00:01:25 -!- bonghitz has quit [Remote host closed the connection] 00:01:57 -!- url has joined ##crawl-dev 00:02:48 -!- Arkaniad has quit [Ping timeout: 246 seconds] 00:02:49 -!- Stendarr has quit [Ping timeout: 246 seconds] 00:05:46 Unstable branch on rl.heh.fi updated to: 0.13-a0-1775-g6c024ba (34) 00:07:00 -!- Silurio has quit [Ping timeout: 256 seconds] 00:07:03 Okay, so I have some inkling what might be the cause of this, though I cannot say for certain, since I am not sure WHY it would be, and it's still relatively rare 00:08:06 I had commented out the normal random population of D while testing the water generation and forgotten about that, and it seems not to crash if I restore the normal list. BUT the commented version was the exact same as the one that, say, Temple uses, and Temple doesn't crash if you run place-population on it 00:08:29 But possibly there are other assumptions in the code for D than for other branches 00:09:38 -!- santiago_ has joined ##crawl-dev 00:09:38 Temple doesn't ever have monsters in it, so, yeah ... 00:10:01 Well, that is what I mean, it uses that essentially 'empty' list in mon-pick-data.h 00:10:12 The same list that seems to cause crashes when D uses it 00:10:30 (But only rarely) 00:10:44 I'd think it'd be more likely to be different assumptions in Temple than other branches ? 00:10:58 or do you know another unpopulated branch? 00:11:13 -!- santiago has quit [Ping timeout: 256 seconds] 00:11:34 Well, troves and bazaars and such use the same empty list here 00:12:01 man, was just speccing a XL:17 nem worshipper who found a box 00:12:02 hmm, yes, I did think of bazaars then 00:12:04 i think they sacced it 00:12:17 mumra: Well, it's junk, don't you know? :P 00:12:21 clearly didn't read my messages 00:12:33 i was like "nooooooo!!! use the box!!!!!" 00:12:45 Well, elliott always used to say that too, and it was bad advice 00:12:46 fr: make the game do that for you 00:13:15 or add NEW to the description somehow 00:13:21 Unstable branch on crawl.develz.org updated to: 0.13-a0-1775-g6c024ba (34) 00:13:54 omg he died 00:13:57 to jorgrun heh 00:14:03 if only he'd had the box 00:14:04 because he sacked the box 00:14:22 SamB: someone's suggestion to show the changelog when upgrading a save would improve this 00:14:29 which reminds me, i probably need to edit the changelog 00:14:35 That implies we update the changelog often enough to be helpful :P 00:14:50 <|amethyst> show git shortlog :) 00:15:02 Yeah, Labs and Troves pass without issue 00:15:42 some Bazaars actually have monsters though ;-) 00:15:56 Well yes, clearly this crash isn't caused by there being no monsters on the map 00:16:02 Since it is placing vaults with monsters 00:16:10 In D, I mean 00:16:16 yeah 00:16:46 But I wonder if this implies there is a bug in mon-pick itself? 00:17:02 I was just thinking back to when ZotDef crashed because a goldfish or even a plant failed to pathfind in a Bazaar 00:17:14 Heh 00:17:47 Someone with a useful debugging environment ought to comment out the D population list and repeat what I did here, and maybe they'll actually find what the bug is >.> 00:18:45 yes, I think the game has crashed at least once because a silly PLANT couldn't figure out how to get to the player to hurt them 00:19:00 -!- hassa has quit [Quit: Page closed] 00:19:08 Clearly anticipating Forest changes 00:19:24 I mean a normal plant 00:19:29 plant (03P) | Spd: 0 | HD: 10 | HP: 37-73 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 00:19:29 %?? plant 00:19:33 DracoOmega: have you tested with my mon-pick changes? 00:19:37 Yes, yes, I know. That is why it is a joke :P 00:19:45 i don't *think* they'll improve or fix this but i'm not sure 00:19:50 but it might be easier to fix 00:19:52 okay, I thought maybe you had some wandering plants or something 00:19:59 mumra: I hadn't updated master today, no. But I thought you said your changes didn't really affect EXISTING uses? 00:20:17 But just allowed for new uses 00:20:56 they shouldn't change anything, no 00:21:06 but it depends what is failing 00:21:17 !tell kilobyte there seems to be some kind of obscure bug when generating Dlvls (say D:5 or D:6) with all the mon-pick entries commented out 00:21:18 SamB: OK, I'll let kilobyte know. 00:21:44 it should return MONS_PROGRAM_BUG if there are no entries (i think) 00:21:45 Not ALL of them. It still has the dummy one at the end 00:21:50 ie: { 0,0,0,FLAT,MONS_0 } 00:22:10 -!- rchandra has left ##crawl-dev 00:22:11 I'm expecting kilobyte to check the context 00:22:39 and also it wouldn't be a very obscure bug if the sentinel was left out ;-P 00:22:47 anyway, it's possible my new code might be better at solving this than the old version; since things are structured slightly differently now 00:23:39 Now that I think of it, I ran a bunch on Forest with the normal populations also disabled, and it was also fine there 00:23:46 lol @ http://yafgc.net/?id=994 00:26:05 Well, I guess I can stop fiddling with this now and try to do the REAL work that I meant to be doing today 00:26:48 mumra: By the way, do you have plans to start working on swarm monsters any time soon? 00:27:02 not particularly, no 00:27:02 I figure it'd be best not to touch something a dev is already working on 00:27:09 i need to finish off a few projects 00:27:23 i'd quite like to make rod of the swarm produce actual swarms, though 00:27:34 that would make sense, yes 00:27:41 gammafunk: knock yourself out 00:27:43 but feel free to work on it, yeah 00:27:56 if you come up with something i could try it out on the rod 00:28:18 SamB: get that swarm and fuzzy feeling? 00:28:24 Eronarn worked on something in a branch ages ago but it wasn't finished 00:28:30 *groan* 00:28:36 he was making a few different swarm types / spells e.g. "breathe bees" 00:28:45 yeah, I guess I'll leave the puns to grunt 00:28:59 but there should be very few swarm types really 00:29:04 mumra: Hey, rod of the swarm is already fun :P 00:29:06 baby spider swarms might be quite good 00:29:12 "breath bees"…I immediately think of nicholas cage 00:29:22 DracoOmega: well this could be a secondary spell 00:29:26 Oh, neat 00:29:33 Okay, then I might resist much less :P 00:29:39 hehe 00:30:20 i do kinda think rod spells should be targetted though 00:31:02 I don't really see that this matters. At least it had never once occured to me that this was even a little odd that they didn't. 00:31:25 -!- snwl has quit [Quit: Killed by a master lichen.] 00:31:33 wrt the current rod of swarm spell, maybe it could function like haunt? 00:32:36 oh good 00:32:45 more impossible-to-draw features 00:32:52 xD 00:32:55 hehe 00:33:05 haha, ontoclasm is still coping with chimeras 00:33:12 ontoclasm: Hey, because of all today's bugfinding, you've gained another day's reprieve on Forest stuff, so I don't know what you're complaining about :P 00:33:13 speaking of which: do you feel like drawing a silk bag for sack of spiders? 00:33:15 <|amethyst> DracoOmega: http://s-z.org/neil/tmp/crash-z-20130623-013143.txt 00:33:23 hahaha 00:33:28 sack of spiders what 00:33:31 and also a chimera status icon 00:33:34 it's a thing 00:33:41 <|amethyst> DracoOmega: I can get more info, let me do that under gdb 00:33:45 -!- remyroy has quit [Read error: Connection reset by peer] 00:33:46 and perhaps soon a haunted hand 00:33:53 |amethyst: Was that with the empty D mon list? 00:33:57 <|amethyst> DracoOmega: yes 00:33:59 that'll be a great tile if it comes in 00:34:00 shh, i don't want to frighten him 00:34:00 |amethyst: How come you got an assert and I didn't, I wonder? 00:34:05 wait, why do chimera need a status icon? 00:34:20 DracoOmega: because it works better in *nix maybe? 00:34:20 if you see an enemy one, you might not realise it's a chimera 00:34:50 couldn't you just color the text "chimera" specially ;-P 00:34:59 haha 00:35:04 It might be better if chimera just used a generic 'chimera' tile 00:35:04 some people don't read the text :( 00:35:08 (like me for instance) 00:35:09 ...i'm lost, are they supposed to have a unique tile, or do they look like one of their base monsters? 00:35:12 Even if it didn't look much like the individual chimera 00:35:22 ontoclasm: at the moment they look like the first base monster 00:35:26 ah 00:35:30 of course if you have any better ideas please go ahead :) 00:35:55 ....uhm. 00:36:09 i'll uh, get back to you on that 00:36:23 mumra: if you didn't make it so open-ended it might be more practical ... 00:36:25 gammafunk: the swarm type i wanted to make were "pirhana flies" btw, not sure whether it should be just a monster player or something the player can use as well 00:36:54 gammafunk: also it occurs to me a ghostly swarm could work for the hand 00:37:16 mumra: yeah, both are nice ideas, but I love the ghostly swarm 00:37:22 Swarm of Souls 00:37:25 cause now we need, what, 3*N heads, N bodies, some tails, some wings ... 00:37:28 (Whatever that would do) 00:37:32 SamB: we could always cut the list down and then crop some heads off other tiles, and position them so they can be dynamically overlaid 00:37:41 SamB: at least that's the kind of thing i'm thinking about to solve it properly 00:38:12 use the existing tile for the base monster then stick the two heads on 00:38:22 and have a batty wings or normal tile as well 00:38:26 will they have fit? 00:38:32 s/have/ 00:38:35 it doesn't have to be so complicated, basically 00:38:44 ones that don't fit can be shrunk or repositioned 00:38:46 I really do think it would be a lot simpler to use a generic chimera tile, possibly with just a few small number of variants 00:38:52 Since this is otherwise super complicated 00:39:08 ontoclasm: maybe draw a three-headed thing 00:39:15 possibly another with wings 00:39:20 my plan was to mock something up with my photoshopping skills then let artists clean up individual tiles if they want 00:40:07 but for the time being a special tile would do, but the heads need to be just kind of indistinct and beastly, i worry it'll come across a bit strange whatever it looks like 00:40:07 i have a tile concept which 00:40:08 <|amethyst> DracoOmega: it's the 'zombie' etc in serial_undead 00:40:18 might well be a pipe dream 00:40:28 of course there was st_'s idea to just rotate between the 3 base monster tiles 00:40:35 <|amethyst> DracoOmega: since there are no monsters for D, the zombie gets a base type of MONS_NO_MONSTER 00:40:37 ontoclasm: what is it? 00:40:45 Invalid branch "temple" in spec "temple" 00:40:45 <|amethyst> %??place:temple zombie 00:40:50 |amethyst: Oh, really? Hmmm... Probably it should just not generate a zombie under those circumstances 00:40:52 well, it's hard to describe, that being kind of the point 00:40:53 unknown monster: "place:Temple zombie" 00:40:53 <|amethyst> %??place:Temple zombie 00:41:01 whirling ball of fur and spikes, basically 00:41:17 giant cockroach zombie (07z) | Spd: 4-28 | HD: 1 | HP: 6-52 | AC/EV: 0/6 | Dam: 1 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3 | Sz: little | Int: plant. 00:41:17 %??zombie 00:41:18 |amethyst: Though the lack of assert on my end for this still concerns me a bit 00:41:26 giant cockroach zombie (07z) | Spd: 4-28 | HD: 1 | HP: 6-52 | AC/EV: 0/6 | Dam: 1 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3 | Sz: little | Int: plant. 00:41:26 %??zombie 00:41:28 giant cockroach zombie (07z) | Spd: 4-28 | HD: 1 | HP: 6-52 | AC/EV: 0/6 | Dam: 1 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3 | Sz: little | Int: plant. 00:41:28 %??zombie 00:41:37 the idea being that the chimera is sort of a formless fog of animal-ness 00:41:44 * SamB was expecting different answers 00:42:00 Spd: 4-28 00:42:04 helpful 00:43:07 ontoclasm: that sounds awesome 00:44:26 <|amethyst> it's generating 1000 different zombies 00:45:10 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1775-g6c024ba 00:45:52 |amethyst: why is it calling the result "giant cockroach zombie"? 00:45:55 the monster script is just jaw-droppingly roundabout 00:46:04 <|amethyst> SamB: that's the last one that was generated 00:46:15 "we want to know how much damage an ogre does" 00:46:20 |amethyst: do you know how/when the version fightclub uses gets updated? 00:46:28 <|amethyst> I have no clue 00:46:33 mumra: I think it gets updated when greensnark updates it 00:46:48 "i know, let's open a half-built version of crawl, generate 1000 ogres, and have them attack an imaginary player" 00:47:03 I am fairly sure it pulls damage straight out of the monster data structure 00:47:06 -!- Dixlet has joined ##crawl-dev 00:47:09 <|amethyst> yeah 00:47:14 <|amethyst> HP it rolls though 00:47:15 oh fine whatever ruin my joke why dontcha 00:47:26 :D 00:47:26 <|amethyst> never mind that you can get the exact range easily 00:47:32 unknown monster: "place:D:27 zombie" 00:47:32 %?? place:D:27 zombie 00:47:34 I was about to say, why would it roll hp? 00:47:37 Since that is easily determined 00:47:54 <|amethyst> DracoOmega: the numbers it gives aren't the full range anyway 00:47:59 unknown monster: "zombie place:D:27" 00:47:59 %?? zombie place:D:27 00:48:03 Yeah, not always 00:48:09 unknown monster: "zombie place:D:20" 00:48:09 %?? zombie place:D:20 00:48:12 unknown monster: "zombie place:D:10" 00:48:12 %?? zombie place:D:10 00:48:14 -!- NekoRex has quit [Ping timeout: 255 seconds] 00:48:32 <|amethyst> DracoOmega: since a several hit-die monster can easily have less than a 1/1000 chance of rolling min (or max) hp 00:48:44 -!- eggonlegs has quit [Changing host] 00:48:55 Yeah 00:49:41 maybe it should calculate statistics instead of silly min/max stuff 00:50:48 unknown monster: "place:Elf:3 zombie" 00:50:48 %?? place:Elf:3 zombie 00:50:52 gammafunk: the problem with swarms is there are quite a few different ways they could be implemented 00:51:00 hmm, that one was in syntax.des ! 00:51:05 er .txt 00:52:03 You know, I wish there was some function that could just spit out a table of per-depth probabilities from a pop_entry table 00:52:11 gammafunk: i was planning something like having virtual projectiles orbiting round each other, and use them as fuzzy density nodes to determine the actual grids and densities of swarm tiles 00:52:17 Since waiting ages on place-population is really annoying when you need to keep adjusting things 00:52:31 DracoOmega: that wouldn't be hard to do 00:52:33 And it IS deterministic 00:52:37 see _rarity_at 00:52:37 Yeah, it's not theoretically hard 00:52:41 It just doesn't currently exist :P 00:52:59 well rarity_at tells you the weight for a given monster at a depth i think 00:53:09 in the new version of the code it's easier to access 00:53:23 create a monster_picker() then call picker.rarity_at(...) 00:53:49 -!- Cerepol has quit [Ping timeout: 276 seconds] 00:54:53 <|amethyst> mumra: btw, it's not the cause of DracoOmega's crash because you're not using it polymorphically, but those new picker classes should probably have virtual destructors 00:54:54 So probably I should pull that before I start writing a function to spit out this table with current code, is what you're saying? :P 00:55:11 <|amethyst> mumra: if only to silence gcc 4.2 00:55:41 |amethyst: 4.*2* ? 00:56:02 <|amethyst> 4.1, sorry 00:56:14 people still use those? 00:56:37 <|amethyst> a comment in the source implies that warning is on by default in 4.2 as well, but I haven't tested 00:56:42 <|amethyst> chei does 00:57:25 what's chei running on? lenny? 00:57:52 <|amethyst> CentOS release 5.8 (Final) 00:58:00 -!- santiago has joined ##crawl-dev 00:58:05 mumra: so the thing that's moving is this pair of orbiting projectiles, each of which would have a gird position? 00:58:12 is that still supported? 00:58:21 <|amethyst> probably not, I dunno 00:58:31 why is it not Debian 00:58:32 *grid position 00:58:37 -!- santiago_ has quit [Ping timeout: 268 seconds] 00:58:37 <|amethyst> it's not my server 00:58:40 oh 00:58:43 still ... 00:59:43 03mumra 07* 0.13-a0-1776-g25c6a20: Update Box of Beasts description 10(36 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=25c6a20f2034 00:59:43 03mumra 07* 0.13-a0-1777-g0cf125b: Update changelog with some new additions 10(40 seconds ago, 1 file, 17+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0cf125be2ac5 01:00:09 |amethyst: oh, ok. i knew it wasn't responsible for DracoOmega's crash, because he said he hadn't merged trunk yet ;) 01:00:56 About to do so, though 01:01:12 DracoOmega: you might as well be working with the new code, yes. if you wanted to modify the algorithm for any reason it's in a different place now. 01:01:31 much of it has moved from mon-pick.cc to a templated class in random-pick.h 01:02:15 I just want my nice and easy template of weights :P 01:02:16 goblin, rat, ball python chimera (06H) | Spd: 10-30 | HD: 1 | HP: 1-16 | AC/EV: 8/5 | Dam: 4, 3, 2 | Res: 06magic(4) | XP: 1 | Sz: small | Int: animal. 01:02:16 <|amethyst> %?? chimera 01:02:18 goblin, rat, ball python chimera (06H) | Spd: 10-30 | HD: 1 | HP: 1-16 | AC/EV: 8/5 | Dam: 4, 3, 2 | Res: 06magic(4) | XP: 1 | Sz: small | Int: animal. 01:02:18 <|amethyst> %?? chimera 01:02:18 table* 01:02:26 ooh 01:02:29 dragon, ice dragon, storm dragon chimera (06H) | Spd: 11 | HD: 12 | HP: 73-109 | AC/EV: 8/5 | Dam: 20, 17, 25, 13 | !sil | Res: 06magic(48) | XP: 1141 | Sp: cold blast (3d24), flame blast (3d24); b.lightning (3d18) | Sz: Huge | Int: animal. 01:02:29 <|amethyst> %?? dragon-ice dragon-storm dragon chimera 01:02:38 goblin, rat, ball ?? 01:02:49 oh ball PYTHON 01:03:08 DracoOmega: well the bits you *should* need to interact with are still in mon-pick.cc 01:03:12 unknown monster: "goblin rat ball" 01:03:12 <|amethyst> %?? goblin rat ball 01:03:31 |amethyst: eh? 01:03:35 just use the monster_picker class if you need to do your own aggregating over the table 01:03:38 Sigmund, Grinder, Maurice chimera (06H) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 8/5 | Dam: 5, 1105(pain), 910(steal) | evil | Res: 06magic(12) | Vul: 08holy | XP: 45 | Sp: throw flame (3d5), confuse, invisibility, pain (d8) | Sz: Medium | Int: animal. 01:03:38 <|amethyst> %?? sigmund-grinder-maurice chimera 01:03:50 ooo neat 01:04:12 !fight chimera v chimera 01:04:20 heh 01:04:42 yak, dragon, bat chimera (06H) | Spd: 20 | HD: 7 | HP: 25-53 | AC/EV: 8/5 | Dam: 18, 20, 1 | !sil | Res: 06magic(28) | XP: 244 | Sp: flame blast (3d14) | Sz: Large | Int: animal. 01:04:42 %?? yak-dragon-bat chimera 01:04:45 would all chimerae be of animal int? 01:04:49 six-headed giant, ettin, ettin chimera (06H) | Spd: 10 | HD: 12 | HP: 48-83 | AC/EV: 8/5 | Dam: 45, 45, 45, 45 | two-weapon | Res: 06magic(48) | XP: 983 | Sz: Giant | Int: animal. 01:04:49 <|amethyst> %?? ettin-ettin-ettin chimera name:six-headed_giant n_rpl n_des 01:04:51 oh crap 01:04:54 angel (16A) | Spd: 15 | HD: 12 | HP: 83-118 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 06magic(128), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 2091 | Sp: minor healing | Sz: Medium | Int: high. 01:04:54 %?? angel 01:04:55 Oh dear lord 01:04:56 -!- myrmidette has quit [Read error: Connection reset by peer] 01:04:59 <|amethyst> hm 01:05:04 <|amethyst> name: doesn't seem to work right 01:05:09 unknown monster: "Cerebov-Mnoleg-Lom lobon chimera" 01:05:09 %?? Cerebov-Mnoleg-Lom lobon chimera 01:05:13 I don't suppose you can have chimera simulacra? ^^; 01:05:29 Cerebov, Lom Lobon, Mnoleg chimera (06H) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 8/5 | Dam: 60, 4012(antimagic), 3509(mutation) | fighter, !sil | Res: 06magic(84) | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, ice storm (10d14), eyeballs | Sz: Giant | Int: animal. 01:05:29 <|amethyst> %??cerebov-lom lobon-mnoleg chimera 01:05:29 ProzacElf: they have the intelligence of the first animal, maybe i should change this to the highest intelligence of the three 01:05:38 ah 01:05:41 Lom Lobon, Mnoleg, Cerebov chimera (06H) | Spd: 10 | HD: 19 | HP: 360 | AC/EV: 8/5 | Dam: 4012(antimagic), 3509(mutation), 60 | fighter, !sil | Res: 06magic(76) | XP: 11710 | Sp: ice storm (10d13), conjure ball lightning, major healing, eyeballs, fire storm (8d14) | Sz: Large | Int: animal. 