00:00:52 -!- Kalir has quit [Changing host] 00:03:53 Unstable branch on crawl.develz.org updated to: 0.12-a0-2406-g2521a5a (34) 00:05:24 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.2-10-g01a9a8f 00:06:19 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2406-g2521a5a (34) 00:06:55 -!- dcssrubot782 has quit [Read error: Connection reset by peer] 00:07:16 -!- crate has quit [Read error: Connection reset by peer] 00:07:57 -!- ajikeshi_ has quit [Ping timeout: 256 seconds] 00:17:07 -!- neynt has quit [Ping timeout: 245 seconds] 00:18:41 -!- rossi has quit [Quit: WeeChat 0.4.0] 00:20:55 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-2406-g2521a5a 00:33:44 -!- ToastyP_ has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0/20130215130331]] 00:34:11 03ontoclasm 07* 0.12-a0-2407-g4cbeb31: Status icons for blind, might, and petrify. 10(4 minutes ago, 10 files, 62+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4cbeb313cc07 00:35:32 -!- rchandra has quit [Read error: Connection reset by peer] 00:36:01 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 00:37:42 ontoclasm: Why do dazed mobs get the blind icon? 00:38:56 isn't daze the same? 00:39:01 or is there a difference 00:39:23 <|amethyst> daze means they lose a turn 00:39:30 really 00:39:36 well, i'll change it then 00:39:50 the game refers to blinded mobs as dazed a lot then 00:40:01 I think the text there is 'dazzled' 00:40:06 oh 00:40:15 Dazed is caused by Recite, and gives mobs a 25% chance of skipping a turn 00:40:28 i see 00:40:38 zin_facts 00:41:19 Also thanks, of course :) 00:41:24 hah 00:41:41 It honestly is quite nice to see so many more things get status icons lately 00:42:13 I feel sorry for our poor console brethren, still having to x things :P 00:43:17 well on tiles you have to x things too 00:43:20 since you don't know what they are 00:44:46 That doesn't last very long if you are actually playing 00:45:27 -!- syraine has quit [Ping timeout: 245 seconds] 00:47:08 -!- kekekela has quit [Ping timeout: 245 seconds] 00:47:42 you can't just hold the mouse over them? 00:48:45 need to add mouse support to console 00:48:50 to satisfy absolutely nobody 00:50:06 Heh, that sounds about right 00:50:12 terminal already supports mouse, but I don't think you can do hover there 00:50:38 (I mean, I don't think terminal protocols allow it) 00:51:20 maybe you have to enable it in your init file 00:52:27 -!- hoody has quit [Remote host closed the connection] 00:52:40 you certainly need to use a terminal that can (and is configured to actually) support mouse 01:00:27 -!- kaiserfro has quit [Ping timeout: 245 seconds] 01:04:38 -!- Duke- has quit [Ping timeout: 246 seconds] 01:13:30 -!- ajikeshi_ has quit [Ping timeout: 276 seconds] 01:16:24 -!- Pacra has quit [Ping timeout: 264 seconds] 01:16:35 -!- Pacra has joined ##crawl-dev 01:19:39 03ontoclasm 07* 0.12-a0-2408-g971f66a: Don't show blind icons for dazed monsters. 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=971f66aa1719 01:24:36 -!- DracoOmega has quit [Quit: Leaving] 01:37:01 -!- dcssrubot44 has quit [Read error: Connection reset by peer] 01:37:11 -!- ussdefiant has quit [Read error: Connection reset by peer] 01:37:41 -!- ussdefiant has joined ##crawl-dev 01:38:51 -!- y2s82 has quit [Remote host closed the connection] 01:39:25 -!- Cfoofoo has quit [] 01:42:03 -!- alefury has joined ##crawl-dev 01:48:04 -!- remyroy has quit [Read error: Connection reset by peer] 01:56:19 -!- dcssrubot583 has quit [Ping timeout: 260 seconds] 01:56:49 -!- Arkaniad has quit [Quit: I've killed the senator.] 02:02:50 -!- Syrio has quit [Quit: Page closed] 02:05:46 -!- Sovek has quit [Quit: We be chillin - IceChat style] 02:10:04 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:14:00 -!- dcssrubot489 has quit [Read error: Connection reset by peer] 02:27:08 -!- Roarke has quit [Ping timeout: 245 seconds] 02:27:41 -!- dcssrubot540 has quit [Read error: Connection reset by peer] 02:33:34 -!- caleba has quit [Quit: caleba] 02:45:00 -!- ruwin has quit [] 02:45:31 -!- ontoclasm has quit [Quit: Leaving.] 02:58:06 -!- simmarine has quit [Quit: Leaving] 03:02:20 -!- _dd has joined ##crawl-dev 03:10:45 Armour corrosion messages from out of sight monsters (https://crawl.develz.org/mantis/view.php?id=6693) by Medar 03:11:57 -!- eb has quit [] 03:12:36 -!- Xelf is now known as G-Flex 03:15:48 WebTiles: Resizing the browser window temporarily shows wrong messages (https://crawl.develz.org/mantis/view.php?id=6694) by Medar 03:17:00 -!- minqmay has quit [Quit: Leaving] 03:40:54 -!- dtsund has left ##crawl-dev 03:42:18 -!- ussdefiant has quit [Ping timeout: 252 seconds] 03:46:38 -!- motorbit has quit [Quit: Page closed] 03:52:32 -!- Adder_ has quit [Ping timeout: 255 seconds] 03:52:57 -!- tenofswords has quit [Ping timeout: 245 seconds] 03:54:37 -!- syraine has quit [Ping timeout: 245 seconds] 03:57:47 -!- 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closed] 09:12:32 -!- dieseltime has quit [Remote host closed the connection] 09:13:23 -!- dcssrubot912 has quit [Ping timeout: 255 seconds] 09:14:45 -!- freefall has joined ##crawl-dev 09:19:03 -!- Yermak_ has quit [Quit: Page closed] 09:19:24 -!- eggonlegs has quit [Ping timeout: 264 seconds] 09:21:17 -!- st_ has quit [Ping timeout: 245 seconds] 09:24:29 03kilobyte 07* 0.12-a0-2409-ge791ee3: Don't show item corrosion messages out of LOS. 10(5 hours ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e791ee36f1be 09:24:29 03kilobyte 07* 0.12-a0-2410-ge4c888d: Don't mark honeycombs as preferred food. 10(5 hours ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e4c888dc13ae 09:24:37 -!- DracoOmega has joined ##crawl-dev 09:30:29 -!