00:00:24 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.0-24-g666f47c 00:02:48 -!- spaceships has quit [Quit: leaving] 00:03:01 -!- bh has joined ##crawl-dev 00:03:14 I believe that shafts are the single greatest mid-game hazard in the game. 00:03:18 Unstable branch on crawl.develz.org updated to: 0.12-a0-916-gc993e8b (34) 00:03:46 -!- edlothiol has joined ##crawl-dev 00:05:37 Unstable branch on crawl.s-z.org updated to: 0.12-a0-916-gc993e8b (34) 00:08:05 -!- AkivaII has quit [Read error: Connection reset by peer] 00:08:56 placing shafts in vaults, is, however 'spoiley bullshit' 00:10:58 -!- dtsund has quit [Ping timeout: 245 seconds] 00:12:01 what is the offending vault? 00:15:24 bh: unrevealed shafts, that is 00:15:41 ChrisOelmueller: it was an orcish mines entrance 00:16:12 doesn't that one just place all kinds of traps anywhere 00:16:49 two tourneys in a row i've been denied a tso banner by a shaft dropping me straight past d:14 :( 00:17:29 on the first rune-getting game, that is 00:18:31 it also looks pretty disabled in git 00:19:20 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-916-gc993e8b 00:20:48 ChrisOelmueller: I'm mostly annoyed because it made me dead immediately after I made it out of another shaft. 00:20:58 If I wanted to play chutes and ladders I'd get a couple of dice and some 5 year olds. 00:21:38 -!- Shovelmint has quit [Read error: Connection reset by peer] 00:21:53 %git 5bd651d 00:21:53 03kilobyte * 0.12-a0-711-g5bd651d: Disable an Orc entry vault and two Lab endings. 10(3 weeks ago, 2 files, 5+ 0-) 13https://gitorious.org/crawl/crawl/commit/5bd651d33bd1 00:21:55 -!- ZRN has quit [] 00:22:05 can't do more than disabling it 00:22:41 <|amethyst> could backport to 0.11 :) 00:22:42 Why'd I get it? 00:22:48 |amethyst: yes please. 00:23:29 this is not a bugfix 00:24:05 -!- cosh has joined ##crawl-dev 00:24:29 fr leave the vaults in and only enable them for tournaments 00:24:38 !abyss BlastHardcheese 00:24:39 bh casts a spell. BlastHardcheese is devoured by a tear in reality! 00:24:39 bh casts a spell. BlastHardcheese is devoured by a tear in reality! 00:26:45 -!- dtsund has joined ##crawl-dev 00:29:07 -!- Kalir has quit [Changing host] 00:30:29 ?? test 00:30:29 summon butterflies[4/4]: 12Ƹ̵̡Ӝ̵̨̄Ʒ 9Ƹ̵̡Ӝ̵̨̄Ʒ 4Ƹ̵̡Ӝ̵̨̄Ʒ 8Ƹ̵̡Ӝ̵̨̄Ʒ 11Ƹ̵̡Ӝ̵̨̄Ʒ7 Ƹ̵̡Ӝ̵̨̄Ʒ 6Ƹ̵̡Ӝ̵̨̄Ʒ6 10Ƹ̵̡Ӝ̵̨̄Ʒ 00:30:47 heh, henzell has commands working but not learndb, i see 00:36:06 -!- znarf has quit [Ping timeout: 264 seconds] 00:43:11 -!- zenzei_ has quit [Read error: Connection reset by peer] 00:43:46 -!- cosmonaut has quit [Quit: Page closed] 00:43:54 -!- zenzei has quit [Ping timeout: 240 seconds] 00:46:43 -!- codrus has quit [Quit: Lost terminal] 00:49:18 -!- zenzei has quit [Ping timeout: 264 seconds] 00:49:24 -!- zenzei__ is now known as zenzei 00:54:28 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:54:28 -!- Ragnor has quit [Quit: leaving] 01:07:12 -!- Sorbius has quit [Ping timeout: 256 seconds] 01:08:27 -!- tensorpudding_ has quit [Ping timeout: 244 seconds] 01:10:43 -!- thedckobe has quit [Quit: Page closed] 01:10:45 -!- SkaryMonk has joined ##crawl-dev 01:12:19 -!- Kurshu has quit [] 01:13:52 -!- _D_ has quit [Quit: leaving] 01:22:21 -!- bh has quit [Quit: Page closed] 01:38:19 -!- SlyShy1 has quit [Quit: Leaving.] 01:39:39 -!- DarthXaos has quit [] 01:52:01 Fire arrow shot from frost bow not doing extra damage to ice dragons (https://crawl.develz.org/mantis/view.php?id=6336) by Maha 01:57:43 -!- SlyShy has quit [Quit: Leaving.] 02:01:47 -!- ophanim has quit [Read error: Connection reset by peer] 02:12:21 -!- evilmike has quit [] 02:12:58 -!- jarvjarv has quit [Read error: Connection reset by peer] 02:13:16 -!- jarv has quit [Client Quit] 02:17:26 -!- SkaryMonk has quit [Quit: Leaving.] 02:27:06 -!- zenzei has quit [Ping timeout: 264 seconds] 02:33:49 -!- helloiamacat is now known as Ruby 02:35:33 -!- dtsund has quit [Ping timeout: 245 seconds] 02:36:21 -!- SkaryMonk has joined ##crawl-dev 02:37:37 -!- dtsund has joined ##crawl-dev 02:52:22 -!- lexackson has quit [Remote host closed the connection] 03:00:03 -!- lexackson has joined ##crawl-dev 03:18:02 -!- ixtli has quit [Ping timeout: 245 seconds] 03:20:52 -!- _D_ has quit [Client Quit] 03:24:54 -!- MorganL has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 03:24:54 -!- st_ has quit [Ping timeout: 256 seconds] 03:30:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:31:03 -!- codrus has quit [Ping timeout: 244 seconds] 03:32:19 -!- morgant has quit [] 03:33:11 -!- sbluen has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 03:44:08 03elliptic 07* 0.12-a0-917-g9b62ea2: Fix non-good gods not using divine retribution on their followers (rwbarton). 10(4 minutes ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/9b62ea297282 03:46:48 -!- dtsund has quit [Ping timeout: 245 seconds] 03:47:48 I would cherry-pick to 0.11 but I'm not sure whether such commits make it onto the servers immediately or not? this fix is important enough that it would be bad if some servers had it but not others during the tourney 03:51:18 at least for cszo you can trigger a rebuild 03:51:45 unless they all rebuild at the same time i don't think that is a strong reason for not pushing 03:52:16 are people likely to 'abuse' it? 03:53:10 I'm not sure it's really abuseable, but it would give some people a slight advantage over others, in theory 03:53:29 -!- _D_ has quit [Quit: leaving] 03:53:41 casting spells under trog without fear of getting wrath!! 03:53:54 Oh, that's actually something more pertinant 03:55:15 -!- wasd22 has quit [Ping timeout: 276 seconds] 03:55:26 also people who do something to anger okawaru are actually in some danger after the bugfix 03:55:40 Yeah 03:56:00 I don't think THAT counts as abuseable, but it is a slight survival advantage 03:56:43 -!