00:00:09 -!- djinni has joined ##crawl-dev 00:01:31 03Grunt 07* 0.12-a0-2097-gf3fda79: Fix typo in reworked Xom death messages. 10(6 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f3fda796abc5 00:03:41 -!- ponies_ has quit [Read error: Connection reset by peer] 00:05:17 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2097-gf3fda79 (34) 00:11:43 -!- Krakhan has quit [Ping timeout: 246 seconds] 00:18:22 -!- Spatiation has quit [Ping timeout: 245 seconds] 00:20:35 -!- Goncyn has quit [] 00:26:21 -!- yaiba has quit [Remote host closed the connection] 00:36:04 -!- pelotron has quit [Ping timeout: 248 seconds] 00:38:18 -!- DracoOmega has joined ##crawl-dev 00:52:23 -!- TAS_2012v has quit [Read error: Connection reset by peer] 00:54:42 -!- WalkerBoh has quit [Remote host closed the connection] 01:00:27 -!- Amilir has quit [Ping timeout: 245 seconds] 01:06:37 -!- G-Flex has quit [] 01:15:41 -!- bonghitz has quit [Remote host closed the connection] 01:16:34 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has joined ##crawl-dev 08:21:13 -!- wheals has quit [Quit: Leaving] 08:22:41 -!- nooodl_ has joined ##crawl-dev 08:24:08 -!- nooodl has quit [Read error: Connection reset by peer] 08:33:56 -!- nooodl_ has quit [Ping timeout: 248 seconds] 08:36:07 -!- Poncheis has quit [Ping timeout: 244 seconds] 08:39:53 -!- _D_ has quit [Quit: leaving] 08:48:32 -!- Blazinghand has quit [Ping timeout: 255 seconds] 08:53:33 -!- st_ has joined ##crawl-dev 09:02:44 -!- ogaz has joined ##crawl-dev 09:13:13 -!- prominence has quit [Client Quit] 09:16:18 -!- absolutego has quit [Quit: leaving] 09:31:15 -!- Ragdoll has joined ##crawl-dev 09:31:24 -!- prominence has quit [Quit: Leaving] 09:36:16 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:39:48 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 09:40:42 -!- Poncheis has quit [Ping timeout: 244 seconds] 09:42:31 -!- Isvaffl has quit [Ping timeout: 276 seconds] 09:48:24 -!- Poncheis has quit [Ping timeout: 248 seconds] 09:48:24 -!- Escalator has quit [Ping timeout: 272 seconds] 09:48:24 -!- Escalator_ is now known as Escalator 09:48:38 -!- bmfx has quit [Quit: Lost terminal] 09:57:54 -!- rast has joined ##crawl-dev 10:14:29 -!- ussdefiant has joined ##crawl-dev 10:15:48 -!- Poncheis has quit [Ping timeout: 248 seconds] 10:17:07 -!- tren has quit [Ping timeout: 245 seconds] 10:19:42 Medar (L25 HOWn) ASSERT(smc) in 'mon-util.cc' at line 431 failed. (D:27) 10:19:57 !lm Medar crash -log 10:20:01 2. Medar, XL25 HOWn, T:110879 (milestone): http://crawl.develz.org/morgues/0.11/Medar/crash-Medar-20130207-161940.txt 10:20:41 ...probably something that's been fixed since that version? 10:22:48 -!- rossi has quit [Quit: WeeChat 0.4.0] 10:24:53 -!- ZRN has quit [Ping timeout: 248 seconds] 10:26:00 03galehar 07* 0.12-a0-2098-ge9ee9c3: Add support for a :nowrap tag at the beginning of descriptions. 10(12 minutes ago, 1 file, 13+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e9ee9c3ea73a 10:26:00 03galehar 07* 0.12-a0-2099-ga9943eb: Fix the formatting of the tutorial exit screens and give them :nowrap 10(5 minutes ago, 1 file, 33+ 74-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a9943ebf435a 10:26:22 Grunt: in germany we say "hope dies last" 10:31:32 -!- Nightmare is now known as Guest86075 10:31:47 -!- Guest86075 has quit [Read error: Connection reset by peer] 10:34:12 -!- simmarine has joined ##crawl-dev 10:36:17 -!- Sobieck00 has quit [Ping timeout: 245 seconds] 10:43:45 -!- MaxFrost has quit [Read error: Operation timed out] 10:46:10 -!- blabber has joined ##crawl-dev 10:47:00 -!- Nightbeer has quit [Read error: Connection reset by peer] 10:49:26 -!- Nightmare has quit [Client Quit] 10:50:44 -!- inspector071 has quit [Ping timeout: 252 seconds] 10:50:49 -!- Nightmare is now known as Guest14892 10:52:36 -!- Nightbeer has quit [Ping timeout: 248 seconds] 10:56:20 Horn of Geryon able to be picked up by enemies (https://crawl.develz.org/mantis/view.php?id=6609) by HilariousDeathArtist 11:03:59 -!- crawling is now known as CreepingCrawled 11:04:08 -!- MarvinPA_ has joined ##crawl-dev 11:06:35 -!- MarvinPA has quit [Ping timeout: 260 seconds] 11:07:07 -!- MarvinPA has joined ##crawl-dev 11:07:27 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:08:58 -!- MarvinPA_ has quit [Ping timeout: 276 seconds] 11:09:27 why does it say that i was "Killed from afar by an ice dragon " 11:09:32 when the draogn was adjacent to me 11:09:41 "... with a blast of cold" 11:09:41 ...because it used a ranged attack to do so? 11:09:48 but its not really from afar, is it? 11:10:42 who knows? its close enough to get into melee range and back in a time of 10 aut. 11:11:05 i think it would just say "killed by" 11:11:37 the "afar" modified should be used when its nonadjacent, not when using a ranged attack when adjacent 11:12:00 !lg rast 11:12:01 345. rast the Tortoise (L11 MiFi), worshipper of Okawaru, blasted by an ice dragon (blast of cold) in IceCv (ice_cave_small_dragons) on 2013-02-07 16:24:32, with 9436 points after 13295 turns and 1:13:33. 