00:00:12 -!- Arkaniad has quit [Ping timeout: 264 seconds] 00:02:13 Unstable branch on crawl.develz.org updated to: 0.12-a0-1634-g6794780 (34) 00:02:43 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1634-g6794780 (34) 00:06:14 -!- elliptic is now known as I 00:06:30 -!- I is now known as elliptic 00:08:33 -!- Lightli has joined ##crawl-dev 00:14:08 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1634-g6794780 00:17:24 -!- SwissStopwatch has quit [Disconnected by services] 00:17:32 -!- Guest62734 is now known as SwissStopwatch 00:20:03 -!- GuraKKa has quit [Read error: Connection reset by peer] 00:22:15 monqy: looks like I should steal that for the wisp form 00:30:01 misty tendril sounds fine for wisp form yeah 00:31:04 did you have a chance to see how the forms appear to look balance wise? 00:31:24 not yet 00:36:10 -!- bonghitz has quit [Quit: bonghitz] 00:42:48 -!- Lawman0 has quit [Ping timeout: 264 seconds] 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-977-g1b8fbb7: Fix vault OODness being applied twice. 10(9 weeks ago, 4 files, 3+ 17-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1b8fbb792b9d 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-978-g42b8600: Handle vault OODs via a monster_type enum rather than an additional field. 10(9 weeks ago, 4 files, 21+ 19-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=42b86009589f 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1642-g65ebe50: Merge branch 'master' into mon-pick 10(3 days ago, files, + -) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=65ebe5074a80 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1643-g196c44c: Port changes of Abyss monster rarities from trunk. 10(3 days ago, 1 file, 17+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=196c44c8d275 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1644-ga5f1a33: Convert Abyss monster distribution to a multi-level branch. 10(3 days ago, 1 file, 138+ 138-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a5f1a331b17f 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1645-gdb28b02: Make requests for OODs (8/9) in abyssal vaults not crash. 10(2 days ago, 1 file, 7+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=db28b02e5c09 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1646-gc76e0d7: Pass the requested place as level_id during random monster selection. 10(37 minutes ago, 2 files, 38+ 58-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c76e0d769d7a 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1647-gd68ba3a: Fix mgen_data.place being ignored for some uses. 10(28 minutes ago, 1 file, 3+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d68ba3ae59fa 00:46:40 03kilobyte 07[mon-pick] * 0.12-a0-1648-g9bf7fa6: Simplify OOD logic somewhat. 10(9 weeks ago, 1 file, 42+ 61-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9bf7fa6795fb 00:46:59 -!- remyroy has quit [Read error: Connection reset by peer] 00:47:26 kilobyte: yay 00:47:53 kilobyte: can you make sure skeletal warriors stay removed from the abyss? 00:48:07 bh: still a long way from being finished 00:48:12 k 00:48:27 I applied your changes to the new format 00:48:42 lemme check if skele warriors are gone 00:50:40 -!- Pepe[netbook] has quit [Ping timeout: 240 seconds] 00:51:38 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 00:52:28 -!- Nabski has quit [Quit: Page closed] 00:55:48 -!- ussdefiant has quit [Ping timeout: 248 seconds] 00:56:47 03kilobyte 07[bad_forms] * 0.12-a0-1568-g0ffb4c5: Use a more traditional name for the "hand" of wisp form. 10(8 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0ffb4c536c6c 00:56:47 03kilobyte 07[bad_forms] * 0.12-a0-1569-g88b3293: Eliminate a dummy variable. 10(5 minutes ago, 1 file, 2+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=88b3293c1ba5 00:56:47 03kilobyte 07[mon-pick] * 0.12-a0-1649-g4869dc3: Reeliminate skeletal warriors from the Abyss. 10(2 minutes ago, 1 file, 0+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4869dc39e9cd 00:57:26 obviously, I managed to miss this one (wasn't a rarity change) 00:57:43 -!- yxhuvud has quit [Ping timeout: 246 seconds] 01:00:07 -!- maahes has quit [Quit: Leaving] 01:02:47 -!- Chakan has quit [] 01:05:56 -!- GamBiT_ is now known as Guest37813 01:09:21 -!- Stelpa has quit [Ping timeout: 248 seconds] 01:11:00 -!- Stelpa has quit [Changing host] 01:14:13 -!- Lightli has quit [Ping timeout: 245 seconds] 01:28:22 -!- Tenaya has quit [Quit: Page closed] 01:29:30 -!- Psyknux has quit [Ping timeout: 264 seconds] 01:30:45 -!- Pepe[netbook] has quit [Ping timeout: 276 seconds] 01:33:38 -!- andrewhl has quit [Remote host closed the connection] 01:36:28 -!- ophanim has quit [Read error: Connection reset by peer] 01:38:15 -!- substitute has quit [Ping timeout: 276 seconds] 01:39:00 -!- valrus has quit [Ping timeout: 252 seconds] 01:41:26 -!- ussdefiant has joined ##crawl-dev 01:48:38 -!- magistern has quit [Quit: This computer has gone to sleep] 01:49:25 keep moths of suppression as somewhat common in these spider end vaults y/n 01:49:42 non guaranteed, but they appear as random spawns 01:50:11 (using place:spider:5) 01:50:53 -!- bh has quit [Ping timeout: 245 seconds] 01:51:28 -!- Parak_ has quit [Ping timeout: 252 seconds] 01:53:43 -!- Sorbius has quit [Ping timeout: 246 seconds] 01:57:12 -!- yxhuvud2 has quit [Ping timeout: 264 seconds] 01:57:38 -!- ponies_ has quit [Read error: Connection reset by peer] 01:58:25 -!- bza has quit [Read error: Connection reset by peer] 01:58:42 well I guess it was actually a bug in my syntax that was causing that 02:01:03 -!- DracoOmega has quit [Quit: Leaving] 02:01:42 hm, I was thinking to myself "I wonder if I made these too hard" so I go and spawn some snake:5s and see dpeg's snake end getting like 16 greater nagas / 16 guardian serpents 02:03:04 -!- mivue has quit [Quit: mivue] 02:03:57 these big room snake:5s are ridiculous btw 02:07:43 I think these are much better than the current ones anyway 02:10:23 -!- eb has quit [] 02:10:41 -!- Elynae has quit [Quit: Leaving] 02:28:45 -!- remyroy has quit [Read error: Connection reset by peer] 02:29:58 -!- Guest37813 has quit [Quit: Page closed] 02:30:05 -!- Zeor has quit [Quit: so i sez to mabel i sez i doesnt need any more cheese but she keeps puttin more on me plate] 02:31:23 -!- squimmy has quit [Remote host closed the connection] 02:34:43 -!- jacobe has quit [Quit: Page closed] 02:35:27 -!- Zifmia has quit [Ping timeout: 265 seconds] 02:55:51 -!- Crazylemon64 has quit [Quit: Crazylemon64] 02:57:06 -!- yxhuvud has quit [Ping timeout: 264 seconds] 02:58:28 -!- Blazinghand has quit [Ping timeout: 248 seconds] 03:00:02 -!- bastira has quit [Quit: Page closed] 03:06:18 -!- stubblyhead has quit [Ping timeout: 245 seconds] 03:12:48 -!- yxhuvud2 has quit [Ping timeout: 276 seconds] 03:14:14 -!- simmarine has quit [Quit: Leaving] 03:16:13 -!- yxhuvud has quit [Client Quit] 03:26:25 -!- rossi has quit [Ping timeout: 248 seconds] 03:27:12 -!- dtsund has quit [Quit: dtsund] 03:30:12 -!- edlothiol has joined ##crawl-dev 03:33:25 -!- caleba has quit [Quit: caleba] 03:33:50 -!- Ragdoll has joined ##crawl-dev 03:43:57 -!- ZRN has quit [] 03:44:02 -!- neunon has quit [Ping timeout: 252 seconds] 03:47:25 -!- neunon has joined ##crawl-dev 03:48:38 -!- ussdefiant_ has joined ##crawl-dev 03:51:00 -!- ussdefiant has quit [Ping timeout: 256 seconds] 03:51:02 -!- ussdefiant_ is now known as ussdefiant 03:56:08 -!- _dd has joined ##crawl-dev 04:04:04 -!- syllogism has joined ##crawl-dev 04:08:03 -!- Crazylemon64 has quit [Ping timeout: 276 seconds] 04:16:20 -!