00:02:29 -!- ShadeTornado has quit [Quit: Leaving] 00:02:39 Unstable branch on crawl.s-z.org updated to: 0.13-a0-3008-g2a6619c (34) 00:06:30 -!- bh has quit [Quit: Page closed] 00:06:48 Unstable branch on rl.heh.fi updated to: 0.13-a0-3008-g2a6619c (34) 00:07:27 -!- CKyle has quit [Quit: CKyle] 00:09:12 -!- CKyle has joined ##crawl-dev 00:09:18 -!- CKyle has quit [Client Quit] 00:11:39 Unstable branch on crawl.develz.org updated to: 0.13-a0-3008-g2a6619c (34) 00:12:04 -!- ebarrett has quit [Read error: Connection reset by peer] 00:18:48 Bugfixes for shafting with items by pubby 00:32:42 -!- Stelpa has quit [Remote host closed the connection] 00:34:44 -!- Pacra has quit [Quit: Pacra] 00:37:31 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-3008-g2a6619c 00:41:44 -!- ig0rbit has quit [Quit: Leaving] 00:44:44 -!- PepeRC2 has quit [Ping timeout: 256 seconds] 00:47:30 -!- buppy has quit [Quit: Leaving] 00:50:30 -!- Stelpa has quit [Changing host] 00:50:59 -!- kingbuddyboy has quit [Quit: Page closed] 00:59:31 -!- slifty has quit [Quit: Leaving...] 01:00:58 -!- Sysice has quit [Ping timeout: 245 seconds] 01:02:21 -!- ogaz has joined ##crawl-dev 01:02:35 -!- nooodl has joined ##crawl-dev 01:03:19 -!- ontoclasm has quit [Quit: Leaving.] 01:03:31 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 01:08:05 -!- nooodl has quit [Ping timeout: 248 seconds] 01:21:41 -!- Xenobreeder has quit [Ping timeout: 245 seconds] 01:22:52 -!- keszocze has quit [Ping timeout: 246 seconds] 01:24:14 -!- crate has quit [Ping timeout: 264 seconds] 01:25:13 -!- SkaryMonk1 has joined ##crawl-dev 01:26:41 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 01:28:17 -!- Kalir has quit [Read error: Connection reset by peer] 01:39:32 -!- WalkerBoh has quit [Remote host closed the connection] 01:44:42 Searing ray interaction with Paralysis makes no sense by savageorange 01:58:09 -!- absolutego has joined ##crawl-dev 02:00:09 -!- petete has quit [Ping timeout: 240 seconds] 02:02:58 -!- Aidenn has quit [Read error: Connection reset by peer] 02:04:11 -!- ussdefiant has quit [Ping timeout: 260 seconds] 02:05:46 -!- Aidenn has quit [Changing host] 02:12:00 03MarvinPA02 07* 0.13-a0-3009-g495aae6: Correctly end searing ray when paralysed/petrified/put to sleep 10(2 minutes ago, 2 files, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=495aae6f0299 02:15:57 -!- flowsnake has quit [Read error: Connection reset by peer] 02:17:12 -!- st_ has joined ##crawl-dev 02:20:36 -!- VolteccerJack has quit [Quit: Page closed] 02:21:00 -!- flowsnake has joined ##crawl-dev 02:21:32 -!- ParallaxScroll has quit [Quit: Page closed] 02:35:12 -!- slifty has quit [Ping timeout: 276 seconds] 02:38:54 -!- blackflare has quit [Ping timeout: 264 seconds] 02:59:18 03galehar02 07* 0.13-a0-3010-gbcce9b2: [txc] Improve handling of removed keys being edited back in. 10(3 days ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bcce9b2c4db7 02:59:18 03Translators02 {galehar} 07* 0.13-a0-3011-g783dc90: [Transifex] Sync. 10(17 hours ago, 20 files, 145+ 187-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=783dc900f31a 03:00:30 -!- Stelpa has quit [Remote host closed the connection] 03:05:30 -!- simmarine_ has quit [Quit: Leaving] 03:06:14 -!- Quashie has quit [Ping timeout: 240 seconds] 03:08:07 -!- magicpoints has quit [Ping timeout: 260 seconds] 03:15:57 -!- ogaz has quit [Ping timeout: 250 seconds] 03:26:07 -!- minqmay has quit [Quit: Leaving] 03:26:14 -!- SkaryMonk1 has quit [Ping timeout: 256 seconds] 03:26:37 -!- SkaryMonk has joined ##crawl-dev 03:27:22 -!- kait has quit [Ping timeout: 256 seconds] 03:29:03 -!- Blazinghand has quit [Quit: Leaving] 03:30:51 -!- SomeoneAwful has quit [Ping timeout: 245 seconds] 03:33:56 -!- MarvinPA has quit [Read error: Connection reset by peer] 03:35:18 -!- slifty has quit [Ping timeout: 256 seconds] 03:36:07 -!- MarvinPA has joined ##crawl-dev 03:38:22 MarvinPA: another dumb interface improvement! uppercase y/n for prompts, at least as an option, for vikeys 03:39:24 isn't that already an option? or do you mean for sil :P 03:39:24 MarvinPA: You have 1 message. Use !messages to read it. 03:39:50 yes, wrong channel :* 03:39:55 heh 03:48:52 -!- Harms_ has quit [Quit: Page closed] 03:51:47 -!- bonghitz has quit [Remote host closed the connection] 04:01:42 -!- Xiberia has joined ##crawl-dev 04:03:01 -!- sumguy has quit [Quit: Page closed] 04:07:06 -!- Basil has quit [Quit: Leaving] 04:21:12 -!- Blazinghand has quit [Ping timeout: 256 seconds] 04:23:23 -!- alefury has joined ##crawl-dev 04:24:02 -!- MisterFister69 has quit [Ping timeout: 256 seconds] 04:34:35 -!- Insomniak` has quit [Ping timeout: 245 seconds] 04:35:33 -!- slifty has quit [Ping timeout: 248 seconds] 04:44:43 -!- gammafunk_ has quit [Quit: gammafunk_] 05:20:37 -!- neuwiz has quit [Excess Flood] 05:25:10 -!- SkaryMonk1 has joined ##crawl-dev 05:27:06 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 05:29:43 -!- dtsund has quit [Ping timeout: 245 seconds] 05:33:55 -!- Zermako has quit [Disconnected by services] 05:33:58 -!- Zermakop is now known as Zermako 05:35:33 -!- slifty has quit [Ping timeout: 245 seconds] 05:41:00 -!- Xenobreeder|2 is now known as Xenobreeder 05:46:47 -!- ebarrett has quit [] 05:50:45 -!- enygmata has joined ##crawl-dev 06:03:03 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:09:14 -!- Basil has quit [Ping timeout: 264 seconds] 06:13:30 -!- Tarquinn has quit [Quit: Leaving] 06:23:17 -!- Sgeo has quit [Read error: Connection reset by peer] 06:26:03 03|amethyst02 07* 0.13-a0-3012-g9b01eff: Improve formatting. 10(2 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b01effd8b0b 06:33:28 -!- Xenobreeder has quit [Ping timeout: 245 seconds] 06:35:39 -!- st_ has quit [Read error: Connection reset by peer] 06:35:58 -!- slifty has quit [Ping timeout: 245 seconds] 06:36:03 -!- st_ has joined ##crawl-dev 06:45:37 -!- ackack has joined ##crawl-dev 06:52:32 -!- Daekdroom has quit [Client Quit] 07:09:31 -!- Textmode has quit [Quit: Ex-Chat] 07:15:44 -!- eith has joined ##crawl-dev 07:25:06 -!- SkaryMonk has joined ##crawl-dev 07:26:48 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 07:28:09 -!- Silurio has quit [Ping timeout: 250 seconds] 07:36:52 -!- slifty has quit [Ping timeout: 264 seconds] 07:42:06 -!- enygmata has quit [Ping timeout: 245 seconds] 07:55:49 -!- st_ has quit [Read error: Connection reset by peer] 07:56:17 -!- st_ has joined ##crawl-dev 07:56:41 -!- syllogism has joined ##crawl-dev 07:56:43 -!- dpeg has joined ##crawl-dev 07:57:05 -!- iasov has quit [Ping timeout: 245 seconds] 07:58:32 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 07:59:12 -!- Ragdoll has joined ##crawl-dev 07:59:52 -!- Mutt has quit [Quit: Page closed] 08:01:42 -!- enygmata has joined ##crawl-dev 08:02:19 -!- jeanjacques has quit [Quit: quit] 08:09:04 -!- CKyle has joined ##crawl-dev 08:13:47 -!- CKyle has quit [Ping timeout: 260 seconds] 08:18:06 -!- keszocze has quit [Ping timeout: 256 seconds] 08:25:26 -!- Cryp71c has quit [Ping timeout: 264 seconds] 08:29:35 -!- slifty has quit [Quit: Leaving...] 08:31:50 -!- ontoclasm has joined ##crawl-dev 08:37:46 -!- Cryp71c has joined ##crawl-dev 08:40:00 -!- CKyle has joined ##crawl-dev 08:40:43 -!- slifty has quit [Ping timeout: 246 seconds] 08:41:02 -!- magicpoints has quit [Ping timeout: 264 seconds] 08:46:24 -!- Kintak has quit [Read error: Connection reset by peer] 08:46:41 -!- Kintak has joined ##crawl-dev 08:49:11 -!- CKyle has quit [Ping timeout: 245 seconds] 08:51:06 -!- Burer has quit [Changing host] 08:51:54 -!- Burer has quit [Max SendQ exceeded] 09:01:58 -!- CKyle has joined ##crawl-dev 09:04:27 -!- evablue has quit [Quit: Page closed] 09:08:56 -!- CKyle has quit [Quit: CKyle] 09:13:52 -!- pantaril has quit [Quit: leaving] 09:26:07 -!- SkaryMonk has quit [Ping timeout: 260 seconds] 09:26:14 -!- SkaryMonk1 has joined ##crawl-dev 09:33:35 -!- Bloax has joined ##crawl-dev 09:35:18 -!- robotcentaur has joined ##crawl-dev 09:37:22 maybe more snakeable things should be autoinscribed with !D 09:37:29 see https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9231 09:38:11 <|amethyst> wouldn't nemelex worshippers wonder why they can't sacrifice spears? 09:38:17 magical staves and ego regular staves also might be nice to be prompted about 09:39:04 just having a prompt for StS on good things regardless of inscription might be better 09:39:16 -!- ens has joined ##crawl-dev 09:39:34 hey Napkin 09:39:37 or even just flat out making it impossible 09:39:51 who the hell StSes rods or magical staves on purpose? 09:39:55 <|amethyst> yeah, I could see a prompt for magical staves, any weapon (not ammo) with an ego, etc 09:40:25 <|amethyst> what else are you going to do with that staff of summoning? 09:40:33 -!