00:00:44 Stable (0.12) branch on crawl.s-z.org updated to: 0.12.1-0-g2a18737 00:01:57 Unstable branch on crawl.s-z.org updated to: 0.13-a0-582-gd4d2116 (34) 00:03:02 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 00:07:00 <|amethyst> I just marked the "Password reset for webtiles?" bug as an implementable and added a not 00:09:36 -!- Svendre has quit [Ping timeout: 252 seconds] 00:10:24 Pre-release branch on crawl.develz.org updated to: 0.12.1-0-g2a18737 (34) 00:12:07 -!- lex has joined ##crawl-dev 00:12:31 -!- lex is now known as Guest24077 00:13:03 -!- Guest24077 is now known as LexAckson 00:13:12 -!- CKyle has quit [Quit: CKyle] 00:14:50 ??changelog 00:14:51 changelog[1/3]: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt - probably incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 00:15:19 ??changelog[3] 00:15:19 changelog[3/3]: Current trunk: http://gitorious.org/crawl/crawl CDO's trunk: http://crawl.develz.org/trunk/changes.txt 00:16:13 -!- CKyle has joined ##crawl-dev 00:16:14 -!- dtsund has joined ##crawl-dev 00:16:24 -!- dtsund has quit [Client Quit] 00:16:33 -!- dtsund has joined ##crawl-dev 00:20:14 -!- 18VAA3AWL has joined ##crawl-dev 00:20:40 -!- 18VAA3AWL is now known as mnoqy 00:21:11 -!- Suga_H has quit [Ping timeout: 268 seconds] 00:21:50 -!- nonethousand has joined ##crawl-dev 00:22:43 -!- DracoOmega has quit [Quit: Leaving] 00:22:51 -!- rchandra has left ##crawl-dev 00:24:45 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 00:26:31 -!- Kalir has quit [Changing host] 00:29:12 !tell SamB you appear to have broken stdout for me ... 00:29:13 mumra: OK, I'll let samb know. 00:33:57 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-582-gd4d2116 00:34:13 -!- CKyle has quit [Quit: CKyle] 00:35:55 -!- TheNewGuy has quit [Quit: Say What?] 00:39:00 !tell SamB specifically, i'm launching crawl from msysgit, and now i no longer see the messages which tell me which .des files have been recompiled, nor do i see any lua compilation errors - crawl just silently quits now :( -- this was working before ... 00:39:01 mumra: OK, I'll let samb know. 00:42:29 -!- eeviac has joined ##crawl-dev 00:44:37 -!- ystael has quit [Ping timeout: 248 seconds] 00:48:47 -!- RZX has quit [Ping timeout: 258 seconds] 00:58:38 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 01:07:17 03mumra 07* 0.13-a0-583-g10532ba: Cellular growth layout (Dis/Pan for now) 10(2 hours ago, 2 files, 271+ 23-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=10532ba42775 01:07:17 03infiniplex 07* 0.13-a0-584-g28870e2: Added dgn-irregular-box, 3 layouts 10(2 days ago, 6 files, 1028+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=28870e28276c 01:07:17 03mumra 07* 0.13-a0-585-g81829c9: Refactor Snake layout distortion to a utility method 10(78 minutes ago, 2 files, 22+ 28-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=81829c9d51b1 01:07:17 03mumra 07* 0.13-a0-586-g52a7a68: Allow specifying layout_chaotic_city material type from Lua 10(13 minutes ago, 3 files, 10+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=52a7a68afd69 01:07:17 03mumra 07* 0.13-a0-587-g529e1cd: Force layout_city and layout_chaotic_city to metal walls in Dis 10(9 minutes ago, 1 file, 18+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=529e1cd2c209 01:07:17 03mumra 07* 0.13-a0-588-g45c7579: Change weights and branches of several layouts 10(8 minutes ago, 4 files, 12+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=45c757964c23 01:15:02 -!- eith has quit [Ping timeout: 252 seconds] 01:35:12 -!- Svendre has quit [Ping timeout: 276 seconds] 01:40:40 -!- JuicyJ has quit [Quit: Page closed] 01:51:24 -!- bh has quit [Quit: Page closed] 02:00:32 my crawl hangs with no additional output as soon as I try to resize the window. what do? 02:02:30 -!- Krag has joined ##crawl-dev 02:03:02 I compiled from the stone_soup-0.12 branch 02:03:53 -!- Vizer_ has joined ##crawl-dev 02:04:27 -!- Vizer has quit [Ping timeout: 276 seconds] 02:06:15 -!- LexAckson has quit [Quit: Leaving] 02:06:41 -!- LexAckson has joined ##crawl-dev 02:07:12 crash file http://pastebin.com/9DvXT2WN 02:07:19 -!- Elynae has quit [Quit: Page closed] 02:07:39 -!- alefury has joined ##crawl-dev 02:15:26 -!- sacje has quit [Quit: sacje] 02:16:46 -!- Melum has quit [Quit: Was eaten by a grue.] 02:17:51 is this the wrong place to ask? 02:17:54 -!- lobf has quit [Quit: lobf] 02:20:39 no, the devs are mostly sleeping right now 02:20:48 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:22:15 you could file a bug report if you want 02:23:48 -!- ground4_ has quit [Quit: WeeChat 0.4.0] 02:25:04 -!- bmfx has quit [Read error: Connection reset by peer] 02:25:06 -!- Ark is now known as Guest66206 02:27:38 -!- myrmidette has quit [Read error: Connection reset by peer] 02:29:55 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:30:33 i think its a known bug, but im not sure 02:30:42 theres something about resizing windows 02:33:08 -!- scummos has quit [Ping timeout: 252 seconds] 02:35:23 I couldn't find a bug for it quickly 02:35:39 Console crashes if you resize it too small, but this is tiles 02:36:13 Didn't even know it supports live resizing tbh 02:38:31 -!- myrmidette has joined ##crawl-dev 02:40:31 it doesnt 02:40:34 thats the bug 02:40:44 Right 02:40:55 myrmidette: How did you manage to resize the window? It shouldn't be allowed 02:41:22 Also, you have an old version 0.12.0 was released a few days ago 02:41:35 I just pressed the fullscreen button 02:41:36 it 02:41:41 's a window manager thing 02:41:48 What window manager? 02:41:56 I just wanted a fullscreen windowed crawl 02:42:22 because if I enable fullscreen=true in init.txt I can't alt-tab out of it 02:42:38 openbox is the window manager 02:43:09 You might be able to achieve that by setting the size in init.txt and disabling borders somehow using the VM :E 02:43:22 Medar, it's in the debian repo? 02:43:27 the new 0.12? 02:43:36 Don't think so 02:43:55 But there is https://crawl.develz.org/wordpress/downloads#debian 02:43:56 Medar: you could look at 3668 i guess, it also has some related stuff 02:44:04 It won't fix this though 02:44:40 Sounds like the crash is really VM's fault. But being able to resize the window is pretty obvious feature request 02:48:29 -!- Nivm has left ##crawl-dev 02:50:27 -!- Silurio has quit [Ping timeout: 245 seconds] 02:52:16 -!- Nivim has left ##crawl-dev 02:53:51 -!- Pepe has quit [Ping timeout: 276 seconds] 02:54:08 -!- dupo has quit [] 02:55:23 -!- nicolae- has joined ##crawl-dev 02:55:51 -!- RZX has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 02:56:19 hello! while messing around with vaults, i occasionally get an assert, makeitem.cc on line 3331, i think it has to do with generating a randart with a specified ego but i'm not 100% sure 02:56:35 ASSERT(mitm[p].is_valid()); 02:58:14 -!- JamezQ has quit [Ping timeout: 255 seconds] 02:58:53 -!- mikee_ has joined ##crawl-dev 03:13:39 -!- dtsund has left ##crawl-dev 03:14:46 -!- b0rsuk has quit [Quit: leaving] 03:16:16 -!- lex_ has joined ##crawl-dev 03:16:23 -!- lex_ has quit [Client Quit] 03:16:34 lol 03:16:38 -!- indspenceable has quit [Ping timeout: 256 seconds] 03:16:46 so i guess djinni can't use vamp weapons 03:16:55 is that intended? 03:17:01 -!- edlothiol has joined ##crawl-dev 03:22:14 -!- LexAckson has quit [Ping timeout: 244 seconds] 03:39:43 -!- simmarine has quit [Quit: Leaving] 03:46:23 -!- tensorpudding has quit [Ping timeout: 245 seconds] 03:52:42 -!- indspenceable has quit [Ping timeout: 268 seconds] 03:54:14 -!- nicolae- has left ##crawl-dev 04:01:37 -!- ontoclasm has quit [Quit: Leaving.] 04:11:39 -!- dtsund has joined ##crawl-dev 04:27:01 -!- indspenceable has quit [Ping timeout: 248 seconds] 04:35:30 -!- noobcanoe has quit [Quit: Page closed] 04:39:50 -!- dtsund has left ##crawl-dev 04:40:28 -!- bogabada has quit [Ping timeout: 245 seconds] 04:44:31 -!- minqmay has quit [Quit: Leaving] 05:02:06 -!- Sealer has quit [] 05:02:33 -!- Silurio has quit [Ping timeout: 245 seconds] 05:03:44 -!- indspenceable has quit [Ping timeout: 256 seconds] 05:17:20 -!- faze_ has joined ##crawl-dev 05:17:27 -!- Sorbius has quit [Read error: 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has quit [Read error: Connection reset by peer] 05:45:01 -!- metasyntactic has joined ##crawl-dev 05:47:30 -!- st_ has quit [Ping timeout: 264 seconds] 05:53:24 -!- bonghitz has quit [Remote host closed the connection] 06:05:09 -!- Sealer has quit [Ping timeout: 256 seconds] 06:06:43 -!- eggonlegs has quit [Changing host] 06:14:44 -!- Xelf has joined ##crawl-dev 06:14:57 v38m2y69t the Thaumaturge (L14 DECj) ASSERT(this) in 'actor.h' at line 34 failed on turn 37447. (Lair:3) 06:15:42 -!- indspenceable has quit [Ping timeout: 264 seconds] 06:16:42 -!- Zermako has quit [] 06:17:35 Hi, where can i find the code, that determines the branches available in the Lair? I prefer all branches being available... maybe it's very simple to change that 06:18:06 -!- JamezQ has quit [Remote host closed the connection] 06:24:06 nevermind, just found it with grep! 06:24:10 -!- Xelf has left ##crawl-dev 06:26:30 oh man 06:26:34 I beat a boss :D 06:26:37 -!- Vandal is now known as Ganrao 06:26:51 wait a sec, wrong channel, haha 06:27:04 ps: La Mulana is fantastic 06:32:57 -!- Ganrao has quit [] 06:38:07 -!- Vandal has joined ##crawl-dev 06:52:38 -!- indspenceable has quit [Ping timeout: 245 seconds] 07:01:21 -!- BlackrayJack has quit [Read error: Operation timed out] 07:11:31 is there a way to share the dungeon I'm playing? 07:11:35 -!- Sealer has quit [Ping timeout: 260 seconds] 07:11:39 mine doesn't have a temple 07:11:43 and only has two altars 07:17:48 myrmidette: on or offline? 07:17:55 offline 07:18:10 save+quit then upload your save file to mantis with a bug report 07:18:49 -!- mumra_ is now known as mumra 07:19:21 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 07:20:06 -!- Ragnor_ has quit [Quit: leaving] 07:20:55 myrmidette: although, i've never heard of the temple not generating, what floor have you reached? 07:21:03 lair:2 07:21:14 the temple only generates in D 07:21:15 entrance to lair was on d:1 07:21:25 entrance to lair was on d:11 07:21:25 hmm 07:22:17 it's more likely that there was a disconnected level than that the temple actually didn't generate but if you upload you save file i can check 07:23:08 have you checked all unexplored upstairs? 07:23:23 temple should be on D:4-7 for reference 07:29:04 !tell nicolae- That's a really weird assert, one thing is update your code since that assert isn't on line 3331 in the latest source. But that assert looks more like item placement failure than a brand probelm although it's hard to tell, you'll have to show us your code that's causing the error as well. 07:29:04 mumra: OK, I'll let nicolae- know. 07:29:36 -!- indspenceable has quit [Ping timeout: 264 seconds] 07:30:16 mumra, I found it 07:31:10 ah, disconnected level? 