00:00:53 Pre-release branch on crawl.develz.org updated to: 0.11-b1-125-g1d312c1 (33) 00:01:43 -!- bonghitz has quit [Quit: bonghitz] 00:04:15 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-125-g1d312c1 00:05:01 -!- Pepe has quit [Ping timeout: 245 seconds] 00:05:19 -!- st_ has quit [] 00:07:17 -!- Kalir has quit [Changing host] 00:07:33 Windows builds of pre-release branch on crawl.develz.org updated to: 0.11-b1-125-g1d312c1 00:27:38 -!- Senri has quit [Read error: Connection reset by peer] 00:29:56 -!- ophanim has quit [Read error: Connection reset by peer] 00:33:56 -!- dtsund has left ##crawl-dev 00:34:36 -!- hangedman has joined ##crawl-dev 00:36:29 -!- G-Flex has quit [Quit: Time for us to bug out.] 00:42:55 -!- elliott has quit [Remote host closed the connection] 00:46:20 -!- ToastyP has quit [Remote host closed the connection] 00:51:55 -!- crate has quit [Quit: Leaving] 00:55:13 -!- Pepe has quit [Remote host closed the connection] 00:58:10 -!- Tally has quit [Read error: Connection reset by peer] 01:00:31 -!- eb has quit [] 01:08:42 -!- dtsund has joined ##crawl-dev 01:20:37 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 01:21:09 -!- hart has quit [Read error: Connection reset by peer] 01:24:06 -!- __jpmorgan has quit [Ping timeout: 264 seconds] 01:26:45 ping? 01:26:53 pang 01:27:52 I got an abyssal river working. 01:28:03 sweet 01:28:09 it's a very dull vertical sine curve of shallow water 01:28:20 once I can find a reasonable perlin implementation I can make it much nicer. 01:28:34 cool 01:30:35 -!- Nilsyn has quit [Quit: Page closed] 01:32:28 a river is sort of way too favorable to merfolk 01:33:15 make it out of lava 01:33:36 then it's a lava orc buff 01:33:59 lava just isn't thematic 01:34:12 what theme are you going for here 01:35:24 do you have a devwiki page I can read 01:36:00 The primary inspiration is Lovecraftian Horror -- like the place The Outsider came from 01:36:03 I'm afraid I don't 01:36:32 I can make a new one 01:39:33 -!- Nomi has quit [Ping timeout: 260 seconds] 01:40:25 https://crawl.develz.org/wiki/doku.php?id=new_abyss 01:41:15 drr... I created it in the wrong place 01:41:18 hehe 01:46:31 -!- MarvinPA has quit [Ping timeout: 252 seconds] 01:47:58 -!- ChanServ has quit [*.net *.split] 01:47:59 -!- squimmy has quit [*.net *.split] 01:48:00 -!- hart has quit [*.net *.split] 01:48:00 -!- y2s82 has quit [*.net *.split] 01:48:00 -!- Dixbert has quit [*.net *.split] 01:48:01 -!- jbenedetto has quit [*.net *.split] 01:48:01 -!- Chousuke has quit [*.net *.split] 01:48:01 -!- Adeon has quit [*.net *.split] 01:48:01 -!- TinyBugChild has quit [*.net *.split] 01:48:01 -!- remyroy has quit [*.net *.split] 01:48:02 -!- yxhuvud has quit [*.net *.split] 01:48:02 -!- CIA-68 has quit [*.net *.split] 01:48:02 -!- buki has quit [*.net *.split] 01:48:03 -!- bhaak has quit [*.net *.split] 01:48:03 -!- _Jordan_ has quit [*.net *.split] 01:50:11 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:abyss&#new-new_abyss 01:54:09 -!- __jpmorgan has joined ##crawl-dev 01:55:36 bh: eh, dont worry about merfolk so much. if its such an advantage, the abyss could get a new nasty water monster 01:55:46 evilmike: I like the way you think! :) 01:56:37 I need to rot the map more aggressively, I'm getting aliasing effects when the player moves rapidly and the abyss recenters 01:56:47 just make the water cause maprot 01:57:34 bh: aw. I understand why maprot is needed, but it still sucks :P 01:57:52 evilmike: the damn abyss morphs. It isn't like the old map is useful 01:58:03 yeah, of course 01:58:13 this is why its used in labyrinths, too 01:58:36 evilmike: want to poke my branch? I think at this point it's strictly better than the existing abyss (mod balance) 01:58:58 -!- blackcustard has quit [Read error: Connection reset by peer] 01:59:09 where is it? 02:00:36 inception branch on https://gitorious.org/~bhickey/crawl/bhickeys-crawl 02:02:01 -!- Elynae is now known as elynae 02:03:51 building now 02:07:08 it seems like everyone who has ever written a C implementation of perlin noise has simply failed to put proper licensing information on it 02:08:35 -!- elynae has quit [Quit: Leaving] 02:08:56 porting GLSL back to C is not my idea of a good time 02:10:25 -!- flyingpants has quit [Ping timeout: 245 seconds] 02:10:59 -!- Dixbert has joined ##crawl-dev 02:10:59 -!- Chousuke has joined ##crawl-dev 02:10:59 -!- Adeon has joined ##crawl-dev 02:11:30 wow, this is a big river 02:11:37 I banished myself, all I see is shallow water :P 02:11:52 heh... I think it's 30 tiles across 02:11:54 -!- CIA-68 has joined ##crawl-dev 02:11:54 -!- bhaak has joined ##crawl-dev 02:15:00 -!- rossi is now known as rossy 02:15:25 -!- rossy is now known as rossi 02:18:20 take me to the river 02:18:23 throw me in the water 02:18:24 do you plan on making them more random? if so, I'd suggest 30 as the maximum width, because that's really wide 02:18:54 evilmike: it's going to be much more random. Once I port/find some perlin noise :) 02:18:57 -!- syllogism has joined ##crawl-dev 02:18:58 would also be cool if there could be rivers running east-west, or even diagonally... I don't know how well it would work if they cross though 02:21:31 evilmike: I was planning on having one river, but I can very easily make it wind 02:21:49 ah 02:24:14 it would be cool if some "regions" of the abyss had a river, and some didn't. and you could have different types of river that way. Like, very rarely ones made of lava, or ones with more deep water than normal 02:24:32 misty rivers 02:24:34 yep :) 02:24:39 rivers with banks of trees 02:25:03 evilmike: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:abyss&#motifs -- "Large scale motifs (that the player is likely to encounter until an abyss shift) are one component of this." 02:25:07 I wonder how well a frozen river would look... we have ice tiles (used in cocytus), and renaming the floor to "ice" is easy enough. but it might still be hard to pull off in console 02:25:25 a young white boy and an old black man on a raft 02:25:36 light blue/blue . ? 02:25:42 a reaper in a little boat 02:25:51 exactly 02:25:52 to whom you have to pay 2 gold 02:26:07 a unique reaper who talks about the toll 02:26:25 it could work 02:26:31 a neutral unique 02:26:32 we don't have many unique demons 02:26:37 This is the Abyss... not hell 02:26:49 also true 02:26:52 but I would encourage the use of procedural level generators. 02:26:53 -!- Kalir has quit [Quit: Leaving] 02:27:01 unique tmons 02:27:19 The Grim Wrapper 02:27:34 the Abyss is the inbetween. are you saying you cannot catch shadows of some strange reality 02:27:38 -!- Textmode has quit [Ping timeout: 255 seconds] 02:27:42 yeah reapers aren't really abyss monsters 02:27:52 they're native to tartarus, imop 02:27:53 imo* 02:28:00 That does seem most appropriate 02:28:04 boats are still a great idea 02:28:05 okay 02:28:19 I still think a huckleberry finn reference would be funny 02:28:23 Boats are a bit too... non-eldritch 02:28:40 Unless the boat is made of insanity and cosmic damnation, perhaps 02:29:08 when the boat melts into a puddle of goo when you get close 02:29:24 occupants included 02:29:27 the Raft of Insanity 02:29:35 the boat attacks you, too 02:29:53 I feel dirty. I'm mixing C and C++ willy nilly because C++ static initializers are broken. 02:30:06 the whole thing wasn't real it just was the abyss taking the shape of some far off reality 02:30:10 bh: sgtm 02:32:55 bh: There is no shame in using C when you have any excuse whatsoever to not use C++. 02:33:28 dtsund: I'm porting Java to some mix of C and C++ 02:33:58 to be honest, this is basically how I write C/C++. I write some C code, class up the stuff that should be bundled and then throw the STL on top 02:35:28 `final` is a bullshit replacement for `const` 02:36:07 -!- Nilsyn has quit [Quit: Page closed] 02:38:40 At least Java doesn't make you final_cast stuff 02:43:33 -!- Textmode has joined ##crawl-dev 02:46:18 <|amethyst> /away sleep 02:46:20 <|amethyst> doh 02:46:28 doh 02:46:34 |amethyst: you did the new server? 02:50:08 -!- Elynae has quit [Quit: Leaving] 02:56:07 -!- Tezca has quit [Quit: Leaving.] 03:08:57 -!- ZChris13 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 17.0a2/20120914042009]] 03:10:41 evilmike: done. This should be significantly less shitty 03:10:51 -!- Wheep has quit [Quit: Page closed] 03:10:56 -!- bh has quit [Quit: sleep] 03:11:12 doesn't build :P 03:11:16 oh well, I'll bug him tomorrow 03:11:20 -!- Zifmia has quit [Ping timeout: 252 seconds] 03:18:12 -!- Elynae has quit [Quit: Leaving] 03:20:47 -!- Senri has quit [Read error: Connection reset by peer] 03:21:48 Two scroll tiles at once. (https://crawl.develz.org/mantis/view.php?id=6233) by white_noise 03:35:42 -!- evilmike has quit [] 03:39:01 -!- alefury has joined ##crawl-dev 03:43:20 -!- Elynae has quit [Quit: Leaving] 03:51:08 -!- ontoclasm has quit [Quit: Leaving.] 03:55:23 -!- Vizer has quit [Quit: nipaa~] 03:56:45 -!- bonghitz has quit [Quit: bonghitz] 03:56:53 -!- Poncheis has quit [Remote host closed the connection] 04:04:23 -!- Serfuzz has quit [Ping timeout: 252 seconds] 04:06:13 -!- Zephryn has quit [Ping timeout: 255 seconds] 04:07:47 -!- flyingpantsu is now known as flyingpants 04:11:16 -!- vev has quit [Ping timeout: 248 seconds] 04:14:30 -!