00:00:21 does anyone know how monster energy works? Because it seems otherwise innocuous changes are causing the spectral weapon to not lose energy. 00:01:11 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1590-g33f0eee (34) 00:03:34 okay, yeah. It looks like melee_attack is responsible for decreasing the monster's energy on attacks? Not something in mon-*? 00:03:43 Samb: I just used tag like 0.13-aj2 and the build was happy 00:04:01 Was just the strangest 'bug' to diagnose 00:04:30 were djinn and gargoyle also disabled? 00:04:42 No, there's only code for disabling LO 00:04:52 if the release isn't alpha 00:04:54 oookay .... 00:05:19 -!- indspenceable has quit [Remote host closed the connection] 00:05:33 is_species_valid_choice in newgame.cc if you're interested 00:05:34 -!- Hailley has quit [Ping timeout: 246 seconds] 00:05:52 _is_species_valid_choice I mean 00:08:03 -!- mamga has quit [Quit: Page closed] 00:10:02 -!- ussdefiant has joined ##crawl-dev 00:12:37 -!- SwissStopwatch has joined ##crawl-dev 00:14:08 Haha! Enemy monster spectral weapon AI works! 00:14:25 now I just need to unbreak allied spectral weapon AI >.> 00:15:48 trick Grunt into doing it by dangling battlesphere 00:16:32 Well, I've fixed it so that the spectral weapon attacks on its own turn when next able, instead of on the owner's turn. 00:16:54 Which means enemy SW no longer attacks you at speed [obscene] 00:17:33 but now I can't get a friendly SW to even run the checks I wrote for it's attacks. gdb says the functions are never called 00:17:53 yeah I was talking about the thing where an ally's battlesphere follows you instead of the ally 00:18:00 oh, hmm 00:18:11 This is a problem even for YOUR OWN spectral weapon. :P 00:18:38 where does battlesphere do it? 00:19:53 well, a battlesphere doesn't have an attack of its own. Its behaviour explicitly calls fire_battlesphere at an appropriate point 00:20:08 the problem with the old SW AI, was that it bypassed all the monster AI combat checks 00:20:22 and thus reached through trees, etc. 00:21:19 I'm trying to set it up so that it obeys normal AI, except that melee attacks without the "ready" flag are cancelled. (while costing energy, so that it drops out of the queue) 00:22:45 aha! turns out one of the old AI lines I thought I could change later was the culprit. 00:22:45 ??spell hunger 00:22:46 spell hunger[1/2]: Casting a spell lowers your nutrition by an amount varying with the spell's level: (1) 50, (2) 95, (3) 160, (4) 250, (5) 350, (6) 550, (7) 700, (8) 860, (9) 1000. This amount is lowered by the product of your Intelligence and Spellcasting. (For rods, your Evocation skill * 10, with a minimum of 5.) 00:23:25 The old AI only set its foe if it needed to move towards the target. Removing that restriction causes the SW to properly set its foe and attack. 00:24:18 Also, I think I found an unrelated bug: withdrawn snails can't attack the player, but CAN attack other monsters. 00:24:23 -!- SteampunkDuck has quit [Ping timeout: 240 seconds] 00:24:39 the check is in fight_melee, inside a (defender->is_player()) block 00:24:58 when I suspect it should be checked anytime !attacker->is_player() 00:28:25 because just when Eustachio and his spectral falchion are beating the agate snail, the snail keeps attacking. 00:30:17 hmmm... enemy spectral weapon doesn't seem willing to attack an ally of the player... 00:32:10 qoala: perhaps a bug in your willingness condition that makes it never evaluate to true on any monster 00:32:36 perhaps something more sinister 00:32:41 well it works for friendly SW (both player- and monster-owned) vs enemies. 00:33:11 oh 00:33:15 I missed where you fixed that 00:33:26 sorry ;-) 00:33:30 yeah, I'm pretty pleased with how well it's working right now :D 00:33:50 I guess you'll probably figure it out 00:33:53 -!- rossi has quit [Ping timeout: 248 seconds] 00:36:14 -!- MarvinPA_ has joined ##crawl-dev 00:37:49 -!- _dd has joined ##crawl-dev 00:38:06 SamB: In your experience, when someone submits a patch like mine that's large-ish, does it basically get looked at by whatever dev(s) have an interest? 00:38:30 gammafunk: who else would look at it? 00:38:36 I stated by writing the whole thing, and then making a tavern post, but probably should have done the post and ##crawl-dev discussion first 00:38:41 I suppose non-devs with interest 00:38:51 -!- MarvinPA has quit [Ping timeout: 260 seconds] 00:38:52 -!- MarvinPA_ is now known as MarvinPA 00:39:20 gammafunk: anyway I'm pretty sure somebody will look at it 00:39:49 because it's been sounding pretty interesting so far 00:39:51 Samb: Yeah, but I should have done the discussion first I think. Would have saved some effort 00:40:14 I dunno; talk is cheap 00:40:16 -!- Morphy has quit [Quit: Page closed] 00:40:37 That was my rationale; writing code is fun, but then also painful when you axe a ton of it 00:40:38 by which I mean it doesn't actually get much done 00:40:43 -!- Cerepol has quit [Ping timeout: 264 seconds] 00:40:58 Can't argue with that 00:41:59 speaking of I bet there's a lot of code related to butchery that could use axing ... 00:42:24 like, code to swap implements 00:42:52 I guess I could be productive and look at bug reports as well 00:43:46 I just thought of this because I remembered some code I had trouble axeing when I was thinking about how axeing code sometimes is actually fairly satisfying ;-) 00:44:43 Especially so if it's not yours 00:46:05 -!- indspenceable has joined ##crawl-dev 00:47:52 Okay, I've got an if statement that I know is true. But it doesn't seem to evaluate to true. If I ask gdb to print the expression, it complains about being unable to resolve to any overloaded instance. 00:48:05 If I ask gdb to print any clause of the expression, each evaluates to 'true' 00:48:06 -!- six40sword has quit [Quit: Page closed] 00:49:06 qoala: it might help if you could push up to somewhere so someone else could take a look 00:49:21 though I think I personally am about to head to bed 00:50:08 yeah, that'd probably be a good idea. Except the folder I'm doing it on is synced to lain's repo, which I don't have commit access to. 00:50:37 How would I make it so that I could sensibly upload to my own repo (which is not at all in a similar state to lain's?) 00:50:44 -!- WildSam has quit [Quit: Page closed] 00:51:13 you can push a branch to your own repository regardless of history differences between the existing branches there and it 00:51:57 and it'll just have a completely separate set of commits in its history? 00:52:44 yeah, which is fine 00:52:48 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:52:50 -!- st_ has quit [Read error: Connection reset by peer] 00:52:52 k 00:52:59 -!- remyroy has quit [Read error: Connection reset by peer] 00:53:01 though I somehow doubt it's really *completely* separate 00:53:16 -!- st_ has joined ##crawl-dev 00:53:19 true, they share a history when they were both upstream trunk 00:53:32 *cloned from 00:53:34 I have, however, seen branches that did have totally distinct history from the others in the same repository 00:53:40 qoala: exactly 00:54:01 -!- ussdefiant has joined ##crawl-dev 00:54:02 so 'git remote add my repo ....', then 'git push -u '? 00:54:15 with the repo and branch information 00:54:31 and no space in my_repo 00:55:00 not sure what the -u is for 00:55:04 but something like that, yes 00:55:17 if you have any problems #git might be helpful 00:55:28 ah, that'd be a good idea 00:55:29 * SamB leaves 00:55:39 wait one moment! 00:56:00 more unusual question: my current working directory is non-functional. Should I commit and push it so others can inspect? Or push the last functional commit and post a diff? 00:56:10 03|amethyst 07* 0.13-a0-1591-g26e1ed5: Unrestrict staves for gargoyles. 10(2 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26e1ed518dd7 00:56:41 there's no reason you can't push a broken commit, though it might be best if you marked it as such in your message 00:56:46 k 00:56:58 -!- Bloax has joined ##crawl-dev 00:57:09 thanks for your help 00:57:12 I don't really think anyone will be terribly peaved if you amend it later ;-) 00:58:15 no problem; it sounds like a fun feature ;-) 00:58:43 * SamB really leaves now 01:00:52 -!- Nikolaos has quit [Ping timeout: 246 seconds] 01:04:40 -!- Jayrays has quit [Ping timeout: 240 seconds] 01:06:07 guys you need more summoners and corridors in crypt 01:06:13 -!- Blazinghand has quit [Ping timeout: 252 seconds] 01:08:01 -!- bmfx has quit [Ping timeout: 248 seconds] 01:08:40 -!- heteroy has quit [Ping timeout: 276 seconds] 01:10:29 -!- banana_ has quit [Read error: Connection reset by peer] 01:15:08 Bloax: You'll want to catch DracoOmega for Crypt feedback, I think 01:16:46 -!- GuraKKa has quit [Read error: Connection reset by peer] 01:21:44 -!- ophanim has quit [Read error: Connection reset by peer] 01:21:55 qoala: Do you work off of your own repo on gitoriuos or that of someone on the dev team? 01:22:47 -!- Nomi has quit [Read error: Connection reset by peer] 01:23:20 Well, I'm implementing rand gods on my own repo clone on gitorious. I'm currently tinkering with newskald, implemented by lainiw on his own repo clone on gitorious. 01:24:49 I should probably use gitorious for my stuff as well. 01:24:59 I guess it doesn't matter all that much 01:25:34 -!- hutherca has quit [Quit: hutherca] 01:34:23 -!- Arkaniad has quit [Ping timeout: 260 seconds] 01:34:56 -!- Kalir has quit [Quit: BRB, DEAD] 01:49:45 -!- raskol has quit [Quit: Konversation terminated!] 01:50:38 Well unfunnily enough I just died for Crypt feedback. 01:50:57 -!- leStahL has quit [Quit: Konversation terminated!] 01:51:59 -!- Pepe has quit [Ping timeout: 256 seconds] 01:57:05 -!- edlothiol has joined ##crawl-dev 01:57:07 -!- indspenceable has quit [Remote host closed the connection] 02:01:32 -!- eb has quit [] 02:08:24 -!- SkaryMonk has joined ##crawl-dev 02:16:35 -!- leStahL has quit [Remote host closed the connection] 02:18:01 -!- Danei has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 02:18:34 -!- anthem has quit [Quit: <+HeXy|work> gw2 already dead <@Hybrid> thats a statement i can rly get behind] 02:44:35 -!- Kaput has quit [Read error: Operation timed out] 02:45:31 -!- _D_ has quit [Ping timeout: 276 seconds] 02:52:40 -!- waspmonolith has quit [Ping timeout: 276 seconds] 02:57:50 -!- ussdefiant has quit [Ping timeout: 255 seconds] 02:59:04 -!- ystael has quit [Ping timeout: 240 seconds] 03:00:17 -!- dupo has quit [] 03:01:20 well lack of crypt corridors is my fault 03:01:37 but i wouldn't call "need more summoners and corridors" quality feedback tbh 03:02:54 you can't just shout out random requests and hope someone takes any notice :P 03:03:49 -!- elliptic has quit [Quit: Leaving] 03:07:36 -!- indspenceable has joined ##crawl-dev 03:08:58 !tell DracoOmega Sorry, went to sleep; I'm sure I saw an iterator that does both circle perimeters and filled ones 03:08:59 mumra: OK, I'll let dracoomega know. 03:12:39 -!- indspenceable has quit [Ping timeout: 268 seconds] 03:20:59 -!- SkaryMonk1 has joined ##crawl-dev 03:21:23 -!- whog has quit [Ping timeout: 240 seconds] 03:21:30 -!- SkaryMonk has quit [Ping timeout: 252 seconds] 03:24:55 -!- Pepe has quit [Ping timeout: 256 seconds] 03:30:17 -!- MaxFrost has quit [Ping timeout: 252 seconds] 03:36:53 -!- johnny0 has quit [Ping timeout: 252 seconds] 03:38:12 mumra: I'm saying that all the summoners are very annoying. 03:38:21 Because what's better than fighting an endless horde of summons. 03:50:19 -!- bonghitz has quit [Remote host closed the connection] 03:58:01 -!- leStahL has quit [Ping timeout: 240 seconds] 03:58:57 -!- jeffro has quit [Read error: Connection reset by peer] 03:58:59 -!