00:00:43 -!- RichardSimmons has quit [Quit: Page closed] 00:01:02 -!- Thyme has quit [Read error: Connection reset by peer] 00:01:05 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2305-ge00d11d (34) 00:01:22 -!- Thyme has joined ##crawl-dev 00:01:24 minmay_sea_of_fire, that's the vault I was thinking of 00:02:51 dis_grunt too 00:05:48 Unstable branch on rl.heh.fi updated to: 0.13-a0-2305-ge00d11d (34) 00:07:07 -!- Roarke has quit [Quit: Page closed] 00:09:36 -!- Wahaha has quit [Disconnected by services] 00:11:17 -!- dtsund has quit [Quit: dtsund] 00:11:36 -!- Thyme has quit [Read error: Connection reset by peer] 00:13:17 -!- Thyme has joined ##crawl-dev 00:14:43 -!- Thyme has quit [Read error: Connection reset by peer] 00:16:04 -!- Thyme has joined ##crawl-dev 00:16:08 -!- CryptoCactus has quit [Quit: Leaving] 00:18:50 -!- mamga has quit [Quit: Page closed] 00:21:31 -!- Thyme has quit [Ping timeout: 268 seconds] 00:25:15 -!- hyperbolic has joined ##crawl-dev 00:26:57 -!- elliptic has quit [Ping timeout: 248 seconds] 00:27:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:28:35 03bh 07* 0.13-a0-2306-g02a3e51: Remove monster Gargoyle wings. Make them cling. 10(31 minutes ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02a3e516c11f 00:28:35 03bh 07* 0.13-a0-2307-gd96d039: Prevent Trampling of Monster Gargoyles! 10(85 seconds ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d96d039ee5e2 00:29:02 -!- Zaba has joined ##crawl-dev 00:29:16 <|amethyst> what about resists and MH_NATURAL? 00:29:50 hm, is the gargoyle player race supposed to be 100% trample resistant or is this a monster "perk" 00:29:57 sorry -- I'm doing tiny changes 00:30:05 03bh 07* 0.13-a0-2308-g4050f98: Remove reference to gargoyle wings. 10(40 seconds ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4050f98598dd 00:30:07 SwissStopwatch: yes, it's 100% resistant 00:30:32 I definitely got trampled off some stairs yesterday 00:30:39 -!- Thyme has joined ##crawl-dev 00:30:41 either that or I'm delusional or something 00:31:02 or is moving upstairs an exception? 00:31:06 SwissStopwatch: hrmph. do you know of a nearby milestone? 00:31:13 umm, lemme see 00:31:43 I didn't actually have any uniques in lair so I don't think there are any, it was somewhere in the middle 00:31:59 maybe in lieu of that I can wizmode offline to see if I'm making stuff up or not 00:32:05 -!- st_ has quit [Ping timeout: 240 seconds] 00:32:43 |amethyst: it seems weird to make monster gargoyles poisonable 00:33:59 mm yes 00:34:06 elephant just trampled me off while going up 00:34:22 that's a bug 00:34:27 then again it also just trampled me while I was standing still 00:34:37 although it took a lot of tries 00:34:45 maybe it's 90%? 00:34:50 that's possible 00:34:51 Are you sure you're playing a gargoyle? 00:34:54 yes 00:34:58 I'll check the source as soon as I finish compiling 00:36:50 yeah, melee_attack.cc:5309, 90% resistance 00:37:16 I guess whether that's a bug or not isn't up to me, heh 00:37:51 -!- Twinge has quit [] 00:40:39 -!- valrus has quit [Quit: Computer has gone to sleep.] 00:41:17 -!- Twinge has joined ##crawl-dev 00:42:10 03|amethyst 07* 0.13-a0-2309-gaad995f: Don't message about offscreen Twisted Resurrection. 10(10 minutes ago, 1 file, 40+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aad995f91ee2 00:44:50 03bh 07* 0.13-a0-2310-g959fb16: Fixup Gargoyle monster stats 10(2 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=959fb166256f 00:46:10 -!- hyperbolic is now known as elliptic 00:46:29 oh. The only effect of artificial is that Yred hates 'em 00:46:31 -!- dtsund has joined ##crawl-dev 00:54:45 -!- magicpoints has quit [Ping timeout: 264 seconds] 01:02:30 -!- Thyme has quit [Read error: Connection reset by peer] 01:02:42 -!- Oregano has joined ##crawl-dev 01:04:47 Oregano: settle on a nick! 01:05:24 bh: Connection keeps shitting out and Thyme is occupied when I come back. 01:05:29 -!- Oregano is now known as Thyme 01:05:35 ah 01:06:29 there's nothing wrong with a varied spice rack, helps with cooking 01:06:58 I don't think I own oregano 01:07:50 not one I use a lot, I suppose 01:08:10 -!- dupo has quit [] 01:08:27 Thyme: on the heels on my fedhas win, I've been trying to fedhas The Pits 01:09:43 -!- dtsund has quit [Ping timeout: 245 seconds] 01:11:26 -!- Silurio has quit [Ping timeout: 256 seconds] 01:11:50 -!- dtsund has joined ##crawl-dev 01:12:14 Is it intentional that high-power invis glows you with some regularity? 01:12:23 -!- haqe17 has quit [Quit: NNnNNnnNnN] 01:17:18 -!- bh has quit [Quit: Page closed] 01:19:52 !tell bh Player gargoyles are nonliving; be consistent! 01:19:53 Grunt: OK, I'll let bh know. 01:21:22 -!- pc_bios is now known as tgs3 01:30:30 -!- crate has quit [Quit: Leaving] 01:41:04 -!- ystael has quit [Ping timeout: 268 seconds] 01:42:18 -!- kait has quit [Ping timeout: 268 seconds] 01:42:39 -!- ophanim has quit [Read error: Connection reset by peer] 01:42:47 -!- six40sword has quit [Quit: ThrashIRC v2.9 sic populo comunicated] 01:42:47 -!- six40sword_ is now known as six40sword 01:45:26 -!- Thyme has quit [Read error: Connection reset by peer] 01:45:26 -!- mnoqy has joined ##crawl-dev 01:45:36 -!- Thyme has joined ##crawl-dev 01:47:23 -!- TAS_2012v has quit [] 01:54:09 -!- yoru has quit [Client Quit] 01:55:46 -!- dcss87901 has quit [Read error: Connection reset by peer] 01:57:08 -!- Sonder has quit [Quit: Lmnar] 01:57:58 -!- ProzacElf has joined ##crawl-dev 01:57:59 -!- dcss54992 has quit [Read error: Connection reset by peer] 01:58:43 -!- twb has quit [Ping timeout: 264 seconds] 02:02:57 -!- six40sword has quit [Quit: six40sword] 02:03:26 -!- Thyme has quit [Read error: Connection reset by peer] 02:04:16 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 02:07:08 -!- VolteccerJack has quit [Quit: Page closed] 02:15:17 -!- ussdefiant has quit [Ping timeout: 248 seconds] 02:17:12 -!- Emp__ has quit [Quit: Page closed] 02:19:18 -!- edlothiol has joined ##crawl-dev 02:36:45 -!- moxian has joined ##crawl-dev 02:43:27 -!- Thyme has joined ##crawl-dev 02:44:45 -!- Melum has quit [Quit: Was eaten by a grue.] 02:45:12 -!- dcss31115 has quit [Ping timeout: 268 seconds] 02:47:27 -!- kait has quit [Ping timeout: 246 seconds] 02:50:15 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:51:39 -!- Thyme has quit [Ping timeout: 246 seconds] 02:54:16 -!- Thyme has joined ##crawl-dev 03:05:14 -!- Venerax has quit [Quit: Lost terminal] 03:07:13 -!- Thyme has quit [Read error: Connection reset by peer] 03:08:10 -!- Thyme has joined ##crawl-dev 03:09:47 -!- Lightli has quit [Ping timeout: 250 seconds] 03:21:32 -!- tesudzi has quit [Ping timeout: 250 seconds] 03:25:41 -!- _D_ has quit [Client Quit] 03:28:49 -!- MarvinPA has joined ##crawl-dev 03:30:50 -!- Quashie has quit [Ping timeout: 268 seconds] 03:33:10 -!- simmarine has quit [Quit: Leaving] 03:34:43 -!- _D_ has quit [Ping timeout: 264 seconds] 03:35:42 -!- bmfx has quit [Read error: Connection reset by peer] 03:38:31 -!- MarvinPA has quit [Ping timeout: 256 seconds] 03:48:16 -!- Quashie_ has quit [Ping timeout: 240 seconds] 03:55:46 -!- Thyme has quit [Read error: Connection reset by peer] 03:57:59 -!- Thyme has joined ##crawl-dev 03:59:49 -!- Villadelfia has quit [Ping timeout: 268 seconds] 04:12:53 -!- Cheibriados has joined ##crawl-dev 04:12:53 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 04:12:54 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 04:13:50 -!- djinni_ has joined ##crawl-dev 04:13:50 -!- geekosaur has joined ##crawl-dev 04:13:50 -!- oberstein has joined ##crawl-dev 04:13:50 -!- Kintak has joined ##crawl-dev 04:13:50 -!- joosa has joined ##crawl-dev 04:13:50 -!- Keskitalo has joined ##crawl-dev 04:15:38 -!- Twinge has joined ##crawl-dev 04:15:38 -!- bhaak has joined ##crawl-dev 04:15:38 -!- SkaryMonk1 has joined ##crawl-dev 04:15:38 -!- Cryp71c has joined ##crawl-dev 04:15:38 -!- G-Flex has joined ##crawl-dev 04:15:38 -!- santiago has joined ##crawl-dev 04:15:38 -!- stabwound has joined ##crawl-dev 04:15:38 -!- BlastHardcheese has joined ##crawl-dev 04:15:38 -!- MakMorn has joined ##crawl-dev 04:15:38 -!- varmin has joined ##crawl-dev 04:15:38 -!- Wensley has joined ##crawl-dev 04:15:47 -!- BlastHardcheese has quit [Max SendQ exceeded] 04:16:01 -!- Slowpoke_Man has joined ##crawl-dev 04:17:25 -!- Slowpoke_Man has quit [Max SendQ exceeded] 04:30:02 -!- dagonfive has quit [Ping timeout: 268 seconds] 04:31:56 -!- BlastHardcheese has joined ##crawl-dev 04:39:33 -!- Bloax has joined ##crawl-dev 04:48:14 -!- alefury has joined ##crawl-dev 04:57:00 -!- MarvinPA has joined ##crawl-dev 04:57:17 -!- Blazinghand has quit [Ping timeout: 256 seconds] 05:03:59 -!- arttle has quit [Quit: Page closed] 05:05:46 -!- scummos_ has quit [Ping timeout: 240 seconds] 05:08:05 -!- nickajeglin has quit [Ping timeout: 248 seconds] 05:11:21 -!- Sysice has quit [Ping timeout: 268 seconds] 05:11:36 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 05:11:53 -!- dagonfive1 has quit [Read error: Connection reset by peer] 05:14:16 -!- zardo has quit [Quit: Page closed] 05:19:59 -!- MarvinPA_ has joined ##crawl-dev 05:23:19 -!- MarvinPA has quit [Ping timeout: 264 seconds] 05:23:19 -!- MarvinPA_ is now known as MarvinPA 05:31:57 -!- nickajeglin has quit [Ping timeout: 246 seconds] 05:35:06 -!- Duralumin has quit [Read error: Connection reset by peer] 05:35:08 -!- Villadelfia has quit [Read error: Operation timed out] 05:39:45 -!- Villadelfia has joined ##crawl-dev 05:44:54 -!- SkaryMonk1 has quit [Ping timeout: 246 seconds] 05:48:06 -!- ontoclasm has joined ##crawl-dev 05:56:37 -!- moxian has quit [Ping timeout: 248 seconds] 05:58:58 -!- moxian has joined ##crawl-dev 05:59:24 -!- Duralumin_ has quit [Quit: (xchat 2.4.5 )] 06:08:19 -!- Guest22640 has quit [Ping timeout: 250 seconds] 06:14:03 -!- ontoclasm has quit [Quit: Leaving.] 06:16:31 -!- yuastnav has quit [Read error: Operation timed out] 06:21:41 -!- moxian has quit [Ping timeout: 248 seconds] 06:25:01 -!- Nakatomy has quit [Read error: Connection reset by peer] 06:27:21 -!- Ystah has quit [] 06:31:50 |amethyst: there is a license problem with monster: you're using it illegally. To comply, you'd have to include a way to send sources, and to spam every user with that offer 06:32:07 |amethyst: because Napkin decided to use AGPL :/ 06:36:10 -!- nooodl has joined ##crawl-dev 06:44:12 bl 06:44:50 that's your opinion, that it has to be an automated way, kilobyte ;-P 06:45:26 and including the license file or a link to it is in my opinion enough - instead of spamming 06:45:45 -!- Sizzell has quit [Ping timeout: 264 seconds] 06:48:53 Napkin: the offer has to be not only prominent, but also given to every user 06:49:38 which was meant to be included as extra spam on webpages where it's not much of a burden 06:50:19 let's see if we need to fight it through, ok? 06:50:27 no need to panic yet 06:51:32 also, every interactive interface (such as @??) needs to provide a way to view a copy of the license 06:51:48 and that there's no warranty 06:54:45 every year ;) 06:54:57 -!- Sizzell has joined ##crawl-dev 06:57:02 -!- dosman711` is now known as dosman711 06:57:39 -!- magicpoints has quit [Ping timeout: 256 seconds] 06:58:15 -!- LoremIpsum has quit [Remote host closed the connection] 07:00:06 -!- leStahL has quit [Remote host closed the connection] 07:13:27 -!- Yllodra has quit [Ping timeout: 256 seconds] 07:18:31 -!- edlothiol has quit [Ping timeout: 264 seconds] 07:19:45 -!- grathtarg has quit [Remote host closed the connection] 07:26:05 -!- edlothiol has joined ##crawl-dev 07:31:33 -!- johlstei has quit [Ping timeout: 248 seconds] 07:56:50 -!- leStahL has quit [Ping timeout: 245 seconds] 07:59:20 -!- adityarajbhatt has quit [Quit: WeeChat 0.4.1] 08:01:20 -!- st_ has joined ##crawl-dev 08:04:57 -!- CKyle has joined ##crawl-dev 08:08:35 -!- _D_ has quit [Quit: leaving] 08:09:25 -!- CKyle has quit [Ping timeout: 248 seconds] 08:10:31 -!- MaxFrost has quit [Ping timeout: 256 seconds] 08:20:55 -!- kryft has quit [Ping timeout: 264 seconds] 08:22:30 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:23:06 -!- Sizzell has quit [Ping timeout: 246 seconds] 08:25:28 -!- Sizzell has joined ##crawl-dev 08:28:36 -!- Solace has quit [Quit: Page closed] 08:35:34 -!- ground4_ is now known as ground4 08:36:06 -!- CKyle has joined ##crawl-dev 08:42:11 -!- ontoclasm has joined ##crawl-dev 08:45:16 -!- CKyle has quit [Ping timeout: 240 seconds] 08:45:28 -!- Duralumin has quit [Read error: Connection reset by peer] 08:46:27 <|amethyst> kilobyte: actually 08:46:32 <|amethyst> d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. 08:46:47 <|amethyst> kilobyte: so since Napkin left them out... 08:47:12 <|amethyst> kilobyte: oh, that's only for distributing the source 08:48:38 wat 08:48:48 "The program must have X, but if the program does not have X, it's okay to leave it like that"?? 08:49:10 <|amethyst> elliott: that's the section on distributing modified source 08:49:28 section 13 08:49:34 <|amethyst> yeah 08:49:51 -!- flowsnake has quit [Ping timeout: 256 seconds] 08:50:18 -!- Mad_Wack has quit [Quit: Textual IRC Client: www.textualapp.com] 08:51:42 -!- flowsnake has joined ##crawl-dev 08:52:16 !messages 08:52:20 No messages for TZer0. 08:52:57 So, anything interesting happening? 08:53:10 Do the wellsprings have a sprite yet? 08:53:32 section 9 (and the copyright law) make it toothless, too, unless you happen to also distribute a modified version 08:57:11 <|amethyst> Napkin: if the intent is merely that the source, rather than the interactive UI, has to include the link, why not use the GPL instead of AGPL? 09:03:01 there is more difference 09:03:56 TZer0: not yet 09:04:02 -!- Vizer_ is now known as Vizer 09:04:08 i've been trying to think of a cool design for our elementals 09:04:17 and then the wellspring will be based off of that 09:04:19 GPL: you take monster and make @? awesome. nothing I could do to make you share the changes with all of us others to make ours better 09:05:36 Napkin: AGPL doesn't force sharing, either 09:05:41 it does 09:05:49 Napkin: it merely prohibits distribution 09:06:02 it doesn't 09:06:08 <|amethyst> it only forces sharing if you make it available over a network service 09:06:23 if you wouldn't then nobody would care anyways 09:06:24 Napkin: you can choose: use the software for any purpose and not distribute _or_ accept severe use restrictions for the permission to distribute 09:06:37 <|amethyst> Napkin: and the part that does that is the part that you just said we don't have to satisfy 09:07:12 Napkin: with a further caveat that once you distribute it in any way you lose the right for arbitrary use 09:07:40 * elliott interpreted Napkin as interpreting the license so that if you expose a modified monster over the network you have to provide source on request 09:07:43 -!- orionstein_away is now known as orionstein 09:07:49 (ie, distribution means you agree to be bound by the use restrictions) 09:07:59 which is the case, elliott 09:08:05 elliott: you also need to OFFER it to every user 09:08:27 elliott: ie, if I type "@??wild haggis", I need to receive such offer 09:08:28 anyways, kilobyte has always argued about this ideology, from day one 09:09:07 <|amethyst> The ideology of "we must follow copyright licenses to the letter"? 09:09:21 -!- LexAckson has joined ##crawl-dev 09:10:19 <|amethyst> I'll remove the notice once I hear from greensnark and due as well, since their names are also in the copyright 09:10:41 ridiculous 09:10:52 let's see what greensna1k has to say :) 09:11:05 you, and only you, can use monster this way, as copyright doesn't restrict the original author. On the other hand, |amethyst is not allowed to use monster in its current form because he makes copies of the code available. 09:11:09 don't you two have better things to do? 09:11:23 :p 09:11:50 Feierabend ;) 09:14:55 -!- greensna1k is now known as greensnark 09:15:15 Someone mentioned a sna1k? 09:16:08 Since the monster info thing is essentially a Crawl variant, I'd say make it GPL 09:16:53 <|amethyst> AGPL does has an exception for linking with GPL3 09:17:23 In any case, I'm totally in the screw-the-lawyers category 09:18:01 since Crawl's relicense, it's redistributable as AGPL 3 is compatible with GPL 2+ 09:18:15 but not really usable from an IRC bot 09:19:23 -!- leStahL has quit [Quit: Konversation terminated!] 09:19:27 <|amethyst> Napkin: as a practical issue, how are users supposed to find my source 09:19:34 <|amethyst> Napkin: they have to know to query something like 09:19:36 <|amethyst> ??monster[4] 09:20:06 [devil's advocate]: alternate solutions: appending "(license: @??license)" to every query, sending any first-time user a /msg 09:20:21 -!- Grunt has quit [Ping timeout: 260 seconds] 09:20:36 -!- Grunt has joined ##crawl-dev 09:22:08 -!- MakMorn has quit [Ping timeout: 256 seconds] 09:23:45 -!- MakMorn has joined ##crawl-dev 09:24:31 507 users registered on CLAN and 22 users playing right now 09:24:38 Seems that it is working just great :) 09:25:21 -!