- vev_ has quit [Ping timeout: 264 seconds] 04:16:37 -!- Mandevil has quit [Quit: leaving] 04:18:03 -!- dtsund has quit [Ping timeout: 245 seconds] 04:21:58 -!- Textmode has quit [Ping timeout: 255 seconds] 04:25:07 -!- sacredchao is now known as stenno 04:25:29 kilobyte: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5747 04:25:46 -!- ZChris13 has joined ##crawl-dev 04:25:53 -!- Elynae has quit [Quit: Leaving] 04:36:35 -!- Textmode has joined ##crawl-dev 04:40:26 -!- Turgor has quit [Ping timeout: 252 seconds] 04:40:36 -!- DainHome has quit [Quit: Dain's default quit message] 04:41:25 -!- bmfx has quit [Ping timeout: 252 seconds] 04:41:51 oh, cleave is in? 04:41:53 -!- ZChris13 has quit [Quit: football] 04:41:58 thats interesting 04:42:14 -!- Textmode has quit [Ping timeout: 255 seconds] 04:42:50 -!- DracoOmega has quit [] 04:43:23 oh, and its a very powerful version 04:43:43 i should probably get an exec axe for zig in my current game :) 04:45:42 -!- Elynae has quit [Quit: Leaving] 04:51:18 hm, tavern comment from BlackSheep: Cleave is a bit strong... 05:00:02 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-521-g110cdd1 05:00:43 -!- maha has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 05:03:22 -!- Turgor has quit [Ping timeout: 245 seconds] 05:08:44 -!- rossi is now known as Guest56299 05:14:35 -!- the_glow has quit [Ping timeout: 272 seconds] 05:15:59 -!- remyroy has quit [Read error: Connection reset by peer] 05:26:37 -!- Nightbeer has quit [Ping timeout: 272 seconds] 05:28:38 -!- Ilirion has quit [Client Quit] 05:29:35 -!- Sky__ has quit [Ping timeout: 245 seconds] 05:39:55 -!- Frosteey has quit [Ping timeout: 272 seconds] 05:41:30 -!- Vizerr has quit [Ping timeout: 264 seconds] 05:41:32 -!- ZRN has quit [Ping timeout: 244 seconds] 05:44:11 -!- smeea has quit [Read error: Connection reset by peer] 05:47:47 -!- Dixbert has quit [Read error: Connection reset by peer] 05:47:55 -!- Tolias has quit [Ping timeout: 245 seconds] 05:53:56 -!- squimmy has quit [Ping timeout: 244 seconds] 05:56:23 new eresh is actually kind of scary 05:56:24 at least for me 05:56:37 mission accomplished i guess :) 05:59:29 %git eresh 05:59:29 Could not find commit eresh (git returned 128) 05:59:35 %git \.eresh 05:59:35 Could not find commit \.eresh (git returned 128) 05:59:45 %help git 06:00:06 %help 06:00:10 %cmdlist 06:00:15 okay, i give up 06:40:00 -!- Lightli has quit [Ping timeout: 245 seconds] 06:47:05 -!- hangedman has quit [Ping timeout: 245 seconds] 06:51:31 -!- MIC132 has quit [Quit: Page closed] 06:55:12 !tell _dd some feedback about your mummy tiles: https://crawl.develz.org/tavern/viewtopic.php?p=76543#p76543 06:55:12 alefury: OK, I'll let _dd know. 07:04:02 -!- Wheep has quit [Quit: Page closed] 07:05:12 Rolling boulder beetle hit with dispersal ammo reappears on its original path (https://crawl.develz.org/mantis/view.php?id=6234) by qoala 07:06:21 -!- jeanjacques has joined ##crawl-dev 07:07:11 -!- blabber_ has quit [Quit: leaving] 07:07:56 -!- scummos has quit [Ping timeout: 268 seconds] 07:09:07 -!- Isvaffel has quit [Read error: Connection reset by peer] 07:09:13 -!- vev__ has quit [Remote host closed the connection] 07:15:31 -!- carbon_ has quit [Quit: Page closed] 07:28:09 -!- MICu has quit [Quit: Page closed] 07:30:30 -!- Elynae has quit [Remote host closed the connection] 07:36:54 new dis soh description and tile are fucking sweet :) 07:36:57 -!- qoala has quit [Quit: Page closed] 07:37:23 -!- elliptic has quit [Quit: Leaving] 07:41:06 -!- nooodl has joined ##crawl-dev 07:42:59 -!- lorenz371 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 07:51:40 -!- HangedMan has joined ##crawl-dev 07:52:47 -!- Roarke has quit [Quit: Page closed] 07:54:10 -!- Roderic has quit [Ping timeout: 245 seconds] 07:56:02 -!- Tenaya has quit [Quit: Page closed] 07:57:20 -!- voker57 has quit [Remote host closed the connection] 08:03:12 -!- Sab0t has quit [Quit: Leaving] 08:09:54 -!- Sky__ has quit [Quit: Page closed] 08:14:51 -!- blabber has joined ##crawl-dev 08:16:59 -!- edlothiol has joined ##crawl-dev 08:20:00 -!- Roderic has quit [Ping timeout: 245 seconds] 08:33:02 -!- SkaryMonk has joined ##crawl-dev 08:36:21 -!- ussdefiant_ has joined ##crawl-dev 08:38:11 -!- absolutego has quit [Quit: leaving] 09:13:49 -!- VideoGames has quit [Quit: Page closed] 09:17:09 -!- Tolias has quit [Quit: Page closed] 09:18:05 -!- DainHome has quit [Changing host] 09:19:52 -!- anele has quit [Remote host closed the connection] 09:25:44 -!- valrus has joined ##crawl-dev 09:28:27 -!- stenno is now known as stno 09:28:54 -!- stno is now known as stenno 09:31:00 -!- simmarine has joined ##crawl-dev 09:31:56 -!- st_ has joined ##crawl-dev 09:34:34 -!- elliott has joined ##crawl-dev 09:34:55 -!- Lawman0 has quit [Remote host closed the connection] 09:37:18 -!- Yen has quit [Ping timeout: 264 seconds] 09:40:43 -!- Jatoskep has quit [Read error: Connection reset by peer] 09:45:19 -!- Kyrris has quit [Remote host closed the connection] 09:47:53 -!- Wensley has joined ##crawl-dev 09:49:11 -!- domi_ has quit [Read error: Connection reset by peer] 09:53:53 vampires can heal from vampiric brand/bites/makhleb/vampiric draining/whatever from durably summoned stuff, and other races can't 09:54:44 -!- Zifmia has quit [Ping timeout: 246 seconds] 09:54:57 -!- bh has joined ##crawl-dev 09:57:05 morning 09:57:19 moin 09:58:03 Wensley: I got an infinite abyssal river working late last night 09:58:26 are they going to have islets? even giant feature bodies can use some variation 09:58:29 oh man, that sounds so awesome 09:58:49 or is that part of that perlin noise thing you need kb for 09:59:06 bh needs anyone but kb for the perlin noise thing 09:59:19 HangedMan: that's part of it. I ended up porting a Java implementation to C/C++ 09:59:27 ah 09:59:35 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 10:00:27 -!- Wensley is now known as MrsElliott 10:00:35 lulwut? 10:00:37 -!- wheals has quit [Quit: Leaving] 10:01:06 I wonder if the "don't put vaults here" thing for abyssal giant features could accept a few special cases, I can think of a few vault ideas for inside those infinite rivers 10:01:36 HangedMan: if anyone wants to write the code, I'd love to see it 10:01:54 -!- MrsElliott is now known as Wensley 10:03:49 mmm 10:07:45 why does this one particular vault not have runed doors? its that one zoo vault with glass so you can see the wolves/yaks/etc inside. it used to have warnings, but now it doesnt anymore? i assume this has something to do with runed doors overhaul 10:09:08 -!- Jatoskep has joined ##crawl-dev 10:10:10 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 10:12:48 what must have features do folks want to see out of the abyss before I beg for a merge? 10:14:38 bh: infinite rivers 10:14:48 Wensley: done...? 10:14:49 with occasional islands with monsters on them??? 10:14:58 and... bridges???? 10:15:11 Wensley: it has shallows 10:15:15 that works 10:15:34 though parallel metal walls with floor in between would make for a decent bridge 10:15:49 sounds rather structured 10:17:47 (for abyss, I mean) 10:18:22 mhmm. 10:21:10 -!- ussdefiant_ has joined ##crawl-dev 10:21:29 -!- MICu has quit [Client Quit] 10:26:53 -!- white_noise has quit [Quit: Page closed] 10:31:59 -!- elliptic has joined ##crawl-dev 10:33:50 parallel the weird stuff that makes up the abyss walls 10:34:07 -!- elliptic has left ##crawl-dev 10:34:17 -!- elliptic has joined ##crawl-dev 10:34:22 What I love about the abyss is that any bug can just as easily be explained away as a feature. 10:34:31 it's weird to constantly mock up random walls in abyss vaults, I must have done it differently every time 10:36:22 -!- rufford has quit [Ping timeout: 268 seconds] 10:41:20 -!- HellTiger has quit [Read error: Connection reset by peer] 10:43:19 SUBST: C = xccv || x = xcv++ || x = xcv || c = ccccvb || xc = ccv || x = xxxxcccvb || x = xxmmccbv, X = xxccvb || bc = xcccccvb || x = xxxxc, c = cccvb || SHUFFLE: Gwm, xcvbwm, wwl, mmttB || SUBST: x = x:20 c:4 v:1 b:1 .:4, X = x:20 c:5 v:2 b:2 .:1 10:44:16 int getRandomNumber() { return 4; /* result of fair die roll, guaranteed to be random */ } 10:45:31 HangedMan: yeah... that... perhaps you could write a lua wall fuzzer? 10:48:22 -!- elliptic has quit [Quit: Leaving] 10:48:24 -!- HangedMan has quit [Ping timeout: 244 seconds] 10:51:10 -!- scummos has quit [Ping timeout: 268 seconds] 10:52:02 -!- bracc has quit [Quit: bracc] 10:52:57 drr.. I'm getting crashes on clouds. 10:53:40 -!- ZRN has quit [] 11:03:46 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 11:07:02 -!- Turgor has quit [Ping timeout: 244 seconds] 11:10:58 -!- ussdefiant_ has joined ##crawl-dev 11:11:25 -!- MarvinPA has joined ##crawl-dev 11:11:31 -!- Lazygun has quit [Quit: Page closed] 11:12:44 -!- valrus has quit [Remote host closed the connection] 11:30:35 -!- erisdiscordia has quit [Quit: Lost terminal] 11:31:52 alright -- the inception branch is open for business 11:32:20 -!- ussdefiant_ has quit [Ping timeout: 256 seconds] 11:33:50 03|amethyst * rb1ada99f3048 10/crawl-ref/source/ (7 files in 3 dirs): Handle resetting, subtracting for Lua list options. 11:33:52 03|amethyst * r5709ccb630ab 10/crawl-ref/docs/options_guide.txt: Update options documentation. 