00:00:02 The abyssal stair is in, it's just described as a gate. 00:00:03 there's an ENUM/define for it! 00:00:22 -!- dtsund has joined ##crawl-dev 00:00:25 I'd really be tempted to just call it an abyssal stair in-game, too 00:00:33 hehe 00:00:42 DracoOmega: if (date == April 1) { abyssal stair } :) 00:00:51 i like it 00:00:55 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1702-g7df28bf (34) 00:01:00 i have the stairs remapped to hatches, visually 00:01:02 does crawl ever do easter eggs? 00:01:04 least we can do 00:01:09 make the gate take you to an arena where you are surrounded by 99 cerebovs 00:01:22 that is not the correct plural of cerebov :p 00:01:34 cerebovii? 00:01:41 "cerebov" 00:01:43 haha 00:01:57 that reminds me of a quote from 'the wire' 00:02:19 -!- shirish has joined ##crawl-dev 00:02:34 which i will keep to myself ;) 00:03:03 !seen |amethyst 00:03:03 Sorry faze, I haven't seen amethyst. 00:03:09 !seen amethyst 00:03:09 Sorry faze, I haven't seen amethyst. 00:03:11 Unstable branch on crawl.develz.org updated to: 0.12-a0-1702-g7df28bf (34) 00:04:12 i guess i can look at my uncommited patch to turn on show_inventory_weights by default 00:04:44 DracoOmega: I'm adding a new layout that will be almost entirely empty 00:04:49 too bad about that tiles bug 00:05:02 bh: That doesn't sound that interesting, on the face of it 00:05:09 Grunt: are you around? 00:05:20 DracoOmega: except that ~5% of the squares will be walls and it will change very rapidly 00:05:34 Oh. Well, perhaps that might be. 00:05:49 -!- Arkaniad has quit [Ping timeout: 252 seconds] 00:05:52 -!- inspector071 has quit [Quit: Page closed] 00:06:02 I can, say, guarantee that 0.5% of the abyss will be like this 00:06:23 Grunt: i was curious if you would be open to adjust the DEPTH of grunt_rogues_gallery to D:20-26 from D:16-26 00:06:43 it is really rough on d:16 00:07:06 -!- inspector071_ is now known as inspector071 00:07:22 -!- shirish has quit [Ping timeout: 256 seconds] 00:07:27 or possibly exclude demonspawn scorchers until d:20? 00:07:40 i think that was the only particularly troublesome monster 00:07:48 even d:20 is tough for that 00:07:51 yeah 00:07:59 demonspawn scorcher (12@) | Spd: 10 | HD: 15 | HP: 57-101 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors, 07vault | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 1805 | Sp: b.fire (3d24), fireball (3d25), blink, fire storm (8d12), b.magma (3d24) | Sz: Medium | Int: normal. 00:07:59 %??demonspawn scorcher 00:08:07 "That is a grass." reminds me of "A piece of floor" from ancient crawl 00:08:13 but on d:20 you at least have a good chance of doing V 00:08:17 i guess D:21-26 would be better now that vaults can spawn on D:20 00:08:18 "A piece of floor. Just one." 00:08:30 but being placed in Elf is worse 00:08:32 ZChris13: what are you doing to dune buggy 00:08:42 monqy: wrong chat 00:08:43 ??? 00:08:47 ??? 00:08:50 oh 00:08:50 yes 00:08:52 woops 00:08:55 i cant believe i did that 00:09:04 if fireball was change to b.fire and firestorm to fireball, it'd be a more sane monster 00:09:05 let's keep talking in this chat and make it worse yes 00:09:25 but when 2/3rds of a monster's spell are autohit 00:09:28 it's a bit crazy 00:09:39 s/spell/spells/ 00:11:03 faze: do any other monsters cast fire storm? 00:11:24 besides cerebov, panlords and ghosts? 00:11:25 no 00:11:43 maybe a silly vault monster. maybe. 00:11:49 i wonder if adding 00:11:49 well there are more silly rogues 00:11:51 er 00:12:01 deep elf scorcher (12e) | Spd: 10 | HD: 15 | HP: 55-80 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible, 07vault | Res: 06magic(120) | Chunks: 07contam | XP: 1603 | Sp: b.fire (3d24), fireball (3d25), blink, fire storm (8d12), b.magma (3d24) | Sz: Medium | Int: high. 00:12:01 %??deep elf scorcher 00:12:13 i wonder if adding '}' to the autopickup = line will enable rune autopickup 00:12:19 i guess there's one way to find out! 00:12:23 it will also pick up all misc items 00:12:31 oh right 00:12:31 i have that, and a rune exclusion :) 00:12:34 hehe 00:13:03 settings/init.txt doesn't have any autopickup_exclusions in it 00:13:20 err 00:14:10 -!- Isvaffel has quit [Ping timeout: 256 seconds] 00:14:56 are there items that use the { glyph? 00:15:13 oh wait, that is 'possible invisible monster' glyph 00:15:16 yup 00:15:25 and 'underwater maybe monster' 00:15:27 dangit 00:15:40 lightning spire (11{) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 13/3 | 11non-living, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 28 | Sp: b.electricity (3d6) | Sz: small | Int: plant. 00:15:40 %??lightning spire 00:16:33 moving misc items to { might still be feasible 00:16:38 yeah 00:16:57 or at least i wouldn't care 00:16:58 is the basetype of a rune OBJ_MISCELLANY? 00:17:17 it looks like it anyway 00:17:29 well, death cobs are % 00:17:40 (base_type == OBJ_MISCELLANY && sub_type == MISC_RUNE_OF_ZOT) 00:17:42 i guess they are corn cobs, so it kinda makes sense :P 00:18:17 03DracoOmega 07* 0.12-a0-1703-gbbed026: Remove the draining side-effect of lurking horror explosions 10(2 days ago, 1 file, 8+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bbed0266e481 00:18:17 03dolorous 07* 0.12-a0-1704-gbdd85bd: Add formatting fix. 10(in the future, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bdd85bd3ff0d 00:18:28 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1702-g7df28bf 00:18:35 good future there again 00:18:40 %git 00:18:40 03dolorous * 0.12-a0-1704-gbdd85bd: Add formatting fix. 10(in the future, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bdd85bd3ff0d 00:18:50 -!- shirish has joined ##crawl-dev 00:18:59 gentlemen, i give you the future 00:19:17 -!- dspencer has quit [Ping timeout: 256 seconds] 00:19:24 Haha 00:20:16 DracoOmega: are you a dubstep fan/a fan of the 1970s movie that sample came from? 00:20:47 I am not even certain what you're referring to, so I'm going to guess no 00:20:49 http://www.youtube.com/watch?v=arWouqZf0kk&t=25s 00:20:57 (sorry for the offtopicness) 00:21:14 hehe ok 00:21:38 sometimes I wonder if dolorous is a bot who just fixes errors in crawl 00:21:57 Formatbot 00:22:01 i wonder the same thing about elliptic, if you add /plays after errors 00:24:56 -!- shirish has quit [Ping timeout: 256 seconds] 00:26:07 i am seeing if adding 'autopickup += 'MISC_RUNE_OF_ZOT'; 00:26:16 to initfile.cc will work 00:30:02 -!- Stelpa has quit [Remote host closed the connection] 00:31:44 -!- meowfelid has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 00:37:24 -!- Writ has quit [Ping timeout: 276 seconds] 00:42:10 did someone check in a bunch of vaults with bad whitespace? 00:43:53 hm. maybe util/checkwhite lost it 00:44:03 -!- peppermilne has quit [Quit: Page closed] 00:46:29 bh: i wrote a vault patch recently that modified a few .des files 00:46:39 what would be considered 'bad whitespace'? 00:46:47 trailing? 00:47:08 You have some suspicious patch lines: crawl-ref/source/dat/des/serial/bayou.des + no newline at eof (line 301) 00:47:19 yeah, i was wondering about that 00:47:31 was that from my most recent patch? 00:47:36 unsure 00:47:47 %git :/chrish 00:47:48 Could not find commit :/chrish (git returned 128) 00:47:59 %git :/known tele 00:48:00 Could not find commit :/known tele (git returned 128) 00:48:10 bleh 00:48:35 03bh 07* 0.12-a0-1705-g868325f: Fix abyss wizmode teleports 10(3 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=868325f05bb1 00:48:35 03bh 07* 0.12-a0-1706-gfb643e2: Abyss: The Wastes 10(3 minutes ago, 3 files, 36+ 14-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fb643e29a818 00:48:37 %git 85fca068c8c6 00:48:38 03faze * 0.12-a0-1690-g85fca06: Reveal teleport traps in multiple vaults. 10(2 days ago, 4 files, 8+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=85fca068c8c6 00:49:24 I think checkwhite is doing the wrong thing. 00:49:31 ok 00:49:37 0.0004% sounds INCREDIBLY rare 00:49:40 d10 sphinx 00:49:46 please fix this vault, whatever it is 00:49:50 on minifeatures and altar.des, there were those weird 'no newline' things 00:49:58 ZenArcade: are you playing online? 00:50:00 have you tried telling us what the vault is 00:50:01 ZenArcade: That's probably just a generic out of depth monster 00:50:13 it's avault, and yes 00:50:18 DracoOmega: it's probably an 8 or 0 00:50:22 DracoOmega: I can increase the frequency. I mostly put it in so people can test it in wizmode... 00:50:22 ZenArcade: server/name 00:50:27 cao/zenarcade 00:50:30 faze: Well, that's what I meant 00:50:30 ok 00:50:35 yeah 00:50:37 I mean, it's probably not specifically placing a sphinc 00:50:43 right 00:50:49 i think zenarcade is aware of that too 00:51:07 bh: Well, how about making the frequency high enough that NORMAL people can test it too? :P 00:51:16 DracoOmega: fine... 00:51:18 is it really fair to expect someone to deal with sphinxes on d10 00:51:21 is what I'm asking 00:51:23 ZenArcade: change your putty settings to 80x24/iterm2 settings to 'disable session initiated resizing' 00:51:27 ZenArcade: It can be done 00:51:35 hmm, which vault is that? 00:51:43 i know i have seen it 00:51:43 80x25 is bigterm? 00:51:47 ZenArcade: Running away is of course how many people would reasonably deal with it, though 00:51:52 i'm chie 00:51:54 haha 00:51:55 technically, but it doesn't actually mess up footv 00:52:08 ZenArcade: Well, then it's your own fault :P 00:52:12 hahaha 00:52:17 -!- shirish has joined ##crawl-dev 00:52:20 I want a chei win :| 00:52:21 that is a rough situation 00:52:29 I have to read id blink here 00:52:40 you still might die anyways 00:52:40 Yes, I have definitely encountered a couple sphinxes at a similar depth myself 00:52:48 Very rarely, of course 00:52:50 didn't work 00:52:57 DracoOmega: done. 0.3% 00:53:11 okay this is not ##crawl but you should really know your scrolls on d:10 00:53:20 ZenArcade: did you die in the vault? 00:53:24 yeah 00:53:25 and yes the vault might be a bit over the top 00:53:26 !lg zenarcade x=map 00:53:26 1168. [map=minmay diamond stairs] ZenArcade the Marksminotaur (L11 MiHu), worshipper of Cheibriados, blown up by a great orb of eyes on D:10 (minmay diamond stairs) on 2013-01-20 06:52:43, with 8722 points after 10720 turns and 0:22:11. 00:53:28 ok 00:53:31 ChrisOelmueller: maybe we should just auto-id all your scrolls when you reach D:10 ;) 00:53:35 I got instantly paraslowed when I walked in 00:53:39 03bh 07* 0.12-a0-1707-g0ae31d5: Abyss: More Wastes 10(77 seconds ago, 1 file, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0ae31d5ae7bd 00:53:43 -!- valrus has quit [Quit: Computer has gone to sleep.] 00:53:44 because sphinx/great orb/chei move 00:53:50 that would be chei more than any vault, yes 00:54:22 -!- Ryak has quit [Quit: Don't push the red button!] 00:54:38 so 80x25 messes up termcast? 00:54:44 ZenArcade: slightly 00:54:52 I went back to 24 00:55:03 the last line of the message area gets overwritten, but it doesn't scroll 00:55:25 8s on d:8-d:13 are kinda shitty imo 00:55:31 i've seen d:10 liches 00:55:34 it messes up casting a tad more if you use small_more 00:55:35 I sort of like them, actually 00:55:38 i mean, it's easy to survive as not chei 00:55:41 Like, they're scary but that's not 00:55:44 DracoOmega: right 00:55:45 that's nice* 00:55:57 but certain characters have a large chance of dying 00:56:00 chei, naga, etc 00:56:11 that's just crawl i guess 00:56:15 I'm not sure that's something that can be easily addressed, since that's true of a lot of circumstances 00:56:18 With slow movement 00:56:20 indeed 00:56:24 that's the way crawl is telling you to not be there as that character, or have means of escaping 00:56:28 -!- shirish has quit [Ping timeout: 240 seconds] 00:56:30 yeah 00:56:42 I did dig into that vault so 00:56:44 i don't think its unfair, it just forces you to move on 00:56:48 I was asking for something 00:56:57 buuut I didn't necessarily want that 00:57:00 Like, some of my favorite times in Crawl are when I run into serious out of depth stuff and somehow manage to kill it 00:57:03 ZenArcade: well, then i blame you 100% :P 00:57:09 !vault minmay_diamond_stairs 00:57:09 Lines pasted to http://pastie.org/5732040 00:57:09 DracoOmega: yeah, same 00:57:11 Like that pair of yaktaur captains on D:9 or something that one time.... 00:58:34 greensnark: i believe displaying the kmap/map vault with underscores instead of spaces would enhance its usability, would you object to such a change? 00:58:40 -!- dspencer has quit [Ping timeout: 256 seconds] 00:58:54 mostly because both !vault and edit_vault in crawl don't know about spaces though i guess 00:59:30 -!