00:00:16 although that's probably a good way to deal with the unseen horror i left on an earlier floor 00:00:31 %whereis mumra 00:00:32 mumra the Thaumaturge (L12 DrWz), a worshipper of Ashenzari, is currently on D:13 after 23253 turns. 00:00:39 just come back to it later 00:00:55 -!- blackcustard has quit [Read error: Connection reset by peer] 00:01:05 (goddamn peer!) 00:01:06 it's the only thing i left alive so far 00:01:15 -!- Silurio has quit [Ping timeout: 256 seconds] 00:01:25 Unstable branch on crawl.s-z.org updated to: 0.13-a0-739-g28b5a88 (34) 00:04:48 ha, killed it no problem with breath, +6 +5 battleaxe and +4 slaying ;) 00:04:58 ! 00:05:39 i did say "pretty good" drac :P 00:06:14 Anyone know the name of the function that handles initializing a floor? 00:07:18 <|amethyst> xFleury: builder(), called from load_level() 00:08:22 -!- Silurio has quit [Ping timeout: 256 seconds] 00:09:32 -!- knaveightt has quit [Quit: Man who run behind car get exhausted] 00:10:57 Unstable branch on crawl.develz.org updated to: 0.13-a0-739-g28b5a88 (34) 00:11:21 can i breathe steam at myself to put out sticky flame? 00:11:22 ty 00:11:33 let me check 00:12:18 ??draconian 00:12:19 draconian[1/3]: As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance (sometimes later), and revealing your aptitudes. See "?? draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot. 00:12:22 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 00:12:51 nope 00:12:59 hang on 00:13:02 let me try that again 00:13:06 * xFleury throws a ton of spawn_random_monster() into builder(). xD 00:13:24 yep. doesn't work 00:16:30 -!- ontoclasm has left ##crawl-dev 00:18:05 -!- ophanim has quit [Read error: Connection reset by peer] 00:21:59 mumra: are you reading the messages I'm sending? :) 00:22:32 bh: no, maybe can't see them in webtiles? 00:22:38 derp 00:22:41 get rid of your amulet 00:22:42 Hmm, when I try to 'perl "util/gen_ver.pl" build.h' I get "The system cannot find the path specified. No Git, and util/release_ver doesn't exist.". 00:23:13 bh: well, wearing it makes no difference, i was considering cursing it just for piety/skills until i find an amulet i can actually use 00:23:24 heh 00:24:29 -!- Silurio has quit [Ping timeout: 256 seconds] 00:24:52 SamB: Missed it when you earlier asked "story?", so here is what that vault was supposed to reference; www.acsu.buffalo.edu/~jatill/175/CircularRuins.htm. 00:25:11 Nivim: :D Did we get another circular ruins vault? 00:25:27 Wasn't it just yours? 00:25:40 ah, didn't know if HangedMan had made another 00:26:02 SamB: did you like it? 00:26:10 (or whoever else came across it in game) 00:26:22 You put on the plastic amulet of Yendor {Int-1} 00:27:51 -!- mason- has quit [Quit: Leaving] 00:28:01 bh: regen or +4 dex ring? 00:28:07 Zannick: pro-tip: go to the Folsom Street Fair dressed as Ashenzari 00:28:18 mumra: regen seems obvious, but I'm bad-dev 00:28:20 * xFleury grabs his build.h from SVN again. 00:28:24 haha 00:28:30 we should have a private channel for bad-dev chat really 00:28:44 #bad-dev 00:28:54 -!- Silurio has quit [Ping timeout: 241 seconds] 00:29:23 bh: After looking at that vault in the des, I was sorta dissapointed, since the basic premise doesn't seem to be there. Although maybe there's fire immunity or spells for the simulacra I'm missing, since I'm not yet fluent in the definitions. (must-- resist-- lurking #bad-dev) 00:30:02 Nivim: I was admonished not to fiddle with monsters in silly ways 00:30:22 I barely remember that; I'm sorry for your loss. 00:30:23 There's a simulacra, a book of dreams, and fire and some circly bits 00:33:02 well, no outright consensus has been reached about vault-defined monsters, they can be interesting in appropriate context 00:33:03 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-739-g28b5a88 00:33:27 the really bad ones are "renames for the sake of renames" i.e. a monster that doesn't even do anything different 00:33:41 ...I think if I had thrown myself at it I would searched for some way for the simulacra to do a minor version of what boggarts do. Is this another one of the ridiculous things out of context? 00:34:02 The problem is that it's spoily. 00:34:32 -!- DarthXaos has quit [] 00:34:41 -!- Silurio has quit [Ping timeout: 256 seconds] 00:35:17 -!- xFleury has quit [Read error: Connection reset by peer] 00:35:26 <|amethyst> mumra: as kilobyte pointed out, we have some of those hard-coded (mystery_meats) 00:35:45 -!- xFleury has joined ##crawl-dev 00:36:11 yeah 00:36:16 several were reinstated after the patch as well 00:37:38 -!- CKyle has quit [Quit: CKyle] 00:37:59 |amethyst: I sorely want to make a shop that sells a single pie. 00:39:13 |amethyst: join #bad-dev channel btw ;) 00:39:27 also SamB 00:41:01 -!- _dd has joined ##crawl-dev 00:41:03 i like how if i hit v to describe an ally it tells me "It looks easy." 00:43:53 woops, might be a few too many spawn_random_monster(): http://i.imgur.com/n40zneZ.png 00:44:04 least it works ;D 00:45:27 -!- Melum has quit [Quit: Was eaten by a grue.] 00:45:29 haha, good D:5 00:45:51 yah, only took me 25000 turns to get here 00:45:56 new speed record 00:47:17 -!- LexAckson has quit [Ping timeout: 248 seconds] 00:47:37 -!- Ryak has quit [Quit: Take my advice. I don't use it anyway] 00:47:38 -!- rchandra has left ##crawl-dev 00:48:47 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 00:49:29 -!- bza has quit [Client Quit] 00:49:43 So basically, I have it so that rather than calling spawn_random_monster() every so often, it calls it many times when the level is generated, and then never again (except for in Hell/Abyss/other special zones). 00:50:33 -!- dtsund has joined ##crawl-dev 00:57:11 -!- notid has quit [Ping timeout: 250 seconds] 01:07:59 -!- datgum has quit [Ping timeout: 245 seconds] 01:12:31 -!- dagonfive has quit [Ping timeout: 264 seconds] 01:14:17 -!- Cerepol has quit [Ping timeout: 252 seconds] 01:28:34 Is BRANCH_FOREST implemented? 01:35:12 -!- ystael has quit [Ping timeout: 252 seconds] 01:37:26 -!- kekekela has quit [Quit: Page closed] 01:38:09 sky beast (11I) | Spd: 10 | HD: 5 | HP: 17-38 | AC/EV: 3/13 | Dam: 511(elec:5-6) | fly | Res: 06magic(20), 11elec+++, asphyx | Chunks: 06mutagenic | XP: 130 | Sz: Large | Int: animal. 01:38:09 %??sky beast 01:50:29 -!- Jayrays has quit [Ping timeout: 245 seconds] 01:57:07 -!- raskol has quit [Quit: Konversation terminated!] 02:01:32 xFleury: basically no. i'm not sure if you can even go there (for instance you can go to Dwarf but it's rubbish) 02:06:16 ahh bh did you die? 02:08:37 One last challenge to solve, how to make GDT_ASCENDING challenging when there is no random monster spawning. 02:09:37 mumra: yeah. I stupid died 02:09:46 xFleury: i assume you have to enable spawns at that point... 02:10:20 !lg 02:10:20 1330. bh the Insei (L7 DsMo), slain by Sigmund (a +0,+0 scythe) on D:6 on 2013-05-18 06:46:49, with 855 points after 7154 turns and 0:20:42. 02:11:18 I don't think I can just populate the upper floors with monsters, since they're not loaded until visited, and builder() wont' get called on them. 02:11:21 -!- Souljazz\unfoog has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 02:12:43 strange vault on Orc:4 -- a runed door concealing a single tile of lava, no monsters... 02:13:37 -!- bmfx has quit [Ping timeout: 256 seconds] 02:17:06 Herm kalls upon Beogh to heal you orc zombie. 02:17:13 i didn't even know zombies could be healed 02:18:24 -!- ontoclasm has joined ##crawl-dev 02:19:57 -!- bh has quit [Ping timeout: 250 seconds] 02:20:45 it's a new one on me, but then gods are gods 02:29:03 * xFleury ponders just doing nothing when the user grabs the Orb. 02:29:20 If the player wants a challenge, they can go do end-game. 02:31:35 * geekosaur suspects that's a bug somewhere. have had at this point numerous gnoll shamans invoke healing on me instead of one of the gnolls it presumably intended to... 02:36:15 -!- chaingun has quit [Ping timeout: 252 seconds] 02:38:28 xFleury: have you heard of crawllight by the way? 02:40:46 -!- DracoOmega has quit [Quit: Leaving] 02:42:13 mumra: No, but just read a bit about it https://github.com/dtsund/crawl-light/blob/cl-trunk/crawl-ref/docs/changelog.txt 02:42:34 -!- alefury has joined ##crawl-dev 02:43:16 -!- sacje has quit [Quit: sacje] 02:43:54 -!- Soyweiser has quit [Ping timeout: 264 seconds] 02:44:18 They don't seem to have the same mindset as me though; they seem to be creating a very different game altogether. 02:50:49 does the br.enter points not count the abyss? 02:51:51 i think theres abyss.enter 02:52:08 !lm * type=abyss.enter 02:52:08 55939. [2013-05-18 07:44:38] Tarezax the Markself (L15 HEAE) is cast into the Abyss! (deep elf sorcerer) (Elf:3) 02:52:32 !lm tarezax type=br.enter 02:52:33 34. [2013-05-18 07:08:37] Tarezax the Markself (L15 HEAE) entered the Elven Halls on turn 25218. (Orc:3) 02:52:49 -!- yogaFLAME has quit [] 02:54:23 right, but the tourney points apparently only count br.enter 02:54:40 (except temple) 02:55:29 Horray! MSVCTester2 escaped with the orb! My variant is complete ;D 02:58:36 Actually wait, there's one last change I think I'm gonna try and make. Reverting the Shaols to their old tile-set. 02:59:41 aka, this tileset: https://a.fsdn.com/con/app/proj/crawl-ref/screenshots/156071 03:00:13 -!- dupo has quit [] 03:00:55 -!- rast_ has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 03:01:05 -!- ystael has quit [Ping timeout: 248 seconds] 03:02:21 tbh i do find those easier on the eyes than the current ones 03:03:11 does anyone know, the slime tiles are in in 0.12 so you can see squares that will burn you, right? 03:03:40 and if so is it a known problem that the slime entrance vault(s) with burning walls _don't_ have those tiles? at least not in webtiles 03:04:51 -!- Lprsti99 has quit [Ping timeout: 252 seconds] 03:06:03 they are in 0.12, yes 03:06:32 and yeah, i guess that sounds like a bug, but i don't know how the code to display them works, so i'm unsure of how to fix it 03:07:05 also, i too dislike the current shoals tiles 03:07:14 however, i don't really know what to do about them 03:07:16 Is there a wizard command to open a passage to the shoals really quicky? 03:07:21 &~ 03:07:33 ty 03:09:17 i wish i could draw water :/ 03:10:54 go nemelex ;) 03:11:27 -!- rphillips has quit [Ping timeout: 252 seconds] 03:11:37 badum tissh 03:11:41 * xFleury tweaks it so that the Shaols uses the same water tiles as the dungeon. 03:11:44 -!- ketsa has quit [Ping timeout: 260 seconds] 03:11:48 but seriously, yeah it's hard 03:11:56 i might have a go myself one day 03:12:30 i did an ok job with the webs :) 03:13:03 at least, nobody has ever complained about them or redrawn them (which tbh i expected someone would do at some point) 03:21:22 Hmm, I'm not sure if PCH+MinimalRebuild is actually faster. 03:22:31 oh wait, part of my settings are still applied o.O 03:23:20 "Enable Minimal Rebuild" = No (/Gm-) 03:23:28 xFleury: have you disabled the perl scripts? (i.e. the ones that were previously run from a separate file) 03:23:47 since i added them, it rebuilds about 10 or more files every time, even if you haven't changed anything 03:23:58 when it should only rebuild version.h basically 03:24:08 i haven't gotten around to doing something about that yet 03:24:16 too busy trying to not die in the game :) 03:25:05 almost there: http://i.imgur.com/J5DfwNy.png 03:25:26 I just need to darken the sand a bit, and finish changing up the water tiles 03:26:50 -!