- wasd22_ has quit [Ping timeout: 252 seconds] 03:56:52 basically I'm fine with nobody getting the fix until after the tourney 03:57:27 since the bug has been around for long enough that many people seem to expect that things will work this way anyway 03:58:02 I suppose there's that 04:03:34 -!- pointsofdata has quit [Ping timeout: 240 seconds] 04:04:39 -!- syllogism has joined ##crawl-dev 04:11:43 -!- _D_ has quit [Quit: leaving] 04:22:50 -!- Raycaster has quit [Ping timeout: 255 seconds] 04:33:31 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 04:55:06 -!- wasd22 has quit [Read error: Connection reset by peer] 05:00:04 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-917-g9b62ea2 05:06:09 -!- crate has quit [Quit: Leaving] 05:23:48 -!- dolanpawbear has quit [Ping timeout: 245 seconds] 05:28:09 -!- monqy has quit [Quit: hello] 05:46:16 -!- lexackson has quit [Remote host closed the connection] 05:47:24 -!- DracoOmega has quit [Quit: Leaving] 05:50:37 -!- smeea has quit [Read error: Connection reset by peer] 06:01:45 -!- Blazinghand has quit [Ping timeout: 244 seconds] 06:19:22 elliptic: IIRC cßo has regular rebuilds 06:19:45 I can rebuild cdo console and cßo both, but not the rest 06:20:31 -!- MarvinPA has joined ##crawl-dev 06:21:01 ChrisOelmueller: it actually is possible to do more than merely disable a vault :p 06:21:27 -!- SkaryMonk1 has joined ##crawl-dev 06:22:24 -!- SkaryMonk has quit [Read error: Connection reset by peer] 06:28:06 -!- cosh has quit [] 06:41:07 -!- Lawman0 has quit [Ping timeout: 272 seconds] 06:56:45 -!- domiryuu has quit [Quit: leaving] 07:01:04 -!- dosman711` is now known as dosman711 07:06:13 -!- alefury has joined ##crawl-dev 07:10:20 CSN rebuilds daily, I can also trigger a rebuild 07:10:39 has |amethyst added the rebuild UI for CAO, too? 07:13:55 so all that's left is CDO's webtiles. Do you know if it's a matter of a single command or something nastier? 07:14:03 -!- Rewans has quit [Read error: Connection reset by peer] 07:15:07 -!- Satans_mechanic has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 07:15:51 the latter, I think :/ 07:17:48 it may not actually be much work, but I think it still requires root 07:26:13 -!- Zicher has quit [Quit: Page closed] 07:27:02 -!- ussdefiant has joined ##crawl-dev 07:41:42 -!- ussdefiant has quit [Ping timeout: 245 seconds] 07:46:17 -!- Ruby has quit [Ping timeout: 244 seconds] 07:49:39 -!- dosman711 is now known as dosman 07:49:45 -!- dosman is now known as dosman711 07:51:45 -!- magistern has quit [Quit: This computer has gone to sleep] 07:55:54 -!- voker57 has quit [Ping timeout: 252 seconds] 07:56:33 -!- SlyShy has quit [Client Quit] 07:56:34 <|amethyst> kilobyte: yes, CAO rebuild is at http://crawl.akrasiac.org/rebuild/ 07:57:35 |amethyst: great, what's with CDO? 07:57:49 <|amethyst> no clue 07:57:56 -!- Fhqwhgads has quit [Remote host closed the connection] 07:58:07 the bug elliptic fixed is not that critical, though, it's no "press A to crash-rewind" 07:58:16 New branch created: stars (0 commits) 07:58:33 <|amethyst> presumably you'd "just" have to replace the crawl binary it's using, but I don't even have an account so I don't know where that would be or what permissions would be required 07:59:14 * kilobyte ponders Chei's counting skills. 08:00:18 <|amethyst> %git stars 08:00:18 03kilobyte * 0.12-a0-923-g33a74cf: Block Acute Vision by temp Blurry Vision. 10(19 minutes ago, 1 file, 18+ 21-) 13https://gitorious.org/crawl/crawl/commit/33a74cf904af 08:00:30 <|amethyst> hm, weird 08:01:30 <|amethyst> oh 08:01:35 <|amethyst> fata: bad revision '% 08:01:37 <|amethyst> err 08:01:42 <|amethyst> fatal: bad revision '^' 08:02:19 actually, the bug doesn't seem to be that severe at all. You still pay by being unable to use any god powers for a while, there's few transgressions bad enough to warrant that. Basically just haste with CB, and it still has you with sub-standard speed. 08:03:27 kilobyte: yeah, it's not huge at all... I'd still rather not give CDO webtilers an unfair advantage though 08:04:33 -!- Cheibriados has joined ##crawl-dev 08:04:33 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:04:33 -!- The topic of ##crawl is: CAO is back, in time for tournament play! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 08:05:26 in other words, better to have a level playing ground 08:05:55 -!- Nightbeer has quit [Ping timeout: 244 seconds] 08:08:42 -!- DIonized has quit [Read error: Connection reset by peer] 08:08:57 -!- Vizer has quit [Quit: bye] 08:11:53 -!- Arkaniad has quit [Quit: Leaving.] 08:12:11 -!- Pingas_ has joined ##crawl-dev 08:14:45 -!- Cryp71c has joined ##crawl-dev 08:15:40 -!- Pingas__ has quit [Ping timeout: 260 seconds] 08:16:36 Morning 08:17:01 afternoon! 08:17:06 :) 08:31:21 -!- SkaryMonk1 has quit [Quit: Leaving.] 08:32:24 -!- SkaryMonk has joined ##crawl-dev 08:36:39 <|amethyst> hm... why isn't it catching that bit of crypt.des 08:36:41 <|amethyst> doh 08:38:39 -!- datgum has quit [] 08:46:55 -!- Mu_ has joined ##crawl-dev 08:47:04 -!- Ishtar has quit [Quit: Page closed] 08:56:21 -!- Yllodra has quit [Ping timeout: 256 seconds] 08:57:36 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:03:39 -!- Dixie has joined ##crawl-dev 09:05:28 03kilobyte 07* 0.12-a0-918-g0527097: Make a note when a stat drops to <= 0. 10(13 minutes ago, 1 file, 3+ 0-) 13https://gitorious.org/crawl/crawl/commit/0527097542cc 09:17:54 -!- Poncheis has quit [Ping timeout: 240 seconds] 09:18:44 -!- nooodl has joined ##crawl-dev 09:21:21 -!- scummos has quit [Read error: Operation timed out] 09:36:01 -!- Ragdoll has joined ##crawl-dev 09:42:01 -!- SurpriseTRex has quit [Ping timeout: 244 seconds] 09:42:17 -!- Kromgart has quit [Quit: Leaving] 09:51:03 -!- elliott has joined ##crawl-dev 09:53:01 -!- Roarke has quit [Quit: Page closed] 09:53:10 -!- bonghitz has quit [Quit: bonghitz] 09:54:24 -!- LoremIpsum_ is now known as LoremIpsum 09:54:44 -!