00:01:00 Pre-release branch on crawl.develz.org updated to: 0.11-b1-172-g960c61f (33) 00:05:40 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-172-g960c61f 00:06:54 -!- MarvinPA has quit [Ping timeout: 240 seconds] 00:07:12 -!- namad8 has quit [] 00:08:07 Windows builds of pre-release branch on crawl.develz.org updated to: 0.11-b1-172-g960c61f 00:08:29 Unstable branch on crawl.s-z.org updated to: 0.12-a0-654-gb95dd75 (34) 00:18:50 -!- Kyrris has quit [Remote host closed the connection] 00:29:43 -!- bh has joined ##crawl-dev 00:30:09 -!- remyroy has quit [Read error: Connection reset by peer] 00:36:32 DracoOmega: is anyone else working on abyssy things? 00:36:53 Not that I personally know of at the moment 00:37:08 Well, other than maybe vaults or something 00:41:04 -!- Kalir has quit [Changing host] 00:46:00 -!- crate has quit [Quit: Leaving] 00:46:15 We should get a todo list for 0.12 00:50:08 Wouldn't be a bad idea, perhaps 00:50:31 (And here's where a bunch of other people think a similar thing and nothing happens :P) 00:51:03 If you create the wiki page, I'll fill it out. I always screw up namespacing. 00:51:24 I want to finish this Xom's Teddy Bear unique because I am so overwhelmingly amused by the idea since hearing about Nellie 00:52:11 Can the teddy bear cause the more amusing Xom effects? Like moving staircases away from you? :P 00:52:48 (Though I suppose it would be more authentic to move them away from the BEAR) 00:54:15 DracoOmega: that would be hilarious. I'm definitely going to need some input on stating it out right. It's bigger and smarter than the average bear. And chaos claws lead to hilarious effects. 00:54:22 I was slugging it out and ended up in the abyss. 00:55:30 I had an eldritch tentacle banish Lom once, while he was out of LoS. Never did figure out where he disappeared to until I exited Pan through the Abyss and landed on top of him 00:58:55 DracoOmega: for tentacled starspawn I'd love to see reach + constrict 00:59:16 Didn't I already go over my concept for that with you yesterday? :P 00:59:27 (It's SORTA reach+constrict, when you think about it) 00:59:57 your fast tentacles, slow mouth thing 01:00:07 yeah, I think that's a great idea, but another monster 01:00:17 The abyss needs more tentacles 01:00:25 Haha 01:00:42 Tentacle trees! 01:03:13 Where should I namespace the TODO? dcss:brainstorm:dungeon:branch:abyss:todo12? 01:06:27 -!- Isvaffel has quit [Ping timeout: 245 seconds] 01:09:56 DracoOmega: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:abyss:todo12 01:09:59 go forth and sin no more 01:14:48 -!- ophanim has quit [Read error: Connection reset by peer] 01:20:12 https://crawl.develz.org/mantis/view.php?id=6188 -- can someone merge or reject this? 01:21:41 -!- Achlys has quit 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Vizer0 has quit [Ping timeout: 245 seconds] 09:08:34 -!- ev_ has quit [Read error: Connection reset by peer] 09:11:09 -!- MarvinPA has joined ##crawl-dev 09:24:35 -!- magistern has quit [Ping timeout: 245 seconds] 09:27:55 -!- Benhimself has quit [Ping timeout: 246 seconds] 09:33:25 -!- elliott has joined ##crawl-dev 09:37:58 -!- radiolit has quit [Quit: Leaving.] 09:40:22 -!- ussdefiant has joined ##crawl-dev 09:41:23 -!- Nightbeer has quit [Ping timeout: 245 seconds] 09:47:13 -!- Nightbeer has quit [Ping timeout: 245 seconds] 09:52:05 -!- ZRN has quit [] 09:52:34 -!- Nightbeer has quit [Ping timeout: 240 seconds] 09:54:39 -!- User82_ has joined ##crawl-dev 09:55:38 -!- ussdefiant_ has joined ##crawl-dev 09:56:25 -!- ussdefiant has quit [Ping timeout: 245 seconds] 09:56:29 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 09:56:48 -!- ussdefiant has joined ##crawl-dev 09:57:13 -!- ussdefiant has quit [Read error: Connection reset by peer] 09:57:37 -!- ussdefiant has joined ##crawl-dev 10:01:37 -!- nooodl has joined ##crawl-dev 10:07:49 -!- User82_ has quit [Quit: User82_] 10:10:24 -!- ev_ has quit [Read error: Connection reset by peer] 10:12:21 -!- raskol has quit [Read error: Operation timed out] 10:12:37 -!- User82 has joined ##crawl-dev 10:13:58 -!- User82 has quit [Client Quit] 10:14:36 -!- bh has joined ##crawl-dev 10:15:23 ping 10:18:44 pong 10:22:14 ding 10:22:21 -!- G-Flex has quit [Read error: Connection reset by peer] 10:23:59 pang!? 10:24:40 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:abyss:todo12 -- I started a TODO list for renovating the abyss 10:25:05 -!- G-Flex has joined ##crawl-dev 10:27:18 -!- Deathmic has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 10:30:03 -!- Sali has quit [Quit: Page closed] 10:34:45 bh: reading due's ideas, the ancient zyme seems like a solid one 10:35:21 kilobyte: chuck it on the TODO list 10:35:35 being in LOS in one bestows a sickness effect (I guess passively rather than as a spell), poison/rot melee 10:36:05 -!- radiolit has quit [Quit: Leaving.] 10:36:26 sounds like a good thematic fit with Draco's LOS Mutations 10:36:42 thrashing horror seems like something that moves fast and does big damage but moves _almost_ randomly, with only a bias towards a foe 10:37:52 ??boulder beetle 10:37:53 boulder beetle[1/2]: Vulnerable to poison! In 0.11, has a fixed chance to starting rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. 10:38:01 could be interesting too, although not being able to pass through people would make it act differently among a crowd 10:39:40 yeah, kind of a boulder beetle without a "normal" form, faster, and instead of going in a line it random-walks or at most brownian-walks 10:40:05 @??unseen horror 10:40:05 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 25-53 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(28) | XP: 747 | Sz: Medium | Int: animal. 10:40:36 Brownian is the easiest because it doesn't have memory. A Levy flight would be more cool then 10:40:41 than that, rather 10:42:29 kilobyte: I've got to run, but I'd certainly appreciate more comments 10:42:38 might be too easy to just leave aside, though 10:43:20 Biased Levy flight with movement vectors biased toward the player/foe 10:43:35 -!- bh has quit [Quit: back tonight] 10:44:23 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 10:44:42 -!- omnirizon has quit [] 10:50:20 -!- whig has quit [Read error: Connection reset by peer] 10:50:28 -!- whig has joined ##crawl-dev 10:53:53 -!- ussdefiant has quit [Ping timeout: 245 seconds] 10:53:55 -!- ussdefiant_ has joined ##crawl-dev 10:53:58 -!- ussdefiant_ is now known as ussdefiant 10:57:20 -!- ussdefiant has quit [Read error: Connection reset by peer] 10:58:24 -!- ussdefiant has joined ##crawl-dev 11:01:06 -!- Kalir has quit [Changing host] 11:08:25 -!- Gilihad has quit [Quit: Page closed] 11:08:53 -!- Vizer0 has quit [Ping timeout: 245 seconds] 11:10:58 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:13:39 -!- User82 has joined ##crawl-dev 11:15:50 -!- Lightli has quit [Ping timeout: 245 seconds] 11:19:53 -!- Pang_ has quit [Quit: Page closed] 11:21:25 -!- urthmover has quit [Ping timeout: 244 seconds] 11:28:20 -!- Tolias has quit [Ping timeout: 245 seconds] 11:30:03 -!- User82 has quit [Quit: User82] 11:42:23 -!- edlothiol has joined ##crawl-dev 11:45:28 -!- stenno has quit [Remote host closed the connection] 11:47:15 -!- Lightli has joined ##crawl-dev 11:47:48 -!- stenno has quit [Changing host] 11:53:43 -!- ussdefiant has quit [Ping timeout: 256 seconds] 12:00:34 -!- ussdefiant has joined ##crawl-dev 12:01:51 -!- moip has quit [Quit: Page closed] 12:14:34 -!- kek has joined ##crawl-dev 12:17:38 -!- nooodl has quit [Ping timeout: 245 seconds] 12:18:44 -!- urthmove1 has quit [Quit: leaving] 12:23:09 -!- alefury has joined ##crawl-dev 12:27:27 -!- nooodl has joined ##crawl-dev 12:37:01 -!- radiolit has quit [Quit: Leaving.] 12:41:47 -!- Kishi has quit [Quit: ...] 12:47:56 -!- Morphy has quit [Quit: Page closed] 12:55:08 -!- dtsund has joined ##crawl-dev 12:59:17 cleaving doesn't work right around rock worms (https://crawl.develz.org/mantis/view.php?id=6268) by reid 13:01:10 -!- Vanties has quit [Quit: Page closed] 13:08:14 -!- y2s82 has quit [Remote host closed the connection] 13:09:29 -!- Orionstein is now known as buggggg 13:11:19 -!- buggggg is now known as Orionstein 13:18:53 -!- nooodl has quit [Ping timeout: 245 seconds] 13:19:24 -!- Kishi has joined ##crawl-dev 13:19:53 I'm experiencing a bug on develz server 13:20:01 With tiles 13:20:10 Both allies and enemies turn into items 13:21:17 Kishi: Do I know you from the Talking Time forums? 13:21:33 dtsund: I am sorry, but no. 13:21:51 Ah; apologies. 13:23:28 And enemies have hearts tied to their tiles, just like allies 13:23:33 It's really hard to play like this 13:24:46 -!- omnirizon has quit [] 13:25:36 -!- whig has quit [Read error: Connection reset by peer] 13:25:58 Tried with multiple browsers and the problem persists 13:26:09 -!- kek has quit [Remote host closed the connection] 13:26:35 -!- whig has joined ##crawl-dev 13:28:59 -!- kek has joined ##crawl-dev 13:30:36 -!- Pthing has quit [Read error: Connection reset by peer] 13:34:29 -!- kwel01 has quit [Quit: Page closed] 13:36:31 -!- Ilirion has quit [Quit: Page closed] 13:40:32 Version 0.10? 13:40:42 -!- Turgon has quit [Quit: Page closed] 13:42:04 dtsund: Yeah 13:42:10 OS? 13:42:19 (K)Ubuntu 13:42:29 But I have Windows installed also 13:42:40 If it's going to change anything 13:43:41 <|amethyst> Kishi: could you connect so I can observe your game and see if I see the problem too? 13:45:47 MarvinPA * 0.12-a0-656-g38fb632: Unify checks for liquefaction, don't slow stationary monsters (16 minutes ago, 14 files, 31+ 17-) https://gitorious.org/crawl/crawl/commit/38fb632dac69 13:45:47 MarvinPA * 0.12-a0-655-g2bd0091: Reduce battleaxe and exec axe damage a little more (2 hours ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/2bd00910a84d 13:45:50 |amethyst: Charname: Verinin 13:45:50 <|amethyst> oh, that bug 13:45:54 -!