00:00:54 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1428-gf8090bf (34) 00:03:46 -!- MarvinPA has quit [Ping timeout: 245 seconds] 00:07:46 -!- freshofftheboat has quit [Quit: Page closed] 00:14:54 -!- blackcustard has quit [Read error: Connection reset by peer] 00:16:23 -!- jiero has quit [Ping timeout: 256 seconds] 00:16:52 -!- GuraKKa has quit [Read error: Connection reset by peer] 00:18:02 -!- Crazylemon64 has quit [Ping timeout: 246 seconds] 00:27:41 -!- lexackson has quit [Remote host closed the connection] 00:32:11 -!- Isvaffl has quit [Ping timeout: 255 seconds] 00:32:44 -!- namad7 has quit [Read error: Connection reset by peer] 00:39:47 -!- Crazylemon64 has quit [Ping timeout: 244 seconds] 00:46:24 -!- kekekela has quit [Quit: Page closed] 00:47:47 -!- animegrampa has quit [Remote host closed the connection] 00:57:55 kilobyte: oh, i wasn't implying that games workshop created the idea of warmhammers, just that they are litigious 00:58:08 they sue fansites for their own products, for instance 01:00:50 long blades should have a tiny chance of disarming opponent 01:01:11 short blades could have a ministab 01:01:15 a prick, if you will 01:04:11 <|amethyst> short blades could have stab 01:12:14 yeah gw aren't very friendly in that regard 01:12:33 disarming seems limited 01:13:47 a bonus to sh would be nice 01:37:52 -!- _dd has joined ##crawl-dev 01:49:40 -!- Vizer_ has quit [Quit: bye] 01:59:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:01:55 -!- magistern has quit [Quit: This computer has gone to sleep] 02:09:51 -!- kek has joined ##crawl-dev 02:24:44 -!- ussdefiant has quit [Ping timeout: 250 seconds] 02:31:23 -!- simmarine_ has quit [Ping timeout: 246 seconds] 02:31:25 -!- bza has quit [Read error: Connection reset by peer] 02:34:38 -!- dtsund has quit [Quit: dtsund] 02:43:46 -!- ussdefiant has joined ##crawl-dev 02:44:58 -!- magistern has quit [Quit: This computer has gone to sleep] 02:47:17 -!- kek has quit [Ping timeout: 255 seconds] 02:53:47 -!- morik has quit [Read error: Connection reset by peer] 03:16:14 -!- Dixbert has quit [Read error: Connection reset by peer] 03:24:56 -!- hurdos has quit [Read error: Operation timed out] 03:25:01 -!- hurdos1 has quit [Client Quit] 03:32:43 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 03:55:44 -!- Crazylemon64 has quit [Ping timeout: 246 seconds] 03:57:01 -!- Senjai has quit [Ping timeout: 252 seconds] 04:11:16 More properly fix wretched star flashing (https://crawl.develz.org/mantis/view.php?id=6475) by DracoOmega 04:11:23 -!- Pikkle has joined ##crawl-dev 04:15:17 -!- Vandal has joined ##crawl-dev 04:20:24 -!- gnsh has quit [Ping timeout: 244 seconds] 04:29:35 -!- Ragdoll has joined ##crawl-dev 04:29:41 -!- jiero has quit [Ping timeout: 246 seconds] 04:36:12 -!- Blazinghand has quit [Ping timeout: 264 seconds] 04:39:24 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-1428-gf8090bf 05:01:25 -!- scummos^ has quit [Ping timeout: 256 seconds] 05:07:29 -!- nooodl_ has joined ##crawl-dev 05:28:40 -!- clemux has quit [Ping timeout: 252 seconds] 05:33:46 -!- clemux has quit [Ping timeout: 244 seconds] 05:34:29 -!- dagonfive has quit [Read error: Connection reset by peer] 05:38:41 -!- Palin has quit [Client Quit] 05:39:27 -!- ussdefiant has quit [Ping timeout: 244 seconds] 05:39:33 -!- domiryuu has quit [Ping timeout: 252 seconds] 05:45:51 -!- MaxFrost has quit [Ping timeout: 245 seconds] 05:49:17 -!- scummos^ has quit [Client Quit] 05:59:56 -!- Wehk has quit [Read error: Connection reset by peer] 06:01:56 -!- Wehk has joined ##crawl-dev 06:07:39 -!- ajikeshi has quit [Quit: Verlassend] 06:16:56 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 06:22:26 -!- Pikkle has quit [Quit: Computer has gone to sleep.] 06:22:42 -!- syllogism has joined ##crawl-dev 06:23:35 -!- nooodl_ has quit [Ping 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timeout: 255 seconds] 07:28:10 -!- Zaba has joined ##crawl-dev 07:29:33 -!- HangedMan has joined ##crawl-dev 07:29:57 -!- Villadelfia has joined ##crawl-dev 07:32:20 -!- Zifmia_ has quit [Ping timeout: 265 seconds] 07:42:08 -!- Nexos_ has quit [Ping timeout: 252 seconds] 07:42:08 -!- clemux has quit [Ping timeout: 255 seconds] 07:45:43 -!- Duke- has quit [Quit: Lost terminal] 07:55:06 -!- Pikkle has joined ##crawl-dev 08:04:30 -!- ketsa has quit [Ping timeout: 244 seconds] 08:04:31 -!- ChongLi has quit [Read error: Connection reset by peer] 08:04:31 -!- psch has quit [Ping timeout: 244 seconds] 08:04:46 -!- ketsa_ is now known as ketsa 08:05:10 -!- ivan`` has quit [Ping timeout: 244 seconds] 08:05:51 -!- jiero has quit [Ping timeout: 252 seconds] 08:06:41 -!- ivan`` has joined ##crawl-dev 08:12:23 -!- vogonpoet has quit [Quit: Page closed] 08:16:51 |amethyst: a wild idea: instead of merging Stabbing into Short Blades, what about merging it with Stealth instead, and having per-weapon differences mostly as currently? 08:38:26 -!- faze has quit [Read error: Operation timed out] 08:40:26 -!- Stelpa has quit [Ping timeout: 252 seconds] 08:43:53 -!- magistern has quit [Quit: This computer has gone to sleep] 08:46:56 -!- monqy has joined ##crawl-dev 08:49:36 Screaming Sword message has @a_player_genus@ placeholder (https://crawl.develz.org/mantis/view.php?id=6476) by josh 08:49:53 -!- Pthing has quit [Remote host closed the connection] 08:54:05 not exactly missing much from non-shortblade stabbing aside from clubstabbing jokes or long blades switching 08:55:50 -!- Wahaha_ has quit [Ping timeout: 255 seconds] 08:56:18 if this is about merging stabbing into sbl skill the solution is clearly to merge clubstabbing into m&f 08:57:20 monqy: using proficiency with the given weapon was one of suggestions, yeah 08:57:20 <|amethyst> kilobyte: even then, I think short blades don't need an additional "move" beyond being better at stabbing 08:57:43 also being common early on and not requiring much skill investment 08:57:44 I doubt we need weapon moves at all 08:57:59 well yes but that's because you think melee is just tabbing :P 08:58:08 galehar has some interesting ideas on weapon speeds 08:58:59 HangedMan: the game is considered by many (if not most) to be too long; you can either shorten the number of turns or reduce thinking needed for certain actions 08:59:17 so former 08:59:32 if you would need 27 Sbl for mindelay, the skill investment argument would be gone 08:59:44 -!