00:00:09 And I suppose the first commits even involve tentacle bondage, too >.> 00:01:13 aggggh i hate plants 00:01:18 damn you dracoomega 00:01:26 Sorry ^^; 00:01:44 DracoOmega: you edited a picture??? 00:01:52 What? 00:01:56 we could have had the City of Plastic Spheres but nooooo 00:02:08 or was that someone else who edited crawl-ref/source/rltiles/mon/unique/erolcha.png 00:02:15 That would be ontoclasm :P 00:02:56 -!- Quashie has quit [Ping timeout: 256 seconds] 00:03:23 oh somehow I forgot to kick off a rebuild at that time 00:05:46 Unstable branch on rl.heh.fi updated to: 0.13-a0-1804-g486adc7 (34) 00:06:07 -!- ussdefiant has quit [Ping timeout: 268 seconds] 00:06:50 Huh, it seems that server missed it too 00:07:35 -!- CeleryMan has quit [Remote host closed the connection] 00:08:10 ??rebuild 00:08:11 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ http://dobrazupa.org/rebuild/ Bug kilobyte or Napkin for CDO. Use your powers wisely. 00:08:19 still looking a bit sparse, innit 00:08:42 I still don't even have CAO rights :P 00:08:58 |amethyst: can you fix that? 00:09:22 -!- mnoqy has quit [Quit: hello] 00:09:26 <|amethyst> DracoOmega: you should 00:09:32 <|amethyst> DracoOmega: you have to use the right capitalisation 00:09:45 |amethyst: what is that 00:10:38 <|amethyst> unlike in dgl and webtiles, the user name in the rebuild trigger (and save backup downloaded) is case-sensitive 00:10:57 <|amethyst> "DracoOmega" is the CAO username that's in the admin db 00:11:13 -!- DSmo has quit [Quit: Page closed] 00:11:23 <|amethyst> err, flagged as admin in the db 00:13:01 Oh, hmmm 00:13:04 Well, I will try 00:13:16 -!- ussdefiant has joined ##crawl-dev 00:13:24 Unstable branch on crawl.develz.org updated to: 0.13-a0-1873-g3a57c8d (34) 00:13:47 halp 00:13:59 I am pretty sure I have no idea what my password there is, though. About 10 different things failed 00:14:02 how do i make these guys not show the water overlay 00:14:12 On the plants? 00:14:15 yes 00:14:18 isn't there a password reset feature? 00:14:19 (I don't actually know, sorry) 00:14:20 <|amethyst> DracoOmega: can you play on CAO? 00:14:33 <|amethyst> it's the same password 00:14:37 flying monsters don't show it but how the heck do i grep for that 00:14:38 <|amethyst> I can reset it if you need 00:14:39 |amethyst: Not on that account, anyway. There's a DracoAlpha one there that I made when I forgot my password to the old one >.> 00:14:54 <|amethyst> DracoOmega: you know the password for DracoAlpha? 00:15:42 does lantea have an update trigger? 00:16:12 -!- eurtek has quit [Quit: Page closed] 00:16:28 -!- Bloax has quit [Read error: Connection reset by peer] 00:16:46 |amethyst: I THINK so 00:17:22 DracoOmega: go check ;-P 00:18:45 Boo, maybe I don't? This is what I get for never using it 00:19:07 -!- Nikolaos has quit [Ping timeout: 276 seconds] 00:19:12 Aha! 00:19:28 <|amethyst> I set the password on DracoOmega to the same as on DracoAlpha 00:19:38 Okay, thanks 00:21:03 Moose the Invulnerable (L26 MiGl) is cast into the Abyss! (the Enchantress) (Forest:5) 00:21:04 Poor guy should have waited a few more minutes :P 00:21:12 harsh 00:22:06 ugggggggh i hate this tile 00:22:27 DracoOmega: mon-pick assert nearly straight away on Forest:1 00:23:20 of course i don't have anything as useful as a stack trace 00:23:31 just rebuilding in VS will see if i can repro again 00:23:36 ...what? 00:23:47 I ran place-population on it a ton of times 00:23:52 DracoOmega: ASSERT(place.is_valid()) in 'mon-pick.cc' at line 103 failed. 00:24:24 hrm 00:24:53 Like, half of what I spent the day on was running stats and tweaking population values 00:25:03 And I didn't change any other stuff on that front since 00:25:04 actually, how on earth could that assert trigger 00:25:09 uh, hm. that is not a lotus. 00:25:14 unless it's because i used &~ to go there 00:25:15 that is a faerie dragon armour. 00:25:38 mumra: I did that tons of times too 00:26:02 this is a clean copy of master 00:26:20 did you do all these checks *after* you rebased and everything? 00:26:38 -!- Vbitz has quit [Ping timeout: 240 seconds] 00:27:01 No, I ran stats first, but nothing I squashed was complicated or related to this. Mostly stuff like squashing 3 seperate changes to a monster's combat stats into one commit 00:28:18 Not to say that SOMETHING couldn't have happened, but I can't think of what 00:28:50 this could be completely unrelated and coincidental, i have been tinkering with mon-pick myself recently of course 00:29:23 but this appears to be a call to pick_monster with an invalid place 00:29:51 Oh, hmmm... I think I forgot to retest after merging in master =/ So maybe it was some commit in the last day or somthing (that's about as far as it was behind) 00:30:14 Well, I am rebuilding on my end anyway 00:30:24 -!- ontoclasm has quit [Quit: Leaving.] 00:30:50 03mumra 07* 0.13-a0-1874-gd5cc3db: Initialise a variable 10(39 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d5cc3db7b4d2 00:31:01 -!- ontoclasm has joined ##crawl-dev 00:31:08 DracoOmega: can you check that variable was meant to be initialized to zero 00:31:24 it crashed my VS build with an uninitialized variable error 00:31:49 It was. I wonder why *I* wasn't getting warnings for that? 00:31:57 (not sure if this could have been related to the mon-pick error) 00:32:02 Seems impossible 00:32:06 That's part of a spell's code 00:32:35 Which would require someone casting it 00:32:41 -!- Arkaniad|Laptop has quit [Ping timeout: 256 seconds] 00:33:04 I am regenerating Forest levels just fine over here now 00:34:01 it wasn't at generation, sorry 00:34:05 it was after exploring for a bit 00:34:08 A few dozen in a row, ven 00:34:09 ven* 00:34:10 well, exploring for not very long 00:34:38 Well, it was still from trying to place a monster, yes? 00:34:52 yes it was a call to pick_monster 00:35:07 but there are multiple paths to that code of course 00:35:12 but this wasn't when the level was generating 00:35:13 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1873-g3a57c8d (34) 00:35:19 Hmmm... I am getting that error when I tell it to spawn random monsters, too 00:35:56 03ontoclasm 07* 0.13-a0-1875-g1cb780c: Thorn lotus tile 10(46 seconds ago, 3 files, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1cb780cd27d8 00:35:59 But not ALWAYS 00:36:07 Sometimes it spawns monsters, and sometimes it crashes 00:36:08 Very odd 00:36:32 are you doing that with &Mrandom 00:36:41 No, &R 00:37:33 -!- CeleryMan has quit [Remote host closed the connection] 00:38:13 i can debug here 00:39:14 BRANCH_VAULTS, depth = -1 ??? 00:39:32 Did Forest not exist in your game naturally? 00:39:36 (It didn't in mine either) 00:39:49 So possibly it is trying to spawn a monster via the stairs, and failing 00:39:55 Since the stairs don't link to a proper place 00:40:32 I think that's it, actually 00:40:37 No such problem on Forest:2 00:40:55 i think it comes down to these lines of code: 00:41:00 _apply_ood(place); 00:41:00 place.depth = min(place.depth, branch_ood_cap(place.branch)); 00:41:07 since the place was correct at some point 00:41:14 but has been changed by the time it gets to pick_monster 00:41:16 It was correct at some point, why? 00:41:28 Isn't the depth of an unplaced branch -1 or something? 00:43:12 the stairs explanation is quite plausible 00:44:29 That would be why it doesn't happen on generate, and only via random spawns later 00:44:33 generation* 00:44:47 So PROBABLY it can only happen in wizmode or something 00:45:02 and the lack of problems on :2 corroborates this 00:46:49 -!- ystael has quit [Ping timeout: 268 seconds] 00:47:36 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1875-g1cb780c 00:47:57 DracoOmega: i know it was correct earlier in the pipeline because i could inspect the debug stack 00:48:00 you know, with my debugger 00:48:12 (todo: get DracoOmega a debugger) 00:48:14 Oh. Well, it might still have somthing to do with the stairs, though? 00:48:32 yeah maybe it's being adjusted elsewhere that i didn't notice 00:48:55 i just spent ages stepping through to try and catch the moment where it happens 00:49:14 Without success? 00:49:21 but since it only happens 1/100 spawns or something this is a bit slow and frustrating 00:49:33 <|amethyst> is it from monster coming down stairs? 00:50:02 -!- GuraKKa1 has quit [Client Quit] 00:50:14 I would have gussed so from what we've observed 00:51:02 ah yeah, PROX_NEAR_STAIRS 00:51:18 -!- Vbitz has quit [Max SendQ exceeded] 00:51:21 -!- GuraKKa has quit [Ping timeout: 246 seconds] 00:51:59 -!- Vbitz has quit [Max SendQ exceeded] 00:52:15 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 00:52:16 <|amethyst> place = level_id(parent_branch((branch_type)i), startdepth[i]); 00:52:21 <|amethyst> startdepth[i] is -1 00:52:40 -!- Vbitz has quit [Max SendQ exceeded] 00:52:52 <|amethyst> (see the disabled_branch handling in initialise_branch_depths 00:52:52 <|amethyst> ) 00:53:26 -!- Vbitz has quit [Max SendQ exceeded] 00:53:38 <|amethyst> that line is in _find_mon_place_near_stairs 00:53:46 the culprit is _find_mon_place_near_stairs 00:53:47 yeah 00:56:43 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 00:57:42 03mumra 07* 0.13-a0-1876-g766dd70: Don't crash wizmode spawning monsters in ungenerated branches 10(55 seconds ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=766dd7044205 00:59:19 -!- MarvinPA has quit [Ping timeout: 256 seconds] 01:00:24 woah, apis in forest? 01:00:42 Yup! 01:01:31 -!- snwl has quit [Quit: Killed by a master lichen.] 01:01:56 -!- Bloax has joined ##crawl-dev 01:02:49 snapslasher vines are pretty funny looking all meaty 01:02:57 hem, is this iron troll a bug? 01:03:20 iron troll appearing in forest, I mean 01:04:04 mumra: T_T 01:04:21 oh man, the needles of confusion….that's mean 01:05:09 gammafunk: It is not, no 01:05:39 They're only rare spawns, though 01:05:57 I guess part of the earth theme. Forest trolls would probably be a stretch 01:06:25 bring back rock trolls! =P 01:06:39 DracoOmega: thorn lotus seems to not fire very often 01:06:57 They're a little erratic 01:07:49 Would be nice if you could scale spellcasting chance up more without resorting to coding a pseudo-spell in mon-abil though 01:08:25 But they weren't intended to be terribly strong on their own, and sometimes they do actual damage, at least in my tests 01:08:46 -!- Ragnor has quit [Quit: leaving] 01:08:59 (Plus druids can haste them if nearby, and nymphs can sometimes combo interestingly with a cluster of them) 01:09:34 |amethyst: Did you say earlier there was a rebuild trigger for Monster now too? 01:11:24 DracoOmega: have you thought about have wolf bands spawn with a spirit wolf as the pack leader? 01:12:16 I suppose that would be possible, but they sort of felt like different creatures. To some extent the normal wolves are there to dilute stronger things (along with several other monsters) 01:12:29 Since they're not really going to threaten anyone on their own at that point 01:12:57 dang, found a vault that apparently has a floor tile bug, but of course didn't have the vault dump line in my .crawlrc 01:13:35 !vault wad_woods_road_05 01:13:37 Lines pasted to http://pastie.org/8074027 01:14:06 that vault just has horrible floor tiles 01:14:16 All of Forest used to have the same, no? 01:14:54 The one I found was I think 4x4 stone with a spriggan air mage and some loot 01:15:15 the floor was dark pebble like you see in dungeon but the air mage had grass under it's tile 01:15:37 <|amethyst> DracoOmega: there is now; I'll rebuild 01:15:45 very simple floating vault or just a mini vault, but I'll probably never find it 01:19:01 not sure what to do about wad_woods_road_05, the road will look wierd if i turn those tiles to normal Forest floor, but the squarish borders look particularly awful with that background 01:19:25 Probably it just needs better tiles there altogether 01:19:36 T___T 01:19:49 it needs to be less square either way 01:20:10 ontoclasm: Sorry =/ 01:20:45 it's a particularly weird vault, what's that bit of water at the side all about? 01:20:59 looks like it's supposed to have ORIENT or something 01:22:43 -!- ystael has quit [Ping timeout: 264 seconds] 01:28:17 porcupine (02r) | Spd: 12 | HD: 4 | HP: 9-24 | AC/EV: 2/12 08(spiny 3) | Dam: 7 | Res: 06magic(16) | XP: 142 | Sz: tiny | Int: animal. 01:28:17 <|amethyst> %??porcupine 01:28:23 water nymph (06m) | Spd: 10 | HD: 11 | HP: 39-70 | AC/EV: 4/13 | Dam: 16, 011(waterport) | 10items, 10doors, amphibious, spellcaster | Res: 06magic(102), 12drown | Chunks: 07contam | XP: 864 | Sp: waterstrike | Sz: Medium | Int: normal. 01:28:23 <|amethyst> %??water nymph 01:28:52 snaplasher vine (09w) | Spd: 13 | HD: 16 | HP: 19-30 | AC/EV: 4/7 | Dam: 003(constrict), 13 | 03plant | Res: 06magic(64), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: Large | Int: plant. 01:28:52 <|amethyst> %?? snaplasher_vine 01:28:52 Oh, you added something for spiny, too 01:29:45 <|amethyst> still no word from Chei, and it's time for me to get some sleep 01:29:49 <|amethyst> err 01:29:58 <|amethyst> s/Chei/the ISP 01:30:02 Heh 01:30:04 haha 01:30:05 Well, they are both slow 01:30:07 <|amethyst> :) 01:30:29 <|amethyst> there are almost certainly new things not handled by monster 01:30:46 <|amethyst> patches welcome :) 01:31:15 Thanks though :) 01:31:56 -!- dcss21080 has quit [Read error: Connection reset by peer] 01:33:00 -!- Ruffell has quit [Ping timeout: 246 seconds] 01:33:59 -!- bh has quit [Quit: Page closed] 01:34:06 -!- dcss89160 has quit [Read error: Connection reset by peer] 01:35:06 -!- yoru has quit [Client Quit] 01:36:14 -!- WalkerBoh has quit [Remote host closed the connection] 01:37:12 DracoOmega: that all looks really cool anyway, from some quick running around in wizmode 01:37:18 Thanks :) 01:37:53 water nymphs are especially funny 01:38:02 An earlier version of control winds actually pushed the clouds deliberately TOWARDS hostiles. It was hilarious running away from a catoblepas cloud that just wouldn't stop 'chasing' you 01:38:08 i probably didn't see everything though 01:38:18 But it sort of looked and felt very wrong 01:39:02 Any encounters with thorn hunters? 01:39:03 that's kind of what swarm code would look like 01:39:12 no, didn't meet them 01:39:21 They probably one of the 'splashiest' things there 01:39:31 The bramble walls are fairly large 01:39:40 -!- ophanim has quit [Ping timeout: 246 seconds] 01:39:44 (So they are likewise not that common) 01:41:52 -!- Twinge has joined ##crawl-dev 01:41:56 -!- Twinge has quit [Remote host closed the connection] 01:42:11 -!- Twinge has joined ##crawl-dev 01:43:11 i need to have a proper playthrough at some point, wizmode isn't quite the same experience anyway :) 01:43:15 Yeah 01:43:20 You monster 01:43:28 Now I can't just set the forest on fire to win 01:43:38 Yes, they have a fire suppression team now! 01:43:44 Control Winds sounds like a nice solution for the problems/vulnerabilities listed 01:44:06 Did the new bear throw fire at me? 01:44:10 No 01:44:19 Or at least I hope not, since it's not supposed to! 01:44:27 They still have a major vulnerability- wait, new bear? 01:44:29 Something threw fire at me, setting the forest on fire 01:44:47 Anyways, they still have a major vulnerability to non-cloud aoe 01:45:04 Yes, they do. But that's okay since they have pretty good defenses against a bunch of other stuff 01:45:11 So Fireball and every 9th level spell outside of Summon Dragons 01:45:30 gammafunk: Well, air mages can still cause forest fires. They're just pretty good at putting them out again. Or was it actually FIRE fire? 01:45:39 Since nothing that spawns there natively now uses that 01:45:45 Moving plants? We're just halfway watching The Day of the Triffids.. 01:45:54 it did seem like fire fire, I'll try again and see if it was just lightning 01:46:06 -!- Silvaris has quit [Quit: Page closed] 01:46:17 (incidentally, I was just thinking of the problem of stationary (melee) plant monsters: they could exist as summons) 01:46:21 (haunt-style, even) 01:46:21 what's this about new bears 01:46:43 ancient bear (08U) | Spd: 10 | HD: 14 | HP: 82-125 | AC/EV: 10/8 | Dam: 38, 18, 18 | !sil | Res: 06magic(56), 05fire | XP: 1977 | Sp: berserker rage | Sz: Big | Int: animal. 01:46:43 %??ancient bear 01:46:58 I didn't see that in the commit changes 01:47:02 It's there 01:47:03 Although good god that is scary 01:47:18 Surprisingly less than you might think, in practice 01:47:38 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 90-127 | AC/EV: 15/7 | Dam: 40, 20, 2007(trample) | see invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 09poison | XP: 6013 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11) | Sz: Huge | Int: animal. 01:47:38 %??golden dragon 01:47:40 -!- Ruffell has joined ##crawl-dev 01:47:50 -!- datgum has quit [] 01:48:00 Yeah something tells me that isn't the case 01:48:09 03mumra 07* 0.13-a0-1877-gea6b2e3: Adjust box of beasts description 10(31 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea6b2e385d6f 01:48:27 oh good, I can use the new bear corpse in my forest vault 01:48:34 much better than a tengu 01:48:36 Keskitalo: i already wrote a plant spell like 01:48:38 like that 01:48:51 Keskitalo: it's rotting on a branch at the moment but i mean to revive it at some point 01:48:57 Well, they ARE intended to be beefy, but mostly I hadn't actually had any any bad encounters with them (unlike some other things) 01:49:03 mumra: For witches? :) 01:49:06 Keskitalo: it summoned hostile carnivorous plants around the player 01:49:10 yes, a swamp witch :) 01:50:08 -!- _dd has joined ##crawl-dev 01:50:36 it could be repurposed as a forest monster, but venus fly traps are swamp plants irl after all 01:50:41 Yeah 01:50:46 And Swamp could use some sprucing up 01:51:14 It has something of a dearth of scary things until the end, generally 01:51:37 of course irl swamps are often found in the midst of forests 01:52:29 -!- SkaryMonk has joined ##crawl-dev 01:52:34 I am now terrified of new forest 01:52:44 although now that tengu are gone Shatter probably trivializes the entire branch 01:53:18 DracoOmega: Yes, I think it was just bolt of lightning from air mage that started the fire 01:53:52 Huh. Now that I look, The Enchantress has really low xp for some reason 01:53:56 the Enchantress (13i) | Spd: 16 | HD: 15 | HP: 60 | AC/EV: 1/40 | Dam: 26 | 10weapons, 10items, 10doors, spellcaster, see invisible, DMsl | Res: 13magic(immune) | Chunks: 07contam | XP: 1846 | Sp: dimension anchor, slow, haste, mass confusion, strip resistance, invisibility | Sz: little | Int: high. 01:53:56 %??the enchantress 01:54:06 Well, the 'reason' is she has almost no HP, but that doesn't necessarily mean a lot 01:54:20 the enchantress resists stripping? 01:54:23 Hahaha 01:54:30 Perhaps that too 01:54:32 or she makes YOU resistant to HER stripping? 01:54:45 either way it sounds awesome ;) 01:54:55 You just teasing or should I explain? ^^; 01:55:07 (I don't know if you sat through my walls of text or not :P) 01:55:07 she strips? 01:55:13 nice 01:55:14 i'm more worried about her teasing :P 01:55:18 Hahahaha 01:55:19 -!- rossi has quit [Ping timeout: 276 seconds] 01:55:21 60 HP means nothing when your melee accuracy is usually much lower than highlevel monster accuracy. 01:55:28 but seriously, yes i can work out what it means ;) 01:55:30 And 40 EV is quite a high EV even for players. 