- Kano_ has quit [Quit: Page closed] 13:46:01 -!- Benhimself has quit [Ping timeout: 246 seconds] 13:46:03 <|amethyst> it's fixed in 0.11 but it's not so simple to backport to 0.10 13:46:37 <|amethyst> hm 13:46:53 Some deep elves got turned into items too 13:46:55 -!- Nightbeer has quit [Read error: Connection reset by peer] 13:47:01 And they had hearts, despite being hostile 13:47:05 <|amethyst> oh, and CDO webtiles isn't latest 0.10 anyway 13:47:34 <|amethyst> Kishi: yeah, the tile cache is getting full so the wrong tiles are used 13:48:01 Is the server overloaded? 13:49:03 Huh? 13:49:33 <|amethyst> no, it happens when there are too many monsters on the level 13:49:48 <|amethyst> very common with Beogh :) 13:50:05 Not much of a discovery... 13:50:45 So I guess I should stop playing as Hill Orc Priest for a while 13:51:04 <|amethyst> or play on CSZO, which has a more up-to-date version 13:51:13 <|amethyst> the bug is in 0.10 but not 0.11 13:51:21 CSZO is in the US, though 13:51:24 <|amethyst> true 13:51:26 It'll be more laggy 13:51:29 |amethyst: good self-promotion :) 13:51:34 <|amethyst> someone's working on a new Eurpean webtiles server 13:51:35 (Not for me, but for Kishi) 13:51:58 <|amethyst> but it's no guarantee, so CSZO or CSN (both in the US) are the only alternatives at the moment 13:52:56 I'll try later perhaps, thanks for the tip 13:53:09 Though know I've got my save here where I've gotten pretty far 13:53:15 So I'll be stuck here for a while 13:53:23 can play in glyph mode :p 13:53:47 elliott: Isn't glyph mode just replacement of tiles with other tiles? 13:53:52 <|amethyst> elliott: I wouldn't be surprised if that is broken too :) 13:53:59 If so, it'll be broken in the same way. 13:54:04 no idea 13:54:30 I've got Crawl installed on my comp too, but I'm playing on develz now mostly 13:54:45 -!- hangedman has joined ##crawl-dev 13:54:52 I've had my (painful) experiences with NetHack and hoped for loot from another players 13:54:58 -!- stenno has quit [Ping timeout: 246 seconds] 13:55:08 I got a bit disappointed seeing there is no loot at all -.- 13:55:41 -!- kek has quit [Quit: Leaving] 13:56:00 Without it multi is a bit sad. It only brings ghosts to game 13:56:09 ghosts and chat 13:56:14 Well, that too 13:56:17 and scoring 13:56:21 But it doesn't affect gameplay much 13:56:40 But perhaps I've just got used to NH too much 13:56:56 <|amethyst> finding a good bones pile in Nethack can completely turn around an early character 13:57:24 I've personally loved abusing character dumping on NAO 13:57:31 It was an awesome way to identify objects 13:57:35 -!- Cryp71c has quit [Quit: Leaving] 13:59:32 -!- ussdefiant has quit [Ping timeout: 248 seconds] 14:01:16 -!- nelq has quit [Ping timeout: 246 seconds] 14:01:52 |amethyst: s/turn around an early character/give you a boring safe ascension 14:02:07 -!- BirdoPrey has quit [Quit: BirdoPrey] 14:03:56 !tell st_ I know you have eventual plans to replace it with a lab-based tar:$ instead, but do you think for tar_mu's rune area some (discrete, visually warned) big timed miasma generators could sufficiently replace the lost delay from secret doors? multiple exclusion prompts to proceed might get annoying though 14:03:57 Maximum message length is 300 characters. Eschew verbosity, Gladys! 14:04:09 scheisse 14:05:53 300 characters is luxury! twitter and sms only have 140! 14:07:47 -!- stenno has quit [Changing host] 14:08:37 !tell st_ I know you've got some plans(?) for a replacement lab-based tar:$, but do you think for tar_mu some large obvious discrete miasma generators could delay like the lost secret doors? exclusion prompts might get annoying though 14:08:38 hangedman: OK, I'll let st_ know. 14:09:19 -!- znarf has quit [Read error: Connection reset by peer] 14:11:06 -!- Turgon has quit [Client Quit] 14:11:40 it's kind of weird and kind of fun to go through thematic (stair) vault ideas for hells:1-6, there's so much open design space if you ignore the overlap to focus on being _mean_ 14:14:15 -!- znarf has quit [Ping timeout: 256 seconds] 14:15:23 -!- haircut has quit [Ping timeout: 256 seconds] 14:15:50 -!- hangedman has quit [Ping timeout: 245 seconds] 14:18:58 -!- syllogism has quit [] 14:20:08 -!- Nightbeer has quit [Ping timeout: 245 seconds] 14:22:09 -!- stenno has quit [Ping timeout: 260 seconds] 14:25:19 -!- ussdefiant has joined ##crawl-dev 14:28:07 -!- Nightmare is now known as Guest5649 14:28:30 -!- Morphy has quit [Quit: Page closed] 14:31:07 -!- athros has quit [Quit: leaving] 14:31:14 -!- stenno has quit [Changing host] 14:35:14 -!- dpeg has joined ##crawl-dev 14:35:17 evenings 14:37:55 -!- Kalir has quit [Ping timeout: 260 seconds] 14:40:28 Ha ha, very recent forum feedback: "axes worse than polearms" 14:41:14 you hit every enemy instead of just one! that's so bad. 14:41:19 -!- stenno has quit [Quit: Verlassend] 14:42:03 Zannick: you probably discussed it at length over here... Their point is that almost always, you will still find one on one, new axes or not. And then they're strictly worse than before. 14:42:41 But that's discarding the cases when you cannot fight one on one, and also the fact that some builds ger more out of cleaving than others (Okawaru, Trog, for example). 14:45:29 -!- Kalir has quit [Changing host] 14:46:05 In other news, what's up with 0.11 and the tournament? 14:46:19 Is it time for announcements (e.g. delay to November)? 14:47:00 -!- Flargenpoo has quit [Client Quit] 14:48:05 I think 0.11 is nearly ready for release? kilobyte/galehar/|amethyst would be more aware of the few things left to be done 14:48:14 -!- Yermak has quit [Client Quit] 14:48:19 i think we're waiting on cao, too 14:48:22 cao2 14:49:45 -!- wasd22 has quit [Read error: Connection reset by peer] 14:50:10 need something that constricts and cleaves and tramples at the same time 14:50:35 new race idea 14:50:44 There was a suggestion of a snake that constricts and poisons, but (a) nagas and (b) both are damage over time, as galehar pointed out. 14:51:23 Elephant Snake Berserker 14:51:32 elliptic: yes, the init file changes looked as if it's already down to smaller bugs. 14:51:40 -!- crate_ has quit [Ping timeout: 245 seconds] 14:52:37 also mimics 14:52:41 -!- Kalir has quit [Read error: Connection reset by peer] 14:52:44 mimics are kind of like snakes 14:53:00 axe mimics should cleave 14:53:05 elliptic: it is, I was about to press the button on saturday but I was uncertain how to write a single message due to having a 39.4 fever at the moment 14:53:27 also, there's a question of the code word. So far the best suggestion is "arachnophobia". 14:53:42 what was 0.10's code word? 14:53:44 do dancing axes cleave 14:54:09 Zannick: "Save the Pacific Northwest Tree Octopus" 14:54:14 ahaha 14:54:20 that's right 14:54:32 (0.10 had octopodes, 0.11 the spider branch) 14:54:50 before, there was a bunch of silly German words 14:55:30 the code word should just be a link to a picture of spiders 14:55:40 -!- Roarke has quit [Quit: Page closed] 14:56:18 (arachnophobia is fine; can't really think of anything better) 14:56:30 -!- MarvinPA has quit [] 14:57:13 also, 0.8 and 0.9 had inconsistent names in git tags vs the CDO frontpage 14:57:14 arachnodactyl adventurers appropriate auric assets 14:57:49 0.8: "Rage Cat Is Raging" / "Frantic Frenzied Felines" 14:58:16 kilobyte: with fever, you shouldn't push buttons. 14:58:28 0.9: "The XP pool is closed." / "Victory Valedictory" 14:58:29 * dpeg ushers kilobyte into bed. 14:58:36 -!- Turgon has quit [Client Quit] 14:58:46 Who is the alliteratio nut? 14:58:55 -!- Kalir_ has quit [Changing host] 14:58:56 0.7: "Pacific Pachyderm" 14:59:03 -!- Kalir has quit [Disconnected by services] 14:59:13 -!- Kalir_ is now known as Kalir 14:59:23 0.6: "Heizölrückstoßabdämpfung" 14:59:26 dpeg: The preferred phrase is "alliteration afficionado" 15:00:39 dtsund: but I have an alliteration allergy! 15:01:01 kilobyte: what is it with the pacific stuff? I never get that. 15:01:29 0.6 should have been Armour Apocalypse 15:01:35 Since it made heavy armour into trash 15:01:38 https://en.wikipedia.org/wiki/Pacific_Northwest_tree_octopus 15:03:28 .....who just nerfed axes 15:03:31 ...I had no idea. Those Americans will believe anything. Probably even the existence of an intelligent designer when we all know that we owe our lives to Xom, who is not so intelligent. 15:03:42 Lightli: marvinpa 15:03:53 !cheers MarvinPA 15:03:54 * Wenzell slides a pint of tequila across the bar to MarvinPA, on the house. 15:04:01 pint of tequila for forgetting the complaints 15:04:08 elliott: Thank you. I have some revenge to dispense. 15:04:12 have fun 15:04:58 Ah. Drop-bears for the modern era. 15:05:17 axe nerf: "What would Gimli have said?" 15:07:42 dtsund: drop bears are actually on the Forest Branch list, unimplemented because their current design would make players just skip walking next to trees they haven't touched before when on low hp 15:08:02 tree mimics 15:08:14 tree traps :P 15:08:29 !seen galehar 15:08:29 I last saw galehar at Thu Sep 27 21:32:44 2012 UTC (22h 35m 45s ago) saying this message? on ##crawl-dev. 15:08:35 kilobyte: They should move. 15:08:43 and that, drop bears would be mostly tree mimics without hold but with better damage 15:08:50 Rock worms that are invisible while in the rock. 15:09:12 Well, with some differences, but you get the idea. 15:10:07 rock worms stay in the rock, drop bears have that trademark dive attack 15:10:42 Well, my point was that they could move from tree to tree, seeking the player. 15:10:53 Once they leave the trees, they can't readily enter them again. 15:12:56 still problematic: you'd shout close to a section of trees. Then, if they'd be allowed to leave trees without attacking, they'd harmlessly walk to you; if not, you'll approach the nearest tree and pick them off one by one from full hp. 15:12:56 treefolk 15:13:09 look like trees until you get close, but can still do stuff to you at range until you do 15:13:17 -!