- jiero has quit [Ping timeout: 260 seconds] 09:00:06 there would still form an immediate skill ideal for stuff like faster then/ equal to 10 aut 09:00:25 the game's too long because much of it is too samey and thoughtless. making it even more samey and thoughtless won't help : ) 09:00:35 not sure how many people actually think it's too long, most people just thing the midgame is boring 09:01:06 the world needs long roguelikes, crawl is supposed to be one 09:01:13 monqy: adding extra "thought" should avoid adding micromanagement 09:01:21 I don't mind a roguelike of crawl's length; I just have a problem with how it's too long for how much content there is 09:01:26 somebody should start fitting tomb entrances into crypt:$ vaults 09:01:27 kilobyte: what 09:02:15 so what should the thought be then? Don't you also say that we shouldn't let people give thought to combat either, because then crawl becomes chess? 09:06:32 what if the ideal crawl is just to press o and tab and watch your character zip around and your numbers go up, and you're delusional thinking it should be interesting at all 09:07:03 progress crawl 09:09:10 positioning might be interesting, on the other hand, you deal too many melee blows for pondering every single one to be non-tedious 09:10:35 how would weapon moves entail pondering every move??? 09:10:56 of course you don't ponder every single one even in the most complicated of systems, for pacing and corpse and hp and piety and so on and so forth a lot of monster encounters can be autofought because they're not the 8s or branch end monsters of that given branch 09:13:20 and if we want everything to be branch ends there's sprint 09:17:34 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 09:20:41 uh oh, just noticed something about beams: if a monster has a spell/missile that uses a beam tracer (ie, anything but a few of recent additions), only the currently designated "foe" is even considered. So if you're behind glass/trees, the monster will just stand there; same if it's next to an ally of yours but the line to you is blocked by something hostile (to you). 09:21:28 so monsters of opposite factions will just stay there next to each other doing nothing if their "foe" is unreachable 09:21:51 I guess that explains the stalling in the massive wretched star vs. silver star battle? 09:22:21 glass is rough to use and mostly just annoying in practice, news at 27 09:23:25 HangedMan: allies work the same 09:23:36 allies are rough to 09:23:43 the only tracer that is ever tried is to the current foe 09:43:17 -!- Zifmia has quit [Read error: Connection reset by peer] 09:48:38 -!- Zifmia has quit [Read error: Connection reset by peer] 09:53:09 -!- ark____ has joined ##crawl-dev 09:58:07 -!- bh has joined ##crawl-dev 09:58:58 -!- simmarine_ has joined ##crawl-dev 10:00:04 -!- morik has quit [Ping timeout: 256 seconds] 10:00:43 Can I give AKs and CKs falchions to start? 10:01:12 yes 10:01:42 there's disagreement over whether that's a good idea 10:01:46 IIRC elliptic is against 10:02:20 OK. That's what I was looking for :) 10:02:59 -!- kek has joined ##crawl-dev 10:03:08 Elliott: because the upgrade path from there is better? 10:03:12 -!- Zifmia has quit [Ping timeout: 260 seconds] 10:04:20 because lbl are rare early game; it was discussed in here, you can check the logs if you'd like 10:04:38 Makes sense 10:06:05 there are no reliable sources of longswords or scimitars, you get every M&F up to spiked flails in heaps from orcies 10:10:24 Eronarn: I can probably look at lorcs on the 1st 10:13:43 bh: cool, i will be back by then and have cleaned them up according to ??lorc_todo 10:20:43 bh: Mind pushing my fix to your fix? :P 10:21:20 Or anyone else, for that matter >.> 10:21:48 DracoOmega: derp. What did I get wrong? I can't atm 10:22:10 -!- Xares has quit [Remote host closed the connection] 10:22:22 Well, it made wretched stars not actually show any visible effect or message if they use their light against something else, while you're on the other side of glass 10:22:50 Amusingly, I independently noticed this bug myself yesterday 10:22:56 Yes. The light was intentional 10:22:56 (The first one, I mean) 10:23:16 I have a patch on mantis that just trims the light to the affected area, like with refridge 10:23:30 So you can still see it affecting things, even if those things do not include YOU 10:23:35 Oh! That's great 10:24:39 Someone else will probably get it in before me (traveling) 10:24:45 done 10:24:51 Ha 10:25:22 Thanks :) 10:27:06 03DracoOmega 07* 0.12-a0-1429-g3cbd839: More properly fix wretched star flashing 10(6 hours ago, 1 file, 6+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3cbd839762e9 10:27:06 03kilobyte 07* 0.12-a0-1430-gceba57d: Bring back the display of stash prefixes on big enough terminals. 10(4 days ago, 1 file, 12+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ceba57d674c2 10:27:06 03kilobyte 07* 0.12-a0-1431-gb7904db: Replace "evil_eating" and "evil_item" by "forbidden". 10(4 days ago, 5 files, 15+ 9-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b7904db5ad04 10:27:06 03kilobyte 07* 0.12-a0-1432-g20c7c20: Unify menu_colour_item_prefix and filtering_item_prefix. 10(4 days ago, 14 files, 23+ 44-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=20c7c20133d6 10:27:54 -!- ussdefiant has joined ##crawl-dev 10:34:38 |amethyst: in 251c4eef, it looks like you confused actor::notele() and actor::no_tele() -- actor has virtuals for both, player and monster override no_tele but you query notele. 10:36:45 -!- MarvinPA has joined ##crawl-dev 10:37:32 Kilo: how excited would you get about changing the save format to be less fragile? 10:38:24 there's both notele and no_tele????? 10:38:24 bh: what do you have in mind? 10:39:18 Serialize things into named fields. Emit Json or some other target 10:39:20 actually, |amethyst's commit touches only notele, looks like he didn't notice already existing no_tele. 10:40:34 bh: that might expand saves by a lot, they're already ~3MB compressed 10:41:22 which would be still worth it if it gave us more stability, but I'm afraid you need to upgrade most stuff by hand anyway 10:41:51 it'd allow only adding and removing fields, without handling changes 10:44:37 Gzip is pretty good. I doubt it would add much bloat 10:44:54 It would also give order independence 10:45:38 how much are people against removing glass 10:45:49 how much does it add, really? 