01:05:41 <|amethyst> %??lom lobon-mnoleg-cerebov chimera 01:05:50 unknown monster: "angel-crimson imp-profane servitor" 01:05:50 %?? angel-crimson imp-profane servitor 01:05:55 angel, crimson imp, profane servitor chimera (06H) | Spd: 15 | HD: 12 | HP: 83-119 | AC/EV: 8/5 | Dam: 25, 4, 2505(vampiric), 10 | fighter, evil, !sil | Res: 06magic(48) | Vul: 08holy | XP: 1213 | Sp: blink; minor healing | Sz: Medium | Int: animal. 01:05:55 %?? angel-crimson imp-profane servitor chimera 01:06:00 Cerebov, Mnoleg, Lom Lobon chimera (06H) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 8/5 | Dam: 60, 3509(mutation), 4012(antimagic) | fighter, !sil | Res: 06magic(84) | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, eyeballs, ice storm (10d14) | Sz: Giant | Int: animal. 01:06:00 <|amethyst> %??cerebov-mnoleg-lom_lobon chimera 01:06:15 unknown monster: "ogre-ogre-two-headed ogre chimera" 01:06:15 <|amethyst> %??ogre-ogre-two-headed ogre chimera 01:06:23 unknown monster: "two-headed ogre-ogre-ogre chimera" 01:06:23 <|amethyst> %??two-headed ogre-ogre-ogre chimera 01:06:25 ooh 01:06:33 no, that wouldn't work 01:06:46 monsters with hyphens in their names are invalid, sorry :P 01:06:52 chimera simulacrum (12z) | Spd: 8 | HD: 8 | HP: 12-36 | AC/EV: 6/0 | 07undead, evil | Res: 06magic(10), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 91 | Sz: Medium | Int: plant. 01:06:52 %?? angel-crimson imp-profane servitor chimera simulacrum 01:06:54 unknown monster: "spriggan-oklob-oklob zombie" 01:06:54 <|amethyst> %?? spriggan-oklob-oklob zombie 01:06:57 unknown monster: "spriggan-oklob-oklob chimera" 01:06:57 <|amethyst> %?? spriggan-oklob-oklob chimera 01:07:09 spriggan, oklob plant, burning bush chimera (06H) | Spd: 16 | HD: 7 | HP: 14-28 | AC/EV: 8/5 | Dam: 10 | !sil | Res: 06magic(28) | XP: 173 | Sp: acid splash (3d7+7d5), flame puff (3d7) | Sz: little | Int: animal. 01:07:09 <|amethyst> %?? spriggan-oklob plant-burning bush chimera 01:07:10 okay why doesn't that give a decent name 01:07:22 "sproklob bush chimera" 01:07:33 hah 01:07:50 simulacrum/zombies don't work yet but it might actually be possible to support them 01:07:51 ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 417 failed. 01:07:51 <|amethyst> %??pandemonium lord-player ghost-sensed monster chimera 01:08:00 hehe 01:08:00 lol 01:08:03 Efatrox (06H) | Spd: 20 | HD: 21 | HP: 107-249 | AC/EV: 8/5 | Dam: 5, 1, 1 | fighter, !sil | Res: 06magic(84) | XP: 5846 | Sp: b.energy (3d20), demon / b.energy (3d20), demon, b.dig / b.energy (3d20), dragon, demon / b.energy (3d20), eyeballs, demon / b.energy (3d20), greater demon, demon / b.energy (3d20), hydra, demon / b.energy (3d20), mystic blast (3d22), demon / b.energy (3d20), smiting (7-17), demon / b.energy (3d20), steam ball (3d24), demon / demon / demon, b.dig / demon, greater demon / demon, malign gateway / destruction orb (8d14), demon / destruction orb (8d14), malign gateway / destruction orb (8d15), demon, b.dig / destruction orb (8d15), eyeballs, demon / destruction orb (8d16), demon / destruction orb (8d16), eyeballs, demon / destruction orb (8d16), malign gateway / destruction orb (8d17), demon / destruction orb (8d17), greater demon, demon / destruction orb (8d18), demon / destruction orb (8d19), demon / destruction orb (8d19), demon, b.dig / destruction orb (8d19), hydra, demon / destruction orb (8d20), demon / dragon, demon / dragon, greater demon / dragon, malign gateway / eyeballs, demon / eyeballs, demon, b.dig / eyeballs, malign gateway / fire storm (8d11), hellfire burst (3d15), demon / fire storm (8d12), smiting (7-17), demon / fire storm (8d13), demon, greater demon / fire storm (8d13), mystic blast (3d21), hellfire burst (3d15), demon / fire storm (8d15), demon / fire storm (8d15), mystic blast (3d23), demon / fire storm (8d15), steam ball (3d23), greater demon, demon / fire storm (8d16), demon / fire storm (8d16), dragon, demon / fire storm (8d17), demon / fire storm (8d18), demon / fire storm (8d18), eyeballs, demon / fire storm (8d19), malign gateway / fire storm (8d20), destruction orb (8d19), demon / fire storm (8d21), demon / fire storm (8d22), demon / fire storm (8d22), greater demon, demon / fire storm (8d9), demon / greater demon / greater demon, b.dig / greater demon, demon / greater demon, malign gateway / hellfire (3d20), demon / hellfire (3d20), eyeballs, demon / hellfire (3d20), greater demon / hellfire (3d20), greater demon, demon / hellfire (3d20), greater demon, demon, b.dig / hellfire (3d20), hellfire burst (3d15), demon / hellfire (3d20), hydra, demon / hellfire (3d20), malign gateway, b.dig / hellfire burst (3d15), demon / hellfire burst (3d15), demon, b.dig / hellfire burst (3d15), greater demon / hellfire burst (3d15), greater demon, demon / hellfire burst (3d15), hellfire (3d20), demon / hellfire burst (3d15), hydra, demon / hellfire burst (3d15), mystic blast (3d24), demon / hydra, demon / hydra, greater demon / hydra, malign gateway / ice storm (10d10), demon / ice storm (10d10), greater demon / ice storm (10d11), demon / ice storm (10d11), mystic blast (3d20), demon, b.dig / ice storm (10d13), destruction orb (8d16), demon / ice storm (10d13), dragon, greater demon / ice storm (10d13), eyeballs, malign gateway / ice storm (10d14), demon / ice storm (10d14), destruction orb (8d17), demon, malign gateway / ice storm (10d14), smiting (7-17), demon / ice storm (10d15), greater demon / ice storm (10d15), steam ball (3d24), malign gateway / ice storm (10d16), demon / ice storm (10d17), demon / ice storm (10d19), demon / malign gateway / malign gateway, b.dig / metal splinters (3d29), demon / metal splinters (3d30), demon / metal splinters (3d30), destruction orb (8d16), demon / metal splinters (3d30), greater demon, demon / metal splinters (3d32), demon / metal splinters (3d33), eyeballs, malign gateway / metal splinters (3d33), hydra, demon / metal splinters (3d34), destruction orb (8d19), eyeballs, demon / metal splinters (3d34), mystic blast (3d27), smiting (7-17), demon / metal splinters (3d35), demon / metal splinters (3d35), dragon, demon / metal splinters (3d35), eyeballs, demon / metal splinters (3d35), greater demon, demon / metal splinters (3d36), demon / metal splinters (3d36), eyeballs, malign gateway / metal splinters (3d37), malign gateway / mystic blast (3d19), demon / mystic blast (3d19), eyeballs, demon / mystic blast (3d19), greater demon, demon / mystic blast (3d21), demon / mystic blast (3d23), demon / mystic blast (3d24), demon / mystic blast (3d25), demon / mystic blast (3d25), eyeballs, demon, b.dig / mystic blast (3d25), hellfire burst (3d15), demon / mystic blast (3d28), demon / mystic blast (3d30), demon, greater demon / smiting (7-17), demon / smiting (7-17), malign gateway / steam ball (3d16), demon / steam ball (3d20), eyeballs, demon / steam ball (3d21), hellfire burst (3d15), demon / steam ball (3d22), eyeballs, demon / steam ball (3d23), eyeballs, demon / steam ball (3d24), demon / steam ball (3d24), eyeballs, demon / steam ball (3d25), dragon, demon / steam ball (3d25), hellfire burst (3d15), demon / steam ball (3d25), hydra, demon / steam ball (3d27), smiting (7-17), demon | Sz: Large | Int: animal. 01:08:03 <|amethyst> %??pandemonium lord-bat-bat chimera 01:08:10 <|amethyst> hahah 01:08:15 |amethyst: sensed monster? seriously? 01:08:17 <|amethyst> crap 01:08:23 dang 01:08:23 wow 01:08:37 rofl what is going on 01:08:41 lol 01:08:48 that's one hell of a chimera there 01:08:50 …. and 999 more spells 01:09:25 -!- Cheibriados has joined ##crawl-dev 01:09:25 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:09:26 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:09:42 -!- Cheibriados has joined ##crawl-dev 01:09:42 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:09:43 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:09:58 <|amethyst> let's see 01:10:21 shapeshifter, bat, bat chimera (06H) | Spd: 20 | HD: 7 | HP: 27-53 | AC/EV: 8/5 | Dam: 5, 1, 1 | Res: 06magic(28) | XP: 244 | Sz: Medium | Int: animal. 01:10:21 <|amethyst> %??shapeshifter-bat-bat chimera 01:10:31 shapeshifter, shapeshifter, shapeshifter chimera (06H) | Spd: 10 | HD: 7 | HP: 26-54 | AC/EV: 8/5 | Dam: 5, 5, 5 | Res: 06magic(28) | XP: 244 | Sz: Medium | Int: animal. 01:10:31 <|amethyst> %??shapeshifter-shapeshifter-shapeshifter chimera 01:11:07 each head should change to different things individually? 01:11:10 unknown monster: "pandemonium lord zombie" 01:11:10 <|amethyst> %??pandemonium lord zombie 01:11:44 i should probably outright disallow a lot of these combos 01:12:21 Efatrox (06H) | Spd: 20 | HD: 21 | HP: 107-249 | AC/EV: 8/5 | Dam: 5, 1, 1 | fighter, !sil | Res: 06magic(84) | XP: 5846 | Sp: (random) | Sz: Large | Int: animal. 01:12:21 <|amethyst> %??pandemonium lord-bat-bat chimera 01:12:29 Efatrox (06H) | Spd: 10-19 | HD: 21 | HP: 107-249 | AC/EV: 8/5 | Dam: 5, 3, 3 | fighter, !sil | Res: 06magic(84) | XP: 5846 | Sp: (random) | Sz: Large | Int: animal. 01:12:29 <|amethyst> %??pandemonium lord-rat-rat chimera 01:12:30 lol 01:12:30 ... 01:12:54 -!- mnoqy has joined ##crawl-dev 01:12:59 why is it named Efatrox in each case 01:13:10 <|amethyst> SamB: same random key 01:13:16 <|amethyst> s/key/seed/ 01:13:20 why dat 01:13:24 perhaps your "pandemonium lord-player ghost-sensed monster chimera" led to the mayhem? 01:13:30 Hiefaimuw (06H) | Spd: 10-19 | HD: 18 | HP: 109-241 | AC/EV: 8/5 | Dam: 5, 5, 5 | fighter, !sil | Res: 06magic(72) | XP: 6307 | Sp: (random) | Sz: Large | Int: animal. 01:13:30 <|amethyst> %??pandemonium lord-pandemonium lord-pandemonium lord chimera 01:13:34 just to make it look deterministic 01:13:35 <|amethyst> ProzacElf: no, I just fixed monster 01:13:37 oh 01:13:41 can't place dummy monster: "sensed monster" 01:13:41 %?? sensed monster 01:13:48 unknown monster: "pandemonium lord-pandemonium lord-bat lord chimera" 01:13:48 <|amethyst> %??pandemonium lord-pandemonium lord-bat lord chimera 01:13:53 Fufa (06H) | Spd: 20 | HD: 20 | HP: 110-242 | AC/EV: 8/5 | Dam: 5, 5, 1 | fighter, !sil | Res: 06magic(80) | XP: 6027 | Sp: (random) | Sz: Large | Int: animal. 01:13:53 <|amethyst> %??pandemonium lord-pandemonium lord-bat chimera 01:13:54 unknown monster: "sensed monster chimera" 01:13:54 %?? sensed monster chimera 01:14:00 ASSERT(is_valid_chimera_part(parts[1])) in 'mon-chimera.cc' at line 36 failed. (Invalid chimera part 1: ugly thing) 01:14:00 <|amethyst> %??pandemonium lord-ugly thing-bat chimera 01:14:04 sensed monster, sensed monster, sensed monster chimera (06H) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 8/5 | Res: 06magic(4) | XP: 1 | Sz: Medium | Int: animal. 01:14:04 %?? sensed monster-sensed monster-sensed monster chimera 01:14:12 ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 417 failed. 01:14:12 <|amethyst> %??player ghost-player ghost-bat chimera 01:14:19 player, player, bat chimera (06H) | Spd: 20 | HD: 4 | HP: 8-20 | AC/EV: 8/5 | Dam: 5, 5, 1 | Res: 06magic(16) | XP: 51 | Sz: Medium | Int: animal. 01:14:19 <|amethyst> %??player-player-bat chimera 01:14:25 heh 01:14:42 plant, bush, plant chimera (06H) | Spd: 0 | HD: 10 | HP: 41-71 | AC/EV: 8/5 | Res: 06magic(40) | XP: 610 | Sz: small | Int: animal. 01:14:42 %?? plant-bush-plant chimera 01:14:58 Oddly high xp there 01:15:02 indeed 01:15:05 oklob plant, oklob plant, oklob plant chimera (06H) | Spd: 10 | HD: 10 | HP: 41-75 | AC/EV: 8/5 | !sil | Res: 06magic(40) | XP: 612 | Sp: acid splash (3d7+7d5) | Sz: small | Int: animal. 01:15:05 <|amethyst> %?? oklob plant-oklob plant-oklob plant chimera 01:15:05 unknown monster: "player simulacrum" 01:15:05 %?? player simulacrum 01:15:10 plant, dragon, bat chimera (06H) | Spd: 15 | HD: 10 | HP: 36-71 | AC/EV: 8/5 | Dam: 20, 1 | !sil | Res: 06magic(40) | XP: 613 | Sp: flame blast (3d20) | Sz: small | Int: animal. 01:15:10 %?? plant-dragon-bat chimera 01:15:12 oklobtaur 01:15:18 plant (03P) | Spd: 0 | HD: 10 | HP: 37-73 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 01:15:18 %??plant 01:15:19 !sil? 01:15:22 chimera simulacrum (12z) | Spd: 8 | HD: 8 | HP: 12-36 | AC/EV: 6/0 | 07undead, evil | Res: 06magic(10), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 91 | Sz: Medium | Int: plant. 01:15:22 %?? player-player-player ghost chimera simulacrum 01:15:44 spectral chimeras? 01:15:45 Monster 'hydra-centaur-centaur chimera' can't use items. 01:15:45 <|amethyst> %?? name:hydrataur n_rpl hydra-centaur-centaur chimera ; javelin q:50 01:15:51 six-headed hydrataur, centaur, centaur chimera (06H) | Spd: 10 | HD: 13 | HP: 53-89 | AC/EV: 8/5 | Dam: 18, 10, 10 | Res: 06magic(52) | XP: 1122 | Sz: Big | Int: animal. 01:15:51 <|amethyst> %?? name:hydrataur n_rpl hydra-centaur-centaur chimera 01:15:56 unknown monster: "spectral player-player-player ghost chimera" 01:15:56 %?? spectral player-player-player ghost chimera 01:15:57 -!- _dd has joined ##crawl-dev 01:16:10 big fish, sphinx, moth of wrath chimera (06H) | Spd: 11 | HD: 4 | HP: 12-32 | AC/EV: 8/5 | Dam: 8, 25, 2505(rage) | !sil | Res: 06magic(16) | XP: 66 | Sp: paralyse, minor healing, confuse | Sz: little | Int: animal. 01:16:10 %??big fish-sphinx-moth of wrath chimera 01:16:12 five-headed hydra, hydra, hydra chimera (06H) | Spd: 10 | HD: 13 | HP: 50-89 | AC/EV: 8/5 | Dam: 18, 18, 18 | Res: 06magic(52) | XP: 1122 | Sz: Big | Int: animal. 01:16:12 <|amethyst> %?? hydra-hydra-hydra chimera 01:16:18 spectral chimera (03W) | Spd: 10 | HD: 8 | HP: 36-61 | AC/EV: 10/0 | 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 363 | Sz: Medium | Int: plant. 01:16:18 %?? player-player-player ghost chimera spectre 01:16:19 man, that's worth garbage 01:16:32 chimera zombie (07z) | Spd: 8 | HD: 8 | HP: 55-82 | AC/EV: 6/0 | 07undead, evil | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 169 | Sz: Medium | Int: plant. 01:16:32 <|amethyst> %??chimera zombie 01:16:40 Monster 'centaur-hydra-centaur chimera' can't use items. 01:16:40 %?? name:hydrataur n_rpl centaur-hydra-centaur chimera ; javelin q:50 01:16:42 ASSERT(is_valid_chimera_part(parts[0])) in 'mon-chimera.cc' at line 35 failed. (Invalid chimera part 0: zombie) 01:16:42 <|amethyst> %??zombie-zombie-zombie chimera 01:16:51 hmm 01:16:54 why no use items 01:16:56 skeletal warrior, skeletal warrior, skeletal warrior chimera (06H) | Spd: 10 | HD: 10 | HP: 55-77 | AC/EV: 8/5 | Dam: 25, 25, 25 | fighter | Res: 06magic(40) | XP: 693 | Sz: Medium | Int: animal. 01:16:56 <|amethyst> %?? skeletal warrior-skeletal warrior-skeletal warrior chimera 01:17:03 chimera skeleton (15z) | Spd: 8 | HD: 8 | HP: 44-68 | AC/EV: 2/0 | 07undead, evil | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 148 | Sz: Medium | Int: plant. 01:17:03 <|amethyst> %?? skeletal warrior-skeletal warrior-skeletal warrior chimera skeleton 01:17:08 clearly i have a long way to go 01:17:13 are player illusions also valid monsters? 01:17:22 spectral chimera (03W) | Spd: 10 | HD: 8 | HP: 36-61 | AC/EV: 10/0 | 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 363 | Sz: Medium | Int: plant. 01:17:22 %?? player-player illusion-player ghost chimera spectre 01:17:26 can't place dummy monster: "player" 01:17:26 <|amethyst> %?? player 01:17:28 ghost (16p) | Spd: 10 | HD: 1 | HP: 5 | AC/EV: 1/2 | Dam: 4 | 07undead, 10doors, fighter, evil, spellcaster, lev | Res: 06magic(6), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 3 | Sz: Medium | Int: high. 01:17:28 <|amethyst> %?? player illusion 01:17:31 unknown monster: "player ghost" 01:17:31 <|amethyst> %?? player ghost 01:17:39 pandemonium lord (09&) | Spd: 10-19 | HD: 24 | HP: 109-243 | AC/EV: 14/14 | Dam: 41 | 05demonic, 10doors, fighter, !sil | Res: 06magic(160), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 7337 | Sp: (random) | Sz: Large | Int: high. 01:17:39 <|amethyst> %?? pandemonium lord 01:17:58 Mara, Mara, Mara chimera (06H) | Spd: 10 | HD: 18 | HP: 140 | AC/EV: 8/5 | Dam: 30, 30, 30 | !sil | Res: 06magic(72) | XP: 2805 | Sp: blink; mislead, b.fire (3d27), mara summon, teleport self | Sz: Medium | Int: animal. 01:17:58 <|amethyst> %??mara-mara-mara chimera 01:18:01 so how come THAT one prints as pandemonium lord 01:18:07 ASSERT(is_valid_chimera_part(parts[0])) in 'mon-chimera.cc' at line 35 failed. (Invalid chimera part 0: chimera) 01:18:07 <|amethyst> %?? chimera-chimera-chimera chimera 01:18:10 not Efatrox 01:18:54 <|amethyst> SamB: pan lords, hydra, mimics, shapeshifters, and dancing weapons are special-cased 01:19:03 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 50-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1214 | Sz: Big | Int: reptile. 01:19:03 <|amethyst> %??hydra 01:19:09 zombie (07z) | Spd: 8 | HD: 13 | HP: 89-129 | AC/EV: 0/0 | Dam: 14 per head | 07undead, evil | Res: 06magic(17), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 602 | Sz: Big | Int: plant. 01:19:09 <|amethyst> %??hydra zombie 01:19:11 hmm, it seems like either the fourth damage number isn't working properly, or monster is getting confused because it's randomly picked 01:19:12 WHY 01:20:22 <|amethyst> SamB: because that's how it is? 01:20:30 <|amethyst> const bool changing_name = 01:20:30 <|amethyst> mon.has_hydra_multi_attack() || mon.type == MONS_PANDEMONIUM_LORD 01:20:30 <|amethyst> || mons_is_mimic(mon.type) || shapeshifter 01:20:30 <|amethyst> || mon.type == MONS_DANCING_WEAPON; 01:20:36 <|amethyst> printf("%s (%s)", 01:20:36 <|amethyst> changing_name ? me->name : mon.name(DESC_PLAIN, true).c_str(), 01:20:36 <|amethyst> symbol.c_str()); 01:20:57 unknown monster: "Lernean hydra" 01:20:57 %?? Lernean hydra 01:21:05 the Lernaean hydra (08D) | Spd: 10 (swim: 60%) | HD: 30 | HP: 150 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(120), 03poison, 12drown | Chunks: 09poison+07contam | XP: 7599 | Sz: Giant | Int: reptile. 01:21:05 <|amethyst> %?? lernaean hydra 01:21:41 can't make a cang-cang-cang chimera 01:21:50 <|amethyst> mumra: should mons_base_type handle chimeras? 01:21:58 heh 01:22:04 <|amethyst> mumra: that might be enough to make hydra zombies work, or at least crash :) 01:22:09 <|amethyst> s/zombies/chimeras/ 01:22:52 unknown monster: "place:Zot:5 chimera" 01:22:52 %??place:Zot:5 chimera 01:22:58 unknown monster: "place:Zot:5 chimera" 01:22:58 %?? place:Zot:5 chimera 01:23:03 unknown monster: "place:Zot:5" 01:23:03 <|amethyst> %?? place:Zot:5 01:23:05 damn 01:23:06 place: doesn't seem to work 01:23:16 didn't you notice me trying it earlier with zombie 01:23:21 <|amethyst> probably the branches or something aren't being initialised 01:23:30 unknown monster: "place:D:1 zombie" 01:23:30 %?? place:D:1 zombie 01:23:36 unknown monster: "place:D:1 rat" 01:23:36 %?? place:D:1 rat 01:24:00 unknown monster: "cerebov-orb spider-orb spider zombie" 01:24:00 <|amethyst> %?? cerebov-orb spider-orb spider zombie 01:24:05 Cerebov, orb spider, orb spider chimera (06H) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 8/5 | Dam: 60, 504(medium poison), 504(medium poison) | fighter, !sil | Res: 06magic(84) | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, destruction orb (8d17) | Sz: Giant | Int: animal. 01:24:05 <|amethyst> %?? cerebov-orb spider-orb spider chimera 01:24:20 Cerebov, orb spider, orb spider chimera (06H) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 8/5 | Dam: 60, 504(medium poison), 504(medium poison) | fighter, !sil | Res: 06magic(84) | XP: 12627 | Sp: butterflies | Sz: Giant | Int: animal. 01:24:20 <|amethyst> %?? cerebov-orb spider-orb spider chimera spells:summon_butterflies 01:24:31 Cerebov, orb spider, orb spider chimera (16H) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 8/5 | Dam: 60, 504(medium poison), 504(medium poison) | fighter, !sil | Res: 06magic(84) | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, destruction orb (8d17) | Sz: Giant | Int: animal. 01:24:31 <|amethyst> %?? cerebov-orb spider-orb spider chimera col:white 01:25:08 rat, rat, rat chimera (06H) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 8/5 | Dam: 3, 3, 3 | Res: 06magic(4) | XP: 1 | Sz: tiny | Int: animal. 