00:00:19 mumra: you mean, for "can_overwrite"? 00:00:55 hmm, it raises a lot of questions 00:01:01 maybe just a vault tag for "don't reset tiles" 00:01:08 and only use that tag on uniques 00:01:28 <|amethyst> mumra: well 00:01:39 <|amethyst> mumra: you also want the portals to not overwrite the floor tile 00:01:41 (although if floor is replacing wall or vice versa then the tile *always* needs to be reset) 00:01:54 mumra: indeed 00:02:12 -!- gammafunk has joined ##crawl-dev 00:02:44 |amethyst: obviously "only use that tag on uniques" means "uniques are the only thing I can think of where you'd want to use this tag" 00:02:51 <|amethyst> well 00:02:58 <|amethyst> I mean, portals are different features 00:03:05 <|amethyst> and should replace the feature tile 00:03:11 <|amethyst> but shouldn't replace the floor tile 00:03:11 ??tentacled monstrosity 00:03:12 tentacled monstrosity[1/1]: Resistant to basically everything and lots of HP. Also now as fast as an unhasted human, and has {constriction}! Can be summoned from Summon Horrible Things and is one of few summons that can see invisible. This monster is demonic, so adjust your tactics accordingly. Don't let it constrict you. 00:03:14 sure 00:03:16 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 99-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, see invisible | Res: 06magic(153), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4204 | Sz: Giant | Int: normal. 00:03:16 %??tentacled monstrosity 00:03:45 now I think I'll go to bed ... 00:05:26 -!- Datgum has quit [] 00:05:46 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1693-g8ac13c1 (34) 00:07:04 -!- Lightli has quit [Quit: sleep] 00:08:27 -!- ussdefiant has joined ##crawl-dev 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1723-g9480d71: Lower range of iron rod 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9480d7152e03 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1724-gcceda9f: Make iron rod use multiple pellet beams 10(47 minutes ago, 3 files, 33+ 37-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cceda9f89385 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1725-ga91b0a8: Add new random functions random_real_inc, random_real_avg, random_range_real 10(4 weeks ago, 2 files, 19+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a91b0a888222 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1726-g956472b: Use random_range_real for pellet targets 10(44 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=956472b6f275 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1727-ge7cdf81: Use random_range_real for pellet directions 10(40 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e7cdf81058de 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1728-g21bbc0b: Increase initial spread of iron rod, make it grow less 10(39 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21bbc0bd6b8f 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1729-gfebf5ed: Improve iron rod damage, targetting and firing 10(3 minutes ago, 4 files, 15+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=febf5ed4b76e 00:19:35 03mumra 07[evoker-playstyle] * 0.13-a0-1730-gce3d5be: Prevent a lightning rod artifact when targetter out of LOS 10(51 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ce3d5befc7af 00:23:49 -!- ProzacElf has joined ##crawl-dev 00:31:11 -!- ChongLi has quit [Quit: leaving] 00:31:17 -!- tolly has quit [Ping timeout: 256 seconds] 00:35:26 -!- djinni_ has quit [Read error: Operation timed out] 00:38:36 -!- djinni has joined ##crawl-dev 00:39:19 -!- Quashie has quit [Ping timeout: 260 seconds] 00:39:44 -!- MarvinPA_ has joined ##crawl-dev 00:43:03 -!- MarvinPA has quit [Ping timeout: 260 seconds] 00:43:04 -!- MarvinPA_ is now known as MarvinPA 00:49:09 -!- Quashie has quit [Disconnected by services] 00:49:11 -!- Quashie_ is now known as Quashie 00:54:04 -!- Sabaki_|2 is now known as Sabaki 00:55:41 -!- Bloax has joined ##crawl-dev 00:55:41 -!- ophanim has quit [Read error: Connection reset by peer] 00:56:14 -!- st_ has joined ##crawl-dev 01:02:19 ??ice statue 01:02:19 ice statue[1/1]: A frigid statue that isn't vulnerable to disintegrate, but fire. It has a nasty spell set but is easily neutralised with rC. (But mind your potions!) 01:02:35 ??orange crystal statue 01:02:36 orange crystal statue[1/2]: Most monsters in this game attempt to kill you by slowly draining your hitpoints. The orange crystal statue attacks your intelligence score instead. Getting to 0 intelligence won't kill you instantly, but if you can't restore it you'll die soon after. Also confuses and drains mana, but can be instakilled with a wand of disintegration. 01:05:12 -!- _dd has joined ##crawl-dev 01:10:36 -!- yxhuvud has quit [Ping timeout: 260 seconds] 01:15:09 -!- hefhef has quit [Ping timeout: 250 seconds] 01:16:42 -!- dtsund has joined ##crawl-dev 01:27:22 -!- eb has quit [] 01:33:41 -!- GuraKKa has quit [Read error: Connection reset by peer] 01:36:53 -!- mnoqy has joined ##crawl-dev 01:37:05 -!- waspmonolith has quit [Quit: leaving] 01:45:00 03infiniplex 07* 0.13-a0-1694-gca4ca08: Added LUA make_round_box function 10(6 days ago, 1 file, 208+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ca4ca0801f4c 01:45:00 03mumra 07* 0.13-a0-1695-ge1066d0: Add whitespace fixes 10(22 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1066d037797 01:45:00 03mumra 07* 0.13-a0-1696-geea9de9: layout_pools.des improvements (infiniplex) 10(21 minutes ago, 1 file, 309+ 494-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eea9de9276e8 01:45:00 03mumra 07* 0.13-a0-1697-gdf3dd1a: Increase weights of infiniplex's Gehenna layouts 10(17 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df3dd1a0a35f 01:45:00 03mumra 07* 0.13-a0-1698-g6cba5e2: Properly fill lava pools on infiniplex's Gehenna layouts 10(2 minutes ago, 2 files, 25+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6cba5e28d753 01:51:32 -!- mnoqy has quit [Quit: hello] 01:55:03 -!- Kalir has quit [Changing host] 01:59:18 -!- ussdefiant has quit [Ping timeout: 268 seconds] 02:06:23 -!- elliptic has quit [Quit: Leaving] 02:07:17 -!- SkaryMonk has joined ##crawl-dev 02:07:52 -!- elliptic has joined ##crawl-dev 02:08:11 -!- Twinge has quit [] 02:10:53 -!- WalkerBoh has quit [Remote host closed the connection] 02:14:50 -!- lobf has quit [Quit: lobf] 02:14:56 -!- Twinge has joined ##crawl-dev 02:19:31 -!- ystael has quit [Ping timeout: 256 seconds] 02:27:31 -!- syllogism has joined ##crawl-dev 02:29:42 -!- SkaryMonk1 has joined ##crawl-dev 02:29:56 -!- SkaryMonk has quit [Ping timeout: 255 seconds] 02:33:12 -!- qmsm has quit [Client Quit] 02:35:51 -!- mnoqy has joined ##crawl-dev 02:37:03 -!- vivec has quit [Ping timeout: 250 seconds] 02:43:41 -!- edlothiol has joined ##crawl-dev 02:45:45 -!- Vizer_ is now known as Vizer 02:49:04 Random crash when entering a room with a butterfly. by JaGGedTK 02:49:56 -!- SkaryMonk1 is now known as SkaryMonk 02:53:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:53:49 -!- kunwon1 has quit [Read error: Operation timed out] 02:55:51 -!- kunwon1 has joined ##crawl-dev 02:55:54 -!- Xenobreeder has quit [Ping timeout: 264 seconds] 02:58:18 -!- dupo has quit [] 02:59:43 -!- Hailley has quit [Quit: Petra is closed!] 03:09:07 -!- yogidabear has quit [Ping timeout: 250 seconds] 03:11:58 -!- bonghitz has quit [Remote host closed the connection] 03:15:23 -!- bh has quit [] 03:24:32 -!- Tasonir has quit [Quit: Page closed] 03:35:20 -!- gammafunk_ has joined ##crawl-dev 03:36:05 -!- gammafunk_ has quit [Client Quit] 03:40:45 -!- nooodl has joined ##crawl-dev 03:41:08 -!- Mu_ has joined ##crawl-dev 03:41:48 -!- Nomi has quit [Quit: Page closed] 03:42:17 -!- sprort has quit [Ping timeout: 268 seconds] 03:43:50 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:45:21 -!- simmarine has quit [Quit: Leaving] 03:45:39 -!- tolly has quit [Ping timeout: 256 seconds] 03:51:58 -!- alefury has joined ##crawl-dev 03:52:42 -!- nooodl has quit [Ping timeout: 246 seconds] 03:56:49 -!- mason- has quit [Quit: Leaving] 04:02:47 -!- mong has quit [Quit: Leaving] 04:11:30 -!- gammafunk has quit [Quit: gammafunk] 04:15:28 -!- Perryman has quit [Ping timeout: 246 seconds] 04:20:21 -!- twelwe has quit [Ping timeout: 250 seconds] 04:20:26 -!- st_ has quit [Read error: Connection reset by peer] 04:20:43 -!- st_ has joined ##crawl-dev 04:27:22 -!- heteroy_ has quit [Read error: Connection reset by peer] 04:28:35 -!- Roarke has quit [Quit: Page closed] 04:29:20 -!- SkaryMonk1 has joined ##crawl-dev 04:29:23 -!- SkaryMonk has quit [Ping timeout: 260 seconds] 04:35:39 -!- yoru has quit [Quit: Page closed] 04:38:38 -!- floatboth has quit [Quit: floatboth] 04:39:32 -!- nooodl has joined ##crawl-dev 04:42:40 -!- Pacra has quit [Quit: Pacra] 04:46:45 -!- ktgrey has quit [Ping timeout: 248 seconds] 04:47:13 -!- sprort has quit [Ping timeout: 245 seconds] 04:47:29 -!- Xeno__ has quit [Ping timeout: 250 seconds] 04:50:25 -!- syllogism has quit [Ping timeout: 248 seconds] 04:53:19 -!- ProzacElf has quit [Quit: Leaving] 04:53:47 -!- syllogism has joined ##crawl-dev 04:56:13 -!- yoru has quit [Quit: Page closed] 05:02:22 -!- magistern has quit [Quit: Leaving] 05:04:25 -!- dcss70498 has quit [Read error: Connection reset by peer] 05:05:12 -!- Datgum has quit [Read error: Connection reset by peer] 05:06:45 -!- yoru has quit [Client Quit] 05:06:54 -!- dtsund has quit [Quit: dtsund] 05:07:07 -!- whog has quit [Ping timeout: 264 seconds] 05:15:22 -!- dcss43312 has quit [Read error: Connection reset by peer] 05:16:01 -!- dcss9928 has quit [Read error: Connection reset by peer] 05:31:58 -!- dcss31051 has quit [Read error: Connection reset by peer] 05:33:58 -!- dcss57671 has quit [Read error: Connection reset by peer] 05:37:18 -!- dcss52269 has quit [Read error: Connection reset by peer] 05:41:55 -!- heteroy_ has quit [Ping timeout: 268 seconds] 05:45:56 -!- Melum has quit [Quit: Was eaten by a grue.] 05:46:19 -!- Undo has quit [Quit: (whee)] 05:48:15 -!- yxhuvud2 has quit [Ping timeout: 260 seconds] 05:50:01 -!- raskol has quit [Quit: Konversation terminated!] 05:54:06 -!- odiv has quit [Ping timeout: 256 seconds] 06:04:42 -!- dcss88389 has quit [Read error: Connection reset by peer] 06:14:33 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:14:35 -!- dcss19656 has quit [Read error: Connection reset by peer] 06:27:09 -!- SkaryMonk has joined ##crawl-dev 06:28:33 -!- SkaryMonk1 has quit [Ping timeout: 248 seconds] 06:29:09 -!- cbus has quit [] 06:29:24 -!- cbus_ is now known as cbus 06:29:36 -!- dagonfive1 has quit [Read error: Connection reset by peer] 06:31:27 -!- sacje has quit [Quit: sacje] 06:42:45 -!- naren has quit [Ping timeout: 250 seconds] 06:46:59 -!- MaxFrost has quit [Ping timeout: 256 seconds] 06:54:53 -!- buppy has quit [Ping timeout: 250 seconds] 07:08:44 -!- mnoqy has quit [Quit: hello] 07:16:01 -!- Arkaniad has quit [Ping timeout: 248 seconds] 07:19:43 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 07:29:32 -!- Comradin has quit [Ping timeout: 260 seconds] 07:32:43 -!- tcjsavannah has quit [Quit: Page closed] 07:49:34 -!- Datgum has quit [Ping timeout: 268 seconds] 07:57:31 -!- imantor_ has quit [Ping timeout: 260 seconds] 08:10:32 -!- santiago has joined ##crawl-dev 08:16:35 -!- GuraKKa has quit [Read error: Connection reset by peer] 08:19:39 -!- santiago has quit [Read error: Connection reset by peer] 08:19:42 -!- santiago_ has joined ##crawl-dev 08:28:38 hm is there a good way to cover an entire level in clouds without making crawl lag to hell 08:28:38 -!- sbanwart_ has quit [Quit: Konversation terminated!] 08:28:38 -!- Cheibriados has quit [Ping timeout: 260 seconds] 08:30:17 -!- Cheibriados has joined ##crawl-dev 08:30:17 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:30:17 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 08:35:14 using . for the fog machine marker, not a good idea 08:37:20 Haha 08:39:27 -!- st_ has quit [Read error: Connection reset by peer] 08:39:31 -!- Blazinghand_ has quit [Ping timeout: 264 seconds] 08:39:45 -!- st_ has joined ##crawl-dev 08:39:52 -!- Zermako has quit [] 08:41:22 advanced.txt seems woefully out of date about portal vaults 08:42:47 -!- GuraKKa has quit [Read error: Connection reset by peer] 08:42:53 I think monsters might have a bad idea of when friendly fire might do acceptable damage to me or not... 08:43:00 The ogre mage casts a spell at you. The two-headed ogre is devoured by a tear in reality._You lose your grip on the two-headed ogre. 08:46:18 -!- santiago has joined ##crawl-dev 08:46:45 rchandra: Were either of those friendly to you? 08:47:00 nope 08:47:12 and I'm not invisible (though OM has sinv anyway) 08:47:22 Okay, that is rather odd. I was pretty sure I had fixed enchantment tracers to stop that kind of thing from happening 08:48:10 Not that they couldn't have become UNfixed in the meantime by something 08:48:17 (Or this is some other weird case) 08:48:47 the three of us are in one of those diagonals that's difficult to be sure who has LOF without checking 08:49:07 -!