00:00:05 Reading ID'd vorpalize scrolls around allies wastes the scroll by Arrhythmia 00:00:39 Stable (0.12) branch on crawl.s-z.org updated to: 0.12.2-12-gd1dd697 00:01:41 vorpal being the only real choice for ranged weapons is stupid anyway' 00:03:21 -!- CKyle has quit [Quit: CKyle] 00:05:13 also shuffling brands is sort of terrible on read-id I think 00:05:30 like am I going to have to unwield my weapon to read scrolls 00:06:11 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2398-gfa67c8a (34) 00:07:02 Stable (0.12) branch on rl.heh.fi updated to: 0.12.2-12-gd1dd697 00:08:20 Stable branch on crawl.develz.org updated to: 0.12.2-12-gd1dd697 (34) 00:10:22 hmm 00:10:53 SwissStopwatch: you raise an unfortunate point 00:12:40 What's the sleeping symbol for monsters again? 00:12:43 "zz"? 00:13:21 Unstable branch on crawl.develz.org updated to: 0.13-a0-2398-gfa67c8a (34) 00:15:49 -!- ouya has quit [Ping timeout: 250 seconds] 00:18:33 Unstable branch on rl.heh.fi updated to: 0.13-a0-2398-gfa67c8a (34) 00:20:17 Can't tell if oklob noticed me by Sage 00:24:51 -!- GuraKKa has quit [Read error: Connection reset by peer] 00:28:07 -!- dupo has quit [] 00:32:16 -!- lainiw has quit [Ping timeout: 240 seconds] 00:32:50 SwissStopwatch: I already mentioned that 00:33:04 SwissStopwatch: The idea would be to actually offer a prompt, which you could cancel (same as, say, unID'd blinking) 00:35:44 I'm so bad at reading sometimes 00:36:03 I do agree that having to unwield for that would be awful 00:36:13 -!- O is now known as Guest71058 00:36:21 The point about ranged weapon branding still stands but it's not like I have an answer for it 00:37:25 Yeah 00:37:51 Ranged combat could possibly use more fun brands, but also ranged combat could use various rewrites 00:38:24 behaving like the rest of the weapons would be a start except there's some desire to change that too so that's awkward 00:40:29 unintentional spell casting while gaining stat point from level by brd 00:40:30 -!- blackflare has quit [Ping timeout: 246 seconds] 00:42:30 I actually had an idea about that, although whether it's useful partly depends on what the current purpose of all the different weapon types existing is 00:43:03 Perhaps I should write it up sometime... it at least is basically a concept already present in how the weapon stats are set up 00:43:53 stonewall (L27 MuMo) ERROR: range check error (-60 / 17) (Hell) 00:45:43 -!- ParallaxScroll has quit [Quit: Page closed] 00:46:46 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-2398-gfa67c8a 01:10:47 Crash after leaving Gehenna:7 by crawling_away 01:13:51 -!- mumra has joined ##crawl-dev 01:18:33 -!- ProzacElf has joined ##crawl-dev 01:26:07 -!- dcss46250 has quit [Ping timeout: 256 seconds] 01:26:43 -!- lobf has quit [Quit: lobf] 01:27:31 -!- dtsund has quit [Quit: dtsund] 01:27:42 mumra: I haven't looked that closely yet myself, but it looks like there may still be an issue with the summon cap affecting ?summoning. At least several things seem to reliably disappear immediately upon reading subsequent scrolls 01:28:44 DracoOmega: hmm, there was supposed to be a fix for that 01:29:02 It doesn't seem to cause the expiring status 01:29:06 But some just immediately disappear 01:29:57 -!- Guest46932 has quit [Ping timeout: 248 seconds] 01:31:16 %git e0cc749858d5964377c2c972cfafa689db76ce75 01:31:16 07mumra * 0.13-a0-2041-ge0cc749: Let scroll of summoning ignore the summons cap 10(3 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e0cc749858d5 01:32:00 are you sure it's not because of player_will_anger_monster? 01:32:21 That wouldn't cause them to disappear - just not show up 01:32:21 -!- MarvinPA has quit [Ping timeout: 256 seconds] 01:32:51 I don't know the exact cause, but I confirmed that it seemed to be happening in wizmode, after I saw someone else mention it 01:33:30 what floor was it on? 01:33:37 and did you have a religion? 01:34:18 I don't know about him, but I was on Shoals:1 and had no religion 01:36:33 DracoOmega: oh hahaha 01:36:44 there are two calls to summoned_monster but i only cased the second 01:37:06 so band members are exempt from the cap but all singular spawns are counted :P 01:37:50 Heh 01:41:03 03mumra 07* 0.13-a0-2399-g6e46766: Actually don't cap shadow creatures from the scroll 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e46766024ee 01:43:04 -!- Guest71058 has quit [Quit: Page closed] 01:44:41 Incidentally, having only just learned about this, I have to say that making hostile summons not follow the player across stairs strikes me as rather bad 01:45:57 It's a considerable danger reduction in a number of cases, and worse, seems to be applied inconsistantly (at least at present) 01:49:09 -!- ShadeTornado has quit [Quit: Leaving] 01:50:42 -!- Mahasti has quit [Quit: Page closed] 01:51:45 -!- dtsund has joined ##crawl-dev 02:00:25 -!- bakaflockaflame has quit [Read error: Connection reset by peer] 02:06:19 -!- Blazinghand_ has quit [Ping timeout: 246 seconds] 02:07:16 what always bugged me more than monster summons following across stairs was them persisting after the summoner's death 02:07:39 not that i'm suggesting that as an actual change. but it was a rude awakening the first couple times i killed, say, eustachio 02:09:08 I think it's fairly important that most do, though, since a number of summoners are pretty weak on their own and a lot of their threat would be neutered if all you needed to do was kill THEM, and could ignore what you were surrounding yourself with, since they would all go away right afterward 02:10:08 -!- nooodl has joined ##crawl-dev 02:10:31 In any case, I really need some sleep, so I should be off 02:10:36 -!- DracoOmega has quit [Quit: Leaving] 02:11:16 -!- Zelik has quit [Quit: Leaving.] 02:12:59 -!- Tarquinn has quit [Quit: Leaving] 02:21:25 !tell DracoOmega re: summons persisting after their summoner is killed, i agree that they probably should and there are reasons to leave it as-is for game balance. i was just commenting that for a long time it bugged me 02:21:29 ProzacElf: OK, I'll let dracoomega know. 02:25:47 -!- ussdefiant has quit [Ping timeout: 260 seconds] 02:25:50 -!- dcss95230 has quit [Ping timeout: 240 seconds] 02:36:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:39:30 -!- crate has quit [Read error: Connection reset by peer] 02:39:48 -!- Lumpydoo has quit [Quit: Page closed] 02:40:08 Wop the Impaler (L13 LOBe) (Lair:7) 02:40:55 Undo the Stinger (L2 OpVM) (D:1) 02:42:11 <|amethyst> !lm Wop crash -log 02:42:11 14. Wop, XL13 LOBe, T:20192 (milestone): http://crawl.akrasiac.org/rawdata/Wop/crash-Wop-20130715-074008.txt 02:42:16 <|amethyst> !lm undo crash -log 02:42:16 1. Undo, XL2 OpVM, T:311 (milestone): http://crawl.akrasiac.org/rawdata/Undo/crash-Undo-20130715-074054.txt 02:42:25 -!- Wah has quit [Quit: IIIIIIIIIIIIIIIIIIIIIIIIIT'S BACON!] 02:43:42 <|amethyst> both killed by SIGTERM in TilesFramework::finish_message 02:44:24 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:49:06 <|amethyst> And now I'm seeing all kinds of duplicates in the CAO webtiles lobby 02:49:47 <|amethyst> but they go away on reload 02:52:09 -!- Vizer_ has quit [Quit: bye] 02:52:38 -!- notlainiw has quit [Ping timeout: 240 seconds] 02:53:57 -!- st_ has quit [Read error: Connection reset by peer] 02:54:21 -!- st_ has joined ##crawl-dev 02:56:13 -!- dcss66679 has quit [Ping timeout: 256 seconds] 02:57:59 -!- simmarine has quit [Quit: Leaving] 03:00:29 Speaking of the webtiles lobby, do you know what commit set it was that broke going straight from game to lobby? Have to refresh and log in again every time now. 03:04:41 -!- korzok has quit [Client Quit] 03:04:59 -!- scummos^ has quit [Ping timeout: 264 seconds] 03:05:28 -!- santiago has quit [Ping timeout: 276 seconds] 03:11:03 -!- crate has quit [Quit: Leaving] 03:24:14 -!- scummos^ has quit [Ping timeout: 240 seconds] 03:24:43 -!- dcss41918 has quit [Read error: Connection reset by peer] 03:30:11 -!- scummos^ has quit [Ping timeout: 264 seconds] 03:36:40 -!- scummos_ has quit [Ping timeout: 276 seconds] 03:54:44 -!- Bloax has joined ##crawl-dev 04:08:44 -!- albinofish has quit [Quit: Page closed] 04:12:20 -!- bonghitz has quit [Remote host closed the connection] 04:14:32 -!- banana has quit [Read error: Connection reset by peer] 04:20:06 -!- Doon has quit [Quit: Page closed] 04:21:13 -!- rchandra has quit [Write error: Connection reset by peer] 04:24:40 -!- edlothiol has joined ##crawl-dev 04:24:46 -!- dcss26740 has quit [Ping timeout: 276 seconds] 04:24:47 -!