01:55:53 The new Enchantress is really scary if you let her load you down with enough stuff 01:56:03 Probably not very scary if you kill her quickly 01:56:55 Hm. 01:56:56 yak (07Y) | Spd: 10 | HD: 7 | HP: 27-54 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 01:56:56 %??Yak 01:57:42 Well technically you could probably beat her up with trivial electricity spells if you feel brave. 01:57:53 Fireball probably works pretty well, too 01:58:03 Yeah. 01:58:13 (I have actually considered giving her some resists from all those protective enchantments her description says are around her) 01:58:21 -!- ussdefiant has quit [Ping timeout: 268 seconds] 01:58:22 As does airstrike. 01:58:45 (even slouch) 01:59:11 'tis the lot of monster spriggans: highly resistant to a bunch of things and very vulnerable to a bunch of others 01:59:29 hem, the snap slasher vine tile changes even when I move the cursor in X V? 01:59:30 Except this bunch of others is quite normal caster stuff. 01:59:37 Though good luck iron shotting them. 01:59:39 are her hexes actually hard to resist now 01:59:40 s/hem/hrm/ 01:59:53 SwissStopwatch: Well, she has strip resistance 01:59:59 -!- st_ has joined ##crawl-dev 02:00:01 which.... halves MR or something? 02:00:03 SwissStopwatch: Which is a partially irresistable hex that gives -MR 02:00:20 wow time to start carrying around an entire set of MR gear 02:00:22 (Regular spriggan enchanters also have this) 02:00:46 Alternately you could just blow her up :P 02:00:58 yes 02:01:12 she's now either still not that bad or incredibly terrifying and you'll die 02:01:13 From my playtesting against her, she is nasty mostly if given time to set up 02:01:28 and also makes you resist her stripping, judging from above =P 02:01:33 So you probably need to take care not to get in over your head, since you may not be able to get out again 02:01:39 Between slow, intermittant confuse, and -tele 02:01:57 But hey, at least she's not just a chain-banish challange 02:01:58 I wonder if she's now actually just potentially the most terrifying late unique 02:02:34 when I fought her with shatter that was sort of easy, when I had to melee her that was bad because 40 EV is sort of a lot, and I imagine the melee is now even worse 02:03:00 Well, she's not necessarily a lot more dangerous to you on her OWN, probably 02:03:15 her melee is no joke if she gets a good weapon 02:03:20 Yeah, it's pretty solid 02:03:30 hasted speed 16 hitting for like 40 damage 02:03:41 So orb guardian-lite 02:03:50 Oh, hasted 02:03:54 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 59-103 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 3899 | Sz: Giant | Int: normal. 02:03:54 %??orb guardian 02:04:01 well, they at least have fighter flag 02:04:15 but HD 15 is sort of capable of hitting players with reasonably high EV still 02:04:30 I can't wait to see some TV 02:04:34 Hehe, yes 02:04:48 I think dryads could make some good tv, too 02:05:03 I guess I didn't see all your changes because that was sort of a lot of commits at once 02:05:10 Like, not on their OWN, but with other stuff, too 02:05:22 Yeah, and I write essays for commit messages 02:05:44 well at least you're documenting what you do 02:05:50 a good policy probably 02:05:58 Yes, I do think it's good for me to explain my reasoning behind a lot of this stuff, too 02:06:03 When I change or remove something 02:06:26 I'm curious to see new Sojobo in action, too 02:06:32 When someone runs into him next 02:07:20 oh wow you moved all the tengu out, does this mean no more forest fires 02:07:29 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:07:47 Air mages can still cause them, but they are also good at supressing them 02:07:53 Nothing else should naturally be able to cause them 02:08:10 mumra: Sounds nice! 02:08:23 I mean, barring some unique or somthing 02:09:01 -!- jeffro has quit [Ping timeout: 256 seconds] 02:14:53 Oh boy this DracoOmega commit flood is so good. 02:15:03 Thanks :) 02:15:56 -!- gammafunk_ has joined ##crawl-dev 02:16:07 -!- gammafunk has quit [Ping timeout: 264 seconds] 02:16:08 -!- gammafunk_ is now known as gammafunk 02:16:08 No thank you, you implemented spirit wolves! 02:16:26 What, you like them or something? :) 02:17:10 -!- dtsund has left ##crawl-dev 02:17:56 I *think* I came up with them (: 02:18:05 may be hogging the credit there though 02:18:17 I'm pretty sure that's the name I put on the wiki for them at least 02:18:22 DracoOmega: The patrolling fix sounds good; didn't realize it was a problem 02:18:29 Wait, what, there's something on the wiki about them? 02:18:35 Maybe my spore forest vault isn't such a bad idea after all 02:18:38 I, uh, came up with it independently >.> 02:19:27 New branch created: evokers (6 commits) 02:19:29 03mumra 07[evokers] * 0.13-a0-1878-gfa2e894: A new item, Gong of Golubria 10(3 weeks ago, 25 files, 140+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa2e89446d75 02:19:29 03mumra 07[evokers] * 0.13-a0-1879-g7888f07: Set console colour for Gong item 10(3 weeks ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7888f071427c 02:19:29 03mumra 07[evokers] * 0.13-a0-1880-gaa429e4: Convert Tome of Destruction to Shard of Destruction 10(11 days ago, 26 files, 78+ 113-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa429e4ee561 02:19:29 03mumra 07[evokers] * 0.13-a0-1881-g309e1ef: Make shard work on number of charges and restructure failure effects 10(11 days ago, 1 file, 54+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=309e1efdbffe 02:19:29 03mumra 07[evokers] * 0.13-a0-1882-g3d98332: Add a new item Hand of Haunting 10(10 days ago, 13 files, 109+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d98332f08c3 02:19:29 03mumra 07[evokers] * 0.13-a0-1883-g96da9fa: Restore zap-data.h (Hand of Haunting) 10(3 days ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=96da9fa4bff6 02:19:31 At least I thought I did! 02:19:55 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:creatures:existing_monsters#wolves 02:20:13 wait two items with Gong in the name now? 02:20:18 DracoOmega: Perhaps you forgot once scanning through that page! Or maybe we're both getting it from somewhere else. :) 02:20:22 nothing new here, just rebased stuff 02:20:25 team gong might find that confusing 02:20:30 since the old branch was in a total mess 02:20:32 oh right 02:20:37 Wow, haha. No, that bit doesn't look familiar now that I look at it, but that's still amusing 02:20:48 One difference in my idea was not using summons, but scattering the wolves around the level (so they "summon" real creatures, not summons) 02:20:53 -!- Lightli has quit [Ping timeout: 250 seconds] 02:20:54 Yeah 02:20:55 but the gameplay effect is probably the same really 02:21:05 SamB: the *intention* is to confuse team gong 02:21:11 DracoOmega: Yeah, that's funny (: 02:21:21 mumra: oh okay then 02:21:21 One consequence here is that the effect will follow you off-level 02:21:31 So unlike Mark, you can't just take the stairs to lose them 02:21:42 SamB: tbh this item could use a better name, but it's kind of essential that it's a really loud thing 02:21:58 Though they DO function much worse in Vaults, since they can't open doors, and so may spawn places that can't reach you because of them 02:22:04 -!- dtsund has joined ##crawl-dev 02:22:29 But that's okay, since they spawn in a place that has well-suited terrain to this! 02:25:17 mumra: cymbals of foo? 02:25:21 -!- Silurio1 has quit [Ping timeout: 248 seconds] 02:25:25 foo being related to whatever it does 02:26:17 I like 'gong', but not so sure on Golubria 02:26:50 yeah, it is an unfortunate overlap with shield of the gong tho# 02:27:02 Eh, I think that's fine 02:27:06 No one will mistake this for a shield 02:27:07 yeah 02:27:20 In fact, gongs are usually NOT shields 02:27:29 except right now for the icon i used the shield of the gong's icon hehe 02:27:37 Haha 02:27:38 true 02:27:41 Okay, THAT might confuse someone 02:28:00 gongs really aren't usually used for shields 02:28:28 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 02:29:16 -!- SkaryMonk has joined ##crawl-dev 02:29:38 lol....but you *could* use one as a shield if you were desparate 02:29:44 desperate even 02:29:51 or disparate i suppose 02:30:10 you'd have to be quite strong 02:30:46 i'll take your word for it, having never attempted to lift a gong in my life 02:30:57 well there are small gongs.... 02:31:10 indeed but those would give you like SH: 1 02:31:13 or less 02:31:20 maybe like 7 02:31:33 well I guess it depends how small 02:31:37 anyway they're much more useful if you host a TV show or something 02:31:41 Haha 02:31:59 or maybe I don't remember much about the SH scale 02:32:00 i was waiting for that to come up some how 02:32:20 I could be talking about at -least- 2 shows 02:32:25 well, a gong the size of a buckler would logically give a similar sh score 02:33:31 are you suggesting we introduce a Buckler of the Gong? 02:33:50 that would be ... interesting in art-func.h ... 02:36:10 heh....i wasn't actually suggesting it, but why not? 02:36:15 =P 02:36:25 Incidentally, I vote that some Tomb entry vaults in Forest should have apises around them, for the whole idea of 'life' warding the curse to keep the undead from spreading out 02:36:39 Instead of just mummies standing around outside 02:36:40 that's thematically neat 02:36:47 and sensible 02:36:53 Maybe even some Shedu! 02:36:58 although i always assumed the plural of apis was also apis 02:36:59 They're supposed to be guards 02:37:04 I have no idea 02:37:11 maybe a little Amulet of the Gong 02:37:23 Bandana of the Gong 02:38:08 !tell tenofsword so when is sprint iv patch coming 02:38:09 st_: OK, I'll let tenofsword know. 02:38:23 -!- gammafunk has quit [Quit: gammafunk] 02:38:38 Seriously, I want evil dev powers that I can force version updates on people now :P 02:38:57 So that I can watch someone play newforest instead of being boring and doing oldforest :P 02:39:05 lol 02:39:20 i think i started a cao game since you pushed that 02:39:22 make that a Zot trap effect 02:39:33 but i doubt i'll get to forest before i go to bed, if i even have forest 02:40:30 Seriously, how could one resist the new shiny things, I ask you! ^^; 02:41:14 maybe you need to make another push that emphasizes the shininess of things in the commit message 02:41:22 lol 02:41:24 I don't think that would matter here 02:41:38 but what if it did? you're not selling your commits hard enough! 02:41:49 I already pushed a small novel tonight! 02:42:38 commit message "make new shiny things 2% more shiny" 02:42:44 yes but an isolated commit message "Brag about X, Y, and Z reasons you should play trunk" ... 02:43:06 (commit simply ups the brightness on numerous tiles) 02:43:19 actually, did you update the changelog? 02:43:33 No, I did not 02:43:45 Probably I should do this, yes 02:44:25 * SamB is puzzled as to why mickey mouse of all people shows up in http://yafgc.net/?id=1308 02:46:51 -!- Vizer has quit [Quit: bye] 02:52:43 -!- joosa has left ##crawl-dev 02:53:40 SamB: it's a reference to the sorceror's apprentice 02:54:10 -!- joosa has joined ##crawl-dev 02:58:46 -!- Blazinghand has quit [Ping timeout: 246 seconds] 03:05:52 -!- simmarine has quit [Quit: Leaving] 03:09:16 -!- mason- has quit [Quit: Leaving] 03:14:46 Water nymph sounds like a good water enemy, which is a feat in itself 03:16:54 -!- alefury has joined ##crawl-dev 03:17:30 -!- edlothiol has joined ##crawl-dev 03:18:15 Yeah, I wanted some stuff that wasn't necessarily strictly bound to one place, but still clearly felt like water was their domain and had a way of forcing that 03:18:33 It was sort of hard to come up with sure of 'luring' effects that weren't just like what sirens do, in effect 03:18:40 s/sure/sort 03:20:34 Yeah, that sounds nice. 03:21:16 Also I think there's a nice potential combo between them and elemental wellsprings 03:21:24 Water nymphs could also make fish more dangerous, I really like all these synergies with your monsters 03:21:40 Teleporting into the pools the wellsprings make to close distance, then touching you to pull you right back again 03:21:40 (since nymphs can bring the player near fish, obviously) 03:21:44 Yeah 03:22:40 I like the treant too, I had a similar idea but with a floating hornet nest :P Moving tree with bees/wasps is much more natural flavour :D 03:23:17 The mental image of it amused me greatly 03:23:32 And it also happens to be a slow melee monster that is resistant to kiting 03:23:50 Something of a rarity itself 03:25:23 -!- yoru has quit [Client Quit] 03:29:24 A slow monster resistant to kiting would probably be something alike to the tentacled starspawn. 03:29:41 That could qualify too, sure 03:30:01 (Incidentally, that was also my doing :P) 03:30:04 I'm always out of context but are we talking about treants? 03:30:32 Because if so it might fit if they had fast moving root "tentacles" that either hold you until you chop them off or pull you in. :q 03:30:56 Well, there's already vine tentacles in the branch now 03:31:19 -!- bonghitz has quit [Remote host closed the connection] 03:31:29 I did consider a variety of entangling root-like effects, but felt the zone already had a lot of things in it that controlled movement in various ways - briar walls, snaplasher vines, nymph waterporting, satyr fear, etc. 03:31:34 And that more could be excessive 03:32:17 Should probably go with the pull effect then? 03:32:30 (Though I mostly say this because I like it.) 03:32:47 Well, I just said that there are ALREADY plant stuff that pulls you in Forest 03:32:54 It just isn't the treants that have it 03:36:42 are elemental wellsprings immobile monsters that summon water elementals 03:37:08 -!- rchandra has joined ##crawl-dev 03:37:34 They're not immobile, but they are water-bound 03:37:40 They summon water elementals and cast primal wave 03:37:58 (Note that they can cast primal wave THROUGH the elementals) 03:39:51 framaz the Fighter (L12 LOFi) (Lab) 03:40:04 framaz the Fighter (L12 LOFi) (Lab) 03:40:19 framaz the Fighter (L12 LOFi) (Lab) 03:40:30 !seen galehar 03:40:31 I last saw galehar at Thu Jun 13 00:42:36 2013 UTC (1w 4d 7h 57m 55s ago) joining the channel. 03:40:32 !lm * crash -log 03:40:32 5003. framaz, XL12 LOFi, T:15387 (milestone): http://crawl.akrasiac.org/rawdata/framaz/crash-framaz-20130624-084018.txt 03:40:33 framaz the Fighter (L12 LOFi) (Lab) 03:40:59 Oh dear, I wonder if this is somehow my fault? 03:41:22 At least I made some change to the determination of traversability 03:44:30 I wonder if it's possible to be trying to use a monster_pathfind object with a NULL mons? I had assumed it wasn't, so I didn't guard against it 03:46:25 -!- Silurio has quit [Ping timeout: 248 seconds] 03:46:53 -!- dcss74468 has quit [Read error: Connection reset by peer] 03:47:58 Oh, ha. It looks like labyrinths SPECIFICALLY use a pathfinding routine without a monster to determine traversibility when shifting 03:50:30 -!- syllogism has joined ##crawl-dev 03:51:23 03DracoOmega 07* 0.13-a0-1878-g4657556: Prevent a labyrinth crash 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=465755622d65 04:03:14 -!- ontoclasm has quit [Quit: Leaving.] 04:04:39 -!- TAS_2012v has quit [] 04:05:53 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 04:11:23 -!- crate has quit [Ping timeout: 240 seconds] 04:12:11 -!- crate_ is now known as crate 04:12:58 -!- Quashie has quit [Ping timeout: 246 seconds] 04:18:32 DracoOmega: too much development 04:18:45 DracoOmega: so many commit messages to read :( 04:20:46 Haha 04:20:57 I am sure my verbosity is not helping there ;) 04:22:53 i actually like that, its good to be able to just read whats going on. also your monster tweaks sound pretty awesome so far 04:24:11 Thanks :) 04:24:59 floatboth the Skirmisher (L1 LOAK) (Abyss:1) 04:25:10 floatboth the Skirmisher (L1 LOAK) (Abyss:1) 04:25:31 hm, so grum now has wolves? 04:25:34 -!- Stendarr has quit [Ping timeout: 246 seconds] 04:26:01 floatboth the Skirmisher (L1 DsAK) (Abyss:1) 04:26:23 floatboth the Skirmisher (L1 DsAK) (Abyss:1) 04:27:18 floatboth the Skirmisher (L1 DsAK) (Abyss:1) 04:27:22 -!- SkaryMonk1 has joined ##crawl-dev 04:28:01 -!- SkaryMonk has quit [Ping timeout: 248 seconds] 04:29:08 Yes 04:29:18 !lm * crash -log 04:29:19 5009. floatboth, XL1 DsAK, T:0 (milestone): http://crawl.akrasiac.org/rawdata/floatboth/crash-floatboth-20130624-092717.txt 04:29:32 -!- Mu_ has joined ##crawl-dev 04:30:49 -!- Stendarr has quit [Ping timeout: 246 seconds] 04:32:52 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1878-g4657556 (34) 04:37:51 -!- mong has quit [Quit: Leaving] 04:42:25 -!- scummos has quit [Ping timeout: 248 seconds] 04:42:43 -!- NekoRex has quit [Ping timeout: 246 seconds] 04:45:10 -!- Stendarr has quit [Ping timeout: 246 seconds] 04:50:28 -!- y2s82_ has quit [Client Quit] 04:51:29 -!- y2s82 has quit [Ping timeout: 248 seconds] 04:52:17 -!- Naruni has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:52:24 -!- Roarke has quit [Quit: Page closed] 04:52:52 -!- Nomi has quit [Ping timeout: 268 seconds] 04:53:34 -!- Stendarr|2 has quit [Ping timeout: 246 seconds] 04:53:48 -!- nooodl has joined ##crawl-dev 04:55:03 -!- Nomi_ has quit [Ping timeout: 256 seconds] 04:55:15 -!- ProzacElf has quit [Quit: Leaving] 04:59:52 -!- Stendarr|2 has quit [Ping timeout: 246 seconds] 05:04:46 -!- scummos has quit [Ping timeout: 246 seconds] 05:07:55 -!- Stendarr has quit [Ping timeout: 246 seconds] 05:10:19 -!- scummos has quit [Ping timeout: 276 seconds] 05:10:33 Mnemonic the Impaler (L12 DjBe) (Lab) 05:10:49 !lm * -log 05:10:51 Ahrin, XL27 MuIE, T:225233 (milestone) has no matching game. 05:10:55 !lm * crash -log 05:10:56 5010. Mnemonic, XL12 DjBe, T:41153 (milestone): http://crawl.akrasiac.org/rawdata/Mnemonic/crash-Mnemonic-20130624-101033.txt 05:11:13 Okay, yeah, still old version 05:13:28 -!- klz has quit [Changing host] 05:13:47 -!- johnny0_ has joined ##crawl-dev 05:16:23 -!- johnny0 has quit [Ping timeout: 240 seconds] 05:18:14 -!- MarvinPA has joined ##crawl-dev 05:18:45 -!- johnny0_ is now known as johnny0 05:22:57 -!- Nomi has quit [Ping timeout: 246 seconds] 05:33:04 -!- Wolfram has quit [Quit: Page closed] 05:36:23 -!- Kromgart has quit [Quit: Leaving] 05:36:43 -!- dtsund has quit [Quit: dtsund] 05:40:53 -!- mnoqy has joined ##crawl-dev 05:46:43 -!- floatboth has quit [Quit: floatboth] 05:48:22 -!- heteroy_ has quit [Ping timeout: 268 seconds] 05:49:59 -!- magicpoints has quit [Remote host closed the connection] 05:55:35 -!- rossi has quit [Ping timeout: 255 seconds] 06:02:35 Unstable branch on crawl.develz.org updated to: 0.13-a0-1878-g4657556 (34) 06:07:01 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1878-g4657556 06:07:08 -!- _D_ has quit [Quit: leaving] 06:14:56 -!- magicpoints has quit [Ping timeout: 255 seconds] 06:18:15 -!- Grivan has quit [Ping timeout: 246 seconds] 06:21:07 -!- andagi has quit [Quit: Page closed] 06:23:59 -!- lasserith has quit [Ping timeout: 250 seconds] 06:28:37 -!- SkaryMonk has joined ##crawl-dev 06:29:37 -!- SkaryMonk1 has quit [Ping timeout: 276 seconds] 06:30:09 -!- MarvinPA has quit [Ping timeout: 248 seconds] 06:32:02 -!- Dixlet has quit [Ping timeout: 255 seconds] 06:34:37 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 06:34:39 -!- bitbucket_ has quit [Quit: leaving] 06:40:17 -!