00:00:53 Stable (0.12) branch on crawl.s-z.org updated to: 0.12.2-22-g286eab9 00:01:46 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2776-g5b28ffd (34) 00:04:32 -!- VolteccerJack has quit [Quit: Page closed] 00:05:22 Stable (0.12) branch on rl.heh.fi updated to: 0.12.2-22-g286eab9 00:05:25 -!- heteroy has quit [Read error: Connection reset by peer] 00:05:51 Stable branch on crawl.develz.org updated to: 0.12.2-22-g286eab9 (34) 00:06:40 |amethyst: i'd call being unable to cast meph a feature 00:08:53 -!- Tarquinn has quit [Ping timeout: 248 seconds] 00:09:13 -!- ainsophyao has quit [Remote host closed the connection] 00:09:26 <|amethyst> well, it was even worse than that 00:10:11 <|amethyst> theoretically a fire storm targetted on the player could get no flame clouds or vortices 00:10:27 <|amethyst> you need a really weak fire storm and lots of AC, but it's possible 00:10:36 Unstable branch on crawl.develz.org updated to: 0.13-a0-2776-g5b28ffd (34) 00:10:46 nice 00:12:14 -!- Textmode has joined ##crawl-dev 00:13:25 -!- Nightdew has quit [Read error: Connection reset by peer] 00:13:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:13:55 03|amethyst02 07* 0.13-a0-2777-gc6a1667: Improve formatting. 10(61 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c6a16679a632 00:13:55 03|amethyst02 07* 0.13-a0-2778-g5436301: Try harder to avoid a wind blast crash (#7445) 10(61 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5436301d3150 00:13:55 03|amethyst02 07* 0.13-a0-2779-gee33656: Don't prevent clouds with player AC. 10(6 minutes ago, 1 file, 4+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ee33656166bf 00:14:18 -!- bonghitz has quit [Ping timeout: 245 seconds] 00:14:44 <|amethyst> I guess I lied in that last commit message 00:15:02 <|amethyst> now immolation can cancel cold clouds and create steam near water 00:15:06 <|amethyst> previously it couldn't 00:15:35 i can pull up an old mantis report asking for the steam thing 00:15:38 if it helps :) 00:16:04 https://crawl.develz.org/mantis/view.php?id=414 00:16:08 Unstable branch on rl.heh.fi updated to: 0.13-a0-2776-g5b28ffd (34) 00:16:22 <|amethyst> hahaha 00:16:30 <|amethyst> nice :) 00:19:21 -!- eeviac has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 00:21:26 -!- Nightdew has quit [Read error: Connection reset by peer] 00:21:46 <|amethyst> I also just realised I split those first two (2777 and 2778) incorrectly 00:23:11 <|amethyst> wasn't aware of the "s" command in git add -p 00:23:47 <|amethyst> oh, looks like it wouldn't have worked anyway 00:30:18 -!- sacje has quit [Quit: sacje] 00:32:32 -!- ainsophyao has joined ##crawl-dev 00:33:47 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-2779-gee33656 00:37:06 -!- Nightdew has quit [Read error: Connection reset by peer] 00:38:12 could somebody check those canned messages in msgwin? https://crawl.develz.org/mantis/view.php?id=884 00:38:18 -!- heteroy has quit [Ping timeout: 276 seconds] 00:38:35 they don't appear to do much in current master as well, but i don't think just ignoring that fact is good :P 00:39:25 Level annotations could use inscription functionality by OG17 00:40:00 oh nice, also what 00:40:17 does that predate chei's archives 00:48:16 <|amethyst> looks like chei's seen-items cache has both 0844 and 844 now 00:48:38 <|amethyst> so either something changed in how Mantis reports it, or I screwed up when initially populating the cache 00:48:42 -!- heteroy has quit [Ping timeout: 276 seconds] 00:50:24 <|amethyst> don't appear to do much? 00:51:57 -!- heteroy_ has quit [Ping timeout: 276 seconds] 00:52:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:55:03 <|amethyst> ChrisOelmueller: the last one should be a can't-happen, right? 00:55:21 yeah 00:56:15 didn't particularly like the two switches there but well, copy/paste is not nice either 00:57:58 -!- gammafunk_ has quit [Quit: gammafunk_] 01:00:23 i'm not getting anywhere with the inventory and shopping -more- lines due to perfectionism, so here's the preview http://bpaste.net/show/HMfezrcEf09Ri5Jj8kS4/ 01:00:40 the overloading is super awkward so i don't expect that to land anywhere, but i was lazy 01:02:21 there's another instance that uses almost the same thing but not quite (startup errors, which also confirm with Enter apparently) - didn't want to mess with that 01:03:54 <|amethyst> menu code is too much for me to look at at this hour :) 01:04:10 haha 01:04:28 i'll throw it onto mantis then 01:04:44 maybe this one is just small enough? http://bpaste.net/show/e7p9WGQbz6hUGNCAau51/ 01:05:07 03ChrisOelmueller02 {|amethyst} 07* 0.13-a0-2780-gf297046: Allow (add, replace, clear) for level annotations 10(35 minutes ago, 1 file, 51+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f297046efa08 01:05:07 03|amethyst02 07* 0.13-a0-2781-gbcad30d: Improve a type. 10(37 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bcad30dabc11 01:06:43 -!- Nightdew has quit [Read error: Connection reset by peer] 01:08:54 -!- iasov has quit [Ping timeout: 240 seconds] 01:09:27 -!- Senjai has quit [Ping timeout: 260 seconds] 01:11:14 <|amethyst> ChrisOelmueller: Solving that one slightly differently 01:11:27 -!- ussdefiant has quit [Ping timeout: 276 seconds] 01:11:58 this cycle thing is the worst 01:12:05 but sure, go ahead :o 01:12:13 -!- Krakhan has quit [Ping timeout: 246 seconds] 01:12:36 03|amethyst02 07* 0.13-a0-2782-gd1430c4: Fix alignment when changing action in shopping list (ChrisOelmueller) 10(75 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d1430c45d1c8 01:12:56 i failed at making it more accessible too, simply because i couldn't figure out nice code that would translate the action order into strings 01:13:27 <|amethyst> we use them to mean different things in different places anyway 01:13:37 considered something like this: change action (to %s, then to %s) 01:13:53 -!- eggonlegs has quit [Changing host] 01:14:12 but when i tried a hacked up example it didn't work that well either 01:14:29 <|amethyst> seems a bit long 01:14:36 -!- Aidenn_ has quit [Changing host] 01:15:15 there's plenty of space after i'm done with all the stuff that will never be finished 01:15:19 due to menu code ( 01:15:40 <|amethyst> maybe [a-z: examine ?/!: delete, travel] which would change to [a-z: delete ?/!: travel, examine] ? 01:16:05 ugh... that patch about annotations you just applied goes entirely the wrong direction 01:16:09 <|amethyst> really probably the names of the actions should be determined by a virtual method 01:16:20 kilobyte: it does? 01:16:25 it applies the abomination in another case instead of purging the crap away 01:16:27 <|amethyst> what do you mean? 01:16:38 i see how it's bad with items, but i frequently do want to edit level annotations 01:16:43 -!- bonghitz has quit [Remote host closed the connection] 01:16:48 <|amethyst> what should it do, always replace? 01:16:57 I commented, but while I was typing it you already applied it 01:16:59 yeah 01:17:08 would allow axing all that code too 01:17:43 Teleported into inaccesible room on D1 with the only exit being a staircase out of the dungeon by NekoRex 01:17:49 -!- ddee has joined ##crawl-dev 01:17:51 -!- Aidenn has quit [Read error: Connection reset by peer] 01:17:51 -!- lavos has quit [Ping timeout: 246 seconds] 01:17:51 -!- _dd has quit [Ping timeout: 246 seconds] 01:18:23 good vault 01:20:33 -!- Krakhan|2 is now known as Krakhan 01:20:34 -!- Krakhan has quit [Changing host] 01:22:13 <|amethyst> and what's up with that hatch? 01:22:22 <|amethyst> the 1x1 room it's in, I mean 01:22:53 -!- Nightdew has quit [Read error: Connection reset by peer] 01:23:33 it's connected diagonally 01:23:58 it's just tiles that make it look like it's a 1x1 room 01:24:16 -!- Gotham has joined ##crawl-dev 01:24:25 what is the entry vault on that level? 01:24:55 because it looks more like a level layout builder that screwed up 01:25:21 <|amethyst> kilobyte: then it's a very strange corridor 01:26:01 speaking of which, what is the level layout on that level? 01:26:59 <|amethyst> !lg nekorex 01:27:00 808. NekoRex the Slasher (L2 DjBe), worshipper of Trog, got out of the dungeon alive on 2013-08-24 06:19:53, with 29 points after 218 turns and 0:02:50. 01:27:17 <|amethyst> !lg nekorex -log 01:27:18 808. NekoRex, XL2 DjBe, T:218: http://dobrazupa.org/morgue/NekoRex/morgue-NekoRex-20130824-061953.txt 01:27:35 <|amethyst> no clue 01:28:30 <|amethyst> need to add a save backup option for webtiles 01:29:25 one of ancient ones, I'd say -- there are some that place rooms and corridors blindly atop one another, producing such a result 01:29:56 <|amethyst> kilobyte: how do you feel about "Really clear the annotation?" ? 01:30:18 <|amethyst> I guess you need some way to cancel 01:30:44 esc? 01:31:03 enter confirms, esc cancels 01:31:21 kilobyte: as you can probably guess, i would use this for annotations 01:31:27 don't care much about items 01:31:29 <|amethyst> oh, right 01:32:50 definitely don't think just offering overwrite is the better interface here 01:33:26 ChrisOelmueller: so you want it as an option then, right? 01:34:16 i don't think you gain much by making it an option, no 01:34:43 so outright revert + removal? 01:35:09 -!- Nightdew has quit [Read error: Connection reset by peer] 01:35:33 -!- dtsund has quit [Ping timeout: 245 seconds] 01:35:40 how about removing the prompt for items but keeping the one for annotations? 01:37:07 <|amethyst> I've got both prepared 01:37:19 <|amethyst> so can push whatever 01:37:19 might sound weird but i don't see how the problem of retyping annotations has been solved just by time passing 01:37:29 and that seems to be your argument 01:39:29 -!- dtsund has joined ##crawl-dev 01:39:43 extra keystrokes, especially ones that make you stop and read the interface 01:40:06 also, inconsistency with items if they get simplified 01:40:15 <|amethyst> What if you want to add a note about a level? 01:40:29 <|amethyst> copy-paste doesn't work in tiles 01:40:35 <|amethyst> not local tiles anyway 01:40:50 hrm bad tiles :p 01:40:59 they spoil the day again 01:41:03 being able to just append text saves many keystrokes i'd argue 01:41:35 i'm fine with trashing the "clear" option and making empty "replace" do that 01:41:38 -!- Pepe has quit [Ping timeout: 264 seconds] 01:42:18 in fact i had my patch doing that and then made it conform to the item inscriptions instead 01:42:19 ChrisOelmueller: what would it give us if you'd need to enter a menu anyway? 01:43:13 the first (player) annotation of a level does not prompt for such a menu 01:44:13 why would that matter for a menu? 01:44:33 oh is this about tiles? 01:44:40 (except for being a modal interface in place of non-modal) 01:46:16 i'm either not following or misunderstanding something 01:46:31 -!- Nightdew has quit [Read error: Connection reset by peer] 01:46:33 mostly i don't see the "extra keystrokes" i guess 01:46:47 or which menu this would be about 01:46:48 -!- Aryth has quit [Ping timeout: 245 seconds] 01:48:09 I mean, you're talking about changing menu options, providing the lack of menu if there's no existing inscription as the reason 01:49:18 [damn nyetwork] 01:49:56 (1) 01:49:56 extra keystrokes, especially ones that make you stop and read the interface (2) reducing the amount of text to be read by removing one of the three options 01:50:45 currently you can type away, with the patch you need to stop and see if there was one before, and press different things if so 01:50:52 no, you can still type away. 01:50:57 that's what i was saying above 01:51:02 -!