00:00:52 Unstable branch on crawl.s-z.org updated to: 0.12-a0-953-g55e4ec8 (34) 00:02:37 -!- bh has joined ##crawl-dev 00:02:37 -!- bh has quit [Changing host] 00:02:37 -!- bh has joined ##crawl-dev 00:03:25 -!- twelwe has quit [Quit: Page closed] 00:06:13 -!- mfcstein has quit [Remote host closed the connection] 00:06:16 -!- Wensley has quit [Ping timeout: 245 seconds] 00:07:03 derp. I'd ask if I missed anything good, but I should probably just read the logs 00:07:32 evilmike replied to you 00:07:35 if you didn't see that 00:08:50 I'll check the logs 00:09:30 ebarrett the Invulnerable (L27 HOAr) (Zot:2) 00:09:33 evilmike: yeah. That's reasonable. 00:11:10 the other thing to note is there's a huge difference between single school and multi school 00:11:30 especially at a very high level. tornado and shatter are _much_ easier to cast than the storms are 00:12:10 -!- mfcstein has quit [Read error: Connection reset by peer] 00:12:29 -!- Exister has quit [Ping timeout: 260 seconds] 00:14:43 evilmike: do you think there are any schools that need special attention or spells that need work? 00:14:56 I believe that Freezing Cloud is overpowered, for example 00:15:23 there's an implementable on the wiki for nerfing cloud spells 00:15:59 Immense Reform Proposal? 00:16:07 -!- yogaFLAME has quit [Quit: Page closed] 00:16:20 it would address the overpoweredness 00:16:40 why don't spell created clouds waft? 00:16:44 they'd still be powerful spells. the idea is just to limit your ability to nuke stuff way out of LOS 00:16:49 because that would be annoying 00:17:11 i think the transmutations school is pretty sparse at the moment, any additions there would probably be nice 00:17:37 -!- Poncheis has quit [Ping timeout: 256 seconds] 00:17:54 also, poison magic is kind of weird imo, in that it has no high level spells. poison arrow is extremely good throughout a 3 rune game, but it's still only level 6 00:17:59 -!- Dixbert is now known as Dixied 00:18:00 -!- Dixied is now known as Dixie 00:18:18 it's hard to come up with high level poison magic unfortunately, since everything in the extended endgame (except for some weak demons) resists it 00:18:20 I thought poison was supposed to have an early power curve 00:18:36 that's certainly how it works now, yes 00:18:59 still, I would argue that there is no reason to train poison to an extremely high level 00:19:15 unlike say, charms, where you might want to train it high just to caste haste in heavy armour 00:19:16 definitely 00:19:24 evilmike: i hear MarvinPA has a local branch for removing the out of los cloud thing 00:19:58 How about a hex spell that (temporarily) polymorphs things in LOS to be weaker? 00:20:18 you'd need a good definition of weaker 00:20:20 which is very hard imo 00:20:22 that's difficult to do. HD doesn't perfectly line up with monster difficulty 00:20:36 some high HD monsters are weak, some low HD monsters are strong 00:20:40 evilmike: worth less XP? 00:20:42 -!- DracoOmega has joined ##crawl-dev 00:20:51 XP is probably the best measure for this 00:21:29 note that we have a spell that polymorphs stuff into weaker things. people don't use it 00:21:33 (it turns monsters into pulsating lumps) 00:21:55 after all, why weaken an enemy when you can just kill it? 00:22:58 Well, I feel like at least some of that is an MR issue 00:23:17 plus people like mass spells, right? Like mass abjuration 00:23:23 Not necessarily for Cigotuvi's (which is bad for other reasons) 00:23:41 mass abjuration can be a nice convenience, usually it's not worth the spell levels though 00:24:29 Of course, even metabolic englaciation, despite being decently powerful and reliable, still doesn't get much use (I don't think) 00:24:41 evilmike: when you're a summoner worshipping TSO you have levels to spare :) 00:24:42 The times that I have had a character with it, it often felt a little superfluous 00:25:06 -!- mfcstein has quit [Read error: Connection reset by peer] 00:27:33 summoners generally don't worship TSO because he hates most summon spells :P 00:27:41 yeah if cigotuvi's didn't check MR it would be one of the best spells, see slimify 00:27:42 and he gives you powerful summon invocations 00:28:09 what's the query for summoner wins by god? 00:28:30 * bh should learn henzell syntax 00:28:36 !lg * su won s=god 00:28:37 216 games for * (su won s=god): 103x Sif Muna, 45x Vehumet, 13x Kikubaaqudgha, 13x Ashenzari, 10x Nemelex Xobeh, 9x The Shining One, 5x , 4x Jiyva, 3x Trog, 2x Lugonu, 2x Fedhas, 2x Okawaru, Makhleb, Xom, Elyvilon, Beogh, Yredelemnul 00:28:54 nice su of yred 00:36:57 evilmike: the only thing that pops to mind for more high level tmut is something like 'demon form' 00:37:18 statue form/dragon form/necromutation aren't enough? 00:37:28 there's serpent of hell form in 4.1 but it's meant to be an evil god ability. 00:37:31 fr: serpent of hell form. 00:37:36 yeah, i think there's enough high level stuff in tmut 00:37:50 (nothing uses it) 00:37:51 well, between dragon form and necromutation anyway 00:38:06 i'm honestly not sure what to add to tmut. it just feels like it could use something 00:38:24 evilmike: what sort of something? 00:38:58 I think transmutation could use more interesting non-form utility 00:39:07 For flavor, if nothing else 00:39:19 non-form stuff would be nice, yeah 00:39:36 a while ago, amethyst had an idea for a sort of "temporary wall" spell 00:39:37 how about a utility form? 00:39:44 Yeah, I recall that discussion 00:39:48 evilmike: isn't that a card / khufu ability? 00:39:56 Well, it would be somewhat different than that 00:40:07 also, on the note of temporary walls, maybe a spell that locks doors for some duration? I don't know 00:40:23 that seems way too specialized 00:40:44 it would be a useful escape tool if used well 00:40:49 I know dpeg was keen on the idea of making alchemy spells that used gold as part of their cost. I had wondered if making the wall be made of gold, and costing gold to make, could help balance the fact that it was as spammable as it would otherwise be? 00:40:51 you could probably turn it into a more general spell 00:41:03 remember 'hold portal' from D&D 2? 00:41:46 A spell that, in a large'ish radius closed and locked doors and erected temporary portals at choke points could be interesting 00:42:52 -!