- bmfx has quit [Ping timeout: 256 seconds] 09:25:58 greensnark: +1000 09:25:59 monsters[4/5]: The most up-to-date code for @?? and @? can be found at http://s-z.org/neil/git/?p=monster-trunk.git , or clone from http://s-z.org/neil/git/monster-trunk.git , branch 'bleeding-edge-crawl'. 09:27:22 |amethyst: so you'd just have to make this a "prominent offer" somehow (guessing a learndb entry without a pointer can't really be argued to be one) 09:29:03 -!- Cheibriados has joined ##crawl-dev 09:29:03 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:29:03 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 09:29:04 <|amethyst> %help 09:30:11 -!- Cheibriados has joined ##crawl-dev 09:30:11 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:30:12 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 09:30:15 <|amethyst> %help 09:30:15 http://s-z.org/neil/git/cheibriados.git http://s-z.org/neil/git/monster-trunk.git git://gitorious.org/crawl/crawl.git 09:30:36 <|amethyst> prominent enough? :) 09:30:40 why did that go to ##crawl too 09:30:47 <|amethyst> gah 09:30:50 <|amethyst> too prominent :) 09:31:02 imo it should just spam those URLs say every 5 minutes 09:31:09 join every channel on freenode, get the word out 09:31:10 elliott: :p 09:31:30 -!- dagonfive has quit [Read error: Connection reset by peer] 09:32:52 -!- Cheibriados has joined ##crawl-dev 09:32:52 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:32:53 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 09:33:11 <|amethyst> %help 09:33:11 http://s-z.org/neil/git/cheibriados.git http://s-z.org/neil/git/monster-trunk.git git://gitorious.org/crawl/crawl.git 09:33:15 <|amethyst> there we go 09:34:11 -!- mamga has quit [Quit: Page closed] 09:42:58 I mailed due and sorear. 09:43:33 moving on: looks like EVERY popular terminal other than linux console supports 256 colours nowadays 09:43:57 (Does this include whatever Windows provides these days?) 09:44:00 I kind of recall rxvt failing to do so a couple of years ago 09:44:34 Grunt: Windows doesn't offer any, at least none capable of interpreting vt100 codes 09:45:07 you're right, I forgot about Crawl's win32 console mode 09:45:24 * Grunt grumbles, shakes fist at nobody in particular. 09:45:42 <|amethyst> screen might be a little problematic, since IIRC you have to have a correct TERM before starting screen 09:46:05 |amethyst: good point, thanks for shattering my hopes :p 09:46:14 <|amethyst> kilobyte: oh, I think we should use it 09:46:22 <|amethyst> kilobyte: just can't do so unconditionally :( 09:46:51 <|amethyst> s/use/support/ 09:46:58 the merge window for Linux 3.11 for Workgroups isn't over yet, right? 09:47:29 apparently not yet 09:47:36 <|amethyst> would they accept a 256-colour terminal? 09:48:04 <|amethyst> seems like that's the kind of thing you'd really want to move to userspace 09:50:23 -!- zammy_ has quit [Quit: Page closed] 09:54:11 -!- adityarajbhatt has quit [Quit: WeeChat 0.4.1] 09:55:10 -!- CKyle has joined ##crawl-dev 09:55:15 support it, probably not; properly ignore, certainly 09:55:55 -!- radinms has quit [] 09:56:42 the problem is in the standard which invented them (ITU T.416) completely disregarding existing rules, like every SGR command gracefully degrading when not supported 09:57:49 actually, I think it would be ok to find the closest match on kernel's side 09:58:48 (the kernel is deeply hardcoded for the CGA/VGA model of 8*16 colours, even on other hardware) 09:59:26 another problem: DGL 09:59:54 if someone plays in 256 colours, 16 colour viewers would need have it converted 10:01:32 hrm, perhaps we should add the support to the kernel, and skip changing Crawl until people get new kernels? 10:01:46 at least Windows, with putty/etc, is covered 10:02:58 there are indeed people who want to move linux's virtual terminals into userspace 10:03:10 -!- scummos has quit [Quit: Konversation terminated!] 10:03:55 Zaba: those get shouted at loudly, as the console is a vital rescue tool 10:04:02 that should get work reliably 10:04:18 don't tell *me* that :P 10:04:26 I heard reasonable proposals, though, to have both 10:04:39 yeah, I don't suspect you of being that crazy :) 10:04:57 -!- Nivim has quit [Ping timeout: 264 seconds] 10:05:14 I generally like the idea of not having crazy legacy stuff in the kernel, but sometimes the practical implications take precedence 10:05:20 (Crawl devs aren't crazy??) 10:06:00 -!- cbus has quit [Remote host closed the connection] 10:09:09 even os x can start in text mode 10:12:16 -!- imantor_ has quit [Ping timeout: 240 seconds] 10:19:43 -!- dcss91392 has quit [Ping timeout: 264 seconds] 10:25:24 -!- scummos has quit [Remote host closed the connection] 10:26:00 -!- crate has quit [Quit: Leaving] 10:26:36 Grunt: there's a difference between being insane and having obviously bad _technical_ ideas 10:27:53 Crawl's devteam is only mildly insane, but in general OSS projects are full of pretty extreme cases 10:31:23 -!- tJener has quit [Ping timeout: 245 seconds] 10:39:02 and I haven't done crawl development in a looong time 10:39:07 -!- scummos has quit [Read error: Connection reset by peer] 10:39:17 mostly because I've ran out of computers that can compile it in acceptable time :P 10:40:38 those that could do that and serve as a comfortable development environment, that is 10:45:56 mumra_: is your post in the curses thread about the wiki thing? 10:46:48 mumra_: i dont find a curse of greed anywhere in that thread or on the linked wiki page 10:47:11 mumra_: oh wait, i found it on page 2 10:48:03 -!- dcss88316 has quit [Ping timeout: 260 seconds] 10:58:02 -!- cbus has quit [Read error: Operation timed out] 10:58:04 -!- minqmay has quit [Quit: Leaving] 10:59:42 -!- alefury has quit [Quit: ChatZilla 0.9.90 [Iceweasel 22.0/20130626043228]] 11:04:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:17:01 -!- Guest62734 has joined ##crawl-dev 11:17:41 -!- SwissStopwatch has quit [Ping timeout: 248 seconds] 11:18:44 -!- mason--- has quit [Quit: Leaving] 11:18:48 -!- santiago has quit [Ping timeout: 246 seconds] 11:18:54 -!- Tene has quit [Changing host] 11:29:50 -!- bonghitz has quit [Remote host closed the connection] 11:31:57 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 11:32:23 -!- buppy has joined ##crawl-dev 11:32:27 -!- rossi has quit [Quit: WeeChat 0.4.1] 11:51:46 -!- blabber has joined ##crawl-dev 11:53:01 -!- gammafunk has joined ##crawl-dev 12:00:53 -!- kronusdark has quit [Read error: Connection reset by peer] 12:01:08 -!- bonghitz has quit [Remote host closed the connection] 12:03:33 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 12:05:19 -!- cbus has quit [Ping timeout: 264 seconds] 12:06:51 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2310-g959fb16 (34) 12:11:08 -!- absolutego has quit [Quit: leaving] 12:13:00 -!- cbus_ has quit [Quit: reboot] 12:18:25 -!- dcss9792 has quit [Ping timeout: 248 seconds] 12:20:25 theclanless the Ticktocktomancer (L24 NaFi) (Forest:5) 12:25:19 -!- inpho has quit [Ping timeout: 276 seconds] 12:33:35 -!- Kalir has quit [Changing host] 12:33:36 -!- LogicNinja has quit [Quit: Page closed] 12:34:35 -!- NaWz has quit [Quit: Page closed] 12:38:54 -!- eith has joined ##crawl-dev 12:39:47 -!- bonghitz has quit [Ping timeout: 240 seconds] 12:40:17 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 12:40:20 -!- DracoOmega has joined ##crawl-dev 12:42:08 -!- RZX has quit [Ping timeout: 268 seconds] 12:45:15 kraphead the Cleaver (L22 VpSk) (Vaults:2) 12:46:04 -!- Hailley has quit [Quit: Petra is closed!] 12:49:19 -!- magicpoints has quit [Ping timeout: 256 seconds] 12:50:01 -!- dcss32631 has quit [Ping timeout: 276 seconds] 12:50:15 !lm * crash -log 12:50:16 5133. kraphead, XL22 VpSk, T:80009 (milestone): http://crawl.akrasiac.org/rawdata/kraphead/crash-kraphead-20130709-174515.txt 12:51:38 bh's fault, I bet. 12:51:44 %git HEAD 12:51:44 07bh * 0.13-a0-2310-g959fb16: Fixup Gargoyle monster stats 10(12 hours ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=959fb166256f 12:51:51 %git HEAD^^^ 12:51:51 07bh * 0.13-a0-2307-gd96d039: Prevent Trampling of Monster Gargoyles! 10(12 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d96d039ee5e2 12:52:48 Ah, that seems simple 12:52:54 def_monster is null if it's not a monster 12:53:09 So I guess it always crashes now whenever a player gets trampled 12:53:36 I was curious why I couldn't see that bit of code on my end for a minute, but I forgot I'm not actually on master at the moment >.> 12:54:14 fr remove claws from monster gargoyles 12:54:48 Incidentally, I suspect monster gargoyles losing flight plays badly with some vaults that use them at the moment 12:54:56 (Not that gargolyes are especially notable in those vaults, but still) 12:55:30 -!- gammafunk has quit [Quit: gammafunk] 12:56:57 Like, I think some can actually place them on lava 12:59:15 -!- scummos^ has quit [Ping timeout: 246 seconds] 13:00:20 And certainly quite a few USE them around seas of lava, where they will suddenly be unable to pursue the player 13:00:36 -!- scummos_ has quit [Read error: Connection reset by peer] 13:06:20 Grunt: In any case, were you squashing that or should I? :P 13:12:38 -!- indspenceable has joined ##crawl-dev 13:12:45 I'll take the silence for the latter 13:17:00 03DracoOmega 07* 0.13-a0-2311-ga57ec2b: Don't crash when the player is trampled 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a57ec2b243f6 13:17:00 03DracoOmega 07* 0.13-a0-2312-gffa3a47: Make player gargoyle trample resistance 100% 10(89 seconds ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ffa3a4702f16 13:17:15 yes, sea_of_fire is probably broken at least 13:17:34 i would still removing clinging as a player mechanic instead of adding it to more things 13:17:53 -!- Xenobreeder|2 is now known as Xenobreeder 13:17:54 I don't actually see a balance issue with letting player gargoyles fly, to be honest 13:17:54 since it's awkward and complicated and quickly obsoleted 13:18:17 it would be much better than clinging at least, yeah 13:18:25 Exavian2 the Bludgeoner (L13 MiAK) (Lair:7) 13:18:38 (I probably wouldn't mind if they didn't and monster ones still did, either, but I don't really see any harm in them flying 13:19:16 -!- dcss77493 has quit [Ping timeout: 240 seconds] 13:19:50 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2312-gffa3a47 (34) 13:21:37 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2312-gffa3a47 (34) 13:22:35 -!- alefury has joined ##crawl-dev 13:22:56 -!- dtsund has joined ##crawl-dev 13:24:09 After bh's change to the monster gargoyle holinesses, players and monsters still aren't really any more unified 13:24:36 Now the monsters are just MORE living than the player ones, instead of less 13:25:04 oh what they're natural now??? 13:25:31 yeah that sort of makes no sense at all 13:25:51 Well, I think the IDEA was that both player and monster gargoyles would be what statue form is 13:25:59 But currently neither of them is, and both are something different 13:26:14 Now they're just a DIFFERENT something different 13:26:23 can't we just put monster gargoyles back to how they were originally and remove player clinging 13:26:45 and leave the species and the monster completely independent until player gargoyles are a somewhat finshed/more interesting thing? 13:27:09 Well, I think the only change any of this would acctually necessitate to monster gargoyles is that they become vulnerable to torment 13:27:13 Which doesn't really matter 13:27:28 well they do show up a lot in hell but yes that still doesn't matter since they're not much of a threat there 13:27:59 I had planned (before player gargoyles showed up) to buff them in a couple of ways, but that got somewhat sidelined 13:28:07 But what's going on that the moment is a bit messy :P 13:28:25 well i think that the current attempts for symmetry are just pretty much outright bad, yeah 13:28:46 They would be only half-vulnerable to torment, like statue form is, I would say 13:28:56 the first step should really just be for player gargoyles to be an interesting thing 13:29:02 which i do not think they currently are 13:29:03 Since I think it is probably good for player gargoyles at least to be some thing that makes sense 13:29:13 As opposed to living in some ways and nonliving in other ways 13:29:20 At least people know what statue form is 13:29:31 Mechanically, I mean 13:29:34 yeah 13:29:51 You can't LRD player gargoyles currently, despite them supposedly being made of stone 13:30:14 So basically I don't really know what they are :P 13:30:31 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 13:31:04 -!- CKyle has quit [Quit: CKyle] 13:31:24 I had been tinkering with other stuff, but maybe I should put that aside for the time-being and try to make gargolyes better 13:32:05 clearly rename them to grotesks so nobody cares about symmetry, remove clinging, let them petrify themselves, and then remove them all together. it'll be like going back in time 13:32:36 Well, I'd rather give an honest try at improving them before cutting them 13:33:09 -!- VolteccerJack has quit [Quit: Page closed] 13:33:19 -!- Kintak has quit [Ping timeout: 252 seconds] 13:33:21 The defensive stone merge idea sounded to me like it had actual potential, along with apt adjustments, livingness that makes sense, a few other things... 13:34:40 -!- kronusdark has quit [Quit: Linkinus - http://linkinus.com] 13:34:42 well i have a commit ready that removes player clinging that i'm more than happy to push for a start! 13:34:54 Haha. I liked it on spider form though T.T 13:34:57 I wonder if I am the only one 13:35:43 it just seems like extra complication for very little gain to me 13:36:14 It is true that it rarely does much, but it is fun when it does. I know it was sort of complicated to IMPLEMENT, but does it actually cause ongoing maintenance problems? 13:37:48 well it still has a bunch of open bugs i think 13:37:59 Oh, haha, really? 13:38:29 In any case, I won't oppose its removal with any zeal 13:38:41 https://crawl.develz.org/mantis/view.php?id=5328 this one i'm pretty sure still exists at least, not sure about the others since they're a bit older 13:38:43 -!- floatboth has quit [Quit: floatboth] 13:39:26 <|amethyst> Is that one really a clinging bug? 13:39:36 <|amethyst> "Update on the first part of the report: I was flying." 13:39:39 cjo the Infernalist (L27 DrFE) (Zot:5) 13:39:48 <|amethyst> !lm cjo crash -log 13:39:49 1. cjo, XL27 GrEE, T:130519 (milestone): http://crawl.akrasiac.org/rawdata/cjo/crash-cjo-20130629-043121.txt 13:39:53 oh right trampling just does that anyway when you're flying, yeah 13:40:19 <|amethyst> !lm cjo crash -log 13:40:20 2. cjo, XL27 DrFE, T:173610 (milestone): http://crawl.akrasiac.org/rawdata/cjo/crash-cjo-20130709-183938.txt 13:40:47 <|amethyst> oh, that's the same one that was just fixed 13:43:13 i found several clinging bugs just messing around in wizmode with rwbarton 13:43:16 fairly recently 13:43:20 i think some of htem were already reported though 13:45:06 -!- Guest62734 is now known as SwissStopwatch 13:45:14 As for player gargolyes, I am sort of partial to making them a low hp race with good natural AC. It seems that being made out of stone would normally imply some kind of AC bonus (which they don't have) and it feels to me like good AC + low hp is something not really represented on other races 13:45:35 (Which incidentally is kind of how the monsters are, but that is ancilary) 13:48:46 -!- sbanwart has quit [Ping timeout: 240 seconds] 13:49:49 -!- dcss12038 has quit [Ping timeout: 276 seconds] 13:51:21 Sizz the Peltast (L21 MiFi) (D:20) 13:51:49 <|amethyst> and the same 13:52:48 -!- Duralumin has quit [Read error: Connection reset by peer] 13:55:29 -!- simmarine has joined ##crawl-dev 13:59:41 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 14:01:13 -!- Stendarr has quit [Ping timeout: 246 seconds] 14:05:57 Sky2 the Thaumaturge (L13 HuWz) (Lair:8) 14:09:09 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 14:09:21 -!- blabber has quit [Ping timeout: 248 seconds] 14:18:04 -!- Ragnor has quit [Quit: leaving] 14:20:33 -!- dcss54986 has quit [Ping timeout: 256 seconds] 14:21:08 The low HP races also all tend to be better at dodging, but then again Crawl is just biased against Armour apts-wise 14:21:44 I suppose that's a niche but I wonder how interesting it really is if they're only good at melee and earth 14:22:02 <|amethyst> low HP and flying both make them more like tengu 14:22:21 <|amethyst> though I guess that was more of an issue when they had higher Cj 14:22:33 and tengu are sort of okay at armour, being that they have a good apt but bad equip slots 14:23:06 "like tengu" isn't much of a compliment somehow 14:24:01 I kind of feel like Gargoyle and Djinn both have spent their time being a lot like Tengu 14:27:28 -!- minqmay is now known as minmay 14:27:32 -!- minmay is now known as minimay 14:27:38 -!- minimay is now known as minqimay 14:27:46 -!- minqimay is now known as minqmay 14:28:14 Although maybe that's not that bad since Tengu is basically "melee/conj hybrid but bad" 14:29:26 Is anyone doing something intensive on CAO? 14:29:44 -!- nooodl has quit [Quit: Leaving] 14:29:58 Huh, looks like it's just the scoring scripts. 