00:00:45 Stable (0.13) branch on crawl.s-z.org updated to: 0.13.0-21-ge43020b 00:02:29 -!- Fhqwhgads_ has quit [Remote host closed the connection] 00:02:44 Unstable branch on crawl.s-z.org updated to: 0.14-a0-392-gc633370 (34) 00:05:54 Unstable branch on rl.heh.fi updated to: 0.14-a0-392-gc633370 (34) 00:08:53 -!- Tarquinn has joined ##crawl-dev 00:09:09 -!- ProzacElf has quit [Ping timeout: 272 seconds] 00:09:54 -!- Gotham has quit [Read error: Connection reset by peer] 00:10:39 -!- Twinge has quit [] 00:11:03 Stable branch on crawl.develz.org updated to: 0.13.0-21-ge43020b (34) 00:13:07 -!- jeanjacques has quit [Quit: quit] 00:16:08 Unstable branch on crawl.develz.org updated to: 0.14-a0-392-gc633370 (34) 00:20:22 -!- ProzacElf has joined ##crawl-dev 00:20:41 -!- kekekela has quit [Quit: Page closed] 00:21:46 -!- xnavy has quit [Read error: Connection timed out] 00:22:58 -!- CKyle has joined ##crawl-dev 00:24:12 -!- eb has quit [] 00:25:23 -!- Valarioth has quit [Ping timeout: 250 seconds] 00:26:41 -!- TacoSundae has quit [Ping timeout: 250 seconds] 00:29:16 -!- indspenceable has quit [Quit: Textual IRC Client: www.textualapp.com] 00:31:07 -!- araganzar has quit [Quit: Page closed] 00:31:39 -!- Basil has quit [Ping timeout: 248 seconds] 00:35:26 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-392-gc633370 00:37:57 -!- kingbuddyboy has quit [Ping timeout: 250 seconds] 00:38:30 -!- gammafunk has quit [Quit: gammafunk] 00:38:54 titan (06C) | Spd: 10 | HD: 20 | HP: 87-134 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 2589 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high. 00:38:54 %??titan 00:39:47 troll (07T) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10doors, regen | Res: 06magic(28) | Chunks: 07contam | XP: 305 | Sz: Large | Int: normal. 00:39:47 %??troll 00:40:39 -!- Helmschank has quit [Ping timeout: 252 seconds] 00:46:33 -!- Silent_Samurai has joined ##crawl-dev 00:46:46 -!- Somefellow has quit [Quit: Leaving] 00:46:46 -!- Silent_Samurai is now known as Somefellow 00:47:20 -!- ophanim has quit [Read error: Connection reset by peer] 00:47:54 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:49:01 -!- DrinkMachine has joined ##crawl-dev 00:49:01 -!- DrinkMachine has quit [Changing host] 00:49:01 -!- DrinkMachine has joined ##crawl-dev 00:50:52 -!- Soadreqm has quit [Ping timeout: 246 seconds] 00:52:51 -!- hurdos1 has quit [Quit: Leaving.] 00:54:03 -!- xnavy has quit [Ping timeout: 248 seconds] 01:02:38 -!- CKyle has quit [Quit: CKyle] 01:03:16 -!- Crehl has quit [Quit: Leaving] 01:15:00 -!- Twinge has joined ##crawl-dev 01:19:12 -!- xnavy is now known as Guest30863 01:19:13 -!- Guest30863 has quit [Killed (brooks.freenode.net (Nickname regained by services))] 01:19:20 -!- Blazinghand has joined ##crawl-dev 01:20:06 Is it possible to host your own webtiles server? 01:20:53 -!- Demiskeleton has quit [Ping timeout: 268 seconds] 01:23:25 -!- ussdefiant has joined ##crawl-dev 01:28:54 -!- ketsa has quit [Remote host closed the connection] 01:30:28 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:43:48 <|amethyst> Somefellow: yes, but you'll need a Linux machine (other Unixes could probably be made to work but no one's tried) 01:44:49 <|amethyst> Somefellow: otherwise just grab a copy of the code (git is best) and read INSTALL.txt and source/webserver/README 01:44:57 <|amethyst> err 01:45:07 <|amethyst> s/otherwise/if you do have a Linux box/ 01:45:31 <|amethyst> if you want it to be a public server it's quite a bit more complicated 01:47:23 |amethyst: I thought it used that linux-only inotify or whatever its called ... 01:47:40 <|amethyst> SamB: OS X has an equivalent I'm sure 01:48:00 'spose so 01:48:04 <|amethyst> SamB: whether that equivalent can be used from C++ as opposed to objective-C I have no idea 01:48:19 Objective C++ to the rescue? 01:48:33 but wait, I thought this part was in Python ... 01:48:43 <|amethyst> supposedly "more notification, less polling" is supposed to be one of the technical improvements in mavericks 01:48:52 <|amethyst> SamB: oh, right, it is 01:49:12 pyobjc to the rescue? 01:49:28 <|amethyst> also "alarm signal? sure, you'll get one eventually" 01:49:32 (and me to bed) 01:50:15 (but mavericks is still a kind of robot, not cat!) 01:51:12 <|amethyst> I thought it was cattle 01:51:58 you never played the Megaman X series? 01:52:35 <|amethyst> nope, 3 was the last one I played 01:54:00 Megaman 3? o.O 01:55:16 IIRC, that means you never experienced the joy of "charging" up your weapons. I think that was introduced in Megaman 5. 01:57:58 -!- bmfx has quit [Write error: Connection reset by peer] 02:05:15 |amethyst, os x has kqueue 02:05:32 |amethyst, it's more limited than inotify but may work fine for some tasks 02:06:04 |amethyst, and I'm not sure if it has anything else in addition to it 02:10:03 |amethyst, but whatever (Core) Foundation has to offer is likely to be just a wrapper to kqueue 02:12:58 -!- slifty has quit [Client Quit] 02:14:35 -!- xnavy has quit [Read error: Connection reset by peer] 02:16:15 -!- minqmay has quit [Quit: Leaving] 02:19:07 -!- myrmidette has quit [Ping timeout: 265 seconds] 02:20:06 -!- Stelpa has quit [Remote host closed the connection] 02:29:00 -!- tsouns has quit [Quit: Page closed] 02:30:10 -!- myrmidette has joined ##crawl-dev 02:32:13 -!- tinybat has quit [Quit: tinybat] 02:35:46 -!- ontoclasm has quit [Quit: Leaving.] 02:40:56 -!- Soadreqm has quit [Ping timeout: 260 seconds] 02:42:26 Thanks |amethyst, I'll be sure to check it out when I get home 02:43:55 -!- myrmidette has quit [Ping timeout: 246 seconds] 02:44:21 -!- myrmidette has joined ##crawl-dev 02:54:17 -!- Stelpa has quit [Client Quit] 02:59:31 -!- myrmidette has quit [Ping timeout: 272 seconds] 03:03:18 -!- mikee_ has joined ##crawl-dev 03:07:30 -!- Tarquinn has quit [Quit: Leaving] 03:18:24 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 03:19:54 -!- ProzacElf has quit [Ping timeout: 268 seconds] 03:27:07 -!- xnavy_ has quit [Ping timeout: 248 seconds] 03:33:54 -!- simmarine has quit [Quit: Leaving] 03:35:50 -!- _dd has joined ##crawl-dev 04:03:01 -!- Suga_H has quit [Ping timeout: 246 seconds] 04:05:31 -!- bonghitz has quit [Remote host closed the connection] 04:06:46 -!- Stelpa has quit [Ping timeout: 268 seconds] 04:36:22 -!- Cronoth has quit [Ping timeout: 268 seconds] 04:37:49 -!- mong has quit [Quit: Leaving] 04:43:51 Enemy not appears when examining the lower level in level map mode by Sar 04:46:53 -!- dtsund has left ##crawl-dev 04:52:35 -!- st_ has joined ##crawl-dev 04:53:31 -!- chlorine has quit [Ping timeout: 272 seconds] 05:02:09 -!- dg__ has joined ##crawl-dev 05:04:11 -!- Ragdoll has joined ##crawl-dev 05:05:01 -!- dg__ is now known as dgroves 05:15:05 -!- dpeg has joined ##crawl-dev 05:21:36 -!- ckyle has joined ##crawl-dev 05:22:45 -!- mikee_ has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 05:29:31 -!- tsouns has quit [Quit: Page closed] 05:59:39 -!- mineral has quit [Ping timeout: 252 seconds] 06:08:27 -!- scummos has quit [Ping timeout: 252 seconds] 06:18:25 -!- TacoSundae has quit [Quit: Page closed] 06:21:40 -!- ckyle has quit [Quit: ckyle] 06:23:20 -!- ckyle has joined ##crawl-dev 06:26:27 -!- eith has joined ##crawl-dev 06:28:06 -!- WalkerBoh has quit [Remote host closed the connection] 06:30:34 -!- ackack has joined ##crawl-dev 06:36:41 -!- Zermako has quit [Ping timeout: 245 seconds] 06:45:04 -!- hurdos has quit [Ping timeout: 246 seconds] 06:52:57 -!- Blazinghand has quit [Ping timeout: 272 seconds] 06:59:17 -!- Zermako has quit [Ping timeout: 272 seconds] 07:06:32 -!- dgroves has quit [] 07:11:25 -!- Bloax has joined ##crawl-dev 07:18:44 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 07:23:24 -!- ckyle has quit [Quit: ckyle] 07:28:08 -!- dpeg has quit [Quit: Lost terminal] 07:29:05 -!- Roarke has quit [Quit: Page closed] 07:29:25 -!- Vizer has quit [Ping timeout: 272 seconds] 07:33:31 -!- pelotron_ has quit [Ping timeout: 248 seconds] 07:38:49 -!- Cronoth has quit [Ping timeout: 272 seconds] 07:40:00 -!- chlorine has quit [Ping timeout: 245 seconds] 07:40:38 -!- crawlnoob has quit [Quit: Page closed] 07:45:58 -!- scummos has quit [Ping timeout: 246 seconds] 08:03:15 -!- magicpoints has quit [Ping timeout: 265 seconds] 08:04:51 -!- ainsophyao has quit [Remote host closed the connection] 08:11:13 -!- TacoSundae has quit [Quit: Page closed] 08:19:15 -!- Dr_Ke has quit [Ping timeout: 260 seconds] 08:21:11 -!- ldf has quit [Quit: ldf] 08:27:23 -!- eith has quit [Ping timeout: 248 seconds] 08:37:38 03kilobyte02 07* 0.14-a0-393-g3a26ff0: Assert that the player has hp > 0 when saving. 10(45 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a26ff057532 08:40:26 -!- Lantell has quit [Ping timeout: 264 seconds] 08:42:08 -!- Wer6 has quit [Client Quit] 08:42:28 -!- Lantell has joined ##crawl-dev 08:49:51 -!- zoopp has quit [Ping timeout: 272 seconds] 08:53:02 -!- Zermako has quit [Disconnected by services] 08:53:04 -!- Zermako2 is now known as Zermako 09:04:32 -!- MaxFrost has quit [Ping timeout: 260 seconds] 09:08:16 -!- simmarine has joined ##crawl-dev 09:15:20 -!- Ladykiller69 has joined ##crawl-dev 09:15:27 do scythes have bladestorm now? 09:16:03 ...huh? 09:16:13 I heard that they would get cleave 09:16:22 and that it'd be a 3 by 3 bladestorm 09:16:31 That's... not happening. 