00:00:14 03mumra 07[evoker-playstyle] * 0.13-a0-1716-g7b2d7b3: Make rods just as likely as staves for normal item generation 10(49 minutes ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7b2d7b34dbff 00:00:14 03mumra 07[evoker-playstyle] * 0.13-a0-1717-g3713c50: Add an antique toy shop ("Curiosities") that may stock rods 10(13 minutes ago, 5 files, 17+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3713c506bbd6 00:00:14 03mumra 07[evoker-playstyle] * 0.13-a0-1718-g97a5579: Purge rod of blasts 10(2 minutes ago, 14 files, 4+ 97-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=97a5579804df 00:03:31 <|amethyst> would a mass frenzy spell be interesting? overpowered? underpowered? 00:03:58 pff, mass foo 00:04:06 Fire it on the turn just before a teleport and let the crowd eviscerate each other? 00:04:34 here's the best possible mass status use: 00:04:36 <|amethyst> Grunt: could be an aura instead 00:04:37 -!- raskol_ has quit [Quit: Konversation terminated!] 00:04:56 Frenzy doesn't work very well at present 00:05:08 Like, you'd sort of expect them to attack random things, but often they just wander around a lot and don't try to attack anything 00:05:15 Even when it's right next to them 00:05:26 that does indeed sound improper 00:05:38 they should attack things next to them even if there isn't anything next to them 00:05:44 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1673-gf59dc81 (34) 00:05:55 they should really hate plants and fungus 00:05:56 Well, I think they're effectively just 'neutral'. And who the hell knows why neutral things do what they do? 00:06:04 if there's nothing better to attack 00:06:16 a 1 with af_stasis, a mass-single-turn-paralysis for everybody but the caster spell, and two slots of a painful irresistable conjuration 00:06:28 Stable branch on crawl.develz.org updated to: 0.12.2-7-g64ef654 (34) 00:06:32 <|amethyst> BTW, why does go_frenzy grant might and haste too? 00:06:45 Unstable branch on rl.heh.fi updated to: 0.13-a0-1672-g2e244fd (34) 00:07:00 fake berserk 00:07:13 <|amethyst> it seems that ENCH_INSANE already gives the might bonus, and grants berserk speed too 00:07:20 oh 00:07:26 uhhhhh 00:07:34 <|amethyst> they don't stack 00:07:39 <|amethyst> so it's not broken or anything 00:07:46 welp 00:10:14 -!- heteroy has quit [Ping timeout: 268 seconds] 00:10:23 <|amethyst> I guess it's probably just for the description 00:10:34 <|amethyst> Here: a kobold, wielding a blowgun (frenzied and insane, moving very quickly, unusually strong, indifferent) 00:10:42 <|amethyst> "indifferent" 00:13:10 insane and indifferent sounds like a pretty good debut album title 00:13:12 Unstable branch on crawl.develz.org updated to: 0.13-a0-1673-gf59dc81 (34) 00:13:29 03mumra 07[evoker-playstyle] * 0.13-a0-1719-g324f23c: Give rods a decent chance to unjam when meleeing with them 10(33 seconds ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=324f23c8f99b 00:14:17 hrm 00:14:21 Thought experiment: 00:14:33 mass frenzy V:$ welcome. 00:14:45 <|amethyst> hm 00:15:15 <|amethyst> I was going to suggest affecting the lowest HD creatures first, but that doesn't help there 00:15:23 you of all people should know what to call mass frenzy 00:15:50 from a kind of ring 00:16:19 mumra: so can chimeras do this: http://yafgc.net/?id=10 00:16:20 <|amethyst> ? 00:16:29 grunt 00:16:54 Sethra the Thaumaturge (L15 VpWz) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed on turn 42706. (Swamp:1) 00:16:58 SamB: lol 00:17:08 We don't have a ring of insanity >_> 00:17:11 SamB: actually noises are the one thing i haven't implemented properly 00:17:29 SamB: they are perfectly capable of roasting themselves if any of the three heads are dragons and they're confused 00:17:30 <|amethyst> bet Sethra has kirke 00:17:31 I meant the thing where it toasts the other head ;-P 00:17:35 <|amethyst> !lg Sethra crash -log 00:17:36 No keyword 'crash' 00:17:39 <|amethyst> !lm Sethra crash -log 00:17:40 1. Sethra, XL15 VpWz, T:42706 (milestone): http://crawl.akrasiac.org/rawdata/Sethra/crash-Sethra-20130619-051653.txt 00:17:41 ah, yeah 00:17:42 (maybe i should give each head a separate chance for things like confusion...) 00:17:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:18:13 <|amethyst> !lm Sethra uniq=kirke 00:18:13 2. [2013-06-19 05:16:43] Sethra the Thaumaturge (L15 VpWz) killed Kirke on turn 42703. (Swamp:1) 00:18:19 coughcoughconflictcough 00:18:25 |amethyst: I had just killed Kirke using a water elemental while in hog form, then I tried to attack on of her summoned ugly things. 00:18:25 so do we have goats allowed anyway 00:18:34 unknown monster: "goat\" 00:18:34 %??goat\ 00:18:34 goats don't exist 00:18:35 <|amethyst> !lm Sethra crash 00:18:36 1. [2013-06-19 05:16:53] Sethra the Thaumaturge (L15 VpWz) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 416 failed on turn 42706. (Swamp:1) 00:18:37 s/on/one/ 00:18:43 yaks 00:18:45 mumra: minor setback only! 00:18:52 but if a goat is implemented i am happy for them to be added to the list :) 00:18:53 close enough 00:18:55 <|amethyst> Nivim: hmm 00:18:58 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 00:19:07 <|amethyst> Nivim: let me try that 00:19:30 radiosilence: right now the best i have is 3 screaming yaks 00:19:39 mmm. screaming yaks 00:19:42 -!- Ajonos has quit [Quit: Page closed] 00:19:47 ahem. 00:20:37 radiosilence: but i have this idea for the severed hand item that it can create a gestalt ghost out of more souls, i could allow up to e.g. a dozen 00:21:01 -!- ELRanger has quit [Ping timeout: 250 seconds] 00:21:29 going to need cough drops 00:21:31 -!- santiago has quit [Ping timeout: 264 seconds] 00:23:25 <|amethyst> Nivim: still can't reproduce it :( 00:30:53 03mumra 07[evoker-playstyle] * 0.13-a0-1720-gbb91a69: Quieten unjam messages on melee 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb91a6999405 00:30:53 03mumra 07[evoker-playstyle] * 0.13-a0-1721-g5d1bb4e: Give iron rods a "hammer" weapon type 10(6 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5d1bb4e8c3bd 00:31:48 mumra: What's this evoker-playstyle thing? 00:32:18 it be a branch 00:33:01 radiosilence: you should get that cough checked out, it sounds nasty 00:33:18 Yes, but what be this branch 00:34:02 i'm trying a bunch of silly things with evokable items / rods / artificers to try and make them all more interesting 00:34:04 it be a staging place for changes that have something to do with evoker playstyle 00:34:47 SamB: I know what topic branches are; I just wanted to know more about "evoker playstyle" 00:34:51 mumra: Ah 00:35:01 Are they insufficiently interesting at the moment? 00:35:11 yeah that last answer was intentionally not terribly useful 00:35:21 don't mind my poor sense of humour 00:35:25 kryft: they're not as interesting as they _could_ be 00:35:40 mumra: Are the new elemental evokers in trunk from this branch too? 00:36:01 mumra: (Or rather are you to blame) 00:36:10 i think a lot of the stuff mumra's trying sounds cool 00:36:12 those were DracoOmega's 00:36:16 Ok 00:36:53 -!- tolly has quit [Ping timeout: 240 seconds] 00:37:04 mumra: Not that I'm opposed to making things more interesting. :) I was just wondering if there was a well-known, established dullness that I was unaware of ;) 00:37:24 would it be bad to let anyone go into wizmode on turn 1? 00:37:42 bh: I don't think so 00:37:48 kryft: they get to start with ... 3 reasonably common wands ... it's still quite interesting but i'd quite like some rarer gadgets 00:38:17 what harm could they do? 00:38:52 SamB: I almost just lost my game by going into wizmode, I hit & instead of ^ 00:38:56 %whereis bh 00:38:56 bh the Djinn Blade (L26 DjBe), a worshipper of Fedhas, is currently on Vaults:3 after 155844 turns. 00:39:32 Haha, apparently halfway through coding this spell I decided it was named something different then was confused when the enum I typed didn't exist >.> 00:40:03 hah 00:41:04 |amethyst: I don't really have any idea if it's something easily reproduceable. But here's everything I can recall: burned trees to reach Kirke, used dart as bother, led back to burned area, began mephing, ugly things(x2-3), iron shot->Kirke (miss, hit), more meph, hogged, running, but actually V->Phial->Kirke (now confused). Waited until WaterElemental->Kirke while everything but me, the W.E., and a 00:41:06 swamp worm bumbled around. Hogging lifted. 2 steps to not-confused Ugly Thing. Hit--Crash. 00:41:07 Probably the name isn't a very clear one for what it does, but it's not like the players are going to see it anyway 00:41:56 DracoOmega: what about, like, examining the thing 00:41:56 bh: i unbind & in my rc for that reason 00:42:10 unless i need it or something 00:42:33 not that it's likely i'd accidentally press y to the prompt as well but the idea scares me enough to want to make sure :P 00:43:06 SamB: Well, that doesn't do anything about spell lists YET, at any rate 00:43:40 DracoOmega: or, say, %?? 00:43:48 03mumra 07[evoker-playstyle] * 0.13-a0-1722-g4d0cc99: Communicate melee rod unjams 10(30 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4d0cc99f0b2c 00:43:50 Yes, yes, I know 00:43:58 It's not THAT bad a name :P 00:45:25 Hmmm... I believe this is the first time I've wished C++ had closures 00:45:44 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1673-gf59dc81 00:46:05 it has ... just we're not allowed to use that version yet 00:46:21 Somehow it seems horribly wrong to write a function that simply returns the same singl value every time 00:46:32 But this wants a function pointer and not a value, so 00:50:20 -!- WalkerBoh has quit [Remote host closed the connection] 00:59:00 -!- Quashie has quit [Quit: Leaving] 00:59:39 -!- Bloax has joined ##crawl-dev 01:06:58 <|amethyst> DracoOmega: since it's C++ you should make a template for such functions so you only have to write it once :P 01:07:18 Heh 01:07:46 <|amethyst> or better, make the code that uses the function pointer into a template so you can use anything with an overloaded () 01:08:15 That sounds kind of scary 01:09:20 -!