- helsbecter has quit [Ping timeout: 256 seconds] 00:59:46 -!- andrewhl has quit [Remote host closed the connection] 01:01:17 zzz 01:01:20 oops 01:02:06 -!- bh has quit [Quit: sleep n stuff] 01:09:01 -!- kekekela has quit [Quit: Page closed] 01:09:58 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 01:14:13 -!- Blade- has quit [Quit: Page closed] 01:16:39 -!- zenzei has quit [Remote host closed the connection] 01:24:41 -!- meowfelid has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 01:27:05 -!- archl has quit [Ping timeout: 255 seconds] 01:28:54 -!- mumra_ has joined ##crawl-dev 01:28:55 -!- mumra has quit [Quit: Quick! Kill your client! Bersirc 2.2 is here! [ http://www.bersirc.org/ - Open Source IRC ]] 01:29:02 -!- mumra_ is now known as mumra 01:34:05 -!- Grildrak has quit [Read error: Operation timed out] 01:36:26 -!- remyroy has quit [Read error: Connection reset by peer] 01:37:26 -!- fooobarr1 has quit [Ping timeout: 255 seconds] 01:38:53 -!- dspencer has quit [Ping timeout: 245 seconds] 01:43:56 i for one disapprove of rune autopickup. it's nice standing on the rune and savouring the moment of pressing the pickup key (particularly the harder runes). maybe there should be a prompt "You see here a slimy rune. Pick up the rune? y/n" 01:44:48 %git :/want to 01:44:48 03kilobyte * 0.12-a0-1420-g99cd16b: Remove "Are you sure you want to win?". 10(5 weeks ago, 1 file, 2+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=99cd16b7b6f6 01:44:54 something about "are you sure you want to --dang!!! 01:45:29 that got removed? how sad 01:45:31 monqy: sorry for snatching that!! 01:46:07 basically i don't feel like the game should be doing *everything* for me, especially not important things. otherwise there might as well not be a player. (i am starting to feel this way about autotargetting when i see some discussion about finding the most optimal possible default target for all conjurations) 01:47:35 that'd be me too 01:48:20 also remove autoexplore/autotravel because tedious and easily automatable tasks are fun and immersive 01:48:31 :) 01:48:39 is picking up a rune tedious? 01:48:48 i'm extrapolating!!! 01:49:09 heh 01:49:10 autopickup not getting it for you after fighting the entire level is, yes 01:49:14 but targetting can be tedious 01:49:22 especially if you are a player not knowing that you want to pick it up 01:49:47 i'm pretty sure we all know how to disable it (even possible in-game now) 01:49:55 but they wouldn't know how to enable 01:50:07 yeah but targetting is an important tactical part of the game where as a human you have to make decisions and stuff, at least with area spells and the like 01:50:08 -!- nicolae- has joined ##crawl-dev 01:50:29 see also autofight though 01:50:31 -!- johlstei has quit [Read error: Connection reset by peer] 01:50:35 in the common case it really doesn't matter what choice you make 01:51:04 yeah, that's why i don't mind simple autotargetting (e.g. nearest monster) but against a crowd i will always want to optimise the beam manually 01:51:23 and i think it's impossible to come up with an ai that could predict exactly where you want to target every time 01:51:56 of course; the idea would be to use reasonable heuristics to guess reasonably and get it right most of the time 01:52:06 grab a goodplayer and upload their consciousness into the program 01:52:39 then they might start arguing with you and shouting at you for making mistakes 01:53:06 good call. we should take away their ability to do that. i have no mouth and i must scream (at you for training the wrong skills) 01:56:22 the thing is for a new player, finding a rune is a defining moment, and automatically picking it up for me would take away some of the magic (maybe i'm just sentimental). how many players *don't* know that they want to pick it up once they've played the game long enough to reach a branch end? 01:57:43 all i'm saying is: there has to be a line somewhere where the game is no longer reduced to a bot, otherwise we end up with a single user interaction which is "do you want to start the game? y/n" 02:09:38 -!- tophat_ has quit [Ping timeout: 245 seconds] 02:11:25 -!- ZenArcade has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0/20120830123745]] 02:11:58 -!- sky__ has quit [Quit: Page closed] 02:19:31 03ontoclasm 07* 0.12-a0-1708-g713c394: Lugonu invoc tile edits 10(2 minutes ago, 3 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=713c394eb333 02:20:42 -!- dspencer has quit [Quit: Leaving.] 02:27:37 -!- caleba has quit [Quit: caleba] 02:29:17 -!- Morphy_ has quit [Quit: Page closed] 02:33:48 -!- Lightli has quit [Ping timeout: 245 seconds] 02:44:48 crate the Impregnable (L13 MiFi) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 4179. (Abyss) 02:47:09 !tell bh cant dive abyss in sprint crate the Impregnable (L13 MiFi) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 4179. (Abyss) 02:47:09 ChrisOelmueller: OK, I'll let bh know. 02:47:43 -!- Kalir has quit [Quit: BRB, DEAD] 02:55:24 -!- pelotron has quit [Ping timeout: 256 seconds] 03:02:25 -!- dspencer has quit [Ping timeout: 248 seconds] 03:17:14 -!- ophanim has quit [Quit: Leaving.] 03:25:41 -!- chaingun has quit [Ping timeout: 248 seconds] 03:37:45 -!- bhaak has quit [Ping timeout: 252 seconds] 03:38:57 -!- dtsund has quit [Quit: dtsund] 03:38:59 -!- hurdos has quit [Read error: Connection reset by peer] 03:40:33 -!- dspencer has quit [Ping timeout: 245 seconds] 03:45:38 -!- crate has quit [Quit: Leaving] 03:52:42 -!- nicolae- has left ##crawl-dev 03:53:40 -!- syllogism has joined ##crawl-dev 04:00:05 -!- hayenne has quit [Read error: Connection reset by peer] 04:09:04 -!- bhaak has joined ##crawl-dev 04:12:27 -!- Nivim has quit [Quit: Page closed] 04:14:38 -!- ZChris13 has quit [Remote host closed the connection] 04:21:45 -!- dspencer has quit [Ping timeout: 252 seconds] 04:24:36 -!- hart has quit [Ping timeout: 248 seconds] 04:25:53 -!- lobf has quit [Ping timeout: 245 seconds] 04:26:27 -!- Stelpa has quit [Ping timeout: 248 seconds] 04:29:22 -!- fourfall has joined ##crawl-dev 04:32:03 -!- freefall has quit [Ping timeout: 276 seconds] 04:40:54 03ontoclasm 07* 0.12-a0-1709-gd40ebff: Additional blood edits 10(3 minutes ago, 11 files, 10+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d40ebff133a3 04:43:26 there's a better reason to not autopickup runes than just immersion 04:44:45 haha, yes 04:44:52 but that doesn't involve most players either 04:48:59 -!- ussdefiant has quit [Ping timeout: 246 seconds] 04:51:16 -!- Dixbert has quit [Read error: Connection reset by peer] 04:55:49 -!- alefury has joined ##crawl-dev 04:56:04 03ontoclasm 07* 0.12-a0-1710-g17fa88b: Bone tiles 10(13 seconds ago, 9 files, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=17fa88bde659 05:00:33 -!- dspencer has quit [Ping timeout: 244 seconds] 05:01:50 -!- _dd has joined ##crawl-dev 05:03:16 -!- dagonfive has quit [Read error: Connection reset by peer] 05:05:24 -!- Ragdoll has joined ##crawl-dev 05:07:16 -!- A_ has quit [Quit: Leaving] 05:13:18 -!- bonghitz has quit [Quit: bonghitz] 05:16:53 -!- frogbotherer has joined ##crawl-dev 05:17:35 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 05:21:13 -!- monqy has quit [Quit: hello] 05:23:40 !messages 05:23:40 No messages for frogbotherer. 05:27:50 -!- MaxFrost has quit [Ping timeout: 246 seconds] 05:30:23 -!- DracoOmega has quit [Quit: Leaving] 05:32:19 -!- ontoclasm has quit [Quit: Leaving.] 05:39:19 -!- dspencer has quit [Ping timeout: 252 seconds] 05:46:12 -!- nooodl has joined ##crawl-dev 05:50:30 -!- fourfall is now known as freefall 06:00:08 -!- Heteroy has quit [Ping timeout: 245 seconds] 06:11:02 -!- Vizer_ has joined ##crawl-dev 06:11:07 Can I show you all some WIP layouts for newnewvaults ... 06:11:10 -!- Vizer has quit [Ping timeout: 260 seconds] 06:11:14 This layout code: http://pastebin.com/PXj5yDnC 06:11:35 Will do all this kind of thing: http://pastebin.com/RBC9hhK3 06:12:29 ooh 06:12:34 (These are outputs from internal debugging print; the more interesting layouts are getting veto'd (I think because of lack of transparent on the rellay complex subvaults of the original newvaults vaults) 06:12:34 are all those + doors? 06:12:48 The + show connecting walls, they will contain doors, but it won't be a whole wall of door no 06:12:57 ah, i see :) 06:13:26 The commas are where room vaults are placed, the other rooms are empty (but the dungeon builder could place other standard vaults in them if it likes) 06:13:47 -!- st_ has joined ##crawl-dev 06:15:29 This one is omnicross: http://pastebin.com/CaCPC0cD 06:17:13 -!- frogbotherer has quit [Ping timeout: 245 seconds] 06:18:38 And this one is equivalent of newvaults square ring layout: http://pastebin.com/pBV7vyjh 06:19:13 -!- dspencer has quit [Ping timeout: 256 seconds] 06:19:24 (There's a max depth setting to stop rooms getting so deeply nested and mazey but at the moment i'm experimenting) 06:20:05 does current ring layout have the center filled? 06:20:24 There are two versions - one is like omnibox, the other has the center filled like this 06:20:52 Sometimes it uses one very large vault in the center (which is also possible in the new one) 06:22:15 These layouts can potentially create everything current vaults does, but there are far more permutations 06:22:55 mumra: these layouts look pretty cool 06:23:12 Well, it will never create the "even grid" layout, because the rooms are never all one size 06:23:43 do you ever get a square level that has a "border" like V:5 does? it looks like these all have rooms jutting out of them to some degree, might be nice to have a more "regular"-sized level once in a while 06:23:44 elliott: cheers! you can see a lot of floor vault here 06:23:55 hehe, yes 06:23:57 <3 floor vault 06:24:07 elliott: i can easily make that layout, give me 5 mins 06:25:27 -!- Vizer_ is now known as Vizer 06:33:40 i am starting to really hate lua. would love a scripting language with actual syntax checking 06:33:48 e.g. javascript 06:39:40 aha 06:39:53 elliott: here's V:5 layout with free bonus: http://pastebin.com/jRekLZwp 06:40:17 looks very cool 06:40:23 interested to see how it looks in-game 06:40:26 the first one is traditional quadrants, the rest are subdivided more (up to 4x4 quadrants) 06:40:46 it seems to leave a lot of empty space in the quadrants, is that intentional? 06:41:11 really looking forward to testing this 06:41:14 the only code i wrote to implement the layout was this: http://pastebin.com/vtUhVUYJ 06:41:41 (i was meaning to code this one at some point anyway) 06:42:30 elliott: which empty space are you talking about, the floor vault or the empty walls? (floor vaults are periods) 06:43:20 the space in the quadrants that are just walls, yes 06:44:43 mumra: nice! 06:45:25 elliott: not entirely intentional, there is a bug right now that's stopping rooms attaching sometimes (so e.g. some of the maze layouts should be spreading around the map more) but i haven't tracked it down yet 06:45:40 elliott: but sometimes it's just because it can't find a room small enough to fit the space 06:46:35 yeah 06:46:53 it could help to just fill the space with "generic" rooms sometimes 06:47:01 at the moment i think i have min room size at like 5x5 or 6x6 to avoid enclosed spaces 06:47:07 even if they're just empty (or maybe place items or something?) 06:47:30 well the floor vaults are for "generic" rooms, they can be generated any size within min/max and contain floor 06:47:46 but the rng can and will choose to put items and monsters in them 06:48:03 right 06:49:13 on those layouts there are very few areas i can see with a 6x6 empty space 06:50:40 e.g. the first and last ones in http://pastebin.com/jRekLZwp seem to have lots of empty space that might be better filled somehow 06:51:26 oh yeah true. that first one has 20 rooms which is the current max, so the layout didn't try to place any more 06:52:09 all parameters like max rooms and min/max room sizes and be changed on a per-layout basis by passing in an options dictionary 06:52:34 mm 06:52:40 at the moment i don't want to set max rooms too high because the layout builder gets rather slow (until i've done some planned optimisation) 06:52:47 ah 06:52:51 alefury: thanks btw! 06:52:56 seems like if it's fast enough then you wouldn't really need a limit, yeah 06:53:09 well it has to stop trying at some point 06:53:29 right 06:54:11 it's difficult to determine algorithmically whether there is definitely no space left, so it will keep trying randomly from a list of potential coords until it has failed a given number of times 06:54:24 at the moment the list of potential coords is "everywhere on the map" which is the thing i need to optimise :) 06:55:26 also, on some layouts (e.g. the mazey ones) i don't actually want to fill the entire map with rooms, it would end up silly and take far too long to explore 06:55:45 ~20 rooms seems like a generally quite good number to me 06:57:50 -!