- Aidenn has quit [Remote host closed the connection] 09:40:34 i saw cdo went down, and you need hosting. i've maintained hosting for the last 10 years in europe, i'll host it if you like. 09:40:51 even set it up on a vm or whatever 09:42:03 -!- Aidenn has quit [Changing host] 09:48:24 |amethyst: I have never used simulacrum, so I'm not a very good authority on this, but I don't think people carry lots of different types of chunks with them to simulacrify 09:50:03 -!- Lawman0 has quit [Ping timeout: 260 seconds] 09:50:33 -!- whelk has joined ##crawl-dev 09:50:56 -!- LexAckson has joined ##crawl-dev 09:53:40 |amethyst: according to tavern you have a hand in cdo stuff? 09:54:05 -!- Aidenn has quit [Read error: Connection reset by peer] 09:54:08 cszo that is 09:55:47 -!- Aidenn has quit [Changing host] 09:55:49 -!- ogaz has joined ##crawl-dev 09:55:59 last time i tried setting it al up i went through python dep/version hell. eventually came out of it with a working setup though, frankenstein as it was 09:56:40 -!- Aidenn has quit [Read error: Connection reset by peer] 09:57:51 -!- Aidenn has quit [Changing host] 09:58:00 -!- Aidenn has quit [Read error: Connection reset by peer] 09:58:36 y u no venv 09:58:52 -!- CKyle has joined ##crawl-dev 09:58:59 -!- Aidenn has quit [Changing host] 10:03:43 -!- Datul has quit [Ping timeout: 250 seconds] 10:03:52 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:04:19 disgusting python-world hacks 10:04:52 but yeah that seems like a better way 10:05:25 -!- Burer has quit [Ping timeout: 245 seconds] 10:07:50 -!- Burer has quit [Changing host] 10:09:58 -!- duralumin has quit [Quit: Leaving] 10:10:01 -!- nooodl has joined ##crawl-dev 10:10:27 -!- ground4 has quit [Quit: WeeChat 0.4.1] 10:10:34 -!- ussdefiant has joined ##crawl-dev 10:10:50 -!- heteroy has quit [Ping timeout: 256 seconds] 10:11:49 -!- Morg0th has quit [Quit: leaving] 10:13:22 -!- rphillips_ is now known as rphillips 10:19:08 ah you already have at least two servers running in germany 10:19:21 no point then so 10:20:06 crawl is popular in germany i guess? 10:20:43 there was a post about cdo going down and folks were whining about there being no EU systems 10:21:15 idk what that's about; three of the five servers are in europe 10:21:32 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:21:39 at least now anyway, how long have they been up? 10:21:47 a couple of months 10:22:02 before that there were a couple of months since cdo went nowebtiles 10:22:07 yeah, i guess since cdo went down 10:22:49 i would have jumped in immeadiately to host cdo webtiles, grrrrr. why did i have to go on a hitus :D 10:24:26 -!- robotcentaur has quit [Quit: Page closed] 10:29:23 -!- waldfee has quit [Read error: Connection reset by peer] 10:33:13 alefury: rubbish talk on the forum again :( "Oh, my poor DEWz will not be able to carry a sandwich or tow." 10:33:16 *two 10:36:59 -!- Mandevil has quit [Quit: leaving] 10:38:38 -!- whelk has quit [Ping timeout: 256 seconds] 10:38:43 -!- ontoclasm has quit [Quit: Leaving.] 10:42:03 -!- imabunny has quit [Ping timeout: 276 seconds] 10:43:20 -!- Burer has quit [Ping timeout: 245 seconds] 10:53:55 was cdo ever down (not counting brief outages)? 10:54:21 -!- st_ has quit [Read error: Connection reset by peer] 10:54:30 -!- st_ has joined ##crawl-dev 10:55:53 im not sure, but there was a time without european webtiles 10:56:04 quite a long time 10:56:11 -!- ussdefiant has quit [Ping timeout: 260 seconds] 10:56:28 "cdo went down" 10:56:34 since april 10:57:11 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0a1/20130908030205]] 10:57:21 well, it's true if by "cdo" he means "cdo webtiles" 10:58:10 ??tiles reasons 10:58:11 tiles reasons[1/1]: 10:58:50 i can think of a few, but i dont want to destroy the joke :/ 10:59:45 haha 11:02:38 -!- Rebenga has quit [Ping timeout: 264 seconds] 11:02:39 -!- dead_ has quit [Ping timeout: 250 seconds] 11:02:49 -!- CKyle has quit [Quit: CKyle] 11:04:09 ??webtiles reasons 11:04:10 I don't have a page labeled webtiles_reasons in my learndb. 11:04:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:04:46 why don't ye use tiles? 11:04:50 !learn add webtiles_reasons You're part of the webtiles circlejerk. 11:04:51 webtiles reasons[1/1]: You're part of the webtiles circlejerk. 11:05:18 actually no 11:05:28 !learn del webtiles_reasons 11:05:29 Deleted webtiles reasons[1/1]: You're part of the webtiles circlejerk. 11:05:35 what, nothing wrong with some graphics. it makes it easier to visualise no? 11:06:03 -!- CKyle has joined ##crawl-dev 11:06:13 !learn add webtiles_reasons You're part of the webtiles circlejerk. If not, see #2 11:06:14 webtiles reasons[1/1]: You're part of the webtiles circlejerk. If not, see #2 11:06:28 !learn add webtiles_reasons 11:06:28 Syntax is: !learn commands/learn/add.pl TERM TEXT or !learn commands/learn/add.pl TERM[n] TEXT 11:06:32 hue 11:07:10 !learn del webtiles_reasons 11:07:12 Deleted webtiles reasons[1/1]: You're part of the webtiles circlejerk. If not, see #2 11:07:13 whatever then 11:07:41 there isn't a webtiles circlejerk on irc 11:09:29 -!- st_ has quit [Read error: Connection reset by peer] 11:09:42 -!- st_ has joined ##crawl-dev 11:15:13 -!- ParallaxScroll has quit [Ping timeout: 250 seconds] 11:22:16 -!- _D_ has quit [Ping timeout: 256 seconds] 11:26:03 -!- sdfg has quit [Ping timeout: 250 seconds] 11:37:19 -!- ogaz has quit [Ping timeout: 250 seconds] 11:40:05 -!- SkaryMonk has joined ##crawl-dev 11:40:33 -!- Kalir has quit [Changing host] 11:43:18 -!- buppy has joined ##crawl-dev 11:56:00 ens: the main problem is that you need to look closely at every tile to see what they depict; in comparison a colour+glyph pair can be distinguished at a glance, as (most) letters have been designed to be quickly distinguishable 11:58:57 -!- myrmidette has quit [Quit: Leaving] 12:00:39 -!- gammafunk has joined ##crawl-dev 12:03:40 -!- dtsund has joined ##crawl-dev 12:04:11 -!- dtsund has quit [Client Quit] 12:10:14 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-3012-g9b01eff (34) 12:10:17 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 23.0/20130807024356]] 12:17:36 -!- myrmidette1 has quit [Ping timeout: 276 seconds] 12:25:52 -!- jday_ has quit [Ping timeout: 268 seconds] 12:28:23 -!- bonghitz has quit [Remote host closed the connection] 12:32:27 -!- yxhuvud has quit [Ping timeout: 259 seconds] 12:33:39 -!- dead_ has quit [Ping timeout: 250 seconds] 12:34:48 -!- ackack has quit [Ping timeout: 256 seconds] 12:34:59 Tengu tile tweaks by pubby 12:38:28 -!- simmarine has joined ##crawl-dev 12:49:47 -!- Serfuzz has quit [Remote host closed the connection] 12:55:46 -!- Serfuzz has quit [Remote host closed the connection] 12:58:38 -!- ackack has joined ##crawl-dev 13:03:43 03pubby02 {kilobyte} 07* 0.13-a0-3013-gb403612: Fix shafting with items bugs. 10(13 hours ago, 4 files, 15+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b40361279b1c 13:07:00 -!- petete has joined ##crawl-dev 13:07:03 -!- petete has quit [Read error: Connection reset by peer] 13:09:36 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:10:28 -!- Froggeryz has quit [Ping timeout: 256 seconds] 13:20:25 -!- Burer_ has quit [Ping timeout: 245 seconds] 13:29:25 -!- caracal has quit [Ping timeout: 248 seconds] 13:30:28 -!- Yllodra has quit [] 13:36:16 <|amethyst> ens: yes, I run CSZO and did the current setup 13:36:33 <|amethyst> ens: You really only need one python library to run it (two if you're using 2.6 or older) 13:36:41 <|amethyst> ens: so there shouldn't be such dependency hell 13:37:58 <|amethyst> ens: on the other hand, you do need to make sure the host's version of python is also available in the chroot 13:38:13 <|amethyst> ens: or at least the character codecs for that python version 13:38:54 <|amethyst> ens: See http://dobrazupa.org/setting-up-dgamelaunch-and-webtiles though it doesn't list the stuff that's already in webserver/README 13:39:20 -!- dtsund has joined ##crawl-dev 13:40:15 <|amethyst> ens: though we do have a patch to tornado to allow for a timeout on the HTTP connections 13:40:26 -!- Quashie has quit [Ping timeout: 264 seconds] 13:42:01 <|amethyst> ens: http://dobrazupa.org/patches/tornado-timeout.patch 13:42:10 <|amethyst> ens: It's not strictly necessary 13:43:33 <|amethyst> ens: joosa and TZer0 are the admins of the two currently European servers; and have done the setting-up-a-server thing more recently than I 13:43:49 <|amethyst> ens: s/currently European/current European webtiles/ 13:44:32 -!- alefury has joined ##crawl-dev 13:46:02 -!- Quashie_ is now known as Quashie 13:47:07 |amethyst: mainly i wanted to make sure that there was a european system hosting a copy of it. but it seems that niche is filled anyhow 13:51:10 <|amethyst> ens: If you happen to get your hands on some asian or australian servers though... :) 13:51:50 -!