00:00:15 -!- bh has joined ##crawl-dev 00:05:09 -!- MarvinPA has quit [Ping timeout: 252 seconds] 00:05:19 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1057-gdb73e89 (34) 00:06:39 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 00:07:58 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 00:11:54 -!- elliptic has quit [Ping timeout: 240 seconds] 00:12:11 -!- elliptic has joined ##crawl-dev 00:19:05 -!- Arkaniad has quit [Quit: Leaving.] 00:20:18 -!- bh has quit [Ping timeout: 252 seconds] 00:30:42 -!- yogaFLAME has quit [] 00:34:48 -!- kittykai has quit [Ping timeout: 252 seconds] 00:34:57 -!- Tijol has quit [Quit: Leaving.] 00:37:44 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:52:55 -!- CaptainPlatypus has quit [Ping timeout: 268 seconds] 00:54:03 someone needs to figure out of 6375 is reproducable online. I've been able to do it in both tiles and console offline, but not on cao 00:54:44 in any case its an extremely nasty exploit, and very easy to pull off 01:08:09 -!- remyroy1 has quit [Read error: Connection reset by peer] 01:09:28 -!- SkaryMonk has joined ##crawl-dev 01:23:40 -!- _dd has joined ##crawl-dev 01:28:23 -!- st_ has joined ##crawl-dev 01:29:08 -!- remyroy has quit [Read error: Connection reset by peer] 01:29:47 -!- SkaryMonk has quit [Quit: Leaving.] 01:34:43 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:47:37 -!- the_glow has quit [Ping timeout: 246 seconds] 01:51:33 -!- st_ has quit [Read error: Connection reset by peer] 01:51:44 -!- st_ has joined ##crawl-dev 01:55:40 -!- tensorpudding has quit [Read error: Operation timed out] 01:59:26 -!- simmarine has quit [Quit: Leaving] 02:00:26 -!- smeea has quit [Read error: Connection reset by peer] 02:28:16 -!- BanMido has quit [Ping timeout: 255 seconds] 02:33:14 -!- Taynav has quit [Ping timeout: 265 seconds] 02:33:39 -!- Mottie has quit [Ping timeout: 252 seconds] 02:34:47 -!- Antem has quit [Quit: Page closed] 02:46:15 -!- evilmike has quit [Read error: Connection reset by peer] 02:47:21 -!- edlothiol has joined ##crawl-dev 02:49:13 -!- Tenaya has quit [Ping timeout: 245 seconds] 02:59:32 -!- Rewans has quit [Ping timeout: 248 seconds] 03:03:03 -!- dtsund has quit [Ping timeout: 245 seconds] 03:12:38 -!- crate has quit [Ping timeout: 245 seconds] 03:17:48 -!- monqy has quit [Quit: hello] 03:28:33 -!- Pepe[netbook] has quit [Remote host closed the connection] 03:30:31 -!- ontoclasm has joined ##crawl-dev 03:32:41 -!- ontoclasm1 has quit [Ping timeout: 252 seconds] 03:42:54 -!- DracoOmega has quit [Quit: Leaving] 03:46:00 -!- CampinSam has quit [Ping timeout: 252 seconds] 03:55:03 -!- namad7 has quit [] 03:56:57 -!- SkaryMonk has joined ##crawl-dev 03:58:08 -!- wasd22 has quit [Read error: Connection reset by peer] 03:58:39 -!- irrimn has left ##crawl-dev 04:02:48 -!- rast has quit [Ping timeout: 255 seconds] 04:12:00 -!- Vizer has quit [*.net *.split] 04:12:01 -!- RWJMurphy has quit [*.net *.split] 04:12:01 -!- ChanServ has quit [*.net *.split] 04:12:02 -!- ketsa has quit [*.net *.split] 04:12:02 -!- Tabesh has quit [*.net *.split] 04:12:02 -!- Garhauk has quit [*.net *.split] 04:12:02 -!- SkaryMonk has quit [*.net *.split] 04:12:02 -!- Wolfechu has quit [*.net *.split] 04:12:02 -!- thened has quit [*.net *.split] 04:12:02 -!- notthepope has quit [*.net *.split] 04:12:02 -!- scrubnub has quit [*.net *.split] 04:12:02 -!- Adder has quit [*.net *.split] 04:12:03 -!- Taynav has quit [*.net *.split] 04:12:03 -!- Zephryn has quit [*.net *.split] 04:12:04 -!- Raycaster has quit [*.net *.split] 04:12:04 -!- Wenzell has quit [*.net *.split] 04:12:04 -!- phyphor has quit [*.net *.split] 04:12:17 -!- monqy has joined ##crawl-dev 04:14:54 -!- Satans_mechanic has quit [Ping timeout: 260 seconds] 04:15:39 -!- SkaryMonk has joined ##crawl-dev 04:15:39 -!- Wenzell has joined ##crawl-dev 04:15:39 -!- phyphor has joined ##crawl-dev 04:20:37 -!- Blazinghand_ has quit [*.net *.split] 04:20:37 -!- Hosg has quit [*.net *.split] 04:20:39 -!- piss has quit [*.net *.split] 04:20:39 -!- BlastHardcheese has quit [*.net *.split] 04:20:39 -!- Wehk_ has quit [*.net *.split] 04:20:39 -!- freefall has quit [*.net *.split] 04:20:39 -!- naalis has quit [*.net *.split] 04:20:39 -!- popbob has quit [*.net *.split] 04:20:39 -!- voker57 has quit [*.net *.split] 04:20:39 -!- iasov has quit [*.net *.split] 04:20:40 -!- Sprort has quit [*.net *.split] 04:20:40 -!- Kaput has quit [*.net *.split] 04:20:40 -!- rchandra has quit [*.net *.split] 04:20:40 -!- tw_ has quit [*.net *.split] 04:20:41 -!- Writ has quit [*.net *.split] 04:20:41 -!- rax has quit [*.net *.split] 04:20:41 -!- the_glow has quit [*.net *.split] 04:20:42 -!- CaptainPlatypus has quit [*.net *.split] 04:20:42 -!- Frisco_ has quit [*.net *.split] 04:20:42 -!- marcmagus has quit [*.net *.split] 04:20:42 -!- rkd has quit [*.net *.split] 04:20:42 -!- Grildrak has quit [*.net *.split] 04:20:43 -!- bakaflockaflame has quit [*.net *.split] 04:20:43 -!- fernandotakai has quit [*.net *.split] 04:20:43 -!- rcs has quit [*.net *.split] 04:20:43 -!- humeral has quit [*.net *.split] 04:21:28 -!- ontoclasm has quit [Quit: Leaving.] 04:22:06 -!- BlastHardcheese has joined ##crawl-dev 04:22:06 -!- Wehk_ has joined ##crawl-dev 04:22:06 -!- rax has joined ##crawl-dev 04:22:08 -!- BlastHardcheese has quit [Max SendQ exceeded] 04:22:17 -!- naaaalis has quit [Read error: Connection reset by peer] 04:23:24 -!- _dd has quit [*.net *.split] 04:23:24 -!- Staplegun has quit [*.net *.split] 04:23:24 -!- Villadelfia has quit [*.net *.split] 04:23:24 -!- mineral has quit [*.net *.split] 04:23:24 -!- Stelpa has quit [*.net *.split] 04:23:24 -!- Azzkikr has quit [*.net *.split] 04:23:24 -!- tkappleton has quit [*.net *.split] 04:23:25 -!- nimitz has quit [*.net *.split] 04:23:25 -!- hart has quit [*.net *.split] 04:23:25 -!- Xiberia has quit [*.net *.split] 04:23:25 -!- SirVaulterScoff has quit [*.net *.split] 04:23:26 -!- stabwound has quit [*.net *.split] 04:24:05 -!- _dd has joined ##crawl-dev 04:24:05 -!- Villadelfia has joined ##crawl-dev 04:24:05 -!- Xiberia has joined ##crawl-dev 04:24:05 -!- stabwound has joined ##crawl-dev 04:25:00 -!- naalis has quit [Ping timeout: 276 seconds] 04:25:37 -!- the_glow has quit [*.net *.split] 04:25:37 -!- CaptainPlatypus has quit [*.net *.split] 04:25:37 -!- Frisco_ has quit [*.net *.split] 04:25:38 -!- marcmagus has quit [*.net *.split] 04:25:38 -!- rkd has quit [*.net *.split] 04:25:38 -!- Grildrak has quit [*.net *.split] 04:25:38 -!- bakaflockaflame has quit [*.net *.split] 04:25:38 -!- fernandotakai has quit [*.net *.split] 04:25:38 -!- rcs has quit [*.net *.split] 04:25:39 -!- humeral has quit [*.net *.split] 04:26:14 -!- alefury has joined ##crawl-dev 04:26:43 -!- piss has quit [*.net *.split] 04:26:43 -!- Wehk_ has quit [*.net *.split] 04:26:43 -!- freefall has quit [*.net *.split] 04:26:43 -!- popbob has quit [*.net *.split] 04:26:43 -!- voker57 has quit [*.net *.split] 04:26:43 -!- iasov has quit [*.net *.split] 04:26:43 -!- Sprort has quit [*.net *.split] 04:26:43 -!- Kaput has quit [*.net *.split] 04:26:44 -!- rchandra has quit [*.net *.split] 04:26:44 -!- tw_ has quit [*.net *.split] 04:26:44 -!- Writ has quit [*.net *.split] 04:26:44 -!- rax has quit [*.net *.split] 04:27:14 -!- Wehk_ has joined ##crawl-dev 04:27:14 -!- rax has joined ##crawl-dev 04:28:18 -!- ZombieChicken has quit [*.net *.split] 04:28:18 -!- raskol has quit [*.net *.split] 04:28:18 -!- Eronarn has quit [*.net *.split] 04:28:18 -!- Zannick has quit [*.net *.split] 04:28:49 -!- Eronarn has joined ##crawl-dev 04:28:49 -!- Zannick has joined ##crawl-dev 04:30:00 -!- ajikeshi_ has quit [*.net *.split] 04:30:01 -!- domiryuu has quit [*.net *.split] 04:30:01 -!- broquaint has quit [*.net *.split] 04:30:01 -!- due has quit [*.net *.split] 04:30:01 -!- tJener has quit [*.net *.split] 04:30:01 -!- _Jordan_ has quit [*.net *.split] 04:30:01 -!- tswett has quit [*.net *.split] 04:30:21 -!- broquaint has joined ##crawl-dev 04:30:22 -!- due has joined ##crawl-dev 04:40:06 -!- Blazinghand_ has quit [Ping timeout: 240 seconds] 04:47:12 -!- BlastHardcheese has joined ##crawl-dev 04:58:20 -!- monqy has quit [Quit: hello] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-1057-gdb73e89 05:08:18 KiloByte (L7 MiCK) (D:6) 05:08:27 !lm . type=crash -log 05:08:27 kilobyte: You have 2 messages. Use !messages to read them. 05:08:33 14. KiloByte, XL5 HaAK, T:2297 (milestone): http://crawl.develz.org/morgues/trunk/KiloByte/crash-KiloByte-20120506-213343.txt 05:10:56 beh, only 12:10, the cron job that chmods core files won't run until 13:00 05:11:06 (and the crash log has nothing interesting) 05:21:19 -!