00:00:03 making water colors elemental would probably go badly. 00:00:55 Unstable branch on crawl.s-z.org updated to: 0.12-a0-3131-gefa523b (34) 00:01:51 for april 1st make all water ETC_WATER and all lava ETC_FIRE 00:02:26 Make people automatically include a different random .rc every turn 00:02:34 DracoOmega: ew 00:02:39 I don't think that could work ... 00:02:46 I wasn't serious, obviously 00:02:49 and anyway, it could rebind keys ;-P 00:02:50 We could rename randarts. 00:02:59 Randomly rebinding keys is half the fun of it, though! 00:03:28 03DracoOmega 07* 0.12-a0-3130-g298edf1: Adjust trap detection formula 10(18 minutes ago, 1 file, 6+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=298edf106450 00:03:28 03DracoOmega 07* 0.12-a0-3131-gefa523b: Make swiftness actually cut your trap detection chance in half 10(9 minutes ago, 1 file, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=efa523babaf0 00:03:55 april fools fr: combine felid and mountain dwarf into a new race, mountain cat: can use shields 00:04:32 deploying? 00:04:38 ??rebuild 00:04:38 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ http://dobrazupa.org/rebuild/ Bug kilobyte or Napkin for CDO. Use your powers wisely. 00:04:51 eeviac: or we could just announce changes and not actually implement them 00:05:06 -!- CampinSam has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 00:05:07 SamB: If that was directed at me, it made it into the CSZO build already 00:05:15 oh 00:05:17 Patch notes: Mountain Dwarves still considered too strong, GDR removed to compensate. 00:05:17 Chei is just slower 00:05:23 Chei is just a fan of slow, huh 00:05:24 Note the version hash 00:05:35 Racial consolidation: Orctopode, Sludge Ghoul, Tengfolk 00:05:50 Orctopode is a great word 00:05:58 heh 00:06:07 high elm 00:06:18 make something that can dual wield shields pls 00:06:23 that still leaves CAO and .... lol so hard ... 00:06:53 -!- Utis has quit [Remote host closed the connection] 00:06:56 eeviac: I wanted to mod a two-handed shield into one of the diablo games once 00:06:58 we could always announce lava orcs ;) 00:06:59 I forget if it was possible 00:06:59 G-Flex: <3 00:07:19 (to high elm) 00:07:48 Eronarn never answered my code comments I think. 00:07:51 * bh grumbles 00:08:02 I still read his name as "eronarm" 90% of the tmie 00:08:03 time* 00:08:19 G-Flex: that's hardly any different 00:10:15 april fools background: jester: starts with book of party tricks and a chaos branded club 00:10:37 I would play that background 00:10:47 that's not OP? 00:11:50 ??book of party tricks 00:11:50 book of party tricks[1/1]: Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Alistair's Intoxication. 00:12:10 eeviac: plus you're under penance from Xom and Nemelex. 00:12:25 we could totally do that 00:12:52 -!- faz_ has quit [] 00:13:01 SamB: we could pick the starting weapon based on race to make it worse 00:13:12 unknown monster: "apt orc" 00:13:12 %??apt orc 00:13:15 ??apt orc 00:13:16 I don't have a page labeled apt_orc in my learndb. 00:13:18 you mean pick one each race is bad at? 00:13:23 yep. 00:13:24 and give them that one? 00:14:08 Halflings would get chaos polearms 00:14:38 can you override rc's and make the jester appear as a krazy klown? 00:14:57 I doubt that's worth the effort 00:15:29 /annoyance 00:16:26 SamB: I'll make a jester branch 00:17:16 you mean killer klown 00:17:26 oh yeah 00:17:32 Killer Klown (05@) | Spd: 13 | HD: 20 | HP: 126-178 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen, !sil | Res: 06magic(160) | XP: 6868 | Sp: blink | Sz: Medium | Int: high. 00:17:32 %??killer klown 00:17:33 -!- Arkaniad has quit [Quit: I've killed the senator.] 00:17:34 I swear I've been to zot 00:17:39 like, 60 times 00:17:40 ??klown 00:17:41 klown[1/1]: Special damage type used by Killer Klowns. Per attack randomly: nasty poison (spiny frog), rot (necrophage), drain (wraith), fire (lava fish), cold (ice beast), blink (phantom). Has antimagic (lorocyproca) in 0.10. 00:17:45 DracoOmega: so, we, like, can't freeze until April 00:18:50 Well, anything April Fool's related isn't going to be for stable anyway, now is it? 00:19:15 DracoOmega: oh, were we going to fork first and *then* do the joke? 00:19:24 I guess that also works 00:20:13 merge in Crawl Alternative :p 00:21:14 ??crawl alternative 00:21:15 crawl alternative[1/4]: A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or git://gitorious.org/crawl/crawl-ancient.git branch "alternative" 00:21:38 bh: it has the Local Global spell! 00:21:49 ?? 00:21:53 ??local glove 00:21:54 I don't have a page labeled local_glove in my learndb. 00:21:56 ??local globe 00:21:56 I don't have a page labeled local_globe in my learndb. 00:21:57 ??local global 00:21:58 local global[1/1]: A level 8 Tloc spell in {crawl alternative}, swaps a LOS-sized circle around you with that around a chosen location: features, monsters, clouds, anything but you. 00:22:05 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 00:22:12 oh. Disjunction++ 00:22:14 -!- ystael has quit [Ping timeout: 258 seconds] 00:22:55 `added a new character class: Trickster, who worships Nemelex Xobeh` 00:25:26 "* they know which corpse is good to eat (useful to beginners; if you think everyone knows a kobold is poisonous, you have been playing crawl too much)" 00:25:52 isn't that why they're green? 00:26:00 so everyone does know that? 00:26:01 -!- clinew has quit [Quit: leaving] 00:26:16 'cause obviously green = bad 00:26:32 I thought no one in NetHack had this problem with D:1 monsters 00:27:36 -!- yogaFLAME has quit [Ping timeout: 258 seconds] 00:27:42 -!- Melum has quit [Ping timeout: 252 seconds] 00:27:44 http://29.media.tumblr.com/tumblr_leyzn1rsTp1qey7tqo1_500.jpg 00:27:52 misclick sry 00:27:58 -!- inspector071 has quit [Ping timeout: 246 seconds] 00:28:23 Dixie: you're cool. 00:28:35 -!- fiyawerx has quit [Ping timeout: 240 seconds] 00:29:30 -!- meowfelid has quit [Client Quit] 00:29:33 -!- pelotron has quit [Ping timeout: 256 seconds] 00:30:46 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 19.0.2/20130307023931]] 00:31:34 SamB: what skills would you give a jester? dodging, throwing, evocation? 00:31:58 hmm, the first two sound good certainly 00:32:24 spellcasting, since it starts with a book 00:32:24 * SamB can't think of stories involving jesters with evocation skills, though 00:33:20 * SamB can't really think of stories where that *takes* much skill, unless you count that discworld one where it turns out you have to turn some rings to adjust the settings ... 00:33:44 ??cantrips 00:33:44 I don't have a page labeled cantrips in my learndb. 00:33:49 ??book of cantrips 00:33:50 book of cantrips[1/1]: Spells: confusing touch, animate skeleton, summon small mammals, apportation. 00:34:36 ??book of party tricks 00:34:37 book of party tricks[1/1]: Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Alistair's Intoxication. 00:34:41 ??projected noise 00:34:42 projected noise[1/1]: Wakes up monsters in some part of the level. The monsters start to travel towards the noise. Projected to oblivion in 0.11. 00:34:49 that's what I thought. 00:35:34 -!- blerud has quit [Client Quit] 00:37:40 -!- morik has quit [Read error: Connection reset by peer] 00:39:57 wow. that worked. 00:48:30 -!- Marceluiz has quit [Read error: Connection reset by peer] 00:50:49 is there a screen that shows which gods are angry? 00:51:43 -!- SetecAstronomy has quit [Ping timeout: 245 seconds] 00:51:49 ctrl-o 00:52:09 G-Flex: thanks 00:53:52 SamB: done'ish 00:56:44 -!- ystael has quit [Ping timeout: 258 seconds] 00:56:46 -!- dtsund has joined ##crawl-dev 00:59:03 New branch created: jester (1 commit) 00:59:03 03bh 07[jester] * 0.12-a0-3132-g0786d14: Jesters 10(6 minutes ago, 6 files, 29+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0786d146ac69 01:02:30 -!- Marceluiz has quit [Read error: Connection reset by peer] 01:04:16 * SamB starts that building, will try it out in the morning ... 01:05:06 -!- BloodDrum has quit [Quit: Page closed] 01:13:54 -!- _dd has joined ##crawl-dev 01:13:58 kilobyte: want to test out the jester? :) 01:14:58 -!- Marceluiz has quit [Read error: Connection reset by peer] 01:14:59 (I would try it sooner, but I'm not going to stay up as long as it would take to build here ...) 01:19:58 -!- CampinSam has quit [Ping timeout: 272 seconds] 01:20:08 nice background 01:23:22 -!- madSimon has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:23:38 simmarine: the text? heh :) 01:29:28 -!- gluup_ has quit [Quit: Leaving] 01:29:33 -!- dcssrubot900 has quit [Read error: Connection reset by peer] 01:33:30 -!- remyroy has quit [Read error: Connection reset by peer] 01:43:11 -!- WesterAlt has quit [] 01:52:45 -!- clinew has quit [Quit: leaving] 01:53:23 -!- syraine has quit [Ping timeout: 245 seconds] 01:54:35 -!- Thalfon has quit [Quit: Page closed] 02:00:46 -!- ontoclasm has quit [Quit: Leaving.] 02:05:50 -!- SamB has quit [Read error: Connection reset by peer] 02:06:01 -!- SamB has joined ##crawl-dev 02:06:44 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:07:53 -!- ebarrett has quit [] 02:09:24 cdo build failed: 02:09:24 x86_64-linux-gnu-g++: rltiles/tiledef-unrand.cc: No such file or directory 02:09:24 x86_64-linux-gnu-g++: no input files 02:09:32 still failing, since yesterday 02:10:10 -!- inspector071 has quit [Ping timeout: 246 seconds] 02:10:12 hrmph 02:11:07 What would be different about your setup than other servers (or individual dev's computers, for that matter) in a way that would affect that? 02:12:01 no clue.. I do git rebase (kinda like), add cdo-install target to makefile 02:12:06 that's it 02:12:13 could you have fat-fingers deleted the file? 02:12:20 It's autogenerated, isn't it? 02:12:29 Why are you rebasing rather than resetting? 02:12:35 make[1]: Entering directory `/home/services/crawl/source/crawl-git/crawl-ref/source/rltiles' 02:12:38 * rebuilding tilegen: new build flags or prefix 02:12:43 GEN tiledef-main.h 02:12:43 GEN tiledef-dngn.h 02:12:43 GEN tiledef-floor.h 02:12:43 GEN tiledef-wall.h 02:12:45 GEN tiledef-feat.h 02:12:48 GEN tiledef-player.h 02:12:50 GEN tiledef-gui.h 02:12:53 GEN tiledef-icons.h 02:12:56 --- 02:13:18 because i have changes on top: the makefile install target and the scripts to build and install 02:13:29 -!- odiv has quit [Read error: Operation timed out] 02:13:39 can you try building on a clean branch? 02:14:03 mingw builds are failing, too 02:14:40 clean clean branch? 02:14:45 without anything on top? 02:15:02 that wouldn't help.. we already know that works 02:15:09 don't we? 02:15:12 -!