- st_ has quit [Ping timeout: 264 seconds] 04:27:04 Nivim: medar made a number of webtiles ui changes, i would _guess_ it''s one of them 04:29:29 -!- dtsund has quit [Quit: dtsund] 04:31:23 -!- edlothiol has quit [Ping timeout: 264 seconds] 04:33:11 -!- Undo has quit [] 04:43:50 -!- jeffro has quit [Ping timeout: 240 seconds] 04:45:51 mumra: I don't think I know how to find those; searching his name for commiter turns up nothing, and the methods I've tried to use for searching commit summaries (%git :/ and google) turned up only two commits (initiation and gzip compression). 04:48:58 committer name is Pekka Lampila 04:53:08 -!- moses_ has quit [Quit: Page closed] 05:00:23 -!- kait has quit [Read error: Connection reset by peer] 05:01:37 <|amethyst> http://s-z.org/crawl-dev/.mailmap can be useful for finding committer and author email addresses given their IRC nicks 05:02:35 -!- rossi has quit [Ping timeout: 256 seconds] 05:03:29 <|amethyst> though it's intended for the other direction (it's what Chei uses to provide nicks in %git), so e.g. if they use multiple nicks there will be only one there 05:08:05 -!- scummos_ has quit [Ping timeout: 245 seconds] 05:19:07 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 05:20:39 -!- mnoqy has quit [Quit: hello] 05:21:56 -!- edlothiol has joined ##crawl-dev 05:22:41 -!- moxian has joined ##crawl-dev 05:22:51 -!- MarvinPA has joined ##crawl-dev 05:23:33 -!- scummos_ has quit [Ping timeout: 248 seconds] 05:28:39 -!- MaxFrost has quit [Ping timeout: 256 seconds] 05:29:11 -!- scummos has quit [Ping timeout: 260 seconds] 05:29:44 -!- alefury has joined ##crawl-dev 05:37:50 -!- scummos^ has quit [Ping timeout: 240 seconds] 05:38:27 -!- Xenobreeder has quit [Read error: Connection reset by peer] 05:48:37 -!- dcss13754 has quit [Read error: Connection reset by peer] 05:48:39 -!- dcss16742 has quit [Read error: Connection reset by peer] 05:49:10 -!- Marbit has joined ##crawl-dev 05:54:19 Hi, hopefully I wont be bothering you guys much with a question. I've checked the guides and grep-ed all vaults and I still have no answer. 05:54:27 I'm adding a corpse to a vault like "ITEM: griffon corpse", is there any way to make it rotten? 05:55:46 -!- MaxFrosty has quit [Ping timeout: 276 seconds] 06:04:58 <|amethyst> I don't think so; even if there were you'd need to combine it with delayed_decay or it would likely rot away before the player gets to it 06:08:00 -!- ontoclasm has joined ##crawl-dev 06:09:11 Jesus christ. 06:09:29 You can bring a gargoyle up to 71/50/53 in zigsprint. 06:10:27 chei? 06:12:07 That too. 06:14:38 -!- Melum has quit [Ping timeout: 240 seconds] 06:18:37 thanks amethist. I guess I'll stick to skeletons then. I want to prevent the player from using free corpses to oka/trog. 06:19:17 -!- leStahL has quit [Remote host closed the connection] 06:19:46 Unless you're filling a 16x16 square with corpses, a couple of corpses wouldn't really matter. 06:19:54 And might just be a pleasant little surprise. 06:22:22 -!- dcss63664 has quit [Read error: Connection reset by peer] 06:22:58 -!- santiago has joined ##crawl-dev 06:23:38 minotaur corpse vault, never forget T~T 06:26:03 never forget the sacrifices they make 06:26:06 to bring you beef jerky 06:31:18 oks, thanks Bloax. I'll then leave the corpses there. I'll include a few skeletons to dilute the mix anyway. 06:32:20 -!- dcss64175 has quit [Read error: Connection reset by peer] 06:34:48 -!- ackack has joined ##crawl-dev 06:36:16 <|amethyst> something on its way 06:40:09 it strikes me that 0.13 is an absurdly huge release already 06:40:35 <|amethyst> %git 06:40:36 07mumra * 0.13-a0-2399-g6e46766: Actually don't cap shadow creatures from the scroll 10(5 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e46766024ee 06:40:43 <|amethyst> %git 0.12.0^ 06:40:44 07Grunt * 0.12-b1-166-ga9ee58f: Fix typos in changelog. 10(3 months ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a9ee58fbd0a2 06:40:50 <|amethyst> %git 0.12-b1^ 06:40:52 07MarvinPA * 0.12-a0-3213-g7938f4a: Fix +Blink randart property not being identified on equip 10(4 months ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7938f4afc1f8 06:41:04 <|amethyst> we still have 800 commits to go! 06:41:13 haha 06:41:19 <|amethyst> granted, most of those should probably be tweaks or bugfixes 06:42:11 they should be 800 new races or branches 06:42:12 imo 06:42:16 uh oh, the repeatede chunk-pickup bug is back 06:44:10 -!- jbenedetto has quit [Read error: Connection reset by peer] 06:44:20 should we set some sort of feature freeze date 06:48:51 -!- Marbit has quit [Ping timeout: 250 seconds] 06:48:56 -!- Wehk has joined ##crawl-dev 06:49:05 -!- Wehk has left ##crawl-dev 06:50:47 that seems against the 0.13 spirit 06:54:13 03|amethyst 07* 0.13-a0-2400-g2bedc1c: New tag "rotting" for corpse/chunk itemspecs. 10(18 minutes ago, 2 files, 17+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bedc1c0dab3 06:54:13 03|amethyst 07* 0.13-a0-2401-gc2e9c25: Correct syntax.txt corpse item spec examples. 10(3 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c2e9c25071c3 06:55:33 :(((((((((( 06:58:34 <|amethyst> not that I think it should be used just to prevent sacrificing, because animate skeleton/dead is still an issue; but one could imagine using it for flavour (eww) e.g. in the necrophage vaults 06:59:04 mmmm, rotten flesh 07:07:32 -!- Marbit has joined ##crawl-dev 07:09:17 -!- scummos^ has quit [Quit: Konversation terminated!] 07:15:17 -!- whale has quit [Ping timeout: 250 seconds] 07:16:01 -!- ontoclasm has quit [Quit: Leaving.] 07:23:33 -!- scummos_ has quit [Quit: Konversation terminated!] 07:25:17 mumra: it's been only two and a half months since the last release... 07:26:21 !tell bh abyssal briars? So you can tell an executioner you'd rather die than get tossed into one? 07:26:32 kilobyte: OK, I'll let bh know. 07:27:37 -!- ketsa has quit [Remote host closed the connection] 07:36:47 -!- Thyme has quit [Ping timeout: 264 seconds] 07:42:21 proposed Dj nerfs: 1. reduce ranged apts (perhaps all by 1?), 2. perhaps melee apts too? -- not sure, 3. glow-caused glow (ie, not hunger-glow) should be as nasty as for other races; I'd rescale glow rather than make it even more random 07:42:30 kilobyte: it actually seems much longer 07:43:00 mumra: May 1 07:43:15 kilobyte: on the other hand, 0.12's freeze date was decided several months before the actual release wasn't it? 07:43:28 -!- blackcustard has quit [Quit: Flight Captain Wi Dis Kon Ech Tid] 07:43:59 I'm afraid I don't remember 07:46:14 -!- dcss76475 has quit [Read error: Connection reset by peer] 07:53:48 mumra: not really 07:57:02 re 0.13 freeze, forest, crypt and the new races might still need more content changes 07:57:25 but 0.13 certainly has enough completely new features :) 07:58:38 Dj are quite a bit overpowered, LO are totally and ridiculously out of whack 07:59:00 Gr are wildly flailing about what they're supposed to do, but the newest attempt might actually work 08:01:57 heck, I'd say that from "why they're even in" gargoyles moved to being least controversial of new races 08:05:12 heh 08:12:26 i'm certainly not starting any new projects but if i finish even half of what i've started in branches, that is still quite a lot of additional stuff 08:12:54 summoning could definitely still do with ... something 08:17:35 -!- scummos_ has quit [Ping timeout: 264 seconds] 08:24:35 are you still working on making artificers cooler? 08:25:29 -!- Datul has quit [Ping timeout: 250 seconds] 08:27:28 also, is the target for demigods stuff 0.13 or 0.14? 08:31:15 alefury: i'd like to do both but it might be a bit ambitious 08:31:49 well, that depends. its only been 3.5 months since the last release 08:32:00 2.5, May 1 08:32:16 oh right, its still july 08:33:17 alefury: yeah but in terms of finishing and polishing things that i've already put in trunk including layouts, there is already quite a lot that i _definitely_ want to get done for 0.13 08:33:33 heh 08:33:43 -!- scummos has quit [Ping timeout: 276 seconds] 08:34:09 although artificer improvements could evolve naturally out of some of the evo/rods things i've already been working on 08:35:07 -!- ncampion has joined ##crawl-dev 08:36:55 mumra: as for cset_ options set from lua: updating the table hardly takes any time, and lua is not likely to be called every turn 08:37:52 even with a thoroughly insane rc that does redefine everything every turn, the cost is just going through the list of monsters 08:38:07 is this related to the problem where if you change your monster glyphs in your rc, existing monsters don't change 08:38:11 since that's super silly 08:38:48 you mean, colours? That's because for some reason monster.colour is assigned at creation for no reason. 