00:00:27 -!- Lawman0 has quit [Ping timeout: 260 seconds] 00:00:46 -!- VolteccerJack has quit [Quit: Page closed] 00:01:56 Unstable branch on crawl.s-z.org updated to: 0.13-a0-3092-g1832de8 (34) 00:05:35 -!- ackack has quit [Quit: Leaving] 00:08:03 -!- gammafunk has quit [Quit: gammafunk] 00:10:11 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 00:13:14 Unstable branch on crawl.develz.org updated to: 0.13-a0-3092-g1832de8 (34) 00:24:33 evening gentlemen 00:25:51 -!- N78291 has quit [Quit: null] 00:32:36 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 00:37:38 -!- Zifmia has quit [Remote host closed the connection] 00:38:29 -!- ogaz has joined ##crawl-dev 00:39:31 -!- VolteccerJack has quit [Quit: Page closed] 00:42:18 -!- Kalir has quit [Changing host] 00:42:57 -!- Lordarticus has quit [Quit: Page closed] 00:45:15 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-3092-g1832de8 00:51:33 -!- MarvinPA has quit 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has quit [Ping timeout: 250 seconds] 09:21:23 -!- rapierx_ has quit [Ping timeout: 250 seconds] 09:25:35 -!- LexAckson has joined ##crawl-dev 09:26:09 -!- SkaryMonk has joined ##crawl-dev 09:26:54 -!- SkaryMonk1 has quit [Ping timeout: 256 seconds] 09:35:02 -!- Bloax has joined ##crawl-dev 09:40:59 -!- cosmonaut has quit [Quit: Page closed] 09:47:51 -!- Burer has quit [Changing host] 09:49:55 -!- lobf has quit [Client Quit] 09:52:31 Acidburn6 the Bludgeoner (L22 GrFi) ASSERT(m) in 'mon-util.cc' at line 1896 failed on turn 50774. (Vaults:5) 09:58:44 -!- Hailley has quit [Quit: Petra is closed!] 09:59:37 -!- KorpsDeKrieg_ has quit [Ping timeout: 246 seconds] 10:05:27 -!- SkaryMonk has quit [Quit: Leaving.] 10:07:25 -!- ussdefiant has joined ##crawl-dev 10:11:28 -!- Xiberia_ has joined ##crawl-dev 10:13:09 -!- CKyle has joined ##crawl-dev 10:13:48 -!- Xiberia has quit [Ping timeout: 276 seconds] 10:13:52 -!- Xiberia_ is now known as Xiberia 10:14:58 -!- FrogStarScout has quit [Quit: Leaving] 10:15:50 -!- Burer has quit [Ping timeout: 245 seconds] 10:19:13 -!- radinms has quit [] 10:21:16 -!- Morg0th has quit [Quit: leaving] 10:33:34 -!- ToneBox has quit [Quit: Page closed] 10:34:25 -!- Mandevil has quit [Quit: leaving] 10:44:07 -!- MarvinPA has quit [Ping timeout: 256 seconds] 10:44:08 -!- MarvinPA_ has joined ##crawl-dev 10:48:23 -!- wheals has quit [Quit: Leaving] 10:50:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:01:03 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 11:02:21 -!- rapierx_ has quit [Ping timeout: 250 seconds] 11:03:13 -!- rapierx has quit [Ping timeout: 250 seconds] 11:04:39 -!- archaeo has quit [Quit: Page closed] 11:11:38 -!- MarvinPA_ is now known as MarvinPA 11:26:38 -!- NeremWorld has quit [Ping timeout: 264 seconds] 11:28:43 -!- Stelpa has quit [Ping timeout: 248 seconds] 11:28:48 -!- Stelpa_ has quit [Client Quit] 11:29:27 -!- duralumin has quit [Quit: Leaving] 11:31:34 -!- Stelpa has quit [Changing host] 11:34:06 -!- Stelpa has quit [Read error: Connection reset by peer] 11:39:37 -!- Garhauk has quit [Ping timeout: 250 seconds] 11:47:02 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:51:19 -!- sanka has quit [Ping timeout: 250 seconds] 11:51:21 -!- wheals has quit [Read error: Operation timed out] 11:56:17 MarvinPA: the rationale for saltify giving XP when slimify doesn't is that slimify is a reliable, expensive escape button whereas saltify is an instakill against weak enemies 11:56:52 (when I implemented it, anyways) 11:58:31 -!- Kalir has quit [Changing host] 11:58:41 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 11:58:47 -!- VolteccerJack_ is now known as VolteccerJack 12:08:20 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-3092-g1832de8 (34) 12:19:08 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:19:45 -!- Kalir has quit [Changing host] 12:28:06 -!- clouded_ has quit [Read error: Connection reset by peer] 12:28:24 -!- clouded_ has joined ##crawl-dev 12:30:50 -!- mizu_no_oto has quit [Ping timeout: 245 seconds] 12:33:23 -!- Burer_ has quit [Read error: Connection reset by peer] 12:34:08 -!- Burer_ has quit [Client Quit] 12:40:23 -!- ainsophyao has joined ##crawl-dev 12:45:27 -!- bonghitz has quit [Remote host closed the connection] 12:49:36 -!- ainsophyao has quit [Remote host closed the connection] 12:56:06 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 23.0/20130807024356]] 12:56:48 -!- Gotham has joined ##crawl-dev 13:05:03 -!- Thyme has joined ##crawl-dev 13:10:19 -!- Blazinghand has quit [Quit: Leaving] 13:12:25 -!- Marbit has joined ##crawl-dev 13:13:02 Hey, do enyone know if the mutation "strong but stiff" has been removed from the trunk? 13:15:55 #if TAG_MAJOR_VERSION == 34 13:15:55 { MUT_STRONG_STIFF, MUT_FLEXIBLE_WEAK, 1}, 13:15:55 #endif 13:17:33 so... removed? I also saw that in the code but I have no idea what version 34 reffers to 13:18:25 -!- Isvaffel has quit [Read error: Connection reset by peer] 13:20:45 http://crawl.develz.org/wordpress/save-compatibility-in-dcss-2 13:21:29 thanks! 13:21:42 -!- Chousuke_ is now known as Chousuke 13:24:40 -!- simmarine has joined ##crawl-dev 13:28:44 <|amethyst> that means "will be removed next time save compat is broken". 13:28:56 <|amethyst> so it's not *removed* yet, exactly 13:28:57 <|amethyst> but 13:29:03 <|amethyst> (in mutation-data.h) 13:29:07 <|amethyst> #if TAG_MAJOR_VERSION == 34 13:29:08 <|amethyst> { MUT_STRONG_STIFF, 0, 3, false, true, false, 13:29:25 <|amethyst> that 0 is the mutation rarity. 0 means it is never randomly chosen 13:30:25 <|amethyst> so if you already had it before the "removal" and tranfer your save, it will still be there. But you won't get it as a new mutation, and it will be removed completely the next time we break save compatibility 13:32:43 -!- evablue has quit [Ping timeout: 250 seconds] 13:34:35 |amethyst: c++ question for you regarding item descriptions and strings / ostringstreams 13:35:20 so in describe.h object describe_info is a struct with a property ostringstream body 13:35:45 -!- dtsund has joined ##crawl-dev 13:36:38 and if i want to send that string stream to a function that accepts (const string& s), i came up with this, but not sure if it's weaksauce: description_menu.add_text(inf.body.str()); 13:37:00 inf being the object describe_info 13:38:22 and add_text is the function that accepts const string& s 13:38:55 it compiles, and everything works as advertised, it just seems odd to be doing foo.bar.bla() 13:42:24 -!- marcmagus has quit [Quit: leaving] 13:42:57 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:51:12 -!- axujen has quit [Quit: Gotta Go Fast] 13:54:32 -!- bonghitz has quit [Ping timeout: 268 seconds] 13:55:20 -!- Kacy has quit [Ping timeout: 240 seconds] 13:57:20 -!- axujen has quit [Quit: Gotta Go Fast] 13:58:03 -!- robotcentaur has joined ##crawl-dev 13:58:29 -!- blackflare has quit [Ping timeout: 256 seconds] 14:00:10 -!- axujen has quit [Client Quit] 14:00:40 -!- alefury has joined ##crawl-dev 14:01:10 -!- buppy has joined ##crawl-dev 14:08:04 -!- tenofswords has joined ##crawl-dev 14:11:40 -!- ystael has quit [Ping timeout: 245 seconds] 14:11:50 -!- ogaz has joined ##crawl-dev 14:16:49 Hm. 14:17:22 If rerolling randarts if their power_level is too low makes sense anywhere, it's the faerie dragon armour. 14:18:00 Since 'the +3 faerie dragon armour {Dam-1}' seems like a pretty miserable unrandart-randart. 14:21:16 faerie dragon armour already has some special checks 14:21:41 and +3 mottled dragon armour is still something that a lot of people would consider using 14:22:41 Well it's a mottled dragon armour you get for killing a branch boss. 14:23:47 that's already higher quality loot than is guaranteed in other branches 14:23:51 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 14:26:11 forest has good loot yes, especially compared to crypt 14:26:36 and ive already used faerie twice now, which is good considering i dont really go to forest very often 14:26:52 can I edit the crypt vaults to all have necro randbooks 14:27:45 -!- dead_ has quit [Ping timeout: 250 seconds] 14:27:55 possibly faerie dragon armour should be non-guaranteed now that the enchantress is so much more common, actually 14:29:05 !lm * uniq=the_enchantress s=place 14:29:05 1170 milestones for * (uniq=the_enchantress): 537x Forest:5, 185x D:26, 110x D:24, 108x D:25, 48x D:21, 47x D:20, 46x D:22, 44x D:23, 31x D:19, 14x Forest:4 14:29:21 !lm * uniq=the_enchantress cv=0.13-a s=place 14:29:22 600 milestones for * (uniq=the_enchantress cv=0.13-a): 537x Forest:5, 14x Forest:4, 11x D:25, 11x D:24, 11x D:26, 6x D:20, 5x D:22, 3x D:21, D:23, D:19 14:29:30 (I wonder if "the plan" for crypt/forest/pan ever got written up somewhere else it'd help a bunch of things) 14:35:37 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 14:37:11 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 14:39:04 -!