00:00:51 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1312-gdb8d827 (34) 00:07:54 -!- Guest52273 has joined ##crawl-dev 00:07:54 -!- Guest52273 is now known as _dd 00:13:23 -!- Senjai has quit [Quit: Page closed] 00:20:51 -!- Kalir has quit [Changing host] 00:22:14 kilobyte: we can probably file this one under 'unnecessary complexity', but how about a dngn_sand_floor? Can cause you to fumble like shallow water. Doesn't extinguish flame 00:23:04 <|amethyst> leda's without the slow? 00:23:24 Why, though? At least without a branch to go with it somehow 00:23:34 <|amethyst> ossuary :) 00:23:46 Oh, I suppose there is supposedly sand in there 00:23:49 , tomb, shoals 00:24:03 I don't think I can approve of that showing up much in shoals, though 00:24:09 <|amethyst> making even more of shoals cause fumbling sounds weird 00:24:34 <|amethyst> dngn_quicksand 00:24:43 sounds pretty awful in tomb 00:24:47 dngn_wax 00:25:02 -!- ontoclasm has quit [Quit: Leaving.] 00:25:12 elliott: the overall idea did sound like that was the goal :) 00:25:13 <|amethyst> dngn_earwax for a Mu vault 00:25:32 Wasn't there some proposal once for a desert extended branch involving djinn? :P 00:25:58 (Not that I think fumbling is anything that place would need, even if it ever existed) 00:27:33 that *would* make shoals suck 00:33:42 -!- ISvaffel has quit [Ping timeout: 264 seconds] 00:33:46 -!- notthepope has quit [Ping timeout: 246 seconds] 00:34:32 -!- ontoclasm has joined ##crawl-dev 00:37:18 -!- Soadreqm has quit [Ping timeout: 264 seconds] 00:42:33 -!- mrkrrtft has joined ##crawl-dev 00:42:54 hi folks. Can someone reset my password on tiles.crawl.develz.org? 00:43:21 I can't seem to remember it and I don't see a "forgot password" link. 00:46:39 probably sleeping. Thanks though. :) 00:46:45 -!- tensorpudding has quit [Ping timeout: 276 seconds] 00:46:47 mrkrrtft: did you register your e-mail address? 00:46:54 yes. 00:47:18 willshattuck@gmail.com 00:47:29 I *think* Napkin has the power to reset that for you 00:47:38 ok. 00:47:54 -!- Wehk_ has joined ##crawl-dev 00:47:56 it would sure be great if there were a "forgot password" link. 00:48:07 -!- bonghitz has quit [Quit: bonghitz] 00:48:15 is mrkrrtft the name you use in game? 00:48:22 i believe so. 00:48:30 it's what I use everywhere. 00:48:46 it's been a few months since I used either tiles or ascii ssh 00:48:59 !tell Napkin password reset request from mrkrrft (he says he's registered his e-mail address: willshattuck@gmail.com) 00:49:01 bh: OK, I'll let Napkin know. 00:49:16 thanks bh 00:49:18 -!- Wehk has quit [Ping timeout: 264 seconds] 00:49:28 last I checked he's in Germany and it's nearly 8am there. I'd give it a few hours 00:49:44 np. i'm just headign off to bed anyway. 00:49:56 sf.net is down so i thought i would try the webtiles :) 00:50:24 thanks again for the help, bh. 00:50:37 what's sf.net? 00:50:42 <|amethyst> sourceforge 00:50:50 <|amethyst> which is where crawl used to be hosted 00:50:50 ah 00:51:12 <|amethyst> (I guess it still is, just not primarily) 00:51:17 the binaries are still there aren't theey? 00:51:47 -!- Lomky has quit [Quit: Page closed] 00:51:58 <|amethyst> oh, right 00:52:04 <|amethyst> Windows binaries are hosted there 00:52:51 yep. 00:52:55 windows laptop. 00:53:03 Is it current? Can we serve binaries off gitorious? 00:53:39 I'll try a nightly build then. but tomorrow ... starting to fall asleep now. :) take care. 00:53:44 -!- mrkrrtft has quit [Quit: thanks for the help.] 00:53:50 <|amethyst> all the other tarballs etc are served off cdo 00:54:03 <|amethyst> maybe the windows binaries are also on CDO too? I don't know 01:01:14 -!- scummos has quit [Ping timeout: 240 seconds] 01:09:20 -!- Senjai has quit [Changing host] 01:09:47 |amethyst: I think I'm pretty close to replicating the abyss city layout 01:12:20 -!- Dedagen1 has quit [Quit: Leaving.] 01:14:04 -!- crate has quit [Quit: Leaving] 01:25:35 -!- bh has quit [Quit: sleep] 01:27:32 -!- Garhauk has quit [Ping timeout: 245 seconds] 01:29:30 -!