10:46:01 Probably not worth doing 10:46:10 i'd rather remove monsters being behind glass than remove glass 10:46:20 St: vaults 10:46:25 st_++ 10:46:45 causes more trouble than it's worth 10:47:09 What about grates? 10:47:30 * elliott hasn't seen a use of grates that wasn't either really gimmicky or really exploitable 10:47:42 that moth of wrath trog vault is the latter, for instance 10:48:54 -!- Aryth has quit [Ping timeout: 240 seconds] 10:49:38 tentacle/statue 10:50:49 hall of pain! although it's lost its edge nowadays 10:51:08 st_: the tracer bug is not because of glass, there's a number of other cases it triggers in 10:51:31 same for you being out of LOS, although here it's mostly Beogh/Yred 10:51:38 I'm talking in general, though you reminded me of it 10:54:42 -!- elliptic has quit [Quit: Leaving] 10:56:27 odd question: is it possible to remove a game from the sequell records/database 10:57:08 -!- elliptic has joined ##crawl-dev 10:58:41 tso_metal_star, lemuel_altar_angel, trog_wizard, draining_boxes, the lemuel castle subvaults, and vaults_room_10_spin_crypt_double could all really easily lose outright pointless grate usage for glass, as little as that'd do 10:59:27 if making glass slam shut was acceptable even more could be phased out but then general glass 10:59:45 replace all glass with grates 11:00:07 Well, a lot of it WAS, when the smite-targeting changes happened 11:00:26 HangedMan: wasn't this about removing glass, not grates 11:02:28 glass wasn't as easy to grep 11:04:03 or rather, you may want to go with gratification of glass instead 11:08:04 -!- ussdefiant has quit [Ping timeout: 256 seconds] 11:08:30 -!- bh has quit [Quit: Bye] 11:10:03 -!- alefury has joined ##crawl-dev 11:11:50 -!- tsohg has quit [Ping timeout: 246 seconds] 11:11:52 -!- bh has joined ##crawl-dev 11:12:03 slamming grates could be replaced with collapsing passages 11:12:48 -!- flyingpants has quit [Quit: Page closed] 11:13:22 can an item not go in a shop if it doesn't have a value specified in the code? I'm wondering if a shop can be set to sell chunks of meat 11:13:44 I think custom shops can sell basically anything? 11:13:49 Like, code-wise 11:13:55 -!- linsy has quit [Ping timeout: 246 seconds] 11:14:14 idk anything about crawl coding, just looking at the shop code 11:14:29 Helsbecter: Are you making some very amusing vault shop? :) 11:14:31 it has values set for lots of stuff but not chunks 11:14:44 like the horn of geryon, obv. not gonna pick that up in a store 11:15:12 I've bee n making some little overflow altars 11:15:18 for gods who don't have many 11:15:31 -!- blabber has joined ##crawl-dev 11:15:45 zin can at least have some cool altars even if nobody ever picks him 11:18:02 looking through overflow.des I'm not sure why a lot of harmless vaults have D:2 min depth but some have d:1 mindepth 11:18:12 -!- Aryth has quit [Ping timeout: 264 seconds] 11:18:29 the overflow vaults are supposed to be 2 - 9 at least, right? 11:18:44 also I kind of want to do lua shenanigans to make most of these of these count as vaults for floors underneath d:9-ish 11:18:44 the depths on a lot of them are all weird 11:18:59 erm, not count as vaults for 11:19:14 too many things to fix all the time :( 11:23:36 the horn of geryon has value because until quite recently you used to get points for lugging items like that out of the dungeon 11:24:36 yeah, I know 11:25:49 kilobyte: we should add " of " and a whole new bard class ;) 11:26:25 we should add a guaranteed shop somewhere which sells a rune for $lots 11:26:34 abyss 11:26:43 "screw waiting around I'll just buy it" 11:26:43 ??bard ideas 11:26:44 bard ideas[1/1]: Randart kazoos? randart kazoos. 11:27:06 also rune/orb in shop is low-lying fruit for sprint gimmickry 11:27:58 bh: you mean, skalds? 11:28:23 kilobyte: no, because it's a terrible idea :) 11:28:30 HangedMan: it could have rune-specific doors 11:28:39 like you have to buy the swamp rune to go into swamp 11:28:51 like I said, very easy to do stuff with 11:29:18 I guess this shop will just sell snozzcumbers or something 11:29:29 actually, a misc item with evokable noise could be useful 11:30:07 ??project noise 11:30:08 I don't have a page labeled project_noise in my learndb. 11:30:16 can't you just evoke noise whenever you want with 't' 11:30:48 Helsbecter: the range of 't' barely exceeds LOS 11:31:34 scrolls of noise are better, but for real abuse you need the Shield of Gong 11:33:03 or a loud spell 11:33:17 I'm pretty sure the only abuse caused by shield of the gong is applied directly to the character using it 11:34:21 -!- Dixbert has joined ##crawl-dev 11:38:29 long range noise can be useful 11:38:44 wake up shit so it wanders the map, go away, kill off the vault monsters one by one 11:38:51 gong isnt very practical, though 11:38:52 don't really see a way to recreate projected noise without recreating the problems of projected noise 11:39:21 making it always target the player works imo 11:39:37 well it'll still have the main problem of pnoise 11:39:47 which is that it's useless everywhere other than a few places 11:40:08 well, scrolls of noise could be louder, maybe? 11:40:36 Does anyone ever actually use those after IDing them? 11:40:37 scrolls of projected noise balanced by being a consumable 11:40:52 -!- bh has quit [Ping timeout: 245 seconds] 11:40:56 desperate people without wands of lightning could use them when mesmerized 11:41:05 That would require carrying them 11:41:08 Which no one does 11:41:09 heh 11:41:19 that reminds me, i should fix up my noise directions patch sometime 11:41:38 unless people tell me i shouldnt 11:41:38 -!- rast has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 11:41:43 -!- rast- is now known as rast 11:41:50 That informs players of the direction a noise came from, right? 