- Wahaha has joined ##crawl-dev 14:44:19 -!- valtern has quit [Remote host closed the connection] 14:52:06 -!- Cryp71c has quit [Quit: Leaving] 14:55:24 -!- wheals has quit [Quit: Leaving] 14:58:10 -!- Bloaxor has joined ##crawl-dev 14:58:10 -!- Bloax has quit [Read error: Connection reset by peer] 14:58:22 -!- indspenceable has joined ##crawl-dev 14:59:18 -!- Kalir has quit [Changing host] 15:01:55 crypt/forest/pan? 15:03:19 moving a rune 15:03:50 -!- Kalir has quit [Ping timeout: 240 seconds] 15:04:04 -!- dpeg has joined ##crawl-dev 15:06:09 -!- Ragdoll has quit [Quit: Houdoe] 15:08:20 -!- _D_ has quit [Quit: leaving] 15:12:25 -!- Blazinghand has quit [Quit: Leaving] 15:15:47 cool 15:17:57 ? 15:18:50 sadly the main person that was going to execute that plan is uh 15:18:55 "redacted" 15:19:19 tenofswords: any news? 15:19:43 move generic pan rune to forest/crypt? 15:19:48 I'm still exchanging mails with him, but I have a feeling it'll take a while for him get over it. (Which I fully understand, was the same for me.) 15:20:13 was there really a "plan" of giving forest/crypt a rune? 15:20:25 -!- Zifmia has quit [Remote host closed the connection] 15:20:34 I know dracoomega was talking about it, but it sounded more like a vague idea of something that could be done in the future 15:20:37 from what he's been saying I wouldn't bother with further prompting for another few months 15:20:48 was this on crd, i didn't hear anything 15:20:54 tenofswords: don't worry, I don't prompt at all 15:21:05 having more non-pan/hell/tomb runes are nice, as it means three-rune games aren't always 2 lair + vaults 15:21:26 or abyss or jelly for specific characters 15:21:45 tomb for kiku-ites! 15:21:59 (though that addendum may have made my statement into a tautology...) 15:23:09 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:23:10 he had more than vague ideas but less than details I'd prefer to share 15:27:45 -!- archaeo has joined ##crawl-dev 15:27:59 -!- Jebus has quit [Ping timeout: 250 seconds] 15:28:36 -!- archaeo has quit [Client Quit] 15:36:33 03Grunt02 07* 0.13-a0-3093-g673ecc6: Changelog through 0.13-a0-3092-g1832de8. 10(2 minutes ago, 1 file, 167+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=673ecc600b84 15:38:11 + - Summon Demon replaced with Summon Vermin, which summons orange + rats, spiders, and some other things. 15:39:31 %git cbe0904a 15:39:31 07DracoOmega02 * 0.13-a0-2372-gcbe0904: Make deep elf summoners more distinct 10(10 weeks ago, 6 files, 38+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cbe0904a932c 15:39:39 That's an almost exact quote from that commit. What about it? 15:39:53 oh 15:40:00 * tenofswords shrugs 15:40:14 -!- Stelpa has quit [Quit: Leaving] 15:41:24 Grunt: impressive list, many thanks! 15:41:47 uh 15:41:53 ive wanted to bring this up for a while now 15:42:08 what about making decks one color for each tier 15:42:14 instead of having a couple for each tier 15:42:32 ornate can be brown which iirc is stone of tremors, you can find cyan decks which are phials, etc 15:42:47 simmarine: are there enough colours for full distinction? That would be awesome! 15:42:54 im not sure, but i guess i could look into it 15:43:49 Let me look... 15:44:48 -!- Vizer has quit [Read error: Connection reset by peer] 15:47:16 Eleven non-deck misc items (plus the quad damage, which has an ETC_ colour right now anyway) and three deck rarities. 15:47:20 I think we can do this. 15:47:41 Grunt: would be worth it 15:47:57 * dpeg recalls the good old times when we mapped armour items to unique colours 15:48:37 while we're at it: should manuals have a dedicated colour? 15:48:41 -!- whales has quit [Quit: homeward bound] 15:49:57 it's been downhill ever since monster letters got assigned to more than one monster 15:50:26 it's been downhill ever since we added lowercase characters 15:50:39 -!- UrQuan has quit [Ping timeout: 250 seconds] 15:50:43 Zannick: we even use non-letters for monsters! 15:50:47 Where will it end? 15:51:01 dpeg: when will get something on '6'? 15:51:05 when will we * 15:51:23 dpeg: unicode has MILLIONS of unused code points! 15:51:24 implets? 15:52:12 Grunt: I suggest manuals to be white. 15:52:54 * bhaak tries hard not to feature request a pile of poo item 15:53:19 http://sprunge.us/JGhb 15:53:22 Improve this! 15:53:49 yay 15:53:51 now i dont have to do this 15:54:22 fr remove horn of geryon 15:54:40 simmarine: not good enough 15:54:52 i think lantern would fit more on magenta but i was thinking decks on magenta was the best thing 15:55:16 Grunt: looks great -- go ahead! 15:55:38 hey, what about swapping cboe and disc? 15:55:53 -!- dpeg is now known as bikepeg 15:56:01 (oh great, here we go) 15:56:08 * Grunt throws a cover over the bikeshed <_< 15:56:26 i think its more fitting! 15:56:32 custom init file to make all console colours reflect their tiles 15:56:41 I'm more responding to dpeg than anything else :b 15:57:04 blue orc high priest, lightred warlord 15:57:22 simmarine: would certainly work but Grunt's list is okay :) 15:57:24 -!- bikepeg is now known as dpeg 15:57:33 yes i like it overall 15:57:38 Grunt: bbbut feature freeze? 15:57:41 but crystal balls tend to have that cyan-ish tint!! 15:57:45 We haven't branched 0.13 yet! 15:57:48 <_< 15:57:49 clever! 15:57:54 (in tiles cboe is in fact lightcyan and the disc is grey) 15:57:59 yesss 15:58:22 Grunt: do you wanna take care of such considerations? 15:58:37 I'm writing code right now; I'll incorporate this <_< 15:58:47 cool -- any chance to do the manuals too? 15:58:58 I'll poke at that afterwards - it seems easy enough to do. 15:59:10 not all of my characters are Troggites who can make that distinction without xv 16:06:10 -!- VolteccerJack has quit [Quit: Page closed] 16:09:35 -!- mizu_no_oto has quit [Ping timeout: 268 seconds] 16:12:10 -!- Zifmia has quit [] 16:12:53 03Grunt02 07* 0.13-a0-3094-gd6c3d1b: Make misc item glyphs distinct (simm, dpeg). 10(5 minutes ago, 3 files, 38+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d6c3d1bc1c0a 16:12:53 03Grunt02 07* 0.13-a0-3095-gbbf1b48: Manuals always get a white glyph (dpeg). 10(62 seconds ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bbf1b48450ec 16:13:34 <3 16:13:57 It is amazing that the interface can be improved at any time, no matter how long we've been working on it :O 16:14:31 maybe occasionally we make it worse, that's why we can make it better later 16:14:48 Make one improvement, introduce two deficiencies... 16:15:04 so simmarine mentioned this and I had the same thought; what does the Horn of Geryon add to the game? 16:15:32 besides a trove item, not much really 16:15:36 character 16:16:22 I feel like it's adding a very minor amount of spoiler knowledge required in return for no gain 16:17:08 What does the pizza add? 16:17:17 -!- DracheReborn has quit [Quit: Page closed] 16:17:45 a bad pun? 16:17:48 It adds a little flavour and does no harm. I accept the "it does not do much" but I disagree with the spoiler stuff. 16:18:24 what pizza does is probably obvious to a player who has never seen it before, but I can imagine someone who wants to try hells not knowing that the horn is necessary 16:18:38 ogaz: trust me, we all figured this out on our own. 16:19:19 The hallway to the four hells is guarded by Geryon. Heroes who prove their 16:19:19 worth in the vestibule and blow Geryon's horn may explore the different regions 16:19:23 of Hell: Dis, Gehenna, Cocytus and Tartarus. 16:20:47 -!- DerEiserneBesen has quit [Remote host closed the connection] 16:22:49 -!- enygmata has joined ##crawl-dev 16:23:56 -!- Danei has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 16:26:43 is there a reason why god_hates_spell(GOD_TROG) doesn't return true? 16:27:52 Rods? 16:28:27 oh, that's probably why. thanks 16:32:46 Is there a devwiki page explaining what Trog hates? 16:34:43 -!- bisonbisonbison has quit [Quit: Page closed] 16:35:46 ...oh goodness, I think I can see what's causing the Mara bug, and it makes me want to cry. 16:35:52 %git 02f3f9f 16:35:52 07galehar02 * 0.10-a0-303-g02f3f9f: Fix mons_threat_level leaking info about fake Rakshasa. 10(2 years, 1 month ago, 5 files, 18+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02f3f9fc477c 16:36:46 -!- OneEyedJack has quit [Quit: Page closed] 16:38:30 Soner: for what? 16:38:42 you mean rods and tomes? 16:41:01 I was just curious if there was such a page, because a lot of stuff that Trog doesn't mind is vaguely "magical" in Crawl. 16:41:48 Soner: he hates wizards and loves to see their spellbooks burn. Trog has a very inclusive definition of magic, perhaps he's a bit uncultivated. 