- Svendre has quit [Ping timeout: 264 seconds] 02:15:35 this is rather the file noch created because some check thinks it's in place already 02:15:39 *not 02:15:46 isn't it? 02:16:10 it *should* work, but let's separate out something being weird with your environment, something being broken in crawl master, and something being weird with your branch 02:18:06 I'm fairly sure it's not the middle of those options 02:18:19 DracoOmega: me too. 02:18:59 well.. the build system wasn't touched for... a long long time and yesterday it suddenly fails with that error 02:19:30 -!- Melum has quit [Quit: Was eaten by a grue.] 02:19:50 Napkin: can you humor me and build a clean branch? Might as well eliminate the obvious things 02:20:29 DracoOmega: do you know if anyone is doing continuous integration? 02:20:59 I'm not even fully certain what that is, but I think no 02:21:14 Unstable branch on crawl.develz.org updated to: 0.12-a0-3131-gefa523b (34) 02:22:01 took my rebases branched, git clean -dfx, works 02:22:06 *rebased 02:22:15 took my rebased branches, git clean -dfx, works 02:23:24 Meaning something in your changes is not playing nice with something else recent? 02:23:48 Though nothing catches my eye in a brief scan of recent commits 02:24:34 -!- bh has quit [Quit: sleep -- good luck with cdo] 02:24:40 no, meaning the crawl buildsystem doesn't clean up properly (because there is a make distclean after every build) or crawl buildsystem does wrong checks 02:25:34 Oh. Well, I'm afraid I'm completely useless in that regard. I don't pretend to understand the makefile at all 02:26:53 well, it works now 02:27:17 after running a git clean -dfx.. but still, that's not the idea of how to do it 02:27:42 -!- SamB_ has joined ##crawl-dev 02:27:49 a full rebuild is costly 02:28:49 I am still curious what caused it to be required in your case and not in all of these other ones 02:28:58 But don't really have the know-how to speculate fruitfully 02:29:28 rltiles/tiledef-unrand.cc was not generated 02:29:46 Well, yes. But WHY. 02:30:10 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-3131-gefa523b 02:30:21 i don't understand "caused it to be required in your case", because i expect that file to be required for the build process always.. no? 02:30:28 the git clean? 02:30:31 ah 02:30:35 Yeah 02:30:36 sorry, in a hurry 02:30:52 No one else reported any issues with that file suddenly disappearing/not generating 02:31:01 -!- SamB has quit [Ping timeout: 258 seconds] 02:31:29 i assume the "make distclean" removed it 02:31:40 but no idea about the generation, yes 02:32:16 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:33:03 -!- Xiberia has joined ##crawl-dev 02:34:20 -!- Egglet has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 02:38:23 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 02:51:43 -!- syraine_ has quit [Ping timeout: 245 seconds] 02:59:40 -!- dcssrubot451 has quit [Read error: Connection reset by peer] 03:02:32 03Translators 07[new-layouts] * 0.12-a0-3023-g2994f09: [Transifex] Rewrap some entries, rename some keys, delete others. 10(4 days ago, 14 files, 63+ 134-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2994f0965cb8 03:02:32 03Translators 07[new-layouts] * 0.12-a0-3024-g0e30c1e: [Transifex] Remove some blank lines. 10(4 days ago, 36 files, 5+ 40-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0e30c1e942ba 03:02:32 03Translators 07[new-layouts] * 0.12-a0-3025-gd1db65b: [Transifex] New description for Agnes (mikee). 10(4 days ago, 1 file, 4+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d1db65b1b5e7 03:02:32 03Translators 07[new-layouts] * 0.12-a0-3026-g0c95e63: [Transifex] Japanese translations. 10(4 days ago, 3 files, 198+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0c95e6339ec3 03:02:32 03Translators 07[new-layouts] * 0.12-a0-3027-ga907f59: [Transifex] Restore lost quotes. 10(4 days ago, 7 files, 217+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a907f59d7b50 03:02:32 03kilobyte 07[new-layouts] * 0.12-a0-3028-g53e1a4b: Wrap some very long lines. 10(4 days ago, 1 file, 30+ 14-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=53e1a4b37ec3 03:02:32 03kilobyte 07[new-layouts] * 0.12-a0-3029-gae4e104: Two canned tests in the Abyss. 10(4 days ago, 4 files, 125+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ae4e1045be2d 03:02:32 03dolorous 07[new-layouts] * 0.12-a0-3030-g8e3e8df: Fix spacing. 10(4 days ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8e3e8df4f1f3 03:02:32 03dolorous 07[new-layouts] * 0.12-a0-3031-g07b9bde: Fix capitalization. 10(4 days ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=07b9bdebb735 03:02:32 03dolorous 07[new-layouts] * 0.12-a0-3032-ga56f8c1: Fix wording. 10(4 days ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a56f8c1e1d3b 03:02:32 ... and 115 more commits 03:03:06 huh ... i thought chei might not like that 03:03:42 i think i screwed up pulling stuff from master and rebasing my branch 03:05:21 -!- minqmay has quit [Quit: Leaving] 03:05:37 maybe i should just merge these layouts and be done with it, they all work fine 03:06:19 -!- simmarine has quit [Quit: Leaving] 03:10:44 -!- VolteccerJack has quit [Quit: Page closed] 03:14:59 -!- st_ has quit [] 03:19:38 -!- Dixlet has joined ##crawl-dev 03:19:40 -!- voker57 has quit [Ping timeout: 272 seconds] 03:21:28 -!- Marceluiz has quit [Read error: Connection reset by peer] 03:22:50 -!- Dixie has quit [Ping timeout: 272 seconds] 03:23:33 -!- dagonfive has quit [Ping timeout: 240 seconds] 03:25:46 -!- Marceluiz has quit [Read error: Connection reset by peer] 03:28:36 -!- Marceluiz has quit [Read error: Connection reset by peer] 03:48:27 -!- dcssrubot152 has quit [Ping timeout: 252 seconds] 04:01:42 -!- mikee_ has quit [Quit: Want to be different? 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dcssrubot788 has quit [Read error: Connection reset by peer] 06:31:48 -!- Tene has joined ##crawl-dev 06:31:48 -!- ToBeFree has joined ##crawl-dev 06:31:48 -!- jarpiain has joined ##crawl-dev 06:31:48 -!- djinni_ has joined ##crawl-dev 06:31:48 -!- Zannick has joined ##crawl-dev 06:37:27 -!- Marceluiz has quit [Read error: Connection reset by peer] 06:41:00 -!- Vizer has joined ##crawl-dev 06:51:00 -!- mumra has joined ##crawl-dev 06:52:13 -!- SkaryMonk has joined ##crawl-dev 06:52:54 -!- Svendre has quit [Ping timeout: 245 seconds] 06:55:32 !tell bh how come Jesters lack the cap? 06:55:32 kilobyte: OK, I'll let bh know. 06:58:01 !tell bh since recently, tiles have support for binding a specific tile to an ordinary item, so this can be done too 06:58:02 kilobyte: OK, I'll let bh know. 06:59:14 -!- Marceluiz has quit [Read error: Connection reset by peer] 07:06:29 -!- mumra_ has joined ##crawl-dev 07:08:18 -!- EvilGrin has quit [Ping timeout: 272 seconds] 07:08:22 -!- scummos_ has quit [Ping timeout: 246 seconds] 07:08:53 -!- mumra has quit [Ping timeout: 240 seconds] 07:10:52 -!- Zaba has quit [Ping timeout: 256 seconds] 07:15:06 -!- Zaba has joined ##crawl-dev 07:16:13 -!- scummos_ has quit [Ping timeout: 240 seconds] 07:17:08 -!- DainDwarf has quit [Changing host] 07:21:03 -!- ussdefiant has joined ##crawl-dev 07:22:52 -!- Blazinghand has quit [Ping timeout: 272 seconds] 07:34:34 -!- Marceluiz has quit [Read error: Connection reset by peer] 07:36:23 -!- ussdefiant has quit [Ping timeout: 256 seconds] 07:45:53 -!- Marceluiz has quit [Read error: Connection reset by peer] 07:47:58 -!- Marceluiz has quit [Read error: Connection reset by peer] 07:48:46 -!- jeanjacques has joined ##crawl-dev 07:52:43 -!- Marceluiz has quit [Read error: Connection reset by peer] 07:57:13 -!- mumra_ has quit [Ping timeout: 240 seconds] 08:01:09 -!- dcssrubot834 has quit [Read error: Connection reset by peer] 08:09:14 -!- Marceluiz has quit [Read error: Connection reset by peer] 08:14:00 -!- substitute has quit [Ping timeout: 264 seconds] 08:14:38 -!- Marceluiz has quit [Read error: Connection reset by peer] 08:19:59 -!- SkaryMonk has quit [Quit: Leaving.] 08:22:56 -!- Sabaki_|2 is now known as Sabaki 08:27:45 -!- nooodl has joined ##crawl-dev 08:32:30 -!- Svendre has quit [Ping timeout: 258 seconds] 08:36:20 -!- dagonfive1 has quit [Ping timeout: 272 seconds] 08:47:15 -!- sbanwart has quit [Remote host closed the connection] 08:53:05 -!- inspector071 has quit [Ping timeout: 240 seconds] 08:55:38 -!- Comradin_ is now known as Comradin 09:10:09 -!- Marceluiz has quit [Read error: Connection reset by peer] 09:16:20 -!- MarvinPA has joined ##crawl-dev 09:18:45 -!- MaxFrost has quit [Ping timeout: 248 seconds] 09:20:33 -!- buki has quit [Read error: Connection reset by peer] 09:22:21 It's impossible to detect traps beyond range 1 by CommanderC 09:23:47 -!- mumra has joined ##crawl-dev 09:27:47 -!- santiago_ has quit [Remote host closed the connection] 09:31:17 -!- dcssrubot859 has quit [Read error: Connection reset by peer] 09:42:45 -!- mumra has quit [Ping timeout: 248 seconds] 09:42:52 -!- Cerepol has quit [Ping timeout: 260 seconds] 09:43:13 -!- magicpoints has quit [Ping timeout: 240 seconds] 09:51:59 -!- marcmagu1 has quit [Quit: leaving] 09:52:54 -!- dagonfive has quit [Read error: Connection reset by peer] 09:57:48 -!- Cerepol has quit [Ping timeout: 264 seconds] 09:59:56 -!- Zaba has quit [Ping timeout: 256 seconds] 10:03:35 -!- ontoclasm has joined ##crawl-dev 10:06:41 -!- Zaba has joined ##crawl-dev 10:07:54 -!- Vizer has quit [Quit: bye] 10:10:05 -!- ussdefiant has joined ##crawl-dev 10:11:20 -!- johnstein has quit [Ping timeout: 272 seconds] 10:13:39 -!- Marceluiz has quit [Read error: Connection reset by peer] 10:14:06 -!- Cerepol has quit [Ping timeout: 256 seconds] 10:15:06 -!- Zaba has quit [Ping timeout: 256 seconds] 10:18:56 -!- Kellhus has quit [Quit: Page closed] 10:21:50 -!- Zaba has joined ##crawl-dev 10:22:33 -!- SetecAstronomy has quit [Ping timeout: 245 seconds] 10:25:07 -!- Marceluiz has quit [Read error: Connection reset by peer] 10:30:02 -!- gluop has quit [Quit: Leaving] 10:30:44 -!- yogaFLAME has joined ##crawl-dev 10:34:12 -!- Zaba has quit [Ping timeout: 260 seconds] 10:34:29 -!- keszocze has quit [Quit: Lost terminal] 10:37:15 -!- Zaba has joined ##crawl-dev 10:41:22 -!- johnstein has joined ##crawl-dev 10:42:29 -!- Cerepol has quit [Ping timeout: 248 seconds] 10:49:05 -!- Cerepol has quit [Ping timeout: 240 seconds] 10:51:41 -!- spriseris has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 10:52:24 -!- morik has quit [Disconnected by services] 10:52:27 -!- morik_ is now known as morik 10:58:31 -!- Killerpretzel has quit [] 11:01:07 -!- Marceluiz has quit [] 11:01:23 -!- dcssrubot206 has quit [Read error: Connection reset by peer] 11:03:00 -!- ToastyP has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 11:04:04 03Translators 07* 0.12-a0-3132-g9ec96eb: [Transifex] Sync. 10(4 hours ago, 5 files, 31+ 33-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9ec96eb58342 11:04:04 03galehar 07* 0.12-a0-3133-gc474d51: Remove superfluous whitespaces from japanese and chinese files. 10(9 minutes ago, 17 files, 406+ 403-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c474d517b7bb 11:04:06 -!