- Noom has quit [Ping timeout: 260 seconds] 05:27:22 -!- crate has quit [Quit: Leaving] 05:52:46 timbw (L24 SpEE) ERROR: range check error (-43 / 17) (D:24) 05:53:14 timbw (L24 SpEE) ERROR: range check error (-43 / 17) (D:24) 05:55:42 -!- domiryuu has quit [Ping timeout: 260 seconds] 05:55:51 -!- Tabesh has quit [Quit: Page closed] 05:57:29 -!- thighhigh has quit [Client Quit] 05:57:54 -!- Maxxillo has quit [Quit: Page closed] 06:00:17 -!- Maxxillo has joined ##crawl-dev 06:00:25 hello 06:00:40 may ask for the scoring table code of the site ? 06:00:56 rax: ^^ 06:01:18 -!- Arkaniad has quit [Quit: Leaving.] 06:01:39 not sure who else handles the scoring pages 06:01:41 is because i wish to setup similar table for offline play 06:02:02 should om him ?? :) 06:02:13 * should i pm him ? 06:02:32 shes in the us, so this is probably not the best time to reach her 06:03:28 -!- rkd has quit [] 06:04:09 maybe |amethyst worked on the scoring code or set it up on cao or something? hes also in the us though 06:04:41 mmh ok thx 06:04:46 i will try later than 06:05:50 i always forgot about different times :) 06:07:09 they usually respond to highlights quickly if theyre around, so asking here is good 06:10:26 english needs to get this "hen" stuff going :D 06:22:46 -!- bonghitz has quit [Quit: bonghitz] 06:23:17 !tell MarvinPA your vampire spam change, b3f4cb6f, makes monster not use Teleport Self when standing next to their current foe, is that intentional? 06:23:17 kilobyte: OK, I'll let MarvinPA know. 06:25:33 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 06:27:48 -!- _D_ has quit [Quit: leaving] 06:29:01 -!- MarvinPA has joined ##crawl-dev 06:35:28 -!- Maxxillo has quit [Ping timeout: 245 seconds] 06:37:56 MarvinPA: disregard the !tell I just sent 06:39:54 kilobyte: Probably better to !tell that aswell? 06:41:08 03kilobyte 07* 0.12-a0-1058-g5b39a8b: Minor monster_speech docs fixes. 10(12 hours ago, 1 file, 5+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5b39a8b325c9 06:41:08 03kilobyte 07* 0.12-a0-1059-g367bed5: Don't crash with friendly vampires, rakshasas, etc. 10(14 minutes ago, 1 file, 4+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=367bed59b402 06:43:14 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 06:44:27 if you have a friendly efreet, like every other Xom act is to polymorph him 06:49:34 -!- nooodl_ has joined ##crawl-dev 06:53:47 -!- SkaryMonk has quit [Read error: Connection reset by peer] 06:54:26 -!- SkaryMonk has joined ##crawl-dev 06:56:36 -!- Tabesh has quit [Quit: Page closed] 06:59:13 -!- nooodl_ has quit [Ping timeout: 245 seconds] 07:01:10 I'm going to revert a vast majority of the flight change 07:01:30 (by amount of code, not functionality :p) 07:02:21 changing FL_NONE/FL_LEV/FL_FLY and removing flight_mode() allows insta-killing most fliers with paralysis or Petrify over water 07:02:41 and also makes mon-data.h harder to read 07:03:59 relatively few monsters flap their wings to fly, it makes no sense for a paralysed cacodemon to plunge down 07:05:30 -!- Ragdoll has joined ##crawl-dev 07:07:58 !tell Maxxillo I think it's in git somewhere but if you email me at rachel@akrasiac.org I can also just hand you a tarball if that's easier 07:07:59 rax: OK, I'll let Maxxillo know. 07:09:09 -!- kek has joined ##crawl-dev 07:10:53 ??scoring 07:10:54 scoring[1/2]: Source for the CAO scoring pages: http://github.com/greensnark/dcss_scoring 07:11:27 !tell maxxillo Source for the CAO scoring pages: http://github.com/greensnark/dcss_scoring 07:11:28 elliptic: OK, I'll let maxxillo know. 07:14:39 kilobyte: obviously "petrify" on monsters that fly without flapping should turn them into pumice, so they float :) 07:18:22 -!- Kromgart has quit [Read error: Connection reset by peer] 07:22:31 -!- Laan has quit [Ping timeout: 245 seconds] 07:29:42 -!- Cryp71c has joined ##crawl-dev 07:29:45 we don't have floating balls of meat and fur in RL, so I don't know how cacodemons fly. Since that's magic, though, I guess they keep flying even as balls of stone. 07:32:10 -!- Adeon is now known as Adeon\SIGSEGV 07:36:47 -!- Mottie has joined ##crawl-dev 07:42:31 -!- elliott has joined ##crawl-dev 07:46:07 -!- Maxxillo has joined ##crawl-dev 07:47:11 kilobyte: whoops, sorry about that mon-cast.cc crash :p 07:47:33 didn't realise the SPELL_TELEPORT_SELF would fall through to my own fall-through at the time or that foe could be NULL... 07:51:19 it's wrong it is always non-NULL for non-friendlies 07:51:33 -!- Ilirion has quit [Quit: Page closed] 07:52:59 right 07:53:15 so it is the player for hostiles even if you just entered the level for the first time and they are on the other side? 07:55:33 yeah 07:56:20 -!- kek has quit [Quit: gonna suicide, brb] 07:57:33 hmm, this is wrong: why do monsters who wear randarts with evokable levitation have permafly? 07:57:57 -!- kek has joined ##crawl-dev 07:58:13 * elliott probably introduced that bug too, assuming you mean evocable flight :p 07:58:36 hasn't that always been true? (except permalev) 07:59:33 save for flight/lev, yeah 07:59:56 I guess they just evoke it in 0 turns 08:00:00 like they swap equipment in 0 turns 08:00:05 the benefits of 28 evocations skill 08:01:45 I've always assumed that this was because it would be difficult to write the AI to handle temporary flight in a way that doesn't make it drown a lot 08:01:59 which seems plausible given how often players drown :P 08:02:25 clearly write proper AI for it and use it iff the monster has high intelligence 08:02:45 then the secret tech of giftdropping +Fly equipment begins 08:08:14 -!- Fhqwhgads has quit [Remote host closed the connection] 08:19:34 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 08:19:51 -!- dagonfive has quit [Read error: Connection reset by peer] 08:23:47 ??secret tech 08:23:47 secret tech[1/12]: ogee 08:24:03 hm, i didnt expect a list 08:24:26 -!- Mottie has quit [Ping timeout: 256 seconds] 08:25:13 thats a terrible list 08:25:37 it is a great list 08:26:06 maybe you should read it, its terrible 08:26:20 i've read it 08:28:33 -!- syllogism has joined ##crawl-dev 08:29:59 -!- Staplegun has quit [Read error: Connection reset by peer] 08:30:10 -!- elliptic has quit [Quit: Leaving] 08:30:21 -!- Maxxillo has quit [Quit: Page closed] 08:33:36 -!- MarvinPA_ has joined ##crawl-dev 08:36:19 -!- urthmover has quit [Quit: leaving] 08:36:54 -!- MarvinPA has quit [Ping timeout: 240 seconds] 08:36:55 -!- MarvinPA_ is now known as MarvinPA 08:40:41 beh, untangling flight_mode from the rest of the flight patch was quite a lot of work 08:41:10 kilobyte: hm? 08:41:16 I removed flight_mode() since it was redundant 08:43:06 no, quite a few things need it 08:43:20 kilobyte: I reviewed the uses... was there something I missed? 08:43:34 I mean, it would only ever return FL_NONE or FL_FLY, since levitation is no more 08:43:38 monster shape, zombie tiles, instakilling with paralysis/Petrify/nets 08:43:40 so it is equivalent to .is_flying() 08:44:20 the last one I discussed, I just left it as instakilling everything since it was the simplest solution but I also considered removing the instadeath entirely, which is probably for the best since it is inconsistent with players 08:45:42 isn't shape a seperate thing? and just removing the petrify instakills seems best to me as well 08:46:06 I mean, no point to remove levitation completely and then re-add it only for monsters for the sake of a few obscure edge-cases 08:47:57 also, mon-data.h was hard to read, with another undescribed boolean 08:48:06 03kilobyte 07* 0.12-a0-1060-g1183a5b: Revert most of the lev->flight patch (by code size, not functionality). 10(7 minutes ago, 33 files, 652+ 627-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1183a5be2602 08:48:33 I was planning to work on another patch wrt mon-data.h, it can hardly get worse than it is 08:48:56 still, I don't see the point in re-adding all this complexity when the real problem is the instadeath... 08:49:17 elliott: it's just FL_NONE/FL_FLY/FL_LEVITATE, it doesn't make the code any more complex 08:49:38 well, the complexity is the concept of levitation existing, where it previously did not at all, and this causing several differences in behaviour 08:50:58 -!- Vizer has quit [Quit: bye] 08:58:16 03kilobyte 07* 0.12-a0-1061-g2fde3d9: Upgrade a number of wingless monsters from FL_FLY to FL_LEVITATE. 10(4 minutes ago, 1 file, 5+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2fde3d958563 09:01:05 the zombie tiles thing is tied to shape, right? 