- Froggeryz has quit [Read error: Connection reset by peer] 09:58:31 -!- anonymous2487 has quit [Quit: Page closed] 10:01:41 -!- znarf has quit [Quit: znarf] 10:02:47 -!- kek has joined ##crawl-dev 10:05:41 -!- Tijol has quit [Quit: Leaving.] 10:09:31 -!- eb has quit [Remote host closed the connection] 10:10:28 -!- Isvaffel has quit [Read error: Operation timed out] 10:12:50 -!- Kromgart has quit [Quit: Leaving] 10:16:45 -!- dosman711 is now known as dosman|lunch 10:22:09 -!- dagonfive has quit [Read error: Connection reset by peer] 10:28:30 -!- Dixbert has joined ##crawl-dev 10:29:14 -!- ussdefiant has joined ##crawl-dev 10:31:31 -!- Dixie has quit [Ping timeout: 260 seconds] 10:32:02 -!- bmfx has quit [Ping timeout: 244 seconds] 10:32:30 -!- pointsofdata has quit [Ping timeout: 264 seconds] 10:32:44 -!- pointsofdata_ is now known as pointsofdata 10:34:08 -!- Mandevil has quit [Quit: leaving] 10:37:16 -!- Poncheis has quit [Ping timeout: 256 seconds] 10:38:57 -!- Ashenden has quit [Ping timeout: 252 seconds] 10:40:41 -!- kek has quit [Quit: gonna suicide, brb] 10:46:51 -!- ussdefiant has quit [Ping timeout: 272 seconds] 10:47:32 -!- odiv has left ##crawl-dev 10:52:59 -!- Grildrak has quit [Quit: Leaving] 10:54:07 -!- ussdefiant has joined ##crawl-dev 10:54:56 -!- Froggeryz has quit [Read error: Connection reset by peer] 10:57:10 kilobyte: re more than disabling, i was under the impression that disabled vaults can only be deleted after several years have passed :P 11:02:29 03kilobyte 07* 0.12-a0-919-g8ca8615: Fix a crash with Xom repelling stairs behind an obstacle. 10(25 minutes ago, 1 file, 5+ 2-) 13https://gitorious.org/crawl/crawl/commit/8ca86152eec5 11:06:04 -!- knoppix has quit [Quit: Verlassend] 11:06:28 is there _any_ reason other than flaws in the lua interface for troves requiring the item to be identified? 11:07:35 Cherry-picked 1 commit into stone_soup-0.11 11:08:37 lets you partially identify weapon enchantment! 11:08:44 at the cost of the weapon if it's well-enchanted enough 11:08:53 (if you let unidentified items in, I mean) 11:09:22 that sounds like a not so good trade :P 11:10:03 "hm i wonder if this weapon is below +5 because i really don't want to use it if it is better" 11:10:15 ChrisOelmueller: well if you want a puddingbane 11:10:17 if you wear a [contam] robe, you won't have to burn an id scroll to id that GDA 11:10:20 fr puddings 11:10:46 kilobyte: er, but if it gets identified it'll be consumed, right? 11:11:05 -!- minqmay has quit [Quit: Leaving] 11:11:17 elliott: without death drops spawning out of nothing, they'd be quite pointless 11:11:23 surely it's a bug that gda isn't id'd anyway 11:11:33 if you made it from a hide, that is 11:11:56 why are +n dragon hides a thing by the way 11:11:58 for n > 0 11:12:16 they aren't 11:12:20 kilobyte: well you could make them give xp! 11:12:46 if (armour_is_hide(item)) 11:12:46 item.plus = 0; 11:13:00 -!- kek has joined ##crawl-dev 11:27:04 -!- dosman|lunch is now known as dosman711 11:29:51 -!- nonethousand has quit [Read error: Connection reset by peer] 11:30:06 -!- Kaput has quit [Read error: Connection reset by peer] 11:31:58 -!- [1]GrimmSweeper has joined ##crawl-dev 11:31:58 -!- GrimmSweeper has quit [Disconnected by services] 11:31:59 -!- [1]GrimmSweeper is now known as GrimmSweeper 11:32:06 -!- neuwiz has quit [Read error: Operation timed out] 11:32:31 -!- Tally has quit [Read error: Connection reset by peer] 11:32:33 -!- rast has quit [Remote host closed the connection] 11:32:41 -!- neunon has quit [Read error: Operation timed out] 11:32:44 -!- Tally_ is now known as Tally 11:32:48 -!- Serfuzz has quit [Ping timeout: 256 seconds] 11:32:48 -!- Hallam has quit [Ping timeout: 256 seconds] 11:33:15 -!- neunon has joined ##crawl-dev 11:33:49 -!- spaceships has quit [Read error: Operation timed out] 11:35:39 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 11:42:04 -!- CeleryMan has quit [Remote host closed the connection] 11:53:20 03Mu 07* 0.12-a0-920-g3b8bacc: Slightly tweak fog generation in wizlab_cigotuvi. 10(6 minutes ago, 1 file, 2+ 2-) 13https://gitorious.org/crawl/crawl/commit/3b8bacc56500 11:53:50 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:54:49 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 11:55:06 -!- Froggeryz has quit [Read error: Connection reset by peer] 11:57:22 Turgon (L11 DsGl) ERROR in 'libutil.cc' at line 968: screen write out of bounds: (1,25) into (80,24) (D:11) 12:00:41 -!- crate_ is now known as crate 12:01:14 -!- whog has joined ##crawl-dev 12:01:49 -!- Pepe has quit [Ping timeout: 252 seconds] 12:02:14 -!- ussdefiant has joined ##crawl-dev 12:07:17 -!- heteroy has joined ##crawl-dev 12:08:10 -!- CrazyArbalest has quit [Client Quit] 12:09:21 -!- stenno has quit [Quit: Verlassend] 12:09:48 -!- stenno has quit [Changing host] 12:11:03 -!- jeanjacques has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 12:26:02 -!- blabber has joined ##crawl-dev 12:28:39 -!- kittykai has quit [Ping timeout: 260 seconds] 12:38:13 -!- Isvaffel has quit [Ping timeout: 268 seconds] 12:40:54 -!- ussdefiant has quit [Ping timeout: 245 seconds] 12:42:26 -!- Rewans has quit [] 12:44:16 -!- were has quit [Quit: were] 12:44:44 -!- kek has quit [Quit: gonna suicide, brb] 12:45:21 -!- ussdefiant has joined ##crawl-dev 12:52:54 -!- jaccarmac has quit [Quit: Page closed] 12:55:12 -!- Froggeryz has quit [Read error: Connection reset by peer] 12:56:30 -!- alefury has joined ##crawl-dev 12:59:09 -!- dtsund has joined ##crawl-dev 13:02:10 -!- st_ has joined ##crawl-dev 13:04:18 -!- pointsofdata has quit [Ping timeout: 264 seconds] 13:06:18 -!- kwel01 has quit [Ping timeout: 245 seconds] 13:06:49 -!- Shovelmint has quit [Ping timeout: 256 seconds] 13:09:58 03MarvinPA 07* 0.12-a0-921-g759878c: Fix Zin wrath using hibernate instead of sleep, use default paralysis durations 10(14 minutes ago, 1 file, 2+ 2-) 13https://gitorious.org/crawl/crawl/commit/759878cb97f9 13:12:26 -!