00:01:38 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1606-g53bcbbc (34) 00:07:33 -!- syncopath has quit [Read error: Connection reset by peer] 00:07:57 -!- syncopath has joined ##crawl-dev 00:08:48 03|amethyst 07* 0.13-a0-1607-g164a639: Don't segfault on "MONS = ;". 10(37 seconds ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=164a639f79f4 00:09:18 -!- Kalir has quit [Changing host] 00:09:51 MONS = ; should make it a fish imo 00:10:32 -!- CKyle has quit [Quit: CKyle] 00:11:07 <|amethyst> and ;;; should be a fish wielding another fish? 00:11:15 Unstable branch on crawl.develz.org updated to: 0.13-a0-1607-g164a639 (34) 00:14:07 big fish (09;) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 1/12 | Dam: 8 | cold-blooded | Res: 06magic(16), 12drown | XP: 42 | Sz: little | Int: reptile. 00:14:07 <|amethyst> %?? ;;big fish 00:17:13 -!- dtsund has quit [Ping timeout: 245 seconds] 00:17:31 Not enough non-semicolons for ';' spec. 00:17:31 %?? ; 00:17:57 Not enough non-semicolons for ';;;;' spec. 00:17:57 %?? ;;;; 00:18:03 unknown monster: "x" 00:18:03 %?? ;;;;x;;; 00:19:05 |amethyst: anyway, it is most disappointing that I can't have the satisfaction of testing the "before" for kilobyte's change this way 00:19:48 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(4) | Chunks: 07contam | XP: 3 | Sz: Medium | Int: normal. 00:19:48 %?? ;;;;orc;;; 00:21:30 -!- Rebthor_ has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 00:22:35 -!- yogidabear has quit [Quit: Page closed] 00:24:47 -!- Morphy has quit [Quit: Page closed] 00:35:34 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1607-g164a639 00:38:57 -!- Roarke has quit [Ping timeout: 250 seconds] 00:39:46 i'm still looking into the spellcasting code and i see that the spellpower calculation calls a function stepdown_value which calls itself deprecated 00:40:17 what is all the extra code in stepdown_value for in the first place? 00:40:42 -!- takefour has quit [Quit: Page closed] 00:41:20 -!- bogabada has quit [Quit: Page closed] 00:41:50 <|amethyst> syncopath: to work like the old stepdown code did 00:41:53 we actually like to insult most of our code 00:42:26 so it doesn't mean a whole lot for a particular piece of code to consider itself deprecated ;-P 00:42:42 so the new stepdown is just: step * log(base / step) / log(2) 00:42:49 what was the old one like? 00:43:30 isn't that what |amethyst just told you all that "extra" code is for? 00:43:43 <|amethyst> well 00:43:49 that stuff is opaque to me i can't see what it does exactly 00:43:54 first_step i don't really get 00:43:57 <|amethyst> it's still just an approximation 00:44:28 <|amethyst> syncopath: the part below first_step isn't stepped down at all 00:44:43 ah ok ty 00:45:04 ahhh i see that now 00:45:05 thanks 00:45:49 <|amethyst> %git 81dbb70c 00:45:49 07galehar * 0.11-a0-1180-g81dbb70: A smooth stepdown function. 10(1 year, 2 months ago, 2 files, 38+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=81dbb70c507a 00:46:01 <|amethyst> see the ^- lines for how it used to be implemented 00:47:55 so the power coming from the spellpower calculation needs to be over 5000 before it's even subjected to stepdown 00:49:26 <|amethyst> yes; under 50 power it's linear 00:51:04 <|amethyst> originally it meant 'halve the part over 50, then halve the part over 100, then halve the part over 150, and cap at 200 00:51:08 <|amethyst> ' 00:51:15 <|amethyst> now it's an approximation to that 00:51:19 actually just realized that the call to stepdown_value is basically identical to calling stepdown because the stepping amount and first_step are equal 00:51:19 <|amethyst> but smoother 00:51:36 thanks for talking me through this 00:53:28 <|amethyst> well 00:53:50 <|amethyst> calling stepdown directly wouldn't be linear below the threshhold 00:54:03 yeah it actually seems like it increases it 00:54:06 <|amethyst> yeah 00:56:09 -!- Bloax has joined ##crawl-dev 00:58:59 so my cobbled together rendition of the formula is only 3% off what the game shows at this point but that last little bit is going to be a bitch i think 01:03:49 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:05:42 -!- dtsund has joined ##crawl-dev 01:11:01 -!- heteroy has quit [Ping timeout: 276 seconds] 01:11:13 -!- UglyThing has quit [Quit: Page closed] 01:12:56 -!- korzok has quit [Quit: Page closed] 01:20:21 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130613031237]] 01:22:17 -!- bh has quit [Ping timeout: 250 seconds] 01:22:44 for a player to have a 4% cast rate on a level 4 spell with 28 int, the formula seems to require a power of ~35 because of the breakpoints 01:23:04 my character has the cast rate i mentioned but only 15 spellpower, i'm a little confused 01:23:37 4% failure rate* 01:24:27 -!- UglyThing has quit [Ping timeout: 250 seconds] 01:29:40 the failure formula for that spell is: 60 + 70 - 6 * (200 * 6 + 50 * 6)/100 - 2 * 28 = -16 01:30:05 in game the formula seems to be resulting in <-140 01:30:10 what's the discrepancy here? 01:34:28 -!- ophanim has quit [Read error: Connection reset by peer] 01:37:44 -!- nooodl has joined ##crawl-dev 01:39:34 -!- WalkerBoh has quit [Remote host closed the connection] 01:43:28 -!- nooodl has quit [Ping timeout: 245 seconds] 01:45:33 -!- Nomi has quit [Ping timeout: 245 seconds] 01:45:34 -!- Nomi_ is now known as Nomi 01:48:34 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 01:54:29 -!- nooodl has joined ##crawl-dev 01:54:30 -!- ystael has quit [Ping timeout: 252 seconds] 01:59:56 -!- Hailley has quit [Quit: Petra is closed!] 02:08:06 -!- indspenceable has joined ##crawl-dev 02:09:23 -!- nooodl has quit [Ping timeout: 240 seconds] 02:11:02 -!- syncopath has quit [Quit: Leaving] 02:16:30 some luminaries of ##crawl have suggested giving Josephine Control Undead 02:20:43 -!- BlackrayJack has quit [Read error: Connection reset by peer] 02:21:35 haha 02:21:50 Does any unique have that? I guess not? 02:26:00 -!- edlothiol has joined ##crawl-dev 02:27:08 -!- Dixlet has quit [Read error: Connection reset by peer] 02:27:57 -!- Dixlet has joined ##crawl-dev 02:31:45 rchandra: i see rchandra, rchandra and rchandra suggested it 02:32:02 -!- mong has quit [Quit: Leaving] 02:33:50 elliott: what about kryft and Pacra, don't they sort-of count 02:35:03 they count! 02:36:13 I mean they seem to have thought it was a cool idea 02:36:13 also I only saw rchandra request it once 02:36:52 So she'd only get to use it vs. an Ne for the most part? 02:37:23 Or would it make her summons do some kind of dance from Thriller 02:37:35 lol 02:37:37 just for necromancers, dks, etc 02:37:55 I assume she wouldn't cast it when it does nothing, like bolt of draining 02:38:06 oh I guess it would work vs Vp/Mu/Gh 02:38:21 you'd get confused as those species? 02:38:30 yeah 02:39:39 I thought control undead on Josephine sounded good yeah 02:41:55 wait is this actually a serious proposal :P 02:42:01 -!- SkaryMonk has joined ##crawl-dev 02:43:55 It'd be a massive headache for DK, at least potentially 02:44:43 Well there are others who abuse animate dead too! 02:45:31 Not sure that it's a great idea for changing a mid-level unique so that it's a much bigger pain for one class as well as users of one magic school 02:46:00 -!- LexAckson has quit [Read error: Connection reset by peer] 02:46:06 I was worried more about permanent servants for DK 02:46:39 But DK is already one of the easiest classes imo, so I doubt it'd matter much in the long run 02:47:47 it'd affect many kiku followers (and non-DK yred, etc) 02:48:27 -!- Mu_ has joined ##crawl-dev 02:48:48 -!- pwnmonkey has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 02:50:40 -!- rebthor has quit [Read error: Connection reset by peer] 02:52:18 -!- Silurio has quit [Ping timeout: 264 seconds] 02:55:03 !lm * uniq=josephine / ((yred || kiku || ne || vp || gh || mu)) 02:55:04 6090/39111 milestones for * (uniq=josephine): N=6090/39111 (15.57%) 02:55:36 -!- NTRAFF has quit [Client Quit] 02:55:48 and there are definitely others affected. 02:58:44 -!- rebthor has quit [Ping timeout: 255 seconds] 02:59:15 !apt LO 02:59:16 LO: Fighting: 2, Short: 0, Long: 1, Axes: 2, Maces: 1, Polearms: 1, Staves: -1, Slings: -2, Bows: -2, Xbows: -2, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Stab: 2, Shields: 1, Traps: 0, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: 3!, Fire: 2, Ice: -4*, Air: -3, Earth: 1, Poison: -1, Inv: 3!, Evo: 1, Exp: -1, HP: 1, MP: 0 02:59:27 -!- SwissStopwatch has quit [Ping timeout: 260 seconds] 03:00:11 -!- SwissStopwatch has joined ##crawl-dev 03:08:58 -!- indspenceable has quit [Remote host closed the connection] 03:14:07 -!- DracoOmega has joined ##crawl-dev 03:16:57 -!- pwnmonkey has quit [Quit: Textual IRC Client: www.textualapp.com] 03:20:34 -!- ystael has quit [Ping timeout: 252 seconds] 03:20:35 -!- SkaryMonk1 has joined ##crawl-dev 03:20:58 -!- simmarine has quit [Quit: Leaving] 03:21:12 -!- SkaryMonk has quit [Ping timeout: 268 seconds] 03:24:20 -!- Notorion has quit [] 03:26:36 -!- ryan is now known as zero_one 03:26:50 -!- puppykicker has quit [Quit: Page closed] 03:29:28 -!- Furril has quit [Read error: Connection reset by peer] 03:29:36 -!- Gilly has quit [Read error: Operation timed out] 03:29:56 -!- William is now known as Guest36376 03:30:11 -!- kunwon1 has quit [Remote host closed the connection] 03:31:19 -!- Gilly has quit [Changing host] 03:32:37 -!- kunwon1 has joined ##crawl-dev 03:33:42 SamB: you can build "monster" locally 03:36:00 -!- ussdefiant has quit [Ping timeout: 268 seconds] 03:47:03 -!- Silurio1 has quit [Ping timeout: 260 seconds] 03:51:46 -!- voker57 has joined ##crawl-dev 03:51:49 -!- voker57 has quit [Changing host] 03:51:50 -!- voker57 has joined ##crawl-dev 03:52:14 -!- voker57 has quit [Remote host closed the connection] 03:58:43 -!- ProzacElf has quit [Ping timeout: 276 seconds] 03:58:49 -!- pelf is now known as ProzacElf 04:03:41 -!- letmeon has quit [Quit: Page closed] 04:07:01 -!- bonghitz has quit [Remote host closed the connection] 04:10:07 -!- Yllodra has quit [] 04:17:51 -!- kait has quit [Read error: Connection reset by peer] 04:19:22 -!- indspenceable has joined ##crawl-dev 04:20:58 -!- johnny0 has quit [Ping timeout: 246 seconds] 04:23:44 -!- gammafunk has quit [Quit: gammafunk] 04:23:49 -!- indspenceable has quit [Ping timeout: 252 seconds] 04:30:34 -!- Silurio has quit [Ping timeout: 276 seconds] 05:00:34 -!- ProzacElf has quit [Quit: Leaving] 05:09:54 -!- Vandal has joined ##crawl-dev 05:11:28 -!- Vandal has quit [Client Quit] 05:11:40 -!- Vandal has joined ##crawl-dev 05:17:38 -!- dtsund has quit [Ping timeout: 245 seconds] 05:17:56 -!- neunon has quit [Quit: ZNC - http://znc.in] 05:19:52 -!- Vandal has quit [] 05:20:07 -!- SkaryMonk has joined ##crawl-dev 05:21:23 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 05:24:05 -!- t4nk703 has quit [Ping timeout: 250 seconds] 05:25:37 03mumra 07* 0.13-a0-1608-g94ba866: Move a wide open layout further down in D 10(11 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94ba8662065c 05:25:37 03mumra 07* 0.13-a0-1609-g3ac5259: Make layout_city rooms more interesting (infiniplex) 10(10 minutes ago, 1 file, 79+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3ac5259df026 05:25:37 03mumra 07* 0.13-a0-1610-g3e32d0a: Whitespace fix 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e32d0a687ab 05:26:20 -!- Eronarn has quit [Ping timeout: 255 seconds] 05:27:37 -!- Melum has quit [Ping timeout: 252 seconds] 05:27:50 -!- bonghitz has quit [Remote host closed the connection] 05:28:06 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:29:16 -!- Blazinghand has quit [Ping timeout: 252 seconds] 05:33:37 -!- jeanjacques has quit [Quit: quit] 05:38:53 -!- magicpoints has quit [Ping timeout: 256 seconds] 05:40:01 -!- Ball-Blasta has quit [Quit: Page closed] 05:46:25 -!- Psyknux has quit [Ping timeout: 248 seconds] 05:46:59 -!- waspmonolith has quit [Ping timeout: 260 seconds] 05:51:28 -!- Eronarn has joined ##crawl-dev 05:56:37 -!- Vizer has quit [Quit: bye] 06:02:25 -!- rossi has quit [Ping timeout: 248 seconds] 06:04:37 -!- Melum has quit [Ping timeout: 268 seconds] 06:08:56 -!- DracoOmega has quit [Quit: Leaving] 06:09:06 -!- nooodl has joined ##crawl-dev 06:10:52 -!- joosa has quit [Remote host closed the connection] 06:11:02 -!- joosa has joined ##crawl-dev 06:12:23 -!- Nightbeer has quit [Ping timeout: 240 seconds] 06:16:24 -!- sacje has quit [Quit: sacje] 06:18:13 -!- Stikcing has quit [Ping timeout: 252 seconds] 06:21:31 -!- zero_one has quit [Ping timeout: 252 seconds] 06:41:19 -!- Melum has quit [Ping timeout: 252 seconds] 06:49:55 -!- blabber has joined ##crawl-dev 06:50:33 -!- blabber has quit [Client Quit] 07:12:42 -!- myp has quit [Ping timeout: 264 seconds] 07:14:41 -!- WildSam has quit [Quit: Page closed] 07:14:55 -!- Melum has quit [Ping timeout: 268 seconds] 07:20:48 -!- SkaryMonk1 has joined ##crawl-dev 07:21:54 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 07:24:23 -!- elliptic has quit [Quit: Leaving] 07:30:02 SamB, in my defense, that is quite cryptic while you're in the middle of a game. 07:30:03 :P 07:30:38 -!- _D_ has quit [Quit: leaving] 07:32:12 quite cryp71c 07:45:35 -!- Datgum has quit [Ping timeout: 252 seconds] 07:46:13 ??wanderer 07:46:14 wanderer[1/1]: Random skills, equipment, and items to start. As well as assorted weapons and armour, can start with a spellbook, a good consumable (from various potions/scrolls/wands), a memorised level 1 spell, identification knowledge of curing potions/teleport scrolls. 07:46:26 So can a wanderer start with any combo of anything 07:46:51 !polytheist 07:46:51 Unwon gods for kryft: Beogh, Fedhas, Xom, Yredelemnul, Zin 07:47:00 elliott: How's the recite patch coming along 07:47:20 i've been busy!! 07:47:34 -!- mnoqy has quit [Quit: hello] 07:48:37 -!- Daekdroom has quit [Quit: Saindo] 07:48:59 Oh, wrong channel for the wanderer question actually 07:49:41 elliott: I guess I can't blame you for preferring homotopy type theory 08:05:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:06:17 -!- syllogism has joined ##crawl-dev 08:07:55 -!- gluup_ has quit [Ping timeout: 260 seconds] 08:09:49 -!- codile has quit [Read error: Operation timed out] 08:10:14 -!- elliott has quit [Quit: Reconnecting] 08:10:20 -!- elliott has joined ##crawl-dev 08:10:57 -!- Sequell has quit [Ping timeout: 248 seconds] 08:12:13 -!- Sequell has joined ##crawl-dev 08:12:27 -!