- rwbarton has quit [Ping timeout: 240 seconds] 01:09:38 -!- SamB_ has joined ##crawl-dev 01:09:57 -!- Wensley has quit [Read error: Operation timed out] 01:09:57 -!- bd- has quit [Read error: Operation timed out] 01:09:58 -!- Mattias has quit [Read error: Operation timed out] 01:09:59 <|amethyst> it's scary from the perspective of executable size and compilation time :) 01:10:36 -!- NotKintak has joined ##crawl-dev 01:10:55 -!- oberstein has quit [Ping timeout: 252 seconds] 01:11:13 -!- pelf has joined ##crawl-dev 01:11:17 -!- SamB has quit [Ping timeout: 252 seconds] 01:11:17 <|amethyst> but templates and overloaded () operators do let you do a lot of functional-looking stuff in pre-lambda C++ 01:11:38 -!- Kintak has quit [Ping timeout: 252 seconds] 01:12:16 -!- oberstein has joined ##crawl-dev 01:12:28 -!- Mattias has joined ##crawl-dev 01:13:27 -!- Kintak has joined ##crawl-dev 01:14:37 -!- iasov has quit [Remote host closed the connection] 01:14:56 -!- NotKintak has quit [Ping timeout: 252 seconds] 01:14:58 -!- ProzacElf has quit [Ping timeout: 276 seconds] 01:15:14 -!- Kintak has quit [Read 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has quit [Ping timeout: 250 seconds] 02:08:10 -!- Pacra has joined ##crawl-dev 02:09:18 -!- Pacra has quit [Client Quit] 02:14:15 03|amethyst 07* 0.13-a0-1674-g4aecbce: Don't describe frenzied and insane monsters as "indifferent". 10(49 minutes ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4aecbced3158 02:14:15 03|amethyst 07* 0.13-a0-1675-g413a551: Mark frenzied monsters in ctrl-x as (insane), not (neutral). 10(2 hours ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=413a5517ecb5 02:14:15 03|amethyst 07* 0.13-a0-1676-gb9ab53b: Fix capitalization of monster mouseover. 10(18 minutes ago, 1 file, 11+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9ab53bc40f8 02:14:15 03|amethyst 07* 0.13-a0-1677-g5a9893d: Capitalise first line of item descriptions. 10(17 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a9893dc9fae 02:14:15 03|amethyst 07* 0.13-a0-1678-gdb0eedb: Don't add a full stop after features in ctrl-x 10(12 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db0eedb4cce5 02:15:26 -!- BlinkF has quit [Quit: Page closed] 02:25:23 -!- jason55 has quit [Ping timeout: 250 seconds] 02:35:51 -!- edlothiol has joined ##crawl-dev 02:38:12 <|amethyst> Napkin: BTW, I have some security fixes for our dgamelaunch branch (plus making it default to installing suid) in git://github.com/neilmoore/dgamelaunch.git 02:38:57 <|amethyst> Napkin: two crashes in ee, and the password salt thing 02:41:07 <|amethyst> Napkin: the password salt changes only affect new accounts or changed passwords; existing passwords continue to work 02:41:10 -!- rchandra has joined ##crawl-dev 02:46:45 -!- gammafunk has quit [Ping timeout: 248 seconds] 02:50:32 -!- rkd has quit [] 02:52:01 -!- Twinge has quit [Ping timeout: 248 seconds] 02:56:32 -!- gammafunk has joined ##crawl-dev 02:59:25 -!- Twinge has joined ##crawl-dev 03:06:26 -!- lobf has quit [Quit: lobf] 03:09:02 -!- simmarine_ is now known as simmarine 03:13:29 -!- ahahaha has quit [Ping timeout: 250 seconds] 03:14:30 -!- Villadelfia has quit [Ping timeout: 264 seconds] 03:16:28 -!- ussdefiant has quit [Ping timeout: 268 seconds] 03:20:39 -!- Palyth has quit [] 03:21:38 -!- ParallaxScroll has quit [Quit: Page closed] 03:24:14 -!- simmarine has quit [Quit: Leaving] 03:29:15 hi |amethyst 03:29:30 yeah, I have to admin you told me already ;) 03:29:49 I'm going to bug you about it again, once I start moving to the new server 03:30:11 Currently I'm busy planning a wedding, so that has to wait ;> 03:32:02 -!- nooodl has joined ##crawl-dev 03:32:30 -!- ystael has quit [Ping timeout: 268 seconds] 03:34:38 <|amethyst> Napkin: a child's? your own? 03:36:05 -!- johnny0_ is now known as johnny0 03:38:18 -!- jeffro has joined ##crawl-dev 03:41:08 my own :D 03:41:34 <|amethyst> congratulations! 03:41:36 our children are not at that stage yet ;) 03:41:53 thank you :) 03:42:30 Congrats Napkin 03:42:38 -!- dtsund has quit [Ping timeout: 245 seconds] 03:42:48 wait, wait, i'm not through with it yet ;D 03:44:53 -!- waspmonolith has quit [Ping timeout: 248 seconds] 03:44:59 -!- bonghitz has quit [Remote host closed the connection] 03:53:29 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:55:41 -!- gammafunk has quit [Quit: gammafunk] 03:58:07 -!- ontoclasm has quit [Quit: Leaving.] 04:28:38 -!- Draba has quit [Quit: Page closed] 04:36:19 -!- Villadelfia has joined ##crawl-dev 04:37:39 -!- Mu_ has joined ##crawl-dev 04:42:41 -!- SkaryMonk has joined ##crawl-dev 04:49:59 -!- Vizer has quit [Quit: bye] 04:54:18 -!- Zephryn has quit [Ping timeout: 256 seconds] 05:00:31 -!- bonghitz has quit [Ping timeout: 276 seconds] 05:01:36 -!- ProzacElf has quit [Quit: Leaving] 05:06:07 -!- tali713 has quit [Ping timeout: 260 seconds] 05:07:56 -!- tali713 has joined ##crawl-dev 05:09:02 -!- Staplefun has quit [Ping timeout: 256 seconds] 05:16:54 -!- Melum has quit [Ping timeout: 264 seconds] 05:17:30 -!- herself has quit [Ping timeout: 264 seconds] 05:18:06 -!- scummos_ has quit [Ping timeout: 264 seconds] 05:19:42 -!- ag- is now known as bd- 05:28:48 -!- Blazinghand_ has quit [Ping timeout: 240 seconds] 05:32:10 -!- magistern has quit [Quit: This computer has gone to sleep] 05:38:06 Additional Projectile Tiles / Projectile Tile Revisions by roctavian 05:40:06 -!- Draba has quit [Quit: Page closed] 05:48:05 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 05:53:38 -!- antlions has quit [Ping timeout: 256 seconds] 05:57:23 -!- floatboth has quit [Quit: floatboth] 05:58:49 -!- MaxFrost has quit [Ping timeout: 240 seconds] 05:59:57 03kilobyte 07* 0.13-a0-1679-gdbe541c: Update a comment to the new spelling. 10(3 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbe541c19b59 05:59:58 -!- tolly has quit [Ping timeout: 256 seconds] 06:04:06 03kilobyte 07* 0.13-a0-1680-g0d0634c: Actually change TELE to Tele in inscriptions. 10(3 minutes ago, 4 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0d0634c8b383 06:14:50 -!- st_ has quit [Read error: Connection reset by peer] 06:15:02 -!- st_ has joined ##crawl-dev 06:15:09 -!- Datgum has quit [Ping timeout: 240 seconds] 06:22:16 -!- sacje has quit [Quit: sacje] 06:26:12 -!- Nikolaos has quit [Quit: Wrong button bad with computers] 06:28:10 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 06:28:48 -!- SkaryMonk has joined ##crawl-dev 06:32:42 -!- yogidabear has quit [Quit: Page closed] 06:44:46 -!- scummos has quit [Quit: Konversation terminated!] 06:58:11 -!- MarvinPA has joined ##crawl-dev 07:15:09 -!- SomeoneAwful has quit [Quit: Leaving] 07:22:14 -!- Pacra has joined ##crawl-dev 07:23:14 -!- santiago_ has joined ##crawl-dev 07:26:17 -!- Pacra has quit [Client Quit] 07:37:23 -!- radiosilence has quit [Ping timeout: 250 seconds] 07:42:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:47:19 -!- Infinite_Monkeys has quit [Ping timeout: 264 seconds] 07:51:24 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 07:52:39 -!- scummos has quit [Read error: Operation timed out] 07:57:40 -!- Hailley has quit [Quit: Petra is closed!] 08:11:22 -!- mnoqy has quit [Quit: hello] 08:20:50 -!- russw has quit [Remote host closed the connection] 08:23:27 -!- leStahL has quit [Read error: Connection reset by peer] 08:24:49 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:29:20 -!- SkaryMonk1 has joined ##crawl-dev 08:30:15 -!- antlions has quit [Read error: Connection reset by peer] 08:30:23 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 08:31:10 -!- floatboth has quit [Quit: floatboth] 08:46:45 -!- Ainulindale has quit [Ping timeout: 248 seconds] 08:53:07 -!- Bloax has quit [Quit: Error: Bloax not found] 09:01:14 -!- ontoclasm has joined ##crawl-dev 09:10:39 there's a portal to a trove in the elf:3 vault (not in the treasure room). amusing feature, or bug? 09:26:44 -!- leStahL has quit [Read error: Connection reset by peer] 09:26:50 -!- Kellhus has quit [Quit: Page closed] 09:33:18 -!- Rjs has quit [Remote host closed the connection] 09:34:04 -!- pantaril has quit [Ping timeout: 246 seconds] 09:42:36 -!- Pacra has joined ##crawl-dev 09:47:10 -!- Zermako has quit [] 09:53:37 -!- radinms has quit [] 09:59:02 -!- greatorbofeyes has joined ##crawl-dev 10:00:29 -!- magistern has quit [Quit: This computer has gone to sleep] 10:01:04 !tell greensnark "!lm * cv=0.13-a br.end=Dis 213" seems to cut off well before getting to Dis no matter what (also 212 just has broken ttyrecs) 10:01:05 greatorbofeyes: OK, I'll let greensnark know. 10:01:08 -!- greatorbofeyes has left ##crawl-dev 10:06:41 Saving with FBall status and then loading removes FBall by crate 10:07:15 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 10:09:16 -!- Cryp71c has quit [Ping timeout: 240 seconds] 10:09:23 -!- Nakatomy has quit [Ping timeout: 240 seconds] 10:13:18 -!- greatorbofeyes has joined ##crawl-dev 10:13:24 -!- greatorbofeyes is now known as tenofswords 10:14:15 okay I am finding multiple games where trying to do landmarks stuff just gets corrupt or arbitrarily cutting off results is there something eating ttyrecs or what 10:14:58 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 10:16:27 oh they're both CLAN games okay it's just that weird new server's fault 10:16:47 No warning when berserking with !a inscribed item by battaile 10:17:17 -!- buppy has quit [Ping timeout: 250 seconds] 10:27:45 -!- syllogism has joined ##crawl-dev 10:27:53 -!- magistern has quit [Quit: This computer has gone to sleep] 10:28:22 -!- LexAckson has joined ##crawl-dev 10:32:40 -!- bonghitz has quit [Remote host closed the connection] 10:33:18 -!- jason55 has quit [Quit: Page closed] 10:42:25 -!