00:00:40 I liked the idea of all runes being inserted. especially if the lock moves to the entrance of hall_of_zot :) 00:01:38 <|amethyst> bh: Megaman 00:01:56 <|amethyst> bh: you'd want shoals/swamp to give rP and spider/snake to give flight :) 00:02:17 you mean swamp/snake -> rP, shoals/swamp -> flight 00:02:27 er 00:02:33 <|amethyst> I was thinking give you what you need for the other branch 00:02:37 <|amethyst> like in Mega Man 00:02:58 do you get a super charge attack when you have all 15 of them 00:02:58 my thinking was more 'cruel joke' 00:03:07 <|amethyst> bh: haha, even better then 00:03:09 We already have a rune that does something: the abyssal rune lets you escape from the abyss. 00:03:25 this is much better than my stupid idea for some kind of vaults involving weapons that monsters in other vaults would be weak to 00:04:01 maybe you get it from your dying mentor in zot who jumps in front of an alich LCS for you 00:04:02 golden rune: rN+ 00:04:11 coc rune: rC+ 00:04:32 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1097-gc7db7fc (34) 00:05:08 -!- keszocze has quit [Ping timeout: 245 seconds] 00:05:18 -!- CKyle has quit [Quit: CKyle] 00:05:23 vaults rune: door key? 00:06:15 Unstable branch on rl.heh.fi updated to: 0.14-a0-1097-gc7db7fc (34) 00:06:47 forest rune: rDrown? 00:06:50 |amethyst: golden rune gives rTorment ;) 00:06:58 SamB_: rEffingDryads 00:07:16 or where do those elementals show up that drown you 00:07:41 <|amethyst> water elementals show up in a lot of places now 00:07:50 Water elementals really are the worst. 00:07:55 Engulf is nasty. 00:08:25 and the orb can give you rRunelock 00:08:49 <|amethyst> SamB_: the orb already gives you rTeleport, isn't that good enough? :) 00:09:04 yes but that's not advertized 00:09:26 oh, wait, you said rTeleport 00:09:26 I do like the idea of Lucy followers carrying the orb to the abyss 00:09:37 Turn the D:1 exit into an abyss gate 00:09:44 ah 00:10:24 what's to stop them getting in some other way? 00:11:20 just removal all the Lucy altars if they get in by some other means :D 00:17:02 -!- magistern has quit [Quit: This computer has gone to sleep] 00:18:37 -!- monty__ has quit [Quit: monty__] 00:26:50 -!- ussdefiant has joined ##crawl-dev 00:27:34 -!- minqmay has quit [Quit: Leaving] 00:31:01 -!- PolkaDot has quit [Quit: Lost terminal] 00:31:36 does crawl have some facility for logging random statements to a file? 00:35:34 Multi-Zap Indicators in Tiles by Jarlyk 00:37:47 -!- spy18 has joined ##crawl-dev 00:40:08 -!- st_ has joined ##crawl-dev 00:45:48 -!- eb has quit [] 00:47:30 hmm, just discovered the oven was left on 00:49:23 but my dad seems asleep, and there's nothing in it, so I assume it wasn't meant to be ... 00:49:23 -!- SamB_ is now known as SamB 00:51:07 SamB: bake some bread. 00:51:37 hey I'm around now, I read the discussion about the Ribbit sewer vault. 00:52:00 Is it too much heavy lifting to make the level the portal was generated on passed through as an environment variable for the lua? 00:52:02 I have no dough ready! 00:52:25 I think the idea of level gradation would be useful for other types of portal vaults 00:52:32 like ice fiends in caves generated on lower levels 00:53:14 Or tougher mummies in ossuaries generated on lower levels 00:56:52 If Ribbit can show up on D:4 though, a d:3 sewer vault with Ribbit doesn't seem that drastic. The encounter is somehwat avoidable, especially if the player is spoiled about the vault. Theres an escape in the room before you meet him. 01:00:28 -!- Arkaniad has quit [Ping timeout: 264 seconds] 01:01:36 -!- ProzacElf has joined ##crawl-dev 01:03:24 -!- Stelpa has quit [Ping timeout: 272 seconds] 01:06:32 -!- Kalir has quit [Changing host] 01:08:33 -!- maha has quit [Ping timeout: 240 seconds] 01:08:46 -!- maha__ is now known as maha 01:11:14 Sleep(15000); // allow 15 seconds for shutdown, then kill -9 01:11:19 that's a strange comment 01:11:33 -!- maha_ has quit [Ping timeout: 240 seconds] 01:11:35 -!- gnum has quit [Quit: Leaving] 01:11:40 (you can kill -9 things on Windows now?) 01:12:35 cygwin? 01:12:40 people still use windows? 01:12:55 kilobyte: also I thought we attached to a console when there was one to attach to, for debug output 01:25:10 -!- Tarquinn has joined ##crawl-dev 01:27:31 -!- keszocze has quit [Ping timeout: 246 seconds] 01:31:20 -!- bh has quit [Quit: Page closed] 01:33:29 hmm. some combination of 0 magic skill, trog, and XL1 stops &zTornado from doing anything but granting "tornado" status 01:34:01 probably trog is not really a factor? 01:34:47 -!- Vizer has quit [Ping timeout: 272 seconds] 01:39:28 * SamB realizes that debugging this without getting GDB to start crawl on a new console, or doing so himself, will not work 01:41:24 it seems to be the 0 air magic 01:45:40 -!- Sizzell has quit [Remote host closed the connection] 01:45:53 -!- Sizzell has joined ##crawl-dev 01:46:41 ah, or more specfically the 0 spellpower. if spellpower goes to 2 it does do a little. I guess I never noticed tornado changing radius because in any real game with tornado you have tons of spellpower 01:52:57 -!- SamB has quit [Read error: Connection reset by peer] 01:55:43 -!- SamB has joined ##crawl-dev 01:56:57 -!- Hailley has quit [Ping timeout: 272 seconds] 01:57:00 Unstable branch on crawl.lantea.net updated to: 0.14-a0-1097-gc7db7fc (34) 01:57:40 kilobyte: wooo yeah we don't handle closing the console of a tiles game at ALL well (didn't before either -- I just SIGSEGV'd an old version that way) 01:59:35 it is, in fact, crashing in opengl32.dll which somehow got called from _cexit (presumably via an atexit handler?) 02:01:02 -!- spy18 has quit [Quit: Page closed] 02:02:10 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:02:27 a bit worrisome that this awll happened without my breakpoint on console_handler kicking in 02:05:42 -!- Tabesh has quit [Quit: Page closed] 02:06:04 -!- mong has quit [Quit: Leaving] 02:10:32 -!- ystael has quit [Ping timeout: 272 seconds] 02:20:40 -!- Crehl_ has quit [Quit: Leaving] 02:23:02 -!- absolutego has joined ##crawl-dev 02:28:12 -!- Pepe has quit [Read error: Connection reset by peer] 02:35:01 -!- tabstorm has quit [Ping timeout: 250 seconds] 02:38:03 -!- conted has quit [Ping timeout: 250 seconds] 02:40:27 -!- tkappleton has quit [Ping timeout: 246 seconds] 02:45:05 -!- scummos__ has quit [Ping timeout: 272 seconds] 02:51:22 -!- magistern has quit [Quit: This computer has gone to sleep] 02:58:18 -!- kait has quit [Read error: Connection reset by peer] 02:58:51 -!- scummos| has quit [Ping timeout: 252 seconds] 03:02:52 -!- ProzacElf has quit [Ping timeout: 264 seconds] 03:10:50 -!- ussdefiant has quit [Ping timeout: 245 seconds] 03:12:30 -!- simmarine has quit [Quit: Leaving] 03:13:46 -!- DrinkMachine has joined ##crawl-dev 03:13:46 -!- DrinkMachine has quit [Changing host] 03:13:46 -!- DrinkMachine has joined ##crawl-dev 03:17:39 -!- ais523_ has joined ##crawl-dev 03:17:57 -!- squighopper has quit [Quit: Page closed] 03:19:11 -!- raskol has quit [Ping timeout: 272 seconds] 03:21:10 -!- rchandra has left ##crawl-dev 03:30:39 -!- ontoclasm1 has joined ##crawl-dev 03:33:58 -!- ontoclasm has quit [Ping timeout: 240 seconds] 03:34:58 -!- maha has quit [Ping timeout: 240 seconds] 03:39:11 -!- Cedor has joined ##crawl-dev 03:43:36 -!- DrinkMachine has quit [Quit: Leaving] 03:49:28 |amethyst: that sewer vault with necromancers seems to cause a major war between me and clouded, so I should not decide about it myself. 03:52:12 -!- Blazinghand has quit [Ping timeout: 246 seconds] 03:52:20 !tell bh perhaps debuglog() is what you want (it is intentionally not present outside debug builds, though) 03:52:20 kilobyte: OK, I'll let bh know. 03:53:45 -!- dtsund has quit [Quit: dtsund] 03:57:42 -!- scummos| has quit [Ping timeout: 252 seconds] 04:00:52 -!- ais523_ has quit [Quit: Page closed] 04:06:30 -!- alefury has joined ##crawl-dev 04:08:42 -!- scummos^ has quit [Ping timeout: 252 seconds] 04:15:49 -!- gammafunk has quit [Quit: gammafunk] 04:15:54 -!- bonghitz has quit [Remote host closed the connection] 04:16:33 -!- BEARpod has quit [Ping timeout: 272 seconds] 04:21:14 -!- conted has quit [Quit: Page closed] 04:24:45 Swiftness status effect is NOT blocked for Formicids from other sources than the spell by Mankeli 04:34:00 -!- ZChris13 has quit [Disconnected by services] 04:34:06 -!- ZChris13_ has joined ##crawl-dev 04:34:12 -!- ZChris13_ is now known as ZChris13 04:40:30 -!- ontoclasm1 has quit [Quit: Leaving.] 04:59:09 -!- _dd has joined ##crawl-dev 05:02:16 -!- scummos^ has quit [Ping timeout: 264 seconds] 05:04:08 -!- jeffro has quit [Quit: WeeChat 0.4.1] 05:04:59 -!- scummos__ has quit [Read error: Connection reset by peer] 05:25:57 -!- ZChris13 has quit [Ping timeout: 272 seconds] 05:30:57 -!- Quazifuji has quit [Ping timeout: 250 seconds] 05:40:50 -!- kelpie has quit [Ping timeout: 245 seconds] 05:44:50 -!- Hal9k has quit [Disconnected by services] 05:46:13 -!- Konstantin__ has quit [Ping timeout: 248 seconds] 05:46:14 -!- Konstantin___ is now known as Konstantin__ 06:08:35 -!- Hailley has quit [Quit: Petra is closed!] 06:09:50 -!- syllogism has joined ##crawl-dev 06:16:15 -!- BEARpod has quit [Ping timeout: 272 seconds] 06:23:27 -!- geekosaur has quit [Ping timeout: 240 seconds] 06:30:37 -!- geekosaur has joined ##crawl-dev 06:36:16 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:36:47 -!- gentoosiast has quit [Quit: Leaving] 06:41:32 -!- Sgeo has quit [Read error: Connection reset by peer] 06:42:27 -!- Lightli has quit [Ping timeout: 250 seconds] 06:46:18 -!- Dr_Ke has quit [Ping timeout: 272 seconds] 06:52:06 -!- poopfist42 has quit [Ping timeout: 246 seconds] 06:54:14 03MarvinPA02 07* 0.14-a0-1098-gc1815eb: Remove ?immolation's depth restriction 10(8 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c1815eb64f32 07:01:05 -!- eith has joined ##crawl-dev 07:08:35 -!- dagonfive has quit [Read error: Connection reset by peer] 07:12:44 -!- conted has quit [Quit: Page closed] 07:16:48 -!- scummos__ has quit [Ping timeout: 252 seconds] 07:20:55 MarvinPA: won't D:1 characters get dead for sure if they read this scroll while surrounded (ie, a likely time for panic read-id)? 07:23:15 well, seems identical to the effects of 90% of all scrolls when surrounded on d:1 then 07:25:01 -!- sprort has quit [Ping timeout: 272 seconds] 07:27:10 would be more entertaining than the much more likely "nothing appears to happen. nothing appears to happen. [...] you die." at least 07:30:43 well, if nothing happens, you lose just a turn, which compared means taking a yet another miss with a relatively small chance to hit you 07:31:24 on the other hand, having both the orc in front and back of you immolated means you can't kill them in any way 07:32:31 probably people who get surrounded by orcs on d:1 are dead regardless of whether they read immolation or not 07:32:37 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 07:33:12 why? They have quite a fighting chance even if reading scrolls fail. 07:33:47 if you have a chance to win the fight, why would you start read iding scrolls? 