- Senjai has quit [] 04:25:20 do we have someone mostly responsible for the android port? 04:26:20 is the android console too or tiles only? 04:28:16 -!- purge_ has quit [Quit: .] 04:28:54 -!- bonghitz has quit [Quit: bonghitz] 04:29:29 frogbotherer, I believe 04:29:32 !seen frogbotherer 04:29:33 I last saw frogbotherer at Fri Jan 11 21:57:53 2013 UTC (12h 31m 40s ago) quitting with message Ping timeout: 248 seconds. 04:30:12 -!- ussdefiant has quit [Ping timeout: 248 seconds] 04:33:51 from the topics about it on tavern it looks like there's an unofficial console port by tavern user barbs 04:34:05 cool 04:34:15 should be made official :) 04:39:16 -!- blabber has joined ##crawl-dev 04:47:39 -!- Kagero has quit [Quit: Lost terminal] 04:58:35 -!- archl_ has quit [Ping timeout: 255 seconds] 05:04:15 Spider:5 changes (https://crawl.develz.org/mantis/view.php?id=6520) by st 05:10:59 -!- dagonfive has quit [Read error: Connection reset by peer] 05:22:41 -!- alefury has joined ##crawl-dev 05:23:52 -!- monqy has quit [Quit: hello] 05:27:29 -!- voker57 has quit [Ping timeout: 255 seconds] 05:39:45 -!- Zifmia_ has quit [Ping timeout: 248 seconds] 05:41:23 -!- Darkraptor has quit [Quit: Page closed] 05:56:06 -!- ark____ has joined ##crawl-dev 06:04:24 -!- BlastHardcheese has quit [Ping timeout: 276 seconds] 06:06:37 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 06:09:32 -!- Kellhus has quit [Quit: Page closed] 06:37:28 -!- edlothiol has quit [Ping timeout: 256 seconds] 06:42:28 -!- archl has quit [Ping timeout: 246 seconds] 06:51:51 -!- archl has quit [Ping timeout: 276 seconds] 06:53:42 -!- Elynae has quit [Client Quit] 06:54:05 -!- Nightmare is now known as Guest46774 07:24:10 -!- frogbotherer has joined ##crawl-dev 07:30:33 -!- Villadelfia has quit [Ping timeout: 276 seconds] 07:30:50 03MarvinPA 07* 0.12-a0-1635-g8ac967b: Add is_useless_item conditions for some jewellery 10(8 minutes ago, 3 files, 15+ 9-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8ac967be8f56 07:31:35 -!- Villadelfia has joined ##crawl-dev 07:33:06 -!- fourfall has quit [Remote host closed the connection] 07:33:44 -!- freefall has joined ##crawl-dev 07:34:34 -!- blabber has quit [Quit: leaving] 07:50:22 -!- nooodl has joined ##crawl-dev 07:54:13 -!- vogonpoet has quit [Quit: Page closed] 07:54:15 -!- _D_ has quit [Quit: leaving] 08:01:13 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121129165506]] 08:03:18 -!- Vizer has quit [Quit: bye] 08:03:31 -!- freefall has quit [Remote host closed the connection] 08:03:48 -!- freefall has joined ##crawl-dev 08:05:59 -!- nooodl has quit [Read error: Connection reset by peer] 08:06:12 -!- LoremIpsum_ has quit [Quit: Planned maintenance, back soon] 08:09:15 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 08:10:28 -!- Zifmia has quit [Ping timeout: 248 seconds] 08:18:48 -!- MaxFrost has quit [Ping timeout: 264 seconds] 08:30:52 -!- flun2 has quit [Quit: Page closed] 08:36:31 -!- tensorpudding has quit [Ping timeout: 255 seconds] 08:38:51 -!- tensorpuddin is now known as tensorpudding 08:38:55 -!- nooodl has joined ##crawl-dev 08:39:32 -!- edlothiol has joined ##crawl-dev 08:45:00 anyone have a suggestion on how to handle ancient zymes and wretched stars with lugonu corruption? should lugonu worshippers be immune to them? just don't summon them with corruption? don't make them sicken/mutate if they're neutral? 08:50:30 -!- MaxFrosty has quit [Ping timeout: 264 seconds] 08:57:57 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 09:02:05 -!- voker57 has quit [Changing host] 09:02:33 -!- tekoppen has quit [Ping timeout: 245 seconds] 09:04:34 -!- Psyknux has quit [Ping timeout: 246 seconds] 09:14:00 -!- Lawman0 has quit [Ping timeout: 264 seconds] 09:22:53 -!- medgno has quit [Read error: Operation timed out] 09:31:40 -!- kunwon1 has quit [Read error: Connection reset by peer] 09:32:25 -!- metasyntactic has joined ##crawl-dev 09:32:45 -!- metasyntactic is now known as kunwon1 09:32:53 -!- HangedMan has joined ##crawl-dev 09:35:33 -!- frogbotherer has quit [Remote host closed the connection] 09:45:47 @? bumblebee 09:45:48 bumblebee (05k) | Speed: 10 | HD: 7 | Health: 26-52 | AC/EV: 4/15 | Damage: 2004(medium poison) | Flags: fly | Res: 06magic(28) | Vul: 09poison | Chunks: 09poisonous | XP: 225. 09:45:57 @?? bumblebee 09:45:57 unknown monster: "bumblebee" 09:46:03 -!- st_ has quit [Ping timeout: 276 seconds] 09:46:11 what's a bumblebee 09:46:23 ??bee 09:46:23 I don't have a page labeled bee in my learndb. 09:46:30 ??bumblebee 09:46:30 bumblebee[1/3]: A very large and fat hairy bee. Buzzed off in 0.12. 09:46:36 ??bumblebee[3 09:46:37 bumblebee[3/3]: bumblebees are literally just two killer bees taped together 09:46:39 ??bumblebee[2 09:46:40 bumblebee[2/3]: A bee with benefits 09:46:45 removed from trunk, huh? 09:47:42 <|amethyst> yep 09:47:49 <|amethyst> %git bumblebee 09:47:49 Could not find commit bumblebee (git returned 128) 09:47:52 <|amethyst> %git :/bumblebee 09:47:52 03kilobyte * 0.12-a0-988-gbfaf44b: Let labyrinth_trapped{,_2} connect with their inner midge and bumblebee. 10(9 weeks ago, 1 file, 0+ 58-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bfaf44b88244 09:48:09 <|amethyst> %git gbfaf44b^^{/bumblebee} 09:48:09 Could not find commit gbfaf44b^^{/bumblebee} (git returned 128) 09:48:18 <|amethyst> %git HEAD^{/bumblebee}^^{/bumblebee} 09:48:19 03MarvinPA * 0.12-a0-668-g1c984df: Remove bumblebees 10(4 months ago, 21 files, 21+ 61-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1c984df8f4b3 09:58:22 -!- vogonpoet has quit [Quit: Page closed] 09:59:48 -!- edlothiol has quit [Ping timeout: 248 seconds] 10:08:27 -!- edlothiol has joined ##crawl-dev 10:11:39 -!- ussdefiant has joined ##crawl-dev 10:13:25 -!- DracoOmega has joined ##crawl-dev 10:20:58 -!- _D_ has quit [Client Quit] 10:21:16 -!- ussdefiant_ has joined ##crawl-dev 10:22:21 -!- ussdefiant has quit [Ping timeout: 265 seconds] 10:22:29 -!- ussdefiant_ is now known as ussdefiant 10:34:54 -!- edlothiol has quit [Ping timeout: 256 seconds] 10:38:28 -!- Kalir has quit [Changing host] 10:40:43 -!- ussdefiant has quit [Ping timeout: 260 seconds] 10:41:36 -!- kek has joined ##crawl-dev 10:48:18 -!- edlothiol has joined ##crawl-dev 11:02:12 -!- kek has quit [Remote host closed the connection] 11:10:02 -!- edlothiol has quit [Ping timeout: 256 seconds] 11:10:27 -!- kek has joined ##crawl-dev 11:26:25 -!- rossi has quit [Ping timeout: 248 seconds] 11:42:45 -!- andrewhl has quit [Remote host closed the connection] 11:48:11 -!- keszocze has quit [Read error: No route to host] 11:50:37 -!- caleba has quit [Quit: caleba] 11:51:39 -!- edlothiol has joined ##crawl-dev 11:55:13 -!- Roarke has quit [Client Quit] 11:57:12 -!- keksz has joined ##crawl-dev 11:57:12 -!- kek has quit [Read error: Connection reset by peer] 11:58:23 -!- Nabski has quit [Ping timeout: 245 seconds] 12:07:43 -!- MaxFrost has quit [Ping timeout: 244 seconds] 12:08:49 -!- phyphor has quit [Ping timeout: 245 seconds] 12:12:19 -!- phyphor has joined ##crawl-dev 12:13:54 -!- ajikeshi has quit [Quit: Verlassend] 12:13:57 -!- Yllodra has quit [Remote host closed the connection] 12:20:55 -!- BlastHardcheese has joined ##crawl-dev 12:22:58 -!- y2s82 has quit [Remote host closed the connection] 12:23:43 -!- dtsund has joined ##crawl-dev 12:33:17 -!- hurdos has quit [Read error: Connection reset by peer] 12:40:48 I'm curious. As a general rule, how would you prefer patch submissions to be rebased? On the one hand, it is a time-saver to have a whole bunch of commits tidied up into a smaller number of more meaningful ones. On the other, it can be useful to preserve the full development history when evaluating it, or if targetted revisions are desired. 