00:03:45 -!- bonghitz has quit [Remote host closed the connection] 00:06:42 -!- Swagmaster has quit [Ping timeout: 245 seconds] 00:09:10 -!- kekekela has quit [Quit: Page closed] 00:10:23 -!- rwbarton has quit [Ping timeout: 260 seconds] 00:11:06 -!- pelotr0n has quit [Ping timeout: 276 seconds] 00:11:28 -!- remyroy has quit [Read error: Connection reset by peer] 00:11:37 |amethyst: what command was that from? 00:12:12 -!- Blazinghand has quit [Ping timeout: 264 seconds] 00:12:17 the Power_On_Time 00:12:33 -!- WalkerBoh has quit [Remote host closed the connection] 00:12:33 -!- dcssrubot927 has quit [Read error: Connection reset by peer] 00:14:03 -!- rast has quit [Read error: Connection reset by peer] 00:14:44 -!- _dd has joined ##crawl-dev 00:21:28 -!- rast has joined ##crawl-dev 00:22:24 -!- yxhuvud2 has quit [Ping timeout: 264 seconds] 00:22:54 -!- simmarine has quit [Read error: Connection reset by peer] 00:23:12 -!- bh has joined ##crawl-dev 00:23:27 !tell kilobyte if abyss go-deeper is >, should abyss exits become bh: OK, I'll let kilobyte know. 00:23:57 !tell kilobyte thanks for that change, btw 00:23:58 bh: OK, I'll let kilobyte know. 00:23:59 -!- bh has quit [Client Quit] 00:26:38 <|amethyst> !tell bh (I'm not kilobyte but) I think the portal glyph is better for abyss exits, in part because of tradition and in part because they don't work like upstairs. 00:26:39 |amethyst: OK, I'll let bh know. 00:27:11 Talk about your flying visit :P 00:28:53 <|amethyst> Maybe his ship isn't coming and he just can't pretend? 00:30:44 -!- Iacchus has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 00:34:33 -!- gluop has quit [Ping timeout: 258 seconds] 00:44:42 -!- ophanim has quit [Read error: Connection reset by peer] 00:48:37 -!- Substitute has quit [Ping timeout: 256 seconds] 00:54:25 -!- crate has quit [Quit: Leaving] 00:57:02 -!- Ajsh has quit [Quit: CyberScript - até o Lula usa (www.cyberscript.org)] 00:57:03 -!- dieseltime has quit [Read error: Connection reset by peer] 01:01:29 -!- Kalir has quit [Changing host] 01:02:00 -!- neynt has quit [Ping timeout: 264 seconds] 01:04:37 there's ships in this game? 01:04:54 -!- mumra has quit [Ping timeout: 264 seconds] 01:06:58 -!- inpho has quit [Quit: inpho] 01:11:43 -!- eb has quit [] 01:12:07 -!- faz_ has quit [Ping timeout: 245 seconds] 01:13:48 -!- simmarine has joined ##crawl-dev 01:15:52 -!- syraine has quit [Ping timeout: 245 seconds] 01:18:24 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-2753-g3166c96 01:18:27 -!- Blazinghand has quit [Ping timeout: 240 seconds] 01:21:36 -!- volteccer has quit [Quit: Page closed] 01:22:28 -!- yxhuvud has quit [Ping timeout: 258 seconds] 01:24:14 -!- ontoclasm has quit [Quit: Leaving.] 01:28:54 -!- Thalfon has quit [Quit: Page closed] 01:31:03 -!- frobop has quit [Quit: Page closed] 01:31:31 -!- rossi has quit [Quit: WeeChat 0.4.0] 01:34:21 -!- gluup_ has quit [Ping timeout: 258 seconds] 01:40:26 -!- Vizer_ has joined ##crawl-dev 01:41:19 -!- Vizer has quit [Ping timeout: 264 seconds] 01:41:39 -!- ChongLi has quit [Ping timeout: 245 seconds] 01:42:38 -!- dcssrubot575 has quit [Read error: Connection reset by peer] 01:45:37 -!- MarvinPA_ has joined ##crawl-dev 01:46:55 -!- SkaryMonk has joined ##crawl-dev 01:48:32 -!- QQQ is now known as gloop 01:48:44 -!- MarvinPA has quit [Ping timeout: 245 seconds] 01:48:45 -!- MarvinPA_ is now known as MarvinPA 01:52:07 -!- madreisz has quit [Ping timeout: 245 seconds] 01:53:17 -!- animegrampa has quit [Quit: leaving] 01:54:28 update trunk on cdo failed: 01:54:28 files.cc: In function ‘std::string savedir_versioned_path(const std::string&)’: 01:54:31 files.cc:566: error: ‘Version::Long’ cannot be used as a function 01:54:34 make: *** [files.o] Error 1 01:55:15 mingw builds didn't fail, btw 01:57:02 -!- minqmay has quit [Quit: Leaving] 01:57:13 Sounds like part of the same thing that had two seperate 'fix compilation' commits earlier today 02:02:09 mumra likes really long lines in commit messages, i see 02:02:19 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:04:55 <|amethyst> SamB: from smartctl, but I removed the junk 02:05:14 <|amethyst> SamB: the package is called smartmontools or something like that 02:07:16 <|amethyst> well, everything's copied onto the new drive and the bootloader is installed 02:07:40 <|amethyst> I guess it's time for me to try rebooting out of this live CD and see if it works 02:07:45 <|amethyst> *fingers crossed* 02:10:26 -!- MarvinPA has quit [Ping timeout: 245 seconds] 02:10:57 -!- clouded_ has quit [Ping timeout: 240 seconds] 02:18:00 DracoOmega: that was from 7 o'clock local time, 1:17 ago 02:18:33 Napkin: I wasn't implying it had been already fixed, but that it may be further fallout from it 02:18:49 -!- simmarine_ has joined ##crawl-dev 02:18:52 oh, then i misunderstood you 02:18:55 -!- simmarine has quit [Read error: Connection reset by peer] 02:23:40 -!- yxhuvud2 has quit [Ping timeout: 260 seconds] 02:29:32 -!- lobf has quit [Quit: lobf] 02:34:33 <|amethyst> woot, it worked 02:38:37 -!- simmarine_ has quit [Quit: Leaving] 02:43:00 -!- jeanjacques has joined ##crawl-dev 02:47:33 -!- dcssrubot343 has quit [Read error: Connection reset by peer] 02:49:44 -!- captainmarvel is now known as sbluen 02:52:38 -!- SkaryMonk has quit [Quit: Leaving.] 03:04:06 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 03:06:46 -!- clinew has quit [Quit: leaving] 03:16:04 -!- SkaryMonk has joined ##crawl-dev 03:23:21 -!- bonghitz has quit [Remote host closed the connection] 03:24:15 -!- yxhuvud has quit [Ping timeout: 256 seconds] 03:35:26 -!- Cheibriados has joined ##crawl-dev 03:35:26 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:35:26 -!- The topic of ##crawl is: CAO has telnet again. Let rax know if there are problems. | Play Crawl online now: type ??cao, ??cdo, ?cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 03:36:21 -!- Roarke has quit [Quit: Page closed] 03:40:02 -!- a9qd0wf has quit [Ping timeout: 245 seconds] 03:41:08 -!- hurdos has quit [Ping timeout: 272 seconds] 03:41:55 -!- bmfx has quit [Ping timeout: 264 seconds] 03:45:58 03galehar 07* 0.12-a0-2754-gee8dd70: More compilation fixing. 10(4 minutes ago, 2 files, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ee8dd704ecfc 03:47:24 -!- Vizer_ has quit [Quit: bye] 03:47:56 Napkin: that should do it 03:51:40 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2754-gee8dd70 (34) 04:01:10 -!- _dd has quit [Ping timeout: 264 seconds] 04:06:20 -!- Soadreqm has quit [Ping timeout: 260 seconds] 04:09:12 -!- gloop has quit [Ping timeout: 258 seconds] 04:21:13 -!- Pthing has quit [Read error: Connection reset by peer] 04:23:00 -!- yxhuvud2 has quit [Ping timeout: 264 seconds] 04:23:30 -!- syraine_ is now known as syraine 04:28:11 -!- SkaryMonk1 is now known as SkaryMonk 04:38:00 -!- DracoOmega has quit [Quit: Leaving] 04:57:23 -!- monqy has joined ##crawl-dev 05:04:12 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 05:24:35 -!- yxhuvud has quit [Ping timeout: 256 seconds] 05:25:24 -!- LikotUdendeb has quit [Quit: Bye] 05:31:47 -!- SkaryMonk1 has joined ##crawl-dev 05:32:27 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 05:32:40 -!- dcssrubot448 has quit [Read error: Connection reset by peer] 05:33:55 -!- monqy has quit [Quit: hello] 05:37:39 -!- _D_ has quit [Quit: leaving] 05:42:13 -!- Soadreqm has quit [Ping timeout: 246 seconds] 05:46:46 -!- Pepe[netbook] has quit [Ping timeout: 252 seconds] 05:52:23 -!- inspector071 has quit [Ping timeout: 252 seconds] 05:52:57 -!- rossi has quit [Ping timeout: 245 seconds] 05:56:16 -!- Soundlust has quit [Read error: Connection reset by peer] 06:01:08 -!- Soadreqm has quit [Ping timeout: 258 seconds] 06:02:25 -!- Soadreqm has quit [Client Quit] 06:18:22 -!- Mrmini231 has quit [Ping timeout: 245 seconds] 06:23:06 03Keskitalo 07* 0.12-a0-2755-gb487bce: Add tag for tutorial messages and hints. Allows for changing the branding of player input (currently [(text goes here)]) without going through the whole database file. 10(7 minutes ago, 3 files, 207+ 183-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b487bcecc66e 06:23:22 -!- yxhuvud2 has quit [Ping timeout: 245 seconds] 06:29:22 -!- Mandevil has quit [Quit: leaving] 06:30:38 -!- monqy has joined ##crawl-dev 06:31:56 -!- mumra has joined ##crawl-dev 06:33:32 -!- dagonfive has quit [Read error: Connection reset by peer] 06:48:23 Why Do not drop trishula? by Thrall 06:53:45 -!- Taco_Princess has quit [Ping timeout: 260 seconds] 06:54:48 Are bug reports like that common? :P 06:56:56 haha 06:56:59 that's cute 06:58:30 orc to pick up an item does by Thrall 07:02:46 -!- dcssrubot376 has quit [Read error: Connection reset by peer] 07:03:05 -!- rossi has quit [Ping timeout: 260 seconds] 07:04:18 Chousuke: there are some bug reports with poor english, but I've never seen something as bad as this. 07:05:07 that looks almost like google translate. 07:05:19 -!- MaxFrosty has quit [Ping timeout: 264 seconds] 07:05:31 google translate is usually better than that 07:06:06 -!- edlothiol has joined ##crawl-dev 07:10:01 -!- rossi has quit [Ping timeout: 246 seconds] 07:10:08 those aren't the best ones from thrall 07:11:05 https://crawl.develz.org/mantis/view.php?id=6767 07:11:29 so so sad 07:11:55 -!- Mrmini231 has quit [Quit: Page closed] 07:16:49 this looks like poetry 07:22:49 -!- santiago has quit [Ping timeout: 256 seconds] 07:24:31 -!- yxhuvud has quit [Ping timeout: 256 seconds] 07:29:56 -!- rossi has quit [Client Quit] 07:31:23 -!- SkaryMonk1 has quit [Ping timeout: 260 seconds] 07:32:17 -!- SkaryMonk has joined ##crawl-dev 07:35:17 -!- Melum has quit [Ping timeout: 256 seconds] 07:42:51 -!- Wehk has joined ##crawl-dev 07:46:47 -!- yxhuvud2 has quit [Ping timeout: 260 seconds] 07:51:36 -!- _dd has joined ##crawl-dev 07:52:38 -!- clouded_ has joined ##crawl-dev 07:54:07 03Keskitalo 07* 0.12-a0-2756-g28484bb: Move tutorial lesson 4 text to database, with some changes to the lesson. 10(15 minutes ago, 2 files, 131+ 188-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=28484bbf2ea9 07:54:07 03Keskitalo 07* 0.12-a0-2757-gafb6f20: Remove now-unused tutorial function. 10(10 minutes ago, 1 file, 0+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=afb6f20b6bd0 08:06:40 -!- Arkaniad has quit [Ping timeout: 260 seconds] 08:08:25 -!- mumra has quit [Ping timeout: 260 seconds] 08:13:59 Keskitalo: what's the problem with !exp ? It makes the player too strong? 08:25:22 -!- blackcustard has quit [Read error: Connection reset by peer] 08:30:25 -!- Dedagen has quit [Client Quit] 08:32:53 -!- dcssrubot481 has quit [Read error: Connection reset by peer] 08:33:33 -!- Arkaniad|Laptop has quit [Ping timeout: 276 seconds] 08:35:00 -!- TAS-2012v has quit [Ping timeout: 264 seconds] 08:35:49 -!- mumra has joined ##crawl-dev 08:39:00 -!- Pedjt has quit [Ping timeout: 248 seconds] 08:44:25 -!- Vizer has joined ##crawl-dev 08:57:06 -!- Porost has quit [Ping timeout: 264 seconds] 08:57:44 galehar: The player doesn't need to forget a spell to memorise Animate Skeleton later on 08:58:33 also, the skill screen interface is more to understand and learn for the player 09:00:21 -!- tensorpudding has quit [Read error: Connection reset by peer] 09:01:56 -!- Mottikins__ has joined ##crawl-dev 09:03:46 -!- Melum has quit [Read error: Connection reset by peer] 09:03:46 -!- Vizer_ has joined ##crawl-dev 09:04:54 -!- Vizer has quit [Ping timeout: 252 seconds] 09:05:35 -!- vadatajs has quit [Ping timeout: 260 seconds] 09:05:35 -!- Sombrero_Mott has quit [Ping timeout: 260 seconds] 09:06:20 -!- kek has joined ##crawl-dev 09:07:37 on the other hand, it would be really good to have some tutorial content for skill training 09:08:21 -!- pelotron has quit [Quit: Leaving] 09:09:57 -!- Mrmini231 has quit [Quit: Page closed] 09:10:02 I think hints mode should cover most of that 09:10:54 -!- mumra has quit [Ping timeout: 264 seconds] 09:13:06 -!- madreisz_ has quit [Quit: Page closed] 09:22:59 -!- bh has joined ##crawl-dev 09:23:04 !messages 09:23:04 (1/1) |amethyst said (8h 56m 25s ago): (I'm not kilobyte but) I think the portal glyph is better for abyss exits, in part because of tradition and in part because they don't work like upstairs. 09:23:20 !seen |amethyst 09:23:21 I last saw |amethyst at Fri Mar 15 09:25:09 2013 UTC (4h 58m 12s ago) saying 'syraine: wrt "shmups" I mean' on ##crawl. 