00:03:59 <|amethyst> SamB: hm 00:03:59 |amethyst: You have 2 messages. Use !messages to read them. 00:04:16 <|amethyst> SamB: what does it mean when wmem_default is larger than wmem_max ? 00:04:25 I have no idea 00:04:58 Grunt: https://gist.github.com/anonymous/7349770 00:04:59 unknown monster: "two-headed ogre-hydra-yaktaur chimera" 00:04:59 %??two-headed ogre-hydra-yaktaur chimera 00:05:05 unknown monster: "two-headed_ogre-hydra-yaktaur chimera" 00:05:05 %??two-headed_ogre-hydra-yaktaur chimera 00:05:07 <|amethyst> _max is the same, but _default is about twice as big 00:05:18 <|amethyst> on CAO 00:05:19 unknown monster: ""two-headed ogre"-hydra-yaktaur chimera" 00:05:19 %??"two-headed ogre"-hydra-yaktaur chimera 00:05:22 okay 00:05:26 unknown monster: "two-headed ogre-hydra-yaktaur chimera" 00:05:26 %??two-headed ogre-hydra-yaktaur chimera 00:05:29 hrm 00:05:57 -!- myrmidette has quit [Ping timeout: 248 seconds] 00:05:59 Unstable branch on rl.heh.fi updated to: 0.14-a0-742-g1425151 (34) 00:06:07 Unstable branch on crawl.s-z.org updated to: 0.14-a0-742-g1425151 (34) 00:06:16 |amethyst: if those are the same then I have no idea why CAO gets deadlocked (so much more often) 00:07:41 <|amethyst> I just set rmem_default and wmem_default on CAO to the smaller value that it has on CSZO 00:07:49 <|amethyst> s/it has/they have/ 00:08:14 <|amethyst> (which is slightly under _max = 2^17-1 00:08:18 <|amethyst> ) 00:09:07 -!- ig0rbit has quit [Quit: Leaving] 00:09:22 -!- myrmidette has quit [Client Quit] 00:10:27 -!- blackflare has quit [Ping timeout: 272 seconds] 00:11:08 -!- CKyle has quit [Quit: CKyle] 00:12:14 03bh02 07* 0.14-a0-743-g260666b: Add the Hydrataur, guardian the abyssal stair 10(5 minutes ago, 1 file, 22+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=260666bd9616 00:12:45 I saw the semi-literate commit message, but I'm reading 2666, so I didn't want the hash to change. 00:13:50 -!- bh has quit [Quit: sleep] 00:15:05 <|amethyst> but it's the wrong tile! :) 00:24:05 -!- Mateji has quit [Ping timeout: 248 seconds] 00:26:06 bh: Can't you also set the name 00:26:15 of the chimera I mean 00:26:38 too bad it can't wield xbow(s) 00:27:10 -!- myrmidette has quit [Quit: Leaving.] 00:27:15 -!- Sorbius has quit [Ping timeout: 246 seconds] 00:28:25 -!- ussdefiant has joined ##crawl-dev 00:38:32 https://dl.dropboxusercontent.com/u/1000017/crawl/hydrataur.png 00:39:15 ontoclasm: you are a miracle worker 00:40:00 <|amethyst> %git HEAD^{/hydrataur}^^{/hydrataur} 00:40:02 Could not find commit HEAD^{/hydrataur}^^{/hydrataur} (git returned 128) 00:40:40 that's a complicated-looking query 00:40:42 <|amethyst> %git :/joke monster 00:40:43 07|amethyst02 * 0.13-a0-2187-g158fd6b: Add two joke monster tiles to UNUSED/ (ontoclasm). 10(4 months ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=158fd6b37200 00:41:05 -!- Kalir has quit [Changing host] 00:41:27 those are both awesome tiles 00:43:48 -!- blackflare has quit [Ping timeout: 244 seconds] 00:49:37 are we doing unrand missiles or not? 00:56:17 -!- Xenobreeder has quit [Quit: Page closed] 00:56:58 -!- Zifmia has quit [Quit: Wrong button bad with computers] 01:03:51 -!- Mateji has quit [Ping timeout: 265 seconds] 01:04:37 -!- ProzacElf has quit [Ping timeout: 248 seconds] 01:06:05 -!- Nstar-Zzz is now known as Nstar 01:06:16 -!- keszocze has quit [Ping timeout: 265 seconds] 01:32:06 -!- myrmidette has quit [Ping timeout: 245 seconds] 01:32:14 -!- jday_ has quit [Ping timeout: 240 seconds] 01:40:23 -!- st_ has quit [Ping timeout: 272 seconds] 01:40:38 -!- ainsophyao has joined ##crawl-dev 01:44:07 -!- magicpoints has quit [Ping timeout: 246 seconds] 01:45:13 -!- ainsophyao has quit [Ping timeout: 256 seconds] 01:47:11 -!- evablue has quit [Quit: Page closed] 01:48:38 -!- dg_ has joined ##crawl-dev 01:50:26 -!- xan__ has quit [Quit: Page closed] 01:55:02 -!- myrmidette has quit [Ping timeout: 240 seconds] 01:58:07 -!- Hailley has quit [Quit: Petra is closed!] 02:01:11 Unstable branch on crawl.lantea.net updated to: 0.14-a0-736-g2a71271 (34) 02:01:16 -!- myrmidette has quit [Ping timeout: 245 seconds] 02:03:35 -!- SkaryMonk1 has joined ##crawl-dev 02:03:47 -!- SkaryMonk has quit [Read error: Connection reset by peer] 02:04:52 -!- minqmay has quit [Quit: Leaving] 02:07:29 -!- Snufkin has quit [Quit: Page closed] 02:08:05 -!- Stelpa has quit [Ping timeout: 248 seconds] 02:13:12 -!- MP2E has quit [Quit: leaving] 02:16:30 -!- Pepe has quit [Read error: Connection reset by peer] 02:18:46 -!- Blazinghand has quit [Ping timeout: 245 seconds] 02:24:26 -!- SkaryMonk has joined ##crawl-dev 02:28:46 -!- wheals has quit [Ping timeout: 245 seconds] 02:30:02 -!- ProzacElf has joined ##crawl-dev 02:30:25 -!- ussdefiant has quit [Ping timeout: 272 seconds] 02:36:40 -!- djanatyn has quit [Ping timeout: 245 seconds] 02:37:04 -!- myrmidette has quit [Quit: Leaving] 02:45:36 -!- Kalir has quit [Read error: Connection reset by peer] 02:49:28 -!- ontoclasm has quit [Quit: Leaving.] 02:54:15 -!- bonghitz has quit [Remote host closed the connection] 02:54:29 -!- Zileas has quit [Ping timeout: 248 seconds] 02:56:36 -!- ystael has quit [Ping timeout: 244 seconds] 02:57:25 -!- nonethousand_ has joined ##crawl-dev 02:59:46 -!- Xenobreeder has quit [Quit: Page closed] 03:00:44 -!- nonethousand has quit [Ping timeout: 244 seconds] 03:11:19 -!- Morg0th has quit [Ping timeout: 268 seconds] 03:11:56 -!- magicpoints has quit [Ping timeout: 268 seconds] 03:14:13 -!- bonghitz has quit [Remote host closed the connection] 03:15:01 -!- Morg0th has quit [Read error: Connection reset by peer] 03:30:12 -!- yokelz has quit [Quit: a n1gga bewted ma b0x] 03:38:05 -!- simmarine has quit [Quit: Leaving] 03:38:51 -!- dtsund has quit [Quit: dtsund] 03:39:27 -!- dg_ has quit [] 03:45:32 -!- Foamed has quit [Read error: Connection reset by peer] 03:48:53 -!- ProzacElf has quit [Ping timeout: 248 seconds] 03:49:35 -!- Zileas has quit [Ping timeout: 272 seconds] 03:54:13 -!- djanatyn has quit [Max SendQ exceeded] 03:55:21 -!- djanatyn has quit [Max SendQ exceeded] 03:56:24 -!- djanatyn has quit [Max SendQ exceeded] 04:00:37 Why go to the orc the Abyss and Ziggurat not? by Thrall 04:05:05 -!- djanatyn has quit [Max SendQ exceeded] 04:08:28 -!- crawlbot616 has quit [Read error: Connection reset by peer] 04:10:08 -!- Tarquinn has quit [Quit: yes] 04:13:05 -!- crawlbot527 has quit [Read error: Connection reset by peer] 04:19:37 -!- crate has quit [Read error: Connection reset by peer] 04:23:02 -!- SkaryMonk2 has joined ##crawl-dev 04:24:25 -!- SkaryMonk has quit [Ping timeout: 272 seconds] 04:25:21 -!- gammafunk has quit [Quit: gammafunk] 04:26:51 -!- gammafunk has joined ##crawl-dev 04:26:57 -!- gammafunk has quit [Client Quit] 04:36:13 -!- djanatyn has quit [Max SendQ exceeded] 04:41:25 -!- djanatyn has quit [Max SendQ exceeded] 04:42:01 A horror yaktaur that trashes hydras! 04:42:06 -!- raskol has quit [Ping timeout: 245 seconds] 04:42:21 -!- crawlbot693 has quit [Read error: Connection reset by peer] 04:44:56 -!- crawlbot169 has quit [Read error: Connection reset by peer] 04:49:31 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 04:55:24 -!- crawlbot481 has quit [Read error: Connection reset by peer] 04:56:15 -!- crawlbot716 has quit [Read error: Connection reset by peer] 04:56:29 Formicid stasis fails to block the Swap card by nht 05:00:08 -!- charlie has quit [Quit: Page closed] 05:05:10 -!- crawlbot683 has quit [Read error: Connection reset by peer] 05:05:16 -!- djanatyn has quit [Max SendQ exceeded] 05:07:59 03MarvinPA02 07* 0.14-a0-744-gd002504: Typo fix 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d002504ab54e 05:07:59 03MarvinPA02 07* 0.14-a0-745-gf3dd61e: Give formicid drones the fighter tag, not plain formicids 10(2 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3dd61e65b57 05:07:59 03MarvinPA02 07* 0.14-a0-746-g1216ab2: Update formicid venom mage description 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1216ab27af90 05:07:59 03MarvinPA02 07* 0.14-a0-747-g5b2302d: Remove monster self-shaft spell 10(2 hours ago, 5 files, 9+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b2302d164bb 05:07:59 03MarvinPA02 07* 0.14-a0-748-g6e160c2: Don't mess with the OOD timer when self-shafting 10(57 minutes ago, 2 files, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e160c2ffad1 05:07:59 03MarvinPA02 07* 0.14-a0-749-g134473a: Remove some more runed doors 10(75 minutes ago, 1 file, 5+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=134473ae3e47 05:07:59 03ChrisOelmueller02 {MarvinPA} 07* 0.14-a0-750-g6de8feb: Identify weapons of holy wrath that repel a curse 10(18 hours ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6de8feba6cb3 05:07:59 03MarvinPA02 07* 0.14-a0-751-gf5c3712: Don't allow self-shafting while netted/webbed, improve failure messages 10(9 minutes ago, 3 files, 22+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5c3712d224b 05:07:59 03MarvinPA02 07* 0.14-a0-752-g0792e7a: Redraw evasion when freed from a net via Swap card 10(2 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0792e7ae010c 05:12:33 -!- Basil has quit [Ping timeout: 272 seconds] 05:12:46 -!- mong has quit [Quit: Leaving] 05:13:05 Player remains Held when caught in a net that falls through a shaft by MarvinPA 05:14:21 -!- glow11 has joined ##crawl-dev 05:14:23 -!- ProzacElf has joined ##crawl-dev 05:16:05 -!- dagonfive has quit [Read error: Connection reset by peer] 05:16:41 -!- crawlbot815 has quit [Read error: Connection reset by peer] 05:17:51 -!- _D_ has quit [Quit: leaving] 05:22:39 -!- glow11 has quit [Quit: WeeChat 0.4.2] 05:22:43 !tell Grunt monsters used to always generate awake in pan, but they don't appear to do so any more - could your recent change to pan monster gen have changed this? 05:22:43 MarvinPA: OK, I'll let grunt know. 05:24:37 -!- Diabl0658 has quit [Ping timeout: 246 seconds] 05:26:30 -!- Hailley has quit [Quit: Petra is closed!] 05:27:52 -!- Crehl has quit [Quit: Leaving] 05:30:17 -!- crawlbot142 has quit [Read error: Connection reset by peer] 05:30:46 -!- Roarke has quit [Quit: Page closed] 05:33:02 -!- Diabl0658 has quit [Read error: Connection reset by peer] 05:41:11 -!- ainsophyao has joined ##crawl-dev 05:42:29 -!- Soadreqm has quit [Ping timeout: 248 seconds] 05:45:06 -!- alefury has joined ##crawl-dev 05:45:29 -!- ainsophyao has quit [Ping timeout: 256 seconds] 05:51:05 +@Your_weapon@ sighs, "I'm going to miss you when you're dead, @player_nam@." 05:51:12 is @player_nam@ correct? 05:51:26 %git d002504 05:52:04 07MarvinPA02 * 0.14-a0-744-gd002504: Typo fix 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d002504ab54e 05:52:05 -!- ProzacElf has quit [Ping timeout: 248 seconds] 05:52:16 oh, i missed that one 05:56:46 -!- Foamed has quit [Client Quit] 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timeout: 265 seconds] 06:25:52 -!- Sgeo has quit [Read error: Connection reset by peer] 06:29:04 -!- dondy has quit [Quit: ninja kapow] 06:29:56 -!