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[Read error: Connection reset by peer] 06:10:22 -!- Elkan has quit [Ping timeout: 276 seconds] 06:13:58 -!- hurdos1 has quit [Ping timeout: 256 seconds] 06:17:01 -!- Sky__ has quit [Quit: Page closed] 06:18:22 -!- Wehk has joined ##crawl-dev 06:28:18 -!- upsy has quit [Client Quit] 06:28:28 -!- DracoOmega has quit [Quit: Leaving] 06:38:37 -!- Zifmia has quit [] 06:47:52 -!- mreisz_ has quit [Quit: Page closed] 06:50:36 mumra: excellent work with the commits last night! everything seems to work beautifully now 06:51:48 -!- ebarrett has quit [] 06:59:37 -!- rossi has quit [Ping timeout: 246 seconds] 07:01:39 quite happy with the way this has turned out 07:02:25 -!- Elkan has quit [Quit: Quitte] 07:03:21 performance seems much better also 07:04:46 -!- nicolae- has joined ##crawl-dev 07:21:08 -!- Sky__ has quit [Quit: Page closed] 07:24:09 -!- nicolae- has left ##crawl-dev 07:25:06 -!- blackcustard has joined ##crawl-dev 07:34:19 -!- MarvinPA has joined ##crawl-dev 07:44:19 -!- dagonfive has quit [Read error: Connection reset by peer] 08:07:56 -!- pereza has quit [Client Quit] 08:12:33 -!- Sobieck has quit [Ping timeout: 245 seconds] 08:12:48 mumra: seems like the maze layouts are the ones that cause the levels to take forever to generate 08:13:45 I've had snakey and bifur both take a while, it seems to stop while rotating something (not sure if it's while rotating or after or what) 08:14:49 also may or may not be a coincidence, but after the rotating I've noticed a couple times it's finding the v_room series of vaults 08:15:15 morning 08:15:25 what do you mean by "after the rotating"? 08:16:13 well I'm using a debug build, and the messages freeze on "Rotating v_misc_20 clockwise" or whatever 08:16:28 at least, that's what I've noticed a few times 08:16:45 maybe infiniplex used them as subvaults in one of the newvaults vault? 08:17:17 I've removed all those vaults 08:20:15 sorry, misunderstood (thought you were talking about V:$ vaults for some bizarre reason) 08:20:27 why shouldn't it be finding them? 08:21:19 not sure, just seemed like those were the ones that appeared after it started grinding 08:21:27 probably just coincidence 08:22:43 ohh i think i get what you mean. it is probably harder and more exensive to find somewhere to place those rooms. i could reduce the number of tries it takes per room somewhat and burn through more rooms instead. 08:23:39 there should be a balance somewhere to get optimal performance and level diversity 08:24:05 but those specific layouts, i know why they're blocking things a bit more and i can tweak the algorithm to improve that 08:24:23 19 Overflow Altars (https://crawl.develz.org/mantis/view.php?id=6569) by helsbecter 08:25:35 cool 08:25:58 I've made some hard vaults today, I think we've a pretty good set of subvaults right now 08:26:35 probably there should just be one hard vault per floor though, I'm concerned it would push difficulty/loot up to much otherwise 08:27:23 -!- MIC132 has quit [Quit: Page closed] 08:29:47 -!- Aryth has quit [Ping timeout: 240 seconds] 08:30:19 i'll add a max_rooms setting per vauilt type i think 08:30:36 how many normal monster rooms do you think there should be on average? 08:32:31 about 6 seems to be good 08:33:59 that's what i was thinking 08:34:10 27 imo 08:34:26 haha ;) 27 max rooms including emtpy ones 08:34:44 it has been at 25 for a while i don't know why that didn't occur to me 08:35:02 seems like crypt entry vaults fail to place a fair amount 08:37:41 i've seen vaults place extremely occasionally but either the dungeon builder isn't really trying or it can't figure out where to place anything 08:38:02 yeah I did one spawn once 08:38:35 ok i have one real issue to solve 08:39:53 -!- DainDwarf has quit [Changing host] 08:40:20 st_: imo you should make some blade entrance vaults that don't have dancing weapons 08:40:45 would they just have weapons then? 08:41:03 anyway, no dancing weapons in newnewvaults :P 08:42:55 they can have anything they want as long as they dilute the one that does 08:51:43 -!- sky__ has quit [Ping timeout: 245 seconds] 08:55:44 whats wrong with dancing weapons? 08:58:18 generally speaking branches are meant to be inside the branches, not in their entrance vaults 09:00:53 -!- kek has joined ##crawl-dev 09:02:11 I actually don't mind those entrance vaults 09:02:28 but they don't spawn now anyway 09:03:15 -!- shirish has quit [Ping timeout: 276 seconds] 09:14:48 -!- shirish has joined ##crawl-dev 09:18:10 i've just been implementing handling for @ and empty space in map border 09:18:40 -!- kek is now known as Guest76380 09:18:59 -!- Arkaniad|Laptop has quit [Ping timeout: 252 seconds] 09:19:58 you don't need orient tags now 09:20:08 -!