09:23:31 -!- bh has quit [Client Quit] 09:27:35 -!- anastasios_ has quit [Ping timeout: 246 seconds] 09:30:32 -!- SkaryMonk1 has joined ##crawl-dev 09:31:22 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 09:32:55 -!- SkaryMonk has quit [Ping timeout: 264 seconds] 09:42:10 -!- clouded_ has quit [Read error: Connection reset by peer] 09:42:35 -!- clouded_ has joined ##crawl-dev 09:47:23 -!- elliptic has quit [Quit: Leaving] 09:47:35 -!- monqy has quit [Quit: hello] 09:56:55 -!- scummos has quit [Read error: Connection reset by peer] 09:57:03 bh, |amethyst: any thoughts on 5138? It's a fun algorithmic task; I _think_ I came up with a solution two years ago when I implemented cloud targetting but I can't recall what it was (at least after half an hour of thinking). 09:57:03 kilobyte: You have 5 messages. Use !messages to read them. 09:57:18 I once had skills and looks, now it's just looks :p 10:00:02 the problem is: any square can be floor(ish), wall or unknown; cloud's algorithm is: roll a size (usually 8..10), fill all squares at distance 1, then 2, then 3, ..., with the last, partially filled distance, choosing what to fill randomly. 10:00:52 Question: which squares will be clouded for sure, which will be safe for sure, which can go one way or another. 10:01:51 -!- tensorpudding has quit [Ping timeout: 258 seconds] 10:01:52 -!- tensorpuddin is now known as tensorpudding 10:02:10 (Current implementation is correct and optimal, but cheats by knowing whether unknowns are walls or floor.) 10:03:00 -!- dcssrubot945 has quit [Read error: Connection reset by peer] 10:03:51 -!- bmfx has quit [Quit: leaving] 10:06:22 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:06:33 -!- sbluen has quit [Quit: Leaving] 10:19:33 -!- mumra has joined ##crawl-dev 10:22:20 -!- lobf has quit [Quit: lobf] 10:23:17 -!- nooodl has joined ##crawl-dev 10:24:38 -!- monqy has joined ##crawl-dev 10:26:23 -!- MarvinPA has joined ##crawl-dev 10:26:58 -!- voker57 has quit [Read error: Connection reset by peer] 10:29:27 -!- home has quit [Ping timeout: 258 seconds] 10:33:25 -!- bmfx has quit [Quit: leaving] 10:33:27 -!- jarpiain has quit [Ping timeout: 240 seconds] 10:34:42 -!- jarpiain has joined ##crawl-dev 10:35:06 -!- jarpiain is now known as Guest43913 10:42:16 -!- Sombrero_Mott has joined ##crawl-dev 10:45:56 -!- Mottikins__ has quit [Ping timeout: 258 seconds] 10:49:03 -!- SkaryMonk has joined ##crawl-dev 10:50:13 -!- keszocze has quit [Quit: Lost terminal] 10:50:22 -!- ZChris13 has joined ##crawl-dev 10:50:30 well it has been suggested to prevent clouds from spreading out of LOS (for balance). Maybe this could also help for that? 10:52:55 so treat anything outside LOS as wall both for targetting and cloud placment? 10:54:25 does that lead of any abuse of LOS to shape the cloud pattern? 11:00:47 -!- lobf has quit [Quit: lobf] 11:02:53 -!- mumra has quit [Ping timeout: 255 seconds] 11:05:02 -!- Mrmini231 has quit [Ping timeout: 245 seconds] 11:11:01 -!- scummos^ has quit [Quit: Konversation terminated!] 11:12:26 -!- ussdefiant has joined ##crawl-dev 11:17:59 -!- mumra has joined ##crawl-dev 11:23:24 -!- Nakatomy has quit [Remote host closed the connection] 11:24:31 -!- dcssrubot549 has quit [Ping timeout: 264 seconds] 11:26:21 03kilobyte 07* 0.12-a0-2758-g3704230: Let db_lint parse meat. 10(11 minutes ago, 1 file, 6+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=37042301adaa 11:26:21 03kilobyte 07* 0.12-a0-2759-g7cd6f19: Fix the desc of meat hydras not working with # heads ≠ 8. 10(7 minutes ago, 2 files, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7cd6f196b009 11:34:08 -!- ZChris13 has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0a2/20130314042011]] 11:35:40 Anyone mind committing this? http://pastebin.ca/2333140 11:35:58 Small fix for my earlier WebTiles map cursor changes 11:40:13 -!- monqy has quit [Quit: hello] 11:44:07 -!- Mandevil has quit [Quit: leaving] 11:47:29 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:49:55 -!- st__ has joined ##crawl-dev 11:50:11 -!- clouded_ has quit [Read error: Connection reset by peer] 11:50:53 -!- shirish has joined ##crawl-dev 11:53:04 -!- MarvinPA_ has joined ##crawl-dev 11:56:27 -!- MarvinPA has quit [Ping timeout: 260 seconds] 11:56:28 -!- MarvinPA_ is now known as MarvinPA 11:59:39 -!- DainDwarf has quit [Quit: Dain's default quit message] 12:03:57 Stable (0.11) branch on crawl.akrasiac.org updated to: 0.11.2-10-g01a9a8f 12:06:50 03edlothiol 07* 0.12-a0-2760-g6d9b99a: Webtiles: Fix the item colour not being updated after uncursing (#6653). 10(20 minutes ago, 1 file, 5+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6d9b99a5e8c3 12:06:50 03Medar 07* 0.12-a0-2761-gbb69829: Show the text prompt cursor in WebTiles 10(7 days ago, 2 files, 30+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bb6982915872 12:06:50 03edlothiol 07* 0.12-a0-2762-g0fc5115: Show ZP in the Webtiles client (#6762). 10(5 minutes ago, 2 files, 16+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0fc51155e974 12:10:31 -!- freefall has quit [Remote host closed the connection] 12:10:52 -!- freefall has joined ##crawl-dev 12:10:55 -!- brownbrown has quit [Client Quit] 12:11:54 03Medar 07* 0.12-a0-2763-ga8586cb: Init all cursors to NO_CURSOR in WebTiles 10(44 minutes ago, 1 file, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a8586cbd5c15 12:13:08 Unstable branch on crawl.akrasiac.org updated to: 0.12-a0-2762-g0fc5115 (34) 12:13:56 -!- gloop has quit [Quit: Leaving] 12:14:13 -!- Kalir has quit [Changing host] 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alefury has joined ##crawl-dev 15:49:22 -!- inspector071 has quit [Ping timeout: 252 seconds] 15:56:16 -!- Mumcon has joined ##crawl-dev 15:56:49 -!- dcssrubot177 has quit [Read error: Connection reset by peer] 16:03:36 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 16:05:57 -!- dtsund has quit [Ping timeout: 276 seconds] 16:08:11 !tell ontoclasm about your recent statue tiles: tengus don't have wings, they fly magically (at least in crawl, not sure about mythology). its still a nice statue, just the name is not so good i guess. 16:08:11 alefury: OK, I'll let ontoclasm know. 16:09:50 -!- edlothiol has quit [Remote host closed the connection] 16:10:46 -!- dtsund has joined ##crawl-dev 16:19:45 -!- TARBALLPYTHON has joined ##crawl-dev 16:23:57 alefury: I think in mythology it's rather variable 16:24:10 though probably they're a lot more likely to have wings while flying 16:24:15 mhh 16:24:37 crawl tengus are canonically wingless though 16:24:42 eg the species monster 16:31:30 -!- Snarwin has quit [Quit: leaving] 16:37:48 yeah, I wasn't commenting on crawl's tengus 16:41:00 -!- ZChris13 has joined ##crawl-dev 17:01:05 -!- meowfelid has quit [Client Quit] 17:03:10 -!- hurdos has quit [Quit: Leaving.] 17:06:28 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:07:37 -!- Arkaniad|Laptop has quit [Read error: Connection reset by peer] 17:26:54 -!- dcssrubot800 has quit [Read error: Connection reset by peer] 17:29:13 I've been wondering about the justification for permabuffs reducing max MP. Of course, it's obvious that anyone who channels a lot will avoid permabuffs if it's like that (though excessive channeling might be a part of the game people want to figure out how to discourage?). But slowing down MP regeneration seems like it should be enough. 17:29:36 Alternatively, you could reduce max MP for every kind of buff, as a general nerfing of buffs. 17:30:14 -!- Dixlet has joined ##crawl-dev 17:30:28 yeah, I'm not sure reducing max MP makes much sense 17:30:40 -!- Serfuzz has quit [Remote host closed the connection] 17:30:46 I also don't really like the permabuff idea in general though 17:31:56 -!- ystael has quit [Ping timeout: 240 seconds] 17:33:05 -!- dcssrubot221 has quit [Read error: Connection reset by peer] 17:33:38 <|amethyst> what's the alternative? contamination costs for everything? 17:34:29 <|amethyst> because some people want to keep some buffs up all the time, and currently that is tedious to do without Lua scripting 17:34:56 unique disadvantages for each buff? 17:35:22 stuff like swiftness does (although swiftness's disadvantages are a bit silly imo) 17:36:02 or moving stuff to consumables 17:36:09 -!- st__ is now known as st_ 17:36:14 <|amethyst> it would need to be a bigger disadvantage than swiftness's 17:36:23 <|amethyst> or a more universal one 17:36:44 <|amethyst> for some characters (in some parts of the game), the disadvantages of swiftness aren't really relevant 17:37:25 <|amethyst> whereas haste and invis are 17:37:53 yes that's why I said it's silly :P 17:37:59 <|amethyst> what about fractional glow costs? 17:38:04 elliptic proposed inaccuracy for rmsl when it came up for amulet of the air, I quite like that idea 17:38:09 <|amethyst> yeah 17:38:09 though of course you'd have to tweak inaccuracy a lot 17:38:15 since it's not really balanced for anything right now 17:38:22 Typical buffs are one thing, but is there a problem with permabuffs for forms and weapon enchantments? 17:38:25 I don't much like the idea of just piling on contam for everything, personally 17:38:30 especially because you get no contam warnings 17:39:01 and also because it means haste will severely restrict the buffs you can do (you can argue that's an advantage but I think it might be very annoying managing the buffs like that -- better if the disadvantages are all different so you can consider them independently) 17:39:14 Mumcon: permabuff for weapon enchantment already exists 17:39:21 it's a scroll of vorpalise weapon :P 17:39:47 I really don't think that putting extra contam costs on everything is a good idea 17:39:51 forms are already meant to be highly situational, so if you ever consider staying in one permanently it's either atypical (like you could argue necromutation maybe) or badly-designed 17:39:56 -!- Kalir has quit [Ping timeout: 240 seconds] 17:40:15 keeping buffs up permanently is only an issue with a handful of low-level spells 17:40:18 which can be changed 17:40:38 with even stuff as high level as phase shift, the MP cost of keeping them up permanently is extremely high 17:41:23 elliott: If you're in a level where you form is strong against every type of monster, and it costs no hunger to maintain, I think many people would want to keep their form for the entire level. Ice form in the lair (deactivating for fire monsters) is one example I can think of. 17:41:36 rMsl, swiftness (if halving stealth isn't enough), ozo's armour, stoneskin 17:41:44 are the main examples I can think of 17:41:46 elliptic: Well, for level 8 Dragon Form and Necromutation I think if you have ~50 MP the upkeep isn't bad 17:41:47 <|amethyst> elliptic: Shroud except who casts that? 17:42:32 |amethyst: well, you have to recast shroud a lot anyway, and it is melee-only which means you almost always have time to cast it when you first see a monster before it matters 17:42:59 Mumcon: if you can constantly keep a level 8 spell up all the time without worrying about MP, then that's something different wrong in crawl 17:42:59 <|amethyst> oh, right, forgot about melee-only 17:43:06 like, MP recovery methods being too strong 17:43:13 -!