00:02:12 -!- Helmschank has quit [Ping timeout: 248 seconds] 00:05:12 -!- ZebTM has quit [] 00:05:33 Unstable branch on crawl.s-z.org updated to: 0.12-a0-956-g2531d94 (34) 00:07:41 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:22:32 -!- dtsund has joined ##crawl-dev 00:24:54 -!- Cryp71c has joined ##crawl-dev 00:30:33 -!- Rebthor has quit [Ping timeout: 256 seconds] 00:33:16 -!- ZRN has quit [Client Quit] 00:35:36 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 00:38:26 -!- hoody has quit [Remote host closed the connection] 00:45:09 -!- Blazinghand_ has quit [Ping timeout: 276 seconds] 00:49:53 -!- bonghitz has quit [Quit: bonghitz] 00:53:14 -!- the_glow has quit [Ping timeout: 240 seconds] 00:54:21 -!- codrus has quit [Ping timeout: 256 seconds] 01:02:40 -!- kittykai has quit [Ping timeout: 246 seconds] 01:03:42 Unstable branch on crawl.develz.org updated to: 0.12-a0-956-g2531d94 (34) 01:03:59 -!- Cryp71c has quit [Quit: Leaving] 01:13:23 -!- Sab0t has quit [Ping timeout: 252 seconds] 01:18:55 -!- Tijol has quit [Quit: Leaving.] 01:20:03 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-956-g2531d94 01:23:55 -!- smeea_ has quit [Read error: Connection reset by peer] 01:27:07 -!- Rewans has quit [Ping timeout: 244 seconds] 01:30:21 -!- Skid has quit [Read error: Connection reset by peer] 01:35:12 -!- tensorpudding has quit [Ping timeout: 276 seconds] 01:36:45 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:41:03 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 01:41:18 -!- Alucard_ has quit [Ping timeout: 245 seconds] 01:50:40 -!- dtsund is now known as vurlybrace 01:50:45 -!- vurlybrace is now known as dtsund 01:52:16 -!- jeanjacques has joined ##crawl-dev 01:52:25 -!- _dd has joined ##crawl-dev 01:52:33 -!- Alucard_ has quit [Ping timeout: 245 seconds] 01:04:00 -!- simmarine has quit [Quit: Leaving] 01:10:06 -!- [SaD]Omena has quit [Read error: Connection reset by peer] 01:13:48 -!- Spectrina has quit [Ping timeout: 245 seconds] 01:15:30 -!- Sprort has quit [Ping timeout: 276 seconds] 01:20:11 -!- Yen has quit [Ping timeout: 268 seconds] 01:24:32 -!- mfcstein has quit [Quit: Johnstein quit] 01:27:29 -!- Vizer has quit [Quit: bye] 01:27:40 -!- hoody has quit [Remote host closed the connection] 01:27:48 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:30:00 -!- edlothiol has joined ##crawl-dev 01:30:15 -!- elliott has quit [Remote host closed the connection] 01:44:48 -!- Duralumin has quit [Read error: Connection reset by peer] 01:48:06 -!- Tabesh has quit [Quit: Page closed] 01:59:04 -!- ZebTM has quit [] 02:01:46 -!- thened has quit [Quit: thened] 02:01:54 -!- hoody has quit [Remote host closed the connection] 02:11:41 -!- Mottie has quit [Ping timeout: 245 seconds] 02:12:34 -!- edlothiol has quit [Ping timeout: 240 seconds] 02:21:09 -!- popbob has quit [Ping timeout: 276 seconds] 02:27:40 -!- ebarrett has quit [] 02:33:07 -!- crate has quit [Quit: Leaving] 02:44:58 -!- friendlybee has quit [Quit: Page closed] 02:45:11 -!- any_one has quit [] 02:51:06 -!- syllogism has joined ##crawl-dev 02:54:27 -!- alefury has joined ##crawl-dev 03:09:01 -!- DracoOmega has quit [Quit: Leaving] 03:14:43 -!- dtsund has quit [Ping timeout: 245 seconds] 03:16:44 -!- bonghitz has quit [Quit: bonghitz] 03:18:16 -!- tollymain has quit [Quit: tollymain] 03:24:01 -!- nooodl_ has joined ##crawl-dev 03:25:41 -!- ZebTM has quit [] 03:29:03 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 03:32:58 -!- ontoclasm has quit [Quit: Leaving.] 03:34:47 -!- garbagejuice has quit [Ping timeout: 260 seconds] 03:35:51 -!- evilmike has quit [Read error: Connection reset by peer] 03:43:43 -!- thighhigh has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 03:48:55 -!- Ragdoll has joined ##crawl-dev 04:05:09 -!- Villadelfia has quit [Ping timeout: 244 seconds] 04:08:17 -!- Villadelfia has joined ##crawl-dev 04:15:42 -!- Kalte has quit [Quit: Page closed] 04:32:54 03kilobyte 07* 0.12-a0-957-g5991018: Let the Abyss stress bot brave lava when Xom-granted levitation is expiring. 10(3 minutes ago, 1 file, 2+ 1-) 13https://gitorious.org/crawl/crawl/commit/59910180e554 04:37:44 -!- Pthing has quit [Remote host closed the connection] 04:55:14 -!- dpeg has joined ##crawl-dev 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-956-g2531d94 05:00:22 -!- monqy has quit [Quit: hello] 05:05:26 -!- Mu_ has joined ##crawl-dev 05:10:26 -!- SkaryMonk has joined ##crawl-dev 05:20:04 -!- hagb4rd has quit [Ping timeout: 244 seconds] 05:22:14 -!- Wehk has joined ##crawl-dev 05:37:59 there are some suspicious monster bands defined, such as BAND_PANDEMONIUM_LORD -- do they ever come in bands in the first place? 05:38:34 there's a comment in an ancient commit that they're supposed to get bands during the Orb run, but it seems to be not working 05:41:12 band selection is buggy, too: Pan lords are supposed to get either (1/7) a band of 1-3 liches (20% ancient ones), (1/7) abominations/tent. monstrosities, (5/7) demons (with fancy tier selection), but instead of what appears to be an attempt to keep the band consistent in theme, they get mixed up 06:12:26 -!- Enigma_ has quit [Quit: Page closed] 06:15:13 they do get bands when they spawn in the orbrun, but only when the game decides to drop them right next to you, that I can tell 06:15:54 it's really fun when the game says "hey bro have a pan lord, ancient lich and fiend" 06:34:57 -!- hagb4rd has quit [Quit: hagb4rd] 06:43:32 -!- dagonfive has quit [Read error: Connection reset by peer] 06:56:15 -!- blabber has joined ##crawl-dev 06:57:19 -!- archl has quit [Ping timeout: 256 seconds] 07:13:53 -!- Tenaya has quit [Quit: Page closed] 07:25:36 -!- tkappleton1 has quit [Ping timeout: 240 seconds] 07:28:20 -!- Fhqwhgads has quit [Remote host closed the connection] 07:31:18 -!- hoody has quit [Remote host closed the connection] 07:36:48 -!- brownlee has quit [Remote host closed the connection] 07:43:33 -!- BanMido_ has quit [Ping timeout: 256 seconds] 07:59:06 -!- tkappleton has quit [Ping timeout: 240 seconds] 08:00:56 they definitely get bands on orbrun sometimes, yeah 08:03:02 -!- TehDruid has quit [Quit: Page closed] 08:15:51 -!- hagb4rd has quit [Ping timeout: 256 seconds] 08:16:59 -!- wasd22 has quit [Quit: You slip out of the net!] 08:22:49 -!- naalis has quit [Ping timeout: 265 seconds] 08:24:36 -!- vadatajs has quit [Read error: Connection reset by peer] 08:26:07 -!- vadatajs has quit [Client Quit] 08:33:38 -!- edlothiol has joined ##crawl-dev 08:35:53 -!- hoody has quit [Remote host closed the connection] 08:40:39 -!- naalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 09:04:52 -!- st_ has quit [Ping timeout: 248 seconds] 09:08:08 -!- frogbotherer has joined ##crawl-dev 09:24:53 -!- fartlord has quit [Quit: Page closed] 09:29:59 -!- semse has quit [Quit: leaving] 09:37:56 -!- Wensley has joined ##crawl-dev 09:41:53 -!- MarvinPA has joined ##crawl-dev 09:46:34 -!- frogbotherer has quit [Quit: frogbotherer] 09:54:00 -!- vadatajs has quit [Remote host closed the connection] 09:56:01 -!- ToastyP_ is now known as ToastyP 09:56:29 -!- vadatajs has quit [Client Quit] 09:56:40 -!- petern is now known as Guest56103 09:57:14 -!- keszocze has quit [Ping timeout: 240 seconds] 10:02:23 -!- Guest56103 has quit [Quit: Page closed] 10:04:29 -!- blabber has quit [Quit: leaving] 10:08:59 -!- blabber has joined ##crawl-dev 10:13:41 -!- SkaryMonk has quit [Quit: Leaving.] 10:13:54 multiple silver runes of zot generated in one game (https://crawl.develz.org/mantis/view.php?id=6364) by nht 10:16:02 -!- hagb4rd has quit [Read error: Connection reset by peer] 10:22:16 -!- voxxik has quit [Read error: Connection reset by peer] 10:23:58 -!- simmarine has joined ##crawl-dev 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-976-g2d04883: Merge branch 'master' into mon-pick 10(6 minutes ago, files, + -) 13https://gitorious.org/crawl/crawl/commit/2d0488338ac2 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-223-g177cfa8: Get rid of mgen_data.power, use place for that. 10(4 hours ago, 6 files, 38+ 37-) 13https://gitorious.org/crawl/crawl/commit/177cfa8d1158 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-222-g80cc127: Don't overload mgen_data.power for Tukima's power. 10(4 hours ago, 3 files, 6+ 7-) 13https://gitorious.org/crawl/crawl/commit/80cc127a6a57 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-221-g252de0b: Use the player's current depth for monster banding. 10(5 hours ago, 1 file, 12+ 12-) 13https://gitorious.org/crawl/crawl/commit/252de0b16a88 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-220-g83f7cf7: Rename mons_spec.mlevel to ood, as it's used only for '8' and '9'. 10(13 hours ago, 3 files, 15+ 28-) 13https://gitorious.org/crawl/crawl/commit/83f7cf7989a0 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-219-g6a5ee95: Get rid of a crapload of uselessly passed level_number. 10(13 hours ago, 11 files, 50+ 79-) 13https://gitorious.org/crawl/crawl/commit/6a5ee951ccc3 10:24:04 03kilobyte 07[mon-pick] * 0.12-a0-218-gf04ddb5: Swat away bumblebees. 10(2 weeks ago, 1 file, 0+ 3-) 13https://gitorious.org/crawl/crawl/commit/f04ddb5670f1 10:24:57 -!- kek has joined ##crawl-dev 10:36:32 -!- johnstein has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 10:39:25 ??lava orc todo 10:39:25 I don't have a page labeled lava_orc_todo in my learndb. 10:39:28 ??lorc todo 10:39:28 lorc todo[1/7]: Orcish weapons/armor/beogh stuff 10:39:31 ??lorc todo[2] 10:39:31 lorc todo[2/7]: Lava blood refactoring 10:39:34 ??lorc todo[3] 10:39:34 lorc todo[3/7]: Lava orc temperature screen: 51a7fd8d273268ab34f3d101680ec5becd312d8d 10:39:47 ??lorc todo[4] 10:39:48 lorc todo[4/7]: Lava orc aura: 08e87d19ba08e25e0f9d761d051b3a4e66df961a 10:39:50 ??lorc todo[5] 10:39:51 lorc todo[5/7]: Lava orc aura: c15fd27412a8190f61beedb2d81b14ca9fde9dd9 10:39:54 ??lorc todo[6] 10:39:54 lorc todo[6/7]: Slow move when entering lava (see 34b4ea2ce805c9c6d40f42f410f5082cf64e8ff1 for some related code) 10:39:56 ??lorc todo[7] 10:39:56 lorc todo[7/7]: Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 10:44:27 -!- Dixbert has joined ##crawl-dev 10:48:04 -!- Dixie has quit [Ping timeout: 246 seconds] 10:54:42 -!- kwel01 has quit [Quit: Page closed] 10:56:04 -!- BirdoPrey has quit [Quit: BirdoPrey] 10:56:48 -!- elliott has joined ##crawl-dev 11:00:12 -!- nonethousand has quit [Read error: Connection reset by peer] 11:00:48 -!- Mottie has joined ##crawl-dev 11:02:48 whoever made this makhleb altar vault with the orcs fighting humans inside a room filled with fire: I love you 11:06:37 -!- Kalir has quit [Changing host] 11:06:47 -!- pantaril_ has quit [Ping timeout: 252 seconds] 11:10:23 -!