- s951 has quit [Quit: Leaving] 11:07:29 -!- MarvinPA_ has joined ##crawl-dev 11:11:26 -!- MarvinPA has quit [Ping timeout: 255 seconds] 11:11:26 -!- MarvinPA_ is now known as MarvinPA 11:18:08 -!- GuraKKa has quit [Ping timeout: 256 seconds] 11:20:23 -!- Svendre has quit [Ping timeout: 258 seconds] 11:24:55 -!- LoremIpsum has quit [Ping timeout: 246 seconds] 11:36:10 -!- Mandevil has quit [Quit: leaving] 11:42:46 -!- Xelf has joined ##crawl-dev 11:43:11 -!- G-Flex has quit [Ping timeout: 272 seconds] 11:45:35 -!- Cerepol has quit [Ping timeout: 240 seconds] 11:50:13 -!- scummos_ has quit [Ping timeout: 248 seconds] 11:50:29 -!- madreisz has quit [Quit: Page closed] 11:50:31 -!- Xelf is now known as G-Flex 11:50:38 -!- medicplzzz has quit [Quit: Leaving] 11:53:03 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:55:07 -!- Krakhan has quit [Changing host] 11:55:32 -!- santiago__ has quit [Ping timeout: 256 seconds] 11:56:05 -!- Nakatomy has quit [Ping timeout: 248 seconds] 11:59:09 -!- SexyAcids is now known as RobinYourHood 11:59:41 03dolorous 07* 0.12-a0-3134-gb802863: Fix indentation. 10(8 minutes ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b802863099aa 12:01:28 -!- ussdefiant has joined ##crawl-dev 12:01:33 -!- Kellhus has quit [Quit: Page closed] 12:03:53 Stable (0.11) branch on crawl.akrasiac.org updated to: 0.11.2-11-g28dacbe 12:04:47 03dolorous 07* 0.12-a0-3135-ga37caf2: Fix capitalization. 10(9 minutes ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a37caf211995 12:05:12 -!- Blazinghand has quit [Ping timeout: 260 seconds] 12:10:06 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20121208085021]] 12:14:32 -!- Svendre has quit [Ping timeout: 260 seconds] 12:17:06 Unstable branch on crawl.akrasiac.org updated to: 0.12-a0-3135-ga37caf2 (34) 12:22:33 -!- simmarine has joined ##crawl-dev 12:23:24 -!- LoremIpsum has quit [Ping timeout: 260 seconds] 12:24:29 -!- substitute has quit [Read error: Operation timed out] 12:25:32 -!- alefury has joined ##crawl-dev 12:28:32 -!- Cerepol has quit [Ping timeout: 260 seconds] 12:31:29 -!- dcssrubot912 has quit [Read error: Connection reset by peer] 12:36:52 -!- bmfx has quit [Read error: Connection reset by peer] 12:39:21 -!- ryansee has quit [Quit: Page closed] 12:40:29 03dolorous 07* 0.12-a0-3136-ge755ef8: Properly use mons_make_god_gift() for Fedhas-evolved plant allies. 10(4 minutes ago, 1 file, 6+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e755ef85af9c 12:58:23 -!- scummos_ has quit [Ping timeout: 260 seconds] 12:59:24 -!- blabber has joined ##crawl-dev 13:07:30 -!- santiago__ has quit [Ping timeout: 256 seconds] 13:08:42 -!- Voker57 has quit [Read error: Connection reset by peer] 13:14:19 -!- LoremIpsum has quit [Ping timeout: 264 seconds] 13:19:50 I just found an altar vault completely surrounded by rock walls, and only found it via mapping 13:19:53 is this intentional? 13:19:58 %dump swinepaste 13:19:58 http://dobrazupa.org/morgue/swinepaste/swinepaste.txt 13:20:15 -!- ussdefiant has quit [Ping timeout: 256 seconds] 13:21:27 -!- SkaryMonk has joined ##crawl-dev 13:21:41 -!- ussdefiant has joined ##crawl-dev 13:28:55 -!- Egglet has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 13:30:33 -!- dtsund has joined ##crawl-dev 13:31:06 03dolorous 07* 0.12-a0-3137-gf6bc823: Add formatting fix. 10(6 minutes ago, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f6bc823ae062 13:32:47 G-Flex: a save would probably provide a bit more insight, not sure how much ... 13:34:05 that character just died 13:34:12 so unfortunately you won't get one 13:34:28 that < is a hatch, for what it's worth 13:35:13 well, I suppose an altar vault will at least not take too long to find in the .des files 13:35:40 even without the name 13:35:57 yeah, I'm not sure what god the altar was for, but it might not be a god-specific vault 13:37:20 -!- mumra has joined ##crawl-dev 13:37:22 -!- bonghitz has quit [Remote host closed the connection] 13:37:36 -!- yogaFLAME has quit [Ping timeout: 260 seconds] 13:38:13 I wonder if it was a secret door vault prior to those getting removed, but probably not 13:38:34 yeah, I'm pretty sure secret doors din't get replaced by walls 13:39:12 there are often inaccessible vaults like that, but usually enough of the walls are transparent to see it 13:39:24 or tele traps 13:39:32 -!- blackcustard has joined ##crawl-dev 13:41:25 -!- GuraKKa has quit [Read error: Connection reset by peer] 13:41:47 -!- caleba has quit [Quit: caleba] 13:43:07 -!- yogaFLAME has joined ##crawl-dev 13:44:00 * SamB_ hasn't even gotten a look at he dump yet ... stupid web needing so much RAM these days ... 13:49:33 G-Flex: potentially an issue with the vault placement routines; since the vault had an escape hatch it didn't veto the level 13:50:17 -!- Cerepol has quit [Ping timeout: 255 seconds] 13:50:38 really i'm surprised this doesn't happen _more_ often, but overhauling vault placement is on my to-do 13:51:21 03dolorous 07* 0.12-a0-3138-g334337b: Simplify. 10(10 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=334337b948e3 13:52:14 -!- GuraKKa has quit [Read error: Connection reset by peer] 13:56:15 mumra: sounds similar to the problem with orc getting disconnected areas (maybe (probably not)) 13:56:54 G-Flex: you mean, more than 3 areas? 13:57:08 does that still happen? 13:57:10 I mean areas that are inaccessible via walking and stairs 13:57:20 although in my experience they /are/ accessible via hatches 13:57:27 it's happened to me pretty recently 13:57:33 yeah, sometimes trying a few random hatches will get you there, i know what you mean 13:57:44 i could actually fix this ridiculously easily now 13:58:14 i wrote code already on the new-layouts branch that counts the sizes of zones and fills in all but the [x] biggest ones 13:58:32 well, that can happen even with 2 or 3 contiguous areas in a level 13:58:39 if there are 2 or more stairs in the same one 13:59:04 ok i can use the zone info to ensure one stair is placed in each zone minimum 13:59:43 can't you just veto any level that has a contiguous area without stairs in it 14:00:31 veto is a hammer 14:00:33 it boils down to which works out as less cpu time. since writing the code is just a few lines in lua. 14:01:10 thing is, to veto a level, you first have to analyse the zones to discover continguous areas without stairs. 14:01:22 one you've analysed the zones, you might as well use that data to fix the problem, rather than veto. 14:01:35 -!- dcssrubot372 has quit [Read error: Connection reset by peer] 14:01:36 s/one/once 14:02:53 -!- scummos_ has quit [Ping timeout: 255 seconds] 14:04:18 also with a strict veto, you could get a situation where 10 layouts in a row are broken so it takes jarringly long for the level to generate 14:04:37 whereas fixing it guarantees only 1 attempt (even if that attempt is ever-so-slightly slower than previously) 14:05:36 true 14:05:49 you could fix it by filling in the zones with no stairs 14:05:52 after analyzing 14:06:09 which is probably what you meant anyway and I misinterpreted because I'm tired 14:09:12 yes that's what i meant 14:11:41 03dolorous 07* 0.12-a0-3139-g7de76e1: Add formatting fixes. 10(22 minutes ago, 2 files, 42+ 46-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7de76e1e802f 14:11:41 03dolorous 07* 0.12-a0-3140-geff7d36: Properly use mons_make_god_gift() for directly Fedhas-created plant allies. 10(9 minutes ago, 1 file, 36+ 22-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=eff7d3674789 14:12:52 G-Flex: actually the way orc layout works should guarantee that all areas have at least one stone stair case 14:13:04 so if that wasn't the case it was probably vault placement that broke it 14:13:12 which is also what you were originally talking about ! 14:13:50 mumra: the problem with disconnected orc isn't that some areas are missing stairs 14:14:00 -!- floatboth has quit [Quit: floatboth] 14:14:18 it's that you can have two areas on adjacent levels that are connected to each other by stairs, but not connected to anything else 14:14:33 or alternatively that you can have areas on orc:1 that just have yellow stairs 14:14:35 ahhh yeah, that is trickier 14:15:24 orc:1 could be solved by always placing the yellow stairs in a group 14:16:15 there should really be only one yellow upstair on the first level of a branch 14:16:25 people have agreed about this forever afaik 14:16:46 03dolorous 07* 0.12-a0-3141-g30938fb: Rename a variable, for clarity. 10(5 minutes ago, 1 file, 26+ 24-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=30938fb10476 14:16:50 having more than one doesn't make much sense and confuses players 14:17:21 true 14:18:46 I would rather have three downstairs to branches, like for every other level, because it's a real pain when I have to escape up the "default" upstairs and then have the enemies waiting for me when I re-enter 14:19:21 BlastHardcheese: that's a feature 14:20:03 this is completely unrelated to anything here, but someone in a facebook argument just mentioned chemtrails 14:21:06 -!- Kalir has quit [Changing host] 14:21:08 is that a xom effect? (joking) 14:21:09 aren't you supposed to say something about how 9/11 was a setup? 14:21:51 03dolorous 07* 0.12-a0-3142-g463749c: Remove unneeded setting of the attitude change attempt flag for hostile spores. 10(6 minutes ago, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=463749c68e1c 14:21:51 03dolorous 07* 0.12-a0-3143-ge0473af: Properly mark hostile Fedhas spores as giving no experience. 10(4 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e0473afe9f7d 14:21:53 fr 14:22:22 I actually typed that in the wrong channel, but to answer your question, I responded with "if you want I can show you a pretty good article about the recent developments of the war between the newly-resurrected Adolf Hitler's reptilian army and the greys inside the hollow earth", then "(that was a joke, nobody can deny the fact that Hitler never died in Germany in the first place)" 14:22:32 G-Flex: I see your protection is faulty. You need to block {facebook,fbcdn}.{com,net} and a crapload of other domains, preferably at DNS level. Preferably with an adblock or iptables --REDIIRECT to avoid broken markers. 14:23:38 G-Flex: why are the greys fighting *against* hitler? 14:23:43 G-Flex: good response. there should be more awareness of the plight of our inner earth cousins 14:23:48 although that line about uncle Adolf sounds good :p 14:23:55 G-Flex: they only want you to believe it's a joke 14:24:43 so, I thought Jesters were going to get chaos brand 14:25:01 elliptic: (back on topic) making sure orc only generated 3 zones maximum and planting both an upstair and a downstair in each would fix the disconnectivity 14:25:07 ??adolf 14:25:08 frederick[1/1]: A svelte fighter-mage, wearing a gold-rimmed monocle. SPELLS INCLUDE: mystic blast, bolt of cold, invis, iron shot. Formerly known as Adolf. 