- blabber has quit [Quit: leaving] 09:41:38 -!- rossi has quit [Ping timeout: 255 seconds] 09:57:27 -!- ussdefiant has joined ##crawl-dev 09:58:03 -!- dcssrubot323 has quit [Ping timeout: 276 seconds] 10:06:40 -!- ontoclasm has joined ##crawl-dev 10:11:42 -!- freefall has quit [Ping timeout: 276 seconds] 10:15:41 -!- simmarine has joined ##crawl-dev 10:19:15 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 10:24:01 -!- freefall has joined ##crawl-dev 10:40:15 -!- bmfx has quit [Ping timeout: 252 seconds] 10:44:43 -!- mumra has joined ##crawl-dev 10:48:44 -!- Arkaniad has quit [Read error: Connection reset by peer] 10:52:50 -!- ussdefiant has quit [Ping timeout: 255 seconds] 10:57:41 -!- dtsund has joined ##crawl-dev 11:25:18 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 11:27:42 -!- dcssrubot298 has quit [Read error: Connection reset by peer] 11:47:00 -!- magicpoints has quit [Ping timeout: 264 seconds] 11:52:01 nerf bat targets: captain's cutlass, plutonium sword 11:52:13 are they brokenly overpowered, or within acceptable limits? 11:58:47 The cutlass isn't even especially impressive compared to something far more common, like a decent demon weapon 11:59:00 -!- Elynae has quit [Quit: Page closed] 11:59:19 I mean, this makes it quite strong for a short blade, but even so 12:00:12 it terms of raw power, it's not outstanding; as a stabber weapon it's über 12:00:55 How is it possibly more outstanding at stabbing things than a normal dagger? 12:01:53 short blades of speed are awesome if invis or confusion is involved; it's stats make it a good weapon even if you can't stab 12:03:24 you just get the best of both worlds without having to train two weapon skills and having to swap every time 12:04:23 Well, it's unlikely to stab as hard as a dagger, anyway, and if you really want a speed weapon to stab with, a dagger of speed is not that hard to fine either. Admittedly, it's better than this in other ways, but I don't think by nearly as strong a degree as to be problematic 12:04:50 -!- ajikeshi_ has quit [Ping timeout: 255 seconds] 12:04:51 I am not even convinced that invisistabbing awake things with it is better than a dagger, anyway 12:05:13 Sure, you'll hurt them more on non-stabs, but is that even enough to make up for hurting them less on stabs? 12:05:19 daggers effectively give you some free Stabbing skills, the bonus disappears later on 12:06:01 -!- Xiberia has joined ##crawl-dev 12:06:07 kilobyte: +0 dagger is already extremely good for stabbing 12:06:19 worrying about any weapon being overpowered because of stabbing is just silly 12:06:47 elliptic: I mean, you get both stabbing and good damage 12:06:49 if you are going to stab cerebov etc, you want a sabre of holy wrath instead of the cutlass anyway 12:07:00 if you are just stabbing normal stuff, any short blade does plenty of damage 12:07:26 for stuff you can reliably stab, that is 12:07:26 sure, cutlass is a good weapon... it's by no means overpowered though compared with other unrands *cough*wyrmbane*cough* 12:08:00 -!- ajikeshi__ has quit [Ping timeout: 264 seconds] 12:08:05 *cough*spear*cough* 12:08:15 it isn't a spear 12:08:27 that +2 base dam isn't much 12:08:34 really 12:08:42 and the +18 enchantment isn't much either? 12:08:49 Wyrmebane is certainly much stronger than the cutlass in almost any measure 12:09:07 not to mention the three brands compared with a demon whip 12:09:14 not the best brands, but still good 12:10:21 after maxing (not an easy feat early on) it becomes only as good as an unbranded demon trident 12:10:30 -!- dtsund has quit [Ping timeout: 260 seconds] 12:10:35 uh, no 12:10:50 (assuming you get to enchant the latter, of course) 12:11:19 it has 3 less base damage, 9 more enchantment, and the min delay is 0.5 instead of 0.6 12:11:42 spear has only 6 base dam 12:11:43 base damage is worth 1.5-2x enchantment at reasonable skill levels 12:11:52 so wyrmbane is 8 base dam 12:12:01 and demon trident is 12 12:12:05 okay, I can't subtract 12:12:11 but still it does more damage clearly, no? 12:12:18 since 9 enchantment > 4 base damage 12:12:30 and it hits 20% faster 12:13:26 you can't divide too :p 16% 12:13:35 no 12:13:37 but yeah, mindelay makes it better than an unbranded one 12:13:47 i'm not sure unrandarts are a good target to start nerfing things with 12:13:47 0.5 vs 0.6 means 20% more damage 12:14:15 or am i missing some cheat code that spawns wyrmbane in my game when i want it 12:14:40 kilobyte: anyway, you have my opinion that wyrmbane is a huge amount better than cutlass 12:14:50 elliptic: we're arguing 100%+x vs 100%-x, let's skip this 12:15:17 I'd use the latter 12:15:20 (rF+ AC+5 is also worth two rings) 12:15:59 that's randarty stuff 12:16:13 kilobyte: btw, you do know that wyrmbane grows off of killing drac/dragon zombies and bone dragons, right? it usually gets maxed in crypt 12:16:20 -!- NekoRex has quit [Quit: "All the people will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 12:16:36 if you actually had to kill living dragons it would be a lot worse 12:17:47 -!- sbanwart has quit [Ping timeout: 255 seconds] 12:17:52 plutonium, though: it's the best base item in the game other than axes and ogre clubs, _plus_ +12/+16, _plus_ powerful miscasts 12:18:30 bone dragons are quite hard as dragons go, zombies are indeed easy beans 12:18:30 plutonium I am quite willing to believe is overpowered; I haven't actually gotten to use it myself yet though 12:18:44 fortunate that wyrmbane does 1.75x damage against them then :P 12:18:53 we can reduce zombie hd for wyrmbane purposes 12:19:20 Well, it's worth pointing out that some of those miscasts do actually hurt the player instead of help them, but yes I wouldn't be suprised if it is extremely strong (but I have also never used it personally) 12:19:29 there was actually someone in ##crawl the other day complaining that plutonium sword "wasn't doing enough damage" but I'm pretty sure they were just crazy :P 12:19:41 Yes, they did sound very crazy in general 12:19:52 so yeah, I'd say plutonium sword could at least have its plusses reduced to something more reasonable than +12/+16 12:20:08 like +8/9ish, say 12:20:10 they made sense when it was mostly unusable 12:23:05 -!