- alefury has quit [] 09:20:25 st_: I wouldn't mind them if they had fewer weapons 09:20:34 and didn't get nasty brands 09:22:21 i wouldn't mind that vault spawning if it accidentally didn't contain an entry to Blade, and nothing else did either 09:22:46 was this in trunk? 09:23:59 it's a newvaults addition 09:26:23 -!- casmith_789 has quit [Read error: Connection reset by peer] 09:28:22 -!- Aryth has quit [Ping timeout: 246 seconds] 09:28:41 where do i need to lobby for making blade a V subvault of at most 20x20 instead of a branch 09:28:52 can even get runed doors for all i care 09:29:02 just not a useless branch 09:30:45 it could be a bit bigger than that 09:30:59 are runed doors still a thing ? i had a feeling they were going for some reason 09:32:15 it's secret doors that went 09:33:12 -!- Lawman0 has quit [Ping timeout: 264 seconds] 09:33:37 -!- Aryth has quit [Ping timeout: 246 seconds] 09:33:44 blade is antiquated but I like it for some reason 09:34:11 I like blade because people go in it and get banished or die 09:34:21 ideally those people are not me 09:39:06 -!- mumra has quit [Ping timeout: 256 seconds] 10:04:39 -!- mumra has joined ##crawl-dev 10:12:23 -!- Dixbert has joined ##crawl-dev 10:14:53 -!- Ryak has quit [Quit: Relax, its only ONES and ZEROS!] 10:18:48 -!- Sobieck has quit [Ping timeout: 245 seconds] 10:20:31 issues with weapon font color on main HUD (https://crawl.develz.org/mantis/view.php?id=6570) by battaile 10:23:10 -!- caleba has quit [Quit: caleba] 10:23:52 -!- mumra has quit [Ping timeout: 256 seconds] 10:31:48 -!- mumra has joined ##crawl-dev 10:36:17 -!- root4 has quit [Ping timeout: 240 seconds] 10:37:38 -!- ussdefiant has joined ##crawl-dev 10:39:34 st_: could you push your .des changes to the repository if i give you commit rights? 10:39:55 I could try 10:40:29 or make a patch 10:40:51 was that the final version you pasted me or have you changed more since? 10:40:58 changed more since 10:41:09 patch works too 10:41:33 i want to test this new version with all the vaults 10:42:53 -!- dtsund has joined ##crawl-dev 10:44:03 I'll just clean it up a little and upload a patch to mantis 10:44:14 cool thanks 10:44:35 -!- senshi has quit [Client Quit] 10:46:26 did you reduce the frequency of hard subvaults by the way? I was using an luniq which I will remove if so 10:46:36 no not yet 10:46:46 but i'll do that now 10:47:24 i'm just pushing the @ stuff 10:47:50 so you're basically reimplementing _pick_float_exits in lua? 10:53:45 -!- DainDwarf has quit [Quit: Dain's default quit message] 10:54:01 -!- DainDwarf has quit [Changing host] 10:57:26 -!- rast has quit [Read error: Connection reset by peer] 10:58:52 uploaded patch to the mantis issue 10:59:40 Zaba: not exactly. i need a list of possible exits because i might want to connect more rooms to them later on. 11:00:10 st_: I pushed stuff for limiting numbers room types 11:00:17 st_; and thanks for that patch 11:01:34 -!- dtsund has left ##crawl-dev 11:02:34 Zaba: also, _pick_float_exits doesn't care about which direction the exit is going or anything else, whereas i need to store some information relating to which wall the exit is on. actually checking for the @ is the easy part. 11:05:27 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:07:42 -!- frogbotherer has joined ##crawl-dev 11:08:24 !messages 11:08:25 No messages for frogbotherer. 11:08:34 * Grunt bothers frogbotherer. 11:08:37 :b 11:08:53 -!- Serfuzz has quit [Remote host closed the connection] 11:09:26 what've i broken this time? :D 11:09:35 Haha. 11:09:46 Nothing, as far as I know, but it'll crop up sooner or later! <_< 11:12:18 Zaba: it has occurred to me that portions of my code and doing some strikingly similar things to normal vault placement; but it's going about it in a very different way, and e.g. respecting existing architecture 11:13:17 mumra, that you have to reinvent it entirely just to make it behave slightly differently serves only to prove that the existing normal vault placement code is terrible ;p 11:13:40 We've known that for a while, now, though, haven't we? :b 11:16:00 heh :) it might have to behave more than a little differently i think 11:16:34 but yeah, this could replace normal vault placement and it could largely be an improvement 11:17:36 i didn't really mean for it to get so advanced but the scope kept widening. it's largely HangedMan's fault. 11:19:06 it may be a good idea to keep it somewhat simpler, or at least move some of the things that are nasty in lua to the API 11:20:40 I mean, we all know what complicated lua does to sanity, right? 