14:32:12 -!- nooodl has joined ##crawl-dev 14:34:17 -!- yogaFLAME has joined ##crawl-dev 14:34:34 -!- santiago__ has joined ##crawl-dev 14:38:17 -!- blabber has joined ##crawl-dev 14:40:07 |amethyst: like people used to, |amethyst "hey, cool thingy, i want to run one too, where's the source?" 14:46:25 <|amethyst> Napkin: I found an out anyway 14:46:35 <|amethyst> Napkin: "your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) ..." 14:46:46 <|amethyst> Napkin: guess what monster doesn't do on its own :) 14:46:51 there was no need to 14:46:54 great :) 14:47:00 <|amethyst> Napkin: I did add the links to 14:47:01 <|amethyst> %help 14:47:01 http://s-z.org/neil/git/cheibriados.git http://s-z.org/neil/git/monster-trunk.git git://gitorious.org/crawl/crawl.git 14:47:20 very good 14:47:24 |amethyst: isn't Cheibriados a derivative work of monster under many interpretations? 14:47:34 people will ask or be pointed nevertheless ;) 14:49:30 -!- dcss72882 has quit [Ping timeout: 246 seconds] 14:51:57 -!- _D_ has quit [Quit: leaving] 14:52:43 <|amethyst> elliott: I think any such interpretation of 'derivative work' is over-broad 14:53:06 |amethyst: well, it seems out of keeping with the spirit of the AGPL that you can just proxy it 14:53:07 <|amethyst> elliott: particularly since it would work just as well with any program named "monster-trunk" 14:53:18 for instance, turning a web application into one that works as a command-line CGI 14:53:21 and then hooking a web server up to that 14:53:31 -!- Quashie has quit [Ping timeout: 240 seconds] 14:53:39 the web application could be AGPL-licensed, but suddenly you could argue it wouldn't be "offered over the network" anymore 14:53:54 <|amethyst> that wouldn't make the web server a derivative work, though 14:54:45 -!- eith|2 has joined ##crawl-dev 14:56:30 -!- boatman has quit [Quit: Page closed] 14:56:46 -!- bonghitz has quit [Remote host closed the connection] 14:57:21 well, OK 14:57:25 <|amethyst> the CGI would be, and I think it's a lot harder to argue that a CGI isn't expected to have "users interacting with it remotely through a computer network"... it does seem kind of against the spirit of the AGPL 14:57:43 IIRC courts have said "it doesn't matter how you're linking technologically, it's about the spirit of the combined thing" 14:57:46 but I may be misremembering 14:57:56 I think by that interpretation Cheibriados wouldn't be able to get out of it through that loophole 15:01:35 -!- GuraKKa has quit [*.net *.split] 15:01:35 -!- eith has quit [*.net *.split] 15:01:35 -!- agentgt has quit [*.net *.split] 15:01:36 -!- wh1te has quit [*.net *.split] 15:01:36 -!- hart_ has quit [*.net *.split] 15:01:36 -!- Adder_ has quit [*.net *.split] 15:01:36 -!- kilobyte has quit [*.net *.split] 15:01:36 -!- tensorpudding has quit [*.net *.split] 15:01:36 -!- odiv has quit [*.net *.split] 15:01:36 -!- twzt_ has quit [*.net *.split] 15:01:36 -!- ChongLi has quit [*.net *.split] 15:01:36 -!- mee has quit [*.net *.split] 15:01:36 -!- Henzell has quit [*.net *.split] 15:01:43 -!- tensorpuddin is now known as tensorpudding 15:03:16 -!- Sysice has quit [Ping timeout: 276 seconds] 15:05:52 -!- Sabaki has quit [Ping timeout: 276 seconds] 15:05:55 -!- HellTiger has quit [Ping timeout: 264 seconds] 15:06:39 -!- Nivim has joined ##crawl-dev 15:06:41 -!- wh1te has joined ##crawl-dev 15:06:42 -!- kilobyte has joined ##crawl-dev 15:06:42 -!- Henzell has joined ##crawl-dev 15:20:13 -!- ProzacElf has joined ##crawl-dev 15:23:16 -!- trojan21665 has quit [] 15:23:47 -!- agentgt has quit [*.net *.split] 15:23:47 -!- GuraKKa has quit [*.net *.split] 15:23:47 -!- wh1te has quit [*.net *.split] 15:23:47 -!- kilobyte has quit [*.net *.split] 15:23:47 -!- twzt_ has quit [*.net *.split] 15:23:47 -!- ChongLi has quit [*.net *.split] 15:23:47 -!- mee has quit [*.net *.split] 15:23:47 -!- Henzell has quit [*.net *.split] 15:24:23 -!- Cryp71c has quit [Read error: No buffer space available] 15:24:33 -!- wh1te has joined ##crawl-dev 15:24:33 -!- kilobyte has joined ##crawl-dev 15:24:33 -!- Henzell has joined ##crawl-dev 15:24:45 -!- Cryp71c has joined ##crawl-dev 15:26:16 -!- inpho has quit [Ping timeout: 240 seconds] 15:28:38 -!- gammafunk has joined ##crawl-dev 15:33:46 -!- eith|2 is now known as eith 15:35:42 -!- kilobyte_ has joined ##crawl-dev 15:36:35 -!- kryft_ is now known as kryft 15:38:40 -!- agentgt has quit [*.net *.split] 15:38:40 -!- GuraKKa has quit [*.net *.split] 15:38:40 -!- wh1te has quit [*.net *.split] 15:38:40 -!- kilobyte has quit [*.net *.split] 15:38:40 -!- twzt_ has quit [*.net *.split] 15:38:40 -!- ChongLi has quit [*.net *.split] 15:38:40 -!- mee has quit [*.net *.split] 15:38:40 -!- Henzell has quit [*.net *.split] 15:40:28 -!- moxian has joined ##crawl-dev 15:41:43 -!- wh1te has joined ##crawl-dev 15:41:44 -!- Henzell has joined ##crawl-dev 15:42:55 -!- sprort has quit [Ping timeout: 276 seconds] 15:43:16 -!- bonghitz has quit [Ping timeout: 240 seconds] 15:56:53 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:59:09 -!- eith has quit [Ping timeout: 256 seconds] 16:01:28 -!- blabber has quit [Quit: gn8] 16:03:26 -!- orionstein is now known as orionstein_away 16:06:45 -!- eith has joined ##crawl-dev 16:09:14 my stupid idea for gargoyles was that they should have two modes, one when next to a wall and the other when not 16:09:14 so e.g. if you fight in a corridor you're locked into the wall mode 16:09:26 whereas fighting in the open does something else 16:09:44 but probably it'd encourage kiting to whichever place you wanted to be in 16:10:33 -!- dtsund has quit [Quit: dtsund] 16:10:53 Well, that defensive wall merge idea suggested earlier is kind of like this, but I think may be better in practice 16:11:08 Apparently you can make two spectral weapons by casting on stairs, going to the other level, casting, and going back 16:11:13 In that you step into a wall, get various bonuses while there (but -tele and can't move) and stepping out of it again is very slow 16:11:32 So that it's a defensive trade-off and not something you'd want to do all the time 16:11:37 Since you'd kind of committing to not leaving 16:11:39 And maybe even more if you keep them from following you 16:12:11 Battlesphere just dissipates when you leave the level. I guess spectral weapon doesn't 16:12:17 Well, if it doesn't come with you, I mean 16:12:22 Well you could try the idea out. 16:12:28 Which I guess is what spectral weapon should do 16:12:34 It's not like we aren't somewhat used to gargoyles constantly being tweaked on. 16:12:40 Bloax: I plan to, in fact 16:12:40 DracoOmega: isn't it intended to be able to have only one? 16:12:51 Alright then. 16:13:03 joosa: Yes. But I mean allow the weapon to come with you across the stairs, but if you leave the level without it coming along, just kill the summon 16:13:07 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 16:13:08 joosa: Which is how battlesphere works 16:13:14 DracoOmega: ah, right 16:13:42 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:13:46 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:14:48 (I was watching bunny play on cszo) 16:16:14 -!- dcss94893 has quit [Ping timeout: 240 seconds] 16:17:56 someone is writing a Gamasutra article about crawl: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8599 16:18:02 !seen dpeg 16:18:02 I last saw dpeg at Sat Jul 6 21:05:56 2013 UTC (3d 12m 6s ago) quitting with message 'Quit: Lost terminal'. 16:18:53 -!- tesudzi has quit [Ping timeout: 250 seconds] 16:19:23 -!- dtsund has joined ##crawl-dev 16:19:31 wow, nethack is from 1987? dang 16:19:37 that's as old as i am :/ 16:20:43 DracoOmega: someone just reinvented nomes 16:20:58 st_: Well, you weren't supposed to be allow to step THROUGH walls 16:21:14 Or walk along inside them 16:22:38 -!- steve2 has quit [Quit: Page closed] 16:23:14 -!- archaeo has quit [Quit: Page closed] 16:23:40 -!- Stendarr has quit [Ping timeout: 246 seconds] 16:24:12 also maybe it would have been a good idea to think about what the race should be before implementing it, just saying 16:24:35 I agree, but that wasn't my doing in the first place 16:24:51 I'm not blaming you 16:24:57 I still think I can make something interesting out of this, though 16:25:05 Or at least, I will make the attempt, and then we can see 16:25:29 DracoOmega: I applaud the xp changes, it's been several years too long 16:25:56 what st_ said, I was going to compliment you for reducing xp but I forgot :p 16:26:08 Haha, thanks. I do hope it accomplishes some of what I was aiming for it to. 16:26:19 -!- edlothiol has quit [Ping timeout: 264 seconds] 16:26:26 my prediction is that it will not be enough but will be better than nothing 16:26:31 Perhaps 16:28:31 It does make a pretty noticable difference to end skill levels for a 3-rune game, at least from the trials I ran 16:29:07 yes but if you go back in time to before xp inflation and compare then 16:29:14 especially, before victory dancing removal 16:29:22 Well, it's hard to tell the impact of victory dancing 16:29:45 Well, and also skill xp costs have been changed around that time, too 16:29:51 I was going to use my GrWn game to see how the change felt to me but I'm realizing a problem with this 16:30:04 And what's that? 16:30:14 Namely that the apts being bad at every skill I want to train is going to skew how it seems to me 16:30:23 Ha. That is also true, I guess 16:30:42 But hey, maybe 'apts don't matter' becomes less true? 16:30:59 well "apts don't matter" was never true 16:31:04 I know that 16:31:10 I just meant less-so :P 16:31:13 People still said it 16:31:23 some of them don't and still won't regardless of how bad they are though 16:31:28 What I think a lot of them meant though was mostly 'there's so much xp that you'll do fine even with bad apts' 16:31:42 right 16:32:06 This might possibly restrict certain build options on characters, I guess 16:32:34 But like, as some really crude numbers, before the change a demonspawn fire elementalist could, without doing extended, max both fire and conjurations and have 20-ish in multiple other skills 16:32:51 And now you basically can't max both of those even without several other high skills 16:32:55 I think victory dancing was probably a massive xp buff 16:32:57 yeah, I'm just starting to hit the point where your changes are kicking in 16:33:04 er 16:33:05 removal 16:33:17 of course I didn't play it at the time but playing old versions with it in retrospect skills seem to go up glacially in comparison 16:33:20 It was a buff, but I am not sure that it was THAT huge, at least for some skills 16:33:27 I also don't have a great perspective on pre-inflation 16:33:28 well 16:33:34 Like, the ones that you could dance effectively 16:33:40 if you actually did the obsessive dancing then it might not have been much of a buff 16:33:51 pretty sure it was big if you *didn't* do that, though 16:33:51 Well, dancing magic was easy 16:33:54 yes 16:33:57 Dancing something like shields could be really annoying 16:34:22 ??victory dance[$ 16:34:23 victory dance[4/4]: i died with tornado once because i held down . while letting a hobgoblin hit me to train shields 16:34:23 ] 16:34:25 Not that the only people who get opinions were around pre-then though, but given that a lot of people have problems with current trunk It'll be interesting to see which people object to which things 16:34:26 Dancing fighting and melee skills on a deep elf caster of some sort could be downright dangerous 16:34:53 yeah, you used to have lots and lots of exp dumped into dumb things you didn't need 16:34:58 SwissStopwatch: My GUESS is actually that the people who do worst will notice this the least, since they probably have a worse sense of how it used to be 16:35:10 ontoclasm: Remember that the low levels of skills cost so much less, though 16:35:14 yes, everyone freely being able to get max fighting also makes a big difference 16:35:27 Since besides the complaints about forest/crypt/new races I'm starting to see more of the classic "why's Crawl getting harder!?" complaints again 16:35:27 well yeah, btu now not one single point of exp goes anywhere but where you want it 16:35:35 SwissStopwatch: Really? 16:35:42 still not too many 16:35:54 Also it's not like I've done a comprehensive survey of complainers 16:36:01 because man that doesn't sound pleasant 16:36:04 Hahaha 16:36:05 DracoOmega: there's a post on sa which is basically "crawl has difficulty settings, they're called 0.10, 0.11, 0.12, and trunk" 16:36:05 No, it does not 16:36:13 Since when is difficulty a problem? 16:36:15 :x 16:36:16 ontoclasm: That isn't actually true at all, though 16:36:21 i know 16:36:25 ontoclasm: Like, the winrate across some versions is surprisingly constant 16:36:39 And it's been getting EASIER, if anything 16:36:54 it's just uh 16:37:13 whatever you call the misconception where people remember "distinctive" things more 16:37:13 My feeling is that .12 is easier than .10 but then again I'm also better now than I was when I played .10 16:37:23 they remember their wins from the past, but forget their losses 16:37:29 SwissStopwatch: I think the data supports this 16:37:39 so it seems like they're dying more now 16:37:40 -!- popx has quit [Ping timeout: 246 seconds] 16:37:45 Heh 16:37:54 winrate isn't even necessarily a good measurement of course 16:37:58 also 0.10 in particular had the constriction thing 16:38:03 Well, there are problems with every metric, sadly 16:38:08 yes 16:38:11 and i think a -lot- of people got their first wins as tasonirs 16:38:13 0.12 looks really easy compared to 0.11 at the moment, but this is actually the tournament's fault 16:38:23 Since it hasn't been nearly as long since it ended 16:38:29 <|amethyst> ontoclasm: availability heuristic perhaps 16:38:30 well one thing that skews some of the measurements 16:38:34 is the addition of trunk to webtiles 16:38:35 And winrates during tournaments are way up compared to the rest of a stable version's life 16:38:47 For a variety of understandable reasons 16:39:06 A lot of better players, playing more, and playing their best 16:39:27 It's quite hard to control for average player skill 16:39:36 But even if we exclude a few things, I think 0.12 still turns out to look easier 16:39:40 basically impossible with the sets of data sequell collects 16:39:40 Like, MiBe's winrate is way up 16:39:46 (Most likely cleaving) 16:40:06 I don't think this is actually a PROBLEM, necessarily, but that is my guess as to why 16:40:08 yes, the new adage that cleaving is a buff to bad players possibly holds true 16:40:17 heh 16:40:27 And it's good for bad players to be able to win occasionally with a few select combos I think 16:40:35 probably any version of SS is still easier than Linley's, assuming the player can deal with all the things the interface makes harder 16:40:37 Yeah, I don't see a problem with that 16:40:44 err, still harder, I meant 16:40:58 st_: There was a lot of brokenly good stuff there, yes? 16:40:59 mostly because the aspect of roguelike culture where people wallow in and are proud of their 3000 games without ever getting close to winning or something annoys me 16:41:01 Like level 4 controlled blink 16:41:16 -!- Nightbeer has quit [Quit: Verlassend] 16:41:17 berserk rage 16:41:20 yes, also less nasty uniques and monsters 16:41:25 easier branches 16:41:34 ontoclasm: I'd take level 4 controlled blink over berserk rage, thank you :P 16:41:34 the average playskill may have been much worse 16:41:45 -!- dtsund has quit [Quit: dtsund] 16:41:47 Ugly things and slime creatures were both yaks 16:41:55 I mean I imagine it's pretty low near the beginning of a game's lifetime 16:42:06 I agree with st_ 16:42:18 (as well as agreeing with dcss gradually getting easier) 16:42:48 Well, some of the ways it has gotten easier are legitimately very good things, in my opinion 16:42:56 Like a little more starting hp, say 16:43:00 yes 16:43:00 anyway upping the difficulty in some way or another probably is helpful to keeping strong players interested 16:43:08 i remember playing before the starting hp thing 16:43:11 yes but ideally those would be compensated for elsewhere 16:43:13 it was horrible 16:43:26 elliott: Well, I think everyone has agreed forever that midgame could be harder 16:43:27 SwissStopwatch: I don't feel that way because there are supposed to be challenge races, which have all been buffed! 16:43:30 how bad was starting HP "back in the day" 16:43:38 like compare current mummies, ogres, draconians to ancient ones 16:43:39 SwissStopwatch: Well, everyone gained like 3 16:43:39 st_: since when has mummy been buffe 16:43:39 d 16:43:42 well ok 16:43:42 halflings 16:43:49 compared to 4.1 mummies sure 16:44:02 SwissStopwatch: But 3 hp can matter a lot on D:1 to some starts 16:44:12 yes 3 HP is critical 16:44:15 3 HP is an incredible amount really 16:44:19 -!- bonghitz has quit [Ping timeout: 264 seconds] 16:44:21 elliott: they got a buff to all stats, maybe some apt buffs 16:44:23 like starting as a -10% HP race, way worse than 0 or +10 16:44:27 st_: they lost slow healing!!!! 