- Roarke has quit [Ping timeout: 250 seconds] 10:43:49 -!- st_ has quit [Read error: Connection reset by peer] 10:44:16 -!- st_ has joined ##crawl-dev 10:46:21 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:49:06 -!- imantor has quit [Ping timeout: 268 seconds] 10:49:07 -!- MaxFrost has quit [Ping timeout: 260 seconds] 10:49:16 -!- ussdefiant has joined ##crawl-dev 10:51:44 grr, forum won't let me search for anything useful 10:54:35 -!- ussdefiant_ has joined ##crawl-dev 10:55:29 mumra: it's not badforum just for the contents! 10:57:42 -!- ussdefiant has quit [Ping timeout: 264 seconds] 10:58:34 rchandra: hehe 10:58:53 -!- ussdefiant_ is now known as ussdefiant 11:04:40 -!- CryptoCactus has quit [Quit: Leaving] 11:11:55 edwinsage the Warrior (L14 OgHu) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 403 failed on turn 25994. (Shoals:2) 11:16:59 !log edwinsage 11:16:59 168. edwinsage, XL2 DgAr, T:735: http://crawl.akrasiac.org/rawdata/edwinsage/morgue-edwinsage-20130610-211500.txt 11:17:04 !crash edwinsage 11:21:01 hmm, why can't bots link to the crash dump when it happens? 11:21:16 !lm edwinsage crash -log 11:21:16 5. edwinsage, XL14 OgHu, T:25994 (milestone): http://crawl.akrasiac.org/rawdata/edwinsage/crash-edwinsage-20130619-161154.txt 11:21:57 thanks 11:22:03 kirke-related again 11:22:08 except this time it happened a few turns later 11:22:29 seems like a monster isn't being removed from the grid properly and the error triggers when it tries to render that tile 11:22:36 hmm 11:22:59 or a de-pig-ified monster is getting corrupted which was out of LOS at the time of the kill 11:23:01 -!- heteroy has quit [Ping timeout: 268 seconds] 11:24:15 -!- Stelpa has quit [Remote host closed the connection] 11:31:04 speaking of pigs, being polymorphed resets gourmand. intentional? 11:31:40 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 11:33:05 -!- yalue has quit [Read error: Connection reset by peer] 11:34:59 well if the gourmand magic has to do with physical body stuff then a body change sounds fair for interrupting it 11:37:54 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:37:57 it doesn't sound intentional 11:38:07 since i'm pretty sure that player forms which meld the amulet slot shouldn't reset it 11:38:15 just sounds annoying and unneccesary 11:38:32 -!- Nakat0my has quit [Remote host closed the connection] 11:40:04 -!- leStahL has quit [Remote host closed the connection] 11:41:30 <|amethyst> !lm * cv=0.13-a br.end=Dis 213 -ttyrec 11:41:31 213. Bastard, XL27 DjGl, T:105510 (milestone): http://crawl.lantea.net/crawl/ttyrec/Bastard/2013-06-19.10:09:09.ttyrec.bz2 11:41:43 <|amethyst> !lm * cv=0.13-a br.end=Dis 212 -ttyrec 11:41:48 212. yogidabear, XL27 DEFE, T:175426 (milestone): http://crawl.akrasiac.org/rawdata/yogidabear/2013-06-19.04:49:17.ttyrec.bz2 11:42:38 -!- gammafunk has joined ##crawl-dev 11:45:23 -!- gammafunk has left ##crawl-dev 11:47:41 -!- alefury has quit [Quit: ChatZilla 0.9.90 [Iceweasel 21.0/20130515140136]] 11:50:31 -!- gammafunk has joined ##crawl-dev 11:54:15 "you can see friendly 9 bone dragons..." 11:55:05 'friendly' should come after the number... 11:55:41 like "a friendly skeletal warrior", which currently happens 12:01:18 -!- bonghitz has quit [Remote host closed the connection] 12:07:41 -!- Cryp71c has joined ##crawl-dev 12:08:06 !tell |amethyst http://sprunge.us/ZiZF 12:08:07 Grunt: OK, I'll let |amethyst know. 12:11:00 03MarvinPA 07* 0.13-a0-1681-g97b0cfd: Fix skill display in auto_training character dumps 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=97b0cfd0a312 12:14:01 -!- santiago has joined ##crawl-dev 12:14:12 -!- santiago_ has quit [Ping timeout: 268 seconds] 12:16:05 -!- tJener has quit [Remote host closed the connection] 12:18:42 -!- Stelpa has quit [Changing host] 12:19:12 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1680-g0d0634c (34) 12:19:16 -!- Kalir has quit [Changing host] 12:22:20 -!- magicpoints has quit [Ping timeout: 240 seconds] 12:24:14 -!- magistern has quit [Quit: This computer has gone to sleep] 12:24:33 <|amethyst> Grunt: neat... does level 7 seem appropriate? 12:24:58 <|amethyst> Grunt: no higher-level hexes to compare it to :) 12:26:11 -!- elliptic has joined ##crawl-dev 12:26:37 speaking of l7, if parrow were level 7 the lack of high-level poison spells would be reduced, and it wouldn't be the oddball in Annihilations. 12:30:08 yesss nerf parrow 12:36:31 -!- Furril has quit [Read error: Connection reset by peer] 12:37:19 not sure in what sense it is an oddball in annihilations 12:38:10 it is the lowest-level spell there, but something has to be the lowest... 12:39:04 -!- eith has joined ##crawl-dev 12:39:34 -!- tcjsavannah has quit [Quit: Page closed] 12:39:41 -!- simmarine has joined ##crawl-dev 12:40:21 it makes sense that poison arrow *shouldn't* be really high level because later on there is a lot more stuff with rP+++ 12:41:03 -!- OneEyedJack has quit [Quit: Page closed] 12:43:00 how about don't give undead rPois+++ any more 12:44:06 grunt: Is it exploitable for Xom worshipers? 12:44:58 <|amethyst> gammafunk: no more than needles of frenzy already were 12:45:03 -!- Palyth_ has quit [Ping timeout: 250 seconds] 12:45:21 <|amethyst> gammafunk: (stimulation isn't additive) 12:46:56 elliott: how would you explain getting poisoned if you have no metabolism at all? 12:47:27 a magically animated skeleton doesn't seem like it would care for anything but mechanical destruction 12:48:19 fire can burn it, cold can (with trouble) make it brittle, good old physical damage can cut or shatter it, etc. But poison? 12:48:47 the "arrow" part which is physical still works 12:50:00 if you want a high-level poison spell, having something that works on all demons could be explained, though. Bizarre metabolism is still metabolism... 12:55:43 03|amethyst 07* 0.13-a0-1682-g9a5bc4b: Avoid "friendly 9 bone dragons" in "You can see" dump. 10(9 minutes ago, 3 files, 13+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a5bc4b55ebb 12:56:16 <|amethyst> Zannick: thanks 12:58:15 so uh there appears to be a garden vault with trees and goldfish that spawns in zot 12:58:32 which seems slightly inappropriate 12:59:07 -!- edlothiol has quit [Remote host closed the connection] 12:59:14 -!- santiago has quit [Read error: Operation timed out] 12:59:29 nicolae_zot_lich_garden, any idea on how to make it fit at all thematically or should it just be removed? 13:00:29 -!- OCTOTROG has quit [*.net *.split] 13:00:29 -!- brainwrinkle has quit [*.net *.split] 13:00:30 -!- djanatyn has quit [*.net *.split] 13:00:31 -!- orionstein has quit [*.net *.split] 13:00:44 -!- Bloax has joined ##crawl-dev 13:00:44 -!- sprort has quit [Read error: No buffer space available] 13:02:02 -!- tJener has quit [Quit: leaving] 13:02:31 kilobyte: same way it was explained for 17 years 13:02:57 -!- mason- has quit [Quit: Leaving] 13:05:07 !source dat/des/branches/zot.des 13:05:19 Lines pasted to http://paste.ubuntu.com/5781168/ 13:05:51 Really fire through your ally the Terence? by reid 13:06:08 while I'm not greatly fond of the vault, I'm not sure why a lich garden is the thematic limit before... 13:07:15 acid room, circus, hot tub, zot defense, horrible xom mess, fake v:$, plant-coated stair vault (ahem), a soccer match 13:07:33 -!- imantor has quit [Ping timeout: 246 seconds] 13:07:39 remove zot 13:07:44 well those things all look like zot mainly 13:07:52 like half of those should be removed anyway 13:07:53 a mangrove temple 13:07:55 whereas grass and trees do not look like zot at all 13:08:04 for instance, all of the stair vaults. 13:08:31 good thing I keep making my vaults alternate into ambushes or just plain vaults 13:08:42 am I allowed to keep bubble vaults elliott 13:08:43 -!- OCTOTROG_ has quit [Remote host closed the connection] 13:09:51 -!- santiago has joined ##crawl-dev 13:11:42 -!- floatboth has quit [Read error: No route to host] 13:13:00 Grunt: Conflict is kinda similar to an idea i had a while back 13:13:57 -!- whig has quit [Ping timeout: 248 seconds] 13:14:31 -!- Lightli has joined ##crawl-dev 13:15:32 MarvinPA: zot is a mysterious magical realm, i'm not sure if we have any definition for what it *should* look like ... 13:16:05 "full of weird stuff" doesn't seem to preclude a random garden ;) 13:16:38 it looks awful in-game fyi 13:16:48 well the trees and grass look really ugly is the main problem, yes 13:16:53 (if it really isn't wanted in Zot, i'd suggest asking nicolae to reflavour it as a Forest vault rather than just deleting) 13:17:15 it also contains curse toes and liches and monstrosities so i'm not sure that would fit in forest :P 13:17:35 that's why nicolae needs to reflavour it :P 13:17:44 (it does not contain monstrosities) 13:17:53 oh that was just overlap from the thing 13:17:58 yes 13:17:59 true. things don't contain what they are 13:18:11 set of all sets 13:18:18 shut up, russell 13:18:19 (yes I know) 13:18:38 i don't see that it would be particularly remarkable as a forest vault since the whole concept seems to be "trees in zot" 13:19:34 decorum, then 13:19:37 like, as a forest vault it's just some trees and water and monsters, as a zot vault it's "what on earth is going on" (which is certainly often the idea behind zot vaults it's just that this one also looks really ugly) 13:20:02 vaults don't all have to be remarkable, just a nice piece of hand-made design that crops up amongst algorithmically generated stuff... 13:20:42 the only thing specifcally tying that vault to Zot is the curse toe 13:20:48 generic vaults in specific places is kind of default accepted behaviour anyway 13:20:55 sure, i just mean that changing it like that would making it into a totally different type of vault 13:21:01 rather than just a matter of reflavouring it 13:21:03 liches are not very forest. 