- yalue has quit [Quit: Leaving] 13:52:07 -!- Voker57 has quit [Ping timeout: 260 seconds] 13:56:05 -!- scummos has quit [Ping timeout: 248 seconds] 14:00:27 ens: the more, the merrier. 14:00:40 -!- _D_ has quit [Quit: leaving] 14:00:43 |amethyst: do you think we should perhaps have some mumble-servers running? 14:01:02 ah, wait, I forgot that I'm talking to you 14:01:04 sorry 14:01:06 :X 14:01:22 :'( 14:01:49 I'm honestly considering to either ask that the mumble-server I'm maintaining right now should become the official one for Europe 14:01:52 or just make another.. 14:02:06 <|amethyst> If someone wants to set up a community server I don't have a problem, but I'd rather not make it "official" 14:02:30 <|amethyst> mostly because of 13-year olds who don't know how not to say "I'll rape your grandmother" :( 14:03:11 <|amethyst> but I'm just one dev, so don't take that as a final decision :) 14:03:30 <|amethyst> maybe make a proposal to crawl-ref-discuss or on the tavern 14:03:38 <|amethyst> s@or@and/or@ 14:04:20 Well, I've maintained a mumble-server now for like 2 years 14:04:33 peak is like 20 users 14:04:46 I don't think I've banned anyone so far 14:04:51 random people tend not to join... 14:05:40 I mean, if people saying shit like that really was a problem.. we would see a lot more of it on the forums (I'll admit to not being that often there, so don't quote me on this), here on IRC or in coments while people are playing. 14:06:04 -!- syllogism has quit [] 14:06:11 <|amethyst> we do have users with names like HitlersBoner420 and ophanimisgay (the latter of whom actually got IP-banned) 14:06:12 Besides, I would've probably also given mod+-rights to anyone with a +v or higher in this room. 14:06:45 Great... Hitler, masturbation and marihuana in one nickname. What a winning combination -_- 14:07:19 :s/masturbation/unwanted expressions 14:07:36 Hmm 14:07:39 <|amethyst> !lg * name~~nigg s=name 14:07:40 982 games for * (name~~nigg): 894x niggergoku, 47x NIGGERKINGOF2B2T, 11x Nigger, 9x niggles, 5x ShubNiggurath, 3x niggertits, 3x myniggaplz, 2x niggaman, 2x DrunkNigger, 2x Sniggers, MadNigger, Shubniggurat, jewniggapedophile666, niggapolis 14:07:42 i dont think its generally a problem for a community like this. you never really see robin passwords being changed for instance 14:08:03 poor ShubNiggurath 14:08:40 not that that one doesn't actually have the same origin... 14:08:46 <|amethyst> I don't think it would be a major problem, but even one asshole user could do a lot of damage 14:09:15 -!- Zifmia has quit [] 14:09:28 Eh, is it just me.. but whenever communities reach a certain size you get people who think that they are "in" with such nicknames or behaviour? 14:09:50 I mean, just look at reddit - any subreddit with 1k users or more mostly degenerate into shitposting 14:09:58 <|amethyst> geekosaur: and even Lovecraft's contemporaries from 1920s New England commented on how much of a racist he was. It's pretty bad when 1920s white folks think you're a racist 14:10:01 -_- 14:10:36 indeed 14:10:46 |amethyst: indeed. 14:12:45 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 14:13:18 -!- elliptic has joined ##crawl-dev 14:13:48 -!- whelk has joined ##crawl-dev 14:21:04 -!- Gotham has joined ##crawl-dev 14:23:36 -!- bmfx has quit [Ping timeout: 256 seconds] 14:28:58 I'm still trying to learn to hack Crawl and learn how it works. Any advice on where I'd look to add praying over evil weapons to destroy them under Shining One would be appreciated, though I am having fun grepping my way through everything at the moment and trying to puzzle things together.. 14:29:40 03kilobyte02 07* 0.13-a0-3014-gf62eb07: Remove teleport-trap bubbles in gup_sewer_entry_bubbles. 10(47 seconds ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f62eb0750919 14:29:47 git history would do it since that was removed ages ago 14:34:58 %git 8f1842db14e1b 14:34:58 07doy02 * 0.8.0-a0-689-g8f1842d: remove tso item sacrifices 10(3 years, 1 month ago, 4 files, 6+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f1842db14e1 14:36:01 oh wow it was still an altar sacrifice in 0.8 14:36:06 haha 14:37:36 Thanks! 14:39:36 -!- Mulzaro has quit [Quit: Page closed] 14:43:55 -!- Zifmia has quit [Ping timeout: 260 seconds] 14:47:19 -!- hart has quit [Read error: Connection reset by peer] 15:14:00 -!- heteroy has quit [Ping timeout: 256 seconds] 15:26:26 -!- Ragdoll has quit [Quit: Houdou] 15:28:03 -!- blabber has joined ##crawl-dev 15:28:37 fr chei lets you sac pots of speed and wands of hasting 15:30:08 Clearly Chei turns wands of hasting into wands of slowing. 15:30:14 (Similar idea for potions.) 15:32:35 -!- Cryp71c has quit [Quit: Leaving] 15:33:29 fr chei actually increases the amount you regenerate every time you take a step 15:35:02 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:37:28 -!- halv has quit [Quit: Leaving] 15:46:22 -!- bonghitz has quit [Remote host closed the connection] 15:53:45 -!- Nivim has quit [Ping timeout: 245 seconds] 15:54:04 -!- Froggeryz has quit [] 15:57:57 -!- whelk has quit [Ping timeout: 276 seconds] 16:00:08 thats what regen spell is for. cast regen and walk around, its like more regen than normal! 16:00:58 -!- Nivim has joined ##crawl-dev 16:01:25 Unless it was changed then innate regeneration caps out at 10 aut per move. 16:04:59 -!- whelk has joined ##crawl-dev 16:09:31 -!- Morg0th has quit [Quit: leaving] 16:10:43 <|amethyst> Bloax: as of when? 16:11:00 probably as of bad memory 16:11:37 <|amethyst> %git 59fc7197 16:11:37 07pointless_02 * 0.6.0-a1-732-g59fc719: Make MP and HP regen proportional to time_taken 10(3 years, 10 months ago, 1 file, 11+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59fc71976324 16:12:17 <|amethyst> walking around with chei does heal more HP per player turn than sitting does, though that only matters if you're trying for a high score 16:12:38 -!- Riddim has quit [Ping timeout: 245 seconds] 16:12:42 Hi folks, I'd like to advertise two DS mutation proposals I really like: 16:12:44 https://crawl.develz.org/tavern/viewtopic.php?p=126467#p126467 16:13:25 They're dwarfism & giantism, they're easy enough to explain within the game, and the change the DS but not forcingly so. 16:13:53 <|amethyst> those versions are without armour limitations? 16:14:38 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 16:15:32 I don't understand these mutations... we already have a notion of player size in crawl 16:15:35 |amethyst: yes, otherwise I wouldn't support it 16:15:58 elliptic: yes, but it's a DS mutation (did you read the posting or only my stuff here?) 16:16:12 I don't think that having a Ds mutation that is flavored as changing size that has completely different effects from player size is a good idea... 16:16:22 dpeg: I just looked at the posting that you linked 16:16:37 it is not really about changing the size technically... think of it as a more interesting version of "quick movement, reduced HP" and "increased HP" 16:16:58 but these are just labels... I can come up with better ones if you like 16:17:13 "You feel plump." "You feel slim." :) 16:17:22 <|amethyst> dwarfism is thin skeletal structure ++ 16:17:44 yeah, dwarfism already basically exists 16:17:48 the giant one is supposed to replaced the HP+ DS mutation, which is a good idea, imo 16:17:49 <|amethyst> it seems kind of top-heavy (lots of really big effects from L3) 16:18:17 lots of different effects too 16:18:51 okay, no luck this time... keep going, nothing to see here 16:19:09 I mean, maybe some of the ideas here could be good, I just think it needs more work :) 16:19:49 <|amethyst> Yeah, I'd definitely like to see robust and thin skeletal structures replaced, and the proposal seems like a good way to do it; we're mostly nitpicking the details :) 16:20:15 I'd rather not have robust replaced by something that also gives +30% HP 16:20:33 and lets you wield GSCs at an arbitrary level? 16:20:34 thin skeletal structure is totally fine though for what it is (an interesting alternative to scales) 16:20:53 there are many strange things in that proposal 16:21:09 elliptic: there would be no problem with having thin skeletal structure as a DS scales mutation and dwarfism as an incompatible tier 3 DS mutation 16:21:22 ??thin skeletal structure 16:21:23 thin skeletal structure[1/1]: Dex +2/4/6 Str -0/1/2 Stealth + 25/50/75 16:21:31 that is basically most of what dwarfism is though 16:22:18 maybe I could see a tier 2 or 3 Ds mut that gives the non-stat parts of dwarfism, though 16:22:30 * dpeg has suggested stuff like "quick but frail" before, also to no avail :( 16:22:36 not sure the best way of structuring it in tiers 16:22:42 -!- Vizer has quit [Ping timeout: 264 seconds] 16:22:47 <|amethyst> elliptic: e.g. change the effective size for stealth and ev purposes? 