00:00:28 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.1-38-g509d698 00:01:11 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1661-g1b46011 (34) 00:03:01 -!- Vizer_ is now known as Vizer 00:16:37 -!- bh has quit [Quit: Page closed] 00:18:52 -!- remyroy has quit [Read error: Connection reset by peer] 00:31:12 03dolorous 07* 0.12-a0-1662-g655e2ed: Properly use random_choose_weighted() in summon_any_dragon(). 10(4 minutes ago, 1 file, 18+ 18-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=655e2edeea88 00:37:33 -!- Unflexed has quit [Ping timeout: 245 seconds] 00:52:23 -!- st_ has joined ##crawl-dev 00:52:38 -!- Zeor has quit [Quit: earl] 00:52:38 -!- ding has quit [Quit: "bouncing"] 00:52:47 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:53:22 -!- ussdefiant has joined ##crawl-dev 00:55:16 -!- Arkaniad has quit [Quit: I've killed the senator.] 00:56:02 -!- Zifmia has quit [Ping timeout: 255 seconds] 00:56:08 -!- casmith_789 has quit [Ping timeout: 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[Ping timeout: 260 seconds] 03:00:32 -!- peppermilne has quit [Quit: Page closed] 03:02:25 actually, msysgit full install works just fine, so this recommendation seems to be obsolete 03:04:17 -!- Ragdoll has quit [Quit: Page closed] 03:07:11 -!- ark__ has joined ##crawl-dev 03:08:22 -!- DracoOmega has quit [Quit: Leaving] 03:09:07 -!- purge_ has quit [Quit: .] 03:23:44 -!- simmarine_ has quit [Ping timeout: 255 seconds] 03:31:01 -!- ontoclasm1 has joined ##crawl-dev 03:33:00 -!- ontoclasm has quit [Ping timeout: 260 seconds] 03:34:59 -!- Ragnor has quit [Quit: leaving] 03:36:42 -!- G-Flex has quit [Ping timeout: 264 seconds] 03:42:45 -!- dtsund has quit [Quit: dtsund] 03:45:26 -!- monqy has quit [Quit: hello] 03:46:56 -!- ontoclasm1 has quit [Quit: Leaving.] 03:51:30 -!- zenzei has quit [Remote host closed the connection] 03:56:08 -!- Vizerr has quit [Ping timeout: 260 seconds] 03:56:44 -!- bonghitz has quit [Quit: bonghitz] 04:07:33 -!- Zifmia_ has quit [Quit: AndroidIrc Disconnecting] 04:16:16 -!- Sombrero_Mott has joined ##crawl-dev 04:18:44 -!- Mottie has quit [Ping timeout: 248 seconds] 04:23:32 -!- Fear has quit [Quit: Leaving] 04:36:08 -!- mivue has quit [Quit: mivue] 04:39:28 -!- alefury has joined ##crawl-dev 04:43:07 -!- Fear has quit [Quit: Leaving] 04:59:03 -!- Zaba has quit [Ping timeout: 260 seconds] 05:00:21 galehar: thank you thank you thank you thank you THANK YOU for "Allow toggling stack to expand shop inventory in search results."! 05:00:31 finding things in shops was one of the least pleasant things in crawl 05:03:34 -!- Zaba has joined ##crawl-dev 05:18:22 -!- _D_ has quit [Quit: leaving] 05:41:59 -!- Fear has quit [Ping timeout: 260 seconds] 05:43:19 mottled dragon is listed twice in the second part of dolorous latest commit. it was also listed twice before. wouldnt it be simpler to just double their weight? 05:46:08 -!- astarte has quit [Quit: Page closed] 05:56:47 -!- Nightmare is now known as Guest66135 05:56:52 -!- ni291187 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Heteroy_ has quit [Ping timeout: 245 seconds] 07:59:50 -!- absolutego has joined ##crawl-dev 08:07:31 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 08:14:36 -!- syllogism has joined ##crawl-dev 08:16:07 -!- Guest66135 has quit [Quit: Verlassend] 08:16:35 -!- vogonpoet has quit [Quit: Page closed] 08:21:46 -!- y2s82 has quit [Remote host closed the connection] 08:22:12 -!- substitute has quit [Ping timeout: 248 seconds] 08:26:15 -!- MaxFrost has quit [Ping timeout: 260 seconds] 08:26:25 -!- MarvinPA has joined ##crawl-dev 08:41:56 -!- minqmay has quit [Ping timeout: 248 seconds] 08:42:45 -!- Fear has quit [Quit: Leaving] 08:54:43 elliott: :) 09:01:45 -!- minqmay has quit [Ping timeout: 276 seconds] 09:07:54 -!- edlothiol has quit [Ping timeout: 256 seconds] 09:09:35 wbat did elliott do now 09:10:00 he just thanked me, but that was hours ago 09:14:45 -!- bmfx has quit [Ping timeout: 276 seconds] 09:20:28 -!- y2s82 has quit [Remote host closed the connection] 09:24:25 -!- edlothiol has joined ##crawl-dev 09:25:48 -!- y2s82 has quit [Remote host closed the connection] 09:31:08 -!- y2s82 has quit [Remote host closed the connection] 09:49:02 -!- Fear has quit [Quit: Leaving] 10:06:21 kilobyte: yeah, i changed the link to the one used on msysgit's website (it only shows the netinstaller) 10:07:08 -!- vogonpoet has quit [Ping timeout: 245 seconds] 10:08:34 -!- kek has joined ##crawl-dev 10:10:48 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 10:16:39 -!- ussdefiant has joined ##crawl-dev 10:26:38 -!- y2s82 has quit [Remote host closed the connection] 10:27:19 03dolorous 07* 0.12-a0-1663-g7160bd7: Simplify. 10(in the future, 1 file, 1+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7160bd7e0dfc 10:28:39 dolorous is the future of Crawl, obviously. 10:34:27 -!- Nightmare is now known as Guest53994 10:35:18 -!- DainDwarf has quit [Quit: Dain's default quit message] 10:36:18 -!- Lightli has quit [Ping timeout: 245 seconds] 10:38:16 -!- Mandevil has quit [Quit: leaving] 10:38:26 -!- DainDwarf has quit [Changing host] 10:38:36 -!- Dixbert has joined ##crawl-dev 10:42:29 -!- elliptic has quit [Ping timeout: 252 seconds] 10:42:31 -!- ding has quit [Ping timeout: 260 seconds] 10:46:51 -!- caleba has quit [Quit: caleba] 10:47:31 03dolorous 07* 0.12-a0-1664-gd8ac630: Comment fix. 10(82 seconds ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d8ac630b7899 10:55:07 -!- ussdefiant_ has joined ##crawl-dev 10:57:51 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 10:57:55 -!- ussdefiant has quit [Read error: Connection reset by peer] 10:58:50 -!- ussdefiant has joined ##crawl-dev 11:01:49 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 11:03:53 -!- nooodl has joined ##crawl-dev 11:09:11 -!- elliptic has joined ##crawl-dev 11:09:25 -!- y2s82 has quit [Remote host closed the connection] 11:20:03 -!- Datul has quit [Quit: Page closed] 11:20:58 -!- y2s82 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DracoOmega: ingenious spell ideas! 11:48:41 dpeg: You have 1 message. Use !messages to read it. 11:48:44 !messages 11:48:44 (1/1) HangedMan said (5d 16h 32m 57s ago): you seem like somebody who can provide interesting design feedback, please look through !!portal vault drafts!! in ??gauntlet[1-2] 11:49:04 hurk, there goes the night 11:49:53 dpeg: Thanks :) 11:50:44 DracoOmega: the familiar could be made self-balancing, if e.g. you pay half the spell cost (or any other function of spell level) everytime it shoots. 