13:21:07 why make forest into crypt 13:21:10 it's supposed to be not crypt 13:21:20 it doesn't even contain any "forest-y" monsters unless you count fish 13:21:21 would make it* 13:21:45 elliott: sure, the liches would have to change, i'm just saying they don't tie it Zot, since liches come up elsewhere... 13:22:10 anyway ... it seems like Foresty architecture, and forest is lacking in vaults right now 13:22:12 anyway surely it can be removed until nicolae reworks it for forest? the vault source doesn't disappear after all 13:23:19 -!- Stendarr has quit [Ping timeout: 246 seconds] 13:24:44 i guess we just need some sort of protocol. like it's misleading and possibly upsetting for vault designers if things are accepted and then later deleted. this comes back to the discussion of "what are our vault design standards anyway" 13:25:34 i don't understand the reluctance to remove vaults in general, code gets removed all the time 13:25:45 i don't see how it is misleading at all 13:25:54 if the person who made the vault is long gone and nobody wants to fix it then deleting is the only option, but if someone is still active it seems fair to give them the opportunity to improve it first 13:26:23 upsetting maybe, but certainly you shouldn't contribute to crawl if you don't want your work held up to the game's standards... 13:26:26 patches get accepted and then reverted, content is removed, and so on 13:27:48 the difference between "ask vaultmaker to rework it for $purpose -> wait -> remove the old one and add the new one (they won't be the same vault!)" and "remove the old one -> ask vaultmaker to rework it for $purpose -> wait -> add the new one" is that a vault deemed inadequate for the game is present for longer in the first one, for no gain 13:27:53 seems ridiculous 13:28:37 elliott: yes, the second flow is fine; but often the first reaction is "delete it" and nobody thinks to ask the vault designer to rework it at all 13:28:47 (if it wasn't for the fact that I know too much about the upcoming forest changes to want to do any forestr vaults beyond a braindead quick revamp I would have already offered a patch instead) 13:28:57 i think people won't get upset if things are communicated 13:29:39 nicolae- has already had vaults deleted as such already, but the deleted vaults were neither the best of his work nor particularly salvagable (unstable oklobs...) 13:29:43 tenofswords: share your dark knowledge... 13:30:26 I am working on my first vaults, which happen to be in forest, but I doubt it'd affect mine too much anyways 13:30:31 "there will be plant monsters so this garden vault would be good with using them" 13:30:54 (at any rate I think the whole "remove it and then let nicolae- submit a changed version is more than fine enough) 13:36:10 Dj berserk EP calculation is weird by reid 13:36:37 -!- Morphy has quit [Ping timeout: 250 seconds] 13:37:54 -!- Duralumin has quit [Ping timeout: 264 seconds] 13:42:24 -!- Stendarr|2 is now known as Stendarr 13:42:35 03|amethyst 07* 0.13-a0-1683-gadfe588: Avoid "your ally the Terence" (#7232) 10(3 minutes ago, 1 file, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=adfe5885827d 13:47:47 -!- Duralumin_ has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 13:49:13 -!- ahahaha has quit [Quit: Page closed] 13:54:31 -!- Rjs has quit [Ping timeout: 264 seconds] 13:54:37 -!- LexAckson has quit [Quit: Leaving] 13:57:04 -!- kunwon1 has quit [Read error: Connection reset by peer] 13:59:44 -!- kunwon1 has joined ##crawl-dev 14:03:21 03|amethyst 07* 0.13-a0-1684-g30b086b: Fix Enchantress, TRJ, etc in "You can see". 10(13 minutes ago, 2 files, 13+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=30b086b342d2 14:13:42 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:26:23 -!- MarvinPA has quit [Ping timeout: 240 seconds] 14:27:03 -!- MarvinPA has joined ##crawl-dev 14:28:47 -!- dtsund has joined ##crawl-dev 14:43:38 -!- elliptic has quit [Quit: Leaving] 14:43:59 -!- Kalir has quit [Read error: Connection reset by peer] 14:44:23 -!- Stelpa has quit [Ping timeout: 240 seconds] 14:44:45 -!- elliptic has joined ##crawl-dev 14:45:42 -!- ystael has quit [Ping timeout: 264 seconds] 14:48:50 03MarvinPA 07* 0.13-a0-1685-g51996ca: Remove some Jory speech lines 10(38 minutes ago, 2 files, 2+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=51996ca5c75b 14:51:38 -!- Stelpa has quit [Changing host] 14:53:55 -!- heteroy has quit [Ping timeout: 268 seconds] 14:54:35 -!- atomicthumbs has left ##crawl-dev 14:55:18 -!- Melum_ has quit [Quit: Was eaten by a grue.] 15:01:47 -!- markfukenni has quit [Quit: Page closed] 15:16:09 -!- bmfx has quit [Read error: Connection reset by peer] 15:18:33 -!- djanatyn1 is now known as djanatyn 15:19:49 -!- santiago has quit [Remote host closed the connection] 15:21:53 -!- sbanwart_ has quit [Ping timeout: 240 seconds] 15:25:32 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 15:25:45 -!- yalue has quit [Quit: Leaving] 15:25:59 -!- lobf has quit [Quit: lobf] 15:26:46 -!- santiago has joined ##crawl-dev 15:29:19 -!- eith has quit [Ping timeout: 264 seconds] 15:29:59 -!- ProzacElf has joined ##crawl-dev 15:31:00 -!- Sky2 has quit [Quit: Page closed] 15:34:55 -!- SchwaWarrior has quit [Ping timeout: 250 seconds] 15:36:49 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 15:45:41 -!- Stelpa has quit [Ping timeout: 252 seconds] 15:48:49 -!- mizu_no_oto has quit [Ping timeout: 256 seconds] 15:48:54 -!- NotIpsum has quit [Ping timeout: 252 seconds] 15:49:00 -!- Camicio has quit [] 15:50:27 03|amethyst 07* 0.13-a0-1686-g2c01c8d: Simplify is_melee_weapon and move it out of fight.cc 10(39 minutes ago, 6 files, 10+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2c01c8d8359c 15:50:27 03|amethyst 07* 0.13-a0-1687-gbb2f8db: Don't copy the player's weapon in the berserk check. 10(26 minutes ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb2f8dbb0929 15:50:27 03|amethyst 07* 0.13-a0-1688-g1877ec7: Simplify. 10(4 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1877ec72fed1 15:50:27 03|amethyst 07* 0.13-a0-1689-ge2abcdf: Warn on berserking with a weapon inscribed !a (#7231) 10(3 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e2abcdf35995 15:50:39 -!- syllogism has quit [Ping timeout: 268 seconds] 15:50:47 -!- syllogism has joined ##crawl-dev 15:57:26 -!- b3rfdfsdf has quit [Client Quit] 15:59:23 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:00:26 -!- crate has quit [Ping timeout: 252 seconds] 16:02:13 -!- floatboth has quit [Quit: floatboth] 16:02:14 -!- crate_ is now known as crate 16:03:36 -!- heteroy has quit [Ping timeout: 268 seconds] 16:08:43 -!- Roarke has quit [Ping timeout: 250 seconds] 16:14:27 -!- santiago has quit [Ping timeout: 246 seconds] 16:16:57 -!- myrmidette has quit [Remote host closed the connection] 16:17:11 -!- myrmidette has joined ##crawl-dev 16:18:07 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 16:21:02 -!- ProzacElf has quit [Quit: Leaving] 16:22:20 -!- lobf has quit [Quit: lobf] 16:23:13 -!- ackack has quit [Ping timeout: 246 seconds] 16:23:47 -!- Bloax has quit [Read error: Connection reset by peer] 16:27:29 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 16:28:16 triangle_lava_temple_* are kind of boring-shaped at the edges 16:30:01 not being able to condense temples with subst or shuffle makes my brain twitch 16:31:25 that would explain a few of these 16:31:55 do overflow_temples even ever spawn 16:32:37 <|amethyst> !lg * map=~overflow_temp 16:32:38 250. ProjectEKO the Ruinous (L3 KoCj), quit the game on D:2 (overflow_temple_1_default) on 2013-06-16 03:49:29, with 142 points after 1837 turns and 0:05:59. 16:33:16 <|amethyst> !lg * recent map=~overflow_temp s=map 16:33:17 71 games for * (recent map=~overflow_temp): 71x overflow_temple_1_default 16:33:24 <|amethyst> it appears no 16:33:29 <|amethyst> well 16:33:35 <|amethyst> no one quits or dies in one anyway 16:33:46 <|amethyst> !lg * recent map=~overflow_temp s=cv,map 16:33:46 71 games for * (recent map=~overflow_temp): 28x 0.12-a (28x overflow_temple_1_default), 28x 0.11 (28x overflow_temple_1_default), 11x 0.13-a (11x overflow_temple_1_default), 4x 0.12 (4x overflow_temple_1_default) 16:33:59 <|amethyst> !lg * map=~overflow_temp s=cv,map 16:33:59 250 games for * (map=~overflow_temp): 42x 0.10 (42x overflow_temple_1_default), 37x 0.7 (37x overflow_temple_1_a), 28x 0.11 (28x overflow_temple_1_default), 28x 0.12-a (28x overflow_temple_1_default), 24x 0.11-a (24x overflow_temple_1_default), 24x 0.8 (24x overflow_temple_1_default), 23x 0.9 (23x overflow_temple_1_default), 13x 0.8-a (11x overflow_temple_1_default, 2x overflow_temple_1_a), 11x 0.... 16:34:12 I'm not exactly sure what their point is, aside from making the code for B not freak out if temple was removed or something 16:34:17 -!- pantaril has quit [Quit: Lost terminal] 16:34:20 <|amethyst> !lg * map=~overflow_temp map!~overflow_temple_1 16:34:20 No games for * (map=~overflow_temp map!~overflow_temple_1). 16:34:21 -!- DracoOmega has joined ##crawl-dev 16:35:10 <|amethyst> oh right 16:35:20 could just replace the Bs with Cs and then let the vaults spawn at regular overflow altar depths (or maybe cut out a few altars in each vault) but I'm not sure if there's particularly much value in that 16:35:24 <|amethyst> !lg * map=~temple_overflow s=cv,map o=-cv 16:35:24 No games for * (map=~temple_overflow). 16:35:39 (plus it'd be _generous_ and who wants that) 16:35:47 -!- syllogism has quit [] 16:37:33 -!- mizu_no_oto has quit [Ping timeout: 256 seconds] 16:37:53 * SamB_ thinks _build_overflow_temples() is a bit confused WRT vetoing 16:41:36 <|amethyst> ohh 16:41:45 <|amethyst> initialise_temple 16:41:51 <|amethyst> // Only single-altar overflow temples for now. 16:41:51 <|amethyst> gods.push_back((char) overflow_gods[i]); 16:45:23 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:46:54 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 16:48:54 -!