08:39:26 same for items, but item_glyph overrides them 08:41:06 never tried it with glyphs I get 08:41:08 but at least colours yeah 08:46:19 for lua: looks like options are loaded twice, once with need_save=0, once with need_save=1. 08:46:41 do we have some flag that says "the game has really started"? 08:47:05 (lua's crawl.game_started just returns need_save) 09:03:36 -!- wheals has quit [Quit: Leaving] 09:03:41 -!- ncampion has quit [Quit: Linkinus - http://linkinus.com] 09:08:48 -!- LexAckson has joined ##crawl-dev 09:11:27 -!- jeanjacques has joined ##crawl-dev 09:24:28 -!- Aidenn has quit [Remote host closed the connection] 09:26:34 -!- leStahL has quit [Ping timeout: 246 seconds] 09:29:22 -!- StahLSigma has quit [Ping timeout: 246 seconds] 09:30:25 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 09:30:55 -!- scummos^ has quit [Ping timeout: 276 seconds] 09:31:19 -!- santiago__ has joined ##crawl-dev 09:31:26 -!- santiago has quit [Read error: Connection reset by peer] 09:35:14 -!- scummos_ has quit [Read error: Connection reset by peer] 09:36:34 -!- mason-- has quit [Quit: Leaving] 09:37:31 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:39:50 -!- dagonfive has quit [Read error: Connection reset by peer] 09:40:46 can someone who knows about proper coding comment on 6579? because that would be neat to have. 09:43:04 !bug 6579 09:43:05 https://crawl.develz.org/mantis/view.php?id=6579 09:43:24 it's doable / not that terribly hard 09:43:30 -!- radinms has quit [] 09:44:02 03kilobyte 07* 0.13-a0-2402-g6981088: Nerf Dj slings and crossbows apts. 10(33 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6981088144c7 09:44:02 03kilobyte 07* 0.13-a0-2403-gbe12424: Fix a memory+speed leak if features are redefined over and over. 10(14 minutes ago, 4 files, 21+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=be12424dbfae 09:44:04 main problem is some stuff being special abilities, monster-only spell names etc. 09:44:04 and it being work 09:44:04 well, cjo wants to do it and asked some coding questions in a comment 09:44:19 oh 09:45:57 -!- Zelik has quit [Ping timeout: 248 seconds] 09:46:31 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 09:47:50 -!- Melum has quit [Ping timeout: 240 seconds] 09:48:58 -!- StahLSigma has quit [Ping timeout: 246 seconds] 09:54:09 -!- Cryp71c has joined ##crawl-dev 09:58:23 -!- Nexos_ is now known as fdel 10:01:36 -!- Nightbeer is now known as Ladykiller69 10:06:58 -!- mason-- has quit [Quit: Leaving] 10:08:01 -!- bhaak has quit [Ping timeout: 256 seconds] 10:08:35 -!- RZX has quit [Ping timeout: 256 seconds] 10:09:39 -!- bhaak has joined ##crawl-dev 10:09:58 -!- Rebenga has quit [Ping timeout: 246 seconds] 10:10:40 -!- dtsund has joined ##crawl-dev 10:10:46 -!- dtsund has quit [Client Quit] 10:11:59 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-!- simmarine has joined ##crawl-dev 11:48:37 -!- bonghitz has quit [Remote host closed the connection] 11:50:20 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 11:51:14 -!- st_ has quit [Read error: Connection reset by peer] 11:51:23 -!- st_ has joined ##crawl-dev 11:54:57 -!- smajdalf has quit [Quit: Page closed] 11:58:29 -!- lobf has quit [Quit: lobf] 11:59:15 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:01:37 -!- bmfx has quit [Ping timeout: 246 seconds] 12:05:02 -!- Melum has quit [Ping timeout: 240 seconds] 12:05:03 -!- Arkaniad has quit [Quit: I've killed the senator.] 12:06:42 -!- VolteccerJack has quit [Quit: Page closed] 12:06:48 -!- steve2 has quit [Quit: Page closed] 12:08:35 Stable (0.12) branch on crawl.akrasiac.org updated to: 0.12.2-12-gd1dd697 12:13:47 -!- bonghitz has quit [Remote host closed the connection] 12:14:30 -!- mumra has joined ##crawl-dev 12:20:43 -!- MarvinPA_ has joined ##crawl-dev 12:20:55 -!- bmfx has quit [Read error: Connection reset by peer] 12:24:11 -!- MarvinPA has quit [Ping timeout: 264 seconds] 12:24:11 -!- MarvinPA_ is now known as MarvinPA 12:25:07 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2403-gbe12424 (34) 12:27:56 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:29:35 -!- MarvinPA has joined ##crawl-dev 12:30:48 -!- Thyme has joined ##crawl-dev 12:31:37 -!- RZX has quit [Ping timeout: 276 seconds] 12:31:45 -!- randomizr is now known as RZX 12:32:57 -!- Guest46932 is now known as magicpoints 12:33:11 -!- eith has joined ##crawl-dev 12:44:26 -!- ontoclasm has joined ##crawl-dev 12:52:49 -!- bonghitz has quit [Ping timeout: 256 seconds] 12:54:57 -!- gammafunk_ has joined ##crawl-dev 12:55:04 -!- jeffro has joined ##crawl-dev 12:56:39 -!- lobf has quit [Quit: lobf] 13:03:39 -!- tJener has quit [Read error: Operation timed out] 13:04:46 -!- Duralumin has quit [Ping timeout: 276 seconds] 13:11:13 -!- bmfx has quit [Read error: Connection reset by peer] 13:12:43 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:21:12 -!- alefury has joined ##crawl-dev 13:31:12 dialectric (L7 OpAr) ERROR in 'mon-util.cc' at line 1375: bogus mc (no monster data): invalid monster_type 1000 (1000) (D (Sprint)) 13:32:29 -!- dtsund has joined ##crawl-dev 13:35:46 -!- Mad_Wack has quit [Quit: Textual IRC Client: www.textualapp.com] 13:38:45 -!- bmfx has quit [Ping timeout: 252 seconds] 13:49:45 <|amethyst> !lm dialectric crash -log 13:49:45 1. dialectric, XL11 MfHu, T:17715 (milestone): http://crawl.develz.org/morgues/0.11/dialectric/crash-dialectric-20130319-035502.txt 13:49:53 -!- ncampion has joined ##crawl-dev 13:50:11 <|amethyst> That one was *not* kirke 13:50:26 <|amethyst> oh 13:50:32 <|amethyst> never mind, that's the wrong crash 13:50:35 <|amethyst> !lm dialectric crash -log 13:50:35 1. dialectric, XL11 MfHu, T:17715 (milestone): http://crawl.develz.org/morgues/0.11/dialectric/crash-dialectric-20130319-035502.txt 13:51:10 <|amethyst> http://dobrazupa.org/morgue/dialectric/crash-dialectric-20130715-183112.txt 13:54:20 <|amethyst> this is the looker in monster::visible_to 13:54:59 <|amethyst> it's malign offering 13:55:10 |amethyst: why did you run the same command again 13:55:26 <|amethyst> SamB: I was hoping it was just a delay of a few seconds 13:55:32 <|amethyst> !lm dialectric crash -log 13:55:33 1. dialectric, XL11 MfHu, T:17715 (milestone): http://crawl.develz.org/morgues/0.11/dialectric/crash-dialectric-20130319-035502.txt 13:55:48 <|amethyst> ohhh 13:55:56 <|amethyst> I forgot the "sprint" 13:56:00 hehe 13:56:02 <|amethyst> !lm dialectric sprint crash -log 13:56:03 1. dialectric, XL7 OpAr, T:410 (milestone): http://dobrazupa.org/morgue/dialectric/crash-dialectric-20130715-183112.txt 14:02:29 <|amethyst> oh 14:02:40 <|amethyst> it's iterating over what the victim can see 14:02:43 <|amethyst> after ealing damage 14:02:50 <|amethyst> s/eal/deal/ 14:03:02 <|amethyst> but it needs to know the actual damage amount returned by hurt 14:04:22 <|amethyst> either it should work on everything the *caster* (not victim) can see, or it should get the list before hurting the victim 14:06:34 -!- bmfx has quit [Ping timeout: 246 seconds] 14:09:09 -!- orionstein has quit [Ping timeout: 264 seconds] 14:10:11 -!- orionstein_away is now known as orionstein 14:10:25 -!- Pacra has quit [Ping timeout: 276 seconds] 14:13:27 <|amethyst> hm... I think it should probably be LOS of the victim's position, anyway 14:13:54 <|amethyst> since it really shouldn't matter whether the victim was blind or had see invisible 14:16:23 -!- dtsund has quit [Ping timeout: 245 seconds] 14:21:34 -!- dtsund has joined ##crawl-dev 14:21:54 found a bug: if you get banished with warden-sealed doors or stairs in los 14:22:05 they'll still be there in the abyss 14:22:09 and will never unseal 14:22:43 presumably the abyss conversion thing should convert them to normal doors and nothing respectively 14:27:35 -!- bmfx has quit [Read error: Connection reset by peer] 14:27:43 ...wow, the abyss can have some seriously creepy tilesets now 14:30:11 -!- MarvinPA has quit [Ping timeout: 264 seconds] 14:31:24 -!- Daekdroom has quit [Read error: Connection reset by peer] 14:34:29 -!- Kalir has quit [Changing host] 14:40:49 -!- Blazinghand_ has quit [Ping timeout: 248 seconds] 14:47:27 -!- st_ has quit [Read error: Connection reset by peer] 14:47:53 -!- st_ has joined ##crawl-dev 14:52:03 -!