- Kalir has quit [Changing host] 17:43:26 <|amethyst> or durations 17:43:37 or the durations being too long at high power, yes 17:43:39 elliptic: Yeah, as amethyst said, I think it's durations 17:43:42 Mumcon: that sounds worse tha just casting ice form when appropriate 17:43:52 like if you autoexplore into that vault with a dragon or whatever :P you don't want rF- 17:44:13 especially since all you save is two keypresses (or one, if you macro it) before fighting a difficult monster 17:44:23 anyway I just think that problematic spells should be dealt with on a case-by-case basis 17:44:30 since they are used in rather different ways 17:44:31 I think players should be free to autoexplore with rF-, especially if they have a ring or something to counter it 17:44:44 Mumcon: you can autoexplore with rF- if you want 17:44:46 by "you don't want" I don't mean "players shouldn't be able to" 17:44:59 I mean "it's a bad idea, so coding a feature whose main benefit is that you can do this is questionable" 17:45:39 <|amethyst> I think shipping some non-default lua to do that wouldn't be a bad idea 17:46:08 <|amethyst> it could help determining which spells are a problem, for one thing 17:46:09 doesn't ice form prevent wand usage nowadays, too? or am I misremembering which forms do that 17:46:52 Just for reference, this is a list I made earlier of all the spells that are currently possible to extend before they disappear. http://pastie.org/6554168 17:47:33 elliptic: I know blade hands does, not sure about ice form... I think yes? 17:47:48 (btw I think the no wand usage in forms thing is really really silly, as well as octopode ring melding) 17:47:53 (have to say that) 17:48:20 Mumcon: disjunction does give glow 17:49:34 Yeah, I thought it did, but I didn't know whether it could be extended before fading (not that you'd typically ever do that with a spell that causes glow and is really short, but I was striving for completeness in that list) 17:50:04 |amethyst: maybe, yes... most of the lua I've seen players come up with for this has been pretty ugly, but I imagine something at least as "nice" as gearset.lua could be made 17:50:47 from trying to do this kind of stuff in ready() I think it'd be like twice the work of nerfing buffs 17:50:49 weapon brand spells are a bit weird, by the way 17:51:01 at least the ones that can be vorpalised 17:51:06 since there's a whole bunch of edge-cases and it can act weirdly 17:51:17 ice form (like all animal forms) prevent wands, yes 17:51:20 since vorpalising them on is mainly just an interface thing 17:51:44 I think one restriction was lifted somewhat recently but I can't remember which one 17:51:49 -!- Thalfon has quit [Client Quit] 17:51:54 <|amethyst> dragon I thought 17:52:07 making brand spells permanent somehow might be good, though I'm not sure I know of a good way of doing this 17:52:40 excruciating wounds relies heavily on *not* being permanent though 17:52:47 for balance 17:53:13 dragon form can use wands at the moment, yes 17:53:14 reducing duration sounds like a good and simple fix for rmsl 17:53:34 The one balancing issue with weapon enchantments that I think may exist is that if you could turn off a permabuff instantly then you could rapidly switch weapon brands, whereas if I understand right, you need to wait for the brand to fade before applying a different once (I don't think I've ever used multiple weapon brand spells) 17:53:47 galehar: dragon form couldn't use wands, as a bug 17:53:48 *One balancing 17:53:54 as in, it was stopped from using wands accidentally; marvinpa fixed it 17:55:02 <|amethyst> was it accidental? 17:55:09 %git 6af1ec20 17:55:23 03MarvinPA * 0.12-a0-1685-g6af1ec2: Fix dragon form being unable to use wands 10(8 weeks ago, 3 files, 7+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6af1ec204df9 17:55:23 the low level brand spells are really tedious to use in my opinion 17:55:23 Mumcon: don't brands disappear when you change weapon? 17:55:35 Medar: Right, never mind then x.x 17:56:33 I don't think it was ever intended to have dragon form use wands 17:56:51 when the wand restriction was introduced, it was supposed to apply to all forms I think 17:56:57 well, the commit was http://git.develz.org/?p=crawl.git;a=commit;h=b8d5efd75 17:56:58 all animal forms 17:57:01 which doesn't say anything about dragon form :) 17:57:20 and the changes it makes don't mention dragon form directly at all 17:57:52 felid form 17:58:10 -!- Stelpa has quit [Changing host] 18:00:10 <|amethyst> %git a94f099 18:00:11 03kilobyte * 0.11-a0-1080-ga94f099: Forbid spiders and ice beast the use of wands, allow pigs to read scrolls, etc. 10(11 months ago, 5 files, 14+ 42-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a94f099963fa 18:00:37 <|amethyst> also doesn't mention dragon 18:00:59 <|amethyst> and that was the one that added the wand restriction to spell forms 18:02:04 <|amethyst> (before that it was only bats and pigs) 18:04:05 <|amethyst> I think it would make sense for dragons to be prohibited from using wands 18:04:23 <|amethyst> since even Xtahua can't 18:04:34 I agree 18:05:00 <|amethyst> but I'm speaking from flavour, not balance 18:05:28 <|amethyst> balancewise you people who are good enough to ever get to cast it outside of wizmode should decide :P 18:06:43 annoyancewise... 18:06:48 <|amethyst> (as for permanent ice form: there were times I did that as a felid mostly for the carrying capacity bonus; but that was when Tm had fulsome) 18:07:20 <|amethyst> elliott: it's not an annoyance if you don't have to cast the spell 18:07:41 <|amethyst> elliott: and if it's significant enough to make you not cast it, that's a balance issue 18:07:47 <|amethyst> balance of annoyance 18:08:10 -!- edlothiol has joined ##crawl-dev 18:08:28 <|amethyst> okay, I guess that was a specious argument on my part, sorry 18:08:57 so, how about reducing rMsl duration? 18:09:20 |amethyst: that's also why yred isn't overpowered, I take it? :) 18:09:34 (might not apply thanks to DracoOmega, someone should teach him a thing or two about balance!!) 18:12:13 -!- Dixlet has quit [Ping timeout: 246 seconds] 18:13:10 -!- Dixlet has joined ##crawl-dev 18:13:15 <|amethyst> galehar: would the minimal MP cost be relevant for high-level characters? 18:13:32 <|amethyst> high-MP characters with max power, I mean 18:13:51 <|amethyst> I wouldn't want to make it too annoying to low-level characters 18:14:02 <|amethyst> maybe changing the scaling instead of a straight reduction 18:14:26 <|amethyst> which elliptic alluded to earlier 18:14:56 -!- Kellhus has quit [Quit: Page closed] 18:16:17 -!- faz has quit [Quit: Leaving] 18:16:49 <|amethyst> !tell DracoOmega btw, since you have been asking around about what people feel needs to be done for 0.12, could you compile the answers you got on https://crawl.develz.org/wiki/doku.php?id=dcss:planning:planning ? 18:16:50 |amethyst: OK, I'll let dracoomega know. 18:18:32 duration is 8 + 2d(pow) 18:18:36 max duration is 100 18:18:39 max power is 200 18:19:00 <|amethyst> I don't have a good feel for spellpower numbers 18:19:05 -!- monqy has quit [Quit: hello] 18:19:22 maybe reduce max power to 50 or 80 18:20:47 -!- Dixlet_ has joined ##crawl-dev 18:22:58 -!- johnstein has quit [Read error: Connection reset by peer] 18:23:22 <|amethyst> 2MP per 60 turns on average seems like not a lot 18:23:26 -!- Dixlet has quit [Ping timeout: 240 seconds] 18:24:05 <|amethyst> not a lot of MP I mean 18:24:23 -!- Nightbeer has quit [Ping timeout: 258 seconds] 18:24:42 <|amethyst> power affects the quality too, right? 18:25:10 not for RMsl 18:25:19 <|amethyst> oh, okay 18:25:30 <|amethyst> so a cap only affects the duration 18:26:17 <|amethyst> that sounds like a definite improvement over the status quo for balance, I just question whether it's enough to make highish-level characters not keep it up all the time 18:26:30 <|amethyst> because if the still do, it increases tedium 18:26:33 <|amethyst> s/the/they/ 18:26:58 I'd say it's more a problem with current ranged combat formulas 18:27:31 -!- edlothiol has quit [Ping timeout: 264 seconds] 18:27:34 yaktaur captains can be scary for chars that mostly ignore melee threats 18:28:54 <|amethyst> I'm not sure how tuning that could nerf rmsl into "don't keep up all the time" status without also nerfing it into "don't cast at all" status 18:29:42 -!- DracoOmega has joined ##crawl-dev 18:29:53 -!- scummos has quit [Quit: Konversation terminated!] 18:30:21 <|amethyst> I mean, I guess you could make rmsl subtract from rather than divide the to-hit roll so it's more useful for characters facing lower-level threats and less useful against higher-level ones 18:30:56 Incidentally, how many people actually make a point to keep repel missiles up when autoexploring, really? 18:31:04 I certainly have never done so 18:31:17 Unless I'm anticipating something where it's relevant in an immediate sense 18:31:29 good idea in places like Elf or the Abyss 18:31:49 or anywhere dangerous for that matter 18:32:07 or Vaults with all that yaktaurs 18:32:12 I am not saying it might not be optimal, but I don't think a lot of people do it anyway? 18:32:19 Not that I've ever noticed 18:32:41 -!- eeviac has joined ##crawl-dev 18:33:00 -!- Elfheart has quit [Quit: We'll meet again...] 18:33:10 <|amethyst> I've seen at least some people with "recast all these buffs" macros that they use on a regular basis in some places 18:33:23 Hmmm... I have not. Not saying they don't exist 18:33:28 But no one I've ever watched has done so 18:33:29 <|amethyst> I've done it through the bottom half of Vaults 18:33:36 One (potentially wonky) way to make it less desireable to use outside of combat could be to reduce the duration a lot during turns where nothing is firing at you 18:33:49 <|amethyst> I don't remember which games, though 18:34:40 <|amethyst> DracoOmega: evadeberserk 18:34:47 Sorta, yeah :P 18:34:55 I am not sure this is a good idea, mind 18:35:16 Mostly since stuff with dangerous missiles can still randomly spend many turns not using them 18:35:25 And then throw three crystal spears at you back to back or something 18:35:32 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:37:13 <|amethyst> galehar: as I see it, as long as it lasts long enough the regen the 2 mana multiple times, there would have to be some kind of downside if you wanted to make people not want it to be permanent 18:37:18 -!- inpho has quit [Quit: inpho] 18:38:00 Maybe you could make it wear off after deflecting X missiles, and otherwise not wear off? 18:38:16 <|amethyst> hm 18:38:37 <|amethyst> Isn't it a no-brainer then 18:38:56 kilobyte: surely it's a good thing that characters very strong against melee still have to be scared of alternate threats like ranged combat? 18:39:46 Well, is it strictly a problem that people who can cast repel missiles will want to cast repel missiles in cases where there are missiles? 18:40:28 If the problem is potential tedium with it being optimal to have up all the time, yet this taking manual action to keep going, something like that would reduce that 18:40:41 <|amethyst> It's a problem if that means everyone capable of casting spells wants that one 18:40:54 <|amethyst> Right now tedium is one of the major reasons they don't 18:41:02 I... don't think that's true 18:41:11 I've never heard of someone not bothering to learn repel because it is tedius 18:41:20 <|amethyst> I guess that's true 18:41:32 <|amethyst> one of the major reasons they don't keep it up all the time (in some places) 18:42:02 And there are a bunch of spells that just about anyone with spells wants. I am not convinced this is even a problem, but if it is, it applies to more than just that certainly 18:42:26 If we had Repel Missiles in real life, we never would have switched from swords to guns. 18:43:13 Theoretically, if the number of missiles reflected was a function of power, yet duration was long or infinite regardless, it might make it less desireable to just splash, while removing any tedium from recasting all the time out of combat 18:43:30 (By splash I mean 'use all the time with low power investment') 18:43:43 <|amethyst> DracoOmega: that is true, and a good point 18:44:04 <|amethyst> I wasn't considering how much of a nerf "only X missiles" could be if it scales with power 18:44:52 or, like shroud, it could reflect X damage 18:45:52 <|amethyst> FR: Reflect Missiles spell 18:46:02 I'm not sure damage makes as much sense here as missiles themselves 18:46:20 repel I meant, sorry :p 18:46:21 |amethyst: It might actually be kind of fun if deflect could sometimes reflect :P 18:46:55 maybe rmsl's efficiacy at blocking missiles should just scale with power? 18:47:11 I guess that doesn't solve the essential tedium, but it nerfs learning it and then casting it all the time at low power 18:47:37 Well, I think it is also a problem if the effects are too unnoticable at low power. It's already kind of iffy early-game 18:47:40 For those who can use it then 18:48:09 All things being equal, I'd much rather a few shots of a decent evasion boost than a longer duration of a very minor one 18:48:31 that's why I suggested using damage: in the early game, you wouldn't need much power 18:48:33 Plus, I think it is easier then to 'feel' when it's getting better 18:49:05 <|amethyst> make rmsl permanent/togglable but have it use MP every time it works 18:49:27 That sounds like a heavy nerf, especially to low level characters 18:49:27 -!