- Vesto_ is now known as Vesto 06:31:17 -!- tw__ is now known as tw_ 06:31:43 03MarvinPA02 07* 0.14-a0-753-gf92ac37: Adjust finesse/stasis interactions depending on amulet ID status 10(8 minutes ago, 1 file, 15+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f92ac37f3d0d 06:31:43 03MarvinPA02 07* 0.14-a0-754-g871c222: Block Swap effects with stasis (#7713) 10(7 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=871c22291df8 06:31:43 03MarvinPA02 07* 0.14-a0-755-g61d6021: Make elec brand from Pikel rarer 10(2 minutes ago, 1 file, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61d6021228a1 06:32:06 -!- Pacra has joined ##crawl-dev 06:35:14 -!- ackack has joined ##crawl-dev 06:38:54 -!- Vesto has quit [Quit: leaving] 06:40:07 -!- ainsophyao has quit [Remote host closed the connection] 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has quit [] 09:00:33 -!- ZChris13 has quit [Ping timeout: 272 seconds] 09:00:43 -!- DrinkMachine has joined ##crawl-dev 09:00:44 -!- DrinkMachine has quit [Changing host] 09:00:44 -!- DrinkMachine has joined ##crawl-dev 09:02:57 -!- st_ has joined ##crawl-dev 09:03:49 it would be neat if the red gateways in hell were each connected to a specific red gateway in the main dungeon 09:08:30 -!- ZChris13 has joined ##crawl-dev 09:09:00 -!- LexAckson has joined ##crawl-dev 09:09:35 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 09:10:21 Cannot delete files I attached to own tickets by chris 09:13:44 -!- bmfx has quit [Read error: Connection reset by peer] 09:13:56 -!- magicpoints has quit [Ping timeout: 265 seconds] 09:14:26 MarvinPA: that seems likely; I'll look into it when I have time. 09:15:40 !tell bh how in the blazes "drop bear" was lacking in a game with such australian background?? Thanks for the fix! 09:15:41 kilobyte: OK, I'll let bh know. 09:16:28 rast: the main problem is that current travel code relies on the topology being a tree 09:16:42 ah ok 09:17:31 but it isnt exactly a tree already 09:20:41 Mantis issue submission interface by chris 09:21:47 -!- MaxFrost has quit [Ping timeout: 260 seconds] 09:22:14 -!- Nstar has quit [Quit: Sign up for UTSC events at http://utschamps.org] 09:22:56 -!- Cryp71c has joined ##crawl-dev 09:24:20 yeah, letting hell serve as a shortcut between levels would only be good if autotravel used it intelligently 09:24:35 also the number of hell entrances isn't fixed 09:24:53 rast: hell portals are hacked around, in a buggy way 09:25:09 -!- minced has quit [Ping timeout: 250 seconds] 09:25:16 elliptic: that's not a blocker, in multiple ways 09:25:24 what travel algorith does crawl use? 09:25:44 why does it have to be a tree? 09:26:16 kilobyte: which, the variable number of hell entrances? I didn't say it was... but it is something that would have to be considered 09:29:55 03Grunt02 07* 0.14-a0-756-ga896d5f: Don't generate sleeping monsters at level build time in Pan (MarvinPA). 10(59 seconds ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a896d5fd1181 09:30:00 -!- herself has quit [Ping timeout: 245 seconds] 09:32:42 after a thought, it'd be simpler to plan hell portals in advance at the game start, like branch entrance levels, or temple + overflow altars are done 09:32:53 -!- gnsh has quit [Ping timeout: 244 seconds] 09:33:02 right 09:33:07 (my other ideas fail KISS due in some orderings) 09:33:17 -!- gnsh has joined ##crawl-dev 09:33:31 heck, hell portals _are_ branch entrances 09:33:45 btw, it would be nice to plan uniques in advance at the game start so that the order in which you enter levels doesn't affect their generation 09:34:03 ayup 09:34:07 -!- ussdefiant has joined ##crawl-dev 09:34:11 people do things like enter blade and then leave for the chance to generate uniques there so that they have fewer uniques in other levels 09:34:36 would simplify Ignacio logic, too 09:34:42 * kilobyte had to put major hacks there. 09:34:55 Re hell, basically the only things that cause the number of entrances to not be fixed are mimics and that one Lair ending. 09:35:02 not sure if Ignacio is that good addition to the game either, but that's a different talk 09:35:10 Grunt: there are other hell entry vaults 09:35:45 can't they randomly appear in late D? (unless you changed that in the Depths) 09:35:48 elliptic: those can easily be adjusted to place only at the appropriate depths (and/or only place portals at those depths). 09:35:57 D:21- guarantee Hell portals, geekosaur. 09:36:05 (barring mimics) 09:36:11 (and even then D:21 guarantees it) 09:36:13 guarantee, yes, but other levels can have them as well 09:36:14 * Grunt leaves for work. 09:36:15 Grunt: right, though there is some loss there... those vaults are cool when they (rarely) generate on D:16 or such 09:36:43 would it be "too cool" if a hell vault on D:16 let you exit Hell at D:27? 09:36:59 and I think I did get a Makh altar vault with an actual hell portal once? (my guess is the ones with an empty arch is a hell portal that generated too early?) 09:37:41 there's one encompass (hangedman_spin_cycle) and one serial (column_ruins) 09:38:12 -!- PolkaDot has quit [Quit: Lost terminal] 09:38:47 rast: that wouldn't bother me I think (if interlevel travel knew about it at least), but Lair:8 <-> D:27 might 09:38:58 ... and a lot of regular vaults in D that don't use enter_hell but a lua function 09:39:00 (of course helllair could lose the actual hell entrance and just be demonlair) 09:39:15 why? speeds up the game too much, or the sequence breaking? 09:39:36 keeping in mind that you cant use any portals on the orb run... 09:39:39 elliptic: the only reason to avoid that would be the rune lock 09:40:05 and I hope the way where Grunt's topology changes are headed the lock won't be needed 09:40:34 -!- Bloax has joined ##crawl-dev 09:40:36 -!- oberstein has quit [Ping timeout: 245 seconds] 09:40:40 kilobyte: I just don't like the topology of the dungeon being that drastically different for a fraction of games only 09:40:55 or, we could do it the Super Mario Bros 3 (and many other games too) way: if you go past a castle, a block falls away 09:40:56 * geekosaur thinks anyone who thinks using hell lair -> D:27 to avoid the rune lock probably deserves the boost.. if they survive 09:41:30 if it was every game, that would be one thing, but stuff like this that only exists in 1/8 games or whatever is sort of annoying 09:41:31 geekosaur: D:21 really, but the big problem is Geryon + beasts + reapers 09:41:41 -!- imantor_ has quit [Quit: leaving] 09:41:43 exactly 09:41:45 geekosaur: same. plus i dont like the rune lock anyway 09:41:54 oh, I'm no fan of rune lock 09:42:03 but it seems to have eaten the devs' brains :( 09:42:26 a big dragon armour on D:1 happens in less than 1/8 of the games... 09:42:28 anyway helllair is obviously a very solvable issue if it is an issue at all, it's just a single vault 09:42:48 kilobyte: and doesn't drastically change the topology of the dungeon 09:42:54 isnt the whole supposed point of rune lock to force you into dangerous areas? well if you want to go do Hell and then D:27 after lair... 09:43:20 an early great item changes more than just the topology 09:43:34 yes, you die early because you can't hit anything in that GDA :P 09:43:36 It changes the fact that you don't have to find it later in the game. 09:43:49 (GDA is a bad example as it's not that good, but anything really good can appear on D:4-) 09:44:00 elliptic: if you 09:44:03 anyway let's not argue about helllair 09:44:08 -!- Mateji has quit [Ping timeout: 268 seconds] 09:44:08 're ranged GDA doesnt hurt your to-hit 09:44:20 also hellair could just be changed to a abyss portal 09:44:21 Helllair sounds like the silliest thing I've ever heard of. 09:44:31 rast: even more a reason to nuke ranged code and rewrite it from scratch 09:44:35 rast: I know, it's a bad feature of ranged combat that will hopefully die if ranged combat ever gets rewritten 09:44:50 elliptic: please dont do that until i finish greatercentaur :( 09:44:52 Ranged is by far the most dangerous kind of damage. 09:44:54 rast, Bloax: 16:44 <+elliptic> anyway let's not argue about helllair 09:45:04 we'll argue about it later 09:45:07 kilobyte: define arguing :p 09:45:26 I'm just pulling the usual remarks. 09:45:27 would changing the helllair portal to abyss or pan portal be so bad? 09:45:41 elliptic is right as it's premature to waste our time, because the fate of runelock et all is not known yet 09:45:46 hell, it could be any of the three randomly 09:46:20 if we get the support for non-trees in, I'd want more shortcuts 09:46:40 even if some have to be opened from the other side 09:46:50 which BTW would be a solution for the helllair 09:48:10 -!- DrinkMachine has quit [Ping timeout: 246 seconds] 09:54:46 Anyone voting against making Chris Oelmueller an "Updater" on Mantis? 09:56:00 -!- Roarke has quit [Quit: Page closed] 09:56:31 I'm afraid he's been sometimes acting... unstable 09:56:34 even more than me 09:57:39 -!- scummos^ has quit [Ping timeout: 252 seconds] 09:57:42 then, that's just some mantis clean-up 09:58:06 -!- oberstein has joined ##crawl-dev 09:59:43 hehe, let's try then 10:01:45 but hey, a shrink once wrote "no psychotic tendencies" 10:01:47 except that that mantis cleanup could run into issues... can you *hide*, as opposed to removing, things that are referenced by ancient bugs? or do you lose the bug history? 10:01:50 which is a proof... 10:01:58 ... that I know how to roleplay :) 10:02:09 hehe 10:02:39 -!- eb has quit [] 10:03:37 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:07:03 -!- TAS-2012v has quit [Ping timeout: 260 seconds] 10:09:51 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:14:06 -!- thened has quit [Quit: thened] 10:14:44 -!- ackack has quit [Ping timeout: 244 seconds] 10:15:56 -!- CKyle has joined ##crawl-dev 10:16:05 -!- valtern has quit [Ping timeout: 252 seconds] 10:17:27 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:22:04 -!- Stelpa has quit [Changing host] 10:24:36 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:25:04 -!- valtern has quit [Ping timeout: 244 seconds] 10:26:08 -!- BlackAndWhite has quit [Quit: Page closed] 10:26:56 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:28:40 -!- Morg0th has quit [Quit: leaving] 10:31:29 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:33:02 -!- valtern has quit [Ping timeout: 240 seconds] 10:33:33 -!- radinms_ has quit [] 10:38:05 -!- Lightli has quit [] 10:44:24 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 10:46:25 -!- ZanniqlcKzxkq is now known as Zannick 10:46:39 -!- TAS-2012v has quit [Client Quit] 10:56:54 -!- squimmy has quit [Ping timeout: 268 seconds] 10:59:27 -!- yokelz has quit [Quit: bops] 11:03:31 -!- Garhauk has quit [Ping timeout: 250 seconds] 11:05:53 kilobyte: I don't think making crawl less linear is a good idea. Non-trees are fine of course, but the game flow in general should be linear because power progression is linear. 11:06:11 -!