- MaxFrost has quit [Ping timeout: 256 seconds] 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1613-g8a054d5: Merge branch 'master' of gitorious.org:crawl/crawl into evoker-playstyle 10(4 days ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a054d581f05 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1629-g10e9bcd: Merge branch 'master' of gitorious.org:crawl/crawl into evoker-playstyle 10(24 hours ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10e9bcd013c1 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1630-g3c262ad: Convert Tome of Destruction to Shard of Destruction 10(20 hours ago, 26 files, 78+ 113-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3c262ad650d4 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1631-g9664516: Prevent evokers counting as an action when they didn't work 10(20 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9664516eb6b6 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1632-g74e4be9: Make shard work on number of charges and restructure failure effects 10(18 hours ago, 1 file, 54+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74e4be94447f 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1633-ge65cf51: Add a new item Hand of Haunting 10(16 hours ago, 13 files, 108+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e65cf51b384f 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1634-g774717c: Tweak the beasts monster list 10(2 hours ago, 1 file, 11+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=774717cad691 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1635-g87b4626: Pick 2nd and 3rd chimera components from lower levels sometimes 10(2 hours ago, 1 file, 13+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=87b4626b1858 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1636-gd574102: Improve chimera descriptions 10(2 hours ago, 2 files, 6+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d574102ca318 08:17:34 03mumra 07[evoker-playstyle] * 0.13-a0-1637-gb3c3c74: Allow chimera to be batty 10(55 minutes ago, 6 files, 46+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3c3c7464d5e 08:17:34 ... and 2 more commits 08:20:23 -!- Virigoth has quit [Quit: WeeChat 0.4.0] 08:21:28 -!- eith has joined ##crawl-dev 08:40:43 -!- edlothiol has quit [Ping timeout: 264 seconds] 08:46:22 -!- rchandra has left ##crawl-dev 08:47:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:48:42 -!- squimmy has quit [Ping timeout: 264 seconds] 08:52:24 -!- Bloax has quit [Quit: Error: Bloax not found] 08:53:53 -!- indspenceable has joined ##crawl-dev 09:04:10 -!- SkaryMonk1 is now known as SkaryMonk 09:04:22 -!- gammafunk has joined ##crawl-dev 09:09:35 -!- LexAckson has joined ##crawl-dev 09:10:53 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 09:12:08 -!- gammafunk has quit [Quit: gammafunk] 09:12:13 -!- radinms has quit [] 09:20:47 -!- SkaryMonk1 has joined ##crawl-dev 09:20:58 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 09:22:23 -!- indspenceable has quit [Remote host closed the connection] 09:29:06 -!- myrmidette has joined ##crawl-dev 09:29:24 -!- Roarke has quit [Quit: Page closed] 09:30:40 -!- st_ has quit [] 09:31:57 -!- cupcak3s has quit [Ping timeout: 250 seconds] 09:32:30 -!- Hailley has quit [Quit: Petra is closed!] 09:34:19 -!- gammafunk has joined ##crawl-dev 09:37:23 -!- ahpla has quit [Ping timeout: 240 seconds] 09:45:10 <|amethyst> what's the problem? 09:45:11 <|amethyst> doh 09:51:12 |amethyst: is it possible to change the start-message for a certain player? 09:51:32 <|amethyst> which start message? 09:51:41 will you fetch the orb of zot etc. 09:51:55 <|amethyst> what do you mean by "certain player"? 09:51:59 <|amethyst> by name? 09:52:03 Well, there's a guy called Morrowind.. 09:52:08 haha 09:52:09 pranks 09:52:15 Thought I'd explode his mind by putting the Morrowind-intro in the start message 09:52:17 :D 09:52:40 (it would be so totally evil! ... wait.. no..) 09:52:43 just funny 09:52:54 "Even last night's storm couldn't wake you up..." 09:53:11 <|amethyst> btw, it has been pointed out that clan morgues are being served up with the wrong encoding 09:53:20 okay? 09:53:24 that's weird 09:53:37 Apache-problem perhaps? 09:53:37 Or something else? 09:53:43 <|amethyst> the files are UTF-8 encoded, but they're being served up without an encoding 09:53:53 <|amethyst> yeah, apache config should do it 09:54:01 sec. fixing it. 09:56:17 <|amethyst> there arlso seems to be some kind of problem with ttyrecs but I don't know the details 09:56:22 <|amethyst> s/arl/al/ 09:58:09 <|amethyst> thanks 09:58:57 -!- LexAckson has quit [Read error: Connection reset by peer] 10:00:42 -!- Xenobreeder has quit [Ping timeout: 264 seconds] 10:01:46 -!- dienosore has quit [Quit: Leaving] 10:01:46 |amethyst: where would I see the difference? 10:01:55 eh. Still garbled 10:02:11 -!- ussdefiant has joined ##crawl-dev 10:02:25 -!- rossi has quit [Ping timeout: 248 seconds] 10:03:06 <|amethyst> oh? 10:03:19 <|amethyst> I was looking at the map in http://crawl.lantea.net/crawl/morgue/bmfx/morgue-bmfx-20130614-125807.txt 10:03:32 <|amethyst> it was mojibake before; and is now readable 10:03:46 http://crawl.lantea.net/crawl/morgue/TZer0/TZer0.map 10:03:52 It this normal? :/ 10:04:03 <|amethyst> looks normal to me 10:04:09 The map that is 10:04:13 it has some weird characters 10:04:34 <|amethyst> the water looks like ≈ to me 10:04:47 So.. just my client messing up then 10:04:59 Oh well. Back to correcting exams -_- 10:05:04 boy this will be fun... :/ 10:05:10 <|amethyst> oh 10:05:29 <|amethyst> TZer0: actually, it looks like that one isn't serving up a content-type at all 10:05:41 map looks fine to me... but my browser is set to utf8-dammit :p 10:06:06 <|amethyst> Yeah, I could see this one being messed up for some people 10:06:58 -!- Nakatomy has quit [Ping timeout: 268 seconds] 10:07:30 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 10:08:59 -!- LexAckson has joined ##crawl-dev 10:15:34 -!- xFleury has joined ##crawl-dev 10:16:02 Now this is just weird 10:16:33 Content-Type: text/plain; charset=UTF-8 10:16:48 -!- Nakat0my has quit [Remote host closed the connection] 10:17:49 oh.. 10:17:51 it seems to be working 10:18:01 Almost.. 10:20:36 Right.. so .txt-files are being served correctly 10:20:41 but .map-files are still messed up 10:22:23 ugh, tile_cell_pixels actually looks pretty bad at 48 (contrary to docs) 10:22:43 -!- Bloax has joined ##crawl-dev 10:23:10 and tile_filter_scaling shows tearing :S 10:25:13 Is it just assumed that anyone increasing the size of the tiles size would do so in multiples of 32? 10:29:01 Lava Orcs can't turn off boots of flight over lava by Maha 10:29:39 But what if Lava Orcs are scared of falling down? D: 10:35:55 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:35:57 xFleury: unless you want to implement some sort of filtering that isn't nearest-neighbor 10:37:04 well, it already has filtering; linear filtering is tile_filter_scaling=true 10:37:51 however, the way the SDL client performs the scaling, results in sampling outside of the source rectangle, causing artifacts between the quads 10:38:11 -!- odiv has joined ##crawl-dev 10:38:25 Hey guys. I think I found a bug. What's the process? 10:38:40 ??mantis 10:38:41 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 10:38:46 thanks 10:38:46 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 10:39:16 <|amethyst> what is it? 10:39:18 easiest solution involves adding an OpenGL fbo to the rendering process, but that might raise the system requiremenets 10:39:41 Two randarts with the same name in a shop. I add one to shopping list and they both get added. 10:39:59 I remove it, they both get removed. 10:40:02 <|amethyst> odiv: are they different randarts? 10:40:06 yep 10:40:13 <|amethyst> oh, wow 10:40:14 the amulet of the King {rCorr Hunger +Blink +Rage rElec Int-2 Dam+5} 10:40:17 the amulet of the King {rCorr +Fly} 10:40:32 <|amethyst> hmm 10:40:48 rofl, are they matching the shop items by their names or something? xD 10:40:51 <|amethyst> definitely worth reporting... not sure how to best prevent that 10:40:56 <|amethyst> xFleury: for artefacts, yes 10:41:05 dont ruin plogs 10:41:08 If I have enough gold would it accidentally buy both? 10:41:10 afaik... that 10:41:11 specialcase plog if you have to 10:41:35 also I wonder if that would affect the rings of the Octopus King 10:42:08 Don't allow generating two items with the same name in a single game? Altough Octopus King still exists... 10:43:07 -!- myrmidette has quit [Ping timeout: 264 seconds] 10:43:24 (also, while there is surely more than one king, they're probably both egotistical enough to have named their personal special amulet that...) 10:43:32 <|amethyst> odiv: could you upload a save (or post a save backup URL) in your report? 10:43:37 :) 10:44:04 Yeah, probably. I don't want to make an account right now so I'll just stop playing until I have time to do everything. 10:44:13 <|amethyst> odiv: is this online? 10:44:15 When I look at my list, just the one item is on it though. 10:44:20 yep. CSZO. 10:44:23 <|amethyst> odiv: you can do a save backup now 10:44:35 <|amethyst> then write down the URL and keep playing 10:45:09 <|amethyst> %git f1ae18b5 10:45:27 07|amethyst * 0.13-a0-1449-gf1ae18b: Distinguish randarts more carefully (#7160) 10(9 days ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f1ae18b5e2d9 10:45:48 <|amethyst> (before that commit, having different names wouldn't have been enough to distinguish) 10:46:42 <|amethyst> it's not enough for just the name to be the same 10:46:50 <|amethyst> has to be the same base type and subtype too 10:47:01 <|amethyst> (in this case, amulet of rCorr) 10:47:23 <|amethyst> we could check artefact props 10:47:33 -!- tali713 has quit [*.net *.split] 10:47:34 -!- SamB has quit [*.net *.split] 10:47:36 -!- _sk has quit [*.net *.split] 10:47:38 -!- atrodo has quit [*.net *.split] 10:49:02 Was there ever a build of DCSS that used 48px tiles? 10:49:13 <|amethyst> actually 10:49:39 <|amethyst> I wonder if it would work to just return false for artefacts 10:51:19 Was about to ask that 10:51:30 <|amethyst> have to look into how items_similar is called 10:51:38 -!- SamB has joined ##crawl-dev 10:52:29 -!- LexAckson_ has joined ##crawl-dev 10:52:36 <|amethyst> I have a feeling it's called with item_infos somewhere 10:52:46 -!- eith has quit [Ping timeout: 246 seconds] 10:53:00 Yeah, perhaps it's better to just write a complete comparision 10:53:02 Theoretically too identical randarts could generate of course :) 10:53:07 -!- mason- has quit [Ping timeout: 276 seconds] 10:53:08 -!- LexAckson has quit [Ping timeout: 245 seconds] 10:53:15 <|amethyst> but then there isn't a problem :) 10:53:43 -!- zkyp has quit [Write error: Broken pipe] 10:53:44 -!- ekix has quit [Write error: Broken pipe] 10:54:05 -!- russ_ has quit [Excess Flood] 10:55:07 -!- geekosaur has quit [Excess Flood] 10:56:24 -!- atomicthumbs has quit [Write error: Broken pipe] 10:56:26 -!- atomicth1mbs has joined ##crawl-dev 10:57:58 The whole similiar thing with shopping list could use a bit of work. 10:58:16 It adds all similiar items, even if you only really need one. 10:58:31 It removes all of them, even if you buy just one. 10:58:56 -!- tali713 has joined ##crawl-dev 10:59:22 Well on the actual shopping list it only shows the one. But when I'm in the shop, both are tagged. 11:00:09 <|amethyst> odiv: that's the same behaviour as when you have two +0,+0 maces in the same shop 11:00:26 ah 11:00:37 <|amethyst> (or two scrolls of identify) 11:00:57 -!- geekosaur has joined ##crawl-dev 11:00:58 <|amethyst> I think Medar is right, the UI could be cleaned up quite a bit here 11:01:59 <|amethyst> I wonder if anyone has ever received two artefacts with identical subtype and name before odiv 11:02:03 <|amethyst> much less in the same shop :) 11:02:46 omg what do I win? 11:03:27 a bug? 11:06:45 -!- motorbit has quit [Quit: Page closed] 11:07:41 Fair enough. 11:08:31 In Soviet-Crawl, bugs have a one in a million chance of finding you! 11:08:33 xD 11:08:45 -!- ontoclasm has quit [Quit: Leaving.] 11:09:30 -!- notlainiw has quit [Quit: Leaving] 11:14:37 if I added an artifact property, is _get_randart_properties() in artefact.cc what I need to modify to get that property put on unrandarts? 11:15:47 Do you guys still want me to save? Or should I bother since you know what it is? 11:16:40 -!- CKyle has joined ##crawl-dev 11:16:42 If so, how do I point to a save backup url? 11:17:25 odiv: saving could still be useful in case nobody fixes it now and someone wants to reproduce it easily in the future 11:17:31 <|amethyst> odiv: a save would still be useful for testing, since replicating the situation is kind of difficult 11:17:36 which server are you on? 11:17:59 <|amethyst> !lm odiv x=src,tiles 11:17:59 5305. [2013-06-14 15:21:12] [src=cszo;tiles=false] odiv the Covered (L7 DsWn) killed Blork the orc on turn 4764. (D:5) 11:18:02 cszo. I'll log back on. 11:18:17 <|amethyst> odiv: from the menu for trunk, select (A)dvanced then (B)ackup 11:18:24 <|amethyst> odiv: that will give you a URL to copy-paste 11:19:20 -!- LexAckson_ has quit [Read error: Connection reset by peer] 11:19:28 Backup [n]ormal save character? 11:19:31 <|amethyst> yes 11:19:39 <|amethyst> (as opposed to sprint or zotdef) 11:19:44 heh, I guess I have to hit n? 11:19:53 I tried both enter and y. 11:19:54 <|amethyst> oh, hm 11:20:00 <|amethyst> I guess 'n' 11:20:03 <|amethyst> that seems 11:20:15 http://dobrazupa.org/saves/odiv-crawl-git-53bcbbc315-130614-1620.tar.bz2 11:20:20 <|amethyst> like it could use some work :) 11:20:20 There we go. 11:20:38 I guess I'll make an account to report the bug later. 11:21:58 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 11:22:12 <|amethyst> thanks 11:22:38 <|amethyst> xFleury: we don't really have any local tiles devs at the moment 11:22:56 <|amethyst> xFleury: There's frogbotherer (who did the Android port) but I've not seen him in months 11:23:25 <|amethyst> and Enne is retired 11:23:40 <|amethyst> or, "indefinite hiatus" 11:23:53 |amethyst: quick question: if I added an artifact property, is _get_randart_properties() in artefact.cc all I need to modify to get that property put on unrandarts? 11:24:04 -!- LexAckson has joined ##crawl-dev 11:24:34 <|amethyst> err 11:24:46 <|amethyst> do you mean randarts? 11:24:52 sorry 11:24:52 yes 11:25:36 The property is otherwise working in e.g. wizmode 11:26:20 -!- Morphy_ has quit [Changing host] 11:28:17 <|amethyst> trying to find the last time a randart property was added 11:28:31 <|amethyst> most of the recent ARTPs aren't used on randarts 11:28:58 yeah, I should try git searches like that for these questions 11:29:06 |amethyst: that has me tempted to spend a bit of time patching it up; `re-sizable window` and `proper linear scaling` are two features I'd like to see in it. 11:29:55 <|amethyst> xFleury: it would be greatly appreciated 11:30:26 <|amethyst> xFleury: there are other things that are even worse... apparently if you click fast enough and time it just right, you can cast spells without taking any time 11:30:30 -!- myrmidette has joined ##crawl-dev 11:30:32 help! my crawl crashes whenever I try to move the window http://pastebin.com/qmRC6avg 11:31:06 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:31:23 well, it doesn't really crash, just freezes 11:32:10 <|amethyst> myrmidette: other opengl programs work fine? 11:32:16 yes 11:33:20 <|amethyst> hm 11:33:57 <|amethyst> myrmidette: report it on mantis 11:34:15 well, it's happened before, but maybe for a different reason 11:34:22 restarting xorg usually fixes it 11:35:01 <|amethyst> yeah, I'm inclined to think it's a driver issue but don't know for sure 11:35:14 <|amethyst> but if other programs work fine that's questionable 11:35:58 -!