- santiago_ has quit [Ping timeout: 264 seconds] 08:49:20 Well, it shouldn't be unclear to the MONSTER 08:49:37 -!- SomeoneAwful has quit [Quit: Leaving] 08:49:56 Unless somehow a different ray was used for the tracer than for the actual spell? (I am not sure if this can actually happen) 08:50:00 indeed 08:50:28 -!- yalue has quit [Read error: Connection reset by peer] 08:51:44 mantised 08:52:10 Well, it 100% of the time doesn't seem to be doing it here 08:52:29 Gave it nothing but banishment, and it is just refusing to cast anything when behind another monster, for like a few hundred turns 08:54:26 -!- Bloax has quit [Quit: Error: Bloax not found] 08:55:03 monster banishes its ally trying to hit me. by rchandra 08:57:01 rchandra: The more interesting thing, I think, is that your save file crashed on load on my end >.> 08:57:19 ok now you're making me worry to continue :) 08:57:33 Though I AM on a different branch, so possibly something changed in trunk that is affecting this 08:57:40 It might just be on my end 09:03:42 DracoOmega: it should be coming up soon on footv (rc) 09:04:55 -!- Sky2 has quit [Quit: Page closed] 09:05:22 looks to me like he did actually have a valid fire path 09:06:21 -!- yalue has quit [Read error: Connection reset by peer] 09:15:54 What do you mean? (I missed it) 09:17:01 I think that the ogre shouldn't have been in the way - I can fire back at him not through where the ogre was 09:17:06 !lm rchandra naae br.enter=vaults 2 -tv:T62750:channel=rc 09:17:08 2. rchandra, XL23 NaAE, T:62169 (milestone) requested for rc (telnet://termcast.develz.org or http://termcast.develz.org). 09:17:32 oops. 09:17:40 !lm rchandra naae br.enter=vaults 2 -tv:$:channel=rc 09:17:41 2. rchandra, XL23 NaAE, T:62169 (milestone) requested for rc (telnet://termcast.develz.org or http://termcast.develz.org). 09:18:38 Hmmm... I am not sure 09:19:02 Though if it IS actually something with the ray code, that would be extremely annoying 09:24:05 A bit of random wandering around on diagonals in similar scenarios produces no similar results, not that this means anythin 09:29:58 |amethyst: Thanks for the link, I wasn't aware of that talk. Will come in handy! 09:40:46 -!- santiago_ has joined ##crawl-dev 09:40:57 Ok, played a quick game of that.. 09:41:33 didnt "get" the game, but it sure sounded kinda cool.. not sure how much of that is useful for me re. crawl muisc, but I'll take a look at the code etc 09:42:54 -!- santiago has quit [Ping timeout: 240 seconds] 09:44:19 -!- jason55 has quit [Ping timeout: 250 seconds] 09:47:04 st_: much of the vault documentation is woefully out of date unfortunately 09:47:27 -!- floatboth has quit [Quit: floatboth] 09:49:57 03kilobyte 07* 0.13-a0-1699-g165018c: Do extra Airstrike damage to hovering djinn. 10(25 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=165018c0bb66 09:49:59 -!- Nakatomy has quit [Ping timeout: 264 seconds] 09:49:59 Keskitalo: i thing the basic technique of picking a musical scale and then generating random notes or note patterns in that scale is quite interesting 09:50:20 this could be used to fill in parts of the game between more composed bits of music fading in for instance 09:52:51 I looked at sdl-mixer documentation, adding it seemed to be trivial 09:53:16 but it might be good to wait for SDL2 to avoid having to port the code 09:54:15 using a mod library might make that somewhat moot anyway since channels can be faded in or out and it solves problems of synching two tracks 09:54:30 a rc version is currently rotting in Debian NEW, once it gets in we could port using known-good libraries, and only then work with contribs 09:55:09 what's exactly the problem in fade-in or fade-out? 09:55:53 nothing 09:56:14 we're not in 1980s anymore. And if we're to have directional sounds, per-channel scaling is required anyway 09:56:35 Directional sounds? :) 09:56:44 wait, mod... so it's exactly the same thing :p 09:57:09 -!- rwbarton has quit [Quit: Reconnecting] 09:57:11 mod is a sequenced music format 09:57:20 -!- rwbarton_ is now known as rwbarton 09:57:55 kryft: if a yaktaur shoots you from the left, the twang is louder in the left headphone 09:58:00 kryft: you see a shoals entrance to the east of your character, you hear the sounds of seagulls and waves fading in on the left channel... 09:58:06 s/left/right 09:58:12 Haha 09:58:39 mumra: For what it's worth, I prefer the box of beasts be a standard finite-charge item over any of the other alternatives I've seen mentioned, including ways to recharge it 09:58:41 mumra: Crawl will be the first roguelike where pro players wear headphones 10:00:05 mumra: it's been a while since I last looked at it... but it has nothing but samples (as raw wav files) and commands requesting to play sample X at a given loudness; the loudness might be changed in a subsequent tick 10:00:14 mumra: is there anything more to it? 10:00:47 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:00:53 kryft: a 5.1 setup brings more information than a headphone :p 10:01:33 kryft: however, for obvious reasons, there must be no information you couldn't already get elsewhere 10:01:37 unlike DoomRL 10:01:54 -!- radinms has quit [] 10:01:55 Yeah, I was kidding 10:01:58 it not only has sound already, but you lose important information if you don't use it 10:02:04 Oh, interesting 10:02:10 kilobyte: there's lots more to it really, especially with modern mod formats; things like custom filters, synthesised sounds 10:02:23 kilobyte: even with the old formats you could do a lot more than just change the loudness at a given tick 10:02:35 kilobyte: I thought fps players usually use normal headphones regardless. 10:02:51 i used 5.1 headphones for fps games 10:02:56 s/used/use 10:03:02 kryft: 5.1 is a bad joke, and a scheme to get money from naive customers 10:03:09 yeah it's not very effective 10:03:15 but it is slightly better than stereo 10:03:30 like *sometimes* you get the sense "he's sneaking up behind me with a knife" 10:03:49 -!- Bloax has joined ##crawl-dev 10:03:51 unless you put speakers in perfect positions, and don't move your head at all, it will often be worse than just headphones 10:03:57 kilobyte: Precisely 10:04:32 and it's rare to be able to have no constraints in your room which dictate where the speakers can be 10:04:43 kryft: one possibility mentioned is that for "You hear a shout", we could change this to "You hear a shout to the east" and make the sound directional too 10:05:08 mumra: Right 10:05:08 You hear a shout to the east, a long way away. 10:05:14 You hear a shout nearby to the east. 10:05:19 (repeat for other portal distances) 10:05:20 <_< 10:05:51 99% sounds happen within LOS 10:06:03 would timed portals be better if you had a sense of their direction? 10:06:49 mumra: two ways: 1. rebalance their timeouts, 2. add echoing to wiggle out from having to give out the direction 10:06:53 mumra: Easier to find certainly 10:07:07 Well, you have tons of time to find them at present 10:07:11 DracoOmega: i feel this way too, i am slightly tempted by the flavour of some ideas, but the current gameplay is really simple and satisfying and wouldn't be improved in any way by changing things, but possibly made worse 10:07:23 (box of beasts that is) 10:07:25 mumra: Yes, I agree on pretty much all fronts there 10:07:43 It sounds kinda neat, but doesn't feel like it would actually PLAY nearly as well 10:08:05 You can just pretend whoever made the box in the first place went around gathering all that madness and stuffing it in there, if on wishes 10:08:09 it's kind of a fun surprise seeing what you get, whereas knowing what the beasts were would spoil that 10:08:13 it's like a kinder egg 10:08:15 That too 10:08:20 a magical monstrous kinder egg 10:08:51 DracoOmega: that is the current flavour anyway 10:09:35 DracoOmega: "A box filled with the macabre products of a depraved wizard's magical experimentations." 10:09:42 Heh 10:10:00 Macabre somehow feels 'undead' to me, almost 10:10:30 well the beasts have been chopped up and stitched back together, they were probably dead at some point during that 10:10:44 I assumed the fusion was magical in nature, actually 10:11:01 And no actual physical attachment/stitching/what-have-you involved 10:11:02 i intentionally didn't specify the exact techniques used of course :P 10:11:19 * kilobyte remembers a story where chimeras come in eggs. 10:12:01 mostly due to having a dragon as the base 10:12:02 maybe there's a better word than macabre 10:13:06 'bizzare' seems fine to me, I think 10:21:53 -!- herself has quit [Ping timeout: 240 seconds] 10:21:58 -!- floatboth has quit [Quit: floatboth] 10:23:23 -!- Kellhus has quit [Quit: Page closed] 10:30:32 -!- DracoOmega has quit [Quit: Leaving] 10:33:04 -!- Voker57 has quit [Ping timeout: 276 seconds] 10:34:22 -!- Sizzell has quit [Read error: Operation timed out] 10:35:33 -!- |amethyst has quit [Ping timeout: 245 seconds] 10:36:23 -!- Dr_Ke has quit [] 10:44:30 -!- Hailley has quit [Quit: Petra is closed!] 10:48:25 -!- tenofswords has joined ##crawl-dev 10:48:56 -!- tcjsavannah has quit [] 10:51:23 -!- Nakatomy has quit [Ping timeout: 240 seconds] 10:55:51 -!- Xeno___ has quit [Quit: Page closed] 10:59:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:00:00 -!- |amethyst has joined ##crawl-dev 11:04:31 -!- LoremIpsum_ is now known as LoremIpsum 11:22:15 -!- Another_ has quit [Ping timeout: 250 seconds] 11:22:42 -!- bonghitz has quit [Remote host closed the connection] 11:24:22 -!- dcss67584 has quit [Read error: Connection reset by peer] 11:31:57 -!- rossi has quit [Quit: WeeChat 0.4.1] 11:32:23 -!- Kalir has quit [Changing host] 11:42:06 -!- gammafunk has joined ##crawl-dev 11:48:41 -!- Brawndo has quit [Ping timeout: 250 seconds] 11:51:06 -!- Bloax has quit [Ping timeout: 264 seconds] 11:52:18 -!- Pacra has joined ##crawl-dev 12:01:20 -!- Morphy has quit [Quit: Page closed] 12:04:53 -!- santiago_ has quit [Ping timeout: 240 seconds] 12:07:43 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 12:08:58 -!- wh1te has joined ##crawl-dev 12:09:41 -!- Pacra has quit [Read error: Connection reset by peer] 12:14:35 -!- Quashie has quit [Ping timeout: 246 seconds] 12:17:16 -!- bonghitz has quit [Remote host closed the connection] 12:18:58 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1699-g165018c (34) 12:23:22 -!- scummos has quit [Ping timeout: 268 seconds] 12:23:34 -!- rasputin has quit [Quit: Page closed] 12:27:21 -!- gammafunk has quit [Quit: gammafunk] 12:27:24 -!- gammafunk_ has joined ##crawl-dev 12:27:36 -!- gammafunk_ has quit [Client Quit] 12:27:54 -!- Vizer has quit [Ping timeout: 240 seconds] 12:28:03 -!- gammafunk has joined ##crawl-dev 12:31:47 -!- eith has joined ##crawl-dev 12:33:07 03mumra 07[evoker-playstyle] * 0.13-a0-1731-g0e81f5f: Recharge rods by "hand-cranking" 10(5 minutes ago, 7 files, 125+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e81f5f511b6 12:33:07 03mumra 07[evoker-playstyle] * 0.13-a0-1732-g3c22ecb: Update manual for new rod mechanics 10(42 seconds ago, 1 file, 10+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3c22ecbe745c 12:35:31 -!- Noffie has quit [Quit: leaving] 12:36:35 -!- Furril has quit [Read error: Connection reset by peer] 12:40:57 "hand-cranking"….hahahaha 12:41:24 mumra: Do you realize the jokes that will ensue from 'hand cranking' one's 'rod'? 12:41:41 'evoke crude humor' 12:42:07 mumra: In fact, I believe this was completely intentional on your part 12:42:19 who me?? 12:42:28 it's not as funny as "rats in my box" but still 12:42:38 evocations is clearly just all in twisting things anyway, how else do you work rings 12:44:10 -!- santiago has joined ##crawl-dev 12:46:10 tenofswords: Can you tell me some of the ways in which this (my first vault) is terrible: http://pastebin.com/MstmtshH 12:46:21 * tenofswords cracks his knuckles 12:46:36 tenofswords: My thoughts are to widen the 'maze' portion to two tiles and thin out some enemies 12:46:50 also I did not realize that you could totally see through trees 12:47:42 -!- Voker57 has quit [Read error: Operation timed out] 12:48:06 -!