00:00:36 03ontoclasm 07* 0.12-a0-2107-gc557f1f: Give drakes correct zombie tiles. 10(7 minutes ago, 1 file, 6+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c557f1f28c03 00:00:58 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2107-gc557f1f (34) 00:02:03 -!- bonghitz has quit [Remote host closed the connection] 00:02:50 -!- motorbit has quit [Quit: Page closed] 00:03:12 Unstable branch on crawl.develz.org updated to: 0.12-a0-2107-gc557f1f (34) 00:09:41 -!- dtsund_ has joined ##crawl-dev 00:09:59 -!- dtsund has quit [Disconnected by services] 00:10:01 -!- dtsund_ is now known as dtsund 00:18:07 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-2107-gc557f1f 00:20:40 -!- Krenium has quit [Read error: Connection reset by peer] 00:21:36 -!- Sprort has quit [Ping timeout: 276 seconds] 00:23:02 -!- Pacra has quit [Read error: Operation timed out] 00:23:19 -!- Pacra has joined ##crawl-dev 00:24:48 -!- Lightli has quit [Quit: http://oi45.tinypic.com/zxsbpx.jpg] 00:30:36 -!- WalkerBoh has quit [Remote host closed the connection] 00:47:50 -!- casmith789 has quit [Ping timeout: 252 seconds] 00:53:20 -!- inspector071 has quit [Ping timeout: 252 seconds] 00:56:41 -!- tJener_ has quit [Client Quit] 01:03:36 -!- codrus has quit [Quit: Lost terminal] 01:04:05 -!- Staplefun has quit [Read error: Connection reset by peer] 01:06:15 screaming sword text error (https://crawl.develz.org/mantis/view.php?id=6610) by rchandra 01:20:44 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:34:31 -!- odiv has quit [Quit: leaving] 01:38:12 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 01:40:10 -!- domiryuu has quit [Ping timeout: 246 seconds] 01:52:28 -!- BananaHamma has quit [Quit: Page closed] 01:52:44 -!- inspector071 has quit [Ping timeout: 252 seconds] 01:57:12 -!- rossi has quit [Ping timeout: 244 seconds] 02:03:20 -!- alefury has joined ##crawl-dev 02:05:23 -!- wasd22 has quit [Ping timeout: 252 seconds] 02:09:36 -!- ussdefiant has quit [Ping timeout: 244 seconds] 02:13:45 -!- ogaz has quit [Ping timeout: 244 seconds] 02:23:47 -!- gowby has quit [Ping timeout: 245 seconds] 02:29:01 -!- ChaseSP has quit [] 02:33:57 -!- peeps[lappy] has quit [Ping timeout: 248 seconds] 02:37:17 -!- simmarine has quit [Ping timeout: 255 seconds] 02:43:19 -!- SkaryMonk has joined ##crawl-dev 02:46:53 -!- edlothiol has joined ##crawl-dev 02:47:29 -!- dtsund has quit [Quit: dtsund] 03:02:23 -!- ontoclasm has quit [Quit: Leaving.] 03:10:47 -!- tJener has quit [Read error: Operation timed out] 03:10:54 -!- jdpage has quit [Ping timeout: 264 seconds] 03:13:11 -!- _dd has joined ##crawl-dev 03:20:16 -!- Dixbert has quit [Read error: Connection reset by peer] 03:22:06 -!- fooobarrr has quit [Ping timeout: 245 seconds] 03:24:15 -!- syllogism has joined ##crawl-dev 03:33:19 -!- alefury has quit [] 03:39:55 -!- Residualshad has quit [Quit: Page closed] 03:54:16 -!- bonghitz has quit [Remote host closed the connection] 03:59:56 -!- wasd22_ has quit [Ping timeout: 240 seconds] 04:10:39 -!- Sabaki has quit [Read error: Connection reset by peer] 04:10:50 -!- monqy_ has joined ##crawl-dev 04:10:56 -!- monqy has quit [Disconnected by services] 04:11:01 -!- monqy_ is now known as monqy 04:22:37 -!- ark__ has joined ##crawl-dev 04:25:48 -!- alefury has joined ##crawl-dev 04:26:40 -!- zero_one has quit [Quit: WeeChat 0.3.8] 04:37:45 -!- _D_ has quit [Quit: leaving] 04:43:46 -!- Nightmare is now known as Guest34540 04:46:21 Does anyone here have any familiarity with map markers and might be able to suggest a reason why this new subclass I added causes crashes on load whenever it is placed? I have repeatedly checked that the read and write methods mirror each other, and the form of everything seems to match the other map markers 04:47:32 And the debug info of it while the game is active reports the correct messages 04:51:35 Hmmm... nevermind, I think I may have fixed it 04:51:46 Funny how I had been working on this for hours before asking, then find the answer 5 minutes later 04:52:02 Well, maybe not hourS, but... 04:52:55 -!- flowsnake has quit [Ping timeout: 260 seconds] 04:54:12 -!- syraine has quit [Ping timeout: 245 seconds] 04:56:26 -!- absolutego has joined ##crawl-dev 04:59:20 -!- scummos has quit [Ping timeout: 246 seconds] 05:13:10 -!- elliott has quit [Ping timeout: 276 seconds] 05:13:33 -!- elliott has joined ##crawl-dev 05:16:36 -!- shirish has quit [Ping timeout: 248 seconds] 05:17:17 -!- peeps[lappy] has quit [Quit: Leaving] 05:24:11 -!- Sorbius has quit [Ping timeout: 260 seconds] 05:26:12 -!- Panfork has quit [Ping timeout: 248 seconds] 05:28:30 -!- shirish has joined ##crawl-dev 05:28:48 Player doll weapon tiles: differentiation of non-ego & ego (https://crawl.develz.org/mantis/view.php?id=6611) by roctavian 05:33:51 Meat tiles matching other icons (https://crawl.develz.org/mantis/view.php?id=6612) by roctavian 05:37:24 -!- rossi has quit [Ping timeout: 248 seconds] 05:39:51 -!- magistern has quit [Quit: This computer has gone to sleep] 05:43:57 Crash playing HOWn of Beogh (https://crawl.develz.org/mantis/view.php?id=6613) by Medar 05:44:39 -!- zero_one has quit [Ping timeout: 276 seconds] 05:45:18 -!- Blazinghand has quit [Ping timeout: 276 seconds] 05:49:21 03Keskitalo 07* 0.12-a0-2108-gdc21da3: Continue moving tutorial lesson 4 messages into the database. 10(25 hours ago, 2 files, 13+ 28-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=dc21da3f8f5b 05:49:21 03Keskitalo 07* 0.12-a0-2109-gb24cecc: Move auto_drop_chunks to the correct section in init.txt. 10(6 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b24ceccb6033 05:49:21 03edlothiol 07* 0.12-a0-2110-gb7a9a3a: Fix potions of decay having the water icon (roctavian). 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b7a9a3a6a07e 05:49:37 -!- gomer has quit [Ping timeout: 245 seconds] 05:56:25 -!- MaxFrost has quit [Ping timeout: 244 seconds] 06:06:11 -!- HangedMan has joined ##crawl-dev 06:16:46 -!- mumra has joined ##crawl-dev 06:29:32 -!- magistern has quit [Quit: This computer has gone to sleep] 06:30:10 -!- Yermak has quit [Quit: Page closed] 06:30:59 -!- wheals has quit [Quit: Leaving] 06:39:34 -!- monqy has quit [Quit: hello] 06:45:42 -!- DainDwarf has quit [Changing host] 06:46:46 -!- MarvinPA has joined ##crawl-dev 06:54:22 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 07:15:30 _An arachnoid skeleton comes into view. 07:17:30 -!- Stelpa has quit [Ping timeout: 264 seconds] 07:21:42 -!- syraine has quit [Ping timeout: 245 seconds] 07:22:07 -!- Amilir has quit [Ping timeout: 245 seconds] 07:22:56 i got an arachnoid zombie yesterdaym, forgot to mention that 07:23:45 One would assume an arachnoid skeleton only has the torso animated. 07:27:51 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 07:29:37 marvinpa: by omission does that mean you're essentially fine with all of these zig changes aside from earth 07:30:07 going to generate some floors and have a look, but vaguely yes 07:30:15 hooray 07:31:17 -!- Lightli has quit [Ping timeout: 245 seconds] 07:33:38 so no more dwarf zig soon? 07:33:40 :D :D :D 07:34:17 -!- pelotr0n has quit [Ping timeout: 255 seconds] 07:36:34 -!- Escalator has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 07:44:35 oh hm, making arachnoids Z_NOZOMBIE doesn't work because then arachne can't be zombified 07:52:06 arachnoid?? 07:52:20 genus for arachne and nothing else 07:52:28 by the way eronarn have you seen meatsprint 07:52:36 no 07:53:22 it is amazing and whatever you did to inspire it is worthy of praise 07:53:32 http://pastie.org/pastes/6092759/text 07:53:41 something about meat arenas 07:55:47 HangedMan: hahahhahaha 07:55:59 it's even a weird fucked up hexagon 07:58:11 it's probably the best sprint, too 07:59:59 -!- mamga has quit [Quit: Page closed] 08:00:44 I'm really feeling like reverting the arachnoid change, and fixing it some other way 08:00:59 -!- dagonfive has quit [Read error: Connection reset by peer] 08:01:07 especially as spectrals (both Death Channel and Yred's enslave) look broken 08:01:39 I'd say the "fix" is worse than the problem, too 08:02:47 "a chunk of Arachne meat" -- debatable whether a lack of "'s" is even a bug at all. If it is, then let's add that instead of inventing "arachnoid corpse of Arachne" 08:03:31 yeah, that sounds better to me 08:04:15 * kilobyte is not a native speaker -- is "chunk of Arachne meat" incorrect? 08:07:35 doesn't seem objectionable to me 08:07:58 a little weird maybe, but "foo corpse of Bar" is arguably weirder 08:08:00 haha, that meatsprint intro text. awesome. 08:08:17 where's a recent version of meatsprint? 08:08:34 -!- iasov has quit [Quit: ZNC - http://znc.in] 08:09:13 http://pastie.org/pastes/6092759/text 08:09:25 oh hahaha nice 08:09:31 it really does have sil-style poetry 08:09:55 fr: axe of woe unrand just for this 08:10:17 for some value of "sil-style" :P 08:10:18 Axe of Woe 08:10:38 if Sprint 1 has several uniques, a specific unrand isn't too much 08:11:24 Chuck, Nellie, Iron Giant, Iron Elemental 08:11:32 isn't that sprint 3 08:11:40 no idea why these last two are uniques at all 08:11:44 is is nellie not in regular crawl? 