- bonghitz has quit [Remote host closed the connection] 14:56:39 03|amethyst 07* 0.13-a0-2404-g211ab95: Don't crash on Malign Offering a monster to death. 10(2 minutes ago, 1 file, 11+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=211ab955adff 14:56:57 -!- dcss16910 has quit [Read error: Connection reset by peer] 14:57:14 <|amethyst> How's that one for comment/commitmsg-to-code ratio? :) 14:57:29 -!- dcss10595 has quit [Read error: Connection reset by peer] 14:57:39 -!- Garhauk has quit [Ping timeout: 250 seconds] 14:59:45 -!- blabber has joined ##crawl-dev 15:00:47 -!- sacje has quit [Ping timeout: 264 seconds] 15:01:07 -!- tJener has quit [Changing host] 15:04:30 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:04:48 -!- Burer has quit [Ping timeout: 245 seconds] 15:05:26 -!- Melum has quit [Ping timeout: 240 seconds] 15:07:23 -!- MarvinPA has joined ##crawl-dev 15:07:25 -!- _D_ has quit [Quit: leaving] 15:08:33 -!- Espadinhas has quit [K-Lined] 15:09:08 -!- Serfuzz has quit [Remote host closed the connection] 15:09:49 <|amethyst> !tell DracoOmega re 211ab95 (Malign Offering fix and tweak), I figured that you didn't intend for invis/blindness to matter. As for glass, see the last sentence in the commit message 15:09:50 |amethyst: OK, I'll let dracoomega know. 15:10:20 <|amethyst> !tell DracoOmega If you did want actual visibility to matter, you need to make a list of visible monsters before calling ->hurt() 15:10:21 |amethyst: OK, I'll let dracoomega know. 15:11:17 -!- mumra has quit [Remote host closed the connection] 15:12:44 <|amethyst> !tell DracoOmega I haven't tested the case where the victim's dying kills an ally of the caster (e.g. inner flame), but that should be fine because actor_iterator checks for alive() 15:12:45 |amethyst: OK, I'll let dracoomega know. 15:15:47 -!- sbanwart has quit [Ping timeout: 260 seconds] 15:17:14 -!- crate has quit [Read error: Connection reset by peer] 15:17:16 -!- browncustard has joined ##crawl-dev 15:19:21 -!- herself has quit [Ping timeout: 264 seconds] 15:20:22 -!- dcss97876 has quit [Ping timeout: 240 seconds] 15:20:22 -!- blackcustard has quit [Ping timeout: 240 seconds] 15:20:23 -!- Melum has quit [Read error: Connection reset by peer] 15:20:38 -!- blabber has quit [Remote host closed the connection] 15:20:38 -!- sacje has quit [Ping timeout: 240 seconds] 15:21:46 -!- Pelf has joined ##crawl-dev 15:23:11 -!- blabber has joined ##crawl-dev 15:23:38 -!- CryptoCactus has quit [Quit: oh god how do i internets] 15:24:24 -!- Pelf is now known as ProzacElf 15:26:40 -!- mnoqy has joined ##crawl-dev 15:34:59 -!- ontoclasm has quit [Ping timeout: 264 seconds] 15:35:27 -!- ontoclasm has joined ##crawl-dev 15:35:53 -!- Twinge has quit [Read error: Connection reset by peer] 15:41:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:45:24 -!- Pacra has joined ##crawl-dev 15:45:46 -!- Twinge has joined ##crawl-dev 15:47:04 -!- bonghitz has quit [Ping timeout: 252 seconds] 15:48:02 -!- VolteccerJack has quit [Quit: Page closed] 15:51:41 hmm... i'm testing a vault of mine using the &P wizard mode command, and sometimes it causes the game to crash 15:51:57 is that just what happens when &P can't place the vault you tell it to place? or is my vault somehow the problem? 15:54:07 nooodl: Does it have an ORIENT tag? 15:54:43 or an ORIENT line in the header, I should say 15:55:01 not having one makes it a minivault, which you can't place with &P 15:55:03 ORIENT: float, yeah 15:55:13 well, that's not the problem 15:55:14 oh it has mini_float in the tags. 15:56:11 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:58:34 alright, thanks! 16:00:30 -!- blabber has quit [Quit: leaving] 16:03:40 nooodl: Did removing mini_float fix the problem? 16:03:55 I wasn't aware of this tag myself, but then again I've only designed a few vaults 16:04:23 -!- edlothiol has quit [Ping timeout: 264 seconds] 16:04:32 hmm i haven't tried, actually 16:06:48 i think it did 16:06:59 oh, it didn't. 16:07:38 Hrm, does it always cause a crash, or only sometimes? 16:07:43 sometimes 16:08:01 can you put it on pastebin or another pasting site? 16:08:01 -!- Stelpa has quit [Remote host closed the connection] 16:09:34 when i get rid of the ORIENT: float line it never works 16:09:50 but when i leave it there it works about 1/4 of the time 16:09:52 i'll pastebin it 16:09:54 yeah, it needs ORIENT to be placed with &P 16:10:41 -!- mindblank has quit [Ping timeout: 256 seconds] 16:11:05 http://sprunge.us/gQZb 16:11:41 (side note: this looks like a dumb vault, but it's actually really nice when the generator uses it) 16:12:22 well 16:12:34 you have entrances adjacent to squares 16:12:38 that may be rock 16:12:43 like the @ next to the Y 16:12:56 and likewise the X 16:13:04 those can't be entrances 16:13:22 the ones on the right at least 16:13:24 ah 16:13:39 -!- Wah has quit [Ping timeout: 260 seconds] 16:13:47 what about the ones on the left? 16:13:47 I'd just remove those entrances really 16:13:50 yeah 16:14:02 -!- MarvinPA_ has joined ##crawl-dev 16:14:09 the left ones can all work, since they're adjacent to empty squares 16:14:18 but you also don't need all of them 16:14:25 well, actually, no; i don't want the corridor to be a "dead end"-- but yeah 16:14:35 no, I mean you don't need all 4 16:14:37 on a side 16:14:38 yeah 16:14:47 i'll just leave the two center ones on each end 16:15:00 yeah, I'm not 100% on optimal entrance placement actually 16:15:08 but two adjacent to the empty squares should be fine 16:16:42 also, mini_float can be taken out, since you have exits with @ 16:16:53 -!- MarvinPA has quit [Ping timeout: 240 seconds] 16:16:54 -!- MarvinPA_ is now known as MarvinPA 16:17:00 the syntax docs say this is only used in a vault when you have no @ anywhere 16:17:28 and you actually do want to have @ defiined in this vault, to avoid the dead-end like you say 16:17:32 ah, ok 16:18:23 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:18:35 ooh, i like it: http://sprunge.us/QMLa 16:20:05 -!- pantaril has quit [Remote host closed the connection] 16:20:41 well, I see what you're trying to achieve; passage to the slime cells at a cost of walking through an acid gauntlet 16:21:24 You might ask Grunt what he thinks about it, since it goes against the aims of the level generator trying to make the 'cells' disjoint from each other 16:25:47 -!- absolutego has quit [Quit: leaving] 16:27:24 -!- Duralumin has quit [Read error: Connection reset by peer] 16:28:13 -!- whale has quit [Ping timeout: 250 seconds] 16:30:23 -!- mamga has quit [Quit: Page closed] 16:30:42 -!- Blazinghand_ has quit [Ping timeout: 252 seconds] 16:30:49 hmm, is there a good reason for mons_behaviour_perceptible to exist? https://crawl.develz.org/mantis/view.php?id=7338 points out that it just makes it harder to tell if you can stab an oklob or something 16:30:55 and i don't really see why that should be the case 16:31:26 -!- CKyle has quit [Quit: CKyle] 16:32:08 -!- CKyle has joined ##crawl-dev 16:32:08 since realistically if an oklob has spotted you, you'll know about it pretty soon anyway 16:37:44 New TLoc spell "Displace" by DracheReborn 16:41:53 -!- Blazinghand_ has quit [Ping timeout: 248 seconds] 16:43:32 -!- smajdalf has quit [Quit: Page closed] 16:47:25 -!- bonghitz has quit [Ping timeout: 256 seconds] 16:50:13 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 16:58:50 -!- gammafunk_ has quit [Quit: gammafunk_] 17:00:03 -!- LexAckson has quit [Read error: Connection reset by peer] 17:00:11 -!- ncampion has quit [Quit: ncampion] 17:08:08 -!- dpeg has joined ##crawl-dev 17:08:15 !seen galehar 17:08:16 I last saw galehar at Thu Jul 11 01:12:28 2013 UTC (4d 20h 55m 48s ago) joining the channel. 17:10:34 -!- Kenran has quit [Read error: Connection reset by peer] 17:13:42 -!- Duralumin has quit [Read error: Connection reset by peer] 17:15:26 -!- nickajeglin has quit [Ping timeout: 240 seconds] 17:15:40 -!- steve2 has quit [Quit: Page closed] 17:16:05 -!- six40sword has quit [Read error: Connection reset by peer] 17:17:10 -!- Vizer has quit [Read error: Connection reset by peer] 17:17:47 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:19:03 MarvinPA: it makes sense for firewood and butterflies where you don't care; it's easy to see that an oklob started aiming at folks 17:19:29 yeah, i was going to change it to just check firewood 17:19:47 but i guess butterflies too 17:19:55 just general no_exp_gain would work maybe 17:20:21 Slaves don't provide experience 17:20:39 They have no_exp_gain too, right? 