00:00:07 -!- Codrus has quit [Ping timeout: 240 seconds] 00:02:03 bh: please condense all files in the source dir into a single file 00:02:39 this will eliminate thousands of lines of redundant code 00:02:55 Wensley: it's called 'compiling' 00:03:20 yes, like one "compiles" an anthology of works by lumping them all into the same book 00:03:29 you seem to understand precisely 00:04:02 > make 00:04:44 crawl.cc 00:04:54 now go get some coffee 00:05:02 !cheers bh 00:05:03 * Wenzell slides a glass of beer across the bar to bh, on the house. 00:05:07 -!- Wensley has quit [Quit: Leaving] 00:06:00 -!- Staplefun has quit [Ping timeout: 276 seconds] 00:06:49 -!- yogaFLAME has quit [Quit: Page closed] 00:08:52 Unstable branch on crawl.s-z.org updated to: 0.12-a0-466-gb4dcc27 (34) 00:12:46 !cheers Wenzell 00:12:46 * Wenzell slides a glass of lager across the bar to Wenzell, on the house. 00:12:51 lol 00:14:54 !abyss Zannick 00:14:55 bh casts a spell. Zannick is devoured by a tear in reality! 00:15:41 I'm looking at abyss_speed. It seems to do a biased drunk walk to its max value and then it never gets reset. Is this *actually* what we want? 00:16:52 !vacation abyss 00:17:01 meh 00:18:10 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 00:30:57 -!- ussdefiant has quit [Ping timeout: 246 seconds] 00:36:12 -!- erisdiscordia_ has quit [Ping timeout: 246 seconds] 00:43:04 -!- bh has quit [Quit: Page closed] 00:48:21 -!- hoody has quit [Remote host closed the connection] 00:59:26 -!- G-Flex has quit [Quit: Time for us to bug out.] 01:08:29 -!- Egglet has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:23:31 -!- dtsund has joined ##crawl-dev 01:30:06 -!- Kalir has quit [Changing host] 01:35:04 -!- VideoGames has quit [Quit: Page closed] 01:35:51 -!- yxhuvud has quit [Ping timeout: 245 seconds] 01:46:03 -!- magistern has quit [Quit: This computer has gone to sleep] 01:47:15 -!- ophanim has quit [Read error: Connection reset by peer] 01:47:37 -!- remyroy has quit [Read error: Connection reset by peer] 02:05:48 -!- rufford has quit [] 02:07:18 -!- wasd22 has quit [Ping timeout: 264 seconds] 02:16:15 -!- Lulero has quit [Ping timeout: 245 seconds] 02:28:59 -!- Roarke has quit [Quit: Page closed] 02:32:16 -!- Kalir has quit [Quit: lol] 02:33:42 -!- Taynav has quit [Read error: Connection reset by peer] 02:40:20 -!- purge has quit [Quit: .] 02:54:38 bh: it's divided by 2 when you leave the abyss 02:55:15 -!- ontoclasm has quit [Quit: Leaving.] 02:55:22 bh: I wanted it to increase in a non-linear, bit unpredictable fashion 02:55:33 feel free to adjust it however you like 02:55:44 could be only depth dependent 03:13:58 -!- wjchen has joined ##crawl-dev 03:14:05 <_dd> i'm going to start a project 03:14:19 <_dd> this project is to create matching player doll tiles for all the weapons. 03:14:21 <_dd> all of them. 03:15:04 -!- link_108 has joined ##crawl-dev 03:15:15 <_dd> currently lots of player doll weapons look nothing like their item tile counterparts and this just won't do... 03:15:34 Well, the unrandarts are pretty good, at least 03:15:37 -!- Dixie has quit [Read error: Connection reset by peer] 03:15:50 <_dd> yeah those are good but the regular weapons not so much 03:16:02 The fact that demon whips lack that glow around them has always bothered me a little, I admit 03:16:09 <_dd> i think the ideal situation would be that each weapon tile would have a matching player doll tile 03:16:16 I have no idea why they're missing it, when the other demon weapons have it 03:16:27 (Also, they're kind of hard to see) 03:16:52 <_dd> yeah and most weapon pd tiles don't even differentiate between regular and runed 03:18:13 <_dd> i've already started this on my bardiche & trident tiles 03:18:39 I've been thinking about the console monster menu, what if we added another info slot next to the HP-tile, which could show interesting weapons etc? 03:19:09 -!- SkaryMonk has joined ##crawl-dev 03:19:20 Differentiating between runed and regular on the playerdoll doesn't seem like it matters that much to me, to be honest 03:20:41 -!- BanMido has quit [Quit: Page closed] 03:23:51 ghallberg: I think we could use text instead 03:24:03 like: 2 orc warriors wielding halberds 03:24:16 or : 2 orc warriors wielding polearms 03:24:18 galehar: Maybe. 03:24:24 if they are of a different subtype 03:24:41 That would be pretty wordy. 03:24:52 what if orcs are changed so they dont get polearms (or get them a lot less often)? 03:24:56 I guess orcwarrior (reaching) 03:25:04 -!- MyO has quit [Quit: Leaving sector...] 03:25:06 it could be made a gnoll thing, to keep the two enemies more different 03:25:26 evilmike: I'd rather have more gnoll casters. 03:25:34 And more weapon types. 03:25:35 maybe a few gnolls (sergeants?) could be added to Orc to keep polarm users in the branch 03:25:41 evilmike: sure, why not. Although improving the interface regarding monster weapon info would still be good 03:25:46 agreed 03:25:52 SAo it differentiates weapon users from animals etc. 03:26:06 I don't agree. 03:26:33 -!- dtsund has quit [Quit: nope] 03:26:38 Will cleaving be on monsters? 03:26:45 sure 03:26:59 It'll be pretty useless most of the time I guess :/ 03:27:43 summons will be less efficient against cleaving monsters 03:27:56 Yes, but that's pretty much the only case :) 03:28:07 It's nice to get a "free" nerf to summons though. 03:28:08 also beogh and yred 03:28:19 I guess. 03:28:21 Nice. 03:28:39 anyone using undead armies 03:28:54 It's all summoning in my book I guess :) 03:29:02 minions. 03:29:04 allies 03:29:28 wwUgh I'm too tired, not thinking things through. 03:29:32 summons being the most common type because the others are annoying to use 03:30:13 monsters can also use amulets of warding now, although they cant exactly be handed out freely to enemies 03:31:00 -!- bonghitz has quit [Quit: bonghitz] 03:31:51 Hmm ,maces and staves really need better special abilities. 03:32:13 maybe... attacking while moving? 03:32:23 You're spinngin your staff as yo go? 03:32:25 you* 03:32:38 staves already get the whole enchancer staff thing, which covers the majority of those weapons 03:32:48 so they might be sort of like short blades, in that they don't need anything extra 03:32:49 oh right 03:32:55 That's fine. 03:33:11 Though I can't find a good flavor reason for atack and move on maces... 03:33:18 Nor do I have a good idea for a mechanic. 03:34:14 one of the maces idea is to make them more effective against AC. this is in line with realism, although it's a bit meh (high damage + slow weapons are already more effective against AC, so we might not need an extra mechanic on top of that) 03:34:21 -!- ktgrey has quit [Read error: Connection reset by peer] 03:34:37 Yeah that's my point too, just "adding damage" is not interesting. 03:34:51 Same for the old "double attack with staves" idea oc avoiding shields. 03:35:10 Cleave, reach, stab is interesting because they change the tactics in combat. 03:35:20 Or approaching it or whatever. 03:35:29 thats right 03:36:17 evilmike: I don't like that maces idea, yes 03:36:27 What about giving maces a ministun, but leaving them with less damage than comparable weapons otherwise? So somewhat safer against individual targets, but less effective if you need to kill quickly? 03:36:42 -!