11:12:22 killed from afar? 11:12:29 http://crawl.akrasiac.org/rawdata/rast/morgue-rast-20130207-162432.txt 11:12:32 its next to me 11:12:40 -!- MarvinPA has quit [Ping timeout: 244 seconds] 11:12:57 You block the ice dragon's attack. The ice dragon claws you. You block the ice dragon's attack. 11:12:58 You hit the ice dragon. The ice dragon convulses. 11:13:00 The ice dragon is heavily wounded. 11:13:02 The ice dragon breathes frost at you. 11:13:03 The blast of cold hits you! 11:13:05 Ouch! That really hurt! 11:13:25 this is pretty pedantic 11:13:27 let me rephrase, what's wrong with indicating ranged attacks that way? 11:14:18 because thats not what the word "afar" means 11:14:42 and the "blast of cold" part already indicates its a ranged attack 11:14:54 that might be true for this specific attack, yes 11:15:08 can you propose a better wording that does not lose information on the way? 11:17:10 Dungeon squares are abstract representations of space. Just because two things are on tiles next to each other doesn't mean they're literally standing next to each other - they could be some distance apart. 11:17:30 With melee attacks clearly the two participants had to be standing actually next to each other but not with ranged. 11:18:19 why is indicatating a ranged attack important when the attack was actually made at melee distance? 11:18:36 Imagine each dungeon square is an entire large room of variable size; everything makes much more sense this way ;) 11:18:42 -!- ontoclasm has joined ##crawl-dev 11:18:55 the "blast of cold" already indicates that its a ranged attack 11:19:02 That's not the point. 11:19:22 the word "afar" used this way is actually misinformation 11:19:39 Not given the fact that dungeon squares are much larger than they appear in tiles. 11:19:40 in fact, if it were only used when the attack was actually at range, it would give more information 11:20:34 -!- ussdefiant has joined ##crawl-dev 11:20:55 Let me put it this way: how many tiles can your character walk before a chunk of meat starts rotting? How much real time should it actually take for a chunk of meat to start rotting? 11:21:12 Everything makes more sense when you realise that a single tile is actually a very *large* space. 11:21:31 but not too large for me to be unable to stab it witha dagger 11:22:19 evertything makes a lot less sense when you realize that my minotaur is standing right in front of a dragon hitting it in the face 11:22:24 and it blasts me to deaths 11:22:25 Stabbing is a virtual representation of a fight that has taken place. You entered the very large space and stabbed the creature unawares. In that case it happened to be near the edge of the space so you could achieve this and remain approximately in the original space. 11:22:27 it really makes no sense at all when you take attack delay into account 11:22:32 and the game describes that as being "killed frmo afar" 11:22:38 space is very warped in the dungeon 11:22:40 We are talking about abstract mathematical representations of ocurrances that have taken place. 11:22:49 You sense a powerful magic force warping space. 11:22:56 ok, so why is the word "afar" used at all? 11:23:16 Because a ranged attack has to be made from "afar" meaning "some distance away". It's just flavour. 11:23:22 clearly someone thought it important to indicated whether the attack type was ranged or not ranged 11:23:23 didn't you still not propose the better wording i asked for above 11:23:32 perhaps that's one reason 11:23:37 but not important to indcate whether it was actually made from range or not 11:24:10 It's just flowery writing; it doesn't matter and as you've pointed out doesn't really convey any useful information since we already know it was a blast. 11:24:18 Grunt: wow did you actually typo a crawl message 11:24:23 i am baffled 11:24:32 it would actually convey useful information if the word "afar" was used for range >1 11:24:38 ChrisOelmueller: I don't have a perfect memory of every single Crawl message as yet :b 11:24:41 Why is it useful information? 11:24:58 information, then 11:25:02 :) 11:25:08 i dont suppose its very useful since the character is dead regardless 11:25:48 anyway, if the word "afar" is just used for flavor, this bit of flavor would make a lot more sense if it was only used when appropriate 11:30:00 ... It's perhaps a valid point but I don't know if it's important enough to do anything about it. 11:31:49 -!- gluop has quit [Quit: Leaving] 11:32:34 mumra o/ 11:32:37 how's hypervaults going 11:34:11 freefall: been a bit busy all week with real work so haven't made much more progress. but it's working really well and making some really interesting layouts. i just know it could be doing an even better job if i could figure out these 2 bugs. 11:34:59 lua is just so hard to debug especially with what i'm doing with it. 11:35:40 actually lua should in principle be very debuggable, but some problems are just hard to track down whatever the language 11:35:56 usually i'm working with c# and javascript; being able to pause and inspect variables and step through code makes so much difference. 