17:20:48 i think they work in a special way or something 17:21:03 doesn't look like they have the M_NO_EXP_GAIN at least 17:21:31 -!- ackack has quit [Quit: Leaving] 17:29:36 -!- Quashie has quit [Ping timeout: 241 seconds] 17:30:39 -!- CKyle has quit [Quit: CKyle] 17:31:03 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:31:43 -!- moxian has quit [Ping timeout: 256 seconds] 17:33:02 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:35:16 -!- bmfx has quit [Ping timeout: 240 seconds] 17:36:05 -!- gammafunk_ has joined ##crawl-dev 17:48:40 -!- DracoOmega has joined ##crawl-dev 17:49:10 |amethyst: Yup, that was an oversight. Thanks for fixing! 17:49:19 -!- Snarwin has quit [Quit: leaving] 17:51:04 03MarvinPA 07* 0.13-a0-2405-g645dfb4: Correctly display whether oklobs, statues etc are stabbable (#7338) 10(5 minutes ago, 3 files, 3+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=645dfb413ef4 17:52:33 -!- Wark- has quit [Quit: Leaving.] 17:55:10 MarvinPA: I don't suppose you have any thoughts on the revamp of ?vorpalize that was talked over last night? (Assuming you even have any idea what I'm talking about, that is) 17:55:14 Or anyone else, I guess 17:58:21 -!- scummos has quit [Ping timeout: 264 seconds] 18:00:20 -!- reaver has joined ##crawl-dev 18:02:12 hmm, i sort of liked the idea of having the first scroll apply vorpal (to an unbranded weapon) and then the second rebranding 18:03:57 would let you have a chance to reroll things without losing the ability to just get plain vorp if you like 18:04:00 My main concern is that the scrolls are simply not common enough for this to be as fun as the other option. At least I seem to recall plenty of games where I will only get maybe two scrolls, and the first is likely wasted 18:04:08 That is a point, though 18:04:13 can't they just be made slightly more common if necessary 18:04:19 Yes, perhaps that is fine 18:04:29 -!- mason-- has quit [Quit: Leaving] 18:04:47 well it still lets you reroll the brand on a weapon you find that's already branded (with something you don't want) 18:04:53 Yeah 18:05:09 And it does get around the problem with vorpal being what you normally DO want on ranged weapons (and so it would be a shame to make that less reliable) 18:08:01 -!- nickajeglin has quit [Read error: Operation timed out] 18:08:22 i'd rather not include holy/pain/antimagic/distortion in the random selection though, since they have the god thing already (i'd quite like them to be rarer in general really) 18:08:44 so can branding spells be removed 18:08:47 if this is done 18:08:53 now that skald does not use them 18:09:13 or maybe there is a branding spell still in the skald book, I forget 18:09:16 mm that could be good actually 18:09:26 there isn't 18:09:32 MarvinPA: Does that include chaos, too? 18:09:40 oh yeah, probably 18:09:46 Boo =/ 18:09:51 not that you would want that :P 18:09:56 People would and do! 18:09:58 -!- TiggA has joined ##crawl-dev 18:10:00 just let it include chaos if you worship xmo 18:10:00 -!- lobf has quit [Quit: lobf] 18:10:01 *xom 18:10:02 i'm deadly serious 18:10:08 add some flavour messages about him interfering with the magic 18:10:23 this will then give rise to the most beautiful thing: 18:10:25 well xom already has decent chances to chaos-brand your weapon doesn't he? 18:10:27 switching to xom for chaos 18:10:37 MarvinPA: please observe previous line and meditate on the beauty of this strat 18:10:38 -!- Burer has quit [Ping timeout: 245 seconds] 18:10:50 elliott: you can affix chaos 18:10:52 I really WOULD prefer to include a rare chance of chaos on this, though. 18:11:05 elliott: well yes you can already do that if he already has a chance of giving chaos brand :P 18:11:06 elliott: it used to randomly fail 18:12:08 Also, regarding removing brand spells, lethal infusion is actually quite a strong earlygame part of the necro book currently 18:12:22 So I'd rather not cut them generally 18:12:32 yes lethal infusion was the one problem I could think of 18:12:38 but I bet you could make it more exciting somehow! 18:12:44 instead of having it just give draining 18:12:58 -!- lainiw has quit [Ping timeout: 246 seconds] 18:13:27 -!- ackack has joined ##crawl-dev 18:16:23 just make infusion charms/necro 18:16:25 there's Excruciating Wounds 18:16:29 and put it in there too 18:17:08 Well, currently lethal infusion is a fair bit better than infusion is, I think :P 18:17:21 Perhaps this is reflected in the name? 18:17:52 nonlethal infusion 18:18:02 coats your sword in tear gas 18:18:18 lethal infusion should be like infusion but instead of slaying it kills the enemy 18:18:36 Well, infusion isn't really like slaying at the moment anymore, either 18:26:57 -!- tesudzi has quit [Ping timeout: 250 seconds] 18:29:04 So, I was pondering sticking fulminant prism into a second book. Power seems like the best fit, maybe? Though then power would share TWO spells from conjurations, so I don't know (also I'm not sure what else I would cut from it) 18:32:58 -!- nickaa has quit [Quit: Page closed] 18:33:13 less lethal infusion 18:33:39 dangerous infusion 18:35:00 -!- ontoclasm has quit [Ping timeout: 246 seconds] 18:35:24 -!- mumra has joined ##crawl-dev 18:35:33 -!- TiggA has quit [Quit: Page closed] 18:35:35 -!- eith has quit [Ping timeout: 264 seconds] 18:36:05 what's wrong with fulminant in a starting book? 18:36:14 it would see pretty little use otherwise 18:36:21 I didn't mean to REMOVE it from there 18:36:26 But to put it into a second book, that's all 18:36:35 ah 18:36:35 There was some talk about that ages back, but nothing ever happened 18:37:00 party tricks?? 18:37:01 Since it's a fun spell that's still useful in midgame 18:37:38 I'm not sure if it's 'tricky' enough for that 18:37:52 its a boom 18:38:03 Fireworks 18:38:03 power is sort of weird because it's so common, but i guess that makes it a good choice for underused stuff? 18:38:09 could remove poisonous cloud from it 18:38:23 I suppose poison cloud is in two other books already 18:38:26 yeah 18:40:04 -!- ontoclasm has joined ##crawl-dev 18:41:49 Also, I was planning to move force lance up to level 5 and move it out of conjurations (I have a replacement I think/hope will work better as a level 2 spell there than this ever did) and it needs a home somewhere else. I actually pondered replacing lightning bolt in wizardry for that one, if no one objects or has a better suggestion. 18:41:49 -!- MarvinPA_ has joined ##crawl-dev 18:44:09 -!- MarvinPA has quit [Ping timeout: 256 seconds] 18:44:10 -!- MarvinPA_ is now known as MarvinPA 18:45:10 level 5? it'd have to get a lot better 18:45:45 hardly anyone uses force lance even on level 2 18:46:12 it's useful for breaking constriction, and that's it, because of low damage compared to alternatives 18:46:13 true. but i find it has a decent period of utility 18:47:08 Well, this comes with a damage buff obviously 18:47:26 it sort of seems good for knockback to just be on a weak/low-level spell since it could be pretty ridiculous if it was very reliable 18:47:33 To make it more appropriate for a level 5 spell, since at level 2 it can't actually get much window for it to function 18:48:07 it would fight IMB for its niche 18:48:22 I don't think they are very similar 18:48:42 Considering IMB hits harder, does AoE damage, has a longer range, etc. 18:49:40 IMB's splash damage is minor and unreliable; it's still primarily a single-target spell 18:50:09 so either you boost Force Lance's damage to overtake IMB, or have it stay inferior 18:50:17 (I already have this stuff and force lance's level 2 replacement coded up. Was just trying to decide where to put it.) 18:50:28 Level 5 force lance still hits less hard than IMB yes (and is much shorter range) 18:50:58 Though I do get your point, MarvinPA. I don't think it's THAT reliable, but I wouldn't want it to be TOO good in that regard, sure. 18:51:05 so what is it good for, other than constriction? 18:51:17 like, if the knockback is more effective in your level 5 version i would start to worry that it would be too good 18:51:27 and if it's not more effective i would expect it to just be worse than imb 18:51:57 Currently it's only more effective insofar as doing higher damage makes it more likely to inflict at least one damage and thus have a chance at knockback 18:52:09 I'd say we got too many similar spells already. 