00:00:33 Stable (0.12) branch on crawl.s-z.org updated to: 0.12-b1-19-gf447d3f 00:02:53 rast: also, it only involves short blades when, you know, you're using a short blade to stab with 00:03:05 -!- blackcustard has quit [Read error: Connection reset by peer] 00:03:08 otherwise it involves whatever other weapon skill 00:03:13 right then 00:05:55 Unstable branch on crawl.s-z.org updated to: 0.13-a0-139-g79cb806 (34) 00:10:25 -!- PsyMar2 is now known as PsyMar 00:10:59 -!- minqmay is now known as gloorx_vloq 00:12:12 -!- gloorx_vloq is now known as minqmay 00:22:42 -!- morik has quit [Quit: Page closed] 00:23:42 -!- yogaFLAME has quit [Read error: Connection reset by peer] 00:30:47 -!- Staplefun has quit [Ping timeout: 260 seconds] 00:32:21 -!- MarvinPA has quit [Ping timeout: 248 seconds] 00:33:31 -!- bhaak_ has joined ##crawl-dev 00:33:34 -!- inspector071 has quit [Ping timeout: 246 seconds] 00:36:25 -!- Slowpoke_Man has joined ##crawl-dev 00:37:18 -!- mumra has quit [Ping timeout: 264 seconds] 00:38:04 -!- galehar_ has joined ##crawl-dev 00:38:07 -!- metasyntactic has joined ##crawl-dev 00:38:09 -!- johlstei has quit [Read error: Connection reset by peer] 00:38:09 -!- ktgrey has quit [Ping timeout: 276 seconds] 00:38:09 -!- neuwiz has quit [Ping timeout: 276 seconds] 00:38:09 -!- Sprort has quit [Ping timeout: 276 seconds] 00:38:09 -!- BlastHardcheese has quit [Ping timeout: 276 seconds] 00:38:09 -!- bhaak has quit [Ping timeout: 276 seconds] 00:38:09 -!- Moredread has quit [Ping timeout: 276 seconds] 00:38:10 -!- squimmy has quit [Ping timeout: 276 seconds] 00:38:10 -!- imantor_ has quit [Ping timeout: 276 seconds] 00:38:11 -!- kunwon1 has quit [Remote host closed the connection] 00:38:12 -!- ChongLi has quit [Ping timeout: 276 seconds] 00:38:12 -!- galehar has quit [Ping timeout: 276 seconds] 00:38:12 -!- janabr has quit [Ping timeout: 276 seconds] 00:38:12 -!- johnstein_ has joined ##crawl-dev 00:39:17 -!- johnstein has quit [Ping timeout: 248 seconds] 00:39:20 -!- johnstein_ is now known as johnstein 00:46:48 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 00:46:48 -!- fiyawerx has quit [Remote host closed the connection] 00:52:38 -!- Arkaniad has quit [Ping timeout: 245 seconds] 00:52:44 -!- Slowpoke_Man is now known as BlastHardcheese 00:55:42 -!- Wolfechu has quit [Quit: Page closed] 01:00:51 -!- dtsund has joined ##crawl-dev 01:01:20 -!- G-Flex has joined ##crawl-dev 01:01:26 battlespheres have rF+ but aren't resistant to steam 01:01:28 is that intentional? 01:02:00 @??battlesphere 01:02:00 battlesphere (13*) | Spd: 30 | HD: 5 | HP: 10-20 | AC/EV: 0/5 | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 08acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 0 | Sz: little | Int: plant. 01:02:21 -!- dylan__ has quit [Client Quit] 01:02:24 ??battleshpere 01:02:25 I don't have a page labeled battleshpere in my learndb. 01:02:32 ??battlesphere 01:02:33 battlesphere[1/4]: Level 4 conjuration/charms, new in 0.12. Conjures an orb that follows the caster around and will fire at your target whenever you cast projectile-based conjurations. Does modest damage, but has good mp efficiency. 01:02:41 is it made of metal? 01:02:52 maybe it can rust or something 01:03:11 -!- elliptic has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 01:03:56 it is an orb of energy 01:03:59 it is made of battle 01:04:11 anyone who responds otherwise doesn't know what they are talking about 01:04:11 okay, probably it is a bug 01:05:08 -!- elliptic has joined ##crawl-dev 01:05:15 make a patch and maybe I will push it without bothering to check that it actually compiles ;-P 01:05:20 or maybe I will check 01:05:46 finally, the opportunity to remove ctele presents itself! 01:05:55 * elliott hastily prepares an incredibly benign patch. 01:06:20 I didn't say I wouldn't look at it at all 01:07:30 dammit 01:07:47 lol 01:08:12 -!- SkaryMonk has joined ##crawl-dev 01:10:03 -!- eb has quit [] 01:13:07 -!- st_ has joined ##crawl-dev 01:14:50 -!- caleba has quit [Quit: caleba] 01:16:53 -!- voker57 has quit [Changing host] 01:22:43 -!- Melum has quit [Quit: Was eaten by a grue.] 01:23:26 -!- nonethousand has quit [Quit: Leaving] 01:24:11 -!- madSimon has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:26:30 -!- maarek has quit [Quit: maarek] 01:27:13 -!- Kalir has quit [Changing host] 01:28:00 -!- tensorpudding has quit [Read error: Connection reset by peer] 01:29:43 -!- inspector071 has quit [Ping timeout: 245 seconds] 01:37:04 -!- Cerepol has quit [Ping timeout: 260 seconds] 01:41:00 -!- G-Flex has quit [] 01:41:32 what will happen to in-progress jesters when the class is removed from trunk? 01:42:10 it will probably just be made unselectable to start with 01:42:19 (and removed from the menu, of course) 01:42:33 but we'll be able to finish our games? 01:42:49 I'm pretty sure we won't just delete your games, yeah ;-P 01:43:55 -!- Adeon_ has quit [Ping timeout: 246 seconds] 01:44:59 -!- Adeon has joined ##crawl-dev 01:48:38 -!- SkaryMonk has quit [Quit: Leaving.] 01:49:18 -!- ussdefiant has quit [Ping timeout: 264 seconds] 01:52:47 -!- Egglet has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:57:19 -!- WalkerBoh has quit [Remote host closed the connection] 02:10:00 -!- SkaryMonk has joined ##crawl-dev 02:12:48 -!- PsyMar has quit [Quit: Go Go Gadget Quit Message!] 02:13:15 -!- _dd has quit [Remote host closed the connection] 02:15:49 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:16:18 -!- _dd has joined ##crawl-dev 02:17:40 -!- _dd has quit [Remote host closed the connection] 02:18:16 -!- _dd has joined ##crawl-dev 02:18:46 -!- _dd has quit [Remote host closed the connection] 02:19:57 -!- _dd has joined ##crawl-dev 02:20:30 -!- _dd has quit [Remote host closed the connection] 02:22:33 -!- bhaak_ is now known as bhaak 02:22:49 -!- Wehk_ has joined ##crawl-dev 02:24:12 -!- SkaryMonk1 has joined ##crawl-dev 02:24:43 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 02:25:33 -!- Wehk has quit [Ping timeout: 240 seconds] 02:27:36 Auto explore loop by 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metasyntactic is now known as kunwon1 09:48:33 -!- OCTOTROG_ has quit [Remote host closed the connection] 09:54:13 -!- sbluen has quit [Ping timeout: 245 seconds] 09:54:13 -!- Datul has quit [Ping timeout: 245 seconds] 09:54:13 -!- mamga has quit [Ping timeout: 245 seconds] 09:54:13 -!- madreisz has quit [Ping timeout: 245 seconds] 09:55:53 -!- SexyAcids has quit [Ping timeout: 245 seconds] 09:57:34 -!- Zermako has quit [] 09:57:41 -!- pythonsnake has quit [Ping timeout: 248 seconds] 09:59:09 -!- kober has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.1/20130116073211]] 10:00:53 -!- Cryp71c has quit [Ping timeout: 248 seconds] 10:02:04 -!- dcssrubot865 has quit [Read error: Connection reset by peer] 10:04:54 -!- WesterAlt has quit [Ping timeout: 256 seconds] 10:08:27 -!- mamga_ has quit [Quit: Page closed] 10:11:37 -!- Sequell has quit [Quit: Sequell] 10:11:38 -!- st_ has quit [Read error: Connection reset by peer] 10:11:49 -!- varmin has quit [Remote host closed the connection] 10:12:04 -!- st_ has joined ##crawl-dev 10:12:45 -!- varmin has joined ##crawl-dev 10:13:22 -!- Sequell has joined ##crawl-dev 10:13:43 -!- ussdefiant has joined ##crawl-dev 10:15:11 -!- marcmagus has quit [Ping timeout: 255 seconds] 10:37:30 xw (L13 HOBe) (Abyss:1) 10:43:53 03galehar 07* 0.13-a0-140-g22fb491: Add the ability for Beogh and Yred to stop recalling followers. 10(20 minutes ago, 2 files, 16+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=22fb49134015 10:44:50 -!- Soundlust has quit [Read error: Connection reset by peer] 10:47:51 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20121208085021]] 10:47:57 if nobody minds, I'd like to add this to 0.12 10:48:04 it's like the smallest feature ever 10:48:12 -!- morik has quit [Disconnected by services] 10:48:15 -!- morik_ is now known as morik 10:48:30 or you could say that it's a fix to the new recall which can't be cancel 10:49:17 !tell DracoOmega do you see anything wrong in 22fb491? Do you think I can pick it for 0.12? 10:49:18 galehar: OK, I'll let dracoomega know. 10:49:34 -!- MaxFrost has quit [Ping timeout: 246 seconds] 10:52:17 -!- Soundlust has quit [Read error: Connection reset by peer] 10:53:57 -!- scummos has quit [Remote host closed the connection] 10:54:04 03MarvinPA 07[stone_soup-0.12] * 0.12-b1-20-g42abf4b: Update changelog 10(3 days ago, 1 file, 5+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=42abf4bf1adf 11:01:23 -!- faz___ is now known as faz 11:02:25 -!- GuraKKa has quit [Read error: Connection reset by peer] 11:03:56 -!- Thalfon has quit [Quit: Bye] 11:04:41 -!- alefury has joined ##crawl-dev 11:05:08 -!- Svendre has quit [Ping timeout: 255 seconds] 11:08:04 -!- Xenobreeder has quit [Quit: Changing server...] 11:09:10 -!- rast has joined ##crawl-dev 11:10:24 -!- yogaFLAME has joined ##crawl-dev 11:12:50 galehar: bbbut didn't we agree that recalling in potions is better? 11:13:30 does steel brand ammo stack with velocity brand crossbow? 11:14:51 dpeg: it would also be harder to do, because then you have to decide how to mix recalling on-level and off-level creatures 11:15:07 -!- Porost has quit [Ping timeout: 246 seconds] 11:17:50 We will see how it plays, but I am not convinced that recall and recall-stop is the most intuitive way of doing it. 11:19:41 -!