- Sequell has quit [Remote host closed the connection] 00:43:05 -!- Sequell has joined ##crawl-dev 00:43:06 probably shouldn't use doors for that 00:43:49 What about something that erected a large forcefield? 00:43:52 maybe something that created a largeish sphere of walls (crystal?) would be interesting though. think ToD but big enough that monsters can be inside it 00:44:20 ToD? 00:44:32 Interesting possible synergy with LRD 00:44:40 tomb of d..whatever. the tomb card 00:44:45 sure 00:44:47 Though perhaps it would not be large enough to keep yourself out of the blast radius at the same time 00:44:49 DracoOmega: Perma-cystal? 00:44:59 no spells that create perma-walls, please 00:45:04 Yes, I agree there 00:45:06 Best if not 00:45:09 make the radius random'ish 00:46:14 -!- nulliszero has quit [Read error: Connection reset by peer] 00:46:46 i think randomish, and also have it sort of "go around" enemies (prefering to keep them inside the bubble rather than outside) 00:47:24 evilmike: as far as an implementation goes, how do you deal with restoring the original terrain? In inception I added a 'nuked' feature flag to repair the abyss after shatter 00:47:30 -!- Sequell has quit [Remote host closed the connection] 00:47:35 That really does seem like setting up an LRD firing range. Though I suppose it would still be near enough to block LoS for more distant things? 00:47:39 you spell dorokhle by spelling doorokhle and then changing door to dor 00:47:41 -!- Sequell has joined ##crawl-dev 00:48:01 elliott: wha...t? 00:48:03 bh: Well, by 'restoring original terrain', wouldn't it just be plain floor for the spell to have worked at all? 00:48:26 DracoOmega: sure, but how do you tell your crystal from other crystal? 00:48:36 mask it, I suppose 00:48:57 elliott: but then how do you spell doroklohe 00:49:06 Well, the tomb card handles it somehow 00:49:07 So you can probably do whatever it does 00:49:18 monqy: oh no 00:49:21 monqy: i did it wrong 00:49:35 ok so it's dor + oklo(b) + he 00:51:34 I'm happy to hack up an implementation. Bubbling around monsters seems interesting 00:55:22 evilmike: think it should guarantee partitioning the inside and outside? If so should monsters get pushed/blinked/teleported/telefragged? 00:55:41 no telefrags, pushing a little is ok if it's necessary 00:55:58 I don't think it should do anything to monsters if it can help it, if the bubble is going to be irregularly shaped anyway 00:56:16 DracoOmega: yep. I'm thinking about edge cases 00:56:26 Like, if a monster was inside the circle, but standing next to a wall? 00:56:29 my (rather half-baked) idea is just for some sort of spell that cordons off an area, where you can fight stuff at your leisure, or be safe but without the extreme power of ToD 00:56:39 and maybe some synergy with LRD for fun 00:56:43 -!- Spectrina has quit [Ping timeout: 245 seconds] 00:56:50 I might actually just elect to count existing walls as part of the bubble, for purposes of partitioning 00:56:59 it sounds sort of like zin imprison 00:57:14 sort of 00:57:15 Really? Feels very different to me. 00:57:43 Given that it works at relatively close range to the player's own position and traps yourself 00:57:55 mm 00:58:01 I mean, it's the same in the sense of 'makes walls', but.... 00:58:02 i just meant in terms of separating yourself 00:58:31 Well, imprison tends to be about seperating off one strong thing in a targetted manner (often so that you can escape, I would assume?) 00:58:54 right 00:58:55 This would safeguard you from multiple distant things in one swoop while doing nothing against closer things, and also block many escape methods 00:58:58 I guess it is not really that similar :P 00:59:32 imprison also fails if there's anything blocking the box 00:59:41 That too 00:59:55 (Honestly, I think it would be best if it didn't) 01:00:16 Like, in that case, I think I'd be fine with it pushing stuff out of the way to make room for the walls, provided it didn't push them into water or lava or something 01:00:53 I sort of don't think we'd need to worry about Zin becoming OP if imprison was just a little easier to use in a crowd 01:01:09 Unstable branch on crawl.develz.org updated to: 0.12-a0-953-g55e4ec8 (34) 01:07:20 -!- _dd_ has joined ##crawl-dev 01:07:24 -!- bh has quit [Quit: bh] 01:07:27 -!- _dd_ is now known as _dd 01:08:04 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-953-g55e4ec8 01:08:16 anyway i'd hesitate to jump in and implement this idea, it needs more thought 01:08:29 coming up with quick ideas for spells is easy, making sure they are good ideas is a bit trickier 01:09:35 i have an idea 01:09:42 a spell that comes up with good spell ideas 01:09:52 or at least verifies if existing spell ideas are good 01:10:47 That sounds akin to solving the halting problem 01:11:04 how about a spell that solves the halting problem 01:11:09 Sure! 01:11:42 very good now someone else please implement it 01:14:25 -!- _dd has quit [Quit: Ex-Chat] 01:15:39 -!- _dd has joined ##crawl-dev 01:20:36 -!- codrus has quit [Ping timeout: 240 seconds] 01:23:50 -!- smeea has quit [Read error: Connection reset by peer] 01:23:52 -!- MarvinPA has quit [Ping timeout: 252 seconds] 01:31:43 -!- somatism has quit [Ping timeout: 245 seconds] 01:34:56 -!- Vizer has quit [Quit: bye] 01:36:06 -!- tensorpudding has quit [Ping timeout: 276 seconds] 01:36:38 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:38:42 * dpeg suggests Reverse Alchemy (Tmut/Con) once more. 01:38:49 -!- Cryp71c has quit [Quit: Leaving] 01:40:05 -!- any_one has quit [] 01:42:08 -!- Tabesh has quit [Ping timeout: 245 seconds] 01:43:22 probably doesnt need the conj part 01:43:51 conjurations tend to create something out of nothing... your reverse alchemy idea is simply turning one thing into another 01:44:04 -!- Wolfechu has quit [Read error: Connection reset by peer] 01:44:08 -!- drunkanim has quit [Read error: Connection reset by peer] 01:44:47 sandblast is a clear analogy... stones get converted to damaging projectiles. its pure earth 01:45:10 evilmike: right on no Con 01:46:13 I've been thinking about whether Reverse Alchemy should use a fixed cost (say 100 gold) or a relative one (say 1/50 of gold). But it was moot because nobody seemed to like it enough... I thought. I'd love to discuss this, but not now, gotta work. 01:49:26 I think fixed cost is better for any spell like that, since it's a lot easier to figure out how many shots you have and exactly what it's going to cost each time, without doing mental math 01:49:45 -!