- smeea has quit [Read error: Connection reset by peer] 03:27:43 -!- indspenceable has joined ##crawl-dev 03:34:37 !where xFleury 03:34:59 !whereis xFleury 03:35:01 No games for xfleury. 03:36:49 -!- ussdefiant has quit [Ping timeout: 248 seconds] 03:37:41 -!- ussdefiant_ has joined ##crawl-dev 03:37:45 -!- ussdefiant_ is now known as ussdefiant 03:42:21 -!- simmarine has quit [Quit: Leaving] 03:46:03 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 03:46:48 -!- dtsund has quit [Ping timeout: 245 seconds] 03:47:30 -!- kaiza has quit [Ping timeout: 264 seconds] 03:50:32 Does the rune not spawn if I use &~ to travel to a branch that wasn't generated? 03:51:04 -!- Automaton has quit [Quit: Page closed] 03:58:04 -!- nooodl has joined ##crawl-dev 04:01:01 -!- Arkaniad has quit [Read error: Connection reset by peer] 04:03:44 -!- bonghitz has quit [Remote host closed the connection] 04:14:58 -!- kongtomorrow has quit [Quit: kongtomorrow] 04:16:23 !tell mumra Tab and Shift-Tab work on MSVC build if CLUA_BINDINGS is included in preprocessor. 04:16:24 xFleury: OK, I'll let mumra know. 04:20:55 -!- kaiza has quit [Read error: Operation timed out] 04:27:27 xFleury: oh, awesome 04:27:28 mumra: You have 1 message. Use !messages to read it. 04:27:31 !messages 04:27:32 (1/1) xFleury said (11m 8s ago): Tab and Shift-Tab work on MSVC build if CLUA_BINDINGS is included in preprocessor. 04:27:34 that makes sense 04:27:46 does that fix colours of e.g. contaminated chunks as well? 04:27:57 dunno 04:28:00 but I'm glad tab works again ;d 04:28:20 i wouldn't be surprised if it was related to the colours thing 04:29:21 -!- Satans_mechanic has quit [Read error: Connection reset by peer] 04:34:58 -!- edlothiol has joined ##crawl-dev 04:39:26 -!- edlothiol has quit [Ping timeout: 252 seconds] 04:39:32 that reminds me i need to change the shoals stairs 04:39:46 -!- myrmidette has quit [Ping timeout: 256 seconds] 04:43:59 -!- ontoclasm has quit [Quit: Leaving.] 04:44:02 -!- indspenceable has quit [Remote host closed the connection] 04:44:32 -!- edlothiol has joined ##crawl-dev 04:45:19 Confused monsters move while sleeping by kviiri 04:49:42 -!- ussdefiant has quit [Ping timeout: 240 seconds] 04:52:46 -!- myrmidette has joined ##crawl-dev 05:12:04 -!- noobcanoe has quit [Quit: Page closed] 05:12:10 Speaking of Shoals, here's my final editing to it: http://i.imgur.com/bR0STVY.png 05:12:18 Least eye-sore Shoal in a long long time... xD 05:26:45 -!- magicpoints has quit [Read error: Connection reset by peer] 05:27:52 -!- MP is now known as Guest81510 05:27:59 -!- Ragdoll has joined ##crawl-dev 05:28:01 -!- blabber has joined ##crawl-dev 05:34:52 -!- Vizer has quit [Quit: bye] 05:40:37 -!- Zermako has quit [] 05:44:41 -!- indspenceable has joined ##crawl-dev 05:48:38 -!- MarvinPA has quit [Ping timeout: 256 seconds] 05:51:52 -!- indspenceable has quit [Ping timeout: 246 seconds] 05:53:47 -!- ldf has quit [Read error: Connection reset by peer] 06:01:16 -!- stanzill has quit [Quit: bbl] 06:08:50 -!- hart_ has quit [Read error: No route to host] 06:11:03 -!- ldf has quit [Ping timeout: 256 seconds] 06:18:37 -!- indspenceable has joined ##crawl-dev 06:20:04 -!- blabber_ has joined ##crawl-dev 06:23:13 -!- blabber has quit [Ping timeout: 248 seconds] 06:24:21 -!- rkd has quit [Ping timeout: 248 seconds] 06:27:55 -!- indspenceable has quit [Ping timeout: 246 seconds] 06:37:21 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 06:40:22 -!- dead_` has quit [Quit: Page closed] 06:41:55 -!- Silurio has quit [Ping timeout: 246 seconds] 06:47:21 -!- joosa has quit [Remote host closed the connection] 06:55:18 -!- BlackrayJack has quit [Ping timeout: 264 seconds] 06:57:09 -!- rossi has quit [Read error: Connection reset by peer] 07:12:29 -!- Vizer has joined ##crawl-dev 07:12:43 -!- Blazinghand has quit [Ping timeout: 246 seconds] 07:14:46 -!- Elkan has quit [Ping timeout: 256 seconds] 07:22:11 03elliptic 07* 0.13-a0-740-gc62a69c: Remove a randart weapon name. 10(4 minutes ago, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c62a69cbda8a 07:23:15 -!- xFleury has quit [Ping timeout: 256 seconds] 07:34:21 -!- rast_ has joined ##crawl-dev 07:35:31 -!- blabber_ has quit [Quit: leaving] 07:37:15 -!- dagonfive has quit [Read error: Connection reset by peer] 07:38:46 mumra: by the way, does your sprint change allow for branch use or portal vaults? 07:39:37 not at the moment but it's theoretically easy 07:39:54 actually portals would probably be fine 07:40:20 the only reason branches aren't is because their depths are all cleared to -1 but they can be set on dungeon initialisation 07:40:34 (which is how zotdef allows bazaar) 07:40:43 (so actually yeah that would need doing for any portal i guess) 07:41:15 oh right, portals need to be hardcoded now, bleh 07:41:22 that is annoying 07:41:23 well, not exactly 07:41:30 the depths need allowing 07:41:44 but maybe we could do that from Lua, or with tags or something 07:42:16 i mean, what exactly are you thinking, is it specific portals/branches or do you want all of them to be available? 07:43:05 well I would like free use of portals, i.e. for creating new pseudo branches 07:43:50 -!- blackpenguin has joined ##crawl-dev 07:43:57 ah right, that's a totally different thing yeah 07:44:07 -!- kek has joined ##crawl-dev 07:44:26 since the portal branches change, there has to be an underlying enum for a portal 07:44:31 i.e. in the branch enums 07:44:40 so that returning from abyss can work etc. 07:45:09 but ... there are multiple different ways we could fake it 07:45:23 isn't there some way to rename Place: ? 07:45:33 I thought portals used to do something for that 07:45:54 if you could just repurpose normal branches, there would probably be enough 07:46:02 maybe, or maybe it doesn't exist since the portalbranches change 07:46:57 but yeah, repurposing existing branches sounds very plausible, it can't be that hard to add some Lua calls to do that kind of thing 07:47:13 it depends how much you want to change in terms of branch rules 07:47:40 do you mean layouts and stuff? 07:48:56 no i mean e.g. changing noise level of a branch, or monster spawns, or special rules like -cTele (that's already easy to do, but if you wanted unique rules, e.g. i dunno, a global supression field or some other theoretical effect) 07:50:20 but rather than coming up with too general a system for this which is kind of a hard task in crawl's codebase anyway, it's probably best to see exactly what you want to do and implement individual features that you need 07:50:35 hm, well I think most of that could be done with lua or monster hackery 07:50:41 -!- rkd has quit [Ping timeout: 248 seconds] 07:51:21 cool 07:51:36 we really need to fix those redefined monster bugs 07:51:48 -!- rkd2 has quit [Ping timeout: 240 seconds] 07:51:56 I don't have anything specific in mind that would require anything special 07:52:41 though if you are up for more sprint improvements, there are some other things that would be nice 07:52:54 what like? 07:54:06 being able to control more, like XP/piety gain (sprint, normal, off), classes (banning gods/books), being able to start the player at a higher XL/skills or as a spoecific character 07:54:35 one problem now is it's so hard to balance stuff, because the player can do so many things to break your map 07:56:14 i think we need an Lua prelude, maybe not even part of the map per se 07:56:23 since the map only gets loaded once the game has started 07:56:44 then it'd be really easy to add a bunch of Lua API calls to set these kind of things 07:57:02 yeah, there are some weird no_species_foo tags already, though they don't work for this 07:57:29 -!- santiago has quit [Remote host closed the connection] 07:57:53 ok 07:58:05 -!- Vizer has quit [Quit: bye] 07:58:49 perhaps running the lua prelude isn't *too* hard 07:59:27 maybe if you make a thorough list of all the things it'd be nice to change 07:59:45 i possibly need some of these rules for the boulderdash sprint too :) 08:00:15 there's a lot of potential for meatsprint like specific challenge maps 08:00:17 although i was just gonna have it force the player to step on a tile which immediately applies a permaench via Lua 08:00:28 yeah, boulderdash is like that 08:00:35 kind of like taking a player character in the middle of a game, and giving them a special portal or such 08:01:02 it gives the player perma-boulderform and you have to navigate a course in as few turns as possible 08:01:08 heh 08:01:08 at least that's the idea 08:01:23 non combat maps are interesting too 08:01:34 I had an idea for a stealth map 08:01:39 i need to implement player boulderform first :) 08:02:31 on a stealth challenge would you lose points for waking things up? 08:02:52 -!- oddsox has quit [Quit: Page closed] 08:03:17 I was thinking it would be a spriggan ninja map moreso 08:03:35 I guess stealth wasn't exactly right 08:08:11 -!- mizu_no_oto has quit [Client Quit] 08:09:44 -!- Krag has joined ##crawl-dev 08:10:12 -!- rossi_ has quit [Quit: WeeChat 0.4.1-rc1] 08:10:52 -!- hart_ has quit [Read error: Connection reset by peer] 08:15:27 -!- scummos has quit [Quit: Konversation terminated!] 08:16:22 ok, it's time for Vaults, this is actually the first time i've reached them properly in a game since newnewvaults went in :S 08:20:00 -!- kek has left ##crawl-dev 08:20:58 -!- scummos has quit [Ping timeout: 246 seconds] 08:31:16 -!- johnny0 has quit [Ping timeout: 256 seconds] 08:31:19 -!- NeremWorld has quit [Ping timeout: 276 seconds] 08:34:14 -!- rkd2 has quit [] 08:34:18 -!- rkd has quit [] 08:34:35 -!- NTRAFF has quit [Quit: Page closed] 08:35:29 -!- Vizerr has quit [Ping timeout: 248 seconds] 08:54:56 -!- Datul has quit [Quit: Page closed] 08:55:24 -!- _D_ has quit [Quit: leaving] 08:59:11 -!- absolutego has joined ##crawl-dev 09:01:33 -!- Zermako has quit [] 09:03:59 -!- ontoclasm has joined ##crawl-dev 09:08:40 -!- rphillips has quit [Ping timeout: 256 seconds] 09:11:30 -!- Nikolaos has quit [Ping timeout: 256 seconds] 09:11:45 -!- Vizerr has quit [Ping timeout: 248 seconds] 09:23:19 -!- kekekela has quit [Ping timeout: 250 seconds] 09:27:06 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 09:32:43 -!- Isvaffel has quit [Read error: Operation timed out] 09:35:23 -!- LexAckson has joined ##crawl-dev 09:38:37 -!- CKyle has joined ##crawl-dev 09:40:06 -!- simpaon_ has quit [Quit: Page closed] 09:47:42 -!- blackcustard has joined ##crawl-dev 09:56:47 -!- joosa has joined ##crawl-dev 09:57:49 -!- oddsox has quit [Quit: Page closed] 09:58:38 -!- smeea has quit [Read error: Connection reset by peer] 09:59:37 -!- nooodl_ has joined ##crawl-dev 10:00:34 -!- Kalir has quit [Changing host] 10:02:30 -!- nooodl has quit [Ping timeout: 256 seconds] 10:13:11 -!- radinms has quit [] 10:13:43 -!- Dalvant has quit [Ping timeout: 264 seconds] 10:16:36 -!- ZRN has quit [Ping timeout: 252 seconds] 10:22:22 -!- Stelpa has quit [Changing host] 10:22:41 -!- mamga__ has quit [Ping timeout: 250 seconds] 10:32:47 -!- Bloax has joined ##crawl-dev 10:35:08 -!