01:25:08 %?? rat-rat-rat chimera 01:28:47 kraken, rat, rat chimera (06H) | Spd: 14 | HD: 16 | HP: 185-233 | AC/EV: 8/5 | Dam: 50, 3, 3 | !sil | Res: 06magic(64) | XP: 2878 | Sp: spawn tentacles, ink cloud | Sz: Huge | Int: animal. 01:28:47 <|amethyst> %?? kraken-rat-rat chimera 01:29:20 felid, tentacle, tentacle chimera (06H) | Spd: 14 | HD: 5 | HP: 11-25 | AC/EV: 8/5 | Dam: 10, 29, 29 | !sil | Res: 06magic(20) | XP: 91 | Sp: blink close | Sz: little | Int: animal. 01:29:20 <|amethyst> %?? felid-tentacle-tentacle chimera spells:blink_close 01:29:43 krat-at 01:30:07 fetacle 01:30:48 03mumra 07* 0.13-a0-1778-g0a67144: Add M_HYBRID flag to pandemonium lords 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a67144d2254 01:30:48 03mumra 07* 0.13-a0-1779-g470e7f1: Support mons_base_type for chimera 10(31 seconds ago, 2 files, 15+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=470e7f1a3f4d 01:31:01 |amethyst: done 01:31:10 this might allow water-based chimera 01:31:38 kraken, bat, bat chimera (06H) | Spd: 22 | HD: 16 | HP: 185-233 | AC/EV: 8/5 | Dam: 50, 1, 1 | !sil | Res: 06magic(64) | XP: 2878 | Sp: spawn tentacles, ink cloud | Sz: Huge | Int: animal. 01:31:38 %?? kraken-bat-bat chimera 01:31:46 unknown monster: "electric eel-goldfish-bat chimera" 01:31:46 %?? electric eel-goldfish-bat chimera 01:31:50 unknown monster: "electric eel-gold fish-bat chimera" 01:31:50 %?? electric eel-gold fish-bat chimera 01:31:56 slime creature, rat, rat chimera (06H) | Spd: 10 | HD: 11 | HP: 44-74 | AC/EV: 8/5 | Dam: 22, 3, 3 | Res: 06magic(44) | XP: 790 | Sz: small | Int: animal. 01:31:56 <|amethyst> %??slime creature-rat-rat chimera 01:31:59 unknown monster: "titanic slime creature-rat-rat chimera" 01:31:59 <|amethyst> %??titanic slime creature-rat-rat chimera 01:32:06 merged slime creature, rat, rat chimera (06H) | Spd: 10 | HD: 11 | HP: 44-74 | AC/EV: 8/5 | Dam: 22, 3, 3 | Res: 06magic(44) | XP: 790 | Sz: Medium | Int: animal. 01:32:06 <|amethyst> %??merged slime creature-rat-rat chimera 01:32:07 s/goldfish/giant fish 01:32:19 unknown monster: "electric eel-giant fish-bat chimera" 01:32:19 %?? electric eel-giant fish-bat chimera 01:32:27 ASSERT(is_valid_chimera_part(parts[0])) in 'mon-chimera.cc' at line 35 failed. (Invalid chimera part 0: electric eel) 01:32:27 <|amethyst> %??electric eel-giant goldfish-big fish chimera 01:32:35 =O 01:32:58 <|amethyst> (monster is still updating) 01:33:13 so why is kraken okay but not electric eel 01:33:14 -!- Grivan has quit [Ping timeout: 255 seconds] 01:33:55 no attack? 01:34:24 ....if that were the reason i don't see why plant would be valid? 01:34:36 SamB: electric eel has this weird flag 01:34:59 SamB: M_NO_GEN_DERIVED 01:35:05 <|amethyst> oh 01:35:08 it's used for base ugly things, zombies, and electric eels 01:35:20 um why 01:35:31 electric eel zombies with no attack? 01:35:44 "so i'm right by transitivity" 01:36:15 i might just have to add a new flag for chimera compatibility 01:36:17 oh 01:36:37 giant eyeball, eye of draining, giant orange brain chimera (06H) | Spd: 6 | HD: 3 | HP: 9-24 | AC/EV: 8/5 | evil, !sil | Res: 06magic(12) | Vul: 08holy | XP: 31 | Sp: cause fear, shadow creatures, brain feed, teleport self | Sz: Medium | Int: animal. 01:36:37 %?? giant eyeball-eye of draining-giant orange brain chimera 01:36:41 there are so many different combinations of checks and flags, it's a bit of a maze 01:36:41 o weird 01:36:48 do giant eyeball zombies exist now? 01:36:49 i just need an "IS_SENSIBLE_MONSTER" flag 01:37:02 why would giant eyeball zombies be ok but not electric eel zombies 01:37:34 unknown monster: "giant eyeball zombie" 01:37:34 %?? giant eyeball zombie 01:37:37 o 01:37:38 h 01:37:55 they are probably disabled by some other check 01:38:10 i suggest fixing the maze of checks rather than adding another flag to it :( 01:38:15 <|amethyst> okay, hydra zombies still don't actually get multi-attacks 01:38:29 M_NO_GEN_DERIVED seems to be just a special case for non-zombifiable things that can't easily be filtered by any other flag 01:38:50 |amethyst: What? Since when? 01:38:53 ? 01:38:56 ^ 01:38:57 <|amethyst> err 01:39:02 <|amethyst> *chimeras 01:39:05 hydra chimerae? 01:39:05 ah 01:39:06 Oh 01:39:10 <|amethyst> I keep saying "zombie" when I mean "chimera" 01:39:12 <|amethyst> I don't know why 01:39:12 Haha 01:39:14 heh 01:39:17 <|amethyst> %git 2038a66d 01:39:17 07kilobyte * 0.13-a0-1114-g2038a66: M_NO_GEN_DERIVED to suppress generation of certain boring zombies. 10(4 weeks ago, 3 files, 9+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2038a66d2af5 01:39:18 that could lead to confusion 01:40:45 |amethyst: i will probably ban all already hybridised monsters from being chimera 01:41:01 because it's just too confusing :) 01:41:13 and i probably shouldn't be using M_NO_GEN_DERIVED 01:41:33 hydra aren't hybrids though 01:41:51 mnoqy: unfortunately the maze of checks isn't quite so easy to untangle, and most of them are needed for some purpose or another 01:41:53 re: already hybridised monsters: why? it'll add more special cases to the code and it's really not confusing.. 01:42:17 <|amethyst> It has the head of a pandemonium lord, the head of another pandemonium lord, 01:42:17 <|amethyst> and the head of yet another pandemonium lord. It has the body of a pandemonium 01:42:20 <|amethyst> lord and the bugginess of a pandemonium lord. 01:42:27 a good first step to fixing it is realizing they're really not all needed :-) 01:42:27 lol 01:42:49 mnoqy: so if i create a sphinx chimera, it's have "the head of a sphinx" when what that should really say is "the head of a human" 01:43:01 because a sphinx's head IS a human head 01:43:12 so you might as well just make a human chimera 01:43:22 so it's correct transitively--and it has sphinx spells in its sphinx brain 01:43:40 a sphinx head IS a human head 01:43:48 yes 01:43:50 it makes no sense to call it a sphinx head 01:44:01 what doesn't make sense about it 01:44:10 sphinx (15H) | Spd: 11 | HD: 16 | HP: 68-108 | AC/EV: 5/5 | Dam: 25, 12, 12 | 10doors, spellcaster, see invisible, fly | Res: 06magic(64) | XP: 3145 | Sp: confuse, paralyse, minor healing, smiting (7-17), slow | Sz: Big | Int: high. 01:44:10 %?? sphinx 01:44:10 literally everything :P 01:44:28 -!- ussdefiant has quit [Ping timeout: 256 seconds] 01:44:34 human (15@) | Spd: 10 | HD: 2 | HP: 3-68 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(8) | Chunks: 07contam | XP: 233 | Sz: Medium | Int: normal. 01:44:34 %?? human 01:44:40 I think you can call, say, the head belonging to a German a German head, even if it is also a human head 01:44:42 it's a human head lopped off of a sphinx, so it's a sphinx head! 01:44:57 ok 01:44:59 So the head did belong to a sphinx, even if it itself looks human 01:45:17 Possibly there are distinct ethnic features on a sphinx head, for all we know! 01:45:19 well it doesn't matter, since sphinx chimera are never going to appear in the game 01:45:19 you can obviously use your mindreading skills to tell it has sphinx spells 01:45:25 chimera are already silly enough 01:45:49 sphinxes clearly have large portions of their nose missing 01:45:50 duh 01:45:55 but hydra have a better reason to ban them: i'd have to actually write more code to make them work 01:46:03 lol 01:46:05 when i don't see any reason why they need to work properly 01:46:10 -!- rossi_ has quit [Ping timeout: 256 seconds] 01:46:24 not hybrid though are they? 01:46:25 -!- Ragnor has quit [Quit: leaving] 01:46:38 hybridesque 01:46:57 <|amethyst> a hybrid of a lizard and a lizard? 01:47:04 SamB: we're following a strict 3 heads per chimera law around here buddy! 01:47:08 and a lizard and a lizard and a lizard and a lizard and a lizard 01:47:15 and hydrae super-violate that 01:47:44 fr: generalized headed-ness so that you can have a seven-giant-orange-brain-headed hyrda 01:47:45 Lernaean Hydra-Lernaean Hydra-Lernaean Hydra chimera 01:47:54 unknown monster: "Lernaean Hydra-Lernaean Hydra-Lernaean Hydra chimera" 01:47:54 %?? Lernaean Hydra-Lernaean Hydra-Lernaean Hydra chimera 01:47:54 lol 01:48:07 unknown monster: "Lernaean hydra-Lernaean hydra-Lernaean hydra chimera" 01:48:07 %?? Lernaean hydra-Lernaean hydra-Lernaean hydra chimera 01:48:12 but giant orange brains don't have a head! 01:48:13 Sigmund, Jessica, Blork the orc chimera (06H) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 8/5 | Dam: 5, 5, 7 | evil | Res: 06magic(12) | Vul: 08holy | XP: 45 | Sp: throw flame (3d5), confuse, invisibility, pain (d8), throw frost (3d5) | Sz: Medium | Int: animal. 01:48:13 %?? sigmund-jessica-blork the orc chimera 01:48:19 beautiful 01:48:28 -!- Ashenden has quit [Quit: Leaving] 01:49:18 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:50:09 <|amethyst> A crawling corpse, crawling corpse, crawling corpse chimera merges with a 01:50:09 <|amethyst> _crawling corpse to form a macabre mass. 01:50:22 haha 01:50:23 -!- myrmidette has quit [Ping timeout: 240 seconds] 01:50:24 beautiful 01:50:27 mumra: Maybe you can help me with this, but using rarity_at for some of these monsters are giving me negative rarities. Which makes a certain sense since these are places they can't spawn, but I note that ::pick ASSERTS if a rarity returned by rarity_at is less than zero, so I wonder if something else I am doing is wrong? 01:50:49 are chimeras unclean or vulnerable to silver and hated by zin? 01:51:06 mumra: Oh, wait, it eliminates those pop entries early on, doesn't it? I missed that. 01:51:18 DracoOmega: yes, was just writing something to that effect 01:51:34 it checks the minr/maxr first 01:51:50 then also the vetos 01:52:00 (which should be irrelevant for just determining weights) 01:52:37 Yes 01:54:00 Is TOUCH_UI important? 01:54:17 I'm changing some interface code and I dunno what to do with it 01:55:23 it's the UI for android version 01:55:40 you probably don't want to touch it 01:55:49 hehe 01:56:08 I didn't even know there was an android version 02:00:04 -!- Pacra has quit [Quit: Pacra] 02:00:49 monqy: yes, we discussed that they should probably be hated by zin, i didn't do it yet tho 02:03:42 although ... other hybrids aren't considered chimeric ... 02:03:46 s/chimeric/chaotic/ 02:04:42 but you do stuff their...uh...souls? essence? something? into a box and they come out as some twisted mockery of what came before 02:04:55 so that might qualify 02:05:34 or it's just a magic box and zin doesn't care. either way. 02:06:57 I thought that stuff came in the box 02:07:52 oh right. 02:09:14 well i guess in that case it would all depend on the mechanics of how the box was made. if anyone cares. i don't think you could make an unassailable argument either way 02:09:33 -!- Melum has quit [Read error: Connection reset by peer] 02:10:16 yes you can 02:10:18 a wizard did it 02:10:32 & everyone knows wizards shouldn't do things 02:11:14 also, what of chimera holiness, given all the great mixing & matching you can do 02:11:28 resistances too i guess 02:12:20 -!- gammafunk_ has joined ##crawl-dev 02:12:33 -!- Naruni has quit [Ping timeout: 248 seconds] 02:14:08 03mumra 07* 0.13-a0-1780-gad4adc2: Zin hates the new Box of Beasts 10(34 seconds ago, 3 files, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad4adc2651f8 02:14:21 heh. there's the answer! 02:14:51 Zin is such a critic 02:14:57 mnoqy: holiness is a bit of a question mark, but all the beasts used for the box are just normal animals 02:15:19 in general if someone is doing something custom with chimera they should try and keep holiness consistent i think 02:15:43 -!- gammafunk has quit [Ping timeout: 276 seconds] 02:15:43 -!- gammafunk_ is now known as gammafunk 02:15:50 or evilness too presumably 02:16:03 then you could make an "urn of evil" 02:16:05 anyway we don't want too much usage of chimera in-game, and where it does happen it should be from carefully manicured lists 02:17:08 heh, now of course i'm only having ideas for themed versions of the box 02:18:57 -!- radinms has quit [Ping timeout: 248 seconds] 02:19:18 there's perhaps room for hell chimera 02:19:41 and i'm there's that thing i was going to do with *cough* deep dwarf artificers *cough* 02:20:31 heh 02:21:16 just think of it...."xom's toy chest!" 02:21:58 all chaotic but also all chaotic! 02:31:20 -!- ontoclasm has quit [Quit: Leaving.] 02:41:15 Well, I'm now around the point I thought I was around 8 or 9 hours ago or something now :P 02:45:08 :( 02:45:12 it's annoying when that happens 02:45:17 pretty similar to my day though :P 02:50:03 -!- cptwinky has quit [Quit: leaving] 02:55:01 -!- st_ has joined ##crawl-dev 02:57:08 -!- yxhuvud2 is now known as yxhuvud 03:06:35 -!- CryptoCactus has quit [Quit: Leaving] 03:19:17 -!- Roarke has quit [Client Quit] 03:22:49 Oh, huh. Apparently AF_HOLY attacks do bonus damage against evil/unholy things, rather than just demons/undead, like holy wrath does. 03:22:59 Meaning that they do their bonus damage against players worshipping evil gods 03:23:42 -!- eb has quit [] 03:27:21 That seems a little odd to me, I think 03:32:30 Like, would people really expect pearl dragons to get a huge damage multiplier against you if you worship Mahkleb or something (I seriously had no idea this was the case) 03:33:16 i dunno....it wouldn't entirely surprise me 03:33:23 although i would not specifically expect it 03:33:30 Do af_holy monsters actually get a bonus against, say, a human player worshiping makhleb? 03:33:33 Yes 03:33:37 dang 03:33:42 Or possessing evil spells even, I think 03:33:48 waaaat 03:33:50 ok 03:33:50 Like any necro stuff 03:33:54 THAT's over the top 03:33:59 that's anyone with regen 03:34:12 works the same way for player vs monsters 03:34:14 or sublim. for that matter 03:34:43 st_: What works the same way? 03:34:52 Also, the regen thing doesn't seem true. I must have misread part of it 03:35:14 oh you said af_holy, I was thinking of holy breath/cleansing flame 03:35:43 Yeah, I meant their melee 03:36:03 I had assumed holy-branded melee worked the same as, well, holy-branded melee 03:36:14 that is pretty weird it works differently from holy wrath then 03:36:31 on the other hand, af_holy monsters are so rare that I guess it's not a huge deal 03:37:09 I've done holypan a bunch of times and I never actually realized this, and I'm sure SOME of them must have been with evil gods 03:37:44 yeah, although I've only done one evil god run in extended where I did holy pan, and that was as Vp anyways 03:38:18 I sort of feel like I ought to change this.... 03:38:30 still, the god thing is def. something to keep in mind for holy pan and holy zig levels 03:38:35 could get you killed pretty fast 03:39:19 ?%% angel 03:39:25 %%? angel 03:39:27 Well, those have actual holy wrath weapons 03:39:29 So they don't do that 03:40:05 It applies to pearl dragons, apises, phoenix, and shedu, and holy swine. 03:40:38 and silver star? 03:40:44 or is the breath attack different 03:40:48 er beam attack 03:42:05 That's something different 03:42:28 (There's also inconsistencies that holy fire is different than cleansing flame in terms of multiplier and such) 03:46:18 -!- Villadelfia has quit [Ping timeout: 264 seconds] 03:48:02 -!- Villadelfia has joined ##crawl-dev 03:49:01 -!- Adeon is now known as Adeolos 03:53:01 -!- simmarine has quit [Quit: Leaving] 03:57:54 -!- gammafunk has left ##crawl-dev 03:58:40 -!- Psyknux has quit [Read error: Connection reset by peer] 04:04:41 -!- Quashie has quit [Ping timeout: 256 seconds] 04:05:19 03mumra 07* 0.13-a0-1781-g747d3ca: Let place: syntax work for chimera 10(24 seconds ago, 5 files, 45+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=747d3cad1e20 04:08:16 -!- alefury has joined ##crawl-dev 04:17:16 -!- dtsund has quit [Quit: dtsund] 04:20:43 -!- wumpus has quit [Changing host] 04:21:37 -!- bonghitz has quit [Remote host closed the connection] 04:22:01 -!- GuraKKa has quit [Read error: Connection reset by peer] 04:22:24 -!- Mu_ has joined ##crawl-dev 04:27:20 -!- edlothiol has joined ##crawl-dev 04:39:02 -!- ProzacElf has quit [Quit: Leaving] 04:42:13 -!- zardo has quit [Client Quit] 04:43:45 -!- zardo has quit [Client Quit] 04:58:43 -!- radinms has quit [Ping timeout: 264 seconds] 05:03:47 -!- eggonlegs has quit [Quit: leaving] 05:06:23 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 05:06:53 -!- Morphy has quit [Ping timeout: 250 seconds] 05:14:28 -!- nooodl has joined ##crawl-dev 05:23:03 -!- Blazinghand has quit [Ping timeout: 246 seconds] 05:38:31 -!- bogabada has quit [Ping timeout: 250 seconds] 05:43:41 -!- yogidabear has quit [Quit: Page closed] 05:47:41 -!- Bloax has joined ##crawl-dev 05:49:46 -!- eith has joined ##crawl-dev 06:21:08 -!- BlackrayJack has quit [Ping timeout: 268 seconds] 06:24:19 -!- Stendarr has quit [Ping timeout: 246 seconds] 06:32:01 -!- Dixlet has quit [Ping timeout: 256 seconds] 06:43:54 -!- radinms has quit [Ping timeout: 246 seconds] 06:55:40 -!- _D_ has quit [Ping timeout: 268 seconds] 06:56:41 -!- DracoOmega has quit [Quit: Leaving] 07:14:01 -!- snwl has quit [Ping timeout: 246 seconds] 07:14:04 -!- Pacra has joined ##crawl-dev 07:14:06 -!- tcjsavannah has quit [Read error: Connection reset by peer] 07:17:28 4 new artefacts (no tiles) by pubby 07:18:08 ^ the finger necklace is pretty cool 07:18:17 -!- rchandra has joined ##crawl-dev 07:20:34 -!- datgum has quit [Ping timeout: 276 seconds] 07:20:48 -!- sacje has quit [Quit: sacje] 07:43:04 -!- Stendarr has quit [Ping timeout: 246 seconds] 07:45:21 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 07:51:29 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 08:02:18 -!- santiago has quit [Ping timeout: 246 seconds] 08:19:35 -!- santiago has joined ##crawl-dev 08:21:54 -!- Silurio1 has quit [Ping timeout: 246 seconds] 08:23:58 -!- Silurio has quit [Ping timeout: 256 seconds] 08:32:44 -!- dagonfive has quit [Ping timeout: 256 seconds] 08:32:51 -!- johnny0 has joined ##crawl-dev 08:34:07 -!- MaxFrost has quit [Ping timeout: 264 seconds] 08:37:37 -!- Nikolaos has quit [Quit: Wrong button bad with computers] 08:37:43 -!- scummos has quit [Ping timeout: 264 seconds] 08:38:14 -!- dcss42297 has quit [Read error: Connection reset by peer] 08:38:26 -!- myp has quit [Ping timeout: 256 seconds] 08:40:37 -!- NekoRex has quit [Client Quit] 08:46:40 -!- heteroy_ has quit [Ping timeout: 268 seconds] 08:47:23 -!- Vizer has quit [Quit: bye] 08:51:15 -!- tenofswords has joined ##crawl-dev 08:51:35 The storm dragon, alligator snapping turtle, fire bat chimera throws lightning at you. 08:51:36 tenofswords: You have 1 message. Use !messages to read it. 08:51:41 something seems wrong here 08:53:14 -!- santiago_ has joined ##crawl-dev 08:53:51 -!- MarvinPA has joined ##crawl-dev 08:55:25 does it really include all of the names in its name 08:55:28 thats cute ☺ 08:55:35 -!- santiago has quit [Ping timeout: 255 seconds] 08:55:57 also apparently unseen horrors have wings in the description 08:56:11 nachodelamancha the Blocker (L18 MiFi) ASSERT(rar > 0) in 'mon-pick.cc' at line 151 failed on turn 38643. (Vaults:1) 08:56:22 nachodelamancha the Blocker (L18 MiFi) ASSERT(rar > 0) in 'mon-pick.cc' at line 151 failed on turn 38202. (Vaults:1) 08:58:34 stonewall (L23 VpAr) ASSERT(rar > 0) in 'random-pick.h' at line 58 failed. (Vaults:4) 09:04:23 -!- santiago has joined ##crawl-dev 09:04:37 -!- Namey has quit [Quit: Leaving] 09:04:44 stonewall (L23 VpAr) ASSERT(rar > 0) in 'random-pick.h' at line 58 failed. (Vaults:5) 09:05:06 hey mumra can I have phoenix ressurection work as the part of any head 09:06:31 -!- Psyknux has quit [Ping timeout: 276 seconds] 09:07:01 -!- santiago_ has quit [Ping timeout: 268 seconds] 09:08:05 -!- santiago_ has joined ##crawl-dev 09:09:29 -!- santiago has quit [Ping timeout: 268 seconds] 09:19:28 -!- CKyle has joined ##crawl-dev 09:24:35 -!- santiago has joined ##crawl-dev 09:27:21 -!- santiago_ has quit [Ping timeout: 246 seconds] 09:29:42 -!- santiago has quit [Ping timeout: 256 seconds] 09:30:01 http://sprunge.us/cYAG 09:30:12 [[]] indicate things that need extra implementation 09:32:01 -!