- Furbeh has quit [Quit: Page closed] 01:51:19 <|amethyst> ChrisOelmueller: you'd have to press either a or r 01:51:21 i already learned that from playtesting it for ten minutes 01:51:33 yes, of course, i also need to press ! before that 01:51:56 <|amethyst> right, but you don't know whether you have to press !new annotation or !rnew annotation until after pressing ! 01:52:19 <|amethyst> I'm not sure how big a problem that is, but I see kilobyte's point there 01:52:50 it's not as big as being forced to retype the existing annotation, for me at least 01:52:51 <|amethyst> then again, if you didn't remember there was an annotation already, maybe you didn't really want to replace it 01:54:06 looks like you insist on a modal editor I hate. I guess we won't agree then, so it looks like an option would make both sides happy 01:54:31 |amethyst: you see it during typing 01:55:13 -!- sacje has quit [Changing host] 01:56:42 <|amethyst> what about removing the prompt but pre-filling the input with the current annotation? 01:56:52 <|amethyst> then you can ctrl-u if you want to replace 01:57:13 wondering how many players know that 01:57:22 oh... that could be better 01:57:23 <|amethyst> or hold backspace 01:57:34 but yeah, sounds like a good idea 01:57:54 <|amethyst> looking into it 01:58:20 more intuitive, too 02:03:37 <|amethyst> does anyone use the 'keyproc' parameter? 02:03:41 <|amethyst> if so I'm not seeing it 02:05:01 -!- Sabaki has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 02:05:42 <|amethyst> to msgwin_get_line that is, not cancelable_get_line 02:13:05 -!- Aidenn has quit [Changing host] 02:15:29 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:16:21 -!- Aidenn_ has quit [Ping timeout: 240 seconds] 02:17:50 -!- blabber has joined ##crawl-dev 02:18:59 -!- Nightdew has quit [Read error: Connection reset by peer] 02:20:37 -!- Quashie_ has quit [Ping timeout: 240 seconds] 02:27:18 -!- ebarrett has quit [] 02:28:18 -!- magicpoints has quit [Ping timeout: 264 seconds] 02:30:27 -!- themummra has quit [Quit: Page closed] 02:36:34 -!- Nightdew has quit [Read error: Connection reset by peer] 02:46:57 -!- scummos has quit [Read error: Operation timed out] 02:47:44 -!- myrmidette has quit [Read error: Operation timed out] 02:50:11 -!- Nightdew has quit [Read error: Connection reset by peer] 02:51:46 -!- minqmay has quit [Quit: Leaving] 02:55:58 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 02:59:29 -!- Nightdew has quit [Read error: Connection reset by peer] 02:59:48 <|amethyst> btw, why is that not "cancellable"? I don't know the AusE rules very well, but I thought the one-l variant was an americanism 03:08:44 -!- Nightdew has quit [Read error: Connection reset by peer] 03:09:53 03|amethyst02 07* 0.13-a0-2783-gf8c068a: Allow specifying pre-filled text for {msgwin,cancelable}_get_line. 10(49 minutes ago, 4 files, 21+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8c068ad83a8 03:09:53 03|amethyst02 07* 0.13-a0-2784-gc5a4dfa: Avoid menus by re-editing annotations and inscriptions. 10(2 hours ago, 2 files, 42+ 135-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5a4dfa07f85 03:12:46 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2784-gc5a4dfa (34) 03:13:20 <|amethyst> oh, crap 03:13:50 <|amethyst> that doesn't work right in webtiles 03:14:10 -!- eggonlegs has quit [Quit: leaving] 03:16:40 -!- Nightdew has quit [Read error: Connection reset by peer] 03:17:51 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 03:20:07 <|amethyst> hm, neither does history 03:20:11 -!- magistern has quit [Quit: This computer has gone to sleep] 03:22:40 <|amethyst> and I don't think I'm capable of fixing that right now... I guess another revert :/ 03:23:27 <|amethyst> or I can just leave it buggy as inspiration for someone else (or myself tomorrow) to bug fix 03:27:11 -!- Nightdew has quit [Read error: Connection reset by peer] 03:35:06 -!- Staplegun has quit [Ping timeout: 276 seconds] 03:35:15 Editing inscriptions/annotations broken in webtiles. by neil 03:37:43 -!- Staplefun has quit [Ping timeout: 256 seconds] 03:37:52 -!- simmarine has quit [Quit: Leaving] 03:40:18 Line-editing history broken in webtiles by neil 03:42:28 -!- Yermak has quit [Quit: Page closed] 03:45:07 -!- pantaril has quit [Remote host closed the connection] 03:45:14 -!- Staplegun has quit [Ping timeout: 264 seconds] 03:51:40 -!- Nightdew has quit [Read error: Connection reset by peer] 03:55:18 -!- iasov has quit [Ping timeout: 264 seconds] 03:57:47 -!- thened has quit [Quit: thened] 04:01:39 -!- Nightdew has quit [Read error: Connection reset by peer] 04:04:40 -!- Nightdew has quit [Read error: Connection reset by peer] 04:07:45 -!- blackflare has quit [Ping timeout: 256 seconds] 04:11:17 -!- Nightdew has quit [Read error: Connection reset by peer] 04:14:04 -!- ainsophyao has quit [Remote host closed the connection] 04:18:39 -!- Nightdew has quit [Read error: Connection reset by peer] 04:18:53 -!- dtsund has quit [Ping timeout: 245 seconds] 04:19:18 -!- Blazinghand has quit [Ping timeout: 245 seconds] 04:20:38 -!- Textmode has quit [Quit: Ex-Chat] 04:21:14 -!- blackflare has quit [Ping timeout: 264 seconds] 04:25:01 -!- Nightdew has quit [Read error: Connection reset by peer] 04:26:55 03|amethyst02 07* 0.13-a0-2785-g27b4044: Handle pre-filled get_lines in webtiles (#7509) 10(4 minutes ago, 2 files, 8+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27b40443b575 04:28:48 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2785-g27b4044 (34) 04:42:03 -!- bonghitz has quit [Remote host closed the connection] 04:45:14 -!- Nightdew has quit [Read error: Connection reset by peer] 04:45:54 -!- edlothiol has joined ##crawl-dev 04:47:43 -!- Nightdew has quit [Read error: Connection reset by peer] 04:52:30 -!- Bloax has joined ##crawl-dev 04:52:41 -!- Staplefun has quit [Ping timeout: 240 seconds] 04:59:56 -!- Nightdew has quit [Read error: Connection reset by peer] 05:02:28 -!- Nightdew has quit [Read error: Connection reset by peer] 05:08:58 -!- Staplegun has quit [Read error: Connection reset by peer] 05:11:48 -!- Nightdew has quit [Read error: Connection reset by peer] 05:14:55 -!- Nightdew has quit [Read error: Connection reset by peer] 05:15:01 -!- Staplegun has quit [Ping timeout: 248 seconds] 05:23:02 -!- Nightdew has quit [Read error: Connection reset by peer] 05:29:46 -!- Nightdew has quit [Read error: Connection reset by peer] 05:32:29 -!- Sabaki has quit [Read error: Connection reset by peer] 05:35:46 -!- Staplegun has quit [Ping timeout: 246 seconds] 05:37:26 -!- mnoqy has quit [Quit: hello] 05:41:19 -!- Nightdew has quit [Read error: Connection reset by peer] 05:44:59 -!- sacje has quit [Quit: sacje] 05:46:11 -!- Smallinsect has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 05:46:55 -!- alefury has joined ##crawl-dev 05:49:26 -!- Nightdew has quit [Read error: Connection reset by peer] 05:54:16 -!- Nightdew has quit [Read error: Connection reset by peer] 06:02:37 -!- syllogism has joined ##crawl-dev 06:06:34 -!- Nightdew has quit [Read error: Connection reset by peer] 06:10:46 -!- blabber has quit [Remote host closed the connection] 06:11:15 -!- Obijuan has quit [Client Quit] 06:14:41 -!- Nightdew has quit [Read error: Connection reset by peer] 06:19:33 -!- Cryp71c has quit [Ping timeout: 248 seconds] 06:21:06 -!- dpeg has joined ##crawl-dev 06:21:55 -!- blabber has joined ##crawl-dev 06:26:04 -!- Nightdew has quit [Read error: Connection reset by peer] 06:31:47 -!- ainsophyao has joined ##crawl-dev 06:32:04 -!- Basil has quit [Ping timeout: 240 seconds] 06:33:37 -!- Nightdew has quit [Read error: Connection reset by peer] 06:35:57 -!- Nightdew has quit [Read error: Connection reset by peer] 06:39:40 -!- Nightdew has quit [Read error: Connection reset by peer] 06:41:55 !lg * 06:41:56 2506494. Nexos the Grave Robber (L4 OpNe), mangled by an ogre (a +0,+0 giant club) on D:2 on 2013-08-24 11:40:03, with 94 points after 3049 turns and 0:05:06. 06:42:40 -!- Nightdew has quit [Read error: Connection reset by peer] 06:43:16 ??lg 06:43:17 listgame[1/6]: !lg command displays info about past games. 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-!- ahpla has quit [Ping timeout: 264 seconds] 09:35:31 -!- Nightdew has quit [] 09:41:43 -!- Kellhus has quit [Ping timeout: 250 seconds] 09:42:56 -!- Daekdroom has quit [Ping timeout: 245 seconds] 09:44:36 -!- runner has quit [Ping timeout: 245 seconds] 09:45:03 -!- ussdefiant has joined ##crawl-dev 09:46:44 -!- tcjsavannah has quit [Quit: tcjsavannah] 09:53:33 -!- Flun has quit [Quit: Page closed] 10:01:49 -!- Daekdroom has quit [Quit: Saindo] 10:05:55 -!- eeviac has joined ##crawl-dev 10:12:43 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:20:39 -!- agentgt has quit [Read error: Operation timed out] 10:23:57 -!- ussdefiant has quit [Ping timeout: 276 seconds] 10:28:26 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 10:39:38 -!- VolteccerJack has quit [Quit: Page closed] 10:40:14 -!- eith has quit [Ping timeout: 240 seconds] 10:45:12 -!- maha has quit [Ping timeout: 240 seconds] 10:49:26 -!- robotcentaur has quit [Quit: Page closed] 11:08:13 -!- blabber has quit [Read error: No route to host] 11:10:01 -!- bmfx has quit [Ping timeout: 245 seconds] 11:10:33 -!- Qwertycoatl has quit [Quit: leaving] 11:12:58 -!- blabber has joined ##crawl-dev 11:23:40 so while I'm nerfing and reducing annoying things while also adding in newer things in how much will people hate me for spen in pleasuredromes 11:37:16 -!- DracoOmega has joined ##crawl-dev 11:37:34 I suspect a fair bit, but I am also incidentally trying to improve them a little bit as we speak :P 11:38:53 they don't seem to fit in with my current trimming anyway 11:39:32 Among a few other things, I'm attempting to fix the fact that they're the most evasive when they are least-able to do things to you 11:39:38 Like repeatingly failing to put undead to sleep, say 11:39:42 -!- tcjsavannah has quit [Quit: tcjsavannah] 11:39:50 Since that just plain can never succeed 11:40:40 Making them more likely to hold range instead of actively back off, and also recognize when their game plan simply can't work against the target and just abandon any attempt to stab, and simply melee instead 11:41:06 -!- Tarquinn has joined ##crawl-dev 11:41:12 -!- eeviac has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 11:41:27 I think it's fine if they back off a few steps to get a stab in, but it's much more troublesome when they keep doing it despite not even having a theoretical chance of success. 11:43:41 they sound really really really annoying 11:43:55 i still havent played forest, so i dont know firsthand 11:43:56 Well, they're way better than they were to start with 11:44:11 but seriously, why would you add something like that? 11:44:17 Well, I didn't >.> 11:44:32 other enemies with hexes at least have the decency to just kill you when your MR is too low 11:44:33 (this is where the cutting philosophy comes in) 11:44:36 Probably the idea was parity with the most iconic player spriggan 11:45:34 Which I can understand, and is why I didn't remove them on the original pass on Forest - I would like to be able to salvage the idea one way another, if possible (but only then) 11:48:28 -!- MaxFrost has quit [Read error: Connection reset by peer] 11:51:10 -!- Smallinsect has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 11:54:50 -!- dtsund has joined ##crawl-dev 11:54:50 -!- dtsund has quit [Client Quit] 11:55:06 -!- dtsund has joined ##crawl-dev 11:58:03 -!- _D_ has quit [Read error: Operation timed out] 12:00:08 -!- Rebenga has quit [Ping timeout: 256 seconds] 12:01:25 -!- runner has quit [Ping timeout: 248 seconds] 12:02:47 -!- NeremWorld has quit [Ping timeout: 260 seconds] 12:05:01 -!