- nonethousand_ is now known as nonethousand 11:07:46 alefury: if the difficulty and reward curve keeps up, this is actually better 11:08:06 slow curve = grinding works 11:08:26 kilobyte: I'm not against variety (which also has some disadvantages btw, especially for learning the game), but I think in general having a lot of content of similar difficutly, much of which is optional, is bad. Because it means if it increases your power without much risk you have to clear all the optional content before moving on to the next difficulty stage. 11:09:22 Mhh, exp is pretty okay, items found are pretty much linear with amount of cleared levels 11:10:12 Of course you only need so many items, but floor trash can be pretty good 11:10:33 -!- hador is now known as color 11:11:52 -!- st_ has quit [Read error: Connection reset by peer] 11:11:55 -!- color is now known as hador 11:12:17 -!- st_ has joined ##crawl-dev 11:13:11 kilobyte: sorry for using several meanings of linear btw 11:15:42 If anything power progression is slightly exponential at the moment. 11:19:20 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-756-ga896d5f (34) 11:27:13 Bloax: high-end gear mostly is, alefury is right about consummables 11:27:43 its not just about high end gear, there's lots of nice supplementary stuff 11:27:44 Consumables are very, very random. 11:28:09 and the difference between the chance to find a good randart on D:4 vs Tar:7 is so much smaller than the difference in difficulty 11:28:15 spells, new evokers, consumables, jewelry 11:28:15 You could have 10 !healing and a bunch of great buff potions by D:9 11:28:28 -!- rossi has quit [Quit: WeeChat 0.4.2] 11:28:34 but at the same time you could have exactly none of that by D:12 11:28:56 -!- wheals has joined ##crawl-dev 11:31:35 Rename dragon to fire dragon by chris 11:32:45 -!- flowsnake has joined ##crawl-dev 11:34:15 -!- ldf has quit [Quit: Page closed] 11:35:10 -!- Basil has joined ##crawl-dev 11:35:28 -!- Nakatomy has quit [Quit: Verlassend] 11:41:29 -!- simmarine has joined ##crawl-dev 11:42:12 -!- Moredread has quit [Ping timeout: 260 seconds] 11:42:31 -!- Snufkin has quit [Ping timeout: 250 seconds] 11:46:05 -!- DrinkMachine has joined ##crawl-dev 11:46:05 -!- DrinkMachine has quit [Changing host] 11:46:05 -!- DrinkMachine has joined ##crawl-dev 11:48:22 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 24.0/20130918041159]] 11:52:36 -!- Moredread has quit [Ping timeout: 252 seconds] 11:55:23 -!- glow11 has joined ##crawl-dev 11:55:32 -!- ChickenWing has quit [Client Quit] 11:57:46 -!- Valarioth has quit [Quit: Page closed] 12:03:57 -!- Blazinghand has joined ##crawl-dev 12:04:34 -!- duralumin has quit [Read error: Connection reset by peer] 12:04:35 -!- Foamed has quit [Quit: Heading to bed.] 12:07:49 -!- Kalir has quit [Changing host] 12:08:21 -!- alefury has joined ##crawl-dev 12:09:49 -!- hador has quit [Quit: leaving] 12:11:41 -!- dtsund has joined ##crawl-dev 12:14:34 about that CLAN rebuild yesterday: an -O2 WEBTILES=y build on a raspi took 184 minutes, same as CLAN, so it looks like my suspicions are true :/ 12:15:02 those of you with an alternate explanation will probably just want to derail my master sleuthing :p 12:15:04 -!- Stelpa has quit [Remote host closed the connection] 12:16:15 -!- gnsh has quit [Ping timeout: 272 seconds] 12:16:28 -!- gnsh has joined ##crawl-dev 12:16:40 -!- squimmy has quit [Ping timeout: 244 seconds] 12:17:41 -!- Xenobreeder has quit [Quit: Page closed] 12:20:00 -!- bonghitz has quit [Remote host closed the connection] 12:20:17 -!- Aryth has quit [Ping timeout: 244 seconds] 12:22:00 -!- blackflare has quit [Ping timeout: 268 seconds] 12:25:00 -!- ackack has joined ##crawl-dev 12:25:36 -!- Aryth1 has quit [Ping timeout: 252 seconds] 12:27:04 -!- ark__ has quit [Ping timeout: 246 seconds] 12:31:39 -!- valtern has quit [Ping timeout: 252 seconds] 12:33:15 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:40:33 -!- valtern has quit [Ping timeout: 252 seconds] 12:51:39 -!- CKyle has quit [Quit: CKyle] 12:51:51 buppy: formicids are an awful colour for any play that involves allies 12:51:52 I think the rune lock vault is too hard. 12:52:16 LexAckson: you mean, harder than the rune? 12:52:17 It's harder than branch ends, the one with all the salamanders 12:52:24 yeah 12:52:36 but like 12:52:36 much much harder 12:52:37 -!- eith has joined ##crawl-dev 12:52:43 i got the rune 12:52:50 then died trying to get past 12:52:55 lol 12:53:05 playing a Fe, but still 12:53:33 wait, salamanders? 12:53:39 yeah 12:53:48 -!- gammafunk has joined ##crawl-dev 12:53:51 the rune lock was surrounded by lava and many salamanders 12:53:55 giant_problem presumably 12:54:01 and lava snakes/worms 12:54:25 i ended up just using the shaft 12:54:27 -!- Lightli has quit [Ping timeout: 250 seconds] 12:54:49 and it was not a big deal not being able to get back up 12:55:44 that's quite an apt name for that vault 12:55:50 -!- Lightli_ is now known as Lightli 12:57:58 -!- Lightli has joined ##crawl-dev 12:58:30 -!- Blazinghand has quit [Ping timeout: 244 seconds] 12:58:57 -!- CKyle has joined ##crawl-dev 13:05:48 Lava snakes are such wonderful enemies. 13:05:48 What can be better than a popcorn enemy that is exactly as annoying as an eel but instead of lightning it lobs 3d10 fire damage projectiles at you. 13:05:48 -!- glow11 has quit [Quit: WeeChat 0.4.2] 13:06:08 item destruction eels :) 13:11:26 -!- valtern has quit [Ping timeout: 240 seconds] 13:12:40 nonethousand: like, say, fire damage? :p 13:13:42 hehe 13:13:54 kilobyte, btw I am tickled by your lantea sleuthing 13:15:11 -!- RiotInferno has quit [Read error: Connection reset by peer] 13:15:13 -!- browncustard has joined ##crawl-dev 13:15:50 other than matching the speed of a particular hardware, this doesn't suggest anything more about what the problem is 13:17:28 quicksilver eels 13:17:55 brimstone eels 13:17:56 that doesn't sound so bad too me 13:18:02 dispelling eels, I mean 13:18:17 wait... 13:18:26 disregard what I said I just realized the obvious 13:18:50 -!- blackcustard has quit [Ping timeout: 264 seconds] 13:19:08 eels of suppression 13:19:34 -!- ChickenWing has quit [Quit: Page closed] 13:20:29 not a projectile attack 13:21:28 yellow eels 13:21:46 then add suppression breath, like catlobe's petrfifying breath 13:22:21 -!- valtern has quit [Ping timeout: 252 seconds] 13:26:22 -!- Empty has joined ##crawl-dev 13:26:39 Kilobyte: Might explain why it was struggling while the tournament was on. 13:26:44 Anyone know if wearing a ring of regeneration as a djinn has any use? 13:27:41 kilobyte: you mean the monster glyph colours? 13:29:12 Empty: like, say, being the pretty unquestionably best ring other than randarts? 13:30:18 buppy: yeah, it makes the player (reversed colour, ie, black on green) hide among allies (varying on green, including black) 13:30:36 kilobyte: I was asking because the spell doesn't work on them. And it seems the ring does work. 13:31:26 And of course crazy juif kills me. Damn Djinn are the hardest early level race I've played. 13:31:55 Empty: the spell does... 13:32:47 even after recent balancing it's damn powerful 13:32:47 Ah. I thought it didn't work. It is just that is causes increased magical contamination. I've misread. 13:32:49 kilobyte: I don't play console, so I probably shouldn't be choosing glyph colours! ;) 13:32:50 %git d201e361 13:32:50 07kilobyte02 * 0.14-a0-542-gd201e36: Dj: double the glow cost of Regeneration. 10(6 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d201e361eac0 13:34:19 although I suppose bad glyph colours is less embarrasing than the formicid venom mage tile I made 13:34:55 formicid venom mage (06a) | Spd: 10 | HD: 7 | HP: 22-52 | AC/EV: 3/8 | Dam: 10 | 10weapons, 10items, 10doors, see invisible, !sil | Res: 06magic(37) | Vul: 09poison | Chunks: 07contam | XP: 336 | Sp: b.venom (3d12), poison arrow (3d14), cantrip, stone arrow (3d13), b.dig, 04esc:shaft self | Sz: Medium | Int: high. 13:34:55 %??formicid venom mage 13:35:11 could perhaps show the player as a drone rather than the base? 13:35:14 hi D:7 exp pot 13:42:36 -!- Blazinghand has joined ##crawl-dev 13:45:56 ... 13:47:20 buppy: Haha, Fo are a 13:48:50 -!- hhkb has quit [Ping timeout: 264 seconds] 13:49:39 -!- gnsh has quit [Ping timeout: 260 seconds] 13:51:29 -!- hhkb has joined ##crawl-dev 13:52:05 -!- Lightli has quit [Ping timeout: 250 seconds] 13:56:25 -!- gnsh has joined ##crawl-dev 13:59:26 -!- yalue has quit [Quit: Leaving] 14:00:10 -!- Foamed has quit [Read error: Connection reset by peer] 14:05:54 -!- gammafunk has quit [Quit: gammafunk] 14:07:14 -!- Blazinghand has quit [Ping timeout: 244 seconds] 14:08:44 -!- TAS_2012v has quit [Read error: Connection reset by peer] 14:10:01 -!- Adeon has quit [Read error: Connection reset by peer] 14:10:05 -!- Blazinghand has joined ##crawl-dev 14:10:26 -!- Adeon has joined ##crawl-dev 14:12:38 -!- valtern has quit [Ping timeout: 240 seconds] 14:13:48 * Grunt looks in from work. 14:14:38 kilobyte: I am leaning towards making dungeon-split bump save compat unless someone comes up with a compelling reason not to do so; we're rather overdue for it anyway. 14:15:11 let's see if someone shares some words of wisdom with us 14:15:15 if not... 14:15:29 -!- ackack has quit [Ping timeout: 244 seconds] 14:15:57 MarvinPA: I meant to have giant_problem not generate lava enemies, so oops. 14:16:12 (will fix that when I get home) 14:16:38 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 14:16:59 kilobyte: I'll mention it on crd at an opportune moment. 14:21:41 for example, about every single marshalling of int would be better done in that 7 bit format 14:22:58 and some of the restrictions on store values seem like we might run into them 14:23:16 -!- valtern has quit [Ping timeout: 246 seconds] 14:23:26 like, only 255 things in a collection? we could run into that ... 14:23:51 -!- Ladykiller69 has quit [Ping timeout: 252 seconds] 14:24:27 SamB: that 7 bit format has no limit; 8th bit set means there's another 7 bit part to come 14:24:28 -!- gammafunk has joined ##crawl-dev 14:24:33 -!- gammafunk has quit [Client Quit] 14:24:56 -!- dpeg has joined ##crawl-dev 14:25:08 kilobyte: yes, that could certainly work 14:25:35 * Grunt breaks dpeg's save compat... 14:25:37 kilobyte: been playing Dj now, and I like them 14:25:37 dpeg: You have 1 message. Use !messages to read it. 14:26:30 kilobyte: I always read about balance problems (and I cannot comment on this) but I find them fun 14:27:06 Multiple up stairs one floor below the runelock by magicpoints 14:27:41 Grunt: that's yours to fix :) 14:28:02 I'll start on it when I get home. 14:28:09 Back to work for now... 14:28:35 cheers, Grunt! 14:29:27 SamB: ah, _store_. Marshalling alone won't fix that. 14:29:46 there's one thing goofy with the 7 bit format: signedness 14:32:38 -!- zoopp has quit [Ping timeout: 240 seconds] 14:33:24 kilobyte: do Dj profit both from Spc and Fighting for maxEssence? 14:35:11 -!