00:03:19 Unstable branch on crawl.develz.org updated to: 0.12-a0-2016-g81abd09 (34) 00:04:37 -!- eggonlegs has quit [Changing host] 00:05:20 Unstable branch on crawl.s-z.org updated to: 0.12-a0-2016-g81abd09 (34) 00:19:02 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-2016-g81abd09 00:19:37 -!- kekekela has quit [Ping timeout: 245 seconds] 00:24:36 -!- ophanim has quit [Read error: Connection reset by peer] 00:26:00 -!- eggonlegs has quit [Ping timeout: 264 seconds] 00:31:56 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 00:34:56 -!- ussdefiant has joined ##crawl-dev 00:37:03 -!- Fear has quit [Quit: Leaving] 00:47:20 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:48:05 -!- _dd has joined ##crawl-dev 00:48:39 -!- kunwon1 has quit [Quit: Specialization is for Insects] 00:51:06 -!- caleba has quit [Quit: caleba] 00:53:36 -!- geekosaur has quit [Excess Flood] 01:02:56 -!- Blazinghand has quit [Ping timeout: 245 seconds] 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18.0.1/20130116073211]] 05:36:05 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 05:38:07 -!- rkd has quit [Read error: Connection reset by peer] 05:44:20 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 06:12:38 -!- bonghitz has quit [Remote host closed the connection] 06:15:27 -!- domiryuu has quit [Remote host closed the connection] 06:16:23 -!- scummos has quit [Ping timeout: 245 seconds] 06:21:41 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:22:07 -!- MarvinPA has joined ##crawl-dev 06:37:01 -!- bmfx has quit [Quit: Lost terminal] 06:50:26 -!- Aryth has quit [Ping timeout: 245 seconds] 06:55:01 -!- DracoOmega has quit [Quit: Leaving] 07:00:11 -!- HangedMan has joined ##crawl-dev 07:04:35 -!- dagonfive has quit [Ping timeout: 255 seconds] 07:13:57 -!- scummos has quit [Remote host closed the connection] 07:24:52 -!- scummos has quit [Client Quit] 07:27:01 -!- _D_ has quit [Quit: leaving] 07:38:03 -!- scummos has quit [Ping timeout: 245 seconds] 07:41:02 -!- eggonlegs has quit [Changing host] 07:45:50 -!- mumra has joined ##crawl-dev 07:54:24 -!- Incerto has quit [Quit: Page closed] 08:05:22 -!- dpeg has joined ##crawl-dev 08:09:03 -!- eggonlegs has quit [Ping timeout: 260 seconds] 08:09:36 -!- scummos has quit [Remote host closed the connection] 08:11:16 -!- rkd has quit [Ping timeout: 245 seconds] 08:15:08 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 08:15:19 -!- SkaryMonk has joined ##crawl-dev 08:18:56 just had nicolae_pan_hourglass break connecitivity in pan, probably another thing that makes it sound goo to make transparency vault checking default aside from the sequell breaking thing 08:20:41 -!- Trigramatic is now known as Jude 08:20:52 -!- Jude is now known as Judedude 08:21:15 -!- Judedude is now known as Jude 08:22:47 -!- Vizer has quit [Quit: bye] 08:25:56 -!- mumra has quit [Ping timeout: 248 seconds] 08:27:34 !seen galehar 08:27:34 I last saw galehar at Fri Feb 1 20:43:23 2013 UTC (17h 44m 11s ago) saying well, feel free to commit to the branch any balance fix or other changes you think can bring it closer to merging :) on ##crawl-dev. 08:29:34 fixes that'd come closer to merging it would probably involve new stats for all two-handers... 08:30:58 -!- Crazylemon64 has quit [Ping timeout: 276 seconds] 08:32:15 -!- mumra has joined ##crawl-dev 08:42:00 -!- Staplefun has quit [Ping timeout: 260 seconds] 08:47:04 -!- eggonlegs has quit [Quit: leaving] 08:51:29 -!- ark__ has joined ##crawl-dev 08:52:08 -!- SkaryMonk has quit [Ping timeout: 255 seconds] 08:56:16 -!- magistern has quit [Quit: This computer has gone to sleep] 09:03:34 -!- freefall has quit [Remote host closed the connection] 09:07:49 03galehar 07* 0.12-a0-2017-g1a823d3: Increase the delay precision in fsim reports. 10(2 hours ago, 2 files, 6+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1a823d3180cc 09:07:50 03galehar 07[melee_linear_speed] * 0.12-a0-2021-gbda611b: Merge branch 'master' into melee_linear_speed 10(70 minutes ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bda611be42e8 09:07:50 03galehar 07[melee_linear_speed] * 0.12-a0-2022-g41792e9: Remove some debug variables. 10(63 minutes ago, 1 file, 0+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=41792e941f1d 09:07:50 03galehar 07[melee_linear_speed] * 0.12-a0-2023-gb079548: Increase precision of weapon delay in character status message (@). 10(10 minutes ago, 3 files, 34+ 43-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b079548a59c1 09:08:05 -!- rkd has quit [] 09:11:25 -!- SkaryMonk has joined ##crawl-dev 09:12:54 03galehar 07* 0.12-a0-2018-g53187cd: Fix fsim average damage. 10(6 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=53187cde8fe2 09:12:55 03galehar 07[melee_linear_speed] * 0.12-a0-2025-g5aa381b: Merge branch 'master' into melee_linear_speed 10(5 minutes ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5aa381b01e05 09:13:31 -!- freefall has joined ##crawl-dev 09:15:09 -!- SkaryMonk1 has joined ##crawl-dev 09:15:34 -!- keksz has joined ##crawl-dev 09:15:43 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 09:19:45 -!- dpeg has quit [Quit: Lost terminal] 09:19:52 -!