00:00:26 -!- Blade- has quit [Quit: Page closed] 00:03:46 -!- Thalfon has quit [Quit: Page closed] 00:03:58 -!- WalkerBoh has quit [Remote host closed the connection] 00:04:10 gah, I'm sorta stuck behind this short-range portal ... 00:04:32 good thing "retreat" works 00:06:37 Pre-release branch on crawl.develz.org updated to: 0.12.0-1-gf187478 (34) 00:06:44 -!- remyroy has quit [Read error: Connection reset by peer] 00:07:20 beh, that rename of teleporters sucks 00:07:41 -!- fbafelipe has quit [Quit: Saindo] 00:08:18 and all that because someone considers -TELE not affecting a "teleporter" a bug because of name similarity 00:08:43 Golubria, banishment, branch portals, ... 00:10:33 well teleporters suck too 00:10:40 Unstable branch on crawl.develz.org updated to: 0.13-a0-560-gbf264c3 (34) 00:10:57 -!- ussdefiant has joined ##crawl-dev 00:11:10 -!- Butz has quit [Quit: Page closed] 00:11:50 <|amethyst> name them "wormholes" 00:12:00 <|amethyst> that's not anachronistic at all 00:12:06 -!- Stelpa has quit [Ping timeout: 256 seconds] 00:12:30 name them "teleporters, but -TELE doesn't do anything to them, sorry for ruining your immersion" 00:12:37 or is that a bit long 00:13:05 a bit long 00:13:20 try "teleporter with r-TELE" 00:13:22 <|amethyst> "magic mirror" and make them reflect beams 00:15:03 |amethyst: <3 00:16:04 |amethyst: worms have been making holes for a long time 00:16:08 shouldn't be a problem at all 00:16:20 -!- Luxivar has quit [Remote host closed the connection] 00:16:40 we just need them to spawn (spiny/brain) worms occasionally and it will be fine 00:17:04 yes just what crawl needs, more spiny worms 00:17:55 well the crawl dungeon is in space so wormholes makes sense 00:19:24 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 00:21:48 -!- neuwiz has quit [Ping timeout: 264 seconds] 00:21:50 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 00:22:50 -!- mnoqy has joined ##crawl-dev 00:25:55 03kilobyte 07[djinn] * 0.13-a0-550-g11bc875: Djinn: show magical contamination on a bar (elliott) 10(15 minutes ago, 1 file, 60+ 23-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=11bc8750b1bd 00:25:55 03kilobyte 07[djinn] * 0.13-a0-551-g59852f2: Djinn: show a Contam light for non-grey glow anyway. 10(9 minutes ago, 2 files, 2+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=59852f224be3 00:25:55 03kilobyte 07[djinn] * 0.13-a0-552-g9b3f8e1: Djinn: rescale the contam bar. 10(4 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9b3f8e112153 00:27:19 _As you pass the wormhole you catch a fleeting glance of a long segmented tail. 00:28:26 "Sorry but your cellular automaton starved. You die..." 00:30:14 -!- Vester is now known as Wester 00:33:15 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-560-gbf264c3 00:33:21 -!- Kalir has quit [Changing host] 00:35:30 -!- dtsund has quit [Quit: dtsund] 00:37:46 -!- Cerepol has quit [Ping timeout: 272 seconds] 00:38:29 -!- nooodl has joined ##crawl-dev 00:41:18 -!- Nareusm has quit [Ping timeout: 256 seconds] 00:46:14 3 new layouts with supporting C++ code by infiniplex 00:47:20 -!- CKyle has quit [Quit: CKyle] 00:53:15 perhaps Dj maxmp should have double the effect on maxessence, and maxhp less? 00:54:33 folks complain that in the early game every spell costs 1hp for every 1mp used, compared to other races 00:55:01 on the other hand, it'd be weird for DjWz to have more hp than DjBe 00:57:06 not that weird 00:57:14 they're meant to be made out of magic, after all 00:57:36 my impression of dj from watching madreisz win an allruner is mostly that they're very incredibly good, at least djfe :P 00:57:42 and they're glass cannons, right? 00:57:54 no, more like tank cannons(??) 00:58:05 like having ogre hp and deep elf mp/apts 00:58:32 guardian spirit, but... backward 00:58:49 guardian spirit but backward ends up being kind of like just guardian spirit 00:58:51 both waysw, in it? 00:58:56 er. 00:58:59 both ways, innit? 00:59:35 SwissStopwatch: you can't spend HP on spells 01:00:10 well, you sort-of can with sublimation 01:00:30 they also have full slots and decent dex, so madreisz has 30/30 defenses too 01:00:41 which is very good 01:00:44 st_: boots 01:01:02 still, almost full 01:01:14 (but, but... but boots of running) 01:01:25 who needs boots when you have no feet? 01:02:15 also he had regen ring / regen spell / veh 01:02:22 which basically made spells cost no hp and give makhleb-esque healing 01:02:25 *no mp 01:02:33 probably having Ogre HP with DE apts is a more than fair trade for not being able to use the arguably most powerful armour item in crawl 01:03:20 are any servers running djinn? 01:03:31 no 01:03:40 bh: no, and I really don't think they should until after tourney 01:04:03 elliptic: I don't think the tourney is a good reason to restrain trunk 01:05:04 i certainly don't think they're intended to go in trunk that soon :P 01:05:21 bh: what about the release then? 01:05:36 elliptic: 'eh? 01:05:45 right after a major release just seems like a bad time to put weird stuff up on a public server for testing 01:06:17 -!- gowby has quit [Ping timeout: 245 seconds] 01:06:46 you'll get much better feedback when players have settled down a bit 01:06:55 -!- minqmay has quit [Quit: Leaving] 01:06:59 -!- dtsund has joined ##crawl-dev 01:07:00 maybe I'm an anomaly, but as a player I've never cared about releases. That's a reasonable point about stability. 01:11:34 -!- laan has quit [Read error: Connection reset by peer] 01:11:42 -!- _dd has joined ##crawl-dev 01:16:15 bh: comparing the two weeks of the 0.11 tourney with the two weeks immediately after it, there were over four times as many trunk games after 01:16:57 during the tourney, 95% of games were stable 01:19:46 sure 01:25:07 should djinn be able to berserk? 01:26:38 angels/etc currently can't which is somehow weird 01:26:44 03kilobyte 07[djinn] * 0.13-a0-553-gf4a3de3: Djinn: scale the contam bar to fill up at the harmful glow threshold. 10(7 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f4a3de38d4b3 01:28:26 clearly we should let demons berserk so that antaeus can go berserk somehow and have >1000 HP 01:28:44 <3 01:30:12 where do jewelry properties live? 01:31:05 nevermind 01:31:10 jewellery properties are? 01:31:27 SamB: prudent investments 01:31:38 hehe 01:33:32 djinn seem to make great fighters 01:33:56 well they have Tenguish apts but don't die to a stiff breeze 01:34:32 what about a tornado? 01:34:34 s/fighters/*/ 01:34:52 the word you're looking for is "overpowered" 01:35:05 kilobyte: 'imba' 01:35:05 both in magic and melee 01:35:13 that does seem to be the correct word at a glace 01:35:17 glance even 01:35:32 so howzabout that DjIE 01:35:47 SamB: easy. find a weapon and hit things. You win 01:36:10 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(20) | Chunks: 07contam | XP: 35 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d5), confuse, invisibility, magic dart (3d4) / throw frost (3d5), cantrip, haste, throw flame (3d5), magic dart (3d4), invisibility | Sz: Medium | Int: normal. 01:36:10 %??orc wizard 01:36:15 still better than several other IE despite not getting to use one of the best spells in the book 01:36:23 do they have to be ugly things, or will any things do? 01:37:17 -!- eb has quit [] 01:41:00 -!- bh has quit [Quit: Page closed] 01:41:36 maybe crawl needs more things 01:44:10 pretty things 01:44:12 zin loves them 01:44:15 reciting to ugly things creates ally ones 01:44:22 they uh 01:44:25 unmutate other things 01:44:59 :D 01:45:13 boring things, they're not very interesting 01:45:16 kind of in-between the two 01:45:19 no remarkable attributes for obvious reasons 01:46:30 thingy things, we couldn't quite think of a name for these 01:47:29 elliptic: hey does the ugly thing description still include yuck? 01:47:30 because if not 01:47:34 starting a petition to reinstate it 01:47:41 also "Very yuck!" or whatever it was, it was good 01:48:09 I don't actually know what any descriptions contain 01:48:12 except for frederick 01:48:59 agnes?? 01:49:38 apparently very ugly things are double yuck 01:49:46 good 01:49:48 are ugly things yuck 01:49:52 yes 01:49:55 good 01:50:00 I am satisfied 01:50:05 btw you are capable of grepping for yuck also 01:50:31 no, I am too ired 01:50:33 also, tired 01:50:50 also I still have troubles hitting the y key, so grepping for yuck is quite difficult 01:57:09 03kilobyte 07[djinn] * 0.13-a0-554-ga04c700: Simplify and betterify the handling of HP and MP in aptitude sheets. 10(9 minutes ago, 1 file, 4+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a04c70050511 01:57:09 03kilobyte 07[djinn] * 0.13-a0-555-g82db08e: Djinn: hide HP/MP apts. 10(17 minutes ago, 1 file, 3+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=82db08e6861e 02:00:17 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:01:27 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 02:03:21 -!- Vizer has quit [Quit: bye] 02:04:57 -!- absolutego has quit [Ping timeout: 276 seconds] 02:05:10 -!- SkaryMonk has joined ##crawl-dev 02:05:39 -!- absolutego has joined ##crawl-dev 02:06:01 -!- edlothiol has joined ##crawl-dev 02:10:14 -!- absolutego has quit [Ping timeout: 252 seconds] 02:11:45 -!