- xn_mojo has quit [Quit: Page closed] 15:13:51 Eronarn: Someone will complain about Lord of the Ringsishness 15:13:52 the usual problem of stationary monsters 15:13:58 no, not stationary 15:14:04 (drop bears) 15:14:08 oh, yes 15:14:10 dtsund: here, I will complain 15:14:31 also: slow monsters are really hard to get right 15:14:45 dpeg: do you remember that idea of Tree Form? -TELE -MOVE, weapon, shield, big AC, big GDR. Considered a "bad transformation" for most purposes. 15:14:55 0.11: Absolutely No Transdimensional Hellspiders 15:15:00 on players, it'd be great, no questions 15:15:13 Eronarn: Did that idea get abandoned? 15:15:30 dtsund: everyone was more interested in arguing about how it should work than in coding it 15:16:46 -!- Kishi has quit [Quit: ...] 15:16:48 dtsund: there was fundamental disagreement about whether the HS should be avoidable or not. 15:16:54 still problematic: you'd shout close to a section of trees. Then, if they'd be allowed to leave trees without attacking, they'd harmlessly walk to you; if not, you'll approach the nearest tree and pick them off one by one from full hp. 15:17:00 they could be only allowed to leave if another one of them shouts or something 15:17:30 0.11: Arachnocapitalism 15:17:36 I fail to see how dropbears can be more interesting than submerged fish. 15:17:52 Eronarn: would work better if 0.11 had Spider and gold god. 15:18:51 dpeg: yeah, that's why they're unimplemented. I'd still look for ways to somehow have them, because of 1. Crawl's Australian origins, and 2. general coolness of drop bears. 15:19:32 What do you want to drop? d - 3 bears 15:20:03 Seriously, why did axes get nerfed again? 15:20:05 We have some egg lovin' devs... when eggs get in, we really need a platypus. 15:20:17 You nerfed damage output when cleaving was introduced, you nerfed cleaving... 15:20:52 !seen marvinpa 15:20:53 I last saw MarvinPA at Fri Sep 28 19:56:30 2012 UTC (24m 22s ago) quitting without a message. 15:20:59 Lightli: so far, the delta for axes is "insanely, massively buffed" 15:21:28 kilobyte: So does this mean you guys are going to nerf it until they're back to where they were even with cleaving? 15:21:38 Lightli: I don't understand the tone. It's in a flux and I am certain that Neil didn't do it on a whim. 15:21:44 oh. 15:21:58 Lightli: they're supposed to be _balanced_ with other weapons, so yeah 15:22:06 what else? 15:22:25 hey, but axes are unbalanced weapons 15:22:41 dpeg: could always last-minute add a new god 15:22:42 Eronarn: Depends on if they are single or double-headed 15:22:46 i'm sure it would turn out well 15:23:08 Ernoarn: Hey, Jiyva and Ash were popular 15:23:15 Eronarn: maybe not *that* last minute but I have good hopes that the gold god will materialise. 15:23:17 jiyva and ash weren't last minute... 15:23:20 oh 15:23:41 jiyva was around for like a full version 15:23:42 ash for longer 15:23:52 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:23:54 Should do it ADOM style: "Donate 30k and get the gold god." 15:24:07 Lightli: still are! 15:24:22 dpeg: I was implying that 15:24:35 -!- Chakan has quit [Ping timeout: 245 seconds] 15:24:48 dpeg: How much would I have to donate to make exec axes 20 damage again 15:25:20 Lightli: that's easiest with a fork. The change is so simple even I could do it. 15:25:26 i'll finish lava orcs for like, $100 15:25:48 too bad even I won't do that, with cleaving being a thing 15:25:58 dtsund: HOW COULD YOU BETRAY ME 15:25:58 dtsund: when are lava orcs getting into light 15:26:18 i like the "no hellspiders" name suggestion btw 15:26:35 Oh yeah, that idea got gridlocked into oblivion, didn't it 15:26:51 Eronarn: When and if I get a patch formatted for the Light codebase 15:26:58 dtsund: hahahahahahahahah nice joke 15:28:09 Okay then, when and if they get included in Stone Soup and I get to that point in the importing process. 15:28:11 Will axes get any more nerfs? 15:28:46 (To be fair, cleaving makes reaching look bad in comparison; I recall how stupid exec axes were when every weapon had reach...) 15:29:06 -!- Lawman has quit [Quit: Page closed] 15:29:48 Lightli: we don't know. 15:30:05 There may changes in both directions, also not just on base damage. 15:30:41 dpeg: The biggest nerf possible would be to make exec axes base 21 delay. 15:30:59 surely not 15:32:14 crate and minmay are not liking the new nerfs, not sure what to make of that 15:32:21 probably just wait and see what happens :) 15:36:02 alefury: To be honest, I can deal with exec axes being 18 damage 15:36:08 I likely STILL won't notice a difference 15:36:23 well, you could use a bardiche instead for the same damage and get reaching... 15:36:27 reaching is really good... 15:37:53 alefury: not sure they think like developers. Might be the player in them speaking up :) 15:38:13 the "reaching is usually better" argument sounds pretty sound 15:38:21 dpeg: there seems to be a fair amount of disagreement on how good cleave actually is, which IMO is good 15:38:27 then again, the weaker axes all just got a straight buff 15:38:36 now we just need to make the other weapon types work like that 15:38:55 elliptic: yes, absolutely 15:38:57 generally, players who know how to separate monsters and usually fight them one at a time think its not that good, while players who just charge in anyway love it of course 15:39:09 Eronarn: there is a huge forum thread for that 15:39:51 elliptic: is it true that someone stole your hard-earned high score again? 15:40:00 cleaving is still new, probably with better tactics people could get a lot more out of it than they currently do 15:40:04 alefury: I don't think it is as simple as that. 15:41:14 "Cleaving -- growing heads on seven hydras at once!" 15:41:26 dpeg: for people who know how to do it optimally and who can do it very quickly and almost automatically, separating packs and luring monsters to corridors has a much lower opportunity cost than for people who dont know how to do it well and take a lot of time doing it 15:41:38 hydra cleaving should indeed do more than just chop one head 15:41:51 so naturally, cleaving is better for those who more often want to fight multiple monsters at a time 15:42:03 -!- Turgon has quit [Client Quit] 15:42:14 You hit the 27-headed Lernaean hydra! ... The 54-headed Lernaean hydra bites! x54 15:42:38 alefury: I concur, but some of the cleaving supporters sit in that camp as well. I am sure it's not just mediocre players who are happy about seven dead orcs in one fell swoop. 15:43:11 well cleaving was a bad player buff and i don't think i'm that bad, but i still like it 15:43:29 ChrisOelmueller: bad player buff? 15:43:29 of course, im sure its great in orc, on open levels, and also in many places in extended 15:43:50 dpeg: its much better for bad players than for good ones 15:43:56 (bad player) buff, i think, as opposed to bad (player buff) 15:43:59 well, a bigger improvement, not better 15:44:01 dpeg: yes, sapher stole my high score back a bit over a week after I got it... but I'm pretty sure it took him more time/effort than it did for me to steal his ;P 15:44:20 dpeg: I haven't tried to steal it back yet, since I've been distracted by lua 15:44:21 elliptic: they won't let you take your well deserved rest, those scoundrels! 15:44:30 !lg parabolic 15:44:31 53. parabolic the Conqueror (L27 HOBe), worshipper of Trog, escaped with the Orb and 3 runes on 2012-09-24, with 1693025 points after 64939 turns and 0:53:35. 15:44:35 dpeg: (bad player) buff, yeah. 15:44:41 ^ hybrid human-bot win 15:44:55 alefury: I am not sure even of that. It may be a lot of fun, but plunging into the open going for the mass kill will lead to many premature (even for bad player) deaths. 15:45:15 well, the difference is that they also did that with old axes :o 15:45:37 ChrisOelmueller: ah, I see -- *that* bad :) 15:45:44 I'd agree that cleave is better for bad players... and it is best for bots :P 15:45:53 elliptic: cranking up the arm's race, I see 15:45:55 ?? cleave[2] 15:45:56 cleave[2/2]: Good with a vampiric exec axe: !lg ophanim 1126 -tv:T31800 15:46:14 i doubt elynae can beat 53 minutes :/ 15:46:15 haha that tv, indeed 15:46:38 dpeg: that tv ^^ is quite good if you want to watch some cleaving action 15:46:51 ??termcast 15:46:52 ??footv 15:46:52 termcast[1/5]: telnet termcast.develz.org -- do not SSH. Public termcast server: telnet termcast.org. The software needed to stream to the termcast server can be installed by "cpan -i App::Termcast" 15:46:53 footv[1/5]: telnet termcast.develz.org (and then select the letter for FooTV). Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 15:46:56 alefury: elynae is using parabolic too 15:47:02 !hs elynaedreamselectric 15:47:03 30. elynaedreamselectric the Axe Maniac (L22 HOBe), worshipper of Trog, blasted by a shadow dragon (bolt of negative energy) on Vaults:5 (vaults vault) on 2012-09-25, with 302732 points after 57156 turns and 0:29:38. 15:47:08 it is the most entertaining tv i have seen in a while 15:47:09 !hs elynaedreamselectric x=urune 15:47:09 30. [urune=1] elynaedreamselectric the Axe Maniac (L22 HOBe), worshipper of Trog, blasted by a shadow dragon (bolt of negative energy) on Vaults:5 (vaults vault) on 2012-09-25, with 302732 points after 57156 turns and 0:29:38. 15:47:20 vaults:$ with a rune in less than half an hour is pretty spectacular 15:47:30 alefury: I'm sure elynae can beat it with my lua... I'm sure I can beat it with my lua even, the goal is to get down to a half-hour win 15:47:51 -!- Kalir has quit [Quit: leaving] 15:47:54 !lg ophanim 1126 -tv:T31800 15:47:54 1126/1214. ophanim, XL23 MiBe, T:33885 requested for FooTV. 15:49:18 -!- whig has quit [Ping timeout: 245 seconds] 15:49:37 wow 15:50:29 thanks for link 15:50:35 -!