00:01:35 -!- CKyle has quit [Quit: CKyle] 00:02:39 -!- Morphy has quit [Ping timeout: 250 seconds] 00:03:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:03:31 -!- ystael has quit [Ping timeout: 276 seconds] 00:03:33 -!- Cerepol has quit [Ping timeout: 248 seconds] 00:05:42 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1577-g2bae144 (34) 00:11:41 -!- CryptoCactus has quit [Quit: Leaving] 00:15:50 -!- gammafunk has quit [Quit: gammafunk] 00:21:04 -!- ussdefiant has quit [Ping timeout: 276 seconds] 00:23:40 -!- ground4 has quit [Ping timeout: 276 seconds] 00:23:58 -!- remyroy has quit [Read error: Connection reset by peer] 00:24:21 -!- Nikolaos has quit [Ping timeout: 256 seconds] 00:31:42 -!- Q-Flex has quit [Quit: Page closed] 00:34:55 -!- jeffrom has joined ##crawl-dev 00:37:39 -!- ystael has quit [Ping timeout: 260 seconds] 00:40:47 -!- pelotr0n has quit [Ping timeout: 256 seconds] 00:42:22 -!- ZRN_ is now known as ZRN 00:44:21 -!- dienosore has quit [Client Quit] 00:45:37 Napalm affecting character in water by blazinghand 00:50:16 -!- Arkaniad|Desktop has quit [Quit: I've killed the senator.] 00:50:34 -!- Arkaniad has quit [Quit: I've killed the senator.] 00:51:47 WalkerBoh the Executioner (L15 LOFi), worshipper of Trog, blown up by an eye of devastation on D:17 (hangedman_surveillance_ring), with 100045 points after 28268 turns and 1:40:50. 00:51:48 xD 00:51:48 that 00:51:48 was 00:51:48 retarded 00:51:49 can we not make all three stairs go into there? 00:56:32 if you cut that, you need to cut the oklob stair vaults. leave it, imo. 00:57:25 haha the oklob vaults are the exact other one i was thinking of like this 00:57:38 but even that's not as bad cuz it's downstairs, you can't just walk into it 00:57:45 (i hate the oklob vaults) 00:59:49 -!- WalkerBoh has quit [Remote host closed the connection] 00:59:56 rchandra: note that the request was not to cut the vault, but merely to not funnel all the stairs through it 01:00:10 -!- Bloax has joined ##crawl-dev 01:00:10 which it doesn't 01:00:48 sequell puzzle! generate a list of players who entered tomb for the first time after getting the orb 01:01:00 s/cut/replace teeth with marshmallows/ 01:02:28 zannick : !lm * br.enter=tomb status=~glow might get some, but with extras? 01:02:58 too bad -ctele isn't a status 01:03:12 and it might not help, depending on if it counts tomb's -ctele 01:03:19 and i guess that wouldn't pick up if anyone did it before the orb granted -ctele 01:03:47 fr: orb grants Slow 01:04:00 ugh 01:04:03 or ledas 01:04:54 -!- waspmonolith has quit [Ping timeout: 252 seconds] 01:05:10 hmm, what uses ENCH_TEMP_PACIF 01:05:44 Can't seem to find anything that sets that 01:05:47 are entrance vaults with 3 upstairs supposed to be no longer a thing? 01:06:19 rchandra: no, everyone loves evilmike_ambush afaik 01:06:45 elliptic: but branches and D don't have 3 upstairs, right? 01:06:52 oh, you mean branch entrances 01:06:55 rchandra: well, it's less bad when vaults do it because usually the stairs are close together then 01:06:55 yeah 01:06:55 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 01:07:06 but maybe it doesn't actually WORK anymore 01:07:20 my current game has 3 upstairs on d:1 01:07:24 I don't know if all the entrance vaults with 3 upstairs were changed yet, but I'm pretty sure the plan was to do so 01:08:01 I'll just exit to give you the vault name, my stats are not relevant yet. 01:08:03 I still say I like the temples as is 01:08:11 or as they were or whatever 01:08:18 Changelog says D can still have multiple upstairs 01:08:25 *exits 01:08:44 oh. oops :( lemuel_entry_behind_the_door_small, minmay_vboxes 01:08:55 ench_pacif was originally ench_neutral, and it looks like it was used for recite 01:09:16 Zannick: Ok, thanks. 01:09:23 ?? recite 01:09:24 recite[1/3]: Causes various effects to chaotic, unclean, evil or heretical creatures in view. Four-turn action, with strength depending on piety and invocations. Effects scale from things like confusion and fear on humanoids, to smiting and instakilling chaotic creatures, to permanently blinding or paralysing heretic priests. 01:09:41 -!- bmfx has quit [Ping timeout: 252 seconds] 01:12:31 03Medar 07* 0.13-a0-1578-ge26ce9e: Beogh convert: Priest must be awake, not-confused 10(30 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e26ce9e59ca3 01:12:31 03Medar 07* 0.13-a0-1579-g36d089c: Make enslaved priests neutral on Beogh conversion 10(6 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36d089cf0d1e 01:17:44 yeah, there was a big recite refactoring where it stopped being used 01:18:48 -!- Kalir has quit [Read error: Connection reset by peer] 01:19:12 %git 70f1de6 01:19:12 07Eronarn * 0.8.0-a0-4783-g70f1de6: Reroll of Zin recite patch. 10(2 years, 5 months ago, 28 files, 1515+ 214-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70f1de6c0081 01:22:09 -!- dupo has quit [] 01:28:26 -!- heteroy has quit [Read error: Operation timed out] 01:28:55 I'll remove the left over code then 01:29:29 Altough, I don't know how to deal with the enum. Just leave it and add a comment? 01:29:53 Or can it still be in old saves, and the remaining code should stick around. 01:30:25 -!- ontoclasm has quit [Quit: Leaving.] 01:30:27 well how long ago was the refactoring? 01:30:40 See above. 01:30:53 <|amethyst> 2.4 years :) 01:31:02 I think you can remove the code handling it, yeah 01:31:04 :P 01:31:15 I saw only the 5 months part first 01:31:18 I mean, it's best if things won't, like, crash 01:31:26 <|amethyst> remember that you can't just delete an ENCH enum 01:31:31 yeah he knows 01:31:42 we have an #if thing you can do instead of making a comment 01:32:08 <|amethyst> hm 01:32:14 * SamB forgets exactly how it goes though 01:32:31 -!- Lightli has joined ##crawl-dev 01:34:30 #if MAJOR_VERSION == something 01:34:48 34 01:35:09 but you have to be careful because it could break trunk save compat 01:35:10 Ok. Anything else? 01:35:16 * SamB scrolled up and pulled that from the (34) at the end of one of the *ell messages 01:35:41 or...i dunno when the bump is done 01:36:00 trunk/not is mostly irrelevant right now 01:36:02 it might be 35 at trunk now, and you can change it to #if MAJOR_VERSION < 36 01:36:08 whatever works 01:36:10 <|amethyst> it's 34 for trunk now 01:36:18 There is already == 34 for ENCH_SLOUCH 01:36:20 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1577-g2bae144 (34) 01:36:21 <|amethyst> it's TAG_MAJOR_VERSION, btw 01:36:23 it seems to have been 34 for everything 01:36:27 So I guess I'll just do the same 01:36:34 er, s/everything/a while/ 01:36:38 -!- edlothiol has joined ##crawl-dev 01:36:38 that says (34), so it's 34 ;-) 01:36:39 <|amethyst> see tag-version.h 01:37:11 of course tag-version.h is definitive, not Sizzell 01:37:29 ah, okay 01:39:56 -!- waspmonolith has quit [Ping timeout: 252 seconds] 01:40:15 -!- Furril has quit [Read error: Connection reset by peer] 01:40:43 03Medar 07* 0.13-a0-1580-g078c03f: Remove unused ENCH_TEMP_PACIF code 10(62 seconds ago, 4 files, 5+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=078c03fe54a5 01:42:08 indesctrictuble scroll? : A scroll labeled DEZESTR MUENTUC. The floor. 01:42:08 There is a cloud of flame here. 01:42:39 the cloud is above the ground 01:43:57 rchandra: apparently there is a user-defined command !orbruntomb 01:44:03 I see. so flame clouds never hit scrolls in the ground now, just fire bolts? RoF buff 01:44:14 Zannick: yes, I thought you wanted all of them! 01:44:17 but it only gives whether or not the supplied user did it 01:44:24 !orbruntomb . 01:44:27 rchandra orb-ran tomb once with a SpEn! Fantastic! 01:44:31 and putting * makes Sequell sad 01:45:02 !greaterplayer * 01:45:06 * is a greaterplayer! 01:45:17 sad as in times out on the query 01:45:33 for x in 'lm * s=name` ; do !orbruntomb $x ; done 01:45:38 !orbruntomb Zannick 01:45:39 Zannick hasn't orb-run tomb yet... :( 01:45:47 !orbruntomb Mu* 01:45:47 Subcommand $(!lm ${args} pfmt:"${.}&${child}" join:"`") failed: No keyword 'Mu*' 01:45:53 rchandra: ew 01:46:10 at least do lm * rune=golden s=name :P 01:46:24 rchandra: not quite the right syntax, either 01:46:47 -!- purge_ has quit [Ping timeout: 256 seconds] 01:46:48 I see I used a quote and a backtick 01:47:01 no I mean you can't shell-script Sequell 01:47:03 well, that and lm doesn't return just hte name 01:47:08 well yes 01:47:08 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:47:12 you have to lisp-script sequell :P 01:47:24 or whatever the heck that is 01:47:24 so to speak 01:47:38 well, that's what it looks like 01:47:45 it does look rather like lisp, only more prosperous 01:47:46 !cmd =orbruntomb.helper 01:47:46 Command: =orbruntomb.helper => .echo $(let (name $1 tomb_array $(orb_run_tombs_array_for $1 $2)) $(let (chars (map $(fn (x) $(nth 3 $x)) $tomb_array)) $(if $(> (length $tomb_array) 0) $(if $(= (length $tomb_array) 1) "$name orb-ran tomb once with a ${chars}! Fantastic!" "$name orb-ran tomb $(length $tomb_array) times (${chars})! Amazing!") "$name hasn't orb-run tomb yet... :("))) 01:47:51 (since it has all those $ signs) 01:48:40 "$(let (chars (map $(fn (x) $(nth 3 $x))..." is what gives it away for me 01:48:55 -!- Xenobreeder has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:49:27 -!- SkaryMonk has quit [Quit: Leaving.] 01:56:44 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:05:24 -!- Nikolaos has quit [Quit: Wrong button bad with computers] 02:06:24 -!- SkaryMonk has joined ##crawl-dev 02:07:18 -!- Guest41718 has joined ##crawl-dev 02:12:42 -!- SwissStopwatch has quit [Ping timeout: 264 seconds] 02:17:08 -!- J7669 has quit [Quit: ""] 02:17:09 -!- SwissStopwatch has joined ##crawl-dev 02:20:44 -!- ophanim has quit [Read error: Connection reset by peer] 02:21:55 -!- SomeoneAwful has quit [Ping timeout: 246 seconds] 02:22:06 03|amethyst 07* 0.13-a0-1581-g66217fb: Add a section on #if TAG_MAJOR_VERSION to the save compat docs. 10(5 minutes ago, 1 file, 65+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66217fb6ad07 02:25:00 there are *docs*??? 02:25:29 <|amethyst> well, it's an email from sorear, with addenda by jpeg and due (and now me) 02:26:02 * SamB <3 sorear -- totally platonic of course ;-) 02:26:39 -!- _D_ has quit [Quit: leaving] 02:32:13 03|amethyst 07* 0.13-a0-1582-g9c1491e: Remove one more vestige of temp_pacif. 10(4 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9c1491e134d7 02:32:38 <|amethyst> (oh, and a note from galehar too) 02:33:36 -!- simmarine has quit [Quit: Leaving] 02:37:48 -!- ystael has quit [Ping timeout: 256 seconds] 02:39:16 -!- Blazinghand has quit [Ping timeout: 240 seconds] 02:41:09 -!- kait has quit [Read error: Connection reset by peer] 02:43:56 -!- waspmonolith has quit [Ping timeout: 240 seconds] 02:44:28 -!- joosa has quit [Read error: Connection reset by peer] 02:44:36 -!- joosa has joined ##crawl-dev 02:45:19 -!- nooodl has joined ##crawl-dev 02:45:22 -!- mumra_ has joined ##crawl-dev 02:47:58 -!- mumra has quit [Ping timeout: 276 seconds] 02:48:52 -!- raskol has quit [Ping timeout: 256 seconds] 03:01:17 Where can I find the details about how armor encumbrance works in trunk? 03:04:11 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&#effect_of_strength_on_armour_evp 03:04:18 Not sure if that's exactly what went in though 03:04:25 I believe it is 03:04:31 the commit directly references that page 03:04:39 as a better explanation 03:04:52 Thanks! 03:05:22 Oh, and where in the code can I find launcher damage? 03:05:45 throw.cc, but it's a mess 03:07:19 ??launcher damage 03:07:19 launcher damage[1/3]: Average damage = (B/2 + L/8 + A/16 + min((str - 10)*(2B+A)*C, (L+1)/4))*(1+skill/D)*(brand multiplier) + slaying/4 + A/2 + (L/2 if using xbow). Here A is the ammo enchantment, L is the launcher enchantment, and B, C, and D are constants depending on what type of launcher you are using (see [2]). 03:07:39 I wonder if this formula is up to date, given that ammo enchantment doesn't exist 03:08:17 Also I'm trying to figure out just how much worse stones are than sling bullets (when launched with slings) :) 03:08:21 The ammo enchantment change was designed to mimic an enchanment of ~3, I think? So it might still be mostly the same 03:08:36 Ok 03:09:31 ??ammo enchantment 03:09:32 I don't have a page labeled ammo_enchantment in my learndb. 03:09:34 aww 03:09:37 looks like fsim wizmode works with ranged 03:09:46 elliptic: I thought I told you to make that page 03:10:18 what stats and fighting/slings skill do you want me to run the comparison on? 03:10:54 qoala: Oh, thanks :) (I don't have a local trunk build so I can't try it myself) 03:11:34 qoala: Well, if you don't mind running it twice, try 15/30 str/dex and 30/30 str/dex; slings 27 both times 03:11:41 Speaking of throwing, is there any reason this has not been applied? https://crawl.develz.org/mantis/view.php?id=6958 03:11:59 Medar: you mean besides general laziness? 