- xFleury has quit [Ping timeout: 245 seconds] 11:37:00 -!- Melum has quit [Ping timeout: 268 seconds] 11:37:18 meh I'll just restart xorg 11:37:30 -!- myrmidette has quit [Remote host closed the connection] 11:37:36 -!- Sticking has quit [Ping timeout: 256 seconds] 11:39:25 -!- whog has quit [Ping timeout: 252 seconds] 11:40:01 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 11:41:19 -!- magicpoints has quit [Ping timeout: 268 seconds] 11:43:57 -!- Kalir has quit [Changing host] 11:46:56 -!- xFleury has joined ##crawl-dev 11:51:32 |amethyst: fwiw, I copied the lines in _get_randart_properties() for adding +Rage and adapted them, and I get randarts with my property from acquire now 11:53:40 * xFleury hates his router; lost internet on most applications until router was restarted. 11:54:26 I put all my networking equpment on a UPS. But I still lose Internet access when the power goes out. :( 11:55:15 having all your equipment on ups is useless if there's a box on the utility pole or etc. that requires mains power :/ 11:55:39 The very odd thing is that one application was still working, I was chatting to others in it. Yet nothing else had internet, not even on my iPad which uses an alternative DNS server (Google DNS). 11:55:42 -!- heteroy has quit [Client Quit] 11:55:56 From all devices I tested, I couldn't access the router's HTTP page (192.168.0.1). 11:59:19 bet your ups was a little late with the switchover and the router glitched 12:07:35 Cryp71c: I just thought the message was funny, actually ;-) 12:08:17 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1610-g3e32d0a (34) 12:08:24 well the point of UPSes is more to allow you to ignore transient power fluctuations and shut down devices in an orderly manner than to maintain long-term continuous power, since that requires either a big ol' battery or a switchover to a generator 12:10:38 of course, a UPS does facilitate switchover rather well, doesn't it? 12:10:55 -!- ussdefiant has quit [Ping timeout: 268 seconds] 12:11:03 I mean how else are you going to have power until the generator starts up right? 12:12:53 odiv: yeah, it sounds like your ISP doesn't have a UPS on all *their* networking gear ... 12:13:27 SamB: Yep. Unfortunately they do in other parts of town. Just not in my area. 12:13:38 maybe tell them about it 12:13:41 I might call them eventually since we get more power outages in the summer. 12:13:43 it might be an accident 12:13:47 I just kind of dread that call. 12:13:48 wait, does that make sense to UPS those hubs on the streets? 12:13:59 "When the power goes out so does my Internet access." "..." 12:14:04 if the power goes out in the neighbourhood, can't they assume the power is out for their home users? 12:14:12 Yeah, pretty much. 12:14:41 odiv: maybe it'd help if you said "external power" 12:14:42 <|amethyst> does that mean you lose phone service when the power goes out? 12:15:00 phone services are different, they're self-powered from the line 12:15:06 I've heard more and more places aren't providing POTS :-( 12:15:28 <|amethyst> xFleury: I mean people who have phone though their cable provider 12:15:29 oh :| 12:15:29 <|amethyst> s/though/through/ 12:16:13 <|amethyst> if you can bill it as a safety concern you might be able to get people to listen 12:16:30 <|amethyst> regulators, that is, not necessarily the cable company directly 12:16:51 yeah 12:17:07 i got ogre toss working 12:17:08 they'll likely redirect you to the "Skype/VoIP/etc cannot be used to make emergency calls.". 12:17:10 "I can't get a dialtone for 911 when the power is out" 12:17:24 "I didn't ask for VoIP" 12:18:24 <|amethyst> at least here (Kentucky) the cable companies weren't allowed to offer phone service until they get 911 working 12:18:26 xFleury: I assume this is for where you're also paying for plain telephone service 12:19:01 <|amethyst> they now give dire warnings about how you can't move your modem to a different address without contacting them 12:19:27 <|amethyst> since the address reported to E911 is tied to your modem 12:19:36 huh 12:20:37 I actually don't know exactly how our provider implements telephone; it's nothing to do with our cable modem anyway 12:22:13 re "went he power goes out so does my internet" they might take that more seriously for a business class account. also it's not *tht* out of line, for an IT type who sometimes works from home you realy want to be able to cleanly shut down your remote sessions in that case 12:22:48 <|amethyst> I had a cable outage several months ago... finally, after a few hours, saw a guy in a cable co. truck a few houses down. Mentioned the outage, and he said "yeah, this whole block is out, but we've only gotten one call about it" 12:23:07 <|amethyst> I told him I would have called if the phone worked :/ 12:23:07 I bet they couldn't find the number 12:23:17 that would do it too 12:23:42 <|amethyst> I guess most people have cell phones, so then what SamB said 12:23:58 a while back our ISP seemed to have underprovisioned our loop 12:24:21 it's like "darn, internet's out so I can't look up the number on the website :-(" 12:24:44 "what did we do with that last bill ..." 12:24:49 <|amethyst> "Sign up for online billing!" 12:24:54 that's what the 3g phone is for :E 12:25:00 yeah right 12:25:17 then what if you forget to pay 12:25:21 -!- ackack has quit [Ping timeout: 252 seconds] 12:25:34 <|amethyst> Then they'll send an email to your ISP email account 12:25:39 <|amethyst> the one that everyone reads regularly 12:25:43 your what now 12:26:27 ISP email accounts…nostalgia 12:26:33 <|amethyst> that way when you do pay the bill, you can see the message that said you missed your payment 12:27:16 yeah but how are you gonna know where to send the money 12:27:26 <|amethyst> that's in the email too 12:27:38 maybe if they had "online billing with paper reminders about missed payments" 12:28:35 Better be more like "online billing or a 6 foot, 300lb dude shows up at your door" for me to remember 12:29:07 well at least this way you'd have something to look at when they cut you off 12:29:38 (I'm assuming they'd mail the reminders sufficiently in advance of cutting you off) 12:30:25 (I'm also assuming they'd keep basic phone service active a bit longer) 12:32:01 -!- MaxFrost has quit [Ping timeout: 246 seconds] 12:34:42 -!- alefury has joined ##crawl-dev 12:35:53 -!- Guest36376 has quit [Read error: Connection reset by peer] 12:44:34 -!- Agraya has quit [Ping timeout: 276 seconds] 12:47:27 03|amethyst 07* 0.13-a0-1611-g0407d63: Idiomize (anthem) 10(50 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0407d63d9bca 12:51:02 * xFleury ponders how long it would take save files to load if they consisted of just user-commands and required re-computing everything that had occurred. 12:51:22 <|amethyst> that would be nearly impossible to get right 12:51:37 <|amethyst> if you change anything in the game, old saves would all desync 12:52:05 Save all the non-deterministic results? 12:52:24 <|amethyst> gammafunk: even deterministic things change 12:52:46 sorry, I meant that as, how could you just save the commands 12:53:15 <|amethyst> I figured xFleury means commands and a seed 12:53:35 yeah, that's true 12:53:39 -!- SurpriseTRex has quit [Read error: Operation timed out] 12:53:57 <|amethyst> but even commands plus the full sequence of random numbers (including knowing which number was used for which decision) wouldn't be enough 12:54:08 <|amethyst> Imagine we change ogres to have one more HP than they used to 12:54:39 <|amethyst> now when you killed that ogre on turn 1259, you actually only brought it down to 1 HP 12:55:35 yah, I hadn't remembered about that issue; the saves could only be reliably loaded on the versions of crawl that created them 12:56:42 I can't even think of a way to update the saves to a newer version 12:56:53 it would be impossible 12:57:03 however you could use such tech to play back webtiles games 12:57:26 since you could load the recording in the correct version on the server 12:58:14 footv for web tiles would be awesome 12:58:28 * xFleury ponders how willing players would be to a policy of "finish your games before updating crawl". 12:58:37 technically, it _would_ be possible, I don't want to code that kind of save compat though 12:58:40 <|amethyst> xFleury: no 12:58:50 <|amethyst> xFleury: that means we can't fix bugs affecting existing games 12:59:32 well, you could, you'd just have to be check-out older revisions of the code 12:59:33 I heard someone mention that brogue does something like this 12:59:40 But I haven't actually checked 12:59:45 alternatively, one could keep a batch of old executables to replay every session 12:59:55 <|amethyst> Medar: brogue AIUI generates the entire dungeon at the beginning of the game 13:00:12 <|amethyst> Medar: so player actions can't influence the dungeon; that probably helps somewhat 13:00:25 Right 13:00:29 you can't do it without checkpointing anyway for speed reasons: reloading would take as much CPU as the whole game so far, and Crawl isn't a speed demon 13:00:47 That's definately something you want to decide on very early in the development anyway :P 13:01:14 <|amethyst> we probably have *most* of what we need to do webtiles playback 13:01:17 WebTiles footv shouldn't be that hard btw 13:01:22 Medar: it's possible to do so in Crawl, for everything but troves and Lair:8 13:01:23 yah, that was my first concern; the performance 13:01:31 ("acquire any") 13:01:32 most games are like 30k-60k turns right? 13:01:46 <|amethyst> Medar: I was thinking to capture the json stream 13:02:03 Yep, that should do it. Just need to add timing information. 13:02:22 Then probably some index and checkpoints with full snapshots, so you don't have to watch it from beginning every time 13:02:47 Mu_: what's the point of that rocked-in room in tar_mu? It's nothing but a trap for curious but unspoiled players who dig for treasure. 13:03:01 <|amethyst> Medar: the only problem is, what happens when that game version is removed from the server? 13:03:14 <|amethyst> Medar: seems like you would have to keep the tilesheets forever 13:03:23 <|amethyst> Medar: (all of game_data that is) 13:04:08 I guess limiting playback for a recent set for WebTiles footv would be reasonable since we still have ttyrecs 13:04:37 i saw those ttyrecs; still can't believe that's what resorted to 13:04:41 kilobyte: it probably made more sense when the map still had secret doors 13:04:56 i think that's how brogue does recordings and they're really buggy and desync loads 13:04:56 MarvinPA: You have 2 messages. Use !messages to read them. 13:05:03 also that's how it does saves 13:05:07 kilobyte: i'm kind of surprised that tar_mu is still in the game now that there are no secret doors actually 13:05:08 You'd want newer game_data to support older replays up to some point. Not sure how to deal with tile mappings changing, but... 13:05:12 (and they're really buggy and desync loads) 13:05:16 (or maybe not loads, but still) 13:05:17 Anyway, that's why it's probably not doing quite yet. 13:05:55 Better finish some other WebTiles features first, and hope the json protocol is more stable later 13:06:00 <|amethyst> xFleury: well, that's also how console players are able to watch webtiles games 13:06:36 <|amethyst> xFleury: so we'd still want ttyrecs in addition to json recordings 13:07:16 would the json recordings actually be stored as json on-disk? 13:07:27 <|amethyst> I hope not :) 13:07:42 hmm, might not be too bad with compression ... 13:07:52 <|amethyst> you'd still want an index 13:07:55 yeah, good compression is probably better than trying to do some magic manually 13:08:04 index for sure though, but that can be json too :) 13:08:04 yeah 13:09:42 -!- myp has quit [Ping timeout: 264 seconds] 13:10:03 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 13:13:33 -!- LoremIpsum_ is now known as LoremIpsum 13:14:15 <|amethyst> Medar: tilesets aren't the only reason to use the game_data for the correct version: tile flags could be removed (or renumbered) 13:14:26 <|amethyst> Medar: so you need the correct version of the js 13:17:08 -!- bonghitz has quit [Remote host closed the connection] 13:18:02 -!- anthem has quit [Read error: Connection reset by peer] 13:19:21 <|amethyst> OTOH things like dat/ don't need to be saved 13:19:33 -!- Villadelfia_ has joined ##crawl-dev 13:19:47 -!- MarvinPA_ has joined ##crawl-dev 13:19:48 -!- Villadelfia has quit [Ping timeout: 252 seconds] 13:19:54 -!- Melum has quit [Ping timeout: 264 seconds] 13:20:21 -!- ahpla has quit [Read error: Connection reset by peer] 13:20:34 <|amethyst> (well, dat/tiles does obviously) 13:21:21 <|amethyst> still, it looks like the stuff that needs to be preserved forever for webtiles recordings is only about 10 MiB per trunk version 13:21:50 <|amethyst> out of around 100 MiB per trunk version to be playable 13:21:53 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 13:21:58 <|amethyst> (the binary is huge) 13:23:01 <|amethyst> and much of that is actually the same from one version to the next 13:23:23 -!- MarvinPA has quit [Ping timeout: 260 seconds] 13:23:24 -!- MarvinPA_ is now known as MarvinPA 13:24:39 <|amethyst> so a lot of space could be saved with judicious application of rsync --link-dest 13:26:44 -!- SkaryMonk has joined ##crawl-dev 13:29:32 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 13:29:55 -!- simmarine has joined ##crawl-dev 13:33:46 -!- ystael has quit [Ping timeout: 256 seconds] 13:35:58 -!- marcmagu1 has quit [Ping timeout: 256 seconds] 13:40:59 * xFleury is still pondering away at a way. 13:44:24 -!- dtsund has joined ##crawl-dev 13:46:13 in an unrelated matter, when did food stop causing "nausea"? that was an interesting mechanic 13:46:38 it went away because it was uninteresting and annoying 13:48:21 -!- ystael has quit [Ping timeout: 268 seconds] 13:50:37 come to think of it, there doesn't seem to even be anyway to get that status even; no monster seems to induce "nausea" on the player 13:50:52 <|amethyst> %git f280897 13:50:53 07kilobyte * 0.13-a0-537-gf280897: Cure all nausea, permanently. 10(3 months ago, 17 files, 24+ 147-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f2808973ab0a 13:51:26 is there a discussion thread for that commit? 13:51:33 -!- rwbarton has quit [Read error: Operation timed out] 13:52:32 xFleury: yes. 13:52:35 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=7905 13:52:35 <|amethyst> not really; you could try searching for "nausea" in the crawl-dev logs 13:52:41 <|amethyst> and there are probably tavern threads 13:52:43 <|amethyst> oh 13:53:09 Autotravel does not stop for passive ballists by XuaXua 13:53:43 -!