- blabber has joined ##crawl-dev 09:34:36 -!- SkaryMonk has left ##crawl-dev 09:34:39 Quick question 09:34:49 do helmets affect stealth in a negative way? 09:35:15 TZer0: I'm almost certain nothing except body armor affects that 09:35:24 okay, thanks 09:35:30 TZer0: (Unless it's a +/- Stealth item of course) 09:35:40 obviously ;) 09:36:19 that feel when curare-tipped needles don't munch... 09:48:22 -!- ystael has quit [Ping timeout: 246 seconds] 09:49:17 -!- Hailley has quit [Quit: Petra is closed!] 09:50:56 -!- nickajeglin has quit [Ping timeout: 255 seconds] 09:52:17 -!- radinms has quit [] 09:54:16 -!- ontoclasm has joined ##crawl-dev 09:55:40 TZer0: Please don't munch the curare-tipped needles. 09:55:41 hey ontoclasm want to take yet another tile request 09:56:11 -!- dagonfive1 has quit [Read error: Connection reset by peer] 10:00:07 tenofswords: the spoiler thing is stupid 10:00:59 fine 10:01:09 ancient bear, dire elephant level bear with rF+ for forest 10:01:34 spirit wolf, forest monster that has orb-run style edge-of-los summoning of (non-summoning) spirit wolves 10:01:38 there are you happy now 10:02:40 uh, sure 10:02:57 man, i guess i gotta like 10:03:04 make a list of this stuff 10:03:14 -!- blackcustard has joined ##crawl-dev 10:03:19 it's not a particularly hard one for once 10:03:26 Bloax: but they taste sooo goooood 10:03:29 Bleh, I ment mulch xD 10:03:41 no, those are at least standard monsters 10:03:58 well actually I was going to say that the wind drake tile should use edits 10:04:11 oh 10:04:13 since it is lacking in the textures/shading/whatever of the other drake tiles 10:04:34 and thus stands out compared to the others with draconian caller summons and what not 10:04:56 oh, hm, never noticed that 10:05:13 it actually has shading it's just much lower contrast, that's weird 10:05:23 okay, i'll fix it 10:05:33 hooray 10:06:35 it could use a pattern too, the others mostly have (pretty subtle) one 10:06:37 s* 10:07:23 Maybe it should be colored like the new quicksilver dragon? 10:07:27 -!- Mattias has quit [Ping timeout: 268 seconds] 10:08:51 it'll probably end up a similar color to that 10:19:44 https://dl.dropboxusercontent.com/u/63152810/WindyDrake.png 10:19:57 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:21:04 ah, neat 10:22:24 -!- snwl has quit [Read error: Connection reset by peer] 10:22:34 hm, that's pretty clearly metallic though 10:23:20 I tend to do that. 10:24:11 maybe i could make that into the steam dragon, they're supposed to have smooth skin i think? 10:24:38 Oh yeah. 10:24:41 Probably could. 10:24:46 -!- Stendarr has quit [Ping timeout: 246 seconds] 10:25:15 Would help distinguish it too, because very bright grays are so boring. 10:25:37 (Another welcome change would probably be making them actually exist!) 10:25:47 ? 10:26:01 They spawn very infrequently. 10:26:06 oh 10:27:27 -!- buppy has quit [Remote host closed the connection] 10:28:30 -!- santiago has joined ##crawl-dev 10:30:22 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 10:33:53 -!- santiago_ has joined ##crawl-dev 10:36:25 -!- myrmidette has quit [Remote host closed the connection] 10:36:52 -!- santiago has quit [Ping timeout: 276 seconds] 10:39:49 -!- bonghitz has quit [Remote host closed the connection] 10:41:45 -!- santiago has joined ##crawl-dev 10:42:23 -!- santiago_ has quit [Ping timeout: 240 seconds] 10:42:42 -!- RZX has quit [Ping timeout: 252 seconds] 10:49:08 https://dl.dropboxusercontent.com/u/63152810/BigEye.png 10:49:10 I'm bad at this. 10:49:38 nice webcam 10:51:02 A webcam would be easier. 10:52:26 -!- santiago_ has joined ##crawl-dev 10:53:46 -!- santiago has quit [Ping timeout: 276 seconds] 10:54:42 please enjoy warmly 10:55:35 03ontoclasm 07* 0.13-a0-1782-g7f73827: Drake tile edits 10(2 minutes ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f73827a3f23 10:55:37 -!- Zermako has quit [] 10:55:55 i went ahead and messed with the others 10:56:11 so they all have slight distinguishing features aside from color 10:56:23 -!- santiago has joined ##crawl-dev 10:57:33 looks good 10:57:52 should remember more things that are just edits 10:58:23 -!- santiago_ has quit [Ping timeout: 240 seconds] 10:58:47 that's good 10:59:45 i need to do the same thing to the dragons 10:59:51 stright recolors are dull 11:00:05 well two-headed ogres are pretty musch copypasta of a normal ogre 11:00:24 also iron dragons are pretty obviously just a dragon with the wings deleted 11:01:06 -!- ontoclasm has quit [Quit: Leaving.] 11:01:40 -!- ontoclasm has joined ##crawl-dev 11:02:15 pearl dragon eyes look exceptionally goofy 11:03:41 -!- santiago_ has joined ##crawl-dev 11:03:47 -!- Pacra has quit [Quit: Pacra] 11:03:53 -!- Aryth has quit [Read error: Connection reset by peer] 11:05:23 -!- santiago has quit [Ping timeout: 240 seconds] 11:07:45 -!- santiago has joined ##crawl-dev 11:10:00 -!- santiago_ has quit [Ping timeout: 256 seconds] 11:11:29 -!- santiago_ has joined ##crawl-dev 11:13:07 -!- santiago has quit [Ping timeout: 264 seconds] 11:13:45 -!- zkyp has quit [Quit: leaving] 11:13:53 -!- zkyp_ is now known as zkyp 11:14:06 https://dl.dropboxusercontent.com/u/63152810/Louise.png https://dl.dropboxusercontent.com/u/63152810/LouiseOld.png 11:15:33 nice 11:15:46 -!- Implojin has quit [Quit: Page closed] 11:15:55 you might want to edit her... skirt... armor... thing too 11:16:21 it's always been sort of weird-looking 11:16:36 -!- qoala has joined ##crawl-dev 11:17:08 Dunno man. 11:17:14 Seems like a good little gimmick. 11:18:19 well it can remain weird-looking but still have more than two colors of shading 11:18:24 -!- clouded_ has joined ##crawl-dev 11:19:48 -!- axujen has quit [Read error: Connection reset by peer] 11:20:24 -!- st_ has quit [Ping timeout: 246 seconds] 11:20:29 -!- santiago_ has quit [Ping timeout: 255 seconds] 11:24:13 -!- scummos^ has quit [Quit: Konversation terminated!] 11:25:14 -!- tenofswords has quit [Quit: leaving] 11:26:23 -!- santiago has joined ##crawl-dev 11:28:49 -!- plantmann has quit [Quit: Page closed] 11:29:09 -!- clouded_ is now known as st_ 11:29:10 ontoclasm: so like https://dl.dropboxusercontent.com/u/63152810/Louise2.png ? 11:29:33 yeah, exactly 11:29:35 thanks 11:30:08 Though if we're on the topic of unique tiles then Kirke kind of severely needs an update. 11:30:53 -!- Arkaniad has quit [Ping timeout: 240 seconds] 11:32:09 agreed 11:32:19 harold too 11:32:26 03ontoclasm 07* 0.13-a0-1783-gf25af5a: Louise tile (Bloax) 10(26 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f25af5a32dc4 11:33:24 -!- santiago_ has joined ##crawl-dev 11:33:38 also i should menkaure back his goblet 11:35:52 You could try editing Harold to be something from the vault sentinel sprite. 11:36:04 -!- santiago has quit [Ping timeout: 256 seconds] 11:36:06 hm, true 11:36:15 Or at least with that helmet. 11:37:13 Because it would seem dumb if he's an experienced mercenary and goes around in a neon-green hoodie for protection. 11:37:21 -!- ystael has quit [Ping timeout: 248 seconds] 11:37:34 haha 11:37:52 i always figured he was just so tired of bounty hunting that he just doesn't care any more 11:37:55 t - a neon-green hoodie 11:38:16 he owns a suit of incredibly expensive artifact plate but he leaves it in his garage on top of his golf blucs 11:38:23 Zannick: Causes the same effect as Nethack's haiwaiian shirt. 11:38:23 clubs* 11:38:40 Poor Harold, so insignificant. 11:39:25 Placed just left of someone even more insignificant on the player.png sheet. 11:40:31 poor jessica 11:40:33 she tries 11:40:47 there's not much you can do when you die to one dagger hit 11:41:28 -!- santiago has joined ##crawl-dev 11:43:26 -!- santiago_ has quit [Ping timeout: 256 seconds] 11:44:43 -!- santiago_ has joined ##crawl-dev 11:47:19 -!- santiago has quit [Ping timeout: 264 seconds] 11:47:38 -!- tureba has quit [Read error: Connection reset by peer] 11:49:11 -!- santiago has joined ##crawl-dev 11:51:03 -!- santiago_ has quit [Ping timeout: 268 seconds] 11:51:30 03ontoclasm 07* 0.13-a0-1784-gd56d9b1: De-rim demigods 10(21 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d56d9b1fecf1 11:51:34 -!- myrmidette has quit [Remote host closed the connection] 11:51:55 -!- Arkaniad has quit [Ping timeout: 246 seconds] 11:53:21 -!- dcss96279 has quit [Read error: Connection reset by peer] 11:53:22 -!- santiago_ has joined ##crawl-dev 11:55:29 -!- santiago has quit [Ping timeout: 248 seconds] 11:56:38 how about a mandalorian helmet? 11:56:51 mandelbrotian helmet 11:57:31 -!- ackack has quit [Ping timeout: 264 seconds] 11:57:31 -!- santiago_ has quit [Ping timeout: 246 seconds] 12:00:22 -!- santiago has joined ##crawl-dev 12:04:41 http://www.bueker-gmbh.de/pics/l/alias3/AH6713-roman-cavalry-face-helmet-from-100-a-d-for-reenactors.jpg 12:05:34 -!- tureba_ has quit [Ping timeout: 246 seconds] 12:06:38 terrifying 12:07:12 -!- santiago_ has joined ##crawl-dev 12:07:19 fr: replace all tiles with photographs 12:08:16 i had a thought once to replace all tiles with monochromatic silhouettes 12:08:19 -!- santiago has quit [Ping timeout: 268 seconds] 12:08:43 since everyone complains about how cosole is so much easier to understand 12:10:07 s/eveyone/elliott/ 12:10:23 that's not a bug, it's a feature 12:11:07 i can see what brand any item has if i know it 12:11:11 how is that not an improvement 12:11:18 -!- dtsund has joined ##crawl-dev 12:11:23 at any point while it lies on the ground* 12:11:53 fr: implement the hovery thing tiles does for console 12:12:01 -!- santiago has joined ##crawl-dev 12:12:02 * SamB wonders if xterm supports that 12:13:15 -!- santiago_ has quit [Ping timeout: 246 seconds] 12:13:21 ontoclasm: I was hoping for a picture of whatever they stole the design for the mandalorian helmet from 12:15:13 -!- nickajeglin has quit [Ping timeout: 248 seconds] 12:16:04 -!- sbanwart has quit [Ping timeout: 246 seconds] 12:17:09 bah, my usuall instant gis'ing has failed me 12:17:27 (because i don't know what you call that kind of helmet other than a "t helmet") 12:17:37 -!- santiago has quit [Ping timeout: 276 seconds] 12:17:56 * SamB checks if they have anything helpful on wookiepedia 12:18:20 (okay I'm actually just googling "mandalorian helmet") 12:18:32 -!- herself has quit [Ping timeout: 255 seconds] 12:19:04 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1784-gd56d9b1 (34) 12:19:20 Monster database of master branch on crawl.develz.org updated to: 0.13-a0-1784-gd56d9b1 12:24:48 currently, LTO=y with clang just fails due to using GCC's flags. Clang's way is -O4, this doesn't allow using LTO with -O3, -O1, -Og (or even, pointless, -O0). 12:25:25 no version of clang was able to build Crawl with LTO, except that yesterday's upload of clang-3.3 shows some promise 12:26:00 it "only" swaps my machine to death (8GB ram + 6GB swap) before OOMing 12:26:29 do you think I should blindly make LTO=y set it up for clang, so for _someone_ it could work 12:26:56 (in comparison, gcc can do LTO builds on a raspberry pi just fine...) 12:27:32 -!- Arkaniad has quit [Ping timeout: 255 seconds] 12:28:46 -!- elliptic has quit [Quit: Leaving] 12:31:31 -!- simmarine has joined ##crawl-dev 12:31:53 -!- nickajeglin has quit [Ping timeout: 240 seconds] 12:32:06 -!- elliptic has joined ##crawl-dev 12:37:34 -!- Kalir has quit [Changing host] 12:38:43 -!- Kromgart has quit [Quit: Leaving] 12:39:01 hmm, mon-util.h is used a lot isn't it ... 12:41:14 -!- crate has quit [Quit: Leaving] 12:43:04 SamB: you mean, you'd like to include it in a common header so it can get PCHed? 12:43:39 the idea had occurred to me 12:43:53 -!- dtsund has quit [Quit: dtsund] 12:48:10 -!- ystael has quit [Ping timeout: 276 seconds] 12:48:54 -!- WalkerBoh has joined ##crawl-dev 12:49:22 <|amethyst> "Corinthian" perhaps 12:49:29 <|amethyst> the boba fett helmet 12:52:19 Bloax: that big eye looks like ... some kind of Dis sentinel? 12:52:23 rich coruscanti leather 12:52:39 mumra: I'm more thinking of the paralyzing giant eyeball. 12:52:46 because that thing should be a bit easier to see 12:53:01 some not looking like it's made of metal would be good for that 12:53:05 -!- axujen has quit [Read error: Connection reset by peer] 12:53:10 :) 12:53:35 it looks somewhat like one of the AI cores from Portal ... 12:58:32 -!- axujen has quit [Quit: Gotta Go Fast] 12:59:25 -!- awer has quit [Client Quit] 12:59:29 Why does cold do more damage than fire now? o_O 12:59:39 -!- Leper_ has quit [Ping timeout: 250 seconds] 13:00:26 -!- WildSam has quit [Quit: Page closed] 13:02:07 because, brrrr 13:02:13 i'd take fire over cold any day 13:02:38 mumra: how many times have you been burnt at the stake, just OOC 13:02:57 SamB: yeah, but how many times have you been frozen in a meat locker? 13:03:17 Meat lockers sound much more survivable than stakes on fire. 13:03:38 "frozen to death" i meant to say 13:03:45 the stake doesn't need to be on fire actually 13:03:52 the stake is just to tie you to 13:04:25 -!- Helmschank has quit [Ping timeout: 276 seconds] 13:04:29 why not just put you in a big vertical cauldron 13:04:30 -!- gammafunk has joined ##crawl-dev 13:04:31 anyway yeah, i realise technically freezing might be a more pleasant way to go 13:04:32 and set fire under it 13:04:43 -!- DracoOmega has joined ##crawl-dev 13:05:04 -!- ackack has quit [Ping timeout: 276 seconds] 13:05:05 !tell tenofswords Unfortunately I'm not sure if phoenix behaviour is possible. It relies on corpses which is problematic. And I hear they're full of bugginess as is. 13:05:06 mumra: OK, I'll let tenofswords know. 13:07:07 It is a slightly disturbing sign of this code's brittleness that I managed to make it stop working through unrelated commits in the very branch that implemented it >.> 13:07:22 !tell tenofswords If the phoenix was always the first component of the chimera then *maybe* it could be made to resurrect other normal phoenixes, but I don't wholly see the point of this... 13:07:22 mumra: OK, I'll let tenofswords know. 13:07:51 DracoOmega: haha. is this the stuff from last night? 13:08:08 No, that seems to have gotten straightened and is fin 13:08:11 fine* 13:08:28 But over the last few days I evidently broke thorn hunter behavior in TWO seperate ways >.> 13:08:40 -!- smajdalf has quit [Quit: Page closed] 13:08:49 Their code is full of ugly hacks, anyway, but I think the net EFFECT is neat =/ 13:09:12 hehe 13:09:18 ugly hacks are beautiful deep down 13:09:27 Seriously, I think it includes three seperate XXX's :P 13:09:53 three XXXs about HOW it works rather than WHAT it does? 13:10:10 Yes, just bits of code that make me frown slightly 13:10:35 I am sure there must be a better way to implement it, but it does WORK, so it would be nice to see how it plays anyway 13:11:46 But I ended up getting more done last night than expected, so I am optimistic that pushing this today is within the realm of possibility 13:12:56 oh, great :) 13:13:08 !tell tenofswords Also what are sky beasts doing wrong? 13:13:09 mumra: OK, I'll let tenofswords know. 13:13:57 -!- six40sword has quit [Quit: six40sword] 13:18:10 -!- Pacra has joined ##crawl-dev 13:18:11 SamB: Three large abominations made into one chimera..such beautiful symmetry of form... 13:18:24 It's the physical realization of summon horrible things 13:18:37 The artistry.... 13:22:35 -!- Dixlet has joined ##crawl-dev 13:28:54 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:30:43 -!- LoremIpsum has quit [Quit: Connection closed for inactivity] 13:33:37 -!- Enthash has quit [Quit: Nettalk6 - www.ntalk.de] 13:36:37 !tell tenofswords argggg, sorting out jumping spider chimera means i have to sort out the mess of jumping spider code (again) (:(((() 13:36:38 mumra: OK, I'll let tenofswords know. 13:37:41 This may seem a little random, but would anyone object if I stripped the halos off a few of the low level/animal holies? It feels a little unnecessary that literally EVERY holy has a halo, especially when this feels more like a crusady/TSO thing and some of these creatures explicitly do not belong to him. But I don't know if other people would find the weird or not. 13:38:34 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 13:39:56 are we talking the little round things above the heads, or the big giant auras 13:40:22 not that I necessarily have any opinion either way 13:41:17 you could strip their existing off 13:41:27 SamB: The latter 13:41:37 probably reducing clutter is good though 13:41:39 elliott: Hey, I was actually planning to do something with some of them :P 13:42:03 that will spruce up uh 13:42:06 a whole single level of the game! 13:42:22 there's only one holy zig? 13:43:24 Not exactly what I meant, but.... 13:52:05 -!- dtsund has joined ##crawl-dev 13:52:31 -!- Morphy_ has quit [Ping timeout: 250 seconds] 13:53:29 -!- Rebthor has quit [Ping timeout: 255 seconds] 14:00:53 -!- blabber has quit [Quit: leaving] 14:01:37 -!- Silvaris has quit [Ping timeout: 250 seconds] 14:03:32 -!- bonghitz has quit [Remote host closed the connection] 14:06:51 -!- ilyak has quit [Quit: Lost terminal] 14:07:23 I'm disappointed at the lack of dragon form in Thunderdome. :< 14:10:49 -!- mong has quit [Disconnected by services] 14:11:03 DracoOmega: i think it makes sense for low-intelligence creates to not get halos 14:11:11 s/creates/creatures/ 14:12:02 Well, I'm adjusting bands and placement weightings now. Exciting! :P 14:13:10 -!- santiago has joined ##crawl-dev 14:15:53 -!- dtsund has quit [Quit: dtsund] 14:17:15 -!- dtsund has joined ##crawl-dev 14:18:06 -!- smajdalf has quit [Ping timeout: 250 seconds] 14:23:04 -!- magicpoints has quit [Ping timeout: 276 seconds] 14:23:20 -!- floatboth has quit [Quit: floatboth] 14:24:03 and adding a holy monster with tentacles, of course 14:24:36 -!- nickajeglin has quit [Ping timeout: 268 seconds] 14:25:30 -!- Silurio1 has quit [Ping timeout: 256 seconds] 14:27:04 yak, jumping spider, rat chimera (06H) | Spd: 10 | HD: 7 | HP: 26-50 | AC/EV: 8/5 | Dam: 18, 2016(ensnare), 3 | !sil | Res: 06magic(28) | XP: 244 | Sp: blink close, blink away | Sz: Large | Int: animal. 14:27:04 %??yak-jumping spider-rat chimera 14:27:31 hmm, why doesn't my jumping yak seem to be jumping 14:29:18 some abominable creations should never be released unto the world…… 14:31:08 orb of fire, silver star, wretched star chimera (06H) | Spd: 13 | HD: 30 | HP: 150 | AC/EV: 8/5 | !sil | Res: 06magic(120) | XP: 6675 | Sp: b.fire (3d40), holy light (3d40), mystic blast (3d32), fireball (3d43) | Sz: little | Int: animal. 14:31:08 %?? orb_of_fire-silver_star-wretched_star chimera 14:32:10 * geekosaur wonders if you can get a chimera which can do both hellfire and holy light/holy fire 14:32:31 orb of fire, silver star, hellion chimera (06H) | Spd: 12 | HD: 30 | HP: 150 | AC/EV: 8/5 | Dam: 10 | !sil | Res: 06magic(120) | XP: 8215 | Sp: b.fire (3d40), holy light (3d40), hellfire burst (3d15), fireball (3d43) | Sz: little | Int: animal. 14:32:31 %?? orb_of_fire-silver_star-hellion chimera 14:32:32 -!- Arkaniad|Desktop has quit [Quit: I've killed the senator.] 14:32:58 that's a little terrifying 14:34:22 just a little 14:35:51 orb of fire, silver star, Brimstone Fiend chimera (06H) | Spd: 12 | HD: 30 | HP: 150 | AC/EV: 8/5 | Dam: 25 | !sil | Res: 06magic(120) | XP: 8215 | Sp: b.fire (3d40), holy light (3d40), hellfire (3d20), fireball (3d43) | Sz: little | Int: animal. 14:35:51 %?? orb_of_fire-silver_star-brimstone_fiend chimera 14:37:05 -!- rax has quit [Ping timeout: 248 seconds] 14:37:49 -!- rax has joined ##crawl-dev 14:40:58 Ignacio, Boris, Tiamat chimera (06H) | Spd: 15 | HD: 18 | HP: 250 | AC/EV: 8/5 | Dam: 20, 25, 60, 10 | fighter, evil, !sil | Res: 06magic(72) | Vul: 08holy | XP: 4422 | Sp: agony, pain (d17), haste, iron shot (3d32) | Sz: Large | Int: animal. 