16:42:08 erm, that's exclusive, right? words... 16:42:23 trog hates sif muna, clearly :p 16:42:38 <|amethyst> Trog likes it when you destroy spellbooks, you sacrifice fresh corpses, you or 16:42:42 <|amethyst> your god-given allies kill living beings, you or your god-given allies kill 16:42:44 <|amethyst> demons and you or your god-given allies kill holy beings. Trog especially likes 16:42:48 <|amethyst> it when you kill wizards and other users of magic. 16:42:50 <|amethyst> Trog strongly dislikes it when you memorise spells, you attempt to cast spells 16:42:54 <|amethyst> or you train magic skills. 16:43:22 so trog doesn't care if allies from something else(say, a scroll of summoning) kill things? 16:43:48 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 16:43:59 trog has in my experience even protected allies from scroll of summoning from abjuration 16:44:35 Trog doesn't like guys with pointed hats who look into books. 16:45:08 Perhaps he was a repeater in god class? 16:45:18 Amethyst, that description is nice, but "cast spells" could be interpreted to be broader than it actually is. Now that I know that's not the case, Trog makes a lot more sense. 16:46:32 <|amethyst> Not sure how to be more specific than "cast spells" 16:48:52 That's as specific as it can be. You just have to assume people aren't morons, and know how to read. I guess that isn't the case for me. 16:49:49 -!- gammafunk has joined ##crawl-dev 16:51:58 <|amethyst> Well, if we do use 'cast' to refer to something else, please let us know 16:53:44 <|amethyst> actually, we do seem to use the word 'cast' in relation to rods 16:53:47 -!- ogaz has quit [Ping timeout: 250 seconds] 16:53:48 <|amethyst> It uses its own magic reservoir for casting spells, and recharges automatically 16:53:51 <|amethyst> according to the recharging rate. 16:53:57 <|amethyst> so it is a bit contradictory 16:54:18 but you can see it clearly from the (non)use of the god-forbidden item colour? 16:54:43 <|amethyst> dpeg: yeah, but those colours aren't always completely what you would expect 16:55:50 -!- ogaz has joined ##crawl-dev 16:56:00 -!- dtsund has quit [Quit: dtsund] 16:56:07 <|amethyst> e.g. I believe a rod is red if your god dislikes even a single spell in it 16:56:37 <|amethyst> though using the other spells carries no penalty 16:56:58 * dpeg is a proponent of single spell rods. 16:58:22 -!- LexAckson has quit [Quit: Leaving] 17:01:16 -!- Marbit has quit [Quit: Page closed] 17:07:16 -!- Soner has quit [Quit: Leaving] 17:08:32 Grunt: <3 <3 <3 glyph disambiguation 17:09:14 dpeg: boo for supporting that single spell boringness 17:09:24 you already have that on 57258923485 new misc items 17:10:32 * geekosaur glances at patch cited by Grunt, immediately sees a problem... 17:10:59 -!- VolteccerJack has quit [Quit: Page closed] 17:11:04 as for the horn of Geryon: not sure what to do with it. Having it produce possibly friendly beasts would be one way, but that'd be a yet another Evoc-only misc item. 17:11:15 <|amethyst> geekosaur: save compat? 17:11:30 <|amethyst> or, rather, item colours in old saves? 17:11:38 I think the new stone/fan/etc are way too powerful for too little investment 17:11:39 kilobyte: I understand the boo, but I really like it when item use does not prompt. 17:11:45 no. it sets a property pointing at the original Mara, which once Mara is killed oints into outer space 17:11:58 to use for threat level calculation 17:12:04 <|amethyst> geekosaur: oh, you were talking about a different patch, sorry 17:12:11 -!- Lawman0 has quit [Remote host closed the connection] 17:12:14 re: horn, what about giving it some one-off use? After blowing, of course. I think that's untapped potential. 17:12:19 I mean, I wouldn't nerf them, but 1. differentiate them somehow, and 2. stop lugging every single evoker you find a no-brainer 17:12:22 -!- MarvinPA_ has joined ##crawl-dev 17:13:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:13:36 kilobyte: I think it's generally good to have new stuff start too strong, and then nerf. 17:13:39 yeh, sorry, opened it in bacground and then got busy doing other stuff 17:13:47 other than weight, you are strictly better off carrying all of your evokers 17:14:00 -!- hurdos has quit [Ping timeout: 256 seconds] 17:14:00 They can end up taking up a lot of inventory slots. 17:14:13 <|amethyst> inv slots probably cost more than weight there, yeah 17:14:30 <|amethyst> kilobyte: isn't the same of (some) wands? 17:14:34 <|amethyst> kilobyte: e.g. wand of fire 17:14:38 <|amethyst> why wouldn't you carry one? 17:14:43 -!- MarvinPA has quit [Ping timeout: 245 seconds] 17:14:43 -!- MarvinPA_ is now known as MarvinPA 17:14:53 It's a much better strategy to start off overpowered. 17:14:59 Because nerfing is easier than buffing. 17:15:01 |amethyst: one yeah, ten not 17:15:43 kilobyte: the new items are certainly more interesting than plain wands or spell copies. I don't think the game will suffer at all with them in .13 even if they're too strong. We can nerf at any time, in small or big chunks. 17:16:00 carrying 10 copies of the same wand brings you no benefit over 1-2, you may at most not have to run to your stash as fast 17:16:03 <|amethyst> could go back to the original design where the recharging is divided among all evokers in your inventory 17:16:20 |amethyst: yes, for example 17:16:22 It could be split in two parts. 17:16:24 <|amethyst> or maybe all the evokers of the same type 17:16:30 One just being half the experience flat. 17:16:33 <|amethyst> so you'd want one of each 17:16:35 The other half being split amongst them all. 17:16:48 That's also an interesting thought. 17:16:54 might be good to also require some skill in a particular school 17:16:57 <|amethyst> even then, though, you'd want to carry as many charged ones as possible 17:17:12 so not everyone wants all evokers 17:17:21 <|amethyst> and Trog worshippers want none of them? 17:18:07 There was a time when stone of earth abuse was widespread. The new items are nowhere near this, imo. 17:18:44 Stone of tremors is now one of the most awesome things. 17:18:46 kilobyte: what do you think of using manual skills here? (This is an old idea of mine, could be most inappropriate, feel free to ignore :) 17:18:51 -!- ogaz_ has joined ##crawl-dev 17:18:58 everything splashse in white and boom bang 17:18:58 <|amethyst> manual skills? 17:19:02 weapon skills 17:19:15 ranged too 17:19:47 -!- ogaz has quit [Ping timeout: 250 seconds] 17:19:57 <|amethyst> I think that has fewer problems than depending on spell skills, but doesn't make sense for the current crop of misc items 17:20:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:20:39 -!- Garhauk has quit [Ping timeout: 250 seconds] 17:20:50 |amethyst: oh, my idea was to spread additional skills among the items 17:21:16 each special item would use Evoc + (some other skill), and different items use different other skills. 17:21:28 <|amethyst> dpeg: but there aren't really any non-magic skills that make sense for, say, a phial or a lamp 17:21:44 |amethyst: don't have to be all non-magical, only some 17:22:04 so I'd ask the other way around: is there an item that fits with Polearms? One for Bows? Etc. 17:22:31 -!- Twinge has quit [Ping timeout: 245 seconds] 17:22:49 a bow-specific evoker would produce ammo 17:22:52 I think that could lead to a nice form of diversifying. 17:23:01 <|amethyst> Weapon skills make sense with rods more than misc evokers I think 17:23:03 -!- ogaz_ is now known as ogaz 17:23:13 wasn't one of the big problems with the pre 0.13 evokers that you needed prohibitive skill in something other than evo? 17:23:22 It was. 17:23:40 <|amethyst> Also, if you have enough Fire skill, you don't really need the evoker 17:23:43 Not enough elemental skill to have enough summons of this kind? Well screw you. 17:23:46 ackack: it was 5. 10, 15 respectively 17:24:03 <|amethyst> not as much as, say, a spellless player 17:24:26 Let's not forget Troglodytes. 17:24:39 |amethyst: So my idea is that if you've skilled Axes and Bows, say, then your evaluation of evokers is a bit different than if you skilled Polearms. 17:24:53 -!- jeanjacques has quit [Quit: quit] 17:25:23 i think that'd work neat if there were enough coverage that any given evoker would definitely have skills relevant for one or two of them anyways 17:25:27 but perhaps this is not the best opportunity to attempt such a kind of diversification 17:25:50 Eronarn: if we include magic skills, it would seem so 17:26:55 <|amethyst> lantern + necro makes since 17:26:59 <|amethyst> s/since/sense/ 17:27:06 <|amethyst> since it's hated by the anti-necro gods anyway 17:27:17 i'm curious: why was the move in making the new evokers in .13 not attach to elemental skills in the first place? 