- dtsund has joined ##crawl-dev 12:27:31 and didn't cause wacky side effects' 12:27:33 -' 12:29:17 Contam is cruel if you need to unwield (multiple bad mutations); on the other hand, if you get such a weapon, what would you unwield for? Rods, distortion. 12:30:44 Well, there's also the possibility of ranged weapons or staves or what-not, depending on the character, though admittedly the majority of people using a triple sword are not likely to be much invested in that, too 12:30:51 -!- Vizer has joined ##crawl-dev 12:31:11 In terms of raw damage output, it isn't really any better than a highly enchanted and branded normal triple sword (which is still quite good, obviously) 12:34:24 -!- Kalir has quit [Changing host] 12:37:37 special-casing zombie hd for wyrmbane is a horrible idea 12:37:42 how would you even communicate that 12:38:28 how does one even communicate HD? 12:38:41 that's something only source divers know 12:38:47 by looking it up using the bots or ##crawl 12:39:16 but "our interface is bad already so why not make it worse" is the wrong mindset in any case 12:39:27 regular players see only that zombies are weaker than their base monsters, so it's natural for the wyrmbane to follow 12:40:17 elf (05e) | Spd: 10 | HD: 11 | HP: 9-62 | AC/EV: 2/14 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(44) | Chunks: 07contam | XP: 388 | Sz: Medium | Int: high. 12:40:17 %??elf 12:40:20 elf zombie (07z) | Spd: 8 | HD: 8 | HP: 18-116 | AC/EV: 0/8 | Dam: 8 | 07undead, evil | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 181 | Sz: Medium | Int: plant. 12:40:20 %??elf zombie 12:40:51 players don't see the HD, and they don't need it -- it just means spell power and meph/catlobe/etc resistance 12:41:09 To be fair, elf zombies (and even plain elves themselves) are a bit problematic in that regard 12:41:27 the same argument as above applies, yes 12:41:40 "something is bad so instead of fixing it we should use it for more things" 12:41:48 (also used for hp, mr and xp, but all those are multiplied by an arbitrary factor) 12:42:05 by "something", do you mean hd? 12:42:10 or...? 12:43:15 wyrmbane relying on hd is the bad thing interface-wise 12:43:39 as for what you said above, elf zombies aren't weaker than their base monster, and this is not the only example 12:43:57 -!- kek has quit [Quit: reb00t] 12:44:00 they are in some ways 12:44:18 they're slow and do less damage and have worse defenses 12:44:24 and won't be using items 12:44:28 (most likely) 12:44:32 and while i agree that it's natural for crawl development to make a formula more complicated, that's not the kind of natural you were after probably 12:44:58 wyrmbane relies on killing big scary dragons 12:45:18 in this case you're giving up the chance of explaining the limit to interested players for no real gain 12:45:58 <|amethyst> what about something like +1 for every kind of dragon you've killed 12:46:14 <|amethyst> scaled so that it works out about the same 12:46:26 HD is a useful enough abstract measure of how "powerful"/"tough" a creature is that I don't see the huge deal with wyrmbane working based on it 12:46:31 03kilobyte 07* 0.12-a0-2411-ga78472a: Make the table of weapon str/dex weighting reflect _mostly_ status quo, use it. 10(17 minutes ago, 4 files, 17+ 111-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a78472a82743 12:46:33 <|amethyst> with draconians handled as though they were their allied dragon type, or whatever 12:46:39 like, I would guess that a shadow dragon would work better than an ice dragon for that 12:46:46 -!- Frosteey has quit [Ping timeout: 276 seconds] 12:46:52 that would make people farm some places that are the only source of some dragons 12:47:14 <|amethyst> hm, true 12:47:23 i still haven't seen a point for why the current setup is bad and should be changed 12:48:28 elliptic pointed out you typically can max wyrmbane on dragon zombies in Crypt where they're not a real challenge 12:48:39 G-Flex: if you're looking for some real-word examples on this zombie thing, try hounds or killer bees 12:48:51 so having a good weapon after crypt is bad? 12:48:54 killer bee zombies are tougher than killer bees? 12:49:02 While this is true, is it an inherant problem? Yes, a maxed wyrmbane is a really good weapon, but it hardly breaks the game when you're lucky enough to find one before Crypt to take advantage of this fact 12:49:11 kilobyte: could only have it apply to non-zombie/skeletal dragons I guess 12:49:13 Which only a small minority of people will be 12:49:28 killer bee zombie (07z) | Spd: 18 | HD: 3 | HP: 18-33 | AC/EV: 0/13 | Dam: 8 | 07undead, evil | Res: 06magic(4), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 58 | Sz: tiny | Int: plant. 12:49:28 %??killer bee zombie 12:49:31 killer bee (07k) | Spd: 20 | HD: 3 | HP: 9-24 | AC/EV: 2/18 | Dam: 1008(poison) | fly | Res: 06magic(12) | Vul: 09poison | Chunks: 09poison | XP: 63 | Sz: tiny | Int: insect. 12:49:31 %??killer bee 12:49:51 killer bee zombies don't poison you and still have worse defenses, at least, but yeah 12:50:07 I think part of it is that the zombie/skeleton speed calculation results in relatively fast monsters not becoming much slower at all 12:50:33 well the hp is the problem for those two i mentioned, as is meeting them on d:2 12:50:43 and speed larger than 10, sure 12:51:03 if it (also?) reduced speed by a percentage, that would be different! 