14:40:58 %?? ignacio-boris-tiamat chimera 14:41:26 ASSERT(is_valid_chimera_part(parts[0])) in 'mon-chimera.cc' at line 35 failed. (Invalid chimera part 0: chimera) 14:41:26 %?? chimera-chimera-chimera chimera 14:41:36 unknown monster: "bat-rat-felid chimera-chimera-chimera chimera" 14:41:36 %?? bat-rat-felid chimera-chimera-chimera chimera 14:41:42 unknown monster: ""bat-rat-felid chimera"-chimera-chimera chimera" 14:41:42 %?? "bat-rat-felid chimera"-chimera-chimera chimera 14:42:01 a triple-unique chimera would be pretty awesome 14:42:38 orb of destruction, Boris, Xtahua chimera (06H) | Spd: 20 | HD: 5 | HP: 1000 | AC/EV: 8/5 | Dam: 25, 35 | !sil | Res: 06magic(20) | XP: 1560 | Sp: flame blast (3d10); b.cold (3d13), invisibility, iron shot (3d14) | Sz: little | Int: animal. 14:42:38 %?? orb of destruction-boris-xtahua chimera 14:42:43 beuaejtiful 14:43:01 orb of destruction, orb of destruction, orb of destruction chimera (06H) | Spd: 30 | HD: 5 | HP: 1000 | AC/EV: 8/5 | Res: 06magic(20) | XP: 1560 | Sz: little | Int: animal. 14:43:01 %?? orb of destruction-orb of destruction-orb of destruction chimera 14:43:11 Ignacio, Wiglaf, Margery chimera (06H) | Spd: 20 | HD: 18 | HP: 250 | AC/EV: 8/5 | Dam: 20, 30, 30, 10 | fighter, evil, !sil | Res: 06magic(72) | Vul: 08holy | XP: 4067 | Sp: agony, pain (d17), haste, b.fire (3d27) | Sz: Large | Int: animal. 14:43:11 %?? ignacio-wiglaf-margery chimera 14:43:27 unknown monster: "DEAD MONSTER-DEAD MONSTER-DEAD MONSTER chimera" 14:43:27 %?? DEAD MONSTER-DEAD MONSTER-DEAD MONSTER chimera 14:43:31 Haha 14:43:41 unknown monster: "REMOVED MONS_JOZEF-orb of destruction-orb of destruction chimera" 14:43:41 %?? REMOVED MONS_JOZEF-orb of destruction-orb of destruction chimera 14:43:43 pffff 14:43:52 you need underscores 14:43:59 maybe 14:44:05 unknown monster: "yak-jumpind spider-rat chimera" 14:44:05 %??yak-jumpind spider-rat chimera 14:44:08 yak, jumping spider, rat chimera (06H) | Spd: 10 | HD: 7 | HP: 26-50 | AC/EV: 8/5 | Dam: 18, 2016(ensnare), 3 | !sil | Res: 06magic(28) | XP: 244 | Sp: blink close, blink away | Sz: Large | Int: animal. 14:44:08 %??yak-jumping spider-rat chimera 14:44:09 you sure? 14:44:43 unknown monster: "deep elf-deep dwarf-deep troll chimera" 14:44:43 %??deep elf-deep dwarf-deep troll chimera 14:44:46 Jorgrun, Agnes, Orb Guardian chimera (06H) | Spd: 10 | HD: 15 | HP: 120 | AC/EV: 8/5 | Dam: 20, 30, 45 | Res: 06magic(60) | XP: 1774 | Sp: rapid deconstruction, petrify, shatter, b.dig | Sz: Medium | Int: animal. 14:44:46 %?? jorgrun-agnes-orb guardian chimera 14:45:09 kraken, kraken, kraken chimera (06H) | Spd: 14 | HD: 16 | HP: 182-230 | AC/EV: 8/5 | Dam: 50, 50, 50 | !sil | Res: 06magic(64), 12drown | XP: 2878 | Sp: spawn tentacles, ink cloud | Sz: Huge | Int: animal. 14:45:09 %??kraken-kraken-kraken chimera 14:45:27 Jorgrun, Aizul, Orb Guardian chimera (06H) | Spd: 10 | HD: 15 | HP: 120 | AC/EV: 8/5 | Dam: 20, 25, 45 | Res: 06magic(60) | XP: 1900 | Sp: rapid deconstruction, petrify, b.venom (3d19), b.dig | Sz: Medium | Int: animal. 14:45:27 %?? jorgrun-aizul-orb guardian chimera 14:45:47 haha kraken chimera 14:46:01 unknown monster: "hellephant-kraken-ilsiuw chimera" 14:46:01 %?? hellephant-kraken-ilsiuw chimera 14:46:15 -!- smajdalf_ has quit [Ping timeout: 250 seconds] 14:46:16 hellephant, kraken, Ilsuiw chimera (06H) | Spd: 10 | HD: 20 | HP: 141-198 | AC/EV: 8/5 | Dam: 4507(trample), 50, 10, 20 | !sil | Res: 06magic(80), 12drown | XP: 3583 | Sp: fire breath (3d40), spawn tentacles, blink, throw icicle (3d29) | Sz: Giant | Int: animal. 14:46:16 %?? hellephant-kraken-ilsuiw chimera 14:46:55 a blinking constricting hellephant 14:46:57 aw yeah 14:47:31 i'm not sure if constriction will work yet 14:47:46 at least, not normal constriction 14:47:51 and there are problems with water creatures 14:48:01 and kraken tentacles might fail completely on land 14:48:30 also they don't constrict 14:48:41 -!- Pacra has quit [Quit: Pacra] 14:48:47 oh, yeah 14:49:11 hellephant, tentacled starspawn, Ilsuiw chimera (06H) | Spd: 10 | HD: 20 | HP: 140-203 | AC/EV: 8/5 | Dam: 4507(trample), 40, 10, 20 | !sil | Res: 06magic(80), 12drown | XP: 3586 | Sp: fire breath (3d40), spawn tentacles, blink, throw icicle (3d29) | Sz: Giant | Int: animal. 14:49:11 %?? hellephant-tentacled starspawn-ilsuiw chimera 14:49:12 unknown monster: "oklob-burning bush-lightning spire chimera" 14:49:12 %??oklob-burning bush-lightning spire chimera 14:49:21 oklob plant, burning bush, lightning spire chimera (06H) | Spd: 10 | HD: 10 | HP: 40-71 | AC/EV: 8/5 | !sil | Res: 06magic(40) | XP: 613 | Sp: acid splash (3d7+7d5), b.electricity (3d6), flame puff (3d8) | Sz: small | Int: animal. 14:49:21 %??oklob plant-burning bush-lightning spire chimera 14:49:55 ASSERT(iood || mons_is_boulder(&mon)) in 'mon-project.cc' at line 279 failed. 14:49:55 %?? oklob plant-wandering mushroom-boulder beetle chimera 14:50:09 oh, how nice 14:50:27 boulder beetle (15B) | Spd: 6 | HD: 9 | HP: 60-91 | AC/EV: 20/2 | Dam: 45 | Res: 06magic(36) | Vul: 09poison | Chunks: 09poison | XP: 159 | Sz: Big | Int: insect. 14:50:27 %?? boulder beetle 14:50:28 ASSERT(iood || mons_is_boulder(&mon)) in 'mon-project.cc' at line 279 failed. 14:50:28 %?? boulder beetle-orb of destruction-plant chimera 14:50:31 :( 14:50:40 ASSERT(iood || mons_is_boulder(&mon)) in 'mon-project.cc' at line 279 failed. 14:50:40 %?? boulder beetle-orb of destruction-orb of destruction chimera 14:50:44 ASSERT(iood || mons_is_boulder(&mon)) in 'mon-project.cc' at line 279 failed. 14:50:44 %?? boulder beetle-boulder beetle-boulder beetle chimera 14:50:46 -!- ystael has quit [Ping timeout: 246 seconds] 14:51:03 i think part of the boulder beetle code assumes it's not a chimera 14:51:29 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:54:55 diamond obelisk, hellion, silver star chimera (06H) | Spd: 10 | HD: 8 | HP: 10000 | AC/EV: 8/5 | Dam: 10 | !sil | Res: 06magic(32) | XP: 15000 | Sp: hellfire burst (3d15), holy light (3d16) | Sz: Large | Int: animal. 14:54:55 %?? diamond_obelisk-hellion-silver_star chimera 14:55:04 Just forget about the loot near that one 14:55:28 test spawner, test spawner, Sigmund chimera (06H) | Spd: 14 | HD: 1000 | HP: 10000 | AC/EV: 8/5 | Dam: 5 | !sil | Res: 06magic(4000), 12drown | XP: 15000 | Sp: shadow creatures, throw flame (3d305) | Sz: Large | Int: animal. 14:55:28 %?? test spawner-test spawner-sigmund chimera 14:55:40 3d305, gg. 14:55:47 haha 14:55:55 so like 14:55:59 why do vault makers have access to this 14:56:01 this is going to end in tears 14:56:02 -!- WalkerBoh has quit [Ping timeout: 255 seconds] 14:56:48 ASSERT(iood || mons_is_boulder(&mon)) in 'mon-project.cc' at line 279 failed. 14:56:48 %??test spawner-hellion-boulder beetle chimera 14:57:12 test spawner, hellion, diamond obelisk chimera (06H) | Spd: 14 | HD: 1000 | HP: 10000 | AC/EV: 8/5 | Dam: 10 | !sil | Res: 06magic(4000), 12drown | XP: 15000 | Sp: shadow creatures, hellfire burst (3d15) | Sz: Large | Int: animal. 14:57:12 %??test spawner-hellion-diamond obelisk chimera 14:57:15 There. 14:58:05 test spawner, orb of fire, hellion chimera (06H) | Spd: 14 | HD: 1000 | HP: 10000 | AC/EV: 8/5 | Dam: 10 | !sil | Res: 06magic(4000), 12drown | XP: 15000 | Sp: shadow creatures, b.fire (3d1098), hellfire burst (3d15) | Sz: Large | Int: animal. 14:58:05 %?? test spawner-orb_of_fire-hellion chimera 14:58:12 3d1098 14:58:18 elliott: really want someone to make a part-plant chimera 14:58:32 ring of teleport control issue by shazbotfoolio 14:58:40 yeah, I did plant-bush-plant, gives like 600XP for some reason 15:03:57 seems all plants have high XP, but normally it's disabled except for oklobs 15:04:10 basically -- chimera really mess with a lot of stuff ... 15:04:46 and now, more stuff: 15:04:59 03mumra 07* 0.13-a0-1785-g1d7ac22: Handle jumping spider jumpiness slightly better 10(69 minutes ago, 5 files, 27+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d7ac22ab8bd 15:04:59 03mumra 07* 0.13-a0-1786-g5950448: Add a virtual deconstructor for random_picker (|amethyst) 10(68 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5950448843c9 15:04:59 03mumra 07* 0.13-a0-1787-gcb3ad29: Refactor monster jumpiness check 10(64 minutes ago, 3 files, 13+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb3ad291444d 15:04:59 03mumra 07* 0.13-a0-1788-g70a65ab: Implement chimera legs 10(20 minutes ago, 8 files, 62+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70a65ab34f31 15:04:59 03mumra 07* 0.13-a0-1789-ga98cfa3: Let all chimera properly use spells 10(2 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a98cfa39ac26 15:05:01 ugh, chei's timing is terrible 15:05:57 <|amethyst> mumra: you can trigger Chei by fetching http://s-z.org/cgi-bin/cheipoke 15:06:41 mumra: I'm thinking that with so many nice evocables now, giving jump boots at start perhaps makes less sense for Ar? 15:06:49 |amethyst: well i was only joking, it's pretty quick really 15:07:36 AR with jump boots.. 15:07:42 might just work? 15:07:43 gammafunk: there aren't many evokables that are suitable for a game start though 15:07:55 they're too strong? 15:07:59 and i wouldn't want to give them both box of beasts and sack of spiders, two summoning items 15:08:17 it's more that i want to avoid giving items that will be useful throughout the entire game 15:08:38 hem, well I'd put jump boots in that category :) 15:08:55 Well, plenty of books are useful for MUCH of the game, keep in mind 15:09:11 gammafunk: well they *might* be useful all game, on the other hand you might want to swap them for running / resists at some point 15:09:19 blade hands is a spell you can clear vaults:5 with 15:09:29 Boots of jumping feel rather odd for a starting artificer item to me, though 15:09:32 fr: axe hands 15:09:37 mumra: yeah, and if the arte jump property stays, then there can be other sources of jump as well 15:09:47 Zannick: That would be glorious. 15:09:48 Not very 'devicey' and also they benefit less from them than a more melee-oriented build, anyway 15:09:56 Will Ar be randomized then (regardless of jump I mean) 15:10:07 -!- santiago has quit [Ping timeout: 264 seconds] 15:10:07 No start but wanderer should be randomized like that 15:10:18 (Or people will just startscum) 15:10:19 That's what I thought 15:10:20 DracoOmega: yeah it was just one idea that i had, was going to test it out, but i wasn't at all fixed on the idea in the first place 15:10:51 i want to find a set of items that are all different and not OP 15:11:01 -!- santiago has joined ##crawl-dev 15:11:10 i mean it's probably ok if ONE of the items will last you through most of the game like books do 15:11:10 I suppose Ar is fundamentally more of a melee build, but jump boots do feel a bit out of place 15:11:23 But like, I don't think it's inherantly problematic to have an item that you'll still want to be using later in the game, provided that it can't form the primary basis of all you do by that point 15:11:26 -!- Pacra has joined ##crawl-dev 15:11:49 this could be an argument in favour of starting with a rod 15:11:51 Since plenty of book builds still draw significantly from their starter book for a long time, even if they will want to augment it with stronger stuff for harder challenges 15:11:54 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 15:11:59 -!- Fhqwhgads__ is now known as Fhqwhgads_ 15:12:01 Jump boots with Ar feels a bit…..ARTIFICIAL 15:12:06 Yes, a rod seems like something that could fill this role, provided it's the right kind of rod 15:12:23 yeah 15:12:35 Somthing you might still want to use, but which you couldn't really on fully without getting more/newer/better stuff 15:12:39 -!- bmfx has quit [Read error: Connection reset by peer] 15:12:45 rely on* 15:13:21 A rod does work nice thematically 15:13:40 i'm tempted to push my rod changes but i think a couple of rods need to be made much better first, since they are heavily nerfed at low evo 15:13:47 please not the charging change 15:14:31 elliott: well i cleaned it up a lot so they do charge in inventory and it doesn't do the whole wield switching thing 15:14:37 -!- Raycaster has quit [Quit: Leaving.] 15:14:56 how does it differ from status quo then 15:15:17 they only recharge when you take no action 15:15:39 but the recharge is much faster 15:15:43 So not while moving? 15:15:47 yeah 15:15:56 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 15:15:57 this is only a very minor difference and there might not be much point in it 15:16:14 Well, I guess the primary thing is that it makes it less viable to kite with them 15:16:23 yeah, that was the intention 15:16:43 that seems really weird given that nothing else works like that at all 15:17:00 why is it weird for an item class to have a completely different mechanic to anything else? 15:17:14 elliott: Well you see the rods have these little demons inside them recharging the rod, and they can't do their job is the rod keeps shaking in your pocket as you move 15:17:24 was kiting with rods much of a problem? Seems that it's not much different than the situation with mp and conjurations 15:17:25 haha 15:17:39 I can't recall seeing any instances of kiting with rods myself, but maybe there is 15:17:43 well, kiting was the main argument against having a starting rod as far as i could see 15:18:09 I don't really think this solves elliptic's objection on that front but I can't speak for him 15:18:33 it doesn't solve it for spriggans or players with boots of running 15:19:29 kryft: the flavour is you have to perform an action to pump the rod with charges, but as an interface convenience this is performed automatically while you rest/wait 15:19:48 mumra: Do you at least get a "you pump your rod" message 15:19:53 -!- Rebthor has quit [Ping timeout: 255 seconds] 15:19:59 kryft: you do when waiting with 's' yes 15:20:10 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 15:20:13 -!- Fhqwhgads__ is now known as Fhqwhgads_ 15:20:13 but on '5' it would be spammy and also interrupt resting 15:20:24 Crawl really wasn't phallic enough, that's the bottom line 15:21:01 Well, we could always rename rods to widgets, and then the message can be "you crank your widget" 15:21:21 i have an innocent mind i didn't notice anything phallic about any of this 15:21:22 "You swing your rod at thin air." 15:21:45 "your rod throbs as you pump it" 15:21:56 rename rods to 'spellguns' 15:21:59 People already go crazy when they see messages about 'trog's vigor", so I don't think renaming to widget will help much 15:22:05 (whenever it regains MP) 15:22:18 gammafunk: Really? :P 15:22:27 kryft: In webtiles, yes 15:22:32 Ah, webtiles 15:22:42 'You cock your +7 spellgun[destruction]. Locked, loaded, and ready to go!' 15:22:46 fr: trog vigor withdrawal 15:24:40 fr: chimera gods 15:24:56 I think dpeg is trying to do just that 15:24:59 Blood and toys for Makhleb-Xom! 15:25:49 -!- golthoon has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 15:25:55 fr: high level tmut spell to release a wave of horrifying flesh-warping energy that merges nearby enemies into insane chimera 15:26:21 -!- wheals has quit [Client Quit] 15:26:26 dang 15:26:41 i think that's a pretty reasonable feature 15:27:13 -!- santiago has quit [Ping timeout: 248 seconds] 15:27:59 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 15:29:07 !tell tenofswords I fixed a few things - jumping spiders, clinginess in general, spells weren't always working, unseen horror wings 15:29:08 mumra: OK, I'll let tenofswords know. 15:29:22 !tell tenofswords Keep bugging me about stuff you notice, I'll get round to it all eventually ;) 15:29:23 mumra: OK, I'll let tenofswords know. 15:29:53 -!- phosphorescence has quit [Ping timeout: 248 seconds] 15:30:16 03mumra 07* 0.13-a0-1790-gf77092d: Simplify chimera flight description 10(2 minutes ago, 1 file, 6+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f77092d456dc 15:31:51 elliott: the failure/jamming mechanics of rods are certainly much more interesting, but i do honestly think recharge is better like this, it feels more manual and mechanical vs spells which recharge from some mystical MP pool in the sky 15:32:18 however, i'm certainly not so fussed about that part of my changes 15:33:36 -!- santiago has joined ##crawl-dev 15:33:54 the bit that had the strongest objections i have fixed; i haven't heard any really strong arguments for OR against the actual resting-to-charge part 15:34:07 -!- six40sword has quit [Quit: six40sword] 15:34:44 -!- Rebthor has quit [Ping timeout: 255 seconds] 15:34:50 of course it'd be quite easy to merge it and then revert that bit if it's universally hated 15:36:05 -!- smajdalf has quit [Ping timeout: 250 seconds] 15:36:10 conceptually it's much like channelling (and in fact i could add a hunger cost and let it recharge _more_ than one charge per turn at high skill, which would make rods actually much better, but perhaps too OP i dunno) 15:36:27 -!- Kellhus has quit [Quit: Page closed] 15:36:31 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 15:38:12 -!- WalkerBoh has joined ##crawl-dev 15:38:22 -!- santiago has quit [Ping timeout: 246 seconds] 15:40:28 -!- santiago has joined ##crawl-dev 15:43:07 -!- ackack has quit [Ping timeout: 264 seconds] 15:46:07 -!- _D_ has quit [Quit: leaving] 15:49:20 -!- bh has joined ##crawl-dev 15:49:40 -!- NeremWorld has quit [Ping timeout: 241 seconds] 15:54:32 -!- blackflare has quit [Ping timeout: 255 seconds] 15:58:07 -!- dcss20832 has quit [Ping timeout: 264 seconds] 15:59:04 -!- Namey has quit [Quit: Leaving] 16:00:14 -!- Ahrin has quit [] 16:00:21 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:05:33 -!- bonghitz has quit [Remote host closed the connection] 16:05:52 hi bh 16:06:17 hey 16:06:49 i have a nagging feeling you asked me something but left before i could answer and i can't remember what it was now# 16:07:19 I did -- can you make spider basket emit webs in a circular/weblike pattern? 16:07:43 oh yeah, you mean sack of spiders 16:07:47 it already kind of does 16:09:55 well they're placed randomly in a circle, clustered near you; in tiles this works well with the way webs link up with each other 16:10:08 -!- Ragnor has quit [Quit: leaving] 16:10:19 i placing a larger-scale web pattern would look strange in tiles 16:10:45 (and would probably be less useful) 16:16:38 I should probably figure out why my moth is making uniques 16:19:33 -!- wheals has quit [Quit: Leaving] 16:25:19 -!- pantaril has quit [Remote host closed the connection] 16:25:28 -!- qoala has quit [] 16:28:07 -!- Thyme has quit [Ping timeout: 264 seconds] 16:31:43 -!- edlothiol has quit [Ping timeout: 264 seconds] 16:32:08 -!- santiago has quit [Ping timeout: 256 seconds] 16:33:16 -!- santiago has joined ##crawl-dev 16:37:12 Sometimes the least visible things take the most work ^^; 16:37:28 Trying to get formulas and weights to come out right 16:41:31 -!- smajdalf has quit [Ping timeout: 250 seconds] 16:42:09 -!- gammafunk has quit [Quit: gammafunk] 16:42:24 -!- gammafunk has joined ##crawl-dev 16:44:01 -!- santiago has quit [Ping timeout: 248 seconds] 16:49:07 -!- bh has quit [Disconnected by services] 16:53:31 -!- klz has quit [Read error: Connection reset by peer] 16:55:01 -!- scummos^ has quit [Ping timeout: 246 seconds] 16:57:01 -!- silentradiance has joined ##crawl-dev 16:58:12 mumra: aside from ghost moth mana drain (which I'm not entirely sure about) I've got more than enough things for an initial draft on lair zig chimera, but thanks for the additional functionality 16:59:19 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:59:37 now if only I didn't suck so much at lua that copying and pasting the single pan lord floor code and fitting lair stuff into it gives crashes based on floors so full the player can't fit into them 16:59:44 ghost moths drain mp through a melee attack so that should actually work 16:59:58 although they also use mon_nearby_ability which i need to fix 17:00:01 ...it's a "stare" 17:00:20 mumra: Yes, the mana drain is in mon_nearby_ability 17:00:24 -!- Roarke has quit [Quit: Page closed] 17:00:41 Basically the same code as eyes of draining 17:01:28 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 17:02:11 haha, dryads have blood, and leave chunks 17:03:20 Yes? 17:03:21 Why not? 17:03:23 They're not trees 17:03:32 they're on the 7 glyph 17:03:35 so of course they're trees 17:03:38 That may be a seperate issue >.