- dspencer has quit [Ping timeout: 260 seconds] 07:02:38 -!- Nightbeer has quit [Ping timeout: 245 seconds] 07:06:18 -!- PEreza has quit [Ping timeout: 245 seconds] 07:14:32 pfft, how hard can box packing possibly be!!! 07:20:55 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 07:36:15 well, it would be easier if i can track down these box connecting bugs first :) and i just spotted a massive clue 07:37:24 -!- hayenne has quit [Quit: There is no dark side of the moon really. As a matter of fact it's all dark. The only thing that makes it look light is the sun.] 07:37:41 -!- dspencer has quit [Ping timeout: 245 seconds] 07:46:00 http://www.youtube.com/watch?v=lcHy8xEt2QI 07:46:23 (raging clue) 07:47:48 -!- Blazinghand has quit [Ping timeout: 256 seconds] 07:51:48 classic 07:59:40 -!- kek has joined ##crawl-dev 08:04:14 -!- Isvaffel has quit [Ping timeout: 252 seconds] 08:06:48 -!- SurpriseTRex_ has quit [Ping timeout: 245 seconds] 08:16:15 -!- frogbotherer has joined ##crawl-dev 08:18:44 -!- dspencer has quit [Ping timeout: 248 seconds] 08:31:53 -!- Soadreqm has quit [Read error: Operation timed out] 08:38:26 03dolorous 07* 0.12-a0-1711-ge58b057: Add formatting fixes, and make one function static. 10(in the future, 1 file, 5+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e58b0577a6a1 08:38:28 Randomly fails to start on Windows 8 (https://crawl.develz.org/mantis/view.php?id=6551) by mumra 08:41:48 -!- frogbotherer has quit [Ping timeout: 245 seconds] 08:48:19 -!- blackcustard has joined ##crawl-dev 08:51:19 -!- remyroy has quit [Read error: Connection reset by peer] 08:54:28 -!- MaxFrost has quit [Ping timeout: 248 seconds] 08:54:44 -!- _D_ has quit [Read error: Operation timed out] 08:57:22 -!- Soadreqm has quit [Ping timeout: 256 seconds] 08:58:27 -!- dspencer has quit [Ping timeout: 240 seconds] 08:58:39 03kilobyte 07* 0.12-a0-1712-g8811394: Don't let abyssals follow you out of the Abyss. 10(27 hours ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8811394ea52c 08:58:39 03kilobyte 07* 0.12-a0-1713-g895ea41: Delete an unused function and related enums. 10(23 hours ago, 3 files, 0+ 15-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=895ea411bbe8 08:58:39 03kilobyte 07* 0.12-a0-1714-g7be5cb3: Rename WM_* to WME_*, because Windows. 10(23 hours ago, 4 files, 44+ 52-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7be5cb3070d0 08:58:39 03kilobyte 07* 0.12-a0-1715-g04dd302: Fix a bunch of compiler warnings in tiles. 10(23 hours ago, 3 files, 4+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=04dd302ff264 09:04:19 kilobyte: could you perhaps try and give a line or two with such changes 09:04:29 not everybody is following all of ##crawl-dev 09:05:08 -!- tensorpudding has quit [Ping timeout: 245 seconds] 09:13:49 03dolorous 07* 0.12-a0-1716-g4a6a273: Remove redundancy: spatial maelstroms are abyssal. 10(30 seconds ago, 1 file, 0+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4a6a2734e7b0 09:14:31 especially since now there are two potential things to revert 09:14:45 -!- frogbotherer has joined ##crawl-dev 09:15:59 they look self-descriptive enough to me, i don't really see what else could be added 09:16:30 i'm missing the reason why 09:29:25 -!- ctrlaltdelete has quit [Read error: Connection reset by peer] 09:35:23 How can I check which vault is used in a particular grid square? 09:38:05 -!- dspencer has quit [Ping timeout: 246 seconds] 09:39:06 mumra: you need to compile in debug mode, then use x 09:39:06 kilobyte: You have 3 messages. Use !messages to read them. 09:39:53 ah thanks, knew there was a way 09:44:19 -!- Zifmia has quit [] 09:45:54 -!- absolutego has joined ##crawl-dev 09:49:57 -!- ussdefiant has joined ##crawl-dev 09:51:31 is anyone around familiar with how and when spell_slot user definitions are applied? 09:51:51 from the way it works, i assume they are only checked on spell memorization 09:54:55 faze: they are only checked on spell memorization, yes 09:55:14 -!- ussdefiant has quit [Ping timeout: 246 seconds] 09:55:26 elliptic: i shall change that 09:55:48 or should i just write a lua function that the 6 people who would actually use it could put in their rcfile 09:55:59 the only time i would use that would be dieselrobin 09:56:25 faze: if you mean checking every time you save and reload the game, that seems like a pretty terrible idea to me 09:56:49 because people will manually switch their spell slots 09:56:53 I do this all the time 09:57:08 ah, right 09:57:10 and also spell slots can conflict and then the order in which you handle the different spells matters 09:57:23 and you just don't want to be changing people's spells where the rcfile *didn't* change 09:57:32 iirc, you can bind a lua function with a key? 09:57:37 yes 09:57:40 to a key, rather 09:57:47 a macro that starts with "=== ah, cool 09:57:56 s/"/>"/ 09:58:04 then i will just write a lua function to do that 09:58:16 elliptic: are there any functions bound to keys in parabolic? 09:58:49 faze: you can't bind functions to keys in the rcfile 09:59:02 you have to make a macro in-game to do that 09:59:21 the function is in the rcfile but it just looks like a generic lua function 09:59:32 ah ok 09:59:47 (it would be nice if you could set up lua macros in the rcfile if you want to implement that) 09:59:53 haha 10:00:04 possibly after i learn lua :P 10:00:25 i assume i would need to modify the clua implementation 10:00:35 -!- edlothiol has joined ##crawl-dev 10:01:06 you wouldn't have to modify lua itself 10:01:10 elliptic: do you have to edit the raw macros file to do it? 10:01:14 there's even a stub function ready for implementing 10:01:19 elliott: ah 10:01:21 but it involves deep dark secrets of the crawl macro system 10:01:23 -!- scummos has quit [Ping timeout: 245 seconds] 10:01:28 well, my c++ is quite poor too :P 10:01:28 which is why it has sat unimplemented since 2006 (or was it 2007) 10:01:31 right 10:01:31 it's still bound to lua though! 10:01:34 haha 10:01:36 faze: or you can set the macro in-game as normal 10:01:49 hm, ok 10:01:50 with ~ 10:02:12 i only use macros in 2 circumstances 10:02:31 lvl1 spell on a character that starts with a lvl 1 attack spell 10:02:39 to spacebar 10:02:44 spacebar, really 10:02:49 yeah 10:02:53 i am lazy 10:03:06 and i ignore most --more-- messages anyways :P 10:03:55 elliptic: ~k ? 10:04:26 faze: you should use squarelosrc then 10:04:33 what is k? 10:04:37 faze: i just macroed ===toggle_explore to z 10:04:40 nothing else 10:04:45 you just make a completely normal macro, yes 10:04:54 oh, just ~d? 10:04:56 except that the action begins with === 10:04:59 absolutego: ah ok 10:05:07 elliptic: cool 10:05:34 faze: unless you were talking about other things 10:05:37 in which case ignore me 10:06:32 faze: just ~m? 10:08:51 oh right 10:08:58 i usually use ^dd 10:09:01 er 10:09:03 ^d 10:09:23 i rebound caps to ctrl because really, who uses the caps lock key 10:09:28 i use ^d too 10:09:36 i use the caps lock when i comment-swear 10:09:38 i do it a lot 10:09:39 ^dd, for the overly controlling deep dwarves amongst us? 10:09:40 i use caps lock a lot 10:09:43 you should try yelling more 10:15:18 -!- kek has quit [Remote host closed the connection] 10:15:26 -!- caleba has quit [Quit: caleba] 10:16:44 -!- dspencer has quit [Ping timeout: 256 seconds] 10:18:57 -!- bh has joined ##crawl-dev 10:19:19 * bh pokes kilobyte with a stick 10:23:06 * bh pokes kilobyte with a fire crab 10:24:14 * Grunt pokes bh with an apocalypse crab. 10:24:35 bh, I was thinking about creating a chaos butterfly as an abyssal enemy. :b 10:25:01 Grunt: great. Then we can make an Undead Bear that Worships Xom who summons them 10:25:01 bh: You have 1 message. Use !messages to read it. 10:25:03 !messages 10:25:04 (1/1) ChrisOelmueller said (7h 37m 55s ago): cant dive abyss in sprint crate the Impregnable (L13 MiFi) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 4179. (Abyss) 10:25:39 !tell crate You possibly shouldn't be able to dive the abyss in sprint. I can disable it. 10:25:39 bh: OK, I'll let crate know. 10:26:08 bh: meow? 10:27:00 why not just disable sprint abyss 10:27:03 it barely exists anyway 10:27:06 since no xp, items, 10:27:08 elliott: +1000 10:27:10 rune, 10:27:39 elliott: bigger patch 10:27:58 bh: a heart-shaped stare gaze attack? 10:28:00 kilobyte: as you might have gathered from mantis, I disagree with your corruption changes 10:28:08 ?? 10:28:21 oh. the abyssfly 10:28:42 I mean the bear. 10:29:58 kilobyte: let's not talk about the bear. I had been planning on slipping him in bit-by-bit (0 or 1 bits) 10:30:33 bh: use a range coder to slip in fractions of bits :p 10:33:07 -!- bh has quit [Quit: brb] 10:33:53 -!- bh has joined ##crawl-dev 10:33:53 -!- bh has quit [Changing host] 10:33:53 -!- bh has joined ##crawl-dev 10:35:14 -!- Elkan has quit [Quit: Quitte] 10:37:09 -!- mumra_ has joined ##crawl-dev 10:39:18 -!- Poncheis has quit [Ping timeout: 245 seconds] 10:39:18 -!- mumra has quit [Ping timeout: 245 seconds] 10:40:23 -!- blabber has joined ##crawl-dev 10:43:53 -!- blabber has quit [Client Quit] 10:45:06 -!- kek has joined ##crawl-dev 10:52:55 -!- bmfx has quit [Read error: Connection reset by peer] 10:53:06 -!- dspencer has quit [Ping timeout: 256 seconds] 10:54:19 -!- faze has quit [Quit: leaving] 10:55:12 -!- faze has joined ##crawl-dev 10:56:28 -!- absolutego has quit [Quit: leaving] 10:57:00 -!- tensorpudding has quit [Ping timeout: 260 seconds] 10:57:00 -!- tensorpuddin is now known as tensorpudding 10:59:37 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 11:06:00 -!- ussdefiant has joined ##crawl-dev 11:09:58 kilobyte: I'd like to see DracoOmega's patch (or something like it) go in 11:10:08 bh: which patch? 11:10:27 Grunt: Lugonu protecting you from nasty effects from Eldritch monsters 11:10:37 I like that idea. 11:10:38 i was going to just shorten the list of abyss-only a bit, as was suggested on the mantis issue 11:10:39 the one folks are ignoring and ruining for a few days now 11:11:05 will probably push that after i merge this other stuff 11:11:13 What other stuff? 11:11:15 abyss-only monsters* 11:11:20 vehumet other stuff! 11:11:23 Aha. 11:11:24 :) 11:11:36 The only gap I've seen in Draco's patch is there's no message about it on the god screen 11:11:48 That's fairly easily fixed. 11:11:53 yep 11:26:09 -!- collapse_ has quit [Quit: Page closed] 11:29:00 i like marvinpa's idea of a shorter banlist 11:29:13 it really makes no sense at all for lugonu to protect you from stuff 11:30:19 03ldierk 07* 0.11-a0-909-g2746758: vehumet implemented with a duration and a slightly better spell choosing algorithm. still no saving, and a lot of other // TODO: 's 10(11 months ago, 11 files, 199+ 33-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2746758bcaa0 11:30:19 03MarvinPA 07* 0.11-a0-910-ge192c41: Whitespace fixes 10(10 months ago, 6 files, 109+ 92-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e192c41c2979 11:30:19 03MarvinPA 07* 0.11-a0-911-ga31dea8: Vehumet wording/description tweaks 10(10 months ago, 7 files, 21+ 16-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a31dea80190f 11:30:19 03galehar 07* 0.11-a0-2230-gfd0e49c: Merge branch 'master' into vehumet 10(7 months ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fd0e49cbea01 11:30:19 03galehar 07* 0.11-a0-2231-gfb605cc: Save Vehumet gifting data. 10(7 months ago, 2 files, 20+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fb605cc96d5c 11:30:19 03galehar 07* 0.11-a0-2232-g734513d: Indentation fix. 10(7 months ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=734513d70465 11:30:19 03galehar 07* 0.11-a0-2233-g05d7c05: Use a list instead of an array to store Vehumet's recent gifts. 10(7 months ago, 5 files, 17+ 38-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=05d7c051ce56 11:30:19 03galehar 07* 0.11-a0-2234-g38c4a57: Shorten a variable's name. 10(7 months ago, 5 files, 19+ 19-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=38c4a571b6ee 11:30:19 03MarvinPA 07* 0.11-a0-2235-gf2ed529: Make Vehumet accept demon and holy kills, don't accept ally kills 10(10 months ago, 3 files, 8+ 23-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f2ed529e6b31 11:30:19 03MarvinPA 07* 0.11-a0-2236-g24d4d3b: Adjust some spell gifting messages 10(7 months ago, 1 file, 6+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=24d4d3b66f89 11:30:19 ... and 30 more commits 11:30:23 -!