- Thalfon has quit [Disconnected by services] 18:49:31 <|amethyst> true 18:49:35 * kilobyte goes to add a machine gun monster spell. 18:49:39 -!- AndChat|508 is now known as Thalfon 18:49:59 Like, high level melee people that just use spells for buffs would barely notice, but it would be prohibitive for people that use their mp pools a lot 18:50:05 (Or still have small ones) 18:50:38 it's sort of like guardian spirit 18:51:07 if it only drained like 1 mp I don't think it'd be that heavy a nerf (guardian spirit is pretty good for many characters, after all, and this is sort of similar) but it sounds weird 18:51:50 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:53:23 Well, probably if we want to make the spell weaker for ANYONE, it would be people who just splash for it, no? 18:53:30 As opposed to heavily invested mage types 18:53:43 Yet mp drain would nerf it most for people using their mp a lot otherwise 18:53:50 While barely affecting the other people 18:54:12 <|amethyst> yeah, I think it's a bad idea 18:54:28 <|amethyst> brainstorming here :) 18:54:46 I think rmsl is basically equally problematic no matter who you are :P 18:54:51 Oh, sure. I'm not critizing, just critiquing :P 18:54:56 except a trog worshipper. 18:55:03 I don't actually think rmsl is that problematic period, but.... 18:55:13 Like, it has never occured to me to think 'this spell is a problem' 18:56:12 it's quite mandatory for EV chars in some places 18:57:13 Well, 'highly desireable to a general audience' I don't think automatically translates to problem 18:57:48 yeah, so are Max HP 18:58:04 that doesn't mean we remove all Max HP and leave everyone with Max HP of 0 ... 18:58:15 nobody proposed removing rmsl :P 18:58:24 There are lots of things like that (items, spells, certain skills) and I think this is to be expected, so long as an individual thing is not itself somehow woefully unbalancing 18:58:35 Which rmsl really doesn't seem to be 18:58:38 (At least to me) 18:58:43 or that Max HP is overpowered, and HP should only be allowed to go up to a fraction of it 18:59:19 Well, if we are considering rmsl a problem, perhaps we should agree first on what the problem actually IS :) 18:59:22 SamB: you can't go without max hp :p 18:59:28 I know 18:59:36 DracoOmega: having to recast it 18:59:52 Yes, well that is a very seperate problem from it being too strong for certain types of people or all people 19:00:16 kilobyte: oh, that's a lot easier; make it able to recast itself at intervals 19:00:24 (And some of these ideas are more directed towards that than this other problem) 19:00:34 charms/buffs are good on (nearly) every character 19:00:45 is it really problematic if every character wants to cast buffs 19:01:08 I don't think so, certainly 19:01:11 it might be a pain to *re*cast them, though 19:02:28 <|amethyst> well, the second major design goal in the philosophy document is "meaningful decisions (no no-brainers)" 19:02:29 -!- Someguymaybestev has quit [Quit: Page closed] 19:02:34 Well, I think that a duration based on the spell doing something rather than a duration based on time is likely the best solution to recast tedium 19:02:51 |amethyst: Well, at that point is it bad that keeping a wand of heal wounds with you is a no-brainer, if you have one? 19:03:00 There are lots of things that almost anyone will want, once they can get them 19:03:09 -!- dcssrubot433 has quit [Read error: Connection reset by peer] 19:03:09 <|amethyst> DracoOmega: using it isn't a no-brainer though 19:03:18 that's not a no-brainer if it means you have to carry one less elixir card or something :P 19:03:27 <|amethyst> DracoOmega: because it's not renewable 19:03:42 anyway the problem is buffs without drawbacks that promote tedious recasting 19:03:46 not buffs being good in general 19:04:23 mp drain is a drawback 19:04:41 Also taking a turn, in many cases, is also a meaningful drawback even if something is free 19:04:48 yes, so like elliptic said earlier, it's only those which are low-level that are problematic 19:05:09 <|amethyst> high-level involved a meaningful decision to learn that much charms 19:05:18 <|amethyst> or air or whatever 19:05:20 elliott: why not just make it possible for Crawl to do the recasting? 19:05:31 RMsl lasts 10000000 turns, DMsl lasts 0.000001 19:06:45 er, I thought time was in increments of dturns 19:06:47 SamB: well, that's how this started... 19:07:41 so ther's an objection that these buffs are too good/cheap for higher-level characters? 19:08:03 I'm not sure it's even that they're too good, in terms of the power level they provide 19:08:26 But that you COULD (theoretically) keep them active all the time, even while not in combat, and just running around, because their cost vs. duration is low enough to do 19:08:29 so 19:08:31 well, the objection is that it's much less interesting for a spell to be something you want to have up all the time, and that rather adding the machinery to keep them recasted (which just supports the few problematic spells that are low-level enough for MP cost to not negate this), those spells should be tweaked instead 19:08:31 making Haste level 8 again would make learning it a more meaningful decision (massive investment instead of 10 charms that's mostly free for high-level chars) 19:08:34 -!- Nakatomy has quit [Quit: Verlassend] 19:08:48 Level 8 'again'? When was it level 8? 19:08:49 e.g. swiftness got the stealth and traps thing 19:09:18 DracoOmega: before BWR decided it's so much weaker than invis :p 19:09:23 elliott: Well, stuff like ozocubu's armour may not be an interesting decision to CAST, but it requires a strategic choice of skill investment for it to actually be good, and that seems okay 19:09:35 DracoOmega: and it was years before the 1.5x nerf, too 19:09:47 elliott: You're making a choice, even if not at the moment of casting it 19:09:58 wait, what are these crazy version numbers not starting in 0? 19:09:59 DracoOmega: right, but that investment is much less relevant for lower-level spells 19:10:15 elliott: Well, that spell is only 3 19:10:17 though i'd say ozo's is at the very least borderline there 19:10:18 elliott: Stoneskin is 2 19:10:27 especially since it is so good 19:10:32 But neither is especially good without a bunch of elemental skill 19:10:51 Okay, it doesn't take a HEAVY investment, but still some 19:10:55 elliott: in any case, even with drawbacks people might like to not have to recast manually ... 19:10:59 SamB: Pre-SS 19:11:00 It's still a non-negliable decision involved 19:11:25 that might even make them want to de-spell early 19:11:30 -!- Taco_Princess has quit [Ping timeout: 240 seconds] 19:11:42 <|amethyst> SamB: for me 1) that it's so easy for any character with any spellcasting capability (and it doesn't take much of that) to learn and effectively use rmsl (no-brainer) 2) that if you do have it want it up all the time, only interface annoyance keeps you from that 19:12:05 <|amethyst> SamB: so making it permanent fixes 2 for me but not 1 19:12:32 so make it harder to find? 19:12:43 That's a poor sort of fix for that, I think 19:12:46 -!- TacoPrincess has quit [Read error: Connection reset by peer] 19:12:51 (Though I don't personally think #1 is inherantly a real problem) 19:12:56 <|amethyst> no, it's still a no-brainer to learn it if you get it 19:13:11 I don't see something being a no-brainer as definitely bad 19:13:13 -!- inspector071 has quit [Ping timeout: 252 seconds] 19:13:28 I mean, if you see a dragon on D:1, isn't that a no-brainer too? 19:13:40 dragon armour? no 19:13:46 no, just the dragon 19:13:51 if you mean the monster i dont really get your meaning 19:13:54 <|amethyst> that you should run? 19:14:00 yes, that you should run 19:15:43 <|amethyst> at least there you have to decide how you'll run, what you can take cover behind, is there a door, etc 19:16:26 oh, you get to decide if there's a door now? 19:16:39 <|amethyst> in the case of rmsl it's "do I put some skill into charms or into air" and that's usually a no-brainer too (but that's not rmsl's fault) 19:17:28 <|amethyst> SamB: you have to evaluate the map and decide that, so it's not a no-brainer 19:17:33 <|amethyst> I mean 19:17:56 * SamB was just making light fun of |amethyst's grammar 19:18:17 <|amethyst> oh, sorry :) 19:18:28 Why must every decision have a whole lot of depth to it, if a significant portion of the decisions do? It's okay to not have to think too hard about everything, so long as you don't go too long without having to eat 19:18:29 <|amethyst> "decide" should have been "evaluate" on that one 19:18:29 -!- CreepingCrawled has quit [Remote host closed the connection] 19:18:30 -!- Arkaniad|Laptop_ has quit [Ping timeout: 256 seconds] 19:18:38 It's a no-brainer to eat when you're starving, too 19:18:54 <|amethyst> DracoOmega: we have options to macro that away 19:18:57 Oops 19:19:02 'Without having to think', I meant 19:19:20 There are options to eat automatically? 19:19:37 -!- reu has quit [Ping timeout: 245 seconds] 19:19:39 <|amethyst> auto_eat_chunks = true 19:19:57 Hmmm... though I'm pretty sure using that option would bother me 19:20:26 <|amethyst> I don't think anyone would object to expanding it and making it more tunable 19:21:02 include = auto-each-chunks.lua 19:21:06 er. 19:21:09 or however you do that 19:21:20 But in any case, you seemed to say earlier that even if a setting like that existed for repel missiles, you'd still think there was a problem with the spell, for so many people to want to use it regularly 19:21:23 No? 19:22:43 <|amethyst> I see 19:22:54 -!- dtsund has quit [Ping timeout: 276 seconds] 19:23:31 -!- kek has quit [Quit: Kicked by KickServ] 19:23:38 <|amethyst> Well, philosophically food is a bit of a problem, but I don't think anyone knows how to change it now (dtsund has his way) 19:24:14 <|amethyst> Though at least there there are questions on how you get it regularly 19:24:15 Yes, I'm hardly holding up the food system as a shining example of rightness :) 19:24:22 <|amethyst> whereas for rmsl you just have to find it once 19:24:34 you can argue nausea provides "interesting" "decisions" 19:24:41 but it'd be a really bad argument 19:24:44 Well, running out of food isn't a real existing issue for almost anyone 19:24:44 -!- residualshade has quit [Quit: Page closed] 19:24:59 |amethyst: Light's foodlessness makes it degenerate into a wait fest 19:24:59 <|amethyst> elliott: do you want to go back to sickness? 19:25:17 |amethyst: sad to admit we can't instead go forward 19:25:24 |amethyst: mummy-stabbing, resting off everything, etc 19:25:35 the staircase change in light makes mummystabbing trickier 19:25:43 kilobyte: There's plenty of food in the case to rest of everything in almost any case, anyway 19:25:44 (it was introduced after monqy won an extremely pathological mummystabber) 19:25:51 in the game* 19:26:12 -!- caleba has quit [Quit: caleba] 19:26:15 food removal also causes you to rebalance a ton of stuff (races, spells, gods) 19:26:20 In any case, I wasn't meaning to derail this into a food discussion :P 19:26:39 -!- ldf has quit [] 19:26:46 the food clock is a mild but needed one 19:26:48 so you replace one bad system with a bunch of other bad systems 19:26:51 Since that's a whole other can of worms 19:27:15 <|amethyst> I'm not saying food will never be changed, just that it does introduce some tedium 19:27:39 |amethyst: (for clarity, I would define "forward" here as removing nausea) 19:27:50 <|amethyst> elliott: and replacing it with what? 19:27:57 how about nothing 19:27:59 I'm pretty sure 'nothing' 19:28:20 <|amethyst> and what about brown chunks? 19:28:29 |amethyst: either make those chunks totally inedible (tightens the food clock a bit, but possibly starvation-inducing for some races), or just make them plain old edible 19:28:35 If you really want to make them worse than clean ones, you could just make them give less nutrition 19:28:39 can tweak food distribution in any case 19:28:40 <|amethyst> elliott: so eliminate them 19:28:52 less nutrition would be fine too, yeah, though seems hardly worth bothering with to me 19:29:04 <|amethyst> elliott: or I guess you keep the distinction just for saprovores? 