12:51:18 I think more HP is okay, because defenses tend to be worse and they can't regenerate 12:51:27 and their damage is lower 12:51:38 IMO zombies should have the *same* speed as the base monster 12:51:55 having them be slower just means that most of them are non-healing monsters at speed < 10 12:52:13 i didn't mean to open that can, sorry ._. 12:52:15 (that don't follow you across stairs) 12:54:11 -!- Elynae has quit [Quit: Page closed] 12:54:49 does anyone here (kilobyte?) know what might have caused there to be water creatures (water elemental, electric eel, etc) in my zot:4? 12:54:54 since it would be good to fix this :P 12:55:01 water creatures seem to show up anywhere there's water 12:55:06 I mean, I've seen them in bazaars and stuff 12:55:10 what G-Flex said 12:55:15 yes, but I've never seen them in zot before 12:55:18 I can't think of a counterexample 12:55:24 maybe because you rarely see water in zot? 12:55:27 because there's hardly ever any water in Zot 12:55:30 possibly, yes 12:55:35 wait, do water elementals show up around water? 12:55:39 I don't see them much except in vaults 12:56:08 They get a random chance to spawn on levels with water (presumably after a certain depth) 12:56:12 regardless it would be good to change this... the water creatures that get placed in this way are completely boring and harmless after around D:13 or so 12:56:14 I am not sure they actually spawn IN the water, though 12:56:23 okay 12:56:39 if (level_number >= 25 && one_chance_in(5)) 12:56:39 swimming_things[0] = MONS_WATER_ELEMENTAL; 12:56:42 it would probably be a good idea to change that in general so people don't die to electric eels in bazaars 12:56:49 Wow, you can't even get them until D:25? 12:56:58 Way to toss them much too deep 12:57:01 that would explain why I haven't seen them much 12:57:07 -!- dcssrubot789 has quit [Read error: Connection reset by peer] 12:57:12 !lg * place=bazaar 12:57:13 8. TheSomberlain the Carver (L10 DsFi), worshipper of Makhleb, blasted by a blizzard demon (bolt of cold) (summoned by the player character) in Bazaar (bazaar_outfitter) on 2013-01-20 05:21:00, with 8902 points after 19765 turns and 2:07:17. 12:57:14 presumably that is absdepth if it happened in zot 12:57:18 haha 12:57:47 (summoned by the player character) 12:57:58 !lg * place=bazaar s=killer 12:57:59 8 games for * (place=bazaar): 4x , a blizzard demon, a shop mimic, a salamander, a ravenous shop mimic 12:58:04 One has to wonder why they were summoning a greater servant in a bazaar, anyway 12:58:08 Oh, maybe a mimic? 12:58:12 !lg * place=bazaar s=killer 12:58:13 8 games for * (place=bazaar): 4x , a blizzard demon, a shop mimic, a salamander, a ravenous shop mimic 12:58:32 shop mimics in bazaars/orc:4 are the worst thing to exist 12:58:37 portal mimics in general are, really 12:59:06 you can't at least say they're boring :p 12:59:13 frustrating is worse than boring 13:03:14 -!- kek has joined ##crawl-dev 13:04:00 -!- ejames has joined ##crawl-dev 13:08:45 * SamB reads "nerf bat targets" and thinks "nerf bat would be a lame weapon ..." 13:14:42 -!- Kalir has quit [Read error: Connection reset by peer] 13:16:43 -!- Kalir has quit [Changing host] 13:21:38 -!- home has quit [Quit: Leaving] 13:31:23 -!- Jolly has quit [Quit: Page closed] 13:43:12 -!- Stelpa has quit [Read error: Connection reset by peer] 13:46:14 -!- Stelpa has quit [Changing host] 13:46:45 -!- scummos has quit [Ping timeout: 260 seconds] 13:52:11 -!- Wehk has joined ##crawl-dev 13:57:27 -!- DracoOmega has quit [Quit: Leaving] 13:58:21 -!- monqy has joined ##crawl-dev 14:06:52 -!- Leafsnail has quit [Quit: Hard work pays off in the future, laziness pays off now] 14:08:24 -!- dieseltime has quit [Remote host closed the connection] 14:11:08 -!- Kalir has quit [Ping timeout: 252 seconds] 14:15:10 -!- Kalir has quit [Changing host] 14:16:17 -!- bmfx has quit [Quit: leaving] 14:16:25 -!- bonghitz has quit [Remote host closed the connection] 14:16:30 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 14:19:33 -!- ZRN has quit [Ping timeout: 252 seconds] 14:31:20 -!- dcssrubot622 has quit [Read error: Connection reset by peer] 14:32:54 -!- Elynae has quit [Quit: Page closed] 14:34:35 -!- scummos has quit [Ping timeout: 260 seconds] 14:37:53 -!- syllogism has quit [] 14:40:01 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:40:02 -!- kekekela has quit [Ping timeout: 245 seconds] 14:41:52 -!- SurpriseTRex_ has quit [Quit: SurpriseTRex_] 14:43:17 -!- iasov has quit [Ping timeout: 246 seconds] 14:45:48 -!- Roarke has quit [Quit: Page closed] 14:48:17 -!- Arkaniad has quit [Ping timeout: 252 seconds] 14:49:00 -!- caleba has quit [Quit: caleba] 14:49:40 -!- KKCryptic has quit [Quit: Page closed] 14:49:53 -!- caleba has quit [Client Quit] 15:00:23 -!- iasov has quit [Ping timeout: 252 seconds] 15:02:00 -!- rossi has quit [Ping timeout: 260 seconds] 15:04:54 -!- Avzin has quit [Quit: For Sale: Intergalactic Proton Powered Electrical Tentacled Advertising Droids] 15:05:33 -!- Dixlet has joined ##crawl-dev 15:06:28 -!- ejames has quit [Quit: Leaving.] 15:06:43 -!- kaiserfro has quit [Ping timeout: 245 seconds] 15:08:01 -!- raskol has quit [Quit: Konversation terminated!] 15:16:26 -!- Qoon has quit [Client Quit] 15:20:00 -!- Serfuzz has quit [Remote host closed the connection] 15:20:02 -!- Rebthor has quit [Ping timeout: 256 seconds] 15:26:29 -!- absolutego has quit [Quit: leaving] 15:30:52 -!- Alheris has quit [Quit: Leaving.] 15:31:23 -!