- mizu_no_oto has quit [Client Quit] 16:54:42 -!- tolly has quit [Ping timeout: 246 seconds] 17:02:27 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 17:03:29 -!- elliptic has quit [Quit: Leaving] 17:03:53 -!- damarusama has quit [Quit: leaving] 17:04:05 -!- Cerepol has quit [Read error: Connection reset by peer] 17:04:39 -!- elliptic has joined ##crawl-dev 17:04:52 -!- ystael_ has quit [Ping timeout: 252 seconds] 17:05:04 -!- scummos has quit [Remote host closed the connection] 17:14:24 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 17:16:04 ] 17:17:21 -!- CryptoCactus has quit [Quit: Leaving] 17:18:43 -!- _D_ has quit [Quit: leaving] 17:21:17 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 17:28:52 -!- markfukenni has quit [Quit: Page closed] 17:28:53 -!- mnoqy has joined ##crawl-dev 17:33:43 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 17:37:08 -!- ProzacElf has joined ##crawl-dev 17:37:15 -!- scummos has quit [Remote host closed the connection] 17:37:27 f - a +0,+8 executioner's axe of chopping (weapon) 17:37:32 wait wrong channel 17:39:17 -!- SchwaWarrior has quit [Ping timeout: 250 seconds] 17:41:32 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 17:41:53 -!- heteroy has joined ##crawl-dev 17:45:56 -!- SamB__ has joined ##crawl-dev 17:47:58 -!- SamB_ has quit [Read error: Connection reset by peer] 17:50:53 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 17:57:06 -!- Kellhus has quit [Quit: Page closed] 17:59:23 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 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-!- GuraKKa has quit [Read error: Connection reset by peer] 18:39:35 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:40:07 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 18:41:00 -!- magistern has quit [Quit: This computer has gone to sleep] 18:41:17 -!- santiago has joined ##crawl-dev 18:46:06 -!- dtsund has joined ##crawl-dev 18:46:27 -!- Morphy has quit [Ping timeout: 250 seconds] 18:48:06 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 18:51:57 -!- oberstein has quit [Ping timeout: 256 seconds] 18:53:53 -!- _dd has quit [Ping timeout: 240 seconds] 18:55:09 03|amethyst 07* 0.13-a0-1690-g4b7eaaa: Enable large overflow temples. 10(69 minutes ago, 1 file, 23+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b7eaaa9b969 18:55:09 03|amethyst 07* 0.13-a0-1691-g5b7c794: Add a new two-altar overflow temple. 10(2 minutes ago, 1 file, 20+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b7c794d332c 18:55:10 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 18:55:41 <|amethyst> needs more maps 18:58:32 -!- Rebenga has quit [Ping timeout: 241 seconds] 19:00:41 <|amethyst> also, possibly that map looks dump when the doors are replaced with arches 19:00:47 <|amethyst> s/dump/dumb/ 19:02:33 erp 19:02:59 -!- Guest34395 is now known as Wensley 19:04:35 -!- bonghitz has quit [Remote host closed the connection] 19:04:52 p is just a confused b 19:10:44 -!- ackack has quit [Quit: Leaving] 19:14:31 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 19:17:29 -!- dtsund has quit [Quit: dtsund] 19:18:47 why are the doors replaced with arches 19:19:39 well, arches and doors are both passed through 19:19:41 say, I has an idea 19:20:22 can we generate the Temple *once*, at game start, and just save the level in the save right away? 19:20:25 -!- SamB__ is now known as SamB 19:20:42 that ought to allow a variable number of gods/altars right? 19:21:43 -!- Nakatomy has quit [Read error: Connection reset by peer] 19:22:19 -!- One-Eyed has quit [Client Quit] 19:22:42 or am I misunderstanding the comment on corrupted_temple_6 19:25:17 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 19:28:04 -!- rkd has quit [] 19:32:05 -!- mizu_no_oto has quit [Ping timeout: 256 seconds] 19:34:20 -!- crate has quit [Read error: Connection reset by peer] 19:34:46 -!- pelotron has quit [Ping timeout: 276 seconds] 19:38:29 -!- Quashie has quit [Ping timeout: 252 seconds] 19:38:40 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:38:51 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 19:43:07 -!- mizu_no__ has quit [Ping timeout: 264 seconds] 19:49:48 -!- oberstein has joined ##crawl-dev 19:51:31 ProzacElf: then what is q? 19:56:53 -!- st_ has quit [Ping timeout: 240 seconds] 19:57:28 -!- eb has quit [] 20:00:52 -!- santiago has quit [Quit: No Ping reply in 180 seconds.] 20:01:05 -!- santiago has joined ##crawl-dev 20:01:54 -!- ackack has quit [Ping timeout: 264 seconds] 20:06:38 -!- oberstein has quit [Ping timeout: 245 seconds] 20:06:49 d 20:09:31 -!- imantor_ has quit [Ping timeout: 264 seconds] 20:09:31 -!- cptwinky has quit [Ping timeout: 264 seconds] 20:10:57 03ontoclasm 07* 0.13-a0-1692-g2ce31fa: Brighten the Lorocyproca tile 10(15 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ce31fa8c34e 20:12:18 mmm, now it resembles its old self a bit 20:13:17 -!- oberstein has joined ##crawl-dev 20:13:33 -!- Morphy_ has quit [Ping timeout: 250 seconds] 20:13:38 tenofswords: well it was supposed to 20:13:47 it was just kinda dark 20:13:49 yeah 20:14:19 -!- nickajeglin has quit [Ping timeout: 264 seconds] 20:14:33 i don't know what he's on about with oofs and hell hounds though 20:14:51 _mgrd at (41,34) points at dead monster starcursed mass You destroy the starcursed mass! Error, exp for monster with no damage: starcursed mass 20:14:54 what just happened 20:14:56 would have to agree 20:15:49 -!- ShadeTornado has quit [Quit: Leaving] 20:16:07 -!- santiago has quit [Ping timeout: 264 seconds] 20:16:45 I can see an argument for stuff losing having one big obvious concentration of colour for hyper-easy identification (e.g. tormentors, said hounds, maybe one or two snakes) but man it should not limit tile art to help people not paying close enough attention 20:16:58 starcursed mass (02X) | Spd: 10 | HD: 12 | HP: 127-174 | AC/EV: 10/0 | Dam: 16 | 11non-living, see invisible, regen | Res: 06magic(96), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1751 | Sz: Huge | Int: animal. 20:16:58 %??starcursed mass 20:17:07 starcursed mass (02X) | Spd: 10 | HD: 12 | HP: 127-174 | AC/EV: 10/0 | Dam: 16 | 11non-living, see invisible, regen | Res: 06magic(96), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1751 | Sz: Huge | Int: animal. 20:17:07 %??starcursed mass hd:0 20:17:26 starcursed mass (02X) | Spd: 10 | HD: 1 | HP: 9-16 | AC/EV: 10/0 | Dam: 16 | 11non-living, see invisible, regen | Res: 06magic(8), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2 | Sz: Huge | Int: animal. 20:17:26 %??starcursed mass hd:1 20:17:34 mumra: q is also confused, but also living backwards in time 20:17:47 Lightli: good question: how would it have no damage? 20:17:53 It would have no damage because it's dead 20:18:00 I've seen this happen with 'dead' monsters no properly removed before 20:18:12 I caused it a few times myself, when making lost souls first 20:18:17 But I have no idea how it happened HERE 20:18:20 sadly, it's often really hard to do fine detail work on something without losing its nice, colorful silhouette 20:18:27 Basically it is an invisible monster that does nothing 20:18:32 ontoclasm: by the way, I hpe you've got a _lot_ of patience ready for the new monsters needing tiles 20:18:35 But if you bump into it you can 'kill' it and that happens 20:18:53 haha... :C 20:18:58 dracoomega is clearly trying to make you go insane 20:19:03 Not deliberately! 20:19:28 i'll be happy to see those nice young men in their clean white coats 20:19:43 Haha 20:19:56 we'll give you some drawing tools for your padded room so we can steal some stuff when you're gone 20:20:30 (if I remember correctly you _hate_ drawing plants right) 20:21:01 well, it depends 20:21:09 maybe we should procedurally generate them with IFS fractals 20:21:14 um. is it a bug to find an electric eel in a fountain? 20:21:23 i hate drawing -realistic- plants, such as are required for floor tiles etc 20:21:26 that has been debated a bunch 20:21:36 oh, then there's some you'll hate and some you'll love 20:21:54 ProzacElf: the fountains are much huger than you think 20:22:13 ok. as long as it's cool =) 20:22:20 they contain a whole microcosmic ecosystem that the eel lives off 20:22:28 lol 20:23:11 better to be dumb in here than on mantis, i always say 20:23:16 eels can actually cross land but they'r ereally shy and won't do it in front of you 20:23:22 I wonder if it would be spoilers to say stuff about getting ready to draw... thorns, ahem 20:23:36 ontoclasm: what if you catch them mid-floor 20:24:03 tenofswords: http://keychain.patternspider.net/archive/koc0189.html ? 20:24:29 SamB: they can also turn invisible, duh 20:24:30 stop being so quick on the draw with this 20:24:47 anyway, think more... 20:25:05 stickerbrush symphony 20:28:12 -!- tolly has quit [Ping timeout: 246 seconds] 20:29:29 sounds like tons of fun for all involved 20:30:48 hey, I'm warning you ahead of time! 20:32:41 i expect it to be day of the triffids up in here 20:33:53 -!- scummos has quit [Ping timeout: 248 seconds] 20:33:59 -!- bonghitz has quit [Read error: Connection reset by peer] 20:34:16 snaplasher and ""tentacles", th*** h****** and br******, uh, t**** l******? 20:34:20 .... 20:34:29 goddamnit that was supposed to have that censored 20:34:34 oh wellllllllllll 20:34:57 Haha, it's fine :P 20:35:21 -!- BlackrayJack has quit [] 20:35:38 so I'm expecting your bedroom walls to be coated in curling designs for "tentacles" 20:35:58 draw us some horrible yellow wallpaper 20:37:06 hangedman may be dead but his spirit is with us still 20:37:35 busy riding sleipnir 20:38:38 -!- ackack has quit [Ping timeout: 268 seconds] 20:47:04 -!- Daekdroom has quit [Quit: Saindo] 20:47:43 ontoclasm's lack of response on the word "tentacles" is worrying me 20:48:16 03MarvinPA 07* 0.13-a0-1693-g8ac13c1: Repurpose nicolae_zot_lich_garden as a Forest vault 10(4 minutes ago, 2 files, 33+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ac13c1f132e 20:52:33 -!