09:01:50 if the instadeath was removed, I don't really see any reason any problems with shape couldn't be handled another way... it seems like a loss of simplicity (and easy understandability -- where is it explained what monster levitation does, since this concept doesn't exist for the player?) to have a whole classification of monsters just for one thing 09:02:05 I don't know about tiles, though 09:05:08 could have a flag that says "this monster has wings" for that 09:05:58 that seems simpler, yes... with wingless monster just having magical flight that behaves identically 09:06:26 don't monster body shapes already handle that? 09:06:57 the instadeath is sort of cheesy/spoilery in the first place anyway, since it did not even work like that for players when they could levitate... so I don't really see a need for a levitation concept 09:07:12 probably I should have removed it in my patch in the first place rather than extending it though :p 09:07:31 MarvinPA: it seems the body shape function looks at whether the monster flies and equates that with having wings 09:07:38 bad idea IMO 09:07:44 oh yeah so it does 09:08:29 kilobyte: re: boolean in mon-data.h... I planned to write a patch to generate that header file from a more readable data file (like art-data.txt), since its unreadability has bothered me in the past 09:11:04 -!- magistern has quit [Quit: This computer has gone to sleep] 09:11:26 -!- HandiCra1tsman has quit [Quit: Lost terminal] 09:12:47 -!- andre____ is now known as andrewhl 09:14:54 who actively uses the instadeath we're talking about 09:14:56 (as a player) 09:15:14 i hear some people use it for harpies in shoals 09:15:22 i did exactly once, and it didn't even feel great or special 09:15:22 but that's clearly not right, harpies are meant to kill people 09:15:41 -!- ussdefiant_ has joined ##crawl-dev 09:15:46 -!- ussdefiant_ is now known as ussdefiant 09:24:15 kilobyte: anyway, if removing the instadeath and recording whether monsters have wings for cosmetic/shape purposes is all that's required, I'd be happy to write a patch 09:25:00 -!- Datul has quit [Quit: Page closed] 09:25:25 after some thinking: using the word "levitation" is bad; yet I can see no plausible explanation why a paralysed bad could possibly keep flying 09:26:31 kilobyte: well, a paralysed player can keep flying too... I think the only time this happens with wings is black draconians 09:26:49 it would be really bad to add such an instadeath for players IMO... it's just part of the magic which makes paralysis work, it keeps their position, I guess 09:27:01 -!- Mottie has joined ##crawl-dev 09:29:26 -!- Blazinghand_ has quit [Ping timeout: 260 seconds] 09:32:51 -!- kek has quit [Quit: Kicked by KickServ] 09:33:13 (the same applies to petrification, FWIW) 09:40:12 -!- Ragdoll has quit [Quit: Ik ben weg] 09:52:08 -!- ketsa has quit [Ping timeout: 245 seconds] 09:52:56 -!- ark____ has joined ##crawl-dev 09:54:52 uhm, how exactly apises and neqoxecs can fly? 09:55:17 -!- HellTiger has quit [Ping timeout: 255 seconds] 09:55:50 apis is merely a holy cow, neqoxec's tile depicts some cthulhu-like humanoid with a tail 09:56:54 why are apis any kind of airborne, anyway? -- and that seems more like a problem with the tile for neqoxecs... but presumably through holy and magical means respectively 09:56:58 I mean, how do they levitate? 09:57:00 -!- kittykai has quit [] 09:59:24 -!- jeanjacques has joined ##crawl-dev 09:59:55 there are no balance issues for both, but if someone looks at the tile, there's no indication of that 10:00:59 -!- ussdefiant has quit [Ping timeout: 252 seconds] 10:01:26 well, if tiles don't indicate something is in the air, that's probably just a clarity issue with the tiles themselves... though I'd personally say that tiles has no shortage of clarity issues :) 10:01:40 -!- Satans_mechanic has quit [Ping timeout: 246 seconds] 10:01:44 there's always x-v, which reveals lots of info about monsters that you can't otherwise find out but that are quite important... like resists 10:02:00 and size (for constriction) 10:03:46 i always thought of noqoxecs as floating, bright purple sideways-3s 10:04:14 i have a sucky imagination 10:04:19 03kilobyte 07* 0.12-a0-1062-g50999e7: Increase woefully short buffer for &M and others. 10(62 minutes ago, 3 files, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=50999e78bf7d 10:04:19 03kilobyte 07* 0.12-a0-1063-g7aa1658: Let the Arena Sprint succubus take extra Airstrike damage. 10(66 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7aa1658e94cf 10:04:19 03kilobyte 07* 0.12-a0-1064-gef23590: Don't say "levitation" to the player, ever. 10(32 minutes ago, 9 files, 81+ 74-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ef23590caf89 10:05:20 ColdPie: :p 10:05:49 tiles is really hard to parse for me, because nothing looks like the letter i imagine them to be in my head 10:06:21 yeah, they're an abomination unto Xom 10:06:35 -!- scummos has quit [Quit: Lost terminal] 10:06:59 there's no real way to know what "neqoxec", or anything else generated by letting a cat onto the keyboard, is 10:07:15 -!- nooodl has joined ##crawl-dev 10:07:52 so it seems like the differences between winged and non-winged flight are the instadeaths that should probably go, shape, netting, and whatever conditions on airborne() 10:08:13 seems like netting's weird special-case could go too 10:08:22 the monster just so happens to fit its wings through the net or whatever 10:09:38 -!- Datul has quit [Ping timeout: 245 seconds] 10:10:14 actually, it seems like airborne() is only used for instadeath-related purposes 10:10:25 -!- kek has joined ##crawl-dev 10:10:25 so shape and netting are the only two other things 10:10:39 -!- _D_ has quit [Quit: leaving] 10:11:05 do you mean "falling into a body of water when Lev expires" instadeath? 10:11:59 no, I mean the monster-specific spoilery instadeath that things with wings will die if you paralyse or petrify them over water 10:12:01 unlike players 10:12:36 -!- morgant has quit [Ping timeout: 248 seconds] 10:13:16 ah i see 10:13:33 -!- SurpriseTRex_ has quit [Read error: Connection reset by peer] 10:17:36 -!- ontoclasm has joined ##crawl-dev 10:18:28 -!- SurpriseTRex_ has quit [Ping timeout: 245 seconds] 10:18:42 basically I am not sure winged vs. non-winged flight has any good gameplay (as opposed to cosmetic) benefits... seems to mostly be weird edge-casey/player inconsistent stuff 10:20:45 is there a dispell-like player spell? 10:21:09 you can read a scroll of vulnerability 10:21:18 it is sort of buggy for monsters though 10:21:30 monsters can't read it 10:21:38 purple draconian breath 10:21:49 right, it isn't buggy when used on players 10:21:58 but ?vuln is buggy when used on monsters because of monster enchantment weirdness 10:26:04 -!- Mu_ has joined ##crawl-dev 10:32:02 could you make it non-drownable? 10:32:32 make what? 10:33:30 anything that flies that permanently flies 10:33:43 or am I mistaking the issue? 10:33:55 well, the problem is that this instadeath behaviour exists in the first place 10:34:02 it doesn't for players, or anything 10:34:02 magical flight = works even when not moving 10:34:15 non-magicla flight - wings act like water wings and stop you drowning even when not moving 10:34:18 -!- MarvinPA_ has joined ##crawl-dev 10:34:18 job done 10:34:37 I don't see the benefit of doing that as opposed to just removing the instadeath 10:34:49 03dolorous 07* 0.12-a0-1065-gee262fa: Fix indentation. 10(85 seconds ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ee262fa5e970 10:34:58 you can wave away the problems of something that flies with wings not drowning because all the situations where that would happen are caused by magic 10:36:00 magically hovering stone? Quite hard to imagine that, especially that this magic is hostile. 10:36:19 well, quite 10:36:40 well, if magic can fly you (with thousands of aut in your pack) into the air, it can presumably hold other things up... consider it a limitation of the hostile magic 10:36:40 -!- PepeRC2 has quit [Ping timeout: 246 seconds] 10:36:52 however, I just realized it'd be simpler to explain the bat form: it somehow allows you to stay up even when crushed by the weight of your inventory, suggesting the spell augments your flight 10:37:18 more importantly, it's quite a cheesy way to kill things -- hence it being a problem that high-level threats fly with wings -- so gameplay wins out here in favour of removing the instadeath IMO 10:37:40 -!- MarvinPA has quit [Ping timeout: 248 seconds] 10:37:41 -!