- Chozo has quit [Read error: Connection reset by peer] 10:40:53 -!- scummos has quit [Ping timeout: 248 seconds] 10:44:13 -!- rkd has quit [] 10:45:42 -!- Aryth has quit [Ping timeout: 264 seconds] 11:00:37 -!- caleba has quit [Ping timeout: 256 seconds] 11:00:52 -!- remyroy has quit [Ping timeout: 256 seconds] 11:01:14 -!- Chozo has quit [Read error: Connection reset by peer] 11:02:25 -!- ussdefiant has joined ##crawl-dev 11:05:06 mumra: what about a dlua call that changes a branch's size? Preferably restricted to allow calls during game initialization only. 11:05:30 kilobyte: that's exactly what i'm thinking 11:05:42 if we can have a game initialisation lua chunk 11:05:55 and then any setup calls like that can be done there 11:06:13 perhaps just in the D:1 vault 11:06:14 i think st_ wants to customise branches in a couple of other ways, e.g. change its name 11:06:23 probably soon enough 11:06:51 -!- Nightbeer has quit [Read error: Connection reset by peer] 11:06:57 as soon as the map is selected, we can run the pre-pre-prelude or whatever 11:07:02 it has to be before character selection 11:07:21 because he wants to restrict certain races / backgrounds for instance 11:08:39 I would really NOT want customization of branches, at least their names 11:09:19 removing that for portals solved a massive amount of duplication and special cases 11:10:18 having them somehow definable but still put into the branch* structure would be one way 11:10:35 -!- rasputin has quit [Quit: Page closed] 11:10:46 perhaps just adding enums is simple enough? 11:11:20 -!- mnoqy has joined ##crawl-dev 11:11:21 (yeah, an enum needs an entry in tilepick/etc, but that's not much work) 11:11:37 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 11:11:49 well he only wanted to change the name it displayed as in the top-right i think 11:12:00 but i don't really know any specific details 11:12:23 hell, just not showing a name on branches/stairs would be fine 11:12:54 there's the HUD, X, etc 11:13:25 well those too, have all places displayed as "sprint" 11:13:39 * kilobyte mutters something about renaming for the sake of renaming :p 11:14:16 (but then, chupacabra should be on the losing side of your purge, I'd say) 11:14:27 -!- johnny0 has quit [Ping timeout: 276 seconds] 11:14:52 st_: so basically you just want stairs that lead to another branch called Sprint? 11:15:00 why can't these just be stairs to another D level? 11:15:26 mumra: branch enums are cheap 11:15:50 well say for example I want D:1 to be a town, rest of D to be D and for there to be another branch accessable from the town 11:15:56 mumra: although no one says a stair from D:1 needs to lead to D:2, though 11:16:32 kilobyte: this is what i'm thinking, could have a portal jump straight to D:5, it *looks* like a different area in terms of tileset etc 11:17:19 st_: anyway as kilobyte points out it's not hard to add a new branch if needed rather than some complicated Lua system for a one-off usage anyway 11:18:09 -!- indspenceable has joined ##crawl-dev 11:19:08 it has been said that with the level of suck in new DoomRL versions, it'd be easier to rewrite it from scratch as a Crawl game type than to fix. This would require a crapload of new branches... 11:19:30 <|amethyst> IMO it would ultimately be nice to define branches in a data file rather than in code 11:19:51 possible, yeah 11:19:59 perhaps the way art-data.txt works 11:24:57 <|amethyst> I was thinking run-time modification 11:24:57 Napkin: cdo seems to be having issues (ssh not working, ping has 80% packet loss) 11:24:57 -!- jeanjacques has quit [Quit: quit] 11:24:57 |amethyst: I'd rather keep at least the symbolic name constant 11:24:57 |amethyst: in theory, it could be saved with the game itself, but vaults use branch enums too 11:24:57 -!- Cheibriados has quit [Ping timeout: 276 seconds] 11:26:08 -!- Cheibriados has joined ##crawl-dev 11:26:08 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 11:26:08 -!- The topic of ##crawl is: CAO has telnet again. Let rax know if there are problems. | Play Crawl online now: type ??cao, ??cdo, ?cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 11:26:44 <|amethyst> kilobyte: doing it in a .txt file converted to a header like you suggest would solve most of that, though... and I guess getting a build environment might not be *that* big of a barrier 11:28:48 if you can replace existing portals and branches to test things, it's not a big deal 11:29:00 at worst, someone more capable can convert it 11:29:15 -!- voker57 has quit [Changing host] 11:29:15 -!- voker57 has joined ##crawl-dev 11:29:18 sar has a save that seg faults on load on .12 cszo. he put the crash log on the tracker, but there's no link to the save. so i was trying to get in touch with him to back it up otherwise he will probably delete it eventually 11:29:30 by replace I mean just use them and insert maps or whatever 11:33:04 <|amethyst> blackcustard: backed up to http://dobrazupa.org/saves/Sar.cs 11:33:15 nice 11:33:27 <|amethyst> blackcustard: what's the mantis # ? 11:33:34 7049 11:33:34 <|amethyst> oh, 7049 11:40:12 <|amethyst> I think I see the problem with Sar's save 11:40:18 <|amethyst> compiling to test a fix now 11:40:34 o cool. i was about to ask if you could make the save public so i could look at it 11:40:37 <|amethyst> (initialize the shopping list before updating hunger) 11:40:53 well done :) 11:41:59 -!- C7ty1 has quit [Ping timeout: 256 seconds] 11:42:49 <|amethyst> hm 11:42:55 <|amethyst> actually, I wonder... 11:43:55 <|amethyst> oh, nice, easy to reproduce 11:44:07 <|amethyst> get yourself to hungry, put on an unidentified ring of hunger, and save 11:44:12 <|amethyst> when you load, it crashes 11:44:20 <|amethyst> OTOH I think my fix needs to be smarter 11:46:04 <|amethyst> yeah, my fix causes it to identify the ring 11:46:08 <|amethyst> which also shouldn't happen 11:48:10 -!- Flun has quit [Quit: Page closed] 11:48:40 i can reproduce the bug as well with those steps in a fresh trunk build 11:48:55 -!- Aryth1 has quit [Ping timeout: 276 seconds] 11:49:01 <|amethyst> compiling second fix 11:49:49 <|amethyst> renaming food_change's "suppress_message" parameter to "initial", and skipping the ring ID if it is true 11:50:09 <|amethyst> since startup.cc was the only thing that passed in true 11:50:59 <|amethyst> okay, fixed 11:51:04 nice 11:52:08 -!- ussdefiant has quit [Read error: Connection reset by peer] 11:53:40 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 11:53:47 -!- CKyle has quit [Quit: CKyle] 11:55:53 -!- caleba has quit [Ping timeout: 246 seconds] 11:57:50 -!- N78291 has quit [Quit: null] 11:58:08 -!- Chozo has quit [Read error: Connection reset by peer] 11:58:22 -!- bonghitz has quit [Remote host closed the connection] 11:58:53 -!- orleans has quit [Ping timeout: 250 seconds] 11:59:49 -!- rchandra has joined ##crawl-dev 12:05:37 -!- Nightbeer has quit [Ping timeout: 248 seconds] 12:05:40 Stable (0.12) branch on crawl.s-z.org updated to: 0.12.1-16-g33cc8c2 12:06:22 <|amethyst> and that fixed my crash on CSZO so Sar should be good to go 12:07:13 you need to apply that to .13 trunk too right? 12:07:31 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-741-g3209c53 (34) 12:07:54 ah nvm you were in the process 12:09:49 |amethyst: how about documenting what that parameter is for? 12:10:52 -!- Daekdroom has quit [Quit: Saindo] 12:11:00 <|amethyst> I figured "initial" was enough documentation, but I guess 12:11:52 * SamB supposes he could try readng the whole function ... 12:13:33 -!- mamga__ has quit [Quit: Page closed] 12:16:38 still, elliptic? 12:16:39 Napkin: You have 8 messages. Use !messages to read them. 12:17:01 Napkin: hm, it seems fine now 12:17:18 other people were having the same issue at the time, but I guess it was just some network thing 12:17:26 me, too 12:17:37 nothing i could do about that 12:18:07 yeah 12:18:14 took 5 minutes, according to syslog 12:18:28 ttyrec folder is mounted via nfs... 12:19:48 -!- scummos has quit [Ping timeout: 252 seconds] 12:20:56 -!- ystael has quit [Quit: Lost terminal] 12:23:08 -!- Cheibriados has joined ##crawl-dev 12:23:08 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 12:23:08 -!- The topic of ##crawl is: CAO has telnet again. Let rax know if there are problems. | Play Crawl online now: type ??cao, ??cdo, ?cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 12:26:01 -!- tureba has quit [Quit: leaving] 12:26:10 ??FE 12:26:33 fe[1/1]: You might be looking for {Fire Elementalist}, or perhaps {Felid}. 12:26:36 CAO lagging for anyone else? 12:26:59 ??fire elementalist 12:27:00 fire elementalist[1/1]: A spellcaster that starts out with some conjurations and fire magic skill and a {Book of Flames}. 12:27:14 ??book of flames 12:27:15 book of flames[1/1]: Flame Tongue, Throw Flame, Inner Flame, Sticky Flame, Conjure Flame, Fireball. 12:27:30 -!- Blade- has quit [] 12:28:01 <|amethyst> rast_: I'm getting heavy packet loss 12:28:22 -!- Jevouse has quit [] 12:29:00 <|amethyst> seems better 12:29:31 -!- Blade-- has joined ##crawl-dev 12:30:00 when mutagenic clouds affect the player, the code looks like it wants to use a neutral (ie, random) mutation 1/3 of the time, but it calls actor::mutate() which is only 20% neutral 80% bad 12:30:43 -!- Lprsti99_ has quit [Ping timeout: 256 seconds] 12:30:45 should I make it 1/3, use 1/5 for consistency with SPELL_MALMUTATE, or leave 1/15 (but clarify the code)? 12:31:27 what does it do the other 2/3 of the time? 12:32:17 RANDOM_BAD_MUTATION 12:33:07 -!- Ryak has quit [Quit: There's nothing dirtier then a giant ball of oil] 12:35:22 -!- orleans has quit [Quit: Page closed] 12:35:27 -!- MarvinPA has joined ##crawl-dev 12:35:34 You feel studious about... Bows, ... 12:35:40 but ive maxed out bows skill 12:35:48 -!- yogaFLAME has joined ##crawl-dev 12:35:51 is the sage card wasting my exp still? 12:36:09 ??sage card 12:36:10 sage card[1/2]: Gives you the "Sage" status, which causes 50% of all incoming XP to be multiplied a bit (1 + .5*card power) and put towards one skill (same the whole time). The skill is selected randomly, weighted towards those you know better (the weight is based on card power, and at 0 is completely random). 12:36:18 ??sage card[2] 12:36:19 sage card[2/2]: The effect lasts until a certain amount of XP has been diverted. Multiple sages can be active at once. 12:36:51 so its going to keep "diverting" a chunk of my incoming xp to /dev/null ? 12:39:14 -!- caleba has quit [Ping timeout: 245 seconds] 12:40:39 -!- Arkaniad has quit [Quit: I've killed the senator.] 12:42:18 kilobyte: I'd say 1/5 for consistency 12:47:24 i found some more manifestations of #5555 and i'm gonna go looking for a general fix. information posted to ticket. 12:57:38 -!- stanzill is now known as blamistanz 12:59:26 rast_: even if not, it should at least go away instead of causing a spurious status light 13:00:11 well, I still have "sage" status anyway 13:00:14 because of the other cards 13:00:44 I don't think its fair that Sage can become "you gain skill xp more slowly. full stop" 13:01:37 -!