11:41:54 it roughly tells you distance and direction of noises, yes 11:42:03 makes me think of a protected siren in a sprint where you can only cross it back and forth with limited resources like scrolls of noise 11:42:06 such as grinding noises, but not portal noises 11:42:24 HangedMan: that sounds incredibly annoying 11:42:34 I didn't say it'd be a good idea 11:42:37 better to make it levitation imo 11:42:41 HangedMan: it needs eyes around it i think 11:42:43 I wonder what it would be like to play with? The directional noise stuff, I mean 11:42:53 would have to veto the spell somehow of course 11:43:03 Like, how much it would help to know what direction the monsters you just woke up are? 11:43:06 biggest difference would be 11:43:07 yeah that 11:43:14 alefury: tengu? dracs? etc. 11:43:18 oh, right 11:43:20 also ice beast form 11:43:20 bah 11:43:21 probably a fairly big deal 11:43:23 and batform 11:43:35 Well, you can often guess right a lot of the time 11:43:38 should just remove water imo 11:43:39 its not that huge a deal, usually you know the monsters arent behind you 11:43:41 also floor 11:43:44 also walls 11:44:01 But I wonder how much actually knowing for sure would actually adjust tactics? 11:44:09 i didnt really play much with it though, just did some testing if everything was working 11:44:12 there are a lot of noises 11:44:23 well early on it would probably make a difference at least 11:44:25 stair dancing is broken, your character should get the [breath] tag after climbing stairs 11:44:28 that would be a laffo mutation 11:44:30 Yeah, maybe really early 11:44:42 "you get winded climbing stairs." 11:44:48 MarvinPA: so should i fix it up, or do you think its a horrible idea? 11:44:56 A lot of other times I think it might not end up affecting tactics much, but I'd really need to play with it to really know 11:44:59 i'm not sure really 11:45:20 I think it's the kind of change that's hard to judge without hands-on experience 11:45:23 often it feels quite natural, sometimes it doesnt 11:45:24 i don't think it's horrible, but yeah 11:45:31 Helsbecter: it's spelt "winding", and all stairs are made for climbing 11:45:39 crawl cant do its weird noise propagation thing for messages, or doesnt want to or something 11:45:41 seems like it would have some kind of impact and i have no idea whether it'd be a good impact or not :P 11:46:01 so if the noise is on the other side of a wall, its still very close and in the direction of the wall 11:46:10 cataclysm has directional noises 11:46:13 it works quite well 11:46:31 alefury: "muffled" {volume} {noise} 11:46:31 sounds pretty situational to me, to the point of being hardly ever relevant 11:46:32 it didnt bother me in practice, but i have a high tolerance for weird stuff in games 11:47:30 Eronarn: crawl just checks distance for messages. noises the monsters hear get properly muffled, anything the player "hears" has at most a distance and a silence check 11:47:55 this is done on purpose 11:49:25 kilobyte: monster shouts, grinding noises, jelly eating 11:49:37 -!- minqmay has quit [Quit: Leaving] 11:49:39 Helsbecter: stair dancing isn't really that broken 11:49:43 it's often a very bad idea 11:50:17 I was just joking, but half-serious with the mutation idea 11:50:26 it's a tactical tool just like a bunch of other potential things 11:50:49 That mutation doesn't seem like it would ever do anything relevant 11:51:03 -!- blabber has quit [Ping timeout: 244 seconds] 11:51:15 I guess not since it wouldn't apply going down 11:51:27 Well, mostly that the vast majority of characters have no use for their breath, anyway 11:51:49 ...well, in mechanical terms 11:52:07 presumably being out of breath would stop you using stairs 11:53:10 fr you can't cast when out of breath 11:53:42 elliott: I somehow thought he meant the 'breath' status that currently exist 11:53:52 sonja buff 11:54:16 also, "exhausted" 11:54:49 Well, that's also irrelevant for a huge swath of characters 11:56:25 -!- Kellhus has quit [Quit: Page closed] 11:56:32 i wonder if we should merge 'breath' and 'exhausted' 11:56:59 drbe will never get to use its weapon, how horrible 11:57:27 HangedMan: exh would be short duration when caused by breath weapons, so it would just need to breathe and wait a bit and then zerk 11:57:38 -!- Stelpa has quit [Changing host] 11:57:45 Don't forget recite! 11:57:53 sonja buff 11:58:32 I'm pretty sure preventing people from using recite while fighting Sonja is actually a Sonja 'nerf' 11:58:40 no I mean 11:58:43 As it probably is more likely for her to kill you if you somehow DID that 11:59:09 recite still needs wrok 11:59:14 at least it is better than old recite though 11:59:35 It's still not better enough to be much worth using in the majority of situations, from my (somewhat limited) experience 11:59:58 try it vs Yiuf 12:00:04 it's not meant to be; if it were good in the majority of situations that would make for horribly boring gameplay 12:00:07 -!- Nexos_ has quit [Ping timeout: 246 seconds] 12:00:29 however, one thing i do want to change with recite is making it a status effect: you can't cast spells/read scrolls/etc. while you are reciting, but you can still fight 12:00:30 should probably blow wretched stars into smithereens, currently it doesn't affect them at all 12:00:51 kilobyte: that sounds wrong: they should be mutators just on the basis of their spells 12:00:54 @??wretched star 12:01:33 Error calling monster-trunk: 12:01:33 %??wretched star 12:01:56 infusing you with the chaotic essence of abyss sure sounds pretty anti-zin though 12:02:10 their mutation thing is an ability 12:02:11 not a spell 12:02:55 ah 12:03:00 -!- blabber has joined ##crawl-dev 12:03:04 then they should be flagged :P 12:03:32 Eronarn: I suppose I didn't mean 'majority'. I meant rather that I have almost never found a situation where using it was better than just not using it 12:03:46 -!- dtsund has joined ##crawl-dev 12:03:49 I suppose it's possible my invocations was too low, though 12:03:56 you do need to actually raise invo, yes 12:03:57 and they are flagged as chaotic already, yeah 12:04:00 but it is definitely weak 12:04:11 it could probably use a few new effects too, they're a little repetitive 12:04:23 and maybe also make the different recite types all merged together and it just picks the best one to apply to any given enemy 12:04:25 not sure if zymes are marked as unclean 12:04:27 seems not 12:04:32 I... thought I did that? 12:04:43 I definitely added them to some function related to Zin disliking them 12:04:43 i dunno, i haven't played zin in forever 12:04:47 i thought i remembered seeing it too 12:05:08 oh nevermind yeah, i see it now 12:05:21 also, how about that silver brand, 12:05:36 something else seems to make them unreciteable somewhere 12:05:37 silver mace of zin 12:05:45 -!