> 17:04:31 DracoOmega: Surely they have sap... 17:04:55 i have an idea 17:05:09 make them not show up in the monster list or x until you discover them and have them be the same colour as trees 17:05:12 tree mimics 17:05:15 I think not 17:05:27 are you removing regular mimics too then :P 17:05:28 (Also, newdryads should be landing today anyway, I hope >.>) 17:06:55 speaking on these terms 17:07:08 is the thing that would probably also be on 7 a colour that makes it stand out 17:07:48 03mumra 07* 0.13-a0-1791-g2e368e5: Implement a random spell picker 10(41 minutes ago, 4 files, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e368e51e58b 17:07:48 03mumra 07* 0.13-a0-1792-g57d3b8a: Let chimera sometimes use the mon_nearby_ability of base parts 10(79 seconds ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57d3b8a80fd4 17:07:50 new dryads??? DracoOmega... don't tell us you're.... reworking forest! 17:07:50 Possibly it actually SHOULD be a 7, but it's a P 17:07:50 don't tell me you told hangedman in secret! he didn't show it at all 17:07:50 we have been completely in the dark about this endeavour, forever and always 17:07:52 I seem to have a thing for open secrets 17:08:03 hey, I've kept some aspects secrets! 17:08:04 Also, I actually said outright that I was doing this, weeks ago :P 17:08:07 elliott: this was my idea for dryads, have them actually merge in an out of the trees, so it could be slightly ambushy sometimes 17:08:17 but then i have no idea what DracoOmega is doing with them 17:08:32 I think the dryad-pretending-to-be-a-tree idea is pretty cool 17:08:35 i'm thinking what happened is, hangedman told tenofswords 17:08:37 who told radiosilence 17:08:41 and it spiralled from there 17:08:52 yes, I've got to keep my multiple personalities more quiet 17:10:14 also I've spilled maybe five things and have kept at least nine things secret 17:10:26 i admire your keeping track 17:14:23 -!- Silurio has quit [Ping timeout: 240 seconds] 17:15:06 -!- gammafunk has quit [Read error: Connection reset by peer] 17:16:01 silentradiance: do you keep some things secret from some of your personalities 17:16:45 it is more like different ones are assigned to different tasks based on the whims of the horrible trainwrecks that form my thought processes 17:17:46 -!- Daekdroom has quit [Ping timeout: 246 seconds] 17:17:49 at any rate can I ask you to look at lua mister mumra 17:17:57 yes 17:18:17 -!- Arkaniad has quit [Read error: Connection reset by peer] 17:22:35 visiting any level of a ziggurat with http://sprunge.us/NjGW as ziggurat.dlua results in a crash of "ERROR in 'dungeon.cc' at line 6169: Can't find any floor to put the player on." 17:23:26 -!- scummos_ has quit [Ping timeout: 268 seconds] 17:23:45 silentradiance: you need "return H" at the end of lair_lord_chimera 17:24:04 (and there's no need to pass H in as a parameter) 17:24:35 whoo 17:24:44 hmm, there's something else weird going on there though 17:25:00 since zig_monster_fn(lair_lord_chimera(H)) 17:25:08 will mean that it returns the same chimera every time 17:25:26 pah 17:27:20 the zig code is doing some slightly obscure stuff with delegates so it's understandably a bit tricky to modify 17:27:44 maybe it shouldn't do that 17:27:54 whatever that is 17:28:45 maybe if you tell it not to do, it'll stop doing it 17:29:09 tbh it could be refactored for clarity and ease of modification, but what it's doing isn't actually bad 17:29:16 and it's arguably good optimisation 17:30:15 but surely it needs to all be rewritten to allow randomized symmetrical explosions for zig floor shapes and a 1/4 to 1/2 chance for monsters to be in a ring around the level starting from zig:14 17:30:46 well i wouldn't need to mess with the monster generation functions to achieve that :P 17:31:01 bah 17:31:27 -!- Nakatomy has quit [Remote host closed the connection] 17:31:31 -!- st_ has quit [Read error: Connection reset by peer] 17:31:36 i could certainly add some new floor shapes at some point using a bunch of the new layout code 17:31:56 -!- st_ has joined ##crawl-dev 17:34:28 -!- gammafunk has joined ##crawl-dev 17:35:24 -!- dtsund has quit [Quit: dtsund] 17:35:33 silentradiance: http://sprunge.us/bJdZ 17:35:56 note i have just defined lair_lord_fn outright instead of using zig_monster_fn to define it 17:36:09 zig_monster_fn relies on having a spec that is variable in the first place 17:37:51 -!- Silvaris has quit [Ping timeout: 250 seconds] 17:39:50 -!- Wahaha has joined ##crawl-dev 17:40:50 Monsters: 2 boring beetles, 2 boulder beetles, eight-headed hydra, 3 five-headed hydras, six-headed hydra, wyvern, 8 spiny frogs, 3 blink frogs, 5 hippogriffs, griffon, emperor scorpion, hell hog, jumping spider chimera, 17:41:19 &", not too good about chimera 17:41:31 hmm 17:41:49 that'll be fixed when i change how the name is written 17:42:00 as soon as i work out the best way to actually with the name 17:42:03 s/with/write 17:42:36 the way with the parens would obviously work for humans here 17:42:44 -!- ackack has quit [Read error: Operation timed out] 17:42:51 hmm, why not? 17:43:14 I said it WOULD 17:43:17 for humans 17:43:40 it might be better to pull adjectives to the front and hyphenise the names: "jumping hell scorpion-hog-spider chimera" 17:44:03 SamB: OH, i read "wouldn't", i apologise i am clearly being a bit negative here ;) 17:44:27 ;-) 17:44:33 or mashing syllables together: "scorpihogder" 17:44:40 but that is hard to algorithmise 17:45:17 yes 17:49:49 bah, for the last three tests I noticed the hellephants much more than I noticed the chimera 17:50:00 -!- Bloax has quit [Quit: Error: Bloax not found] 17:50:04 I need to ramp things up 17:52:56 is it only generating one chimera? maybe need more 17:53:13 proportional to the total number of monsters on a floor 17:53:19 -!- rossi has quit [Ping timeout: 264 seconds] 17:53:41 would just tweaking nth for now be enough to see multiple 17:54:43 if nth < [foo] then 17:54:52 should do it 17:54:52 so, yes 17:54:58 -!- mnoqy has quit [Ping timeout: 276 seconds] 17:55:19 -!- mnoqy has joined ##crawl-dev 17:55:31 -!- ontoclasm has quit [Quit: Leaving.] 17:56:00 maybe tomorrow when I can get to see sped-up ones through that legs thing I'll notice them more 17:57:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:02:04 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 18:11:39 -!- Morphy has quit [Ping timeout: 250 seconds] 18:14:16 legs and wings can both speed them up 18:15:10 (technically they can slow them down too, if it was a fast base monsters that gets the legs or wings of a slower one) 18:15:39 well, for the sake of hp, most of these chimera bases are speed 10 or slower 18:16:35 -!- ystael has quit [Ping timeout: 246 seconds] 18:16:57 re names: until i can do something more uh ... etymological ... it might be best if these were described as "lair lord chimera", and the box ones as "beast chimera" 18:17:47 not sure actually referring to them in-game as "lair lord" is particularly good 18:17:53 and "iron chimera" "fire chimera" "ice chimera" and "death chimera" for the hell ones of course 18:18:13 chimera jerk 18:18:54 jerk chimera is from the list of sigmund, jorgrun, lamia, mennas, ... 18:19:56 my idea to parody and destroy all vault monsters with a sprint using randomized classes and bases (e.g. hound priest) 18:19:58 bad idea: a ludicrously rare pan chimera composed of 3 uniques that didn't get generated earlier in the game 18:20:02 might just use chimera instead 18:20:14 haha 18:20:43 I mean, said chimera won't get to have things like crystal golem hell knights but it is an acceptable loss 18:20:49 chimera definitely seem like good sprint fodder 18:23:52 oh wow, is chimera-sprint happening? 18:25:00 @??chimera-chimera-chimera chimera 18:25:19 @??chimera 18:25:19 goblin, rat, ball python chimera (06H) | Spd: 10-30 | HD: 1 | HP: 1-16 | AC/EV: 8/5 | Dam: 4, 3, 2 | Res: 06magic(4) | XP: 1 | Sz: small | Int: animal. 18:25:29 gammafunk: there's a difference between someone saying they're thinking about an idea, and that idea actually happening 18:25:48 @??place:Zot:5 chimera 18:25:48 unknown monster: "place:Zot:5 chimera" 18:25:55 oh yeah that doesn't work here 18:26:04 mumra: it's already happened in my mind 18:26:16 haha 18:26:26 -!- eith|2 has joined ##crawl-dev 18:26:29 well that saves silentradiance the effort of actually writing it i guess! 18:27:05 -!- eith has quit [Ping timeout: 255 seconds] 18:27:09 -!- eith|2 is now known as eith 18:27:48 ahaha 18:27:51 fight club is updated 18:28:36 mumra: as for using rods in melee, I'd have a table with base stats and brand 18:29:22 instead of special-casing them 18:30:49 you want rods to have the base stats of a hammer rather than a club, right? 18:31:34 kilobyte: no, that was just the iron rod. a table would definitely make sense if more of them are different, yeah 18:31:42 I'd make it so some rods are better, some get (at least initially) a boring existing brands: elec for lightning ords, flaming for rods of fiery dest, etc 18:32:09 "hammer" was the closest thing to "crowbar" in my appraisal ;) 18:32:18 .. oh indeed, I only read the commit message but not the code, indeed it checks only that single rod 18:32:36 the commit message seemed clear to me 18:32:53 if you re-read it, that is 18:32:57 kilobyte: that sounds good for a start yes 18:33:31 I don't know if I had to re-read it or not to understand it, but I don't think I misunderstood it at all ;-) 18:34:19 -!- alefury has quit [] 18:34:26 well it's very easy to misread things when scanning over a big list of commits 18:34:36 yes 18:35:36 I'd want to know what the base item will be so I can balance rod of striking 18:35:41 need a git mediumlog 18:35:42 (with SPELL_MELEE) 18:37:06 what's a decent stick to hit people with 18:37:24 quarterstaff 18:37:37 well I guess it should be one of those 18:39:31 it's more about scaling 18:40:14 kave, L17 TrTm, Sif Muna, D:18 (r:silentradiance): Ttyrec appears corrupted (error: ttyrec url () contains no date? ) at CSplat/Termcast.pm line 316. 18:40:22 a D:1 weapon shouldn't be better than that of a dedicated combat class 18:40:45 mumra: did you forget to add a file 18:40:46 maybe striking should stay as a base club 18:40:51 SamB: never! 18:40:53 on the other hand, with weapon 27, evoc 27, it can be pretty good 18:40:55 mumra: possibly one named spl-pick.cc 18:40:59 !lg * map=~pleasuredromes -2 -tv:<4:x2 18:41:00 21/22. PRNG, XL14 FeCj, T:55480 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 18:41:18 sequell you seem to be choking on things 18:41:42 solution: give staffers a better starting weapon 18:41:58 or move the rod past D:1 18:42:10 or make custom base stats 18:42:24 that are a little less good than quarterstaff 18:42:51 maybe three-sixteenths staff 18:42:59 03mumra 07* 0.13-a0-1793-g1cc1d03: Add missing spell_picker files 10(47 seconds ago, 2 files, 54+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1cc1d03c18bf 18:43:21 hey guys, got an error building a clean copy of current trunk on os x... spl-pic.cc is missing 18:43:29 jeffro: pull and try again 18:43:32 well look at that :) 18:43:36 I just told mumra about it 18:43:45 and hopefully it works this time 18:43:55 committed the fix before i even hit enter hehe 18:43:55 spl-pic.cc? 18:44:00 or did you miss the k? 18:44:01 presumably a typo 18:44:19 i missed the k 18:44:20 sorry :) 18:45:50 spl-pic is obviously for the spell icon tiles 18:46:19 randomly generated ones for when we have randspells 18:46:22 Monster database of master branch on crawl.develz.org updated to: 0.13-a0-1793-g1cc1d03 18:46:28 -!- heteroy__ has joined ##crawl-dev 18:46:48 giving ontoclasm a break after the inevitable breakdown coming up soon 18:47:07 forest set and tentacles and an ideal chimera and 18:47:24 SamB: i did think about differing base stats but i thought perhaps it just adds unneccesary complication to melee choices 18:47:45 like it's easy to understand "oh this is a hammer but with [foo] brand", even if [foo] is something new and special 18:48:08 alternatively we could give it the stats of a pencil 18:48:20 but if the base weapon is also something you're otherwise completely unfamiliar with, it's a lot of factors to take into account 18:48:38 "rod of lead" spells: elbereth 18:49:09 pentagram 18:49:16 -!- heteroy has quit [Ping timeout: 256 seconds] 18:49:22 -!- heteroy__ is now known as heteroy 18:50:56 -!- Lightli has joined ##crawl-dev 18:52:21 you need a chalk rod for that 18:52:47 Questionn 18:52:52 Is it possible to use chimera in vaults 18:52:55 no 18:52:57 you cannot 18:53:07 aww 18:53:10 you are forbidden from whatever the hell you think you are going to do with chimera 18:53:59 -!- Sealer has quit [] 18:54:47 'cause non-devs are totally allowed to make the rules around here ;-) 18:55:35 this is crawl-dev! there are rules! 18:55:38 I'm forbidding him as one of the only people who even look at his vaults with a critical eye 18:56:06 to put it another way, do you expect lightli to make a good chimera vault 18:56:27 there seem to be noticeable ttyrec issues across servers 18:57:18 you mean like 18:57:23 ??is cszo down 18:57:23 is cszo down[1/1]: It is down for server relocation until sometime before 3AM UTC, 24 June. 18:57:29 oh whoops 18:57:44 that affects ttyrecs too ;-) 18:58:38 any idea about this crash: misc.cc:1581, in monster_info's destructor. Reading the disassembly, in the place it frees mi.props 18:58:53 at that point, this is 0 18:59:18 kilobyte: what's the context? 18:59:29 -!- ahahaha has quit [Quit: Page closed] 18:59:33 (i.e. where did you see this crash?) 18:59:51 but how the heck it could get deallocated? It's a regular on-stack struct, that gets constructed just a few lines up, then passed to clua.callfn("ch_mon_is_safe"), then immediately destructed again 19:00:19 http://sprunge.us/EiYW is the dump 19:01:39 as usually, the in-dump backtrace is useless, gdb shows only a bit more: http://sprunge.us/HQZA 19:02:35 kilobyte: wait a minute, did you say "free" and "stack allocated"? 19:02:38 that doesn't seem to fit 19:03:42 0x002f3e78 <+596>: bl 0x453d30 19:03:42 0x002f3e7c <+600>: ldr r2, [sp, #88] ; 0x58 19:04:08 -!- steve_ has quit [Quit: Page closed] 19:04:12 the pointed to address is just after the call to ~CrawlHashTable() 19:04:50 monster_info itself is stack allocated, parts of CrawlHashTable might be not 19:06:08 oh, so when you said free you meant destruct ? 19:06:32 -!- dtsund has joined ##crawl-dev 19:07:01 yeah, as the destructor frees whatever happens to be in CrawlHashTable 19:08:27 what is with these lame backtraces on ARM 19:09:21 no idea, that's why I try pestering someone with a clue about inner workings of gdb :) 19:09:33 I don't have much clue about that :-( 19:13:26 kilobyte: how are you causing this crash? 19:13:29 or is it just random 19:13:42 mumra: hours upon hours of running the abyss bot 19:13:53 s/hours/weeks/g 19:15:26 * SamB wonders if there is already a bug reported about the lousy ARM backtraces 19:16:01 -!- Arkaniad has quit [Ping timeout: 248 seconds] 19:16:21 I tend to get a crash every several days per core, this machine is pretty fast as it builds Crawl in less than 5 minutes, and is perfectly silent so I can just leave it running at night 19:16:52 -!- gammafunk has quit [Quit: gammafunk] 19:17:00 could do the same on the main machine when I'm away, but that's something you never remember to do 19:18:38 Is there a list of what monsters can be used as chimera in a box of beasts? 19:18:49 I don't want to stray away from it because otherwise it feels wrong 19:18:53 and the calling convention actually makes debugging nicer than on i386/amd64, as you tend to get the values of variables at the entry to the function and at the actual point of call 19:19:21 Lightli: chimera in vaults will probably not get accepted unless it's a really exceptionally good use of them 19:19:22 -!- heteroy_ has quit [Ping timeout: 268 seconds] 19:19:42 oh 19:19:55 staying away from that then 19:20:14 Lightli: i.e. randomly generated from a really interesting list, and preferably a *different* list to standard box spawns, otherwise it might as well just call the box code ... 19:20:16 kilobyte: hmm, looks kind of like http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=603201 19:20:42 Lightli: also if you're designing a specific monster then it's probably better implemented as a new design rather than using chimera which have been designed for certain limited purposes 19:20:43 kilobyte: I don't suppose you could bisect this in GDB? 19:20:56 (if that makes sense) 19:21:03 (using the handy dandy git mirror) 19:22:47 SamB: is the build system of gdb sane? (as opposed to, say, gcc)? 19:23:30 it doesn't have to build multiple stages or anything 19:23:40 -!- Duralumin has quit [Read error: Connection reset by peer] 19:24:30 it uses what once was the same root Makefile.in though 19:27:23 -!- nooodl has quit [Quit: Leaving] 19:27:37 -!- scummos has quit [Ping timeout: 246 seconds] 19:29:11 silentradiance: conclusion from fight club so far is that they could do with some improvment in general, once i've made some changes this might improve their performance in your zigs 19:30:27 -!- dtsund has quit [Quit: dtsund] 19:34:04 SamB: in any case, it's 2:30 so I'll use this as a reason to wimpy out for now :p 19:34:23 kilobyte: yeah it wasn't an urgent request 19:34:48 just you keep coming here with these stack traces and if it's getting annoying for ME I can't imagine how you must feel 19:34:52 and deficiency in gdb's backtrace doesn't hurt in this case, as that part comes out ok 19:35:50 so I got the crash's point down to the line of disassembly (and thus to destructing a certaing field) 19:36:00 -!- gammafunk has joined ##crawl-dev 19:36:12 yet I see nothing that could likely make it call that destructor twice... 19:37:44 -!- Twinge has quit [Ping timeout: 255 seconds] 19:43:39 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:44:14 -!- chewymouse has joined ##crawl-dev 19:44:48 -!- eith has quit [Ping timeout: 256 seconds] 19:48:44 -!- chewymouse has quit [Client Quit] 19:51:41 -!- rchandra has left ##crawl-dev 19:52:00 so this discussion just happened in 19:52:15 in ##crawl, does anyone with better c++ knowledge know if this is incorrect: 19:52:16 mprf(MSGCH_TALK, "%s", getSpeakString("orc_priest_apostate").c_str()); 19:52:38 since is there a danger the string could be deallocated too early? 19:53:04 (|amethyst/kilobyte?) 19:54:26 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 19:54:51 <|amethyst> mumra: the string won't be destructed until the end of the full expression 19:55:23 <|amethyst> so that's fine, but const char *foo = stringfunc().c_str(); is not 19:56:50 -!- mnoqy has quit [Quit: hello] 19:57:11 -!- tcjsavannah has quit [Read error: Connection reset by peer] 19:57:28 Hey |amethyst, I'm going to get you to give something a spin in a few moments to see if you see the same thing I do. 19:57:35 (just compiling it again myself) 19:57:48 |amethyst: thanks, i understand 19:58:25 -!- dtsund has joined ##crawl-dev 20:00:37 |amethyst: http://sprunge.us/YYMM 20:01:39 <|amethyst> Grunt: what should I be looking for? 20:01:54 |amethyst: do a &: with that patch in place and look at the temple output. 20:02:53 what output do you see 20:03:01 -!- ackack has quit [Ping timeout: 276 seconds] 20:03:08 ----; Overflow temples: ; 1 on D:2 (Sif Muna) 20:03:09 3 on D:4 (Makhleb and Xom; Yredelemnul and the Shining One Okawaru) 20:03:09 2 on D:5 (Cheibriados Ashenzari) 20:03:09 _3 on D:7 (Kikubaaqudgha; Nemelex Xobeh Elyvilon) 20:03:10 <|amethyst> It's going to take me a while to build 20:03:16 (spot the errors) 20:03:17 mumra: I was going crazy there a bit trying to figure out why my crawl builds were failing, and then I finally pulled and got your spl-pick commit 20:03:29 aha 20:03:31 sorry about that :( 20:03:52 no worries, I should have looked at the error more carefully 20:04:08 i should get in the habit of git adding as soon as i create a file rather than forgetting when i come to commit 20:07:01 Grunt: is it anything to do with this thing i was just asking about when strings destruct? 