- Crazylemon64 has quit [Ping timeout: 264 seconds] 01:32:49 -!- jeremie has quit [Quit: Page closed] 01:38:25 -!- MarvinPA has quit [Ping timeout: 252 seconds] 01:43:27 -!- TacoSundae has quit [Quit: Leaving.] 01:45:29 -!- SurpriseTRex has quit [Quit: SurpriseTRex] 01:45:36 -!- Yxven has quit [Read error: Connection reset by peer] 01:55:24 -!- Chousuke has quit [Ping timeout: 264 seconds] 01:56:08 -!- Crazylemon64 has quit [Quit: Crazylemon64] 01:57:11 -!- absolutego has joined ##crawl-dev 01:59:23 -!- Crazylemon64 has quit [Client Quit] 01:59:38 -!- simmarine has quit [Quit: Leaving] 02:01:05 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[Ping timeout: 264 seconds] 11:40:20 -!- Zaba has joined ##crawl-dev 11:57:42 -!- rossi_ has quit [Ping timeout: 250 seconds] 12:02:47 -!- nooodl_ has quit [Read error: No buffer space available] 12:03:21 -!- nooodl_ has joined ##crawl-dev 12:03:54 -!- DracoOmega has joined ##crawl-dev 12:06:51 -!- stanzillviecher is now known as stanzill 12:12:39 -!- simmarine has quit [Read error: Connection reset by peer] 12:13:01 -!- simmarine has joined ##crawl-dev 12:15:27 -!- ontoclasm has quit [Quit: Leaving.] 12:16:47 -!- Soadreqm has quit [Ping timeout: 256 seconds] 12:20:22 -!- kek has quit [Quit: gonna suicide, brb] 12:24:48 -!- Kalir has quit [Changing host] 12:29:53 -!- SchwaWarrior has quit [Quit: Page closed] 12:31:56 -!- MarvinPA has quit [Ping timeout: 250 seconds] 12:32:44 -!- Cryp71c has quit [Quit: Leaving] 12:40:27 -!- ussdefiant has quit [Ping timeout: 276 seconds] 12:44:34 -!- Pthing is now known as pvvca 12:51:13 -!- pvvca is now known as pthing 12:51:25 -!- pthing is now known as pTHING 12:51:43 -!- nooodl__ has joined ##crawl-dev 12:51:56 -!- pTHING is now known as XXXpThInGXXX 12:52:18 -!- Rofaner has quit [Ping timeout: 250 seconds] 12:54:36 -!- nooodl_ has quit [Ping timeout: 240 seconds] 12:59:18 -!- Malfermi1aKodo has quit [Ping timeout: 276 seconds] 13:03:35 -!- Pikkle has joined ##crawl-dev 13:04:06 -!- y2s82_ has quit [Remote host closed the connection] 13:05:31 -!- Sombrero_Mott has joined ##crawl-dev 13:07:54 -!- Pikkle has quit [Ping timeout: 240 seconds] 13:08:36 -!- Mottie has quit [Ping timeout: 248 seconds] 13:09:01 -!- Pikkle has joined ##crawl-dev 13:27:24 -!- Daekdroom has quit [Quit: Saindo] 13:28:48 -!- kek has joined ##crawl-dev 13:42:42 Well, this is somewhat unexpected 13:42:57 elliptic: Apparently long-range teleports ALREADY reset foe_memory to 0 13:43:19 oh, heh 13:43:30 I guess it's true that the times I've noticed this recently have been with stairs 13:43:48 Yes, stairs do not. I had just put in code for that and was moving on to teleports 13:44:02 what does long-range mean? is there a reason why short-range teleports should not? 13:44:20 Well, by 'long-range', I just mean 'out of sight from your old location' 13:44:42 so teleporting just out of los is better than walking there 13:44:44 ah 13:44:51 Basically anything that gives "Your surroundings suddenly seem different." as opposed to one of the other messages 13:44:52 elliott: footprints! 13:45:08 <|amethyst> shouldn't it depend on whether the *monster* can still see you? 13:45:09 Meaning the majority of teleports 13:45:43 |amethyst: Possibly, but the code sort of runs of the assumption that monsters are SLIGHTLY clairvoyant, in lieu of better tracking AI 13:46:15 <|amethyst> heh 13:46:26 I don't think it's a problem if they retain foe_memory for short range teleports, since they still need to make it to your old location before they get an update on your new one 13:46:33 * elliott thinks it is ok for monsters to have arcane knowledge of the player 13:46:42 the whole dungeon is working against you anyway (cf. zot traps) 13:46:57 elliott: I think it's okay except for the more egregious cases, like monsters suddenly knowing what other end of the level you appeared on, and making a bee line for it 13:47:22 A little bit of cheaty knowledge at short range just makes it non-trivial to shake something off via corners, which is good in my opinion 13:48:13 To approximate the fact that it's often clear from the map layout where you must have gone, even if the monster can't SEE you 13:48:23 (And it's a lot harder to teach the monsters how to deduce this on their own) 13:48:51 <|amethyst> yeah, though I do keep expecting to lose them when I'm just out of sight and I take a fork :) 13:49:03 <|amethyst> s/expecting/hoping/ 13:49:11 -!