- simmarine has joined ##crawl-dev 11:21:11 -!- eith has joined ##crawl-dev 11:21:27 -!- s951 has quit [Quit: Leaving] 11:23:06 -!- caleba has quit [Quit: caleba] 11:28:12 -!- blabber has joined ##crawl-dev 11:29:31 Trying to confuse yourself amuses Xom even with clarity on by Medar 11:30:10 -!- eb has quit [Ping timeout: 246 seconds] 11:31:35 like alefury said. stop recall is very simple to implement, it can go in 0.12 11:32:10 -!- dcssrubot866 has quit [Read error: Connection reset by peer] 11:34:05 recalling a squad is tricky with the current implementation 11:34:06 it can be experimented in 0.13 although I'd still rather work toward eemoving recall :-) 11:34:37 alright! 11:36:36 What's planned for .13? 11:37:18 Removing recall? Wouldn't that make Beogh even WORSE? 11:38:12 -!- mumra has joined ##crawl-dev 11:38:13 -!- floatboth has quit [Quit: floatboth] 11:41:22 -!- eb has quit [Ping timeout: 246 seconds] 11:42:56 -!- santiago has quit [Ping timeout: 256 seconds] 11:43:24 we'll only remove it if it's not needed anymore 11:43:35 -!- mamga has quit [Quit: Page closed] 11:43:52 if allies are really good at following you 11:43:55 massively reducing the number of allies you get is a step that needs to be taken 11:44:13 that to 11:45:33 But half the reason Beogh exists is to have an army of orcs following you 11:46:20 Also, Yred. 11:47:13 (like Beogh, only your cannon fodder can kill things and your elites are undead dragons and angels. Also you can equip your ghouls to make them into orc warlords only stronger 11:49:22 But yeah, what's being planned for .13? 11:49:53 Lightli: there are no official plans 11:50:06 you don't need 50 allies. ~12 is enough 11:50:22 What about unofficial plans 11:50:25 Say that to summoners 11:50:32 -!- madreisz_ has quit [Quit: Page closed] 11:50:44 we're more focused on releasing .12 for now 11:51:04 summons might get a limit too 11:51:08 oh god, there probably is a secret cabal of Crawl players that believes that summoning is the best school too 11:51:23 there's a plan to nerf crele 11:51:31 Crele? 11:51:51 is that a type of cheese or something? 11:52:02 control teleport 11:52:41 Was there any crawl update that would have doubled or tripled bandwidth usage since March 1st? 11:53:07 How do you nerf that? 11:53:07 I guess removing the spell, making the mutation rarer, and making the ring rarer would do the trick 11:53:35 April 1st? 11:53:46 -!- ussdefiant has quit [Ping timeout: 258 seconds] 11:54:04 check c-r-d, there's a mail about it 11:54:23 -!- OminousNom has quit [Quit: Page closed] 11:55:07 -!- eb has quit [Ping timeout: 256 seconds] 11:56:06 -!- Lightli_ has joined ##crawl-dev 11:56:10 galehar: but no replies to the new proposal yet :( 11:56:18 What's the new proposal 11:56:22 got disconnected, sorry 11:56:37 does shallott.org belong to anyone here? 11:56:47 er one l 11:57:14 that is greensnark I think? 11:57:19 ah 11:57:58 -!- Lightli has quit [Ping timeout: 245 seconds] 11:58:14 -!- scummos has quit [Ping timeout: 255 seconds] 11:58:48 -!- Lightli_ is now known as Lightli 11:58:52 There we go 11:59:02 Have you guys decided on the summoning limit yet? 11:59:10 thanks, will contact him! 12:00:17 -!- Kalir has quit [Changing host] 12:01:19 -!- Cerepol has quit [Ping timeout: 246 seconds] 12:02:55 Lightli: no, summon cap has been talked about since 0.7 or so. It will probably come some day, but that would be precisely 0.13 I don't see :) 12:04:28 Stable (0.11) branch on crawl.akrasiac.org updated to: 0.11.2-11-g28dacbe 12:05:57 -!- dpeg has quit [Quit: train] 12:07:05 i'm quite interested in looking at summons caps for .13 but as to exactly what the limit(s) will be, that probably needs some discussion, and is a changeable quantity in any case 12:07:05 mumra: You have 3 messages. Use !messages to read them. 12:08:10 what if ctele were imperfect? 12:08:11 ontoclasm: You have 1 message. Use !messages to read it. 12:08:16 well, more imperfect 12:08:22 !messages 12:08:23 (1/1) HangedMan said (14h 22m 33s ago): http://www.museumwales.ac.uk/media/3189/27.407.05%20Colonial%20jellyfish%20Apolemia%20uvaria.jpg 12:08:44 chihuli? 12:09:54 -!- sgiratch has quit [Changing host] 12:10:46 ontoclasm: did you read evilmike's idea? it was the result of some irc discussion a few weeks ago 12:11:03 and he sent it to crd a few days ago 12:11:29 Lightli: removing the spell / making the ring extremely rare - that actually makes the problem even worse 12:11:45 because now there is an extremely rare item that completely changes the game 12:11:49 -!- Lightli_ has joined ##crawl-dev 12:11:55 startscumming, etc. 12:12:54 -!- SkaryMonk has quit [Quit: Leaving.] 12:15:04 -!- Lightli has quit [Ping timeout: 245 seconds] 12:16:13 -!- floatboth has quit [Quit: floatboth] 12:18:01 -!- mumra has quit [Remote host closed the connection] 12:18:33 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-140-g22fb491 (34) 12:22:18 -!- Svendre has quit [Ping timeout: 264 seconds] 12:23:56 -!- ussdefiant has joined ##crawl-dev 12:27:05 -!- Sky___ has quit [Quit: Page closed] 12:28:50 alefury: ah, yes 12:31:41 -!- djanatyn has quit [Quit: WeeChat 0.4.0] 12:35:32 -!- blackcustard has joined ##crawl-dev 12:37:26 -!- djanatyn has quit [Quit: WeeChat 0.4.0] 12:39:13 -!- Lightli_ has quit [Ping timeout: 245 seconds] 12:39:51 -!- bonghitz has quit [Remote host closed the connection] 12:40:22 03dolorous 07* 0.13-a0-141-g29ec0f8: Remove unneeded blank line. 10(2 minutes ago, 1 file, 0+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=29ec0f8a0a56 12:40:22 03dolorous 07* 0.13-a0-142-g2c3b6ee: Typo fix. 10(46 seconds ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2c3b6ee8e9b6 12:45:28 03dolorous 07* 0.13-a0-143-gd4c7893: Constify. 10(64 seconds ago, 1 file, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d4c789355317 12:55:51 -!- Villadelfia has quit [Read error: Operation timed out] 12:56:16 hey, about #6867 "Auto Pickup picking up extra rings unecessarily" ... how about we just let lua run regex searches against the stash tracker like with ^F in game? count the matches, if there are two mathces for "ring of fire resistance", and you.race() ~= "octopode" then don't grab it 12:56:36 we could even add the required code to the default exceptions, or advanced_optioneering 12:56:57 -!- Villadelfia has joined ##crawl-dev 12:57:12 this is probably something I could implement if it seems like a good idea 12:58:41 it's a bit hacky, but that's not exactly new for crawl rcs 13:00:53 -!- frobop has quit [Quit: Page closed] 13:02:17 -!- dcssrubot679 has quit [Read error: Connection reset by peer] 13:07:46 -!- ldf has quit [Quit: Page closed] 13:10:17 Honestly a more useful feature for me personally would be allowing marking extra rings as "only pick one". 13:11:35 Who really wants to autopickup two sustain abilities rings? 13:14:26 people with det 3 in tomb :P 13:17:38 -!- remyroy has quit [Read error: Connection reset by peer] 13:20:51 -!- dtsund has joined ##crawl-dev 13:20:56 03dolorous 07* 0.13-a0-144-g469b2b9: Add missing brackets. 10(5 minutes ago, 1 file, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=469b2b967daf 13:20:56 03dolorous 07* 0.13-a0-145-ge13c8a7: Constify. 10(4 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e13c8a709a02 13:21:20 -!- scummos has quit [Remote host closed the connection] 13:22:13 -!- ChongLi_ has quit [Quit: leaving] 13:23:34 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 13:26:52 Medar: you can already do that: by default you won't autopickup two rings of teleport control, for instance 13:27:16 but it is implemented by just not picking up any identified rings of teleport control 13:27:21 which is sort of hacky also 13:28:04 Oh right, so I just add an autopickup_exception for sustain abilities 13:28:21 maybe jewellery just shouldn't autopick up 13:28:34 like armour, if the user wants to have elaborate logic for whether to pick it up it can be done in lua 13:31:40 Medar: we have that hack in place already 13:31:45 yes 13:31:47 exactly 13:31:50 Yeah, got it. 13:31:56 ... okay i only read part of the message log then responded 13:31:59 >.> 13:32:36 Does Ash ever identify rings before you pick them up? 13:35:17 not from what I recall, but I could be wrong 13:35:33 Medar: yes 13:36:05 this can cause stuff to not be autopickuped iirc 13:37:09 -!- DainDwarf has quit [Quit: Dain's default quit message] 13:38:19 -!- spriseris has quit [Remote host closed the connection] 13:42:30 -!- scummos^ has quit [Ping timeout: 276 seconds] 13:46:53 -!- _dd has quit [Ping timeout: 240 seconds] 14:15:23 -!- ystael has quit [Ping timeout: 240 seconds] 14:19:16 -!- SkaryMonk has joined ##crawl-dev 14:22:44 -!- ussdefiant has quit [Ping timeout: 256 seconds] 14:24:06 -!- DracoOmega has joined ##crawl-dev 14:25:26 galehar: I tested stop recall a little and it seems fine. I don't have any real objection to it going into 0.12, as a complement to the recall change itself 14:25:33 It does need an icon, though 14:25:46 (And a description, but I have already pushed one now) 14:27:08 -!- _D_ has quit [Quit: leaving] 14:27:48 -!- ldf has quit [Ping timeout: 264 seconds] 14:28:29 -!- ussdefiant has joined ##crawl-dev 14:29:32 stop recall? 