09:16:32 Ever. 09:16:53 why are there rumors then 09:17:03 Because people like to joke about it. 09:17:10 ah 09:17:38 well making scythes actually good wouldnt be the worst idea 09:19:13 since they are kinda cool 09:19:42 a 4 square cleave would be doable as well.....!!! 09:23:31 a coneshaped one for up right left down 09:23:46 and squares for the diagonal things 09:26:07 -!- johlstei has quit [Write error: Connection reset by peer] 09:30:26 -!- ProzacElf has joined ##crawl-dev 09:35:15 -!- CKyle has joined ##crawl-dev 09:37:53 -!- deszczowiec has quit [Ping timeout: 250 seconds] 09:39:59 -!- CKyle has quit [Client Quit] 09:41:45 -!- SkaryMonk has joined ##crawl-dev 09:42:19 -!- ckyle has joined ##crawl-dev 09:46:40 <|amethyst> thematically, it makes more sense to give cleave to the bardiche (an axe on a pole), but bardiche definitely doesn't need it 09:47:17 I'm straight-up curious about how good a scythe with a radius-2 cleave would be. 09:49:07 <|amethyst> You harvest the orphan like a sheaf! 09:49:32 * geekosaur imagining zermako v. cleave sigmund... 09:50:55 (not that cleave would make him deadlier, but zermako v. anything not "normal" is amusing) 09:55:22 -!- CKyle_ has joined ##crawl-dev 10:05:11 -!- ketsa has quit [Ping timeout: 250 seconds] 10:05:14 -!- CKyle_ has quit [Quit: CKyle_] 10:10:20 -!- badplayer has quit [Remote host closed the connection] 10:13:44 -!- crate_ has quit [Ping timeout: 272 seconds] 10:21:53 -!- cosmonaut has quit [Quit: Page closed] 10:23:03 <|amethyst> geekosaur: FUCK! Sigmund attacked me from two squares away! That's bullshit! 10:24:11 -!- Valarioth has quit [Quit: Page closed] 10:27:18 -!- moxian has quit [Quit: Leaving] 10:30:40 -!- debo has quit [Quit: debo] 10:31:00 this already happens with reaching Sigmund, of course 10:34:19 -!- CKyle_ has joined ##crawl-dev 10:37:21 -!- ontoclasm has joined ##crawl-dev 10:40:22 -!- ussdefiant has joined ##crawl-dev 10:47:23 -!- ainsophyao has joined ##crawl-dev 10:49:08 -!- Moredread has quit [Ping timeout: 240 seconds] 11:02:55 does anyone know what BEAM_HOLY_LIGHT is meant to befor? i would have guessed silver stars' holy light attack but apparently that's just BEAM_HOLY 11:03:32 -!- Pedroff has quit [Quit: Page closed] 11:03:32 ..Pearl dragon breath? 11:04:21 -!- ackack has quit [Ping timeout: 251 seconds] 11:04:27 <|amethyst> MarvinPA: haha 11:04:38 <|amethyst> SPELL_HOLY_LIGHT does use BEAM_HOLY, wtf 11:05:03 and relatedly: does anyone have any clue on how to actually make SPELL_HOLY_LIGHT somewhat sensible in general 11:05:07 <|amethyst> but ZAP_HOLY_LIGHT uses BEAM_HOLY_LIGHT 11:05:18 for some reason silver stars are hd 30, also the beam only ever deals 50% or 150% damage 11:05:29 <|amethyst> and SPELL_HOLY_LIGHT uses ZAP_HOLY_LIGHT 11:05:59 yeah i got that far and then just got really confused :P 11:06:20 <|amethyst> I have no idea which is actually used 11:06:43 <|amethyst> but the two do have wildly different damage 11:06:59 i think it must be BEAM_HOLY? otherwise wouldn't it not be resisted ever 11:07:29 <|amethyst> I guess, unless it mixes things 11:09:10 i don't think monster zaps actually use zap-data.h? at least there's a comment claiming they don't :P 11:09:12 "// FIXME: this should use the zap_data[] struct from beam.cc!" 11:09:26 <|amethyst> ohh 11:09:48 zaps need to die 11:10:10 so in theory if there were ever a player-castable SPELL_HOLY_LIGHT, then that would use BEAM_HOLY_LIGHT, and always be irresistible i guess 11:10:11 that information is halfway redundant with spell data 11:10:32 -!- CKyle_ has quit [Quit: CKyle_] 11:11:10 I renamed most zaps to their spells, but there's a few left, like the hack used for Sandblast with various ammunition 11:11:32 MarvinPA: zaps are player only 11:12:01 yeah 11:12:15 -!- xnavy__ is now known as xnavy 11:15:13 -!- ckyle has quit [Quit: ckyle] 11:20:24 03MarvinPA02 07* 0.14-a0-394-g4767b33: Make Xom's draining effect only drain once 10(6 minutes ago, 1 file, 3+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4767b33aea48 11:25:43 -!- eith has joined ##crawl-dev 11:27:31 black mambas give only 50% of the exp death yaks give 11:27:39 -!- ckyle has joined ##crawl-dev 11:28:29 well, they're not as deadly as death yaks 11:29:05 hm 11:29:17 is there a killratio for monsters? 11:29:33 no, sequell doesn't get notified for non-unique kills 11:29:50 so there's nothing to compute a kill ratio from 11:29:56 darn 11:30:17 My guess would be that theirs is near that of death yaks 11:30:42 You could take a look at how many have died to them. 11:31:05 yeah thats what I meant 11:31:27 !lg * ckiller=black_mamba 11:31:27 2343. Anchorite the Fighter (L11 CeHu), worshipper of Okawaru, slain by a black mamba on Lair:3 on 2013-10-26 15:59:47, with 13737 points after 13552 turns and 1:12:34. 11:31:34 !lg * ckiller=death_yak 11:31:34 2952. MAINTAINRANGE the Severer (L13 CeBe), worshipper of Trog, mangled by a death yak on Lair:7 on 2013-10-26 15:15:03, with 41222 points after 21292 turns and 0:27:35. 11:31:37 -!- jeanjacques has joined ##crawl-dev 11:31:38 !lg * place=Lair:8 killer=black_mamba 11:31:38 117. Firebatgyro the Cleaver (L13 DrCK), worshipper of Xom, mangled by a black mamba on Lair:8 on 2013-10-19 23:38:04, with 33668 points after 21623 turns and 1:39:47. 11:31:40 !lg * place=Lair:8 killer=death_yak 11:31:41 755. doomsgape the Imperceptible (L15 HaHu), worshipper of Okawaru, slain by a death yak on Lair:8 on 2013-10-26 11:24:22, with 63936 points after 30621 turns and 3:51:15. 11:32:17 was the 2343 the number of people who died? 11:32:24 -!- xnavy has quit [Read error: Connection timed out] 11:32:44 Ladykiller69: yes, although mambas come earlier 11:32:52 2343 is the total number of games that ended with a hit from a mamba, yes 11:33:16 anyway 11:33:22 why I'm bringing this up 11:33:40 they dont have anywhere near the stats of death yaks ofc 11:33:45 unlike death yaks you can't run from mambas 11:33:52 exactly. 11:34:42 speed gives a massive bonus to xp 11:34:54 so it's already factored in 11:35:08 is xp calculated via the stats then? 11:35:23 yes 11:35:23 hm 11:35:26 death yak (08Y) | Spd: 10 | HD: 14 | HP: 59-96 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(93) | Chunks: 09poison+07contam | XP: 873 | Sz: Big | Int: animal. 11:35:26 %??Death yak 11:35:28 black mamba (02S) | Spd: 18 | HD: 7 | HP: 26-52 | AC/EV: 4/15 | Dam: 2004(medium poison) | cold-blooded | Res: 06magic(28), 03poison | Chunks: 09poison | XP: 458 | Sz: Medium | Int: reptile. 11:35:28 %??Black mamba 11:35:52 is poison factored in? 11:35:56 the formula is pretty dumb 11:36:03 I think it's not 11:36:15 if you want examples of how broken experience is 11:36:18 giant leech (05w) | Spd: 8 (swim: 60%) | HD: 12 | HP: 46-74 | AC/EV: 5/15 | Dam: 3505(vampiric) | amphibious, evil | Res: 06magic(32), 12drown | Vul: 08holy | Chunks: 07contam | XP: 287 | Sz: Large | Int: plant. 11:36:18 %??Giant leech 11:36:22 boulder beetle (15B) | Spd: 6 | HD: 9 | HP: 60-93 | AC/EV: 20/2 | Dam: 45 | Res: 06magic(36) | Vul: 09poison | Chunks: 09poison | XP: 260 | Sz: Big | Int: insect. 11:36:22 %??Boulder beetle 11:36:27 look no further than here 11:37:06 hmmm 11:37:16 -!- ckyle has quit [Read error: Connection timed out] 11:37:21 speed 6... 11:37:33 with a rolling attack that always hits 11:38:41 If I, purely hypothetically made a patch that gave the bot a table with special abilities and their respective place in the calculation 11:39:48 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:39:49 -!- N78291 has quit [Quit: null] 11:39:51 would I finally be loved by my parents? 11:40:57 because that wouldnt be anything other than putting in some variables and a table of things they mean... 11:46:51 -!- Xenobreeder has quit [Quit: Page closed] 11:47:11 and, on a completely unrelated note how are potions from sparkling fountains seleced? 11:47:26 with the same probability that makes them spawn? 11:47:31 or equally? 11:48:15 -!- Kalir has quit [Changing host] 11:48:49 -!- yxhuvud has quit [Read error: Connection timed out] 11:50:00 -!- scummos has quit [Ping timeout: 252 seconds] 11:50:03 -!- MDvedh has quit [Ping timeout: 250 seconds] 11:50:19 -!- Kellhus has quit [Quit: Page closed] 11:57:28 -!- chlorine has quit [Ping timeout: 240 seconds] 11:58:10 -!- aves has quit [Quit: Page closed] 11:58:13 -!- Pacra has quit [Ping timeout: 272 seconds] 11:59:08 -!- xFleury has quit [Ping timeout: 268 seconds] 12:00:38 -!- Morg0th has quit [Quit: leaving] 12:02:57 -!- Pacra has joined ##crawl-dev 12:08:38 Stable (0.13) branch on crawl.akrasiac.org updated to: 0.13.0-21-ge43020b 12:10:13 -!- Crehl has quit [Quit: Leaving] 12:10:33 ??sparkling fountain 12:10:34 sparkling fountain[1/1]: Grants one of many random potion effects each time you drink, with a chance of drying up. Weighted most towards water, with significant odds of decay and mutation; see http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/item_use.cc#l2194 for the full odds. But don't bother, just ignore them. 12:13:14 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:16:21 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-394-g4767b33 (34) 12:19:46 -!- FDahlmeyer has quit [Quit: FDahlmeyer] 12:21:46 -!- scummos has quit [Ping timeout: 246 seconds] 12:26:18 -!- Pacra has quit [Ping timeout: 252 seconds] 12:33:10 -!- UseBees has quit [Remote host closed the connection] 12:33:15 -!