07:33:52 killing an orc or two takes hardly longer than a tele scroll would take 07:34:23 because two orcs with flails or gnolls with halberds can give one less than half chance to survive... 07:34:47 -!- BEARpod has quit [Ping timeout: 272 seconds] 07:35:57 my point is: it's unfun to have precisely no way to survive. If you're on single-digit hp in Slime surrounded by TRJ spawns, you're 100% dead, right? Well, my last win somehow survived that. 07:36:25 but waiting off two gnolls to shed their inner flames? No way. 07:37:42 (technically, there is a non-zero chance, but you are more likely to be lucky with a meteor strike than as many misses) 07:38:15 -!- rossi has quit [Quit: WeeChat 0.4.2] 07:38:19 i don't see any problem at all with getting yourself surrounded by gnolls early being likely to lead to death 07:38:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:39:15 my problem is not with dying, but in having to either ^Q or "press . to die" 07:39:27 there are multiple ways out, such as getting lucky and killing one, or getting lucky and reading blink/fear/tele, and there are multiple ways to die, such as not getting lucky and being hit hard, or not getting lucky and not finding blink/fear/tele 07:39:28 -!- eith has quit [Ping timeout: 264 seconds] 07:41:05 <|amethyst> so "no items with negative effects until D:4"? 07:41:07 immolation guarantees death if you got no escape scrolls (and if you got to immolation, you likely have none of those) 07:41:30 <|amethyst> hm 07:41:43 early on you have few options, this is sort of how crawl works 07:41:50 negative are ok, near-certain death not really 07:42:10 ie, exactly the reasoning behing immolation not being generated below D:4 before 07:42:30 -!- Foamed has quit [Ping timeout: 246 seconds] 07:42:34 the reasoning behind immolation not being generated below d:4 before is right there in the comment 07:42:54 <|amethyst> but immolation is only near-certain death in a very precise scenario 07:42:55 it's to make read-iding (not "panic reading scrolls in combat") not kill you outright 07:43:27 <|amethyst> it's not just "in the middle of combat", it's "in the middle of combat while surrounded on all sides with no scrolls left" 07:43:32 indeed 07:43:57 <|amethyst> in the same situation, paralysis or poison would be just as bad 07:44:39 <|amethyst> though I see the point about the psychology of it 07:45:13 <|amethyst> since it takes away the only way you have to escape that particular situation (killing one of the monsters) 07:45:23 this is a spoily thing, but we've been encouraging people to read-id scrolls but discouraging quaff-id 07:45:31 <|amethyst> whereas poison lets you kill them and die fighting 07:45:31 -!- Giomancer has quit [Read error: Connection reset by peer] 07:45:52 <|amethyst> kilobyte: a big part of that is that identify is a scroll 07:46:07 yeah *2 07:47:09 03kilobyte02 07* 0.14-a0-1099-g94d710e: Remove runelock tile changes for Depths. 10(46 seconds ago, 5 files, 2+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94d710e09b8c 07:47:28 <|amethyst> what about a tiny chance to dodge adjacent immolation? but there's still the flame cloud :( 07:47:50 <|amethyst> (dodge the explosion I mean) 07:48:05 -!- hart has quit [Read error: Connection reset by peer] 07:48:48 i think elliptic has suggested something like that for inner flame in general in the past (reducing the damage it deals to the caster) 07:49:01 no clue how easy it'd be to implement or how to handle clouds 07:49:24 at that point it would feel strange: it would imply the flame is somehow controlled 07:49:52 -!- ackack has joined ##crawl-dev 07:52:08 <|amethyst> I wasn't thinking specific to the caster; that wouldn't be fair to the monsters :) 07:52:28 <|amethyst> and a low enough chance to have no practical effect 07:53:04 <|amethyst> just so you *might* survive if you kill one of two surrounding monsters (if you have two adjacent ones, you're out of luck) 07:55:38 that seems like overcomplication for such a niche case 08:02:48 another thing: removing that check massively increases the weight for immolation 08:03:11 four times on D:5 08:04:49 <|amethyst> how's that? 08:04:59 <|amethyst> oh, because it's item_level 08:05:16 it's not item_level, but random2(1 + item_level) 08:08:41 right, item_level itself is not randomized, just depth_mod is 08:08:52 -!- magicpoints has quit [Ping timeout: 264 seconds] 08:09:46 so I'd either just revert that commit, or reduce immolation chances to compensate 08:10:13 although using a more obvious way to produce that table could be nice 08:20:31 reducing their chances sounds fine to me 08:20:39 also: any thoughts on just allowing small species to use throwing nets 08:20:55 currently they can do so anyway with F* which is sort of bad 08:21:10 ... 08:22:18 (or alternatively, what would be a good way of fixing that, i had a brief look but no ideas on how to do it nicely) 08:28:50 -!- hurdos1 has quit [Client Quit] 08:29:37 -!- hdcrt has quit [Quit: Page closed] 08:30:28 -!- hurdos has quit [Ping timeout: 264 seconds] 08:32:15 -!- wheals has joined ##crawl-dev 08:42:11 -!- LexAckson has joined ##crawl-dev 08:48:28 -!- Virigoth has quit [Ping timeout: 264 seconds] 09:17:50 03MarvinPA02 07* 0.14-a0-1100-g7ffe460: Identify starting items before checking them for uselessness 10(61 minutes ago, 1 file, 13+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ffe460e6b7a 09:17:50 03MarvinPA02 07* 0.14-a0-1101-g47d355a: Don't start VM and As with knowledge of potions of poison 10(54 minutes ago, 1 file, 0+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=47d355aaa3cb 09:17:50 03MarvinPA02 07* 0.14-a0-1102-g6369efe: Remove unused Xom greater demon summoning code 10(25 minutes ago, 2 files, 13+ 181-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6369efee3fd3 09:19:18 -!- Croesus has quit [Ping timeout: 245 seconds] 09:22:28 -!- ontoclasm has joined ##crawl-dev 09:23:06 -!- Croesus_ has quit [Ping timeout: 272 seconds] 09:24:17 -!- wheals has quit [Remote host closed the connection] 09:27:46 -!- wheals has joined ##crawl-dev 09:28:01 -!- PolkaDot has quit [Quit: Lost terminal] 09:28:12 -!- Croesus has quit [Ping timeout: 246 seconds] 09:30:50 -!- Croesus_ has quit [Ping timeout: 245 seconds] 09:32:06 -!- scummos__ has quit [Ping timeout: 252 seconds] 09:36:52 -!- Vizer_ has quit [Ping timeout: 240 seconds] 09:38:00 -!- Croesus has quit [Ping timeout: 246 seconds] 09:40:52 -!- Vizer has quit [Ping timeout: 240 seconds] 09:42:05 -!- wheals has quit [Quit: Leaving] 09:42:07 -!- ontoclasm has quit [Quit: Leaving.] 09:47:43 -!- Blazinghand has joined ##crawl-dev 09:51:38 -!- radinms has quit [] 09:52:48 -!- aardvark has quit [Quit: Page closed] 09:57:28 -!- keszocze has quit [Ping timeout: 264 seconds] 09:59:33 -!- scummos| has quit [Ping timeout: 272 seconds] 10:00:42 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:04:36 -!- clouded_ has joined ##crawl-dev 10:04:41 -!- st_ has quit [Read error: Connection reset by peer] 10:07:06 -!- clouded_ is now known as st_ 10:08:17 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 24.0/20130918041159]] 10:08:35 -!- Morg0th has quit [Quit: leaving] 10:09:28 -!- Blazinghand has quit [Ping timeout: 264 seconds] 10:10:14 -!- CKyle has joined ##crawl-dev 10:14:13 -!- Foamed has quit [Ping timeout: 240 seconds] 10:14:40 <|amethyst> MarvinPA: re Ar, would it be a terrible buff just to give them a scroll? 10:18:14 -!- rossi has quit [Quit: WeeChat 0.4.2] 10:18:38 -!- slifty has quit [Quit: Leaving...] 10:19:33 -!- bmfx has quit [Read error: Connection reset by peer] 10:21:42 -!- magistern has quit [Quit: This computer has gone to sleep] 10:26:52 -!- absolutego has quit [Quit: leaving] 10:36:47 -!- tsohg has quit [Remote host closed the connection] 10:43:31 -!- fungee^ has quit [] 10:57:39 -!- alchemist_ has quit [Quit: Page closed] 11:00:34 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 11:02:58 -!- Roarke has quit [Quit: Page closed] 11:04:03 -!- ackack has quit [Ping timeout: 252 seconds] 11:06:37 -!- Bloax has joined ##crawl-dev 11:07:28 -!- ketsa has quit [Quit: ChatZilla 0.9.90.1 [Pale Moon 24.1.2/20131116192350]] 11:08:48 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:09:16 -!- Cryp71c has joined ##crawl-dev 11:13:10 -!- master_j has quit [Ping timeout: 248 seconds] 11:13:30 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-1102-g6369efe (34) 11:15:13 -!- ackack has joined ##crawl-dev 11:16:40 * SamB grumbles about how Windows doesn't come with a "locate" implementation 11:18:00 <|amethyst> SamB: it does index your FS, is there no way to get to that from the command line? 11:18:28 I don't know, and I don't think I ever managed to get that to work properly on this system anyway 11:18:45 and why do you need a locate? 11:19:12 <|amethyst> Cedor: to search for a file by name without having to traverse the entire filesystem because that's too slow 11:19:20 because I wanted to look at MS's version of wincon.h, but I forget where all I have that 11:19:48 msconfig? 11:21:00 (ah not there) 11:23:04 -!- tsohg has quit [Remote host closed the connection] 11:28:07 -!- tsohg has quit [Ping timeout: 246 seconds] 11:35:37 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 11:36:10 -!- master_j has quit [Quit: WeeChat 0.4.2] 11:38:56 -!- dtsund has joined ##crawl-dev 11:40:49 -!- Tarquinn has quit [Quit: yes] 11:40:58 -!- TangoBravo has quit [Quit: Page closed] 11:48:06 -!- Daekdroom has quit [Quit: Saindo] 11:53:19 -!- scummos^ has quit [Ping timeout: 246 seconds] 11:58:02 -!- eki has quit [Quit: leaving] 11:58:53 -!- ChickenWing has joined ##crawl-dev 11:59:13 Hey, having an issue with the Spider rune vault 11:59:13 ChickenWing: You have 1 message. Use !messages to read it. 11:59:18 !messages 11:59:18 (1/1) tenofswords said (2w 3d 22h 3m 36s ago): so terribly sorry for screwing up there 11:59:35 -!- hurdos has quit [Ping timeout: 245 seconds] 11:59:55 The rune seems to have not generated 12:00:11 oh wait no I'm dumb never mind 12:01:43 -!- Daekdroom has quit [Client Quit] 12:05:39 -!- maahes has quit [Ping timeout: 252 seconds] 12:14:58 -!- eith has joined ##crawl-dev 12:20:50 -!- ChickenWing has quit [Quit: Page closed] 12:31:33 -!- tsohg has quit [Remote host closed the connection] 12:33:29 hrmm, this process looks like it didn't call SetConsoleCtrlHandler ... 12:33:52 -!- tabstorm has quit [Quit: Page closed] 12:44:44 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 12:45:28 -!