12:41:19 For things that are sufficiently long and involved, of course 12:43:22 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:44:04 -!- codile has quit [Ping timeout: 248 seconds] 12:45:06 -!- substitute has quit [Ping timeout: 264 seconds] 12:53:30 <|amethyst> including the development history is fine, but compilation fixes and trivial bug fixes should probably be rebased 12:53:48 -!- Igxfl has quit [Ping timeout: 245 seconds] 12:53:58 <|amethyst> it's nice to have all the versions in the history compile (and not break saves) because it makes git-bisect easier 12:55:38 I think they all compile, but a bunch of them are broken in terms of the functionality they supposedly are adding :P 12:56:07 <|amethyst> that's fine, but breaking saves, crashing on start, etc is probably bad 12:56:17 Yes, I don't think I have any of those (that I know of!) 12:56:53 -!- simmarine has joined ##crawl-dev 12:59:03 But, say, this one spell is probably going to end up with like 30 commits by the time I'm done, which seems like rather a lot to me to just add as a lump sum for a single spell 12:59:48 -!- Wensley has joined ##crawl-dev 13:06:38 -!- Kalir has quit [Changing host] 13:06:47 isn't there a DGL option to erase your save game? 13:06:52 -!- mamga has quit [Quit: Page closed] 13:06:53 DracoOmega, why not make your repository available to be accessed via remote? 13:07:02 got a trunk game from loooon ago that just won't play, but I can't figure out how to erase it 13:07:16 options, advanced 13:07:30 Napkin: In what way does that help in this particular case? 13:07:31 <|amethyst> which server? 13:07:50 |amethyst: CAO. I'm in the advanced options, but there's only backup and reset options 13:07:53 <|amethyst> it's not enabled on CAO and CSZO 13:07:56 aha 13:08:01 <|amethyst> which version? 13:08:15 |amethyst: trunk 13:08:21 this game is from like 2011 13:08:50 not surprised that it doesn't work :P 13:08:59 <|amethyst> what user name? 13:08:59 at least, I think this is the one from 2011 13:09:04 Wensley 13:09:40 why not enable that option, |amethyst? 13:09:58 (cdo has it enabled for trunk only, because of tourneys) 13:10:32 <|amethyst> cheating is why, but I guess for trunk it might not be a big deal 13:10:41 <|amethyst> I'm not seeing the save 13:11:43 Hi, you have a 0.11-a0-1310-ge9204bc save game 13:11:59 Your save cannot be tranferred though because of incompatibility. Finish your game or end your character to play in latest version. 13:11:59 <|amethyst> oh, okay, there it is 13:12:18 <|amethyst> removed 13:12:39 thanks 13:12:44 do rcfiles carry over between version now? 13:13:09 getting a lot of Cannot find file "autopickup_exceptions.txt". when starting a new game 13:13:31 <|amethyst> no, but 0.11-a0 and 0.12-a0 are both the same "version" (trunk) 13:13:40 ah 13:14:07 so what has replaced autopickup_exceptions.txt? should I reset my rcfile? 13:14:11 <|amethyst> it was broken because we didn't rebuild all the old versions when upgrading CAO 13:14:28 Also, is there any reason that fireball is not handled through spell_to_zap? Since the fireball() function seems to do essentially the exact same thing as it would. 13:14:29 <|amethyst> an empty rcfile will incorporate all those includes now 13:14:33 I'll just reset it then 13:18:45 -!- Dixbert has joined ##crawl-dev 13:21:05 -!- Zifmia has quit [Ping timeout: 256 seconds] 13:21:42 so, not that poison resistance is rather like 25% not to get poisoned.. how to play Spider Nest? 13:21:52 *now that 13:21:58 don't die 13:22:31 Well, getting poisoned isn't going to instantly kill you or anything, and you probably have a decent amount of curing, yes? 13:22:41 it's 10% btw 13:22:51 except some stuff ignores rpois entirely 13:23:02 Redbacks don't ignore it entirely, I think? They just partially ignore it 13:23:21 well yes, i sometimes have the tendency of dramatizing things 13:23:42 *sigh* 13:23:46 wtf 13:23:56 <|amethyst> "strong poison" (redbacks, sea snakes) now acts like weak poison against rP players 13:24:13 how about medium poison 13:24:23 and why are there still thousands of different poison AF_ 13:24:24 are you killing everything with a single hit? 13:24:30 <|amethyst> nothing special (90% prevented by rP) 13:25:53 so, let me sum up: with spider nest you guys made a second branch (beside snake pit) that requires you to have poison resistance, while at the same time you nerf poison resistance? 13:26:30 Napkin: you're missing the genius of it: by nerfing rP, they make sure that it isn't actually required at all! :) 13:26:58 Wensley: ;) 13:27:02 soon it will confer 0% resistance, and then they will remove poison altogether and the process will be complete 13:27:08 -!- Lightli has quit [Ping timeout: 245 seconds] 13:27:28 potion of curing will be removed afterwards 13:27:44 further mummy nerfs 13:28:57 if you have like 30 ac who cares about spider's nest as any kind of threat anyway 13:29:15 O_o 13:30:02 there are all of two monsters with mean melee 13:30:20 Yes, the poison is mostly not a real threat as long as you have a couple curing for the branch 13:31:24 like... poison is not a thread when there are 5 redbacks surrounding the entrance to spider nest? 13:31:48 where does that happen? 13:32:04 -!- valrus has quit [Ping timeout: 248 seconds] 13:32:07 Well, that's what the curing is for. Will the poison really kill you DURING the battle with them? 13:32:22 And if you ocassionally end up badly poisoned afterward, you can fix that 13:32:27 with rP and Zin's vitality and 26EV i got bitten poisoned 4 times (red) 13:34:18 and no, the game wasn't really gracious with curing potions, so i have 2 left 13:35:40 Well, you may want some for the tarantellas too, unless you have clarity 13:35:51 So I'd probably delay doing the branch until you have more, unless you have no other otions? 13:36:04 options* 13:36:18 Napkin: Also note that Spider and Snake are mutually exclusive 13:36:34 halleluja 13:36:36 Which reminds me that I think their runes should be combined into "venemous rune" 13:36:50 and Swamp/Shoals should be "moist rune" (or similar) 13:37:23 haha 13:37:26 god, please no 13:37:32 I don't want to absorb a moist rune into my body 13:37:48 damp rune? 13:37:58 also, I fail at spelling venomous 13:38:23 I prefer separate runes 13:38:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:45:00 Oh dear lord. I somehow made all player spells fail to affect anything and I don't know how. 13:45:03 -!- Nabski has quit [Ping timeout: 245 seconds] 13:45:31 Wait, I stand corrected. My fireballs can still hit ME. Just not anything else. 13:48:44 -!- ZRN has quit [Ping timeout: 265 seconds] 13:52:32 -!- Steve___ is now known as Guest39454 13:54:06 -!- substitute has quit [Ping timeout: 264 seconds] 14:00:34 absorb rune into your body 14:00:35 hm... 14:01:03 "A japanese character tattoos itself on your upper arm. You don't know what it means, but it looks cool." 14:01:59 on your weapon front leg 14:02:50 -!- monqy has joined ##crawl-dev 14:03:27 -!- shirish has quit [Ping timeout: 244 seconds] 14:24:53 -!- GuraKKa has quit [Read error: Connection reset by peer] 14:25:46 -!- GamBiT_ is now known as Guest42596 14:36:10 -!- bonghitz has quit [Quit: bonghitz] 14:48:55 -!- shirish has joined ##crawl-dev 14:49:40 -!- Guest42596 has quit [Quit: Page closed] 14:51:23 -!- Guest39454 has quit [Quit: Page closed] 15:02:18 Napkin: idle times when spectating on CDO seem to be displayed at about 44 seconds longer than they actually are 15:02:56 -!