- al3xtec has quit [Quit: Page closed] 12:48:38 i'm really not a fan of having to wield rods to recharge them either for what it's worth 12:48:40 does that call for delayed_decay on ITEM instead of with just : really not crawl refuse to load 12:48:47 you can see through one, you can't see through two. which is why tree vaults generally have 2 rows of trees around them 12:48:48 make crawl 12:49:16 your SHUFFLE should be above the SUBST if you want the trees to actually randomize as such 12:49:29 for mostly the same reasons as minmay, making resting require lots of weird automatic swapping seems bad 12:49:53 tenofswords: that call works in my build of crawl 12:50:04 oh, wait 12:50:13 oh crap 12:50:20 tick 12:50:27 actually, this is an old version of the vault 12:51:59 making areas randomly locked off by trees when you can still see items of interest behind them is logical forest stuff but it is prone to making teleport closets (block with special anticipatory glyphs and KPROP: foo = no_rtele_into) 12:52:19 the corpses coulc and should be a little more randomized 12:52:57 -!- dcss13226 has quit [Read error: Connection reset by peer] 12:53:02 mixing a MONS declration with KFEAT just leaves KFEAT without the MONS, you have to use KMONS 12:53:27 -!- santiago has quit [Ping timeout: 246 seconds] 12:53:32 this version of the vault does not actually place the profane servitor on 7 12:53:56 tenofswords: sorry, a less broken version http://pastebin.com/AUfCq4fr 12:54:14 <|amethyst> tenofswords: any thoughts on my first vault? too busy? too randomized? are the pillars that sometimes block sight of the altars just dumb? 12:54:15 four revenants seems excessive to me, I'd rather use two in the "center room" and move the ghouls/ancient champions outside 12:54:23 <|amethyst> !vault amethyst_overflow_temple_binary 12:54:25 Lines pasted to http://pastie.org/8063835 12:54:30 one at a time 12:54:35 <|amethyst> heh 12:56:05 four bone dragons or four unborns is meh because while they're good for support and such they're not enough of a direct and immeadiate threat to be good in those numbers, and could end up in e.g. people kiting four bone dragons through those earlier corridors 12:56:17 MarvinPA: if that's the main problem they could easily recharge without actually wielding, the question is whether making the player rest is good or not 12:56:38 tenofswords: noted re. shuffle, visible items, and revenants. 12:57:09 tenofswords: I think maybe widen the maze to double-trees to solve the visibility problem and to make combat more interesting? 12:57:21 less maze overall that way, but I think it'd be better 12:57:28 probably 12:57:36 well, I mean double-tree and the path also two tiles 12:58:03 you don't have to have uniform double-wide path though, well-placed nooks and crannies will serve that purpose fine without seeming very obviously structured 12:58:40 |amethyst: well first I'm more curious about what kind of additional odds overflow temples have over regular overflow altar spawns 12:58:49 MarvinPA: and is the problem with wielding that it switches away from your main weapon? (it reverts to your main weapon when the recharge is finished and i was going to add a "Switch back to main weapon?" prompt if you got interrupted, also there is no message spam so you don't have to keep mashing '5') 12:59:31 well "switch back to main weapon" prompts are incredibly annoying, getting rid of those for butchery was fantastic 12:59:43 yeah 13:00:01 also if you have multiple rods presumably you would have to manually prioritise them 13:00:13 |amethyst: the vault in and of itself seems more than fine, though, I wouldn't worry about the not-immeadiately-seeing the altar and I am fond of this sort of randomization 13:00:21 -!- sepik121 has quit [Quit: Page closed] 13:00:30 MarvinPA: they charge in inventory order currently 13:00:49 also pointlessly penalising people who can't unwield their weapon or really don't want to 13:01:00 elliott: those people can't wield rods anyway 13:01:08 also the slight danger introduced by the additional delay switching back to your original weapon (like if trog wrath spawns around you at low xl this matters...) 13:01:15 mumra: i hear they can evoke from inventory in this branch 13:01:18 no 13:01:21 that was grunt's branch 13:01:23 was that reverted 13:01:24 oh 13:01:27 why are there two branches 13:01:31 <|amethyst> tenofswords: currently, there is a 1/10 chance for the first overflow temple selected to be larger 13:01:34 because one is mine and one is grunt's 13:01:37 ok but 13:01:45 well rip devteam cohesion 13:01:45 <|amethyst> tenofswords: however, this can only happen if there are at least two overflow gods 13:01:46 elliott: Survival of the fittest! 13:02:00 ah, I see 13:02:10 elliott: there are some bits from grunt's branch i could potentially cherrypick but i am making different changes 13:02:11 <|amethyst> tenofswords: it choses randomly from among the sizes with available maps, between 2 and (num overflow gods) 13:02:41 elliott: i don't see a problem with things being developed in parallel and merged later, anyway there were several objections to some of grunt's changes 13:02:50 <|amethyst> tenofswords: which does mean the ones with fewer altars will show up more frequently 13:02:58 unlike the several objections to these changes :P 13:03:00 namely grunt's "evoke from inventory" actually stopped you wielding them at all 13:03:01 I would prefer the max size to be five or maybe four with the minimal amount of overflow temples available as of now 13:03:18 (i.e. shove a C into that hex and maybe the star vaults or something) 13:03:21 elliott: there seem to be two major objections, one of which is easily resolved 13:03:28 <|amethyst> tenofswords: so removing the six-altar overflow temple? 13:03:35 or the Cs! 13:03:46 what are their valid depths 13:04:11 <|amethyst> same as any other overflow altar 13:04:18 I'm not a fan of "put one branch into another branch" vaults, for the record 13:04:55 but who doesn't love putting swamp into snake 13:05:00 (me, yes) 13:05:37 st_: any exceptions to this rule 13:05:39 <|amethyst> st_: does that include the existing god-specific overflow altars, or only the ones with multiple altars? 13:05:57 I think he's referring to the crypt-forest vault, not overflow temples 13:06:01 <|amethyst> oh 13:06:05 -!- santiago has joined ##crawl-dev 13:06:13 |amethyst: hm? I like the idea of the multi altar vaults 13:06:25 tenofswords: D 13:06:33 heh 13:06:40 <|amethyst> sorry, I thought you were talking about "temple in D" not "crypt in forest" :) 13:07:08 do I not even get a pass for rune branch + zot 13:08:08 <|amethyst> st_: part of the idea of crypt in forest is that they are "the same" branch in alternate realities (depending on who won the "war") 13:08:35 <|amethyst> crypt could get a few scattered withered trees 13:08:41 ...which actually doesn't mix stuff aside from swamp_dais and _technically_ hellfire_club 13:09:37 should I assert that cross-over vaults shouldn't be particularly imposing and overstay their gimmick and probably have a more obvious form of crossover than vaguely implied flavour 13:10:24 <|amethyst> spriggan name:partisan n_suf 13:13:47 I asked for kilobyte's blessing before embarking on the 'yred in forest' vault 13:14:09 . 13:14:24 <|amethyst> why kilobyte's in particular? 13:14:47 well, more like I asked if anyone thought it was a problem and 13:15:09 kilobyte said 'it was in my original design for forest to have a level like that' 13:15:13 -!- Bloax has joined ##crawl-dev 13:15:15 and that he had no problems with it 13:15:33 tock 13:15:40 what I'm trying to say is that I'm blameless, humble servant 13:15:49 (of yred) 13:16:05 did you just call him a zombie? 13:16:29 I called him a mighty god of the undead 13:16:46 <|amethyst> no, no, Yred is Linley 13:16:50 <|amethyst> (seriously) 13:16:56 well known fact 13:17:06 yredelinley 13:17:23 -!- Nightbeer has quit [Read error: Connection reset by peer] 13:17:47 -!- ontoclasm has quit [Quit: Leaving.] 13:17:51 -!- alefury|2 has joined ##crawl-dev 13:18:46 <|amethyst> !seen yredelemnul 13:18:46 I last saw yredelemnul at Tue Jul 10 17:44:22 2012 UTC (49w 2d 34m 24s ago) saying you took my nick name on ##crawl. 13:18:59 <|amethyst> hm, not that 13:19:59 <|amethyst> http://orthanc.fixme.fi/linley-at-%23%23crawl.log 13:20:46 i like his comments about the code 8) 13:21:37 -!- six40sword has quit [Ping timeout: 268 seconds] 13:21:51 <|amethyst> ??linley hinzell[$] 13:21:51 I don't have a page labeled linley_hinzell[-1] in my learndb. 13:21:55 <|amethyst> ??linley henzell[$] 13:21:56 linley henzell[3/3]: http://audreyapple.blogspot.fr/2007/02/legend-gamer.html 13:22:06 <|amethyst> !learn edit linley_henzell[3] s@.*@http://orthanc.fixme.fi/linley-at-%23%23crawl.log@ 13:22:06 linley henzell[3/3]: http://orthanc.fixme.fi/linley-at-%23%23crawl.log 13:22:33 wow you ruined [3] 13:22:46 <|amethyst> "This blog is open to invited readers only" 13:22:49 yea 13:22:55 terrible 13:25:44 <|amethyst> !learn add linley_henzell[3] http://webcache.googleusercontent.com/search?q=cache:audreyapple.blogspot.com/2007/02/legend-gamer.html 13:25:44 linley henzell[3/4]: http://webcache.googleusercontent.com/search?q=cache:audreyapple.blogspot.com/2007/02/legend-gamer.html 13:25:58 -!- AriaC has quit [] 13:28:39 <|amethyst> !learn add linley_henzell http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell 13:28:43 linley henzell[5/5]: http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell 13:29:27 -!- Kellhus has quit [Quit: Page closed] 13:29:33 -!- jday_ has quit [Quit: Leaving] 13:29:40 03mumra 07[evoker-playstyle] * 0.13-a0-1733-gbb46447: Make rods crankable from inventory 10(46 seconds ago, 7 files, 37+ 85-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb46447e9014 13:31:24 -!- jday_ has joined ##crawl-dev 13:32:32 gammafunk: just that was in _my_ concept of the Forest doesn't necessarily mean it should be in the Forest that got to the game 13:33:04 gammafunk: (of course, a vault of this kind is not going to break a branch) 13:33:54 Well I guess I should ask if people think the size/scope of this vault is bad 13:34:12 Or really, is the vault just a bad idea 13:34:21 <|amethyst> a really heavy squirrel might 13:34:25 <|amethyst> break a branch, I mean 13:34:52 * tenofswords notes st_ has been silent 13:34:54 i agree with st_ these kind of vaults shouldn't come up all the time, it kind of neuters the point of different branches having different themes; but once in a while it's potentially entertaining (and especially when Forest/Crypt are actually in proper rotation) 13:37:21 "You hear a crack! A spriggan falls out of a tree!" 13:37:41 let's not talk about drop bears 13:37:49 actually, yes let's talk about drop bears 13:38:35 <|amethyst> one marsupial is not enough 13:38:39 I can confirm from my limited omniscience that the new stuff in "a week" does not contain drop bears 13:38:44 hrm, so the vault is ok, but with a lower probability of generation? 13:38:51 tenofswords: ahead of ya there 13:39:05 -!- dtsund has joined ##crawl-dev 13:39:30 gammafunk: my opinion is far from gospel ;) 13:39:34 tenofswords is never getting any secrets again 13:39:39 if it keeps the "four unborns and a servitor" then I think it'd be definitely excessive 13:40:01 -!- dcss59944 has quit [Ping timeout: 246 seconds] 13:40:02 elliott: this is not exactly a surprise 13:40:22 lolwut? 13:40:32 thats a lot of unborns and servitor 13:40:51 Well, I'm looking for outright things that would prohibit it from ever getting accepted. Monster tweaks are fine of course 13:40:59 <|amethyst> possum potes potest / potamus potestis possunt 13:41:21 <|amethyst> err, s/potamus/possumus/ 13:41:35 gammafunk: i don't know if it particularly needs a low weight in this instance, at least not at this stage, my point was more that we don't want this kind of thing cropping up in every single branch 13:41:39 "noticeably more involved/dangerous than any current forest vaults" "possibly as large as it is now" 13:41:51 it's not a very entertaining trick if you see it in every game, basically 13:41:51 I should make a list of all of the crossovers (not counting D) 13:42:08 |amethyst: Latin jokes eh 13:42:18 ??branch codes 13:42:19 branch codes[1/1]: A:Shoals, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Gehenna, I:Dis, L:Lair, M:Slime, N:Spider, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vaults, W:Tomb, X:Cocytus, Y:Tartarus, Z:Zot 13:42:21 whats the joke? 13:42:41 <|amethyst> alefury|2: it's a new cycle of marsupial creatures 13:42:46 alefury|2: "crypt invasion of forest" vault 13:43:02 that doesnt make sense 13:43:08 alefury|2: actually the joke of the day is "hand-cranking your rod" but w/e 13:43:13 <|amethyst> (the hippopotamus is actually a horse that looks like a potamus) 13:43:16 yeah, i saw that in the email 13:43:33 okay 13:44:02 (can I just state my brief annoyance that cocytus has X and tartarus has Y) 13:44:12 -!- AriaB has joined ##crawl-dev 13:44:41 <|amethyst> are those used anywhere outside of &~ ? 13:44:50 G 13:45:03 <|amethyst> oh, right, it uses the same letters 13:45:07 also, *F 13:45:14 if you want to 13:45:21 <|amethyst> I guess that explains why abyss isn't listed in {branch codes} 13:45:38 oh right 13:47:12 oh, they dont actually work in *F, except D 13:48:21 oh, wait, im dumb, maybe they do -.