08:11:52 s/is is/why is 08:11:53 she isn't 08:11:56 HangedMan: that's the original sprint 08:12:02 really 08:12:09 nellie is sprint 3, at least? 08:12:12 alefury: because witches, I guess 08:12:12 and iron giant 08:12:35 alefury: because nellie is basically a hellephant :P 08:12:37 Nellie (13Y) | Spd: 10 | HD: 20 | HP: 240 | AC/EV: 13/10 | Dam: 4507(trample), 20, 15 | 05demonic, !sil | Res: 06magic(133), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4813 | Sp: fire breath (3d40), blink | Sz: Giant | Int: normal. 08:12:37 %??nellie 08:12:39 hellephant (04Y) | Spd: 10 | HD: 20 | HP: 141-205 | AC/EV: 13/10 | Dam: 4507(trample), 20, 15 | 05demonic, !sil | Res: 06magic(133), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4437 | Sp: fire breath (3d40), blink | Sz: Giant | Int: animal. 08:12:39 %??hellephant 08:12:41 with more hp 08:12:49 a hellephant with the best tile 08:12:54 give _her_ flame blast 08:12:57 Jory is also an one-vault wonder that shows up once in a tourney 08:13:02 two 08:13:09 jory has a good spellset! 08:13:13 he just needs vaults that don't silence him 08:13:18 working on it 08:13:39 but nellie has a description, and an awesome tile 08:14:48 WTF is that "pastie" shit. It's some asinine javascript, to make sure you can't wget or even manually save stuff. 08:15:11 just s/text/download/ 08:15:22 I don't see any javascript doing anything like that in the source? 08:15:42 not sure why it has an HTML page for plain text view by default though (to set a title? analytics?) 08:16:07 there's no content at all, just that javascript which then pulls it in another request 08:16:36 might be to avoid silly browser crap 08:16:50 sometimes text files are shown in the browser, sometimes they are downloaded by default 08:16:58 it was a problem with the ##crawl-dev logs on s-z.org 08:17:31 even with explicitely sent Content-type: ? 08:17:42 i have no idea, |amethyst might know more 08:17:57 because the server guessing the type would be an obvious cause 08:19:30 <3 <3 <3 <3 <3 <3 <3 meatsprint message 08:26:24 -!- Stelpa has quit [Changing host] 08:27:32 -!- gluop has quit [Ping timeout: 248 seconds] 08:31:18 kilobyte: compare the logs for february 6th and today on s-z.org... both are sent with Content-Type: text/plain, but chrome decides to download the one for today, while displaying the other (firefox apparently wants to download them all) 08:35:28 An ogre, a hell beast and Sigmund come into view. -- should be, a meat berserker, a meat beast and The Captor 08:35:56 for once, vault monsters need things done to fix their functionality instead of removal 08:36:33 kilobyte: they also sometimes go back to their base types when pluralised in the monster list 08:36:36 though not always 08:40:34 -!- madreisz has quit [Quit: Page closed] 08:40:49 edlothiol: iirc something about the first line or letter used to trigger the difference in browser behaviour 08:41:04 edlothiol: also at some point there were differences with firefox too 08:43:30 alefury: yes, chrome seems to not believe the headers if it finds non-ascii bytes in the first n bytes or something 08:49:24 -!- crate has quit [Ping timeout: 248 seconds] 09:10:03 -!- crate_ is now known as crate 09:11:01 -!- Wensley has joined ##crawl-dev 09:12:55 and what if you specify the charset (although I'm 99% sure you already do) 09:13:30 <|amethyst> specifying the charset, or even setting the Content-Disposition header, didn't seem to do anything when I was trying to fix the problem 09:13:46 <|amethyst> in the ##crawl-dev logs 09:14:13 <|amethyst> at least with Chrome 09:14:43 i was using firefox at the time, nothing you did helped 09:15:51 -!- thetao has quit [Quit: Page closed] 09:17:42 -!- ogaz has joined ##crawl-dev 09:20:26 -!- ark__ has quit [Quit: Leaving] 09:23:05 -!- mumra has quit [Ping timeout: 244 seconds] 09:25:27 re: viewing the logs in the browser, that's what http://spasche.net/openinbrowser/ is for 09:27:32 <|amethyst> I think they should stop being half-assed about it and open *any* page in an external editor if there are any control characters in the first 100 or so bytes 09:27:43 -!- crate has quit [Ping timeout: 256 seconds] 09:27:46 <|amethyst> tab, newline, whatever... HTML, PNG, whatever 09:28:11 <|amethyst> then someone might be inclined to fix it 09:28:58 -!- crate_ is now known as crate 09:29:43 ooh, lots of new spells in enum.h 09:29:50 ??fulminant prism 09:29:51 fulminant prism[1/2]: Level 5 conjuration/hexes, new in 0.12. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable irresistible damage. 09:29:57 somebody should note into the abyss branch description and/or gateways into the abyss description about the rune being only in deeper abyss 09:29:58 very excited for 0.12 09:30:16 the most important 0.12 feature will be meatsprint 09:30:32 -!- nooodl has joined ##crawl-dev 09:30:35 the most important 0.12 feature will be clouds of delightful frivolity 09:31:48 chaos butterflies kind of negate merry go moth, even if they can't be used in anywhere but abyss 09:32:25 the most important 0.12 feature will be... um 09:32:26 ??chaos butterfly 09:32:26 chaos butterfly[1/2]: An abyssal monster surrounded by rain clouds at all times; occasionally summons a twister. Deals chaos damage in melee. Otherwise about as squishy as a moth of wrath. 09:32:28 -!- st_ has joined ##crawl-dev 09:32:32 trying to think of something stupid and inconsequential 09:32:47 chaos butterfly (14b) | Spd: 25 | HD: 9 | HP: 33-64 | AC/EV: 0/25 | Dam: 2509(chaos) | fly, !sil | Res: 06magic(36), 12wind | Vul: 09poison | XP: 1001 | Sp: twister | Sz: tiny | Int: insect. 09:32:47 %??chaos butterfly 09:33:06 HangedMan: they do not at all negate carousel moths 09:33:10 carousel moths are delightful 09:33:21 I'm going to put up some code soon for them and you will play them 09:33:38 the difference between a b that summons twisters and a y that is perma-no-damage-tornado is 09:33:56 the y doesnt kill you? 09:34:08 admittedly yes 09:34:11 HangedMan: carousel moths are perma-no-damage-tornado with keepaway and crimson imp blinking 09:34:21 maintain_range 09:34:22 sounds really annoying 09:34:23 really 09:34:28 yep 09:34:32 it might be super terrible! 09:34:39 but I am highly amused by them 09:35:02 basically I would only ever put them in the zot hall lungs 09:36:15 and maybe in tiamat's band 09:36:52 -!- rossi has quit [Ping timeout: 248 seconds] 09:37:52 they were super simple to code, I wouldn't be despondent if they got rejected 09:37:56 I coded them in like two hours 09:43:17 cleaning up the code to make it not so hacky would take a while longer, but I'd only do that if people wanted them 09:45:33 bad timing, we're busy wallowing in meatsprint awesomeness at the moment 09:45:49 meatsprint *does* look pretty awesome 09:46:39 -!- Vizer has joined ##crawl-dev 09:46:43 03dolorous 07* 0.12-a0-2111-g0944067: Also give giant lizard types correct zombie tiles. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=094406789b83 09:47:35 -!- Vizer__ has quit [Ping timeout: 255 seconds] 09:48:14 I wonder if there's any point in any strategy other than axe melee of Makhleb 09:48:33 warper _sometimes_ manages to memorize blink, but only sometimes 09:48:35 arguably ranged with the slaying you get 09:49:14 only felids get any slaying 09:49:27 monsters drop it 09:49:36 in increasing enchantments 09:49:39 -!- rkd has quit [Read error: Connection reset by peer] 09:49:48 have to use the axe to get started though 09:49:49 the monster slaying is pretty weak compared to the axe 09:49:54 so you can wear two 27000,27000 rings 09:50:04 HangedMan: well dam+400 is pretty good still 09:50:12 but I don't know how much HP the tougher stuff has 09:50:15 learn add meatsprint 09:50:19 probably thousands 09:50:19 not against hp:65259876985762 monsters 09:51:06 kilobyte: I hope you used 64-bit ints for hp 09:52:24 -!- Vizer_ has joined ##crawl-dev 09:53:27 -!- Vizer has quit [Ping timeout: 260 seconds] 09:54:37 -!- rkd2 has quit [Ping timeout: 276 seconds] 09:57:24 hm, where do I put this map file in order to play meatsprint 09:57:54 replace red_sonja.des with it 09:59:57 poor red sonja :( 10:00:10 You open the bag of meat like a pillowcase!!! 10:00:10 The bag of meat is heavily wounded. 10:00:17 still can get bad rolls :( 10:00:44 fr you open the iron dragon like a bag of meat 10:01:00 FR: pillowcases 10:03:06 kilobyte: what meatsprint really wants is an automatic-hit instakill weapon 10:03:19 the axe of accuracy 10:03:26 +27,-1 hand axe? 10:03:28 really, a lot of its monsters want to be instakills too 10:05:55 the error message when placing the axe should be considered a feature 10:06:29 elliott: well they need the hp to avoid being killed by pclouds/fireballs/inner flame/whatever 10:07:26 -!- mumra has joined ##crawl-dev 10:07:33 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:07:48 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 10:07:53 * elliott said nothing about changing the HP 10:08:48 -!