- Riddim has quit [Ping timeout: 245 seconds] 12:05:57 Stable (0.12) branch on crawl.akrasiac.org updated to: 0.12.2-22-g286eab9 12:07:28 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:09:00 -!- Aidenn has quit [Remote host closed the connection] 12:10:16 -!- Aidenn has quit [Changing host] 12:16:17 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2785-g27b4044 (34) 12:18:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:20:54 -!- Voker57 has quit [Ping timeout: 264 seconds] 12:22:28 -!- tali713 has quit [Ping timeout: 246 seconds] 12:22:51 -!- Qwertycoatl has quit [Quit: leaving] 12:23:14 -!- Arkaniad is now known as Arkaniad|Shower 12:26:24 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:27:07 -!- tali713 has joined ##crawl-dev 12:31:17 -!- Voker57 has quit [Ping timeout: 248 seconds] 12:40:07 -!- myrmidette has joined ##crawl-dev 12:41:02 -!- Voker57 has quit [Ping timeout: 264 seconds] 12:41:16 -!- Fhqwhgads_ has quit [Ping timeout: 245 seconds] 12:41:17 -!- dtsund has quit [Quit: dtsund] 12:51:45 -!- Rebenga has quit [Quit: Goodbye, World] 12:53:26 -!- Basil has joined ##crawl-dev 12:55:04 -!- tholmes has quit [Quit: Lost terminal] 12:58:39 -!- runner has quit [Ping timeout: 276 seconds] 12:59:01 -!- Voker57 has quit [Ping timeout: 248 seconds] 12:59:10 -!- debo has quit [Quit: debo] 12:59:43 -!- Tarquinn has quit [Quit: Leaving] 13:02:01 -!- knaveightt has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 13:02:27 -!- dosman711 is now known as diceman711 13:04:26 -!- diceman711 is now known as dosman711 13:11:16 -!- jeanjacques has quit [Ping timeout: 264 seconds] 13:15:40 -!- bonghitz has quit [Remote host closed the connection] 13:17:09 MarVin (L15 DjDK) (Spider:4) 13:20:35 how much XP do you get when your enemy flees off-level 13:21:06 <|amethyst> !lm MarVin crash -log 13:21:06 1. MarVin, XL15 DjDK, T:38591 (milestone): http://dobrazupa.org/morgue/MarVin/crash-MarVin-20130824-181709.txt 13:21:48 <|amethyst> SamB: you mean with pacification? I thought you got half XP when it is first pacified, and none when it leaves the level 13:22:00 -!- jeanjacques has joined ##crawl-dev 13:22:09 -!- Pacra has joined ##crawl-dev 13:22:25 * SamB was thinking of what those spriggans ought to do when they can't hurt you, if they're going to act anything like players 13:22:43 <|amethyst> (That crash is another instance of the ally-caught-in-a-web-during-autotravel bug) 13:23:02 Well, what they ought to do is just melee you normally so you kill them normally and then no one even needs to notice some odd mechanic 13:23:20 (Which they should be doing fairly shortly) 13:23:29 obviously they pull out their god powers when they can't hex 13:23:46 spen casting greater servant 13:24:05 Corpse drop and zombie spam would be more thematic :P 13:24:15 Or deck spam, maybe? 13:24:32 but both of those take more coding effort 13:24:34 that *is* a god power 13:25:31 Well, coding effort might be relevant if it was something I meant seriously :P 13:30:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:31:11 -!- bonghitz has quit [Remote host closed the connection] 13:35:12 03cjo02 {|amethyst} 07* 0.13-a0-2786-g2774ec9: Display monster spells and magical abilities with x-v 10(5 weeks ago, 7 files, 142+ 87-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2774ec9060c4 13:35:12 03|amethyst02 07* 0.13-a0-2787-gd21fcde: Rename a no-longer-static function. 10(41 minutes ago, 4 files, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d21fcde7df62 13:35:12 03|amethyst02 07* 0.13-a0-2788-gd321ce1: Handle non-actual "spell" lists better. 10(30 minutes ago, 2 files, 34+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d321ce13d3d7 13:35:15 -!- maha has quit [Ping timeout: 240 seconds] 13:37:02 -!- localhost has quit [Read error: Connection reset by peer] 13:37:09 There look to be errors in those commits 13:37:15 <|amethyst> errors? 13:37:18 -!- LexAckson has joined ##crawl-dev 13:37:33 At least deep elf mages seem to be set back to their old books 13:37:38 And deep elf soldiers are mentioned again, despite not existing 13:38:17 <|amethyst> ah 13:38:25 Probably based off an old version and not updated properly 13:38:43 <|amethyst> I didn't think about changes to the spell lists when I applied 13:38:52 <|amethyst> let's see 13:39:11 -!- coyo7e has quit [Ping timeout: 250 seconds] 13:40:47 -!- jcd748 has quit [Quit: Leaving] 13:41:18 <|amethyst> I think those are the only two problems 13:42:26 Yeah, I don't immediately see any others 13:43:13 -!- Morg0th has quit [Quit: leaving] 13:43:59 03|amethyst02 07* 0.13-a0-2789-g125a928: Restore the new deep elf mage book list (DracoOmega) 10(2 minutes ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=125a928f9256 13:45:01 the line break for books with long spell names should probably indent up to the colon in "Book n:" instead of starting at the B 13:45:17 <|amethyst> have fun figuring out how to do that 13:45:30 <|amethyst> but I agree 13:45:33 yea. not gonna happen for me 13:45:45 <|amethyst> the problem is that it's not this code that does the wrapping 13:45:49 other stuff is that ?/M currently segfaults 13:45:56 which is "not so good" 13:45:56 <|amethyst> I was just happy that it did indent up to the B at all 13:45:58 <|amethyst> wha 13:46:16 or at least ?/m orc wizard did for me 13:48:13 -!- tali713 has quit [Ping timeout: 246 seconds] 13:48:56 <|amethyst> ah, let's see 13:49:07 -!- tali713 has joined ##crawl-dev 13:49:30 oh i don't like how it wraps orc high priest spells either, spells with blanks should possibly not be split like "heal other" is 13:50:41 Incidentally, one point in the past I tried to make spellbook lists accessible outside that place, yet the #include "mon-spll.h" somehow created a race condition on complication or something 13:50:43 And it was reverted 13:50:49 This looks like it might cause whatever that problem was, again 13:50:55 should get some people writing up monster spell descriptions now that people can see in-game their spell names 13:50:59 #include "mon-mst.h" 13:51:00 Rather 13:51:14 Since that itself is autogenerated at some point 13:51:17 and maybe then fun things like actually explaining how you can't resist hellfire can be actually easily known 13:51:37 DracoOmega: oh do you know why wizmode insists on me memorizing ghostly fireball when &fireba 13:51:38 <|amethyst> DracoOmega: cjo did move it in the Makefile 13:51:48 <|amethyst> ChrisOelmueller: first match when it's not exact 13:51:58 <|amethyst> ChrisOelmueller: wait, that doesn't make sense 13:51:58 well maybe it should match player spells first 13:52:01 Are you sure it's not last match? 13:52:07 <|amethyst> yeah, probably last 13:52:12 or last, then 13:52:14 Possibly first would be better 13:52:41 <|amethyst> DracoOmega: it had to be moved from GENERATED_FILES to GENERATED_HEADERS; did you do that with yours ? 13:52:56 Nothing, since the makefile is completely arcane to me (and the error only showed up on other people's systems) 13:53:16 well, as long as we don't end up with "do you mean the red ball or the ball?" type problems 13:53:30 I don't recall the details at this point, but what I was trying to do was just done in another fashion 13:53:41 SamB: ever tried looking up ?/m dragon 13:54:00 SamB: hint it's exactly that 13:54:40 I mean the kind where you're expected to type a less ambiguous command, but you can't because you already said "ball" in your command 13:54:46 I guess if this new system works now, I suppose this also means that mons_will_anger_god can actually check all their spell lists instead of the somewhat hackish thing it does now 13:55:11 not the kind where you get to then pick from a menu 13:55:22 you don't get to pick anything in my example 13:56:35 -!- Gotham has joined ##crawl-dev 13:58:32 ChrisOelmueller: the problem being that you can't pick just "ball" because there's no other word you can use to differentiate it from "red ball" 13:58:54 ?/m doesn't have that problem 13:59:03 also you can hit space to get the menu 13:59:21 <|amethyst> SamB: but what if you want to search for all dragons? 13:59:30 <|amethyst> (I just search for "drago" myself) 13:59:42 that happens after space 13:59:56 the enchantress is a dragon now? 14:00:03 it's just one of the most unintuitive interfaces ever 14:00:27 <|amethyst> SamB: it's searching descriptions 14:00:31 her desc mentions the eda, yeah 14:00:47 yeah I know 14:01:06 03|amethyst02 07* 0.13-a0-2790-ga02a521: Don't crash on ?/morc wizard 10(7 minutes ago, 3 files, 7+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a02a5217f17d 14:01:30 mhm 14:01:44 -!- simmarine has joined ##crawl-dev 14:01:53 so now i'm guilty of this change but think it should in fact also work on actual monsters 14:02:08 as to grey out spell sets you know that monster instance cannot have 14:02:21 of course writing or maintaining code like that is ... 14:02:58 <|amethyst> even ignoring code, it's not always clear how to do that without leaking 14:03:11 i'd be fine with just doing the obvious stuff 14:03:56 i.e. if you observe the monster casting spells a and b and there's only one book where both exist 14:04:26 -!- xnavy has quit [Ping timeout: 264 seconds] 14:04:33 Often there's only one book where even a single spell exists, in a few cases 14:04:44 that too, yes 14:05:08 i'm not saying it's an easy thing to implement, but it'd definitely yield benefits in transparency to players 14:05:29 -!- xnavy_ is now known as xnavy 14:05:30 <|amethyst> what if you're fighting two ogre magi, teleport away, and one of them comes back into view 14:05:43 I am not sure the implementation would be so bad, really. Just need a list for each monster of spells it has been observed casting, and then some simple logic to filter spellsets based upon this. 14:05:48 Oh, huh 14:05:51 That is a point, though 14:05:56 your PC can already be observed to know the difference even if it isn't very good at communicating this 14:06:57 <|amethyst> I supposes that's true with non-obvious enchantments 14:07:07 <|amethyst> and probably other things I'm not thinking of 14:07:12 <|amethyst> s/poses/pose/ 14:07:17 |amethyst: clearly the solution is to kill monster teleport self 14:07:17 Well, gear sometimes, I guess 14:07:27 because UHMMMMMM PLAYER MONSTER CONSISTENCY WHAT THE FUCK 14:07:29 I mean you can tell WEAPONS apart by sight 14:07:37 teleport other 14:07:40 <|amethyst> true 14:07:45 ChrisOelmueller: In this case, I think the implication was that the PLAYER teleported away 14:08:00 And later on encountered one of them again 14:08:03 <|amethyst> remove teleport entirely 14:08:10 <|amethyst> if it's good enough for sprint... 14:08:11 wouldn't be opposed 14:08:28 well resetting that memory in certain cases is possible i guess, but that starts the headache 14:08:30 a sprint where there is only one of every monster 14:08:50 -!- st_ has joined ##crawl-dev 14:09:13 clearly should get this guy to do it 14:09:39 I mean, if you see two dudes with glowing daggers and then one of them reveals a brand by hitting you, and then you later encounter the weapons you'll know which is which no matter what happened in between ... 14:09:49 That is true, yes 14:10:14 in some cases you even magically know it's psyche's weapon despite you not having encountered her at all 14:10:20 But not entirely foolproof either, since you don't know if that glowing weapon is one that hit you and showed no brand, or whether it's some new and un-ID'd one 14:10:34 DracoOmega: yes 14:10:36 At least I can see knowing spellsets upon reencountering to be a more important piece of info 14:10:44 Since sometimes there are important differences 14:10:56 (And so probably you'd want to xv a lot more than normal here) 14:11:02 A lot more than previously, anyway 14:11:07 -!