- absolutego has joined ##crawl-dev 02:11:51 kilobyte: how about betterifying the glow scale itself? 02:12:43 make it finer (x100?) and update it every turn 02:12:59 and deterministic 02:14:05 updating it every 200 aut is quite bad imo 02:16:43 -!- absolutego has quit [Ping timeout: 264 seconds] 02:17:53 -!- absolutego has joined ##crawl-dev 02:18:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:22:18 -!- absolutego has quit [Ping timeout: 264 seconds] 02:23:05 -!- absolutego has joined ##crawl-dev 02:23:21 -!- Nomi has quit [Quit: Page closed] 02:34:34 -!- dupo has quit [] 02:39:40 Is there supposed to be an early D layout with lots of doors to nowhere and dead ends? If it's supposed to be ruins, is there a way that can be represented more clearly? 02:42:21 -!- rchandra has left ##crawl-dev 02:53:20 -!- Snarwin has quit [Quit: leaving] 02:58:46 -!- magicpoints has quit [Ping timeout: 245 seconds] 03:01:48 -!- mikee_ has quit [Read error: Connection reset by peer] 03:02:33 -!- mikee_ has joined ##crawl-dev 03:03:38 -!- namad7 has quit [Ping timeout: 246 seconds] 03:04:20 -!- xnavy has quit [Ping timeout: 246 seconds] 03:16:43 -!- bonghitz has quit [Remote host closed the connection] 03:18:56 -!- simmarine has quit [Quit: Leaving] 03:19:15 -!- st_ has quit [Read error: Connection reset by peer] 03:19:39 -!- st_ has joined ##crawl-dev 03:21:59 -!- SkaryMonk1 has joined ##crawl-dev 03:24:03 -!- SkaryMonk has quit [Ping timeout: 260 seconds] 03:24:56 03dolorous 07[djinn] * 0.13-a0-556-gf0e455d: Tweak wording. 10(8 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f0e455d977d5 03:29:57 -!- Cozmik has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 03:30:03 -!- dtsund has left ##crawl-dev 03:32:44 -!- bmfx has quit [Ping timeout: 252 seconds] 03:33:42 -!- dtsund has joined ##crawl-dev 03:36:49 -!- bhaak has quit [Read error: Operation timed out] 03:46:50 -!- bhaak has joined ##crawl-dev 04:10:36 -!- xnavy_ has quit [*.net *.split] 04:10:36 -!- chaingun has quit [*.net *.split] 04:10:37 -!- y2s82 has quit [*.net *.split] 04:10:40 -!- popbob has quit [*.net *.split] 04:10:41 -!- OCTOTROG has quit [*.net *.split] 04:10:41 -!- Yllodra has quit [*.net *.split] 04:10:43 -!- squimmy has quit [*.net *.split] 04:10:59 -!- popbob has joined ##crawl-dev 04:25:18 -!- Villadelfia has quit [Ping timeout: 264 seconds] 04:26:15 -!- lobf has quit [Quit: lobf] 04:27:50 -!- Villadelfia has joined ##crawl-dev 04:34:47 -!- st_ has quit [] 04:42:14 -!- RZX has quit [Ping timeout: 272 seconds] 04:44:19 -!- Wolfechu has quit [Ping timeout: 264 seconds] 04:52:53 -!- dtsund has left ##crawl-dev 04:56:22 -!- syllogism has joined ##crawl-dev 05:04:29 -!- _D_ has quit [Quit: leaving] 05:13:18 -!- RZX has quit [Ping timeout: 256 seconds] 05:23:46 -!- SkaryMonk1 has quit [Ping timeout: 256 seconds] 05:25:19 -!- SkaryMonk has joined ##crawl-dev 05:32:20 -!- syllogism- has joined ##crawl-dev 05:33:28 -!- alefury has joined ##crawl-dev 05:33:38 -!- Vizer has joined ##crawl-dev 05:34:08 -!- syllogism has quit [Ping timeout: 246 seconds] 05:35:51 -!- mnoqy has quit [Quit: hello] 05:36:48 -!- johnny0 has quit [Ping timeout: 256 seconds] 05:39:31 -!- Kintak has joined ##crawl-dev 05:42:33 -!- NotKintak has quit [Ping timeout: 252 seconds] 05:47:38 -!- hurdos has quit [Ping timeout: 245 seconds] 05:49:00 -!- MarvinPA has joined ##crawl-dev 05:55:15 -!- MaxFrost has quit [Ping timeout: 256 seconds] 06:03:33 -!- NotSoFatTony has quit [Quit: Page closed] 06:10:32 -!- hurdos has quit [Ping timeout: 256 seconds] 06:17:27 -!- scummos has quit [Remote host closed the connection] 06:19:52 -!- Stelpa has quit [Changing host] 06:20:08 -!- hurdos has quit [Read error: Connection reset by peer] 06:21:26 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:23:15 Nivim: by "doors to nowhere" do you mean "rooms"? a screenshot would be clearer ... sounds a bit like my cave town layout but maybe there's a bug since normally the doors lead into places ... 06:25:16 -!- RZX has quit [Ping timeout: 256 seconds] 06:25:21 -!- randomizr is now known as RZX 06:28:50 -!- _D_ has quit [Quit: leaving] 06:30:38 -!- Wester has quit [Ping timeout: 256 seconds] 06:30:39 -!- WesterAlt is now known as Wester 06:33:28 -!- RZX has quit [Ping timeout: 256 seconds] 06:33:42 -!- randomizr is now known as RZX 06:41:19 -!- domiryuu has quit [Ping timeout: 264 seconds] 06:42:16 -!- RZX has quit [Ping timeout: 256 seconds] 06:50:12 -!- BurningLed has quit [Ping timeout: 252 seconds] 06:51:18 -!- Unflexed has quit [Ping timeout: 245 seconds] 07:08:49 -!- jeanjacques has joined ##crawl-dev 07:15:50 -!- Stelpa has quit [Quit: Butts] 07:18:45 -!- sbanwart__ has quit [Ping timeout: 248 seconds] 07:21:53 -!- SkaryMonk1 has joined ##crawl-dev 07:23:39 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 07:24:18 -!- hurdos has quit [Ping timeout: 245 seconds] 07:31:16 -!- hurdos has quit [Ping timeout: 245 seconds] 07:32:05 -!- RZX has quit [Ping timeout: 248 seconds] 07:50:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:51:04 -!- _D_ has quit [Quit: leaving] 07:54:47 galehar: +1000 07:55:11 galehar: you can get malmutated by a single casting of invis if you're unlucky 07:55:18 -!- MarvinPA_ has joined ##crawl-dev 07:58:12 -!- MarvinPA has quit [Ping timeout: 252 seconds] 07:58:13 -!- MarvinPA_ is now known as MarvinPA 08:01:59 would anyone object if i changed "Lugonu claims a new guest" to "Lugonu receives a new guest" when you banish stuff? it sounds more ... hostly 08:02:52 and also, more correct 08:03:29 -!- rossi has quit [Ping timeout: 248 seconds] 08:04:36 mumra, "claims" seems to me to be preferable over "receives." The abyss is hostile, and as monsters/players are banished, the concept of Lug "claiming them" much like the devil "claims a soul" in Christianity are of the same line. 08:08:02 also claims sounds good 08:08:03 <|amethyst> I agree with Cryp71c: "receives" sounds a little too passive 08:09:18 <|amethyst> "accepts" could work, but doesn't have the theological implications that Cryp71c notes 08:09:30 i think "receives" is actually funnier because of its passiveness (which is obviously fake) 08:09:39 but as a native english speaker, "claims" sounds odd in this context 08:09:58 "receive" is what you normally do with guests. whether you're hosting a houseparty, or an infinite realm of chaos ;) 08:10:53 it's more about the *ca-ching* sound 08:11:09 haha 08:11:20 ie, there's a new live sacrifice trapped in her realm 08:11:29 obviously, when we have a sfx pack, need a cash register noise 08:12:11 hmm... fixing sound is on my to-do list, not that hard actually 08:12:26 bad thing is, it'd make sense mostly for local tiles 08:12:49 can work with webtiles and local console, too 08:12:50 webtiles would be possible too i think 08:12:54 yeah 08:13:04 <|amethyst> possible but a completely different implementation 08:13:51 -!- Raycaster has quit [Ping timeout: 260 seconds] 08:14:21 do we want to give an advantage to folks with a 5.1 setup? :p 08:14:43 hehe 08:15:00 all sounds from out of los should be directionless, or a random direction to confuse the player imo 08:15:01 <|amethyst> kilobyte: could be possible if we gave some kind of graphical indicator too 08:15:49 |amethyst: "You hear a XXX." -> "You hear a XXX far in the southwest." 08:15:55 <|amethyst> e.g. a ♫ at the edge of the map or something 08:17:38 <|amethyst> perhaps that, if the audio were also restricted to 8 directions 08:17:40 could work, it has always been a little unfair that monsters could pinpoint you from your noise, but when you hear a shout you have no idea where it's coming from 08:18:49 -!- Sojiro has quit [Quit: Page closed] 08:19:02 <|amethyst> FR: monsters can get Mark enchantment; you see them out of LOS and on the map while it is active, and summons can attack them out of LOS 08:19:17 |amethyst: me likes 08:19:31 especially the first part 08:20:02 -!- twelwe has quit [Ping timeout: 245 seconds] 08:20:43 if sound was more relevant/directional we can have a poor hearing mutation 08:21:13 <3 08:22:43 -!- santiago_ has joined ##crawl-dev 08:25:50 -!- Stelpa has quit [Changing host] 08:32:51 -!- CKyle has joined ##crawl-dev 08:34:04 -!- Blazinghand has quit [Ping timeout: 268 seconds] 08:34:10 mumra: I like "welcomes" more than "receives". less passive, but still twisted 08:36:32 -!- BlackrayJack has quit [Ping timeout: 268 seconds] 08:36:52 -!- Stelpa has quit [Read error: Connection timed out] 08:37:22 <|amethyst> ++ 08:37:32 I like "claims" 08:38:57 still, you can either "claim a victim" or "welcome a guest", but you don't "claim a guest". 08:39:05 so either way something needs to be changed 08:39:45 "welcomes" sounds much better to me too. 08:39:54 Wensley: it's supposed to be twisted 08:40:31 "welcomes" has an air of hospitality, "victim" would suggest the creature died 08:41:46 you can be victimized without being killed 08:41:54 also, "weclomes" is plenty twisted 08:42:05 not many people would find the abyss all the hospitable 08:42:18 *that 08:44:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:46:56 -!- rossi has quit [Quit: WeeChat 0.4.0] 08:46:57 -!- ZRN has quit [Ping timeout: 256 seconds] 08:49:22 -!- yobbo has quit [Quit: leaving] 08:55:08 -!- hurdos1 has quit [Ping timeout: 245 seconds] 08:55:14 -!