- ketsa has quit [Quit: ChatZilla 0.9.89 [Pale Moon 15.4.1/20130122210059]] 09:23:17 -!- tensorpudding has quit [Ping timeout: 255 seconds] 09:23:19 -!- G-Flex has quit [] 09:39:35 -!- elliptic has joined ##crawl-dev 09:42:21 -!- Salivanth has quit [Quit: Page closed] 09:45:06 -!- Nightbeer has quit [Read error: Connection reset by peer] 09:50:58 -!- Staplegun has quit [Ping timeout: 245 seconds] 09:57:26 -!- Oren has quit [Client Quit] 10:03:43 -!- nicolae- has joined ##crawl-dev 10:04:35 hello! i have a vaults question. some of the existing vaults for shoals have a "water_ok" tag which isn't mentioned in the syntax docs, what does it do? 10:04:55 allow water to completely flood the vault to deep water 10:04:56 or something 10:05:02 erm, allow tides to 10:05:14 it symbolically expresses your solidarity with and appreciation of water 10:05:29 oh, that's a cool tag, elliott, i'll use it :) 10:05:39 so elliott is not water_ok 10:05:48 and V is not water_ok 10:05:48 water_ok means the map can be placed in such a fashion that it overwrites deep water tiles. 10:05:55 ohhhhhh 10:06:00 I could have used that 10:06:05 maybe he's just water_unsure_but_thinking_about_it 10:06:15 grunt: cool 10:06:21 that will be handy i think 10:06:26 NAME: eels_eels_eels TAGS: water_DEFINITELY 10:06:29 Funnily enough, vaults placing in swamp are assumed to be water_ok by default. 10:06:50 elliott how did you get a hold of my shoalvaults.des file?!?! 10:07:31 -!- Elkan has quit [Quit: Quitte] 10:10:41 -!- ogaz has joined ##crawl-dev 10:13:53 i wish there were some way to specify, like, orient_north_water or something so that a certain side of your vault would always face the water in shoals so i could make beaches and lagoons and whatnot 10:20:36 -!- Nerem has quit [Ping timeout: 264 seconds] 10:28:18 -!- mumra has quit [Ping timeout: 264 seconds] 10:29:23 -!- ussdefiant has joined ##crawl-dev 10:29:37 -!- mreisz has quit [Quit: Page closed] 10:34:40 -!- pantaril has quit [Quit: leaving] 10:34:46 -!- evilmike has joined ##crawl-dev 10:35:45  10:35:48 oops 10:37:54 elliott's hearing returns. 10:39:00 -!- rwbarton has quit [Ping timeout: 252 seconds] 10:41:21 -!- ChrisOelmueller is now known as Chris|FOSDEM 10:42:37 can the shoal tides ever cover up walls? 10:43:12 as in turn walls into water? no 10:43:49 todo: let shoals tide erode rock walls <_____< 10:45:47 walls go up to the ceiling 10:46:23 and if we'd argue there's no ceiling in the Shoals, the huts have some abstract roof 10:47:22 really though: it's a big can of worms from which it may be better to stay away. There be dragons :p 10:47:40 dragons in shoals, you're a genius 10:47:43 make plants rDrown and then let there not be islands of plants in shallow water that turns to deep water when you destroy the plants 10:48:24 what's the formula for tide height over time 10:48:55 I had an idea the other day for a "sea serpent" kind of enemy - behaves like an eldritch tentacle in terms of movement, only the base can move and it must be over water. 10:49:06 (The base, that is.) 10:49:22 so like an ambulatory kraken tentacle? 10:49:59 Well, it would do something other than just hit the player. I just don't know what yet. 10:50:05 Possibly a strong poison bite and a constriction attack? 10:50:08 nicolae-: Xtahua, at least :p 10:50:31 make it look like out-of-focus logs from a distance 10:50:36 obviously it is a unique electric eel and it has a disc of storms evocation attack 10:53:55 electric hydra 10:54:17 The 27-headed electric sea serpent breathes lightning! x27 10:54:36 perfect 10:54:42 -!- Crazylemon65 has quit [Ping timeout: 264 seconds] 10:54:48 -!- Arkaniad has quit [Ping timeout: 264 seconds] 10:55:37 I would suggest hydras turn into multi-tile creatures, but that would make the Lernaean hydra kind of hard to place anywhere. 10:55:41 :b 10:55:44 ??hydrataur 10:55:45 hydrataur[1/1]: One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune. 10:56:00 -!- keksz has quit [Remote host closed the connection] 10:56:14 (an ancient learndb entry) 10:56:29 sounds good to me 10:56:30 When are we going to get around to implementing the rest of the abyssal stair ideas? :) 10:57:16 <|amethyst> heh 10:58:58 03|amethyst 07* 0.12-a0-2019-g967e03a: Update changelog. 10(3 minutes ago, 1 file, 20+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=967e03a97d57 11:02:18 -!- Arkaniad|Laptop has quit [Ping timeout: 256 seconds] 11:06:50 -!- mumra has joined ##crawl-dev 11:07:32 -!- Arkaniad|Laptop_ has quit [Ping timeout: 245 seconds] 11:10:35 -!- Dixbert has joined ##crawl-dev 11:11:40 -!- nicolae- has left ##crawl-dev 11:14:08 03greensnark 07* 0.12-a0-2020-gd56fc2b: Record map index and monster placement for transparent vaults (HangedMan). 10(4 minutes ago, 1 file, 2+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d56fc2b44c87 11:15:57 excellent 11:17:06 -!- elliptic has quit [Quit: Leaving] 11:27:50 -!- ussdefiant has quit [Ping timeout: 255 seconds] 11:38:32 -!- caleba has quit [Quit: caleba] 11:41:27 -!- Kalir has quit [Changing host] 11:53:34 -!- Fear has quit [Quit: Leaving] 11:55:40 -!- rast has joined ##crawl-dev 11:58:47 -!