11:36:14 can someone with leet skills pull my branch upstream? There's still a (rare) crash on clouds, but it's mostly playable 11:39:50 -!- ussdefiant_ has joined ##crawl-dev 11:41:28 -!- TGWi has quit [Ping timeout: 246 seconds] 11:43:09 |amethyst: 11:43:32 -!- angelmind has quit [Ping timeout: 248 seconds] 11:44:12 -!- Zephryn has quit [Ping timeout: 268 seconds] 11:44:12 -!- kek has joined ##crawl-dev 11:45:06 <|amethyst> bh: done 11:45:16 w00t 11:45:34 It might be a little bit too jump. I restored your abyss phase stuff. 11:46:08 03bh 07inception * r73597eeec688 10/crawl-ref/source/ (5 files): Worley Layout with Changepoints 11:46:08 03bh 07inception * rdb70e88a42e3 10/crawl-ref/source/ (abyss.cc dgn-proclayouts.cc): Abyss changepoint fixup (small) 11:46:09 03bh 07inception * rce28cc941335 10/crawl-ref/source/mon-place.cc: Adjust abyss monster spawn messages. 11:46:09 03bh 07inception * r606c25266bd7 10/crawl-ref/source/ (7 files): Abyss Layout: River 11:46:10 03bh 07inception * raff1b09cb67a 10/crawl-ref/source/ (9 files): "And I will make you a raging river" 11:46:10 03bh 07inception * r411fc7c90ffa 10/crawl-ref/source/dgn-proclayouts.cc: River scale 11:46:10 03bh 07inception * r5a5dab0665dd 10/crawl-ref/source/abyss.cc: Reduce message spam. Better Abyss layout 11:46:11 03bh 07inception * rdb56232081f6 10/crawl-ref/source/ (5 files): Abyss Shifting 11:46:56 -!- angelmind1 has quit [Ping timeout: 264 seconds] 11:49:09 |amethyst: got one more for you... just a minute 11:50:40 done -- d9c6dd6 is the head 11:51:06 <|amethyst> just a minute, I'm backporting something to 0.11 right now 11:51:54 k 11:52:29 <|amethyst> (have to add std:: all over the place) 11:53:08 http://i.imgur.com/cgzAb.png is this meant to happen when you cleave a kraken 11:53:19 |amethyst: I was thinking of adding a Conway's Life layout to the abyss :) 11:55:33 or at least a glider layout 11:58:07 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 12:02:22 -!- valrus has joined ##crawl-dev 12:04:06 03|amethyst * r897d76a46578 10/crawl-ref/settings/init.txt: One more init.txt fix (drop_filter). 12:05:32 -!- indspenceable has joined ##crawl-dev 12:09:35 -!- Tinen has quit [Ping timeout: 245 seconds] 12:13:14 <|amethyst> Okay, the config fixes are in 0.11. I'll trigger a rebuild, then after some testing we're probably close to release 12:14:07 03|amethyst 07stone_soup-0.11 * r4ead40f7bd1b 10/crawl-ref/ (16 files in 6 dirs): Saner rc list options. 12:14:37 Unstable branch on crawl.s-z.org updated to: 0.12-a0-524-g897d76a (34) 12:19:16 -!- Zephryn has quit [Ping timeout: 246 seconds] 12:19:52 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-126-g4ead40f 12:23:18 -!- scummos has quit [Remote host closed the connection] 12:24:03 I'd love to see someone zotsprint with the obsidian axe now that we have cleave :) 12:24:10 -!- dtsund has joined ##crawl-dev 12:26:18 <|amethyst> In 0.11, 190/1369 ~= 14% of people have changed their RC 12:26:29 <|amethyst> on cszo that is 12:27:23 How many of the non-changers have played more than a half-dozen games? 12:32:32 <|amethyst> Updated unchanged rcs in 0.11 on CSZO 12:33:38 we need a triple axe that cleaves in both directions 12:34:11 Eronarn: axes do cleave in both directions 12:34:34 oh, okay 12:34:44 then we need a triple axe that cleaves along the z-axis 12:36:15 -!- ontoclasm has joined ##crawl-dev 12:36:47 Eronarn: for the abyss? -- christ. I just cleared a low level vault with some jellies in it and got *6* royal jellies. 12:36:52 fractal axe 12:37:28 a fractal triple sword would be pretty awesome 12:37:30 make it cause bleeding 12:37:31 <|amethyst> 260/1610 (~16%) of RCs are changed in trunk 12:39:54 <|amethyst> and the unchanged trunk rcs have been updated too 12:44:36 -!- dpeg has joined ##crawl-dev 12:45:16 <|amethyst> dtsund: very few actually... 37 0.11 non-changers have played seven or more games, and 40 git non-changers 12:46:24 <|amethyst> 30 0.11 changers have played seven or more games, and 45 git changers 12:46:58 <|amethyst> (games in the relevant version, that is, including sprint and zotdef) 12:47:52 <|amethyst> !lg cszo cv=0.12* s=name / ?:n>7 12:47:52 No games for cszo (cv=0.12*) 12:47:56 <|amethyst> !lg * cszo cv=0.12* s=name / ?:n>7 12:47:57 No games for * (cszo cv=0.12*) 12:48:33 oh hm, i guess i get spammed forever because i actually want to overwrite all these list options with = 12:48:54 <|amethyst> listopt = val doesn't currently overwrite 12:49:14 <|amethyst> use "listopt =" followed by "listopt += ..." 12:49:46 <|amethyst> !lg * cszo cv=0.12-a s=name / ?:n>7 12:49:46 aha yeah 12:49:48 20633 games for * (cszo cv=0.12-a): 656x Roarke, 462x brochacho, 440x Lawman0, 434x Insomniak, 428x Zenatrul, 407x Jabberwock, 340x neil, 317x Lightli, 266x sadahtay, 260x Tirias, 255x ElMuncho, 247x Aether, 237x guido, 212x davejl, 209x diaperdad, 207x johnnyzero, 191x ProvTheAverage, 187x Bolas, 184x Snack, 183x pigah, 174x Disco, 173x CryptoCactus, 171x popbob, 165x minced, 164x Galtath, 163x J... 12:50:31 <|amethyst> my counting methodology must have been incorrect 12:53:41 <|amethyst> okay, in 0.11, 198/1179 non-changers and 104/190 changers played >6 games; in trunk, 216/1350 non-changers and 169/260 changers 12:54:23 I've played a lot of games and I don't think I've ever touched my rc 12:55:13 <|amethyst> so 43% of repeat trunk players, and 34% of repeat 0.11 players, touch their RC 12:55:18 <|amethyst> bh: so you're not alone :) 12:56:15 03bh 07inception * rd9c6dd60d90f 10/crawl-ref/source/dgn-proclayouts.cc: Calm down, Abyss! 12:56:57 -!- Neula has quit [Client Quit] 12:58:07 -!- indspenceable has quit [Quit: Leaving.] 12:59:58 I <3 cleave. This character is cruising the dungeon. |amethyst: when you're done fixing stuff, I implore you to try New^2 Abyss. It's totally getting there 12:59:59 -!- gojira has quit [Quit: Page closed] 13:00:13 -!- indspenceable has joined ##crawl-dev 13:00:30 new new abyss needs a name 13:00:42 abhyss 13:01:24 The Depths 13:03:00 <|amethyst> Limbo 13:04:18 <|amethyst> !tell galehar The config changes are in 0.11 now. Anything else remaining for release? 13:04:18 |amethyst: OK, I'll let galehar know. 13:04:24 <|amethyst> !tell kilobyte The config changes are in 0.11 now. Anything else remaining for release? 13:04:24 |amethyst: OK, I'll let kilobyte know. 13:04:45 Chaos 13:04:45 hmm, who on the devteam is raphael langella? 13:04:49 or, cHaOs 13:04:51 galehar 13:05:08 nooodl: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 13:05:15 ontoclasm: why new name? 13:05:24 ah, the pun :) 13:05:27 dtsund: oh, cool 13:07:05 -!- Turgon has quit [Client Quit] 13:08:20 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 13:14:41 i'm not actually clever, just silly 13:16:13 I'm typically a master of bad puns, but I don't get it. Depths is just a synonym for the abyss. It's not really punny 13:19:04 -!- Zephryn has quit [Ping timeout: 272 seconds] 13:20:03 <|amethyst> bh: previously it would have been just "the Depth" 13:20:12 drr.. 13:23:54 -!- evilmike has joined ##crawl-dev 13:24:59 -!- Psyknux has quit [Ping timeout: 240 seconds] 13:27:13 Perhaps others are having a different experience, but my feeling is that cleave is overpowered 13:30:12 cleave is underoverpowered 13:30:49 -!- bonghitz has quit [Quit: bonghitz] 13:30:55 do allies cleave? 13:35:22 -!- ussdefiant_ has joined ##crawl-dev 13:36:04 Wensley: try out the abyss :-D 13:38:01 bh: cleave killing normal monsters quickly is not really a concern 13:38:29 dpeg: I dropped a pack of Death Yaks with a +0,+1 battleaxe while they were conning red 13:40:46 you get significantly more bang out of your berserk 13:41:41 <|amethyst> with the addition of cleave, should Berserkers always start with an axe? 13:41:56 elliptic changed that just the other day 13:41:59 <|amethyst> ah 13:42:27 <|amethyst> oh, they get a weapon of choice now 13:42:42 -!- Zephryn has quit [Ping timeout: 264 seconds] 13:43:49 -!- Textmode has joined ##crawl-dev 13:43:54 bh: that was one of the points of cleaving 13:44:04 dpeg: sounds good to me :) 13:44:17 and Be --> axes has a good reason now 13:45:07 it didn't before? 13:46:54 -!- lorenz371 has quit [Remote host closed the connection] 13:47:18 -!- Textmode has quit [Max SendQ exceeded] 13:48:45 ChrisOelmueller: not enough to prevent elliptic from giving Be a weapon choice yesterday 13:49:06 -!- elliptic has joined ##crawl-dev 13:49:06 -!- Flun has quit [Quit: Page closed] 13:49:47 speaking of be someone do that blood spill trog piety thing as a patch 13:50:10 -!- Textmode has joined ##crawl-dev 13:50:10 that was related to the fact that some races magically would start with some non-axe i'd say 13:50:14 hm, would make a nice little implementable 13:52:29 -!- vidiny has quit [Read error: Connection reset by peer] 13:54:34 -!- valrus has quit [Remote host closed the connection] 13:56:18 have orc allies ever been made smarter? It would be nice to seem them prefer polearms 13:56:58 ??beogh[7] 13:56:58 beogh[7/9]: You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow. 14:00:25 -!- Misder has quit [Ping timeout: 245 seconds] 14:03:19 -!- ark____ has joined ##crawl-dev 14:03:49 dpeg: well, it needs more thought really - but i feel like playing it would be the best way to figure out how it works 14:05:06 Wasn't someone complaining about balance or something on that? 14:05:10 Or is this somethign else? 14:06:02 it would significantly alter balance 14:14:37 -!