07:31:18 http://i.imgur.com/4vgb5J6.png 07:31:47 oh yeah, that vault 07:31:57 pardon the random black rectangles 07:33:45 it's a good idea to always check every upstairs on a level, there are other times where you could reach bits of a level that you didn't explore before 07:34:10 no I must go down 07:34:25 but yeah I get your point 07:34:42 no, you need to take an upstairs from the floor below 07:38:48 I mean that when I'm exploring a level I don't usually go up stairs 07:38:59 also, any advice for fighting hydras as that char? 07:40:07 -!- Souljazz\unfoog has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 07:41:31 nvm got one shotted by maud 07:41:59 -!- Daekdroom has quit [Quit: Saindo] 07:43:12 -!- evilmike has joined ##crawl-dev 07:47:10 03kilobyte 07[stone_soup-0.11] * 0.11.2-15-gd05c06c: Changelog for 0.11.3 10(5 minutes ago, 1 file, 10+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d05c06c54f34 07:51:29 -!- Dixie has quit [Read error: Connection reset by peer] 07:53:55 myrmidette: oh right i see; but yeah its always worth checking stairs if they have a yellow star. harsh luck anyway ... 07:55:18 mumra: I find it a pain that autoexplore doesn't stop for unexplored upstairs after the initial message 07:55:34 would be probably a bad default, yet a good option 07:55:45 kilobyte: very true, i think this has been discussed before 07:55:54 -!- jeanjacques has joined ##crawl-dev 07:56:14 i tend think it'd be good as a default 07:57:05 or, alternatively, we could recognize stairs with a known pair at sight, so you'd not need to check every stair by hand, and it being shown as unexplored is a sign it should be checked 07:57:18 -!- mnoqy has quit [Quit: hello] 07:57:46 even better, although that sounds tricky 07:58:22 hmm, there's a weird edge case - if you look at myrmidette's screenshot 07:58:33 with that temple vault you might have seen the other end of the stairs 07:58:36 ie, if you've seen the } stair on D:2, { on D:3 stars as "visited" 07:58:57 yeah it's a problem with that temple vault, since you might have seen the stair, but not actually been able to reach it 07:59:28 hrm right 07:59:52 doable by a connectivity check, already kept by the travel cache 07:59:56 brogue kinda does that stair reognition thing, its nifty 08:00:00 but indeed more complex than what I thought 08:00:05 yep 08:00:10 would be reallly good tho 08:00:16 if you see a stair on level n, and fall down a pit to level n+1, you automatically see the < on the map 08:00:41 [0.11]: is there anything else you'd want to pick for oldstable? Or should I wrap it up and upload? 08:00:42 not quite the same thing, but it's cool and avoids "stair dipping" a bit 08:01:35 in Crawl, dipping can be dangerous 08:02:25 dipping? 08:02:30 recognizing pairs technically leaks some information (otherwise stairs are indistinguishable) but is otherwise harmless 08:02:32 ??dipping 08:02:33 I don't have a page labeled dipping in my learndb. 08:02:34 yeah I never do it. And I don't really think showing the < on the map is needed either... but it's just a thought I had 08:02:47 myrmidette: going down and back up, to have the stair on the map 08:02:50 -!- mumra_ has joined ##crawl-dev 08:02:57 oh ok 08:03:03 that seems like a good tactic 08:03:14 the danger is that, when you generate a level (and mor technically, when monsters generate), they don't have energy to move 08:03:17 so you get free moves on them 08:03:29 and what's the problem with that? 08:03:33 but... when you stair dip, this goes away. So I hope you like being attacked the turn you enter the level 08:04:19 you mean the monsters start clustering around the other stairs? 08:04:29 not the ones you dipped from? 08:04:39 -!- indspenceable has quit [Ping timeout: 252 seconds] 08:05:01 doesn't matter. The point is you only get your "free move" when the level generates 08:05:08 -!- mumra has quit [Ping timeout: 245 seconds] 08:05:14 ok 08:05:14 that advantage goes away on subsequent visits, although monsters can still be asleep/unaware 08:05:31 I consider that to be a bug 08:06:32 it does give you a chance when you enter a new level, though. Better than just instakilling players who decend into a bad level 08:06:35 I think it's a perfectly valid strategy 08:06:56 it would also suck if hell effects could spawn an ice fiend which then attacks you on the same turn 08:06:59 question: should I train polearms as a hopr? 08:07:06 you might want to ask ##crawl 08:07:10 oops 08:15:43 -!- tensorpudding has quit [Quit: ZNC - http://znc.sourceforge.net] 08:15:57 -!- Adder has quit [Remote host closed the connection] 08:16:19 -!- Poncheis has quit [Read error: Connection reset by peer] 08:22:50 -!- Chozo has quit [Read error: Connection reset by peer] 08:23:28 -!- tensorpudding has quit [Ping timeout: 245 seconds] 08:23:29 -!- tensorpuddin is now known as tensorpudding 08:24:18 -!- ChongLi has quit [Read error: Connection reset by peer] 08:27:39 -!- mumra_ has quit [Ping timeout: 260 seconds] 08:34:28 -!- hasufell has joined ##crawl-dev 08:34:34 can someone explain to me why 0.11.3 has been updated more recently than 0.12.1? 08:34:54 -!- Chozo has quit [Read error: Connection reset by peer] 08:35:06 -!- sbanwart__ has quit [Ping timeout: 276 seconds] 08:35:28 the previous stable version tends to gets maintained for a bit 08:35:35 -!- mumra has joined ##crawl-dev 08:35:41 v38m2y69t the Thaumaturge (L14 DECj) ASSERT(this) in 'actor.h' at line 34 failed on turn 38280. (Spider:1) 08:35:42 its just bug fixes, you'll get those in 0.12 08:35:47 k 08:42:12 -!- indspenceable has quit [Ping timeout: 252 seconds] 08:45:39 !lm * type=crash -log 08:45:40 4736. v38m2y69t, XL14 DECj, T:38280 (milestone): http://crawl.akrasiac.org/rawdata/v38m2y69t/crash-v38m2y69t-20130505-133540.txt 08:49:02 -!- punpun has quit [Quit: Page closed] 08:49:55 -!- cosh has quit [Client Quit] 08:51:09 v38m2y69t the Thaumaturge (L14 DECj) ASSERT(this) in 'actor.h' at line 34 failed on turn 38707. (Spider:1) 08:51:17 <|amethyst> MarvinPA: does the author of the changelog fix have an IRC nick or Mantis/forum username for me to nick-map? 08:52:00 <|amethyst> MarvinPA: s/nick-/mail-/ 08:55:14 <|amethyst> MarvinPA: oh, I see, it's (g)alefury... didn't recognise the real name 08:56:20 is beogh supposed to be super-unforgiving? 08:56:37 I was just reading random scrolls, and suddenly boom immolation 08:56:49 got two shotted by my former followers 08:57:07 <|amethyst> myrmidette: did you get penance? 08:57:11 yeah 08:57:23 but it didn't have time to kick in because I died in two turns 08:57:34 I had two orcish warlords next to me 08:57:42 and a few priests 08:59:23 <|amethyst> hm.. it's not just Beogh 08:59:50 <|amethyst> (similar with an unided scroll of immolation and ely) 09:00:14 <|amethyst> I do wonder how intentional it is, though, given how forgiving e.g. chei is about unidentified haste 09:01:10 <|amethyst> it might simply be that it's too hard to tell at the point of damaging followers that it happened because of an unided scroll 09:01:53 <|amethyst> or maybe they are supposed to be unforgiving about harming allies 09:02:11 <|amethyst> But it has been that way forever, so.. 09:03:48 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-588-g45c7579 (34) 09:06:03 -!- tensorpudding has quit [Ping timeout: 256 seconds] 09:10:14 -!- MaxFrost has quit [Ping timeout: 246 seconds] 09:16:05 -!- eeviac has joined ##crawl-dev 09:17:26 -!- nooodl_ has joined ##crawl-dev 09:18:50 -!- indspenceable has quit [Ping timeout: 256 seconds] 09:18:58 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 09:20:33 -!- nooodl has quit [Ping timeout: 245 seconds] 09:29:32 -!- CKyle has joined ##crawl-dev 09:37:23 -!- ussdefiant has joined ##crawl-dev 09:42:49 v38m2y69t the Thaumaturge (L14 DECj) ASSERT(this) in 'actor.h' at line 34 failed on turn 39476. (Spider:1) 09:46:57 -!- eith has joined ##crawl-dev 09:47:33 -!- CKyle has quit [Quit: CKyle] 09:48:12 -!- CKyle has joined ##crawl-dev 09:55:23 -!- indspenceable has quit [Ping timeout: 255 seconds] 09:56:50 -!- oberstein has quit [Ping timeout: 252 seconds] 09:57:33 -!- Nort has quit [Ping timeout: 245 seconds] 09:57:35 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 09:59:46 -!- oberstein has joined ##crawl-dev 10:08:05 hostile battlesphere would be a fun miscast effect 10:08:24 every time you fire it shoots you? 10:08:42 yes 10:08:59 (or maybe confused/neutral, not just hostile) 10:10:07 -!- spaceships has joined ##crawl-dev 10:10:26 -!- Ryak has quit [Quit: Never put off till tomorrow, what you can do the day after tomorrow] 10:13:39 that sounds ... confusing 10:14:52 -!- Vizer has joined ##crawl-dev 10:17:26 -!- Vizer_ has quit [Ping timeout: 255 seconds] 10:17:47 good 10:17:52 -!- keksz has joined ##crawl-dev 10:18:00 hmm, i wonder if temp abil0 would be good as a tmut miscast 10:18:06 'Your arms turn into tiny little baby arms!' 10:18:10 'Your brain shrinks to the size of a pea!' 10:18:42 BabyArms status light 10:19:01 donald dialogue: 'Do you even lift?' 10:19:44 also we still need a tmut shrink ray spell... 10:19:51 tmut/hex, that is 10:20:21 You step on the stone giant! You kill the stone giant! 10:25:08 fr giant world branch, like super mario bros 3 10:25:38 nothing but goblins kobolds and quokkas taking up 2x2 tiles 10:26:49 <|amethyst> eeviac: potions of "drink me" and a cake of "eat me" to swap between the 2x2 and 1x1 view 10:27:04 <|amethyst> puzzles that require switching between the two sizes frequently 10:28:49 sold 10:28:59 somebody code this pls 10:31:07 -!- ussdefiant has quit [Ping timeout: 264 seconds] 10:32:14 -!- indspenceable has quit [Ping timeout: 272 seconds] 10:35:07 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 10:44:51 -!- Zaba has quit [Ping timeout: 252 seconds] 10:52:10 i'd really like to see more multitile enemies 10:52:14 too bad they are so broken 10:54:55 -!- Naruni has quit [Read error: Connection reset by peer] 10:57:54 -!- absolutego_ has quit [Quit: leaving] 11:03:41 -!- Zaba has joined ##crawl-dev 11:05:38 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 11:09:22 -!- indspenceable has quit [Ping timeout: 256 seconds] 11:14:05 -!- thighhigh has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 11:14:14 -!- metasyntactic is now known as kunwon1 11:17:43 -!- bh has joined ##crawl-dev 11:17:52 %dump bh 11:17:53 http://dobrazupa.org/morgue/bh/bh.txt 11:18:15 should I be skilling differently? Are there any must have spells I ought to learn? 11:18:49 * geekosaur thinks that might be better asked in ##crawl? 11:18:53 oops 11:18:55 force of habit 11:18:57 ##crawl 11:18:59 dah 11:20:16 -!- Ihdpa has quit [Quit: Page closed] 11:29:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:35:09 -!- hasufell has quit [Quit: Verlassend] 11:35:54 should i be implementing skills differently? are there any must have spells i ought to write? 11:38:38 <|amethyst> Zannick: there are some spells in evilmike's skald proposal :) 11:38:59 i'm just poking fun at bh 11:39:06 <|amethyst> I know 11:39:15 !abyss Zannick 11:39:16 but maybe i'll have a look later when i'm free 11:39:18 bh casts a spell. zannick is devoured by a tear in reality! 11:41:37 -!- kekekela has quit [Quit: Page closed] 11:43:06 -!