- hurdos has quit [Ping timeout: 264 seconds] 12:52:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:53:37 -!- Morg0th has quit [Ping timeout: 272 seconds] 13:01:37 -!- Moanerette has quit [Ping timeout: 250 seconds] 13:10:20 -!- wheals has joined ##crawl-dev 13:10:20 -!- Cheibriados has quit [Ping timeout: 272 seconds] 13:11:37 -!- Cheibriados has joined ##crawl-dev 13:11:37 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 13:11:39 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 13:13:13 -!- Kalir has quit [Changing host] 13:20:23 -!- bonghitz has quit [Remote host closed the connection] 13:20:23 -!- Cheibriados has quit [Ping timeout: 246 seconds] 13:21:33 -!- Cheibriados has joined ##crawl-dev 13:21:33 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 13:21:35 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 13:23:17 -!- dondy has quit [Remote host closed the connection] 13:25:57 -!- bonghitz has quit [Client Quit] 13:33:53 -!- hurdos has quit [Ping timeout: 272 seconds] 13:34:21 -!- hurdos1 has quit [Client Quit] 13:34:33 -!- Datul has quit [Ping timeout: 250 seconds] 13:34:42 -!- Ragdoll has joined ##crawl-dev 13:34:45 -!- simmarine_ has joined ##crawl-dev 13:36:15 -!- Kenran has quit [Quit: Quitting] 13:37:55 -!- simmarine has quit [Ping timeout: 245 seconds] 13:38:39 -!- simmarine_ is now known as simmarine 13:43:23 -!- yalue has quit [Quit: Leaving] 13:44:13 -!- gammafunk has joined ##crawl-dev 13:52:07 -!- Ladykiller69 has joined ##crawl-dev 13:54:22 -!- Kellhus has quit [Quit: Page closed] 13:56:39 -!- aardvark has quit [] 14:00:33 -!- Garhauk has quit [Ping timeout: 250 seconds] 14:01:15 -!- Aryth has quit [Ping timeout: 245 seconds] 14:03:32 -!- alefury has joined ##crawl-dev 14:07:10 -!- Tux[Qyou] is now known as bass 14:07:19 -!- bass is now known as Tux[Qyou] 14:10:18 -!- Kalir has quit [Ping timeout: 246 seconds] 14:10:47 -!- BEARpod has quit [Quit: Leaving] 14:16:32 -!- Vizer_ has quit [Ping timeout: 265 seconds] 14:16:36 -!- maahes has quit [Remote host closed the connection] 14:17:23 -!- ZChris13 has joined ##crawl-dev 14:17:31 -!- ZChris13 has quit [Client Quit] 14:17:34 -!- pwnmonkey has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 14:21:49 -!- valtern has quit [Read error: Connection reset by peer] 14:22:04 -!- Kalir has quit [Changing host] 14:22:32 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 14:24:55 -!- Ladykiller69 has quit [Ping timeout: 272 seconds] 14:24:57 -!- Nightbeer is now known as Ladykiller69 14:26:25 -!- GoblinBomb has quit [Quit: Page closed] 14:27:03 -!- wheals has quit [Quit: Leaving] 14:31:39 -!- LexAckson has quit [Ping timeout: 246 seconds] 14:32:13 -!- Vizer has quit [Ping timeout: 246 seconds] 14:33:02 -!- slifty has quit [Quit: Leaving...] 14:33:15 -!- syllogism has quit [] 14:33:55 -!- Venter has quit [Ping timeout: 250 seconds] 14:40:51 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 14:41:10 -!- RedFeather has quit [Client Quit] 14:41:44 -!- Lightli has joined ##crawl-dev 14:44:46 -!- dondy has quit [Quit: ninja kapow] 14:56:39 -!- Sombrero_Mott has joined ##crawl-dev 14:56:44 -!- Sombrero_Mott is now known as FaMott 14:58:29 03|amethyst02 07* 0.14-a0-1103-g40d9199: Give handle warnings for known-cursed weapons of unknown brand. 10(7 minutes ago, 1 file, 9+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40d9199c8a36 14:59:16 03|amethyst02 07[stone_soup-0.13] * 0.13.0-66-gbc64800: Give handle warnings for known-cursed weapons of unknown brand. 10(8 minutes ago, 1 file, 9+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bc64800a5cb4 15:09:48 -!- emagenta has quit [Quit: Leaving.] 15:14:04 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:19:23 -!- pythonsnake has quit [Ping timeout: 272 seconds] 15:22:27 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 15:33:12 -!- dtsund has quit [Quit: dtsund] 15:33:40 -!- slifty has quit [Quit: Leaving...] 15:34:35 -!- blabber has joined ##crawl-dev 15:35:05 -!- Egglet has quit [Read error: Connection reset by peer] 15:41:16 -!- tsohg has quit [Remote host closed the connection] 15:46:06 -!- tsohg has quit [Ping timeout: 252 seconds] 15:46:40 -!- ackack has quit [Ping timeout: 264 seconds] 15:46:50 -!- Morphy_ has quit [Quit: Page closed] 15:49:44 -!- wack has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:49:53 -!- aves has quit [Quit: Page closed] 15:55:16 -!- Ragdoll has quit [Quit: Houdoe] 15:55:49 -!- conted has quit [Ping timeout: 250 seconds] 15:57:20 -!- ackack has joined ##crawl-dev 15:59:52 -!- DrinkMachine has joined ##crawl-dev 16:00:54 -!- scummos^ has quit [Ping timeout: 246 seconds] 16:02:16 -!- keszocze has quit [Ping timeout: 264 seconds] 16:03:40 -!- slifty has quit [Quit: Leaving...] 16:03:56 does someone think of a structure that use 2 dimensions vectors? 16:04:03 -!- Venter has quit [Ping timeout: 250 seconds] 16:04:57 (or a vector of vector) 16:09:31 -!- herself has quit [Ping timeout: 246 seconds] 16:09:49 <|amethyst> Is the size fixed (known at compile time)? 16:09:54 nop 16:09:56 -!- scummos^ has quit [Read error: Operation timed out] 16:10:02 that's why I ask :p 16:10:17 (still my patch for spell books) 16:10:59 <|amethyst> A vector of vectors is fine then 16:11:06 I think I see how to use it, but I fear my old C stills lead me to some mistakes 16:11:28 I pushback my data in one vector 16:11:36 then pushback it in another vector? 16:11:39 <|amethyst> if you search for "vector yes, exactly 16:11:51 ah right 16:11:57 <|amethyst> or you can push_back an empty vector into your vector of vectors 16:12:03 <|amethyst> then push_back into that 16:12:26 heuuuu....... 16:12:28 <|amethyst> but usually it's simpler to do the way you suggest 16:12:33 I think so :p 16:12:51 (and i'm the kind of guy who have strange way to do things) 16:13:47 -!- tsohg has quit [Remote host closed the connection] 16:14:04 03|amethyst02 07* 0.14-a0-1104-g9fb07af: Don't let Ozo's armour prevent spriggan rider dismountal. 10(13 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9fb07aff4e6d 16:14:04 03|amethyst02 07[stone_soup-0.13] * 0.13.0-67-g7ee5eca: Don't let Ozo's armour prevent spriggan rider dismountal. 10(13 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ee5eca7a047 16:14:10 <|amethyst> There's a bug that has occurred exactly never 16:14:50 -!- Morg0th has quit [Quit: leaving] 16:18:50 -!- tsohg has quit [Ping timeout: 264 seconds] 16:19:16 literally 16:19:36 <|amethyst> unless you count my wizmode testing just now :) 16:19:54 I didn't even know spriggan riders can dismount.. 16:19:57 true I guess 16:20:09 <|amethyst> Cedor: when you kill one, you get either a spriggan or a giant firefly 16:20:17 ah ok 16:38:17 -!- conted has quit [Ping timeout: 250 seconds] 16:39:07 -!- pelotr0n has quit [Quit: ~Internet()] 16:39:26 03|amethyst02 07* 0.14-a0-1105-g21bfb98: Fix indentation. 10(75 seconds ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21bfb98905bc 16:40:33 -!- gnum has quit [Ping timeout: 245 seconds] 16:40:38 -!- blabber has quit [Quit: leaving] 16:40:44 -!- Ladykiller69 has quit [Quit: Verlassend] 16:40:54 -!- quazi has joined ##crawl-dev 16:46:10 -!- LexAckson has joined ##crawl-dev 16:46:28 -!- Vidiny has quit [Quit: You want it to be one way. But it's the other way.] 16:46:33 -!- Staplefun has quit [Read error: Connection reset by peer] 16:47:55 -!- tabstorm has quit [Quit: Page closed] 16:49:07 People are saying that Fo shouldn't be able to use Bend Space 16:49:35 they can? 16:49:44 i didn"t even tried it 16:50:13 They can; Bend Space isn't affected by Stasis 16:51:01 stasis shoulf block bend space then 16:51:08 should* 16:51:32 I think it's intentional that bend space bypass stasis 16:51:42 god power? 16:51:51 yeah, something like that 16:51:56 ok 16:51:59 Does stasis prevent banishment? 16:51:59 Bloax: You have 2 messages. Use !messages to read them. 16:52:03 (no) 16:52:04 and Fo shouldn't have a special cased stasis 16:52:06 nop 16:52:09 !messages 16:52:09 (1/2) Bloaxor said (4d 22h 50m 38s ago): Grunt said (1d 22h 16m 10s ago): This guy could use a tile, if you're up to the challenge: http://sprunge.us/AWGQ 16:52:16 !messages 16:52:16 (1/1) ontoclasm said (19h 43m 9s ago): Rats! 16:53:53 Technically, they already do in that swiftness doesn't work either for some ungodly reason 16:54:32 swiftness never makes sense 16:54:50 it seems bizarre that distortion based blink/tele are blocked by stasis but bend space isn't 16:54:58 i'd say either block bend space or unblock the disto side 16:56:02 I think disto should work since technically it's affecting the space you occupy and not you 16:56:03 it's not bizarrz for me 16:56:12 disto is a brand 16:56:33 not a god power (even it's an higher class brand) 16:57:17 it is a brand highly associated with a god, granted 16:58:02 can be achieved by a spell too 16:58:09 (but not permanently) 16:58:27 also stasis manages to block some god effects 16:58:35 at least one, unless that got changed very recently 17:03:24 -!- SaintWacko has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:04:26 -!- tsohg has quit [Remote host closed the connection] 17:07:16 -!- tenofswords has joined ##crawl-dev 17:07:18 -!- DrinkMachine has quit [Quit: Leaving] 17:08:58 sheesh, giving a vault placed by tag a lua check involving when it's placed in a spot that doesn't place it by tag ignores that lua check, really 17:09:09 -!- tsohg has quit [Ping timeout: 240 seconds] 17:09:10 i guess we could make finesse punch through stasis too. any takers? 17:09:21 Yes 17:09:30 If you do this I will actually consider playing Fo 17:09:45 trog's berserk can be special. it's god berserk! 17:09:48 YES 17:10:05 (this is why i'm skeptical of special casing bend space) 17:10:07 (unfortunately you aren't a dev so my ethusiasm is meaningless) 17:10:40 Now I'm wondering what Fo would be like if their perma-stasis went beyond stasis 17:10:54 bend space doesn't translocate the player, it translocates everything else 17:11:01 around the player, obviously 17:11:20 distortion weapons also claim to work by bending space 17:11:28 -!- ystael has quit [Ping timeout: 246 seconds] 17:11:37 make those also something something something 17:11:46 yes, that is one of my proposed solutions 17:11:52 i think it would be easier to make bend space respect stasis 17:12:06 (i.e. literally nothing works; no Finesse, no Heroism, make anything that causes an effect period not work) 17:12:19 lightli: if you're going super-stasis, i say make Fo unabyssable 17:12:27 That too 17:12:28 that might actually entice some people 17:12:42 (it is not enough of a perk to make them substantially better imo) 17:13:19 Also make them unable to have their speed change 17:13:53 i.e. no slow (as it already is), no swiftness, no haste, no running, no fast move mutation, no chei, nothing 17:14:37 grmbl 17:14:46 this is why I hate C++... 