- Stelpa has quit [Quit: Butts] 12:05:49 MarvinPA: Maybe them being non-living? 12:06:01 i think unclean by itself might not be enough? c.f. komodo dragons 12:06:14 You probably need sufficient intelligence or something 12:06:24 yeah looks like uncleanliness has special definitions for recite 12:06:25 oh, yes that sounds right 12:06:36 because i thought it was silly you could recite to komodo dragons 12:06:51 that check should probably check for both MH_NATURAL and low int 12:07:01 it does 12:07:12 if (mons_intel(mon) < I_NORMAL 12:07:12 && (holiness == MH_NATURAL || holiness == MH_PLANT) 12:07:21 good to know i'm one step ahead of myself 12:07:33 with ugly things and death drakes excluded, those still count as impure 12:07:35 for recite 12:08:06 i wonder if it'd be worth it to have MH_NATURAL and MH_LIVING 12:08:08 it seems like this check could just use mon->is_unclean() though 12:08:23 because 'natural' is not what i would call a death drake, generally 12:08:50 Why not? They just breath a rot-inducing substance 12:09:00 And are otherwise fairly animal-like, if fire drakes are 12:09:45 huh... apparently chaotic spellcasters count as unclean 12:09:49 yes 12:09:53 also insane stuff iirc 12:10:02 this is why recite has different logic 12:10:41 imo the logic in recite should be used to replace the existing logic but that would be an undertaking 12:19:14 -!- blabber has quit [Read error: Connection reset by peer] 12:20:04 -!- haqe17 has quit [Quit: NNnNNnnNnN] 12:21:51 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 12:37:32 -!- blabber has joined ##crawl-dev 12:46:25 -!- sgiratch has quit [Quit: :'(] 12:48:20 -!- ketsa has quit [Read error: Connection reset by peer] 12:51:18 -!- Kalir has quit [Changing host] 12:51:46 -!- animegrampa has quit [Ping timeout: 256 seconds] 13:02:46 -!- MarvinPA_ has joined ##crawl-dev 13:05:27 -!- MarvinPA has quit [Ping timeout: 245 seconds] 13:05:27 -!- MarvinPA_ is now known as MarvinPA 13:05:33 oh right you just can't recite to nonliving stuff at all 13:05:56 so even adding zymes doesn't help 13:06:04 clearly this is why we need eldritch holiness 13:06:31 and make orbs of fire eldritch (???) 13:06:40 why not 13:07:35 this doesn't require having all malmutators there 13:07:42 like, neqoxecs are clearly demonic 13:08:04 right, i just mean moving them off nonliving and into eldritch would result in them being reciteable 13:08:43 so yeah, were eldritch holiness to exist i wouldn't actually be against it i guess 13:08:45 -!- foophykins has quit [Quit: Page closed] 13:09:19 orbs of fire being eldritch works 13:09:43 not that reciting to orbs of fire would ever be a good idea 13:10:24 not that reciting would ever be a good idea 13:10:30 but it does seem like they ought to be affected in theory at least, what with being pretty fundamentally chaotic :P 13:11:03 can klowns be eldritch too 13:11:56 learn add challenge do zot:5 with only recite (NO NINJAS) 13:12:11 fr klowns have teleport other that teleports the klown with you too 13:12:35 -!- Malik_Gynax has quit [Ping timeout: 248 seconds] 13:14:26 -!- tsohg has quit [Ping timeout: 256 seconds] 13:15:04 humans who cast foo spells are still humans, not foo 13:15:13 or have spell-like abilities like klowns 13:16:35 -!- wheals has quit [Read error: Connection reset by peer] 13:17:18 MH_KLOWN 13:19:14 -!- Linksi has joined ##crawl-dev 13:20:04 Is there something new comin in 0.12 ? 13:20:35 nope, just stripping out extraneous content 13:20:43 Linksi: lava orcs 13:20:44 like three floors of Vaults 13:20:50 consolidating into maces & flails & axes 13:20:54 and secret doors and monster fleeing 13:21:06 will monsters not be able to flee at all in .12? 13:21:08 Eronarn: oh, i thought it was joke :P 13:21:11 -!- wheals has quit [Read error: Connection reset by peer] 13:21:28 I noticed swamp drakes will still flee 13:21:40 what else did I have to chase recently 13:21:46 Stuff with ranged attacks will still flee 13:21:48 only a few specific monsters flee, usually stuff with a ranged attack 13:21:54 Also kraken 13:22:08 So that they don't just stand around looking silly in a cloud of ink :P 13:22:33 mmm what would I put in a vault to make a monster start fleeing when the player sees it 13:22:39 Linksi: lava orcs are both a joke and TOTALLY REAL. 13:22:48 I can't find an example 13:23:19 Eronarn: When we will see them at trunk?:P 13:23:25 I also tried the corpse-not-decaying-until-found thing but that iddn't work out 13:23:37 Linksi: within a week, hopefully 13:23:56 depends on other people merging them in though 13:24:09 Nice 13:25:11 -!- voker57 has quit [Ping timeout: 260 seconds] 13:29:30 -!- MarvinPA_ has joined ##crawl-dev 13:33:15 -!- MarvinPA has quit [Ping timeout: 265 seconds] 13:33:16 -!- MarvinPA_ is now known as MarvinPA 13:36:52 -!- linsy has quit [Ping timeout: 244 seconds] 13:38:00 aj12037 (L27 OpFE) ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1680 failed. (Slime:6) 13:42:27 -!- bleak has quit [Ping timeout: 260 seconds] 13:44:01 !lm aj12037 type=crash -log 13:44:01 1. aj12037, XL27 OpFE, T:143444 (milestone): http://crawl.develz.org/morgues/0.11/aj12037/crash-aj12037-20121227-193758.txt 13:44:19 fixed approximately 45968738 aeons ago 13:58:33 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 14:12:55 -!- vogonpoet has quit [Quit: Page closed] 14:14:20 -!- Krag has quit [Ping timeout: 265 seconds] 14:25:06 -!- pivotal is now known as faze 14:31:47 -!- wheals has quit [Read error: Connection reset by peer] 14:37:56 -!- MarvinPA has quit [] 14:39:41 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 14:42:16 -!- linsy has quit [Ping timeout: 260 seconds] 14:44:35 03galehar 07* 0.12-a0-1433-ga84578c: Fix aborted weapon switch leaving the player unarmed (#6187). 10(11 minutes ago, 2 files, 13+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a84578cce05d 14:45:08 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 14:49:28 -!- faze has joined ##crawl-dev 14:53:15 -!- Datul has quit [Quit: Page closed] 14:57:34 !lm . crash 14:57:39 !crash 14:57:39 73. [2012-12-23 18:51:52] xomscumming the Prestidigitator (L9 MuCK) ASSERT( valid()) in 'ray.cc' at line 194 failed on turn 5904. (D:7) 14:57:57 !crash -log 14:58:22 -!