- johnny0 has joined ##crawl-dev 13:53:59 xFleury: basically it was discussed here and everyone went "yeah, why hasn't that branch been merged yet" 13:54:08 and kilobyte said "go ahead and merge it" 13:54:10 so i did :P 13:54:12 mumra: lol.. that link.. that's like... that's not a discussion that's a victory party 13:58:14 lol 14:01:07 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 14:01:46 <|amethyst> some discussion here https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5568 14:03:09 -!- Pacra has quit [Ping timeout: 268 seconds] 14:03:24 mumra: not me actually, I wasn't there for the actual merge 14:03:31 I did that commit, though 14:03:39 -!- Qwertycoatl has quit [Quit: leaving] 14:04:07 kilobyte: yeah you were away but you were on irc and said go ahead and push it 14:04:08 but precise blame isn't that important if multiple folks hated nausea 14:04:10 i pushed it 14:04:27 -!- tali713 has quit [Ping timeout: 260 seconds] 14:05:55 found it: http://sprunge.us/HVJT 14:06:13 not a lot of discussion that time 14:06:32 tbh, since the chance, I've never felt the need for rings of sustenance, amulets of gourmand, or even stockpiling perma-food. I've also consistently had quite the excess of potions of curing. 14:06:57 people used curing on nausia? 14:07:11 I also wasn't significantly hindered by contaminated chucks, since if you didn't wait till your hunger was very great, it was rarely dangerous to risk nausea 14:08:15 though, I can only speak for MiBe and TeFE/AE 14:09:26 -!- tali713 has joined ##crawl-dev 14:09:34 regular lava and endless lava having exactly the same glyph+colour is bad, especially for flyers and lava orcs 14:09:49 there's a magical wall in Geh, for example 14:10:56 Maybe nausea only affecting eating contaminated chunks might have worked... but I'm way late to the party :) 14:11:30 kilobyte: change the color then maybe? 14:12:01 Medar: It wouldn't be dangerous that way. 14:12:08 <|amethyst> why not change the glyph? 14:12:15 <|amethyst> open sea is # 14:12:26 remove food 14:12:29 <|amethyst> I guess we have red walls in places already though 14:12:31 oh, is it? whatever 14:12:38 No, but there would also not be infinite food in orc etc. 14:12:50 or rather 14:12:55 remove all races that need to eat 14:12:56 yes but who cares about the difference between wall and open lava 14:15:14 the arguments I'm reading about nausea being "annoying" seem to apply just as so about hunger in general 14:16:14 eating is boring 14:16:23 there is no strategy 14:16:29 everyone knows this 14:17:10 it's true, I think what they really wanted was removing hunger in general 14:17:13 -!- dtsund has quit [Ping timeout: 245 seconds] 14:17:22 removing nausea was just a step in that direction 14:17:32 <|amethyst> removing hunger in general requires something to replace it 14:18:28 what about only needing to eat every once in a while 14:18:45 and the hunger states doing something 14:18:51 other than starving 14:18:56 which already does 14:19:19 what if there were only like 10 rations in the dungeon 14:20:02 and being in the green 14:20:07 -!- Xenobreeder|2 has quit [Ping timeout: 240 seconds] 14:20:10 gave you like a small buff 14:20:29 and yellow was a small malus 14:21:35 <|amethyst> and no chunks? 14:21:39 -!- tenofswords has joined ##crawl-dev 14:21:42 no eating chunks 14:21:51 but they are there for necromancers 14:22:42 would need to do something about fruit though 14:23:15 make it all one fruit, and then let you set the name of that fruit in the .rc file or else it's random, and 14:23:24 <|amethyst> you know there's already a version of crawl without food? 14:23:32 crawl lite? 14:23:37 <|amethyst> yeah 14:23:47 i think all that was needed was just having hunger status occur less frequently, to be less annoying. perhaps buff the danger of nausea even to compensate 14:24:05 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 14:24:10 no support for bringing back nausea in any form on my end 14:24:15 what does crawl lite do with fedhas 14:24:16 also have you heard of retching 14:24:17 I thought you were going to say the version of crawl without food is 'play a mummy or djinni' 14:24:28 lexackson: fruit is just there 14:24:43 but you can't eat i guess 14:24:45 that works 14:25:54 it is kind of amusing that dtsund liked hive as a "relaxing break" so hive and bees are flavoured around random potions instead 14:26:14 (also bee castle because there is no end of mockery for bee castle but whatever) 14:28:31 Spell failure rate is too discreet by doublep 14:28:50 what if instead of hunger you got glow from spells 14:29:10 that is what lite does yes 14:29:14 oh 14:29:15 well 14:29:18 <|amethyst> that is also what djinn do 14:29:18 and it is not particularly great for djinn 14:29:20 merge 14:29:31 lite forked in _0.8_ 14:29:44 well you should probably not be a striaght caster as a djinn anyways 14:29:55 lite is a very different game from crawl now 14:30:08 only silly people play straight casters anyway 14:30:32 it's pretty easy with new cj actually 14:30:33 but yeah 14:30:36 in general 14:30:57 -!- kronusdark has quit [Quit: Leaving...] 14:31:25 I like how monsters-chasing-across-stairs was the solution for no hunger resulting in every race mummy-stabbing 14:31:47 -!- gammafunk has quit [Quit: gammafunk] 14:31:54 and how instead of making things harder it meant you could stairdance without getting the hits but still getting corridors 14:32:16 <|amethyst> straight caster: http://img1.fastenal.com/productimages/7055532.jpg hybrid caster: http://ecx.images-amazon.com/images/I/41AjxIy1wBL._SL500_AA300_.jpg 14:32:35 lol 14:32:39 -!- dtsund has joined ##crawl-dev 14:32:45 speak of the devil 14:33:38 well, on that note, ill be back later. Time to drive home from work. 14:33:57 -!- LexAckson has quit [Read error: Connection reset by peer] 14:34:49 -!- johnny0 has quit [Quit: leaving] 14:35:57 03Medar 07* 0.13-a0-1612-g0605061: Remove a pointless footer from WebTiles 10(2 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=060506114a34 14:38:17 <|amethyst> Medar: but how will people know that is the footer? :) 14:38:32 <|amethyst> "Footer intentionally left blank." 14:39:25 Hehe. 14:39:57 14:40:13 <|amethyst> !lg * place=d:1 killer=~dwarf s=killer 14:40:22 8 games for * (place=d:1 killer=~dwarf): 4x a deep dwarf, an unborn deep dwarf, a deep dwarf berserker, a hill dwarf, a deep dwarf death knight 14:40:39 -!- thann has joined ##crawl-dev 14:40:47 <|amethyst> !lg * d:1 killer=~hill_dwarf -tv 14:40:50 1. xomscumming, XL3 VpCK, T:6819 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:41:31 -!- Morphy_ has quit [Quit: Page closed] 14:41:38 -!- gluup_ has quit [Read error: Connection reset by peer] 14:43:53 -!- kronusdark has quit [Ping timeout: 245 seconds] 14:52:40 -!- DracoOmega has joined ##crawl-dev 14:55:33 It looks like the removal of nausea was such a minor change to the code that re-adding didn't risk breaking anything. 14:56:01 Since I've already got my own personal fork of the code (my "no-respawn" build), I think I'll add nausea back to it. xD 14:56:04 -!- sepik121 has quit [Quit: Page closed] 14:58:23 But why would you do that? :v 14:59:14 I'm convinced players wanted hunger removed entirely, not just nausea. 14:59:51 And I think hunger plays well in a rogue-like, so I'm against the removal of nausea. 15:00:45 Are you sure you're not confusing an annoying mechanic that serves no purpose but to annoy anyone better than a newbie with a substantial mechanic in the game? 15:00:58 <|amethyst> that's a specious argument... the question is, does *nausea* play well 15:01:14 Bloax: you're describing hunger :P 15:01:42 No, because hunger while being annoying is quite substantial. 15:01:43 -!- hurdos has quit [Quit: Leaving.] 15:02:01 Unlike nausea which only serves to annoy those that don't spam spells that take up too much nutrition. 15:05:51 hunger is annoying but sensible. hunger plus nausea is just plain annoying 15:07:46 -!- johnny0 has joined ##crawl-dev 15:09:45 -!- Silurio1 has quit [Ping timeout: 268 seconds] 15:10:16 -!- nickajeglin has quit [Quit: leaving] 15:10:54 -!- Zermako has quit [] 15:11:20 -!- Vandal has joined ##crawl-dev 15:11:41 -!- six40sword has quit [Ping timeout: 250 seconds] 15:16:14 -!- Vizer has joined ##crawl-dev 15:16:54 -!- Danei has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 15:17:56 -!- ohms has quit [Client Quit] 15:20:40 -!- ohms has quit [Client Quit] 15:22:00 -!- Silurio has quit [Ping timeout: 256 seconds] 15:24:40 -!- Gmork_ has quit [Quit: Page closed] 15:26:33 -!- dosman711 is now known as dosman711` 15:26:35 -!- Camicio has quit [] 15:33:34 !seen ontoclasm 15:33:35 I last saw ontoclasm at Fri Jun 14 16:08:45 2013 UTC (4h 24m 49s ago) quitting with message 'Quit: Leaving.'. 15:35:08 -!- Silurio1 has quit [Ping timeout: 245 seconds] 15:40:56 -!- Kellhus has quit [Quit: Page closed] 15:41:34 -!- Pacra has joined ##crawl-dev 15:48:22 -!- wheals has quit [Quit: Leaving] 15:49:16 -!- gammafunk has joined ##crawl-dev 15:50:12 -!- LexAckson has joined ##crawl-dev 15:52:53 -!- lainiw has quit [Ping timeout: 248 seconds] 15:59:53 -!- Kalir has quit [Ping timeout: 240 seconds] 16:05:52 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:07:19 -!- mason--- has quit [Read error: Connection reset by peer] 16:10:59 03MarvinPA 07* 0.13-a0-1613-g49bb251: Remove misleading spell colours 10(81 seconds ago, 1 file, 6+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49bb25104d94 16:11:01 -!- Kalir has quit [Changing host] 16:12:59 -!- rebthor has quit [Ping timeout: 255 seconds] 16:16:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:20:35 -!- Stelpa has quit [Ping timeout: 245 seconds] 16:32:00 -!- Stelpa has quit [Changing host] 16:35:38 -!- Bloax has quit [Read error: Connection reset by peer] 16:37:24 -!- mnoqy has joined ##crawl-dev 16:39:10 -!- mumra has quit [Ping timeout: 268 seconds] 16:39:52 -!- Silurio has quit [Ping timeout: 256 seconds] 16:42:18 -!- pantaril has quit [Remote host closed the connection] 16:44:22 -!- sbanwart_ has quit [Ping timeout: 246 seconds] 16:44:44 -!- mumra has joined ##crawl-dev 16:45:42 -!- ystael has quit [Ping timeout: 264 seconds] 16:48:42 -!- kekekela has quit [Quit: Page closed] 16:48:55 -!- Adder has quit [Ping timeout: 256 seconds] 16:53:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:53:31 -!- UglyThing has quit [Ping timeout: 250 seconds] 16:56:12 -!- Agraya has quit [Ping timeout: 245 seconds] 16:57:46 -!- Lantell has quit [Remote host closed the connection] 16:57:57 -!- Lantell has joined ##crawl-dev 16:59:55 -!- us17 has quit [Ping timeout: 260 seconds] 17:01:02 -!- CryptoCactus has quit [Quit: Leaving] 17:03:05 -!- Afghan has quit [] 17:04:35 -!- Lawman0 has quit [Ping timeout: 260 seconds] 17:04:46 -!- knaveightt has quit [Quit: IceChat - Its what Cool People use] 17:12:39 !tell mumra I've tidied up any missing bits I could think of in the jump patch and put the latest version in mantis. Let me know if there's anything else that needs doing, otherwise I'll wait for an update to the report. 17:12:40 gammafunk: OK, I'll let mumra know. 17:13:40 -!- st_ has joined ##crawl-dev 17:16:13 -!- Kalir has quit [Ping timeout: 246 seconds] 17:22:16 gammafunk: looks cool, i'll have to try it 17:22:16 mumra: You have 1 message. Use !messages to read it. 17:25:22 -!- Kalir has quit [Changing host] 17:27:50 gammafunk: i'm not too sure about the dragoon background 17:28:15 a wacky gadget like jumping boots seems more in the domain of Artificer to me ;) 17:28:51 mumra: Yes, It's a stretch I suppose. I've play tested it, and the early jump doesn't add a lot of power to the class in early game 17:29:11 But it doesn't feel particularly special, like berserker does 17:29:14 it doesn't seem like much of a niche 17:29:32 yeah, it's not really a central attack 17:29:52 nor are there a wide array of techniques like the warrior-mages get 17:30:07 on the other hand, i've been trying to figure out a better artificer starting kit, and i'm 100% serious about jumping boots maybe being entirely appropriate 17:30:24 oh, that might work well, yeah 17:30:39 the evocations level up? is that a bad idea? 17:30:44 Not sure how to progress the range 17:30:55 since the thing with Ar is finding several gadgets that aren't overpowered in themselves but work together in interesting ways 17:31:13 you mean how the range increases with Evo? 17:31:23 yeah, and at fixed evoc cutoffs 17:31:25 -!- Silurio1 has quit [Ping timeout: 252 seconds] 17:31:33 http://sprunge.us/iIRT garghle 17:32:44 what's not working exactly? have you got the rest of the map? 17:33:00 maybe e.subst("2 = w") would make more sense 17:33:24 no, the point of dis_wall_[4|5] is to put the iron dragons inside deep_water 17:33:42 which, due to my very bad grip on lua, is not happening 17:34:07 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 17:34:07 gammafunk: it's a bit tricky and there doesn't seem to be a good way to randomise it, but some spell ranges do the same i'm sure 17:34:42 -!- Pacra has quit [Quit: Pacra] 17:34:57 I guess a message when the evoke skill reaches those cutoffs and the ability is active might be nice, but it does give the cutoffs in the description 17:36:06 tenofswords: does it work on the original? 17:36:34 yes 17:36:49 tenofswords: can you show me the changes you've made to the map 17:37:11 gammafunk: it's not too spoilery since it's fairly transparent to see when the range has changed anyway 17:37:11 "replace the header with just calling the function" 17:37:34 tenofswords: well yeah i assumed so but i can't see a reason why the function wouldn't work so it must be something in the map 17:38:15 actually I realized I was using the wrong copy of the .des 17:38:27 aha! 17:38:35 -!- Roarke has quit [Ping timeout: 250 seconds] 17:38:52 fr make a mixed console-tiles build 17:39:05 i very much concur 17:39:40 also fr an in-game vault text editor that dynamically recompiles and places the map for you 17:39:53 but i think your suggestion might be easier 17:40:19 goddamnit 17:41:00 also fr: delete save in the menu 17:41:35 03MarvinPA 07* 0.13-a0-1614-gd69a504: Don't spam Abyss messages when placing god wrath monsters 10(7 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d69a504dac32 17:43:31 -!- gammafunk has quit [Ping timeout: 252 seconds] 17:45:02 (also also fr please stop having saves become unusable when &P crashes mid-vault-placement) 17:47:29 that sounds more like a bug than a feature request? 17:48:09 same difference 17:48:53 I give up on finding out where the error is in http://sprunge.us/Fbja , bah 17:49:21 -!- gammafunk has joined ##crawl-dev 17:50:16 certainly requiring save-scumming was not the intention :-( 17:50:58 -!- kekekela has quit [Client Quit] 17:52:52 -!- gammafunk has quit [Remote host closed the connection] 17:53:12 -!- gammafunk has joined ##crawl-dev 17:53:48 tenofswords: is it still an error with the water? 17:53:51 <|amethyst> https://crawl.develz.org/mantis/view.php?id=6036 17:54:10 well now it's just crashing on &P iron_city_of_dis 17:54:54 -!- Kalir has quit [Ping timeout: 240 seconds] 18:00:30 -!- Vizer_ has joined ##crawl-dev 18:02:27 -!- Vizer has quit [Ping timeout: 260 seconds] 18:02:52 -!- xFleury_ has joined ##crawl-dev 18:03:12 -!