- Kalir has quit [Changing host] 14:11:11 i fight every ogre mage as if they had banish 14:11:17 so knowing they don't would be a huge change 14:11:25 Reading unidentified scroll of immolation near pacified monster incurs Elyvilon's penance. by TannedBear 14:11:25 Yeah 14:11:35 mmm 14:11:50 -!- evilmike has joined ##crawl-dev 14:11:50 that's normal 14:11:51 (i honestly support fixing this, as for yred) 14:12:04 doesn't mean it can't be fixed. 14:12:07 true 14:12:09 <|amethyst> it's normal, but I think it is a bug 14:12:20 <|amethyst> though probably it's already in mantis 14:12:21 I think it shouldn't happen either, but fixing it is kind of non-trivial, I think 14:12:26 I just thought it was kind of irresponsible to read what could be immolation near friendlies 14:12:40 vorpalize 14:12:56 SamB: with yred, read-id of scrolls is the worst 14:13:32 <|amethyst> SamB: but that just encourages tedium: tr and waiting, or going to a cleared level, before reading unIDed scrolls 14:13:38 Yred isn't so bad. At least Yred doesn't get mad at you. 14:13:41 Beogh is much worse 14:13:55 well the bone dragon that gets mad at you is kind of bad 14:14:10 has anyone thought of just getting rid of scrolls of immolation? 14:14:15 in that i lost a game because of the interface inconvenience that was herding away your stuff 14:14:24 i know people do die to the damage once in a blue moon, but otherwise, all they really do is anger allies 14:14:29 or kill ice beasts when you're dpeg 14:14:38 that's a pretty nice idea 14:14:42 I had once or twice idly wondered about trying to make them actually useful on ocassion 14:14:48 But wouldn't be opposed to removal either 14:14:50 i'm fine with making them possibly useful 14:15:06 or giving them full los inner flame 14:15:14 Hehe, that sounds fun 14:15:21 only xom can do that right now 14:15:29 sticky flame and ring of flames effect 14:15:38 explosions are better 14:15:43 true 14:15:49 I had just thought of making it sticky-flame things it hits, yes (and not you), but AoE inner flame does sound more fun 14:15:54 spoken like a true game designer 14:16:10 And manages the double-edged thing in a meaningful way, too 14:16:17 Since it's quite powerful, but also quite possible to make things worse for you 14:16:29 well i don't think i would want my allies inner flamed anytime soon 14:16:37 try it as a necromancer :P 14:16:47 skeleton suicide bombers are kind of fun, maybe not always practical 14:16:52 was referring to the yred thing in particular 14:16:52 Yes, let's assume this doesn't anger them (much easier to accomplish that in this case, I think) 14:17:08 well i still want to get them out of LOS before read-id 14:17:12 that's the problem 14:17:20 Why? Just rest it off 14:17:33 Unless you're already IN battle, but that's a seperate issue I guess 14:17:50 Where you don't really have the luxury of sending them away regardless 14:18:26 read fog before unknown scrolls 14:18:41 -!- tcjsavannah has quit [Quit: tcjsavannah] 14:19:08 Really, if you can harmlessly rest off out of battle, and you aren't in a position to freely order allies away IN battle if you're desperate enough to read-ID, I don't think there's a real problem with that here 14:26:15 -!- ebarrett has quit [Read error: Connection reset by peer] 14:28:45 -!- Kellhus has quit [Quit: Page closed] 14:29:14 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 23.0/20130807024356]] 14:31:10 <|amethyst> !tell alefury thanks btw for commenting on #6579 so it floated to the top of the issues list :) 14:31:11 |amethyst: OK, I'll let alefury know. 14:37:34 -!- dtsund has joined ##crawl-dev 14:43:20 !tell kilobyte i'm still kind of lost on #7495 - could you maybe expand your comment a bit there? 14:43:22 ChrisOelmueller: OK, I'll let kilobyte know. 14:44:32 -!- steve2 has quit [Quit: Page closed] 14:48:10 <|amethyst> ChrisOelmueller: the wiki doesn't notify you about your own actions 14:48:23 <|amethyst> ChrisOelmueller: so if you want to do something with procmail, you have to use a dummy account 14:48:32 <|amethyst> ChrisOelmueller: this was an issue with gitorious as well 14:48:59 how is that related to mantis mails? 14:49:00 <|amethyst> ChrisOelmueller: so it's nice to have the *ability* to get notifications about your own stuff, but I agree that they should be disableable 14:49:49 <|amethyst> ChrisOelmueller: kilobyte is saying that he already has problems because the wiki doesn't send out self-notifications, and would therefore prefer that Mantis does (or can) send them out 14:49:50 -!- Aidenn has quit [Remote host closed the connection] 14:50:07 yes i noticed he's not on the same usability page as me yesterday already 14:50:33 but i don't remotely see how saying "yes you can not disable it" would fix my report 14:50:38 -!- edlothiol has quit [Ping timeout: 264 seconds] 14:51:00 <|amethyst> ChrisOelmueller: I think kilobyte thought the options in the account preferences work better than they actually do 14:51:11 -!- Aidenn has quit [Changing host] 14:51:27 <|amethyst> ChrisOelmueller: but that was an assumption, because he has them turned on 14:55:08 not using them sounds like the only way of how you can end up assuming they work 14:55:11 ;o 14:56:31 so if gargoyles are null poison now does this mean that this poison status light is going to never go away 14:56:35 because that'x obnoxious 14:57:41 rip curing potion 14:57:44 What status light? 14:57:47 Oh 14:57:54 From some ancient mutant gargoyle? 14:58:24 yes 14:58:31 very ancient very mutant 14:58:38 <|amethyst> SwissStopwatch: is this online? 14:58:44 I curing potioned it away 14:58:48 <|amethyst> oh 14:58:53 but I'm playing it on cszo yeah 14:59:11 but yes it's an ancient gargoyle with rC 14:59:23 <|amethyst> it's fixable but probably not worth the commit if it goes away with curing 15:01:11 <|amethyst> SwissStopwatch: was it at least the darkgrey status light? 15:01:14 yes 15:01:39 trading one curing potion for never being able to get poisoned sounds okay 15:01:59 Most people only wish they were that effecient :P 15:02:01 <|amethyst> well, my thought is that you'll probably drink one at some point for other reasons :) 15:02:37 fr !curing cures Beogh status light too 15:02:40 -!- alefury has joined ##crawl-dev 15:03:12 <|amethyst> ?silence already cures it (temporarily) 15:04:17 any opinions on that btw? https://crawl.develz.org/mantis/view.php?id=4144 15:04:26 <|amethyst> FR: players lose (small amounts of) piety when they have the Beogh light 15:04:58 <|amethyst> Zin says: "Could you please make that annoying preacher STFU?" 15:05:30 -!- scummos has quit [Ping timeout: 264 seconds] 15:07:17 <|amethyst> ChrisOelmueller: isn't Fast+Slow magenta, not lightmagenta? 15:07:48 <|amethyst> I'm not sure about making the player vs monster light indistinguishable 15:08:32 |amethyst: it is, but judging from the code that's a bug or at least workaround 15:09:22 (i.e. there's no way of getting that status to expire, so it can work) 15:09:41 if you try to set any regular duration to magenta (not light), it will still be light until expiry 15:10:32 <|amethyst> and if you write a LIGHT colour there it won't decay at all? 15:10:46 nope, it will do the same thing as without LIGHT 15:10:59 iirc 15:11:22 <|amethyst> oh, this is about duration_data, not all lights 15:11:25 <|amethyst> I see 15:11:46 -!- dpeg has joined ##crawl-dev 15:11:57 monster spells are in -- you rock! 15:12:00 yeah i think my fast+slow comment there is not right 15:12:45 <|amethyst> ChrisOelmueller: it looks like your iirc was wrong; see _dur_colour 15:13:17 <|amethyst> ChrisOelmueller: green, blue, magenta, and lightgrey are upgraded; nothing is downgraded 15:13:23 oh, that makes more sense indeed 15:14:49 <|amethyst> dpeg: it's nice that galefury asked about it or I would have missed it 15:14:57 -!- Daekdroom has quit [Read error: Connection reset by peer] 15:15:58 -!- scummos has quit [Ping timeout: 245 seconds] 15:17:02 -!- hurdos has quit [Ping timeout: 240 seconds] 15:18:44 cool... we talked about it yesterday, I think 15:18:54 I wasn't even aware that a patch was lying around :O 15:21:50 -!- tkappleton has quit [Ping timeout: 240 seconds] 15:24:18 -!- Virigoth has quit [Ping timeout: 245 seconds] 15:28:29 -!- myrmidette has quit [Quit: Leaving.] 15:31:54 -!- scummos has quit [Read error: Operation timed out] 15:32:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:40:07 -!- Pisano1 has quit [Quit: Leaving.] 15:44:04 -!- scummos has quit [Ping timeout: 246 seconds] 15:47:21 -!- Fhqwhgads_ has quit [Read error: Connection reset by peer] 15:48:47 -!- syllogism- has joined ##crawl-dev 15:49:51 -!- syllogism has quit [Ping timeout: 256 seconds] 15:52:29 -!- _D_ has quit [Quit: leaving] 15:56:19 -!- Quashie has quit [Ping timeout: 246 seconds] 15:58:34 I don't suppose anyone has any idea why MAKE_GOOD_ITEM doesn't seem to be doing anything for spriggan enchanters/assassins at the moment? They're still only getting plain items, and I am pretty sure this ONCE worked (and don't see an obvious problem with it at the moment, either) 16:01:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:02:08 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:02:16 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:02:22 <|amethyst> !lm enigmoo crash -log 16:02:22 4. enigmoo, XL6 GrTm, T:4758 (milestone): http://dobrazupa.org/morgue/enigmoo/crash-enigmoo-20130824-210206.txt 16:02:34 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:02:49 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:03:10 <|amethyst> constricted by a dead monster? 16:03:13 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:03:19 <|amethyst> first constriction-related crash I've seen in a while 16:04:54 <|amethyst> I have to go, but here's the save: http://dobrazupa.org/saves/enigmoo.cs 16:06:30 -!- mikee_ has joined ##crawl-dev 16:06:32 <|amethyst> DracoOmega: it seems to work for Edmund, maybe it has to do with force_item ? 16:07:01 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:07:20 <|amethyst> DracoOmega: ah, yes, level looks like it's not even used when force_item is true 16:07:28 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:07:29 Odd. I was sure it worked at one point. 16:07:46 Though it doesn't look like force_item is even doing anything else for them there at the moment, is it? 16:08:16 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:09:10 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:13:01 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:15:05 -!- maha has quit [Read error: Connection reset by peer] 16:15:26 ??spell success 16:15:27 success rate[1/5]: Spell success rates are colored according to miscast severity. Red means pretty bad things will probably happen to you! 16:15:31 -!- mnoqy has joined ##crawl-dev 16:18:31 -!- magicpoints has quit [Ping timeout: 260 seconds] 16:19:56 -!- enigmoo_ has quit [Client Quit] 16:20:09 -!- Voker57 has quit [Ping timeout: 276 seconds] 16:20:15 Your ball python constricts the iguana. 16:20:16 You climb upwards. 16:20:42 (from that crash) 16:20:44 oops 16:21:13 -!- enigmoo_ has joined ##crawl-dev 16:23:51 -!- axujen has quit [Quit: Gotta Go Fast] 16:24:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:24:47 -!- jilles has joined ##crawl-dev 16:26:09 hi devs. geekosaur suggested i idle here until someone can look at my bugged game on cszo trunk. cheers! 16:26:47 a couple people already have, in fact, although no fix yet it looks like the cause has been spotted 16:26:55 -!- runner has quit [Ping timeout: 260 seconds] 16:30:58 -!- fooobarrr has quit [Ping timeout: 245 seconds] 16:31:51 -!