- eb has quit [Ping timeout: 245 seconds] 12:02:56 -!- nooodl_ has quit [Ping timeout: 255 seconds] 12:06:17 HangedMan: my answer to your decor experiments - http://pbrd.co/YrTNLl 12:06:48 -!- Nightbeer has quit [Ping timeout: 245 seconds] 12:06:56 it's completely broken V code, with all safety checks for overlapping vaults turned off ;) 12:07:33 oh wow, hahahaha 12:08:59 it is kind of a wonderful layout nonetheless. but the code is totally unusable right now ... 12:10:03 obviously write a few simple rules for lua vaults and then use them randomly overlapping as an abyss layout 12:10:15 and then any bugs can be excused by "abyss" 12:11:03 this looks local global esque 12:11:36 HangedMan: that could actually work (i have lua generated rooms in already now) 12:12:23 perfect 12:12:31 i wonder if there is already a way to use an encompass layout as an abyss layer? 12:12:54 probably not 12:13:33 would at least like to do some sort of "abysstown". and there is more freedom to have crazy rules in abyss because i wouldn't have to worry about vetos. 12:14:36 mm 12:14:50 -!- Azzkikr has quit [Ping timeout: 252 seconds] 12:17:22 -!- ZChris13 has joined ##crawl-dev 12:23:40 holy crap. i actually got it working, i think. 12:26:10 screenshots? 12:30:41 -!- nooodl has joined ##crawl-dev 12:43:12 -!- ZChris13 has quit [Disconnected by services] 12:43:17 -!- ZChris13_ has joined ##crawl-dev 12:43:19 -!- ZChris13_ is now known as ZChris13 12:44:31 -!- Jude has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 12:45:39 -!- remyroy has quit [Read error: Connection reset by peer] 12:45:41 HangedMan: shortly. just had to fix a really dumb bug. and layouts are still getting vetoed when i have a proper quantity of rooms. but it works really nicely right now if there's only 1 room ;) 12:49:31 -!- codile has quit [Ping timeout: 260 seconds] 12:51:18 mmm 12:51:44 -!- scummos has quit [Ping timeout: 246 seconds] 12:52:19 -!- Neuron has quit [Client Quit] 12:54:07 HangedMan: I bet this mantis issue is you, before I even go to look at it :b 12:54:19 you don't say 12:54:26 I win! 12:54:40 (Nemelex Xobeh disapproves of the sure bet...) 12:55:08 Decorative vaults batch (https://crawl.develz.org/mantis/view.php?id=6593) by Claws 12:57:14 can I win with these purely-decorative vaults taking no time to get in 12:57:46 Believe it or not, someone (me?) needs to look through them first :b 12:57:57 Plus you're probably going to notice a mistake or two in the next ten minutes. 12:58:35 -!- bonghitz has quit [Remote host closed the connection] 12:58:42 -!- monqy has joined ##crawl-dev 12:59:10 such wounding and inaccurate libel, I am perfectly fine with what I've done here 12:59:49 -!- shirish has joined ##crawl-dev 13:00:59 I'm looking at hangedman_decor_lopped and I'm wondering if it should be tagged abyss in lieu of DEPTH: Abyss. 13:01:15 Then again, I'm not really completely sure how those interact. 13:01:39 The same goes with the other Abyss ones, for that matter... 13:02:13 well I remember greensnark saying that stuff should just be DEPTH: Abyss nowadays since abyss is a branch now 13:02:41 -!- Escalator has quit [Read error: Connection reset by peer] 13:03:06 -!- magicpoints has quit [Ping timeout: 252 seconds] 13:03:21 would patch it and a few other abyss.des things if that's correct but I don't know if the abyss minivault dummy works with the tag versus the branch thing 13:05:45 I observe the following: 13:05:55 -!- nago_ has quit [Quit: Page closed] 13:06:48 Apart from one of your new vaults, a couple of the 'cloud trap' vaults (gas traps) are the only actual vaults that seem to have a DEPTH: Abyss tag. 13:07:00 They are both extra vaults, and they both get placed as expected. 13:07:06 mm 13:07:20 I'm satisfied that tagging something with DEPTH: Abyss will get it to place properly. 13:07:30 alright 13:09:06 -!- yaiba has quit [Changing host] 13:15:19 03dolorous 07* 0.12-a0-2021-g8397740: Add spacing fix. 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=839774075cfe 13:17:10 ...I just noticed that those vaults are also taged abyss >:( 13:17:46 siiiiigh 13:19:18 I'll fix up the tags and depths (including that one older vault of yours) and see if this works properly 13:19:26 alright 13:20:48 -!- Descol has quit [Quit: Page closed] 13:22:29 -!- GreatOrbOfEyes has joined ##crawl-dev 13:22:40 * Grunt gestures at the GreatOrbOfEyes. The GreatOrbOfEyes turns neutral. 13:22:58 * GreatOrbOfEyes bites Grunt. 13:23:07 * Grunt moves out of the way <_< 13:25:19 This is exhibiting bizarre behaviour. 13:25:32 In order to get the decor vaults to place, I need to give them both the abyss tag and a DEPTH: Abyss. 13:25:39 -!- HangedMan has quit [Ping timeout: 252 seconds] 13:27:05 not much of an improvement 13:27:14 -!- GreatOrbOfEyes is now known as HangedMan 13:30:48 -!- Dixbert_ has joined ##crawl-dev 13:33:40 -!- magistern has quit [Quit: This computer has gone to sleep] 13:33:57 ??pillar dance 13:33:57 I don't have a page labeled pillar_dance in my learndb. 13:34:09 -!- Dixbert has quit [Ping timeout: 276 seconds] 13:34:49 -!- GuraKKa1 is now known as GuraKKa 13:34:57 -!