- hyperbolic has joined ##crawl-dev 14:16:50 MarvinPA (L10 MfCj) ASSERT(smc) in 'mon-util.cc' at line 1142 failed. (D:9) 14:16:51 -!- eb has quit [Ping timeout: 246 seconds] 14:16:54 ow 14:17:09 !lm . crash -log 14:17:11 41. MarvinPA, XL10 MfCj, T:15578 (milestone): http://dobrazupa.org/morgue/MarvinPA/crash-MarvinPA-20120916-191249.txt 14:17:13 He hit you so hard you fell off the server 14:18:58 nothing was hitting me 14:19:08 possibly a confused orc warrior hitting itself? 14:20:17 yeah that was the last thing to happen, maybe it killed itself and then tried to cleave 14:20:24 i got a cleaving crash also 14:24:45 -!- Textmode has quit [Ping timeout: 255 seconds] 14:27:59 |amethyst, dpeg: I am fine with berserkers starting with axes always if cleave works out... I just didn't like not knowing what different berserkers started with without actually starting them 14:28:33 (probably should wait a little bit to see how cleave is working out before changing it though) 14:28:36 hyperbolic: yes, no problem 14:29:38 -!- elliptic has left ##crawl-dev 14:32:29 -!- hyperbolic is now known as elliptic 14:35:34 -!- Oddtwang has quit [Read error: Connection reset by peer] 14:37:50 -!- frogbotherer has joined ##crawl-dev 14:39:06 -!- Textmode has joined ##crawl-dev 14:41:46 -!- Cheibriados has joined ##crawl-dev 14:41:46 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:41:46 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 14:42:30 -!- Isabel has quit [Ping timeout: 245 seconds] 14:43:09 -!- Cheibriados has joined ##crawl-dev 14:43:09 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:43:09 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 14:43:48 -!- Cheibriados has joined ##crawl-dev 14:43:48 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:43:48 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 14:43:59 <|amethyst> %git f7af1e519cc2 14:44:41 MarvinPA * 0.11-a0-2987-gf7af1e5: Don't let flying above water put out sticky flames (8 weeks ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/f7af1e519cc2 14:44:41 <|amethyst> doh 14:45:49 -!- Cheibriados has quit [Client Quit] 14:47:32 -!- Cheibriados has joined ##crawl-dev 14:47:32 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:47:32 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 14:52:39 <|amethyst> !tell kilobyte I branched monster for 0.11 (branch dcss011), and renamed "monster-stable" to "monster-0.10" in branch dcss010 . http://s-z.org/neil/git/monster-trunk.git 14:52:39 |amethyst: OK, I'll let kilobyte know. 14:54:53 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 14:56:13 -!- BlackSheep_ has joined ##crawl-dev 14:56:16 -!- Aryth has quit [Ping timeout: 245 seconds] 14:57:53 -!- indspenceable has quit [Quit: Leaving.] 14:58:09 |amethyst: thanks for the config changes in 0.11 14:58:09 galehar: You have 1 message. Use !messages to read it. 14:58:34 I think we're set for release 14:59:15 just a few more days to make sure there is no new bug ruining the party 15:00:17 wonderful! 15:00:44 about the subtitle, how about: dpegfree? 15:00:55 ;) 15:01:02 galehar: in order to draw more customers? Fine with me. 15:01:18 Diet Crawl 0.11. Guaranteed 0% dpeg 15:01:43 "No removal of Mountain Dwarves in 0.11, or you get your money back!" 15:01:45 -!- freefall has quit [Ping timeout: 276 seconds] 15:02:24 -!- freefall has joined ##crawl-dev 15:03:02 Perhaps our French developers could contribute a particularly impressive word from their language? 15:03:15 -!- Dixie has joined ##crawl-dev 15:03:57 back later 15:04:44 -!- drag has quit [Quit: Page closed] 15:06:28 galehar: got a sec for some Android q's again? 15:06:29 frogbotherer: You have 1 message. Use !messages to read it. 15:06:34 !messages 15:06:35 (1/1) |amethyst said (6d 12h 24m 57s ago): you don't see any problems with 9740d61 do you? Was there a reason for that else? 15:07:03 frogbotherer: sure 15:07:25 i've rebased my version of Pelya's SDL, and it needs another header including 15:07:32 in the game's source 15:08:01 so i want to check the change in, but thought i'd check with you first, because you'll also need to update the SDL library to get it to build again :) 15:09:15 also! i'm about ready to check in some changes back to origin/master for the first time (just some android-specific tweaks and a fix to that mantis issue) 15:09:42 cool 15:09:45 i thought i'd warn you in case i break anything in source control :D 15:10:08 you've read doc/develop/git/config.txt? 15:10:30 err, maybe? :D 15:10:43 i'll go take a peek now 15:11:33 "Diet Crawl"? 15:11:38 My thunder... 15:11:58 git config branch.master.rebase true 15:12:02 this one is important 15:12:03 dtsund: someone stolez it? 15:12:04 "Catering to the elite since 2002"? 15:12:12 dtsund: yeah, don't worry, we're not stealing it :) 15:13:02 frogbotherer: otherwise, I can update commandergenius, no problem 15:13:05 yeah, that looks like a much neater way than what i was doing - i had to put all my changes on a temporary branch, reset origin/master and then cherry-pick the commits back again :( 15:13:24 gitg has everything in a nice neat line again now though 15:15:25 -!- syllogism has quit [] 15:15:47 frogbotherer: kilobyte has talked about moving to SDL 1.3 which has an official SDL port. We wouldn't have to rely on Telya's port which is not much maintained. Thoughts? 15:16:00 seriously, don't do it 15:16:24 it gives us a lot of work to do to achieve something that already works 15:16:59 <|amethyst> SDL 1.3 is needed for other things 15:17:13 Pelya's supports SDL 1.3 too 15:17:19 his framework is designed for porting apps 15:17:24 <|amethyst> %bug 3668 15:17:24 https://crawl.develz.org/mantis/view.php?id=3668 15:18:12 frogbotherer: doesn't Pelya's 1.3 version much more maintained than 1.2? 15:19:21 not really sure about the differences between Pelya's 1.2 and 1.3 - i know a lot of the source is in common though, there are lots of symlinks floating about in there (!) 15:20:29 -!- Sorbius has quit [Quit: Copywight 2007 Elmer Fudd. All wights wesewved.] 15:21:07 -!- kek has quit [Quit: Leaving] 15:21:28 apart from the clouds crash bug, I think the abyss is at a point where I need feedback to continue 15:21:34 when i first did the research into which approach would be best for porting to Android, Pelya's was just a lot more complete: he has a build system, common libraries, all the package management, all the JNI glue, everything. If you're writing a game from scratch, the official libraries are better though 15:22:12 -!- blabber has quit [Quit: leaving] 15:22:33 frogbotherer: ok, so we're staying with pelya's 1.2 for now 15:22:43 :D 15:23:04 kilobyte is looking into 1.3 support but he said we could #ifdef it and have both versions supported 15:23:42 -!- Deathmic has quit [Read error: Connection reset by peer] 15:23:51 so I'll try adding you're modified commandergenius has a submodule in contrib and see if I can make the build system work this way 15:24:42 frogbotherer: anything new besides updated SDL and bug fix? 15:24:47 sure: even if you add a "step 0" to the build instructions that runs a script to reshuffle the directories, it makes everything fit together a bit neater :) 15:26:41 -!- elliptic has joined ##crawl-dev 15:26:50 yeah: my commits are 15:26:53 - fix that mantis thing 15:26:55 - added SDL header 15:26:57 - make wide menu headers wrap properly (it's the same code as used by the popup titles, and some were leaking out of their boxes) 15:26:59 - make the version string in AndroidManifest.xml derive from build.h (the important one, the version number, is still set by hand) 15:28:09 -!- mthomson has quit [Quit: Leaving] 15:28:09 cd - 15:28:14 ... 15:35:43 -!- daniel has quit [Client Quit] 15:37:34 bh: oh no :( Maprot needs to be increased to deal with aliasing issues 15:37:35 on abyss shift. 15:38:24 ChrisOelmueller: hard to avoid maprot for non-persistent terrain 15:38:46 -!- mthomson has quit [Remote host closed the connection] 15:39:11 -!- Fhqwhgads has quit [Ping timeout: 245 seconds] 15:39:48 <|amethyst> frogbotherer: oh, could we move Android* out of the top level and into crawl-ref? 15:42:30 |amethyst: probably, but not right away - the framework needs those files in the root because that's the only place it looks for them 15:43:01 but galehar's moving all the SDL port stuff into a contrib/ directory, at which point we'll need a script to put everything in its proper place anyway 15:43:06 -!- ussdefiant_ has joined ##crawl-dev 15:43:10 <|amethyst> okay 15:43:34 <|amethyst> apparently they're currently missing for source tarballs 15:43:39 <|amethyst> s/for/from/ 15:43:56 -!- Karethoth has quit [Ping timeout: 244 seconds] 15:43:58 |amethyst: yeah, although fixing it is not urgent 15:44:14 ChrisOelmueller: if you move fast enough across the terrain in one direction when the abyss recenters you get a sharp border on your map knowledge. This is bad. 15:44:20 I doubt there are many people doing android builds besides frogbotherer and me :) 15:44:32 bh: how much does the map help usually? 