11:51:02 Yes, another valid idea 11:51:30 I do agree it probably needs something. Too many of my tests were probably in poor situations for it, so it didn't look as strong as it probably is 11:51:45 I am just saying that there's enough potential to balance the idea... don't throw it away without trying! :) 11:51:52 Oh, I certainly do not intend to! 11:52:08 I'm quite sure all of these can be balanced one way or another 11:52:31 yes 11:52:57 I think fulminant prism is probably the one currently closest to fine? 11:53:49 -!- dtsund has joined ##crawl-dev 11:55:09 -!- simmarine_ has quit [Read error: Connection reset by peer] 11:55:27 DracoOmega: MarvinPA suggested limiting it to L4 and under only 11:55:30 which makes sense to me 11:55:56 I suppose that's possible. The sad part is that the bulk of attack spells you use for most of the game are above that 11:56:16 well, this spell itself is only L4 11:56:18 Yeah 11:56:24 so by that argument you shouldn't be using it for most of the game either :) 11:56:43 But there are lots of buffs lower than that which you do 11:57:09 people still do use stuff like sticky flame, IMB, throw icicle pretty late 11:57:15 imb, throw icicle, stone arrow are all pretty solid for a long time, yeah 11:57:18 Well, it doesn't work with sticky flame 11:57:21 I think? 11:57:34 -!- ussdefiant has joined ##crawl-dev 11:57:37 well it wouldn't do much with sticky flame even if it did work, yes 11:58:15 But that might still be reasonable. A choice between twincasting lower stuff or using higher stuff on your own 11:58:15 IAF would be good for characters who cast a lot but not thoroughly (generally a bad proposition) 11:58:31 I am still slightly wary, though 11:59:34 Like, I am not sure which I'd rather: a more generally powerful one that only works on lower level stuff, or a more limited/short-term version that also works on higher stuff (and might itself be higher level) 11:59:35 honestly IAF is the spell I'd be happiest cutting from the book on conceptual reasons anyway 12:00:07 elliptic: tell us? I like the idea. 12:00:09 if it doesn't work out then there are still plenty of other fun new spells here :) 12:00:17 what if it had a very short duration 12:00:21 like 5-10 turns 12:00:26 casting a spell twice just doesn't seem that interesting to me 12:00:34 ontoclasm: I think I'd rather a very small number of charges than a short duration 12:00:35 and it doesn't work well with a lot of other spells 12:01:23 (even without capping it at level 4) 12:01:30 I think a shadow clone spell would be cool 12:01:31 Perhaps I played too many shmups but I am a sucker for an option pet. 12:01:32 I don't hate the idea, it just seems a bit suspicious to me 12:01:34 a cutoff at 5 would open it up some more and allow fireball and venom/lightning bolt while avoiding the really strong level 6 bolts + poison arrow, i guess 12:01:46 MarvinPA: Could maybe make the spell itself level 5? 12:01:53 but having the cutoff at the same level as the spell itself seems good 12:01:54 For the symmetry 12:02:07 perhaps, yeah 12:02:52 anyway i'm off to eat, will play with the patch some more later probably 12:03:18 :) 12:04:21 alternate option: the familiar always casts the same spell, maybe IMB 12:04:32 It actually did something like that originally 12:04:38 I thought this was more interesting, but perhaps not 12:04:38 less interesting maybe, but easier to balance 12:05:19 Out of all the spells in that book, this one was BY FAR the hardest to code 12:05:21 I think it's crucial that the pet shoots when you shoot -- to make it less like an ordinary summon. 12:05:38 Getting it to move aside so that it can fire without hitting you was surprisingly difficult 12:07:29 hm 12:07:49 i don't mean it shoots seperately, i just mean tht it's like an option from gradius etc 12:08:01 it shoots when you do, but has its own shot type 12:15:47 -!- CampinSam has quit [Remote host closed the connection] 12:16:48 -!- ussdefiant has quit [Ping timeout: 245 seconds] 12:17:44 -!- edlothiol has quit [Ping timeout: 256 seconds] 12:17:45 -!- ussdefiant has joined ##crawl-dev 12:20:23 ontoclasm: ah, alright 12:23:31 There are arguments for both sides, really. One nice thing about it mirroring your spell is that it can play slightly differently depending on what kind of element you pick up and thus the spells you have available. One nice thing about the inverse is that it could provide an irresistable damage supplement if your own spells focus on a single resistable type. 12:23:41 I mean, this assumes it being used outside its starting book, of course 12:24:22 yes 12:26:37 -!- kek has quit [Quit: Kicked by KickServ] 12:27:26 -!- ussdefiant_ has joined ##crawl-dev 12:28:05 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:28:06 -!- ussdefiant_ is now known as ussdefiant 12:28:24 -!- dieseltime has quit [Remote host closed the connection] 12:32:42 -!- DainDwarf has quit [Quit: Dain's default quit message] 12:40:33 -!- Serfuzz has quit [Ping timeout: 248 seconds] 12:47:12 -!- oplop has quit [Client Quit] 12:47:38 -!- codile has quit [Ping timeout: 245 seconds] 12:48:50 -!- ussdefiant has quit [Ping timeout: 255 seconds] 12:49:11 -!- blabber has joined ##crawl-dev 12:56:10 -!- ontoclasm has quit [Quit: Leaving.] 12:56:36 -!- Zermako has quit [Ping timeout: 248 seconds] 12:56:36 -!- [1]Zermako is now known as Zermako 12:57:52 -!- ussdefiant has joined ##crawl-dev 13:00:43 -!- simmarine has joined ##crawl-dev 13:01:48 -!- scummos has quit [Ping timeout: 245 seconds] 13:11:26 -!- scummos has quit [Remote host closed the connection] 13:20:54 -!- Morphy has quit [Quit: Page closed] 13:21:57 -!- ZChris13 has joined ##crawl-dev 13:26:46 -!- ZChris13 has quit [Client Quit] 13:29:14 -!- ZChris13 has joined ##crawl-dev 13:31:13 * Grunt goes to see how the newly renamed grunt_snake_room_pools looks with less salamanders and lava and more sea snakes and water... 13:31:32 s/room/rune/ 13:31:42 there is a sea snake vault for Snake already i believe 13:31:47 if you weren't aware of that, of course :) 13:32:28 Vault, yes; rune vault, no. 13:32:47 And I knew about that vault, for that matter. :b 13:32:52 doesn't prevent a snake:5 from having both, heh 13:33:53 -!- Kalir has quit [Changing host] 13:40:49 -!