- ontoclasm has joined ##crawl-dev 11:44:42 -!- Flun has quit [Quit: Page closed] 11:45:59 -!- indspenceable has quit [Ping timeout: 260 seconds] 11:46:42 -!- xnavy_ is now known as xnavy 11:47:00 -!- Sorbius__ is now known as sorbius 11:52:07 -!- LexAckson has joined ##crawl-dev 11:52:48 -!- mizu_no_oto has quit [Client Quit] 11:53:11 is it me or is chei getting slower and slower? 11:54:49 03mumra 07* 0.13-a0-589-g4b56dfe: Add a check for MMT_VAULT in find_in_area 10(18 minutes ago, 1 file, 4+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4b56dfe87de3 11:54:49 03mumra 07* 0.13-a0-590-g23d59d7: Make layout_city more compatible with primary vaults 10(15 minutes ago, 1 file, 7+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=23d59d7afe9f 11:54:49 03mumra 07* 0.13-a0-591-g1f36ed4: Remove Dis:7 from Dis layout depths (except layout_chaotic_city) 10(12 minutes ago, 4 files, 10+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1f36ed461045 11:54:49 03mumra 07* 0.13-a0-592-g99ad16f: No longer hardcode layout_chaotic_city for Dis:7 10(10 minutes ago, 1 file, 1+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=99ad16fa4498 11:56:29 -!- Kintak has quit [Quit: Kintak] 11:56:47 -!- Kintak has joined ##crawl-dev 12:02:14 hmm 12:02:15 SamB: You have 2 messages. Use !messages to read them. 12:02:21 !messages 12:02:21 (1/2) mumra said (11h 33m 9s ago): you appear to have broken stdout for me ... 12:02:23 !messages 12:02:23 (1/1) mumra said (11h 23m 22s ago): specifically, i'm launching crawl from msysgit, and now i no longer see the messages which tell me which .des files have been recompiled, nor do i see any lua compilation errors - crawl just silently quits now :( -- this was working before ... 12:02:39 mumra: what exactly do you mean by "from msysgit"? 12:02:55 msysgit is a command line that you compile crawl from on windows 12:03:22 I mean, like, what shell? 12:03:32 do you not use msysgit? 12:03:42 indeed 12:03:46 it's a bash command line 12:03:58 i run crawl from there instead of having, like, a windows command line open as well... 12:04:08 -!- caleba has quit [Quit: caleba] 12:06:28 although, it seems stdout is also broken from a normal windows command line 12:06:35 this is windows 8 btw 12:06:43 darn, I thought I tested this 12:10:12 Stable (0.12) branch on crawl.akrasiac.org updated to: 0.12.1-0-g2a18737 12:11:55 -!- ystael has quit [Ping timeout: 256 seconds] 12:14:03 -!- nht has quit [Quit: WeeChat 0.3.8] 12:14:59 Stable (0.11) branch on crawl.akrasiac.org updated to: 0.11.3-0-gd05c06c 12:16:02 ??lamp of fire 12:16:02 lamp[1/1]: Evoke to summon fire elementals. Use lava (or, much more availably: conjured flame) as a source. Will be friendly if you pass a (fire magic skill - 3*number already summoned) in 10 check and also a 96% check. 12:18:27 -!- bonghitz has quit [Remote host closed the connection] 12:20:54 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-592-g99ad16f (34) 12:21:55 Can we get the WebTiles message combining patch for 0.12 before tournament time? 12:23:15 -!- indspenceable has quit [Ping timeout: 276 seconds] 12:31:22 would be good imo, although sadly webtiles play often still isn't great for me even with the patch 12:32:24 ??swiftness 12:32:25 swiftness[1/3]: Level 2 Charms/Air. Swiftness reduces your movement delay by 2. Stacks with boots of running, haste. Spriggans are unaffected by swiftness unless not at their base speed for whatever reason. Centaurs only benefit from 1 of the 2 point boost. There was a bonus for swift+fly, but it was removed in 0.10. 12:32:28 ??swiftness[2] 12:32:29 swiftness[2/3]: Also halves your stealth and reduces your chances to find traps at a distance (but not at range 1). 12:32:31 ??swiftness[3] 12:32:32 swiftness[3/3]: Note that if you are standing in shallow water, casting Swiftness is wasted - it will make the water foam, but not grant you any beneficial status. 12:33:51 mumra: Any specific issue or just general lagginess? 12:34:10 just still too slow/laggy for efficient play 12:34:28 the worst thing is that sometimes it's ok, sometimes it stalls and glitches 12:35:11 I guess you don't have that in console then (on same servers) 12:35:24 i can only imagine this will be even worse when the servers get really busy so it's still good to get the patch on there 12:35:31 yeah, console is always much much better 12:36:12 -!- Lawman0 has quit [Ping timeout: 264 seconds] 12:36:19 ??spiny toad 12:36:19 I don't have a page labeled spiny_toad in my learndb. 12:36:35 i'm pretty lucky really, it seems for most europeans webtiles is basically unplayable, maybe it's just not so bad in the UK, or maybe it's my decent internet connection 12:36:56 unknown monster: "spiny toad" 12:36:56 %?spiny toad 12:36:57 It's not certainly not unplayable at all 12:37:00 -not 12:37:07 it's always felt way too sluggish for me even when it was up on cdo 12:37:26 Sure you won't break any realtime records, but most people don't play fast anyway 12:37:35 yeah, i found s-z better than cdo usually (but it's a much faster server i think) 12:37:50 CDO had an old version, and had some issues (lag spikes) 12:38:07 -!- Fhqwhgads_ has quit [Read error: Connection reset by peer] 12:38:09 in my very limited amount of time testing webtiles, it didn't really seem that laggy 12:38:11 I played CSZO even when it was up 12:38:14 Medar: i play a lot faster than webtiles allows me. it gets dangerous because i start queuing up keys ahead of screen updates and this causes mistakes 12:38:26 Yeah, I know the feeling 12:38:34 mumra: you can do that in console too... 12:38:40 It's much better the more "automatic" keys you use 12:38:48 Like if you have good settings, and just autoexplore and tab around 12:38:48 elliptic: it's better at times than others, it gets really bad at times, generally when it's busier 12:38:59 Then x* to travel to items etc. 12:39:09 -!- mizu_no_oto has quit [Client Quit] 12:39:44 I've experimented about showing somehow that you have queued messages already that haven't been responded to 12:39:51 So at least you'll realize there is a problem 12:39:54 is there a design spec for djinni somewhere? 12:40:11 elliptic: sure it can happen in console too but console is always more responsive so it's always less of a problem at least ;) 12:40:20 or is kilobyte just in charge of it? 12:41:32 Medar: normally i *know* i'm queuing up keys, i just know my character will get to the spot i'm moving to sooner if i queue up a few movement keys ... i'm impatient and don't like waiting for stuff :P 12:41:33 The main thing I 12:41:36 damn enter 12:41:49 LexAckson: do you know the dev wiki 12:42:01 mumra: Yeah, that's where using the autotravel stuff often helps, like shift-direction etc. 12:42:19 Doesn't help if you are running away from monsters of course, but many cases 12:42:49 -!- eeviac has joined ##crawl-dev 12:42:51 ??djinn 12:42:51 djinn[1/2]: Don't exist. Wiki page: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:djinn Git branch: http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/djinn 12:43:15 yeah, i saw that 12:43:22 it's just pretty vague 12:43:26 i do need to customise my config and so on, e.g. autoexplore_delay; although i am a believer in default settings being as pleasant an experience as possible ;) 12:43:36 there's some stuff on the mailing list too 12:43:59 found a few things that i'm not sure are bugs, because they are not listed in the wiki 12:44:12 mumra: well delay = -1 really should be the default anyway... 12:44:25 i'm not so sure for autoexplore 12:44:27 for instance, djinn can't wield vamp weapons 12:44:28 It can be quite confusing for autoexplore, altough the trail helps 12:44:36 -!- tureba has quit [Ping timeout: 256 seconds] 12:44:39 since you could miss e.g. a pair of boots on the ground with delay -1 12:44:47 mumra: how? autoexplore stops for that 12:44:51 There are many settings that are really nice, but might not be the best defaults 12:44:57 delay has nothing to do with that sort of thing 12:45:08 having autoexplore delay be -1 makes sense for online games, i dont think its a good default for offline builds though 12:45:16 Like eating and butchering stuff 12:45:32 elliptic: hmm, i thought i had autoexplore walk right past some stuff i wanted, could be misremembering though 12:45:43 mumra: you must have already come into sight of it previously 12:45:46 It won't on default settings for sure 12:45:53 It will either go pick it up, or stop 12:45:58 (or your settings are weird) 12:46:00 Unless of course you have autopickup off for some reason 12:46:18 If you do delay -1, you really want to add stopping on pickup too though 12:46:19 with autopickup off it will still stop 12:46:28 also, vehumet does not properly discount spells 12:46:31 Oh, ok 12:46:36 Medar: that's probably true, yes 12:46:37 vehumet doesn't discount spells at all 12:46:38 eeviac: You have 2 messages. Use !messages to read them. 12:46:39 i haven't changed *any* settings so, i probably just missed the message 12:46:43 -!- ystael has quit [Ping timeout: 264 seconds] 12:46:44 and was mashing o 12:46:46 anymore 12:46:48 oh, did that get taken out? 12:46:49 okay 12:47:01 I wish it hadn't, as it was veh's most interesting feature 12:47:04 but whatever 12:47:09 I almost never worship him anyways 12:47:38 what precisely was interesting about making L5 and L4 spells cost the same MP? 12:47:39 also, i think that the 2x base cost of spells is probably a bit much 12:47:43 nope, veh's best feature is the +1 range 12:47:48 i find autoexplore -1 a bit disorienting when i'm spectating, i just wonder if it could be confusing for new players (but travel_delay -1 should definitely definitely be default) 12:48:26 The best is, when autoexplore goes around and happens to stop at the exact spot where you started 12:48:44 That's pretty weird, if you don't have the trail on 12:48:47 Also really unlikely :p 12:48:50 mumra: it could be confusing, yes... I think it is hard to tell whether it would be without actually making it default though ;) 12:48:55 trails make it much better certainly 12:48:59 note that we do have a travel trail option 12:49:03 although its rather ugly in console 12:49:09 -!- aa99 has quit [Ping timeout: 252 seconds] 12:49:10 they look pretty good in tiles 12:49:27 if it's defaulted then they should be too as well, it makes it much clearer where you've been 12:49:32 I actually like how it looks in console 12:49:36 The best is, that felids have different graphic :) 12:49:47 it helps more that the tiles ones shows the direction, the console one is just a line 12:49:56 -!- Boyo has quit [Quit: Page closed] 12:50:14 eeviac: you realise of course that functionally speaking, MP discounts are basically the same as bonus MP; so Veh was just giving you the same thing in two different ways 12:50:26 What I don't like about the trail, is that it only gets removed when you move AFAIK 12:50:26 but it's different! 