- Nightbeer has quit [Read error: Connection reset by peer] 06:42:01 When examining stuff on the floor, the description says "You took it off etc..." 06:42:02 joosa: You have 3 messages. Use !messages to read them. 06:42:12 When you haven't touched the stuff yet 06:42:17 !messages 06:42:20 (1/3) |amethyst said (2w 18h 43m 22s ago): Investigated the problem; I think it is just a locale mismatch. I get a hang because wget_wch isn't returning; eventually it does return ERR and the program exits 06:42:26 !messages 06:42:26 (1/2) |amethyst said (3d 8h 49m 38s ago): I announced RHF: http://crawl.develz.org/wordpress/even-more-euroservers 06:43:10 !messages 06:43:11 (1/1) |amethyst said (3d 7h 46m 51s ago): can you make http://dobrazupa.org/stuff/dgl-status available as a CGI on RHF and let Wensley know the URL so he can update the online player status page? 06:47:35 -!- DracoOmega has quit [Quit: Leaving] 06:48:25 -!- eb has quit [] 06:52:33 -!- MaxFrost has quit [Ping timeout: 248 seconds] 06:56:53 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 07:00:03 hmm, seems it's massively problematic to add new books 07:00:27 i can't really see a way of doing so without an absolute nightmare of save compatibility? 07:02:07 -!- yogidabear has quit [Ping timeout: 250 seconds] 07:02:43 can be problematic because of magic enums, yes 07:02:57 but there are two removed books currently, you can reuse their enums 07:04:07 if someone still has a stashed Stalker somewhere, that person would get your book instead (rather than a bunch of removed and not working spells), but that's not really an issue 07:04:28 only Passwall, Petrify and Dig currently 07:06:11 -!- sacje has quit [Quit: sacje] 07:23:20 -!- SurpriseTRex has quit [Remote host closed the connection] 07:28:57 -!- datgum has quit [Ping timeout: 246 seconds] 07:30:30 !tell Wensley RHF status for the online player status page http://rl.heh.fi/dgl-status 07:30:31 joosa: OK, I'll let wensley know. 07:30:57 -!- Wolfram has quit [Client Quit] 07:32:03 joosa: does rhf do both tiles and console? 07:32:03 Wensley: You have 1 message. Use !messages to read it. 07:32:51 Wensley: Yes 07:36:27 joosa: http://seleniac.org/crawl/dcss-playerstatus/ 07:36:58 -!- johnny0 has quit [Quit: leaving] 07:37:08 is cszo down? 07:38:25 -!- johnny0 has joined ##crawl-dev 07:38:26 ??is cszo down 07:38:27 is cszo down[1/1]: It is down for server relocation until sometime. 07:40:07 ok, it seemed strange that the number of online crawl games is half of what it usually is :P 07:56:45 -!- dpeg has joined ##crawl-dev 07:58:56 !messages 07:58:57 No messages for TZer0. 07:59:58 kilobyte: cool. i was actually just investigating the lainiw's newskald bits; currently he has replaced the book of morphology (which is actually probably fine too?) 08:03:02 hi dpeg, did you get my mail about demigods? 08:03:10 -!- _D_ has quit [Quit: leaving] 08:05:06 Yes! 08:05:07 dpeg: You have 1 message. Use !messages to read it. 08:05:22 And I will reply, not to worry :) 08:05:25 !messages 08:05:26 (1/1) Grunt said (1w 13h 23m 47s ago): "Die, monster! You don't belong in this world!" 08:05:53 Grunt: not to be confused with: "Roll a die, monster!" 08:07:48 -!- BlackrayJack has quit [Ping timeout: 246 seconds] 08:11:18 -!- MaxFrost has quit [Ping timeout: 246 seconds] 08:14:21 !tell Napkin playerstatus is updated with RHF whenever you have a moment 08:14:21 Wensley: OK, I'll let napkin know. 08:16:21 -!- AndroUser2 has quit [Client Quit] 08:17:56 hey Wensley 08:17:57 Napkin: You have 15 messages. Use !messages to read them. 08:18:09 hang on 08:18:12 -!- Xenobreeder has quit [Ping timeout: 256 seconds] 08:19:17 done? 08:19:27 -!- RZX has quit [Remote host closed the connection] 08:20:12 Napkin: indeed! it works 08:20:56 look like there are some games stuck on CAO? 08:21:01 awesome :) 08:21:26 still had your source, just rebased my font and directory changes on top 08:22:02 -!- mumra has quit [Quit: No Ping reply in 180 seconds.] 08:22:13 -!- mumra has joined ##crawl-dev 08:23:57 -!- Cryp71c has quit [Read error: Connection reset by peer] 08:24:19 -!- Cryp71c has joined ##crawl-dev 08:26:58 !tell lainiw I was testing your newskalds branch and sort of ended up updating it to trunk and doing some minor cleanup. IMO it's ready to merge to trunk from looking at the code and from testing. Let me know what you think. 08:27:00 mumra: OK, I'll let lainiw know. 08:27:56 -!- SkaryMonk1 has joined ##crawl-dev 08:28:33 mumra: is this the one with song of slaying? 08:29:09 dpeg: yes 08:29:23 awesome... this will be popular :) 08:29:37 i think so! 08:30:31 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 08:30:46 maybe i should push it to a branch here, the merge/cleanup was actually fairly extensive 08:34:08 03kilobyte 07* 0.13-a0-1879-g294732f: Adjust monster detection during Ashenzari wrath wrt I_REPTILE. 10(26 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=294732f59236 08:34:08 03kilobyte 07* 0.13-a0-1880-g19a8c66: Don't make wizmode stealth above 27 special. 10(26 hours ago, 6 files, 7+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19a8c6627182 08:34:08 03kilobyte 07* 0.13-a0-1881-g7ad6237: Fix silver statues and curse skulls not doing anything useful out of LOS in ZotDef. 10(26 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ad623757878 08:34:08 03kilobyte 07* 0.13-a0-1882-g5e95b69: Don't allow wizmode to set skills above 27. 10(5 hours ago, 2 files, 1+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5e95b695c9f6 08:34:08 03kilobyte 07* 0.13-a0-1883-gdc940a1: Whitespace fixes. 10(5 hours ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc940a1eb3af 08:34:08 03kilobyte 07* 0.13-a0-1884-ge19fa70: Let LTO=y support clang. 10(89 minutes ago, 1 file, 10+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e19fa701fad8 08:34:08 03kilobyte 07* 0.13-a0-1885-g687cadb: Make all "small" entry vaults produce only one exit. 10(13 minutes ago, 1 file, 213+ 214-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=687cadbd9a27 08:34:08 03kilobyte 07* 0.13-a0-1886-gc1f1d8e: Remove the buried loot from minmay_entry_loop. 10(11 minutes ago, 1 file, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c1f1d8eb8fcd 08:34:10 ??song of slaying 08:34:10 I don't have a page labeled song_of_slaying in my learndb. 08:34:10 -!- mumra has quit [Read error: Connection reset by peer] 08:35:02 -!- mumra has joined ##crawl-dev 08:35:29 -!- unpaidbill has quit [Ping timeout: 248 seconds] 08:44:10 -!- Wolfram has quit [Quit: Page closed] 08:48:04 New branch created: newskald (87 commits) 08:48:19 03lain 07[newskald] * 0.13-a0-634-g6d576b5: rough implementation of newskald spells 10(7 weeks ago, 26 files, 325+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d576b5e4f5b 08:48:19 03lain 07[newskald] * 0.13-a0-635-g29246ed: slightly improved behavior for spectral weapon 10(7 weeks ago, 1 file, 19+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29246ed407b0 08:48:19 03lain 07[newskald] * 0.13-a0-636-g6e74b08: increase hp of spectral weapons 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e74b0821387 08:48:19 03lain 07[newskald] * 0.13-a0-637-g2f7e86f: fixed movement for spectral weapons 10(7 weeks ago, 1 file, 22+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f7e86f63a48 08:48:19 03lain 07[newskald] * 0.13-a0-638-g257587e: add every-turn noise when you are under sos effect 10(7 weeks ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=257587e24f87 08:48:19 03lain 07[newskald] * 0.13-a0-639-g16d2db4: basic descriptions for newskald spells and spectral weapon monster 10(7 weeks ago, 5 files, 22+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=16d2db4a19e2 08:48:19 03lain 07[newskald] * 0.13-a0-640-g436067d: reduce base damage of spectral weapons to 1 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=436067d21447 08:48:19 03lain 07[newskald] * 0.13-a0-641-g353f8e9: add a "stop singing" ability for sos users 10(7 weeks ago, 3 files, 19+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=353f8e9e54e7 08:48:19 03lain 07[newskald] * 0.13-a0-642-g8efe311: make spectral weapon boring! 10(6 weeks ago, 1 file, 25+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8efe3113426f 08:48:19 03lain 07[newskald] * 0.13-a0-643-g0903bed: make spectral weapons disappear when you unwield 10(6 weeks ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0903bedfc4e9 08:48:19 ... and 77 more commits 08:52:01 !tell lainiw I pushed it to a "newskald" branch on the main crawl repo so you have access to my changes, it might see further testing there as well 08:52:02 mumra: OK, I'll let lainiw know. 08:52:28 -!- Bloax has quit [Quit: Error: Bloax not found] 08:53:37 !tell lainiw But honestly, I think trunk merge would be fine at this point, I checked over literally every line of code, I'm certain there are no breakages or save compat issues at this stage 08:53:38 mumra: OK, I'll let lainiw know. 08:54:34 What is the relationship between lainiw and qoala (Ed)? 08:55:46 i think qoala just did some testing then offered to help and made some patches 08:58:33 He is also looking into the random gods <3 <3 09:06:14 ahh yeah, i thought i'd seen his name somewhere else 09:07:26 we definitely need some strong new religious content for 0.13; the pantheon seems a little left out so far, even with beogh changes! 09:07:33 :) 09:08:01 0.13 is pretty strong in content already! 09:08:55 exactly; branches, races, items, backgrounds; but where are the gods! ;) 09:09:17 dpeg: care to sanity check my disenchanter god idea? 09:10:10 you get piety for a prayer that disenchants all items in LOS: weapons become unbranded +0, rings become useless and crumble to dust, etc 09:10:35 kilobyte: really busy atm (term end is near, students need their exams etc.) but sure I'll read god proposals! 09:10:40 the god frowns upon using any magic items: anything enchanted, branded, wands, rings, scrolls, etc 09:10:49 should I wiki it then? 09:10:54 -!- snwl has quit [Ping timeout: 256 seconds] 09:10:55 A major, major conduct! 09:10:57 no no, go ahead 09:11:27 So you can turn anything magic mundane (and hence usable) but you do miss out on whole item categories... 09:11:53 in return, you get a passive bonus that replaces some of those: mostly enchantment, and some invocations 09:12:07 enchantment on weapon and armour? 09:12:18 for weapons and armour, yes 09:12:46 no scrolls ==> god needs some urgent-action invocations... do you have something in mind? 09:13:17 the big invocation is "Tranquility": for a duration, it gives you stasis + clarity + extra MR + ...; if this stasis dispells something you suffer no glow 09:14:11 I'm afraid it'd be hard to avoid giving teleportation :( This doesn't seem like something within the theme, but still... 09:14:26 perhaps we can allow scrolls? 09:14:41 btw, what about books (you didn't specify)? 09:14:47 curses are just enchantments, so you not only get to remove them but even get piety 09:15:02 books merely write about magic rather than being magical themselves 09:15:50 the theme is "mixing magic and items is an anathema": magic should come from your mind, inner strength, blah blah 09:15:57 if we change flavour slightly, then the god might allow "spoken magic" (scrolls, books) but disagree with "fixed magic" (rings, wands, enchantments) 09:16:09 casting branding spells excommunicate you :p 09:16:13 sure! 09:16:19 yeah, scrolls would be easy to allow 09:16:40 and allowing scrolls would in turn put less pressure on invocations 09:17:31 teleport is the only non-replaceable effect though 09:18:52 giving up rings can be unfun, though -- could we declare rings like "Str+4" as mundane? 09:19:05 possibly, yeah 09:19:23 -!- Kromgart has quit [Ping timeout: 240 seconds] 09:19:28 (You see, not being able to use a wand is one thing: but seeing those empty slots on % all the time may depress some chaps) 09:20:06 kilobyte: sounds like a novel concept. If you have more ideas, it's probably best for the wiki. I am especially interested in the other invocations! 09:21:01 rings sound quite strongly like magic items, though... so not sure if dropping this part is good (as opposed to scrolls which are easy to wiggle around theme-wise) 09:21:06 maybe apply a malus to worn enchanted items? 09:21:23 Chousuke: or possibly a minor piety loss 09:21:35 Chousuke: the problem is that most ring work continually 09:21:40 like, say, rPois 09:22:24 resistances are the main problem 09:22:35 I was specifically trying to sneak in otherwise unused rings. 09:22:45 could be given as passives (through that inner strength) 09:23:01 perhaps, yeah... I'd look more into sneaking through resistances 09:23:06 kilobyte: another idea: you can use rings, but you cannot take them off, and they will slowly wear out until they vanish 09:23:18 the god is basically a walking perm suppression 09:23:25 yes, I understand 09:23:53 and "slowly" could be anything from "10000 turns" down to "40 turns". 09:24:07 also, Lair: it's not as fun there 09:24:25 just an idea... I'll definitely comment on the wiki 09:24:37 not sure what about artefacts, though: should they turn into base items? Or stay but be disallowed to use? 09:24:53 (as you see, it might be possible to turn rings from "permanent, swappable" into "temporary, single use") 09:25:02 dpeg: I'm in early exploration stages for now, without a concrete proposal yet 09:25:03 god curses your item for relying on it. sounds fun :p 09:25:50 Chousuke: the crucial point is that by haing some (if limited) access to ring slots, we create *choices*. 09:26:01 yeah 09:27:07 wands and evokable rings could be somewhat easier to explain 09:27:14 kilobyte: themewise, the rings you wear would become un-magical just from the god's presence... hence the limited lifespan. Once they're mundane, they disappear (as if you have sacrificed them), only without piety gain (get piety loss, rather) 09:27:26 for example, they were debated when we added suppression 09:29:08 might allow some limited use of wands too... like double charge consumption and no recharges 09:30:14 -!- Helmschank has quit [Ping timeout: 255 seconds] 09:31:25 -!- ontoclasm has joined ##crawl-dev 09:32:59 hm, what if you could use wands differently with this god? like a Troggie with books. 09:33:15 meh, what if the god swapped all your enchantments? +3 int becomes -3 int 09:33:20 dpeg: explosive discharges? 09:33:21 -!- MDvedh has quit [Ping timeout: 250 seconds] 09:33:37 and if all enchanted items just lost their enchantment over time, it would be thematic with a magic-draining god 09:33:50 kilobyte: yes! 09:34:27 dpeg: what about: you're not allowed to use wands, but you can break them, for same effects as in Nethack 09:34:34 yes, I thought of that :) 09:35:02 between the conduct and the manifolds possibilities for active and passive powers, this could definitely become a god, imo 09:35:19 don't mention dpeg and nethack in the same message, that might result in a singularity! (and a highlight for me) 09:35:31 bhaak: :p 09:35:31 bhaak: I was all calm this time 09:36:07 -!- snwl|2 has quit [Client Quit] 09:36:28 back in a bit, food now 09:38:07 -!- snwl has quit [Ping timeout: 246 seconds] 09:38:30 I was/am a bad Nethack player: good players stay at XL14 to not let anything tough generate, have full pants whenever they see a minotaur but Elbereth-cheat their way away. I on other hand go for XL30 ASAP, and surround myself with hostile dragons as a shield against that ancient lich. 09:39:01 a good part of actions in Nethack scale up with XL, which makes wands pretty weak in comparison 09:39:23 -!- LexAckson has joined ##crawl-dev 09:39:52 so the only real use for most of them is breaking them for some inconsequential damage to you which means a bunch against the opposition 09:40:11 as you're walking with 500ish maxhp 09:40:33 avoiding the instadeath or otherwise dangerous ones. 09:42:28 instadeath is pretty easy to avoid: magic resistance and reading the rubber chicken user manual 09:47:19 -!- Silurio has quit [Ping timeout: 264 seconds] 09:47:57 hmm 09:48:50 does nethack actually have a "rubber chicken user manual" and encourage you to intentionally stay at a low experience level 09:49:26 a fun screenshot: http://nethack.angband.pl/vlad.html 09:49:38 what if the god could allow you to "explosively" use other items too? like, ordinarily an enchanted item is somehow dampened, but you can activate it and make eg. an rF+ ring (that with the dampening would do nothing) give rF++ for like 50-100 turns before it breaks? 09:50:40 kilobyte: that link doesn't seem to work 09:51:51 -!- leStahL has quit [Read error: Connection reset by peer] 09:52:01 works for me from home, another server and from CDO 09:52:09 -!- radinms has quit [] 09:52:44 <|amethyst> no IPv4 09:52:49 oh... 09:52:57 beh :p 09:53:28 -!- StahLBeta has quit [Remote host closed the connection] 09:53:29 G-Flex: there is a cockatrice spoiler and lower level means less dangerous monsters, especially not those that might result in a summon storm 09:54:05 nethack sounds worse the more I hear about it 09:54:17 http://angband.pl/tmp/vlad.html 09:54:29 -!- rossi has quit [Read error: Operation timed out] 09:54:44 G-Flex: basically every action needs a ton of spoilers 09:55:27 it sounds overcomplicated and shitty 09:55:34 like, not even overcomplicated in the fun way necessarily 09:55:35 what food you can eat, which scrolls should be used straight and which while confused, how to cheat a shopkeeper, etc 09:55:45 why would you want to use a scroll while confused 09:55:55 for fun effects? 09:55:55 because it has special effects 09:56:29 G-Flex: for example, enchant weapon/armour repairs damage and rustproofs them instead 09:56:39 the problem with all those little spoilery gimmicky things is that trying the wrong thing is usually punished with death 09:57:08 kilobyte: I do not understand that design decision 09:57:32 G-Flex: basically, you get twice the number of possible uses from scrolls 09:58:26 if you accept Nethack's reliance on spoilers everywhere, it's actually quite playable, save for two things: Elbereth and price-id 09:58:37 G-Flex: probably its something about choices 09:58:50 even "simple" things like the wishes are problematic 09:58:59 let me guess, price-ID is when you ID things in shop based on how much they cost? or something? 09:59:01 an unspoiled player would have no idea what to wish for :/ 09:59:06 G-Flex: yeah 09:59:25 "this scroll costs $80 so it's either enchant armor or remove curse" 09:59:30 yeah 09:59:52 nooodl: based on your charisma/etc, too 09:59:53 but the actual in-shop price is based on your charisma, so it's annoying 10:00:56 (and also some items are randomly 133% of their regular price so sometimes there are still two price class options...) 10:01:45 -!- SkaryMonk1 has left ##crawl-dev 10:02:22 G-Flex: Nethack is all that, and worse 10:02:40 I remember reading about nurses in nethack once 10:02:41 it was a mistake 10:02:48 * dpeg is convinced that the super-secret mission statement of the Nethack devteam consists of: "Let's make it worse!" 10:03:16 "good players stay at XL14 to not let anything tough generate," wow what no 10:03:36 like literally almost nobody does this 10:04:10 afaik the only reason to do it is archons on the plane of fire, too 10:04:20 everything else is easier as a XL30 guy 10:06:20 dpeg: I think it might be "it sounded cool or funny to someone at the time" (per each feature) 10:06:39 (this is also probably why cataclysm has a lot of fursuits and snuggies in it now) 10:07:04 do i want to know what a snuggie is? 10:07:17 I'm surprised you don't 10:07:31 one of those dumb TV infomercial products that gained a lot of notoriety for being stupid 10:07:53 it's basically a blanket with sleeves, because wearing a robe is too hard 10:07:58 okay, i dont watch tv much, also im german so we get different infomercials 10:08:05 oh, that would explain it 10:08:12 -!