- scummos has quit [Remote host closed the connection] 13:41:08 http://pastebin.com/Ftp2WWYr 13:41:28 It feels to me that it plays somewhat differently than the other Snake endings, which is what I was aiming for. 13:42:06 -!- Morphy has quit [Quit: Page closed] 13:42:18 (I'll get HangedMan to look at it later too, when he reads the logs and finds that I mentioned him here <_<) 13:48:39 so, what do people here think about removing 1.5-handedness 13:49:12 since it has been bugged for who knows how long (probably since melee code rewrite) and is nearly identical to 1-handedness 13:49:28 What do we even have left that's 1.5-handed? 13:49:35 lots of stuff, depending on size 13:49:39 -!- bza has quit [Ping timeout: 260 seconds] 13:49:40 -!- freefall has quit [Remote host closed the connection] 13:49:42 size of the race, that is 13:49:43 -!- scummos has quit [Quit: Konversation terminated!] 13:50:07 elliptic: oh please yes yes yes 13:50:28 -!- XOM has quit [Ping timeout: 245 seconds] 13:50:38 1.5-handedness is supposed to mean larger accuracy, damage, and delay penalties when used in combination with a shield with not enough skill 13:50:48 but it is currently bugged so that only the accuracy penalty happens 13:50:55 -!- freefall has joined ##crawl-dev 13:51:29 I don't think the distinction was a particularly intuitive or interesting one, even when it worked 13:51:33 yes 13:51:44 And clearly no one has noticed it missing for ages either 13:51:51 i am fine with removing it also, yeah 13:52:12 ...that's three devs and one major contributor in agreement; go ahead and break out the chainsaw :b 13:52:32 was thinking about it when i got rid of doublehandedness, although i didn't actually look into it and notice the bugs :P 13:52:33 the one complication with removing it is going to be refactoring the code for how handedness changes based on species size 13:52:43 but presumably that can't be too bad 13:52:53 (I don't want to change which weapon types different sizes can use) 13:53:03 yeah, that might be fiddly 13:54:10 Doesn't that use a seperate table in the first place? 13:56:05 it is already fiddly if that is what you mean :P possibly removing 1.5-handedness will make it simpler anyway 14:00:00 -!- karmakosmikk has quit [Quit: Leaving] 14:00:00 elliptic: sounds good! 14:00:08 -!- Heteroy_ has quit [Ping timeout: 245 seconds] 14:00:13 Hi dpeg! 14:00:32 Hi! 14:01:43 -!- ussdefiant has quit [Read error: Connection reset by peer] 14:02:30 -!- alefury has joined ##crawl-dev 14:02:44 -!- ussdefiant has joined ##crawl-dev 14:03:22 okay, this was broken back in 0.10 even 14:03:54 I guess the main difference this made was for tridents 14:04:03 since they are the main early-game 1.5-handed weapon 14:04:29 probably tridents should be nerfed a little regardless, since they are rather good 14:07:43 -!- blabber_ has joined ##crawl-dev 14:09:13 -!- Blade- has quit [Ping timeout: 245 seconds] 14:09:17 -!- Blade-_ is now known as Blade- 14:09:48 -!- blabber_ has quit [Client Quit] 14:10:41 -!- blabber has quit [Ping timeout: 248 seconds] 14:13:01 -!- _D_ has quit [Quit: leaving] 14:19:55 I really should get layout_basic to veto if it generates disconnected levels. 14:20:07 ...they're really starting to aggravate me. 14:22:07 -!- ussdefiant has quit [Read error: Connection reset by peer] 14:29:52 -!- edlothiol has joined ##crawl-dev 14:36:32 -!- dspencer has quit [Quit: Leaving.] 14:39:06 -!- absolutego has quit [Quit: leaving] 14:40:58 -!- Pthing has quit [Read error: Connection reset by peer] 14:53:12 -!- orionste- is now known as Orionstein 14:53:39 -!- Blade- has quit [Quit: Page closed] 14:53:59 -!- Lightli has joined ##crawl-dev 14:54:43 -!- remyroy has quit [Ping timeout: 245 seconds] 14:55:08 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 14:56:55 -!- syllogism has quit [] 14:58:55 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 15:03:23 -!- Blade- has quit [Ping timeout: 245 seconds] 15:18:17 -!- bonghitz has quit [Quit: bonghitz] 15:18:24 -!- Implojin has quit [Quit: Page closed] 15:18:53 -!- edlothiol has quit [Ping timeout: 245 seconds] 15:20:13 -!- codile_ has quit [Quit: WeeChat 0.3.9.2] 15:21:26 -!- Bloodbeard has quit [Quit: Page closed] 15:22:13 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:24:38 -!- Lightli has quit [Ping timeout: 245 seconds] 15:25:54 -!- bza has quit [Ping timeout: 276 seconds] 15:30:18 03Grunt 07* 0.12-a0-1665-g7f4492e: Force connectedness of layout_basic by connecting upstairs together. 10(11 minutes ago, 1 file, 16+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7f4492e595a2 15:30:34 -!- MaxFrost has quit [Ping timeout: 240 seconds] 15:31:28 Grunt: no more disconnected levels in D? 15:32:06 dpeg, layout_basic isn't the only layout D uses, but it's generated by far the most disconnected layouts in ways that cause problems. 15:32:16 See e.g. 15:32:20 https://crawl.develz.org/mantis/view.php?id=6534 15:32:31 Grunt: alright, I trust you :) I like the occasional disconnected level, but there's certainly cases where it goes awry. 15:33:24 -!- Heteroy_ has quit [Ping timeout: 276 seconds] 15:33:31 I wonder if I can/should reweight layout_basic on D:1, seeing as the disconnectedness issues are why we weighted it down... 15:33:49 Then again, I think the code already forces connectedness on D:1. 15:39:22 dpeg, what do you think of the idea of a DDEE unique? 15:39:36 Grunt: what spells? 15:39:42 I basically want something to showcase the monster implementations of LRD and Shatter that isn't a vault monster, and will therefore be more likely to show up. 15:39:42 (or gimmick) 15:39:49 sure! 15:39:59 I would think something like Iron Shot and Petrify to round out the rest of the set. 15:40:07 (Although a lot of monsters get Iron Shot already...) 15:40:14 Petrify is mainly to help with LRD. 15:40:17 how does the little fellow heal himself 15:40:19 ? 15:40:27 Then again, I think the code already forces connectedness on D:1. 15:40:34 i definitely have seen this not working very recently 15:40:40 with layout_basic 15:40:47 ChrisOelmueller, >:( 15:40:55 ChrisOelmueller, I hope this fixes it for D:1 as well then... 15:41:01 dpeg, that is a good question. 15:41:07 yeah, i think it's a change for the better 15:41:10 Perhaps he generates with a potion of heal wounds or something? 15:41:18 -!- Lightli has quit [Ping timeout: 245 seconds] 15:41:25 wand is too strong, eh? 15:41:28 I don't want him to generate with anything too powerful healing-wise. 15:41:32 yes 15:42:06 it'd be awesome if he could have Passwall as escape spell though I am not sure it would work without additional code 15:42:18 There is no currently active monster Passwall implementation. 