- Aryth has quit [Ping timeout: 255 seconds] 15:35:27 -!- Aryth1 has quit [Ping timeout: 252 seconds] 15:51:48 -!- crate has quit [Quit: Leaving] 16:00:06 -!- AriaB has joined ##crawl-dev 16:01:25 -!- dcssrubot650 has quit [Read error: Connection reset by peer] 16:02:49 -!- HangedMan has joined ##crawl-dev 16:03:42 Should I submit seperate patches for each bug I fix, even if they're tiny, or should I wait until I've made a decent amount of changes to submit a patch? 16:03:48 -!- edlothiol has quit [Ping timeout: 256 seconds] 16:07:56 http://pbrd.co/YR99qS 16:08:25 AriaB: tiny patches are no problem 16:08:52 in general things shouldn't be in the same patch unless they are related 16:08:52 <|amethyst> one patch per change is better, as it lets us decide to apply one but not another 16:08:53 and having them seperate makes them easier to keep track of, probably 16:09:15 <|amethyst> It's best to make your patches with git format-patch, in which case you should have one commit for each change 16:09:22 -!- clinew has quit [Quit: leaving] 16:10:55 how does format-patch work? 16:11:49 <|amethyst> You commit you changes then do git format-patch origin/master and it will give you a series of patches numbers 0001- 0002- etc, one for each commit you have on top of master 16:12:41 <|amethyst> and the patches have all the git metadata like committer, commit message, etc, making it easier for us when we apply them 16:13:57 ok, that makes sense. thanks :) 16:15:30 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 16:17:58 |amethyst: ITYM author, not committer 16:18:08 <|amethyst> err, yeah, author 16:18:58 committer is obviously whoever actually ends up applying the patch 16:19:10 -!- ejames has joined ##crawl-dev 16:22:37 -!- ejames has quit [Client Quit] 16:26:36 -!- PsyMar has quit [Ping timeout: 264 seconds] 16:32:26 -!- AirwaveRaid has quit [Remote host closed the connection] 16:33:35 -!- SurpriseTRex_ has quit [Ping timeout: 260 seconds] 16:34:07 -!- ejames has joined ##crawl-dev 16:36:25 -!- Vidiny has quit [Quit: [19:23] don't they have refill machines in ikea [19:24] bet those muricans took their vases to those straight away after paying] 16:38:47 -!- ejames has quit [Ping timeout: 255 seconds] 16:39:54 -!- WalkerBoh has quit [Ping timeout: 256 seconds] 16:40:25 -!- Eonwe2 has quit [Quit: Nettalk6 - www.ntalk.de] 16:46:29 -!- Elkan has quit [Quit: Quitte] 16:50:07 -!- bmfx has quit [Quit: Lost terminal] 16:52:04 -!- Elynae has quit [Quit: Page closed] 16:52:50 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 17:06:18 -!- Jolly has quit [Ping timeout: 245 seconds] 17:07:55 wow, tile_water_col exists but not the seperate types of water 17:08:21 when was the last time tiles options were even improved 17:08:37 what does tile_water_col do? 17:08:44 it's for the minimap 17:08:47 oh 17:08:50 tile_foo_col changes those colours 17:09:03 yeah, the minimap colors could use a big improvement 17:09:21 other fun things: plants are recoloured except if you detected them in which case they're red instead 17:09:22 -!- MirrMurr has quit [Quit: Page closed] 17:09:37 nifty 17:10:13 (I will _kill_ for somebody to make &D work for snails, turtles, draconians) 17:10:52 &D ? 17:11:13 wizdetect 17:11:20 oh 17:11:23 use it a lot when testing vaults 17:21:12 -!- Wehk_ has joined ##crawl-dev 17:22:13 krazygaminfreak (L15 DsBe) (Vaults:1) 17:23:10 -!- Nightbeer has quit [Ping timeout: 260 seconds] 17:23:28 -!- rkd has quit [] 17:24:42 -!- Wehk has quit [Ping timeout: 256 seconds] 17:26:03 -!- SkaryMonk has quit [Quit: Leaving.] 17:26:34 -!- ktgrey has quit [Ping timeout: 252 seconds] 17:28:23 also I will kill for the bug where vaults retiling floor end up getting all the same floor tile after a save is fixed it is ruining my trials of this serial vault 17:28:31 -!- seiken has quit [Client Quit] 17:30:35 -!- tswett has quit [Changing host] 17:30:46 -!- Pthing has quit [Remote host closed the connection] 17:31:30 -!- dcssrubot223 has quit [Read error: Connection reset by peer] 17:32:13 -!- bh has joined ##crawl-dev 17:32:32 !messages 17:32:32 No messages for bh. 17:32:57 hi bh 17:33:19 hey -- sorry I've been scarce. I'm deleting Minecraft. 17:33:41 heh 17:33:51 -!- DainDwarf has quit [Quit: Dain's default quit message] 17:34:10 has someone else implemented 'dungeon levels in the abyss'? if not, I was going to make that happen 17:35:21 mumra was sidetracked by me mentioning that some stuff I was working on should work in some other layouts and his response to me asking about making that happen was to replace those layouts entirely with better coded ones 17:35:41 clearly I need to stop talking to mumra or he will never be able to do anything again 17:36:19 if someone can point me in the right direction to access level features when you aren't on the level, I can make it happen 17:36:27 I believe kilo said levels aren't in memory when you aren't on them 17:36:38 obvious solution is to use the Void 17:38:31 hm? 17:38:45 hi bh 17:39:04 the last portal vault slot 17:39:25 no i didn't start anything on that yet, but if you can make it work i can make some awesome layouts 17:40:29 it's worth noting there are two slightly different ways that layouts are created: 17:41:07 some draw glyphs onto the map like normal vaults, then it gets applied to the whole grid 17:41:08 I don't want to create layouts. I want to copy the existing dungeon layout after they've been generated 17:41:18 i know, i'm getting to that ;) 17:41:24 k :) 17:41:58 for map glyph layouts if you can get ahold of the vault_placement then you can inspect the features in the map without having to actually place it on the grid 17:42:09 so for that type of layout it's much easier 17:42:39 however some other layouts work by directly drawing features on env.grid 17:43:17 and unforunately all my hyperlayouts stuff uses that latter method (would be extremely difficult to refactor it any other way) 17:44:59 so the problem here is that env.grid is always the current level and all the layout functions are hardcoded to write to it 17:45:41 global state is wicked. 