- dspencer has quit [Ping timeout: 252 seconds] 11:30:23 alefury: why not? "You become attuned to the abyss" 11:30:25 allowing maelstroms but making them fade back into the abyss like bh suggested also sounds interesting 11:30:41 bh: lugunu wants to corrupt stuff, why would she protect you? 11:30:57 anyway, holy crap vehumet! :D 11:30:59 oh man, old commits 11:31:00 alefury: why would lugonu let you depart the abyss? 11:31:07 so you can corrupt other places 11:31:14 youre no use to her in the abyss 11:31:26 alefury: exactly. If you're sick and mutated it will be harder for you to spread discord :) 11:31:48 -!- ark__ has joined ##crawl-dev 11:32:13 bh: the way i see it, lugonu is a fan of any and all corruption. if you become corrupted, thats fine too. 11:32:49 besides, lucy is fine with you dying, so caring about mutations and sickness seems a bit arbitrary 11:32:52 MarvinPA: \o/ 11:33:01 also, only a few select sources of mutations and sickness... 11:33:22 alefury: which seems similar to lucy not sending you annoying monsters 11:33:42 thats less obvious 11:34:12 doesnt require a line on the god screen either 11:34:14 alefury: i don't get the argument about dying 11:34:36 its a counterargument to "if you are mutated and sick you cant corrupt shit" 11:34:52 -!- Kalir has quit [Changing host] 11:35:21 can I channel dpeg here? ;) 11:35:51 channel all you want, lucy protecting you from a few select sources of sickness and mutation wont make any more sense 11:36:29 There's something simpler here: monsters that corruption sends are neutral. If we make the powers examine attitude the problem goes away 11:36:44 why are you trying to make sense on flavour instead of looking for what works gameplay-wise 11:36:52 that's pretty annoying and missing the point here 11:37:10 ChrisOelmueller: just not letting some stuff out of abyss works just as well, if not even better 11:37:19 alefury: and completely breaks corruption 11:37:25 gameplay-wise just excluding the particularly problematic monsters seems fine 11:37:27 -!- Roy____ has quit [] 11:37:41 alefury: what 11:37:52 MarvinPA: those are monsters which seem interesting in a corruption scenario (i.e. when applied to other monsters) though 11:38:01 at least some of them 11:38:03 zymes probably aren't 11:38:11 bh: it got lost in the veh merge so you probably missed it in here but 11:38:12 %git HEAD^^ 11:38:12 03MarvinPA * 0.12-a0-1717-gd48edd7: Shorten the list of abyss-only monsters 10(62 minutes ago, 3 files, 4+ 9-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d48edd72c0b6 11:38:19 ChrisOelmueller: corruption worked very well gameplay-wise before the addition of new abyssals. so how does only letting it spawn some of them break gameplay? 11:38:49 can you please stop horribly misinterpreting me 11:39:07 maybe explain what you mean then? 11:39:20 because i dont seem to understand you 11:39:25 alefury: it might help if you attributed the correct person with stuff 11:40:05 alefury: and completely breaks corruption 11:40:17 [18:36:46] why are you trying to make sense on flavour instead of looking for what works gameplay-wise 11:40:20 personally i don't see ancient zymes or wretched stars being at all interesting as a neutral monster, and making them not affect the player while neutral wouldn't change anything there 11:40:36 so not spawning them seems just as good if not better than spawning them but having them do nothing 11:40:37 MarvinPA: thanks. I'll make spatial maelstroms self-banish sometime this weekend 11:40:55 alefury: well that definitely says nothing about "break gameplay" 11:42:01 bh: spatial maelstroms can never appear outside of the abyss right now afaik, unless you mean to do that as an alternative 11:42:07 nobody is saying that excluding abyssals will break gameplay, just that having cool new abyss monsters appear in corruption seems sort of desirable 11:42:21 cool monsters like zymes 11:42:23 -.- 11:42:48 couldn't zymes just be removed if everyone is complaining about them in every context 11:42:52 seems an orthogonal issue to corruption 11:42:57 that sounds great! 11:43:09 what precisely is wrong with zymes? 11:43:12 well there's nothing wrong with hostile zymes 11:43:22 it's true they won't do much to monsters 11:43:30 well alefury's statement just now read much more as a complaint about zymes in general to me 11:43:33 is my only point 11:43:35 it is pretty annoying that they sicken you without a chance to do something about it 11:43:56 are zymes LOS? 11:43:57 why should the player have a chance to do something about everything in crawl 11:44:02 you can kill them, or walk away, or cure it 11:44:11 you can even use lichform! 11:44:14 haha 11:44:14 pretty annoying that kobolds decrease your HP without a chance to do something about it 11:44:30 elliott: or titans throw rocks at your face! 11:44:35 I do tend to agree with MarvinPA that I don't see zymes being particularly exciting outside abyss 11:44:59 titans don't throw rocks but other than that, yes :P 11:45:06 wretched stars and lurking horrors, not much more so probably 11:45:07 bh: um... 11:45:09 er whatever the rock throwing thing 11:45:11 right what MarvinPA said 11:45:14 cyclopes 11:45:27 so I am happy with the current status after MarvinPA's last commit 11:45:43 why are eldritch tentacles in the list 11:45:47 do they even spawn 11:45:50 I was wondering that too 11:45:52 (if so why) 11:46:12 aren't eldritch tentacles the things that malign gateway makes? 11:46:17 yes 11:46:18 if so they definitely aren't abyss-only 11:46:26 perhaps a relic of when it was called mons_is_abyssal? 11:46:33 i.e. when it was a faux MH_ELDRITCH check 11:46:40 corruption spawning them would be bad, but I hope it wouldn't anyway? 11:46:42 yeah 11:46:48 seems like it could just be removed then 11:47:41 zymes and wretched stars are not intelligent, their light affects allies too, so it'd be strange if they ignored neutrals. Sure, this could be changed, but... 11:47:59 I agree that the state after MarvinPA's commit is probably the best 11:48:35 and yeah, I've put eldritch tentacles there not because corruption can pull them in (it can't), but because of the function being faux MH_ELDRITCH 11:48:38 kilobyte: right, I don't know how many of the usual corruption spawns are resistant/immune to zymes/stars 11:48:51 I guess probably most of them can't sicken? 11:48:59 or can demons? 11:49:07 can't IIRC 11:49:10 lemme check 11:49:20 I'm quite sure it can't 11:49:22 dracoomega wanted wretched stars not to affect the standard stuff that appears in the abyss, I believe 11:49:26 since they are meant to work at pack monsters 11:49:31 but I think they currently do? 11:49:32 -!- dtsund has joined ##crawl-dev 11:50:45 only naturals and plants that don't have MR_RES_ROTTING 11:54:00 -!- absolutego has joined ##crawl-dev 11:54:20 -!- _dd has quit [Remote host closed the connection] 11:54:20 elliptic: I can't seem to reproduce your crash with bad_forms and self-zapping a wand of polymorph 11:54:27 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:55:02 -!- _dd has joined ##crawl-dev 11:59:03 -!- mumra_ has quit [Ping timeout: 244 seconds] 12:00:38 what's the name of the 'how many AUT did you use use?' variable? 12:01:06 you.time_taken 12:03:40 kilobyte: I'm not at the same computer as the one where I had the crash, but when I am I'll look at the crash dump 12:05:56 kilobyte: I have maelstroms self-banishing with a probability of 1% per AUT. So on average they should stick around for about 5 turns 12:06:28 -!- dspencer has quit [Ping timeout: 256 seconds] 12:06:38 how do they work in a crowd? 12:07:02 that sounds like average 10 turns to me 12:07:14 yeah 12:08:08 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1756-g3270b88 (34) 12:09:41 -!- ontoclasm has joined ##crawl-dev 12:10:14 elliptic: 1%/aut, 10 aut per turn, P(banish) ~= 10%/turn 12:10:37 bh: that means average 10 turns to get banished, yes 12:11:00 erm right. 12:12:13 bh: an issue not directly related to crawl: I'm told OSX ld complains about duplicate symbols. There's an initialized array in one .c file, and it's imported via a header elsewhere -- ie, your run of the mill symbol with exactly one non-undefined definition. Did you hear about this? 12:12:40 kilobyte: I did not. 12:13:32 -!- geedmat has quit [Quit: Page closed] 12:14:43 by the way, crawl gives me errors when building now (but still successfully builds) 12:15:05 is there something i should do about that? 12:15:47 03bh 07* 0.12-a0-1757-gcbcea53: Self banish Spatial Maelstroms who escape the abyss 10(3 minutes ago, 2 files, 14+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=cbcea533cd44 12:16:25 bh: what spatial maelstroms that escape the abyss? :p 12:17:14 elliott: corruption 12:17:27 what with Zigs? 12:17:27 well right now corruption never gives spatial maelstroms 12:17:38 elliott: it does now 12:17:40 the player won't have a chance to walk close enough 12:17:50 oh, you removed them from the list 12:17:58 -!- Pereza0 has quit [Ping timeout: 245 seconds] 12:18:07 kilobyte: they might still spawn vortices 12:18:19 I didn't want to special case the zig monster list and the corruption list 12:19:17 bh: are you on OS X currently? 12:19:26 kilobyte: yes. What would you like me to check? 12:19:56 hm, looks like boulder beetles still stop over deep water 12:20:01 and don't drown 12:20:27 ontoclasm: maybe they're pining for the fjords? 12:20:37 :D 12:20:41 (if you have autoconf and friends) git@github.com:kilobyte/termrec.git, or pre-made http://angband.pl/tmp/termrec-0.16-13-g46b2d7f.tar.gz 12:21:52 kilobyte: it'll be a while 12:22:26 someone got just "ld: 6 duplicate symbols for architecture x86_64", my hackintosh lasted long enough to show _charset_vt100 is involved but then started kernel panics (hackintosh hates AMD) so I have no real means to take a look 12:22:49 -!- Krakhan has quit [Ping timeout: 244 seconds] 12:23:02 obviously, if it'd cost some of your actual time, then you probably don't care enough, but it might be something obvious 12:24:22 -!- mumra has joined ##crawl-dev 12:24:44 kilobyte: I got the tarball, what do I do with it? 12:25:16 ./configure && make 12:26:47 -!- HellTiger has quit [Ping timeout: 246 seconds] 12:27:19 kilobyte: https://gist.github.com/4580497 12:28:56 if you want something more exciting than that, I'd ask Neunon. I do most of my development in a vm 12:30:52 iroha (L13 DsFi) (Lair:3) 12:31:09 -!- ZChris13 has joined ##crawl-dev 12:34:25 -!- Alheris has quit [Ping timeout: 260 seconds] 12:34:43 -!- Arkaniad has quit [Ping timeout: 245 seconds] 12:34:57 %git :/ehum 12:34:58 03MarvinPA * 0.12-a0-1755-gd67fa0f: Merge branch 'vehumet' 10(2 hours ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d67fa0f8d493 12:35:31 some random page says OSX uses C++ rules of linkage for C, and adding "extern" explicitely helps. Could you prefix charset_vt100 and charset_cp437 with "extern" at the beginning of libtty/charsets.h ? 12:36:17 did someone write an actual commit message or documentation that explains new vehumet? 12:36:49 haha, commit messages 12:36:52 and documentation 12:37:02 oh right, this is crawl-dev, sorry 12:37:05 bh: ^^^^^ 12:37:13 kilobyte: i'm glad you agree with me 12:37:22 and you are telling bh to look at it too! 12:37:34 so what the heck changed for vehumet 12:37:39 faze: I meant in using git syntax, ie, five lines above :p 12:37:40 the commits have commit messages 12:37:49 well I don't think it makes that much sense to document newveh in-game any more than any other god 12:37:58 -!- geedmat has quit [Ping timeout: 245 seconds] 12:38:16 "Vehumet will offer followers the knowledge of increasingly powerful destructive spells as they gain piety." 12:38:16 the way it works is that veh periodically gives you the option of memorizing a spell 12:38:20 documentation successful 12:38:22 bug report: vehamut the demon is still misspelled, mistitled in-game 12:38:40 and you currently have just 100 +d100 turns to memorize but that will likely change 12:38:49 ah ok 12:38:50 faze: git log d67fa0f8^..d67fa0f8 12:39:04 that sounds alright i guess 12:39:16 still, a one time use 'magical scroll' 12:39:17 the spells gifted have a max level that depends on your piety, and a min level that depends on how many gifts you've been offered 12:39:37 that can only be used to memorize and not amnesia sounds better to me, but that's without trying newveh 12:39:46 elliptic: ah ok 12:39:56 i will wait to complain more until i try it 12:39:58 and you only get a finite number in total (15 iirc) 12:40:33 -!