- ussdefiant has quit [Ping timeout: 256 seconds] 15:52:00 truly excellent tv 15:52:09 calls for a nerf :) 15:52:33 I think that was with the enchantment bug 15:52:43 where damage reduction was not applied to weapon enchantment or slaying for cleaving 15:54:09 yeah, it's been nerfed twice since then 15:54:28 confused cleaving also got nerfed!! nerfs all around 15:54:32 and soon rock worm cleaving will be nerfed 15:54:53 worn socks, also nerfed 15:55:21 smells like paradise 15:55:53 elliott: rock worm cleaving? you can cleave rock worms in rock? 15:57:20 ah, saw it on mantis 15:57:29 -!- atrodo has quit [Quit: ChatZilla 0.9.88.2-rdmsoft [XULRunner 12.0/20120420145725]] 15:57:52 6264 best bug 15:57:53 crash on killing a kraken <3 15:57:53 -!- BlastHardcheese has joined ##crawl-dev 15:58:27 worn socks? hmm, seems there have been some great features added to dcss since i last played it 15:58:54 death socks 15:59:04 with miasma trail 15:59:05 -!- _159 has quit [Client Quit] 15:59:44 bhaak: you got a new branch yourself, cannot complain 16:00:34 dpeg: not yet, it's in a separate repository 16:00:42 bhaak: I hope you take it! 16:02:33 dpeg: i will, i already planned to remove gehennom's tedium for the next release and sheol will be a part of that 16:04:47 bhaak: the earlier and more clearly you announce that, the greater the impetus for helpful fellows to help your branch, instead of another one. 16:10:42 Eronarn: speaking about lava orcs, did you rebase/sanitize the tree as you wanted to? 16:10:47 dpeg: the earlier i announce that and don't do it, the less confidence they have in me :) i've had to further improve gehe for a long time on my todo list but those other features always creeped in (and the 1st of april happened) 16:11:44 dpeg: also, Adeon is a long time member of #unnethack. 16:12:55 I also spy on some other channels 16:13:00 but don't tell anyone 16:15:23 bhaak: Wait, Sheol? 16:15:40 yes, just like Shoals, only with spelling errors 16:15:59 Those Nethack guys want to steal all our good ideas, like cleaving! 16:16:01 Importing from The Binding of Isaac? 16:16:13 I just looked up cool sounding names from wikipedia for bad places and chose sheol 16:16:29 dpeg: NetHack had reaching on all polearms long before Crawl. 16:16:30 I also had to check if it is appropriate for sheol to be a cold place 16:16:59 Adeon: bad places: toilet, public transport... 16:17:27 dtsund: vanilla Nethack??? 16:17:47 yes 16:18:04 cf. http://nethackwiki.com/wiki/Polearm, http://nethackwiki.com/wiki/Pounding 16:18:10 Drowned by being trampled the same turn flight expired (https://crawl.develz.org/mantis/view.php?id=6269) by nago 16:18:20 haha, awesome 16:18:24 can even attack a knight's move away at certain skill levels 16:19:40 -!- DainHome has quit [Quit: Dain's default quit message] 16:20:31 elliott: wow, it's the first time my Nethack memories betray me... a good sign! 16:20:35 -!- nooodl has joined ##crawl-dev 16:22:29 polearm reaching, a hellish world named after gehenna... clearly elbereth is next :) 16:23:00 I'm holding out for crowning. 16:24:02 elliott: every dev team member has to sign a pact, in their own blood, that Elbereth = cardinal sin. With punishment: public humiliation, and force to code for Nethack. 16:24:21 dtsund: we have crowning on some gods 16:24:29 Hey, at least coding for NetHack is C, not C++ 16:24:53 Even if the variable and function names are kind of heinous. 16:25:02 there's a difference between public humiliation and being forced to code on nethack? 16:25:22 elliott: they go well together, agreed 16:25:25 * elliott isn't sure Crawl has crowning as such -- since there are not any drawbacks 16:25:33 well, other than not being able to do it again 16:26:00 -!- ussdefiant has joined ##crawl-dev 16:26:04 elliott: what's the NH interface for reaching, btw? 16:26:12 dpeg: Not very good. 16:26:26 neither is ours :( 16:26:28 [a]pply the weapon, select a square, hit : to hit that one. 16:26:28 -!- Turgon has quit [Quit: Page closed] 16:26:38 ...yes, :. 16:26:44 even worse than in Crawl 16:27:34 I thought about automatically reach-attacking in cardinal directions if possible, so you'd have to move with Ctrl-direction if you wanted to approach the monster 16:27:39 -!- nago has quit [Quit: Page closed] 16:27:53 But I am not sure that will work well. 16:28:00 Very unintuitive. 16:28:08 but much faster 16:28:19 blood splattered water in the abyss looks the same as lava (https://crawl.develz.org/mantis/view.php?id=6270) by jeanjacques 16:28:19 dpeg: NH interface for reaching is about as bad as you'd expect any interface for reaching to be 16:28:28 dpeg: however it is worse than Crawl's in another respect: walking into something doesn't use the polarm properly 16:28:35 elliott: Crawl's is a bit better with autotargeting, I'd say 16:28:38 Oh, yeah 16:28:49 Using polearms in melee range in NetHack deals 1d2 damage. 16:28:58 it slowly comes back... 16:29:00 "Simply walking into an opponent, as with ordinary melee weapons, will have decidedly sub-optimal effects; you will deal only d2 damage, with no bonuses, and will not train polearm skill." 16:29:03 They're meant as reaching devices. 16:29:13 dpeg: yes, tab makes reaching fine, though weapon moves depending on tab make me a little sad 16:29:30 I like Brogue impaling more for players (especially since no kiting issues), though reaching is better for monsters 16:29:40 What were they thinking? 16:29:49 were they? 16:29:52 Realism. 16:29:56 what a mess 16:30:06 elliott: agree re Brogue, also on drawback 16:30:50 -!- Lightli has quit [Ping timeout: 245 seconds] 16:34:09 -!- dpeg has quit [Quit: night!] 16:37:50 -!- Daekdroom has quit [Quit: Saindo] 16:40:25 -!- CaptainPickles has quit [Ping timeout: 245 seconds] 16:47:13 -!- Guest5649 has quit [Ping timeout: 245 seconds] 16:48:53 -!- Nomi has quit [Ping timeout: 245 seconds] 16:49:23 -!- Fhqwhgads has quit [Ping timeout: 255 seconds] 16:49:31 -!- Fhqwhgads_ is now known as Fhqwhgads 16:51:44 -!- Nightmare is now known as Guest6960 16:52:10 -!- HangedMan has joined ##crawl-dev 16:55:46 -!- Namey has quit [Quit: Leaving] 16:57:41 -!- Textmode has joined ##crawl-dev 16:58:22 -!- Orionstein has quit [Read error: Connection reset by peer] 17:00:14 -!- Nomi has quit [Read error: Connection reset by peer] 17:01:42 -!- Turgon has quit [Client Quit] 17:02:36 -!- highe has quit [Quit: Page closed] 17:05:52 -!- Wensley has joined ##crawl-dev 17:06:50 -!- incerto has quit [Quit: Page closed] 17:10:46 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 17:20:28 -!- Bloax has quit [Quit: Doomseeker End Of Line] 17:24:54 -!- ussdefiant has quit [Read error: Connection reset by peer] 17:25:32 -!- ussdefiant has joined ##crawl-dev 17:31:41 -!- TheUnlifeAquatic has quit [Quit: Leaving.] 17:32:51 -!- Guest6960 has quit [Read error: Connection reset by peer] 17:36:54 -!- Nomi_ has quit [Ping timeout: 240 seconds] 17:44:21 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:45:44 -!- Moanerette has quit [Quit: Page closed] 17:49:12 -!- Jaxy has quit [Quit: Leaving] 18:00:08 -!- edlothiol has quit [Ping timeout: 246 seconds] 18:04:46 -!- fernandotakai has quit [Remote host closed the connection] 18:14:15 -!- DracoOmega has joined ##crawl-dev 18:15:30 27 skill title changed when another skill reached 27. (https://crawl.develz.org/mantis/view.php?id=6271) by elliptic 18:17:15 -!- fernandotakai has quit [Excess Flood] 18:17:49 -!- omnirizon has quit [Ping timeout: 260 seconds] 18:26:30 -!- _dd has quit [Ping timeout: 268 seconds] 18:27:13 -!- nooodl has quit [Ping timeout: 245 seconds] 18:27:57 -!- HellTiger has quit [Read error: Connection reset by peer] 18:29:46 -!- Silurio has quit [Quit: Page closed] 18:30:23 -!- MarvinPA has joined ##crawl-dev 18:37:11 -!- ussdefiant has quit [Ping timeout: 256 seconds] 18:43:38 Well, I think I've tested most corner cases that I can currently think of to break this code (meaning there are almost certainly ones I've overlooked). Probably should figure out where to peg its power level now 18:44:43 -!- Guest6960 has quit [Ping timeout: 245 seconds] 18:45:18 wretched star? 18:45:30 powerful! its a *! 18:45:59 Well, there is that, yes. But I also feel like the unique effect it has might be more interesting if it were not, itself, so strong 18:46:10 So that it could show up in concert with other things, or show up less rarely 18:46:18 oh, sure 18:46:25 as long as its scary :) 18:46:28 I mean, lower level stuff ends up in the Abyss all the time 18:48:59 mutations are scary anyway, even temporary ones 18:51:38 Yeah, I think it's more its direct damage potential that I'm iffy on. I think it probably should be able to do SOMETHING other than flash mutations at you, but I don't necessarily want it to be an overly scary threat on that front 18:53:35 And the risk of giving it moderate damage conjurations (that it seems not to cast often), but making it fast enough to double-move you seems to be that it's kind of spikey 18:53:43 would be good if it's not too strong, yeah 18:54:43 If anyone has suggestions for an alternate move to wretched starlight besides mystic blast, I'm all ears 18:56:22 Static Discharge? 18:57:12 -!- Zrachosh has quit [Quit: Page closed] 18:57:36 Is there even a monster implementation of that at the moment? 18:57:43 no 18:58:05 Thought for a moment Nikola had it, but I was thinking of Chain Lightning. 18:58:30 cant bolt of temporary mutation also do damage? 18:58:50 dtsund: a frequent mistake 18:58:55 Well, right now it's actually just light from it, so it's kind of like toxic radiance :P 18:59:04 So it hits you anywhere, as long as it can see you 18:59:14 ah, hm 18:59:21 there should probably be *some* room for tactics 18:59:34 Well, there is the tactics of not letting it see you for long! 18:59:45 Abyss is generous with walls and such 18:59:48 standard smite targetting tactics, though that doesn't sound easy in bh's abyss 19:00:02 But without any other move, it just kind of just walks up to you and hangs out in melee range 19:00:04 finding a wretched star in one of the rivers 19:00:14 I haven't actually see the new layouts, admittedly 19:00:51 ?fog 19:01:02 -!