- Zermako has quit [] 20:55:06 -!- santiago has joined ##crawl-dev 20:55:27 * mumra is now seriously considering procedural generation for standard plants / trees 20:55:35 -!- vivec has quit [Ping timeout: 250 seconds] 20:55:51 ahem 20:56:01 you can never have too many tentacles 20:56:17 -!- Lightli has quit [Quit: Page closed] 20:56:39 I thought _drawing_ any tentacle tile set was too many 20:56:44 _set_ 20:57:45 -!- twelwe has quit [Ping timeout: 250 seconds] 20:57:48 oh no, they're easy to draw 20:57:55 oh really? 20:57:57 oh right 20:58:00 coding 20:58:05 it's the guillotining and alignment and so on that's unpleasant 20:58:18 and yeah, coding, but that's mostly done 20:58:35 squeezing more bits out of those bitfields might get to be an issue 21:04:42 -!- santiago_ has joined ##crawl-dev 21:05:15 -!- phil_ has joined ##crawl-dev 21:05:15 -!- santiago has quit [Ping timeout: 267 seconds] 21:05:56 -!- phil_ has left ##crawl-dev 21:06:50 really what would be best (and i say this as somebody who has neither the knowledge nor the ambition to do it) is that we should get rid of the TILE_FLAG nonsense completely and just have a list of what tiles should get layered on to this square 21:07:12 but i have no clue what degree of impossible that is 21:09:36 -!- CryptoCactus has quit [Quit: Leaving] 21:09:47 it would at least probably be better to move the tentacle stuff out of the flags 21:10:27 Yes, the tentacle overlays being tile flags like that is really awkward and ugly 21:10:37 ESPECIALLY since there needs to be a whole new set of flags for each tentacle type 21:10:52 And that's kind of ewww 21:11:33 maybe there should be, like, a list of 4 tentacle types, one for each corner 21:12:57 SamB: xD 21:13:08 what 21:13:23 oh, i thought you were making a joke about my shoals scheme 21:14:09 is that how your shoreline display technique works too? 21:14:34 SamB: Well, currently there is a flag for each corner AND each type of tentacle 21:14:44 SamB: So currently 12 21:15:01 (And likely to be 16 before long) 21:15:42 -!- Quashie has quit [Ping timeout: 264 seconds] 21:15:51 so just replace that with char[4] and we can has 255 different tentacle types 21:16:58 Well, probably what ontoclasm says about being able to skip the tile flags altogether might be nice 21:17:05 And just pack all the overlays into some per-tile list 21:17:19 Instead of setting flags, then later reading those flags to pack the overlays 21:17:23 why does that sound slow to me 21:17:37 Well, it is doing this at some point anyway 21:17:53 There's just this intermediate stage, too 21:18:11 -!- Quashie_ is now known as Quashie 21:18:13 Which I suspect is not really theoretically necessary (but am also not overly familiar with the code in question) 21:19:38 oh, the other thing is I suspect if we did it that way we'd then run into all sorts of trouble with the ordering 21:20:17 but I'm not too familiar either honestly 21:21:40 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:22:22 Well, they are already ordered properly SOMEWHERE along the line 21:24:23 -!- ZRN has quit [Client Quit] 21:26:35 -!- Lawman0 has quit [Ping timeout: 260 seconds] 21:27:33 -!- ProzacElf has quit [Quit: Leaving] 21:29:28 03mumra 07[demigods] * 0.13-a0-1083-g407d08b: Many new Dg-related God speech lines 10(3 hours ago, 1 file, 270+ 37-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=407d08b2cfc6 21:29:28 03mumra 07[demigods] * 0.13-a0-1084-g5a9de83: Add a misc text file (misctext.txt) 10(3 hours ago, 2 files, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a9de83fab00 21:29:28 03mumra 07[demigods] * 0.13-a0-1085-g002f3fa: Implement randomised text strings for Demigod piety gain/loss messages 10(36 minutes ago, 4 files, 172+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=002f3fa4fe5a 21:29:42 * Grunt appears! 21:31:03 -!- nickajeglin has quit [Ping timeout: 268 seconds] 21:31:15 -!- Lightli has joined ##crawl-dev 21:31:56 the webs manage to do a slightly similar multi-tile display to tentacles but without needing a million flags 21:32:02 -!- ackack has quit [Ping timeout: 255 seconds] 21:32:28 what's with the demigod stuff 21:32:38 Lightli: it's in [demigods] branch 21:32:46 oh 21:32:54 when will that be ready 21:32:55 reading comprehension is hard 21:33:06 it's certainly hard when text is yellow-on-white 21:33:36 Lightli: it's some way from being ready mainly because i am juggling too many projects 21:33:39 oh 21:34:05 actually the only thing that really needs implementing is giving the champions gear 21:34:11 then it'd be properly playable 21:34:20 yellow on white? my client is on black like the gods intended 21:34:34 It would be nice to be able to see spell success/power without enchancers even when you're wearing them 21:35:01 Lightli: but dpeg wanted to have the encounters set in a portal vault too, actually that's not too much extra work 21:35:27 you never know, i could suddenly decide to get it all finished in the next hour ... or next month 21:35:38 (this idea came from wearing a cursed ring of wizardry with Ashenzari) 21:36:01 <|amethyst> mumra, Keskitalo: not sure if you saw, but apparently Darren Grey gave a talk about procedural music at IRDC http://www.gamesofgrey.com/blog/?p=413 21:36:28 -!- Blazinghand_ has quit [Ping timeout: 246 seconds] 21:36:30 -!- LoomRength has quit [Ping timeout: 252 seconds] 21:36:42 -!- LoomRength has joined ##crawl-dev 21:37:13 * Grunt frenzies |amethyst <_< 21:37:27 |amethyst: oh that's pretty cool 21:37:30 -!- whig has quit [Ping timeout: 246 seconds] 21:38:55 -!- Pepe has quit [Read error: Connection reset by peer] 21:40:15 <|amethyst> Grunt: is it really simpler to do thecheck for ENCH_INSANE in som many places rather than in wont_attack and mons_aligned proper? 21:40:53 <|amethyst> s/thech/the ch/ ; s/som/so/ 21:41:33 I worry that doing so would interfere with various other things, such as, say, checking for attacking neutral monsters in cases where that has side effects. 21:41:43 <|amethyst> hm 21:41:57 <|amethyst> yeah, I see now that there are a lot of other calls to wont_attack that you didn't change 21:42:11 new function? 21:42:23 <|amethyst> or a flag 21:43:08 ??balisto 21:43:09 I don't have a page labeled balisto in my learndb. 21:43:13 ??spore 21:43:13 giant spore[1/3]: Explodes when killed or next to you to do 3d15 damage, confuse you, and destroy your food. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of Zin-worshippers and spriggans (except you can outrun them)! Use a polymorph wand on it if you like oklob plants. 21:43:21 ??spore[2] 21:43:21 giant spore[2/3]: Giant spore explosions may cause ballistomycetes to grow. 21:43:40 * SamB couldn't remember how to spell ballistomycete 21:43:51 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-1693-g8ac13c1 21:43:53 ballistomycete! 21:44:02 It's not harder to spell than, say, Kikubaaqudgha. 21:44:04 Or Yredelemnul. 21:44:05 >_> 21:44:08 There's a reason people just say balisto 21:44:21 that's not even spelled right 21:44:23 s/l/ll/ 21:44:27 nor does learndb know of it 21:44:31 I am only reinforcing my point! 21:44:43 oh, that it's hard to spell is your point? 21:44:59 Yes, that no one remembers how to properly spell the whole thing :P 21:45:10 sporemaker 21:45:25 Sporulator 21:45:25 <|amethyst> !learn add balisto see {ballistomycete} 21:45:28 balisto[1/1]: see {ballistomycete} 21:45:30 spork 21:45:30 <|amethyst> !learn add ballisto see {ballistomycete} 21:45:31 ballisto[2/2]: see {ballistomycete} 21:45:35 ??ballisto 21:45:35 ballistomycete[1/3]: they make a buttload of spores 21:45:38 -!- G-Flex has quit [Ping timeout: 241 seconds] 21:45:43 !learn del ballisto[2 21:45:44 <3 21:45:44 ballisto has 2 entries, you can only delete one at a time. 21:45:46 !learn del ballisto[2] 21:45:47 Deleted ballisto[2/2]: see {ballistomycete} 21:45:53 <|amethyst> oh 21:45:58 <|amethyst> oops :) 21:46:23 ??ballisto 21:46:23 ballistomycete[1/3]: they make a buttload of spores 21:46:25 -!- nickajeglin has quit [Ping timeout: 248 seconds] 21:46:49 1learn add spelling 21:47:18 -!- G-Flex has joined ##crawl-dev 21:47:19 -!- caleba has quit [Quit: caleba] 21:47:31 uh, i have a... rather strange request 21:47:43 * SamB was wondering if it was possible to place fungal colonies in vaults 21:47:55 can my battlesphere fire when my OoD -hits-, rather than when i launch it? 21:47:59 ...or not at all? 21:48:36 what's to stop it getting in an infinite loop? 21:48:51 ...what? 21:48:52 huh? 21:48:54 ontoclasm: Yes, that one really does feel counterintuitive, I agree 21:49:02 maybe it just shouldn't work with OOD 21:49:08 sending an OoD whenver the last one hits 21:49:11 Perhaps 21:49:16 this is mainly because i use ood as a really really slow sniper rifle 21:49:19 SamB: except it doesn't copy the type of your beam 21:49:30 mumra: oh 21:49:39 and i forget to dispel my sphere and it wakes the guy up 21:49:43 Oh, haha 21:49:43 <|amethyst> I think that should be made more clear 21:49:43 did not know that 21:49:48 That's an interesting reason for the request 21:49:51 <|amethyst> SamB is by no means the first person to think that 21:49:54 I just find it FEELS odd, though 21:50:20 I haven't actually cast the spell or anything 21:50:23 |amethyst: I think some of the issue in that regard is that it USED to copy stuff, and a bunch of people heard it talked about when it did, and saw it termcast when it did, and so on 21:50:24 i think it just shouldn't try to work with stuff like IOOD, CBL 21:50:33 It doesn't for CBL 21:50:38 <|amethyst> DracoOmega: wait, it did? 21:50:46 <|amethyst> DracoOmega: I mean, after going into trunk? 21:50:47 |amethyst: Yes, the original submitted version did 21:50:48 No 21:50:49 why doesn't it anymore? 