17:27:29 i certainly saw that as an improvement, and i think most people did as well 17:27:35 -!- ogaz has quit [Ping timeout: 250 seconds] 17:28:30 ackack: I have trouble parsing what you say, even which side you consider an improvement 17:28:45 kilobyte: i find evokers vastly more usable when they only require evo 17:28:58 -!- Twinge has joined ##crawl-dev 17:29:26 -!- iasov has quit [Ping timeout: 240 seconds] 17:29:38 yeah, there's a problem of power though 17:30:09 have just 3 and they do most of the work in Tomb, carry 10 and I guess you won't need anything else 17:30:42 at least on Tomb:3 the first evoker will recharge from kills you get using the other two 17:31:03 given what evo? 17:31:14 that also seems pretty niche to me to worry about 17:31:18 * kilobyte never tested with less than 27 :p 17:31:35 well i don't think that describes a very common use case 17:31:47 if the problem is "everybody wants one", i can sorta see that 17:31:52 well, in Tomb you typically are after Hells and Pan so it's not like maxing Evo is that hard 17:32:36 my issue is that it's cheap to get ~15 Evo, and that's pretty much a no-brainer as you're bound to find some evokers even in a 3 runer 17:32:47 -!- ogaz has joined ##crawl-dev 17:32:56 <|amethyst> It's cheap to get 15 fighting and that's a no-brainer too 17:33:00 <|amethyst> since who doesn't want HP 17:33:01 it's semi-cheap, and deciding when to do it and what to forsake is not brainless 17:33:17 <|amethyst> I don't think that's a "no-brainer" because you have to give up something (other skills) 17:33:20 i think moving back to the evo + another skill will just make them irrelevant again 17:33:50 ackack: then what about giving them a semi-skill instead? 17:34:12 <|amethyst> one possibility: make *recharge* depend on the skill 17:34:12 not sure what you mean by a semi-skill. weakened reliance on another skill? 17:34:13 like, having you attune to a particular evoker 17:34:22 <|amethyst> so if you don't have it, it's a one-shot 17:34:33 |amethyst: sounds good 17:34:40 yes 17:34:51 what I suggested is that using an evoker makes you better at using it next time 17:35:06 that seems like it would enhance the problem of overreliance if you're worried about that 17:35:07 with that semi-skill for other evokers either dropping or staying same 17:35:13 ok 17:36:09 the charging idea is interesting, however i think if you fully decouple charging from evo it looks functionally like requiring both skills 17:37:21 or, possibly it could be a single new real skill 17:37:29 that would be better 17:37:41 i think the real killer with two skills is that each evoker typically has a different one 17:37:43 <|amethyst> that doesn't do anything about wanting all of them 17:37:53 indeed 17:37:55 there's already a fairly clear hierarchy 17:38:04 |amethyst: yeah, solves merely everyone wanting evokers 17:38:06 ackack: is "killer" good or bad? 17:38:07 if you segregate skills then people will just emphasize the best one 17:38:11 dpeg: bad 17:38:25 ackack: no, because they had their own reasons to (not) train certain skills 17:38:30 it's not all about the evokers 17:38:45 right now i think people will train evo for evokers (i certainly do) 17:38:58 if i had to train evo and something else anyway, i wouldn't do it unless i was using the something else 17:38:59 I am still talking about the secondary skill. 17:39:06 and then that just means that most evokers are irrelevant again 17:39:09 Evo wasn't a bad skill to train even before new evokers 17:39:13 ackack: exactly, taht is what I mean by diversification 17:39:22 i guess i disagree that that's a good goal 17:39:40 it seems like then they aren't items unto themselves, they're just possible perks that you find for specific characters 17:39:45 I want different items to have different values depending on builds. 17:39:47 because they are unlikely to be worth that sort of investment otherwise 17:40:06 as for diversification of evokers: what if you could use only one evoker of the same type at once? 17:40:09 That dependence could be strong or weak as we like. 17:40:45 folks would run around with 1 lamp, 1 stone, 1 phial, 1 fan, but at least not multiples 17:40:46 kilobyte: I don't understand how "diversification" goes with "same type". 17:40:56 ah, different meanings of it :) 17:41:14 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:43:37 -!- ogaz has quit [Ping timeout: 250 seconds] 17:44:00 re: diversification more generally, while i imagine this will not find much agreement, i would like to see backgrounds do something other than just provide starting gear 17:44:26 people should still be able to do what they want but backgrounds should provide nudges other than the starting bias imo 17:44:42 -!- ogaz has joined ##crawl-dev 17:45:01 i was thinking along the lines of specific bonuses or maluses that show up at levels 9 and 18 17:45:37 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:45:41 perhaps it only reflects how i play, but i find that most of my characters look different early but tend to converge on very similar archetypes later 17:46:00 * kilobyte strongly thinks we should remove the permanent maxhp/maxmp you get for backgrounds instead. 17:46:03 ackack: I don't think this will fly (this is also a completely different meaning of "diversification" than what I have in mind). 17:46:09 -!- bonghitz has quit [Remote host closed the connection] 17:46:13 -!- ogaz_ has quit [Ping timeout: 250 seconds] 17:46:14 yes, i did not really anticipate success for this 17:46:14 kilobyte: does it persist in the long run? 17:46:19 dpeg: yes 17:46:28 i thought that was a pretty modest effect 17:46:38 like +/- 5 hp ultimately 17:46:40 kilobyte: you are fine with different *starting* maxhp? 17:47:04 -!- Pacra has joined ##crawl-dev 17:47:16 Doesn't the manual explicitly state that "hp gain from Fighting is calculated such that you don't get bonus from starting hp"? 17:47:27 7 maxhp you get for starting as Fi, or 5 maxmp for starting as a Wz is not that modest 17:47:44 the maxmp is kind of modest because MP calculation is weird 17:47:50 dpeg: yeah, backgrounds are all about your starting package 17:47:50 <|amethyst> dpeg: right, it doesn't scale with fighting, but the difference persists 17:47:59 kilobyte: couldn't we simply compute it so that by XL 27 the difference is gone? 17:48:03 the HP feels like it sticks around more to me 17:48:24 -!- Comradin has quit [Ping timeout: 240 seconds] 17:48:26 dpeg: sounds like a good idea, yeah 17:49:02 so you can enjoy your boost when it matters most, but it'll be gone in the long run 17:49:15 -!- ogaz has quit [Ping timeout: 250 seconds] 17:49:30 that leads to the slightly counterintuitive result that Fi gains less hp on level than Wz 17:49:35 -!- UseBees has quit [Remote host closed the connection] 17:50:04 it is spread out over 26 level gains, and Fighting does change maxhp too... I don't think it will be visible 17:51:14 ackack: they start with Fighting, wizards don't. And if a wizard starts training Fighting, training from 0 works differently than from 5. 17:53:54 <|amethyst> works differently how? 17:54:11 <|amethyst> 0->1 should be the same HP increase as 5->6 (but is less XP of course0 17:54:18 <|amethyst> s/0/)/ 17:54:44 in terms of xp you need, and thus training speed 17:55:47 -!- wheals has quit [Quit: Leaving] 17:57:03 -!- gammafunk has quit [Quit: gammafunk] 18:03:37 -!- dc has quit [Read error: Connection reset by peer] 18:03:53 -!- ackack has quit [Ping timeout: 245 seconds] 18:04:28 -!- Voker57 has quit [Remote host closed the connection] 18:04:40 -!- jday has joined ##crawl-dev 18:05:57 -!- gammafunk has joined ##crawl-dev 18:09:12 -!- soundlust|2 is now known as soundlust 18:09:16 -!- soundlust is now known as soundlus 18:10:45 -!- soundlus has quit [Read error: Connection reset by peer] 18:11:53 -!- ParallaxScroll has quit [Quit: Page closed] 18:13:27 Grunt: that recall Zot trap effect is brutal. 18:13:34 -!- ackack has joined ##crawl-dev 18:13:38 some testing would be good, perhaps 18:14:09 I wonder: what about either disabling that for 0.13, or capping the effect lower than for monsters? 18:18:08 -!- darktwinge has joined ##crawl-dev 18:19:35 kilobyte: cap on monsters to be recalled? 18:20:27 -!- indspenc_ has joined ##crawl-dev 18:20:38 -!- Twinge has quit [Ping timeout: 240 seconds] 18:22:33 dpeg: a convoker will recall 3 + random2(5) monsters, after a visible warning and 40 aut delay 18:23:21 Zot trap works instantly without a warning, so the number could be smaller 18:24:06 -!