14:29:50 Does exactly what it says on the tin (lets you cancel an active Yred/Beogh recall) 14:30:41 ah 14:31:49 03DracoOmega 07* 0.13-a0-146-g1dfed36: Update descriptions for Yred/Beogh recall and stop recall 10(10 minutes ago, 1 file, 6+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1dfed36bd12f 14:32:04 -!- GuraKKa has quit [Ping timeout: 258 seconds] 14:32:24 ugh, at some point i need to redo all the spell and ability icons 14:32:28 -!- dcssrubot848 has quit [Read error: Connection reset by peer] 14:32:31 they're all... yeah 14:32:49 I don't think many are that bad, really 14:33:42 In any case, this doesn't need anything special. Just something existent :P 14:34:06 draw a bunch of lil dudes with a :( face because they don't get to join the party 14:34:44 Haha 14:34:46 "Oh boy, it's time for a fight! I'll be right there guys!!!" 14:34:52 "......guys?" 14:35:16 https://dl.dropbox.com/u/1000017/crawl/stoprecall.png 14:35:29 (super boring) 14:36:40 Super boring is completely fine 14:36:42 imo my idea is at least fifty times better 14:36:45 It just needs to not look like a ? 14:43:45 -!- Zifmia has quit [] 14:47:17 -!- Stelpa has quit [Ping timeout: 248 seconds] 14:52:06 03DracoOmega 07* 0.13-a0-147-g19013d4: Fix an improperly tagged vault 10(12 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=19013d4d3861 14:53:28 -!- _dd has joined ##crawl-dev 14:54:02 -!- SkaryMonk has quit [Quit: Leaving.] 15:00:49 -!- sbanwart__ has quit [Ping timeout: 258 seconds] 15:01:06 -!- smeea has quit [Read error: Connection reset by peer] 15:02:23 Okay, there's definitely something wrong. There's ANOTHER person who has hit an alarm trap on D:1 15:02:27 No vaults involved this time 15:02:34 !lg * status=~mark 15:02:35 8. MenganitoFZ the Skirmisher (L2 HuWn), slain by a bat on D:1 on 2013-04-04 19:37:49, with 67 points after 335 turns and 0:05:02. 15:02:43 (I watched the tv) 15:03:25 that can happen if a shaft generates in a corridor 15:03:32 fun facts 15:04:07 What? 15:04:21 seriously 15:04:24 WHAT? 15:04:26 if a shaft generates in a corridor it's rerolled 15:04:29 if that gives a shaft again 15:04:31 it becomes an alarm trap 15:04:34 .... 15:04:39 I repeat: what? -.- 15:04:42 no idea whatsoever why it doesn't just use a loop 15:04:45 How about it just become nothing? 15:04:45 but hey, there you go! 15:04:56 well I think it's already placed the feature or something by that point 15:05:13 Well, thanks for saving me the trouble to figure out how the heck this is happening, anyway 15:05:25 When I brought this up the other night, no one had any idea 15:05:55 who knew that filling levels with as many shaft traps as possible for rwbarton would help crawl out in the end 15:06:02 Haha 15:06:09 -!- smeea has quit [Read error: Connection reset by peer] 15:06:36 -!- Zermako has quit [] 15:08:00 Really, turning it into an alarm is okay, so long as an alarm is VALID there 15:08:08 -!- Nakat0my has quit [Ping timeout: 260 seconds] 15:08:26 i'd just make it loop while it gets a shaft trap, it would be shorter code to boot and match what's done elsewhere 15:08:35 Yes 15:08:54 Theoretically an infinite loop if somehow you are in a place where no trap is valid BUT shafts, but uh... 15:09:04 -!- ldf has quit [Read error: Connection reset by peer] 15:09:15 Since those places don't exist and aren't likely to ever exist 15:09:40 fr shaft branch 15:09:51 -!- bonghitz has quit [Remote host closed the connection] 15:10:01 -!- rkd has quit [Ping timeout: 245 seconds] 15:11:13 -!- blabber has quit [Ping timeout: 248 seconds] 15:13:01 -!- Kratok has quit [Quit: Page closed] 15:20:38 -!- CKyle has quit [Quit: CKyle] 15:21:41 -!- scummos has quit [Remote host closed the connection] 15:21:46 -!- Zyro_Mane has quit [Client Quit] 15:26:49 ontoclasm: Were you going to commit that tile, by the way, or are you unhappy with it? :P 15:27:16 -!- rossi has quit [Client Quit] 15:29:14 -!- ZyroMane has quit [Quit: ZyroMane] 15:32:35 03DracoOmega 07* 0.13-a0-148-g22d6cde: Reroll shafts placed in corridors instead of turning them into alarms 10(8 minutes ago, 1 file, 3+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=22d6cde50f9d 15:33:33 -!- smeea has quit [Read error: Connection reset by peer] 15:38:24 -!- imantor has quit [Ping timeout: 256 seconds] 15:42:42 03dolorous 07* 0.13-a0-149-gdb5d8b0: Add missing brackets. 10(8 minutes ago, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=db5d8b008ba0 15:42:42 03dolorous 07* 0.13-a0-150-g97a32b5: Comment fixes. 10(7 minutes ago, 1 file, 5+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=97a32b5a2f10 15:50:34 -!- frobop has quit [Quit: Page closed] 15:54:05 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:01:07 DracoOmega: oh, yeah, sure 16:01:54 -!- ussdefiant has quit [Ping timeout: 256 seconds] 16:02:34 -!- dcssrubot632 has quit [Read error: Connection reset by peer] 16:03:31 -!- ussdefiant has joined ##crawl-dev 16:04:51 -!- Krakhan has quit [Changing host] 16:06:32 -!- ussdefiant_ has joined ##crawl-dev 16:07:10 -!- tcjsavannah has quit [Quit: Page closed] 16:08:42 -!- ussdefiant has quit [Ping timeout: 256 seconds] 16:08:56 -!- ussdefiant_ is now known as ussdefiant 16:12:39 -!- Arkaniad has quit [Read error: Connection reset by peer] 16:15:30 -!- ussdefiant has quit [Ping timeout: 256 seconds] 16:15:53 -!- madreisz has quit [Ping timeout: 245 seconds] 16:17:43 -!- ykstort is now known as ykkie 16:18:09 03ontoclasm 07* 0.13-a0-151-g5849fcd: Stop recall ability icon 10(5 minutes ago, 3 files, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5849fcdb67d3 16:18:09 03ontoclasm 07* 0.13-a0-152-g1daaca7: Spirit tile (in unused) 10(4 minutes ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1daaca71578d 16:25:05 -!- scummos^ has quit [Ping timeout: 255 seconds] 16:25:17 -!- CKyle has quit [Quit: CKyle] 16:31:15 Hmmm... now that I see them in-game, the new wand tiles look a lot smaller than the old ones 16:31:56 -!- Lightli has quit [Quit: Saber] 16:32:09 -!- yogaFLAME has quit [Ping timeout: 276 seconds] 16:33:20 03ontoclasm 07* 0.13-a0-153-gc1c908f: Hell hound tile 10(6 minutes ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c1c908fc5993 16:33:23 that's intentional 16:33:47 Oh? 16:33:53 i wanted to make a clearer differentiation between wands, rods, and staves 16:34:15 since atm they are all the same length, same angle, and all sticks with maybe a thing on the end 16:34:30 Well, aren't these closer to the rod tiles than the old wand tiles were? 16:34:33 Being smaller 16:34:37 yeah 16:34:41 i'm going to redo the rods soon 16:34:47 are you planning to make staves point like | or \ ? 16:35:30 well, the problem with putting them like \ is that icons go in the lower right 16:36:03 so i'm thinking i'll leave staves as they are and tilt rods to be more vertical 16:36:26 so wands are short / , staves are long / , rods are | 16:36:35 Well, I don't think staffs ever looked much like the other two, personally 16:36:57 yeah, rods are the main problem 16:37:16 Vertical does give less space to work with, though 16:37:27 There's a reason nearly every straight object is on a diagonal in their icons 16:37:33 -!- Datul_ has quit [Ping timeout: 245 seconds] 16:37:40 Well, I'll reserve judgement until I see them, anyway :P 16:37:47 hah 16:38:03 yeah, i'll try a couple different things 16:38:08 and see what looks best 16:38:36 do the wands look good at least? 16:41:16 I think they look nice, but I do feel they would like nicer if they were a bit larger (though I realize that is a non-trivial change at this point) 16:41:33 Also, the lead one seems a bit close in color to the background that it rests on in your inventory 16:41:46 -!- yogaFLAME has joined ##crawl-dev 16:42:29 It doesn't quite disappear into it, but it is noticably less visible than most items 16:42:46 (Doesn't matter a lot once it is identified, of course, since the icon is plenty visible) 16:43:39 actually making them longer is pretty easy 16:44:15 and i'll make the lead one brighter 16:49:17 maybe we could put stave icons in the lower-left? 16:49:35 yeah 16:51:43 I don't like that 16:51:49 It's inconsistent with everything 16:52:31 As I said, I don't think staves were ever easily confused with the other types anyway 16:53:31 -!- Nightbeer has quit [Ping timeout: 258 seconds] 16:54:09 -!- Vizer has joined ##crawl-dev 16:54:17 * SamB doesn't think he'd know 16:56:44 okay, i lengthened all the wands by two pixels and fixed the dark ones 16:57:49 Okay, I'll have a look 16:58:15 Haha, oh yeah, needs make clean 16:58:33 I have the angry Ash detection faces plastered all over the inventory background at the moment 16:58:51 It's sort of funny to have my rings growling at me 17:00:33 ring magic works by enslaving little souls 17:02:40 Heh 17:03:42 03ontoclasm 07* 0.13-a0-154-g360e689: Wand edits 10(7 minutes ago, 12 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=360e689e5746 17:04:36 something's wrong with the build system if you need to make clean to get the tiles to work right ... 17:05:07 Hmmm... I suppose that is a good point. I had stopped thinking about that 17:05:21 I think it happens when new tiles are added or something? 17:05:30 Screws up the offsets for the existing ones 17:07:19 ontoclasm: In any case, these do look better, I think. Lead one is still a little blendy, but it IS lead so there may not be a lot you can do there. The glass one looks really weird to me, though 17:07:55 Like, it really doesn't look like glass so much as an unfinished outline (no offense intended) 17:09:22 -!