- nht has quit [Quit: leaving] 08:57:33 -!- serq has quit [Quit: auf wiederlesen] 08:58:03 -!- LexAckson has joined ##crawl-dev 09:01:18 -!- magicpoints has quit [Ping timeout: 264 seconds] 09:05:11 yeah i think the passive-aggressive implication is twisted (to me this works for either "receives" or "welcomes" but i do like "welcomes" better) 09:06:07 it's like lugonu is playing the polite host but really we know what the "guest" is in for 09:06:53 the thing is "guest" has an implication of hospitality in the first place, so this is just taking that joke further ... 09:15:15 i think alefury has a patch on mantis for directional sound indicators somewhere 09:15:58 -!- Daekdroom has quit [Ping timeout: 245 seconds] 09:16:29 yeah, but my messages sound bad :( 09:16:35 also i have distance in there too 09:18:44 its 5851 btw 09:22:55 -!- SkaryMonk1 has quit [Ping timeout: 260 seconds] 09:23:22 -!- SkaryMonk has joined ##crawl-dev 09:23:34 -!- nht has quit [Quit: WeeChat 0.3.8] 09:30:09 i think kilobyte's version of including the proximity after the noise is good 09:30:16 i.e. "blaring wail nearby to the south" 09:31:13 it also simplifies the code a bit 09:31:18 -!- OCTOTROG has quit [Remote host closed the connection] 09:33:53 -!- rwbarton has quit [Ping timeout: 245 seconds] 09:33:54 -!- absolutego has quit [Quit: leaving] 09:34:01 -!- elliptic has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 09:34:06 -!- sa-ta has quit [Quit: Page closed] 09:34:41 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:36:18 -!- elliptic has joined ##crawl-dev 09:38:13 if theres interest i can update the patch 09:43:17 bmfx (L20 DgAr) (Spider:1) 09:43:33 <|amethyst> !lm bmfx crash -log 09:43:33 8. bmfx, XL20 DgAr, T:49545 (milestone): http://dobrazupa.org/morgue/bmfx/crash-bmfx-20130503-144316.txt 09:44:40 <|amethyst> !tell Medar is this a buffer overflow in the message-combining code? http://dobrazupa.org/morgue/bmfx/crash-bmfx-20130503-144316.txt 09:44:41 |amethyst: OK, I'll let medar know. 09:45:55 <|amethyst> !tell Medar looks like write_message has a 2048-byte fixed buffer 09:45:55 |amethyst: OK, I'll let medar know. 09:46:26 Nothing to do with message combining, since that's done in python 09:46:27 Medar: You have 2 messages. Use !messages to read them. 09:47:08 So I guess an old bug, that just hasn't been hit before 09:47:55 Hmm, so travelling with a lot of zombies creates bunch of messages 09:48:00 <|amethyst> Medar: should that be m_max_msg_size instead of 2048? 09:48:19 That all of send at the same time because of fast travel 09:48:28 explore, not travel, but same difference 09:48:33 -!- rossi has quit [Ping timeout: 248 seconds] 09:48:59 <|amethyst> oh, I see, this is happening at a different time than I thought 09:50:00 Casting Shadow Creatures crashes game by Styro 09:50:12 <|amethyst> wait, vsnprintf shouldn't crash like that 09:50:33 So it's a segfault, not die()? 09:51:24 <|amethyst> hm 09:51:26 <|amethyst> actually 09:51:50 <|amethyst> it's signal 15? 09:51:59 -!- CKyle has quit [Quit: CKyle] 09:52:19 <|amethyst> there's no die message though 09:52:46 Indeed 09:53:55 Let me give it a too long message on purpose and see what happens 09:54:11 that's a lot of "Your zombie is caught in a web" in the same turn 09:54:11 <|amethyst> though I do wonder about the logic 09:54:24 infinite loop? 09:54:24 <|amethyst> if ((len = vsnprintf(buf, sizeof(buf), format, argp)) >= (int)sizeof(buf)) { if (len == -1) 09:54:29 <|amethyst> len can't be -1 09:54:49 <|amethyst> because then it wouldn't be >= (int)sizeof(buf) 09:55:39 I think that worked when sizeof wasn't cast to an int, but it was pretty hacky 09:57:27 <|amethyst> edlothiol: yeah, "if either operand is unsigned, the other shall be converted to unsigned" 09:57:43 I get the assert message just fine 09:58:05 <|amethyst> this might be vsnprintf failing then 09:59:05 Didn't test the message format error, just message too long 09:59:06 <|amethyst> wait, no, because the buffer should be zero-initialized 09:59:30 <|amethyst> so that seems like it would just append an empty string to m_msg_buff 09:59:32 -!- ussdefiant has joined ##crawl-dev 10:00:30 <|amethyst> oh, no, that's just in global or static scope 10:01:12 <|amethyst> so yeah, that's my guess: vsnprintf failed for whatever reason, the bad comparison didn't catch it, and an ininitialized buffer that happened to have no NULs was appended to m_msg_buf 10:01:20 <|amethyst> s/ininit/uninit/ 10:02:32 <|amethyst> though it could instead be some previous corruption of m_msg_buf 10:02:48 <|amethyst> since the crash was in append -> reserve 10:03:21 it doesn't really look corrupted 10:03:47 except for the huge amount of messages, all in the same turn 10:04:12 which really doesn't look like it could happen naturally 10:05:08 Think it might 10:05:13 He has show_more=false 10:05:14 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 10:05:30 yes, but all those messages are in the same turn 10:05:42 <|amethyst> edlothiol: autotravel with delay -1 10:05:49 <|amethyst> oh, the number is even the same 10:05:50 <|amethyst> yeah 10:06:18 -!- Nakatomy has quit [Remote host closed the connection] 10:07:44 bmfx says it hung and they reloaded the page 10:08:03 which explains the signal 15, I think 10:08:18 Makes sense 10:08:25 <|amethyst> yeah 10:08:31 <|amethyst> so no crash, just infinite loop 10:10:40 03edlothiol 07* 0.13-a0-561-ge1160c5: Make sure to crash properly if a write_message vsnprintf fails. 10(8 minutes ago, 1 file, 4+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e1160c55b7e6 10:10:43 mantis has an infinite loop report somewhere about followers caught in webs, could this be the same thing or related? 10:11:03 certainly could 10:11:22 https://crawl.develz.org/mantis/view.php?id=3573 10:11:55 0.7 :E 10:11:56 ok it's a very old version and net traps (but they're the same code path as webs) 10:12:02 yeah :P 10:12:20 Sounds very similiar though 10:12:31 https://crawl.develz.org/mantis/view.php?id=4617 10:13:11 hmm, they look like duplicates 10:13:15 Sounds quite reproducible from that report 10:17:07 possible inspiration for a unique: http://en.wikipedia.org/wiki/Campe 10:17:33 I dunno, it sounds pretty campy. 10:17:41 ho ho 10:18:32 "Campe was a dragon with a woman's head and torso and a scorpion-like tail [...] set by Cronus to guard the Hecatonchires and Cyclopes in Tartarus [...] also carried two scimitars, had snake hair, and possessed wings on her dragon back" 10:19:15 * Medar is failing at reproducing the bug 10:19:36 -!- st_ has joined ##crawl-dev 10:19:52 Medar: it specifically seems to be autotravel/autoexplore through a webbed ally 10:20:15 yeah, for me it seems to just stop 10:20:21 maybe I'm doing something wrong though 10:25:23 -!- CKyle has joined ##crawl-dev 10:25:58 think i got it 10:28:53 -!- Nakatomy has quit [Ping timeout: 252 seconds] 10:30:26 create a spider web and some gold, get mate stuck, and there it is 10:30:28 -!- tcjsavannah has quit [Quit: Page closed] 10:30:52 need something to autopickup, so it wants to go exactly to that square 10:31:10 otherwise it just avoids it, or stops because it can't go around, I think 10:31:18 -!- Aryth has quit [Ping timeout: 264 seconds] 10:35:01 -!- ussdefiant has quit [Ping timeout: 248 seconds] 10:35:15 -!- MaxFrost has quit [Ping timeout: 260 seconds] 10:35:50 -!- ussdefiant has joined ##crawl-dev 10:42:17 -!- xnavy_ is now known as xnavy 10:44:51 ok, it's much easier that that, don't know how I managed to fail at first :p 10:50:05 -!- antlions has quit [Read error: Connection reset by peer] 10:51:40 hrm, the glow bar makes Sif Muna massively more powerful 10:52:08 instead of being afraid to go wild, you can channel right until the edge of harmful glow 10:52:30 as long as you're careful about big miscasts, you're set 10:56:17 03MarvinPA 07[djinn] * 0.13-a0-557-g7cbebc3: Don't let Djinn wear boots 10(17 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7cbebc3cc95e 11:02:28 btw spell glow cost is still shown as "spell hunger", I assume this is known though 11:03:20 what do people think about layout_bigger_room ... it seems to be a universally unpopular layout, and there are several other layouts that can generate big open spaces and/or water but at least with some interesting architecture to work with 11:04:55 there was some discussion in ##crawl and general opinion was "remove it" but i have a nearly-finished thing i wrote a while ago that does something very similar with pools/rivers but also has rock formations 11:04:59 i admit i have no idea which layouts are which 11:05:03 apart from like roguey 11:05:14 bigger_room is the massive rectangular room that often has water pools 11:05:33 -!- dagonfive has quit [Read error: Connection reset by peer] 11:05:34 oh that one 11:05:38 you mean layout_eels 11:05:55 its main saving grace is that extremely rarely the pools are groups of trees instead ... 11:06:42 ^ if you can imagine me saying that last comment in a very wry tone then you get the point 11:07:03 could just remove water monsters from the layout 11:07:04 i can't think of anything good to say about that layout that isn't just a good thing about big open levels in general 11:07:11 (s/ from the layout//) 11:07:15 MarvinPA: well you'd have to remove the water too 11:07:20 given that it does roughly nothing given how open the levels are 11:07:32 i admit layout_big_empty_rectangle does sound better though 11:07:43 i mean it breaks up the empty space a bit 11:08:27 -!