- jejorda2 has quit [Quit: Leaving] 14:35:14 currently yes 14:35:28 the max_ep formula is quite weird 14:35:37 could use some ideas for a fix 14:35:48 I wasn't able to figure it out just from playing it 14:35:58 -!- rast has quit [Quit: ChatZilla 0.9.90-rdmsoft [XULRunner 18.0.2/20130201065344]] 14:36:17 btw, I never had Contamination affect me so far (pure conjurer, using OoD for example) 14:36:42 in lua, if there is a prompt for a character and enter is pressed without any input, is that treated as "if key == null then" or "if !key then" 14:37:00 did you ever go wild with it, at significant hunger? 14:37:31 no 14:37:31 -!- valtern has quit [Ping timeout: 252 seconds] 14:37:32 at least before rebalancing, 3-4 firestorms were enough for orange glow 14:37:48 and I am using OoD at ######. 14:37:57 not yet at Firestorm territory 14:39:21 what god are you with? 14:40:17 Vehumet, that may matter :) 14:41:06 -!- Zifmia has quit [] 14:42:08 -!- ldf has quit [Quit: ldf] 14:42:12 looks like there's a quite drastic difference between level 7 and 9 spells 14:42:25 ??spell hunger 14:42:26 spell hunger[1/2]: Casting a spell lowers your nutrition by an amount varying with the spell's level: (1) 50, (2) 95, (3) 160, (4) 250, (5) 350, (6) 550, (7) 700, (8) 860, (9) 1000. This amount is lowered by the product of your Intelligence and Spellcasting. (For rods, your Evocation skill * 10, with a minimum of 5.) 14:43:16 your int*spc is around 250, right? 14:44:33 hmm, that's still more than half of firestorm, so you should have noticed it when going all-out 14:45:05 kilobyte: yes 14:45:16 * kilobyte could do something wrong during the rebalance: it was supposed to not change regular spell hunger. 14:45:18 never need more than three orbs in a row 14:45:28 ah ok, so all is ok 14:45:46 I'll report more later... 14:45:52 you don't use haste or go wild with regen as well, I guess 14:46:07 no, nothing yet -- lack of spells :) 14:46:29 -!- valtern has quit [Ping timeout: 244 seconds] 14:51:33 -!- anidude has quit [Read error: Connection reset by peer] 14:54:22 -!- TacoSundae has quit [Quit: Page closed] 14:54:45 -!- valtern has quit [Ping timeout: 244 seconds] 14:56:19 -!- Garhauk has quit [Quit: Page closed] 15:03:10 -!- jameyd has quit [Quit: jameyd] 15:04:34 -!- valtern has quit [Ping timeout: 246 seconds] 15:05:49 -!- ZChris13 has quit [Remote host closed the connection] 15:09:43 -!- Valarioth has quit [Quit: Page closed] 15:10:09 -!- Goncyn has quit [Quit: WeeChat 0.4.1] 15:12:05 -!- ackack has joined ##crawl-dev 15:14:07 -!- dtsund has quit [Quit: dtsund] 15:16:22 -!- Soadreqm has quit [Quit: BREAK] 15:21:27 -!- tksquared has quit [Ping timeout: 268 seconds] 15:22:48 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:26:54 -!- gammafunk has joined ##crawl-dev 15:26:57 * dpeg just realised (after a long while) that "...of the Endless March" is a pretty good artefact name 15:27:10 -!- duralumin has quit [Read error: Connection reset by peer] 15:27:20 -!- Mateji has quit [Ping timeout: 246 seconds] 15:27:35 -!- Lightli has joined ##crawl-dev 15:27:57 Why is my longbow of speed only shooting at 4 delay rather than .3? 15:28:12 -!- Zifmia has quit [Ping timeout: 252 seconds] 15:28:18 ??speed 15:28:18 speed[1/4]: A brand that lets you attack twice as fast (1.5 times as fast for ranged weapons) but reduces pre-AC damage by 10%. Weapons that can get the speed brand: short blades (except quick blade), staves, artefacts. 15:28:26 different for ranged 15:28:35 that might be the reason 15:28:56 gammafunk: I liked your reddit reply even if it's probably too late to be read much :) 15:29:11 dpeg: Thanks :). The second part was serious at least... 15:29:30 oh 15:29:39 -!- Wolfram has quit [Quit: Page closed] 15:29:57 the description still says it takes half as long on the actual longbow though 15:30:29 gammafunk: general outrage seems to have run out of steam a bit (btw, I was really surprised how SA did not explode in anger) -- perhaps players have time to playtrst now 15:30:30 this is false advertising 15:30:38 Same here 15:31:26 SA normally self-destructs the moment anything they have a small picking with happens 15:32:04 * dpeg has a hunch they haven't realised the magnitude of the change 15:32:17 dpeg: I keep hearing things along the line of "the more I think about it…" and "now that I've tried it…" form people who were more against it. Not that there aren't unhappy players, but there always are 15:32:38 It hasn't really bothered me much 15:33:08 s/form/from/ 15:33:10 gammafunk: yes, I was quite happy to see that 15:33:20 If anything, keeping me from descending past a certain point will result in my win precentage going up since I won't dive to Vaults and do it before Lair 15:33:33 I sometimes forget that devs are all about changing, and players are all about preserving (very broadly speaking) 15:36:54 I did -- screw this runelockse!##?! 15:36:59 *died even 15:37:33 brb killing off my character and then posting that to somethingawful 15:38:02 i must say fo doesnt like runelock 15:38:13 though i probably wouldve just quaffed more curing if i didnt find regen spell 15:38:19 simmarine: I Fo in a position to complain already? :) 15:38:30 10/10 15:38:40 I do feel that Fo is a bit on the weak side in all honesty 15:38:48 dpeg: i played them before they were in trunk! i won a fo then i lost a 15 runer to asmo as its 15th rune because hell effects 15:39:04 dpeg: then i had a foam who was in extended but i stopped playing it. now i have a foam going in trunk though 15:39:36 btw i do not recommend fo of chei unless you like seeing Pois as a permanent status effect (in which case you may like Pois FBall) 15:39:45 will have to play Fo next 15:41:19 btw, our species contingent is now at 27 --> full 15:41:44 yeah 15:41:50 Man, I was so hoping for Yetis…. 15:41:52 what species dies today 15:42:09 but still place for one background (and many gods :) 15:42:11 yetis, large rc race? 15:42:26 move dj into an experimental branch 15:42:35 simmarine: Generally ice-themed, yes. There was a tavern thread with a proposal 15:42:42 -!- dtsund has joined ##crawl-dev 15:42:54 I honestly can't remember the details past "innate wild magic", but I love Yetis 15:43:00 ebarrett wanted to try and make a transmutation background that wasnt solely focused on uc... stuff like s2s, ingite poison, polymorph other, etc 15:43:14 like stalkers but not bad? 15:43:24 -!- bonghitz has quit [Remote host closed the connection] 15:43:32 <|amethyst> It seems like we're moving in the opposite direction re transmutation 15:43:33 |amethyst: You have 1 message. Use !messages to read it. 15:43:45 -!- jeff___ has quit [Quit: Page closed] 15:43:47 * dpeg longs for getting thief back... but will take ten years or so 15:43:49 too many races? Halflings are still a thing, you know... 15:43:55 kilobyte: <3 15:44:00 Oh right, ha are not that good 15:44:15 halfling, quarterling, deadling 15:44:20 ha are above average, i think theyre rather boring as a species 15:44:29 So at what point did a hobbit pickpocket kilobyte, I feel like there's a story in this somewhere 15:44:33 yes, we're not talking about species power (I think) 15:44:36 the description for halfling does seem to indicate a certain eagerness to axe them 15:44:38 simmarine: Yeah, I don't mean to say they're hard, just uninteresting 15:44:39 humans suck too 15:45:03 i used to not like humans until recently when i realized neutral apt races are incredibly interesting 15:45:03 kilobyte: Don't we need a truly generic species? I like Hu for that 15:45:24 at any rate re: Transmutation it probably could stand to be expanded so that it's at least as usable as hexes for people outside the primary "playstyle" 15:45:27 No bad apts is a pretty powerful thing 15:46:08 Thoughts occasionally occur to me about that but probably I should actually sketch up a proposal if I have something like that in me ever 15:46:13 SwissStopwatch: those spell schools that survive will become better in the long run 15:46:21 yes, please do 15:47:07 make polymorph other better 15:47:20 possibly the vague idea is about it being less specifically about shapechanging and more specifically about violating/reshaping natural laws 15:47:36 Reverse Gravity 15:47:50 or just gravity 15:47:56 ground all enemies 15:47:59 then i can ledas everything 15:48:04 remove gravity, turns iron trolls into moon trolls 15:48:04 yes, allow the crawl character to float outside of the monitor at you in real life 15:48:28 SamB: try the original desc for the halfling monster 15:48:32 Some kind of spell that turns the player into a multi-tile, harmful cloud. I'm sure that'd introduce all sorts of fun issues 15:48:42 fr long worm form 15:48:44 hint: remember who went on the mass descing spree some time ago :p 15:48:55 Freezing Cloud Form 15:49:00 or better yet 15:49:04 Mephitic Cloud Form 15:49:11 ring of flames form 15:49:12 ontoclasm: Yes and yes 15:49:17 Transparent Cloud Form 15:49:29 L2 transmutations: cloud of steam form 15:49:33 Google Cloud Form 15:49:59 ontoclasm: reversing gravity has quite a lot less meaning in a dungeon than outside 15:50:04 ontoclasm: <3 <3 <3 15:50:49 kilobyte: if you use reverse gravity in the early dungeon you drown as all the water from Shoals drains up 15:51:26 could be worse 15:51:29 could bee water from Swamp 15:51:48 brb 15:51:49 -!- Lightli has quit [] 15:53:06 * SamB lols at the warning message on oglaf.com ... "so if you're a minor, please get a parent or guardian to click the button which says you aren't. thank you." ... 15:54:11 -!- valtern has quit [Ping timeout: 244 seconds] 15:55:19 -!- Nightbeer is now known as Ladykiller69 15:56:39 lol 15:57:33 there's no such button, too 15:58:21 Crawl needs more http://oglaf.com/assorted-fruits/ 15:59:58 ??chokowaru 15:59:59 chokowaru[1/2]: Okawaru's younger cousin, who is alleged to grant choko acquirement gifts. Disapproves of consuming either chokos or any other fruits, approves of wielding them as a weapon and firing them as explosive missiles or massive storms of chokos (that can miss any given square). 16:00:01 ??chokowaru[2 16:00:01 chokowaru[2/2]: Gives choko brand at max piety, which converts dropped corpses into chokos. Wrath creates swarms of speed 16 chokogolems and conversion of food into chokos as well as chokos into explosions or more chokogolems: see {chokowaru wrath}. 16:00:48 -!- LexAckson has quit [Read error: Connection reset by peer] 16:02:19 -!- valtern has quit [Ping timeout: 246 seconds] 16:10:22 -!- valtern has quit [Ping timeout: 246 seconds] 16:12:40 -!- ChickenWing has quit [Quit: Page closed] 16:13:54 -!- DrinkMachine has joined ##crawl-dev 16:13:54 -!- DrinkMachine has quit [Changing host] 16:13:54 -!- DrinkMachine has joined ##crawl-dev 16:15:50 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 16:18:43 -!- valtern has quit [Ping timeout: 252 seconds] 16:19:50 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 16:22:11 -!- gammafunk_ has joined ##crawl-dev 16:23:25 -!- Cryp71c has quit [Quit: Leaving] 16:25:22 Gah. So frustating. Fire mages have no effective means of killing player ghost. 