- jeffrom has joined ##crawl-dev 04:04:53 oh so your feedback was even _less_ helpful than it t first appeared 04:05:49 since you actually mean the opposite of what you say 04:07:00 -!- Vizer has quit [Quit: bye] 04:08:53 and you are saying that there are too many corridors? 04:09:20 sorry if i'm finding this opposite-speak hard to keep up with today :P 04:16:17 -!- kait has quit [Read error: Operation timed out] 04:16:31 -!- korzok has quit [Quit: Page closed] 04:17:44 -!- indspenceable has joined ##crawl-dev 04:19:07 -!- scummos has quit [Ping timeout: 264 seconds] 04:19:11 -!- Dixlet has quit [Read error: Connection reset by peer] 04:19:50 -!- gammafunk has quit [Quit: gammafunk] 04:23:30 -!- indspenceable has quit [Ping timeout: 264 seconds] 04:25:47 I've uploaded a patch to mantis 7203 (by gofftc). I misunderstood him when he asked about it here the other day, but it seems to be a bug that was patched in tiles some time ago. An existing function call had an optional argument to fix it. 04:26:24 -!- bmfx has quit [Ping timeout: 252 seconds] 04:26:25 -!- bonghitz has quit [Remote host closed the connection] 04:32:17 -!- rossi has quit [Ping timeout: 248 seconds] 04:35:09 -!- buppy has quit [Ping timeout: 250 seconds] 04:37:09 what's weird is it seems that property would still cause e.g. a plant to show 04:37:16 but maybe that's kind of intentional 04:38:25 Am I misunderstanding this too. Can't seem to reproduce. 04:38:39 the bug is in console only 04:39:29 Ah, I'm blind :) 04:39:32 It's ifndef 04:44:33 -!- dtsund has quit [Quit: dtsund] 04:50:49 -!- Vbitz has quit [Max SendQ exceeded] 04:50:58 -!- mason- has quit [Ping timeout: 245 seconds] 04:52:51 Is rmut (from item) not working against !bMut on undead a feature or a bug? 04:56:29 -!- oberstein has quit [Ping timeout: 252 seconds] 04:56:29 -!- kait has quit [Read error: Connection reset by peer] 04:56:37 Drinking beneficial mutation as an undead makes "feel fantastic" by Medar 04:58:37 -!- gammafunk has joined ##crawl-dev 04:59:17 -!- ProzacElf has quit [Quit: Leaving] 05:01:29 -!- indspenceable has joined ##crawl-dev 05:02:43 -!- gammafunk has quit [Ping timeout: 246 seconds] 05:03:37 -!- oberstein has joined ##crawl-dev 05:06:31 -!- indspenceable has quit [Ping timeout: 264 seconds] 05:08:30 -!- Mu_ has joined ##crawl-dev 05:08:30 -!- qoala has quit [] 05:17:53 -!- ahpla has quit [Ping timeout: 240 seconds] 05:20:08 -!- SkaryMonk has joined ##crawl-dev 05:21:58 -!- SkaryMonk1 has quit [Ping timeout: 256 seconds] 05:28:17 -!- vlad1 has quit [Quit: WeeChat 0.4.0] 05:33:21 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:33:52 -!- magicpoints has quit [Ping timeout: 276 seconds] 05:36:41 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:38:19 -!- indspenceable has joined ##crawl-dev 05:42:28 -!- indspenceable has quit [Ping timeout: 240 seconds] 05:43:49 -!- myp has quit [Ping timeout: 248 seconds] 05:51:28 -!- sacje has quit [Quit: sacje] 05:57:06 -!- Ragnor has quit [Quit: leaving] 06:07:09 -!- myp has quit [Remote host closed the connection] 06:10:47 -!- indspenceable has joined ##crawl-dev 06:15:42 -!- indspenceable has quit [Ping timeout: 264 seconds] 06:16:48 -!- I_Think has quit [] 06:20:26 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:40:21 -!- indspenceable has joined ##crawl-dev 06:44:43 -!- indspenceable has quit [Ping timeout: 245 seconds] 06:57:12 -!- rchandra has left ##crawl-dev 07:02:44 -!- bmfx has quit [Read error: Connection reset by peer] 07:04:37 -!- indspenceable has joined ##crawl-dev 07:10:01 -!- indspenceable has quit [Ping timeout: 252 seconds] 07:20:17 -!- SkaryMonk1 has joined ##crawl-dev 07:22:06 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 07:30:02 -!- rossi has quit [Quit: WeeChat 0.4.1] 07:33:02 -!- leStahL has quit [Quit: Konversation terminated!] 07:35:44 -!- indspenceable has joined ##crawl-dev 07:40:59 -!- indspenceable has quit [Ping timeout: 264 seconds] 07:48:10 -!- whog has quit [Ping timeout: 256 seconds] 07:53:14 -!- Datgum has quit [Ping timeout: 268 seconds] 07:57:51 -!- nooodl has joined ##crawl-dev 07:57:55 -!- indspenceable has joined ##crawl-dev 08:03:56 -!- indspenceable has quit [Ping timeout: 240 seconds] 08:03:57 -!- leStahL has quit [Remote host closed the connection] 08:06:49 -!- mamga has quit [Quit: Page closed] 08:12:29 -!- myrmidette has joined ##crawl-dev 08:12:46 how do I make my crawl respect tiles_layout_priority? 08:13:33 -!- Snowclone is now known as broquaint 08:13:50 -!- broquaint has quit [Quit: leaving] 08:14:46 -!- broquaint has joined ##crawl-dev 08:16:16 -!- MaxFrost has quit [Ping timeout: 246 seconds] 08:20:50 there is an option called tile_layout_priority 08:21:00 but no such thing as tiles_layout_priority 08:21:36 -!- MarvinPA has quit [Ping timeout: 256 seconds] 08:23:24 is the list of actual used keybindings in doc/keybind.txt or somewhere else? 08:24:04 ok then, how do I make it respect tile_layout_priority ? 08:24:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:24:42 well it would help if you described what you've actually tried to do 08:25:24 and also read tiles_help.txt in the docs: 08:25:25 You can customize the priority of the control panels by modifying the 08:25:25 tile_layout_priority option in tiles_options.txt in the settings directory. 08:26:09 -!- indspenceable has joined ##crawl-dev 08:26:24 mumra, but I don't have tiles_options.txt 08:26:37 aha, that's probably why it isn't working them# 08:26:39 all that stuff was just in init.txt, so I assumed it got moved there 08:27:35 hmm yeah, maybe that's completely out of date 08:27:40 so I just create a tiles_options.txt and put the line in there? 08:27:49 i'm not sure, it might be out of date 08:32:06 %git 20aeacb5663d3a0136d8975792025aa7732f9c53 08:32:06 07kilobyte * 0.11-a0-2341-g20aeacb: Move tile options to the main .rc file. 10(12 months ago, 3 files, 69+ 74-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20aeacb5663d 08:32:06 yeah, those docs need updating 08:32:06 Pretty much everything was merged into init.txt a long time ago. 08:32:08 so, how do I get my minimap back? 08:32:08 on my screen 08:32:08 -!- Cheibriados has quit [Ping timeout: 240 seconds] 08:33:18 -!- Cheibriados has joined ##crawl-dev 08:33:18 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:33:18 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 08:34:45 03mumra 07* 0.13-a0-1592-gb9f410d: Update some outdated references to tiles_options.txt 10(59 seconds ago, 2 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9f410d6dd9f 08:34:47 myrmidette: well it would help if you described what you've actually tried to do 08:35:12 I'm trying to change the letters that are taken up by movement keys to something more productive 08:35:14 like blasting 08:35:58 -!- ShadeTornado has quit [Quit: Leaving] 08:36:16 that's not what i asked... 08:36:44 -!- st_ has quit [Read error: Connection reset by peer] 08:36:45 -!- clouded_ has joined ##crawl-dev 08:37:03 -!- Vbitz has quit [Quit: Computer has gone to sleep.] 08:37:08 mumra, well, I'm also trying to modify the priority thing 08:37:15 yes 08:37:22 but i don't know what you've broken 08:37:29 it was never broken 08:37:31 because you still haven't told me what you've actually done 08:37:34 ??? 08:37:43 I just uncommented the line in init.txt 08:37:46 and nothing changed 08:38:05 ok, that wasn't so hard was it 08:38:48 i don't think anything should change since that line just describes the default option anyway? 08:41:21 -!- rossi has quit [Ping timeout: 248 seconds] 08:41:21 the line is 08:41:22 tile_layout_priority = minimap, inventory, gold_turn, command, spell 08:41:38 mumra, I assumed that meant minimap was top priority 08:41:49 was I wrong? 08:41:56 why did the minimap disappear? 08:42:21 -!- Zermako has quit [] 08:42:28 -!- Hailley has quit [Quit: Petra is closed!] 08:42:39 it never appeared 08:42:53 I just switched to a lower resolution, and it disappeared 08:43:09 I went from 1280x800 to 1024x600 08:44:08 maybe on small layout it just never appears 08:44:13 so priority is irrelevant 08:45:15 but I can still see my spells and inventory 08:45:29 I don't need my spell list, I'd rather have my map 08:45:54 I can still see commands too 08:46:04 well try taking other things out of the priority list and see what happens 08:46:48 -!- dagonfive has quit [Read error: Connection reset by peer] 08:47:15 -!- elliptic has joined ##crawl-dev 08:47:40 now I just see a lot of empty space, and the inventory underneath 08:51:14 well that is quite a low resolution 08:51:23 i've never run the game at that resolution 08:51:33 it looks like the minimap is just automatically disabled 08:52:06 you could try setting tile_map_pixels = 1 08:52:35 -!- indspenceable has joined ##crawl-dev 08:53:10 -!- Bloax has quit [Quit: Error: Bloax not found] 08:54:10 or maybe you messed up the changes to your init.txt somehow 08:54:22 but unless you post your init.txt on sprunge or something i can't help you 08:54:25 ok so I get a tiny minimap if I set map_pixels=3 08:54:40 but no minimap if I set it to 4 08:54:59 hmm, that does seem weird 08:55:17 a "max" option should really try smaller values if it doesn't fit 08:55:57 maybe the docs should read "minimum" 08:56:48 -!- indspenceable has quit [Ping timeout: 245 seconds] 09:03:16 -!- Cryp71c has joined ##crawl-dev 09:04:49 -!- Cryp71c has quit [Client Quit] 09:08:32 -!- Nivim has quit [Quit: WeeChat 0.4.1] 09:08:35 -!- myrmidette has quit [Ping timeout: 240 seconds] 09:14:09 -!- LexAckson has joined ##crawl-dev 09:16:39 -!- alefury has joined ##crawl-dev 09:19:00 -!- rwbarton1 has quit [Ping timeout: 252 seconds] 09:20:41 -!- SkaryMonk has joined ##crawl-dev 09:22:27 -!- SkaryMonk1 has quit [Ping timeout: 260 seconds] 09:23:09 -!- indspenceable has joined ##crawl-dev 09:27:38 -!- indspenceable has quit [Ping timeout: 245 seconds] 09:29:58 -!- rwbarton1 has quit [Read error: Connection reset by peer] 09:31:15 -!- rwbarton_ has quit [Ping timeout: 240 seconds] 09:31:35 -!- LexAckson has quit [Quit: Leaving] 09:31:58 -!- LexAckson has joined ##crawl-dev 09:32:35 -!- LexAckson has quit [Client Quit] 09:33:50 -!- LexAckson has joined ##crawl-dev 09:38:45 man 09:38:53 my xchat perl plugin just broke today 09:38:58 i have no idea why 09:39:27 -!- LexAckson has quit [Read error: Connection reset by peer] 09:42:37 -!- LexAckson has joined ##crawl-dev 09:42:57 and now it works 09:43:06 madness 09:49:45 -!- CKyle has joined ##crawl-dev 09:50:49 -!- myrmidette has joined ##crawl-dev 09:59:08 -!- CryptoCactus has quit [Quit: Leaving] 10:04:01 -!- radinms has quit [] 10:04:54 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:05:11 -!- Cryp71c has joined ##crawl-dev 10:05:23 -!- Bloax has joined ##crawl-dev 10:06:32 For databases, cycles in foreign keys are bad, correct? If so, how bad are they (eh, sometimes they happen all the way to "disaster incoming")? 10:07:33 <|amethyst> Cryp71c: cycles in the "ON DELETE"/"ON UPDATE" chaining is the big problem IIRC 10:07:47 <|amethyst> Cryp71c: so probably one should be ON DELETE NO ACTION ON UPDATE NO ACTION 10:07:56 <|amethyst> s/is /are / 10:09:05 <|amethyst> Cryp71c: there could be other problems related to consistency checking, I don't know 10:10:45 |amethyst, do you know off the top of your head what the threshold of normalization that cycles cause (is there a level of normalization that requires "no cycles")? 10:11:20 -!- Cryp71c has quit [Read error: Connection reset by peer] 10:11:46 -!- Cryp71c has joined ##crawl-dev 10:12:24 |amethyst, hehe, I had meant to ask that in #sql, somehow I ended up here...thanks for the help nonetheless :P 10:13:22 <|amethyst> oh :) 10:13:50 <|amethyst> (and afaik none of the $N normal form stuff refers to 'foreign keys', as those are an implementation detail) 10:14:03 <|amethyst> it's all about functional dependency and join dependency 10:20:40 -!