- edlothiol has quit [Remote host closed the connection] 11:10:05 hopefully dracoomega will improve all the water monsters for .13, but i'd still consider it more interesting to sometimes add water to other open layouts rather than keep that one ... 11:12:57 -!- lessens has quit [Ping timeout: 245 seconds] 11:16:25 -!- Kalir has quit [Changing host] 11:18:32 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:18:56 fyi, the download for the console version of 0.12 on OS X appears to be broken. The tiles link works fine. 11:20:00 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:21:16 -!- nht has quit [Read error: Connection reset by peer] 11:23:20 -!- Sorbius has quit [Ping timeout: 256 seconds] 11:24:08 -!- kek has joined ##crawl-dev 11:25:06 -!- nht has quit [Client Quit] 11:28:02 -!- Netmonmatt has quit [Read error: Connection reset by peer] 11:28:39 Made a patch for that infinite loop with nets: https://crawl.develz.org/mantis/view.php?id=4617 11:31:29 -!- nht has quit [Quit: WeeChat 0.3.8] 11:35:32 -!- eith has joined ##crawl-dev 11:35:34 Probably can still happen if you can't swap with a monster for some other reason. 11:35:53 Like https://crawl.develz.org/mantis/view.php?id=5300 11:37:22 -!- serq has quit [Remote host closed the connection] 11:38:08 -!- inpho has quit [Remote host closed the connection] 11:40:51 -!- minqmay is now known as minmay 11:40:59 -!- minmay is now known as minqmay 11:48:29 -!- Netmonmatt has quit [Ping timeout: 276 seconds] 11:58:24 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20121208085021]] 12:05:32 -!- Kalir has quit [Ping timeout: 256 seconds] 12:07:03 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-561-ge1160c5 (34) 12:08:38 -!- Ellick has quit [Quit: Page closed] 12:12:18 03|amethyst 07* 0.13-a0-562-g8de626f: Simplify. 10(36 minutes ago, 1 file, 4+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8de626f74778 12:15:22 -!- CKyle has quit [Quit: CKyle] 12:15:40 -!- CKyle has joined ##crawl-dev 12:16:41 -!- neuwiz has quit [Excess Flood] 12:17:10 -!- alefury has joined ##crawl-dev 12:19:40 -!- SkaryMonk has joined ##crawl-dev 12:20:48 -!- lobf has quit [Client Quit] 12:23:08 -!- bonghitz has quit [Remote host closed the connection] 12:26:22 -!- dtsund has joined ##crawl-dev 12:29:44 Sources of might do not stack, correct (PBP and Zerk)? 12:31:13 -!- evilmike has joined ##crawl-dev 12:31:14 yeah 12:31:28 hey mumra i skimmed the log and saw you asking about layout_bigger_room 12:31:37 my opinion is it's shit :P 12:31:37 yeah 12:31:51 we have open layouts that are fun, this is just an empty box with eels in it 12:32:21 it also has jellyfish!!!! 12:32:30 that's my opinion as well, and seems to be general opinion 12:32:45 it always plays nearly exactly the same way, although this is mainly because of the eels 12:32:53 even when it works, the design is just uninspired 12:33:53 Body facet idea: Bone Tendrils (cloak slot), provides a new aux_attack (could act as a regular aux attack or a reactionary "aux defense") which does damage, and "pins" an opponent for a short duration (perhaps just a turn) to halt an attack. Can only pin one opponent per turn...and, maybe some alternate effect? 12:34:12 Trying to steer clear of existing effects, obviously, at least from completely duplicating them. 12:37:53 (checking in briefly)y 12:38:11 mumra, evilmike: IMO disable it. 12:38:40 yeah 12:40:13 -!- Kalir has quit [Changing host] 12:42:59 -!- Blade- has quit [Disconnected by services] 12:43:01 -!- Blade-_ is now known as Blade- 12:44:38 -!- ryansee has quit [Ping timeout: 245 seconds] 12:44:38 -!- Kellhus has quit [Ping timeout: 245 seconds] 12:44:38 -!- kickascii has quit [Ping timeout: 245 seconds] 12:45:03 -!- syraine has quit [Ping timeout: 245 seconds] 12:45:53 -!- Automaton has quit [Ping timeout: 245 seconds] 12:46:17 -!- Flun has quit [Ping timeout: 245 seconds] 12:50:38 add big room branch 12:51:31 -!- Svendre has quit [Ping timeout: 260 seconds] 12:52:09 elec-themed branch containing nothing but eels and nikola 12:52:10 -!- Automaton_ has quit [Quit: Page closed] 12:52:21 -!- dtsund has quit [Ping timeout: 276 seconds] 12:52:31 mumra: lightning spires 12:53:12 hehe 12:53:17 and ball lightnings of course 12:53:37 elec golems 12:54:11 this is shaping up to be the most thematic branch yet 12:54:32 -!- Celsitud1 is now known as Celsitudo 13:01:42 -!- jdfsjfso has quit [Ping timeout: 245 seconds] 13:03:04 -!- Windows has quit [Ping timeout: 256 seconds] 13:03:08 -!- Windows_ is now known as Windows 13:03:11 -!- absolutego has quit [Ping timeout: 246 seconds] 13:03:31 electric hell. (which would require a unique named Lucas...) 13:03:45 -!- raskol has quit [Quit: Konversation terminated!] 13:09:42 -!- absolutego has quit [Ping timeout: 252 seconds] 13:09:59 * SamB wonders why there is code to call FreeConsole() in tilesdl.cc ... 13:10:08 -!- Netmonmatt has quit [Ping timeout: 256 seconds] 13:10:18 -!- Sealer has quit [Remote host closed the connection] 13:11:50 -!- absolute1o is now known as partyhat 13:12:39 st_: zigs are the big room branch 13:13:09 Trove eats an item when such item caused banishment to Abyss while unwielding it by Annonith 13:13:55 electric hell could be good. there was an idea floating around once to have alternate hell branches in rotation. 13:14:17 of course it'd be more productive to make all the existing hells better first 13:14:47 the hells arent in terrible shape 13:15:05 i'd say there are 2 main problems, one is the timing of hell effects is dumb, and the other is that the monster lists are insane 13:15:12 -!- Lawman0 has quit [Ping timeout: 264 seconds] 13:15:32 -!- absolutego has quit [Ping timeout: 256 seconds] 13:15:49 (the timing issue is dumb because you can know exactly which turns hell effects might happen on) 13:17:20 well i think hell effects could be made more interesting beyond that fix; but yeah monster lists are the main thing 13:17:51 layout-wise i think things are starting to be in great shape 13:17:58 pan is in much more need of work 13:18:48 yes 13:19:31 every pan level should look like a frying pan 13:19:46 note that if the monster lists in hell are made more sane, hell effects will also be affected. "spawn 20 wights" happens because wights are in the monster lists 13:20:15 elliott: a frying pan next to a great big pit of fire. the entrances are always in the frying pan. 13:20:17 the monster spawning tends to be good otherwise. the miscast stuff can be more problematic 13:22:09 fr fried egg demons 13:24:43 -!- partyhat is now known as absolutego_ 13:24:49 (if you invoke sunlight, are they sunny side up?) 13:28:04 * mumra awaits the inevitable yolk pun from Grunt ... 13:29:16 runny away! 13:29:47 -!- rchandra has joined ##crawl-dev 13:38:22 -!- eith|2 has joined ##crawl-dev 13:39:18 mumra: so, I'm about to mess with the stdout/stderr setup code for tiles on win32; how to test that I don't screw it up? 13:39:54 -!- eith has quit [Ping timeout: 252 seconds] 13:42:47 -!- hurdos has quit [Read error: Connection reset by peer] 13:48:37 SamB: easy, just add a unit test to the test sui-- oh wait 13:48:40 SamB: run it, see if it explodes, run 13:48:53 (stress on running away before the explosion) 13:49:09 I meant, like, do I have to add my own printf somewhere or is there an existing one I can use 13:49:49 mumra: existing test suite is rather sketchy, but it does exist 13:50:01 mumra: there's little to test any output there, though 13:50:04 hehe, yeah i know 13:50:37 i don't know how you'd have an automated test for stdout really, you'd need a 3rd party util to launch crawl i guess 13:50:47 -!- simmarine has joined ##crawl-dev 13:51:17 SamB: you could add a printf something, or a print in Lua; you could enable hypervaults debug mode or the profiling mode too 13:52:57 SamB: actually the best way is to *break* some lua code, then you'll get an lua compilation error 13:53:41 Dazzling spray (after battlesphere) causes crash by pixnaps 13:53:41 so like add an extra } 13:53:45 yeah 13:54:00 or remove an "end" 13:59:12 -!- hurdos has quit [Ping timeout: 252 seconds] 14:05:18 can invisible allies telepathically reveal their presence to you or something 14:05:33 it's pretty bad that haunt stops you using 5 because "There is a strange disturbance nearby!" unless you swap to sinv for resting 14:05:40 or press . a thousand times manually 14:06:26 maybe, if you rework detection so it can work for in-LoS things 14:07:02 -!- absolutego_ has joined ##crawl-dev 14:07:06 the invis haunt ally could also just be removed 14:07:47 antennae really ought to work on in-LoS stuff, though, shouldn't it? 14:08:03 I mean even before the SInv 14:08:28 well, it's not really related to antennae 14:08:56 did you want to actually be able to see the invisible allies, then? 14:09:13 rather than just detect them? 14:09:29 (which would show you where they are but not what) 14:10:17 well, anything that allows resting to work 14:10:19 -!