- __jpmorgan has quit [Ping timeout: 264 seconds] 03:36:49 DracoOmega: If you can choose when to apply that stun. 03:36:53 ministun is a possibility I guess 03:36:55 Without it being clunky 03:36:58 ministun makes me worry like it would be too much like a decreased attack delay 03:37:06 Well, it only applies to one target, though 03:37:08 ghallberg: why? ministun is always a positive thing 03:37:10 But yes, it may be non-obvious 03:37:18 -!- tJener has quit [Ping timeout: 264 seconds] 03:37:26 elliptic: Yes but if you don't control it, it doesn't add any choices. 03:37:34 -!- __jpmorgan has joined ##crawl-dev 03:37:41 elliptic: Just like extra damage, except it's more like extre EV or something 03:37:47 evilmike: it isn't much better than being more effective against AC 03:38:04 ghallberg: we specifically want weapon effects to be things that you don't toggle... see cleave 03:38:15 elliptic: reach? 03:38:39 reaching will remain the exception to that rule. but it at least works with autofight 03:38:42 ideally people use reaching with autofight 03:38:55 the fact that it requires pressing a special key outside of autofight is really bad though 03:39:34 I'd rather have to press a key than to have a boring ability. 03:39:40 Or maybe instead of ministun, give a small chance to daze a creature? 03:39:43 anyway with something like ministun it wouldn't make any sense for it to be something you choose, since you'd always want it 03:39:56 elliptic: Not if it's got a cooldown of some kind. 03:40:03 Kind of similar, but more spikey, so you'd be more likely to notice it 03:40:08 -!- casmith789 has quit [Ping timeout: 255 seconds] 03:40:14 DracoOmega: I don't much like daze... it's like ministun except with annoying messages 03:40:18 Maybe... 03:40:33 Message spam may be a fair point, yes 03:40:37 ghallberg: a cooldown? so when using maces you would have to press a special key every 8 hits or whatever? 03:41:10 elliptic: Maybe, it's not a great idea. I'm just saying that a random chance of stunning is boring. 03:43:13 Yeah, I admit that ministun is not the most interesting combat move in the world, but it seems better to me than mild AC-bypassing 03:43:27 Something else might be even nicer, but it seems hard to come up with something fitting 03:43:37 Better but still not good, I'd rather have nothing, so we don't waste time implementing something boring. 03:43:56 there's no rush to implement anything at all for maces, yeah 03:44:26 Some of the other things that feel in keeping with 'heavy impact' weapons are rather bad, unfortunately. Like knockback. 03:44:33 or long blades... I don't remember any really promising-sounding ideas there either 03:44:47 Well, I thought the idea was for long blades to be the 'plain, but overall better stats' 03:45:08 for staves, people have talked about giving a chance at a second attack 03:45:18 which seems reasonable enough to me 03:45:25 that should only be for non-magical staves though 03:45:33 elliptic: IT's boring too though, and as someone said, enhancers is good enough for staves. 03:45:39 DracoOmega: that's just what is on the wiki page 03:45:41 evilmike: of course 03:46:01 elliptic: Well, yes I suppose. Though it doesn't seem like a terrible idea if one weapon type is mundane, but has better stats 03:46:23 I mean, that seems better than two of them being that way, anyway :P 03:46:36 DracoOmega: yeah... it could equally well be maces though IMO if we come up with something good for long blades 03:46:45 Fair point 03:47:40 maybe we can afford 2 plain types and differentiate them a bit with stats 03:48:10 I agree that no effect is better than bad effect and that ministun is not worth it 03:48:43 Maybe... 03:49:08 What if swords could attack two directions at once, eg in a corridor? 03:49:15 Kind of like anti-cleave? 03:49:30 I don't have a good reason why though. 03:50:01 Possibly a chance to disarm things? (Though this was also suggested for whips, I believe) 03:50:06 This is gonna get shot to hell, but dual wielding is a possibility... 03:50:27 TOo copmlicated I guess. 03:50:31 maces are already slow and strong. Maybe push them a bit further in this direction and make sword faster and less strong 03:50:32 pretty sure dual wielding is on the "will not do ever" list :P 03:50:34 Like writing. 03:50:41 elliptic: I know. 03:50:51 Just thinking about things you do with weapons. 03:51:03 MAces could smash gear I guess? 03:51:14 Except that would be annoying 03:51:18 Since you might want to wear that gear 03:51:19 galehar: possible, though then there are whips 03:52:07 right 03:52:20 -!- elliott has joined ##crawl-dev 03:53:04 plain whips are ok I guess, maybe change demon whips to demon maces 03:53:21 its ok to have some exceptions 03:53:27 i imagine great swords will remain slow weapons 03:53:38 well, great swords are pretty fast really 03:53:59 oh, I mixed them up with triple swords 03:54:08 triple swords... 03:54:20 triple swords are another matter, yeah... but they have their haters anyway :P 03:55:17 anyway, I think for now with weapon effects we should just test out cleave... best to take these changes one at a time 03:55:29 i agree with that 03:55:33 Yeah, there's no harm in that, certainly. It's not like it needs to be all or nothing 03:56:53 Agreed. 03:58:28 -!- wasd22_ has quit [Ping timeout: 246 seconds] 03:58:42 -!- mumbologist has quit [Ping timeout: 276 seconds] 04:00:36 -!- wasd22 has quit [Ping timeout: 252 seconds] 04:05:27 -!- Gastrox has quit [Quit: Page closed] 04:17:07 Hello? 04:22:03 -!- DracoOmega has quit [] 04:24:39 -!- Nomi has quit [Ping timeout: 260 seconds] 04:42:54 -!- RayLock has quit [Client Quit] 04:43:21 -!- bmfx has quit [Ping timeout: 245 seconds] 04:53:36 -!- eb has quit [] 04:56:19 Interface inconsistency: the a* screen (https://crawl.develz.org/mantis/view.php?id=6209) by Cab 04:58:00 -!- evilmike has quit [] 05:00:04 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-460-geb43362 05:00:46 in Brogue, maces are really slow (as in: need a turn between attacks), and do a lot more damage, of course 05:00:53 this way, there's a tactical effect 05:01:08 dpeg: Yeah, if they are REALLY slow, it could be cool. 05:01:32 Small speed differentials are hard to notice... 05:01:51 in that turn, you can move, by the way... so in Brogue, it goes whack-move-whack-move... until you're surrounded :) 05:04:50 That sounds cool to me. 05:05:14 Should go on the wiki. 05:05:22 <--- works 05:05:30 <---- as well 05:05:41 Lunch soon though, can throw it up then. 05:05:52 -!- wasd22 has quit [Read error: Connection reset by peer] 05:06:24 zkyp (L18 MiCK) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3749 failed. (WizLab) 05:09:31 -!- link_108 has quit [Ping timeout: 246 seconds] 05:10:10 -!- Serfuzz has quit [Ping timeout: 255 seconds] 05:11:35 spurious "Okay, then." when fumbling reaching (https://crawl.develz.org/mantis/view.php?id=6210) by KiloByte 05:19:02 -!- edlothiol has joined ##crawl-dev 05:19:46 huh, I thought brogue maces paralysed you for a turn 05:19:48 * elliott never really used them 05:24:35 -!- ddubois has quit [Ping timeout: 245 seconds] 05:33:43 -!- st_ has joined ##crawl-dev 05:37:22 * galehar whacks dpeg, move, whacks dpeg, move,... 05:37:38 hmm that doesn't sound a bit annying 05:38:02 I mean that does sound annoying to play 05:43:07 galehar: Brogue has fewer monsters 05:44:09 -!