- Yermak has quit [Client Quit] 10:24:33 -!- Noffie has quit [Quit: leaving] 10:24:56 -!- ussdefiant has joined ##crawl-dev 10:29:21 -!- morik_ has quit [Quit: Leaving] 10:30:31 FR: tiles with mostly black/very dark floors 10:30:57 I like the added information tiles carry, but it still looks very cluttered to me :( 10:32:51 -!- leStahL has quit [Remote host closed the connection] 10:41:58 -!- myrmidette has quit [Ping timeout: 241 seconds] 10:45:27 -!- blabber has joined ##crawl-dev 10:49:37 -!- popx has quit [Quit: Reconnecting] 10:52:18 -!- HellTiger has quit [Ping timeout: 240 seconds] 11:01:26 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:03:16 -!- mnoqy has quit [Quit: hello] 11:03:25 -!- mumra has quit [Ping timeout: 276 seconds] 11:05:46 -!- mumra has joined ##crawl-dev 11:10:11 -!- Lawman0 has quit [Read error: Connection reset by peer] 11:11:30 -!- indspenceable has joined ##crawl-dev 11:15:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:19:11 -!- raskol has quit [Read error: Connection reset by peer] 11:22:49 -!- zkyp_ is now known as zkyp 11:24:34 -!- Stendarr has quit [Ping timeout: 246 seconds] 11:26:47 -!- ussdefiant has quit [Ping timeout: 255 seconds] 11:28:59 -!- yogidabear has quit [Ping timeout: 250 seconds] 11:32:46 -!- NekoRex has quit [Ping timeout: 268 seconds] 11:32:59 -!- scummos has quit [Quit: Lost terminal] 11:33:58 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 11:36:27 -!- clouded_ has quit [Ping timeout: 252 seconds] 11:36:57 -!- johnny0 has joined ##crawl-dev 11:49:37 -!- ldf has quit [Quit: Page closed] 11:51:04 -!- elliptic has quit [Quit: Leaving] 11:51:12 -!- reu has quit [Quit: Page closed] 11:52:30 -!- NekoRex has quit [Read error: Connection reset by peer] 11:52:33 -!- elliptic has joined ##crawl-dev 11:52:40 -!- Aryth has quit [Ping timeout: 240 seconds] 11:56:12 -!- Kalir has quit [Changing host] 11:58:19 -!- indspenceable has quit [Remote host closed the connection] 12:03:16 -!- MarvinPA has joined ##crawl-dev 12:08:24 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1592-gb9f410d (34) 12:09:22 -!- Kellhus has quit [Quit: Page closed] 12:12:10 -!- notlainiw has quit [Ping timeout: 246 seconds] 12:15:00 -!- Wah has quit [Ping timeout: 252 seconds] 12:16:00 -!- CryptoCactus has quit [Quit: Leaving] 12:17:44 -!- bmfx has quit [Ping timeout: 252 seconds] 12:20:36 -!- bmfx has quit [Read error: Connection reset by peer] 12:21:39 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:22:58 -!- indspenceable has joined ##crawl-dev 12:33:37 -!- CKyle has quit [Quit: CKyle] 12:35:14 -!- CKyle has joined ##crawl-dev 12:35:44 -!- Furril has quit [Read error: Connection reset by peer] 12:36:36 -!- Lantell has quit [Remote host closed the connection] 12:36:51 -!- CKyle has quit [Client Quit] 12:36:55 -!- Lantell has joined ##crawl-dev 12:36:56 -!- Nakatomy has quit [Ping timeout: 252 seconds] 12:37:33 -!- bmfx has quit [Ping timeout: 252 seconds] 12:38:00 -!- Lantell has quit [Remote host closed the connection] 12:38:25 -!- Lantell has joined ##crawl-dev 12:39:05 !tell |amethyst Fixed. 12:39:05 TZer0: OK, I'll let |amethyst know. 12:42:10 -!- CKyle has joined ##crawl-dev 12:43:16 -!- alefury has quit [Quit: ChatZilla 0.9.90 [Iceweasel 21.0/20130515140136]] 12:44:33 -!- eith has joined ##crawl-dev 12:45:10 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 12:46:35 so, gammafunk pointed out that LO disable themselves on non-alpha revs, and it turns out that Dj and Gr don't ... 12:46:41 this seems kind of inconsistant 12:46:43 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 12:48:49 -!- rossi has quit [Ping timeout: 248 seconds] 12:57:30 -!- dtsund has joined ##crawl-dev 12:59:57 -!- dienosore has quit [Quit: Leaving] 13:01:05 <|amethyst> SamB: it's only the one place, in _is_species_valid_choice, right? 13:01:05 |amethyst: You have 1 message. Use !messages to read it. 13:01:30 <|amethyst> TZer0: thanks 13:01:45 -!- gammafunk has joined ##crawl-dev 13:01:54 |amethyst: I imagine so 13:02:26 -!- blabber has quit [Quit: leaving] 13:07:14 -!- inpho has quit [Quit: inpho] 13:07:28 -!- Vizer has joined ##crawl-dev 13:11:44 Hrm, there's a minor problem with my jump patch where I move the player using move_player_to_gred and call melee_attack.attack(), but then I have to check if the attack was canceled and move the player back if so. 13:12:31 It seems to work fine, but visually the player can see the move. Is there an easier way to avoid this without copying all the checks in melee_attack to somewhere outside of that class? 13:13:51 could you have melee attack initiate that part of the jump? 13:14:16 I suppose I could, let me see…. 13:14:22 how can the attack be cancelled? 13:14:50 hitting with elec, attacking with friendly 13:15:01 those all make a player prompt in some cases 13:15:11 I suppose we could disallow jump-attacking firendlies 13:15:23 but for elec I doubt there's a way around it 13:15:37 did you look at how reaching initiates? 13:15:41 -!- Roarke has quit [Quit: Page closed] 13:16:27 well reach doesn't involve a move 13:16:42 it has a targetter to get the target, then it's just a normal melee_attack 13:16:54 but the player's square happens to be at-distance 13:17:01 I wanted the melee to occur at the landing site 13:17:16 right 13:17:51 i mean, i think it calls the melee attack from evoke code then melee attack has a method for reaching attack 13:18:00 but that may be out of date info 13:18:17 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:18:18 i'll look at it 13:19:32 I think doing the jump within melee_attack should work ok 13:20:10 Jump patch? Sounds exciting 13:20:35 kryft: Yeah, the second version is in mantis if you want to try it 13:21:45 03MarvinPA 07* 0.13-a0-1593-g8f7d80f: Let Jory spawn as a normal unique 10(3 days ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f7d80ff4c74 13:21:45 03rwbarton 07* 0.13-a0-1594-gf653fd7: Include skills being trained in the dump even if they're at 0 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f653fd7ca502 13:21:45 03rwbarton 07* 0.13-a0-1595-g1cbca4f: Remove an unnecessary const_cast 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1cbca4fc8f71 13:21:45 03MarvinPA 07* 0.13-a0-1596-g6e70c53: Reinstate Gargoyle stat gain on levelup 10(65 minutes ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e70c5315e7c 13:21:55 i made a patch for knockback on gsc 13:22:27 and i had the evoke code pass a bool into a melee attack 13:23:05 03|amethyst 07* 0.13-a0-1597-g6cbdf9d: Don't disable LO on release (gammafunk) 10(24 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6cbdf9d59257 13:23:05 03|amethyst 07* 0.13-a0-1598-g0ec2833: Consolidate and simplify job and species validity checks. 10(23 minutes ago, 4 files, 22+ 33-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ec28337ac09 13:23:40 but that patch didn't make it in because people were afraid that players would be held captive by ocd and forced to try knockback on every attack 13:23:43 lol 13:24:32 You mean "don't reward tedious behavior"? :P 13:24:45 yeah 13:25:12 I understand that mentality. Although we do reward TAB quite a bit :) 13:25:15 same reason why vamp weapons require full hunger 13:25:24 well if you knock them back you get a free hit right? 13:25:30 so it's worth trying it every turn 13:25:40 and that sounds pretty OP 13:25:57 yeah 13:26:07 fr autotab 13:26:16 press tab once, the game keeps tabbing for you 13:26:19 You know back the monster! But your weapon rebounds and strikes you in the head! Ouch! That really hurt! ….you die. 13:26:24 *knock back 13:26:30 fr higher-order tab 13:26:46 maybe it could just be a drop kick attack 13:26:55 so it won't do damage 13:26:57 or something 13:27:09 kryft: okay, but you need a Lisp Machine keyboard 13:27:11 or grapple-throw 13:27:16 well GSC would get the m&f bonus in my patch 13:27:16 something 13:28:00 man 13:28:10 -!- ackack has quit [Quit: Leaving] 13:28:10 maybe i will do that 13:28:21 ogre judo throw 13:29:42 what do you think of an ability for ogres that throws a guy away from you 13:29:48 but no damage 13:30:33 no targetting just straight line away 13:31:43 Thrown for no damage? Only in street fighter 13:31:51 haha 13:33:59 fr wrestling 13:34:23 i'mma make the ogre toss patch tonight 13:34:39 and see if i can get some folks to talk about it 13:35:13 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 13:35:16 Won't trolls complain that they can't toss? 13:35:25 trolls are not big? 13:35:31 oh, thought they were 13:35:38 i did too until recently 13:36:01 at least wensley told me they wren't yesterday 13:36:21 <|amethyst> err 13:36:24 <|amethyst> species_size 13:36:29 <|amethyst> they are the same size as ogres 13:37:14 oh 13:37:15 first of all, it was last week, not yesterday. second of all I was clearly wrong, but I swear to god that at some point they must have not been large 13:37:16 well then 13:37:26 haha 13:37:35 trolls can toss too maybe? 13:37:41 troll (07T) | Spd: 10 | HD: 7 | HP: 27-54 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10doors, regen | Res: 06magic(28) | Chunks: 07contam | XP: 305 | Sz: Large | Int: normal. 13:37:41 %??Troll 13:37:43 i think trolls are too good though 13:37:45 Well they certainly are large. 13:37:46 Darn right they can. Trolls love to toss things 13:37:54 oh oh oh 13:37:57 tossing in berserk 13:38:13 eyah 13:38:17 yeah* 13:38:22 you can use reaching in zerk 13:38:32 "I'LL BEAT A MOTHERFUCKER" "WITH ANOTHER MOTHERFUCKER" 13:38:40 Isn't it an ability? Or just some kind of UC secondary effect? 13:38:58 ability 13:39:06 Then no zero toss I think 13:39:09 *zerk 13:39:48 Can you shoot with launchers while berserk? 13:39:54 no 13:39:59 nor throw 13:40:01 well there you go then 13:40:04 but you can use reach 13:40:25 make 'f'iring throw things 13:40:25 and the intention was not to actually damage guys with other guys 13:40:37 but that would be hilarious 13:40:54 Generally it should do little damage. 13:40:55 -!- Qwertycoatl has quit [Quit: leaving] 13:41:00 Unless you smash them into walls. 13:41:09 <|amethyst> Wielding: a - +2,+2 ogre 13:41:10 Or other things. 13:41:18 rofl 13:42:00 i think it has merit as an escape manuver 13:42:06 or for oghu 13:42:22 Throw an enemy, then jump attack it 13:42:27 haha 13:42:35 too bad og can't wear boots 13:42:35 oh man 13:42:47 oh, right, but there's still the arte property 13:42:49 big fat ogre jumping on something 13:43:20 cloak of jumping 13:43:56 In first patch there was a 'hat of jumping' for e.g. ogres. But that was silly 13:44:13 |amethyst: thank you - you pointed out one of my mistakes :P 13:44:22 mask of smashing 13:44:37 -!- remyroy has quit [Ping timeout: 276 seconds] 13:44:41 (aka a mask of nigel thornberry) 13:44:52 +5 Mask of Smashing (+Jump, +Throw) 13:45:26 -!- ontoclasm has joined ##crawl-dev 13:45:27 <|amethyst> +5 Mask of the Luchador 13:45:46 guys guys, that guy made dwants into a patch 13:45:47 haha 13:45:51 that menas we have to commit it right 13:46:18 ontoclams: pubby wanted me to host it on my test server, but I think he was only half-serious 13:46:58 -!- Lawman0 has quit [Ping timeout: 252 seconds] 13:47:09 -!- elliptic has quit [Quit: Leaving] 13:47:13 ontoclasm: it mennas that, yes 13:47:25 i am utterly incapable of telling how serious pubby is 13:47:59 imo dwants are like less weird than dj 13:48:00 -!- alefury has joined ##crawl-dev 13:48:04 and more interesting than gr 13:48:05 so go for it 13:48:19 -!