15:42:27 I did write one a while ago, but it's not in the main codebase. 15:42:58 ...which reminds me; I should check if monster Dig is currently working. 15:43:07 (I think I landed the fix for it...) 15:43:46 Grunt: 4.1 Panlords could use dig and those who've seen it (I wonder how many...) praised it. 15:43:57 -!- Namey has quit [Quit: Leaving] 15:44:27 When I wrote the Dig fix, there was speculation about having cacodemons get Dig again. 15:44:53 ...apparently when I was writing the code for this DDEE his other two spells were Stoneskin (makes sense) and Blink (only because of the lack of Passwall). 15:45:18 monsters altering the landscape is generally cool 15:46:09 * Grunt goes to check if monster Dig is working... 15:47:27 It is! 15:49:13 <3 15:49:13 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:49:52 "monsters altering the landscape is cool" 15:50:03 Zannick: wrong? 15:50:16 * Zannick pictures running into a monster ee, fleeing the level, coming back many turns later to find it transformed into an open level 15:50:40 HEh. 15:50:51 fr: make wall spell 15:50:57 antidig? 15:51:01 Entomb 15:51:05 Zannick: it was called Tomb of Doroklohe :b 15:51:19 yeah, but that's slow 15:51:29 not if you give it to killer bees 15:51:38 fr: bee tomb. 15:51:42 heh 15:51:46 bee mines branch 15:51:54 Welcome to the Tomb of Ancients! 173 killer bees come into view. 15:51:56 Dorokhloe's insectoid tomb builders 15:52:12 greater killer bee 15:52:12 not to mention the driller bees, and the filler bees. 15:52:17 killer bee priest 15:52:24 make monsters use stone of earth elementals 15:52:27 what could go wrong 15:52:33 Zannick, dpeg: did I ever show you grunt_zot_stairs_overgrown? 15:52:48 Zannick: this makes me think completely differently about the land of milk and honey... 15:52:52 Grunt: not me 15:52:58 ChrisOelmueller would love this too, in the "far too insane to actually make use of" sense... 15:53:11 Show us, show us! 15:53:41 http://pastebin.com/rnfjAh3B 15:54:02 Grunt: "far too insane" has always been a pretty shoddy excuse for non-action 15:54:15 ...this is part of a collection of Zot stair vaults I've been working on on and off; this is the most interesting (and insane). 15:54:54 Grunt: oh, the beauty! 15:55:37 Grunt: do you know that I always had an intimate relationship with oklobs? There was a time when players would shout Dpeg! everytime they met one, even if I had nothing to do with it. 15:55:48 dpeg, they still do in some cases :b 15:55:58 that just proves they're old farts :) 15:56:41 Grunt: what happens with the oklob elite in your vault when I follow Fedhas? 15:56:52 ??vault[2] 15:56:53 vault[2/4]: How to identify vault designers: oklobs=dpeg, fleshy orifices=Mu, elephants=due, things with too many tentacles=Lemuel, glass=everyone, excessive lua black magic=due 15:56:56 They, uh, probably convert. :b 15:57:07 wonderful 15:57:26 -!- freefall has quit [Remote host closed the connection] 15:57:46 !see HangedMan 15:57:50 !seen HangedMan 15:57:50 I last saw HangedMan at Tue Jan 15 02:06:49 2013 UTC (19h 51m 1s ago) quitting with message Quit: leaving. 15:58:00 I know I've shown that one to HangedMan previously... 15:58:17 Grunt: he sent me a message about his portal vault 15:58:25 -!- freefall has joined ##crawl-dev 15:58:47 Grunt: please don't let it rot... it's so beautiful. Players will love it! 15:59:27 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 15:59:34 I have this feeling that just you and me liking the vault is probably a bad sign. :D 16:01:17 Did whiny players plant evil thoughts into your heart? (Hint: your heart should be pitch black, and your mind full of dark thoughts, and your flatulences should be miasma.) 16:01:35 -!- edlothiol has joined ##crawl-dev 16:01:43 dpeg, clearly you haven't seen grunt_profane_halls in action if you're having those doubts. 16:02:51 Seriously, it is possible to overdo it, but vaults that are just nice are ... just nice. Vaults that actually make players turn, or dead, are much better (especially if they're also nice). 16:03:38 I tend to like having sets of at least three or so vaults good to go when I'm getting ready to add things in. 16:04:05 ...I'm not really keen on the rest of the Zot set I have at the moment, so perhaps I'll polish up some of the other concepts I have floating around before I do anything more with this. 16:04:23 ...like grunt_snake_rune_pools, after I get some more feedback on it and polish it up a bit more. 16:04:46 -!- vogonpoet has quit [Quit: Page closed] 16:05:12 Grunt: sounds good! 16:05:19 * Grunt digs up the link for that one: http://pastebin.com/Ftp2WWYr 16:06:24 interesting with the sea snakes... nice idea 16:06:55 I figured, "we already have a salamanders ending; why aren't we using sea snakes anywhere in the endings?" 16:07:04 yes, good thinking 16:08:01 Oh, while we're on the subject of vaults... 16:08:09 this reminds me: should there be water ziggurat storeys? 16:08:19 (heh, double tangent) 16:08:32 I'm not too up to speed on the current state of zigs, so I can't really comment. 16:08:51 -!- Elkan has quit [Quit: Quitte] 16:09:36 -!- dspencer has quit [Quit: Leaving.] 16:09:54 btw, I still need a good soul who helps me with the zig deathmatch level 16:10:02 Helps how? 16:10:08 (helps = does the code, whereas I provide speech :) 16:10:15 Grunt: you know the idea? 16:10:36 No. 16:11:40 A really small level (think 3x14 or so), surrounded by glass. You against one (or two, or three, depending on depth) Pan lords. Beyond the glass it's full of imps and other lowly demons, who spectate and cheer at the pan lords. "Bring the dwarf down, bring him down!" 16:11:56 Haha. 16:12:06 would be rare, but occasionally funny 16:12:46 You kill ! Boos resound throughout the crowd! The glass breaks! 17 crimson imps, 15 shadow imps, 7 iron imps, and 6 white imps come into view. 16:12:53 the coding bits are: 1. a hook to a speech file, 2. a way to make sure that the glass never breaks and no participant (you, the pan lords, any summons) ends up outside of the glass cage. 16:12:54 -!- edlothiol has quit [Ping timeout: 256 seconds] 16:13:31 Grunt: if they're clever, they stay where they... especially after you've offed a pan lord :) 16:14:04 The glass breaks! 