- wasd22 has quit [Read error: Connection reset by peer] 13:17:32 -!- VolteccerJack has quit [Quit: Page closed] 13:20:12 -!- Daekdroom has quit [Quit: Saindo] 13:20:15 -!- codrus has quit [Quit: Lost terminal] 13:21:32 -!- DainHome has quit [Quit: Dain's default quit message] 13:22:33 -!- wya has quit [Ping timeout: 245 seconds] 13:24:16 -!- ussdefiant_ has joined ##crawl-dev 13:24:19 -!- Dixbert is now known as Dixie 13:25:54 -!- ussdefiant has quit [Ping timeout: 245 seconds] 13:25:55 -!- ussdefiant_ is now known as ussdefiant 13:26:07 -!- magistern has quit [Quit: This computer has gone to sleep] 13:27:53 -!- Cheibrodos has quit [Quit: Page closed] 13:35:58 -!- CeleryMan has quit [Remote host closed the connection] 13:38:10 is there a way to specify a range of quantities in a vault's item placement 13:39:00 -!- voker57 has quit [Read error: Connection reset by peer] 13:39:49 e.g. i can place 50 sausages with 'q:50 sausage', but if i wanted a range of between 50 and 100 sausages i'm not sure what i'd do 13:42:47 -!- Grildrak has quit [Quit: Leaving] 13:42:50 Mu_: you can do that with lua i think?> 13:42:58 just by picking a random number between 50 and 100 and splicing it in 13:43:08 i think there's rng functions in crawl.* 13:45:17 i don't really understand the lua stuff~ 13:45:39 i know there are some dice rolls in crypt.des i'll try and figure it out from that.. 13:47:19 Mu_: how about something like... 13:48:10 Mu_: : kitem("blah blah blah = ... q:" .. 50 + crawl.random2(51) .. " sausage") 13:49:28 i shall try this 13:52:26 _You see here 86 sausages. 13:52:28 thanks 13:53:56 np 13:54:39 Mu_: actually you should probably use crawl.random_range(50, 100) 13:54:42 rather than 50 + crawl.random2(51) 13:54:46 ok 13:55:11 it's the same but less ugly :p 13:55:18 Mu_: btw that is a lot of sausages 13:55:25 -!- Froggeryz has quit [Read error: Connection reset by peer] 13:55:51 agreed 13:57:32 wish i could just use 'KITEM: s = q:50-100 sausage' 13:57:33 :p 13:58:14 they're just test sausages btw, i'm not actually making a vault with a hundred sausages 13:59:29 pfft why not 13:59:41 q:50-100 sausages seems fairly easy to cause 13:59:48 but i'm not sure how much use it would be 13:59:53 er, *to code 13:59:55 mu_sausage_fest 14:03:20 ...that seems, unfortunate...I slept a boulder beetle and he still rolled into me and killed me. 14:03:24 ??boulder beetle 14:03:25 boulder beetle[1/2]: Vulnerable to poison! In 0.11, has a fixed chance to starting rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. 14:03:31 notabug 14:03:36 heh 14:03:53 i wouldn't be surprised if they keep going through paralysis also though 14:04:01 also notabug IMO if so 14:04:21 paralysis shouldn't stop inertia 14:04:53 fr if you run too much in one direction then you have to skid a bit before turning 14:04:58 basically like Asteroids but turn-based 14:05:56 bad on its own, but on a new race and/or god... 14:06:00 how about on felids 14:06:07 -!- ajikeshi__ has quit [Ping timeout: 252 seconds] 14:06:09 kilobyte: iood species 14:06:14 some cats do that all the time, yes 14:06:15 not like anything could ruin them more 14:06:23 i was about to say bouler beetle species but yes, iood species even better 14:06:37 MarvinPA: inherent inacc amulet 14:06:41 you autoexplore into a hobgoblin on d:1 and die 14:06:45 but you take the hobgoblin with you! 14:06:53 where do you take it 14:07:00 iood downside is that if you hit anything you die 14:07:05 yes 14:07:15 i actually planned to write a thing where you could play crawl as any monster 14:07:25 but it wouldn't give you iood movement AI :( 14:07:28 elliott: I mean, slowish movement, but your speed increases the more you move in a direction 14:07:35 kilobyte: right 14:07:40 a boulder beetle species sounds sort of interesting really 14:07:49 sort of like charge moves 14:07:56 boulder beetle can't maneouver 14:08:26 well, as an (a)bility, roll into a boulder in one direction 14:08:43 i assumed you'd just start rolling if you walked too much in one direction towards an enemy 14:09:05 probably just a plain inertia-based species would be more interesting 14:09:14 but imo it should have some kind of affect on combat, like you get more attacks the faster you are or something 14:09:26 give centaurs inertia 14:10:48 -!- Raycaster has quit [Ping timeout: 276 seconds] 14:10:52 Dixie: with extra damage when charging, right? 14:10:54 Would be interesting to have that sort of terrain 14:11:32 ice 14:11:34 make all of coc have it 14:11:38 rather than a race or god..it would make sense for users to have a sort of "inertia" on ice-terrain...you could even base it off of base speed, "punishing" fast races by sliding them more, since they weigh less but move more quickly. 14:11:54 (generally speaking) 14:11:58 centaurs don't exactly weigh less 14:12:08 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:12:37 Well, no..I was thinkign of spriggans, I suppose there isn't a generality regarding speed and size in crawl. 14:12:43 clawed paws tend to be good on ice (as opposed to hard floor), so that's only spriggans 14:13:35 Could jsut do it off of size, or you could do it equally for all races. 14:13:43 chickens are good on ice too, if anyone would go to Cocy below level 15 14:14:08 Cocy seems hard enough as it is without having to factor in semi-uncontrolable movement 14:14:21 but however you guys might apply the idea, I'm cool with. 14:15:57 make antaeus into a boulder beetle who skids around coc:7 14:17:33 -!- VolteccerJack has quit [Ping timeout: 245 seconds] 14:25:56 make it work like the second to last level in adom 14:26:04 -!- Helmschank has quit [Quit: Leaving] 14:26:58 antaeus the ice skater 14:27:29 -!- DracoOmega has joined ##crawl-dev 14:28:56 -!