- elliptic has joined ##crawl-dev 13:48:19 replace humans with dwants 13:48:22 Crash on entering certain part of the dungeon by Kvaak 13:48:30 Though that would be a bad idea because this is a bit too late for April Fools'. 13:48:36 Crash:1 13:49:13 -!- faze has quit [Remote host closed the connection] 13:51:25 -!- simmarine has joined ##crawl-dev 13:51:39 -!- Porost has quit [Client Quit] 13:55:18 -!- scummos has quit [Remote host closed the connection] 13:56:38 -!- jday_ has joined ##crawl-dev 14:01:40 -!- blabber has joined ##crawl-dev 14:04:37 -!- Guest20666 is now known as jarpiain 14:10:08 -!- remyroy has quit [Ping timeout: 245 seconds] 14:12:18 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130612031138]] 14:13:10 -!- jetnerd has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:16:21 If I wanted to add a coord_def argument to the melee_attack instantiator that defaulted to something 'empty', should I make it a coord_def * argument defaulting to NULL? 14:18:53 <|amethyst> probably I'd use a coord_def with (0,0) meaning empty 14:19:31 |amethyst: ok, makes sense 14:19:34 <|amethyst> coord_def or const coord_def& 14:19:58 <|amethyst> and we have a convenient function origin() for testing whether it's 0,0 14:20:07 <|amethyst> s/function/method/ 14:21:23 -!- indspenceable has quit [Remote host closed the connection] 14:24:18 |amethyst: Can you recommend the best way to specify this origin as a default parameter value? 14:24:44 it'd be like melee_attack(…., landing_pos = something) 14:24:55 where something needs to be the coord_def value 14:25:46 <|amethyst> coord_def landing_pos = coord_def() 14:25:47 -!- Porost has quit [Ping timeout: 260 seconds] 14:26:00 <|amethyst> or = coord_def(0,0) if you want to be explicit 14:26:25 is that legal without C++11? 14:26:26 <|amethyst> that works as const coord_def &landing_pos = coord_def() too 14:26:42 <|amethyst> why wouldn't it be? 14:26:51 oh, right; use the constructor 14:27:00 * SamB thought it had to be a constant expression ... 14:27:07 -!- mikee_ has joined ##crawl-dev 14:27:31 <|amethyst> pretty sure it's evaluated at function call time 14:27:54 SamB: I recall that it's an issue for C 14:28:07 C doesn't HAVE default arguments 14:28:43 maybe I'm just thinking of declarations initialized by function calls then 14:29:01 -!- Cryp71c has quit [Quit: Leaving] 14:29:43 <|amethyst> SamB: we have plenty of const level_id &place = level_id::current() 14:29:55 Nordon (L11 LOSk) ERROR: range check error (35 / 35) (D:7) 14:30:00 <|amethyst> and the thing with coord_def 14:30:20 okay, so I was confused 14:30:47 -!- Cryp71c has joined ##crawl-dev 14:39:18 -!- dtsund has quit [Quit: dtsund] 14:45:46 -!- blabber_ has joined ##crawl-dev 14:47:45 -!- blabber has quit [Ping timeout: 248 seconds] 14:49:06 -!- ontoclasm has quit [Quit: Leaving.] 14:51:19 Hrmm…how to handle the case where the random jump landing site chosen in in water and player has elec brand? 14:51:43 I suppose the warning should come if there's any landing site that could put the player in water 14:52:15 -!- CryptoCactus has quit [Quit: Leaving] 14:52:36 Will just have to customize the warning from 'while in water' to something like 'while possibly in water' 14:52:49 -!- dtsund has joined ##crawl-dev 14:58:05 -!- yalue has quit [Quit: Leaving] 14:59:05 Crash at attempted entry to vault by Sarfus 15:00:51 -!- Namey has quit [Quit: Leaving] 15:01:01 hmm, why is the landing site chosen randomly? 15:01:44 I mean, could the PC perhaps be a bit more careful and avoid the water? 15:02:01 SamB: Primarly to prevent any need for 'double-targetting', but it also helps balance the ability a bit 15:02:13 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 15:02:40 I suppose no warning is a possible solution in the case of elec 15:03:55 -!- tenofswords has joined ##crawl-dev 15:04:41 http://sprunge.us/GKSN 15:04:46 * tenofswords cackles madly 15:10:21 -!- LexAckson has quit [Read error: Connection reset by peer] 15:10:38 -!- Qwertycoatl has quit [Quit: leaving] 15:14:45 Looks pretty cool. Too bad I can only half-read des files 15:16:11 -!- indspenceable has joined ##crawl-dev 15:16:14 -!- _D_ has quit [Quit: leaving] 15:16:27 -!- DracoOmega has joined ##crawl-dev 15:16:28 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:18:41 -!- blabber_ has quit [Ping timeout: 248 seconds] 15:20:16 -!- LexAckson has joined ##crawl-dev 15:20:31 -!- blabber has joined ##crawl-dev 15:20:36 -!- Zermako has quit [] 15:21:57 -!- Datul has quit [Quit: Page closed] 15:24:06 -!- indspenceable has quit [Ping timeout: 240 seconds] 15:28:21 -!- dazzle_ has quit [Remote host closed the connection] 15:29:57 -!- t4nk703 has joined ##crawl-dev 15:34:49 -!- gluop has quit [Ping timeout: 246 seconds] 15:39:22 All I can say is that I hope my estimation of 'pick the hardest tasks to do first' is correct, here >.> 15:39:51 -!- magicpoints has quit [Client Quit] 15:42:33 DracoOmega: There's a weird issue with jump that I'm not sure that's worth fixing. Basically, should I go through the effort to warn the player that their elec/devastator attack *might* be dangerous/bad? 15:42:46 The landing site is randomly chosen 15:42:57 How would that make devastator randomly bad? 15:43:16 Yes, I do think you should warn if you could land in the water with an elec weapon and electrocute yourself 15:43:20 Because the adjacent monsters and whether the player lands in water 15:43:27 is not known for sure to the player 15:43:55 So we can warn them that they might do something dangerous, but can't reveal where they'll land with certainty 15:43:55 How does that affect devastator, I mean? The spot you ATTACK is known, yes? 15:44:07 that's true 15:44:09 But for elec 15:44:11 it's still a problem 15:44:22 If the player lands in water, for instance 15:44:27 While for elec it seems sufficient to warn if the target is in water and one of the possible landing sites also is 15:44:47 Well, that's what I'm asking; should I go through the effort to do that? 15:44:49 Yes 15:44:55 ok :) 15:45:02 -!- indspenceable has joined ##crawl-dev 15:45:30 Generally it is bad if a warning is give for something sometimes and not other times, if it can be at all avoided (and it doesn't seem so complicated to do so here) 15:45:33 The weight sits heavily on the shoulders of the code writers at times 15:46:06 I have to pass more info to melee_attack to do it, and use a loop to check each possible site, but yeah it's definitely doable 15:46:37 Cleaving + neutral units is another warning case here, might be some other ones 15:46:37 Why does this need to be passed to melee_attack? 15:46:53 Can't the jump targetter itself check the water? 15:46:53 All the checks are done in melee_attack method 15:47:16 I hesitate to pass a bunch of info to melee_attack that isn't relevant for the real attack 15:47:18 DracoOmega: he's trying to avoid duplication 15:47:19 It could I suppose, but that warning code currently only resides in melee_attack 15:47:40 SamB: I suppose that is also true 15:47:46 melee_attack::handle_phase_attempted() specifically 15:48:11 I disable cleave for jump attack, and reach, which seems reasonable 15:48:17 Yes 15:48:17 Ah, ok 15:52:21 (There's also an irony to me making a PLANT of all things having more elaborate AI than most monsters >.>) 15:52:46 Though I'm still not sure how well it is working 15:53:15 DracoOmega: but it just sits there 15:53:32 I didn't mean the 'plant' monster, but a new monster that happens to be a plant :P 15:53:40 ;-P 15:53:58 plants are pretty smart, they survive way more often than other monsters 15:54:11 especially now that they are smarter about where they grow in lair :P 15:54:28 -!- blabber has quit [Quit: leaving] 15:56:28 Something worse than dryads? 15:56:35 I guess those don't quite count as plants 15:56:46 -!- WalkerBoh has joined ##crawl-dev 15:57:09 Well, I sort of expect dryads are presently more likely to be harmless than annoying (since they can't do anything do you if you step away from the trees, and no longer stay away) 15:57:36 (But I've coded a neat new trick for them, too :P) 15:57:37 At least partially 15:57:51 <|amethyst> tree haunt 15:57:54 Yeah, didn't mean worse as in 'annoying', but more as in dangerous 15:58:05 <|amethyst> tomb of arborklohe 15:58:07 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 15:58:08 in my experience nothing in forest was particularly threatening... spriggan druids were the only mildly troublesome enemy 15:58:34 -!- rossi has quit [Quit: WeeChat 0.4.1] 15:58:38 The Enchantress can be pretty dangerous, but that's a unique. Haven't seen how bad Pan is yet 15:58:53 pan is bad, you should get three or four runes before going there 15:58:56 oh wait... 15:59:00 (can someone fix that name) 15:59:07 -!- kekekela has quit [Client Quit] 15:59:26 There was the obnoxious bug report that dpeg closed a while bac 15:59:28 k 15:59:53 -!- indspenceable has quit [Remote host closed the connection] 15:59:53 -!- ackack has quit [Ping timeout: 240 seconds] 16:00:02 lookie at "build time" on https://buildd.debian.org/status/logs.php?pkg=crawl&arch=sparc 16:00:06 Moore's law my ass 16:00:32 -!- indspenceable has joined ##crawl-dev 16:00:54 every 18 months crawl doubles in size? 16:00:55 I somehow suspect current build, still running at 1d 19h 23m, won't complete 16:01:21 Zannick: sort of, yeah 16:01:23 buildds need more cores? 16:01:35 <|amethyst> n - a +2,+0 spear of dragon slaying 16:01:40 -!- Ball-Blasta has quit [Quit: Page closed] 16:01:54 <|amethyst> is there ever a situation where you'd be using a non-randart spear against a dragon or draconian? 16:02:09 You begin to build crawl….Outside, the world ends. Your quest for the orb now seems pointless. You quit 16:02:15 -!- sepik121 has quit [Quit: Page closed] 16:02:28 |amethyst: Well, probably not a plain spear, but dragon slaying on larger polearms could be useful if you were using one 16:02:31 -!- indspenceable has quit [Remote host closed the connection] 16:02:33 |amethyst: Admittedly it is not that common 16:02:43 <|amethyst> DracoOmega: yeah, larger polearms I understand 16:02:45 I mean common that people do this, not common that the brand appears 16:02:53 I wonder if armhf builds are ran on a raspi or something... 6h 44m. I get debug builds below 5m. 16:03:29 kilobyte: a raspi can run armhf? 16:03:49 Why are the builds taking over 500MB? 16:04:14 SamB: you'd need to recompile gcc without Thumb2 16:04:15 <|amethyst> DracoOmega: maybe it made more sense when drakes were of dragon genus 16:04:16 nm, mine takes over that as well, apparently 16:04:27 <|amethyst> %git b2eacf2 16:04:27 07dolorous * 0.12-a0-2074-gb2eacf2: Properly give giant lizards and drakes their own genus. 10(4 months ago, 2 files, 37+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2eacf26682b 16:04:39 -!- kekekela has quit [Client Quit] 16:05:14 i386 buildds clock at 21m... sounds right for -j1 and console+tiles 16:06:24 why -j1? 16:06:32 -!- Blazinghand has quit [Ping timeout: 252 seconds] 16:07:16 -!- DerNebel has quit [Quit: Page closed] 16:07:35 -!- indspenceable has joined ##crawl-dev 16:07:37 -!- syraine has quit [Ping timeout: 250 seconds] 16:08:16 not sure, I heard a bunch of buildds can run parallel builds now, I'm just trying to justify the times 16:09:23 I mean, does the crawl packaging correctly support -j ? 16:11:45 -!- blackcustard has joined ##crawl-dev 16:12:15 well, in 2006 at least one person killfiled me for being way too spammy on debian-devel about enabling -j$NUM_CORES everywhere 16:12:21 so let's say, yes 16:12:51 okay ;-) 16:15:49 -!- WalkerBoh has quit [Remote host closed the connection] 16:21:55 real 5m9.558s 16:21:55 user 20m22.336s 16:21:55 sys 0m51.760s 16:22:49 -!