- 13:48:31 they do 13:48:59 <|amethyst> huh? 13:49:18 I suppose a key problem of crossover vaults is that in a limited capacity they're already done by entry vaults 13:49:31 <|amethyst> alefury|2: you mean stash search? 13:49:41 yeah 13:50:04 tenofswords: why is that a problem? 13:50:11 <|amethyst> alefury|2: that uses the word abbreviations, not the letters 13:50:17 they also work 13:50:18 -!- santiago has quit [Ping timeout: 256 seconds] 13:50:26 <|amethyst> alefury|2: which are you trying? 13:50:28 oh, actually maybe not 13:50:30 yes, but it means that as a result there is inherently a lot already 13:50:34 C:3 found stuff in cocytus, not crypt 13:50:53 <|amethyst> alefury|2: c:3 should find things in orc 13:51:04 <|amethyst> and s:3 in vaults, cocytus, ... 13:51:10 <|amethyst> it's just doing a substring search 13:51:13 that too, yes 13:51:18 <|amethyst> s/substring/regex/ 13:51:24 cocytus is coc, though 13:51:27 <|amethyst> ohh 13:51:30 <|amethyst> right, abbrev 13:54:06 -!- Noffie has quit [Client Quit] 13:54:39 -!- MarvinPA_ has joined ##crawl-dev 13:57:40 -!- MarvinPA has quit [Ping timeout: 256 seconds] 13:57:40 -!- MarvinPA_ is now known as MarvinPA 13:59:26 -!- simmarine has joined ##crawl-dev 14:00:04 Well, I guess I can assume that this vault won't get rejected outright. Just trying to avoid further work on something that will never go. 14:04:36 -!- dtsund has quit [Quit: dtsund] 14:08:16 -!- dtsund has joined ##crawl-dev 14:08:34 making a grid of this is so boring I am tempted to just give up 14:09:32 <|amethyst> tenofswords: if you make a list of (vault,place,source) triples I can turn that into a grid 14:09:45 <|amethyst> though I guess you probably can too 14:10:26 this is more about me being able to actually remember what crossover sufficiently instead of just using DEPTH:.*, 14:11:34 https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdEszNXN2VDJQWGt2aWpvb3RBdEc3M0E#gid=0 look at how exciting this is 14:14:15 -!- ontoclasm has joined ##crawl-dev 14:15:39 -!- sbanwart has quit [Read error: Operation timed out] 14:16:03 <|amethyst> tenofswords: clearly Blade needs more crossovers 14:16:32 <|amethyst> also, what ever happened to the shipwreck? 14:17:07 there were at least three drafts for that 14:17:11 all of them died 14:19:14 sort of like hangedman?? 14:19:52 well he was already dead 14:22:38 you mean, that multi-level portal vault for the Shoals? 14:23:35 did that have any real chance of happening 14:24:12 <|amethyst> the last one I saw wasn't a portal vault 14:24:34 like I said 14:25:37 and what was the third? 14:26:19 <|amethyst> 1learn edit djinn[1] s/Player/Weird weird-player/ 14:26:21 <|amethyst> doh 14:26:33 one that was just tidal screwery decoration, one with skeletal warriors, one with yaktaurs, at least one of those was by lightli 14:31:16 -!- Sizzell has joined ##crawl-dev 14:31:18 -!- Riddim has quit [Ping timeout: 264 seconds] 14:33:55 -!- CryptoCactus has quit [Quit: Leaving] 14:40:18 -!- mumra_ has joined ##crawl-dev 14:41:58 -!- gammafunk has quit [Ping timeout: 246 seconds] 14:42:48 -!- mumra has quit [Ping timeout: 252 seconds] 14:42:52 tenofswords: multilevel shipwreck thing sounds cool 14:42:56 -!- mason- has quit [Client Quit] 14:42:57 -!- mumra_ is now known as mumra 14:43:42 I don't think there's enough variety possible out of the concept, beyond getting to do what any multi-level portal could do 14:46:20 -!- ontoclasm has quit [Quit: Leaving.] 14:47:36 -!- |amethys1 has joined ##crawl-dev 14:47:45 -!- |amethyst has quit [Quit: switching clients] 14:47:50 -!- |amethys1 is now known as |amethyst 14:55:15 well, the idea was to have three small vaults, connected by stairs 14:55:49 for example, Shipwreck:2 could be the entrance (deck), SW:3 the hold, SW:1 masts 14:57:44 -!- dtsund has quit [Quit: dtsund] 15:01:41 -!- Rebenga has quit [Ping timeout: 248 seconds] 15:05:28 -!- johlstei has quit [Ping timeout: 256 seconds] 15:06:13 -!- gammafunk has joined ##crawl-dev 15:08:05 -!- Rebenga has quit [Ping timeout: 248 seconds] 15:12:11 -!- yalue has quit [Quit: Leaving] 15:12:53 -!- mikee_ has joined ##crawl-dev 15:13:28 03kilobyte 07* 0.13-a0-1700-g6f97685: Do extra Airstrike damage to floating djinn. 10(5 minutes ago, 3 files, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f9768521cd0 15:13:51 -!- Rebenga has quit [Ping timeout: 260 seconds] 15:14:38 -!- dtsund has joined ##crawl-dev 15:15:16 -!- bmfx has quit [Read error: Connection reset by peer] 15:17:05 -!- syllogism has quit [Ping timeout: 248 seconds] 15:18:42 -!- elliptic has quit [Quit: Leaving] 15:19:09 -!- syllogism has joined ##crawl-dev 15:20:11 -!- elliptic has joined ##crawl-dev 15:25:41 -!- Rebenga has quit [Ping timeout: 246 seconds] 15:25:54 -!- Nightbeer has quit [Ping timeout: 264 seconds] 15:28:19 03kilobyte 07* 0.13-a0-1701-g989e0c7: Reset default_depth for Dis endings. 10(71 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=989e0c7c84da 15:28:21 -!- rossi has quit [Ping timeout: 248 seconds] 15:28:34 -!- Noffie has quit [Client Quit] 15:28:45 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:30:29 whoops 15:38:44 okay, this vault placement looks stupid ... 15:41:33 though at least it doesn't make anything actually inacessible 15:43:14 -!- gammafunk_ has joined ##crawl-dev 15:43:22 -!- gammafunk has quit [Quit: gammafunk] 15:43:22 -!- gammafunk_ is now known as gammafunk 15:47:55 ok, for my next forest vault I'd like to go with an idea that almost no one hates 15:48:09 any suggestions for forest vaults? 15:48:43 <|amethyst> Japanese mythology 15:48:51 I thinned out the monsters and fixed the issues raised with the fred crossover vault btw 15:49:18 dang it |amethyst, can't you make my life easier? 15:50:27 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:52:57 -!- dtsund has left ##crawl-dev 15:56:14 -!- dtsund has joined ##crawl-dev 15:56:19 -!- dtsund has quit [Client Quit] 15:56:34 -!- dtsund has joined ##crawl-dev 15:56:34 ??unseen horror 15:56:53 unseen horror[1/4]: "These creatures are usually unseen by the eyes of most, and those few who have seen them would rather not have." Moves like a bat, and invisible. A purple x if you can see invisible. The bane of mages and EV fighters everywhere. 15:57:10 "usually unseen by the eyes of most"? 15:57:12 ??unseen horror[2] 15:57:13 unseen horror[2/4]: Good strategies include mephitic cloud, hallways, and teleporting. Bad strategies include running (unless a hasted spriggan) and fighting in the open. Poison and sticky flame can be useful if you can hit it at least once. Refrigeration works, toxic radiance doesn't. Corona works, too, if you have it. Also try Summon Butterflies. 15:57:27 -!- Roarke has quit [Quit: Page closed] 15:57:38 ??unseen horror[3] 15:57:39 unseen horror[3/4]: Taking them through clouds will let you see where they are. 15:57:44 ??unseen horror[4] 15:57:45 unseen horror[4/4]: It hits you. Helpless, you fail to dodge its attack! It hits you. 15:58:12 -!- rossi has quit [Ping timeout: 247 seconds] 15:59:22 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 15:59:23 <|amethyst> SamB: "usually" because you can wear =SInv, and "of most" because some have innate SInv 15:59:26 <|amethyst> SamB: I guess 15:59:28 -!- gammafunk_ has joined ##crawl-dev 15:59:49 <|amethyst> it does sound kind of bad though 15:59:54 I think "unseen by most" would work better, especially with the second part of the sentence 16:00:08 <|amethyst> actually now 16:00:13 <|amethyst> A creature rarely seen by anyone, and those few who have seen one would rather 16:00:16 <|amethyst> that they hadn't. 16:00:21 -!- gammafunk has quit [Ping timeout: 248 seconds] 16:00:21 -!- gammafunk_ is now known as gammafunk 16:00:27 <|amethyst> ugh, comma splice 16:06:24 03|amethyst 07* 0.13-a0-1702-g228ef31: Improve grammar and style. 10(4 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=228ef318a53e 16:06:37 Improve grammar, and style. 16:08:16 -!- LexAckson has joined ##crawl-dev 16:08:16 -!- LexAckson has quit [Client Quit] 16:08:41 -!- LexAckson has joined ##crawl-dev 16:09:09 * SamB wonders why the quote thing isn't on the same screen as everything else 16:09:23 -!- eith has quit [Ping timeout: 255 seconds] 16:11:04 <|amethyst> SamB: maybe only items handle putting them on the same screen if there's room? 16:11:15 could be 16:11:30 what's the word for that kind of quotes again 16:13:06 -!- nicolae- has joined ##crawl-dev 16:13:18 <|amethyst> "quotes" 16:13:25 <|amethyst> I know it's not unique 16:13:25 -!- tcjsavannah has quit [Quit: Page closed] 16:13:28 <|amethyst> %git 3e89319f16 16:13:29 07due * 0.8.0-a0-5044-g3e89319: Split monster, feature quotes into another screen. 10(2 years, 5 months ago, 2 files, 189+ 50-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e89319f1650 16:13:33 episomething ? 16:13:52 epigraph? 16:14:08 epigram. 16:14:17 i have no idea if that's relevant at all to what is being discussed, but 16:15:42 <|amethyst> SamB: what kind of quote? 16:16:06 * SamB decides to ask dict(1) 16:17:35 I'm leaning towards epigraph 16:19:15 epitaph? 16:19:49 epitaph is a quote or saying on a grave marker, epigraph is a short little quote from something before a piece of text like in literature 16:19:50 nobody died so I don't think so? 16:20:03 <|amethyst> confusion will be our epitaph 16:20:04 an epipen is what you write epitaphs and epigraphs with 16:20:20 now, maybe our little quotes aren't actually before the other stuff ... 16:20:38 i think what we have would be epigrams, which i think are just pithy quotes on their own and not in front of a thing 16:21:03 -!- am_ has quit [Client Quit] 16:22:08 <|amethyst> usually an epigram is a short complete saying 16:22:19 hm, true 16:22:52 -!- Nightbeer has quit [Quit: Verlassend] 16:23:47 <|amethyst> epigraph is kind of right except that it's not at the beginning, and is often longer than the text itself :) 16:24:27 it seems to have the same form though 16:24:29 -!- SurpriseTRex has quit [Ping timeout: 268 seconds] 16:24:29 if we use a term that's not strictly accurate i suppose it probably won't be the biggest thing people will complain about in 0.13 16:25:30 anyway I was mostly just trying to cure my lethologica 16:25:39 * SamB wonders if he spelled that right 16:25:55 lethologica is a good word 16:26:11 i can't wait until the day i'm trying to think of the word "lethologica" but it doesn't come to me 16:26:34 -!- ackack has quit [Read error: Operation timed out] 16:26:38 I've had that problem 16:26:41 I'm pretty sure 16:26:45 -!- Raycaster has quit [Quit: Leaving.] 16:27:38 I'm hoping to make a vault with 'sporulate' in the title at some point 16:28:09 the only thing stopping you is yourself... 16:28:38 yeah, it could even fit in as a forest vault 16:28:42 <|amethyst> gammafunk: well, forests do contain fungi IRL :) 16:28:48 <|amethyst> what you said 16:29:26 -!- ontoclasm has joined ##crawl-dev 16:33:03 <|amethyst> apparently the verb "spore" is older than "sporulate" by 25 years, and "sporulation" by 10 years 16:34:35 is there a list of monsters native to forest somewhere 16:34:54 mon-pick-data.h 16:42:50 -!- kekekela has quit [Quit: Page closed] 16:45:39 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 16:49:56 -!- magicpoints has quit [Ping timeout: 256 seconds] 16:51:15 -!- LexAckson has quit [Read error: Connection reset by peer] 16:54:16 -!- bananaken has quit [Ping timeout: 256 seconds] 16:56:04 -!- elliptic has quit [Quit: Leaving] 16:57:21 -!- elliptic has joined ##crawl-dev 16:59:37 -!- six40sword has quit [Quit: slain by a gnoll (D:4)] 17:01:21 -!- dtsund has quit [Quit: dtsund] 17:02:40 -!- ShadeTornado has quit [Ping timeout: 246 seconds] 17:03:22 this is gonna sound dumb 17:03:31 but what color are the bolts for parrow and icicle 17:03:39 green and lightblue respectively? 17:05:12 ah, found em 17:07:17 -!- Bloax has quit [Read error: Connection reset by peer] 17:07:53 -!- ystael has quit [Ping timeout: 255 seconds] 17:08:57 <|amethyst> ontoclasm: in zap-data.h? 17:09:00 yeah 17:09:20 i was searching for "icicle" but it's actually "shard of ice" 17:09:35 -!- bmfx has quit [Quit: leaving] 17:10:22 <|amethyst> ICICLE would have worked :) 17:10:56 stupid capitalization 17:11:36 ...i really really need to draw better net tiles 17:11:42 throwing nets are like 17:11:52 i can't even describe 17:11:56 ontoclasm: needz moar -i 17:12:23 also we can probably remove the pie tiles i made >.> 17:12:54 because pies as weapons are anachronistic? 17:13:13 throw a pie and then blackbirds come out 17:13:33 SamB: yes, it wasn't until WWII that armies began experimenting with pastry-based armaments 17:14:30 smaller, ad-hoc uses show up throughout history, of course- thrown bread rolls, the occasional homemade war-strudel 17:14:35 ontoclasm: actually it was a TV thing 17:14:37 With no keystone kops to use the pies, why have pies? 17:15:23 and it was, like, the '00s or '10s (the 1900s, in particular) 17:15:31 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:15:35 -!