- edlothiol has quit [Ping timeout: 256 seconds] 15:03:28 nice :) 15:04:13 -!- Lightli has quit [Ping timeout: 245 seconds] 15:08:47 -!- edlothiol has joined ##crawl-dev 15:09:09 -!- shirish has quit [Ping timeout: 240 seconds] 15:14:17 -!- MarvinPA has quit [Ping timeout: 255 seconds] 15:16:24 -!- scummos has quit [Ping timeout: 264 seconds] 15:19:08 -!- nickajeg has quit [Ping timeout: 255 seconds] 15:22:25 -!- shirish has joined ##crawl-dev 15:22:33 -!- Sobieck has quit [Ping timeout: 245 seconds] 15:24:24 Wensley: I know some people do, but I don't understand why 15:24:39 After all, it made sense when you could have 2 out of 3 for them all to be separate 15:24:40 -!- rast has quit [Read error: Connection reset by peer] 15:24:53 but now you can only get 1 out of 2 and a different 1 out of a different 2 15:25:06 it seems not that mad to have each set having a type 15:25:59 -!- ktgrey has quit [Ping timeout: 255 seconds] 15:26:41 phyphor: what's the point though in combining the runes? it just makes them more confusing/less flavorful 15:26:53 -!- rossi has quit [Ping timeout: 255 seconds] 15:27:08 more confusing because I have no idea what branch you are in if you are talking about getting the venemous rune 15:27:15 well, it makes them less confusing in that you can only get one rune out of one set, so smooshing the sets together means you're not trying to find a rune you can't get 15:27:31 Who does this, though? 15:27:38 I wasn't aware that people tried to find a *rune* they can't get 15:27:47 Nobody says I'm getting a serpentine rune 15:27:50 they say snake rune 15:27:50 sometimes people are confused and try to find a branch that doesn't exist, but I don't see how this helps 15:27:54 it'lls till be the snake rune 15:28:09 phyphor: people say serpentine a lot, stop making stuff up 15:28:28 ... 15:28:49 -!- Pthing has quit [Remote host closed the connection] 15:28:53 they also say pan rune 15:29:07 phyphor: I prefer keeping them separate because each rune is a badge representing overcoming the specific challenge that each branch represents. just because swamp and shoals both contain water doesn't mean they are analogous from a game mechanic standpoint 15:29:17 anyway I still don't see any advantage to combining them 15:29:36 -!- Lawman0 has quit [Ping timeout: 264 seconds] 15:29:38 -!- shirish has quit [Ping timeout: 272 seconds] 15:29:41 Wensley: they are a 5 level, water based sub-lair rune that you can only get one of in a game 15:30:17 phyphor: the enemies and challenges in each branch are quite different. you can't give advice for swamp and expect that advice to hold in shoals. 15:30:38 shoals has a lot more water than swamp. snake has a lot more poison than spider 15:30:43 I didn't say you could 15:31:00 phyphor: you're trying to argue that the branches are the same, but they aren't. 15:31:10 I'm nto arguing they're the same 15:31:23 then why give them the same rune? 15:31:29 I'm merely saying that you can only get one of them in a game and it seems odd that you can't get ... 15:31:41 Because in any game you can only get one rune from swamp/shoals 15:31:55 why should you have two names for the rune you get from whichever you get in that game? 15:32:08 because swamp and shoals are different locations? 15:32:12 WHy not have umpteen different vault runes for the different vault layouts? 15:32:46 elliptic: they are different locations, but in a particular game you only get one 15:32:50 because it is still the Vaults and the layout is pretty unimportant 15:33:07 -!- Crazylemon64 has quit [Ping timeout: 256 seconds] 15:33:10 newsilver rune 15:33:18 phyphor: in a given game you can only get 15 runes, let's just call them "rune 1", "rune 2", ... , "rune 15" 15:34:04 why is it a problem that decaying rune and barnacled rune never exist in the same dungeon? 15:34:52 it was once the case that slimy rune wasn't even guaranteed at all... some games had it and some did not 15:34:54 elliptic: ok, so why do we have a single demonic rune? 15:34:59 it was once the case that you could get lots of demonic runes 15:35:10 these were all perfectly reasonable options... we can do whatever we want with runes 15:35:29 If "where you get it" is so important then each place you get a demonic rune should be a different name 15:35:40 you only get demonic rune in one place 15:35:44 it is called "Pandemonium" 15:35:49 phyphor: I don't follow your argument. why would any of this help? 15:36:02 elliptic: but the monsters youf ace in each is different 15:36:05 ... 15:36:10 and there are different vaults you cld be in 15:36:30 Wensley: thematically there are 15 different runes in agame 15:36:33 not 17 15:36:33 no 15:36:40 that is not true 15:36:46 <|amethyst> phyphor: and in a single game you can only have 15 runes 15:36:47 there is no "thematically" about this 15:37:07 there is no crawl canon that says there are 15 runes in the universe 15:37:08 <|amethyst> ignoring other modes (sprint, zotdef, ...) 15:37:51 -!- magistern has quit [Quit: This computer has gone to sleep] 15:38:04 elliptic: it's like you haven't even read the latest transifex updates! 15:39:46 -!- edlothiol has quit [Ping timeout: 256 seconds] 15:42:13 the only thing in the manual about quantities of runes greater than three is "Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard." 15:42:35 haha 15:42:43 nothing about there being only fifteen, nothing about there being a fixed number in each game, etc 15:42:44 "a meaningless achievement" 15:42:45 Haha 15:43:14 should show that to the people who whine about 3-runers not being "real wins" 15:44:00 I still can't help feel that way myself sometimes >.> 15:44:15 Though I know the better of it 15:44:41 anyway the point is that there's no grand story about there being exactly 15 runes of zot and you must collect them all to truly master the power of the orb blah blah blah 15:45:43 but all numbers must be perfectly filled on }, how can anybody possibly be happy with Runes of Zot: 3/15 15:45:53 does it actually say 3/15? 15:46:02 should fix that imo 15:46:07 -!- edlothiol has joined ##crawl-dev 15:46:12 15/3 would be a much better eventual result yes 15:46:26 3/15(17) 15:46:30 clearly 15:46:38 3/20 15:46:47 mossy, elven, ? 15:46:54 buggy, verdant 15:46:54 bearded 15:47:00 right, buggy 15:47:03 the bearded rune, at the bottom of dwarf 15:47:09 transparent 15:47:14 how about just show "3" 15:47:42 there's already a message for picking up your third rune, I think there might be one for picking up the fifteenth? 15:47:46 yes 15:47:52 Now go win already! 15:47:55 so people are not going to worry they missed one or whatever 15:47:57 mpr("You have collected all the runes! Now go and win!"); 15:48:35 displaying a line on } about stuff you irrecoverably missed would be nice 15:49:21 when it was possible to get 16 runes would it show 16/15 15:49:24 because that's pretty good 15:49:40 iirc it shows 16/15 if you get 16 runes in zotdef? 15:50:53 -!- vogonpoet has quit [Ping timeout: 245 seconds] 15:50:53 -!- lmn_ has quit [Ping timeout: 245 seconds] 15:51:11 mmm 15:51:11 another good reason to remove that?? 15:51:17 imo yes. zotdef, of utmost importance 15:51:18 -!- Blade- has quit [Ping timeout: 245 seconds] 15:51:18 -!- Kellhus has quit [Ping timeout: 245 seconds] 15:51:18 -!- Garhauk has quit [Ping timeout: 245 seconds] 15:51:43 -!- mamga has quit [Ping timeout: 245 seconds] 15:51:51 remove zotdef you meant 15:52:04 I like how you keep getting the You have collected all the runes! message even when you get the 16th 15:52:41 it's probably pretty simple to replace that with 'You have collected too many runes!' 