- frogbotherer has quit [Ping timeout: 245 seconds] 12:40:35 well, it sounds like sif muna will be the new 'spell god' 12:40:46 -!- raskol has quit [Quit: Konversation terminated!] 12:41:03 how does that follow exactly 12:41:09 i guess i really only memorize a handful of spells that vehumet gifts anyways 12:41:17 so maybe it won't be much different at all 12:41:41 faze: if you were a conjurer and didn't care about summoning then newveh actually gifts more spells than oldveh 12:41:47 and starts gifting them much sooner 12:41:47 ah, gotcha 12:42:02 that actually sounds better 12:42:12 he lets you memorize 100% fail spells as well? 12:42:30 yes, at the moment you just need enough spell slots 12:43:00 note that I also removed the MP discount for L5+ spells from veh 12:43:04 since I was going to do that anyway 12:43:52 elliptic: i saw that 12:44:11 it was a bit ridiculous having mp on kills and reduced mp cost 12:46:08 -!- valrus has quit [Ping timeout: 256 seconds] 12:48:28 -!- codile has quit [Ping timeout: 245 seconds] 12:48:54 kilobyte: that worked 12:49:20 bh: cool, great! Would you care to "make check" just to be sure? 12:49:37 6: vt100 sequences FAILED (testsuite.at:29) 12:50:05 bleh, care to send me tests/testsuite.log? 12:50:10 sure 12:52:25 kilobyte: ah, thanks for the git log thing 12:53:02 are the two hashes the merge commit and the first commit in the 'vehumet' branch? 12:53:21 bh: thanks, I see what's wrong there as well. Mac's shell doesn't like \e as ESC. 12:53:23 oh, i see what it is.. nevermind 12:53:45 kilobyte: OSX is the most hostile development environment I've ever dealt with. 12:55:21 -!- magistern has quit [Quit: This computer has gone to sleep] 12:55:21 kilobyte: you mean gnu-bash 3.2? 12:55:45 ... and my hackintosh just worked long enough without a kernel panic to let me get there, looks like I wasted some of your time, sorry. 12:56:06 nm says the symbol is C rather than U, unlike functions 12:56:56 and unlike GNU ld, theirs doesn't allow linking C with D (defined) 13:05:06 -!- karmakosmikk has quit [Quit: Leaving] 13:05:59 -!- frogbotherer has joined ##crawl-dev 13:07:32 -!- valrus has quit [Remote host closed the connection] 13:10:26 -!- mamga has quit [Quit: Page closed] 13:10:32 josh the Slicer (L7 SpBe) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 639. (Abyss) 13:10:44 :-\ 13:11:04 josh the Slicer (L7 SpBe) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 566. (Abyss) 13:11:14 !lm josh crash x=v 13:11:15 No milestones for josh (crash). 13:11:23 Game don't start (maybe because of cyrillic letters is username?) (https://crawl.develz.org/mantis/view.php?id=6552) by sidav 13:11:27 !lm josh crash x=v 13:11:28 No milestones for josh (crash). 13:11:31 is that the sprint one again? 13:11:33 it is sprint abyss 13:11:35 yes 13:11:38 seen any good abyss deaths lately? 13:11:42 Oh 13:12:14 so, disable abyss in the sprint, (y/y)? 13:12:15 josh the Slicer (L7 SpBe) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 680. (Abyss) 13:12:39 kilobyte: and lugonu too? 13:12:39 only if you add abysssprint 13:13:15 elliptic: banishment and distortion weapons could work 13:13:45 I guess... do abyssal knights in sprint already start out of the abyss? 13:15:09 elliptic: they probably shouldn't 13:16:28 they start in abyss 13:16:39 it's kind of a depressing abyss though 13:17:01 faze: turns out I used \d027 in sed. Is there any way to get ESC in sed on OS X? Or can I rely on perl being present? 13:17:22 You can rely on perl being present 13:17:30 greensnark: cool, thanks! 13:17:30 It's part of the base OSX install 13:20:13 kilobyte: 5.12.4, to be specific (on mountain lion) 13:21:34 bh, per my earlier silly idea: http://pastebin.com/34DmzyRr 13:22:47 Grunt: I'd genericize the cloud code a bit more, but it's a matter of taste 13:23:00 I think you're going to get objections on the basis that it's silly or something 13:23:40 shouldn't it be perma-confused? 13:24:36 <3 chaos butterfly 13:25:46 would anyone object to me boosting the frequency of apocalypse crabs to the 'new abyssals' section? 13:25:51 probably having them as common as the other new abyssals is not so great, that would mean a whole lot of chaos clouds all over the place 13:26:00 oh that was meant to be about chaos butterflies 13:26:03 MarvinPA: killed two birds with one stone ;) 13:26:05 but also applies to apocalypse crabs 13:26:07 :P 13:26:13 * bh high-fives MPA 13:26:44 ok -- how about as common as Spatial Maelstroms? 13:27:11 no causing tornadoes in far away parts of the level? :p 13:27:13 -!- frogbotherer has quit [Ping timeout: 245 seconds] 13:27:49 bh: I want it to be actively malicious :) 13:28:02 Otherwise they'll just get lost in the abyss and you'll never see them. 13:28:10 ??hell knight 13:28:10 hell knight[1/1]: Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink. 13:28:13 ??hell sentinel 13:28:14 hell sentinel[1/2]: A rank 1 demon. Lots of AC, omniresistant, speed 10 to pit fiend's speed 8, spiny, casts hellfire and iron shot (but not torment). 13:28:46 kilobyte: that does seem more fitting 13:28:54 chaos clouds are sort of boring 13:29:04 "chaos butterfly" deserves better! 13:29:27 chaos butterfly could screw with the rng ;) 13:29:28 and yeah there are already apocalypse crabs for chaos cloudiness, some other effect would be neat 13:30:09 I assumed a chaos butterfly would produce hurricanes 13:30:22 Or twisters 13:30:33 can that butterfly *please* get the mesmerize message back 13:30:38 i'll pay good money 13:30:44 -!- Zermako has quit [Ping timeout: 248 seconds] 13:30:45 ChrisOelmueller: hm? 13:31:01 -!- mumra has quit [Ping timeout: 244 seconds] 13:31:18 it was some syraine thing 13:31:26 -VISUAL SPELL:The butterfly flaps @possessive@ wings in an oddly mesmeric pattern. 13:31:35 ruined by MarvinPA 13:31:43 %git b64770d53168 13:31:44 03MarvinPA * 0.10-a0-934-gb64770d: Remove a misleading speech line 10(1 year, 4 months ago, 1 file, 0+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b64770d53168 13:32:07 for movement, what about brownian motion biased towards going in your direction? With their speed, it'd be enough to follow you, and bat movement would look bad on them. 13:32:21 ??vortex 13:32:21 I don't have a page labeled vortex in my learndb. 13:32:25 s/ruined/fortunately gone, mighty thanks to/ 13:32:33 er, ChrisOelmueller: 13:33:27 nobody was seeing its true potential 13:33:31 the saddest thing :-( 13:34:05 fruit salad spam that makes you want to rip your eyes out, standing out over any actual messages 13:34:19 FR: A multi-square plant monster for lair that sends out runners and attempts to surround you with its mass. 13:34:48 Grunt: you could give the butterfly rain clouds 13:35:08 Heh. 13:35:15 Really, I wanted to give it tornado, but... 13:35:25 I wish English had a word like Polish "oczojebny", as that fits them best 13:36:13 kilobyte: just use it enough and it will become a loan word 13:36:29 bh: kudzu? 13:36:44 kilobyte: yeah! 13:36:55 it could use the tentacles code 13:37:19 (Is three tentacle monsters too many?) 13:37:55 bh: in slavic languages the f-word is far more productive than in English (where it's quite impressive already) 13:38:00 cannot parse tentacle monsters too many 13:38:27 -!- dtsund has quit [Quit: dtsund] 13:38:47 ChrisOelmueller: ask a japanese schoolgirl? 13:38:59 kilobyte: or rather, the Fisherman's Wife. 13:41:13 -!- shirish has joined ##crawl-dev 13:46:11 * Grunt makes some adjustments... 13:51:08 bh: genetrix versa from ivan? 13:51:52 they aren't tentacles though, they are melee statues basically, and they spawn all over the level 13:52:52 -!- bonghitz has quit [Quit: bonghitz] 13:53:47 -!- Roy- has quit [] 13:56:12 -!- Pthing has quit [Read error: Connection reset by peer] 13:59:43 -!- shirish has quit [Ping timeout: 245 seconds] 14:02:38 -!- Elkan has quit [Ping timeout: 245 seconds] 14:03:34 -!- dtsund has joined ##crawl-dev 14:09:04 -!- caleba has quit [Quit: caleba] 14:11:31 -!- frogbotherer has joined ##crawl-dev 14:14:55 -!- geedmat has quit [Quit: Page closed] 14:17:56 -!- codile_ has quit [Quit: WeeChat 0.3.9.2] 14:21:08 -!- Arkaniad has quit [Ping timeout: 244 seconds] 14:25:20 -!- bonghitz has quit [Quit: bonghitz] 14:25:55 -!- Pereza0 has quit [Quit: Page closed] 14:27:08 -!- lobf has quit [Ping timeout: 245 seconds] 14:27:08 -!- tophat_ has quit [Ping timeout: 245 seconds] 14:27:33 -!- Morphy_ has quit [Ping timeout: 245 seconds] 14:27:58 -!- sky__ has quit [Ping timeout: 245 seconds] 14:27:58 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:27:58 -!- Lightli has quit [Ping timeout: 245 seconds] 14:28:48 -!- AManNamedSusan has quit [Ping timeout: 245 seconds] 14:28:48 -!- Morphy has quit [Ping timeout: 245 seconds] 14:29:05 -!- Lightli_ is now known as Lightli 14:30:46 -!- shirish has joined ##crawl-dev 14:38:21 -!- Alheris has quit [Quit: Leaving.] 14:40:07 blackcustard: what? 14:41:45 -!- rast has quit [Read error: Connection reset by peer] 14:45:14 -!- syllogism has quit [] 14:45:29 multi tile boss monster early on in the game; it's an immobile killer plant that summons smaller immobile killer plants all over the level 14:45:47 blackcustard: ah. Never heard of the game 14:47:25 -!- Jayrays has quit [Ping timeout: 260 seconds] 14:49:28 -!- fooobarr1 has quit [Read error: Operation timed out] 14:49:35 (iter vehemens ad necem) 14:50:33 vesana* (sorry) http://www.attnam.com/wiki/Genetrix_Vesana 14:52:23 -!- Soadrem has quit [Ping timeout: 246 seconds] 14:53:25 -!- Namey has quit [Quit: Leaving] 15:00:33 -!- pelotron has quit [Quit: Leaving] 15:02:34 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:03:48 -!- tophat_ has quit [Ping timeout: 245 seconds] 15:04:13 -!- Morphy__ has quit [Ping timeout: 245 seconds] 15:04:38 -!- Kellhus_ has quit [Ping timeout: 245 seconds] 15:04:39 -!- kekekela has quit [Ping timeout: 245 seconds] 15:05:03 -!- XOM has quit [Ping timeout: 245 seconds] 15:07:13 -!- HangedMan has joined ##crawl-dev 15:19:50 While we're talking about corruption: Should it produce monsters that only happen to be in the abyss, like Angels? 15:23:37 -!- fiyawerx has quit [Remote host closed the connection] 15:27:42 03bh 07* 0.12-a0-1758-g0ca470a: Abyss Monster Probabilities 10(5 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0ca470a3b3f3 15:29:46 -!- ZenArcade has joined ##crawl-dev 15:31:01 bh: https://dl.dropbox.com/u/1000017/crawl/starspawn.7z 15:31:04 happy birthday 15:31:06 bh: http://pastebin.com/GM7NzLc2 15:31:13 ...happy birthday x2!) 15:31:16 s/)// 15:31:36 ontoclasm: 7z... 15:31:38 I had a really terrible vault idea when I was out earlier. 15:31:41 oh 15:31:43 do I even have a decompressor for that? 15:31:44 ...I should do that next :b 15:31:45 fine, hold on:/ 15:31:53 bh: p7zip? 15:32:05 Grunt: yeesh -- SPELL_SUMMON_TWISTER 15:32:22 ontoclasm: is it tiles? :) 15:32:57 https://dl.dropbox.com/u/1000017/crawl/starspawn.zip 15:33:00 there, zip 15:33:22 -!- Villadelfia has joined ##crawl-dev 15:33:28 -!- Villadelfia_ has quit [Ping timeout: 252 seconds] 15:33:47 whoa. 15:34:27 bh: that's the fun part!!! 15:34:29 i couldn't understand the tentacle drawing code immediately so i leave it to you xD 15:34:44 ontoclasm: Draco understands that code. 15:34:51 awesome 15:34:59 -!- fiyawerx has quit [Read error: Connection reset by peer] 15:36:02 now to make a d:8 vault with a starspawn in it 15:36:20 * Grunt gestures at ontoclasm. ontoclasm is devoured by a tear in reality. 15:36:38 jokes on you, i'm an AK irl 15:37:40 if there's no further kerfuffle about using them outside of abyss I wanted to make teleporters.des more exciting by having abyss-like pockets with abyss monsters in them 15:38:00 sadly even as such it will probably not place a starspawn on d:8 15:38:13 tentacled starspawn (11X) | Spd: 8 | HD: 16 | HP: 68-108 | AC/EV: 5/5 | Dam: 45, 35 | 05demonic, 10doors, see invisible, !sil | Res: 06magic(128), 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2115 | Sp: spawn tentacles | Sz: Giant | Int: normal. 15:38:13 %??tentacled starspawn 15:38:23 oh, they're not that bad 15:38:30 only two stone giants stapled together 15:38:42 two stone giants that pull you in 15:38:54 they're very easy to walk away from though, dracoomega needs to make them speed 10 15:39:10 how fast are the tentacles? 15:39:16 starspawn tentacle (11w) | Spd: 10 | HD: 18 | HP: 12-26 | AC/EV: 8/2 | Dam: 203(constrict) | 05demonic, lev | Res: 13magic(immune), 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 0 | Sz: Large | Int: normal. 