- keksz has joined ##crawl-dev 13:38:01 * Grunt makes a small adjustment, and observes that they place without the DEPTH tag now. 13:38:56 ...considerably less than with, though o_o 13:39:04 -!- ZChris13 has quit [Disconnected by services] 13:39:08 -!- ZChris13_ has joined ##crawl-dev 13:39:09 -!- ZChris13_ is now known as ZChris13 13:39:55 well there is that dummy 13:42:24 I think the "considerably less" is not actually a difference, on further investigation. 13:42:49 chances, always a fun thing to work with 13:43:22 ??rng[9] 13:43:23 rng[9/9]: For a period of almost nine months, Sif Muna and Ashenzari were very rarely found in Temple. Really. 13:44:18 -!- shirish has quit [Remote host closed the connection] 13:45:22 ...and now it looks like there is a difference. 13:45:25 -!- mumra has quit [Ping timeout: 248 seconds] 13:45:25 * Grunt tries something different. 13:46:56 HangedMan: Eliminating abyss tag needs some new code 13:46:57 greensnark: You have 2 messages. Use !messages to read them. 13:47:40 oh 13:47:47 welllllll thennnnnnnn 13:47:49 It needs to be done though with the multilevel abyss 13:48:50 regulating certain ruthless vaults with abyss:2- 13:49:04 Yes 13:49:58 (Butbutbutbut... excluding things from abyss depths violates design principles...!!!) 13:50:01 13:50:07 -!- simmarine_ is now known as simmarine 13:51:36 clearly should just continue the process of making absolutely every single last vault have depth-dependent checks, I certainly won't go crazy doing that over and over again 13:52:24 -!- dtsund has joined ##crawl-dev 13:55:47 -!- Crazylemon64 has quit [Ping timeout: 260 seconds] 13:56:33 -!- gluop has quit [Client Quit] 14:01:48 * Grunt observes a subtle bug in abyss vault placement in the process... 14:02:11 does it involve the one where abyss vaults can spontaneously appear in front of people 14:02:26 or the one where banishment can place you inside an abyss vault and ontop of a wall 14:03:03 oh, or is it the one where abyss-recentering can cut off vaults if you wizmode teleport 14:03:21 Those bugs aren't subtle. :b 14:03:43 :P 14:05:01 -!- mumra has joined ##crawl-dev 14:06:28 -!- Pagos has quit [Quit: Lost terminal] 14:10:37 -!- aspy has quit [Quit: Page closed] 14:15:57 03Grunt 07* 0.12-a0-2022-g70ff43d: Treat abyss-placed extra vaults more like extra vaults elsewhere. 10(24 minutes ago, 1 file, 11+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=70ff43d865b3 14:15:57 03Grunt 07* 0.12-a0-2023-gbd2e2bd: Decorative vaults batch from HangedMan (#6593). 10(23 minutes ago, 4 files, 321+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bd2e2bd48e19 14:17:07 -!- Schwer-Muta has quit [Ping timeout: 246 seconds] 14:17:34 hoorayyyyyyyyy 14:19:03 now to make another dozen in five days 14:19:12 -!- yaiba has quit [Ping timeout: 245 seconds] 14:22:15 -!- ZChris13 has quit [Disconnected by services] 14:22:18 -!- ZChris13_ has joined ##crawl-dev 14:22:20 -!- ZChris13_ is now known as ZChris13 14:27:49 -!- mumra has quit [Remote host closed the connection] 14:32:49 -!- GuraKKa has quit [Read error: Connection reset by peer] 14:38:30 -!- freefall has quit [Ping timeout: 276 seconds] 14:41:14 03Grunt 07* 0.12-a0-2024-ge63dd19: ontoclasm's Vaults "legacy vaults" (#6590). 10(5 minutes ago, 3 files, 239+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e63dd19834f7 14:41:32 that is not precisely what vaults: legacy means 14:41:34 but whatever 14:41:49 ...that is me misreading the bug title <_< 14:45:56 -!- mumra has joined ##crawl-dev 14:51:21 03Grunt 07* 0.12-a0-2025-geab9a6d: dpeg's Vaults vaults (#6580). 10(2 minutes ago, 3 files, 205+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=eab9a6dc98a5 14:56:39 -!- Xiberia has quit [Ping timeout: 244 seconds] 14:57:56 -!- Crazylemon64 has quit [Ping timeout: 245 seconds] 14:58:03 HangedMan: because I know you'll enjoy it: http://pastie.org/6030987 14:58:16 happens very, very rarely, at least 14:58:56 are those stone giants 14:59:07 mostly cyclops 14:59:14 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 14:59:19 orc knight (10o) | Spd: 10 | HD: 9 | HP: 48-91 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors | Res: 06magic(36) | Chunks: 07contam | XP: 683 | Sz: Medium | Int: normal. 14:59:19 %??orc knight 15:00:14 even if all those m in the spiral are the shoals:5 merfolk I have to wonder if it really reaches the same difficulty as current shoals:5 15:00:29 hmm, where were my drafts... 15:00:34 the point it the sweet out of place water corridor! 15:00:43 is 15:01:01 also it's just a random vault 15:01:04 you can get those in regular shoals!!! 15:01:07 oh 15:01:18 well then I am perfectly fine with more shoals vaults vaults vaults 15:02:59 -!- freefall has joined ##crawl-dev 15:03:09 -!- nicolae- has joined ##crawl-dev 15:06:02 -!- ZChris13 has quit [Disconnected by services] 15:06:04 -!- ZChris13_ has joined ##crawl-dev 15:06:05 -!- ZChris13_ is now known as ZChris13 15:10:09 http://pastie.org/pastes/6031042/text 15:10:30 not too happy with it so I haven't done much on it in a while 15:14:19 -!- keksz has quit [Remote host closed the connection] 15:14:55 -!