17:15:30 -!- DrinkMachine has joined ##crawl-dev 17:15:33 describe.cc 17:15:37 static bool _interesting_mons_spell(spell_type spell) 17:15:37 { 17:15:37 return spell != SPELL_NO_SPELL && spell != SPELL_MELEE; 17:15:37 } 17:15:46 this function isn't declared in the .h 17:15:58 this function is outside of any class 17:16:07 what the fuck is it? 17:16:16 a static fuction? 17:16:25 balrug (052) | Spd: 11 | HD: 14 | HP: 56-95 | AC/EV: 5/12 | Dam: 2504(fire:14-27) | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 06magic(168), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 1564 | Sp: b.fire (3d23), fireball (3d23), sticky flame range (3d6), smiting (7-17) | Sz: Large | Int: high. 17:16:25 %??balrug 17:16:26 a fuction giving a static bool? 17:16:35 -!- thened has quit [Quit: thened] 17:16:36 wait what has spell melee ugh 17:16:46 no idea :p 17:16:54 (and it's not the point) 17:16:56 Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 78-121 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 3688 | Sp: hellfire (3d20), torment symbol, melee | Sz: Large | Int: high. 17:16:56 %??brimstone fiend 17:17:04 Cedor: it's just a local function 17:17:10 just trying to remember what this may or may not relate to 17:17:13 you can't call it outside this file 17:17:13 local to the file? 17:17:16 yes 17:17:17 ok 17:17:26 C feature then? 17:17:38 those functions are always static and we prepend them with a _ 17:17:46 i'll change it as a private func 17:17:47 (this is in coding convention) 17:18:00 why not using private functions? 17:18:03 if there's a keyword for static why bother munging the variable name? 17:18:06 isn't private for methods? 17:18:20 it's the point 17:18:27 why still using functions? 17:18:34 and not only methods? 17:18:34 badplayer: that's the point of coding convention 17:18:43 so you know the scope of the function just from its name 17:19:10 guess I'm some spoiled child bring a java developer and alll with my fancy schmancy color-coding IDE's which do all that for me. 17:19:19 Cedor: most of the code is more like C than C++ 17:19:24 not much OO 17:19:26 I have seen 17:19:35 and that's what bother me most 17:19:43 I come from C 17:19:51 hi grandpa 17:20:06 (I mean, my leraning of C was rewriting objects in C) 17:20:15 well, refactoring and objectifying crawl is a noble task. And a daunting one :) 17:20:25 and from time to time, I'm feared by the code 17:20:42 -!- Quashie has quit [Ping timeout: 246 seconds] 17:20:43 because my olds habits comes back 17:20:44 port it to a real language like Perl if anything. 17:20:49 crawl's code can be quite fearful 17:21:14 and btw, SPELL_MELEE is a fake spell. When monster cast it, they whack instead 17:21:24 the reason it exists is becaue of the spellcasting AI 17:21:29 which is frightening 17:22:23 wich part of crawl code isn't frightening? 17:22:24 grey draconian (15d) | Spd: 10 | HD: 14 | HP: 81-114 | AC/EV: 16/10 | Dam: 25, 15 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(37), 12drown | Chunks: 07contam | XP: 1345 | Sz: Medium | Int: high. 17:22:24 %??grey draconian 17:22:25 :p 17:22:29 -!- conted has quit [Ping timeout: 250 seconds] 17:22:43 what, it doesn't lsit nonexistent-spell, really 17:22:45 -!- Egglet has quit [Ping timeout: 248 seconds] 17:22:48 grey draconian zealot (09d) | Spd: 10 | HD: 16 | HP: 71-90 | AC/EV: 12/10 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil, cold-blooded | Res: 06magic(64) | Vul: 08holy | Chunks: 07contam | XP: 1614 | Sp: demon, hellfire burst (3d15), minor healing (2d8), smiting (7-17), animate dead | Sz: Medium | Int: high. 17:22:48 %??grey draconian zealot 17:22:53 booooo 17:23:35 ??goodcode[2] 17:23:35 goodcode[2/2]: maybe_bloodify_square 17:24:25 yah that maybe thing, my company's code is littered with that... one of my favorite antipatterns. 17:26:00 weird_glowing_colour 17:27:51 I've been told that if I want any of my vaults (submitted to mantis) to get any traction that I need to repeatedly come in here and bug devs. Any devs feel like being bugged? 17:28:23 I've got a few more vaults I've written that are backlogged, and want to concentrate on the few I've already got in the pipeline 17:28:42 -!- CKyle has quit [Quit: CKyle] 17:29:32 though I don't count as a dev I have already aired out my grievances with most of those vaults several times 17:30:03 (I probably count as secret police or something) 17:30:08 Oh I must have missed the commentary, even though you're not a dev, any opinion is important to me. 17:30:29 -!- keszocze has quit [Ping timeout: 272 seconds] 17:30:49 (I'm claws on mantis and hangedman for patches/code) 17:30:54 ahh ok 17:30:58 thanks for your comments. 17:31:10 I really appreciate your coding convention help. 17:31:10 too much identities :p 17:31:46 I loved the analysis that began with "Oh, dear ... " My co-workers got a kick out of that. 17:32:30 they could comisserate, as they all have to review my stuff as well :) 17:33:29 I tried to patch all of your suggestions into my Ribbit vault, and am still waiting for more feedback there. I don't want to see vaults with potential just die off and get buried 17:33:45 -!- tabstorm has quit [Ping timeout: 250 seconds] 17:33:57 And if it's simply the case that Crawl doesn't need any more vaults, that's fair, and I wont waste time trying to write them. 17:34:11 it's just... hrm. 17:35:00 spit it out :) I've got a thick hide. 17:35:03 early portal vaults are super fragile things, super-controversial stuff like vault monsters are equally fragile, and it's all stuff I'd really discourage starting out new vaults with 17:36:25 of course, reccomending the areas where crawl could use more vaults probably wouldn't work well if it's stuff later than you've reached? 17:36:38 just so many headaches involved with this process 17:37:06 I'm hesitant to write later content vaults for 2 reasons, 1: most crawlers never see it, and 2) I'm a horrible player and am not familiar with the later game. 17:37:29 -!- st_ has quit [Ping timeout: 240 seconds] 17:38:10 I did however manage to reach a new milestone and streak though :) 17:38:16 !!streak moose 17:38:22 ok that didn't work 17:38:42 I'm tired of playing though, and really want to contribute *some how* to the game 17:42:13 tenofswords: Which areas of Crawl could use more vaults? 17:42:22 the only thing that really comes to mind that both needs more stuff and is particularly early are ossuary entrances and volcano entrances 17:42:27 -!- ldf has quit [Quit: ldf] 17:43:28 -!- anidude has quit [Read error: Connection reset by peer] 17:43:42 I'd be happy to write some Ossuary entrances. 17:44:42 Seskara (L4 GrHu) (D:3) 17:48:39 -!- Cedor has quit [Quit: Quitte] 17:49:56 -!- Petitchka has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:53:28 -!- Egglet has quit [Ping timeout: 246 seconds] 17:55:41 -!- tenofswords has left ##crawl-dev 18:01:38 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:33 !lm * crash -log 18:02:34 5715. Seskara, XL4 GrHu, T:1644 (milestone): http://crawl.lantea.net/crawl/morgue/Seskara/crash-Seskara-20131126-234440.txt 18:08:16 !lg * x=start 18:08:18 2736421. [start=2013-11-26 22:57:37 [20131026225737S]] abysmalminton the Carver (L12 TeBe), worshipper of Trog, slain by a white ugly thing on D:13 on 2013-11-27 00:07:48, with 18210 points after 12869 turns and 1:06:25. 18:08:23 !lg * x=rstart 18:08:24 2736421. [rstart=2013-11-26 22:57:37 [20131026225737S]] abysmalminton the Carver (L12 TeBe), worshipper of Trog, slain by a white ugly thing on D:13 on 2013-11-27 00:07:48, with 18210 points after 12869 turns and 1:06:25. 18:08:44 !lg * x=day(rstart) 18:08:45 ERROR: function date_trunc(unknown, citext) does not exist 18:08:49 !lg * x=day(start) 18:08:50 2736421. [day(start)=2013-11-26 00:00:00 [20131026000000S]] abysmalminton the Carver (L12 TeBe), worshipper of Trog, slain by a white ugly thing on D:13 on 2013-11-27 00:07:48, with 18210 points after 12869 turns and 1:06:25. 18:09:09 sorry 18:09:28 -!- hasufell has quit [Read error: Operation timed out] 18:09:29 my mistake... 18:11:40 -!- OddMeat has quit [Quit: Page closed] 18:13:06 -!- pwnmonkey has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:14:03 -!- jason88 has quit [Ping timeout: 250 seconds] 18:18:51 -!- Egglet has quit [Ping timeout: 241 seconds] 18:24:44 -!- Brokkr has quit [Remote host closed the connection] 18:25:15 -!- Giomancer has joined ##crawl-dev 18:26:01 -!- hasufell has joined ##crawl-dev 18:29:23 -!- DrinkMachine has quit [Quit: Leaving] 18:29:31 -!- Egglet|2 has quit [Ping timeout: 246 seconds] 18:30:47 -!- tsohg has quit [Remote host closed the connection] 18:34:20 -!- Bloax has quit [Quit: Error: Bloax not found] 18:46:43 -!- Egglet|2 has quit [Ping timeout: 265 seconds] 18:54:21 -!- Sky__ has quit [Ping timeout: 250 seconds] 19:04:46 -!- rast has quit [Quit: ChatZilla 0.9.90-rdmsoft [XULRunner 18.0.2/20130201065344]] 19:05:26 -!- rast has joined ##crawl-dev 19:09:19 -!- alefury has quit [] 19:10:05 -!- Sequell has quit [Remote host closed the connection] 19:16:49 -!- DrinkMachine has joined ##crawl-dev 19:16:58 -!- raskol has quit [Quit: Konversation terminated!] 19:19:21 -!- tenofswords has joined ##crawl-dev 19:21:08 -!- Moanerette has quit [Quit: Page closed] 19:23:30 -!- WalkerBoh has quit [Remote host closed the connection] 19:23:36 -!- elliptic has joined ##crawl-dev 19:24:49 -!- DrinkMachine has quit [Quit: Leaving] 19:24:56 -!- kelpie has quit [Quit: Lost terminal] 19:29:50 -!- caleba has quit [Quit: caleba] 19:30:22 -!- reaver_ has joined ##crawl-dev 19:30:43 ??!seen 19:31:05 -!- Daekdroom has quit [Quit: Saindo] 19:31:09 Oh, sorry wrong channel 19:32:26 -!- Sequell has joined ##crawl-dev 19:32:39 -!- Sequell has quit [Remote host closed the connection] 19:34:18 -!- Sequell has joined ##crawl-dev 19:34:42 -!- Pacra has joined ##crawl-dev 19:35:07 -!- Sequell has quit [Remote host closed the connection] 19:35:14 http://sprunge.us/dcbb - carefully limit spam of hell/pan/abyss themed vaults (and their greater demons) in Depths, add some decorative hell entry vaults 19:41:38 -!- ystael has quit [Ping timeout: 264 seconds] 19:43:13 -!- the_glow has quit [Ping timeout: 240 seconds] 19:44:46 -!- Sequell has joined ##crawl-dev 19:45:49 -!- CKyle has joined ##crawl-dev 19:46:26 -!- rast has quit [Quit: ChatZilla 0.9.90-rdmsoft [XULRunner 18.0.2/20130201065344]] 19:46:47 -!- conted has quit [Ping timeout: 250 seconds] 19:46:52 -!- rast has joined ##crawl-dev 19:47:07 -!- Sequell has quit [Client Quit] 19:47:21 -!- rast has quit [Client Quit] 19:47:42 -!- rast has joined ##crawl-dev 19:48:11 does anyone use the option "clean_map"? It removes memory of items and monsters out of view, and requires restarting the game and editing the rc file to toggle. 19:48:28 -!