- mumra has quit [Ping timeout: 246 seconds] 17:15:50 or possibly movies 17:15:55 but you know what I mean 17:16:24 * SamB forgets sometimes that there was a difference between TVs and Movies 17:16:40 er, TV and Movies 17:17:39 <|amethyst> ontoclasm: I do hear about all those people wearing baklava when they rob banks 17:18:16 <|amethyst> or occupy wall street or whatever the kids are doing these days 17:20:38 -!- pantaril has quit [Remote host closed the connection] 17:21:25 -!- atomicthumbs has quit [Ping timeout: 248 seconds] 17:21:28 what a waste of baklava 17:21:59 03ontoclasm 07* 0.13-a0-1703-g2022e05: Updated projectile tiles (roctavian, 7229) 10(28 seconds ago, 40 files, 42+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2022e05c546d 17:22:07 i wear a balalaika when i rob banks 17:22:26 and then i run out with all the lute 17:22:27 <|amethyst> nothing but a balalaika? 17:22:40 <|amethyst> I think you're a lyre! 17:28:11 -!- DracoOmega has joined ##crawl-dev 17:36:26 !seen gammafunk 17:36:26 -!- Roarke has quit [Quit: Page closed] 17:36:26 I last saw gammafunk at Thu Jun 20 22:14:37 2013 UTC (21m 49s ago) saying 'With no keystone kops to use the pies, why have pies?' on ##crawl-dev. 17:37:24 gammafunk, nicolae-: if you really want vaults to do, having accidentally uncovered overflow temples there need to be quite a ways more of them (and they need to be non-gimmicky decoration) 17:38:31 yeah i saw and i was going to get on those soonish 17:38:55 soonish in my usual sense of "50/50 shot of occuring before the heat death of the universe" 17:39:32 i'm doing forest and a couple other things atm 17:39:39 some elf decor vaults, also some hell vaults 17:40:11 always good to make sure each place has basic variety 17:40:59 i also put in a bunch of vaults that check the players username and if it's "nicolae" it generates a ton of | items, i hope that's cool 17:41:24 tisk tisk tisk 17:41:29 that's only allowde for |amethyst 17:41:33 you get to have -s 17:41:48 -!- santiago has joined ##crawl-dev 17:42:17 tenofswords: overflow temples get used when there are N overflow altars? and I can assume they'll show up on D:2-9, or is it 7-9? 17:42:22 nicolae-: only if we can add nicolaerobin 17:42:45 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 17:42:50 -!- Fhqwhgads__ is now known as Fhqwhgads_ 17:43:01 d:2-9, something about the odds being based on having lower amounts so stick to 2 to 4 17:43:09 -!- mumra has joined ##crawl-dev 17:43:32 ok, I'll take a shot then 17:48:39 -!- Roarke has quit [Client Quit] 17:53:19 -!- edlothiol has quit [Ping timeout: 264 seconds] 17:53:33 -!- bmfx has quit [Quit: leaving] 17:54:04 -!- bmfx has quit [Client Quit] 17:54:42 -!- Stelpa has quit [Ping timeout: 264 seconds] 18:01:41 <|amethyst> btw, any thoughts on what to do with slime:6 loot? 18:02:41 <|amethyst> we could probably simulate the "buggy" behaviour (0.8 to 0.12) with a weighted choice of good_item 18:02:45 Does something need to be done? 18:04:31 sounds fine to me, if it's accurately done 18:05:36 -!- _D_ has quit [Quit: leaving] 18:05:58 <|amethyst> well, I'll probably add rods, which I believe were missing since the base types were split 18:07:23 |amethyst: what was "buggy" in 0.8-0.12? 18:07:33 <|amethyst> elliptic: star_item wasn't the same as the * glyph 18:07:39 oh 18:08:06 <|amethyst> the same thing that affected Elf and Tomb more recently 18:08:24 <|amethyst> I think those were only consumable-free in 0.12 18:09:04 oh, so slime loot for felids was guaranteed to not contain weapons/armour and such? 18:09:24 <|amethyst> I think that was more recent 18:09:39 that's the only thing that I know about Elf/Tomb... 18:10:09 <|amethyst> elliptic: besides the felid thing, which was fixed separately first, it also used "acquire any" weights for the base types 18:10:55 <|amethyst> elliptic: so you could get weapons, books, misc, jewellery, armour, wands, or staves 18:11:32 oh, this is just about not containing scrolls/potions? 18:11:57 <|amethyst> and rods 18:12:18 <|amethyst> but also misc items being significantly more common than elsewhere, etc 18:12:29 ah, I see 18:12:41 I do remember slime having a ton of decks, yeah 18:13:10 fr nemelex jiyva feud over what to do with dungeon trash 18:13:28 I'm not sure a flat base type distribution is actually that desirable, though 18:14:12 crawl is generally pretty good about there not being special places to go for certain types of loot, aside from stuff that monsters are actually using 18:14:22 <|amethyst> well 18:14:26 <|amethyst> | is that way still 18:14:29 <|amethyst> and has been 18:14:53 right 18:15:07 -!- ProzacElf has joined ##crawl-dev 18:15:51 <|amethyst> If you think it's fine as it is, I don't have objections to leaving it 18:15:54 -!- whig has quit [Ping timeout: 240 seconds] 18:16:15 <|amethyst> It wasn't an intentional change, but neither was the 0.8 change 18:16:31 <|amethyst> https://crawl.develz.org/mantis/view.php?id=7159 is the mantis entry btw 18:16:57 -!- nicolae- has left ##crawl-dev 18:17:19 I imagine that it doesn't really matter; the important thing is just that players get a decent quantity of loot :) 18:18:27 I seem to recall one of these involving a notable increase in stones and darts and scrolls of random uselessness in loot caches 18:18:32 But I don't recall the details 18:18:35 <|amethyst> yeah 18:18:43 <|amethyst> * can generate ammo 18:20:21 well, we could presumably go and tweak loot generation in general if we thought that too much junk was showing up... I don't see any particular reason for slime:6 to be different from all the other places with * 18:21:06 <|amethyst> yeah 18:21:09 -!- syllogism has quit [] 18:21:23 Yeah, I can agree with that 18:21:30 could also just replace a few more * with | in the slime:6 vault 18:21:38 <|amethyst> one problem is that the level doesn't always do a lot 18:21:40 I do tend to think that some really lousy items are probably too common in deep loot that is supposed to be generated 'good' 18:21:58 (Like, say, stones and darts, again) 18:22:05 <|amethyst> and all that * does compared to 'any' is increase the level 18:22:13 so star_item does not place the same items as the * glyph by default? 18:22:42 <|amethyst> Mu_: it does now, but didn't for several versions (at least since 0.8 and probably forever) 18:22:52 alright 18:23:25 <|amethyst> the same was true for | and superb_item, but the difference was less noticeable 18:23:49 <|amethyst> actually, I guess | and superb_item probably didn't differ until 0.8 or 0.9 or so when acquire any was changed 18:29:07 i've only done slime a few times since acid walls were added but i don't ever remember the slime loot being that impressive anyway. 18:30:43 -!- Stelpa has quit [Changing host] 18:30:47 <|amethyst> item_level for scrolls affects which scrolls can generate: immolation, acquirement, ew3, summoning, silence, vuln start showing up at item_level = 4, and vorpalise, torment, holy word at 7 18:31:21 <|amethyst> for potions higher item_level allows poison, then berserk rage, then strong poison 18:31:41 So higher level potions are, on average, WORSE than lower ones? 18:31:47 ie: passing the strong poison threshold? 18:32:02 <|amethyst> once you get to the point where strong poison is possible 18:32:03 <|amethyst> yeah 18:32:07 That seems rather silly 18:32:11 <|amethyst> yeah :) 18:32:19 Well, I mean, it makes sense that they don't generate until deeper in the game 18:32:22 it's just to stop them spawning on d:1 18:32:24 But that's a seperate concept than 'good' 18:32:32 <|amethyst> experience could be put on the same range as strong poison 18:32:34 <|amethyst> DracoOmega: well 18:32:38 <|amethyst> DracoOmega: not in crawl :) 18:32:39 do poison and strong poison potions still exist 18:32:42 Whereas 'higher item level' is often intended as a proxy of 'good', I thought? 18:32:48 i mean both of them simultaneously 18:32:48 either existing is fine 18:32:51 <|amethyst> DracoOmega: good_item means "deeper" 18:33:07 what 18:33:08 I realize that is what it actually MECHANICALLY means 18:33:24 But I don't think that's necessarily what people would expect for the idea of loot being 'good' 18:33:24 I thought the point of good_item was something at a consistent level of quality as opposed to variating by depth 18:33:38 (a consistent potentially horrible level of quality but) 18:33:51 !send elliott strong poison on D:1 18:33:52 Sending strong poison on D:1 to elliott. 18:34:40 <|amethyst> oh, sorry 18:35:30 <|amethyst> I was confusing ISPEC_GOOD (star_item) and good_item 18:35:38 good name 18:36:12 obviously rename ISPEC_GOOD 18:37:51 <|amethyst> so simulating the old behaviour would be more like any weapon level:-2 / any armour level:-2 / ... 18:39:29 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:44:59 -!- Datul has quit [Quit: Page closed] 18:48:53 -!- Voker57|2 has joined ##crawl-dev 18:49:24 Lua error: /crawl-svn-f59dc81/dat/des/portals/icecave.des:765: attempt to concatenate global 'freezeweap' (a nil value) x25 18:49:24 is that bad? 18:51:30 tenofswords: did you make a mistake? 18:56:34 -!- gammafunk_ has joined ##crawl-dev 18:56:40 -!- gammafunk_ has quit [Client Quit] 18:56:41 ......... 18:56:43 sigh 18:58:03 03|amethyst 07* 0.13-a0-1704-g2be2798: Fix ice_cave_small_demon. 10(44 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2be2798b88d5 18:58:24 thanks 19:00:13 ...now that I look over the thing I _just_ realized that 190 e.shuffle("7` / `8 / `8") is actually testing weight and I intended for it to be 2/3rds ice fiend 1/3 blizzard demons, not the inverse 19:00:18 * Grunt appears! 19:00:24 hey grunt go fix that 19:01:17 you want he should swap 7 and 8 there? 19:03:55 e.shuffle("7` / 7` / `8") 19:03:55 -!- Pepe has quit [Read error: Connection reset by peer] 19:06:18 03Grunt 07* 0.13-a0-1705-ga468ff4: Adjust probability of an ice cave boss setup (HangedMan). 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a468ff4ce854 19:06:23 I had to struggle to resist the urge to write an extremely sarcastic commit message. 19:06:26 <_< 19:07:08 surely you could have just been satiated with the blatantly easy pun 19:07:27 -!- scummos^ has quit [Remote host closed the connection] 19:12:50 -!- nickajeglin has quit [Ping timeout: 268 seconds] 19:15:24 -!- SwissStopwatch has quit [Read error: Connection reset by peer] 19:15:42 -!- SwissStopwatch has joined ##crawl-dev 19:18:48 -!- dtsund has joined ##crawl-dev 19:21:32 -!- Yermak has quit [Quit: Page closed] 19:25:35 -!- rossi has quit [Ping timeout: 255 seconds] 19:26:03 -!- gammafunk has quit [Quit: gammafunk] 19:27:09 -!- tcjsavannah has quit [Ping timeout: 250 seconds] 19:33:30 -!- pelotron has quit [Read error: Operation timed out] 19:33:41 -!- alefury|2 has quit [] 19:43:18 -!- tolly has quit [Ping timeout: 264 seconds] 19:44:15 -!- WalkerBoh has joined ##crawl-dev 19:44:25 -!- gammafunk has joined ##crawl-dev 19:44:36 -!- reaver has joined ##crawl-dev 19:48:13 -!- MarvinPA has quit [Ping timeout: 246 seconds] 19:50:07 -!- reaver has quit [Ping timeout: 250 seconds] 19:51:26 -!- gammafunk_ has joined ##crawl-dev 19:54:37 -!- ProzacElf has quit [Quit: Leaving] 19:55:59 -!- reaver has joined ##crawl-dev 19:55:59 -!- gammafunk_ has quit [Client Quit] 20:06:01 -!- Nakatomy has quit [Remote host closed the connection] 20:15:15 -!- ELRanger has quit [Ping timeout: 250 seconds] 20:23:26 -!- bh has joined ##crawl-dev 20:23:42 Djinn's still seem a bit overpowered 20:23:58 -!- Quashie has quit [Ping timeout: 240 seconds] 20:24:33 can we nerf 'em? 20:24:36 !lg 20:24:37 1365. bh the Nimbus (L27 DjBe), worshipper of Fedhas, escaped with the Orb and 3 runes on 2013-06-20 08:14:47, with 1264856 points after 189792 turns and 14:35:56. 20:26:39 bh won? must be OP :P 20:26:48 yep. 20:27:02 mumra: I screwed up that game. I could have gone to Forest:5 and made twice as many oklobs. 20:27:10 3-rune berserker of fedhas............ 20:27:13 i was watching, you very nearly died in zot 20:27:20 clearly that shows off how strong it is 20:27:59 tenofswords: I'm the worst crawl player ever. 20:28:19 nonsense, surely you're better than 20:28:24 uh, sky 20:28:45 zermako 20:28:54 him too 20:29:15 is there a worstplayers command 20:29:22 Just don't mis-evoke any more wands bh :) 20:29:22 ??worstplayers 20:29:23 I don't have a page labeled worstplayers in my learndb. 20:29:26 <|amethyst> !lg devteam s=name o=-% / won 20:29:27 712/39673 games for devteam: 0/150x Zaba [0.00%], 0/3x frogbotherer [0.00%], 0/3x DracoOmega [0.00%], 0/43x Enne [0.00%], 0/1063x SamB [0.00%], 0/12x jpeg [0.00%], 2/6770x neil [0.03%], 22/9956x KiloByte [0.22%], 5/1365x bh [0.37%], 5/1360x bookofjude [0.37%], 2/404x mumra [0.50%], 26/3393x sorear [0.77%], 9/1153x Napkin [0.78%], 9/892x erisdiscordia [1.01%], 17/1465x dpeg [1.16%], 5/372x ontoclas... 