- Duralumin has quit [Read error: Connection reset by peer] 14:10:26 but haunt only goes one invis ally doesn't it 14:10:29 so you'd know exactly what it is anyway 14:10:56 -!- dtsund has joined ##crawl-dev 14:11:16 so you want to add a special case to player::can_see or something? 14:11:44 sure 14:11:57 anything is better than the current behaviour and allies are magical enough already :p 14:12:39 of course, this might drive people insane trying to figure out why they seem to have SInv 14:12:54 i vouch for it, it's extremely annoying 14:13:02 shadow wraith (06W) | Spd: 10 | HD: 10 | HP: 37-73 | AC/EV: 7/7 | Dam: 2013(drain) | 07undead, 10doors, evil, see invisible, lev | Res: 06magic(106), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 826 | Sz: Medium | Int: high. 14:13:02 %?? shadow wraith 14:13:07 i think it's just this one? 14:13:14 it's one of the better ones, but haunt can take a nerf 14:14:00 and yeah it's mostly that you can't rest or autotravel with it which is very annoying 14:14:06 elliott: anyway, I was sorta hoping I could trick you into fixing antennae to detect in-LoS invisibles ... 14:14:23 my laziness is very difficult to deceive 14:17:55 hmm, bison.exe seems not to like me ... 14:24:01 wasn't haunt made so it didn't summon things you couldn't see? 14:24:17 if it was, the change was a complete failure :P 14:24:27 but also i don't think it's good for swapping to sinv to make haunt more powerful... 14:25:00 oh yeah i thought i remembered something about this: https://crawl.develz.org/mantis/view.php?id=4717 14:25:30 http://git.develz.org/?p=crawl.git;a=commitdiff;h=327614231569 14:26:19 okay well my suggestion is either remove shadow wraith from haunt (it can take a nerf) or make friendlies always visible to the player 14:26:24 in line with the "it's not very interesting when summons are doing things you can't see" we should revert that commit 14:26:30 * SamB wonders why we hardcode "bison -y" in our build process rather than using "yacc" 14:26:34 heh 14:26:37 unless MarvinPA knows a good reason why that was changed? 14:27:15 giving you ally-sinv would be ok, but removing shadow wraiths seems simpler 14:27:26 mumra: wait i thought you were joking 14:27:27 reverting that commit seems even even simpler 14:27:49 i don't think the commit should be reverted 14:27:52 well i changed it because it made no sense mainly 14:28:09 like, making it not summon shadow wraiths seems much more sensible 14:28:19 yes 14:28:20 if i was summoning stuff, i'd take care not to summon stuff i couldn't see 14:28:54 and i think there are multiple reasons not to check for sinv 14:29:06 (in order to decide if you could summon shadow wraiths) 14:31:14 summon demon already summoned invisible things, as did foxfire 14:31:18 -!- Pepe has quit [Ping timeout: 264 seconds] 14:32:20 hmm, what to do about those? remove them too? 14:32:51 remove lorocyprocae? 14:33:01 i don't see why they should be the only greater demon that can't be summoned 14:33:50 it would be a one-line change to make summons visible to you 14:33:54 what's wrong with that? it's magic 14:34:09 it's just the problem elliott mentioned would also be the case for summon demon and foxfire, even if shadow wraiths were removed from haunt 14:35:15 -!- Duralumin has quit [Ping timeout: 252 seconds] 14:35:37 letting you see invisible allies sounds reasonable to me 14:37:35 especially since practically you already know both what and where they are 14:37:51 MarvinPA: http://sprunge.us/JjOB ? 14:38:00 untested (not even compiled) but it looks like the change to make for that to me 14:38:07 grrr, this bison.exe just frickin FAILS SILENTLY 14:38:21 can any allies submerge 14:38:23 i'm off to eat but i'll have a look afterwards 14:38:33 (remove submerging) 14:38:56 MarvinPA: http://sprunge.us/ICSf nicer way 14:39:02 (agreed) 14:39:35 it's almost like false.exe, but with different help 14:39:41 at least, when I try it on our grammar 14:40:21 so I'm giving up for now and using NO_YACC=yes 14:40:32 does makhleb give you loros? 14:41:21 also nothing wrong about exceptions, e.g. they don't (or shouldn't) cast stuff like torment already 14:44:27 -!- Stelpa has quit [Quit: Butts] 14:46:08 ld is so SLOOOOW. Though I guess the way we statically link contrib into Crawl isn't helping ... 14:46:30 -!- Cerepol has quit [Ping timeout: 252 seconds] 14:49:00 -!- santiago_ has quit [Ping timeout: 268 seconds] 14:50:12 -!- Sealer has quit [Ping timeout: 256 seconds] 14:51:19 -!- tcjsavannah has quit [Quit: Page closed] 14:51:58 elliott: untested/uncompiled? let me push it straight away without even looking at it! ;) 14:52:21 mumra: that's what MarvinPA does, yes 14:52:30 i figure if MarvinPA is going to compile and test it anyway i might as well not bother 14:53:30 -!- nht has quit [Quit: WeeChat 0.3.8] 14:54:12 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:58:40 elliott-style 15:00:05 -!- scummos has quit [Ping timeout: 246 seconds] 15:00:22 why do you jump immediately to "remove lorocyproca"? why not just make it non invisible and maybe buff it to compensate 15:00:26 i like having an antimagic demon 15:01:20 buff would mean maybe having some anti-spellcaster ability, either silence spell or an mp-drain gaze I guess 15:01:53 nono, i was saying that if the solution to elliott's problem was removing shadow wraiths, then we should also remove other invis summons because otherwise the problem isn't solved 15:01:53 -!- CaptainHorfe has quit [Quit: Page closed] 15:01:53 mumra: You have 1 message. Use !messages to read it. 15:02:05 but making invis summons visible is better 15:02:23 ah 15:06:40 -!- Automaton has quit [Quit: Page closed] 15:07:25 yes, that wasn't a serious suggestion 15:20:04 Anyone have any feedback at all on the mutation earlier, before I leave work? 15:22:16 <|amethyst> Cryp71c: Bone Tendrils you mean? 15:22:54 where is its description? 15:23:00 Body facet idea: Bone Tendrils (cloak slot), provides a new aux_attack (could act as a regular aux attack or a reactionary "aux defense") which does damage, and "pins" an opponent for a short duration (perhaps just a turn) to halt an attack. Can only pin one opponent per turn...and, maybe some alternate effect? 15:23:02 Trying to steer clear of existing effects, obviously, at least from completely duplicating them. 15:23:03 thanks 15:23:05 |amethyst, yes 15:23:11 <|amethyst> Cryp71c: I worry that communicating to players the difference between "pinning" and "constricting" could be confusing 15:23:23 |amethyst, does constriction prevent attack? 15:23:28 <|amethyst> Cryp71c: it does not 15:23:37 this would be nothing like constriction 15:23:38 <|amethyst> Cryp71c: only running away 15:23:50 my thought right now is it could be a fun mutation, might be tricky to balance though 15:23:55 Does it do continuous, increasing damage the way monster constriction works? 15:23:55 <|amethyst> evilmike: that's my concern 15:24:03 you wouldn't want it to shut down antaeus in 1vs1 melee for example 15:24:21 -!- mumra_ has joined ##crawl-dev 15:24:25 evilmike, we could code it such that it has a chance in HD to work, which might make things better for boss monsters 15:24:27 @??Antaeus 15:24:27 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25) | Sz: Giant | Int: high. 15:24:39 @??Titan 15:24:39 titan (06C) | Spd: 10 | HD: 20 | HP: 88-138 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 3634 | Sp: b.lightning (3d24), minor healing, airstrike (0-50) | Sz: Giant | Int: high. 15:24:52 might work 15:25:19 <|amethyst> Cryp71c: I guess my concern is really with the word "pin", but now I see you didn't necessarily intend that to be its in-game name 15:25:31 if it acts as defense rather than an aux attack, it would be easier to balance imo 15:25:32 evilmike, eh, ignore HD and just use size? Antaeus (and other hell lords) are large / giant? 15:25:39 -!- mumra has quit [Disconnected by services] 15:25:43 -!- mumra_ is now known as mumra 15:25:46 size is a pretty bad thing to use for stuff like this, I think 15:25:59 larger doesn't mean stronger 15:26:29 No, but larger means less available leverage. 15:26:39 Also, any other suggestions as to the in-game keyword, other than "pinned" ? 15:27:00 stunned? 15:27:04 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:27:09 I don't think "stun" is used anywhere in crawl 15:27:23 <|amethyst> Cryp71c: it means they lose the ability to attack? to attack your? 15:27:26 <|amethyst> s/your/you/ 15:27:44 <|amethyst> but can still get move normally? 15:27:50 <|amethyst> s/get // 15:27:56 I mean, I guess it doesn't necessarily need a status, since as they attack instead of a regular attack message, it would say something like "Monster is held down / in place by your tendrils." 15:28:18 <|amethyst> Cryp71c: maybe "your tendrils parry the attack" ? 15:28:24 |amethyst, for balance purposes, we could allow movement so long as they stayed next to the player, but monsters don't move all that much, except to allow for other monsters into proximity. 15:28:42 er, rather..I mean they don't run like they used to, at least not nearly as often. 15:29:00 Parrying could work 15:30:57 Alright, brb. Moving to my bus where I may or may not have internet. 15:33:34 -!