- grisnicke has quit [Quit: Page closed] 12:43:12 -!- Stelpa has quit [Remote host closed the connection] 12:44:08 -!- pelotr0n has quit [Quit: ~Internet()] 12:45:05 -!- ackack has joined ##crawl-dev 12:55:12 -!- rossi has quit [Quit: WeeChat 0.4.2] 12:57:06 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 13:03:43 -!- xFleury has joined ##crawl-dev 13:07:38 -!- ark_ has quit [Ping timeout: 250 seconds] 13:10:09 -!- czczvzxvczcvzvcz has quit [Quit: Leaving] 13:16:23 -!- ProzacElf has quit [Ping timeout: 272 seconds] 13:18:30 why were they put in if they suck so much )= 13:20:50 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 13:21:44 Trees from a spriggan vault still hit you even inside Zin sanctuary by demiskeleton 13:21:44 -!- xFleury has joined ##crawl-dev 13:22:27 "Firefox can't find the server at crawl.s-z.org." o.O 13:22:42 CSZO is down? :( 13:23:03 ??is cszo down 13:23:04 is cszo down[1/1]: If you have DNS problems try crawl.dobrazupa.org (webtiles + ssh). If you have too much lag try the other two IPs: dobrazupa.org and admin.dobrazupa.org (ssh only). 13:23:05 Seems up from here. 13:23:07 ^^ 13:23:41 Guess I was having DNS problems. 13:24:08 <|amethyst> CSZO has been having DNS problems all day 13:24:14 <|amethyst> s-z.org as a whole 13:24:49 How does it have DNS problems? Is it on a dynamic IP? :| 13:25:15 <|amethyst> the DNS server is having problems 13:25:39 bloax have you seen 4ths nagasplatparty? 13:25:58 No, I've been writing up a post here. 13:26:12 he's ben trying NaBe 13:26:23 Ladykiller69: this is ##crawl-dev 13:26:38 <|amethyst> they should be fixed now, but the wrong entries had a long TTL so not everyone's nameserver is fixed 13:27:07 are there any sheogorath references in the game? 13:28:37 -!- scummos has quit [Ping timeout: 246 seconds] 13:28:38 on a more gameplay related note 13:29:00 why is there so little gameplay involving wrath? 13:29:10 xFleury: dynamic IPs usually have short enough TTLs in their DNS entries that problems are pretty short-lived ... 13:30:04 it would really lend itself for some batshit crazy valuts 13:31:05 pissing gods off for loot would sound fairly realistic actually... 13:31:31 thinking about it 13:32:06 ethernal wrath or wrath as a weapon quality would also be quite interesting 13:32:38 sort of already is wrath as a weapon quality... try various evil weapons as a worshipper of a good god :p 13:33:19 I meant more in the sense of wrath of a certain god as long as you wield a certain weapon 13:33:29 -!- scummos has quit [Ping timeout: 272 seconds] 13:33:41 -!- Poyfn has quit [Quit: Page closed] 13:35:52 <|amethyst> Ladykiller69: there's a nice lugonu vault that gives you a lugonu altar and some items that kind of replicate your current god's abilities 13:36:11 <|amethyst> !source dat/des/lugonu_bribe.des 13:36:13 Couldn't open current/source/dat/des/lugonu_bribe.des for reading 13:36:16 that actually sounds just broken 13:36:25 <|amethyst> !source dat/des/altar/lugonu_bribe.des 13:36:36 Lines pasted to http://pastie.org/8432985 13:37:05 <|amethyst> oh 13:37:17 <|amethyst> in some cases it's instead something that would be useless with your current god 13:37:30 -!- Fireheart has quit [Quit: Page closed] 13:38:02 <|amethyst> the beogh list needs updated, since immolation isn't bad for beogh anymore 13:38:11 <|amethyst> well, not as bad 13:40:49 -!- dtsund has joined ##crawl-dev 13:41:26 some of those are kinda reaching... magic dart for vehumet worshippers? 13:41:37 stones for jiyvaites? 13:41:51 nice manual of invo for xom 13:42:07 yeh, that was amusing 13:42:58 -!- scummos^ has quit [Ping timeout: 246 seconds] 13:43:51 sif should get bloodlust or something 13:44:03 eh 13:44:08 dunno 13:44:14 maybe all 3 major spellbooks 13:44:19 but that would be... 13:44:20 well 13:44:23 you know. 13:44:27 too strong 13:44:31 <|amethyst> no, that would be useful for sif worshippers 13:44:47 dont you have to abandon your god to get the loot? 13:44:50 <|amethyst> no 13:44:56 no its just sitting there 13:45:05 which makes a couple of the "gifts" funny 13:45:52 "here's all this shit you can't use with your current god" 13:46:17 well i definitely like the chei/wand of hasting one, that ones pretty good 13:46:30 <|amethyst> the makhleb one could be revised 13:46:36 wait... 13:46:49 I dont see the atheist part in there 13:46:51 <|amethyst> rod of demonology isn't useless at 13:47:01 <|amethyst> Ladykiller69: ["No God"]="amulet of Faith ident:type" 13:47:13 overlooked that 13:47:15 :D 13:47:30 thats actually a really brilliant vault 13:47:43 amulet of faith isn't necessarily useless to an athiest ... what if they decide they want a god after all? 13:47:52 eh 13:47:53 <|amethyst> SamB: it's D:12- so... 13:47:57 hmm 13:48:01 that. 13:48:04 <|amethyst> SamB: unless they're saving themselves for jiyva 13:48:08 Dgs will be there 13:48:26 but they wont worship lucy for sure 13:48:26 <|amethyst> also, large rocks aren't useless for Tr/Og^Jiyva 13:48:39 amethyst somewhat... 13:48:53 <|amethyst> ??evil gods 13:48:54 evil gods[1/2]: Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb. 13:49:02 summon butterflies for okaites :D 13:49:04 why is beogh evil? 13:49:11 <|amethyst> and if you're saving yourself for jiyva, might as well go ely or tso 13:49:21 <|amethyst> Ladykiller69: why is hitler evil? 13:49:53 beogh only cares about orcs tho 13:49:57 <|amethyst> (Zin is fascist too, but "Zin and Ely and TSO" are the definition of "good" in crawl) 13:50:03 he doesnt even want other races sacreficed to him 13:50:17 Beogh is the big racist in Crawl. 13:50:19 And so he is bad. 13:50:36 I thought it was something about how orc high priests are demon summoners (and Nergalle's spectrals etc.) 13:50:37 <|amethyst> Bloax: Why's ely so racist against mummies? 13:50:41 hes not really racist, he just doesnt care about non orc things 13:51:51 <|amethyst> I guess that's true; he rewards killing everything, not non-orc humanoids or something like that 13:52:18 |amethyst: Because mummies are a mockage to all that is alive. 13:52:28 -!- ProzacElf has joined ##crawl-dev 13:52:43 <|amethyst> Bloax: Ely's perfectly happy to pacify them though 13:53:15 wasn't his hatred of player mummies a balance change 13:53:38 <|amethyst> I don't know, but I doubt it 13:53:58 <|amethyst> I suspect undead races have always been forbidden from worshipping good gods 13:54:20 Guess it's the same reason the 'good' gods hate demonspawn. 13:54:50 gotta keep that 'good' image 13:54:59 even if they genuinely want to worship you 13:55:47 reverse peofane servitors 13:55:52 *profane 13:57:09 <|amethyst> Rime of the Ancient Mariner is precedent for good "undead" 13:57:11 STRIKT VERBOTEN 13:57:42 <|amethyst> 'Twas not those souls that fled in pain, / Which to their corses came again, / But a troop of spirits blest 13:58:11 afaik undead have never been able to worship Ely, but it's certainly true that allowing Ely for mummies would have balance issues 13:58:34 see DjHe 13:58:54 (the main cost of Ely abilities is food, and one of the main drawbacks of mummies is healing...) 13:59:17 -!- myrmidette has quit [Read error: Connection reset by peer] 13:59:46 these balance issues could be addressed of course but it would probably be ugly 14:00:49 -!- scummos^ has quit [Ping timeout: 246 seconds] 14:04:24 Hmm, I keep forgetting to say: whoever fixed up the tileset for Shoals, did an incredible job! 14:04:33 It's no longer an incredible eye-sore of brightness and contrast. 14:04:39 -!- andrey_ has joined ##crawl-dev 14:04:42 ontoclasm: ^ 14:06:52 -!- Basil has quit [Ping timeout: 245 seconds] 14:13:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:14:27 -!- Gh0ul has quit [Quit: Page closed] 14:16:55 -!- scummos^ has quit [Ping timeout: 246 seconds] 14:18:17 Crypt not in G menu by rchandra 14:21:23 -!- dpeg has joined ##crawl-dev 14:22:48 -!- Lawman0 has quit [Ping timeout: 257 seconds] 14:23:05 I really like the clan name "You can stand under my umbra umbra." 14:23:40 -!- st_ has quit [] 14:31:02 -!- gammafunk has joined ##crawl-dev 14:31:50 Heh, experience isn't just broken for slow monsters. 14:31:56 kraken (05X) | Spd: 14 | HD: 16 | HP: 181-233 | AC/EV: 20/0 | Dam: 50 | cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 2317 | Sp: spawn tentacles, 04esc:ink cloud | Sz: Huge | Int: animal. 14:31:56 %??Kraken 14:32:21 stone giant (15C) | Spd: 10 | HD: 16 | HP: 67-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1422 | Sz: Giant | Int: normal. 14:32:21 %??Stone giant 14:33:26 what is broken there? 14:34:05 2317 XP isn't all that much for a very, very strong monster. 14:34:37 1.5 stone giants is quite a bit more dangerous than a kraken IMO 14:34:48 those kraken stats seem very misleading as well 14:34:52 I personally dont fear krakens that much 14:34:57 as it's not too often that you're getting hit by the kraken 14:35:01 and not a tentacle 14:35:06 but then again 14:35:17 also wand of fire/cold/draining is a common item that is very very good against kraken 14:35:28 I play mages 14:35:33 but yes it is almost always your own choice to be hit by a kraken 14:35:40 this makes it automatically less dangerous 14:35:58 a LOT less 14:36:08 but the reward should not be too low 14:36:22 -!- Blazinghand has joined ##crawl-dev 14:36:29 Now imagine them getting the same ability as their little abyss-crawling brothers.. :p 14:36:58 ? 