20:29:29 gammafunk: that was kind of hilarious 20:29:42 I remember there was something like "more than 1k games and less than 1% win rate" 20:29:46 ??awfulplayers 20:29:47 awfulplayers[1/2]: Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%. 20:29:52 aha 20:29:55 nice. 20:29:59 ??awfulplayers[2] 20:30:00 awfulplayers[2/2]: once a year, mantis requires that we feed it one awfulplayer 20:30:01 -!- Arkaniad|Desktop has quit [Remote host closed the connection] 20:30:05 o_0!? 20:30:12 will it be you 20:31:07 <|amethyst> !lg devteam s=name o=% / won 20:31:08 712/39673 games for devteam: 179/385x elliptic [46.49%], 1/3x galehar [33.33%], 68/560x itsmu [12.14%], 62/584x evilmike [10.62%], 8/84x Keskitalo [9.52%], 3/49x edlothiol [6.12%], 50/866x pointless [5.77%], 1/22x felirx [4.55%], 30/870x doy [3.45%], 17/514x greensnark [3.31%], 5/159x haranp [3.14%], 85/2752x MarvinPA [3.09%], 58/2204x rob [2.63%], 24/1000x rax [2.40%], 3/138x evktalo [2.17%], 16/... 20:31:27 !lg devteam s=name o=-% / won ?:N.denom>1000 20:31:27 Broken query near '>1000' 20:31:33 mumra: I love the evocables 20:31:51 ...you were playing in evokers-playstyle branch? 20:31:56 <|amethyst> !lg devteam s=name o=-% / won ?:N.den>1000 20:31:56 Broken query near '>1000' 20:32:03 * bh wonders if elliptic is better at crawl or chess 20:32:10 <|amethyst> oh 20:32:13 Seeing white splotches instead of Character Tile and Monsters' Tiles by blackskull 20:32:38 i am definitely better at chess than crawl :P 20:33:32 !lg devteam s=name o=-% / won ?: den.N>1000 20:33:33 245/32560 games for devteam: 0/1063x SamB [0.00%], 2/6770x neil [0.03%], 22/9956x KiloByte [0.22%], 5/1365x bh [0.37%], 5/1360x bookofjude [0.37%], 26/3393x sorear [0.77%], 9/1153x Napkin [0.78%], 17/1465x dpeg [1.16%], 16/1079x SGrunt [1.48%], 58/2204x rob [2.63%], 85/2752x MarvinPA [3.09%] 20:33:35 bh: are you referring to the emails about evokables? 20:33:38 <|amethyst> !lg devteam s=name o=-% / won ?:den.N>1000 %<.01 20:33:39 69/25060 games for devteam: 0/1063x SamB [0.00%], 2/6770x neil [0.03%], 22/9956x KiloByte [0.22%], 5/1365x bh [0.37%], 5/1360x bookofjude [0.37%], 26/3393x sorear [0.77%], 9/1153x Napkin [0.78%] 20:33:48 mumra: yeah, it sounds great 20:34:25 -!- qoala has joined ##crawl-dev 20:34:27 |amethyst: We few, we happy few. 20:34:29 !nick devteam 20:34:29 Mapping devteam => kilobyte pointless dpeg enne evktalo keskitalo bookofjude haranp rax rob sorear zaba felirx doy itsmu greensnark MarvinPA evilmike grunt sgrunt neil edlothiol jpeg erisdiscordia galehar elliptic ontoclasm bh frogbotherer napkin samb dracoomega mumra 20:34:42 !nick devteam medar 20:34:43 Mapping devteam => kilobyte pointless dpeg enne evktalo keskitalo bookofjude haranp rax rob sorear zaba felirx doy itsmu greensnark MarvinPA evilmike grunt sgrunt neil edlothiol jpeg erisdiscordia galehar elliptic ontoclasm bh frogbotherer napkin samb dracoomega mumra medar 20:34:43 why is elliptic not on the devteam? 20:34:48 He's there!! 20:35:07 too bad dracoomega has over 80 wins but never plays online 20:35:12 <|amethyst> only one of his accounts though 20:35:12 oh right I forgot he doesn't have 1000 games :) 20:35:16 crazy jerk 20:35:31 -!- Zermako has quit [] 20:36:12 elliott: to explain the Berserker of Fedhas: I found 174 pieces of fruit. 20:36:21 .... 20:36:27 where 20:36:39 throughout the game. Ok. I found 155 and acquired 20 20:37:02 do you remember any particular spikes 20:37:20 yep. Some vault early on 20:37:25 (there was supposed to be an early vault fruit-shrinking process) 20:37:29 I think it had 40 strawberries 20:37:29 !log bh 20:37:29 1365. bh, XL27 DjBe, T:189792: http://dobrazupa.org/morgue/bh/morgue-bh-20130620-081447.txt 20:38:08 what the hell you don't have vaults on your .rc's dump order 20:38:40 'cause I'm an awful player. 20:38:56 awful debugger 20:39:45 was it in a vault with a fedhas altar and an oklob plant behind plants 20:39:59 no. I'll find it for you 20:40:15 hooray 20:40:40 (tgw_fedhas strictly speaking could lose strawberries but I suppose dpeg skipped it because that's part of the altar in and of itself) 20:44:52 oh I bet it's guppyfry_early_lair_pool, which could easily just pour out those strawberries 20:45:00 also why does it have a d:2 agate snail 20:45:47 nah. There was no water 20:46:11 gahhhhhhh 20:46:38 ...oh, it's only a d:4 agate snail, how so very much better 20:48:36 maybe djinn shouldn't be able to fly. 20:49:18 -!- PepeRC2 has quit [Ping timeout: 264 seconds] 20:53:59 -!- tolly has quit [Ping timeout: 240 seconds] 20:55:23 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 20:59:17 bh: glad you like the items anyway, i'm a bit stuck on how to finish some designs but hopefully it'll all fall in place 21:00:22 djinn flying and unleggishness are both terrible and always have been 21:00:57 I have to admit that I am confused as to what sense that is supposed to be anything resembling a nerf though 21:01:57 -!- mnoqy has joined ##crawl-dev 21:01:57 making glow more serious and removing the conversion rate makes most sense to me 21:02:39 since right now you can't really cast enough spells for glow to ever matter 21:04:29 Yes, I do think that glow currently seems rarely relevant and it might be better if it were 21:04:44 And the conversation ratio makes spellcasting starts difficult, which is the opposite of what seems sensible for them 21:05:13 race made of magic struggling with magic starts 21:05:14 The glow formula could even be changed to accumulate more based on how much you have been spamming things in last number of turns 21:05:41 Which might allay a number of concerns of them having 'too much mp' 21:05:45 When high level spells are concerned 21:05:59 Though might also not be necessary, depending 21:06:01 -!- dtsund has quit [Quit: dtsund] 21:11:55 -!- caleba has quit [Quit: caleba] 21:12:58 <|amethyst> tenofswords: so what does "caven" stand for, anyway? 21:13:10 -!- Sequell has quit [Remote host closed the connection] 21:13:13 <|amethyst> tenofswords: ChrisOelmueller wants to know 21:13:14 caven...? 21:13:31 <|amethyst> "ice_caven_item_attributes" 21:13:33 oh for the love of 21:13:38 well then 21:13:41 ctrl-h away 21:14:06 <|amethyst> oh, the joys of autocomplete :) 21:14:35 <|amethyst> since presumably you didn't type it incorrectly five separate times 21:14:53 actually it was copy-paste 21:15:21 -!- Quashie has quit [Ping timeout: 246 seconds] 21:16:41 does anyone actually have an editor that supports autocomplete for .des file syntax?? 21:17:14 <|amethyst> vim can autocomplete words from the current file 21:17:16 are there autocomplete things for lua 21:17:19 i haven't even seen such a thing for lua alone although i'm sure it probably exists 21:17:36 |amethyst: ooh, i didn't know that 21:17:43 <|amethyst> also syntaxcomplete, though that would only be for the keywords 21:18:17 -!- rkd has quit [] 21:18:36 <|amethyst> ctrl-x ctrl-n/ctrl-p for current-file completion 21:19:01 -!- Sequell has joined ##crawl-dev 21:19:10 <|amethyst> !lg * recent s=src 21:19:12 594596 games for * (recent): 315326x cszo, 168556x cdo, 101661x cao, 6128x csn, 2903x clan, 22x rhf 21:19:16 <|amethyst> !!! 21:19:24 <|amethyst> !lg * rhf 21:19:25 9720. buki the Ruinous (L9 DEWz), worshipper of Kikubaaqudgha, shot by Joseph (sling bullet) on D:7 on 2013-06-20 22:11:58, with 2595 points after 7015 turns and 1:20:01. 21:19:27 mister popular 21:19:33 <|amethyst> greensnark: thanks! 21:19:40 has anybody else noticed clan bugs 21:19:55 with ttyrecs that just have large chunks missing 21:21:01 |amethyst: No problem, thanks for helping with new server setup :) 21:21:02 greensnark: You have 5 messages. Use !messages to read them. 21:21:17 tenofswords: Yeah, CLAN seems to lose ttyrecs 21:21:20 <|amethyst> let's see, I guess I need to update the scoring scripts 21:21:32 <|amethyst> hrm 21:21:35 sounds frustrating 21:22:58 I'm assuming it does something unusual with ttyrecs 21:23:28 rhf seems to do ttyrecs fine 21:23:39 !lg * rhf tiles recent 21:23:39 9. Bruce the Magician (L3 DEFE), slain by a goblin on D:2 on 2013-06-20 16:15:28, with 102 points after 735 turns and 0:03:31. 21:23:44 !hs * rhf tiles recent 21:23:45 9. bunny the Caller (L3 DESu), slain by Sigmund (a +0,+0 scythe) on D:2 on 2013-06-11 03:43:38, with 193 points after 2004 turns and 0:12:58. 21:23:48 !hs * rhf tiles recent -tv 21:23:49 9. bunny, XL3 DESu, T:2004 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:23:54 <|amethyst> greensnark: I don't know what it would be doing funny 21:24:15 |amethyst: I'm told the last ttyrec of a game frequently goes awol 21:24:17 <|amethyst> greensnark: the workaround for renames on compression is in place 21:24:33 <|amethyst> greensnark: it's not listed on the server at all? 21:24:54 |amethyst: That's what I've seen mentioned, let me check 21:25:08 -!- st_ has quit [Ping timeout: 246 seconds] 21:25:10 !lg * recent clan xl>10 21:25:11 232. Koal the Destroyer (L16 DrFE), worshipper of Vehumet, mangled by a stone giant skeleton (kmap: Angbandy_vault) on D:18 on 2013-06-20 23:44:28, with 120304 points after 41926 turns and 5:52:22. 21:25:15 !lg * recent clan xl>10 -tv 21:25:16 232. Koal, XL16 DrFE, T:41926 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:26:06 <|amethyst> bunny, L3 DESu, D:2, r:greensnark 21:26:35 That was the last game 21:26:43 !lg * recent clan xl>10 -tv:cancel 21:26:43 <|amethyst> oh 21:26:44 232. Koal, XL16 DrFE, T:41926 cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:26:47 !lg * recent clan xl>10 -tv:x5 21:26:48 232. Koal, XL16 DrFE, T:41926 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:27:16 !lg * recent clan xl>10 -ttyrec 21:27:17 232. Koal, XL16 DrFE, T:41926: http://crawl.lantea.net/crawl/ttyrec/Koal/ 2013-06-20.16:30:03.ttyrec.bz2 2013-06-20.21:52:13.ttyrec.bz2 21:27:32 -!- bonghitz has quit [Remote host closed the connection] 21:27:40 -!- ProzacElf has joined ##crawl-dev 21:28:12 Ok, that game is an example 21:28:34 -!- Daekdroom has quit [Quit: Saindo] 21:28:40 The last ttyrec in http://crawl.lantea.net/crawl/ttyrec/Koal/ ends in the Orcish mines, but the game ended on D:18 21:30:22 -!- buppy has joined ##crawl-dev 21:30:57 <|amethyst> greensnark: hm... I don't have a login on the server so I can't check 21:31:55 <|amethyst> !tell TZer0 it seems ttyrecs are disappearing? see for example !lg koal clan 36 -ttyrec : the last ttyrec there ends in Orc, not D:18 as the game ended 21:31:56 |amethyst: OK, I'll let tzer0 know. 21:33:25 -!- dtsund has joined ##crawl-dev 21:36:10 03|amethyst 07* 0.13-a0-1706-g5096449: Fix spelling of a function name (ChrisOelmueller) 10(9 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=50964496a36a 21:39:17 -!- whog has quit [Remote host closed the connection] 21:40:44 -!- whog has quit [Client Quit] 21:45:06 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 21:47:16 <|amethyst> !lg rhf !recent 21:47:17 No games for rhf (!recent). 21:47:23 <|amethyst> !lg * s=src 21:47:26 2390376 games for *: 1111543x cao, 922042x cdo, 334629x cszo, 9720x rhf, 9527x csn, 2915x clan 21:47:39 <|amethyst> !lg rhf cv<0.12 21:47:40 No games for rhf (cv<0.12). 21:47:45 <|amethyst> !lg rhf s=cv 21:47:45 No games for rhf. 21:47:50 <|amethyst> oh duh 21:47:53 -!- Shade_Tornado has quit [Quit: Leaving] 21:47:55 <|amethyst> !lg * rhf !recent 21:47:57 9698. msolja the Ducker (L3 KoSt), slain by Terence (a +2,+4 flail) on D:2 on 2011-06-27 09:28:08, with 142 points after 1380 turns and 0:05:43. 21:48:08 <|amethyst> !lg * rhf 1 21:48:09 1/9720. X the Shooter (L1 CeHu), quit the game on D:1 on 2009-06-18 17:53:55, with 22 points after 0 turns and 0:00:21. 21:48:19 <|amethyst> !lg * rhf -300 21:48:20 9421/9720. Kuu the Ducker (L9 KoCK), worshipper of Xom, shot by an orc warrior (orcish bolt) in Bailey (bailey_polearm_4) on 2011-05-11 06:34:53, with 2818 points after 6674 turns and 0:48:22. 21:48:45 -!- caleba has quit [Quit: caleba] 21:49:13 hrm, for overflow temple vaults, is there much more to do than 'make a shape that fits N alters, put in N altars'? 21:49:19 -!- Arkaniad has quit [Read error: Network is unreachable] 21:49:20 -!- Arkaniad|Desktop has quit [Read error: Connection reset by peer] 21:50:05 -!- sbanwart has quit [Ping timeout: 268 seconds] 21:50:08 I was told 'no gimmicky decorations' for one 21:51:03 <|amethyst> well, you have no control over which gods are there 21:51:12 <|amethyst> and most interesting gimmicks would be god-specific 21:51:22 does "gimmicky decorations" mean "aquariums full of monsters who want to kill you"? 21:51:22 "gimmicky decoration" is a difficult thing to narrow down 21:51:29 yes I would veto glass 21:51:40 also most forms of cloud generator, uh, 21:51:51 so just kind of nice, pleasingly symmetrical shapes I guess 21:52:03 you can do stuff with uh 21:52:16 -!