- bonghitz has quit [Remote host closed the connection] 15:15:09 HangedMan: Perhaps Shoals:5 just needs to use larger islands 15:15:25 that could help a bit 15:15:26 The size progression is very well, but the small islands don't play well with vaults at all 15:15:56 the small islands are the strength of the current shoals vaults, maybe the shoal_hut placer thing could be smarter about the size of the shoal huts 15:16:41 As in: increase island size if the shoal_hut is larger? 15:17:26 -!- Sequell has quit [Remote host closed the connection] 15:17:28 yeah 15:17:41 HangedMan: the levels do look kind of weird you're right, also that the huts are angled 15:17:48 -!- Sequell has joined ##crawl-dev 15:18:04 -!- Sequell has quit [Remote host closed the connection] 15:18:51 hmm, yeah, the angling is definitely something I have to fix up 15:22:06 -!- Sequell has joined ##crawl-dev 15:24:12 -!- ogaz has quit [Ping timeout: 264 seconds] 15:37:35 -!- Nightbeer has quit [Read error: Connection reset by peer] 15:42:51 -!- freefall has quit [Ping timeout: 276 seconds] 15:52:44 argh, why does "random zombie" make the game crash 15:53:07 -!- Meyog has quit [Quit: Page closed] 15:54:51 ...mon-pick insanity? 15:54:52 -!- freefall has joined ##crawl-dev 15:54:58 I remember trying to fix this at some point and failing miserably. 15:55:02 mon pick is the worst 15:55:14 lets see what were those zombie grievances 15:55:17 i have to specify zombies by hand! 15:55:30 MONS: random zombie in a swamp vault 15:58:47 -!- Kellhus has quit [Ping timeout: 245 seconds] 16:00:31 could be worse 16:00:50 could be trying to use spectral things in a swamp vault and getting spectral plants 16:00:59 i love spectral plants 16:01:34 wow, getting rid of the angling and in the process reducing the vaults another square in dimensions makes passably good levels now, thanks for noticing that st_ 16:01:37 http://pastie.org/pastes/6031219/text 16:02:06 although I guess I need to use @s 16:02:51 i wonder: how bad would it be to have a shoals vault with a single apocalypse crab 16:03:25 -!- ldf has quit [Quit: Page closed] 16:03:39 the fire crab shoals vault is already pushing it :P 16:03:53 ...it makes people too crabby, I take it? 16:03:55 * Grunt flees in terror. 16:03:55 is it... or is it not pushing it enough? 16:04:42 HangedMan is just being... shellfish 16:05:39 would you see an abyss monster in any other lair branch 16:05:50 yes I know I put a tentacled monstrosity in a swamp rune vault shut up 16:06:29 pft, i'd put a tormentor in an entry vault if they'd let me *cackles madly* 16:07:20 going to be very grumpy when I get aronud to writing about gimmicks in my vault philosophy guide 16:07:27 Your game is wracked with pain! 16:07:49 oh come on a disconnected level in shoals:5 16:08:06 Wait, what!? 16:08:23 I guess water counts as disconnectedness...? 16:08:31 whoops lost the level save give me another hour to get it back 16:08:48 no the @ just dug right into one of those big blocks of rock and stone shoals has 16:08:54 ... 16:09:04 it wasn't the rune but I know I've heard of this before with the original shoals:5 stuff 16:15:10 -!- rkd2 has quit [] 16:15:27 -!- Cleaver has quit [Ping timeout: 245 seconds] 16:18:47 -!- Morphy has quit [Ping timeout: 245 seconds] 16:19:43 -!- Crazylemon65 has quit [Ping timeout: 245 seconds] 16:20:06 -!- bl0kem|2 is now known as dymes 16:20:52 -!- Adder has quit [Ping timeout: 244 seconds] 16:21:06 HangedMan: they do look much better 16:21:22 I wonder if having both sizes mixed together would work or look odd 16:21:45 -!- PsyMar has quit [Remote host closed the connection] 16:23:09 -!- hurdos has quit [Quit: Leaving.] 16:24:08 -!- degenerate_telep has quit [Quit: Page closed] 16:26:09 http://pastie.org/pastes/6031304/text 16:26:48 HangedMan: http://pasteboard.co/2Nj9kYvQ.png 16:27:15 -!- Blazinghand has quit [Quit: Leaving] 16:27:30 empty space working yesssssssssssssssssss 16:27:31 the L-shaped vault has a high weight so you can see it's connecting up on the inner walls 16:27:39 -!- WalkerBoh has quit [Remote host closed the connection] 16:27:41 mm 16:27:44 noice 16:27:44 there still seems to be a slight bug with door positioning 16:30:03 -!- gluop has quit [Quit: Leaving] 16:30:47 -!- gluup_ is now known as gloup 16:30:51 -!- Vizer has joined ##crawl-dev 16:32:34 -!- SkaryMonk1 is now known as SkaryMonk 16:32:45 -!- ark__ has quit [Quit: Leaving] 16:36:21 in fact ... there are several issues. but the principle is working at least. 16:38:13 -!- ZChris13 has quit [Disconnected by services] 16:38:15 -!- ZChris13_ has joined ##crawl-dev 16:38:17 -!- ZChris13_ is now known as ZChris13 16:41:00 HangedMan: Can't you change your shallow water feature to distinguish between shallow and deep in the map 16:41:29 In your .crawlrc I mean 16:41:32 oh right 16:47:17 should change my config so all feature glyphs are .des syntax 16:47:27 hah 16:47:57 "why are the oceans in shoals made out of freezing wraiths" 16:49:38 all monsters are 0 16:50:13 surely titans and quicksilver dragons are 8s 16:50:20 speaking of shoals, what fheights are the min/max of tides 16:53:22 Hitting escape with deck-stacking window open will cause webtiles to hang (https://crawl.develz.org/mantis/view.php?id=6594) by battaile 16:55:08 -!