- smeea has quit [Read error: Connection reset by peer] 05:44:22 I am not saying we should copy everything from Brogue. But having a look how other games go about weapon differentiation can only help. 05:45:35 galehar: autofight could handle the retreating, maybe (though I am sceptical too) 05:47:11 Xom assert failure (https://crawl.develz.org/mantis/view.php?id=6211) by Medar 05:47:55 I can imagine a number of ways that make maces slow but effective and interesting rather than tedious. But I won't say them because 0.12 should be all about The Axe. 06:00:25 -!- Vizer has quit [Quit: nipaa~] 06:02:25 Add visual indication of lag to WebTiles (https://crawl.develz.org/mantis/view.php?id=6212) by Medar 06:05:00 -!- Silurio has quit [Ping timeout: 245 seconds] 06:26:51 -!- kwel01 has quit [Quit: Page closed] 06:28:18 -!- syllogism has joined ##crawl-dev 06:32:45 -!- Staplegun has quit [Ping timeout: 276 seconds] 06:36:40 -!- Snowclone has quit [Quit: leaving] 06:44:14 It occurs to me that the extreme extension of axe cleaving in the Sword of Power way might be interesting: better damage the more enemies it strikes. 06:44:31 (fixedart, not ego, of course) 06:44:35 -!- rossi has quit [Quit: WeeChat 0.3.8] 06:46:35 !seen alefury 06:46:36 I last saw alefury at Mon Sep 10 22:23:38 2012 UTC (13h 22m 57s ago) quitting with message Quit: Stay sane inside insanity!. 06:52:24 dpeg: that's what lexackson did in his original implementation. I asked him to remove it. 06:52:40 might work for a fixedart as you said 06:55:01 a fixedart idea: "Massacre Axe", exec axe {+Rage}, enchantment = f(sum(HD of recently killed enemies)) 06:55:12 perhaps without +Rage, it doesn't go well with sustained mass-killing 06:56:43 kilobyte, galehar: yes to both. Only meant as an unrandart. 06:58:02 "The lone warrior's best friend." 06:58:42 the per-swing vs "recently" distinction might make it better to make the latter a non-axe 06:59:28 axes fit the theme of mass-murder better, but it'd be weird to add two very similar axe fixedarts 07:00:44 yes 07:01:11 What happened to the Trog thing we dicussed last week or so? About making prayers in-rage only? 07:01:16 Or something like that. 07:01:42 ghallberg: rejecte 07:01:43 d 07:01:55 :( 07:02:38 I talked to elliptic about it, and it seems unpractical at best. I don't fully understand the situation, but I always trust elliptic in such questions. 07:02:46 It had nice flavour, imo :) 07:03:38 Yes, the flavor was nice, and it removes the silly prayers. 07:03:50 elliptic: Care to elaborate on that or should I go backlogging? 07:05:25 ghallberg: it was private 07:05:47 I sent a pretty detailed email to evilmike and elliptic. 07:08:08 -!- Fhqwhgads has quit [Remote host closed the connection] 07:08:31 the per-swing vs "recently" distinction might make it better to make the latter a non-axe 07:08:37 it would work if it accumulated in the same turn 07:08:54 so each enemy killed in the cleave would be added to the recently killed enemies 07:09:04 (doesn't help if you're fighting multiple stuff that you won't one-shot, though, so it's not quite the same) 07:09:18 back later 07:09:22 yeah, but my idea is to keep the charge over a longish period 07:09:37 dpeg: Hmm, I'd like to get more info on that :( 07:10:00 could be overpowered on a DD though, as they don't need to rest 07:10:42 well, DD need to rest, they just can't :) 07:10:50 so rather, possibly overpowered on a Makhleb worshipper 07:11:26 On DDs, what happened to wnad of regen replacing / of healing 07:11:27 ? 07:13:48 no one seems to push that, but I heard no opposition either 07:14:52 -!- ussdefiant has joined ##crawl-dev 07:14:57 I tried to make a patch for it at one point but got stuck because there weren't any wand tiles >.< 07:15:01 stupid tiles. 07:15:14 yeah, stupid tiles 07:16:33 -!- shirish has joined ##crawl-dev 07:22:08 So I'll probablyl get back on that at some point and ask someone here what to do. 07:22:36 I'd like to implement them as a separate type of wand, not replacing healing. 07:23:24 ddhe nerf :p 07:40:25 -!- Camicio1000 has quit [Ping timeout: 268 seconds] 07:40:33 -!- ussdefiant has quit [Ping timeout: 260 seconds] 07:50:20 ghallberg: not tiles shouldn't block new features 07:50:34 often, new stuff stays with a TODO tile for weeks 07:51:09 galehar: I just have no idea how to set that TODO-tile or anything :) 07:51:16 although now, we have many tiles contributors and a committer, so I'm pretty sure a tile would be added withing days, if nto hours 07:51:18 But I'll ask when I get back to it. 07:51:27 you don't have to set it 07:51:34 the game does when it cannot find one 07:51:48 I should just have made up a tile-name? 07:51:49 just don't bother with it. If it works in console, submit your patch 07:52:08 Well I couldn't compile because of something with tiles and enums and stuff. 07:52:12 Can't remeber atm. 07:52:58 well, just ask for help here if you run into this problem again 07:54:01 the todo tile is in ./rltiles/misc/todo.png if you really need something to point to it 07:54:45 if it doesn't even compile in tiles, feel free to submit the patch anyway 07:54:55 -!- Guestavo has quit [Quit: Page closed] 08:05:19 -!- valrus has joined ##crawl-dev 08:05:24 -!- valrus has quit [Remote host closed the connection] 08:06:24 Another day, it's just crap so far. 08:06:51 -!- ctair has joined ##crawl-dev 08:08:49 -!- G-Flex has joined ##crawl-dev 08:17:05 -!- nago has quit [Ping timeout: 245 seconds] 08:24:50 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:25:44 -!- User82 has joined ##crawl-dev 08:26:30 -!- ctair has quit [Ping timeout: 276 seconds] 08:28:25 -!- User82 has quit [Client Quit] 08:33:22 -!- voker57 has quit [Remote host closed the connection] 08:33:44 -!- omnirizon has quit [Ping timeout: 260 seconds] 08:34:08 -!- Camicio1000 has quit [] 08:34:10 -!- jeanjacques has joined ##crawl-dev 08:35:13 -!- nooodl has joined ##crawl-dev 08:36:15 -!- Lightli has quit [Ping timeout: 245 seconds] 08:48:46 -!- Rofaner has joined ##crawl-dev 08:54:58 Really walk into that blade trap, spattered with blood? 08:55:09 is the "spattered with blood" part meant to be in that message? 08:58:58 -!- Flun has quit [Quit: Page closed] 09:00:51 it kinda make the warning more scary :) 09:04:17 -!- SurpriseTRex has quit [Ping timeout: 268 seconds] 09:08:57 Yeah the blood thing is there to show it's actually dangerous :P 09:14:03 actually it looks like a bug 09:14:08 %git 84529d68 09:14:57 kilobyte * 0.11-a0-2663-g84529d6: Make feature renames local to a vault rather than the whole level. (10 weeks ago, 46 files, 168+ 239-) https://gitorious.org/crawl/crawl/commit/84529d68d19b 09:14:57 introduced by this commit 09:18:11 kilobyte: was that a sed job? 09:21:27 are cszo accounts separate from accounts on cao and cdo? 09:21:42 i was able to make Xiberia on there despite the account already existing on cdo/cao 09:21:51 yes 09:21:56 cao and cdo accounts are separate, too 09:22:06 oh, really? 09:22:17 that must be confusing for the bots 09:22:31 You can have five accounts or so. Should ask elliptic, he reserves all his nicks on all servers :) 09:22:35 only if someone registers "elliptic" on a new server real quick :) 09:22:55 -!- Palyth_ has quit [Ping timeout: 245 seconds] 09:23:19 but doesn't that screw things up for the bots? 09:23:34 like, if you do !gamesby only one of the four accounts will be reachable, no? 09:24:35 -!