- Snarwin has quit [Quit: leaving] 17:09:52 DracoOmega: what's left outdated, the actual images, the headers, or the .o files that should be rebuilt when the headers have changed? 17:10:17 The image is updated (or there wouldn't even be a problem, I think) 17:10:29 I hadn't really looked into it 17:10:55 well, if any one of those things gets left stale, that would be enough to do it, wouldn't it? 17:11:00 Yes 17:11:14 But I think the image is updated since new tiles are visible 17:11:27 Which wouldn't happen if they hadn't been updated with the new tiles 17:11:33 ah 17:12:34 ontoclasm: Also, unrelated, but is the ? that comes from 'tried, but unidentified' items offset differently than it used to be? It looks further left than I remember (and actually on top of the border between the item and the next one) 17:12:42 SamB: yes, the problem is that the offsets don't get changed, but i have no clue how build code works so i can't fix it 17:13:05 -!- Vizer_ has joined ##crawl-dev 17:13:16 the galss one was kind of experimental and i agree it didn't work well >.> 17:13:21 i'll try something different 17:13:23 Like, it looks 2-4 pixels or so left of where it should be 17:13:27 hm 17:13:27 I am not sure when this happened? 17:13:38 I might, I could be imagining it, but I don't think so 17:13:40 i don't think i've altered that particular thing 17:13:43 I'll load up an old version 17:13:49 Yes, I didn't think it was intentional 17:14:59 i wish i could remember how i made the glass ring :/ 17:15:11 it looks totally like glass and i have no idea how i did that 17:15:13 -!- Vizer has quit [Ping timeout: 240 seconds] 17:16:08 Okay, I appear to be mistaken 17:16:19 Since it's in the same place in 0.11, too, though I could have SWORN it was more right than that 17:17:06 maybe the tiles recompiling issue is related to #6870? 17:17:43 well, even if it hasn't changed i can change it now 17:17:44 anyway, it would be great if someone could figure it out. Having to make clean is a PITA 17:18:08 ontoclasm: Yes, it probably could be slightly more to the right (though it IS strange how it distinctly feels like it has moved) 17:18:23 !mantis 6870 17:18:30 !mantis #6870 17:18:55 https://crawl.develz.org/mantis/view.php?id=6870 17:19:01 galehar: I have no idea. I don't pretend to understand the makefile at all 17:19:18 You feel a rush of antiknowledge. 17:19:21 best message 17:19:22 * SamB was trying to get a bot to do it 17:19:43 -!- smeea has quit [Read error: Connection reset by peer] 17:19:43 oh yeah, that does seem way too far left 17:19:48 interesing 17:22:11 Maybe I just never really noticed before since I hadn't been staring that closely at wands? :P 17:22:32 well, also it only shows up in the inventroy box on local tiles 17:22:58 -!- bonghitz has quit [Remote host closed the connection] 17:23:01 I look at the inventory box in local tiles a lot! 17:23:18 xD 17:23:32 -!- rossi has quit [Quit: WeeChat 0.4.0] 17:23:58 anyway, i'll try and figure out how to move it later xD 17:24:14 Sure 17:25:03 -!- VolteccerJack has quit [Ping timeout: 245 seconds] 17:25:23 galehar: I don't think that's it, because we're seeing these problems in situations where tilegen didn't need rebuilding ... 17:26:46 so, clang has a separate preprocessor, has it? 17:29:48 I mean GCC has too, sort-of, but normally it doesn't run that when compiling as I understand things 17:32:39 -!- dcssrubot683 has quit [Read error: Connection reset by peer] 17:36:38 -!- jeanjacques_ has joined ##crawl-dev 17:38:36 -!- Dixlet has joined ##crawl-dev 17:39:29 -!- jeanjacques has quit [Ping timeout: 248 seconds] 17:39:29 -!- jeanjacques_ is now known as jeanjacques 17:40:30 kilobyte: hmm, is there any point in keeping NO_INLINE_DEPGEN around? It doesn't look like rltiles/Makefile supports this mode, so is there some particular *cross*-compiler that doesn't support -MMD ? 17:41:55 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:41:56 * SamB tries to remember why there are three colon-separated pieces in the line "$(DEPS): %.d: %.cc" 17:47:44 ontoclasm: you've sneaked in a pie bugfix in 5849fcd 17:47:49 a missing break 17:48:59 looks like there's another bug the case below 17:49:02 (another missing break) 17:49:44 -!- Cryp71c has quit [Quit: Leaving] 17:50:01 it falls in default anyway which just breaks 17:50:01 there ought to be some sort of tool that catches falling through cases in a switch block 17:50:09 oh 17:50:33 you can turn on warnings, or see if someone's managed to replicate lint yet... 17:50:37 but it could be good to add as useless break to avoid the same bug next time someone adds a new missile type 17:50:59 eclipse warns for such things 17:51:11 but some falling through are intentional 17:51:18 there are many in crawl's code 17:52:06 that was one of the nice things about lint. /*FALLTHROUGH*/ 17:52:09 yes. there are ways to make lint know that this fall-through is intentional 17:52:15 eg ^ 18:01:18 Hmm, any reason why lua item function pluses is dlua only? 18:02:47 Guess I can just parse .name() though 18:03:24 -!- scummos^ has quit [Remote host closed the connection] 18:04:22 Cherry-picked 3 commits into stone_soup-0.12 18:06:06 -!- DracoOmega_ has joined ##crawl-dev 18:07:09 maybe it reveals plusses even when you don't know them 18:07:23 -!- Soundlust has quit [Ping timeout: 240 seconds] 18:08:52 -!- DracoOmega has quit [Ping timeout: 240 seconds] 18:09:27 -!- st_ has quit [] 18:11:31 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:12:11 If I'm not reading the code wrong, it doesn't. Checks ISFLAG_KNOW_PLUSES. 18:12:55 -!- scummos_ has quit [Ping timeout: 245 seconds] 18:20:44 -!- Zifmia has quit [Ping timeout: 256 seconds] 18:21:14 -!- dpeg has joined ##crawl-dev 18:21:38 -!- ryansee has quit [Quit: Page closed] 18:22:29 DracoOmega_: Pacra has been noticing monsters opening sealed doors. 18:26:27 Pretty sure it's intentional. Unless it's allied creatures. 18:26:48 that doesn't sound very well sealed 18:27:06 ??sealed door 18:27:07 I don't have a page labeled sealed_door in my learndb. 18:27:08 ??sealed doors 18:27:09 I don't have a page labeled sealed_doors in my learndb. 18:27:23 ??runed door 18:27:24 runed door[1/1]: A door that autoexplore or monsters won't open on their own. Will cease being runed after you open it. 18:27:34 this is referring to the vaults monster thing I think 18:27:36 not a runed door 18:27:46 ??vault warden 18:27:47 vault warden[1/3]: A stronger vault guard with the ability to close and seal all nearby doors, preventing the player or allied creatures from opening them while the seal is active. The seal will dissipate on its own after a while, or be removed immediately if the warden dies. 18:27:51 -!- Cerepol has quit [Ping timeout: 276 seconds] 18:27:54 "the player or allied creatures" 18:28:01 ...okay. 18:28:31 ??vault warden[3 18:28:32 vault warden[3/3]: Sealed doors can still be blown up in all the same ways as normal doors. 18:28:38 Pretty sure that entry is wrong btw. 18:28:38 it's totally impossible that this learndb entry has been altered by some nefarious entity, after all 18:29:29 https://gitorious.org/crawl/crawl/commit/8e8d2a93f1bd4a63be5b8b3c96821406a63778f3 18:30:52 %git 8e8d2a93f1bd4a63be5b8b3c96821406a63778f3 18:31:05 03DracoOmega * 0.12-a0-2471-g8e8d2a9: Properly allow monsters to open sealed doors, unless they're friendly 10(6 weeks ago, 1 file, 6+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8e8d2a93f1bd 18:31:05 !git 8e8d2a93f1bd4a63be5b8b3c96821406a63778f3 18:31:13 Fancy. 18:31:14 -!- monqy has joined ##crawl-dev 18:31:32 -!- Twinge_ has joined ##crawl-dev 18:31:52 -!- Kellhus has quit [Quit: Page closed] 18:32:02 -!- pythonsnake has quit [Ping timeout: 258 seconds] 18:34:03 -!- Twinge has quit [Ping timeout: 256 seconds] 18:34:42 03Arien Malec 07* 0.13-a0-155-g612746b: Remove deprecated preprocessor options 10(26 hours ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=612746bd349a 18:38:48 -!- Stelpa has quit [Changing host] 18:39:34 -!- Twinge_ is now known as Twinge 18:44:55 ontoclasm: your hell hound hindlegs look weird 18:46:14 or denzi's i guess, i dont know who did what 18:46:22 -!- Chozo has quit [Remote host closed the connection] 18:49:27 -!- kek has quit [Quit: Kicked by KickServ] 18:49:53 03Arien Malec 07[stone_soup-0.12] * 0.12-b1-24-g117ff1b: Remove deprecated preprocessor options 10(26 hours ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=117ff1bfae36 18:50:48 -!- OminousNom has quit [Quit: Page closed] 18:57:45 okay, this is most perplexing; how is tiledef-unrand.cc generated and why is it in rltiles/Makefile's clean rule when it is evidently not built there? 19:01:27 -!- substitute has quit [Ping timeout: 260 seconds] 19:02:01 -!- alefury has quit [] 19:02:08 -!- Datul has quit [Ping timeout: 245 seconds] 19:02:44 SamB: looks like it is generated in rltiles/Makefile? look for TILEGEN 19:02:45 -!- dcssrubot871 has quit [Read error: Connection reset by peer] 19:02:55 -!