- sepik121 has quit [Quit: Nettalk6 - www.ntalk.de] 14:59:35 !lm Ragdoll crash -log 14:59:35 73. xomscumming, XL9 MuCK, T:5904 (milestone): http://crawl.develz.org/morgues/trunk/xomscumming/crash-xomscumming-20121223-185152.txt 14:59:47 Bottom border of crawl window is overlapped by start panel when crawl window appears (https://crawl.develz.org/mantis/view.php?id=6477) by Letchik 15:00:07 -!- GuraKKa has quit [Quit: Leaving.] 15:00:38 i think my root partition disk failed on my server.. unfortunately, that's the machine that contains my code for the m&f tweaks 15:00:42 good thing /home is elsewhere 15:01:09 i think i have a brand new 160 GB disk floating around here somewhere 15:05:22 -!- Vizer has joined ##crawl-dev 15:08:53 -!- nooodl has quit [Ping timeout: 255 seconds] 15:14:57 The only way from Tartarus:1 to 2 was a shaft trap which closed when I used it. (https://crawl.develz.org/mantis/view.php?id=6478) by Runemage 15:16:24 -!- wheals has quit [Read error: Connection reset by peer] 15:17:47 -!- Dixbert_ has joined ##crawl-dev 15:20:02 i didn't realize a disconnected tar layout was a possibility 15:21:22 -!- Dixbert has quit [Ping timeout: 256 seconds] 15:25:40 -!- Aryth has quit [Ping timeout: 248 seconds] 15:26:03 -!- SaintWacko has quit [Quit: Page closed] 15:27:17 -!- kek has quit [Quit: Kicked by KickServ] 15:32:28 -!- ontoclasm has joined ##crawl-dev 15:34:40 -!- ussdefiant has joined ##crawl-dev 15:36:20 -!- linsy has quit [Ping timeout: 255 seconds] 15:37:46 -!- rast has quit [Read error: Connection reset by peer] 15:38:21 -!- TheProperGander has quit [Quit: Page closed] 15:45:22 -!- blabber has quit [Quit: leaving] 15:46:21 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 15:51:06 -!- blabber has joined ##crawl-dev 15:51:12 -!- eb has quit [Ping timeout: 264 seconds] 15:51:58 -!- Namey has quit [Quit: Leaving] 16:00:07 -!- ussdefiant has quit [Ping timeout: 260 seconds] 16:01:42 -!- Anemone has quit [Ping timeout: 245 seconds] 16:03:20 wretched star (06*) | Spd: 12 (act: 120%) | HD: 10 | HP: 70 | AC/EV: 10/10 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1015 | Sp: mystic blast (3d15) | Sz: little | Int: normal. 16:03:20 <|amethyst> %??wretched star 16:03:33 Wow, it works now 16:03:55 <|amethyst> chei should be announcing the patch shortly. It's a bit of a hack, but it works 16:05:22 why size little 16:06:14 03|amethyst 07* 0.12-a0-1434-g164869b: Don't crash 'monster' when monsters flash the view. 10(8 minutes ago, 1 file, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=164869b0072d 16:07:46 haha 16:12:41 -!- blabber has quit [Read error: Connection reset by peer] 16:16:44 -!- Soadreqm has quit [Read error: Operation timed out] 16:17:04 -!- eb_mobile has quit [Quit: I quit] 16:19:28 -!- hurdos has quit [Quit: Leaving.] 16:19:32 Eronarn: Mostly because of orbs of fire, really 16:20:07 giant spore (03*) | Spd: 15 | HD: 1 | HP: 1 | AC/EV: 0/10 | Dam: 1 | 03plant, lev | Res: 06magic(4), 03poison, 12drown, 13neg+++, 13torm | XP: 1 | Sz: small | Int: plant. 16:20:07 %?? giant spore 16:20:25 <|amethyst> but that one's giant :) 16:20:29 really, what * isn't small? 16:20:41 silver star (15*) | Spd: 10 | HD: 30 | HP: 150 | AC/EV: 12/15 | 08holy, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 08holy, 04napalm | XP: 7795 | Sp: holy light (3d40), silver blast (3d43) | Sz: little | Int: normal. 16:20:41 %??silver star 16:20:51 little big spore 16:21:04 oh, good, "small" and "little" are different sizes 16:21:08 tentacle segment (16*) | Spd: 18 | HD: 12 | HP: 39-57 | AC/EV: 5/7 | amphibious, cold-blooded, lev | Res: 13magic(immune), 12drown | XP: 0 | Sz: Large | Int: animal. 16:21:08 <|amethyst> %??tentacle segment 16:21:34 fr: megaspore 16:21:43 this is a reminder that all orbs need to be moved to 0 16:21:47 titanic spore 16:29:31 -!- Siskiyou has quit [Remote host closed the connection] 16:31:15 -!- Dixbert_ has quit [Read error: Connection reset by peer] 16:32:55 -!- Dixbert has joined ##crawl-dev 16:39:58 -!- syllogism has quit [] 16:40:08 -!- _dd has quit [Ping timeout: 256 seconds] 16:40:49 * kilobyte has a feeling one of us will wait right for the New Year to push lava orcs right half a second after the midnight :p 16:50:16 -!- HellTiger has quit [Read error: Connection reset by peer] 16:50:22 -!- wheals has quit [Read error: Connection reset by peer] 16:56:07 -!- Senjai has quit [Changing host] 16:57:04 -!- Pikkle has quit [Quit: Computer has gone to sleep.] 16:57:08 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:59:53 -!- rast has quit [Read error: Connection reset by peer] 17:00:38 -!- DracoOmega has quit [Quit: Leaving] 17:08:30 -!- geedmat has quit [Quit: Page closed] 17:09:04 -!- Daekdroom has quit [Quit: Saindo] 17:09:26 -!- wheals has quit [Read error: Connection reset by peer] 17:10:26 -!- _dd has joined ##crawl-dev 17:10:28 -!- Isvaffel has quit [Ping timeout: 250 seconds] 17:14:05 -!- Stelpa has quit [Changing host] 17:16:11 -!- wheals has quit [Read error: Connection reset by peer] 17:18:48 -!- wheals has quit [Read error: Connection reset by peer] 17:20:56 -!- TAS-2012v has quit [Ping timeout: 256 seconds] 17:37:19 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:45:47 -!- Kellhus has quit [Quit: Page closed] 17:46:00 -!- Ragdoll has quit [Quit: Ik ben weg] 17:58:07 -!- wheals_ has joined ##crawl-dev 17:58:31 -!- wheals_ has quit [Client Quit] 17:59:11 -!- Nivim has joined ##crawl-dev 18:00:04 -!- wheals has joined ##crawl-dev 18:00:09 This the right place for a random linux compile problem/question? 18:01:12 related to Crawl, of course. And unlike OS X, you can actually get an answer. 18:01:18 Nice. 18:01:29 Now let me remember the error message... 18:02:31 Bleh, a moment please. 18:02:36 -!- Nivim has quit [Client Quit] 18:04:30 can't have multiple tabs open? :P 18:09:49 -!- bza has quit [Read error: Connection reset by peer] 18:10:06 -!- Dixbert_ has joined ##crawl-dev 18:10:19 -!- Dixbert has quit [Ping timeout: 265 seconds] 18:11:12 -!- Nivim has joined ##crawl-dev 18:14:03 -!- animegrampa has quit [Ping timeout: 260 seconds] 18:16:37 -!