- Senjai has quit [Changing host] 13:49:11 -!- Senjai has quit [Changing host] 13:49:32 -!- _D_ has quit [Quit: leaving] 13:49:39 Yeah 13:50:59 -!- hurdos1 has quit [Quit: Leaving.] 13:51:37 That being said, even if monsters already forget about the player when the player teleports, I don't think they forget about any creature OTHER than the player, when that creature teleports 13:51:42 Though that situation obviously comes up less often 13:51:48 -!- dtsund has quit [Ping timeout: 245 seconds] 13:54:05 Oh, one other bit that might bear changing. If you're under Ashenzari penance, foe_memory does not normally decay at all, but teleports currently still clear it. I sort of think maybe they shouldn't? 13:54:27 <|amethyst> ++ 13:55:08 uh oh, buffing the worst wrath in the game :P 13:55:11 -!- bonghitz has quit [Quit: bonghitz] 13:55:12 though it makes sense 13:55:12 Haha 13:59:58 -!- DainDwarf has quit [Quit: Dain's default quit message] 14:04:16 I wonder how contrived a situation it would take for it to be relevant that a monster forgot about another monster who teleported? 14:05:02 I suppose it matters if you have perma-allies fighting things that teleport and you set them loose 14:05:58 Because it doesn't matter if summons remember or not, since they won't wander off to find them if you can't see them. And it normally does matter if it's your allied summons that get teleported, since the enemy will care less about tracking them down, and more about the fact that it can now get at YOU, most likely 14:10:04 -!- alefury has joined ##crawl-dev 14:19:35 -!- User82 has joined ##crawl-dev 14:21:23 -!- rossi_ has quit [Ping timeout: 260 seconds] 14:23:14 -!- yon2 has quit [Read error: Connection reset by peer] 14:26:42 -!- stanzill has quit [Quit: brb] 14:28:22 -!- User82 has quit [Quit: User82] 14:38:15 -!- Kromgart has quit [Ping timeout: 240 seconds] 14:45:51 -!- Stelpa has quit [Remote host closed the connection] 14:52:45 -!- Blazinghand has quit [Quit: Leaving] 14:52:50 -!- nooodl__ has quit [Read error: Connection reset by peer] 14:53:07 -!- rossi_ has quit [Ping timeout: 260 seconds] 14:53:14 -!- nooodl__ has joined ##crawl-dev 14:55:37 -!- absolutego has quit [Quit: leaving] 14:59:20 -!- syllogism has quit [] 14:59:25 -!- SwissStopwatch has quit [Ping timeout: 256 seconds] 15:10:45 -!- Zhukov has quit [Ping timeout: 256 seconds] 15:28:34 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 15:29:48 -!- smeea has quit [Read error: Connection reset by peer] 15:37:59 -!- Namey has quit [Quit: Leaving] 15:41:29 -!- Stelpa has quit [Changing host] 15:44:17 -!- lukano has quit [Quit: leaving] 15:47:57 -!- ark____ has joined ##crawl-dev 15:48:25 -!- Blazinghand has quit [Client Quit] 15:57:29 -!- Soadreqm has quit [Ping timeout: 255 seconds] 15:59:36 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 16:05:25 -!- bmfx has quit [Quit: Lost terminal] 16:06:41 -!- kek has quit [Ping timeout: 252 seconds] 16:10:31 -!- Lightli has joined ##crawl-dev 16:10:35 Nerf Yred 16:13:38 . 16:16:23 At least make bone dragons and profane servitors rarer, those are the really dumb ones 16:16:44 (To be honest, the ability to equip ghouls makes them better than bone dragons and servitors for Zot, by the way) 16:19:34 -!- TAS_2012v has quit [] 16:29:02 -!- dtsund has joined ##crawl-dev 16:30:23 -!- ontoclasm has joined ##crawl-dev 16:30:42 -!- jacobian has quit [Ping timeout: 264 seconds] 16:43:45 -!- st_ has joined ##crawl-dev 16:44:27 So... does anyone think I should do anything else to monster tracking in this patch besides decay foe_memory when you take new stairs, make monsters lose tracking on OTHER monsters when they tele, and make Ash wrath actually affect tele resets for players? 