03:12:02 Yes 03:12:06 * SamB hasn't looked, doesn't know 03:13:15 ??finesse 03:13:16 okawaru[1/4]: Heroism (*) temporarily gives +5 to all non-magic skills except Invocations and Evocations, although Fighting skill from it gives no extra HP. Finesse (*****) halves attack delay but does not stack with haste or berserk and is blocked by stasis. Also gifts weapons and armour, and ammo if you have a ranged skill >= 8. 03:13:34 well it's probably fine 03:13:56 if it's not fine, we can always revert it :-) 03:14:01 so feel free to take it 03:14:26 I am going to bed 03:14:53 gn 03:15:12 Throwing speed doesn't go down with skill either though. 03:16:20 kryft: 15/30 stats: 7.8dam/turn vs 10.5dam/turn; 30/30 stats: 7.7dam/turn vs 10.6dam/turn. Might've already been at min delay with the lower stats, and there's no strength in the slings damage formula iirc. 03:16:46 qoala: Ok, thanks 03:17:10 Not sure what target those numbers are against. Ranged fsim didn't offer me a selection, unlike melee fsim. 03:17:36 qoala: Right, I guess the target had to have some AC because otherwise those numbers would be really low :) 03:18:23 qoala: But thanks a lot; it doesn't seem like stones are completely hopeless even if sling bullets are noticeably better 03:20:45 -!- SkaryMonk1 has joined ##crawl-dev 03:20:47 -!- SkaryMonk has quit [Ping timeout: 255 seconds] 03:24:34 medar: imo make launcher attacks use div_rand_round, too 03:25:36 would throwing be overpowered if it scaled speed like UC does, 0.1 aut every 5.4 skill? 03:27:37 -!- JuicyJ has quit [Ping timeout: 250 seconds] 03:28:39 I'm not touching anything now. Maybe Oka throwing would be too good with the patch. 03:30:19 -!- SwissStopwatch has quit [Ping timeout: 260 seconds] 03:34:22 Maybe throwing could have more than 1.0 delay with no skill. 03:34:31 -!- SwissStopwatch has joined ##crawl-dev 03:37:48 although it's not like throwing is generally considered all that powerful as-is 03:37:57 -!- mumra_ is now known as mumra 03:39:37 yeah, people very rarely get more than 0-5 throwing. 03:40:02 I got 27 on my last hobe, but that was for extended and for the title. 03:46:29 -!- waspmonolith has quit [Ping timeout: 248 seconds] 03:48:18 rchandra: I assume "for extended" means "I had more exp than I needed" rather than "I needed 27 throwing for extended"? :) 03:48:33 Medar: btw, welcome! 03:48:50 a bit of both: javelins of returning helped with hellion island a lot, and Be should get a ranged attack imo 03:49:11 also I had a vampiric weapon all game so didn't train xbows 03:49:19 rchandra: Are javelins good with max throwing skill? 03:49:26 rchandra: And were you with trog in extended? 03:49:34 only ok, and yes 03:49:45 at least returning almost always returns and almost never mulches 03:50:48 is cerebov's castle supposed to be allowed to spawn floating in the lava in the cross layout, it looks absolutely ridiculous 03:50:50 Right 03:51:08 ... i'm inclined to just disable layout_cross in Pan 03:51:14 rchandra: How good are hand axes/spears of returning? Those never mulch at least 03:52:46 -!- mnoqy has joined ##crawl-dev 03:56:20 -!- scummos has quit [Ping timeout: 252 seconds] 04:00:17 rchandra: mulching isn't related to skill btw. 04:00:21 mumra: thanks! 04:00:45 Medar: I think it is for javelin of returning, since returning ones dno't mulch? 04:01:02 Ahh. 04:01:40 -!- Stendarr has quit [Ping timeout: 246 seconds] 04:03:02 Looks like they can be destroyed, and then returning is just ignored 04:03:23 Which seems good 04:04:01 -!- ystael has quit [Ping timeout: 276 seconds] 04:12:37 -!- Melum has quit [Ping timeout: 248 seconds] 04:14:29 -!- alefury has joined ##crawl-dev 04:23:39 Medar: isn't it the other way around? or do you mean in lava/water? 04:24:39 I mean if the missile happens to get mulched, then it won't return 04:24:46 So returning doesn't change mulching rate 04:25:07 wow, that's so not what it felt like, over a reasonably long game 04:25:12 the mind is a powerful thing 04:25:35 I could just be reading this wrong, of course 04:44:27 -!- dtsund has quit [Quit: dtsund] 04:48:45 -!- ProzacElf has quit [Quit: Leaving] 04:52:05 -!- Blazinghand_ has quit [Ping timeout: 248 seconds] 04:52:30 -!- qoala has quit [] 04:53:30 -!- whog has quit [Ping timeout: 264 seconds] 05:01:31 -!- bonghitz has quit [Remote host closed the connection] 05:03:10 -!- leStahL has quit [Read error: Connection reset by peer] 05:11:53 looks right to me too, maybe I'll just play with it in wizmode. also, unfr throw.cc 05:19:16 -!- Perryman|2 has quit [Read error: Connection reset by peer] 05:19:32 -!- SkaryMonk has joined ##crawl-dev 05:22:40 -!- SkaryMonk1 has quit [Ping timeout: 276 seconds] 05:25:33 experimentally, mulching of returning javelins is indeed unaffected by throwing skill (throwing hundreds, at skill 4 and 27). It looks like it is, since if it mulches you get the 'fails to return to your pack'. 05:25:57 *It just looks like it is affected, 05:26:04 -!- jetnerd has quit [Quit: Going offline, see ya! (www.adiirc.com)] 05:30:23 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:31:24 -!- gammafunk has joined ##crawl-dev 05:31:38 -!- magistern has quit [Quit: Leaving] 05:35:00 -!- rchandra has left ##crawl-dev 05:38:36 -!- leStahL has quit [Read error: Connection reset by peer] 05:43:45 -!- neunon has quit [Ping timeout: 248 seconds] 05:47:31 -!- waspmonolith has quit [Ping timeout: 260 seconds] 05:48:58 -!- neunon has joined ##crawl-dev 05:59:15 -!- leStahL has quit [Ping timeout: 256 seconds] 06:02:10 -!- Kellhus has quit [Quit: Page closed] 06:03:44 -!- sacje has quit [Quit: sacje] 06:06:54 -!- Tollymain has quit [Ping timeout: 256 seconds] 06:08:14 -!- dagonfive has quit [Read error: Connection reset by peer] 06:12:28 -!- BlinkFrog has quit [Quit: Page closed] 06:16:40 -!- Mathiu has quit [Quit: Leaving] 06:26:22 -!- NTRAFF has quit [Quit: Page closed] 06:39:15 -!- dazzle_ is now known as dazzle 06:45:26 -!- GuraKKa has quit [Ping timeout: 256 seconds] 06:46:02 |amethyst: so you say I/O is the biggest problem on CSZO? It even being a factor at all is news to me. 06:46:46 |amethyst: do you know what part causes the most I/O? 06:46:52 at least, which process does 06:48:20 in Crawl, the I/O is: 1. des cache (reads; should be all in memory), 2. db cache (sqlite; reads; should be all in memory); 3. saves; 4. milestones 06:49:24 saves have fsyncs disabled so I don't expect them to be nasty on servers, no idea about milestone locking 06:49:56 so I'd expect some other process to be the culprit; could you elaborate? 06:54:27 -!- dosman711` is now known as dosman711 07:01:17 -!- st_ has quit [Ping timeout: 255 seconds] 07:10:43 -!- Nivim has quit [Ping timeout: 264 seconds] 07:12:56 kilobyte: what about ttyrecs? 07:13:42 mumra: append only 07:15:40 hmm, yeah; but still lots of continuous disk usage? 07:17:03 with 80MB/sec write speeds, I don't think this is a factor 07:17:11 -!- Somberlord has quit [Client Quit] 07:17:28 as it's all linear and can be buffered 07:18:03 if somehow it is, it'd be easy to fix but only if dgamelaunch helps 07:18:38 IIRC dgamelaunch watches the file on disk with inotify, to detect appends and send them to spectators 07:18:51 -!- Datgum has quit [Ping timeout: 256 seconds] 07:19:35 we could buffer writes and pipe them through bzip2 outright, massively reducing I/O, but only if dgamelaunch can skip the buffer somehow 07:21:30 -!- SkaryMonk1 has joined ##crawl-dev 07:21:41 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 07:28:51 -!- Vizer has quit [Quit: bye] 07:33:42 -!- magicpoints has quit [Ping timeout: 245 seconds] 07:48:59 -!- waspmonolith has quit [Ping timeout: 252 seconds] 07:49:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:49:27 -!- NTRAFF has quit [Quit: Page closed] 07:51:13 Hmm, messages from console aren't delivered to webtiles 07:51:17 Is this normal? 07:51:57 yes 07:52:15 and vice versa (you have to do ?: in console to see tiles chat) 07:52:21 And vice versa, indeed 07:52:36 tileschat is really different to console chat (and also nearly intolerable even for many prominent tiles players), so I suggest not fixing this :P 07:52:49 Haha 07:53:07 I don't care about messaging either 07:57:01 And when viewing a console player in webtiles, the screen goes blank when targetting 07:57:07 I guess this is a known issue as well 07:57:38 elliott: Different technically or with respect to content? :) 07:57:47 well, mainly the latter. but both 07:57:50 Both. 08:00:08 Are the corpse tiles... skewed and cut original tiles? They look funny. 08:00:25 * joosa is a console player 08:00:42 -!- russ_ has quit [Ping timeout: 264 seconds] 08:02:10 I think so yes 08:02:16 ??glyph mode 08:02:17 glyph mode[1/1]: Press F10 if you want to know what's going on in a webtiles game. 08:02:26 Ooh, awesome 08:04:04 <|amethyst> kilobyte: I'm not 100% certain, but it's definitely not memory or CPU, and doesn't seem to be the network... I don't think it's crawl itself, but rather things like the ttyrec compression job and ttyrec fetches 08:05:31 A square font or stretching would be nice for the glyph mode 08:07:08 -!- MaxFrost has quit [Ping timeout: 252 seconds] 08:08:19 <|amethyst> kilobyte: part of the problem is, when there is a hiccough on CSZO, by the time I get in and run iostat/iotop/nethogs it's usually over 08:14:01 -!- Q-Flex has quit [Quit: Page closed] 08:14:27 <|amethyst> joosa: oh, it's something I only recently added to the docs, but TZer0 pointed out that debian's default sshd config allows tcp forwarding 08:14:39 <|amethyst> joosa: so that should be disabled for the rl user 08:14:44 I disabled forwarding 08:14:50 <|amethyst> oh, good 08:15:32 I mostly copied the settings from my old setup 08:18:13 ??mulching 08:18:14 mulching[1/3]: The chance of breakage is: 1/6 for curare and darts; 1/8 for sling bullets, stones, arrows, and bolts; 1/12 for non-curare needles; 1/20 for javelins; and 1/50 for large rocks. Throwing nets only take damage when struggled against. Other thrown things such as hand axes aren't technically missiles, and won't break. 08:21:57 -!- _D_ has quit [Quit: leaving] 08:22:43 -!- wump is now known as wumpus 08:22:56 joosa: i haven't seen that targetting bug in webtiles 08:23:11 -!- wumpus has quit [Changing host] 08:23:34 It's shown properly the other way around 08:23:50 And of course when watching a webtiles game with webtiles 08:24:03 i spent quite a while playing in console but watching myself on webtiles 08:24:08 so i would have seen this bug 08:24:20 unless it is very recent 08:26:46 joosa: i can't reproduce it now at all 08:26:56 maybe it's a specific targetter or something? 08:27:04 -!- Furril has quit [Read error: Connection reset by peer] 08:27:22 or maybe some non-default option? 08:27:46 Hm, I only tried with my custom config 08:27:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:27:51 right 08:27:58 this is why i generally always stick to default settings :P 08:27:59 Let's see 08:30:32 Works with defaults, I'll try to find out what setting is causing it 08:37:08 -!- motorbit has quit [Quit: Page closed] 08:39:12 -!- ackack has quit [Read error: Operation timed out] 08:45:30 Ok, use_fake_cursor does it 08:46:54 I think I was using it to work around some earlier cursor bug ages ago 08:47:50 -!- raskol has quit [Ping timeout: 256 seconds] 08:49:47 More accurately, use_fake_cursor = false does it 08:50:35 joosa: does it also cause the problem on X screen? 08:51:01 -!- waspmonolith has quit [Ping timeout: 248 seconds] 08:51:24 X seems to work regardless of the setting 08:51:35 What's the problem? 08:52:37 it seems strange since X screen also references use_fake_cursor in the same way as targetting 08:52:41 -!- ussdefiant has joined ##crawl-dev 08:52:52 Ah 08:53:19 -!- Bloax has quit [Read error: Connection reset by peer] 08:53:27 but this is just from a cursory glance at the code, pun not intended 08:53:33 i don't know what's causing this 08:53:34 -!- C7ty1 has quit [Ping timeout: 246 seconds] 08:54:08 What's the use of use_fake_cursor = false? 08:55:05 it means the cursor is drawn by the terminal, by setting the position of text 08:55:14 rather than explicitly drawing a cursor character 08:55:16 I had it enabled since some very old version 08:55:21 I mean, disabled 08:55:30 I mean, enabled to be false 08:56:11 i'm not entirely sure if there's any real need for the option to exist 08:56:23 It seems unnecessary 08:56:28 and the #if logic surrounding it for different platforms is very strange 08:57:21 anyway, you should post it on mantis 08:57:29 Will do 08:57:43 -!