- Mindiell has quit [Quit: Quitte] 09:27:30 I always assumed they're collected. 09:29:15 never assume actions that need a disproportional amount of work, even if it would be a great thing to have 09:30:22 wow, testing this trap message thingy, I noticed that with decent dex/EV, it's almost impossible to get hit by a blade trap 09:30:33 the formula looks very strange 09:30:51 -!- andrew_ has quit [Ping timeout: 276 seconds] 09:32:18 galehar: re traps: I sent a crude proposal for Dex-governed sensing to c-r-d. 09:32:43 bhaak: they have to be collected for tournaments anyway. 09:33:37 dpeg: yeah I know thanks for that 09:33:49 galehar: lots of action these days... I know :) 09:34:07 I'm not talking about detection. Stepping on a known blade trap. 09:34:20 there isn't enough randomisation 09:34:26 even unknown actually 09:34:45 like with 16 dex 11 EV, it's almost impossible to get hit 09:35:03 dpeg: with the tournaments you have the same problem 09:35:39 makes me wonder ... what is if 2 players had the same nick on cao and cdo and both added another teamcaption in their rc? 09:35:50 -is 09:36:36 ah, cao has overruling skills 09:36:49 * bhaak should rtfm 09:37:10 like, if you do !gamesby only one of the four accounts will be reachable, no? 09:37:15 Xiberia: it lumps all of them together 09:37:24 so the only problem is that you can impersonate somebody if you snag their name before they do 09:37:34 yeah.. 09:37:40 seems like it could be an issue for tourneys 09:38:07 nobody complained so far? 09:38:57 no 09:39:15 and we'll beat the hell out of anyone imposting conic sections 09:39:36 there's a circle and point? 09:39:40 (and line) 09:39:42 ? 09:39:59 (there's no verb for "impostor", in a language that has every other silly word) 09:40:41 -!- wjchen has quit [Quit: Page closed] 09:40:55 every noun can be verbed even if doesn't want to 09:41:20 some people say verbing weirds language 09:41:29 but comprehension is all that matters 09:41:34 nouning is the helper 09:45:36 impersonate 09:47:16 -!- Kalir has quit [Changing host] 09:47:36 03galehar * rbf9a925cdfaf 10/crawl-ref/source/items.cc: Print a message upon picking up the Abyssal rune to hint about easier exit. 09:47:37 03galehar * r10c76b68e15a 10/ (.gitignore crawl-ref/.gitignore): Add android generated files to .gitignore 09:47:46 -!- andre____ has quit [Remote host closed the connection] 09:48:51 galehar: thx 09:53:38 -!- alefury has joined ##crawl-dev 09:54:15 -!- nooodl has quit [Ping timeout: 276 seconds] 10:00:06 -!- SkaryMonk has quit [Quit: Leaving.] 10:07:47 -!- aleksil has quit [Ping timeout: 240 seconds] 10:08:43 -!- ussdefiant has joined ##crawl-dev 10:10:31 -!- Flun has quit [Client Quit] 10:12:47 -!- ontoclasm has joined ##crawl-dev 10:13:02 -!- xnavy has quit [Ping timeout: 244 seconds] 10:13:49 hm, i think i got spoiled over the last week, i totally expected awesome new features in the commit log :/ 10:14:04 alefury: lava orcs 10:14:12 go merge them innnn 10:14:44 anything new re lava orcs? 10:14:51 i was always too lazy to try them :( 10:14:54 well, i did some more stuff a few months ago 10:15:04 they start slow, then become normal, then fast at high heat 10:15:27 Eronarn: sorry, they have to be elves, to fill in the void left by that idea to rename high elves 10:15:40 i there an actual idea to rename HE? 10:15:44 is* 10:15:48 also they aren't nearly as powerful 10:15:54 there was some mumbling about it I think 10:15:58 I doubt it'll happen 10:16:01 that is a dumb idea 10:16:13 how about rainbow pissers? 10:16:34 elves do piss rainbows, right? 10:16:54 rp doesnt make words though, we have to do better :/ 10:17:01 ??words 10:17:02 words[1/3]: dear deck demo desk dram fear fest gear gene gest ghee gnar hack haen hare hast hath hear heck hehe here hest heth hewn hoar hock homo hone host husk keen mien mine mire mist muck musk must ogre omen open seam sear seas seen sere sewn spam spar spas teak team tear teas teen test tram tree 10:17:12 hm, i dont think he can be renamed 10:17:35 he should have negative saprovore 10:17:36 the new name would have to make at least 7 words, this is not so easy 10:17:40 rename high elves to lava orcs 10:17:43 this is a very good idea, so go do it 10:17:58 elliott: add lava orcs and then rename them to lava orcs 10:18:07 "their delicate stomachs are not used to eating raw flesh" 10:18:21 add mist elves 10:18:36 alefury: 'Dungeon cuisine offends their sensibilities.' 10:19:24 memo, mere, meth 10:19:27 any more? 10:19:32 oh wait, no more re 10:19:37 and no th 10:19:42 not worth it then 10:19:51 re will come back 10:20:01 the name is too cool not to 10:20:01 re already came back, theyre called IE now 10:20:04 also, LORe 10:21:14 also lock, lost (not anymore) 10:21:42 stalker also has to come back 10:23:30 alefury: i have stalker plans...... 10:23:44 i know, we talked about them at length, it was cool 10:24:09 first, though, merge in lava orcs :( 10:24:13 i'd do it myself if i had commit access 10:24:38 -!- simmarine has joined ##crawl-dev 10:25:33 are the stalker plans good 10:27:29 theyre just a bunch of loose spell ideas at this point i think 10:27:35 those sound fun, though 10:27:39 elliott: based around creepy, sneaky tmut-y spells 10:27:52 like turning into a sky beast or stealing the air from someone's lungs or slicking the floor with ice 10:29:49 sounds good 10:29:52 just give it passwall :P 10:30:31 yes, definitely 10:30:40 it was looking like there'd be ice/tmut/earth and ice/tmut/air books 10:30:59 since four schools could be a bit much 10:31:21 * elliott doesn't really like starting book choices, personally 10:31:39 clear solution is to make it a tmut/fire/ice/earth/air book! 10:32:56 elliott: well it'd be two roles rather than a choice, yes 10:41:07 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 10:43:12 -!- atrodo has quit [Remote host closed the connection] 10:45:06 -!- sacredchao is now known as stenno 10:45:13 -!- alefury has quit [Read error: Connection reset by peer] 10:45:15 -!- alefury has joined ##crawl-dev 10:55:08 -!- Kellhus has quit [Quit: Page closed] 11:08:27 -!- One-Eyed has quit [Quit: Page closed] 11:09:35 -!- One-Eyed has quit [Client Quit] 11:17:03 -!- blabber has joined ##crawl-dev 11:22:42 arn (L22 OgBe) ASSERT(!src_pos.origin()) in 'mon-behv.cc' at line 946 failed. (Shoals:1) 11:24:35 -!- magistern has quit [Quit: This computer has gone to sleep] 11:25:10 -!- MarvinPA has joined ##crawl-dev 11:29:54 -!- scummos has quit [Ping timeout: 260 seconds] 11:30:25 -!- slitherrr has quit [Quit: Leaving.] 11:31:13 -!- slitherrr has quit [Client Quit] 11:32:08 bhaak: did you use anything from karadoc's fork? 11:37:32 -!- User82 has joined ##crawl-dev 11:42:20 -!- nooodl has joined ##crawl-dev 11:46:15 -!- Nightbeer has quit [Ping timeout: 272 seconds] 11:51:19 -!- User82 has quit [Quit: User82] 11:52:04 -!- ussdefiant has quit [Ping timeout: 248 seconds] 11:52:08 -!- Yen has quit [Ping timeout: 252 seconds] 11:54:20 -!- Chozo has quit [Quit: ChatZilla 0.9.88.2 [Firefox 4.0b12pre/20110203165105]] 12:01:34 <|amethyst> !lg arn crash -log 12:01:34 Unknown selector: verb 12:01:37 <|amethyst> !lm arn crash -log 12:01:39 2. arn, XL22 OgBe, T:49400 (milestone): http://dobrazupa.org/morgue/arn/crash-arn-20120911-161910.txt 12:02:15 <|amethyst> more kraken crashes 12:02:28 -!