- Dixlet has joined ##crawl-dev 13:01:56 well, if we are talking about "fair" then I'd say it also isn't "fair" that Experience cards are "you gain lots of skill xp" :P 13:02:15 elliptic: why isn't that fair? 13:02:29 I mean, besides it being extremely awesome 13:02:29 SamB: well, if getting less xp isn't fair, why should getting more xp be? 13:02:31 Not everone gets one, after all!!! 13:02:36 s/rone/ryone/ 13:02:37 <_< 13:02:42 elliptic: that's the POINT of that card though 13:02:51 yes 13:03:13 sage is supposed to DO something with the diverted XP 13:03:31 well, I agree that it should do something 13:03:38 I just don't see this as a matter of fairness :P 13:03:43 fine 13:03:50 the point of the card is you get mroe xp but it has to go to a specific skill 13:04:04 maybe "fair" isnt the right word since I did it to myself 13:04:14 but it belies the name 13:04:25 it's supposed to be possibly-bad, not definitely-bad 13:04:26 since nemelex is still one of the most broken gods with people getting XL 27 before entering V or going past D:16 and such 13:04:42 rast_: were you at the max when you drew the card? 13:05:04 no 13:05:35 its worn off now 13:05:53 elliptic: you can't get the skill picked if you're at 27.0 already 13:05:57 but for a time after id maxed bows, Bows Sage was still there 13:05:58 kilobyte: looking at sage_card, it seems to not pick those 13:05:58 kilobyte: that's goodd 13:06:09 ... yeah, what you said 13:06:24 so getting it at 26.9 and wasting XP sounds strange if 27.0 won't 13:06:26 i wasnt even training the bows skill specifically any more because I figured Sage would get me there 13:06:55 -!- JuicyJ has quit [Client Quit] 13:07:10 would it be reasonable for it to wear off as soon as you hit max, or should it reject skills that are up at 26.9 anyway ? 13:07:57 const int curweight = 1 + you.skills[s] * (40 - you.skills[s]) * c; 13:08:01 what *is* that 13:08:09 c is the weight 13:08:44 SamB: I like the idea of rejecting skills that are too high... 13:08:47 -!- Chozo has quit [Max SendQ exceeded] 13:08:53 not sure what's the point of 40-skill 13:08:54 but keep in mind that I got 3 or so Bows Sage cards 13:09:01 kilobyte: yeah, that's the bit I meant 13:09:07 I'd like to see this plotted 13:09:22 drawing it at 26 is still wanted and beneficial 13:09:23 so it would also need to check for the rpesence of other Sage cards in the same category 13:09:31 -!- dtsund has joined ##crawl-dev 13:09:35 -!- voker57 has quit [Read error: Operation timed out] 13:10:11 rast_: estimating how much sage you'll have will be always inexact as you can train normally 13:10:15 it should just end when you get to 27 13:10:31 elliptic: yes, that much is certain 13:11:02 -!- voker57 has joined ##crawl-dev 13:11:02 -!- voker57 has quit [Changing host] 13:11:02 -!- voker57 has joined ##crawl-dev 13:11:08 SamB: unrelated, but as the gdb guy, do you know if I can stop a bunch of "next"s from spamming out the command history? 13:11:51 kilobyte: maybe it doesn't spam the history if you just use blank lines after the first time 13:11:52 SamB: bash for example has: export HISTCONTROL=ignoreboth 13:12:14 oh, a blank line repeats, good to know 13:13:07 it looks like sage does end when you hit 27 13:13:44 MarvinPA: did you determine that empirically or by looking at the code? 13:13:52 both 13:14:12 'cause you know how reliable the latter can be 13:15:46 okay, so MAX_SKILL_LEVEL is 27 13:15:52 * SamB wasn't sure about the scale 13:17:37 hmm, this thing where we build up a total weight AS we roll things crops up a few times, doesn't it ... 13:18:23 * SamB kinda feels like we should be referencing a theorem when we do that ... 13:18:47 -!- hurdos has quit [Ping timeout: 248 seconds] 13:20:27 so, anyone know a good way to plot simple stuff like this formula? 13:23:05 -!- Blazinghand has quit [Ping timeout: 256 seconds] 13:23:45 the weight? 13:23:50 gnuplot... 13:26:43 also why isn't this using the fixed-point skill values ... 13:29:51 * SamB ends up using maxima 13:33:39 soo, it appears to be a parabola that peaks at skill=20 13:34:12 except of course when c==0 it's just a flat line 13:39:25 -!- rkd has quit [Ping timeout: 276 seconds] 13:39:57 also the "1 +" doesn't look as if it will amount to *much* except when there are no skills >= 1, or when c == 0 13:42:41 -!- rkd2 has quit [Client Quit] 13:42:54 heh, a statue mimic 13:45:53 SamB: no one wants this to break when you have all skills at 0 13:46:02 kilobyte: I know, I know 13:46:03 currently possible only in wizmode, but still... 13:46:22 that actually hadn't occurred to me 13:46:43 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130517031000]] 13:47:59 however, it seems like c doesn't make much difference except when it's zero? 13:48:58 to the skill choice, that is 13:53:04 "Confirm with 'yah'." 13:55:57 -!- kaiza has quit [Ping timeout: 256 seconds] 13:56:45 kilobyte: do you see what I mean? 13:57:18 -!- mamga__ has quit [Client Quit] 14:00:49 hmm, gain_exp really doesn't seem to DTRT wrt sagacity when you hit 27; 14:02:13 -!- simmarine has joined ##crawl-dev 14:02:55 -!- caleba has quit [Ping timeout: 264 seconds] 14:03:40 -!- Bloaxor has joined ##crawl-dev 14:03:45 hmm, &c doesn't seem to allow picking the card level 14:05:19 SamB: for glory of bad-dev, i have the orb 14:05:28 oooh 14:05:37 * SamB tunes in 14:05:49 i'm sorely tempted to get more runes first ... 14:06:44 !locate mumra 14:06:45 mumra was last seen on CSZO (mumra, L27 DrWz of Ashenzari). 14:06:50 !gamesby mumra 14:06:51 mumra has played 331 games, between 2011-05-16 16:22:32 and 2013-05-18 01:24:12, won 2 (0.6%), high score 7920230, total score 12771021, total turns 2766922, play-time/day 0:23:56, total time 12d+4:54:43. 14:06:54 !lm mumra 14:06:55 1447. [2013-05-18 18:42:55] mumra the Slayer (L27 DrWz) reached level 5 of the Realm of Zot on turn 117034. (Zot:5) 14:07:03 !lg mumra max=urune x=urune 14:07:04 331. [urune=15] mumra the Farming Archmage (L27 DEWz), worshipper of Vehumet, escaped with the Orb and 15 runes on 2011-08-26 02:34:27, with 7920230 points after 226695 turns and 1d+2:33:16. 14:07:26 think of all the delicious points youll get with 15 runes 14:07:27 mumra: oh, it looks like you didn't actually pick it up yet? 14:07:34 no 14:07:37 i'm savouring the moment 14:07:54 -!- Bloax has quit [Ping timeout: 264 seconds] 14:08:00 it's been like _ages_ since i made it to zot 14:08:12 but also, i _could_ go and get more runes and loads more points ;) 14:08:29 the only times I've seen a screen like this, there were treasure chambers 14:08:31 this character could definitely cope with it, zot was a walk in the park 14:08:34 would you mind dumping? 14:08:35 and my weapon was much lamer 14:08:41 %dump mumra 14:08:41 http://dobrazupa.org/morgue/mumra/mumra.txt 14:08:43 %dump 14:08:44 http://dobrazupa.org/morgue/mumra/mumra.txt 14:08:57 ignore all the muts, i have several !curemut 14:09:14 where several = 2 14:09:24 do you have lcs or shatter available 14:09:26 yeah heh 14:09:30 no 14:09:34 but i could do crypt/elf 14:09:40 and hopefully pick up some good books 14:09:42 yes 14:09:58 having lcs or shatter would make 15 runing a lot easier though they arent required of course 14:10:02 but you have the earth investment 14:10:14 yep, i was really hoping for a book by now but none came 14:10:18 i'm meleeing most stuff 14:10:22 meleeing oofs 14:10:26 thats fine 14:10:41 you really got to the orb without seeing a book? 14:10:50 yep 14:11:11 he means a book with spells he was looking for of course 14:11:16 just with bolt of fire, lrd (didn't even use that in zot) and my trust battleaxe 14:11:18 OH 14:11:25 that would explain all these spells he's showing us 14:11:43 Disjunction was the highest level spell i found heh 14:11:51 I mean I know you can learn spells without books, but ... 14:11:56 oh, the baddev clan has only 5/6 slots filled 14:12:05 kilobyte: are you bad enough? 14:12:06 did you want to join kilobyte 14:12:42 !lg . win t 14:12:43 No games for kilobyte (win t). 14:12:57 lrd is a pretty good spell! 14:13:11 lrd + petrify has been great 14:13:15 mumra: looks like I fit the name :( 14:13:26 hehe 14:13:26 !lg . t 14:13:27 No games for Grunt (t). 14:13:28 <_< 14:13:30 apparently i don't 14:13:35 i probably have to get kicked out now 14:13:43 !hs mumra t 14:13:44 106. mumra the Conjurer (L15 DrWz), worshipper of Ashenzari, demolished by a vampire knight (a +0,+0 orcish great mace) (kmap: special_room; special_room_morgue) on D:16 on 2013-05-17 07:14:38, with 99615 points after 45317 turns and 4:40:54. 14:13:52 !lm mumra t 14:13:53 243. [2013-05-18 18:42:55] mumra the Slayer (L27 DrWz) reached level 5 of the Realm of Zot on turn 117034. (Zot:5) 14:13:57 !hs . t 14:13:57 56. KiloByte the Conjurer (L13 DgAr), slain by an orc warrior (a -1,+0 orcish broad axe) (kmap: special_room; special_room_orc) on Orc:2 on 2013-05-13 13:44:02, with 41791 points after 29239 turns and 1:46:37. 14:14:07 -!- scummos has quit [Ping timeout: 246 seconds] 14:14:13 those damn special rooms! 14:14:25 !lg * t s=kmap 14:14:25 27086 games for * (t): 22528x, 598x uniq_sigmund, 343x uniq_grinder, 230x uniq_terence, 226x uniq_crazy_yiuf_cottage, 183x uniq_iyjb, 172x uniq_duvessa, 161x uniq_pikel, 125x uniq_prince_ribbit1, 80x uniq_menkaure, 77x uniq_jessica, 70x uniq_joseph, 69x uniq_blork_the_orc, 68x uniq_edmund, 39x vehumet_altar_wand_db, 35x uniq_erolcha, 33x uniq_rupert, 30x uniq_gastronok_1, 30x fedhas_bush_and_centa... 14:14:37 !lg * t kmap!~~uniq_ s=kmap 14:14:38 24186 games for * (t kmap!~~uniq_): 22529x, 39x vehumet_altar_wand_db, 30x fedhas_bush_and_centaur_altar, 27x hall_of_Zot, 26x cheibriados_altar_wand_db, 20x dpeg_entry_caged_fury, 20x david_orc_5, 19x minmay_goblin_kobold_castle, 19x david_orc_4, 19x evilmike_entry_run_for_it, 18x minmay_lair_entry_lava, 16x minmay_orc_entry_temple_small, 15x st_stairs_11, 14x dpeg_entry_morbid_curiosity, 13x han... 14:14:46 I typically get a single win per tourney 14:15:00 mumra: we aren't kicking you out for winning once ;-P 14:15:08 hehe 14:15:12 wait til i start streaking! 14:15:17 -!- Aryth has quit [Ping timeout: 248 seconds] 14:16:00 tbh i don't think i can handle doing this again, which is why i think i should go for more runes now 14:16:50 will clearing crypt/elf lower my score, or do kills count towards score? 14:17:59 -!- Blade-- has quit [Ping timeout: 250 seconds] 14:20:22 -!- blamistanz has quit [Ping timeout: 276 seconds] 14:20:50 -!- stanzill is now known as blamistanz 14:21:28 +xp = +score, +time = -score 14:21:58 so how do I get a higher-level sage card in wizmode? 14:22:09 &csage 14:22:10 ? 14:22:18 (set evocations, Nemelex, etc. as necessary) 14:22:51 that doesn't ask me to pick a fanciness 14:22:55 -!- datgum has quit [] 14:24:53 rock worms in vaults? 14:25:46 |amethyst: may I join the baddev clan? 14:26:12 -!- rossi_ has quit [Quit: WeeChat 0.4.1-rc1] 14:27:19 -!- Zaba has quit [Read error: Operation timed out] 14:27:47 -!- Zaba has joined ##crawl-dev 14:30:05 -!- xFleury has joined ##crawl-dev 14:31:22 MarvinPA: in my current game, .12 14:31:28 Sage Bows did not end when bows skill maxed 14:31:47 -!- Vandal has quit [Ping timeout: 252 seconds] 14:31:48 rast_: did it end after a few more exp-gain events? 14:31:49 -!- sbanwart_ has quit [Ping timeout: 248 seconds] 14:31:57 SamB: possibly. 14:32:01 saying something about you feeling less studious? 