21:50:56 <|amethyst> DracoOmega: oh, termcast not ttyrec 21:51:00 Yeah 21:51:08 elliptic and a couple other people termcast playing with the new spells 21:51:17 what is "termcast" if not termcast.develz.org 21:51:34 termcast.org 21:51:56 SamB: Well, in this case, it is a lot easier to balance if it's power is not so directly based on spell but rather its own beam, and also it tended to play rather poorly in its own book when it copied things 21:52:25 <|amethyst> I could imagine issues with explosions too 21:52:31 SamB: Since magic dart does worthless damage by the time you can use it, force lance similarly (and is too short range to use), dazzling spray has a non-standard beam it could not copy, and fulminant prism can't trigger it 21:52:37 <|amethyst> e.g. it hits something that your god doesn't want you to hit 21:52:39 SamB: Which left it basically being 'copy IMB' 21:53:03 <|amethyst> (with the splash) 21:54:03 <|amethyst> I guess boltbeams would make that even more likely than explosions would 21:54:09 <|amethyst> penetrating beams 21:54:26 <|amethyst> stupid lexicon 21:54:33 It was pretty good at not hitting friendly things with this, at least, though I'm not sure I got around to considering what TSO might think 21:55:15 <|amethyst> I guess if you target the ground it's not so bad 21:55:21 But also making it AUTOMATIC_HIT helps it function better in other circumstances, since it doesn't need to worry about missing and hitting things beyond its main target 21:55:22 <|amethyst> s/you/it/ 21:55:37 <|amethyst> yeah 21:55:49 ??elephant slug 21:55:49 elephant slug[1/1]: A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok. 21:55:50 Well, there was some relatively complicated code with it trying to choose 'optimal' paths for penetrating beams it was mirroring 21:56:02 It would try to line up as many things that included the path you fired along 21:56:21 But like, the single largest problem with that version is it was really bad in its own book 21:56:45 automatic hit is like when you throw with .? 21:56:53 No, like magic dart 21:56:59 It literally will never miss what it is aimed at 21:57:26 -!- sbanwart_ has quit [Ping timeout: 252 seconds] 21:57:33 oh 21:57:50 Flavor-wise, the bolt from the battlesphere IS basically a high-powered version of a magic dart 21:58:13 so it's a magic rocket-darter 22:00:12 -!- tenofswords has quit [Read error: Connection reset by peer] 22:01:02 -!- tcjsavannah has quit [Quit: Page closed] 22:01:45 <|amethyst> DracoOmega: I had been thinking of it more as a non-exploding IMB, I guess in part because of "of energy" 22:02:16 -!- Xenobreeder|2 is now known as Xenobreeder 22:02:53 Well, that itself always seemed a bit like super magic dart, anyway (except it CAN miss, although it is accurate) 22:03:05 <|amethyst> DracoOmega: if it does need nerfed at some point, giving the beam finite to-hit but aimed_at_spot should avoid most the the concerns about hitting the wrong thing 22:03:34 Yes, that is fair (and I guess I never thought about it originally?) 22:04:23 Though I actually think it may be somewhat more interesting this way, since only a few conjurations have this property 22:06:41 which one 22:07:07 -!- Arkaniad|Desktop has quit [Ping timeout: 264 seconds] 22:07:59 -!- dtsund has joined ##crawl-dev 22:08:05 <|amethyst> AUTOMATIC_HIT 22:08:27 todo: AUTOMATIC_HIT / INSTANT_DEATH 22:08:58 * Grunt remembers using that combination in tracer code at some point <_< 22:09:21 <|amethyst> magic dart, sticky flame, freeze, fireball, and the LOS spells if you count those 22:10:06 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:10:06 <|amethyst> not exactly fireball I guess 22:10:14 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:10:46 Oddly, fireball is the one I would have been most likely to count 22:11:11 Since it's actually a workhorse spell that you use at range regularly 22:11:37 <|amethyst> I wonder what it means for it to have a to-hit of 40 instead of automatic-hit 22:11:47 I think it's to-hit actually doesn't do anything 22:12:01 Even though 40 seems to be pasted in a number of places for similar effects 22:12:08 But explosions ALWAYS hit 22:12:11 <|amethyst> what about ice storm? 22:12:32 <|amethyst> It has tohit_calculator<20, 1, 10> 22:12:41 I doubt that does anything either 22:12:58 -!- bonghitz has quit [Remote host closed the connection] 22:13:16 At least I can't think of what it could be doing, since explosions automatically never miss 22:13:46 TODO: create a counterexample 22:15:35 -!- Quashie has quit [Ping timeout: 260 seconds] 22:16:45 -!- ahahaha has quit [Quit: Page closed] 22:17:53 -!- ystael has quit [Ping timeout: 248 seconds] 22:18:38 * Grunt kicks his ISP. 22:18:53 ...I guess this isn't the place to complain about that <_< 22:19:03 see #emacs 22:19:20 Is that as broad-based as the editor it's purportedly about? 22:19:21 <_< 22:20:35 I'm trying to watch games through webtiles on cszo and it's just sitting at the "Loading" screen whenever I click through to a game. 22:20:38 well, they tend to frown on questions relating to any "emacs mode" that eclipse may or may not have 22:20:42 Grunt: isp-mode in emacs fixes all problems 22:20:47 Pretty sure it's something between me and the server that has issues. 22:21:31 and they've a rule against asshattery 22:22:04 but other than that you can pretty much talk about anything 22:25:52 -!- six40sword has quit [Ping timeout: 260 seconds] 22:26:19 -!- pelotr0n has quit [Ping timeout: 260 seconds] 22:26:22 -!- sprort has quit [Ping timeout: 276 seconds] 22:27:44 -!- Hailley has quit [Quit: Petra is closed!] 22:34:33 tsk tsk tsk, kobolds with polearms??? 22:37:46 -!- Quashie_ has quit [Ping timeout: 252 seconds] 22:37:49 -!- radiosilence has joined ##crawl-dev 22:40:34 -!- minqmay has quit [Quit: Leaving] 22:44:32 Grunt: have you tried clearing browser cache and so forth 22:45:53 mumra: Were you responsible for the Forest generator, by the way, or was that someone else? 22:45:54 -!- mnoqy has left ##crawl-dev 22:46:03 DracoOmega: yes it's mine 22:46:05 mumra: Though in either case, perhaps you're a good one to point this out to 22:46:13 i'm intending to tweak it a bit though 22:46:16 In Undo's game, Jory is stuck in the middle of the trees 22:46:22 oh 22:46:23 <|amethyst> hm, when I switch versions now I get no map instead of corrupted tiles 22:46:24 Like, he spawned completely isolated 22:46:29 <|amethyst> in webtiles 22:46:31 -!- QQQ is now known as Quashie 22:46:37 that's kind of a problem with vault placement 22:46:51 Does it not consider trees the same as walls? 22:47:03 Like, will it overwrite them in a way that it normally wouldn't? 22:47:04 not sure, sometimes things get placed inside walls as well 22:47:11 but trees might make the situation worse 22:47:19 harder to see in there, obviously 22:47:27 ...oh, hold on, this might explain it. 22:47:40 It's grabbing player.png from the server really slowly <_< 22:47:46 -!- santiago has joined ##crawl-dev 22:47:49 -!- dtsund has left ##crawl-dev 22:48:03 SamB: Yes, I wonder if this happens more often than we know, and you just never ever see it? ^^; 22:48:25 I had a couple portals I couldn't find recently 22:48:28 FWIW 22:48:39 I feel slightly sorry for Jory 22:48:45 He is even emoting being angry at the situation 22:48:56 burn down them trees? 22:49:06 Well, I think he's planning to do so 22:49:11 -!- santiago_ has quit [Ping timeout: 260 seconds] 22:49:22 But I just thought it was a bug worth pointing out to someone who might have some idea what to make of it 22:49:24 are the new crypt monsters considered not yred-themed? 22:49:25 <|amethyst> !lm Undo x=tiles 22:49:26 2138. [2013-06-20 03:28:59] [tiles=false] Undo the Aerator (L27 DrWz) reached level 5 of the Enchanted Forest on turn 93630. (Forest:5) 22:49:38 gammafunk: Are you referring to how he doesn't gift any at present? 22:49:50 DracoOmega: I guess from the standpoint of a yred-themed vault 22:49:53 gammafunk: I was thinking of adding jiangshi to his list, anyway. Revenants are too 'spellcasty' compared to the others 22:50:03 which monsters would be acceptable I mean 22:50:20 Well, I think it's okay to have more undead in a Yred vault than Yred himself might gift, probably? 22:50:28 new crypt monsters yred gifts: flayed ghosts, phantasmal warriors... 22:50:34 :p 22:50:35 Haha 22:50:38 DracoOmega: Ok, thanks 22:51:10 But if it's a deep Yred vault, I'd almost think a profane servitor is actually required :P 22:51:13 -!- santiago_ has joined ##crawl-dev 22:51:20 radiosilence: Using those already, but those are new in a sense :) 22:51:27 -!- dtsund has joined ##crawl-dev 22:51:35 DracoOmega: One is waiting at the end, yeah 22:51:38 (dead serious though, dddk spawns alone easily can hold up a vault) 22:51:58 Yes, there's a fair number to choose from there 22:52:20 man I need to get really going again 22:52:46 radiosilence: I'm make a few skeletals/ dddk plus adjacent corpses 22:52:54 not sure how else to bring in zombies, but that seems enough 22:53:49 -!- santiago has quit [Ping timeout: 256 seconds] 22:53:55 -!- oberstein has quit [Ping timeout: 264 seconds] 22:55:54 -!- nickajeglin has quit [Ping timeout: 264 seconds] 22:56:48 -!- oberstein has joined ##crawl-dev 22:56:53 <|amethyst> hm 22:58:08 <|amethyst> so Jory spawned inside the tree border of kb_forest_enchantress_palace 22:58:51 <|amethyst> %git ad8baf1a 22:58:52 07zaba * 0.9.0-a0-88-gad8baf1: Use the can_overwrite tag for place_unique maps. 10(2 years, 2 months ago, 2 files, 2+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad8baf1a148d 22:59:05 <|amethyst> it's still not clear why that's wasn't vetoed though 22:59:19 Ooh, I wonder. 23:00:13 It placed overwriting a vault, yes? 23:00:25 <|amethyst> yes 23:00:25 Possibly the tile still was tagged MMT_VAULT afterwards? 23:00:27 <|amethyst> ohhh 23:00:34 <|amethyst> yup 23:00:56 <|amethyst> is there a way to check in wizmode 23:01:24 GDB? 23:03:08 -!