11:21:17 the problem is the "nasty" bits (they're not that bad anyway) interact with the lua in a fairly complex fashion and it would be difficult to separate. also i'm doing some stuff that's only really possible in lua like using callbacks. 11:21:37 Zaba: and complicated C++ doesn't? 11:22:19 elliott, at the moment, C++ has a much saner interface to many level-related things than lua 11:22:21 Zaba: it's called black magic for a reason... 11:22:53 -!- cptwinky has quit [Ping timeout: 255 seconds] 11:23:10 i've already improved that interface somewhat 11:23:17 Zaba: my peril-sensitive sunglasses happily prevent me from seeing any level-generation-related code, so I will have to take your word for it 11:30:17 a - a +2 pair of sunglasses {rPeril} 11:34:07 Grunt: why's it gotta be black 11:34:11 what's that supposed to mean 11:35:19 Dixbert, we have some vaults use excessive amounts of Lua (magic) to create terrifying effects (black magic). <_< 11:35:40 is that new ash vault an example 11:35:49 or is there something more terrifying 11:35:55 Which Ash vault? 11:36:05 the one with the "see what i see" 11:36:12 and the visions of branches 11:36:13 grunt_ashenzari_visionary <_< 11:36:27 ah 11:36:29 i like that one! 11:36:40 :) 11:36:53 should sometimes just show slime imo 11:37:25 That would be a slimy way to do things.. 11:50:18 -!- Elkan has quit [Read error: Connection reset by peer] 11:51:32 some of these layouts are glorious. 11:51:50 is it time to put in a merge request? ... what cares about blade entry vaults anyway? ;) 11:51:55 s/what/who 11:52:08 * elliott is interested in seeing cool example levels 11:52:12 how about crypt entries :P 11:52:13 I guess I should just try it myself 11:53:04 Well, putting those together can be kind of cryptic. 11:53:49 -!- frogbotherer has quit [Ping timeout: 256 seconds] 11:54:46 like 80-90% of the are awesome, the others are still average or better, imo of course ;) 11:54:59 i don't really know which ones to show off 11:55:10 let me just push st_'s patch first 11:56:19 there, it's good to test now 11:56:50 -!- MarvinPA_ has joined ##crawl-dev 11:57:03 ChrisOelmueller: crypt entries could be a problem too. there's always a staircase at least ;) 11:57:18 wouldn't mind losing Blade staircases at all 11:57:20 imo a feature 11:57:31 i am termcasting newnewvaults again 11:57:37 oooo 11:57:42 1 sec 11:58:26 goddammit mumra did you change a header file 11:58:37 i should keep my ccache in not /tmp so it works across reboots 11:58:50 yeah i changed a header or two :P 11:59:04 that is slow 11:59:28 please feel at liberty to buy me a new computer for newnewvaults testing :P 11:59:48 reboot? just suspend (or hibernate) :P 11:59:55 -!- MarvinPA has quit [Ping timeout: 246 seconds] 11:59:56 -!- MarvinPA_ is now known as MarvinPA 12:00:15 Zaba: I think my computer may be too EXTREMELY AWESOME for linux to support that 12:00:57 uh, I doubt that 12:01:15 by extremely awesome I mean terrible 12:01:18 the biggest culprit is usually the video card, and it's usually solved by using proper drivers 12:01:21 well I think it might be able to suspend 12:01:58 mostly I am just too lazy to configure anything to work when I should be replacing it 12:01:58 elliott: i think when i'm done with the layout, it should be able to do stuff really similar to pitsprint, maybe not quite as condensed. but i should be able to support arbitrary shapes and then use odd corridor shapes to fill in and connect gaps and stuff like that. 12:02:08 mumra: sounds very cool 12:02:09 hibernation (with 'disk' in /sys/power/disk) usually hits less firmware issues/driver inadequacies than suspend to RAM, just in case 12:02:15 er, 'shutdown' in /sys/power/disk 12:02:33 'platform' is for when you want to spin the BIOS bug fortune wheel 12:02:44 I worry hibernation would take a year with a disk this slow, but I may be totally wrong 12:02:59 i'm using platform and it works just fine :o 12:03:00 it depends on how much RAM you're occupying 12:03:09 typically "more of it than I have" 12:03:19 ChrisOelmueller, well, you're lucky then :P 12:12:25 -!- dtsund has joined ##crawl-dev 12:15:29 -!- Lightli has joined ##crawl-dev 12:15:36 What's this newnewvaults thing 12:17:01 what's a newnewvaults 12:18:26 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:21:14 something grunt was working on or something 12:21:20 Huh? 12:21:25 I have nothing to do with this project. :b 12:21:29 oh 12:21:35 then I have no idea 12:25:38 -!- Nightbeer has quit [Read error: Connection reset by peer] 12:26:15 -!- rkd has quit [] 12:26:35 -!- y2s82 has quit [Read error: No route to host] 12:32:30 -!- mamga has quit [Quit: Page closed] 12:35:20 -!- _dd has quit [Remote host closed the connection] 12:36:07 -!