15:44:50 ChrisOelmueller: The map is mostly useful for reducing disorientation from step to step. 15:45:04 frogbotherer: if the src link points to crawl-ref instead of the root, it should work fine, shouldn't it? 15:45:08 haha yeah, it's a non-trivial investment of time to get the blasted thing compiling properly 15:45:20 in oldabyss where there was no map memory, the world could look wildly different between turns. 15:45:44 galehar: why on earth didn't i think of that! that's obviously the right thing to do :D 15:45:44 It gave the abyss a very distinctive look, but, in my opinion, was awful to play 15:47:10 frogbotherer: have trouble with git push? 15:47:33 i'm trying to compile it one more time before i push and g++ is on a go-slow :( 15:47:56 ok :) 15:48:19 my linux distro is on an external USB2.0 HD, so everything is /stunningly/ slow 15:48:24 <|amethyst> !tell edlothiol Hey, do you have that patch for tornado to do http timeouts? 15:48:24 |amethyst: OK, I'll let edlothiol know. 15:49:22 <|amethyst> !tell edlothiol I'm going to be restarting CSZO webtiles soon and now would be as good a time as any to enable that and eliminate most of the remaining duplicates. 15:49:22 |amethyst: OK, I'll let edlothiol know. 15:50:07 away for real. Test the abyss. Worship Lucy. 15:50:58 i always thought it would be cool if lugonites had a reason to be in the abyss 15:51:00 |amethyst: now that you're an expert on setting up a webtiles server, do you still plan to document it? Or package it? 15:52:30 <|amethyst> yeah... that's been on the back burner but I guess now that the config stuff is in I can prioritise that 15:53:00 cool :) 15:54:25 -!- dpeg_ has joined ##crawl-dev 15:54:25 -!- domi is now known as domi_ 15:55:09 <|amethyst> galehar: thoughts on releasing 0.11? 15:55:47 <|amethyst> I guess we need a changelog update at the very least 15:56:18 right, one last changelog update and we should be fine 15:56:30 -!- fernandotakai has quit [Remote host closed the connection] 15:56:34 doublecheck with kilobyte when he' available 15:56:40 -!- Misder has quit [Ping timeout: 245 seconds] 15:56:46 he's been handling the last few release IIRC 15:57:27 you're missing the ARRP dead line by a few days. pity 15:57:37 arrp? 15:57:48 annual roguelike release party 15:57:51 ah 15:58:09 kicking roguelike developers in the nuts to release anything since 2010 15:58:24 -!- ZRN has quit [] 15:58:24 bhaak: Crawl should be completely detached from minor incidents like that. 15:59:02 yo man, you got some serious imbalanced tag there 15:59:52 i mean, everybody will be playing the rl that have been released the last two days and they won't have time to play the newly released dcss ;-) 16:01:35 -!- scummos has quit [Ping timeout: 252 seconds] 16:01:52 bhaak: I'd bet that most folks who are interested in ARRP and actual roguelike development will noddingly accept the DCSS release and then proceed elsewhere. Different audiences. 16:02:18 03frogbotherer * r0f667c173121 10/ (AndroidAppSettings.cfg AndroidBuild.sh): android:versionName is now informed by build.h (versionCode is still hand-set) 16:02:18 03frogbotherer * re22e892092b1 10/crawl-ref/source/tilereg-menu.cc: menu headers that are longer than one line are now spanned across two (important for popups on Android) 16:02:19 03frogbotherer * r9f6db03461d8 10/crawl-ref/source/main.cc: fix for mantis 6208 16:02:19 03frogbotherer * r7226fbd120d6 10/crawl-ref/source/windowmanager-sdl.cc: added new include for Android-specific SDL calls 16:02:28 booyah! 16:03:37 frogbotherer: caring for small screens? :) Also, welcome! 16:03:44 dpeg_: i wouldn't be so sure. sets do intersect :) 16:04:07 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 16:04:57 -!- Pepe[netbook] has quit [Quit: Leaving] 16:05:32 -!- dpeg has quit [Quit: Lost terminal] 16:05:42 dpeg_: thanks! small changes so far, but i'll get there 16:06:01 Small changes for small screens! 16:06:20 |amethyst: sure, let me rebase and test it 16:06:21 edlothiol: You have 2 messages. Use !messages to read them. 16:08:48 -!- absolutego has quit [Quit: leaving] 16:09:08 <|amethyst> edlothiol: also, I used pip to install it... how should I go about patching it? 16:09:29 <|amethyst> I don't know much about Python packaging 16:11:40 |amethyst: hm, I'd probably just check out the source from git and run the server with PYTHONPATH="/path/to/tornado" 16:12:04 which tornado version are you currently running? 16:12:12 <|amethyst> 2.3 it looks like 16:15:32 I've rebased the patch on 2.4. it's at https://github.com/flodiebold/tornado/commit/63133b71fff2fe7db346b0c8003c408c369ca953 (the http-timeouts-2.4 branch in that repository) 16:15:49 if you want 2.3, I can do that too, but there's probably no reason not to upgrade ;) 16:16:31 I think using PYTHONPATH is probably the best option, patching code installed via pip is bound to have problems 16:17:05 <|amethyst> how do generate the .pycs 16:17:29 that'll happen automatically 16:17:55 <|amethyst> before dropping privileges? 16:18:00 you'll need to set http_connection_timeout in config.py to actually make use of the patch 16:18:16 <|amethyst> because user 'crawl' won't have write access to that directory 16:18:16 yeah 16:18:19 <|amethyst> okay 16:18:30 -!- indspenceable has joined ##crawl-dev 16:18:32 I'd like to have the first wrath change already for 0.12. It shouldn't be a lot to code, but I cannot do it myself. Is it prudent or not to add to the 0.12 planning page? 16:18:43 it should happen at import time, and that's before dropping privileges 16:19:43 <|amethyst> do I need to do anything after cloning? 16:20:20 check out http-timeouts-2.4 16:21:03 -!- valrus has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 16:21:08 <|amethyst> did clone -b :) 16:21:59 ok ;) 16:23:28 <|amethyst> okay, here goes nothing 16:24:07 <|amethyst> PYTHONPATH should point to the top-level directory of the clone, right? 16:24:31 yes 16:24:52 Webtiles server stopped. 16:26:34 -!- potato is now known as Guest17460 16:26:47 lava orcs for .12 16:27:10 -!- JackRogers has joined ##crawl-dev 16:27:15 Eronarn: https://dl.dropbox.com/u/1000017/crawl/lorcs.png 16:27:17 :P 16:28:19 ontoclasm: cool! 16:28:28 would you be willing to do a few temperature variants on them? 16:28:32 Webtiles server stopped. 16:28:40 e.g., at mid temp, they start showing seams of lava 16:28:42 sure, that's easy 16:28:54 Webtiles server started. 16:29:14 there's also a new halo-like effect for their heat aura at large range 16:29:20 and a passive-freeze-like effect of radiant heat 16:29:22 -!- bracc has quit [Read error: Connection reset by peer] 16:29:25 yeah 16:29:36 <|amethyst> some games were stuck and didn't respond to the HUP, so I had to kill -TERM them 16:29:46 so do they actually get a ring of flames, or just passive... burn 16:30:27 hmm, the server should TERM them itself actually :/ 16:30:51 <|amethyst> didn't seem to have happened 16:31:00 <|amethyst> for that matter, I had to manually HUP some of them 16:31:07 * dpeg_ ponders whether no reply means yes or no over here. 16:31:48 -!- bracc has quit [Remote host closed the connection] 16:31:48 <|amethyst> dpeg_: I think it is... if people disagree, they can remove it :P 16:33:30 -!- hyperbolic has joined ##crawl-dev 16:34:04 <|amethyst> edlothiol: thanks 16:34:10 |amethyst: alright, cool 16:34:40 <|amethyst> edlothiol: we'll see whether the duplicates are avoided; I set the timeout to 600 16:34:46 ontoclasm: the console version turns the area around them into ETC_FIRE, radius 1 16:34:53 yes 16:34:56 but it is not clouds of flame, like ring of fire 16:35:10 -!- indspenceable has quit [Quit: Leaving.] 16:35:12 it's just really intense heat 16:35:13 -!- DainHome has quit [Quit: Dain's default quit message] 16:35:35 dpeg_: yes or no about what? 16:35:37 -!- SakuyaIzayoi has quit [Ping timeout: 240 seconds] 16:35:49 -!- elliptic has quit [Quit: Page closed] 16:35:52 (i wonder of ring of fire should have the heat aura...) 16:35:56 -!- hyperbolic is now known as elliptic 16:36:09 -!- Guest17460 has quit [Quit: Page closed] 16:36:20 dpeg asked about wrath changes I think 16:37:08 -!- ussdefiant_ has joined ##crawl-dev 16:37:37 ghallberg: the wrath proposal I sent to c-r-d 16:37:56 Probably always best to interpret silence as moderate yes/no or outright indifference. 16:38:28 I still need to fix my c-r-d management... 16:38:39 -!- mthomson has quit [Quit: Leaving] 16:38:44 Should set up some more labels for different dev-mailing-lists 16:40:17 03MarvinPA * r72c3fb6d6eb6 10/crawl-ref/source/dat/des/traps/beogh_trap.des: Improve a Beogh trap vault 16:41:47 -!- indspenceable has joined ##crawl-dev 16:46:49 |amethyst: ah, I think the games that didn't get terminated properly were instances of the ghost game bug I fixed recently 16:49:08 -!- indspenceable has quit [Quit: Leaving.] 16:51:00 -!- Oddtwang has quit [Quit: TTFN!] 16:53:00 -!- qoala has quit [Quit: Page closed] 16:53:48 Eronarn: okay, reload that picture 16:54:31 <|amethyst> edlothiol: aha 16:56:21 dpeg_: oh, you actually got people to agree on something wrath-related? i didnt read the bunch of crd mails yet 16:57:10 alefury: right at this moment I am rewriting the wrath wiki page 16:57:15 all old stuff can go out 16:57:52 alefury: I think it's good and simple enough to have the first version already in 0.12. Your comments will be welcome, of course. 17:04:00 odc100 (L9 DsCj) ASSERT(smc) in 'mon-util.cc' at line 1142 failed. (D:8) 17:04:19 -!