- ussdefiant_ has joined ##crawl-dev 08:57:44 thanks 08:58:00 <|amethyst> mumra: Use this if your term cannot show a cursor over 08:58:00 <|amethyst> darkgrey/black squares. 08:58:20 |amethyst: except, it defaults to true 08:58:28 -!- ussdefiant has quit [Ping timeout: 276 seconds] 08:58:43 i don't see why anyone would need to disable it 08:59:33 -!- ussdefiant_ is now known as ussdefiant 09:00:21 at least ... it defaults to true on UNIX and on the servers 09:00:39 https://crawl.develz.org/mantis/view.php?id=2828 09:00:49 A related old report 09:03:14 ah, here we go 09:03:15 if (need_cursor_redraw || Options.use_fake_cursor) 09:03:19 i think that's it 09:04:04 -!- ontoclasm has joined ##crawl-dev 09:04:06 hmm, or maybe not 09:04:34 use_fake_cursor is a completely redundant option in tiles/webtiles i tihnk 09:08:06 -!- LexAckson has joined ##crawl-dev 09:12:01 And, indeed, the screen goes blank when playing webtiles 09:16:08 -!- rossi has quit [Quit: WeeChat 0.4.1] 09:18:28 -!- dagonfive has quit [Read error: Connection reset by peer] 09:18:44 -!- mnoqy has quit [Quit: hello] 09:20:17 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 09:20:39 -!- SkaryMonk has joined ##crawl-dev 09:22:57 -!- yogidabear has quit [Ping timeout: 250 seconds] 09:26:41 "use_fake_cursor = false" blanks the screen when targetting in WebTiles by joosa 09:31:11 -!- Lightli has quit [Ping timeout: 250 seconds] 09:32:33 -!- ontoclasm has quit [Quit: Leaving.] 09:40:14 -!- Judedude has quit [Quit: Page closed] 09:43:37 -!- sbanwart has quit [Ping timeout: 246 seconds] 09:48:29 -!- radinms has quit [] 09:48:59 -!- gammafunk has quit [Quit: gammafunk] 09:55:00 -!- JGT has quit [Quit: Page closed] 10:03:05 -!- CKyle has joined ##crawl-dev 10:05:39 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:07:23 -!- Bloax has joined ##crawl-dev 10:08:36 -!- MarvinPA_ has joined ##crawl-dev 10:09:02 -!- mnoqy has joined ##crawl-dev 10:11:32 -!- MarvinPA has quit [Ping timeout: 252 seconds] 10:11:32 -!- MarvinPA_ is now known as MarvinPA 10:12:59 -!- Mu_ has joined ##crawl-dev 10:16:34 -!- antlions has quit [Read error: Connection reset by peer] 10:17:19 -!- ussdefiant has quit [Ping timeout: 264 seconds] 10:33:56 -!- Kellhus has quit [Ping timeout: 250 seconds] 10:35:57 -!- Datul has quit [Ping timeout: 250 seconds] 10:35:57 -!- Gmork_ has quit [Ping timeout: 250 seconds] 10:35:57 -!- Yermak has quit [Ping timeout: 250 seconds] 10:35:57 -!- CryptoCactus has quit [Ping timeout: 250 seconds] 10:35:57 -!- kickascii has quit [Ping timeout: 250 seconds] 10:35:57 -!- Gmork__ has quit [Ping timeout: 250 seconds] 10:35:57 -!- Lightli has quit [Ping timeout: 250 seconds] 10:35:57 -!- yogidabear has quit [Ping timeout: 250 seconds] 10:35:57 -!- Morphy has quit [Ping timeout: 250 seconds] 10:46:45 -!- Melum has quit [Ping timeout: 248 seconds] 10:50:20 -!- ackack has quit [Ping timeout: 255 seconds] 10:52:07 -!- yxhuvud has quit [Ping timeout: 264 seconds] 10:52:13 -!- waspmonolith has quit [Ping timeout: 276 seconds] 10:54:15 -!- gammafunk has joined ##crawl-dev 10:59:30 -!- axujen has quit [Ping timeout: 264 seconds] 11:01:11 -!- MarvinPA_ has joined ##crawl-dev 11:01:12 -!- Stendarr has quit [Read error: Connection reset by peer] 11:04:11 -!- Zermako has quit [Disconnected by services] 11:04:14 -!- Zermak is now known as Zermako 11:05:03 -!- Bloaxor has joined ##crawl-dev 11:11:16 -!- Mu_ has quit [Ping timeout: 246 seconds] 11:11:16 -!- MarvinPA has quit [Ping timeout: 246 seconds] 11:11:16 -!- Infinite_Monkeys has quit [Ping timeout: 246 seconds] 11:11:16 -!- Ruffell has quit [Ping timeout: 246 seconds] 11:11:16 -!- Bloax has quit [Ping timeout: 246 seconds] 11:11:17 -!- neunon has quit [Ping timeout: 246 seconds] 11:11:17 -!- Stendarr has quit [Ping timeout: 246 seconds] 11:11:17 -!- Perryman|2 has quit [Ping timeout: 246 seconds] 11:11:17 -!- marcmagus has quit [Ping timeout: 246 seconds] 11:11:17 -!- Lantell has quit [Ping timeout: 246 seconds] 11:11:17 -!- Lassi- has quit [Ping timeout: 246 seconds] 11:11:17 -!- zkyp has quit [Ping timeout: 246 seconds] 11:11:17 -!- Mu_ has joined ##crawl-dev 11:11:17 -!- MarvinPA_ is now known as MarvinPA 11:11:22 -!- Ruffell has joined ##crawl-dev 11:12:00 -!- neunon has joined ##crawl-dev 11:16:16 -!- Namey has quit [Ping timeout: 276 seconds] 11:17:07 so i tried out the exp decay lorcs... if anything it's too much of a penalty 11:17:31 Exp decay lorcs? 11:18:41 -!- Lantell has joined ##crawl-dev 11:19:04 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:19:38 LogicNinja (L27 HEFE) ASSERT(mons_habitat(this) == HT_WATER) in 'mon-ench.cc' at line 1166 failed. (Vaults:5) 11:24:35 kryft: give them a halflife for decay, so they decay faster if they are at high temp 11:25:56 Eronarn: if decays too fast, just make it a three-quarters-life? or a 90%-life? 11:26:06 Eronarn: What decays? 11:26:14 Haven't played lava orcs :P 11:26:18 radiation level of course 11:27:09 Ok, I should probably play one before I try to understand conversations about them. :) 11:27:09 mumra: it has a halflife parameter, i can just increase that 11:27:20 ok yeah, that is easier 11:27:39 though i think the caps might be buggy 11:27:45 i might just drop them 11:28:08 kryft, i was joking, but actually "radiation level" _is_ adequate terminology for "temperature" 11:28:17 you shouldnt need caps with exp decay 11:28:53 mumra: also lava continues to exist in part because of radioactive decay :) 11:28:58 although they might let you play a little more smoothly 11:29:02 exctly :) 11:30:00 with exp decay there always is a natural cap, but it takes infinite time to reach (except there are rounding errors so it doesnt) 11:30:02 right now i'm running into issues with temp swinging too much 11:30:09 i think there must be a bug in the code 11:30:59 oh, does the formula also apply to temperature increases too? i.e. trying to smooth them out? 11:31:01 so with an artificial cap at a level where the net rate of temp increase is not negligible you dont have to wait for max temperature so long, which would probably be good 11:31:29 i played one right after they were put in recently, and they seemd to work pretty well 11:32:01 it took about 5-6 turns to get temp up when a red monster was around 11:32:20 LexAckson: but you haven't tried the formula we're talking about 11:32:35 since it's not in trunk 11:32:36 -!- Kalir has quit [Changing host] 11:32:36 that's right, but i'm not sure what was wrong before 11:32:39 Oh, haha, exp decay was exponential decay 11:32:52 My first association was that lorc expERIENCE decays ;) 11:32:59 'nice' 11:33:43 LexAckson: whats wrong is that you can also get to max temperature with just a white creature around, you just have to run away from it for a while 11:33:43 fr: Wz starts at XL:27 and decays to 0 11:33:51 oh 11:33:59 why would you want to do that? 11:34:07 LexAckson: try standing next to a red monster and doing nothing, or standing one square away and running away 11:34:23 although these are problems more with the tension formula 11:35:03 but reports of temperature being weird have come from people who spent a long while playing Lorcs 11:35:23 so if you only played one game, sure you probably didn't notice anything odd 11:35:30 i see 11:35:49 i was also a Be so usually temp went straight to max 11:36:13 -!- Enthash has quit [Ping timeout: 240 seconds] 11:36:17 well, that kind of sounds like a problem in itself 11:36:21 haha 11:36:25 if temp is always at max, what's the point of having a guage? 11:36:39 the mechanic might as well not exist ... 11:37:07 well, that's only for when you are zerking 11:37:08 mumra: berserking makes you hot 11:37:21 <|amethyst> well, if it's always at max because you berserk before every fight, that's one thing 11:37:37 yes but i don't think this experience only applies to berserkers ... 11:37:46 <|amethyst> the problem is it's *also* always at max when you're fighting unthreatening enemies 11:38:04 yeah, that happened sometimes 11:38:17 i don't know if berserking should in itself always put you to max temperature anyway 11:38:23 it's not like berserking needs to be stronger 11:38:24 but it seemed okay to me 11:38:40 killing stuff while berserked should make you hotter for sure 11:39:55 well, the flavor for temperature is loosely tied to adrenaline, so it makes sense 11:40:11 gameplay > sense 11:40:13 mumra: actually i realized it's purely a halflife bug, since right now the caps are at 15 either way (which is the same as max temp) 11:40:14 if you are in a situation where you want to zerk temp would probably get to max in a turn or 2 anyways 11:40:33 it seems to me the mechanic is most interesting if a sustained fight against multiple enemies will get you to max temperature 11:40:42 or engaging in further fights without having time to cool down 11:40:56 but if temperature is getting to max in "a turn or 2" then it's not very interesting 11:41:07 why? 11:41:17 because you might as well be at full temp all the time 11:41:19 it's okay if temperature maxes out very fast if you, say, run into mara at low level 11:41:24 <|amethyst> alefury: because then what's the point of having the intermediate levels? 11:41:27 a turn or 2 under relatively dangerous conditions fighting several enemies 11:41:27 but generally it should take a while to ramp up 11:41:36 exactly 11:41:40 and it should only ever hit max if you are in a threatening situation 11:41:41 |amethyst: oh, thats not what i meant 11:42:00 -!- g4spr0m has quit [Read error: Operation timed out] 11:42:03 i think you shouldnt get to max temperature in every fight 11:42:21 but you shouldnt have to wait long until you reach the maximum possible for that fight 11:42:38 well i think there should be fights at low/mid temperature 11:42:47 (which should often be much lower than the absolute max temp) 11:42:51 so you can appreciate the difference when you *do* reach max temperature 11:43:00 oh right i see what you mean 11:43:13 it's kind of hard to define a "max possible temperature" per fight tho 11:43:22 huh? 11:43:30 -!- dtsund has joined ##crawl-dev 11:43:39 since the idea of what consititutes "a fight" is quite an abstract concept to begin with 11:43:46 -!- dtsund has quit [Client Quit] 11:44:01 -!- MarvinPA_ has joined ##crawl-dev 11:44:02 i havent actually looked at the code, but in my mind temperature currently works like this: tension makes temperature rise, and temperature decays at a constant rate 11:44:27 exponential temperature decay automatically gives you a different cap for every tension-based rate of increase 11:44:37 -!- Creeperbear has quit [Quit: Page closed] 11:44:49 yes, but you don't know how tension works ;) it's not a very good metric of anything in particular, in the current implementation 11:44:55 however it would take forever to actually reach it, so including a lower artificial cap (for example, half of the "natural" cap) would make playing a lot smoother 11:45:06 thats a different issue imo 11:45:15 yes, one that also needs addressing of course 11:45:29 removing all the things that affect temperature other than actual tension sounds sensible to me 11:45:42 to make it easier to make the tension bit actually work 11:45:57 but water not cooling you down would be weird 11:46:26 and raging making you hot is very nice 11:46:43 does lava heat you up 11:46:45 i think if you're made of fire possibly it's pretty easy to explain that away 11:46:47 because 11:46:49 elliott: yes 11:46:49 you're made of fire 11:46:56 -.- 11:47:09 MarvinPA_: thats dj, not lo :P 11:47:21 alefury: if raging gave a slow temp increase i wouldn't be worried, but if it's causing max temperature in like 1 turn then it sounds like a problem to me 11:47:38 sorry, i dont see the problem 11:47:45 yes, it also leads people to suggest things like casting fire spells at yourself heating you up and casting ice spells cooling you down 11:47:49 which is even worse obviously 11:48:08 -!- MarvinPA has quit [Ping timeout: 248 seconds] 11:48:08 -!- MarvinPA_ is now known as MarvinPA 11:48:17 imo if a lava orc casts an ice spell they should DIE INSTANTLY 11:48:23 if they even step on a book of ice books, DIE 11:48:26 spells. 11:48:32 you dont like lo? 11:48:38 if they get within LOS radius of an ice beast, DIE 11:48:41 elliott: that's cold. 11:48:50 if they enter cocytus... well... you can guess 11:48:53 that would be so cool 11:48:56 yes 11:48:59 cocytus dies 11:49:01 you're too hot 11:49:02 he has an icy temperament 11:49:04 if they enter cocytus it should melt 11:49:38 fr: a rare chance for geh to use the coc level generator 11:50:06 hell just.. froze over ?! 