- codile_ has quit [Quit: WeeChat 0.4.0] 16:57:00 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:00:28 -!- syllogism has quit [] 17:01:25 -!- Xiberia has joined ##crawl-dev 17:04:43 -!- santiago has quit [Ping timeout: 245 seconds] 17:05:43 -!- Namey has quit [Quit: Leaving] 17:05:47 -!- seriously has quit [Quit: Page closed] 17:07:04 nicolae-: -18 to 25 17:07:29 thanks 17:07:47 now, to do terrible things with fheights, hahaha 17:07:54 Ilsuiw can send the tide up to 50 17:08:23 whoa, cool 17:15:00 -!- santiago_ has quit [Ping timeout: 248 seconds] 17:18:23 how much above the fheight does the tide have to be to become deep water 17:18:37 oh, nvm 17:23:18 -!- DainDwarf has quit [Changing host] 17:25:36 -!- ogaz has joined ##crawl-dev 17:28:08 -!- Luxivar has quit [Disconnected by services] 17:31:24 -!- Kellhus has quit [Quit: Page closed] 17:35:26 -!- Elkan has quit [Quit: Quitte] 17:36:23 -!- mumra has quit [Ping timeout: 245 seconds] 17:36:57 -!- Roarke has quit [Quit: Page closed] 17:38:15 -!- GuraKKa has quit [Read error: Connection reset by peer] 17:44:50 -!- nooodl has quit [Ping timeout: 252 seconds] 17:47:36 -!- Serfuzz has quit [Remote host closed the connection] 17:50:16 -!- Crazylemon64 has quit [Ping timeout: 246 seconds] 17:51:25 -!- GuraKKa has quit [Read error: Connection reset by peer] 17:55:34 -!- mumra has joined ##crawl-dev 17:57:31 -!- crate has quit [Ping timeout: 260 seconds] 17:58:16 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium 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19:00:26 -!- ontoclasm has joined ##crawl-dev 19:01:02 -!- yaiba has quit [Changing host] 19:01:13 -!- DainDwarf has quit [Quit: Dain's default quit message] 19:05:50 -!- Froggeryz has quit [] 19:11:50 -!- freefall has quit [Read error: Connection reset by peer] 19:19:50 -!- freefall has joined ##crawl-dev 19:25:57 -!- Nakatomy has quit [Quit: Verlassend] 19:30:33 -!- Stelpa has quit [Ping timeout: 245 seconds] 19:31:54 -!- thetao has quit [Quit: Page closed] 19:32:42 -!- caleba has quit [Client Quit] 19:44:40 has there been any thought about making Zot 1-4 something other than D-with-draconians 19:44:44 -!- scummos has quit [Ping timeout: 255 seconds] 19:44:51 -!- rossi has quit [Ping timeout: 260 seconds] 19:45:32 D-with-draconians-and-moths-and-electric-golems 19:46:47 why would we change draconians? 19:46:56 -!- Escalator has quit [Ping timeout: 252 seconds] 19:47:01 shifter banishment? 19:47:40 nothing wrong with draconians, the maps just aren't very interesting 19:47:57 -!- _dd has quit [Ping timeout: 245 seconds] 19:48:36 well yes there's a large part of the game still using variations on regular D layouts but trying to rely on differentiating monster sets because the predominant thing in crawl is fighting stuff 19:48:58 newnewvaults sets a high bar :) 19:49:51 actually effective layout ideas do not just drop out of the sky 19:50:05 I don't know how you can talk about zot monsters and not mention orbs of fire 19:51:01 well the zot mon-pick has always been weird so unless you luck into the old orb vaults or evilmike_ambush or an unlucky zot:1 you don't actually necessarily see orbs of fire before zot:5 19:51:52 luckily newnewvaults is a very flexible layout in general and i think i can do interesting stuff for other branche (without any reliance on huge quantities of vaults, now i have code-generated rooms) 19:52:11 -!- Zermako has quit [] 19:52:47 combine layout_pools, _delve, _vaults for snake please 19:53:08 imo the newnewvaults layouts are so much better that even just making Zot 1-4 the same as V 1-4 (with the usual Zot monster sets and crazy different-colored walls) would be a big improvement 19:53:37 ... 19:54:17 i reckon it could work for dis, elf, zot and snake. definitely want to see how it'll handle embedding rooms in cavernous maps too. 19:55:28 also rooms can now be completely non-rectangular. will try generating oval shaped rooms for snake. 19:56:04 well, always results first 19:56:20 haha 19:57:04 i've solved most of the problems now. there is just some occasional weirdness with room rotation that i'm getting to the bottom of, it's otherwise working great. 19:57:32 -!- Morphy has quit [Ping timeout: 245 seconds] 19:57:44 goody 20:00:22 dammit. sometimes the wall normals are coming out flipped 180 degrees, but only about 25% of the time. there is no obvious reason why this should be happening :S 20:00:23 -!- Jude has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 20:01:17 sometimes i can generate a layout and all the normals are fine. i am really not understanding this. 20:01:35 -!- Crazylemon64 has quit [Quit: Crazylemon64] 20:08:08 i won't offer more than opinions here, but i think of zot as a realm of chaos and insanity. the work done on vaults lately is fantastic but far too orderly for zot imo 20:08:38 -!- dtsund_ has joined ##crawl-dev 20:08:56 -!- dtsund has quit [Disconnected by services] 20:08:57 -!- dtsund_ is now known as dtsund 20:08:58 maybe if the vaults themselves were structural bastions amidst a more chaotic open plane 20:09:30 -!