16:44:30 While I'm at it 16:46:38 -!- medgno1 has quit [Quit: WeeChat 0.3.9] 16:48:58 I like pistachio ice cream. 16:49:51 -!- bonghitz has quit [Quit: bonghitz] 16:51:17 -!- vogonpoet has quit [Ping timeout: 245 seconds] 16:51:55 -!- friendlybee has quit [Read error: Connection reset by peer] 16:52:46 -!- Ragdoll has quit [Quit: Ik ben weg] 16:52:53 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:52:54 -!- nooodl__ has quit [Ping timeout: 264 seconds] 16:54:25 -!- ontoclasm1 has joined ##crawl-dev 16:56:31 Is that a... no? Or a really, really slow and quiet yes? ^^; 16:57:10 -!- ontoclasm has quit [Ping timeout: 255 seconds] 16:57:32 It's a... 16:57:58 Hehe 16:58:20 -!- DainDwarf has quit [Changing host] 16:58:22 DracoOmega: I think you should take the opportunity to give cacodemons dig 16:58:41 Does Wiglaf drop his hat now? 16:59:02 Wiglaf should drop his hat. 16:59:14 -!- kek has joined ##crawl-dev 16:59:37 elliott: I am not opposed to this in general, but it seems slightly off-topic :P 17:03:03 -!- rossi_ has quit [Ping timeout: 276 seconds] 17:05:02 -!- Garhauk has quit [Ping timeout: 245 seconds] 17:07:41 -!- Isvaffel has quit [Read error: Connection reset by peer] 17:11:54 -!- Zaba has quit [Ping timeout: 240 seconds] 17:21:16 -!- Zaba has joined ##crawl-dev 17:21:24 okay, I'm going to start looking at the vaults 17:21:36 how long before I go insane and want to tear it to pieces 17:22:19 Do you mean the newvaults lua? 17:22:38 the subvaults mainly 17:23:02 Well, the subvaults aren't that hard to understand, I think. The code kinda is, though. But at least it's well-documented 17:23:13 I've only skimmed it, though 17:23:33 understanding isn't the problem 17:24:22 I like newvaults. Though I agree it does need some editing 17:24:39 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:24:59 the problem is that most of the subvaults need to be torn to pieces 17:25:31 st_: thousands of crawlers will sing your praises if you improve newvaults 17:25:40 elliptic: my current plan is to be brutal about this and upload the result regardless of the outcome as a statement 17:25:42 Well, I personally think that gimmicky subvaults are fine as long as their weights are lowered a lot, and more 'mundane' ones are added 17:26:03 tbh I would just start from scratch with normal subvaults and then readd any of the newvaults ones that are deemed to be good 17:26:05 Well, SOME of the gimmicky ones, anyway 17:26:08 DracoOmega: some gimmicks are okay if rare, yes 17:26:30 I am going to write some rules for it 17:26:44 suggest some sort of rule about not placing specific monsters 17:26:52 yes I have that 17:26:58 -!- yon2 has quit [Quit: Leaving.] 17:27:00 the main thing for me is that subvaults should not be disconnected 17:27:03 elliott: I actually think that can be okay, if really sparring 17:27:04 like gold behind glass 17:27:08 I mean, normal vaults do this 17:27:12 or gold behind zottraps 17:27:27 DracoOmega: there are exceptions to most rules 17:27:35 the problem is that breaking them is sort of the norm with a lot of the newvaults subvaults 17:27:40 I thought you meant 'never do it, ever' 17:27:41 or a yaktaur behind water 17:27:44 so some extremism helps moderate that 17:28:06 Because newvaults can't get 'normal' vaults, right? 17:28:14 well if you're good enough to pull off violating rules then you don't need to be told the rules in the first place :) 17:28:27 it can get "normal" vaults if they get tagged right I think? 17:28:43 Can it? I didn't think most fit in right 17:28:54 But I admit that I haven't actually played much since it's been in >.>; 17:29:05 Just watched, from time to time 17:29:54 I think it has its own copy of doorvault with regular doors or something though 17:30:10 a few vaults in other .des files are tagged to appear in newvaults, yes 17:30:15 Either way, I'm pretty sure it can't get the majority of normal vaults 17:30:32 -!- ontoclasm1 has quit [Quit: Leaving.] 