- MarvinPA_ has joined ##crawl-dev 15:34:35 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 15:35:12 -!- Cozmik is now known as Wolf 15:35:42 -!- Wolf is now known as Wolfpack 15:37:01 -!- Wolfpack is now known as Cozmik 15:37:12 -!- MarvinPA has quit [Ping timeout: 256 seconds] 15:37:12 -!- MarvinPA_ is now known as MarvinPA 15:42:09 SamB: just don't try to rebuild yaccage on Windows: prebuilt one works well, and the toolchain there is bogus 15:42:59 SamB: its sources are changed like once a year 15:43:53 wouldn't be so bad if they also TESTED them 15:44:21 I mean, our sources for yaccy stuff 15:44:27 oh, that 15:45:15 -!- Luxivar has quit [Remote host closed the connection] 15:45:49 in general, I consider not building stuff from source a nasty issue, but Windows is Windows 15:45:57 -!- afd___ has quit [Read error: Connection reset by peer] 15:46:28 * SamB runs "mingw-get remove msys-bison" 15:46:51 I really don't think I'd blame this on Windows 15:47:25 or only indirectly, anyway 15:47:32 -!- blackcustard has joined ##crawl-dev 15:51:13 -!- rossi_ has quit [Ping timeout: 248 seconds] 15:51:31 -!- spriseris has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 15:55:33 -!- s951 has quit [Quit: Leaving] 15:55:37 -!- drage has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120824154833]] 15:57:10 elliott: what's the point of that patch over simply giving SInv on antennae 1 rather than 3? 15:57:49 I don't think the patch is for antennae? 15:58:59 -!- bonghitz has quit [Remote host closed the connection] 15:59:44 er... 16:00:02 how the HELL could I possibly see antennae when reading it? 16:00:08 -!- Nightbeer has quit [Ping timeout: 245 seconds] 16:00:22 maybe you saw where I was trying to trick elliott into fixing antennae? 16:00:54 possibly; it still takes a major brain fart 16:01:05 hehe 16:01:30 I hadn't even looked at the actual code before you mentioned it, fwiw 16:03:35 -!- syllogism- has quit [] 16:07:20 also, let me just say that I like how I don't need to use my browser to see sprunge pastes 16:07:41 really saves time with computers as old as mine ;-) 16:08:35 -!- tcjc has quit [Client Quit] 16:11:53 -!- yalue has quit [Read error: Connection reset by peer] 16:12:38 -!- Cozmik has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 16:13:28 -!- absolutego_ has quit [Quit: leaving] 16:13:29 <|amethyst> SamB: most pastebins do have a raw mode, but that's not the default like for sprunge 16:14:19 -!- LexAckson has quit [Ping timeout: 264 seconds] 16:14:20 <|amethyst> SamB: IMO they should do user-agent detection and make raw mode the default for at least wget and curl 16:14:38 <|amethyst> SamB: (with a way to turn on non-raw mode if that exists) 16:14:55 -!- Nomi has quit [Quit: Page closed] 16:18:23 <|amethyst> (I suppose better would be to detect based on the Accept: header, but then you would need to pass a --header flag to wget) 16:23:30 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 16:28:52 -!- Blade- has joined ##crawl-dev 16:28:58 is something going on with cao right now? 16:29:00 Andronikus the Carver (L12 MiFi) (Lair:1) 16:29:39 my game locked up, and apparently lainiw's did also 16:30:45 -!- dtsund has quit [Ping timeout: 276 seconds] 16:39:53 -!- kek has quit [Quit: switch] 16:41:15 -!- Kromgart has quit [Quit: Leaving] 16:43:26 -!- kek has joined ##crawl-dev 16:43:26 -!- AirwaveRaid has quit [Client Quit] 16:45:56 -!- Kellhus has quit [Quit: Page closed] 16:49:32 -!- johnny0 has joined ##crawl-dev 16:52:07 hmm, my ssh session hung on CAO and didn't terminate so gracefully... ERROR in 'tileweb.cc' at line 138: Can't bind the webtiles socket! Writing crash info to /crawl-master/crawl-0.12/saves/crash--20130503-214749.txt Another game is already in progress using this save! 16:53:01 odd that the crash doesn't have my account name (johnnyzero) appended either 16:54:26 how are you playing webtiles over ssh? 16:54:34 it looks like a lot of people are getting a similar error, johhny0 16:54:36 or you played ssh, your session died, and you tried webtiles? 16:55:45 ahh okay, thought it was my end (my sessions die due to my connection from time-to-time) 16:55:47 -!- IDieAlot has quit [Quit: Page closed] 16:55:54 -!- imantor has quit [Ping timeout: 264 seconds] 16:57:06 Zannick: i think the webtiles error might be due to a console + webtiles session being created for spectating purposes 16:58:12 <|amethyst> hmm 16:59:18 -!- Nikolaos has quit [] 17:04:24 -!- nht has quit [Quit: WeeChat 0.3.8] 17:05:05 -!- ystael has quit [Ping timeout: 252 seconds] 17:06:05 Webtiles server stopped. 17:06:27 Webtiles server started. 17:07:01 -!- Namey has quit [Quit: Leaving] 17:07:28 -!- dtsund has joined ##crawl-dev 17:08:28 -!- bmfx has quit [Ping timeout: 245 seconds] 17:11:54 <|amethyst> I just restarted it... I'm not sure how to interpret the log, but I don't see any obvious errors with johnnyzero or demonblade's logs in the webtiles or dgamelaunch log 17:12:08 <|amethyst> not that the dgamelaunch log is all that useful 17:13:04 i can resume the console game fine now 17:13:50 <|amethyst> everything binds to a webtiles socket 17:16:06 <|amethyst> so it's not surprising that you got a webtiles socket error if your previous game didn't terminate properly 17:16:46 <|amethyst> well 17:16:48 ahh yeah, i remember you telling me a bit about the spectator implementation details 17:16:56 <|amethyst> johnny0: did you get the "Stale processes" screen? 17:17:14 no, i got a "Another game is already in progress using this save!" screen 17:17:29 <|amethyst> hm 17:17:31 I normally get a stale processes cleanup when my ssh sessions die 17:18:06 -!- bmfx has quit [Ping timeout: 264 seconds] 17:18:32 <|amethyst> hm 17:21:40 is fungus covering a shop a bug or feature? 17:22:23 <|amethyst> rchandra: can't we just call it "emergent behaviour" and leave it at that? :) 17:22:47 sure :) 17:22:51 <|amethyst> rchandra: Does it stop you when it's in sight, then ignore the shop? 17:23:02 yes 17:23:29 <|amethyst> and what's the message you get when autoexplore complete? 17:23:37 <|amethyst> s/\?/s\?/ 17:24:11 hmm. I don't want to test that as it's elf:3 and I haven't done the main vault yet 17:24:14 <|amethyst> johnny0: all I can think of is that dgamelaunch somehow lost track of the game 17:24:29 <|amethyst> johnny0: I do see three "could not terminate stale processes" messages 17:24:48 -!- s951 has quit [Client Quit] 17:25:29 <|amethyst> johnny0: so maybe it tried and failed to terminate it, took it out of inprogress, but left the socket and the process running 17:25:59 <|amethyst> johnny0: Which still doesn't answer the question of why it infinite-looped in the first place 17:26:11 <|amethyst> johnny0: were you playing with allies in a place with spiderwebs? 17:26:19 -!- bmfx has quit [Ping timeout: 264 seconds] 17:26:37 |amethyst: nope, just a regular boring d:2 17:27:48 -!- kek has quit [Quit: Kicked by KickServ] 17:27:52 |amethyst: interesting issue though... if I encounter something like it again or find a way to reproduce the issue i'll be sure to post a bug report 17:28:21 in any case, thanks for the help! 17:30:13 <|amethyst> webtiles *was* stuck, so this may have been related... if processes were getting stuck in D state for some reason 17:30:20 <|amethyst> but nothing in dmesg 17:31:37 |amethyst: most of cao was stuck from what I saw 17:31:56 20+ games were idle for the same length of time 17:32:03 <|amethyst> hm 17:32:32 -!- superc_ has quit [Ping timeout: 245 seconds] 17:32:38 |amethyst: it says Partly explored, can't reach some items and places. I don't htink anything autopickupable is unreachable 17:33:24 <|amethyst> rchandra: hm, I guess it probably treats the shop as un-picked-up items... which makes sense in a way 17:33:37 ah wait there's another fungus blocking an area, with no items visible tohugh 17:33:49 "Partly explored, can't reach some items." 17:34:01 <|amethyst> yeah 17:34:15 -!- MaxFrost has quit [Ping timeout: 252 seconds] 17:34:36 <|amethyst> maybe it does make sense to not let immobile monsters randomly place on shops 17:34:41 yeah, and once I get into the shop it's 'done exploring' 17:35:15 <|amethyst> probably worth filing a bug report about 17:35:37 <|amethyst> not sure if it needs to be changed, but it should be considered 17:36:08 03dpeg 07* 0.13-a0-563-gc262ea1: Comment for Brendan's vault "Library of babel". 10(10 minutes ago, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c262ea1bc7eb 17:36:08 03dpeg 07* 0.13-a0-564-g75cc49a: Make lava/water overflow altar more likely. 10(7 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=75cc49aa749f 17:36:23 <|amethyst> TX bytes:2628675500723 (2.3 TiB) 17:36:26 ok, I'll check for doubles and write one. pity I had to break the fungus before saving though 17:37:24 <|amethyst> Blade-: I don't know if it was some kind of I/O storm or what 17:41:41 -!- CKyle has quit [Quit: CKyle] 17:46:16 fungus generated on on shop by rchandra 17:47:00 -!- Krag has joined ##crawl-dev 17:49:02 |amethyst: there should be a lot of places where immobile monsters get vetoed 17:49:15 mostly nooks and crannies of Lair ruination 17:49:16 fr new spell i/o storm 17:49:38 also: on top of item 17:49:39 s 17:50:11 elliott: that's not so bad, though 17:50:22 -!