- Bloax has joined ##crawl-dev 10:08:32 were still stuck with knives and pans and blenders and miraculous cleaning agents 10:08:34 -!- Stendarr has quit [Ping timeout: 246 seconds] 10:08:38 nooodl: I know a whole newsgroup disagreeing with you ;-) 10:08:55 oh right... *those* people 10:09:03 alefury: because the German housewife is on a neverending crusade against The Dirt. 10:09:20 G-Flex: "suffer not a furry to live" 10:09:21 bhaak: i hear they wish for gray dragon scale mail! ew! 10:09:58 -!- Nakatomy has quit [Ping timeout: 276 seconds] 10:12:34 nooodl: just remember to make it blessed fixed greased +3 10:12:51 dpeg: do you know the story that the first vacuum cleaners sold in Germany had a really hard time as the housewifes were angry that the vacuum cleaners got much dirt out of carpets that had already been beaten? so it made them look like they weren't doing a good job :-) 10:12:59 (even if fixing a GDSM means nothing, it's a rule to do so) 10:15:23 bhaak: I can certainly relate. Did we have a movement called Staubsaugerstrmer? :) 10:15:58 Somewhy RHF has the most players now, are they racing for the first win? 10:16:28 <|amethyst> CSZO refugees who don't realise that Finland isn't really that close to Pennsylvania 10:16:30 dpeg: IIRC it was before that special time in D, so probably not :-) 10:16:35 |amethyst: hah 10:16:48 <|amethyst> ??cszo 10:16:48 cszo[1/5]: New server in Pennsylvania, US: crawl.s-z.org -- ssh port 22, username crawl, key at http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty), or use the {CAO key} or the password "crawlingtotheusa". In case of DNS problems, use crawl.dobrazupa.org. Also has webtiles at http://crawl.s-z.org/. 10:17:22 <|amethyst> though, if it ever comes back up, it sounds like CSZO is in Florida 10:17:26 |amethyst: I was away for the weekend, but luckily the server seemed to be running ok after the announcement 10:17:35 <|amethyst> !learn edit cszo s/Pennsylvania/Florida/ 10:17:35 bhaak: oh, I was referring to Bilderstrmer and Maschinerstrmer 10:17:36 Use: !learn edit cszo[NUM] s/// 10:17:41 <|amethyst> !learn edit cszo[1] s/Pennsylvania/Florida/ 10:17:42 cszo[1/5]: New server in Florida, US: crawl.s-z.org -- ssh port 22, username crawl, key at http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty), or use the {CAO key} or the password "crawlingtotheusa". In case of DNS problems, use crawl.dobrazupa.org. Also has webtiles at http://crawl.s-z.org/. 10:17:50 mumra: in response to your mantis comment, why would moon troll armour be OP? The two regen sources still only provides 70% the regen that the spell does, but with twice the hunger. 10:18:19 dpeg: that was unexpected. How could I have guessed you didn't make a nazi joke? 10:18:36 !learn edit cszo[1] s/New s/S/ 10:18:37 cszo[1/5]: Server in Florida, US: crawl.s-z.org -- ssh port 22, username crawl, key at http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty), or use the {CAO key} or the password "crawlingtotheusa". In case of DNS problems, use crawl.dobrazupa.org. Also has webtiles at http://crawl.s-z.org/. 10:18:55 I was going to ask how far does the definition of "new" stretch 10:19:18 <|amethyst> heh 10:19:19 Whoever edited ??rhf, props 10:19:25 It's great just like that 10:19:26 ??rhf 10:19:27 rhf[1/1]: Used to be a Finnish server. Still is, but used to be, too. ssh rl@rl.heh.fi. 10:19:40 heh 10:21:01 03Grunt 07* 0.13-a0-1887-g8bcbd07: More tinkering with overflow temple selection scheme. 10(2 minutes ago, 1 file, 43+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8bcbd070613c 10:21:11 One could add webtiles to it 10:21:37 bhaak: I know more history than just that part! 10:22:29 dpeg: but it doesn't show :-p 10:22:34 <|amethyst> Grunt: can't we do that whole thing in O(N^3) instead of O(2^N) ? 10:22:36 -!- ontoclasm has quit [Quit: Leaving.] 10:23:17 |amethyst: you're welcome to rewrite the thing; I've kind of been coding it in a hurry <_< 10:23:17 Grunt: You have 2 messages. Use !messages to read them. 10:24:23 with the way Crawl grows, you REALLY don't want exponential time 10:24:51 buppy: well i assumed it'd be stronger than that; still, this is a permanent effect vs. the spell which you have to keep casting. the hunger cost is not significant 10:25:01 (in fact regen generally saves you hunger by not having to rest) 10:25:24 dpeg: any news regarding the survey? 10:25:31 i'm just not sure if a double-regen item is sufficiently different/interesting 10:25:42 and we probably have enough sources of spirit shield already now ... 10:25:58 # of vaults: http://sprunge.us/ZYXc (trunk is from around 0.12 release, ie, the number is wrong) 10:26:32 mumra: Heh, well I only added that one because I added the regen flag to use on the trog gloves 10:26:54 Figured I could get a bit more use out of it 10:26:56 -!- Pascal76 has quit [Quit: Page closed] 10:26:59 <|amethyst> kilobyte: it's exponential in the number of gods that need overflow altars, which only goes up to 9 or so; but the delay on game start is still noticeable 10:27:25 alefury: no :( I keep asking jpeg from time to time if I can help, and she always say No. 10:27:31 -!- lasserith has quit [Ping timeout: 250 seconds] 10:28:01 :( 10:28:14 regen on the gloves might be a bit much, it's a very good brand you realise 10:28:33 -!- ontoclasm has joined ##crawl-dev 10:28:38 (unless maybe you think of some interesting downsides to these items because i can't see any at all right now) 10:29:10 -!- Azeala has quit [Quit: Page closed] 10:29:31 I was much more concerned with antimagic UC 10:29:58 dpeg: hmm, you might to communicate better unless I completely misunderstood. when I asked in Poznan, she said she gave it all to finalize? 10:30:02 One of the best lategame brands on one of the best lategame combat skills seemed troublesome 10:30:28 bhaak: yes, there is not much to do 10:31:27 buppy: yes, and coupled with one of the best armour brands ... which normally you have to sacrifice heavy armour to get ... do you see the problem here? 10:32:12 regen is a good armour brand? I didn't think anyone used troll hides 10:32:33 buppy: mainly because they're leather 10:33:05 you'd rather have good AC than some regen 10:33:09 but if you can have BOTH .... 10:33:36 (well, i could be talking out of my ass here, but that is my perception) 10:33:46 Yeah, I suppose, although at least it has -CAST 10:34:32 !seen elliptic 10:34:33 I last saw elliptic at Mon Jun 24 04:51:44 2013 UTC (10h 42m 48s ago) joining the channel. 10:34:46 alefury: she said to me that if you've seen the data from last year's IRDC, they haven't changed much. there were of course more entries but the percentage stayed about the same (which is good as that means the amount of data was already solid for doing statistics with) 10:35:12 yes 10:35:31 buppy: yeah that's a serious restriction, sure. someone else would have to comment further on whether the item is reasonable or not 10:35:33 the last survey had a lot more questions than the previous one, though 10:38:09 -!- ontoclasm has quit [Quit: Leaving.] 10:38:28 mumra: i mostly dont see the point in adding antimagic to uc, few chars would be in a position to take advantage of it and it would be too strong for those who can actually use it 10:39:05 bhaak: whats a IRDC? 10:40:09 -!- Stelpa has quit [Ping timeout: 256 seconds] 10:40:58 mumra: anyway, I read that topic you linked but I figured an unrandart wouldn't have to follow the rules set by normal rings 10:40:58 alefury: International Roguelike Development Conference 10:41:25 -!- gammafunk has joined ##crawl-dev 10:41:45 the amulet certainly isn't very powerful, but it seems like it would be a fun change for those 1/10000 games you find it 10:41:50 alefury: http://gruesomegames.com/irdc2012/9.%20Johanna%20Ploog%20-%20DCSS%20Survey%20Presentation.pdf and http://gruesomegames.com/irdc2012/9a.%20Johanna%20Ploog%20-%20Presentation%20Addons.pdf 10:42:01 -!- Wensley has quit [Quit: leaving] 10:42:35 -!- Stelpa has quit [Changing host] 10:44:08 thats new to me, very cool :) 10:45:35 -!- mrs has quit [Quit: Leaving] 10:48:23 -!- odiv has quit [Ping timeout: 240 seconds] 10:52:13 -!- six40sword has quit [Read error: Operation timed out] 10:55:41 -!- buppy has quit [Remote host closed the connection] 11:02:55 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:04:50 -!- Sky2 has quit [Quit: Page closed] 11:15:24 -!- MarvinPA has joined ##crawl-dev 11:17:00 -!- bonghitz has quit [Remote host closed the connection] 11:22:34 -!- Adeolos is now known as Adeon 11:22:57 -!- myrmidette has joined ##crawl-dev 11:25:35 -!- Lightli has quit [Ping timeout: 250 seconds] 11:34:02 Webtiles server restarted. 11:36:20 buppy: an amulet that lets you wear a 3rd ring "isn't too powerful"??? 11:36:30 how on earth do you conclude that? 11:36:57 have you ever worn a ring of slaying for instance? 11:37:05 mumra: a priori, the reason could be that it "only" allows you to swap one slot (amulet) for another one (ring). 11:37:17 But yes, the strength comes from sudden access to many more items. 11:37:37 I am not sure it's outright broken though -- you have a stricter sense of balance :) 11:37:39 dpeg: yes i linked him in the mantis ticket to the thread where i discussed exactly this 11:37:53 -!- six40sword has quit [Quit: six40sword] 11:38:47 dpeg: well my sense of balance isn't always that strong ;) but perhaps i do prefer to err on the side of caution precisely because i'm aware i can underestimate things 11:38:56 -!- CryptoCactus has quit [Quit: Leaving] 11:39:26 fr: amulet that lets you wear a second pair of boots 11:39:32 haha 11:40:01 i do however feel that being able to wear 3 rings of slaying on a non-octopode would be a bit broken 11:40:15 (and this would presumably allow octopodes to wear _nine_ rings!) 11:40:33 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 11:41:04 * dpeg does not dare to mention that one random god trademark power is supposedly "five more ring fingers" :O 11:41:13 haha 11:41:20 well it's ok for a god power to be very powerful 11:41:22 it is not quite the same, of course 11:41:27 yes, quite 11:41:36 and you wouldn't swap divine rings 11:42:02 mumra: btw, the misctext syntax looks alright, I'll add lines to it! 11:42:24 cool! 11:42:31 -!- Silurio1 has quit [Ping timeout: 264 seconds] 11:42:36 i could add more suffixes / variables if needed of course 11:42:50 hard to fill everything as is already :) 11:43:15 yeah 11:43:57 quite often the amulet slot is worth more than rings 11:44:32 I'd say that balance-wise this amulet isn't even approaching being overpowered 11:44:38 it was quite frightening when i first started trying to model all the different aspects for all the different gods, there are a lot of gods already 11:44:48 however, it makes already nasty place of code even more complex 11:45:11 a/ al/ an al/ 11:45:16 s/^a/s/ 11:46:18 mumra: the god-on-god interaction is purely optional (and just for fun pairs, like Trog-Sif etc.) 11:46:32 The taunting lines read alright already, imo. 11:47:00 kilobyte: hmm, ok; complexity was also a concern of course, but "three rings" sounded kind of like a "won't do" thing to me 11:47:43 Words of wisdom by an old fart: the next generation is generally stricter than the one before! 11:48:58 mumra: heh, so we pretty much disagree here. I'd call "wearing a ring in the amulet slot" a too weak and boring power for an unrand. 11:49:09 (but complexity makes arguing here moot) 11:49:26 -!- inpho has quit [Client Quit] 11:49:58 -!- Hailley has quit [Quit: Petra is closed!] 11:50:02 my main concern was the potential for 3 rings of slaying 11:50:02 if one person argues that X is too weak and the other that X is too strong, it's quite likely it's actually acceptable 11:50:09 kilobyte: yes 11:50:26 If pubby actually comes up with code, I'd be happy =) 11:50:51 I'd wear regen or something instead one of slaying 11:50:52 dpeg: there's already code attached to the mantis ticket 11:51:02 mumra: ah, I'll comment there 11:51:38 or, in Pan, Abyss or Zot, resist mutation 11:51:55 (in Zot you can usually swap on time) 11:54:22 oh, pubby is at it again I see 11:54:49 I do kind of like the boots, at least 11:54:51 gammafunk: a bad sign? 11:55:06 I am only worried about the gloves, the rest seem okay to me. 11:55:16 -!- Pacra has quit [Quit: Pacra] 11:55:19 dpeg: Well, his last patch was 'dwant species' 11:55:23 We have much more questionable unrandarts, imo. 11:55:27 gammafunk: indeed :) 11:56:05 why are dwants not in trunk yet?! 11:56:07 i guess my perception of amulets might be slightly clouded, in many of my extended endgames i've never found any great artifact ones 11:56:08 What a bad name to start with - it should be clearly be Beep Dwarf. Or Sheep Dwarf! 11:56:21 -!- Silurio has quit [Ping timeout: 246 seconds] 11:56:40 -!- inpho has quit [Quit: inpho] 11:56:46 Jeep Dwarf - part dwarf, part range rover 11:56:48 mumra: just compare with the few unrandart amulets we have (Cekugob, Wind, what else?) 11:57:06 -!- Kalir has quit [Changing host] 11:57:11 shielding, the one of four winds and air you didn't mean 11:57:16 not to forget the Fountain Dwarf -- he is on the endangered list 11:57:24 SwissStopwatch: thx 11:57:31 I think that's it 11:57:55 Sparkling Fountain Dwarves had their main abilties nerfed i hear 11:58:17 mumra: of course, being the morbid character that I am, I happen to like the idea of carrying someone's ring finger around the neck 11:59:01 yeah, that is pretty nice 11:59:13 -!- six40sword has quit [Client Quit] 11:59:14 did you see my severed hand item? 11:59:26 It is pretty amusing imagery. I like mumra's 'haunted hand' idea almost for the image alone 12:00:02 Carrying around a withered, severed hand, glowing with dark energy? Why not? 12:00:08 screw hands, go for the Head of Vecna 12:00:20 "Eldrad *must* live!" 12:00:26 haha head of vecna 12:00:29 haha 12:00:41 mumra: the new misc item? Sure! 12:00:45 In castlevania SOTN, you got to collect several of "Vlad's" body parts 12:00:53 geekosaur: i've been watching tom baker doctor who incredibly recently 12:01:03 It's kind of hard to believe some of those stories until you actually meet the kind of person who'd pull that and the kind who'd fall for it.... 12:01:17 -!- ffffff has quit [Quit: Page closed] 12:01:37 kilobyte: a head was another concept i was thinking about, but the bone lantern is already a skull 12:01:51 mumra: do we get something special if we collect all the parts? 12:02:21 mumra: well yeah I kinda got the sorceror's apprentice reference ... 12:03:26 SamB: i thought the mickey mouse connection was pretty obvious in that case 12:03:37 <|amethyst> gammafunk: same in castlevania 2 12:03:46 <|amethyst> cp3y w26k rxkn vmzk 12:03:50 dpeg: you can get a special hat if you like! :P 12:03:54 Is access to a special branch contingent on collecting specific items considered to 'questy' for crall/ 12:03:56 ? 12:04:04 ...zot? 12:04:05 god, s/crall/crawl/ 12:04:05 well there is Zot..... 12:04:08 yeah 12:04:11 and troves 12:04:14 mumra: I guess I'm really more puzzled by how long he stuck around 12:04:20 <|amethyst> but in general I would say yes 12:04:25 yeah, I'm wondering if it can only ever be zot 12:04:31 SamB: ah, i only looked at that one strip 12:04:32 of course Zot and troves are both exceptional for reasons 12:05:13 <|amethyst> I could kind of see a special portal vault accessible only with 15 runes and the orb of zot 12:05:15 rune lock, rune lock, rune lock 12:05:25 <|amethyst> with an alternative win condition or such 12:05:33 <|amethyst> but that makes the game longer so is probably out 12:05:55 |amethyst: why is making the game potentially longer out 12:06:38 I mean, optionally 12:06:42 I wonder how many people would go for that portal vault just because they're sick of the orbrun 12:06:54 SwissStopwatch: well if you have to do extended... 12:06:59 yes 12:07:08 this is assuming 15 runes which does warp the sample 12:07:24 imo have it start with a "plane of earth" and then, 12:08:00 15-runers do seem to indicate interest in a longer game already ;-) 12:08:21 <|amethyst> true 12:08:37 <|amethyst> and I guess it doesn't necessarily have to be "longer" since it replaces the orb run 12:08:46 that's true 12:08:49 <|amethyst> s/replaces/could replace/ 12:08:58 <|amethyst> "Defeat dpeg to enthrone yourself as the new ruler of the dungeon" 12:08:59 they might just want a different end 12:09:10 hmm, that might confuse some people 12:09:21 just put 32 floors of orb run spawns in one box and have at it 12:09:35 they might expect to join the devteam upon completion 12:09:41 <|amethyst> heh 12:10:18 <|amethyst> make it a programming challenge then 12:10:29 -!- bonghitz has quit [Remote host closed the connection] 12:10:35 <|amethyst> "To claim your win, submit patches for at least 10 bugs on mantis" 12:10:47 how about go up against tenofswords 12:11:04 to see who can be less understandable? 12:11:06 get 10 vaults past him without criticism 12:11:13 ha ha, as if 12:11:16 |amethyst: just don't finish programming the win condition 12:11:21 they have to patch it to finish 12:11:26 -!- blabber has joined ##crawl-dev 12:12:16 so "rescue the stranded players in this portal to win devhood!"? 12:12:26 Being constricted while the constrictor becomes unaware still considered unchivalrous by karphead 12:12:49 -!- gammafunk has quit [Ping timeout: 276 seconds] 12:13:20 -!- dtsund has joined ##crawl-dev 12:13:33 -!- six40sword has quit [Client Quit] 12:13:50 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:16:27 -!- eith has joined ##crawl-dev 12:17:02 <|amethyst> hm, is that (#7250) actually a problem? 12:17:11 <|amethyst> you can still try to get away if you have an empty spot 12:18:31 <|amethyst> OTOH, I guess if someone answers the phone while strangling you, it's still probably self-defense to fight back 12:18:47 it doesn't really fit the TSO flavour; clearly a monster _is_ aware of you if they're constricting you 12:18:58 so it shouldn't be considered unchivalric 12:19:25 it would be nice if the whole unchivalric thing was just replaced by attacking a monster notifying it of you under TSO 12:19:40 like you yell out "hello, I'm here to kill you in the name of TSO" so it's all fair before you punch them 12:19:55 <|amethyst> can't you do that with tt? 12:20:00 <|amethyst> also, confusion 12:20:06 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1887-g8bcbd07 (34) 12:20:17 yes but it takes a turn 12:20:28 how about you bellow it out with the power of TSO so loudly that the monster snaps out of its confusion 12:20:46 <|amethyst> and paralysis and petrification and nets? 12:20:50 the anti-Rupert? 12:20:50 I mean the idea is to prevent stabs and give flavour, as I understand it, and it seems like this accomplishes both of those with less player annoyance 12:21:05 especially given that angels very often make what they're attacking "distracted" and hence stop you hitting them 12:21:08 which is just silly 12:24:22 -!- Stendarr has quit [Ping timeout: 246 seconds] 12:24:59 these are TSO angels I assume? 12:25:37 indeed 12:25:39 * SamB doesn't really know what religious affiliations angels come in 12:25:48 (except I assume they're all good) 12:25:52 well maybe TSO summons Zin angels for you who knows 12:26:01 they have a field 12:26:46 angel (16A) | Spd: 15 | HD: 12 | HP: 83-118 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 06magic(128), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 2091 | Sp: minor healing (2d6) | Sz: Medium | Int: high. 12:26:46 %??angel god:xom 12:29:30 !tell DracoOmega I am all in favour for cherub hymns boosting all relevant monsters. Fits gameplay and theme, imo. 12:29:32 dpeg: OK, I'll let dracoomega know. 12:32:34 -!