14:37:05 ??Tentacled starspawn 14:37:05 tentacled starspawn[1/1]: Tentacled abyss monsters. The tentacles deal low damage but constrict and pull you towards the starspawn head (which hits hard). 14:37:12 ah 14:38:23 -!- Yakesh has quit [Quit: Page closed] 14:40:58 I consider the kraken tentacles a weakness actually 14:41:43 against ranged ppl 14:43:18 You know, that could actually very well be a thing. 14:43:41 Though it would suddenly make them pretty lethal unless you run screaming in the opposite direction upon seeing them. 14:44:01 I stay at max range 14:44:50 (I'm still talking about the pulling mechanic, except I forgot to refer it for some reason.) 14:45:19 oh 14:45:31 would make them INCREDIBLY terrifying 14:45:37 since watermeele and so on 14:45:54 unless you run screaming in the opposite direction upon seeing them. 14:45:55 watermelon eh 14:46:01 elliptic: whoever is writing the tournament report, might be nice to mention the three guys who were alone in getting a III banner 14:46:03 well 14:46:08 -!- Bloax has quit [Read error: Connection reset by peer] 14:46:52 -!- Bloax has joined ##crawl-dev 14:46:56 -!- Tarquinn has joined ##crawl-dev 14:47:02 monsters that just 100% force exclusions arent that brilliant 14:47:11 dpeg: they might not be alone by the end of the tourney! 14:47:58 dpeg: do you want to write the report, by the way? I probably won't be able to write it until wednesday or so 14:48:04 !time 14:48:05 Time: Oct 26, 2013, 07:48:04 PM, UTC. The 2013 0.13 tournament ends in 1 day, 11 minutes and 55 seconds. 14:48:11 elliptic: of course :) 14:48:21 (that was to the first one, but I could also write it 14:48:32 ... a pity I couldn't play enough to win once) 14:48:53 elliptic: so this is why your streak goes unextended? 14:49:39 I won't have the time to play more, yeah... I'm still pretty happy about getting a 10-streak after not playing much for the few months before the tourney :) 14:49:53 wow 14:49:54 gratz 14:50:05 yes, looks awesome -- I did note a distinct absence of Vow of Courage though =) 14:50:18 vow of courage? 14:50:20 !seen MarvinPA 14:50:20 I last saw MarvinPA at Sat Oct 26 17:12:26 2013 UTC (2h 37m 54s ago) saying 'Varren: there is a circus vault' on ##crawl. 14:50:32 Ladykiller69: get a rune before entering D:15 14:50:48 that shouldnt be too hard right? 14:50:58 It's a kind of testing ground for the rune lock. 14:51:07 you have 3-8 runes to choose from 14:51:19 rune lock? 14:51:30 dpeg: by the way, since you are always interested in tourney stats, here are some stats comparing the first 15 days of last tourney with this tourney 14:51:31 Ladykiller69: I proposed to make this a game rule. 14:51:32 Vow of Courage 3 is a bad challenge. 14:51:39 !tstats 15 t0.12 14:51:43 unless you go jiyva of course 14:51:51 elliptic: always interested in stats, yes! 14:51:51 Stats after 15 days (t0.12): 1698 players, 431 runers, 258 winners, 555 wins, winrate 1.29%, total player time 2y+343d+20:57:53. 14:51:52 !tstats 15 t0.13 14:51:59 Stats after 15 days (t0.13): 1687 players, 472 runers, 235 winners, 558 wins, winrate 1.34%, total player time 2y+272d+12:57:06. 14:51:59 dpeg you'd kill branchless! 14:52:00 <3 <3 <3 14:52:16 Ladykiller69: design should not care about conducts too much 14:52:22 xD 14:52:32 (warning: that command won't work right for some older tourneys which lasted past a month boundary) 14:52:34 well it would add additional constraints 14:52:49 so if you get 3 really shitty vaults 14:52:52 Ladykiller69: there are two forum threads if you're curious 14:53:01 elliptic: stagnation! DCSS has reached the limit 14:53:03 you have an actual problem 14:53:12 I'm kind of writing a little rant about loot in the lair branches. 14:53:23 -!- CryptKiller has quit [Quit: Page closed] 14:53:31 its shitty is what you're saying? 14:53:45 a month or two ago I got something of dev approval for testing the rune lock once 0.13 is out 14:54:04 well it would make for some great vaults 14:54:08 AND! 14:54:19 -!- indspenceable has joined ##crawl-dev 14:54:25 you could put in mechanics that allow you to circumvent the runelock 14:54:29 at a cost... 14:54:31 The main point being adding little guarded storerooms to Shoals/Snake to make Shoals/Snake:1-4 less pointless looking. 14:55:00 Ladykiller69: yes, of course! But that's a secondary step... no need to discuss stuff like this if we find we rune lock doesn't work in the first place (of course I hope it does) 14:55:12 I am a big fan of adding soft barriers 14:55:17 -!- Vizer_ has quit [Ping timeout: 272 seconds] 14:55:31 Along with some corpses spread around in little vaults or just plain around the place in Swamp/Spider that are alike to the corpses in a certain (great) labyrinth ending. 14:56:21 does this sound like a retarded idea y/y 14:56:28 shoals already does have those of course 14:56:39 It does, in Shoals:5. 14:56:59 does every floor in the game need special loot houses though, floor stuff is already quite good a lot of the time 14:57:17 I am not really concerned so much about loot itself. 14:57:28 and since there are many important people here I just wanna mention that a zermako unique should be made that doesnt give exp, drops a potion of healing/curing and has as only code the frenzy caused by discord 14:57:52 -!- st_ has joined ##crawl-dev 14:58:16 and if zermako kills zermako everyone has to take a shot. 14:58:46 not sure which way around, maybe even both 14:58:58 *vanish* 14:59:02 Anyway what would you be looking out for when you test the rune lock, just how many characters have trouble with it/don't? 14:59:41 I can safely say that GrBe doesn't have too much trouble getting three runes before D:14 and under 11k turns. 15:00:02 well yes obviously the speedrunner specials don't have much to worry about 15:00:32 But we're talking about less solid combinations here, obviously. :x 15:00:42 SwissStopwatch: yes, exactly 15:01:09 SwissStopwatch: tbh, I don't expect any serious problems -- but I am absolutely sure that we'll witness something of a shitstorm on SA 15:01:59 most of us won't actually witness anything on SA :P 15:02:29 you lucky lot :) 15:02:54 the forum had its shitstorm already until MarvinPA mercilessly pulled the plug 15:04:52 or mercifully maybe 15:05:43 yes it depends... gotta admit I like this nonsensical "you must be out of your minds, this will ruin the game, stupidest idea ever" &c a bit 15:05:49 -!- Blazinghand_ has joined ##crawl-dev 15:05:53 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 15:07:00 I mean I think the last one was complicated because the victim -also- caught a lot of flak/general antipathy towards stuff he didn't do too 15:07:17 which is of course part of the reason those are generally awful 15:08:44 Anyway I think my biggest rune lock question is how many people will die entirely avoidable deaths to 20-headed hydras in swamp 15:08:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:09:29 SwissStopwatch: only one way of finding out 15:09:58 yes 15:11:09 SwissStopwatch: unless I am missing something, is there any problem at all with entirely avoidable deaths? 15:11:30 well i assume he means avoidable under the present system, less so in the runelocked system 15:11:43 I'm actually just being a little silly 15:12:13 if you die to a 20-headed hydra there's very little way it's not your fault, after all, but possibly some people will adjust badly at first, idk 15:12:26 i'm not a fan, i like the flexibility the current system affords, but oh well 15:13:07 no, about the "last one was complicated by the victim" 15:13:37 oh, that. I mean that I think DracoOmega probably caught a lot of flak for things he didn't actually do 15:13:52 but was just the nearest convenient target for angry people 15:14:49 yes 15:14:58 I am still bitter about it... cost us a great dev :( 15:15:25 oh....he's gone? =( 15:16:06 yes 15:16:17 then i guess waiting around to ask him a question won't be very productive 15:16:22 that's too bad 15:17:03 * SamB didn't know he was gone :-( 15:17:36 ProzacElf: I think he'd reply to an email 15:18:18 i actually just wanted to know if he was responsible for the apparent change to invis 15:18:28 -!- CKyle has joined ##crawl-dev 15:18:33 i.e., it doesn't appear to make you glow anymore 15:18:38 SamB: I wanted to write a c-r-d email on the matter (and especially what we can learn from it... for example, draco misinterpreted some dev reactions as ignorance/criticism when they really weren't... communication would've helped). But the kicker were the hostile player reactions. 15:18:55 i know i had discussed that with him more than any other dev 15:19:20 what were the hostile player reactions about? i've been away for about 3 mos 15:19:23 what all did he do again right after the last tourney? 15:19:28 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 15:19:41 -!- Ladykiller69 has joined ##crawl-dev 15:19:50 he was working on forest and crypt 15:19:58 right 15:19:58 forest at that point I guess 15:20:15 forest feedback was downright hostile... I talked to him about at length 15:20:19 i kind of don't get all the anger over forest in general 15:20:28 couldn't people, like, not go? 15:20:40 right 15:20:44 well if they want tomb... 15:21:07 I meant to forest 15:21:24 tomb is in forest, like its in crypt 15:21:29 * SamB doesn't actually get that far in the game, sorry 15:21:40 -!