11:50:45 i think the most important thing to do is make sure temp flux is predictable and simple to understand 11:50:53 alefury: one of the new Geh generators is fundamentally the same as one of the new Coc ones 11:50:58 just with features changed around 11:50:58 LexAckson: just like everythign else in carwl, eh? 11:51:01 haha 11:51:27 just copy paste the ranged damage formula 11:55:25 -!- ackack has quit [Read error: Operation timed out] 11:58:30 -!- wheals has quit [Quit: Leaving] 12:00:25 -!- alefury has quit [Quit: ChatZilla 0.9.90 [Iceweasel 21.0/20130515140136]] 12:01:47 I'm working on the suggestions for jump discussed in irc yesterday. Two questions: The first should you only be able to jump at an enemy target? In other words remove the limited-range cblink aspect? 12:03:29 -!- fungee has quit [Read error: Connection reset by peer] 12:04:38 fr: lava shoals 12:05:05 gammafunk: it sounds sensible to me, cblink is a very strong ability 12:05:16 even only short-ranged 12:05:32 Eronarn: i wanted to make a shoals "volcanic island" layout at some point 12:06:38 mumra: it's not the same unless it is lava seas 12:07:54 well yes but then we'd need lavamerfolk 12:08:33 where's hangedman's favourite ??trivia 12:08:38 ??trivia[3] 12:08:39 trivia[3/26]: since monsters that live in liquids don't actually care about which liquid, just that they have rDrown to survive deep water or rF+++ to survive lava, it's possible to make enemy merfolk stand around in lava if they can get rF+++ 12:09:25 mumra: or... lava orcs 12:09:37 Ok, thanks. Second question is about jumping over your target. Should you be able to jump over the target in any fashion? 12:10:04 Sounds like a very good tactical ability for running away at the speed of light. 12:10:08 If we allow it to happen when the player isn't adjacent to the target, we'll have a situation with double-targetting, which most agreed we shouldn't have. Should you be able to jump over your target if you're adjacent to it, at least? I'm thinking you'd land on the square directly opposite your current position and adjacent to the target. 12:10:37 why does it need double-targetting? 12:10:48 can't it just be smite-targetted to an empty square? 12:11:07 it would if you're not adjacent, since you could land next target at square on either side of target 12:11:35 well that'd be like having cblink, if I understand you correctly 12:12:01 an empty square that's adjacent to a monster of course 12:12:13 the player has to choose the monster to target; it works by the player selecting the monster to jump attack 12:12:55 there can be multiple monsters adjacent to a landing location, for instance 12:12:57 it sounds like targetting would be simplest if either: 12:13:05 1) target a monter, land in a random adjacent square, or 12:13:06 2) target an empty square adjacent to one or more monsters, pick a random monster to damage 12:14:08 wouldn't using a ray from source to target, and choosing the landing site as the square along the ray that's adjacent to monster be better? 12:14:15 do you think it should be randomized for balance? 12:14:27 i don't think that would be *simpler* 12:14:43 the two options i described seem very simple both to implement and for the player to understand 12:14:48 even if they have a little less control 12:15:05 well the player isn't the one determining what this square is, and they'd always get to see where they're going to land 12:15:12 i don't think the randomisation is necessary for balance, but it makes the interface much cleaner 12:15:15 randomising the landing location certainly couldn't hurt in terms of balance 12:15:22 -!- scummos has quit [Read error: Connection reset by peer] 12:16:00 Well I can certainly randomize it, but it seems straightforward to me just to use the ray path 12:16:12 There's no interface for the player to use in that scenario either 12:16:19 with respect to landing, I mean 12:16:26 but the ray path doesn't allow you to jump over the monster 12:16:30 whereas what i suggested actually does 12:16:32 yeah, true 12:16:48 well, attacking a random monster 12:16:51 and vaulting over things is cool ninja stuff imo :P 12:16:58 I guess that's actually pretty good 12:17:03 since it's strong for single targets 12:17:12 and if there are multiple, you have to deal with maybe hitting another monsters 12:17:16 other than what you had hoped 12:17:35 Well, thanks for the feedback; I'll try that 12:17:50 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1582-g9c1491e (34) 12:18:12 yeah, as long as the player knows that's how it works; i mean they'd probably try to avoid landing next to too many adjacent monsters normally anyway 12:18:23 although if it's stuff like centaurs that could actually be an advantage 12:18:34 since they stop shooting you with arrows when you're adjacent 12:18:50 my suggestion is that y'all should try out tome 12:18:56 it does some nice stuff with the interface for abilities like that 12:19:15 -!- scummos^ has quit [Read error: Connection reset by peer] 12:19:39 i did try to try tome once, found it really hard to get into 12:19:52 tome is a good example of how to do these things badly, yes 12:19:57 like making blink require targeting twice! 12:20:38 yeah in my short experience it seemed like simplicity was never one of their design goals 12:21:28 like how many windows does tome pop up again? 12:22:43 i seem to remember having to traverse so many dialogs to start a game that after the first time i died i couldn't be bothered to start another 12:23:43 * SamB has memories of a multitude of terminal-like windows appearing upon starting the thing ... 12:24:08 i can't think of any blink ability that even does that 12:24:10 that sounds more like angband 12:24:23 except for controlled 12:24:24 which i guess tome used to be based on in the ancient past 12:24:30 the main "blink" blink ability 12:24:54 that the main caster class starts with 12:24:55 this might have been a very old version of tome, and also my memory is not entirely reliable ;-) 12:25:39 nevertheless it is perfectly within my rights to remember things as haven't actually happened 12:25:42 -!- alefury has joined ##crawl-dev 12:28:22 -!- Yermak has quit [Quit: Page closed] 12:35:29 -!- Furril has quit [Read error: Connection reset by peer] 12:39:14 Shouldn't the sewer message be "You hear the calm rustling of a drain" or something along those lines? 12:39:25 I can't imagine being able to hear the slow RUSTING of an iron drain. 12:40:18 I can't imagine being able to hear anything rust 12:40:33 rusting dosen't really make a sound 12:41:55 it's actually a portal and rusts very loudly? 12:41:59 it should probably say you hear water running down a drain 12:43:02 maybe the drain creaks and collapses 12:43:36 Yeah something along those lines. 12:43:44 you hear a drain slowly clogging 12:43:54 Instead of, well; 12:43:55 _You hear the slow rusting of a distant drain. 12:44:06 what does a clog sound like? 12:44:08 lol 12:44:12 glubbgublbggurgle 12:44:17 Yep. 12:44:22 haha 12:44:28 i suppose it does 12:44:53 The entrance is held up by pillars of cheese…that the rats are slowly eating 12:44:55 done 12:45:41 You hear the slow nibbling of a distant cheese? 12:45:54 Exactly 12:46:03 I'd go with distant nibbling of cheese 12:46:04 hahaha 12:46:07 perfect 12:48:12 Haha 12:48:25 -!- eith has joined ##crawl-dev 12:49:17 -!- MaxFrost has quit [Ping timeout: 252 seconds] 12:50:31 cheeseportal 12:51:04 And if it collapses, you find one piece of cheese on the empty arch 12:52:09 -!- Serfuzz has quit [Remote host closed the connection] 12:54:25 Maybe all portal vaults should have consolation prizes to add insult to injury 12:54:44 gammafunk: Maybe a potion of whine too? 12:57:38 potion of decay seems somehow appropriate for sewer 13:02:00 the ossuary message kind of bugged me too, i think it's "the slow hiss of an avalanche of sand" 13:02:14 -!- purge_ has joined ##crawl-dev 13:03:28 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 13:08:59 -!- Kromgart has quit [Quit: Leaving] 13:11:29 -!- mnoqy has quit [Quit: hello] 13:17:10 -!- magicpoints has quit [Ping timeout: 276 seconds] 13:18:46 Maybe something like chanting of ancient rituals? 13:20:25 hiss of sand thing is fine, it's just odd to see something described as both a slow hiss and an avalanche :P 13:21:23 Yeah, you hear the slow hiss of falling sand would be better 13:22:33 <|amethyst> or "pouring sand" 13:26:29 -!- JaGGed_ has quit [Ping timeout: 250 seconds] 13:31:20 -!- pantaril has quit [Quit: leaving] 13:31:33 -!- rchandra has joined ##crawl-dev 13:31:39 -!- JaGGed__ has quit [Quit: Page closed] 13:35:15 -!- Nerem has quit [] 13:40:13 -!- purge_ has quit [Ping timeout: 246 seconds] 13:44:41 -!- Morphy has quit [Ping timeout: 250 seconds] 13:46:25 -!- Lightli has quit [Ping timeout: 250 seconds] 13:55:34 -!- simmarine has joined ##crawl-dev 13:57:49 -!- Blazinghand_ has quit [Quit: Leaving] 14:05:06 -!- yxhuvud2 is now known as yxhuvud 14:07:55 -!- raskol has quit [Quit: Konversation terminated!] 14:12:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:14:49 -!- LexAckson has quit [Quit: Leaving] 14:15:37 -!- purge_ has joined ##crawl-dev 14:20:22 -!- Lawman0 has quit [Read error: Connection reset by peer] 14:20:47 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 14:23:27 -!- LexAckson has joined ##crawl-dev 14:25:16 -!- JudeDude has quit [Remote host closed the connection] 14:25:41 -!- bonghitz has quit [Remote host closed the connection] 14:38:36 -!- Pepe has quit [Ping timeout: 256 seconds] 14:38:57 -!- st_ has joined ##crawl-dev 14:39:12 -!- ahahahah has quit [Quit: Page closed] 14:41:25 -!- waspmonolith has quit [Ping timeout: 248 seconds] 14:42:04 -!- bonghitz has quit [Remote host closed the connection] 14:43:58 -!- mgq has quit [Remote host closed the connection] 14:44:17 -!- mgq has joined ##crawl-dev 14:46:44 -!- JaGGed_ has quit [Quit: Page closed] 14:48:00 -!- Nameykins has quit [Quit: Leaving] 14:50:09 -!- edlothiol has quit [Remote host closed the connection] 14:52:34 -!- gammafunk has quit [Quit: gammafunk] 14:57:55 -!- LexAckson_ has joined ##crawl-dev 15:01:09 -!- LexAckson has quit [Ping timeout: 248 seconds] 15:04:43 -!- jj99 has quit [Ping timeout: 264 seconds] 15:05:23 -!- qoala has joined ##crawl-dev 15:06:24 -!- Lassi- has quit [Remote host closed the connection] 15:06:40 -!- ZRN has quit [Ping timeout: 252 seconds] 15:06:51 -!- _D_ has quit [Quit: leaving] 15:08:08 -!- blabber has joined ##crawl-dev 15:10:50 -!- yalue has quit [Quit: Leaving] 15:13:53 -!- Dr_Ke has quit [Ping timeout: 248 seconds] 15:18:17 -!- Aryth has quit [Read error: Connection reset by peer] 15:20:23 -!- Lasse- is now known as Lassi- 15:25:21 -!- lak is now known as lakzz 15:26:41 -!- lakzz has quit [Client Quit] 15:30:38 -!- t4nk664 has joined ##crawl-dev 15:49:11 -!- rossi has quit [Quit: WeeChat 0.4.1] 15:49:57 -!- JaGGedTK has quit [Quit: Page closed] 15:51:32 -!- JaGGedTK|2 has quit [Client Quit] 15:51:46 -!- SomeoneAwful has quit [Quit: Leaving] 15:51:51 -!- qoala has quit [Read error: Connection reset by peer] 15:54:51 Octapode Monk should probably be a recommended combo as it is pretty strong due to constriction. I am currently running one and doing very well 15:56:17 -!- blackcustard has joined ##crawl-dev 15:57:54 -!- qoala has joined ##crawl-dev 15:58:04 melee octopodes are fine but they do have a durability problem 15:58:21 Like they're not bad but there's a reason they're not recommended I think 16:04:51 -!- Nivim has joined ##crawl-dev 16:06:10 -!- sbanwart has quit [Ping timeout: 276 seconds] 16:06:30 any ev monk melee has durability problems for the first part of the game :) 16:07:41 not every ev monk has an hp malus and less AC than a robe. 16:08:10 i suppose, but anything "tough" you meet still can easily beat you down, it is all about the offense 16:08:14 and constriction helps a lot 16:10:00 My personal favorite for melee octopode involves a good 1H-weapon and the biggest shield I can find. Still get constriction. Still not something I'd call "recommended". 16:10:26 there are quite a few dangerous enemies you can see early that you can't actually constrict, mind 16:10:40 yeah, ogres come to mind 16:10:48 and centaurs 16:10:54 ok, they just seemed very playable to me especially d:1 and d:2 being able to just mash attack and not have trouble living 16:11:09 yes it's not very early where they're likely to run into problems 16:11:20 but like a centaur warrior is -terrible- for them 16:11:38 oh, they have a great d:1-2, it's around just-past-temple to early lair that the real problems start to arise 16:12:02 ok, as I said I think it is a good combo so you can put my vote on that side 16:12:25 The problems arise from the first centaur. 