- Stendarr has quit [Client Quit] 12:33:24 -!- nicolae- has joined ##crawl-dev 12:33:42 !tell DracoOmega canine familiar might need its scale adjusting a little: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8449 12:33:43 mumra: OK, I'll let dracoomega know. 12:39:17 -!- dcss93812 has quit [Read error: Connection reset by peer] 12:41:33 -!- phosphorescence has quit [Read error: Connection reset by peer] 12:44:34 -!- niqolay has joined ##crawl-dev 12:45:03 -!- nicolae- has quit [Disconnected by services] 12:45:08 -!- niqolay is now known as nicolae- 12:57:33 -!- nicolae- has left ##crawl-dev 12:57:55 huh, so it turns out I've had access to porterboxes for 5 days 12:58:38 <|amethyst> SamB: time to switch to stout 12:58:47 hmm? 12:58:51 <|amethyst> beer joke 12:59:11 <|amethyst> "porter" and "stout" are both kinds of dark beers 12:59:13 oh I thought maybe that was a less bloated way to read my mail 12:59:18 -!- dtsund has quit [Quit: dtsund] 13:00:09 -!- alefury|2 has joined ##crawl-dev 13:03:17 03Medar 07[webtiles-options] * 0.13-a0-1560-gd39b833: Revert "Get default options for each game at startup" 10(2 hours ago, 2 files, 9+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d39b8334eaa4 13:03:17 03Medar 07[webtiles-options] * 0.13-a0-1561-g95b454a: Send player's WebTiles options for watchers 10(54 minutes ago, 3 files, 3+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95b454a6044b 13:03:17 03Medar 07[webtiles-options] * 0.13-a0-1562-gea3249d: Redirect stderr to /dev/null when getting options 10(12 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea3249d45a1f 13:03:17 03Medar 07[webtiles-options] * 0.13-a0-1563-g3995ded: Give the returncode to check_output callback 10(8 minutes ago, 2 files, 11+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3995ded416d9 13:03:17 03Medar 07[webtiles-options] * 0.13-a0-1564-gf42441e: Add no_json_options option for WebTiles server 10(3 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f42441e2fb91 13:04:52 -!- Quashie has quit [Read error: Connection reset by peer] 13:04:57 edlothiol: Take a look at those commits when you time. 13:09:18 -!- rossi has quit [Quit: WeeChat 0.4.1] 13:10:48 -!- mumra_ has joined ##crawl-dev 13:12:06 -!- inpho has quit [Quit: inpho] 13:13:00 -!- mumra has quit [Ping timeout: 246 seconds] 13:16:47 03Medar 07[webtiles-options] * 0.13-a0-1565-g77116be: Make sure watcher's options are preferred 10(2 minutes ago, 2 files, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=77116be06d1e 13:17:55 -!- CKyle has joined ##crawl-dev 13:21:53 -!- CKyle has quit [Client Quit] 13:22:13 -!- CKyle has joined ##crawl-dev 13:22:28 -!- sighsigh has quit [Quit: Page closed] 13:22:56 -!- simmarine has joined ##crawl-dev 13:26:58 -!- Palyth_ has joined ##crawl-dev 13:27:51 Is the webpage source available anywhere? Thought it might be cool to add banners to the player summary page (like tournaments) for people who have made the good, great, greater and polytheist list. 13:28:09 -!- mnoqy has quit [Quit: hello] 13:28:32 Which webpage? Not that I know the answer anyway :p 13:29:24 i.e. http://crawl.akrasiac.org/scoring/players/palyth.html 13:31:23 -!- Silurio1 has quit [Ping timeout: 240 seconds] 13:31:28 ?? tournament[3] 13:31:29 tournament[3/3]: Tourney scoring scripts: http://github.com/elliptic/dcss_tourney . 13:31:49 Those are the same scripts that generate the player summareis? 13:31:53 summaries even 13:32:18 There is also this new thing by broquaint: http://soupstash.broquaint.com 13:32:24 That I know nothing about 13:32:41 no, but they generate the banners and such 13:32:50 those are specific to the tournament pages 13:32:58 -!- Silurio has quit [Ping timeout: 246 seconds] 13:33:41 yeah i have seen those, i just have not seen where (and maybe it is not available) the other webpage source is. 13:37:55 elliptic knows about the banner scripts 13:37:59 -!- mumra_ is now known as mumra 13:38:27 the scoring pages are made by different scripts 13:38:29 let me find the link 13:38:52 ??scoring 13:38:52 scoring[1/2]: Source for the CAO scoring pages: http://github.com/greensnark/dcss_scoring 13:38:55 Palyth_: ^ 13:39:00 great, thanks 13:39:08 will look at this, this week 13:39:48 any improvements to the scoring pages are definitely welcome :) 13:40:02 -!- dtsund has joined ##crawl-dev 13:40:24 i will have to stumble through the python at first (not my day to day language) but should not be an issue 13:41:24 <|amethyst> the config files there don't have all the new servers 13:41:37 <|amethyst> but you should be able to figure that out 13:41:50 <|amethyst> actually 13:41:57 -!- Bloaxor has joined ##crawl-dev 13:42:05 Monsters displayed twice in WebTiles during a more prompt by Medar 13:42:15 yeah 13:42:18 <|amethyst> Palyth_: http://crawl.akrasiac.org/sources.yml is the version currently running on CAO 13:42:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:42:28 -!- qoala has joined ##crawl-dev 13:42:34 great thanks. 13:42:37 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:44:07 -!- eith has quit [Read error: No buffer space available] 13:44:08 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:44:22 -!- eith has joined ##crawl-dev 13:44:34 -!- MarvinPA has joined ##crawl-dev 13:44:52 -!- kunwon1 has quit [Read error: Connection reset by peer] 13:45:09 Hmh, had to disable Mantis emails. Since getting the developer status it wants to spam with everything. 13:45:13 -!- Bloax has quit [Ping timeout: 246 seconds] 13:45:24 Previously it only sent emails for my own bugs, or stuff I had commented/monitored. 13:45:29 maybe you file too many bugs 13:45:49 oh, it emails you for not your own bugs 13:45:55 that stinks 13:46:14 -!- kunwon1 has joined ##crawl-dev 13:46:15 Yeah, well, now it doesn't email me at all. Which is fine I guess. 13:46:15 !tell DracoOmega re: a41157d15a39, the reason for the change was to stop berserker monsters from immediately summoning multiple berserk giants when coming into view, which was pretty absurd and it seems they will now do again :P 13:46:16 MarvinPA: OK, I'll let dracoomega know. 13:47:02 !tell DracoOmega possibly this is less of an issue now that spriggan berserkers are the only monster berserkers that really exist but probably there is a sensible middle ground like only allowing them to summon 1 or 2 brothers at once? 13:47:03 MarvinPA: OK, I'll let dracoomega know. 13:47:39 -!- mumra has quit [Ping timeout: 246 seconds] 13:47:43 -!- pelotron has quit [Ping timeout: 276 seconds] 13:48:55 I didn't even know monsters could do BiA. So I guess reverting that and (maybe) nerfing the spell is good. 13:49:53 spriggan berserkers only summon bears so it is slightly less ridiculous than suddenly being surrounded by a million angry ogres 13:51:58 -!- Sgun has quit [Ping timeout: 256 seconds] 13:52:49 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 13:55:29 i just don't fight any monster called berserker 13:56:35 -!- mumra has joined ##crawl-dev 13:57:27 what about meat berserkers 13:58:48 the best berserkers 13:58:58 st_: well, in meatsprint i generally abandon my crawl rules 13:59:21 In meatsprint you become the bringer of famine. 13:59:21 in that you play meatsprint? 13:59:32 MarvinPA: right! 14:00:21 Zannick: procmail can do wonders 14:00:24 Do deeper levels of the abyss have a higher chance of spawning a rune vault? 14:00:34 (It's not mentioned anywhere.) 14:01:02 03MarvinPA 07* 0.13-a0-1888-gc8a6649: Revert "Don't mark invisibility as useless while corona'd" 10(10 minutes ago, 6 files, 10+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8a6649471bc 14:01:10 they do and it is 14:01:13 meatsprint is anticrawl 14:01:44 MarvinPA: Where? o_O 14:02:35 the abyss branch description 14:03:09 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 14:04:37 -!- Wolfram__ has quit [Ping timeout: 250 seconds] 14:06:07 Well I didn't find it in ??Abyss, ??Abyssal rune nor ??Abyss (")guide(") 14:06:07 But thanks. 14:06:23 ah, learndb, the official documentation of crawl written by the devs 14:12:13 Bloaxor: ?/Bv 14:14:39 "The vault guard hits you but does no damage. You are cast in to the Abyss!" 14:14:56 There should probably be some message about distortion there somewhere. Really confusing when it's the first hit. 14:16:22 -!- Silurio has quit [Ping timeout: 246 seconds] 14:27:02 -!- mnoqy has joined ##crawl-dev 14:31:16 -!- Silurio1 has quit [Ping timeout: 276 seconds] 14:32:28 -!- oberstein has quit [Ping timeout: 245 seconds] 14:33:42 -!- Stelpa has quit [Remote host closed the connection] 14:34:55 -!- Stendarr has quit [Read error: Connection reset by peer] 14:36:31 -!- NekoRex has quit [Ping timeout: 264 seconds] 14:39:31 -!- dcss18967 has quit [Ping timeout: 264 seconds] 14:39:36 -!- mnoqy has quit [Quit: hello] 14:42:50 -!- Voker57 has quit [Read error: Connection reset by peer] 14:47:37 Medar: you only need to set "ignore access level emails" to avoid the spam 14:47:46 in mantis 14:47:54 -!- oberstein has joined ##crawl-dev 14:53:18 I tought I tried that, I'll try again 14:53:35 Donald should probably lose his Forest line referencing Tengu following the migration. Possibly also the sludge reference in Elf. Is "I ran into some vines; they wouldn't let me leave" too subtle? 14:54:03 Medar: the commits look good to me 14:54:15 -!- Namey has quit [Quit: Leaving] 14:54:54 -!- Stelpa has quit [Changing host] 14:55:06 Ok, can't think of anything else the branch needs. Testing of course. 14:55:12 -!- mumra has quit [Ping timeout: 246 seconds] 14:55:12 And probably history rewriting :) 14:55:58 -!- Silurio has quit [Ping timeout: 268 seconds] 14:57:32 does the view get updated when the new options get in? 14:58:10 oh right, no it doesn't 15:00:17 03MarvinPA 07* 0.13-a0-1889-g2dedd9c: Replace a Donald speech line (qoala) 10(33 seconds ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dedd9c62070 15:01:52 -!- Lightli has joined ##crawl-dev 15:02:20 -!- gammafunk has joined ##crawl-dev 15:04:40 -!- Silurio1 has quit [Ping timeout: 246 seconds] 15:08:15 -!- segyr has quit [Remote host closed the connection] 15:08:59 -!- Stelpa has quit [Remote host closed the connection] 15:09:20 -!- Stelpa has quit [Changing host] 15:09:53 -!- sbanwart has quit [Ping timeout: 256 seconds] 15:11:54 -!- bmfx has quit [Read error: Connection reset by peer] 15:14:04 -!- kwel01 has quit [Quit: Page closed] 15:16:17 -!- simmarine has quit [Ping timeout: 255 seconds] 15:16:41 -!- Silurio has quit [Ping timeout: 256 seconds] 15:17:16 -!- Silurio1 has quit [Ping timeout: 246 seconds] 15:17:23 -!- ProzacElf has joined ##crawl-dev 15:19:09 -!- Lightli has quit [Ping timeout: 250 seconds] 15:20:52 -!- segyr has quit [Remote host closed the connection] 15:26:47 -!- _D_ has quit [Quit: leaving] 15:27:45 -!- Silurio has quit [Ping timeout: 246 seconds] 15:28:35 -!- oberstein has quit [Ping timeout: 256 seconds] 15:28:52 -!- mumra has joined ##crawl-dev 15:29:33 -!- MDvedh has quit [Ping timeout: 250 seconds] 15:30:23 -!- Cryp71c has quit [Quit: Leaving] 15:30:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:34:08 -!- syllogism has quit [] 15:34:25 -!- oberstein has joined ##crawl-dev 15:35:19 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 15:39:54 -!- nono has quit [Quit: Page closed] 15:41:46 -!- segyr has quit [Quit: segyr] 15:48:38 -!- dtsund has quit [Quit: dtsund] 15:53:21 -!- dtsund has joined ##crawl-dev 15:56:04 -!- Guz has quit [Ping timeout: 256 seconds] 15:56:06 -!- mumra has quit [Ping timeout: 246 seconds] 15:57:08 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:58:10 -!- mnoqy has joined ##crawl-dev 16:02:14 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:02:39 -!- MarvinPA has joined ##crawl-dev 16:05:37 -!- Silurio1 has quit [Ping timeout: 248 seconds] 16:06:43 -!- dtsund has quit [Quit: dtsund] 16:07:07 -!- edlothiol has quit [Ping timeout: 264 seconds] 16:07:43 -!- Sonderblade has quit [Read error: Operation timed out] 16:08:15 -!- bananaken has quit [Ping timeout: 256 seconds] 16:09:06 -!- Silurio has quit [Ping timeout: 256 seconds] 16:14:33 -!- pantaril has quit [Remote host closed the connection] 16:18:28 -!- dtsund has joined ##crawl-dev 16:21:22 -!- Letchik has quit [Quit: Leaving.] 16:26:01 -!- CKyle has quit [Quit: CKyle] 16:26:40 I quit my GhEE on CAO since I assumed CSZO would be back soon 16:27:11 there's no reason why you can't have two characters at once on different servers 16:27:25 I'd like to receive a credit for this month's service for my account :) 16:27:29 other than trying for streaking 16:27:42 huh? 16:27:55 oh, heh 16:28:07 i don't think there's an SLA :P 16:29:01 -!- LexAckson has quit [Quit: Leaving] 16:29:41 <|amethyst> I'm still waiting; the ticket is marked as "assigned" but has no activity for 6 hours 16:30:13 -!- pythonsnake has quit [Ping timeout: 264 seconds] 16:30:13 -!- neuwiz has quit [Ping timeout: 264 seconds] 16:30:26 <|amethyst> still seems to be a routing loop, but I don't know if that's the only problem 16:30:45 -!- Arkaniad|Laptop has quit [Ping timeout: 246 seconds] 16:30:59 Zannick: I need my usual web tiles audience to motivate me with insults 16:31:14 <|amethyst> gammafunk: Here you go 16:31:22 <|amethyst> !send gammafunk $0 16:31:23 Usage: !send 16:31:31 <|amethyst> !send gammafunk 0 USD 16:31:32 Sending 0 USD to gammafunk. 16:31:41 <|amethyst> :) 16:31:48 Hey, I appreciate good service like that 16:33:51 !send gammafunk pile of gold mimic 16:33:52 Sending pile of gold mimic to gammafunk. 16:34:02 -!- pythonsnake1 has quit [Client Quit] 16:34:37 At least it wasn't an acquire scroll mimic; those are the most heart-breaking 16:34:51 -!- mumra has joined ##crawl-dev 16:34:53 -!- WildSam has quit [Quit: Page closed] 16:35:30 Zannick: That would actually send him experience, which is more than nothing. 16:35:47 yes. 16:36:00 it might kill me 16:36:01 mimic, Sigmund, Boris chimera (06H) | Spd: 10 | HD: 12 | HP: 48-84 | AC/EV: 8/5 | Dam: 16, 5, 25, 1608(poison) | !sil | Res: 06magic(48) | XP: 1048 | Sp: confuse, invisibility, throw flame (3d8), iron shot (3d24) | Sz: tiny | Int: animal. 16:36:01 %?? ravenous item mimic-sigmund-boris chimera 16:36:24 mimic, thrashing horror, Boris chimera (06H) | Spd: 17 | HD: 12 | HP: 48-84 | AC/EV: 8/5 | Dam: 16, 1707(trample), 25, 1608(poison) | !sil | Res: 06magic(48) | XP: 1046 | Sp: b.cold (3d21), invisibility, iron shot (3d24), might | Sz: tiny | Int: animal. 16:36:24 %?? ravenous item mimic-thrashing horror-boris chimera 16:37:15 mimic, thrashing horror, jiangshi chimera (06H) | Spd: 17 | HD: 12 | HP: 48-87 | AC/EV: 8/5 | Dam: 16, 1707(trample), 2705(vampiric), 1608(poison) | evil, !sil | Res: 06magic(48) | Vul: 08holy | XP: 982 | Sp: might | Sz: tiny | Int: animal. 16:37:15 %?? ravenous item mimic-thrashing horror-jiangshi chimera 16:38:19 -!- blabber has quit [Quit: leaving] 16:52:01 -!- |amethyst is now known as lamethyst 16:52:29 -!- lamethyst is now known as \amethyst 16:52:34 -!- \amethyst is now known as |amethyst 16:52:47 <|amethyst> my nick is a spinner! 16:53:54 03qoala 07[newskald] * 0.13-a0-1965-gdbd953a: Fixed bug with damaging one's own spectral weapon. 10(4 days ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbd953a36843 16:53:54 03qoala 07[newskald] * 0.13-a0-1966-gb8ea8b7: Fixed crash where spectral weapon's owner no longer existed. 10(4 days ago, 1 file, 23+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b8ea8b7003d3 16:53:54 03qoala 07[newskald] * 0.13-a0-1967-g8d1221b: Removed some temporary mpr statements left over from debugging. 10(4 days ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d1221bb49f9 16:54:07 Grinder, Sigmund, Rupert chimera (06H) | Spd: 10 | HD: 6 | HP: 40 | AC/EV: 8/5 | Dam: 1105(pain), 5, 21 | evil, !sil | Res: 06magic(24) | Vul: 08holy | XP: 273 | Sp: pain (d10), paralyse, blink, throw flame (3d6) | Sz: little | Int: animal. 16:54:07 %?? grinder-sigmund-rupert chimera 16:54:16 -!- the_glow has quit [Ping timeout: 276 seconds] 16:54:17 haha 16:54:54 what's the starting weapon on that? 16:55:11 scythe of reaping? 16:55:16 <|amethyst> Doesn't look like it has any of the weapon flags 16:55:19 you mean on newskald? 16:55:19 <|amethyst> so probably nothing 16:55:22 aww 16:55:30 no, that chimera 16:55:31 chimera don't support items yet 16:55:35 aww 16:55:46 <|amethyst> s/weapon/item/ 16:55:51 -!- Blazinghand has quit [Ping timeout: 256 seconds] 16:55:54 Sigmund (08@) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 0/11 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(12) | Chunks: 07contam | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4) | Sz: Medium | Int: normal. 16:55:54 %??Sigmund 16:56:06 i only felt i had to support the context they were being used in :P of course if there's a good reason for a grinder-sigmund-rupert chimera in game then i'm happy to make that work :) 16:56:34 but actually there are some bugs, i think the ac/ev needs fixing 16:56:36 remember those tentacled uniques we were having a little chitchat about 16:56:39 Frederick, octopode, tentacled starspawn chimera (06H) | Spd: 10 | HD: 21 | HP: 159 | AC/EV: 8/5 | Dam: 27, 20, 40 | Res: 06magic(84) | XP: 3695 | Sp: mystic blast (3d25), b.cold (3d30), invisibility, spawn tentacles | Sz: Medium | Int: animal. 16:56:39 %?? Frederick-Octopode-Tentacled starspawn chimera 16:56:43 this sounds a bit nasty 16:56:47 such a chimera wouldn't need to be made of uniques necessarily 16:56:57 yeah except ac/ev still 8/5 lol 16:57:01 Though the ac/ev is crap. 16:57:06 they all have the same 16:57:17 -!- DracoOmega has joined ##crawl-dev 16:57:19 it's not taking the values from any chimera part by the look of it 16:57:30 gnoll, orc, kobold chimera (06H) | Spd: 10 | HD: 2 | HP: 8-18 | AC/EV: 8/5 | Dam: 9, 5, 4 | Res: 06magic(8) | XP: 12 | Sz: Medium | Int: animal. 16:57:30 %?? gnoll-orc-kobold chimera 16:57:34 hmm, they should get their ev from the legs creature i think 16:57:35 hm 16:57:40 that should come with some kind of weapon right? 16:57:48 not sure WHAT kind 16:57:59 the Enchantress, spriggan assassin, spriggan berserker chimera (06H) | Spd: 16 | HD: 15 | HP: 60 | AC/EV: 8/5 | Dam: 26, 21, 21 | Res: 06magic(60) | XP: 1217 | Sp: dimension anchor, slow, haste, mass confusion, brothers in arms, invisibility | Sz: little | Int: animal. 16:57:59 %?? Enchantress-Spriggan assassin-Spriggan berserker chimera 16:58:02 like i say, none will ever come with any weapon right now 16:58:05 yeah 16:58:21 hm 16:58:21 mumra: I meant flavour-wise 16:58:45 ParallaxScroll the Impregnable (L22 DDFi) ASSERT(rar > 0) in 'random-pick.h' at line 64 failed. (Rarity 0: 112 at level 10) (Elf:1) 16:58:49 i guess i'd have to pick which monster it gets the arms from 16:58:54 and give it weapons according to that 16:59:04 air elemental, sixfirhy, Executioner chimera (06H) | Spd: 25 | HD: 6 | HP: 20-47 | AC/EV: 8/5 | Dam: 15, 1511(elec:6-8), 30 | evil, !sil | Res: 06magic(24) | Vul: 08holy | XP: 169 | Sp: pain (d10), haste | Sz: Big | Int: animal. 16:59:04 %?? Air elemental-Sixfirhy-Executioner chimera 16:59:11 mumra: The person saying that they were constantly getting strong stuff with canine familiar is probably a clustering illusion, since it's overall power shouldn't have changed much. Newwolves are the same as war dogs, and exactly as common. Wargs replace the chance of oldwolves, and are a bit stronger than them, but not by a large margin, I think? 