- ackack has quit [Ping timeout: 245 seconds] 15:21:44 %git c56f7848c24e60 15:21:45 07galehar02 * 0.13-a0-2716-gc56f784: Use a finer scale for magic contamination. 10(2 months ago, 15 files, 149+ 128-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c56f7848c24e 15:21:47 ProzacElf: ^ 15:21:55 heh....i've never felt like doing tomb even when i've done forest 15:22:00 MarvinPA: thanks 15:22:10 ProzacElf: You're not missing out on much. 15:22:38 i do forest because i want faerie armor, not because i want to subject myself to tomb 15:22:41 read SA pages 120-- for example 15:23:51 meh....i don't have an SA account 15:23:52 btw the thing with FDA being guaranteed forest loot should be changed... if the enchantress is going to be guaranteed in forest, she should only get faerie dragon armour some proportion of the time (and get regular mottled or something the rest of the time) 15:24:16 What really gets my blood boiling is this one. lordfrikk: "Wait, what? DracoOmega quit the development team?" coyo7e: "Yup. I made him do it, too." 15:24:17 well, i think it should at least be +x mottled 15:24:34 but i can agree that she shouldn't always have FDA 15:24:34 elliptic: true 15:24:39 ProzacElf: presumably with some change of being +x, like margery mottled 15:24:46 +0 mottled is probably an improvement over faerie dragon a lot of the time 15:24:54 well "some" 15:24:57 not "a lot" 15:25:07 dpeg: I'm also very sad to see him go, he was very prolific at creating new content 15:25:09 What other things in the game have guaranteed loot? 15:25:12 SwissStopwatch: definitely not a lot I think 15:25:17 What's really sad about it is that draco was really good at looking after his stuff (he's been polishing Vault monsters all the time, for example) 15:25:42 he was always very open to feedback too 15:25:47 at least constructive feedback 15:25:56 gammafunk: yes, and excellent stuff. Even if Forest would've turned out to be a dud, he has so much good stuff to his name. But as I said, he took it all alone, rather than looking for dev feedback. 15:27:02 i recall having quite a long conversation with him about how to try to differentiate spriggan enchanters 15:27:10 from the other spriggans 15:27:35 -!- Venter has quit [Ping timeout: 250 seconds] 15:27:38 -!- Voker57 has quit [Remote host closed the connection] 15:27:48 Bloax: uh....dispater? 15:28:12 the hell lords in general i guess 15:30:40 There are three guaranteed weapons (only Cerebov's sword is an actual melee weapon though) in the game, and FDA would be the only armour. 15:31:43 Oh, and all three weapons are post-game too. 15:34:05 Jump attack still connects if you enter a teleport trap mid-jump by Vinterriket 15:34:20 -!- ackack has joined ##crawl-dev 15:36:43 -!- DrinkMachine has quit [Quit: Leaving] 15:38:00 -!- mizu_no_oto has quit [Client Quit] 15:44:29 -!- Basil has quit [Read error: Operation timed out] 15:45:22 in case anyone would for some reason be interested: https://dl.dropboxusercontent.com/u/63152810/hopelessposting.png 15:46:46 -!- ProzacElf_ has joined ##crawl-dev 15:48:11 -!- ackack has quit [Ping timeout: 260 seconds] 15:48:37 -!- ProzacElf has quit [Ping timeout: 246 seconds] 15:48:46 -!- ProzacElf_ is now known as ProzacElf 15:49:49 -!- ackack has joined ##crawl-dev 15:51:39 -!- Flex has quit [Ping timeout: 248 seconds] 15:53:59 -!- ark_ has quit [Quit: Page closed] 15:58:03 Bloax: I don't understand the direction of your text: exactly the same is true on Orc, Elf, Zot and Vaults. 16:00:06 Orc is a mine that already kind of has this, Elf is indeed kind of strange, Vaults isn't really as problematic as the lair branches - and Zot is weird. 16:01:58 Bloax: is your text related to rune lock or not? 16:02:27 Oh, no - it's actually https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9655 16:03:35 -!- tensorpudding has quit [Ping timeout: 272 seconds] 16:04:24 kilobyte: so, it seems elfutils (at least, as used in that example program) isn't so great at finding debuginfo on Debian systems yet ... 16:06:13 Bloax: I see... so it is related in a way! 16:06:40 It's related in the way that the entire reason a runelock is attractive is that the lair branches are rather lackluster. 16:07:18 Bloax: no! That is missing the point. 16:07:55 kilobyte: also maybe try hanging out in #gdb and #elfutils 16:08:41 dpeg: Well I haven't really seen an explanation to it, so that may very well be. 16:09:31 Bloax: did you just paste a screenshot of text ??? 16:09:41 SamB: Web 3.0!!! 16:09:47 SamB: I dropped the post, so yes. 16:10:16 I thought Web 3.0 was where JavaScript was a scheme like was originally intended 16:10:20 Bloax: as I explained on the forum, the lock is not about increasing variety (its effect on variety among games is unclear and might reduce it a bit even) -- the point is that Lair branch ends would make fine tactical highlights, only that it rarely happens because everyone goes in as late as possible. 16:10:30 -!- ark_ has quit [Quit: Page closed] 16:11:14 maybe runes should give you magical powers 16:11:50 i.e. increase the payoff for finishing a rune branch some other way 16:11:54 SamB: that is an attempt to tempt players into doing branch ends for a gain (the carrot). However, I believe in the stick =) 16:12:09 The stick is currently made of molded cheese. 16:12:37 yes, it's a pretty crappy stick 16:13:27 and I think the effects it has on the game as a whole were drastically overstated but we will --hopefully!-- see 16:14:00 my way is meant to cause more foolish deaths actually 16:14:01 The reason I learned from others' advice to just dive to not do the lair branches is because they're unrewarding and the bottom floors are much tougher than lair. 16:14:30 SamB: I don't think that's right: we don't want players to die to folly, but the hard way! 16:14:35 hehehe 16:14:52 And that combined with being unrewarding means that you'll be pretty much as ready as straight out of lair to face them. 16:14:59 Bloax: yes, and that is the best approach to do it. Hence we'll force everyone to go in nonetheless. 16:15:46 -!- imantor has quit [Ping timeout: 262 seconds] 16:15:56 I think there is a lot of leeway to what you can actually achieve in almost all games by Lair:8. People should take a heart. Or two. 16:16:23 well if you want it that way 16:16:54 then at least having the branches get tougher as you descend deeper into them would make it a bit more clear 16:17:17 Though it might just be me that hasn't noticed them being much different from [Branch]:1 to [Branch]:4. 16:17:34 And then SUDDENLY [Branch]:5 spikes in difficulty. 16:19:05 it's been always like this and, I think, this was improved a bit over the last few versions 16:21:51 I just don't see how the fix to a broken foot is to be forced to run on it. 16:23:07 good thing that's not what the problem is then 16:24:10 * dpeg always thinks his proposals are crystal clear. Turns out they're as confusing as US government press announcements. 16:25:29 -!- Ragdoll has quit [Quit: Houdoe] 16:26:04 The proposal is clear. 16:26:19 I mean the motivation and background. 16:26:23 -!- ackack has quit [Ping timeout: 272 seconds] 16:28:47 mm, i'm having issues compiling in cygwin, i get a huge list of errors in rltiles/tool/tile_list_processor.cc: http://sprunge.us/XYcT 16:29:08 131d11a7c2c1612 is the last commit that touches that but reverting it doesn't seem to help either :/ 16:31:27 03MarvinPA02 07* 0.14-a0-395-g9047ce0: Don't deal Awaken Forest damage to sanctuaried players (#7669) 10(2 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9047ce00aec3 16:31:28 Cherry-picked 1 commit into stone_soup-0.13 16:31:31 (0.13 branch compiles fine though) 16:32:57 -!- Pacra has joined ##crawl-dev 16:34:12 <|amethyst> MarvinPA: either those headers should #include , or tile_list_processor.cc should #include the header later 16:34:57 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:35:04 <|amethyst> MarvinPA: aha, tile.h used to #include but does no longer 16:35:50 <|amethyst> %git 2268ef7e 16:35:50 07kilobyte02 * 0.14-a0-211-g2268ef7: Revert "A way to check which tiles are not included in the textures." 10(3 weeks ago, 3 files, 1+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2268ef7e2942 16:36:03 -!- SkaryMonk has quit [Quit: Leaving.] 16:36:07 <|amethyst> MarvinPA: ^^ that's the one that broke it 16:36:11 -!- CKyle has quit [Quit: CKyle] 16:36:34 oh yeah i did have the same issue a while ago too, but then it fixed itself somehow (at least i'm pretty sure i didn't change anything) 16:36:42 -!- WalkerBoh has quit [Remote host closed the connection] 16:38:30 03|amethyst02 07* 0.14-a0-396-ga4f7eae: Simplify. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a4f7eae99428 16:40:22 -!- indspenceable has joined ##crawl-dev 16:41:12 03|amethyst02 07* 0.14-a0-397-g12b34a6: Fix cygwin (and maybe other) rltiles tool builds. 10(2 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=12b34a6fa60b 16:41:55 -!- kingbuddyboy has quit [Quit: Page closed] 16:45:31 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:45:52 |amethyst: thanks 16:46:25 Vampire lose undead trait once coming back from lich form by cosmonaut 16:50:46 -!- Hailley has quit [Quit: Petra is closed!] 16:50:50 excellent bug, incidentally 16:51:50 is lich vampire is the only case where the species can transform in general but some specific form is forbidden? 