16:12:36 because that centaur may also be the last 16:12:42 I mean it's not entirely clear exactly what criteria "should" put something on recommended or not 16:13:55 but I think even if you wanted to recommend a melee octopode, OpMo isn't the best one 16:14:11 a centaur is not big trouble if it is not an open area, and if it is open any character can die from the first centaur 16:15:39 !apt Tm 16:15:40 Could not understand "tm" 16:15:40 I mean any character could die to anything if you try hard enough, but something with no AC, normal speed, average evasion, and low HP is clearly more likely to 16:15:42 ok 16:15:45 !apt Transmutations 16:15:46 Tmut: Sp: 3!, Mf: 3!, LO: 3!, Vp: 1, HE: 1, DE: 1, Fe: 1, Op: 0, Dj: 0, Dr: 0, Hu: 0, Gr: , Na: 0, Ds: -1, Ko: -1, Gh: -1, Dg: -1, DD: -1, Ce: -1, Mu: -2, Mi: -2, Te: -2, HO: -3, Tr: -3, Og: -3, Ha: -4* 16:16:40 OpTm is only marginally better than OpMo, if not even worse off at the start. 16:17:07 Though it certainly doesn't have problems in early-lair due to the availability of forms with ballistic power. 16:17:13 OpFi is probably closer to being recommendable because you get a shield and you probably want one as Op 16:17:47 yeah, in the first tourney with octopodes, I won a spell-less OpGl^Trog, since it gave a shield back then 16:18:37 looking at the current recommended list for monks, I think octapodes are better than some choices 16:19:29 or at least equal 16:19:30 which choices are these 16:19:41 you think every choice is stronger than octapode? 16:20:26 DEMo sounds rather awful. 16:21:05 But that's a silly example because >deep elves. 16:22:15 the tricky part is that a lot of monks are just doing it for the god bonus and don't want to be unarmed for the whole game 16:23:06 Personally I do it for the melee, but I usually prefer transmuters. 16:23:28 There was one exception though, but that was an exceptional case of finding a +13 unrandart great sword on D:5. 16:25:04 transmuters are the "better" unarmed class I think but that's not necessarily true for every race or every person 16:25:12 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:25:37 Tolias (L17 SpTm) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 413 failed. (D:18) 16:26:14 Tolias (L17 SpTm) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 413 failed. (D:18) 16:26:21 Orcs and humans are the only recommended monks without an aux mutation, but orcs have +1UC and humans are recommended nearly everywhere. Felid and Tengu are the only ones with HP malus, but this is one of few legal felid starts. 16:26:55 SwissStopwatch: Transmuters are quite horrible actually. 16:27:04 It's the spells that really make them worthwhile. 16:27:27 spider form, the worst spell 16:27:29 Their starting accuracy is garbage. 16:27:46 Which means that every little pest has that nice chance of getting lucky and killing you. 16:27:49 yes it's a little bad but it doesn't take much time for them to get better 16:28:00 Depends on the race as per usual. 16:28:13 (Tip: don't try ogtm unless you want some grinding) 16:28:23 (later they're amazing though) 16:28:31 just generally speaking I think I'd rather be a transmuter to guarantee spiderform and blade hands 16:28:36 <|amethyst> !lm Tolias crash -log 16:28:37 6. Tolias, XL17 SpTm, T:51315 (milestone): http://crawl.lantea.net/crawl/morgue/Tolias/crash-Tolias-20130611-212611.txt 16:28:47 but being a monk to get god piety earlier is also defensible 16:28:58 it's really not an entirely clearcut choice 16:29:19 -!- BlackrayJack has quit [Ping timeout: 264 seconds] 16:29:44 Speaking of races and such things. 16:29:56 I'd like some bigger variance in stats myself. o_O 16:30:08 Tolias (L17 SpTm) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 413 failed. (D:18) 16:30:18 Though that's hard to do with the somewhat mediocore values everything starts at. 16:30:40 -!- Nivim has quit [Quit: WeeChat 0.4.1] 16:31:04 -!- Nivim has joined ##crawl-dev 16:31:12 And this is coming off because I actually find playing with Chei fun simply because high stats are very fun. 16:31:26 -!- eith has quit [Ping timeout: 255 seconds] 16:31:38 Though in a normal game breaching 26 is already a biggie. 16:31:43 -!- Datgum has quit [Ping timeout: 246 seconds] 16:31:58 (in any stat, though easier with focusing strictly on it) 16:32:21 -!- scummos^ has quit [Quit: Konversation terminated!] 16:41:24 -!- dtsund has joined ##crawl-dev 16:43:57 4 ?oID on one floor 16:44:07 -!- waspmonolith has quit [Ping timeout: 256 seconds] 16:44:59 whoa. the J vault had 6 royal jellies 16:51:02 -!- pantaril has quit [Read error: Connection reset by peer] 16:51:38 Hmmm... I can't seem to build tiles, even after 'make clean' 16:51:44 cp: cannot stat `rltiles/floor.png': No such file or directory 16:52:01 what does "ls" say 16:52:02 it's looking for dat/tiles/floor.png? 16:52:09 ls of which directory? 16:52:14 ls rtiles/ 16:52:17 or ls ~ 16:52:19 or ls / 16:52:43 -!- Blazinghand has quit [Ping timeout: 246 seconds] 16:52:52 if your drive got unmounted those will all give errors :P 16:53:18 rltiles only contains dngn.png as far as images go, mostly dg-*.txt and tiledef-*.cc/h 16:53:39 -!- CryptoCactus has quit [Quit: Page closed] 16:54:07 and dngn.png is 0 bytes 16:54:31 -!- Kalir has quit [Ping timeout: 264 seconds] 16:54:36 -!- Guest41718 has quit [Remote host closed the connection] 16:56:01 git status say anything 16:56:31 -!- sketchy_galore has quit [Quit: Page closed] 16:56:51 Untracked files: some patch files I've made. No modified or removed files. 16:57:08 -!- _dd has joined ##crawl-dev 16:58:46 no submodules claiming they need updates? 16:59:00 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:59:02 -!- blabber has quit [Quit: leaving] 16:59:49 i don't see a dngn.png in my rltiles directory 16:59:58 perhaps remove it and try building again? 17:00:39 i would think it'd be listed as untracked if not also excluded in the .gitconfig 17:00:42 -!- Daekdroom has quit [Quit: Saindo] 17:01:54 -!- lukano has quit [Read error: Operation timed out] 17:02:15 -!- Pepe has quit [Ping timeout: 256 seconds] 17:02:57 So examining the Makefile and .gitignore, rltiles/floor.png and a number of others are supposed to be copied to dat/tiles/ 17:04:07 -!- pantaril has quit [Ping timeout: 264 seconds] 17:08:13 <|amethyst> qoala: they're also excluded by rltiles/.gitignore 17:08:19 ah yeah 17:08:21 <|amethyst> they're generated by the rltiles utilities 17:08:22 hmmm... rltiles/Makefile is supposed to make them 17:08:24 yeah 17:08:30 yeah 17:08:31 so why didn't they get built 17:08:37 <|amethyst> it's safe to rm rltiles/*.png 17:08:42 because you have dngn.png? 17:08:49 <|amethyst> maybe the date was in the future 17:09:06 -!- Wah has quit [Ping timeout: 264 seconds] 17:09:06 I removed dngn.png, then ran it again. It gets recreated with 0 bytes 17:09:06 <|amethyst> or maybe there was an error running rltiles, but make should have caught that 17:09:10 <|amethyst> hm 17:09:15 <|amethyst> what make 17:09:22 -!- Morphy has quit [Quit: Page closed] 17:09:23 <|amethyst> I mean 17:09:39 <|amethyst> what flags are you using (especially tiles-related)? 17:10:14 I'm running 'make -j3 CFLAGS=-ggdb TILES=Y' 17:10:16 <|amethyst> also, do you have rltiles/floor.png now (even if it's zero bytes) 17:10:19 <|amethyst> hm 17:10:34 and none of the other rltiles/*.png are even being generated with zero bytes 17:11:10 -!- jeffrom has quit [Ping timeout: 276 seconds] 17:11:16 <|amethyst> hmm 17:11:43 -!- CKyle has quit [Quit: CKyle] 17:11:44 <|amethyst> the build-rltiles makefile rule smells funny 17:12:31 <|amethyst> oh, no 17:13:13 <|amethyst> I guess it's fine 17:13:15 <|amethyst> but still 17:13:39 <|amethyst> are there any warning or error messages when it tries to create the tiles 17:13:44 going into rltiles and explicitly attempting "make floor.png" emits "GEN floor.png" but doesn't produce a file 17:14:02 cp failing to find the file was the first (and only) printed error 17:14:39 <|amethyst> you have dc-floor.txt? 17:14:50 <|amethyst> try adding V=1 to see what commands are being run 17:15:13 what exactly does your patch change and how recent was your last pull 17:15:42 "tool/tilegen.elf -i dc-floor.txt" 17:15:53 no patch, trunk pulled ~30min ago. 17:16:23 <|amethyst> hm, and nothing if you try running that command yourself? 17:16:33 -!- jeffrom has joined ##crawl-dev 17:17:09 correct. It exits silently with a 0 return status. No files created 17:17:18 or at least not floor.png 17:17:20 -!- ystael has quit [Ping timeout: 255 seconds] 17:18:16 do you have rltiles/floor.d 17:18:47 yes 17:19:47 <|amethyst> strace and/or ltrace it and pastebin that 17:22:24 strace: http://pastebin.com/dSAb2n54 17:26:24 -!- nooodl has quit [Quit: Leaving] 17:26:35 -!- gammafunk has joined ##crawl-dev 17:27:39 hmmm... klipper (KDE clipboard) seems to have handled 45238 lines of ltrace text, but chrome is barely surviving. Do I actually want to make that pastebin? 17:28:49 try http://sprunge.us/ 17:28:50 that's a lot of text 17:31:08 -!- mnoqy has joined ##crawl-dev 17:31:38 -!- rossi has quit [Quit: WeeChat 0.4.1] 17:33:16 The request to API call datastore_v3.Put() was too large. :D 17:33:29 -!- alefury|2 has joined ##crawl-dev 17:33:29 -!- alefury has quit [Read error: Connection reset by peer] 17:33:29 -!- Stendarr has quit [Ping timeout: 246 seconds] 17:34:57 <|amethyst> don't worry about the ltrace if it's that huge 17:35:04 yeah 17:35:36 I'm not yet familiar with using ltrace and strace, so wouldn't know what to look for 17:36:13 <|amethyst> gtg for a bit, will look when I'm back 17:37:35 -!- J7669 has quit [Quit: ""] 17:37:40 -!- Kalir has quit [Changing host] 17:39:45 -!- scummos^ has quit [Quit: Konversation terminated!] 17:40:52 -!- Kellhus has quit [Quit: Page closed] 17:41:32 -!- imantor has quit [Read error: Operation timed out] 17:43:15 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 17:46:43 -!- Grimalkin has quit [Ping timeout: 264 seconds] 17:48:23 -!- MaxFrost has quit [Ping timeout: 255 seconds] 17:49:13 -!- Bloaxor has quit [Read error: Connection reset by peer] 17:49:56 -!- raskol has quit [Quit: Konversation terminated!] 17:56:37 -!- LexAckson_ has quit [Ping timeout: 248 seconds] 17:57:34 -!- SaintWacko has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:58:55 -!- Blazinghand has quit [Ping timeout: 256 seconds] 18:02:07 -!- edlothiol has joined ##crawl-dev 18:06:50 -!- doome has joined ##crawl-dev 18:07:15 hey it looks like health and mana bars don't display underneath demonspawn in tiles mode on cszo 18:07:44 instead there's just a black bar 18:11:57 -!- Mingan has quit [Quit: I'll give myself a bulldog out of winston churchill] 18:12:05 -!- jeffrom has quit [Ping timeout: 248 seconds] 18:13:22 doome: is this when you are transmuted? 18:14:30 -!- galehar has quit [Ping timeout: 264 seconds] 18:14:39 !tell |amethyst does the makefile have some special way of specifying compiler flags that isn't 'make CFLAGS=..."? because I just noticed that iff I specify 'CFLAGS=-ggdb', that's the only flag the compiler gets. Removing it seems to fix the build. I just lose debugging symbols. 18:14:40 qoala: OK, I'll let |amethyst know. 18:15:25 -!- galehar has joined ##crawl-dev 18:16:30 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:19:46 -!- jeffrom has joined ##crawl-dev 18:22:07 -!- russ_ has quit [Ping timeout: 260 seconds] 18:23:43 -!- Stendarr|2 has quit [Ping timeout: 246 seconds] 18:23:54 qoala: if you want debug, why not just build with DEBUG=Yes or the target debug-lite? 18:24:26 because I didn't realize that they were what I was looking for >.< 18:25:30 make debug TILES=Y 18:25:47 -!- dtsund has quit [Quit: dtsund] 18:26:04 -!- buppy has joined ##crawl-dev 18:26:16 hmm... I wonder if they are actually documented anywhere; at least apparently not in INSTALL.txt 18:26:34 So 'debug-lite' is 'debug' without the prodigious lines of dprfs? 18:26:38 yes 18:26:48 yeah, that's probably exactly what I'm looking for 18:27:06 yeah i guess setting CFLAGS overwrites the base CFLAGS or something 18:27:33 oh, they are documented in the Makefile 18:28:05 -!- t4nk664 has quit [Ping timeout: 250 seconds] 18:28:16 edlothiol: technically all features are documented in the code in which they are implemented yes :P 18:28:20 -!- Duralumin has quit [Read error: Connection reset by peer] 18:28:31 mumra: yeah, I mean in the big comment at the start of the makefile ;) 18:28:47 I'd looked there when I first wanted debugging symbols, but apparently forgot that there was another option I could try when I discovered I didn't want 'debug' 18:28:49 I admit people might not think to look there though 18:29:02 what we have comments?? 18:29:37 yes, if it is to avoid having actual documentation, comments are permitted I think 18:31:09 -!