15:52:55 "go bring some back" 15:52:58 You have collected too many runes! Suddenly, the dungeon collapses. You die... 15:53:31 sadly I cannot figure out how to make wizmode give the 20th rune of zot so I'm stuck at 19/15 right now 15:53:38 -!- _dd has quit [Ping timeout: 252 seconds] 15:53:46 -!- joosa has quit [Ping timeout: 245 seconds] 15:55:14 I like how tornado tearing down mangroves also instantly evaporates the shallow water they were sitting in 15:55:51 -!- shirish has joined ##crawl-dev 15:58:06 -!- joosa has joined ##crawl-dev 16:10:44 -!- frogbotherer has joined ##crawl-dev 16:17:55 -!- ZChris13 has joined ##crawl-dev 16:22:06 -!- ontoclasm has joined ##crawl-dev 16:22:25 question: 16:22:41 is it "are there needed tiles for 0.12 release" 16:22:47 the disjunction aura in console is like a diamond-shaped wave going outwards from the player, right? 16:22:51 ontoclasm knows his place 16:23:03 :U 16:23:37 anyway, i made tiles for it but i can't fuigure out where that wave shape is done 16:23:44 so ican steal the code for it 16:24:50 it's not really diamond-shaped waves going outwards from the player and more like two wheels of 3 triangles rotating in opposite directions 16:25:12 -!- WalkerBoh has quit [Remote host closed the connection] 16:25:15 an inner and outer wheel both of three triangles rotating in opposite directions 16:25:42 <|amethyst> ontoclasm: etc_disjunction in colour.cc probably 16:26:08 okay, i'll take a look 16:26:28 after that i need to do tree form, tentacled horror tentacles... 16:26:33 anything else i've forgotten? 16:26:45 disjunction spell icon 16:26:48 right 16:27:36 -!- Dixbert_ has joined ##crawl-dev 16:27:53 is there still the autofight lua? 16:28:08 maybe gates further into abyss instead of re-using the abyss gate tile for inside the abyss 16:28:22 <|amethyst> Napkin: it still exists but isn't user-visible (it's in dat/clua/) 16:28:59 _maybe_ traps skill icon not being a lock in a door with no secret doors 16:29:14 i mean, there was this old "move toward enemy and start attacking him" lua, which you were able to bind to a key. is that what you mean, |amethyst? 16:29:25 possibly the whole draconian classes thing not being tied to wearing body armour but nobody cares about fixing that 16:29:30 it's on tab by default, no configuration required 16:29:39 i have tab rebound 16:30:01 <|amethyst> Napkin: yes, see the top of dat/clua/autofight.lua . There are three versions 16:30:19 alright, thanks! 16:30:20 the changelog needs to be fixed on line 70, spatial maelstroms only make vortexes and not more maelstroms (as great as that'd be) 16:30:41 <|amethyst> Napkin: err, two versions plus one toggle 16:30:55 -!- Dixbert has quit [Ping timeout: 256 seconds] 16:31:57 rod of the swarm still has a... goblin? some kind of humanoid item icon when it never made those and it should probably evoke the insects stuff more instead now 16:33:51 -!- vogonpoet has quit [Quit: Page closed] 16:34:15 and that's all I can think of looking through 0.12 changelog, short of waiting around for new tiles for my recently-worked-on-more portal vault :P 16:37:05 i seem to recall starting on some tiles for your vault 16:37:12 >.> i don't remember where i put them 16:37:43 ugh, this is so clunky 16:38:02 is there a cell.something i can call to get what color the floor is in "cell"? 16:40:37 hmm.. |amethyst, how do I bind it to a key? 16:40:44 oh, 3x = 16:40:58 -!- edlothiol has quit [Ping timeout: 256 seconds] 16:41:04 nevermind 16:41:48 Can it really be? Can all the horrible tedious bugs in arcane familiar REALLY be quashed now? 16:41:55 I think I will be happy to see the backside of it 16:42:02 -!- Zifmia_ has quit [Ping timeout: 255 seconds] 16:42:21 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:47:20 -!- codile has quit [Ping timeout: 255 seconds] 16:50:23 -!- Dixbert_ is now known as Dixbert 16:52:47 -!- CrazyArbalest has quit [Client Quit] 16:54:45 -!- Aarinfel has quit [Client Quit] 16:54:53 -!- andrewhl has quit [Remote host closed the connection] 16:58:50 -!- _dd has joined ##crawl-dev 17:05:57 -!- Wensley has quit [Read error: Connection reset by peer] 17:06:33 -!- Wensley has joined ##crawl-dev 17:10:53 -!- Salivanth has quit [Ping timeout: 245 seconds] 17:12:51 -!- snafu has quit [Quit: Page closed] 17:16:34 -!- st_ has joined ##crawl-dev 17:27:54 so, lurking horrors have basically no mr due to hd 1, and ball lightning have hd 12 so explodey things don't need to be hd 1, so should they get an hd buff to actually have mr? 17:28:03 -!- shirish has quit [Read error: Connection reset by peer] 17:28:29 alternatively they could be magic immune 17:31:44 probably they should be higher HD regardless of MR for XP/stealth reasons 17:32:25 !tell bh Is there any particular reason why lurking horrors are HD 1? it means they have terrible MR and give terrible XP 17:32:25 elliptic: OK, I'll let bh know. 17:33:09 -!- caleba has quit [Quit: caleba] 17:35:40 -!- ZChris13 has quit [Ping timeout: 272 seconds] 17:35:42 -!- YurGa has quit [Quit: Page closed] 17:38:54 -!- hyperbolic has joined ##crawl-dev 17:44:53 -!- snafu has quit [Client Quit] 17:48:06 -!- Elkan has quit [Quit: Quitte] 17:50:26 -!- SamB_ has quit [Ping timeout: 245 seconds] 17:51:42 -!- SamB has joined ##crawl-dev 17:53:23 -!- Datul has quit [Ping timeout: 245 seconds] 17:53:36 -!- Lawman0 has quit [Ping timeout: 264 seconds] 17:57:53 -!- HangedMan has quit [Quit: leaving] 17:59:10 -!- HangedMan has joined ##crawl-dev 17:59:17 -!- hyperbolic has quit [Quit: Quit] 18:01:44 -!- Vizer has joined ##crawl-dev 18:02:06 -!- snafu has quit [Quit: Page closed] 18:05:03 -!- AndChat23529 is now known as nickajeg 18:07:58 -!- mamga has quit [Ping timeout: 245 seconds] 18:08:23 -!- Kellhus has quit [Ping timeout: 245 seconds] 18:08:48 -!- Nivim has quit [Ping timeout: 245 seconds] 18:09:38 -!- CrazyArbalest has quit [Ping timeout: 245 seconds] 18:10:34 -!- Kalir has quit [Changing host] 18:13:51 -!- Isvaffel has quit [Ping timeout: 260 seconds] 18:15:32 -!- Isvaffl has quit [Ping timeout: 252 seconds] 18:17:42 Is it intentional that monsters with see invisible are unaffected by being blind? 18:22:05 -!- ZChris13 has joined ##crawl-dev 18:22:14 -!- Sobieck has quit [Quit: Page closed] 18:24:30 You'd sort of think that having supernaturally acute eyesight would be overrided by having NO eyesight 18:26:09 Any response to my spider patch? 18:26:15 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 18:27:57 (And moreover, would anyone object if I changed that?) 18:29:32 -!- shirish has joined ##crawl-dev 18:31:43 -!- Flun2 has quit [Ping timeout: 245 seconds] 18:32:37 -!- syllogism has quit [] 18:32:39 st_: checking it now I guess 18:36:04 Though I suppose perhaps monster sinvis implies more than just sight, since at least SENSE invis does 18:36:42 <|amethyst> DracoOmega: currently see invis is treated as better than sense invis, but this could be a reason for making them orthogonal 18:37:08 <|amethyst> creatures with see_invis | sense_invis could still "see" to sense range even when blind 18:37:36 -!