- _dd has joined ##crawl-dev 12:40:49 lol 12:41:17 i completely rewrote vaults layouts 12:41:48 (that was for Lightli) 12:42:22 more accurately, i finished the original implementation that i had already started way before grunt or infiniplex had a go 12:43:21 also i'm now calling it Vaults: Legacy in keeping with the whole Inception naming scheme 12:47:40 haha 12:49:02 -!- codile has quit [Ping timeout: 244 seconds] 13:00:14 -!- Senjai has quit [Ping timeout: 244 seconds] 13:14:15 -!- frogbotherer has joined ##crawl-dev 13:17:33 -!- Morphy has quit [Ping timeout: 245 seconds] 13:27:53 -!- frogbotherer has quit [Ping timeout: 256 seconds] 13:30:20 -!- caleba has quit [Quit: caleba] 13:30:53 -!- puppyknuckled has quit [Ping timeout: 245 seconds] 13:36:39 -!- Guest76380 has quit [Quit: Kicked by KickServ] 13:38:15 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 13:49:54 -!- Mottie has quit [Ping timeout: 264 seconds] 13:53:36 -!- bonghitz has quit [Quit: bonghitz] 14:08:08 03dolorous 07* 0.12-a0-1832-gee008cd: Add comment. 10(6 minutes ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ee008cd1ffea 14:08:50 -!- edlothiol has quit [Ping timeout: 256 seconds] 14:15:22 -!- eb has quit [Ping timeout: 246 seconds] 14:15:25 -!- edlothiol has joined ##crawl-dev 14:19:54 -!- ilyak has quit [Quit: bye] 14:22:38 -!- ldf has quit [Quit: Page closed] 14:23:10 -!- dspencer has quit [Quit: Leaving.] 14:24:47 -!- Dixbert has quit [Ping timeout: 252 seconds] 14:28:21 -!- eb has quit [Ping timeout: 245 seconds] 14:42:29 -!- rossi has quit [Quit: WeeChat 0.4.0] 14:54:49 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:00:03 -!- mivue has quit [Quit: mivue] 15:08:06 magicpoints (L1 CeAK) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed. (Abyss (Sprint)) 15:08:39 magicpoints (L1 CeAK) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed. (Abyss (Sprint)) 15:11:10 -!- edlothiol has quit [Ping timeout: 256 seconds] 15:12:06 -!- bmfx has quit [Read error: Connection reset by peer] 15:14:09 <|amethyst> !teel bh !lm magicpoints sprint crash 2 looks like either abyss depth needs to be bigger in sprint etc, or there need to be no abyssal stairs 15:14:12 <|amethyst> !tell bh !lm magicpoints sprint crash 2 looks like either abyss depth needs to be bigger in sprint etc, or there need to be no abyssal stairs~ 15:14:13 |amethyst: OK, I'll let bh know. 15:14:34 -!- Mottie has joined ##crawl-dev 15:15:04 !tell bh should disable abyss in sprints 15:15:05 st_: OK, I'll let bh know. 15:17:10 -!- caleba has quit [Quit: caleba] 15:18:51 03dolorous 07* 0.12-a0-1833-g78bd326: Fix inconsistencies with monster god capitalization (affecting TSOites). 10(5 minutes ago, 1 file, 22+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=78bd3263dd6b 15:18:51 03dolorous 07* 0.12-a0-1834-g2aef85d: Make the description of one piety level consistent with the prayer message. 10(3 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2aef85df93fc 15:20:31 -!- Roarke has quit [Quit: Page closed] 15:21:13 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:22:09 -!- monqy has joined ##crawl-dev 15:22:48 -!- dspencer has quit [Quit: Leaving.] 15:25:01 -!- Nightbeer has quit [Ping timeout: 246 seconds] 15:28:59 03dolorous 07* 0.12-a0-1835-g263f3eb: Comment fix. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=263f3ebadd84 15:35:32 -!- Nightbeer has quit [Ping timeout: 256 seconds] 15:42:48 -!- mamga has quit [Quit: Page closed] 15:54:09 -!- edlothiol has joined ##crawl-dev 15:56:30 -!- voker57 has quit [Read error: Operation timed out] 15:59:06 -!- voker57 has quit [Changing host] 15:59:54 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:02:58 -!- Elkan has quit [Quit: Quitte] 16:05:25 03dolorous 07* 0.12-a0-1836-g703e45f: Fix outdated comment. 10(4 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=703e45fda25b 16:12:46 -!- hurdos has quit [Quit: Leaving.] 16:13:22 -!- HangedMan has joined ##crawl-dev 16:14:04 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:15:33 03dolorous 07* 0.12-a0-1837-g9099ef4: Add spacing fix. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9099ef4c9d5c 16:18:20 !seen mumra 16:18:21 I last saw mumra at Sat Jan 26 19:30:53 2013 UTC (2h 47m 27s ago) saying s/treeant/treant on ##crawl. 16:19:21 -!- mikee_ has joined ##crawl-dev 16:20:20 -!- Senjai has quit [Ping timeout: 255 seconds] 16:20:27 -!- Yllodra has quit [Ping timeout: 260 seconds] 16:23:55 -!- andrewhl has quit [Remote host closed the connection] 16:25:19 -!- syllogism has quit [] 16:25:41 03dolorous 07* 0.12-a0-1838-g7c25ddd: Consolidate stat checks for the Focus and Shuffle cards wrt god wrath. 