16:52:23 <|amethyst> not in trunk 16:52:32 <|amethyst> LO and Djinn are prohibited from ice form 16:52:35 <|amethyst> LO from statue form 16:52:35 oh? 16:52:46 <|amethyst> but that might actually be prevented 16:53:07 -!- ackack has joined ##crawl-dev 16:53:13 -!- Zermako has quit [] 16:53:22 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:53:56 yeah, looks like it (but dj and lo are handled in different ways?) 16:54:09 -!- ketsa has joined ##crawl-dev 16:54:11 <|amethyst> I don't remember 16:54:33 -!- caleba has quit [Quit: caleba] 16:54:52 looks like lo can transform to ice/statue but only at low temperatures, whereas iceform for djinn is always marked as unsafe 16:57:02 suggestion : add the following feature to the skills-training screen : "train to" for when we want to stop training at a set level automatically. I always forget to stop training ranged weapons and end up with missile gifts for exemple. 16:57:29 that's not bad, although the interface for it might be unwieldy 16:57:29 ketsa: it's been discussed, we are trying to keep the skills screen as simple as possible though 16:57:33 03|amethyst02 07* 0.14-a0-398-g2ef00a3: Don't enliven vampires when leaving lich form (#7668). 10(9 minutes ago, 1 file, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ef00a3eea9b 16:57:43 Cherry-picked 1 commit into stone_soup-0.13 16:57:46 if there are magical breakpoints like the one for ammo gifts, the correct thing is to remove the magical breakpoints 16:57:52 i think my beef with runelock is it feels even more likely than the present mode of doing things to enforce an optimized order 16:57:59 |amethyst: do you think they should be able to be forced into lichform at all? 16:58:14 they clearly shouldn't be able to enter lichform IMO 16:58:27 currently i do go back and do lair branches before doing late d or some of vaults some of the time 16:58:45 if i have to get a rune before proceeding in d it seems like every time is going to be 1 lair branch 1-4, another lair branch 1-4, then assess which ending seems easier 16:59:06 (also i have that written already, i can just compile and check it) 16:59:16 -!- galehar has quit [Ping timeout: 256 seconds] 16:59:19 its not only for ammo, and nice to know its been discussed. thanks. 16:59:23 lakren (L18 DDFi) (Lair:6) 16:59:35 lakren (L18 DDFi) (Lair:6) 16:59:49 ackack: it's possible, yeah 16:59:51 lakren (L18 DDFi) (Lair:6) 17:00:07 <|amethyst> !lm lakren crash -log 17:00:08 3. lakren, XL18 DDFi, T:40879 (milestone): http://dobrazupa.org/morgue/lakren/crash-lakren-20131026-215950.txt 17:00:26 -!- galehar has joined ##crawl-dev 17:00:34 lakren (L18 DDFi) (Lair:6) 17:01:30 <|amethyst> I think that's the problem where we have something using ETC_WAVES outside of shoals 17:02:04 -!- tali713 has left ##crawl-dev 17:02:30 lakren (L18 DDFi) (Lair:6) 17:05:48 03|amethyst02 07* 0.14-a0-399-ga3ed00e: Reundeadify vampires on game load (#7668) 10(86 seconds ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3ed00e249c7 17:05:48 Cherry-picked 1 commit into stone_soup-0.13 17:06:07 nicely turned phrase, | 17:06:12 nicely turned phrase, |amethyst 17:07:02 <|amethyst> !lm lakren crash x=v 17:07:02 5. [2013-10-26 22:02:28] [v=0.13.0] lakren the Executioner (L18 DDFi) ? (Lair:6) 17:07:36 <|amethyst> !lm lakren crash -log 17:07:37 5. lakren, XL18 DDFi, T:42549 (milestone): http://dobrazupa.org/morgue/lakren/crash-lakren-20131026-220228.txt 17:08:49 -!- Flex has quit [Ping timeout: 272 seconds] 17:09:15 lakren (L18 DDFi) (Lair:6) 17:10:19 lakren (L18 DDFi) (Lair:6) 17:10:36 -!- dtsund has quit [Quit: dtsund] 17:10:40 ackack: maybe it turns out like this. But as I try to say before, the goal is interesting battle, not variation. (For variation, we have branch roulette and variety of branch endings.) 17:12:00 <|amethyst> oh 17:12:43 <|amethyst> looks like lakren's crash is when he leaves shoals 17:12:48 -!- rast has joined ##crawl-dev 17:13:09 are there any plans to make water levels less obnoxious for archers? 17:13:42 rast: do you know about targeting with . 17:13:54 ackack: i use tab a lot... 17:14:12 i bet there's a way to set tab to use . as the default targeting option for ranged 17:14:12 the obnoxious part is when i suddenly have to start using . for every single shot 17:14:28 you give something up doing that, as there are other times you don't want tab 17:14:30 ackack: tab would still target creatures in water 17:14:30 er, . 17:15:04 also i want the chance to hit a creature beyond if i miss the target. just not for it to land in water 17:15:25 i think you're asking for quite a bit here 17:15:35 right, im asking for tab to not suck on water levels 17:16:09 you want it to decide a) when to actually target things in water; b) when to use . and when to use something else depending on whether you might want to shoot through on purpose despite water 17:16:44 i want the option to have tab to choose an aim point (using . if needed) which will ensure that my arrows never land in water/lava 17:17:18 that won't always be possible if it is also trying to shoot monsters. do you want it to decide not to shoot monsters if that criterion fails? 17:17:24 in which case you're still doomed to archer annoyance 17:17:34 i agree that ranged combat is kinda irritating, my solution is to largely avoid it 17:17:38 correct, i want it to not shoot if that fails 17:17:44 just like trying to tab with 1 HP 17:18:08 that criteria will only fail if the monster is in water/lava 17:18:55 xFleury: thanks 17:19:09 lakren (L18 DDFi) (Lair:6) 17:19:11 -!- Tux[Qyou] has quit [Ping timeout: 259 seconds] 17:19:20 obviously this would be an option, so anyone who wants could keep on using the current behavior 17:20:09 <|amethyst> okay, so lakren leaves Shoals and gets a -more- during the process because of a level annotation; you.where_are_you is correctly BRANCH_LAIR 17:20:16 an even more advanced option would be for it to choose targets (switching if need be) that aren't in water 17:20:31 <|amethyst> but the tile for that cell is still TILE_SHOALS_SHALLOW_WATER 17:21:29 -!- dpeg_ has joined ##crawl-dev 17:22:44 <|amethyst> !lm lakren crash 17:22:44 8. [2013-10-26 22:19:08] lakren the Executioner (L18 DDFi) ? (Lair:6) 17:27:38 03|amethyst02 07* 0.14-a0-400-gd361449: Don't crash when using ETC_WAVES outside of Shoals. 10(3 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3614495655c 17:27:39 Cherry-picked 1 commit into stone_soup-0.13 17:28:30 you still have to wisely pick targets when you tab. its just more noticable with firing because you have to press f. or ff or f and pick a path for your projectile while hitting a different thing or moving towards them is just one keypress 17:28:36 Stable (0.13) branch on crawl.s-z.org updated to: 0.13.0-25-g43d4df3 17:29:16 -!- FDahlmeyer has quit [Quit: FDahlmeyer] 17:32:56 -!- CrazyArbalest has quit [Client Quit] 17:33:21 <|amethyst> there is an option to make tab use f. 17:33:30 <|amethyst> doesn't help with monsters in water though 17:35:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:35:32 <|amethyst> could maybe add a hook to let players affect is_candidate_for_attack 17:36:34 -!- dpeg has quit [Quit: Lost terminal] 17:37:39 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 24.0/20130910160258]] 17:39:38 elliptic: as for the faerie dragon armour, the plan was to do what you want by it being a randart: useful some of the time, sucky or bad some 17:40:32 kilobyte: well, I'd say it's currently the best light armour in the game the majority of the time 17:40:37 so maybe it should be nerfed then 17:40:38 in fact, it was changed at some point because of complaints it's useless so often 17:40:51 it was fine for it to be very good when you got it in 1/20 games 17:41:03 when you get it in 1/2 games, not so much 17:41:39 especially since crypt has nothing at all comparable 17:42:07 -!- dpeg_ has quit [Quit: Lost terminal] 17:42:21 crypt tends to have a lot more loot (unless Forest got changed when I wasn't looking) 17:45:11 anyway, if faerie is consistently good, that's not working as planned 17:45:47 -!- Cerepol has quit [Ping timeout: 248 seconds] 17:48:16 -!- ainsophyao has quit [Remote host closed the connection] 17:48:42 looks like new end vaults are significantly richer: 7| 8*, 3| 3*, 6| 8*, 6| 8*, 9| 10* 17:48:54 probably it doesn't need a huge nerf, but I think a minor one would be in order if it is going to exist in 10x or 20x as many games 17:48:58 (the original one is the 3| 3* one) 17:49:07 faerie is pretty consistently awesome in my experience 17:49:43 well, i don't know how forest has been changed while i was gone 17:50:04 so i may be wrong. forest also used to be littered with quickblades 17:51:39 in my own games, I've killed the enchantress 9 times on light armour chars, and ended the game wearing faerie dragon armour on 3 of them... but I also know that I swapped for a robe for rF+ for zot on a couple of the other games 17:52:06 ProzacElf: I'm talking solely about the end vault loot here 17:52:46 the 3 I wore were: +6 faerie dragon armour {rC+ rN+}, +5 faerie dragon armour {rF+ rN+ Acc-1}, +4 faerie dragon armour {rF++} 17:52:49 kilobyte: ok, the end vault loot seems pretty commensurate outside of the FDA then 17:53:39 -!