- Kalir has quit [Changing host] 18:03:48 -!- CKyle has quit [Quit: CKyle] 18:06:34 tenofswords: the default-depth has broken the subvaults 18:06:44 -!- xFleury has quit [Ping timeout: 268 seconds] 18:06:46 -!- xFleury_ is now known as xFleury 18:06:46 oh 18:06:55 okay that's an easy fix 18:06:58 thanks 18:07:12 dis_castle and dis_divider vaults all need depth Dis:$ 18:08:00 -!- xFleury has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 18:08:37 i got an lua error in the messages when i generated the level, but probably because i didn't use &P 18:08:51 got to remember to try both 18:12:34 -!- Stendarr has quit [Ping timeout: 246 seconds] 18:13:54 -!- Melum has quit [Ping timeout: 264 seconds] 18:14:40 -!- Stendarr|2 has quit [Ping timeout: 246 seconds] 18:17:56 do rings of regen stack? 18:18:03 yes 18:18:05 and with troll armour? 18:18:10 yes 18:18:14 sweet 18:18:17 thanks 18:24:39 I'm looking at a shadow fiend in my game that came from a demonologist that itself came from shadow creatures 18:24:49 the demonologist is gone, but the fiend is still there 18:25:03 I guess this isn't new behavior, but I've never seen in before, at least in vaults 18:26:44 doesn't seem to be anything wrong with that 18:28:34 what if it were a battlesphere 18:28:59 flayed boggart 18:30:41 -!- SkaryMonk has quit [Read error: Connection reset by peer] 18:31:39 -!- Kintak has quit [Read error: Connection reset by peer] 18:32:09 -!- Kintak has joined ##crawl-dev 18:34:39 -!- Lawman0 has quit [Ping timeout: 260 seconds] 18:35:49 -!- syllogism has quit [] 18:37:03 -!- bonghitz has quit [Remote host closed the connection] 18:37:06 -!- Vandal has quit [] 18:42:06 -!- mizu_no_oto has quit [Client Quit] 18:43:00 st_, do I have permission to change dis_st's 8 = (hell sentinel w:20 / iron dragon / cacodemon / nothing w:30) even slightly 18:43:39 -!- Vandal has joined ##crawl-dev 18:44:15 -!- blackcustard has joined ##crawl-dev 18:47:04 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 121-164 | AC/EV: 25/3 08(spiny) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4645 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 18:47:04 %??hell sentinel 18:47:23 * SamB mutters something about how that doesn't look like an 8 to him 18:47:27 looks like there are powerful races, overpowered races, brokenly good races, WTFOMGHAX... then there are lava orcs 18:47:49 are there any weak races? 18:47:54 Yes 18:47:56 if a player as bad as me wins a 15 runer on a new race in the first try, there can't be any claim of it being balanced 18:48:21 It has a few notable vulnerabilities, but it's strengths are really strong 18:48:24 So I hear 18:48:26 I'll listen after the second try 18:48:40 (I have been busy working on Forest stuff, so I haven't really looked at the new races closely from a design perspective) 18:48:56 Lamia? tab tab tab (ok, with reading the messages). Tomb:3 Khufu? tab tab tab. Named pan lords? Guess what... 18:49:17 -!- nickajeglin has quit [Ping timeout: 268 seconds] 18:49:20 what class was this? 18:49:25 what did you do before that? 18:49:31 LOBe 18:50:06 so this is why LO is disabled in >alpha builds? 18:50:28 not the slightest hint of trouble against any named lord, and normal people don't really approach them in melee 18:51:01 -!- SomeoneAwful has quit [Ping timeout: 248 seconds] 18:51:17 SamB: nah, it was an old precaution, same was done to octopodes and so on. That commit is a couple years old 18:52:31 I think normal people approach Pan lords in melee all the time 18:52:32 but is this why it still is 18:52:51 or should Gr and Dj also get this treatment 18:52:51 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 18:53:17 what's the definition of normal here anyway 18:53:24 Well, it's enough that we can decide what to do with them by the time we are worrying about the actual release 18:53:40 SamB: in the past, major new features used to stew in trunk for several releases. Shoals since AFAIK 0.3, etc. 18:54:00 why doesn't that happen anymore 18:54:19 -!- xFleury has joined ##crawl-dev 18:54:28 ??which stat 18:54:29 I don't have a page labeled which_stat in my learndb. 18:54:36 DracoOmega: approach if they're cocky and have a plan? Yes. Walk in, tab tab tab, get the rune, get the loot, leave? Not really. 18:55:02 !lm hangedman trwz uniq=cerebov -tv 18:55:03 1. HangedMan, XL27 TrWz, T:137107 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 18:55:06 Well, that happens with some characters, sure. I can't really comment on how much 'lava orc' had to do with this without seeing your gear and all :P 18:55:22 Though I am inclined to agree they are overly strong at present, sure 18:55:43 grrrrrrrrrrrr, I hate working on sprite based UIs; it's nearly impossible to make them friendly to laptop monitors 18:55:46 But I can't really offer an opinion on any SPECIFIC facet of that without a lot more examination myself 18:56:05 a run of the mill axe berserker, with some luck in slaying, and bad luck in armour/mutations 18:56:07 isn't there supposed to be something about expoernential temperature gain/decay that eronarn kept wanting testing for 18:56:13 I'm going to assume it was more a weapon of antimagic that did this 18:56:19 tenofswords: change it if you want 18:56:31 st_: hooray 18:57:02 -!- Stendarr has quit [Read error: Connection reset by peer] 18:57:12 speaking of antimagic, I once read it helped prevent you from being banished to the abyss, but looking at it recently, this doesn't appear to be true (unless perhaps you're melee fighting the creature doing the banishment) 18:57:14 it was just that I noted that my dis end ends up using twenty more monsters than average in a layout that makes you hit nearly all of them and it _still_ wasn't as hard as the sheer hell sentinel use near the end of dis_st 18:57:29 I'm still confused by why red is considered hotter than blue on this temperature scale 18:57:31 heat aura damage is really good, exec axe damage is really good, and they get a great synergy 18:57:31 (twenty more monsters than average for the whole floor) 18:57:54 as they hit almost the same places 18:58:10 antimagic just outright disabling a specific target is kind of pretty boring as a thing 18:58:47 (clearly should be miscasts what could go wrong) 18:59:00 also, new evoc stuff is powerful as hell too 18:59:06 tenofswords: i programmed exp temp decay 18:59:13 it is a bit too over-penalizing 18:59:15 -!- Silurio has quit [Ping timeout: 256 seconds] 18:59:20 it needs some more work before being merged - though ,it *works* fine 18:59:28 as opposed to old evoc stuff, like wand of heal wounds/haste 18:59:29 it might be because of 27 evoc, but good-apt berserkers don't have any place to put xp so they get 27 skills pretty fast 18:59:34 and the code is much cleaner after 18:59:35 Don't they get a speed bonus at max temperature? As in faster than 10aut? 18:59:54 well, then there's something for future lava orc balance 19:00:47 gammafunk: a move speed bonus 19:00:54 pretty negligible 19:01:14 can anyone justify the temparature color coding? 19:01:15 Eronarn: I think removing that bonus is probably a good (and small) nerf 19:01:32 gammafunk: why 19:01:37 -!- ystael has quit [Ping timeout: 252 seconds] 19:01:39 lamp of fire: 2-3 freezing clouds worth of clouds, 3 summons, in some places invoking your second lamp is enough to recharge the first by itself 19:01:39 it has nothing to do with their strengths 19:02:03 also, i think LO berserking may be one of the major problems - hitting max temp instantly is too good 19:02:05 Why give them a speed bonus? 19:02:26 maybe jsut disable temperature decay, but not give them an instant boost 19:02:29 (27 evoc of course, but on these chars it's easy) 19:02:40 kilobyte: The xp formula for it is overgenerous at high levels, presently 19:02:41 gammafunk: because it's a nice mirror, thematically, to them being slow at low temp 19:02:47 kilobyte: They are not meant to recharge as fast as they do 19:02:54 hmm, and 27 single skill in other scenarios means, ahem, 19:02:58 _tornado_ 19:03:07 kilobyte: But I was going to get detailed stats on xp at various depths before I rewrite the formula, so I can do it more carefully 19:03:28 tenofswords: berserkers are sharply limited in what they can do with their skills 19:03:34 yes 19:03:45 Eronarn: I agree it's nice thematically, but it helps them use temperature as a means of escape; to help nerf them a bit it might be nice if there powers were only offensive 19:03:45 you sound surprised this leads to much power 19:04:06 *their 19:04:18 remember you get _two_ heat auras: a passive and an "active" one 19:04:22 is anyone at all using temperature to escape 19:04:29 Well, the thing about slow movement at low tension and fast movement at high tension is that you basically have fast movement 19:04:32 and even if they are what's wrong with that 19:04:35 the passive one kills hydras good 19:04:39 Since if you have low tension, what do you NEED to run for? 19:04:44 DracoOmega: under the current formula, yeah, but that's already known to be wrong 19:04:58 Yeah, I used it to reposition/escape when I was playing 19:04:58 then let's put in that new formula 19:04:59 and the new formula is a severe overcorrection as far asi 've tried it 19:05:06 new new formula 19:05:09 What exactly is this 'exponential' this supposed to do, anyway? 19:05:13 new new new new new formula, actually 19:05:26 DracoOmega: it makes lorcs have a temperature halflife 19:05:42 so the hotter you are, the faster your temp lowers 19:06:05 Ah, hmmm 19:06:17 the nice part about this is all you need to do is tweak the halflife 19:06:20 currently it's 30 turns 19:06:35 this is far too severe from my (limited) testing 19:08:04 ??temperature 19:08:04 I don't have a page labeled temperature in my learndb. 19:08:11 ??temp 19:08:11 I don't have a page labeled temp in my learndb. 19:09:12 also just throwing this out there, the temperature code has been generalized 19:09:16 -!- nooodl has quit [Ping timeout: 240 seconds] 19:09:30 there could be a spell/item/effect that causes the same thing 19:10:24 how badly would lava orc enemies work out 19:10:42 s/would/do/? 19:10:46 lava orc (05o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(4), 04fire+++ | Chunks: 07contam | XP: 3 | Sz: Medium | Int: normal. 19:10:46 %??lava orc 19:10:56 well that isn't really an enemy 19:11:01 SamB: that's a recolouring dummy currently 19:11:20 "recolouring dummy"? 19:11:32 that makes me think of a thing they used to have in Graal ... 19:11:44 tenofswords: So long as the heat aura doesn't do item damage :P 19:11:52 heh 19:12:08 SamB: a monster with no real implementation who is there to allow customizing the player's glyph 19:12:28 yeah they should really be set as unfinished 19:12:35 ah 19:12:37 the code is there to support monster lorcs, but it's all stubs 19:12:52 i think it'd primarily be interesting on a lorc unique 19:14:51 -!- mnoqy has quit [Quit: hello] 19:15:07 -!- xFleury has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 19:16:58 -!- _D_ has quit [Quit: leaving] 19:18:07 fire aura needs better display in console IMO 19:18:34 halos do in general 19:18:47 Don't tempt me with unique concepts. >_> 19:19:06 surely you can't make something worse than lamia 19:19:23 how about a unique who's a player 19:19:29 !send SamB Donald 19:19:30 Sending Donald to SamB. 19:19:31 that's called ghosts? 19:19:53 donald would need different complaints to be accurate to player statements 19:20:00 ... but fowl LIKE water ... 19:20:13 or are yo u suggesting Grunt be written in as a unique? :p 19:20:16 SamB: +1, especially if there's TSO halo involved 19:20:20 fr: rewrite all of Donald's dialogue to be current with player complaints <_< 19:20:21 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:20:58 My items keep getting burnt and frozen. I hate that. 19:21:46 @??player name:SamB hd:20 19:21:46 can't place dummy monster: "player" 19:22:06 so why can it place "lava orc" 19:22:22 ...why do we have a player dummy monster o_O 19:22:23 because "player" is even less of a dummy than "lava orc" 19:22:29 player illusion? 19:22:33 ghost (16p) | Spd: 10 | HD: 1 | HP: 5 | AC/EV: 1/2 | Dam: 4 | 07undead, 10doors, fighter, evil, spellcaster, lev | Res: 06magic(6), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 3 | Sz: Medium | Int: high. 19:22:33 %??player illusion 19:22:39 @??player illusion 19:22:40 erp 19:22:40 ghost (16p) | Spd: 10 | HD: 1 | HP: 5 | AC/EV: 1/2 | Dam: 4 | 07undead, 10doors, fighter, evil, spellcaster, lev | Res: 06magic(6), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 3 | Sz: Medium | Int: high. 19:22:41 ... 19:22:52 That's an interesting breakage of monster. 19:22:57 hmm? 19:22:58 SamB: M_CANT_SPAWN 19:23:03 Anyway, player illusion is a different thing from player. 19:23:09 can't place dummy monster: "friendly sensed monster" 19:23:09 %??friendly sensed monster 19:23:17 Grunt: ghost != player ghost 19:23:22 is player illusion using mislead 19:23:23 ??lava orc names 19:23:23 lava orc names[1/7]: Ignatius 19:23:28 get to it, Grunt 19:23:37 %git 088ff2ee 19:23:37 07kilobyte * 0.8.0-a0-228-g088ff2e: Allow redefining the player's glyph/color. Obey redefinitions for transforms. 10(2 years, 11 months ago, 8 files, 74+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=088ff2eeaa67 19:23:37 (ignatius predates ignacio btw) 19:23:47 ...right, I thought it had something to do with that. 19:23:57 someone stole the name and used it in a dumb way 19:23:59 can't place dummy monster: "animated tree" 19:23:59 %??animated tree 19:24:05 ??lava orc names[2] 19:24:05 lava orc names[2/7]: Grant 19:24:10 ??lava orc names[3] 19:24:10 lava orc names[3/7]: Cliff 19:24:12 (not to be confused with Grunt) 19:25:11 "ghost" is a weird case: a supposed genus-only monster that has a tile on its own 19:25:50 well it makes sense for... whatever that card that detects glyphs does 19:26:20 like without placeholders or random assignments if you detect an eldritch tentacle with that card you see a giant leech attached to a string of orbs of fire 19:26:24 actually, removed monsters get turned to MONS_GHOST 19:26:34 which, uh, well 19:26:49 so they can end up in real games after all 19:27:04 (that is a terrible solution) 19:27:34 ps if anyone wants to go split up that lorc exp commit and play with the halflife parameter 19:27:37 that would be swell 19:27:49 (it's 8:30 here and i haven't even had dinner) 19:27:56 I'd rather just do a slight edit to the halflife value and then merge it into trunk 19:27:59 I read "hellfire parameter" <_< 19:28:28 lava djinn? 19:30:05 lava orc in Geh plays strange... 19:30:28 surprises 19:31:06 for an unspoiled player, there's no big difference between fire and hellfire. Yet you practically ignore the former while the latter does loads of damage to you. 19:31:35 -!- Kalir has quit [Ping timeout: 260 seconds] 19:31:56 so the orc swims in lava, and gets pounded with fire from two similar-looking sources, with vastly different results 19:32:07 -!- Jayrays has quit [Ping timeout: 276 seconds] 19:32:08 -!