- MarvinPA_ is now known as MarvinPA 10:37:42 (though I do think you need to pass an MR check for most conventional means of doing this) 10:38:33 how does this plan sound? remove actor::airborne(), replacing all the uses with is_flying() (so the cannot_move() check is gone, and the monster instadeath is removed); replace flight_mode() with a booelean "has wings" specified for each monster, use that for shape/tiles and randomly generate it for panlords; handle netting some other way 10:40:23 that way, there'll only be one gameplay-relevant thing (whether the monster flies or not), and the wings will just be used for correct display and panlord descriptions and such 10:40:26 add _two_ booleans to mon-data.h? Ugh. 10:40:47 <|amethyst> those could both be flags 10:40:52 that sounds about right to me 10:40:56 flags sounds good 10:41:22 mon-data.h is ugly whatever you do, I'll probably look into the patch I mentioned wanting to write soon, since it is such a shame that it makes modifying/adding monsters painful 10:42:20 if flags don't work, then the enum could be kept just to make mon-data.h look better in the interum 10:42:33 and set flying booleans etc. based on that or such 10:45:02 -!- simmarine has joined ##crawl-dev 10:45:07 -!- ontoclasm has quit [Quit: Leaving.] 10:46:36 if mon-data.h is the only problem then I'm happy to write a patch that does it with flags 10:47:47 not just mon-data.h, there's still not a single suggestion to explain why a netted bird or a stoned harpy would keep flying 10:48:36 nets are clearly magical 10:50:07 kilobyte: well, netting could also just stop all flight... it's a tradeoff between realism and monster-player consistency (flying players have never been subject to such instadeaths, and still aren't even with non-magical flight (black draconian flight is non-magical, I believe)), and the latter also has better balance/less spoileriness 10:50:19 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:50:27 neither are ideal, sure, but one is simpler 10:50:28 black dracs are magical now 10:50:45 draconians with large wings mutation arent 10:50:46 are black dracs now tengu 10:50:49 according to some commit 10:50:52 faze: yes 10:50:52 oh, right, their new flight is 10:50:55 better tengu 10:50:56 but their old flight wasn't AIUI 10:51:00 you can't even net flying monsters, this seems like not a thing worth caring about at all 10:51:09 they don't get the 1 aut speed bump though 10:51:14 or do they? 10:51:15 oh, right 10:51:16 or the EV bonus 10:51:17 they dont 10:51:32 i mean you can if they're confused and you pass a 1/3 chance or something but it's not an actual thing that happens, so they could just be changed to always dodge nets or something 10:51:57 what MarvinPA says seems reasonable too 10:52:07 "The net phases through the wyvern!" 10:52:18 simple_monster_message(mon, " darts out from under the net!"); 10:52:27 that seems more realistic, yes 10:52:34 that is the message that currently exists :P 10:52:37 hehe 10:52:49 so that leaves petrify 10:52:52 "magic" 10:53:00 floating rocks are a staple of fantasy settings 10:53:04 seems like a total nonissue 10:53:26 handwaving "the earth tries to meld with you, but missess" 10:53:43 no petrify against flyers would suck, though 10:53:43 surely "easily flies over the net" is better than darting out from under? 10:53:49 Dragons tend not to "dart" 10:53:49 petrify could just not work on flying stuff 10:53:59 like you have to use the ground's magic or whatever 10:54:02 that seems totally fine 10:54:03 yeah 10:54:10 kilobyte: re realism, how come you can always attack flying enemies with a sword? 10:54:14 just explain that you need contact with the earth to be petrified 10:54:19 like, flavour it as the rock on the ground bubbling up and encasing the monster and then it petrifies 10:54:29 huh? why would fliers not be petrified 10:54:36 we already established they could just remain in the air 10:54:44 MarvinPA: because the complaint is that harpies made out of stone shouldn't fly 10:54:47 well 10:54:49 they should 10:54:50 because magic 10:54:51 problem solved 10:54:54 yes but I am suggesting this as a solution that appeals to everyone 10:54:55 a wizard did it! 10:54:57 do harpies have wings, or are they magic 10:54:58 since I think kilobyte disagrees 10:55:01 faze: they have wings 10:55:15 it doesnt appeal to me, thats for sure 10:55:15 ah yes 10:55:20 thats just because i like petrifying stuff, though 10:55:32 what is the next class of weapons to get a change? 10:55:41 short blades? 10:55:51 the skill/stabbing merge? 10:55:56 i dont think there are currently plans for any more immediate changes 10:56:08 You could make it so that petrifying makes you a) flaot (immune to drowning) and b) immune to lava (as you're made of stone), so although they stop flying they don't inst-dia 10:56:16 but that seems like a horrible coding mess 10:56:29 i guess there aren't any immediate mechanics that come to mind for m&f or long blades 10:57:07 there were some ideas, but none of them are great 10:57:30 phyphor: well I think kilobyte's objection is that hostile magic should not help the monster that is petrified by making it float 10:57:40 it's more easy to see petrification using the ground as a limitation 10:57:53 are nets magic? Or why a hostile caster would provide something that can't ordinarily fly with means to do so? 10:58:04 -!- Tijol has quit [Client Quit] 10:58:09 well MarvinPA already addressed the net thing 10:58:23 kilobyte: how come you can attack a harpy with a sword whenever you want, even though it flies and you are rooted to the ground? 10:58:28 alefury: knockback comes to mind for bigger maces, but it seems abusable and cheesy 10:58:33 alefury: ceiling 10:58:55 okay, now explain multilevel shoals 10:58:57 alefury: you hit it when it attacks you 10:59:38 now explain why angels and demons dont fight in the abyss 10:59:40 etc 11:00:01 nobody gives a shit, at most people make jokes about it, but it doesnt affect peoples enjoyment of the game 11:00:11 the manual says: Due to low ceilings in the dungeon, this is not enough to get out of reach of ground-based enemies 11:00:26 flight with wings doesnt work like that 11:00:28 -!- Garhauk has quit [Ping timeout: 245 seconds] 11:00:44 unless theyre all like kolibris or something 11:00:58 alefury: i don't need flavour justification :P i like the angels v demons thing 11:01:09 birds tend to move forward a lot in general, and need space to fly, lots of it 11:01:22 faze: that explanation would fail in the case you're flying above something and do not want it to be able to hit you 11:01:36 indeed 11:01:53 also, why cant you fly over snakes? 11:01:54 kilobyte: so what is wrong with flying enemies darting out of the net and petrification needing the earth from the floor to petrify you (this has another benefit: earth magic being better on stuff on the ground but air magic being better on stuff in the air)? 11:01:59 there are bigger problems with angel attitudes. With piety <200, holies will start fighting among themselves. 11:02:31 elliott: you mean, making harpies and most late-game stuff immune to the spell? 11:02:44 im not a fan of that at all 11:02:47 so much stuff flies 11:03:01 then again, petrify is more of an early game thing, but still 11:03:03 kilobyte: sure 11:03:05 petrify is not really that good 11:03:09 early/mid 11:03:10 arguably it shouldn't be 11:03:21 it is only level 4, harpies are pretty dangerous 11:03:33 and it checks MR, so most late-game stuff is basically immune to it anyway 11:04:08 -!- mineral has quit [Ping timeout: 246 seconds] 11:04:09 I'm kind of tempted to make it so holies will never consider another holy an enemy, no matter their attitude. So no choosing as the foe, no attacks, counting as "friendly fire" in tracers, etc. 11:04:25 that sounds good 11:04:45 -!- remyroy has quit [Read error: Connection reset by peer] 11:04:47 I mean, the whole petrifying harpies in shoals thing was sort of bad anyway IMO, since it seems only spoiled players knew about it 11:05:18 especially since harpies are IIRC the top killer in shoals, being able to instakill them with a level 4 spell is kind of eh 11:05:40 you can instakill them with a level 2 spell and a stab, too :P 11:06:04 well, enchanters are something else entirely :) 11:06:10 riiiiight 11:07:20 kilobyte: holy god worshippers are considered holy beings, or this will be the case after the proposed change, right? 11:07:38 -!- ainsophyao has joined ##crawl-dev 11:09:08 hm, thats another idea 11:09:20 is there any reason holies shouldnt always be allied with good god worshippers? 