- kek has joined ##crawl-dev 14:29:47 -!- blabber has quit [Ping timeout: 272 seconds] 14:29:47 -!- Lawman0 has quit [Ping timeout: 272 seconds] 14:37:55 -!- yogaFLAME has quit [Ping timeout: 260 seconds] 14:37:58 -!- Cheibrodos has quit [Ping timeout: 245 seconds] 14:39:57 am i dreaming or did their used to be a 'sentry' flag you could apply to monsters in vaults to make them always return to their starting position when not otherwise occupied 14:40:00 there 14:40:29 or is that what patrolling does? 14:40:50 -!- g4spr0m has quit [Read error: Connection timed out] 14:41:04 I think that's patrolling, yes 14:41:06 -!- BirdoPrey has quit [Quit: BirdoPrey] 14:41:33 -!- ussdefiant has quit [Ping timeout: 268 seconds] 14:43:53 seems they still wander off with patrolling 14:44:38 -!- yogaFLAME has quit [Client Quit] 14:44:43 -!- Kalir has quit [Changing host] 14:44:59 -!- _D_ has quit [Quit: leaving] 14:45:13 -!- blabber has joined ##crawl-dev 14:48:54 -!- ussdefiant has joined ##crawl-dev 14:53:19 Mu_: i think patrolling behaves weirdly and nobody knows why or something 14:53:35 :( 14:53:55 but I think it's the closest you'll get to what you want 14:55:31 -!- Froggeryz has quit [Read error: Connection reset by peer] 14:56:14 -!- Tijol has quit [Quit: Leaving.] 14:58:08 -!- moip has quit [Client Quit] 14:58:30 -!- Sorbius has quit [Ping timeout: 256 seconds] 15:01:40 -!- g4spr0m has quit [Read error: Connection timed out] 15:02:27 -!- heteroy has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 15:03:37 -!- kek has quit [Remote host closed the connection] 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dosman711 is now known as dosman711` 16:01:02 -!- ussdefiant has joined ##crawl-dev 16:06:25 -!- Nightbeer has quit [Ping timeout: 244 seconds] 16:10:02 -!- Hosg has quit [Ping timeout: 260 seconds] 16:12:08 -!- dolanpawbear has quit [Quit: Page closed] 16:12:10 -!- Serfuzz has quit [Ping timeout: 246 seconds] 16:12:56 -!- Ragdoll has quit [Quit: Ik ben weg] 16:13:58 -!- bonghitz has quit [Quit: bonghitz] 16:14:37 -!- CeleryMan has quit [Remote host closed the connection] 16:17:28 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 16:20:14 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:21:04 -!- ToastyP has quit [Ping timeout: 255 seconds] 16:22:43 -!- ToastyP is now known as Guest60955 16:23:11 03kilobyte 07* 0.12-a0-923-g98f192f: Ensure due_abyss_rune is enterable without Ashenzari + LRD/Shatter. 10(2 minutes ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/98f192ffed69 16:23:11 03kilobyte 07* 0.12-a0-922-gdf0d4a9: Document the ev script a bit. 10(4 minutes ago, 1 file, 7+ 0-) 13https://gitorious.org/crawl/crawl/commit/df0d4a9bf363 16:26:06 kilobyte: I don't think Debian's editor is autodetected per se -- you can select it with the alternatives system 16:26:19 e.g. $ update-alternatives --set editor 16:27:35 -!- Hosg has quit [Ping timeout: 272 seconds] 16:27:57 elliott: doh, right, the autodetection will never trigger outside some extreme cases (busybox only...), as like everything provides "editor" 16:28:03 didn't notice this line 16:30:01 right :) 16:33:15 -!- kek has joined ##crawl-dev 16:40:48 -!- Yermak has quit [Quit: Page closed] 16:40:59 -!- elliptic has quit [Read error: Operation timed out] 16:41:46 -!- elliptic has joined ##crawl-dev 16:41:51 -!- Froggeryz has quit [] 16:43:42 -!- Adeon is now known as Adeon\SIGSEGV 16:44:28 -!- Kalir has quit [Ping timeout: 256 seconds] 16:45:39 -!- dpeg has joined ##crawl-dev 16:46:30 -!- pelotron has quit [Quit: ~Internet()] 16:48:20 -!- Kalir has quit [Changing host] 16:48:23 -!- Shovelmint has 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[Firefox 16.0.1/20121010144125]] 18:34:19 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:40:09 -!- Blazinghand has quit [Quit: Leaving] 18:40:14 -!- kek has quit [Ping timeout: 240 seconds] 18:41:08 -!- ussdefiant has quit [Ping timeout: 248 seconds] 18:41:42 -!- eb has quit [Read error: Connection reset by peer] 18:44:07 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:49:18 -!- eb has quit [Ping timeout: 264 seconds] 18:50:47 03kilobyte 07* 0.12-a0-929-g1d6be75: Block Acute Vision by temp Blurry Vision. 10(11 hours ago, 1 file, 18+ 21-) 13https://gitorious.org/crawl/crawl/commit/1d6be7524525 18:50:47 03DracoOmega 07* 0.12-a0-928-ga4601c7: Give wretched stars a description (and casting text) 10(4 weeks ago, 2 files, 10+ 0-) 13https://gitorious.org/crawl/crawl/commit/a4601c7d91ff 18:50:47 03kilobyte 07* 0.12-a0-927-gc690a41: Allow some degrees of mutation resistance vs wretched stars. 10(2 hours ago, 1 file, 4+ 4-) 13https://gitorious.org/crawl/crawl/commit/c690a418b99b 18:50:47 03DracoOmega 07* 0.12-a0-926-ga3c5cd5: Make wretched starlight affect undead 10(4 weeks ago, 1 file, 13+ 7-) 13https://gitorious.org/crawl/crawl/commit/a3c5cd5418e9 18:50:47 03DracoOmega 07* 0.12-a0-925-g370af8b: Initial implementation of transient mutations 10(5 weeks ago, 10 files, 159+ 10-) 13https://gitorious.org/crawl/crawl/commit/370af8b53783 18:50:47 03DracoOmega 07* 0.12-a0-924-gcbc4122: Add Wretched Stars 10(5 weeks ago, 3 files, 37+ 0-) 13https://gitorious.org/crawl/crawl/commit/cbc41225cb4b 18:50:51 -!- ToastyP has quit [Ping timeout: 256 seconds] 18:52:16 kilobyte: btw, the mutation doesn't say "immune to further mutation" any more (since it was misleading) 18:52:27 so I think the player is never told they will never get mutated again currently 18:53:10 it's nearly totally impossible to get mut resistance to level 3, too 18:54:44 you need to: 1. get level 1 of a rare mutation -- doable. 2. get level 2 of that mutation, while any addition rolls have only 33% chance but removals work 100%, 3. the final level, again beating the resistance 18:55:06 jiyva can give it though right 18:55:50 unlikely, and she'll take it back 18:56:06 (unless you necromutate just at that moment) 18:57:17 Ooo...! 18:57:25 -!