- Sequell has joined ##crawl-dev 19:49:21 as an option, no, as X^F when that actually worked for wizmode magic mapping until it stopped actually clearing the map, yes 19:50:00 did X^F ever clear items/monsters? 19:50:10 yes 19:50:26 ah, a part of clearing everything, yeah 19:50:38 it still does, right? 19:50:57 -!- rast has quit [Client Quit] 19:51:03 except that it keeps the area mmapped, but unexplored 19:51:23 which is not exactly clearing 19:52:38 -!- rast has joined ##crawl-dev 19:53:04 -!- Foamed has quit [Quit: Heading to bed.] 19:55:23 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 19:55:37 -!- wheals has joined ##crawl-dev 19:56:36 -!- maahes has quit [Quit: Leaving] 19:56:38 -!- Sequell has quit [Remote host closed the connection] 19:58:20 -!- CKyle has quit [Quit: CKyle] 20:08:41 -!- Sequell has joined ##crawl-dev 20:13:23 what is wrong with sequell 20:16:35 maintenance 20:17:31 -!- Sequell has quit [Remote host closed the connection] 20:17:52 -!- Sequell has joined ##crawl-dev 20:18:48 -!- Blazinghand has joined ##crawl-dev 20:21:34 gr*ensnark is overhauling it. no details I've seen 20:25:49 * tenofswords hums patiently 20:26:23 -!- CKyle has joined ##crawl-dev 20:27:41 tenofswords: Do you think we have enough Depth's entry vaults? I was thinking of making a couple to see the vault synthax. 20:28:33 -!- CKyle has quit [Client Quit] 20:30:19 I guess I should reveal a little of my future plans to answer this 20:30:49 I was going to make the not-heavily-themed encompass vaults valid for D:$, which could probably be "enough" 20:31:55 tenofswords: That sounds nice. I guess I'll focus on something else. 20:32:22 -!- mikee_ has joined ##crawl-dev 20:32:43 volcano entrances, lair decor, pan decor 20:33:38 in other words, you guys strive to make the des cache rewrite as urgent as possible 20:34:01 it already takes ~2 minutes on slower machines 20:34:09 how is it not the first thing on your list to do 20:34:30 but that's a fault of the code sucking, having 3k+ vaults is a good thing 20:35:25 I wonder if I could cut down a hundred vaults just by combining redundant code and abusing CLEAR 20:35:51 3M total, parsing that much text on a modern machine, even an android one, should take moments 20:36:25 if you can cut down ones that are actually redundant, that can be nice 20:37:06 tenofswords: One of the vaults I made that hasn't been added yet is a volcano entrance 20:37:27 don't drop real ones though, please -- having a game take minutes to load is a pain but something bad game companies already made people used to 20:37:46 of course I wouldn't 20:37:52 ahem 20:41:11 -!- Zermako has quit [Quit: Good night and good luck to all! :D] 20:42:05 -!- inspector071 has quit [Ping timeout: 245 seconds] 20:46:31 sections I'd vaguely say could use more vaults: lair/orc/spider/pan/hells decor, ossuary/volcano/trove/shoals/forest/tomb entries, more serial_shop entries, some dynamic coding approach to serial_curves, arena vaults for serial_teleporters 20:49:19 ...oh, nicolae- already made some more tomb entries, I'll have to yell at him for not putting mummy priests in them 20:49:39 -!- CKyle has joined ##crawl-dev 20:49:46 tenofswords: Thank you! I wish I could add that comment somewhere for other potential vault makers to see. 20:50:29 -!- conted has quit [Ping timeout: 250 seconds] 20:50:29 -!- bh has joined ##crawl-dev 20:50:47 !seen kilobyte 20:50:47 I last saw kilobyte at Wed Nov 27 02:37:27 2013 UTC (13m 20s ago) saying 'don't drop real ones though, please -- having a game take minutes to load is a pain but something bad game companies already made people used to' on ##crawl-dev. 20:51:07 thanks kilobyte, I wanted to log the number of tiles seen per turn in the abyss so I can get an idea of the distribution 20:51:11 Variety and quantity should always be welcomed when it's complemented with quality. 20:51:24 if there are performance implications, those should be solvable in a different thread. 20:51:36 !learn add vaults_needed according to hangedman: decor for lair, orc, spider, pan, hells; entries for ossuary, volcano, trove, shoals, forest; more entries for serial_shop 20:51:36 vaults needed[1/1]: according to hangedman: decor for lair, orc, spider, pan, hells; entries for ossuary, volcano, trove, shoals, forest; more entries for serial_shop 20:51:40 As a player, I get very tired of seeing the same sewers over and over again. 20:51:49 But I die all the time, and only see sewers 20:52:01 !log . won 20:52:01 54. darkli, XL27 HOBe, T:78471: http://dobrazupa.org/morgue/darkli/morgue-darkli-20131117-062415.txt 20:52:22 tenofswords: how about a vault with some shops behind iron grates? 20:52:25 bh_closed_mall 20:52:35 are you asking for me to throttle you 20:52:54 bh: That's sort of a spoiler. 20:52:58 * kilobyte ponders adding an oklob Depths entry. 20:53:05 badplayer: spawning another thread will not really do much for performance on my PII, which the kernel pretends can't hyperthread ... 20:53:10 is everybody asking me to throttle everybody 20:53:13 * kilobyte dons a spiky steel collar, just in case. 20:53:20 get a chromebook and play oneline like I do 20:53:22 :) 20:53:36 reaver_: why is that a spoiler? 20:53:42 You could see the darn shop 20:53:43 -!- CKyle_ has joined ##crawl-dev 20:53:51 -!- CKyle has quit [Ping timeout: 246 seconds] 20:53:51 -!- CKyle_ is now known as CKyle 20:54:05 bh: You'd need to know to bring OOD/digging into a shop. Doubly so if it's durable. 20:54:07 kilobyte: you can add an oklob if you remove item destruction 20:54:17 reaver_: ? 20:54:27 reaver_: not bazaars, just a normal vault 20:54:34 SamB: no PII I am aware of can hypertread, it's some P4 and above 20:54:46 I think sewers are "done", and if they'd require more efforts I'd rather get to 1: shrinking these huge floor sizes like was desired three versions ago, 2: randomize the walls/paths of the layouts more 20:54:57 -!- Fortescue has quit [Ping timeout: 272 seconds] 20:54:58 bh: So serial_foo means the entrance? 20:55:00 (3: redsitribute the weights a little, maybe) 20:55:06 why should portal vaults every be done? 20:55:06 https://gist.github.com/anonymous/7669976 20:55:16 that is not what serial vault means 20:55:21 if you reductio ad absurdum that, you could say "crawl is done" 20:55:32 kilobyte: hmm, it is *possible* I was getting mixed up with a P4 20:55:34 badplayer spake and crawl was done. 20:55:43 bh: why only three 20:55:45 I mean in terms of what "needs" efforts 20:55:50 I briefly had this system running on a P4, but it kept overheating I think 20:55:53 how about a SUBST to make a random number there 20:56:03 wheals: because I typed it too quickly 20:56:29 I think that any good developement should be welcome. Since it's OS, if someone is willing to contribute to a part that still adds some worth tot he product, it should be welcome, even if it's not where the product needs it the most. 20:56:38 -!- tsohg has quit [Remote host closed the connection] 20:57:04 Question 20:57:08 writhing my hands at my monitor 20:57:29 On a scale of 1-10, how dumb of an idea is a fixed art ring of slaying that's like -5 +10? 20:57:29 badplayer: OS = ? 20:57:41 Lightli: would anyone use it? 20:57:58 bh: pretty much anyone? 20:58:03 the irony is probably physical at this point considering that before 0.14 abyss / runelock I was working on a lategame portal vault 20:58:10 OS = opensource. 20:58:34 badplayer: I think it depends on what you mean by 'good'. Sometimes it's beneficial to a project to delete things 20:58:44 totally agree 20:58:49 delete cruft. 20:58:54 You could roll 3D webtiles for crawl, but I don't know if anyone would care. 20:59:07 It would be good in an interesting sense, but a mismatch for the objectives of the game and team 20:59:12 ask yourself if it adds net value to the playability. 20:59:22 Good portal vaults are just that. 20:59:44 even if there are already 10,000 good sewer vault layouts, the 10,001th still adds value if it's good. 20:59:45 what about good d:2-7 non-portal vaults 20:59:47 can we delete Labs? :) 21:00:08 tenofswords: those still add value. 21:00:36 bh: better than for example all but one baileys IMO 21:00:41 just make labs automap or something 21:00:51 well yes everybody knows you have bad taste 21:00:52 -!- Fortescue has joined ##crawl-dev 21:00:55 -!- CKyle has quit [Quit: CKyle] 21:01:03 when I first started playing crawl, I naively only played minotaurs because they could solve labs quickly :) 21:01:11 didn't someone nerf that? 21:01:14 glad that was "fixed." 21:01:14 kilobyte? 21:01:15 death to useless lines! 21:01:23 bh? 21:01:23 When it comes to stupid ideas, I'm your man. 21:01:27 sweet! 21:01:32 bh if you'd work with me in being The Dev who actually tries to make sense of dgn-labyrinth.cc I'll do some vaultwork I've always wanted to do for labs 21:01:44 !rng a b c d e f g h i j k l m n o p q r s t u v w xom y z 21:01:44 The RNG chooses: xom. 21:01:54 a new player can be quite puzzled by a Lab, an experienced player solves Labs really quickly. 21:01:57 tenofswords: My only interest in labs is deleting it :) 21:02:01 zannick? 21:02:04 :P 21:02:10 Zannick? 21:02:22 Sequell: :P 21:02:28 -!- raskol has quit [Ping timeout: 246 seconds] 21:02:42 sequell? 21:02:48 ??sequell 21:02:49 sequell[1/1]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell (not a typo). 21:02:54 Sequell? 21:03:27 bh: surely it'd be acceptable to be deleting a quarter of labs 21:03:42 are you talking about wizlabs, or the labyrinth? 21:03:48 definitely latter 21:03:56 if wizlabs, then this makes sense 21:04:19 (the idea was to cut a quarter of lab _size_) 21:04:22 some are good, some... well... not so much 21:04:32 yes, yes, that's also on my patches list 21:04:55 tenofswords: why? That would have same effect as on Blade, ie, make them less relevant and more boring. 21:05:24 fuck it 21:05:25 current Blade is just a regular small vault, that is too small to be worth preparing for 21:05:27 Adding uniques to the labyrinths makes them more interesting. If they are to stay, I'd like to see more stuff like that added. 21:05:29 this has been argued into the ground 21:05:49 argued down twenty seven floors and ready to grab the orb of zot 21:06:17 kilobyte: I wouldn't shed a tear if Labs went the way of Hive 21:06:28 Why *did* we remove Hive? 21:06:37 to make it a portal vault? 21:06:44 did that actually happen? 21:06:47 I believe it was boring. Fighting bees for 10 minutes was a slog. 21:06:53 Zannick:no 21:07:06 what if the bees had enchanted weapons 21:07:09 badplayer: It was also a uniform threat. 21:07:21 buppy: what if the bees shot dogs out of their mouths when they buzzed? 