17:30:43 DracoOmega: only if specifically tagged to appear afaik 17:30:44 And so I think it makes sense of some of its subvaults are thematically LIKE normal vaults, and have a defined theme and monsters and such. But they should be of comparable rarity to those sorts of things more generally 17:31:35 well in a sense the closest thing to the "vaults theme" is "lots of boxes with monsters in them" 17:31:52 so vaults that do a more specific thing walk a fine line 17:32:04 (it doesn't help that vaults has its non-monster-set though) 17:33:15 I do plan to try writing some new Vaults-specific monsters, eventually 17:33:23 Since I think it could probably use at least a couple 17:33:54 -!- hurdos has quit [Quit: Leaving.] 17:34:07 -!- cybie04 has quit [Ping timeout: 260 seconds] 17:34:28 But by 'thematically similar' above, I meant vaults ELSEWHERE in the game, not the vaults branch. As in chunks of map that come with their own themeing and monsters and such 17:34:57 yeah, I don't think that it is bad for some of the vaults to have fixed monsters 17:35:06 though ideally they would be more interesting than humans with bows 17:35:13 Yeah 17:35:16 or melee statues 17:35:18 classed yaktaurs 17:35:36 I think there is design space for human guard-like opponents that are interesting, though 17:35:50 make them dwarves instead 17:35:52 vault dwarves 17:36:01 VDFi 17:36:13 Well, since vault guards are the only unique monster to there currently.... 17:36:23 vault guards place outside vaults, even 17:36:43 Well, just about all branch-specific monsters show up in vaults outside their home branch 17:36:47 i think having vault guards be humans is pretty boring 17:36:50 But it's clear that Vaults IS their home branch 17:37:25 maybe make it all octopodes 17:37:39 Well, they've been human for a long time. I don't see how making them drop dwarf corpses makes them much different 17:38:18 -!- tensorpudding has quit [Ping timeout: 250 seconds] 17:39:10 -!- HangedMan has joined ##crawl-dev 17:39:43 actually if there's any race i want to see as a monster it's.... lava orcs (are you surprised) 17:39:46 sludge elves after that though 17:39:50 they totally belong in swamp 17:40:02 -!- were has quit [Ping timeout: 245 seconds] 17:40:16 shoals already exists :P 17:40:22 technically there are sludge elf monsters though 17:40:28 There are? 17:40:36 Outside of rogue's gallery? 17:41:10 that was what i was thinking of 17:41:25 I don't think those really count here 17:41:55 well I did say technically :) 17:41:59 if Vaults monsters count, so do vault monsters! 17:42:00 Fair enough! 17:42:14 Well, that first statement. Not the second :P 17:43:07 -!- cybie04 has quit [Ping timeout: 252 seconds] 17:43:08 elliott: not as many as shoals, just some rare spawns 17:43:14 like a sludge elf summoner with summon hydra 17:43:14 -!- browncustard has quit [Disconnected by services] 17:43:30 to break up the horrible monotony 17:43:47 I'm not sure how interesting summon hydra is in a branch that already has plenty of hydra 17:43:51 Even if it is thematic 17:44:17 DracoOmega: hydra normally come one at a time, it makes them pretty trivial 17:44:58 multiple hydra is pretty Swamp, it's in all of the rune vaults even 17:45:22 HangedMan: that is one level of swamp (and generally the most interesting level) 17:45:35 what a surprise 17:45:36 I mean, I'm all for SOME monster having summon hydra. I just don't know that this is the best place to put that monster 17:45:43 have you played swamp recently? 17:45:56 define recently 17:46:06 "since it was changed a bunch" 17:46:08 Make it a sludge elf unique and make it spawn more widely 17:46:19 There should eventually be a unique of every race :P 17:46:20 Eronarn: my joke was that sludge elves ~ merfolk 17:47:05 elliott: different apts! 17:47:08 Can even stick in flavor about them summoning creatures from their native land 17:47:16 st_: it's still boring since then, yes 17:47:43 -!- bmfx has quit [Ping timeout: 244 seconds] 17:47:56 less boring though 17:48:09 Oh god 17:48:12 -!