- ProzacElf has quit [Quit: Leaving] 19:32:13 Well, that is kind of what hellfire DOES, and rather central to it 19:32:33 considering how important it is for hellfire to actually stay hellfire I'd rather just put monster spells under ?/s and have it contain the messages for hit/effect 19:33:00 which would help lots for non-spoiled players to be smarter about torment/hellfire 19:34:19 of course if you want to miss the design/balance behind hellfire and give rHellfire to a _second_ species why not 19:36:03 -!- ShadeTornado has quit [Quit: Leaving] 19:36:43 "hellfire to stay hellfire"... except that the present state is the result of a n00b dev making a random change to address a complaint: at the time AC was massively overpowered, while EV chars got smacked hard by hellfire 19:37:37 -!- Kalir has quit [Changing host] 19:37:39 how long ago was this 19:37:52 Feb 2010 19:38:37 -!- pelotron has quit [Ping timeout: 276 seconds] 19:38:40 so after three years are you saying that this "accidentally" good design needs to be fixed 19:38:56 -!- Nikolaos has quit [Remote host closed the connection] 19:39:09 I'm talking about flavour and spoileryness issues 19:39:46 flavour can be adjusted, spoilers can be adjusted, 19:39:53 like, "ghostly fireball" looks differently enough with its green explosions to be not taken for fire 19:40:49 display can be adjusted (etc_fire explosions? differing tiles for the explosion effect.) 19:41:05 -!- WalkerBoh has joined ##crawl-dev 19:41:20 so I'd either alter hellfire's unresistability, at least for cases such as lava orcs, or rename it to something else 19:42:31 non-solutions 19:42:52 -!- _dd has quit [Ping timeout: 252 seconds] 19:43:08 -!- Vbitz has quit [Read error: Connection reset by peer] 19:44:04 -!- Vbitz has quit [Max SendQ exceeded] 19:44:16 so what would you propose then? 19:44:25 Hellfire being unresistable is a very important facet to it, and, importantly, it plays very well 19:44:43 Whether or not this was the result of 'a n00b dev making a random change' or not is incidental 19:44:48 -!- Vbitz has quit [Max SendQ exceeded] 19:44:55 -!- g4spr0m has quit [Ping timeout: 264 seconds] 19:45:25 -!- thann has left ##crawl-dev 19:45:28 -!- Stelpa has quit [Remote host closed the connection] 19:45:31 put all monster spells on ?/s with the message as part of what can be searched for, change hellfire's message to talk about "singeing your soul" or something 19:45:46 ie, you want to keep it same as "divine providence" smiting 19:46:01 and what's wrong with smiting 19:46:09 in such case, I'd at the very least drastically change colouring 19:46:41 I mean, not just altering weights of lightred/yellow, but having no single colour shared between fire and hellfire 19:46:41 !seen elliptic 19:46:42 I last saw elliptic at Fri Jun 14 12:24:23 2013 UTC (12h 22m 19s ago) quitting with message 'Quit: Leaving'. 19:46:45 !seen marvinpa 19:46:45 I last saw MarvinPA at Fri Jun 14 22:37:06 2013 UTC (2h 9m 39s ago) saying 'i think i broke it' on ##crawl. 19:46:49 ugh 19:47:52 It's not really the same as smiting anyway, since it does more damage, is AoE, burns scrolls, has different targetting restrictions, etc. 19:48:11 It is mostly just the same in terms of 'ignores defenses' 19:48:34 And it is a very good thing that some attacks do this 19:48:54 I believe the complaint was going to be more along the line of "smiting is an inexplicable source of damage" in whatever every passes for flavour in a game with death yaks 19:51:03 * kilobyte sics a death cob on tenofswords. 19:51:30 I was anticipating a counter excuse of "zot is supposed to be crazy" because originally my example was klowns 19:51:34 <3 death cob description 19:52:16 very good counterarguments here 19:52:25 oh, it does show sometimes ... 19:52:30 the aura I mean 19:53:08 -!- clouded_ has joined ##crawl-dev 19:53:13 -!- st_ has quit [Read error: Connection reset by peer] 19:53:18 -!- clouded_ is now known as st_ 19:53:28 -!- dtsund has quit [Ping timeout: 245 seconds] 20:00:50 -!- Duralumin has quit [Read error: Connection reset by peer] 20:01:08 -!- dtsund has joined ##crawl-dev 20:03:14 -!- sprort has quit [Quit: Leaving] 20:03:23 -!- ontoclasm has joined ##crawl-dev 20:06:11 I like how Jory was made a regular unique but he still has a description about his tower of... gloom 20:06:23 -!- Nakatomy has quit [Ping timeout: 240 seconds] 20:06:31 hey ontoclasm can I make a tiles request or are you still drowning in shoals 20:06:53 maybe hellfire should be purple 20:06:58 is ghostly fire green or blue? 20:07:06 cyan, I believe 20:07:12 could be both 20:07:30 hellfre could be green 20:07:55 like wildfire in game of thrones 20:08:11 I remember reccomending cyan because it was the only cloud colour not occupied or overlapping with other clouds but I suppose as an explosion there's license to do whatever 20:08:23 oh yeah green 20:08:27 i see the problem there 20:09:35 well it's only for the explosion itself, the clouds it leaves are normal flame clouds 20:10:02 hellfire doesn't leave clouds... 20:10:22 right, i was thinking of fire storm :P 20:13:41 Are magenta explosions used anywhere? 20:13:57 ...what colour is a fulminant prism explosion? 20:14:14 ...haha, probably that 20:16:30 -!- Yllodra has quit [] 20:17:55 -!- CKyle has joined ##crawl-dev 20:17:57 -!- theboxx has quit [Ping timeout: 248 seconds] 20:21:39 explosions don't even support elemental colours currently 20:23:02 -!- Daekdroom has quit [Quit: Saindo] 20:23:42 -!- Stelpa has quit [Changing host] 20:24:20 experiment of the evening: http://sprunge.us/RIej 20:25:40 oops, ignore the first 1200 lines or so :( 20:26:02 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:27:19 -!- Kalir has quit [Ping timeout: 246 seconds] 20:27:27 tidier: http://sprunge.us/afcb 20:28:04 miasma golem, really 20:28:18 [PATCH] dis.des vault tweaks, clean-up; new Dis end by Claws 20:28:30 no 20:28:38 oh, that's disabled 20:29:55 silence golem? *shudders* 20:30:33 so crystal golems radiate... uh, 20:31:12 Looks like a halo 20:31:13 -!- rossi has quit [Ping timeout: 248 seconds] 20:31:31 Personally, I don't think I like this randomization here. I'd rather each golem type had a single unique consistant ability. 20:31:36 ah 20:32:07 (Also, halo isn't really an interesting effect in most cases and tons of things already have it) 20:32:31 bleed would be unique for players but I don't think it'd mean much, either 20:32:38 -!- dtsund has quit [Ping timeout: 245 seconds] 20:32:39 well, each golem should have several other abilities, but i didn't implement many yet 20:32:48 No, I'm pretty sure that means that the golem ITSELF is constantly bleeding, yes? 20:32:49 i was just grabbing things i could easily use at this stage 20:32:53 yes 20:32:59 ...huh 20:33:16 it was more for flavour and there are really very limited things that seem appropriate for a toenail golem 20:33:24 I think toenail golem could just go away 20:33:26 it will be a sad day when a 20:33:29 when that happens 20:33:51 I did have several golem ideas that I was planning to work on, and might even have already implemented if not for Forest distracting me :P 20:33:53 i will fight for toenail golems 20:33:58 tooth and nail ha ha ha get it 20:34:01 Haha 20:34:06 I was about to say "You of all people?" 20:34:18 -!- CKyle has quit [Quit: CKyle] 20:34:18 Is this bizzaro world? 20:34:40 oh i do mean it though! they are good crawl humour 20:34:49 well, if folks built a ship out of dead men toenail clippings... 20:34:50 even if they are rubbish monsters 20:35:21 they are a cute rare abyss thing 20:35:37 I think they are mostly a volcano thing, frankly 20:35:55 DracoOmega: they were put into volcanoes only because they were on a red glyph 20:35:59 I realize this 20:36:01 i think they were removed from volcanoes now? with the great volcano unreddening 20:36:05 or maybe some are still there 20:36:10 There are still some there 20:36:16 I still kept some yes 20:37:25 just noceiably rarer because the previous volcano odds were an absolute mess 20:39:49 -!- Kalir has quit [Changing host] 20:41:43 -!- Zermako has quit [] 20:43:55 -!- ystael has quit [Ping timeout: 252 seconds] 20:45:57 so, any comments on my dis.des patch, aside from how there was support for the new dis end yesterday 20:46:11 toenail goblins are a curse toe byproduct right? 20:46:15 No 20:46:25 mumra: In any case, what advantage do you see in this randomization of perm_enchants onto golems that wouldn't be accomplished by different golems that just did different things? 20:46:25 curse toes make wandering mushrooms, silly 20:47:47 mumra: Especially given that there wasn't much overlap in those lists, and moreover the various golem base types are rather similar in terms of stats anyway, so you get less benefit to 'mix-and-match' (like some are stronger and some are weaker, but they're genereally samey outside this) 20:48:04 flavour-wise 20:48:08 -!- WalkerBoh has quit [Remote host closed the connection] 20:48:21 DracoOmega: well in the final design there would be abilities as well as perm_enchs in the lists, so when you see a golem you won't know specifically what it can do 20:48:43 I actually tend to think that is a BAD thing, by the way. 20:48:45 that's the main thing from a tactical or battlefield assessment perspective that it changes 20:49:02 Especially if the abilities are strong and very different 20:49:16 I don't think most of these abilities work particularly well with the base type being a slow and hard to kill monster, anyway 20:49:18 (Though with most perm_enchants and auras and stuff, it's just a matter of examining it) 20:49:33 -!- kronusdark has quit [Quit: Leaving...] 20:54:03 -!- waspmonolith has quit [Quit: Lost terminal] 20:54:47 i guess the idea was rather than with orcs/ogres where they have a choice of spellbook, here there is one spellbook but each golem will only have one spell off that list 20:55:22 so when you face a few golems their spells / enchantments can support each other 20:55:42 e.g. i gave them ledas immunity so with haste + ledas they can be comparable speed to you 20:56:09 and was going to give e.g. ranged / damage abilties to some as well 20:56:19 I do like synergistic effects, certainly, though again I feel that might be more strongly conveyed with different golem types. Which has the added advantage of being able to tailor golem stats to the power of the effects themselves 20:56:40 so were you thinking of adding new kinds of golem? 20:56:42 Since some work well on really durable things, and others might work better on ones that are brittle 20:56:56 Well, or revamping the existing ones into something that operated a little different 20:57:03 I did have a couple general ideas 20:57:13 (One did have a leda's aura though, I will say :P) 20:57:21 did any of these involve crystal guardians 20:57:22 current golems don't tend to appear in the same areas as each other 20:57:38 Well, with making them more interesting monsters, I also meant to make them actually show up more 20:58:00 I had been thinking to thin some of the animals and such out of Vaults and put some more in there, if they played well 20:58:09 i guess i was more thinking making the#m interesting in the presence of other non-golem monsters 20:58:09 Along with buffed gargoyles, and maybe a couple other things 20:58:17 Well, yes 20:58:26 I certainly didn't mean to support just other golems 20:58:27 everything's interesting when you're marked 20:58:30 Haha 20:59:05 Well, let's see I think there are a few ideas I can specifically remember 20:59:44 tenofswords: go for it 20:59:54 One was something like a Wardstealer Golem, which could remotely strip individually enchantments off the player, gaining some buff (probably haste or might makes most sense here) when they eat one, but probably itself being fairly brittle 20:59:57 shoals will take me a while, i can do other things 21:00:20 ontoclasm: having been making a new dis end I thought it'd be suiting to have iron statues randomize a little in what they depict since you'll see so many in some ends 21:00:24 Another redirected shots aimed near it to itself, effectively providing ranged cover 21:00:32 Like a Magnet Golem or something 21:00:45 i could do that probably 21:01:09 there are already two kinds but making more would be pretty quick 21:01:14 I think there's potential in a stasis aura golem 21:01:28 Remember, golems don't need to inherantly always be slow, even if the current ones mostly are 21:01:44 also seeing as how there were concerns built over confusing hellfire with regular fire a more... "dramatic"? type of explosion tile would help (since there are ideas to change the console explosion colours) 21:01:53 -!- the_glow has quit [Ping timeout: 240 seconds] 21:02:08 i could maybe do that too 21:02:15 what color? 21:02:21 ...ahem 21:02:39 DracoOmega: these all sound really good (i was thinking about stasis aura as well) 21:02:48 -!- minqmay has quit [Quit: Leaving] 21:03:07 (no colour was decided on the console change so I say go with anything as long as it looks noticeably different from the normal set of weird bursts most explosions/beams in crawl get) 21:03:25 ontoclasm: colour is the question, i suggested purple or green although they are slightly confusable with other thigs 21:03:40 but in tiles they'll looking sufficiently different than anything else with those colours 21:04:32 while there was a mantis issue for making varied types of projectile a bit back getting away from so many bolts and explosions recolouring the same weird bursts would be a good thing to aim for in general 21:04:45 yes 21:05:05 those sorts of things are really hard to draw though :/ 21:05:07 we need like 21:05:09 -!- Sticking has quit [] 21:05:12 I do think there's a strange advantage in using different names instead of the randomized ability bit since not only do you get recognizability (important if something comes into LoS that can strip your haste, for example!) but some abiltiies make sense to be on really durable and/or slow things, and others make more sense to be on brittle and/or fast things 21:05:26 DracoOmega: i wanted to give crystal golems a dazzling spray attack which would involve implementing player blindness ofc 21:05:30 a non-pixel-artist 21:05:53 mumra: Player blindness sounds painful, unless it just makes all enemies invisible, I guess 21:05:59 Implementation-wise, I mean 21:06:33 simulate with invis+confusion? 21:06:50 I had been toying with the idea of giving crystal golems fulminant prism that could place multiple of them at once. The main stopper with that is friendly-fire, though 21:07:10 ontoclasm: careful with your words, that counts bloax :P 21:07:42 DracoOmega: the idea is it greys everything out like the fear/mesmerisation zones do; you can move around and adjacent monsters would show up as detected-invisible 21:08:16 and monster positions aren't updated but you can see where they all were 21:08:53 How does this affect walking into parts of the map you haven't been before? 