11:36:04 not sure if you're using any of the tracing/debugging tools out there or if they're irrelevant 11:37:03 have you checked out e.g. http://www.keplerproject.org/remdebug/ 11:37:07 not sure if they could work in the context of lua running inside crawl, and i strongly doubt they could allow breakpoints and variable inspection ... 11:38:17 ah, i guess this one is more current: https://github.com/pkulchenko/MobDebug 11:39:01 hmm ... remdebug looks really interesting, but the documentation talks about running a standalone lua program, it doen't mention anything about lua hosted within another application (where there are specific apis available which have to be there) 11:39:49 -!- ussdefiant has quit [Ping timeout: 246 seconds] 11:40:23 ok, mobdebug has this in its changelog: Relaxed safety checks to allow debugging lua code called from C functions (to support debugging Love2d and similar applications). 11:40:34 which implies it could theoretically debug crawl lua ... 11:41:10 yep, and it seems to have a nice client/server model 11:44:14 i'll have to play with it when i have time, probably sat/sun. things just got a bit crazy because i have to set up a whole new server and transfer multiple websites to it. by saturday :P 11:44:49 fun! 11:44:59 well, hope it turns out to be of some help. let me know how it goes 11:47:14 resorting to working through the code by hand and drawing diagrams might actually be simpler. but at this point it's become a challenge to myself to get everything working without showing any such weakness ;) 11:48:03 haha 11:48:33 this seems useful too for inspecting complicated data structures, http://notebook.kulchenko.com/programming/serpent-lua-serializer-pretty-printer 11:54:00 ah yeah that's pretty handy - i have some fairly massive tables to track e.g. room contents, map usage, normal vectors of attachable walls ... (the last one is where my main problem lies) 12:01:58 03Grunt 07* 0.12-a0-2100-g08a5193: Two Swamp endings (one modified from #6517); tweaks to other Swamp vaults. 10(9 minutes ago, 1 file, 89+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=08a5193529f7 12:03:33 uh, http://bpaste.net/show/6XpDRvXbwDICZLWOOCtq/ 12:03:44 remind me why exactly flying was reverted to be dumb again? 12:04:02 because kilobyte 12:04:24 he has a point, though 12:04:30 i just dont remember it right now 12:04:44 oh right, the paralysis/petrification thing 12:04:59 probably something about how crawl needs more special cases that don't add much gameplay-wise but complicate the code, yes 12:05:04 -!- Kellhus has quit [Quit: Page closed] 12:05:24 flying skeletons also fly by flapping their wings btw :) 12:05:39 -!- MarvinPA has joined ##crawl-dev 12:05:52 nah, the point was, why would they keep flying? there really is no explanation 12:06:02 obviously the solution is to make everything die when paralyzed over lava :) 12:06:16 unless it can live in lava or something 12:10:55 would that cause any problems? 12:11:44 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 12:12:24 are there any important monsters that would be much easier to kill with this change (magical flight, low MR, chance of nearby liquids)? 12:13:19 -!- y2s82 has quit [Remote host closed the connection] 12:13:38 that change was literally in trunk 12:13:38 elliott: You have 2 messages. Use !messages to read them. 12:13:51 wasnt it the other way around? 12:13:53 1learn add literally 12:14:03 no 12:14:08 alefury: how about the player, if they meet Jorgrun in Shoals? :b 12:14:31 theyre fucked anyway if they get petrified, right? 12:14:38 Pretty much. 12:14:40 ??jorgrun[2] 12:14:40 jorgrun[2/3]: If he petrifies you and you stay in LOS, you are as dead as if Nikola gets a chain lightning off, as his spells do extra damage to petrified targets! 12:14:45 is that actually okay? 12:14:52 it doesnt sound very fun 12:15:03 on the other hand, nikola 12:16:20 could always make an exception for the player. their flight spell/potion works differently than monsters permanent magical flight. that just leaves the boots. 12:16:30 also tengus 12:16:39 and that one kind of draconians 12:16:50 Black, I think 12:16:53 ??black draconian 12:16:53 black draconian[1/2]: A form of draconian that is able to shoot lightning. The player race's breath sneezes lightning bolts and explosions in random directions. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at XL 7, and gains permanent flight at XL 14. 12:17:22 greensnark: hi, could you check whether this swamp:5 has something to do with your layout changes? http://bpaste.net/show/TwjT5hDCz3sfipiYHOZY/ 12:17:22 -!- dtsund has joined ##crawl-dev 12:17:38 anyway, just letting people drown might be okay 12:18:01 ChrisOelmueller: o_O 12:18:04 their fault for running around with low mr and not getting away from the water 12:19:02 can someone with good git-fu tell me the hash of the flight change revert so i can read the message? 