- HangedMan has joined ##crawl-dev 17:04:25 -!- LoremIpsum has quit [Remote host closed the connection] 17:06:12 -!- One-Eyed has quit [Quit: Page closed] 17:08:18 -!- indspenceable has joined ##crawl-dev 17:08:28 ontoclasm: oh wow, those look great 17:08:51 thanks xD 17:09:05 -!- Ystah has quit [Quit: CyberScript - O único script testado e aprovado pelo INmetro (www.cyberscript.org)] 17:09:06 -!- indspenceable has quit [Client Quit] 17:11:15 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 17:12:14 -!- rkd2 has quit [] 17:12:23 -!- Pacra has joined ##crawl-dev 17:13:19 -!- indspenceable has joined ##crawl-dev 17:14:04 -!- indspenceable has quit [Client Quit] 17:14:19 odc100 (L9 DsCj) ASSERT(smc) in 'mon-util.cc' at line 1142 failed. (D:8) 17:19:10 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:concept:wrath 17:20:21 -!- elliptic_ has joined ##crawl-dev 17:20:25 -!- elliptic has quit [Ping timeout: 245 seconds] 17:20:32 -!- elliptic_ is now known as elliptic 17:20:38 -!- frogbotherer has quit [Remote host closed the connection] 17:20:58 -!- SkaryMonk has left ##crawl-dev 17:22:26 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:23:31 dpeg_: Yes, planning wrath changes for 0.12 sounds like a great idea 17:23:55 added to 0.12 agenda as well 17:24:08 I'll look at the wiki and answer your c-r-d mail someday 17:24:11 been busy 17:24:17 no problem 17:24:24 btw, Black Mesa is awesome :) 17:24:29 I was shocked how complicated my old proposal was. 17:24:57 yeah, it was over the top 17:25:02 busy... playing ego shooters? :) 17:25:13 -!- ark____ has quit [Quit: Leaving] 17:25:18 yeah :) 17:25:36 * dpeg_ cannot pretend to understand these whippersnappers and their ways. 17:26:04 It's been years since I played one, but half life is so special 17:26:18 Have to trust you on that one :) 17:26:48 -!- SkaryMonk has quit [Read error: Connection reset by peer] 17:26:56 about wraths, I think tension can be used to select effect but not to trigger it (some effects work better at low tension, others at high) 17:27:08 assuming we fix tension 17:27:27 but that's not critical, this can always be added later 17:27:33 yes, tension can play a role but it shouldn't be the major one 17:27:43 -!- indspenceable has joined ##crawl-dev 17:27:51 -!- Neoxx has quit [Quit: Page closed] 17:28:53 -!- indspenceable has quit [Client Quit] 17:29:25 i never played half life, only half life 2. that was really good, though. 17:30:47 -!- indspenceable has joined ##crawl-dev 17:31:04 -!- indspenceable has quit [Client Quit] 17:32:32 half life was the best game of the '90 17:32:48 -!- Neula has quit [Remote host closed the connection] 17:33:06 The best game of the 1990s, just like that of the 1890s and 1790s, was, naturally enough, Go. 17:33:35 and those Black Mesa guys did an awesome job at porting it to the source engine 17:33:38 anyway 17:33:41 * galehar sleeps 17:34:15 nights! 17:34:44 hm, maybe ill try it, finally find out what the fuss is about. half life i mean. 17:34:54 i did try go, didnt like it, requires too much concentration 17:35:23 i dont like chess either btw :P 17:35:24 twitch or think? :) 17:35:45 Chess is more like Nethack among boardgames 17:36:05 heh 17:36:28 what game is ADOM? 17:36:48 dunno, Chinese Checkers? :) 17:37:22 03MarvinPA * rcb75eb022d0d 10/crawl-ref/source/godprayer.cc: Don't make cancelling prayer on an altar waste a turn 17:37:22 03MarvinPA * rd2d27b261d0e 10/crawl-ref/source/religion.cc: Don't waste a turn when trying to rejoin Lugonu, adjust message 17:39:11 -!- scummos has quit [Ping timeout: 245 seconds] 17:39:35 -!- domi_ has quit [Read error: Connection reset by peer] 17:41:29 MarvinPA: nice, thanks 17:45:43 -!- Poncheis has quit [Ping timeout: 272 seconds] 17:46:55 Sky (L27 SpEE) (Zig:27) 17:48:57 http://qdb.rawrnix.com/?394 17:49:02 -!- idiolect has quit [Quit: idiolect] 17:50:01 -!- indspenceable has joined ##crawl-dev 17:50:09 * HangedMan whistles innocently as he waits a little longer 17:50:18 what a coincidence that someone who likes NetHack would associate it with Go and NetHack with chess and someone who doesn't the other way around :p 17:50:27 -!- indspenceable has quit [Client Quit] 17:51:24 that sentence doesnt make sense to me 17:51:44 -!- ussdefiant_ has quit [Ping timeout: 246 seconds] 17:51:55 hmm 17:52:01 i think theres a "not" or something missing somewhere :) 17:52:02 i think i will try setting up my desktop and rebasing lorc branch today 17:52:05 -!- elliptic has quit [Ping timeout: 245 seconds] 17:52:07 alefury: probably 17:52:13 people who like crawl associate crawl with go and nethack with chess 17:52:18 (as evidenced above) 17:52:23 people who like nethack associate crawl with chess and nethack with go 17:52:25 (per that quote) 17:52:51 elliott: it was just a joke :) 17:52:54 well, i guess only people who actually like go 17:53:09 both games didnt get changed in ages, except nonstandard versions i suppose 17:53:17 so both are a lot like nethack 17:53:36 crawl isn't solely defined by stone soup! 17:53:38 dpeg_: yes, I just find it funny that both associate the other with Chess :) 17:53:41 -!- HellTiger has quit [Read error: Connection reset by peer] 17:53:50 alefury: There is a surprising amount of heated discussion about Go rules (nothing that concerns everyday or even tournament play). 17:54:16 I hear Go doesn't actually have a winning condition or something and it's based on everyone agreeing that playing any more is pointless, which of course has defined rules, or something 17:54:19 elliott: reading that sentence 5 times was a wonderful experience 17:54:19 elliott: well, that's easy: Go is the ancient, transcendent pinnacle to aspire to. 17:54:19 I may be totally mislead though 17:55:06 dpeg_: so if rogue were actually a good game it'd be our go 17:55:09 tempted to make a reference to chessrogue 17:55:24 chessboard vault 17:55:27 rogue is more like the original board game involving bashing sticks and rocks together 17:55:34 elliott: it's possible to set up rules such that no agreement is needed but that'd be very impractical. And yes, this bit is the biggest hurdle for new players (and why I always teach on 9x9 boards). 17:56:07 roguelikes in general have too much cruft to analogize well I'd argue 17:56:19 I'd liken them to building a house of cards 17:56:39 yes, I doubt any roguelike could ever be truly perfectly elegant and simple 17:56:48 at least, not without sacrificing the gameplay 17:57:08 brogue is the closest thing I can think of, and even brogue is a pretty complex game 17:57:24 does brogue have autoexplore? 17:57:30 yeah 17:57:39 BlackSheep_: yes, but it's not that useful 17:57:44 elliott: why's that? 17:57:49 BlackSheep_: well, beyond a certain depth you want to be exploring manually for the most part anyway 17:57:55 ok 17:58:08 in brogue, diving for the amulet is a good idea past a certain depth 17:58:13 -!- ZChris13 has joined ##crawl-dev 17:58:24 and in general you want to explore more carefully deeper down where there's a lot more strategically-relevant terrain like lava 17:58:35 darkness 17:58:41 it also has an autoplay function 17:58:47 ha! no way 17:58:49 which works ok for the first three floors or so unless there's a monkey 17:58:57 monkeys :( 17:59:00 but I usually just play them manually because they don't exactly take long 17:59:16 I like the thrill of finding useful stuff on early floors 17:59:27 hmm, I'm trying to remember some hyper-simple roguelikes 17:59:33 BlackSheep_: D:1 dagger of quietus :p 17:59:45 elliott: never having played, I don't know what that means 17:59:45 monkeys are the worst 17:59:47 return alive probably doesn't count as a roguelike 17:59:55 <|amethyst> rfk :) 18:00:04 BlackSheep_: quietus is an instakill brand, basically 18:00:10 sheesh 18:00:11 -!- Pepe[netbook] has quit [Remote host closed the connection] 18:00:15 BlackSheep_: well it doesn't always ""proc"" 18:00:25 you have to sink a bunch of enchantment scrolls into it if you want it to work well 18:00:28 I figured it must not 18:00:44 brogue being acceptably balanced enough for quietus to work is a good testament to said balance 18:00:50 -!- Zifmia has quit [Ping timeout: 246 seconds] 18:00:51 and it's better on lighter (= less damaging in general) weapons, so you need it to activate often, because you can't really sit around hitting things with a dagger for long 18:01:11 (better because runics (egos) activate more often on lighter weapons) 18:01:11 are lighter weapons better because they're faster? 18:01:23 Or is it a more direct affect? 18:01:24 no, every weapon is the same speed in brogue except maces 18:01:25 ??meph reasons[3] 18:01:25 meph reasons[3/27]: You like it when confusion "procs". 18:01:27 :) 18:01:27 ok 18:01:33 oh, its at 27, nice 18:01:35 but it's just that runics have a better chance to activate on each attack the lighter the weapon is 18:01:49 makes sense 18:01:55 alefury: i hope i surrounded it with enough quotes to indicate unseriousness :P 18:02:05 -!- Misder has quit [Ping timeout: 245 seconds] 18:02:24 everyone should read meph reasons 18:02:32 it is one of the best parts of the learndb 18:02:57 what was that 7drl that was basically you playing a schizophrenic? 