21:09:23 it'd update the terrain on the tile you step on only 21:09:32 or if you try to walk into an unexplored square and it's wall 21:09:58 conjurer ghosts, not ridiculous enough 21:10:15 right 21:10:17 mumra: I assume walking into a wall wastes a turn then? 21:10:21 ghosts in general need a buff 21:10:31 DracoOmega: yes i think it should 21:10:42 you're better off retreating into known terrain 21:10:54 or trying to fight blind 21:10:57 ghosts in general need a buff <- Out of curiousity, is this serious? 21:11:04 no :) 21:11:07 Haha, okay good 21:11:49 anyway blindness is only like 3 turns or something right? 21:12:11 I have some wariness around that effect in general, but in particular I don't think it's really a good fit for a crystal golem 21:13:03 I fear that the the idea that invisibility is only an interface screw rather than something meaningful in all but a handful of cases (first ghost moth drain, unseen horrors, vamprie knights, ilsuiw) are going to be particularly strong re-applied to blindness 21:13:04 Since I don't think it would actually help them kill anyone, since it doesn't really threaten you that much and you can still easily walk away from them, and it doesn't really support their main way of actually being dangerous. Like, I fear it would mostly just make them more obnoxious without really making them interesting? If you know what I mean. 21:13:18 obviously they combine spray with prism 21:13:31 maybe 21:13:42 it's definitely more about what _other_ things can do while you're blindded 21:13:54 explode 21:15:25 mumra: Well, the issue in this case is that in many of those cases you can just retreat, and are highly incentivized to do so here 21:15:48 Since crystal golems themselves don't really sneak up on you, or catch you, and can't blind you from behind other creatures and so on 21:16:05 And since blindness doesn't normal impair your retreat capabilities.... 21:16:28 Like, a lot of other debuffs that make staying and fighting bad can also make leaving bad, too (like slow, confusion, etc.) 21:16:52 come on, just give them explosionssssssss 21:17:01 I can see a blindness-like effect being more relevant on some other kind of monster 21:17:19 tenofswords: Well, I had thought about something that was prism-LIKE, but avoided the friendly fire issue somewhat 21:17:51 surely the danger of luring the golem around will go down when you're blinded 21:17:56 I don't entirely like it, but the idea was that instead of an AoE blast, they just did a short-ranged targetted shot against you (or any hostile in range) 21:17:57 erm, s|danger|issue| 21:18:22 The prism-like-things, I mean 21:18:24 Not the golem 21:18:36 Like laser-mines or something :P (Except most fantasy) 21:18:38 more* 21:19:19 well i had an idea for an LCS golem with the theme "The golem breaks a crystal shard from its body and hurls it at you" 21:19:34 but the LCS could explode in a small LRD explosion when it hits you 21:19:35 <|amethyst> crystal mushroom 21:19:46 -!- Kalir has quit [Read error: Connection reset by peer] 21:19:46 a slow monster with a very limited range spell encourages a very specific kind of kiting 21:20:05 Yeah, the placement of the prisms was intended to try and take care of that 21:20:09 By placing them AROUND the area 21:20:32 fair enough 21:21:36 -!- Kalir has quit [Changing host] 21:22:29 -!- ontoclasm has quit [Read error: Connection reset by peer] 21:27:57 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:31:20 -!- gammafunk has quit [Quit: gammafunk] 21:34:53 -!- ystael has quit [Ping timeout: 240 seconds] 21:38:05 -!- gammafunk has joined ##crawl-dev 21:40:18 -!- motorbit has quit [Quit: Page closed] 21:42:44 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 21:43:40 -!- CKyle has joined ##crawl-dev 21:43:56 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-1614-gd69a504 21:48:10 -!- xnavy has quit [Quit: Leaving] 21:52:08 fr: actual kites 21:53:52 You fly like a kite!!! 21:53:58 hey grunt 21:54:10 I... have a patch 21:55:33 (obviously kites get in as kite shield and tower shield to get rid of the confusion around a type of shield being called "shield") 21:55:47 -!- waspmonolith has quit [Quit: Lost terminal] 21:56:27 how to fly them? 21:56:51 implement dancing shields, obviously 21:57:42 -!- sbanwart_ has quit [Ping timeout: 264 seconds] 21:58:10 -!- MaxFrost has quit [Ping timeout: 252 seconds] 21:59:24 -!- MarvinPA_ has joined ##crawl-dev 22:00:00 -!- tenofswords has quit [Read error: Connection reset by peer] 22:01:31 -!- pelotr0n is now known as pelotron 22:03:12 -!- MarvinPA has quit [Ping timeout: 256 seconds] 22:03:12 -!- MarvinPA_ is now known as MarvinPA 22:06:31 -!- Lawman0 has quit [Ping timeout: 260 seconds] 22:06:32 -!- CKyle has quit [Quit: CKyle] 22:20:05 -!- ystael has quit [Ping timeout: 248 seconds] 22:22:58 -!- bh has joined ##crawl-dev 22:23:08 -!- Stelpa has quit [Remote host closed the connection] 22:25:15 Not allowed to cast conjure flame on self as a djinni by Letchik 22:26:18 -!- Roarke has quit [Quit: Page closed] 22:27:37 -!- pelotron has quit [Ping timeout: 276 seconds] 22:34:12 -!- bh has quit [Changing host] 22:34:12 -!- bh has joined ##crawl-dev 22:40:16 -!- Stelpa has quit [Changing host] 22:42:13 -!- Nightbeer has quit [Quit: Verlassend] 22:45:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:46:11 -!- MarvinPA_ has joined ##crawl-dev 22:46:35 -!- rchandra has joined ##crawl-dev 22:46:53 -!- rwbarton has quit [Ping timeout: 240 seconds] 22:49:19 -!- MarvinPA has quit [Ping timeout: 256 seconds] 22:49:20 -!- MarvinPA_ is now known as MarvinPA 22:49:59 DracoOmega: Dispelling one's way through newcrypt is still kind of boring, for the record. >_> 22:50:15 -!- ackack has quit [Quit: Leaving] 22:50:30 Can we nerf paralyze? It's an obnoxious form of instadeath 22:50:45 (Right up until I ended up with three aliches wandering around on Crypt:5, but that was pretty much random unluck...) 22:50:51 -!- ystael has quit [Ping timeout: 260 seconds] 22:51:51 Well, dispel is obviously going to be really good there. I mean, even ancient liches drop to it pretty fast. 22:52:00 Have you done it on any OTHER character, out of curiousity? 22:52:18 Not yet, no. :b 22:52:24 Also, what xl were you? 22:52:31 !lm . br.enter=crypt 22:52:32 18. [2013-06-13 16:29:24] SGrunt the Necromancer (L18 VpNe) entered the Crypt on turn 51250. (Vaults:3) 22:52:34 !lm . br.end=crypt 22:52:35 10. [2013-06-13 16:49:30] SGrunt the Thanatomancer (L20 VpNe) reached level 5 of the Crypt on turn 60435. (Crypt:5) 22:52:42 Ah, so still fairly low 22:52:51 You were also undead yourself! 22:52:53 I'm not sure how that's different from say, Bolt of Firing your way through crypt. 22:53:07 (I'm being rather facetious about the boring part, for the record. :b) 22:53:18 Well, you never know... 22:55:13 I actually wonder if the difficult level fell even more than anticipated when I scaled back the noise amplification in Crypt 22:55:33 Question: 22:55:41 Did you do the same noise scaling for Tomb? 22:55:57 I found myself sneaking up on an unusual number of gmummies there in that game. 22:56:11 I made no changes there 22:56:14 Huh. 22:56:24 Maybe I just haven't had a stealth character in Tomb any time recently, so it felt out of place. 22:56:28 Perhaps 22:56:42 Then again, I've only attempted Tomb three times in real world conditions >_> 22:57:55 -!- CKyle has joined ##crawl-dev 23:01:23 -!- ragingrage has quit [Quit: Page closed] 23:05:30 maybe I'm a terrible crawl player, but I got paralyzed in Orc:4 and then beaten to death from full health before I could take any action. This seems lame. 23:06:20 Well, what was the situation at the time? 23:06:39 -!- bmfx has quit [Ping timeout: 252 seconds] 23:06:40 I don't disagree about paralysis in principle 23:06:43 It is true that paralysis can lead to some frustrating deaths, but in many cases you can have warning that such a thing is possible and try to avoid being put into a terrible spot because of it (not always, mind) 23:07:12 It and banish combine to encourage me to wear MR more than I feel I should have to 23:07:23 But that's fine if I at least have that option 23:07:35 Well, it doesn't seem a bad thing to make the resist be a deseriable thing 23:07:52 DracoOmega: I saw an Orc Sorceror. I accidentally stepped toward him instead of away from him and then died 23:08:06 Well, were you at low health? Surrounded by monsters? 23:08:10 were there also a lot of other things basically 23:08:19 Full health. Monsters were a few squares away from me on one side 23:08:21 !lg 23:08:22 1362. bh the Fencer (L14 DjBe), worshipper of Trog, mangled by an orc warlord (a +0,+0 orcish bardiche) on Orc:4 (grunt_orc_cross) on 2013-06-14 06:17:38, with 63771 points after 25718 turns and 2:12:17. 23:08:27 !lg bh -tv 23:08:28 1362. bh, XL14 DjBe, T:25718 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:08:31 !log bh 23:08:32 1362. bh, XL14 DjBe, T:25718: http://dobrazupa.org/morgue/bh/morgue-bh-20130614-061738.txt 23:08:38 ??footv 23:08:38 footv[1/5]: telnet termcast.develz.org (and then select the letter for FooTV), or http://termcast.develz.org. Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 23:08:43 DracoOmega: what, no more =MR in my cerial boxes? 23:08:46 -!- rast has joined ##crawl-dev 23:08:57 some weapon, that 23:09:13 but nevermind that part of it, since it probably has nothing to do with any of this 23:09:36 I will agree that paralyze is annoying for being one of the things that is very likely to kill you for a single missed keypress 23:09:37 SamB: MR++ is all the rage now; haven't you heard? 23:09:46 and I mean we all miss those keypresses a lot 23:09:47 That, uh... 23:09:48 Oh, way to charge into the Orc:$ ending there. 23:09:53 That looks like you were surrounded 23:09:54 yeah. That's where I mistepped into the pack 23:09:58 But..... well 23:09:58 Rather than monsters being away from you 23:10:09 Well, as someone with Trog, you'd REALLY want to have used Hand in advance there 23:10:14 yeah 23:10:14 !lg bh -tv:<0.5:x0.5 23:10:15 1362. bh, XL14 DjBe, T:25718 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:10:21 Trogs will always have that options 23:10:38 Well, charging into that looked kind of not great even without paralysis 23:10:42 I totally agree that I screwed up. I simply think it's a lame way to die 23:10:44 Trog's Hand probably my favorite god ability 23:10:52 DracoOmega: I was going to spam Brother's 23:10:58 even though Trog is not my favorite god 23:11:08 SwissStopwatch: DjBe dominates. 23:11:10 bh: Well, probably it would have been better to do that BEFORE being in range of them ^^; 23:11:16 probably a qutie good Dj 23:11:16 Trog's Hand, leading DDBes to victory since ... 23:11:28 bh, when an orc warlord comes into LOS, usually you step in the other direction. 23:11:33 DracoOmega: the monsters that were surrounding me were firewood 23:11:42 Grunt: that much I know. I stepped the wrong way 23:11:43 This is true of most if not all monsters <_< 23:11:44 orc warriors deserve a little respect still 23:11:46 Grunt: ??+12 whip 23:11:53 bh: you were surrounded by PLANTS? 23:11:56 or FUNGI? 23:11:58 That didn't look like a harmless bunch to me, at that level 23:11:58 SamB: ... 23:12:09 Wood golems…RIP 23:12:11 do you not know what is_firewood means 23:12:19 Also, yes, the warlord :P 23:12:20 !abyss SamB 23:12:21 bh casts a spell. samb is devoured by a tear in reality! 23:12:24 honestly even if they're all harmless the sheer number of harmless in Orc:4 can overwhelm 23:12:26 Who was probably quite capable of killing you one-on-one 23:12:45 In any case, while I agree that paralysis can lead to frustrating deaths, I do actually like it in a number of circumstances. 23:12:58 (I say this as someone who lost two xl 27 characters in a ROW to paralysis >.>) 23:13:02 haha 23:13:06 !lg dracoomega status=paralysed 23:13:07 1. DracoAlpha the Ruinous (L6 KoCj), blasted by an orc wizard (magic dart) on D:3 on 2013-02-14 01:07:37, with 410 points after 5470 turns and 0:19:59. 23:13:12 (offline obviously <_<) 23:13:14 Yes 23:13:18 Would you consider making paralysis like 'super sleep'? After a sufficient amount of being whacked you become unparalyzed 23:13:23 One to an ancient lich with his orb guardian buddies 23:13:24 yes, DracoOmega is the only person who offline games count for 23:13:26 Another time to Ereshkigal 23:13:44 bh: You mean, beyond a certain amount of damage taken? 23:13:51 !lg blazinghand turns=10100 -tv 23:13:51 I've seen that proposal before I think 23:13:52 1. Blazinghand, XL10 MiGl, T:10100 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:13:59 That... might not actually be a terrible idea 23:14:01 It's not necessarily bad, I guess.... 23:14:12 I wouldn't want to make it too generous, though 23:14:16 It probably makes most paras recoverable 23:14:18 but not all 23:14:31 maybe like 3/4 depending on how they develop and what you have 23:14:37 Anyway, my best paralysis story ever was in Coc:$ once 23:14:45 since sometimes you will still die through the sleep if it's like, an ancient lich 23:14:49 Buffed up, summoned and hasted angels, opened Anteus's door 23:14:53 Hell paralysis, death 23:14:53 get LCSed from 90 HP or something, die 23:14:57 hahahahahaha 23:15:04 Would be amazing tv if only it was online 23:15:09 DracoOmega: yep 23:15:13 the angels probably even gave you a decent chance to survive that too 23:15:18 Yes, possibly 23:15:23 But no, there went 100% of my max hp 23:15:25 since those are good when you're paraed 23:15:28 SwissStopwatch: we nerfed stat death 23:15:40 Well, stat death isn't really comparable 23:15:53 Since it's a lot more binary, and can happen in some ways that you can't even SEE coming 23:15:57 It's impossible to make paralysis never... directly isn't the right word 23:16:02 'Oops, I tried on a randart with less than 6 int' 23:16:04 but we'll use it anyway 23:16:45 you will still just die from paralysis some of the time even with that proposal, I mean to say, so it's not a total solution, but probably a total solution is bad anyway? 23:16:50 -!- CKyle has quit [Quit: CKyle] 23:16:55 I actually think paralysis is recoverable a much larger percentage of the time than people would probably guess 23:17:00 Since they notice all the times it actually kills them 23:17:01 -!