12:19:15 %git HEAD^{/flight} 12:19:15 03bh * 0.12-a0-1397-g08371cf: Fix Abyss Liquid Kills 10(7 weeks ago, 2 files, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=08371cfc5235 12:19:21 %git HEAD^{/levitation} 12:19:21 03kilobyte * 0.12-a0-1064-gef23590: Don't say "levitation" to the player, ever. 10(3 months ago, 9 files, 81+ 74-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ef23590caf89 12:19:24 %git :/ight.*ode 12:19:25 03Grunt * 0.12-a0-2037-g9b8d06b: Feedback for audible prism, spore, and ball lightning explosions (#6596). 10(4 days ago, 1 file, 11+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9b8d06b6df94 12:19:25 ... 12:19:29 hm 12:19:42 yeah, thats why i asked :P 12:19:47 %git :/light.*evit 12:19:48 03Keskitalo * 0.11-a0-2190-g4795a94: Changes to the tutorial, by this year's usability project (KiSS). I commit this in one go for review, we should discuss and pick the good parts. I've added a changelog (I might have missed something) and my own comments. 10(10 months ago, 4 files, 609+ 806-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4795a9474ff2 12:20:10 %git :/flight.*revert 12:20:11 Could not find commit :/flight.*revert (git returned 128) 12:20:16 %git :/revert.*flight 12:20:18 Could not find commit :/revert.*flight (git returned 128) 12:20:36 well. hmm. 12:20:52 %git 1183a5b 12:20:54 03kilobyte * 0.12-a0-1060-g1183a5b: Revert most of the lev->flight patch (by code size, not functionality). 10(3 months ago, 33 files, 652+ 627-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1183a5be2602 12:21:06 Grunt: that's what i get for testing swamp endings 12:21:45 @??tormentor 12:21:46 tormentor (132) | Spd: 13 | HD: 7 | HP: 27-54 | AC/EV: 12/12 | Dam: 805(pain), 805(pain) | 05demonic, 10doors, evil, !sil | Res: 06magic(56), 05fire, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 415 | Sp: pain (d11), torment symbol | Sz: Medium | Int: high. 12:21:51 @??brimstone fiend 12:21:52 Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 76-122 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 4720 | Sp: hellfire (3d20), torment symbol, melee | Sz: Large | Int: high. 12:22:36 well, 56 MR is not that hard to paralyze, but 30-50 HP is also not that hard to kill for someone with high earth skill 12:23:04 Tormentors don't fly :b 12:23:13 oh 12:23:16 but theyre demons! 12:23:23 Not all demons fly! 12:23:27 i just assume the worst 12:23:27 Geryon (03&) | Spd: 10 | HD: 15 | HP: 300 | AC/EV: 15/6 | Dam: 35(reach) | 05demonic, 10items, 10doors, see invisible | Res: 06magic(120), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 6391 | Sp: beast | Sz: Giant | Int: normal. 12:23:27 %??geryon 12:25:12 what are the late flying threats that are alledgedly so easy to kill with petrify? i guess you could make stuff fly with tornado, and it would make little sense for paralyzed stuff to stop flying in that case. 12:25:25 Grunt: re swamp i get one of those weird lines in about every third swamp:5 12:25:37 and a weird connector to a small empty pool in about 1/5 12:26:01 It looks like it's deciding it needs to connect an entrance to the other side of the swamp, for some reason. 12:28:03 -!- yxhuvud2 is now known as yxhuvud 12:28:05 <3 http://bpaste.net/show/KKCKmNHIc6u27ey6U32d/ 12:29:31 ... 12:48:30 -!- tarabluh has quit [Client Quit] 12:49:50 -!- codile has quit [Ping timeout: 246 seconds] 12:52:11 is that common? I didn't see anything like that when I was making swamp vaults this week 12:52:25 I can't seem to reproduce it in my own testing. 12:56:16 -!- herself has quit [Ping timeout: 245 seconds] 13:01:12 -!- DracoOmega has quit [Quit: Leaving] 13:02:14 -!- Kalir has quit [Changing host] 13:05:21 oh, huh 13:05:35 i'm on 0.12-a0-2100-g08a5193 13:06:01 That is the latest trunk... 13:06:06 yes 13:06:40 -!- scummos has quit [Remote host closed the connection] 13:06:48 time to make clean? :P 13:10:15 -!- mumra has quit [Ping timeout: 260 seconds] 13:12:07 -!- minqmay has quit [Ping timeout: 245 seconds] 13:14:38 also happens after make clean and re-make 13:16:56 -!- rast has quit [Remote host closed the connection] 13:17:59 03MarvinPA 07* 0.12-a0-2101-gf15376d: Reword a welcome message 10(22 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f15376d1c59e 13:17:59 03MarvinPA 07* 0.12-a0-2102-gb9c1e55: Improve auto-ID message 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b9c1e55a1ecd 13:24:56 -!- iasov has quit [Ping timeout: 255 seconds] 13:31:44 -!- Vizer_ has joined ##crawl-dev 13:33:33 -!- Vizer has quit [Ping timeout: 276 seconds] 13:47:04 -!- keksz has quit [Quit: Kicked by KickServ] 13:47:32 -!- sdf_ has quit [Ping timeout: 245 seconds] 13:47:57 -!- gowby has quit [Ping timeout: 245 seconds] 13:47:58 -!- EternalSoldat has quit [Ping timeout: 245 seconds] 13:47:58 -!- morphy has quit [Ping timeout: 245 seconds] 13:48:04 -!- gowby_ is now known as gowby 13:48:22 -!- HDA has quit [Ping timeout: 245 seconds] 13:48:47 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 13:59:33 -!- iasov has quit [Ping timeout: 276 seconds] 13:59:48 -!- ogaz has quit [Ping timeout: 252 seconds] 14:00:52 -!- bonghitz has quit [Remote host closed the connection] 14:00:53 -!- lexackson has joined ##crawl-dev 14:07:01 -!