14:25:21 but it would remove the exploration feature of sometimes needing to dive a couple of levels and come back up 14:25:46 mumra: unless you are making orc:1 or orc:4 connected, I fail to see how that would work 14:26:24 elliptic: could guarantee that too 14:26:26 it used to be the case that orc:4 was supposed to always be connected and every region had a downstairs or down hatch, iirc 14:26:35 either orc:1 or orc:4 or both 14:26:44 ok 14:26:59 just guaranteeing that orc:4 is connected and every region has a (stone) down stairs would be enough 14:26:59 -!- shachaf_ has quit [Changing host] 14:27:01 -!- shachaf_ is now known as shachaf 14:27:14 and then you'd sometimes have to go down to orc:4 to reach places on orc:1, which I agree is good 14:27:42 this could work 14:27:43 elliptic: that sounds a sensible way, though the 1 entry / 3 exits thing *is* kind of annoying, especially given that the exit you show up at when you re-enter isn't distinguished on the map ... 14:27:51 SamB_: that's a separate issue, no? 14:28:01 sorta 14:28:07 SamB_: I still think there should be just 1 exit, yes 14:28:16 which is independent of what I just suggested... 14:28:23 yeah 14:28:50 +1 to one exit 14:30:02 zot very occasionally has more than one entrance 14:30:23 should we make there only be 1, or make there always three and have zot be an exception from the 1 exit rule? 14:30:29 make there only be 1 14:31:04 just having three zot entrances scattered around the level with no entry vault feels weird to me anyway 14:31:06 mumra: 3 is just a simple copy of the old state 14:31:20 mumra: I added that serial vault myself, and can take it out 14:31:29 yeah i knew it used to be 3 14:32:01 03dolorous 07* 0.12-a0-3144-g20db4a2: Simplify mons_is_object(), as it's a subset of mons_is_conjured(). 10(4 minutes ago, 1 file, 1+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=20db4a2fffd0 14:32:04 -!- yogaFLAME has quit [] 14:32:21 if I remember correctly, first Zot entry vaults sucked 14:32:44 -!- Serfuzz has quit [Remote host closed the connection] 14:34:34 btw orc and slime use the same generator; i assume the fixes we discussed are fine to apply go in slime as well 14:34:49 -!- kek has joined ##crawl-dev 14:34:51 it matters less with slime because why in holy hell would you ever explore slime 14:34:57 actually, most branches can get it 14:35:11 G-Flex: folks who want xp 14:35:30 slime sounds like an awful place to get XP 14:35:47 mumra: making slime connected would be good also, yes 14:35:47 G-Flex: hard, but with an xp/effort ratio second only to Zot 14:35:57 perhaps! 14:36:01 to get a dissolution kill duh 14:36:08 slime is quite easy xp if you are a conjurer-type 14:36:20 I've seen disconnected bubbly Lairs too, with the Orc layout 14:38:53 -!- PepeRC2 has quit [Ping timeout: 240 seconds] 14:42:28 for some reason that's layout_spotty instead of layout_caves, even though the two are basically identical except for # iterations of spottify 14:42:40 -!- VolteccerJack has quit [Quit: Page closed] 14:51:43 -!- keraam has quit [Ping timeout: 245 seconds] 14:52:43 -!- oxeimon has quit [Quit: Leaving.] 14:54:35 did I mention that I was puzzled that the Jester I started didn't come with a Chaos branded weapon? 14:55:16 -!- Nightbeer has quit [Read error: Connection reset by peer] 14:55:24 -!- blackcustard has quit [Ping timeout: 264 seconds] 14:57:39 with a club, people would ditch it immediately 14:58:08 rod of random effects 14:58:56 -!- Kellhus has quit [Quit: Page closed] 14:58:58 a short blade of chaos can be massively powerful (if you can deal with berserk), a non-stabby weapon with second worst damage, not so much 14:59:33 -!- SetecAstronomy_ has quit [Client Quit] 14:59:42 what's appropriate for a jester, though? 14:59:43 a staff? 15:00:15 is this background going to last longer than a day? 15:00:46 if not, we can care only about fun not balance 15:01:26 (and hordes of folks wanting to secure than win) 15:02:44 -!- Cerepol has quit [Ping timeout: 255 seconds] 15:03:11 -!- Arkaniad has quit [Ping timeout: 255 seconds] 15:07:22 if it's gonna be much fun, it would be a shame if it was only available for the one day ... 15:07:26 03dolorous 07* 0.12-a0-3145-g690d805: Add formatting fixes, and rename more variables for clarity. 10(14 minutes ago, 3 files, 25+ 25-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=690d8059681b 15:08:57 could be available for one day every year 15:09:50 -!- sepik121 has quit [Quit: Nettalk6 - www.ntalk.de] 15:11:17 -!- Egglet has quit [Ping timeout: 248 seconds] 15:12:04 better to ask bh, of course 15:12:35 I already sent him a !tell about the critical lack of a cap 15:15:28 -!- DarthCloakedGuy has quit [Ping timeout: 245 seconds] 15:15:36 -!- scummos_ has quit [Ping timeout: 260 seconds] 15:16:43 -!- DarthCloakedGuy_ has quit [Ping timeout: 245 seconds] 15:17:34 03mumra 07[new-layouts] * 0.12-a0-3148-g62c5972: Fix connectivity of Orc, Slime, and other spotty layouts 10(8 minutes ago, 1 file, 26+ 31-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=62c59724ff19 15:17:34 03mumra 07[new-layouts] * 0.12-a0-3149-g0bdbfa8: Slightly tweak a cave layout 10(7 minutes ago, 1 file, 7+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0bdbfa805665 15:19:50 IMO give trickster a +0 quarterstaff of chaos, for consistency with yiuf 15:20:29 or just a regular staff 15:20:35 -!- Zermako has quit [] 15:20:36 imo either is more fitting than a club anyway 15:20:44 G-Flex: regular staves don't exist 15:20:55 oh, those are only for things like enhancer staves? 15:21:26 it is currently viewed as a bug if regular staves generate; they are just being used as the base item for the weapon stats for magical staves 15:21:55 all right 15:22:14 I probably already knew that since I haven't found one in a long time 15:22:44 what are the background's stats like? 15:22:57 I'm guessing mostly int and dex 15:23:43 SamB_: do you know about the calling convention for small structs? Like, 2*2 bytes, or at most 2*4 bytes. We usually pass a const reference, wouldn't it be better to pass a value? 15:24:20 ??book of party tricks 15:24:21 book of party tricks[1/1]: Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Alistair's Intoxication. 15:25:14 now tukima instead of proj noise iirc 15:26:34 tukima's dance with a chaos weapon sounds interesting 15:27:08 -!- DarthCloakedGuy has quit [Ping timeout: 245 seconds] 15:27:42 03kilobyte 07* 0.12-a0-3146-g5fc8082: Fix two issues with monster Ozocubu's Armour. 10(9 minutes ago, 2 files, 9+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5fc808220db5 15:29:57 -!- Arkaniad has quit [Ping timeout: 248 seconds] 15:31:41 -!- dcssrubot551 has quit [Read error: Connection reset by peer] 15:31:57 -!- bonghitz has quit [Remote host closed the connection] 15:35:01 -!- kek has quit [Quit: update config] 15:36:11 -!- kek has joined ##crawl-dev 15:37:53 03dolorous 07* 0.12-a0-3147-g22cd56e: Properly use mons_make_god_gift() for friendly Fedhas-created plant ally spawns. 10(17 minutes ago, 4 files, 31+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=22cd56e425b0 15:37:53 03mumra 07* 0.12-a0-3148-g2ac11f7: Zone analysis lib for connectivity processing 10(3 days ago, 2 files, 187+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2ac11f70bbb5 15:37:53 03mumra 07* 0.12-a0-3149-g6deffb2: Support zonify direct from grid 10(2 days ago, 1 file, 22+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6deffb285885 15:37:53 03mumra 07* 0.12-a0-3150-ge58e979: Hyper^3 layout engine 10(2 days ago, 11 files, 2637+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e58e97905fd3 15:37:53 03mumra 07* 0.12-a0-3151-gc841bac: Respect doors as passable for connectivity 10(2 days ago, 4 files, 13+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c841bacb93a5 15:37:53 03mumra 07* 0.12-a0-3152-g3f9807e: Fix connectivity of Orc, Slime, and other spotty layouts 10(29 minutes ago, 1 file, 26+ 31-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3f9807e1b372 15:37:53 03mumra 07* 0.12-a0-3153-gf304ff4: Add some shaped cave layouts and fill disconnected zones in Gehenna 10(3 days ago, 2 files, 219+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f304ff4dfa07 15:38:35 these new pan vaults that can drop you into the middle of a combined silence and suppression field seem sort of really bad 15:39:37 * mumra prays to an appropriate god that nothing is broken this time 15:39:50 like, potentially more lethal than being dropped on hellion island bad 15:41:17 since you can be dumped next to a pan lord and two greater demons with no access to spells, wands, scrolls or god abilities 15:42:37 -!- spriseris has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 15:42:51 mumra: isn't zone processing already implemented on the C++ side? 15:42:59 -!- DarthCloakedGuy has quit [Ping timeout: 245 seconds] 15:43:05 MarvinPA: indeed, sounds too random 15:43:45 and if you don't get dropped into the vault itself then it's just a silly trap, you'd just shout and lure everything out 15:44:12 (if you wanted to actually clear it for some reason) 15:44:33 kilobyte: yes but i wanted to get a table of the zones and what cells were in them (i have other plans for this beyond connectivity filling) ... i looked at the c++ version to consider how to return this data but it was very easy to implement in lua 15:44:54 -!- st_ has joined ##crawl-dev 15:45:13 just one or the other of silence/suppression seems potentially less ridiculous (although i still wouldn't be a huge fan) 15:45:37 kilobyte: however for optimisation purposes it would definitely be good to improve what the c++ version can do 15:46:42 (there are further complications because c++ has separate implementations depending on whether you're looking at the grid or maplines) 15:48:02 Fsim for ranged attacks leaves behind huge stacks of ammo by BlackSheep 15:48:19 there are also similar vaults in D containing the same monsters, which seems pretty questionable thematically too (why are an angel and a profane servitor hanging out?) 15:48:55 the only reason for the vault seems to be to overlap as many auras as possible which i don't think is particularly interesting 15:49:29 -!- DarthCloakedGuy has quit [Client Quit] 15:51:42 -!- dtsund has quit [Quit: dtsund] 15:52:13 and causes interface problems 15:52:50 yeah 15:53:04 03dolorous 07* 0.12-a0-3154-gb25a7d0: Add formatting fix. 10(6 minutes ago, 1 file, 4+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b25a7d0b9daa 15:53:06 gimmick vaults in general are bad, trimming worst offenders can't hurt 15:54:04 -!- sbanwart has quit [Ping timeout: 240 seconds] 15:54:33 i'd propose removing nicolae_fun_with_auras, and either removing the two pan ones too (nicolae_semicircles_of_death, nicolae_venn_diagram_of_death) or make them get only one type of aura 15:55:03 -!