15:39:16 %??starspawn tentacle 15:39:21 Grunt: if you want to commit that I have no objection. If you want, run it by someone who actually understands the game ;) 15:39:32 I'd at least need a tile first. :b 15:39:38 i would just make the tentacles lke speed 30 15:39:45 -!- keszocze has quit [Ping timeout: 248 seconds] 15:39:49 I'm not *that* eager to get it into the game; I'd rather other people see it first :) 15:39:58 it's something like hasted human, but the problem is the constriction is supposed to do no damage but has no difficulty in getting away too 15:40:07 -!- caleba has quit [Quit: caleba] 15:40:42 apparently tentacle code cannot be understood even by somebody fixing them 15:42:23 Grunt: first the monster then the tile! 15:43:37 -!- monqy has joined ##crawl-dev 15:48:06 -!- bh has quit [Quit: bh] 15:49:13 severin the Skirmisher (L8 DsCK) ASSERT(_valid()) in 'ray.cc' at line 194 failed on turn 6601. (D:6) 15:51:38 -!- DracoOmega has joined ##crawl-dev 15:51:53 ...here's the basic layout for the aforementioned terrible vault idea: 15:51:56 http://pastebin.com/X6qVm38c 15:52:12 * Grunt ponders how many people will understand :b 15:52:44 extremely subtle with the naming there 15:53:00 If you recognise the name, you probably understand the rest of it, heh. 15:53:17 there are not many depths where two hell knights are really boss like yet ten hell beasts won't be scarier 15:53:36 ten... invisible... hell beasts... 15:53:47 Fleurka (L15 HOFE) (Shoals:2) 15:53:48 ontoclasm: I'm afraid that I never actually looked much at the tentacle drawing code myself 15:53:57 I don't seriously intend for this design to go anywhere; I just thought it was funny. 15:54:19 Also, I believe the tentacles are like speed 16 or 18 (despite what the monster data tells you, because tentacles are odd) 15:54:31 hmm, crash on kraken kill? 15:54:44 !lm fleurka crash -log 15:54:45 1. Fleurka, XL15 HOFE, T:48149 (milestone): http://crawl.develz.org/morgues/0.11/Fleurka/crash-Fleurka-20130120-215344.txt 15:54:56 But yes, the starspawn probably do need some adjustments 15:55:16 (And I should look into whether constriction damage really DOES affect escape chance, since I thought that was only HD) 15:55:26 Napkin, a vault-specific thing, it looks like... 15:55:44 oh, aha 15:56:11 didn't see a vault anywhere close to her 15:56:43 !vault shoals_atoll 15:56:47 Lines pasted to http://pastie.org/5739869 15:56:54 --- 15:56:57 You kill the kraken! 15:56:57 Vehumet accepts your kill. 15:56:57 You feel your power returning. 15:56:59 The tentacle dies! 15:57:02 Writing crash info to /crawl-0.11/morgue/Fleurka/crash-Fleurka-20130120-215344.txt 15:57:05 --- 15:57:15 grunt: it's already better the the average volcano 15:57:17 isn't it rather a chicken-egg problem? 15:57:21 HangedMan, heh. 15:57:29 Well, if it's 0.11, possibly it's already been fixed? 15:57:35 * Grunt turns it into a volcano vault <_< 15:57:46 I'd have to do up the rest of the level to make that work :b 15:57:49 Since various tentacle bugs were 15:58:15 just make the rest of it the corresponding doomrl map 15:59:18 -!- Elkan has quit [Ping timeout: 245 seconds] 16:00:21 is monster wand use limited by hd or something - edmund could've one shotted my mummy with his wand of fireball but he never used it 16:00:37 no monsters use fireball wands 16:01:02 that's good too 16:01:02 Grunt: fix that pls 16:01:14 (monsters not using fireball wands) 16:01:23 Y'know... I had never noticed that they didn't 16:01:26 Somehow 16:01:31 -!- frogbotherer has quit [Remote host closed the connection] 16:01:31 Grunt: I hear you're the Grunt who wrote GruntHack, is this correct? 16:01:32 But now that you mention it.... 16:01:54 greensnark: monsters not using fireball wands is sort of nice I think given how ridiculously overpowered monster fireball is 16:02:00 like, it does more damage than bolt of fire 16:02:13 That needn't be the case for the wand, however 16:02:19 right, it could be changed 16:02:45 Monster fireball damage is still not fixed?! 16:02:54 I like monster fireball damage 16:03:02 It's been a case of "We should fix this!" since 0.1 16:03:11 can we just make every monster spell op instead 16:04:10 03dolorous 07* 0.12-a0-1759-g33f1df7: Add formatting fixes. 10(in the future, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=33f1df76fede 16:04:12 Crash when tentacle died after kraken (https://crawl.develz.org/mantis/view.php?id=6553) by Napkin 16:04:12 hehe, hi greensnarking :) 16:04:12 Monster fireball damage doesn't seem unproblematic to me 16:04:12 Napking! 16:04:12 But the wands should probably not be quite so effective 16:04:12 doesn't seem problematic* 16:04:45 monster fireball damage doesn't seem problematic because orbs of fire and margery would deal lots of damage anyway while one spell on wizards/deep elf mages/ogre mages is barely noticable 16:05:06 Napkin: I think that is already fixed in trunk? 16:06:07 -!- dspencer has quit [Quit: Leaving.] 16:06:33 and too complicated to port to 0.11? 16:06:40 let's see 16:07:10 Well, there were a whole pile of tentacle changes bundled together 16:07:24 But several were a bit entangled with the addition of starspawn, too 16:07:53 So I'm not sure if the relevant commits here can be cherry-picked without editing 16:08:34 -!- Soadrem has quit [Quit: BREAK] 16:09:14 03dolorous 07* 0.12-a0-1760-g14c2b7b: Also mark eldritch tentacle segments as abyssal-only. 10(in the future, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=14c2b7ba590e 16:09:22 well, it's a crash bug.. should be fixed somehow 16:09:43 who would possibly think of using individual eldritch tentacle segments for anything 16:09:49 (cough, cough) 16:09:52 nobody knows why they're even in that function at all 16:09:55 eldritch tentacles in general that is 16:09:57 Well, it's possible this fix was not so entangled? I honestly don't remember for certain what I did - it's been a while 16:10:21 But I'm pretty sure a tentacle head should clean up and kill all its child segments automatically when it dies 16:10:29 elliott: kilobyte said he added them because the function doubled as "is eldritch monster" 16:10:31 elliott: they're in there because incomrepehsnbiel laziness, duh 16:10:31 With no additional messages and such 16:10:43 that is a fantastic typo 16:10:47 so someone should probably take them out of that list 16:10:53 -!- mamga has quit [Ping timeout: 245 seconds] 16:10:53 -!- Morphy has quit [Ping timeout: 245 seconds] 16:10:53 -!- Lightli has quit [Ping timeout: 245 seconds] 16:10:56 alefury: are you sure that was kilobyte? I guessed that that was what it was exactly :P 16:11:07 -!- Lightli_ is now known as Lightli 16:11:11 elliott: he said so earlier today 16:11:15 fair enough 16:11:43 -!- Kellhus has quit [Ping timeout: 245 seconds] 16:11:54 though I don't see it in today's log 16:12:08 -!- lobf has quit [Ping timeout: 245 seconds] 16:12:08 -!- sky__ has quit [Ping timeout: 245 seconds] 16:12:20 [18:48:37] and yeah, I've put eldritch tentacles there not because corruption can pull them in (it can't), but because of the function being faux MH_ELDRITCH 16:12:28 youll have to adjust that timestamp 16:12:35 oh, there it is 16:12:39 -!- mamga_ has quit [Client Quit] 16:12:41 heh, it was even right after I said it 16:12:47 need to pay more attention 16:13:27 a faux mh_eldritch that wasn't used for anything else 16:13:56 cant blame him for thinking ahead 16:14:35 i mean you could, because he did, but thats not a bad thing 16:15:13 -!- ZChris13 has quit [Disconnected by services] 16:15:17 -!- ZChris13_ has joined ##crawl-dev 16:15:18 -!- ZChris13_ is now known as ZChris13 16:15:21 -!- freefall has quit [Ping timeout: 276 seconds] 16:16:18 -!- freefall has joined ##crawl-dev 16:17:50 -!- Arkaniad has quit [Ping timeout: 260 seconds] 16:28:31 is alstair's worth picking up if i'm training poison magic anyway? 16:28:35 alistair's* 16:28:48 wrong channel 16:28:51 opps 16:30:23 -!- Duke- has quit [Ping timeout: 246 seconds] 16:34:30 03dolorous 07* 0.12-a0-1761-g8d846c9: Unify mons_is_native_in_branch() for the Abyss and mons_is_abyssal_only(). 10(in the future, 1 file, 8+ 14-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8d846c9821e0 16:34:57 erm... 16:35:02 doesn't that re-expand the list? 16:35:30 oh, never mind 16:36:10 it does mean zymes and maelstroms around >s potentially though 16:36:16 so hooray more maelstroms 16:36:53 -!- bob__ has quit [Quit: Page closed] 16:38:32 -!- mumra has joined ##crawl-dev 16:38:50 -!- Arkaniad has quit [Ping timeout: 260 seconds] 16:39:35 03ontoclasm 07* 0.12-a0-1762-g42e2b60: Abyssal stair and exit tiles 10(25 seconds ago, 8 files, 3+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=42e2b609698e 16:40:14 wonderful, that actually looks like a stair 16:40:20 hah 16:40:39 imo make them >s too 16:41:41 -!- sky__ has quit [Quit: Page closed] 16:42:37 this is what i was thinking it looked like as you're taking it: 16:42:38 http://www.youtube.com/watch?v=sLq_IlYoSdk&feature=player_detailpage#t=69s 16:43:37 but can you fall down these stairs 16:43:53 -!- shirish has quit [Ping timeout: 245 seconds] 16:48:05 -!- Ragdoll has quit [Quit: Ik ben weg] 16:48:28 -!- ajikeshi has quit [Read error: Connection reset by peer] 16:49:53 -!- letmeon has quit [Quit: Page closed] 16:53:30 -!- bh has joined ##crawl-dev 16:54:45 03bh 07* 0.12-a0-1763-gad811aa: Corruption: Retry on ineligible monsters 10(11 minutes ago, 1 file, 14+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ad811aa0a379 16:57:33 -!- Elkan has quit [Quit: Quitte] 17:00:58 -!- MaxFrost has quit [Ping timeout: 245 seconds] 17:01:26 -!- ZChris13 has quit [Disconnected by services] 17:01:30 -!- ZChris13_ has joined ##crawl-dev 17:01:32 -!- ZChris13_ is now known as ZChris13 17:02:31 -!- dtsund has quit [Quit: dtsund] 17:04:51 03dolorous 07* 0.12-a0-1764-g02f5316: Add formatting fixes. 10(in the future, 1 file, 2+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=02f53164f5cb 17:05:53 -!- kekekela has quit [Ping timeout: 245 seconds] 17:05:53 -!- Lightli has quit [Ping timeout: 245 seconds] 17:05:53 -!- Kellhus_ has quit [Ping timeout: 245 seconds] 17:06:48 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:13:07 -!- dspencer has quit [Ping timeout: 248 seconds] 17:24:18 Is dol a real person a lint bot? 17:29:05 -!- WalkerBoh has quit [Remote host closed the connection] 17:30:29 time-travelling lint bot from the future 17:34:22 -!- mumra has quit [Ping timeout: 244 seconds] 17:35:27 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:37:09 -!- Lightli_ is now known as Lightli 17:39:36 ontoclasm: awesome abyss portal 17:40:12 hmm, what tiles are left 17:40:44 maelstrom's done, tentacled starspawn tentacles are done, disjunction's done, uh 17:41:03 Well, the tentacles are drawn, I think, but not coded? 17:41:11 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 17:41:22 I think the code for them may actually be somewhat tricky, too? 17:41:30 oh boy 17:42:03 It's probably not too terrible, since it mostly needs to replicate what kraken already do, but it's not as easy an insert as most things 17:43:53 -!- Poncheis has quit [Ping timeout: 245 seconds] 17:43:58 -!- scummos has quit [Remote host closed the connection] 17:44:05 -!- Poncheis_ is now known as Poncheis 17:45:49 -!- Zaba has quit [Ping timeout: 264 seconds] 17:45:49 -!- Guest62734 is now known as SwissStopwatch 17:50:21 -!- dspencer has quit [Ping timeout: 255 seconds] 17:54:20 -!- DracoOmega_ has joined ##crawl-dev 17:56:04 -!- absolutego has quit [Quit: leaving] 17:56:25 -!- Zifmia has quit [Ping timeout: 260 seconds] 17:57:28 -!- DracoOmega has quit [Ping timeout: 248 seconds] 17:59:00 has anyone encountered the wastes yet? 18:02:07 bh: please commit my 10 abyss vaults and I will investigate 18:02:14 HangedMan: link? 18:02:28 https://crawl.develz.org/mantis/view.php?id=6527 18:03:08 can I just blindly apply these? historically your vaults have been quite good. 18:03:13 -!- lobf has quit [Read error: Connection reset by peer] 18:03:27 at least look at them just in case :P 18:03:32 one of the vaults is meant to replace another vault 18:03:48 if its gotten that far it might be good to just make him a dev :P 18:03:57 bh: how closely did you look at HangedMan's vaults in the past :P 18:04:23 of the ones submitted I guess the questionable ones would be: restless_catacombs, steaming_rock, six_sided_sadism 18:04:42 I like how you have a ready-made list of the bad ones 18:04:49 no I just made that 18:04:50 that's efficiency 18:06:02 I mean, a cloud generator under glass that becomes larger when you dig it out is kind of very gimmicky and weird but it's abyss so it's hardly out of place 18:06:46 the tar vault is possibly too malnevolent but tar is the weakest hell anyway 18:07:02 what do we have to do to bring evilmike back 18:07:21 HangedMan: I think you're better off with someone competent committing these 18:07:30 welp 18:08:53 -!