- BirdoPrey has quit [Quit: BirdoPrey] 18:57:30 Those commits look strangely familiar for some reason 18:57:42 :) 18:59:33 -!- nooodl_ has joined ##crawl-dev 19:01:40 -!- ToastyP is now known as Guest89395 19:02:38 -!- nooodl has quit [Ping timeout: 245 seconds] 19:03:15 -!- Guest89395 is now known as ToastyP_ 19:06:39 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:12:48 -!- whog has quit [Read error: Connection reset by peer] 19:13:14 -!- whog has joined ##crawl-dev 19:15:22 cool stuff :) 19:15:48 -!- minqmay is now known as the_glow1 19:15:51 -!- the_glow1 is now known as minqmay 19:16:48 -!- eb has quit [Ping timeout: 252 seconds] 19:22:42 -!- BirdoPrey has quit [Quit: BirdoPrey] 19:22:54 -!- kek has joined ##crawl-dev 19:24:23 -!- Isvaffel has quit 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Quit] 20:24:39 I want to start contributing to DCSS but this is the first *BIG* c++ project I've ever looked at. What's a good IDE to use with this? 20:27:36 I don't use any IDE at all when writing patches but any IDE you like generally should work just fine 20:27:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:28:37 hrm, just gonna codeblock it up then. thanks 20:29:21 you can look for implementables on mantis, or just start doing whatever you want to do 20:29:31 in the latter case you should probably talk about it first 20:30:13 -!- alefury has quit [] 20:30:46 Honestly just get used to navigating a big project with multiple source files. I was hoping there was a magic IDE That would point me at the right file which declared or implemented foo or bar, but I guess the old fun of just digging is there for me 20:30:59 I'm a Junior CS student :( sick of the school crap. Plus I love this game. 20:31:37 -!- ZombieChicken has quit [Quit: WeeChat 0.3.9] 20:31:47 well a decent IDE should support finding definitions of classes and functions and stuff 20:31:58 indeed 20:32:01 i think all the major ones support that? 20:32:06 so maybe you just need to find the setting to flip it on 20:32:27 -!- BirdoPrey has quit [Quit: BirdoPrey] 20:32:27 I also need to tell it that this is a project and to sort through all the files 20:37:44 being familiar with grep and similar tools can help a great deal 20:38:05 -!- jiero has quit [Ping timeout: 252 seconds] 20:38:31 and how 20:38:51 I've never had to import a ton of header and .c files and link everything before, fuh 20:39:20 nu|l: that is probably a really bad idea 20:39:27 why 20:39:28 nu|l: crawl has its own makefile-based build system, you should tell your IDE how to use that 20:39:36 well because it will almost certainly screw up building it 20:39:41 yeah all these pissant school projects are making me look like a tard huh 20:40:13 Yeah, the makefile looks seriously complicated. I don't prevent to understand half of it 20:40:23 pretend* 20:41:09 and now I get to google "pls code::blocks open it and have all the paths and stuff done for me" 20:48:52 -!- Fhqwhgads has quit [Remote host closed the connection] 20:53:20 -!- ussdefiant has joined ##crawl-dev 20:53:53 -!- tensorpudding has quit [Ping timeout: 245 seconds] 20:55:36 -!- codrus has quit [Ping timeout: 240 seconds] 20:57:56 holy crap codeblocks WON'T work with a makefile 20:58:23 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 20:58:53 -!- dtsund has quit [Ping timeout: 245 seconds] 21:01:27 -!- BirdoPrey has quit [Quit: BirdoPrey] 21:01:47 -!- minqmay has quit [Quit: Leaving] 21:06:34 -!- tensorpudding_ is now known as tensorpudding 21:17:31 -!- ajikeshi__ has quit [Ping timeout: 245 seconds] 21:24:07 -!- tensorpudding has quit [Quit: tensorpudding] 21:42:17 eclipse CDT works 21:45:44 -!- Daekdroom has quit [Quit: Saindo] 21:46:19 -!- Miron1 has quit [Read error: Connection reset by peer] 21:49:23 -!- Sapz has quit [] 21:52:56 -!- Isvaffel has quit [Ping timeout: 245 seconds] 21:53:09 -!- bh has joined ##crawl-dev 21:53:16 hi dev! 21:53:43 DracoOmega: have your mobs been merged? 21:54:19 stars yes, starspawn no 21:54:41 What he said 21:55:07 Of course, they still don't actually spawn anywhere, but they have been merged 21:56:16 ok, cool. I'll rebase inception 21:57:59 -!- znarf has quit [Read error: Connection reset by peer] 21:59:28 hi bh 21:59:49 what can I do for you, nu|l? 22:00:01 -!- Tijol has quit [Read error: Connection reset by peer] 22:00:13 Tremble as I say the most terrifying phrase ever. "I want to help." 22:00:17 -!- HangedMan has quit [Read error: Connection reset by peer] 22:00:25 -!- znarf has quit [Remote host closed the connection] 22:00:28 nu|l: with abyss stuff specifically, or generally? 22:00:43 I've yet to work on a project this big in C++ before, so I'm still dicking around with an IDE that can import a makefile. Or I wonder if I should just learn to love doing it one file at a time without a big fancy pants tree and stuff. 22:00:48 generally speaking I'm just a lowly peon. If it's abyssy stuff you want, the more the merrier 22:00:58 Well, generally. But I guess working on abyss stuff would work, especially with low level programming. 22:01:05 I just use vim :) 22:01:13 Yeah, see, I'm from the new generation 22:01:16 I've never found a C++ IDE good enough to use. 22:01:25 -!- dtsund has joined ##crawl-dev 22:01:26 I've heard people ~SING~ the praises of visual studio 22:01:29 then again my town is C# ville 22:01:29 Java, on the other hand, is Eclipse all the way 22:01:38 heh 22:01:45 I prefer Netbeans, personally :P 22:01:46 When I learned the magic of GENERATE MY BOILERPLATE I learned to love IDEs 22:01:59 nu|l: I've also heard great things about Visual Studio. The last time I used a C/C++ IDE was some Borland product 22:02:09 Then I started using the "Oh, I can see the declaration of this there, and this here, and I can follow the tree... and... oh man it's all right there" 22:02:14 -!