19:29:12 AFAICT nausea's main contribution to the game is annoyance; I've never seen someone starve because of nausea or whatever, or make a tough decision because of it 19:29:28 so it doesn't seem terribly balance-relevant what it's replaced with 19:29:41 Well, it does sometimes mean that you sometimes eat permafood instead of normal food, but rarely, and not enough to generally matter 19:29:48 In my experience 19:29:51 elliott: it's pretty painful in Orc, if you have food needs 19:30:01 in general I think with a "necessary but boring" clock like nausea it's nicest to just be allowed to eat... nobody finds food interesting enough that they want to think about it 19:30:04 elliott: (berserk, Sif) 19:30:04 Painful as in annoying sometimes, sure 19:30:19 But you generally have plenty of permafood to cover periods where you're getting naueseous all the time 19:30:28 in that sense only having permafood would be even better, but that messes up species balance more 19:30:33 and is a far bigger change than nausea 19:31:16 -!- Kalir has quit [Ping timeout: 248 seconds] 19:31:22 I think removing nausea and then reducing nutrtion from brown chunks for non-carnivore/saprovores would probably result in a similar net effect on food use, overall 19:31:25 With less annoyance 19:32:45 doesn't sound like a bad idea to me, I won't fight dpeg for you here though :p 19:32:54 "Something is not quite right with this meat." 19:33:16 This meat makes you feel nauseous.--More-- 19:33:20 just kidding that was removed 19:33:35 1/2 instead of 2/3 would work 19:35:13 -!- clinew has quit [Quit: leaving] 19:35:49 I don't think reducing nutrition would make almost any difference at all there, unless it's really drastic 19:36:06 <|amethyst> I didn't mean to derail the thread 19:36:13 Well, it might make about the same difference that nausea does (ie: not a lot) 19:36:21 Except in a way that was generally less hassle for the player 19:37:03 Maybe I'm failing think of some brown chunkers, but there are enough of orcs to eat 3 times the chunks pretty much always 19:37:48 -!- johnstein has joined ##crawl-dev 19:40:16 -!- Kalir has quit [Changing host] 19:40:48 -!- Blazinghand has quit [Quit: Leaving] 19:42:57 -!- WalkerBoh has quit [Ping timeout: 245 seconds] 19:44:31 -!- rwbarton has quit [Ping timeout: 260 seconds] 19:45:49 so it doesn't seem terribly balance-relevant what it's replaced with 19:45:54 replace it with nothing yes 19:46:16 I think removing nausea and then reducing nutrtion from brown chunks for non-carnivore/saprovores would probably result in a similar net effect on food use, overall 19:46:18 mmmmm this 19:46:23 goodideasomega 19:46:45 Hehe 19:48:49 !seen dpeg 19:48:49 I last saw dpeg at Sun Mar 3 01:23:56 2013 UTC (1w 5d 23h 24m 53s ago) quitting with message Quit: Lost terminal. 19:53:28 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 19.0.2/20130307023931]] 19:55:44 |amethyst: Oh, in terms of a 0.12 leftovers list, should I put that below the stuff that's already there? Or should some of the stuff in the 0.12 list currently there actually be moved out (stuff that really doesn't seem likely or even desireable to squeeze in at this point, for example) 19:56:47 -!- Oddtwang has quit [Read error: Connection reset by peer] 19:57:49 <|amethyst> DracoOmega: at least categorize into likely and unlikely if not delete 19:58:33 <|amethyst> or, rather "feasible for a release soon-ish" 19:58:37 Fair enough 19:58:44 -!- ontoclasm has joined ##crawl-dev 19:58:46 Because stuff like fighting reform is clearly not a 0.12 target at this point 19:59:03 <|amethyst> not if we're going to keep a remotely biannual schedule :) 19:59:08 Yeah 19:59:31 when's 0.12 due to freeze, vaguely? 19:59:31 ontoclasm: You have 2 messages. Use !messages to read them. 19:59:36 !messages 19:59:41 (1/2) minqmay said (2d 21h 29m 2s ago): here is another good reference: http://img1.fantasticfiction.co.uk/images/c7/c37730.jpg 19:59:48 !messages 19:59:49 (1/1) alefury said (3h 51m 38s ago): about your recent statue tiles: tengus don't have wings, they fly magically (at least in crawl, not sure about mythology). its still a nice statue, just the name is not so good i guess. 19:59:50 As soon as we can agree to do so, I figure. I think there is not much left that really should be done before it 20:01:10 <|amethyst> If we release after July 1 that would be quite bad 20:01:22 <|amethyst> I would prefer to release in April 20:01:28 It's already been 5 and a half months since 0.11 release, and we obviously want some time after freeze, too 20:01:29 "non-tengu bird-person" 20:01:48 <|amethyst> and 0.11 was already late 20:01:51 Yes 20:02:02 my only "blocker" for 0.12 is starspawn tentacle code 20:02:04 If we can freeze in the next week or two, I think that would be ideal, personally 20:02:27 <|amethyst> ontoclasm: what about it? 20:02:58 it needs to 20:03:00 uh 20:03:01 exist 20:03:03 i guess? 20:03:06 DracoOmega: sounds good 20:03:08 for the tiles i mean 20:03:11 Right now they are using eldritch tentacle tiles 20:03:16 <|amethyst> oh 20:03:16 -!- myrmidette has quit [Ping timeout: 258 seconds] 20:03:22 <|amethyst> I don't play tiles, sorry 20:03:23 New code needs to be written to let them use their own set 20:03:35 And I think it's a touch involved, given all the articulations 20:03:39 well 20:03:41 <|amethyst> I load it up when I am working on a bug involving tiles, and that's about it 20:03:42 But I haven't looked that closely 20:04:10 there's a huge function that figures out which to display, and it takes a bool "is_kraken" 20:04:17 Haha 20:04:18 Nice 20:04:20 <|amethyst> ontoclasm: which means that every time I see your work it's in relation to a bug :P 20:04:24 hah 20:05:26 <|amethyst> ontoclasm: make an enum, and have TENTACLE_KRAKEN TENTACLE_STARSPAWN TENTACLE_ELDRITCH etc 20:05:28 kilobyte: Do you have any outstanding items you feel need to be done before freeze? I've been trying to assemble a list 20:05:28 -!- Vizer has joined ##crawl-dev 20:05:35 -!- Vizer_ has quit [Ping timeout: 255 seconds] 20:05:49 <|amethyst> ontoclasm: but that may be quite a bit of refactoring to do, I haven't looked at the code too much 20:05:54 <|amethyst> but guess who has? 20:06:01 I actually haven't either! 20:06:02 DracoOmega, is there something about abyss monster spawn weighting on that list already? 20:06:06 The tile code is quite seperate 20:06:10 Grunt: Yes 20:06:16 I suspected as much. 20:06:51 -!- Luxivar has quit [Remote host closed the connection] 20:06:52 |amethyst: well for max portability it would be nice it it did something like (tile - TILE_MONS_KRAKEN_TENTACLE + tile_base) 20:07:02 |amethyst: Mostly I just looked at it briefly, saw it was complicated, then realized that somehow magically eldritch tentacle tiles were already working for it, and just left it that way 20:07:18 03kilobyte 07* 0.12-a0-2764-g7f66b59: Unbreak NOTE_DEBUG_CHAOS_BRAND. 10(22 minutes ago, 2 files, 8+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7f66b59962ef 20:07:18 03kilobyte 07* 0.12-a0-2765-gc6fb277: A rare effect for weapons of shafting: polyself into a weapon-using form. 10(12 minutes ago, 1 file, 18+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c6fb277187eb 20:07:20 so that as long as they are in order on the code sheet we could pass an arbitrary base 20:07:46 I haven't actually seem the starspawn tentacle tiles you did 20:08:36 https://dl.dropbox.com/u/1000017/crawl/starspawn.zip 20:08:45 -!- Sorbius has quit [Client Quit] 20:08:53 including a rather silly-looking body 20:09:30 also they are currently red, but could easily be color-shifted 20:09:31 Wiggly :P 20:09:35 yeah 20:09:39 -!- maahes has quit [Quit: Leaving] 20:09:51 and they have spirally ends instead fo weird hooks 20:09:53 That body tile's not intended to replace the current one, is it? 20:10:06 either way 20:10:24 It looks really weird to me. The tentacles look nice, though :) 20:10:43 i made it so as to touch the eight places tentacles can come out, but the existing one is fine too 20:12:39 so you can't summon battlespheres if you're surrounded by water 20:12:46 this does not seem correct 20:13:34 That's an issue with summons in general 20:13:41 They won't place over water, even if they fly 20:14:06 (Yes, it's kind of annoying and silly, if you ask me) 20:15:23 p sure water/fire elementals can place on their respective tiles 20:16:29 Well, that might be an exception, there 20:16:34 Haunt certainly does not work over water 20:16:47 And I'm pretty sure most summons do not 20:17:01 yeah you're right 20:17:03 should be changed 20:17:18 I think it's kind of 'complicated' due to how it goes through monster placement code 20:17:20 * Grunt feels haunted. 20:17:22 (I may look into at some point, though) 20:17:35 can't you just check for MONS_FLIGHT or whatever 20:17:42 DracoOmega, what's on your blocker list right now, out of curiosity? 20:18:28 My own? Um... I would need to sit and think a little more to be sure, but mostly it's just minor tweak stuff, I think. Mostly regarding spawn weights and such 20:18:43 -!- Zermako has quit [] 20:18:45 Since I have already adjusted zymes, and people seem more satisfied with their present form 20:19:02 Most everything else on my to-do list is more a 0.13 thing 20:19:15 Too large in scope or effect to add so late in the game 20:19:21 I meant... you were collecting that info from other devs. :b 20:19:28 -!- SkaryMonk has quit [Quit: Leaving.] 20:19:34 Oh. I thought you meant the stuff that *I* had contributed 20:19:41 Not what other people said :P 20:19:43 Nah, I meant in general. 20:19:47 Not just you. :) 20:20:22 Well, most of them aren't really 'blockers', anyway. More like 'stuff that would be nice to have, is small in size, and possibly nearly done already' 20:20:50 Fix traps formula, mumra said something about boulder beetle pathing, those Gehenna layouts, HangedMan's volcano tweaks 20:21:38 ...abyss monster weighting :b 20:21:42 Yes, of course 20:21:45 I already mentioned that :P 20:21:52 I have a patch for that somewhere which I should dig out. 20:21:56 I thought there was something else, but I don't see it on these jot notes 20:22:46 |amethyst: You didn't give me anything else yourself that I haven't mentioned, did you? =/ 20:24:39 Grunt: DracoOmega had some data on new abyss 20:24:56 it's not as dangerous as the proportion of complaints suggest 20:25:03 Yes, so it seems 20:25:16 (Though chaos butterflies should still be way rarer, at the very least) 20:25:40 I think some of the danger complaints are exaggerated because of some things being annoying rather than dangerous 20:25:46 speak of the devil :p 20:25:51 Yes. And I think there is spillover 20:25:56 (as in, complained about because of annoyance, not to suggest they're not also dangerous) 20:26:01 A couple annoying things make everything else seem much more annoying 20:26:07 Just by proximity 20:26:30 But several people who complained about the old zyme aura seemed okay with the current one, so I'm pleased about that 20:26:37 yes 20:26:41 definite imnprovment 20:27:24 Ideally whatever tactical or strategic challenge a monster provides should not be shrouded in irritation or frustration :) 20:27:56 -!- bh has joined ##crawl-dev 20:27:59 !messages 20:27:59 No messages for bh. 20:28:02 honestly i think chaos butterflies are the only real problem with the current abyss, i like the slight increase in danger generally 20:28:05 !seen kilobyte 20:28:05 Personally, I still am not a fan of current chaos butterflies, even if they were considerably rarer (though this would obviously help). No offense intended, Grunt 20:28:06 I last saw kilobyte at Sat Mar 16 01:14:34 2013 UTC (13m 31s ago) saying 'or with Lucy: if berserk happens, you just lose a bit of piety' on ##crawl. 20:28:06 well, that and the drowning bug 20:28:21 elliott: I was just going to make another 'fix' for that 20:28:36 If the player would be stuck in deep water, make it shallow water. If the player would be stuck in lava, make it floor. 20:28:54 A lot of creations don't always work very well in their initial iterations. 