- Kalir has quit [Changing host] 19:01:25 Remember that getting mutated a few times isn't likely to be too disasterous unless you run into other trouble at the same time 19:01:29 Unlike most smiting attacks 19:01:39 maybe have it have bands? 19:03:04 how long do the mutations last? 19:04:42 They wear off in clumps, the number of which is somewhat random but depends on how many you have (so if you have a lot, individual ones will wear off faster) 19:04:59 Each set of several wears off in somewhere between 20-50 turns currently. This was fairly arbitrary and hasn't been tuned much 19:05:13 <|amethyst> DracoOmega: what happens if you get a permamutation when you already have the temp mutation? 19:05:46 Well, similar to what happens if you get a normal non-permanant mutation while having a permanent level of it, I think 19:06:10 One thing that IS different though, is that it allows you to have both of a pair of conflicting mutations (so that it doesn't just erase the non-temp one) 19:06:29 So if you have a Dex+1 mutation, and get a temp Dex-1, both will be counted seperately 19:06:43 So that you don't just permenantly lose the dex+1 19:06:46 <|amethyst> what mutations are eligible? 19:06:46 I still want wretched stars to polymorph enemies so that xom can have abyss monster allies instead of adding to the constant mess of demons 19:06:54 Temp mutations are grouped together and listed seperately on the mutation list 19:07:06 <|amethyst> I could see problems with e.g. temp hooves + talons 19:07:11 Currently it just uses random bad mutations 19:07:15 Which don't include any of those 19:07:25 <|amethyst> ah 19:08:29 Though the codepath I suppose does allow for other types of mutations. I admit I'm not sure how all of them would work (though it's not intended they be done) 19:08:46 Since some of the messages for them wearing off currently implicate the means in which you got them directly 19:08:54 But this is probably okay when this is the only source in the game that does this 19:10:08 -!- monqy has joined ##crawl-dev 19:10:22 Like, I can see potential design room for something that involves temporary GOOD mutations, but probably not worth fixing up the interface to ensure that works right until there's an actual current intended place for them 19:10:55 allied wretched stars :P 19:11:40 Haha. I'm pretty sure being near them is bad for your health whether they hate you or not :P 19:11:52 (Okay, in flavor terms. Gameplay-wise, they're probably not) 19:12:13 -!- pelotron has quit [Ping timeout: 245 seconds] 19:13:20 if enough of the abyss-specific monsters get made maybe lucy wrath could use them instead of random 2s 19:13:35 Some of the tuning of them is probably going to just require actual playtesting, really. I've tried to test relative danger level, but most of those tests are really contrived 19:13:43 -!- scummos has quit [Ping timeout: 260 seconds] 19:14:24 Barring any other bright ideas, I might just leave them with mystic blast at the moment and give them fairly low HD 19:15:10 (And then move onto tentacled starspawn :P) 19:17:15 elliptic * 0.12-a0-657-gdb982b8: Documentation for dump_on_save. (6 minutes ago, 3 files, 20+ 7-) https://gitorious.org/crawl/crawl/commit/db982b837050 19:18:58 <|amethyst> elliott: right, but it's not up-to-date wrt that commit 19:19:00 <|amethyst> doh 19:19:11 Actually, maybe I'll give them an action speed of 10 and just make them faster moving 19:19:16 what mons_abyss_rare weight are you planning for them? 19:19:34 I have no idea. I figured some of that is waiting on mon-pick rewrites, wasn't it? 19:19:55 |amethyst: does your irc client show all channels in one window or something :P 19:20:15 <|amethyst> elliott: no, and I even hilight the active one a different colour 19:21:11 well, until inception is merged abyss just has one big table of weights that won't be changed with mon-pick.cc changes since it's only one floor 19:21:22 -!- Mumcon has quit [Quit: Page closed] 19:21:37 <|amethyst> but I always forget that and assume that whichever one I'm looking at is currently active 19:21:55 <|amethyst> I should change the text colours for the non-active windows 19:22:54 <|amethyst> if you happen to know how to do that in irssi.. 19:23:03 HangedMan: Oh. Well, I still haven't given it much thought, either way. I think they'd be most interesting if they were balanced to not be hugely rare, though. Like, uncommon, but not really rare 19:23:30 But that probably needs playtesting, really 19:25:16 would be fine with abyss-unique stuff being even relatively common as a whole if it means cutting down on lesser demons, skeletons, zombies, and abominations 19:26:33 I think some of the lesser demons there are probably okay, given that it's one of the places in the game that they tend to be the most relevant 19:26:36 Well, by lesser I mean 3s 19:26:57 Definitely wouldn't hurt for there to be fewer skeletons and zombies 19:28:00 the (monspec and vault) terminology is lesser for 5, common for 4 and 3, greater for 2 and 1 19:29:00 Oh, okay 19:29:07 Then yes, fewer 5s is fine :P 19:29:29 The Abyss does tend to be where, say, ynoxinuls are the most relevant, I think 19:30:44 (Obviously if you end up there earlier in the game, of course) 19:30:47 midges are dead and lemures seem redundant with ufetubi, it'd be nice if there were more then five 5s in the end but there doesn't seem to be much left for that very specific level of weak threat 19:30:54 -!- Vizer0 has quit [Ping timeout: 240 seconds] 19:31:13 -!- Vizer has quit [Ping timeout: 244 seconds] 19:31:21 There's nothing stopping us from making some Abyss-specific popcorn, if it comes to it 19:31:29 only one 5 really exists 19:31:31 yeah, the abyss 3s and 4s seem nicely functional for where they are 19:31:46 1+4i 19:31:59 Hey, white imps get screentime, too 19:32:08 slightly more common to see called imps then lemures so divide that more 19:32:12 erm, ufetubi 19:32:17 -!- scummos^ has quit [Ping timeout: 255 seconds] 19:33:10 -!- Kalir has quit [Ping timeout: 252 seconds] 19:33:39 Now, I probably should write up a desc for these things 19:34:06 Funny how only now am I really noticing just how... terse some of these descriptions are 19:34:12 "A shadowy figure clothed in profound darkness." 19:34:25 DracoOmega: look at fannar's description 19:34:27 A fitting description for one of the individually scariest things in the game 19:34:32 that's worse than a one-sentence description 19:34:34 Yeah, Fannar's is just above that :P 19:34:41 I don't mind long descriptions 19:34:56 that's a nice description for gloorx imo 19:35:00 I mean, how do they really hurt? It's not like you have to read it over and over again 19:35:04 saying too much would spoil it 19:35:14 iirc fannar's was originally actually too long to fit on an 80x24 screen 19:35:19 Hahaha 19:35:20 so there's that 19:35:23 Okay, perhaps in that case, yes 19:35:45 But it does mean I might be able to get away with not having more than one paragraph :P 19:36:13 -!- BirdoPrey has quit [Quit: BirdoPrey] 19:36:23 -!- rkd2 has quit [] 19:37:30 surprised the text improvement project hasn't gotten around to uniques yet, considering the vetting process doesn't seem to be as thorough these days 19:41:53 I suppose something perfuntory can do for now 19:42:39 eurgh, the description describing sonja's nose got in 19:43:01 that is almost as bad as assuming abyssswampshoalsslime floors are all cobblestone or whatever 19:43:14 why is there a description of sonja's nose tho 19:43:37 it's part of sonja's general description 19:43:50 the entire second paragraph probably should be cut, the first one is fine 19:44:14 unless somebody actually likes "The nostrils on the exposed tip of her snout throb with excitement." 19:44:20 didn't it used to end at "watch out for her knives" 19:44:49 (it should end there) 19:44:54 yes 19:45:06 <|amethyst> that sounds... disturbingly erotic 19:45:20 learn add baddatdescript 19:45:20 maybe the transifex thing needs more reasonable people checking over stuff 19:45:44 i didn't think transifex was actually being used for english descs 19:46:09 probably it shouldn't be? or they should be checked or something instead of automatically synced 19:46:48 transifex became the medium for that text improvement spreadsheet thing from the forums, probably should have checks yes 19:46:56 wow this is horrible 19:47:02 He sports an undersized linen shirt, which seems overly long for his stout silhouette. “Wiglaf†is embroidered on the backside. It seems as though the letters have been patched over and changed. 19:47:26 I still can't figure out why his hand was burned, unless it's supposed to be an implication he fought xtahua or something 19:47:40 How does this sound for a first pass? 19:47:42 "A conflux of eldritch light and energy, awash in unnatural colours and strange forms no normal being was meant to percieve. Merely being near it fills your body with the disorder of the Abyss." 19:48:56 eldritch is a word that is horribly abused nowadays, "otherwordly" or "unearthly" or even just "eerie" would probably be better 19:49:09 MarvinPA: amazing 19:49:20 But these ARE supposed to be eldritch abominations. Though I do take your point 19:49:22 sounds good otherwise, I guess 19:49:23 MarvinPA: people are writing crawl fanfiction in the database and nobody has realised until now 19:49:36 mmm i can't find when this was added 19:49:56 MarvinPA: git blame? 19:50:06 HangedMan: Amusingly, the text for its mutation ability USED to say 'overwordly light', but I recently changed it to 'eldritch light' >.