10(4 minutes ago, 1 file, 20+ 24-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7c25ddd110bc 16:25:49 st_: mumra made the arbitrary places for entrances work, right? if the empty space can possibly overlap with other vaults or whatever then definitely keeping the empty space, otherwise would fill those up with walls 16:26:17 I've got a handful more I have to edit a bit since apparently @s work now instead of using vaults_orient stuff 16:26:24 it should work, though I haven't tested it yet 16:26:39 tomorrow or whenever I can update and test stuff 16:26:44 mmm 16:29:48 -!- andrewhl has quit [Ping timeout: 276 seconds] 16:29:57 hi 16:30:40 right now empty areas fill with wall, and door connections work 100% properly on any open (floor) space 16:31:15 oh, so essentially the same as filling them up 16:31:21 boo, things can't be perfect 16:31:31 but i've been thinking about how to collapse the empty space completely so arbitrary shapes can tesselate. shouldn't be too hard at this stage. 16:31:42 ...yesssssssssss 16:32:08 I do feel sorry for making the V vaults placement code so complicated though 16:34:37 clearly simplify in return by removing the vaults_orient things 16:34:40 or are those still necessary sometimes 16:35:09 I'm doing that I'm doing that 16:35:20 elliott: orient tags are already unneccessary if you use @s 16:35:29 right 16:35:36 I noticed they're still handled in the lua code, is that just for backwards compatibility? 16:36:36 -!- dtsund has quit [Quit: dtsund] 16:37:27 -!- mumra_ has joined ##crawl-dev 16:37:52 ...bah! one of these vaults is really close to v_hard_quartered_hall 16:38:09 this is what I get for agreeing to make 098 vaults clearly I need to never make any more after this 16:39:44 not a big deal if it's close 16:39:49 elliott: it might be quicker/clearer to use an orient tag than @s which is why I left them in. @s are really for more fine grained control of entry points. most vaults shouldn't need either. 16:39:49 -!- mumra has quit [Ping timeout: 244 seconds] 16:39:55 -!- mumra_ is now known as mumra 16:40:06 mm 16:40:42 -!- dtsund has joined ##crawl-dev 16:41:41 HangedMan: i was thinking more about other branches as well. particularly once arbitrary shapes are in properly, i reckon i can make a whole lot of unique-looking layouts with not too much extra work. 16:42:40 anything that needs layouts consisting largely of rooms and corridors, or town/city/street type layouts (which are really very similar) 16:42:43 now all that's needed is for the builder to be able to extend indefinitely and we'll even have new abyss layouts 16:42:53 :P 16:43:42 it can already extend with callback functions (the snakey maze and bifur maze do this to control how the layout grows) 16:44:12 and i'll be adding more extension points, e.g. for code-generated rooms and shapes 16:44:16 mmmmmm 16:44:51 which is how i think i could do e.g. an elf layout without having to make more subvaults 16:45:27 all i need to do is go and fix standard vault placement so it uses my code instead ;) 16:47:30 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:47:35 would your code be better at dealing with the silly way a lot of layouts tend to create 1-tile thin corridors to make certain vaults connect to a level really far away 16:47:45 if so I would fully support throwing out the old code 16:48:27 http://pastie.org/pastes/5872047/text - all of my vaults: legacy vaults, http://pastie.org/pastes/5872049/text - a bunch of random recent small projects 16:48:33 yeah, it can (will be able to) find somewhere to connect a vault right next to existing architecture, just like how it places th rooms. so just a door, no corridor. 16:48:42 yessssss 16:49:11 but what about e.g. side or corner vaults and more twisty layouts like nicolae's orc-spider stuff 16:49:29 i think any of the branches elf, snake, dis, crypt, zot, maybe geh, could work with variations of the builder, and each have a distinctive look. 16:50:34 also i want to try mixing it with delve on the same layout (maybe good for snake) 16:51:03 -!- fooobarrr has quit [Quit: leaving] 16:52:06 -!- Nightbeer has quit [Ping timeout: 245 seconds] 16:52:13 delve is good for everything 16:53:57 delve needs to not make completely empty circles a few rare times 16:54:04 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:54:40 -!- Ragdoll has quit [Quit: Ik ben weg] 16:56:01 aborted Passwall into excluded areas still costs MP (and time) (https://crawl.develz.org/mantis/view.php?id=6571) by rchandra 17:00:32 -!- Nightbeer has quit [Ping timeout: 256 seconds] 17:01:04 03dolorous 07* 0.12-a0-1839-g8dc2fcd: Properly apostrophize a few god names instead of hardcoding them. 10(22 minutes ago, 3 files, 6+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8dc2fcd8fa9e 17:01:04 03dolorous 07* 0.12-a0-1840-g7e7ab42: Properly put Jiyva's item protection messages in the god channel. 