- popbob has quit [Ping timeout: 276 seconds] 01:50:09 yes, and on that note, using a power of 10 would be good 01:50:39 seems good 01:50:42 the only reasonable costs would then be 1, 10, or 100. i feel that 100 would be too high unless this is a very powerful spell 01:51:01 10 seems pretty cheap though, even if you use it a fair bit 01:51:05 evilmike: the spell could allow to be low level but powerful. 01:51:15 * dpeg m u s t work :) 01:51:58 DracoOmega: well, its quite reasonable to expect a ranged spell to be used hundreds of times. many spells get used thousands of times in a game, even 01:52:39 I suppose that's true. Though I think I personally think the concept of a paid spell is most interesting if it's a powerful rarity rather than a constant minor toll 01:53:34 if it was strong enough it might work. the thing is, how to make it strong? we already have stuff like poison arrow, which can kill giants in 1-2 hits, and has a long range 01:53:53 so, just going for long range + high damage probably isn't enough 01:53:59 Yeah, probably not 01:54:22 In isolation, I think gold-powered spells may have more potential as utility, where you CAN do odd things with them that might otherwise be overpowered 01:57:22 it could be an instakill!! 01:57:50 i think anything proportional to your gold is sort of bad because it encourages not picking up gold 01:57:59 There's also that, too, I guess 02:03:06 -!- kittykai has quit [Ping timeout: 252 seconds] 02:06:11 -!- jeanjacques has joined ##crawl-dev 02:07:08 elliott: it's a touch spell, whatever you hit after casting turns into a friendly gold golem 02:08:18 -!- crate has quit [Quit: Leaving] 02:08:46 st_++ 02:12:02 -!- naalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:13:47 -!- eb has quit [] 02:17:30 -!- elliott has quit [Remote host closed the connection] 02:26:04 -!- simmarine has quit [Ping timeout: 260 seconds] 02:26:36 -!- naaaalis has quit [Client Quit] 02:26:52 -!- bonghitz has quit [Quit: bonghitz] 02:55:15 -!- Adder has quit [Ping timeout: 260 seconds] 03:05:18 -!- unferth has quit [Quit: WeeChat 0.3.8] 03:08:13 -!- codrus has quit [Quit: Lost terminal] 03:08:18 -!- jiero has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025212310]] 03:18:09 -!- Yen has quit [Ping timeout: 276 seconds] 03:20:34 -!- evilmike has quit [Read error: Connection reset by peer] 03:24:18 -!- dtsund has quit [Ping timeout: 245 seconds] 03:30:29 -!- Poncheis has quit [Ping timeout: 256 seconds] 03:38:32 -!- lexackson has quit [Remote host closed the connection] 03:40:01 -!- Ragnor has quit [Disconnected by services] 03:55:45 -!- edlothiol has joined ##crawl-dev 04:05:03 -!- Tabesh has quit [Ping timeout: 245 seconds] 04:10:29 -!- Rewans has quit [Ping timeout: 260 seconds] 04:10:51 -!- DracoOmega has quit [Quit: Leaving] 04:34:12 -!- drunkagistern has quit [Quit: This computer has gone to sleep] 04:35:51 -!- Xares has quit [Remote host closed the connection] 04:38:39 -!- friendlybee has quit [Quit: Page closed] 04:39:46 -!- Blazinghand_ has quit [Ping timeout: 265 seconds] 04:41:07 -!- hagb4rd has quit [Ping timeout: 256 seconds] 04:44:48 -!- Ragdoll has joined ##crawl-dev 04:48:52 -!- bonghitz has quit [Client Quit] 04:51:27 -!- keszocze has quit [Ping timeout: 260 seconds] 05:00:11 -!- Sapz has quit [Ping timeout: 255 seconds] 05:03:52 -!- Tsapz has quit [Ping timeout: 252 seconds] 05:04:13 -!- dolanpawbear has quit [Ping timeout: 245 seconds] 05:06:16 -!- keszocze has quit [Ping timeout: 245 seconds] 05:15:49 -!- monqy has quit [Quit: hello] 05:22:56 -!- alefury has joined ##crawl-dev 05:25:33 -!- domiryuu has quit [Quit: leaving] 05:28:37 -!- Tabesh_ has quit [Quit: Page closed] 05:41:22 -!- alefury has quit [Ping timeout: 246 seconds] 05:44:42 -!- alefury has joined ##crawl-dev 05:56:18 -!- Mu_ has joined ##crawl-dev 06:00:04 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-953-g55e4ec8 06:14:42 -!- freefall has quit [Quit: leaving] 06:22:59 -!- blueDave2 has joined ##crawl-dev 06:24:14 -!- blueDave has quit [Ping timeout: 240 seconds] 06:34:30 -!- Ruby has quit [] 06:39:20 -!- piss has quit [Quit: fuck cops] 06:43:12 -!- fdel has quit [Ping timeout: 244 seconds] 06:57:33 -!- dagonfive has quit [Read error: Connection reset by peer] 07:07:35 -!- TehDruid has quit [Quit: Page closed] 07:21:51 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 07:26:02 -!- st_ has quit [Ping timeout: 252 seconds] 07:38:14 -!- scummos has quit [Ping timeout: 240 seconds] 07:46:44 -!- fdel has quit [Ping timeout: 248 seconds] 07:52:28 -!- nooodl has joined ##crawl-dev 07:53:27 -!- Dixie has quit [Ping timeout: 260 seconds] 08:05:14 -!- whog has joined ##crawl-dev 08:17:33 -!- turmfalke has quit [Quit: turmfalke] 08:26:42 03edlothiol 07* 0.12-a0-955-g5e82571: Another bit of debugging info for Webtiles crashes. 10(2 minutes ago, 1 file, 1+ 0-) 13https://gitorious.org/crawl/crawl/commit/5e825716036e 08:26:42 03edlothiol 07* 0.12-a0-954-g02c0615: Fix a (probably unconsequential) uninitialized variable warning from valgrind. 10(8 minutes ago, 1 file, 3+ 0-) 13https://gitorious.org/crawl/crawl/commit/02c0615cd4f1 08:31:52 -!- Orfax has quit [Ping timeout: 240 seconds] 09:03:49 -!- magistern has quit [Quit: This computer has gone to sleep] 09:20:04 -!- Pacra has joined ##crawl-dev 09:20:13 -!- Dixie has joined ##crawl-dev 09:24:11 -!- whog has quit [Ping timeout: 245 seconds] 09:25:28 -!- Node_466 has quit [Ping timeout: 245 seconds] 09:32:27 -!- Miron has quit [Read error: Connection reset by peer] 09:33:36 -!- any_one has quit [Ping timeout: 245 seconds] 09:34:10 -!- sildraith has quit [Read error: Connection reset by peer] 09:37:09 -!- nimtz has quit [Ping timeout: 260 seconds] 09:37:25 -!- iimii is now known as nimtz 09:37:29 -!- Miron has quit [Ping timeout: 256 seconds] 09:40:41 -!- Froggeryz has quit [Read error: Connection reset by peer] 09:45:19 -!- Pingas has quit [Quit: Leaving] 09:45:29 -!- Pingas has joined ##crawl-dev 09:46:40 -!- voxxik has joined ##crawl-dev 09:49:06 -!- kek has joined ##crawl-dev 09:53:03 -!