- Kalir has quit [Quit: ded.] 12:03:04 -!- kek has joined ##crawl-dev 12:03:46 -!- indspenceable has quit [Ping timeout: 245 seconds] 12:16:39 -!- simmarine has quit [Ping timeout: 272 seconds] 12:18:33 -!- erisdiscordia_ has quit [Ping timeout: 246 seconds] 12:20:59 -!- Tsuippa has quit [Client Quit] 12:22:06 -!- Vizer0 has quit [Ping timeout: 245 seconds] 12:25:36 -!- ussdefiant has joined ##crawl-dev 12:30:26 -!- ussdefiant has quit [Ping timeout: 244 seconds] 12:31:54 -!- yogidabear has quit [Quit: Page closed] 12:39:45 dpeg: not really. only the visual indicator in the spell menu that warns about your knowledge of spells running out 12:42:07 is spam-closing doors to buy time to regen hp/mana an intended tactic? 12:42:42 Xiberia: it's the same as pillar-dancing 12:42:50 randomised movement energy tends to defeat it 12:42:53 ??randomised energy 12:42:54 I don't have a page labeled randomised_energy in my learndb. 12:42:55 pah 12:43:04 ??energy randomisation 12:43:04 <|amethyst> ??energy randomisation 12:43:04 yeah i know what you're talking about 12:43:04 energy randomisation[1/3]: Every time a monster makes a movement (i.e. not an attack/spell), the amount of time taken to do its turn has a 1/3 chance of being 0.1 turns slower, a 1/3 chance of being 0.1 turns quicker and a 1/3 chance of being the normal amount. Over time, these 0.1s add up or cancel out to cause 'double moves' or 'lost moves'. 12:43:04 energy randomisation[1/3]: Every time a monster makes a movement (i.e. not an attack/spell), the amount of time taken to do its turn has a 1/3 chance of being 0.1 turns slower, a 1/3 chance of being 0.1 turns quicker and a 1/3 chance of being the normal amount. Over time, these 0.1s add up or cancel out to cause 'double moves' or 'lost moves'. 12:43:09 still, it's pretty hilarious 12:43:33 <|amethyst> need to carry around some iron spikes to stick in the door 12:43:33 -!- dtsund has joined ##crawl-dev 12:43:46 -!- keksz has joined ##crawl-dev 12:43:47 fr doors break if you open and close them too quickly 12:43:51 -!- kek has quit [Read error: Connection reset by peer] 12:44:41 -!- the_glow has quit [Read error: Connection reset by peer] 12:48:31 -!- Rofaner has quit [Ping timeout: 244 seconds] 12:49:58 -!- simmarine has joined ##crawl-dev 12:53:55 Artifact polearms. (https://crawl.develz.org/mantis/view.php?id=6213) by white_noise 12:56:37 -!- Codrus has quit [Ping timeout: 240 seconds] 12:57:16 those look nice 13:01:00 -!- Lawman has quit [Quit: Page closed] 13:01:51 -!- wasd22 has quit [Quit: You slip out of the net!] 13:06:27 -!- andrew_ has quit [Remote host closed the connection] 13:06:46 they sure do 13:07:08 -!- shirish has quit [Remote host closed the connection] 13:11:32 -!- Lightli has joined ##crawl-dev 13:14:46 -!- elliptic is now known as hyperbolic 13:18:38 -!- hyperbolic is now known as elliptic 13:22:05 -!- Lightli has quit [Ping timeout: 245 seconds] 13:27:21 -!- Vizer0 has quit [Ping timeout: 252 seconds] 13:27:58 -!- elliptic is now known as parabolic 13:28:28 -!- parabolic is now known as elliptic 13:30:49 -!- Codrus|2 has quit [Ping timeout: 250 seconds] 13:32:39 -!- Nightbeer has quit [Ping timeout: 276 seconds] 13:32:50 -!- Vizer1 has quit [Quit: Bye] 13:38:57 -!- N78291 has quit [Quit: null] 13:48:58 -!- CannibalCorpse has quit [Client Quit] 13:55:58 -!- NameNick has quit [Quit: Page closed] 13:57:21 -!- Turgor has quit [Ping timeout: 272 seconds] 13:57:33 -!- rossi has quit [*.net *.split] 13:57:34 -!- Zephryn has quit [*.net *.split] 13:57:34 -!- HellTiger has quit [*.net *.split] 13:57:34 -!- colluphid has quit [*.net *.split] 13:57:34 -!- marcmagus has quit [*.net *.split] 13:57:34 -!- _Jordan_ has quit [*.net *.split] 13:57:34 -!- lukano has quit [*.net *.split] 13:57:34 -!- Chousuke has quit [*.net *.split] 13:57:34 -!- tw_ has quit [*.net *.split] 13:58:47 -!- Chousuke has joined ##crawl-dev 13:58:54 -!- _Jordan_ has quit [Quit: No Ping reply in 180 seconds.] 13:59:27 -!- HellTiger has quit [Ping timeout: 248 seconds] 13:59:55 Player doll weapon tiles (https://crawl.develz.org/mantis/view.php?id=6214) by dd 14:00:11 <_dd> the project begins... 14:00:22 <_dd> wow, this is going to be a lot of tiles. 14:04:38 -!- pintos has quit [Quit: CyberScript - A diferença entre uma loira burra e uma inteligente é que a inteligente usa CyberScript. (www.cyberscript.org)] 14:08:17 -!- Turgor has quit [Ping timeout: 240 seconds] 14:10:21 -!- kwel01 has quit [Quit: Page closed] 14:16:04 -!- Sabaki_|2 is now known as Sabaki 14:18:04 -!- Turgor has quit [Ping timeout: 252 seconds] 14:22:03 -!- SwissStopwatch has quit [Ping timeout: 272 seconds] 14:27:49 <_dd> hm, not really sure what to think about whitenoise's artifact idea. 14:28:56 <_dd> sure it'd be pretty neat, but on the practical side, that's a whole shitload of tiles if the same thing is going to be done for all weapon types. (or if it's just polearms then it's weird that they're the only weapons that have specific artifact tilesets...) 14:29:15 they look nice, though 14:29:21 -!- keksz has quit [Quit: Leaving] 14:29:26 <_dd> they do look nice, not arguing that 14:29:40 it'd be weird to give away a feature like that before identification 14:29:51 huh? you already know its an artifact 14:29:51 <_dd> that's a good point too 14:29:59 <_dd> no but those tiles let you know the brand 14:30:02 i didnt read the text yet, though 14:30:09 oh, hm 14:30:25 <_dd> didn't even think about that, that might be problematic too 14:30:37 not sure if it matters that much for artifacts, but its a tiles information leak, which is a complete no go 14:30:50 the same information could of course be added to console 14:30:57 probably not going to happen, though 14:31:17 just having them randomized or changing the tile after id would work 14:31:17 generally the brand is only visible (according to flavor) when wielded anyway 14:31:24 <_dd> hm white_noise seems to have lots of energy and enthusiasm 14:31:33 <_dd> maybe i can recruit him to my player doll tile project 14:31:41 eg bursts into flame 14:31:41 <_dd> put that energy to good use... 14:31:53 heh 14:32:13 -!- ussdefiant has joined ##crawl-dev 14:34:14 -!- Turgor has quit [Ping timeout: 260 seconds] 14:34:46 -!- andrew_ is now known as andrewhl 14:34:57 -!- syllogism has quit [] 14:35:06 <_dd> on the subject of the player doll project... would it be appropriate to instruct anyone who makes new equipment tiles from now on to always submit both an inventory and player doll tile? 14:35:50 <_dd> not sure if it's going to be an issue, as not many people make those tiles beside me & roctavian (and apparently white_noise now)... 14:36:34 -!- nooodl has quit [Ping timeout: 260 seconds] 14:36:51 <_dd> but it would ensure that i (and anyone who may decide to help with this project) at least won't have to play catch-up with new tiles... 14:37:14 well, how would you instruct them? 14:37:28 -!- nooodl has joined ##crawl-dev 14:37:41 <_dd> i dunno... i was just thinking like, an informal policy of some sort 14:37:41 could put it in one of the text files in docs/develop or something, and say so if new tiles are submitted without a player doll tile 14:37:53 <_dd> yeah that'd be good 14:38:10 the thing is, anyone can just start contributing (as im sure you know) 14:38:24 <_dd> yeah yeah 14:38:30 the recent artists all came via tavern i think 14:38:55 just telling people is easy enough i guess 14:38:56 <_dd> i don't know what i'm thinking, i just figured we could put it in some kind of collective telepathic developer mindspace 14:40:00 <_dd> meh, i doubt it's even going to be an issue anyway 14:40:31 <_dd> i'm just obsessing over spurious details again 14:41:57 -!