10(13 minutes ago, 1 file, 4+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7e7ab429138c 17:09:02 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:10:46 tigertrap (L19 MuIE) (Abyss:2) 17:21:18 03dolorous 07* 0.12-a0-1841-gd83e5da: Abstract away checks for unknown gods, instead of checking for GOD_NAMELESS. 10(14 minutes ago, 4 files, 12+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d83e5da0fdf7 17:23:00 -!- Lawman0 has quit [Ping timeout: 264 seconds] 17:27:46 -!- _dd has quit [Ping timeout: 240 seconds] 17:28:32 st_: i'm seeing a few vaults that could potentially make isolated areas (therefore veto the level) 17:30:05 e.g. v_misc_13, v_misc_16 17:31:25 16? 17:31:54 oh you mean in isolated in the central areas? 17:32:35 -!- alefury has joined ##crawl-dev 17:33:21 yeah where the 'a' starts could end up as a floor tile surrounded by wall 17:34:57 same on 13 - i filled the middle in with rock 17:35:06 -!- hayenne has quit [Read error: Connection reset by peer] 17:36:37 okay, thanks 17:41:32 03dolorous 07* 0.12-a0-1842-gb9bc147: Add a message for priests casting Haste Other. 10(2 minutes ago, 1 file, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b9bc1473038d 17:42:25 HangedMan: I'm not taking hangedman_vaults_monster_house because it could also make a broken layout ( SHUFFLE: A'", SUBST: '"!? = x ) - and yes, traps are dumb ;) 17:42:41 fiiiiiiiine 17:43:04 -!- Sobieck has quit [Quit: Page closed] 17:43:46 in the original context most of the traps are temporarily status-changes or things that force certain movement rather than straight-up damage and it's very easy to detect them when you know they're there, so it doesn't translate any good into crawl I guesssss 17:44:53 all the other vaults that used traps have been removed 17:45:07 hopefully mechanical traps will be completely gone soon anyway 17:45:46 (but with that vault i was more worried about layout vetos) 17:48:03 have to be a lot more careful than with normal floating vaults, just because there are so many used per layout; and if vetos are happening it's very hard to know about it except that level generation takes forever, and it's really hard to figure out which ones are causing it 17:48:49 alright, alright 17:49:05 -!- codile_ has quit [Quit: WeeChat 0.4.0] 17:49:05 sounds like it needs some better logging :P 17:49:09 I've suddenly thought of another potential form for that vault outside of V 17:49:39 HangedMan: it's only the top three rows that are the problem, it just has potential to create an airlock 17:50:31 elliott: it's almost impossible for the level builder to figure out if it's a specific vault breaking the layout.# 17:51:04 mmm 17:51:14 I gues sit's an inherent problem with the veto system 17:52:02 yeah. it's a bit annoying but i'm stumped as to how it could be improved. 17:52:21 HangedMan: anyway it's not a problem as long as someone like me is checking over the vaults ;) 17:52:43 and all the others are in now, thanks! 17:53:12 alright 17:53:21 -!- evilmike has joined ##crawl-dev 17:53:26 ... 17:53:31 hello, evilmike 17:53:39 hello 17:53:40 evilmike: You have 4 messages. Use !messages to read them. 17:54:31 evilmike: hey! 17:54:54 sorry for not being around at all, I have a new job and it's taking literally all of my time 17:56:37 we thought you'd gone the way of doy and by 17:57:36 well, i'm working on a game of my own right now, and working on two at once is unrealistic for me... I miss crawl though 17:58:23 cool, a roguelike or? 17:59:47 platformer 18:02:05 platformer roguelike?? 18:03:20 its still unannounced so i cant really talk too much about it, but that will change some time this year 18:05:08 it has absolutely no roguelike elements though 18:05:33 -!- ussdefiant has joined ##crawl-dev 18:07:25 -!- shirish has quit [Remote host closed the connection] 18:09:41 ah, are you part of a team on it then? 18:10:03 -!- Lightli has quit [Ping timeout: 245 seconds] 18:14:14 hmm.. draconians also can't wear dragon armours, can they? 18:14:34 yeah, we're a small team, only 7 people working on the project full time. It's great, because I have a lot of creative control over what I do. Funny thing is I wasn't even looking for it. An old friend contacted me and it was the sort of opportunity I couldn't say no to 18:16:35 -!- Krakhan has quit [Read error: Connection reset by peer] 18:17:31 -!- scummos has quit [Read error: Connection reset by peer] 18:21:31 nice, I hope it goes well 18:23:58 thanks 18:24:59 -!- ussdefiant has quit [Ping timeout: 255 seconds] 18:25:55 -!- motorbit has quit [Quit: Page closed] 18:26:27 Napkin: indeed not 18:26:42 oh, pity, thanks 18:28:10 -!- Pthing has quit [Read error: Connection reset by peer] 18:29:25 -!- shirish has joined ##crawl-dev 18:31:26 -!