- Lightli has quit [Quit: napping/Saber] 10:09:22 -!- GreatOrbOfEyes has joined ##crawl-dev 10:12:25 -!- HangedMan has quit [Ping timeout: 240 seconds] 10:18:23 -!- GreatOrbOfEyes is now known as HangedMan 10:29:37 has anyone won meatsprint? 10:30:19 a few people have survived long enough for the boss to spawn 10:30:54 I haven't myself, though I haven't played a huge amount since I did some balance tweaks 10:31:53 -!- bmfx has quit [Read error: Connection reset by peer] 10:47:51 aw damnit, died the turn after the boss arrived :( 10:48:08 where does the boss spawn? 10:48:15 on the < 10:48:35 perhaps it should be randomised a little, but I didn't want it to be fully random 10:50:12 -!- rkd has quit [] 10:50:50 there is a message for it, so you know when it happens 11:00:29 -!- MaxFrost has quit [Ping timeout: 255 seconds] 11:03:30 -!- scummos has quit [Remote host closed the connection] 11:04:37 -!- Nakatomy has quit [Ping timeout: 256 seconds] 11:07:56 wtf... the meatlord summons a bunch of shadow fiends every turns 11:08:01 how can you kill THAT? 11:08:50 especially when slowed... which killing mummies will at some point do, and there's too little time for the slowness to go away 11:11:01 anybody have enough lua knowledge to know why using greater demon in zig sets causes assert crashes 11:11:28 ASSERT(me != nULL) in 'mon-util.cc' at line 2499 failed. 11:11:31 shouldn't, care to pass a test case? 11:12:10 http://sprunge.us/Jeej 11:32:25 -!- blabber has joined ##crawl-dev 11:37:07 -!- Lightli has joined ##crawl-dev 11:38:38 -!- rwbarton has quit [Ping timeout: 255 seconds] 11:40:19 I am VERY VERY bored 11:40:20 http://pastebin.com/raw.php?i=sGYYHPnQ 11:40:33 fr: cyberdemon 11:41:13 a layout without anything to actually fight inside it is a little silly 11:41:27 when it explicitly seems to not want to be decor that is 11:41:30 HangedMan: hi 11:44:02 mumra: do you know enough lua to fix the error just above 11:44:49 because marvinpa isn't going to approve chaos zigs without them actually being dangerous but he's not going to commit the full zig changes because the zig lua being weighted by floor order makes it awkward to remove zig floors and and and 11:45:02 wha 11:45:22 actually I have no idea what the current plans with the patch really are 11:45:44 i was going to push it minus chaos floor 11:46:18 -!- ontoclasm has joined ##crawl-dev 11:46:59 are you really sure about stuff being weighted by order 11:47:58 -!- HellTiger has quit [Read error: Connection reset by peer] 11:48:05 HangedMan: sorry, am at work, keep getting sidetracked by all this damn work stuff ;) 11:48:18 bah 11:50:04 it's not weighted by order but in my defense the rest of this .lua file is a mess 11:52:18 HangedMan: does "greater demon" definitely work _outside_ of zigs? 11:52:27 yes, pan.des uses it a lot 11:52:34 hellion (052) | Spd: 12 | HD: 7 | HP: 27-52 | AC/EV: 5/10 | Dam: 10 | 05demonic, 10doors, !sil | Res: 06magic(65), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 602 | Sp: hellfire burst (3d15) | Sz: Medium | Int: high. 11:52:34 %??greater demon 11:53:56 -!- st_ has quit [Read error: Connection reset by peer] 11:53:56 unknown monster: "nonbase draconian" 11:53:56 %??nonbase draconian 11:53:56 unknown monster: "base draconian" 11:53:56 %??base draconian 11:53:56 hmm 11:54:05 sixfirhy (124) | Spd: 40 (move: 60%) | HD: 7 | HP: 27-54 | AC/EV: 2/20 | Dam: 1511(elec:7-9) | 05demonic, 10doors | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 506 | Sz: little | Int: normal. 11:54:05 %??common demon 11:54:13 iron imp (105) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 6/8 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(12), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 40 | Sz: small | Int: normal. 11:54:13 %??any demon 11:54:24 -!- st_ has joined ##crawl-dev 11:54:28 well, now we know! 11:54:59 base draconian and nonbase draconian works in the current zig lua, adding general demons doesn't 12:03:03 -!- G-Flex has quit [Ping timeout: 255 seconds] 12:04:23 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 12:06:00 -!- Leafsnail has quit [Quit: Always try to be modest, and be proud about it!] 12:06:15 -!- simmarine has joined ##crawl-dev 12:12:53 who is to praise for all the new spells since december 12:12:58 they all sound really great 12:13:16 the new conj book is from dracoomega iirc 12:14:30 !cheers DracoOmega 12:14:31 * Henzell slides a shot glass of scotch across the bar to DracoOmega, on the house. 12:15:46 bh made disjunction 12:15:55 -!- gluup_ has quit [Ping timeout: 240 seconds] 12:16:16 also cool, but not new to me 12:16:24 that's been in since like november 12:17:47 Thanks :) 12:20:05 -!- dtsund has joined ##crawl-dev 12:21:23 -!- mumra has quit [Ping timeout: 255 seconds] 12:25:58 somebody needs to code starspawn tentacle tiles :C 12:26:16 Oh yeah, you actually drew those, didn't you? 12:26:20 I don't think I ever saw them 12:26:42 ontoclasm: please put the deep troll class tiles into the unused folder for grunt to use later 12:26:45 * kilobyte ponders bag of meat tiles. 12:26:53 HangedMan: roger 12:27:05 st_ said that all of the monsters are going to have really disgusting descriptions 12:27:16 so whenever he's done that that should be the base 12:27:20 HangedMan: please no, at least that idea sucks halfling appendages 12:27:42 ^that idea that was posted a week or so ago 12:28:09 deep trolls have the unique quality of... being late D yaks that open doors 12:29:05 yeah, but that's not a reason to have a yet another cookie-cutter race of spellcasters 12:29:12 nothing but a unique uses lrd and only extended/said unique use dig, the entire band gets to hit hard in some fashion instead of the usual elves 12:29:30 I don't think there's anything cookie-cutter about the spell sets for the classed deep trolls here 12:29:35 In terms of repeating existing monsters 12:29:37 HangedMan: Changed what you said. Now it's a 50/50 shot at being either an upstairs/portal or a downstairs. 12:29:54 compare your two sentences: "late D yaks", "hit hard" 12:30:08 previous sentence than 12:30:10 then 12:30:13 yak (07Y) | Spd: 10 | HD: 7 | HP: 27-54 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 12:30:13 %??yak 12:30:15 unknown monster: "deep torll" 12:30:15 %??deep torll 12:30:18 deep troll (08T) | Spd: 10 | HD: 10 | HP: 39-73 | AC/EV: 6/10 | Dam: 27, 20, 20 | 10doors, sense invisible, regen | Res: 06magic(40) | Chunks: 07contam | XP: 1020 | Sz: Large | Int: normal. 12:30:18 %??deep troll 12:30:28 late D death yaks, then 12:30:30 Yaks hit relatively hard for when you first find them, certainly if you are tanking multiple at once 12:30:36 -!- bhaak has quit [Ping timeout: 252 seconds] 12:30:45 -!- home has quit [Ping timeout: 248 seconds] 12:30:55 -!- bhaak has joined ##crawl-dev 12:30:58 In any case, dig makes an interesting tactical combo with a melee band 12:31:01 D:7 yaks are murder, D:27 deep trolls are not 12:31:11 As does have having someone around to haste them 12:31:26 deep trolls show up earlier than d:27 like how yaks show up later than d:7 12:31:39 Besides, it's not like that can't be adjusted in any case 12:32:24 But I'm pretty sure that no matter how you slice it, the band of normal speed melee things gets more interesting when you add one or two support characters into the mix, to open up attack pathways and speed and heal things 12:32:25 Will monsters use dig in any meaningful way? 12:32:43 The only time that ever happened was when I got that one makhleb vault with the cacodemon behind glass and it dug away the glass. 12:32:56 I haven't seen how well cacodemons use it in practice now, admittedly 12:32:59 if you're fighting them in corridors they dig out random pieces to make them not corridors, and if you flee from digging enemies they have a good chance of catching up 12:33:00 But the concept seems very sound 12:33:14 since they'll just cut through corners and what not 12:33:22 03HangedMan 07* 0.12-a0-2112-gfd9c007: Boring Ziggurat theme interest infusion, floor management 10(19 hours ago, 1 file, 30+ 17-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fd9c0071f2e3 12:33:22 03MarvinPA 07* 0.12-a0-2113-g5b20fdb: Remove the earth ziggurat theme 10(4 hours ago, 1 file, 0+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5b20fdbfe6f2 12:33:22 03MarvinPA 07* 0.12-a0-2114-gfb17d7a: Give some genus dummy monsters Z_NOZOMBIE 10(4 hours ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fb17d7a461f8 12:33:22 03MarvinPA 07* 0.12-a0-2115-g2b3e906: Further Ziggurat adjustments 10(43 minutes ago, 1 file, 13+ 20-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2b3e906f1236 12:33:22 03ontoclasm 07* 0.12-a0-2116-gd15d4da: Deep troll class tiles (in UNUSED for now) 10(4 minutes ago, 3 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d15d4da8d4dc 12:33:25 (This was D:5. I then teleported away without dying and only getting slowed. ANd then landed next to an ogre. 12:33:35 yessssssssssssssss 12:36:56 -!- Sobieck00 has quit [Quit: Page closed] 12:37:11 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2116-gd15d4da (34) 12:39:31 -!