- blabber has quit [Quit: gn8] 14:44:28 -!- Pthing has quit [Remote host closed the connection] 14:52:59 -!- Stelpa has quit [Client Quit] 14:54:57 -!- kliph has quit [Remote host closed the connection] 14:55:35 -!- kliph has quit [Remote host closed the connection] 14:55:52 -!- daftfad has joined ##crawl-dev 14:57:05 -!- Eurtek has quit [Ping timeout: 252 seconds] 14:57:06 -!- Lawman has quit [Ping timeout: 252 seconds] 14:57:06 -!- Lightli has quit [Ping timeout: 252 seconds] 14:57:06 -!- Kellhus has quit [Ping timeout: 252 seconds] 14:57:29 -!- link_108 has joined ##crawl-dev 14:59:10 -!- CannibalCorpse has quit [Ping timeout: 245 seconds] 15:12:06 -!- blabber has joined ##crawl-dev 15:18:35 -!- CannibalCorpse has quit [Quit: Page closed] 15:19:18 -!- frogbotherer has joined ##crawl-dev 15:22:44 -!- pantaril has quit [Ping timeout: 248 seconds] 15:22:50 -!- TGWi has quit [Quit: Leaving.] 15:32:06 -!- ajikeshi has quit [Ping timeout: 245 seconds] 15:34:54 -!- Pacra has quit [Ping timeout: 260 seconds] 15:35:37 -!- kek has joined ##crawl-dev 15:38:08 -!- Inkoate has quit [Quit: Page closed] 15:39:58 -!- Qwertycoatl has quit [Quit: leaving] 15:40:52 -!- shirish has joined ##crawl-dev 15:52:49 -!- G-Flex has quit [Quit: Time for us to bug out.] 15:53:29 -!- slitherrr has quit [Quit: Leaving.] 15:59:40 -!- Stelpa has quit [Changing host] 15:59:59 -!- yxhuvud has quit [Ping timeout: 260 seconds] 16:04:02 -!- shirish has quit [Remote host closed the connection] 16:09:06 -!- Nomi has quit [Ping timeout: 264 seconds] 16:19:52 -!- Zephryn has quit [Ping timeout: 244 seconds] 16:20:27 -!- Pacra has joined ##crawl-dev 16:21:27 -!- DainHome has quit [Quit: Dain's default quit message] 16:23:50 -!- Deathmic has quit [Read error: Connection reset by peer] 16:24:40 -!- daftfad has quit [Quit: Leaving] 16:25:13 -!- lorenz371 has quit [Remote host closed the connection] 16:28:12 -!- Stelpa has quit [Quit: Butts] 16:30:29 -!- Orionstein has quit [Read error: Connection reset by peer] 16:31:15 -!- omnirizon has quit [Ping timeout: 245 seconds] 16:37:50 Trapdoor spiders get stuck. (https://crawl.develz.org/mantis/view.php?id=6215) by elliptic 16:39:27 trapdoor spiders think they're submerged? 16:40:11 I guess, yeah 16:42:35 Suckerboh (L26 DDNe) ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1680 failed. (Slime:6) 16:50:06 -!- rkd2 has quit [] 16:50:37 -!- whag has quit [Read error: Connection reset by peer] 16:51:44 -!- elliott has quit [Remote host closed the connection] 16:53:49 -!- kek has quit [Quit: Leaving] 16:55:48 fr diving spiders 16:56:16 https://en.wikipedia.org/wiki/Diving_bell_spider 16:57:56 -!- Vizer has quit [Ping timeout: 252 seconds] 17:03:08 -!- blabber has quit [Quit: gn8] 17:06:06 -!- colluphid has quit [Quit: leaving] 17:07:28 -!- link_108 has quit [Ping timeout: 252 seconds] 17:11:58 -!- Predelnik has quit [Ping timeout: 246 seconds] 17:13:11 -!- Nightbeer has quit [Quit: Verlassend] 17:14:44 -!- Frosteey has quit [Ping timeout: 248 seconds] 17:16:51 -!- Nilsyn has quit [Quit: Page closed] 17:21:52 added a fuckton of text to white noise's artifact polearms thingy 17:22:31 ontoclasm edlothiol kilobyte galehar: opinions on these? 17:25:48 -!- frogbotherer has quit [Remote host closed the connection] 17:27:49 -!- hoody has quit [Remote host closed the connection] 17:28:41 alefury: got a moment? 17:31:13 a short moment, yes 17:31:45 re those tiles, my opinion is that its not worth the hassle, but having random tiles for randart weapons would be great 17:31:50 maybe better tomorrow then -- wanna run a wrath proposal by you 17:32:08 can you send it by mail? 17:32:39 yes 17:35:47 -!- Galefury_ has joined ##crawl-dev 17:38:30 -!- alefury has quit [Read error: Connection reset by peer] 17:38:53 -!- Vizer_ has quit [Ping timeout: 244 seconds] 17:41:15 -!- TheUnlifeAquatic has quit [Quit: Leaving.] 17:41:28 -!- Galefury_ has quit [Ping timeout: 265 seconds] 17:42:00 -!- alefury has joined ##crawl-dev 17:42:07 argh, internet 17:42:12 good night 17:42:25 -!- nooodl has quit [Ping timeout: 246 seconds] 17:42:42 -!- alefury has quit [Client Quit] 17:44:12 -!- anele has quit [Ping timeout: 276 seconds] 17:45:10 -!- hoody has quit [Remote host closed the connection] 17:47:41 03edlothiol * rb191e35443ff 10/crawl-ref/source/ (show.cc tileweb.cc tileweb.h view.cc): Fix monsters not being removed from the monster list (#6129). 17:49:18 in webtiles, that is 17:50:07 03edlothiol 07stone_soup-0.11 * rd3192cfdbbdc 10/crawl-ref/source/ (show.cc tileweb.cc tileweb.h view.cc): Fix monsters not being removed from the monster list in Webtiles (#6129). 17:53:36 -!- MarvinPA has quit [Read error: Connection reset by peer] 17:54:57 -!- Syrio has quit [Quit: Page closed] 17:57:24 -!- whig has joined ##crawl-dev 17:57:42 -!- yoshizzz has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 17:58:56 -!- dpeg has quit [Quit: nights] 18:02:54 -!- andrewhl has quit [Remote host closed the connection] 18:03:01 -!- Oddtwang has quit [Quit: TTFN!] 18:03:04 -!- whig_ has joined ##crawl-dev 18:03:45 -!- Daekdroom has quit [Quit: Saindo] 18:04:36 -!- whig has quit [Ping timeout: 245 seconds] 18:05:43 -!- whig has joined ##crawl-dev 18:08:19 -!- whig_ has quit [Ping timeout: 246 seconds] 18:10:44 -!- HellTiger_ has quit [Read error: Connection reset by peer] 18:11:41 -!- Lightli has joined ##crawl-dev 18:15:50 -!- Ragnor has quit [Remote host closed the connection] 18:15:54 -!- Jaxy has quit [Quit: Leaving] 18:23:30 -!- Ragnor has quit [Remote host closed the connection] 18:23:46 -!- whig has quit [Read error: Connection reset by peer] 18:24:17 -!- whig has joined ##crawl-dev 18:24:22 -!- whig has left ##crawl-dev 18:24:36 -!- Wensley has joined ##crawl-dev 18:25:12 -!- omnirizon has quit [Ping timeout: 252 seconds] 18:42:25 -!- jeanjacques has quit [] 18:42:57 -!- Zephryn has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 18:44:56 -!- eb is now known as ebarrett 18:45:37 -!- Kellhus has quit [Quit: Page closed] 18:55:03 -!- pelotron has quit [Ping timeout: 276 seconds] 18:56:15 -!- Lightli has quit [Ping timeout: 245 seconds] 18:58:18 -!- scummos has quit [Ping timeout: 276 seconds] 18:59:27 -!- BlackSheep_ has joined ##crawl-dev 19:00:15 haha 19:00:15 13:02:42 ##crawl-dev: <@galehar> dpeg: I don't think Zannick is unable to subscribe to c-r-d. He's just procrastinating. 19:00:19 13:02:52 ##crawl-dev: * dpeg kicks Zannick. 19:00:28 i just noticed these in my highlight log from yesterday 19:00:36 i must have zoned out/been at lunch 19:00:43 -!- evilmike has joined ##crawl-dev 19:03:39 dpeg needs to work on his kicking I guess 19:03:49 * Zannick just signed up for crd 19:04:03 gotta set up my email filters for it now 19:06:36 -!- pelotr0n is now known as pelotron 19:06:56 !tell alefury WRT w_n's polearms, I agree with you: they're cool, but it'd be bad to actually match them to the brand. Most of them would work just fine if randomly assigned, though; it's not like current art tiles match the properties in any way. 19:06:56 ontoclasm: OK, I'll let alefury know. 19:09:01 !tell dpeg All right! All right! I'm signed up for c-r-d now! :) 19:09:01 Zannick: OK, I'll let dpeg know. 19:09:37 -!