16:44:29 compared to 4.1 16:44:31 but they are the only good challenge race left so 16:44:37 I think part of the problem with challenge races is that invariably the people who they aren't aimed at eventually want to play as them but without getting better 16:44:43 st_: well gr seems fairly bad 16:44:46 if you don't do one of a few things 16:44:51 but i guess that applies to like og too 16:44:57 "just ignore all the maces" 16:45:04 gr seems good at the 2-3 things it can actually do 16:45:06 well, we should make more challenge races :D 16:45:21 well there are three new races 16:45:25 how about make some of them worse :P 16:45:38 yes please 16:45:40 well some dj are sort of a challenge already 16:45:42 -!- dcss4505 has quit [Ping timeout: 246 seconds] 16:45:48 maybe make some of them nonexistent and put in challenge races based on something else 16:45:56 I am not sure I even like the concept of 'challenge races' as such. Like, if a race has things about it interesting, it's nice if they're not also just bad. 16:45:57 the challenge is figuring out what their mechanics even are 16:46:02 haha 16:46:03 anyway if challenge races end up being cool in some way to "normal" players there ends up being pressure to buff them 16:46:09 -!- dtsund has joined ##crawl-dev 16:46:30 DracoOmega: i like the idea that every race is at least ok at something but that every race has very bad combos 16:46:35 but that is very hard 16:46:44 elliott: How do you make humans have a very bad combo? 16:46:54 you let them be an exception 16:46:55 okay, or be average at everything 16:47:00 I think it's true everywhere else, even Dg 16:47:02 elliott: yeah but gods... 16:47:03 which is fine too if they have a gimmick to themselves or are humans 16:47:12 humans are mediocre stabbers 16:47:17 it's so easy to just play bad combos an easy way 16:47:21 Instead of challege races, just add a toggle for halved XP gains? :P 16:47:21 since lots of races get like +5 stealth 16:47:26 since some Dg starts are a bit painful 16:47:28 st_: yeah there is also the problem where you can just find a relevant spellbook 16:47:31 or weapon or whatever 16:47:36 and suddenly your bad combo is irrelevant because of your good apts 16:47:46 so probably it doesn't quite work this way in a game like crawl 16:47:56 Yeah, a merfolk fire elementalist probably doesn't want to keep using fire 16:48:05 When there are other things they could be massively better at, easily 16:48:08 elliott: basically you are only as bad as your best weapon apt 16:48:12 a merfolk fire elementalist probably kills a gnoll, gets a polearm 16:48:17 SwissStopwatch: Yes, exactly 16:48:28 -!- MarvinPA_ has joined ##crawl-dev 16:48:28 in fact every merfolk likely does this 16:48:35 Yes, probably :P 16:48:40 so why should such a "bad" merfolk be different 16:48:41 mffe is good 16:48:44 because conjure flame + polearm 16:48:47 but apart from that sure 16:49:12 Crawl kind of encourages flexibility anyway 16:49:23 DracoOmega: half XP gains, half item spawns, half ego spawns, double hydra speed, all uniques double HP, all AC values doubled, all monster shields value tripled. 4.1_mode = true 16:49:25 Well, it doesn't COME with a polearm. I am basically agreeing with your point that challenge combos basically only last as long as it takes you to find something your race does well, and then do that instead 16:49:33 st_++ implement immediately pls 16:49:40 st_: also improve monster AI 16:49:49 So if that's a design goal it ends up directly interfering with any "challenge" races/backgrounds 16:49:49 give centaurs keepaway ai 16:49:56 st_: Well, at least a couple of those things are easy to implement :P 16:49:58 oh, and another one: all spell failure rates increase by 30% 16:50:03 4.1 centaur AI is like 5x better than orb spider AI 16:50:07 so not sure how anyone could complain about it 16:50:26 oh, i have a real, non-sarcastic fr 16:50:31 for once 16:50:34 Ha 16:50:57 make it so that at least the base tiles for the player doll are selectable in webtiles 16:51:31 -!- MarvinPA has quit [Ping timeout: 256 seconds] 16:51:33 -!- MarvinPA_ is now known as MarvinPA 16:51:35 local tiles has the whole doll editor thing which i think is unnecessary, but it irritates my sense of equality that all players are forced to be white males 16:51:43 Haha 16:51:58 I think that one needs to be passed along to some other dev, I am afraid 16:52:10 yeah, i'd do it myself but it's beyond me 16:52:21 maybe they're very masculine while females??? Crawl hjas no gender!!!! 16:52:39 mm I'm typing even worse than normal, keyboards take some time to get uysed to I guess 16:52:47 SwissStopwatch: rated r for frontal nudity 16:52:50 ??baddevwiki 16:52:50 baddevwiki[1/5]: How do you distinguish male from female Crawl players ? By name ! Assume names ending with “a” are female. Since it would only have effect on speech, no harm done ? 16:52:54 ^ suggested metric to use 16:53:00 elliott++ 16:53:21 -!- ackack has quit [Read error: Operation timed out] 16:53:22 -!- tenofswords has joined ##crawl-dev 16:53:35 Ezra, very female name 16:53:47 DracoOmega is very feminine. 16:53:51 Hahaha 16:53:51 definitely no men named that 16:54:03 Why would you call your son something lame like "Draco"? 16:54:10 anyway, optimally the default would give you a random base tile for each new character, and then there would be a rcfile option to specify which you want 16:54:11 Are you one of THOSE guys??! 16:54:25 DracoOmalfoy 16:54:27 <|amethyst> Bloax: A Slytherin? 16:54:32 that does sound like a good but also trivial FR anyway 16:54:33 <|amethyst> ontoclasm beat me to it 16:54:53 Oh dear no -.- 16:55:06 This name predates Harry Potter entirely, I shall have you know! 16:55:14 DracoOmega sounds more like some sort of optional boss in an RPG 16:55:21 possibly it actually is one and I'm forgetting 16:55:21 I can live with that 16:55:26 Not to my knowledge 16:55:36 Is there a DracoAlpha? 16:55:41 dracoomega clearly has a dragonskin cloak and wanders around the halls of zot :P 16:55:43 !lm DracoAlpha 16:55:43 67. [2013-02-22 03:53:53] DracoAlpha the Unseen (L27 KoCj) left the Crypt on turn 83930. (Crypt:1) 16:55:45 <|amethyst> DracoOmega: I had a friend who changed his last name from his father's last name to his mother's 16:55:47 haha 16:55:51 <|amethyst> DracoOmega: which happened to be "Potter" 16:55:54 somebody probably levels their party up to 99 but then you one-shot them when they use the wrong spell 16:55:55 (That was also me, by the way) 16:55:59 <|amethyst> DracoOmega: the judge gave him a hard time about it 16:56:14 |amethyst: Oh dear 16:56:25 <|amethyst> DracoOmega: not hard as in "no, you can't change your name", more like "har har you want to be like that wizard boy" 16:56:28 |amethyst: I am uncertain whether this is hilarious or awful. Maybe both. 16:56:51 Dancing something like shields could be really annoying 16:57:36 my third to-be win offline with a three-zig character and everything was with a dstm with passive freeze and I wanted to train shields before I left so I had to look around for ice ebasts 16:57:46 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:57:48 so then I held down . and an orc priest comes around a corner and kills me 16:57:56 -!- arttle has quit [Quit: Page closed] 16:58:12 ...damnit, that's already ??victory_dance[4] 16:58:27 <|amethyst> FR: dancing weapons and shields, with AI to make the weapons swap with the shield to get in front and attack, and then the shields swap with the swords so they're in front on your turn 16:58:30 yes, good reasons for victory dance removal clearly 16:58:45 |amethyst: Ha, neat 16:59:12 tenofswords: I like to think he died to the hobgoblin 16:59:26 but how do you hit a shield without it counting as a block 16:59:33 would be a good melee_unreason to go with the spellcasting_unreason that was the initial implementation of newdraining 16:59:37 (how do you hit a sword to make the magic goaway) 16:59:38 -!- indspenceable has quit [Remote host closed the connection] 16:59:56 all magic in crawl is actually just string 17:00:19 blink is just lassoing a chandelier and pulling yourself around 17:00:23 summoning is done by pulling certain strings really hard that you get somebody to come out of mid-air 17:00:37 and then sometimes the thing that came out is really mad at you 17:00:43 tenofswords: They're all hanging from the ceiling 17:00:45 |amethyst: how do we handle dancing armour? 17:00:53 also sometimes you pull the wrong string and fall into the abyss 17:01:03 SwissStopwatch: The string was connected to a trapdoor! 17:01:09 yes 17:01:15 perfect reasoning here 17:01:16 a magic shaft 17:01:42 nothing wrong with the reason, right 17:01:50 no logic to fire storm anyway 17:01:58 i generally imagine the abyss is above the dungeon 17:02:06 somewhat oxymoronically 17:02:12 Xom tugs at a string. The ogre evaporates an reforms as an anaconda! 17:02:24 <|amethyst> Loom! 17:02:25 the abyss is space 17:02:26 imagining them in the same spatial construct doesn't really seem right 17:02:43 this is where all of the "star" references in abyss monsters come from 17:02:52 deep 17:02:55 there's a reason you go through a portal and not up/down stairs, after all 17:02:55 (get it) 17:03:00 mmm depth 17:03:06 -!- indspenceable has joined ##crawl-dev 17:03:19 <|amethyst> well, most Lovecraftian horrors did come from space, so 17:03:39 space: there's a lot of it 17:04:21 "...a tear in reality". the Abyss is ... elsewhere. And nowhere. 17:04:49 Or possibly everywhere. 17:04:55 the abyss-like place is exalted is literally called Elsewhere 17:05:00 in* 17:05:10 which i always though was a nice touch' 17:05:18 03MarvinPA 07* 0.13-a0-2313-gb6558da: Fix some mutations being removed in the wrong place (elliott) 10(35 hours ago, 1 file, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6558daefe43 17:05:18 03MarvinPA 07* 0.13-a0-2314-g13e74c7: Remove player clinging 10(34 hours ago, 15 files, 24+ 102-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13e74c75a237 17:05:18 03MarvinPA 07* 0.13-a0-2315-g335855a: Revert monster gargoyle clinging/holiness changes 10(6 minutes ago, 3 files, 12+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=335855a4f9ee 17:05:20 <|amethyst> We also have A Void 17:05:29 <|amethyst> which I guess is a Perec translation :P 17:05:59 important second commit to do the third 17:06:23 -!- cbus has quit [Ping timeout: 246 seconds] 17:06:44 <|amethyst> wait 17:06:53 <|amethyst> what made player gargoyles nonliving? 17:06:55 good lord I hope I didn't save my game clinging over something 17:07:00 probably not 17:07:02 -!- CryptoCactus has quit [Quit: Leaving] 17:07:21 i have no idea but they've been nonliving for a while 17:07:25 SwissStopwatch: haha 17:07:30 that will be good splatting 17:07:40 Transfer safe? [Y/N] Y You die... 17:07:40 <|amethyst> ah, I see now; must have missed that commit 17:07:46 Welcome back, SwissStopwatch. You fall into the deep water! You drown... You die... 17:07:48 |amethyst: They're nonliving in a weird way that makes them immune to flaying, but still fully vulnerable to torment (and probably other things) 17:08:03 |amethyst: (I do mean to straighten some of this out) 17:08:09 yes I should check before tranferring I guess 17:10:59 -!- pantaril has quit [Remote host closed the connection] 17:11:42 -!- LexAckson has quit [Read error: Connection reset by peer] 17:16:16 -!- ystael has quit [Ping timeout: 240 seconds] 17:16:49 -!- indspenceable has quit [Remote host closed the connection] 17:18:01 -!- Snarwin has quit [Quit: leaving] 17:18:42 theclanless the Ticktocktomancer (L27 NaFi) (Zot:1) 17:31:34 -!- caracal has quit [Ping timeout: 246 seconds] 17:32:22 <|amethyst> DracoOmega: I hadn't even realised they had as much as they did, and I think bh maybe didn't either 17:32:25 <|amethyst> I noticed 17:32:33 <|amethyst> %git 7c14b23 17:32:34 07dolorous * 0.13-a0-1297-g7c14b23: Mark grotesks as artificial beings (prohibiting their being Death Knights). 10(6 weeks ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c14b2386103 17:32:35 <|amethyst> but not 17:32:43 <|amethyst> %git 03f18cc0 17:32:43 07dolorous * 0.13-a0-1342-g03f18cc: Properly set the gargoyle species' holiness to nonliving. 10(6 weeks ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=03f18cc06004 17:33:03 -!- Aidenn has quit [Remote host closed the connection] 17:33:17 had as much what? 17:37:22 <|amethyst> elliott: as much nonlivingness as they (player Gargoyles) do 17:37:41 ah 17:39:19 |amethyst: Well, I discussed this with bh once or twice previously 17:39:36 |amethyst: Though possibly he didn't understand the exact rammifications of this 17:39:58 As I have said previously, I think it best if they just work mechanically like statue form does, as this is already an established precedent for a quasi-living player being 17:40:07 So players are likely to have some understanding of the rules 17:40:20 DracoOmega: just give them perma-statue-form? 17:40:27 <|amethyst> that makes sense, but presumably not half-speed 17:40:29 ontoclasm: Well, I didn't mean THAT 17:40:32 nice mix of perks and drawbacks 17:40:53 |amethyst: Well, what it boils down to is mainly half-torment damage, rRot, and a couple other little perks 17:40:54 DracoOmega: i know, but it's a thought 17:40:58 -!- rossi has quit [Quit: WeeChat 0.4.1] 17:41:07 Plus they should be affected by LRD, which they currently are not 17:41:09 <|amethyst> but, yeah, having all the statue-form-dependent stuff check MH_NONLIVING instead makes sense 17:41:10 Despite being supposedly made of stone 17:41:13 -!- nickajeglin has quit [Ping timeout: 276 seconds] 17:41:32 <|amethyst> (well, LRD would be separate) 17:41:36 Yeah 17:41:49 -!- Sky2 has quit [Quit: Page closed] 17:41:55 I have decided that I am going to make my next project straightening some of this stuff out 17:42:02 And trying to implement the defensive wall-merge alongside it 17:42:14 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:42:15 (And make some apt tweaks too) 17:42:27 <|amethyst> would wall-merge allow crossing through a 1-wide wall? 17:42:37 I'd rather not 17:42:49 You're not passing THROUGH the wall. You're just melding for defensive purposes 17:42:54 You can't actually move in the wall, except to leave it 17:42:59 <|amethyst> me too but I'm not sure how to convey to the player what "side" they're on 17:43:06 LoS should do that well enough, I think 17:43:33 Transparent rock might be a bit more problematic there, I suppose, but also way less common 17:43:36 you could also leave them in the floor space 17:43:51 <|amethyst> DracoOmega: what about not actually putting the player in the rock? 17:43:54 Well, then it's a lot less clear whether you're merged or not 17:43:58 i.e. you meld "against" the wall 17:44:06 <|amethyst> status light 17:44:11 Also, merging in a corridor could mean that stuff could try to flank you 17:44:44 I suppose just leaving you where you are and giving a statue COULD work, but I personally don't think it would be as intuitive what is going on 17:44:59 s/statue/status 17:45:19 <|amethyst> change the glyph to 8 :) 17:45:31 (Also, it might be interesting if doing this in a corridor did take away some of its corridorness) 17:45:48 Invisible Monsters and Webs/Nets by Tiber 17:46:03 Plus, there was the idea that it would give a really large stealth bonus, so it would be nice if stuff could just walk past you, too :P 17:46:39 I wouldn't have an issue with just forbidding melding with transparent rock, since at least THAT part of it already doesn't make sense for transparent stuff 17:47:02 -!- magicpoints has quit [Read error: Connection reset by peer] 17:47:07 well, alternately, you could put a mark on the floor where you'll "come out" 17:47:25 that would make it clear 17:47:37 -!- hurdos has quit [Ping timeout: 256 seconds] 17:47:49 <|amethyst> that could work... I think managing LOS would be tricky 17:47:54 like, in console you change the . to some weird color like magenta 17:48:05 |amethyst: From a technical perspective? 17:48:08 <|amethyst> DracoOmega: yeah 17:48:22 |amethyst: I just sort of thought it would act as though your LoS was the space you entered the wall from 17:48:52 -!- indspenceable has joined ##crawl-dev 17:48:53 I haven't looked at the relevant code to see how messy that would be, mind 17:48:55 <|amethyst> DracoOmega: that makes player vs monster LoS asymmetric 17:49:04 Oh, good point... 17:49:57 Well, actually, how about this: 17:50:17 Your LoS is from your actual merged position, but with the caveat that you can't see any space that cannot ALSO be seen from your old position 17:50:32 That would be symmetric, and often even the same, I think 17:50:38 In corridors and such, anyway 17:50:59 how is rock worm los done 17:51:12 well 17:51:17 <|amethyst> they can see both sides 17:51:18 nm, i guess you just use the player los 17:51:45 <|amethyst> ontoclasm: well, their foe might be an ally, not the player 17:51:48 ah 17:52:21 |amethyst: Do you see any a priori reasons why LoS from the rock point, limited also to spaces viewable from the other point, could not work? 17:52:50 <|amethyst> DracoOmega: just that I'm not sure everything uses you.can_see etc instead of just passing in you.pos() 17:53:41 Passing in you.pos() to cell_see_cell or something? 