- kek has quit [Ping timeout: 264 seconds] 17:48:22 Name it the hydramancer 17:48:39 yesss 17:49:18 Should it know anything else? 17:49:54 a spell to sprout heads on hydras 17:49:56 polearms water elf 17:50:03 like... an AOE cutting damage spell 17:50:18 fade slashes 17:51:24 hydra-hide armor would be a cute thing 17:52:24 -!- rast has quit [Read error: Connection reset by peer] 17:52:59 Make it have an EVP of -7 17:53:08 We don't actually have one of those yet 17:53:20 if swamp really needed further stuff it should clearly be some way to ignite poison 17:53:42 HangedMan: monster ignite poison exists already 17:54:02 well, mostly anyways it just needs the spell 17:54:06 the effects are coded 17:55:10 like most of the AOE spells the problem is that it is an AOE spell 17:56:54 -!- MarvinPA has joined ##crawl-dev 17:57:05 it's a delayed aoe spell! 17:57:31 HangedMan: it takes effect instantly on poisonous creatures, of which there are several in swamp 17:58:10 but maybe a green drac unique with it could be cool 17:58:35 -!- Jackomel has quit [Ping timeout: 244 seconds] 17:58:53 ooh, mass inner flame + ignite poison = ??? 18:00:31 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:01:26 this is why my initial idea of ignite poison in swamp was that it'd be fire drakes lighting special "marsh gas" clouds ala brogue 18:02:14 i wonder about just making ignite poison do inner flame for things it kills that are poisonous 18:02:21 it's not like it would make it broken 18:03:14 -!- scummos has quit [Ping timeout: 240 seconds] 18:04:23 -!- tensorpu1ding has quit [Ping timeout: 265 seconds] 18:06:23 -!- dtsund has quit [Ping timeout: 245 seconds] 18:08:47 -!- Senjai has quit [Ping timeout: 245 seconds] 18:14:36 -!- blabber has quit [Quit: leaving] 18:14:49 -!- bmfx has quit [Quit: Reconnecting] 18:15:35 -!- Kellhus has quit [Quit: Page closed] 18:15:50 I would so cast that in Snake:$ 18:17:42 -!- kek has joined ##crawl-dev 18:19:49 -!- monqy has joined ##crawl-dev 18:21:39 ugh god damn there are so many nested subvaults 18:23:30 -!- Kromgart2 is now known as kromgart 18:23:34 -!- edlothiol has quit [Ping timeout: 240 seconds] 18:24:39 that some of the subvaults are incredibly simple and tiny and that it's barely saving time with what could be just functioned stuff is more annoying then the subvault stuff since the mostly questionable stuff is probably not in 1x4 gateways 18:26:26 although it does make stuff like the center ring giant rectangles of subvaults as random and as incomprehensible as possible 18:26:41 yeah seriously 18:26:49 I don't even know what the hell to do 18:27:16 just look for any use of MONS:? 18:27:40 I'm banning most features too 18:27:49 grep magic, then 18:27:57 statues and walls and floor and nothing else? 18:28:38 no fluids or traps and using anything else means a lower weight (so I guess statues and glass) 18:28:51 NO fluids? 18:28:57 yes 18:29:01 i agree 18:29:16 maybe one or two ornamental pools could be spare? 18:29:18 why should there be water and lava in the vaults? 18:29:19 spared 18:29:33 outright moats are much more of a bleh thing then ponds 18:29:36 Lava is sort of dubious, but decorative pools do make sense 18:29:40 To me, anyway 18:30:11 why should there be water in the iron city of dis 18:30:32 -!- Stelpa has quit [Ping timeout: 252 seconds] 18:30:39 hey!! 18:30:54 ;P 18:31:06 if there were random water pools in dis:1-6 then it would be a problem 18:31:36 fair enough 18:31:56 vaults_room_7_spin_down1_mumra_elliptics_bane 18:32:13 mumra wasn't exactly being serious with a bunch of them or so I hope 18:32:29 unmodified base statue enemy.... 