16:25:31 conjure flame? 16:25:44 ghosts gladly wander in and then sit there frying 16:25:46 -!- Foamed has quit [Quit: Heading to bed.] 16:25:56 !lg * fo won 16:25:57 VM have a much harder time 16:25:57 1. Wahaha the Impregnable (L26 FoVM), worshipper of Ashenzari, escaped with the Orb and 3 runes on 2013-11-07 08:45:13, with 1383827 points after 95364 turns and 8:43:39. 16:28:29 ontoclasm: fire works just great on ghosts, so I assume Dj or LO, in which case conjure flame won't help 16:28:51 -!- Ladykiller69 has joined ##crawl-dev 16:28:52 well yeah, i guess if it's fire-immune 16:29:02 so we're in VM land 16:29:02 has anyone ever brought up the idea 16:29:06 but the same could be said of any element 16:29:15 to change the starting races somewhat 16:29:20 as in 16:29:25 making some races modifiers 16:29:41 (demigods, mummys) 16:29:43 kilobyte: people often think fire is bad against ghosts because they see that sticky flame doesn't work 16:30:25 or subraces if you will 16:30:59 tome has that sort of thing 16:31:15 you can play a zombie troll or a vampire hobbit or whatever 16:31:40 Ladykiller69: yes. And it is always dismissed. 16:31:47 how come? 16:32:12 it is not clear how it would improve the game 16:32:14 -!- valtern has quit [Ping timeout: 240 seconds] 16:32:27 add variety 16:32:57 -!- ark_ has quit [Quit: Leaving] 16:32:58 we're usually removing species because we feel they don't provide enough variety 16:33:26 -!- Zifmia has quit [Ping timeout: 240 seconds] 16:33:27 interesting: fire hurts lava orcs just fine most of the time, yet ghosts are basically always fire immune as the player dies at high temperature 16:33:30 -!- rast has joined ##crawl-dev 16:33:31 And I don't see how you can do meaningful _and_ playable templates (zombie template, mummy template etc.) 16:33:59 ? 16:34:05 mummy removes potions for example 16:34:35 and lowers stats a bit 16:35:12 Dg adds starting stats and sid/4 but removes gods 16:35:43 you could easily do it, but I think it adds complexity and not much more 16:35:51 -!- zoopp has quit [Ping timeout: 252 seconds] 16:36:06 might solve the 27 race limit though 16:36:35 people like complexity if it's well presented 16:36:37 geekosaur: but then we're back at the situation when a background didn't really tell anyone what was played 16:36:56 (conjurer, priest) 16:37:24 uh 16:37:29 what brings you to this conclusion 16:38:24 a third variable can easily mean there are more extreme results 16:38:37 -!- Empty has quit [Quit: Page closed] 16:38:58 I don't think anyone here wants deep elf mummies 16:39:09 not all combos are viable 16:39:13 that never was the case 16:39:16 * dpeg wonders if this is "won't do" territory 16:39:41 (deep elf: best starting caster potential, mummy: no hunger cost) 16:39:43 Ladykiller69: well like, what combos -would- be interesting 16:39:51 -!- valtern has quit [Remote host closed the connection] 16:39:56 'cause thus far i can't think of any 16:40:37 demigod would give the oportunity to have a more diversified charakter 16:42:01 mummy would make you better at extended since undead but come at the cost of potions 16:42:37 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:43:20 maybe less mummy more zombie-ish thing since some casters would probably simply be OP if they could permachannel as much as they wanted 16:43:24 -!- blabber has joined ##crawl-dev 16:44:02 maybe a variation that binds you to a god 16:44:15 Ds would also be quite simple 16:44:36 Ds mutation set but you're vulnerable to holy stuff and no good gods 16:44:45 dpeg: what's going on with newdg? 16:45:32 I mean sure, none of these are mindblowing but then again it's kinda the same with the classes 16:46:02 it would add flavour that stays 16:46:03 -!- Blazinghand has quit [Ping timeout: 272 seconds] 16:46:22 kilobyte: I've been flaking but enough code is there (mumra!) that "all" what's needed is some more content (my task) and then testing. Once the lock is in calmer waters and jpeg & I have done the poll result publication, I'll turn to dg. 16:46:38 newdg? 16:46:47 what are you planning? 16:46:58 abstract worshippers (it's less weird than you may think from the name) 16:47:06 ah that 16:47:10 check dev wiki (cannot link from here, putty) 16:47:59 -!- poops has joined ##crawl-dev 16:49:24 .... designing a new zot gate is hard 16:49:43 -!- bonghitz has quit [Ping timeout: 265 seconds] 16:49:50 fr the zot gate is 32x48 like a panlord 16:50:20 what if the gate was a portal in the shape of an orb 16:50:39 it would be the most horrible inception joke ever 16:51:02 -!- bonghitz_ has quit [Ping timeout: 240 seconds] 16:51:34 -!- poops is now known as NotProzacElf 16:56:54 -!- blabber has quit [Quit: leaving] 16:57:08 -!- gammafunk_ has quit [Quit: gammafunk_] 16:58:27 -!- jameyd has quit [Quit: jameyd] 16:58:46 -!- Nickajeglin has quit [] 17:01:52 -!- Crehl has quit [Quit: Leaving] 17:05:04 -!- Garhauk has quit [Quit: Page closed] 17:06:27 -!- rossi_ has quit [Quit: WeeChat 0.4.2] 17:07:22 -!- thened has quit [Quit: thened] 17:07:24 https://dl.dropboxusercontent.com/u/1000017/crawl/enter_zot_closed.png 17:07:25 hm 17:07:35 -!- ystael has quit [Ping timeout: 272 seconds] 17:08:14 -!- ackack has quit [Ping timeout: 240 seconds] 17:09:08 -!- hador has joined ##crawl-dev 17:09:32 -!- Blazinghand has joined ##crawl-dev 17:09:55 -!- scummos^ has quit [Remote host closed the connection] 17:10:32 dunno if the three locks should be in a triangle like that or a vertical line 17:11:22 * kilobyte doesn't really see what that tile gains from being tall. 17:11:36 * ontoclasm shrugs 17:11:53 it looks snazzy i guess? 17:13:13 -!- moohaus has quit [Ping timeout: 244 seconds] 17:13:33 -!- ackack has joined ##crawl-dev 17:13:44 -!- Brokkr has quit [Read error: Connection reset by peer] 17:14:33 -!- fungee has quit [Ping timeout: 272 seconds] 17:14:38 -!- Zifmia has quit [Ping timeout: 240 seconds] 17:15:24 https://dl.dropboxusercontent.com/u/1000017/crawl/enter_zot_closed2.png 17:15:26 ? 17:17:39 looks about as good to me 17:17:52 do we even support _map_ tiles other than 32x32? 17:17:57 especially in webtiles 17:18:07 doubt it 17:18:52 i don't know how the panlords work 17:22:49 -!- jameyd has quit [Quit: jameyd] 17:25:44 -!- dg_ has joined ##crawl-dev 17:27:13 -!- NotProzacElf has quit [Ping timeout: 272 seconds] 17:28:39 -!- ackack has quit [Ping timeout: 252 seconds] 17:29:04 -!- Vizer has quit [Ping timeout: 240 seconds] 17:29:33 -!- gammafunk has quit [Quit: gammafunk] 17:33:25 03dpeg02 07* 0.14-a0-757-g215394b: Add missing newline. 10(35 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=215394b6f590 17:35:48 -!- tksquared_ has quit [Ping timeout: 252 seconds] 17:36:59 -!- Wahaha has quit [] 17:39:43 -!- wheals has quit [Quit: Leaving] 17:43:14 -!- Basil has quit [Read error: Connection reset by peer] 17:43:25 is wahaha a katawa shouju reference? 17:44:00 wut 17:44:14 i'm sure people have laughed historically before 17:47:24 -!- Basil has joined ##crawl-dev 17:47:34 -!- bonghitz has quit [Quit: Leaving...] 17:47:48 -!- CKyle has quit [Quit: CKyle] 17:50:46 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:53:29 -!- CKyle has joined ##crawl-dev 17:53:54 -!- CKyle has quit [Client Quit] 17:56:47 -!- Lightli has quit [] 17:57:19 -!- LexAckson has joined ##crawl-dev 17:58:28 -!- NotProzacElf has joined ##crawl-dev 17:59:28 -!- gammafunk has joined ##crawl-dev 18:01:23 -!- Kellhus has quit [Quit: Page closed] 18:03:36 -!- dg_ has quit [] 18:03:57 -!- gammafunk has quit [Client Quit] 18:05:51 -!- ldf has quit [Ping timeout: 272 seconds] 18:09:02 -!- Blazinghand has quit [Ping timeout: 244 seconds] 18:13:13 -!- keszocze_ has quit [Ping timeout: 246 seconds] 18:14:56 -!- dpeg has quit [Quit: Lost terminal] 18:17:16 https://dl.dropboxusercontent.com/u/1000017/crawl/enter_zot_closed3.png 18:17:16 ontoclasm: You have 1 message. Use !messages to read it. 18:17:19 !messages 18:17:20 (1/1) tenofswords said (54m 23s ago): btw wall tiles for rock in shoals:5 being used for stone tiles in spider:5 is a really stupid thing go fix that 18:17:27 -!- jday_ has joined ##crawl-dev 18:18:03 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 18:19:15 -!- star is now known as Guest45604 18:21:02 -!- Nstar has quit [Ping timeout: 240 seconds] 18:24:03 Randart Book Misleading xv Description by raskol 18:26:17 -!- Somefellow has joined ##crawl-dev 18:26:31 -!- ldf2866 has quit [Read error: Operation timed out] 18:27:45 -!- ophanim1 is now known as ophanim_ 18:28:51 -!- elliptic has quit [Quit: Leaving] 18:30:33 -!- Slowpoke_Man is now known as BlastHardcheese 18:35:03 -!- elliptic has joined ##crawl-dev 18:37:29 -!- Blazinghand has joined ##crawl-dev 18:39:46 -!- Daekdroom has quit [Quit: Saindo] 18:39:50 -!- UseBees has quit [Ping timeout: 240 seconds] 18:47:32 -!- _dd has quit [Ping timeout: 246 seconds] 18:52:23 -!- OneEyedJack has quit [Ping timeout: 250 seconds] 18:56:06 -!- Blazinghand has quit [Ping timeout: 252 seconds] 18:56:42 -!- bh has joined ##crawl-dev 18:56:49 !seen MarvinPA 18:56:50 bh: You have 2 messages. Use !messages to read them. 18:56:50 I last saw MarvinPA at Thu Nov 7 19:42:53 2013 UTC (5h 13m 57s ago) saying 'heresy' on ##crawl. 18:56:53 !messages 18:56:54 !messages 18:56:55 (1/2) kilobyte said (9h 41m 13s ago): how in the blazes "drop bear" was lacking in a game with such australian background?? Thanks for the fix! 18:56:55 (1/1) ChrisOelmueller said (9h 34m 58s ago): are "dropbear" and "drop bear" really both needed i wonder 18:57:19 ...what's this about dropbears o_O 18:57:29 !tell ChrisOelmueller "dropbear" is incorrect, I believe 18:57:30 bh: OK, I'll let chrisoelmueller know. 18:57:52 !tell MarvinPA I don't disagree with your edits, but I was wondering: when in your view is it appropriate to use runed doors? 18:57:53 bh: OK, I'll let marvinpa know. 18:58:11 bh: do you know what an autoexplore trap is? 18:58:19 Grunt: sure 18:58:41 I'd hope people wouldn't be auto-exploring in the abyss, but the vault is full of speed 17 hydra chimeras 18:59:41 i autoexplore the abyss sometims 18:59:52 when i'm overleveled and just waiting for an exit 19:00:02 I think the point there is that there are enough monsters in the Abyss that you're not likely to go a huge distance when autoexploring. 19:00:10 yes 19:00:22 ok, I'll buy that 19:02:56 -!- hador has quit [Quit: leaving] 19:09:06 -!- ackack has joined ##crawl-dev 19:09:17 -!- UseBees_ has quit [Remote host closed the connection] 19:10:10 -!- Bloax has quit [Quit: Error: Bloax not found] 19:13:25 -!- DrinkMachine has quit [Quit: Leaving] 19:14:51 -!- NotProzacElf is now known as ProzacElf 19:16:07 -!- Wolfram has quit [Quit: Page closed] 19:17:39 fr koalataurs 19:21:34 MarvinPA: no one autoexplores in the abyss, but that's not the only use of runed doors 19:22:20 MarvinPA: it's mostly so players don't have to memorize especially dangerous vaults 19:23:35 -!- bitsailor has joined ##crawl-dev 19:23:37 -!