- ChongLi has quit [Ping timeout: 240 seconds] 19:10:06 so high-tech 19:10:11 hi-tech 19:12:06 Tsuno (L11 FeTm) (Zot (ZotDef)) 19:12:09 electronic mail. what will they think of next 19:12:45 electronic mail stored *on the web* 19:13:04 i really don't like sourceforge's archive format 19:13:08 -!- Kalten has quit [Quit: Page closed] 19:13:28 yeah, browsing that is a bit awkward 19:14:12 -!- MarvinPA has joined ##crawl-dev 19:16:27 -!- MarvinPA_ has joined ##crawl-dev 19:17:17 the good thing about it is that the majority of mstrpbk's mails are cut off 19:18:54 -!- MarvinPA has quit [Ping timeout: 260 seconds] 19:18:54 -!- MarvinPA_ is now known as MarvinPA 19:19:55 -!- RollieTG has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 19:23:02 -!- Lightli has joined ##crawl-dev 19:28:31 -!- lexackson has joined ##crawl-dev 19:31:43 hello 19:32:01 -!- link_108 has joined ##crawl-dev 19:33:15 galehar, any updates on the cleave patch? 19:36:11 -!- odiv has quit [Ping timeout: 272 seconds] 19:37:27 -!- PollyEsther has quit [Ping timeout: 272 seconds] 19:47:07 -!- link_108 has quit [Ping timeout: 240 seconds] 19:48:20 -!- N78291 has quit [Quit: null] 19:52:06 -!- Frosteey has quit [Read error: Connection reset by peer] 19:52:40 -!- BlackSheep_ has quit [Quit: Leaving] 19:53:40 -!- namad7 has quit [Ping timeout: 246 seconds] 19:57:34 -!- Rofaner has joined ##crawl-dev 19:59:42 -!- HangedMan has joined ##crawl-dev 20:00:42 -!- bh has joined ##crawl-dev 20:02:19 -!- link_108 has joined ##crawl-dev 20:02:33 Why does Yiuf have a staff and a hammer? 20:03:00 he's crazy about hammers 20:03:23 sweet -- just found a tiles bug 20:03:34 http://oi49.tinypic.com/qq6byv.jpg 20:03:35 HangedMan: You have 1 message. Use !messages to read it. 20:03:58 HangedMan: what's going on there? 20:04:25 kraken tentacles in very limited water spaces draw rather weirdly 20:04:34 why is it in zot 20:04:43 aww -- the bug I found is just 0006129 20:04:49 and yes, krakens are meant for open water 20:05:00 you could cram a kraken into a fountain, but that doesn't make it a good idea 20:05:08 kraken simulacra in a fire-ice themed river vault 20:05:15 well, one 20:05:58 that looks like its using the zombie tile 20:06:47 kraken spectres and simulacra use only the zombie tile for some indescipherable reason 20:07:11 I guess there isn't a tile for kraken simulacra/spectres 20:07:41 said indescriperable reason was because ontoclasm drew heads for krakens when he was drawing simulacra/spectre tiles 20:10:07 -!- Koolguydude has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 20:14:01 -!- wheals has quit [Quit: Leaving] 20:15:22 -!- edlothiol has quit [Ping timeout: 246 seconds] 20:17:12 hmm, even with open areas krakens can draw funny (tentacle segments appear and disappear a lot in the open water of tar_minmay_river with the shallow water paths), I guess tentacle tiles are not the worst of things to worry about 20:17:15 -!- st_ has quit [Ping timeout: 255 seconds] 20:17:29 having managed to get a reliably crashing save probably is, though 20:18:59 -!- Codrus has quit [Ping timeout: 250 seconds] 20:23:53 -!- Dixie has joined ##crawl-dev 20:25:33 -!- remyroy has quit [Read error: Connection reset by peer] 20:29:18 Requesting aid on this vault 20:29:19 http://pastebin.com/trEz1mHP 20:29:51 with? 20:29:56 |amethyst: ping? 20:30:32 Balance 20:30:36 I'm worried it might be a bit too hard 20:30:51 (That, or not have enough loot to compensate for the difficulty) 20:32:32 There's basically no way to get swarmed in it 20:34:04 it seems like a pretty fine traditional-style vault 20:37:03 Tentacle crash with krakens and very little water (https://crawl.develz.org/mantis/view.php?id=6216) by Claws 20:37:57 -!- ajikeshi_ has quit [Ping timeout: 246 seconds] 20:38:30 So no changes? 20:42:27 Lightli: place teleport traps randomly inside of it to disperse the monsters 20:42:29 Is it wrong to make a level only accessible via hatches? 20:42:49 FR: blink traps 20:42:52 That would make getting to the loot a complete joke 20:43:46 Lightli: bungee teleport traps, that call the monsters back to the spot after a few turns 20:45:33 Hasted spriggans can probably take advantage of those to make it to the loot anyways 20:46:02 It's like how whenever I get that one vault that seals itself off when you grab the loot I always read a tele scroll BEFORE picking it up 20:47:27 there's more loot then just the main one in ragdoll_tomb_raider 20:47:56 ragdoll was thinking of ways to deal with people never getting that other loot but I haven't heard about it in a while 20:48:50 Wait, there's loot OUTSIDE the main one? 20:49:03 https://gist.github.com/3703653 -- this wouldn't be a welcome vault, right? 20:49:06 I thought it was either a randart or the Ring of Vitality? 20:49:43 No. No it would NEVER be a good vault 20:50:40 too mean for a random teleport and to lock off regular downstairs to d:2 20:51:09 lightli: if you can make vaults you can probably read them, why ask in incredulous tones what can be easily checked 20:51:37 HangedMan: Are *you* insinuating something about due diligence? ;) 20:51:44 I never thought that there was any other loot in that vault 20:52:31 balance in the earliest game is so fragile and precarious I've almost never made pre-temple vaults 20:53:45 What about entry vaults? 20:53:51 I don't actually enjoy the early game. Once I hit level 12 or so, things get fun for me 20:53:58 you can at least expect somebody to potentially have teleport/blinking/whatever with, say, a d:16 lich or shadow fiend from lemuel_river_lethe, but it's very easy to be unfair when placing vaults in the earliest part of the game because there's much... luck? 20:54:17 how about entry vaults with guaranteed boots of running 20:54:37 That would break balance in the other direction 20:54:47 entry vault with acquirement objects you see for one turn before they're submersed in lava 20:55:04 ^What if they knew apportation? 20:55:05 HangedMan: lava orc 20:55:16 ouch -- can you retrieve anything from lava? 20:55:28 Eronarn: you know they're never becoming an actual race 20:55:49 Lightli: why not? 20:55:51 Lightli: one day :( 20:55:51 bh: yeah that vault is bad 20:55:57 bh: because i don't have commit access 20:56:41 lava behind glass 20:56:48 ^There we go 20:57:00 Force them to be non-artefact though. 20:57:11 (Also make them mimics just in case) 20:57:21 Eronarn: use hacks? 20:57:32 You could try getting it incorporated as a series of small, inocuous looking patches. 20:57:34 -!- yoshizzz has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 20:57:59 -!- Guestavo has quit [Quit: Page closed] 20:58:05 bh: i think the new enums would be pretty hard... 20:58:26 ^True; you could edit the apts for 1 race and then sneak those for lava orcs in as well. 20:58:46 Repeat with abilities, stats, so on and so forth. 20:59:07 Then remove a species and secretly add lava orcs in their place. 20:59:13 what if someone with commit access just merged in the branch 20:59:16 wouldn't that be cool 20:59:52 -!