- indspenceable has quit [Ping timeout: 264 seconds] 18:24:51 agreed 18:26:23 Grunt: what do you think? Options: 1. reduce for now; 2. reduce for 0.13, test the full hog in trunk; 3. do nothing, have people die 18:26:43 or 4. drop the effect for 0.13 18:26:51 hm, 3. sounds really tempting 18:27:21 * kilobyte was afraid to use this wording :p 18:29:52 is it really that much worse than shadow creatures? 18:30:28 that's 2+random2(3) monsters but they can be bands 18:30:41 MarvinPA: "Two orbs of fire, an electric golem and four orb guardians come into view." 18:31:33 these kinds of effects might encourage players to let monsters live -- do we want that? 18:31:41 okay that's a little extreme i guess :P 18:31:58 dpeg: that too 18:32:02 'worse than shadow creatures': a good balance guideline 18:32:17 _J - a faintly humming ring mail // J - the cursed -4 ring mail of the Beekeeper {Str+3 Int+3} 18:32:21 oops 18:32:26 channel sorry 18:32:58 i guess the zot effect doesn't have the same hd limit as the spell, too 18:33:01 MarvinPA: on Zot:5 people typically clean the regular part of level before tackling the vault. This means, stuff available to recall will consist primarily of liches, orb guardians and only if you're lucky, dragons. 18:33:07 kilobyte: but if that behaviour would actually be optimal, it is just an indication that our monster set is not good enough 18:33:48 I'd suggest to simply reduce the number. 18:33:49 it's cool that it can summon scary stuff out of vaults but just reducing the number a bit sounds reasonable to me 18:34:11 2 + random2(2) for a start? 18:35:20 2 is probably not enough 18:35:51 3-5 maybe? or something vaguely around that 18:37:02 2 + random(4) ? 18:37:35 * kilobyte casts Summon Grunt. 18:38:11 -!- eeviac has joined ##crawl-dev 18:41:21 * Grunt appears! It doesn't look very happy. 18:42:07 -!- Nilsyn has quit [Ping timeout: 250 seconds] 18:42:19 I agree with dpeg and MarvinPA. 18:44:17 I'll do 2 + random2(3) for now. 18:44:25 (i.e. 2-4) 18:45:26 -!- indspenceable has joined ##crawl-dev 18:47:43 03Grunt02 07* 0.13-a0-3096-g0ee1b69: Reduce the number of monsters a Zot trap can recall. 10(49 seconds ago, 4 files, 4+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ee1b69e00ea 18:49:18 -!- indspenc_ has quit [Ping timeout: 268 seconds] 18:52:30 -!- dtsund has joined ##crawl-dev 18:53:29 -!- indspenceable has quit [Ping timeout: 240 seconds] 18:53:31 -!- indspenc_ has joined ##crawl-dev 18:54:46 -!- Bloaxor has quit [Quit: Error: Bloax not found] 18:58:29 -!- xnavy_ has quit [Ping timeout: 248 seconds] 19:00:24 -!- xnavy has quit [Ping timeout: 268 seconds] 19:01:29 from the faq on cdo: Q6. I can’t find any downstairs. Am I missing something? 19:01:29 While this might be a bug, chances are the downstairs are somewhere in a room closed off by a secret door. 19:02:59 next question also talks about secret doors :D 19:03:41 You might also be too choosy about what you eat; unless you are herbivorous, you will have to occasionally eat monster chunks, even those that sometimes make you sick (coloured brown in the menu and the prompt). 19:06:30 whoa wait 19:06:33 did running get nerfed 19:06:56 "nerfed" yes 19:06:58 its only -1 now 19:07:06 you monsters :( 19:07:11 you can still run from pretty much everything standard speed anyway 19:07:14 -!- eeviac was kicked from ##crawl-dev by dpeg [eeviac] 19:07:29 simmarine: not necessary 19:07:34 Weapons of this type are branded, and only divine intervention can change the brand. <- not true anymore as of recent! 19:07:46 simmarine: would you mind goign through them? 19:07:54 dpeg: im doing that right now 19:08:00 many thanks! 19:08:09 ive pasted everything that looks wrong in today's game 19:09:26 Q28. Can I play Tiles online? ... For more recent versions, no, that’s not possible at the moment. We are working on changing that, but it’ll take a while. 19:09:30 :P 19:09:31 :) 19:09:38 well, it did take a while 19:09:48 the same question mentions .6! 19:09:53 What do the terms "randart", "unrandart" and "egoitem" signify? 19:10:01 what the hell is an "egoitem"? 19:10:32 it is an "ego item" 19:10:36 it is misspelled, should be legoitem 19:10:45 yes, it probably should say ego, because you cant ctrl+f for "egoitem" and get any results 19:11:16 In 0.8 trunk, you can use the g command to pick up part of a single-item stack, which will prompt you for the quantity, but otherwise behaves the same as ,. 19:11:40 I'll change it to "brand" for consistency with about everywhere else 19:11:47 FAQ: how often is the FAQ updated? 19:11:49 also is hints mode still a thing in crawl? 19:11:53 wow is that really in the faq 19:11:57 I thought so? 19:11:58 isn't this faq just an outdated copy of the one in the main game (which I did update fairly recently)? 19:11:59 the word "ego" is used in some parts of the source for armour brands, but nowhere visible to the player 19:12:12 elliptic: yeah, seems so 19:12:18 elliptic: http://crawl.develz.org/wordpress/faq 19:12:35 so you should stop looking for errors that have been already fixed :P 19:12:43 (we should update the cdo faq though...) 19:12:55 good point... I assumed simmarine was talking about in-game faq 19:13:05 yeah, let's fix other issues in the in-game copy first 19:13:09 oh, no. sorry. someone came into ##crawl asking about secret doors because it was mentioned on the main site 19:13:33 I mean, there are undoubtedly issues in the in-game copy too, but let's at least use that as a starting point 19:13:38 yes 19:13:56 I'll change it to "brand" for consistency with about everywhere else 19:14:01 ^ this is wrong 19:14:06 brand is a term for weapons 19:14:08 elliptic: so let's fix the version in git first, then sync it 19:14:14 ego is for all items 19:14:26 well, at least armour as well 19:14:42 kilobyte: sure 19:15:04 l should mention ?/G 19:16:18 -!- dtsund has quit [Quit: dtsund] 19:16:19 h is outdated 19:17:04 -!- CKyle has quit [Quit: CKyle] 19:17:48 y could mention languages and descriptions 19:18:03 kilobyte: the FAQ entry even explains the distinction between ego and brand, although the "only divine intervention can change the brand" is wrong now 19:19:17 -!- Stelpa has quit [Quit: Leaving] 19:20:22 -!- KLANG has quit [Quit: Page closed] 19:21:08 elliptic: the only remnant of "ego" that is not symmetric for weapons/armour is used in _one_ function name 19:21:20 elliptic: everywhere else they are synonyms 19:21:33 and AFAIK none is visible to the player 19:22:24 |amethyst: ping 19:22:34 item spec for example uses "ego weapon", "stick ego:orc_slaying", etc 19:22:45 kilobyte: yes, ego applies to both weapons and armour 19:22:46 brand does not 19:23:15 ego item is a standard term that has been used in roguelikes for a long time for "item with a special ability" 19:23:19 -!- bmfx has quit [Read error: Operation timed out] 19:23:19 not sure why you are trying to change that 19:23:52 i think they're effectively synonymous for crawl purposes? ctrl+f allows either for any item type, and mentions such in the help screen 19:23:58 is_armour_brand_ok() is_missile_brand_ok() 19:24:23 kilobyte: why does what things are named in the code matter? what matters is how the community uses the words 19:24:28 elliptic: my point is that the distinction is inconsistent and not relevant anymore 19:24:44 people don't talk about armour brands 19:24:59 the distinction is even useful 19:25:13 it helps when explaining to people why randart cloaks of preservation don't exist 19:25:20 I have yet to hear people talking about armour "egos" too 19:25:25 "randarts don't get egos, just brands" 19:25:41 kilobyte: you don't hear much 19:27:12 -!- Nilsyn has quit [Quit: Page closed] 19:28:39 * kilobyte greps ##crawl logs... looks like the only person who uses the word ego meaning "armour only brand" is you 19:29:06 a few others use it as a synonym, at least one person took it for a random property, like racial 19:29:22 hey, this point is not relevant enough to get worked up about... this could be sensibly settled either way 19:30:46 I agree the term isn't used as frequently now as it used to be, but anyone who has spent any time with the angband community knows the term 19:30:51 "ego" has quite a lot of false positives; with some manual vetting it appears to be 40-50 times less used than "brand" 19:31:11 that's because people talk a lot about weapon brands 19:31:33 i think it's only really familiar to angband players though? i didn't really understand where on earth it came from when i started playing crawl and heard it, so i'd always understood it to be interchangable with brand 19:31:50 i can see that it could be a useful distinction but it's not really used that way in crawl 19:31:53 if you want to remove ego item from the FAQ altogether, that's fine with me, but don't add stuff about armour brands there 19:32:46 Acidburn6 the Bludgeoner (L22 GrFi) ASSERT(m) in 'mon-util.cc' at line 1896 failed on turn 50774. (Vaults:5) 19:32:50 why? The word is used in quite a few places. 