- g4spr0m has quit [Remote host closed the connection] 18:31:20 anyway, I'm going to bed 18:32:15 mumra no just normally 18:32:45 the black bar only appears when my hp drops below 100%, so I'm guessing the green bar isn't rendering 18:35:34 also hp and mana bars display properly for me when using other races 18:35:54 -!- alefury|2 has quit [Read error: Connection reset by peer] 18:35:54 -!- Stendarr|2 has quit [Client Quit] 18:35:54 -!- alefury has joined ##crawl-dev 18:35:58 -!- Stendarr has quit [Ping timeout: 246 seconds] 18:36:31 -!- edlothiol has quit [Ping timeout: 264 seconds] 18:36:33 -!- _dd has quit [Ping timeout: 248 seconds] 18:38:09 -!- scummos has quit [Ping timeout: 248 seconds] 18:38:17 -!- DracoOmega has joined ##crawl-dev 18:38:45 So, as part of my long list of Forest tweaks and changes, I am making a more depth appropriate bear and wolf (with a couple twists). And in the process I am pondering removing black bears and plain wolves at the same time. 18:38:48 Both appear very rarely and are almost never a relevant threat even when they do. Especially, say, if you compare wolves to the various other h's in similar depth ranges. 18:39:11 I only see two real noticable problems this leaves, I think: low piety BiA and spriggan druids. 18:39:17 regular wolf is in CCF, right? 18:39:26 Yeah, I think it can be replaced with wargs there, though 18:39:36 Since it already sometimes explicitly replaces wolves with wargs 18:39:47 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130610031147]] 18:39:55 Wargs are a bit stronger, but still a lot worse than the 'good' dog anyway, and rarities can be tweaked 18:40:20 BiA is a bit more problematic, I think 18:40:49 Since just making it always summon grizzlies is a noticable buff. Though I don't think bears get summoned a lot with it anyway 18:40:50 I sort of feel like my Brothers in Arms shouldnot be unarmed beasts 18:41:03 well, it's not Brothers in Weapons 18:41:04 Since you need to be using it at really low piety to get them 18:41:05 but trolls, stonre giants, also 18:41:27 bears have arms(?) too 18:41:34 Zannick: what does arms mean then? 18:41:40 Arms! 18:41:45 lol 18:41:50 also wolves :( 18:41:57 Would a berserk warg be a silly replacement for berserk black bears, I wonder? 18:42:06 black bear (02U) | Spd: 10 | HD: 6 | HP: 19-36 | AC/EV: 2/8 | Dam: 4, 4, 4 | !sil | Res: 06magic(24) | XP: 128 | Sp: berserker rage | Sz: Medium | Int: animal. 18:42:06 %??black bear 18:42:09 warg (16h) | Spd: 13 | HD: 4 | HP: 17-35 | AC/EV: 4/12 | Dam: 12, 3, 3 | sense invisible | Res: 06magic(32), 03poison | Chunks: 07contam | XP: 101 | Sz: Large | Int: animal. 18:42:09 %??warg 18:42:18 Yeah, it's a fair bit better, sure 18:42:22 But still a lot worse than a grizzly 18:42:23 i don't understand the reasoning behind your suggestion of removing wolves and black bears 18:42:43 toenail golem (058) | Spd: 8 | HD: 9 | HP: 46-69 | AC/EV: 8/5 | Dam: 13 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 205 | Sz: Large | Int: plant. 18:42:43 %?? toenail golem 18:42:54 you could make them spawn in more appropriate D levels 18:43:05 Well, versus the player, wolves and black bears really are almost never ever relevant. And if I'm adding two new ones, it might make sense to remove ones that don't really do things that the other ones don't already do better 18:43:10 wolves could probably be more populous in lair 18:43:23 rchandra: Well, there's already hounds and wargs and war dogs in that depth band, which cover things pretty well 18:43:35 and i'm pretty sure i've seen handfuls of blackbears there 18:43:58 And have you ever felt even remotely THREATENED by a black bear, I wonder? 18:44:07 With their 4,4,4 damage 18:44:20 4,4,4 damage on those is so silly 18:44:21 I've probably felt threatened because it's a bear 18:44:22 -!- dtsund has joined ##crawl-dev 18:44:25 not until they berserk 18:44:29 I wouldn't have thought it had such low damage 18:44:30 Even when they berserk! 18:44:53 black bear (02U) | Spd: 15 | HD: 6 | HP: 29-54 | AC/EV: 2/8 | Dam: 4, 4, 4 | !sil | Res: 06magic(24) | XP: 128 | Sp: berserker rage; berserker rage | Sz: Medium | Int: animal. 18:44:53 %??black bear perm_ench:berserk 18:44:55 yak (07Y) | Spd: 10 | HD: 7 | HP: 27-54 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 18:44:55 %??yak 18:45:00 but i've never felt threatened by rats, toenail golems, lemures... 18:45:08 oh did that not mod their damage 18:45:09 Toenail golems are also bad 18:45:14 So that's not helping your case :P 18:45:39 rat is probably more threatening than black bear at the point where each one first shows up 18:45:46 Yes, I actually think so 18:45:48 !lg . killer=rat 18:45:49 4. rchandra the Apologist (L1 DrPr), worshipper of Zin, slain by a rat on D:1 on 2013-04-25 05:23:28, with 26 points after 55 turns and 0:00:52. 18:46:00 !lg * killer=rat 18:46:01 17466. kamikashin the Vexing (L1 DjEn), slain by a rat on D:1 on 2013-06-11 22:35:37, with 30 points after 380 turns and 0:03:23. 18:46:05 !lg * killer=rat xl<2 18:46:05 -!- waspmonolith has quit [Ping timeout: 240 seconds] 18:46:06 11569. kamikashin the Vexing (L1 DjEn), slain by a rat on D:1 on 2013-06-11 22:35:37, with 30 points after 380 turns and 0:03:23. 18:46:16 !lg * killer=rat xl<2 s=class 18:46:17 11569 games for * (killer=rat xl<2): 1580x Wizard, 887x Necromancer, 810x Fire Elementalist, 785x Transmuter, 600x Berserker, 538x Enchanter, 497x Wanderer, 497x Summoner, 463x Earth Elementalist, 426x Ice Elementalist, 421x Conjurer, 404x Air Elementalist, 360x Crusader, 337x Fighter, 305x Venom Mage, 290x Monk, 283x Chaos Knight, 272x Priest, 212x Warper, 206x Death Knight, 201x Assassin, 176x A... 18:46:39 some of those backgrounds still have no excuse for dying to a rat really 18:46:52 Well, they're probably not dying to a rat 1-on-1 18:46:56 !lg * killer=black bear s=xl 18:46:56 No keyword 'bear' 18:47:00 !lg * killer=black_bear s=xl 18:47:00 246 games for * (killer=black_bear): 56x 5, 45x 6, 44x 4, 26x 3, 25x 7, 14x 2, 12x 1, 10x 8, 6x 9, 3x 10, 11, 14, 26, 12, 13 18:47:02 well maybe the excuse is eustachio 18:47:08 that's about the only one 18:47:10 I think my drpr got finished by a rat running from a half-dozen gs 18:47:13 !lg * killer=grizzly_bear s=xl 18:47:13 294 games for * (killer=grizzly_bear): 38x 1, 34x 10, 28x 11, 27x 9, 25x 7, 25x 3, 24x 2, 22x 8, 16x 5, 12x 4, 12x 12, 11x 13, 8x 14, 5x 6, 4x 15, 17, 18, 20 18:47:29 Pr has an excuse for dying to a rat 18:47:35 !lg * killer=polar_bear s=xl 18:47:35 789 games for * (killer=polar_bear): 232x 11, 166x 10, 145x 12, 101x 9, 64x 13, 27x 8, 20x 14, 10x 7, 6x 15, 4x 1, 4x 4, 4x 3, 2x 2, 2x 6, 5, 16 18:47:43 wizard and ice elementalist less so I think 18:47:43 Like, even a grizzly bear isn't that dangerous by Lair and it's many times stronger than a black bear 18:47:52 But it at least COULD be relevant 18:48:03 38x 1 is weird 18:48:16 trog wrath 18:48:33 but 55x 5, 45x 6 on black bears implies they appear earlier 18:48:38 !lg * killer=wolf 18:48:38 201. Boxpipe the Black Belt (L12 HOMo), worshipper of Beogh, slain by a wolf in IceCv (ice_cave_small_giant) on 2013-06-08 23:20:25, with 15637 points after 16014 turns and 0:51:11. 18:48:43 !lg * killer=wolf s=xl 18:48:44 201 games for * (killer=wolf): 24x 4, 23x 11, 20x 6, 18x 9, 18x 10, 18x 8, 18x 5, 14x 12, 13x 7, 10x 3, 8x 13, 6x 2, 5x 1, 2x 14, 2x 16, 21, 15 18:48:48 trog vault! 18:48:51 Oh, hmmm... I suppose there are a lot of wolves in ice caves 18:48:53 I forgot about those 18:49:17 also, wolves have clean meat. wargs have dirty meat. 18:49:18 !lg * killer=wolf s=place 18:49:18 201 games for * (killer=wolf): 39x IceCv, 28x D:4, 26x D:3, 13x D:8, 13x D:5, 12x D:2, 9x D:1, 8x D:9, 7x D:6, 7x Lair:8, 6x D:7, 6x Lair:1, 4x Orc:1, 3x Lair:2, 3x D:10, 2x Lair:5, 2x Lair:7, 2x Lair:3, 2x Lair:6, D:20, Lair:4, Temple, D:19, Orc:3, Orc:2, D:16, D:11, D:24 18:49:35 -!- rebthor has quit [Ping timeout: 255 seconds] 18:49:51 I seriously don't even remember running into them as D spawns 18:49:59 !lg * killer=~bear xl=1 s=role 18:50:00 55 games for * (killer=~bear xl=1): 44x Berserker, 5x Jester, 2x Chaos Knight, Summoner, Fire Elementalist, Gladiator, Ice Elementalist 18:50:28 that query confuses me 18:50:32 !lg * killer=wolf s=ikiller 18:50:32 201 games for * (killer=wolf): 150x a wolf, 36x the player character, 15x a spriggan druid 18:50:50 well, there you go 18:51:06 !lg * killer=~bear xl=1 ie 18:51:07 Haha, they summoned the wolf, then made it angry and it killed them? 18:51:07 1. johnnyzero the Chiller (L1 DjIE), worshipper of Nemelex Xobeh, slain by a grizzly bear (summoned by the player character) on D:1 on 2013-05-31 07:15:11, with 53 points after 719 turns and 0:02:41. 18:51:13 about 25% of wolf deaths are from summons 18:51:14 Oh, Nemelex 18:51:17 Not CCF 18:51:52 !lg * killer=wolf ikiller=the player character 18:51:52 No keyword 'player' 18:51:54 what really confuses me is the 44 berserker deaths to bears at XL1 18:51:58 !lg * killer=wolf ikiller=the_player_character 18:51:58 was someone trying to do that 18:51:58 36. Anerion the Chopper (L2 LOFi), worshipper of Nemelex Xobeh, slain by a wolf (summoned by the player character) on D:2 on 2013-06-01 16:35:44, with 102 points after 1078 turns and 0:05:19. 18:52:10 !lg * killer=~bear xl=1 be s=name 18:52:11 44 games for * (killer=~bear xl=1 be): 8x KiloByte, 7x Fieros, 3x hyperbolic, 2x syllogism, 2x chrs, Grinner, 9zloy, nht, Morrirane, Blazeraid, heteroy, tcircuits, nago, SpeedRobin, xv, sbluen, Leissi, Tossi, Isvaffel, Kyrris, Saegor, Xom, tapicell, noom, Sealer, capslocke, Jfswift 18:52:20 SwissStopwatch: probably by abandoning trog on turn 1 18:52:39 !lm * killer=~bear xl=1 be 18:52:40 55. [2013-04-09 11:02:26] funkyfelid the Ducker (L1 FeBe) abandoned Trog on turn 0. (D:1) 18:52:42 maybe they were doing the febe of zin challenge 18:52:48 oh that makes sense 18:52:50 -!- Kalir has quit [Ping timeout: 252 seconds] 18:52:58 Well, in any case, it's not like I HAVE to remove them or anything. But I am planning to add these other two in any case, and certain elements like to keep a kind of balance in such things, and at least these seemed like more boring monsters to elide 18:53:00 in which case I'll count that as intentional suicide :P 18:53:00 !lm * killer=~bear xl=1 be s=type 18:53:01 55 milestones for * (killer=~bear xl=1 be): 49x god.renounce, 5x god.worship, uniq 18:53:19 !lm * killer=~bear xl=1 s=type 1 18:53:20 81 milestones for * (killer=~bear xl=1): 50x god.renounce, 18x god.worship, 7x abyss.exit, 6x uniq 18:53:23 I can't imagine black bear in the current form being a monster anyone would miss 18:53:33 maybe it's invisible 18:53:44 Wolves seem moreso, looking at this. I really had forgotten all about their ice cave presence, to be honest >.> 18:53:48 Clearly rework black bears into dire bears to give Forest another monster <_< 18:53:57 Grunt: Are you late to this conversation? 18:54:04 Yes; I'm just tuning in now. 18:54:05 Grunt: Since that is literally how I started it :P 18:54:19 wolves are basically ice cave and lair end I think 18:54:21 So, as part of my long list of Forest tweaks and changes, I am making a more depth appropriate bear and wolf (with a couple twists). And in the process I am pondering removing black bears and plain wolves at the same time. 18:54:24 (just got home from work and checking in really briefly) 18:54:33 and a few other weird vaults 18:54:56 The ice cave maps are good though, and I'm not sure what to replace them with there 18:54:59 !lg * ikiller=wolf s=kmap 18:54:59 150 games for * (ikiller=wolf): 134x, 4x ice_cave_small_giant, serial_ice_b, serial_ice_h, serial_ice_k, lemuel_bear_cage, serial_ice_o, ice_cave_caverns_02, serial_ice_i, serial_ice_l, serial_ice_d, mines5_lemuel, serial_ice_e, serial_ice_g 18:55:16 Since war dogs seem a little strong 18:55:44 also, wolf tiles are white! so they fit in there 18:56:19 war wolves 18:56:20 war dogs are a tad stronger yes 18:56:25 wolf (15h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 3/15 | Dam: 8, 2, 2 | sense invisible | Res: 06magic(16) | XP: 100 | Sz: Medium | Int: animal. 18:56:25 %??wolf 18:56:32 By a 'tad', you mean 'a heck of a lot', yes? :P 18:56:35 war dog (10h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 4/15 | Dam: 12 | sense invisible | Res: 06magic(16) | Chunks: 07contam | XP: 170 | Sz: Medium | Int: animal. 18:56:35 %??war dog 18:56:35 war dog (10h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 4/15 | Dam: 12 | sense invisible | Res: 06magic(16) | Chunks: 07contam | XP: 170 | Sz: Medium | Int: animal. 18:56:35 %?? war dog 18:56:35 -!- Kamer has joined ##crawl-dev 18:56:41 it's basically 8 damage vs 12 18:56:51 since those extra hits of 2 don't really do much 18:56:58 so we'll say 50% stronger 18:56:58 Except spam your message log 18:57:05 maybe 48% for laughs 18:57:09 47%? 18:57:26 I suppose there could just be LESS of them there... 