- anidude has quit [Read error: Connection reset by peer] 12:46:17 what does SPFLAG_NEUTRAL mean? 12:46:20 Dig has it 12:46:43 as does mass abjuraion, animate dead, corpse rot 12:46:53 PoG 12:47:43 -!- codile has quit [Read error: Operation timed out] 12:48:09 I think it means it can target either friendly or hostile things 12:48:40 Which doesn't much matter in those cases 12:48:45 friendly or hostile walls 12:48:47 Well, dig I suppose\ 12:49:01 fr: hostile walls 12:49:09 It's possible for dig it plays some roll in them being okay with firing dig through allies 12:49:12 Though that may be something else, too 12:50:24 HangedMan: vault mimic 12:50:45 a vault that appears to be another vault in the game until you walk into the middle of it, at which point every wall turns into a mimic 12:51:24 DracoOmega: it appears that casting these spells does not amuse xom 12:51:35 hostile walls can surely be done without mimics 12:51:37 wait no 12:51:45 xom *actively dislikes* neutral spells 12:51:49 Haha, he does? 12:51:52 so if you're with xom, don't go animating any dead 12:51:56 I didn't think Xom actively disliked anything 12:52:16 DracoOmega: god_dislikes_spell, goditem.cc 12:52:30 xom is sensible and knows most zombies are boring 12:53:04 -!- letmeon has quit [Quit: Page closed] 12:53:06 he also doesn't like divinations spells, apparently 12:53:07 Well, it also says that Ely dislikes conjurations, if you notice 12:53:09 get with the times, xom 12:53:18 So clearly this doesn't mean what it looks like it might mean\ 12:53:27 (So what the heck DOES it mean, anyway?) 12:53:36 fr buff ely wrath, make her give a negative enhancer for any vehumet-supported spells 12:53:39 well note that there's a separate god_hates_spell 12:53:45 for the duration of the wrath 12:53:46 Oh, this function is just used for naming 12:53:50 Randbooks 12:53:58 oh ha 12:54:12 So no books of conjurations will have Ely's name on it (which makes sense) 12:54:27 do any books have trog's name 12:54:31 And Xom will never put his name on books of spells that are helpful to you (which also makes sense) 12:55:31 -!- magistern has quit [Client Quit] 12:55:48 DracoOmega: but does this mean that a necro spellbook of ely is possible? 12:55:54 No 12:56:03 It also checks spells they disapprove of in the piety fashion 12:56:07 In a seperate function 12:56:10 Elyvilon's Tome of Tortured Souls 12:56:23 This is just a bunch of extra stuff that's largely meaningless 12:56:44 1learn add goodcode 12:57:06 HangedMan: do you think that "Madeleine's Frivolous Circumvolutrix" exceeds the spell name length restrictions 12:57:33 yes 12:57:41 what is the maximum length 12:59:22 30? 12:59:32 "Iskenderun's Arcane Familiar" seems pretty long 12:59:40 29 chars 13:00:05 it just barely fits onto defaultterm I screen 13:00:08 so don't break that 13:00:14 haha 13:00:55 Well, it's only 3 more chars than IMB, I think? 13:01:25 I think 30 is indeed the limit 13:01:45 HangedMan: help me think of a two-character name for this tloc wizard 13:01:56 two characters, really 13:02:01 ooh, if the name ends in "s" we can make it three characters 13:02:24 not much better 13:03:03 "Qx's Frivolous Circumvolutrix" 13:03:34 xw's frivolous bottification 13:05:00 What is this spell even supposed to do, by the way? 13:05:11 DracoOmega: it's just the player version of the carousel moth enchantment 13:05:20 I'm basically just having fun, super bored right now 13:05:25 Haha 13:05:33 -!- wheals has quit [Quit: Leaving] 13:05:37 So, basically a damageless tornado? 13:05:46 DracoOmega: damageless and noiseless 13:05:55 but very much not cloudless 13:06:00 sooo cloudy 13:06:05 more clouds than tornado in fact 13:06:12 and prettier clouds 13:06:23 -!- dtsund has quit [Ping timeout: 245 seconds] 13:06:25 HangedMan: wait did you actually try it out 13:06:31 how else could you have known 13:06:36 -!- dtsund has joined ##crawl-dev 13:06:43 I remember you talking about it having clouds before 13:06:56 I had to make a new, non-LOS-blocking cloud type 13:07:01 I already did my bit of effort for the day 13:07:04 I am not sure whether this spell would even have a purpose as a player spell. Though I suppose the clouds alone could be useful, but without them....? 13:07:06 otherwise it would just be a better Darkness 13:07:13 Oh, they don't block los? 13:07:15 horribly killing people in zigs 13:07:31 DracoOmega: that's why the word "frivolous" is in the name, yes. but also could be excellent for speedrunners I guess 13:07:39 waltzing and ninjas 13:07:40 Aren't there already several effectless transparent cloud types? 13:07:53 not really? 13:07:55 depending on spell level to be easier to deal with that disjunction 13:08:00 what spell level is this 13:08:05 and especially not any with ETC_WARP 13:08:14 Well, that color, perhaps not 13:08:20 But I do seem to recall some colored mist? 13:08:21 thin mist, sparse dust, magical condensation 13:08:30 HangedMan: no idea, I was thinking 4 tloc/charms but I really don't care 13:08:38 somebody would probably kill me if I used sparse dust cloud generators 13:08:47 maybe 5 if someone thinks it could ever actually be useful 13:08:48 Well, do they even do anything? 13:08:59 no but it's clearly abuse 13:09:17 omnipresent dust 13:09:25 -!- bonghitz has quit [Remote host closed the connection] 13:09:38 HangedMan: Make it like those abyssal cloud things you talked about, that burst open if you open a door, and theme it as a dusty library 13:09:45 haha 13:09:47 ...mmmmmm 13:09:50 that would be awesome 13:09:51 You just open the door and so very much dust pours out 13:09:58 I want that everywhere 13:10:00 all over my body 13:13:50 Yay for silly logic errors 13:13:59 -!- nicolae- has joined ##crawl-dev 13:14:11 A routine to test if a door can be closed starts off with: 13:14:13 if (!feat_is_closed_door(grd(door))) 13:14:14 return false; 13:14:23 -!- Panfork has quit [Ping timeout: 256 seconds] 13:14:41 While earlier, the routine is only called if the opposite is true 13:14:41 that... seems not right 13:14:44 It isn't! 13:16:30 -!- fooobarrr has joined ##crawl-dev 13:17:16 what's the easiest way to change compilers for OS X? i.e. I'm not using OS X built compiler 13:17:17 -!- Stelpa has quit [Read error: Operation timed out] 13:17:55 Sorry - let me rephrase, I'm using gcc 4.7.3, how can I make that change 13:18:50 -!- Roarke has quit [Quit: Page closed] 13:19:37 -!- inspector071 has quit [Ping timeout: 245 seconds] 13:19:43 -!- simmarine has quit [Read error: Connection reset by peer] 13:19:46 well... I did do CC=gcc-4.xxx and CPP=g++-4.xxx 13:19:50 -!- Kellhus has quit [Quit: Page closed] 13:20:00 there were just a bunch of flags I didn't care about.... 13:21:31 Sorry, no idea 13:23:23 -!- simmarine has joined ##crawl-dev 13:29:21 -!- hart has quit [Read error: Connection reset by peer] 13:29:25 -!- herself has quit [Ping timeout: 248 seconds] 13:29:25 -!- Zaba has quit [Ping timeout: 248 seconds] 13:32:36 -!- monqy has joined ##crawl-dev 13:36:31 -!- crate has quit [Quit: Leaving] 13:36:59 -!- rossi has quit [Ping timeout: 260 seconds] 13:37:20 Well, this is shaping up more quickly than I might have expected 13:37:35 what is? 13:37:51 A new monster intended for Vaults branch 13:38:05 Wait, a monster exclusive to the vaults? 13:38:07 BLASPHEMY 13:38:12 I'm working on a couple! 13:38:17 Well, one is already 'done' 13:38:24 BLASPHEMY I SAY 13:38:32 This one is a little more complicated 13:38:36 Vaults is supposed to be the dungeon only with a different layout 13:38:53 (note: this is a bad thing) 13:38:57 !abyss Lightli 13:38:57 Though pleasingly, on the very first test of its heuristic about which doors are scaried to leave open, it sealed off only the ones that DIDN'T have the titans looking at you through it 13:38:58 does it lock all doors in los until you kill it 13:38:58 Wensley casts a spell. Lightli is devoured by a tear in reality! 13:39:02 -!- rlbond86 has quit [Ping timeout: 248 seconds] 13:39:05 scarier* 13:39:18 !abyss Wensley 13:39:19 Lightli miscasts Banishment. Lightli is cast into the Abyss! 13:39:19 oh, it locks... safe doors? 13:39:22 hahahahhaahah 13:39:30 Lightli: nice try 13:39:37 damn you got owned 13:39:42 HangedMan: Well, the doors that are safe on the other side are probably the ones you want to escape through 13:39:44 the problem is how do you add monsters to V 13:39:47 HangedMan: As opposed to the doors bringing trouble 13:39:59 fair enough 13:40:03 I didn't want it to accidentally HELP you, by cutting los to all kinds of smiters 13:40:14 so it's just a monster that goes around shutting doors? 13:40:20 Well, that's one thing it does 13:40:25 door lord 13:40:31 (Also it prevents you from opening them until you either kill it or a little time passes) 13:40:32 servant of dooroklohe 13:40:34 must do some crazy squats 13:41:02 You're crazy, DracoOmega. You're crazy! 13:41:07 what's it called 13:41:11 -!- bhaak has quit [Ping timeout: 260 seconds] 13:41:17 Vault Warden 13:41:21 -!- bhaak has joined ##crawl-dev 13:41:24 -!