>; 19:50:11 i never learned how to use that, probably i should 19:50:12 I still like the text improvement project for most of the book descriptions being pretty good and a handful of quotes 19:50:15 otherworldly* 19:50:15 heh 19:50:25 MarvinPA: git blame file 19:50:33 MarvinPA: then the left column is the commits responsible for the lines 19:50:35 and the right column is the lines 19:50:41 then you can just git show commit, it's super easy 19:51:01 <|amethyst> elliott: doesn't help if it came before a format sync though :( 19:51:13 boo, the whorls quote for twisters didn't get in 19:51:22 <|amethyst> except you can do git blame -r commit^ file to see the blame for the version before the format sync 19:51:39 <|amethyst> but you often end up chasing that multiple times 19:52:03 instead we have the blind men quote for elephants and an emperor quote for emperor scorpions wow I want to throw half of this out 19:52:24 how about no quotes 19:52:53 but looking glass quote for abyss 19:54:00 and the ugly thing quote and the ophan quote is good for establishing how insane the original throne thing is 19:54:22 %git 694ad1ba92f89 19:54:55 galehar * 0.11-a0-1857-g694ad1b: Unique descriptions improvements (DTIT). (5 months ago, 1 file, 74+ 29-) https://gitorious.org/crawl/crawl/commit/694ad1ba92f8 19:54:55 looks like that is to blame 19:55:46 for some reason explanation of geryon's horn was removed? 19:56:10 -!- Textmode has quit [Ping timeout: 255 seconds] 19:56:16 some of this is fine i guess but some is deeply confusing 19:57:17 the same person who wrote sonja's probably wrote ribbit's 20:00:24 <|amethyst> what is "a tangent smell of sulphur" ? 20:00:56 Maybe that was supposed to be pungent? 20:01:26 Rarely does one deal in olfactory geometry 20:01:27 <|amethyst> also, why does Xtahua breath on me? I don't roam the halls with a burning passion 20:01:34 <|amethyst> s/breath/breathe/ 20:01:41 haha 20:02:09 <|amethyst> Also, I'd rather avoid "it" for uniques unless they're actually neuter 20:02:28 I still want xtahua to have red draconian breath 20:02:58 i think most of the uses of "it" have since been changed 20:03:28 at least i noticed a couple that have been, and i'll do boris while i'm changing other stuff 20:03:43 <|amethyst> Snorg and Xtahua in that commit 20:04:08 <|amethyst> Xtahua has been fixed 20:04:23 i think "it" refers to the orb, not snorg? 20:04:39 <|amethyst> oh, duh 20:06:18 <|amethyst> Lom Lobon's desc uses "it"---which might be fine but is inconsistent with mons_pronoun() 20:06:20 i wonder how a battle can be weary 20:06:49 <|amethyst> Roxanne is arguable 20:07:05 <|amethyst> but mons_pronoun() treats her as female 20:07:30 -!- HangedMan is now known as TenOfSwords 20:09:08 <|amethyst> /nick ChangedManAndTheKingOfWords 20:09:12 <|amethyst> doh 20:09:29 -!- bh has joined ##crawl-dev 20:09:44 evenin' 20:09:45 bh: You have 1 message. Use !messages to read it. 20:10:02 !messages 20:10:03 (1/1) Wensley said (2h 15m 12s ago): http://madebyevan.com/webgl-water/ 20:10:35 Wensley: saw it. (He went to my school, though slightly after me) 20:10:49 -!- TenOfSwords is now known as GreaterOrbOfEyes 20:11:16 bh: use this to implement rivers on your map. 20:11:32 Wensley: the hard part is *placing* rivers 20:11:48 good to hear that the hard part is not rendering the water in real time across hundreds of miles 20:12:30 Wensley: I had a crazy idea: A common roguelike wire format 20:12:55 -!- GreaterOrbOfEyes is now known as snapcrackcrunch 20:12:57 bh: I've been thinking about that too, but not really the "common" part 20:13:44 I suspect anything running on HTTP might be too slow 20:13:56 hmmm 20:13:59 wat 20:14:17 snapcrackcrunch: "The wretched star pulses with an eldritch light! Your ice dragon evaporates and reforms as a rock troll! Your quicksilver dragon evaporates and reforms as a stone giant! Your golden dragon evaporates and reforms as a acid blob!" :P 20:14:36 DracoOmega: *Awesome* 20:14:39 you don't exactly need fat pipes to play a roguelike 20:14:46 yessssssss 20:14:49 -!- Flun has quit [Quit: Page closed] 20:14:51 you want low latency though. 20:15:04 bh: websockets? 20:15:05 a acid blob? 20:15:16 Wensley: That's what I was thinking. 20:15:17 Hey, I didn't write THAT part of the code myself 20:15:20 :P 20:15:50 Then any server just needs to implement some API and you could share clients 20:16:57 Well, that's interesting 20:17:00 -!- Jatoskep has joined ##crawl-dev 20:17:00 bh: I suspect it would not be so easy to create a protocol/api that is broad enough to cover all possible roguelikes but also focused enough that it is a joy to implement 20:17:11 isn't DESC_A supposed to automatically do "an"? 20:17:12 Turned one of my dragons into a great orb of eyes, which then immediately went hostile because I was with Zin 20:18:03 Wensley: *all* possible roguelikes, maybe not. But I'm sure you could get enough to hit NH and Crawl 20:18:15 -!- darkpawbear_ has quit [Quit: Page closed] 20:18:18 MarvinPA * 0.12-a0-658-g4914782: Revert some unique descriptions, fix various pronouns (6 minutes ago, 1 file, 12+ 37-) https://gitorious.org/crawl/crawl/commit/4914782177f7 20:19:21 aww, it should have referenced the md thing 20:19:25 -!- ussdefiant has joined ##crawl-dev 20:20:14 bh: also http://seclists.org/nmap-dev/2012/q3/1050 20:20:14 -!- snapcrackcrunch is now known as slaughterboxes 20:20:48 Wensley: wtf? 20:21:05 bh: this almost had me rolling on the floor 20:21:40 -!- magistern has quit [Ping timeout: 245 seconds] 20:23:10 <|amethyst> those are some real transformative hermeneutics they've got there 20:24:18 "It should be noted that our heuristic prevents metamorphic epistemologies. Of course, this is not always the case. Indeed, the UNIVAC computer and the Ethernet have a long history of colluding in this manner." 20:24:49 -!- Yermk has quit [Quit: Page closed] 20:26:19 hmm well it looks like DESC_A does properly do a -> an, so i dunno how you got "a acid blob" 20:26:24 probably i'm missing something somewhere 20:29:53 Oh, that? Um, oops? I didn't realize you were trying to track down some bug related to it 20:30:01 <|amethyst> MarvinPA: in what context? 20:30:01 I was working off the tiles version, so I just typed that in myself 20:30:10 And thus the typo is mine, and not Crawl's :P 20:30:33 <|amethyst> oh 20:31:23 -!- erisdiscordia has quit [Quit: Lost terminal] 20:31:48 -!- dtsund has quit [Ping timeout: 245 seconds] 20:31:49 -!- alefury has quit [] 20:31:54 -!- lorenz371 has quit [Remote host closed the connection] 20:33:14 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:36:07 -!- whig has joined ##crawl-dev 20:38:39 -!- ajikeshi__ has quit [Ping timeout: 260 seconds] 20:40:38 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 20:45:32 -!- bh has quit [Quit: Page closed] 20:47:45 Is it intended that monster refridge goes through glass and such? 20:48:15 it's a LOS spell 20:48:20 Well, the player version doesn't 20:48:24 But the monster one does 20:48:39 monster glass is not player glass 20:48:54 player version also doesn't go through statues so clearly trying to make targetting make full sense is a lost cause 20:49:33 Yes, the statues bit is sort of silly in some ways, but I'm just asking if it's INTENTIONAL that the player and monster ones are different here? Because I didn't realize they were until just that moment 20:49:55 (A consequence of testing out wretched star mass polymorph) 20:50:22 -!- Erin has quit [Quit: Page closed] 20:51:08 The thing is, Fannar won't USE it if he's trying to hit you and you're behind glass 20:51:13 But if you're not, it will hit OTHER things that are 20:51:31 yes, that's the fun 20:52:52 Well, it sort of feels inconsistent in that regard 20:53:14 it is, but nobody seems to care enough to try fixing it 20:53:22 doesn't only happen for ozo's 20:54:46 Well, I assumed it probably wasn't just Ozo's, but it may also be somewhat easier to miss if Fannar himself doesn't try using it in some of the places he could. You might not notice the collateral damage that you wouldn't expect to happen 20:56:53 I mean, it doesn't much matter to me specifically whether wretched starlight does or does not work through glass, but I figured that I should at least be consistant with similar effects 21:02:37 Okay, this may be unintentionally scary 21:03:07 "The wretched star pulses with an eldritch light! The plant evaporates and reforms as an oklob plant! x10" 21:06:43 fedhas scumming 21:07:21 I may special-case plants affected by wretched starlight to turn into some sort of abyssal plant 21:07:26 Because that's a bit over the top 21:08:58 demonic plants 21:09:01 Turning a threat into a broadly similar threat is one thing, but turning large numbers of non-threats into notable threats... (to say nothing of Fedhas interactions) 21:09:23 at least there are 21:09:32 -!- Kellhus has quit [Quit: Page closed] 21:09:37 oh wait one of my abyss vault submissions does in fact place lots of plants 21:09:39 bah 21:16:32 -!- indspenceable has quit [Client Quit] 21:16:42 -!- radiolit has quit [Quit: Leaving.] 21:20:27 Hmmm... weren't there already some demonic plant tiles submitted at some point? 21:21:51 I do remember ontoclasm doing one 21:22:24 -!- st_ has joined ##crawl-dev 21:23:50 -!- Fhqwhgads has quit [Remote host closed the connection] 21:25:33 -!- crate has quit [Quit: Leaving] 21:25:40 22:25 < elliott> Jul 31 16:38:07 HangedMan: https://dl.dropbox.com/u/1000017/demonicplant.png 21:26:04 hi 21:27:33 if you're making demonic plants count as a monster for the sake of that polymorph can you do withered plants as monsters too 21:29:22 Are they currently just feature definitions or something? 21:29:33 redefinitions* 21:29:49 <|amethyst> monster redefinitions, and yes 21:30:27 KMONS: f = w:2 col:darkgrey plant name:withered name_adjective tile:mons_withered_plant / w:1 col:lightgrey plant name:withered name_adjective tile:mons_withered_plant 21:30:34 Yeah, monster redefinitions. Oops. 21:30:55 plant col:random name:demonic name_adjective 21:31:30 Is that used somewhere, currently? 