- estrael has quit [Quit: Page closed] 11:10:34 -!- ontoclasm has joined ##crawl-dev 11:13:27 -!- Rebthor has quit [Ping timeout: 256 seconds] 11:18:06 -!- Chozo has quit [Remote host closed the connection] 11:27:57 -!- BirdoPrey has quit [Quit: BirdoPrey] 11:29:04 -!- rast has quit [Ping timeout: 255 seconds] 11:36:13 -!- dtsund has joined ##crawl-dev 11:39:09 !learn del lorc_todo[3] 11:39:09 Deleted lorc todo[3/7]: Lava orc temperature screen: 51a7fd8d273268ab34f3d101680ec5becd312d8d 11:41:52 -!- hoody has quit [Remote host closed the connection] 11:47:12 -!- wasd22 has quit [Read error: Connection reset by peer] 11:47:21 !learn del lorc_todo[3] 11:47:21 Deleted lorc todo[3/6]: Lava orc aura: 08e87d19ba08e25e0f9d761d051b3a4e66df961a 11:49:31 -!- kek has quit [Quit: gonna suicide, brb] 11:50:34 !learn del lorc_todo[3] 11:50:34 Deleted lorc todo[3/5]: Lava orc aura: c15fd27412a8190f61beedb2d81b14ca9fde9dd9 11:54:48 -!- antrees has quit [Ping timeout: 244 seconds] 11:56:28 are lava orcs gonna be added to crawl? 11:56:41 hell yeah they are 11:56:49 awesome 12:02:01 * kilobyte cracks the whip at Eronarn. Get to work, not enough time for a normal person to win, so the tournament is not an excuse! :p 12:02:24 -!- Oddtwang has quit [Read error: Connection reset by peer] 12:02:39 are there plans to get them in 0.12? 12:02:42 i love the concept 12:03:32 !lg * won urune=3 x=avg(dur) 12:03:32 4311 games for * (won urune=3): avg(dur)=37315.36 12:03:46 wow is the average 3-rune win really 10 hours? 12:04:33 wouldn't surprise me 12:04:44 i often leave crawl running in the background while doing other things 12:04:53 cooking, playing other games or studying 12:05:12 -!- ussdefiant has joined ##crawl-dev 12:05:24 Xiberia: long idle time is stripped out 12:05:34 i see 12:05:38 seems a bit excessive then 12:06:13 Xiberia: with massive changes like nagaization, I'd prepare for possibly postponing them if testing shows some problems, but for trunk, I see no reasons not to merge 12:07:18 -!- ac13 has quit [Ping timeout: 264 seconds] 12:07:18 nagaization? 12:07:28 time to read up on the planned changes i suppose 12:07:32 slow movement unless the tension is high 12:08:47 seems weird to me but I'm not going to argue with Eronarn here -- his design, his ideas. Let's see how that plays out. 12:09:53 they get fast movement at high tension, right? 12:10:00 nagasprigganisation 12:10:04 it would make sense if the idea is that lava orcs are partially made of lava 12:10:11 so in "cold" form they are stiff 12:10:15 maybe an ac bonus? 12:10:20 unless that's already planned 12:10:34 -!- kek has joined ##crawl-dev 12:10:41 ac isn't much use at low tension 12:10:56 well 12:11:01 if tension made sense anyway 12:11:08 seems to behave really weirdly in practice 12:11:49 an ac bonus on low tension would mostly be a convenience thing, true 12:12:07 ??lorc todo[3] 12:12:07 lorc todo[3/4]: Slow move when entering lava (see 34b4ea2ce805c9c6d40f42f410f5082cf64e8ff1 for some related code) 12:12:10 ??lorc todo[4] 12:12:10 lorc todo[4/4]: Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 12:12:11 it would lessen the need for resting between battles with insignificant monsters 12:12:18 !learn add lorc_todo Remove lava blood code 12:12:18 lorc todo[5/5]: Remove lava blood code 12:12:25 !learn add lorc_todo Fix lorc apts 12:12:25 lorc todo[6/6]: Fix lorc apts 12:12:41 kilobyte: my job is basically over now. 70 hrs/week -> 0 12:12:43 lava blood sounds exciting 12:13:16 also, Xiberia, they already have stoneskin at low temp 12:13:27 based on the higher of their XL or earth magic 12:13:42 ah, cool 12:13:46 seems weird to have it depend on earth magic 12:14:00 shouldn't LOFE be their signature combo more than LOEE? 12:14:00 elliott: i like the idea that powerful earth mage lava orcs have even stonier skin 12:14:10 -!- Dixbert is now known as Dixie 12:14:17 they are definitely more fire-friendly 12:14:23 e.g. they get a fire magic boost at high temp 12:14:29 but they do have a good earth apt too 12:14:37 lorc zigging sounds fun 12:14:50 and they get a lava magic boost before they get a fire magic boost, tension-wise 12:14:53 so earth does have a few perks 12:15:10 lava magic? 12:15:14 bolt of magma only? 12:15:52 boost, as in, staff of earth? Or just apts? 12:16:10 i would assume a spell enhancer 12:16:59 yeah, enh boost, one level 12:17:09 and yes, currently bolt of magma is the only lava spell 12:17:19 (it checks for both earth and fire magic schools in the spell) 12:18:01 it's a spell that can use both enhancers 12:18:17 lava magic boost seems a little weird 12:18:26 shouldn't they just get an overlapping fire and earth enhancer for a bit? 12:18:30 before the earth enhancer goes away or something 12:18:44 that way "lava" magic would be enhanced without having a period where you only get one spell boosted 12:18:53 elliott: i did used to give them an earth enhancer, but i wanted to deemphasize earth 12:19:15 clearly we need more lava spells 12:19:17 we have too many earth-friendly races already, and lava orcs aren't naturally cold - they normally live in lava 12:19:25 well, not sure a lava enhancer is a good idea in any case, unless you plan to add a bunch :P 12:19:26 lvl 9 "volcano" earth/fire spell 12:19:31 of lava spells, that is 12:19:51 well, i would like to do that :) 12:20:01 i think summon salamander would be a good spell 12:20:08 temporarily make a patch of lava with a salamander in it 12:20:41 sounds pretty cool 12:20:50 mini-eldritch tentacle 12:20:57 maybe just make it so magma bolt is always enhanced, regardless of temperature, and they get only fire enhancers otherwise 12:21:09 so magma bolt is like a signature spell 12:23:02 clearly we need to reimplement reavers at the same time 12:23:17 and make a bunch of lava spells just for them 12:23:22 is there much point for the earth boost to ever go away? 12:23:43 lava is extremely viscous even at high temperatures 12:24:34 (and if double boosting Bolt of Magma is an issue, there's always the robe of archmagi solution, where you get only one level of boosting from this source) 12:24:56 -!- mamga has quit [Client Quit] 12:26:50 -!- Yermak has quit [Quit: Page closed] 12:27:31 kilobyte: i understand there's no earth boost 12:27:33 just a lava boost 12:28:53 case TEMP_MIN: 12:28:54 return "Resist fire {rF+}."; 12:28:54 case TEMP_COOL: 12:28:54 return "Normal movement speed."; 12:28:54 case TEMP_WARM: 12:28:56 return "Resist fire {rF++}; lava magic boost; lose stoneskin."; 12:28:58 case TEMP_HOT: 12:29:01 return "Resist fire {rF+++}; fire magic boost; cold vulnerability."; 12:29:04 case TEMP_FIRE: 12:29:06 return "Fast movement speed; burn attackers."; 12:29:09 case TEMP_MAX: 12:29:12 return "Burn surroundings; cannot read books or scrolls."; 12:29:14 this is the current set of abilities 12:29:28 and yeah, no earth boost - they used to have one 12:29:38 i decided it was too much for them to always have a boost at all levels of heat 12:30:01 and they're meant to be more of a fire race than an earth race; earth is a secondary ability for them 12:30:03 instead of putting "lose stoneskin" i would list having it on the lower levels i think 12:30:24 ontoclasm: that's what shows up on the gauge 12:30:32 ah 12:32:00 i'll get a screenshot, one sec... 12:37:13 -!- bonghitz has quit [Quit: bonghitz] 12:41:00 http://i.imgur.com/dG5D6.png 12:41:36 i'm a bit unsure of how to label the stuff on that screen 12:42:12 whereas on the other screen, i think the labels are fine, but the ordering is not 12:42:18 http://i.imgur.com/2HZG3.png 12:44:32 okay, done cherrypicking most of the lorc commits... now rebasing against master 12:48:39 perhaps that thermometer would look better with real frames? I mean, ┌───┐ 12:48:55 kilobyte: is that supported well? 12:49:37 also, ick... it's getting confused trying to do a rebase 12:49:44 every platform has that, as far as I know. Even on Windows, we operate in CP437 which has both single and double frames. 12:50:07 kilobyte: well, they all have them in one way or another, but if i just paste that in the file will it work everywhere? 12:50:20 vt100 compatibility requires single frames, WGL4 has singles and doubles 12:50:41 -!- Daekdroom has quit [Quit: Saindo] 12:50:57 should; if not, we can have them as DCHAR_* so setting charset=something will affect them 12:51:03 -!- Blazinghand_ has quit [Ping timeout: 260 seconds] 12:51:29 http://en.wikipedia.org/wiki/Box-drawing_character#DOS <-- i want these, right? 12:51:31 (all modes but ascii would do it) 12:51:45 -!- factorialite_ has quit [Quit: Page closed] 12:52:54 -!- ldlework has quit [Ping timeout: 260 seconds] 12:56:50 was there like... some major rebasing of master or something? 12:56:59 i can't figure out what happened to my branch 12:57:10 Eronarn: i think yes 12:57:13 to remove some commits or somethin 12:57:13 g 12:57:17 ew 12:57:23 now mine is not rebasing well at all 12:57:38 Eronarn: i don't think it went that far back tohugh 12:57:41 it was pretty recent 12:58:01 elliott: it's all lorc-unrelated commits it is choking on 12:58:23 i made this branch in sept off of master, so if it was rebased after that, i need to do something else 13:01:35 you would need to have pulled during a very short timeframe, so I doubt it's anything related to that rewind 13:02:29 want to take a look at it? other than that, i am mostly done anyways 13:02:37 -!- BanMido_ has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 13:03:02 sure, is that git://github.com/Eronarn/Crawling-Chaos.git ? 13:03:21 yes; branch 'lorc' (lava_orcs is the old one pre-rebase) 13:03:35 it should be based on master of ~sept 16 13:04:10 i have to squash a lot of the commits and generally make it nicer to the commit log, and also remove some unused code, but functionally it is there 13:06:48 d2d27b261d0e837476ac4fb4e6b9257029cb8b13 is an ancestor of master 13:07:40 is your tip of master at 59910180e554e796fe4a8b1f095f88dccbe0ac89? 13:08:01 kilobyte: i did a pull --rebase so it's whatever is on gitorious 13:08:13 my master is quite out of date 13:08:56 I mean, to check if your tip is either that commit or some ancestor of it. If it's not, that'd explain your problems. 13:09:12 kilobyte: my master is d2d27b261d0e837476ac4fb4e6b9257029cb8b13 - i haven't touched it since i did lorcs, which makes sense 13:09:22 and lorcs is off of that 13:09:52 looking at it in the gui, i just see a simple string of commits beyond that hash 13:11:09 however, origin master seems totally different 13:11:14 it looks like a rebase 13:11:45 i may just be misreading this graph though, i don't really like the gitk ones 13:12:20 this should be fixable by doing a cherrypick of master~:lorc into a new branch off of origin/master though, i think 13:14:37 I'm doing a creeping rebase: going a small bunch of commits at a time, to identify offending changes 13:25:39 -!