18:32:43 big kobold ; bardiche 18:32:47 st_: wow I hadn't seen that 18:32:54 what is vaults_room_7_spin_down1_mumra_elliptics_bane 18:32:56 is it good 18:32:58 !vault vaults_room_7_spin_down1_mumra_elliptics_bane 18:32:59 Couldn't find vaults_room_7_spin_down1_mumra_elliptics_bane in the Crawl source tree 18:33:03 !! have i been deceived 18:33:22 wenzell is probably just not up to date 18:33:40 it is not the most exciting vault 18:34:09 it's a } with like 16 1/3 chances for iron trolls or iron golems and 8 1/4 chances for crystal golems or vault guards 18:34:23 st_: can you fix the stair vaults 18:34:29 that is like the #1 thing wrong with newvaults imo 18:34:32 I will try to 18:34:54 all the stairs being in one place and usually in a "safe"/claustrophobic area that especially makes it easy to separate dudes 18:35:01 I think it requires changing the layout lua, the 3 stair vaults are a type of subvault 18:35:10 I think I have only once used a staircase in newvaults and see monsters on the turn after 18:35:29 Well, you could always make a large number of the stair vaults have monsters placed in them 18:35:41 the layouts in general are way to closed 18:35:50 double the weights of both cities 18:36:02 half of the time you are opening doors to tiny rooms with monsters 18:36:04 and the rings 18:36:13 and kill all uses of 1x1 subvaults 18:36:36 arghblgblh# 18:36:41 oh no? 18:36:50 st_: don't die 18:36:51 did you just find the shadowmancer statue or what 18:37:06 HangedMan: that thing lost invisibility already 18:37:44 well it was the most immediate questionable thing down from the last report (elliptics_bane) aside from the portal vault entrances 18:38:23 well warrior statues are worse 18:41:18 clearly they need to be the doors to cages full of 18:42:14 ooh ooh have warrior statues on the corner of a room with xp dudes inside 18:42:22 so you have to stand next to it "tanking" while reaching past it with a polearm 18:44:16 I think the main problem is just that in a branch made of "vaults" actual regular vault-like unique-ish or at least obvious and conscious material in other branches shouldn't be any more common in even a hyper-subvaulted structured thing like current V 18:44:36 -!- _dd has quit [Ping timeout: 250 seconds] 18:46:18 -!- Rebthor has quit [Ping timeout: 252 seconds] 18:47:35 -!- SwissStopwatch has quit [Ping timeout: 255 seconds] 18:50:45 -!- MaxFrost has quit [Ping timeout: 244 seconds] 18:51:47 -!- bh has joined ##crawl-dev 18:51:56 !messages 18:51:56 No messages for bh. 18:56:37 -!- Kitzune has quit [Client Quit] 18:59:08 -!- Senjai has quit [Changing host] 19:01:25 -!- crate has quit [Quit: Leaving] 19:05:40 -!- dtsund has joined ##crawl-dev 19:06:27 -!- alefury has quit [] 19:11:25 -!- kromgart has quit [Quit: Leaving] 19:12:06 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 19:18:50 -!- DainDwarf has quit [Quit: Dain's default quit message] 19:25:41 -!- tensorpudding has quit [Ping timeout: 248 seconds] 19:29:04 -!- rkd has quit [] 19:32:54 -!- Daekdroom has quit [Quit: Saindo] 19:33:14 -!- scummos has quit [Ping timeout: 240 seconds] 19:34:14 sorry guys I can't do it 19:35:45 st_: we believed in you :( 19:36:30 I will still complain about it 19:36:49 Are you really going to make me read the logs? 19:36:50 but I can't see how it can be fixed 19:37:07 -!- flyingpants has quit [Ping timeout: 245 seconds] 19:39:19 -!- ark____ has quit [Quit: Leaving] 19:40:20 -!- Stelpa has quit [Remote host closed the connection] 19:42:05 -!- Stelpa has quit [Changing host] 19:42:26 helsbecter (L25 TrSk) ERROR in 'mon-place.cc' at line 2049: invalid zombie size: small zombie for moth of suppression, player on: Spider:3 (Spider:3) 19:42:30 -!- Vizerr has quit [Ping timeout: 265 seconds] 19:45:59 -!- tensorpudding has quit [Ping timeout: 255 seconds] 19:46:39 hooray, I will get to do a not-fix 19:47:05 of removing allow_dup or spamming luniq and re-weighting everything 19:47:18 also uh aren't moths no_zombie 19:47:38 -!- tensorpu1ding has quit [Quit: leaving] 19:50:17 -!- raskol has quit [Quit: auf wiedersehen] 19:59:10 deep troll earth mage (08T) | Spd: 10 | HD: 10 | HP: 39-73 | AC/EV: 6/10 | Dam: 27, 20, 20 | 10doors, sense invisible, regen, !sil | Res: 06magic(40) | Chunks: 07contam | XP: 1020 | Sp: stone arrow (3d17), rapid deconstruction | Sz: Large | Int: normal. 19:59:10 %??deep troll name:earth_mage n_suf spells:stone_arrow;lee's_rapid_deconstruction 19:59:15 deep troll shaman (08T) | Spd: 10 | HD: 10 | HP: 39-73 | AC/EV: 6/10 | Dam: 27, 20, 20 | 10doors, sense invisible, regen, !sil | Res: 06magic(40) | Chunks: 07contam | XP: 1020 | Sp: heal other, haste other | Sz: Large | Int: normal. 