20:28:58 *my creations 20:29:17 cf: early iterations of Jorgrun, grunt_profane_halls 20:29:23 Well, there hasn't been much in the way of adjustments to this one since its first appearance 20:30:06 well frankly I don't think something that makes deep water and summons twisters can be made to work, especially not when it's quite easy to not notice it's there at first due to it being a butterfly 20:30:14 At speed 25, they're also so fast that you can't even outrun them with swifthaste, and their melee can also slow/confuse/otherwise further reduce your ability to get away. 20:31:26 (The water doesn't help either, of course, and they make a LOT of it) 20:31:28 DracoOmega: you forgot paralyse :P 20:31:31 -!- eeviac_ has joined ##crawl-dev 20:31:42 elliott: That was on the 'otherwise further reduce' list, yes 20:31:49 I've seen more complaints about them than any of the other new monsters in 0.12 I think 20:31:55 By far 20:32:10 -!- eeviac has quit [Ping timeout: 256 seconds] 20:32:18 Also, I believe they have the most kills of anything in their rarity class in the Abyss, since their introduction 20:32:25 -!- eeviac_ is now known as eeviac 20:32:43 would it be worth pulling them entirely until we can work out a solution? 20:32:52 -!- ark__ has quit [Quit: Leaving] 20:33:14 -!- dcssrubot906 has quit [Read error: Connection reset by peer] 20:34:10 https://crawl.develz.org/mantis/view.php?id=6784 20:34:18 thrall, best mantis poster 20:34:44 I personally think chaos butterflies need to stop spawning in the short term at the very least 20:34:47 I think I would personally favor this, given how widespread the reaction (which I think has a lot of legitimacy to it) 20:36:07 I don't think tornado is a fair spell 20:36:26 It's a bit problematic when a monster is simultaneously so dangerous while also randomly depriving the player of a lot of control and ability to evade 20:36:36 This latter bit tends to feel frustrating 20:36:54 It's more okay for things to me more dangerous, the more the player feels in control of their ability to juggle and respond to this danger somehow 20:37:05 are DEEP_WATER and LAVA the only types of terrain that make you die? 20:37:17 orb of destruction is a good example of dangerous yet reactable 20:37:22 tornado just sucks you in 20:37:28 Like, starcursed masses obviously are quite dangerous (though still have fewer kills than butterflies!) but there's a lot the player can do to mitigate this 20:37:32 -!- SwagMaster has quit [Ping timeout: 245 seconds] 20:37:50 You can move fast enough to run away, and you can cripple their ability to hurt you by focused fire 20:38:11 eeviac: I think people underestimate how much the butterfly melee itself inflicts 20:38:12 they should have a guaranteed polymorph melee :U 20:38:16 Because the twister is so much more visible 20:38:30 -!- dtsund has joined ##crawl-dev 20:38:37 I didn't even know they hit so hard 20:38:40 But a speed 25 (even if batty) monster with a 25 damage chaos attack can inflict noticable damage 20:38:43 I thought it was tornado damage 20:39:08 chaos butterfly (14b) | Spd: 25 | HD: 9 | HP: 33-64 | AC/EV: 0/25 | Dam: 2509(chaos) | fly, !sil | Res: 06magic(36), 12wind | Vul: 09poison | XP: 1001 | Sp: twister | Sz: tiny | Int: insect. 20:39:08 %??chaos butterfly 20:39:16 (Also 25 EV) 20:39:18 tentacled starspawn (11X) | Spd: 9 | HD: 16 | HP: 68-108 | AC/EV: 5/5 | Dam: 40, 25 | 11non-living, 10doors, see invisible, !sil | Res: 06magic(128), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2316 | Sp: spawn tentacles | Sz: Giant | Int: normal. 20:39:18 %??tentacled starspawn 20:39:20 for reference that is significantly more damage than a stone giant 20:39:34 (base) 20:39:35 I know they don't have much hp, but still 20:39:36 How about this to start: remove the rain clouds, remove its attack 20:39:37 fr stone giant air mages 20:39:40 with tornado 20:39:45 That'll leave tornado 20:39:50 and perma triple haste 20:40:13 the thing with the tornado is that if you get moved by it, there's really not much you can do to fight back unless you have a ranged attack 20:40:16 well, that's not really true 20:40:18 -!- jday_ has joined ##crawl-dev 20:40:19 they have very low MR 20:40:36 but I'm nots ure that's a good thing, since it just means you want to try and $MR_wand them or whatever the very turn you see them 20:40:37 But it is yet another thing that greatly restricts the player's ability to respond 20:40:57 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 20:40:57 %??bat 20:41:06 are chaos butterflies BATTY? 20:41:09 Yes 20:41:18 But that doesn't really slow them down until they're hitting you 20:42:08 Even with swifthaste over open terrain, they will catch up and keep meleeing you (and then probably slow or confuse or do something else to you that further stops your ability to flee) 20:42:13 -!- antlions has quit [Ping timeout: 245 seconds] 20:42:26 I mean, sure there are a couple other monsters in the game for which this is currently true 20:42:32 (Executioners come to mind, but.... >.>) 20:42:41 03dolorous 07* 0.12-a0-2766-g594f9c7: Fix capitalization. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=594f9c72a257 20:42:54 -!- ystael has quit [Ping timeout: 252 seconds] 20:45:52 For the various reasons listed up to now, I don't think they play very well, and combined with the fact that they have very widespread dislike (which spills over onto the abyss itself), I would favor removing them at least for the present. Perhaps something of them could make a more enjoyable monster, but I hesitate to just make tweaks at this point, given the state and player reactions up to this 20:45:52 point. 20:46:24 -!- dtsund has quit [Quit: dtsund] 20:46:32 -!- dtsund has joined ##crawl-dev 20:47:15 perhaps we should replace them with a unique bear that worships xom and blinks you close? 20:47:46 -!- Soundlust has quit [Ping timeout: 258 seconds] 20:47:52 -!- eeviac has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 20:48:41 unique butterfly bear who gets xom to summon twisters on you 20:48:46 (FR: xom does that) 20:50:43 And I do want to restate that I don't mean anything personal by this, Grunt. No one enjoys hearing their creations criticized, I'm sure 20:51:20 But I just think that the current state is quite problematic and that it has negative colloteral effects as well 20:53:28 -!- antlions1 has quit [Ping timeout: 245 seconds] 20:54:28 DracoOmega: why don't we just move them to Zot? :) 20:54:48 I'm pretty sure that would make things worse 20:54:58 <|amethyst> rain is much more problematic in zot than the abyss 20:54:58 Zot isn't a blanket pass for insane designs, no matter how many vaults tell you otherwise. :b 20:55:18 <|amethyst> since it's permanent 20:58:32 perhaps we should replace them with a unique bear that worships xom and blinks you close? 20:58:34 +1 20:58:49 any objections to me pushing a commit that disables the butterfly? 21:00:27 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 21:02:55 03bh 07* 0.12-a0-2767-g8299d2d: Try not to drown the player in the abyss. 10(18 minutes ago, 1 file, 14+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8299d2d81114 21:02:55 03bh 07* 0.12-a0-2768-g23d5cc5: Don't place abyss features in the wall. 10(17 minutes ago, 1 file, 11+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=23d5cc56d84e 21:04:36 -!- nooodl_ is now known as nooodl 21:04:50 is this a secret collaborative overton window plot to get hugsford into the game?! 21:05:39 maybe the chaos buttefly could be a unique? 21:05:49 i.e. it is The Chaos Butterfly 21:06:13 (fr: killing the chaos butterfly disables tornado for the rest of the game) 21:06:39 -!- _dd has quit [Ping timeout: 260 seconds] 21:06:56 pushed. 21:08:00 Forest fire tile looks like fog by Medar 21:08:27 I'm popping out for dinner, but I'd like some feedback on this idea: spore clouds that sometimes produce fungus, like rain 21:08:33 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2769-ge3433fc (34) 21:10:48 -!- medgno has quit [Quit: Linkinus - http://linkinus.com] 21:12:13 Where would these clouds come from? 21:12:56 curse toe 21:13:03 03bh 07* 0.12-a0-2769-ge3433fc: Disable Chaos Butterfly spawning 10(7 minutes ago, 1 file, 0+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e3433fca80e5 21:13:18 Ha 21:14:09 -!- sbanwart has quit [Ping timeout: 245 seconds] 21:15:00 At this rate, half the items on this checklist I was adding to the wiki are going to be finished before I even put it up there 21:15:02 though I'm not sure that cloud would work that well, unless it created a ton 21:15:52 meatsprint has a few things that need to be done by the way 21:16:08 mainly tiles (a lot of them), and a few small bugs with the intro text 21:16:18 -!- scummos^ has quit [Ping timeout: 264 seconds] 21:16:33 the latter I can't figure out how to fix, the former I don't care about 21:17:05 What sort of bugs? 21:17:18 if you start meatsprint in tiles it should just deny you entrance 21:17:21 Tiles, at least, should be doable to insert post-freeze 21:17:32 elliott: nah, it should spawn a berserker next to you on T:1. 21:18:16 DracoOmega: if you have a big term or use clear_messages = false, then after you press --more--s some of the text remains in the message area so it gets vertically missaligned 21:18:25 it's an aesthetic thing, mostly 21:18:27 Oh, okay 21:18:58 though I think webtiles is still sort of messed up, but I don't know if it's my browser 21:20:28 elliott: yes, the content is too explicit 21:21:39 NO MORTAL COULD HANDLE THE ARENA OF BLOOD WITH THIS LEVEL OF DETAIL. 21:22:56 -!- ZChris13 has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0a2/20130315042012]] 21:24:43 -!- eith has quit [Ping timeout: 246 seconds] 21:28:57 Okay, some edits to https://crawl.develz.org/wiki/doku.php?id=dcss:planning:planning done 21:29:05 Feel free to object or correct or what-have-you 21:29:45 -!- scummos_ has quit [Read error: Operation timed out] 21:33:20 -!- Sovek has quit [Read error: Connection reset by peer] 21:34:04 -!- newideas has quit [Quit: Verlassend] 21:35:00 -!- antlions has quit [Ping timeout: 264 seconds] 21:36:15 -!- alefury has quit [] 21:41:50 are the volcano tweaks done/uploaded anywhere? 21:42:26 HangedMan sent me a patch that I had been in the process of looking over 21:42:37 aha, cool 21:42:50 I'm not sure if it was finished, but there's definite improvement on some fronts here 21:43:10 Like no more random potions of confusion for ??? 21:43:26 And less 'things that are red' :P 21:44:21 if you stop volcanoes being red you might as well just remove them, or make them blue maybe 21:56:14 -!- blackcustard has quit [Read error: Connection reset by peer] 22:03:19 -!- dcssrubot930 has quit [Read error: Connection reset by peer] 22:04:09 -!- Vizer_ has joined ##crawl-dev 22:04:26 -!- Vizer has quit [Ping timeout: 252 seconds] 22:05:35 -!- Dixlet_ is now known as Dixlet 22:08:13 -!- guest24727 has joined ##crawl-dev 22:08:29 -!- guest24727 has left ##crawl-dev 22:08:33 -!- JamezQ has quit [Read error: Connection reset by peer] 22:08:48 elliott: I'd want them to stop being red 22:08:56 -!- Sticking has quit [Ping timeout: 240 seconds] 22:09:12 it serves nothing but making the UI harder to see 22:09:30 a red on red color scheme 22:11:26 the Meatsprint suffers from this, too 22:12:01 oh speaking of hangedmanpatches also, i have one for putting tomb entrances in the crypt:5 encompass vaults 22:12:42 dunno if we want to shorten crypt and implement that for 0.12, i guess it'd be cool but it's not urgent 22:13:09 Well, I was planning to tweak a few monsters and adjust the spawn set for Crypt for 0.13 22:13:19 probably a bad idea to hurry, yeah 22:13:21 Make some of the boring undead less boring, and use more of the less boring undead we already have 22:13:34 Figured depth changes would make sense to save for then, probably? 22:13:44 i'm happy to leave it for now then, yeah 22:14:16 it's a very intentional aesthetic on st_'s part for meatsprint i think :p 22:14:58 being intentional doesn't mean being good 22:16:02 yes, it does, if it means the map actually has a unique aesthetic 22:16:07 -!- Melum has quit [Quit: Was eaten by a grue.] 22:16:20 because that is 50% of the point 22:25:46 -!- evilmike has joined ##crawl-dev 22:29:36 -!- ussdefiant has joined ##crawl-dev 22:32:52 st_: how the heck do I beat meatsprint? 22:34:05 bh: survive until turn 150 and then move back towards the stairs 22:34:18 st_: don't you need to kill some guy? 22:34:26 bh: the Meatlord! 