17:53:45 <|amethyst> yeah 17:53:49 Hmmmm 17:54:04 Might be a bit tricky to track down all those useages, but at least most of them ought to be able to be searched for relatively easily 17:54:19 If one were willing to check every instance of cell_see_cell and such :P 17:55:54 <|amethyst> DracoOmega: handling it in player::get_los() etc could be tricky but is not impossible 17:56:36 <|amethyst> would need a class something like los_intersection : public los_base 17:57:17 -!- MaxFrost has quit [Ping timeout: 240 seconds] 17:57:32 I do have to wonder now if maybe this IS more complication than the benefits of the result, though.... 17:59:04 For the risk of possibly obscure bugs all over the palce 17:59:47 But some nice behaviors arise naturally from you actually being IN the wall, though 18:00:02 Like things like orbs of destruction or digging actually forcibly removing you 18:00:38 Do the orbs still hurt you? 18:00:52 Well, sure. You're not supposed to be invincible, just a lot sturdier 18:00:57 DracoOmega: How would the ability be activated? Choose it from ability menu, choose a direction that's adjacent to a wall? 18:01:00 Just walk into the wall 18:01:04 I would assume 18:01:20 Seems like that would result in a lot of unintentional melding 18:01:29 Hmmmm... I suppose that is possible.... 18:01:59 And this might be bad given the downsides to being merged 18:02:01 -!- Blazinghand has quit [Ping timeout: 246 seconds] 18:02:06 It just seemed like a natural way for it to work 18:02:43 Is using ability menu a good compromise? 18:02:51 Seems like it could work fine 18:06:13 -!- Pepe has quit [Ping timeout: 248 seconds] 18:07:07 who thought it was a good idea to give mobs DDoor? 18:07:15 I would like to thank them for surprising me :P 18:07:38 turning an otherwise uneventful Lair clear into WHY WON'T NERGALLE DIE 18:08:50 Ganrao: She's been able to do that for a long time now, you realize? :) 18:09:06 I last played seriously in .6 :) 18:09:08 gammafunk: And yeah, that might be sensible, sure 18:09:16 Ganrao: Okay, I think this was 0.10 18:09:20 this is my first time running into new Nergalle 18:09:33 so I'm glad you surprised me, but I don't think mobs should ever get immunity :/ 18:09:42 especially 15 turns of it 18:09:51 It's only bad if you're with Chei. 18:09:53 Well, it has historically been a rarity that she even survives to cast it 18:09:59 -!- alefury|2 has joined ##crawl-dev 18:10:02 So I am actually kind of glad to hear it do something for once >.> 18:10:06 Because then you can't run from her which is what you should do. 18:10:09 "mobs" need "buffs" so you can't just "pull aggro" to "gank" them 18:10:26 <|amethyst> %git bec3f7584b80b 18:10:27 07N78291 * 0.10-a0-1184-gbec3f75: Add Death's Door and Regeneration as monster spells; give both to Nergalle. 10(1 year, 9 months ago, 9 files, 69+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bec3f7584b80 18:10:29 BlastHardcheese: You make it sound like you have no idea what those words mean :P 18:10:36 lol 18:10:50 so I can thank N78291 18:11:03 Well, more recently she was moved shallower, and lost the useless regen 18:11:15 Since she was basically harmless 95% of the time 18:11:28 <|amethyst> %git 1c40c441 18:11:28 07Grunt * 0.13-a0-622-g1c40c44: Attempt to rebalance Nergalle. 10(9 weeks ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c40c441385e 18:11:29 That bit actually IS a 0.13 thing 18:11:40 maybe you could think of another way of making her a threat without making her impossible to kill 18:11:54 because that felt really cheap 18:11:55 -temporarily- impossible 18:12:04 15 turns is eternity in combat 18:12:17 My guess is that the duration is fairly variable 18:12:17 Nergalle (16o) | Spd: 10 | HD: 10 | HP: 60 | AC/EV: 9/11 | Dam: 6 | 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(66) | Vul: 08holy | Chunks: 07contam | XP: 804 | Sp: b.draining (3d18), spectral orcs, dispel undead (3d18), haste other, d.door | Sz: Medium | Int: high. 18:12:17 <|amethyst> %??nergalle 18:12:19 and if I run away so what, she can cast it again 3 turns after it expires 18:12:25 if it behaves like players 18:12:31 it also sets her to like 3 hp 18:12:37 so the turn it wears off you one-shot her 18:12:41 -!- nickajeglin has quit [Read error: Operation timed out] 18:12:53 -!- alefury has quit [Ping timeout: 246 seconds] 18:12:55 Oh, huh. It actually isn't 18:12:57 yeah ok, that didn't exactly work out for me 18:13:25 well, you're basing all of this off of having stood in melee with multiple spectral warlords 18:13:28 I hit her once and she was red, cast that, and had 15+ turns to surround me with ghost orcs and haste them 18:13:29 But it's not 15 turns, either 18:13:41 maybe if you had walked away before she surrounded you with ghost orcs 18:13:43 Looks like it is actually 10 18:13:44 she has a special unique version? or players don't last 15 turns minimum either? 18:13:53 * geekosaur has had her either go right back into it or had it last rather more than 15 turns; uncertain which 18:13:57 Well, monster spells generally have different numbers than player ones 18:14:04 -!- Duralumin has quit [Read error: Connection reset by peer] 18:14:07 so she has a unique version 18:14:08 -!- LogicNinja has quit [Quit: Page closed] 18:14:13 -!- Kenran has quit [Read error: Connection reset by peer] 18:14:23 <|amethyst> well, monster and player spells are often implemented differently 18:14:24 If by that you mean she is the only monster who casts it, sure 18:14:29 But it's not especially unique 18:14:38 <|amethyst> especially enchantments, since players have "durations" and monsters have "enchantments" 18:14:38 Since basically everything any monster uses has different numbers and code 18:14:41 MarvinPA maybe if I knew there were mobs in the game with DDoor I would have walked away instead of casting Berserk and trying to finish her :) 18:15:03 Well, possibly it was 15 'turns' if you were berserk, since you are also fast then 18:15:05 maybe if you read the messages that the game prints 18:15:09 you would know the things that are happening 18:15:10 in the game 18:15:21 <|amethyst> Maybe "stands defiantly in death's doorway" should be in the default force-mores? 18:15:21 Ganrao: and if you don't know flame weapons cut hydra heads, refuse to read messages, and mash tab you can kill yoruself that way too 18:15:31 <|amethyst> because it does give a message 18:15:37 |amethyst: I actually don't really think so 18:15:38 I don't mash tab :) 18:15:42 <|amethyst> you do have to know what "death's door" is though 18:15:44 |amethyst: Since it doesn't seem like an emergency kind of situation 18:15:59 <|amethyst> maybe Ganrao should have it in eir rc then :) 18:16:17 |amethyst: If anything, perhaps the message when you try to hurt her while DDoor is up could be more informative 18:16:17 yes this is just a case of very bad play and not reading messages combining to cause death 18:16:25 <|amethyst> force_more += death's doorway 18:16:30 I don't know if it actually indicates that you do nothing 18:16:35 it was only "bad play" because I didn't know any monsters in the game could become invulnerable 18:16:37 which is anti-fun 18:16:54 they exist to die 18:17:01 they exist to kill you 18:17:05 which this one did! success 18:17:06 For sake of argument, there are multiple reasons why attacking a monster without reading messages could be bad 18:17:12 Like, say, if it cast pain mirror 18:17:25 Or is a porcupine 18:17:26 >.> 18:17:38 I don't really mind that sort of stuff, the concept of invulnerable monsters is what bothers me 18:17:40 -!- alefury|2 has quit [Read error: Connection reset by peer] 18:17:42 -!- alefury has joined ##crawl-dev 18:17:44 I don't come in here bitching every time I die 18:17:49 and you also berserked and continued tabbing while surrounded by orc summons which would have been a bad idea even if nergalle had been a few turns from death 18:17:50 fr: porcupine unique with ddoor 18:17:55 I just said I don't hit tab 18:17:56 so it was bad play regardless 18:18:11 substitute "mindlessly attacking without reading messages" 18:18:31 -!- Pacra has joined ##crawl-dev 18:19:03 can pan lords get ddoor 18:19:08 I don't think so 18:19:08 because if not fr 18:19:14 MarvinPA the only things you ever say to me are intentionally inflammatory, I am considering putting you on ignore :P 18:20:03 Ganrao: Phrasing aside, I do agree with the assessment. But if your core point is just that 'temporarily invulnerable monsters are bad', I can't say I agree 18:20:10 this does not seem like a good attitude to take to the development channel 18:20:17 and address a dev with 18:20:17 It's just one of a number of ways for them to modify short-term tactics, which seems good 18:20:36 like are you trolling or what :P 18:20:36 A monster does something, and now you need to do something different than what you were just doing in response 18:20:45 That sounds like a good general concept 18:20:51 Yes it is 18:21:24 This just struck me as cheap, cheaper than any death I can remember 18:21:28 one could argue it approaches a benefit of spoilers to berserk nergalle and not know that she has death's door 18:21:43 but this is a roguelike and it is supposed to be Okay that one learns by dying sometimes 18:21:53 luckily there is a message telling you that she has it when she casts it and nothing stopping you from retreating at that point 18:21:57 -!- Kintak has joined ##crawl-dev 18:21:57 -!- mason- has quit [Ping timeout: 256 seconds] 18:22:05 It sounds less dangerous than berserking several other things without spoilers 18:22:06 was something done to make nergalle not a pushover 18:22:07 I told two friends today how Crawl is the hardest game they'll ever play that is still fair 18:22:09 Like, say, a hydra with a short blade 18:22:13 because otherwise this argument seems completely baffling 18:22:13 "Nergalle takes no damage from your attack" is kind of an indicator too. 18:22:22 (Or whatever the message is, it's been a while.) 18:22:23 elliott: she appears a bit earlier and doesn't cast regen 18:22:24 elliott: She was made a little earlier, and lost regen for another copy of spectrla orcs 18:22:26 <|amethyst> maybe death's door should give a stop-attack prompt? 18:22:30 elliott: So a little buff, but not a huge one 18:22:30 but she's probably still a non-threat yeah 18:22:31 <|amethyst> but that would be annoying with cleaving 18:22:32 force_more 18:22:36 the times I've gotten her, that doesn't show 18:22:46 An icon for ddoor, like what we have for pain mirror, would be nice; I'm assuming there isn't one in tiles already 18:22:51 -!- Ramc has quit [Quit: Page closed] 18:23:00 you just don't do damage. You do get "stands defiantly"... but at least once I did not get any indication of it ending 18:23:20 |amethyst: The only thing I can think that could arguably use a tweak is the message printed when you 'damage' her in that state 18:23:20 like I actually did inspect Nergalle before I tried to kill her, and left the floor I was on after spotting her summon 2 spectral orcs to try and get behind her 18:23:21 <|amethyst> yeah, maybe that needs a message 18:23:25 (because she "stands defiantly"-d again with no message or indication that the previous one had ended) 18:23:26 |amethyst: To indicate that you are not damaging her 18:23:36 I didn't just rush her down and Berserk 18:23:47 should do that for either form of death's door, really 18:23:53 Yeah, sure 18:23:54 <|amethyst> geekosaur: you can find out now with xv or (I think) ctrl-x but of course that's tedious 18:24:00 (that said, I have at least once gotten a message that she looked more vulnerable) 18:24:09 yes, there is an ending message too 18:24:32 if you didn't get one at some point then that's a bug 18:24:36 also I was hoping her summons would go away when she died 18:24:41 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 18:24:41 but I guess I don't know they work like that 18:24:55 so I think some messages may sometimes not be getting through, but sometimes they do 18:24:56 that never happens for anyone 18:25:06 except battlespheres i guess but they're only vaguely summons 18:26:05 <|amethyst> ?vuln and purple drac breath don't give messages 18:26:12 <|amethyst> possibly other situations pass quiet 18:26:21 ontoclasm: Snaplashers! 18:26:26 But yes, ALMOST nothing 18:26:52 (And yes, they're not really 'summons' either 18:26:59 yeah they seemed special 18:27:03 -!- Rebthor has quit [Ping timeout: 256 seconds] 18:27:07 No, I meant snaplashers 18:27:10 oh 18:27:12 The spectral orcs are normal summons 18:27:15 oh ok 18:27:18 Abjurable, etc. 18:27:27 So you are saying you agree that invulnerable monsters are anti-fun 18:27:32 ....what? 18:27:36 which part did you agree with? 18:27:47 When did I agree with any part? 18:27:59 * elliott is pretty sure Ganrao is just trolling now 18:28:08 [19:20] <+DracoOmega> Ganrao: Phrasing aside, I do agree with the assessment. But if your core point is just that 'temporarily invulnerable monsters are bad', I can't say I agree 18:28:09 no 18:28:13 I never troll :P 18:28:22 trolls tend to say that, yes 18:28:28 get over yourself 18:28:50 ... 18:28:53 there may be ways to make ddoor's usage clearer but i am pretty sure nobody here agrees that the existence of ddoor as a monster spell is any kind of a problem at all 18:28:57 are you just trying to be as hostile as possible to everyone to prolong this ridiculous argument for as long as possible 18:28:58 Ganrao: I meant that I agreed with MarvinPA, generally 18:29:05 because that really seems to be exactly what you are doing 18:29:20 No 18:29:22 i didn't realize nergalle had been given a spell that made people into asshats 18:29:31 and ok DracoOmega thank you for clarifying 18:29:32 Hahaha 18:29:34 seems too similar to kirke, unfr plz 18:30:01 -!- Silurio has quit [Ping timeout: 246 seconds] 18:31:08 ps: I am not trying to be hostile to anyone who hasn't shown up half way through the conversation just to call me a troll 18:31:17 and with that, I'm done 18:32:10 it was a reaction to your behavior, which would already have gotten you banned from several other channels I'm in 18:32:37 Feel free to continue in PM if you want 18:33:25 -!- dtsund has quit [Quit: dtsund] 18:39:50 -!- marquess has quit [Quit: Lost terminal] 18:40:37 -!- alefury has quit [] 18:41:35 -!- Pacra has quit [Quit: welp cya] 18:42:07 -!- elliott__ has joined ##crawl-dev 18:42:21 -!- eith has quit [Ping timeout: 256 seconds] 18:42:50 -!- elliott has quit [Disconnected by services] 18:43:00 -!- elliott__ is now known as elliott 18:47:55 -!- Silurio1 has quit [Ping timeout: 264 seconds] 18:52:24 I do apologize if I offended anyone with my criticism of the game, it certainly was not the intention. Text is hard to convey inflection with, and I'm glad DracoOmega was willing to talk to me about Nergalle 18:53:42 -!- elliott has quit [Quit: Reconnecting] 18:53:42 -!- elliott__ has joined ##crawl-dev 18:53:45 -!- elliott__ is now known as elliott 18:56:24 -!- Nakatomy has quit [Quit: Verlassend] 19:00:31 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 19:00:33 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:00:43 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:02:30 -!- Daekdroom has quit [Quit: Saindo] 19:03:59 -!- Datul has quit [Ping timeout: 250 seconds] 19:07:08 THOTH the Shield-Bearer (L2 HuFi) (D:1) 19:08:52 THOTH the Shield-Bearer (L2 HuFi) (D:1) 19:09:06 -!- ackack has quit [Ping timeout: 264 seconds] 19:11:47 -!- Roarke has quit [Ping timeout: 250 seconds] 19:12:42 -!- moxian has quit [Ping timeout: 264 seconds] 19:13:39 -!- simmarine has quit [Quit: Leaving] 19:14:49 -!- Blazinghand has quit [Ping timeout: 276 seconds] 19:15:28 -!- scummos_ has quit [Ping timeout: 276 seconds] 19:17:12 -!- simmarine has joined ##crawl-dev 19:19:45 -!- Staplegun has quit [Ping timeout: 256 seconds] 19:20:03 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 19:20:03 -!- pelotron_ has quit [Ping timeout: 246 seconds] 19:20:07 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:21:19 -!- cjo has quit [Quit: Page closed] 19:21:28 * Grunt appears! 19:21:36 ontoclasm: monster ddoor long predates me, for the record :b 19:23:16 orly 19:23:42 (I did do a monster Borg's at one point, but that's nowhere in trunk because nothing would use it.) 19:23:51 <|amethyst> %git bec3f75 19:23:51 07N78291 * 0.10-a0-1184-gbec3f75: Add Death's Door and Regeneration as monster spells; give both to Nergalle. 10(1 year, 9 months ago, 9 files, 69+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bec3f7584b80 19:24:29 Next time I see nergalle, I'm going to taunt her to cast it, Samuel L Jackson style 19:25:11 I was contemplating the code for monster emergency spell usage the other day. 19:25:34 <|amethyst> "Death's Door ain't no country I ever heard of? Do they speak English in Death's Door?" 19:25:36 It's cased to not fire extremely often to prevent monsters with some kind of heal spell in that spot from spamming it. 19:25:50 <|amethyst> s/\?