19:59:15 %??deep troll name:shaman n_suf spells:heal_other;haste_other 19:59:23 what happened to these 20:01:33 composing abyss layouts is painful. I don't understand where my inflection points are. 20:04:12 -!- Lightli has quit [Ping timeout: 245 seconds] 20:06:14 -!- scummos^ has quit [Ping timeout: 240 seconds] 20:10:07 -!- Kitarity has quit [Quit: Leaving] 20:12:49 -!- Chozo has quit [Remote host closed the connection] 20:13:47 -!- mamga has quit [Ping timeout: 245 seconds] 20:23:05 -!- mamga_ has quit [Quit: Page closed] 20:30:40 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/overflow.des#l387 20:30:44 -!- wheals has quit [Ping timeout: 248 seconds] 20:30:50 why are these toadstools psychadelic 20:37:16 -!- dtsund has quit [Quit: Rebooting...] 20:37:47 HangedMan: and what makes that oklob abusable? 20:39:12 early free experience if some tricks are applied, I guess 20:42:06 -!- Rofaner has quit [Ping timeout: 276 seconds] 20:45:26 -!- kek has quit [Quit: gonna suicide, brb] 20:53:36 ragdoll reachscummed that oklob iirc 20:53:42 but died due to inattention :P 20:54:05 -!- dtsund has joined ##crawl-dev 20:57:55 -!- Pikkle has quit [Quit: Computer has gone to sleep.] 20:59:10 -!- Pikkle has joined ##crawl-dev 21:11:48 -!- HangedMan has quit [Ping timeout: 248 seconds] 21:24:32 -!- magistern has quit [Quit: This computer has gone to sleep] 21:25:00 03kilobyte 07* 0.12-a0-1313-g42fe512: A formatting fix. 10(23 hours ago, 1 file, 3+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=42fe5129886b 21:25:00 03kilobyte 07* 0.12-a0-1314-g087a785: Don't claim summons with MF_HARD_RESET are durable. 10(23 hours ago, 1 file, 1+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=087a785282f8 21:25:00 03kilobyte 07* 0.12-a0-1315-g441e2e6: Make enslaved starspawns stop constricting. 10(21 hours ago, 1 file, 5+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=441e2e6792b8 21:25:29 -!- minqmay has quit [Quit: Leaving] 21:30:57 -!- dtsund has quit [Read error: Connection reset by peer] 21:32:16 -!- dtsund has joined ##crawl-dev 21:32:28 -!- TacoSundae has quit [Quit: Leaving.] 21:41:08 -!- Seppucrow has quit [Ping timeout: 248 seconds] 21:47:51 -!- ontoclasm has joined ##crawl-dev 21:58:45 -!- Crazylemon64 has quit [Ping timeout: 256 seconds] 22:02:38 -!- MaxFrost has quit [Ping timeout: 250 seconds] 22:03:14 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:12:34 -!- Crazylemon65 has quit [Ping timeout: 240 seconds] 22:16:18 -!- neynt has quit [Ping timeout: 264 seconds] 22:17:07 -!- phirt has quit [Ping timeout: 245 seconds] 22:19:26 -!- the_glow has quit [Read error: Connection reset by peer] 22:20:37 -!- ToastyP has quit [Remote host closed the connection] 22:22:02 -!- superboot has quit [Client Quit] 22:39:48 -!- dtsund has quit [Quit: dtsund] 22:39:48 -!- Rebthor has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:42:23 -!- Senjai has quit [Ping timeout: 256 seconds] 22:48:34 -!- SurpriseTRex_ has quit [Ping timeout: 240 seconds] 22:51:58 -!- remyroy has quit [Ping timeout: 252 seconds] 22:56:02 -!- eb has quit [] 22:59:18 -!- dtsund has joined ##crawl-dev 22:59:43 -!- mamga has quit [Quit: Page closed] 22:59:57 -!- odjn has quit [Quit: Page closed] 23:03:04 -!- bonghitz has quit [Quit: bonghitz] 23:07:01 -!- _dd has joined ##crawl-dev 23:07:25 -!- _dd is now known as Guest88424 23:07:47 -!- Guest88424 is now known as ddee 23:09:40 apart from auras are there any passive monster abilities that activate on a regular basis? 23:13:32 -!- Zifmia has quit [Remote host closed the connection] 23:16:47 -!- ussdefiant has joined ##crawl-dev 23:22:44 -!- Pedjt has quit [Quit: Leaving] 23:32:28 -!- Kalir has quit [Changing host] 23:35:00 -!- Crazylemon65 has quit [Ping timeout: 276 seconds] 23:35:35 -!- Crazylemon64 has quit [Ping timeout: 255 seconds] 23:45:34 -!- Poncheis has quit [Ping timeout: 240 seconds] 23:54:17 -!- kekekela has quit [Quit: Page closed]