- Ellick has quit [Ping timeout: 245 seconds] 15:55:05 tavern post: "(btw, the work in progress jester background looks nice)" 15:56:06 -!- DainDwarf has quit [Quit: Dain's default quit message] 15:57:19 -!- ToastyP has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 15:59:12 -!- Svendre has quit [Ping timeout: 256 seconds] 16:02:19 * kilobyte hands MarvinPA the axe. 16:03:44 -!- ussdefiant has quit [Ping timeout: 256 seconds] 16:09:05 -!- ussdefiant has joined ##crawl-dev 16:13:19 -!- dtsund has joined ##crawl-dev 16:15:17 -!- santiago_ has quit [Ping timeout: 248 seconds] 16:16:07 -!- ussdefiant has quit [Ping timeout: 264 seconds] 16:22:24 -!- scummos_ has quit [Ping timeout: 264 seconds] 16:23:26 -!- SetecAstronomy has quit [Ping timeout: 245 seconds] 16:24:37 -!- ldf has quit [Read error: Connection reset by peer] 16:35:38 -!- dtsund has quit [Quit: dtsund] 16:35:52 -!- dtsund has joined ##crawl-dev 16:38:05 -!- _D_ has quit [Quit: leaving] 16:39:10 -!- Elynae has quit [Quit: Page closed] 16:41:25 -!- DracoOmega has joined ##crawl-dev 16:44:42 -!- kek has quit [Quit: Kicked by KickServ] 16:45:23 -!- yogaFLAME has joined ##crawl-dev 16:48:10 -!- Chozo has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 16:48:26 i have a patch for "only one exit in first levels of branches" 16:48:38 should i leave 3 exits on D:1 though? 16:50:38 03DracoOmega 07* 0.12-a0-3155-gc98b6fd: Fix being unable to detect traps at ranges greater than 1 10(10 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c98b6fdb4b64 16:50:40 I would say so 16:50:40 They might even all exit to different places, for all we know 16:52:45 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:54:51 -!- tswett_ is now known as tswett 16:55:43 03dolorous 07* 0.12-a0-3156-ge9d079e: Properly mark hyperactive ballistos as giving no experience, as with ordinary ballistos. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e9d079e608b2 16:56:44 Hmm... won't that have the side-effect of monsters ignoring them? 16:57:42 I hope that doesn't make count as firewood? 16:57:45 +them 16:57:48 I know prisms had some bad interactions with monsters when they were flagged as giving no exp (sometimes stuff would just pile up and stand next to them) 16:58:05 SamB_: Well, it should, barring some other change I didn't notice? 16:58:09 dolorous: what are you trying to accomplish here, exactly? 16:59:07 * SamB_ wonders if dolorous is capable of IRCing 16:59:18 !seen dolorous 16:59:19 Sorry SamB_, I haven't seen dolorous. 16:59:31 i guess if you abandon fedhas they'll turn hostile and ought to be marked as no xp in theory? not sure really 16:59:42 oh maybe you don't get xp anyway because they would have been generated friendly 17:00:08 -!- Mandevil has quit [Quit: Leaving] 17:00:30 Yes 17:00:34 i don't have a clue how spore colony stuff actually works so who knows 17:00:43 The only thing I can think that this changes is that monsters get no exp for killing one? 17:01:47 -!- dcssrubot10 has quit [Read error: Connection reset by peer] 17:03:21 can anyone have a quick look at this and check i'm not doing anything insane: http://sprunge.us/BVCA 17:03:55 tested with numerous branches and there don't seem to be any problems 17:04:02 Either way, something that kills things probably shouldn't count as firewood 17:04:57 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:05:51 03dolorous 07* 0.12-a0-3157-g5bd1d78: Revert "Properly mark hyperactive ballistos as giving no experience, as with ordinary ballistos." 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5bd1d7814919 17:05:55 mumra: Shouldn't the first count consider mimics if the second one does? 17:06:45 Wow, quick turnaround there 17:08:04 DracoOmega: actually i have to work out what on earth that map_feature_marker is even supposed to be doing 17:09:37 -!- Serfuzz has quit [Ping timeout: 248 seconds] 17:10:25 The marker was used to determine which stair you landed on when you entered, I think 17:10:32 why to mimics have to make things so complicated ? :P 17:10:50 I ended up looking into that for unrelated reasons a week or two ago 17:10:55 03dolorous 07* 0.12-a0-3158-gb40e231: Fix spacing. 10(86 seconds ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b40e231c9968 17:11:05 ok so i should just set the marker on whichever stair i pick 17:11:22 Well, probably it is not even needed if there is only one stair? 17:11:32 But that might require some small code change elsewhere 17:11:54 it's still getting set on D:1 17:12:20 Well, it gets set just at the top floor of branches, yes? 17:12:52 -!- ystael has quit [Ping timeout: 256 seconds] 17:13:07 D:1 is still going to have 3 exits 17:13:27 (or doesn't D count as a branch?) 17:13:28 Well, yes. But it would be impressive to exit D:1 and then reenter it from above 17:13:44 Yes, I know. 17:14:07 In any case, this is what I THINK that marker was used for; the memory is slightly hazy now, I admit 17:16:15 hmm, it seems to be used in a very few slightly hacky places, this could definitely be cleaned up with only one stair 17:16:37 or i could adjust my patch to just pick the STONE_STAIRS_I instead of picking randomly from all three 17:16:58 Well, assuming that one is not a mimic? :P 17:17:07 You could always just force it not to be, I guess 17:19:17 -!- bonghitz has quit [Remote host closed the connection] 17:20:58 -!- Aryth has quit [Read error: Connection reset by peer] 17:22:06 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:22:21 -!- Kalir has quit [Changing host] 17:26:18 -!- syraine has quit [Ping timeout: 245 seconds] 17:26:33 !tell bh I started work on the lorc changes but unfortunately my job leaves me pretty much no time for development! :< I'd be glad to work with someone on ideas, but I can't do the coding myself 17:26:34 Eronarn: You have 62 messages. Use !messages to read them. 17:26:34 Eronarn: OK, I'll let bh know. 17:32:53 -!- scummos_ has quit [Remote host closed the connection] 17:33:20 DracoOmega: yeah, including the mimic check of course :P 17:35:20 i assume there will always be at least one non-mimic STONE_STAIRS_I ? 17:35:42 I would hope so 17:36:00 But I can make no gaurentees about parts of the code I am not so familiar with :P 17:36:16 guarantees 17:36:24 Oh, one other potential complication here 17:36:43 Ambush vaults and the like sometimes rely on there being more than one upstair available 17:36:52 So in those cases it could be kind of bad to silently wipe those stairs out 17:37:49 it'd be preferable to not place those vaults on level 1 of a branch 17:37:53 but how many are there like that? 17:37:59 Turning those into hatches in this case seems fine, but I am not sure if there is a way to determine whether they were vault-placed by this part of the code 17:38:20 I don't know. I feel it might be kind of a shame to veto them on branch entrances entirely, though 17:38:23 say, is this going to apply when the world consists of a single-floor Zot and nothing else? 17:38:44 you mean zotdef? 17:38:54 yeah 17:38:56 You Only Zot Once 17:39:04 if (is_root) // ZotDef, D:1 17:39:06 -!- Killerpretzel has quit [] 17:39:10 they make great branch:1 vaults since then you're forced to make your way through them somehow, yeah 17:39:14 -!- yogaFLAME has quit [] 17:39:17 SamB_: no, because at that point the stairs up will be considered tedious and boring and to contribute nothing to gameplay, and you'll win when you get the orb 17:40:00 well, the patch already made an exception for zotdef at the same time as D:1 17:40:01 I was under the impression monsters spawned there 17:40:54 DracoOmega: do you have an example of one of these ambush vaults, i'm not sure i understand why they need two upstairs? 17:40:54 mumra: Is there a way to determine if a stair was vault-placed, after the fact? 17:41:10 yes 17:41:24 I think probably the best general solution is to just turn those into hatches on a branch start 17:41:35 -!- ryansee has quit [Quit: Page closed] 17:41:41 Rather than remove them 17:41:44 (And just remove normal ones) 17:43:18 you don't normally get upward escape hatches on a branch start though do you? 17:43:28 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:43:36 Probably not, but I can't see that they would be confusing to people 17:44:21 And alternately you might want to sift through a lot of vaults to make sure that suddenly having less stairs to work with in certain places doesn't cause problems 17:44:44 we need hangedman! 17:46:11 i'd still like to see an example of a vault that relies on having more than one upstairs 17:46:11 Well, this also seems less brittle to maintain than a specific list of vetos or depth-specific changes to vaults on an ongoing basis, potentially 17:46:39 Well, I think most ambush vaults are generous with stairs 17:46:50 evilmike_ambush is the 'original', I think? 17:47:27 I lack the encyclopedic knowledge of vaults by name that certain people possess >.> 17:48:14 DracoOmega: i just checked, an upwards escape hatch on branch:1 causes "ERROR in 'stairs.cc' at line 521: upstairs from top of a branch" 17:48:26 (this is placing one in wizmode with &( then trying to use it) 17:48:38 Oh, hmmm 17:48:52 That's kind of a poorly named error, though 17:48:59 Since you take upstairs from the top of branches all the time 17:49:23 it's because it's not a branch exit feature - it behaves like a normal upstair 17:49:49 i think supporting escape hatches causes a ton of problems 17:50:54 -!- kek has joined ##crawl-dev 17:51:02 DracoOmega: looking at evilmike_ambush -- it doesn't need more than one stair 17:51:17 it only normally has several stairs to make it very likely that you'll land in it 17:51:28 but if it contained the *only* stair in the level then you'd land there anyway 17:51:48 so the sensible algorithm would be "if there is an upstairs in a vault, pick that - otherwise pick another one" 17:52:47 Well, losing some upstairs does technically restrict the normal amount of escape options here, though it may not be critical I guess 17:52:51 DracoOmega: can't we just always turn upward escape hatches into downwards escape hatches? 17:52:57 on branch starts 17:53:22 Hmmm... I suppose that could work 17:53:40 If escape hatches don't work at all on branch starts currently, are they just turned into normal branch exit stairs? 17:53:45 yes 17:53:46 Upward ones, I mean 17:53:53 DracoOmega: reducing the number of upstairs reduces the number of escape options on branch:1, with or without vaults ... that is part of the point ... 17:55:00 Well, I didn't think the POINT was reducing escape options generally, though that does sort of happen 17:55:07 Just moreso that it is a little misleading 17:55:13 (Perhaps I am wrong?) 17:56:00 so, why don't we fix escape hatches ? 