18:54:20 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 18:54:26 I am not sure this is really that similar, though I do agree that it risks not being very desireable to use anyway. But the current version also isn't, even during the few early levels, for a couple reasons, and I thought that instead of just outright replacing the spell, it might be good to try force lance at a higher level alongside this 18:54:39 could just replace force lance outright if you think the new level 2 spell is better, maybe? i dunno, but it does seem like it might not be very interestingly differentiated from other level 4/5 damage spells 18:54:54 mmm 18:55:34 -!- tenofswords has joined ##crawl-dev 18:55:39 Maybe it's at least worth trying for a while, and if it looks like level 5 force lance just isn't much worth using, could cut it afterward 18:56:13 Somewhat hard to guage practical usefulness just from contrived tests 18:56:22 maybe, yeah 18:56:38 From my testing it seemed good enough that you might want to use it sometimes, but not strong enough that you felt you definitely wanted to 18:57:56 But I guess if it's provisional, then putting it in wizardry is probably even more likely to be fine (since common is good for this purpose) 19:01:03 -!- mumra_ has joined ##crawl-dev 19:02:08 -!- CKyle has joined ##crawl-dev 19:03:34 -!- mumra has quit [Ping timeout: 276 seconds] 19:09:05 -!- Quashie_ has quit [Ping timeout: 256 seconds] 19:12:14 -!- Melum has quit [Ping timeout: 240 seconds] 19:12:54 theres so many mid level damage spells already 19:13:42 Well, I wouldn't expect this to be a bread and butter damage spell, but rather utility to suplement. That is the intent, anyway. 19:14:00 But as I said, I'm not opposed to removing it if it turns out not to work well in that level range 19:14:16 the problem is, when i have the choice between killing a dude and knocking it back, im going to kill that dude 19:14:20 damage is really good 19:14:26 Yes, I know 19:14:38 -!- Roarke has quit [Quit: Page closed] 19:14:48 That may be the essential problem, of course :P 19:14:56 knockback isnt even that good 19:15:09 compared to, for example, confusion 19:16:55 amke it knock them back arbitrary distances 19:17:04 until they hit a wall 19:19:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:20:51 03DracoOmega 07* 0.13-a0-2406-gc2f5019: Revamp Olgreb's Toxic Radiance 10(8 hours ago, 15 files, 185+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c2f50191aff0 19:20:51 03DracoOmega 07* 0.13-a0-2407-gf46952a: Purge some code for old OTR 10(8 hours ago, 1 file, 0+ 136-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f46952a8f5d6 19:20:51 03DracoOmega 07* 0.13-a0-2408-gf5b38a3: Make new OTR properly violate sanctuary 10(8 hours ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5b38a3af6ac 19:20:51 03DracoOmega 07* 0.13-a0-2409-g2f374a4: Reduce OTR self-poison, let Staff of Olgreb provide immunity to it 10(7 hours ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f374a45d811 19:20:51 03DracoOmega 07* 0.13-a0-2410-g94e5061: Nerf the Staff of Olgreb a little 10(7 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94e50615ac3d 19:20:51 03DracoOmega 07* 0.13-a0-2411-gf70f79a: New player spell: Searing Ray 10(3 hours ago, 11 files, 179+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f70f79a1d874 19:20:51 03DracoOmega 07* 0.13-a0-2412-g276d739: Raise Force Lance to level 5, buff accordingly 10(3 hours ago, 3 files, 8+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=276d7396d46c 19:20:51 03DracoOmega 07* 0.13-a0-2413-g97d3840: Spellbook adjustments 10(19 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=97d3840377b2 19:20:51 03DracoOmega 07* 0.13-a0-2414-g4bf294a: Cap Fulminant Prism at 200 power instead of 100 10(10 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4bf294a597d9 19:21:32 wow otr ruined forever :'( 19:21:38 now to click and see what actually happened 19:22:01 the DracoOmega flood. No one will survive 19:22:15 Haha 19:22:19 ??fulminant prism 19:22:19 fulminant prism[1/2]: Level 5 conjuration/hexes, new in 0.12. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable irresistible damage. 19:24:07 aw, i liked the fact that otr didn't hit invisible things 19:24:19 it's light, it can't touch them >.> 19:24:46 That always seemed really weird to me 19:24:50 DracoOmega: Was the searing Ray inspired by the multi turn spells thread on the tavern? 19:25:00 booo, searing ray wasn't enabled for ghosts 19:25:20 (band of monsters that use searing ray please) 19:25:26 reaver: Nope, just funny timing. This idea has been kicking around in my head for a couple months, sorry ^^; 19:25:40 I can get people to testify, even! 19:25:42 :P 19:25:57 if you get blinked mid-searing ray does it carry on from your new position? 19:26:03 tenofswords: Getting it to work well for monsters could be kind of awkward 19:26:19 MarvinPA: Um... I never considered that possibility 19:26:22 looks like it would do at least 19:26:39 Should be easy to fix anyway, though 19:26:39 no idea whether that's bad or not but it seems a little weird maybe :P 19:26:40 -!- dtsund has quit [Quit: dtsund] 19:26:43 yeah 19:26:56 Since there's no way to move YOURSELF and keep it active 19:27:34 (tele?) 19:28:39 Yeah, I guess it keeps going if you start a tele BEFORE that 19:28:57 And it even aims in the direction of wherever you were aiming originally :P 19:29:21 -!- reaver has quit [Ping timeout: 250 seconds] 19:32:07 Bah, it seems there are more things I forgot about here 19:32:17 Like, probably you shouldn't keep aiming accurately if you get confused during it 19:32:36 So for searing ray, turn 1 is weaker than throw frost and turn 3 is stronger. 19:32:39 or paralysed? if that works, dunno 19:32:47 Is turn 2 on par or slightly stronger than throw frost? 19:32:47 or silenced! 19:32:48 Well, paralyzed it resumes after you unparalyze 19:32:54 ah 19:33:00 Which might be arguably sensible? 19:33:02 I don't know 19:33:12 Silence probably shouldn't matter if you are just continuing a spell that you already cast 19:33:13 mm i would think it should be interrupted and stopped probably 19:33:14 strikes me this could get weird. like, what if you get abyssed by a disto weapon? 19:33:33 I mean, it's not like Leda's or other continuous effects stop if you move into a silenced zone 19:33:34 well if you're still doing active stuff to maintain the spell 19:33:44 it seems different to a regular duration 19:33:56 just make it cut out if, at the start of turn n, you're not on the same square as in turn n-1 19:34:33 MarvinPA: I guess I don't really see it that way. Like, sure you're doing magical things, but you've already spoken the incantation and are just holding onto the spell. But I suppose it's arguable 19:35:07 probably doesn't matter too much either way for silence 19:35:09 * Grunt appears! 19:36:06 -!- santiago__ has quit [Remote host closed the connection] 19:36:20 Yeah 19:36:23 or something kills your target in the middle of it 19:36:25 I'll fix the other stuff up now, though 19:36:30 geekosaur: Well, that is perfectly fine 19:36:38 In fact, even desireable, if there are multiple things there 19:36:42 So it can hit other stuff 19:37:03 -!- Nakatomy has quit [Read error: Connection reset by peer] 19:37:05 It doesn't lock onto a monster. It is just aimed in a particular direction 19:37:20 yeh, I realized after I sent that that that's even covered in the description 19:37:23 -!- santiago has joined ##crawl-dev 19:37:54 (but was thinking of a recent bug where an ally killed something and caused a crash) 19:40:40 Can anyone think of any other corner cases where this ought to be interrupted? 19:40:54 what if you're clinging and-- 19:40:54 There's paralysis, confusion, and being moved from your location by some means 19:41:00 when you die, i ncase that ever matters (game restart?) 19:41:00 step from time? 19:41:00 Haha 19:41:10 elliott: All PLAYER actions are already accounted for 19:41:11 step from time probably counts as doing a thing 19:41:17 monster step from time 19:41:21 "please dont implement this" 19:41:24 Hahaha 19:41:31 i wonder if it would actually work with restart_after_game = true 19:41:31 minotaur headbutt >.> 19:41:33 when you get knocked back, in case a monster can do that 19:41:36 when you get petrified 19:41:38 Monster Step From Time: kinda like an instant teleport 19:41:47 monster slouch would be good 19:41:49 just kills spriggans 19:41:56 give it to gastronok 19:42:00 MarvinPA: Probably your last command would be something other than 'wait', though? 19:42:14 maybe you were desperately hoping to kill the thingy that killed you first! 