- Isaiah_ has quit [Quit: Page closed] 19:02:57 (it's a pattern rule) 19:02:59 geekosaur: it isn't 19:03:58 looks like generated by pattern rule from dc-unrand.txt which is itself generated 19:03:58 I can tell because when it *is* generated, that happens before entering the rltiles directory 19:04:40 also now I found the code in art-data.pl 19:05:27 yeh, dc-unrand.txt points to that 19:05:58 kinda sounds like it used to be generated by that Makefile and got moved, possibly because it was needed sooner or something 19:06:01 tiledef-unrand.cc actually does, too 19:10:03 -!- dtsund has quit [Quit: dtsund] 19:10:43 -!- Nakat0my has quit [Remote host closed the connection] 19:13:26 -!- pelotron has quit [Ping timeout: 258 seconds] 19:14:21 -!- ldf has quit [Quit: ldf] 19:16:13 -!- mamga has quit [Quit: Page closed] 19:18:36 -!- ddubois has quit [Quit: Page closed] 19:20:14 03ontoclasm 07* 0.13-a0-156-ga7dde53: Shift the 'tried item' question mark 10(7 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a7dde53666bc 19:21:22 ...a rather questionable change <_______________< 19:27:14 -!- mrwooster has joined ##crawl-dev 19:27:20 -!- mrwooster has left ##crawl-dev 19:28:30 -!- hughtht5 has joined ##crawl-dev 19:28:30 -!- hughtht5 has quit [Client Quit] 19:29:09 -!- hughht5 has joined ##crawl-dev 19:32:47 -!- DracoOmega_ is now known as DracoOmega 19:33:16 Grunt: Friendly monsters or hostile ones? 19:34:32 -!- Bomanz has quit [Quit: Page closed] 19:35:20 DracoOmega: Probably hostile monsters, which I understand is intentional. 19:35:31 It is, yes 19:35:49 Since it isn't supposed to end up being HELPFUL 19:38:30 -!- bonghitz has quit [Remote host closed the connection] 19:41:49 -!- rast has joined ##crawl-dev 19:45:20 -!- Wehk has joined ##crawl-dev 19:49:31 -!- yogaFLAME has quit [Ping timeout: 260 seconds] 19:52:39 -!- Zermako has quit [] 19:56:02 rebthor (L20 HECj) ERROR: range check error (-1 / 80) (Vaults:3) 19:56:24 !lm rebthor crash -log 19:56:26 1. rebthor, XL20 HECj, T:53980 (milestone): http://dobrazupa.org/morgue/rebthor/crash-rebthor-20130405-005601.txt 19:56:50 DracoOmega: That looks like one for you... 19:57:13 It does? 19:57:23 Something involving preservers. 19:58:10 -!- magistern has quit [Quit: This computer has gone to sleep] 19:58:32 Well, it looks like something about getting cleaving targets? 19:58:53 Though I can't see the part where it says what monster is acting? 20:00:03 The vault warden hits your ball lightning with an orcish battleaxe! [...] 20:00:06 Probably the warden? Since it seems to have a battleaxe in the log 20:00:08 Yeah 20:00:12 -!- PsyMar has quit [Ping timeout: 256 seconds] 20:00:27 (So, wait, people actually use CBL????) 20:00:29 The preserver would already be dead before then though, by the looks of this 20:00:52 Nothing appears to actually be adjacent to the warden, though 20:01:26 ...because the warden died! 20:01:57 So it's probably more to do with a suicidal cleaving attack. 20:02:25 Oh, huh. It died from the ball lightning? 20:02:30 I guess that @ in the map is something else then 20:02:43 A vault guard, probably from the looks of it 20:02:49 -!- kaiserfro has quit [Quit: Page closed] 20:02:55 -!- morik has quit [Disconnected by services] 20:04:24 -!- the_glow has quit [Ping timeout: 258 seconds] 20:11:43 -!- Kamakazie has quit [] 20:13:32 Possibly just add a 'if (!attacker->alive()) return;' to get_cleave_targets? At least right now I think that might be where the problem lies? 20:13:44 I will see if I can reproduce 20:15:52 Missing DS mutation text when gaining a mutation you already have by morik 20:15:52 -!- Cerepol has quit [Ping timeout: 245 seconds] 20:16:12 Hmmm... well, it DID crash, but with a different message -.- 20:18:36 Grunt: if people don't use CBL, we have to modify it until they do! :) 20:18:54 (But I think CBL has seen changes to make it at least usableover the years.) 20:19:08 CBL is virtually never used, yes 20:19:10 -!- WalkerBoh has quit [Ping timeout: 256 seconds] 20:19:12 Right now, CBL is seen as purely suicidal in most circumstances. 20:19:29 DracoOmega and I independently came up with a few ideas as to how to improve it. 20:19:37 the spell certainly has enough potential to make it a killer 20:19:44 (not to mention the lovely flavour) 20:19:49 (eletric potential, hehe.) 20:19:53 <3 20:19:53 s/eletric/electric/ 20:20:09 Hmmm... got a range check this time 20:20:15 Though -1/70 instead of -1/80 20:20:18 Grunt: Crawl has a knack for pseudo-scientific jargon, I always loved that 20:20:21 Which sort of worries me 20:20:23 -!- dcssrubot576 has quit [Read error: Connection reset by peer] 20:20:27 -1/70 is y, -1/80 is x :b 20:20:31 Oh 20:20:32 Ha 20:20:47 Okay, well I will still be worried about the ASSERT(smc) then :P 20:20:56 In any case, going to try what I think may fix this 20:21:31 Since I think it is trying to rotate around an invalid creature position (since the center point has now died and been reset) 20:23:41 what is smc again? 20:24:04 -!- caleba has quit [Quit: caleba] 20:24:45 Hmmm... no, well I got an assert(smc) again that time, so probably there is a second issue here 20:25:10 SamB: #define smc get_monster_data(mc) 20:25:20 maybe we ought to replace all of those with something more informative 20:25:22 Most likely because it is passing a dead monster 20:25:28 -!- faz_ has joined ##crawl-dev 20:25:34 the ASSERT(smc) lines, I mean 20:25:51 I am not sure why this is not happening every time, but possibly it depends on the angle between the attacker and the thing that killed it 20:26:13 -!- yogaFLAME has joined ##crawl-dev 20:26:14 something that says, say, where the monster is/was ... 20:26:19 Yes, would be nice 20:26:35 Some parts of the cleaving code seems to already check and ensure that the attacker is alive, but clearly SOME part of it does not 20:26:47 I am adding a sentence to the slime rock wall description, so that players have a chance to learn that the damage increases with depth. Does the following sentence make sense? "Your caution is founded, for these walls hurt... the deeper, the more." 20:26:58 Is that still true? 20:27:09 dpeg: it sounds a bit awkward 20:27:12 I remember a discussion about making it fixed for all depths ages ago 20:27:18 SamB: German typist here! 20:27:27 DracoOmega: but why? 20:27:33 Since I think a great many players (even experienced ones) don't realize it does this 20:27:43 Well, normally features just do the same thing everywhere 20:27:44 that is why I am about to add this to the game 20:27:53 And I think it is probably better if they do 20:27:55 it is a very obvious effect, though I suppose trap scaling was too (and was removed) 20:28:02 DracoOmega: yes, but it is cool if things change with depth, like the Shoals layout 20:28:09 of course, you only notice it if you're in the habit of stepping next to slime walls 20:28:14 elliott: Incidentally, by 'very obvious', I had already forgotten that they did this 20:28:22 The walls burn you! Ouch! That really hurt! You die... 20:28:22 And I have cleared slime like 40 times or something 20:28:33 I am going to add a line to the slime branch description and the slime rock wall description 20:28:56 DracoOmega: well, probably you are better than to stand next to them a whole bunch :P 20:28:58 DracoOmega: this is because you *know* by heart to avoid the walls, I'd guess 20:29:15 Well yes, but probably when they hurt more sometimes, I have just assumed that was a worse random roll 20:29:25 And not that they are ACTUALLY more harmful 20:29:30 ...this is why I add a sentence 20:29:44 "the further down, the more painfully"? 20:29:44 I am not objecting to adding to the description, mind you! 20:29:53 SamB: thx! 20:29:54 (Though that one could be better-written) 20:30:16 I suspect it could be better even than this 20:30:18 I am just saying that I think it might be simpler and more intuitive if they just did not scale 20:30:58 DracoOmega: that's a gameplay change I'd probably disagree with, and I just want to improve documentation atm anyway 20:31:09 Yes, it is good to do this regardless 20:31:14 I really like the idea of in-branch convergence 20:31:33 -!- bmfx has quit [Ping timeout: 240 seconds] 20:33:07 Also, the thing you say about Shoals layouts is done merely by varying RATIO of features. Water there still functions the same as elsewhere 20:33:18 There's just more of it 20:33:27 -!- Dixlet_ has joined ##crawl-dev 20:33:28 there's just more damage :) 20:33:39 Probably at the moment the slime walls are literally the only feature in the game that does something different depending on depth? 20:34:04 -!- Dixlet has quit [Ping timeout: 246 seconds] 20:35:30 DracoOmega: possibly! But I want to recall that there's a gameplay reason for the acidic walls: we don't want players to cheese out by entrenching into a self-dug tunnel on Slime:6. For that, acid wall damage has to be significant... we also don't want to kill hapless players stumbling into Slime:1. 20:36:18 Well, acid damage already scales based on how many walls you're adjacent to, so I think even on Slime:1 standing in a corridor is a pretty terrible idea 20:36:54 But when this was discussed before (maybe even a year ago now), I think it was suggested that going with something like 3-4 depth would make most sense, if you were going to make it non-scaling 20:37:07 sure, something in the middle 20:37:31 btw, in tiles it'd be very easy to indicate the effect with a colour gradient 20:37:40 console players are good enough to know =) 20:37:43 But I think even at Slime:1 level damage, trying to entrench on Slime:6 against TRJ is worse than most any other way of going about things 20:38:01 In a corridor you dug, I mean 20:38:05 yeah 20:38:20 hehe, I just recall how much hostility there was when acidic walls first appeared 20:38:23 So I don't think we'd need to worry that reducing acid wall damage a little there makes any difference 20:38:34 In fact, the acid walls are LESS relevant on Slime:6 than anywhere else, since it's so open 20:38:47 DracoOmega: people digging tunnels was a fact, though 20:38:59 AFTER acid damage was added? 