16:59:48 DracoOmega: well you removed the prior (high) chance to get wolves, now it's just wargs at that level? 16:59:57 oh right 17:00:03 There wasn't really a high chance to get wolves ever 17:00:12 Wargs might actually be weaker. 17:00:13 But now you will get a warg instead of when you would get a wolf, yes 17:00:28 They hit a bit harder, but are noticably slower, so I am not sure how much better they are really 17:00:32 4 Less speed for 2x 3 damage auxillaries. 17:00:32 do newwolves replace war dogs or ... 17:00:36 ok, probably nothing to worry about then, i misread the code perhaps 17:00:39 SamB: They do 17:00:43 in the context of that spell I mean 17:00:57 MarvinPA: It would be easy enough to cap the number of brothers they can summon before berserking, though I found in practice that they still rarely summon many, since they will berserk and then they can't 17:01:29 MarvinPA: Though I suppose the rare time that a deep dwarf summoned a bunch of berserk hill giants could still be a bit silly - but mostly they summon a lot weaker things anyway 17:01:40 Monster berserk really annoys me. 17:01:50 in my highly unscientific test of a single trial i got something like 5 summons from a dd before it berserked 17:01:57 Wow 17:02:00 Bloaxor: well just think how they feel about player berserk 17:02:01 -!- Roarke has quit [Quit: Page closed] 17:02:02 -!- gammafunk has quit [Ping timeout: 255 seconds] 17:02:03 It was rare for me to even get TWO from a spriggan 17:02:09 Frequently I still got none 17:02:12 which is probably pretty rare but i think generally it is not great for that to be a possibility 17:02:23 Yes, it wouldn't be hard to just cap it at two 17:02:24 SamB: can players run after them for over 10 turns 17:02:27 it was definitely percieved to be a large problem at the time of the change 17:02:34 <|amethyst> do I hear "summon caps"? 17:02:42 I guess I wasn't around at the time, since my only experience with monster BiA is that it never ever got used 17:02:54 oh good idea, can we mandate that player summon caps have to exist before we implement monster ones :P 17:02:55 how about monsters have piety 17:02:56 SamB: i'm wondering if i should actually be using ghost_demon to do all this monster mashup 17:02:56 -!- Kromgart has quit [Quit: Leaving] 17:02:57 mumra: You have 2 messages. Use !messages to read them. 17:02:59 (Like, I have cleared spriggan forest vault a half-dozen times or more and literally NEVER saw it once) 17:03:20 mumra: ghost_demon? 17:03:30 Hey, some of my monsters already use summon caps! :P 17:03:45 like two-headed ogres? 17:03:51 <|amethyst> SamB: like pan lords 17:03:54 Or something rather close to it (though dryads LITERALLY have one) 17:03:56 <|amethyst> or player ghosts 17:04:02 better implement player summon caps quick then, everyone knows how important player-monster symmetry is 17:04:04 what else wants to summon caps rather than cap 17:04:05 Haha 17:04:25 MarvinPA: isn't that what piety is for 17:04:31 or MP 17:04:33 <|amethyst> MarvinPA: could start with a cap on player Brothers anyway 17:04:39 -!- CKyle has joined ##crawl-dev 17:04:45 mumra: do you know what happened to lainiw? Have you taken over newskalds now? 17:04:55 qoala: well not intentionally 17:05:02 well we could quadruple the mana cost of all summon spells or something, sure 17:05:05 he's been not around for a week and i just wanted to test it 17:05:12 Quadruple? 17:05:13 but that sounds unlikely to help and pretty inelegant 17:05:15 That sounds pretty horrible 17:05:17 ah 17:05:36 yes my point is that mp does not function for this purpose 17:05:39 Haha, you wouldn't even be able to summon a single mammal at level 1 :P 17:05:41 qoala: but then i ended up looking through it all and cleaning up some minor stuff 17:05:53 and it made sense to merge it while i did that heh 17:06:14 i mean, merge trunk into it 17:06:18 right 17:06:41 MarvinPA: glow, then! 17:07:05 make everyone play Djinn 17:07:10 <|amethyst> glow for active summons would be one way to soft-cap 17:08:13 Still seems less pleasant than just an actual cap of some kind 17:08:40 -!- CryptoCactus has quit [Quit: Leaving] 17:08:43 also doesn't encourage using multiple different summon spells the way some of the proposed capping methods would 17:08:50 a numerical cap is actually really clear and easy to understand 17:08:52 1learn summoning if you have more than 3 monsters active prepare for a nuclear warhead going off on your position multiple times 17:09:16 Quick question, why are Djinni Berserker not a recommended combo? 17:09:22 compared to arbitrary costs like mp or glow which you'd constantly have to worry about 17:09:26 MarvinPA: Does it seem okay to you if monster BiA is limited to two uses, but berserking resets this counter? 17:09:27 Bloaxor: violates the chronism rule 17:09:37 DracoOmega: sounds okay to me, yeah 17:10:15 DracoOmega: too hard to track the bros themselves? 17:10:28 Baring the fact that anti-magic weapons are useless for you.. 17:11:01 I guess trog despises Djinn? 17:11:09 TZer0: also that would be "why is" 17:11:16 Djinni of Trog *****. 17:11:21 Don't think he hates me.. 17:11:21 -!- Dr_Ke has quit [Ping timeout: 246 seconds] 17:11:30 oh, wait, recommended? 17:11:39 -!- Danei has quit [Ping timeout: 256 seconds] 17:11:41 Yeah 17:11:47 I meant in the race-background selection 17:12:08 -!- metasyntactic has joined ##crawl-dev 17:12:14 we suck at recommendation? 17:12:18 SamB: Well, unnecessary work 17:12:24 -!- mnoqy has quit [Ping timeout: 246 seconds] 17:12:39 SamB: Since this will accomplish most of the same effect with a lot less tracking 17:12:45 -!- kunwon1 has quit [Ping timeout: 246 seconds] 17:12:45 lol 17:12:47 I might be wrong here, but player BiA seems to be limited by piety. 17:12:50 qoala: i'd be quite happy to merge it to trunk anyway now i've seen the code, but i'm waiting to hear from lainiw 17:13:24 !seen lainiw 17:13:25 I last saw lainiw at Sun Jun 16 23:50:31 2013 UTC (1w 22h 22m 53s ago) quitting with message 'Ping timeout: 246 seconds'. 17:13:32 Of course Trog piety isn't hard to get, but BiA later on starts to really lose its charm unless it's a high-tier one. 17:13:40 mumra: I'm probably nearing the extent of what I can find for bug-fixing newskalds. I'm of the opinion that feature-wise it's ready for more extensive testing. 17:13:41 And those only come at the very top piety levels. 17:14:01 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:14:15 Which makes spamming within a short timespan (where it actually counts because you're doing something difficult for once) rather problematic 17:14:16 I'm not very good at anticipating balance concerns 17:14:28 Though eh, why not. 17:15:01 BiA and other god summons are usually left separate when talking about summons cap 17:15:23 -!- ystael has quit [Ping timeout: 240 seconds] 17:15:35 it mostly applies to spell summons which are effectively unlimited right now with channelling 17:16:14 Yes, BiA is quite limited from being spammed by piety 17:16:17 and there's not much incentive to use different types once you have certain very strong ones online 17:16:20 A numeric limit of single types of summons might spice things up more than a mp hit/glow solution. 17:16:26 Well, like spammed in the way that people mean when talking about spamming dragons or whatnot 17:16:36 Bloaxor: yeah, that's what i think 17:16:37 Bloaxor: I do believe that's what was already said here :P 17:16:58 mumra: I'd say push newskald to trunk, and inform lainiw about it. 17:17:27 It's hard to follow these things when passively tired and having been up for about 17 hours. :I 17:17:28 like "good news everyone! we pushed newskald!"? 17:17:36 SamB: :) 17:17:38 dpeg: i'm inclined to agree, does anyone else have an opinion on this? 17:17:55 and then the bugs come pouring in 17:18:07 last i tried them they were still in lainiw's repo but they seemed pretty good then 17:18:17 Which is only a good thing if you'd ask me. 17:18:22 well i'm familiar with all its code now so i can fix any critical bugs i think 17:18:27 and so is qoala 17:18:47 sounds good then 17:18:48 mumra: repossession of code, eh? 17:19:00 The spectral weapon AI is probably better now that I made it attack on its own turn. I've only found a weird corner case where there's an allied spectral weapon created by an allied monster. 17:19:14 yeah, i just wouldn't want lainiw to feel like his baby was torn from his arms :P 17:19:23 but then he did put it in a public repo! 17:19:27 Though both battlesphere and spectral weapon might also want some handling for enslavement of the owner 17:19:30 ah, now that enough folks are in: 17:19:45 mumra: and his name is still on his commits right 17:19:52 qoala is running a private random god branch -- would it make sense to turn that into a proper trunk branch? 17:20:04 SamB: yeah, all the gruesome details are preserved ;) 17:20:16 well, the benefit of the private branch is that Krag and I can make commits to it directly 17:20:16 if he comes back and says "You ruined newskald" and has more patches, it would obviously be polite to look at them 17:20:20 mumra: I am sure he'll be happy that his baby is alive and kicking. 17:20:29 qoala: alright. 17:20:31 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 17:20:33 i assume the idea was to make the patch so that it could be merged, yes :P 17:20:51 yes 17:21:22 although when i last suggested this to him he said "i'll tell you when its ready" or words to that effect 17:21:45 why not just merge the branch ? 17:22:15 is it better to just do an actual merge rather than a rebase in this sort of case? 17:22:31 I think so yes 17:22:40 odiv the Impaler (L14 HuBe) ASSERT(rar > 0) in 'random-pick.h' at line 64 failed. (Rarity 0: 112 at level 10) (D:12) 17:22:41 since so many contributed to the branch 17:22:56 Hmmmm, seems water nymphs have already scored their first kill 17:23:00 A good water monster :P 17:23:24 DracoOmega: one down, a million to go 17:23:27 logs or it didn't happen 17:23:34 !lg * place=forest 17:23:35 24. Cracklepappy the Slayer (L18 OgCK), worshipper of Xom, blasted by a water nymph (the raging water) on Forest:1 on 2013-06-24 18:51:41, with 184794 points after 66771 turns and 5:23:24. 17:23:59 It's good tv, even! 17:24:04 !lg * place=forest x=killer x=ckiller 17:24:04 24. [ckiller=a water nymph;killer=a water nymph] Cracklepappy the Slayer (L18 OgCK), worshipper of Xom, blasted by a water nymph (the raging water) on Forest:1 on 2013-06-24 18:51:41, with 184794 points after 66771 turns and 5:23:24. 17:24:19 !lg * ckiller=a water nymph 17:24:19 No keyword 'water' 17:24:25 !lg * ckiller=a_water_nymph 17:24:25 1. Cracklepappy the Slayer (L18 OgCK), worshipper of Xom, blasted by a water nymph (the raging water) on Forest:1 on 2013-06-24 18:51:41, with 184794 points after 66771 turns and 5:23:24. 17:25:05 good tv, it points out an awful targeting bug :P 17:25:12 -!- Nakat0my has quit [Ping timeout: 268 seconds] 17:25:12 That too :P 17:25:32 03mumra 07* 0.13-a0-1890-g1da4266: Give chimera proper AC/EV 10(39 seconds ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1da42668075a 17:25:52 I wonder if he kept hoping heal wounds would show up in his inventory if he checked it enough times? 17:26:18 he was trying some gameshark codes 17:26:45 desperate insanity 17:27:44 * mumra pushes a button 17:27:50 applause! 17:28:05 -!- Kellhus has quit [Quit: Page closed] 17:28:11 It was the Applause button! 17:28:15 You feel clever. 17:28:19 heh 17:29:27 the self teleport to cut off his retreat was pretty funny. 17:29:47 03lain 07* 0.13-a0-634-g6d576b5: rough implementation of newskald spells 10(7 weeks ago, 26 files, 325+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d576b5e4f5b 17:29:47 03lain 07* 0.13-a0-635-g29246ed: slightly improved behavior for spectral weapon 10(7 weeks ago, 1 file, 19+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29246ed407b0 17:29:47 03lain 07* 0.13-a0-636-g6e74b08: increase hp of spectral weapons 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e74b0821387 17:29:47 03lain 07* 0.13-a0-637-g2f7e86f: fixed movement for spectral weapons 10(7 weeks ago, 1 file, 22+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f7e86f63a48 17:29:47 03lain 07* 0.13-a0-638-g257587e: add every-turn noise when you are under sos effect 10(7 weeks ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=257587e24f87 17:29:47 03lain 07* 0.13-a0-639-g16d2db4: basic descriptions for newskald spells and spectral weapon monster 10(7 weeks ago, 5 files, 22+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=16d2db4a19e2 17:29:47 03lain 07* 0.13-a0-640-g436067d: reduce base damage of spectral weapons to 1 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=436067d21447 17:29:47 03lain 07* 0.13-a0-641-g353f8e9: add a "stop singing" ability for sos users 10(7 weeks ago, 3 files, 19+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=353f8e9e54e7 17:29:47 03lain 07* 0.13-a0-642-g8efe311: make spectral weapon boring! 10(7 weeks ago, 1 file, 25+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8efe3113426f 17:29:47 03lain 07* 0.13-a0-643-g0903bed: make spectral weapons disappear when you unwield 10(7 weeks ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0903bedfc4e9 17:29:47 ... and 82 more commits 17:29:49 Yeah 17:29:53 They only actually use that when trying to chase something 17:30:06 So they don't just randomly blink around the water on their own 17:30:08 -!- Lightli has joined ##crawl-dev 17:30:15 New skald's getting pushed? 17:30:27 looks like it 17:30:52 03mumra 07* 0.13-a0-1983-gbb5e906: Fixed ineffectual statements 10(69 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb5e906496e5 17:30:54 brace for all the incoming bugs I missed. 17:30:57 hehe 17:31:00 well i missed them too 17:31:02 whew 17:31:21 now to wait for CSZO to go up so I can fail at newskald 17:31:22 and also apparently i don't know the difference between == and = 17:31:29 hehehe 17:31:44 Is CSZO still down, then? 17:32:01 eek 17:32:04 server is mia 17:32:15 ??is cszo down 17:32:16 is cszo down[1/1]: "We are working on finding a resolution for your service issues now." 17:32:21 I have a feeling that it's never coming back 17:33:46 I have a feeling that I have a feeling 17:33:49 ?? rhf 17:33:49 rhf[1/1]: Used to be a Finnish server. Still is, but used to be, too. ssh rl@rl.heh.fi , or visit http://rl.heh.fi:8080/ for webtiles. 17:34:06 -!- jday_ has quit [Ping timeout: 256 seconds] 17:34:08 ??bots 17:34:08 bots[1/2]: Bots that can be pm'd: Henzell (!), Gretell (@), Sizzell (%), Lantell ($), Varmin, Cheibriados, and Sequell 17:34:19 we're missing Ruffell and his prefix 17:34:21 ?? hehfiel 17:34:21 hehfiel[1/1]: Bot for the finnish server rl.heh.fi. Except not anymore because RHF was removed! 17:34:35 is it only |amethyst that can update monster? 17:35:01 mumra: is the script not in our repo? 17:35:11 i mean, rebuild monster 17:35:13 can anyone update https://crawl.develz.org/info ? 17:35:24 think it shows up-to-date info, but nothing for "new" monsters 17:35:51 like jorgrun 17:36:08 I have mentioned that a bunch of times 17:36:16 It may be only Napkin that can update that 17:36:19 I think? 17:36:30 But seriously I have mentioned that intermitantly for literally months :P 17:36:31 it has chimera description though 17:36:39 Well, the learnDB stuff is clearly automatically updated 17:36:42 But monster stats are not 17:36:46 what's up? 17:36:51 Oh, hey! 17:36:52 yeah, Gretell needs to be updated 17:36:59 well, the chimera description is from the game not from learndb 17:37:07 -!- Stelpa has quit [Ping timeout: 264 seconds] 17:37:11 but it doesn't have the description for jorgrun 17:37:20 Napkin: Monster stats on https://crawl.develz.org/info are months out of date. I think you're the one who can update that? (Or was I wrong?) 17:37:53 hi 17:37:56 it's taking monster info from crawl account *looking at kilobyte* 17:38:02 -!- BizmarkRibeye has quit [Quit: WeeChat 0.3.8] 17:38:11 Hey, I mention it to kilobyte once and I got the distinct impression he said he couldn't >.> 17:38:14 What's the new starting skald book 17:38:21 if it doesn't have regen, I consider it a nerf 17:38:21 !tell ontoclasm hey i bet you're not really busy at all right now and would love to hear about all the new icons needed for newskald that just got merged 17:38:23 mumra: OK, I'll let ontoclasm know. 17:38:58 Lightli: in that case you might be disappointed 17:39:05 Also someone could remove the last paragraph from the description at https://gitorious.org/crawl/ 17:39:21 haha 17:39:27 in the good way or the bad way 17:39:29 i bet nobody ever clicks "more" to see that paragraph 17:39:38 hey, I did! :P 17:39:38 mumra: Well, that at least is not an urgent need, since no one will be confused by their lack. As opposed to finding three different ? on screen at once 17:39:50 Lightli: infusion, song of slaying, spectral weapon, shroud, spirit shield 17:40:14 i'll look into it tomorrow from work 17:40:23 !learn edit hehfiel[1] s/$/ But now it is replaced by Ruffell. 17:40:23 hehfiel[1/1]: Bot for the finnish server rl.heh.fi. Except not anymore because RHF was removed! But now it is replaced by Ruffell. 17:40:24 That reminds me. 17:40:25 sipping some precious wine at the moment :) 17:40:26 ??ruffell 17:40:26 ruffell[1/1]: bot for the rhf server 17:40:29 DracoOmega: spectral weapon tiles would be good, although maybe i should do something with recolouring weapons 17:40:40 Why does spirit guardian on deep dwarves negate mana regeneration? 17:41:00 because deep dwarves? 17:41:02 So that you can't use it to 'heal' 17:41:06 Bloaxor: that would be too much like regen 17:41:17 you know, that thing DDs don't do 17:41:19 Napkin: no more sipping beer out of cans? :) 17:41:23 You would have a tank of mp health. 17:41:47 getting married, stuck with wine now, it seems ;) 17:42:04 Unless spirit guardian falls back to saving your life and converting damage purely to mp at some point I can't see what's wrong with it. 17:42:17 i like! 17:42:21 Napkin: one update in virtue, one update in vice, I see 17:43:02 Bloaxor: isn't that what it does ? 17:43:53 the other behaviour was annoying to characters that actually used spells 17:44:07 I seem to reach 0 mp far too fast for it to do so it seems. 17:44:30 kickascii on SA: "I just died to a new thing, a wellspring. I was engulfed and could not read scrolls. I hit it approximately 500 times with my vampiric giant spiked club but it didn't die. It sucked." 17:44:37 hehe 17:45:22 I thought it divides damage to hp and mp based on max hp/max mp ratio, but I might be wrong 17:45:43 oh that does remind me, how does "song of shielding" sound for renaming newskald spirit shield 17:45:49 Medar: oh, am I thinking of a different proposed solution? 17:45:50 since it can't really be called spirit shield 17:46:05 MarvinPA: good flavour imo 17:47:18 it means that newskald would have two "SoS" spells but it fits the flavour, yeah :P 17:47:31 Even if it does save you from death, it's still 50 hp in the completel best case. 17:48:05 And I doubt you'll have 50 mp in the midgame or so. 17:48:15 song of sil 17:48:19 abbreviate shielding as SoSh 17:48:31 then people will only confuse it with a combo abbreviation 17:48:49 -!- ov_ has quit [Quit: Page closed] 17:49:11 -!- elliptic has quit [Quit: Leaving] 17:49:48 -!