- Sequell has quit [Remote host closed the connection] 21:52:31 -!- Sequell has joined ##crawl-dev 21:52:34 gentle, soothing tones…relax with a gammafunk overflow temple. 21:52:35 -!- cptwinky has quit [Quit: leaving] 21:52:47 <|amethyst> !tell joosa I announced RHF: http://crawl.develz.org/wordpress/even-more-euroservers 21:52:48 |amethyst: OK, I'll let joosa know. 21:53:37 plants, stairs, selective use of water and lava, statues, fountains, (rare) stone arches, small quantities of singular stones, selective specific uses of rock v stone v crystal v metal 21:54:01 <|amethyst> oh hey 21:54:16 -!- Sequell has quit [Remote host closed the connection] 21:54:18 did you get ideas from that list 21:54:32 -!- Sequell has joined ##crawl-dev 21:54:38 well, those are things I can use 21:55:29 my grand vision of telling the story of love, and love lost in the dungeon of zot through an overflow altar is perhaps not going to be realized 21:55:58 <|amethyst> A story of the yred/fedhas breakup 21:56:33 that must be a heartbreaking tale 21:56:34 I'm surprised no one has tried to enact a scene from Shakespeare in a vault or something 21:56:40 ??macbeth 21:56:41 macbeth[1/1]: !log whog kohe quit 1 21:56:44 <|amethyst> haha 21:56:52 <|amethyst> I was about to query that one :) 21:56:55 Heh 21:56:58 i think the whole game is like king lear 21:57:01 cang[99999999999999999999999999999999999999]: cang 21:57:27 ??cang 21:57:28 cang[1/2]: cang 21:57:37 cang lear! 21:57:42 <|amethyst> greensnark messing around with log files I see :) 21:57:57 cang comes into view. Ashenzari warns you: It is wearing the +27 Lear's hauberk. 21:58:05 lol 21:58:35 can monsters use the hauberk 21:58:52 I worry for the future where somebody makes that unrand vault 21:59:28 -!- tenofswords has quit [Quit: leaving] 21:59:38 limit the hauberk to only monsters with hands feet and heads 21:59:41 and your'e good to go 21:59:46 *you're 22:01:43 -!- rwbarton has quit [Ping timeout: 264 seconds] 22:04:24 reaver: mummy stalkers 22:04:29 -!- tcjsavannah has quit [Quit: Page closed] 22:04:53 -!- qoala has quit [] 22:08:04 -!- reaver has quit [Quit: ok] 22:12:23 -!- mong has quit [Ping timeout: 240 seconds] 22:13:16 I wonder what he meant by "selective specific uses of rock v stone v crystal v metal" 22:15:22 -!- Quashie_ has quit [Ping timeout: 240 seconds] 22:15:25 lrd? 22:16:44 context was appropriate material for temple overflow vaults 22:16:58 -!- minced has quit [Client Quit] 22:17:07 Probably just 'don't use it constantly, but be thoughtful about when you do or don't use it' 22:17:20 I assumed that was for asthetics. 22:17:21 If I had to guess 22:17:25 Well, yes 22:18:18 yeah, it's pretty much all esthetics with these kinds of vaults 22:18:26 not much but an altar shack 22:19:04 -!- MaxFrost has quit [Ping timeout: 268 seconds] 22:19:24 -!- dcss24192 has quit [Ping timeout: 240 seconds] 22:20:08 DracoOmega: did you see the gremlin idea i mentioned? i started implementing it but was wondering what you thought 22:20:22 it tampers with evokable items 22:20:26 I did not, no 22:20:31 Tampers how? 22:20:36 kind of temporary item destruction 22:20:55 like it'll make an elemental evokable lose all its charge and become inert 22:21:02 or a wand might lose a single charge 22:21:12 or infinite evokable items might simply fail once 22:21:13 etc. 22:21:23 Oh, hmm... Well, the wand thing isn't exactly temporary 22:21:28 Though not necessarily bad, either 22:21:40 well it's temporary until you recharge it :P 22:21:49 mumra: how come this layout has so many flat edges 22:21:54 Well, losing a curing potion is temporary until you find another, too :P 22:22:06 haha, true 22:22:24 My main concern, I think, is that, aside from draining specific wands, this ability will do nothing of consequence at all to most characters 22:22:50 Which could still be okay if gremlins also did something else that made them notable without this 22:23:13 multiply near water? 22:23:16 Most characters don't heavily use evokables, and even those that do probably don't need them right that moment 22:23:26 gammafunk: i was considering how to do that but i don't think it'll work :P 22:23:36 -!- tensorpudding has quit [Ping timeout: 246 seconds] 22:23:36 -!- tensorpuddin is now known as tensorpudding 22:23:37 how do you know if it's after midnight or not 22:23:38 DracoOmega: well the thing is you don't know *which* item has been tampered with until you try to use it 22:23:43 mumra: It's super annoying in netback anyways 22:23:48 *nethack 22:23:51 mumra: Oh, that sounds extra bad to me, to be honest 22:24:06 mumra: Since then probably after every encounter you want to stand around and try to use all of them to make sure they're working 22:24:07 mumra: that could KILL you 22:24:07 SamB: can you show me more of the map 22:24:13 -!- kingbuddyboy has quit [Quit: Page closed] 22:24:32 DracoOmega: that could waste charges on all of them, the finite ones at least 22:24:34 -!- Stelpa has quit [Remote host closed the connection] 22:24:48 SamB: it's layout_delve, i think it just delved too near the map edge 22:25:05 -!- Stelpa has quit [Changing host] 22:25:35 Still, I am wary about interface screw in this case, if you potentially have items in your inventory that look the exact same as other items, but might randomly fail 22:25:44 why is there no dat/des/layout/ 22:25:45 And might have been tampered with so long ago that you don't even know this is the case anymore 22:26:02 SamB: my thinking was, if you know your items have been tampered with, you need to be extra careful using life-saving wands until you're sure they work 22:26:22 Well, what about wands you pick up after that fact? How do you keep the known-safe ones apart from the other ones? 22:26:30 I do badly enough using that stuff as it is 22:26:30 Do you need to enscribe everything when it happens? 22:26:38 DracoOmega: hmm, yeah; that could be solved with an autoinscription but that's messy 22:26:51 (meaning I don't use it and die) 22:27:39 oh, it's called builder/ 22:27:45 I think draining changes could be okay, but am quite wary of hidden effects that lurk long-term 22:27:54 s/changes/charges 22:27:55 DracoOmega: well the simpler option is for the effect to just happen immediately 22:28:17 -!- bh has quit [Ping timeout: 250 seconds] 22:28:17 What, cause some sort of miscast based on an item in your inventory? 22:28:19 so you know what's been affected and how 22:28:25 and this one is in C++ anyway isn't it 22:28:33 just "Your stone of tremors has been drained" etc. 22:28:43 not necessarily a bad/dangerous effect 22:28:49 <|amethyst> SamB: yes, dgn-delve.cc 22:28:58 mumra: Yes, I had assumed that was actually what you meant the first time 22:29:28 i considered minor miscast-like effects but they're not necessary 22:29:38 <|amethyst> Holy crap, Agora (the nomic) turns 20 in about a week 22:30:37 |amethyst: you used to play Agora? 22:30:59 <|amethyst> briefly 22:32:00 mumra: hmm, so it looks like it would be pretty tricky to avoid this sort of thing huh 22:32:27 SamB: it's dat/des/builder because not everything in there is actually layout (shops, etc.) 22:32:53 some kind of probability gradiant near the edges somehow ??? 22:33:25 SamB: yeah, delve could be made smarter, but i've never looked at the algorithm long enough to understand it properly 22:40:02 -!- ystael has quit [Ping timeout: 240 seconds] 22:41:36 -!- elliptic has quit [Quit: Leaving] 22:42:20 -!- nooodl has quit [Ping timeout: 260 seconds] 22:42:50 DracoOmega: so, wand draining is definitely relelvant for pretty much all characters; other evokables less so, but with your changes and things i'm working on, the hope is that more players will be using evokables more regularly 22:43:01 but sure it'd be good to have another trick or two 22:43:32 Yes, but I am including even the latter assumption (more people using them). Like, plenty of people carry elemental evokers around now, but having one or two of them drained would be literally unnoticable in most cases. 22:43:47 -!- elliptic has joined ##crawl-dev 22:44:53 -!- dtsund has quit [Quit: dtsund] 22:44:58 mumra: Should I explore the more dramatic xp-charged jump attack thing, or do you think it's best kept as-is for now? 22:46:35 DracoOmega: nemelexites would be affected too 22:47:12 gammafunk: I much prefer the latter, though I'm sure I've already said this :P 22:47:15 gammafunk: sorry, i still haven't got around to testing it, so i can't really comment; but it did seem like the xp recharge might not work out so great 22:47:44 fair enough, I'll leave it as-is 22:48:02 for something recharging off XP you really want a big impressive effect (which is why i don't like XP recharge for rods) 22:48:27 what about rod of nuke 22:48:35 destroys half of the level 22:48:44 Might be just a LITTLE over the top :) 22:49:01 <|amethyst> rod of summon panlord 22:49:08 Rod of meteor 22:49:09 the rod of yuks. makes everyone in los fall down laughing 22:49:12 it destroys the loot too though 22:49:28 OR, rod of infinite loop 22:49:28 <|amethyst> gammafunk: don't you mean "METEO"? 22:49:33 -!- Arkaniad|Desktop has quit [Quit: I've killed the senator.] 22:49:41 and even veh doesn't like it because you didn't use your own spell 22:49:45 |amethyst: yeah, probably 22:49:51 aren't I creative 22:49:56 crashes the game? 22:50:13 rod of crashing would be totally OP 22:50:34 <|amethyst> its one spell is "recharge wielded rod" 22:50:37 SamB: yes, while(1) { ; } or the equivalent 22:51:09 how about rod of crashing during level generation 22:52:51 |amethyst: I see rhf is back online, does it need the same treatment for the player status page as the other recent new server? 22:52:58 sporkhack added a high level joke spell 'detect feet' as a play off of 'detect food', which was already a terrible spell 22:53:00 <|amethyst> Wensley: yeah 22:53:29 <|amethyst> Wensley: oh 22:53:39 <|amethyst> Wensley: I don't know if joosa has that script 22:54:42 |amethyst: just have them !tell me with the URL once it's set up 22:54:49 -!- minqmay has quit [Quit: Leaving] 22:56:15 DracoOmega: it could do something else like temporarily reducing weapon/armour enchantments but did you mention a golem idea that basically did that? 22:56:18 <|amethyst> !tell joosa can you make http://dobrazupa.org/stuff/dgl-status available as a CGI on RHF and let Wensley know the URL so he can update the online player status page? 22:56:19 |amethyst: OK, I'll let joosa know. 22:56:26 |amethyst: in any case, I see the player status page on develz still doesn't have the updated code for the other new server :P 22:56:38 gammafunk: detect feet sounds more useful actually 22:56:39 mumra: I did not 22:56:44 as long as it doesn't just detect YOUR feet 22:56:57 <|amethyst> Wensley: Napkin's been a bit busy :) 22:57:08 mumra: Though again in this case I don't think that temporarily having lower weapon enchants will be that meaningful on its own, I'm afraid 22:57:27 SamB: yeah that would have been, but the joke spell did indeed detect the players feet 22:57:32 mumra: Doesn't it just kind of work out to taking off that slaying ring for one battle? 22:57:48 -!- mnoqy has quit [Quit: hello] 22:57:51 DracoOmega: well it depends how much they're reduced by and what other stuff is around 22:58:08 mumra: Hmmmm... this might be unpopular, but what about a supression effect on melee? 22:58:10 DracoOmega: it should still tamper with rings in your inventory so there's no point taking it off 22:58:24 you mean suppressing brands? 22:58:36 Well, like how the aura actually works, except as a duration effect on you 22:58:54 i do not imagine this monster would be strictly "popular" under any circumstances anyway ;) 22:59:06 (Except that supression is kind of messy and probably should be clarified anyway, since it's a bit inconsistant) 23:00:04 -!- ystael has quit [Ping timeout: 260 seconds] 23:01:20 Alright, time to try to inspire some other vault designers. 23:01:21 several of these ideas sound a bit like curse reform proposals 23:02:02 03Grunt 07* 0.13-a0-1707-g4102959: Allow has_tag to function with multiple tags. 10(4 hours ago, 1 file, 19+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4102959e5578 23:02:02 03Grunt 07* 0.13-a0-1708-g0eca6cb: Allow overflow temples to have specific combinations of deities. 10(2 hours ago, 5 files, 294+ 259-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0eca6cb426d2 23:02:02 03Grunt 07* 0.13-a0-1709-g2058615: Some vaults; mostly thematic multi-god temple overflows. 10(2 hours ago, 3 files, 224+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2058615561b9 23:02:02 03Grunt 07* 0.13-a0-1710-g777f831: Try harder to use available thematic multi-altar temple overflow vaults. 