21:07:29 I like the way you think 21:07:48 (https://www.youtube.com/watch?v=fLCZjw2FXPE) 21:07:50 (unless you're talking about a change done two years ago, blade has lost... maybe a 1/30th of its size) 21:07:57 Zannick: it was made a portal vault, but it sucked so badly I argued for delaying its inclusion on a technicality (would take a compat bump or major hackery, due to portal code of those times), then it got removed 21:08:33 solution is to just make all the old hive layouts large_themed.des D/Lair[??] vaults 21:08:37 tenofswords: Blade was a whole level until two years ago, then it became a single vault that has been reduced since then. 21:08:49 yes that is what I said 21:09:15 kilobyte: ah 21:09:18 -!- CKyle has joined ##crawl-dev 21:09:18 quite a few old Hive layouts could be salvaged, yeah 21:09:23 should we give blade back that single line 21:09:30 as for new Hive, let's better keep them forgotten 21:09:46 (that "larva eating rush" idea) 21:09:54 Larva eating rush? 21:10:06 !vault big_bunch_of_bees 21:10:07 Couldn't find big_bunch_of_bees in the Crawl source tree 21:10:25 Lightli: IIRC The idea was to Larva in the hive hatch and eat the loot, which was mostly food. 21:10:31 Lightli: larvas were supposed to eat honeycombs to turn into bees, which was even enabled in Crawl proper for some time 21:10:34 that sounsd stupid 21:10:42 -!- ophanim has quit [Read error: Connection reset by peer] 21:10:42 Even by hive standards 21:11:16 Sigmund (08@) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 0/11 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(12) | Chunks: 07contam | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4) | Sz: Medium | Int: normal. 21:11:16 %??sigmund 21:12:22 replace the killer bees with formicids 21:12:48 1vault big_bunch_of_dwants 21:13:04 unknown monster: "iyjb" 21:13:04 %??iyjb 21:13:07 Ijyb (02g) | Spd: 10 | HD: 3 | HP: 28 | AC/EV: 2/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(12) | Chunks: 07contam | XP: 25 | Sz: small | Int: normal. 21:13:07 %??ijyb 21:13:32 that reminds me, two of my dwanthill vaults went in but I don't think they were reviewed 21:13:33 replace formicids with killer bees (the ant part, obviously) 21:13:49 -!- duckroller has quit [Ping timeout: 252 seconds] 21:14:21 start a rumor that we remove MD out of respect for DF 21:14:37 "DEPTH: D:13-18, Spider:2-" 21:14:52 whatever happened to the dwarven halls anyways/ 21:15:12 no clue. It was gone when I got here 21:15:15 I don't think formicid monsters are particularly interesting for anything besides "even earlier monster with dig except they come in ridiculous numbers" 21:15:20 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 21:15:57 Lightli: no one stepped up to finish it 21:16:13 how come? no interest at all? 21:16:16 what finishing does it need? 21:16:17 Lightli: Also, no regen monsters are awful 21:16:19 Lightli: its remnants can be pulled out of git if someone wants to revive it 21:17:09 -!- Zabo has quit [Quit: Page closed] 21:18:41 %git f5a913ea86cab32ab64769f952f49d5c176d48c8 21:18:41 07kilobyte02 * 0.13-a0-2330-gf5a913e: Remove the Dwarven Hall. 10(5 months ago, 13 files, 50+ 690-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5a913ea86ca 21:19:13 kilobyte: Also, did you read my comment about tree form/drowning being more screwy than 7782 implied? 21:19:26 I thought f61ad0bcab060bc8018e8effe1bcd02ef641b45a was a lot more condemning 21:19:59 did Dwarf ever generate at any point? 21:20:00 And then a bit after that most of the deep dwarf monsters got chopped 21:20:49 kilobyte: The really big issue is that if you drink a potion of lignification without rF over lava it's a no-prompt instakill. 21:21:37 reaver_: ouch, fatal transformations are supposed to be prevented 21:22:40 03kilobyte02 07* 0.14-a0-1106-ge9f0415: Make ENCH_SLEEPY a flag rather an enchantment. 10(18 hours ago, 9 files, 18+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e9f04152f692 21:22:40 03kilobyte02 07* 0.14-a0-1107-g368921c: Don't compute slime neighbours on levels with no slime. 10(3 hours ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=368921c44cb0 21:22:40 03kilobyte02 07* 0.14-a0-1108-g1d34a95: Encapsulate clearing monster flags into a function on their own. 10(3 hours ago, 1 file, 11+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d34a95850ce 21:22:40 03kilobyte02 07* 0.14-a0-1109-g2bd4e38: Unmark actor::pos() as virtual. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bd4e382d142 21:23:02 !tell kilobyte fix lignify over lava 21:23:02 kilobyte: OK, I'll let kilobyte know. 21:23:14 what happens if you lignify over lava 21:23:29 kilobyte: Also, if you drink it over deep water you won't drown but if you're surrounded by deep water you can't move. 21:23:45 a rsync run I foolishly didn't put on screen finished, going to bed 21:23:45 kilobyte: You have 2 messages. Use !messages to read them. 21:23:49 -!- CKyle has quit [Quit: CKyle] 21:24:03 (computer is too loud to sleep in the same room with it on) 21:24:35 reaver_: trees in deep water are ok, they're big enough, like giants 21:24:49 ...and when the transformation ends... 21:24:56 reaver_: it can (or at least should) happen only if you have means of permaflight 21:25:36 I don't really know the details. minqmay did a lot of tests in wiz mode and talked about them on ##crawl if you have the log, he didn't really put as much detail in the bug report. 21:25:37 * kilobyte actually tested this code while adding the tree transformation as an effect of polymorph. Not when adding the potion, though. 21:26:01 -!- Zannick has quit [Read error: Connection reset by peer] 21:26:25 -!- Zannick has joined ##crawl-dev 21:26:27 -!- Dr_Ke has quit [] 21:26:33 -!- N78291 has quit [Quit: null] 21:27:03 -!- CKyle has joined ##crawl-dev 21:27:37 In general I wonder if Instadeath for falling in liquids is a good idea. It could easily have monstrous consequences like having a stat lowered to zero. The only other Instadeath the player is "likely" to see is Starvation. 21:28:33 -!- ontoclasm has joined ##crawl-dev 21:30:11 reaver_: I agree. 21:32:03 -!- CKyle has quit [Ping timeout: 272 seconds] 21:33:10 I was going to bug ontoclasm about an implementable for all the missing tiles but surprisingly enough there are almost none left in the devwiki articles 21:33:33 should clearly bug him about snaplasher vines instead so he can rely on hating plants instead 21:33:35 -!- Egglet has quit [Ping timeout: 272 seconds] 21:34:15 -!- Tabesh has quit [Quit: Page closed] 21:34:27 -!- _dd has quit [Ping timeout: 246 seconds] 21:37:30 -!- eith has quit [Ping timeout: 245 seconds] 21:45:17 -!- elliptic has quit [Quit: Leaving] 21:46:15 -!- elliptic has joined ##crawl-dev 21:47:30 -!- ShadeTornado has quit [Quit: Leaving] 21:47:33 -!- quazi has quit [Quit: leaving] 21:49:49 tenofswords: \/ 21:49:59 03bh02 07* 0.14-a0-1110-g7149c53: Homogenize the Abyss Party Patrol 10(16 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7149c535b5c8 21:50:44 I keep seeing some warning about an artefact that includes the word "tile" somewhere 21:51:09 -!- conted has quit [Ping timeout: 250 seconds] 21:51:23 -!- dtsund has joined ##crawl-dev 21:51:50 hm. I wonder if I could make an interesting artefact {contam rMut} 21:53:11 bh: It would cetaintly be better than some artifacts already in the game (glaive of the guard, Cloak of the Flash) 21:53:27 ??cloak of the flash 21:53:27 I don't have a page labeled cloak_of_the_flash in my learndb. 21:53:38 reaver_: what's guard? +prot? 21:53:40 ??cloak of flash 21:53:40 cloak of flash[1/1]: Unrandart +3 cloak {+Fly, EV+4} 21:53:47 -!- Rebenga has quit [Ping timeout: 252 seconds] 21:53:52 what precisely is wrong with cloak of flash 21:53:53 ??glaive of the guard 21:53:53 glaive of the guard[1/1]: +5,+8 glaive of the guard {elec +5AC SInv +Rage} 21:54:07 reaver_: that sounds kind of awesome 21:54:09 elliptic: It's an unrandart. 21:54:11 -!- hart has quit [Read error: Connection reset by peer] 21:54:12 yes 21:54:15 what's your point 21:54:46 not ever unrand is Mjolnir 21:55:13 -!- tkappleton has quit [Ping timeout: 272 seconds] 21:55:16 elliptic: I though unrandarts that could just be normal randarts were disliked. 21:55:27 I wonder what a debugging ray spell icon would look like 21:55:28 first, neither of those two unrands could be normal randarts 21:55:59 EV+4 on a cloak doesn't happen and glaive of the guard has two brands 21:56:01 because of +ac and +ev? 21:56:22 second, it certainly isn't universally agreed that unrands should all do weird things 21:56:23 oh right, +5 ac is the same as protection brand 21:57:38 indeed, I don't think there are many people who think that all undrands should have special code 21:58:02 or even need to be outside the realm of possible randarts 21:58:22 certainly it is fun to have some that do/are 21:58:53 -!- tenofswords has quit [Quit: leaving] 22:00:18 elliptic: I didn't realize +AC/+EV was removed from randarts. 22:00:26 they were removed like three years ago :P 22:01:00 elliptic: It's not exactly a hyper noticeable change. 22:01:33 if you want examples of unrands that only have randart-accessible properties, though, they certainly exist 22:01:35 bh: I don't think we have any randarts which have the affect of multiple amulets. ex. Both Clarity and rMut 22:01:50 ??scimitar of flaming death 22:01:50 scimitar of flaming death[1/1]: the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR} 22:02:10 ??morg 22:02:10 morg[1/1]: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. {-1,+4 dagger; Pain Brand; Magic Resistance +; +5 Intelligence} 22:02:15 ??punk 22:02:15 punk[1/1]: A +9, +12 sling of frost. Gives rC+. 22:02:18 etc 22:02:31 I assume the only thing stopping randarts from having AC and EV is that nothing generates such randarts? 22:02:51 elliptic: Generally I only like randart-property only unrandarts if I feel they have clever flavor. 22:02:54 SamB: randarts having AC and EV was disabled for balance purposes 22:03:10 elliptic: balance purposes? 22:03:48 yes 22:03:50 -!- gammafunk_ has joined ##crawl-dev 22:04:21 elliptic: I mean I we probably still have those ARTPs 22:04:48 SamB: sure, that's why we can have unrands with AC/EV 22:05:20 elliptic: So the properties were too powerful? 22:05:27 -!- Venter has quit [Ping timeout: 250 seconds] 22:05:41 -!- ussdefiant has joined ##crawl-dev 22:06:23 reaver_: they were too powerful to randomly generate, at least the way they had been doing ... 22:07:37 Yes, I can see in the commit they didn't raise the power_level variable when they were added. 22:08:12 Actaully, they did. I'm just terrible at reading code. 22:10:36 -!- Zannick has quit [Read error: Connection reset by peer] 22:10:57 -!- Zannick has joined ##crawl-dev 22:13:28 -!- Zannick has quit [Read error: Connection reset by peer] 22:13:50 -!- Zannick has joined ##crawl-dev 22:20:06 -!- reaver_ has quit [] 22:23:22 ??hat of the high council 22:23:22 hat of the high council[1/1]: the +2 hat of the High Council {Archmagi, Wiz- Stlth-}. New for 0.14. Think of it as a hat of wild magic - more spell power but less spell success. 