- Wensley has joined ##crawl-dev 09:55:43 -!- keszocze has quit [Ping timeout: 260 seconds] 09:58:10 -!- whog has joined ##crawl-dev 09:58:59 -!- MarvinPA has joined ##crawl-dev 10:00:59 -!- bh has joined ##crawl-dev 10:01:28 -!- syllogism has joined ##crawl-dev 10:04:41 -!- whog has quit [Ping timeout: 256 seconds] 10:07:54 -!- whog has joined ##crawl-dev 10:18:11 -!- kek has quit [Read error: Connection reset by peer] 10:19:25 -!- whog has quit [Ping timeout: 256 seconds] 10:22:35 -!- Koolguydude has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 10:25:31 -!- Dixie has quit [Read error: Connection reset by peer] 10:26:16 -!- Dixie has joined ##crawl-dev 10:26:46 -!- simmarine has quit [Quit: Leaving] 10:30:43 -!- simmarine has quit [Client Quit] 10:31:03 -!- simmarine has joined ##crawl-dev 10:31:18 -!- Flun has quit [Ping timeout: 245 seconds] 10:31:42 bork bork bork? 10:45:28 -!- kek has joined ##crawl-dev 10:51:09 -!- scummos has quit [Ping timeout: 256 seconds] 11:01:32 -!- alefury has quit [] 11:05:28 -!- bh has quit [Ping timeout: 245 seconds] 11:12:40 -!- BirdoPrey has quit [Quit: BirdoPrey] 11:18:02 -!- blabber has joined ##crawl-dev 11:18:58 -!- xnavy has quit [Ping timeout: 252 seconds] 11:27:08 -!- Mamga has quit [Ping timeout: 245 seconds] 11:27:38 -!- pelotron has quit [Quit: ~Internet()] 11:37:34 -!- Pingas has quit [Read error: Connection reset by peer] 11:37:47 -!- elliott has joined ##crawl-dev 11:39:07 -!- SkaryMonk has quit [Quit: Leaving.] 11:49:28 -!- Kalir has quit [Changing host] 11:50:16 -!- Mottie has quit [Ping timeout: 255 seconds] 11:51:03 -!- hagb4rd has quit [Quit: hagb4rd] 11:51:53 -!- Gilihad has quit [Quit: Page closed] 11:58:41 ebarrett the Invulnerable (L27 HOAr) (Zot:2) 12:00:23 -!- frogbotherer has joined ##crawl-dev 12:06:48 -!- Dixbert has joined ##crawl-dev 12:07:48 -!- Chousuke has joined ##crawl-dev 12:10:15 -!- Dixie has quit [Ping timeout: 244 seconds] 12:11:34 -!- blabber has quit [Quit: leaving] 12:13:01 -!- G-Flex has quit [Ping timeout: 246 seconds] 12:21:15 -!- Sapz has quit [Ping timeout: 256 seconds] 12:23:59 -!- kryft has quit [Ping timeout: 268 seconds] 12:25:28 -!- kryft has joined ##crawl-dev 12:30:25 -!- Sequell has quit [Remote host closed the connection] 12:30:38 -!- Sequell has joined ##crawl-dev 12:32:54 -!- Blazinghand_ has quit [Ping timeout: 240 seconds] 12:40:04 -!- Dixbert is now known as Dixie 12:42:04 -!- blueDave2 is now known as blueDave 12:42:45 -!- Terrin has quit [Quit: On break] 12:43:21 -!- Poncheis has quit [Ping timeout: 256 seconds] 12:52:16 -!- Serfuzz has quit [Ping timeout: 244 seconds] 12:56:41 -!- keszocze has quit [Ping timeout: 245 seconds] 12:57:08 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 13:00:46 -!- frogbotherer has quit [Quit: frogbotherer] 13:01:04 -!- galehar_ has joined ##crawl-dev 13:04:41 -!- ZRN has quit [Client Quit] 13:06:17 -!- xnavy has quit [*.net *.split] 13:06:17 -!- eb has quit [*.net *.split] 13:06:17 -!- _D_ has quit [*.net *.split] 13:06:17 -!- smeea has quit [*.net *.split] 13:06:18 -!- pantaril has quit [*.net *.split] 13:06:18 -!- florent_ has quit [*.net *.split] 13:06:18 -!- barnex has quit [*.net *.split] 13:06:18 -!- galehar has quit [*.net *.split] 13:08:14 -!- Vizer has quit [Ping timeout: 265 seconds] 13:09:08 -!- ZRN has quit [Client Quit] 13:11:34 Potion of experience Bug (https://crawl.develz.org/mantis/view.php?id=6361) by mamga 13:13:23 -!- keszocze has quit [Ping timeout: 255 seconds] 13:13:37 -!- Vizer_ is now known as Vizer 13:20:12 -!- Wehk has joined ##crawl-dev 13:21:55 -!- Tenaya has quit [Quit: Page closed] 13:23:01 -!- scummos has quit [Ping timeout: 256 seconds] 13:23:37 -!- Wehk has quit [Client Quit] 13:24:31 -!- Wehk has joined ##crawl-dev 13:25:16 -!- wasd22 has quit [Read error: Connection reset by peer] 13:40:00 -!- elliott has quit [Remote host closed the connection] 13:46:54 -!- elliott has joined ##crawl-dev 13:54:13 -!- Sequell has quit [Remote host closed the connection] 13:54:26 -!- Sequell has joined ##crawl-dev 13:54:40 LuckyNed the Thaumaturge (L12 SEAE) (Lair:4) 14:00:25 -!- Poncheis has quit [Ping timeout: 256 seconds] 14:01:50 -!- Kalte has quit [Client Quit] 14:07:00 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:09:44 -!- Kalir has quit [Changing host] 14:10:04 -!- keszocze has quit [Read error: Operation timed out] 14:12:47 -!- monqy has joined ##crawl-dev 14:30:02 ebarrett the Invulnerable (L27 HOAr) (Zot:2) 14:30:36 -!- SatanicMechanic has quit [Ping timeout: 240 seconds] 14:30:49 -!- evilmike has joined ##crawl-dev 14:32:55 -!- frogbotherer has joined ##crawl-dev 14:37:06 -!- kek has quit [Ping timeout: 240 seconds] 14:37:42 -!- keszocze has quit [Ping timeout: 252 seconds] 14:40:33 -!- Miron1 has quit [Quit: Leaving.] 14:41:06 -!- kek has joined ##crawl-dev 14:59:38 -!- dpeg has quit [Quit: leaving] 15:01:37 -!- Poncheis has quit [Ping timeout: 256 seconds] 15:01:51 -!- Poncheis_ is now known as Poncheis 15:04:21 -!- dtsund has joined ##crawl-dev 15:08:06 -!- kek has quit [Ping timeout: 265 seconds] 15:08:30 -!- Implojin has quit [Quit: Page closed] 15:12:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:16:25 -!- MarvinPA has joined ##crawl-dev 15:23:51 -!- Exister has quit [Read error: Connection reset by peer] 15:25:07 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 15:27:48 -!- BirdoPrey has quit [Client Quit] 15:33:36 -!- Elynae has quit [Quit: Page closed] 15:42:48 -!- shalmezad has joined ##crawl-dev 15:43:09 -!- shalmezad has quit [Read error: Connection reset by peer] 15:45:36 -!- Mottie has joined ##crawl-dev 15:45:52 -!- rchandra has quit [Read error: Connection reset by peer] 15:47:55 -!- _D__ has quit [Quit: leaving] 15:55:35 -!- Vizer has quit [Quit: bye] 16:05:30 -!- Helmschank has quit [Ping timeout: 244 seconds] 16:07:21 -!- Nightbeer has quit [Ping timeout: 256 seconds] 16:08:41 -!- Cryp71c has joined ##crawl-dev 16:11:44 -!- jeanjacques has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 16:13:11 -!- Vizer has quit [Quit: bye] 16:14:17 -!- magistern has quit [Quit: This computer has gone to sleep] 16:14:43 -!- hagb4rd has quit [Quit: hagb4rd] 16:26:29 -!- tensorpu1ding has quit [Client Quit] 16:26:33 -!- kek has joined ##crawl-dev 16:28:54 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:29:13 -!