18:57:30 Though now I am starting to wonder 18:57:33 gives wolves more mr to better distinguish them? 18:57:33 oh I see the AC too 18:57:49 -!- SchwaWarrior has quit [Quit: aggghhhh] 18:57:52 MR isn't a very meaningful way to distinguish them unless you -really- add a lot I think 18:58:00 which would sound bad 18:58:08 oh, and wolves aren't contaminated meat 18:58:16 That doesn't matter much these days 18:58:18 well who cares about that the - yes 18:58:22 -!- Vizer has joined ##crawl-dev 18:58:23 In fact, contaminated meat may just go away altogether 18:58:25 -!- LexAckson has joined ##crawl-dev 18:58:32 that's cool, too 18:58:45 it's pretty unthreatening ;) 18:58:59 Like, it's not so much that I have a problem with a monster named 'wolf' existing, but mostly I think it doesn't do interesting things that the other dogs don't, and it's sort of still in the same threat tier as them 18:59:15 (Black bears are just sad, though) 18:59:16 cut warg then 18:59:21 Warg is a lot more interesting! 18:59:24 They have rPois 18:59:25 I think in some of the places that the wolves are replacing them with war dogs is probably fine but not in others 18:59:42 and in the Lair end that would be awkward because there are already war dogs there, right 18:59:49 There probably are 18:59:57 would be a lot of war dogs 18:59:59 I'm serious about the ice cave aesthetics, in both console and tiles 19:00:05 Maybe make them into hounds or war dogs or wargs randomly 19:00:12 yes war dogs would not fit there too well 19:00:20 rchandra: Yeah, I actually agree here 19:00:29 warg (16h) | Spd: 13 | HD: 4 | HP: 17-35 | AC/EV: 4/12 | Dam: 12, 3, 3 | sense invisible | Res: 06magic(32), 03poison | Chunks: 07contam | XP: 101 | Sz: Large | Int: animal. 19:00:29 %?? warg 19:00:35 give wolf rf! 19:00:37 DracoOmega: cut war dogs, replace with wolves 19:00:40 was the proposal last time iirc 19:00:46 Did this involve buffing wolves? 19:00:48 or rc, may be more apt 19:00:51 war dog (10h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 4/15 | Dam: 12 | sense invisible | Res: 06magic(16) | Chunks: 07contam | XP: 170 | Sz: Medium | Int: animal. 19:00:51 %??war dog 19:00:52 wolf (15h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 3/15 | Dam: 8, 2, 2 | sense invisible | Res: 06magic(16) | XP: 100 | Sz: Medium | Int: animal. 19:00:52 %??wolf 19:00:54 that's a weirder proposal to me somehow 19:00:59 how about rename war dog to wolf 19:01:13 war wolf 19:01:17 warwelf 19:01:20 war hog 19:01:22 war dog is sort of a silly name 19:01:26 since they are just dogs 19:01:31 Especially since they appear on their own randomly in Lair 19:01:35 do they polymorph into war dogs once they get taught to wage war 19:01:36 Though they have spiked collars (even there?) 19:01:44 why do they have those anyway 19:01:46 So the description says 19:01:54 doesn't make sense except for grum's 19:01:55 "A huge and vicious dog, trained to kill. Its neck is protected by a massive spiked collar." 19:01:58 DracoOmega: grum lost them :'( 19:02:02 Hahaha 19:02:04 grum just released a handful into the lair to fuck with you 19:02:05 Inattentive gnoll 19:02:16 I guess that collar is worth 1 AC, it seems 19:02:19 that should go in grum's description 19:02:24 he just couldn't shake that feeling that he lost a lot of dogs 19:02:30 He trained dozens of dogs 19:02:39 that's even why he's in the dungeon, he's looking for them straight through the night 19:02:48 (Crawl takes place at night, right?) 19:02:55 It might be a bit strange/confusing to players to make war dogs into wolves, though. 19:02:59 crawl takes place at 4:57 pm 19:02:59 In terms of anticipating threat and all 19:03:09 But I suppose it can't be worse than turning ettins from two-headed ogres into what they are now 19:03:10 the apocalypse takes less than a minute in real time 19:03:17 I anticipated wolves are tougher than war dogs 19:03:26 and I've only played for almost 2 years now 19:03:31 DracoOmega: war dog stats seem better than wolves 19:03:39 they're much better 19:03:41 elliott: Yes, I agree. I'm not arguing that. 19:03:41 like 12 seems more dangerous than 8, 2, 2 19:03:44 ok 19:04:05 man, is the amulet of air even worth wearing? 19:04:07 yes 19:04:10 I just mean that players will see wolves and think they are pushovers and then they are not. But probably that is okay. (And can I really say that after what I did to shadows?) 19:04:25 all the unrand amulets are likely to be the best amulet in your game 19:04:25 it's very likely to be one of the best amulets in any game that it exists in 19:04:31 Shadows: the new reason not to cast regeneration at 90% fail 19:04:41 well 19:04:45 cekugob not so much 19:04:46 heh 19:04:54 bloodlust maybe not 19:04:57 I forgot cekugob exists 19:05:04 air and four winds yes 19:05:06 bloodlust more than any! :) 19:05:11 and shielding 19:05:19 haha bloodlust 19:05:31 ashenzari bloodlust+wrath of trog build 19:05:35 Okay, I think I can get behind this war dog -> wolf thing 19:05:44 And just thin their ice cave numbers and such 19:06:11 the wolves aren't the real difficulty in their ice caves anyway 19:06:15 I've had so much fun with bloodlust each time I've found it. 19:06:17 No, they aren't 19:06:23 But I might still thin them a little anyway 19:06:37 probably for XP reasons more than anything 19:06:56 bloodlust is awkward just because it's harder to cheat it 19:07:10 The amulet of worshipping Ash 19:07:12 the tech is to not cheat it. 19:07:26 that sounds like a not very good tech 19:07:26 hmm, the -5 accuracy is too much right now, gonna take it off till fighting gets up a bit 19:07:57 surely the EV makes up for that unless you have really bad stats/weaponskill/fighting 19:08:26 Probably you are looking at your misses and overestimating how many of them are due to that -5 19:08:27 or are using a -7 executioner's axe somehow, not like I know :P 19:08:32 I would guess 19:08:35 weapon is 20, fighting is 2 19:09:01 chain with 15 armour skill 19:09:06 and a +2 weapon 19:09:13 sometimes I feel like there's -too- much focus on mindelay... 19:09:15 miss a bit less than half the time 19:09:16 This is a spriggan druid buff, but the numbers of what they call can be adjusted (besides, caniforms is pretty non-scary except when you get one in Lair) 19:09:47 spriggan druids are sort of annoying, it's true 19:09:59 also, are antimagic weapons supposed to reduce the EP of djinni? 19:10:07 Caniforms is kind of boring as it is right now anyway <_< 19:10:10 Yes 19:10:20 Clearly make the summons depend on HD so we can have young spriggan druids in Lair still. 19:10:26 I was actually thinking that 19:10:36 does it reduce them to 1/3 EP because that would be funny 19:10:48 -!- dtsund has quit [Quit: dtsund] 19:10:49 I think it just affects their mp section 19:11:02 Grunt: I have this big long itemized list of related stuff to do now :P 19:11:04 that's what I assumed would be the sane option but that's just not as funny :( 19:11:25 DjBe would see a lot more complaints then! 19:11:40 I like to imagine that somewhere on DracoOmega's long list of things to do for Crawl, he got distracted and started writing a grocery list 19:11:45 Hahaha 19:12:00 s/for/to/ :) 19:12:02 The next time we see killer food added to Crawl, we know why! 19:12:04 and then somehow this will lead to some sort of food reform later when he gets to that section and forgets what it was 19:12:05 I think the list of just Forest stuff is like 30 items long now... >.>; 19:12:35 Then I have another list of stuff to get around to elsewhere afterward 19:12:35 -!- pelotr0n has quit [Ping timeout: 256 seconds] 19:13:08 -!- WalkerBoh has joined ##crawl-dev 19:15:20 -!- Nakatomy has quit [Quit: Verlassend] 19:16:50 -!- SakuyaIzayoi has joined ##crawl-dev 19:17:04 -!- Kalir has quit [Changing host] 19:19:13 -!- Netmonmatt has quit [Ping timeout: 276 seconds] 19:20:20 -!- WildSam has quit [Quit: Page closed] 19:22:03 -!- ShadeTornado has quit [Read error: Connection reset by peer] 19:24:33 -!- Arkaniad has quit [Ping timeout: 248 seconds] 19:26:45 I've ran into the only staircase up is a mimic in trunk, playing offline. There anything that can be done about that? 19:27:41 <|amethyst> upgrade to latest to keep it happening again. You'll have to do save file editing to restore it 19:27:41 |amethyst: You have 1 message. Use !messages to read it. 19:28:17 * Grunt feels terrible. :( 19:28:52 how do I go about editing the save? 19:28:59 |amethyst: turns out what I really wanted was debug-lite 19:28:59 <|amethyst> what you can do: find you save file (.cs) and make a backup of it 19:29:48 <|amethyst> actually, make two copies: a backup and the one that will be fixed (so you have three copies altogether) 19:30:33 <|amethyst> then load up the original, enter wizard mode with &Y then do &(return_from_lair 19:30:56 <|amethyst> that should place the stair 19:31:06 <|amethyst> (where "lair" is your branch that is missing the upstairs) 19:31:12 -!- Adder has quit [Ping timeout: 245 seconds] 19:31:40 <|amethyst> the only problem is, that save is now marked as wizard mode 19:32:28 <|amethyst> from the command-line, do crawl -edit-save originalsave.cs get Lair:1 level.chunk 19:32:42 <|amethyst> and then crawl -edit-save backupsave1.cs put Lair:1 level.chunk 19:33:14 <|amethyst> then copy backupsave1.cs over your original save and test it... you should be not in wizmode 19:33:59 <|amethyst> if there was a problem, that's what the second backup is for 19:35:15 im not familiar with the command line, what/where is it? 19:35:45 if I code dwant species can it be tested on trunk? 19:36:50 Kamer, what platform are you on? windows / linux / mac os x / ? 19:37:03 windows 19:37:59 * geekosaur waits for windows vm to switch from unity so he has a useful view of things 19:38:51 can djinni eat royal jellies? 19:39:16 because they are marked yellow by default and they autopickup 19:39:20 <|amethyst> buppy: probably not as they're in the tavern post 19:39:22 press the start button. on win7, there is a "Search programs and files" box; click in it and type: cmd 19:39:29 <|amethyst> LexAckson: yes, they can eat anything but don't get nutrition 19:39:34 oh man 19:39:40 on earlier versions, there will be a "Run" menu item, select that, then enter: cmd 19:39:41 so you can eat mut chunks? 19:39:56 neat 19:40:05 <|amethyst> LexAckson: I believe so, yes, but you need gourmand since you're never hungry 19:40:11 |amethyst: Guess I won't bother then. What do you mean by tavern post? 19:40:24 <|amethyst> buppy: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298 I mean 19:40:31 you can find your save file with: dir /s *.cs 19:40:44 <|amethyst> buppy: I'm not a very good judge of balance, but they seem kind of powerful 19:40:58 <|amethyst> and the shaft ability sounds like it could be abusable 19:41:41 <|amethyst> also, the flavour is a bit silly 19:42:00 <|amethyst> but, then again, felids 19:42:15 |amethyst: I don't suppose you know how writing a prop as an int and then reading it as a coord is supposed to work, since evidently this is something tentacle tile code does 19:42:26 And it seems to work, but I am not sure why 19:42:27 <|amethyst> DracoOmega: say wha? 19:42:38 |amethyst: that's why I wanted to test it on trunk. I had tried it on an old version and didn't think shafting was very good, but then again I'm not a very good player. 19:43:03 <|amethyst> DracoOmega: marshallCoord marshalls two ints 19:43:07 permanent stasis, what 19:43:13 w/ the command line, do I navigate to where crawl.exe is, or where the saves are located? and w/ get Lair:1 level.chunk, do I want to replace that with what branch im stuck in? 19:43:17 |amethyst: Well, like, look at these two statements (in different places) 19:43:19 connect->props["outwards"].get_int() = -1; 19:43:19 n_pos = t_pos + mon.props["outwards"].get_coord(); 19:43:20 <|amethyst> DracoOmega: what should I be looking at? 19:43:22 <|amethyst> ah 19:43:36 you'll want to be where crawl.exe is 19:43:41 <|amethyst> sorry, I missed that you said "prop" 19:43:55 and yes replace Lair with whatever branch you were in 19:44:19 permanent stasis is sort of very very bad 19:44:55 permanent stasis sounds like a terrible idea 19:45:04 are dwants actually getting into the game 19:45:16 |amethyst: Like, somehow this is producing coordinates adjacent in different angles, but I am not sure why 19:45:19 -!- bonghitz has quit [Remote host closed the connection] 19:45:23 elliott: they are replacing minotaurs and deep elves 19:45:43 -!- Grimalkin has joined ##crawl-dev 19:45:44 |amethyst: (I am trying to fix a tentacle display bug which is probably only tangentially related, but this is making it harder for me to find it) 19:45:44 (jk) 19:46:45 elliott: but isn't that what trunk is -for-!? 