/./ 19:26:37 |amethyst: I was thinking "Go on! Cast Death's Door again! I dare you. I double-dare you *******!" 19:26:51 <|amethyst> gammafunk: that's the next line :) 19:26:56 oh, haha 19:28:06 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 19:28:38 -!- MarvinPA_ has joined ##crawl-dev 19:29:05 Grunt: I guess casing the frequency of it's casting based on the specific spell is bad, but could the slot get some kind of weight in the monster definition? 19:29:12 s/it's/its/ 19:29:25 There has been speculation about weighting monster spell slots, certainly. 19:29:38 I'm not really sure how that would interact with emergency spells at the moment. 19:31:12 -!- Vandal has joined ##crawl-dev 19:32:18 -!- MarvinPA has quit [Ping timeout: 246 seconds] 19:32:18 -!- MarvinPA_ is now known as MarvinPA 19:33:09 -!- Ganrao has quit [Ping timeout: 264 seconds] 19:38:37 -!- tensorpudding has quit [Ping timeout: 246 seconds] 19:41:19 I just noticed.. 19:41:24 hall_of_Zot places 25 Orb Guardians. 19:41:32 So: Why isn't it 27? :b 19:44:15 -!- nicolae- has joined ##crawl-dev 19:46:27 put two in the entrance, but only once the player has stepped far enough into the hall of zot 19:46:29 -!- bonghitz has quit [Remote host closed the connection] 19:46:38 agreed 19:55:24 -!- indspenceable has quit [Read error: Connection reset by peer] 19:55:37 -!- indspenceable has joined ##crawl-dev 20:01:08 -!- bh has joined ##crawl-dev 20:01:22 !messages 20:01:23 (1/1) Grunt said (18h 41m 31s ago): Player gargoyles are nonliving; be consistent! 20:01:51 !tell Grunt I blame amethyst. He suggested making them natural! :) 20:01:52 bh: OK, I'll let grunt know. 20:02:25 I see that clinging is gone. 20:02:43 !seen DracoOmega 20:02:44 I last saw DracoOmega at Tue Jul 9 23:29:32 2013 UTC (1h 33m 11s ago) saying 'Hahaha' on ##crawl-dev. 20:02:49 djdk seems fine i guess, i was specifically comoplaining that drain life did basically nothing 20:02:50 DracoOmega: sorry about the crash 20:03:03 bh: No worries! 20:03:23 oops, wrong channel 20:03:25 too much programming in environments where null does not occur 20:03:34 bh: I am going to take it upon myself to tidy up some of the gargoyle inconsistencies and make a few adjustments, if you don't mind? :) 20:03:45 Yes, that bit me quite a few times 20:03:57 But I have fixed that kind of crash enough times in my own code now :P 20:03:59 rip it apart 20:04:26 hm.. gotta look at Marvin's commit to see what befell gargoyle stealth 20:08:45 I wonder if his commit is going to murder any players who are in spider form 20:09:05 Well, if they saved while clinging over lava, possibly 20:09:13 The odds of anyone having done so seems very remote, though 20:09:17 yeah. 20:10:01 not like anyone used clinging :P 20:10:15 I've done it at least a couple times! 20:10:43 With a terrible air apt, it seemed like a bone to throw Gr players 20:11:28 Those two facts seems somewhat unrelated (flight is easy to cast without any air, even), but I think giving them outright wings are fine 20:11:53 I thought that would make them too close to Tengu 20:12:24 Well, natural flight is not actually that big an advantage, really 20:12:32 Tengu get bonuses from theirs and gargoyles would not 20:12:45 The bit that makes it notable for tengu is just the bonuses, really, not the fact that they fly 20:12:55 See no one ever in history being excited that black draconians can fly 20:13:45 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 20:13:55 -!- ackack has quit [Read error: Operation timed out] 20:14:30 I almost splatted because of that in Zot 20:14:56 Well, the fact that MONSTER black draconians can fly is more relevant 20:15:03 Since monsters don't have easy access to ways to make them fly 20:15:05 And players do 20:16:05 I think we should make some or all of the following changes: decrease Gr HP apt, increase Exp, increase the stealth base 20:17:06 change gargoyles into rock worms 20:17:07 My thoughts regarding hp is that it could be interesting to try them as a low hp race with good natural AC, since that combination does not actually exist on any race 20:17:22 they also need LRD vuln :) 20:17:23 nicolae-: nomes? 20:17:25 And if they're made of stone, then they really seem like they ought to get natural AC 20:17:42 So -1 or maybe even -2, with a good enough bonus (would need to try playing with it) 20:17:44 +20 AC but less HP than felids 20:17:45 mnoqy: yes but worm style 20:17:51 elliott: o_0 20:17:55 elliott: Perhaps not that extreme :P 20:17:59 DracoOmega: I trust your instincts here 20:18:11 give them tons of hp and also tons of ac and make them unable to die 20:18:17 bh: Thanks. I was planning to fool around with them a bit and see what feels right 20:18:28 nicolae-: we tried that, they're called Dj 20:18:39 DracoOmega: it sounds interesting! 20:18:47 bh: well, this way you have some variety in the invincible species 20:18:50 I was joking when I said it but now it sounds cool 20:19:08 combined with like +3 armour or something silly like that 20:19:36 I am not sure I am willing to go that extreme, though. But -2 certainly seems reasonable with good AC 20:19:46 -3 if we want to be wild :P 20:19:50 okay meet me half way at -3 20:19:51 yesss 20:20:04 +10 AC, -3 HP, +3 Armour??? 20:20:07 A lot hp race with mediocre EV but good AC 20:20:11 s/lot/low 20:20:11 give them 0 armour skill BUT also give them the Crazy Body Shape mutation so they rely more on their natural ac than other stuff 20:21:13 Incidentally, I think I have uncovered some new things that make even the most recently revised implementation of LoS for rock merging untentable (even if THAT one managed to be implemented without numerous bugs, which seems rather unlikely) 20:21:30 ....unTENTable? 20:21:37 no tents allowed 20:21:41 I like that typo 20:21:43 there aren't any in crawl after all 20:21:59 fr: tents 20:22:00 -!- SenoraRaton has quit [Ping timeout: 246 seconds] 20:22:02 go crawl back into your tent... :p 20:22:11 But the issue is that even if you could properly prevent all things that would assume the player can see through the wall, you couldn't actually prevent monsters from seeing the tile that you occupy 20:22:17 If they were on the other side of the wall 20:22:19 Sigmund hits your tent! You die. 20:24:13 Even if, by some horrible hack, you prevented them from seeing YOU, you can't prevent them from seeing the cell itself (since they CAN see it) and I can't even imagine all the wonkiness that would result 20:24:35 -!- CKyle has joined ##crawl-dev 20:24:41 If Marvin thought cling was bad, I'd like to see what he thinks of wall swimming 20:24:49 -!- Stendarr has quit [Ping timeout: 246 seconds] 20:25:30 Well, I didn't mean for them to move IN walls 20:25:38 If was a defensive merge thing 20:25:41 It* 20:25:54 But it really does look like limiting LoS the way that I would like there is non-feasible 20:25:58 Which leaves two options: 20:26:14 1) Leave the player on the outside of the wall, and use a status indicator (as was discussed earlier today) 20:26:30 2) Just allow them to see what's on the other side of the wall, and be attacked by it (we could easily prevent them from EXITING the other side of the wall) 20:26:34 -!- Daekdroom has quit [Ping timeout: 246 seconds] 20:26:52 why not just let them move through 1-tile walls? 20:27:03 Well, that is an option within 2 20:27:11 But I am saying that restricting THAT part of it is easy 20:27:12 passwall lets you do it so it's not exactly gonna break the game 20:27:14 It's the LoS stuff that's the issue 20:27:17 that would be incredibly broken 20:27:41 well passwall is a really good spell and it has a delay attached :P 20:27:42 :) 20:27:53 MarvinPA: Well, this also has a delay attached, and an even longer one! 20:27:56 Or well, whatever 20:28:07 make it so they can only move within walls and not within open spaces 20:28:09 will* 20:28:20 passfloor 20:28:28 exactly 20:29:04 The primary mechanical difference of the anchoring not placing them in the wall is that it doesn't let things flank you in corridors if you do this 20:29:16 And that orbs of destruction aimed at you would not knock you out of it 20:29:48 (And also that stuff couldn't walk right past you if they didn't see you due to stealth :P) 20:30:22 imo this sounds less interesting than a mundane race with the HP/AC thing 20:31:02 Well, it was an experimental idea 20:31:12 I do see your point, though 20:31:36 -!- mizu_no_oto has quit [Client Quit] 20:33:43 unrelated to gargs, but i've always thought it might be interesting to have a race with innate evokable cblink 20:33:55 -!- wafflepants has quit [Ping timeout: 245 seconds] 20:33:55 weak otherwise to compensate 20:34:03 ontoclasm: like imps? 20:34:06 <|amethyst> an immobile tree race with innate evokable cblink 20:34:38 -!- ShadeTornado has quit [Quit: Leaving] 20:34:54 -!- nooodl has quit [Ping timeout: 264 seconds] 20:34:58 how about a tree race that moves by sending out runners? 20:35:14 That sounds extremely tedious to play :P 20:35:31 you move by releasing seeds, then waiting for your offspring to grow and taking control of one of them 20:35:35 Hahaha 20:35:51 So basically you play a balisto? 20:35:52 ontoclasm: yeah, that's basically what I was suggesting, but runners v. seeds :) 20:36:07 DracoOmega: yes, fr playable ballistomycetes 20:36:19 that might be a good idea for a sprint. 20:36:39 I wonder if Chei would be OP on a wandering mushroom race? 20:36:44 Since it's not like you could move anyway 20:37:09 -!- indspenceable has quit [Remote host closed the connection] 20:37:45 You cannot move. Cheibriados thinks this is hilarious! 20:37:48 do we have milestones for forms deaths? 20:38:01 ??chei 20:38:01 -!- Gandhi has quit [Ping timeout: 250 seconds] 20:38:01 [1/11]: The Slow God! Gives piety for killing things faster than you, and slows you down as you gain piety. 20:38:01 Well, do they show up as statuses? 20:38:07 !lg * status=~tree 20:38:08 18. throttle the Crack Shot (L15 CeHu), worshipper of Okawaru, blasted by a deep elf priest (divine providence) on Elf:2 (minivault_13) on 2013-07-04 14:28:30, with 92877 points after 34631 turns and 3:13:49. 20:38:11 !lg * status=~tree x=status 20:38:12 18. [status=tree-form] throttle the Crack Shot (L15 CeHu), worshipper of Okawaru, blasted by a deep elf priest (divine providence) on Elf:2 (minivault_13) on 2013-07-04 14:28:30, with 92877 points after 34631 turns and 3:13:49. 20:38:24 !lg * status=~wandering_mushroom 20:38:25 No games for * (status=~wandering_mushroom). 20:38:27 !lg * status=~fung x=status 20:38:28 21. [status=confused,confusing touch,fungus-form,mildly poisoned,slowed] Lunia the Insei (L5 DsMo), blasted by an orc wizard (magic dart) on D:4 on 2013-07-07 00:47:07, with 258 points after 3044 turns and 0:11:33. 20:38:46 -!- indspenceable has joined ##crawl-dev 20:38:46 !lg * status=~drained 20:38:47 68. Shadowmage952 the Martial Artist (L11 OpTm), worshipper of Cheibriados, slain by a spectral orc warrior (a +2,+3 orcish glaive) (summoned by Nergalle) on D:11 on 2013-07-10 00:22:52, with 9177 points after 13380 turns and 1:47:01. 20:38:48 !lg * status=~fung x=status max=xl 20:38:48 21. [status=about to teleport,confusing touch,fungus-form] Tenaya the Executioner (L22 HOPr), worshipper of Beogh, splashed by acid on Slime:6 (slime_pit) on 2013-05-22 00:27:27, with 336829 points after 64421 turns and 5:19:36. 20:38:50 68 already! 20:38:55 ouch. 20:39:09 -!- indspenceable has quit [Remote host closed the connection] 20:39:09 How did an XL22 character get badformed? 20:39:13 No one has managed to get 'very heavily drained' yet, that I've seen 20:39:20 Well, died that way, anyway 20:39:25 It might have happened to someone who lived 20:39:47 bh: Well, given the timestamp, possibly a Zot trap? 20:39:56 Since I think that was back when they still could do it 20:40:59 elliott: You know, the more I think on it, the more I think I agree with you 20:41:03 people definitely get drained several levels by sonja 20:41:13 idk how the milestone works though 20:41:25 i'm not sure which thing you're agreeing with but i can highly recommend agreeing with me in general 20:41:29 do it every day, myself 20:41:32 i agree 20:41:39 Well, currently the status is 'heavily' for 100 points, and 'very heavily' at 250 points (though the thresholds may need adjustment) 20:41:41 if it's having red drain, then i'm pretty sure i got it 20:41:52 Lightred is 'very' 20:41:53 unless that's just "heavily" 20:41:58 k 20:41:59 Um, not very 20:42:02 it was probably that then 20:42:09 Yes, lightred is heavily, red is very heavily 20:42:09 i actually knew what you ment 20:42:10 meant 20:42:18 I think it's only a matter of time because she gets draining a reasonable amount of the time and a lot of people fight her very badly on low-EV characters 20:42:19 it went away pretty quickly anyway 20:42:25 since i was fighting a ton of dragons 20:42:34 SwissStopwatch: One thing to keep in mind is that draining degree scales with damage taken now 20:42:36 I can't think of any other particularly huge threats other than fighting 6 shadow dragons at once 20:42:43 hmm 20:42:46 but i did eat like 5-6 shadow dragon breaths 20:42:49 So Sonja's fast attack speed matters somewhat less 20:42:49 over the course of it 20:43:05 well maybe it's just straight up not possible to take that much damage and not die :P 20:43:12 Well, over time 20:43:18 Remember it doesn't go away unless you kill stuff 20:43:24 well, without working it off is still hard 20:43:26 Probably you cannot get drained that much without resting betwen 20:43:29 Yeah 20:43:38 Well, I guess Xom could probably do that 20:43:49 Each Xom draining, at the moment, is 75 points 20:44:10 So triple-draining plus some other bit 20:44:24 -!- Zermako has quit [] 20:44:24 Oh, mummy death curses too, I guess 20:44:30 (Did I really need to buff those? >.>) 20:44:52 On the plus side, greater mummies give good xp, at least 20:45:33 elliott: I meant about gargoyles just having low-hp/high-AC as their shrick and forgetting this wall-merging thing 20:45:48 elliott: I like the idea, but the technical limitations would leave me with a version I like much less 20:46:20 right 20:46:42 an idea to keep the vague spirit of it: stealth bonus depending on how many walls you're next to 20:46:47 big malus when it's 0 20:46:53 ontoclasm: sounds tedious 20:46:55 Hmmm... that's nice and simple 20:47:09 might be tedious, yes, i dunno 20:47:22 that seems kind of iffy 20:47:36 players don't need to be encouraged to hide in closets. 20:48:29 I don't know that this would do that, though 20:48:35 well, okay, how about just a bonus if adjacent to at least one wall 20:48:38 Though it would be simpler if it was just 'good stealth when next to a wall' 20:48:39 and a malus otherwise 20:48:41 -!- magistern has quit [Quit: This computer has gone to sleep] 20:48:41 Yeah 20:48:51 -!- Roarke has quit [Ping timeout: 250 seconds] 20:49:07 still thinkin' gargoyles need plainness more than they need more gimmicks right now :P 20:49:16 mm 20:49:23 Though I wonder again if this is one of those things that would accomplish little practical benefit for what it is 20:49:24 well, it's an idea 20:49:57 Like, how often would it affect how you play? A slight route changing in some cases when trying to stab a group, probably 20:50:03 Seems rarer it would have more impact than that 20:50:17 well, i meant more like 20:50:21 Since lots of times you are either by walls already, or there are no walls around to be by 20:50:47 it encourages a hybrid stab/not-stab thing maybe? 20:50:58 since guys in corridors you can stab, btu ones in the open will see you 20:51:08 i dunno 20:51:24 Hmmm.... that might be kind of weird to play 20:51:38 when would you not want to stab someone when you're built to do so 20:52:00 SwissStopwatch: well, when you can't 20:52:59 one of the things i dislike about the "stabber" playstyle is that it seems hard to "branch into" stabbing 20:53:11 you'er either a stabber or you never really stab anything 20:53:20 i might be completely wrong about this i guess 20:53:27 this is kind of true because stabbing based solely on stealth does not really work 20:53:33 Yeah 20:53:48 you need some way more reliable than that to prevent things from seeing you 20:53:50 DracoOmega: +1 to your idea to just give them wings and leave the shtick at that 20:53:51 so the idea was, if gargs get a big stealth boost, but only in a certain situation 20:53:58 Well, I haven't played a stabber since the stabbing skill changes. Probably it is more viable to train a little and get the ocassional free kill as a sideline thing now 20:54:27 well now you don't really need to, you'll get a couple free stabs regardless 20:54:31 ontoclasm: But for what it's worth, I actually HAVE turned non-stabbers into stabbers later on 20:54:45 but it doesn't do much unless you're using a good stabbing weapon to begin with, which you likely aren't 20:54:51 In fact, a KoCj still alive on CAO at the moment turned semi-stabber 20:55:07 newCj ccan do this 20:55:10 I think I found a ring of invis or something? I dont' recall exactly how it happened, but it did 20:55:14 dazzlestab is real 20:55:21 Yes, it did some of that too :P 20:55:43 But that wasn't the main motivation at the time 20:55:46 -!