17:46:14 my idea was to create a dummy level, switch to it and generate the layout, then switch back to the abyss (obviously not updating the player's view through this) 17:46:34 now let me just check where off-level data is stored 17:47:07 -!- kaiserfro has quit [Ping timeout: 245 seconds] 17:47:14 (as for "dummy level" maybe the Void is already perfect for this, wasn't aware it existed) 17:47:20 I'd go even more lightweight and just make a duplicate env.grid 17:47:41 -!- Nakatomy has quit [Quit: Verlassend] 17:49:26 but then you need to handle saving it ... 17:49:40 -!- Unmovable is now known as UM|afk 17:50:09 no you don't :) Just make sure you generate it the same way every time 17:50:18 ah well that's the problem you see 17:50:28 layouts are randomly generated 17:50:44 if you're in the Abyss, D:5 will be forever invariant. 17:51:27 ah right you're talking about something slightly different 17:51:46 what, literally levels you've seen and not just making abyss layouts off the start of other D layouts? 17:52:02 seems kind of weird since there are a lot of levels people won't exactly remember too good 17:52:07 if you just want to use existing levels that have already been generated then you can ignore everything i've been saying 17:52:57 -!- Jayrays has quit [Ping timeout: 252 seconds] 17:52:57 what i want to do is generate some special abyssal layouts which will be completely different to D layouts 17:53:22 -!- morphy has quit [Ping timeout: 245 seconds] 17:53:31 there's a lot of freedom in abyss, e.g. i can draw rooms all over the top of each other and not worry about connectivity 17:54:12 bh: one request: could you think about what you need for 0.12, and what not? Because it's time to branch off 0.12 pretty soon to let it stew up and stabilize for the tourney. 17:54:37 kilobyte: the abyssy layouts are slightly boring, but I don't think I need anything for 0.12 17:54:43 I'm fine with more layout changes occuring in 0.13 17:54:56 maybe we could just call it DCSS 13 :) 17:55:02 0.12 needs the new V monsters 17:55:14 (0.12 needs dracoomega being a dev already) 17:55:36 V monsters? like vampiric types? 17:55:55 Vaults 17:56:12 yeah, we're going into Linux 2.6 type versioning: forever 0.x because no release is more important than any other 17:57:41 well, working translations across the board might be cool enough to call 1.0, but thats still a long time away 17:58:12 bh: i expect such a version naming to happen at some time :) 17:58:56 alefury: maybe each of us should learn a new language 17:59:10 im planning to learn mandarin, or at least try :) 17:59:48 not going to translate crawl though, even though i speak german. im not very good with words :/ 17:59:58 You start memorising the spell. You continue memorising. 17:59:58 ChrisOelmueller: You have 1 message. Use !messages to read it. 17:59:58 You feel a little less mighty now. 17:59:58 _Your memorisation is interrupted. 18:00:09 is that really necessary 18:00:17 ChrisOelmueller: thats how i expect my learning mandarin to go too 18:00:37 alefury: I can translate crawl from British English to American English! 18:00:46 An Australian translation would have some nonsense about vegemite 18:00:55 vegemite is terrible 18:00:56 potion of vegemite 18:01:04 crawl actually is en_AU, no? 18:01:04 blackcustard: what does it do? kill you? 18:01:14 nausea+sickness, I'd say 18:01:16 dunno, what does vegemite do in real life? 18:01:19 we recently found some vegemite in a cupboard, best fore something like 2000 18:01:23 blackcustard: makes you wretch 18:01:23 it was still "good" 18:01:26 if you manage to swallow it, that is 18:01:27 people ate it 18:01:37 its not really that bad, just really salty 18:01:52 so should i report this or does anybody think it's fine that way 18:02:02 ChrisOelmueller: it seems dumb 18:02:05 ChrisOelmueller: report it 18:02:16 (I never actually had a chance to try it) 18:02:36 I don't recall if I've had vegemite or marmite. They're the same thing, right? 18:03:04 should no expiring buff interrupt memorization? presumably you wouldn't memorize in any circumstance where an expiring buff could matter ... 18:03:05 the one we found was some sort of yeast thingy 18:03:37 kilobyte: where does level loading occur? 18:03:54 -!- monqy has quit [Quit: Lost terminal] 18:04:14 bh: what do you mean? Where do levels get loaded from the disk, or...? 18:04:41 -!- bmfx has quit [Quit: leaving] 18:06:04 bh: stairs.cc is a good start 18:06:11 kilobyte: yes. We only have one level in memory at a time, right? 18:06:15 -!- monqy has joined ##crawl-dev 18:06:25 right 18:06:50 how does the ^X map work then? 18:06:59 -!- elliott has quit [Ping timeout: 246 seconds] 18:07:25 whenever you want to look at another level for any reason, the current one is saved to the disk, the other one loaded, then you do your thing, and swap them again 18:07:28 loads the other level, which is how fun bugs with levelporting were around 18:08:18 wild. Do we actually need to be that stingy with RAM? 18:08:58 HangedMan: "were" 18:09:16 for a given value of were 18:09:27 also that looks awesome 18:09:39 and it should totally be a map of, uh, Blade? :p 18:09:51 Expiring might effect of Powered by pain interrupts spell memorization (https://crawl.develz.org/mantis/view.php?id=6696) by chris 18:09:51 hurr hurr hurr 18:10:54 I've only got like ten subvaults so far so it'd probably get tiresome for a real branch but I am fine with more D decoration there is always needs for more D stuff 18:12:32 -!