19:32:53 where? 19:33:05 still, if you feel strongly, can you edit the entry yourself then? 19:33:11 i guess "ego" would be understood by players without seeming wrong to people who know the term from elsewhere, at least 19:33:45 -!- Rjs has quit [Ping timeout: 245 seconds] 19:34:30 03kilobyte02 07* 0.13-a0-3097-gac15356: A quote for Corruption. 10(29 hours ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ac153561d635 19:34:30 03kilobyte02 07* 0.13-a0-3098-gc4458fe: Remove a reference to nausea. 10(26 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c4458fef9838 19:34:37 the FAQ file is a bitch to edit with its massive lines; wordwrapping it works fine 19:34:56 is anyone editing the file right now? If not, I'd wrap it. 19:35:39 -!- Utis has quit [Remote host closed the connection] 19:35:44 let me remove the "egoitem" stuff first 19:36:11 -!- marcmagus has quit [Quit: leaving] 19:40:56 -!- mnoqy has joined ##crawl-dev 19:43:38 03elliptic02 07* 0.13-a0-3099-gdd35ad3: FAQ change: nobody asks what an egoitem is anymore. 10(68 seconds ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd35ad357b28 19:43:54 -!- scummos^ has quit [Ping timeout: 264 seconds] 19:44:16 -!- lobf has quit [Quit: lobf] 19:44:30 I didn't bother regenerating the .html version because it'll presumably change again soon (and I forgot how :P) 19:44:49 or actually I guess that gets generated not in git 19:44:51 good 19:45:15 elliptic: how do you know the reason nobody asks isn't that they read it in the FAQ? 19:45:20 ??egoitem 19:45:21 I don't have a page labeled egoitem in my learndb. 19:45:24 ??ego 19:45:24 ego[1/1]: Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg "'of running' is an armour ego". 19:45:30 or maybe they do that ... 19:45:36 SamB: see discussion above 19:47:32 I'd like to land this to help us dig down into what's causing the Mara crashes (#7501) and get people whose saved games are crashing the ability to resume their games: http://sprunge.us/VbSc 19:47:45 ... is it too ugly to live, or tolerable for the sake of bug-hunting? 19:48:17 so basically nobody knows what the hell ego means? 19:48:20 (The two saved games I have available both load fine with this, and there's an ASSERT in there that should prevent more of them from being generated.) 19:48:54 -!- CKyle has joined ##crawl-dev 19:51:36 SamB: huh? the learndb just explained it 19:52:45 FR: remove mislead 19:53:25 this is an interface screw only, and doesn't apply to actual threats during the fight (Mara, his clones, player illusion) 19:54:04 it's only more than an interface screw if more monsters enter view during the fight after you get misled, yes 19:54:07 it does matter a little if other stuff comes in while you're fighting mara, yes 19:54:15 i've had that happen but it's quite minor 19:54:32 am i the only one who finds it absurd that theres a quote referencing _4chan_ of all things in crawl 19:54:43 no 19:54:45 my main reason is that support for storing a whole monster object in a prop is fragile 19:54:46 i mean, really lol 19:54:48 yes that seems not a great quote 19:54:59 make a better one :) 19:55:03 it is sort of entertaining when you teleport away while misled and land next to 20 plants though 19:55:06 having no quote would be better 19:55:11 but I tend to agree about removing it 19:55:17 kilobyte, when I was looking at this, I didn't look at the marshalling code and thought "are you really storing a *pointer*???" 19:55:22 dpeg: "I hate this quote" is a valid reason, an empty quote is a valid one too 19:55:26 s/looking/first looking/ 19:55:36 I suppose it's worth trying to find a better one 19:56:11 -!- eeviac has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 19:56:12 i suppose this is confessing to being a philistine but i don't think i've ever read any of those quotes 19:56:23 my eyes slide over them in game 19:56:25 mislead could be interesting on a convoker-type monster, or a monster with shadow creatures 19:56:41 might take some time since a lot of quotes about that are specifically about political/cureaucratic corruption, which would be not a good fit 19:57:24 03Grunt02 07* 0.13-a0-3100-gfb15e42: Functionality for attempting to treat/diagnose #7501. 10(7 minutes ago, 3 files, 19+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fb15e4223eac 19:57:26 some folks hate quotes in general, as they are flavour only 19:57:42 I think, what if we made all quotes show up in italic or dark gray? 19:57:53 dark grey is good 19:57:54 it would be good if they only showed up below all the actually useful information 19:58:15 instead of right in the middle, which is sort of odd 19:58:18 yes 19:58:19 also, ! to show the quote sucks, it would be better to have it scrollable 19:58:35 who was it who was thinking of making it scrollable? 19:58:39 -!- Gotham has quit [Read error: Connection reset by peer] 19:58:40 i don't think ! to toggle exists any more? it looks like quotes just only appear if they'll fit on the term 19:58:42 kilobyte: if scrollable then it *definitely* needs to appear at the bottom 19:58:55 these are actually related, as the code to show descriptions doesn't support colours while formatted_scroller does 19:58:56 because having to scroll to see actual useful information would be the worst 19:59:01 see my current termcast for an example btw 19:59:20 (only shows up with ridiculous termsize) 19:59:22 that's a pretty big quote 19:59:25 Naruni 19:59:33 MarvinPA: where is it? 19:59:38 termcast.org 19:59:42 oh, termcast.orh yeah 19:59:45 org* 19:59:59 a crawl server would have made more sense but i was already doing other stuff on termcast :P 20:00:02 wow 20:00:30 fr: termcast.orc 20:00:46 ... termcast.ork 20:00:46 <_< 20:00:47 silly that some descs show quotes inline while others on ! 20:01:00 * Grunt pushes MarvinPA into the lava... 20:01:07 Grunt: just wait until ICANN's latest money grab comes into effect 20:01:11 hmm, does it change depending on whether it's an item or other thing? 20:01:16 -!- omnirizon has quit [Ping timeout: 245 seconds] 20:01:58 !tell Naruni yes, we DO want descriptions to use formatted_scroller 20:02:00 SamB: OK, I'll let naruni know. 20:02:08 hrm, even worse: different descriptions use entirely separate code paths 20:02:31 anyway yeah, scrollable descs with quotes at the bottom sounds good, especially since scrollable descs is just a desirable thing anyway 20:03:06 -!- the_glow has quit [Ping timeout: 264 seconds] 20:04:01 I don't know of a single terminal supporting \e[3m (italic) 20:04:11 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-3100-gfb15e42 (34) 20:04:26 webtiles do, local tiles can 20:05:13 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:05:47 -!- bonghitz has quit [Remote host closed the connection] 20:06:27 -!- Suga_H has quit [] 20:08:02 -!- eith|2 has joined ##crawl-dev 20:08:04 -!- Tarquinn has joined ##crawl-dev 20:08:04 -!- Pacra has quit [Read error: Connection reset by peer] 20:08:11 -!- ogaz has joined ##crawl-dev 20:09:05 -!- Pacra has joined ##crawl-dev 20:09:50 -!- Soner has joined ##crawl-dev 20:10:50 -!- eith has quit [Ping timeout: 245 seconds] 20:13:22 -!- Zermako has quit [] 20:14:40 -!- Lawman0 has quit [Remote host closed the connection] 20:17:24 I have encountered terminals that support italic. it's not common since they tend to violate character cell boundaries 20:17:26 -!- lukano has quit [Ping timeout: 256 seconds] 20:17:42 (or at least the cells for normal/"roman" fonts) 20:18:01 geekosaur: care to name one? I'd like to know to test some non-Crawl stuff. 20:18:02 -!- ainsophyao has joined ##crawl-dev 20:18:32 I am trying to recall exactly where I saw it. it may have been dtterm, in which case there's little point worrying about it 20:19:06 (CDE terminal) 20:20:18 only one terminal and it was long ago, and its behavior was such that I have not been especially surprised that nobody has bothered trying since 20:20:43 oy vey, I still remember woes related to the CDE terminal :/ 20:20:45 (actually I seem to recall some Windowsy thing that italicized selected text too. Horrifying) 20:21:52 long time ago, whenever I plopped my butt at a Solaris box, I tended to ssh -X elsewhere to avoid its crapness :p 20:21:55 -!- Stelpa has quit [Remote host closed the connection] 20:22:21 -!- indspenc_ has quit [Read error: Connection reset by peer] 20:22:25 solaris still had xterm, or at least had it installable 20:22:32 which was my solution 20:22:56 -!- indspenceable has joined ##crawl-dev 20:23:08 (of course you had to know to look in /usr/openwin/bin for it...) 20:23:28 it wasn't there, at least on the boxes in that lab 20:23:34 -!