7 Brimstone Fiends, 5 Hell Sentinels, 4 Shadow Fiends, and 3 Ice Fiends come into view. 16:15:04 nah, better to stick to the small arena... with different speech before and after kill. "These Pan lords are not what they used to be. My grandmother would have kicked that dwarf's ass faster." etc. 16:15:12 Haha. 16:15:34 "(lord name) more like Mnoleg" 16:15:40 :) 16:15:58 The glass breaks! Cerebov, Gloorx Vloq, Mnoleg, and Lom Lobon come into view. 16:16:47 I guess a water level would allow me to put kraken into a zig. 16:16:59 Kellhus (L26 MuGl) ASSERT(feat > DNGN_UNSEEN) in 'dbg-scan.cc' at line 571 failed. (Abyss:1) 16:17:05 You go down the stairs. 17 kraken come into view. 16:17:07 o_O??? 16:17:12 !lm kellhus crash 16:17:14 10. [2013-01-15 22:16:57] Kellhus the Slayer (L26 MuGl) ASSERT(feat > DNGN UNSEEN) in 'dbg-scan.cc' at line 571 failed on turn 103150. (Abyss:1) 16:17:18 !lm kellhus crash -log 16:17:19 10. Kellhus, XL26 MuGl, T:103150 (milestone): http://crawl.develz.org/morgues/trunk/Kellhus/crash-Kellhus-20130115-221657.txt 16:26:59 -!- Pacra has quit [Read error: Connection reset by peer] 16:27:07 -!- Pacra has joined ##crawl-dev 16:32:47 -!- Malik_Gynax has quit [] 16:34:43 -!- SurpriseTRex_ has quit [Ping timeout: 245 seconds] 16:43:25 -!- Walkerboh has quit [Client Quit] 16:50:25 -!- edlothiol has joined ##crawl-dev 16:51:31 -!- st_ has quit [Ping timeout: 246 seconds] 16:53:35 -!- crate has quit [Read error: Connection reset by peer] 16:53:46 -!- Guest53994 has quit [Quit: Verlassend] 16:58:09 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 17:00:15 -!- Kenran has quit [Quit: Quitting] 17:01:44 -!- andrewhl has quit [Remote host closed the connection] 17:02:25 * Grunt begins working on an assassin monster behaviour pattern... 17:02:47 Grunt: only visible at short distance? 17:03:05 dpeg, that would be nice, but that's separate from what I'm working on. 17:03:22 It's basically, "keep distance unless target is incapacitated, in which case close in for the kill". 17:03:34 ...best combined with needles of paralysis/sleep/confusion :) 17:03:49 Right now they also flee if they don't have a ranged attack. 17:03:57 Good stuff for a unique. 17:04:57 ugh, fleeing 17:05:10 ChrisOelmueller: just a single monster 17:05:27 that's how all of the bad stuff starts! 17:05:29 :o 17:05:56 -!- G-Flex has quit [Ping timeout: 248 seconds] 17:06:12 perhaps if dragon fleeing was removed too in exchange :) 17:06:13 ChrisOelmueller: some bad stuff starts like "hm, let's copy this just-a-sag-of-HP monster and give it some new numbers..." 17:06:39 03elliptic 07* 0.12-a0-1666-gbcabc47: Remove HANDS_HALF. 10(23 minutes ago, 10 files, 57+ 139-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bcabc470e91c 17:06:39 03elliptic 07* 0.12-a0-1667-gae541dd: Remove warning for wielding a qstaff or lajatang with a shield, since that is impossible. 10(6 minutes ago, 1 file, 1+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ae541dd3f53b 17:06:44 -!- nicolae- has joined ##crawl-dev 17:08:25 elliptic: \o/ 17:08:43 ^o^ o< /o\ 17:09:14 -!- _dd has quit [Ping timeout: 252 seconds] 17:11:07 oh right I was thinking of nerfing tridents a little now 17:11:15 ??trident 17:11:15 trident[1/1]: A shafted weapon with three points at one end. (Hand-and-a-half medium Polearm; Dam 9 Acc +3 Delay 13) 17:11:27 elliptic: you're one of the best persons to undertake that 17:11:37 Maybe just make them delay 14 if you want to approximate the extra delay that a shield WOULD have given them? 17:11:44 -!- crate has quit [Read error: Connection reset by peer] 17:13:09 Wait, that changes their mindelay too, doesn't it? =/ 17:13:13 it's more just that they are nearly strictly better than the other starting weapons now that they are 1-handed 17:13:35 but it is a bit awkward because a 1-handed polearms user won't get a better polearm for a long time probably 17:13:52 Yeah, that's the main problem there, I think. They already have a more awkward gap than, say, long blades or something 17:14:24 I mean, it is okay for polearms to mainly be a 2-handed thing I guess 17:14:42 ??falchion 17:14:42 falchion[1/1]: One handed long blade, Dam: 8, Acc +2, Delay 13 17:15:17 ??spear 17:15:18 spear[1/1]: Dam 6 Acc +4 Delay 11 17:16:04 elliptic: well, you could nerf acc by one for a small nerf? 17:16:24 alefury: yeah, or even by two 17:16:29 2 rather 17:16:32 ??polearms 17:16:33 polearms[1/1]: [hands](Dam,Acc,Delay): Spear[1.5] (6,4,11); Trident[1.5] (9,3,13); Demon trident[1.5] (12,1,13); Trishula[1.5] (13,0,13); Halberd[2] (13,-3,15); Scythe[2] (14,-4,20); Glaive[2] (15,-3,17); Bardiche[2] (18,-6,20) 17:16:40 they would still be good at high skill that way 17:18:27 ??broad axe 17:18:27 broad axe[1/1]: Hand and a Half Axe (Damage 14 (13 in 0.12+), Acc -2, Delay 160%). 17:18:39 ??war axe 17:18:40 war axe[1/2]: A one-handed axe. Acc: 0, Damage: 11, Delay: 150%. 17:20:39 -!- Heteroy_ has quit [Ping timeout: 276 seconds] 17:21:17 a terrible weapon, forged in regular fires 17:21:24 :) 17:22:48 well, i guess it might be okay now with cleaving 17:22:51 ??club[2] 17:22:52 club[2/2]: Not a terrible weapon forged in the fires of hell -- just a terrible weapon. 17:23:08 haha, nice 17:23:51 -!- Krakhan has quit [Changing host] 17:24:17 war axe vs broad axe is fine now... broad is certainly better, but it also is a lot rarer/later 17:26:08 -!- dspencer has quit [Client Quit] 17:26:52 03elliptic 07* 0.12-a0-1668-gf1b9dbc: Decrease trident accuracy. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f1b9dbc53c2b 17:27:08 -!- edlothiol has quit [Ping timeout: 256 seconds] 17:30:40 -!- Xelf is now known as G-Flex 17:32:59 -!- geekosaur has quit [Excess Flood] 17:42:54 -!- ZChris13 has quit [Disconnected by services] 17:42:59 -!- ZChris13_ has joined ##crawl-dev 17:43:01 -!- ZChris13_ is now known as ZChris13 17:45:49 -!- scummos has quit [Remote host closed the connection] 17:46:35 This assassin behaviour is really, really evil. 17:47:01 (Incidentally, I started working on this with the suggestion of a "spriggan assassin" as an enemy, so that's the guy I put together for testing it...) 17:47:46 I think it could also work for a spriggan enchanter... just using spells in place of blowguns :) 17:48:47 enchanters usually don't keep distance 17:49:12 fr: assassin bug 17:49:13 because you want to be able to stab the monster before it wakes up or recovers or whatever 17:49:44 what assassin behavior? 17:50:03 nicolae-, I'm toying with an assassin monster behaviour pattern. 