- elliptic has quit [Quit: Leaving] 23:05:28 -!- elliptic has joined ##crawl-dev 23:06:12 Your +5,+5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-} glows black briefly, but repels the curse. x2151 23:06:34 fsim v mummies? 23:06:35 heteroy: o_O 23:06:52 yeah also all of my other equipment is cursed 23:07:04 hehehe 23:07:09 but that happened as intended 23:11:45 -!- santiago_ has quit [Remote host closed the connection] 23:13:10 -!- rwbarton has quit [Ping timeout: 276 seconds] 23:13:27 -!- Vizer has quit [Ping timeout: 260 seconds] 23:19:43 -!- caleba has quit [Quit: caleba] 23:20:19 -!- ackack has quit [Ping timeout: 264 seconds] 23:21:13 -!- kekekela has quit [Quit: Page closed] 23:22:42 -!- ahahaha has quit [Quit: Page closed] 23:25:08 -!- dtsund has quit [Ping timeout: 245 seconds] 23:26:23 -!- Krakhan has quit [Ping timeout: 240 seconds] 23:29:03 can_overwrite + transparent leads to uniques in closets by neil 23:29:30 -!- ackack has quit [Ping timeout: 264 seconds] 23:30:24 <|amethyst> (yes, it does still have MMT_OPAQUE) 23:31:30 Honestly, the ocassion unique in a wall sounds better to me than preventing them from spawning in vaults at all, if that's what your comment in the bug report means 23:32:09 <|amethyst> we 23:32:10 <|amethyst> well 23:32:25 <|amethyst> only opaque vaults (which is most of them but probably shouldn't be) 23:32:53 -!- radiosilence has quit [Ping timeout: 250 seconds] 23:33:29 Does opaque just mean 'not open to the rest of the level in all directions' here? 23:33:31 -!- waspmonolith has quit [Ping timeout: 260 seconds] 23:33:34 I am not very familiar with vault code at all 23:34:45 Opaque essentially means "don't consider this area for connectivity checking". 23:34:49 <|amethyst> MMT_OPAQUE means it counts as a wall for connectivity purposes 23:35:08 Well, a lot of vaults legitimately are closed-off spaces with a single entrance 23:35:14 <|amethyst> it isn't checked itself, and doesn't connect other parts of the level 23:35:26 -!- Undo has quit [Ping timeout: 246 seconds] 23:35:43 <|amethyst> DracoOmega: completely closed off? 23:36:13 <|amethyst> DracoOmega: those should be opaque, but if there is a real entrance, transparent is probably fine 23:36:28 <|amethyst> things that need to be unique are huge cloud generators the player can't be expected to cross etc 23:36:31 <|amethyst> err 23:36:33 Oh, transparent would work fine with something like: 23:36:33 #### 23:36:33 #..+ 23:36:33 #### 23:36:35 ? 23:36:35 <|amethyst> s/unique/opaque/ 23:36:50 (I have no idea here, really. Sorry if I'm asking obvious questions) 23:36:56 <|amethyst> DracoOmega: Yeah, it would mean that if the + wasn't connected to the rest of the level you'd get a veto 23:37:13 Oh, hmmmm 23:37:25 I guess I thought 'transparent' here meant that you could cross THROUGH the vault, essentially 23:37:34 Or that it had a ring of empty space around it or something 23:37:36 <|amethyst> well 23:37:44 <|amethyst> #### 23:37:47 <|amethyst> +..+ 23:37:47 <|amethyst> #### 23:38:00 <|amethyst> if that is transparent, it can be used to connect up two halves of the level 23:38:12 <|amethyst> if it is opaque, it cannot: they must be connected through another path as well 23:38:27 <|amethyst> it's in that sense that it means "you can pass through it" 23:39:23 I guess connectivity checks respect the doors as passible and the walls as not, then, so that the 'vault' I pasted would never try to connect anything via the closed side of it, then? 23:39:32 -!- ussdefiant has joined ##crawl-dev 23:39:53 So what does 'opaque' accomplish here then that a regular connectivity check would not? 23:40:34 <|amethyst> it says "even if the player can theoretically cross this vault, don't force them to do so 23:40:38 <|amethyst> " 23:41:17 <|amethyst> e.g. 23:41:21 <|amethyst> !vault lemuel_flame_loot_1 23:41:24 Lines pasted to http://pastie.org/8061847 23:42:02 Oh, okay that makes sense 23:42:16 Basically 'this is physically connected, but for some reason it's mean enough not to make it the only path' 23:42:17 <|amethyst> if that were transparent, the level builder would be perfectly happy to put all the upstairs on one side and all the downstairs on the other, with no other path than through the vault 23:42:23 <|amethyst> right 23:42:33 <|amethyst> and this flag is the default for vaults 23:42:36 <|amethyst> which is bad 23:42:47 Yes, it does seem like that should not be the default 23:43:01 Was it because connectivity checking used to be really bad? 23:43:04 er, which is the default ? 23:43:12 <|amethyst> the only problem is someone has to find all the things like lemuel_flame_loot_1 (and many less clear-cut examples) and tag them 23:43:15 And so it was better to just assume vaults were opaque? 23:43:15 <|amethyst> SamB: opaque is the default 23:43:15 opaque is the default. 23:43:20 ah 23:43:27 yeah, that does seem like a bad default 23:43:49 <|amethyst> DracoOmega: I don't know why it's historically like that, but that's why it hasn't changed yet despite many people agreeing that it should 23:43:53 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1693-g8ac13c1 (34) 23:43:55 Ah 23:44:08 No, the reason it hasn't changed is the review effort it entails. :| 23:44:12 Would take a lot of looking through, yes 23:44:17 <|amethyst> Grunt: that's what I said 23:44:17 Grunt: Isn't that what he just said? :P 23:44:22 Grunt: yeah, I think that was ... right 23:44:25 ... 23:44:26 Hahaha 23:44:30 what |amethyst strongly implied 23:44:41 or, yeah, said 23:44:58 I blame my finicky network connectivity right now making it hard to follow what's going on :b 23:45:03 Probably even most vaults that offer somewhat threatening level connections should not be opaque 23:45:19 Since sort of 'checkpoint' vaults with threats in them can be fun 23:45:19 the flame cloudy ones though 23:45:22 Yes 23:45:27 <|amethyst> DracoOmega: it could depend on dungeon level 23:45:27 That is obviously not one I mean by this 23:45:28 should be opaque ;-) 23:45:45 -!- bh has joined ##crawl-dev 23:45:59 <|amethyst> DracoOmega: (for some vaults; e.g. I could imagine making lemuel_flame_loot_1 transparent in Zot for example) 23:46:06 Possibly, yes 23:46:10 <|amethyst> s/e\.g\. // 23:46:22 Is there a bug in webtiles with viewing what's on the other side of stairs? 23:47:37 <|amethyst> DracoOmega: so, if we both make the can_overwrite vaults turn off opaque *and* make the underlying vaults usually transparent I think we'd probably be good 23:47:57 -!- Rebthor has quit [Ping timeout: 268 seconds] 23:48:27 -!- Cerepol has quit [Ping timeout: 260 seconds] 23:48:36 Yes, that would probably be fine 23:48:44 <|amethyst> DracoOmega: then if the unique spawns inside a wall, they're vetoed; inside an opaque vault, vetoed (e.g. not in the middle of the flame loot); but inside and connected to a transparent vault is fine 23:48:49 Though as it stands now it would be quite bad to forbid uniques from a huge swath of vaults 23:48:54 -!- gammafunk has quit [Ping timeout: 252 seconds] 23:49:05 (encompass branch endings, anyone?) 23:49:23 <|amethyst> Grunt: is there any reason those wouldn't be transparent? 23:49:39 I can't think of any off the top of my head. 23:50:43 <|amethyst> things like the slime:6 loot can be explicitly kmasked as opaque 23:50:53 <|amethyst> (which, btw, is undocumented) 23:51:01 -!- Melum has quit [Quit: Was eaten by a grue.] 23:51:34 <|amethyst> in fact, it looks like it's used by a total of one vault 23:52:46 uniques shouldn't really overwrite solid features 23:52:52 <|amethyst> yeah 23:52:58 <|amethyst> that was the other thing I was going to mention 23:53:05 <|amethyst> really the should overwrite only floor 23:53:25 they shouldn't overwrite floor either, it might be specially decorated! 23:53:36 they should just be placed on top of it 23:53:43 maybe a can_overwrite_floor tag 23:54:21 Actually, would preventing unique vaults from overwriting anything that isn't floor solve this issue on its own? 23:54:23 I mean, I expect it already doesn't do that 23:54:54 -!- WalkerBoh has joined ##crawl-dev 23:54:59 we still don't want them spawning in various tanks 23:55:00 it probably does reset tile idxs, or at least *should*, to prevent those weird tile bugs 23:55:02 -!- ussdefiant has quit [Ping timeout: 246 seconds] 23:55:19 well, i supposed they only need resetting if the feature is changing 23:55:34 what if there was a red carpet or something 23:55:41 <|amethyst> env.grid_colours(*ri) = 0; 23:55:41 <|amethyst> env.pgrid(*ri) = 0; 23:55:41 <|amethyst> // what about heightmap? 23:55:41 <|amethyst> tile_clear_flavour(*ri); 23:55:54 <|amethyst> hmm 23:56:11 <|amethyst> that's what happens when a *non* can_overwrite vault is placed 23:56:12 there seemed to still be a bug with those not clearing tho? 23:56:18 ahhh 23:56:23 maybe that's why the bug still exists 23:56:36 <|amethyst> mumra: the crystal one? 23:56:46 |amethyst: it happened somewhere else i think 23:56:52 there was an example in zot definitely 23:56:58 of course this could be since grunt's tile flavour changes 23:57:02 <|amethyst> mumra: but can_overwrite isn't that common 23:57:29 <|amethyst> mumra: it's pretty much only uniques, hell/abyss/pan portals, and trowel portals 23:57:36 clearly and . should be treated differently 23:57:50 SamB: they are 23:57:56 and uniques should be like ' ' 23:58:03 well they can't be 23:58:08 because there has to be a glyph for the unique 23:58:22 ' ' has a special meaning of "not part of this vault" 23:58:38 we don't have a way to say "no change"? 23:58:55 we don't have a way to say "no feature here, but there is a monster" 23:59:35 <|amethyst> given how little can_overwrite is used 23:59:46 i think it's more sensible to say "if the feature is the same as the one we're overwriting, then don't reset the tiles" 23:59:53 <|amethyst> I think there would be no problem redefining it to mean "can overwrite floor"