- bitsailor has quit [Client Quit] 19:25:00 bh: there are problems with the hydrataur; I believe that 1. overriding its name, 2. overriding its desc, and 3. making sure no "foo head" is ever used 19:25:18 ... should fix everything 19:26:22 the check for being a chimera comes before name overrides currently 19:27:27 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 19:30:50 2:30, I'm wimpying out. 19:31:37 -!- elliptic has quit [Quit: Leaving] 19:32:38 -!- fdel has quit [Read error: Operation timed out] 19:34:09 -!- WalkerBoh has quit [Ping timeout: 252 seconds] 19:35:44 -!- DrinkMachine has joined ##crawl-dev 19:35:44 -!- DrinkMachine has quit [Changing host] 19:35:44 -!- DrinkMachine has joined ##crawl-dev 19:45:13 -!- Kenran has quit [Quit: Quitting] 19:46:33 -!- CKyle has joined ##crawl-dev 19:48:49 -!- wheals has joined ##crawl-dev 19:52:59 -!- LexAckson has quit [Ping timeout: 246 seconds] 19:55:28 -!- LexAckson has joined ##crawl-dev 19:55:46 -!- Wizzzargh has quit [Quit: Page closed] 19:56:54 -!- bitsailor has joined ##crawl-dev 19:57:18 -!- UseBees has quit [Remote host closed the connection] 20:10:12 -!- bitsailor has quit [Quit: bitsailor] 20:10:18 -!- Lightli has joined ##crawl-dev 20:10:27 you decided what race is going to get cut next 20:11:01 or are we not cutting anything? 20:11:27 -!- eith has quit [Ping timeout: 252 seconds] 20:12:19 -!- Fhqwhgads_ has quit [Ping timeout: 260 seconds] 20:12:31 -!- Fhqwhgads__ is now known as Fhqwhgads_ 20:13:00 03Grunt02 07[dungeon-split] * 0.14-a0-772-g2583f24: Merge branch 'master' into dungeon-split 10(72 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2583f2464768 20:13:00 03Grunt02 07[dungeon-split] * 0.14-a0-773-g837387f: Don't place encompass vaults on Depths:1. 10(70 minutes ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=837387f9a128 20:13:00 03Grunt02 07[dungeon-split] * 0.14-a0-774-g91ec05a: Instead of save compat hacks for Depths, bump save revision. 10(3 minutes ago, 87 files, 167+ 3343-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91ec05a1ad9a 20:13:03 -!- radinms has quit [] 20:13:37 kilobyte, SamB: see last commit. 20:13:39 -!- Tarquinn has joined ##crawl-dev 20:14:20 -!- crate has quit [Ping timeout: 246 seconds] 20:14:22 Grunt: there was just someone on ##crawl asking if they could still load their 0.12 trunk save 20:14:28 -!- ShadeTornado has quit [Quit: Leaving] 20:14:46 wheals: right now they can! I'm working on a branch, not on trunk right now. 20:14:48 so i hope they do so before depths gets merged! 20:15:05 I expect a pre-bump version will be retained for a reasonable period of time? 20:15:29 That's up to the server maintainers :) 20:15:37 dungeon split? 20:16:02 it seems D is getting cut in half, except each half is < half the original size ... 20:16:12 Lightli: the lower half of D becomes a new branch called the Depths with a revised monster set and significantly fewer levels. 20:16:20 SamB: the upper half of D is a bit larger than it is now! 20:16:35 well, okay, I may have heard wrong 20:16:43 How much smaller is each side? 20:16:46 D is sixteen levels. 20:16:49 Depths is six levels. 20:16:59 (Zot is five levels; you'll understand the sizes better with that bit of info.) 20:17:03 oh 20:17:08 -!- elliptic has joined ##crawl-dev 20:18:31 so basically the idea is to make the runelock much more meaningful 20:18:42 Quite the opposite. 20:19:04 I'm aiming to make the presence or absence of runelock essentially irrelevant. 20:19:04 by which I mean it's stopping you from killing yourself until you're ready 20:20:10 heh, Yaktaur captains are now the nastiest thing that can spawn in regular d 20:20:22 Lightli: stone giants, fire giants, frost giants 20:20:46 oh 20:20:54 ...though those appear almost always as OODs. 20:20:58 s/almost// 20:21:10 not according to monpick 20:21:20 D is sixteen levels. 20:21:29 Grunt: now you've just got to remove a lua vault so you can recreate compat.des with a sample do-nothing routine 20:21:32 Note the depths of those four monsters, set D:20. 20:21:41 SamB: <_< 20:22:08 SamB: I figure one of us will be around at that time, so we can just poke through the old compat.des as necessary. 20:22:20 ("us" being people familiar with that workaround) 20:22:52 I guess there will probably be someone who remembers it's happened before and has some idea how to search commit messages around, anyway 20:23:13 Grunt: if i make you depths entrance/exit tiles 20:23:25 would you implement them? 20:23:29 Sure! 20:23:35 uh 20:23:38 i could put them in trunk but then everything'd have to be redone later 20:23:52 sorry for possibly being blind, but I can't see where in mon-pick stone giants can spawn in D 20:24:06 Grunt: well you certainly seem to have given evokable abilities plenty of breathing room ;-) 20:24:06 Lightli: where are you looking? 20:24:14 SamB: :) 20:24:27 -!- Fhqwhgads_ has quit [Ping timeout: 260 seconds] 20:24:37 -!- Fhqwhgads__ is now known as Fhqwhgads_ 20:24:40 SamB: 100 is a nice round number for starting the god abilities... 20:25:03 -!- dg__ has joined ##crawl-dev 20:25:18 what was the last ability number pre-bump? 20:25:21 mon-pick as of the last time it was changed 20:25:30 Lightli: exact link? 20:25:41 (or are you using git) 20:25:41 http://s-z.org/neil/git/?p=crawl.git;a=commit;h=c17d11abe1bfb65f6afefa3f70d4b85fa2392865 20:25:53 Lightli: that's not the latest commit to that branch. 20:25:56 oh 20:26:29 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-pick-data.h;h=68f880ffdccddaf0611b4464b255f4c61229ed65;hb=91ec05a1ad9a6afbdfa8db3ac0694b6b6a62497e 20:26:51 -!- Roarke has quit [Ping timeout: 250 seconds] 20:26:57 thanks 20:27:04 -!- Blazinghand has joined ##crawl-dev 20:27:44 will lair have the same spawning point as it used to, or will that be changed on account of the larger dungeon 20:27:52 It's the same for the moment. 20:27:57 k 20:28:01 (..."larger dungeon"?) 20:28:02 Grunt: You have 1 message. Use !messages to read it. 20:28:27 Grunt: I guess you removed that one milestone? 20:28:30 well, the runelock is being moved a bit deeper 20:28:39 SamB: the mid-dungeon milestone? 20:28:42 yeah 20:28:45 It's gone, yes. 20:28:55 because we have a perfectly good branch-entry milestone now 20:29:10 -!- dondy has quit [Quit: ninja kapow] 20:29:12 -!- Somefellow has joined ##crawl-dev 20:29:15 Well, technically, it gets two equivalents: end-D and enter-Depths. 20:29:31 (the latter is closest to our current mid-D, actually) 20:30:28 does end-D have nasty vaults or sommat, then? 20:30:45 SamB, it uses the current runelock vaults. 20:31:20 what's a good combo for diving? Fo something I guess? 20:31:48 FoFi? FoWr? 20:31:54 hmm, I have a character to kill off first though 20:32:06 (remember, this is only a branch right now!!) 20:32:07 fock, hit things with chaos to shaft 20:32:27 Grunt: yes, I just haven't looked at the runelock vaults and you said those were the relevant ones 20:32:52 -!- Zaba has quit [Ping timeout: 268 seconds] 20:33:00 SamB: oh, okay. 20:33:07 Actually, that reminds me that I have a vault to fix. 20:35:08 why weren't the starspawn tentacles already with the starspawn, I wonder 20:35:17 SamB: the former enum was added ages ago. 20:35:26 ...as a placeholder. 20:35:29 Er, 20:35:30 s/former/latter/ 20:35:47 hehe, I didn't even notice the mistake 20:35:54 -!- Zaba has joined ##crawl-dev 20:36:45 -!- Zermako has quit [Quit: Good night and good luck to all!] 20:36:57 03Grunt02 07* 0.14-a0-758-g5b0bf9b: No lava critters in grunt_runelock_giant_problem (LexAckson). 10(67 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b0bf9bf7997 20:38:06 03Grunt02 07[dungeon-split] * 0.14-a0-776-g5bb1fc8: Merge branch 'master' into dungeon-split 10(50 seconds ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5bb1fc84193c 20:40:54 -!- elliptic has quit [Quit: Leaving] 20:41:15 -!- Moanerette has quit [Quit: Page closed] 20:41:47 -!- bitsailor has joined ##crawl-dev 20:47:45 -!- scummos^ has quit [Ping timeout: 252 seconds] 20:47:57 -!- Vherid has quit [Read error: Connection reset by peer] 20:52:28 oh, did I give the wrong header name in some of those comments about tile order? oops ... 20:54:12 That was trivial in comparison to some of the other things I needed to fix :) 20:54:54 -!- pelotr0n has quit [Ping timeout: 252 seconds] 20:56:14 I think the two that were hardest for me to track down were caused by 20:56:16 %git 4961305 20:56:17 07bh02 * 0.14-a0-475-g4961305: Add a branch to the abyss. 10(10 days ago, 3 files, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49613050f70d 20:56:17 and 20:56:32 %git c50ef73 20:56:32 07kilobyte02 * 0.14-a0-449-gc50ef73: Specify upgrade inhibition in art-data.txt 10(10 days ago, 5 files, 14+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c50ef73cf1b0 20:57:17 -!- jameyd has quit [Quit: jameyd] 21:00:46 Grunt: hm. Did I break something again? 21:01:01 you can still have fast healing and slow metab? 21:01:13 bh: your code there didn't have an indication of what to do if TAG_MAJOR_VERSION > 34. 21:01:25 gah. 21:01:40 (don't bother; it's only important in the context of a save bump which will happen soon anyway) 21:02:16 s/bother/& fixing it/ 21:04:33 -!- bonghitz has quit [Ping timeout: 250 seconds] 21:05:26 -!- CKyle has quit [Quit: CKyle] 21:05:39 Grunt: I look forward to the coming code deletion apocalypse 21:05:58 CODEPOCALYPSE 21:06:10 %git dungeon-split^ 21:06:10 07Grunt02 * 0.14-a0-774-g91ec05a: Instead of save compat hacks for Depths, bump save revision. 10(56 minutes ago, 87 files, 167+ 3343-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91ec05a1ad9a 21:06:21 bh: look there for the CODEPOCALYPSE in all its gory glory! 21:06:51 Grunt: congratulations. You reduced the size of crawl by 1% 21:07:00 * bh weeps 21:07:01 (DOWN WITH THE 1%) 21:08:36 Anyway, that branch hasn't landed quite yet. 21:09:07 I want our most competent coders / bugfixers to go over that with a fine-toothed comb to make sure I haven't irreversably broken anything. 21:09:22 I think kilobyte has ideas for things he wants to do with the save format after the save version bump too. 21:09:25 -!- bitsailor has quit [Quit: bitsailor] 21:09:37 (So I at least want those to show up before the branch lands.) 21:09:44 -!- buppy has quit [Remote host closed the connection] 21:15:27 -!- alefury has quit [] 21:19:38 one question 21:19:49 How are we going to adjust for the lost 5 dungeon levels of exp 21:20:25 When I was tinkering with this, the changes to the monster set meant that Depths was roughly equivalent in exp to the entire wing of the dungeon it replaced. 21:20:37 oh 21:20:46 So that's how. 21:21:19 (I am surprisingly looking forward to this change) 21:21:57 -!- elliptic has joined ##crawl-dev 21:26:25 -!- Zifmia has quit [Quit: Wrong button bad with computers] 21:29:41 -!- Nex has quit [Ping timeout: 250 seconds] 21:30:52 -!- CKyle has joined ##crawl-dev 21:37:43 -!- jameyd has quit [Client Quit] 21:38:08 -!- UseBees has quit [Remote host closed the connection] 21:40:03 -!