00:01:42 Unstable branch on crawl.develz.org updated to: 0.12-a0-116-g26cc56c (34) 00:02:39 Unstable branch on crawl.s-z.org updated to: 0.12-a0-179-g6bd56ae (34) 00:03:29 -!- Pacra has joined ##crawl-dev 00:04:48 -!- illyria has quit [Client Quit] 00:05:40 -!- bmfx has quit [Quit: leaving] 00:10:48 -!- raskol has quit [Quit: Page closed] 00:17:27 -!- hoody has quit [Remote host closed the connection] 00:20:08 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-116-g26cc56c 00:24:30 -!- tensorpudding has quit [Ping timeout: 276 seconds] 00:37:37 -!- aleksil has quit [Ping timeout: 240 seconds] 00:40:36 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 00:40:37 -!- Codrus|2 has quit [Ping timeout: 240 seconds] 00:41:06 -!- ussdefiant_ has joined ##crawl-dev 00:42:32 -!- Pingas has quit [Read error: Connection reset by peer] 00:43:23 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 00:43:55 -!- ussdefiant_ has joined ##crawl-dev 00:45:45 -!- Elk3h has quit [] 00:51:20 -!- KKCryptic has quit [Quit: Page closed] 00:51:46 -!- ChanServ has quit [*.net *.split] 00:53:42 Staff of Poison and poison chunk autopickup (https://crawl.develz.org/mantis/view.php?id=6093) by Raxvar 01:00:07 -!- indspenceable has quit [Quit: Leaving.] 01:11:28 -!- Zeor has quit [Quit: bonk] 01:16:47 -!- syllogism has joined ##crawl-dev 01:18:00 -!- chewymouse has quit [Quit: Leaving] 01:27:53 -!- bh has quit [Quit: I won crawl so now I can stop playing.] 01:32:38 -!- Roarke has quit [Ping timeout: 245 seconds] 01:44:28 |amethyst * 0.12-a0-117-g67db780: Fix fsim-defending against a speed 0 monster (#6089) (5 minutes ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/67db780c01ac 01:44:32 Cherry-picked 1 commit into stone_soup-0.11 01:51:27 -!- Kalir has quit [Quit: BUTTS] 01:54:33 -!- ophanim has quit [Read error: Connection reset by peer] 01:57:28 -!- Kenran_ is now known as Kenran 02:01:59 -!- bmfx has quit [Quit: leaving] 02:06:45 -!- ac13__ has quit [Ping timeout: 260 seconds] 02:08:06 -!- Sab0t has quit [Quit: Leaving] 02:08:51 -!- Chozo has quit [Read error: Connection reset by peer] 02:09:03 -!- hoody has quit [Remote host closed the connection] 02:10:32 -!- F-Glex has quit [Quit: Time for us to bug out.] 02:15:59 -!- SkaryMonk has joined ##crawl-dev 02:20:41 -!- Vizer has quit [Quit: nipaa~] 02:23:25 -!- bhaak has quit [Ping timeout: 240 seconds] 02:25:17 -!- anubiscrapfoobis has quit [Ping timeout: 252 seconds] 02:30:02 -!- dtsund has quit [Quit: dtsund] 02:32:05 -!- yogidabear has quit [Ping timeout: 245 seconds] 02:36:40 -!- Textmode has joined ##crawl-dev 02:40:45 -!- ChanServ has quit [*.net *.split] 02:46:41 -!- ac13 has quit [Ping timeout: 272 seconds] 02:58:00 -!- Mandevil has quit [Quit: Ukončuji] 02:58:30 -!- Borek is now known as Mandevil 03:08:48 -!- aa_ has joined ##crawl-dev 03:15:25 -!- RushingJaws has quit [Ping timeout: 245 seconds] 03:20:53 moin guys 03:21:15 <|amethyst> hi 03:21:21 CDO's data-center has a heat problem. I'm shutting down the heavy services for a while, discs are quite hot already. 03:21:38 <|amethyst> heavy meaning? 03:22:29 <|amethyst> updates, dgl, and webtiles? 03:23:14 <|amethyst> (i.e. will wordpress, morgues, etc still be up?) 03:23:29 -!- permagreen has quit [Quit: Leaving] 03:24:44 is it on fire 03:24:50 -!- absolutego has joined ##crawl-dev 03:26:57 not taking down apache, |amethyst 03:27:08 <|amethyst> yay 03:27:15 <|amethyst> and sorry to hear about the problems 03:27:44 apparently games are down though? 03:27:57 <|amethyst> those are the heaviest services :) 03:29:16 <|amethyst> glad I set up CSZO :) 03:30:12 -!- MarvinPA has joined ##crawl-dev 03:30:28 -!- psychoDaD has quit [Quit: Page closed] 03:30:38 <|amethyst> is anyone around who can set the ##crawl topic? 03:31:11 <|amethyst> Napkin: also, have they given you a time estimate? 03:36:23 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 03:38:54 -!- Adeon has joined ##crawl-dev 03:40:33 from this I conclude that |amethyst's server is next 03:40:43 beware of the data centre gremlins!!! 