12:50:36 So you can stand still, cast bunch of spells and the trail is still there 12:50:56 eeviac: yes, one of the two ways was broken and arbitrarily affected some spells a lot more than others 12:51:02 it further differentiated veh from sif 12:51:15 this is how they were different :P 12:51:25 as is I think sif is straight up better, but that's an opinion 12:51:31 i think that the most fun part of djinn so far is the fire immunity 12:51:40 because it opens up a lot of fun strategies with fire magic 12:51:49 and lets you use inner flame with abandon 12:52:05 i dont understand why people compare sif and veh so much these days 12:52:07 veh gifts waaay before sif 12:52:16 they always felt pretty different and they are even more different now 12:52:16 you still get scrolls burnt though... 12:52:34 -!- dtsund has joined ##crawl-dev 12:52:34 ??fire miscast 12:52:35 fire miscast[1/1]: 1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame 12:52:35 veh and sif give totally different things aside from both gifting some positive number of spells, yes 12:53:06 sif's channeling and gifting of all spells is much more useful than veh's range boost and gifting of conj spells 12:53:09 hi kilobyte 12:53:09 IMO 12:53:30 eeviac: good thing veh gives more stuff than that 12:53:31 i noticed while playing djinn that they are unable to wield vamp branded weapons 12:53:40 like superwizardry and earlier gifts 12:53:51 and mp back 12:53:52 i play a lot of conj focused characters and veh tends to be insanely good when you take advantage of everything he gives 12:53:56 and piety without being forced to train magic skills 12:53:58 the gifting is just a bonus, its not even the main attraction 12:54:00 LexAckson: as fpr 2x base cost: the race is still overpowered, so it doesn't seem like that's wrong 12:54:27 LexAckson: on D:1 it's a bit surprising that this kobold made you incapable of casting though 12:54:35 well that's another thing, I don't play magic killdudesers much so my opinion weighs less 12:54:37 -!- serq has quit [Read error: Connection reset by peer] 12:54:38 lol 12:54:40 -!- tensorpudding has quit [Read error: Connection reset by peer] 12:54:44 maybe djinn should be allowed to wield vamp weapons but the brand just shouldn't do anything? 12:55:15 and even when I do play magic killdudesers, I pick oka 12:55:17 because oka 12:55:32 -!- Daekdroom has quit [Quit: Saindo] 12:55:34 elliptic: I see no reason vamp shouldn't work, it's an omission because they can't be full and the check looks for being undead rather than foodless 12:55:37 i assume they're blocked from using it just because they're hungerless and not properly added to the exceptions? 12:55:37 try playing a gimmicky character that gets a level 9 spell before finishing lair 12:55:40 veh supremacy 12:56:21 evilmike: I had Shatter castable before _entering_ Lair with Chei once 12:56:29 kilobyte: I guess if it is going to work on mummies then it might as well work on djinn, yes 12:56:36 better nerf chei 12:56:42 two items of wizardry, but still 12:57:37 (and no, I don't mean "entering Lair" as in the Lord of Darkness banner :p Regular orthodox order.) 12:58:12 -!- Kalir has quit [Changing host] 13:00:18 -!- indspenceable has quit [Ping timeout: 256 seconds] 13:00:28 -!- Duralumin has quit [Ping timeout: 256 seconds] 13:00:37 anyway, good work so far on djinn, they are really unique and fun 13:01:05 gtg fix a computer 13:01:17 -!- bh has quit [Ping timeout: 245 seconds] 13:02:58 -!- mizu_no_oto has quit [Ping timeout: 272 seconds] 13:03:02 -!- Ryak has quit [Ping timeout: 255 seconds] 13:05:39 -!- lobf has quit [Quit: lobf] 13:06:08 -!- LexAckson has quit [Ping timeout: 272 seconds] 13:11:22 huge FR: give enemy injury mirror a cooldown time 13:11:47 mumra: oh, I think when I tried to test this before, I forgot to actually build with TILES :-( 13:12:08 -!- master_j has quit [Quit: WeeChat 0.4.0] 13:12:36 Longinus (L10 DECj) ERROR in 'mon-util.cc' at line 1586: bogus mc (no monster data): invalid monster_type 1000 (1000) (Orc:1) 13:12:52 injury mirror just needs a shorter duration and should probably run out if you take enough damage from it 13:14:49 is there anything outstanding for me to do for .12? 13:15:28 dgn-irregular-box.cc: In function 'void _draw_wall_t(std::vector >&, std::vector&, const std::vector&, const std::vector&, char)': 13:15:28 dgn-irregular-box.cc:175:41: warning: declaration of 'div_t' shadows a global declaration [-Wshadow] 13:15:28 dgn-irregular-box.cc: In function 'void make_irregular_box(map_lines&, int, int, int, int, int, int, int, int, char, char, char, int)': 13:15:28 dgn-irregular-box.cc:514:21: warning: declaration of 'div_t' shadows a global declaration [-Wshadow] 13:17:21 SamB: already fixed, lemme push 13:17:49 -!- Chozo has quit [Read error: Connection reset by peer] 13:19:13 mumra: anyway, sorry about messing things up! 13:20:44 03kilobyte 07* 0.13-a0-593-gbb559a8: Allow tree form/djinni players to wield vamp weapons. 10(15 minutes ago, 3 files, 4+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bb559a8bc6c5 13:20:44 03kilobyte 07* 0.13-a0-594-gd439421: Don't use div_t, it causes a conflict with system headers. 10(13 minutes ago, 1 file, 49+ 49-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d439421eedb5 13:21:02 ontoclasm: a bit too late, unless we're talking about 0.12.2 :p 13:21:27 ontoclasm: I'm pretty unhappy about meatsprint, though 13:22:16 Would you believe that some programs have both .exe and .com executable to deal with Windows' forcing the dilema "console or not" onto executables? 13:22:40 SamB: how does that work? 13:22:56 SamB: besides a mislabeled .com that's really an .exe inside 13:23:00 -!- Duralumin_ has quit [Ping timeout: 264 seconds] 13:23:05 kilobyte: why "besides" 13:23:37 both are indeed actually PE 13:23:41 -!- Poncheis has quit [Read error: Connection reset by peer] 13:23:49 the last time I checked, trying to execute foo.exe will run foo.com if .com exists but .exe doesn't, and the other way around 13:24:07 I did not know that 13:24:32 .com is supposed to be raw headerless real mode code 13:24:59 yeah, I didn't know that you could name even MZs that way either 13:25:45 fun trick: copy con reset.com; alt-239 alt-240 alt-240 alt-240 alt-240 (FFFF:0000 can be represented as F000:FFF0, F0F0:F0F0, etc) 13:26:56 -!- pythonsnake has quit [Ping timeout: 256 seconds] 13:28:05 * kilobyte has little clue about modern Windows' handling of .com files, though. 13:28:28 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 13:29:35 I think it's mostly "neener neener, you can't run DOS code anymore!" for normal ones 13:29:52 * SamB is using XP though 13:31:19 huh, why didn't i see those div_t warnings? 13:31:38 -!- Sealer has quit [Ping timeout: 256 seconds] 13:32:03 THAT is not my fault 13:32:04 SamB: no worries, it just had me confused for a while when i thought a des file wasn't recompiling! 13:37:00 -!- Kalir has quit [Ping timeout: 252 seconds] 13:37:18 -!- indspenceable has quit [Ping timeout: 264 seconds] 13:38:12 -!- Kalir has quit [Changing host] 13:41:41 -!- simmarine has joined ##crawl-dev 13:42:15 ontoclasm: there's still a ctele ability icon missing; there's one at https://crawl.develz.org/mantis/view.php?id=6896 but it's completely unrelated to the ctele ring icon, which is not so nice 13:42:33 that's not 0.12 though 13:43:09 that's true 13:43:14 -!- spriseris has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 13:43:38 some updated tiles screenshots would be nice 13:43:49 show of those nice new tiles :) 13:44:03 want to submit some? 13:44:10 no 13:44:15 :P 13:44:44 well, they don't need to be in the release 13:44:55 maybe could show off a couple of the new layouts too 13:46:06 cdo blog used to have posts like that, where recent developments were written about 13:46:15 i remember a cool post by greensnark about the shoals layout algroithm 13:46:21 yeah, new vaults, new abyss, status icons for way more things 13:46:31 evilmike: by the way, are you going to lead a team to victory again this tourney? 13:47:38 not this time around, maybe I'll play a few games solo on the weekend, but no team. Just don't have the time, and I know if I'm on a team I'll get sucked in 13:49:00 next tournament I probably will have lots of time, things might be winding down a bit for me by then 13:59:21 -!- elliptic has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 13:59:27 -!- serq has quit [Changing host] 14:00:51 -!- elliptic has joined ##crawl-dev 14:01:10 03SamB 07* 0.13-a0-595-g3495f4a: "fix" stdout/stderr on Windows tiles. Oops. 10(6 minutes ago, 1 file, 7+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3495f4ab936a 14:01:18 -!- sorbius has quit [Ping timeout: 256 seconds] 14:03:59 -!- floatboth has quit [Quit: floatboth] 14:10:25 -!- st_ has joined ##crawl-dev 14:11:39 -!- absolutego has quit [Ping timeout: 252 seconds] 14:11:42 -!- absolute1o is now known as absolutego_ 14:17:00 -!- ZRN has quit [Ping timeout: 276 seconds] 14:21:04 -!- edlothiol has quit [Ping timeout: 256 seconds] 14:25:09 -!- _D_ has quit [Quit: leaving] 14:26:06 -!- dtsund has quit [Ping timeout: 276 seconds] 14:28:02 -!- dtsund has joined ##crawl-dev 14:28:11 -!- dtsund has quit [Client Quit] 14:28:21 -!- dtsund has joined ##crawl-dev 14:30:40 -!- bh has joined ##crawl-dev 14:30:47 should it be possible to inner flame firewood? 14:31:44 -!- Kidiri has quit [Ping timeout: 256 seconds] 14:31:47 -!- Kidiri_ is now known as Kidiri 14:33:51 bh: shouldn't it start a fire if you do that? 14:34:00 well firewood is all magic immune 14:34:13 MarvinPA: ah. Then targetting is being screwy 14:34:17 @??plant 14:34:17 plant (03P) | Spd: 0 | HD: 10 | HP: 37-73 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 14:34:36 @??balistomycete 14:34:37 unknown monster: "balistomycete" 14:34:41 ??balisto 14:34:42 I don't have a page labeled balisto in my learndb. 14:34:45 ??ballisto 14:34:45 ballistomycete[1/4]: they make a buttload of spores 14:34:57 @??ballistomycete 14:34:57 ballistomycete (06f) | Spd: 0 | HD: 4 | HP: 20-32 | AC/EV: 1/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: tiny | Int: plant. 14:36:22 -!- Melum has quit [Ping timeout: 256 seconds] 14:42:57 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 14:44:10 -!- domiryuu has quit [Read error: Operation timed out] 14:52:17 -!- edlothiol has joined ##crawl-dev 14:55:42 -!- nooodl_ has quit [Ping timeout: 272 seconds] 14:57:39 -!- floatboth has quit [Quit: floatboth] 14:59:54 -!- dtsund has quit [Ping timeout: 276 seconds] 15:00:41 -!- Daekdroom has quit [Quit: Saindo] 15:04:31 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:05:10 -!- tureba has quit [Ping timeout: 251 seconds] 15:08:08 -!- Guest66206 has quit [Quit: Quitte] 15:10:28 -!- caleba has quit [Quit: caleba] 15:11:55 03kilobyte 07[djinn] * 0.13-a0-558-gf8c2998: Djinn: apply said nerf bat to the hp. 10(2 days ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f8c299828228 15:11:55 03kilobyte 07[djinn] * 0.13-a0-559-g316020d: Djinn: actually forbid wearing boots. 10(2 days ago, 1 file, 7+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=316020d88078 15:11:55 03kilobyte 07[djinn] * 0.13-a0-560-gc11c7b7: Allow tree form/djinni players to wield vamp weapons. 