- absolutego has quit [Quit: leaving] 14:22:22 I need some help with some lua 14:22:32 -!- Ragdoll has quit [Quit: Ik ben weg] 14:23:20 is there anyone around who could help me debug? 14:23:39 Mm? 14:24:06 hello 14:24:12 so, i'm making a vault 14:24:34 and i'm using local loot = dgn.create_item(slave.x, slave.y, "acquire armour") 14:24:40 to make an item, then 14:24:46 loot.set_prop("loot_item", 1) 14:25:12 -!- notverygoodatdcs has quit [Quit: Page closed] 14:25:12 i get a null error though on that line 14:25:24 I would guess that means it could not create the item. 14:25:57 well the item is created 14:26:02 Actually, for that matter, I don't think Lua items have a set_prop function. 14:26:03 that's what gets me 14:26:09 ahh well 14:26:12 that would do it 14:26:49 What are you trying to do, exactly? 14:26:57 my goal is to have a trigger that generates a few items 14:27:07 when one is picked up the others are dropped into lava 14:28:04 so i need a way to have a lua item trigger a function when it's picked up 14:28:15 Here is what I am finding: 14:28:16 i know how to do it if the item is placed on the map 14:28:29 from the start 14:28:42 dgn.item_property_set(loot, "loot_item", "i", 1) 14:28:48 oh 14:28:56 cool 14:29:06 let me try that 14:29:12 Possibly "S" or "B" or "b" in place of "i". 14:29:15 also, is there some reference for these things? 14:32:17 The closest I can think of is the one on the devwiki, but that's not very complete. 14:32:26 I figured that function out by looking through the source code :| 14:33:33 okay 14:33:39 thanks 14:33:46 (Is it working?) 14:34:02 notify_dgn_event: Lua error: [string "global_prelude"]:32: bad argument #1 to 14:34:02 'item_property_set' (item.itemaccess expected, got nil) 14:34:08 nope 14:34:18 i think there is some problem with the first line? 14:34:31 local loot = dgn.create_item(slave.x, slave.y, "acquire armour") 14:35:12 like dgn.create_item() returns nil for some reason 14:36:34 Apparently it always returns nil? 14:36:46 well 14:36:54 Let's see... 14:37:15 oh yeah i see it 14:37:31 hmm 14:39:00 I have an idea. 14:39:02 * Grunt tinkers... 14:41:54 Got it: 14:42:03 dgn.create_item(slave.x, slave.y, "acquire armour") 14:42:12 local loot = dgn.items_at(slave.x, slave.y) [1] 14:42:36 aha 14:42:37 (this assumes that it's the only item on that tile!!!) 14:42:55 neat 14:43:12 what if it is on top of existing items? 14:43:31 i mean, it is unlikely that there would be anything there anyways 14:43:33 That might work if it is on top of existing items, or it might not. 14:43:38 If the latter, perhaps 14:43:39 i'll try it out 14:43:41 -!- Wahaha_ has quit [Ping timeout: 255 seconds] 14:43:44 local items = dgn.items_at(slave.x, slave.y) 14:43:51 local loot = items[#items] 14:44:47 -!- Wahaha is now known as Wahaha_ 14:47:54 -!- dtsund has quit [Quit: dtsund] 14:49:34 getting an error on the item_property_set 14:49:36 -!- Wahaha_ has quit [Ping timeout: 276 seconds] 14:49:59 let me try the other settings 14:50:08 What error? 14:50:27 -!- Sorbius has quit [Quit: Now if you will excuse me, I have a giant ball of oil to throw out my window] 14:50:35 -!- iasov has quit [Quit: ZNC - http://znc.in] 14:51:07 notify_dgn_event: Lua error: [string "global_prelude"]:33: bad argument #1 to 14:51:07 'item_property_set' (item.itemaccess expected, got table) 14:51:24 What's the code you have leading up to that line? 14:51:28 -!- Sobieck00 has quit [Quit: Page closed] 14:51:33 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 14:51:39 wait, i can use C 14:51:57 and pass slave.x and slave.y 14:54:46 -!- SurpriseTRex_ has quit [Ping timeout: 256 seconds] 14:56:21 okay, so I have this: 14:56:24 dgn.create_item(slave.x, slave.y, "acquire armour") 14:56:31 dgn.item_property_set(slave.x, slave.y , "loot_item", "C", 1) 14:57:19 still getting an error: notify_dgn_event: Lua error: [string "global_prelude"]:32: bad argument #1 to 14:57:19 'item_property_set' (item.itemaccess expected, got number) 14:57:28 ... 14:57:30 Nonononono. 14:57:45 item_property_set needs an item object. 14:57:50 oh 14:57:51 Not a pair of coordinates. 14:57:57 That is what the items_at is supposed to do. 14:58:03 items_at returns a table of items at the location. 14:58:33 ...so you want to grab either the first or last item from that set (I'm not sure which at the moment). 14:58:39 i thought using the "C" instead of the "i" in item_property_set would let me use coordinates 14:58:45 okay 14:58:48 thanks 14:58:51 No, the "i" is a property type identifier. 14:58:55 "i" for "integer" in this case. 15:02:47 ah, yes 15:02:56 i think i got it 15:03:07 -!- zkyp has quit [Ping timeout: 244 seconds] 15:03:25 now to make some lava 15:03:35 \o/ 15:03:44 That's... let's see... 15:04:06 dgn.terrain_changed(x, y, "lava", false, false, false) 15:04:57 yep 15:06:57 so, the items are generated without error now 15:07:08 however the trigger for the lava is not working 15:08:11 How are you triggering the lava? 15:08:39 local tloot_grab = TriggerableFunction:new{ func="callback.loot_grab" } 15:08:52 tloot_grab:add_triggerer(DgnTriggerer:new { type="item_pickup", target="loot_item"}) 15:09:38 function callback.loot_grab (data, triggerable, triggerer, marker, ev) 15:09:44 then that function 15:09:50 -!