- Zelda has quit [Ping timeout: 256 seconds] 17:50:25 -!- inpho has quit [Quit: inpho] 17:50:25 although you may indeed miss the message 17:50:28 i thought plants generating in nooks was sort of intentional 17:50:35 mumra: why? 17:50:43 it makes exploring a bitch 17:50:48 i dunno, i just always assumed it was 17:51:01 you either risk missing a part of the level, or add extra effort 17:51:09 <|amethyst> it kind of is, in that ruination has an explicit chance of placing plants 17:51:24 <|amethyst> intentional, that is, not necessarily good 17:51:38 what about recognizing certain patterns and vetoing them? 17:51:52 that would make plants blocking your way suggest there's something there 17:52:17 instead of having every Lair level have 3-4 plants stuck in a nook 17:52:27 that's what i meant, it looked like it had been designed that way, i just never thought about whether that was actually reasonable design or not ;) 17:52:37 it could be hard to recognise those patterns 17:52:47 <|amethyst> could have ruination only place plants if there are N surrounding floor tiles 17:52:49 probably easier to just remove the plant generation from ruination? 17:53:00 |amethyst: or that 17:53:15 sounds like a good time to remove explore_dammit 17:53:15 might be not enough 17:53:36 MarvinPA: that vault is intentional, it is there to highlight the issue 17:53:37 <|amethyst> kilobyte: yeah, six floor spaces are still a problem 17:53:47 <|amethyst> ... 17:53:50 well if you are claiming it's a bad thing 17:53:51 <|amethyst> .P# 17:53:54 <|amethyst> .#. 17:53:58 MarvinPA: removing it would mean you lose parts of the level for no reason, including a few other vaults 17:53:59 then why add a vault that makes it worse? 17:54:06 ?????? 17:54:29 MarvinPA: I mean, making people not explore would make them lose stuff 17:54:54 why would removing that vault make people not explore 17:54:57 if there's other stuff they would miss 17:55:00 <|amethyst> making it more likely for them to lose stuff when they don't explore doesn't seem like it helps 17:55:03 they should still explore (and those things can be fixed too) 17:55:25 <|amethyst> since most players don't know about the existence of that vault, and most of the time it's not that vault 17:55:42 so let's think about fixing such things 17:55:53 there's also an oklob tunnel with tons of loot, etc 17:55:56 <|amethyst> I must go now, happy hacking 17:56:12 the vault is entirely independent from fixing the other issues 17:56:30 (but if they are issues then the vault should obviously be removed) 17:56:34 yeah, but its existence reminds you to not sweep the problem under the carpet 17:57:09 because those of us who don't speedrun and feel bad leaving partially explored levels suffer 17:57:10 it's one item in all of lair 17:57:12 it really doesn't 17:57:34 what I want is that every autoexplore failure to point out a vault of sort 17:58:06 not just this one item, there are some layouts and some vaults quite likely to be separated this way 17:58:30 -!- dtsund has quit [Ping timeout: 276 seconds] 17:58:41 well assuming the related issues will be fixed, then this is just an item behind a plant 17:58:46 which is not a very good vault imo 17:59:30 in that case, yeah 17:59:43 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:00:27 -!- bonghitz has quit [Remote host closed the connection] 18:03:57 -!- eeviac has joined ##crawl-dev 18:04:56 I have an idea to recognize most (possibly not all) cases like this, buried among TODOs 18:05:29 for now, let's repaint a bikeshed: 18:05:38 02boots/steam da, 03barding/fire da, 10shield, 05robe, 06wizard hat, 07leather/troll/swamp da, 15animal skin, 14helmet, 12gloves/storm da, 09RANDART, 11metal armour, 04RANDART, 13mottled da/RANDART, 08golden da/RANDART, 00cloak/ice da 18:06:03 problem 1: darkgrey shouldn't be used, or at least reserved for "useless item" 18:06:26 problem 2: dragon armour likes to masquerade as mundane items 18:06:50 i've seen terms that can't distinguish darkgrey from the background black 18:08:17 Zannick: Terminal.app on old OS X, osso-xterm, some truly ancient xterms. Ancient Red Hat console was even worse, it ignored the intensity bit at all. 18:08:18 Zannick: those run into enough problems with crawl anyway (los) 18:08:40 I don't know of any current version of a terminal with this problem, though 18:09:06 animal skins mostly don't exist so i guess something could use lightgrey 18:10:15 -!- gigi has quit [Client Quit] 18:11:29 -!- mnoqy has joined ##crawl-dev 18:11:37 yeah, it was xterm iirc. don't remember the particular version of it 18:12:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:13:07 a minimal change would be to move helmets to lightgray, but I'm a bit concerned about them melding into the background in D 18:14:12 they could get the same glyph as hats/caps, easy to "x" to see whether you can wear it 18:14:17 s/glyph/colour/ 18:14:26 possible merges: wizard hat <-> helmet, robe <-> leather 18:14:40 yeah 18:16:44 what with dragon armours? Ones likely to be overlooked are: steam, swamp, storm, ice. 18:16:49 -!- ystael has quit [Ping timeout: 268 seconds] 18:23:44 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 18:23:51 -!- rkd has quit [] 18:28:22 -!- stenno has quit [Quit: leaving] 18:29:22 -!- CKyle has joined ##crawl-dev 18:29:41 -!- tureba_ has quit [Quit: leaving] 18:30:28 -!- ToastyP_ is now known as ToastyP 18:35:05 -!- dtsund has joined ##crawl-dev 18:35:08 -!- dtsund has quit [Client Quit] 18:35:19 -!- dtsund has joined ##crawl-dev 18:36:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:39:00 ugh I try to test djinni locally but for some reason local cygwin doesn't give me a cursor 18:39:11 looking at things is hard 18:40:33 kilobyte: please dont merge robe and leather armor 18:40:59 good night 18:40:59 -!- alefury has quit [] 18:46:24 eeviac: there are some cursor related settings 18:46:32 (in crawl) 18:46:45 -!- Svendre has quit [Ping timeout: 248 seconds] 18:46:46 I tried use fake cursor 18:49:21 Grinder gestures at you. 18:49:23 Pain shoots through your body! 18:49:24 um 18:49:26 I have rN+++ 18:49:28 why 18:51:30 -!- lobf has quit [Client Quit] 18:53:17 kilobyte: why not just leave them as is? does it really matter? 18:54:36 -!- pelotron has quit [Ping timeout: 245 seconds] 18:55:57 i can't imagine any situation where you overlook a good item because of its glyph 18:56:50 nooodl: colour not glyph 18:56:56 err yeah 18:58:58 mumra:(@12hrs ago.) By "doors to nowhere" I mean a door in a wall with more wall on the other side of the door. I can't give that screenshot anymore, because I don't remember exactly which game it was (I can probably find a time-selected -tv command), but Thurl's CAO # is currently looking at an instance. 18:59:15 anyway how can you overlook a dragon armour when the game tells you "Found a dragon armour", stops autoexplore because of it, and mentions that it is a dragon armour again when you're standing on it 19:00:07 If it says "Found a " or says you're standing on "a " you might overlook it 19:00:51 maybe if you find a bunch of items at once, you might not notice it immediateily, but in that kinda situation you just use ^X or x or whatever 19:02:39 fr remove jelly vaults that double as autoexplore traps 19:03:07 -!- Chozo has quit [Max SendQ exceeded] 19:03:21 -!- hurdos1 has quit [Ping timeout: 245 seconds] 19:04:45 Zannick: what do you mean? 19:07:51 Zannick: should it say "You found a frickin DRAGON ARMOUR!"? 19:08:10 does it color "dragon armour"? 19:08:43 cause this is what i remember seeing on that old term. the text was invisible, in addition to the glyph 19:09:09 granted, this was some sort of corpse, so the darkgray color was for being useless 19:09:12 but still 19:09:31 -!- mizu_no_oto has quit [Client Quit] 19:09:36 so dragon corpse coloring could use work 19:10:51 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 19:13:00 Nivim: i know which one can generate that, it's not really supposed to happen but i did sort of think it looked like a room that had caved in so i left it that way. if it's silly i could fix it but, well, you got that idea as well without any blatant clues ... 19:17:14 03kilobyte 07* 0.13-a0-565-g65cefad: Make helmets magenta. 10(36 minutes ago, 1 file, 1+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=65cefadd9252 19:17:14 03kilobyte 07* 0.13-a0-566-g07cdfc7: Make axes magenta. 10(24 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=07cdfc76170b 19:17:14 03kilobyte 07* 0.13-a0-567-g16cea40: Move unrands out of mundane colours. 10(22 minutes ago, 1 file, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=16cea4009640 19:17:14 03kilobyte 07* 0.13-a0-568-gc43ded3: Make demon blades/tridents/whips light red. 10(10 minutes ago, 1 file, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c43ded3a0cd1 19:28:07 -!- dtsund has quit [Remote host closed the connection] 19:30:49 -!- ystael has quit [Ping timeout: 268 seconds] 19:31:05 is the dgamelaunch on git.develz.org the most updated version of what the servers use? 19:31:16 could someone who knows how to do tiles optimisation stuff or whatever it is that's required before adding tiles take a look at https://crawl.develz.org/mantis/view.php?id=6896 ? 