- blabber has quit [Quit: leaving] 16:32:17 I guess a sticks-to-snakes python was constricting something offlevel 16:32:28 and when it timed out the constriction wasn't properly ended? 16:32:34 yup 16:33:06 I wonder if that is specific to sticks-to-snakes or whether other summons would have the same issue 16:33:33 since it does that weird stuff to make it unabjurable but still time out 16:34:52 I'm working on an abyss unique (bh has an open request for these) that's a ressureciton of his xom's teddy bear idea, and I'm exploring making it induce xom effects on the player (not the monster, since that's pretty crazy) 16:35:30 |amethyst has pointed out some generalizations for xom actions that we would need for proper credit from e.g. kills, but grunt brought up a good point I wanted to float on crawl-dev 16:35:46 He liked the idea but wondered if it'd end up being sufficiently different than chaos melee 16:36:18 Looking at xom actions, there certainly are a number of differences, but do they seem interesting enough to warrant the code? 16:36:39 gammafunk: please make that idea die in a fire, then chop off head and limbs, also maybe you want to put it into a rocket and launch 16:37:05 ChrisOelmueller: thanks for getting the extreme opinion out of the way 16:37:18 i'm not sure i'm being extreme here 16:37:32 that is like the problem with teddy bears (or bh design in general) 16:37:57 Well let's just suppose for argument's sake that you are; I'm more curious about the 'differentiation from chao melee aspect' 16:38:20 -!- Quashie has quit [Ping timeout: 246 seconds] 16:39:17 given the choice i'd rather remove half of current chaos melee monsters too, so i'm not helping there either 16:40:40 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 16:40:44 ChrisOelmueller: more sane reasons would help though :) 16:40:53 * dpeg has a hunch that ChrisOelmueller is Xom's teddy bear 16:40:56 more sanity before designing them would help too 16:41:03 we don't get that either! 16:41:06 gammafunk: which xom actions are not available as af_chaos effect that you'd include? 16:41:17 ChrisOelmueller: wrt Mantis notifies: I didn't check, but the impression I get is that you get one if 1. you turned notifies on, or 2. you're the bug's reporter 16:41:18 yeah, making a list, one sec 16:41:19 kilobyte: You have 1 message. Use !messages to read it. 16:41:51 kilobyte: I get them for lots of random stuff 16:41:58 kilobyte: despite having all notifies off 16:43:40 kilobyte: for example, most recently I was e-mailed when |amethyst set 7511 as a duplicate of 5824 16:43:50 so there's definitely weird stuff going on 16:46:32 bad xom effects that could happen to theplayer: miscast effects, noise, blink monsters near player, nearby monster enchants and/or upgrades, summon hostiles 16:46:41 good things that could happen to player: divinations, item gifting, potion quaff, send in allies/monster, polymorph nearby monster, inner flame, vitrify, give mutations 16:47:07 the bad ones are the ones differentiated from chaos melee, and the good ones would be rare and couldn't happen from chaos 16:47:18 also divine lightning against the player would be possible 16:47:59 Does Xom cover the entire floor in long-duration fog yet? 16:48:27 so many cool Xom ideas not coded yet :) I made a full wiki page of them. 16:48:27 the code cost is reorganizing xom actions into a class and generalizing a few slightly for credit/balance purposes 16:48:54 dpeg: xom is pretty cool already though at least. I'd say he's pretty popular with players :) 16:49:16 Who wouldn't want to be a teddy bear? 16:49:23 16:50:01 he he, in East Berlin there was a band called "Tina never had a teddy bear", I guess Chris did neither :P 16:50:21 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 16:50:33 i think that if you are going to put a unique in the abyss, it would have to be something that people would want to fight 16:50:58 mikee_: yes, since they're fleeing all the time already anyway 16:51:10 this actually creates a conflict between the default desire to keep moving in the abyss and the desire to fight so and so for reward x 16:51:13 yes 16:51:27 Yeah, not sure that you'd ever want to fight xom's teddy bear 16:51:34 -!- sumguy has quit [Quit: Page closed] 16:51:36 except for laughs 16:51:37 "look, Ma, the teddy has a little rune in hand" 16:51:54 It would be a crowd favorite for sure 16:52:20 Oh no, giving it the rune. That would be a truly mean thing to do 16:52:46 How do you make an abyss unique that's worth fighting? Give it some nice unrand? 16:52:52 Seems to work ok for the enchantress 16:53:09 gammafunk: when you kill it, you get Xom's love for a long duration 16:53:17 dpeg: hahaha 16:53:31 dpeg: I can't quite tell when you're serious or not 16:53:37 I actually am :) 16:53:49 it is a thematically wonderful idea 16:53:52 you really don't want to end up in a situation where people are scumming abyss to find a unique 16:53:59 elliptic: sure 16:54:17 i don't think you actually can make people want to fight a unique in the abyss without doing something artificial 16:54:28 yeah, fair point. Maybe uniques in the abyss is just a bad idea? 16:54:36 perhaps, yes... pity that 16:54:42 usually people want to fight a unique to like have freedom on a level and because it's not too much trouble to fight it 16:54:59 mikee_: or because they're so keen on the headwear 16:55:07 yeah, I'd see more potential for a xom-themed unique as something that appears in the dungeon as normal (or in a special vault in the dungeon) 16:55:11 i hope not =P 16:55:17 i'm not keen on that headwear myself 16:55:24 it isn't like xom is particularly associated with abyss anyway afaik 16:55:29 mikee_: with my octopodes, I could never let Gastronok be..... the H A T 16:55:32 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:55:32 so I'm not sure why the unique would be in abyss anyway 16:55:38 elliptic: Yeah, that's true 16:55:45 We could have a CK unique 16:56:27 I'm not so sure... the powers seem to work better on player than on monster 16:56:33 well it might -not- be the ponderinghat, in which case maybe you need to kill gastronok for it 16:56:56 SwissStopwatch: my octopodes murder for any cap 16:57:02 that's so unfair anyways, ponderinghat doesn't slow down gastronok 16:57:14 playerism! 16:57:19 i could cry day and night over this PLAYER MONSTER INCONSISTENCY 16:57:24 if i cared, that is 16:57:36 and chei ghosts aren't slow but get the bonuses associated with their stats 16:57:49 which is funny 16:57:51 -!- Quashie has quit [Ping timeout: 276 seconds] 16:58:03 much more effective than their characters ever were 16:58:07 xom is definitely not an abyss god 16:58:17 no 16:58:22 dpeg: Yeah, I'm avoiding generalizing xom to act on the monster; the monster would just induce (mostly) bad xom actions on the player, so it would require less fiddling 16:59:01 i bet chei ghosts can cast haste too 16:59:09 hmmm, a good idea for making ghosts 16:59:15 off-topic, but some folks seem to run a uniques deathmatch league 16:59:26 mikee_ -- a griefer!? 16:59:37 don't worry, it's too much effort for me 16:59:38 wow a chei haste ghost would be amazing 16:59:43 mmm 17:00:03 good ghostrobin ideas here 17:00:06 no one would ever see it coming, yes 17:00:07 Do Chei ghosts actually get nearly any benefit from int? 17:00:17 Since I believe their HD is just based on xl 17:00:24 just the spell success to give spells to the ghost 17:00:27 well your int means your ghost can cast lots of those spells 17:00:27 well it makes their spells more castable, like they could have a better spellset yeah 17:00:27 DracoOmega: probably no benefit aside from maybe putting a failure rate under 50% 17:00:31 the Dex and Str do more 17:00:48 I thought it wasn't hard to hit the player damage cap even with low str, though (but maybe not for a low level ghost, I guess) 17:00:55 Obviously the EV does things 17:00:57 not for a low level ghost, yeah 17:01:01 the dex is pretty good 17:01:02 yeah the damage cap is pretty low 17:01:09 * dpeg wonders if ghost abuse ever becomes a serious problem (i.e. so that countermeasures have to be taken) 17:01:19 dpeg: Seems very unlikely to me 17:01:22 -!- Pisano1 has quit [Quit: Leaving.] 17:01:25 like most ghosts that melee will hit that cap 17:01:34 it's probably unlikely because ghosts get deleted so easily 17:01:34 dpeg: Too much effort compared to how easily a ghost is gotten rid of 17:01:35 DracoOmega: let's hope for the best 17:02:57 well it hasn't really happened yet, right 17:03:18 part of it is that in some sense the worse the player the more likely they are to leave a dangerous ghost 17:03:32 Yes 17:03:46 I thought he meant the practice of people deliberately leaving strong ghosts so that they would kill people 17:03:54 yes 17:03:58 But again, that takes so much effort in comparison to how easily ghosts are disposed of 17:04:00 easy, play a draconian 17:04:23 yes 17:04:28 but really early enough you can't particularly do better than a bad player in leaving a ghost 17:04:53 and later no matter how good your ghost is, it shouldn't be a problem 17:05:04 although 17:09:47 -!- JuicjY has quit [Ping timeout: 250 seconds] 17:11:46 -!- buppy has joined ##crawl-dev 17:15:42 -!- Voker57 has quit [Ping timeout: 264 seconds] 17:17:04 iirc the biggest ghost problems came from bots 17:17:04 alefury: You have 1 message. Use !messages to read it. 17:17:10 febe ghosts everywhere 17:17:12 !messages 17:17:14 (1/1) |amethyst said (2h 46m 2s ago): thanks btw for commenting on #6579 so it floated to the top of the issues list :) 17:17:42 no problem :) 17:18:01 can you actually say that in english? 17:18:26 -!- enygmata_ has joined ##crawl-dev 17:18:43 -!- enygmata has quit [Disconnected by services] 17:18:49 -!- enygmata_ is now known as enygmata 17:19:06 guys, has anyone looked at my patches yet? 17:23:55 -!- Silurio has quit [Ping timeout: 256 seconds] 17:25:26 -!- Quashie has quit [Ping timeout: 245 seconds] 17:26:59 anyone here? 17:27:08 dwants 17:28:24 -!- Silurio1 has quit [Ping timeout: 240 seconds] 17:30:53 -!- dtsund has quit [Quit: dtsund] 17:30:55 buppy: could you point me to the bug # ? 17:32:12 03kilobyte02 07* 0.13-a0-2791-g608ec73: Purge the tile for rods of smiting. 10(2 days ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=608ec734a1ef 17:32:12 03kilobyte02 07* 0.13-a0-2792-gf9e8197: A script to detect unused tiledefs: mon tiles only for now. 10(3 days ago, 2 files, 57+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f9e8197bc4ac 17:32:12 03kilobyte02 07* 0.13-a0-2793-g9603c99: Cancel an american speling. 10(83 minutes ago, 26 files, 55+ 55-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9603c99af4c1 17:32:12 03kilobyte02 07* 0.13-a0-2794-g886f42b: Brace and parenthese fixes. 10(76 minutes ago, 3 files, 4+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=886f42b68fe4 17:32:12 03kilobyte02 07* 0.13-a0-2795-g69e1afc: Fix ponderousness not affecting monsters. 10(10 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=69e1afcd031b 17:32:12 03kilobyte02 07* 0.13-a0-2796-g64044f6: Nerf boots/bardings of running for monsters. 10(9 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64044f6b308c 17:32:43 oh no, American spelling has been canceled! 17:32:53 take 'em down! 17:32:56 kilobyte just removed all of America 17:33:15 Pan wasn't enough for his insatiable appetite 17:33:51 they tried to spy on us but the spelling gave it away :p 17:33:55 * dpeg doesn't think it is coincidence that PolANd 17:34:27 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 17:34:38 dpeg: should we spell it "Polland"? 17:34:42 :) 17:37:29 dpeg: what interface do you propose for rune lock v0.1? 