11:09:27 -!- remyroy has quit [Read error: Connection reset by peer] 11:10:16 kilobyte: fwiw, if you want to kill things with MR-checking spells, there are other options than petrify, some of them stronger in general 11:10:16 i think having to run away from some angel who doesnt like you because you dont want penance or piety loss or whatever is a bit silly 11:10:49 kilobyte: harpy just happens to hit the dangerous + low MR + is often over water trinity that makes petrify really good on them, I don't think it would be much of a nerf to petrify at all in general 11:17:13 -!- humeral has quit [Ping timeout: 245 seconds] 11:19:32 -!- Boris has quit [Quit: Page closed] 11:20:38 -!- Mottie has quit [Ping timeout: 240 seconds] 11:21:17 -!- Ragdoll has joined ##crawl-dev 11:35:55 -!- blabber has joined ##crawl-dev 11:44:07 -!- Noom has quit [Ping timeout: 268 seconds] 11:46:24 -!- ainsophyao has quit [Remote host closed the connection] 12:02:19 -!- dtsund has joined ##crawl-dev 12:04:11 -!- y2s82 has quit [Remote host closed the connection] 12:10:48 -!- elliptic has joined ##crawl-dev 12:12:50 Ereshkigal (L23 VpEn) (D:26) 12:14:00 this one has been fixed already 12:14:39 Webtiles server stopped. 12:14:41 Webtiles server stopped. 12:14:57 -!- Kalir has quit [Changing host] 12:15:12 -!- kek has quit [Quit: gonna suicide, brb] 12:16:50 virigoth (L12 HOPr) (Lair:3) 12:18:01 Ereshkigal (L23 VpEn) (D:26) 12:18:36 Unstable branch on crawl.develz.org updated to: 0.12-a0-1065-gee262fa (34) 12:18:39 -!- bmfx has quit [Ping timeout: 268 seconds] 12:18:42 Webtiles server started. 12:19:49 -!- elliptic has quit [Read error: Connection reset by peer] 12:20:58 -!- Pepe[netbook] has quit [Ping timeout: 246 seconds] 12:31:57 ASSERT(prog >= 0) in skills2.cc at line 151 failed when killing Pikel and levelling up to 7. (https://crawl.develz.org/mantis/view.php?id=6376) by MrBones118 12:39:08 <|amethyst> hm... I fixed that bug in console well before 0.11 release, but apparently not in tiles 12:40:52 -!- elliptic has joined ##crawl-dev 12:54:34 -!- Ragdoll has quit [Quit: Ik ben weg] 12:56:30 -!- Tijol has quit [Ping timeout: 264 seconds] 12:57:22 -!- elliptic has quit [Read error: Connection reset by peer] 12:59:50 -!- elliptic has joined ##crawl-dev 13:02:17 Webtiles server stopped. 13:04:01 Webtiles server started. 13:06:24 -!- Tijol has quit [Client Quit] 13:07:46 -!- freefall has quit [Remote host closed the connection] 13:08:41 -!- elliptic has quit [Read error: Connection reset by peer] 13:11:36 -!- urthmover has quit [Client Quit] 13:16:38 -!- elliptic has joined ##crawl-dev 13:17:40 -!- elliptic has quit [Read error: Connection reset by peer] 13:18:39 -!- urthmover has quit [Client Quit] 13:23:46 -!- urthmover has quit [Client Quit] 13:24:16 -!- Mottie has joined ##crawl-dev 13:26:39 -!- elliptic has joined ##crawl-dev 13:28:24 -!- urthmover has quit [Client Quit] 13:29:19 -!- kek has joined ##crawl-dev 13:31:51 -!- elliptic has quit [Read error: Connection reset by peer] 13:32:21 -!- urthmover has quit [Client Quit] 13:35:29 -!- morgant has quit [Ping timeout: 252 seconds] 13:44:00 -!- Kaput has quit [Ping timeout: 276 seconds] 13:45:06 -!- Magog234 has quit [Quit: Page closed] 13:58:20 SEGMENTATION FAULT at Startup (https://crawl.develz.org/mantis/view.php?id=6377) by Agni 14:10:24 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 14:10:27 -!- andrewhl has quit [Remote host closed the connection] 14:14:12 -!- IndexLP has joined ##crawl-dev 14:29:25 -!- blabber has quit [Quit: leaving] 14:30:03 -!- syllogism has quit [] 14:33:23 -!- ZuriZ has quit [Quit: Trolling Time Wait What...] 14:36:43 |amethyst: any problems during the restart? 14:36:43 edlothiol: You have 1 message. Use !messages to read it. 14:45:21 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:47:20 <|amethyst> edlothiol: I had to manually HUP some processes, but maybe I was just impatient 14:48:02 -!- andrewhl has quit [Remote host closed the connection] 14:48:20 <|amethyst> I also noticed, and Ragdoll confirmed, a problem with my certs in Firefox... apparently I was not sending all the necessary intermediate certs 14:48:28 <|amethyst> so I had to fix that and restart again 14:49:01 ah, ok 14:49:15 <|amethyst> Unfortunately I haven't been able to actually test, since the computer I'm on now doesn't support websockets 14:49:26 <|amethyst> s/support/have a browser that supports/ 14:53:39 well, there seem to be problems in safari (even though it supposedly supports the necessary APIs), but I can't really debug that 14:56:34 -!- Stokken has quit [Client Quit] 14:58:49 -!- _Jordan_ has quit [] 14:59:01 -!- Ragdoll has joined ##crawl-dev 14:59:21 03edlothiol 07* 0.12-a0-1066-g19757e1: Webtiles: Disable compression if the necessary APIs are not present. 10(3 minutes ago, 1 file, 14+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=19757e12c52b 15:00:01 |amethyst: just pushed a change to client.js, would you mind copying that over? I don't want to force a full rebuild since just that file needs to be updated 15:01:54 -!- Namey has quit [Quit: Leaving] 15:03:58 -!- Serfuzz has quit [Ping timeout: 244 seconds] 15:04:44 -!- alefury has joined ##crawl-dev 15:06:46 -!- Ragdoll has quit [Quit: Ik ben weg] 15:07:43 <|amethyst> edlothiol: done 15:08:03 -!- Nightbeer has quit [Ping timeout: 245 seconds] 15:08:25 thanks 15:16:25 -!- _D_ has quit [Quit: leaving] 15:28:06 -!- _D_ has quit [Quit: leaving] 15:30:31 -!- dpeg has joined ##crawl-dev 15:36:19 <|amethyst> hmm... "The websocket connection was closed. Reload to try again." 15:37:05 <|amethyst> chromium 14 15:45:51 -!- kek has quit [Read error: Connection reset by peer] 15:47:36 -!- yxhuvud has quit [Ping timeout: 252 seconds] 15:48:36 -!- Kalir has quit [Changing host] 15:50:25 <|amethyst> and in Iceweasel 7.0.1, I see an empty user list and can't log in 15:50:31 <|amethyst> yes, my browsers are woefully out-of-date 15:51:01 anything i can help testing? 15:51:07 <|amethyst> CAO works fine 15:51:42 <|amethyst> ChrisOelmueller: I have no clue, but edlothiol might have suggestions 15:52:29 need to secretly undermine webtiles by appearing helpful and then backstabbing all of them 15:56:37 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 16:03:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:04:03 -!- ark____ has quit [Quit: Leaving] 16:04:14 -!- SkaryMonk has joined ##crawl-dev 16:05:20 ChrisOelmueller: if you can test with safari 16:05:41 |amethyst: any javascript errors in Iceweasel? 16:05:59 okay, that's something i cannot. would have opera and chromium 16:06:15 -!- Kalir has quit [Changing host] 16:07:40 |amethyst: also, any javascript errors in chromium 14? 16:09:45 <|amethyst> edlothiol: in Chromium 14: "Received a binary frame which is not supported yet" 16:09:58 -!- monqy has joined ##crawl-dev 16:10:43 <|amethyst> nothing in Iceweasel 16:10:51 hrm 16:12:53 <|amethyst> I guess it's time to upgrade my browser (but not to 19 I hear?) 16:14:29 maybe I should do some test to check if the browser can receive binary frames... except probably chrome 14 just closes the connection when it does 16:14:45 stupid chrome 14 implementing only half of the specification 16:15:11 -!- elliptic has joined ##crawl-dev 16:15:20 or I could just resort to UA sniffing 16:17:12 it hurts me to do it, but oh well 16:29:01 -!- schuay has joined ##crawl-dev 16:29:31 hi! should crawl 0.11.0 work with lua 5.2? 16:30:44 i'm asking because the makefile seems to explicitly look for 5.1, and arch linux is currently rebuilding packages for lua 5.2 16:31:18 03edlothiol 07* 0.12-a0-1067-g7cdc631: Update to jquery 1.8.2. 10(7 minutes ago, 1 file, 2+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7cdc63116020 16:31:18 03edlothiol 07* 0.12-a0-1068-ge9cd4ce: Disable Websocket compression on bad chrome versions. 10(5 minutes ago, 1 file, 12+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e9cd4cebd3d3 16:32:23 -!- CryptoCactus has quit [Client Quit] 16:33:03 -!- ZuriZ has quit [Read error: Connection reset by peer] 16:36:24 03edlothiol 07* 0.12-a0-1069-gd7e9808: Check for another possible problem with Webtiles compression. 10(49 seconds ago, 1 file, 12+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d7e98085d59d 16:36:31 |amethyst: the last commit (not yet shown) may fix things for iceweasel 16:36:33 <|amethyst> edlothiol: guess what jquery doesn't think about chromium 16:37:00 -!- Krenium has quit [] 16:37:28 hm, what does $.browser say on chromium? 