17:50:20 ...they keep their distance until you are incapacitated, then close in for the kill. 17:51:49 -!- ark__ has quit [Quit: Leaving] 17:51:51 ouch, nice 17:53:20 elliptic, in that case it would be more "stay just close enough to be able to stab effectively once the spell connects", which would probably be a little tricker to do :) 17:53:53 -!- nooodl has quit [Ping timeout: 245 seconds] 17:54:06 Actually, that reminds me of an edge case - if the assassin is invisible to the player. 17:54:51 by the way, you know that monsters do not get any stabbing bonus from anything except sleep, right? 17:55:28 (this is intentional, because effects like confusion and paralysis are already extremely unpleasant for the player without taking extra damage on top of that) 17:55:30 Yes, but being unable to defend yourself for several turns (from paralysis or confusion) is enough of a justification for these guys to swoop in, IMO. 17:55:52 sure, though confusion at least is trivial to cure 17:56:36 -!- crate has quit [Ping timeout: 256 seconds] 17:57:10 03MarvinPA 07* 0.12-a0-1669-g7464318: Let powered by pain sometimes give might or agility effects 10(3 minutes ago, 2 files, 32+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7464318261bd 17:57:31 trivial or almost impossible depending on race 17:58:08 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:07:50 -!- Liams123 has quit [Quit: Page closed] 18:15:58 fr: assassins are always generated with confusion needles if the player is a mummy... 18:16:26 Except that those don't work on undead? 18:16:54 not anymore i think 18:17:00 Aww. 18:17:04 Not for quite a while, I think 18:17:06 needles of holy wrath 18:17:11 nicolae-, haha. 18:18:14 -!- Fusha has quit [] 18:18:30 -!- blackcustard has joined ##crawl-dev 18:19:39 -!- mamga has quit [Quit: Page closed] 18:25:35 -!- bonghitz has quit [Quit: bonghitz] 18:25:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:27:47 -!- scummos has quit [Read error: Connection reset by peer] 18:28:27 -!- Sorbius has quit [Read error: Connection reset by peer] 18:28:33 -!- browncustard has joined ##crawl-dev 18:28:43 -!- BurningLed has quit [Read error: Connection reset by peer] 18:28:53 -!- blackcustard has quit [Disconnected by services] 18:29:00 -!- browncustard is now known as blackcustard 18:30:20 -!- HangedMan has joined ##crawl-dev 18:31:28 so I've got the effort done to add transparent, mini_float, extra to a whole bunch of completely decorative vaults, and from that another patch to make D:13-27 have a 80% chance to place one of these 184 purely-decorative vaults 18:31:40 any objections to the latter 18:32:25 did you make 184 vaults yourself or are they existing ones 18:32:43 all of the existing ones 18:33:22 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 18:33:28 97 in mini_features, 32 in float, 39 out of altar vaults with a depth check involved 18:34:40 I mean, it makes late D more interesting and less like the base for other branches with random stuff in it, and it goes well with added d:20-27 vault chances, but it also means spamming more vaults and slightly more spoilers about what kind of structure is harmless or not 18:35:55 Why only late D? It may just be me, but I think early D can get pretty boring at times too. 18:36:35 because I don't like touching earlygame balance with a twenty-foot long pole 18:37:51 we need to rebalance the twenty-foot-long pole anyway now that they're not 1.5-handed anymore 18:38:30 I thought twenty-foot-long poles have always been two-handed? Did I miss a change somewhere? 18:38:35 (also because 184 vaults over 14 levels sounds less likely to get people tired of the not-so-great or less random decor vaults compared to 27 floors and 184 vaults or whatever) 18:44:50 -!- caleba has quit [Quit: caleba] 18:47:44 HangedMan: I think it is fine. 18:48:04 -!- ryak has quit [Ping timeout: 248 seconds] 18:48:28 -!- Rebthor has quit [Ping timeout: 245 seconds] 18:48:30 Pure flavour vaults may actually be better off early on than later... you can always put something horribly OOD on D:15 and expect players to cope with that. Much harder on D:3. 18:49:44 HangedMan: so first of all: yes to transparent, mini_float, extra :) 18:49:53 still not personally happy there is a vault with an 8 behind a runed door on D:4 18:50:25 very easily too early for a player to even know what runed doors are about before they get a face full of d:4 unseen horror 18:51:18 pure flavour vaults will appear earlier because more will die before making it to late D anyway 18:59:09 -!- Sorbius has quit [Read error: Connection reset by peer] 19:00:08 -!- substitute has quit [Ping timeout: 245 seconds] 19:08:52 -!- Sorbius has quit [Read error: Connection reset by peer] 19:10:33 -!- Dedagen has quit [Ping timeout: 245 seconds] 19:11:20 -!- Dixbert has quit [Ping timeout: 252 seconds] 19:13:31 -!- crate_ has quit [Quit: Leaving] 19:15:39 bah, git-bash is saying I have unmerged files and I have no idea why 19:15:58 -!- pelotron has quit [Ping timeout: 245 seconds] 19:18:59 -!- CampinSam has quit [Ping timeout: 255 seconds] 19:25:09 mumra replied to st's Vault critique... very good (and very long) 19:25:45 -!- alefury has quit [] 19:26:33 -!- stubblyhead has quit [Quit: Page closed] 19:30:22 -!- y2s82_ has quit [Read error: Connection reset by peer] 19:34:23 -!- monqy has joined ##crawl-dev 19:39:03 -!- Zifmia has quit [Read error: Connection reset by peer] 19:41:02 -!- Zifmia_ has quit [Read error: Connection reset by peer] 19:41:13 -!- Zifmia has quit [Read error: Connection reset by peer] 19:43:46 -!- ding_ has quit [Quit: "bouncing"] 19:44:15 -!- Psyknux has quit [Read error: Connection reset by peer] 19:45:58 -!- namad7 has quit [Ping timeout: 245 seconds] 19:54:29 -!- dpeg has quit [Quit: leaving] 19:54:32 -!- Lightli has joined ##crawl-dev 19:57:38 bleh, finally 19:57:44 somewhat hacky, I guess 19:58:00 but the results should be better then what's stuck w 19:58:05 merde I forgot documentation 19:58:24 [PATCH] Tag no-threat no-item vaults as transparent/mini_float/extra, make more place in mid-late D (https://crawl.develz.org/mantis/view.php?id=6538) by Claws 20:00:50 -!- archl has quit [Ping timeout: 252 seconds] 20:01:40 -!- mivue has quit [Quit: mivue] 20:05:13 -!- nicolae- has left ##crawl-dev 20:05:20 -!- DainDwarf has quit [Quit: Dain's default quit message] 20:05:34 -!- pelotr0n has quit [Quit: Leaving] 20:05:49 -!