16:23:06 <|amethyst> elliptic: since that seems to be kind of the intent with "bonus to EV proportional to dodging" 16:23:18 ...like tiers...in rain. 16:24:16 |amethyst: changing effective size for some stuff might be fine, yeah, though I'm not sure we want to make some weapons/large shields unusable 16:24:30 <|amethyst> elliptic: right, the proposal explicitly avoids that 16:24:43 <|amethyst> elliptic: "At the same time, nothing is definitively cut off. The Dwarf DS can still wield two-handers, for instance." 16:25:00 right 16:25:21 though it's a little awkward to say "effective size for some things but not others" 16:26:02 elliptic: if it just comes down to "You can also wield Foo.", it seems easy enough. 16:27:16 <|amethyst> dpeg: explaining the shield penalty thing without reference to size seems a little difficult 16:27:23 well, it's still a bit strange to me to let people use large shields on a race that uses small size for the formulas 16:27:28 <|amethyst> not impossible, mind you 16:27:30 because then large shields are incredibly bad 16:28:00 <|amethyst> we let players wield scythes and hammers :) 16:28:05 since small size for shields simultaneously makes you use smaller shields better but require more skill to negate the penalties 16:28:08 true 16:28:26 -!- blabber has quit [Quit: leaving] 16:29:13 anyway, as I said, something with: good parts of being small + a little quick + a little frail seems like it could be a reasonable facet 16:29:22 -!- keszocze has quit [Ping timeout: 246 seconds] 16:29:23 just not sure how to break it into three parts 16:29:49 I guess I've been drawn into it by the flavour appeal of "bulky DS" and "cunning DS" 16:30:25 If one of you could write a reply, I'd be grateful. Otherwise I will do the messaging, even if it's awkward. 16:31:07 for gigantism, I agree that robustness is a boring facet, but there aren't really very many benefits of being large to pair with it 16:31:59 the GSC thing is bad I think because it encourages going into maces once you start to get the facet, but only if you specifically know that the facet will let you start to use GSC at some point 16:32:00 do you think simply being able to wield the big weapons could be feasible? 16:32:02 no 16:32:05 ok 16:32:14 pity that 16:32:18 same for throwing rocks? 16:32:21 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:32:41 constrict? 16:32:50 like, you grab tiny monsters in your hands 16:32:50 (having one but not the other is good enough for Og/Tr vs DS distinction, imo) 16:33:08 Zannick: trample would be an option, if it wasn't double-edged on its own 16:33:30 dpeg: what about just knockback without the moving forward? 16:33:35 <|amethyst> Could have Giant Spiked Axes, GSC-on-a-long-stick, Three-Quarterstaff, and Giant Blade 16:33:42 Zannick: you don't want that as a player! At least not always. 16:33:57 oh, yeah, i guess. 16:34:14 extra damage if there's a wall behind them? 16:34:15 dpeg: the problem again is that knowing "this facet will give access to these things (that are currently greyed out as useless) 10 XLs from now" is about as spoily as it gets 16:34:28 "You smash the goblin against the wall!" 16:34:37 some version of trample might be possible, yeah 16:34:39 elliptic: what about an effect where you get bonus damage if you attack like this: ...@O#... "You squash the monster to the wall!" 16:34:57 elliptic: it doesn't have to be spoily! 16:34:59 trample on dragonform is generally seen as negative I think, so buffing it there would be cool also 16:35:02 "You stomp the spider under your feet!" 16:35:03 It's only a spoiler if we allow it. 16:35:07 <|amethyst> could give GSC use at level 1, with penalties that decrease with mutation level 16:35:15 |amethyst: yes, for example 16:35:18 walk straight over monsters, forcing them to submerge 16:35:29 (or killing them) 16:35:30 Zannick: the stomp? 16:35:36 yeah 16:35:39 -!- simmarine has quit [Quit: Leaving] 16:35:46 "You stomp on the deep dwarf. The deep dwarf dies. Yippie!" 16:35:48 <|amethyst> You feel like an Italian plumber! 16:35:52 <3 16:36:17 I'm still not sure I like the GSC idea just because GSC is such a ridiculous weapon 16:36:18 |amethyst: this reminds me: our snails/turtles have this quite pointless shelling mechanic (partly mea culpa). I wanna push them! 16:36:20 The turtle hits you. Your gigantism has worn off! 16:36:25 -!- simmarine has joined ##crawl-dev 16:36:31 elliptic: yes, that is alright. Forget GSC, give us throwing rocks! 16:36:37 it's really hard to compete with it... Ds facets should encourage you to make use of them, but not that much 16:36:53 giving throwing large rocks at level 1 would be fine I guess 16:37:05 Would it make sense to allow GC but not GSC or is that too technical? 16:37:06 "Thank you, %player%. But the rune is in a different branch!" 16:37:09 <|amethyst> dpeg: make hitting a shelled turtle give it the boring beetle effect 16:37:20 <|amethyst> err, the boulder beetle effect rather 16:37:24 |amethyst: hm, nice idea. 16:37:57 -!- Arkaniad has quit [Quit: Lost terminal] 16:38:21 how about "extra tall" instead of gigantism? 16:38:27 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:38:33 spatially challenged 16:38:59 -!- simmarine has quit [Client Quit] 16:39:43 You are the size of a very large %species%. 16:39:44 ok, so for a proposal (let's called it "giant DS" even if not appropriate -- this is good Crawl style): can use large rocks from level 1; increased HP (+10% per level); Dex and Stealth penalties 16:39:47 -!- KorpsDeKrieg has quit [Ping timeout: 260 seconds] 16:40:20 if it's the next version of the ds, why not call it the 3ds? 16:40:35 I feel like the HP increase should be less than +10% per level 16:40:36 Zannick: we are trying to design a game here! 16:40:40 elliptic: as you say 16:40:44 * Zannick ducks 16:40:50 maybe 5% per level or so 16:41:00 <|amethyst> I was thinking +0/+10/+20 16:41:00 and there should be a Str boost of course 16:41:10 |amethyst: or something like that, yeah 16:41:18 what about Int-, Dex-, Str+, to have more drawbacks? 16:41:30 -!- nooodl has quit [Quit: Ik ga weg] 16:41:32 You can still cast, of course, but it'll be a little more expensive. 16:41:34 stat drawbacks aren't really that interesting, I don't think that overloading on them is great 16:41:40 yes, good point 16:42:55 any need for more drawbacks or could it work like this? 16:43:15 <|amethyst> could change the evasion and stealth size factor instead of, or in addition to if necessary, the dex penalty 16:43:27 <|amethyst> particularly for stealth it isn't really a size factor anyway 16:43:32 <|amethyst> since nagas 16:43:47 yeah, stealth doesn't have any explicit size factor I think? just a racial factor 16:44:08 we already have other facets that affect stealth too 16:44:14 -!- Stelpa has quit [Remote host closed the connection] 16:44:20 * dpeg dreams that we could use rare shoutitis instead of Stealth penalty 16:44:27 ugh no 16:44:29 <|amethyst> elliptic: well, there is the comment // why not use body_size here? 16:44:34 (I know how bad it is, but so much better flavour.) 16:44:44 -!- Stelpa has quit [Changing host] 16:44:45 <|amethyst> dpeg: sizeist! 16:44:52 <|amethyst> "fat people are stupid and rude" 16:44:56 Rather sizeist than tileist! 16:45:00 do you want to keep large rocks but not gc/gsc? 16:45:04 -!- simmarine has joined ##crawl-dev 16:45:05 absolutego: yes 16:45:21 absolutego: elliptic said that GSC is way too strong and I fully trust him. 16:45:26 keep in mind that you need a lot of str to even keep a few of those around 16:45:33 absolutego: that is good! 16:46:01 it's rather annoying even with an ogre or a troll, at the very beginning (and they get a lot of str already) 16:46:21 absolutego: I don't buy this annoying... I hear it so often, and I have played a troll or two. 16:46:35 maybe something like HP+, Str+, and size effects on dodging and shield usage (and large rocks if we want) 16:46:54 elliptic: sounds good to me. And dispense with DS robust? 16:47:26 What would be a good name for this? "You grow tall and strong for your ilk."? 