17:37:44 kilobyte: fyi https://crawl.develz.org/mantis/view.php?id=3165 17:38:11 it just feels bad to have the stairs give you an error message with no other marking 17:38:15 kilobyte: 1. No hatches/shafts on D:15 and colour all downstairs with a strange colour. 17:38:34 how did the lock level move to 15 now? 17:38:43 2. When you want to use a D:15 > w/o a rune, give a message: "This staircase is magically sealed and requires a rune to be opened." 17:38:55 ChrisOelmueller: good question -- I don't know 17:39:03 (but it is my fault) 17:39:14 03DracoOmega02 07* 0.13-a0-2797-g3996bf4: Adjust M_STABBER movement behavior 10(35 minutes ago, 4 files, 125+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3996bf48106d 17:39:14 03DracoOmega02 07* 0.13-a0-2798-gfe59673: Increase M_STABBER stab effectiveness 10(22 minutes ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe596732d2a3 17:39:14 03DracoOmega02 07* 0.13-a0-2799-g74b6ab5: Mark sleep and hibernation as useless against targets inherantly immune to sleep 10(18 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74b6ab59c7dd 17:39:14 03DracoOmega02 07* 0.13-a0-2800-gd477a2b: Replace EH in the Spriggan Enchanter spellset with Sleep 10(17 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d477a2b758a3 17:39:14 03DracoOmega02 07* 0.13-a0-2801-g71cfae9: Give players a 1-turn immunity to sleep after being put to sleep 10(14 minutes ago, 4 files, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71cfae93fa80 17:39:14 03DracoOmega02 07* 0.13-a0-2802-ga487755: Give spriggan enchanters increased chance to cast a spell while holding position 10(12 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a48775551844 17:39:14 03DracoOmega02 07* 0.13-a0-2803-g8da780b: Fix spriggan enchanters and assassins never getting high-quality weapons 10(9 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8da780b887fc 17:39:29 kilobyte: I think that suffices to get started? 17:39:31 dpeg: people were talking about D:15 getting trivial yesterday 17:39:53 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:39:59 kilobyte: I know, but this is somehow just a permutation of current behaviour: these days the branch end is trivial. 17:40:17 also, if you do just Snake:$ (say), then I donÄt 17:40:29 [freaking German keyboard layout!!!1!] 17:40:44 don't think that D:15 will become all-wimpy at once 17:40:55 But yeah, this is one of the things why we need testing 17:41:14 03HangedMan02 {DracoOmega} 07* 0.13-a0-2804-gabbf0c0: encompass tweaks 10(5 hours ago, 1 file, 44+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=abbf0c00e772 17:42:59 -!- kunwon1 has quit [Excess Flood] 17:43:44 kilobyte, these are the ones I still care about: http://pastebin.com/raw.php?i=rXCbMzrp 17:43:54 (that's 2 bug patches, 2 feature patches) 17:44:10 * kilobyte ponders DracoOmega's bad behavior. Another american spy! 17:44:26 Hey, I'll have you know I'm Canadian 17:44:41 -!- kunwon1 has joined ##crawl-dev 17:45:02 DracoOmega: we expect Commonwealth spelling from you then! 17:45:06 God shave the queen! 17:45:24 Canada uses a sort of random mishmash of US and Commonwealth spellings 17:45:27 dpeg: :) 17:45:34 Depends on the person, mostly 17:45:35 DracoOmega: yes, I know. 17:45:46 (Or sometimes the specific term) 17:45:59 But did I accidentally include some US spelling in any place but the commit messages? 17:46:01 DracoOmega, is battlesphere supposed to fire a projectile when the player uses freeze? 17:46:31 mikee_: For a long time it didn't, but a while back elliptic said that it felt odd that it didn't, so I made it so it did (along with a few other things like airstrike and sandblast) 17:46:37 the intarwebs made national spelling variants quite messed up 17:46:42 thanks 17:47:08 Now it's more like 'targetted direct damage spell' rather than 'projectile-based conjuration' 17:49:13 -!- jeanjacques has quit [Quit: quit] 17:49:24 -!- Nakatomy has quit [Quit: Verlassend] 17:49:32 IOOD not working feels strange to me: the only difference from, say, crystal spear, is the projectile's speed 17:50:44 kilobyte: the issue I see there is that if you target IOOD with shift-direction, it's going to be hard to make that work right 17:50:48 hm how about pain 17:51:12 that one seems kind of weird as it can be resisted, but in function it's a targeted damage spell 17:51:39 kilobyte: there are already reasons not to use shift-dir with IOOD, of course (since it doesn't lock onto a target) 17:52:42 IOOD working with it feels awkward to me though, since on the one hand you conjure a delayed damage projectile and on the other you get some instant effect 17:52:51 The mismatch always feel a little off to me 17:53:43 (ontoclasm once also complained about the battlesphere waking things up that would otherwise have remained stationary until the orb hit, for what it's worth :P) 17:54:01 DracoOmega: well, that is an operator error 17:54:44 elliptic: you can shift-dir any non-smite spell too 17:54:59 kilobyte: but battlesphere handles that correctly 17:55:42 DracoOmega: theme-wise projectile conjurations are delayed too, they just happen to have the effect take place the same turn 17:55:45 kilobyte: whereas presumably if you use shift-dir with IOOD, battlesphere won't know to do anything 17:56:12 maybe not a big deal since shift-dir with IOOD is already sort of bad 17:56:29 (maybe it shouldn't be?) 17:56:49 elliptic: as in, lock on the first monster? 17:56:58 kilobyte: yeah 17:57:07 if there is a monster in the direct line 17:57:12 kilobyte: I understand that instant projectiles are not really 'instant' in the world itself, but that is how they look and feel as far as the interface is concerned 17:57:24 Not that I am strongly opposed to someone making it work with iood again if one wants 17:57:32 But that is why I removed it 17:57:52 triggering the sphere on iood hit instead of cast is not an option? 17:58:02 FR: let's nerf some spells by having their projectile land just before your next turn 17:58:02 It probably could be 17:58:14 ChrisOelmueller: that might work weirdly if you cast another spell that turn 17:58:14 Never really gave that much thought 17:58:21 the same turn the IOOD hits 17:58:26 also, delayed fireball 17:58:34 Oh, yeah. Probably wouldn't work at all then 17:58:38 what if the orb hits the player? :) 17:58:39 It would only trigger once per turn 17:58:44 it could cast its own little mini iood =P 17:58:46 dpeg: <3 17:58:48 right, I already don't know how battlesphere interacts with delayed fireball... probably not well 17:58:58 elliptic: not at all 17:59:17 even if your second action is a non-spell 17:59:24 Yeah, I think releasing the fireball doesn't go through normal casting code 17:59:29 And so doesn't trigger battlesphere 17:59:38 I guess that sort of makes sense 18:00:11 what with searing ray? 18:00:17 Well, there's a variety of other ways that releasing a fireball doesn't act like a normal cast, so I am not sure it's a problem that they don't work together 18:00:23 It works with searing ray 18:00:33 Each ray phase will trigger it 18:00:38 ah, d9a9de8 18:03:28 -!- LexAckson has quit [Ping timeout: 245 seconds] 18:06:14 -!- heteroy has quit [Read error: Connection reset by peer] 18:07:33 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:09:00 -!- Kalir has quit [Read error: Connection reset by peer] 18:09:09 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 18:16:30 03pubby02 {kilobyte} 07* 0.13-a0-2805-g83f2281: Fix do_shaft: allow it to work anywhere. 10(7 weeks ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83f22819373c 18:17:19 dpeg: what would you say about the fixedarts in #7247? 18:18:23 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 18:20:35 Also on the subject of patches, is there anything further I need to do for Asterion, Minotaur of makhleb unique (mantis 7474)? I think the last discussion there were some in favour of replacing Frances 18:21:30 Asterion is lower depth than Frances. I think one issue might be that he has no cap on his greater servants; he's made up to 3 in a fight 18:21:59 er, I guess that's 'greater depth', not lower; so confusing 18:22:13 -!- Voker57 has quit [Ping timeout: 248 seconds] 18:22:41 -!- pi31416 has joined ##crawl-dev 18:27:02 -!- simmarine has quit [Ping timeout: 240 seconds] 18:27:26 -!- Villadelfia has quit [Read error: Connection reset by peer] 18:29:50 does that mean we can remove labs 18:31:12 -!- Villadelfia has joined ##crawl-dev 18:32:11 grunt suggested having a chance of making the lab minotaur be asterion for labs at lower depth, but he was just being mean 18:32:51 mean to players by not removing labs 18:32:53 i gather 18:33:14 -!- Geisteskrass has quit [Read error: Connection reset by peer] 18:33:28 it's nice that you suggest uniques to be replaced though instead of just adding to the heap, as others tend to do 18:34:17 apparently the tree of life reflavoring wasn't liked around here? so doing something with the way too many humans sounds fine 18:35:25 tree of life? 18:35:49 the thing eronarn did sometime ago, yea 18:36:57 i dont know anything about this particular thing eronarn did 18:37:47 have fun with the v.descriptive commits then, https://github.com/Eronarn/Crawling-Chaos/commits/genus/crawl-ref/source 18:38:48 -!- enigmoo has quit [Quit: Page closed] 18:38:55 kilobyte: I think they're allright 18:40:37 hmm, yeah, they could be more descriptive 18:41:41 ohh, i think i saw some related thing once 18:41:41 some graph of stuff 18:41:41 but i dont remember the point, or the stuff 18:42:26 displaying monster genus relations 18:42:28 kilobyte: I have a c-r-d mail typed up that was supposed to stall the discussion (by mes saying that I'll approach programmers, hat in hand, for a few lines of code, as soon as the 0.13 tournament is over) -- guess I shouldn't send that one? 18:45:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:46:19 ??Snorg 18:46:20 snorg[1/2]: A hairy troll who hits hard in melee. His berserk will outlast yours by far, so if you plan to run, you'll want to haste. 18:52:06 dot: graph is too large for cairo-renderer bitmaps. Scaling by 0.787517 to fit 18:52:16 "nice" 18:56:00 alefury: excusing the awful scaled font, http://6g6.eu/sih0-sfdp.png 18:56:40 see all those green things around "human" 18:56:55 so cairo is pathetic then? 18:57:26 judging from the result i'm inclined to say yes 18:57:53 first time i run into this though, and i did generate larger stuff without issues... 18:57:59 so maybe it's a problem on my end 18:58:10 why when I try to wget that do I get some HTML and not an actual png 18:58:33 because the actual image link is http://i0.simplest-image-hosting.net/picture/sfdp.png 18:58:44 SamB: Yeah, it's a web page displaying the image 18:59:01 what a confusing name for such a URL 18:59:34 -!- mnoqy has quit [Quit: hello] 18:59:58 I'm mystified 19:00:23 -!- mizu_no_oto has quit [Client Quit] 19:00:28 the image seems to be 2694 x 2653 19:00:49 -!- gammafunk_ has joined ##crawl-dev 19:01:05 neither of these is a power of two like I was expecting! 19:01:47 yeah as i said, i did generate stuff close to 32767 in one dimension earlier and it was fine with that 19:02:22 yeah, that's more the kind of thing I was expecting to see 19:03:33 -!- syllogism- has quit [] 19:03:42 -!- gammafunk has quit [Ping timeout: 264 seconds] 19:03:42 -!- gammafunk_ is now known as gammafunk 19:03:46 -!- pelotron_ has quit [Ping timeout: 245 seconds] 19:04:02 Is there a cool way to find deaths from acid which has not been dealt via monsters? 19:04:24 I am using this: !lg * ktyp=acid place=Slime 19:04:30 but that includes monster acid. 19:04:53 -!- simmarine has joined ##crawl-dev 19:04:58 ikiller="" ? 