- Dixbert_ is now known as Dixbert 18:18:23 Sorry about that; the compile stops at GXX glwrapper-ogl.o, and provides the lines "In file included from glwrapper.ogl.cc:24:0" and "/usr/include/SDL/SDL_opengl.h:47:58: fatal error: GL/glu.h: No such file or directory" then terminates. I checked the INSTALL.txt and quickstart.txt again to make sure I didn't miss installing anything (even tried the submodule update on top), then checked the mentioned folder and found the include 18:19:22 Any sort of hint would be appreciated. 18:19:26 do you have all of listed dependencies? 18:19:38 Yep, checked each one individually. 18:20:20 -!- Nexos_ has quit [Ping timeout: 252 seconds] 18:20:26 what distribution are you on? 18:20:40 Arch_64x 18:21:24 Is there something I can look at to check more possibilities myself? 18:21:49 ghrmblah, one I got no clue about. I can install it and take a look, but it'd take a while. 18:22:01 does it have a too like Debian's apt-file? 18:22:13 something that tells you what packages has a given file 18:22:35 (and unlike, say, dpkg -S, works on packages you don't have yet installed) 18:22:36 Yep; pacman has an option for that, but I didn't use pacman to control this. 18:23:03 Should I have? 18:23:31 on Debian the package is libglu1-mesa-dev 18:23:49 Checking.. 18:24:04 (source package: mesa) 18:25:27 Yep, got it now; appears I didn't have any opengl by itself. 18:26:03 I apolgize for the trouble-- thankyou for the help. 18:27:33 an user who comes to ask for help, and is clueful >>>>>>>>>> some bastard who talks badly behind one's back that it "doesn't work" :p 18:28:12 especially that such stuff can be then documented for others 18:29:17 -!- WalkerBoh has quit [Quit: Page closed] 18:32:41 *Uneasy shifting at first line* I think I tend to want to forget that people like that exist ... I'm not sure what use writting down that I forgot a standard package would be, so I'm not sure that applies here. 18:32:57 -!- mamga has quit [Ping timeout: 245 seconds] 18:33:36 it actually was an error in the docs 18:33:54 So it should be on the list under INSTALL.txt? 18:34:11 they mentioned only pkg-config and X11 headers, without a word about opengl 18:34:26 Something you can change? 18:34:35 which was correct for Crawl 0.4; since 0.5 it needs GL 18:34:53 I did; the commit bot is sleeping on the job :p 18:35:06 Ah, see it now. 18:35:27 -!- Guest20429 has quit [Ping timeout: 265 seconds] 18:36:49 -!- jdpage is now known as Guest37193 18:36:59 is slow, what did you expect? 18:37:43 03kilobyte 07* 0.12-a0-1435-g10a269e: Document that opengl headers (typically mesa) are needed for build. 10(3 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=10a269ee784a 18:38:25 Nivim: thanks for noticing and actually bothering to tell us 18:43:05 Oh, welcome I guess. Is it a problem that there aren't enough bug reports to go around? 18:43:31 Looked at the tracker eariler, and found almost nothing under trunk. 18:44:05 -!- HangedMan is now known as GreatOrbOfEyes 18:44:26 there are thousands of bugs, most still open 18:45:11 and many more just waiting to be discovered! 18:46:14 * kilobyte prefers to code new shiny bugs :p 18:47:18 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 18:49:12 -!- tensorpudding has quit [Ping timeout: 245 seconds] 18:51:17 The filter handed me a list of twelve bugs for just "trunk", none for "whatever the trunk is on CAO" (which is what I played lately, and noticed monster tiles can be switched; need to get e-mail working), one for "trunk?", none for "trunk master [code]" and I simply don't recognize any of the others. 18:52:11 the filters are very strange 18:53:22 the "trunk" version is usually something in the field "product branch" and right now i believe it's "0.12 development branch" as the last issue indicates 18:53:48 searching for "trunk" probably just yields bug reports with "trunk" in them 18:54:11 -!- bleak has quit [Ping timeout: 260 seconds] 18:54:11 -!- MaxFrost has quit [Ping timeout: 265 seconds] 18:54:21 Aha; this whole time I was trying to use the wrong filter. 18:59:40 -!- crate has quit [Quit: Leaving] 19:06:18 -!- Nivim has left ##crawl-dev 19:08:38 -!- scummos^ has quit [Ping timeout: 255 seconds] 19:12:19 -!- Pacra___ has joined ##crawl-dev 19:13:01 -!- Pacra has quit [Read error: Connection reset by peer] 19:13:35 -!- mamga_ has quit [Quit: Page closed] 19:21:50 -!- wheals has quit [Read error: Connection reset by peer] 19:26:17 -!- gomer has quit [Ping timeout: 255 seconds] 19:26:47 -!- Moanerette has quit [Quit: Page closed] 19:28:15 -!- dptr1988 has quit [Quit: leaving] 19:36:22 -!- Crazylemon64 has quit [Quit: Crazylemon64] 19:38:31 -!- Nexos_ has quit [Ping timeout: 260 seconds] 19:43:24 -!- Unflexed has quit [Ping timeout: 245 seconds] 19:48:18 -!- kek has joined ##crawl-dev 19:54:29 -!- bh has joined ##crawl-dev 19:55:22 !messages 19:55:23 No messages for bh. 19:55:52 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 19:57:07 -!- Cynry has quit [Ping timeout: 245 seconds] 20:03:47 -!- st_ has quit [Ping timeout: 252 seconds] 20:15:45 bh: bend space for malestroms alreadyyyyyyyy 20:15:50 -!- GreatOrbOfEyes is now known as HangedMan 20:21:52 HangedMan: how 'bout I give it disjunction? :) 20:22:15 -!- alefury has quit [] 20:22:33 pushing players away is kind of against the point of creating an unfathomable blob of spatial vortexes raging throughout the abyss 20:22:43 maybe if it had reverse disjunction!! 20:23:47 03kilobyte 07* 0.12-a0-1436-gb55b0c2: Clear confusion about notele() and no_tele(), remove uses of the former. 10(8 minutes ago, 6 files, 11+ 14-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b55b0c256e3a 20:23:47 03kilobyte 07* 0.12-a0-1437-g626e68c: s/Lev/Fly/ for &t 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=626e68c57b5a 20:24:36 HangedMan: how does bend space make it more fun? 20:24:58 to push around the spatial vortexes it's making when you're near it 20:25:00 -!- shummie has quit [Quit: Page closed] 20:25:04 -!- Dixbert_ has joined ##crawl-dev 20:25:07 FR: a black hole monster; with the obvious behaviour in air 20:27:03 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 20:28:22 -!- Dixbert has quit [Ping timeout: 245 seconds] 20:28:24 kilobyte: obvious? 20:28:47 black hole monster, to actually make immobiles not garbage 20:28:56 bh: it sucks! 20:29:09 -!- scummos^ has quit [Ping timeout: 248 seconds] 20:29:26 zing 20:30:42 everything not nailed down moves towards the monster, being moved onto it instead deals damage 20:31:09 tentacled starspawn on * 20:33:07 -!