- Ijyb has quit [Quit: well, cya] 18:38:38 <|amethyst> seems a really minor issue, though, unless you're planning on making a blindness spell :) 18:38:51 I was, actually! This is why I even noticed it 18:39:08 It previously had a chance to confuse things, but I thought blindness might be more interesting and different 18:39:09 current blindness is implemented rather strangely 18:39:31 like, you'd expect not being able to see *anything* to be more harmful than just not being able to see the player 18:39:41 I suppose this is true.... 18:39:54 current blindness was implemented lazily because i'm lazy 18:40:02 making a better blindness effect would have taken a lot more time 18:40:02 Somehow I never actually thought about that fact 18:40:05 so if you want to turn blindness into something other than a zin gimmick I'd like to see the effects of it changed 18:40:08 (The game really makes you playercentric) 18:41:02 More universal blindness does seem like it might be a bit complicated, yes 18:41:20 At least it if was to seem sufficiently different from confusion 18:42:03 -!- Ragdoll has quit [Quit: Ik ben weg] 18:42:10 well, I think maybe just adding in a stun effect (some chance of missing an action each turn) might be enough 18:43:05 Nothing about accidentally hitting allies or stumbling into water and all that? These do seem somewhat more plausible if you're blind, but also makes it feel a lot like confusion too, I think 18:43:18 -!- nickajeg has quit [Ping timeout: 276 seconds] 18:44:01 well, monsters/player are already good at not hitting invisible allies 18:44:26 but yeah, could add various stuff 18:44:34 depending on what sort of an effect you are going for 18:44:35 you could make blind = daze + current blind 18:44:55 <|amethyst> I thought you could get javelineers to help you kill ilsuiw when she goes invisible? 18:45:02 |amethyst: right, I meant melee 18:46:21 -!- deprecated has quit [Quit: Lost terminal] 18:46:34 <|amethyst> I'm find if blind enemies don't hit their allies in melee 18:46:42 <|amethyst> s/find/fine/ 18:46:51 -!- BlastHardcheese has quit [Ping timeout: 276 seconds] 18:47:15 Well, already blind enemies seem happy to fire at other blind enemies 18:47:21 Oops. Other enemies in general 18:48:05 Which seems to imply that it's not just the player they can't see 18:49:28 <|amethyst> I think the current effect, but made to work also for see-inv but not sense-inv monsters, would be interesting enough as a spell, even if it's not an accurate simulation of sightless combat 18:49:35 yes, currently all monsters are invisible to them, but this only matters for ranged attacks 18:50:03 |amethyst: I don't much like distinguishing see and sense invis 18:50:22 or rather, I don't like making sense invis better than see invis 18:50:34 since it is already extremely arbitrary which monsters have see and which sense 18:50:44 I suppose that arbitrariness is true 18:50:48 what about making it 'see invis' and 'antenna' 18:50:53 <|amethyst> yeah, it would necessitate a cleanup of all monsters 18:50:54 Though it sort of makes sense that, say, hounds would be able to find things even when blind 18:51:11 <|amethyst> some would probably deserve both see and sense 18:51:34 @??boring beetle 18:51:35 boring beetle (07B) | Spd: 6 | HD: 8 | HP: 30-58 | AC/EV: 13/4 | Dam: 35 | Res: 06magic(32) | Vul: 09poison | Chunks: 09poison | XP: 110 | Sz: Large | Int: insect. 18:51:40 huh, they don't even get sense invis 18:51:47 demonic crawler (09s) | Spd: 13 | HD: 9 | HP: 42-73 | AC/EV: 10/6 | Dam: 13, 13, 13 | 05demonic, see invisible | Res: 06magic(96), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 09poison+07contam | XP: 352 | Sz: Big | Int: insect. 18:51:47 <|amethyst> %??demonic crawler 18:51:52 -!- NeremWorld has quit [Ping timeout: 246 seconds] 18:52:19 sense invis isn't used much currently 18:52:20 now that's just silly 18:52:33 ogre magi, fire/frost giants 18:52:42 Vault guards and several canines 18:53:29 Probably a few other things, but I'm unsure 18:53:45 Bats, apparently! 18:54:21 Hungry ghosts, most jellies and dragons 18:54:37 most dragons don't see or sense invis 18:54:44 <|amethyst> bats, jumping spider, titan, many dragons, sphinx, many Js, deep troll, sun demon, ynoxinul, lorocyproca 18:54:45 only the top-end 18:55:10 so lorocyproca doesn't see itself? seems strange 18:55:21 anyway the current list makes very little sense 18:55:32 <|amethyst> yeah 18:55:42 some things that sense without using eyes, and then random upper-end stuff 18:56:10 Yeah, like titans should probably either see invis or be normal 18:56:14 As an example 18:56:37 probably all the random stuff should be changed to see invis 18:56:43 Yeah 18:57:16 Sense makes sense for Js and spiders and such 18:57:18 <|amethyst> probably of those: bats, jumping spider (maybe others), Js, deep troll make sense for sense invis 18:57:37 <|amethyst> (btw, does silence hurt bats?) 18:57:42 can we take this opportunity to make not every caster have see invis 18:57:44 Probably not 18:58:09 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:58:20 -!- MarvinPA has joined ##crawl-dev 18:58:21 Well, draconian ones don't, I think? 18:58:30 making fewer things have see invis is a really bad idea without also nerfing invis 18:58:38 since it is already arguably the strongest effect in the game 18:59:06 Yeah, I'm not really meaning to touch that. Unless you count 'being able to be blinded' as a see invis nerf of any consequence? :P 18:59:47 nerfing invis at some point would be good but it shouldn't be bundled into this yes 19:01:05 See... is it more less agreed then to make blindness override see invis but not sense invis, while simultaneously making it so that the only things with sense invis are things that logically don't need sight to do this? 19:01:43 (Because hey, may as well make this project take even longer than it already has, hey? :P) 19:01:46 DracoOmega: sounds good to me, though I still like the idea of also giving blindness the daze effect 19:01:50 <|amethyst> and upgrading the others to see invis? 19:01:57 Yeah, upgrading the others 19:01:58 <|amethyst> elliptic: ablist! 19:02:10 <|amethyst> (j/k of course) 19:02:21 dracoomega: what kind of conjuration is giving blindness here anyway 19:02:28 -!- ZChris13 has quit [Quit: ChatZilla 0.9.89 [Firefox 20.0a2/20130112042018]] 19:03:00 Well, provisionally: Dazzling spray. Level 3 conjuration/hex. A 3-target spray that has a chance to inflict brief blindness (was confusion) on hit 19:03:50 <|amethyst> "3-target"? 19:04:10 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 19:04:15 I hope it is checking MR? 19:05:40 elliptic: Well, it was checking HD actually (at least partially because the dazzle was supposed to be physically based - ie: light) 19:06:04 checking HD fine also I guess 19:06:07 |amethyst: Well, it aims towards the 3 nearest monsters to the target, within a small area 19:06:26 Basically 3 seperate beams 19:06:33 (Internally. You don't target them individually) 19:06:44 it sounds like a slightly strange fit for the Cj book 19:06:51 It was sort of a meph replacement 19:07:02 since it is basically trying to be invis 19:07:09 With a weaker disable and a damage component 19:07:11 and invis + conjurations doesn't do much 19:07:18 oh it does damage also? that could be fine then 19:07:19 (Maybe confusion really is more suited here?) 19:07:22 i forget if blind can even be temporary currently 19:07:25 might want to check for that 19:07:29 Eronarn: It can 19:07:39 Though I had to change the status message from "permenantly blind" to just "blind" 19:10:37 I have to admit I kind of don't like even more sources of confusion available in the game, there's a ridiculous amount of different ways for it already 19:10:37 yeah, daze seems more appropriate really 19:10:37 One of the reasons I thought blindness might be more intersting 19:10:37 or inacc 19:10:37 (and blind+daze would be both of those, so...) 19:10:37 <|amethyst> blind + daze + (maybe small) damage? 