- Bloaxor has quit [Quit: Error: Bloax not found] 17:50:13 MarvinPA: dirge of defence 17:50:16 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:50:24 warding waltz 17:50:33 conservation chorus 17:50:37 -!- elliptic has joined ##crawl-dev 17:50:41 ??spirit shield 17:50:41 guardian spirit[1/1]: While wearing this amulet, damage you take is divided proportionally between MP and HP. Reduces magic to 0 on wearing. Note that a Deep Dwarf wearing this does not regain MP naturally. Other races that mutate slow healing 3 still do, however. 17:50:49 rfire rumba 17:50:49 oh 17:51:13 Lightli: actually i was totally wrong, it does have regen 17:51:41 i knew that really :P 17:52:21 YES 17:52:27 MarvinPA: we discussed making them both songs before and it seemed like a good idea, but it means they have to be mutually exclusive 17:52:30 Now I want newskald to be up as soon as possible 17:52:34 which right now they aren't 17:52:48 Lightli: you can always build locally 17:53:00 maybe you can alternately sing a bar from each 17:53:04 and it still works 17:53:23 Oh, it's based on your current mp and current hp, not max. That makes sense. 17:53:28 need ettin form to perform a duet with yourself 17:53:31 MarvinPA: but it saps your Int to do that 17:53:32 Guess it might actually be good for DD then 17:53:34 temporarily 17:53:38 *too good 17:53:38 dpeg: This is why the fact that SA is STILL on lockout is annoying 17:53:53 What, is it going to be on lockout forever now? 17:53:57 Lightli: still on lockout??? 17:54:05 lockout? 17:54:11 i.e. only members can read posts 17:54:18 blackout I would understand :) 17:54:18 eh? 17:54:25 -!- rossi has quit [Ping timeout: 248 seconds] 17:54:49 Lightli: ah, I see. I actually managed to revive the membership that LordSloth once donated for me. So I didn't know about lockout. 17:55:10 qoala: i quite like the spectral weapon AI how it is now, you sometimes have to do a bit of manoeuvering to get it into a useful position but that is fine imo 17:55:31 you could, like... go buy an account 17:55:33 I was never able to get a DDSk far enough in my tests to try out the Spirit Shield spell in real play. Currently the spell does not affect mp regen. 17:55:39 Eronarn: I would but no credit card 17:55:41 mumra: anyway i think that the possible slight confusion of having two songs at once is better than the spell having exactly the same name as a thing that it isn't 17:55:44 mumra: not so great if one of your dudes has their weapon follow you instead though 17:55:52 Lightli: convince someone to buy one for you 17:55:58 that's how i got mine when i was in high school 17:56:03 I was thinking maybe it should disable MP regen while the spell is up, but the duration got nerfed since most of my tests of that spell 17:56:09 -!- dtsund has quit [Quit: dtsund] 17:56:13 SamB: oh right, _that_ AI 17:56:14 Eronarn: If you think I can pull that off, you are a naive person 17:56:20 it won't happy very often tho 17:56:48 s/y/en/ 17:56:52 Lightli: i'll get you an account if you want, just need an email address 17:56:53 Lightli: therefore convince Eronarn to buy it 17:56:57 protip: i'd choose the account name 17:57:04 oh, too late for my joke 17:57:06 Eronarn: I am okay with this 17:57:52 mumra: the most complicated maneuver that I've found is trying to position a spectral axe for maximum double cleaving, but the weapon doesn't usually survive long in such positions. 17:58:13 -!- Astartes has quit [Quit: I'll give myself a bulldog out of winston churchill] 17:58:45 TZer0: is there an update trigger for lantea? 17:58:56 s/update/rebuild/ i mean 17:59:53 Oh right, the current SW AI bug wasn't with allied non-player SW. It was with enemy SW where the owner was attacking an ally of the player. Sometimes the SW would follow the player, but could only attack the targetted ally. 18:00:11 The allied non-player SW bugs I found ended up getting fixed by the AI rewrite 18:00:34 qoala: oh cool 18:00:39 -!- CKyle has quit [Quit: CKyle] 18:00:59 that sounds quite similar though actually 18:05:05 I'm not sure if one of the special monster target enums automatically causes pathing to the player, or if it was something else. 18:05:50 -!- Kenran has quit [Read error: Connection reset by peer] 18:05:53 The effect was that sometimes if the SW's owner was attacking your ally, it would uselessly oscillate between your ally and you. 18:06:23 We can figure it out later though. No monster currently has spectral weapon on its spell list. Yet. :D 18:06:31 -!- SwissStopwatch has quit [Ping timeout: 268 seconds] 18:07:13 i can start working on my skald unique now :P 18:08:11 -!- Blazinghand has quit [Ping timeout: 255 seconds] 18:09:19 -!- Palyth has joined ##crawl-dev 18:09:57 is there anyway to get some data into a local MySql database of crawl? Script or a data backup or something 18:10:16 also I just realized that strip resistance is resisted by magic resistance 18:10:36 that seems counter-productive 18:10:40 -!- metasyntactic is now known as kunwon1 18:10:53 did you read the commit 18:11:55 -!- ackack has quit [Ping timeout: 246 seconds] 18:13:42 oh it bypasses MR sometimes? 18:13:44 How often 18:14:45 1/3 i think? 18:14:48 %git 5da26b0969 18:14:49 07DracoOmega * 0.13-a0-1845-g5da26b0: Spriggan Enchanter (the monster) changes 10(4 days ago, 6 files, 61+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5da26b096923 18:15:23 -!- eith has quit [Ping timeout: 240 seconds] 18:15:51 oh 18:16:03 Palyth: what kind of data 18:16:14 ??mr 18:16:14 magic resistance[1/7]: Magic resistance is your or a monster's ability to ignore hostile enchantments or some other magic. Player MR comes from XL, Trog's Hand, and items. The most important hostile monster enchantments are confuse, slow, deep elf sorcerer|ogre mage|Erolcha|Louise banishment, lich|orc sorcerer|great orb of eyes|sphinx paralysis. 18:16:22 Palyth: the simple answer is no, no such mechanism exists 18:16:22 ??magic resistance [2] 18:16:23 magic resistance[2/7]: Chances of anything resisting a spell are calculated like this: (magic resistance + 100 - the spells power) is compared to ( random2(100) + random2(101) ) and if the random numbers are less the spell is negated. 18:16:25 ??magic resistance [3 18:16:26 magic resistance[3/7]: Monster MR is a fixed property of the monster, ask Gretell (@? deep elf mage). Player MR is XL * racial-multiplier + randart MR (35-99) + 30 for armor _of_ MR + 40 per ring _of_ MR + 3*(max {Charms skill, Hexes skill} + 3) for staff of ench + 30 * level of MR mutation + 50 if lichform. 18:16:39 which one is the one that explains how much MR you have 18:16:55 going to added some things to the player scoring pages, and need some data to produce the correct sql statements. 18:17:13 ah 18:17:24 can you give some specific examples of what data 18:17:51 was going to add some banners for players that made the good player list, great player list, greater player list, polytheist 18:17:53 (you would *probably* need a custom c++ routine to export data, but you should probably look at the monster code and see how that does things) 18:18:19 Palyth: all that data is just in the morgue files 18:18:32 so sequell parses morgue files? 18:18:36 but you probably should get a copy of the tournie scripts and see how they work 18:19:02 maybe there are specially formatted morgues for it, i don't really know how it works 18:19:12 congratulations, Lightli, you are now the Orb of Zot 18:19:23 from looking at the dcs_scoring repo, it appears to read a mysql db 18:19:26 Eronarn: I am okay with this 18:19:28 you missed out on NETHACK FAN #1 by just a bit 18:19:35 Sequell parses special milestone and log (finished game) files output when compiled with DGL 18:19:46 mumra: as newskald expert, do you know what spl-summoning.cc 3046 is trying to do? :P 18:20:04 it gives a warning when compiling in debug mode, i'm not sure where "delay" is coming from there 18:20:23 oh 18:20:25 woops 18:20:40 That one is my code. give me a sec to explain. 18:20:53 hah, delay is a function 18:21:16 A spectral weapon checks if it is allowed to attack in when it calls fight.cc:fight_melee 18:21:17 aha, that would definitely explain it not being happy :P 18:21:37 and of course I should have compiled with debug :P 18:21:47 03mumra 07* 0.13-a0-1984-gf69dcf3: Remove leftover debug message 10(45 seconds ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f69dcf3ff6bb 18:21:49 to test that code path 18:22:14 I had that message, because most things that increment a monster's delay print a debug message 18:22:17 I just did it wrong 18:23:33 Basically, if a spectral weapon tried to attack, but wasn't able to (either wrong target somehow or it already attacked), then the confirm_attack function delayed it as if it had attacked, to prevent it from looping infinitely with no energy lost. 18:23:40 03MarvinPA 07* 0.13-a0-1985-g36317e3: Rename the Spirit Shield spell to Song of Shielding 10(20 minutes ago, 14 files, 25+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36317e3f877c 18:26:13 I'm not sure if handling "can't attack" in that fashion is a bit hackish. If someone has a better way, feel free to fix that. 18:29:37 i've seen other things that worked similarly, although normally i've seen a call to: mons->lose_energy(EUT_MOVE) 18:30:38 -!- SwissStopwatch has joined ##crawl-dev 18:30:53 Eronarn: you gave me a pretty good idea for bouldersprint btw 18:31:17 mumra: Oh god no 18:31:41 Eronarn: instead of boulder form, you're the orb; same projectile movement, just the rules are that you just have to get yourself out of the dungeon 18:31:53 -!- Staplegun has quit [Ping timeout: 240 seconds] 18:32:14 that sounds fun 18:33:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 18:33:43 <|amethyst> mumra: I hope the corridors are wider than normal :) 18:34:12 |amethyst: yes :) well it'll still be a sprint map 18:34:24 it could be multilevel tho 18:34:43 -!- Lyfon has quit [Ping timeout: 264 seconds] 18:35:15 narrow corridors would be pointless, it's more like a stunt race course 18:36:34 ramps! 18:37:32 maybe booster tiles 18:37:33 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 18:37:50 don't those look a lot like water? 18:38:03 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:38:51 SamB: wha...? 18:39:04 booster tiles would also be cool 18:39:16 what you mean you aren't using those french quotes for them 18:39:18 it'd be like overhead turn based f-zero 18:39:23 =O 18:39:44 this is the idea! 18:39:50 yay! 18:40:02 <|amethyst> I was thinking marble madness 18:40:03 -!- Nakalein has quit [Remote host closed the connection] 18:40:06 spy hunter: the roguelike! 18:40:23 -!- Wolfram__ has quit [Quit: Page closed] 18:43:41 -!- Eurtek has quit [Ping timeout: 250 seconds] 18:45:22 -!- gammafunk has joined ##crawl-dev 18:47:21 when did sludge elf get removed again 18:47:36 it was removed before? 18:47:58 it was readded because we like removing species 18:48:11 when was that 18:48:27 I mean when did sludge elves get removed 18:48:47 Lightli: Some point not long after the three new species were added 18:49:29 I know, I was the reason they were removed 18:49:34 (no I wasn't) 18:50:09 You wield powers far beyond those of most mortals 18:51:22 what's the Chei command that's equivalent to a git log --grep? (git log --grep Superflous) 18:51:55 -!- Arkaniad|Laptop has quit [Ping timeout: 276 seconds] 18:52:06 %git :/Superfluous 18:52:07 07kilobyte * 0.13-a0-1308-g2e2439c: Remove Superfluous Elves. 10(4 weeks ago, 2 files, 19+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e2439c1c302 18:52:33 -!- nickajeglin has quit [Ping timeout: 248 seconds] 18:54:36 -!- Pacra has joined ##crawl-dev 18:54:53 03Medar 07[webtiles-options] * 0.13-a0-1566-g3dbe36e: Update display when getting new WebTiles options 10(26 minutes ago, 3 files, 17+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3dbe36e9bf76 18:54:53 03Medar 07[webtiles-options] * 0.13-a0-1567-gc3983a2: Fix a compile warning 10(22 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c3983a2cde19 18:55:49 thanks 18:56:19 I'm reading the Crawl thread on SA and want to be ready for the rage 18:56:37 Mountain Elves 18:56:39 -!- Datul_ has quit [Quit: Page closed] 18:56:41 -!- simmarine has joined ##crawl-dev 18:56:41 -!- alefury|2 has quit [] 18:58:40 heh 18:58:52 you have to have an account on SA to even read the threads don't you? 18:59:11 that's what we heard earlier 18:59:27 actually Eronarn just bought Lightli one 18:59:28 fts 18:59:45 I was not expecting that to happen by the way 18:59:48 but hey 18:59:49 heh 19:00:00 now to post as little as possible 19:00:32 why, do you have to pay again after N posts? 19:01:07 freemium posting 19:01:12 except it's not free to begin with 19:05:01 03mumra 07* 0.13-a0-1986-g40bf766: Formatting fixes 10(40 minutes ago, 1 file, 23+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40bf766be169 19:05:01 03mumra 07* 0.13-a0-1987-g59976b1: Updated changelog for Skalds 10(29 seconds ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59976b1493b8 19:06:05 -!- Sky2 has quit [Quit: Page closed] 19:09:00 sometimes you need an account to read and sometimes you don't 19:09:12 not 100% sure how that works though... 19:09:38 03mumra 07* 0.13-a0-1988-g861dd15: Mention MSVC compilation in changelog 10(28 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=861dd1520df4 19:10:30 SwissStopwatch: I assume there's a little switch on the floor at SA which they trip on from time to time 19:11:03 heh 19:11:17 everytime i've tried i haven't been able to. but i haven't tried very often 19:11:28 because i assumed the switch was always on 19:12:18 the skald changelog mentions the skald "spellback" instead of "spellbook" :P 19:12:59 d'oh 19:12:59 mumra: You have 1 message. Use !messages to read it. 19:13:22 -!- pelotr0n has quit [Ping timeout: 276 seconds] 19:13:52 03mumra 07* 0.13-a0-1989-gb629d90: Fix changelog entry (qoala) 10(28 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b629d907d101 19:13:54 All tiles, including the player, monsters, items and so on, are distorted and do not display correctly. by Lems 19:16:24 -!- ystael has quit [Ping timeout: 256 seconds] 19:17:06 * Grunt appears! 19:17:13 mumra: the proper intonation is doh 19:17:14 :b 19:17:35 hehe 19:18:01 -!- Nomi___ is now known as N0mi 19:19:52 -!- Nomi_ has quit [Ping timeout: 276 seconds] 19:20:53 -!- dpeg has quit [Quit: sleep] 19:22:54 -!- N0mi has quit [Ping timeout: 256 seconds] 19:23:17 DracoOmega: my forest layout generated some plants, and it's been pointed out there's an occasional problem with plants embedding in walls 19:23:20 -!- Nomi__ has quit [Ping timeout: 255 seconds] 19:23:29 but you did some plant generation as well, right? i.e. standard plants 19:23:36 Embedded IN walls? 19:23:42 No, I didn't add any new plants 19:23:46 yeah, a vault wall replaced with a plant apparently 19:23:48 Just a couple monsters that happen to be plants 19:23:55 oh i thought i saw some changes to plant generation 19:24:01 But are placed as monsters (and mobile) so... 19:24:20 I made the Lair plant connectivity check a public function, but that's because it's used to determine dryad vine placement when they cast it 19:24:43 So that the vines won't just block off corridors and such 19:24:53 I didn't actually do any new normal plant placements 19:25:54 ??vines 19:25:55 I don't have a page labeled vines in my learndb. 19:25:58 ??vine 19:25:58 I don't have a page labeled vine in my learndb. 19:26:14 Possibly this is an issue in place_plant_clumps or whatever that function is called? 19:26:28 03mumra 07* 0.13-a0-1990-g15ad2c8: Prevent plants generating in walls in Forest layout 10(32 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=15ad2c855d16 19:26:33 possibly 19:27:32 F - the +9,+3 great mace of Eternal Vigilance (weapon) {flame, +Rage rPois 19:27:34 rC++} 19:27:38 my DjBe got this.. 19:27:41 Hmmm... though can a monster even be forced to generate in a wall? 19:27:49 Like, wouldn't place_monster fail if the plant was what was coming second? 19:28:06 well previously this kind of stuff has caused errors with vaults, so the mask can't hurt 19:28:18 Perhaps, yes 19:29:01 -!- Dixlet has joined ##crawl-dev 19:30:33 -!- _dd has quit [Remote host closed the connection] 19:32:12 "I've never washed a hog, have you?" 19:32:38 oh oops s/, h/. H/ 19:33:02 if anyone cares 19:34:23 -!- jeffrom is now known as jeffro 19:34:27 -!- jeffro has quit [Changing host] 19:34:27 -!- jeffro has joined ##crawl-dev 19:38:17 -!- platinum has quit [Ping timeout: 250 seconds] 19:38:50 -!- WalkerBoh has joined ##crawl-dev 19:39:48 -!- YorkeSC has quit [Quit: Leaving] 19:39:51 -!- DracoOmega has quit [Quit: Leaving] 19:40:01 -!- scummos has quit [Ping timeout: 248 seconds] 19:40:45 -!- ShadeTornado has quit [Quit: Leaving] 19:40:58 03kilobyte 07* 0.13-a0-1991-gbe96d22: Formatting fixes. 10(34 seconds ago, 5 files, 93+ 104-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=be96d22e0966 19:42:37 "It would be pretty great to see a summoner god...Maybe at full piety your summons could not turn retarded out of LOS again." 19:42:50 SA thinks that summoning is underpowered 19:43:50 lol 19:44:49 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 19:47:11 -!- Rebthor has quit [Ping timeout: 255 seconds] 19:49:06 also SA thought that HE would get the boot instead of SE 19:50:34 any reasoning behind that? 19:50:58 -!- N0mi_ has quit [Ping timeout: 246 seconds] 19:52:06 -!- Nomi has quit [Ping timeout: 256 seconds] 19:56:04 -!- mizu_no_oto has quit [Ping timeout: 256 seconds] 19:56:53 -!- Nomi_ has quit [Ping timeout: 240 seconds] 19:57:23 -!- nooodl has quit [Ping timeout: 240 seconds] 20:00:20 -!- cjo has quit [Quit: Page closed] 20:00:49 -!- NekoRex has quit [Ping timeout: 276 seconds] 20:02:55 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 20:03:41 -!- WildSam has quit [Quit: Page closed] 20:06:53 -!- mason- has quit [Ping timeout: 240 seconds] 20:07:57 -!- ontoclasm has joined ##crawl-dev 20:12:09 -!- WalkerBoh has quit [Remote host closed the connection] 20:12:18 apparently they thought that HE was too Tolkien for crawl 20:12:27 others thought that Gr were a good replacement for SE 20:12:32 -!- ophanim has quit [Read error: Connection reset by peer] 20:12:48 I thought they were called elves in tolkein 20:13:30 Tolkien has two kinds of elves (high elves and sylvan elves) 20:13:47 aka eldar and sindar 20:14:17 now, see, calling them by THOSE names would be too Tolkien 20:14:21 heh 20:14:33 eldar are also space elves 20:14:37 in 40k =P 20:14:44 also we don't have sylvan 20:14:47 -!- Kalir has quit [Ping timeout: 268 seconds] 20:14:55 heck, we just now got a forest! 20:15:23 now is the time to add wood elves back in 20:15:25 didn't they go by "wood elves" before 20:15:34 I mean in the Hobbit 20:16:05 yes 20:16:12 I haven't actually read it with my own eyes though ... 20:17:13 ontoclasm, hi! We have new stuff! 20:17:50 -!- CKyle has joined ##crawl-dev 20:18:23 skald specifically 20:18:41 hi 20:18:41 ontoclasm: You have 1 message. Use !messages to read it. 20:18:45 !messages 20:18:46 (1/1) mumra said (2h 40m 24s ago): hey i bet you're not really busy at all right now and would love to hear about all the new icons needed for newskald that just got merged 20:18:59 ...... 20:19:07 joking ;) 20:19:12 how do devs feel about lorcs as is 20:19:21 ontoclasm is being crushed by his workload. 20:19:21 <_< 20:19:37 -!