- st_ has left ##crawl-dev 13:41:35 Stat-wise, it's like a beefier vault guard 13:41:45 -!- st_ has joined ##crawl-dev 13:41:47 -!- Zaba has joined ##crawl-dev 13:41:49 can we have wire fiends for V 13:41:49 Wensley: bug report for Henzell, banishment isn't player-castable 13:41:50 MarvinPA: You have 1 message. Use !messages to read it. 13:42:02 and you can't miscast god abilities! 13:42:12 -!- [1]rlbond86 has quit [Ping timeout: 248 seconds] 13:42:13 -!- Staplegun has quit [Ping timeout: 248 seconds] 13:42:14 wenzell is in a better time 13:42:40 The other monster in this current package is a vault sentinel, which is like a wimpier vault guard with a pair of abilities related to alerting other monsters about your incursion 13:42:44 pfft sure, i bet it casts symbol of torment too 13:42:53 bots, cheaters 13:42:55 teleport self 13:43:11 It can blow on a signal horn (like a scroll of noise) and cast sentinel's mark, which is a hex that makes all awake monsters aware of your current position at all times 13:43:24 -!- rwbarton has quit [Quit: leaving] 13:43:42 how does that play with invis? 13:44:05 I don't think I gave that interaction much thought. I think currently they still know where you are, despite it? 13:44:13 But still would get normal accuracy penalties if they can't actually see you 13:44:24 maybe while you're marked with invisibility everybody acts like they have at least sense invisible 13:44:46 so they can't see you but the mark tells them that something is around 13:44:47 It was amusing with Ash scrying to see the mark land and suddenly the titans on the other side of the wall made a bee line for you 13:44:55 haha 13:45:06 Or you teleport to the other side of the level and the executioners show up again a couple turns later 13:45:31 that sounds cool 13:45:46 Now imagine a warden/sentinel combo here :P 13:45:48 it reminds me of BiA being bugged still :( 13:45:50 in a thematic, new-mechanics sense, not a "i want to have to deal with those" terrible-player sense 13:46:00 Lock you in a room you can't leave, and then get the whole level hunting you there :P 13:46:09 hahahaha 13:46:15 Okay, you could still just teleport, of course... 13:46:20 can you still disint locked doors 13:46:24 My desire isn't to brutalize players so much as create tactically interesting situations 13:46:24 yes 13:46:25 Yes 13:46:25 or iood them 13:46:34 Sealed doors can still be blown up like normal 13:46:37 consumables and underpowered spells buff yay 13:46:37 You just can't open them 13:46:50 but /random scumming 13:47:05 there should be a monster that teleports random monsters from other parts of the floor to its position 13:47:18 I am working on something similar to that after this 13:47:28 would that lead to players blasting doors apart so they don't get locked down 13:47:30 A 'word of recall' that takes a couple turns if you don't kill the caster in time 13:47:44 Or get the heck away 13:48:19 Thematically, I am going with the idea of these Vaults-specific monsters being part of a coordinated defense force for a fortified area 13:48:34 Hence the alarms and sealing gates and calling in reinforcements and such 13:48:42 yeah, makes sense 13:49:31 The heuristic for whether it's scarier to leave a door open or not is sort of amusing in its simplicity 13:50:03 It checks current tension, then actually closes the door and measures tension again. Then it sees if tension dropped by too large a percentage while doing that. (Then opens it again in either case, as if it never happened) 13:50:32 how is tension calculated, anyway? 13:50:45 Who knows? It's kind of messy and odd. 13:50:47 nicolae-: chicken entrails 13:50:47 a word with Eronarn 13:50:50 ah 13:50:57 But I think it serves the purpose here well enough 13:51:16 (Monsters can also open sealed doors, even if you can't) 13:51:24 Well, they can't YET, but I am going to make sure they can 13:51:56 obviously just make the warden be kirke but for bat form 13:52:12 make the warden be a catoblepas 13:52:25 spriggan catoblepas rider 13:52:36 spriggain air mage catoblepas rider 13:52:45 and the catoblepas is a conjurer 13:53:01 so it petrifies you then OODs you 13:53:12 Maybe the warden should just lock you in a tiny room and fill it with prisms? :P 13:53:27 DracoOmega: how about giving it a variant of zin's imprison spell 13:53:48 Well, that is much more likely to help the player than anything 13:54:11 <-- actually has never ever played zin long enough to use that spell 13:54:11 And if you make it large enough to also contain threats, then it would take an impractically large empty space to be able to place 13:54:31 I think this door thing will probably work pretty decent in practice, really 13:54:38 it sounds awesome 13:54:41 all hail DracoOmega 13:54:45 :) 13:55:32 Y'know, thinking for the future, but this looks like it could create some really hilarious splats 13:55:53 yes 13:55:56 hopefully none of them are me 13:55:58 Haha 13:56:05 zin imprison but with grates 13:56:26 zin imprison but with spiny bushes 13:56:45 zin imprison but with oklob plants 13:56:58 zin imprison but with boggarts 13:57:04 -!- minced has quit [Quit: Page closed] 13:57:37 zin imprison but with smaller zin imprisons made of smaller zin imprisons 13:57:53 sierpinski's imprison 13:57:59 (everybody loves jokes about fractals) 13:58:09 zin imprison but with dancing weapons and then remove blade 13:58:46 You know, while Xom animate hostile weapon could be annoying for a couple reasons, it might actually be an amusing spell for a unique to have 13:58:56 Animation the player's weapon as hostile, I mean 13:59:04 didn't they try that with terps-- oh 13:59:09 no limits on player weapon animation, obviously 13:59:10 Yeah, that's different 13:59:29 And you could make it MR-resistable or something 14:00:18 unique that patrols the vaults and takes back things you took from the vaults 14:01:00 "Hey you! Drop that scroll of acquirement!" 14:01:18 ??dorgi[2] 14:01:18 or some sort of loot protector that keeps you from picking up items while it's alive and then put it in treasure rooms 14:01:18 dorgi[2/2]: http://pastebin.com/GVjqaPkQ 14:10:12 -!- evilmike has joined ##crawl-dev 14:12:11 HangedMan: Jumping back to what you said earlier, there really IS no way to specific monster generation for V specifically at the moment, is there? 14:12:43 -!- wheals has quit [Read error: Connection reset by peer] 14:12:54 is there not a branch specific table 14:13:20 Well, currently it is the same as D, so it's probable it literally uses the same functions 14:14:25 -!- dtsund has quit [Quit: dtsund] 14:15:15 Though that could PROBABLY be changed easily enough, even without the perpetually forthcoming (or not) mon-pick rewrite 14:16:10 long-awaited, thoroughly-prophecized-upon rewrite 14:16:34 I mean, it's probably fine to stick them in in some thoroughly hacky way until that is done 14:17:23 probably 14:18:59 -!- minqmay has quit [Ping timeout: 246 seconds] 14:19:26 -!- bonghitz has quit [Remote host closed the connection] 14:21:04 I am debating whether it would be more interesting to give the recall ability to the warden as well, or make a third monster for this 14:21:57 might as well give it to the warden, it's not very interesting if the warden locks himself in a room with you 14:22:12 its always more interesting to have multiple different enemies with specific roles. if you want an all-in-one enemy it's better as a unique. 14:22:33 multiple enemies = many more different tactical situations you can encounter. different combinations, positions, etc 14:23:04 also true 14:23:53 -!- dtsund has joined ##crawl-dev 14:24:05 Yes, I am debating that versus the synergy of him having the both of these abilities 14:24:12 Since they do combo nicely 14:24:33 But I may still go with another 14:24:37 if you want them to combo, create a monster band, where the warden is a band leader and he spawns with a sidekick enemy 14:24:45 Yeah, I was just about to say that 14:24:56 Possibly make him have a modest chance for a small band 14:24:57 you can mess with the odds to make it more varied, etc. 14:26:14 -!- Jeremiah has quit [Quit: Page closed] 14:26:28 I feel tempted to make a conjurer enemy and give him force lance, too, though am not currently sure what ELSE to do with that one 14:26:38 the warden and its door locking won't be too interesting on v:$, though, since not many quadrants have doors 14:27:02 isn't trample already quite good at knockback 14:27:20 primal chilling trample 14:27:45 make a guy who blasts you through a door and then shuts it in your face and then throws away the key 14:28:15 what is the range of force lance? it might combo well with iood but in that case i'd give it to an enemy that already casts it, not create a new one 14:28:27 It's range 3 14:28:33 force spiders 14:28:44 HangedMan: And yes, maybe the warden isn't that interesting on V:$, but I think that's okay 14:28:56 Since there are plenty enough interesting things there anyway, and there's 4 other levels for him to do stuff 14:29:13 And newnewvaults has plenty of doors 14:31:20 I can actually see several interesting room definitions involving him and various nasties and carefully positioned doors 14:32:33 I have to say "the Politician" for lvl27 of Stabbing is a really cool title :)) 14:33:22 -!