- nooodl has quit [Ping timeout: 248 seconds] 18:09:06 yes assign me 18:10:10 elliott: can you read vaults yet 18:10:29 -!- DracoOmega_ is now known as DracoOmega 18:11:26 nope 18:11:41 so what precisely will you contribute 18:11:59 -!- rossi has quit [Ping timeout: 252 seconds] 18:12:08 um I'm good at making fun of you? quite competent with git, can remember where vaults are stored on a good day 18:12:21 I view my main contribution to the HangedMan vault committing process as making fun though 18:12:31 everyone has their own place in the synergy 18:12:33 -!- Zaba has joined ##crawl-dev 18:13:17 speaking of which 18:13:52 zaba: so just get rid of mini_float on the fully-bordered-by-floor vaults? nothing else that doesn't need mini_float? 18:18:30 -!- alefury has quit [] 18:18:48 -!- dspencer has quit [Client Quit] 18:22:10 -!- dtsund has joined ##crawl-dev 18:22:38 -!- bh has quit [Quit: got-tfo] 18:27:23 -!- kek has quit [Quit: Kicked by KickServ] 18:35:03 -!- Morphy has quit [Ping timeout: 245 seconds] 18:36:51 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:58:03 -!- st_ has quit [Ping timeout: 245 seconds] 19:00:08 -!- Arkaniad has quit [Ping timeout: 245 seconds] 19:00:24 -!- syraine has quit [Client Quit] 19:00:28 -!- Misder has quit [Ping timeout: 245 seconds] 19:07:50 HangedMan: Abyss:2- on hangedman_classic_abyss_death will be ignored since abyss dungeon gen doesn't check depth for maps tagged abyss 19:07:57 -!- ark__ has quit [Quit: Leaving] 19:08:07 would just the depth work then? 19:08:18 I think the 'abyss' tag no longer makes sense 19:08:27 wonderful 19:08:27 Since Abyss is a first class branch and can be used in DEPTH: 19:08:46 abyss_rune and _exit tags still make sense 19:08:51 another thing to patch I'll run by your and zaba first 19:12:03 Also hangedman_illusive_loot uses "any item" which should be "any", no? 19:14:57 whoops 19:18:17 -!- bmfx has quit [Quit: Lost terminal] 19:25:02 -!- fooobarr1 has quit [Ping timeout: 246 seconds] 19:25:08 -!- scummos has quit [Ping timeout: 245 seconds] 19:25:19 -!- SurpriseTRex_ has quit [Ping timeout: 252 seconds] 19:25:42 -!- bonghitz has quit [Ping timeout: 252 seconds] 19:25:42 -!- bonghitz_ is now known as bonghitz 19:26:11 -!- caleba has quit [Quit: caleba] 19:29:36 -!- elliptic has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 19:32:18 -!- elliptic has joined ##crawl-dev 19:39:41 -!- ZenArcade has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0/20120830123745]] 19:40:08 * Grunt wipes sweat from forehead... 19:41:17 -!- Lightli has joined ##crawl-dev 19:41:21 -!- Sorbius has quit [Ping timeout: 252 seconds] 19:41:27 03Grunt 07* 0.12-a0-1765-gb4b189b: Prune duplicate code for LOS attack spells. 10(5 minutes ago, 11 files, 416+ 345-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b4b189bfd064 19:41:29 -!- _dd has quit [Ping timeout: 248 seconds] 19:41:47 I love how that ended up adding more lines than it removed. >_< 19:42:11 Side effect: monster OTR! 19:42:20 So now I can go and edit Lamia's spell set <_< 19:42:32 -!- notverygoodatdcs has quit [Quit: Page closed] 19:42:33 do we get to have monsters casting ignite poison yet 19:43:04 Grunt: Are you the GruntHack author 19:43:05 would clearly be a good swamp monster 19:43:08 greensnark: I am. 19:43:09 yes he is 19:43:10 Inquiring minds want to know 19:43:13 Aha! 19:43:14 <3 19:43:14 Lamia? 19:43:23 Lamia is a Snake unique I am working on. 19:43:27 ok 19:43:37 it's a rather straightforward choice of name 19:43:57 HangedMan: that could be a response to either of the lines of dialogue <_< 19:44:08 If you mean Lamia, it was ontoclasm's suggestion; I took it and ran with it. 19:44:17 fair enough 19:44:45 I again say that she should not be poisoned-themed, as everything else down there already is and it would be hard to distinguish her interestingly from greater naga and such 19:45:35 I would at least like her to have OTR as a poison spell <_< 19:45:59 I also still say that she should mesmerize :P 19:46:08 I was thinking about swapping parrow for IOOD, confuse for mesmerise, pcloud for something else (maybe OTR)... 19:46:25 how did I keep delaying an abyss vault mashing all the lair branches together 19:46:32 IOOD + msermerize sounds kind of brutal 19:46:39 DracoOmega: good >:) 19:46:40 it is clearly the end result of new stuff 19:46:56 -!- Kellhus has quit [Quit: Page closed] 19:47:03 I wonder if I could get away with using Dig. <_< 19:47:15 only if you give it to cacodemons too 19:47:27 also deep troll earth mages 19:47:32 Also deep troll earth elementalist! 19:47:34 Yeah, that 19:47:35 I do want to do deep troll bands at some point. 19:47:54 (The deep troll wields a guitar! The deep troll plays an awesome tune. You are mesmerised by the deep troll!) 19:48:18 *wields a blade of distortion 19:48:32 axe of distortion 19:48:41 Thanks 19:48:47 Space bends crazily around the speakers! 19:51:18 -!- shirish has joined ##crawl-dev 19:51:48 Ooh. Evil idea for the empty spell slot: Miasma! 19:51:58 ........ 19:52:12 maybe if it's emergency slot, eurgh 19:52:36 No miasma please 19:52:47 ...you're ruining my fun :b 19:53:40 if you want to be nasty then design more extended stuff, regular games encountering miasma monsters any more often then the near never except all the way down in zot is frustrating 19:54:20 To say nothing of flavor compatibility in this case 19:54:26 undead swamp 19:54:35 near never 19:54:48 Besides, who there ENJOYS the miasma? 19:55:02 The designers!!! 19:55:03 * Grunt flees. 19:55:14 damn players 19:56:00 it mirrors the freezing and flaming cloud stuff (not that the steam from fire is much better), but I'd rather have like three death drakes in the starting corridor accompanied by one or two swamp drakes instead of miasma generators 19:56:02 -!- domiryuu has quit [Read error: Connection reset by peer] 19:56:17 miasma generators barely work in tar vault testing 19:58:23 -!- dspencer has quit [Quit: Leaving.] 19:59:09 -!- AlphaQ has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 20:04:10 -!- lobf has quit [Ping timeout: 256 seconds] 20:09:37 I'll leave the last spell slot open for the moment... 20:09:38 -!- kekekela has quit [Ping timeout: 245 seconds] 20:10:00 -!- ToastyP has quit [Ping timeout: 260 seconds] 20:10:04 http://pastebin.com/eqZ9mYjD 20:10:28 -!- Misder has quit [Ping timeout: 245 seconds] 20:11:18 -!- mreisz has quit [Ping timeout: 245 seconds] 20:11:18 -!- stubblyhead has quit [Ping timeout: 245 seconds] 20:11:24 -!- popbob_ has quit [Ping timeout: 245 seconds] 20:11:43 -!- Blade- has quit [Ping timeout: 245 seconds] 20:11:43 -!- tophat_ has quit [Ping timeout: 245 seconds] 20:14:24 suddenly realized huge damage that likes close-range and mesmerize is pretty close to the (never used anyway) gimmick of jory 20:14:45 -!- Blade-_ is now known as Blade- 20:15:19 Jory who? 20:15:20 <___________< 20:15:27 (...yes I know who Jory is.) 20:15:53 HangedMan: You mean the unique vampire who tends to spawn in a vault filled with silent spectres and thus is a joke anyways? 20:16:10 !lm . uniq=jory 20:16:12 yes, that is what I mean by "never used anyway gimmick" 20:16:13 No milestones for Grunt (uniq=jory). 20:16:16 yeah jory's new spellset is really good at that 20:16:17 ...huh. 20:16:19 if you spawn him out of silence 20:16:26 I really liked it when I tuned it in wizmode 20:16:37 someone should make actually good jory vaults or fix the existing ones so he can actually cast them 20:16:39 1fight Jory v Lamia 20:16:42 * Grunt goes to try this. 20:16:53 I'm still working on a few draining-themed vaults for tar 20:17:04 that could place him 20:17:05 that said I made all vampires into ilsuiw clones according to HangedMan 20:17:11 so I guess my spellset is due for usurping anyway 20:17:19 btw jory is still going to be kind of pathetic in tar 20:17:31 accompanied by profane servitors and loros? 20:18:39 I love Jory splattering everywhere on death. 20:18:43 7-3 Lamia, for the record. 20:21:08 6-4 against Arachne, 7-3 in a battle of the bands against Ilsuiw. 20:21:48 cheating without some kind of arena that makes there be adequate but not too much water 20:22:02 I'll try again with a watery arena... 20:22:10 5-5 with the band against the Lernaean hydra. 20:23:57 6-4 bandfight against Ilsuiw in arena:swamp. 20:25:45 0-10 against Tiamat band :b 20:26:43 ??branch ends 20:26:43 branch ends[1/1]: Latest trunk: Blade:1, Coc:7, Crypt:5, D:27, Dis:7, Elf:3, Geh:7, Hell:1, Lair:8, Orc:4, Shoals:5, Slime:6, Snake:5, Swamp:5, Tar:7, Temple:1, Tomb:3, Vaults:5, Zot:5 20:26:47 8-2 against Saint Roka band... 20:27:26 blade, elf, lair (somewhat), vaults 20:27:55 todo: buff Fannar, place him in Elf:$ <_< 20:28:27 elves are fond of being refridgerated to death yes 20:28:42 Blade is gimmicky enough as it is, and already has a "boss" of sorts (there's a guaranteed high quality weapon at the end, IIRC). 20:30:27 -!- shirish has quit [Ping timeout: 240 seconds] 20:30:39 Elvenking (02e) | Spd: 15 | HD: 20 | HP: 113-146 | AC/EV: 0/25 | Dam: 25, 25 | 10weapons, 10items, 10doors | Res: 06magic(160) | Chunks: 07contam | XP: 7081 | Sp: crystal spear (3d40), destruction orb (8d17), fire storm (8d15), ice storm (10d13), greater demon, teleport self | Sz: Medium | Int: high. 20:30:39 %??deep elf blademaster name:Elvenking n_rpl n_des col:disco hd:20 spells:lehudib's_crystal_spear;orb_of_destruction;fire_storm;ice_storm;summon_greater_demon;teleport_self actual_spells 20:30:41 but terpischore 20:30:43 <_< 20:31:15 ...needs more spell variety. 20:31:48 (I'd like to convert blade to a small serial vault or make it much smaller of a level and make it place "themes" of weapons but it probably could just go away instead) 20:32:06 http://pastebin.com/Pg3w9Hd6 20:32:11 HangedMan, complain away 20:32:19 Personally, I like the concept of Blade and wish it was more relevant 20:33:10 why are there regular trees in swamp 20:33:32 How do I put down the other type of tree then? 20:33:32 Variety? 20:33:40 Lightli, KFEAT: = mangrove 20:33:45 s/tile/glyph/ 20:33:51 Thanks 20:33:54 admittedly then the vault doesn't really _work_ 20:34:06 DracoOmega: blade is now relevant because it's a room in vaults! 20:34:09 heh 20:34:09 Put a hydra or two in there. 20:34:11 :b 20:34:12 -!- rkd has quit [] 20:34:33 !lm . branch.enter=blade 20:34:34 Unknown field: branch.enter 20:34:35 er 20:34:38 !lm . br.enter=blade 20:34:42 also use actual KPROP: *w = no_rtele_into instead of tagging it 20:34:52 2. [2012-08-10 22:22:47] SGrunt the Axe Maniac (L23 DDBe) entered the Hall of Blades on turn 63835. (Vaults:4) 20:34:54 can mix both tree types I guess though since other vaults do 20:37:12 http://pastebin.com/Pg3w9Hd6 20:37:15 Is this better? 20:37:29 Lightli: wrong link :b 20:37:35 Lightli: that's the same link you gave earlier. 20:37:49 I got an account to edit them directly now 20:37:57 No more reuploading for me 20:38:00 o_O 20:38:05 :D 20:38:14 could have just used something better like pastie 20:38:23 I'd probably add something like "SUBST: T = Tt" before the KFEAT line. 20:38:27 ...so that you get a mix of trees. 20:38:46 Sure. 20:38:59 noooooooooo 20:39:08 Ok, holding 20:39:12 What's wrong 20:39:21 randomization goes _after_ glyph definition and before tile definition 20:39:28 well 20:40:11 ideally it's name, tags, depth, orient, weight, glyph definition, randomization, tile definition, lua, but I'll just go nuts expecting any sort of standards with vault syntax 20:41:36 Done 20:41:49 And I put the randomization after the glyph definition 20:42:50 Anything else, or am I good? 20:43:04 minimal but acceptable, I guess 20:43:30 yay 20:43:31 by the way, can we lift the minivault dummy being huge for swamp, there are branches with less minivaults now 20:43:44 -!- shirish has joined ##crawl-dev 20:44:49 ??zin 20:44:49 zin[1/7]: Zin gives mutation resistance (growing to immunity at maximum piety), feeding if you pray when starving, {recite} (enchantment-type effects on humanoids), {vitalization} ('healing' of all sorts / stat boosts), {imprison} (tomb other), {sanctuary} (creates a temporary attack-free zone), and ("sometimes watches over you") life saving. 