- Nightbeer has quit [Ping timeout: 252 seconds] 18:37:47 -!- andrewhl has quit [Read error: Connection reset by peer] 18:39:10 -!- Kalir has quit [Changing host] 18:42:09 Malign gateway failure costs mp and a turn (https://crawl.develz.org/mantis/view.php?id=6572) by crate 18:44:21 -!- keszocze has quit [Ping timeout: 276 seconds] 18:46:16 -!- Blazinghand has quit [Ping timeout: 240 seconds] 18:48:14 -!- WalkerBoh has quit [Ping timeout: 256 seconds] 18:49:48 -!- Chozo has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 18:51:14 -!- inspector071 has quit [Quit: inspector071] 18:51:55 -!- Zermako has quit [] 18:58:23 -!- shirish has quit [Ping timeout: 255 seconds] 19:06:06 -!- Vizer has joined ##crawl-dev 19:09:01 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:09:05 -!- Blade- has quit [Quit: Page closed] 19:10:13 -!- caleba has quit [Quit: caleba] 19:10:34 -!- shirish has joined ##crawl-dev 19:11:35 -!- ark___ has quit [Quit: Leaving] 19:15:24 -!- Nightbeer has quit [Ping timeout: 256 seconds] 19:17:34 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:25:07 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:26:04 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:30:05 -!- WalkerBoh has quit [Remote host closed the connection] 19:31:03 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:32:50 -!- simmarine_ has quit [Ping timeout: 256 seconds] 19:33:02 -!- codile has quit [Quit: WeeChat 0.4.0] 19:37:42 -!- timbw_ has quit [Quit: Page closed] 19:45:41 -!- Kellhus has quit [Quit: Page closed] 19:48:50 -!- Nightbeer has quit [Ping timeout: 256 seconds] 19:49:34 -!- collapse_ has quit [Quit: Page closed] 19:50:16 -!- MarvinPA has joined ##crawl-dev 19:55:07 -!- jxriddle has quit [Quit: jxriddle] 20:11:15 -!- pwnmonkey has quit [Read error: Connection reset by peer] 20:11:57 -!- andrewhl has quit [Remote host closed the connection] 20:12:38 -!- scummos has quit [Ping timeout: 256 seconds] 20:14:23 -!- evilmike has quit [Read error: Connection reset by peer] 20:16:01 -!- andrewhl has quit [Remote host closed the connection] 20:17:05 -!- inspector071 has quit [Client Quit] 20:23:46 -!- bh has joined ##crawl-dev 20:23:52 Should I finish up the wrath patch? 20:23:53 bh: You have 2 messages. Use !messages to read them. 20:23:56 !messages 20:23:56 (1/2) |amethyst said (5h 9m 43s ago): !lm magicpoints sprint crash 2 looks like either abyss depth needs to be bigger in sprint etc, or there need to be no abyssal stairs~ 20:24:02 !messages 20:24:02 (1/1) st_ said (5h 8m 57s ago): should disable abyss in sprints 20:24:29 |amethyst, st_: I really don't care about what's done with the abyss in sprint. 20:25:20 -!- wheals has quit [Read error: Connection reset by peer] 20:29:18 -!- pelotron has quit [Ping timeout: 276 seconds] 20:29:38 -!- remyroy has quit [Ping timeout: 256 seconds] 20:31:22 -!- simmarine has joined ##crawl-dev 20:36:39 -!- Crazylemon64 has quit [Excess Flood] 20:38:36 -!- DainDwarf has quit [Quit: Dain's default quit message] 20:44:11 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:45:24 -!- alefury has quit [] 20:51:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 20:55:56 -!- Stelpa has quit [Remote host closed the connection] 20:57:00 -!- Stelpa has quit [Changing host] 20:57:10 -!- Nightbeer has quit [Quit: Verlassend] 21:00:57 -!- Sobieck has quit [Quit: Page closed] 21:04:33 -!- DracoOmega has joined ##crawl-dev 21:11:31 -!- ontoclasm has joined ##crawl-dev 21:14:41 -!- pwnmonkey has quit [Remote host closed the connection] 21:30:27 with evilmike working on other stuff can we have another vault dev 21:30:59 -!- Parak_ has quit [Remote host closed the connection] 21:32:04 HangedMan, the thought had crossed my mind. 21:32:42 The question would be - who do we have on hand that's reasonably active, and knowledgeable enough about vault design to be able to do the job? 21:34:20 -!- BlackSheep_ has joined ##crawl-dev 21:34:45 -!- jxriddle has quit [Quit: jxriddle] 21:34:52 Is it a bug if I got that merfolk food vault twice in one game? 21:35:02 Uh... possibly? 21:35:05 * Grunt goes to check. 21:35:14 it's supposed to have uniq_ tags 21:35:23 hm 21:35:39 unless there are two such vaults 21:36:06 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/food.des#l101 21:36:30 aside from the fact that ugh why did old me suck so much this does not need patrolling tags this probably shouldn't place multiple times 21:37:20 (The next time Lightli asks about what vaults we need, perhaps I'll suggest he think up some more food vaults...) 21:37:28 (Or I might do that myself at some point.) 21:37:52 I love the stone soup one 21:38:11 I didn't realise HangedMan designed almost all of these, including the stone soup o_O 21:39:22 -!