19:10:37 that targeting sounds quite unintuitive by the way 19:10:37 Eronarn: It works far better in practice than you probably think it does 19:10:37 At least, in my opinion 19:10:44 <|amethyst> I guess it's like a ball except it will never hit more than three creatures? 19:10:53 It looks very similar to a cone spell (except plays better at short range, given how granular the grid in crawl is) 19:11:29 |amethyst: Similar in some circumstances, though it can also hit things more broadly splayed apart as long as they're not at too sharp an angle from each other 19:11:46 <|amethyst> do you have a targetter? 19:12:01 Yes 19:12:10 <|amethyst> then I suspect it will be fine 19:12:12 I actually wrote the targetter BEFORE the code to make the spell DO anything 19:12:18 So that I could get it looking right 19:21:09 -!- frogbotherer has quit [Remote host closed the connection] 19:24:13 -!- kekekela has quit [Ping timeout: 245 seconds] 19:25:03 -!- Nivim_ has quit [Ping timeout: 245 seconds] 19:27:07 -!- Lightli has quit [Ping timeout: 245 seconds] 19:27:41 -!- Arkaniad has quit [Quit: I've killed the senator.] 19:32:53 -!- Arkaniad has quit [Read error: Connection reset by peer] 19:33:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:35:28 -!- Kellhus has quit [Ping timeout: 245 seconds] 19:35:53 -!- Nivim has quit [Ping timeout: 245 seconds] 19:35:53 -!- Moanerette has quit [Ping timeout: 245 seconds] 19:36:43 -!- kekekela_ has quit [Ping timeout: 245 seconds] 19:38:04 -!- Lightli_ is now known as Lightli 19:38:08 -!- Sprort has quit [Quit: Leaving] 19:40:41 -!- Lightli has joined ##crawl-dev 19:55:40 -!- SamB has quit [Ping timeout: 260 seconds] 19:57:53 -!- ark____ has quit [Quit: Leaving] 19:58:38 03MarvinPA 07* 0.12-a0-1636-gaca55f4: Speed up lurking horrors a bit, make their draining radius 2 10(10 hours ago, 2 files, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=aca55f492ce3 19:58:38 03MarvinPA 07* 0.12-a0-1637-g1a32ccd: Fix spelling (ChrisOelmueller) 10(74 seconds ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1a32ccd05a03 20:00:37 -!- Stelpa has quit [Remote host closed the connection] 20:03:31 -!- bmfx has quit [Ping timeout: 260 seconds] 20:05:40 -!- MarvinPA_ has joined ##crawl-dev 20:07:10 -!- SamB has joined ##crawl-dev 20:07:29 -!- Kell has quit [Quit: Page closed] 20:09:35 -!- MarvinPA has quit [Ping timeout: 260 seconds] 20:09:35 -!- MarvinPA_ is now known as MarvinPA 20:10:51 -!- Zermako has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 20:11:12 oh boy, my attempt to abuse rain doesn't work because abyss is still bad about what tile shows up 20:15:58 I'd like to change the way maps are saved with levels to save subvaults along with their parent vaults 20:16:08 Is there any reason to not do this? 20:16:14 -!- MarvinPA_ has joined ##crawl-dev 20:16:16 (It will make level saves bigger) 20:16:28 what does it mean to save subvaults compared to not saving subvaults 20:16:44 xlogfile can report subvault name in addition to its parent vault 20:17:06 That's the only benefit at the moment 20:17:07 oh 20:17:09 beautiful 20:17:12 do it now 20:17:32 I also want to tag monsters with the vault they were placed by 20:17:49 that sounds like it would possibly make level saves a lot bigger 20:18:01 Possible 20:18:07 I haven't tested the size delta 20:18:22 and less meaningful in certain cases over other cases i.e. vaults quadrants 20:18:34 on the other hand actual abyss vault kill attributions..... 20:18:55 Door vault kills too :) 20:19:03 It's too easy to run away from the vault and die 20:19:51 -!- MarvinPA has quit [Ping timeout: 260 seconds] 20:19:51 -!- MarvinPA_ is now known as MarvinPA 20:20:18 I guess I'd be fine with this if monsters spawned by a vault would have a different listgame search term than the map itself 20:20:30 Yes 20:20:40 Because the two could be different 20:20:45 yeah 20:21:21 -!- nooodl has quit [Ping timeout: 248 seconds] 20:22:14 also actually seeing vaults in vaults 20:22:19 instead of it just always being vaults_vault 20:22:47 zigsprint floors 20:22:59 and other sprint bits 20:25:54 why do monsters drown from rain 20:28:15 -!- scummos has quit [Ping timeout: 276 seconds] 20:30:12 -!- ZRN has quit [Ping timeout: 248 seconds] 20:33:48 -!- ToastyP has quit [Ping timeout: 276 seconds] 20:34:05 Rain brings back the tiles of re-tiled features. (https://crawl.develz.org/mantis/view.php?id=6521) by Claws 20:34:22 1learn add hangedman 20:36:53 -!- bonghitz has quit [Quit: bonghitz] 20:41:47 -!- GuraKKa has quit [Read error: Connection reset by peer] 20:45:30 -!- Pepe[netbook] has quit [Ping timeout: 276 seconds] 20:52:48 -!- magistern has quit [Quit: This computer has gone to sleep] 20:54:02 -!- mamga has quit [Quit: Page closed] 21:01:09 -!- minqmay has quit [Quit: Leaving] 21:09:51 -!- dptr1988 has quit [Quit: leaving] 21:10:33 -!- dtsund has quit [Ping timeout: 245 seconds] 21:12:50 -!- WalkerBoh has quit [Remote host closed the connection] 21:19:17 -!- keksz has quit [Quit: Kicked by KickServ] 21:19:32 -!- Blade- has joined ##crawl-dev 21:19:42 !lm giantspikedclub crash 21:19:43 1. [2011-12-21 04:02:23] giantspikedclub the Poker (L2 MuCK) ? (D:1) 21:19:53 hrm, no reports 21:20:23 (giantspikedclub on cao is getting 21:20:27 ERROR: Stuck game with 100% CPU use 21:20:30 Recursive crash. 21:20:31 ) 21:20:38 *when leaving Vaults 21:24:52 -!- rkd has quit [] 21:28:43 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 21:36:18 -!- Misder has quit [Ping timeout: 245 seconds] 21:37:43 -!- dtsund has joined ##crawl-dev 21:41:27 -!- bmfx has quit [Ping timeout: 256 seconds] 21:43:56 -!- Rebthor has quit [Ping timeout: 272 seconds] 21:44:09 -!- Nickajeglin has quit [] 21:46:07 cross your fingers - i'm writing code 21:48:51 -!- andrewhl has quit [Remote host closed the connection] 21:48:53 -!- bonghitz has quit [Client Quit] 21:48:59 is it to fix the rain bug I just reported 21:50:58 no, it's for disjunction 21:51:01 but it works! 21:51:05 bizarrely 21:52:14 -!- ussdefiant has joined ##crawl-dev 21:53:03 ontoclasm: You clearly tore a hole in the code continuum, and the fix is one of the side effects. 21:53:06 <_< 21:55:50 hmmm 21:55:59 well, i'm semi-mystified 21:56:10 shouldn't max(a, b) return the max of a and b 21:56:17 That sounds sensible 21:56:17 or am i doing it wrong 21:57:07 Generally, I would expect a function called max() to do exactly that. 21:57:19 So does anybody have any idea what's going on with my crash? 21:57:39 Blade-, point me to a backup saved game? 21:57:54 well, i don't know what the hell it's returning but it's not that 21:57:54 how do I back my savegame up? 21:57:55 (Perhaps file a mantis issue so those of us not here can pitch in.) 21:58:19 Go to the advanced menu in dgl; there's an option for it there. 21:58:54 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 21:59:09 dgl? 21:59:31 -!- HangedMan has quit [Quit: leaving] 21:59:40 ...sorry, I mean the menus you get when logging on to the server via console. 21:59:51 (dgl -> dgamelaunch, the software that powers said menus.) 22:00:27 http://crawl.akrasiac.org/saves/giantspikedclub-crawl-git-8ac967be8f-130112-2300.tar.bz2 22:00:30 hm 22:00:39 should I leave abyss before backing it up? 22:01:03 Under what conditions does this bug trigger? 22:01:08 entering D from V 22:01:24 I'll see if I can reproduce it from this point. 22:02:29 ... 22:02:39 100% CPU usage on trying to warp to D:20 (where the Vaults entrance is). 22:02:46 Let's figure out what's going on... 22:03:23 now to make sure i didn't break the hell out of the console version 22:06:27 -!- caleba has quit [Quit: caleba] 22:07:17 -!