17:56:02 the point is that having multiple branch exits that all take you to the same square doesn't make much sense 17:56:14 yes that's the main point 17:56:33 but the change does also reduce escape options in general and this isn't unintentional? 17:56:50 anyway I don't see a problem with making branch:1 a bit more dangerous, yes 17:57:18 it's no different from when you have a level with all three upstairs next to each other 17:57:43 and we do that all the time 17:57:43 like evilmike_ambush can do for instance ;) 17:57:50 I'm not opposed in the general case, no 17:57:50 or like certain layouts do 17:58:06 But I do wonder if some vaults may make assumption here (I am not entirely aware of which) 17:59:18 if they do then that's a bug, because it's always possible for stairs to get removed in favour of other vaults 17:59:28 even before this patch 17:59:36 Oh? 17:59:49 uh ... maybe i am talking out of my ass there 18:00:17 I mean, I don't really know the inner workings of all this stuff, but I don't recall noticing vaults that normally place specific stairs randomly placing with them missing 18:00:22 I do think that turning up hatches into down hatches rather than removing them altogether on branch:1 would be safest 18:00:55 Yeah, maybe 18:01:18 -!- fooobarrr has quit [Quit: leaving] 18:02:22 ok so: one staircase will be kept, if there's one in a vault then that one, otherwise another from the level; any other staircases or up hatches in vaults turn into down hatches; anything else gets wiped 18:02:29 Incidentally, does this affect the Hells? 18:02:44 -!- NeremWorld has quit [Ping timeout: 256 seconds] 18:02:46 Probably it shouldn't, since their 'upstairs' are all weird anyway 18:02:47 it'll affect the first level of a hell 18:02:55 maybe not if they count as portals instead 18:03:08 Yeah, I'm not sure if they are a different feat at that point, or if that happens elsewhere 18:03:22 i checked portal vaults, their exits aren't affected 18:03:29 But they behave differently than any other branch stair anyway, so it's no odder for them all to point to the same place on floor one than it is on all the other floors 18:03:40 Since all of them always point to the same place period anyway 18:03:42 just checked, it does affect hell branches 18:03:59 and also the vestibule 18:04:36 we aren't trying to land this for 0.12 are we? 18:04:55 for consistency i'd rather keep it the same in hells as everywhere else 18:05:06 Except Hells are already different in how their stairs work 18:05:10 Unlike every other branch 18:05:15 SamB_: well initially i thought it was a simple patch that could go in straight away but maybe not :P 18:05:26 It seems wierd to me that there are fewer portals on Hell:1 than every other floor, even though they all work the same? 18:05:42 mumra: yeah, it did seem simpler before we thought about it much, didn't it ;-) 18:06:44 i don't particularly want to overcomplicate things though, yeah it's a bit weird that hell is different so stairs aren't treated differently, on the other hand hell is weird ;) 18:07:20 -!- substitute has quit [Ping timeout: 260 seconds] 18:07:48 the three staircases on subsequent floors _do_ matter because you arrive at a different one depending on where you left the previous level 18:08:03 on the other hand, a hell br:1 is the same as any br:1 in that there is only one staircase you can enter by 18:08:17 so it's still less confusing to only have that staircase 18:08:48 -!- dtsund has quit [Ping timeout: 276 seconds] 18:09:06 maybe there just shouldn't be any portals you can leave by before hell:7 18:09:17 hah 18:09:28 it's a little strange how easy it is to leave hell 18:09:43 Actually, you don't arrive at the same place via the same stairs every time, you know 18:09:54 Like, the same downstairs can lead to different places when you take it a second time 18:10:06 (Which you may notice if you are forced to retreat then go back down again) 18:10:18 DracoOmega: oh, you used to 18:10:36 do you always land at the same portal on level 1? 18:10:55 Looks like 18:14:05 -!- Arkaniad|Laptop has quit [Quit: I've killed the senator.] 18:14:07 -!- anastasios is now known as Pedjt 18:14:50 kilobyte: hmm, wikipedia's link to the x86-64 psABI is broken ... 18:15:49 -!- Egglet has quit [Ping timeout: 248 seconds] 18:16:01 -!- rkd has quit [] 18:16:20 -!- edlothiol has quit [Ping timeout: 256 seconds] 18:17:33 elliptic: Well, Hell is already one of the scariest places even when quick escapes are possible. I do worry a little at having no way out at all until floor 7 18:20:08 -!- RobinYourHood has quit [Quit: Page closed] 18:21:11 -!- eeviac has joined ##crawl-dev 18:22:17 -!- Zaba has quit [Ping timeout: 256 seconds] 18:23:13 -!- nooodl has quit [Ping timeout: 240 seconds] 18:24:41 i think no exits for 7 levels is pretty harsh, particularly for e.g. someone who's never been there and doesn't even know what to expect 18:26:05 i would possibly have never been there if i'd been aware of a fact like that, and it strongly encourages reading spoilers if you can't just poke your head in and scarper at the first sign of trouble 18:26:05 Well, even for people who have all-runed many times, I have had many cases where I felt the need to retreat more than once 18:26:28 I mean, often not, but sometimes Hell effects just do not play nice 18:26:31 -!- jeanjacques_ has joined ##crawl-dev 18:26:55 Of course, what you would do with no exits is dive deeper to escape, instead of going up 18:27:02 yeah, let's do hell effect reform first :P 18:27:09 Haha. Nice can of worms there 18:27:29 Well, I think Hell effects are mostly pretty good (except possibly paralysis?) 18:28:38 yeah but they are literally just miscasts from various schools 18:28:55 it'd be nice if they were more unique in some way 18:29:05 -!- jeanjacques has quit [Ping timeout: 248 seconds] 18:29:05 -!- jeanjacques_ is now known as jeanjacques 18:29:13 this is all very far from .12 material of course ! 18:29:25 Yes, of course 18:30:18 while we're on hells 18:30:40 i made a cocytus layout based on someone's comment that one of my geh layouts looked like broken up ice 18:31:07 except it's inverted so what were the pools of lava are actually the ice bergs and there's water in between 18:31:35 i connected everything up with paths of shallow water but the question is, is it reasonable to assume that someone in cocytus can either fly, teleport or swim 18:31:36 @??wyvern skeleto 18:31:37 unknown monster: "wyvern skeleto" 18:31:39 @??wyvern skeleton 18:31:39 wyvern skeleton (15Z) | Spd: 13 | HD: 5 | HP: 25-44 | AC/EV: 0/3 | Dam: 16 | 07undead, evil | Res: 06magic(6), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 136 | Sz: Large | Int: plant. 18:31:51 since at least one of the Coc:7 layouts makes that assumption anyway? 18:31:52 mumra: Well, there are Coc:7 vaults that already require this 18:31:54 -!- dcssrubot8 has quit [Read error: Connection reset by peer] 18:32:02 snap 18:32:45 Yes, I'm inclined to think that if you can't get across water SOMEHOW by extended, then there's probably something else wrong 18:33:40 -!- ShadeTornado has quit [Read error: Connection timed out] 18:35:00 the RNG was very mean, maybe? 18:36:37 sounds close to impossibly unlikely :P 18:36:56 -!- scummos_ has quit [Ping timeout: 255 seconds] 18:38:42 -!- Zifmia has quit [Remote host closed the connection] 18:41:20 -!- Zifmia has quit [Client Quit] 18:41:31 -!- dtsund has joined ##crawl-dev 18:42:43 besides, you can just scum pan for a way to cross water 18:43:08 would be really annoying if all of coc required you to fly all the time 18:46:21 -!- Vizer has joined ##crawl-dev 18:48:57 -!- ldf has quit [Quit: ldf] 18:49:11 -!- Kellhus has quit [Quit: Page closed] 18:51:37 -!- Datul has quit [Quit: Page closed] 18:55:30 -!- ShadeTornado has quit [Quit: Leaving] 19:01:59 all requiring you to fly is the same as one requiring you to fly 19:02:13 unless you mean the rest of the branch 19:02:39 * Grunt returns. 19:02:42 What are we discussing? 19:02:43 Grunt: You have 2 messages. Use !messages to read them. 19:04:08 yeah I actually agree that you shouldn't have to fly all the time in coc:1-6 19:04:15 -!- Zaba has joined ##crawl-dev 19:04:36 Well, flight is already an asset in a lot of Coc maps as there are rivers and such 19:04:40 -!- SkaryMonk has quit [Quit: Leaving.] 19:04:44 Even if you don't HAVE to use it all the time 19:05:37 and using it only once or twice is fine for characters that don't have the spell (which you shouldn't assume) 19:06:25 Making assumptions about the player seems in general to be a bad idea. 19:06:41 making everything water pretty much makes the water pointless, because you will just always fly and it might aswell be floor 19:07:01 Well, I don't know that this layout of mumra's as nearly that water-filled 19:07:21 What are we looking at? 19:07:31 Just more of an irregular gridwork of tiny rivers (and some of them with fords, even) 19:07:45 it's basically icebergs separated by narrow strips of water and the question is i guess, is it actually interesting if the player _sometimes_ has to fly across the gaps? 19:07:45 And I don't think we're looking at anything :P 19:07:52 (I tried to ford the river and ...) 19:08:01 Sometimes? Sure 19:08:17 More interesting than all of them being shallow, in my opinion 19:08:32 it would help if we could see it 19:08:59 well it's in the new-layouts branch 19:09:21 * Grunt starts the countdown to newnewnewnewnewlayouts... 19:10:01 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 19:10:26 -!- Ashenden has quit [Ping timeout: 245 seconds] 19:10:33 maybe should add a number instead of a new 19:10:52 Where's the fun in that? :) 19:11:05 -!- Wehk_ has joined ##crawl-dev 19:11:17 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:11:19 no need to get out a ruler to see which is which? 19:14:13 -!- Psyknux has quit [Ping timeout: 240 seconds] 19:14:14 -!- Wehk has quit [Ping timeout: 240 seconds] 19:14:24 -!- Ashenden_ has quit [Read error: Connection reset by peer] 19:14:44 -!- Egglet has quit [Ping timeout: 255 seconds] 19:15:24 i was thinking of just merging all the new layouts anyway, it's easily to disable ones which people don't like (but i think they're all good) 19:15:49 i can get plenty of feedback that way at least 19:16:33 mostly right now it's variations on cavelike themes, but i have a pretty cool one for zot nearly ready to commit 19:17:05 Speaking of Zot, any thoughts on tinkering with vault placement probabilities? 19:18:05 I am fine with making Zot vaults more common, yes 19:18:17 At least somewhat 19:18:33 the only thing in that thread was i don't think primary vaults should be 100% of the time 19:18:43 No, definitely not 19:18:51 It would be my intent to bump up the probability slightly at first (right now it's 16%; maybe go to 33% or 50%). 19:19:01 I probably would go as far as to say not making any stair vaults any more common than now, but more other vaults sounds fine 19:23:54 -!