- tensorpudding has quit [Ping timeout: 246 seconds] 16:29:43 -!- tensorpu1ding is now known as tensorpudding 16:34:10 -!- HangedMan has joined ##crawl-dev 16:37:30 -!- Cryp71c has quit [Quit: Leaving] 16:43:11 -!- Aryth has quit [Read error: Connection reset by peer] 16:43:16 -!- Poncheis has quit [Ping timeout: 256 seconds] 16:44:59 -!- G-Flex has quit [Ping timeout: 260 seconds] 16:46:40 -!- Nuklearni-okurka has quit [] 16:48:09 -!- keszocze has quit [Ping timeout: 256 seconds] 16:54:34 -!- codrus has quit [Ping timeout: 240 seconds] 16:56:54 -!- Tijol has quit [Quit: Leaving.] 16:59:01 -!- tensorpudding has quit [Disconnected by services] 16:59:02 -!- tensorpu1ding has quit [Client Quit] 17:00:14 -!- Serfuzz has quit [Remote host closed the connection] 17:03:14 -!- bh has joined ##crawl-dev 17:03:31 I got 'big entombment spell thing' working, apart from 'go around monsters' 17:03:53 -!- dtsund has quit [Ping timeout: 245 seconds] 17:04:18 wire fiend?? 17:08:24 -!- ZombieChicken has quit [Ping timeout: 252 seconds] 17:08:28 mmm, interesting spell idea according to the log 17:11:46 HangedMan: mhmm! It would probably be fun to use with recall 17:12:19 -!- syllogism has quit [] 17:12:45 fun spell for an abyss monster 17:14:27 speaking of the abyss, I need to finish inception (whatever that means) 17:15:11 -!- tensorpudding has quit [Read error: Connection reset by peer] 17:19:46 -!- Ragdoll has quit [Quit: Ik ben weg] 17:20:24 should giant eyes be changed to flee if they can't see another (non-giant eye) monster? 17:20:50 speed 3 fleeing 17:21:04 HangedMan: hm? 17:21:14 unknown monster: "giant eye" 17:21:14 %??giant eye 17:21:19 giant eyeball (16G) | Spd: 3 | HD: 3 | HP: 9-24 | AC/EV: 0/1 | lev | Res: 06magic(12), asphyx | XP: 3 | Sz: Medium | Int: plant. 17:21:19 %??giant eyeball 17:21:22 oh 17:21:26 yeah 17:22:04 could argue for something about them always placing in some kind of band thing where they always spawn with another random level-appropiate monster but whatever 17:22:08 huh. I think I just lost my game. 17:22:42 also would want them to actually place throughout D with the mon-pick thing 17:22:46 I took an up hatch to D:1 and I'm in a bubble 17:23:29 weren't the bubble-possible layouts disabled once d:1 could take other layouts 17:23:39 or something 17:23:44 it's part of an entry vault with a statue 17:23:54 beh 17:24:22 -!- keszocze has quit [Ping timeout: 252 seconds] 17:25:41 bh: report a bug on mantis 17:25:46 vaults should prevent that sort of thing 17:25:52 I can't actually find it in the current vaults 17:25:53 -!- yogaFLAME has quit [Quit: Page closed] 17:25:56 maybe it's been removed 17:26:58 ha ha ha what 17:27:05 I can tell what this is from a mile away 17:27:17 hm? 17:27:35 dpeg_entry_water_fire 17:27:48 is that the one with the plants......................... 17:28:01 and the water and lava, yes 17:28:04 yep 17:28:05 ugh 17:28:31 the source is unreadable so I enver realized sometimes one doesn't ever actually see the plant bubble 17:28:35 should I just quit? I don't have a scroll of teleport 17:28:54 quitting on that vault is a crawl tradition 17:29:06 would probably just have to give 12 no_rtele_into kprop wherever it'd work 17:29:20 give or take it being what it is 17:29:52 honestly I'd remove it; hacking through a bunch of plants is no fun esp. for ``caster starts,, 17:30:17 or has the hacking through a bunch of plants thing been fixed 17:30:20 no 17:30:36 !dump bh 17:30:36 bh doesn't even exist! 17:30:36 http://crawl.akrasiac.org/rawdata/bh/bh.txt 17:30:43 let's do the opposite and replace all of the plants with bushes 17:30:57 Murdered by dpeg_entry_water_fire (https://crawl.develz.org/mantis/view.php?id=6362) by brendan 17:30:57 i think bushes were nerfed tho 17:30:57 with oklobs 17:31:09 with wandering mushrooms 17:31:46 with demonic plant vault monsters with 50 ac 17:31:58 replacing them with oklobs would not reduce the amount of fun to be had in that vault 17:32:06 I don't think plants can use stoneskin so 17:32:12 oh wait maybe ozo's 17:32:28 This is the second time I've been bs'ed to death by a vault lately 17:32:29 obvious weakpoint then though 17:32:43 the last time I took an up hatch and ended up in a cruciform vault surrounded by flame clouds. 17:33:01 lemuel_flame_clouds_whatever 17:33:06 !lg bh map!= 17:33:06 107. bh the Caller (L3 MfSu), quit the game on D:1 (dpeg entry water fire) on 2012-11-03 22:30:24, with 67 points after 3131 turns and 0:14:45. 17:33:08 !lg bh map!= -2 17:33:08 106/107. bh the Caller (L5 MfSu), engulfed by a cloud of flame on D:3 (lemuel flame loot 1) on 2012-10-25 03:31:05, with 360 points after 2669 turns and 0:09:20. 17:33:12 !lg bh map!= -2 -tv 17:33:12 106/107. bh, XL5 MfSu, T:2669 requested for FooTV. 17:33:22 good to finally meet the guy who uses hatches 17:34:14 I forget if no_rtele_into blocks blinks but if it did then it'd be kind of silly for the vault 17:35:09 just teleports 17:35:13 greensnark: I don't think I misplayed that 17:37:26 Hard to tell, but I'm not a big fan of using clouds as scenery :) 17:38:14 well, that was kind of supposed to be a vault where the clouds are obstacles rather then scenery 17:38:38 I shouldn't have been taken there by a hatch in the first place. 17:39:00 also that yes that vault could probably use no_rtele_into 17:39:01 When someone loses at crawl, he or she should think: "Wow, I messed that up" rather than "The devs murdered me." 17:39:11 devs accidentally murdered you! 17:39:24 -!- bmfx has quit [Ping timeout: 276 seconds] 17:39:36 purposefully murdering is kind of hard to avoid with the infamy of ex: lemuel, evilmike 17:39:44 greensnark are you available for hire 17:40:03 oh no, what did i do now 17:40:27 -!- Elynae has quit [Quit: Leaving] 17:40:39 -!