22:34:36 yes, he spawns close to the stairs now 22:35:05 if you want specific strategies you can watch some of the wins (though a long game is being played on footv atm I think) 22:35:16 st_: said game is about to end :b 22:35:27 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 22:35:34 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:35:35 st_: k. I've been trying SpWp and memorizing blink 22:35:40 st_: what you re-nerfed meatlord??? 22:35:49 how can you live with yourself... 22:36:08 elliott: it's not like you can kill him the turn he spawns like before 22:36:36 it's a radius of like 7 from the stairs he can spawn at 22:36:44 st_: just wait for the tavern meatsprint yavp posts to start rolling in 22:37:15 elliott: there was a great SA victory post 22:37:24 did it involve savescumming 22:37:34 one sec 22:39:23 here we go: http://forums.somethingawful.com/showthread.php?threadid=3510054&userid=0&perpage=40&pagenumber=78#post413282415 22:40:11 is that the "i edited all the slaying values to 0" one 22:40:15 yessss 22:40:19 oh haha that post 22:40:24 finally seeing it in the flesh 22:40:38 reddit actually had a few posts mentioning it too, they seemed to like it however 22:43:03 -!- Zifmia has quit [Quit: -a-] 22:43:53 -!- eeviac has joined ##crawl-dev 22:49:42 -!- Vizer_ is now known as Vizer 22:50:45 -!- Arkaniad has quit [Ping timeout: 248 seconds] 22:51:06 -!- Zifmia has quit [Ping timeout: 264 seconds] 22:54:07 03MarvinPA 07* 0.12-a0-2770-gf2c158f: Formatting fix 10(32 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f2c158fc5d11 22:54:07 03MarvinPA 07* 0.12-a0-2771-g4230198: Don't veto chaos butterflies, since they don't spawn anymore 10(18 minutes ago, 1 file, 1+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=423019885fdf 22:54:07 03MarvinPA 07* 0.12-a0-2772-g9dd818b: Don't randomly place moths of suppression or silent spectres in Sprint 10(16 minutes ago, 1 file, 3+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9dd818b82efa 22:54:32 -!- simmarine has quit [Read error: Connection reset by peer] 22:54:41 -!- simmarine has joined ##crawl-dev 22:54:49 saviour of zigsprint 22:55:25 hurrah 22:55:32 thanks MarvinPA 23:02:19 -!- snafu has quit [Quit: Page closed] 23:04:36 -!- Arkaniad has quit [Ping timeout: 248 seconds] 23:05:13 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-2769-ge3433fc 23:05:58 -!- nooodl has quit [Ping timeout: 245 seconds] 23:08:55 -!- evilmike has quit [Read error: Connection reset by peer] 23:09:20 -!- evilmike has joined ##crawl-dev 23:09:38 does anyone have strong feelings about me merging in fungiform? 23:10:19 What exactly does it do? Because a badform that leaves you unable to move is, in general, pretty bad 23:10:32 DracoOmega: it makes it so you can't move while hostiles can see you 23:10:37 Well yes, but what ELSE 23:10:38 it makes you wither and die after 30 turns 23:10:39 and grants confusing touch 23:10:44 i think this one would allow blinking too, right? 23:10:46 evilmike: You have 2 messages. Use !messages to read them. 23:10:57 evilmike: right, unlike treeform, it doesn't block translocations 23:11:03 Well, if you can actually teleport, the weakness is not so bad 23:11:19 Though still would give me pause 23:11:22 i think my main feeling about this is that polyother is too easy to resist, this is part of a general problem with crawl's MR system though 23:11:26 What are its defenses like? 23:11:44 can it make clouds? 23:11:45 (Can we do pulsating lump form, so monsters can cast Cigotuvi's? <____<) 23:12:21 -!- MaxFrost has quit [Ping timeout: 276 seconds] 23:13:28 (Your comment hits the discussion! The discussion dies!) 23:13:38 DracoOmega: AC is better than wisp, worse than tree 23:13:44 Grunt: :-D 23:13:49 -!- Wehk has quit [Read error: Connection reset by peer] 23:14:51 It may be okay, given that it doesn't come with -tele. But badforms really haven't gotten much playtesting in general, I think, as the circumstances that would cause it are pretty rare 23:15:03 Low level monsters with one specific wand 23:15:04 Mostly 23:15:18 Grinder? 23:15:23 I've only been badformed once since they were added. 23:15:25 -!- Pthing has quit [Remote host closed the connection] 23:15:34 i only get badformed by zap-iding polymorph 23:15:40 A think elliptic said that he never had been at all yet 23:15:45 because i am lazy 23:15:45 Oh right, twice! 23:15:47 (Well, this was a little while back, so maybe he has now) 23:15:51 ...only one was a new form though :b 23:16:17 if you don't have crap MR and identify wands responsibly it won't happen :p 23:16:33 Basically 23:16:42 Or, pretty rarely 23:17:00 tree form looks kind of bad 23:17:29 I don't even really know the stats on a bunch of these things. I know it's supposed to be 'you're stuck in place, but get good defenses' but I don't know how good in practice 23:17:33 And you're stuck with rF- on top of it 23:17:34 mikee_: it's like maxwell's *and* chei! 23:17:44 your two favourite things 23:17:46 So it kind of seems super deadly if you get polymorphed near fire things, maybe? 23:17:47 it seems like it lasts pretty long 23:17:57 mikee_: Well, duration is the same for all forms, I think 23:17:58 treeform makes porkalator seem awesome 23:17:59 oh and also you can shoot a bow so maybe you would want to tree form yourself on purpose 23:17:59 DracoOmega: you mean like say if oofs got polymorph 23:18:07 elliott: Sure, why not :P 23:18:11 mikee_: 7 tree archer 23:18:13 yes but psychologically it lasts longer 23:18:16 DracoOmega: i know it sounds impossible but hypothetically 23:18:18 (clearly better than archer statues) 23:18:19 because it's terrifying 23:18:23 if you have a wand can you polyself out of treeform? 23:18:36 tree archer (097) | Spd: 10 | HD: 20 | HP: 88-132 | AC/EV: 25/0 | Dam: 30 | 03plant, 10items, 10doors | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2975 | Sz: Huge | Int: plant. 23:18:36 %??animated tree name:tree_archer ; bow . arrow 23:18:37 I think they are "uncancellable"? 23:18:42 ...hahaha. 23:18:44 yeah you can't repoly yourself 23:18:45 i don't even know the whole list of things you can do 23:19:26 It would be nice if this could get more thorough playtesting somehow, though now is a little late in the release cycle to somehow ramp up the chance of it working for testing purposes 23:20:12 we need a sprint in which you have to use bad forms on purpose to progress 23:20:27 you can grow fruit and then eat it after the spell wears off, except if you eat it you get sick because the fruit also unpolymorphs, and it's an apple made of human flesh 23:21:05 bh: So I suppose the answer is 'the idea doesn't seem inherantly bad, but with some reserverations, but sadly hard to test it in practice, especially at this point' 23:21:06 maybe you like it anyway 23:21:26 the return of elms??? 23:21:37 Probably can't be as scary as tree form though, I suppose 23:21:37 DracoOmega: confusing touch makes it super powerful at low levels 23:21:49 bh: Well, against stuff that actually gets closed to you 23:21:50 Wandering Mushroom could be a legitimately powerful race in early game 23:21:59 tree form + friendly spriggan druid 23:22:02 tree form would be at least 30x better if it made you exactly an elm 23:22:07 anything pre-centaur is cake 23:22:08 mikee_: badsprint? 23:22:35 well confusing touch and not being able to move with hostiles in sight doesn't exactly scream synergy to me 23:22:35 bh: Well, yes. I am not saying it is weak in the AVERAGE case. But it could be kind of bad against a bunch of ranged things, maybe 23:23:02 SamB, yes, but we might want to reserve that name for another one 23:23:03 ok. I'll merge it. If it causes problems, let's yank it immediately 23:23:18 mikee_: which one? 23:23:19 bh: My point is that if it was going to cause problems, we probably wouldn't know for months :P 23:23:25 SamB, future endeavors, i mean 23:23:30 it's a versatile name 23:23:36 DracoOmega: fair point 23:23:42 or sprint 2, i never liked that one but i enjoy all the others, even the oklob one 23:23:48 But this is no more true for fungiform than some other forms 23:24:41 I actually wouldn't mind seeing some other source of hostile poly than wands (and something with a better chance of landing it, too) 23:24:55 And it WOULD make it easier to balance badforms if they happened a little more 23:25:16 witches are known for polymorphing things 23:25:28 <|amethyst> make pulsating lumps speed 10 (or faster) and make them poly instead of mutate you 23:25:29 how about a lair monster 23:25:37 evilmike: a friendly druid would awaken you, letting you hit folks with your branches. Without that, you are sentient, awake, and hit folks with your branches (possibly including a weapon). 23:25:47 to actually see it frequently 23:26:05 <|amethyst> hm 23:26:27 mikee_: good sprint idea 23:26:31 thanks 23:26:48 <|amethyst> mikee_: "magic mushroom" with polymorphing spores 23:26:50 mikee_: I did have an idea for a joke sprint that was like a puzzle for how you get through the level (with no enemies) 23:27:05 |amethyst, yeah, maybe 23:27:20 <|amethyst> polymorphing gas 23:27:21 DracoOmega: if it takes months to spot the problems, how big are they? 23:27:28 they would have to be different from wandering mushrooms though 23:27:33 since no one fights those in tension 23:27:42 <|amethyst> mikee_: I was thinking more like ballistos 23:27:47 -!- syraine has joined ##crawl-dev 23:27:48 SamB: Well, just because something occurs rarely doesn't mean it's not a problem when it does, say 23:27:54 st_, i had one for sirens pulling you through teleporters 23:27:55 <|amethyst> mikee_: but without spreading, and maybe more frequent spores 23:27:55 Since no one fights what within tension 23:28:01 |amethyst, ohh 23:28:03 SamB: If some of the forms are too penalizing in certain situations 23:28:20 Is this polymorph? I had this great realization in Orc about Polymorph 23:28:33 Which is that you could probably die in five turns if you got turned into a Tree by a Neqoxec in Orc:4 23:28:42 how did you just join the channel and mimic my last comment 23:28:42 Since you'd get rF- and be unable to flee 23:28:43 Except they don't do that 23:28:49 Since they still just mutate you 23:28:58 so are we merging fungiform or not? 23:29:01 Okay, wand of polymorph then <3 23:29:16 SamB: I think I am fine with it. This is a more general musing 23:29:21 <|amethyst> I don't see a problem with it 23:29:26 I thought that polymorph was changed because it was realized that bad mutation magic was really lame 23:29:34 <|amethyst> since the other forms haven't gotten a lot of testing 23:29:40 <|amethyst> syraine: at low levels 23:29:44 syraine: Moreso that random creatures with wands mutating you was lame, as opposed to known mutators 23:29:50 <|amethyst> that loo 23:29:52 <|amethyst> too 23:29:58 what's this about a toilet? 23:30:25 does mutagenic fog still spam mutations, or does it polymorph you now? 23:30:33 evilmike: Mutations 23:30:40 It should polymorph you 23:30:42 It doesn't poly monsters anymore, either 23:30:50 ok 23:30:51 <|amethyst> split it 23:30:51 In fact, every last source of polymorph other should involve form changing 23:30:52 syraine: that's obviously polygenic fog 23:30:52 But gives them that 'wretched' enchant 23:31:04 <|amethyst> I mean, into two clouds 23:31:11 Polygenic fog: everywhere 23:31:16 Mutagenic fog: in some horrible vault 23:31:18 <|amethyst> then the polymorph one could reasonably go in a gas trap (if we don't remove those) 23:31:53 <|amethyst> then a monster triggers the trap and who knows what you end up with 23:32:11 A bee? 23:32:13 A sheep?!?!?! 23:32:30 <|amethyst> slime creature to a bunch of dragons 23:32:43 Yes 23:32:48 Polymorphing slime creatures is really bizarre 23:33:03 -!- CreepingCrawled has joined ##crawl-dev 23:33:10 <|amethyst> maybe they should just count as bigger-HD monsters when merged 23:33:14 I thought I'd point that out, because I had a terrible shock when I polymorphed a titanic slime creature into something and it became six somethings 23:33:24 Um, also there is one more issue: 23:33:25 -!- dcssrubot588 has quit [Read error: Connection reset by peer] 23:33:25 that seems like good clean fun 23:33:26 slime creature (03J) | Spd: 10 | HD: 11 | HP: 42-78 | AC/EV: 1/4 | Dam: 22 | amphibious, regen | Res: 06magic(44), 03poison, asphyx, 12drown | XP: 424 | Sz: small | Int: plant. 