19:05:02 !lg * ktyp=acid place=Slime s=ikiller 19:05:03 320 games for * (ktyp=acid place=Slime): 304x, 8x the royal jelly, 7x an acid blob, a jelly 19:05:06 mhh 19:05:32 the death message contains the word "wall" if that helps 19:07:11 !lg * kaux=~"wall" s=kaux 19:07:11 3 games for * (kaux=~wall): 3x miscasting Passwall 19:07:11 hmm, I tried to add some tags here but it's not working: 19:07:13 Hmmm, no 19:07:29 I think you need vmsg? 19:07:30 footer += "'. To see non-exact matches, press space."; 19:07:34 dpeg: that's the `vmsg` field, but are you sure `ktyp=acid` has non-monster deaths? 19:07:34 !lg * vmsg=~"wall" s=kaux 19:07:35 51 games for * (vmsg=~wall): 40x, 3x miscasting Passwall, 2x noxious fumes, 2x blast of negative energy, 2x sting, bolt of lightning, stone arrow 19:07:35 in command.cc 19:07:40 bah 19:07:43 !lg * vmsg=~"wall" 19:07:44 51. LordIlpalazzo the Magician (L5 SpEn), succumbed to WallyJ's ghost's sting on D:4 on 2013-07-25 03:49:09, with 318 points after 950 turns and 0:06:45. 19:07:48 Boo 19:07:52 "The walls burn you! You resist. \n You die..." 19:07:59 oh, that's not it then. :) 19:08:00 ChrisOelmueller: yes, it has 19:08:52 SamB: not working in the sense of being in the text literally? 19:09:02 ChrisOelmueller: precisely 19:09:20 try formatted_string::parse_string() then 19:09:39 or rather use set_more() with that if the menu allows to, haven't checked that 19:09:53 right now, I am slowly working through the 94 deaths with "acid" label, but only very few are from walls 19:10:23 -!- Burer has quit [Quit: Truly, the end of days.] 19:10:37 I think acid deaths were only recently improved 19:10:43 to not be super weird 19:11:01 sounds like a reasonable explanation for the numbers i'm seeing, yup 19:12:42 alright, thanks anyway 19:12:44 looks like _do_description() doesn't expect a formatted string ... 19:13:26 oh so that thing is not a Menu at all? 19:13:28 sounds fun 19:13:51 otherwise set_more should be able to handle this 19:14:19 -!- Raycaster has quit [Quit: Leaving.] 19:14:48 yea, looks great 19:15:58 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:16:16 -!- axujen has quit [Read error: Connection reset by peer] 19:17:47 -!- Basil has quit [Ping timeout: 240 seconds] 19:19:05 ChrisOelmueller: so I guess your idea to grey out some of the spell lists would be pretty tricky to pull off too 19:19:22 that's what we ended up at, right 19:20:00 would be nice though 19:20:12 the commit is already a huge improvement 19:21:13 it is 19:22:56 -!- Quashie_ has quit [Ping timeout: 245 seconds] 19:23:05 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 19:24:51 -!- Robotcentaur has joined ##crawl-dev 19:25:27 -!- duralumin has quit [Quit: Leaving] 19:41:15 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 19:44:45 Wop the Ducker (L9 GrBe) (D:8) 19:44:59 -!- koil has quit [Quit: Page closed] 19:45:41 DracoOmega: enslave or summon (via Shadow Creatures) a monster who can cast battlesphere. Messages refer to "your battlesphere". 19:47:55 -!- orionstein is now known as orionstein_away 19:52:59 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 19:57:38 -!- scummos has quit [Ping timeout: 245 seconds] 19:58:11 -!- Nightbeer is now known as Ladykiller69 20:00:31 -!- Xiberia_ has joined ##crawl-dev 20:02:30 -!- Pisano1 has quit [Quit: Leaving.] 20:03:09 -!- Xiberia has quit [Ping timeout: 256 seconds] 20:03:11 -!- Xiberia_ is now known as Xiberia 20:04:00 -!- Xiberia has quit [Read error: Connection reset by peer] 20:04:31 -!- Xiberia has joined ##crawl-dev 20:09:56 -!- Ladykiller69 has quit [Quit: Verlassend] 20:12:13 -!- Sysice has quit [Ping timeout: 256 seconds] 20:17:25 -!- Robotcentaur has quit [Ping timeout: 250 seconds] 20:18:04 -!- rossi has quit [Quit: WeeChat 0.4.1] 20:18:07 -!- fooobarrr has quit [Ping timeout: 262 seconds] 20:23:12 -!- Gotham has quit [Read error: Connection reset by peer] 20:24:08 -!- dpeg has quit [Quit: sleep] 20:25:49 -!- Daekdroom has quit [Ping timeout: 246 seconds] 20:26:31 -!- Lumpydoo has quit [Quit: Page closed] 20:27:30 -!- Zermako has quit [] 20:27:36 -!- dtsund has joined ##crawl-dev 20:33:02 enigmoo (L6 GrTm) ASSERT(themonst) in 'monster.cc' at line 6008 failed. (D:4) 20:39:59 !git inscri 20:40:07 %git inscri 20:40:07 Could not find commit inscri (git returned 128) 20:40:48 %git /{inscri} 20:40:48 Could not find commit /{inscri} (git returned 128) 20:40:54 %git {/inscri} 20:40:55 Could not find commit {/inscri} (git returned 128) 20:41:01 gah I can't remember the syntax 20:41:35 ??black magic[2] 20:41:36 black magic[2/3]: <|amethyst> %git HEAD^{/rod}^^{/rod} 20:42:54 %git :/inscri 20:42:55 07|amethyst02 * 0.13-a0-2784-gc5a4dfa: Avoid menus by re-editing annotations and inscriptions. 10(19 hours ago, 2 files, 42+ 135-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5a4dfa07f85 20:43:24 -!- tcjsavannah has quit [Quit: tcjsavannah] 20:44:37 -!- pi31416 has quit [Quit: pi31416] 20:45:58 this is a bit disconcerting 20:46:22 * SamB might get used to it though 20:47:58 geekosaur: thanks 20:50:01 -!- hart has quit [Read error: Connection reset by peer] 20:57:35 -!- ShadeTornado has quit [Ping timeout: 260 seconds] 20:58:51 maybe there could be a message for vehumets final gifts? i see the question about whether his three spells time out asked in ##crawl fairly often 21:00:03 I think the only reason why there isn't a message is that people were having trouble coming up with a good one 21:01:32 Vehumet can't just say "Hey, by the way these gifts aren't going away unless you abandon me." :P 21:02:25 that honestly would be better than not giving a message 21:02:41 well, it's not like the earlier gifts time out 21:02:42 "Use these, my final gifts, when you need them." 21:03:10 "Learn these any time you wish. Take it easy." 21:03:27 no need to comment on abandonment; that should be implied 21:06:06 -!- alefury has quit [] 21:06:20 -!- Tarquinn has joined ##crawl-dev 21:06:37 -!- Virigoth has quit [Ping timeout: 256 seconds] 21:06:48 -!- nooodl has quit [Ping timeout: 276 seconds] 21:09:06 -!- Ahrin has quit [] 21:09:47 "Faithful disciple, I bestow upon you my greatest magics." 21:09:50 Or somesuch :P 21:10:05 -!- Basil has joined ##crawl-dev 21:11:49 -!- xnavy has quit [Quit: Leaving] 21:16:50 -!- tanner_ has quit [Client Quit] 21:17:42 -!- Arkaniad|Shower has quit [Read error: Operation timed out] 21:18:39 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 21:19:27 -!- Virigoth has quit [Read error: Connection reset by peer] 21:27:51 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:32:51 <|amethyst> 0o 21:32:51 |amethyst: You have 1 message. Use !messages to read it. 21:33:15 <|amethyst> u88888888888888888888888888888883~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~4~76/'[p-____________&^ 21:33:19 <|amethyst> y, '; 21:33:39 <|amethyst> //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[2~[3~ 21:37:04 "meow" 21:38:42 Is that an eldritchian computer reaching out to |amethyst from the abyss? 21:38:42 -!- Tarquinn has quit [Read error: Connection reset by peer] 21:39:18 -!- Senjai has quit [Changing host] 21:43:05 -!- Xenobreeder has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:45:06 -!- Virigoth has quit [Ping timeout: 264 seconds] 21:46:50 -!- enygmata has quit [Remote host closed the connection] 21:52:58 -!- Sysice has quit [Ping timeout: 251 seconds] 21:57:38 -!- dtsund has quit [Ping timeout: 245 seconds] 21:58:24 -!- Kellhus has quit [Quit: Page closed] 21:58:35 -!- Chozo has quit [Remote host closed the connection] 22:03:15 DracoOmega: that doesn't actually tell people that it won't time out, which is the issue 22:03:47 people seem to get that this is the last gift 22:06:41 something something "when you are ready to unleash" could 22:06:45 i'm incredibly bad at words 22:07:18 next april fools, make all the text in the game written like that 22:07:53 you should ask tenofswords to help 22:09:06 elliptic: Well, if it's the last gift, wouldn't it be automatically implied that it doesn't time out, since the other ones aren't. But I guess if people don't realize THAT, then... 22:09:50 DracoOmega: I think the issue is that people don't realize that the earlier gifts don't time out 22:09:54 Yeah 22:10:11 Not sure the best way to convey that 22:12:04 by keeping them around until learned? 22:12:09 Maybe the gift message could just say something like "Vehumet offers you knowledge of X, replacing Y"? 22:12:27 Though that only works if you didn't learn the last one, I guess 22:12:32 i don't like the "override" mechanic that much 22:12:52 Well, it's also kind of awkward to have some low level spells that never stop being in your memorization interface, and yet which you will never want to learn 22:13:06 -!- MaxFrost has quit [Ping timeout: 276 seconds] 22:13:30 question rather is whether that's worse than the current situation 22:13:44 My initial inclination would be to say yes 22:14:55 Since at the moment you might think you have a time pressure when you don't (but will learn the difference soon enough, by never actually running OUT of time), whereas the alternative affects everyone always, whether they know better or not. And if you don't accept many of the gifts (perfectly likely for a lot of people), that's maybe 5 or 6 things on the top of your memorization interface forever 22:15:39 right, i don't see that as bad 22:17:36 I suppose it mightn't be so bad 22:18:11 Given that the framework exists for having multiple active gifts at once, I assume it wouldn't be too hard to make none of them expire 22:20:23 There's arguably some gameplay tension between accepting an okayish gift now, or holding out to hope that the next one you get is the spell (or in the school) that you REALLY want. Currently you might want to accept something that isn't quite what you wanted, since it might be better than whatever you'll get for a while. If it didn't expire, you might have little to lose by waiting for the next gi 22:20:23 ft or two and then if that WASN'T what you wanted, accepting the old one. But probably this mightn't make much difference in practice in the average game 22:22:34 yes, i'm hoping that's not a huge factor indeed, as i don't perceive it as huge 22:22:45 -!- mnoqy has joined ##crawl-dev 22:23:34 It's affected me slightly from time to time 22:24:03 Well, personally I would definitely be more likely to sit and wait on spells in such a system, but I tend to hedge my bets and wait in that regard more than most people, I think 22:24:41 Like not enchanting a weapon for most of the game because I keep holding out for a better one 22:25:05 I swear that half the time I only use scrolls in time for V:$ and Zot or something 22:25:14 i think it's fine if i'm not forced to memorize a 100% failure spell because i really want that, but way later than now 22:25:16 -!- Pisano1 has quit [Quit: Leaving.] 22:25:28 -!- Shade_Tornado has quit [Quit: Leaving] 22:25:36 That situation is inideal, sure 22:25:43 I don't really like that bit either 22:25:58 it's especially bad with "faith 22:26:12 and veh is probably the only god where that's a bad amulet currently 22:26:16 I suppose I was thinking more along the lines of 'Do I get stone arrow now and try to level earth when I would much rather I had throw icicle to go ice instead' or something 22:26:35 As opposed to things you really want and are just out of your league at the moment 22:26:39 So that is a good counterpoint 22:26:54 Since a system where you didn't feel the need to do that seems like a definite plus to me 22:28:14 -!