18:03:21 if the whole planet read meph reasons, the spell would be gone in trunk by the next day 18:03:36 meph should be gone 18:03:47 replace meph with lava orcs 18:04:08 level 3 poison/conjurations/air spell for the young poisoner's handbook: lava orc 18:04:59 haha 18:05:03 are those all actual quotes? 18:05:05 replace lava with lava orcs 18:05:09 BlackSheep_: no 18:05:22 -!- scummos has quit [Ping timeout: 246 seconds] 18:05:28 they are all actual really stupid jokes about gaming lingo 18:05:28 Wensley: replace felids with lava orcs 18:05:35 -!- Pthing has quit [Read error: Connection reset by peer] 18:05:45 lava felids 18:05:49 ok good, it's not just me then 18:05:51 Kornel is interested in cleaning up the badwiki. He sorta wants community help to do it 18:05:57 haha 18:06:16 ZChris13: tell him to just write a wikibot that scrapes the learndb 18:06:19 maybe he should let people make accounts for a start 18:06:35 Wensley: put the knowledge bots on the frontpage of the wiki 18:06:38 that would be so helpful 18:06:45 oh can you not make an account 18:06:53 i didnt check in a while 18:07:03 I think it might share with his forum 18:07:05 they limited new accounts 18:07:35 BlackSheep_: a good portion of them are based on real quotes 18:07:44 (except reworded and with quotes added to them) 18:07:50 I don't know if all of them are 18:09:21 -!- ussdefiant has quit [Read error: Connection reset by peer] 18:09:36 http://qdb.rawrnix.com/?394 18:09:56 ha, starcraft 18:11:46 -!- ussdefiant has joined ##crawl-dev 18:12:21 i'd actually like to do something with salamanders when i do lava orc monsters 18:12:27 because flavorwise they are enemies 18:12:48 Steeds? 18:12:53 Akin to giant fireflies? 18:13:00 salamanders are a D&Dism 18:13:10 they have snake lower halves 18:14:07 flavorwise enemies: the rare angel placed in pan, all of the insects that should be eating each other in spider's nest, 18:14:59 dtsund: BlastHardcheese linked that 18:15:01 HangedMan: i don't mean an interaction with lava orcs, just something to spruce them up 18:15:05 like give them heat aura too 18:15:11 ah 18:15:33 lava snake, the most annoying snake:$ forever 18:15:37 -!- Zifmia_ has quit [Quit: -a-] 18:16:05 salamander snake 5 with salamanders with constriction and heat aura and reaching 18:16:36 -!- Sky__ has quit [Quit: Page closed] 18:16:55 like I said 18:17:18 should specialcase volcanoes in orc 18:17:22 so that they are always lorc volcanoes 18:18:38 volcanos are already specialcased to have orcs when you enter it from orc 18:19:00 but not always lava orcs :( 18:19:51 I would assume the original lava orc joke came from orcs in volcano 18:20:03 st_: joke??? 18:20:12 yes, instead of some nice editing for all of the volcanos or even using lava orcs to shore up the miserable use of red monsters they have we need to make three or four more lava orc volcano maps alongside the three or four that'd work with lava orcs 18:20:19 st_: no, it came from trying to spell out wods 18:20:23 words, oops 18:20:45 HangedMan: should brainstorm what kind of lava orcs we want 18:20:57 i haven't done monster lorcs at all yet 18:21:18 lava orc death knight 18:21:32 that is the worst idea 18:21:33 boo, distractions from the more "pressing" new monsters thing 18:21:48 lava orc berserker 18:21:55 Eronarn: Yred only gifts flaming corpses to LODK 18:22:05 ...actually what about a lorc berserker unique with obsidian axe 18:22:05 oh right, since random races like tengu and octopodes and deep dwarves are in abyss we should put lava orcs in there too 18:22:15 that would be pretty baller 18:22:20 gotta give him a good name though 18:22:25 ??lava orc names 18:22:25 lava orc names[1/6]: Ignatius 18:22:28 ??lava orc names[2] 18:22:28 lava orc names[2/6]: Grant 18:22:30 ??lava orc names[3] 18:22:31 lava orc names[3/6]: Cliff 18:22:42 ??lava orc names[4] 18:22:42 lava orc names[4/6]: Flint 18:22:44 ??lava orc names[5] 18:22:44 lava orc names[5/6]: Rock 18:22:46 ??lava orc names[6] 18:22:46 lava orc names[6/6]: Jasper 18:22:54 -!- bracc has quit [Ping timeout: 264 seconds] 18:23:08 !learn add lava_orc_names Jem 18:23:08 lava orc names[7/7]: Jem 18:24:10 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 18:24:40 i think i like cliff the most since ignacio had to go take a perfectly good name 18:24:54 maybe give him cpm too 18:28:17 -!- elliptic has joined ##crawl-dev 18:29:16 Cliff Rockhard - he's a singer :) 18:30:57 -!- indspenceable has joined ##crawl-dev 18:31:06 Micah could work too 18:31:07 -!- elliptic has quit [Client Quit] 18:31:24 that's a good one 18:31:33 -!- indspenceable has quit [Client Quit] 18:31:54 -!- bracc has quit [Client Quit] 18:33:26 -!- ussdefiant has quit [Ping timeout: 244 seconds] 18:35:07 -!- elliptic has joined ##crawl-dev 18:36:04 -!- scummos has quit [Ping timeout: 252 seconds] 18:39:20 -!- BlackSheep_ has quit [Quit: Leaving] 18:42:20 -!- Turgon has quit [Client Quit] 18:42:28 -!- Predelnik has quit [Ping timeout: 246 seconds] 18:43:24 -!- ussdefiant has joined ##crawl-dev 18:44:11 -!- MarvinPA has quit [Ping timeout: 245 seconds] 18:44:26 -!- indspenceable has joined ##crawl-dev 18:44:41 name them after lava fields 18:44:55 volcanos 18:45:01 hotspots 18:45:27 Lava felids 18:46:56 -!- indspenceable has quit [Client Quit] 18:49:58 -!- scummos has quit [Ping timeout: 240 seconds] 18:50:32 ??(race)_names doesn't exist or races other than lava orcs :( 18:50:32 I don't have a page labeled race_names_doesnt_exist_or_races_other_than_lava_orcs_ in my learndb. 18:50:47 *for 18:51:00 no other race is as punny as lava orcs 18:51:05 they were born in the fires of wordplay 18:52:46 i think felid_names has potential 18:53:53 kilobyte should just add his hello kitty felich 18:55:09 -!- alefury has quit [] 19:01:43 -!- vidiny has quit [Quit: In the time it takes for a woman to get ready, the weather is almost guaranteed to change.] 19:03:20 -!- Mumcon has quit [Ping timeout: 245 seconds] 19:04:15 -!- nooodl has quit [Ping timeout: 272 seconds] 19:12:26 -!- elliptic has quit [Quit: Rooms • iPhone IRC Client • http://www.roomsapp.mobi] 19:13:08 -!- hyperbolic is now known as elliptic 19:13:13 -!- elliptic has joined ##crawl-dev 19:16:43 -!- dpeg_ has quit [Quit: leaving] 19:17:30 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 19:26:08 -!- qoala has quit [Ping timeout: 244 seconds] 19:32:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 19:38:17 -!- MickJester has quit [Client Quit] 19:39:26 -!- ussdefiant has joined ##crawl-dev 19:40:58 anyone played the abyss yet? 19:41:48 |amethyst: how much work would it be to replicate your setup for cszo? 19:43:13 ChrisOelmueller: popping back over here since it's more suitable. Can I see your stack trace? 19:44:10 bh: recompiling your branch first 19:44:42 thanks. I'll compile it on my debian box. Maybe it's an environmental issue that I screwed up 19:45:15 any debug flags i should set? 19:45:34 nope, I've just been building with `make debug` 19:45:48 heh, okay, i didn't even add the debug 19:47:51 The only crash I know about is a problem with clouds not getting cleared on abyss shift which causes an assertion to pop 19:49:01 -!- wasd22 has quit [Read error: Connection reset by peer] 19:49:33 -!- deadrabbit is now known as colluphid 19:49:38 -!- indspenceable has joined ##crawl-dev 19:52:29 i'm currently debugging some other stuff too so there may be delays 19:52:43 snipped the messages, http://bpaste.net/show/rafgIPmLhy2qYu90ouFk/ upon &B 19:53:30 -!- Zifmia has quit [Ping timeout: 264 seconds] 19:55:29 -!- indspenceable has quit [Quit: Leaving.] 19:55:55 -!- MarvinPA has joined ##crawl-dev 19:56:32 I wouldn't have expected it to crash there. Can you get me a line number? 19:58:18 jeez it feels like forever since i last touched crawl code 19:58:37 Eronarn: you going to the pub tonight? 19:59:07 no, i had a ridiculous weekend 19:59:10 decided to stay in 19:59:46 i was out until 2 AM last night, slept at the office, got up at 5:30, got home around 6:30, did a deploy to production at 7 AM 19:59:59 -!- indspenceable has joined ##crawl-dev 20:00:52 rule of thumb: *never* deploy to prod at weird hours. 20:01:11 bh: i don't make those calls :) 20:01:32 which is why we do fun things like deploy to prod at 8 PM or 7 AM or 9 AM during a speech 20:01:35 I won't deploy to prod after 4pm. 20:01:38 bh: get what exactly? 20:01:51 -!- indspenceable has quit [Client Quit] 20:02:05 ChrisOelmueller: do you know how to use gdb? 20:02:08 what is deploy to production 20:02:12 just wondering 20:02:24 bh: i exhausted most of my process change capacity getting us to switch to git; if i pushed for more stuff like that i think they'd kill me 20:02:29 ZChris13: you work on some code and then put it on a server where the world can access it 20:02:44 (in this case, code for a reasonably large website) 20:02:52 ChrisOelmueller: what platform are you running on? Windows? 20:03:53 eugh, the last time i touched the lava orc branch was may 20:04:19 yay Lava orc work 20:04:43 -!- ussdefiant has quit [Ping timeout: 246 seconds] 20:04:56 i'm going to rebase them against current master 20:05:25 -!- elliptic has quit [Ping timeout: 245 seconds] 20:05:37 bh: i do; http://bpaste.net/show/qqAbGpQcj9tjHJOXP9Zm/ 20:05:55 -!- indspenceable has joined ##crawl-dev 20:06:14 ChrisOelmueller: can you get a line number where the segfault is coming from in frame 0? 20:06:37 -!- Pepe[netbook] has quit [Ping timeout: 240 seconds] 20:07:04 -!