- moohaus has quit [Ping timeout: 245 seconds] 18:13:00 -!- elliott_ has joined ##crawl-dev 18:13:32 [network lag] levelporting was caused by level excursions calling you.save->commit() without saving your character, or the other way around, by saving the character while the level is unsaved 18:14:39 since then, I made it support large transactions, so you can load/save multiple levels without committing and not suffer runaway disk usage 18:15:02 -!- ldf has quit [Ping timeout: 245 seconds] 18:15:18 -!- johnstein has joined ##crawl-dev 18:15:28 -!- madreisz has quit [Ping timeout: 245 seconds] 18:15:39 -!- alefury has quit [] 18:15:44 -!- dk24 has quit [Ping timeout: 246 seconds] 18:17:08 -!- Roarke has quit [Ping timeout: 245 seconds] 18:20:07 -!- bh_ has joined ##crawl-dev 18:21:42 -!- bh has quit [Ping timeout: 245 seconds] 18:21:43 -!- Jolly has quit [Ping timeout: 245 seconds] 18:21:43 -!- Yermak has quit [Ping timeout: 245 seconds] 18:21:43 -!- Speedy has quit [Ping timeout: 245 seconds] 18:21:43 -!- Garhauk has quit [Ping timeout: 245 seconds] 18:21:51 -!- bh_ is now known as bh 18:22:29 -!- Calisca has quit [Read error: Connection timed out] 18:22:58 -!- Kellhus has quit [Ping timeout: 245 seconds] 18:23:23 -!- kekekela has quit [Ping timeout: 245 seconds] 18:23:48 -!- xnavy has quit [Ping timeout: 245 seconds] 18:29:10 bh: what would you want to do with the other level? 18:29:26 kilobyte: I just need to read the grid 18:29:59 is that a single fixed level, known before abyssing? 18:31:13 it need not be 18:32:43 I'm afraid marshalling/unmarshalling levels has quite deep assumptions about only one level existing in the memory at once, so what about saving its grid in memory? 18:32:59 you don't need traps and shops, right? 18:33:25 or lua markers 18:33:46 hrm, prop markers can be nasty 18:33:50 oh, and tiles... 18:34:26 -!- nooodl has quit [Quit: Leaving] 18:36:56 yeah. I just want to copy the grid. 18:37:38 -!- tswett has quit [Quit: leaving] 18:45:36 -!- eggonlegs has quit [Changing host] 18:46:11 -!- kek has quit [Remote host closed the connection] 18:47:27 -!- eb has quit [Ping timeout: 256 seconds] 18:48:30 -!- bmfx has quit [Ping timeout: 252 seconds] 18:49:24 -!- Nexos has quit [Ping timeout: 264 seconds] 18:51:25 -!- lobf has quit [Quit: lobf] 18:52:38 bh: i guess you can load the level, copy everything you need out of env.grid into a temporary array, then load the abyss again 18:55:10 load_level is safe to call as long as I don't commit? 18:57:05 -!- dtsund has quit [Ping timeout: 260 seconds] 18:57:21 -!- lobf has quit [Quit: lobf] 18:58:22 it modifies a crapload of other structures 18:58:47 it'll get called once per abyss shift / load 18:59:17 well, does your concept access various levels, or just one? 18:59:56 -!- rossi has quit [Ping timeout: 244 seconds] 19:00:19 -!- Nickajeglin has quit [] 19:00:37 one at a time 19:01:24 I'm not sure if I get you right. You got abyssed from D:15, does this mean that after an abyss shift it can access Lair:3? 19:01:35 -!- dcssrubot718 has quit [Read error: Connection reset by peer] 19:01:42 -!- johnstein has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 19:01:45 -!- NekoRex has quit [Quit: "All the people will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 19:02:29 yes. 19:04:03 so I'd bite it and read the level the current way 19:04:55 grep for level_excursion 19:05:27 it'd be a bit more effective as the old Abyss level can be marked for discarding 19:05:47 why's that? 19:07:52 could cause trouble on game load 19:08:54 -!- ldf has quit [Quit: Page closed] 19:08:58 in that case level_excursion will need to save the Abyss first 19:09:10 -!- Zifmia has quit [] 19:09:15 unless you marshall your copy of the grid on your own somehow 19:10:58 -!- G-Flex has quit [] 19:11:12 -!- clinew has quit [Quit: leaving] 19:11:27 -!- MarvinPA has quit [Read error: Connection timed out] 19:12:03 -!- MarvinPA has joined ##crawl-dev 19:14:11 -!- dtsund has joined ##crawl-dev 19:14:55 -!- bh has quit [Quit: Page closed] 19:17:01 -!- monqy has quit [Quit: hello] 19:23:19 -!- void has quit [Client Quit] 19:25:41 -!- UM|afk is now known as Unmovable 19:28:09 How would I find like, where bat form is defined in the source? 19:30:19 for some hints, since i'm not sure myself: git grep -i bat.*form 19:30:33 that should get you started at least :) 19:30:55 ok :) 19:33:54 -!- Roarke has quit [Quit: Page closed] 19:34:10 -!- ejames has joined ##crawl-dev 19:49:18 -!- Zermako has quit [] 19:50:54 -!- eggonlegs has quit [Ping timeout: 256 seconds] 19:52:33 -!- CreepingCrawled has quit [Quit: Konversation terminated!] 19:55:29 Ok, so I made a change that addresses a bug report, what do I do now? 19:55:52 Battlesphere runs away upon recast (https://crawl.develz.org/mantis/view.php?id=6697) by Undo 19:58:50 -!- AirwaveRaid has quit [Client Quit] 19:59:55 -!- eggonlegs has quit [Ping timeout: 260 seconds] 20:00:37 -!- ejames has quit [Quit: Leaving.] 20:00:44 -!- Fhqwhgads_ has quit [Ping timeout: 246 seconds] 20:04:21 -!- lobf has quit [Quit: lobf] 20:05:58 Battlesphere switches and delays with friendly OOD (https://crawl.develz.org/mantis/view.php?id=6698) by Undo 20:06:18 -!- monqy has joined ##crawl-dev 20:16:18 AriaB: you can post your patch on the mantis issue 20:16:22 which bug was it? 20:17:33 https://crawl.develz.org/mantis/view.php?id=6523 20:17:34 -!- lobf has quit [Quit: lobf] 20:18:58 ahh right 20:19:20 i think there might be a similar issue with a bunch of the new badforms ..? 20:19:35 badforms? 