- yogaFLAME has quit [Remote host closed the connection] 19:24:14 -!- _dd has quit [Ping timeout: 272 seconds] 19:25:28 -!- SetecAstronomy has quit [Quit: Page closed] 19:29:25 -!- Egglet has quit [Ping timeout: 248 seconds] 19:39:21 ok i found a bad problem my stairs patch can cause 19:39:22 http://pbrd.co/YiEQxz 19:39:53 -!- pelotron has quit [Ping timeout: 240 seconds] 19:39:54 Swamp occasionally does that on its own, IIRC. 19:39:56 it's Swamp:1 so no other upstairs on the level ... impossible to leave the branch unless you got really lucky with a hatch or teleport 19:40:01 :| 19:40:53 yeah, there's another closet on that level too 19:40:57 i can fit this 19:41:03 s/fit/fix/ 19:41:15 yes that's what i meant :) 19:41:41 mumra: there is/was a bug on mantis about swamp being disconnected in such a way that you can't get to the rune without teleporting or destroying trees 19:41:56 elliptic: I *think* that should be fixed now. 19:42:01 -!- ophanim_school has quit [Quit: Page closed] 19:42:11 I can't actually tell what is going on in that picture 19:42:14 because tiles 19:42:17 elliptic: i was looking at this bug https://crawl.develz.org/mantis/view.php?id=6629 19:42:30 elliptic: it's a small isolated area with the branch entrance and a down hatch and nothing else. 19:42:35 which is why i was testing. my stairs patch only made a bad situation worse in this case. 19:42:56 Grunt: ah 19:43:05 does git have a "rollback" i.e. uncommit the last changeset and apply those changes back onto the working dir? 19:43:23 <|amethyst> mumra: reset 19:43:36 If you want to revert a commit, well, "git revert". 19:43:44 reset will undo something that isn't a commit. 19:43:57 i don't want to revert, i just don't want the last commit to exist (but i want to stash the changes it made so i can fix them later) 19:44:02 -!- yogaFLAME has quit [Remote host closed the connection] 19:44:21 ...something like "git reset --soft HEAD^" 19:44:40 -!- Arkaniad has quit [Read error: Connection reset by peer] 19:44:41 i.e. delete the last commit entirely but don't touch the working tree, so i can recommit those changes with modifications 19:44:54 mumra: you could also just amend the commit 19:45:13 was just going to say - i know i can amend the last commit but in this case i don't want to fix it right now, i want to stash it for later 19:45:26 mumra: when I want to do that, I "git reset --soft HEAD^", make changes, add them, and "git commit -c ORIG_HEAD" 19:45:42 In this case, you would stash after the first step. 19:45:53 ok; will that actually purge the commit tho ? 19:46:08 The commit pretty much goes poof when you do so, yes. 19:46:10 the commit will still exist, but who cares? 19:46:28 well will it try to push when i git push master ? 19:46:28 it'll go away later when the reflog expires ... 19:47:37 no 19:50:30 -!- Pepe has quit [Read error: Connection reset by peer] 19:51:34 -!- pelotr0n is now known as pelotron 19:51:37 when an octopode or something that swims rtele's, can it land in deep water? 19:51:56 isn't that what wizmode is for? 19:52:07 good point 19:52:12 pretty sure it can 19:52:22 likewise permaflying things 19:53:35 yeah it can 19:53:43 there are deep water pockets in swamp layouts as well 19:54:31 what permaflies, tengu? 19:56:12 -!- Zermako has quit [] 19:56:48 * SamB_ wonders why git's gone so long without packing objects in his crawl repository ... 19:57:22 also black dracs and people with boots of flying 20:01:40 -!- Nareusm has quit [Ping timeout: 260 seconds] 20:01:59 -!- dcssrubot41 has quit [Read error: Connection reset by peer] 20:03:18 -!- RobinYourHood is now known as SexyAcids 20:05:34 -!- alefury has quit [] 20:08:21 -!- tswett has quit [Changing host] 20:09:40 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 20:10:16 -!- syraine_ is now known as syraine 20:12:10 -!- Wehk_ has quit [Read error: Connection reset by peer] 20:12:20 permadragonform please 20:12:52 -!- SteampunkDuck has quit [Quit: Lost terminal] 20:14:31 -!- blabber has quit [Quit: leaving] 20:16:04 -!- remyroy has quit [Read error: Connection reset by peer] 20:25:57 -!- dtsund has quit [Ping timeout: 276 seconds] 20:30:43 -!- bh has joined ##crawl-dev 20:32:13 -!- yogaFLAME has joined ##crawl-dev 20:32:24 hai 20:32:24 bh: You have 3 messages. Use !messages to read them. 20:32:27 !messages 20:32:27 (1/3) kilobyte said (13h 36m 55s ago): how come Jesters lack the cap? 20:32:29 !messages 20:32:30 (1/2) kilobyte said (13h 34m 27s ago): since recently, tiles have support for binding a specific tile to an ordinary item, so this can be done too 20:32:36 !messages 20:32:37 (1/1) Eronarn said (3h 6m 2s ago): I started work on the lorc changes but unfortunately my job leaves me pretty much no time for development! :< I'd be glad to work with someone on ideas, but I can't do the coding myself 20:32:48 !seen kilobyte 20:32:49 I last saw kilobyte at Thu Mar 28 21:02:19 2013 UTC (4h 30m 29s ago) acting out kilobyte hands MarvinPA the axe. on ##crawl-dev. 20:33:33 fr jesters have permanent xom penance 20:33:41 bh: in tavern - 20:33:43 "I'm following on the development of trunk version quite closely, and I read virtually all commits to the git repository (btw, the work in progress jester background looks nice)" 20:34:12 mumra: bastards 20:34:21 eeviac: I was going to do that. I'm not sure how 20:34:25 i was tempted to reply claiming this is the most revolutionary addition to crawl yet 20:34:32 if I get you.penance[GOD_XOM] = MAX_INT that might be good enough 20:34:36 can't you just assign penance=30000000 or something 20:35:28 it's almost like having two gods 20:35:44 two headed ogres made it in after all 20:35:56 I'm actually pretty determined to allrune a DrJs 20:36:01 mumra: I've played games like that. I take xom, abandon xom and take another god 20:36:12 you could reasonably just claim the jester is schizophrenic 20:36:30 how different is xom penance from simply worshipping xom 20:36:31 except that isn't what schizophren... 20:36:40 G-Flex: Isn't Xom wrath always bad xom actions? 20:36:49 if I knew that I wouldn't be asking :P 20:36:49 no not always, just weighted differently 20:36:59 xom wrath has given me haste wands and stuff 20:37:14 ah. I'll dump Nemelex from Jesters. I think permanent Xom penance is good nough 20:37:18 bh: i meant in comparison to 2-headed ogre, jester has multiple personalities so could worship two gods, was a bad joke :S 20:37:26 ehhhh I like the nem thing 20:37:59 mumra: how is that related to schizophrenia 20:38:28 G-Flex: maybe they're both auto-immune disorders? ;) 20:39:46 IMO without starting with nemelex, jesters are too much like ck 20:40:20 they should probably get a cap and a deck 20:40:33 and start with some evo 20:40:34 !seen ontoclasm 20:40:34 I last saw ontoclasm at Thu Mar 28 15:03:35 2013 UTC (10h 36m 59s ago) joining the channel. 20:40:36 -!- s951 has joined ##crawl-dev 20:40:39 eeviac: exactly 20:40:42 are they getting the chaos club? 20:40:51 !tell ontoclasm could I impose on you to make a jester cap tile? 20:40:51 bh: OK, I'll let ontoclasm know. 20:42:21 eeviac: I don't know if it's a good idea 20:42:39 too strong, or too wacky? 20:42:45 too strong 20:43:03 it's just a lil' club 20:43:04 aww 20:43:11 MAX_PENANCE is bound to 200 20:43:47 I can special case penance reduction on job 20:44:03 !seen enne 20:44:03 I last saw enne at Mon Feb 18 17:48:53 2013 UTC (5w 3d 7h 55m 10s ago) parting ##crawl-dev with message chanpart. 20:47:43 eeviac: yeah, but the chaos brand is super powered 20:48:18 on the other hand, jesters have permapenance to deal with. I know it's a joke but we should give them something. 20:48:21 -!- Cerepol has quit [Ping timeout: 248 seconds] 20:48:27 and the flavor! think of the FLAVOR 20:48:48 mumra: can you link me to that tavern discussion? 20:49:07 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=7455&sid=2b6df018cf209c214d5770384ad5e655 20:49:07 xom penance is actually pretty boring fyi 20:49:31 it's like xom except the effects are a bit worse on average except they also trigger a lot less often 20:49:43 elliptic: we still have a few days! 20:50:19 possibly xom penance should be special-cased to trigger like 5 times more often than other wraths or something 20:50:50 for jesters, or for crawl in general? 20:51:10 it would be nice to burn through standard xom wrath more quickly IMO 20:52:02 I meant for crawl in general 20:52:09 I didn't mean that the wrath should last less long though 20:52:21 that would be mean :| 20:52:23 or at least it shouldn't last 5 times less long 20:52:37 the point is just that xom penance effects are less significant than most other penance effects 20:52:42 especially on average 20:52:50 so they should happen more frequently 20:53:12 should I add Xom wrath as a fake 'mutation' for Jesters? 20:53:26 it should have some indication 20:53:32 beyond standard red xom 20:53:55 -!- eith has quit [Ping timeout: 256 seconds] 20:54:14 yeah. I'm not sure where to put it 20:54:15 bh: I think just giving them the regular 50 penance might be best 20:54:55 it's okay if it ends I think, xom wrath won't be that interesting after 50k turns (which is how long that takes) anyway 20:55:16 hmmm but without chaos club and normal xompenance, what makes jesters special enough for april fools? 20:55:49 I still think a +0 chaos qstaff would be fine 20:56:09 weaker than what many characters can get from yiuf on D:2 or D:3 20:56:20 so I really don't see a reason to worry about chaos brand being overpowered here 20:56:21 -!- Egglet has quit [Ping timeout: 248 seconds] 20:56:41 (yiuf's staff is usually +3 or +4 or so) 20:58:16 elliptic: that's reasonable 20:59:06 soooo starting gear: chaos qstaff/robe/cap/deck, nem worship, xom wrath 20:59:09 they should start with a stack of chaos darts 20:59:09 ontoclasm: You have 1 message. Use !messages to read it. 20:59:14 !messages 20:59:15 (1/1) bh said (18m 23s ago): could I impose on you to make a jester cap tile? 20:59:26 bh: done 20:59:33 -!- Egglet|2 has quit [Ping timeout: 248 seconds] 20:59:36 ontoclasm: already? or "as good as done"? 20:59:40 as good as 20:59:44 i'm not -that- fast 20:59:47 the nem worship is a bit meh IMO 20:59:48 :-D 21:00:02 nem wrath is sufficiently harsh that it limits the character's options 21:01:05 but if they don't start with nem, then aren't jesters just bad chaos knights? 21:01:07 -!- WalkerBoh has quit [Ping timeout: 264 seconds] 21:01:27 with party tricks 21:02:29 -!- danharaj has quit [Read error: Connection reset by peer] 21:07:53 party tricks and chaos qstaff make them pretty good yes 21:08:37 -!- santiago_ has quit [Ping timeout: 248 seconds] 21:09:09 -!- inspector071 has quit [Ping timeout: 248 seconds] 21:11:12 -!- Nareusm has quit [Ping timeout: 260 seconds] 21:13:56 -!