10(2 hours ago, 3 files, 4+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c11c7b76fbb6 15:12:13 -!- hurdos has quit [Ping timeout: 245 seconds] 15:13:56 %git 7cbebc3cc95e740635b 15:13:56 03MarvinPA * 0.13-a0-557-g7cbebc3: Don't let Djinn wear boots 10(2 days ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7cbebc3cc95e 15:14:17 kilobyte: :P 15:14:18 MarvinPA: already pushed 15:14:32 the deduplication, I mean :p 15:14:37 ahah 15:15:38 both "2 days ago", I should have looked at the author instead of just commit message 15:17:02 03kilobyte 07[djinn] * 0.13-a0-561-g486074c: Djinn: remove a doubled check. 10(5 minutes ago, 1 file, 0+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=486074cfc31a 15:17:02 03kilobyte 07* 0.13-a0-596-gddab192: Port to OpenSolaris (Dyson/Illumos). 10(12 minutes ago, 21 files, 205+ 182-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ddab1927f6fa 15:17:02 03kilobyte 07* 0.13-a0-597-g8245510: Fix wrong permissions on a file. 10(9 minutes ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=824551025ee7 15:17:02 03MarvinPA 07* 0.13-a0-598-g6476162: Fix a number of altar vaults using darkgrey walls 10(7 minutes ago, 1 file, 0+ 9-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=647616282bf1 15:17:02 Cherry-picked 1 commit into stone_soup-0.12 15:18:06 Zannick: found a live terminal with broken darkgray: Solaris console 15:18:14 -!- dpeg has joined ##crawl-dev 15:18:15 (ok, ok, "Solaris" and "live" ...) 15:18:20 kilobyte: :) 15:18:26 solaris does exist 15:18:39 Did anything change with Shoals layout generation? 15:18:41 pretty sure oracle hasn't actually managed to kill it yet 15:18:50 -!- indspenceable has quit [Remote host closed the connection] 15:19:05 dpeg: nothing major 15:19:10 why? 15:19:24 does that use darkgrey? 15:19:37 -!- Mixolyde has quit [Ping timeout: 245 seconds] 15:20:19 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 15:20:29 SamB: its console doesn't show the brightness bit, turning all colours into their dark counterparts 15:20:40 oh, solaris isn't deads, just outside most people's price range any more 15:20:56 (you can run the eval copy if you don't mind never getting security patches) 15:21:32 it's more of a question "why?" 15:21:32 so they're *trying* hard enough 15:21:52 didn't everyone who worked on Solaris quit when Sun got bought? 15:22:48 pretty much, yes 15:23:08 https://lists.debian.org/debian-devel/2013/05/msg00130.html 15:23:49 geekosaur: everyone in their file system lab quit, that's for sure 15:23:52 that port isn't ever going to enter Debian proper because of licensing brouchacha, but some folks still bother 15:24:17 the libc is pretty bizarre compared to glibc or what BSD has 15:24:36 -!- indspenceable has quit [Ping timeout: 276 seconds] 15:24:41 also I gather the Illumos folks are struggling to keep contributors 15:24:42 -!- tureba has quit [Ping timeout: 264 seconds] 15:24:49 -!- dtsund has joined ##crawl-dev 15:24:58 hey, at least they have working Crawl now :) 15:25:10 -!- Fhqwhgads_ has quit [Ping timeout: 256 seconds] 15:25:13 -!- Fhqwhgads__ is now known as Fhqwhgads_ 15:25:54 largely because everyone more than half expects Oracle to pull some stunt that derails illumos completely 15:26:11 -!- gluup_ has quit [Quit: Leaving] 15:26:11 they already did by closing OpenSolaris 15:26:39 doesn't that just remove the steam? 15:26:48 -!- edlothiol has quit [Ping timeout: 256 seconds] 15:27:10 dpeg: can I remove electric eels? 15:27:16 as best as anyone can determine, illumos is still legal and able to continue; everyone expects that Oracle will "correct" that, though 15:27:54 geekosaur: it's CDDLed, which was crafted specifically to be GPL incompatible 15:28:25 I don't necessarily regard that to be a bad thing, actually 15:28:44 * SamB prefers BSD ... 15:29:00 kilobyte: I've become an unfan of the GPLv3 because it's AGPL compatible 15:29:10 SamB: just look at OS X toolchain to see how BSD is bad 15:29:13 bh: true that 15:29:15 (possibly combined with a contract requiring a caretaking organization to stick to that) 15:29:24 kilobyte: ugh. OSX sed can't even insert newlines into files. 15:29:31 bh: quite hard to see how anyone can call AGPL a free license 15:29:38 bh: there were already complaints about layout_bigger_room getting disabled! 15:29:54 mumra: hum? 15:30:03 you know, layout_eels 15:30:12 layout_big_room_of_eel_pools 15:30:26 indeed, the eels forced a different strategy, yes 15:30:32 kilobyte: iText is a good example of the AGPL sucking. It was originally MPL/LGPL. The author got really mad at the Belgian government over a tax dispute and changed the license to AGPL 15:30:40 And then started threatening to sue forks. 15:30:54 forks done before the relicensing? 15:31:19 yep. 15:31:19 layout_place_exclusions_on_half_of_the_level 15:31:34 kilobyte: i think the problem is it's pretty much always the same strategy every time you get that layout, whereas other layouts create different strategies and tactics depending on how things play out 15:31:54 bh: that's not the AGPL sucking, that's the iText author being a moron 15:32:06 then the threats are legally empty and less about AGPL sucking than random idiots trying to pretend they understand copyright law sucking 15:32:07 SamB: there is that :) 15:32:25 I mean, maybe the AGPL also sucks 15:32:29 mumra: just wait until there are bees or a hill giant on the level, and they force you to move quickly 15:32:31 kilobyte: but after the discussion i wasn't actually going to remove it until i'd replaced it with something similar but a bit more interesting# 15:32:34 also, re Apple, (a) if you have issues with OS X sed then you also have issues with *BSD sed; (b) how does this prove a license issue? 15:32:43 http://techcrunch.com/2009/05/20/open-source-developer-intends-to-block-belgian-government-from-using-his-technology-over-tax-dispute/ 15:33:14 kilobyte: i think those situations can still be created without needing an entire floor to do so 15:33:20 geekosaur: I think OSX sed is particularly broken 15:33:23 (and it's almost as easy to use fink/macports/homebrew to replace it as it is to install gnu utils on *bsd) 15:33:52 I doubt it, it comes from fbsd-current like most of the OSX userspace 15:34:05 I'm talking more about system headers and/or clang extensions 15:34:26 (-current as of whenever Apple last synced it, which is typically several months before release) 15:34:35 ie, you can't cross-compile to OS X, which hurts us 15:35:29 kilobyte: I could look around for a used mac mini to do builds on. 15:35:32 and they intentionally break their toolchain's support for past versions of OS X 15:37:08 What's the rationale for not showing zombie/skeleton damage status (apart from that they don't regenerate)? 15:37:46 they're already so damaged / rotting / falling apart you can't actually tell how much more you've really damaged them i think 15:38:12 mumra: ok. But what's the point of hiding that information from the player? 15:38:23 bh: I guess it's because they don't have maxhp that could be used for that 15:38:24 -!- dthomas has quit [Quit: Page closed] 15:38:45 their hp ranges vary quite a lot too. just makes them a bit different to fight i guess 15:39:38 how do vamp weapons work when wielded by zombified monsters? 15:40:25 that would be the only reason to not set them !regen and purge the maxhp damage code 15:40:25 they are always at maxhp, so they won't get any back 15:40:35 I would assume 15:40:54 -!- ToastyP has quit [Ping timeout: 264 seconds] 15:41:18 -!- aa99 has quit [Ping timeout: 252 seconds] 15:42:42 currently I assume vamp weapons do nothing when wielded by zombies 15:47:19 -!- tureba_ has quit [Ping timeout: 264 seconds] 15:48:28 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:48:32 -!- Daekdroom has quit [Disconnected by services] 15:48:37 -!- daek_ is now known as Daekdroom 15:52:56 sorry, got carried away by my game =) 15:53:08 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 15:53:13 -!- Fhqwhgads__ is now known as Fhqwhgads_ 15:53:52 mumra: the original idea was that levels become more and more island-y -- the first incarnation of branch convergence/progression. But my recent Shoals:5 looks like a contigous map. Can certainly be an outlier, no big deal. 15:54:34 dpeg: hmm, i haven't actually looked at how shoals works 15:54:36 -!- gluop has quit [Ping timeout: 272 seconds] 15:55:10 bh: why so hasty? 15:55:25 dpeg: in my dislike for ee's? 15:55:50 bh: but I'm an EE! 15:55:56 at least, that's what my degree is in 15:55:57 dpeg: according to the code it becomes *less* islandy at lower depths - 15:55:58 const int nislands = 20 - depth * 2; 15:56:03 SamB: you should have studied CS instead! 15:56:19 SamB: you studied as an Earth Elementalist? 15:57:04 regarding open levels/eels, I think it's more of a problem of too much use -- I agree it can be tedious if you get two such levels in a row, but no problem if the level comes up every few games 15:58:05 mumra: so someone must have reversed the convergence logic... I wonder when any why :) 15:58:28 dpeg: almost all of Shoals is greensnark's fault 15:59:43 -!- Nightbeer has quit [Ping timeout: 245 seconds] 15:59:44 dpeg: checking git blame ... 16:01:30 -!- thighhigh has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 16:02:16 https://buildd.debian.org/status/fetch.php?pkg=crawl&arch=sparc&ver=2%3A0.12.1-1&stamp=1367783124&file=log 16:02:35 the ICE is by definition not our fault, the warnings before are 16:02:57 dpeg: that formula dates back to -- 16:03:00 %git 61e082e6697779272d5f3503e2751a0ec91283c7 16:03:01 03greensnark * 0.6.0-a1-1622-g61e082e: Move Shoals code out into its own file. 10(3 years, 4 months ago, 5 files, 337+ 309-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=61e082e66977 16:03:21 so i think it has always been that way 16:03:42 mumra: that doesn't sound like a commit that changes stuff, merely one that moves it around. Care to blame 0.6.0-a1-1622-g61e082e^ ? 16:03:44 mumra: did you blame the old file too? 16:05:43 i get mixed up -- is you.depth the absolute depth, or branch relative? 16:06:00 -!- gluup_ has quit [Ping timeout: 272 seconds] 16:06:45 so we want to blame crawl-ref/source/dungeon.cc in 0.6.0-a1-1622-g61e082e^ 16:07:13 dpeg: electric eels could basically be replaced with immobile lightning towers with minimal game effect 16:07:30 -!- dtsund has quit [Ping timeout: 276 seconds] 16:08:26 bh: it seems to me eels are actually better than spires (other than in ZotDef, of course) 16:08:57 bh: that wouldn't really make them less annoying, though 16:08:59 bh: as they can come from far ends of a pool, making it not as easy to know you're safe 16:09:08 -!- eeviac has joined ##crawl-dev 16:09:19 kilobyte: yeah. when I see an eel, I generally exclude all of the water on the level 16:09:31 overboard maybe? 16:10:19 are we talking about water creature removal, let's do it 16:12:05 %git 7024702fd974bd3e993eec789237df0d4d29d1df 16:12:05 03greensnark * 0.6.0-a1-1621-g7024702: Adjust number of islands per Shoal level. 