- magicpoints has quit [Ping timeout: 240 seconds] 20:55:52 !dump DracoAlpha 20:55:53 http://crawl.akrasiac.org/rawdata/DracoAlpha/DracoAlpha.txt 20:56:14 Oh, Robe of Night 20:56:24 robe of night is good 20:56:33 I don't feel it's super stabby though 20:56:49 Well, kobolds make pretty natural stabbers 20:56:58 And I found the robe sort of just post-Lair I think 20:57:04 And they have great evocations too 20:57:16 So I guess I just decided to train a bit of stabbing and ran with it 20:57:22 I don't feel anyone is a natural stabber unless they naturally have a good clean way to escape stabs gone bad 20:57:33 Well, they have very good apts for it, I mean 20:57:41 yes that's true 20:57:58 And hey, maybe borg counts as a good way to escape stabs gone bad? :P 20:58:02 Since it seems I have that too 20:58:03 dagger of reaching 20:58:21 I was actually thinking of dazzlestabbing Cerebov with that one 20:58:26 Since I found a holy dagger named Demonslayer 20:58:31 hah 20:58:34 And it felt thematically appropriate 20:58:49 cerebov does have sort of a lot of hd 20:58:51 But dazzlestabbing Cerebov on a kobold also sounds kind of not ideal 20:59:19 Maybe I would just borg repeatedly and then go grab the orb with like 90 max hp or something :P 20:59:19 -!- tenofswords has quit [Ping timeout: 264 seconds] 20:59:33 But I need mp to dazzlestab... 20:59:40 Borg for more self-sub! 20:59:43 ddoordazzlestab 20:59:59 sounds so bad 21:00:05 It does, doesn't it? 21:00:11 repeatedly ddoor>borg, kill cerebov with magic dart 21:00:16 Haha 21:00:22 I am pretty sure dazzlestabbing him is easier than that 21:01:17 That character apparently has 15.7 translocations and plain blink as its only translocations spell 21:01:53 Perhaps I thought I had a cBlink book and I didn't? 21:02:26 maybe you want the title 21:02:35 I think it's safe to guess that is not my reason here 21:02:40 Since I don't think I have EVER done that 21:02:54 oh right the real reason the XP change is bad, makes it harder to get silly titles 21:03:02 Hahaha 21:03:04 I suppose it does 21:03:07 rip 21:03:18 good thing i got the best titles in first 21:03:32 In any case, that character has like 5 skills already higher than that anyway 21:03:58 elliott: i already got the only title that matters 21:04:03 Eat the Royal Jelly! 21:04:10 yep 21:04:15 (And also Eat the Scum?) 21:04:31 not yet 21:04:38 i want Eat the Politician first 21:04:49 Hahahahaha 21:05:14 Cerebov (05&) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 06magic(168), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon | Sz: Giant | Int: normal. 21:05:14 %??Cerebov 21:05:14 Summoner titles need fixing. Someone following TSO should *not* get the title Hellbinder 21:05:23 Considering he has 30 AC, that's gonna take a while. 21:05:26 because he regenerates too 21:05:33 bh: I seem to recall extended bikeshedding happening last time that came up :P 21:05:41 ??titles[2] 21:05:42 titles[2/2]: Religious titles: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/describe.cc#line3983 21:05:48 ??titles 21:05:49 titles[1/2]: For always up-to-date master branch titles: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/skills2.cc#line55 21:06:06 Cerebov: the only high level thing not to have their xp change at all with those commits. 21:06:09 Oh, maybe Antaeus, too? 21:06:12 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25) | Sz: Giant | Int: high. 21:06:12 %??antaeus 21:06:41 A bunch of the others ended up falling below 15000 though, when I scaled up the diminishing returns 21:06:55 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 360 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 9161 | Sp: ice storm (10d13), conjure ball lightning, major healing, blink range | Sz: Large | Int: high. 21:06:55 %??lom lobon 21:07:06 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 21:07:06 %??orb of fire 21:07:14 Lom Lobon: worth less than an orb of fire, apparently 21:07:27 Possibly he is less likely to kill you than one, though 21:08:14 If you take his blinking he's probably more likely to kill you. 21:08:21 And himself 21:08:22 then he's* 21:08:27 Ice storm actually hurts him quite a bit 21:08:58 Much more than Cerebov's fire storm hurts him (and I've still had him kill himself with it, more than once I think) 21:09:38 he needs rLom+++ 21:09:46 Haha 21:10:02 Honestly, tornado might be quite reasonable on him 21:10:17 I know I've seen it suggested a bunch 21:10:35 Unlike a lot of the other demon lords, he doesn't really have allies around to kill with it, generally 21:10:38 -!- Rebenga has quit [Quit: Goodbye, World] 21:11:24 but when is MarvinPA going to finish giving mnoleg tentacles 21:12:52 Haha 21:12:59 i'm not joking 21:13:01 Not so hard these days 21:13:04 yes 21:13:06 he had a demo running! 21:13:11 Oh? I never saw it 21:13:31 I honestly think Mnoleg is fairly okay though, even though a lot of people seem to laugh at him 21:13:45 Eyes and tmons spam is pretty impactful 21:13:50 are you suggesting he would not be improved by tentacles 21:14:04 I think the tentacles would have a hard time working in such a crowded place 21:14:13 Since he likes to fill it was Xs 21:14:16 with* 21:14:30 ummm that's easy 21:14:39 the Xs become part of the tentacles 21:14:46 Haha 21:14:54 Which part of the implementation of that is 'easy', by the way? :P 21:15:29 make mnoleg a swarm monster 21:15:34 Haha 21:15:41 * ontoclasm slips into the darkness. 21:15:44 -!- Rebenga has quit [Client Quit] 21:24:29 now, swarm form would be a cool monster spell 21:24:33 -!- mumra_ is now known as mumra 21:25:37 -!- ackack has quit [Ping timeout: 248 seconds] 21:27:58 -!- indspenceable has joined ##crawl-dev 21:28:28 -!- eeviac has joined ##crawl-dev 21:29:12 what is destruction branch? 21:29:21 -!- Blazinghand has quit [Ping timeout: 248 seconds] 21:29:49 Item destruction removal branch. 21:29:55 wow 21:29:58 no it's not 21:30:03 it's item destruction change branch 21:30:14 as in 21:30:16 or rather the effects that caused destruction do different things rather than just doing nothing 21:30:37 at one point it was you got a status effect that gave a chance to destroy the relevant items if you try to use one 21:30:41 probably it changed though 21:30:59 -!- indspenceable has quit [Remote host closed the connection] 21:31:34 -!- Vandal is now known as Ganrao 21:31:38 hmmm 21:31:50 elliott: I don't think it has 21:32:01 crawl development went crazy in the time I took off 21:32:05 3 races, a branch 21:32:34 did you notice how we removed Sludge Elementals 21:32:37 no more unsightly cling 21:32:43 sludge elementals 21:33:03 I did not notice that sludge elves were gone 21:33:11 I'm glad high elves are still here 21:33:23 because they are ideal for my favored playstyle 21:34:16 An air elementalist who uses long blades? :P 21:35:03 charmes and longblades and oka into TSO 21:35:09 Also that is a slightly abridged list of major changes 21:35:13 -!- smajdalf has quit [Ping timeout: 250 seconds] 21:35:41 In any case, I would defend high elves's right to exist! 21:35:50 the life protection -> positive energy is the best change imo 21:35:54 Hahaha 21:36:14 new draining seems extreme though, we'll see 21:36:22 I don't think it actually is 21:36:33 I haven't played a real game with it, though 21:36:49 But I did kill like 200 shadow dragons 21:37:46 It WAS a bit extreme for a while though. When, y'know, by a math accident getting bitten by an orange rat once could lower your spell skills by like 10 or something absurb 21:38:01 does draining still steal xp too, I wasn't paying attention 21:38:04 It does not 21:38:09 No long-term effects 21:38:16 -!- ackack has quit [Ping timeout: 240 seconds] 21:38:29 You work off the penalty by gaining xp, but that xp is not consumed in the process 21:38:30 that's nice, even though it didn't matter much, getting drained still depressed me 21:38:36 particularly as a demonspawn 21:38:44 Yeah 21:38:51 And it would have been extra bad since the other xp changes 21:38:56 now all draining needs is a cool effect to hit monsters with I guess 21:39:04 Since draining was based on total xp for level, meaning it drained more in one shot, and there was less xp to refill 21:39:04 what other xp changes? 21:39:08 hm you know I hadn't thought of those two together 21:39:23 but I feel like changed draining means player XL might stay similar for a lot of dudes 21:39:24 SwissStopwatch: That was one of the reasons I went and did that when I did. I'd always planned on trying it, but it seemed good not to delay 21:39:28 and just the skills would change 21:39:55 eeviac: Basically a global xp income nerf from midgame onward (though it's not all uniform) 21:40:30 eeviac: Some level periods are smoothed out, more xp is proportionally in rune branches instead of late D, and in general people level slower beyond ~15 21:40:40 how much would you say? 10%, 20% 21:40:52 More than that 21:41:11 You may not have realized, but the amount of xp in the game has risen a very considerable amount over the last few version 21:41:23 Like, by something like +30% in a 3-rune clear 21:41:48 it seems pretty common for me to not be lvl 27 when I hit zot 5 on a 3 runer 21:41:53 maybe I'm imagining things 21:41:58 or maybe I just get drained alot 21:42:00 Maybe you are also skipping branches? 21:42:09 on races with a bad XP apt maybe 21:42:14 !lm . orb s=xl 21:42:15 19 milestones for Grunt (orb): 12x 27, 2x 26, 2x 25, 2x 24, 22 21:42:21 !lm . orb s=xl 21:42:21 60 milestones for eeviac (orb): 53x 27, 4x 25, 2x 22, 23 21:42:26 Well, races with bad xp apt could still easily hit 27 before even entering Zot, previously 21:42:26 guess not 21:42:34 though I do allrune alot 21:42:44 !lm . br.enter=zot s=xl 21:42:45 37 milestones for SwissStopwatch (br.enter=zot): 17x 27, 8x 26, 6x 25, 4x 24, 21, 23 21:42:51 -!- sbanwart has quit [Ping timeout: 246 seconds] 21:42:51 !lm . br.enter=zot s=xl 21:42:52 64 milestones for eeviac (br.enter=zot): 35x 27, 13x 26, 11x 25, 2x 23, 22, 24, 20 21:43:12 clearing zot vs. diving zot makes a big difference too 21:43:16 Zot has a lot of XP 21:43:19 Yes, there's tons of XP in Zot 21:43:32 Like, more than all of D, if I recall right 21:43:37 -!- ontoclasm has quit [Read error: Connection reset by peer] 21:43:44 -!- indspenceable has joined ##crawl-dev 21:43:52 -!- indspenceable has quit [Remote host closed the connection] 21:44:07 I haven't heard any experiences with new curse toes yet :P 21:44:31 what's different? 21:44:45 Did you hear of the curse skull change either, incidentally? Probably not, I guess 21:44:55 nope 21:45:03 They move now! (But only when you can't see them) 21:45:18 A modified version of the wandering mushroom behavior that is harder to lure into melee range using corners 21:45:24 (And also they have much less AC) 21:45:35 that's reasonable 21:45:41 zot xp is a bit ridiculous 21:45:47 and ghouls aren't summonable anymore right 21:45:48 like you can go in with not enough skills to do zot:5 21:45:58 eeviac: They are not 21:45:59 because you know you'll get a trillion xps to make up for it 21:46:02 glorious 21:46:15 Ghouls rot a lot less than they used to anyway 21:46:33 But in any case, since curse toes seemed slightly redundant with mobile curse skulls, I changed them too 21:46:43 (Much more recently in this case. Like 3 days ago now, maybe?) 21:47:20 They lost summon undead, but summon mushrooms now places them as a ring around the player and can sometimes summon these guys instead of regular wandering mushrooms 21:47:22 deathcap (13f) | Spd: 10 | HD: 13 | HP: 37-67 | AC/EV: 5/0 | Dam: 3313(confuse) | 07undead, evil, !sil | Res: 06magic(86), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 626 | Sp: drain life, melee | Sz: tiny | Int: plant. 21:47:22 %??deathcap 21:48:18 (And then curse toes also lost a lot of AC, but did gain some hp in the bargain) 21:49:13 are djinn still weirdly vulnerable to cold, like you can't stack rC or whatever it was 21:49:28 they're normal rC- now, I think 21:49:31 They are. 21:49:51 Which means either you go IDA or you go home. 21:50:20 interesting that they've kept rHellfire, a lot of people were against it 21:50:27 Bloax: how would disassembling Crawl help 21:50:49 i don't know 21:51:18 eeviac: And still are. But it's more that just very little has been done to them in any fashion for some time 21:52:13 I really like them, but total rHellfire is probly OP 21:52:17 maybe 50% resistance 21:52:48 -!- MarvinPA_ has joined ##crawl-dev 21:52:49 Well, I think several people have said that something like rF++ would already be really good (and they're right, of course) 21:53:13 Hellion island turns from a nightmare to a hilarity. 21:53:16 even rF+ is awesome, red draconians are so good 21:53:50 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:54:20 Well, a lot of that is that their breath weapon is excellent 21:54:27 The rF+ certainly helps though :P 21:54:51 djinn being a fiery race isn't so great for design imo 21:55:53 you think they'd be more interesting if they were elemental-neutral? 21:56:01 -!- MarvinPA has quit [Ping timeout: 276 seconds] 21:56:01 -!- MarvinPA_ is now known as MarvinPA 21:56:05 no they're air elementals 21:56:18 invent a new element 21:56:26 tungsten elemental 21:56:26 fr air elemental race with inate speed 25 21:56:38 so that's tungsten, huh? thought it'd be cooler... 21:56:55 Is sludge an element? 21:57:06 Maybe it is in the crawl fictional universe 21:57:17 <|amethyst> plutonium elemental 21:57:18 I don't see a 'removed sludge elf' cdo post 21:57:21 ^^^ 21:57:24 where are the complaints 21:57:33 Sludge elves were less-loved 21:57:34 Passive contamination. 22:00:18 the sort of person who liked sludge elf also was not irrationally attached to it 22:00:46 -!- ParallaxScroll has quit [Quit: Page closed] 22:01:25 Haha 22:01:29 although that's partly a function of not having as much of a... playerbase, we'll say 22:01:42 !lg * t s=crace 22:01:43 50350 games for * (t): 5167x Minotaur, 4353x Deep Elf, 4336x Octopode, 3863x Demonspawn, 2786x Hill Orc, 2785x Spriggan, 2769x Mummy, 2086x Draconian, 1983x Tengu, 1959x High Elf, 1769x Ogre, 1762x Merfolk, 1741x Kobold, 1625x Naga, 1585x Human, 1568x Troll, 1547x Vampire, 1201x Felid, 1197x Sludge Elf, 914x Deep Dwarf, 912x Centaur, 876x Demigod, 816x Ghoul, 750x Halfling 22:01:51 how much xp do lamps of fire/phials of flood need to recharge 22:02:06 eeviac: Currently probably too much in earlygame, and much too little in lategame :P 22:02:15 I'm pretty sure SE was never recommended to anybody as a good beginner combo and the only popular SE was actually a little bad 22:02:15 so 22:02:27 s/combo/race 22:02:28 oh I guess fans and stones work the same way 22:02:31 They do, yes 22:02:43 I do mean to go and adjust the xp formula 22:02:56 Possibly I can make it make more sense now, after having spent days looking at xp values for places 22:03:24 (Also, I think some of their effects could probably also use a bit of a nerf at mid-ranks, potentially) 22:03:44 new tangent: can we remove corpse sacrifice from oka already 22:03:50 Why? 22:03:52 he's not a bloodthirsty god 22:03:58 corpse sac is sort of bad with newoka piety 22:04:02 hyes 22:04:08 Corpse sacrifice isn't really about being bloodthirsty 22:04:09 since you get as much piety for killing that very dangeorus golden dragon as for saccing its corpse 22:04:20 you get an early hill giant kill 22:04:26 it should at least be a constant piety amount for corpse sacs I think 22:04:37 and the difference between him leaving a corpse and not is huge 22:04:39 orc mines buff, wow 22:05:07 it's just that oka doesn't jive with mak/lucy/beogh 22:05:17 trog 22:05:19 maybe it's an honorable sacrifice or something 22:05:23 Beogh doesn't have you sac corpses because he's bloodthirsty, either 22:05:28 make them go to valhalla or whatever 22:05:32 He IS, perhaps, but that's not what the corpses are about 22:05:36 -!- Grivan has quit [Ping timeout: 246 seconds] 22:05:53 SwissStopwatch: Trophies! 22:06:03 Or yes, honorable funerals 22:06:13 DracoOmega: it's not so much saccing in beogh's case as honouring, isn't it? 22:06:14 Respect for worthy opponants and all that jazz 22:06:24 SamB: Yes, it's basically a funeral rite 22:06:26 maybe he makes the godgifts out of the corpses you send him 22:06:40 SwissStopwatch: So he's tricked the players into farming crafting materials for him? 22:06:45 yes 22:06:58 I like this interpretation 22:07:01 fr oka randarts with names related to the monster you killed when gifted 22:07:22 Actually that's a genuinely cool flavour idea, I think 22:07:26 we need to turn Zin's operation into a pyramid scheme somehow and then they can be best god buddies 22:07:44 You get a gift from killing a hydra, and it can be named Hydraslayer or something :P 22:07:46 -!