16:47:34 name & message 16:47:35 yeah, I think everyone agrees that robust is one of the most boring Ds facets; I only didn't remove it because we are so short on tier 3 facets 16:48:00 "robust" could still describe those changes 16:48:13 buppy: but robust is an in-game technical term, cannot use it 16:48:15 absolutego: could have this facet increase carrying capacity also, since that is also something that larger size does 16:48:19 <|amethyst> buppy: I'd think "robust" would still say as a non-DS mutation 16:48:27 <|amethyst> s/say/stay/ 16:48:31 yes 16:48:37 <|amethyst> "Beefy" 16:48:39 as an ordinary mutation it is alright 16:48:52 <|amethyst> "You are big and beefy" 16:48:56 "You are a hulk." 16:49:00 "you have popeye arms" 16:49:06 <|amethyst> "hulk" sounds pretty good 16:49:13 huh :) 16:49:21 dpeg: what i meant is that most DS builds will in fact be unable to carry more than one or two, so it's confusion (why rocks but not big clubs?) for a nice bit of flavour 16:49:38 but sure it's not the worst thing 16:50:01 absolutego: I don't think there will be confusion: large rocks will be ungreyed, GSC still greyed out, no confusion 16:50:14 plus what elliptic said about CC 16:50:19 how about can hit/kick large rocks to make them boulder-beetle-like? 16:50:32 the large rocks certainly aren't central to the idea anyway 16:50:51 <|amethyst> Zannick: you're late to the party, those are turtles :) 16:50:58 there would be enough for a facet without them if we decide that the facet is already doing too much stuff (which it might be) 16:50:59 :P 16:51:10 Zannick: but you get a honory Italian plumber badge 16:51:20 dpeg: fwiw, there was lots of confusion if dwants could use large rocks or not. greyed-out isn't at all noticeable 16:51:36 elliptic: okay, I'll get that to the forum unless someone beats me to it 16:51:53 You guys think we can do the frail+quick one right now too? 16:51:58 <|amethyst> buppy: from tiles players or console? 16:52:25 isn't there lots of confusion about what dwants can do in general :P 16:52:36 |amethyst: both 16:52:41 |amethyst: American scientist have shown that reading capabilities of tile players are subpar. Might have something to do with them being fat, hence screaming in front of their screens rather than reading. 16:53:07 <|amethyst> buppy: tiles we can do something about (tweaking the RGB values for the colours). console, not as much 16:53:18 elliptic: any species that can shaft itself gets my support. It's such a nice little mechanic. 16:53:37 <|amethyst> dpeg: It comes from all the chunk eating 16:53:42 :) 16:53:51 "Here my friend, have another chunk." 16:54:00 <|amethyst> we get amulets of the gourmand at birth, don't you know? 16:54:59 * dpeg is sure that |amethyst is slim and fit. 16:55:31 elliptic: so you said "small + a little frail + a little quick". The last two are easy, what about the first? 16:57:16 well, I thought we were talking about small for purposes of dodging and shield usage 16:57:30 <|amethyst> I'm not slim, but not overweight either (anymore; I was quite overweight about 10-15 years ago). I am not fit at all, thanks in part to frequently evoking wands of lung cancer 16:58:08 that is... the best/worst euphemism 16:58:29 |amethyst: stop it! 16:58:52 well i guess it's not a euphemism, but the opposite to it 16:58:54 maybe have level 1 just be small, level 2 adds -10% HP and -2 move delay, level 3 adds another -1 move delay 16:58:58 or something like that 16:59:00 <|amethyst> dysphemism :) 16:59:00 elliptic: okay, so that one is ready to sail? 16:59:53 -!- duralumin has quit [Quit: Leaving] 17:00:24 I would still appreciate help with mutations names and messages. Don't let the German do the words! 17:00:48 well, for some definition of sail; details obviously will need tweaking, and maybe there is some more interesting/flavorful ability that could be used in there 17:00:52 and words are hard :P 17:01:26 "It's only words, and words is all I have..." 17:01:33 * dpeg sure is an old nut 17:01:36 <|amethyst> "Mutation flavour #101" 17:03:12 -!- Bloax has quit [Quit: Error: Bloax not found] 17:03:52 dpeg: http://www.youtube.com/watch?v=B0lkXUew6CE 17:04:09 Keskitalo: you here? 17:04:29 Only to catch a Bee Gees reference. 17:07:26 -!- ystael has quit [Quit: leaving] 17:09:20 gangly 17:09:21 make it gangly 17:09:39 or gawky 17:10:20 <|amethyst> "gangly" means "tall and thin" though 17:10:30 -!- Textmode has joined ##crawl-dev 17:11:27 Is anyone here who can split forum threads? 17:12:30 -!- CKyle has quit [Quit: CKyle] 17:12:56 -!- ystael has quit [Ping timeout: 245 seconds] 17:13:02 |amethyst: puny nerds can't use shields 17:13:16 <|amethyst> dpeg: galehar and MarvinPA are the devs with moderator privileges (also Nap kin) 17:13:59 <|amethyst> dpeg: or you could pm njvack or grimm on the tavern 17:14:36 -!- ackack has quit [Ping timeout: 245 seconds] 17:15:29 -!- Ladykiller69 has quit [Quit: Verlassend] 17:15:40 |amethyst: okay, will do 17:17:55 Would "nimble" fit for the frail+quick DS? 17:18:46 -!- LexAckson has quit [Quit: Leaving] 17:19:09 <|amethyst> "nimble" sounds good 17:19:18 -!- ackack has joined ##crawl-dev 17:19:21 do monstrous DS get scales now? 17:19:46 nimble might imply a DEX bonus though 17:20:06 <|amethyst> buppy: it would effectively have one, even without the stat bonus 17:20:36 <|amethyst> buppy: since EV and stealth both improve with smaller size 17:23:07 https://crawl.develz.org/tavern/viewtopic.php?p=126604#p126604 17:23:13 elliptic: does that sound approximately okay? 17:23:34 or anyone else who cares to read it =) 17:26:35 ??lg 17:26:36 listgame[1/6]: !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 17:26:55 what if hulk gave you +4 shield aptitude rather than messing with size? 17:27:19 changing apts midgame causes lots of issues 17:27:21 messing with aptitudes is bad 17:27:25 hulk should make you big with regards to constriction i guess 17:27:28 dpeg: looks fine 17:27:35 -!- ebarrett has quit [] 17:27:40 dpeg: thanks for writing it up :) 17:27:42 since that's actually somewhat meaningful these days 17:28:04 elliptic: thanks for helping me out 17:28:15 absolutego: good point 17:28:55 GDD postings should have a stamp "elliptic approved" 17:29:10 also maybe trampling but who cares about trampling 17:29:23 absolutego: everyone who misses a staircase that way 17:30:04 what i meant was more along the lines of not remembering whether size matters for that 17:30:11 -!- rossi has quit [Quit: WeeChat 0.4.1] 17:30:14 but it wasn't clear, yes 17:30:28 it's possible that just changing size for everything would be better, yeah... I don't even know exactly what size affects, and it doesn't help that there are multiple types of size 17:30:45 body size vs torso size I think? or something 17:31:14 i think whatever size naga is should work for this 17:31:21 just add a comment to the thread... so that a patcher has an easier time going at it 17:31:31 the main thing to avoid I think is that the "nimble" facet probably shouldn't mess with weapon handedness 17:31:37 -!- Morphy has quit [Quit: Page closed] 17:31:48 yes 17:37:28 <|amethyst> absolutego: for nimble? nagas have relatively poor EV because they have a large body 17:37:48 <|amethyst> they get a racial *stealth* multiplier more like a small race thoug 17:37:50 <|amethyst> h 17:38:24 <|amethyst> elliptic: yeah, I think smaller PSIZE_BODY and PSIZE_PROFILE, with normal PSIZE_TORSO, ought to work 17:38:36 he meant for anti-nimble 17:38:40 <|amethyst> oh 17:38:51 for hulk: the shields thing works, the constriction thing works, but i guess they do get ev/stealth penalties right 17:38:55 since nagas are large for most things (like shield usage) but can still use bucklers and not GSC 17:39:01 <|amethyst> yeah 17:39:05 <|amethyst> more like centaurs then 17:39:20 |amethyst: ? 17:39:22 <|amethyst> because nagas also have a smallish PSIZE_PROFILE 17:39:30 what does PSIZE_PROFILE do? 17:39:50 <|amethyst> it is used in stealth apparently? 17:40:04 <|amethyst> ohh 17:40:07 <|amethyst> no it's not 17:40:10 <|amethyst> it is completely unused 17:40:18 yeah, looks like it 17:40:43 <|amethyst> since stealth is special-cased for minotaurs too 17:40:53 <|amethyst> the multiplier that is 17:43:05 -!- st_ has quit [Read error: Connection reset by peer] 17:43:25 |amethyst: should it be removed then? 17:43:25 I guess PSIZE_BODY is the thing to change for both of these facets then 17:43:31 -!- st_ has joined ##crawl-dev 17:43:47 <|amethyst> dpeg: on it :) 17:43:58 probably removing PSIZE_PROFILE is good, we shouldn't need more than two different notions of size :P 17:44:10 <|amethyst> elliptic: yeah, I think changing PSIZE_BODY but not _TORSO should do it 17:44:17 <|amethyst> at least, it works for centaurs/nagas 17:44:29 <|amethyst> we haven't tried it in the other direction, so maybe there are bugs 17:45:24 -!- kingbuddyboy has quit [Quit: Page closed] 17:46:22 I guess people wanted to make dwarves small at some point too, maybe changing _BODY but not _TORSO would be something to consider for them too (except that this would be quite a large buff to DD, which doesn't need it, and we don't have any other dwarves) 17:47:39 does the "nimble" mutation have to be tied to size 17:47:40 * dpeg hands elliptic a garden gnome. 17:49:59 03|amethyst02 07* 0.13-a0-3015-gb5c6b3a: Remove unused PSIZE_PROFILE. 10(8 minutes ago, 2 files, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5c6b3af7266 17:50:10 yay, you rock! 17:51:22 <|amethyst> %git 1d0f57c 17:51:23 07greensnark02 * r1d0f57cbceb7: Merged stone_soup r15:451 into trunk. 