10(3 years, 4 months ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7024702fd974 16:12:27 bh: not quite, due to submerging 16:12:45 mumra: thanks for looking into this... makes me feel better 16:12:47 huh, that seems to be the commit before the commit that moved it 16:12:49 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 16:13:14 dpeg: eels have a ranged attack and thus can't submerge 16:13:37 kilobyte: ah, I am misguided by using fire spells then :) 16:13:56 oh right, steam 16:15:26 hmm, it was already a negative correlation then though 16:15:56 -!- Daekdroom has quit [Quit: Saindo] 16:16:36 SamB: I trust Darshan fully... probably I suggested more/smaller islands as you get deeper, and he reversed that for gameplay reasons. 16:20:29 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:20:36 when was shoals first added? 16:21:04 also in the formula, depth comes from you.depth - is that absolute depth or branch depth? 16:21:19 because i'm wondering if the branch's depth changed and therefore the result of the formula changed at some point 16:21:25 -!- fdg has quit [Quit: Page closed] 16:22:28 -!- hurdos has quit [Quit: Leaving.] 16:22:47 bh: i think it'd be better to add more water monsters that are interesting and therefore reduce the frequency of eels 16:23:00 since eels are actually the most interesting water monster right now other than krakens 16:23:13 %git f0dccf90776fe087a34b22d04e7125b8ce3842fc 16:23:13 03greensnark * 0.6.0-a1-1619-gf0dccf9: Experimental changes to Shoals level generation. 10(3 years, 4 months ago, 1 file, 149+ 245-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f0dccf90776f 16:23:30 -!- bonghitz has quit [Remote host closed the connection] 16:23:40 * kilobyte sics a herd of were-trilobites at you. 16:23:49 that might be a pretty much complete rewrite 16:24:21 anyway it seems the number of islands did increase with depth before *that* one 16:24:29 -!- absolutego_ has quit [Quit: leaving] 16:24:58 though the diff is really a mess because it keeps trying to align the diff on blank lines or { or } 16:25:00 -!- Kalir has quit [Ping timeout: 272 seconds] 16:26:03 By the gods, Shoals are ancient. 16:26:23 were-trilobytes! <3 16:26:27 yes <3 16:26:44 I guess we're best off doing nothing or speculating on our own about which direction is best 16:26:56 dpeg: from a conceptual standpoint, what's the idea behind things getting more islandy as opposed to less? 16:27:09 or after the tournament we could run a double-blind study 16:28:00 mumra: think of some neat water monsters and I'll write some code 16:28:51 fire corals! 16:29:07 http://en.wikipedia.org/wiki/Fire_coral 16:31:02 actually fire coral would be a better lava monster 16:31:26 but there was a discussion with eronarn a while back and there were some potential ideas 16:31:26 Over 60 species of brittle stars are known to be bioluminescent.[6] Most of these produce light in the green wavelengths, although a few blue-emitting species have also been discovered. 16:31:28 mumra: harder to navigate for most characters 16:31:58 -!- gluop has quit [Ping timeout: 272 seconds] 16:32:03 also, the kraken becomes a much more serious threat if you actually have to traverse water 16:32:07 -!- Kalir has quit [Changing host] 16:32:17 also 16:32:17 a lungfish or mudskipper would be cool 16:32:25 I recall that it took several versions (three?) before Shoals made the jump from trunk to release... kraken were one reason 16:32:26 but ... glowing starfish! 16:32:31 dpeg: true 16:33:00 and kraken are such an awesome monster but mostly aren't very significant even in shoals right now 16:33:42 what's there firey about fire corals? 16:33:48 dpeg: feel free to try other formulae 16:34:11 even if you don't actually know C++ 16:35:16 kilobyte: if you scratch your skin on one there's a toxin that feels like it's burning possibly for days/weeks 16:35:34 kilobyte: but that's just in reality, as a crawl monster the fire part can be taken more literally ... 16:37:55 -!- lainiw has quit [Ping timeout: 264 seconds] 16:39:01 * kilobyte hates pun-driven mechanics, especially since Nethack devs ruined unchanging xorns. 16:39:14 mumra: hey, I wrote the very first Shoals level generator... in C++ :) 16:39:35 dpeg: ha! who'd have thought it? :P 16:40:22 of course, it was a mess, and then Darshan came up with the height map, and it was much, much better 16:40:42 But I had enough maps to show islands, including parameters for islandyness 16:41:51 -!- Melum has quit [Read error: Operation timed out] 16:42:57 03kilobyte 07* 0.13-a0-599-g6a4a637: Fix breakage on big endian. 10(7 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6a4a6370bbc2 16:49:39 dpeg: i guess we could experiment with changing that formula around anyway, it's an easy change 16:50:01 although Shoals:$ is already pretty hard and i don't know if it needs a buff 16:50:42 i think shoals is fine 16:51:00 it might also potentially make it harder to place huts with less islands 16:53:00 hey, alefury as conservative as ever 16:55:15 -!- keszocze has quit [Ping timeout: 268 seconds] 16:57:30 don't islands get smaller the deeper you go? 16:57:55 -!- dtsund has joined ##crawl-dev 16:58:49 -!- serq has quit [Remote host closed the connection] 16:59:53 wouldn't that sorta require them to get more numerous ...? 17:00:27 galehar: apparently that was the idea but in fact you just get less islands deeper according to the code 17:00:44 maybe that results in smaller ones because they merge together less 17:01:32 so it really results in more islands? 17:01:47 perhaps :P 17:01:59 algorithms can be funny that way 17:04:54 tbh ... doing &Ctrl-R a few times on different levels of the shoals, the difference isn't really overall very noticable 17:05:46 Shoals:1 has more of an archipelagic feel, Shoals:5 tends to have a similar number of large landmasses but with less outcroppings 17:05:47 -!- Froggeryz has quit [Client Quit] 17:06:30 whatever level you're on the islands _can_ merge together into one big island 17:07:24 -!- Pepe has quit [Ping timeout: 264 seconds] 17:08:20 my current game has a number of disconnected islands early on, and a kraken on Shoals:2, who actually matters :) 17:08:46 <3 17:09:06 the difference could be made more pronounced imo by generating the same number of islands on each level, just spreading them out more when you want things more disconnected 17:09:25 rather than just varying the number of islands which is a very random effecty 17:09:53 mumra: yes, that would also work 17:10:01 -!- Kromgart has quit [Quit: Leaving] 17:12:27 -!- ophanim is now known as olliptic 17:13:18 -!- olliptic is now known as ophanim 17:15:10 -!- gluop is now known as gloop 17:19:39 -!- Sealero has quit [] 17:23:24 i added a bunch of stuff to the end of todo_monsters 17:23:47 for aquatic monsters 17:24:28 -!- slx has quit [Quit: Leaving.] 17:24:32 we definitely need brain coral 17:25:06 I assume they will have brain feed 17:25:09 ??todo_monsters 17:25:10 todo monsters[1/17]: sloths, cassowaries, moas, hoatzin, octopus, locusts, paper wasps, bullet ants, mantis shrimp 17:25:13 ??todo_monsters[15] 17:25:13 todo monsters[15/17]: albatross, harp seal, walrus, anemone, klownfish, electric rays (that fire electric rays), sunfish, fire coral, brain coral, mutant starfish, box jelly, sponge 17:25:16 ??todo_monsters[16] 17:25:17 todo monsters[16/17]: slime mold, clanking automaton, guardian spirit, swordfish, blobfish, jackalope, ostrich, cone snail, vampire squid, seahorse, seadragon, sea spider, sea nettle, icefish, glassfish, hagfish 17:25:18 ??todo_monsters[17] 17:25:19 todo monsters[17/17]: armadillo, axolotl, olm, alpacas + guard llamas, narwhal + four-legged land narwhal, platypus, stick bug, stink bug, coelacanths, pygmy elephant, hippo, rhino, pelican, nautilus, horseshoe crab, elephant shark, hammerhead shark 17:26:00 we really need klownfish imo 17:26:19 -!- WalkerBoh has quit [Remote host closed the connection] 17:28:29 -!- tenofswords has joined ##crawl-dev 17:28:37 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 17:29:16 daily reminder that dracoomega is working on water monsters and he was waiting for the tournament to finish before pushing all of this things he's working on 17:29:27 -!- tenofswords has left ##crawl-dev 17:30:30 -!- Namey has quit [Quit: Leaving] 17:30:40 10swords: awesome 17:31:15 -!- indspenceable has quit [Remote host closed the connection] 17:42:05 -!- alefury has quit [] 17:47:13 -!- Nakatomy has quit [Quit: Verlassend] 17:49:32 -!- Melum has quit [Read error: Operation timed out] 17:50:49 -!- mnoqy has joined ##crawl-dev 17:53:02 -!- tensorpudding has quit [Ping timeout: 272 seconds] 17:53:02 -!- tensorpuddin is now known as tensorpudding 17:55:27 axolotl!? 17:55:30 wicked 17:58:23 -!- sacje has quit [Ping timeout: 246 seconds] 17:59:39 hermit crab: wears random armour 18:01:46 -!- keszocze has quit [Ping timeout: 256 seconds] 18:09:24 -!- giygas has quit [Quit: Page closed] 18:12:48 decorator crab... 18:15:36 -!- giygas has quit [Client Quit] 18:16:00 -!- Cryp71c has joined ##crawl-dev 18:16:28 mumra: dream up any good water monsters? 18:16:35 Does `make NO_RDYNAMIC=y` produce statically linked binaries for distribution? 18:17:01 -!- giygas1 is now known as giygas 18:17:21 -!- Cryp71c_ has quit [Read error: Connection reset by peer] 18:17:21 -!- Duralumin__ has quit [Read error: Connection reset by peer] 18:17:55 bh: see whole backlog since you asked before ;) (general answer: no; but there might be a few interesting ideas in there) 18:18:31 bh: also DracoOmega is supposed to be cooking some up that will only see the light of day after the tourney 18:19:29 are there any ranged monsters that have an easier time hitting you when you're farther away? 18:21:14 SamB: i don't know if he's specifically worked on any water monsters yet, he's being quite secretive about what he's actually been on with, just that there's quite a lot of it already ;) 18:21:43 bh: not to my knowledge, well apart from the binary sense e.g. centaurs 18:22:07 mumra: well tenofswords just said he was 18:22:31 he was conflating two things dracoomega said i think 18:22:38 -!- magicpoints has quit [Read error: Connection reset by peer] 18:22:48 a) dracoomega has some plans for water monsters b) dracoomega is holding back lots of stuff til after the tournament 18:23:02 to my knowledge he hasn't said that he has already *worked* on the water monsters 18:25:15 When did Orc:4 become Ogre:4? 18:25:18 -!- dtsund has quit [Ping timeout: 276 seconds] 18:25:28 one idea i didn't mention: loch ness monster unique 18:25:39 orc has had an ogre ending for as long as orc has had endings, I think 18:25:39 anachronism rule? 18:25:43 -!- dtsund has joined ##crawl-dev 18:28:42 -!- serq has quit [Remote host closed the connection] 18:29:10 bh: what about it? 18:29:25 SamB: Loch Ness is from the 1930s I thought. 18:29:52 loch ness monster never existed, I thought 18:30:27 I think much the same of elves and deep dwarves 18:30:41 The "photo" is from 1934 18:30:42 mmh ely healing spoils which rakshasa is real 18:31:30 -!