- ussdefiant has joined ##crawl-dev 23:17:03 It is if you don't immediately die to it 23:17:06 and usually you don't 23:17:10 Well, that's what I mean 23:17:12 Usually you don't 23:17:17 Like, way way more often you don't 23:17:37 That being said, I like stuff like giant eyeball and starcursed mass paralysis more than other current forms 23:17:43 Since they are both more likely to work, and shorter 23:17:52 And there are other ways to deal with them 23:18:05 giant eyeball just instantly makes the dungeon more "fun" too 23:18:19 So they're a real tactical problem that you need to deal with, but rarely cause this kind of 'instadeath' 23:18:23 because it + hill giant is simple, brutal 23:18:40 Though given proper respect to things that can cast paralysis while around other dangerous things will USUALLY keep you safe anyway 23:18:53 I think the other thing I'll say about paralysis is that even if you get step into los paraed or double energy paraed out of nowhere 23:19:10 unknown monster: "orc sorceror" 23:19:10 %??orc sorceror 23:19:16 orc sorcerer (13o) | Spd: 10 | HD: 9 | HP: 20-42 | AC/EV: 5/12 | Dam: 7 | 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(36) | Vul: 08holy | Chunks: 07contam | XP: 597 | Sp: b.fire (3d17), b.draining (3d14), demon, paralyse, animate dead | Sz: Medium | Int: high. 23:19:16 %??orc sorcerer 23:19:18 It's still possible that depending on how you were playing you will almost certainly survive it 23:19:29 Yes 23:19:30 if you were otherwise maintaining control of what was going on around 23:19:36 Some characters are a lot more vulnerable than others, of course 23:19:40 right 23:19:40 High AC characters are usually fine 23:19:47 -!- Lawman0 has quit [Ping timeout: 260 seconds] 23:19:53 HP especially matters too 23:20:18 like this is part of the reason I think HP apt is one of the most important things for whether something is good or not 23:20:45 something at +10% HP is waaaayyyy more likely to survive a situation like that than something at -10% or -20% 23:20:48 I am not sure it matters proportionately more for paralysis than it does for lots of other things, too 23:21:25 But possibly in this case the low hp races ALSO tend to favor more EV builds that are especially vulnerable to paralysis 23:21:27 well the -10% and etc races are also likely to be softer in other ways too 23:21:56 but I think directly the HP is the most important for absorbing the worst-case situations the game can throw at you within the course of a couple of turns 23:22:06 Quite possibly 23:22:15 like even if you get paralyzed it's still likely that you need to get decked with several bad attacks in a row to die 23:22:27 "God of Violent Delivery" ... sometimes I wonder why I read the Tavern 23:23:00 and more than anything else HP is useful for surviving that sort of onslaught 23:23:33 Like I'm sure you've played enough ogres and trolls to notice that, in a way 23:23:52 That their defenses are very well suited to taking on a couple of strong things but not good at fighting a lot of stuff 23:24:05 -!- ussdefiant has quit [Read error: Connection reset by peer] 23:24:12 Is there anything better suited to taking on hordes than single monsters? 23:24:27 relatively speaking, yes 23:24:44 obviously it's always better to take on as few things as possible, barring a couple of odd circumstances 23:24:56 -!- ystael has quit [Ping timeout: 260 seconds] 23:25:10 having good AC is quite useful for taking on a lot of weakish attacks at once though 23:25:19 whereas HP alone isn't 23:26:08 but like if you're taking -really- huge hits, even with AC you can't possibly stand up to many of them 23:26:29 but if you happen to have enough HP you can be assured of surviving a couple of them 23:27:19 Yes, ogres are a lot less likely to be one or two shotted by anything, but can still be pretty bad for longer confrontations 23:27:22 I guess really paralysis deaths could be of either sort depending on where you are when you manage to get paraed 23:27:30 !hs . og 23:27:31 38. SGrunt the Hawkeye (L20 OgHu), worshipper of Trog, slain by an emperor scorpion on Spider:5 (grunt_spider_rune_circles) on 2012-08-16 01:53:48, with 221509 points after 62514 turns and 3:58:38. 23:27:37 (how not to train skills, for the record) 23:27:44 haha is that a throwing title 23:27:47 Yup!!! 23:27:51 congrats 23:28:07 -!- yogidabear has quit [Quit: Page closed] 23:28:31 !hs . og -2 23:28:32 37/38. SGrunt the Shatterer (L18 OgHu), worshipper of Fedhas, mangled by a deep troll earth mage (led by an ironheart preserver) on Vaults:1 on 2013-03-19 02:50:36, with 186650 points after 66361 turns and 3:10:33. 23:28:55 (that one was my first or second time in newnewnewnewnewnewnewnewvaults, IIRC.) 23:29:05 -!- ussdefiant has joined ##crawl-dev 23:29:13 so much new 23:29:54 -!- radiosilence has joined ##crawl-dev 23:30:59 -!- radiantsilence has joined ##crawl-dev 23:32:57 -!- Blazinghand has quit [Ping timeout: 256 seconds] 23:34:05 Yay for incremental development :P 23:34:21 -!- radiosilence has quit [Ping timeout: 250 seconds] 23:34:32 hey it turned out pretty well 23:34:37 Yes 23:34:41 I mean that legitimately 23:34:53 so do I, convokers are hilarious 23:35:08 the only sad part is wardens being pretty lame on V:5 23:35:17 but they are still stronger guards so that's fine 23:35:31 Well, they're probably not a lot less dangerous than stone giants are 23:35:33 on the other hand, I think preservers are particularly good on V:5.... 23:35:50 Even even if their gimmick does nothing, they can still hurt 23:35:52 They'll forever be vault warlords to me. 23:35:58 Yes, I do like that nickname 23:36:03 Oh, this reminds me; we need Donald newnewnewnewnewnewnewnewvaults dialogue. 23:36:12 did minor healing get fixed 23:36:13 yeah I noticed that when I was looking at his file 23:36:14 "I asked the warden where the rune was. He slammed the door in my face." 23:36:21 Haha 23:36:25 I like that 23:36:27 he has like 4 vaults lines and they don't accurately represent it now 23:36:31 yes that's a good one 23:37:55 "what kind of guards employ ugly things to protect treasure?" 23:38:06 ugly thing doesn't want no gold! 23:38:14 who knows what those things want 23:38:35 -!- zardo has quit [Quit: Page closed] 23:39:02 I do like that they can open doors though 23:39:38 radiantsilence: Well, I am hoping to do something about those, too :P 23:40:05 they're kind of a legit enemy even if they seem odd 23:40:23 -!- bonghitz has quit [Remote host closed the connection] 23:40:31 the only bad part is that their aux effects are just rude 23:40:56 I don't mean that ugly things are a bad monster 23:41:28 It's just there are so many of them, and I think it could make sense if Vaults had fewer 'strange/animal' things and more 'humanoid/support' things. 23:41:34 In terms of spawn weights a little 23:41:48 fine, s|ugly thing|shapeshifter| 23:41:52 orc bands are kind of good there except sometimes I feel they could have more of the dangerous orcs 23:42:01 They DO seem a lot less boring since the attack flavor fix 23:42:09 more warlord bands 23:42:10 Somehow I had started to think they were kind of worthless >.> 23:42:27 ugly things let me enjoy zin 23:42:28 Well, I think it would just be nice if the scarier orcs were just more likely deeper on 23:42:34 And fewer wargs and plain orcs, etc. 23:42:37 orc warlords are weirdly rare 23:42:42 more deep elf knights 23:42:42 I mean maybe it's not weird 23:42:42 I do want to adjust the orc band spawns by absdepth at some point. 23:42:57 but like they're not dangerous enough to justify how rare they are it feels 23:43:15 yeah orc warlords could exist. more or less dangerous than Roka? 23:43:28 that's arguable 23:43:31 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 86-138 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | Chunks: 07contam | XP: 2258 | Sz: Medium | Int: normal. 23:43:31 %??orc warlord 23:43:35 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1614-gd69a504 (34) 23:43:37 Saint Roka (12o) | Spd: 10 | HD: 18 | HP: 200 | AC/EV: 3/10 | Dam: 35 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(72) | Vul: 08holy | Chunks: 07contam | XP: 8385 | Sp: smiting (7-17) | Sz: Medium | Int: high. 23:43:37 %??saint roka 23:43:37 Saint Roka is basically a +3 HD orc warlord who can smite. 23:43:50 the smiting waters him down but most importantly he has a lot of HP 23:44:09 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:44:11 he also melees a bit better though 23:44:39 also he appears much earlier 23:44:42 I wonder how it would play if the normal orcs just stopped showing up in bands deep enough 23:44:56 he doesn't necessarily appear earlier 23:45:05 Well, also high priests never spawn in warlord bands ever, I think 23:45:17 yeah I was going to maybe suggest that 23:45:19 deep orc rooms are (now) mostly priests 23:45:21 -!- knaveightt has quit [Quit: Leaving] 23:45:25 Really, just adjusting things to get nastier as you get deeper would make sense to me 23:45:28 honestly, "elite" orc bands could exist 23:45:34 Ah, I haven't seen a deep orc room 23:45:38 Since they were changed, I mean 23:45:38 where are my kills 23:45:48 Something smites you! x27 You die... 23:46:17 you couls certainly have a warlord with a couple of knights, a couple high priests, a sorcerer, and a handful of orc warriors 23:46:35 and this wouldn't be unreasonable to see at points 23:46:57 The trick is maybe it would make it too easy for Beogh worshippers to get good allies? 23:47:24 I don't think you're very likely to conver the strong ones, but I could be wrong 23:47:28 You're not. 23:47:34 Generally you have to beat them into submission. 23:47:34 not terribly likely I guess 23:47:51 but if you can get a couple of them and you see these bands semi-regularly that could make a difference 23:48:05 mix in more C, T, O 23:48:17 speaking of stat death 23:48:23 in that someone mentioned it briefly ages ago 23:48:27 Maybe devising something else would have value but then you likely need to come up with new monsters and there are definitely already complaints about too many monsters 23:48:32 what do people think of removing it 23:48:40 -!- CKyle has joined ##crawl-dev 23:48:43 brain worm warlord 23:48:57 since it doesn't really achieve much, it works really weirdly and the stat zero effects are enough reason to not want to have 0 in a stat anyway 23:49:10 I don't think most people even know what they do, or that they do anything 23:49:20 would you still periodically pass out from having 0 in a stat 23:49:21 (Probably since the 'I'm dying!' overpowers it) 23:49:24 and just not ever die 23:49:36 swiss: what about newcrypt style new monsters 23:49:38 could remove the passing out and keep everything else and it would still be plenty unpleasant 23:49:47 newcrypt has several actual new things 23:50:09 boring current later D monsters, hmmm 23:50:17 only 3! 23:50:27 I guess that since I've never been subject to those effects for any real amount of time I have no idea how it would play 23:50:32 -!- mnoqy has joined ##crawl-dev 23:50:34 ...gah, mantis is spamming me right now >:( 23:50:49 push dis patch 23:51:06 Like I could see some characters maybe not being all that inconvenienced by 0 Int 23:51:12 well halved speed is sort of a big deal 23:51:19 It halves your speed? 23:51:23 yes 23:51:27 (secret tech: statdrain into statdeath as a Chei follower) 23:51:29 huh 23:51:31 ??brainless 23:51:31 Just move speed or also action speed? 23:51:32 brainless[1/1]: Caused by hitting zero intelligence. Can't memorise or cast spells (or read manuals or tomes of Destruction!), 80% chance of failure when reading scrolls. Effects persist for a while after reaching positive int again. Also the usual stat zero effects (halved speed, increasing chances of fainting, death after 90 turns). 23:51:35 action 23:51:38 Grunt: lol 23:51:39 ??stat death 23:51:39 stat drain[1/3]: If a stat reaches 0 you are immediately paralysed for 2-4 turns, your speed is halved, and other unpleasant negative effects depending on the stat. After 40 turns of stat zero, random fainting starts, and after 90 turns you die. 23:51:41 oh is that just for all stats 23:51:43 usual 23:51:44 ok 23:51:45 yeah 23:51:46 Wow, I am pretty sure I never knew this 23:51:52 I had no idea either! :P 23:51:54 the three of them stack, too 23:52:01 you can get pretty impressive move delays 23:52:07 yeah that is definitely something you can't afford 23:52:09 with a naga of chei with triple stat zero 23:52:20 I am imagining people just meleeing down orange crystal statues and then quaffing restore afterwards now, though :P 23:52:25 what would that be, 20.8 23:52:34 that would be amazing 23:52:43 and you know it would eventually happen to someone too 23:52:47 (Or being a mummy and resting forever and ever?) 23:52:57 well mummies shouldn't recover stats over time anyway 23:53:02 fr: stat hits past 0 add irresistable damage 23:53:24 I remember being very confused once around the time I discovered bloodless vampires don't regen stats <_< 23:53:32 It makes perfect sense; I just didn't expect it then. 23:53:53 I might not notice that my stats weren't regenerating because I expect them to essentially never regen anyway 23:53:58 feels like they don't a lot of the time 23:54:09 Grunt: I thought people were being unusually busy, but these are actually the same notifications getting sent over and over 23:54:34 SwissStopwatch: " Time: 206.4 (48.0)" 23:54:56 thing for late D variety from reading mon-pick-data.h: low flat chance of giant eyeballs again further down 23:54:56 MarvinPA: ahahahahahaha. 23:55:08 (slow leda'd max piety naga of chei in ponderous plate, hat of pondering, triple stat zero) 23:55:08 wow 23:55:10 48 23:55:11 radiantsilence: Yeah, I meant to do that. I have been distracted by so many things 23:55:12 that's a lot 23:55:24 it results in lots of debug spam about clamping speed on monsters 23:55:34 Also dammit mantis, stop it T.T 23:55:45 the potential of this happening to someone in hell or whatever sounds amazing 23:56:03 wait, leave elemental drowning for extra slow 23:56:18 DracoOmega: perform the invocation 23:56:47 it goes something like N-A-P-K-I-N 23:57:08 Unstable branch on rl.heh.fi updated to: 0.13-a0-1614-gd69a504 (34) 23:57:25 i guess technically being this slow is great because it gives you more chance to recover your stats before death occurs 23:57:33 Hahaha 23:57:36 since stat recovery is on real time and stat death is on player actions 23:58:16 amazing 23:58:25 I am trying to think of the various ramifications of stat death not killing you anymore, now. Well, I mean obviously you would never want to keep fighting with a stat 0 effect for any length of time 23:58:44 the ramification is that if you don't cure it you die to the halved speed anyway 23:58:47 and you will die to it 23:58:51 So it would probably kill you in the longer term if you didn't fix it. It would mean you could keep playing possibly if you somehow HAD no !restore 23:59:01 And try to find some 23:59:04 something about jellyfish 23:59:06 No deaths from returning to your stash! 23:59:28 i feel like the only place it really happens is low int berserkers getting neqoxec drained or people stupidly charging ocses 23:59:41 !lg * ktyp=stupidity s=char 23:59:43 1142 games for * (ktyp=stupidity): 223x MiBe, 178x TrBe, 130x MiFi, 79x MDFi, 40x MDBe, 34x TrFi, 33x HOBe, 26x GhFi, 26x KoBe, 22x HOFi, 21x MiGl, 17x HOPr, 16x DDBe, 13x OgBe, 12x TrMo, 11x MDPa, 9x HOGl, 9x DsBe, 8x GhMo, 8x SpAs, 8x GhGl, 6x GhBe, 6x KoAs, 6x CeHu, 6x MiDK, 6x LOBe, 5x DsFi, 5x HOCK, 5x MiMo, 5x MuFi, 3x HaBe, 3x FeBe, 3x MiPa, 3x TrCK, 3x MfIE, 3x MfBe, 3x HDFi, 3x DDFi, 3x H... 23:59:46 so the neqoxec case would still be really bad, and the ocs case i guess depends on the ocs vault 23:59:50 I see a pattern there. 23:59:52 it could happen to DE/Fe/Sp if str drain existed more but it doesn't much