- Cryp71c has joined ##crawl-dev 13:26:17 -!- yogaFLAME has quit [Quit: Page closed] 13:27:20 Eronarn: your change to fixup_mutations() conflicts with mutation rarities being constant in trunk 13:27:51 no icy scales is trivial: they'll just get rerolled, the increased chance for molten is not obvious to port 13:28:07 should we bother or just drop that? 13:35:42 kilobyte: yeah, that's fine 13:35:47 the point was just to make them get no icy scales 13:35:51 it doesn't really need to go into molten 13:36:44 (or, we could just let them mutate them. they're icy colored, not covered in ice, right?) 13:37:06 maybe i'm wrong about that though 13:37:44 lunch now anyways, but let me know if there are other issues (also the slow entering of lava isn't in yet, though i know where to add it) 13:41:11 -!- keszocze has quit [Read error: Operation timed out] 13:41:42 -!- thened has quit [Read error: Connection reset by peer] 13:42:41 about the frames: it might be better to use single frames, although I don't know if terminals that old are still in use 13:45:20 -!- BirdoPrey has quit [Quit: BirdoPrey] 13:45:38 -!- monqy has joined ##crawl-dev 13:46:22 dat/descript/monsters.txt: No description for monster 'lava orc' 13:47:09 -!- Beneather has quit [Ping timeout: 260 seconds] 13:49:45 -!- bonghitz has quit [Ping timeout: 252 seconds] 13:54:11 -!- ussdefiant has quit [Ping timeout: 245 seconds] 13:54:18 -!- dtsund has quit [Ping timeout: 245 seconds] 13:54:57 -!- Rebthor has quit [Ping timeout: 256 seconds] 13:55:11 -!- Rebthor_ is now known as Rebthor 13:56:10 -!- nonethousand has quit [Quit: Leaving] 14:03:52 !time 14:04:20 tournament over? 14:04:51 nope 14:05:01 bot only in ##crawl though 14:05:08 3:54:54 14:06:45 thanks 14:08:50 -!- jotwebe has quit [Remote host closed the connection] 14:08:55 -!- Namey has quit [Quit: Leaving] 14:09:15 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 14:11:43 -!- Cryp71c has quit [Ping timeout: 256 seconds] 14:14:00 -!- bonghitz has quit [Quit: bonghitz] 14:14:10 Eronarn: <3 commit "feat_is_lava, in case we ever decide to add a lava ocean or something." 14:14:55 endless lava already exists doesn't it :P 14:14:57 or did it not at the time 14:15:10 what message wil lava orcs get for endless lava....... or is it not a nice place for them either 14:15:12 -!- frogbotherer has joined ##crawl-dev 14:21:07 !gamesby dpeg t 14:21:07 dpeg (t) has played 13 games, between 2012-10-20 00:03:00 and 2012-11-02 13:48:32, won 1 (7.7%), high score 1599600, total score 2010923, total turns 364397, total time 29:02:38. 14:21:17 -!- syllogism has quit [] 14:22:20 kilobyte: well, monster lava orcs don't spawn anywhere yet - but i'll write one up 14:22:29 (and shouldn't spawn - the monster is totally incomplete) 14:22:56 elliott: 'You don't feel like returning home just yet.' 14:23:03 yeah, I just pointed out this critical db_lint error 14:24:26 kilobyte: actually, before i write the desc, it would be good to decide what kind of lava orcs there will be 14:24:38 I'm joking :p 14:24:41 greensnark: could have streaked but ... blunder :( 14:25:04 :( 14:25:11 !gamesby greensnark t 14:25:11 greensnark (t) has played 5 games, between 2012-10-21 18:26:32 and 2012-10-22 03:25:11, won 0, high score 12603, total score 16125, total turns 39623, total time 2:51:33. 14:25:18 I haven't been playing very well :P 14:25:21 lava orc volcano 14:25:32 options: lava orc, lava orc {warrior, knight, warlord, priest, high priest} (don't think wizard/sorcerer are appropriate), lava orc berserker, lava orc transmuter, lava orc {fire,earth} elementalist, lava orc magmancer 14:25:39 !hs greensnark t 14:25:39 5. greensnark the Nimble (L12 HuMo), mangled by an enormous slime creature on D:12 (minivault 22) on 2012-10-21 19:55:29, with 12603 points after 17243 turns and 1:24:59. 14:25:45 Eronarn: lava orc wizard would cast just bolt of magma?? 14:25:50 dpeg: Have you seen the graphs? :) 14:25:58 !lg * !boring s=day(end) -graph 14:26:00 no! where are they 14:26:00 1492000 games for * (!boring s=day(end)): http://shalott.org/graphs/db7f546a8f9bbe1b5df1a0c15673b5ff8c46f168.html 14:26:03 transmuter isn't viable right now without Grunt's monster spell implementations in 14:26:27 greensnark: btw, what does boring do? 14:26:34 elliott: i was thinking that dragon form other would be an awesome spell 14:26:40 elliott: !quit !leaving 14:26:42 greensnark: that graph is a little boring, though :) 14:26:55 !lg * t win s=crace -graph 14:26:56 464 games for * (t win s=crace): http://shalott.org/graphs/971011ab8c0f0e9eabced5bf7af51842a52e5ebb.html 14:27:01 ??lava orc todo 14:27:01 I don't have a page labeled lava_orc_todo in my learndb. 14:27:04 ??lorc todo 14:27:04 lorc todo[1/6]: Orcish weapons/armor/beogh stuff 14:27:07 ??lorc todo[2] 14:27:08 lorc todo[2/6]: Lava blood refactoring 14:27:15 !learn del lorc_todo[2] 14:27:15 Deleted lorc todo[2/6]: Lava blood refactoring 14:27:19 ??lorc todo[2] 14:27:19 lorc todo[2/5]: Slow move when entering lava (see 34b4ea2ce805c9c6d40f42f410f5082cf64e8ff1 for some related code) 14:27:22 ??lorc todo[3] 14:27:22 lorc todo[3/5]: Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 14:27:23 -!- _D_ has quit [Quit: leaving] 14:27:27 greensnark: wonderful! Can we see games, wins, and winning players for the tournament? 14:27:29 !learn del lorc_todo[3] 14:27:29 Deleted lorc todo[3/5]: Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 14:27:53 dpeg: Per day? 14:27:54 kilobyte: are there any problems in getting what's there into trunk? 14:27:56 yes 14:28:06 As three separate graphs, yes 14:28:21 New branch created: lorc-rebased (55 commits) 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1012-g1c29b44: Use box-drawing characters for the temperature graph (h/t kilobyte). 10(87 minutes ago, 1 file, 5+ 5-) 13https://gitorious.org/crawl/crawl/commit/1c29b443805d 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1011-g5c62a6b: Comment changes 10(6 months ago, 1 file, 10+ 6-) 13https://gitorious.org/crawl/crawl/commit/5c62a6be6cc1 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1010-gffec71f: Compile fixes. 10(2 hours ago, 1 file, 9+ 5-) 13https://gitorious.org/crawl/crawl/commit/ffec71fbfe40 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1009-gf63235a: Lava orc slow/fast movement based on heat. 10(2 hours ago, 2 files, 6+ 2-) 13https://gitorious.org/crawl/crawl/commit/f63235a238f9 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1008-g87fa598: Lava orc slow/fast movement based on heat. 10(2 hours ago, 4 files, 46+ 10-) 13https://gitorious.org/crawl/crawl/commit/87fa5985d777 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1007-ge91022f: Comment out testing code. 10(10 months ago, 1 file, 2+ 1-) 13https://gitorious.org/crawl/crawl/commit/e91022f8db56 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1006-g590c046: More fixes to temperature. 10(10 months ago, 1 file, 20+ 17-) 13https://gitorious.org/crawl/crawl/commit/590c046587d7 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1005-g04ae471: Heavily rework how temperature... works. 10(10 months ago, 2 files, 71+ 53-) 13https://gitorious.org/crawl/crawl/commit/04ae47142838 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1004-g602acf8: Minor description tweak. 10(10 months ago, 1 file, 3+ 2-) 13https://gitorious.org/crawl/crawl/commit/602acf8b18df 14:28:25 03Eronarn 07[lorc-rebased] * 0.12-a0-1003-gea775f9: Reduce the damage for lava orc passive heat and fire aura. 10(10 months ago, 2 files, 2+ 2-) 13https://gitorious.org/crawl/crawl/commit/ea775f9114d8 14:28:25 ... and 45 more commits 14:28:29 !lg * !boring t s=day(end) -graph 14:28:29 39779 games for * (!boring t s=day(end)): http://shalott.org/graphs/84779b0ecf7f5553a3cc76312d567b774ade0154.html 14:28:29 oh yeah, and also 14:28:29 !lg * !boring t win s=day(end) -graph 14:28:29 464 games for * (!boring t win s=day(end)): http://shalott.org/graphs/7ad54ee064c3ad9b6c98fd89b2a25ce540211474.html 14:28:34 there is the experimental tension change - i would realy like to get that in 14:28:36 !lg * !boring t win s=day(end) x=cdist(name) -graph 14:28:36 464 games for * (!boring t win s=day(end)): http://shalott.org/graphs/8a8d21427281f3cae8e3e1ee8791990e3d09c105.html 14:28:52 oh crap, now Chei will spam us :( 14:28:55 haha, oh god, this is going to be so many highlights 14:29:00 i bet ##crawl is going to freak out 14:29:10 should have created some private repo 14:29:32 fun 14:29:36 greensnark: the graphs per day don't work :( 14:29:53 booooooooo 14:29:57 dpeg: Don't work? 14:30:19 What do they do 14:30:28 show everything in one column 14:31:09 Graphs are really welcome because http://crawl.akrasiac.org/scoring/per-day.html doesn 14:31:12 t show them anymore 14:37:25 -!- kittykai has quit [Ping timeout: 252 seconds] 14:38:26 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 14:40:00 Eronarn: did you pull that temp branch I've put on gitorious? 14:40:12 -!- Sab0t has quit [Read error: Connection reset by peer] 14:40:43 to whoever's responsible for the new swamp layout: thank you so much 14:41:02 Wensley: evilmike 14:41:03 <|amethyst> Wensley: that'd be evilmike 14:41:47 !tell evilmike the new swamp layout is the best feature of 0.11 14:41:47 Wensley: OK, I'll let evilmike know. 14:41:47 Wensley: OK, I'll let evilmike know. 14:42:22 !lg * !boring s=day(end) -graph 14:42:25 1492035 games for * (!boring s=day(end)): http://shalott.org/graphs/db7f546a8f9bbe1b5df1a0c15673b5ff8c46f168.html 14:42:51 dpeg: ^^ that graph doesn't work for you? 14:43:05 kilobyte: nope, not yet. will do so now 14:43:43 greensnark: the x=cdist(name) thing doesn't affect the graph 14:44:07 okay, got it 14:44:39 is there any way i can pull request via gitorious or should i just ping you when i update my github 14:44:54 -!- edlothiol has quit [Ping timeout: 240 seconds] 14:46:40 the branch is yours, I can pull from your github whenever you want me to have a look at something, or when it's ready 14:47:13 I straightened a few commits during rebasing, but without any major or functionality changes 14:47:28 elliptic: no 14:47:30 how do you feel about the proposed tension change? 14:48:00 elliptic: but the could be dated browser we have at work 14:48:04 dpeg: weird, I guess something with your browser's settings, yes 14:48:16 I did not read any logic, looked merely at "does it merge?" and "does it compile?" 