19:42:29 Incidentally, why are there both CMD_WAIT and CMD_MOVE_NOWHERE? Do they actually do anything different? 19:43:07 A lot of places seem to just check for both of them 19:43:15 Since they are mapped to different keys 19:43:17 oh i guess it's an attribute, i assume those get cleared already, what a shame 19:43:40 yeah no clue, probably some kind of weird ancient holdover? 19:43:52 i can't imagine any reason even in ancient times though 19:43:57 Like, . is CMD_WAIT and numpad 5 is CMD_MOVE_NOWHERE 19:44:11 * geekosaur kinda suspected that 19:44:16 something with searching maybe? 19:44:26 Wait, no 19:44:30 s is CMD_WAIT 19:44:34 And . is CMD_MOVE_NOWHERE 19:44:35 oh 19:44:48 right, that would be from secret doors being removed 19:44:55 I am pretty sure that . still searched 19:45:06 Possibly in some ancient times it did not? 19:45:44 good night 19:45:45 . passively searched, s actively. that code has been worked over a bit since secret doors were removed and trap detection improved 19:45:45 But certainly . and s seem to have been exactly the same for quite a while now 19:45:48 -!- alefury has quit [] 19:45:58 so at this point s is legacy 19:46:01 -!- lobf has quit [Quit: lobf] 19:46:13 or . is legacy 19:46:51 What did they ACTUALLY do different? 19:49:15 if s got removed elliott would be so sad 19:49:44 Haha 19:50:02 i think s and . were the same even in like 4.1 19:50:09 Hey, 'press s' is actually good advice in combat more often now! 19:50:16 Since searing ray :P 19:50:26 also g and , 19:50:29 Searing ray? 19:50:40 this is because s/. and g/, is like hjklyubn/numpad 19:51:15 wow st_ are you taking sides 19:51:17 kryft: Replacement for force lance in the conjurer starter book, which I just pushed about 30 minutes ago 19:51:25 DracoOmega: Ah 19:51:32 DracoOmega: I'm not bleeding edge ;_; 19:51:45 ??searing ray 19:51:46 I don't have a page labeled searing_ray in my learndb. 19:51:48 elliott: just making it clear. no one should get and funny ideas. 19:51:54 s/and/any 19:52:13 kryft: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f70f79a1d874 19:52:22 Thanks 19:52:57 DracoOmega: Seems like a nice concept 19:53:10 st_: ok but , is sort of better than g dude 19:53:18 19:53:28 st_: g doesnt work in nethack qed 19:53:33 in fact i think rogue uses , 19:53:35 qed qed qed 19:53:36 , doesn't work in angband...... 19:53:56 a problem literally only st_ has to contend with! 19:54:00 Until relatively recently, I didn't know , even picked anything up, so... 19:54:03 searing ray sounds like it might set a dangerous precedent with every spell in a book being useful and good for its level 19:54:20 SwissStopwatch: Isn't that a good precedent? ^^; 19:54:38 elliott: what finger do you even use for ,? pinky?? 19:54:52 but then think of all the spells that might need to be devised for other books 19:55:12 st_: um the finger finger 19:55:16 what's the one next to the thumb 19:55:21 SwissStopwatch: Perhaps I have! :P 19:55:30 SwissStopwatch: (Actually, nothing specific comes to mind at the moment in this case) 19:55:42 yes they're on your shopping list under "crushed red pepper" 19:55:50 Searing ray sounds cool. 19:55:54 Hahaha 20:01:54 -!- anidude has quit [Read error: Connection reset by peer] 20:01:57 -!- bonghitz has quit [Remote host closed the connection] 20:02:05 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:03:48 -!- Pacra has quit [Read error: Connection reset by peer] 20:04:15 -!- Pacra has joined ##crawl-dev 20:05:17 -!- fdel has quit [Ping timeout: 256 seconds] 20:12:19 Okay, again I ask for more corner case suggestions. I've covered confusion, paralysis, banishment, and being moved by some external means 20:13:07 sleep 20:14:09 Hmmm 20:14:23 los breaking? 20:14:28 e.g. via steam? 20:14:37 -!- st_ has quit [Read error: Connection reset by peer] 20:14:54 -!- st_ has joined ##crawl-dev 20:15:26 what if you cast it then go berserk but stay in the same square? 20:15:43 -!- Pacra has quit [Ping timeout: 276 seconds] 20:16:17 ontoclasm: Not sure why LoS would cause an interrupt here? 20:16:32 idk, just pointing it out 20:16:51 Fair enough 20:17:36 Actually... maybe instead of all these checks everywhere, I can just check for them all right before searing ray fires. Would be easier to se. 20:17:41 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 20:18:39 DracoOmega: uhm, OTR somehow hitting invis stuff makes no sense 20:18:57 at least with being named and themed this way 20:19:16 invisibility = letting light pass through 20:19:37 You may be glowing green, but I doubt it's the light itself that is toxic 20:19:53 it totally is the light afaik 20:19:56 It not hitting invisible things always seemed really odd to me 20:20:03 it's poisonous light because ??? 20:21:14 re-theme it 20:21:30 you'd need to rename or at least redesc the spell 20:21:40 intense radiation bombing 20:21:51 watch out for those electromagnetic waves 20:21:54 they are not nice 20:22:10 but with this change having no balance reasons, what about just dropping that part? 20:22:11 just the right frequency to excite poisons? 20:22:19 I don't see why the spell's name in any way implies that the poison is inflicted via light (because how does that even make sense?) 20:22:46 desc too 20:25:19 -!- Daekdroom has quit [Read error: Connection reset by peer] 20:26:38 Well, I think it is a rather strange edge case that doesn't add anything interesting to the spell, but if you'd rather I change a couple words around, I can do that 20:27:34 * Grunt ponders Discord, and having frenzy operate on non-natural monsters but without the haste and might side effects in that case. 20:27:53 ...which would make it sufficiently usable in the extended game. 20:28:30 DracoOmega: it follows quite clearly, and would require explanation why it does not 20:28:52 dancing around 20:28:55 i agree that otr not hitting invisible things is incredibly weird 20:28:55 Grunt: needles you mean? 20:29:05 also it was bugged to give a message about hitting them but not actually hitting them I think 20:29:16 radiance is certainly a word associated with light but it's not used exclusively in this sense 20:29:32 kilobyte, this would impact needles as well, but perhaps I should explain the background of this musing to you :) 20:29:47 Light can't really poison things either, so it seemed to me that there was always something else going on 20:29:50 Green energy or whatnot 20:29:52 (Unless we decide that such a needle shouldn't affect a non-natural foe, which is also plausible.) 20:30:20 how about rename it to olgreb's toxic radiation 20:30:40 I guess berserk working only on naturals is an omission rather than something intentional 20:30:41 I support changing the OTR descriptio. 20:30:58 elliott but what do we call the olgreb wizlab then 20:31:19 -!- kait has quit [Ping timeout: 276 seconds] 20:31:28 olgreb's toxic nuclear power plant 20:31:31 i,i olgreb's toxic radiator 20:31:39 geekosaur: <3 20:31:53 -!- Zermako has quit [] 20:32:00 kilobyte, this basically follows from some bits of discussion I've had previously wrt improving monster frenzy behaviour (e.g. changing it to have them attack nearby monsters indiscriminately, rather than just wandering around). 20:32:16 dpeg: you mean, explaining that it's not radiance but some other effects with radiance just a decoration, or fixing the message and having it pass through? 20:32:27 former 20:32:32 Grunt: makes sense 20:32:34 ...and the suggestion was made to make a spell, which I'm calling (per hangedman's suggestion) Discord, which frenzies everything in LOS. 20:32:59 (With an MR check.) 20:33:01 man I only suggested that because I didn't want it to actually be the nethack name 20:33:13 dpeg will recognize the other source though 20:33:13 Grunt: ring of discord? 20:33:18 I'm open to better suggestions for the name :b 20:33:26 hrh 20:33:32 s/r/e/ 20:34:05 With the adjusted frenzy as it was at the time, DracoOmega pointed out that it wasn't really useful in the extended game befitting the high level I had assigned the spell. 20:34:20 (It is a level 8 hex in the current implementation I have for it.) 20:35:02 rings of disco dancing 20:35:07 -!- crate_ is now known as crate 20:35:10 !send pan_disco_hall dpeg 20:35:12 Sending dpeg to pan_disco_hall. 20:35:40 -!- dpeg is now known as discopeg 20:36:15 http://sprunge.us/ZHLi if you want to see said implementation. 20:37:28 er 20:37:35 I think I messed something up in there <_< 20:37:36 scroll of agitprop 20:37:45 -!- discopeg has quit [Quit: sleeeeep] 20:38:29 Grunt: Were you frenzied when you made that patch, perhaps? 