- bmfx has quit [Ping timeout: 260 seconds] 20:33:54 -!- Azure_ has quit [Quit: Page closed] 20:35:59 drat 20:36:14 this *was* going to be a 2-line fix, but vector doesn't implement find() 20:37:36 kilobyte: when things hit the center of the vortex they get... blinked away? 20:38:42 -!- _dd has quit [Ping timeout: 256 seconds] 20:39:33 that could work 20:40:23 kilobyte: great. get writing! 20:49:49 bh: they get abyssed :D 20:50:01 Eronarn: good point. 20:50:21 I actually don't know how abyssing uniques within the abyss works at the moment. 20:50:23 making one would be a quite fun tloc spell 20:50:27 better find out 20:51:46 -!- rkd has quit [] 20:52:05 ps, think of something i can do with the black eye code 20:53:22 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 20:55:20 ??black eye 20:55:20 I don't have a page labeled black_eye in my learndb. 20:56:04 -!- Zifmia_ has quit [Ping timeout: 260 seconds] 20:58:33 bh: gazes through unlimited enemies without using a tracer, attempting to abyss everything in the path (including potentially multiple walls) 20:58:54 Eronarn: why... would we want that? 20:59:09 bh: unconventional ways of abyssing, for new-abyss, where abyssing = deeper into abyss 20:59:36 -!- HellTiger has quit [Read error: Connection reset by peer] 20:59:38 -!- voker57_ has quit [Ping timeout: 244 seconds] 21:06:20 I think the consensus was that going deeper should always be voluntary 21:10:26 elliott: apart from natural banishments, which are strictly less likely than they are outside of the abyss. 21:10:28 make it a nice and acceptable 1/27 chance always then 21:10:49 shaft traps in the abyss should make you go up 21:11:14 There's a shaft in the ceiling! You fall through it. 21:14:22 hm. 21:14:43 turns out, getting into an infinite loop of lua vault placement errors, you have to kill the process 21:14:46 whoops! 21:19:25 -!- eb has quit [] 21:21:53 -!- kek has quit [Quit: Kicked by KickServ] 21:21:56 -!- magistern has quit [Quit: This computer has gone to sleep] 21:26:12 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:29:37 -!- Unflexed has quit [Ping timeout: 245 seconds] 21:35:33 -!- dtsund has quit [Ping timeout: 245 seconds] 21:36:04 imo implement blind eyes 21:36:07 :Y 21:36:37 that could actually be kind of fun 21:36:40 -!- dtsund has joined ##crawl-dev 21:36:46 -!- ark____ has quit [Quit: Leaving] 21:36:49 permablind eyes would still try to detect and fire at you 21:36:58 (blindness = everything is invisible to you) 21:37:25 clearly someone should try an ench_blind eye of devastation in some vault 21:38:12 ontoclasm you're _alive_ 21:38:45 HangedMan??? he could be a ghost 21:38:57 okay ontoclasm you're _present_ 21:39:25 HangedMan...... he could be the ghost of christmas past 21:39:37 or the ghost of christmas yet to come 21:39:51 he has recently given a message 21:40:09 the twist is 21:40:11 i was dead all along 21:40:35 lived in a better time when people cared about tiles 21:46:34 -!- tkappleton has quit [Ping timeout: 252 seconds] 21:46:46 -!- yogaFLAME has quit [Quit: Page closed] 21:50:36 -!- MaxFrost has quit [Ping timeout: 265 seconds] 21:52:28 -!- Zifmia has quit [Remote host closed the connection] 21:54:24 -!- tsohg has quit [Ping timeout: 244 seconds] 21:58:51 -!- MarvinPA has joined ##crawl-dev 21:59:44 Strange Fedhas and Shadow Creatures interation (https://crawl.develz.org/mantis/view.php?id=6479) by sim 21:59:44 -!- Zilean has quit [Quit: Leaving] 21:59:45 -!- jiero has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121129165506]] 21:59:58 -!- HangedMan has quit [Read error: Connection reset by peer] 22:02:32 -!- bh has quit [Ping timeout: 245 seconds] 22:06:11 -!- Pacra___ has quit [Ping timeout: 265 seconds] 22:08:32 -!- ophanim has quit [Quit: Leaving.] 22:09:04 -!- Pacra___ has joined ##crawl-dev 22:09:54 -!- Nightbeer has quit [Read error: Connection reset by peer] 22:21:41 -!- pc__ has quit [Remote host closed the connection] 22:35:12 -!- Fhqwhgads has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:36:58 -!- ussdefiant has joined ##crawl-dev 22:41:44 -!- GuraKKa has quit [Read error: Connection reset by peer] 22:45:28 -!- Datul has quit [Quit: Page closed] 22:48:18 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:54:20 -!- animegra1pa has quit [Ping timeout: 244 seconds] 22:56:09 -!- mcevers has quit [Quit: Page closed] 23:02:11 <|amethyst> is there a reason the mgen_data initialization in cast_shadow_creatures() uses MG_FORCE_BEH? 23:05:56 <|amethyst> I see it dates back to: 23:05:57 <|amethyst> %git da63e2c8 23:05:58 03dolorous * rda63e2c8a854: Add more summoning-related cleanups. 10(4 years, 7 months ago, 2 files, 86+ 76-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=da63e2c8a854 23:07:36 -!- rebthor has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 23:10:20 <|amethyst> Short of changing that, the only fix I can think of for 6479 is to iterate over all monsters, calling player_angers_god on all those whose band leader is the shadow creature just created 23:10:30 <|amethyst> which I guess isn't too bad 23:10:55 -!- mamga has quit [Quit: Page closed] 23:11:16 -!- mamga has quit [Client Quit] 23:17:23 <|amethyst> can any other summoning spells get a band? 23:18:05 -!- Kalir has quit [Changing host] 23:28:38 one thing that came to mind was orc bands, i dont know if theres any special interation between them and beogh 23:29:32 oh i see what youre asking now though, i dont think so 23:33:42 -!- MarvinPA_ has joined ##crawl-dev 23:37:07 -!- MarvinPA has quit [Ping timeout: 245 seconds] 23:37:07 -!- MarvinPA_ is now known as MarvinPA 23:42:13 <|amethyst> kilobyte: thanks for renaming notele; I was not happy with both notele and no_tele, and should have changed it myself when I did that refactor 23:45:57 03|amethyst 07* 0.12-a0-1438-g85f6d87: Anger shadow creature band members, not just leaders (#6479). 10(8 minutes ago, 1 file, 10+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=85f6d87c174f 23:45:57 Cherry-picked 1 commit into stone_soup-0.11 23:48:08 -!- MarvinPA_ has joined ##crawl-dev 23:48:34 <|amethyst> kilobyte: also, any thoughts on Zannick's patch at #6328 (multiple Vault runes)? 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