- bonghitz has quit [Remote host closed the connection] 20:19:42 well my vacation starts in like two weeks 20:19:46 :D 20:19:49 so i'll have time to do stuff then 20:20:06 , you maniacs 20:23:13 -!- rchandra has quit [Read error: Connection reset by peer] 20:29:56 I wonder, would it be a terrible idea to use a 'glyph tile' for items/monsters that don't yet have a tile? 20:30:14 So instead of a "?" tile they'd see a tile of the ascii glyph 20:30:32 Doesn't help with spells/abilities, of course 20:30:42 gammafunk: if it's a terrible idea it's one we share 20:30:51 -!- jday_ has joined ##crawl-dev 20:31:05 SamB: one we share? 20:31:15 I also have that idea 20:31:16 gammafunk: tome does that. it looks awful 20:31:19 sounds pretty good to me 20:31:37 Eronarn: more or less awful than the question mark tiles for missing graphics? 20:31:47 SamB: Oh, I misread what you wrote 20:31:55 mumra: i don't play tiles, i wouldn't know 20:33:25 haha, how did i completely miss Spectral Weapon in the changelog 20:35:29 03mumra 07* 0.13-a0-1992-g0c6d868: Missed Spectral Weapon in changelog 10(39 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0c6d868b61f9 20:36:01 -!- Duralumin has quit [Read error: Connection reset by peer] 20:36:12 mumra's become so powerful, his irc messages turn into commits 20:37:26 missing tiles should be displayed as a crying ontoclasm emoticon 20:37:54 haha 20:38:01 what does that look like? 20:38:11 One problem with gyph tiles is it'd add a lot of tiles to the tileset 20:38:22 but I guess that's not too terrible 20:39:56 -!- korzok has quit [Quit: Page closed] 20:40:34 03mumra 07* 0.13-a0-1993-ge9328fb: There are four spells not three 10(37 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e9328fb77ab6 20:44:38 03Medar 07* 0.13-a0-1994-g83703f7: Fix a typo 10(65 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83703f7aa9c0 20:50:17 -!- Zermako has quit [] 20:50:56 -!- buppy has joined ##crawl-dev 20:51:47 -!- Hailley has quit [Quit: Petra is closed!] 20:53:40 -!- bonghitz has quit [Remote host closed the connection] 20:55:40 SamB: https://dl.dropboxusercontent.com/u/1000017/crawl/TILE_ERROR.png 20:55:55 photorealistic 20:56:23 -!- reaver has joined ##crawl-dev 20:57:08 clearly a good tile. 20:57:30 -!- st_ has quit [Read error: Connection reset by peer] 20:57:56 -!- st_ has joined ##crawl-dev 21:02:27 i like it! 21:04:35 -!- |amethyst has quit [Quit: changing clients] 21:04:40 -!- Sizzell has joined ##crawl-dev 21:04:59 -!- |amethyst has joined ##crawl-dev 21:05:56 03Grunt 07* 0.13-a0-1995-g2060552: Fix layout_cathedral_of_symmetry unintenionally always being polar. 10(46 minutes ago, 2 files, 16+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2060552ae57a 21:05:56 03Grunt 07* 0.13-a0-1996-g7af579e: Functionality for allowing overflows to place variable altar counts. 10(22 minutes ago, 2 files, 106+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7af579ed5e0a 21:06:18 mumra: sorry for breaking that first bit :b 21:07:21 oh, heh 21:07:47 i was seeing that version rather too often come to think of it :P 21:08:00 I discovered that while trying to implement the second change, which is good, because it led me to discover functionality that allowed both that fix and said second change :) 21:09:35 onlydeepdwarves the Purifying Dwarf (L14 DDAr) ERROR in 'mon-util.cc' at line 1376: bogus mc (no monster data): invalid monster_type 1000 (1000) (D:16) 21:12:30 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1996-g7af579e (34) 21:14:56 -!- oberstein has quit [Ping timeout: 255 seconds] 21:16:37 -!- bonghitz has quit [Remote host closed the connection] 21:16:38 cszo is baaaaaack 21:19:24 -!- oberstein has joined ##crawl-dev 21:21:23 -!- st_ has quit [Ping timeout: 268 seconds] 21:22:39 -!- nickajeglin has quit [Ping timeout: 246 seconds] 21:27:15 -!- Daekdroom has quit [Quit: Saindo] 21:27:58 03Medar 07* 0.13-a0-1997-g223db2b: Update to the latest require.js version (2.1.6) 10(2 weeks ago, 2 files, 34+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=223db2b65c05 21:27:58 03Medar 07* 0.13-a0-1998-g472aeb6: Unload old game data on version change in WebTiles 10(14 minutes ago, 2 files, 18+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=472aeb62aa14 21:29:06 yak, jumping spider, rat chimera (06H) | Spd: 15 | HD: 7 | HP: 26-50 | AC/EV: 8/5 | Dam: 18, 2016(ensnare), 3 | !sil | Res: 06magic(28) | XP: 244 | Sp: blink close, blink away | Sz: Large | Int: animal. 21:29:06 %??yak-jumping spider-rat chimera 21:29:34 That should fix the tile corruption (and most likely other stuff) when jumping between different versions in WebTiles. 21:29:37 oh wow 21:29:47 Hopefully doesn't break everything :p 21:29:54 Medar: ah, sweet! 21:31:22 now force a rebuild again 21:32:25 -!- Erratic_Magenta has quit [Ping timeout: 264 seconds] 21:32:26 -!- Erratic_Magenta_ has quit [Changing host] 21:32:29 Before WebTiles server restart it will reload, even if going back to the same version. But that shouldn't really matter. 21:32:46 -!- Erratic_Magenta_ is now known as Erratic_Magenta 21:34:15 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1998-g472aeb6 (34) 21:34:20 <|amethyst> Medar: probably want to cherry-pick the js side of those changes to 0.12 and maybe earlier versions 21:34:29 <|amethyst> oh 21:34:34 It's not in game_data 21:34:37 <|amethyst> yeah 21:34:40 <|amethyst> cool 21:35:32 Seems to work. 21:35:46 <|amethyst> !tell joosa Internal Server Error from the rebuild script 21:35:47 |amethyst: OK, I'll let joosa know. 21:36:03 <|amethyst> clan tells me it's lokced, so I guess someone triggered it already? 21:36:15 * Medar didn't 21:37:34 <|amethyst> !tell TZer0 the clan rebuild trigger gives em "Could not lock /home/crawl-dev/dgamelaunch-config/locks/crawl-update.lock: someone is already updating the crawl build" but I don't think anyone is 21:37:35 |amethyst: OK, I'll let tzer0 know. 21:37:40 -!- ffffff has quit [Quit: Page closed] 21:38:06 So many servers :) 21:38:15 <|amethyst> I'm rebuilding CAO now 21:38:15 We're really getting serverd. 21:38:19 s/rd/d/ 21:38:21 ...ugh :( 21:40:16 <|amethyst> Medar: might want to add yourself to the list of users on that API page 21:40:16 can we set up a single rebuild trigger? 21:40:29 ??rebuild 21:40:30 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ http://dobrazupa.org/rebuild/ Bug kilobyte or Napkin for CDO. Use your powers wisely. 21:40:48 SamB: i mean a single trigger that will rebuild all servers 21:41:01 |amethyst: how would we know how to trigger that 21:41:06 if it's not even in learndb 21:41:29 <|amethyst> SamB: pattern detection :) 21:43:09 haha, i found the new skald book 21:43:29 ontoclasm, <3 21:43:38 <|amethyst> mumra: password stuff is the big thing 21:44:15 yeah, i know :( 21:44:17 <|amethyst> mumra: if devs have the same username and password everywhere it should be possible to do in an ugly way (pass the auth information on to each of the servers) 21:44:42 could the central server not have a private username/password that can auth all the other servers? 21:44:47 <|amethyst> or I guess there could be one super-secret back-end account that is used for this stuff 21:44:52 <|amethyst> yeah 21:44:53 exactly 21:45:16 user: sebi password: [redacted] 21:45:39 <|amethyst> mucstrats 21:46:59 ??is cszo down 21:46:59 is cszo down[1/1]: No. 21:46:59 -!- gammafunk_ has joined ##crawl-dev 21:47:09 ??is cao down 21:47:09 I don't have a page labeled is_cao_down in my learndb. 21:47:20 Is newskald up yet so I can lose at it 21:47:27 Lightli:Ye 21:47:29 s 21:47:37 well time to have fun 21:48:50 oh! 21:50:25 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1998-g472aeb6 (34) 21:50:35 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 21:51:42 -!- rossi has quit [Ping timeout: 246 seconds] 21:51:46 -!- mnoqy has joined ##crawl-dev 21:52:10 Lightli: on cszo at least 21:52:49 I thought "??is cao down" was supposed to make some snide comment relating to the fact that Henzell is part of cao 21:52:53 wait what happened to skalds starting with a +1 weapon 21:53:15 no longer needed. 21:53:27 Their spells are strong enough to support them now 21:53:34 ideally 21:53:59 and hence you couldn't be reading the entry if cao was down 21:56:31 -!- Sky2 has quit [Ping timeout: 250 seconds] 21:57:28 -!- DracoOmega has joined ##crawl-dev 21:59:56 -!- icnara has quit [Quit: Page closed] 22:03:23 -!- nickajeglin has quit [Ping timeout: 240 seconds] 22:03:40 does rhf have a magic update button? 22:05:51 how much damage does infusion add 22:05:58 does it have a prefix character for e.g. the "dump" command? 22:06:04 -!- NekomimiRex has quit [Ping timeout: 246 seconds] 22:06:26 ??bots 22:06:27 bots[1/2]: Bots that can be pm'd: Henzell (!), Gretell (@), Sizzell (%), Lantell ($), Ruffell, Varmin, Cheibriados, and Sequell 22:06:47 as you can see I've collected them for the other bots 22:06:51 I updated the changelog a bit: a patch is here. http://pastebin.com/UAjWyG7a 22:06:58 Mainly added the new forest monsters 22:07:09 !tell DracoOmega http://pastebin.com/UAjWyG7a 22:07:10 SamB: OK, I'll let dracoomega know. 22:07:23 !tell that's from reaver in case it doesn't say 22:07:25 SamB: OK, I'll let thats know. 22:07:33 !tell DracoOmega that's from reaver in case it doesn't say 22:07:34 SamB: OK, I'll let dracoomega know. 22:07:43 -!- SamB is now known as thats 22:07:46 !messages 22:07:47 (1/1) SamB said (23s ago): from reaver in case it doesn't say 22:07:50 -!- thats is now known as SamB 22:08:17 reaver: there are typos and errors in your changes still :b 22:08:39 heh 22:08:44 that's DracoOmega's problem 22:10:15 -!- nickajeglin has quit [Ping timeout: 246 seconds] 22:10:35 -!- Kalir has quit [Changing host] 22:11:12 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:12:15 -!- Dr_Ke has quit [] 22:12:35 Grunt: could you tell me what mistake(s) I made? I'll update the patch. 22:13:12 Firstly, try to use consistent capitalisation with the monster names and "new monster" and such; look at the older entries for an idea of what it should look like. 22:13:17 Second, "forest drakes" are now "wind drakes". 22:13:28 Thanks 22:13:33 "New uniques" should just be "new unique" for the moment. 22:13:42 Likewise "New dungeon monsters". 22:13:51 The plural of "wolf" is "wolves", not "wolfs". 22:13:58 Shall I continue? <_< 22:14:09 -!- sbanwart has quit [Ping timeout: 248 seconds] 22:15:58 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:18:57 -!- johnny0 has quit [Ping timeout: 248 seconds] 22:20:23 fr: bring back berserk rage spell and add it into the Sk starting book 22:20:36 there, now Sk is better than Cr ever was 22:21:11 -!- reaver_ has joined ##crawl-dev 22:21:14 -!- minqmay has quit [Quit: Leaving] 22:21:25 ...why was the Berserk rage spell removed in the first place? 22:21:52 -!- pelotron_ has quit [Ping timeout: 276 seconds] 22:22:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:22:44 heh 22:24:15 -!- reaver has quit [Ping timeout: 250 seconds] 22:25:38 -!- reaver_ is now known as reaver 22:27:31 -!- ktgrey has quit [Ping timeout: 264 seconds] 22:27:38 -!- WalkerBoh has joined ##crawl-dev 22:29:13 -!- Grivan has quit [Ping timeout: 268 seconds] 22:30:30 -!- bonghitz has quit [Remote host closed the connection] 22:30:48 -!- Sky2_ has quit [Quit: Page closed] 22:31:07 what, was trog angry that he basically got obsoleted by magic 22:35:08 could make it higher-level to make failure rate higher? 22:35:40 Level 4 22:35:59 give it a new school that antitrains with spellcasting? 22:36:02 I am fairly sure the status quo is better than making it a player-castable spell again 22:36:02 DracoOmega: You have 2 messages. Use !messages to read them. 22:36:12 what was wrong with it 22:36:29 (I was joking about adding it back in, but that's a legit question) 22:36:43 Well, it was extremely good, and also there were plenty of other more interesting ways to berserk yourself 22:37:17 1 match in ##crawl-dev-20130110.log: 22:37:17 15:32:24 Quick question: Why was the Berserker Rage spell removed? 22:37:27 Hahahaha 22:37:33 I r dumb 22:37:54 -!- Arkaniad|Laptop has quit [Ping timeout: 246 seconds] 22:39:08 -!- jeffrom has joined ##crawl-dev 22:40:49 -!- eb has quit [] 22:45:35 -!- CKyle has quit [Quit: CKyle] 22:48:27 -!- Lawman0 has quit [Ping timeout: 260 seconds] 22:48:39 03Medar 07* 0.13-a0-1999-g9434574: Don't allow using abilities in tiles while berserk 10(2 minutes ago, 1 file, 14+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9434574a164e 22:49:26 Erm, in activate_ability() half of return false things call crawl_state.zero_turns_taken(), half don't. 22:49:32 -!- ackack has quit [Quit: Leaving] 22:50:13 that may or may not be intentional 22:50:48 possibly varying 22:51:08 Well, no time ought to be taken if they fail for reasons that are known in advance (ie: because it is impossible to perform that action) 22:51:17 indeed 22:53:53 -!- Sizzell has quit [Ping timeout: 240 seconds] 22:53:54 I'll add them then. 22:54:08 todo: figure out how to get Medar a + 22:55:08 wake galehar from his long slumber? 22:55:13 -!- |amethyst has quit [Ping timeout: 248 seconds] 22:55:19 -!- ProzacElf has quit [Quit: Leaving] 22:55:56 get him to add another founder-level member? kilobyte, maybe? 22:57:03 03Medar 07* 0.13-a0-2000-g43d5269: Add few missing crawl_state.zero_turns_taken calls 10(52 seconds ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43d52695af41 22:57:13 Yeah, cszo just died 22:57:15 what do I do 22:57:21 i'd say kilobyte + MarvinPA at least 22:57:42 and |amethyst is gone too! 22:58:27 the new datacentre just couldn't handle s-z getting newforest and newskald simultaneously 22:58:43 maybe we should move back to the old datacentre 22:58:50 newdatacentre really isn't living up to the 'new' in its name :P 22:59:11 remember newabyss and newvaults? 22:59:18 I guess it's time for newnewdatacentre 23:00:34 hmm freenode permissions are confusing 23:01:10 joke fr: a monster with 100 ev that does 1 unresistable damage in melee, but has 1 hp 23:01:34 (read: don't do this I'm sleepy and bad ideas are everywhere in me) 23:01:34 That sounds like it would do nothing 23:01:51 kill it with magic dart 23:02:03 then get no XP from it because it has 1 HP 23:02:03 -!- gammafunk_ has quit [Quit: gammafunk_] 23:02:08 but if you need +f to edit the access lists (which i'm not certain about) then i think it's just dpeg and napkin who can do that? 23:02:25 Well, even if you didn't use magic dart. I mean, 1 damage? Does that need to be speed 100 to threaten you in the slightest? 23:02:29 MarvinPA, yes. 23:02:42 oh and elly and due but they're not around 23:04:35 -!- Sabaki has joined ##crawl-dev 23:04:46 -!- Dixlet has quit [Ping timeout: 276 seconds] 23:06:38 -!- |amethyst has joined ##crawl-dev 23:06:53 -!- Sizzell has joined ##crawl-dev 23:10:13 03Medar 07* 0.13-a0-2001-g039544c: Gray out abils that can't be used due to confusion 10(2 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=039544c73599 23:10:15 -!- elliptic has quit [Quit: Leaving] 23:10:59 -!- bh has joined ##crawl-dev 23:11:43 -!- elliptic has joined ##crawl-dev 23:13:15 -!- CKyle has joined ##crawl-dev 23:14:25 %git 9434574a164ed7 23:14:25 07Medar * 0.13-a0-1999-g9434574: Don't allow using abilities in tiles while berserk 10(28 minutes ago, 1 file, 14+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9434574a164e 23:14:30 Should that go into 0.12? 23:14:52 Probably? 23:15:07 Ok then. 23:16:57 03Medar 07[stone_soup-0.12] * 0.12.2-9-gf1dcfd2: Don't allow using abilities in tiles while berserk 10(31 minutes ago, 1 file, 14+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f1dcfd294adb 23:17:32 ...generally you want to use -x when cherry-picking into old stable versions. 23:18:06 ??git cherry-pick -x 23:18:07 I don't have a page labeled git_cherrypick_x in my learndb. 23:18:09 shucks 23:18:11 Oh, didn't know about that. 23:18:25 It makes it easier for us to see what's a cherry-pick and what isn't :) 23:18:36 ah-ha 23:18:39 * Grunt cherry-picks bh. 23:18:44 is there an ability for "stop singing" 23:18:48 or do you just have to wait 23:18:49 ??skald 23:18:50 skald[1/4]: Starts with a selected weapon, leather armour, a {book of Battle}, and a potion of berserk rage 23:18:52 Yeah, I've seen those comments, just didn't think about it. 23:19:48 -!- cjo has quit [Quit: Page closed] 23:19:57 ontoclasm: I think I saw a commit for that the other day 23:20:09 -!- Ramc has quit [Ping timeout: 250 seconds] 23:20:24 for... which 23:20:35 stop singing 23:20:49 so like, do i need an icon for it 23:21:05 you should definitely make one 23:21:08 Clearly a crossed-out music note. 23:21:15 -!- eurtek has quit [Quit: Page closed] 23:21:18 yep 23:21:40 one of those red circle-with-slash things, or is that too big? 23:22:46 don't worry, i got this 23:24:01 yeah I'm just bikeshedding 23:24:07 xD 23:24:58 hard to resist the urge sometimes 23:25:05 You struggle to resist. 23:25:10 Where can I see what monsters can spawn where? 23:25:51 Lightli: mon-pick-data.h 23:25:56 oh- 23:26:07 ...tentacled monstrosities can spawn in Swamp? 23:26:16 * Lightli shudders 23:27:25 Grunt: I fixed most of the typos and such with the changelog patch here, but the diffs are weird: http://pastebin.com/N9AEkRBp 23:28:23 -!- dtsund has joined ##crawl-dev 23:28:35 -!- nickajeglin has quit [Ping timeout: 255 seconds] 23:30:53 -!- santiago has quit [Ping timeout: 240 seconds] 23:30:58 03ontoclasm 07* 0.13-a0-2002-g23c04d0: New Skald spell icons. 10(11 minutes ago, 6 files, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23c04d06ed50 23:30:58 03ontoclasm 07* 0.13-a0-2003-gf800a4a: Tile for STOP_SINGING 10(2 minutes ago, 3 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f800a4aa5089 23:31:55 reaver: looks like a line ending hiccup. 23:32:06 Er, wait. 23:32:07 No. 23:32:12 You have a duplicate set of entries o_o 23:32:20 Really 23:34:44 somehow, in the like 3 lines of those two commits 23:34:50 i managed to put like 5 mistakes 23:35:07 -!- Undo has quit [] 23:36:03 -!- santiago has joined ##crawl-dev 23:39:58 ontoclasm: corrected before pushing I guess? 23:40:08 can someone take a look at the Moth of Madness poly code? I still don't grok why it's generating uniques 23:40:13 yes, i fixed them 23:40:48 yeah I was assuming you would have pushed a fix by now ;-) 23:41:34 Grunt: I just tried the patch, it works fine. The only problem is the bizarre way it does the diffs. (I copied the text to Word to test for typos, then pasted it back.) 23:44:03 i need to finish shoal tiles so i can play my hehu 23:44:09 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2001-g039544c (34) 23:44:19 ontoclasm: Hey, priorities here :P 23:44:45 i don't have a character waiting on the stairs to forest, sir 23:45:15 Haha 23:48:19 ontoclasm: !!! 23:48:25 i really wasn't expecting them so quick 23:48:41 i was going to open an implementable to help preserve your sanity 23:48:47 but that's awesome 23:49:06 i swore she wasn't gonna take a step 23:49:31 until the sand she was standing on looked like sand 23:51:04 -!- CKyle has quit [Quit: CKyle] 23:51:31 -!- Roarke has quit [Quit: Page closed] 23:52:00 ontoclasm: how come git counted 12+ when you counted 3 lines? 23:52:57 ontoclasm: for now maybe we should use the spectral weapon spell icon for the actual summon as well 23:53:23 until we have something filtery and glowy with the weapon images perhaps 23:53:41 -!- ussdefiant has joined ##crawl-dev 23:54:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 23:55:11 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/]