20:38:41 two discords, zero summon vermins 20:38:45 kilobyte: exactly :b 20:38:53 http://sprunge.us/bCTb 20:38:59 fr annoyance hex 20:39:10 ME_ANNOY 20:39:25 maintain_annoyance 20:39:53 (Can you tell how much I enjoy rebasing old work? <_<) 20:39:56 -!- ackack has quit [Quit: Leaving] 20:40:13 prints random comment from ##crawl, ##crawl-dev, webtiles chat, reddit roguelikes, with appropriate weightings for each source? 20:41:06 no it just summons dart spiders 20:42:46 I got an artefact book named after me that was useless, and I was so annoyed 20:43:44 If only it could make an educated guess as to whether I'm likely to hate or love the artefact, and name it appropriately 20:44:04 no no no everything must stay randomized 20:44:04 e.g. that should have been The Almanac of Gammafunk's Dissapointing Attacks 20:48:24 -!- Daekdroom has quit [Quit: Saindo] 20:51:29 -!- ontoclasm has quit [Quit: Leaving.] 20:52:31 ??frenzy 20:52:31 needle of frenzy[1/2]: Causes {berserk} and neutrality. 20:55:31 03DracoOmega 07* 0.13-a0-2415-g2244ca4: Interrupt Searing Ray when afflicted by a number of effects 10(16 minutes ago, 3 files, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2244ca4d3ff2 20:55:31 03DracoOmega 07* 0.13-a0-2416-gb835d1f: Adjust OTR description and messages a little 10(3 minutes ago, 2 files, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b835d1fe7e5e 20:55:31 03DracoOmega 07* 0.13-a0-2417-g818e1a6: Let wizmode super-heal cure draining 10(2 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=818e1a6594fd 20:55:34 -!- Bloaxor has quit [Quit: Error: Bloax not found] 20:58:54 -!- tgcid has quit [Quit: Leaving] 20:59:06 -!- simmarine has quit [Quit: Leaving] 20:59:33 -!- nickajeglin has quit [Ping timeout: 246 seconds] 21:05:09 -!- nooodl has quit [Quit: Ik ga weg] 21:10:23 -!- jeffro has quit [Ping timeout: 240 seconds] 21:11:31 -!- mnoqy has quit [Quit: hello] 21:17:09 -!- CryptoCactus has quit [Quit: Leaving] 21:17:37 -!- N78291 has quit [Quit: null] 21:28:58 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:32:24 -!- sbanwart has quit [Ping timeout: 276 seconds] 21:39:20 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:41:38 -!- bonghitz has quit [Remote host closed the connection] 21:41:45 -!- kait_ has quit [Ping timeout: 240 seconds] 21:41:59 -!- nickajeglin has quit [Read error: Operation timed out] 21:46:42 -!- m1nced has quit [Ping timeout: 250 seconds] 21:50:46 -!- MaxFrost has quit [Ping timeout: 252 seconds] 21:53:46 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 21:59:49 -!- tenofswords has quit [Read error: Connection reset by peer] 22:06:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:07:21 -!- jeanjacques has quit [Quit: quit] 22:11:08 -!- ussdefiant has joined ##crawl-dev 22:16:50 -!- jeffro has joined ##crawl-dev 22:18:46 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:23:32 -!- st_ has quit [Read error: Connection reset by peer] 22:23:56 -!- tholmes has quit [Quit: Lost terminal] 22:24:04 -!- st_ has joined ##crawl-dev 22:28:00 -!- gammafunk has quit [Quit: gammafunk] 22:28:00 -!- browncustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:28:00 -!- gammafunk_ is now known as gammafunk 22:33:15 -!- Rebenga has quit [Read error: Connection reset by peer] 22:35:46 -!- jeffro has quit [Ping timeout: 240 seconds] 22:36:01 -!- Quashie has quit [Ping timeout: 248 seconds] 22:36:38 -!- grathtarg has quit [Remote host closed the connection] 22:37:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:41:39 -!- lobf has quit [Quit: lobf] 22:44:43 -!- Rebenga has quit [Quit: Goodbye, World] 22:48:42 -!- bh has joined ##crawl-dev 22:48:45 !seen DracoOmega 22:48:45 bh: You have 1 message. Use !messages to read it. 22:48:45 I last saw DracoOmega at Tue Jul 16 01:29:50 2013 UTC (2h 18m 55s ago) saying 'Green energy or whatnot' on ##crawl-dev. 22:48:49 !messages 22:48:49 (1/1) kilobyte said (15h 22m 21s ago): abyssal briars? So you can tell an executioner you'd rather die than get tossed into one? 22:49:08 -!- jeffro has joined ##crawl-dev 22:49:10 !tell DracoOmega you did a great job on Gr. I'm having a fun time playing one 22:49:11 bh: OK, I'll let dracoomega know. 22:50:24 ...maybe I should land Discord, seeing as the frenzy changes it depends on are pretty uncontroversial and I'm interested to see how well the spell works outside my own little sphere of testing. 22:50:41 I ought to clean up some of the code first though <_< 22:56:08 -!- ProzacElf has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 22:56:29 ??erlocha 22:56:29 I don't have a page labeled erlocha in my learndb. 22:57:29 -!- dtsund has joined ##crawl-dev 22:57:35 ??erolcha 22:57:36 erolcha[1/2]: A unique ogre magess spawned with a random set of spells, which include friendly things like banishment to the Abyss, paralysis, and LCS. Do not underestimate her. 22:58:21 -!- Hailley has quit [Quit: Petra is closed!] 22:58:54 -!- mamga has quit [Quit: Page closed] 23:04:36 do tournaments exist to fill the dungeon with player ghosts? 23:05:52 -!- doerrpau has quit [Quit: Leaving.] 23:08:12 -!- orionstein is now known as orionstein_away 23:11:18 -!- gammafunk has quit [Quit: gammafunk] 23:11:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:11:58 ^F'ing 'M' ante causes invalid tile index assert by Grandiloquent Gentleman 23:17:33 -!- tholmes has quit [Read error: Operation timed out] 23:21:36 -!- minqmay has quit [Quit: Leaving] 23:23:57 -!- Tarquinn has quit [Quit: Leaving] 23:35:03 -!- CKyle has quit [Quit: CKyle] 23:35:46 -!- MarvinPA_ has joined ##crawl-dev 23:38:33 -!- MarvinPA has quit [Ping timeout: 252 seconds] 23:38:33 -!- MarvinPA_ is now known as MarvinPA 23:41:36 -!- thetao has quit [Quit: Page closed] 23:43:15 -!- Melum_ has quit [Quit: Was eaten by a grue.] 23:44:41 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2417-g818e1a6 (34) 23:45:57 -!- simmarine has joined ##crawl-dev 23:48:35 -!- gammafunk has joined ##crawl-dev 23:50:21 -!- Lumpydoo has quit [Quit: Page closed] 23:52:33 03Grunt 07* 0.13-a0-2418-g80827d5: Make frenzied monsters indiscriminately attack any opponent they see. 10(4 weeks ago, 2 files, 59+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=80827d57a2fb 23:52:33 03Grunt 07* 0.13-a0-2419-ge4b7ec4: Credit player for frenzy kills. 10(4 weeks ago, 5 files, 11+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e4b7ec4c851d 23:52:33 03Grunt 07* 0.13-a0-2420-g0d004d7: Don't equate frenzy with berserk; let non-natural monsters frenzy. 10(4 hours ago, 17 files, 66+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0d004d7d1874 23:52:33 03Grunt 07* 0.13-a0-2421-g905040b: Don't de-neutral frenzied monsters on player attacks. 10(27 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=905040bb94ed 23:52:33 03Grunt 07* 0.13-a0-2422-ged6c583: New spell: Discord. 10(4 weeks ago, 8 files, 38+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ed6c583e5102 23:53:20 -!- mindblank has quit [] 23:53:21 cool 23:53:36 Let the frenzy begin 23:54:44 ??frenzy needle 23:54:45 I don't have a page labeled frenzy_needle in my learndb. 23:54:51 ??needles 23:54:52 needles[1/2]: Needles come in a variety of flavours, each with an individual status effect. They do not cause direct damage (except for curare). 23:55:05 ??needles[2 23:55:06 needles[2/2]: Needle brands are: poison, curare, paralysis, sleep, confusion, slow, sickness and frenzy. Currently only poison and curare do not use the checks described at {blowgun[2]}. 23:55:39 So frenzy needles just berserked creatures before? 23:56:00 They turned berserk and neutral. 23:56:04 Ever pacify a monster? 23:56:09 Oh. 23:56:10 Remember how boring their behaviour is afterwards? 23:56:21 Neato. 23:56:30 Same thing for previous thrashing horrors 23:56:42 I'd be kind of interested to see how a thrashing horror performed with newfrenzy. 23:56:57 It would really ... thrash. 23:57:04 -!- dupo has quit [] 23:57:08 thrashing horror (08X) | Spd: 25 | HD: 9 | HP: 33-64 | AC/EV: 5/10 | Dam: 1707(trample), 907(trample) | 11non-living, 10doors, !sil | Res: 06magic(60), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 841 | Sp: might | Sz: Big | Int: animal. 23:57:08 %??thrashing horror 23:57:31 Just imagine it mighted and hasted and trampling everything indiscriminately. 23:57:39 ~33 spd zipping between monsters 23:58:06 So long as it doesn't die first. 23:59:43 Actually, I guess it's nonliving, so it wouldn't get the might and haste... 23:59:48 So not very interesting still.