- eith|2 has joined ##crawl-dev 16:23:15 probably should tell sparc buildd admins about the apparently stuck build 16:24:42 there's an email address at the bottom of the page for that 16:24:47 -!- Nakatomy has quit [Ping timeout: 260 seconds] 16:25:41 -!- ontoclasm has joined ##crawl-dev 16:26:07 -!- eith has quit [Ping timeout: 256 seconds] 16:26:46 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:29:28 -!- herself has quit [Ping timeout: 260 seconds] 16:29:28 -!- sbanwart_ has quit [Ping timeout: 240 seconds] 16:32:00 kilobyte: I'm pretty sure spontini isn't actually building crawl, whether or not it ever started 16:32:34 -!- eith|2 has quit [Ping timeout: 246 seconds] 16:33:38 i use -j 16:33:44 it makes build loads faster 16:34:18 mumra: do you admin a buildd? 16:34:41 no 16:35:07 that's what I thought ;-) 16:35:39 i thought you were talking more generally when you said doesthe crawl packaging support it ;) 16:38:36 tenofswords: that dis vault looks cool btw 16:38:37 Is statis preventing jump reasonable? And also, should chei disallow it? 16:38:42 *stasis 16:40:07 I don't think either thing should block it, personally 16:40:13 -!- dtsund has left ##crawl-dev 16:40:15 Chei doesn't mind translocations 16:40:31 -!- Bloax has quit [Read error: Connection reset by peer] 16:40:39 (Sure, it sounds good under Chei, but so are translocations) 16:41:03 Ok, so maybe the restrictions are you can't jump if flying, in water, if in liquefied ground, or exhausted 16:41:20 and water also includes if you're in lava as LO 16:41:29 I am iffy about the flying restriction, too 16:41:30 although you can jump into those liquids 16:41:35 Since flying isn't supposed to restrict things in general 16:41:53 -!- rossi has quit [Ping timeout: 248 seconds] 16:42:02 uh jump moves you right? 16:42:04 And the boots are clearly magical anyway, so it needn't matter that you have something to spring off of 16:42:04 and it's magical? 16:42:08 stasis should surely block it then 16:42:20 -!- dtsund has joined ##crawl-dev 16:42:25 mechanimagical though 16:42:32 right? 16:42:42 elliott: Well, stasis doesn't block knockbacks either 16:42:48 well, there's the complication of the player mutation, which doesn't currently use mp 16:42:50 not translocutional 16:42:50 elliott: I feel like these are more pushing you than changing your speed 16:42:55 <|amethyst> does stasis block swiftness? 16:42:59 -!- remyroy has quit [Ping timeout: 260 seconds] 16:43:06 ??does stasis block X 16:43:07 I don't have a page labeled does_stasis_block_x in my learndb. 16:43:08 But I've always thought of it as a kind of magical movement 16:43:09 learn add NOBODY KNOWS 16:43:26 It doesn't 16:43:32 (Just tested) 16:43:38 <|amethyst> I think it makes sense for jump to be magically-aided normal movement 16:43:39 YAY SCIENCE 16:43:44 <|amethyst> like swiftness 16:43:45 stasis is just straight up not consistent about what it does and doesn't block 16:43:56 <|amethyst> otherwise that makes felids weird 16:43:57 Stasis seems relatively consistant to me, actually 16:44:15 It's things that alter your speed-in-time as such, or directly translocate you 16:44:18 I guess maybe clairty is more inconsistent 16:44:18 <|amethyst> it makes perfect sense for felids to have a jump attack, but a magical jump attack sounds a little out there 16:44:44 Surely you mean purrfect sense, yes? 16:45:04 |amethyst: We have magical brands and armor egos already 16:45:30 |amethyst: is that an argument against allowing it while flying? 16:46:14 My argument was that you're using the ground to aid your jump, but if you get it from arte property and have no feet, I suppose that too is invalid 16:46:18 <|amethyst> well, you can reach the ground when flying 16:46:30 That's true 16:46:38 <|amethyst> but if you can't prevent airstrike I guess you shouldn't be able to jump 16:46:58 Yeah it was in the aim of adding some meaningful restrictions 16:47:00 <|amethyst> (double airstrike damage I mean) 16:47:22 Currently you can't jump over flying enemies, nor giant enemies not submerged in deep water or lava 16:47:28 |amethyst: Well that's arguably because you can't dive quickly enough to avoid an instant attack 16:47:32 I thought that was at least an interesting restriction set 16:47:36 |amethyst: Rather than you not being able to reach the ground at all 16:47:48 <|amethyst> DracoOmega: hm, perhaps 16:47:50 |amethyst: Or just 'flight is magical' and the winds are affeecting you in a way that gives airstrike vulnerability 16:48:07 It feels a bit odd to me to not be able to touch the ground here when you can touch it in all kinds of other ways while flying 16:48:16 Like going down stairs 16:48:17 <|amethyst> flight is magical and you don't have enough friction against the ground to be able to walk or jump 16:48:20 <|amethyst> there you go 16:48:53 Really, I am just arguing from a gameplay perspective that it would be odd for it to block this one specific thing when it's not supposed to block anything, and there's no quick way to cancel most flight either 16:49:10 <|amethyst> hm 16:49:36 So it seems kind of bad to me for felids to want to avoid casting flight, so that they can use their racial 16:49:40 <|amethyst> yeah, that makes sense 16:49:49 Yeah, you're probably right 16:50:03 So no flying restrict, nor stasis, nor chei? 16:50:08 That is what I think 16:50:30 <|amethyst> hm 16:50:31 <|amethyst> chei is tougher 16:50:33 Adding yet another stasis restriction is probably bad, chei is more debatable, yeah 16:50:49 <|amethyst> maybe chei only lets you pounce neighboring things? :) 16:50:55 |amethyst: Chei doesn't mind translocations, though 16:51:09 DracoOmega: which this ISN'T 16:51:15 <|amethyst> right, but this isn't translocation, it's a really fast movement 16:51:15 those aren't really movement in the normal sense anyway 16:51:19 or it would be blocked by stasis 16:51:23 you're covering no ground, technically 16:51:23 yeah, like the flying/giant enemy blocking restrictions 16:51:29 SwissStopwatch: yes you are 16:51:42 yeah, chei doesn't let you go fast when flying 16:51:43 with blink you're one place 16:51:46 and then suddenly another place 16:51:52 you weren't in any of the places between 16:52:03 -!- pantaril has quit [Remote host closed the connection] 16:52:05 with this you're in one place, then another place, then the enemy is hurt 16:52:09 Well, Chei doesn't object to races that move fast, or shifting into forms that move faster 16:52:12 <|amethyst> this is technically the same but not flavourwise 16:52:25 But objects to felids pouncing on things? 16:52:27 <|amethyst> DracoOmega: good point 16:52:34 actually does this mean you can junp through clouds and not take damage 16:52:37 that sounds a bit odd 16:52:46 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:52:49 In them too briefly to get singed? 16:52:50 hrm, well you're in the air 16:52:55 you should smack face-first into clouds 16:52:55 You can already get knocked through them without taking damage 16:52:58 but that is kind of a point 16:52:59 mm. 16:53:05 <|amethyst> DracoOmega: I guess I worry these would be the must-have boots for chei worshippers 16:53:12 well it's not like crawl establishes a ceiling height limit anyway 16:53:19 |amethyst: Well, that would require finding them. But it is a fair point to consider, sure. 16:53:27 <|amethyst> DracoOmega: I guess chei could distinguish between the items and the mutation 16:53:29 basically anything that allows you to move without walking is a chei buff 16:53:29 SwissStopwatch: we'll just assume you jump quick 16:53:31 <|amethyst> DracoOmega: same as fast movement 16:54:20 Every time I think I've considered the ramifications for something…..I haven't 16:54:25 how about if they're must-have boots for people who aren't chei worshippers, too 16:54:29 kind of like running 16:54:40 I wonder which characters would and wouldn't want them 16:54:43 <|amethyst> then they need to be nerfed (and running still needs to be nerfed) 16:54:44 SwissStopwatch: but you can't have both obviously 16:54:56 can someone halve running already 16:55:00 They would be pretty desirable, but not must-have I think 16:55:02 |amethyst: "running away" is too hard to define 16:55:04 for mages they're not very good 16:55:09 <|amethyst> elliott: I was thinking making it activated 16:55:12 elliott: halving them would be terrible 16:55:17 because then they do the same thing 16:55:21 but it takes longer for them to do it 16:55:24 <|amethyst> elliott: halving would just mean the kiting takes twice as long 16:55:27 <|amethyst> what SwissStopwatch said 16:55:32 -!- mnoqy has joined ##crawl-dev 16:55:35 |amethyst: I really don't like making it activated 16:55:41 |amethyst: That feels rather awkward 16:55:57 <|amethyst> with an XP-based recharge :) 16:56:02 I mean I kind of think they shouldn't exist at all but this feels like the sort of thing that there's a lot of resistance to :P 16:56:05 does running affect your noise level 16:56:08 Like, jewelry that requires activation is already a bit awkward except for, say, rage 16:56:09 -!- eb has quit [Ping timeout: 256 seconds] 16:56:10 Yeah, swift is L2, and I'd just use that, although I guess it would stack 16:56:17 because if not then fr that 16:56:25 code kite-detection into the AI 16:56:32 Generate extra noise with every step 16:56:37 Might be kind of interesting, actually 16:56:40 why not 16:56:46 Good at running away, but attract company all the time 16:56:50 <|amethyst> "The ogre wanders off, bored." 16:56:53 The swift boots of the Gong 16:56:55 (Though you could probably just run away from said company...) 16:57:12 the problem with anything noise-related is that I generally think noise level in Crawl is very hard to understand, hard to track 16:57:16 attacting new company is what screws up most kiting sessions 16:57:37 and how much noise would it need to be to be a meaningful disadvantage, anyway 16:57:42 SwissStopwatch: In specific terms, sure, but 'more monsters show up when you move around with these' does at least seem clear 16:57:56 a lot of the time if you're fast enough and not attracting things from that far away, then... 16:58:07 Yeah, I'm not saying it's the greatest idea necessarily 16:58:30 IT's always hard to know how good or bad these are without playing them though, whether they sound bad or not :/ 16:58:32 I'd really rather not make them an activated ability though OR remove them 16:58:33 -!- Pacra has quit [Quit: welp cya] 16:58:38 would be nice if these things were easy, right 16:58:39 add the trip chance from ssb brawl 16:58:47 that'll balance it 16:59:09 <|amethyst> I have no idea how to flavour it, but what about "fast movement when you're not adjacent to a wall"? 16:59:21 that sounds strange 16:59:28 "you cover open ground quickly?" 16:59:31 that souds lame-flavoured 16:59:38 <|amethyst> haha 16:59:43 I am not sure that would nerf it meaningfully, but make it rather awkward to understand 16:59:50 key lame flavor 16:59:55 <|amethyst> !learn add amethyst that souds lame-flavoured 16:59:56 amethyst[5/5]: that souds lame-flavoured 17:00:38 -!- jeffrom is now known as jeffro 17:00:38 I do wonder, though, how useful jumping boots will be for characters that want to spend very little time in melee 17:00:41 "you can't flee through tunnels" 17:00:42 -!- jeffro has quit [Changing host] 17:00:43 -!- jeffro has joined ##crawl-dev 17:00:56 (I am actually fine with running being de facto great boots, mind you. I actually think it's nice to have some items that make you genuinely excited when you find them) 17:01:14 SwissStopwatch: they wouldn't be useful 17:01:18 they would still be exciting at half the increase! 