- tJener has quit [Quit: leaving] 15:09:53 which right now just has, 15:10:07 dgn.mpr("loot_grab") 15:10:08 then 15:10:12 end 15:10:59 Did you assign the marker a location? 15:11:02 In particular, I think it needs to be the tile on which the item is place. 15:11:05 *placed 15:11:42 -!- Vizer__ has joined ##crawl-dev 15:12:14 -!- edlothiol has quit [Ping timeout: 256 seconds] 15:13:16 yes 15:13:17 -!- Wahaha is now known as Wahaha_ 15:14:17 -!- Vizer_ has quit [Ping timeout: 255 seconds] 15:14:28 so 15:14:49 I'm looking through the item_pickup code. 15:15:03 It expects an item *name*, or "auto", which assumes the item is already there. 15:15:54 ah 15:16:21 so can we set an item name somehow? 15:16:31 Is there a reason the items can't be placed at vault creation time? 15:16:40 The really ugly way I can think of to do this is to: 15:16:44 -!- dtsund has joined ##crawl-dev 15:16:50 assign the marker to a dgn.persist, 15:17:00 and only set locations for it at the time the items are generated! 15:17:10 haha 15:18:21 the items could be set at creation time, but it's better to have them appear for thematic purposes 15:18:44 if it's gonna be ugly, then i'd probably just set them from the start 15:19:34 -!- hurdos has quit [Ping timeout: 256 seconds] 15:22:00 -!- Namey has quit [Quit: Leaving] 15:22:41 -!- _D_ has quit [Quit: leaving] 15:27:40 -!- Zermako has quit [] 15:29:53 -!- blackcustard has joined ##crawl-dev 15:31:05 -!- residualshade has quit [Quit: Page closed] 15:32:00 -!- fooobarrr has quit [Quit: leaving] 15:32:30 -!- blabber has quit [Quit: leaving] 15:41:51 -!- Lightli has joined ##crawl-dev 15:50:33 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 15:50:58 -!- ogaz has joined ##crawl-dev 15:52:49 -!- syllogism has quit [] 15:55:37 03dolorous 07* 0.12-a0-2103-g57fdae2: Fix Mantis 6609: Prevent monsters from picking up the horn of Geryon. 10(4 minutes ago, 1 file, 4+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=57fdae238271 15:59:22 -!- Elkan has quit [Quit: Quitte] 15:59:52 You know, that was the first way I thought of to fix that bug. Then I noticed it causes a rather serious problem which probably wasn't considered. 16:00:41 03Grunt 07* 0.12-a0-2104-gaba0110: Exception: Geryon can pick up the horn of Geryon! 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=aba01102076f 16:01:06 haha 16:03:45 That proposed weapon nerf feels unfair to 1-handed weapons 16:04:08 And this is as someone who loves Executioner's axes like no tomorrow 16:06:23 what's the weapon nerf about? 16:06:47 also, can someone help me fix this: if !(you_x == slave.x && you_y == slave.y) then 16:06:57 -!- motorbit has quit [Quit: Page closed] 16:07:02 Basically, it makes it so that all weapons hit min delay at skill 27 16:07:07 oh 16:07:15 ??quick blade 16:07:15 quick blade[1/3]: The only weapon that can never get a speed brand. Damage: 5. Accuracy: 6. Delay: 70%, with the minimum delay being 30%(20% with haste). Doesn't chop off hydra heads, if you were wondering. Is classified as a short blade, longer than a dagger, but shorter than a short sword. 16:07:16 if you_x ~= slave.x and you_y ~= slave.y then 16:07:33 oh thanks grunt 16:10:42 -!- alefury has joined ##crawl-dev 16:22:48 Grunt: did you mean "or" 16:23:01 I did not. 16:23:15 Er... 16:23:19 Yes, I did. 16:23:36 :) 16:23:57 haha, yeah 16:30:39 -!- codile has quit [Quit: WeeChat 0.4.0] 16:34:33 -!- Isvaffel has quit [Ping timeout: 244 seconds] 16:38:09 -!- Elyv has joined ##crawl-dev 16:41:56 -!- ogaz has quit [Ping timeout: 255 seconds] 16:42:32 -!- Elyv has quit [Ping timeout: 245 seconds] 16:47:06 -!- mumra has joined ##crawl-dev 16:48:39 -!- ktgrey has quit [Ping timeout: 252 seconds] 16:50:32 -!- Lightli has quit [Quit: napping/Saber] 16:51:27 -!- lexackson has quit [Remote host closed the connection] 16:57:07 -!- Guest14892 has quit [Read error: Connection reset by peer] 17:01:38 ChrisOelmueller: Do you have the save in question with the broken Swamp:5 17:04:23 -!- MaxFrost has quit [] 17:05:02 -!- mumra has quit [Ping timeout: 244 seconds] 17:05:30 -!- Garhauk_ has quit [Quit: Page closed] 17:07:11 -!- dtsund has left ##crawl-dev 17:07:35 -!- dtsund has joined ##crawl-dev 17:11:38 -!- CHaseSP is now known as ChaseSP 17:11:53 -!- MaxFrosty has quit [Client Quit] 17:14:46 greensnark: i do not, but my local crawl seems capable of generating these swamps on demand 17:15:25 ChrisOelmueller: obviously, generate one and pass it along to greensnark :) 17:17:58 -!- mreisz has quit [Ping timeout: 245 seconds] 17:20:45 yeah it's a bit weird since i cleaned and rebuilt this twice now 17:20:52 -!- scummos has quit [Remote host closed the connection] 17:30:02 -!- Dixbert has joined ##crawl-dev 17:31:42 ChrisOelmueller: "on demand" == ? 