20:07:49 mumra: not that I know of, other than that that discussion reminded me of this. 20:08:13 i'm just wondering if: 20:08:13 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 20:08:21 temple_strings.push_back( 20:08:21 + 20:08:23 uhh 20:08:41 string tstring = comma_separated_line(god_names.begin(), god_names.end())); 20:08:41 temple_strings.push_back(tstring); 20:08:45 ^like that 20:09:00 <|amethyst> no, that's fine 20:09:13 <|amethyst> push_back makes a copy (or a move) 20:09:56 -!- Quashie has quit [Ping timeout: 268 seconds] 20:10:25 -!- sacje has quit [Quit: sacje] 20:11:15 -!- tcjsavannah has quit [Quit: tcjsavannah] 20:12:15 Grunt: actually that output looks fine for the code you've written 20:12:28 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:12:47 Grunt: maybe you just want both arguments as "; " to the last comma_separated_line? 20:12:58 ... 20:13:22 Wow, I'm dense. :b 20:13:26 hehe 20:14:03 -!- mong has quit [Read error: Operation timed out] 20:15:03 <|amethyst> what is it that makes the lines join up with semicolons? 20:15:12 <|amethyst> is that something about MSGCH_DIAGNOSTICS? 20:15:28 Ever tried printing a lot of short lines all at once? 20:15:38 That happens. 20:15:49 <|amethyst> oh, hm 20:16:19 <|amethyst> btw, game start has been kind of laggy sometimes 20:16:33 <|amethyst> probably because of expanding it to search for three-temple altars and not just two 20:16:36 <|amethyst> err 20:16:40 <|amethyst> three-altar (overflow) temples 20:17:04 am I the only one who finds it annoying that & B banishes and & Ctrl-B control teleports? 20:17:06 The delay is more a function of the number of overflow gods, I've noticed. 20:17:12 I've sent myself to the abyss on accident too many times 20:17:21 I have to admit I've done that once or twice myself 20:18:06 03Grunt 07* 0.13-a0-1794-gd8cc944: Handle wizmode reporting of multi-god overflow temples better. 10(4 minutes ago, 1 file, 9+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d8cc944761be 20:20:07 gammafunk: a whole load of the wizmode keys don't make a lot of sense, probably because they've been added oer the time on the whims of given programmers 20:20:41 I normally use XT to teleport in wizmode anyway <_< 20:20:53 I am reminded of st_'s implied opinion on how so many overflow altars are quite flashy for what mostly serves as decoration and am tempted to say that stepping this up further with overflow temples is worrying 20:21:03 if you think current wizmode is bad you should try 4.1 wizmode 20:21:14 easier to write what you want in C++ than use that thing 20:21:23 -!- ontoclasm has joined ##crawl-dev 20:21:43 (I would have a solution of making a ton of specifically generic double-overflow vaults but I'm supposed to be quite busy right now) 20:21:45 Grunt: I owe you a beer 20:21:51 gammafunk: o_o? 20:22:10 yes, i also didn't know XT 20:22:12 Oh. 20:22:12 Heh. 20:22:13 -!- st_ has quit [Ping timeout: 246 seconds] 20:23:11 should have a list of wizmode complaints piled up for some kind of quick revision thing 20:23:31 like e.g. those bloody &D bugs that have stuck around forever 20:23:39 Ctrl-B vs. B was like crawl's amusing way of reminding me of my clumsy typing 20:23:48 You mistype your command. You are banished to the abyss! 20:23:52 You clumsily bash the keyboard but do no damage. 20:24:46 which reminds me ontoclasm you clearly should make an implementable for that horrible draconian thing since you're going to break down sobbing some time soon with all of the tiles demands 20:28:26 -!- tcjsavannah has quit [Quit: tcjsavannah] 20:29:16 -!- chewymouse has joined ##crawl-dev 20:29:56 Yes, I DO hope you're ready for tonight :P 20:30:03 (Don't mind me) 20:30:28 gammafunk: you know you can get back easy right 20:30:42 just banish yourself from the abyss 20:30:55 SamB: haha, no I go find the rune every time in fact :) 20:30:59 -!- ShadeTornado has quit [Quit: Leaving] 20:31:29 SamB: Usually I do use & ~, so good point about banish again though 20:31:58 -!- Zermako has quit [] 20:32:11 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 20:32:17 -!- Fhqwhgads__ is now known as Fhqwhgads_ 20:32:42 -!- Helmschank has quit [Ping timeout: 256 seconds] 20:33:24 -!- _dd has quit [Remote host closed the connection] 20:33:50 -!- mikee_ has joined ##crawl-dev 20:33:55 draconian thing? 20:34:21 how since it's been several months draconians are probably going to keep their silly no body armour thing 20:34:38 and classed draconians in tiles all have chest armour to indicate their class 20:34:46 oh 20:35:02 so it needs to be replaced with scale patterns or something? 20:35:09 yeah uh, fuck that, let's make somebody else do it >.> 20:35:15 hats 20:35:19 hats are the key 20:35:24 so I guess that's why you'd be wanting to make the implementable 20:35:34 scale patterns wouldn't be too great because the have to apply to all colours 20:35:50 not sure how well hats fit on draconian heads but let's leave that to the implementer 20:36:07 ontoclasm: they could have extravagant collars instead 20:36:21 well they all wear cloaks 20:36:40 so i guess fancy cloaks? 20:36:41 you can't see much of the cloak though 20:36:44 cloaks aren't too easy seen with current broad draconian bodies 20:36:53 pictures_unreasons 20:37:07 they could have clocks that hang off one shoulder across the chest 20:37:11 ...cloaks* 20:37:26 as opposed to clocks attached to chains 20:37:43 lol clocks 20:38:59 -!- chewymouse has quit [Quit: Leaving] 20:39:33 I'm quite fine with eschewing this problem, since the current tiles are very visually clear, and any realistic replacement would struggle to be nearly so much so, I think 20:40:31 -!- Agraya has quit [Read error: Connection reset by peer] 20:42:47 -!- Agraya has quit [Read error: Connection reset by peer] 20:43:31 oh, also: was it intended that shapeshifters be zombifiable 20:43:46 unknown monster: "shapeshifter zombie" 20:43:46 %?? shapeshifter zombie 20:43:57 probably not particularly 20:44:04 i killed a glowing shapeshifter simulacrum earlier 20:44:20 simulacrum (12z) | Spd: 8 | HD: 10 | HP: 17-44 | AC/EV: 0/5 | Dam: 1212(cold:10-29) | 07undead, evil, !sil | Res: 06magic(13), 12cold+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 149 | Sp: (random) | Sz: Medium | Int: plant. 20:44:20 %?? glowing shapeshifter simulacrum 20:44:33 simulacrum (12z) | Spd: 8 | HD: 13 | HP: 20-54 | AC/EV: 0/0 | Dam: 1412(cold:13-38) per head | 07undead, evil | Res: 06magic(17), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 275 | Sz: Big | Int: plant. 20:44:33 %??0-headed hydra simulacrum 20:44:48 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 50-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1214 | Sz: Big | Int: reptile. 20:44:48 %??0-headed hydra 20:45:03 !fight 30 0-headed hydra simulacrum v Cerebov 20:45:13 I would personally veto shapeshifter undead, undead aren't supposed to polymorph 20:45:21 27-headed it seems 20:45:52 also apparently cerebov < hydra simulacra 20:45:53 !fight 30 0-headed hydra simulacrum v 30 glowing shapeshifter simulacrum 20:46:20 in more than one fight it depends on whether cerebov remembers to fire storm or not 20:46:36 -!- ParallaxScroll has quit [Quit: Page closed] 20:46:51 Yes, I already brought it up a couple times, and glowing shapeshifter simulacra are definitely a bug 20:47:07 %git cfd05e3 20:47:08 07kilobyte * 0.13-a0-1116-gcfd05e3: Let spectral shapeshifter simulacra do their thing. 10(4 weeks ago, 3 files, 28+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfd05e3b2732 20:47:31 <+ontoclasm> hats are the key 20:47:38 still willing to rebase silly hat patch if someone is willing to merge it 20:47:57 silly hat patch 20:48:17 is that a silly patch for hats or a patch implementing silly hats 20:48:22 both, technically 20:48:24 if it was called "flamboyant hat patch" i might consider it 20:48:27 but hats are never silly 20:48:31 mumra: what about toques 20:48:39 jagerhat patch? 20:48:39 can you trade the hats to other players 20:48:47 and craft them into weapons 20:48:48 only with an umlaut? 20:49:09 jägerhats! 20:49:26 Your hat is knocked off! You die... 20:49:43 you forgot "of shame" 20:49:43 ontoclasm: i only wish... 20:49:59 but at least you can get goggles of intelligence or a turban of spirit shield 20:50:02 Eronarn: toques aren't silly, in fact i will wager money that they are suddenly back in fashion in like the next 2 years 20:50:08 considering where fashion is generally heading these days 20:53:30 Items appear in map view mode that aren't actually there by Skrybe 20:58:03 -!- Wolfram has quit [Ping timeout: 250 seconds] 20:58:17 03ontoclasm 07* 0.13-a0-1795-g4beadb9: Differentiate two-headed ogres from their cousins 10(41 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4beadb95dd5a 20:59:05 clearly a high-priority issue i just fixed there 20:59:40 I was tasked with making some generic overflow temple vaults a while back: http://pastebin.com/Ku7Vdb8m 20:59:50 Are those too mind-numbingly simple to be useful? 21:00:12 gammafunk: you probably don't need _binary in the names :) 21:00:40 Grunt: I was following convention of the other overflow temple vaults that use a scheme like that 21:01:04 ontoclasm: actuallllllyyyyyyy 21:01:19 :/ 21:01:21 Grunt: Actually I think |amethyst has a vault named with that scheme as well 21:01:21 go on 21:01:34 since ogres can have great maces they clearly should lose the generic giant club inherent in their tile and get the weapon placing thing 21:01:36 -!- WalkerBoh has quit [Ping timeout: 256 seconds] 21:01:40 "_binary", "_quad", "_hex" are part of the names of those vaults <_< 21:01:48 oh 21:01:52 good point 21:01:54 well that's easy 21:02:09 ...shit, ogre mages use weapons too 21:02:12 well 21:02:22 gammafunk: you don't need "ORIENT: float"; these are minivaults and are placed as such. 21:02:27 ... 21:02:29 and them having a spear is pretty noticeable 21:02:33 Why do these other ones have ORIENT: float >:( 21:03:24 Grunt: I think the naming scheme his a bit weird in general, but I can take that out 21:03:35 do you or someone else want to code two-headed ogres' second weapons or should i just leave the left-hand one built in 21:04:13 -!- bh has joined ##crawl-dev 21:04:17 I think it's probably more misleading to have ONE weapon reflect what they're using, and the other not, than to just have it not reflect it 21:04:37 Grunt: Yeah, minmay_overflow_temple_hex is also confusing the shape with the number of altars :) 21:04:39 what do blademasters do? 21:04:51 they show both weapons if i recall 21:05:32 I wonder how hacky it is 21:06:22 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/tilemcache.cc#l585 21:06:55 -!- Roarke has quit [Client Quit] 21:06:57 -!- pubby has joined ##crawl-dev 21:07:43 -!- pubby is now known as buppy 21:08:14 Grunt: Are these vaults worthwhile as-is, or do they need to made fancier? 21:08:29 gammafunk: I may make a couple of minor adjustments, but they look usable to me. 21:08:56 Grunt: What kind of changes do you recommend (beside the ORIENT and name changes) 21:10:31 Should I add 30-50 lines of god speech when the player enters? 21:10:36 -!- dtsund has quit [Quit: dtsund] 21:10:39 I'm sure that would go over well 21:10:42 ... 21:11:12 Hark, Mortal! A long time ago... 21:11:19 imo a huge and elaborate dialog tree where you get to converse with the god and if you pick the right options you get a hat 21:11:55 -!- WalkerBoh has joined ##crawl-dev 21:12:06 Hats are pretty special 21:12:26 all god gifts should be replaced with hats basically 21:12:28 <|amethyst> oh, are we rewriting Okawaru? 21:12:39 Hatawaru 21:12:45 <|amethyst> ??okawaru[3] 21:12:46 okawaru[3/4]: < valrus> I AM OKAWARU, GOD OF COMBAT AND FIVE DOLLARS FOR THE OSCILLATING FAN IS MY FINAL OFFER 21:12:47 Vehuhat 21:13:04 Jiyva Hatsu 21:13:09 Kikuhatqudgha 21:13:17 <|amethyst> Fedhas Madhatter? 21:13:19 Fedhat Madhat 21:13:21 haha 21:13:29 priests shouldn't wear just robes, they look the same as every other thing with words what use magicky stuff 21:13:33 Clearly wear an oklob plant as a hat. 21:13:36 clearly all priest tiles should get big pompous hats 21:13:37 Be like an acid blob <_< 21:13:50 ??acid blob[3 21:13:51 acid blob[3/3]: Acid blobs are like brown oozes with oklob plants for hats. 21:14:09 -!- santiago has joined ##crawl-dev 21:14:15 <|amethyst> Yredemilner? 21:14:18 Grunt: I got champion_of_chaos btw; didn't die 21:14:19 -!- smajdalf has quit [Quit: Page closed] 21:14:56 As GhEE, so I guess that's a bit easier than melee 21:17:37 -!- mnoqy has joined ##crawl-dev 21:21:26 -!- ystael has quit [Ping timeout: 256 seconds] 21:22:20 clearly popehat 21:27:25 Is it a bad idea to put stairs in these overflow temple vaults? 21:27:39 I recall silentradiance mentioned it as a possiblity 21:27:59 gammafunk: this is a thing we shall discover, no doubt 21:28:20 I mean I don't think we know the answer to that question yet 21:28:24 SamB: Probably just one set of stairs though? 21:28:30 probably 21:28:30 the only unique ogre is erolcha right 21:28:38 am I becoming some sort of feared spectre 21:28:53 is this what they call "test driven design" 21:28:54 a silent radiant spectre 21:29:05 "design things then throw stuff at it to test it" 21:29:08 When it comes to vault design, I fear your wrath, yes 21:29:35 pff, I have no real power yet 21:29:44 i think he is more chimeric 21:30:33 one part shadow demon, one part tormentor, one part reaper 21:30:46 yet 21:31:00 good job, elliott, you get a vault cookie 21:31:12 !vault cookie 21:31:22 Lines pasted to http://pastie.org/8073691 21:31:38 -!- Daekdroom has quit [Quit: Saindo] 21:32:09 !fight tormentor-flayed ghost-shadow demon chimera v cerebov 21:32:31 no good against the other devmons 21:35:38 -!- ProzacElf has joined ##crawl-dev 21:36:14 ParallaxScroll the Severer (L20 DDFi) ASSERT(rar > 0) in 'random-pick.h' at line 58 failed on turn 46952. (Spider:1) 21:36:31 -!- ackack has quit [Ping timeout: 264 seconds] 21:37:07 03ontoclasm 07* 0.13-a0-1796-gf3b8f8b: Let ogres show their weapons 10(30 seconds ago, 6 files, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3b8f8be5159 21:37:38 the first blow against noodle arms 21:37:59 ontoclasm isn't noodling around! 21:38:16 sez you 21:39:04 i also made them even more dumpy-looking 21:39:11 so, double score 21:39:35 any day i get to reshape fat man-tits 21:39:38 lol 21:39:41 is a good day 21:41:23 i guess i should give erolcha a different skirt-thing since she's a mage and they don't wear those any more 21:41:31 ??glowing shapeshifter 21:41:32 glowing shapeshifter[1/1]: Like a shapeshifter, only even worse - it changes much more often. 21:42:50 -!- Rebthor has quit [Ping timeout: 255 seconds] 21:43:57 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-1795-g4beadb9 21:44:52 -!- dtsund has joined ##crawl-dev 21:45:31 -!- SurpriseTRex has quit [Ping timeout: 268 seconds] 21:49:46 -!- Grivan has quit [Ping timeout: 256 seconds] 21:50:43 03mumra 07* 0.13-a0-1797-g3fa853d: A slightly more descriptive ASSERT for random-pick 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3fa853d4f8db 21:50:43 03mumra 07* 0.13-a0-1798-g8ce0c12: Don't crash with Sack of Spiders at 0 Evo 10(67 seconds ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ce0c12258e6 21:50:57 -!- dtsund is now known as Olaf 21:51:10 -!- Olaf is now known as dtsund 21:55:29 -!- rossi has quit [Ping timeout: 248 seconds] 21:56:46 -!- pelotron has quit [Ping timeout: 276 seconds] 21:56:53 -!- sbanwart has quit [Ping timeout: 240 seconds] 21:57:35 03ontoclasm 07* 0.13-a0-1799-gb6fc1b2: Erolcha tile edit 10(67 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6fc1b2e3586 21:57:48 B^J 21:58:11 03Grunt 07* 0.13-a0-1800-gf304e37: Remove a header entry for a long-gone function. 10(32 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f304e37ea8af 21:58:11 03Grunt 07* 0.13-a0-1801-gff4973d: Make themed multi-overflow altars less common; generic more common. 10(10 minutes ago, 1 file, 20+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff4973d4d6bd 21:58:11 03Grunt 07* 0.13-a0-1802-gd8202e9: Some generic multi-altar overflow vaults (gammafunk). 10(7 minutes ago, 1 file, 74+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d8202e979d5f 21:58:35 03mumra 07* 0.13-a0-1803-ga435f26: Slightly creepier message for evoking the bag 10(45 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a435f26a9f58 21:58:39 oh dang, didn't realized those were going in 21:58:44 fast stuff 21:59:00 gammafunk: if you have edits to make they can still be committed 21:59:20 mumra: No, just going to make some more 21:59:24 * bh shudders at random.h 21:59:33 gammafunk, we could use a four-god vault :) 21:59:42 (I was about to go and make one, actually.) 21:59:53 Grunt: Yeah, going to make one of those, and maybe three more tri-god ones 21:59:57 -!- silentradiance has quit [Read error: Connection reset by peer] 22:00:02 Figure the lower-numbered ones get use the most 22:00:11 s/use/used/ 22:00:19 whoever changed how some of the spells look in tiles: good job 22:00:42 gammafunk: you should make a big open-air temple with ORIENT: center 22:00:46 -!- faglord has quit [Quit: Page closed] 22:00:50 so it gets put in the middle of big octagon rooms etc 22:01:06 ontoclasm: the ORIENT: tag won't really apply to these :b 22:01:19 ORIENT: centre only works for primary vaults anyway. 22:01:31 -!- ussdefiant has joined ##crawl-dev 22:01:44 the idea of a more open-air overflow temple is good though 22:02:10 -!- MaxFrost has quit [Ping timeout: 268 seconds] 22:02:41 ah 22:04:05 octogon layouts with central vaults sound cool though 22:04:18 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:05:12 * bh wants non-planar maps 22:05:12 Grunt: For the overflow_forgotten, I made the extra KMONS so that the plants/bushes replacing the walls wouldn't have the special floor tile 22:05:26 fr non-euclidean layouts 22:05:36 er, well 22:05:42 i guess crawl is already non-euclidean 22:05:46 gammafunk: having odd floor tiles out probably looks odd :b 22:05:48 non-simply-connected then 22:06:25 Grunt: I thought it looked a bit better with dungeon floor on those tiles, but yeah it's very minor detail 22:06:34 bh: have you seen that non-euclidean roguelike 22:09:01 mumra: no, but I already approve 22:09:25 does it use LOS tricks to preserve player sanity? 22:09:26 i've always thought every game with a minimap should display it in hyperbolic 22:09:28 -!- minqmay has quit [Quit: Leaving] 22:09:37 it's like tailor-made for the job 22:10:02 bh: http://www.roguetemple.com/z/hyper.php 22:10:29 you can put every single object on one circle, directions from the center are preserved, and you get the most detail near the center 22:10:30 mumra: I take that back. It looks unplayable 22:10:37 haha 22:10:38 -!- platinum has quit [Quit: Page closed] 22:10:46 it was pretty good actually when i tried it 22:10:57 http://www.roguetemple.com/z/hyper/crossroads-lightning.png 22:10:57 yep, that's hyperbolic right there 22:12:12 'You can aim for the Orb of Yendor' 22:14:19 -!- Cerepol has quit [Ping timeout: 264 seconds] 22:14:20 oh, that's cute 22:14:29 escherian 22:16:03 hmm, cao seems to have given up rebuilding 22:16:40 <|amethyst> mumra: huh? 22:17:00 can I get a strawpoll: does my morphy moth sound like a very bad idea? 22:17:06 |amethyst: i triggered a rebuild and it seems to have stuck on potion.o 22:17:54 <|amethyst> mumra: just now? 22:18:20 <|amethyst> mumra: I just started another 22:18:21 |amethyst: just under 30 minutes ago 22:18:25 oh ok 22:18:34 bh: I am uncertain why it is a moth, but I think the underlying concept might have potential - one concern is that there are a lot of monsters with which it possibly can't do much scary? 