- flappity has quit [Read error: Connection reset by peer] 17:53:40 the best one i got was +6 faerie dragon armour {MR+, Str +1, Int +3} 17:53:42 which are all significantly better than plain +6 MDA, which is already extremely good 17:54:09 indeed 17:54:23 i'd wear any of those over +6 mda 17:54:53 and frankly i'd need a pretty boss ring or steam randart to wear over mda 17:55:08 -!- zoopp_ has quit [Ping timeout: 260 seconds] 17:55:31 elliptic: I just generated 50 FDAs, most have meh properies or sometimes even bad 17:56:02 although they're usually good enough to choose it over a +6 mda 17:56:45 what I'm saying is that "better than a +6 mda" is still too good if it is going to exist in 50% of games 17:56:57 yeah 17:57:08 -!- valtern has quit [Remote host closed the connection] 17:57:14 i can't argue that logic 17:57:15 I agree that usually the properties aren't that exciting 17:57:56 but unless the properties are actively bad they usually make it better than mda 17:57:58 let's start with enchantment values: currently guaranteed positive, +2..+6 17:58:22 oh, -TELE is not needed now, and Contam is perfectly fine these days 17:58:29 since rSticky isn't a really compelling resist 17:58:57 a ban on +Rage, *RAGE or *TELE, not so sure 17:59:04 maybe include those 17:59:17 or at least *Rage and *Tele 17:59:24 *RAGE at least seems fine to include, yes 17:59:43 yeah, *tele might be a bit too penalizing 17:59:46 not sure if it works on monsters, this might have been the reason 17:59:56 oh, right 17:59:58 ah 18:00:03 an easy fix I guess 18:00:05 it works on weapons for monsters at least 18:00:07 would it cause a problem to have it on a monster? 18:00:18 berserk enchantress sounds "fun" 18:00:36 shit, it might be better than regular enchantress =P 18:00:42 yes 18:00:55 -!- FDahlmeyer has quit [Quit: FDahlmeyer] 18:01:01 looks like rings of tele lack the passive effect on monsters either 18:01:47 -!- LogicNinja has quit [Quit: Page closed] 18:02:54 got it: my version of the Enchantress had blink and teleport self (the last as emergency), DracoOmega's has none of those but even a -TELE effect on her own (Dimension Anchor) 18:06:13 * xFleury thinks "You are somewhat resistant to further mutation" should apply to either bad/good mutations, but *not both*. :S 18:06:59 Perhaps that mutation could be like the carnivore/herbivore one where there's two sides of the same mutation. 18:07:22 xFleury: would make it too easy to scum mutations 18:07:42 also we don't have a great notion of bad vs good mutation 18:08:06 there's no unlimited supply of rand mutations anymore (no Alter Self or Fulsome Distillation), but still 18:08:07 we just have "clearly bad" vs "other" 18:09:01 yay losing your über helmet to "beneficial" mutation 18:15:30 how random should the enchantment be? 18:17:07 regular randarts: 1/5 chance for -d(6), the rest is: d(7) + 1/5 chance for d(6) + 1/6 chance for -d(12) 18:18:02 theoretical max -11..+11 18:20:29 -!- Chapayev has quit [Ping timeout: 265 seconds] 18:25:10 what happens with poisoned monsters when i leave the level and come back a few turns later? 18:25:32 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:25:38 They'll be as healthy as ever. 18:25:55 does the poison run at all? 18:26:05 i mean, does it expire without damaging them? 18:26:31 -!- nutzer has quit [Read error: Connection reset by peer] 18:27:15 kilobyte: maybe something like -2..+8 as a range? 18:27:26 -!- CKyle has joined ##crawl-dev 18:27:58 just flat? 18:28:14 I was pondering using the randart version, or a modification of it 18:30:40 I guess the randart formula is probably fine if you want something with more variance 18:31:14 I'm a little concerned that the chance at a +8 or better MDA might be too high, though 18:32:58 for -2..+8, could do something like d(9) - d(3) as the distribution 18:33:19 (or 2d6 - 4, or whatever) 18:33:36 -!- wheals has joined ##crawl-dev 18:38:42 rast: of course 18:38:53 :/ 18:39:45 -!- Pacra___ has joined ##crawl-dev 18:41:12 -!- Pacra has quit [Ping timeout: 268 seconds] 18:41:45 maybe a little better than the normal randart distribution? 18:42:03 but a little lower on the high end 18:42:20 like -1 to +6 or 7 18:42:30 weighted toward say +4 18:42:58 likely to be pretty decent but not so likely to be the best light armor you'll find 18:44:04 -!- Rebenga has quit [Quit: Goodbye, World] 18:44:12 -!- bonghitz has quit [Remote host closed the connection] 18:47:28 -!- scummos^ has quit [Ping timeout: 246 seconds] 18:48:23 -!- Zilis has quit [Ping timeout: 260 seconds] 18:50:07 -!- myrmidette has quit [Client Quit] 18:53:02 03kilobyte02 07* 0.14-a0-401-g38e8f2d: Allow +Rage, *RAGE, -TELE and Contam on faerie dragon armour. 10(2 minutes ago, 1 file, 5+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38e8f2dd1293 18:54:06 -!- CKyle has quit [Quit: CKyle] 18:55:36 03kilobyte02 07* 0.14-a0-402-g679d65d: Rebase hunger values at 0 (from 100). 10(2 days ago, 7 files, 27+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=679d65df8033 18:55:36 03kilobyte02 07* 0.14-a0-403-gb093188: Shorten. 10(2 days ago, 1 file, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b093188c1300 18:55:36 03kilobyte02 07* 0.14-a0-404-g1b0b748: As abyss monster creation messages imply visible, simplify. 10(17 hours ago, 1 file, 7+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1b0b748f7c32 18:55:36 03kilobyte02 07* 0.14-a0-405-gb95792f: Refactor additional messages for new monsters spawning. 10(10 hours ago, 3 files, 76+ 64-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b95792fc170e 18:56:14 w-what 18:56:15 -!- Pacra___ has quit [Ping timeout: 260 seconds] 18:56:39 here we have a death yak pack along with a hydra 18:56:53 right on the lair:1 entrance 18:58:57 well, that's a secret plan to make you go for the Kiku banner next time 19:04:11 who is the runelock guy? 19:04:20 because he forgot one thing 19:04:28 one quite important thing 19:04:56 rPois will become way too mandatory 19:05:22 you really dont need rpois in snake/spider, its just a nice luxury 19:05:32 -!- Jebus has quit [Quit: Page closed] 19:05:57 its HUGE 19:07:03 i think the relative importance of rPois will be greater when you have to do it at xl 14 19:07:30 naga mage (05N) | Spd: 8 (act: 80%) | HD: 7 | HP: 27-52 | AC/EV: 6/10 | Dam: 17, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(56), 03poison | Chunks: 09poison | XP: 337 | Sp: b.venom (3d12), mystic blast (3d13), haste, poison arrow (3d14), teleport other, 04esc:teleport self | Sz: Large | Int: normal. 19:07:30 %??Naga mage 19:07:37 uh 19:07:37 3d12 3d14 19:07:43 that's pretty hefty damage 19:08:31 yes parrow obviously is going to be one concern 19:10:04 there is nothing wrong with the game if I get instarantula'd as soon as I enter spider I fear? 19:10:52 as in 19:10:55 INSTANTLY 19:11:10 instarantula'd? 19:11:16 like... bitten by a tarantella? 19:11:40 tarantellas have nothing to do with rPois 19:11:41 so 19:11:41 regardless, yes, sometimes monsters spawn by the entrance 19:11:51 no 19:11:55 just generally 19:12:00 is curing just not a thing anymore 19:12:14 yeah but I had to also burn a blink )= 19:12:27 rPois really isn't that critical in spider, in snake it is more important 19:12:43 well, it helps a lot vs redback packs 19:12:51 yes redback is the only annoying part in spider 19:12:53 since it's easy to get like 30 levels of poison 19:12:59 yeah, red poison is problematic 19:13:00 but thankfully curing exists 19:13:06 and so do other ways to mitigate poison damage 19:13:16 yeah, it's definitely survivable 19:13:17 redbacks will poison you fairly well even through rPois anyway 19:13:18 it's just annoying 19:13:26 yeah but burning all the curing is not a valid strategy I'd say 19:13:34 don't burn it, drink it 19:13:36 since sometimes you dont even get IDscrolls 19:13:50 id scrolls? 19:13:53 yeah 19:13:56 um 19:13:59 actually 19:14:03 why would id scrolls help 19:14:10 just as an example 19:14:17 for rng not being reliable 19:14:18 you probably 1. have at least enough id to find curing by the time you find spider/snake and 2. can probably assume your big stack of unid potions is curing because curing is very common 19:14:24 also how are you not finding id scrolls by the time you've done D:1-13, Lair, and Orc 19:14:51 i don't think i've ever completed lair without like 10 !curing 19:15:02 it actually was ~3 rcurse scrolls iirc 19:15:09 they're the most common potion by a long shot 19:15:11 killed me that one time 19:15:19 yes there are games you will have a very low amount of remove curse or identify 19:15:23 or other random consumables 19:15:26 also if spider is too hard you can always do the other one 19:15:37 shoals/swamp require nothing 19:15:57 ontoclasm: well, I'd say rPois is about as useful in swamp as in spider 19:16:05 i.e. not critical 19:16:10 dont all 4 lair branches kinda require rpois to a certain level 19:16:12 no 19:16:22 shoals has maybe one poisonous enemy 19:16:31 granted that enemy is hilariously poisonous 19:16:32 shoals 19:16:34 shoals has less poison than lair 19:16:35 i'd say in terms of rpois usefulness i'd go snake > spider >> swamp >>>>>> shoals 19:16:43 shoals has that watersnake 19:16:50 that instantly redpoisons you 19:16:51 yes, that's the one enemy 19:17:00 not a particularly strong enemy 19:17:13 a resourceburning one tho =/ 19:17:18 i lost a guy to a shapeshifter that turned into a sea snake once 19:18:04 they are a circumstancially dangerous enmey 19:18:09 but yeah, the biggest thing you need in shoals is... i guess ac/ev 19:18:19 ilsuiw repellent 19:18:20 that's also the biggest thing you need in all the other lair branches 19:18:25 yes 19:18:25 er, repellant 19:18:26 including snake 19:18:37 lair branches are a check on whether you have functional defences 19:18:49 right the first time, wonder why that looked wrong to me. 19:19:02 just as lair is a check on whether you have functional offence 19:24:34 -!