- alefury has quit [] 20:17:41 evilmike: the layout code can certainly produce some much more chaotic stuff; i have some ideas i want to experiment with anyway. best thing will be if i implement some ideas then show the results and let others decide which branches they might work for. 20:18:18 -!- eb has quit [] 20:18:51 but basically anything like rooms and corridors or city layouts it is really good at (and it's *extremely* configurable) 20:19:11 -!- eb has quit [Client Quit] 20:20:23 Wood Golem description inaccurate (https://crawl.develz.org/mantis/view.php?id=6595) by Mattnumbers 20:21:00 -!- magicpoints has quit [Remote host closed the connection] 20:22:18 -!- wheals has quit [Ping timeout: 264 seconds] 20:24:11 -!- rast has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 20:24:47 inflammable is a silly word 20:27:01 -!- motorbit has quit [Quit: Page closed] 20:28:31 english is a silly language 20:31:33 -!- lobf has quit [Quit: lobf] 20:33:33 -!- Crazylemon64 has quit [Quit: Crazylemon64] 20:38:03 -!- mumra has quit [Ping timeout: 245 seconds] 20:43:48 -!- ogaz has quit [Ping timeout: 276 seconds] 20:48:21 -!- domiryuu has quit [Ping timeout: 276 seconds] 20:53:36 -!- ZChris13 has quit [Disconnected by services] 20:53:38 -!- ZChris13_ has joined ##crawl-dev 20:53:40 -!- ZChris13_ is now known as ZChris13 20:55:52 -!- Blazinghand has quit [Ping timeout: 276 seconds] 20:58:04 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:58:54 -!- dymes has quit [Quit: what] 21:00:02 -!- Goncyn has quit [Ping timeout: 245 seconds] 21:07:14 I wonder if I can enlist any devs in doing the structural code work required to actually add this attempt at a new shoals ending 21:09:18 HangedMan: What needs to be done? 21:09:19 -!- DracoOmega has joined ##crawl-dev 21:11:46 well the vaults being slightly larger gives a decoy range of 3-5 instead of 4-6 and I'd prefer to keep the decoy minimum at 4 so it'd need changing shoals_furniture, also to make two different ends possible so a tag-split in that same area or something 21:13:09 Maybe move the hut placement code into a serial vault? 21:13:31 More magic tags that are referenced by C++ doesn't seem like a good idea 21:13:43 But a Shoals end vault could do the hut thing as a serial vault 21:13:45 fair enough, serial vaults would be easy to work with 21:13:50 It would need some placement magic to target islands 21:14:00 better than PLACE: ? 21:14:16 PLACE and floating orientation 21:14:17 Well, I'm seeing the serial vault as having the PLCE: 21:14:25 mm 21:14:39 And then pulling in the other vaults it wants 21:14:49 sure 21:21:37 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 21:22:21 -!- dtsund has quit [Quit: dtsund] 21:28:54 -!- oxeimon has quit [Quit: Leaving.] 21:29:11 -!- bonghitz has quit [Remote host closed the connection] 21:30:57 -!- cocofalco has quit [Quit: Page closed] 21:36:44 -!- Luxivar has quit [Remote host closed the connection] 21:38:17 -!- Dixbert has joined ##crawl-dev 21:39:08 Hey DracoOmega, how much work would it be to get Force Lance castable for monsters? 21:39:19 I'm planning to look into it myself, but a quick opinion from you would help :) 21:39:29 I think literally nothing aside from giving it a monster zap definition 21:39:30 -!- mikee_ has joined ##crawl-dev 21:39:44 -!- y2s82 has quit [Read error: No route to host] 21:39:46 Well, I tried that at one point, and it didn't seem to have the knockback effect. 21:39:52 I didn't test it thoroughly though. 21:39:58 Well, it doesn't always knock back 21:40:07 It uses the same formula and methods as white draconian breath, for example 21:40:17 I'm aware of that, but even across a lot of casts it didn't seem to do any knockback. 21:40:19 So it definitely can work on players 21:40:21 Maybe I didn't test it enough <_< 21:40:24 It has to also inflict damage? 21:40:35 I mean, maybe there's something I'm missing or don't remember 21:40:40 But I think it should be very easy 21:41:22 Oh, it's possible that the relevant code was only in the beam::affect_monster() routine, now that I think of it 21:41:33 So it would need to be added to affect_player() or whatever it is 21:41:41 Possibly 21:42:59 -!- evilmike has quit [Read error: Connection reset by peer] 21:43:17 -!- gomer has quit [Ping timeout: 248 seconds] 21:43:50 I'll give this another shot... 21:44:03 (The shot hits the game! The game stumbles backwards!) 21:47:12 -!- ogaz has joined ##crawl-dev 21:47:23 You are correct; affect_player needed to be updated :) 21:48:28 The other spells are rather more complicated to implement for monsters, of course 21:48:45 Well, fulminant prism probably just needs some sort of sensible way for monsters to decide where to put them 21:49:17 IAF would be a headache and a half, I expect 21:49:32 That would depend on how you implemented it. 21:49:34 And then dazzling spray raises the issue of player blindness >.> 21:49:57 dart, lance, imb ghost is clearly strong enough for early on :P 21:50:06 IAF's code was really hard to get working correctly at all 21:50:30 Between the massive debugging and fix after fix when I thought it was ALREADY fixed, it probably took as much work as all the other spells combined 21:51:01 -!