- magistern has quit [Quit: This computer has gone to sleep] 21:39:32 very early project to get as many kills in my name as possible while keeping it "legit" by not being pre-temple-ish 21:39:54 blood and nooses 21:40:12 Also, I wish I'd remembered to look at this in that SpEE hyper game I played recently. I probably would have panicked less when I ran out of food. <_< 21:40:54 that hydra vault has killed so many people 21:41:04 and the mushrooms and saplings too I guess 21:41:54 Isn't the hydra only two-headed? 21:41:56 The hydra vault both amuses me and terrifies me. 21:42:15 I don't know why it still terrifies me, even though it's pretty much harmless by the time you encounter it. 21:42:26 I guess it's an instinctive reaction to hydras. 21:42:46 A two-headed hydra is mostly pretty harmless (even if you didn't get a flaming falchion to go with it) 21:42:49 It IS two, yes? 21:43:02 KMONS: A = three-headed hydra / w:5 two-headed hydra 21:43:07 Oh, okay 21:43:11 Close enough! 21:43:34 It's like facing multiple ogres at once! <_< 21:43:43 It's a 2.66667-headed hydra then 21:43:49 -!- peppermilne has quit [Read error: Connection reset by peer] 21:44:02 The 0.66667-headed hydra skeleton sways for a moment, then collapses! 21:44:11 !lg * map=hangedman_ranch killer=~hydra s=killer 21:44:12 73 games for * (map=hangedman_ranch killer=~hydra): 26x a three-headed hydra, 13x a two-headed hydra, 6x a seven-headed hydra, 5x a four-headed hydra, 5x a ten-headed hydra, 4x a nine-headed hydra, 3x a 13-headed hydra, 3x a six-headed hydra, 3x a five-headed hydra, 2x an eight-headed hydra, a 11-headed hydra, a 12-headed hydra, a 17-headed hydra 21:44:21 ....13? 21:44:24 17? O>o 21:44:24 17 headed <3 21:44:27 ...haha, people still don't know how to fight hydras properly. 21:44:30 How the HELL did that happen? 21:44:39 !lg * map=hangedman_ranch killer~~17 -tv 21:44:40 1. Wesley, XL10 DDFi, T:6375 requested for FooTV. 21:45:07 -!- Roarke has quit [Quit: Page closed] 21:45:18 good armor and lots of tabbing I guess 21:45:30 ...this amuses me :b 21:45:35 so close and yet 21:45:35 * Grunt is highly amused! 21:45:42 ??almost dead 21:45:42 almost dead[1/1]: Still entirely capable of obliterating you. 21:45:52 he could have killed it if this was a version without monster fleeing 21:45:53 -!- bh has quit [Ping timeout: 245 seconds] 21:46:03 nice double-move 21:49:29 -!- BlackSheep_ has quit [Quit: Leaving] 21:50:32 -!- peppermilne has quit [Ping timeout: 256 seconds] 21:50:32 -!- [1]peppermilne is now known as peppermilne 21:59:44 -!- nooodl has quit [Ping timeout: 256 seconds] 22:00:54 -!- blackcustard has quit [Read error: Connection reset by peer] 22:04:16 -!- Pacra has quit [Ping timeout: 240 seconds] 22:05:00 -!- Lawman0 has quit [Ping timeout: 264 seconds] 22:06:22 -!- Pacra has joined ##crawl-dev 22:06:37 -!- Vizer_ has joined ##crawl-dev 22:07:10 -!- Vizer has quit [Ping timeout: 246 seconds] 22:08:50 -!- Yermak has quit [Quit: Page closed] 22:11:59 -!- bonghitz has quit [Quit: bonghitz] 22:16:37 -!- quib is now known as syraine 22:20:41 -!- mreisz_ has quit [Quit: Page closed] 22:25:12 _No vault found for tag 'vaults_room_10_spin_crystal' 22:27:22 -!- magicpoints has quit [Ping timeout: 256 seconds] 22:28:42 won't it be great when that's not an issue anyway 22:32:51 -!- Dunwich has quit [Quit: Page closed] 22:34:54 :shrug: 22:36:23 -!- Puppyknuckled has quit [Quit: Page closed] 22:36:27 -!- Kellhus has quit [Quit: Page closed] 22:44:33 Bug (?) or error message on "The Arena" (https://crawl.develz.org/mantis/view.php?id=6573) by hindered 22:47:52 -!- peppermilne has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 22:58:56 -!- fiyawerx has quit [Quit: No Ping reply in 180 seconds.] 23:00:36 -!- HangedMan has quit [Read error: Connection reset by peer] 23:05:00 -!- Blazinghand has quit [Ping timeout: 276 seconds] 23:05:05 -!- MaxFrost has quit [Ping timeout: 252 seconds] 23:07:01 -!- ophanim has quit [Ping timeout: 246 seconds] 23:09:38 -!- shirish has quit [Read error: Operation timed out] 23:16:46 -!- ophanim1 is now known as ophanim 23:19:43 -!- dtsund has quit [Ping timeout: 245 seconds] 23:19:48 -!- eb has quit [] 23:23:48 -!- shirish has joined ##crawl-dev 23:25:10 -!- MarvinPA has quit [Ping timeout: 256 seconds] 23:29:52 -!- Fhqwhgads has quit [Remote host closed the connection] 23:30:20 -!- Dunwich has quit [Quit: Page closed] 23:32:27 -!- Blazinghand has quit [Ping timeout: 252 seconds] 23:35:32 -!- jxriddle has quit [Quit: jxriddle] 23:37:49 -!- motorbit has quit [Quit: Page closed] 23:39:04 -!- caleba has quit [Quit: caleba] 23:41:06 -!- dtsund has joined ##crawl-dev 23:53:05 -!- jxriddle has quit [Quit: jxriddle] 23:54:49 -!- ussdefiant has joined ##crawl-dev