- Kidiri has quit [Ping timeout: 256 seconds] 18:31:32 bh: yeah but it's a mythical beast anyway, which would probably be centuries old if it did exist 18:32:21 SamB: cryptozoo vault :) Loch Ness, Yeti, Big Foot, chupacabra 18:32:36 it would be like playing Nethack 18:33:18 -!- keksz has quit [Quit: Kicked by KickServ] 18:33:28 ??inner flame 18:33:29 inner flame[1/2]: Turns monsters into explosions. Level 3 Fire/Hex. If it's not resisted, the target explodes upon death dealing fire damage and leaving flame clouds behind. Tiny monsters deal 3d15, giant and huge monsters deal 3d25 and have a radius 2 explosion, others deal 3d20. The explosion is as noisy as a mephitic cloud or fireball. 18:33:33 ??inner flame[2] 18:33:33 inner flame[2/2]: The sheep bleats in terror. The sheep explodes! 18:33:49 when was inner flame introduced? 0.11? 18:34:03 much earlier 18:34:27 if i had to take a wild guess its probably around .7 or .8 18:35:07 -!- Spindizzy has quit [Quit: Page closed] 18:36:17 i think it's 0.8 18:36:49 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:36:59 -!- dtsund has left ##crawl-dev 18:37:22 nothing really anachronistic about Nessie; snake-like water monsters have been part of local bestiaries for thousands of years, that was just the first time someoen provided photographic "evidence" of one 18:37:47 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 18:37:56 fr: time elemental 18:38:44 -!- dtsund has joined ##crawl-dev 18:38:56 -!- Kalir has quit [Changing host] 18:38:58 are there real snake-like water monsters in bigger bodies of water ? 18:39:32 * SamB wonders if we really have what it takes to know the answer to that 18:40:06 -!- Krag has quit [Read error: Operation timed out] 18:40:51 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:40:55 nobody knows with absolute certainty but it seems rather unlikely at this point 18:41:17 well, at least we've really big squid 18:41:21 also flying squid 18:46:27 -!- indspenceable has quit [Ping timeout: 260 seconds] 18:49:39 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:51:21 -!- neotelesocio has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 18:52:34 -!- gloop has quit [Ping timeout: 272 seconds] 18:53:02 -!- tureba has quit [Ping timeout: 268 seconds] 18:53:51 soo, the campaign against darkgrey doesn't seem to have gone to completion? 18:56:40 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:57:24 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:58:26 MarvinPA: I heard you were looking at that? 18:58:58 -!- Krag has joined ##crawl-dev 19:05:30 -!- dpeg has quit [Quit: sleep] 19:05:49 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 19:05:52 bh: one idea is something that can leave the water and is much more dangerous when it does so. so you want to fight it in shallow water which makes other water-bound creatures more relevant at the time. 19:05:58 i don't know if this really works. 19:09:04 hm. hippo? (it likes its watering holes, but has the usual water issues. if it comes out on land though...) 19:11:20 -!- s951 has quit [Client Quit] 19:12:45 -!- dtsund has quit [Ping timeout: 276 seconds] 19:13:22 -!- HDA has quit [Ping timeout: 245 seconds] 19:14:26 -!- crate has quit [Quit: Leaving] 19:15:35 -!- indspenceable has quit [Remote host closed the connection] 19:17:08 -!- dtsund has joined ##crawl-dev 19:17:10 -!- dtsund has quit [Client Quit] 19:18:56 -!- indspenceable has quit [Remote host closed the connection] 19:21:29 -!- F-Glex is now known as G-Flex 19:23:16 if it's more dangerous outside the water then why is it even in the water to begin with 19:23:44 is it taking a centuries-long bath 19:23:48 it overheats faster 19:23:50 -!- blackcustard has joined ##crawl-dev 19:24:16 so it likes to roll in the mud and only venture away occasionally to forage 19:25:07 ... for BLOOD 19:27:07 -!- bh has quit [Ping timeout: 245 seconds] 19:28:13 (natural hippos are herbivores, but presumably the dungeon's plant matter is sufficiently unsuitable or insufficient that they've acquired a taste for meat...) 19:29:00 -!- nicolae- has joined ##crawl-dev 19:29:09 mmm blood 19:29:14 agreed 19:29:14 nicolae-: You have 1 message. Use !messages to read it. 19:29:14 ok, i made a much better algorithm for layout_stronghold: http://pbrd.co/10ehNWC 19:29:14 mumra: You have 1 message. Use !messages to read it. 19:29:20 !messages 19:29:20 !messages 19:29:21 (1/1) mumra said (12h 16s ago): That's a really weird assert, one thing is update your code since that assert isn't on line 3331 in the latest source. But that assert looks more like item placement failure than a brand probelm although it's hard to tell, you'll have to show us your code that's causing the error as well. 19:29:21 (1/1) tenofswords said (19m 15s ago): I am insulted that you think that I don't know everything 19:29:34 lol, confusing 19:29:48 my git pull says my code is up to date 19:29:52 For a moment, I thought mumra used !tell to tell himself <_< 19:30:00 !tell Grunt hi 19:30:01 Grunt: OK, I'll let grunt know. 19:30:02 . 19:30:02 Grunt: You have 1 message. Use !messages to read it. 19:30:04 !messages 19:30:05 (1/1) Grunt said (5s ago): hi 19:30:20 haha 19:30:46 is there a git command that means "completely blow out your current data and re-get the whole thing from scratch" i think i need to do that 19:31:10 mumra: i'll have to test the vault some more to see what parts are making the problem since it doesn't happen every time 19:31:14 -!- AirwaveRaid has quit [Quit: Page closed] 19:31:19 nicolae-: i have that assert on 3329 19:31:55 i assume you haven't changed makeitem.cc yourself? 19:32:05 nope 19:32:13 actually, wait 19:33:06 it's on 3329 in my source BUT the version i play with isn't the most updated version, i just grab the latest trunk from the downloads page, i mostly just use the master trunk git pull to keep tabs on the source code or when the main page is slow in updating trunk 19:33:30 ah right, that explains it 19:33:35 yes 19:33:40 but, anyway, that still doesn't explain the assert 19:34:00 #the good thing about building from latest source is you can build in debug mode which can help with a lot of vault errors too 19:34:15 i realise debug mode is quite annoying a lot of the time tho 19:34:37 i think it might be related to randart generation. i have a xom altar vault where there's a xom altar next to a shop selling mega cheapo randarts, with of course the catch that all the randarts are on weapons and armour your species can't wear or wield 19:34:39 still, i got used to the debug spam, you just have to consistently hit esc in between moves ;) 19:35:13 hmmm, i should maybe look into using that, what's the command to build debug mode 19:35:26 -!- Nikolaos has quit [] 19:35:31 make debug 19:35:35 or make debug TILES=y 19:35:44 have you got a multicore processor? 19:36:01 make -j 3 debug TILES=y 19:36:19 where 3 is (cores+1) so that's for a dualcore machine, it'll build a lot faster 19:36:24 ah, cool 19:37:33 -!- Silurio has quit [Ping timeout: 245 seconds] 19:38:05 !tell tenofswords well it's not very useful knowing everything if you appear and say something then leave before i can ask you to back up what you said ;) 19:38:06 mumra: OK, I'll let tenofswords know. 19:39:04 just by leaving him a message you're already assuming that he doesn't know everything 19:39:26 do you doubt his amazing mental powers 19:39:30 good point, god damn 19:39:45 maybe his previous message was actually replying to what he knew i was going to say then? 19:39:51 he can steal everything from your dreams while you sleep 19:39:55 nicolae-: no, that's to give US context for the response 19:40:16 he's operating on an entirely different level from the rest of us 19:40:17 -!- WalkerBoh has quit [Remote host closed the connection] 19:40:50 this might help explain how he's able to make the really complicated SUBST: and SHUFFLE: directives in his vaults 19:40:54 he does seem to exist as some kind of disembodied consciousness 19:40:59 -!- Svendre has quit [Read error: Operation timed out] 19:41:07 implying he's like a sublimed being, right? 19:41:23 he perceives vaults in a state of quantum superposition 19:41:25 nicolae-: to him, that's how the world looks 19:41:30 yes 19:41:42 -!- Butz has quit [Ping timeout: 245 seconds] 19:41:53 he sees every possible outcome, every time he adds a SUBST he sees five new variations on the vault at once, and goes "yes, yes this will do" 19:41:56 .oO { brain the size of a planet and they ask him to make vaults } 19:42:59 geekosaur: did we ask him, or did he send vaults? 19:43:09 he sends the vaults we need before we know we need them 19:43:29 geekosaur: that would be someonePA :b 19:43:33 i did ask him to fix a piffling vault i guess :P 19:43:49 * geekosaur was just sticking close to the original quote... 19:44:35 what is the quote from anyway? I think I heard a clip of it in a song ... 19:44:44 Grunt: clearly that one would be ...ask me to work on Crawl 19:45:04 SamB: hitchhiker's guide of course 19:45:09 Marvin the Paranoid Android; HHGTTG 19:45:13 "someone" PA 19:45:18 oh 19:45:27 damn, I should know that 19:45:33 i didn't get the reference in MartinPA's name till just now 19:45:37 (hence Grunt's comment) 19:45:48 i guess i never thought about it much 19:45:55 nicolae-: martin?????? 19:46:01 marvin 19:46:06 fr MartinPA 19:46:12 i got those lazy fingers 19:47:04 his brain ... is it *actually* the size of a planet, or is that just some kind of metaphore or comparison to an older process? 19:47:19 it's just a phrase 19:47:30 he's a normal-sized android 19:47:36 I did know that 19:47:56 but it occured to me the brain could be located in a pocket dimension/universe or somesuch 19:48:02 maybe it's some kind of computer brain that folds space so it can fit a whole planet into a regular head 19:48:16 nicolae-: yeah, sort of like that 19:48:30 -!- zizzlebop has quit [Quit: Page closed] 19:48:46 and my memory is bad enough I could have forgotten that, too 19:49:22 it's like the opposite of saying "brain the size of a pea" it's not meant literally 19:49:52 it is my understanding that some things actually have brains like that 19:49:53 shame, though 19:49:57 -!- indspenceable has quit [Ping timeout: 260 seconds] 19:50:52 anyway, in my forgetfulness I was thinking that quote must be from some kind of global computing network 19:50:59 -!- scummos has quit [Ping timeout: 252 seconds] 19:51:12 "brain the size of a planet and they ask me to *distribute porn*" 19:51:17 it's true for iain m banks' Minds because their AI exists in hyperspace 19:51:29 at least, the ones that aren't the size of small planets to begin with 19:52:02 -!- Nakatomy has quit [Remote host closed the connection] 19:52:10 -!- Duralumin_ has quit [Read error: Connection reset by peer] 19:52:16 or possibly some kind of hive mind 19:53:03 i think the comparison is that relative to a human his brain *would* be planet-sized 19:53:13 -!