14:32:04 each time, I mena 14:32:07 er. mean 14:32:18 i didnt notice 14:32:26 i know it didnt end after he very next monster, though 14:32:27 ??sage 14:32:28 sage card[1/2]: Gives you the "Sage" status, which causes 50% of all incoming XP to be multiplied a bit (1 + .5*card power) and put towards one skill (same the whole time). The skill is selected randomly, weighted towards those you know better (the weight is based on card power, and at 0 is completely random). 14:32:35 ??sage[2] 14:32:35 sage card[2/2]: The effect lasts until a certain amount of XP has been diverted. Multiple sages can be active at once. 14:32:37 i had many sages active at once 14:32:44 so i dont know how that stacking works 14:32:45 is that deck of wonders? 14:32:50 yeah 14:32:58 -!- Bec_ has quit [Client Quit] 14:33:05 its possible that the bows sage stayed active until the game tried to actually use it 14:33:33 grr, what's the syntax for a legendery deck of wonders :-( 14:33:37 i havent looked at the code yet, but based on how it plays, it SEEMS like the game picks one sage at a time to be the active one 14:33:46 and runs it until its used up 14:34:20 i was not training Bows actively, was just relying on the sage card 14:35:15 SamB: s/der/dar/ 14:35:55 rast_: it picks a sage once per xp gain event 14:36:05 ah. 14:36:19 does each sage have the same starting value, or does card power matter? 14:36:38 in terms of how much xp it will divert/multiply 14:42:24 it seems to matter for the multiplier, and also power_level 0 picks skills at random (except avoiding maxed skills) 14:42:34 I mean without weighting 14:43:11 -!- orleans has quit [Quit: Page closed] 14:44:55 -!- Cerepol has quit [Ping timeout: 264 seconds] 14:45:00 SamB: you use text console, right? Could you suggest some nice font? 14:45:14 hmm? 14:45:39 -!- rkd has quit [Ping timeout: 260 seconds] 14:46:17 I can't stand the noise from my regular machine, the box I bought specifically for desktop use doesn't work with my monitor, so I plugged in a raspi as a very thin client. It sucks too badly in X though, so I'm in text console right now. 14:46:22 -!- caleba has quit [Ping timeout: 276 seconds] 14:46:41 yeah, no X is bad, but getting rid of the noise is so tempting... 14:47:42 -!- Roarke has quit [Client Quit] 14:47:45 I actually use PuTTY, with X tunneling for Emacs and gitk and so on ... 14:47:46 I got the impression you use text too 14:47:47 ah 14:48:05 SamB: it seems like even high powered sage cards like to pick skills you havent touched 14:48:25 rast_: hmm, really? 14:48:34 I guess chance is chancy 14:48:43 -!- absolutego has quit [Quit: leaving] 14:49:06 whoa mumra got to lair:2 alrady 14:49:07 rast_: the weight of 1 is very unlikely to let a skill at 0 get chosen 14:49:15 SamB: i don't have the orb 14:49:16 -!- rkd2 has quit [Client Quit] 14:49:26 oh 14:49:31 that's what you meant by "first" earlier 14:49:55 i'm not gonna get runes *with* the orb, i'm not insane like some people :) 14:50:00 That's interesting, I found Jessica and decided to lure her into a narrow passage. When she finnally arrived, she has 20% HP.. 14:50:12 No traps anywhere, and I never hit her. 14:50:30 how do you know there were no traps? 14:50:47 She only travelled like 6 tiles, and I've retraced them 14:51:00 and she was at full HP to start with? 14:51:04 yah 14:51:11 Could she miscast one of her own spells? o.O 14:51:30 Jessica (15@) | Spd: 10 | HD: 1 | HP: 10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(4) | Vul: 08holy | Chunks: 07contam | XP: 25 | Sp: pain (d7), slow, haste, blink | Sz: Medium | Int: normal. 14:51:30 %??jessica 14:51:53 self-cast pain instead of haste? 14:52:22 cast pain *twice*? 14:53:08 maybe she liked it 14:53:21 -!- boyo has quit [Quit: Leaving] 14:53:26 looking into the log, perhaps "You hear a zap. You hear a grinding noise." 14:53:39 Is that a message for when a zap miscasts? 14:53:57 monsters don't miscast 14:53:59 That sounds like digging 14:54:05 rast_: you know how the % screen shows a list of skills you are studying? 14:54:18 i usually just hit sage 14:54:20 er 14:54:22 hit @ 14:54:27 yeah 14:54:35 well, whichever 14:54:38 @: sage [Evocations, Fighting, Fighting, Crossbows, Earth Magic, Staves, Dodging, Long Blades, Translocations, Shields, 14:54:40 Fighting, Long Blades, Shields, Spellcasting, Shields, Throwing, Shields] 14:54:53 Error, exp for monster with no damage: starcursed mass in abyss by dylex 14:55:02 that's only about 1/3rd of my total sages 14:55:08 -!- Vandal has joined ##crawl-dev 14:55:08 rest have been run through by now 14:55:14 it seems that when you gain exp, it picks one of those at random 14:55:38 (and the associated multiplier and stuff, which are hidden) 14:56:10 ok, so the maxed out skill sage wont be cleared away until it picks it 14:56:21 does the xp for that one kill go to waste or no? 14:56:41 hmm 14:57:35 hmm, and for some reason sage comes befure sprint gets to screw with the exp gain, that seems wrong 14:58:56 unfortunately I don't see any logic to avoid wasting exp when the skill is/will be maxed 14:59:23 -!- DarthXaos has quit [] 14:59:30 -!- Aryth1 has quit [Ping timeout: 264 seconds] 14:59:43 kilobyte, MarvinPA: shouldn't we clear entries from the sage_ arrays right away when the skill gets maxed? 14:59:50 "a potion of beneficial mutation" :O! Is that new in 0.12? 15:00:09 ??potion of beneficial mutation 15:00:10 beneficial mutation[1/1]: A beneficial replacement for potions of gain stat in 0.13. Gives a random beneficial mutation. Please don't complain if it gives you beneficial wild magic. For a list of possible benefits, see {beneficial mutations}. 15:00:40 btw my sister is demanding I watch Dr. who with her so I'll be away for a bit 15:00:42 !learn edit beneficial_mutation[1] s/list/beneficial list/ 15:00:43 beneficial mutation[1/1]: A beneficial replacement for potions of gain stat in 0.13. Gives a random beneficial mutation. Please don't complain if it gives you beneficial wild magic. For a beneficial list of possible benefits, see {beneficial mutations}. 15:01:31 should +stat mutations be still special-cased to allow +13/-13? 15:01:41 looks like no one will ever get that far now 15:02:19 Wild magic is an amazing mutation. 15:02:20 Bloaxor: You have 1 message. Use !messages to read it. 15:02:24 !messages 15:02:25 (1/1) bh said (3d 16h 39m 33s ago): They can wear armour. If you want to give them a unique doll, go for it. Since they have bad armour apts, I assume they won't wear it often 15:02:30 * xFleury chugs the potion on his MiBe; "Your digestive system is specialized to digest meat." 15:02:38 omg, that might be the best mutation I could have hoped for. :D 15:03:45 -!- kongtomorrow has quit [Quit: kongtomorrow] 15:04:22 elliptic: what's with your plan to get rid of contaminated chunks? I'd want to know if brown is free for recolouring, at least for my private config :p 15:05:50 -!- Blade- has joined ##crawl-dev 15:05:55 kilobyte: I'm not sure... I'd like to make all contam chunks plain, but I don't know what the best way is of compensating for the (fairly slight) change 15:06:24 for the default, I'd at least make chunks use the same colouring as corpses, ie, to not use the colour the dead monster used to have 15:07:53 -!- NTRAFF has quit [Quit: Page closed] 15:11:09 -!- bh has joined ##crawl-dev 15:11:30 bad idea: Potion of Temporary Mutations, grants a pile of temporary *good* mutations 15:12:56 potion of polymorph 15:14:00 ??bh 15:14:01 bh[1/2]: When it comes to stupid ideas, I'm your man. 15:14:08 <_< 15:14:17 So true. 15:15:29 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 15:18:21 -!- eb has quit [Ping timeout: 240 seconds] 15:21:25 bh: i managed to not do anything stupid! that character is still alive 15:21:55 w00t 15:22:15 I'll have another try of MiMo 15:22:48 make that DsMo 15:22:50 oh right 15:22:50 and i just meleed mennas and won, that's a first 15:23:47 * Grunt fondly remembers eviscerating Mennas with a Tr. 15:24:05 !lm . tr uniq=mennas -tv:channel=eviscerationtv 15:24:06 1. SGrunt, XL18 TrWz, T:40984 (milestone) requested for eviscerationtv (telnet://termcast.develz.org or http://termcast.develz.org). 15:26:38 -!- magistern has quit [Quit: This computer has gone to sleep] 15:28:53 -!- Flaco has joined ##crawl-dev 15:29:51 hi, guys, i have a problem, and maybe you can help me, i was playing cszo, and the server suddenly kicked me out 15:30:57 and now, when i try to keep playing, it sais me ;"Another game is already in progress using this save!" 15:31:52 nvm 15:31:59 now it works okay 15:33:49 -!- HilariousDeathAr has quit [Ping timeout: 250 seconds] 15:34:43 -!- raskol has quit [Quit: Konversation terminated!] 15:35:51 -!- N78291 has quit [Quit: null] 15:37:17 !lg kilobyte won 15:37:18 21. KiloByte the Farming Ignorant (L27 HEAs), worshipper of Sif Muna, escaped with the Orb and 15 runes on 2012-11-12 20:58:58, with 8849427 points after 203528 turns and 1d+2:08:06. 15:38:02 -!- yogaFLAME has joined ##crawl-dev 15:42:51 bh: I'm a strong member of awfulplayers, and not even a greatplayer yet 15:43:09 bh: amulet of bad ideas. ?torment, ?immolation, !mutation stop being marked purple 15:44:19 -!- Flaco has quit [Quit: Page closed] 15:44:33 ??yellow scales 15:44:33 yellow scales[1/1]: Acid resistance. 15:44:40 kilobyte: join #bad-dev 15:46:27 -!- Blade- has quit [Disconnected by services] 15:46:30 -!- Blade-- is now known as Blade- 15:46:32 -!- indspenceable has quit [Remote host closed the connection] 15:46:41 -!- Blade- has joined ##crawl-dev 15:48:43 -!- scummos has quit [Ping timeout: 256 seconds] 15:52:51 -!- rkd has quit [Ping timeout: 260 seconds] 15:53:21 -!- nmf has quit [Quit: Page closed] 16:02:09 -!- Nicksvaffel has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 16:03:29 -!- santiago_ has joined ##crawl-dev 16:04:07 -!- caleba has quit [Quit: caleba] 16:05:00 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:05:58 -!- dtsund has quit [Ping timeout: 245 seconds] 16:07:03 -!- santiago_ has quit [Client Quit] 16:07:20 -!- santiago_ has joined ##crawl-dev 16:07:59 -!- Krag has quit [Ping timeout: 256 seconds] 16:08:28 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130518031114]] 16:08:38 -!- dtsund has joined ##crawl-dev 16:11:33 -!- Dixlet has quit [Ping timeout: 248 seconds] 16:18:54 -!- oddsox has quit [Quit: Page closed] 16:19:02 -!- santiago_ has quit [Ping timeout: 256 seconds] 16:19:19 -!- g4spr0m has quit [Ping timeout: 256 seconds] 16:19:37 " the trapdoor spider tried to unsubmerge while on same square as a trapdoor spider (see bug 2293518)" 16:20:20 I don't know what sort of numbering system for bugs this is... 16:20:25 -!- indspenceable has joined ##crawl-dev 16:21:44 -!- Bec has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 16:25:14 !lm mumra 16:25:14 1459. [2013-05-18 21:09:14] mumra the Slayer (L27 DrWz) killed Boris on turn 134755. (Tomb:1) 16:25:44 elliptic: is someone trying to use trackers on sourceforge.net? 16:25:57 perhaps it's from the future. crawl 0.87 released 2035 16:26:50 SamB: I mean, there is code in crawl that prints this message 16:26:54 and it just happened in my game 16:27:01 -!- Elkan has quit [Ping timeout: 248 seconds] 16:27:39 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:27:48 there are TWO lines mentioning that bug number 16:28:48 -!