- Yermak has quit [Quit: Page closed] 17:40:41 Mu_: I don't do assassinations :) 17:40:50 did you know: i've only made one oklob vault and it's not that bad 17:40:53 "evilmike_ambush" is clearly too straightforward of a name, it highlights the creator enough so people remember it too much 17:41:08 even that one tries to play fair, mostly 17:41:09 !lg * map=evilmike_ambus s=xl 17:41:09 No games for * (map=evilmike_ambus s=xl) 17:41:12 !lg * map=evilmike_ambush s=xl 17:41:13 43 games for * (map=evilmike_ambush s=xl): 9x 27, 7x 15, 4x 14, 4x 16, 4x 25, 3x 13, 3x 12, 2x 26, 2x 19, 17, 24, 23, 20, 22 17:41:25 !lg * map=evilmike_ambush s=place 17:41:25 43 games for * (map=evilmike_ambush s=place): 7x Snake:1, 7x Zot:1, 3x Zot:4, 3x Vaults:5, 3x Snake:3, 2x D:16, 2x Dis:6, 2x D:15, 2x Snake:2, Dis:1, Vaults:2, D:14, Zot:3, Zot:2, Elf:2, Geh:5, D:18, Vaults:7, D:26, D:22, Crypt:2 17:41:31 I like this vault already 17:41:34 well yes anybody being reasonable would use teleport and stairs and stuff 17:41:45 !lg * zot:3 map=evilmike_ambush -tv 17:41:46 1. scummos, XL27 HOPr, T:81445 requested for FooTV. 17:42:00 evilmike: you should have seen parabolic's evilmike_ambush tech 17:42:07 it auto-tabbed almost the entire thing in zot 17:42:22 ...pretty much like this person is doing except it worked 17:42:25 the zot ones are somewhat nastier than intended, because there's some sort of bug where the 0's are harder than 8's... not sure on the exact details 17:42:59 bug, the mon-pick tiers just being upside-down and randomly chosen, same difference 17:42:59 Is there a difference between 0 and 8 in Zot 17:43:14 The natural population of Zot is fairly 8ish 17:43:17 orbs of fire and elec golems are on the highest depth, not the lowest 17:43:35 (the lowest is golden dragon and guardian mummy because ????) 17:43:37 zot is kind of weird yes. you're more likely to get a random orb of fire spawn on zot:1 than zot:5 17:44:04 this stuff is supposed to get tossed out eventually though 17:44:09 quite 17:46:13 8s in zot should just give you cerebov 17:46:59 place:Zot:1 perm_ench:glowing_shapeshifter 17:47:37 elliott: why stop at that? Just kill the player 17:48:13 but there has to be some sliver of hope 17:48:37 -!- Blazinghand_ has quit [Ping timeout: 255 seconds] 17:48:38 door colour bug is still bothering the shit out of me 17:49:05 subvault replication bug is now bothering the shit out of me 17:49:42 HangedMan: we could make a 'tribble' monster that duplicates itself every turn. Then the player will thing "Oh man, I should have dealt with this tribble thing sooner" 17:49:57 have you heard of rakshasas 17:50:06 :P 17:50:28 actually I was thinking of that slime creature variant monster idea for abyss monster discussed in this channel a while back 17:50:41 rakshasas would be great if they could actually kill 17:51:12 starcursed mass I guess 17:51:13 -!- friendlybee has quit [Quit: Page closed] 17:51:59 elliott: R's only make two copies of themselves, right? boggarts are where the annoying is at. 17:52:16 no, that's just mara because they're actual full copies 17:52:49 rakshasas can summon indefinite copies of themselves but their copies can't deal damage unless they picked up a weapon or wand or rod and all of their clones have 1 hp 17:53:03 fr rakshasa artificers 17:53:23 and they go invisible and are annoying and not dangerous and should probably be redesigned? 17:53:43 rakshasa warlords 17:54:34 give rakshasas torment symbol 17:54:45 there is a general annoying block of things with gimmicks of pinning one down with summons (vampiressssssss) 17:55:22 though the concept isn't inherently worthless since tomb 17:56:50 what if we have temporary banishment? Get temp banished and spend 50 turns on Abyss:5 18:05:57 !lg * zot:3 map=evilmike_ambush -tv 18:05:57 1. scummos, XL27 HOPr, T:81445 requested for FooTV. 18:09:54 -!- mamga has quit [Quit: Page closed] 18:12:37 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:17:57 -!- DracoOmega has joined ##crawl-dev 18:19:20 -!- Vizer has quit [Quit: bye] 18:20:06 -!- mfcstein has quit [Quit: Johnstein quit] 18:23:23 -!- Spectrina has quit [Ping timeout: 245 seconds] 18:45:40 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:49:42 -!- Dixie has quit [Read error: Connection reset by peer] 18:51:16 -!- mfcstein has quit [Quit: Johnstein quit] 18:55:23 <|amethyst> survived another programming competition... 18:56:12 |amethyst: which one? 18:56:17 |amethyst: I've watched too many friends dies at those things 18:56:21 <|amethyst> ACM ICPC regionals 18:56:22 you're reckless 18:56:43 <|amethyst> my job was to make sure the computers don't die; I can't be held responsible for the contestants :) 18:56:58 ICFP > ICPC 18:57:13 Wensley: I made a new spell. It's on mantis 18:58:12 <|amethyst> none of the teams competing locally are advancing to the world finals, so at least none of them will be dying in Russia 18:58:39 bh: died in the abyss today, thought of you :) 18:58:49 <3 18:58:54 !lg wensley 18:58:54 298. Wensley the Bringer of Light (L27 HOHe), worshipper of The Shining One, blasted by a Shadow Fiend (bolt of cold) (summoned by a lich) in the Abyss on 2012-11-03 21:52:12, with 688563 points after 95022 turns and 13:28:05. 18:59:11 I died in the abyss myself. A Balrug got me 18:59:17 the problem was 18:59:20 I got abyssed from coc 18:59:22 forgot I had wand of cold 18:59:23 <|amethyst> She's just been to Russia and they're dyeing their faces / They're dying over there / A pretty pink rose 18:59:25 so I had no potions 18:59:29 then got confused by a lich with summon demon 18:59:30 ah 18:59:32 so it was just game over 19:00:36 -!- nooodl_ has joined ##crawl-dev 19:00:57 <|amethyst> looks like I'm not even going to be in the top five clans by combo HS this time, oh well 19:01:30 Wensley: you should bring potions to coc :P 19:01:32 -!- Vizer has quit [Quit: bye] 19:01:40 -!- dtsund has joined ##crawl-dev 19:01:41 MarvinPA: I had no conservation! 19:01:52 -!- casmith789 has joined ##crawl-dev 19:02:00 but yeah I probably should have brought some !curing anyway 19:02:05 got knows I had enough of them 19:02:10 *gott 19:02:17 getting a bunch of potions destroyed in return for confusion not being incredibly lethal sound like a fair trade, yeah 19:03:14 -!- Poncheis has quit [Ping timeout: 244 seconds] 19:03:15 usually you can save most of the potions by just blinking, too 19:03:29 -!- Poncheis_ is now known as Poncheis 19:03:30 geh is trickier because of (sometimes unavoidable) sticky flame 19:03:34 evilmike: I was at 88% failure on apportation, blink was beyond me 19:03:35 -!- nooodl has quit [Ping timeout: 256 seconds] 19:03:42 impressive 19:03:44 I was wearing +11 cpm 19:03:55 and had 4 spc 19:04:01 and 1 tloc 19:06:03 Wensley: try out my spell. You'll enjoy it 19:07:11 bh: what is it? 19:08:15 Wensley: "mass blink" 19:08:39 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 19:09:26 ooh 19:09:33 -!