17:01:22 They might be, sure 17:01:23 <|amethyst> SwissStopwatch: sounds you can use them to hop through crowds or lines of enemies 17:01:24 You have to jump attack with melee to use them at all now 17:01:26 Mm, but how sure are you about that? 17:01:28 This was a general statement 17:01:36 it's not so much about your melee being weak or strong 17:01:37 DracoOmega: also you have to consider the "I will never find anything I want to replace this with" aspect 17:01:49 Yeah, I suppose moderately useful still, but wouldn't swift be better? 17:01:50 DracoOmega: like if I find +10 pearl dragon armour or hat of the alchemist of whatever 17:01:52 er running 17:01:53 Which I actually think is okay sometimes, to be honest 17:01:55 sure it's exciting in that my char is suddenly great 17:01:58 but also I go "ugh" 17:02:01 <|amethyst> unless jump attack is slow, you're taking fewer hits than if you waltzed past 17:02:02 It's about how often it would be useful to activate them to jump at something even if you don't want to melee things normally 17:02:03 Well, maybe YOU do 17:02:05 I sure don't :P 17:02:07 because now I can't look forward to any items in the same slot for the rest of the game 17:02:15 DracoOmega: this is not an uncommon opinion! 17:02:17 gammafunk: you can't jump through a crowd with running 17:02:29 actually +0 pda also does this 17:02:32 I don't think Crawl has enough item gradation to make upgrades that incremental with regularity 17:02:34 SamB: True, but you only get one jump 17:02:35 pda is the most depressing good item I think 17:02:35 -!- Pacra has joined ##crawl-dev 17:02:37 -!- Pepe has quit [Ping timeout: 256 seconds] 17:02:45 <|amethyst> oh, there's a timeout? 17:02:47 <|amethyst> oh, exh 17:02:51 sets exhaustion, yeah 17:02:51 I am not sure I have ever had a winning character wear PDA, now that I think on it 17:02:52 Ever 17:03:08 crawl has a lot of bad items, a rpetty large set of decent/mediocre ones you can base a game around, and then a few super broken items 17:03:11 uses the breath timeout, so it's fairly short, but it's there 17:03:14 The only one I can even distinctly remember wearing it at all died before Lair 17:03:39 rN is at least more useful now, with the new undead 17:03:46 I object to 'super-broken' for 'extremely good', mind you 17:03:51 People die with boots of running all the time :P 17:03:57 yes 17:04:06 And if they had been playing better, they also could have won without them just fine 17:04:07 -!- edlothiol has quit [Ping timeout: 264 seconds] 17:04:08 So.... 17:04:09 DracoOmega: well the thing with pda is 17:04:15 it's like plate armour without the fun 17:04:18 the thing is just that if you understand how important mobility and positioning are you shouldn't ever die with them I think 17:04:33 -!- crate has quit [Read error: Connection reset by peer] 17:04:33 Possibly, but a lot of the time if you understand it that well you'd be fine without it 17:04:40 that might be true 17:04:47 Like, most of my characteres that had boots of running didn't actually ever obviously owe their lives to having them 17:04:54 you can't be excited about getting a nice rF plate at some point... but it's still the best armour you'll find 17:05:06 There are plenty of other slots 17:05:07 and you have to think about getting all these high-level spells that you're unfortunate enough to be able to cast 17:05:18 Haha, that bit sounds a little off :P 17:05:23 rF plate is fairly exciting, if I was planning to play a character that wanted heavy armour 17:05:25 (Oh dear, I must feel bad because I can cast spells) 17:05:41 !abyss elliott 17:05:42 SamB casts a spell. elliott is devoured by a tear in reality! 17:06:48 I personally dislike heavy-AC defense, but if I want it, it's about the best item in that slot I can find, other than randarts and CPA 17:07:24 I guess if you mean to say that it's not exciting in the "YAAAAYYYYYY!!!" sense, though... 17:07:24 Well I'll leave chei worshipers the ability to jump for now, since that discussion was interesting, but ultimately inconclusive 17:07:39 -!- CryptoCactus has quit [Quit: Leaving] 17:07:42 SwissStopwatch: Well, I think he means to say that it's boring and unpleasant BECAUSE it is good 17:07:54 is that a highlevel spell 17:07:55 DracoOmega: when you have that much AC, you want to spend at least 50% of your time thinking about hitting things, imo 17:07:55 SwissStopwatch: right but if you find pda, it's not 17:07:55 that's why pda is less exciting to have than plate! 17:08:17 I think most of the time I've found PDA I've actually been unable or unwilling to use it 17:08:23 which strikes me as odd now that I think 17:09:15 Artefact +10 PDA with rf+ or better only 17:09:49 it doesn't have to be -that- good for me to want to use it, heh 17:10:03 coming pre-enchanted helps though 17:10:13 DracoOmega: well, i think it is hard to deny that there is some comfort in not having to think about some things 17:10:18 like going trog is comforting 17:10:22 -!- Stendarr has quit [Ping timeout: 246 seconds] 17:10:26 because you don't have to think about casting spells or finding a weapon any more 17:10:44 but if you go Trog, you have to think about certain other things instead at least 17:10:53 like preserving the few sources of haste you may have 17:11:10 elliott: I don't think you can sensibly argue that PDA is bad because it allows you more spells and this gives the player more options and therefore is inherantly unfun 17:11:45 i'm not saying it's bad 17:11:46 If a player doesn't want to think about spells, they don't need to and can still do just as well (or better) than if they were wearing plate or something 17:11:48 i just hate finding pda :P 17:12:15 also I still think about these high-level spells if I find plate 17:12:21 i think the best way to summarise it is, i hate the idea of crawl making it easy for me 17:12:40 i don't like the rng going "ok, here's an easymode game" by generating an extremely good item 17:13:07 -!- Duralumin has quit [Ping timeout: 264 seconds] 17:13:08 i agree with that 17:13:09 I think some people overestimate how much effect on win chance a single good item or two makes 17:13:23 it's not that it makes it that much easier to win, it's just that it makes, like, individual specific fights much easier 17:13:27 Since I am not even sure that finding great earlyish items even makes a whole lot of difference if you know what you're doing 17:13:34 a more localised kind of effect 17:13:38 I think some people underestimate how likely it is that any given game is to have several veryg ood items a character can use 17:13:48 i like the axis to be reliable<->risky instead of bad<->good 17:14:05 !tell dpeg I've been thinking about an anti-evo anti-enchantment god idea. "Keep magic and items separate". You get penance for using scrolls, branded items, anything magically altered; see magical properties on sight, get your piety from a mass-disenchant invocation, gain large boosts to using mundane items. 17:14:06 Maximum message length is 300 characters. Eschew verbosity, Gladys! 17:14:07 elliott: then lava those items ;-P 17:14:10 there was a player on the brogue forums who said that if they found a D:1 dagger of quietus, they were more likely to quit than be happy about it 17:14:17 (a very good player) 17:14:19 same kind of sentiment 17:14:19 !tell dpeg An anti-evo anti-enchantment god idea. "Keep magic and items separate". You get penance for using scrolls, branded items, anything magically altered; see magical properties on sight, get your piety from a mass-disenchant invocation, gain large boosts to using mundane items. 17:14:20 kilobyte: OK, I'll let dpeg know. 17:14:36 and the words used were, "I know how that game goes" 17:14:40 which is a good summary of the feeling I think 17:14:45 god of cartesian duality 17:14:48 elliott: Well, possibly that item is a lot better for Brogue than some of these are in Crawl 17:14:53 elliott: (I don't know; I don't play Brogue) 17:15:02 DracoOmega: it's like starting as an enchanter :P 17:15:12 quietus has a chance to instakill anything you hit 17:15:17 it's like finding a disto weapon that doesn't do things other than banish, right 17:15:19 I find enchanters really annoying to play 17:15:29 getting that chance to "nigh certain" is not all that hard 17:15:29 Not at all for the reasons you might think so, I guess 17:15:35 !won . En 17:15:35 SamB (En) has not won in 69 games. 17:16:21 Also, I think it is worth considering players who are not terribly good here, too 17:16:35 Who are unlikely to win even with great items, and yet can still have lots of fun finding them, and do better for a while as a result, too 17:16:47 yes, please do consider me 17:16:58 DracoOmega: by "it's like starting as an enchanter", I mean you have to look forward to a game of instakilling things a bunch 17:17:07 It's hard to have to consider people who don't even understand whether what they found is good though 17:17:07 and not much else 17:17:21 -!- indspenceable has quit [Remote host closed the connection] 17:17:23 like Crawl also generates several items that basically serve to deceive this sort of player 17:17:27 -!- us17 has quit [Ping timeout: 245 seconds] 17:17:27 elliott: Well, my main complaint about enchanters is that there are a lot of things you are bad at killing, so clearly I am a bit insane 17:17:36 SwissStopwatch: such as? 17:17:38 elliott: Not in terms of powerlevel, but my own enjoyment of them, I mean 17:17:44 -!- heteroy has joined ##crawl-dev 17:17:49 randart hand axes, for instance 17:17:49 "have you tried casting invisibility" etc. 17:17:53 elliott: Yes! 17:17:53 DracoOmega: I agree enchanters are totally unfun 17:18:00 I have WON multiple enchanters, sure 17:18:01 that's why I chose it as an analogy :P 17:18:10 that +11,3 hand axe of chopping (Dex +2, rC+) is actually still really bad it turns out 17:18:15 But I haven't actually felt overall more powerful than many other backgrounds 17:18:20 I'd like to jump on the anti-stabbing bandwagon as well, but other players love it 17:18:23 it -looks- good, but...... 17:18:29 SwissStopwatch: cocytus (this is the game where you guess where a tiles splat used a certain weapon right) 17:18:35 hahahahaha 17:18:39 Since sure, you can completely destroy a bunch of things, but that doesn't make up for being kind of lousy against a few things (when other backgrounds might do less well against some things, but never quite as badly agains tthe others) 17:18:46 you have to guess what letter the weapon was on too 17:18:46 if it has rN guess crypt 17:18:52 SwissStopwatch: Q 17:19:00 shockingly it was on a 17:19:06 elliott: rN is better in Crypt now! 17:19:18 -!- ystael has quit [Ping timeout: 245 seconds] 17:19:29 I don't like stabbing but only because it's a lot of extra steps compared to just tabbing something 17:19:34 DracoOmega: well, it's going to be on a flail 17:19:35 and doesn't feel more powerful much of the time 17:19:57 Yes, that's my problem with it too; it's pretty tedious. Yet lots of players do like it 17:20:01 -!- indspenceable has joined ##crawl-dev 17:20:05 And also, it's actually rather hard to change into a stabber midway through a lot of the time I feel 17:20:05 i like stabbing because it makes crawl feel like a puzzle game occasionally 17:20:16 you either start with it in mind or you're not likely to be doing it at all 17:20:17 I can enjoy it from time to time, sure 17:20:21 Even if it's not my preferred playstyle 17:20:32 But I also have never one ninjed Zot, I think 17:20:32 In like 100 wins 17:20:33 So.... 17:20:38 unless you have Okawaru or something (Heroism stab is something I do a lot more than I would've thought) 17:20:44 (Even my enchanters didn't ninja Zot) 17:20:45 -!