- remyroy1 has quit [Read error: Connection reset by peer] 20:06:25 -!- Rebthor has quit [Ping timeout: 260 seconds] 20:08:24 -!- Zifmia_ has quit [Read error: Connection reset by peer] 20:12:38 -!- dtsund has quit [Ping timeout: 255 seconds] 20:13:10 HangedMan: nice mixing tabs and spaces there :o 20:13:42 hangedman are you available to answer a question about lua vault crap 20:13:48 -!- mamga has quit [Ping timeout: 245 seconds] 20:13:51 I've got something that almost does what I want it to, but not quite 20:14:01 what is it? 20:14:13 -!- dtsund has joined ##crawl-dev 20:14:47 chrisoelmueller: shit shit shit shit 20:14:52 http://paste.ubuntu.com/1536230/ it's a TSO overflow vault I made that I cobbled together code from the falling grate trap and that yred vault wit the human 20:14:59 that's it I'm making notepad++ stop tabbing 20:15:09 basically it's like the walls of jericho, you step on the trap and it causes the walls to collapse revealing the altar 20:15:20 I wanted to make the trap not just a pressure plate but an alarm trap 20:15:28 so a noise is made, causing the walls to collapse or w/e 20:15:50 I don't know any lua code but it doesn't seem possible to have two traps on one square 20:16:08 correct 20:16:09 and anything more complicated, like a sound being heard in that area that triggers, idk if that is a thing 20:16:23 or what a good way to do it is, if one exists at all 20:16:44 lua doing magic on a given square rather then on a pressure plate trap? 20:17:01 -!- mivue has quit [Client Quit] 20:17:02 nothing stops wandering monsters from stepping on said alarm trap admittedly 20:17:34 idk the grate trap had code that it claims prevents that 20:17:59 can lua read off a scroll of noise, maybe? or react to a scroll of noise being read? 20:18:10 if projected noise still existed it would work 20:19:13 -!- Lightli has quit [Ping timeout: 245 seconds] 20:19:18 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 20:19:24 would prefer things to be simple rather then rely on creating new mechanics in and of themselves 20:19:47 yeah me too, considering I have no clue how to do any of it :f 20:20:48 I guess I could make it so you have to cross an alarm trap to step on a pressure plate, but then there's no guarantee the plate ever gets stepped on 20:21:01 unless I put loot there and that's dumb 20:21:25 -!- Zifmia has quit [Read error: Connection reset by peer] 20:21:28 Why not use an alarm trap and a map marker that fires when the player steps on it 20:21:41 (if alarm traps are still in the game) 20:22:07 -!- Vizer has joined ##crawl-dev 20:22:12 You can check if the player is silenced in the marker if you want to make it behave as if it's reacting to the sound 20:22:16 to my understanding a marker that fires when the player steps on it is a pressure trap and it is its own thing 20:22:25 or can it be anything? 20:22:34 No, markers can watch for players stepping on them independent of pressure plateness 20:22:44 The pressure plate is just a convenient implementation of it 20:22:46 what are pressure plates even for then 20:22:47 oh 20:22:52 I think zelgadis put them together 20:22:57 Because markers are overly complicated 20:23:02 okay 20:23:28 I guess I'll dig for an existing vault that uses markers 20:23:39 I also got some feedback about making the walls actually make noise when they collapse 20:23:49 as opposed to telling the player they make noise 20:23:59 that is another adventure though 20:24:53 are the cloud traps implemented with markers maybe? 20:25:01 helsbecter: Looking at the code you can attach a pressure plate marker to any feature 20:25:10 Presumably including an alarm trap 20:26:21 hm, when I tried it myself it just didn't fire and was an alarm trap 20:26:29 but I may not have done it right 20:27:05 For noise there appears to be dgn.noisy() 20:27:16 dgn.noisy(loudness,x,y) 20:27:45 okay 20:28:04 -!- Arkaniad has quit [Ping timeout: 240 seconds] 20:28:12 tm:add_triggerer(DgnTriggerer:new{type="pressure_plate"}) e.lua_marker(plate_glyph, tm) e.lua_marker(plate_glyph, props_marker { plate = 1 }) e.kfeat(plate_glyph .. ' = pressure plate trap') 20:28:15 so maybe in this stuff 20:28:22 I'd replace it all with alarm trap things and see if it worked? 20:28:27 Oh, pressure plate does seem to rely on a new event 20:29:18 I'd recommend using a player_move triggerer instead 20:30:13 Same i.e. "player_move" instead of "pressure_plate" 20:30:20 ah 20:31:10 Pressure plates have explicit C++ wiring for the feature 20:31:53 tick, tock 20:31:54 -!- HangedMan has quit [Quit: leaving] 20:36:08 -!- Zifmia_ has quit [Read error: Connection reset by peer] 20:38:56 -!- Zifmia has quit [Read error: Connection reset by peer] 20:43:03 -!- crate has quit [Ping timeout: 245 seconds] 20:44:32 -!- Dixbert has joined ##crawl-dev 20:49:07 -!- mumra has joined ##crawl-dev 20:49:44 -!- Zifmia has quit [Read error: Connection reset by peer] 20:53:23 -!- mumra has quit [Ping timeout: 248 seconds] 20:54:37 the intra-level teleportion on HUP bug is windows only because the windows version of init_signals sets up a HandlerRoutine with SetConsoleCtrlHandler that catches the window close with X and treats it as a hangup; this situation is presented differently to other OS builds of crawl; and of course to crawl running through dgamelaunch on a server where it's the telnet client that is being closed 20:55:36 (someone mentioned it was windows only earlier in ##crawl, so i thought i would let that person have some idea why if they are in here) 20:57:38 -!- remyroy has quit [Ping timeout: 245 seconds] 20:58:45 -!- Psyknux has quit [Quit: To terminate connection from the network. To perform this action, type /quit] 21:00:33 -!- dptr1988 has quit [Quit: leaving] 21:03:06 -!- minqmay has quit [Quit: Leaving] 21:03:23 -!- Freelancespy has quit [Ping timeout: 245 seconds] 21:15:02 * Grunt returns. 21:15:09 I see I missed some Lua black magic discussion <_< 21:19:04 Anyway, if anyone's wondering about the assassins: 21:19:07 http://pastebin.com/WrXGTgNj 21:19:51 -!- Led has quit [Ping timeout: 276 seconds] 21:20:00 making monsters do more terrifying things is your calling isn't it 21:20:04 -!- magistern has quit [Quit: This computer has gone to sleep] 21:20:10 Try s/monsters/vaults/. 21:20:23 I apparently have a reputation for Lua black magic these days. <_< 21:20:29 Did you see grunt_zot_stairs_overgrown? 