- dtsund has joined ##crawl-dev 21:51:34 03Grunt 07* 0.12-a0-2026-g4696bdb: Get Force Lance castable by monsters. 10(82 seconds ago, 3 files, 11+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4696bdbe483a 21:51:36 (The majority of this was mostly just getting it to aim around you properly) 21:55:33 -!- santiago has quit [Ping timeout: 245 seconds] 21:58:50 -!- were has quit [Quit: Page closed] 21:59:57 HangedMan: Can you point me at your latest Shoals set? 22:00:02 -!- Salivanth has quit [Quit: Page closed] 22:00:05 Just using a serial vault seems to work pretty reasonably 22:00:17 Which means we could dispense with fancy island logic 22:00:45 ...please do!!! 22:01:42 http://sprunge.us/giGY 22:01:50 http://pastie.org/pastes/6032053/text 22:02:23 Thanks 22:02:29 I've noticed that the maps only have one type of hut or another. 22:02:42 ...can they both be placed at the same time? 22:02:49 (Only one rune hut, obviously.) 22:02:53 They can, but I don't know which style HangedMan prefers 22:03:00 The unmixed or the anything-goes 22:03:13 I've tried mixing them and the discrepancies look too weird for my preference 22:03:40 Annoying square-angled corridors 22:04:07 a curse upon all layouts 22:05:07 (the thing is that the alternative huts are rather busy compared to the tiny shoal huts) 22:05:32 You could weight the plain hut more than the alternative hut. 22:05:52 ...end up with two or three alternative huts and the rest plain huts. 22:06:09 I can't help but worry that people will start thinking the alternative huts have higher chances of the rune or something 22:07:31 also it'd be nice if shoals 0s didn't potentially place sharks and then place nothing when they don't have any water but that'd probably slightly buff the older layouts to fix through skips 22:11:44 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:16:44 -!- lobf has quit [Quit: lobf] 22:17:38 -!- DracoOmega has quit [Ping timeout: 252 seconds] 22:18:08 HangedMan: Everything after "didn't ... place sharks" seemed unnecessary :P 22:19:20 well yes 22:22:13 -!- Luxivar has quit [Ping timeout: 245 seconds] 22:22:19 I need a grep that can find vaults 22:23:41 HangedMan: Can you name the vault in the middle of that rock for me: http://sprunge.us/fTMF 22:24:12 well it looks like something from dat/des/builder/shops.des 22:24:15 That's a shop... 22:24:31 shop_fountains 22:24:34 NAME: shop_fountains 22:24:35 Ah, shop_fountains, thanks 22:24:37 bah 22:24:44 * Grunt gestures at HangedMan. HangedMan resists. 22:24:51 I'm not entirely clear on how it can be buried in rock 22:25:03 there have been rare shoals disconnectivity issues from time to time 22:25:26 It looks like the builder made a halfhearted effort to dig it loose 22:26:26 -!- dtsund has quit [Ping timeout: 252 seconds] 22:28:15 Looks reasonable apart from that bad apple: http://sprunge.us/HBQi 22:29:52 -!- lobf has quit [Quit: lobf] 22:30:32 maybe should place slightly less of the _alternative huts compared to the new huts since they're more involved and what not 22:31:27 what're the decoy placement ranges for this and current shoals? 22:31:43 I'm just using the same 6-8 for both 22:34:22 maybe 5-7 for the _alternatives would be enough, they end up being a little harder then current 22:35:33 -!- pelotron has quit [Ping timeout: 245 seconds] 22:36:35 -!- shummie has quit [Quit: Page closed] 22:42:04 03dolorous 07* 0.12-a0-2027-gb59a1d8: Add formatting fix. 10(15 seconds ago, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b59a1d89d211 22:44:18 -!- ZChris13 has quit [Ping timeout: 245 seconds] 22:46:25 -!- lobf has quit [Quit: lobf] 22:56:52 HangedMan: This is with 5-7 decoys for your alt ending: http://sprunge.us/GQES 22:57:40 I like incidentally identifying other vaults 22:57:48 in the middle of these messes 22:59:04 anyway, looks quite good 23:00:31 -!- HangedMan has quit [Read error: Connection reset by peer] 23:02:45 how's it looking for 0.12? 23:08:37 -!- lobf has quit [Quit: lobf] 23:13:07 -!- DracoOmega has joined ##crawl-dev 23:14:36 -!- st_ has quit [Ping timeout: 276 seconds] 23:17:26 03greensnark 07* 0.12-a0-2028-g804e35b: HangedMan's new Shoals ending. 10(16 minutes ago, 7 files, 124+ 52-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=804e35b31655 23:18:59 -!- frontfelloff has quit [Quit: Page closed] 23:19:59 -!- lobf has quit [Quit: lobf] 23:22:32 -!- rossi has quit [Ping timeout: 245 seconds] 23:24:06 -!- Blazinghand has quit [Ping timeout: 264 seconds] 23:25:15 -!- hangedman_ has joined ##crawl-dev 23:27:57 -!- hangedman has quit [Ping timeout: 245 seconds] 23:30:08 -!- magistern has quit [Quit: This computer has gone to sleep] 23:30:11 -!- bonghitz has quit [Remote host closed the connection] 23:30:34 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:31:05 -!- monqy has quit [Quit: hello] 23:34:39 -!- dtsund has joined ##crawl-dev 23:34:58 -!- jules_ has quit [Quit: Page closed] 23:42:05 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 23:54:17 -!- MarvinPA has quit [Ping timeout: 246 seconds]