- ackack has quit [Read error: Operation timed out] 17:20:57 I still insisted on meleeing down the orbs of fire somehow :P 17:21:08 I like summoning, and most players also hate that. So I guess it's good to have some attack mechanics that inspire polarizing opinions 17:21:13 ninjaing is pretty intimidating to do 17:21:36 It is very easy to lose sight of wider perspectives and think "I find something annoying" = "That something is bad" without noticing all the other people that find it genuinely fun 17:21:44 But it's not even really that associated with the stealth playstyle I think 17:21:46 SwissStopwatch: it's hard to even find the requisite items 17:21:47 And it is nice when disparate playstyles are supported, even if you don't personally enjoy some of them 17:21:53 to ninja? 17:21:55 or to stab? 17:22:00 I mean, where in the world are you going to get a ninja hood in crawl 17:22:04 Like, I find humans relatively boring to play as, but I recognize others don't, and am glad that this sort of race exists for them 17:22:05 hahahaha 17:23:11 -!- MakMorn has quit [Ping timeout: 255 seconds] 17:23:18 humans? what are those? 17:23:35 I get into regular arguments with Arrhythmia over shoals not being bad due his insistence that being able to negate tides with flight means we should remove tides 17:24:07 DracoOmega: well, meleeing oofs with sbl is easy 17:24:10 if you have sure blade and might 17:24:15 and preferably a qbl or slaying 17:24:23 I basically cross-train to longblades on every enchanter I have ever played 17:24:32 /usr/bin/ld: internal error in do_read_symbols, at ../../gold/arm.cc:6735 17:24:43 Like, I think I have done this on LITERALLY every one 17:27:28 DracoOmega: i think i am starting to see why you have troubles with them 17:27:41 imo !lg elliptic spen won -random -tv: Yeah, most SpEn I've seen don't bother branching into long blades 17:29:31 Now with the new DAZZLING SPRAY you can stab even more 17:29:35 -!- Duralumin_ has quit [Read error: Connection reset by peer] 17:29:54 please enlighten me, what's the point of long blades on any enchanter? 17:30:39 if you're a felid you get one for free 17:30:41 unless you're playing it as a non-En char, that is (like how your typical TrIE worships Trog) 17:30:42 If you hate melee with a quick blade sooooo much 17:30:49 daggers of quietus are a bad investment alone anyway and a ridiculous amount can go wrong with even those 17:30:54 pfft, trie wants ozo's, should go oka 17:30:55 or makhleb 17:31:16 trie clubstabs 17:31:37 a better metaphor would have been "stupid early domination and plenty on d:2, I don't have time to play a broken allies game for a weekend contest" but I suppose that would have been much less fun to tangent off of 17:32:17 tenofswords: blame mikeym not me 17:32:21 kilobyte: Well, in my case, so that I can melee the various things that invis and EH don't work on with something better than a short blade 17:33:13 elliott: surely you should have seen creaphis post said quote if you saw mikeym say that 17:33:35 DracoOmega: there are other hexes spells that can create a distraction 17:33:55 like, say, that popular hex spell called meph 17:33:59 Well, I guess I just found it more painless to just have better melee? 17:34:05 or DAZZLING SPRAY 17:34:16 Well, dazzling spray didn't exist the last time I played an enchanter :P 17:34:48 Now you can take stabbers into extended much better; I've seen a few players stab gloorx, cerebov 17:34:56 I keep waiting for that to get nerfed 17:35:01 -!- CKyle has quit [Quit: CKyle] 17:35:07 meph is a pretty bad curse word 17:35:34 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:36:03 even without insta-kill stabs, short blade damage against anything distracted is massive 17:36:15 confused, etc 17:36:39 that is not why it is a curse word 17:40:44 -!- rchandra has joined ##crawl-dev 17:43:37 -!- Dixlet has joined ##crawl-dev 17:47:04 -!- nooodl has quit [Ping timeout: 276 seconds] 17:50:47 -!- ebarrett has quit [Ping timeout: 268 seconds] 17:55:59 To handle the possibility of landing in water when player has elec brand and warning the player properly for such instances, I could either try to pass the landing sites to the melee_attack instance or just copy the 20 lines of that check in some form to direction_chooser or the jump attack caller where those sites are already available 17:56:26 I'm wary of trying to pass to melee_attack since that seems like unnecessary overhead to avoid a bit of code duplication 17:57:29 In this case I would agree to have the check outside melee_attack, since it seems like it's just the one special case 17:57:44 DracoOmega: Ok, thanks 17:57:49 And melee_attack otherwise never needs to consider the question of variable attacker position 17:58:48 -!- WalkerBoh has joined ##crawl-dev 17:59:17 There are a few instances where melee_attack is using the attackers position, but those are ok since I pass the landing position to melee_attack now 17:59:33 And that's just one optional coord_def argument I had to add to melee_attack constructor 18:02:31 -!- MakMorn has joined ##crawl-dev 18:02:47 -!- gluup_ has quit [Ping timeout: 257 seconds] 18:09:43 -!- SteampunkDuck has joined ##crawl-dev 18:10:04 dear crawl developers, nice job on the new vaults, this feels more flavourful than Another few D ;eve;s nopw 18:10:08 *levels now 18:11:15 -!- hart_ has quit [Read error: Connection reset by peer] 18:12:26 Thank you :) 18:12:48 don't worry about the right-shift; it greatly helps when playing Zin :) 18:13:32 -!- pelotr0n is now known as pelotron 18:15:22 -!- qoala has joined ##crawl-dev 18:17:10 -!- st_ has joined ##crawl-dev 18:19:43 -!- Datul has quit [Quit: Page closed] 18:24:07 SteampunkDuck: thanks! 18:27:39 -!- heteroy has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 18:29:00 -!- Naruni has quit [Ping timeout: 252 seconds] 18:29:34 -!- Naruni has joined ##crawl-dev 18:30:18 -!- Pepe has quit [Ping timeout: 256 seconds] 18:32:56 -!- Lawman0 has quit [Ping timeout: 252 seconds] 18:34:52 -!- Naruni has quit [Ping timeout: 240 seconds] 18:35:03 -!- SteampunkDuck has left ##crawl-dev 18:36:34 -!- Naruni has joined ##crawl-dev 18:36:48 -!- dtsund has quit [Ping timeout: 245 seconds] 18:37:30 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 18:37:39 -!- LexAckson has quit [Read error: Connection reset by peer] 18:38:07 The tavern AM thread brings up a good point. Should newskald spells work with ranged? 18:38:35 hey, st_, any thoughts on my dis end draft 18:38:54 which one 18:39:04 http://sprunge.us/GKSN 18:39:37 (yes I am bad for the excessive monster definition in a hell end) 18:41:43 looks interesting, quite unique 18:42:07 this was a more positive response than I was expecting 18:42:53 st_ has softened 18:43:39 qoala: spectral weapon sounds like a real pain to code for ranged, but in general I'd think so 18:43:54 I wouldn't try to make a ranged spectral weapon 18:44:00 03infiniplex 07* 0.13-a0-1599-g0421724: Reimplemented LUA dgn_make_box_doors: more options 10(2 weeks ago, 1 file, 87+ 66-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0421724b3924 18:44:00 03infiniplex 07* 0.13-a0-1600-ge4fc2b8: Added LUA you.depth_fraction function 10(10 days ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e4fc2b89ce20 18:44:00 03infiniplex 07* 0.13-a0-1601-gd18c960: Added thick walls to some layout_city rooms 10(10 days ago, 1 file, 88+ 36-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d18c960d7053 18:44:00 03mumra 07* 0.13-a0-1602-g8b0bc89: Restrict layout_cross from Pan 10(46 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b0bc899ae66 18:44:03 Song of slaying sounds like it probably ought to work 18:44:07 yeah SW is probably the only one that definitely needs restriction 18:44:40 ??newskald 18:44:41 I don't have a page labeled newskald in my learndb. 18:44:46 ??Devwiki 18:44:47 dev wiki[1/1]: The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start 18:44:54 Currently infusion and SoS are 18:44:59 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:crusader 18:45:12 !learn add newskald https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:crusader 18:45:13 newskald[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:background:crusader 18:45:18 Currently infusion and SoS are melee only, but evilmike's proposal leavs it open 18:45:38 sounds good to have those two work 18:46:50 Is it acceptable for SoS to accept spell-kills? Both mundane and magical ranged options use KILL_YOU_MISSILE (as well as clouds, I think) 18:47:39 what about KILL_YOU_CONF? This one is indirect, so probably shouldn't. 18:48:46 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 18:50:59 oops. I need to run, since family just arrived. 18:51:02 -!- qoala has quit [] 18:55:49 -!- mong has quit [Quit: leaving] 19:00:14 <|amethyst> !tell qoala I think melee-only is best, and most consistent with battlesphere 19:00:15 |amethyst: OK, I'll let qoala know. 19:00:30 Family arrives, qoala runs away….. 19:09:59 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:10:02 -!- kekekela has quit [Quit: Page closed] 19:11:36 -!- dtsund has joined ##crawl-dev 19:14:42 -!- puppykicker has quit [Quit: Page closed] 19:14:58 -!- scummos has quit [Ping timeout: 246 seconds] 19:16:18 -!- Nakat0my has quit [Quit: Verlassend] 19:16:59 -!- six40sword has quit [Ping timeout: 250 seconds] 19:20:17 -!- rossi has quit [Ping timeout: 248 seconds] 19:21:31 -!- pelotron has quit [Ping timeout: 252 seconds] 19:27:47 -!- Stelpa has quit [Remote host closed the connection] 19:29:48 -!- alefury has quit [] 19:31:37 -!- Stelpa has quit [Changing host] 19:32:41 -!- bonghitz has quit [Remote host closed the connection] 19:32:41 -!- indspenceable has quit [Remote host closed the connection] 19:33:40 -!- tenofswords has quit [Quit: leaving] 19:35:58 I THINK that commit that fixed the Pan/Pandemonium Lord name collision may have had other effects 19:36:12 Since I belive it is matching an empty string to "bat" for some reason 19:36:15 Which is breaking fsim 19:36:17 -!- indspenceable has joined ##crawl-dev 19:36:23 add bat branch to fix it 19:37:31 I think it thinks it's the closest match since it is the shortest name 19:38:00 Which I suppose IS the 'closest' to an empty string 19:50:25 -!- jeanjacques has joined ##crawl-dev 19:51:47 gah, thought elec brand was the only problem with landing sites, but forgot about sanctuaries 19:54:33 How about not land the player in places that would be bad, like that 19:54:38 If there is a space that isn't 19:54:48 -!- bonghitz has quit [Remote host closed the connection] 19:55:01 Well, it's only one more check I have to add..... 19:55:21 -!- Sprort has quit [Ping timeout: 268 seconds] 19:55:24 assuming I haven't missed yes another attack canceling condition. 19:55:28 *yet another 19:55:43 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 19:58:09 DracoOmega: I think I suggested that earlier 19:58:29 only it was only about water/elec then 19:59:35 SamB: Did you say just let the player suffer if they're not careful? 19:59:38 *Didn't 19:59:52 no I said the PC should be more careful 20:00:00 I guess I can see how that might be misinterpreted though 20:00:27 I mean they won't land in lava or deep water if you can't take it, right? 20:00:49 SamB: Yes, only habitable landing sites are ever considered 20:00:53 -!- Stelpa has quit [Ping timeout: 240 seconds] 20:03:13 My only concern about adding the check for sanctuary is that it's currently handled in a bad_attack function in misc.cc 20:03:47 If additional checks that care about attackers position ever get added, people would have to remember to add those checks to jump code 20:03:56 But currently it's just elec brand and sanctuary 20:04:13 And the sanctuary check is quite simple 20:07:02 it's not like we don't have lots of things where we have to remember to add stuff in more than one place ... 