22:19:25 DracoOmega: in the same vein as ghost moths and moths of wrath ruining your day. I'm totally open to different flavor 22:19:27 Another might be players using it to farm xp by upgrading stuff? 22:19:35 Another potential niggle, I mean 22:19:43 I have no idea how credible this might realistically be 22:19:56 (Possibly it could be solved by making the monster not take stairs) 22:20:10 bh: i like the concept too but i'm not sure how it will play out in-game; it's kind of not much different than meeting a band of the higher-level monsters in the first place 22:20:39 -!- ussdefiant has quit [Read error: Connection reset by peer] 22:20:51 would this moth show up around e.g. orcish mines to upgrade orcs? 22:21:16 -!- ussdefiant has joined ##crawl-dev 22:21:18 mumra: I was thinking Abyss or Zot 22:21:25 (being a moth makes sense to me) 22:21:54 bh: so what upgrade paths might it give things in zot? 22:22:20 Draconian type swapping. Giving them jobs would be weird 22:22:22 since at that point you are meeting some of the scariest things in the game anyway, you have sort of hit the ceiling already 22:22:30 "Career Moth" 22:22:48 "Dole Moth" 22:22:59 "Moth of Self-Confidence" 22:23:28 "Over-Confidence Moth": makes everything look like much lower level enemies 22:23:36 Well, swapping draconian types alone seems basically pointless 22:23:44 If it doesn't actually make things scarier 22:24:10 Okay, it might be annoying if it swapped something into yellow, but it's just as likely to swap something AWAY from yellow 22:24:32 moth of xom 22:25:23 Y'know, I only just realized that I have been scrabbling here to try and meet the CSZO nightly rebuild window with my stuff here. And only after hours watching the clock did it occur to me that CSZO isn't even around to rebuild >.> 22:25:37 haha 22:25:44 hehehehe 22:25:46 <|amethyst> well, there is CDO 22:25:54 <|amethyst> and clan and rhf 22:25:55 missed that already ;) 22:26:00 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1803-ga435f26 (34) 22:26:01 cszo is down? 22:26:04 isn't it supposed to be back in time to build though ? 22:26:05 I think they have different windows, though? 22:26:07 also you realise it doesn't actually matter if you miss the window :P 22:26:09 ??is cszo down 22:26:10 is cszo down[1/1]: It is down for server relocation until sometime. 22:26:11 CSZO's is the only one I actually recall for sure 22:26:14 <|amethyst> it should be up pretty soon 22:26:23 mumra: I know! It was just something to work towards 22:26:30 <|amethyst> apparently a truck broke down 22:26:41 ah, that's why the time window is gone 22:26:43 <|amethyst> so some servers (they didn't say which ones) are delayed another two hours 22:26:48 Also some strange proclivity against frivolous rebuilds for my own stuff :P 22:27:11 the CDO window matters more really 22:27:13 and 22:27:14 <|amethyst> rwbarton was the one who changed it 22:27:16 I guess the new ones 22:27:32 did rwbarton know about the truck 22:28:17 so are they moving the datacenter to canada to save on air conditioning or something 22:28:21 draconian (07d) | Spd: 10 | HD: 9 | HP: 19-107 | AC/EV: 9/10 | Dam: 15 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(12) | Chunks: 07contam | XP: 583 | Sz: Medium | Int: high. 22:28:21 %??draconian 22:28:21 When IS the CDO window, anyway? 22:28:25 dragon (03D) | Spd: 10 | HD: 12 | HP: 74-110 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1358 | Sp: flame blast (3d24) | Sz: Huge | Int: animal. 22:28:25 %??dragon 22:28:49 wait. a truck? 22:28:59 Servers are physical objects, too! 22:29:08 i know, but it just sounds so silly 22:29:12 cszo is being moved to the year 1875 22:29:15 lol 22:29:19 where electrical bills were cheaper 22:29:22 they broke a wagon wheel! 22:29:30 DracoOmega: i know how you feel there, although really it's in everyone's interests to test there and then if anything is broken while you're around to fix it 22:29:32 ontoclasm: but the internet! 22:29:33 the party died of dysentery! 22:29:42 I tried to ford the river... 22:29:46 rather than everything falling over at some unspecified point later when someone else rebuilds ;) 22:29:49 I am actually a little sad that I caught this specific bug before pushing it 22:29:59 03Grunt 07* 0.13-a0-1804-g486adc7: Three multi-altar generic overflows. 10(84 seconds ago, 1 file, 67+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=486adc75aed6 22:30:01 Since it is hilarious 22:30:01 * Grunt pushes DracoOmega. 22:30:01 What bug is this? 22:30:07 you can "forget" about it 22:30:31 An issue with Fedhas neutralizing PART of a monster and not the other part 22:30:34 worst idea: peer-to-peer crawl. As you play crawl your browser runs the crawl backend for someone else 22:30:35 And then they tried to kill each other 22:30:38 mumra, tune into Roshnak's game on CAO. 22:30:41 You will laugh. 22:31:03 DracoOmega: a tentacled monstrosity? 22:31:21 is he 22:31:25 LoSing V:5 22:31:34 with evokers 22:31:35 Grunt: haha 22:31:41 DracoOmega: you would appreciate this too 22:32:12 this is basically "0.13: the game" 22:32:19 if only he were in crypt 22:32:24 or forest 22:32:52 how did crypt change? 22:32:54 ??Crypt 22:32:55 crypt[1/3]: Accessed from the Vaults somewhere on level 2 or 3. Five levels deep. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Be prepared to deal with an endless supply of skeletal warriors and skeletal warriors. 22:33:02 bh: cryptmonsters!!!!! 22:33:11 ??crypt[2] 22:33:11 crypt[2/3]: Less a joke in 0.13, DracoOmega gave it a revamp involving ancient champions, eidolons, lost souls, phantasmal warriors, and revenants, reducing zombie and skeletal warrior fatigue in the process. 22:33:32 DracoOmega: are you really multiple people? You seem to write a lot of code! :) 22:33:45 Just one! :P 22:33:52 (skeletal warriors are the worst monster. Thank you for reducing them) 22:34:32 I think they're an okay monster, it's just that there was a lot of them (and not a lot of other interesting things) 22:34:55 But yes, I changed like 12 or more monsters or somthing :P 22:35:33 -!- Helmschank_ has quit [Ping timeout: 246 seconds] 22:35:35 And a similar number to push tonight, or something! 22:35:50 Still not sure how Fedhas should interact with one or two of these things 22:36:34 But I'm willing to say that if trees will still hit you when a druid tells them to (as they've done for ages), then some of this can also fit 22:36:44 (Or it can be changed later, whatever) 22:37:42 DracoOmega was also moved to 1875 so he's have 150 years to work on monster coding 22:37:45 i think it'd be reasonable to say something like the plants in the forest have their own will and are beyond fedhas's reach yada yada 22:37:46 had* 22:38:04 ontoclasm: where'd he get the electricity back then? kites and keys? 22:38:23 He brought a small nuclear reactor with him. <_< 22:38:32 dude, he is from the future, he taught them how to build water turbines 22:39:02 until the turbine was set up he did the coding on paper 22:39:44 mumra: Well, the idea here is that the plants that are non-sentient still get subdued and neutral, even if they're mobile, but the ones that are sentient or under another sentient's direct control do not 22:40:01 mumra: Since the sentient ones may be a plant, but they can actually have the free will to dislike you 22:40:09 -!- Ramc has quit [Quit: Page closed] 22:40:20 (Or perhaps they shouldn't, and this is also okay) 22:40:42 that makes sense 22:41:02 on the other hand, there's probably nothing wrong with giving fedhas worshippers a bit of an easier time in forest 22:41:21 Yes, it's really only one thing that the sentience clause applies to here (treants) 22:41:40 And dryads are a matter of interpretation, since they're not strictly plants themselves 22:42:13 Oh, hmmm... perhaps I should not be getting docked piety for hitting things that are attacking me, either >.> 22:43:04 maybe intelligent plants could get a roll to go neutral 22:43:11 as holies do for good god worshippers 22:43:37 so forest will be partly neutral for fedhasites but some plants will still fight you 22:44:23 That might make sense 22:44:37 Well, most monsters are still non-plants, though there are several plant monsters in there 22:46:27 it also wouldn't change anything else, since all existing plants are 22:46:28 well 22:46:30 plant intelligence 22:50:57 -!- Grivan has quit [Ping timeout: 246 seconds] 22:55:20 Now I wonder if there's something I'm forgetting, before I rebase and tidy this 22:57:12 03bh 07[madness] * 0.13-a0-1713-g44e527a: Moth of Madness Fixes 10(2 minutes ago, 4 files, 44+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44e527ac202d 22:57:57 it still generates uniques, which is a drag 22:58:19 how 'bout unique chimerae 22:58:37 Moth of Madness? 22:58:47 Lightli: It polymorph upgrades nearby monsters 22:58:56 oh god 22:59:03 Every moth type is more evil than the last 22:59:06 I guess it's named for being a bad idea? 22:59:22 SamB: heh! If you have a better name 22:59:26 Man, I've apparentently been at this branch long enough that I've forgotten some of the things I've done in it now >.> 22:59:28 `Moth of Woe`? 22:59:48 -!- Hailley has quit [Quit: Petra is closed!] 23:00:49 DracoOmega: don't waste time rebasing, just push it all already!! 23:01:01 Wait, what's in this branch 23:01:16 outside of moths of madness 23:01:26 different branch 23:01:29 oh 23:01:40 link to the branch so I can see how awesome it's going to be 23:01:48 mumra: Hey, I'm allowed to squash a few commits here! :) 23:01:57 You squash the commit like a bug!!!!! 23:01:57 (Also there's one or two that I didn't write a message for at the time, and need to 23:02:42 (also so i know how doomed I am when I next decide to play crawl) 23:02:51 -!- Dixlet has quit [Ping timeout: 246 seconds] 23:03:09 With such wonderfully informative commit messages like: 23:03:11 "The tile code needs fixing (for the start segment especially) 23:03:12 Stats needs adjusting 23:03:12 Solo and child tentacle movement code should be unified somehow 23:03:12 Blah 23:03:12 " 23:03:25 Lightli: maybe you should just play an LOBe or something 23:03:32 those seem fairly easy 23:03:45 I've been dying pretty at pretty high levels with those 23:03:47 I know, but I want to see the changes before they get pushed into the main branch 23:04:04 -!- Dixlet has joined ##crawl-dev 23:04:10 (i rebased a bunch of stuff to push the box of beasts etc. but that was because loads of things were mixed together and i didn't want to push all of it) 23:05:05 hehehe 23:05:10 sack of spiders claims its first kill 23:05:13 that i'm aware of 23:06:01 Its first kill? 23:06:16 player had cleared most of V:5 with it 23:06:29 then died stuck in one of the webs he'd created with it 23:06:33 Oh dear 23:06:41 I was about to say "I didn't think it could make hostile creatures" 23:06:45 s/with it/with it and a bunch of other items/ 23:07:19 ow 23:07:30 Every time I read "The giant frog croaks," I think "That should be the death message." 23:07:46 Wait, what is DracoOmega working on 23:08:30 A bunch of revamps to Forest 23:08:36 You croak the giant frog! 23:08:37 Lightli: reshaping crawl in his image! 23:08:39 (And a few changes that apply elsewhere) 23:08:41 fr 23:08:46 oh 23:09:06 'Oh.' 23:09:09 You sound bored :P 23:09:44 DracoOmega: you have good ears ;) 23:17:06 SamB: Have you beaten the game before? 23:17:16 not yet 23:17:26 I just want to see the branch so I know how much more evil Forest is 23:17:44 In my one visit to Forest, I found it easy. 23:18:32 I visited it as EE 23:18:34 *a EE 23:18:52 Didn't stay long; anything that has high EV and flies sucks as a EE 23:19:41 Well the fauns/satyrs/spriggans are all shatterable 23:19:55 yes, but the tengu aren't 23:20:04 Killing the Enchantress with an Oklob plant was funny 23:20:25 I guess they are the big exception. There's the staff of earth, or I suppose the evocables 23:20:33 I did go in with a HOBe and destroy the place without even thinking, although that's because vampiric battleaxes are dumb 23:21:28 Lightli: Well, the branch is only local at the moment, so there's not much for you to look at it, BUT I plan to push it shortly 23:21:43 hm, question 23:21:43 Into master? 23:21:56 ontoclasm: answer? 23:21:59 let's add a Satyr race :-D 23:22:05 would it be possible to have plants store what kind of terrain they -spawned- on 23:22:13 even if it later changes? 23:22:46 the idea being that plants which spawn in water would look different than land plants 23:24:56 -!- blackcustard has quit [Read error: Connection reset by peer] 23:26:31 I just thought for a split second that monsters could use evokables 23:26:31 Lightli: if you stop pestering DracoOmega he might get it pushed sooner of course ;) 23:26:38 And then I realized how dumb of an idea that is 23:26:45 Lightli: they can use rods 23:26:57 I meant the lamp of fire and stuff like that 23:27:43 maybe *cough* deep dwarf artificers *cough* could do that 23:27:54 be quiet before Grunt gets ideas 23:28:16 i'm not saying i'm working on such a thing or anything like that of course 23:29:05 Haha 23:29:08 Not at all 23:29:23 -!- doome has quit [Read error: Connection reset by peer] 23:30:06 DracoOmega: are you still going to try the Gargoyle stealth boost thing? 23:30:39 That wall merge idea that mumra mentioned the other day might be a more interesting implementation of this, actually 23:31:38 mumra: how's it work? 23:32:28 bh: effectively you can walk through walls but only 1 tile deep, i.e. there always has to be a floor space adjacent 23:32:44 mumra: that's the nome shtick 23:32:48 conceptually this is a little bit like that tavern idea about perching on a wall, except the interface is a bit more elegant 23:33:13 bh: did nomes have to have adjacent floor? 23:34:00 I thought so 23:34:02 basically merging would give you a massive stealth bonus and extra ac, maybe an attack buff 23:34:13 but merging / unmerging takes a bit of time 23:34:16 The rock wall protects you from harm. 23:34:17 <_< 23:34:18 it's like a passive passwall 23:34:29 DracoOmega: why would you pick lotuses, they don't have thorns :C 23:34:30 but the idea is things can still attack you when you're merged 23:34:37 that sounds very powerful 23:35:00 ontoclasm: wouldn't thorns make you want to avoid picking them? 23:35:01 ontoclasm: Think of it more like a needle cannon in the center :P 23:35:03 ??it[7 23:35:04 it[7/27]: The portal to somewhere protects it from harm. 23:35:25 ontoclasm: It's not like the whole thing is thorny in any way 23:36:16 mumra: I didn't think it was meant to be a passwall. Or at least I like it more if it isn't, but you simple merge with the SURFACE of that wall, and cannot move without leaving the wall on the same side you entered 23:36:29 yeah i was getting to that bit 23:36:40 but i got distracted 23:36:52 Ah, heh 23:36:55 by just noticing that mon-mst.h is autogenerated which i never realised 23:36:57 how does the UI indicate which side of the wall you are stuck on 23:36:58 That's okay, I am distracted too! 23:37:06 SamB: LoS should make that clear 23:37:08 SamB: by LOS 23:37:11 yeah 23:37:11 right 23:37:19 DracoOmega can explain this perfectly well for me :) 23:37:22 what if the wall is transparent? 23:37:26 shhh 23:37:28 Oh, hmmm 23:37:40 Well, in that rare case the player can be momentarily confused, I think 23:37:53 maybe you can't merge with transparent walls 23:37:55 "You're too confused." 23:37:58 Or that 23:38:05 Makes sense it wouldn't give you stealth 23:38:09 Since you ought to stand out :P 23:38:27 merging with it would mean *you* become transparent and therefore cease to exist 23:38:51 good save 23:39:05 deep 23:39:36 Grrr... I think this rebase screwed up partway through due to that annoying file locking issue, and I wrote some pretty lengthly things -.- 23:40:18 Sounds like you didn't have all your rebases covered? <_< 23:40:23 I'm not sure if it's better to rebase after each few bats of commits or all at the end, but the former seems to work better 23:40:33 *each few commits 23:40:42 DracoOmega: you can use reflog to recover I think? 23:41:04 Well, I am scrolling through the log and copy-pasting it to a text file 23:41:08 And then I'll just copy it back after 23:41:16 It just requires remembering what I changed :P 23:41:30 gammafunk: You think this is the FIRST time I've tidied up this branch? :) 23:41:58 DracoOmega: good point. 23:42:24 -!- Bloax has joined ##crawl-dev 23:42:42 I split up my 100k patches into functional commits and cleaned up some code to help with that at the end 23:42:47 But it took a long time 23:44:06 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1804-g486adc7 (34) 23:44:37 Ah, missed one 23:46:00 Not to apply against an updated master (and hope there's no new conflict to deal with >.>) 23:46:02 Now* 23:47:55 * Grunt casts Conflict <_< 23:47:57 Okay, NOW what's happening? 'Deletion of directory 'crawl-ref/source' failed' when I try to check out the branch again =/ 23:48:27 -!- tgcid has quit [Remote host closed the connection] 23:48:46 -!- elliptic has quit [Quit: Leaving] 23:48:55 Though apparently telling it to ignore that SEEMS to have worked? 23:49:05 But I will compile again to be sure >.> 23:51:44 aw, just push --force 23:51:44 -!- elliptic has joined ##crawl-dev 23:51:46 Grunt: Just wear your ring of conflict 23:53:07 DracoOmega: i keep getting that message too 23:53:15 weird windows file systemy bugs 23:53:30 -!- rwbarton has quit [Ping timeout: 264 seconds] 23:53:32 are you using tortoisegit or just command line? 23:53:33 Well, it doesn't seem to have caused a problem, anyway 23:53:37 Command line 23:53:48 -!- zammy has quit [Quit: Page closed] 23:53:57 did anyone mention conflicting 23:53:57 actually yeah it is command line where i get that message 23:54:05 -!- CKyle has quit [Quit: CKyle] 23:54:08 always answer 'n' it just works anyway 23:54:22 Bloax: is your irc client set to ping you on 'conflicting'? 23:55:04 Okay, here goes! 23:55:10 Grunt: I hope you won't take any of what I've done to your stuff personally :) 23:55:10 No, I'm just making a casual joke of how me saying stuff generally ends up. 23:56:17 03DracoOmega 07* 0.13-a0-1805-gbb50110: Snaplasher Vines (for later use) 10(13 days ago, 8 files, 127+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb50110ec188 23:56:17 03DracoOmega 07* 0.13-a0-1806-g3e8460a: Make the Lair plant placement connectivity checks public and relocate 10(12 days ago, 3 files, 57+ 55-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e8460adbc7a 23:56:17 03DracoOmega 07* 0.13-a0-1807-gddeb860: New monster spell: Awaken Vines 10(12 days ago, 10 files, 211+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ddeb860c85e2 23:56:17 03DracoOmega 07* 0.13-a0-1808-gfae8dea: Fix a display issue with snaplasher vines 10(12 days ago, 1 file, 10+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fae8dea45f39 23:56:17 03DracoOmega 07* 0.13-a0-1809-g4b86409: New monster spell: Control Winds 10(11 days ago, 9 files, 152+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b864096be4e 23:56:17 03DracoOmega 07* 0.13-a0-1810-g581bb0a: Secondary effect for Control Winds: boost ally missile accuracy 10(11 days ago, 6 files, 27+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=581bb0a67837 23:56:17 03DracoOmega 07* 0.13-a0-1811-g987185a: Dryad adjustments 10(11 days ago, 3 files, 15+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=987185a6b762 23:56:17 03DracoOmega 07* 0.13-a0-1812-gf5d08b8: Give spriggan air mages Control Winds. Remove Haste from their emergency slot. 10(11 days ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5d08b87c37d 23:56:17 03DracoOmega 07* 0.13-a0-1813-g748aa1f: Rewrite spine damage formula (both player and monster) 10(10 days ago, 3 files, 25+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=748aa1f30b79 23:56:17 03DracoOmega 07* 0.13-a0-1814-gde39109: Give porcupines a couple more HD to go with their improved spines 10(10 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=de3910942093 23:56:17 ... and 59 more commits 23:58:43 dang. 23:59:02 Exactly 69 commits? 23:59:06 No comment