21:35:10 demonic plant is used in disco pan, corrupted temple, and a 0.12 D encompass vault 21:35:36 -!- bh has joined ##crawl-dev 21:36:03 Oh, huh. I guess they had just used normal plant tiles, so I never noticed 21:36:53 Xom thinks this is hilarious. 21:37:42 I had sort of thought of making whatever abyssal plants they turned into be MILDLY hostile (not in a serious way), but if they're already used elsewhere.... 21:38:17 Like maybe something like ocassional melee that blinks you 21:38:21 DracoOmega: like they very rarely belch chaos clouds? 21:38:25 -!- Yermak has quit [Quit: Page closed] 21:38:53 I don't really like the chaos cloud thing (at least on common abyssal plants), because then you really don't want to go near them 21:38:55 Because it could mutate you or something 21:39:14 -!- Gastrox has quit [Quit: Page closed] 21:39:59 ah-ha 21:40:34 -!- minqmay has quit [Quit: Leaving] 21:41:19 Part of me actually feels like making several varieties of abyssal plant. And then the other part of me thinks that might be letting myself get out of hand >.>; 21:41:53 DracoOmega: speaking of out of hand: Should Xom's Teddy Bear ever turn up in the dungeon, or only in the abyss? 21:43:04 dracoomega: personally, I' 21:43:40 d just give them a 1 damage melee attack they almost never use rather so they have some difference but not actually be dangerous or worth killing 21:43:41 Urug (05o) | Spd: 10 | HD: 9 | HP: 66 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors | Res: 06magic(48) | Chunks: 07contam | XP: 995 | Sz: Medium | Int: normal. 21:43:41 %??urug 21:43:54 Sonja (05K) | Spd: 14 | HD: 6 | HP: 30 | AC/EV: 2/24 | Dam: 9, 5, 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(8) | Chunks: 09poison | XP: 315 | Sp: blink, teleport self | Sz: small | Int: normal. 21:43:54 %??sonja 21:44:01 slaughterboxes: Well, I would probably give them 0 xp or something, anyway. Annoying otherwise 21:44:06 grizzly bear (15U) | Spd: 10 | HD: 7 | HP: 31-55 | AC/EV: 5/8 | Dam: 12, 8, 8 | !sil | Res: 06magic(28) | XP: 238 | Sp: berserker rage | Sz: Large | Int: animal. 21:44:06 %??grizzly bear 21:44:13 Aside from some rare exceptional different one 21:44:28 -!- omnirizon has quit [Ping timeout: 246 seconds] 21:44:56 mm 21:45:19 But what I sort of meant was to have a sort of base abyssal plant that didn't really do anything, but a couple other different plant-types that were rarer poly targets (and might spawn normally) that did other stuff (like the blinking melee, for example) 21:45:38 Or maybe something that constricted 21:45:49 -!- Rewans has quit [] 21:46:16 unstable oklobs 21:47:27 -!- Tyuio has quit [Client Quit] 21:47:46 game of life demonic kudzu 21:47:50 Haha 21:48:54 herb farming 21:49:12 treefolk 21:50:01 Though it occurs to me that if these plants are demonic, and wretched starlight doesn't work on demons in the first place, they basically only get poly'd once. Which I suppose is fine. 21:50:22 Hah -- XTB v. Wiglaf ended with Wiglaf getting turned into a Frost Giant and murdering the bear. 21:50:46 boo 21:51:00 I'm sure Xom found it sufficiently hilarious 21:51:21 surely it shouldn't be too difficult to block 5s polymorphing into hellephants or executioners 21:51:42 Well, that wasn't really why I was doing it. I didn't even know they could DO that when I first thought it shouldn't work on demons 21:51:51 But more that native inhabitants of the Abyss were unaffected 21:52:12 This is sort of made of concentrated abyssal stuff, after all. It's a place that is hostile to YOU, but not necessarily to THEM 21:52:14 the undead and unliving are untouched as such, I guess 21:52:23 Yeah 21:52:31 I want to see less undead in the abyss. 21:52:44 No argument from me 21:52:48 Though liches can stay :P 21:52:59 abominations are rather suiting if over-used, same with profane servitors and liches 21:53:01 No skeletal warriors. Ever. 21:53:06 That is also fine 21:53:13 We'll have plenty of more interesting things to populate it with! 21:53:17 abominations are undead, 'eh? 21:53:22 demonic/undead 21:53:39 <|amethyst> which really means "undead" 21:53:43 Abominations are okay in general, but there will probably just be proportionally less of them when there is more other stuff 21:54:24 <|amethyst> FR: more holinesses, and turn it into a bitmask 21:54:45 <|amethyst> at the very least the second part 21:55:19 <|amethyst> so we can have MH_DEMONIC|MH_PANT 21:55:26 living, undead, unliving, plant, holy 21:55:27 <|amethyst> PLANT 21:55:30 |amethyst: I want multi-branded attacks 21:55:33 demonic pants sound good 21:55:36 REACH | CONSTRICT 21:55:55 <|amethyst> bh: even if we did have multibranded attacks, REACH|CONSTRICT would crash 21:56:08 <|amethyst> or not work if you managed to make it not crash 21:56:30 <|amethyst> it checks for adjacency in several places 21:56:38 |amethyst: that's too bad. How about REACH|CHAOS? basically I want some smally mobby beasty thing with reach that spoils your day 21:56:57 why are you so obsessed with chaos melee 21:57:13 -!- Choko5_ has joined ##crawl-dev 21:57:25 chaos projectiles would be better anyway 21:57:42 hellephantaurs wielding chaos slings 21:57:47 <|amethyst> chaos projectiles are a little crashy right now 21:57:58 oh? 21:58:00 <|amethyst> certain bounce angles can crash 21:58:06 mmmmm 21:58:09 hello everyone 21:58:33 <|amethyst> the beam is supposed to be on a grid center and ends up on an edge or something like that 21:58:36 Well, onward I go into demonic plant-land, I guess 21:59:22 <|amethyst> https://crawl.develz.org/mantis/view.php?id=5892 22:00:10 -!- slaughterboxes has quit [Read error: Connection reset by peer] 22:00:15 https://crawl.develz.org/mantis/view.php?id=6263 can someone merge this? 22:00:46 would rather aboms be green 22:00:56 Now that I think of it... if these count as demons, would that mean normal demon polymorphs could turn things into demonic plants? 22:01:05 "Grinder, the demonic plant" 22:01:07 elliott: whatever. As long as they're fixed colour 22:01:26 <|amethyst> DracoOmega: If they're demons I'd make them M_NO_POLY_TO 22:01:48 -!- whig has quit [Read error: Connection reset by peer] 22:01:57 <|amethyst> bh: did you intend to remove the tile randomization? 22:01:57 That does make sense in general, yes. I mean, this bit is supposed to be special-cased in the first place, I suppose 22:02:03 <|amethyst> bh: right now it's based on colour 22:02:06 -!- whig has joined ##crawl-dev 22:02:41 |amethyst: I did not. I exhibit a woeful disregard for tiles 22:03:00 Is there some obvious non-hacky way to explicitly polymorph something into something with M_NO_POLY_TO? 22:04:18 -!- Achlys has quit [Ping timeout: 245 seconds] 22:04:20 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 22:04:32 that sounds like a bad idea 22:04:44 In the general case, yes =/ 22:04:56 What's up with bears not going berserk? 22:05:24 <|amethyst> bh: you can use tile_num_prop instead of colour in the tilepick.cc stuff and it should be fine 22:05:25 But regular demons really shouldn't be able to turn into these, even if they're a desired outcome of this one particular effect 22:05:35 <|amethyst> bh: let me try that and if it works I'll push 22:05:44 Thanks 22:06:02 -!- dagonfive has quit [Read error: Connection reset by peer] 22:11:55 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-658-g4914782 22:14:27 Huh. Seems you can't polymorph something into a 0 exp creature ANYWAY, whether it has that flag or not 22:15:15 Which I guess explains why plants never seem to turn into fungi or something 22:15:26 <|amethyst> oh, right 22:16:15 -!- bh has quit [Ping timeout: 245 seconds] 22:16:19 Which means doubly that these abyssal plants would need SOME form of override 22:17:32 -!- bonghitz has quit [Quit: bonghitz] 22:17:36 <|amethyst> have the mutation work on living only 22:17:57 <|amethyst> or on living|demonic if that's more relevant (then don't make demonic plants demonic) 22:18:30 <|amethyst> s/the mutation/the mutate-other-monsters ability/ 22:19:00 Yes, that is a simple solution 22:19:02 -!- whig_ has joined ##crawl-dev 22:19:15 Still, I think it would be kind of neat to see it corrupting plants as it went past them 22:19:41 -!- whig has quit [Read error: Connection reset by peer] 22:19:55 -!- whig_ is now known as whig 22:20:11 <|amethyst> plants aren't common enough in the abyss for that to happen very often, are they? 22:20:52 No, probably not, but some vaults do have them 22:21:10 <|amethyst> but it could be special-cased, and forced with change_monster_type (then there are no messages, though) 22:21:25 Also if (as suggested earlier) Lugonu wrath is eventually changed to abyss-specific creatures rather than normal demons, you might see them elsewhere 22:23:31 -!- G-Flex has quit [Read error: Connection reset by peer] 22:25:09 <|amethyst> hm, so with bh's + my changes, *existing* abominations from an old save will all use the first tile, but new ones with choose randomly 22:25:38 <|amethyst> I don't think it's worth adding a minor tag to fix that 22:25:49 No, I can't imagine it is 22:25:50 <|amethyst> s/with choose/will choose/ 22:31:38 -!- zizzyx has quit [Quit: leaving] 22:33:47 -!- G-Flex has joined ##crawl-dev 22:35:39 |amethyst * 0.12-a0-660-g30b06ea: Re-add tile randomisation for abominations. (9 minutes ago, 1 file, 5+ 3-) https://gitorious.org/crawl/crawl/commit/30b06ea03f2d 22:35:39 bh * 0.12-a0-659-g5a09c0d: Abominations are red (2 days ago, 2 files, 2+ 35-) https://gitorious.org/crawl/crawl/commit/5a09c0d64d4d 22:36:16 |amethyst: can i pay you to make them green instead 22:36:24 <|amethyst> green's taken 22:36:38 wait really 22:36:42 <|amethyst> tentmons 22:36:44 red is also taken 22:37:07 |amethyst: i meant lightgreen, sorry 22:38:02 <|amethyst> ChrisOelmueller: hopefully no one will confuse abominations surrounded by leeches with krakens 22:38:16 |amethyst: but berserk orb guardians 22:38:40 <|amethyst> you could always play tiles :P 22:38:55 i'd take lots of krakens and leeches instead 22:40:19 -!