19:32:24 03Grunt 07* 0.13-a0-569-gc3d8ace: Disable layout_bigger_room for now. 10(9 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c3d8acea9644 19:32:27 MarvinPA: "git add" then util/optimize_pngs 19:32:43 Oh, we scriptified the process? 19:32:44 Good. 19:32:57 aha, will that work with msysgit on windows? 19:33:21 if you have the optimizers, yes. Which I doubt. 19:33:26 heh yeah, probably not 19:34:50 -!- st_ has quit [Read error: Connection reset by peer] 19:35:17 -!- st_ has joined ##crawl-dev 19:37:24 kilobyte: wait, that optimizes every PNG? 19:37:40 -!- ckyle_ has joined ##crawl-dev 19:48:05 -!- scummos has quit [Ping timeout: 248 seconds] 19:48:33 -!- rossi_ has quit [Ping timeout: 248 seconds] 19:57:05 -!- dtsund has joined ##crawl-dev 19:59:17 -!- Zermako has quit [] 20:00:54 mumra: Needs more rubble. Is there a cheap way to detect those 3x3 blocks of door/wall and replace the middle with a rubble/collapse feature? A statue mechanicaly, but ties together the ruin flavor. [...] Could be used later to hint collapse trap vaults of sudden wall. 20:01:14 Although, I recall them getting placed in 3x2 spaces as well; the room/tunnel collapse reason is more difficult there, especially when there's a bunch of them scattered in a row. 20:01:29 -!- obelus has quit [Quit: Page closed] 20:05:20 <|amethyst> st_: I have a couple of extra commits 20:05:28 <|amethyst> st_: that are in use on CAO and CSZO 20:05:43 ??layouts[2] 20:05:43 layouts[2/2]: https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdEJ4WnFDQjZhcGgyS3puWk1zQU9saEE contains a list of D's layouts by depth and weight, and a full map-to-name chart. 20:06:17 Nivim: can you confirm if this is cave_town from column Q on that spreadsheet we're talking about? 20:06:43 <|amethyst> st_: hm, it's not in a repo, but: http://dobrazupa.org/0001-Properly-salt-passwords.patch 20:06:56 <|amethyst> st_: apply that on top of the version from git.develz.org 20:07:52 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 20:08:53 |amethyst: thanks, yeah I looked around a saw the incomplete guide on dobrazupa too, someone on another channel is currently trying to set up angband server... I'm not sure how useful it would be to show them crawl's stuff or not 20:09:01 <|amethyst> oh 20:09:10 <|amethyst> I would not go from our dgamelaunch fork then 20:09:19 -!- nooodl_ has joined ##crawl-dev 20:09:20 <|amethyst> use upstream; ours is out of date 20:09:26 <|amethyst> talk to paxed 20:11:19 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 20:11:22 -!- Fhqwhgads__ is now known as Fhqwhgads_ 20:11:48 -!- nooodl has quit [Ping timeout: 245 seconds] 20:12:50 03SamB 07* 0.13-a0-570-gdfb472f: Rejigger (and document) the win32 console handle workarounds in tilesdl.cc 10(14 minutes ago, 1 file, 23+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=dfb472f98cb7 20:14:17 Nivim: tbh i need to sort that layout out a bit, it's not doing completely everything i wanted it to. when it's sorted those filled rooms actually shouldn't happen. but then i could intentionally rubblify a few rooms, it could look quite cool. there's actually a set of rubble tiles knocking around on mantis somewhere that could work well with this. 20:15:14 -!- WalkerBoh has quit [Remote host closed the connection] 20:16:35 -!- PepeRC2 has quit [Ping timeout: 252 seconds] 20:24:12 -!- AirwaveRaid has quit [Ping timeout: 245 seconds] 20:25:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:25:14 -!- eith|2 has quit [Ping timeout: 246 seconds] 20:27:21 -!- Raycaster has quit [Quit: Leaving.] 20:28:10 -!- Chozo has quit [Remote host closed the connection] 20:29:34 -!- mizu_no_oto has quit [Client Quit] 20:38:28 -!- jeanjacques_ has joined ##crawl-dev 20:41:21 -!- jeanjacques has quit [Ping timeout: 248 seconds] 20:41:21 -!- jeanjacques_ is now known as jeanjacques 20:47:53 -!- ckyle_ has quit [Quit: ckyle_] 20:48:15 -!- mikee_ has joined ##crawl-dev 20:49:47 -!- Nakatomy has quit [Remote host closed the connection] 20:53:02 -!- dptr1988 has quit [Quit: leaving] 20:55:07 -!- ShadeTornado has quit [Quit: Leaving] 20:55:23 -!- santiago has joined ##crawl-dev 20:56:39 -!- lobf has quit [Quit: lobf] 21:00:27 -!- m1nced has quit [Ping timeout: 245 seconds] 21:00:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:03:57 -!- CreepingCrawled has quit [Remote host closed the connection] 21:04:13 SamB: util/optimize_pngs messes only with files that have been modified in the working tree 21:04:25 kilobyte: sweet 21:04:56 as for win2k support, giving it any heed is not really worth the time 21:05:03 -!- Nort has quit [Ping timeout: 245 seconds] 21:05:18 hmm? 21:05:46 you mean making the script work there without herculean setup? 21:05:53 handling the lack of some functions 21:06:11 I mean your win32 console changes 21:06:23 oh, yeah, I don't think it's a problem 21:06:33 except if you wanted to debug tiles there 21:06:44 -!- nooodl_ has quit [Ping timeout: 258 seconds] 21:06:47 in this case, it wasn't much work, but in case something else would need more 21:07:09 anyway, I didn't actually change that aspect 21:07:18 just commented it 21:08:16 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:08:27 -!- bh has joined ##crawl-dev 21:08:33 |amethyst: Ts'ui Pên's Volume of Forking Paths 21:08:33 bh: You have 1 message. Use !messages to read it. 21:08:36 !messages 21:08:36 (1/1) Grunt said (45m 48s ago): Re disjunction[2], see disjunction[3] 21:08:39 ??disjunction 21:08:40 disjunction[1/3]: Level 8 translocation spell added in 0.12; for a few turns, blinks stuff that's near you to be less near you 21:08:44 ??disjunction[2] 21:08:44 disjunction[2/3]: bh has been asking around for people's experience with this spell so tell him or something 21:08:47 ??disjunction[3] 21:08:48 disjunction[3/3]: !lg SGrunt haas won 1 -tv:T112700 21:09:11 !lg SGrunt haas won 1 -tv:T112700 21:09:12 1. SGrunt, XL27 HaAs, T:114193 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:10:42 !seen Grunt 21:10:43 I last saw Grunt at Sat May 4 02:04:18 2013 UTC (6m 25s ago) saying '!lg * ktyp=targetting max=sdam x=sdam -tv' on ##crawl. 21:10:46 o/ 21:10:59 How to evade berserk Orb Guardians 101! 21:11:00 Grunt: uh? what was so desparate about that situation? 21:11:04 oh. 21:12:09 regular blink would be enough 21:12:14 how do I create a book with a specific spell? 21:12:21 do I need to make a new fixed book? 21:12:38 You could do a "randbook" for vault purposes. 21:12:43 -!- CKyle has quit [Read error: Connection reset by peer] 21:12:44 randbook spells: 21:12:47 look up Trog's book 21:12:53 Yeah, uh, 21:13:07 !altar trog_book 21:13:11 er 21:13:13 !vault trog_book 21:13:13 -!- CKyle has joined ##crawl-dev 21:13:19 Lines pasted to http://pastie.org/7760863 21:13:20 -!- sp0gg has quit [Quit: Page closed] 21:14:50 I see that you can specify the name of a book and the owner. Can you specify the type of book (like tome)? 21:15:10 I think so? 21:15:27 Oh, maybe not. 21:15:51 are ash's books randarts? 21:16:05 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:16:24 the "culinary" things 21:16:31 doesn't syntax.txt explain all this pretty well? 21:16:36 geekosaur: I heard that's gone 21:16:40 ah 21:16:54 (but the syntax used may still be there?) 21:17:01 syntax still is 21:17:11 I just meant it might be harder to find the vaults 21:17:13 SamB: it does not. owner, disc, disc2, slevels, spells, title 21:17:19 I failed reading comprehension and missed spells :) 21:17:28 that's what git grep is for :p 21:17:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:18:10 anyway, those culinary books were certainly using a relevant technique 21:20:33 grepping randbook in the existing .des files also seems to work 21:23:35 03bh 07* 0.13-a0-571-g28ae32b: Fixup Babel vault 10(7 minutes ago, 1 file, 2+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=28ae32bb582d 21:24:20 -!- ystael has quit [Read error: Operation timed out] 21:24:35 I presume that Borges didn't go by Jorge Borges because it sounds like a schoolyard taunt. 21:25:10 -!- lobf has quit [Quit: lobf] 21:25:43 -!- sbanwart__ has quit [Ping timeout: 256 seconds] 21:27:01 -!- bh has quit [Quit: back later] 21:31:03 -!- Zelda has quit [Ping timeout: 276 seconds] 21:35:02 -!- RZX has quit [Ping timeout: 256 seconds] 21:35:06 -!- randomizr is now known as RZX 21:35:07 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:36:03 -!- jeanjacques has quit [Quit: quit] 21:42:58 -!- RZX has quit [Ping timeout: 256 seconds] 21:44:38 -!- ZRN has quit [Ping timeout: 268 seconds] 21:46:19 -!- mnoqy has quit [Ping timeout: 260 seconds] 21:53:15 -!- mnoqy has joined ##crawl-dev 21:55:43 -!- Sealer has quit [Ping timeout: 264 seconds] 21:56:20 -!- blackcustard has quit [Read error: Connection reset by peer] 22:04:13 -!- BurningLed has quit [Read error: Connection reset by peer] 22:06:55 -!- indspenceable has quit [Remote host closed the connection] 22:12:22 -!- ckyle_ has joined ##crawl-dev 22:13:03 -!- drage has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120824154833]] 22:15:22 -!- tureba has quit [Quit: leaving] 22:17:11 -!- rossi_ has quit [Quit: WeeChat 0.4.0] 22:23:51 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. 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