20:39:11 no, one of my reasons to come up with the idea 20:39:18 Well, sure. I like the acid damage mechanic 20:39:30 (the other reasons were flavour and ... branch convergence) 20:39:34 But the damage doesn't actually need to be very high per-wall to make this really terrible to stand in a confined space for any length of time 20:39:40 agreed 20:39:44 -!- home has quit [Quit: Leaving] 20:40:13 would need insane amounts of regeneration to pull it off (a la full Vp + Trog), when it becomes a cool feat on its own just to show off 20:40:37 I am pretty sure full vampire and Trog would not nearly offset it, by the way :P 20:40:54 -!- eeviac has joined ##crawl-dev 20:41:23 bummer! New challenge :) 20:42:09 Troll leather, full Vp, regen ring x2, Trog's Hand is the highest possible rate, isn't it? 20:42:21 Highest would involve a demonspawn with powered by death 20:42:32 ah, cool 20:42:33 do the walls check AC? cpa would probably beat troll leather if so 20:42:41 -!- MaxFrost has quit [Ping timeout: 256 seconds] 20:42:42 I sorta don't think they do 20:42:46 me too 20:43:05 Since I don't recall noticing a huge variance in damage between EV and AC focused characters there 20:43:39 elliott: iirc, the walls don't corrode armour, and they disregard AC, both for gameplay concerns 20:43:53 Yes, it was pretty mean when they DID corrode armour 20:44:18 (Since this was ALSO back when the map generation did not try to prevent narrow passages) 20:44:39 So you basically had to accept that anything you wore in there would get fully corrded even WITH rCorr 20:44:56 Or dig out the whole place, I guess? 20:45:47 DracoOmega: yes, that explained part of the hatred back then. Of course, it was trunk but still... so much noise about it 20:46:02 It made it into 0.7 stable 20:46:12 Since that is where I encountered it 20:47:15 ...so long ago 20:47:26 rob was active back then 20:48:09 That was actually my first experience with Slime at all, though :P 20:48:40 But I can easily imagine the resistence turning it INTO that when it hadn't had environmental hazards at all before 20:49:32 autoexplore was just impossible for a while, until layout generation was changed 20:49:42 Yes 20:51:05 -!- Sabaki has quit [Ping timeout: 256 seconds] 20:51:14 03dpeg 07* 0.13-a0-157-g0f4a567: Add line to Slime branch description about wall damage. 10(5 minutes ago, 1 file, 3+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0f4a56734f6e 20:51:14 03dpeg 07* 0.13-a0-158-g8491efc: Add line to slime wall description about acidic damage. 10(5 minutes ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8491efc42dee 20:52:02 I spy a typo! 20:52:29 (There's an extra half-sentence at the end of the branch description) 20:52:53 -!- yogaFLAME has quit [] 20:53:01 also "You caution" 20:53:46 Also, I am not sure if caution is something that can be 'founded' as opposed to 'well-founded'. I don't suppose you mind if I just rewrite that myself a little? ^^; 20:53:56 you're the native speaker 20:54:03 also, dolorous is awake :) 20:55:29 Something like "They are acidic to the touch and seem to grow more caustic the deeper you travel." 20:55:31 ? 20:55:42 It is* 20:56:01 Hmmm... actually, neither works right 20:58:54 Well, I THINK I may have fixed this crash 21:03:28 -!- Lawman0 has quit [Read error: Connection reset by peer] 21:04:00 what is the name of the area damage club? 21:04:28 Devastator? 21:04:59 ah, thanks 21:06:26 03SamB 07* 0.13-a0-159-g2fef9f5: Clean rltiles/tiledef-unrand.cc in the right Makefile. 10(33 minutes ago, 2 files, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2fef9f5ce801 21:06:26 03SamB 07* 0.13-a0-160-g34c0be2: Fix up dependencies for art-data, and make the build output less deceptive 10(5 minutes ago, 2 files, 10+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=34c0be250314 21:06:50 SamB: Does this mean that make clean is no longer needed to fix those tiles things I mentioned earlier? 21:07:00 Or is this unrelated? 21:07:48 DracoOmega: I honestly don't know 21:08:05 Ha 21:08:07 Ah well 21:08:22 what I *can* say it means is that I it's now safe to run "make clean-rltiles" instead of "make clean" 21:09:33 Is that supposed to just clean the rltiles generated files and not other stuff? 21:09:59 yeah 21:10:18 well, and tilegen 21:11:12 -!- MaxFrosty has quit [Ping timeout: 260 seconds] 21:11:31 It's possible to move up and down stairs as a tree by Medar 21:11:47 -!- hughht5 has quit [Quit: hughht5] 21:13:08 -!- home has quit [Quit: Leaving] 21:14:31 -!- dtsund has joined ##crawl-dev 21:19:41 -!- dpeg has quit [Quit: sleep] 21:21:03 I think I should go through and cherry-pick some more stuff in 0.12. I think it's been done in a fairly spotty manner so far, and there are bugfix commits that have not been moved over 21:21:13 -!- rast has quit [Remote host closed the connection] 21:21:16 Even though ones both before and after them have 21:21:41 03kilobyte 07* 0.13-a0-161-gdc51258: Euthanize sick needles. 10(2 days ago, 7 files, 18+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=dc5125807654 21:21:41 03kilobyte 07* 0.13-a0-162-g354b6fc: Whitespace fixes. 10(6 minutes ago, 2 files, 1+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=354b6fc7f8d4 21:21:41 03kilobyte 07* 0.13-a0-163-g29e12a0: Typo fix. 10(4 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=29e12a052458 21:22:46 -!- Sorbius has quit [Quit: Leaving] 21:24:26 I don't suppose there's an easy way to compare one branch against another after a particular point and see which commits they do not have in common? 21:25:00 git-chirry ? 21:25:01 er. 21:25:07 see git-cherry(1) 21:26:45 03DracoOmega 07* 0.13-a0-164-ge1ca093: Fix a crash when a monster dies partway through a cleave it is performing 10(15 minutes ago, 2 files, 9+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e1ca093df0a9 21:26:45 03DracoOmega 07* 0.13-a0-165-g6fbdae8: Fix a typo in the Slime branch description, adjust wording 10(9 minutes ago, 2 files, 2+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6fbdae820797 21:26:51 * SamB wonders if there are any higher-level tools or magical invocations for that ... 21:27:31 -!- johnstein has quit [Ping timeout: 260 seconds] 21:28:18 Huh. 0.12 has one commit that 0.13 doesn't? 21:28:59 At least if I am reading this output right 21:28:59 'Allow manuals of Unarmed Combat to generate' 21:29:12 I'll buy that 21:29:13 DracoOmega: that was part of another changeset in trunk, IIRC. 21:29:30 oh, yeah, git-cherry won't catch that 21:29:40 -!- mikee_ has joined ##crawl-dev 21:30:33 Grunt: It was? I don't see it 21:30:51 -!- bonghitz has quit [Remote host closed the connection] 21:30:57 It was added to 0.12 nearly as soon as 0.12 was created 21:31:50 It's included in 7ae9421. 21:31:59 -!- nooodl has joined ##crawl-dev 21:32:00 -!- eith has quit [Ping timeout: 256 seconds] 21:32:29 See the makeitem.cc chunk 21:32:30 . 21:34:13 * SamB wonders why evilmike top-posted in this cTele thread 21:35:15 Grunt: Not exactly the most obviously-related commit titles 21:35:15 -!- nooodl_ has quit [Ping timeout: 258 seconds] 21:35:33 DracoOmega: I only know this because we asked on IRC about it at the time. 21:35:50 -!- Nightbeer has quit [Quit: Verlassend] 21:35:56 Oh? 21:36:00 I don't remember that 21:38:03 -!- WalkerBoh has quit [Remote host closed the connection] 21:38:17 it sounds vaguely familiar 21:38:30 I also assume that the "we" here doesn't include DracoOmega ? 21:38:40 I think DracoOmega only turned up afterwards. 21:38:50 Well, I do read the backlogs regularly :P 21:40:01 -!- brocolee has quit [Quit: Page closed] 21:40:18 -!- bonghitz has quit [Remote host closed the connection] 21:41:27 I think it was a mistake or something 21:42:36 people should look more carefully at their commits before pushing ;-P 21:42:55 * Grunt pushes SamB. 21:43:09 Either way, git cherry doesn't seem to be entirely functioning here 21:43:18 Since there are plenty of commits that seem to be in both yet are showing up 21:43:24 I may just be using it wrong, though 21:43:24 DracoOmega: it's doing what it says in the manpage 21:43:28 I think 21:43:40 Oh, it might be. But if so, that's not what I want :P 21:45:01 -!- santiago has quit [Ping timeout: 256 seconds] 21:45:34 as I read it, - prefix is only in branch, + prefix is in both.. postprocess with grep? 21:46:00 geekosaur: I think you got it backwards? 21:46:23 whoops, yes, sorry 21:47:00 Oh, huh. I think I had been reading it as - meaning 'In A but not B' and + as 'In B but not A' or something. Which I suppose leaves the other category out entirely >.> 21:47:09 -!- rebthor has quit [Quit: Leaving.] 21:48:38 Maybe this is right after all 21:50:28 -!