- Chozo has quit [Remote host closed the connection] 22:41:11 -!- Poncheis has quit [Remote host closed the connection] 22:41:34 anything but red is probably fine, yeah 22:42:45 <|amethyst> lightred? 22:42:54 <|amethyst> or lightgreen as elliott suggests 22:43:20 -!- Daekdroom has quit [Quit: Saindo] 22:43:31 lightgreen would imply they're dangerouser than tentacled monstrosities 22:43:43 <|amethyst> yellow, since you get them by merging brown things? 22:43:54 <|amethyst> I think that makes them stand out too much though 22:43:55 MarvinPA: would it really :P 22:44:05 i mean ok captains 22:44:15 <|amethyst> lightred is the colour that the biggest aboms from twisted res used to have 22:44:17 but that seems like a truly bizarre inferrence for anyone to actually make based on colours 22:44:20 green/lightgreen is one of the ones that is pretty consistently used 22:44:24 priests/high priests 22:44:30 <|amethyst> snail/agate snail 22:44:36 mmm, ok 22:44:42 how about lightmagenta 22:44:47 or is that taken 22:45:20 <|amethyst> it's not 22:45:30 lightmagenta aboms 4ever then 22:45:33 -!- Nomi has quit [Read error: Connection reset by peer] 22:45:58 -!- whig has quit [Ping timeout: 245 seconds] 22:46:34 elliott: lighter monsters being more dangerous was an implicit design choice in The Great Recolouring 22:46:35 st_: You have 1 message. Use !messages to read it. 22:46:40 !messages 22:46:41 (1/1) hangedman said (8h 38m 3s ago): I know you've got some plans(?) for a replacement lab-based tar:$, but do you think for tar_mu some large obvious discrete miasma generators could delay like the lost secret doors? exclusion prompts might get annoying though 22:47:11 <|amethyst> if red's not acceptible my vote would be for lightred 22:47:37 lightred sounds fine to me 22:47:47 lightred or lightmagenta works 22:48:07 also fix worms/leeches if people are serious about the light==dangerous thing 22:48:11 magenta stands out better when berserk!! 22:48:30 !tell hangedman I don't really like to use miasma like that. The main problem with tar_mu is that from the stairs you need to walk like 20 spaces through no monsters to get the the front of Eresh's building anyway. 22:48:31 st_: OK, I'll let hangedman know. 22:49:09 Debian builds of 0.11 branch on crawl.develz.org updated to: 0.11-b1-172-g960c61f 22:49:17 <|amethyst> leeches conflict with lava worms anyway :P 22:49:39 unfr lava worms 22:49:51 ChrisOelmueller: but xw needs them 22:50:17 -!- Sorbius has quit [Quit: Easy as 3.14159265358979323846...] 22:50:22 <|amethyst> with red/lightred it's not universal, because of red standing for fire, but worms/leeches don't have that excuse 22:50:23 giant leech is worth less xp than lava worm 22:50:25 -!- whig has joined ##crawl-dev 22:50:56 actually that's not true with the new leeches 22:53:50 -!- Wensley has quit [Quit: Leaving] 22:55:57 |amethyst * 0.12-a0-661-gac138ba: Change abominations to lightred. (4 minutes ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/ac138baebfc8 22:56:01 Well, basic abyssal plant deformation works now 22:58:39 -!- bmfx has quit [Ping timeout: 260 seconds] 22:58:46 -!- remyroy has quit [Read error: Connection reset by peer] 23:00:20 -!- Nomi has quit [Ping timeout: 248 seconds] 23:00:26 <|amethyst> MONS: killer klown name:Ronald, death ooze name:Grimmace, halfling name:Hamburglar, death cob name:Fry_Guy n_rpl 23:00:50 The Hamburgler doesn't get off very well there 23:00:56 <|amethyst> no he doesn't 23:01:06 <|amethyst> FR: buffer halflings 23:01:09 Haha 23:01:23 <|amethyst> halfling assassin name:Hamburglar 23:01:47 <|amethyst> with a harpy-style steal food attack 23:04:04 Hmmm... maybe I should move on to the tentacled starspawn before I get carried away with new abyssal plant types, and come back to that idea later 23:09:37 -!- bh has joined ##crawl-dev 23:09:47 -!- N78291 has quit [Quit: null] 23:10:51 |amethyst: thanks for patching 23:11:05 DracoOmega: Does "Existential Butcher" sound like an abyssal monster to you? 23:11:15 -!- Nomi has quit [Ping timeout: 260 seconds] 23:11:25 Sounds slightly philosophical to me, frankly 23:12:24 That's the last thing crawl needs 23:12:54 Haha 23:12:56 <|amethyst> it sounds like someone who wears a turtleneck under their bloody apron 23:13:00 Hahaha 23:13:22 who's a unique weaker than Aizul? 23:13:34 Aizul (13S) | Spd: 15 | HD: 14 | HP: 142 | AC/EV: 8/18 | Dam: 25 | spellcaster, see invisible | Res: 06magic(112), 03poison | Chunks: 06mutagenic | XP: 2602 | Sp: b.venom (3d18), sleep, poison arrow (3d21) | Sz: Large | Int: normal. 23:13:34 <|amethyst> %??aizul 23:13:36 Harold (09@) | Spd: 10 | HD: 9 | HP: 76 | AC/EV: 0/8 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | Chunks: 07contam | XP: 1238 | Sp: b.fire (3d17), blink | Sz: Medium | Int: normal. 23:13:36 <|amethyst> %??harold 23:14:03 <|amethyst> or did you mean slightly weaker? 23:14:10 slightly 23:15:10 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 23:15:34 Ilsuiw (09m) | Spd: 10 (swim: 60%) | HD: 16 | HP: 150 | AC/EV: 5/18 | Dam: 10 | 10weapons, 10items, 10doors, amphibious, spellcaster | Res: 06magic(149), 12drown | Chunks: 07contam | XP: 2583 | Sp: throw icicle (3d25), call tide, invisibility, blink, water elementals | Sz: Medium | Int: high. 23:15:34 <|amethyst> %??ilsuiw 23:15:41 Louise (02@) | Spd: 10 | HD: 13 | HP: 106 | AC/EV: 0/10 | Dam: 17 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(86) | Chunks: 07contam | XP: 2251 | Sp: stone arrow (3d20), sting (d12), blink, b.lightning (3d19), banishment, minor healing | Sz: Medium | Int: normal. 23:15:41 <|amethyst> %??louise 23:15:50 Donald (02@) | Spd: 10 | HD: 14 | HP: 84 | AC/EV: 3/10 | Dam: 26 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(93), 12drown | Chunks: 07contam | XP: 2423 | Sz: Medium | Int: normal. 23:15:50 <|amethyst> %??donald 23:16:01 <|amethyst> (going purely by XP) 23:16:20 Now, to figure out how tentacles work 23:16:50 -!- Nomi_ is now known as Nomi 23:17:04 -!- freefall has quit [Remote host closed the connection] 23:17:18 <|amethyst> DracoOmega: special-case code all over the place, with free crashes when damage to a tentacle kills its owner but something else wasn't expecting that to happen 23:17:28 Yeah, I was afraid of that 23:17:56 The teddy bear is too high variance. It scores kills off chaos effects 23:18:38 <|amethyst> on a tentacle, mons->number stores the mindex of the owner; on a segment, mons->number stores the mindex of the tentacle 23:19:36 DracoOmega: are you implementing the monster that tries to feed you to itself? 23:19:51 bh: Just starting to, yes 23:19:55 :-D 23:20:28 <|amethyst> DracoOmega: basically you should search for every occurrence of MONS_KRAKEN_TENTACLE 23:20:39 Yeah, I figure there'll be a bit of reading involved 23:20:40 <|amethyst> and maybe MONS_ELDRITCH_TENTACLE too just to be sure 23:22:03 "Louise the seven-headed hydra shaped shifter" 23:23:12 -!- Roarke has quit [Client Quit] 23:23:13 -!- freefall has joined ##crawl-dev 23:26:56 -!- Turgon has quit [Quit: Page closed] 23:32:27 -!- Codrus has quit [Quit: o/] 23:33:33 <|amethyst> Louise the kraken shaped shifter tentacle 23:33:38 <|amethyst> segment 23:34:09 Haha 23:34:53 -!- indspenceable has quit [Quit: Leaving.] 23:35:02 The Bear is slightly weaker than Louise. Unsure if that's too weak for an abyss unique 23:36:10 well how does it compare to the other abyss residents 23:36:12 Oh dear, this looks worse than I thought 23:36:33 liches, demons, liches summoning demons 23:36:38 This may be a fairly hefty task 23:36:44 monqy: too damn weak. 23:37:08 also note that im pretty sure the primary threat louise poses is the banishment itself 23:37:21 and if you're in the abyss already 23:37:22 well 23:37:23 -!- indspenceable has quit [Client Quit] 23:38:07 Just looking at all these search results for MONS_KRAKEN_TENTACLE is making me wonder if perhaps I should attempt some alternate concept altogether >.>; 23:39:17 <|amethyst> think of how much better it will look when you have generalised it :) 23:39:32 Perhaps, yes! But who would VOLUNTEER for such a thing? :P 23:41:15 ...you? 23:41:24 DracoOmega: I've been thinking of just trying to rewrite crawl from scratch 23:41:34 Haha 23:41:49 please do 23:42:08 Well, I'm not entirely discouraged yet, but this will probably take a fair bit of perusal before I really know where to begin 23:42:52 Obviously not all of these are relevant or scary, but there are 249 instances of MONS_KRAKEN_TENTACLE in the codebase 23:42:56 -!- ussdefiant has quit [Ping timeout: 255 seconds] 23:44:02 As opposed to like... 20-ish for normal things 23:44:16 -!- indspenceable has quit [Quit: Leaving.] 23:44:38 monqy: I gave it haste plus summon butterflies. Let's see how this goes 23:45:27 pretty goddamn funny, though useless. 23:47:30 death yak (08Y) | Spd: 10 | HD: 14 | HP: 54-97 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(93) | Chunks: 09poison+07contam | XP: 1059 | Sz: Big | Int: animal. 23:47:30 %??death yak 23:52:21 Is berserk for monsters broken? 23:52:47 broken in what way 23:54:22 Monsters don't use it. 23:54:35 what monsters 23:54:47 bears, for example 23:54:55 that's more the escape slot being broken 23:55:12 rupert berserks just fine, last I saw! 23:55:28 otherhandedly, have you ever seen mnoleg teleport or gloorx go invisible 23:55:41 or an ice fiend summon demons (before they lost the summon demon spell) 23:57:14 monsters don't like using their escape slot, which means bears tend not to go berserk 23:57:27 the best way to get a bear to go berserk, last I saw, was to read a scroll of fear on it 23:57:46 'best'