- alefury has quit [] 22:15:34 Blade-, apparently the game is getting hung up somewhere in Lua on that level specifically. 22:15:55 Is there anything that can be done? 22:16:08 I need to figure out exactly what's hanging first. 22:16:13 ok 22:16:36 okay, this looks like it works 22:16:48 some of the excessive fog machines? 22:17:48 -!- Zifmia has quit [Ping timeout: 276 seconds] 22:18:05 Huh. 22:18:29 Blade-, it eventually picks back up again if left alone for a while; it might just be that the server isn't letting it do so. 22:18:30 -!- Guest46774 has quit [Read error: Connection reset by peer] 22:18:48 hm 22:19:08 I'm guessing that it's been a really long time since you left that level, and that it just takes a while for all of the Lua to cycle through. 22:19:21 -!- GuraKKa has quit [Read error: Connection reset by peer] 22:19:24 so is there a workaround? 22:19:41 (and yes, it's been several hundred thousand turns) 22:19:44 -!- _dd has quit [Ping timeout: 252 seconds] 22:20:07 03ontoclasm 07* 0.12-a0-1638-g8968c45: Disjunction aura tiles. 10(2 minutes ago, 11 files, 19+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8968c45923a8 22:20:32 Is the server killing the game preemptively, i.e. you get dumped back to the menus before it gets a chance to cycle through? 22:20:48 Yes. 22:20:59 You'll need to bother rax, then. 22:21:29 ok 22:22:20 https://dl.dropbox.com/u/1000017/crawl/treeform.png 22:23:14 ontoclasm, that reminds me of one of my old monster designs for Forest. 22:23:28 yeah, i was sort of thinking of that 22:24:01 -!- Heteroy has quit [Ping timeout: 248 seconds] 22:24:24 btw, someone who actually knows how disjunction is supposed to look should make sure i didn't fuck it up 22:29:38 -!- ussdefiant_ has joined ##crawl-dev 22:31:27 -!- ussdefiant has quit [Ping timeout: 272 seconds] 22:31:31 -!- ussdefiant_ is now known as ussdefiant 22:33:30 Thinking on the see/sense invis business and blindness, it occurs to me that perhaps some of those monsters just ought to be immune to blind in the first place, like jelly types and such 22:34:12 how do jellies sense things anyhow? 22:34:17 Because even if the sense invis business is unaffected by blindness, it still strikes me as a bit odd that you can somehow blind a jelly so that it can only see you if you're a few squares away? 22:34:25 ontoclasm: vibrations? 22:34:53 For that matter, why can they only sense invisible things from closer than they can sense visible things? Maybe that DOES imply some kind of sight? I don't know. 22:36:31 I'm just wondering if maybe I should insert a new flag for this or something? Though perhaps the other participants of the original conversation have moved on by now? :P 22:36:51 well, for like canines sense invis is supposed to be smell 22:36:58 so maybe jellis have noses? 22:37:01 Haha 22:37:36 also, what precisely does blinding do? 22:37:44 they treat everything as if it were invisible? 22:37:54 Yes, essentially 22:38:15 -!- mamga has quit [Quit: Page closed] 22:45:24 -!- nickajeglin has quit [Quit: leaving] 22:48:15 -!- MaxFrost has quit [Ping timeout: 255 seconds] 22:50:30 -!- substitute has quit [Ping timeout: 264 seconds] 22:50:57 so the rod of summoning was replaced with the rod of the swarm? 22:51:51 Yes 22:52:03 (Which is just the rod of summoning with everything that is not summon swarm removed) 22:52:05 ah 22:52:21 well that explains why the icon is wrong 22:52:31 it had summon demon when i drew that 22:53:06 Yeah 22:53:11 -!- bh has joined ##crawl-dev 22:53:18 Wait, no. Did that ever have summon demon? 22:53:21 Isn't that the rod of demonology? 22:53:32 Old rod of summoning was call canine familiar, recall, and summon swarm, no? 22:53:38 oh 22:53:49 Rod of demonology still exists 22:54:01 yeah, it has a different icon (a pentacle) 22:54:15 i guess i was just confused about the fact that they were two different things 22:54:33 MarvinPA: I was just curious about why you made lurking horrors quicker. Harmless otherwise? 22:54:33 bh: You have 1 message. Use !messages to read it. 22:54:36 !messages 22:54:36 (1/1) elliptic said (5h 22m 11s ago): Is there any particular reason why lurking horrors are HD 1? it means they have terrible MR and give terrible XP 22:56:17 giant spore (03*) | Spd: 15 | HD: 1 | HP: 1 | AC/EV: 0/10 | Dam: 1 | 03plant, lev | Res: 06magic(4), 03poison, 12drown, 13neg+++, 13torm | XP: 1 | Sz: small | Int: plant. 22:56:17 %??giant spore 22:56:36 !tell elliptic They're modeled after giant spores. 22:56:36 bh: OK, I'll let elliptic know. 22:56:41 Point of contrast 22:56:45 ball lightning (11*) | Spd: 20 | HD: 12 | HP: 1 | AC/EV: 0/10 | Dam: 5 | 11non-living, lev | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 12wind, 04napalm | XP: 757 | Sz: little | Int: plant. 22:56:45 %??ball_lightning 22:58:16 ??ball lightning 22:58:17 ball lightning[1/2]: Like a giant spore, but zappier. They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones casted will explode when they time out! 22:58:44 ??conjure ball lightning 22:58:45 ball lightning[1/2]: Like a giant spore, but zappier. They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones casted will explode when they time out! 22:59:24 DracoOmega: I don't have a strong opinin here. 22:59:42 Well, I think everyone in ##crawl who weighed in agreed that it should have more HD 23:00:12 There doesn't really seem to be a downside, does there? 23:00:15 bh: they aren't ranked high on the monster list due to low difficulty indicator 23:00:33 which is why giant eyeballs should have hd:50 for the love of 23:00:38 Haha 23:00:40 ChrisOelmueller: that is a compelling argument in favor 23:01:11 i've seen white imps being ranked higher just a few minutes ago 23:01:23 I think that was over an hour ago now, but yes :P 23:01:48 The only universe in which a white imp is more dangerous than a lurking horror is the one where you have 2 hp :P 23:02:55 DracoOmega: the blast causes draining 23:02:56 -!- blackcustard has quit [Read error: Connection reset by peer] 23:03:11 Only if you're close 23:03:24 You could always throw something at it! 23:04:16 DracoOmega: perhaps we should just rename it 'Tormentspore' 23:07:56 ChrisOelmueller: HD:10000000 23:09:13 why aren't they an x? 23:10:07 st_: because projectiles are * 23:10:39 Vampire immune to mephitic cloud when alive (https://crawl.develz.org/mantis/view.php?id=6522) by ACG 23:11:37 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:12:13 -!- ZRN_ is now known as ZRN 23:19:22 -!- meowfelid has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 23:19:44 -!- Blazinghand has quit [Ping timeout: 255 seconds] 23:20:28 -!- elliptic has quit [Ping timeout: 256 seconds] 23:21:13 -!- andrewhl has quit [Remote host closed the connection] 23:23:25 -!- ussdefiant has quit [Ping timeout: 265 seconds] 23:24:09 this is weird 23:24:20 rods of the swarm have an icon in your inventory but not on the ground 23:25:20 And only that rod? 23:25:49 oh, nope, all rods 23:25:53 interesting 23:29:09 uggh 23:29:13 tiles code 23:29:33 literally every different class of item displays itself a different way 23:29:45 Haha 23:32:11 okay, so now the icons display but the rods themselves don't 23:32:14 beautiful 23:43:21 -!- Deprecated has quit [Quit: Lost terminal] 23:45:23 agggggh 23:45:25 whyyy 23:45:41 T_T 23:46:07 For what it's worth, I spent many hours in a similar state over Crawl code these past few days :P 23:48:36 -!- BlastHardcheese has joined ##crawl-dev 23:52:34 i guess i have to change the entire way rods are displayed 23:53:02 ah, but shit 23:55:53 i give in, i can't think of a way to do this without breaking like twenty things