- MarvinPA has joined ##crawl-dev 16:29:56 elliptic: first of all, the message-printing code is bugged 16:30:05 it uses the same variable for both monsters 16:31:10 if you didn't find it already 16:31:10 http://sourceforge.net/tracker/index.php?func=detail&aid=2293518&group_id=143991&atid=757513 16:32:40 ??stone form 16:32:41 I don't have a page labeled stone_form in my learndb. 16:32:46 ??statue form 16:32:47 statue form[1/3]: Grants great AC (17 + earth/2), a 30% HP boost, and +2 Str, but makes the base cost of an action 15 instead of 10, similar to the slow spell. Melds gloves, boots/barding, and body armour. Provides rPois, rElec, rN+. 3+str/3 bonus unarmed damage, and 50% damage bonus to all melee. In statue form, {stoneskin} adds more AC than normal. 16:37:44 -!- scummos has quit [Ping timeout: 256 seconds] 16:38:19 BountyHunterSAx (L17 MiBe) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 403 failed. (D:18) 16:39:14 the way the (somewhat confusing) explore/travel/run/rest code works right now, it is idiomatic to call stop_running() all over main.cc whenever you get something that amounts to "you can't walk there". is this desirable? should we make process_command try to return a status code? it's not so bad right now 16:39:58 the reason i'm asking is because my current patch for #5555 is basically just me adding three more calls to "stop_running" inside _move_player 16:40:40 or ... okay well nvm 16:40:50 i see that grunt preempted me with a commit while i was working 16:40:53 -!- C7ty1 has quit [Ping timeout: 248 seconds] 16:42:13 -!- dtsund has quit [Ping timeout: 245 seconds] 16:42:20 actually i guess my question stands. because grunt's patch is identical to mine 16:45:33 -!- dtsund has joined ##crawl-dev 16:48:29 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:49:07 -!- sbanwart__ has quit [Ping timeout: 264 seconds] 16:50:30 so have we seen the last of the self-enchant slot bugs in 0.13? 16:53:07 -!- omniguy has quit [Ping timeout: 250 seconds] 16:58:43 -!- rkd has quit [Ping timeout: 264 seconds] 17:01:30 -!- blamistanz has quit [Quit: bonne nuit tous] 17:03:08 * xFleury died on his no-respawn variant on Lair:2 on a MiBe. 17:03:22 Well, at least I know I haven't made the game trivially easy. 17:03:34 I even had an Execution Axe... 17:04:24 probably your death had absolutely nothing to do with respawns 17:04:57 -!- scummos has quit [Quit: Konversation terminated!] 17:04:57 (like most deaths) 17:06:23 I'm not sure how you'd classify what constitutes a death due to respawn, but in this case it was because of a large mob by staircase. 17:06:28 -!- CKyle has joined ##crawl-dev 17:06:33 -!- mamga_ has quit [Quit: Page closed] 17:07:41 -!- Satans_mechanic has quit [Read error: Connection reset by peer] 17:09:49 -!- sym has quit [Ping timeout: 246 seconds] 17:10:01 -!- magistern has quit [Ping timeout: 276 seconds] 17:12:09 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:12:21 -!- rwbarton has quit [Ping timeout: 248 seconds] 17:12:52 -!- scummos has quit [Ping timeout: 256 seconds] 17:13:07 -!- hjklyubn has quit [Ping timeout: 264 seconds] 17:15:26 -!- Krag has joined ##crawl-dev 17:17:05 -!- st_ has quit [Ping timeout: 248 seconds] 17:17:13 -!- dtsund has quit [Ping timeout: 245 seconds] 17:19:58 -!- kongtomorrow has quit [Quit: kongtomorrow] 17:21:12 -!- johnny0 has quit [Ping timeout: 252 seconds] 17:24:12 -!- rkd2 has quit [Client Quit] 17:35:29 -!- _dd has quit [Ping timeout: 245 seconds] 17:38:58 -!- rkd has quit [] 17:43:24 -!- scummos has quit [Ping timeout: 245 seconds] 17:48:23 -!- Ragdoll has quit [Quit: Houdou] 17:50:18 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:51:44 -!- oddsox has quit [Quit: Page closed] 17:56:01 -!- WalkerBoh has joined ##crawl-dev 18:01:46 -!- mamga has quit [Quit: Page closed] 18:06:38 -!- Kalir has quit [Changing host] 18:06:51 -!- rchandra is now known as n1000 18:06:58 -!- n1000 is now known as rchandra 18:09:18 -!- santiago_ has joined ##crawl-dev 18:12:17 -!- magistern has quit [Quit: This computer has gone to sleep] 18:14:14 -!- fungee has quit [Ping timeout: 245 seconds] 18:15:51 -!- scummos has quit [Quit: Konversation terminated!] 18:16:57 -!- Fhqwhgads_ has quit [Ping timeout: 256 seconds] 18:17:09 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:19:04 Anyone know off-hand if "XL:9" sounds about right at around D:6? 18:19:56 it's not unusual for my characters, fwiw 18:20:33 -!- Windows has quit [Ping timeout: 248 seconds] 18:20:38 !lg * recent place=d:6 x=avg(xl) 18:20:39 19503 games for * (recent place=d:6): avg(xl)=7.42 18:21:11 * xFleury wish he knew a place that explained all those really useful query command. 18:21:15 ??lg 18:21:15 listgame[1/6]: !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 18:21:31 -!- scummos^ has quit [Ping timeout: 276 seconds] 18:21:52 * xFleury bookmarks that page. 18:23:17 don't want to be "that guy" but we try to limit this channel to crawl development; ##crawl is for chatting about your game 18:23:23 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 18:23:54 -!- Vizer has joined ##crawl-dev 18:23:59 So it looks like I may be spawning slightly too many monsters per level then; I assume 1000 turns spent on each floor (so 200 calls to spawn_random_monsters()). 18:24:53 xp varies greatly from game to game 18:25:06 looking at a single game is completely meaningless 18:25:26 (fwiw, 1000 turns sounds reasonable to me as a time spent per level) 18:33:40 -!- oddsox has quit [Quit: Page closed] 18:35:55 -!- hart_ has quit [Ping timeout: 264 seconds] 18:37:06 -!- bonghitz has quit [Remote host closed the connection] 18:37:31 Beogh ^! text says orcs may be recalled "within a level" by CKyle 18:37:35 -!- Windows has quit [Ping timeout: 256 seconds] 18:37:39 -!- Windows_ is now known as Windows 18:38:35 Zannick: earthquake? 18:38:54 bh: eh? 18:38:55 <|amethyst> elliptic: can I get a late team reprocessing? 18:39:00 <|amethyst> elliptic: I just added kilobyte 18:39:12 Zannick: felt like a small one 18:39:20 <|amethyst> elliptic: since I was out and missed his ealier messages 18:39:23 i don't notice small ones very well 18:39:27 |amethyst: sure 18:39:32 |amethyst: that's not important enough to bend the rules 18:39:48 kilobyte: I've done this before 18:39:49 kilobyte: it isn't like bad-dev is going to win anything 18:40:35 yeah, but bending the rules for ourselves is the worst way to bend them. Just on principle, because indeed a 50th place team isn't going to win. 18:40:36 Zannick: the last time I noticed one was because some house plants started swaying 18:40:48 all of my plants sit on the ground 18:40:52 all 0 of them 18:40:52 %s/kilobyte/kant ;) 18:41:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:42:27 kilobyte: well, actually in this case I didn't have to do anything to get you on the team 18:42:56 kilobyte: the rules pages say the clan deadline is 43 minutes ago, but that's just the last time the cronjob for grabbing rcfiles from CAO/CDO runs 18:43:41 (the scripts actually continue to process updates from CSZO rcfiles unti midnight UTC) 18:43:41 bh: don't speak too soon, i have 5 runes now ;) 18:44:00 this is gonna be an awesome score :P 18:45:23 kilobyte: if it makes you feel better about it, you can think of the rules this way: 23:00 today is the time at which rcfiles start to be frozen, but the process takes some time (an hour) 18:45:50 elliptic: while you're at it, can you make bad-dev the best team? thanks. 18:46:14 bh: sorry, it doesn't have a dev-themed name 18:46:20 -!- magistern has quit [Quit: This computer has gone to sleep] 18:47:44 while you're at it, can you add me to the best team? 18:48:47 Zannick: sorry, bad-dev is full now 18:49:21 i can be the secret seventh member 18:49:29 then you can be bad devs in multiple senses 18:51:27 * bh is worst dev 18:52:24 -!- Guest81510 is now known as magicpoints 18:54:09 -!- rossi has quit [Ping timeout: 248 seconds] 18:56:26 -!- Medar has joined ##crawl-dev 18:58:54 -!- scummos^ has quit [Ping timeout: 264 seconds] 18:58:55 -!- ackack has quit [Quit: Leaving] 19:01:09 -!- demiskeleton has quit [Quit: Page closed] 19:02:15 -!- eagle3 has quit [Ping timeout: 250 seconds] 19:03:56 -!- sbanwart__ has quit [Ping timeout: 256 seconds] 19:12:51 * xFleury chuckles at the affect of `Sentinel's Mark` in his build. 19:13:16 That status pulls about a fifth of the level at you. :S 19:14:51 -!- NTRAFF has quit [Quit: Page closed] 19:15:15 -!- Blade- has quit [Ping timeout: 250 seconds] 19:16:46 -!- cptwinky has quit [Ping timeout: 276 seconds] 19:18:18 -!- Windows has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 19:18:31 -!- Stikcing has quit [Ping timeout: 264 seconds] 19:19:17 -!- NeremWorld has quit [Ping timeout: 256 seconds] 19:20:01 -!- Flun has quit [Ping timeout: 250 seconds] 19:20:30 -!- RZX has quit [Ping timeout: 264 seconds] 19:28:16 I think I might've made the crocodile tile too good. 19:28:26 It looks a bit more powerful than it is. :v 19:29:43 ??swamp dragon armour 19:29:44 swamp dragon armour[1/1]: A magical armour made from the scales of a swamp dragon. It confers resistance to poison on its wearer. (AC 7, EV -2, rPois, 20 aum) 19:30:53 -!- Kalir has quit [Quit: BRB, DEAD] 19:30:59 -!- kaiza has quit [Ping timeout: 252 seconds] 19:33:18 -!- Vizer_ has joined ##crawl-dev 19:34:03 -!- Vizer has quit [Ping timeout: 260 seconds] 19:34:08 -!- Vizer_ is now known as Vizer 19:41:03 -!- Exister has quit [Ping timeout: 256 seconds] 19:41:05 -!- ketsa has quit [Quit: ChatZilla 0.9.90 [Pale Moon 20.0.1/20130409184116]] 19:43:38 -!- edlothiol has quit [Ping timeout: 252 seconds] 19:43:45 -!- n1000000000 has quit [Quit: Page closed] 19:44:53 -!- indspenceable has quit [Remote host closed the connection] 19:50:47 -!- oddsox has quit [Ping timeout: 250 seconds] 19:53:23 -!- nooodl_ has quit [Ping timeout: 248 seconds] 19:54:05 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 19:54:38 Melum the Slayer (L24 DrGl) ERROR: range check error (-30 / 17) (Vaults:4) 19:57:21 -!- ldf has quit [Quit: ldf] 20:00:58 -!- xnavy has quit [Ping timeout: 245 seconds] 20:07:58 -!- scummos^ has quit [Ping timeout: 256 seconds] 20:12:05 -!- C7ty1 has quit [Ping timeout: 248 seconds] 20:12:20 -!- Daekdroom has quit [Disconnected by services] 20:12:27 -!- daek_ is now known as Daekdroom 20:19:40 -!- Zermako has quit [] 20:21:36 -!- Blade- has joined ##crawl-dev 20:22:09 -!- kaiza has quit [Ping timeout: 245 seconds] 20:23:44 Changing sort type twice swaps item positions in list by raskol 20:29:48 -!- Sorbius has quit [Read error: Connection reset by peer] 20:35:51 -!- bh has quit [Ping timeout: 250 seconds] 20:38:35 -!- dtsund has joined ##crawl-dev 20:40:55 -!- mgq has joined ##crawl-dev 20:43:13 -!- alefury has quit [] 20:47:31 * SamB thinks gain_exp() should go through as many sagasities as it takes to divert the relevant quantity of EXP 20:47:55 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:48:07 crap, the fix for slime zigs wasn't cherry picked :( 20:48:15 what fix? 20:49:16 they eat through the runed door that holds the loot 20:50:12 Bloaxor: obviously we need to buff crocodiles 20:50:31 You kind of do, because they're pretty pathetic at the moment. 20:51:04 we could just rename them to something less threatening 20:51:25 maybe they should get hold attacks and the ability to pull you backwards, so they can drag you out of corridors and let the yaks murder you 20:51:51 -!