- ProzacElf has quit [Ping timeout: 260 seconds] 21:43:15 -!- ProzacElf has joined ##crawl-dev 21:49:24 -!- wheals has quit [Quit: Leaving] 21:51:11 -!- CKyle has quit [Quit: CKyle] 21:52:58 -!- wheals has joined ##crawl-dev 21:53:19 wait... what? "lost 5 dungeon levels"? 21:53:19 bh: You have 1 message. Use !messages to read it. 21:53:27 !messages 21:53:29 (1/1) tenofswords said (12m 46s ago): by the way, if abyss depth gets to mean something, clearly http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/dlua/ziggurat.lua#l261 should be changed to use Abyss:$ 21:54:33 bh: dungeon-split sets D to 16 levels, Depths to 6 levels, Zot to 5 levels. 21:54:42 (well, Zot is unchanged, but I like including that in the comparison0 21:54:44 s/0/)/ 21:55:01 Grunt: whoa! 21:55:10 Hooray for making crawl shorter. 21:55:21 -!- CKyle has joined ##crawl-dev 21:55:57 -!- pelotron_ has quit [Ping timeout: 252 seconds] 21:56:23 horray 21:56:37 maybe the Depths should have a higher chance of encompass vaults than current late D does, since there are fewer levels 21:56:53 Hm, possibly. 21:57:36 (todo: more encompass vaults) 21:57:44 elliptic: yeah. With the encompass downweighting, it feels like we get too few encompass vaults 21:57:55 elliptic: do you think it would be bad to guarantee one encompass vault per game? 21:58:05 That's overkill. 21:58:24 (Even in my occasionally-twisted-vault-design mind.) 21:58:32 I don't know what the current chances are like 21:58:36 only one? 21:59:20 personally I like the late D encompass vaults and wasn't a huge fan of downweighting them in the first place, but I understand others disagreed (or else they probably wouldn't have been downweighted?) 21:59:38 Can you mix encompass vaults with the normal level generator? 21:59:39 what was the downweighting again? 21:59:56 bh: what do you mean "mix encompass vaults"? 22:00:04 bh: what is this "normal level generator" 22:00:11 Grunt: make half a floor with an encompass vault and invoke the level generator on the other half 22:00:15 I thouht the normal level generator WAS encompass vaults 22:00:25 bh: that's not an encompass vault; that's a plain primary vault. 22:00:40 bh: see e.g. hall_of_Zot 22:00:48 (which exactly matches your description) 22:00:51 ah, right 22:01:33 if you wanted to have a big vault which had level generation done inside it, that would also probably be possible ... 22:01:42 I can't actually find the commit that made encompass vaults less common, but I think this happened sometime? 22:02:05 %git :/encompass 22:02:05 07Grunt02 * 0.14-a0-773-g837387f: Don't place encompass vaults on Depths:1. 10(3 hours ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=837387f9a128 22:02:06 Encompass vaults aren't any more or less common over their depth range. 22:02:19 The two tweaks that have been made to them recently are: 22:02:24 %git :/encompass^:/encompass 22:02:25 Could not find commit :/encompass^:/encompass (git returned 128) 22:02:26 - only place one per game; 22:02:34 - weight them a lot lower on the Zot entry level specifically. 22:02:48 why only one per game? 22:02:55 Specifically, one late-D encompass vault per game. 22:02:56 %git a2b63b94b9 22:02:56 07MarvinPA02 * 0.13-a0-2704-ga2b63b9: Give late D encompass vaults a uniq_ tag so only one is generated per game 10(3 months ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2b63b94b9f2 22:03:07 that? 22:03:19 Grunt: hm, I thought there was an older change than those making them generally less common 22:03:24 but I'm probably wrong 22:03:25 %git b26bf1a 22:03:26 07Grunt02 * 0.13-a0-2682-gb26bf1a: Reduce the weight of encompass vaults on D:$. 10(3 months ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b26bf1a1091b 22:03:53 samb: catching more than one encompass vault in a game seems like it would be a pretty brutal slog 22:03:54 also I hadn't seen the at most one per game change 22:04:03 ackack: hmm 22:04:07 personally I don't think 2 is that bad :P 22:04:17 so if we had some less-brutal ones they could be untagged? 22:04:18 (I remember having 4 once though...) 22:04:36 they already vary a lot in brutality 22:04:38 -!- Guest45604 has quit [Quit: Leaving] 22:04:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:05:12 like, say just ordinarily brutal (about as brutal as a normal level)? 22:05:16 At some pont, I want to go over some of the older encompass vaults and add some more modern functionality to them (such as placing hell/pan/abyss portals in appropriate locations). 22:05:20 (Also branch entries.) 22:05:33 s/pont/point/ 22:05:47 grunt_runaround actually feels a bit easier than an average level to me 22:05:57 this is sort of the point, i think 22:06:04 a lot of them aren't necessarily harder, just longer 22:06:18 it also doesn't feel longer though 22:06:23 hmm, does to me 22:06:33 ackack, maybe you haven't seen it in a while? 22:06:43 I made some changes recently to reduce the average path length through the level. 22:06:43 i feel like runaround and profane_halls take me a pretty long time to clear relative to a typical late d floor 22:06:46 certainly some are longer, but they vary a lot 22:06:53 if they are recent changes, i probably haven't seen them 22:07:02 well profane_halls is not something to be compared with runaround :P 22:07:24 profane_halls has basically taken on a life of its own at this point. I'm not really sure what to think about it anymore. 22:08:12 anyway I'd go for 0-2 encompass vaults as a target but I do understand I like them more than most (except I have this habit of skipping profane_halls...) 22:11:40 so it sounds like profane_halls should only happen at most once in a game 22:12:00 ... 22:12:07 good idea 22:12:11 Most individual vaults only turn up once in a game, yes. :b 22:12:22 that was a joke 22:12:37 1learn add joke 22:12:49 i would probably take more encompass vaults if it meant fewer zot vaults, by and large i hate the zot vaults 22:12:56 of course it does not work like that 22:14:19 ??depths 22:14:19 I don't have a page labeled depths in my learndb. 22:14:28 johnstein: they don't exist in trunk yet <_< 22:14:35 ah 22:14:45 I just fetched the latest git and was looking through the commit messages 22:15:01 johnstein: see the dungeon-split branch for more insight. 22:16:53 Hm, in retrospect I've played every compass vault at least briefly except minmay_sea_of_fire and hangedman_crystal_crosses_colossus. 22:17:02 (the latter of which will always be hangedman_long_name to me) 22:18:04 you are fortunate not to have played sea_of_fire 22:18:13 elliptic, so I gather. 22:18:56 (Fun fact: there are two ancient encompass vaults that date back to pre-DCSS days but aren't in modern DCSS.) 22:19:10 why were they removed 22:19:23 (late D encompass vaults; there are two more that were reworked and/or rendered unnecessary for branches) 22:19:27 Let me dig out my notes... 22:20:09 Well, let me point you to the relevant commits; there weren't really any reasons attached to them. 22:20:12 %git 0b74d688 22:20:12 07greensnark02 * r0b74d68828f8: Map updates (David). 10(6 years ago, 11 files, 933+ 775-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0b74d68828f8 22:20:18 %git 72897b88 22:20:18 07greensnark02 * r72897b887b10: New temple, oklob Lair entry and random vaults. (David) 10(6 years ago, 3 files, 279+ 93-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=72897b887b10 22:22:14 (So I guess bother dpeg if you want to know the rationale.) 22:22:42 he misspelled dpeg 22:22:43 Well, one of them involved oklob plants 22:22:47 -!- CKyle has quit [Quit: CKyle] 22:24:53 Incidentally, the four encompass vaults I just described are the only four vaults in 4.0b26 that aren't in modern Crawl in some form. 22:24:56 dang it, I'm tempted to make vaults again, but I lost my link to vaultedit 22:25:09 Grunt: it's daring to call crawl 'modern' ;) 22:25:17 bh: you know what I mean :b 22:25:36 Still wondering if we're going to cut another race so we don't have exactly 27 22:26:31 spawn more letters? 22:26:56 I vote we kill halflings 22:27:09 They're only half of a person anyways 22:27:09 -!- gammafunk has joined ##crawl-dev 22:27:15 Lightli: merge Kobolds and Halflings into Halfbolds? 22:27:25 bh, I had a vague notion of some point at merging them. 22:27:27 Into Gnomes. 22:27:28 ...sure I guess 22:27:29 <_< >_> 22:27:34 "You can eat garbage!" 22:27:34 Cigotuvi's Halfling 22:29:01 Grunt: did the branding abyss bug get fixed? 22:29:08 bh: I don't think so? 22:30:47 ??panscumming 22:30:48 I don't have a page labeled panscumming in my learndb. 22:30:54 Grunt: what if we made pan finite? 22:31:14 !apt ice 22:31:15 Ice: : 2!, Gh: 1, Mf: 1, DE: 1, Ha: 0, Op: 0, : 0, Hu: 0, Ko: 0, Vp: 0, HE: 0, Gr: 0, Gr: , Fo: 0, Na: 0, Ds: -1, HO: -1, Dg: -1, Te: -1, DD: -1, Ce: -1, Mu: -2, Sp: -2, : -2, Fe: -2, Mi: -3, Dj: -3, Tr: -3, Og: -3, LO: -4* 22:31:23 That's been suggested before; the problem is the particulars of it. 22:31:30 (Especially: what to do with zigs?) 22:31:32 i'd like to see a +3 ice apt race 22:32:24 ICE DWARVES! 22:32:45 * Grunt gestures. The great blast of fire engulfs Naruni! Naruni is burned terribly! 22:33:26 -!- ackack has quit [Ping timeout: 240 seconds] 22:35:02 -!- ystael has quit [Ping timeout: 240 seconds] 22:36:53 Nah 22:37:01 Clearly it should be frost giants 22:37:27 (frost giant: Giant with skill in Ice Magic, like how an Ogre with magic skill is an Ogre Mage) 22:40:47 meh. I'm cool with letting players use branding to escape distortion. 22:40:50 Now I'm imagining a Giant race that grows up depending on how it's skills are trained into a fire giant, ice giant, stone giant, or titan 22:41:11 It's not particularly abusable because it destroys the weapon. 22:41:16 bh: Doesn't doing that just result in an unwield effect if wielded? 22:41:28 -!- OneEyedJack has quit [Quit: Page closed] 22:41:31 it doesn't destroy the weapon 22:41:32 Lightli: nope. It doesn't care if it's wielded 22:41:33 ??scroll of branding 22:41:34 I don't have a page labeled scroll_of_branding in my learndb. 22:41:48 elliptic: it destroys the distortion weapon insofar as it's no longer a distortion weapon 22:41:50 bh: there are other cases where unwield SHOULD be happening. antimagic, at least ... 22:42:01 -!- ophanim_ has quit [Read error: Connection reset by peer] 22:42:37 Lightli: last I heard, doing that gave a distortion unwield effect regardless of wield status ... 22:42:53 oh 22:43:00 SamB: yes. distort always inflicts a miscast 22:43:18 -!- rebthor has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 22:43:28 -!- Valarioth has quit [Quit: Page closed] 22:45:09 this is the best temple, the one that looks like zot:5 22:45:59 There should be an orb in it 22:46:07 Not THE orb of zot, just a regular feature orb 22:46:09 which does nothing 22:46:19 no 22:46:27 Arrythmia had an interesting suggestion for enchant weapon and similar scrolls: make them dungeon features 22:46:27 there should be an orb of fire :D 22:46:30 crystal ball of fixation 22:46:37 behind glass, of courrse 22:46:41 so it's harmless 22:46:47 bh: How would that work? 22:47:08 wheals: You mean incredibly hard rock glass, right? 