- ainsophyao has quit [Remote host closed the connection] 20:23:43 -!- eb has quit [] 20:23:49 or possibly hidden outside of $PATH, possibly in the dir you just named :p 20:24:39 -!- Stelpa has quit [Changing host] 20:29:38 -!- mikee_ has joined ##crawl-dev 20:31:34 -!- dondy has quit [Quit: ninja kapow] 20:33:04 where in the source is species data, like stat gains and MR? 20:33:52 G-Flex: spread around, both of those in player.cc 20:34:09 thanks 20:35:17 level_change(), player_res_magic() 20:36:00 -!- indspenceable has quit [Remote host closed the connection] 20:37:00 -!- rapierx has quit [Quit: Page closed] 20:37:38 ah 20:37:41 switch (you.species) 20:37:41 { 20:37:44 not this crap again 20:38:02 -!- WalkerBoh has quit [Remote host closed the connection] 20:38:03 enjoy! 20:38:23 looks like none of the new races get specified MR anyway 20:38:30 refactoring this would allow &^L to produce reasonable stats 20:39:14 I have no idea what &^L is 20:39:30 oh is that a wizmode though 20:39:33 yes 20:39:35 thing* 20:39:44 level change 20:39:55 also, &R (race change) 20:40:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:41:33 -!- sdfg has quit [Quit: Page closed] 20:42:54 -!- Daekdroom has quit [Read error: Connection reset by peer] 20:44:46 I don't see why that wouldn't work but okay 20:44:46 -!- alefury has quit [] 20:44:57 I mean, if &^L changes your XL, then this should still work, shouldn't it 20:46:32 -!- mnoqy has left ##crawl-dev 20:46:47 SamB: got it... ive been working on it 20:47:05 i want to send that string stream to a function that accepts (const string& s), i came up with this, but not sure if it's weaksauce: description_menu.add_text(inf.body.str()); 20:47:52 is it ok to use inf.body.str() inf is a struct with body being an ostringstream 20:48:14 it compiles fine 20:48:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:48:37 -!- bonghitz has quit [Remote host closed the connection] 20:51:52 if SHOULD be fine 20:52:17 but I guess I'd better check with the draft and/or |amethyst ... 20:55:10 or possibly some kind of FAQ thing 20:56:08 -!- _dd has quit [Remote host closed the connection] 20:56:50 -!- dpeg has quit [Quit: sleep] 21:03:23 -!- indspenceable has joined ##crawl-dev 21:08:49 -!- enygmata has quit [Quit: Lost terminal] 21:09:18 -!- bh has joined ##crawl-dev 21:13:39 https://dl.dropboxusercontent.com/u/5494313/briar_patch.png 21:13:46 ...do we have a tile for that yet, or no? 21:14:06 (shortly after I finish this tiles build I'll capture it with the thorn hunter0 21:14:09 s/0/)/ 21:14:49 -!- gammafunk has quit [Quit: gammafunk] 21:15:00 -!- indspenceable has quit [Remote host closed the connection] 21:15:31 -!- Teryn has quit [Quit: leaving] 21:15:51 -!- Fhqwhgads_ has quit [Ping timeout: 260 seconds] 21:15:53 -!- Fhqwhgads__ is now known as Fhqwhgads_ 21:17:22 -!- rossi has quit [Quit: WeeChat 0.4.1] 21:19:09 https://dl.dropboxusercontent.com/u/5494313/thorn_and_briars.png 21:19:26 ...meh. 21:25:49 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:26:15 -!- clouded_ has quit [Read error: Connection reset by peer] 21:26:46 -!- clouded_ has joined ##crawl-dev 21:29:35 03Grunt02 07* 0.13-a0-3101-ge47661c: A briar patch tile. 10(2 minutes ago, 3 files, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e47661c8a795 21:31:42 * bh grunts at Grunt 21:33:22 -!- Lawman0 has quit [Remote host closed the connection] 21:33:25 -!- Blade- has quit [Quit: Page closed] 21:34:54 -!- GuraKKa has quit [Ping timeout: 240 seconds] 21:37:17 * Grunt gestures at bh. bh is cast into Pandemonium! 21:38:23 -!- bh has quit [Quit: Page closed] 21:39:09 -!- robotcentaur has quit [Quit: Page closed] 21:40:43 -!- AndroUser2 has quit [Remote host closed the connection] 21:41:13 -!- AndroUser2 has quit [Remote host closed the connection] 21:41:32 -!- myndzl has quit [Quit: .] 21:41:43 -!- AndroUser2 has quit [Remote host closed the connection] 21:42:42 -!- Vizer_ has quit [Ping timeout: 264 seconds] 21:43:01 -!- Zifmia has quit [Read error: Connection reset by peer] 21:43:15 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 21:43:24 -!- Lawman0 has quit [Read error: Connection reset by peer] 21:45:53 Naruni: yes you can do that: "Temporary objects are destroyed as the last step in evaluating the full-expression (1.9) that (lexically) contains the point where they were created." thats' from 12.2 paragraph 3 of draft N3242 of C++11. 21:46:31 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-3101-ge47661c 21:50:02 * SamB doesn't have a draft for C++03 21:50:35 -!- CKyle has quit [Quit: CKyle] 21:53:30 03Grunt02 07* 0.13-a0-3102-gecdd57c: nicolae's "handful of vaults" (#7478). 10(4 minutes ago, 11 files, 800+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ecdd57c506b8 21:53:30 03Grunt02 07* 0.13-a0-3103-g6e2730e: An old vault design of mine (by request of kilobyte). 10(3 minutes ago, 1 file, 68+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e2730e86ef1 22:01:15 -!- tenofswords has quit [Ping timeout: 240 seconds] 22:01:47 -!- ackack has quit [Ping timeout: 248 seconds] 22:08:23 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 22:10:19 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 22:10:20 -!- agentgt has quit [Ping timeout: 268 seconds] 22:18:56 03Grunt02 07* 0.13-a0-3104-gb5885e9: Fire fineffs after individual monster attacks (#6936). 10(66 seconds ago, 2 files, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5885e99a1fe 22:19:02 -!- eeviac has joined ##crawl-dev 22:24:31 -!- CKyle has joined ##crawl-dev 22:25:30 -!- indspenceable has joined ##crawl-dev 22:30:59 -!- indspenceable has quit [Ping timeout: 260 seconds] 22:36:36 -!- radinms has quit [Ping timeout: 240 seconds] 22:37:37 -!- Roarke has quit [Quit: Page closed] 22:39:00 -!- eeviac has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 22:41:05 -!- evablue has quit [Quit: Page closed] 22:52:43 -!- cptwinky has quit [Remote host closed the connection] 22:53:14 Is there anything major we have left to do before 0.13 branches? 22:53:29 -!- ParallaxScroll has quit [Quit: Page closed] 22:54:33 -!- CKyle has quit [Quit: CKyle] 22:54:45 -!- ogaz has quit [Ping timeout: 250 seconds] 22:55:21 -!- radinms has quit [Ping timeout: 268 seconds] 23:00:14 -!- Kacy has quit [Ping timeout: 240 seconds] 23:08:22 -!- ussdefiant has joined ##crawl-dev 23:09:35 -!- oberstein has quit [Ping timeout: 245 seconds] 23:11:06 -!- CKyle has joined ##crawl-dev 23:12:06 -!- kingbuddyboy has quit [Quit: Page closed] 23:12:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:15:09 -!- nicolae- has joined ##crawl-dev 23:17:25 -!- bh has joined ##crawl-dev 23:18:32 webtiles chat brings us a good idea: chimeras in the abyss. 23:19:08 agreed. 23:19:28 -!- jday has quit [Quit: Leaving] 23:19:30 is there any way to have a chimera of tentacled starspawn, starcursed mass, wretched star 23:19:49 :'( 23:20:51 chimera (tentacled starspawn, starcursed mass, wretched star) (06H) | Spd: 10 | HD: 16 | HP: 70-107 | AC/EV: 5/5 | Dam: 40, 16, 25 | !sil | Res: 06magic(64), 05fire, 02cold, 10elec, 03poison, 12drown | XP: 1242 | Sp: spawn tentacles, mystic blast (3d20) | Sz: Giant | Int: animal. 23:20:51 %??tentacled starspawn-starcursed mass-wretched star chimera 23:21:57 i guess it wouldn't split like a starcursed mass though 23:22:03 Grunt: that works!? 23:22:27 bh, we made a big deal about getting that working just before chimeras landed in trnk! 23:22:30 *trunk 23:22:51 so you're telling me that the abyss can spawn arbitrary chimera? 23:23:06 -!- gammafunk has joined ##crawl-dev 23:23:13 Uh, in principle yes, but currently it doesn't. 23:23:33 chimera (Sigmund, Sigmund, Sigmund) (06H) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 0/11 | Dam: 5, 5, 5 | Res: 06magic(12) | XP: 45 | Sp: throw flame (3d5), confuse, invisibility | Sz: Medium | Int: animal. 23:23:33 %??sigmund-sigmund-sigmund chimera 23:23:52 chimera (Gloorx Vloq, Antaeus, Cerebov) (06H) | Spd: 20 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45, 7512(cold:16-47), 60 | fighter, evil, !sil | Res: 06magic(64), 04fire+++, 12cold+++, 10elec, 03poison++ | Vul: 08holy | XP: 8752 | Sp: poison arrow (3d23), miasma breath (3d13), torment symbol, b.cold (3d25), fire storm (8d12), haste | Sz: Large | Int: animal. 23:23:52 %??gloorx vloq-antaeus-cerebov chimera 23:24:14 so how long till we get chimerasprint 23:24:30 you play as a chimera, too 23:24:46 ...funnily enough, it still loses to TRJ. 23:25:04 Grunt: hmm? 23:25:14 (the above-mentioned chimera) 23:26:35 chimera (oklob plant, mottled draconian, kraken) (06H) | Spd: 10 | HD: 10 | HP: 37-69 | AC/EV: 10/0 | Dam: 20, 50 | !sil | Res: 06magic(40), 05fire, 03poison, 08acid+++, 04napalm | XP: 609 | Sp: acid splash (3d7+7d5); spawn tentacles, ink cloud | Sz: small | Int: animal. 