- dtsund has joined ##crawl-dev 19:25:41 this is rather odd 19:25:57 I have an unIDd scroll that I have tried on a ring 19:26:20 oh wait 19:26:30 I really need to differentiate my games 19:27:37 -!- bh has joined ##crawl-dev 19:29:21 -!- dtsund has quit [Client Quit] 19:30:51 -!- CKyle has joined ##crawl-dev 19:31:07 -!- Kenran has quit [Quit: Quitting] 19:33:56 it's almost like swamp dragons don't spam poison clouds 19:34:27 though that's about it for poisonous stuff in swamp with the exception of snakes 19:35:37 also swamp drakes, but those are just more fragile dragons 19:37:05 Swamp drakes only confuse you though. 19:37:25 Without the whole 'spams a persistent source of poisoning' thing. 19:40:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:42:16 I wonder if that would push gr over the edge 19:42:48 -!- CKyle has quit [Quit: CKyle] 19:42:56 Ladykiller69: what would? 19:43:38 bh: presumably the advantage of having guaranteed rPois if you need to get a rune early 19:43:39 branchlock at 15 leading to rPois becoming more important 19:44:47 !tell dpeg I think the runelock is the wrong way to go. If we want to stop people from diving the dungeon in preference for the lair branches, we should instead just ramp up the difficulty curve 19:44:48 bh: OK, I'll let dpeg know. 19:45:08 because acording to my limited knowledge they are already quite close 19:46:12 Ladykiller69: it makes exactly no difference 19:46:18 k 19:46:32 (in fact if you're a gargoyle you should already do swamp once you do lair:8) 19:48:07 hm 19:48:48 does vp feeding on a corpse remove it? 19:49:32 It turns it into a skeleton (and hide). 19:49:41 so no sacrefice 19:49:56 I wonder if that would be good abuseable or bad abuseable 19:50:01 swamp deserves some heavy duty changes 19:50:38 it does feel like the lamest of the four lair branches 19:50:49 -!- ShadeTornado has quit [Quit: Leaving] 19:50:54 would runelock even really do anything? 19:50:55 Swamp is not nearly as bad as it once was. 19:51:00 It used to be actively annoying. 19:51:04 Now it's just boring. 19:51:04 not particularly interesting or rewarding and has some (imo) deeply unpleasant endings 19:51:15 !send ackack miasmaswamp 19:51:16 Sending miasmaswamp to ackack. 19:51:18 for example 19:51:33 what does the send thing actually DO? 19:51:43 !send Ladykiller69 a line of text 19:51:43 Sending a line of text to Ladykiller69. 19:52:16 if you were going to rework swamp, what aspects of it are necessary to keep 19:52:26 does it go into games? 19:52:27 fog 19:52:29 except always 19:52:40 it'd probably reduce the lag too 19:52:44 win-win 19:52:50 well... 19:52:52 ackack: The rot-cloud ending is the worst 19:53:06 yes, that is a hateful ending 19:53:10 bh: unless you're a gargoyle <3 19:53:10 a new branch would be hugely overkill wouldnt it? 19:53:26 i don't like the ice one either, in general whenever the game forces me to walk through clouds i get irritated 19:53:41 for branch-abyss, I was thinking maybe we should pull spawns from the ungenerated lair branches 19:54:29 shitty demons always sound like a sound plan 19:55:23 swamp has lernean hydra as unique right? 19:55:58 shitty demons are going to go away (in the abyss) 19:56:05 As an ending boss, rather. 19:56:20 yes thats what I meant 19:57:41 though it's not guaranteed at all 19:57:56 like arachne and unlike lamia and ilsuiw 19:58:10 Lamia is not guaranteed. 19:58:16 maybe hell? 19:58:22 really, i got confued 19:58:33 hell always is a good suggestion :D 20:01:31 -!- Zermako has quit [Quit: Good night and good luck to all of you!] 20:02:10 -!- MarvinPA_ has joined ##crawl-dev 20:02:44 -!- Ladykiller69 has quit [Quit: Verlassend] 20:05:25 -!- Hailley has quit [Quit: Petra is closed!] 20:08:43 -!- FDahlmeyer has quit [*.net *.split] 20:08:44 -!- Fhqwhgads_ has quit [*.net *.split] 20:08:44 -!- MaxFrost has quit [*.net *.split] 20:08:44 -!- hurdos has quit [*.net *.split] 20:08:44 -!- fungee has quit [*.net *.split] 20:08:44 -!- Demiskeleton has quit [*.net *.split] 20:08:44 -!- beef42 has quit [*.net *.split] 20:08:44 -!- Porost has quit [*.net *.split] 20:08:44 -!- MarvinPA has quit [*.net *.split] 20:08:45 -!- neuwiz has quit [*.net *.split] 20:08:45 -!- frostsnow has quit [*.net *.split] 20:08:45 -!- MarvinPA_ is now known as MarvinPA 20:08:47 -!- FDahlmeyer_ is now known as FDahlmeyer 20:16:29 in .13, does vorpal launcher + fire ammo do more damage than just fire launcher + normal ammo? 20:18:11 -!- hasufell has quit [Ping timeout: 272 seconds] 20:18:17 Yes. 20:20:57 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 20:28:20 -!- FDahlmeyer has quit [Quit: FDahlmeyer] 20:29:38 -!- jday_ has quit [Ping timeout: 264 seconds] 20:37:12 |amethyst: Looks like the ns1/ns2.wwbt.com nameservers aren't resolving again 20:37:21 -!- CKyle has joined ##crawl-dev 20:41:16 -!- ProzacElf has quit [Ping timeout: 245 seconds] 20:41:28 ty Grunt 20:41:44 -!- elliptic has quit [Quit: Leaving] 20:48:19 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 20:48:49 -!- Somefellow has joined ##crawl-dev 20:49:10 -!- CKyle has quit [Quit: CKyle] 20:51:32 -!- hasufell has joined ##crawl-dev 20:54:59 -!- xnavy has quit [Read error: Connection reset by peer] 20:56:11 -!- hasufell has quit [Ping timeout: 248 seconds] 20:58:20 -!- magicpoints has quit [Ping timeout: 245 seconds] 21:01:33 -!- hasufell has joined ##crawl-dev 21:02:37 -!- eith has quit [Ping timeout: 272 seconds] 21:04:28 -!- CKyle has joined ##crawl-dev 21:14:20 -!- CKyle has quit [Quit: CKyle] 21:16:37 -!- CKyle has joined ##crawl-dev 21:26:55 -!- CKyle has quit [Quit: CKyle] 21:31:39 -!- tarantoga has quit [Ping timeout: 272 seconds] 21:34:50 -!- Basil has quit [Remote host closed the connection] 21:35:19 http://sprunge.us/KZdB 21:35:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:49:10 -!- clouded_ has joined ##crawl-dev 21:49:35 -!- st_ has quit [Read error: Connection reset by peer] 21:50:36 -!- MaxFrosty has quit [Ping timeout: 252 seconds] 21:57:41 -!- Stelpa has quit [Ping timeout: 245 seconds] 22:00:05 -!- Brokkr is now known as Gullinborsti 22:02:37 -!- Gullinborsti has quit [Remote host closed the connection] 22:03:04 -!- WalkerBoh has quit [Remote host closed the connection] 22:04:39 HideItInNarnia the Warrior (L16 DsBe) ERROR in 'dbg-scan.cc' at line 692: Portal enter_hell[63] didn't get generated on turn 34427. (D:21) 22:05:33 ...o_o 22:05:48 !tell kilobyte that sample has some issues finding the debug info for libc on Debian right now, though for some reason eu-unstrip has no problems; we (mjw and I) tried to debug this some on friday in #elfutils ... 22:05:49 SamB: OK, I'll let kilobyte know. 22:05:49 I get the feeling this is my fault. 22:06:01 -!- dtsund has joined ##crawl-dev 22:07:01 -!- bh has quit [Quit: Page closed] 22:08:40 randart books can have a white glyph, which i think are supposed to be reserved now for manuals 22:12:39 -!- Stelpa has quit [Changing host] 22:13:03 -!- reaver has joined ##crawl-dev 22:14:26 -!- _dd has quit [Remote host closed the connection] 22:17:35 -!- bonghitz_ has quit [Remote host closed the connection] 22:21:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:22:50 -!- ainsophyao has joined ##crawl-dev 22:25:06 -!- Chapayev has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 22:25:15 -!- jday_ has joined ##crawl-dev 22:33:08 -!- Yakesh has quit [Quit: Page closed] 22:34:08 -!- minqmay is now known as TARBALLPYTHON 22:34:26 -!- TARBALLPYTHON is now known as minqmay 22:35:50 -!- kekekela has quit [Quit: Page closed] 22:42:51 -!- ProzacElf has joined ##crawl-dev 22:43:38 -!- clouded_ has quit [Read error: Connection reset by peer] 22:43:42 -!- st_ has joined ##crawl-dev 22:44:55 -!- Valarioth has quit [Quit: Page closed] 22:45:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:53:08 -!- ackack has quit [Ping timeout: 272 seconds] 22:54:11 -!- Blazinghand has quit [Ping timeout: 245 seconds] 22:55:18 -!- bonghitz_ has quit [Remote host closed the connection] 22:55:26 -!- ProzacElf has quit [Ping timeout: 245 seconds] 22:59:38 -!- ussdefiant has joined ##crawl-dev 23:01:57 -!- MaxFrost has quit [Remote host closed the connection] 23:04:51 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 23:13:23 -!- Fhqwhgads__ has quit [Remote host closed the connection] 23:16:26 -!- TAS_2012v has quit [Ping timeout: 245 seconds] 23:20:55 -!- Blazinghand has joined ##crawl-dev 23:24:16 -!- N78291 has quit [Quit: null] 23:25:53 -!- CKyle has joined ##crawl-dev 23:26:17 -!- mizu_no_oto has quit [Ping timeout: 272 seconds] 23:31:09 -!- wheals has quit [Quit: Leaving] 23:31:50 -!- Stelpa has quit [Remote host closed the connection] 23:34:12 -!- wheals has joined ##crawl-dev 23:37:52 -!- Stelpa has quit [Changing host] 23:47:36 Stable (0.13) branch on crawl.lantea.net updated to: 0.13.0-25-g43d4df3