- ussdefiant has joined ##crawl-dev 22:07:51 that is sort of neat 22:08:02 although maybe not when you get a gift from killing something lame 22:08:08 Haha 22:08:12 Well it would be amusing 22:08:14 the -2 cap of Death Yak's Doom (int -2) 22:08:17 like an ugly thing 22:08:18 Haha 22:08:28 or yes yak was my first thought 22:08:32 The Executioner's Axe of the Doomed Elephant Slug 22:08:51 the lajatang "Cerebov's Doom" 22:09:00 (imo remove corpse sacs in general) 22:09:00 and it's 4,2 slicing 22:09:07 not even bad just really mediocre 22:09:27 -!- Daekdroom has quit [Quit: Saindo] 22:09:27 actually this is Oka so it might be something laughable like +12,-1 22:09:30 Haha 22:09:32 +27,-1 22:09:36 Never miss Cerebov again! 22:09:59 fr give Oka a balanced weighting instead of +acc 22:10:11 or don't but man it does always feel lame 22:10:43 fr remove acc 22:10:55 ??+12 whip 22:10:56 12 whip[1/1]: bh the Thaumaturge (L10 DEWz), worshipper of Sif Muna, mangled by a minotaur (the +12,+6 whip of Success {drain}) in Lab, with 6608 points 22:11:14 !lg * kaux=~12.*staff 22:11:14 No games for * (kaux=~12.*staff). 22:11:19 !lg * kaux~~12.*staff 22:11:19 1. Tolias the Eclecticist (L17 SEAE), worshipper of Sif Muna, annihilated by a naga (the +9,+12 quarterstaff "Giantslayer" {flame}) on Snake:5 (grunt_snake_rune_spirals) on 2013-04-03 03:45:45, with 157278 points after 29827 turns and 5:11:54. 22:11:51 -!- grathtarg has quit [Quit: Leaving] 22:12:00 1learn add 12_quarterstaff 22:12:20 !lg * kaux=~12.*whip 22:12:20 No games for * (kaux=~12.*whip). 22:12:27 !lg * kaux~~12.*whip 22:12:29 1. bh the Thaumaturge (L10 DEWz), worshipper of Sif Muna, mangled by a minotaur (the +12,+6 whip of Success {drain}) in a Labyrinth (labyrinth_mini_lab) on 2011-07-28 23:51:35, with 6608 points after 11869 turns and 1:06:37. 22:12:31 er, yeah :) 22:12:41 !lg * kaux~~12.*axe 22:12:43 !lg * kaux~~20.*dagger 22:12:45 1. Nexos the Ducker (L5 MfIE), slain by a centaur (the +4,+12 hand axe "Rummage") on D:5 on 2011-08-23 11:01:45, with 387 points after 4995 turns and 0:10:20. 22:12:45 No games for * (kaux~~20.*dagger). 22:12:59 !lg * kaux~~*wyrmbane 22:12:59 ERROR: invalid regular expression: quantifier operand invalid 22:13:03 !lg * kaux~~wyrmbane 22:13:03 No games for * (kaux~~wyrmbane). 22:13:07 :( 22:13:08 -!- buppy has quit [Remote host closed the connection] 22:13:17 Wyrmbane makes Zot fun 22:13:27 Wyrmbane is just fun, period 22:13:53 !lg . race=mf max=xl 22:13:53 50. bh the Hellbinder (L27 MfSu), worshipper of The Shining One, escaped with the Orb and 5 runes on 2012-08-20 05:55:18, with 2050607 points after 152968 turns and 18:31:13. 22:13:56 Dragon slaying weapons are great for about half of Zot's population. 22:14:02 (Antimagic weapons are great for most of the rest.) 22:14:08 That game was Wyrmbane + Holy Bardiche 22:14:33 combine dragonslaying and antimagic into a new single brand 22:14:36 Devastator is probably MORE fun, in my opinion, but I have had significantly worse luck actually finding that one 22:14:46 Time to lay down the shillelagh law. 22:15:03 I've found Devastator exactly one, and the character didn't live long afterwards for unrelated reasons. 22:15:06 *once 22:15:19 I did actually use devastator on one character. I MAY have found it on a second, but am unsure 22:15:27 But I've used wyrmbane heavily 3 or 4 times 22:15:38 I don't recall ever finding Wyrmbane. 22:15:40 FR: More Fixedarts 22:15:55 I found wrymbane on one character on like D:8 or something 22:15:57 So good 22:16:00 I have a few fixedart ideas floating around in my head, but most of them are boring. 22:16:08 I think I've found wyrmbane once or twice at least 22:16:19 fixedarts are the sort of thing that is tempting to just start designing and see if they look good I guess 22:16:20 I still want my boots of running with regen, MR, and evocable inacc 22:16:21 DracoOmega, the best early fixedarts I've found was the Wrath of Trog on D:10 or so, and Dragon King also on D:10 or so. 22:16:31 I took both of those characters to Zot (but both of them died). 22:16:32 somewhere I have an old homemade D&D ebook full of exotic weapons that turned up in the games we played 22:16:40 Wrath of Trog doesn't sound very great unless you have clarity, though 22:16:48 DracoOmega: I had the clarity mutation from just before that :) 22:16:52 Ha, nice 22:17:05 The weirdest was the "Spoon of In(f/t)ernal Suffering" -- it generated immense quantities of infernal soup 22:17:05 (It went away in Zot, but I had found an amulet long before that.) 22:17:15 one time i thought of a brand/fixedart that did more damage the more gold you had 22:17:25 Mace of Zin 22:17:29 Haha 22:17:31 dolla dolla bills 22:17:46 quarterstaff of Faith; gets more powerful with increasing piety. 22:17:51 Curious that I've almost never given any thought to new artifacts, now that I think on it 22:17:56 up to +200/+200 22:18:09 Probably it would be +20/+20 at the absolute most <_< 22:18:14 But I did toss around an idea for a fixedart body armour that gave you spiny, now that spiny is kind of useful :P 22:18:20 that'd be cool 22:18:21 Courtesy of Sonic the Hedgehog "Ring of Lifesaving" -- if you get hit really hard, it blocks the damage, pops off your finger and lands on a square in LOS ;) 22:18:26 your grocery list doesn't have any room for artifacts apparently 22:18:32 DracoOmega: do you take damage when putting it on / taking it off? :b 22:18:37 Grunt: no. 22:18:38 Grunt: Hopefully not! 22:18:38 ??spiny 22:18:39 spiny[1/1]: Mutation, has a chance of doing (xd6 (where x is mutation level) - enemy AC - player EVP) damage to enemies in melee combat when their attack is not blocked by the player. Subject to monster EV. 22:18:45 bh: that's better than in Sonic ;-) 22:18:46 Also out of date 22:18:53 I am invalidatating so many learndb entries 22:18:58 And people are not dutifully fixing them for me 22:19:05 they will, eventually. 22:19:08 you're turning the learndb into badwiki 22:19:08 or else they'll die. 22:19:12 hmm i don't suppose anyone has a vague idea of how many somewhat-active tiles or vaults contributors we have? 22:19:16 You're changing things too quickly for people to follow with it. :b 22:19:26 nicolae-: %s/or else they'll/once they :) 22:19:27 (tavern article guy is asking: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8599) 22:19:34 Grunt: Possibly I am also annoying some of the people who might otherwise update things 22:19:52 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 22:19:55 ??polymoth 22:19:55 polymoth[1/2]: New to 0.13, polymorphs monsters in your line of sight into stronger monsters. Much less likely to polymorph something already polymorphed, with a chance that goes lower as HD rises. 22:19:55 MarvinPA: can you just grep the git logs? 22:20:05 unknown monster: "lost_soul[$" 22:20:05 %??lost_soul[$ 22:20:06 ??polymoth[2] 22:20:07 polymoth[2/2]: why 22:20:07 ??lost_soul[$ 22:20:07 lost soul[2/2]: 4tharraofdagon: what prick designed this 22:20:12 Important information 22:20:26 !learn del lost_soul[2] 22:20:27 Deleted lost soul[2/2]: 4tharraofdagon: what prick designed this 22:20:32 tiles is probably like 3 or so, imagine ontoclasm would know 22:20:34 -!- lainiw has quit [Ping timeout: 268 seconds] 22:20:42 Depends on how you define 'active', I guess 22:20:45 * Grunt ponders how much of the learndb is complaining at this point <_< 22:20:55 Like, 'contributed a tile in the last 6 months' active? 22:21:00 bh: probably that's a better approach! i don't really know what a good time period is to look through, also my grep skills are bad :P 22:21:01 Or 'contributes new stuff all the time' active? 22:21:06 @??polymoth 22:21:06 unknown monster: "polymoth" 22:21:14 ontoclasm himself, roctavian. Bloax (to a lesser extent)... 22:21:19 HangedMan 22:21:28 I'm thinking of tiles contributors at the moment :b 22:21:38 A lot fewer of those, yes 22:21:41 -!- CKyle has quit [Quit: CKyle] 22:21:45 I know Denzi and dd have contributed in the past, but I don't think they've been really active recently. 22:21:51 Oh, I also make the occasional ugly tile <_< 22:21:55 I did get that number by considering specific names yes 22:22:01 I made jester tiles :) 22:22:02 there was that whitenoise person who i remember only for arguing with dd 22:22:05 (Actually, sometimes they turn out decently; the TeRe tile is mine. <_<) 22:22:06 and making tiles 22:22:13 but the arguing with dd was what made me remember 22:22:15 Yes, white_noise 22:22:23 Who made puffy looking stone 22:22:29 That looks like it is made of clouds 22:22:35 (And probably also other things) 22:22:38 (cotton candy walls <_<) 22:22:57 Didn't he make some of the stair tiles currently in use? 22:23:11 white_noise? 22:23:12 I may be getting some things conflated, though 22:23:17 I think dd is responsible for the stair tiles. 22:23:21 * Grunt goes to look. 22:23:31 I think white_noise did SOMETHING that is actually in the game, though 22:23:46 i'll go with "4 or 5 recentish" i guess :P 22:23:47 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 22:23:47 Oh, it actually is white_noise. 22:23:51 https://crawl.develz.org/mantis/view.php?id=6077 22:24:10 Ah, so I was right 22:25:12 so is dd named for Deep Dwarves or dd(1) 22:25:14 ontoclasm and roctavian certainly do like 85% of current work, though 22:25:36 -!- Yll has quit [Ping timeout: 252 seconds] 22:26:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:28:07 -!- Gandroid has quit [Ping timeout: 264 seconds] 22:29:46 oh yeah! I was going to make 'negative' abyss vault 22:29:46 s 22:29:59 -!- minqmay has quit [Quit: Leaving] 22:31:14 bh: are you positive about that? 22:31:31 Grunt: I don't have a strong or weak opinion on it 22:31:58 Good; we don't really need a charged discussion. 22:32:13 This has been (*sunglasses*) illuminating. 22:32:26 It's really making waves. 22:33:05 Let's ignore the partic...ulars? 22:33:16 I want to zap you both 22:33:26 "Inspired by a bug which turned Lemuel's castle moat into draconians, a little outpost with either easier interior or exterior." -- I love comments 22:33:37 gammafunk: you can discharge that idea :b 22:33:44 bh: hangedman_monster_moat! 22:35:24 -!- santiago__ has quit [Read error: Connection reset by peer] 22:36:08 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 22:36:14 This reminds me; I should finish up grunt_abyss_rune_wretched_hive at some point <_< 22:37:07 Grunt: they don't serve droids in the cantina do they 22:37:13 -!- santiago has joined ##crawl-dev 22:37:38 then again the species willing to eat droids are pretty few 22:38:28 i should try making a few abyss vaults 22:39:06 -!- MaxFrost has quit [Ping timeout: 264 seconds] 22:43:24 -!- pelotr0n has quit [Ping timeout: 246 seconds] 22:48:43 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 22:54:26 -!- indspenceable has joined ##crawl-dev 22:54:37 -!- N78291 has quit [Quit: null] 22:56:13 -!- Rebthor has quit [Ping timeout: 256 seconds] 22:56:49 -!- Nomi has quit [Ping timeout: 248 seconds] 22:58:48 -!- indspenceable has quit [Ping timeout: 246 seconds] 23:01:04 03bh 07* 0.13-a0-2316-gf0551e9: Negative space decorative Abyss vaults 10(80 seconds ago, 1 file, 98+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f0551e90a3bb 23:03:27 03gammafunk 07* 0.13-a0-2317-ge9fcc15: New forest vaults, including a forest end, and a generic overflow temple 10(3 days ago, 2 files, 273+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e9fcc15c4a59 23:03:27 03Grunt 07* 0.13-a0-2318-gf5ad1f9: Rework and re-enable two Forest endings. 10(9 minutes ago, 1 file, 83+ 79-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5ad1f9152de 23:04:41 -!- Sizzell has quit [Read error: Operation timed out] 23:04:50 Grunt: Don't tell anyone, but you are the best dev. 23:05:06 DracoOmega: trample is still crashing :\ 23:05:19 -!- eeviac has joined ##crawl-dev 23:05:20 * Grunt breathes trample breath at bh. 23:05:48 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:05:51 oh no cszo crapped out it seems 23:06:07 I can't connect 23:06:09 |amethyst: ping? 23:06:15 Bloax: that would explain sizzel's absence 23:06:21 er, spelled better 23:06:39 -!- |amethyst has quit [Ping timeout: 256 seconds] 23:06:53 rip |amethyst 23:06:54 perchance more than just the server died 23:06:58 Strategic exit. 23:07:06 He connects to IRC from his server, so. 23:07:15 ??is czso down 23:07:16 I don't have a page labeled is_czso_down in my learndb. 23:07:23 ??is cszo down 23:07:24 is cszo down[1/1]: There will be network maintenance from 4 AM to 5 AM UTC on both 10 and 11 July. 23:07:24 -!- Sabaki_|2 is now known as Sabaki 23:07:26 DracoOmega: false alarm. I forgot to recompile 23:07:30 !time 23:07:31 Time: Jul 10, 2013, 04:07:31 AM, UTC. 23:07:40 whoops 23:07:41 Mystery solved! 23:07:43 aha 23:07:45 surprise 23:08:05 Oh good, enough time to think up a couple more vaults <_< 23:08:22 hehehe 23:08:31 will these vaults include dr buffs 23:08:35 MWAHAHA *bursts into fit of coughing* 23:08:40 And I thought the server died due to my rage from losing a kitty life to a book mimic 23:09:23 gammafunk: how did you express your rage 23:09:32 -!- Hailley has quit [Quit: Petra is closed!] 23:09:33 gammafunk goes berserk! 23:09:38 -!- bh has left ##crawl-dev 23:09:44 gammafunk eviscerates cszo!!!! 23:09:49 SamB: Stared at the screen thinking furiously: "DIE CSZO DIE!!!" 23:10:19 I don't think CSZO is telepathic tho 23:10:34 Yeah, just coincidence it turns out 23:11:04 -!- bh has joined ##crawl-dev 23:11:22 I mean if the expression of your rage involved a DoS (or even a DOS) that would make more sense as a possible explanation of the downtime 23:11:55 -!- dtsund has joined ##crawl-dev 23:12:15 -!- noobcanoe has quit [Client Quit] 23:14:06 -!- |amethyst has joined ##crawl-dev 23:14:48 -!- wafflepants has quit [Ping timeout: 252 seconds] 23:14:53 -!- Arrhythmia has quit [Ping timeout: 250 seconds] 23:16:01 ??lain 23:16:01 I don't have a page labeled lain in my learndb. 23:16:05 !seen lain 23:16:06 Sorry bh, I haven't seen lain. 23:16:15 Are you looking for lainiw? 23:16:25 who's lain? I'm looking at the contributions over the past two months and I'm trying to figure who everyone is 23:16:26 ah 23:16:29 yeah 23:16:38 lainiw is online as notlainiw atm 23:16:39 aka madreisz 23:17:25 ??lainiw 23:17:26 I don't have a page labeled lainiw in my learndb. 23:17:32 ??notlainiw 23:17:33 I don't have a page labeled notlainiw in my learndb. 23:17:34 -!- Sizzell has joined ##crawl-dev 23:17:42 ??madreisz 23:17:43 madreisz[1/4]: Loves playing felids. Insane. 23:17:55 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 23:20:24 -!- tcjsavannah has quit [Quit: tcjsavannah] 23:21:49 wow, cszo came back up fast 23:22:25 it might go down again 23:22:27 perchance 23:22:54 like 23:22:56 now 23:22:58 -!- CKyle has joined ##crawl-dev 23:23:01 -!- nicolae- has left ##crawl-dev 23:23:17 now it's back 23:27:13 -!- Blazinghand has quit [Ping timeout: 248 seconds] 23:28:18 where did the DCSS fork come from? I thought it was just the old project running out of steam? 23:28:32 the dcss fork? 23:29:07 it seems some dude was so hungry he tried to eat crawl 23:29:32 mnoqy: in the beginning, there was Linley's Dungeon Crawl 23:29:42 now we are Dungeon Crawl: Stone Soup 23:29:47 the end 23:29:50 bh: http://crawl.develz.org/wordpress/the-dawn-of-stone-soup 23:30:33 eeviac: yeah but I think bh was looking for the MIDDLE 23:30:59 oh. I have a *real* computer now! I should make a crawl code swarm 23:31:17 (didn't I try this before and fail) 23:34:18 -!- kait has quit [Ping timeout: 264 seconds] 23:34:30 -!- CKyle has quit [Quit: CKyle] 23:36:28 -!- DracoOmega has quit [Quit: Leaving] 23:43:28 -!- Thyme has joined ##crawl-dev 23:44:04 is there no public server for cataclysm dda? 23:45:38 Eronarn sorta has a cataclysm server 23:45:44 didn't it go down 23:45:50 that's the sorta 23:46:04 but that's old cataclysm 23:46:07 I thought 23:46:11 oh is dda a new thing 23:46:23 i need to get back in the loop :( 23:46:26 yeah it's a fork that's made some good progress 23:46:34 but afaik the game is still totally pointless and broken 23:46:50 i wouldnt have it any other way 23:47:04 the latest release removed the stupid xp pool 23:47:09 big plus there 23:47:44 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2318-gf5ad1f9 (34) 23:48:54 um 23:49:04 how does jessica hurt me with pain when I have rN+++ 23:49:13 -!- Ganrao has quit [Ping timeout: 246 seconds] 23:51:33 03Grunt 07* 0.13-a0-2319-g50c6e87: A couple of Abyss rune vaults. 10(2 minutes ago, 1 file, 88+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=50c6e8700dbf 23:55:29 "The mid-game was brutally hard for all characters, and the sight of a monster wearing a shield in 4.1 was enough to make the best Crawl player cringe, because you knew almost *nothing* was going to get past that shield. :-)" oh boy 23:56:00 sounds like a description of modern DCSS to me 23:56:33 The midgame is kind of a grind unless you're playing a weak combo. 23:56:46 -!- six40sword has quit [Quit: ThrashIRC v2.9 sic populo comunicated] 23:56:46 -!- six40sword_ is now known as six40sword 23:56:53 The shields part is mostly true though. 23:56:59 no I just mean the shield part yes 23:58:57 -!- sacje has quit [Quit: sacje] 23:59:09 -!- yogaFLAME has quit []