- Roarke has quit [Ping timeout: 245 seconds] 14:34:08 -!- motorbit has quit [Quit: Page closed] 14:37:35 Hahaha. Okay, this is a hilarious accident. 14:37:43 The warden just recalled HIMSELF 14:37:54 heh heh heh 14:37:55 And thus teleported to the other side of me 14:38:32 get two wardens endlessly recalling each other 14:38:54 I will probably give it to another type of monster, but I'm just using this one for testing currently 14:39:37 now that swamp has a solid 19 minivaults, can the minivault dummy balancer not be so heavy just for swamp 14:40:02 -!- Datul has quit [Ping timeout: 245 seconds] 14:48:04 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 14:48:36 ontoclasm: This is fairly minor, but now that blind is an effect that people actually put on monsters, maybe it should have a status icon for them? 14:48:49 Instead of the generic '?' 14:49:06 i can probably do that 14:49:22 !wins Fleurka 14:49:26 !won Fleurka 14:49:27 Fleurka has won 3 times in 70 games (4.29%): 1xHEPr 1xHOFE 1xKoAs 14:49:49 !won Napkin 14:49:50 Napkin has won 7 times in 1136 games (0.62%): 1xHEFE 1xKoAs 1xKoHe 1xMDFi 1xMiBe 1xOgBe 1xTrBe 14:50:16 !won Eifeltrampel 14:50:17 Eifeltrampel has not won in 1610 games. 14:50:25 !won Eifel 14:50:26 Eifel has won once in 2354 games (0.04%): 1xKoBe 14:50:40 !won iekko 14:50:40 iekko has won once in 2000 games (0.05%): 1xMiBe 14:51:18 After the extended struggle that was IAF, it's amazing how straightforward some of this feels 14:51:27 I code something, and then it works. It's so novel. 14:51:43 didn't you start-ish with tentacle code 14:51:50 IAF was worse, believe it or not 14:51:55 wow 14:52:00 Yes, it was super terrible 14:52:25 -!- Stelpa has quit [Ping timeout: 240 seconds] 14:52:30 Had to track down obscure parts of monster behavior routines scattered in a half-dozen places that caused to ocassionally (but not usually) fail to do what it was supposed to 14:52:51 Just often enough to notice it regularly without being often enough to ever be quite sure you'd quashed it 14:53:23 I literally thought I had fixed it about a dozen times or more before it actually WAS fixed 14:55:01 at least it shouldn't be too hard to make the monster version of later? 14:56:27 ??iaf 14:56:27 arcane familiar[1/3]: Level 4 conjuration/charms, new in 0.12. Conjures a globe of energy that follows the caster around and will fire at your target whenever you cast projectile-based conjurations (ie: not things like freezing cloud). Does modest damage, but has good mp effeciency. 14:57:31 ??battlesphere 14:57:31 arcane familiar[1/3]: Level 4 conjuration/charms, new in 0.12. Conjures a globe of energy that follows the caster around and will fire at your target whenever you cast projectile-based conjurations (ie: not things like freezing cloud). Does modest damage, but has good mp effeciency. 14:57:36 :0 14:58:06 has the rename not gone through yet 14:58:23 -!- HellTiger has quit [Read error: Connection reset by peer] 15:00:21 HangedMan: Well, some of that will still be tricky, sadly 15:00:33 Though it should hopefully have none of THOSE issues 15:00:53 -!- gowby has quit [Ping timeout: 245 seconds] 15:01:18 Any ideas for what convokers should do, other than recall things? 15:01:59 abjure? 15:02:25 Can you currently make monsters abjure without giving them summon spells? 15:02:39 Since monster abjuration is given based on them having certain ones? 15:02:55 could cheat and make recall count as a summon 15:03:35 Well, maybe. Though currently it isn't even a spell. Like, the current version has a couple turns delay once cast, during which time you can kill the caster and stop it 15:03:48 But I could probably convert it into a spell 15:04:33 (Like, it was themed as evoking a rune linked to the place, since a non-spellcaster had it) 15:04:39 maybe they can cast haste, healing, etc. on the monsters they recall? 15:05:04 Something like that might make sense 15:05:17 or some unique sort of buff, like an HD buff to hostiles in their line of sight 15:05:27 frenzy 15:05:44 well you don't want to round up a posse just to have them murder each other 15:05:49 it lowers morale, for one thing 15:05:54 no I mean the other frenzy 15:05:58 orc knight 15:05:59 The battlecry thing 15:06:15 ahh 15:06:26 it is very sad that cherubs have battlecry things but don't have high enough hd to actually effect any other holies 15:06:33 Hehe 15:06:41 also that paladins persist to exist but what can you do 15:06:52 i wonder if i could make it so that blood spatter comes in multiple colors 15:07:08 for meatsprint? 15:07:13 for everything 15:07:18 -!- magistern has quit [Quit: This computer has gone to sleep] 15:07:18 ugly things 15:07:26 Convoker seems to need an adjective before it, but somehow 'Vaults' doesn't feel like it works as well as it did for wardens and sentinels 15:07:30 technicolor blood xD 15:09:44 reptile blood actually has a different colour 15:10:47 well, convoker isn't a common word anyway, but vaults convoker sounds okay to me. 15:13:56 is there a function i can call that'll tell me what color a tile's floor is 15:14:12 i.e. if it has blood, that would usually be "red" 15:14:45 Well, it could be red for other reasons 15:15:03 (At least I assume some places have red flores in console?) 15:15:03 yes, but if i check for bloody-ness first 15:15:20 volcanos, berserk, cerebov's floor in pan 15:15:25 then i can check the color and i'll know that's the blood color 15:16:08 it's how i did sewer water; i check that it's a) water, and b) green 15:16:13 Ah 15:16:15 then i know it needs sewer water tiles 15:16:35 kinda hackish but what can you do 15:16:43 It seems workable to me 15:16:47 oh right I was going to start visual-fog-machine-sources-via-recoloured-retiled-floor 15:16:54 but ziggurat buffs took too long 15:17:06 I mean, if green water shows up elsewhere, a green colored water tile seems like it would still fit for it 15:17:11 yeah 15:17:19 -!- santiago has quit [Read error: Operation timed out] 15:17:21 ontoclasm I'll need to ask for expert aesthetic advice on this later on 15:17:41 i first checked if we were in the sewer, but several sewer entrances use green water too 15:18:13 anyway, now that i've thought of it, any objections to me letting things bleed random colors? 15:18:22 fleshworks wizlab also probably recolours water 15:18:23 as long as they don't overlap halos maybe 15:19:19 I hope you don't mean PURELY random? 15:19:25 And this is on a monster by monster basis? 15:19:34 no, i mean, as in 15:19:44 things whose corpse tiles have green puddles 15:19:48 would leave green spatter 15:19:49 etc. 15:20:00 Yes, that's what I meant by that second line :P 15:20:07 i might add like one or two other colors so e.g. ugly things can bleed purple or something 15:20:22 Well, I certainly have objection tile-wise, but I know some people think blood is an interface issue in console, period 15:20:35 And possibly that would be worse if more colors were involved 15:20:45 -!- absolutego has quit [Quit: leaving] 15:20:47 yeah, that's my main concern 15:20:52 finally found a buffed zig to play online 15:23:27 -!- ark__ has joined ##crawl-dev 15:24:51 which floor colors have meaning in console? yellow for halos, cyan for silence 15:24:58 purple for umbra? 15:25:18 what color is suppression? 15:25:25 darkgray or purple for umbra, suppression is green 15:25:33 ah 15:25:38 or was it lightgreen 15:25:54 I'll find a suppmoth in this zig since I put them there and tell you 15:26:12 it's light 15:26:14 hah 15:26:14 You could always get them in Spider zigs, no? Oh, I guess they're just a lot more common now 15:26:31 the weighting was lucky to place one per floor 15:26:53 -!- Isvaffl has quit [Read error: No route to host] 15:32:35 Is there any easy way to make monster_iterator use a random ordering? Or at least something that approximates the same effect? 15:37:21 -!- alefury has joined ##crawl-dev 15:37:56 -!- gluup_ has quit [Ping timeout: 248 seconds] 15:39:51 4thArraOfDagon (L9 DDHe) ASSERT(smc) in 'mon-util.cc' at line 1067 failed. (Lair:6) 15:46:07 -!- Sorbius_ is now known as sorbius 15:49:24 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 15:54:32 -!- dtsund has left ##crawl-dev 15:59:58 -!- _D_ has quit [Quit: leaving] 16:00:32 -!- dtsund has joined ##crawl-dev 16:00:49 -!- codile_ has quit [Quit: WeeChat 0.4.0] 16:00:52 -!- BOOPYPUTT has quit [Quit: Page closed] 16:03:28 -!- monqy has quit [Quit: hello] 16:04:01 -!- Lightli has quit [Quit: Saber] 16:06:17 -!- Namey has quit [Quit: Leaving] 16:07:14 -!- mumra has joined ##crawl-dev 16:12:21 -!- codile_ has quit [Client Quit] 16:15:11 -!- nicolae- has left ##crawl-dev 16:15:59 03dolorous 07* 0.12-a0-2117-g2062d99: Properly give the Enchantress Z_NOZOMBIE. 