10(7 years ago, 180 files, 39016+ 25829-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d0f57cbceb7 17:52:23 <|amethyst> That was what added PSIZE_PROFILE (and player_size_type in general)... so it looks like it was intended to be used for stealth checks but that never happened 17:52:46 -!- Yermak has quit [Quit: Page closed] 17:52:49 seven years... enough time to get married and divorced 17:52:52 several times actually 17:54:28 -!- geekosaur has quit [Ping timeout: 260 seconds] 17:55:37 -!- geekosaur has joined ##crawl-dev 17:59:51 -!- Nakatomy has quit [Quit: Verlassend] 18:03:36 -!- Aidenn_ has quit [Changing host] 18:05:29 -!- Gotham has quit [Read error: Connection reset by peer] 18:07:26 -!- Aidenn has quit [Ping timeout: 256 seconds] 18:10:47 small_dwarves didn't use PSIZE_PROFILE either 18:11:08 and that attempt to mess with player sizes was a failure 18:13:07 <|amethyst> I think handling things the way centaurs/nagas do is less likely to be problematic, though the effects might be unobvious 18:14:17 -!- st_ has quit [] 18:16:55 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:21:31 -!- st_ has joined ##crawl-dev 18:22:15 -!- Vidiny has quit [Quit: You want it to be one way. But it's the other way.] 18:26:14 Cherry-picked 1 commit into stone_soup-0.12 18:26:32 <|amethyst> (really two commits squashed) 18:26:38 <|amethyst> %git stone_soup-0.12 18:26:38 07|amethyst02 * 0.12.2-35-g1c9f977: Fix compilation for gcc 4.0 and Apple gcc 4.2 . 10(4 months ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c9f977bd878 18:27:02 "two commits squashed" is 1 commit :P 18:27:24 <|amethyst> 1 commit in 0.12, but two in trunk 18:27:50 <|amethyst> depends on how you orient the "1 commit" in "Cherry-picked 1 commit into stone_soup-0.12" :) 18:28:02 any reason for squashing them for 0.12? 18:28:18 <|amethyst> Zannick: the second completely replaces the first 18:28:22 oh 18:28:35 <|amethyst> Probably I should have made kilobyte the author too :) 18:28:45 <|amethyst> since the second one was his 18:28:56 ...and why not just cherrypick that one? ;p 18:29:09 <|amethyst> because then I'd have to resolve the conflicts 18:29:24 <|amethyst> since it changes lines that were changed by the first one 18:29:27 right, right 18:33:03 |amethyst: ... cuz we're paid per commit, right? 18:33:30 <|amethyst> kilobyte: I hope so 18:33:42 <|amethyst> kilobyte: btw, http://www.reddit.com/r/roguelikes/comments/1m2278/dcss_my_os_x_build_of_dcss_0122_tiles_version_104/ 18:33:47 "Add lines" "Add some more lines" "Remove some lines" "Add some better lines" 18:33:53 <|amethyst> someone built 0.12.2 using the old compiler 18:34:02 <|amethyst> they had to make some tweaks 18:34:32 <|amethyst> (including applying that commit I just cherry-picked, but also turning off dependency generation) 18:34:46 Add formatting fixes. 18:35:00 Fix formatting ads. 18:35:23 <|amethyst> speaking of which, I should update the gitstats :) 18:35:50 are those builds fit for being served as official ones? 18:36:36 <|amethyst> kilobyte: not sure, I'd ask pudquick about it. It sounds like mostly, but it's only tiles 18:36:50 <|amethyst> kilobyte: I did recommend using -O0 18:38:31 <|amethyst> kilobyte: sounds like it hasn't actually been tested on old macs 18:44:35 -!- dead_ has quit [Ping timeout: 250 seconds] 18:53:16 -!- jday_ has joined ##crawl-dev 18:57:21 -!- whelk has quit [Quit: Leaving] 18:59:33 -!- Vizer_ has quit [Read error: Connection reset by peer] 18:59:47 -!- jday_ has quit [Quit: Leaving] 19:00:18 do we have any calculations that depend on the architectur anywhere? The only I can think of is std::random_shuffle() 19:01:05 I wonder if fixing that would make games with same RNG seed portable 19:02:31 -!- the_glow has quit [Ping timeout: 245 seconds] 19:10:25 -!- dtsund has quit [Quit: dtsund] 19:13:24 -!- marcmagus has quit [Quit: leaving] 19:14:06 <|amethyst> kilobyte: I'm sure there are things that depend on tiles vs not of course 19:15:02 elemental colours depend on screen size 19:15:06 <|amethyst> kilobyte: one issue is that you have to specify the seed for the first game... our RNG uses a 160-bit seed but Options.seed is only 32-bit 19:15:28 I mean, if something is off-screen, its colour won't get rolled 19:15:44 <|amethyst> yeah 19:16:45 |amethyst: the seed is not an issue, as if you don't set it you probably want real randomness 19:17:20 -!- pelotron has quit [Read error: Operation timed out] 19:17:57 <|amethyst> yeah, I guess this would only be useful for testing anyway, since we'd need the entire sequence of user input (and as you said screen size etc) to duplicate a user's game 19:19:08 hrm, lua 19:19:26 -!- jday_ has joined ##crawl-dev 19:19:30 it's likely to not be hash compatible 19:19:58 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 19:22:17 -!- ParallaxScroll has quit [Ping timeout: 250 seconds] 19:25:21 -!- Kellhus has quit [Quit: Page closed] 19:25:36 <|amethyst> kilobyte: Have you noticed any memory leaks in the abyss testing? 19:26:27 -!- Rjs has quit [Remote host closed the connection] 19:26:54 <|amethyst> kilobyte: oh, the problem I see wouldn't affect the abyss bot, but probably only AK 19:26:58 Orc allies ignore vault warden's door seal by johnnyzero 19:27:24 -!- marcmagus has quit [Quit: leaving] 19:27:26 super orcs! 19:27:29 -!- evablue has quit [Ping timeout: 250 seconds] 19:30:09 |amethyst: I haven't looked at mem leaks in a while, sorry 19:31:16 <|amethyst> this one looks really minor (a few RNG states) 19:31:34 -!- alefury has quit [] 19:31:49 and the new bot is bad here, too: saving and reloading every 1000 turns produces wonderful reproducible crashes, but doesn't allow any leaks to accumulate 19:33:15 -!- scummos has quit [Ping timeout: 260 seconds] 19:35:14 03|amethyst02 07* 0.13-a0-3016-gcb2faac: Don't leak RNG states in the AK Abyss. 10(11 minutes ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb2faac032b0 19:35:54 <|amethyst> I'd like to also have _tile_difficulties use rng_save_excursion, but it's not clear to me how to do that because it's dependent on !random 19:42:13 <|amethyst> kilobyte: I guess the RandomNumberGenerator parameter of the random_shuffle template is a C++11ism? 19:45:06 Just a random idea: now that the scroll of brand weapon is in, does it make sense for troves to ask for randomly (accessible) branded weapons? 19:45:35 I.e.: in addition (or exchange) for asking ?EW* use, can ask for ?brand use. 19:45:35 no, the scroll is rare and the chance of getting the brand you want is low 19:45:39 elliptic: ok! 19:45:46 if you chose the brand it would be different 19:45:56 If someone has new cool trove prize ideas, be sure to !tell me. :) 19:46:10 <|amethyst> elliptic: Blade card! 19:46:17 |amethyst: even rarer :) 19:46:31 dpeg: lifetime supply of pizza! 19:46:36 trove that wants the orb of zot, in case you need anything else before orb run tomb 19:46:47 you guys don't count 19:46:54 :D 19:47:04 you can tell they aren't serious ideas because they didn't !tell them 19:47:11 <|amethyst> dpeg: if corpses didn't rot, you could ask for the corpse of an already-extant unique 19:47:11 yes we're self-filtering 19:47:31 <|amethyst> probably would be abusable though 19:47:34 |amethyst: xtahua hide? 19:47:50 dpeg: |amethyst: wait, are we brainstorming prizes or prices? 19:47:52 |amethyst: yes, the flavour is good (even if the corpse stinks) 19:48:00 Zannick: prices, my bad 19:48:20 <|amethyst> dpeg: unfortunately, the chance of a unique existing and not being dead yet isn't that high 19:48:26 trademark weapons work, but checking unique existence may be hard 19:48:30 ah, should have read up before i made my (still jokey) suggestion 19:48:36 <|amethyst> and if one does it's probably an early-D unique we skipped 19:48:41 <|amethyst> s/we/the player/ 19:49:00 |amethyst: in principle we could try to select uniques to generate during the game at game start 19:49:14 okay okay, not enough new content for cool new prices... I'll ask in a year again or so 19:49:21 maxhp 19:49:26 Zannick: no 19:49:30 good :) 19:49:33 <|amethyst> dpeg: You give up too easily :) 19:49:46 <|amethyst> though I don't have any *great* ideas 19:49:47 I mean, you can use maxhp as a currency for anything, but it should be done extremely carefully. 19:50:05 |amethyst: have to keep my Crawl brownie points together for: rune lock! 19:50:34 there's not much new that really makes sense without being awkward 19:50:40 yes, seems like it 19:50:49 <|amethyst> well 19:50:52 perhaps the new evokable items? 