16:37:31 <|amethyst> $.browser is { safari: true, version: "535.1", webkit: true } 16:37:42 oh, I think that's just a bug in jquery 1.7 16:37:53 <|amethyst> oh, let me reload jquery then 16:38:14 it does that for my chrome too 16:38:17 -!- behuhn is now known as stanzillin 16:38:45 !tell kilobyte 23:29 < schuay> hi! should crawl 0.11.0 work with lua 5.2? i'm asking because the makefile seems to explicitly look for 5.1, and arch linux is currently rebuilding packages for lua 5.2 16:38:45 dpeg: You have 1 message. Use !messages to read it. 16:38:45 dpeg: OK, I'll let kilobyte know. 16:39:31 <|amethyst> ok, works in chromium now 16:39:31 dpeg: i was actually pointed to commit 179b523 just now, the message seems clear enough :) 16:40:05 lua 5.1 it is 16:41:21 -!- stanzill has quit [Ping timeout: 268 seconds] 16:41:36 -!- tensorpudding has quit [Ping timeout: 252 seconds] 16:41:38 -!- stanzillin is now known as stanzill 16:43:53 schuay: alright :) 16:46:37 <|amethyst> edlothiol: and it works in my old iceweasel too now. Thanks! 16:47:27 -!- Raycaster has quit [Ping timeout: 260 seconds] 16:47:57 -!- schuay has left ##crawl-dev 16:48:23 -!- garhauk_ has quit [Ping timeout: 245 seconds] 16:48:52 -!- Flun is now known as Flunbolic 16:49:25 good 16:49:33 hopefully, that was also the problem in Safari 16:50:41 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 16:51:12 -!- Blazinghand_ has quit [Ping timeout: 276 seconds] 16:53:38 -!- blabber has joined ##crawl-dev 16:56:25 -!- Isvaffel has quit [Ping timeout: 252 seconds] 16:57:06 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:03:34 -!- stanzill has quit [Quit: bonne nuit à tous] 17:09:24 !messages 17:09:24 (1/1) kilobyte said (1d 5h 5m 17s ago): what's going on with the crawl survey? Wasn't the plan to wrap it up when the tourney finishes? 17:09:34 -!- pantaril has quit [Ping timeout: 240 seconds] 17:09:44 kilobyte: I am in contact with jpeg on that one. The evaluation is actual work. 17:10:28 -!- buki has quit [Ping timeout: 252 seconds] 17:11:23 -!- blabber has quit [Quit: gn8] 17:11:28 of course, theres a ton of data, and some of it consists of actual words 17:12:26 -!- monqy has quit [Quit: hello] 17:12:47 and even the numerical data gets super complicated once you start looking at correlations 17:13:08 alefury: she did a lot already 17:13:14 :) 17:13:21 looking forward to the results 17:13:32 im willing to help a bit if i can 17:14:16 I'll relay that information :) 17:16:44 alefury: What data are you talking about? 17:20:06 -!- Sprort has quit [Read error: Connection reset by peer] 17:21:35 kryft: the DCSS survey linked at the CDO front page 17:22:57 Ah 17:24:53 -!- naaaalis has quit [Read error: Connection reset by peer] 17:25:49 I guess the link should be removed then, if new data is not going to be used 17:25:50 kilobyte: You have 3 messages. Use !messages to read them. 17:26:03 (I assume jpeg already took it) 17:26:26 Henzell: shut up, Wenzell already told me 17:26:39 kilobyte: I'll get to you on that, okay? Hopefully before weekend. 17:27:15 dpeg: survey data? No, it's not me who's really interested here. 17:27:36 -!- tensorpu1ding has quit [Ping timeout: 276 seconds] 17:28:34 -!- edlothiol has quit [Ping timeout: 240 seconds] 17:28:53 -!- Pthing has quit [Read error: Connection reset by peer] 17:29:10 -!- thisgameishard has quit [Quit: Page closed] 17:32:13 -!- nooodl has quit [Ping timeout: 245 seconds] 17:33:43 -!- MarvinPA_ has joined ##crawl-dev 17:36:30 -!- evilmike has joined ##crawl-dev 17:37:28 -!- MarvinPA has quit [Ping timeout: 268 seconds] 17:37:28 -!- MarvinPA_ is now known as MarvinPA 17:40:06 -!- not_detrius has quit [Quit: Page closed] 17:46:30 -!- yogidabear has quit [Quit: Page closed] 17:49:45 -!- Kromgart has quit [Quit: Leaving] 17:57:03 -!- eeviac has joined ##crawl-dev 17:59:38 -!- Garhauk has quit [Ping timeout: 245 seconds] 18:03:31 -!- Vizer has quit [Ping timeout: 260 seconds] 18:03:41 -!- Vizer_ is now known as Vizer 18:15:24 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 18:16:18 -!- Fhqwhgads has quit [Ping timeout: 264 seconds] 18:16:21 -!- Fhqwhgads_ is now known as Fhqwhgads 18:17:10 -!- PMJ_ has quit [Quit: Page closed] 18:21:05 -!- wheals has quit [Read error: Connection reset by peer] 18:21:53 -!- HangedMan has joined ##crawl-dev 18:23:23 -!- Flunbolic has quit [Quit: Page closed] 18:24:40 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:32:13 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 18:32:35 -!- dpeg has quit [Quit: leaving] 18:33:47 kind of sick of working on sprint vii now 18:34:19 55 subvaults "good enough" 18:35:19 heh 18:35:25 I guess there's a lot of randomness then? 18:36:10 apart from a couple of places which I don't feel like doing 18:38:43 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025210744]] 18:40:19 -!- not_detrius has quit [Quit: Page closed] 18:43:38 think I'll wait a day to upload it, I feel as though I should give it a final playtest but I'm too tired 18:44:08 well, it will get lots of playtesting in trunk 18:44:28 its still pretty early, lots of time to fix/improve things 18:44:58 Break early, break often. 18:48:19 -!- hagb4rd has quit [Quit: hagb4rd] 18:48:47 -!- IndexLP has quit [Ping timeout: 260 seconds] 18:48:53 -!- scummos has quit [Ping timeout: 245 seconds] 18:49:46 -!- Index has joined ##crawl-dev 18:50:32 -!- wasd` has quit [Read error: Connection reset by peer] 18:51:05 just fixed an important wrapping error, good thing I caught it 18:51:27 screw it then, uploading it 18:53:34 Sprint VII (https://crawl.develz.org/mantis/view.php?id=6378) by st 18:54:03 red_sonja.des :P 18:54:33 I'll change it to pitsprint.des 18:54:41 -!- Koolguydude has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 18:56:07 oooh, the comment makes it tempting to use this map for [un]woken_rest stress tests :p 18:57:59 ... and the Abyss stress bot on my raspi finally failed, after a week and 3004108.7 turns (with Xom, the Singing Sword and demonic guardian DS tension calculations are really slow). 18:58:03 ASSERT(env.cloud_no == 0) in 'abyss.cc' at line 1390 18:59:41 what's the KMONS M to Z stuff used for? 19:00:33 -!- Arkaniad has quit [Ping timeout: 276 seconds] 19:00:43 st_: nice description 19:00:52 making some vaults occassionally have a themed set 19:00:58 very very rare though 19:01:18 ahhhh 19:02:14 yeah, I don't blame this for taking a while to load. nearly 600 monsters! 19:03:00 -!- Wensley has joined ##crawl-dev 19:03:02 -!- Blazinghand_ has quit [Ping timeout: 252 seconds] 19:03:24 could it brush up against the monster-per-level cap if the random monsters place enough bands? 19:03:44 -!- ZuriZ has quit [Quit: Trolling Time Wait What...] 19:04:05 -!- rkd has quit [Read error: Connection reset by peer] 19:04:06 maybe, I've seen it as low as 560 so 600 already has a lot of bands 19:04:29 -!- Kalir has quit [Ping timeout: 255 seconds] 19:04:55 -!- alefury|2 has joined ##crawl-dev 19:05:14 I've generated the map a bunch of times and haven't seen it pass 600, so it seems safe 19:05:37 -!- GiantOwl is now known as Kalir 19:05:38 -!- Kalir has quit [Changing host] 19:06:23 st_: how different is this to the one I playtested? 19:06:25 lots more randomisation I assume 19:06:36 -!- BlackSheep_ has joined ##crawl-dev 19:06:36 also the loot is redone 19:06:47 but monster wise it's the same 19:07:07 there's a minor reserve of 30 slots 19:07:50 nice filename too :P 19:07:59 I mean, if there's at least MAX_MONSTERS - 30, banding gets disabled 19:08:22 -!- alefury has quit [Ping timeout: 246 seconds] 19:08:28 not that 30 slots is guaranteed to let the rest of single placements in the sprint to succeed 19:08:51 now everyone knows my vault development secrets 19:09:07 heh 19:09:23 i think it should show up automatically as a new sprint map if you just add it with a new filename 19:09:39 st_: is the loot worse :( 19:09:50 actually testing shit... that's a new concept 19:09:51 i guess replacing red sonja means you can just mash enter to select it though, maybe :P 19:09:52 MarvinPA: if you build crawl yourself, that works... I don't think that always works on the installed version though 19:10:06 oh huh 19:10:12 installed versions are horrific at times 19:10:22 but actually, thats a good point about making it sprint 1. that's sort of like how when I'm developing a vault, I usually name it P 19:10:22 bloody stupid random subvault recognition failures 19:10:22 elliott: no it's better because there aren't as many terrible randarts 19:10:30 that way I just use &PP to place it :P 19:10:36 or in some cases &LL 19:10:41 -!