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2062d99ee7fb 16:18:26 hmm ... where does the code exist for crawl-dev logs? would be really handy (and simple) to add a link that jumps you to the bottom of the currently viewed log, otherwise you either page down loads or jump to the end of the archived log dates and page up loads 16:22:17 -!- MarvinPA_ has joined ##crawl-dev 16:23:17 DracoOmega: I fully support these new V monsters (... what is the status of mon-pick rewrite? i imagine it'll make it much easier to implement the differentiated monster sets ...) 16:24:28 -!- Krakhan has quit [Changing host] 16:24:42 -!- MarvinPA has quit [Ping timeout: 244 seconds] 16:24:42 -!- MarvinPA_ is now known as MarvinPA 16:25:38 ha ha mon-pick rewrite 16:25:51 crawl will get elms before that happens 16:26:00 DracoOmega: I don't know how relevant this is but since you're doing stuff with doors, it's worth noting that with Hypervaults there are slightly more doors and occasionally they are 2 or 3 tiles wide, plus random windows ... 16:26:07 re-add elms, you mean 16:26:37 HangedMan: did you fix that greater demons issue? 16:27:04 no, chaos zigs just didn't make the cut for now 16:27:21 certainly am appreciating the changes I've made so far though 16:27:35 mumra: The code does handle multi-tile doors currently, yes 16:28:05 I am not sure how windows would matter, though 16:28:15 it's a pretty strange bug, i couldn't see any obvious reason why it would fail there but not elsewhere. (maybe it's related to Zigs not being a proper branch ...? you could try in another portal to see if it's reproducible?) 16:28:33 might try more later 16:29:24 DracoOmega: Neither am I to be honest ... 16:30:34 mumra: zigs are a proper branch now though 16:30:52 at least i think so, wasnt everything converted with portal branches? 16:31:11 oh, i thought they were still somehow cheating 16:31:12 zigs being dumb was part of the reason for portal branches iirc 16:31:43 -!- Goncyn has quit [] 16:31:43 im just speculating really, but it would be weird to rewrite a bunch of code because zigs are dumb and then keep zigs dumb 16:32:13 well they're less dumb at any rate 16:36:08 -!- DracoOmega has quit [Quit: Leaving] 16:36:13 Gate to Realm of Zot appears as a wall of green crystal tile (https://crawl.develz.org/mantis/view.php?id=6614) by Sarfus 16:39:25 -!- HangedMan is now known as [Hanged_Man] 16:40:02 -!- Sky2 has quit [Ping timeout: 245 seconds] 16:40:03 -!- Blade- is now known as |Blade| 16:42:43 -!- anidude has quit [Ping timeout: 260 seconds] 16:43:35 -!- |Blade| is now known as Blade- 16:43:46 -!- Nakatomy has quit [Ping timeout: 245 seconds] 16:48:31 -!- Sky2_ is now known as Sky2 16:52:24 -!- Alheris has quit [Ping timeout: 264 seconds] 16:58:55 -!- _dd has quit [Ping timeout: 246 seconds] 17:01:58 -!- Garhauk_ has quit [Quit: Page closed] 17:02:29 -!- Blade- has quit [Quit: Page closed] 17:05:45 -!- umrain has quit [Quit: umrain] 17:13:24 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:16:38 03dolorous 07* 0.12-a0-2118-g07b1f61: Properly display monsters with no separate species as "[monster] spectre". 10(7 minutes ago, 1 file, 10+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=07b1f610ce51 17:16:38 03dolorous 07* 0.12-a0-2119-gb23fc3c: Remove the arachnoid dummy monster. 10(4 minutes ago, 2 files, 4+ 15-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b23fc3c53f21 17:23:43 -!- Panfork has quit [Ping timeout: 256 seconds] 17:25:59 -!- Vizer has joined ##crawl-dev 17:26:39 -!- Vizer_ has quit [Ping timeout: 276 seconds] 17:29:23 -!- Shadow1798 is now known as Schwer-Muta 17:31:28 -!- anidude_ has quit [Remote host closed the connection] 17:32:01 -!- Moanerette has quit [Quit: Page closed] 17:33:00 -!- morphy has quit [Quit: Page closed] 17:33:09 -!- Guest34540 has quit [Ping timeout: 248 seconds] 17:36:20 -!- BOOPYPUTT has quit [Quit: Page closed] 17:37:03 -!- rossi has quit [Ping timeout: 276 seconds] 17:37:06 -!- gomer has quit [Ping timeout: 245 seconds] 17:40:55 <|amethyst> mumra: "Jump to list of logs" puts you just below the bottom of the log 17:41:51 oh right. of course it does :P 17:42:10 <|amethyst> For the source code, press ctrl-u :) 17:42:17 -!- dtsund has quit [Quit: dtsund] 17:42:59 <|amethyst> which isn't entirely true, because search is server-side 17:43:46 i know how to view source ;) web coding is my job ... was just wondering if there was a repo or anything to submit a patch for (but it's unneccessary anyway since you pointed out the link i was somehow blind to) 17:44:06 <|amethyst> hm... trying to remember if I put that in the Chei repo 17:45:51 <|amethyst> mumra: read-only repo at http://s-z.org/neil/git/cheibriados.git gitweb at http://s-z.org/neil/git/?p=cheibriados.git 17:46:31 <|amethyst> it's in dat/log/.logview.shtml and dat/log/crawl-dev.log.concat for the server-side part 17:46:54 <|amethyst> I guess the .htaccess is also relevant (since this is an apache directory listing page) 17:47:51 -!- HellTiger has quit [Read error: Connection reset by peer] 17:51:13 <|amethyst> Web coding is not really my thing (at least not client-side stuff) so I'd appreciate any patches 17:54:41 -!- syllogism has quit [] 17:57:17 -!- blackcustard has joined ##crawl-dev 18:00:48 -!- blabber has quit [Quit: leaving] 18:01:24 -!- dtsund has joined ##crawl-dev 18:02:10 -!- Kellhus has quit [Quit: Page closed] 18:04:20 hmm, there is probablya thing or two that could be tweaked. but it's simple and functional and doesn't really need anything. 18:04:53 -!- ontoclasm has quit [Quit: Leaving.] 18:05:33 (really i need to just get a Quassel server set up then i'll see everything in my client anyway...) 18:12:21 -!- ark__ has quit [Quit: Leaving] 18:14:45 nice 18:14:46 niiiice 18:14:59 you can set the random monster list based on turncount 18:20:49 -!- Staplefun has quit [Read error: Connection reset by peer] 18:21:02 -!- shirish has quit [Ping timeout: 255 seconds] 18:23:27 now I need to figure out what to do with that 18:29:18 <[Hanged_Man]> upgrade the tyrants to use different stuff over time, obviously 18:29:35 <[Hanged_Man]> although this does block the originality of the meat lord's summons 18:32:03 I wonder what other awful stuff I could do 18:32:08 like change a monster over time 18:32:46 <[Hanged_Man]> clearly would highly appreciate the recaller enemy dracoomega is working on 18:33:01 -!- shirish has joined ##crawl-dev 18:33:37 -!- Kalir has quit [Changing host] 18:41:53 12:49:01 fr: hostile walls 18:42:29 i am imagining a giant multi-tile wall monster that initially just looks like a weird vault pattern but comes to life and is ludicrously hard to kill 18:45:09 and possibly a wall of meat version of this 18:45:24 -!- domiryuu has quit [Read error: Connection reset by peer] 18:45:26 why did i just gain 11 levels for killing a single orc in meatsprint ?? 18:45:52 what's that orc's hd 18:46:21 orc (04o) | Spd: 10 | HD: 27 | HP: 159-223 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(108) | Chunks: 07contam | XP: 11487 | Sz: Medium | Int: normal. 18:46:21 %??orc hd:27 18:47:15 orc (04o) | Spd: 10 | HD: 30 | HP: 500 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(120) | Chunks: 07contam | XP: 15000 | Sz: Medium | Int: normal. 18:47:15 %?? orc hp:500 hd:30 18:47:26 I think everything has 15k xp 18:57:57 -!- DainDwarf has quit [Quit: Dain's default quit message] 19:01:49 frost giant in D11?! 19:01:52 wtf 19:04:00 !lg * killer=frost giant s=-place 19:04:01 934 games for * (killer=frost_giant): Elf:1, Swamp:2, Lab, Zig:8, Orc:1, Lair:10, Crypt:1, Coc:7, D:2, Lair:8, Snake:5, Snake:3, Slime:4, Zot:3, Elf:3, Swamp:3, Elf:4, Zig:7, Lair:5, Lair:4, Elf:5, Crypt:3, Shoals:3, Lair:2, 2x Lair:7, 2x Bailey, 2x Lair:1, 2x Abyss, 2x Lair:3, 2x Lair:6, 2x Crypt:2, 2x Orc:2, 3x D:3, 3x Vaults:1, 3x Temple, 3x D:18, 3x D:4, 3x D:17, 4x D:15, 4x D:6, 5x D:16, 5x D... 19:04:14 !lg * killer=frost giant s=place 19:04:15 934 games for * (killer=frost_giant): 499x IceCv, 43x Vaults:8, 33x D:12, 22x D:11, 21x Vaults:7, 21x D:13, 18x D:25, 18x D:9, 16x Vaults:5, 15x D:24, 15x D:26, 14x D:10, 12x D:27, 10x D:7, 9x D:8, 8x Vaults:4, 8x Orc:4, 8x D:1, 7x Hell, 7x Vaults:2, 7x D:5, 7x Vaults:6, 7x D:21, 6x D:14, 6x Orc:3, 6x D:22, 5x Vaults:3, 5x D:23, 5x D:20, 5x D:19, 5x D:16, 4x D:6, 4x D:15, 3x D:17, 3x D:4, 3x D:18,... 19:04:21 -!- rlbond86 has quit [Ping timeout: 248 seconds] 19:04:50 hm, they seem to get quite a few kills in early D 19:05:22 ice cave dude is best though :) 19:05:32 <[Hanged_Man]> ??8[2] 19:05:32 8[2/3]: Is also a marker for extremely out of depth ([depth+2]*2 depth!) monsters in vaults; both traditional and valued by most devs. Good results: d:4 unseen horrors, d:5 centaur warriors, d:6 fire crabs, d:9 sphinxes, d:10 fire giants, d:11 liches. Watch !tv vesto drwz 8, !tv phyphor map=~klotski 1, !tv davejl teae map=~three, !tv inde drtm xl=6 4 19:05:37 -!- [Hanged_Man] is now known as HangedMan 19:05:53 !lg * killer=ice fiend 19:05:53 507. hypersorb the Aerator (L13 FeAE), worshipper of Vehumet, blasted by an Ice Fiend (bolt of cold) in IceCv (ice_cave_tombish) on 2013-02-04 01:15:46, with 44095 points after 47095 turns and 2:57:42. 