14:48:33 kilobyte: it's in a different branch anyways, i moved it out 14:48:33 I still get both vertical and horizontal scrollbars on graph pages 14:48:37 because it affects many things 14:48:38 but: 14:48:41 // Tension goes up inversely proportional to the percentage of max 14:48:41 // hp you have. 14:48:41 - tension *= (scale + 1) * you.hp_max; 14:48:41 - tension /= max(you.hp_max + scale * you.hp, 1); 14:48:41 + 14:48:42 could it be made to fit to screen easily? 14:48:49 + // Experimental: * sqrt(% HP), where % HP is expressed from 0 to 100, 14:48:49 + // so up to ~10x normal tension value at very low HP. 14:48:49 -!- Roarke has quit [Quit: Page closed] 14:48:49 + float pct = 100 * (1 - ((float) you.hp / ((float) you.hp_max + 1))); 14:48:51 + tension *= (int) sqrt(pct); 14:49:18 -!- SatanicMechanic has quit [Ping timeout: 276 seconds] 14:49:22 greensnark: seems everything is fine with the graphs. Thanks again! 14:49:41 xom scumming tech: get dd or bloodless vp to really low hp separated from scary monsters and hold 5 14:50:57 i'd like to see much more dramatic swings of tension with your HP 14:51:05 i found it to play much better with lorcs at least 14:52:26 -!- Tijol has quit [Quit: Leaving.] 14:53:02 elliott: bat form and water makes that quite easy 14:53:57 i don't think you need either of those to scum xom with current tension code 14:55:01 ChrisOelmueller: you can never have too many techs 14:55:19 it would be nice if tension took into consideratoin whether the monsters could, like, actually *hurt* you, though 14:56:26 elliott: lava orcs have a nice convenient tension meter :) 14:56:32 come close to a hurty monster who can't follow, take a whack or two (knowing what is its max possible damage), retreat, rest up, continue 14:57:25 anyways, that change makes it so that tension maxes out at 10x, rather than less-than-2x 14:57:34 or just plain old pillar dancing 14:57:45 i feel like if anything, being at 1 HP is even more than 10x more tense than being at full HP 14:57:51 kilobyte: you're not thinking like a scummer 14:58:07 that might be good, it's bad for fixing the issues mostly 14:59:25 -!- Cryp71c has joined ##crawl-dev 15:00:28 -!- Tabesh has quit [Ping timeout: 245 seconds] 15:00:28 -!- Yermak has quit [Ping timeout: 245 seconds] 15:00:53 -!- factorialite_ has quit [Ping timeout: 245 seconds] 15:00:53 -!- Flun has quit [Ping timeout: 245 seconds] 15:00:53 -!- Chakan has quit [Ping timeout: 245 seconds] 15:00:53 -!- yogidabear has quit [Ping timeout: 245 seconds] 15:00:53 -!- Misder has quit [Ping timeout: 245 seconds] 15:01:18 -!- BanMido has quit [Ping timeout: 245 seconds] 15:01:43 -!- Kellhus has quit [Ping timeout: 245 seconds] 15:02:08 -!- Spectrina has quit [Ping timeout: 245 seconds] 15:02:56 -!- blabber has quit [Quit: out b4 wlan weg] 15:04:01 03kilobyte 07* 0.12-a0-959-gf789c0b: Disable the DGL tournament warning. 10(3 minutes ago, 1 file, 3+ 4-) 13https://gitorious.org/crawl/crawl/commit/f789c0b38a92 15:04:01 03kilobyte 07* 0.12-a0-958-g051862d: Drop an obsolete test. 10(15 minutes ago, 1 file, 0+ 4-) 13https://gitorious.org/crawl/crawl/commit/051862deebfc 15:04:19 !lg * t !boring s=day(end) x=cdist(name) -graph 15:04:20 39830 games for * (t !boring s=day(end)): http://shalott.org/graphs/786f2770755527c2ff3f66ae462f362ebfa4b2fe.html 15:05:02 Fixed the x=cdist(name) thing 15:07:49 -!- Nightbeer has quit [Ping timeout: 256 seconds] 15:07:50 -!- HangedMan has joined ##crawl-dev 15:08:59 I like how my first attempt to use seething chaos as a time limit resulted in an army infinitely-cloning friendly spatial vortexes that gave piety for accidentally killing things 15:09:16 (why are monster-miscast spatial vortexes friendly instead of neutral) 15:11:13 -!- Poncheis has quit [Ping timeout: 256 seconds] 15:11:23 -!- Poncheis_ is now known as Poncheis 15:13:50 -!- PepeRC2 has quit [Ping timeout: 255 seconds] 15:13:53 greensnark: thanks 15:13:55 HangedMan: lorcs :D 15:14:15 lorcs? 15:14:19 what about them 15:14:55 HangedMan: moving towards a trunk merge 15:15:04 interesting 15:23:51 -!- evilmike has joined ##crawl-dev 15:37:12 -!- codrus has quit [Quit: Lost terminal] 15:42:23 -!- Poncheis has quit [Ping timeout: 256 seconds] 15:42:32 -!- Poncheis_ is now known as Poncheis 15:44:05 umm... who let a tiles player onto top 10? That's a travesty. 15:44:48 kind of late to complain about tiles people being good after sapher took first and second high scores 15:45:13 !hs * x=tiles 15:45:14 1908680. [tiles=true] Sapher the Genius of the Arcane (L26 NaWz), worshipper of Sif Muna, escaped with the Orb and 15 runes on 2012-10-05 09:05:14, with 65369553 points after 21895 turns and 15:06:14. 15:45:16 !hs * x=tiles -2 15:45:17 1908679/1908680. [tiles=true] Sapher the Demonologist (L25 DEWz), worshipper of Sif Muna, escaped with the Orb and 15 runes on 2012-09-23 13:43:10, with 57282634 points after 25058 turns and 22:29:01. 15:45:17 !hs * x=tiles -3 15:45:18 1908678/1908680. [tiles=false] elliptic the Demonologist (L23 MuSu), worshipper of Sif Muna, escaped with the Orb and 15 runes on 2012-09-13 19:39:50, with 52436210 points after 27371 turns and 8:00:10. 15:45:25 oh, I thought third high score was taken by another tiles player 15:45:39 I know 4thArraOfDagon has a better score than elliptic's previous record 15:46:01 yeah, all the best players are tiles nowadays :P 15:46:01 evilmike: You have 5 messages. Use !messages to read them. 15:46:01 evilmike: You have 1 message. Use !messages to read it. 15:46:07 uh oh 15:46:24 9 out of 10 top players are on console 15:46:58 well the good tiles players are hardly the majority 15:47:08 (the good console players are hardly the majority) 15:47:41 -!- kek has quit [Remote host closed the connection] 15:48:17 theglow has been playing CDO console 15:48:41 my team is all old school console diehards 15:49:10 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:49:28 there's some extremely good tiles players lately though. sapher, bmfx, bart, 4tharraofdagon, some others 15:49:34 -!- Ganrao has joined ##crawl-dev 15:49:37 !lg * won t s=name x=min(tiles),max(tiles) 15:49:38 ERROR: function min(boolean) does not exist 15:49:39 -!- Vandal has quit [Ping timeout: 260 seconds] 15:49:56 !lg * won t tiles s=name 15:49:56 248 games for * (won t tiles s=name): 14x bmfx, 7x Scotch, 6x Medar, 6x zkyp, 5x Sphara, 5x FantomFang, 5x frobop, 5x Yermak, 4x Wahaha, 4x lessens, 4x MoogleDan, 4x araganzar, 4x TheNoid, 4x Froggeryz, 4x Yxven, 4x Implojin, 3x VanVeen, 3x Jazzimus, 3x yogaFLAME, 3x Cheibrodos, 3x nago, 3x tcjsavannah, 3x StekarDraken, 3x dadoka, 3x Armakuni, 3x Arrhythmia, 3x Celerity, 3x snack, 3x HilariousDeat... 15:50:15 kilobyte: 2 tiles players in top 10 15:50:17 !lg * t win s=name x=sum(dur) 15:50:17 467 games for * (t win s=name): 14x bmfx [507537], 18x theglow [506479], 6x Medar [382632], 3x Jazzimus [320737], 12x crate [269868], 5x Sphara [255067], 7x Kellhus [254229], 13x hyperelliptic [246401], 13x jeanjacques [245636], 5x FantomFang [242522], 4x Yxven [238915], 5x Yermak [238481], 5x Tenaya [238020], 6x zkyp [237446], 3x Armakuni [219308], 2x Foom [214165], 5x ttf [211604], 5x ToastyP [2... 15:50:23 how do you divide by count? 15:50:36 !lg * t won s=name x=avg(dur) o=N 15:50:37 467 games for * (t won s=name): 18x theglow [28137.72], 14x bmfx [36252.64], 13x hyperelliptic [18953.92], 13x jeanjacques [18895.08], 12x crate [22489], 7x Kellhus [36318.43], 7x Scotch [25727.43], 7x 78291 [24417.86], 7x magistern [17133.57], 7x MorganLeah [28689.86], 6x zkyp [39574.33], 6x Medar [63772], 6x Vizer [26736.33], 5x frobop [38357.6], 5x FantomFang [48504.4], 5x Yermak [47696.2], 5x ... 15:50:45 possibly that is what you wanted 15:51:05 -!- bh has joined ##crawl-dev 15:51:58 -!- thighhigh has quit [Client Quit] 15:52:21 -!- Zaba has quit [Ping timeout: 276 seconds] 15:52:28 -!- cbus has quit [Ping timeout: 244 seconds] 15:52:35 !messages 15:52:35 No messages for bh. 15:52:35 No messages for bh. 15:52:52 all but Scotch are slower than the slowest console player 15:53:02 blame webtiles lag 15:53:04 evilmike: is that a condition to be a member? 15:53:06 (on this line, that is) 15:53:22 dpeg: nope 15:53:30 elliptic: writing a tournament wrapup? 15:53:37 dpeg: it isn't over yet! 15:53:38 jeanjacques is the only "newcomer" on this team, the rest are just people i play with regularly in tournaments 15:53:43 evilmike: blammo! Could do with some ASCII elitism :) 15:53:49 dpeg: I can write one when it is over though :) 15:54:04 -!- Mandevil\splat has quit [Quit: Ukončuji] 15:54:11 elliptic: this is Germany, I am off with the times. 15:54:31 i think we prefer console mostly because its faster, a lot of us like to play quickly 15:54:36 dpeg: there are still the last win points to get 15:54:48 theglow can be kind of slow, but with his extreme win rate, i dont blame him for not changing his habits :P 15:55:01 elliptic: if you feel like it, you can list number of players (and winning players) can compare to 2011. I am always a nut for stuff like this =) 15:55:14 -!- elliott has quit [Ping timeout: 268 seconds] 15:55:16 !lg t 15:55:17 19. Wensley the Brawler (L17 TrBe), worshipper of Trog, shot by a deep elf soldier (arrow of flame) on Elf:1 (elf arrival 002) on 2012-11-04 21:29:34, with 162521 points after 35484 turns and 3:59:29. 15:55:20 !lg * t 15:55:20 45238. HungrySpirit the Spry (L11 MfCK), worshipper of Xom, slain by a spear of freezing (summoned by Xom) on Lair:4 on 2012-11-04 21:54:13, with 10437 points after 16026 turns and 1:24:52. 15:55:24 evilmike: he is certainly making a point 15:55:26 Wensley: did you like my spell? 15:55:27 -!- Zaba has joined ##crawl-dev 15:55:32 !lg * t|t12a|t11|t11a s=cv x=cdist(name) -graph 15:55:41 oh I guess maybe dpeg won't be able to see this 15:55:42 bh: I only just lost my last promising tourney character, what branch is your new spell on 15:55:47 152613 games for * (t|t12a|t11|t11a s=cv): http://shalott.org/graphs/9648547095db21c70c9050c711b36509b3aebb27.html 15:55:55 Wensley: it isn't on a branch. There's a patch on mantis 15:56:02 aha 15:56:06 !lg * won t|t12a|t11|t11a s=cv x=cdist(name) -graph 15:56:06 1302 games for * (won t|t12a|t11|t11a s=cv): http://shalott.org/graphs/8a730e861f5c725a0f27be65558db3d034a54625.html 15:56:11 I will look at it after I finish making this website for my dad 15:56:12 evilmike: my personal impression is that tiles are helluva more busy, putting a lot of irrelevant detail onto the ground and every tile. It's so much faster to tell apart coloured letters at a glance... 