17:31:49 I generated 1000 Swamp:5 with no errors 17:32:30 I don't believe I've changed anything that will affect Swamp:5 in any case, unless it's the minivault margin change 17:32:44 Which seems incredibly unlikely to break the level to that extent 17:32:47 greensnark, as I noted earlier, I'm also having no Swamp:5 problems. 17:33:02 Grunt: Sorry, I didn't see your message, I just found Chris in scrollback :) 17:33:07 I'm wondering if this is a more obscure problem. 17:33:46 What confuses me the most is why only ChrisOelmueller is reporting this? 17:33:49 There was an old bug where Snake:5 would sometimes turn up with no rune vault 17:34:03 Which was a bug in the way map validate was handled 17:34:04 o_O 17:34:11 But that's been fixed a while 17:35:32 ChrisOelmueller: If you save http://sprunge.us/SOhS under test/ and run it, do you get any failures? 17:35:56 greensnark, I do see the rune vault getting placed in those example maps. 17:36:48 Oh wait, I believe that runs with random maps disabled... 17:37:12 yes the rune is in fact generated in the maps i've seen 17:37:17 Oh 17:37:21 it's just the layout that looked highly weird 17:37:47 and it's doing questionable things in about every second swamp:5 i generate 17:37:50 -!- MaxFrost has quit [Ping timeout: 255 seconds] 17:38:07 -!- Pandar has quit [Ping timeout: 260 seconds] 17:38:15 i can upload anything save-wise if that helps 17:38:29 Oh right, I see the rune vault right there 17:38:47 (is there a way to dump X map with monsters found on &D) 17:39:09 Mmmm, good call 17:39:11 This is probably me 17:39:23 I believe I tweaked join-the-dots' wall-chew-up list 17:40:13 But not for the pathfinding... 17:40:33 Are we sure this was broken immediately after my change? :) 17:40:51 Or just the vault builder being imbecilic 17:41:02 Wait, join-the-dots isn't even involved here since this is a primary vault 17:41:33 i didn't generate swamp maps for a while here, just today after the new rune vaults arrived 17:42:17 last local swamp was probably around the time infiniplex' newV was merged 17:44:12 -!- mreisz has quit [Ping timeout: 245 seconds] 17:46:13 -!- Arkaniad has quit [Quit: I've killed the senator.] 17:46:42 -!- mreisz_ has quit [Ping timeout: 245 seconds] 17:48:47 -!- gowby has quit [Ping timeout: 245 seconds] 17:49:07 -!- ark__ has quit [Quit: Leaving] 17:51:55 03galehar 07* 0.12-a0-2105-g6e5a3a5: Transifex: rewrap entries and some other minor fixes. 10(5 minutes ago, 9 files, 54+ 37-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6e5a3a5acade 17:52:01 I shall investigate this later this evening 17:52:05 It does look spectacularly ugly 17:52:20 -!- scummos has quit [Ping timeout: 248 seconds] 17:54:04 -!- morphy has quit [Quit: Page closed] 17:54:38 -!- nooodl has joined ##crawl-dev 17:56:59 -!- inspector071 has quit [Ping timeout: 252 seconds] 18:02:15 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:03:22 -!- tophat_ has quit [Ping timeout: 245 seconds] 18:04:31 -!- gomer has quit [Ping timeout: 256 seconds] 18:08:05 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:17:11 03dolorous 07* 0.12-a0-2106-g4116777: Fix typo. 10(4 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=411677739c41 18:17:13 how on earth did I miss someone with a +27000 weapon 18:21:41 -!- nooodl has quit [Ping timeout: 248 seconds] 18:24:49 -!- CreepingCrawled has quit [Read error: Connection reset by peer] 18:27:57 -!- Kellhus has quit [Ping timeout: 245 seconds] 18:42:05 -!- Sobieck00 has quit [Quit: Page closed] 18:45:01 -!- CheerUpCharlie has quit [Quit: Leaving] 18:54:02 -!- Nakatomy has quit [Remote host closed the connection] 19:01:01 -!- HangedMan has joined ##crawl-dev 19:01:49 You hit the moth of suppression. The mtoh of suppression is electrocuted! 19:01:57 (staff of air) 19:02:20 the mtoh of suppression 19:02:41 month of suppression 19:05:44 http://pastie.org/pastes/6091748/text 19:06:08 http://pastie.org/pastes/6091752/text 19:06:31 surely some devs care about proposed ziggurat balance changes 19:10:17 -!- wheals has quit [Read error: Connection reset by peer] 19:12:03 pft, apparently ghouls suck with +27000 weapons. Miss a not-unnoticable amount of the time and I just failed to kill an hp:500 dude 19:12:09 -!- monqy has joined ##crawl-dev 19:12:32 meatsprint is hrrd 19:12:49 disappointing that it took me a second to think why 27000 and not 32000 + whatever 19:13:59 -!- dtsund has quit [Ping timeout: 252 seconds] 19:14:28 on one hand I feel like it should be vaguely winnable, but on the other that is completely missing the point 19:14:52 (I don't even want to have a win condition, though it does currently..) 19:14:55 what kind of high scores could people look for for fame 19:15:19 or is this ivan and winning-ish is a bug 19:15:34 I haven't been able to get close 19:16:42 though I suppose the most turns I've survived was 14something and the last boss is always at 150 now 19:21:53 elliott: http://pastie.org/pastes/6091860/text (to not put it in full public) 19:22:12 nice spoiler spacing 19:22:17 -!- ZChris13 has joined ##crawl-dev 19:22:23 i know rite 19:23:08 so I've had my attention drawn to a certain vault 19:23:20 it has all 3 down staircases and ~4 oklob plants 19:23:22 do I even want to know what half these references are 19:23:22 -!