- minqmay has quit [Quit: Leaving] 21:00:16 They'd be hung and quartered for doing so. 21:00:39 By which I mean both the committer and the lava orcs. 21:02:25 ??lava orcs 21:02:25 lava orc[1/8]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:lava_orc#flavor 21:02:57 "Lava orcs have fireproof backpacks." -- if I kill a lava orc, can I take his backpack of conservation? 21:04:14 no 21:04:19 what's blocking it, apart from "we have too many species already"? 21:04:37 concerns over tension calculation (but this needs heavy playtesting anyways, so...) 21:04:49 some possible overincentive to swim in lava 21:05:20 Don't merfolk already have a big incentive to swim in water? 21:05:28 Yeah. Spriggan speed. 21:05:52 Isn't there some race we could nuke? Like ogre? 21:06:51 I vote High Elf. Or Human. 21:08:52 i don't at all see it as being bad enough to block merging 21:08:56 but i'm not kilo 21:13:42 Does crawl even have a 'tastemaker'? 21:17:16 This is probably settled law, but could we stop using ♣ as trees? It occupies more than one space in a number of fonts 21:18:11 pilcrow trees 21:26:44 tastemaker 21:27:06 a race that gains specific powers, only one at a time, by the last chunk it has tasted 21:27:28 or maybe three powers but in varying degrees of effectiveness/tiers based on last chunk 21:27:33 8] 21:27:41 I had a dreadful idea for a new magic school -- Glow. 21:28:06 Pacra: pact god... 21:28:13 some of the pacts required stuff like eating a dragon heart 21:28:40 pact god!! 21:28:52 champion god 21:28:56 disappointed in all of the tile changes we haven't gotten less cartoony chunks yet 21:28:57 ooh 21:29:02 martial pact would actually be really good 21:29:08 agreed 21:29:16 it could have stuff like swearing a blood oath in the hall of blades 21:29:25 or defeating powerful mercenaries 21:29:28 fr: make the hall of blades relevant 21:31:34 IMO Hall of Blades should go the way of Hive 21:34:39 -!- G-Flex has joined ##crawl-dev 21:40:48 anyone? nuking blades from orbit? 21:41:58 Pact god? 21:42:09 A god with really powerful invocations that reduce your max HP every time they're used? 21:43:22 being a deep dwarf...? dtsund: What about a 52 pickup power for Nemelex? Unleash the power of a deck in one go 21:43:42 -!- bonghitz has quit [Quit: bonghitz] 21:44:06 Sounds both silly and overpowered. 21:44:10 ??deal four 21:44:10 deal four[1/1]: You draw four cards from an unmarked deck. It uses up the deck. If there weren't enough cards, you also get to deal a card from the deck of punishment. You get no piety gain from the cards. 21:44:56 or that. 21:45:05 Deal Four from Escapes: when you absolutely, positively, have to get away from something now. 21:45:48 dtsund: Say 'deal' one more time 21:46:08 No deal. 21:52:26 The Vault:8 subvaults have stuff like "about 4" at the beginning -- what does that mean? 21:52:43 loot averages 21:52:48 ah 21:53:07 I think those are comments, right? 21:53:15 they are. 21:56:10 -!- blackbrew has quit [Quit: Page closed] 21:57:34 -!- ussdefiant_ has joined ##crawl-dev 21:59:52 -!- HangedMan has quit [Read error: Connection reset by peer] 22:00:43 -!- ussdefiant has quit [Remote host closed the connection] 22:00:45 -!- ussdefiant_ is now known as ussdefiant 22:00:49 bh: hall of blade doesn't really suffer from any of the same problems that hive did 22:01:33 possibly it should just be a portal vault though, there has been support before for retooling it as a better tukima's wizlab (the current tukima's wizlab is quite bad) 22:02:02 what about making it a possible Vault:8 subvault? 22:02:48 I think one of the advantages of Vault:8 is it keeps an abstract style without any specific monsters. I don't want to change that 22:02:59 I'm fine with adding new subvaults, but I think they should stick to the style of the level 22:06:07 -!- Thann has joined ##crawl-dev 22:07:41 -!- voker57 has quit [Remote host closed the connection] 22:10:27 Give me a number between 1 and 20 22:10:38 3.14159 22:10:48 Er, an interger between 1 and 20 22:10:55 (yes this is dev related, wait a second) 22:12:24 -!- eurtek has quit [Quit: Page closed] 22:13:24 -!- cbus has quit [Ping timeout: 248 seconds] 22:14:50 -!- andrewhl has quit [Remote host closed the connection] 22:15:32 -!- link_108 has quit [Ping timeout: 248 seconds] 22:16:39 -!- Turgor has quit [] 22:18:03 evilmike: do you have any opinions on updating the abyss beastiary? 22:20:05 In my personal not-asked for opinion, I feel it should probably have at least 2-3 unique enemies. 22:20:46 bh: only that it would be nice if we had more actual abyss monsters. Other than that, it should ne challenging, but usually not too deadly for a midgame character 22:20:59 -!- wasd22 has quit [Ping timeout: 244 seconds] 22:21:01 until you wander past A:5 ;) 22:21:24 it's ok to have the occasional lich show up, of course 22:21:36 especially when the monster is dangerous, but allows you to flee 22:23:30 I think the ideal abyss visit should involve a lot of running for your life. You should be able to kill individual monsters when you have to, but have trouble with longer/larger fights 22:23:42 -!- Daekdroom has quit [Quit: Saindo] 22:23:45 sorry for now giving anything more specific. Those are just my thoughts on how the branch should be balanced 22:23:53 not giving anything more specific* 22:24:35 -!- Tolias has quit [Ping timeout: 245 seconds] 22:24:48 -!- sacredchao has quit [Changing host] 22:26:10 -!- CIA-67 has quit [Ping timeout: 265 seconds] 22:28:21 -!- ebarrett has quit [] 22:28:29 -!- stenno has quit [Ping timeout: 260 seconds] 22:30:48 -!- CIA-101 has quit [Ping timeout: 244 seconds] 22:42:36 -!- Rewans has quit [] 22:43:37 -!- Poncheis has quit [Remote host closed the connection] 22:44:20 -!- Sorbius has quit [Ping timeout: 248 seconds] 22:54:35 that sounds reasonable. What do you think about spawning tougher monsters if you stand and fight (ie, you draw attention to yourself)? 22:59:57 -!- ussdefiant has quit [Read error: Connection reset by peer] 23:00:35 -!- ussdefiant has joined ##crawl-dev 23:01:17 -!- Dixie has quit [Read error: Connection reset by peer] 23:01:37 -!- pelotron has quit [Quit: ~Internet()] 23:01:59 -!- Dixie has joined ##crawl-dev 23:10:22 -!- Flun has quit [Quit: Page closed] 23:11:10 -!- Fhqwhgads has quit [Remote host closed the connection] 23:13:43 -!- Codrus has quit [Ping timeout: 244 seconds] 23:16:18 bh: not needed. staying still and fighting is already a bad idea, there's no need to punish it further 23:30:13 -!- Rofaner has quit [Ping timeout: 260 seconds] 23:45:12 -!- simmarine has quit [Quit: Leaving] 23:49:51 -!- ussdefiant has quit [Ping timeout: 244 seconds] 23:51:40 -!- omnirizon has quit [Ping timeout: 268 seconds] 23:53:11 http://pastebin.com/DML063Rg 23:53:19 I am evil 23:54:01 Lightli: sorry -- what does that do? 23:54:26 Basically, you know how lightning reflects off of walls? 23:54:32 Green crystal does that to fire and ice bolts. 23:54:43 -!- dtsund has quit [Ping timeout: 245 seconds] 23:54:45 All the enemies are fire giants and ice giants (with a titan for backup). 23:54:55 -!- ophanim has quit [Read error: Connection reset by peer] 23:55:04 I put TWO runed doors there for a reason. 23:55:27 -!- idiolect has quit [Quit: idiolect] 23:55:42 all that glass is unnecessary 23:57:21 Where should I cut it? 23:58:04 -!- dtsund has joined ##crawl-dev 23:58:41 meh -- if you find a runed that deep in the dungeon, it's an enormous courtesy. Two is overdoing it 23:59:39 http://pastebin.com/4tpk6D94