- sstrickl has quit [Quit: sstrickl] 20:52:43 -!- Lyfon has quit [Quit: If you think nobody cares, try missing a few payments] 20:54:14 -!- Sealer has quit [Ping timeout: 245 seconds] 20:55:30 -!- indspenceable has joined ##crawl-dev 20:55:41 -!- pelotron has quit [Ping timeout: 252 seconds] 20:56:13 so, like rast_ says, sage doesn't go away for maxed skills when it should ... 20:56:22 -!- xnavy_ is now known as xnavy 20:57:47 I guess the easy fix is that when any skill maxes out, check the sage list for that skill and remove any entries found 20:58:07 -!- Ryak has quit [Ping timeout: 256 seconds] 20:58:47 yes 21:00:46 -!- indspenceable has quit [Ping timeout: 276 seconds] 21:07:17 -!- Lawman0 has quit [Read error: Connection reset by peer] 21:09:09 -!- caleba has quit [Ping timeout: 248 seconds] 21:09:57 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:13:17 -!- kaiza has quit [Ping timeout: 252 seconds] 21:13:33 -!- indspenceable has joined ##crawl-dev 21:14:22 mumra: could that fix be cherry-picked, or is it against the rules? 21:14:42 i don't know what the rules are 21:14:45 why, are you in a zig? 21:15:01 mumra: no, but I hope to be in a couple of days :) 21:15:15 but I really hated that bug 21:15:20 hehe 21:15:43 well i doubt there's anything against fixing bugs during the tournament 21:15:50 -!- ViviCetus has quit [Quit: Page closed] 21:15:54 it's not exactly massively critical 21:16:03 oh, I just meant in terms of picking stuff for 0.12 vs letting it wait for 0.13 21:16:51 well generally if something's a bug in a 0.12 feature it gets cherrypicked to go in the next maintenance release and on the servers obviously 21:17:09 this one probably should have been, it just got missed 21:17:34 it just probably be bad form for mumra to cherry pick it the next time mumra reaches a slime zig ... 21:17:57 yeah i should cherrypick it now while i'm on an undead floor 21:18:03 exactly! 21:18:09 Can we consider the 0.12 OOD undead generation a bug, and cherry-pick the fix in to that? <_< 21:18:16 %git HEAD^{/\+4} 21:18:19 03Grunt * 0.13-a0-624-gd04699d: Scale zombie base monsters by depth instead of using a flat +4. 10(12 days ago, 1 file, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d04699d0932d 21:18:19 grunt: no, that's a feature 21:18:30 a misfeature maybe, but a feature :) 21:18:44 !lg * 0.12 killer=~zombie|skeleton s=ckiller 21:18:45 No games for * (0.12 killer=~zombie|skeleton). 21:18:52 !lg * 0.12 killer~~zombie|skeleton s=ckiller 21:18:53 550 games for * (0.12 killer~~zombie|skeleton): 49x a hill giant zombie, 42x a hill giant skeleton, 42x a troll zombie, 41x a wyvern skeleton, 35x a troll skeleton, 27x a wyvern zombie, 24x a centaur skeleton, 21x a giant frog skeleton, 20x a hydra skeleton, 15x a killer bee zombie, 14x a hippogriff skeleton, 13x a centaur zombie, 12x a goliath beetle zombie, 11x an ogre skeleton, 10x a hound skel... 21:19:03 !lg * 0.11 killer~~zombie|skeleton s=ckiller 21:19:04 2167 games for * (0.11 killer~~zombie|skeleton): 152x a killer bee zombie, 133x a goliath beetle zombie, 111x a yellow wasp zombie, 102x an iguana skeleton, 95x a hill giant zombie, 87x a water moccasin skeleton, 80x a troll zombie, 74x an iguana zombie, 63x a giant goldfish zombie, 62x a human zombie, 57x a worm zombie, 50x a water moccasin zombie, 49x a worker ant zombie, 44x a hound skeleton, 3... 21:19:35 !lg * 0.12 / killer~~zombie|skeleton 21:19:36 550/38030 games for * (0.12): N=550/38030 (1.45%) 21:19:43 !lg * 0.11 / killer~~zombie|skeleton 21:19:45 2167/211415 games for * (0.11): N=2167/211415 (1.02%) 21:19:52 A significant increase!!! 21:19:56 <_< 21:20:25 !lg * 0.13 / killer~~zombie|skeleton 21:20:26 No games for * (0.13). 21:20:39 !lg * cv=0.13-a / killer~~zombie|skeleton 21:20:40 765/53629 games for * (cv=0.13-a): N=765/53629 (1.43%) 21:20:47 (note that the fix only landed relatively recently) 21:20:52 Let's see... 21:21:07 !lg * cv=0.13-a start>=20130506 / killer~~zombie|skeleton 21:21:08 65/7473 games for * (cv=0.13-a start>=20130506): N=65/7473 (0.87%) 21:22:18 Grunt: can you slip rogues gallery back in? 21:22:46 Why? 21:22:56 -!- Locke is now known as Locke37 21:23:10 I liked it 21:27:52 %git HEAD^{/zig} 21:27:59 03kilobyte * 0.12-a0-3098-g571f73b: Fix teleporter vault trapping players. 10(8 weeks ago, 6 files, 14+ 39-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=571f73be4f79 21:28:29 that's not the one 21:28:48 (can I remove the teleporter serial vault now?) 21:30:59 man, this zig is a letdown so far, undead every floor 21:31:13 !send mumra mummies 21:31:14 Sending mummies to mumra. 21:31:22 i just had a mummy floor 21:31:28 !send mumra gmummies 21:31:29 Sending gmummies to mumra. 21:31:34 yes those too 21:31:43 !send mumra a late floor comprised entirely of gmummies 21:31:44 Sending a late floor comprised entirely of gmummies to mumra. 21:31:50 lol 21:32:14 -!- kongtomorrow has quit [Quit: kongtomorrow] 21:33:01 -!- C7ty1 has quit [Ping timeout: 246 seconds] 21:40:17 i swear your !sends *are* linked up somehow 21:40:38 it's just the RNGrunt 21:41:17 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:41:19 * SamB realizes that the change he's just made isn't save-compatible ... 21:41:45 (it makes assumptions that aren't satisfied by old versions ...) 21:41:48 What change? 21:41:56 I didn't commit it yet 21:42:03 That's why I'm asking : 21:42:04 :b 21:42:40 well, what rast_ said above, plus some changes to gain_exp that assume that the sage lists will have been maintained in this manner 21:44:55 can you just not assume? its extra code but... 21:46:50 -!- Wolpertinger has quit [] 21:47:43 -!- Arkaniad has quit [Ping timeout: 246 seconds] 21:52:05 -!- Boyo has quit [Quit: Page closed] 21:53:37 -!- jeanjacques has joined ##crawl-dev 21:54:21 !lg * recent place=d:4 x=avg(xl) 21:54:23 54114 games for * (recent place=d:4): avg(xl)=5.12 21:55:25 -!- Daekdroom has quit [Read error: Connection reset by peer] 21:55:33 -!- daek_ has quit [Remote host closed the connection] 21:56:44 rast_: well, I decicded to condition those changes on TAG_MAJOR_VERSION being 34 == or > 34 22:01:51 -!- santiago_ has quit [Remote host closed the connection] 22:04:07 -!- santiago_ has joined ##crawl-dev 22:04:48 -!- bonghitz has quit [Remote host closed the connection] 22:05:07 -!- sbanwart__ has quit [Ping timeout: 276 seconds] 22:06:16 * xFleury ponders how his MiBe prays while in Berserk. 22:06:45 <|amethyst> xFleury: stand on top of the corpse and bellow 22:06:49 <|amethyst> Trog knows what you mean 22:07:14 YO TROG! MEAT! 22:07:25 ^ 22:08:33 Trog isn't exactly the sort who does Recite 22:10:05 -!- MarvinPA has quit [Ping timeout: 256 seconds] 22:10:36 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 22:10:53 -!- tenofswords has joined ##crawl-dev 22:11:48 grunt: I'd readily work on trying to "fix" the teleporters serial vault (by focusing on the teleporters with monsters so the terrain features "actually mean something") but I've been running low on ideas and self-esteem 22:12:04 you wanna try your hand at it or shall this all go down in flames 22:12:10 (s|or|and/or|) 22:12:40 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 22:14:41 -!- MarvinPA has joined ##crawl-dev 22:19:38 -!- Bloaxor has quit [Quit: Error: Bloax not found] 22:22:03 abyss is even less fun than before 22:22:12 -!- kekekela has quit [Quit: Page closed] 22:22:26 surely it helps that you can leave it faster 22:25:06 -!- Daekdroom has quit [Ping timeout: 256 seconds] 22:26:50 -!- Daekdroom has quit [Client Quit] 22:30:13 yes, ive found 7 gates out on abyss 5 22:30:15 still no abyssal rune 22:30:24 it also takes along tiem to find stairs down 22:30:45 but there's a visible sense of progression! 22:31:13 nope 22:32:04 progress towards an even worse level 22:32:05 -!- N78291 has quit [Quit: null] 22:32:24 it doesnt feel like im progressing to anything useful 22:33:00 8th gate 22:33:35 -!- mamga has quit [Quit: Page closed] 22:36:05 -!- Helmschank has quit [Ping timeout: 248 seconds] 22:36:19 -!- radinms has quit [Ping timeout: 276 seconds] 22:37:04 9th 22:38:02 -!- Chozo has quit [Remote host closed the connection] 22:38:03 what are the exact odds of the rune being generated? 22:38:10 aren't the odds supposed to be 1/4 for a rune vault with every item generated on abyss:5 22:38:12 and is it per movement, or per new square found, or what 22:38:26 tenofswords: I acn tell you its much lower than that. ive found a few dozen items 22:38:28 this sounds quite unlucky 22:38:41 unless it was generated already and I missed it 22:38:51 -!- minqmay has quit [Quit: Leaving] 22:38:52 presumably it's supposed to regenerate even so? 22:39:02 this being abyss and all 22:39:03 yeah i would hope so 22:39:05 10th 22:39:16 and 11th 22:39:33 it doesn't help that gate generation is ramped up with abyss depth too 22:39:43 so these aren't the best of markers 22:39:46 bh says it is 22:40:00 fair point 22:40:04 aah i found some doors, this better be it 22:40:21 there's an abyss layout or two that openly uses doors... 22:40:45 rast_: doors in, like, door-ish places? 22:40:50 -!- syraine has joined ##crawl-dev 22:41:00 I think that Fulminant Prism would be better if you moved some of its damage to HP 22:41:05 So you could use it as a utility spell 22:41:17 wow that was actually dangerous/fun 22:41:19 It also makes it useful with Cause Fear, i.e. you place it behind someone and Cause Fear them to it 22:41:28 after i picked up the rune i got swarmed by liches and ancient liches 22:41:46 oh is that what the a in alich stands for 22:41:53 due_abyss_rune would have the rune under the liches... 22:42:03 yeah that sounsd like it 22:42:10 i dropped to under 50% hp 22:42:47 abyss changing monster chances on depth instead of pure monsters could be actually done now... 22:45:10 -!- indspenceable has quit [Remote host closed the connection] 22:51:59 is Chei still remembering to report commits? 22:52:11 as they come in, I mean? 22:52:44 -!- mnoqy has quit [Quit: hello] 22:52:50 -!- flun has quit [Quit: Page closed] 22:53:56 %git 22:53:56 03elliptic * 0.13-a0-740-gc62a69c: Remove a randart weapon name. 10(16 hours ago, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c62a69cbda8a 22:53:57 I don't think so. 22:54:02 That's not even current HEAD. 22:54:21 <|amethyst> git.develz.org hasn't updated in a while 22:54:25 so, yes, Chei is, but his server's not getting any commits 22:54:31 <|amethyst> I guess I'll point chei at gitorious again 22:55:01 -!- GuraKKa has quit [Read error: Connection reset by peer] 22:55:06 !tell Napkin git.develz.org has fallen behind 22:55:07 SamB: OK, I'll let napkin know. 22:55:38 03kilobyte 07[djinn] * 0.13-a0-562-gde5d1be: s/give_bad_mutation(/mutate(RANDOM_BAD_MUTATION, / 10(11 hours ago, 5 files, 5+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=de5d1be5a242 22:55:38 03kilobyte 07[djinn] * 0.13-a0-563-g707f4fa: Rename actor::mutate() to actor::malmutate(). 