- tollymain has quit [Quit: tollymain] 19:09:36 wait isn't that already a spell 19:09:43 dispersal on crack 19:09:51 sounds sweet 19:10:43 -!- Pthing has quit [Read error: Connection reset by peer] 19:10:46 it has an awful name and a really fun light show 19:10:50 * bh quit off to san francisco 19:10:55 er 19:10:57 -!- bh has quit [Quit: off to SF] 19:12:15 bh: I will try it once the tournament is over, really want to try for a win before tomorrow 19:16:30 -!- st_ has joined ##crawl-dev 19:26:38 -!- dtsund has quit [Read error: Connection reset by peer] 19:27:33 -!- dtsund has joined ##crawl-dev 19:28:52 -!- kek has quit [Quit: Kicked by KickServ] 19:31:04 -!- ToBeFree has quit [Read error: Connection reset by peer] 19:35:27 -!- Sprort has quit [Client Quit] 19:45:15 -!- alefury has joined ##crawl-dev 19:47:08 -!- Gilihad has quit [Ping timeout: 245 seconds] 19:54:47 -!- RWJMurphy has quit [Ping timeout: 255 seconds] 19:56:20 -!- Wehk has quit [Read error: Connection reset by peer] 20:00:03 -!- WalkerBoh has quit [Ping timeout: 245 seconds] 20:04:07 -!- _dd has quit [Ping timeout: 246 seconds] 20:10:01 -!- yogidabear has quit [Quit: Page closed] 20:12:20 -!- Miron has quit [Read error: No route to host] 20:18:06 -!- Chozo has quit [Read error: Connection reset by peer] 20:18:50 03kilobyte 07* 0.12-a0-956-g2531d94: A quote for vampires. 10(8 hours ago, 1 file, 12+ 0-) 13https://gitorious.org/crawl/crawl/commit/2531d9439486 20:19:08 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 20:22:06 -!- Tsapz has quit [Ping timeout: 245 seconds] 20:23:52 -!- estrael has quit [Quit: Page closed] 20:25:41 -!- alefury has quit [] 20:26:40 -!- minqmay has quit [Quit: Leaving] 20:30:30 output.cc :'( 20:30:59 frogbotherer++ 20:31:15 anyone mind if i mangle this a bit? i want to get player stats fitting into a gap about 8 characters wide :O 20:31:25 -!- scummos has quit [Ping timeout: 256 seconds] 20:32:39 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:32:40 as in, the HUD? 20:32:46 yep :D 20:32:49 or just @ or %? 20:32:54 no no, the whole hud 20:33:21 there's only space for 8-10 characters, after the dungeon region and the floating tabs 20:33:35 i can't help it if someone wants to play this at 320x240 :( 20:34:01 i've already gutted all the tabbed UI so it'll pop out on top of the play area 20:34:21 and put pinch/rolley-wheel zoom in 20:34:54 so there's no real space for anything resembling the current display 20:35:04 yeah it's messy 20:35:59 i've got it so dungeon occupies as much as possible, the message window overlays the top 1/3rd (using the existing layout code for small screens), and then the tabs for tiles that usually sit in the bottom right appear as buttons on the right 20:36:19 -!- cbus has quit [Ping timeout: 260 seconds] 20:36:33 when you press the button, the grid of things to click on popups out over the dungeon region 20:36:54 well, http://angband.pl/font/tinyfont.html -- could be actually good on a phone 20:37:14 there's a 8-10 character gap between the edge of the dung and the tabs, for me to get the stats into 20:39:23 aha! mockups here: https://crawl.develz.org/tavern/viewtopic.php?p=75888#p75888 20:39:49 -!- Chozo has quit [Ping timeout: 246 seconds] 20:40:00 -!- Chozo_ is now known as Chozo 20:40:22 frogbotherer: i'm not sure stats are so relevant as to need to be displayed all the time 20:40:23 ac/ev/sh, sure 20:41:46 there's a surprising amount of information in that corner of the screen: i went with ac/ev/sh, str/int/dex, char level and hp/mp bars 20:42:15 -!- Ruby has quit [Ping timeout: 268 seconds] 20:42:48 * elliott would trade equipped weapon/quiver for xl and stats... maybe even for strintdex too 20:42:49 no clue what i'm going to do about status indicators though: there's a load of nasty ones that don't get little icons on the player tile 20:42:52 er 20:42:53 * elliott would trade equipped weapon/quiver for xl and stats... maybe even for ac/ev/sh too 20:43:32 -!- dtsund has left ##crawl-dev 20:43:45 you can see equipped weapon on the player tile, just about (and you can zoom in until the dungeon is 3x3 with the player in the middle, if you want) :) 20:43:50 frogbotherer: the stat font is like twice as big as in the message area, why? 20:43:54 -!- Sab0t has quit [Ping timeout: 264 seconds] 20:44:13 oh, limited patience with GIMP was why :) 20:46:43 -!- nooodl_ has quit [Ping timeout: 256 seconds] 20:46:57 this stuff is going to need some testing on physical devices by some willing victims, i think: my testbed app is using 6pt for everything and it's awful. but that's on a monitor, not a phone 20:47:24 it works gloriously on my android tab, but then that's 10.1", 1024x600 20:49:48 -!- jotwebe has quit [Ping timeout: 265 seconds] 20:50:35 -!- maoranma has quit [Ping timeout: 255 seconds] 20:50:35 how big physically is the screen on those 320x240 devices? 20:52:48 erm, 3" it says here (presumably the diagonal though) 20:53:25 but in general you're not supposed to assume physical dimensions for a given pixel size, cos the density can be different (see: retina displays) 20:54:39 google let you define like 4 different resolutions for all your graphical assets, if you want to get the UI looking slick [stretch goal lol] 20:57:10 yeah but retina displays won't be 320x240 20:58:10 haha no, but you still have the same problem because the size of the text is physically small 20:58:29 -!- dtsund has joined ##crawl-dev 20:58:40 i'm trying to get it to work on the minimum res for android, and then everything should scale up ok 20:59:36 (although now that i've started to get to grips with output.cc, i'm thinking Galaxy S3 as minimum spec :D) 21:00:38 I tried a mockup on a 800x480 4 inch display, and the letters seem large 21:01:25 slightly more space for me then :) 21:02:56 it's mere 133DPI, 25cm from the eye 21:05:40 ha! tons of space at 800x480 21:06:19 I mean, I viewed the image at 200% zoom 21:06:28 -!- rkd has quit [] 21:06:42 ie, 640x480 21:06:51 oh i see what you mean :) 21:06:58 individual pixels seem jarringly huge 21:06:59 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:07:33 brings out the detail in the pixel art :D 21:07:56 i've got a working build here with everything except the layout for the HUD done 21:08:07 -!