10(32 minutes ago, 2 files, 72+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=777f8315b640 23:02:04 Aiming: Bolt of Inspiration 23:02:04 * Grunt annoys Cheibriados <_< 23:06:05 <|amethyst> Grunt: hm 23:06:35 Hi |amethyst; I blame you for inspiring me to do this :) 23:06:50 I blame tenofswords 23:07:19 if he were hear, he'd probably blame me for mentioning a couple vaults in that file in the first place 23:07:47 (I said that the rectangular shape of their lava pools was boring) 23:08:19 Grunt: I see your tastes run opposite of tenofswords 23:08:50 The champion of chaos one is nice, and pretty nasty 23:09:00 imps can open doors, right? 23:09:31 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 23:09:31 %??crimson imp 23:09:45 I'm really worried about that one, but there is another single-god vault that places something similar. 23:10:15 (Granted, said vault isn't by a particularly adept designer.) 23:10:56 he tasked me with making some overflow temple vaults 23:11:05 and was like 'you can use a *few* fountains…maybe" 23:11:12 -!- QQQ is now known as Quashie 23:11:16 and here grunt goes giving imps chaos daggers 23:11:18 gammafunk: well, it's okay if you can pick the gods in advance right? 23:11:27 gimmicks, I mean 23:11:34 An imp with a chaos dagger sounds incredibly unpleasant if you run into it early 23:11:38 more imps need chaos daggers imo 23:11:41 but probably not early 23:12:32 SamB: Yeah, it is different, but the contrast in vault design aesthetics can be amusing 23:12:49 Incidentally, is there some easy way to ensure that a monster's generated gear is uncursed without also giving it MAKE_GOOD_ITEM? 23:13:04 "uncursed" is a valid tag, IIRC. 23:13:09 though I'm a bit puzzled as to the restrain with fountains 23:13:10 In code, not vault syntax 23:13:14 it's not as if they grow eels 23:13:18 (is it ?) 23:13:21 <|amethyst> Grunt: not_cursed actually 23:13:30 I knew it was something like that >_> 23:13:40 I discovered the reason why assassins would sometimes dance around and do nothing at all 23:13:42 I'll slip in a pond with an electric eel and see if tenofswords notices 23:13:43 (Their starting dagger is cursed) 23:14:00 gammafunk: lol 23:14:15 gammafunk: His ability to notice is fairly impressive 23:14:52 gammafunk: you know, tenofswords isn't the only one one who can put your vaults in the game 23:15:06 gammafunk: maybe you should rot13 the eels 23:15:08 no, but I'm totally new at it, so I need to follow advice like that 23:15:48 -!- Quashie has quit [Ping timeout: 268 seconds] 23:16:02 <|amethyst> DracoOmega: you can clear the cursed flag 23:16:09 unless anything has changed, tenofswords can't put your vaults in the game at all 23:16:32 |amethyst: Which I guess only works if force_item is true, though? 23:16:39 mumra: yeah but do *you* actually look at his patches before pushing them? 23:16:41 |amethyst: And thus not if you want it to otherwise use standard randomness? 23:16:56 but his advice is certainly worth listening to ;) 23:17:00 SamB: actually yes 23:17:08 <|amethyst> DracoOmega: you're talking about in _give_weapon, right? 23:17:19 SamB: the last patch of his i pushed i pointed out two errors before i pushed it :P 23:17:37 |amethyst: Yes 23:17:37 I pushed one with an error in :-( 23:17:42 -!- Arkaniad has quit [Read error: Connection reset by peer] 23:18:03 well, two if you count the one I couldn't have known about 23:18:18 i try not to push anything without checking and testing it but it's easy to forget 23:18:57 and easy to miss stuff of course 23:19:09 especially when cryptic SHUFFLE lines come into play :) 23:19:29 I really hate excessive shuffling. 23:19:31 (Sorry, Nemelex.) 23:20:11 Ideally, a relative neophyte at vault design should be able to read over a vault and figure out what's going on with it without too much hassle. 23:20:12 -!- radsilence has joined ##crawl-dev 23:20:29 -!- ussdefiant has joined ##crawl-dev 23:20:30 (Yes, I've been guilty of doing otherwise in the past <_<) 23:20:31 Grunt: what about SUBSTs 23:20:44 <|amethyst> DracoOmega: make a new local bool dont_curse and then after you've made the item but before giving it to the monster do if (dont_curse) mitm[thing_created].flags &= ~ISFLAG_CURSED 23:20:53 c = vvb eeeeuuurrrggghhh 23:21:18 and is it because it allowed certain uniques who shall be left nameless because franky I can't remember who it was to teleport into your ashenzari visionary subvaults? 23:21:28 (also more glass displays, sigh) 23:21:28 (one or both, I mean) 23:21:48 |amethyst: Okay, so there isn't already some mechanism to do this 23:21:55 Grunt: you put terrariums in ? 23:21:59 |amethyst: Fair enough 23:22:02 not teleporting, overwriting 23:22:04 <|amethyst> DracoOmega: err, so, do_uncurse_item 23:22:24 <|amethyst> DracoOmega: well, there is with an itemspec, but not with items() 23:22:28 Yeah 23:22:29 radsilence: yeah, I guess it is possible that that's how it got in 23:22:38 -!- Ajonos has quit [Quit: Page closed] 23:22:45 but I didn't realize that at the time so I made the vaults more tele-proof 23:23:24 <|amethyst> DracoOmega: or you could add a flag to items() :) 23:23:42 <|amethyst> but it's already got a lot of parameters 23:24:04 I should make some generic hyper-random decoration ones 23:24:05 At the moment, I may actually take the path of least resistance and just use MAKE_GOOD_ITEM in this one case, actually :P 23:24:16 Since it would not be wholely unappropriate 23:24:32 <|amethyst> hm 23:24:43 <|amethyst> MAKE_GOOD_ITEM might be able to generate a cursed artefact 23:24:44 how about MAKE_UNBAD_ITEM 23:24:47 <|amethyst> not sure about that 23:24:53 -!- rossi has quit [Ping timeout: 240 seconds] 23:25:15 I thought monsters didn't generate wielding/wearing artefacts? 23:25:24 Short of vault definitions and such 23:25:39 <|amethyst> they don't normally use MAKE_GOOD_ITEM 23:25:48 <|amethyst> not sure that it would 23:25:58 <|amethyst> but MAKE_GOOD_ITEM has an explicit chance for an artefact 23:26:04 Oh, hmmm 23:26:16 really 23:26:36 <|amethyst> oh 23:26:39 Quite a few monsters do use this flag, actually 23:26:42 <|amethyst> it's just a higher chance than normal 23:26:45 since when do reapers get arte scythes 23:26:50 Yes, like reapers 23:26:55 <|amethyst> so I guess it is fine 23:27:01 <|amethyst> one_chance_in(item_level == MAKE_GOOD_ITEM ? 7 : 20 23:27:04 <|amethyst> ) 23:27:10 A reaper comes into view. It is wielding the +13,+13 Scythe of Curses {drain, Curse}. 23:27:11 I have never actually heard of reapers getting artifact scythes 23:27:11 <|amethyst> to try_make_item_unrand 23:27:28 <|amethyst> like I said, I'm not sure that it would 23:27:54 there must be other checks 23:28:05 Yes, I suspect there are somewhere 23:28:29 hall of blades is all good_item weapons, and, well 23:29:08 I think only uniques are eligable 23:29:15 oh 23:29:32 Maybe? 23:29:44 Actually, this is sort of nested deeply here, so perhaps I shouldn't make hasty conclusions 23:30:34 !send Blade dancing weapon ; executioner's axe unrand:Axe_of_Woe 23:30:35 Sending dancing weapon ; executioner's axe unrand:Axe_of_Woe to Blade. 23:30:52 Unknown unrand art: Axe_of_Woe 23:30:52 %?? dancing weapon ; executioner's axe unrand:Axe_of_Woe 23:31:04 dancing weapon (06() | Spd: 10 | HD: 15 | HP: 56 | AC/EV: 28/15 | Dam: 36 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1120 | Sz: small | Int: plant. 23:31:04 %??dancing weapon ; executioner's axe unrand:axe_of_woe 23:31:05 >_> 23:31:14 But yes, the fact that Hall of Blades is 100% MAKE_GOOD_ITEM yet never gets unrandarts does heavily imply something :P 23:31:21 When uniques can DEFINITELY sometimes generate with randarts 23:31:22 why is that case-sensitive anyway 23:31:44 since it seems there can be only one case there anyway ... 23:31:51 dancing weapon (02() | Spd: 18 | HD: 15 | HP: 24 | AC/EV: 12/19 | Dam: 12 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1120 | Sz: small | Int: plant. 23:31:51 %??dancing weapon ; longbow 23:32:11 you mean AXE OF WOE? 23:32:18 how does axe of woe only rate dam: 36? 23:32:19 todo: make dancing ranged weapons work somehow >_> 23:32:29 SamB: its damage is all in its unrand effect. 23:32:39 radsilence: no, I mean it only seems to accept unrand:axe_of_woe 23:33:17 how come I can't look up arts in the ?/ 23:33:19 !fight dancing weapon hp:10000 ; executioner's axe unrand:axe_of_woe v test spawner 23:33:19 Grunt: You have 1 message. Use !messages to read it. 23:33:53 <|amethyst> DracoOmega: oh, I see, that's what the first argument to items() means 23:34:28 |amethyst: I think it must, though it's poorly named 23:35:04 -!- ystael has quit [Ping timeout: 240 seconds] 23:35:06 dancing weapon (15() | Spd: 17 | HD: 15 | HP: 10 | AC/EV: 5/19 | Dam: 10 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 770 | Sz: small | Int: plant. 23:35:06 %??dancing weapon ; club ego:vampiricism 23:35:11 DracoOmega: note that randart != unrandart 23:35:17 -!- Nomi has quit [Ping timeout: 248 seconds] 23:36:42 axes can pulverise now? 23:36:51 That's just the axe of woe :b 23:37:18 <|amethyst> DracoOmega: hm, it looks like cherubim can get artefact shields 23:37:25 that still seems odd 23:37:40 and yeah, I could tell since I was looking at _WOE_melee_effect() 23:37:41 <|amethyst> and daevas and paladins 23:37:41 -!- Nomi_ is now known as Nomi 23:37:41 |amethyst: Specifically special-cased somehow? Do other angel types get this chance? 23:38:08 trivia (no dracoomega): guess where in the game one could find dancing vampiric clubs 23:38:19 <|amethyst> DracoOmega: paladins, daevas, and mennas use the same call to make_item_for_monster, and pass 1 as "allow_uniques" 23:38:34 -!- kunwon1 has quit [Read error: Connection reset by peer] 23:38:46 dancing weapon (06() | Spd: 10 | HD: 15 | HP: 56 | AC/EV: 28/15 | Dam: 36 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1120 | Sz: small | Int: plant. 23:38:46 %?? dancing weapon ; executioner's axe unrand:axe_of_woe plus:27 plus2:27 23:38:57 <|amethyst> cherubim use a similar but separate call 23:39:48 -!- kunwon1 has joined ##crawl-dev 23:39:49 -!- radiantsilence has joined ##crawl-dev 23:40:11 !fight dancing weapon perm_ench:death's_door perm_ench:might perm_ench:haste ; executioner's axe unrand:axe_of_woe v test spawner 23:40:26 !fight dancing weapon perm_ench:invincible perm_ench:might perm_ench:haste ; executioner's axe unrand:axe_of_woe v test spawner 23:40:29 ... 23:40:34 I can never remember what that ench is :b 23:40:46 unknown ench: "door" 23:40:46 %??bat ench:door 23:40:55 <|amethyst> deaths_door ? 23:40:59 Oh, yeah, that. 23:41:03 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 23:41:03 %??bat ench:invis 23:41:04 !fight dancing weapon perm_ench:deaths_door perm_ench:might perm_ench:haste ; executioner's axe unrand:axe_of_woe v test spawner 23:41:09 There we go. 23:41:14 !send |amethyst thanks 23:41:15 Sending thanks to |amethyst. 23:41:23 pffff 23:41:31 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 23:41:31 <|amethyst> %??bat ench:retching 23:41:39 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 23:41:39 %??bat ench:wretched 23:41:56 phoenix floods beat test spawners in sheer numbers 23:42:06 ratchet (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 23:42:06 <|amethyst> %??bat name:ratchet n_des n_rpl ench:retching ench:wretched 23:42:23 -!- radsilence has quit [Ping timeout: 250 seconds] 23:42:55 Murray (04z) | Spd: 10 | HD: 14 | HP: 180 | AC/EV: 30/10 | Dam: 20, 20 | 07undead, evil, see invisible, !sil | Res: 13magic(immune), 05hellfire, 02cold++, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3644 | Sp: summon undead, torment symbol | Sz: tiny | Int: high. 23:42:55 <|amethyst> %?? murray ench:severed 23:43:28 Murray writhes! Murray is destroyed! 23:43:32 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1710-g777f831 (34) 23:44:47 -!- ackack has quit [Ping timeout: 268 seconds] 23:44:53 unknown monster: "orb spider name=sky_spider n_rpl col=iron" 23:44:53 %??orb spider name=sky_spider n_rpl col=iron spells:iron_shot 23:45:03 bah 23:45:09 sky spider (10s) | Spd: 12 (spell: 200%) | HD: 5 | HP: 22-43 | AC/EV: 3/10 | Dam: 504(medium poison) | web sense, !sil | Res: 06magic(26) | Vul: 09poison | Chunks: 09poison+07contam | XP: 179 | Sp: iron shot (3d14) | Sz: small | Int: insect. 23:45:09 %??orb spider name:sky_spider n_rpl col:iron spells:iron_shot 23:46:01 hmm, what does M_STABBER do without hexes/needles 23:46:17 Does it have some other means of ranged attack? 23:46:22 If not, then it just behaves normally. 23:46:38 if it does? 23:47:12 Kiting until/unless the player is disabled, then close in for the kill. 23:51:03 -!- radiantsilence has quit [Ping timeout: 250 seconds] 23:52:50 -!- pelotr0n has quit [Ping timeout: 246 seconds] 23:56:23 -!- Arkaniad has quit [Ping timeout: 240 seconds] 23:59:05 centaur warriors are stupid jerks that always ruin my speed runs. why are they so mean