20:47:26 -!- snafu has quit [Quit: Page closed] 20:48:30 -!- shirish has quit [Ping timeout: 260 seconds] 20:51:48 this comment mystifies me 20:51:58 // Xom, Vehumet = 90 20:52:05 this is in the list of ability tiles 20:52:10 03elliptic 07* 0.12-a0-1766-g3ef2337: Switch Vehumet-gifted spells to use the memorization interface (elliott). 10(6 minutes ago, 9 files, 43+ 67-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3ef23371e336 20:53:17 ...oh 20:53:32 well I hear vehumet is taking a page from xom's book 20:53:37 Haha. 20:53:40 well, i guess i don't need to implement a tile for it 20:54:46 ontoclasm: apparently I wrote that comment <_< 20:55:15 i get that X and V have no abilities but 20:55:18 why 90 20:55:27 I have absolutely no idea. 20:55:35 My best guess is that it has something to do with tile numbering. 20:56:40 hm 20:57:33 So ontoclasm, I have a couple of more-or-less finished unique designs that could use tiles, and possibly also a regular monster design. <_< 20:57:57 hah 20:58:24 (ontoclasm escaped (hah) into ##crawl-dev!) 20:59:29 ontoclasm: that's where the enums for those god abilities are 20:59:38 -!- scrubnub_ has quit [Ping timeout: 245 seconds] 20:59:59 each god has a block of 10, except until earlier xom and vehumet had no abilities (and now they don't again!) 21:00:08 i see 21:00:26 Aha. 21:00:41 see divine abilities in enum.h, i guess it's just to make it easier to add new god abilities while maintaining save compat 21:00:48 -!- HangedMan has quit [Read error: Connection reset by peer] 21:01:09 -!- shirish has joined ##crawl-dev 21:01:32 when did xom have an ability 21:01:46 oh hah did I remove vehumet's ability right as ontoclasm went to make a tile for it 21:01:49 never 21:02:08 yes, i was like 10 seconds from commiting it 21:02:29 ontoclasm: would you like a new vehumet spell memorisation-related tiles job????? 21:02:35 !! 21:02:49 what's that? 21:03:10 ontoclasm: well now they show in the memorisation list 21:03:16 but if you use the freaky memorisation tab in tiles 21:03:19 they're listed first but aren't otherwise marked 21:03:30 it'd be nice if the veh spell had like a background or something to distinguish it as The Spell Vehumet Is Shoving In Front Of You 21:03:38 (they're coloured lightblue in the M list) 21:03:50 -!- lobf has quit [Ping timeout: 255 seconds] 21:04:33 i can certainly make the background, but i'll have to poke around to figure out how to display it 21:04:43 -!- ZChris13 has quit [Disconnected by services] 21:04:45 local tiles' tab thing is really weird 21:04:49 -!- ZChris13_ has joined ##crawl-dev 21:04:51 -!- ZChris13_ is now known as ZChris13 21:05:34 ontoclasm: yes... I poked at the code and it was inexplicable 21:10:46 -!- Zermako has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 21:12:24 03elliptic 07* 0.12-a0-1767-g14ac376: Allow memorizing a Vehumet gift even at 100% fail. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=14ac3760d3ca 21:12:46 * Grunt waits for someone to make a joke about newveh and 100% fail... 21:12:50 i get this error when i try to build now: 21:13:01 tilereg-mem.cc: In member function 'virtual int MemoriseRegion::handle_mouse(MouseEvent&)': 21:13:01 tilereg-mem.cc:66: error: no matching function for call to 'learn_spell(const spell_type&, int&)' 21:13:17 do i just need to clean first or something 21:14:15 http://pastebin.com/CUZGcZDn 21:14:21 Where did I miss up 21:14:25 *mess 21:14:44 ontoclasm: no, it looks like I (with help from elliott) broke tiles compilation 21:15:03 elliptic: I tested tiles compilation 21:15:12 oh hmm 21:15:30 if (learn_spell(spell, m_items[item_idx].special)) 21:15:31 Lightli: where's the {? 21:15:31 that should be 21:15:37 if (learn_spell(spell)) 21:15:39 Lightli: (what do you see wrong with it?) 21:15:42 sorry, I reverted that change while reverting my other tiles stuff 21:15:45 Nothing 21:15:53 I was just asking if anyone else saw anything wrong 21:15:53 elliptic: oh *that's* why it stored the .special 21:15:55 hmm 21:15:59 I should fix this stuff 21:17:03 -!- lobf_ has quit [Quit: lobf_] 21:17:22 ontoclasm: fixed now 21:17:28 03dolorous 07* 0.12-a0-1768-geb9c13a: Remove a magic number for Vehumet piety. 10(3 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=eb9c13a7464c 21:17:28 03elliptic 07* 0.12-a0-1769-g5988946: Fix tiles compilation. 10(2 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5988946c8c8e 21:25:54 -!- caleba has quit [Quit: caleba] 21:28:53 -!- pelotron has quit [Ping timeout: 245 seconds] 21:29:00 I would like to note that the current version of these chaos butterflies is hilarious. 21:31:28 What do they do? 21:31:49 They're surrounded by rain clouds, and occasionally spawn a twister. 21:32:12 sounds good 21:32:34 erm >.> 21:32:47 i want to do something extremely hackish, is this a good idea y/n 21:32:53 ontoclasm: / 21:32:56 ontoclasm: explain! 21:33:21 oh 21:33:25 nm, it wouldn't work 21:33:33 i guess i have to screw with enums 21:33:59 * Grunt ponders who else is around that might be able to come up with monster tiles. 21:34:49 man, anyone can do pixel art 21:34:55 you just have to believe in yourself 21:39:11 okay, i think i figured out how to do it 21:39:21 what can i call to find out if a spell is from vehumet? 21:39:29 "man, anyone can do pixel art[...]okay, I think I figured out how to do it" 21:39:30 <_< 21:40:00 ontoclasm: (spell == you.vehumet_gift) 21:40:09 maybe there should be a function for it but there ain't 21:43:12 enums make me nervous 21:43:17 -!- Ryak has quit [Ping timeout: 246 seconds] 21:43:21 How so? 21:43:31 i assume i'm screwing something up 21:45:57 -!- animegrampa has quit [Ping timeout: 248 seconds] 21:51:06 -!- CampinSam has quit [Remote host closed the connection] 21:55:17 -!- magicpoints has quit [Ping timeout: 244 seconds] 21:55:58 -!- tensorpudding has quit [Ping timeout: 245 seconds] 21:55:58 -!- tensorpuddin is now known as tensorpudding 22:00:05 -!- magistern has quit [Quit: This computer has gone to sleep] 22:04:43 -!- fooobarr1 has quit [Ping timeout: 252 seconds] 22:06:15 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-1769-g5988946 22:09:59 * Grunt puts together some really basic tiles for the uniques and sets the chaos butterfly to cycle through the regular butterfly tiles like a chaos spaw... 22:10:24 -!- CampinSam has quit [Remote host closed the connection] 22:11:06 -!- Arkaniad has quit [Ping timeout: 256 seconds] 22:11:34 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:11:56 -!- neuwiz has quit [Ping timeout: 240 seconds] 22:13:03 03ontoclasm 07* 0.12-a0-1770-g527d90b: Memorise ability tile 10(75 minutes ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=527d90b74b01 22:13:03 03ontoclasm 07* 0.12-a0-1771-gdeb6738: Hilight Vehumet gifts in the tiles mem. tab 10(5 minutes ago, 4 files, 12+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=deb67384cce2 22:13:57 We have secured the enemies' intelligence. 22:15:31 -!- Poncheis has quit [Read error: Connection reset by peer] 22:27:27 -!- collapse_ has quit [Quit: Page closed] 22:28:36 -!- GuraKKa has quit [Read error: Connection reset by peer] 22:31:41 ...very lame tiles: http://dl.dropbox.com/u/5494313/jorgrun.png and http://dl.dropbox.com/u/5494313/lamia.png 22:32:16 I like the chaos butterfly as a colour-cycling butterfly. 22:32:56 -!- animegrampa has quit [Ping timeout: 255 seconds] 22:39:26 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:40:36 * Grunt bothers ontoclasm. 22:40:40 -!- ussdefiant has joined ##crawl-dev 22:40:48 O-o 22:41:00 those look good 22:44:54 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 22:44:59 -!- scorchgeek has quit [Remote host closed the connection] 22:45:16 -!- Mandevil has quit [Quit: Leaving] 22:45:54 -!- lobf has quit [Read error: Operation timed out] 22:50:17 Mm. 22:50:23 I guess it's showtime, then. 22:51:18 -!- purge_ has joined ##crawl-dev 22:53:22 -!- blackcustard has quit [Read error: Connection reset by peer] 22:53:29 03Grunt 07* 0.12-a0-1772-gfdab6a4: New unique: Jorgrun, the dwarven earth elementalist. 10(5 months ago, 7 files, 86+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fdab6a44a45e 22:53:29 03Grunt 07* 0.12-a0-1773-g257c0c8: New unique: Lamia, as a naga queen. 10(3 hours ago, 10 files, 89+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=257c0c8c3d78 22:53:29 03Grunt 07* 0.12-a0-1774-g4dc38f5: Chaos butterflies! 10(10 hours ago, 10 files, 73+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4dc38f5e80f0 22:53:29 03Grunt 07* 0.12-a0-1775-g488e642: Tiles for Jorgrun and Lamia; use colour-cycling butterfly for chaos butterfly. 10(15 minutes ago, 5 files, 13+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=488e6427bb00 22:53:29 03Grunt 07* 0.12-a0-1776-g4627f03: Don't ignore chaos butterflies by default for autoexplore purposes. 10(14 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4627f0385149 22:55:11 -!- ZenArcade has joined ##crawl-dev 22:56:03 if jorgrun is a deep dwarf shouldn't he have M_NO_REGEN? 22:56:14 ...>:| 22:56:24 I swear that was there when I looked earlier... 22:57:33 Thanks for noticing that, MarvinPA. 22:57:57 :) 22:58:01 and yay for chaos butterflies 22:58:12 Grunt: pretty sure that lamia spellset is worse than the greater naga spellset 22:58:34 03Grunt 07* 0.12-a0-1777-g6e4f3b7: Tag Jorgrun with M_NO_REGEN. 10(2 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6e4f3b7e70de 22:58:42 elliptic: I'm open to suggestions for improving it; that's what ended up coming out of the discussion we were having when I was working on tihs. 22:58:45 since olgreb's is harmless 22:59:07 and mesmerise is harmless if you are not scared of her 22:59:17 and IOOD is probably worse than poison arrow 23:00:11 my suggestion: replace olgreb's with any other spell 23:00:23 I want *something* to cast Olgreb's. :b 23:00:30 -!- bonghitz has quit [Quit: bonghitz] 23:00:35 It is a very non-threatening spell 23:00:41 give her summon eyes 23:00:42 Grunt: don't put it in a late branch where most people bring rPois 23:00:46 Somewhat like having an adder biting you 23:00:57 if you want something to cast it, target it for around the same location as fannar 23:01:06 ontoclasm: I suggested miasma. That didn't go over very well. XD 23:01:12 (no, it was not a serious suggestion) 23:01:28 miasma sort of sounds good 23:01:58 but just going with poison arrow is probably best 23:02:12 I realize that greater nagas already have that, but it *is* the best poison spell in the game 23:02:20 and it does something against rPois 23:02:29 I think IOOD is sort of a scary combo with mesmerize, personally 23:02:36 just make her not poison-based at all 23:02:46 DracoOmega: there is some synergy, but random blink is still good against both 23:02:58 iood + slow might be neat 23:03:18 or heaven forbid, paralyze 23:03:32 For some reason, I feel like I'd give her a bow instead of attack spells, but what do I know? :P 23:03:40 portal projectile 23:03:54 Can I revive my old monster portal projectile implementation? >_> 23:04:27 nagas are not known for using ranged weapons 23:04:51 Grunt: how much AC does jorgrun get with stoneskin? 23:04:57 Let's find out... 23:05:08 (I calculated this at some point, but that's probably long gone.) 23:06:14 elliptic: Well no, but uniques do get some leeway 23:06:36 Monster stoneskin grants (HD/2) bonus AC; Jorgrun has 15 HD -> 7 AC, base AC 2, and a robe for an extra point or two, so 10-11 AC. 23:07:43 so it is 4 -> 11, okay 23:12:05 -!- ussdefiant has quit [Ping timeout: 255 seconds] 23:14:04 -!- Dixbert has joined ##crawl-dev 23:14:43 -!- shirish has quit [Ping timeout: 245 seconds] 23:14:50 -!- ussdefiant has joined ##crawl-dev 23:16:35 -!- mumra has joined ##crawl-dev 23:17:23 -!- lobf_ has quit [Quit: lobf_] 23:18:47 03dolorous 07* 0.12-a0-1778-g9dcb903: Fix indentation. 10(in the future, 1 file, 4+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9dcb903cc952 23:19:31 ...dolorous, bringing us the style of the future!!! 23:19:44 (I meant to fix that when making the chaos butterfly changes, but it somehow slipped my mind.) 23:21:59 -!- Krakhan has quit [Ping timeout: 246 seconds] 23:23:51 03ontoclasm 07* 0.12-a0-1779-g5601ff7: Flip something_under, new_stair 10(44 seconds ago, 2 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5601ff7d2e78 23:29:47 -!- minqmay has quit [Quit: Leaving] 23:32:24 chaos butterfly? <3 23:32:31 Eronarn: yes! 23:46:57 -!- WalkerBoh has quit [Remote host closed the connection] 23:50:53 -!- kekekela has quit [Ping timeout: 245 seconds] 23:52:44 -!- shirish has joined ##crawl-dev