19:50:53 i was about to suggest wand charges, but then why not just ask for the wand 19:50:54 <|amethyst> evokers 19:50:55 <|amethyst> yeah 19:51:04 Zannick: we do wands, including charges 19:51:07 you could maybe ask for the new evocables but that doesn't sounds like a high enough price 19:51:08 <|amethyst> problem is, one evoker might be too cheap 19:51:20 |amethyst: I guess new expensive items should always be added to the list 19:51:23 dpeg: my suggestion would have left the wand in the player's inv 19:51:30 I think like 3 of the same one might be more like it? 19:51:32 Zannick: ah, too cheap :) 19:51:36 <|amethyst> Zannick: that's way too cheap 19:51:46 <|amethyst> Zannick: might as well ask for one scroll of recharging 19:52:02 true 19:52:02 It's a treasure trove, not a greasy grove. 19:52:05 currently troves try to stay away from the "wait until you get lucky and find this specific item" thing 19:52:31 elliptic: except with monsters which seems fair enough (can expect to find a Foo dragon sooner or later) 19:52:34 "wait until you have enough money to buy this thing from a shop 10 levels away" 19:52:48 Zannick: at least there is a price then 19:52:49 Zannick: that is alright 19:52:56 also ?acq 19:52:57 you have to decide to spend the money 19:53:01 as opposed to finding the item 19:53:14 sure 19:53:23 A lot of times it's really about finding a second one of them 19:53:42 * dpeg wonders how often players have bought ?acq and asked for gold. 19:53:49 SwissStopwatch: for the wand prices, sure... but that's just a small fraction of them 19:54:24 elemental evokers do have an alternative way of getting the item (misc acquirement), but I'm not sure how reliable it is 19:54:26 <|amethyst> "10 large rocks" but only if you're a spriggan :P 19:54:51 From heard chatter I think buy acq -> acq gold is not uncommon, it's certainly worth trying with some shop generations 19:54:55 fr: pay a trove's cost 1 large rock at a time 19:55:05 it doesn't always go well for people but I know it's attempted a fair bit 19:55:17 nice, I like players gambling 19:55:21 I've done acq -> acq gold a few times, but not often 19:55:31 buy acq -> acq gold I mean 19:55:33 how about live monsters? 19:55:41 drag them over 19:55:48 Zannick: pretty tedious, I am afraid 19:55:52 <|amethyst> Dungeon Farm Gold Soup 19:55:54 nets aren't used enough 19:56:05 new item: leash? ): 19:56:07 erm :) 19:56:12 <|amethyst> Poké-balls 19:56:18 haha 19:56:33 pokeball of enslaving 19:56:54 Yredelemnul, god of pokemon masters 19:57:33 there was an idea at some point of having some trove prices like "bring the decaying rune" which would close after some time limit (turns or xl or something) 19:57:43 but nobody ever figured out a nice way of handling the time limit 19:58:04 elliptic: oh, that is neat! 19:58:21 closes when the dungeon collapses 19:58:36 problem as in when to start the countdown or how long it should be, or? 19:58:42 other quest-like prices are possible in theory too, but coming up with good ones is hard... 19:58:45 -!- eith has quit [Ping timeout: 248 seconds] 19:58:47 <|amethyst> !seen samb 19:58:48 I last saw SamB at Mon Sep 9 02:55:55 2013 UTC (22h 2m 53s ago) saying 'anyway no, those are basically exactly the same except one is more readable (and what happens if you add an else)' on ##crawl-dev. 19:59:06 SwissStopwatch: all of the above really... also how to communicate it to the player 19:59:26 elliptic: that is easy: on the Ctrl-O screen 19:59:41 yes ctrl+o lists trove prices as soon as you see the trove 19:59:41 dpeg: gold acquirement is definitely a thing people do 19:59:42 you could do stuff like "kill at least X of [some monster]" for monsters that are common in some branches 19:59:48 This trove opens when you defeat Asmodeus. 19:59:53 to encourage people to go hunting for them 19:59:55 <|amethyst> !tell SamB makefile suggestions for OS X: http://www.reddit.com/r/roguelikes/comments/1m2278/dcss_my_os_x_build_of_dcss_0122_tiles_version_104/cc55gh0 19:59:56 |amethyst: OK, I'll let samb know. 20:00:55 I think part of the awkwardness is that the relative dungeon location for troves is pretty wide now so it's be hard to get a time limit that would consistently be at least slightly pssible and -also- be a burden to do 20:01:07 on my dwant i acquired food in pan because i had 2 sources of restab and it was getting pretty annoying... of course i find 6 more potions or something silly shortly after. havent tried misc acquirement but that could actually be worthwhile now 20:01:10 also it isn't clear what units the timer should be in 20:01:22 like, it could be aut, or player turns, or experience gained 20:01:28 -!- Zermako has quit [] 20:01:49 SwissStopwatch: the timer could make use of the trove's position, of course 20:01:51 SwissStopwatch: something like an XL cap sort of works for that 20:01:57 -!- ystael has quit [Ping timeout: 248 seconds] 20:02:07 rather than a timer that starts when you find the trove 20:02:10 hmm, aut would be weird because that would care about player race a fair bit 20:02:38 -!- hurdos has quit [Ping timeout: 264 seconds] 20:02:40 what about timed portals? is that turns or aut 20:02:40 aut and player turns are both problematic because that would encourage people to try to travel across the dungeon as efficiently as possible 20:02:42 "never have reached XL 15" or so makes a lot of sense 20:03:02 simmarine: but that is locally, on a single level 20:03:08 how does newdraining work? does it still reduce XL, or just skills? 20:03:13 dpeg: im just curious 20:03:14 XL probably works best assuming the goal is to force people to get the rune before they're very strong 20:03:16 just skills 20:03:16 elliptic: only skills 20:03:25 good, so draining is no longer an issue I guess 20:03:35 elliptic: can then phrase that less akwwardly 20:03:36 of course XL also cares about race somewhat but not really enough to worry about maybe 20:03:47 stupid syntax 20:03:48 yeah, XL caring about species isn't a big deal I think 20:03:49 demigod reasons 20:04:49 could in theory use a different XL cap for different species to account for xp apt if that seems like an issue 20:05:43 -!- bh has joined ##crawl-dev 20:06:22 I guess there are still a few effects that can reduce your XL 20:06:44 felid death mostly 20:06:45 well, maybe just two effects 20:06:48 felid death and wraith card 20:07:03 and wraith card could easily be changed in some way 20:07:13 If anyone actually suicides a felid to get in under the trove level cap, they're insane 20:07:32 I can't imagine a trove that's actually worth losing a life over 20:07:37 I can! 20:07:45 -!- Pacra has joined ##crawl-dev 20:07:46 well i bet felid troves are pretty good 20:07:48 well OK I think it's just a failure of imagination on my part 20:07:48 for felids, could still use max XL... then the only "abuse" would be to die before gaining the XL 20:07:54 which is fine I think 20:08:06 "this trove is to die for!" 20:08:23 draining abuse was the only real worry anyway with XL caps 20:08:32 and then it's river trove and the best thing in it is a potion of heal wounds 20:08:36 elliptic: nice, so we could go for it! Still needs content, though. 20:09:58 -!- CKyle has joined ##crawl-dev 20:10:16 -!- Tarquinn has joined ##crawl-dev 20:10:24 "get the X rune before XL N" would work for the non-extended endgame runes I think 20:10:42 a few other things like going mummy hunting in tomb could be possibilities 20:10:54 elliptic: wonderful! Can I leave that to you, or will all the impulse get lost if I got to bed now? (3 am here) 20:11:05 "kill at least 3 greater mummies" or something 20:11:24 dpeg: well, I'll try to keep the idea in mind at least :) 20:11:25 maybe for tomb it would be more "fun" to track number of death curses 20:11:49 -!- WalkerBoh has quit [Remote host closed the connection] 20:11:49 but then those arer just off gmummies so maybe that actually doesn't work as well as I was hoping 20:12:02 er guardian mummies if someone wanted to be boring about it 20:12:04 elliptic: the mummy one sounds good... other topical monsters would be hydras, I guess? 20:12:06 actually some sort of mummy-hunting trove "price" could work even without the XL cap 20:12:35 dpeg: well, I think asking for the swamp rune is simpler for swamp 20:12:46 but there could be something about killing elves for elf 20:12:49 true! 20:13:09 not sure what type of elf to pick though 20:13:16 "1 of every elf" 20:13:26 -!- Blazinghand has quit [Ping timeout: 264 seconds] 20:13:34 maybe group all the "advanced" elves together and demand like 10 of them 20:13:39 Zannick: collect them all? 20:13:47 I guess maybe DEMA or DE blademasters are guaranteed in elf endings? so could ask for one of those maybe 20:13:50 Spot the blade master! 20:13:53 dpeg: pokeelf 20:14:03 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 121-164 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 20:14:03 %??hell sentinel 20:17:13 -!- ystael has quit [Ping timeout: 245 seconds] 20:20:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:24:10 i have heard blademasters are guaranteed, although i recently had elf:3 without one 20:24:47 -!