23:26:35 %??oklob plant-mottled draconian-kraken chimera 23:26:45 -!- Stelpa has quit [Remote host closed the connection] 23:26:58 chimera (kraken, tentacled starspawn, eldritch tentacle) (06H) | Spd: 13 | HD: 16 | HP: 180-235 | AC/EV: 20/0 | Dam: 50, 40, 3009(chaos) | !sil | Res: 06magic(64), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 03poison, 08acid+++, 12drown, 04napalm | XP: 2559 | Sp: spawn tentacles, ink cloud | Sz: Huge | Int: animal. 23:26:58 %??kraken-tentacled starspawn-eldritch tentacle chimera 23:27:11 ow 23:27:17 TENTACLES 23:27:29 chimera (kraken, thrashing horror, starcursed mass) (06H) | Spd: 19 | HD: 16 | HP: 184-232 | AC/EV: 20/0 | Dam: 50, 1707(trample), 16 | !sil | Res: 06magic(64), 05fire, 02cold, 10elec, 03poison, 12drown | XP: 3502 | Sp: spawn tentacles, ink cloud | Sz: Huge | Int: animal. 23:27:29 %??kraken-thrashing horror-starcursed mass chimera 23:27:43 ??chimera 23:27:43 chimera[1/1]: A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Currently only seen by evoking the {box of beasts}. 23:28:04 a magic laboratory vault. perhaps even a portal vault. full of bizarre chimeras. yes. 23:28:05 chimera (ogre, ogre, ogre) (06H) | Spd: 10 | HD: 5 | HP: 15-39 | AC/EV: 1/6 | Dam: 17, 17, 17 | Res: 06magic(20) | XP: 114 | Sz: Large | Int: animal. 23:28:05 %??ogre-ogre-ogre chimera 23:28:14 (The three-headed ogre shouts in 2.1!) 23:28:33 unknown monster: "duck-duck-goose chimera" 23:28:33 %??duck-duck-goose chimera 23:28:41 unknown monster: "ogre mage-two-headed ogre-ogre chimera" 23:28:41 %??ogre mage-two-headed ogre-ogre chimera 23:28:54 (hmm, syntax hiccup there) 23:29:13 chimera (orb of fire, Ice Fiend, storm dragon) (06H) | Spd: 13 | HD: 30 | HP: 150 | AC/EV: 20/20 | Dam: 2512(cold:30-89), 25 | !sil | Res: 06magic(120), 04fire+++, 02cold, 10elec, 03poison | XP: 6917 | Sp: b.fire (3d40), b.cold (3d40), b.lightning (3d31), fireball (3d43) | Sz: little | Int: animal. 23:29:13 %??orb of fire-ice fiend-storm dragon chimera 23:29:14 chimera (ogre mage, ogre, ogre) (06H) | Spd: 10 | HD: 10 | HP: 38-73 | AC/EV: 1/7 | Dam: 12, 17, 17 | Res: 06magic(40) | XP: 687 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing (2d5) / haste other, mystic blast (3d15), invisibility, confuse, slow, teleport self / haste other, paralyse, haste, b.lightning (3d17), confuse, teleport self / haste other, sting (d10), blink, b.lightning (3d17), banishment, minor healing (2d5) / haste other, throw flame (3d8), invisibility, teleport other, fireball (3d19) | Sz: Large | Int: animal. 23:29:14 %??ogre mage-ogre-ogre chimera 23:29:14 -!- slifty has quit [Quit: Leaving...] 23:29:28 we should clearly not be allowed to make monsters. 23:29:40 unknown monster: "pan_lord" 23:29:40 %??pan_lord 23:29:49 !learn add bh we should clearly not be allowed to make monsters. 23:29:49 unknown monster: "lord_of_pandemonium" 23:29:49 %??lord_of_pandemonium 23:29:49 bh[3/3]: we should clearly not be allowed to make monsters. 23:29:57 ??bh[2 23:29:57 bh[2/3]: Grunt also has bad ideas. 23:30:15 chimera (pandemonium lord, pandemonium lord, pandemonium lord) (06H) | Spd: 10 | HD: 21 | HP: 105-246 | AC/EV: 14/14 | Dam: 5, 5, 5 | fighter, !sil | Res: 06magic(84), 05hellfire, 04fire+++, 10elec, 09poison+++ | Vul: 12cold | XP: 3427 | Sp: (random) | Sz: Large | Int: animal. 23:30:15 %??pandemonium lord-pandemonium lord-pandemonium lord chimera 23:30:31 that used to break cheibriados 23:30:33 -!- dtsund has joined ##crawl-dev 23:30:37 by listing all possible spells 23:30:49 gammafunk: probably not ALL 23:30:51 just a LOT 23:31:07 100 sets' worth, probably. 23:31:14 chimera (kraken, storm dragon, Killer Klown) (06H) | Spd: 13 | HD: 16 | HP: 182-233 | AC/EV: 20/0 | Dam: 50, 25, 3012(cold:16-47) | !sil | Res: 06magic(64), 02cold, 11elec+++, 12drown | XP: 2761 | Sp: spawn tentacles, b.lightning (3d21), ink cloud | Sz: Huge | Int: animal. 23:31:14 %??kraken-storm dragon-killer klown chimera 23:31:37 SamB: You language lawyer 23:31:38 chimera (Boris, Agnes, Wiglaf) (06H) | Spd: 10 | HD: 22 | HP: 154 | AC/EV: 12/10 | Dam: 25, 30, 30, 1513(drain) | evil | Res: 06magic(88), 02cold++, 10elec, 09poison+++ | Vul: 08holy | XP: 3223 | Sp: iron shot (3d37), b.cold (3d32), invisibility, animate dead, destruction orb (8d18) | Sz: Medium | Int: animal. 23:31:38 %??boris-agnes-wiglaf chimera 23:31:44 chimera (golden dragon, storm dragon, shadow dragon) (06H) | Spd: 10 | HD: 18 | HP: 89-129 | AC/EV: 15/7 | Dam: 40, 25, 2013(drain), 20 | evil, !sil | Res: 06magic(72), 05fire, 02cold, 10elec, 03poison++, 12drown, 13neg+++ | Vul: 08holy | XP: 1727 | Sp: b.fire (3d27), b.cold (3d27), b.lightning (3d22), b.draining (3d25) | Sz: Huge | Int: animal. 23:31:44 %??golden dragon-storm dragon-shadow dragon chimera 23:31:56 (chromatic dragon!) 23:31:57 chimera (Agnes, Nikola, Boris) (06H) | Spd: 18 | HD: 11 | HP: 100 | AC/EV: 0/20 | Dam: 30, 20, 25 | fighter, !sil | Res: 06magic(44), 02cold++, 10elec, 09poison+++ | XP: 1202 | Sp: chain lightning, blink, shock (d14), iron shot (3d22) | Sz: little | Int: animal. 23:31:57 %??agnes-nikola-boris chimera 23:32:14 we can make chimeras in the arena? 23:32:21 chimera (diamond obelisk, polymoth, tormentor) (06H) | Spd: 11 | HD: 8 | HP: 10000 | AC/EV: 12/1 | Dam: 20, 805(pain) | evil, !sil | Res: 06magic(36), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 15000 | Sp: pain (d11), torment symbol | Sz: Large | Int: plant. 23:32:21 %??diamond_obelisk-polymoth-tormentor chimera 23:32:22 Yes. 23:32:28 gammafunk: LMAO 23:32:32 -!- Xenobreeder has quit [Quit: Page closed] 23:32:44 chimera (diamond obelisk, tormentor, Saint Roka) (06H) | Spd: 10 | HD: 8 | HP: 10000 | AC/EV: 12/1 | Dam: 805(pain), 35 | evil, !sil | Res: 06magic(32), 05fire, 03poison | Vul: 08holy | XP: 15000 | Sp: pain (d11), smiting (7-17), torment symbol | Sz: Large | Int: animal. 23:32:44 %??diamond obelisk-tormentor-saint roka chimera 23:32:58 There: Tornado, Torment, and smiting! 23:33:14 chimera (daeva, profane servitor, diamond obelisk) (06H) | Spd: 12 | HD: 14 | HP: 102-137 | AC/EV: 10/13 | Dam: 25, 2505(vampiric), 10 | fighter, evil, !sil | Res: 06magic(56), 02cold, 10elec++, 03poison | Vul: 08holy | XP: 2035 | Sp: smiting (7-17) | Sz: Medium | Int: animal. 23:33:14 %??daeva-profane servitor-diamond obelisk chimera 23:33:37 ...aw, it doesn't actually get the tornado effect. 23:34:10 i think hard-cored abilities that don't show up in the Sp: list wouldn't generate 23:34:15 hard coded 23:35:30 -!- UseBees has quit [Ping timeout: 264 seconds] 23:35:30 hrm 23:35:46 chimera (diamond obelisk, tormentor, Roxanne) (06H) | Spd: 10 | HD: 8 | HP: 10000 | AC/EV: 12/1 | Dam: 805(pain) | evil, !sil | Res: 06magic(32), 04fire+++, 02cold++, 10elec++, 09poison+++ | Vul: 08holy | XP: 15000 | Sp: iron shot (3d18), blink other close, pain (d11), crystal spear (3d25), torment symbol | Sz: Large | Int: animal. 23:35:46 %??diamond obelisk-tormentor-roxanne chimera 23:35:51 -!- Blazinghand has quit [Ping timeout: 245 seconds] 23:37:08 chimera (bat, tormentor, Lamia) (06H) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1, 805(pain), 40 | evil, !sil | Res: 06magic(4), 05fire, 03poison++ | Vul: 08holy | XP: 4 | Sp: mesmerise, haste, pain (d7), destruction orb (8d1), torment symbol | Sz: tiny | Int: animal. 23:37:08 %??bat-tormentor-lamia chimera 23:37:14 aw 23:37:18 i just wanted its speed 30 23:38:13 still kind of dangerous 23:38:41 well it dies in one hit 23:39:00 btw chimerasprint sounds amazing 23:39:25 i could let st_ know about the idea but i dont think he even knows what a chimera is 23:39:38 oh man, chimera sprint 23:42:27 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 1 | Sp: shadow creatures | Sz: Large | Int: plant. 23:42:27 %??test_spawner 23:44:25 -!- xnavy has quit [Remote host closed the connection] 23:44:37 Unstable branch on crawl.lantea.net updated to: 0.13-a0-3104-gb5885e9 (34) 23:48:55 -!- wya has quit [Ping timeout: 250 seconds] 23:50:50 -!- slifty has quit [Client Quit] 23:52:34 grunt, i saw you put my vaults in. nicolae_hardware_store was an update to the existing vault. i dunno if i specified that. 23:55:07 -!- clouded_ has quit [Ping timeout: 260 seconds] 23:55:12 -!- CKyle has quit [Quit: CKyle] 23:56:07 Oh. 23:56:10 You didn't. 23:56:16 ah! 23:56:17 well. 23:56:25 I also didn't spot any differences, but maybe I wasn't looking closely enough <_< 23:56:39 it's just a minor update, iirc i just added sack o' spiders to the list of items 23:58:12 hehehe @ the current http://freefall.purrsia.com/default.htm 23:59:01 -!- lordarticus has quit [Quit: Page closed]