19:47:03 <|amethyst> DracoOmega: that seems like it would be turning -1 into a pointer 19:47:10 I could maybe see -Tele alone working on some species, but tossing in everything else in stasis seems not a great idea 19:48:33 Doesnt seem like im doing this correctly 19:48:38 Nothing seems to be happening when I tell it to get floor 1 of snake 19:48:39 among other things, it would just randomly make oka worse on the species, since no finesse 19:48:44 and trog 19:49:04 <|amethyst> Kamer: that should make a new file called "level.chunk" 19:49:08 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:49:28 It'd be in the same folder as crawl.exe? 19:50:03 the race kind of just seems really bad at a glance 19:50:20 should be in the directory you are in when you run it, which is probably the one with crawl.exe in it per earlier discussion 19:50:28 maybe jeanjacques would like the ability to self-shaft though 19:50:42 elliptic: everything stasis blocks is boring though 19:51:02 -!- ontoclasm has joined ##crawl-dev 19:51:05 ??stasis 19:51:06 amulet of stasis[1/2]: Blocks teleport, blink, haste, slow, berserk, finesse, and paralysis. Gives you some (possibly yellow) glow and cancels the status if you put it on while hasted or slowed, or while waiting for teleport. 19:51:33 Somehow I think a lot of these things are not boring 19:51:53 the ones that are also happen to be somewhat core to crawl's balance almost 19:51:53 most of us can't even remember what stasis does or does not do... I had to look this up to check finesse, for instance 19:52:15 it's better for racial stuff like this to be as simple as possible, not some grocery list 19:52:19 -!- tenofswords has joined ##crawl-dev 19:52:20 stasis itself is an interesting item but only for swap purposes 19:52:35 -!- Morphy has quit [Ping timeout: 250 seconds] 19:52:38 well I guess if you wear it all the time your death will frequently be interesting too 19:52:40 trying to find the forum thread but https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:fortress_dwarf already tried out stasis and shafting 19:53:08 <|amethyst> tenofswords: guess who made that 19:53:18 ...oh 19:53:22 dwants might as well be called fortress dwants 19:53:25 <|amethyst> the dwant thread explicitly mentions that 19:53:29 so with that not being taken in well why 19:55:05 -!- Grimalkin has quit [Read error: Operation timed out] 19:55:47 not having any luck with this. im able to get level.chunk from the save that created the stairs up, but I cant get it to update a backup that isnt in wizmode 19:56:56 <|amethyst> is there anywhere (dropbox etc) you can post the file so I can edit it for you? 19:57:37 as I understand it, you should be doing the get chunk on the file you wizmode-d, you are then going to put that chunk into a pristine copy that wasn't wiz-mode-d, which will add the branch exit without setting the wizmode flag 19:58:03 <|amethyst> yeah 19:58:19 Thats what I figured. But im not sure why the backup save isnt changing 19:58:53 crawl -edit-save hifix.cs put Snake:1 level.chunk 19:59:00 http://www.mediafire.com/?jtj531pv5qnmjq5 heres the save itself 19:59:16 wait 19:59:18 that might be the wizmode one 19:59:33 nm its not 19:59:58 wait, for snake, would it be snake:1, or snake pit:1? 20:00:03 <|amethyst> Snake:1 20:00:13 Hrm 20:00:16 not sure what im doing wrong then 20:01:10 -!- MakMorn has quit [Read error: Operation timed out] 20:03:00 <|amethyst> Kamer: http://s-z.org/neil/tmp/hi.cs 20:03:05 <|amethyst> err 20:03:07 -!- Datul has quit [Quit: Page closed] 20:03:08 <|amethyst> give it a minute 20:03:11 -!- Nivimer has joined ##crawl-dev 20:03:14 <|amethyst> okay, now it's finished sending 20:04:58 crashes whenever I try loading the save. 20:04:58 but it seems I was able 20:04:58 to get it working myself 20:04:58 Thanks for the help 20:06:40 -!- Nivim has quit [Ping timeout: 276 seconds] 20:09:38 -!- Grimalkin has joined ##crawl-dev 20:13:31 -!- MakMorn has joined ##crawl-dev 20:15:45 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 20:15:57 <|amethyst> ah, my version needs a newer version of trunk 20:16:11 <|amethyst> but you should upgrade your trunk anyway, or this could happen with other branches 20:19:05 -!- alefury has quit [] 20:35:19 -!- Datgum has quit [Ping timeout: 246 seconds] 20:37:03 -!- Zermako has quit [] 20:39:27 -!- Kalir has quit [Read error: Connection reset by peer] 20:41:40 -!- elliptic has quit [Quit: Leaving] 20:42:28 -!- Kalir has quit [Changing host] 20:42:46 -!- elliptic has joined ##crawl-dev 20:46:35 -!- rebthor has quit [Ping timeout: 255 seconds] 20:47:41 -!- Enthash has quit [Quit: Nettalk6 - www.ntalk.de] 20:48:36 will it cause any problems with my current character if I change what version its played on, or can I safely update? 20:48:58 -!- waspmonolith has quit [Ping timeout: 246 seconds] 20:49:05 Kamer: you can update safely 20:49:43 very very rarely there will be a problem but it's usually fixed nigh-instantly 20:53:44 -!- BlinkFrog has quit [Quit: Page closed] 20:54:38 -!- st_ has quit [Read error: Connection reset by peer] 20:54:42 -!- nickajeglin has quit [Ping timeout: 255 seconds] 20:55:05 -!- st_ has joined ##crawl-dev 20:58:47 -!- SakuyaIzayoi has quit [Read error: Connection reset by peer] 21:00:40 -!- CheerUpCharlie has quit [Quit: Leaving] 21:05:30 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:11:48 -!- ontoclasm has quit [Read error: Connection reset by peer] 21:16:37 -!- pelotron_ has quit [Ping timeout: 248 seconds] 21:16:37 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:17:41 -!- ZRN has quit [Ping timeout: 248 seconds] 21:18:26 -!- shudaizi has quit [] 21:20:47 -!- nickajeglin has quit [Quit: Lost terminal] 21:27:40 03Grunt 07* 0.13-a0-1583-g24ccec0: Match Abyss tile colours to console's (and provide tile variants). 10(5 minutes ago, 136 files, 344+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=24ccec0a68b0 21:27:54 I'm having way too much fun with this. 21:28:50 -!- sbanwart has quit [Ping timeout: 240 seconds] 21:32:14 I'm not sure there need to be colour variations of WALL_UNDEAD when WALL_ABYSS in those colours already looks pretty great 21:32:47 Well, I'm only doing that because WALL_UNDEAD gets used more in Abyss than WALL_ABYSS does for some reason. 21:33:40 Perhaps that ought to be changed, too? :P 21:35:13 Er, rather, the most common wall is WALL_PEBBLE. 21:35:19 I do think it should be WALL_ABYSS though <_< 21:35:45 I'd prefer the only wall tile to be WALL_ABYSS myself 21:36:17 the potential weirdness of other types of wall didn't exactly work well when it meant abyss could be made of honeycombs (well, at any rate that kind of effect works once) 21:37:01 ...wait, does abyss still have ETC_FIRE wall colouring 21:37:47 03Grunt 07* 0.13-a0-1584-g0f9dadd: Prefer WALL_ABYSS for Abyss walls (and Corrupt walls). 10(69 seconds ago, 2 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f9dadd42193 21:38:29 * Grunt is beginning to wonder why he cares so much about tiles lately >_> 21:40:14 nothing wrong with working on what attracts more good tv 21:40:56 changelog: *abyss has new tiles! 21:40:57 *abyss gates in Lair 21:41:11 no no no it'd be a 21:41:19 wait no I am not giving grunt more ideas 21:41:28 a lair ending vault? or orc? 21:41:57 planning to do them yourself, eh? 21:42:03 (former, to go with hellair and mollusc-lord-panlair, not that hellair works particularly greatly anyway) 21:42:35 !vault mollusc 21:42:38 Couldn't find mollusc in the Crawl source tree 21:42:55 mollusc-lord is pre-stone-soup planning ideas for a pan lord unique weakened to fit lair 21:42:57 ...the Mollusc Lord is an ancient disabled vault. 21:44:30 -!- Tempt_ has quit [Quit: Page closed] 21:46:28 (also I obssess too much over enough random choices for spawns in most vaults, there's no way I'd be happy with balanced-for-lair abyss spawns) 21:49:48 -!- darktwinge is now known as Twinge 21:50:26 -!- WalkerBoh has quit [Remote host closed the connection] 21:51:54 -!- purge_ has quit [Quit: !] 21:54:46 -!- gofftc_ has joined ##crawl-dev 21:55:50 -!- gofftc has quit [Ping timeout: 252 seconds] 21:55:56 -!- gofftc_ is now known as gofftc 21:58:20 -!- minqmay has quit [Quit: Leaving] 22:00:15 -!- tenofswords has quit [Read error: Connection reset by peer] 22:03:20 * Grunt listens to tileschat expound on dual wielding. 22:03:26 ...my mind may be melting (further0. 22:03:38 tileschat has TTS now? 22:04:02 It *is* in a web browser, you know. 22:04:06 :b 22:04:33 web browsers have TTS now? 22:04:45 They've had it for a while now! 22:05:11 why did you allow tileschat to use it 22:05:19 Tremendously Tilestastic Stuff? 22:05:46 Obviously because I can't read it instead. 22:06:12 How dare you be so insensitive. 22:06:14 -!- CKyle has joined ##crawl-dev 22:07:29 * geekosaur reminded to git pull and update :p 22:07:54 -!- _dd has joined ##crawl-dev 22:08:04 -!- dagonfive has quit [Ping timeout: 246 seconds] 22:10:47 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:11:38 -!- fungee^ has quit [Ping timeout: 255 seconds] 22:12:23 um, I don't think the blind can play tiles .... 22:13:33 -!- bonghitz has quit [Remote host closed the connection] 22:19:20 Y'know, the fact that some of the stuff on my list is simple will be a nice break from all those things on it that aren't >.> 22:19:35 Wait, you can make simple changes? 22:19:37 <_< 22:19:44 From time to time! 22:19:48 start with the simple changes, to fight that accusation 22:20:12 I'd rather do the harder stuff here first. Because then it's over with. 22:20:47 Right now I am trying to convince air mages to blow clouds around intelligently >.> 22:21:26 -!- Agraya has quit [Read error: Connection reset by peer] 22:23:33 -!- Silurio has quit [Ping timeout: 256 seconds] 22:24:03 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 22:24:51 Though they're pretty good at putting out forest fires, at least! :P 22:26:04 no monsters have conjure flame, do they? 22:26:12 I guess ophan comes close 22:26:17 Monsters can't cast conjure flame per se. 22:26:23 s/per se// 22:26:36 It would be a nightmare getting them to target it correctly. 22:27:07 Yeah, much simpler to have them just intelligently rearrange all the clouds around them to help allies and harm enemies, right? >.>; 22:27:30 clouds are my least favourite thing in sprint III 22:27:31 -!- Jetnerd has quit [Quit: Page closed] 22:31:00 03Grunt 07* 0.13-a0-1585-g6f4f798: Move the upper bound of a vault to D:17 from D:14. 10(58 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f4f7989e78b 22:33:01 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:33:09 grunt: I feared that the vault author would take offense to you calling his carfeully chosen depth a typo, until I looked more carefully. 22:33:29 also, you program with numlock on? 22:40:04 -!- rwbarton has quit [Ping timeout: 276 seconds] 22:42:35 -!- flun has quit [Quit: Page closed] 22:51:53 -!- waspmonolith has quit [Ping timeout: 240 seconds] 22:57:29 -!- ProzacElf has quit [Quit: Leaving] 22:58:10 ...hmm, the implementation of Shoals wave tiles that I'm thinking of would be simple code-wise, but it'd need a *lot* of tiles. 22:58:53 Grunt: maybe we could interpolate between some tiles somehow? 22:59:39 Well, they're mostly the same tiles in different configurations, so I imagine they'd be simple to put together. 22:59:47 I'm no tile design expert, though. 23:00:08 perhaps a pencil drawing would elucidate matters 23:00:39 -!- radiosilence has joined ##crawl-dev 23:01:36 -!- Nivimer is now known as Nivim 23:03:11 -!- SwissStopwatch has joined ##crawl-dev 23:11:23 -!- johnny0 has quit [Ping timeout: 245 seconds] 23:14:34 -!- ackack has quit [Ping timeout: 246 seconds] 23:17:23 -!- MaxFrost has quit [Ping timeout: 256 seconds] 23:20:52 -!- mamga has quit [Quit: Page closed] 23:21:53 -!- Lightli has quit [Ping timeout: 250 seconds] 23:23:13 -!- Arkaniad|Desktop has quit [Quit: I've killed the senator.] 23:23:30 -!- ShadeTornado has quit [Quit: Leaving] 23:24:34 -!- Sprort has quit [Ping timeout: 268 seconds] 23:27:45 -!- Arkaniad|Laptop has quit [Ping timeout: 248 seconds] 23:29:15 -!- radiosilence has quit [Ping timeout: 250 seconds] 23:29:42 -!- WalkerBoh has joined ##crawl-dev 23:30:47 -!- Lawman0 has quit [Ping timeout: 252 seconds] 23:38:22 -!- ystael has quit [Ping timeout: 246 seconds] 23:41:27 -!- raskol has quit [Quit: Konversation terminated!] 23:42:26 -!- Kamer has left ##crawl-dev 23:43:54 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1585-g6f4f798 (34) 23:47:41 poor Grunt, reading tileschat 23:49:12 -!- elliptic has quit [Quit: Leaving] 23:50:23 -!- elliptic has joined ##crawl-dev 23:50:29 -!- rath has quit [Quit: Page closed] 23:58:35 -!- dtsund has joined ##crawl-dev 23:59:57 -!- bh has joined ##crawl-dev