- znarf has quit [Read error: Connection reset by peer] 22:02:19 yeah, that's awesome sauce 22:02:26 So I just dun got wit' git all of the code for DCSS, and now i'm just in awe of how many files htere are 22:02:28 *there 22:02:30 The abyss has the advantage of being relatively self-contained 22:02:39 I think that was probably a great design choice 22:02:42 -!- BirdoPrey has quit [Quit: BirdoPrey] 22:02:47 There's some magic going on that I don't fully understand 22:02:57 black magic and C just work, man 22:03:06 "Abyssal style guide" 22:03:09 nu|l: Linley started writing crawl when I was 10 or 11. The code base has had a long time to grow up. 22:03:26 Heh. I've only been coding for a year so far. 22:03:34 I also started late. I'm 27 right now :V 22:06:50 that's fine. When I took intro CS the best student in the class (and later the best student in the department) barely knew how to use a computer 22:07:25 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-929-g1d6be75 22:08:21 DracoOmega: how about this for a monster idea: If it sees you and it sees a monster which can't see you, it will blink the other monster closer to itself 22:09:02 I think that suffers from it appearing to merely summon monsters out of thin air, since you couldn't see them before, anyway 22:09:21 And if you can't see them, a lot of the time they may as well have not existed (unless you just broke los with it then, or something) 22:10:20 reasonable objection 22:12:13 -!- DarthXaos has quit [] 22:13:23 bh well I'm a Junior, in JAva, and having fun with a teacher who forgets that SUn is no more 22:13:30 one of his grad students went to sun-come-oracle and he sings about it 22:13:47 he also makes new students, including math majors, do C. In Pico. Over a ssh into the school's shell for each student. 22:13:57 maybe he hates us 22:14:03 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:14:11 -!- Kellhus has quit [Quit: Page closed] 22:14:38 nu|l: pico? that's perverse. A good way to get started is to look at mantis and find a small bug 22:15:16 yep! 22:15:22 Nothing like watching pure mathmos want to cry 22:15:35 -!- hangedman has quit [] 22:16:45 I think one of the first patches I wrote was changing the behavior of vampiric weapons. Previously they caused hunger while you held them. This led to weapon swapping. My patch causes them to impose a hunger cost on wield 22:17:00 Oh? That was your doing? :P 22:17:10 Actually, we might want to revisit that behavior and make them cause hunger as they heal you. Anyone experienced have strong feelings on this? 22:17:13 -!- Arkaniad has quit [Ping timeout: 245 seconds] 22:17:17 Current system seems good to me 22:17:30 -!- RunningDroid has quit [Quit: leaving] 22:17:31 -!- hagb4rd has quit [Quit: hagb4rd] 22:17:36 screws over blunt vampiric weapons, which are sort of silly in the first place 22:17:41 so you didn't use a debugger, you just stepped through by hand? 22:17:44 bh: hunger as you heal = swapping tedium for immune stuff 22:17:50 blunt vampiric weapons are still viable 22:18:01 you can use animate skeleton or permafood if you have enough of it or a slow enough metabolism 22:18:06 nu|l: I use gdb 22:18:52 elliott: what do you mean by 'immune stuff'? If you only get hungry as a vampiric weapon gives you HP there should be no incentive to tedium swap 22:19:20 -!- Timguytiner has quit [Quit: Page closed] 22:19:44 uh, stuff you can't vampiric drain? 22:19:48 Technically I think that would either make them more powerful (and they're quite powerful already) or more tedious (depending on how MUCH hunger it costs) 22:20:01 DracoOmega: I'm looking at infiniplex's city layout. It's *huge* and very well documented! 22:20:08 elliott: no HP, no hunger 22:20:17 oh wait 22:20:21 I don't know what I was thinking there :p 22:20:26 :-D 22:20:30 I think the current system is nice though, it is a simple one-off cost and then you don't have to worry about it at all 22:20:37 and it makes blunt vampiric weapons more interesting 22:20:47 (ashenzari has the same sort of thing going on -- that's why there is that vault with animate skeleton book next to it) 22:21:09 cost on wield works pretty well, introduces a nice tradeoff 22:21:32 Yeah 22:21:47 MarvinPA: what if we made {pain} more powerful, but also made it injure you? 22:21:57 -!- y2s82 has quit [Quit: leaving] 22:22:39 {pain} is already incredibly good 22:22:40 pain could get a downside without needing to be any more powerful, probably :P 22:22:47 a dagger of pain is a really excellent weapon 22:23:04 ??pain 22:23:04 although i'm not certain it needs one so long as it is fairly hard to obtain 22:23:04 pain[1/3]: L1 necro spell, exclusive to the Book of Necromancy. Inflicts 1hp non-fatal damage on the caster. Does 1d(4 + pow/5) damage, with a limit of 25 power, and bypasses AC - but checks MR and only affects monsters without life protection, or players without torment resistance. 22:23:09 ??pain brand 22:23:09 pain brand[1/2]: Brand which inflicts 1d(necromancy skill) extra damage on necro+1 out of 8 successful hits. Does not affect those with rneg (demons, undead, unliving, shadow dragons, death drakes, holies). (For the record, a monster's necromancy skill is HD/2, HD if undead or demonic, 0 if mindless/animal (0.11+)). 22:23:12 it really shouldn't be guaranteed 22:23:35 I feel the same way about holy too 22:23:44 ??holy brand 22:23:44 holy wrath[1/1]: Increases damage by 75% on average against undead and demons. These folks also cannot wield it. Does not hate evil creatures which are not undead or demons. This means that holy wrath is ineffective against hell knights, and some worshippers of evil gods can wield it. 22:24:04 st_: how do you think it should behave? 22:24:38 -!- hangedman has quit [Ping timeout: 245 seconds] 22:26:03 -!- znarf has quit [Ping timeout: 272 seconds] 22:28:10 ??acute vision 22:28:10 I don't have a page labeled acute_vision in my learndb. 