20:07:16 not ideal, obviously 20:07:46 SamB: Yeah, I'll just add the check since it's not too bad. 20:10:47 -!- indspenceable has quit [Remote host closed the connection] 20:11:44 -!- Zermako has quit [] 20:21:27 -!- CKyle has joined ##crawl-dev 20:34:07 -!- m1nced has quit [Ping timeout: 250 seconds] 20:35:05 -!- jday_ has quit [Quit: Leaving] 20:40:13 -!- indspenceable has joined ##crawl-dev 20:41:23 -!- dtsund has quit [Ping timeout: 245 seconds] 20:42:32 -!- dtsund has joined ##crawl-dev 20:45:41 -!- bh_ has joined ##crawl-dev 20:50:30 -!- Kalir has quit [Changing host] 20:51:07 -!- bh_ is now known as bh 20:57:13 Unstable branch on rl.heh.fi updated to: 0.13-a0-1602-g8b0bc89 (34) 20:58:23 huh, this is a strange time to see that! 20:59:05 -!- dtsund has quit [Quit: dtsund] 21:00:59 -!- Jayrays has quit [Remote host closed the connection] 21:02:10 -!- Nikolaos has quit [Client Quit] 21:05:29 Autopickup not toggled when monster moves out of sight when it casts invisibility by Grandiloquent Gentleman 21:06:06 -!- BlackrayJack has quit [Remote host closed the connection] 21:14:02 -!- elliptic has quit [Quit: Leaving] 21:15:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:15:16 -!- timpakay has quit [Read error: Connection reset by peer] 21:15:26 -!- G-Flex has quit [Quit: Time for us to bug out.] 21:15:48 -!- elliptic has joined ##crawl-dev 21:19:47 -!- minqmay has quit [Quit: Leaving] 21:19:54 -!- bakaflockaflame has quit [Ping timeout: 240 seconds] 21:25:42 Dowan/Duvessa not angry at twins death by Grandiloquent Gentleman 21:28:15 -!- indspenceable has quit [Remote host closed the connection] 21:28:17 -!- DracoOmega has quit [Quit: Leaving] 21:28:56 -!- indspenceable has joined ##crawl-dev 21:34:28 -!- remyroy has quit [Read error: Connection reset by peer] 21:35:05 -!- indspenceable has quit [Remote host closed the connection] 21:42:56 -!- CKyle has quit [Quit: CKyle] 21:44:30 -!- Silurio1 has quit [Ping timeout: 264 seconds] 21:52:58 -!- ShadeTornado has quit [Client Quit] 21:53:00 -!- dtsund has joined ##crawl-dev 21:53:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:54:15 -!- Stelpa has quit [Changing host] 21:55:36 -!- mong has quit [Ping timeout: 268 seconds] 21:56:55 -!- Silurio has quit [Ping timeout: 264 seconds] 21:59:18 -!- Lawman0 has quit [Read error: Connection reset by peer] 22:03:19 -!- Raycaster has quit [Ping timeout: 246 seconds] 22:03:50 -!- Stelpa has quit [Remote host closed the connection] 22:05:23 -!- G-Flex has joined ##crawl-dev 22:07:10 -!- mamga has quit [Quit: Page closed] 22:09:17 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 22:13:37 -!- Stelpa has quit [Changing host] 22:13:58 -!- bmfx has quit [Read error: Connection reset by peer] 22:16:25 -!- kait has quit [Ping timeout: 252 seconds] 22:19:56 -!- syncopath has joined ##crawl-dev 22:20:04 dprf("Armour+Shield spell failure penalty: %d", armour_shield_penalty); 22:20:08 where are messages like this printed? 22:20:17 When the game is built in debug mode. 22:20:44 thanks :) 22:22:10 debug mode is chatty. 22:22:17 debug-lite is the way to go (most of the time) 22:22:25 -!- geekosaur has quit [Disconnected by services] 22:23:24 has anybody made a program that makes spellcasting success charts based on various factors? 22:23:35 i'm looking for a diversion and that sounds like a fun project 22:23:58 -!- MaxFrost has quit [Ping timeout: 268 seconds] 22:28:17 -!- Nikolaos has quit [Ping timeout: 268 seconds] 22:28:55 -!- indspenceable has joined ##crawl-dev 22:29:15 -!- LexAckson has joined ##crawl-dev 22:30:15 -!- Melum has quit [Ping timeout: 252 seconds] 22:30:58 -!- Nikolaos has quit [Remote host closed the connection] 22:31:30 -!- Nikolaos has quit [Remote host closed the connection] 22:34:50 -!- geekosaur is now known as eviltwin_b 22:36:51 -!- eviltwin_b has quit [Quit: Leaving] 22:37:25 -!- indspenceable has quit [Remote host closed the connection] 22:37:26 if i'm reading the failure rate function correctly, spell failure rate is 100% unless the variable chance is < 45 coming into this line of code: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/spl-cast.cc#line352 22:37:28 is that correct? 22:37:35 -!- geekosaur has joined ##crawl-dev 22:37:56 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:38:04 er nvm 22:38:45 on second reading it seems like chance_breaks is a way to increase failure rates in the face of high spellpower 22:38:59 -!- Silurio1 has quit [Ping timeout: 256 seconds] 22:41:13 -!- Letchik has quit [Quit: Leaving.] 22:42:16 03kilobyte 07* 0.13-a0-1603-gc48fbbd: Remove include guards from *-data.h 10(28 minutes ago, 5 files, 2+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c48fbbd3ef53 22:42:16 03kilobyte 07* 0.13-a0-1604-g0575fc8: A whitespace fix. 10(24 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0575fc830e56 22:42:16 03kilobyte 07* 0.13-a0-1605-gc1ef620: Unrecommend DjTm, recommend DjDK. 10(15 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c1ef620d0503 22:42:16 03kilobyte 07* 0.13-a0-1606-g53bcbbc: Fail when asked to find a monster by an empty string. 10(3 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53bcbbc31591 22:44:07 I wonder if a wholesale nerf of Dj weapon skills, melee and/or ranged, would be a good idea 22:44:48 only combat-focused races have positive ranged skills 22:45:11 %?? 22:45:16 %?? 22:45:29 Error calling monster-trunk: 22:45:29 %?? ; 22:45:33 -!- Silurio has quit [Ping timeout: 245 seconds] 22:45:39 @?? ; 22:45:59 ??learndb 22:46:00 learndb[1/12]: A html page of learndb entries is at http://crawl.akrasiac.org/learndb.html . You can also access the learndb at http://crawl.develz.org/wordpress/bots . 22:51:16 -!- eb has quit [] 22:52:15 -!- rwbarton has quit [Ping timeout: 256 seconds] 22:52:17 -!- mizu_no_oto has quit [Client Quit] 22:52:19 -!- Kellhus has quit [Quit: Page closed] 22:54:09 * SamB grumbles about w3m not supporting C-M-s 22:54:28 * SamB wouldn't even complain if it didn't have Emacs regex syntax 22:55:20 -!- Silurio1 has quit [Ping timeout: 241 seconds] 22:55:20 -!- Ragnor has quit [Quit: leaving] 22:55:54 i'm digging around in spellcasting failure rates and having my mind bent in half 22:56:23 ??lg[4] 22:56:24 listgame[4/6]: listgame will expand some common searches: !lg place=XX => !lg place=~XX:* (apart from branches with depth 1), killer=uniq => killer!= killer!~~^an_?|^the_ killer!~ghost (kills by uniques), race=Ke => race=Kenku, cls=Gl => cls=Gladiator, killer=hobgoblin => killer=a hobgoblin. These fudges apply to all commands that use listgame selectors. 22:56:32 ??listgame examples[4] 22:56:33 listgame examples[4/6]: !lg normally shows games from both cao and cdo, but you can restrict the search to one server as "!lg * src=cdo". Note that Henzell only sees cdo games at 5-minute intervals, so if Gretell has just reported a death, Henzell may not know about it until 5 minutes have elapsed. 22:56:41 this seems a bit dated ? 22:57:28 since before cszo at least 22:57:59 -!- blackcustard has quit [Read error: Connection reset by peer] 22:58:00 I don't remember when Henzell did Sequell's job 22:59:43 -!- rwbarton has quit [Ping timeout: 276 seconds] 23:01:23 -!- Silurio has quit [Ping timeout: 240 seconds] 23:02:13 SamB: I keep wishing for emacs regexps to be like most other 'extended' regexp syntax 23:02:37 backslashing those parens is annoying, and I never remember what all needs to be backslashed 23:03:14 it's probably something to do with emacs being so old 23:03:24 -!- Nikolaos has quit [Remote host closed the connection] 23:03:57 yeah, of course. But it still bugs me 23:04:02 yeah 23:04:38 ??fungal colony 23:04:38 fungal colony[1/1]: {ballistomycete} 23:05:03 !learn edit fungal_colony[1] s/^/see / 23:05:04 fungal colony[1/1]: see {ballistomycete} 23:06:48 -!- ackack has quit [Ping timeout: 245 seconds] 23:07:37 -!- kekekela has quit [Quit: Page closed] 23:08:35 ??cdo[3] 23:08:35 cdo[3/4]: If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto 23:08:48 why would use_fake_player_cursor help? 23:09:03 -!- bonghitz has quit [Remote host closed the connection] 23:10:52 -!- Cerepol has quit [Ping timeout: 252 seconds] 23:11:32 -!- mamga has quit [Quit: Page closed] 23:11:43 lol 23:11:48 ??centaur[8] 23:11:48 centaur[8/8]: whenever you see a centaur they always have abs. how does a centaur get abs? how do you do ab workouts when half your body is a fucking horse? 23:17:14 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:18:44 -!- MaxFrost has quit [Read error: Operation timed out] 23:19:08 -!- avis is now known as Guest62328 23:19:35 -!- Guest62328 has quit [Client Quit] 23:19:38 -!- pelotr0n has quit [Quit: ~Internet()] 23:19:52 -!- ystael has quit [Ping timeout: 276 seconds] 23:25:01 oh man, our AI is awesome. I have a shield of reflection. An orc warrior is hurling clubs at me, which are reflected back at it 23:26:02 ??condescension shield 23:26:02 condescension shield[1/1]: Dude, seriously, what the heck do you think you're doing even *learning* this spell? 23:33:57 <|amethyst> Your condenscencion shield prevents you from taking the ogre seriously. 23:36:41 that sounds kind of dangerous to *you* ... 23:37:52 ??crawl insults[2] 23:37:52 crawl insults[2/12]: You're so bad at crawl you read the wiki and got better 23:37:52 lol 23:42:52 ??cryp71c[3] 23:42:55 cryp71c[3/3]: <+Cryp71c> Not sure if this is a bug, I opened a door, then when I go to close it, I get "There's a thick-headed creature in the doorway" <+Cryp71c> oh, nvm..I was standing on one of the door squares. 23:44:24 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1606-g53bcbbc (34) 23:46:44 daeva (08A) | Spd: 10 | HD: 14 | HP: 101-137 | AC/EV: 10/13 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, lev, !sil | Res: 06magic(149), 03poison, 04rot, 13neg+++, 08holy | XP: 2905 | Sp: smiting (7-17) | Sz: Medium | Int: high. 23:46:44 %??daeva 23:46:50 @??daeva 23:46:50 daeva (08A) | Spd: 10 | HD: 14 | HP: 101-137 | AC/EV: 10/13 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, lev, !sil | Res: 06magic(149), 03poison, 04rot, 13neg+++, 08holy | XP: 2905 | Sp: smiting (7-17) | Sz: Medium | Int: high. 23:46:56 @?? ; 23:47:11 -!- ussdefiant has joined ##crawl-dev 23:47:22 * SamB is really puzzled by the lack of any response to that query 23:48:00 -!- indspenceable has joined ##crawl-dev 23:49:00 <|amethyst> it segfaults 23:49:53 Error calling monster-trunk: 23:49:53 %?? ; 23:50:13 hmm, I gues Cheibriados has better error reporting than henzell 23:50:36 <|amethyst> it crashes crawl too 23:50:44 <|amethyst> so it's not a bug in monster, for once 23:50:46 <|amethyst> &M; 23:50:55 -!- Silurio1 has quit [Ping timeout: 268 seconds] 23:50:56 <|amethyst> presumably in a map, too 23:51:04 -!- MarvinPA_ has joined ##crawl-dev 23:51:29 %git 0.13-a0-1606-g53bcbbc 23:51:30 07kilobyte * 0.13-a0-1606-g53bcbbc: Fail when asked to find a monster by an empty string. 10(72 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53bcbbc31591 23:51:45 that doesn't make it assert instead or something? 23:51:46 -!- CKyle has joined ##crawl-dev 23:53:02 -!- indspenceable has quit [Ping timeout: 276 seconds] 23:53:46 <|amethyst> oh 23:53:53 <|amethyst> I'm not that up to date, moment 23:54:16 -!- Stendarr has quit [Ping timeout: 246 seconds] 23:54:37 -!- ystael has quit [Ping timeout: 268 seconds] 23:54:42 -!- Kalir has quit [Ping timeout: 264 seconds] 23:54:53 -!- MarvinPA has quit [Ping timeout: 240 seconds] 23:54:54 -!- MarvinPA_ is now known as MarvinPA 23:56:54 <|amethyst> no, it's crashing well before that point 23:58:30 -!- Sticking has quit [Ping timeout: 252 seconds]