23:33:26 %??slime creature 23:33:29 titanic slime creature (03J) | Spd: 10 | HD: 11 | HP: 210-390 | AC/EV: 1/4 | Dam: 110 | amphibious, regen | Res: 06magic(44), 03poison, asphyx, 12drown | XP: 1512 | Sz: small | Int: plant. 23:33:29 %??titanic slime creature 23:33:30 syraine: that's awesome! 23:33:38 -!- mivue has quit [Quit: mivue] 23:33:38 what's the problem? 23:33:45 Titanic slime creatures only give like 3.5x the Experience of a normal one 23:33:46 is this about the xp value 23:33:50 It is 23:33:58 So it's to your benefit to run around for 600 EXP 23:34:00 <|amethyst> farm those puddings 23:34:07 Well, it's to your benefit to split them anyway 23:34:12 Since you will probably die less 23:34:21 Yeah, but you can wand a titanic 23:34:24 Or paralyze it 23:34:27 (Via a wand) 23:34:27 Titanic slime creatures: not known for being good for your health 23:34:35 And then you lose 600 EXP and would never know 23:34:37 agony 23:34:41 Agony, yeah 23:34:43 If you try to fight one, you will go down like the Titanic. 23:34:43 <_< 23:34:44 MR checking generally 23:34:53 They still have 44 MR 23:34:54 in any case, it is really counterintuitive 23:34:57 Well, there are certainly plenty of ways to kill them, but it's generally a worse idea to kill them merged than split in general 23:35:01 bh: I believe the verdict was "merge" 23:35:10 SamB: k 23:35:14 Yeah, but you shouldn't be drained 23:35:29 <|amethyst> syraine: ah, so you'd want to would but not kill it that way, then let it split so you can harvest the XP 23:35:32 Also that's not true if you have single-target conjurations 23:35:34 Yeah 23:35:38 I did this ten minutes ago 23:35:42 <|amethyst> err 23:35:45 <|amethyst> my grammer 23:35:58 <|amethyst> s/would/wound/ 23:35:59 you're spelling 23:36:12 I did this in 0.9, too 23:36:21 So I had the advantage of the EXP bonus from wounded creatures 23:36:21 <|amethyst> I was referring to Kelsey thank you very much :/ 23:36:26 heh 23:36:36 MarvinPA: your spelling, too 23:36:48 I'd like to try to get electric form to a place where it's mergeable 23:36:49 you and kelsey must be close 23:36:54 it was my grammar that's wrong, that's the joke :( 23:37:10 youre orthography 23:37:16 Eventually we should have a form for every genus in the entire Dungeon 23:37:23 bh: speaking of lightningform i just updated the branch 23:37:26 since it didn't compile 23:37:27 Also they should all have extremely specific abilities 23:37:31 argh 23:37:36 MarvinPA: oh, well, I took at as a misspelling of "your" 23:37:39 Also you should be able to lay eggs in one of them 23:37:45 syraine: how many get associated spells? 23:37:45 okay i just pushed to a new branch because i forgot capitalisation 23:37:51 hahaha 23:37:59 Grunt, most of the intelligent humanoids of high HD 23:38:15 syraine: or will we just get one spell with a prompt for the target form under the right circumstances? 23:38:25 <_< 23:38:25 unseen horror form would be enjoyable 23:38:33 Mikee_, you mean 'x' form 23:38:33 mikee_: that sounds horrible. :b 23:38:38 So you could be a zyme 23:38:45 <|amethyst> bh: what do mushrooms eat? nothing, like trees? 23:38:52 |amethyst: es 23:38:52 yes 23:38:56 Mushrooms eat rotting corpses 23:38:57 <|amethyst> bh: maybe rotting corpses would be neat 23:39:00 <3 23:39:01 <|amethyst> what syraine said 23:39:11 sounds *sunglasses* ghoulish 23:39:13 They have saprovore 5 23:39:17 <|amethyst> but certainly not vital 23:39:27 Their saprovorous nature is so high they can't eat anything BUT rotting meat 23:39:32 <|amethyst> (no pun intended, but I'm glad it happened) 23:39:44 <|amethyst> syraine: I was thinking corpses not chunks 23:39:49 Yes, I did to 23:39:51 Too~ 23:39:54 That's why it's 5. 23:40:08 The 5 means that they're so hungry for rotting foodstuffs that they can devour whole corpses. 23:40:15 in mushroom form the only armour you can wear is a cap 23:40:22 And one boot 23:40:29 mikee_: oh man. I didn't think of that 23:40:40 heheh 23:40:40 Also, you release a cloud of spores when hit 23:40:42 As per miasma 23:40:52 syraine: that's why I've been asking about spore clouds. 23:40:54 gah, translocation interface needs work for zotdef ... 23:40:56 <|amethyst> syraine: IMO "Saprovore 5" should be called Saprophyty if anything 23:40:56 Should we have spore clouds? 23:41:04 No, not real clouds 23:41:08 <|amethyst> or Saprophyte for parallelism I guess 23:41:20 should ask for confirmation before actually translocating you off the orb 23:41:24 Saprophytes just confuse on-enemy-hit 23:42:12 mikee_: I'm going to go ahead and merge it and add that in afterward 23:42:20 nice 23:42:43 Which reminds me 23:42:43 <|amethyst> bh: re spore clouds, instead of confusing touch, something like foul stench but mephitic 23:43:02 No no, that was what we were speaking of 23:43:15 huh it seems like locally git isn't case-sensitive but when i push, it is? 23:43:24 i can't rename my lightningform branch to lightningForm 23:43:36 Also, does wandering mushroom melee confuse through rPois checks 23:43:40 wandering mushroom (07f) | Spd: 10 | HD: 8 | HP: 30-58 | AC/EV: 5/0 | Dam: 2013(confuse) | 03plant | Res: 06magic(32), 03poison, 12drown, 13neg+++, 13torm | XP: 313 | Sz: tiny | Int: plant. 23:43:40 %??wandering mushroom 23:43:44 so where do I learn the spell for fungiform again? 23:43:45 Seems not 23:43:45 but the remote branches are separate 23:43:49 <|amethyst> MarvinPA: probably has to do with the Windows filesystem 23:44:14 MarvinPA: rename to something else temporarily 23:44:22 SamB: there's no spell. wizmode &Po 23:44:42 New branch created: lightningform (4 commits) 23:44:43 03bh 07[lightningform] * 0.12-a0-2628-g193c084: Electric form 10(9 weeks ago, 10 files, 84+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=193c084a8da6 23:44:43 03bh 07[lightningform] * 0.12-a0-2629-gc21f085: Blinkbolt 10(6 days ago, 10 files, 77+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c21f08578c4d 23:44:43 03bh 07[lightningform] * 0.12-a0-2630-g43f9265: Limit Blinkbolt 10(6 days ago, 3 files, 11+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=43f92654a782 23:44:43 03MarvinPA 07[lightningform] * 0.12-a0-2776-g8ea906f: Merge branch 'master' into lightningform 10(24 minutes ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8ea906fdcbb8 23:44:48 syraine, i think it actually does 23:44:58 -!- geedmat has quit [Quit: Page closed] 23:45:07 I mean like, it does not respect rPois, not like... 23:45:08 Mm 23:46:21 Most of the Abyss monsters that were recently released are brutal 23:46:34 They should be moved like four floors down into the Abyss 23:47:20 think it's time for us to adjust their spawn rates downward? 23:47:22 <|amethyst> syraine: depth stuff is waiting on mon-pick reform because no one really knows how to tune it 23:47:28 -!- smeea has quit [Quit: Lost terminal] 23:47:31 <|amethyst> but I guess it's not impossible 23:47:56 <|amethyst> and mon-pick reform is probably not going in 0.12 unless kilobyte is further along with it than he's letting on 23:48:06 My general thought about it comes from a recent Abyss trip 23:48:07 well limiting them to later levels specifically is impossible :P 23:48:24 Eh? How so? 23:48:25 If I were in the Abyss before, I could easily run around as a Centaur with Flight 23:48:38 Can't you just place and instantly remove them 23:48:52 well not impossible but explicitly discussed as a bad idea already 23:48:56 Aaaa. 23:49:08 <|amethyst> I don't think it's a good idea to have special casing for those that we don't have in other branches 23:49:13 Oh, I see. 23:49:26 why is Cheibriados so slow? 23:49:29 <|amethyst> I could see having some special A:5 vault-only monsters 23:49:34 (Why would it need to be special-cased?) 23:49:34 Anyway, even with move delay 7 and Flight I was still having trouble escaping from some of this super-fast stuff 23:49:39 does anyone have DracoOmega's fatality data to hand? 23:49:39 arbitrary cutoffs wouldn't be good, right 23:49:49 03bh 07* 0.12-a0-2770-ge1b7804: Fungus Form 10(6 days ago, 12 files, 101+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e1b78046c4fb 23:49:49 03bh 07* 0.12-a0-2774-g6d35981: Merge branch 'fungiform' 10(14 minutes ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6d359812486b 23:49:51 Yes, I agree 23:49:53 like say DracoOmega :P 23:50:19 seems good to have before discussing changes to abyss for difficulty reasons 23:50:19 DracoOmega: fr make starcursed masses split less 23:50:26 <|amethyst> hm, why is Chei so slow? 23:50:43 also does anyone mind if i delete the lightningForm remote branch instead of redoing all my local stuff? all our other branches are lowercase only :P 23:50:46 i had 27 UC, finesse and blade hands, and they were outspawning me 23:51:08 I ran away from them 23:51:15 And there were still enough to chase me in six directions 23:52:08 who would've thought that most characters run at normal speed 23:52:11 not me 23:52:25 -!- monqy has joined ##crawl-dev 23:52:46 MarvinPA: I think I'm the only person who would care and I don't care 23:53:09 i guess it's hassle for everyone else who has the branch checked out 23:53:17 I have a thought on Thrashing Horrors. 23:53:21 i have it checked out but i dont care either 23:53:21 bh: thanks for fixing the abyss incineration bug 23:53:30 They have that disadvantage where they trample away allies, but it's irrelevant. 23:53:33 faze: I don't know if I've fixed it 23:53:36 Most creatures in the Abyss appear alone. 23:53:36 oh 23:53:39 <|amethyst> I need to add timing stuff to chei's output I guess 23:53:41 I *hope* that I've fixed it 23:53:42 well, hopefully you did 23:53:51 my last attempt at fixing it crashed the abyss 23:53:59 So largely what thrashing horrors do is trample you randomly 23:54:07 <|amethyst> it schedules the next update five minutes after that one is finished, but that means the updates are taking way too long 23:54:13 <|amethyst> (stdout, not IRC output) 23:54:19 <|amethyst> s/out/err/ 23:54:35 are thrashing horrors worth keeping? 23:54:39 Please no 23:54:42 Actually, that's unfair. 23:54:49 i think they're ok 23:54:54 they're fine, yeah 23:55:01 They're okay unless you're weak. 23:55:04 not particularly strong but not everything needs to be 23:55:11 I wasn't, but I imagine if I was a spriggan or whatever, I'd be really mad. 23:55:27 Should we reduce the frequency of Large Abominations? They seem to dominate the place 23:55:32 Please no 23:55:34 i think maybe they could lose the going-neutral thing entirely though and just be batty trampler 23:55:38 They're slow and indestructible 23:55:43 They're good at just stopping you from going where you want to, which is awful if you are just trying to escape. 23:55:57 bh: i did notice a lot of large aboms in abyss:5 23:55:57 (About thrashing horrors) 23:56:06 since the neutralness has a bunch of unrelated annoyances like not letting you kill them with good gods 23:56:07 But I like large abominations because you can run from them. 23:56:14 also, i think i just misunderstood the starcursed mass mechanics 23:56:35 MarvinPA: oh, that is a bother. Good gods should let you kill neutral eldritch monsters. 23:56:58 thrashing horror (08X) | Spd: 25 | HD: 9 | HP: 33-64 | AC/EV: 5/10 | Dam: 1707(trample), 907(trample) | 10doors, see invisible, !sil | Res: 06magic(60), 05fire, 02cold, 10elec, 03poison | XP: 1001 | Sp: frenzy | Sz: Big | Int: animal. 23:56:58 %??thrashing horror 23:56:58 MarvinPA: can you kill tentacle summons 23:57:05 They're speed 25 before Frenzy 23:57:09 You can't run from them 23:57:26 syraine: they're batty 23:57:39 Someone call for Abyss death stats? :) 23:57:42 Yeah, but like bats they tend to chase you most of the time if they cannot hit. 23:57:46 What I had is here: http://pastebin.com/Y3dp0nH6 23:57:55 Moment, reading 23:58:06 Which shows that in general, abyss survival has not actually gone down noticable since the new monsters have been around 23:58:34 But there's little deviation normally 23:58:57 This is contrasting enter vs. exit milestones, by the way 23:59:02 Ummm, how do I express this... most people who are doing things in the Abyss are either low-level and will die or very high level. 23:59:19 -!- ussdefiant has quit [Ping timeout: 264 seconds] 23:59:37 So mostly people will be dead in the Abyss, and the deviation will be among the people who get put in there at like, XL10