19:05:57 !lg * killer=ice fiend s=place 19:05:57 507 games for * (killer=ice_fiend): 136x IceCv, 51x Pan, 39x Coc:7, 34x Dis:7, 27x Abyss, 26x Elf:5, 24x Elf:7, 23x Crypt:5, 14x Zot:5, 6x D:27, 6x D:25, 5x D:6, 5x Elf:3, 5x D:26, 5x D:1, 4x Temple, 4x Elf:6, 4x D:23, 4x Vaults:4, 4x Vaults:8, 3x WizLab, 3x Elf:4, 3x Coc:1, 3x D:3, 3x Lair:8, 3x Vaults:7, 3x Vaults:6, 3x Lair:5, 2x Zig:7, 2x Dis:3, 2x Lair:2, 2x D:10, 2x Lair:4, 2x D:18, 2x Dis:4... 19:06:02 haha, again, ice cave dude 19:06:48 wtf, just.. wtf 19:07:07 !lg * map=minivault_13 place=D:10 killer=~nx -tv:x1.5 19:07:07 2. KiloByte, XL10 VpTm, T:12755 requested for FooTV. 19:07:13 HangedMan: there are 8s in early D? 19:07:16 hydra and yaktaur captain 19:07:20 very much so! 19:07:21 wtff 19:07:43 unless you're a naga (poor nagas) who cares about speed 10 things 19:08:14 huh? 19:08:29 -!- tyu_ has quit [Quit: Page closed] 19:08:35 nagas dont get 8s? 19:08:57 that's almost what HangedMan wanted to say 19:09:01 no I mean nagas are some of the only times ex: hydra, yaktaur captain are really absolutely lethal 19:09:11 yes I talk bad 19:09:23 !lg * map=~three_doors place=D:4 killer=unseen horror -tv 19:09:23 No games for * (map=~three_doors place=D:4 killer=unseen_horror). 19:09:39 !lg * map=~three_doors place=D:5 killer=unseen horror -tv 19:09:39 6. silentsnack, XL7 TrTm, T:3345 requested for FooTV. 19:09:56 wow 19:10:13 !lg * map=~three_doors place=D:4 19:10:14 48. Solvent the Slasher (L7 HuGl), worshipper of Okawaru, engulfed by a steam dragon's steam on D:4 (minmay_three_doors) on 2013-02-07 08:45:23, with 565 points after 5878 turns and 0:14:30. 19:10:17 !lg * map=~three_doors place=D:4 s=ckiller 19:10:18 48 games for * (map=~three_doors place=D:4): 8x an orc warrior, 4x an ogre, 3x a hippogriff, 2x an ice beast, 2x a steam dragon, 2x a yak, 2x a centaur, acid, an adder, Prince Ribbit, a giant toad, a killer bee, a troll, a crocodile, a giant cockroach, a wolf spider, a hydra, rotting, a cyclops, pois, a trapdoor spider, a giant centipede, an iguana skeleton, a giant frog, a scorpion, a hill giant,... 19:10:20 one or two ood, but a level full of ood when you're desperately searching lair is just stupid 19:10:26 !lg * map=~three_doors place=D:5 s=ckiller 19:10:26 34 games for * (map=~three_doors place=D:5): 6x an unseen horror, 4x a troll, 3x a centaur warrior, 2x a hill giant, 2x a cyclops, 2x an orc warrior, 2x acid, a red ugly thing, a vampire mosquito, an ogre, a crocodile, a manticore, a centaur, a wight, a crimson imp, a killer bee, a mottled dragon, a dragon, a slime creature, a soldier ant 19:10:44 heh 19:10:49 crawl has had this stuff for ages 19:11:00 and it was always fixed 19:11:14 fair enough 19:11:53 -!- Sky2 has quit [Quit: Page closed] 19:12:17 hm, at least it makes for good tv 19:12:43 still, D:5 unseen horror seems really unfair 19:13:05 also, D:5 dragon 19:13:29 can someone adjust the depth of that vault? 19:13:34 !lg * map=~three_doors place=D:5 ckiller=dragon -tv 19:13:34 1. polystyrus, XL7 HEAE, T:4377 requested for FooTV. 19:15:13 !lg * map=~three_doors place=D:5 ckiller=dragon x=dam 19:15:14 1. [dam=45] polystyrus the Gusty (L7 HEAE), worshipper of Sif Muna, blasted by a dragon (blast of flame) on D:5 (minmay_three_doors) on 2012-03-28 11:13:11, with 970 points after 4377 turns and 0:21:04. 19:15:17 haha 19:17:49 Hippogriff Skeleton uses generic humanoid skeleton tile (https://crawl.develz.org/mantis/view.php?id=6615) by Vinterriket 19:18:12 oh yeah, i had that one too, but thought it was related to not making clean 19:18:29 something like that anyway, might have been a harpy skeleton or something 19:18:48 i dont remember, but it was something flying 19:20:57 -!- derp_ has quit [Quit: Page closed] 19:23:28 -!- MaxFrost has quit [Ping timeout: 244 seconds] 19:23:47 -!- where has quit [Ping timeout: 245 seconds] 19:26:44 -!- Nakatomy has quit [Remote host closed the connection] 19:27:16 -!- kryft has quit [Ping timeout: 276 seconds] 19:30:42 -!- alefury has quit [] 19:32:59 -!- fooobarrr has quit [Quit: leaving] 19:34:12 -!- pelotron has quit [Ping timeout: 248 seconds] 19:36:35 -!- eggonlegs has quit [Remote host closed the connection] 19:38:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:48:46 -!- Elkan has quit [Quit: Quitte] 20:00:40 -!- Zermako has quit [] 20:06:20 -!- ogaz has quit [Ping timeout: 244 seconds] 20:07:26 -!- zero_one has quit [Quit: WeeChat 0.3.8] 20:17:13 -!- dtsund has quit [Ping timeout: 245 seconds] 20:17:23 -!- dtsund has joined ##crawl-dev 20:18:29 -!- scummos has quit [Ping timeout: 248 seconds] 20:24:55 -!- magistern has quit [Quit: This computer has gone to sleep] 20:27:48 -!- G-Flex has quit [Ping timeout: 264 seconds] 20:30:22 -!- Kellhus has quit [Quit: Page closed] 20:31:24 -!- minqmay has quit [Quit: Leaving] 20:32:07 -!- codrus has quit [Ping timeout: 245 seconds] 20:33:21 -!- Xelf has quit [Ping timeout: 257 seconds] 20:37:21 -!- ZRN has quit [] 20:38:47 -!- Zifmia has quit [Ping timeout: 245 seconds] 20:40:56 what does spellpower do for tornado? just damage? 20:43:37 that's the impression that I get from the code, but just wanna make sure 20:45:51 -!- pelotr0n is now known as pelotron 20:50:08 -!- dtsund has quit [Ping timeout: 252 seconds] 20:50:53 -!- dtsund has joined ##crawl-dev 20:52:32 -!- eb has quit [] 20:54:39 -!- evilmike has quit [Read error: Connection reset by peer] 20:55:26 -!- mumra has quit [Ping timeout: 244 seconds] 20:55:52 -!- Roarke has quit [Ping timeout: 245 seconds] 20:57:24 -!- nooodl has quit [Ping timeout: 248 seconds] 21:02:40 -!- rlbond86 has quit [Client Quit] 21:05:26 -!- hhkb has quit [Quit: Page closed] 21:08:55 Crash on selecting weapon with acquirement (https://crawl.develz.org/mantis/view.php?id=6616) by aaronjer 21:13:16 -!- smeea has quit [Read error: Operation timed out] 21:13:26 -!- johnstein_ has joined ##crawl-dev 21:14:10 -!- remyroy has quit [Ping timeout: 256 seconds] 21:15:07 -!- johnstein has quit [Read error: Connection reset by peer] 21:15:21 -!- johnstein_ is now known as johnstein 21:20:23 -!- Psyknux has quit [Ping timeout: 252 seconds] 21:23:36 -!- Kalir has quit [Changing host] 21:23:50 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:27:03 -!- caleba has quit [Quit: caleba] 21:27:29 -!- PsyMar has quit [Read error: Operation timed out] 21:31:13 -!- GON_again has quit [Quit: Leaving.] 21:35:45 -!- monqy has joined ##crawl-dev 21:37:06 -!- rossi has quit [Ping timeout: 245 seconds] 21:39:06 -!- Nightbeer has quit [Quit: Verlassend] 21:40:36 -!- pelotron has quit [Ping timeout: 248 seconds] 21:44:16 03Grunt 07* 0.12-a0-2120-gd06a791: Minor adjustment to the alternate Shoals ending requested by its author. 10(3 minutes ago, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d06a79141007 21:48:17 -!- Stelpa has quit [Changing host] 21:59:17 -!- dtsund has quit [Quit: dtsund] 21:59:54 -!- HangedMan has quit [Read error: Connection reset by peer] 22:02:00 -!- lobf has quit [Quit: lobf] 22:03:44 -!- eggonlegs has quit [Quit: leaving] 22:03:50 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 22:04:09 -!- eggonlegs has quit [Changing host] 22:05:27 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-2119-gb23fc3c 22:07:50 -!- bonghitz has quit [Remote host closed the connection] 22:22:40 -!- ussdefiant has joined ##crawl-dev 22:26:42 -!- Krenium has quit [Read error: Connection reset by peer] 22:26:42 -!- Danei has quit [Read error: Connection reset by peer] 22:27:00 -!- MarvinPA has quit [Ping timeout: 248 seconds] 22:28:03 -!- blackcustard has quit [Read error: Connection reset by peer] 22:28:33 -!- MarvinPA has joined ##crawl-dev 22:29:44 03Grunt 07* 0.12-a0-2121-g64d5e96: Fix logic error with layout_loops generating too many metal/stone levels. 10(7 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=64d5e96711a2 22:32:03 -!- eggonlegs has quit [Ping timeout: 244 seconds] 22:32:39 -!- dtsund has joined ##crawl-dev 22:34:36 -!- rwbarton has quit [Ping timeout: 245 seconds] 22:34:37 -!- MaxFrost has quit [Ping timeout: 245 seconds] 22:39:08 -!- ontoclasm has joined ##crawl-dev 22:40:07 -!- eggonlegs has quit [Changing host] 22:41:10 -!- maroon has quit [Quit: Page closed] 22:42:48 -!- st_ has quit [Ping timeout: 264 seconds] 22:48:15 -!- ussdefiant has quit [Ping timeout: 256 seconds] 22:49:52 -!- motorbit has quit [Quit: Page closed] 22:53:52 -!- lobf has quit [Quit: lobf] 22:54:23 -!- codrus has quit [Quit: Lost terminal] 22:58:55 -!- Arkaniad has quit [Read error: Operation timed out] 23:02:08 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2121-g64d5e96 (34) 23:04:01 -!- eggonlegs has quit [Quit: tttttttt] 23:08:02 -!- despairness_ has quit [Quit: Page closed] 23:28:10 -!- DracoOmega has joined ##crawl-dev 23:38:29 -!- gluop has quit [Ping timeout: 248 seconds] 23:42:54 -!- BOOPYPUTT has quit [Read error: Connection reset by peer] 23:51:17 -!- Lightli has quit [Ping timeout: 245 seconds] 23:58:17 -!- ussdefiant has joined ##crawl-dev 23:58:23 -!- hangedman has joined ##crawl-dev