- morik has quit [Ping timeout: 245 seconds] 21:51:05 Blargh... I wish I could seperate what was me misreading, and what is this tool doing something different than I expect. Since it seems to be saying that "One last batch of (mini)vaults before 0.12 gets branched." is in trunk, but not 0.12, but that doesn't seem true :P 21:52:08 -!- bh has joined ##crawl-dev 21:52:13 hai 21:52:36 DracoOmega: how are you invoking it? 21:52:40 -!- Lightli has quit [Quit: Page closed] 21:52:54 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:53:22 git cherry -v master stone_soup-0.12 21:53:33 Did it the other way around before, but that's a much shorter and less useful list :P 21:54:34 found a bug: after transforming into a bat and getting Collapsing, my carrying capacity isn't reset 21:55:46 bh: wait a few turns 21:55:46 DracoOmega: you ... seem to have cherry-picked a feature ... 21:55:53 What? 21:55:53 bh: stat death effects some time after it being restored 21:55:58 I didn't push anything 21:56:01 oh really 21:56:04 elliptic: oh, it's intentional 21:56:05 I haven't even cherry-picked anything yet 21:56:11 I am just making a list 21:56:13 it is a confusing feature 21:56:24 well, I was just guessing at the "who" 21:57:00 elliptic: perhaps it needs some explanatory text in-game 21:57:06 SamB: Oh, are you referring to the stop recall? 21:57:09 DracoOmega: yeah, that 21:57:28 That was galehar earlier today, but I figured that it is okay as a complement of the recall changes for 0.12, and harmless 21:57:48 anyway I think "git cherry -v stone_soup-0.12 master" is what you want 21:57:53 and that's longer than the other way 21:57:55 And it uses existing code for stopping recall anyway 21:58:12 SamB: That's longer? That one just gives like 8 items 21:58:36 unless they reversed the order between our versions of git or something! 21:58:57 Oh dear 21:59:04 maybe you need to add "origin/" 21:59:11 sweet. I just got experience twice as a SpJr 21:59:30 (you might have stale local branches) 21:59:37 SamB: Well, this list does seem to be the correct size. It just seems to be mistaken in one or two places? 22:00:08 Well, if my 0.12 is stale, it's not stale enough to miss something that happened BEFORE it branched, surely 22:00:14 DracoOmega: all it does is compare the patches, ignoring line numbers, so if the same change has different patches then it will miss it 22:01:07 which is to say, there will be a false positive 22:01:25 (the positives are the ones with plus signs, don'tcha know!) 22:01:33 <|amethyst> Well, it reports 5cec9182c5c6e2b131e1261d7e3e91e01e8d187f as a positive 22:01:41 <|amethyst> but that's exactly the same as b96d59c94447198b6033b8b1f4e1e9c7720413e8 22:02:08 03dolorous 07* 0.13-a0-166-g1a39c6d: Tweak wording. 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1a39c6d6ef86 22:02:08 03kilobyte 07* 0.13-a0-167-gba952ba: #ifdef out potions of gain ability 10(5 minutes ago, 6 files, 18+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ba952bad7a0d 22:02:14 <|amethyst> doing it in the reverse direction *doesn't* report b96d59c 22:02:43 huh 22:02:50 ...how does that even have two different SHA1s. 22:02:53 that sounds like it's actually buggy 22:03:13 maybe one is cherry-picked or something?? 22:03:27 This was before the branch. 22:03:38 <|amethyst> oh 22:03:47 <|amethyst> that was a commit that got duplicated 22:03:54 -!- tcjsavannah has quit [Quit: Page closed] 22:04:03 <|amethyst> Now I remember noticing it when that happened 22:04:06 how did that happen? 22:04:11 ...how indeed. 22:05:10 it looks like someone rebased 22:05:14 <|amethyst> 5cec918 was committed by dolorous, b96d59c by Grunt 22:05:17 <|amethyst> yeah 22:05:22 OH 22:05:28 This was, uh, 22:05:31 the jester merge! 22:05:42 -!- Dixlet_ has quit [Ping timeout: 256 seconds] 22:05:50 yeah, this is why you don't rebase 22:06:09 except stuff that hasn't been pushed yet 22:08:52 Hmmm... bigger list here than I'd thought 22:09:26 DracoOmega: about your cleave fix, there are still cases where it crashes. Try -arena '20 deep dwarf death knight v 20 deep dwarf death knight delay:0 t:99' 22:09:49 why are dead things cleaving anyway 22:09:54 they die to injury mirror mid-cleave, and crash 22:09:55 <|amethyst> SamB: the problem here seems to have been, in particular, mixing rebases and merged 22:09:59 <|amethyst> merges 22:10:03 Hmmm... possibly the fin_eff is processed at a different time 22:10:32 Like, it must be killing them at a different point than ball lightnings were, at least 22:10:41 <|amethyst> it makes gitg show such pretty diagrams 22:11:04 DracoOmega: it's called after an attack, but before continuing the cleave 22:11:19 |amethyst: or "git log --graph" 22:11:30 Well, the ball lightning explosion was coming between attacks, too 22:11:46 But there's obviously something different 22:11:55 yeah, that's why I checked if your fix solves this crash 22:13:23 <|amethyst> kilobyte: someone should make that color the threads 22:14:02 kilobyte: Was this a known crash already, then? 22:14:31 |amethyst: it *does* color the threads 22:14:52 just not the stars 22:17:34 anyway, having the commit show up on one side but not the other is perhaps understandable now, if still buggy? 22:18:25 <|amethyst> SamB: oh, so it does 22:18:49 er, I mean, having the same patch twice in the ancestry of a given commit was confusing for us, I guess git-cherry got confused too? 22:19:02 <|amethyst> SamB: I always pipe to vim so I forget about --color 22:19:48 <|amethyst> SamB: okay, FR: 256colour support 22:20:15 for what, git log --graph or crawl? 22:20:27 <|amethyst> both! 22:21:05 does curses support 256 colors? 22:22:48 <|amethyst> I don't know whether that build option is on by default 22:22:53 <|amethyst> --enable-ext-colors 22:23:51 -!- johnstein has joined ##crawl-dev 22:24:15 -!- jeanjacques has quit [Quit: default] 22:24:25 anyway, I believe there are comments in our code documenting assumptions that would need to be removed for this to happen 22:24:39 mamga: 22:24:39 -!- dtsund has quit [Quit: dtsund] 22:24:41 er 22:24:44 (assumptions in *our* code) 22:24:47 doh 22:26:28 256 colors what 22:26:46 -!- popp has quit [Quit: Leaving] 22:27:57 <|amethyst> ontoclasm: Terminals have finally entered then 1980s! 22:28:01 <|amethyst> s/then/the/ 22:28:18 256 colors would be problematic because of dgamelaunch and ttyrecs 22:28:27 blasphemy, 640k of memeory etc etc 22:29:23 |amethyst: I think you may be confused about what happened in the 1980s 22:29:32 textmode did not support 256 colors then 22:29:37 it does not now 22:29:59 nor will it ever 22:30:04 -!- nooodl has quit [Ping timeout: 256 seconds] 22:31:23 sadly 22:31:42 brogue's use of color is just stunning 22:31:47 SamB: it's only a limitation of CGA hardware. This part lives untouched even on modern graphics cards. 22:32:28 03ontoclasm 07* 0.13-a0-168-gbec03de: Better gem_glass wand tile 10(7 minutes ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bec03de3aeb8 22:32:45 brogue's use of color is precisely what I've NOT want to see in Crawl: it serves no purpose, and distracts you from actual meat 22:32:58 kilobyte: yes, I know 22:33:06 Stunning only in the "The blast of colour hits your eyes! You are confused." 22:33:09 * Grunt flees in terror. 22:33:15 s/$/ sense./ 22:33:15 well, okay, I couldn't remember precisely which hardware it was inherited from 22:33:18 :( 22:33:21 it's sort of telling that it needs a button to toggle off all the visual effects, yeah 22:33:27 <|amethyst> VGA actually 22:33:30 but now that you mention it I think I do 22:33:30 would be nice to have elemental colours use 256, but then, dgl... 22:33:40 |amethyst: where do you think VGA got it? 22:33:48 -!- Arkaniad has quit [Ping timeout: 264 seconds] 22:33:51 brogue's colors has caused me to not play it 22:34:01 <|amethyst> oh, CGA did have 16-colour textmode 22:34:15 yes, I'm pretty sure I've actually used that 22:34:16 elliptic: you can turn them off 22:34:22 <|amethyst> it was just 320x200 that was 2-bit 22:34:45 elliptic: and play awful terminal brogue too! 22:34:57 typical text mode actually has 640x350 pixels I think? 22:34:57 hey, don't blame me for thinking aesthetics have value 22:35:03 that's literally why i'm a dev 22:35:07 elliptic: please play brogue 22:35:22 you could abuse a hardware register for a 160x100 16 colour mode 22:35:40 ontoclasm: And we are quite grateful for it! 22:35:41 i don't have a problem with aesthetics, but brogue sacrifices so much clarity for them 22:35:41 SamB: 640x200 on CGA 22:35:43 i actually love 16 color ascii 22:35:54 I am, anyway 22:35:56 but roguelikes don't even use -that- effectively 22:36:00 it's really hard to follow when you have lots of allies and such 22:36:03 kilobyte: oh, they upped the supported font sizes? 22:36:17 like 3/4 of crawl's screen is blackspace all the time 22:36:37 <|amethyst> SamB: http://en.wikipedia.org/wiki/VGA_compatible_text_mode#PC_common_text_modes 22:36:51 <|amethyst> SamB: looks like VGA text mode is 720x400 22:36:52 SamB: 8x8 matrices, that's why Hercules graphics cards, without colour, were so popular 22:37:18 |amethyst: there are a lot of things you can twiddle that change it 22:37:39 SamB: EGA added 640x350, VGA 640x480 22:37:43 <|amethyst> SamB: with plain VGA? 22:38:00 yes, you can turn on and off that 9th column on every character 22:38:37 (depending on the glyphs in the font, it can be an actual problem) 22:39:22 SamB: it's a nasty hack in the hardware, the 9th column is copied from 8th in some characters and left blank in others 22:39:30 yes I know 22:39:34 -!