- yogaFLAME has quit [] 21:17:30 https://dl.dropbox.com/u/1000017/crawl/jester.png 21:17:59 ontoclasm: damn you're fast. 21:18:09 that's what she said. 21:18:12 ...oh wait 21:18:17 ok. I'm gone for real. If anyone wants to update the jester, feel free to do so. If you want me to do it, just !tell me your FRs 21:18:47 -!- morik has quit [Disconnected by services] 21:18:51 -!- morik_ is now known as morik 21:19:02 -!- rast has joined ##crawl-dev 21:23:08 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 21:32:05 -!- dcssrubot56 has quit [Read error: Connection reset by peer] 21:34:31 -!- namad8 has quit [] 21:35:49 -!- Poncheis has quit [Ping timeout: 248 seconds] 21:35:51 -!- Kellhus has quit [Quit: Page closed] 21:36:04 -!- Poncheis_ is now known as Poncheis 21:36:44 -!- s951 has quit [Quit: Leaving] 21:37:14 -!- Nakatomy has quit [Remote host closed the connection] 21:37:37 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 21:39:26 -!- Soundlust has quit [Read error: Connection reset by peer] 21:46:24 ontoclasm: you could fast enough that you'd already started and finished by the time he asked for the tile ... 21:46:27 +be 21:48:20 right ... i have a fix for swamp bubbles as well. the issue here is that the generator takes nearly 3x as long with the fix 21:48:29 this is still only 0.2 seconds on my computer 21:48:42 the same is true for Orc:4 since the fix, well it takes about 2x as long which is .3secs 21:48:48 -!- madreisz has quit [Ping timeout: 245 seconds] 21:48:55 ouch 21:49:21 * SamB_ doesn't actually remember it taking especially long on his, but then he never knows when it's going to need to swap in ... 21:49:32 this is still very quick really, levels are typically .1-.2 secs to generate 21:49:52 that was 0.3 secs not 3 secs 21:50:09 yes, but I was figuring to scale it by an order of magnitude or two 21:51:17 the question is, is this enough of a blocker to me pushing the fix; or should i push now and port the algorithm to c++ later 21:51:20 -!- namad7 has quit [Ping timeout: 255 seconds] 21:51:40 -!- ToastyP has quit [Remote host closed the connection] 21:51:55 _process_disconnected_zones will needs serious reworking to handle this properly and if i'm doing that i could look at vault connectivity issues at the same time 21:52:49 -!- eeviac has joined ##crawl-dev 21:54:38 note: these times are probably quite a bit inflated from reality, since this is a debug build, and i don't know if mapstat has any overhead but it's based on regenerating the level 100 times 21:55:27 i'm wondering if there is a slight overhead in e.g. mapstat resetting the state after each generation 21:55:40 probably insignificant tho 21:56:22 -!- Stelpa has quit [Ping timeout: 256 seconds] 22:01:05 oh great - fix doesn't even work on Swamp:5 because it's hard-coded to the c++ function instead of using the lua map! 22:03:05 -!- mikee_ has joined ##crawl-dev 22:03:47 F - a pair of encrusted boots 22:03:50 what the? 22:03:55 what-encrusted? 22:04:03 do you want to know? 22:08:07 heh, I noticed I had four spellbooks, 3 un-IDed, and it turns out I had 2x Callings and 2x Unlife 22:13:44 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:16:05 -!- kek has quit [Quit: Kicked by KickServ] 22:16:53 -!- Arkaniad|Laptop has quit [Ping timeout: 248 seconds] 22:22:44 -!- ciaphas has quit [Quit: Page closed] 22:23:49 -!- tcjsavannah has quit [] 22:25:10 it'd be cool if I could direct my XP sharing to particular classes of orc, even if they might happen to be out of LoS at kill time ... 22:27:34 if nobody objects i should push this fix; the status quo is quite bad. if the performance issue is too worrying i'll have to look seriously at _process_disconnected_zones ... 22:29:06 mumra: I noticed that swamp thing earlier; you might as well remove that bit of code now :) 22:29:23 (the hard-coded bit, assuming it doesn't break anything) 22:29:26 Grunt: already did if i hit "push" 22:29:42 tested Swamp:5 quite a bit without and things were fine 22:29:42 mumra: go ahead, if I find Orc:$ intolerable I'll !tell you ... 22:30:27 pushed 22:30:44 * Grunt pushes mumra. 22:31:17 -!- sbanwart has quit [Ping timeout: 248 seconds] 22:31:23 this, of course, implies I'm foolish enough to venture to orc:$ 22:31:29 or that I survive lair 22:31:37 one of those 22:31:40 hehe 22:31:43 the layouts are still certainly way way faster than D:27 or V 22:32:19 I was trying to see earlier if there was an easy way to check for "does placing this vault here break connectivity?". 22:32:23 I couldn't come up with one :( 22:32:57 i know how to do it 22:33:05 Do tell? 22:33:32 basically _process_disconnected_zones needs to talk a vault and position/orientation as a parameter so it can count how many zones there are with the vault 22:33:40 but before _actually_ applying the vault 22:33:50 so if it's going to change the number of zones it vetoes that vault 22:34:00 or at least vetos that position 22:34:12 What if it's a vault that needs its exits connected up? 22:34:16 That's done after the vault itself is placed. 22:34:30 -!- Utis has quit [Read error: Connection reset by peer] 22:35:09 hmm 22:35:16 In other words, the vault placement itself isn't the complete story in terms of level topology. 22:35:35 that would mean the vault is being placed into solid rock? so shouldn't change the number of zones (discounting the vault itself which will be a new zone) 22:35:38 -!- yogaFLAME has joined ##crawl-dev 22:35:46 and connecting up the exits can't *break* connectivity after the vault is placed 22:35:46 Not necessarily. 22:36:01 Let me see if I can do up a simple counter-example. 22:36:22 (Connecting up the exits can't *break* connectivity, but it can preserve it.) 22:38:02 yeah, i can think of an example 22:39:47 03mumra 07* 0.12-a0-3159-g5bc3df1: Optimise zonify and add support for filling deep water zones 10(30 minutes ago, 1 file, 73+ 54-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5bc3df1f5f08 22:39:47 03mumra 07* 0.12-a0-3160-g43c476d: Fill disconnected areas in swamp layout before stairs are placed 10(21 minutes ago, 2 files, 7+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=43c476dc728d 22:39:49 ...okay, I won't waste my time coming up with my own, then :b 22:39:49 -!- WalkerBoh has quit [Remote host closed the connection] 22:39:49 another option might be the ability to roll back the changes a vault and connector have made but it gets tricky with monsters, items, etc. 22:40:01 unless you place the monsters and items after doing the connecting and checking for breakage 22:40:59 another option is to have algorithms that can reconnect a level *after* a breakage 22:41:25 -!- MarvinPA has quit [Ping timeout: 248 seconds] 22:41:53 (and this idea feeds into why i wrote that zone data analyser...) 22:46:09 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:51:59 -!- gluop has quit [Ping timeout: 260 seconds] 23:02:10 -!- dcssrubot285 has quit [Read error: Connection reset by peer] 23:08:04 -!- N78291 has quit [Quit: null] 23:09:16 -!- yogaFLAME has quit [] 23:11:05 -!- SamB_ has quit [Ping timeout: 256 seconds] 23:11:43 -!- ussdefiant has joined ##crawl-dev 23:14:33 -!- dtsund has joined ##crawl-dev 23:16:48 -!- gluup_ has quit [Ping timeout: 258 seconds] 23:18:06 -!- SamB has joined ##crawl-dev 23:18:34 -!- dtsund has quit [Remote host closed the connection] 23:21:35 ugh. I just had a bad reset. I can recover from this, right? 23:25:28 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 23:25:52 ontoclasm: can you push that tile? 23:26:18 hrm. do you need a separate tile for the paper doll? 23:29:36 -!- pelotron has quit [Ping timeout: 264 seconds] 23:30:10 -!- ebarrett has quit [] 23:32:05 -!- namad7 has quit [Ping timeout: 248 seconds] 23:32:58 -!- kekekela has quit [Ping timeout: 245 seconds] 23:33:48 -!- Svendre has quit [Ping timeout: 264 seconds] 23:35:23 03bh 07[jester] * 0.12-a0-3133-g095b256: Never diminish Xom wrath for Jesters. 10(5 minutes ago, 2 files, 6+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=095b2569e3b0 23:36:13 * SamB really didn't think background was supposed to be permanent except for display purposes ... 23:37:21 -!- Kalir has quit [Changing host] 23:37:46 SamB: good point 23:38:23 I mean, really long Xom wrath, sure ... 23:38:24 SamB: You have 1 message. Use !messages to read it. 23:38:29 !messages 23:38:33 (1/1) HangedMan said (9h 34m ago): reference point that might be useful for docs or something about those staircases: the {} pair have to potentially connect in a level (no wall isolation), minivaults often fail to get the [] pair if the level isn't very interconnected or if any larger vaults are using any stairs 23:39:45 this should probably be in syntax.txt ... 23:39:55 -!- Nightbeer has quit [Read error: Connection reset by peer] 23:40:28 03mumra 07* 0.12-a0-3161-g57dff1e: #5428 Remove gold pickup spam message in evilmike_quicksilver_bait 10(6 minutes ago, 1 file, 4+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=57dff1e585f3 23:44:31 * SamB has almost made it through Lair... 23:45:04 bh: yes, but this is trivial 23:45:14 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:45:18 i'll push it tomorrow 23:45:32 03mumra 07* 0.12-a0-3162-g06c605c: #5464 Don't create shafts on Crypt:4 10(4 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=06c605c0d5ca 23:45:36 hmm, battle cries are a bit overkill for {plant,bush}-killing, methinks! 23:45:56 i made a thing: 23:45:58 http://pastebin.com/d2gm0uGG 23:46:20 mumra: does that also keep shafts from earlier levels from going all the way to Crypt:5? 23:46:42 SamB: if it doesn't then it's broken for all dangerous branch ends 23:46:53 i just changed the "has dangerous branch end" flag 23:46:57 ah 23:47:56 42 more tickets to close and we are actually issue-neutral for the last 365 days ;) 23:48:05 -!- ystael has quit [Ping timeout: 248 seconds] 23:48:10 ooh, 42 23:48:32 yeah, good place to rest i thought 23:49:24 ontoclasm: what is that list about? 23:50:33 most common killers by place 23:51:01 ahh 23:51:16 d:20 boris is the best thing 23:52:34 I am uncertain about at least a few of these things 23:52:51 Like, abominations definitely have more kills than starcursed masses in early Abyss, I'm fairly sure? 23:53:02 for abyss i added xl>5 23:53:16 to block out ak's 23:53:17 Oh, hmm 23:53:31 Was this done from a particular date range? 23:53:36 if you don't it's small aboms all the way down 23:53:50 this is >=0.11 23:54:14 * SamB goes to Lair:8 ... 23:54:32 Orb guardians as the most common killer on Zot:4 is kind of hilarious 23:54:33 -!- namad8 has quit [Ping timeout: 240 seconds] 23:54:36 Given that they can't even spawn there 23:54:40 also 23:54:44 slime 5 TRJ 23:54:55 Heh 23:54:58 The failed escapes! 23:55:09 I once died indirectly to a slime:5 TRJ, many ages ago 23:55:13 Though I actually died from the wall 23:55:18 In my attempt to blink away 23:56:17 -!- ussdefiant has quit [Ping timeout: 258 seconds]