22:47:23 Lightli: You'd find a 'macguffin of foo' on the floor, and you'd bring your weapon, armour, whatever to it 22:47:29 nah, if you want to dig to it, why not? 22:47:48 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 22:47:48 %??orb of fire 22:47:53 they don't have dig 22:47:58 Lightli: that the same as permaglass? 22:48:10 I meant permaglass 22:48:19 Unknown spell name: 'miasma' in 'fire_storm;ice_storm;tornado;shatter;miasma' 22:48:19 %??orb of fire name:Orb_of_Zot n_rpl n_des spells:fire_storm;ice_storm;tornado;shatter;miasma hd:45 hp:1000 col:orb_glow 22:48:56 Orb of Zot (06*) | Spd: 15 | HD: 45 | HP: 1000 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: fire storm (8d34), ice storm (10d28), tornado, shatter, miasma breath (3d27) / fire storm (8d34), ice storm (10d29), tornado, shatter, miasma breath (3d27) / fire storm (8d35), ice storm (10d28), tornado, shatter, miasma breath (3d27) / fire storm (8d35), ice storm (10d29), tornado, shatter, miasma breath (3d27) | Sz: little | Int: normal. 22:48:56 %??orb of fire name:Orb_of_Zot n_rpl n_des spells:fire_storm;ice_storm;tornado;shatter;miasma_breath hd:45 hp:1000 col:orb_glow 22:49:39 dear god 10d28 60%unresistable... 22:50:04 Grunt: https://dl.dropboxusercontent.com/u/1000017/crawl/enter_depths_closed.png https://dl.dropboxusercontent.com/u/1000017/crawl/exit_depths.png https://dl.dropboxusercontent.com/u/1000017/crawl/enter_depths_open.png 22:50:20 ontoclasm: <3 22:54:37 -!- MaxFrost has quit [Ping timeout: 246 seconds] 22:56:53 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:59:04 -!- clouded_ has joined ##crawl-dev 22:59:08 -!- st_ has quit [Read error: Connection reset by peer] 22:59:39 fr: hellfire counts as a demon weapon for racial purposes (we have dwarven, orcish, and elven ranged weapons!) 23:01:00 fr: put hellfire into zigsprint 23:01:11 Piercer's in there, why not let a crossbow join the fun 23:02:29 -!- Blazinghand has quit [Ping timeout: 244 seconds] 23:03:07 -!- ProzacElf has quit [Ping timeout: 260 seconds] 23:04:12 -!- debo has quit [Quit: debo] 23:04:49 * Grunt comes across bugs bugs bugs in dungeon-split as he adds these in... 23:05:04 hrm. Is there a preferred way of comparing item_defs or determining if a player is equipping a particular item_def? 23:05:29 * wheals hoped by "bugs" he means that depths will have lots of formicid enemies 23:06:34 fr: D:16 vault with formicids 23:06:47 (they shafted themselves to the bottom) 23:07:34 then they gave up because they didn't want to get the rune with rPois-? 23:07:45 of course 23:08:05 -!- mong has quit [Quit: Leaving] 23:10:05 03Grunt02 07[dungeon-split] * 0.14-a0-777-g80879dd: Fix branch exit enum ordering. 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=80879dd6d881 23:10:05 03Grunt02 07[dungeon-split] * 0.14-a0-778-g4772bc4: Unbreak tiles compilation. 10(7 minutes ago, 1 file, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4772bc4112fc 23:10:05 03Grunt02 07[dungeon-split] * 0.14-a0-779-g2ef993c: ontoclasm's tiles for Depths entry/exit. 10(8 minutes ago, 5 files, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ef993c7caf1 23:10:05 03Grunt02 07[dungeon-split] * 0.14-a0-780-g970bdf7: Theatrics when entering the Depths for the first time. 10(2 minutes ago, 1 file, 11+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=970bdf71bbfc 23:10:28 -!- ProzacElf has joined ##crawl-dev 23:12:58 -!- clouded_ is now known as st_ 23:15:21 03bh02 07* 0.14-a0-759-g26e2352: Don't capricious abyss the player with rebranding 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26e2352913cb 23:16:22 03Grunt02 07[dungeon-split] * 0.14-a0-781-g67b0372: Split D tile themes between D and Depths. 10(40 seconds ago, 1 file, 22+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67b03723535f 23:16:33 ontoclasm, if you're playing around with the branch, you might want to see how that last commit looks; it makes for a pretty nice distinction IMO. 23:16:49 (fr: a distinction like that in console if we can think of one) 23:17:06 -!- N78291 has quit [Quit: null] 23:21:15 change color of floor or walls slightly? 23:21:37 There isn't exactly a "slightly" on console :b 23:21:37 most branches have changed floor/wall color, why not depths? 23:21:48 I haven't been able to think of adequate wall/floor colours for Depths. 23:22:04 maybe dark brown walls? 23:22:07 -!- Blazinghand has joined ##crawl-dev 23:22:42 There is no "dark brown", just "brown". 23:22:45 ...and that's what D uses. 23:24:16 -!- DrinkMachine has quit [Quit: Leaving] 23:24:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:25:03 -!- BirdoPrey has quit [Ping timeout: 272 seconds] 23:26:08 i don't get it, is there a list of specific colors that crawl can use only? 23:26:54 Mara (13R) | Spd: 10 | HD: 18 | HP: 140 | AC/EV: 10/14 | Dam: 30 | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 06magic(144), 05fire++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4614 | Sp: blink; mislead, b.fire (3d27), mara summon, illusion, pain (d17), 04esc:teleport self | Sz: Medium | Int: high. 23:26:54 %??mara 23:26:58 wheals: terminals are typically limited to 16 colors 23:27:06 do consoles not support 16-bit colors? 23:27:10 oh, i see 23:27:21 xterm has a 256 color mode but it's problematic in a number of ways. 16 bit color is right out 23:27:42 huh, i never knew that 23:27:57 also you'd be surprised how hard it is to distinguish "slightly different" colors 23:28:28 (in fact that inability is exploited by most image compression algorithms) 23:29:50 well, D uses a pretty light brown 23:30:04 i was thinking of using a dark brown, but i guess it's irrelevant 23:30:41 (in fact it's worse than limited to 16 colors. 8 colors + bright variants thereof. and bright brown is yellow.) 23:31:14 yes, i guess that would be why very ugly brown things are yellow 23:31:23 er, very brown ugly things 23:31:28 brown very ugly things! 23:31:33 ^ 23:31:44 thingy very brown ugl 23:32:14 Hm, let me think out loud for a few moments here. 23:32:39 Premise 1: no confusing the walls for other features (so CYAN, GREEN, LIGHTGREY, LIGHTCYAN walls are out). 23:32:56 Premise 2: distinguished from D somehow (so either no LIGHTGREY floor or no BROWN wall). 23:33:15 Grunt: BROWN floor? 23:33:43 would a 2x2 BROWN/WHITE checkerboard suck too hard? 23:33:50 -!- ProzacElf has quit [Ping timeout: 240 seconds] 23:33:57 Premise 3: no overlap with Zot at the very least (no LIGHTGREY/WHITE/BLUE/LIGHTBLUE/MAGENTA floor, no WHITE/BLUE/LIGHTBLUE/MAGENTA/LIGHTMAGENTA walls). 23:34:43 Premise 4: must be visible and distinguished from unexplored areas (i.e. no BLACK or DARKGRAY). 23:35:43 bh: for the love for Xom, no more disasters like the Elf brick! 23:35:54 So I have ... RED, BROWN, LIGHTGREEN, LIGHTRED, YELLOW for walls... 23:35:54 Grunt: stone walls instead of rock walls, brown floors? 23:35:57 (including Elf brick in Elf) 23:36:28 stone walls is kind of taken by V 23:36:31 ...GREEN, CYAN, RED, BROWN, LIGHTGREEN, LIGHTCYAN, LIGHTRED, YELLOW for floors? 23:36:47 (probably I don't want to do a light-coloured floor, and no LIGHTGREEN walls) 23:36:54 fr BROWN walls, BROWN floors 23:37:10 * kilobyte thinks about some accident that could happen to the Elf brick. 23:37:39 Grunt: green is crystal wall, lightcyan is glass 23:37:41 -!- ProzacElf has joined ##crawl-dev 23:37:54 There are four areas that are BROWN/BROWN already, but I think only one of them really shows this. 23:37:55 eh, floor 23:38:09 Oh, five. 23:38:21 Orc, Swamp, Shoals, Tomb, Forest. 23:38:37 though you should take BROWN out of walls because of D 23:38:44 .. 23:38:53 what will the abbreviation for depths be? 23:38:57 Depths: 23:39:17 If you mean the single-letter code, it's U (Vestibule is moved to H). 23:39:41 yes, though U seems weird 23:39:48 It's either that or K :b 23:39:58 Grunt: I think this is a job for the level generator. Using different algorithms should produce something more visually distinct than flipping colors 23:40:01 "underworld" 23:40:34 geekosaur: that was actually my motivation for appropriating U. 23:40:43 bh: thanks for reminding me that I was going to look at what layouts were used where... 23:40:56 %git :/layout 23:40:58 07MarvinPA02 * 0.14-a0-642-g3098da7: Don't place clouds over the lava in layout_cross 10(3 days ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3098da740d84 23:41:17 %git :{/layout}^{/layout} 23:41:17 Could not find commit :{/layout}^{/layout} (git returned 128) 23:42:03 Grunt: it might look awesome to make a broken layout. One half could be well structured, and the other half cave-like 23:43:42 %git HEAD^{/layout}^{/layout} 23:43:42 07MarvinPA02 * 0.14-a0-642-g3098da7: Don't place clouds over the lava in layout_cross 10(3 days ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3098da740d84 23:43:47 %git HEAD^{/layout}^^{/layout} 23:43:47 07kilobyte02 * 0.14-a0-488-ged9a349: Do try to pick Place:$ for abyss layout/spawn purposes. 10(8 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ed9a349f68de 23:44:02 %git HEAD^{/layout}^^{/layout}^^{/layout} 23:44:02 07Grunt02 * 0.14-a0-487-ga39c1b6: Don't try to pick Place:0 for abyss layout/spawn purposes. 10(8 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a39c1b650b86 23:44:18 -!- ProzacElf has quit [Ping timeout: 252 seconds] 23:44:25 %git HEAD^{/layout}^^{/layout}^^{/layout}^^{/layout} 23:44:25 07Grunt02 * 0.14-a0-381-gf07e438: Spruce up Hell and Pan entries. 10(13 days ago, 4 files, 142+ 134-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f07e438b2eae 23:44:29 %git HEAD^{/layout}^^{/layout}^^{/layout}^^{/layout}^^{/layout} 23:44:30 07Grunt02 * 0.14-a0-380-gc5deab5: Consider encompass vaults to have a "layout_type_encompass". 10(13 days ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5deab54c819 23:44:40 %git HEAD^{/layout}^^{/layout}^^{/layout}^^{/layout}^^{/layout}^^{/layout} 23:44:40 07Grunt02 * 0.14-a0-379-g16e8c2b: Allow vaults to have "nolayout_" tags. 10(13 days ago, 1 file, 9+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=16e8c2b310d3 23:45:12 * SamB realizes he should just use --grep locally ... 23:45:44 * geekosaur wonders if --grep would work there... it's supposed to be just passing that to git anyway 23:45:51 night 23:45:53 -!- bh has quit [Quit: sleep] 23:45:58 although it mught not work with multiple words 23:46:01 geekosaur: it wouldn't show more than one hit 23:46:11 true 23:48:19 %seen mumra 23:48:23 ??seen 23:48:23 I don't have a page labeled seen in my learndb. 23:48:27 !seen mumra 23:48:27 I last saw mumra at Sun Oct 13 08:40:26 2013 UTC (3w 4d 21h 8m 1s ago) quitting with message 'Ping timeout: 264 seconds'. 23:48:35 rip 23:49:43 rip? 23:49:54 (I'm being facetious) 23:50:10 oh good 23:55:00 03Grunt02 07[dungeon-split] * 0.14-a0-782-gd25fdc4: Split some layouts between D and Depths. 10(76 seconds ago, 6 files, 15+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d25fdc4193ce