10(11 hours ago, 10 files, 16+ 18-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=707f4fa692eb 22:55:38 03kilobyte 07[djinn] * 0.13-a0-564-g8fc0d60: Make mutagenic clouds be random 1/5 rather than 1/15 of the time. 10(10 hours ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8fc0d60dcf1c 22:55:38 03kilobyte 07[djinn] * 0.13-a0-565-g566ffbb: Fix temp mutations sometimes permanently deleting real ones. 10(9 hours ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=566ffbbb5308 22:55:38 03kilobyte 07[djinn] * 0.13-a0-566-g25d45ba: Deduplicate temp mutation code. 10(9 hours ago, 1 file, 9+ 36-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=25d45ba016d2 22:55:38 03kilobyte 07[djinn] * 0.13-a0-567-g35ad87d: Djinn: make glow mutations temporary (dpeg) 10(9 hours ago, 1 file, 5+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=35ad87deb507 22:55:38 03|amethyst 07* 0.13-a0-741-g3209c53: Don't ID hunger/sust and crash on game load (#7049) 10(11 hours ago, 2 files, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3209c53adf11 22:55:38 03|amethyst 07* 0.13-a0-742-g1c75c64: Document. 10(11 hours ago, 1 file, 3+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1c75c6462ad5 22:55:38 03Grunt 07* 0.13-a0-743-g862d934: Use spellcasting checks for monster self-enchant spell slot. 10(10 hours ago, 1 file, 13+ 21-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=862d934b2900 22:55:38 03Grunt 07* 0.13-a0-744-gd329f00: Try especially hard to not acquire god-hated items (#5627, #6631). 10(8 hours ago, 2 files, 172+ 147-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d329f00be864 22:55:38 03Grunt 07* 0.13-a0-745-g8e9d6c2: stop_running() when moves aborted by fear/mesm/fungiform (#5555). 10(7 hours ago, 1 file, 3+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8e9d6c2338fc 22:55:38 03bh 07* 0.13-a0-746-gfeaa46e: Tweak decorative zot vaults. 10(4 hours ago, 1 file, 18+ 52-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=feaa46e08353 22:55:38 03SamB 07* 0.13-a0-747-g609017b: Remove "sage" entries for maxed skills. 10(7 minutes ago, 2 files, 24+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=609017b52e87 22:55:39 Cherry-picked 1 commit into stone_soup-0.12 22:58:21 Wow 22:59:10 syraine: see above for why all that came through at once 22:59:26 -!- tenofswords has quit [Quit: leaving] 23:00:31 Mm 23:01:08 !tell bh You can displace allies in Fungus Form to move closer to enemies, is this intended? 23:01:08 syraine: OK, I'll let bh know. 23:01:20 rast_: anyway you should find sage works better with maxed skills now ;-) 23:01:26 well, once it rebuilds anyway 23:01:38 <3 23:02:01 -!- indspenceable has joined ##crawl-dev 23:02:30 -!- Arkaniad|Laptop has quit [Ping timeout: 256 seconds] 23:04:55 -!- athros has quit [Quit: Take care everyone! - Colloquy for iPad] 23:08:32 "A floor." is a kind of strange description. 23:09:24 Zannick: is it? 23:09:52 A well-worn stone floor made of closely fitted granite flagstones that were hewn and set untold ages ago by long-forgotten hands. 23:09:55 as opposed to "Floor." 23:10:14 all the features are described thus 23:10:14 "A floor, spattered with blood." 23:10:15 -!- rebthor has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 23:10:31 i dunno, it seemed odd in context 23:10:41 s/A/The/ 23:10:41 oh, hmm, maybe I get what you mean 23:10:42 <_< 23:11:03 eg. "The ring "Menteomau" {...}\nA floor." 23:11:40 would it be too silly if it were listed as D:2 or whatever 23:11:57 it'd be pretty awful 23:12:08 that's the floor, right ;-P 23:12:22 -!- indspenceable has quit [Remote host closed the connection] 23:12:31 -!- oddsox has quit [Quit: Page closed] 23:12:53 anyway, yeah, maybe we should do what grunt said 23:13:35 Uh 23:13:51 Also, there's an issue with splattered with blood, if anyone cares 23:14:04 It's a bloody mess sometimes, yes. 23:14:06 It gets transferred to confirmation messages 23:14:16 So "Really enter the dart trap, splattered with blood" 23:14:25 oh, yeah, I think I've seen that 23:14:27 It kinda' implies that you shouldn't enter it because you're covered in blood 23:14:37 Or something, dunno 23:14:37 that looks silly 23:14:58 It should just say "Really enter the {trap}" 23:14:59 or that YOU'RE splattered in blood and that that makes it unsafe to enter the trap 23:15:02 Yeah 23:15:12 And I can think of how that would apply even 23:15:17 Because of the blood trail mechanic 23:15:26 I don't want to enter a trap that covers me in blood when I am being chased 23:15:32 What if monsters can follow it 23:15:32 and even if you know what's up it still looks dumb 23:15:35 Mm 23:15:54 -!- rast_ has quit [Read error: Connection reset by peer] 23:16:16 -!- Blazinghand_ has quit [Ping timeout: 246 seconds] 23:17:10 So I suppose the fix is to split that suffix off from features 23:17:19 What's something else I've noticed 23:17:24 Oh, you can't Fire Storm trees 23:17:33 That makes no sense at all 23:17:54 only you can prevent forest fire storms 23:17:56 -!- BlackrayJack has quit [] 23:17:56 -!- ussdefiant has joined ##crawl-dev 23:17:58 :t 23:18:43 So it's more efficient to cast Bolt of Fire in a forest, which will create a flood of flame clouds, than it is to use Fire Storm 23:19:25 Ball Lightning, too 23:19:53 hmm, it actually says "spattered" 23:19:56 why the heck 23:20:04 oh, that is a word 23:20:10 Yes 23:20:39 but is it the RIGHT word? 23:20:57 Sure 23:21:02 <|amethyst> "to make wet of foul spots upon by sprinkling 23:21:04 You, uh, get hit by a dart 23:21:04 <|amethyst> " 23:21:19 well, it seems we use splatter about the same thing in the hints? 23:21:20 Then it spatters everything.... 23:21:21 <|amethyst> not that that parses quite right 23:21:55 though dict(1) gives more results without the l 23:21:58 One is drops 23:22:01 The other is splashes 23:22:46 <|amethyst> Splatter \Splat"ter\, v. i. & t. 23:22:47 <|amethyst> To spatter; to splash. 23:22:55 That's just baffling 23:23:02 -!- mnoqy has joined ##crawl-dev 23:23:03 Anyway, spatter is 'to cover in drops' 23:23:09 Splatter is 'to cover in splashes of' 23:23:17 A spatter of rain 23:23:21 Splattered with meat 23:23:24 splatter sounds more likely here? 23:23:28 <|amethyst> "spatter" is about 200 years older 23:23:30 What about for darts 23:23:53 How about 'covered' 23:23:53 hmm 23:24:04 How about just not using it for features 23:24:20 Since it implies a non-existent mechanic might be there 23:24:31 anyway, I guess the trap confirmation shouldn't be passing in covering = true to feature_description_at ... 23:24:43 Hm 23:24:54 Will that mess with vaults 23:25:05 Like, it totally replaces the feature description 23:25:17 And then you are asked "Really explode the rock wall" 23:25:20 And it's made of 'glass' 23:25:46 are there vaults that depend on ", covered with glowing mold" appearing in these confirmation messages? 23:26:07 Although maybe it's a mechanic that should exist, particularly on early levels, to replace alarm traps - which are generally much worse early when the levels are, relatively, difficult to deal with 23:26:11 Um 23:26:17 No, not really 23:26:36 I can't immediately think of any, although webs might be an issue 23:26:42 doesn't blood burn in some spell 23:26:46 Yeah, it does 23:26:51 In the demonspawn facet 23:27:35 But you can x for that 23:28:06 how do I unheal myself in wizmode 23:28:47 Unheal? 23:28:51 You can't =( 23:28:54 Yes you can! 23:28:57 How! 23:28:58 x, 23:29:07 Don't you mean reversing damage? 23:29:13 that worked nicely, yes 23:29:15 I have 1 HP now 23:29:16 Ah, I see 23:29:21 Yeah, okay 23:29:31 Works with monsters too! 23:29:35 x, 23:29:39 -!- Blade- has quit [Quit: Page closed] 23:29:44 now I can use gdb to find where this prompt is given 23:29:57 because I get the trap prompt a lot better with 1 HP ;-) 23:30:35 Try dat/clua/trapwalk.lua 23:30:51 Oh, that's not the message. 23:31:34 -!- pelotr0n has quit [Ping timeout: 276 seconds] 23:31:45 _check_moveto_trap 23:32:20 -!- rast_ has joined ##crawl-dev 23:34:06 I'm confused ... 23:34:11 what is this calling: 23:34:13 feature_description_at(p, "", DESC_BASENAME, false).c_str()); 23:34:38 It's asking for the feature description that the feature originally has 23:34:50 feature_description_at 23:34:50 At point 23:34:53 directn.cc:3225 23:35:11 it doesn't seem to match: 23:35:19 std::string feature_description_at(coord_def const&, bool, description_level_type, bool, bool); 23:35:55 <|amethyst> SamB: "" is a pointer which can convert to a boolean 23:36:01 <|amethyst> SamB: and since it's not null, it's true 23:36:10 ... 23:36:11 What. 23:36:15 That's terrible. 23:36:37 well, okay, if that's what's going on than I want to change that to false 23:36:57 also how do I spatter a trap with blood 23:37:36 <|amethyst> SamB: be a troll, kill things nearby 23:38:00 <|amethyst> or disintegrate things 23:38:40 -!- indspenceable has joined ##crawl-dev 23:38:57 hmm, I tried &Mthing but I got a spectral hill giant 23:39:12 spectral thing! 23:39:43 <|amethyst> &Mpolyphemus band 23:40:08 whoo, got lucky on my first zap 23:41:37 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 23:41:52 is there something wrong with this serpent of hell tile http://pbrd.co/10DSlsc 23:42:32 <|amethyst> mumra: I see the same thing 23:42:56 <|amethyst> mumra: it's like that in the source 23:43:40 surely it's not supposed to look like that? i can't tell what it is 23:43:43 -!- ohms has quit [Quit: My refridgerator beckons to me.] 23:43:43 -!- indspenceable has quit [Ping timeout: 264 seconds] 23:44:51 <|amethyst> %git e3b5d2909 23:44:51 03kilobyte * 0.11-a0-1910-ge3b5d29: Proper tiles for Serpent of Hell variants (ontoclasm) 10(1 year ago, 7 files, 8+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e3b5d2909ef2 23:47:13 -!- dtsund has quit [Ping timeout: 245 seconds] 23:47:25 <|amethyst> mumra: I think it is intentional, since it's pretty similar to the other ones 23:47:39 <|amethyst> mumra: I guess the scan lines are supposed to represent its shadowy nature 23:47:44 <|amethyst> I'd ask ontoclasm about it 23:47:49 Is it the weird jelly 23:47:54 It looks like an amoeba 23:48:07 so 23:48:07 The Phagocyte of Hell 23:48:18 just had a apocalypse crab 23:48:21 btw big congrats to whomever made the crypt:5 that looks like a skull +crossbones 23:48:25 wearing an awesome hat 23:48:26 make me go berserk 23:48:31 Apocalypse Crabs are like that 23:48:32 and now chei is mad 23:48:42 which is kind of cheap 23:48:46 I had a permanent friendly apocalypse crab. -cheer.- 23:49:05 is that working as intended? 23:49:19 Nope! 23:49:38 rast_: you're welcome <_< 23:49:40 <|amethyst> mumra: https://crawl.develz.org/mantis/view.php?id=5678 23:49:48 fr summon apocalypse 23:49:50 <3 23:51:01 ok, i kind of see what it's supposed to be 23:51:16 03SamB 07* 0.13-a0-748-g6874be5: End "Really walk into that arrow trap, spattered with blood?" 10(3 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6874be5024ff 23:51:20 it doesn't help that i've been staring at the screen far too long perhaps :) 23:52:02 SamB: fwiw, that issue started here: 23:52:05 %git 84529d68 23:52:06 03kilobyte * 0.11-a0-2663-g84529d6: Make feature renames local to a vault rather than the whole level. 10(11 months ago, 46 files, 168+ 239-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=84529d68d19b 23:54:09 Grunt: oh, it looks like "Really try disarming" probably needs the same treatment 23:55:12 yep 23:56:22 Chaos cloud berserk triggers chei penance by LexAckson 23:59:57 Speaking of which, trap disarming should only take a couple of turns