- elliptic has joined ##crawl-dev 20:08:15 unless there's magic to `bt` i don't know of, that's all i get 20:09:21 ChrisOelmueller: can you print p and offset? 20:09:38 -!- indspenceable has quit [Client Quit] 20:09:57 <|amethyst> bt full has more information, though if bt doesn't have line numbers it probably wouldn't either 20:10:00 well, `bt full` only yielded massive amounts of No symbol table info available. 20:10:05 <|amethyst> oh 20:10:06 which was why i only posted bt 20:10:21 <|amethyst> make DEBUG=yes 20:11:15 huh. `make debug` does that for me 20:11:20 <|amethyst> or that 20:11:23 <|amethyst> hm 20:11:51 !apt dd 20:11:51 DD: Air: -3, Armour: 1, Axes: 1, Bows: -3, Charms: -1, Conj: -1, Xbows: 1, Dodge: 1, Earth: 3!, Evo: 4!, Exp: -1, Fighting: -1, Fire: -1, Hexes: -2, HP: 2, Ice: -1, Inv: 3!, Long: 0, Maces: 0, MP: 0, Nec: 1, Poison: -2, Polearms: -1, Shields: 1, Short: -1, Slings: 1, Splcast: -2, Stab: -1, Staves: -1, Stealth: 3, Summ: -1, Throw: -1, Tloc: 1, Tmut: -1, Traps: 1, UC: -1 20:15:25 well, it runs after `make debug` and does not segfault 20:15:31 so i can't produce a backtrace 20:15:33 :( 20:16:05 ok -- I'll compile without debugging and see what I get 20:16:18 sounds like uninitialized memory 20:17:00 <|amethyst> you could try valgrind 20:17:47 -!- Turg0r has quit [] 20:17:59 that too 20:18:12 I will once I can reproduce the crash 20:19:18 -!- Tally has quit [Ping timeout: 240 seconds] 20:21:34 -!- Pacra has quit [Read error: Connection reset by peer] 20:21:56 -!- Pacra has joined ##crawl-dev 20:24:41 -!- Poncheis has quit [Ping timeout: 272 seconds] 20:27:08 -!- rast has quit [Remote host closed the connection] 20:31:14 -!- Pepe[netbook] has quit [Ping timeout: 244 seconds] 20:35:19 oh god. valgrind crawl is so goddamn slow 20:35:35 -!- OneEyedJack has quit [Client Quit] 20:35:37 valgrind everything is 20:36:04 but i gather you also crash? 20:36:18 -!- ncdulo has quit [Quit: Leaving] 20:36:58 -!- Koolguydude has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 20:37:30 -!- indspenceable has joined ##crawl-dev 20:43:39 -!- indspenceable has quit [Quit: Leaving.] 20:45:19 ChrisOelmueller: nope, I can't get a crash 20:45:26 and I don't see anything weird in valgrind 20:45:34 -!- indspenceable has joined ##crawl-dev 20:46:14 -!- indspenceable has quit [Client Quit] 20:46:17 oh hey 20:46:23 we got rid of trolls getting a berserk boost :( 20:47:22 think lava orcs should retain the bonus to MUT_BREATHE_FLAMES? or is that too spoilery? 20:47:52 yeah, screw it, too spoilery 20:48:18 -!- wasd22 has quit [Ping timeout: 240 seconds] 20:51:38 valgrind crawl is soooo slow 20:51:41 -!- ajikeshi_ has quit [Ping timeout: 245 seconds] 20:53:30 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 20:55:16 -!- indspenceable has joined ##crawl-dev 20:55:39 -!- indspenceable has quit [Client Quit] 20:57:16 lava orcses 20:58:53 !learn add lorc_todo Orcish weapons/armor/beogh stuff 20:58:54 lorc todo[1/1]: Orcish weapons/armor/beogh stuff 20:59:02 !learn add lorc_todo Lava blood refactoring 20:59:02 lorc todo[2/2]: Lava blood refactoring 21:00:09 -!- HangedMan has quit [Read error: Connection reset by peer] 21:00:47 -!- SakuyaIzayoi has quit [Ping timeout: 252 seconds] 21:01:51 -!- minqmay has quit [Quit: Leaving] 21:03:17 ChrisOelmueller: unable to reproduce :-\ 21:03:36 okay that's bad 21:03:53 Eronarn: what glyph are lava orcs 21:03:57 i'm not going to throw valgrind at this, but if it works for everybody else i'll suspect an issue on my end 21:03:59 ltgrey o ? 21:06:07 ontoclasm: monster lava orcs don't really exist yet 21:06:14 i plan for them to be something, then turn into ETC_FIRE 21:06:14 well, no 21:06:15 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 21:06:40 the stub one is etc_fire right now i think 21:08:11 man, i started lava orcs a year and a half ago :( 21:10:50 -!- Silurio has quit [Ping timeout: 245 seconds] 21:11:02 well, ltgrey and blue o's are free 21:11:10 and you could double up on urug's red 21:11:20 make urug blue 21:11:54 i want to have some classed lorcs also, which makes it a bit trickier 21:14:39 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 21:17:03 whoah, got them compiling 21:19:41 -!- RollieTG has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 21:20:13 HilariousDeathArtist (L8 OpWz) ASSERT(smc) in 'mon-util.cc' at line 1142 failed. (D:6) 21:20:17 ! 21:20:22 i actually had a cherry pick go through without a conflict 21:20:24 craaazy 21:22:44 -!- DracoOmega has joined ##crawl-dev 21:23:02 -!- MarvinPA_ has joined ##crawl-dev 21:23:40 If we're talking about glyph colors, can I request a change for ancient liches from white to blue, and for Boris from red to magenta? 21:24:00 Then the lich glyph colors will all match their tile robe colors. 21:25:02 -!- kwel01 has quit [Quit: Page closed] 21:27:06 -!- MarvinPA has quit [Ping timeout: 264 seconds] 21:27:06 -!- MarvinPA_ is now known as MarvinPA 21:28:43 -!- Fhqwhgads has quit [Remote host closed the connection] 21:31:45 -!- MarvinPA_ has joined ##crawl-dev 21:32:21 -!- Chozo has quit [Remote host closed the connection] 21:35:16 -!- MarvinPA has quit [Ping timeout: 244 seconds] 21:35:16 -!- MarvinPA_ is now known as MarvinPA 21:36:17 dtsund: but crawl convention is that more dangerous monsters are lighter 21:36:52 so lich = grey and ancient lich = blue doesn't make sense 21:37:37 That is, to be honest, not a thing I had ever noticed before. 21:37:58 reminder that skeletal warriors should be on L 21:38:30 'eh? why? 21:39:48 'cause they're not zombies 21:40:18 Curse skulls probably belong there too 21:40:50 -!- Roarke has quit [Quit: Page closed] 21:41:01 yeah, they are wizardly skeletons 21:41:03 that is what liches are 21:41:18 @??ancient champion 21:41:19 ancient champion (08z) | Spd: 10 | HD: 10 | HP: 52-76 | AC/EV: 15/10 | Dam: 25 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, 07vault | Res: 06magic(93), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 817 | Sp: mystic blast (3d15), slow, haste | Sz: Medium | Int: normal. 21:41:23 ^ hybrid lich 21:42:00 they don't feel at all like liches from a gameplay point of view though 21:46:54 -!- ebarrett has quit [Ping timeout: 264 seconds] 21:48:33 -!- bmfx has quit [Quit: leaving] 21:50:01 -!- Frosteey has quit [Ping timeout: 245 seconds] 21:51:00 they don't feel at all like small skeletons 21:52:03 -!- indspenceable has joined ##crawl-dev 21:53:13 -!- bonghitz has quit [Quit: bonghitz] 21:55:06 they sort of do 21:55:28 Z would be closer perhaps, certainly not L 21:58:20 -!- Alucard___ has quit [Ping timeout: 245 seconds] 21:58:28 solution: make them feel more like liches 22:00:59 -!- Daekdroom has quit [Quit: Saindo] 22:02:02 -!- flowsnake has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 22:02:59 -!- indspenceable has quit [Quit: Leaving.] 22:05:04 ??lorc_todo 22:05:04 lorc todo[1/2]: Orcish weapons/armor/beogh stuff 22:05:30 !learn add lorc_todo Lava orc temperature screen: 51a7fd8d273268ab34f3d101680ec5becd312d8d 22:05:30 lorc todo[3/3]: Lava orc temperature screen: 51a7fd8d273268ab34f3d101680ec5becd312d8d 22:09:05 !learn add lorc_todo Lava orc aura: 08e87d19ba08e25e0f9d761d051b3a4e66df961a 22:09:05 lorc todo[4/4]: Lava orc aura: 08e87d19ba08e25e0f9d761d051b3a4e66df961a 22:09:29 !learn add lorc_todo Lava orc aura: c15fd27412a8190f61beedb2d81b14ca9fde9dd9 22:09:30 lorc todo[5/5]: Lava orc aura: c15fd27412a8190f61beedb2d81b14ca9fde9dd9 22:09:40 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-531-gd2d27b2 22:11:20 !learn add lorc_todo Slow move when entering lava (see 34b4ea2ce805c9c6d40f42f410f5082cf64e8ff1 for some related code) 22:11:20 lorc todo[6/6]: Slow move when entering lava (see 34b4ea2ce805c9c6d40f42f410f5082cf64e8ff1 for some related code) 22:14:03 !learn add lorc_todo Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 22:14:04 lorc todo[7/7]: Pull in compile fixes from 4ad254ba7604cb6b9a1d503835529bc0ca678b26 22:14:32 whew, so many commits 22:14:56 will have to finish later this week 22:17:38 -!- ToastyP has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 22:21:56 -!- stenno has quit [Ping timeout: 252 seconds] 22:23:21 -!- Stelpa has quit [Ping timeout: 245 seconds] 22:23:50 -!- wasd22 has quit [Ping timeout: 244 seconds] 22:35:25 -!- Alucard__ has quit [Ping timeout: 245 seconds] 22:36:09 -!- Sastopher has quit [Ping timeout: 260 seconds] 22:51:31 -!- Pepe[netbook] has quit [Remote host closed the connection] 22:53:13 Blar, I hate merging code that relies on roundlos 22:54:04 Debian builds of 0.11 branch on crawl.develz.org updated to: 0.11-b1-126-g4ead40f 23:06:32 -!- eurtek has quit [Quit: Page closed] 23:06:32 -!- Tolias has quit [Quit: Page closed] 23:06:55 -!- Stelpa has quit [Remote host closed the connection] 23:08:52 -!- Stelpa has quit [Changing host] 23:10:35 -!- Wheep has quit [Quit: Page closed] 23:13:59 -!- simmarine has quit [Quit: Leaving] 23:16:49 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 23:22:15 -!- Rewans has quit [] 23:26:03 -!- N78291 has quit [Quit: null] 23:30:10 -!- edlothiol has quit [Ping timeout: 246 seconds] 23:34:03 -!- pelotron has quit [Ping timeout: 272 seconds] 23:35:24 Jabberwock (L9 OpVM) ASSERT(smc) in 'mon-util.cc' at line 1142 failed. 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