- Amilir has quit [Ping timeout: 245 seconds] 19:23:27 probably dpeg's 19:23:34 lair, snake, elf 19:23:47 HangedMan: does this look fair to you http://images.4chan.org/vg/src/1360286280587.png 19:23:58 I was going to use my spreadsheets to note elf is completely arbitrary in what it places, hmm, I should pull that out 19:24:18 nice health for lair:1 19:24:23 unless he died the turn he opened the door, yes 19:24:39 it has all 3 down staircases 19:24:41 note: you can walk past them with invisibility 19:24:44 ah yes 19:24:48 yeah that's cool 19:24:50 nevermind 19:24:54 also hatches 19:25:21 at first glance that's a huge dick move but you're right, it's totally navigable 19:28:18 I wonder how the title screen works for tiles 19:29:04 unless the message area is smaller it should work okay 19:29:12 yeah it looks fine 19:29:42 I like how I tried a hofi, had to take off the shield to wield the axe, and died before I could finish taking the shield off 19:30:22 I use monk 19:31:14 -!- gluop has quit [Quit: Leaving] 19:31:32 -!- alefury has quit [] 19:34:12 -!- pelotron has quit [Ping timeout: 248 seconds] 19:34:34 -!- Pthing has quit [Read error: Connection reset by peer] 19:35:18 -!- DainDwarf has quit [Quit: Dain's default quit message] 19:37:45 -!- dtsund has joined ##crawl-dev 19:41:39 -!- Dixbert_ has joined ##crawl-dev 19:44:42 -!- Dixbert has quit [Ping timeout: 276 seconds] 19:46:52 -!- Dixbert_ is now known as Dixbert 19:49:38 -!- ZRN has quit [] 19:52:39 -!- ZChris13 has quit [Quit: ChatZilla 0.9.89 [Firefox 20.0a2/20130205042019]] 19:53:38 -!- notverygoodatdcs has quit [Quit: Page closed] 20:10:18 -!- Fros has quit [Ping timeout: 264 seconds] 20:29:20 -!- inspector071 has quit [Ping timeout: 252 seconds] 20:29:30 -!- ajikeshi has quit [Ping timeout: 264 seconds] 20:29:48 -!- Zermako has quit [] 20:36:42 -!- yogaFLAME has 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-!- Rjs has quit [*.net *.split] 21:13:05 -!- Laan has quit [*.net *.split] 21:13:05 -!- elliott has quit [*.net *.split] 21:13:05 -!- Kalma has quit [*.net *.split] 21:13:05 -!- |amethyst has quit [*.net *.split] 21:13:05 -!- neuwiz has quit [*.net *.split] 21:13:06 -!- Keskitalo has quit [*.net *.split] 21:13:06 -!- Napkin has quit [*.net *.split] 21:13:06 -!- ibanix_ has quit [*.net *.split] 21:16:24 -!- fooobarrr has quit [Client Quit] 21:18:41 -!- WalkerBoh has quit [Client Quit] 21:19:41 -!- ponies_ has quit [Ping timeout: 255 seconds] 21:20:56 -!- _dd has quit [Ping timeout: 255 seconds] 21:28:37 -!- dtsund has joined ##crawl-dev 21:35:56 hm, can I not call you.race() before the map starts or something 21:36:38 what restrictions would you place? 21:36:59 I would replace the exec axe with a broad axe for small races, and a =slaying for felids 21:37:27 though for some reason it doesn't seem to work 21:38:36 kind of seems ineffectual to give slaying for felids considering no cleaving 21:38:49 not like there are many other options though 21:38:50 true, but it's the sentiment 21:39:00 "if you really want to play a felid..." 21:39:19 obviously give felids quad damages 21:39:45 -!- Writ has quit [Ping timeout: 276 seconds] 21:43:08 alright, well it works now 21:43:16 so spriggan is now the master race? 21:51:33 -!- DracoOmega has joined ##crawl-dev 21:58:36 -!- BOOPYPUTT has quit [Quit: Page closed] 21:59:15 -!- MarvinPA has quit [Ping timeout: 276 seconds] 21:59:56 -!- HangedMan has quit [Read error: Connection reset by peer] 22:01:18 -!- morphy has quit [Ping timeout: 245 seconds] 22:05:52 -!- Amilir has quit [Ping timeout: 245 seconds] 22:12:58 -!- pacraa_ has quit [Client Quit] 22:15:02 -!- iasov has quit [Ping timeout: 244 seconds] 22:15:09 -!- hangedman has joined ##crawl-dev 22:19:19 -!- blackcustard has quit [Read error: Connection reset by peer] 22:25:37 -!- Napkin has joined ##crawl-dev 22:25:37 -!- Keskitalo has joined ##crawl-dev 22:25:37 -!- 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reset by peer] 22:30:29 -!- elliott has joined ##crawl-dev 22:31:22 -!- gowby has quit [Ping timeout: 245 seconds] 22:31:22 -!- kunwon1 has joined ##crawl-dev 22:34:12 -!- stubblyhead has quit [Ping timeout: 245 seconds] 22:44:08 -!- ogaz has joined ##crawl-dev 22:46:21 elliott: http://pastie.org/pastes/6092759/text if you want the lastest version 22:47:37 -!- gluop has quit [Read error: Connection reset by peer] 22:53:57 -!- Kalir has quit [Changing host] 22:55:01 -!- ussdefiant has joined ##crawl-dev 22:56:45 -!- kekekela has quit [Quit: Page closed] 23:02:32 -!- peeps[lappy] has quit [Ping timeout: 245 seconds] 23:04:52 -!- rlbond86 has quit [Ping timeout: 248 seconds] 23:14:49 -!- ponies__ has quit [Read error: Connection reset by peer] 23:18:42 -!- BOOPYPUTT has quit [Quit: Page closed] 23:19:02 -!- Goncyn has quit [Ping timeout: 276 seconds] 23:36:40 -!- gowby has quit [Quit: Page closed] 23:37:52 -!- codrus has quit [Read error: Connection reset by peer] 23:41:46 -!- minqmay has 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