- Froggeryz has quit [] 21:08:52 it wants about 30chars to get all the info in though, and i reckon a width of 10 is the best i can do to keep it legible on the smallest screen 21:09:09 (code will already scale properly and then default to normal tiles layout above a certain size) 21:09:38 (only thing it won't do is detect physical size, which is /next/ on the list :)) 21:11:00 different question: can any of str/dex/int ac/ev/sh go over 99? 21:11:06 they can't go over 72 21:11:10 oh 21:11:12 ac/ev/sh can 21:11:16 (or hp/mp over 999)? 21:11:22 ac/ev are theoretically unlimited 21:11:27 hp can and has gone over 1k 21:11:30 !lg * max=mhp x=mhp 21:11:45 two digits for ac/ev/sh are enough in practice though 21:11:53 1906675. [mhp=1124] hyperbolic the Farming Brawler (L27 TrTm), worshipper of Elyvilon, escaped with the Orb and 8 runes on 2009-11-14 02:24:48, with 2945742 points after 215605 turns and 16:11:49. 21:12:31 i'm thinking that anyone who pushes the game that far isn't going to be too worried if their UI rolls over on their phone :) 21:13:37 yes, 3 digits for hp is enough 21:13:42 rot is a thing though 21:13:42 frogbotherer: how wide the characters are in your mockup (I'm in the bed on a N900, would need to turn on the real computer to check)? 21:15:45 must be 12pt - i've got the font in my current build set at 6 and it fits 12 characters in the gap; the mockup had 6 21:16:09 6pt at a low resolution is really hard to read though 21:16:24 8's ok though 21:16:28 I mean in pixels 21:16:52 oh right: let me fire up GIMP again :) 21:16:55 this is not low size, merely low resolution 21:18:34 133DPI on something you hold in hand means low text quality but individual letters are still large 21:18:43 it just needs a hand-made font 21:19:02 mockup has 48px for the HUD 21:19:26 actual build has 49px :D 21:19:28 -!- Cheibrodos has quit [Quit: Page closed] 21:20:00 hrm, so still only 12 characters, not good 21:23:01 there's loads i could do to cram it in, like: Str:nn AC:nn 21:23:10 something seems amiss though... are those 320x240 devices still in the wild? Are they even powerful enough to run Crawl? 21:23:27 i'm sure someone asked :( 21:23:55 there's definitely a problem that the buttons are too small for a touch screen 21:24:09 and this UI fixes that for sure :) 21:25:08 also: if i get a new phone at work it'll be Android 2.2 and a screen this size :/ 21:25:14 -!- Rebthor has quit [Ping timeout: 240 seconds] 21:25:17 -!- Daekdroom has quit [Quit: Saindo] 21:25:21 thanks, work! 21:28:12 -!- HangedMan is now known as GreatOrbOfEyes 21:33:11 -!- mfcstein has quit [Quit: Johnstein quit] 21:35:01 -!- ToBeFree has joined ##crawl-dev 21:38:03 -!- bonghitz has quit [Quit: bonghitz] 21:38:14 -!- SkaryMonk has joined ##crawl-dev 21:38:21 urgh; i think i'm going to write my own cprintf() and cgotoxy() that redirect the output into a different layout 21:42:42 -!- SkaryMonk has quit [Client Quit] 21:44:13 -!- Tabesh has quit [Ping timeout: 245 seconds] 21:45:41 -!- frogbotherer has quit [Remote host closed the connection] 21:46:54 -!- BirdoPrey has quit [Ping timeout: 264 seconds] 21:49:24 -!- dolanpawbear has quit [Quit: Page closed] 21:50:51 -!- ajikeshi_ has quit [Ping timeout: 245 seconds] 21:51:09 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:53:40 -!- BirdoPrey has quit [Ping timeout: 248 seconds] 21:57:24 -!- GreatOrbOfEyes has quit [Ping timeout: 248 seconds] 21:58:18 -!- mfcstein has quit [Quit: Johnstein quit] 22:01:00 -!- Chozo has quit [Remote host closed the connection] 22:02:02 -!- Tijol has quit [Quit: Leaving.] 22:05:54 -!- CeleryMan has quit [Remote host closed the connection] 22:13:20 -!- Somatism has quit [Quit: Page closed] 22:13:32 -!- Tabesh_ is now known as Tabesh 22:23:35 -!- Wensley has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 22:24:52 -!- Orfax has quit [] 22:29:44 -!- Guest42069 is now known as ZebTM 22:30:35 -!- Twinge has quit [] 22:31:16 -!- Erppo has quit [Ping timeout: 245 seconds] 22:32:01 -!- Blazinghand_ has quit [Ping timeout: 268 seconds] 22:36:11 Fully bound and still not boosting Armour Skill (https://crawl.develz.org/mantis/view.php?id=6363) by codrus 22:38:25 -!- MarvinPA has quit [Read error: Connection reset by peer] 22:41:11 -!- Fhqwhgads has quit [Remote host closed the connection] 22:46:23 -!- mamga has quit [Quit: Page closed] 22:53:12 -!- Sapz has quit [] 22:58:52 -!- bh has joined ##crawl-dev 23:00:12 -!- sildraith has quit [Ping timeout: 252 seconds] 23:00:14 -!- BirdoPrey has quit [Ping timeout: 240 seconds] 23:01:36 -!- Dixie has joined ##crawl-dev 23:04:01 -!- mfcstein has quit [Quit: Johnstein quit] 23:05:14 !messages 23:05:14 No messages for bh. 23:05:14 No messages for bh. 23:23:50 -!- mfcstein has quit [Read error: Connection reset by peer] 23:23:50 -!- mfcstein_ is now known as mfcstein 23:30:00 -!- Gilihad has quit [Quit: Page closed] 23:31:27 -!- BirdoPrey has quit [Client Quit] 23:32:27 !lg * s=god x=median(int),median(str),median(dex) -graph 23:32:30 1906955 games for * (s=god): http://shalott.org/graphs/bc120257a66493bd06d150d29a6b426a5a667ff4.html 23:32:41 !lg * win s=god x=median(int),median(str),median(dex) -graph 23:32:42 9716 games for * (win s=god): http://shalott.org/graphs/495c2d3e0afb97dec68eceaaf544813e2058616d.html 23:33:11 -!- mfcstein has quit [Quit: Johnstein quit] 23:34:38 -!- bh has quit [Ping timeout: 245 seconds] 23:35:15 would mapping feawn to fedhas make sense here? 23:35:39 -!- BirdoPrey has quit [Client Quit] 23:36:05 Hmm, was Fedhas fully implemented when using the Feawn label 23:36:19 It seems reasonable 23:36:40 !lg * god=feawn 23:36:42 72. TGW the Grasshopper (L3 DrWr), worshipper of Feawn, slain by an orc (a +1,+1 orcish flail) on D:2 on 2009-11-09 23:33:27, with 229 points after 1700 turns and 0:14:22. 23:37:21 !lg * s=god x=median(int),median(str),median(dex) -graph 23:37:24 1906963 games for * (s=god): http://shalott.org/graphs/bc120257a66493bd06d150d29a6b426a5a667ff4.html 23:40:18 -!- dtsund has quit [Read error: Connection reset by peer] 23:45:53 -!- Chakan has quit [Ping timeout: 245 seconds] 23:48:49 -!- Kellhus has quit [Quit: Page closed] 23:57:40 -!- magistern has quit [Quit: This computer has gone to sleep]