- mamga has quit [Quit: Page closed] 22:40:02 anyway, such complexity is presumably why nobody has bothered to extend it since 22:40:35 it worked okay, and was already pretty complicated, so why risk an avalanch? 22:40:54 * geekosaur figured nobody extended it because everyone switched to guis... 22:41:57 <|amethyst> and real computers were using actual raster framebuffers for their console 22:42:36 03Medar 07* 0.13-a0-169-g6ca4a9d: Don't allow treeform to go up or down stairs 10(78 minutes ago, 1 file, 12+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6ca4a9d1f8d7 22:42:36 03dolorous 07* 0.13-a0-170-g4062251: Fix inconsistent punctuation. 10(17 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4062251f8563 22:42:36 03dolorous 07* 0.13-a0-171-g75b0166: Make "You cannot move." a canned message. 10(15 minutes ago, 5 files, 8+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=75b0166ea9a4 22:43:59 yeah, that's the other thing: by that point, the raster modes were capable of enough resolution that you could just use them if you wanted more colors 22:44:45 <|amethyst> or more glyphs... though AFAIK Linux still doesn't support that 22:44:50 it was mostly a memory problem 22:45:56 |amethyst: you can have more than 256 glyphs (512 with a fragile hack) in framebuffer mode 22:46:16 <|amethyst> kilobyte: 512 isn't that many 22:46:29 512 wasn't the limit for fbcon 22:46:33 <|amethyst> oh 22:46:42 512 is if you do some thing with a bit 22:47:02 I think you have to sacrifice half the colors or something 22:47:03 |amethyst: still no characters > 16 bit due to a silly use of shorts 22:47:17 <|amethyst> yeah, 512 is if you make bold a separate glyph set 22:47:31 putty doesn't appear to support such characters as FATHER CHRISTMAS either, fwiw 22:48:02 it loses the brightness bit which makes things look pretty bad, and a lot of programs produce black-on-black text 22:48:10 |amethyst: oh, you mean there's actual logic for why it steals that bit? 22:48:29 you'd think there'd be a choice to change the color *and* the glyphs 22:48:55 <|amethyst> SamB: that would have required changing the memory map layout 22:49:05 no, no 22:49:27 I mean using the same bit for both purposes at once 22:49:42 <|amethyst> so all your greek letters are brighter? 22:49:57 I meant for the "bold" case 22:50:14 I know at least one of the terminal emulators I use can do this 22:50:32 <|amethyst> Isn't that what VGA does? 22:51:00 <|amethyst> high-intensity changing both the font and the colour, I mean 22:51:04 -!- dtsund has joined ##crawl-dev 22:51:11 -!- SamB has quit [Read error: Connection reset by peer] 22:51:11 -!- monqy has quit [Quit: hello] 22:51:46 -!- Lightli has quit [Quit: Page closed] 22:53:05 -!- SamB has joined ##crawl-dev 22:56:44 -!- pelotr0n has quit [Quit: Leaving] 22:57:10 Man, I just love how I seem to be able to get git into these illegal states 22:57:23 git, illegal in 48 states! 22:57:26 Where I cannot do anything since I am stuck in the middle of a failed cherry-pick that also fails to abort 22:58:46 -!- browncustard has joined ##crawl-dev 23:00:19 so "git cherry-pick --abort" is failing? 23:00:46 DracoOmega: does the new gem_glass look better 23:01:09 SamB: Yes 23:01:12 ontoclasm: Also yes 23:01:19 "git reset --hard" handles most such problems 23:01:21 DracoOmega: how about --quit? 23:01:36 kilobyte: Well, that seemed to work 23:02:01 git reset --hard fixes everything always 23:02:05 -!- blackcustard has quit [Ping timeout: 256 seconds] 23:02:22 kilobyte: Also, your commit about fixing Hell spawns is more a bugfix than a feature, right? 23:02:38 DracoOmega: probably, yeah 23:02:50 zombie selection is in a sorry state too 23:04:32 Well, Hell getting repetitive (though relatively strong) skeletons/zombies doesn't seem so terrible 23:04:58 Since they are at least on the high-end of what skeletons do 23:05:08 Coc has just ice dragon zombies 23:09:40 -!- sk3 is now known as ktgrey 23:09:47 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:15:54 SamB: art enums get rebuilt every single time 23:16:07 pulling in a number of other files 23:16:15 kilobyte: darn it 23:17:01 I didn't test not changing anything 23:18:03 * SamB fixes 23:18:44 -!- N78291 has quit [Quit: null] 23:20:54 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:23:03 kilobyte: better now? 23:25:09 -!- monqy has joined ##crawl-dev 23:28:05 03SamB 07* 0.13-a0-172-ga17b3db: Whoops, don't make art-data rebuild every time. 10(7 minutes ago, 1 file, 3+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a17b3dba0c6d 23:32:24 SamB: cool, thanks! 23:32:42 -!- Krakhan has quit [Ping timeout: 256 seconds] 23:33:43 -!- Kalir has quit [Changing host] 23:39:30 -!- ykkie has quit [Ping timeout: 256 seconds] 23:39:37 -!- BrightCloud has quit [Ping timeout: 245 seconds] 23:40:53 -!- Spinal_Taper has quit [Ping timeout: 240 seconds] 23:41:45 Well, I think I finally have all the bugfix and minor tweak commits added since branch in my local 0.12 now 23:42:12 Which adds up to like... 30 somehow, despite only being a couple days 23:42:17 New commits, I mean 23:42:43 DracoOmega: well push before someone else touches it! 23:42:46 Heh 23:42:51 Well, I adjusted once already! 23:43:12 I guess it's not as bad as merges 23:44:13 (note: I have *nothing* against merges, I *love* merges -- it's just that it's a pain when someone pushes while you were doing one ...) 23:45:31 (to the point where I sorta wish it were possible to "lock" a branch pending a merge, though I do think it ought to be possible to override a lock somehow too) 23:46:15 I prefer to rebase on top of things, mostly (I realize this is only sane when part of what you're working on is already locked) 23:46:43 But I find it much tidier to have all the new stuff added to a branch all in the same place in the commit history 23:46:44 that would be acceptable too if there were a sane way to rebase a merge 23:47:03 Instead of scattered in the past over potentially a long period of time 23:47:09 where by "sane" I mean something that you can be reasonably sure you aren't screwing up with 23:48:21 03kilobyte 07[stone_soup-0.12] * 0.12-b1-25-ga661b15: Make Coc/Tar/Geh/Dis monster spawn mostly work. 10(4 days ago, 1 file, 86+ 87-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a661b1599c76 23:48:21 03mumra 07[stone_soup-0.12] * 0.12-b1-26-g0c3ccc2: #2263 Allow Kirke hogs to revert form across levels 10(4 days ago, 5 files, 104+ 85-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0c3ccc222901 23:48:21 03mumra 07[stone_soup-0.12] * 0.12-b1-27-g72a40f7: #5710 Properly place a blink frog band with Prince Ribbit 10(4 days ago, 2 files, 6+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=72a40f779838 23:48:21 03mumra 07[stone_soup-0.12] * 0.12-b1-28-ga35f7ed: Allow demons and angels to recover from porkalation 10(4 days ago, 2 files, 6+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a35f7edaabc5 23:48:21 03|amethyst 07[stone_soup-0.12] * 0.12-b1-29-g3299073: Allow monsters to displace submerged monsters. 10(4 days ago, 1 file, 5+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=329907315f35 23:48:21 03DracoOmega 07[stone_soup-0.12] * 0.12-b1-30-gf525acf: Note suppression and sentinel's mark in the logfile 10(4 days ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f525acf2f2c7 23:48:21 03MarvinPA 07[stone_soup-0.12] * 0.12-b1-31-g8ff9925: Adjust an entry vault 10(3 days ago, 1 file, 8+ 9-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8ff99259b4b1 23:48:21 03ontoclasm 07[stone_soup-0.12] * 0.12-b1-32-gd6d7a07: Fix up some starspawn tentacle tiles 10(3 days ago, 6 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d6d7a07ef538 23:48:21 03mumra 07[stone_soup-0.12] * 0.12-b1-33-g91c627a: Optimise layout analysis in Vaults 10(3 days ago, 1 file, 24+ 21-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=91c627ae81f8 23:48:21 03mumra 07[stone_soup-0.12] * 0.12-b1-34-geb13042: Bump iterations for most of the Vaults layouts and re-enable some disabled ones 10(3 days ago, 2 files, 11+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=eb13042819be 23:48:21 ... and 24 more commits 23:49:06 DracoOmega: it's not really polite to rebase branches where more than one person has committed, though 23:49:12 -!- Villadelfia has quit [Ping timeout: 245 seconds] 23:49:15 is there an ETA on the tournament? like end of month or whatever 23:49:44 SamB: Well, I mean if the branch is 'done' 23:49:50 And you are just putting it into master and that's it 23:50:03 Obviously it's no good if people are simultaneously working on something 23:51:18 -!- kekekela has quit [Ping timeout: 245 seconds] 23:52:01 -!- Villadelfia has joined ##crawl-dev 23:53:33 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 23:54:52 -!- browncustard has quit [Read error: Connection reset by peer] 23:58:12 -!- eb has quit [] 23:58:54 eeviac: tourney will be shortly after 0.12 release, and AFAIK there isn't an ETA on 0.12 release 23:59:21 Possibly we should set one 23:59:22 Well, we have a branch, so presumably not too far away for the 0.12 release. 23:59:29 At least as a guideline 23:59:48 At the absolute latest I think I should be the end of the month and/or the first of May. 23:59:56 do tourney organizers care about such things as college finals