20:19:56 but anyway, if you use git format-patch then upload the patch file as an attachment on mantis 20:20:27 badforms were merged into trunk recently, so when you get shot by a poly wand you get a temporary bad form 20:21:38 Oh I see, and there's a number of different ones? 20:21:47 yep 20:22:19 I might look into that then :) 20:22:44 tree form, wisp form, various others; kneeling is wrong for at least those two 20:23:34 Where is the patch created when I do format-patch? 20:23:54 in the root directory of the source usually i think 20:25:11 -!- sbanwart has quit [Ping timeout: 244 seconds] 20:25:35 Hmm, not sure what I'm looking for 20:26:29 it should be named like 0001-[commit title here].patch 20:26:49 wait, did you commit it yet? 20:27:48 I did before I did format-patch, I think. 20:28:52 did you use git commit? 20:29:06 yup 20:29:58 crap, gotta run out the door, I'll keep working on this when I get back. Thanks though :) 20:30:24 git format-patch -1 20:30:40 the "-1" means "for the last commit" 20:31:00 git format-patch on its own doesn't do anything 20:31:07 it should tell you the filenames it created 20:31:40 -!- dcssrubot470 has quit [Read error: Connection reset by peer] 20:32:43 That worked :) 20:33:03 cool :)# 20:33:20 -!- pelotron has quit [Ping timeout: 260 seconds] 20:35:33 https://crawl.develz.org/mantis/view.php?id=6523 20:35:35 look good? 20:35:36 -!- AirwaveRaid has quit [Remote host closed the connection] 20:36:15 nice 20:36:41 i wonder if there should be something different for any character that's flying? 20:39:38 -!- Panfork has quit [Ping timeout: 255 seconds] 20:40:39 -!- lobf has quit [Quit: lobf] 20:41:18 -!- ShadeTornado has quit [Quit: Leaving] 20:48:03 -!- _dd has quit [Read error: Operation timed out] 20:49:49 -!- Kellhus has quit [Quit: Page closed] 20:50:30 -!- johnstein has joined ##crawl-dev 20:55:20 -!- johnstein has quit [Read error: Connection reset by peer] 20:55:33 -!- johnstein has joined ##crawl-dev 21:00:19 -!- Guest2610 is now known as myp 21:00:34 -!- HangedMan has quit [Read error: Connection reset by peer] 21:05:47 -!- remyroy has quit [Read error: Connection reset by peer] 21:07:33 -!- mumra has quit [Ping timeout: 276 seconds] 21:17:18 -!- dtsund has quit [Quit: dtsund] 21:20:52 -!- Vivec has quit [Ping timeout: 245 seconds] 21:28:25 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:33:56 -!- effigy_ has quit [Quit: Page closed] 21:36:59 -!- MakMorn has quit [Remote host closed the connection] 21:39:13 -!- MakMorn has joined ##crawl-dev 21:44:56 -!- dtsund has joined ##crawl-dev 21:47:56 -!- ussdefiant has joined ##crawl-dev 21:55:02 -!- bonghitz has quit [Remote host closed the connection] 21:58:27 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:00:45 -!- bmfx has quit [Quit: leaving] 22:00:53 -!- st_ has joined ##crawl-dev 22:01:45 -!- dcssrubot303 has quit [Read error: Connection reset by peer] 22:02:09 -!- Pacra has quit [Ping timeout: 276 seconds] 22:04:07 -!- ussdefiant_ has joined ##crawl-dev 22:04:44 -!- mikee_ has joined ##crawl-dev 22:05:04 -!- browncustard has joined ##crawl-dev 22:05:08 -!- bmfx has quit [Client Quit] 22:05:36 -!- ussdefiant has quit [Ping timeout: 252 seconds] 22:05:47 -!- ussdefiant_ is now known as ussdefiant 22:05:53 -!- tenofswords has quit [Ping timeout: 245 seconds] 22:06:00 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-2411-ga78472a 22:06:30 -!- bmfx has quit [Client Quit] 22:06:36 -!- browncustard has quit [Read error: Connection reset by peer] 22:06:56 -!- blackcustard has quit [Ping timeout: 255 seconds] 22:08:23 -!- moohaus has quit [Ping timeout: 245 seconds] 22:14:35 -!- ToastyP has quit [Remote host closed the connection] 22:23:06 -!- Kalir has quit [Changing host] 22:24:04 -!- dtsund has quit [Quit: dtsund] 22:27:51 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:28:05 -!- Sovek has quit [Quit: Clap on! , Clap off! Clap@#&$NO CARRIER] 22:32:11 -!- Pacra has joined ##crawl-dev 22:35:28 -!- danbru has quit [Quit: WeeChat 0.4.0] 22:38:29 -!- eggonlegs has quit [Changing host] 22:38:30 -!- ussdefiant_ has joined ##crawl-dev 22:39:20 -!- ussdefiant has quit [Ping timeout: 252 seconds] 22:39:24 -!- ussdefiant_ is now known as ussdefiant 22:44:59 -!- scorchgeek has quit [Remote host closed the connection] 22:45:00 -!- jeanjacques has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 22:47:43 -!- caleba has quit [Quit: caleba] 22:48:21 -!- dtsund has joined ##crawl-dev 22:48:23 -!- scummos has quit [Ping timeout: 260 seconds] 22:48:24 -!- Crazylemon64 has quit [Quit: Crazylemon64] 23:00:27 -!- ruwin has quit [] 23:00:55 -!- rossi has quit [Ping timeout: 260 seconds] 23:02:17 -!- Stelpa has quit [Quit: Butts] 23:14:30 -!- WalkerBoh has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0/20130215130331]] 23:14:33 -!- lobf has quit [Quit: lobf] 23:15:12 -!- Dixlet has quit [Ping timeout: 264 seconds] 23:15:22 -!- MarvinPA has quit [Read error: Connection reset by peer] 23:16:29 -!- Dixlet has joined ##crawl-dev 23:19:38 -!- Dandazan has quit [Quit: Page closed] 23:21:17 -!- kekekela has quit [Ping timeout: 245 seconds] 23:23:45 -!- Sabaki has quit [Ping timeout: 248 seconds] 23:24:44 -!- moohaus has quit [Quit: Page closed] 23:25:03 -!- rwbarton has quit [Quit: leaving] 23:28:18 03dolorous 07* 0.12-a0-2412-g1a5728b: Fix indentation. 10(3 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1a5728b2086c 23:31:51 -!- dcssrubot47 has quit [Read error: Connection reset by peer] 23:37:09 -!- ZRN has quit [] 23:57:32 -!- Arkaniad|Laptop has quit [Ping timeout: 245 seconds] 23:57:40 -!- Calisca has quit [Ping timeout: 246 seconds] 23:58:33 -!- ajikeshi_ has quit [Read error: Connection reset by peer]