- bh has joined ##crawl-dev 19:10:45 st_: but what about the times you got great randarts 19:10:58 name: hangedman_zzzz 19:11:08 elliott: you can still get +14 GDA randarts and stuff 19:11:09 anyone want to commit disjunction? :) 19:11:20 Wensley: I can't reproduce your aura bugs 19:11:24 the randarts are always *good* is the point 19:11:26 evilmike: you could macro something to &Pevilmike_wip 19:11:27 elliott: well now you get vault-defined pluses for randarts 19:11:38 elliott: nah, naming it P is less work 19:11:53 I do this in-game too. crystal ball goes on 'V', etc 19:12:05 MarvinPA: running Crawl in-tree loads every .des file on the disk, after "make install" it's only files which were present at that time 19:12:16 aha i see 19:12:38 (so installing over an old version won't read stuff that should have been deleted) 19:12:56 every time I play zigsprint I have to put disc of storms on O because I got used to it playing my first disc of storms zigsprint game :) 19:14:31 -!- ontoclasm has joined ##crawl-dev 19:14:46 Wensley: how can I reproduce the bug? 19:14:53 it's fun / horrible to keep facing those crashes from using &P with minivaults after having been testing a few non-mini vaults because I've gotten used to &P instead of &L 19:15:50 bh: no clue, does the screen ever turn grey if you try to x around while the effect is on? 19:15:57 Wensley: nope. 19:16:16 bh: then ship it, and let elliott fix it later 19:17:34 -!- Twinge has quit [] 19:17:38 I also need to finish inception. I guess I'll shelve my "rooms that are bigger on the inside" idea 19:17:40 yeah the minivault thing with &P is annoying. there's a mantis issue open for it 19:18:55 03evilmike 07* 0.12-a0-1070-g00ae4c6: Sprint VII. (st) 10(4 minutes ago, 1 file, 2195+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=00ae4c607acd 19:19:43 that was quick 19:20:06 Well, it's been playtested by a lot of people who know what they're doing 19:20:12 -!- monqy has joined ##crawl-dev 19:20:47 I know what I'm doing? :P 19:20:56 Labs. I hate Labs. Labs is a "boredom for loot" program 19:21:12 Generating it ~100 times didn't produce any weird error messages or crashes... can't see anything wrong in the .des file. So it's good for trunk I'd say 19:21:14 can we please cut lab depth in half if nothing else is agreed on 19:21:25 it... but it doesn't have a depth? 19:21:25 ontoclasm: You have 1 message. Use !messages to read it. 19:21:29 uh oh 19:21:33 !messages 19:21:34 erm, lab entry spawning depth 19:21:34 (1/1) HangedMan said (16m 13s ago): btw in that tiles improvement thread you should note that minotaurs have the same noodle arms as the giants for anybody about to improve that subset of things 19:21:42 aha 19:22:06 what merits and interest labs may have are kind of gone by the time somebody finds one in elf 19:22:19 yeah 19:22:38 ontoclasm: btw, nequoxecs fly (or levitate?) and their tiles dont 19:22:47 -!- alefury|2 is now known as alefury 19:22:48 they could probably lose flight 19:23:01 it's less work than editing the tile and the gameplay effect is too minor to care about 19:23:04 i think if i were to redo labs from the ground up... i would make it an actual -labyrinth-, i.e. only one path, and then have rooms with stuff along the way 19:23:16 "making flight mean more" - you can use it to escape abyss neqoxecs 19:23:51 well, the newnew abyss tends to have more shallow water than any other liquid type 19:23:55 labs reminds me of sokoban 19:24:03 bh: me too :P 19:24:03 -!- rkd2 has quit [] 19:24:03 -!- rkd has quit [] 19:24:05 so it's like a guantlet 19:24:14 good night 19:24:19 and the only exit of course is at the end, so you have to go all-in when you enter 19:24:31 -!- alefury has quit [] 19:24:38 unlike every other portal vault, where you can back out whenever you feel like it 19:25:32 HangedMan: https://crawl.develz.org/mantis/view.php?id=6094 19:25:43 i am ambivalent about those 19:25:57 those arms are also kind of meh 19:25:59 ontoclasm: there are plenty of decent ideas for lab revamps, imo yours is good as any 19:26:01 yeah 19:26:05 but they have elbows! 19:26:30 yeah, i dunno, i sorta like the flavour of the lab but agree it's boring 19:26:35 the big issue I think, is to move labs more combat oriented, and not a puzzle to be solved 19:27:02 this would probably be a good of time as any to ask about crashes my portal vault drafting is getting 19:27:48 http://sprunge.us/BfRB 19:28:26 although it *might* be because I was using old portal vault docs and then portal branches happened and I might have to replace another protal vault instead if I want to test this in installed versions but whateverrrr 19:28:52 (http://pastie.org/pastes/5374734/text) 19:29:34 if you're making a new portal vault type, you need to edit a few files, yeah 19:29:52 in the mean time you can test it by replacing an existing portal vault 19:29:59 sigh, knew it 19:31:19 well, portal vaults basically are branches now. (hence portal_branches) 19:37:08 -!- ketsa has quit [Ping timeout: 245 seconds] 19:37:34 -!- SurpriseTRex_ has quit [Ping timeout: 240 seconds] 19:39:17 -!- rebthor has quit [Quit: see ya later] 19:39:54 evilmike: for the record. Wand Minotaur was not what I was expecting. 19:39:56 bh: what's exactly bad with labs? 19:40:31 -!- BlackSheep_ has quit [Quit: Leaving] 19:41:03 I mean, they could use some in-game risk, but as a part of something meant for a human, they kind of work 19:41:51 and a player with some experience will never take much time to get through one 19:41:54 kilobyte: it's completely formulaic. Rock, Stone, Metal, Win 19:42:06 note that plenty of people die to the minotaur 19:42:10 It's boring and spoily 19:42:16 elliott: sure. I just did 19:42:21 add the panic for newbies 19:42:29 ??+12 club 19:42:30 12 club[1/2]: redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06. 19:42:33 labs are many things but I don't think spoily is one of them... tedious is though IMO 19:42:34 ??+12 whip 19:42:34 my problem is just that they feel mindless and boring... I usually only go into them if I have digging, these days 19:42:35 12 whip[1/1]: bh the Thaumaturge (L10 DEWz), worshipper of Sif Muna, mangled by a minotaur (the +12,+6 whip of Success {drain}) in Lab, with 6608 points 19:42:58 also I have a feeling that if they were represented as the long corridor with a minotaur at the end that they actually are, then the loot would be toned down :P 19:42:58 I often enjoy the minotaur fights, though 19:43:07 I like the minotaur, just wish it wasn't a pain to get to it 19:43:57 so a minute of walking is more tedious than 50th yaktaur pack? 19:44:10 you can automate killing the 50th yaktaur pack 19:44:22 also said 50th yaktaur pack is still bad go make mon-pick done already 19:45:05 HangedMan: no, since 1. item destruction, 2. they still pack a punch at range 19:45:38 non-yaktaurs also have item destruction and ranged damage 19:46:38 a minute of walking is tedious when it's a windy path you keep having to backtrack on 19:46:41 -!- ainsophyao has joined ##crawl-dev 19:47:05 at least yaktaurs pose an actual threat of some kind 19:50:13 labs could be improved but I like them overall 19:50:23 would really prefer to just see labs have halved size, halved entrance spawning depth, generate_awake minotaurs in more ambigious end vaults so it can be more of a surprise to see the minotaur, and throw around encounters during the pre-minotaur lab (although the only ideas for that are earth themed stuff or original entrance level spawns) 19:50:25 something different and it has nice flavour 19:50:33 1learn add another_lab_proposal 19:53:30 HangedMan: how about a variant where the minotaur knows where you are? 19:54:15 ehhhh 19:54:43 how about a variant where you are the minotaur 19:55:20 the progression of making it to the end for the rpesence of the random minotaur works fine enough and good be expanded upon without messy new ai stuff 19:55:35 wensley: zotdef themed around labs now on my todo list 19:57:03 there's Donald to screw people up 19:57:06 too bad a lot of the greek stuff that could be in labs already appears at that depth 19:57:30 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 19:57:48 I mean harpies would be perfect in there 19:57:58 -!- bh has quit [Ping timeout: 245 seconds] 20:01:34 looping around and running from golems could actually work in the confines of a lab 20:03:17 unseen horrors are canonically just animals right 20:03:34 unpleasant perma-invisible animals, of course 20:03:53 according to their holiness I guess so 20:05:29 well i'm moving unseen_horror.png to the animals folder 'cause they're certainly not demons 20:05:41 and i keep forgetting where the hell it is 20:06:08 fr make them unliving and put them in abyss :P 20:10:40 -!