15:56:40 !lm * t|t12a|t11|t11a type=rune s=cv x=cdist(name) -graph 15:56:44 13386 milestones for * (t|t12a|t11|t11a type=rune s=cv): http://shalott.org/graphs/068973aadab3bb2067a5252f7d9a1a2829148c87.html 15:56:51 elliptic: I did see that one 15:57:43 dpeg: basically we are a bit above the 0.10 numbers in all respects except for overall number of accounts to have played at least one game, which is very slightly lower at the moment 15:58:06 elliptic: is the market already saturated? :) 15:58:19 !lg * t|t12a|t11|t11a s=cv x=cdist(name) 15:58:33 152618 games for * (t|t12a|t11|t11a s=cv): 37127x 0.10 [1628], 45243x 0.11 [1590], 32655x 0.8 [1523], 37593x 0.9 [1337] 15:58:38 !lg * !boring t|t12a|t11|t11a s=cv x=cdist(name) 15:58:44 elliptic: maybe I'm reading it wrong, but that graph says that only 400 distinct players have played in this tournament? so then why are there 1000+ names listed on the tourney player page, if the only way to get on that page is to play in the tournament 15:58:52 130194 games for * (!boring t|t12a|t11|t11a s=cv): 33683x 0.10 [1568], 39911x 0.11 [1541], 29551x 0.8 [1424], 27049x 0.9 [1281] 15:58:53 Wensley: that one is for winners 15:58:57 Wensley: there are several graphs :) 15:58:58 ah 15:59:06 bah, graphs 15:59:07 or actually that one was for runes 15:59:23 -!- Poncheis has quit [Ping timeout: 256 seconds] 15:59:24 Read Boardgamegeek for a bit yesterday and one poster called himself CrawlTournament. Isn't that cute? 15:59:30 -!- Poncheis_ is now known as Poncheis 15:59:46 !lg * t|t12a|t11|t11a !boring s=cv,tiles x=cdist(name) 16:00:00 oops, I meant to do -graph there 16:00:00 130198 games for * (t|t12a|t11|t11a !boring s=cv,tiles): 29551x 0.8 (29551x false [1424]), 27049x 0.9 (19479x false [768], 7570x true [600]), 33683x 0.10 (17607x true [984], 16076x false [646]), 39915x 0.11 (26319x true [1119], 13596x false [488]) 16:00:07 !lg * t|t12a|t11|t11a !boring s=cv,tiles x=cdist(name) -graph 16:00:21 130198 games for * (t|t12a|t11|t11a !boring s=cv,tiles): http://shalott.org/graphs/fc15f2bc02782a0eff99927a310bf2672b189251.html 16:00:58 console numbers have been dropping, tiles numbers increasing 16:01:00 very sad 16:01:03 elliptic: yes 16:01:13 in 2015, we'll be alone on console 16:01:22 oh, that graph didn't work right 16:01:40 should link some of the more interesting graphs in the cdo blog post 16:02:14 anyway, still 2 hours to go... maybe console will mount a comeback! 16:02:37 hehe 16:02:41 someone call sebi 16:03:09 evilmike: I've been doing cdist(name) though... so sebi only counts as one 16:03:21 -!- Rebthor has quit [Ping timeout: 256 seconds] 16:03:32 (and also !boring removes most of sebi's games... there's a good graph for this) 16:03:35 we have enough robin accounts for sebi to fill two hours 16:03:45 !lg sebi s=ckiller -graph:pie 16:03:45 103643 games for sebi (s=ckiller): http://shalott.org/graphs/bdabcdeaf11b0c8c11fa32cc93aa7e8438bd4366.html 16:04:04 Who was playing Xom today? 16:04:13 Ragdoll 16:05:19 !lg * t won urune=3 s=tiles x=avg(dur) 16:05:19 227 games for * (t won urune=3 s=tiles): 106x true [38539.06], 121x false [26896.38] 16:05:36 if we want to feel better about ourselves as console players we can just look at that 16:05:39 speaking of Xom, in tensionny situations the CPU usage per turn is around 100 times worse 16:06:40 -!- elliott has joined ##crawl-dev 16:15:43 dpeg: hello 16:16:17 Ragdoll: Hi! Watched almost all of your run. Amazing stuff! 16:16:47 thanks, it didnt go very well though! 16:17:43 yes, Zot storm 16:18:14 my hell sentinel reliance got the best of me 16:18:40 -!- Isvaffel has quit [Ping timeout: 268 seconds] 16:19:59 I liked how you talked to him :) 16:23:26 -!- DracoOmega has joined ##crawl-dev 16:24:36 what else should happen to inception before it gets merged? 16:26:17 -!- yxhuvud has quit [Ping timeout: 255 seconds] 16:28:07 -!- Serfuzz has quit [Ping timeout: 244 seconds] 16:29:09 -!- bonghitz has quit [Quit: bonghitz] 16:33:08 -!- SkaryMonk has joined ##crawl-dev 16:35:43 03galehar 07* 0.12-a0-960-g1569600: Don't lose the skill training when disconnected during !exp (#6361). 10(8 minutes ago, 3 files, 11+ 9-) 13https://gitorious.org/crawl/crawl/commit/156960048e48 16:37:11 -!- Poncheis has quit [Read error: Connection reset by peer] 16:38:09 -!- bmfx has quit [Ping timeout: 256 seconds] 16:39:15 has the balance of monsters been checked? 16:39:28 since it was agreed that it was important that abyss:1 wouldn't be any easier than current abyss, to avoid pathological behaviour 16:39:38 (staying on the shallowest abyss depth indefinitely because you can to avoid danger) 16:40:17 well there could just be things in abyss:1 that abyss you deeper 16:40:18 -!- Ragdoll has quit [Quit: Ik ben weg] 16:40:20 problem solved 16:40:28 elliott: no. The current mon-pick is just garbage. Someone who knows what he or she is doing needs to fix it. 16:40:30 I don't think that solves the problem at all 16:40:34 dancing weapons of distortion 16:40:35 I'm mostly clueless about picking monsters 16:40:38 what HangedMan said 16:40:59 actually I have a vault idea or two but I've got a million things to do so 16:41:24 also, wizards, deep elf mages, draconian shifters, etc etc 16:41:25 -!- Pthing has quit [Read error: Connection reset by peer] 16:41:34 bh: that sounds like a thing that should happen then 16:41:44 Yxven (L17 FeCK) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3758 failed. (D:15) 16:41:55 elliott: thanks for volunteering? ;) 16:42:08 Wasn't there some sort of debugging tool that generated a huge pile of monsters for a given level and showed stats on it? 16:42:16 uh, you asked what needed to be done... I have no experience with monster distribution either 16:42:17 Couldn't you do that for current Abyss and inception and see how they compare? 16:42:41 DracoOmega: there is such a tool. 16:42:49 how many tiers does incepted Abyss have? 16:43:21 too many :P 16:43:24 I think it still has 27? But really the 1st floor is by far the most important, followed by the next couple, where the rune is 16:43:41 so we need only care about two monster sets? 16:43:59 it really should just have 9 16:44:16 cutting it down to 7-9 has been suggested few times i think, yeah 16:44:18 or 5? 16:44:20 a few times* 16:44:35 I believe that for threat purposes, we'd only need three, but that's irrelevant. 16:44:43 -!- Miron has quit [Ping timeout: 256 seconds] 16:44:51 First floor needs to be close in difficulty to current Abyss, and this is probably the most important bit overall. And the rune floors probably shouldn't be TOO hard, but I think there's more leeway here. And the deeper floors can be pretty much whatever. 16:44:57 clearly important for a better lucy 3 banner next tourney :P 16:45:11 In my opinion, anyway 16:45:16 HangedMan: that's why I had put in 27 floors just for a lucy banner 16:45:28 Abyss:27 could just dump orbs of fire and electric golems on you :) 16:45:34 well making it to abyss:9 and surviving should be enough 16:45:36 Those aren't really that abyssal 16:45:41 also that yes 16:45:45 In any case, I suggest to make a list of current Abyss monsters, and assign target Abyss tiers to it. This is easier with fewer levels, hence my question. Monsters of any levels can be chosen, but the chance decreases exponentially with distance of target and actual level. 16:45:59 That's close to how it works, I think 16:46:04 It's just that the numbers need adjusting 16:46:55 dpeg: that's how the code I wrote works. Monsters have a default level. Below that it ramps up with some smooth interpolation thingy after that it exponentially decays 16:47:08 alright 16:47:31 It spawns too many imps right now 16:47:53 I also want to implement special doors for the abyss. I'm not sure how to do it 16:48:47 bh: ah, I can see how that will happen with these approaches. Chances for monsters from later stages are just too small :( 16:49:30 DracoOmega: I also need to finishing the Tilling Worm, which I still believe to be a good idea 16:50:59 03evilmike 07* 0.12-a0-961-ge50fe11: 7 pan lord minivaults. (nicolae) 10(5 minutes ago, 1 file, 211+ 0-) 13https://gitorious.org/crawl/crawl/commit/e50fe1193f05 16:51:03 -!- bmfx_ is now known as bmfx 16:52:26 bh: why do you invent stuff like that instead of using mon-pick? 16:52:52 kilobyte: I didn't say it was a good idea. Aren't you rewriting mon-pick? 16:54:06 kilobyte: does mon-pick apply special logic to D:1 and D:2? 16:54:34 ooo, is the giant pile of vaults on mantis finally being gone through 16:54:35 -!- simmarine has quit [Ping timeout: 256 seconds] 16:54:54 bh: the new data format is in on the branch for a few months, just selection is not yet done, mostly because of a need to rewrite a good deal of code 16:54:56 HangedMan: new vaults, or broken vaults? 16:55:02 new vaults 16:55:05 bh: I pushed a load of commits today morning 16:55:10 yeah i'm working through the backlog 16:55:20 kilobyte: w00t. Good to hear :) 16:56:05 03evilmike 07* 0.12-a0-962-g1d4a3fd: Dragon hoard vaults for Zot. (st) 10(2 minutes ago, 1 file, 264+ 0-) 13https://gitorious.org/crawl/crawl/commit/1d4a3fd2eeaf 16:56:08 dpeg: only for OOD spawns; stuff not appearing too early used to be a matter of every junk monster having a native depth of 6 or 7 16:56:27 how does it special-case OOD spawns? 16:57:34 elliott: it's hidden behind "power" calculations 16:58:13 is this just in the rewrite, or in current mon-pick too? 16:58:41 elliott: current, I'm getting rid of most such cases 16:59:02 elliott: calling it "unreadable" is a mild word 16:59:41 !lg * d:1 s=-ckiller 16:59:43 573373 games for * (d:1 s=-ckiller): a stone giant simulacrum, a quicksilver dragon skeleton, a giant blowfly simulacrum, it (buggy), an ogre zombie, a spectral goblin, miscasting Spider Form, kobold, a giant frog skeleton, a fire bat, a giant mite zombie, a ghoul, a golden dragon, a glowing hand axe, a Lorocyproca, ooze, a giant toad zombie, a trident of Termination {god gift, chaos, rElec Int+2}... 16:59:50 nice it (buggy) 17:01:10 03evilmike 07* 0.12-a0-963-gd65c90b: Zot minivaults adapted from the old orb chamber subvaults. 10(47 seconds ago, 1 file, 200+ 0-) 13https://gitorious.org/crawl/crawl/commit/d65c90be8be0 17:01:48 yay, new record for most wins in a day (currently at 43) 17:01:54 <3 17:02:28 evilmike: KMONS: 1 = patrolling Tiamat w:100 / patrolling golden dragon w:1 17:02:29 evilmike: shouldn't that use a comma, or at least Tiamat / golden dragon, golden dragon ? 17:02:37 what about most wins of distinct combos? 17:02:47 evilmike: to prevent the crash we had recently when the first choice cannot be done? 17:02:47 hmm yes, good catch 17:02:53 that won't crash though 17:03:01 evilmike: but there was something :) 17:03:04 elliott: in a day? or in the tourney? 17:03:16 the slash just means that if tiamat has already been generated, that 1 will place nothing 100/101 times 17:03:21 in a day, yeah 17:03:28 didn't that result in two jorys though when it was changed for the other vaults? 