22:28:12 -!- znarf has quit [Read error: Connection reset by peer] 22:28:28 pain? I don't know. Having a double edge brand like that could be interesting though 22:28:52 like MarvinPA said, it's okay as is if it is rare, except it is extremely common right now 22:29:37 -!- tensorpudding has quit [Ping timeout: 244 seconds] 22:30:14 st_: how about holy? What if a brand ran hot-and-cold? As you kill demons it gets 'hotter' and then cools off? 22:30:39 -!- znarf has quit [Remote host closed the connection] 22:32:22 -!- znarf has quit [Read error: Connection reset by peer] 22:32:28 again that mechanic sounds interesting 22:32:56 sounds like an unrand thing though perhaps, you could increase enchantments with kills and they fade over time 22:33:51 st_: sounds like Brother of the Singing Sword. Very Troggy 22:34:04 Maul of Trog 22:34:32 could even be a regular axe brand, would work well with cleaving 22:34:53 more unique brands for weapons types would be a good thing 22:35:37 I do like what Brogue does with spears. 22:36:17 what I'd like is to replace vorpal with unique effects like that 22:36:42 since vorpal is sort of boring, but you do get scrolls so you can almost always get it if you want it 22:37:05 -!- znarf has quit [Ping timeout: 245 seconds] 22:38:55 What are the vorpal brands? chopping, crushing, slashing, penetrating? 22:39:05 "vorpal" 22:39:05 -!- BirdoPrey has quit [Quit: BirdoPrey] 22:39:07 :P 22:39:27 but yeah, those + slicing + maybe something else 22:39:28 piercing 22:39:51 penetration isn't vorpal, that velocity for launchers 22:40:07 oh yeah 22:41:16 ??penetrating 22:41:17 I don't have a page labeled penetrating in my learndb. 22:41:20 ??penetration 22:41:20 penetration[1/1]: Missiles fired from a launcher of penetration act like bolt spells and can hit several targets. Not unique to crossbows anymore, as javelins may have this brand as well. 22:41:31 ??piercing 22:41:32 vorpal[1/2]: A relatively weak melee brand, increases melee weapon damage by 12.5% on average. Strong on launchers though (20% extra damage). Can be placed on any weapon but you probably should affix freezing or flaming to a melee weapon instead if you can. 22:42:16 <|amethyst> ??vorpal[2] 22:42:17 vorpal[2/2]: Vorpal brands are: stabbing (knives, daggers, quick blades), slicing (swords, lajatangs, scythes), chopping (axes, other bladed polearms), crushing (quarterstaves, maces, flails), slashing (whips), piercing (spears, tridents), velocity (missile launchers) 22:42:26 st_: for chopping how about something that does more damage based on how many enemies you hit? 22:43:07 with cleaving it seems thematically consistent 22:45:26 could work. encouraging cleaving would be the point with axes, definitely 22:47:09 attaching penetrating to poke polearms would be neat. bludgeoning weapons could get.. knockback? 22:47:14 or stun? 22:48:14 those have been banded around for mace effects, not sure how much people support those effects 22:48:28 whips could entangle an opponent so a second attack never misses? 22:48:44 -!- Arkaniad has quit [Ping timeout: 252 seconds] 22:50:52 for the rest of the weapon types you'd have to figure out what their thing is first, I think 22:51:08 which we sort of haven't yet 22:52:13 -!- nu|l has quit [Ping timeout: 246 seconds] 23:06:43 -!- wya has quit [Ping timeout: 245 seconds] 23:13:41 -!- Dixie has quit [Ping timeout: 255 seconds] 23:22:42 -!- bonghitz has quit [Quit: bonghitz] 23:27:04 -!- eb has quit [] 23:29:50 -!- hoody has quit [Remote host closed the connection] 23:30:03 -!- Ashenden has quit [Read error: Connection reset by peer] 23:32:37 -!- eb_mobile has quit [Ping timeout: 252 seconds] 23:40:59 -!- monqy has joined ##crawl-dev 23:42:05 hey monqy, what should we replace vorpal brands with? 23:43:32 -!- sildraith has quit [Ping timeout: 248 seconds] 23:43:54 -!- tensorpudding_ has quit [Quit: tensorpudding_] 23:44:38 -!- N78291 has quit [Quit: null] 23:45:04 I think someone (dpeg?) mentioned swords getting sil's "flanking" move 23:45:15 at least that's what it sounded like 23:45:42 evilmike: flanking? Like ev denial D&D style? 23:45:47 no 23:45:50 -!- knaveightt has quit [Quit: Leaving] 23:46:33 it's a free attack if you move from one spot to another, if both spots are adjacent to the enemy 23:46:39 I cant imagine this being very useful in crawl though 23:48:34 also, i think if all the weapons get special moves, vorpal should be some kind of souped up version of that move 23:48:44 I can imagine it be useful for pillar dancing a weak monster to escape a strong one 23:48:50 I did like that proposal (about vorpal, I mean) 23:48:57 like for polearms it could be reaching + penetration (kind of like brogue polearms), axes could be cleaving with less of a penalty, etc 23:51:04 ??cleaving 23:51:04 cleave[1/2]: In 0.12+, axes awesomely cleave around seven spaces on attack, at the expense of nerfed damage (one less base damage for broad axes and two less for battleaxes and executioner's axes). The cleave attacks do 75% damage, and cleaving in a certain direction is blocked by solid features (but cleaving is done in both directions). 23:51:24 evilmike: yes, agreed 23:52:54 Only problem is coming up with moves for the other weapons, first :P 23:55:00 -!- tensorpudding has quit [Quit: tensorpudding] 23:56:17 -!- Sorbius has quit [Ping timeout: 256 seconds] 23:56:44 maybe whips could disarm enemies. this would be annoying against the player though. roguelikes that do this always bug me because I never notice when I'm suddenly unarmed 23:57:10 -!- johnstein has quit [Ping timeout: 268 seconds] 23:58:12 That is a point, though maybe there could be a force_more on that by default? 23:58:27 Because the move is both fitting and (in my opinion) interesting 23:59:14 -!- Isvaffel has quit [Ping timeout: 265 seconds]