21:20:40 !vault grunt_zot_stairs_overgrown 21:20:42 Couldn't find grunt_zot_stairs_overgrown in the Crawl source tree 21:20:45 It's not in the game yet. 21:20:50 o, on the tracker? 21:20:51 * Grunt scrolls back up for the pastebin... 21:21:06 I haven't submitted it yet; I'm going to polish up a couple of other vaults before I submit it along with them. 21:21:10 ah yeah. my scrollback probably doesn't go far enough 21:21:35 http://pastebin.com/rnfjAh3B 21:21:49 I've had this sitting around for a while, wondering if it's just too insane to actually add in. 21:21:58 dpeg approves, but that may be because of the content :b 21:24:34 Oh, I just realised that I already have two other vaults in a pretty-close-to-final state... 21:25:20 ...so the set would be grunt_zot_stairs_overgrown, grunt_zot_stairs_roulette, and grunt_snake_rune_pools. 21:25:48 (I wonder whatever happened to that old discussion on Zot stair vaults?) 21:26:01 you come down the stairs and over a period of 10 turns up to 10 of those plants/bushes/fungus that surround the stairs turn into oklobs; but past 5 turns they get spells; and past 8 they get really bad spells? 21:26:17 Close; the vault contains down stairs, not up stairs. 21:26:30 ah gotcha 21:26:56 I don't generally like ambush vaults; regular down stair vaults are fine. 21:27:01 (See also: grunt_deathspiral_*.) 21:27:13 i don't really understand the fungal trail though ... that seems weird to me that there is a line of fungus / oklobs ... the wall/maze around the downstairs makes sense; and the wall on the triple door gate makes sense ... but that path is weird 21:27:23 o i misread that 21:27:29 blackcustard, the path traced there is to have a guaranteed clear path to the stairs. 21:27:50 The rest of the floor has a possibility of having plants generated there. 21:27:56 ah i seeeee 21:28:02 Hence, "overgrown". 21:28:05 the SUBST . = oklobs is BEFORE SUBST : = . 21:28:36 -!- substitute has quit [Ping timeout: 276 seconds] 21:28:44 i didn't grasp that subtlety on my first read 21:29:19 that's cool :) 21:29:43 and it's totally fair as a non-ambush vault 21:29:56 you ought to be able to campaign against a few oklobs by zot 21:30:43 i hope it makes it in 21:33:21 It'll land sooner or later, as soon as I finish polishing up the other vaults to go along with it <_< 21:36:12 -!- tkappleton has quit [Quit: Leaving.] 21:36:52 -!- caleba has quit [Quit: caleba] 21:37:33 -!- remyroy1 has quit [Read error: Connection reset by peer] 21:38:14 -!- tkappleton has quit [Client Quit] 21:38:45 wait so if i've confirmed a bug report and am trying to debug it; should i mark the ticket as "acknowledged"? 21:39:09 -!- tkappleton has quit [Client Quit] 21:39:36 Yeah. 21:40:16 #6533 now acknowledged 21:42:25 -!- Arkaniad has quit [Quit: I've killed the senator.] 21:52:28 -!- Zifmia has quit [Read error: Connection reset by peer] 21:53:50 -!- Zifmia has quit [Read error: Connection reset by peer] 21:53:57 -!- Fhqwhgads has quit [Remote host closed the connection] 21:57:37 hum this is weird 21:57:51 I got it to display the alarm trap like I wanted and it even prompts to ask if you want to step on it 21:57:56 but when you do no alarm goes off 21:58:02 otherwise it works though 21:58:13 -!- Vizerr has quit [Ping timeout: 256 seconds] 22:00:22 try replacing it with another type of trap and see if it fires? 22:00:30 -!- Dixbert_ has joined ##crawl-dev 22:00:37 -!- Zifmia has quit [Read error: Connection reset by peer] 22:01:32 yeah does the same thing with a blade trap so 22:02:23 you just attached one of those markers? 22:02:58 -!- Kellhus has quit [Ping timeout: 245 seconds] 22:03:41 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 22:04:21 -!- Dixbert has quit [Ping timeout: 276 seconds] 22:04:57 mmm I am just messing with the code I have already 22:05:02 I don't know how to write new stuff and have it work 22:08:40 -!- Dixbert_ is now known as Dixbert 22:09:43 -!- GuraKKa has quit [Ping timeout: 245 seconds] 22:09:53 -!- mamga has quit [Quit: Page closed] 22:10:06 aha, I got it 22:11:33 hm 22:12:54 okay so I think I get what is happening 22:13:32 duder steps on trap, lua script goes off, walls come down, lua script finishes by removing alarm trap, but it all happens before the alarm is handled 22:14:20 use a countdown to do it next turn? 22:14:24 so it gets removed after the player steps on it but before it goes off, so when I broke the line of removal code it stayed and sounded properly, at the cost of not goingoff 22:14:26 yeah 22:14:45 http://pastebin.com/rnfjAh3B 22:15:00 check that for reference; it has a countdown of the type you want i think 22:16:52 -!- Zifmia has quit [Ping timeout: 248 seconds] 22:21:40 -!- ophanim has quit [Read error: Connection reset by peer] 22:22:52 -!- WalkerBoh has quit [Remote host closed the connection] 22:39:09 -!- Pacra has quit [Ping timeout: 276 seconds] 22:43:07 -!- bonghitz has quit [Quit: bonghitz] 22:44:30 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:44:31 -!- CampinSam has quit [Read error: Connection reset by peer] 22:45:42 -!- clinew has quit [Ping timeout: 264 seconds] 22:56:41 -!- rkd has quit [] 23:01:15 -!- geekosaur has quit [Excess Flood] 23:04:12 -!- st_ has joined ##crawl-dev 23:04:18 -!- Bop has quit [Ping timeout: 256 seconds] 23:05:10 -!- ZChris13 has quit [Disconnected by services] 23:05:14 -!- ZChris13_ has joined ##crawl-dev 23:05:15 -!- ZChris13_ is now known as ZChris13 23:05:52 -!- AlphaQ has quit [Client Quit] 23:18:55 -!- Rebthor has quit [Ping timeout: 260 seconds] 23:19:59 -!- Ryak has quit [Quit: A day without sunshine is like .... night] 23:20:46 -!- eb has quit [] 23:27:57 -!- Kalir has quit [Changing host] 23:30:29 trying to run crawl under gdb; i need it to run in a different console so i can trigger a HUP by closing crawl's window without closing GDB (and my console) ... do i need to start crawl seperetly and then attach gdb? 23:30:47 barf, I found a second example of the countdown but I hasn't helped me much 23:32:48 blackcustard, that's what I've normally done... 23:33:13 -!- blabber has joined ##crawl-dev 23:33:23 -!- pelotron has quit [Ping timeout: 248 seconds] 23:34:09 okay that looks like it will work 23:45:33 -!- Mandevil has quit [Quit: UkonĨuji] 23:46:24 -!- Lawman0 has quit [Ping timeout: 264 seconds] 23:46:48 -!- crate has quit [Ping timeout: 245 seconds] 23:48:39 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 23:57:49 -!- Krakhan has quit [Ping timeout: 246 seconds]