- WalkerBoh has quit [Client Quit] 20:25:39 -!- Lawman0 has quit [Ping timeout: 260 seconds] 20:25:49 it used to be that every elf vault had two DEMA and two blademasters but then people added lots of new elf vaults 20:25:52 ackack: how odd! 20:25:53 ackack: ah, you are here. Please stop your demagogical forum postings 20:26:16 dpeg: cool, please explain what you mean going forward 20:26:28 the last time i asked for clarification on something you said, your response was "i don't feel like explaining that" 20:26:37 if that's going to be your strategy, i'm going to make inferences and proceed from there 20:26:44 ackack: yes, and there's a pretty good reason for that 20:27:38 ackack: I am all for ignoring you, but I don't tell others what you do, what you said and what you think. 20:28:57 ??nikola 20:28:57 nikola[1/4]: If you don't have rElec, go away. If you do have rElec, go away. In either case, just use curare. Kill him for his cloak and gloves and sabre of elec! 20:29:44 !tv * killer="death cob" 1 20:29:45 1/26. Ozymandias, XL26 MDBe, T:91293 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:42:26 -!- Daekdroom has quit [Quit: Saindo] 20:45:15 -!- dpeg has quit [Quit: sleep] 20:57:50 -!- Mandevil has quit [Ping timeout: 264 seconds] 20:58:28 -!- ystael has quit [Ping timeout: 245 seconds] 20:58:29 <|amethyst> elliptic: hm, it looks like we aren't consistent about PSIZE_TORSO for weapons: most of the time we use PSIZE_BODY instead 20:59:07 <|amethyst> elliptic: and changing that carelessly might let centaurs wield GSC 20:59:22 <|amethyst> elliptic: also, it looks like the shield formulas use PSIZE_TORSO 21:00:21 -!- tkappleton has quit [Quit: Leaving] 21:00:33 <|amethyst> elliptic: one possibility would be PSIZE_HANDS (wielding and throwing), PSIZE_TORSO (armour), PSIZE_BODY (other stuff) 21:01:15 -!- Blazinghand has quit [Ping timeout: 245 seconds] 21:01:24 <|amethyst> elliptic: or possibly we could use PSIZE_TORSO and special-case the GSC restriction 21:02:04 |amethyst: are you sure the shield formulas use PSIZE_TORSO? I'm pretty sure nagas and centaurs are large for shield formula purposes 21:02:36 |amethyst: also, nagas and centaurs are already large for PSIZE_BODY, no? 21:02:56 <|amethyst> oh, duh 21:03:00 <|amethyst> so not a problem 21:03:16 case SP_CENTAUR: 21:03:22 return ((psize == PSIZE_TORSO) ? SIZE_MEDIUM : SIZE_LARGE); 21:03:32 <|amethyst> yeah, my thinking was backwards 21:04:03 <|amethyst> player_shield_class seems to use PSIZE_TORSO 21:05:46 -!- Pacra has left ##crawl-dev 21:06:03 <|amethyst> ??shield skill 21:06:04 shield[3/7]: When wearing a robe (or other EVP 0 armour), you need less shield skill to eliminate just the casting penalties: 1/11/21 for normal races, 1.4/15.4/- for kobolds and halflings, 1.8/- for spriggans, 0.6/6.6/12.6 for nagas and centaurs, -/6.6/12.6 for trolls and ogres. 21:06:18 -!- Pacra___ has joined ##crawl-dev 21:06:27 -!- Pacra has quit [Remote host closed the connection] 21:07:30 ah, the shield penalties use PSIZE_BODY 21:07:42 <|amethyst> ah 21:07:42 through _player_evasion_size_factor() 21:07:51 <|amethyst> that's why I didn't find it 21:08:02 <|amethyst> %git 5cc564c9cd38e6179fea6c59254f55a08ead03a3 21:08:02 07kilobyte02 * 0.9-a1-600-g5cc564c: Nerf bucklers. 10(2 years, 3 months ago, 4 files, 11+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5cc564c9cd38 21:08:13 <|amethyst> that's the one that made torso size matter for the sh bonus 21:08:15 -!- gammafunk has quit [Quit: gammafunk] 21:08:32 <|amethyst> I have a work-in-progress here but I don't think I'll have time to finish it 21:09:24 -!- bh has left ##crawl-dev 21:09:57 -!- marquess has quit [Ping timeout: 276 seconds] 21:10:13 <|amethyst> still needs better handling of %, better text/descs, support for large rocks maybe, and I'm sure lots of testing and debugging 21:10:44 I think probably the player_shield_class should also use PSIZE_BODY, since the idea was that it is harder to protect a larger body with a shield of fixed size 21:11:41 -!- lobf has quit [Quit: lobf] 21:15:01 -!- ackack has quit [Ping timeout: 248 seconds] 21:17:15 -!- gammafunk has joined ##crawl-dev 21:17:31 -!- hart has quit [Read error: Connection reset by peer] 21:19:33 -!- WeiSong has quit [Quit: Leaving] 21:20:58 -!- Xenobreeder has quit [Ping timeout: 245 seconds] 21:24:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:24:44 -!- enygmata has quit [Quit: z.] 21:26:49 New branch created: nimble-hulk (1 commit) 21:26:50 03|amethyst02 07[nimble-hulk] * 0.13-a0-3017-g95fbd1d: Nimble and Hulk DS mutations (work in progress). 10(30 minutes ago, 11 files, 81+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95fbd1d60baf 21:27:02 <|amethyst> Like I said, I'm not sure I'll have time to finish that, but it's a start 21:29:27 -!- Fusha has quit [Ping timeout: 276 seconds] 21:33:17 -!- iasov has quit [Read error: Operation timed out] 21:45:33 -!- duckroller has quit [Ping timeout: 245 seconds] 21:50:05 -!- ShadeTornado has quit [Quit: Leaving] 21:55:43 -!- ontoclasm has joined ##crawl-dev 21:57:14 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:58:51 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:59:17 -!- Zifmia has quit [Quit: Wrong button bad with computers] 22:00:25 -!- Pacra___ has quit [Ping timeout: 240 seconds] 22:08:15 -!- LoknarGor has quit [Ping timeout: 256 seconds] 22:10:56 elliptic: that makes sense 22:10:57 SamB: You have 3 messages. Use !messages to read them. 22:11:05 a third one huh 22:11:51 !messages 22:11:52 (1/3) SamB said (2w 3d 22h 52m 53s ago): quotemstr said to play Slouching Toward Bedlam 22:14:52 !messages 22:14:53 (1/2) SamB said (2w 3d 22h 52m 46s ago): Varicella was mentioned too 22:15:09 * SamB thinks he played that one already though ... 22:19:11 -!- mong has quit [Ping timeout: 245 seconds] 22:21:49 -!- duckroller has quit [Ping timeout: 246 seconds] 22:22:41 -!- elliptic has quit [Quit: Leaving] 22:30:38 -!- elliptic has joined ##crawl-dev 22:32:40 -!- Thyme has joined ##crawl-dev 22:33:50 -!- pelotr0n has quit [Ping timeout: 264 seconds] 22:34:30 -!- CKyle has quit [Quit: CKyle] 22:35:50 -!- ystael has quit [Ping timeout: 245 seconds] 22:41:50 -!- Stelpa has quit [Quit: Leaving] 22:42:16 -!- yxhuvud2 has quit [Ping timeout: 256 seconds] 22:42:23 -!- Stelpa has quit [Changing host] 22:43:36 -!- tcjsavannah has quit [Client Quit] 22:44:03 -!- Mandevil has quit [Quit: Leaving] 22:55:15 -!- st_ has quit [Ping timeout: 276 seconds] 22:59:18 -!- arwald has quit [Ping timeout: 264 seconds] 23:00:08 -!- CKyle has joined ##crawl-dev 23:02:09 -!- jday_ has quit [Quit: Leaving] 23:03:21 -!- magicpoints has quit [Ping timeout: 245 seconds] 23:04:14 -!- NotKintak has joined ##crawl-dev 23:05:24 !messages 23:05:25 (1/1) |amethyst said (3h 5m 29s ago): makefile suggestions for OS X: http://www.reddit.com/r/roguelikes/comments/1m2278/dcss_my_os_x_build_of_dcss_0122_tiles_version_104/cc55gh0 23:05:57 -!- Kintak has quit [Ping timeout: 248 seconds] 23:06:06 -!- WalkerBoh has quit [Remote host closed the connection] 23:07:19 !tell kilobyte |amethyst said (3h 5m 29s ago): makefile suggestions for OS X: http://www.reddit.com/r/roguelikes/comments/1m2278/dcss_my_os_x_build_of_dcss_0122_tiles_version_104/cc55gh0 23:07:20 SamB: OK, I'll let kilobyte know. 23:09:55 -!- myrmidette has quit [Quit: Leaving.] 23:10:01 -!- dtsund has joined ##crawl-dev 23:13:20 -!- Blazinghand_ has quit [Ping timeout: 245 seconds] 23:13:33 Stable (0.12) branch on crawl.lantea.net updated to: 0.12.2-35-g1c9f977 23:14:40 -!- Zifmia has quit [] 23:20:07 -!- sdfg has quit [Quit: Page closed] 23:24:18 -!- NotKintak has quit [Ping timeout: 245 seconds] 23:24:27 -!- Kintak has joined ##crawl-dev 23:26:32 -!- bonghitz has quit [Remote host closed the connection] 23:31:47 -!- NotKintak has joined ##crawl-dev 23:33:20 -!- Kintak has quit [Ping timeout: 245 seconds] 23:40:07 how about calling sharnga a longbow instead of a bow since its a longbow now 23:40:27 -!- Tarquinn has quit [Quit: Leaving] 23:41:56 -!- Sabaki_|2 has joined ##crawl-dev 23:43:37 <|amethyst> FR: http://en.wikipedia.org/wiki/Narayanastra 23:44:11 -!- Sabaki has quit [Ping timeout: 245 seconds] 23:44:40 Unstable branch on crawl.lantea.net updated to: 0.13-a0-3016-gcb2faac (34) 23:46:20 -!- kait has quit [Read error: Connection reset by peer] 23:46:39 -!- N78291 has quit [Quit: null] 23:50:08 -!- Kintak has joined ##crawl-dev 23:50:33 -!- NotKintak has quit [Ping timeout: 245 seconds] 23:50:35 -!- CKyle has quit [Quit: CKyle] 23:56:41 -!- bh has joined ##crawl-dev 23:56:56 can someone recommend a good ttyrec viewer? Preferably one that lets me go forward and backward 23:57:12 can you take stairs while mesmerized? 23:57:48 -!- gammafunk has quit [Quit: gammafunk] 23:58:34 -!- VolteccerJack has quit [Quit: Page closed]