17:03:33 evilmike: ah, okay 17:03:35 or is that a different issue 17:03:45 !lg * won s=day(end) x=cdist(char) -graph 17:03:46 9750 games for * (won s=day(end)): http://shalott.org/graphs/c3b87297dd888e3e45647904285068c180335f1c.html 17:04:03 MarvinPA: I hope that's a different issue... lots of vaults place uniques like this 17:04:05 elliott: hm, apparently not... but still we have a hour more 17:04:33 !lg * won rend>=20121004 s=char 17:04:33 43 games for * (won rend>=20121004 s=char): 4x MiBe, 4x MiFi, 2x MfGl, 2x SETm, 2x SpEn, 2x HEAs, SENe, HOPr, DrWz, CeMo, DEFE, DDEE, DsWz, MiGl, HuSk, CeTm, OpSu, TrEE, DsBe, HECj, HuAM, MiWr, OgGl, HEWn, SEMo, OgWr, MiPr, HEIE, TrSt, CeFi, HOHe, CeAM, HuDK 17:04:39 -!- Yen has quit [Ping timeout: 252 seconds] 17:04:48 ah ok, well it probably is something different then, i'm not familiar with unique/vault placement stuff 17:05:09 !lg * won rend>=20120211 rend<20120212 s=char 17:05:09 42 games for * (won rend>=20120211 rend<20120212 s=char): 4x SpEn, 3x MuWz, 2x DDEE, 2x KoWn, DDBe, NaTm, OgIE, CeHe, MiFi, DgEE, MfBe, OgDK, CeBe, OpGl, NaIE, SEHu, OgBe, MiBe, DESu, TeVM, OgTm, FeVM, OpAr, NaSk, HOAE, DDNe, DsWz, TrBe, MiGl, DgAs, GhAr, MfDK, CeAM, DsFE, OpIE 17:05:24 !lg * femo won 17:05:25 10. Elynae the Conqueror (L27 FeMo), worshipper of Cheibriados, escaped with the Orb and 3 runes on 2012-07-17 10:36:57, with 1386100 points after 123132 turns and 5:27:27. 17:05:34 MarvinPA: well, jory is somewhat special in that he's a vault-only unique 17:05:34 dpeg: you probably saw the bug, but dpeg_entry_water_fire murdered me 17:05:41 so there might be some weird issue related to that 17:06:08 syntax.txt: For instance, if you want to generate one of Terence, Michael or Erica or a generic human (whoever is available, in that order, you can use): KMONS: n = Terence, Michael, Erica, human Or if you want to pick randomly: KMONS: n = Terence / Michael / Erica, human 17:06:22 bh: yes, I kept the Mantis ticket open 17:06:58 dpeg: If you don't want to mark the center chamber at no_rtele_into, you could just pack it full of trees 17:07:24 dpeg: yeah, doing it like that is good, because you generally want *something* to be placed 17:08:01 "KMONS: n = Erica / human" isn't really going to break anything (as far as I can tell, anyway), it's just something that shouldn't be done 17:08:01 evilmike: are you dabbling with entry vaults atm? 17:08:23 not yet, I'm just going through the vault items on mantis starting with the oldest 17:08:32 ok, let me fix my old vault quickly 17:08:44 fr rename mennas to michael 17:09:11 HangedMan: as in the Arch angel? 17:09:29 as in make syntax.txt not refer to dead uniques 17:09:36 -!- Rebthor has quit [Ping timeout: 240 seconds] 17:09:45 -!- Rebthor_ is now known as Rebthor 17:11:12 feel free to submit a patch 17:11:21 03evilmike 07* 0.12-a0-964-g0503dcd: Fix placement of Tiamat in st_grand_hoard_of_tiamat. 10(6 minutes ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/0503dcdda87f 17:11:25 -!- frogbotherer has quit [Remote host closed the connection] 17:11:31 michael II society 17:11:44 bh: there was no exit when you arrived in the middle?? Surrounded by plants, or by rock? 17:12:05 dpeg: There was a statue in the middle surrounded by plants 17:12:16 !lg 17:12:19 1234. bh the Caller (L3 MfSu), quit the game on D:1 (dpeg entry water fire) on 2012-11-03 22:30:24, with 67 points after 3131 turns and 0:14:45. 17:12:24 bh: so you could have hacked through the plants, but died before? 17:12:24 it was dpeg_entry_water_fire having a bubble 17:12:29 there weren't any doors 17:14:08 wow, graphs, very nice! 17:14:08 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:14:22 are they documented somewhere? like, that graph:pie thing? 17:14:46 alefury: pie graphs are an abomination 17:15:02 bh: bakers will understand them! 17:15:18 *rimshot* 17:16:20 bh: I don't understand how any square in the centre could be open space :O 17:16:27 03evilmike 07* 0.12-a0-965-gab5c59d: 14 stair minivaults. (st) 10(75 seconds ago, 1 file, 234+ 0-) 13https://gitorious.org/crawl/crawl/commit/ab5c59d4d37e 17:16:31 sheer luck 17:16:38 go win a lottery, bh 17:17:10 Is it because Crawl is not able to place that many monsters? I had that in an ancient version... 17:17:10 HangedMan: I live in the United States in 2012. I think I already did. 17:17:26 dpeg: It was the landing point of an up hatch 17:17:29 pff 17:17:34 could that bulldoze a tree? 17:18:06 no idea, but I am not sure that flagging all those square with no_tele will help :( 17:18:10 there's a limit of 700 monsters, but you have to do some impressive stuff to reach that 17:18:24 the "easiest" would maybe be to flood the level with zombies, via kiku 17:18:31 evilmike: this vault is nowhere near that 17:18:41 (and the limit was smaller back then, iirc) 17:18:53 -!- Nexos is now known as fdel 17:18:54 bh: sorry, cannot fix. Will make a comment on Mantis. 17:19:04 evilmike: no entry vault modification from me. 17:19:43 dpeg: You could just add a down hatch to any part that could get bubbled. 17:20:29 bh: want to avoid that 17:20:59 dpeg: I'd prioritize not murdering players over your preferences... but I'm a git 17:21:22 wouldn't some kprop: foO = no_rtele_into be enough for up hatches 17:21:51 bh: the same problem will appear elsewhere, so better to understand why the hatch placed you there instead of papering over it, imo 17:22:01 HangedMan: that is what I am asking on Mantis 17:22:04 oh 17:22:05 dpeg: sounds good 17:24:34 -!- bh has quit [Quit: out] 17:25:06 -!- maoranma has quit [Ping timeout: 240 seconds] 17:25:16 st has cool ideas 17:26:42 -!- Xiberia_ has joined ##crawl-dev 17:26:44 perhaps we could have a serial vault which puts furniture around all stairs 17:27:20 serial_ambush 17:28:07 -!- Xiberia has quit [Ping timeout: 252 seconds] 17:28:21 HangedMan: in my opinion, furniture first, ambush next. 17:28:22 -!- Xiberia_ is now known as Xiberia 17:28:33 well naturally 17:28:58 HangedMan: the first few serial vaults were all cosmetic, but then folks realised the possibilities :) 17:29:48 cough cough magic_research cough cough 17:30:48 HangedMan: should I look it up? Is it bad? 17:31:11 eldritch tentacles, fire crabs, azure jellies, sphinxes, curse skulls 17:31:29 well, minus the "s"s but 17:31:42 HangedMan: serial vault? What depth? 17:32:09 46 NAME: serial_hangedman_research 17:32:10 47 DEPTH: D:18-26, Elf:1-4 17:32:21 why did I include my name in the serial vault name 17:32:24 HangedMan: ah, many thanks then :) 17:32:35 HangedMan: sorry, I've seen so many vaults, I forget 17:32:51 and even more are incoming 17:32:56 -!- Rebthor has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 17:32:59 and I always put names there, when contributers forget to do it :) 17:33:55 <|amethyst> for a serial vault, a name might discourage other people from contributing vaults 17:34:14 thus my bemusement 17:34:24 -!- scummos has quit [Remote host closed the connection] 17:34:38 |amethyst: why? 17:34:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:34:51 -!- SkaryMonk has quit [Quit: Leaving.] 17:35:01 not like much more could be added without future monsters 17:35:02 <|amethyst> "oh, this is HangedMan's thing, I'll leave it to him" 17:35:17 although I'm tempted to place wretched stars in the tmut subvault 17:35:23 <|amethyst> maybe not most people, but some 17:35:33 they probably don't work very well outside the abyss 17:35:49 since you can just rest off the mutation 17:35:54 given how temporary mutations work, they really should be limited to the abyss, yeah 17:36:19 also, since the abyss is finally getting its own monsters, I'd be _very_ hesitant to use them outside of the abyss 17:36:21 s|tmut subvault|my time-limit-based portal branch drafts| 17:36:32 <|amethyst> make temporary mutations based on XP 17:36:48 03evilmike 07* 0.12-a0-966-gd31320d: Teleporter serial vault. (infiniplex) 10(5 minutes ago, 1 file, 846+ 0-) 13https://gitorious.org/crawl/crawl/commit/d31320d6203b 17:37:04 yeah we talked about that in ##crawl a bit, earlier 17:37:53 |amethyst: infiniplex, coolio, corexii, dk, hangedman, minmay, grunt, dpeg 17:38:07 ^ These are all names who come up in des/serial 17:38:11 Don't think there is a problem. 17:38:23 well yes it's just that in the name of the serial vault itself it's kind of silly 17:38:35 i think amethyst meant contributing new vaults to an already-existent serial vault? 17:38:38 serial vaults don't tend to get expanded once they go in, anyway 17:38:40 <|amethyst> right 17:38:44 <|amethyst> what evilmike said 17:38:53 evilmike: though they should! 17:39:02 infiniplex did stuff to serial_ice 17:39:03 usually when someone submits a serial vault, its already complete. not that additions are bad, they just aren't really needed 17:39:06 -!- chewymouse has joined ##crawl-dev 17:39:09 evilmike: agreed 17:39:41 files named after a person are especially bad 17:40:30 kilobyte: none offending files in serial 17:40:41 there are a couple des files left which still do that 17:41:25 in variable/, I see 17:41:28 %git 4b57fcd4 17:41:28 03kilobyte * 0.12-a0-940-g4b57fcd: Shorten the names of some .des files. 10(7 days ago, 22 files, 2798+ 2798-) 13https://gitorious.org/crawl/crawl/commit/4b57fcd4a987 17:42:25 my reason there was having half of "War and Peace" in the file name, but affecting subsequent editors is a factor too 17:42:56 cannot go wrong with Dostojevski making vaults for Crawl 17:43:14 <|amethyst> yeah, but War and Peace is Tolstoy :P 17:43:20 there's also no reason to include the authors name twice, really... if it's in the filename it's almost certainly going to be in the file itself too 17:47:03 -!- scummos has quit [Ping timeout: 256 seconds] 17:47:04 -!- chewymouse has quit [Quit: Leaving] 17:51:35 -!- Poncheis has quit [Ping timeout: 256 seconds] 17:51:36 -!- Poncheis_ is now known as Poncheis 17:52:48 -!- Tabesh_ has quit [Quit: Page closed] 17:55:19 i feel bad about everyone making fun of zkyp's death while he's in the channel 17:55:47 MidsizeBlowfish the Conqueror (L24 MiBe) (Zot:4) 17:55:49 MidsizeBlowfish the Conqueror (L24 MiBe) (Zot:4) 17:55:51 Mu_: yes 17:56:04 Mu_: just say so! 17:56:17 !tv zkyp 17:56:17 457. zkyp, XL26 CeBe, T:124981 requested for FooTV. 17:57:09 03evilmike 07* 0.12-a0-967-g6212578: Miscellaneous vaults. (nicolae) 10(2 minutes ago, 3 files, 177+ 0-) 13https://gitorious.org/crawl/crawl/commit/621257895ef0 17:57:18 :p 17:57:28 done, Mu_ 17:57:42 ??footv 17:57:43 footv[1/5]: telnet termcast.develz.org (and then select the letter for FooTV). Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 17:58:33 evilmike: where did that play? 17:58:50 exactly where the learndb entry says... 18:07:56 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:11:12 ??lg 18:11:12 listgame[1/6]: !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 18:12:26 03evilmike 07* 0.12-a0-968-gc8b211a: Delve-based layout for Cocytus. (infiniplex) 10(3 minutes ago, 1 file, 131+ 1-) 13https://gitorious.org/crawl/crawl/commit/c8b211aa6e50 18:12:30 -!- Froggeryz has quit [] 18:14:44 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 18:16:51 -!- Roarke has quit [Quit: Page closed] 18:17:32 03evilmike 07* 0.12-a0-969-g4767ef7: Improvements to ice.des serial vault. (infiniplex) 10(4 minutes ago, 1 file, 129+ 20-) 13https://gitorious.org/crawl/crawl/commit/4767ef7782da 18:17:40 -!- Nightbeer has quit [Client Quit] 18:20:05 my laziness injures me, I never go to note that there is no difference between large simulacrum and ice dragon simulacrum for cocytus 18:20:49 that's fine 18:20:58 if that ever changes, ice.des will still work 18:21:09 it just seems silly 18:21:28 okay, tourney over, I'll probably be able to write a wrapup post later this evening 18:21:35 -!- OCTOTROG has quit [Quit: leaving] 18:21:53 elliptic: thanks for all your work! :) 18:22:06 HangedMan: btw, I have marked your vaults as "assigned" but I'll get to them tomorrow or some time later. I'm kind of sick and I'll probably make some terrible mistake if I keep going right now :P 18:22:09 elliptic: thanks for running the tournaments. 18:22:11 elliptic: \o/ 18:22:15 HangedMan: I am strongly tempted to remove large/small simulacra 18:22:21 elliptic: thanks for rigging 20th place for us 18:22:29 i won't tell a soul 18:22:31 I read that as "thanks for ruining the tournaments" 18:22:33 elliptic: also, you did pretty well for not participating 18:22:41 Wensley: well, that too 18:22:43 kilobyte: it would be no big loss really... it's silly how it goes by zife. if anything it should go by hd, but we can already define hd for vault monsters 18:22:47 i could've taken second last year :( 18:22:54 so the whole size distinction (for all undeads) is really pointless 18:23:08 zife = size, that was a good type 18:23:10 typo 18:23:11 -!- ka_ has quit [Quit: Page closed] 18:23:13 Wensley: would you like the code for apocalypsebot for t13a 18:23:13 fr nanosimulacra 18:23:20 if monsters had zife, what would it do 18:23:25 faze: watching people play a lot of crawl after not having played at all myself for over a month was a little much for me :P 18:23:32 elliptic: i bet :) 18:23:33 well it could be possibly useful for place:foo [large/small] bar 18:23:33 faze: can I just plug it into wenzell 18:23:37 if that actually worked 18:23:37 evilmike: there's a bit of reason, like orc simulacra on Vault:7 18:23:43 Wensley: idk, do you use python-irclib? 18:23:47 also I still need to play more hyperelliptic to get it into great(er)players 18:24:01 greaterhyper sounds cool 18:24:18 faze: no idea, honestly !time would be a trivial script to write 18:24:19 Wensley: wenzell already has a !time function 18:24:24 !time 18:24:26 you just had it disabled :P 18:24:29 Wensley: hehe yes, i was half-joking 18:24:31 elliptic: oh does it require ruby 18:24:34 possibly 18:24:39 I don't know much about it 18:24:39 I don't think simulacra place in D, much less this mythical Vaults:$+2 18:24:42 time for a python rewrite 18:24:43 i just subtracted end from now to get a delta and printed it 18:25:02 faze: well I wasn't sure if there was more to apocalypsebot than just !time 18:25:04 Wensley: rewrite the entire bot in python. i would help 18:25:07 kilobyte: maybe "any simulacrum" should be valid syntax, then 18:25:13 uh, i think !elliott does something? 18:25:16 faze: it's open source, you can help! 18:25:18 faze: elliott's been working on that 18:25:21 ooh 18:25:25 faze: "working" 18:25:27 is there a git repo somewheres 18:25:30 maybe 18:25:33 trying to place "any simulacrum" just asserts currently. "simulacrum" places large ones exclusively 18:25:33 ask elliott 18:25:36 ok 18:25:37 Wensley: "elliott" 18:25:45 hey I spelled it right that time 18:25:50 yes, that's why 18:25:53 ??wenzell 18:25:53 wenzell[1/4]: Like Henzell, except that Wensley is typing everything himself. 18:25:55 ??wenzell[4] 18:25:55 wenzell[4/4]: Source code here: http://i.imgur.com/B3LhT.jpg 18:25:58 faze: there's your git repo ^ 18:25:59 "elliott": where's that python sequell/henzell/wenzell git repo at 18:26:01 thx 18:26:18 perfect 18:26:20 faze: http://github.com/greensnark/dcss_henzell also works if you want it in html rather than jpg format 18:26:25 hehe 18:26:35 are you really rewriting it? 18:26:52 elliott: he wants to know the status of the long-awaited python rewrite 18:26:55 and I do too! 18:27:04 when did i say i was rewriting it in python! 18:27:08 are you going to use python-irclib 18:27:09 evilmike: deep monsters that are "small" (like, human-sized) depend on gear, spells, bands. Orcs, elves, draconians. Their simulacra are boring. 18:27:14 elliott: literally every time we have ever spoken 18:27:18 all i mumbled was something about rewriting henzell once and now people start expecting things of me 18:27:29 i expect great things out of you, elliott 18:27:31 elliott: so how is that python rewrite going btw 18:27:31 kilobyte: that is true 18:27:36 Wensley: it was the learndb i was going to rewrite in python 18:27:46 the learndb is so ugly 18:27:47 elliott: well henzell === learndb 18:27:48 the code 18:27:52 evilmike: small/large derived undead are a source of bugs and bad messages, though 18:28:05 faze: the entries, too 18:28:14 well, that goes without saying :P 18:28:18 ??faze[6] 18:28:18 faze[6/7]: _Your fur grows into a thick mane. 18:28:22 right now, my thought is that this stuff makes it awkward to place these undead in vaults 18:28:23 ^^ learndb in a nutshell 18:28:31 evilmike: so I wonder what would be the best logic, instead of just "roll a monster for the current depth" 18:28:35 if you want a random zombie, you need to place "large zombie / small zombie" or some variant of that 18:29:51 -!- flowsnake has quit [Read error: Connection reset by peer] 18:29:52 -!- SatanicMechanic has quit [Ping timeout: 252 seconds] 18:30:02 well, maybe that logic would be fine. I kind of think regular zombies should be vault-only anyway, since they are really dull monsters (usually they're slow melee... only a few interesting ones, like harpy zombies) 18:32:02 -!- vadatajs has quit [Quit: Ex-Chat] 18:33:31 -!- nooodl_ has quit [Ping timeout: 256 seconds] 18:35:00 -!- ketsa has quit [Quit: Page closed] 18:36:30 anaconda foo 18:36:35 -!- Daekdroom has quit [Quit: Saindo] 18:36:55 evilmike++ 18:36:58 same for skeletons too please? 18:37:07 or are they already 18:37:16 yeah i meant zombies and skeletons 18:37:44 they are dull, but also free exp 18:37:56 although this means that other undead should get a slight boost to generation, and something would need to be done about the crypt and hells 18:38:02 alefury: well they'd get replaced with other monsters that are also worth xp 18:38:14 yeah, but not free ^^ 18:38:21 good :) 18:38:31 evilmike: seems like they could still spawn in crypt and hells until something is worked out for them 18:38:41 yeah 18:38:50 im just saying "lets replace a large amount of very easy monsters with harder ones" should at least be thought about for a second 18:38:59 crypt would get a lot scarier if it had actual monsters instead of the skele spam... probably a good thing 18:39:02 thats not what i was suggesting at all 18:39:07 "other undead" can mean anything 18:39:15 -!- tollymain has quit [Quit: tollymain] 18:39:17 alefury: well it wouldn't mean more undead would spawn 18:39:25 it could "replace" a bat zombie with a kobold or whatever, no? 18:39:58 afaik monster picking doesn't decide what type of monster to make before deciding on the actual monster... and there are plenty of harmless monsters that aren't zombies or skeletons, every level has a lot of xp bags really 18:40:01 most zombies are slow melee dudes, and are pretty much never a threat 18:40:18 replacing them with something that is sometimes a threat across the board would make crawl quite a bit harder i think? 18:40:40 well since it'd just be looking for other level-appropiate spawns it shouldn't be that bad 18:40:50 I don't think it'd make it quite a bit harder... 18:41:02 most enemies on a floor are generally not scary to the average character unless something awful has happened to it, I would say 18:41:47 short of zot and extended 18:42:03 most of the stuff in extended is easy crap, actually 18:42:08 well, i dont *really* care. its just that "hey lets make crawl a little harder" is a fairly common thing to see in this channel. 18:42:12 HangedMan: 4s and (most) 3s in pan 18:42:17 even there, most are draconians/shit dragons in the former, or tier 5-3 demons in the latter 18:42:34 even in hell, it's a constant parade of wights and mummies, with the occasional 1 dropped on your face 18:42:40 well, give or take whether the floor decides to feature red devils or hell sentinels 18:42:46 alefury: well the idea is to make a good game, not one of a specific difficulty levle, right? 18:42:47 *level 18:43:11 like i said, i dont really care that much about difficulty 18:43:14 well let's put it this way: if every level came twice but the second time gave no xp, would the game be significantly harder? 18:43:27 yes 18:43:46 I don't agree for things like dungeon and lair (minus lair:8)... for zot sure 18:44:01 -!- Cheibrodos has quit [Quit: Page closed] 18:44:03 !lg * elliot s=place 18:44:03 Malformed argument: elliot 18:44:09 !lg elliot s=place 18:44:09 2 games for elliot (s=place): D:3, D:5 18:44:17 hmm 18:44:24 just checking which levels kill you most 18:44:32 pretty sure its D, early D to be specific 18:44:41 because its early D for everyone 18:44:52 speaking of a level "coming twice" but giving virtually no XP in subsequent visits, this is basically what sil does :P 18:44:59 it's xp system wouldn't work in crawl, but it is a cool idea 18:45:02 alefury: yes early D is dangerous... I was speaking in general terms -- mid D if you want a specific example 18:45:15 mid D can also kill you 18:45:24 and if every level comes twice, twice as many chances to kill you 18:45:25 I'm just saying that I really doubt replacing a zombie with your average level spawn will be all that dangerous, because generally you are equipped to handle the average monster spawn on a level 18:45:42 zombies can be interesting on their own (resists and which players work or not), but we're talking wyvern zombie rather than orc zombie here 18:46:04 i dont think the infamous early wyvern zombies exist any more 18:46:16 evilmike: just an example 18:46:19 killer bee zombies? 