- Flun has quit [Quit: Page closed] 19:53:17 s/human/humanoid/ 19:53:35 ah, so it is a reference to an older process 19:53:53 that's one way to put it 19:54:02 another is that it's cynical british droll humour ;) 19:56:42 it stops being funny if you start thinking there is actually a scientific process or strict mathematical ratio behind it :P 19:57:05 noo it doesn't 19:57:26 it's just that the funny doesn't really have anything to do with any such thing 19:58:06 well, i maintain it wasn't meant literally; it was just a way for him to say "you people are ants to me" 19:58:41 but a hysterically funny way for him to say that 19:58:49 well, we'll have to ask tenofswords about it when he comes back 19:58:56 yes, he will know 19:59:11 although this level of mortal humour might be beneath him 20:02:51 -!- tenofswords has joined ##crawl-dev 20:02:53 the real complaint would be "brain the size of a planet and they ask me to fix everybody else's mistakes" 20:02:57 -!- tenofswords has left ##crawl-dev 20:03:53 my god 20:03:57 the stories are true 20:04:04 what, that he reads logs? 20:04:07 yes, he does read logs 20:04:35 and unlike someone I could mention, he actually comes on IRC in connection with that 20:05:18 so, it's true, then: he's some kind of non-human intelligence 20:05:21 brain the size of the planet and still hasn't figured out an irc client lets you read logs in realtime 20:06:03 I ... think he knows that ... 20:06:44 -!- keszocze has quit [Ping timeout: 260 seconds] 20:13:22 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 20:15:06 -!- Zermako has quit [] 20:15:18 -!- Svendre has quit [Ping timeout: 256 seconds] 20:15:42 -!- ToastyP has quit [Ping timeout: 264 seconds] 20:19:16 -!- MarvinPA has quit [Ping timeout: 256 seconds] 20:20:08 -!- pelotron has quit [Ping timeout: 245 seconds] 20:20:15 03mumra 07* 0.13-a0-600-g5ca2298: A nicer city/fort layout 10(6 minutes ago, 1 file, 154+ 28-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5ca229832439 20:20:25 -!- Weeksy has quit [Quit: Page closed] 20:25:45 -!- Kellhus has quit [Quit: Page closed] 20:29:00 -!- Lawman0 has quit [Ping timeout: 264 seconds] 20:29:16 oh, mumra, did you ever look at that thing where the vault vaults layout sometimes puts doors on sides even if you specify vaults_orient_ 20:30:16 -!- LexAckson has joined ##crawl-dev 20:33:03 oh crap, no i didn't 20:33:03 mumra: You have 2 messages. Use !messages to read them. 20:33:12 -!- indspenc_ has quit [Remote host closed the connection] 20:36:32 -!- bonghitz has quit [Remote host closed the connection] 20:38:01 nicolae-: the V rewrite that was in progress might be slightly a dead duck; the grid systems i'm working on now (e.g. that new layout i just pushed) can possibly do a much better job of the V layouts -- replicating all the current stuff but with a lot of new variants and much more efficient 20:38:09 -!- jeanjacques has quit [Ping timeout: 248 seconds] 20:38:14 i have to make a decision on this at some point 20:38:41 is vaults still going to be a bunch of vaults linked together with maybe a few hallways around 20:38:42 technically this would be newnewnewnewnewnewvaults at that point 20:39:11 a lot of renovations going on down there 20:39:12 nicolae-: it would be the same kind of stuff at this point, but probably with more corridor structures in some places 20:39:18 cool 20:39:58 if you look at the images i posted a bit ago of the new layout, imagine that but with V rooms fitted in. as just one example of a layout variant, there could be many many more. 20:40:48 but also the "classic" V layouts that we have now of course 20:41:32 alternatively, i'll develop this grid stuff to the point where the architecture is as interesting as V layouts but without using any vaults at all ;) 20:41:34 i haven't played in a while and i really like a bunch of the new layouts i saw while testing 20:42:51 some of them aren't great *all* the time, but mostly i'm really happy with them and there are still loads of improvements i have planned on pretty much all my layouts. the nice thing is when they keep actually surprising me now and then with what they produce. 20:43:11 -!- Chozo has quit [Remote host closed the connection] 20:46:10 -!- bmfx has quit [Quit: leaving] 20:46:56 -!- WalkerBoh has quit [Remote host closed the connection] 20:48:06 -!- lainiw has joined ##crawl-dev 20:49:42 -!- evilmike has quit [] 20:55:19 -!- dtsund has joined ##crawl-dev 20:59:51 -!- Daekdroom has quit [Quit: Saindo] 21:01:50 !tell evilmike i tried to make some of the new skald stuff on the wiki, http://sprunge.us/RUCC it's playable but not polished at all --- if it seems interesting, let me know what you think 21:01:50 lainiw: OK, I'll let evilmike know. 21:12:02 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 21:15:26 lainiw: one minor thing, set your editor to use spaces instead of tabs, and also run util/checkwhite before you commit 21:15:44 mumra, yeah i know everything is all messed up! 21:15:45 this will help keep spacing looking sane in the patch file ;) 21:15:51 i haven't coded anything in forever so 21:16:27 it's just the crawl coding conventions, this stuff can be fixed up after but it's good to know about it 21:16:53 yeah, i'll have to get that done later 21:16:55 .... 21:16:59 doh 21:17:28 there's also a bunch of stuff in docs/develop/git/config.txt to configure git to warn you about stuff like this and not get confused over linespacing etc. 21:17:41 but i realise none of this really matters while you're just testing stuff out anyway ;) 21:18:13 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:18:21 but nice work anyway, i doubt evilmike was expecting results anything like so quick from anyone :) 21:18:45 hopefully it is helpful 21:20:49 Grunt: doh? 21:21:06 ??amethyst 21:21:07 amethyst[1/3]: <|amethyst> doh 21:21:19 missing apostrophe 21:21:19 -!- Havvy has quit [Disconnected by services] 21:21:22 (it is the traditional way around here to indicate "I sent that to the wrong channel") 21:21:29 haha 21:22:03 lainiw: if it's even vaguely playable, then that's a great start for testing out the mechanics and refining the design at the very least 21:25:31 -!- neunon has quit [Read error: Operation timed out] 21:28:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:30:02 yeah, everything works except the spectral weapon isn't as fleshed out as it should be 21:30:36 that sounds pretty nice 21:30:40 iirc not many people use tukima's dance anyway, what if we just make tukima's make a spectral weapon 21:31:01 well, i say "we", though i have no say or input whatsoever 21:31:01 with some cleaning up we could probably put it in a branch for testing but that'll have to wait til after the tournament i think 21:31:46 -!- blackcustard has quit [Read error: Connection reset by peer] 21:32:00 nicolae-: that was either part of the proposal or someone already suggested it i think 21:32:15 it certainly sounds a lot less fiddly than tukima's 21:33:08 -!- eeviac has joined ##crawl-dev 21:33:08 -!- raskol has quit [Ping timeout: 256 seconds] 21:38:03 -!- WalkerBoh has quit [Remote host closed the connection] 21:41:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:41:49 nicolae-: fixed btw 21:42:15 what is, the orient bug? 21:42:38 yep, just pushed 21:43:08 we should maybe cherry-pick if another .12 maintenance release happens 21:43:11 -!- giygas has quit [Read error: Connection reset by peer] 21:43:31 cool, thanks! :) 21:44:22 was a one-line fix in the end :P 21:45:18 -!- morik has quit [Ping timeout: 258 seconds] 21:45:56 -!- Cerepol has quit [Ping timeout: 255 seconds] 21:46:09 03mumra 07* 0.13-a0-601-g93f8b78: Make vaults_orient_foo tags work properly 10(5 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=93f8b78a7746 21:46:50 ok, two lines maybe 21:46:59 so 21:47:20 i think djinni are secretly a melee race 21:52:08 -!- kekekela has quit [Quit: Page closed] 21:55:46 -!- nicolae- has left ##crawl-dev 21:55:55 -!- sbanwart__ has quit [Ping timeout: 260 seconds] 21:59:50 -!- kait has quit [Ping timeout: 252 seconds] 22:06:24 -!- tureba has quit [Ping timeout: 272 seconds] 22:06:44 -!- sildraith has quit [Read error: Connection reset by peer] 22:09:52 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-600-g5ca2298 22:10:51 -!- dtsund has quit [Ping timeout: 276 seconds] 22:12:14 -!- lobf has quit [Quit: lobf] 22:14:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:18:06 -!- tureba has quit [Ping timeout: 264 seconds] 22:18:50 -!- ivan``_ is now known as ivan`` 22:23:44 -!- ophanim has quit [Read error: Connection reset by peer] 22:25:22 -!- OndePyrat has quit [Quit: Leaving] 22:33:10 -!- rchandra has joined ##crawl-dev 22:34:24 -!- ToastyP has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 22:34:43 -!- MaxFrost has quit [Read error: Operation timed out] 22:38:10 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:39:01 -!- rebthor has quit [Quit: Leaving.] 22:46:11 -!- dtsund has joined ##crawl-dev 22:49:05 -!- pelotr0n has quit [Read error: Operation timed out] 22:51:44 -!- Mandevil has quit [Quit: Leaving] 22:54:37 -!- syraine_ has quit [Client Quit] 22:58:19 -!- Boyo has quit [Quit: Page closed] 22:59:43 -!- gloop has quit [Read error: Connection timed out] 23:02:53 -!- rwbarton has quit [Ping timeout: 246 seconds] 23:04:01 -!- simmarine has quit [Ping timeout: 268 seconds] 23:07:27 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 23:15:51 -!- dagonfive has quit [Ping timeout: 276 seconds] 23:18:32 -!- gloop has quit [Read error: Connection reset by peer] 23:23:08 -!- remyroy has quit [Read error: Connection reset by peer] 23:23:17 -!- H_ has quit [Ping timeout: 252 seconds] 23:26:36 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 23:27:49 -!- Moanerette has quit [Quit: Page closed] 23:28:22 -!- kait has quit [Read error: Connection reset by peer] 23:28:27 -!- Ryak has quit [Quit: OUCH!!!] 23:30:48 -!- dtsund has quit [Ping timeout: 276 seconds] 23:30:52 -!- Automaton has quit [Quit: Page closed] 23:31:07 -!- fooobarrr has quit [Ping timeout: 260 seconds] 23:31:20 -!- RZX has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 23:32:09 -!- gloop has quit [Read error: Connection reset by peer] 23:32:50 -!- gloop has quit [Read error: Connection reset by peer] 23:37:34 -!- LexAckson has quit [Ping timeout: 272 seconds] 23:40:02 -!- Lawman0 has quit [Read error: Connection reset by peer] 23:42:29 -!- y2s82_ has quit [Remote host closed the connection] 23:42:38 -!- gloop has quit [Ping timeout: 272 seconds] 23:52:31 03elliptic 07* 0.13-a0-602-g99d842b: Try to attribute acid deaths to the monster that caused it (if there was one). 10(5 minutes ago, 6 files, 16+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=99d842b8e8f7 23:53:15 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 23:53:41 -!- ussdefiant has joined ##crawl-dev 23:54:17 elliptic: thank you! I've long been meaning to either to that or convince someone else to do that. 23:54:52 hopefully it actually works properly 23:55:04 there are some other poorly attributed deaths too, I think 23:55:16 like sticky flame 23:59:14 -!- keszocze has quit [Ping timeout: 246 seconds]