- HellTiger_ has quit [Read error: Connection reset by peer] 20:11:31 -!- domiryuu has quit [Quit: leaving] 20:15:38 -!- st_ has quit [Quit: sleep] 20:16:26 -!- ZuriZ has quit [Quit: Trolling Time Wait What...] 20:18:43 -!- wheals has quit [Read error: Connection reset by peer] 20:27:13 -!- Daekdroom has quit [Quit: Saindo] 20:27:50 -!- Datul has quit [Quit: Page closed] 20:32:36 -!- namad7 has quit [Ping timeout: 256 seconds] 20:32:37 -!- rwbarton has quit [Read error: Operation timed out] 20:32:56 -!- lexackson has joined ##crawl-dev 20:34:52 -!- blackcustard has quit [Ping timeout: 256 seconds] 20:37:37 -!- ussdefiant has joined ##crawl-dev 20:40:02 -!- ajikeshi_ has quit [Ping timeout: 260 seconds] 20:42:19 -!- elliott has quit [Quit: Leaving] 20:43:52 -!- HangedMan has quit [Ping timeout: 252 seconds] 20:45:33 i guess unseen horrors are animals yeah 20:45:44 they're on 'x', but we dont really have a definition for what 'x' is supposed to mean 20:45:57 seems to be a catch-all glyph for "weird stuff" 20:47:41 eh... not demonic? 20:47:43 @??unseen horror 20:47:44 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 25-53 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(28) | XP: 747 | Sz: Medium | Int: animal. 20:48:00 strange... I'd swear they're that 20:48:22 -!- ainsophyao has quit [Remote host closed the connection] 20:48:48 dangit, roctavian needs to be on irc 20:49:04 ontoclasm: at the very least, a generic monster (in the main dir) rather than an animal 20:49:19 well, i left it in demons for now, since it's easier than moving it 20:49:26 -!- Kellhus has quit [Quit: Page closed] 20:49:47 i might reorganize things at some point 20:50:24 -!- crate has quit [Quit: Leaving] 20:57:58 -!- repent has quit [Ping timeout: 245 seconds] 20:59:57 -!- minqmay has quit [Quit: Leaving] 21:03:20 -!- ussdefiant has quit [Ping timeout: 255 seconds] 21:04:25 -!- Kalir has quit [Read error: Connection reset by peer] 21:04:40 -!- ussdefiant has joined ##crawl-dev 21:05:24 -!- Kalir has quit [Changing host] 21:07:59 -!- y2s82 has quit [Ping timeout: 255 seconds] 21:15:30 -!- ussdefiant has quit [Ping timeout: 260 seconds] 21:22:06 -!- monqy has quit [Quit: hello] 21:22:15 -!- wasd22 has quit [Ping timeout: 276 seconds] 21:22:46 -!- elliott has joined ##crawl-dev 21:23:00 -!- monqy has joined ##crawl-dev 21:23:56 is there any place that uses colored water except sewer 21:24:09 does water, spattered with blood count 21:24:11 -!- wasd22_ has quit [Ping timeout: 260 seconds] 21:24:29 well it doesn't show up in tiles i don't think... does it? 21:24:36 it'd better not 'cause i'ma be mad 21:24:56 can you be mad it shows up in console 21:25:00 yes 21:25:02 thanks 21:25:04 does water even get spattered with blood 21:25:05 but that's out of my hands 21:25:06 yes 21:25:08 so does lava, Wensley 21:25:12 but like 21:25:16 does it change the color 21:25:17 it turns water red too 21:25:19 so it looks like lava. 21:25:21 bullshit 21:25:23 it does 21:25:23 blood in tha' water 21:25:26 I've never noticed this 21:25:29 if you have never seen this you are lucky as hell 21:25:32 I guess I just play too fast 21:25:36 I think you can get a spatter to make it green too, though I forget what kind 21:25:58 we're talking about console, right? 21:26:59 -!- namad8 has quit [Ping timeout: 260 seconds] 21:27:06 do any wizlabs change the water color? does fleshworks? 21:27:51 i am talking about console 21:27:54 ugh, can i do like 21:28:00 Wensley: go &( deep water in wizmode 21:28:03 then &f yak ten times 21:28:04 you.place = sewer 21:28:08 and look at them spatters 21:28:18 ontoclasm: set the player 21:28:22 's place to sewer 21:28:26 every turn 21:28:33 oh 21:28:38 fine 21:28:42 ??epic bugs 21:28:42 you.place == sewer 21:28:42 epic bugs[1/7]: if (you.religion = GOD_XOM) 21:28:58 i.e. will that actually do what i'm wanting 21:30:03 doesn't look like it 21:36:33 -!- lexackson has quit [Remote host closed the connection] 21:38:55 -!- lexackson has joined ##crawl-dev 21:39:09 -!- WarukuZ has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 21:39:28 -!- Platen has quit [Ping timeout: 256 seconds] 21:52:17 okay, i have uncovered a bug :Y 21:52:37 if you magic map water, it appears blue even if it isn't! 21:53:45 i have no idea how to deal with it xD 21:55:18 -!- Fhqwhgads has quit [Remote host closed the connection] 22:06:43 LuckyNed the Basher (L9 OgBe) (D:7) 22:08:27 ah, turns out it doesn't matter: it's only visible in wizmode 22:15:35 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 22:16:41 03ontoclasm 07* 0.12-a0-1071-g476eef4: Unseen horror (bloax) 10(2 hours ago, 1 file, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=476eef4d014a 22:16:41 03ontoclasm 07* 0.12-a0-1072-g4e9b7c7: Kraken head (roctavian, 4869) 10(2 hours ago, 2 files, 0+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4e9b7c71afb9 22:16:41 03ontoclasm 07* 0.12-a0-1073-gda99b32: Jessica and Psyche (roctavian, 4869) 10(2 hours ago, 4 files, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=da99b32b9c7a 22:16:41 03ontoclasm 07* 0.12-a0-1074-g246f75f: Sewer water (white_noise, 6074) 10(5 minutes ago, 18 files, 32+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=246f75f44f61 22:18:52 -!- g0ldfish has quit [Quit: leaving] 22:19:31 -!- browncustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:22:33 -!- bonghitz has quit [Quit: bonghitz] 22:26:11 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 22:30:14 -!- Stelpa has quit [Remote host closed the connection] 22:30:58 -!- hagb4rd has quit [Ping timeout: 245 seconds] 22:31:08 -!- Stelpa has quit [Changing host] 22:35:38 -!- CampinSam has quit [Read error: Connection reset by peer] 22:38:14 -!- Vladimir_ has quit [Quit: Page closed] 22:40:15 -!- bh has joined ##crawl-dev 22:41:37 -!- Sorbius has quit [Quit: Some folks are wise, and some otherwise.] 22:43:44 -!- eb has quit [Read error: Connection reset by peer] 22:47:58 -!- _dd has quit [Ping timeout: 246 seconds] 22:55:34 -!- ussdefiant has joined ##crawl-dev 22:57:17 and I'm back 22:57:39 Wensley: any abyss monsters you want? 23:01:13 -!- Tijol1 has quit [Quit: Leaving.] 23:02:38 wands of teleport probably shouldn't generate in sprint shops 23:04:44 ontoclasm: is sprint -cTele? 23:07:15 it is -Tele 23:07:15 elliott: You have 9 messages. Use !messages to read them. 23:07:36 zounds! 23:08:59 -!- tensorpudding has quit [Read error: Connection reset by peer] 23:09:59 fsvo -tele 23:10:40 it just blocks teleports not blinks (whereas "-tele" property on artefacts will also block blink i think?) 23:10:51 fsvo? 23:12:10 for some value of 23:12:43 either way /tele does literally nothing in sprint 23:12:59 not even to monsters? 23:13:13 monsters can't telein sprint either afaik 23:13:16 last i checked monsters could still teleport 23:13:21 really? 23:13:28 last i checked was a while ago 23:13:29 secret sprint tech 23:13:31 well... that's odd 23:13:32 !lg . sprint spsu won 23:13:32 1. monqy the Talismancer (L11 SpSu), worshipper of Nemelex Xobeh, escaped with the Orb on 2012-03-15 23:54:51, with 261741 points after 3432 turns and 0:32:04. 23:13:37 that's when i checked 23:13:42 -!- elliptic has quit [Quit: Leaving] 23:13:50 (i used a teletrap to sneak a spammal into the orb vault then swapped with it with swap card) 23:15:02 huh, i guess they can 23:15:11 _Ijyb disappears! 23:15:16 bizarre 23:15:33 -!- magistern has quit [Quit: This computer has gone to sleep] 23:16:13 -!- tensorpudding has quit [Client Quit] 23:16:28 can the player be banished in sprint? 23:17:17 -!- elliptic has joined ##crawl-dev 23:17:29 yes but sprint abyss is different 23:20:15 monqy: that's so cool :) 23:20:28 hm? 23:20:33 spammal trick 23:20:40 oh, it's been fixed I'm pretty sure 23:21:43 -!- Rebthor has quit [Quit: good luck] 23:31:50 only player teleport is disabled in sprint. its not -tele though, since you can still blink 23:32:09 the reason for this is simply because it would completely break everything 23:32:21 evilmike: do you have any feedback on disjunction? 23:32:42 I haven't actually looked at the patch yet 23:32:48 evilmike: that is a pretty good reason for anything really 23:33:06 I think the patch is sane. Wensley flagged some cosmetic defects that I can't reproduce 23:33:54 -!- Satans_mechanic has quit [Ping timeout: 268 seconds] 23:34:36 -!- ussdefiant has quit [Ping timeout: 245 seconds] 23:41:55 -!- MarvinPA has quit [Ping timeout: 268 seconds]