18:46:21 dpeg: size is currently used as a crude way to distinguish easy from hard zombies 18:46:21 elliott: replacing an orc zombie with an adder is not dangerous? 18:46:47 I haven't worried about adders that much in a while, personally 18:46:51 early hound zombies are pretty bad, but that also was fixed 18:46:52 alefury: that's one possible spawn. replacing an orc zombie with a giant newt, replacing an orc zombie with a worm... 18:47:17 kilobyte: I am not supporting the size bit (although I think it's good to use both "z" and "Z" glyphs), just saying that zombies are not always pointless opponents 18:47:17 those are at least not slow... 18:47:20 also, if we care about resistant enemies, just replace them with an early enemy with resists 18:47:22 what 18:47:23 anyway, good night 18:47:25 have you ever seen a worm 18:47:28 this is a really pointless argument 18:47:35 agreed 18:47:41 didnt read the worm, im tired 18:47:49 also, agreed 18:47:51 evilmike: my one? 18:47:59 -!- alefury has quit [] 18:48:01 the whole conversation :P 18:48:06 do i run git submodule update --init from inside crawl-ref 18:48:06 -!- dpeg has quit [Quit: leaving] 18:48:06 i forget 18:48:06 this really has nothing to do with difficulty, and everything to do with "slow movement + melee-only = bad game design" 18:48:09 dpeg: keeping the glyph is ok, of course. This couldn't be done in the past, it can be now. 18:48:39 I don't much like the default use of z and Z glyphs -- I assume any z is harmless but some of them are actually dangerous 18:48:44 ah, ../crawl-ref 18:48:55 of course that's a general flaw of using small/large zombie for difficulty 18:49:02 personally I'd prefer all skeletons on z and all zombies on Z or something 18:49:11 (of course, this can be done in an rcfile) 18:50:42 (also, I think we can make some exceptions for slow melee... worms and goliath beetles are justified because they hit very hard for their level) 18:50:55 it's just, in general that sort of thing is lousy 18:51:56 golemssssssss 18:52:00 there are a few too many j monsters along the line of slow and hard-hitting for my tastes... slow melee monsters are interesting when they make you kite them into other stuff, though 18:52:06 unfortunately a pillar thwarts that 18:55:03 -!- forgottenwizard has quit [Ping timeout: 256 seconds] 18:58:16 -!- MarvinPA has quit [] 18:59:50 elliott: how about a j with mesmerize 19:00:07 "love darts" 19:00:20 Wensley: that is terrible and i love it 19:07:06 -!- bonghitz has quit [Quit: bonghitz] 19:13:11 -!- forgottenwizard has quit [Ping timeout: 256 seconds] 19:13:31 -!- zenzei has quit [Remote host closed the connection] 19:13:31 -!- knaveightt has quit [Ping timeout: 246 seconds] 19:13:33 -!- rast has quit [Read error: Connection reset by peer] 19:14:06 -!- Poncheis has quit [Ping timeout: 240 seconds] 19:14:07 -!- Poncheis_ is now known as Poncheis 19:14:34 -!- imantor_ has quit [Ping timeout: 252 seconds] 19:16:46 -!- Nerem has quit [Ping timeout: 252 seconds] 19:21:03 -!- Pthing has quit [Read error: Connection reset by peer] 19:30:10 -!- dtsund has joined ##crawl-dev 19:30:25 -!- Wark- has quit [Quit: Leaving.] 19:31:58 -!- HandiCraftsman has quit [Quit: leaving] 19:35:12 -!- hagb4rd has quit [Quit: hagb4rd] 19:35:25 -!- bmoore has quit [Quit: Leaving] 19:42:04 -!- fdel has quit [Ping timeout: 252 seconds] 19:47:04 -!- Arkaniad has quit [Read error: Connection reset by peer] 19:51:11 -!- Arkaniad has quit [Client Quit] 19:53:17 -!- Arkaniad has quit [Client Quit] 20:03:37 -!- Poncheis has quit [Ping timeout: 256 seconds] 20:03:38 -!- Poncheis_ is now known as Poncheis 20:05:53 -!- elliptic has quit [Ping timeout: 256 seconds] 20:08:45 -!- Chozo has quit [Read error: Connection reset by peer] 20:09:53 -!- elliptic has joined ##crawl-dev 20:11:42 -!- petern is now known as Guest18311 20:13:00 -!- rkd has quit [] 20:26:05 -!- SlyShy has quit [Ping timeout: 252 seconds] 20:26:56 -!- hoody has quit [Remote host closed the connection] 20:30:32 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:46:09 -!- hoody has quit [Remote host closed the connection] 20:49:08 -!- bonghitz has quit [Quit: bonghitz] 20:49:59 -!- ajikeshi__ has quit [Ping timeout: 255 seconds] 20:52:20 -!- rast has quit [Remote host closed the connection] 20:53:21 -!- CampinSam has quit [Ping timeout: 245 seconds] 20:56:41 -!- Ertac_ has quit [Client Quit] 20:57:01 -!- Ertac has quit [Remote host closed the connection] 20:59:33 -!- minqmay has quit [Quit: Leaving] 21:01:37 -!- HangedMan has quit [Read error: Connection reset by peer] 21:02:10 -!- Kellhus has quit [Quit: Page closed] 21:02:39 -!- magistern has quit [Quit: This computer has gone to sleep] 21:03:13 -!- magistern has quit [Client Quit] 21:06:31 -!- ToastyP has quit [Ping timeout: 246 seconds] 21:10:41 -!- BirdoPrey has quit [Quit: BirdoPrey] 21:12:28 currently taking requests for tournament statistics that people would like to see in the wrapup post 21:12:34 this is what I have: 21:12:40 Players with at least one game: 1545 (1568) 21:12:40 Players with at least one game to reach XL 9: 979 (908) 21:12:40 Players who got a rune: 400 (372) 21:12:40 Players who won a game: 214 (183) 21:12:40 Total wins: 473 (370) 21:12:41 Win %: 1.18% (1.10%) 21:12:43 Total player time: 24287 hrs (23347 hrs) 21:12:45 Avg player time: 15.7 hrs (14.9 hrs) 21:12:47 Proportion of players using webtiles: 71.3% (61.2%) 21:12:49 Proportion of winners using webtiles: 59.0% (45.0%) 21:12:58 (parentheses are last tournament) 21:14:01 kilobyte: let artificers start with the lightning rod 21:15:30 elliptic: average duration of console vs. webtiles :p 21:15:41 -!- simmarine has joined ##crawl-dev 21:18:36 -!- Ashenden has quit [Read error: Connection reset by peer] 21:21:22 -!- knaveightt has quit [Quit: Bye] 21:21:22 maybe some graphs showing stuff like win rates by species and win rates by class 21:21:32 i feel like this new feature needs to be taken advantage of somehow 21:23:17 -!- Fhqwhgads has quit [Remote host closed the connection] 21:23:41 !lg * t !boring s=crace / won -graph 21:23:45 473/40176 games for * (t !boring s=crace): http://shalott.org/graphs/326e860aaa0b1c7043d6e689f93226597bfac1f8.html 21:23:50 !lg * t !boring s=cls / won -graph 21:23:51 473/40176 games for * (t !boring s=cls): http://shalott.org/graphs/77736aed839c3a4c317b01e4674e3680720c9ad1.html 21:23:58 a graph of players who are theglow 21:24:12 !lg theglow / name=theglow -graph:pie 21:24:13 -graph requires one or two group s= terms 21:24:25 !lg * s=name / name=theglow -graph:pie 21:24:30 525/1909515 games for * (s=name): http://shalott.org/graphs/5cb98ce1595322a5ee0c8cccd1bbde9232c6c246.html 21:24:31 I guess that / does nothing 21:24:39 I don't know how long these graph links are good for 21:24:51 ok that result is pretty good 21:25:17 or even whose server shalott.org is I guess 21:25:27 oh, I didn't consider they might time out 21:26:53 at the very least I noticed during the tourney that if you do the same query twice then the graph for the second time overwrites the first one 21:29:14 I'd like to know why none of those graph links ever load for me =/ 21:32:23 DracoOmega: Would you be using internet explorer? :) 21:32:29 Or have Javascript turned off 21:32:33 No. I tried on both firefox and chrome 21:32:35 -!- Arkaniad has quit [Ping timeout: 256 seconds] 21:32:37 But the connection just times out 21:32:38 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 21:32:47 Every time I've tried 21:32:48 Connection timeout? 21:32:56 Yes 21:33:09 Perhaps a reachability issue from your network 21:33:21 I'm assuming it's not a DNS lookup issue 21:33:46 If you can reach termcast.develz.org, you should be able to reach this, they're the same server 21:33:56 -!- BirdoPrey has quit [Quit: BirdoPrey] 21:34:48 Interesting. I can't. 21:34:55 I could the other day 21:36:11 But presumably footv and such isn't down for everyone ELSE.... I admit that I'm not really up on why this should happen. 21:36:53 DracoOmega: Can you resolve the name? Does ping shalott.org give you the IP address 21:37:00 If you can, it's some kind of routing issue your end 21:37:45 I get an ip, yes 21:39:57 -!- ac13 has quit [Quit: Leaving] 21:41:24 Strange 21:45:01 -!- _dd has quit [Ping timeout: 246 seconds] 21:47:53 -!- Sequell has quit [Ping timeout: 256 seconds] 21:56:43 -!- Misder has quit [Ping timeout: 245 seconds] 21:59:00 -!- GrimmSweeper has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 22:01:57 -!- Kalir has quit [Changing host] 22:02:23 tournament wrapup posted 22:04:53 -!- Wensley has quit [Ping timeout: 256 seconds] 22:06:44 -!- st_ has joined ##crawl-dev 22:07:15 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-969-g4767ef7 22:07:18 -!- Helmschank has quit [Quit: Leaving] 22:13:23 -!- pelotron has quit [Ping timeout: 256 seconds] 22:14:35 -!- Mamga has quit [Quit: Page closed] 22:20:52 -!- Sequell has joined ##crawl-dev 22:30:13 -!- Guest18311 has quit [Quit: Page closed] 22:32:50 -!- Arkaniad has quit [Quit: Leaving.] 22:38:10 -!- ussdefiant has joined ##crawl-dev 22:40:31 -!- crate has quit [Quit: Leaving] 22:42:08 -!- Tabesh has quit [Ping timeout: 245 seconds] 22:42:50 -!- ussdefiant has quit [Ping timeout: 252 seconds] 22:42:51 -!- Tabesh_ is now known as Tabesh 22:44:57 -!- ussdefiant has joined ##crawl-dev 22:45:57 -!- Rebthor has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 22:52:28 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:54:04 -!- Wehk has quit [Ping timeout: 244 seconds] 22:56:41 -!- whog has joined ##crawl-dev 22:58:09 -!- Poncheis has quit [Ping timeout: 256 seconds] 23:00:58 -!- eb has quit [Ping timeout: 246 seconds] 23:03:41 -!- Wehk has joined ##crawl-dev 23:10:00 -!- Sapz has quit [] 23:11:30 -!- kittykai has quit [Ping timeout: 264 seconds] 23:15:38 -!- BirdoPrey has quit [Quit: BirdoPrey] 23:17:54 -!- Wehk_ has joined ##crawl-dev 23:20:35 -!- Trisk has quit [Quit: Page closed] 23:21:06 -!- Wehk has quit [Ping timeout: 240 seconds] 23:21:19 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 23:29:52 -!- Tijol has quit [Quit: Leaving.] 23:31:35 -!- whog has quit [Ping timeout: 256 seconds] 23:32:53 -!- remyroy has quit [Read error: Connection reset by peer] 23:33:18 -!- tensorpudding has quit [Quit: leaving] 23:34:27 -!- Flun has quit [Quit: Page closed] 23:47:43 -!- knaveightt has quit [Quit: Bed Time] 23:49:47 -!- Tijol has quit [Read error: Connection reset by peer] 23:50:16 -!- ebarrett has quit [] 23:54:38 -!- MDvedh has quit [Ping timeout: 245 seconds]