22:23:28 ??dark maul 22:23:28 dark maul[1/1]: New unrand in 0.14. Great mace of crushing with altered stats: Damage 45, Acc -2, Delay 30. 22:23:41 ??giant spiked club 22:23:41 giant spiked club[1/2]: It looks *really* painful. Damage rating: 22 Accuracy rating: -7 Base attack delay: 18, (pierce) damage, never generated with a brand unless it's an artefact or god gift. Can only be wielded by trolls, giants, ogres, and formicids. The best twohander in the game. 22:23:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:23:51 wow. That is a big maul. 22:26:09 i feel like dark maul was a missed opportunity - could have been a quintuple sword! 22:26:22 thank god no. 22:28:24 -!- WalkerBoh has joined ##crawl-dev 22:29:12 hey i just had one more quick vault complaint: can the loot on the worm ending of lair be turned up a bit? 22:29:32 -!- Vizer has quit [Ping timeout: 265 seconds] 22:29:37 that ending seems much more dangerous than any of the other "small" lair endings, but has much worse loot 22:30:13 what's the vault name? 22:31:46 !vault wormcave 22:31:48 Lines pasted to http://pastie.org/8511517 22:32:18 i think that's what he means, and i agree that it is annoying (spiny worms!) and fairly hard 22:32:27 IMO the loot there is the 1/3 chance at FDA :P 22:32:31 well it comes with a lot of gold 22:32:55 but somtimes the firefly/worm rooms at the end are quite disappointing 22:33:13 is it really that bad compared with other small lair endings? 22:33:28 MONS: spiny worm, brain worm, worm, giant leech, lindwurm 22:33:39 !vault dat/des/branches/lair.des 22:33:41 I wouldn't go so far as to say that it's exceptionally bad (in terms of loot) 22:33:41 Lines pasted to http://paste.ubuntu.com/6482615/ 22:33:42 all but plain worm are fairly annoying monsters 22:34:12 well elliptic, i agree that the dragon/gold part of it is good 22:34:13 arguably it has much better loot than bear cave 22:34:16 because of corrosion, stat loss, vampirism, and item destruction respectively 22:34:30 and right, bears is very easy and very good exp for such a low threat 22:34:41 That's one of the hardest lair endings in my opinion 22:34:43 worms is very aggravating, high risk/low reward 22:34:46 elliptic: do you think ring {contam rMut} is a worthwhile art? 22:34:54 bh: I don't understand the point 22:35:24 It's a source of rMut with a downside. 22:35:28 worms is basically at the point where i would skip it 95% of the time 22:35:30 Preferable to not having rMut 22:35:37 I'm not so sure 22:35:45 spiny worm (09w) | Spd: 8 | HD: 12 | HP: 46-84 | AC/EV: 10/6 | Dam: 3208(acid:7d3) | Res: 06magic(48), 08acid+++ | Vul: 09poison | Chunks: 09poison+07contam | XP: 485 | Sz: Big | Int: plant. 22:35:45 %??spiny worm 22:36:01 I know, speed 8, but those are brutal for lair:8 22:36:05 dire elephant (02Y) | Spd: 10 | HD: 15 | HP: 94-129 | AC/EV: 13/2 | Dam: 4007(trample), 15 | Res: 06magic(100), 12drown | XP: 1244 | Sz: Giant | Int: animal. 22:36:05 %??dire elephant 22:36:05 I guess the idea is that it is an unusual rMut source that you don't want to swap 22:36:10 -!- tenofswords has joined ##crawl-dev 22:36:12 it sounds rather niche to me 22:36:14 probably if my choice is between "maybe get mutated by annoying things with malmut" and "get mutated almost for sure if I take this off" I'm going to take my chances with the neqoxecs if I have other amulets 22:36:23 also it strictly worse than a normal item? 22:36:33 like, I can only ever imagine wearing it on certain chars who are about to do pan with no other rMut source and no cure mut 22:36:38 wheals: ring 22:36:48 oh, hm 22:36:48 er rings but yeah 22:36:52 ring makes it worse, rings are good 22:37:14 secret tech: put it on macabre finger 22:37:23 so you don't have to take it off directly 22:37:29 does that even 22:37:29 bh: it could maybe work with some coherent flavor and another couple of positive properties 22:37:29 (would this work) 22:37:31 -!- CKyle has joined ##crawl-dev 22:37:39 I hope that doesn't work 22:37:48 elliptic: My thinking for flavor was Jiyva 22:38:01 Macabre Finger is an awesome item. 22:38:57 -!- dtsund is now known as Ogreheron 22:39:02 -!- Ogreheron is now known as dtsund 22:39:03 it should clearly mutate the finger 22:39:12 I suppose this is what I get for withholding a lair.des patch, said patch would have for starters replaced early-in-vault lured-out spiny worms for slugs 22:39:51 sounds good 22:40:04 also make spiny worms speed 10 (and remove them) 22:40:42 (also I was going to buff bears by combining it with dogs) 22:41:31 -!- gnum has quit [Ping timeout: 246 seconds] 22:41:36 that sounds potentially good as well 22:42:14 -!- CKyle has quit [Ping timeout: 264 seconds] 22:43:19 -!- djanatyn has quit [Ping timeout: 240 seconds] 22:45:18 (mostly was holding back due to recent distractions and personal dissatisfaction with a new lair end using black mamba/spiny frogs/wolf spider/yellow wasp/etc) 22:45:52 -!- anidude has quit [Remote host closed the connection] 22:46:08 (small lair end) 22:47:41 -!- ystael has quit [Ping timeout: 272 seconds] 22:48:26 (silly point of curiousity, is a raiju too much for lair) 22:49:34 -!- UseBees has quit [Remote host closed the connection] 22:50:29 abyssal lair end? 22:50:44 dog :p 22:50:44 we have the hell one 22:51:14 those dog cave ends always have very dissapointing loot 22:51:49 -!- conted has quit [Ping timeout: 250 seconds] 22:51:50 I killed a mighty cerberus and all I got was this pile of stones 22:52:09 'acquire any' tends to be 22:52:39 hard to argue for better loot than "acquire any" IMO 22:52:40 if we decide that raiju 'work', can we look at giving blinkbolt to electric golems? 22:53:04 -!- ontoclasm has quit [Read error: Connection reset by peer] 22:53:05 good old painful randomization 22:53:10 oh, I guess it's just one piece 22:53:13 maybe two? 22:53:21 no 22:54:10 bh: it's a bit hard to tell whether an abyss monster "works" 22:54:12 (patch involves extra floor trash %s, at least) 22:55:00 -!- dtsund has quit [Quit: dtsund] 22:56:28 bh: dear god buffing electric golems/ 22:56:40 electric golem (118) | Spd: 16 | HD: 15 | HP: 119-150 | AC/EV: 5/20 | Dam: 1511(elec:15-21), 1511(elec:15-21), 15, 15 | 11non-living, 10doors, see invisible, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 3122 | Sp: blinkbolt (2d20) | Sz: Large | Int: plant. 22:56:40 %??electric golem spells:blinkbolt 22:56:44 electric golem (118) | Spd: 16 | HD: 15 | HP: 119-150 | AC/EV: 5/20 | Dam: 1511(elec:15-21), 1511(elec:15-21), 15, 15 | 11non-living, 10doors, see invisible, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 3776 | Sp: b.lightning (3d20), blink | Sz: Large | Int: plant. 22:56:44 %??electric golem 22:56:51 -!- ackack has quit [Quit: Leaving] 22:56:56 Lightli: ^ as is, it would be 2d20 v 3d20 22:57:20 oh 22:57:28 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 7791 | Sp: blinkbolt (2d31) | Sz: little | Int: normal. 22:57:28 %??orb of fire spells:blinkbolt 22:57:34 * bh weeps 22:57:45 Unknown spell name: 'blinkbolt,malmutate' in 'blinkbolt,malmutate' 22:57:45 %??orb of fire spells:blinkbolt,malmutate 22:57:49 unknown monster: "orb of fire malmutate" 22:57:49 %??orb of fire spells:blinkbolt malmutate 22:58:03 I wonder how blinkbolt would end up changing egolem fights. i.e. would they end up sticking closer to the player than they do now? 22:58:03 Unknown spell name: 'blinkbolt,mutate' in 'blinkbolt,mutate' 22:58:03 %??orb of fire spells:blinkbolt,mutate 22:58:10 (I can think of a handful of vault uses of raiju for outside of abyss assessment, though it'd hardly be particularly common) 22:58:10 maybe I should go Raiju hunting... 22:58:23 use ;s 22:58:31 also please remove HE so I stop playing HEBe 22:58:44 can we remove Be instead 22:58:51 sure 22:59:12 absorb be and fi somehow 22:59:25 -!- duckroller has quit [Quit: i <3 pork (http://dev.ojnk.net)] 23:00:19 sounds like removing be would do that 23:01:27 (in all seriousness we probably aren't removing berserker, right?) 23:01:41 *by we I mean the dev team) 23:01:55 (which does not include me) 23:02:09 couldn't this all be solved if you just had the self-control to not play HEBe 23:02:11 (thank trog) 23:02:22 better start a berserker in the next 3 minutes before the servers update 23:02:28 berserker removal has already gone through 23:02:33 -!- LexAckson has quit [Quit: Leaving] 23:02:36 heh 23:02:44 personally i think removing be would make sense but it is so iconic 23:02:52 So were MD 23:03:01 and Hive 23:03:03 and victory dancing 23:03:11 yes, i was actually going to say some of those 23:03:23 The outrage would be absolutely amazing to watch though 23:03:29 i don't really see the reason any of the god backgrounds besides AK and CK exist 23:03:48 AK because getting lucy early would otherwise be hard, CK for challenge conduct 23:04:14 Go tell the devteam, passerby, that MD and Hive do here lie. 23:04:26 wheals: well, the idea is supposed to be that some gods have large effects on your overall playstyle that game 23:04:55 Like trog meaning no magic (which is a pretty large effect) 23:05:12 you mean like nem, or chei, or beogh? 23:05:41 I wouldn't say nem has a large effect on playstyle 23:05:59 -!- Quashie has quit [Ping timeout: 240 seconds] 23:06:01 slug knight hardest challenge conduct 23:06:04 you could make a case for chei as a starting god, but chei early gameplay is not very good 23:06:42 for beogh, having an entire background for a single species is awkward 23:06:43 i just feel like having certain gods as starters almost cheapens those gods 23:06:50 -!- Rebenga has quit [Quit: Goodbye, World] 23:06:52 !lg * won yred !dk 23:06:52 114. MorganLeah the Wrestler (L23 TrIE), worshipper of Yredelemnul, escaped with the Orb and 3 runes on 2013-10-26 09:48:51, with 1730145 points after 58825 turns and 5:52:49. 23:06:57 !lg * won yred dk 23:06:57 238. Tedronai the Wrestler (L24 TrDK), worshipper of Yredelemnul, escaped with the Orb and 3 runes on 2013-11-26 20:23:17, with 1815233 points after 54677 turns and 9:20:00. 23:07:07 hm, i guess that's higher than i expected 23:07:11 certainly the general trend has been towards having fewer gods as starting gods 23:07:17 !lg * won s=god 23:07:17 15225 games for * (won): 2065x Trog, 1940x Okawaru, 1719x Vehumet, 1442x The Shining One, 1245x Sif Muna, 1109x Makhleb, 823x Ashenzari, 762x Kikubaaqudgha, 606x Nemelex Xobeh, 486x, 484x Lugonu, 463x Jiyva, 376x Cheibriados, 372x Zin, 352x Yredelemnul, 312x Elyvilon, 281x Xom, 195x Fedhas, 193x Beogh 23:07:24 huh 23:07:38 I would have expected Oka to have the most wins thanks to naive newbies 23:08:11 what do you mean, Lightli? 