- Sysice has quit [Ping timeout: 240 seconds] 22:28:19 So the more I think on it, the more I think that it would be at least worth trying out a non-expiring gift system 22:28:57 (Of course, I suppose you could argue that's increasingly like the other book gifting gods) 22:29:07 In that your gifted spells remain around forever 22:29:48 DracoOmega: Yeah, you could just gift an artefact book with one spell and get the safe effect 22:30:01 *same 22:30:08 that's the most convincing counter up to now 22:30:31 gammafunk: except that would give you free amnesia 22:30:48 true, but that's a pretty small difference 22:30:50 free amnesia when you no longer need it 22:30:59 it's like xom's bogus gifts 22:31:12 well I don't actually know how to play 22:31:44 anyway, if that doesn't make a real difference why not implement it that way ... 22:32:02 -!- dtsund has joined ##crawl-dev 22:32:15 well compared to what i proposed it wouldn't be very different 22:32:34 not necessarily so when compared to the current implementation 22:32:50 but gifting books was just cut from all cool gods 22:32:58 so i'd rather not have that back 22:32:58 oh was it 22:33:09 what do they do now? 22:33:20 well, more or less, as i'm exaggerating as always 22:33:31 (is sif muna uncool?) 22:33:38 frostfire the Blocker (L17 MiFi) (D:22) 22:33:48 kiku got random books instead of regular ones, and veh got his spell gift thing 22:34:00 !lm * crash -log 22:34:01 5311. frostfire, XL17 MiFi, T:44991 (milestone): http://crawl.akrasiac.org/rawdata/frostfire/crash-frostfire-20130825-033337.txt 22:34:34 <|amethyst> that was killed manually by me 22:34:39 <|amethyst> it was hanging webtiles 22:34:50 <|amethyst> (also, yes, that was a cat earlier) 22:35:19 |amethyst: you have a message 22:35:51 <|amethyst> I saw it 22:37:08 <|amethyst> !tell buppy Have not had time yet 22:37:09 |amethyst: OK, I'll let buppy know. 22:37:18 -!- evilmike has quit [] 22:37:47 <|amethyst> if someone wants to grab that (dwants) and push it to a branch I can put it on the CSZO experimental branch 22:38:05 <|amethyst> I'm catching up on reading commits right now 22:41:10 -!- Tarquinn has joined ##crawl-dev 22:41:53 Eronarn: hi, are you around? 22:44:18 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 22:44:23 -!- Fhqwhgads__ is now known as Fhqwhgads_ 22:50:41 <|amethyst> huh... I switched from master branch to pubby's branch, tried to make, but it failed 22:50:41 -!- Bloax has quit [Quit: Error: Bloax not found] 22:50:43 -!- fooobarrr has quit [Read error: Operation timed out] 22:51:02 |amethyst: pubby or buppy? 22:51:12 <|amethyst> same person 22:51:18 <|amethyst> I thought 22:51:23 how confusing! 22:51:29 <|amethyst> because the .d files were not invalidated and still referred to random-pick.h 22:51:31 Webtiles server restarted. 22:51:38 I thought you'd accidentally interchanged the letters 22:51:45 |amethyst: I have that jump_attack patch from late june that's also waiting to get feedback/testing 22:52:16 |amethyst: gah I hate things sometimes :-( 22:52:21 |amethyst: I have a branch in my repo that I can get get up to sync with trunk 22:52:54 |amethyst: I really wish I knew a way to make that not happen 22:53:10 ChrisOelmueller: have you actually played vehumet with faith? since I have multiple times and it seemed very good 22:53:27 people like to say that it is bad but afaict that isn't based on actual play 22:54:14 i did once, yes, and did not do it again after that 22:54:21 <|amethyst> rax: I'm assuming that was you 22:54:59 definitely I think that giving people books with one spell or some equivalent is bad... forcing people to make the decision is much more interesting 22:55:54 <|amethyst> gammafunk: yeah, that should get tested... CSZO is only really set up for one experimental branch at a time though 22:56:02 -!- Virigoth_ has quit [Ping timeout: 264 seconds] 22:56:05 |amethyst: oh, gotcha 22:56:16 luckily there's no need to test destruction branch so it can go! 22:56:34 <|amethyst> yeah, I'm replacing destruction with dwants 22:56:57 <|amethyst> %git destruction 22:56:57 07bh02 * 0.13-a0-2588-g104a85f: Merge branch 'master' into destruction 10(3 weeks ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=104a85f2603f 22:57:04 <|amethyst> %git destruction^2 22:57:04 07kilobyte02 * 0.13-a0-2584-g2e76cfd: Let the compiler inline new trivial accessors. 10(4 weeks ago, 4 files, 13+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e76cfd839a9 22:57:17 <|amethyst> they're much further behind trunk though 22:58:31 |amethyst: if you mean the webtiles restart, yes, someone poked me in PMs and said it was down 22:59:32 <|amethyst> rax: ah, yes, thanks. It had frozen earlier; I killed the crawl process it was stuck on but that doesn't always fully resolve it 22:59:46 <|amethyst> rax: I asked just to make sure I didn't do something weird :) 23:00:25 |amethyst: I haven't heard anything about dwants for a few months, but, uh, weren't they some really awful idea? 23:00:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:00:39 "no that was Dj" 23:02:16 <|amethyst> elliptic: possibly 23:02:42 <|amethyst> they are no longer dwarves at least 23:03:02 what do you mean "at least" 23:04:33 |amethyst: I'm more interested in whether they still have intrinsic stasis, since that seemed unworkable 23:04:56 <|amethyst> they do 23:06:16 (I could maybe see a race with -Tele working, but stasis is a lot of junk on top of that) 23:11:28 -!- Tarquinn has quit [Read error: Operation timed out] 23:14:06 New branch created: dwants (1 commit) 23:14:06 03pubby02 {|amethyst} 07[dwants] * 0.13-a0-1583-g2211e5f: Create Formicid species and monsters. 10(2 months ago, 52 files, 907+ 122-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2211e5ff2f25 23:16:32 %git dwants^^ 23:16:33 07|amethyst02 * 0.13-a0-1581-g66217fb: Add a section on #if TAG_MAJOR_VERSION to the save compat docs. 10(3 months ago, 1 file, 65+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66217fb6ad07 23:18:35 <|amethyst> gammafunk: actually it might not be as much of a pain as I was thinking to have two 23:18:43 -!- marcmagus has quit [Read error: No route to host] 23:19:05 |amethyst: I'm compiling a recent merge of master, then I'll push it and give you the repo url 23:19:37 I can wait behind pubby, since he's got more patches in the queue :) 23:19:47 -!- Rebenga has quit [Ping timeout: 256 seconds] 23:32:14 -!- heteroy has quit [Read error: Connection reset by peer] 23:32:28 -!- lobf has quit [Quit: lobf] 23:36:25 Experimental (dwants) branch on crawl.s-z.org updated to: 0.13-a0-1583-g2211e5f 23:37:18 -!- Twinge has joined ##crawl-dev 23:37:51 |amethyst: Ah cool! Many thanks! 23:37:52 buppy: You have 1 message. Use !messages to read it. 23:38:54 |amethyst: (and sorry about the .d files! hopefully you got it compiling though) 23:38:59 <|amethyst> I think dig/shaft probably need a bigger cost than turns and food 23:39:18 |amethyst: Ok, my jump_attack branch is up to date with current master: ssh://gitorious/~gammafunk/crawl/crawl-gammafunk.git 23:39:21 <|amethyst> buppy: oh, the .d thing wasn't your problem; I blame SamB because he's the one who understands Make the best 23:39:55 <|amethyst> gammafunk: what branch? 23:39:59 <|amethyst> gammafunk: is it in your master? 23:40:02 |amethyst: I blame make for not having a good way to make it take the stuff from .d files with a grain of salt ... 23:40:05 |amethyst: jump_attack 23:40:19 -!- jday_ has joined ##crawl-dev 23:41:57 SamB: buppy is the same person as pubby except cooler 23:42:26 pubby will never be cool, ever 23:42:42 see, the problem is that you can't figure out the dependencies without preprocessing the source file, but you can't do THAT without the dependencies ... 23:44:06 -!- tenofswords has quit [Ping timeout: 276 seconds] 23:44:19 it's kind of depressing :-( 23:44:43 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2805-g83f2281 (34) 23:45:44 -!- Kalir has quit [Changing host] 23:51:28 New branch created: jump (15 commits) 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1632-g4ff28e2: Evokable Jump attack ability 10(2 months ago, 37 files, 935+ 215-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4ff28e20627e 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1633-g67a351a: Add SPARM_JUMPING ego. Wearing this grants the evoke jump attack ability. 10(2 months ago, 12 files, 27+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67a351ac1468 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1634-gd2bde6a: Generate boots of jumping with same frequency as boots of running. 10(2 months ago, 1 file, 7+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2bde6aa4289 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1635-g8ee2c55: Add a jump artefact property giving the evoke jump ability 10(2 months ago, 8 files, 26+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ee2c55d26f8 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1636-g4f542ac: Add a player mutation granting the jump ability 10(2 months ago, 8 files, 62+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f542acbb90c 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1637-gfd74f03: Give felids the jump 1 mutation at start, increasing the mutation level at XL 6 and XL12. 10(2 months ago, 3 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd74f036f8c7 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1638-g595fc10: Fix movement range not being properly checked 10(2 months ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=595fc109d0a8 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1895-g8e7c07b: Merge branch master and a fix to default position for direction_chooser 10(9 weeks ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e7c07beedaf 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1896-g770ec12: Don't do an erroneus check_moveto() on the monster target, cleanups and documentation for targetter_jump 10(9 weeks ago, 2 files, 13+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=770ec12d0d3a 23:51:33 03gammafunk02 07[jump] * 0.13-a0-1898-geac147c: Merge branch 'master' into jump_attack 10(9 weeks ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eac147c43926 23:51:33 ... and 5 more commits 23:51:47 -!- ussdefiant has joined ##crawl-dev 23:52:16 dang 23:53:54 you've been waiting patiently for quite some time, haven't you? 23:54:12 yes, I trusted in the force 23:54:16 * SamB wonders if that was a bad move ... 23:54:33 me waiting patiently, or creating the branch? 23:54:44 the latter I could understand 23:54:44 waiting so patiently 23:55:01 well, I got helpful feedback on crawl-dev 23:55:09 not much I could do, really 23:55:17 03|amethyst02 07[jump] * 0.13-a0-2821-g28f76c1: Make a function static. 10(47 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=28f76c17d3cd 23:55:22 just implemented suggested changes and wait for someone to have time 23:55:40 <|amethyst> oh, I don't have time exactly :) 23:55:59 |amethyst: hi i also have a branch with 25+ commits do you want to review it 23:56:04 (it's not even 10% done) 23:56:10 <|amethyst> who said anything about review? 23:56:17 that's the spirit 23:56:17 |amethyst: Well, still, thanks for jumping (heh) it a bit forward 23:56:20 gammafunk: I'm not sure anyone's really got more time now than when you last changed it ... 23:56:43 SamB: Well, I figured pestering people isn't productive 23:57:17 not precisely speaking, no, but it might achieve some useful results if you do it a BIT more often ;-) 23:57:30 Experimental (jump) branch on crawl.s-z.org updated to: 0.13-a0-2820-g606824e 23:57:52 SamB: Fair enough. I'll try to walk the line a bit closer from now on :) i just don't want to annoy people (I do that in webtiles) 23:58:59 yep 23:59:09 I see formicids and jump attack in trunk 23:59:10 cool 23:59:24 good thing I recently ascended a felid