23:08:18 Trog does have a big effect on playstyle in terms of no spells, but the thing is most no-book characters wouldn't cast a spell before they found a altar of trog 23:08:30 huh. I thought there were more Beogh wins than that 23:08:39 i liked the beogh idea where beogh was whatever race your character was 23:08:42 Remember MDFi of Oka? 23:08:42 Oka probably was overtaken by Trog recently 23:08:51 I think fedhas recently passed beogh thanks to a certain someone's evangelizing 23:08:51 * Lightli coughs 23:08:54 that's a neat idea Eronara 23:08:54 so you could be a beogh human or a beogh draconian or whatever 23:09:12 Beogh human would be amazing 23:09:14 obviously would work very well for some races, and not at all for others 23:09:37 -!- tenofswords has quit [Quit: Page closed] 23:09:49 draconian beogh in zot would be silly 23:09:50 Beogh draconian would be horrible unless you made it to Zot, whereupon all the draconians clearly join up with you and you get to experience the easiest zot ever 23:09:55 so in that time when your background matters most, the different god playstyle matters least (though obviously not his ability) 23:10:02 except dracs have high HD so they still wouldn't join much right 23:10:14 well most of your allies aren't from enemies joining 23:10:18 Lightli: i'd guess beogh draconian would get dragons too, maybe? 23:10:28 but yes, hD 23:10:31 oh god 23:10:43 i doubt it would ever work though because there are too many races it'd be a newbie trap for 23:10:52 wheals: I tend to agree that trog as a starting god isn't that great 23:10:52 felid beogh!! 23:11:01 elliptic: super easy, though 23:11:04 of course 23:11:11 [22:10:39] Snack you know what crawl could use 23:11:12 [22:10:42] Snack a quick sac button 23:11:14 [22:10:57] Snack as in, for gods like oka/makhleb, press the button to sac all corpses in LoS 23:11:15 you can pay me later 23:11:25 Beogh gives ally gifts 23:11:32 you'd have to fight with all the people who suggested that first 23:11:35 -!- Zaba has quit [Ping timeout: 265 seconds] 23:11:38 haha no doubt 23:11:42 it's a good idea though 23:11:44 And Hu of Beogh would actually be a reason to use Hu 23:11:47 WalkerBoh: that's been discussed and rejected before 23:11:52 really? 23:11:57 o is an autosac button with the right .rc 23:12:08 are you sure it wasn't discussed and then just not implemented? 23:12:09 WalkerBoh: it's not like fedhas is a new god 23:12:09 Otherwise people will complain that they accidentally sacrificed that pearl dragon corpse 23:12:12 because of lazy devs 23:12:13 WalkerBoh: yes 23:12:14 =p 23:12:32 but in all honesty, maybe beogh needs a buff? 23:12:37 no 23:12:39 elliptic: also i feel like death knight is the one that bothers me the most 23:12:44 beogh is pretty fine for orcs 23:12:48 just very niche 23:12:52 in terms of strength, beogh is a powerful god 23:13:02 the buff was the priest change anyway 23:13:03 FR: make beogh smiting ability the same damage as beogh smites you for destroying idols 23:13:10 ...hmm, the 'beogh is god of your race' thing would fix beogh for lava orcs... 23:13:13 Actually, it does scale with invo 23:13:29 i should submit a proposal for it i guess 23:13:33 bedtime now though 23:13:34 If anything, the problem is smite eats a good chunk of piety 23:13:47 what's the formula? 23:13:50 what problem 23:14:02 can't spam it so much 23:14:13 (understandably) 23:14:41 alternatively, give beogh summon demon ability (to accord with orc high priests) 23:15:39 elliptic: yred doesn't so much totally change the way you play the game as he just lets you fight with allies 23:16:11 wheals: perma-allies are a pretty big change IMO 23:16:26 it's not like other chars get them really (aside from beogh) 23:16:39 k, but you don't get those until long after you'd see an altar 23:17:24 sure, but you are committing yourself to being stuck with them :P 23:17:45 it's not like you can decide later on "I don't really want allies" without abandoning yred 23:18:10 well, you can ^qyes 23:18:11 -!- Arkaniad has quit [Ping timeout: 272 seconds] 23:18:32 well that's true no matter what your bg is 23:18:48 i guess i like the idea of making bg as unimportant as possible, lol 23:20:06 honestly I wouldn't mind removing DK and Be myself 23:20:22 I just don't find them that objectionable 23:20:41 The only qualm I have with removing Be is it's a good beginner background 23:20:48 right 23:22:22 a fed zealot is way more interesting than DK, just my 2 cents 23:22:36 Was Pr objectionable enough, then? 23:22:50 -!- Rebthor has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 23:22:50 Fedhas starter, heh. 23:22:54 i like Be too, for what it's worth 23:22:58 I really didn't like zin as a starting god, yes 23:23:01 I maintain that I'm going to introduce a Farmer background like that for next 1 April <_< 23:23:04 well a fedhas starter wouldn't be so different from a yred starter 23:23:04 zin is kind of not strong early and doesn't change your playstyle -that- much 23:23:11 Grunt: I support this 23:23:18 Grunt: Make them start in forest 23:23:21 Starting equipment: pitchfork and a snozzcumber? 23:23:26 you get to not use a couple of very strong things but that's it 23:23:29 bh: scythe! 23:23:30 nonethousand: that's true, but i think fed is a bit better 23:23:42 (fed is a bit better than yred anyways imo, but still) 23:23:49 yes, fedhas is another god with permallies 23:23:50 Grunt: definitely a snozzcumber 23:24:04 we could add a conduct where you have to drop a snozzcumber where the orb is ;) 23:24:09 the issue with fedhas as a starting background is that wandering mushrooms are ridiculously good early on 23:24:22 Like berserk, or even better? 23:24:24 aside from that it seems at least as reasonable as yred, yeah 23:24:25 though you get the chance to never use them, i guess 23:24:27 yes that sounds too strong 23:24:37 wandering mushroom (07f) | Spd: 10 | HD: 8 | HP: 30-58 | AC/EV: 5/0 | Dam: 2013(confuse) | 03plant | Res: 06magic(32), 03poison, 12drown, 13neg+++, 13torm | XP: 313 | Sz: tiny | Int: plant. 23:24:37 %??wandering mushroom 23:24:49 -!- WalkerBoh has quit [Remote host closed the connection] 23:24:50 ??fedhas 23:24:50 fedhas[1/7]: Abilities: prayer turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. Upgrading fungi costs piety, upgrading plants costs fruit. 23:24:54 elliptic: the background is part of my super-not-secret ploy to get more people to recognise how good Fedhas is early on. 23:25:33 Grunt: You start with fedhas, but you get perma yred wrath 23:25:39 elliptic: i see the reasons that dk isn't worth the bother of removing, just wanted to put my two cents in 23:25:54 gammafunk: I think Jesters may have played out the starting wrath 23:26:13 bh: I wasn't exactly serious 23:27:16 -!- dtsund has joined ##crawl-dev 23:27:18 !lg * won jr 23:27:19 27. ebarrett the Evocator (L27 MiJr), worshipper of Nemelex Xobeh, escaped with the Orb and 5 runes on 2013-10-05 21:12:05, with 2621979 points after 99646 turns and 10:15:25. 23:27:29 ^ that blows my mind 23:27:33 !lg * jr 23:27:34 3300. ebarrett the Evocator (L27 MiJr), worshipper of Nemelex Xobeh, escaped with the Orb and 5 runes on 2013-10-05 21:12:05, with 2621979 points after 99646 turns and 10:15:25. 23:27:44 Grunt: honestly it's still probably not better than trog berserk, so maybe it's fine 23:27:46 Yes, that people still have jesters in trunk? 23:27:48 what's mind-blowing about it? 23:27:52 !locateall * jr 23:27:56 blackcustard: CDO 0.13-a, L7 OgJr of Nemelex Xobeh || cat: CAO 0.13-a, L13 FeJr of Nemelex Xobeh || Kizi: CSZO 0.13-a, L6 SpJr of Nemelex Xobeh || mikee: CAO 0.13-a, L27 DrJr of Nemelex Xobeh || ophanim: CDO 0.13-a, L4 TrJr of Nemelex Xobeh || pivotal: CSZO 0.13-a, L12 DsJr of Nemelex Xobeh || Spatiation: CSZO 0.13-a, L17 FeJr of Nemelex Xobeh || tartakower: CAO 0.13-a, L27 OpJr of Nemelex Xobeh |... 23:28:05 In all honesty, I'd play a Fedhas starting class a lot to see how it went 23:28:05 lots of them 23:28:41 -!- Pacra has quit [Read error: Connection reset by peer] 23:29:05 also, how come treants are hostile to Fedhas worshippers? 23:29:43 -!- CKyle has joined ##crawl-dev 23:29:44 I think plants with low enough intelligence are the only ones peaceful to fedhas followers 23:29:44 gammafunk: that they've stashed characters since April 23:29:48 thorn hunter (16P) | Spd: 12 | HD: 16 | HP: 85-124 | AC/EV: 11/9 | Dam: 27, 23 | 03plant, sense invisible, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2449 | Sp: thorns volley (3d22), brambles wall | Sz: Large | Int: animal. 23:29:48 %??thorn_hunter 23:29:57 treant (04P) | Spd: 8 | HD: 16 | HP: 110-144 | AC/EV: 16/3 | Dam: 48 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 1394 | Sz: Big | Int: normal. 23:29:57 %??treant 23:29:57 -!- Pacra has joined ##crawl-dev 23:30:14 dryad (09R) | Spd: 10 | HD: 12 | HP: 55-87 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(112) | Vul: 04fire | Chunks: 07contam | XP: 825 | Sp: awaken vines, awaken forest, 04esc:minor healing (2d6) | Sz: Medium | Int: normal. 23:30:14 %??dryad 23:30:18 but then again I don't recall thorn lotus being peaceful 23:30:19 oh wait that's R 23:30:29 thorn lotus (06P) | Spd: 8 (move: 160%) | HD: 12 | HP: 46-75 | AC/EV: 4/9 | 03plant, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 287 | Sp: thorns volley (3d18); thorns volley (3d18) | Sz: small | Int: plant. 23:30:29 %??thorn_lotus 23:30:37 maybe they were peaceful though 23:30:50 It's been a while since my ogar of Fedhas 23:31:26 fr: bring back Re so we can get OgRe 23:31:39 Ye olde OgRe 23:32:42 What would a fedhas worshipping class be named anyways? 23:32:43 -!- inkaruga has quit [Quit: Page closed] 23:33:37 Naturalist? Gardener? Hippie? 23:33:57 -!- Quashie_ has quit [Ping timeout: 248 seconds] 23:34:42 ...wait 23:34:44 Druid 23:34:46 Duh 23:34:55 Grunt: more like, so we can get tengu reavers 23:35:33 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:35:59 TeRe? 23:36:00 the strangest god start, to me, is He. The other ones all sort of lock you in since the wraths are sort of severe 23:36:03 -!- Pacra has quit [Read error: Connection reset by peer] 23:36:47 No one plays He anyways 23:37:01 (this is a lie) 23:37:28 -!- Pacra has joined ##crawl-dev 23:38:25 Damnit now I really want a Fedhas class 23:41:11 Garden Nome 23:43:31 -!- poopfist42 has quit [Ping timeout: 272 seconds] 23:44:09 heh 23:46:01 that's it, we have to make a gnome species then 23:46:41 !wtf gnre 23:46:41 Gnome* Reaver* 23:48:47 rename halflings to gnomes 23:48:52 don't mention the change in the logs 23:49:01 see how long it takes people to notice 23:49:33 oh yeah! http://imgur.com/5PZnCfj 23:50:54 niice 23:53:42 anyways, doing something, be back in a few minutes 23:53:46 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 23:54:47 it's entirely unplayable 23:56:45 -!- CKyle has quit [Quit: CKyle] 23:58:59 -!- ystael has quit [Ping timeout: 272 seconds]