03:40:45 <|amethyst> No, CSN is next 03:40:48 <|amethyst> I'm after that 03:41:01 <|amethyst> then new-CAO 03:41:06 hmm, the gremlins care about webtiles? :P 03:41:46 |amethyst * 0.12-a0-119-g5d4c922: Correct signature weapons for a few uniques. (56 minutes ago, 1 file, 12+ 3-) https://gitorious.org/crawl/crawl/commit/5d4c922c2458 03:41:46 |amethyst * 0.12-a0-118-g9cd3609: Don't swap from a signature to a throwable weapon (#6080). (74 minutes ago, 1 file, 5+ 3-) https://gitorious.org/crawl/crawl/commit/9cd3609ffa77 03:47:35 |amethyst: perhaps this is all some sort of covert operation of strategic sabotage in order to position cszo as the One True Crawl Server 03:48:07 <|amethyst> I can neither confirm nor deny... 03:48:39 |amethyst: you can establish plausible deniability by transferring ownership of the server to me 03:49:13 <|amethyst> hey, I just gave edlothiol an account today, you can't prove anything 03:51:59 Cherry-picked 2 commits into stone_soup-0.11 04:07:18 <|amethyst> !tell edlothiol oh, if you hadn't guessed yet, the cszo cron jobs are in crawl-dev's user cron 04:07:19 |amethyst: OK, I'll let edlothiol know. 04:07:43 <|amethyst> !tell edlothiol tab 04:07:43 |amethyst: OK, I'll let edlothiol know. 04:08:56 -!- moldyegg has quit [Quit: Page closed] 04:10:03 -!- ohhaycutie has quit [Ping timeout: 276 seconds] 04:11:27 -!- aa_ has quit [Quit: Page closed] 04:14:38 <|amethyst> kilobyte: you mentioned a problem with one of my targetting commits... is this the electricity-in-water one? 04:27:31 -!- ereinion has quit [] 04:36:55 -!- ainsophyao has quit [Read error: Connection reset by peer] 04:37:09 -!- ainsophyao has joined ##crawl-dev 04:38:00 -!- Wensley has quit [Ping timeout: 276 seconds] 04:38:09 New minotaur for labyrinth. (https://crawl.develz.org/mantis/view.php?id=6094) by white_noise 04:44:37 -!- st_ has quit [Ping timeout: 245 seconds] 04:46:57 -!- ark____ has joined ##crawl-dev 04:47:52 -!- PoopBridge has quit [Read error: Connection reset by peer] 04:53:45 -!- thened has quit [Quit: thened] 04:57:09 -!- prono has quit [Client Quit] 04:59:36 -!- edlothiol has joined ##crawl-dev 05:00:31 -!- ainsophyao has quit [Remote host closed the connection] 05:01:32 -!- ainsophyao has joined ##crawl-dev 05:04:55 -!- ainsophyao has quit [Remote host closed the connection] 05:05:39 -!- Yen has quit [Ping timeout: 244 seconds] 05:07:25 -!- Pacra has quit [Quit: This computer has gone to sleep] 05:11:22 -!- MPR| has quit [Ping timeout: 252 seconds] 05:17:11 -!- _159 has quit [Client Quit] 05:21:48 -!- Nightbeer has quit [Read error: Connection reset by peer] 05:25:47 -!- ohhaycutie has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 05:25:56 -!- HellTiger has quit [Ping timeout: 248 seconds] 05:27:54 -!- wasd22 has quit [Ping timeout: 244 seconds] 05:29:21 -!- johnny0 has joined ##crawl-dev 05:34:23 -!- Napkin has quit [Quit: leaving] 05:35:15 -!- Napkin has joined ##crawl-dev 05:41:13 -!- SkaryMonk has quit [Read error: Connection reset by peer] 05:42:31 -!- ainsophyao has joined ##crawl-dev 05:42:51 -!- kober has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 05:43:28 -!- SkaryMonk has joined ##crawl-dev 05:50:22 -!- Napkin has quit [Quit: leaving] 05:52:01 -!- Textmode has quit [Ping timeout: 255 seconds] 05:52:57 -!- Gretell has quit [Remote host closed the connection] 05:52:57 -!- Eifeltrampel has quit [Remote host closed the connection] 05:56:37 -!- fungee_ has quit [Quit: Page closed] 05:58:27 -!- nooodl has joined ##crawl-dev 05:58:45 -!- psychoDad has quit [Ping timeout: 245 seconds] 06:04:02 -!- Napkin has joined ##crawl-dev 06:04:08 -!- indspenceable has quit [Client Quit] 06:06:11 -!- bmfx has quit [Ping timeout: 272 seconds] 06:06:46 -!- Textmode has joined ##crawl-dev 06:07:32 -!- thened has quit [Read error: Connection reset by peer] 06:08:14 -!- HangedMan has joined ##crawl-dev 06:12:55 -!- nago has quit [Ping timeout: 245 seconds] 06:16:01 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:17:59 -!- thened has quit [Ping timeout: 244 seconds] 06:20:35 -!- SkaryMonk has quit [Read error: Connection reset by peer] 06:21:14 -!- nonethousand has quit [Quit: Leaving] 06:21:51 -!- SkaryMonk has joined ##crawl-dev 06:22:37 mail.cia.vc [204.152.223.100] Connection timed out 06:22:38 -!- Textmode has quit [Ping timeout: 255 seconds] 06:22:42 did i miss something? 06:29:19 -!- Pacra has joined ##crawl-dev 06:29:26 -!- indspenceable has quit [Client Quit] 06:33:22 -!- domi_ has quit [Remote host closed the connection] 06:33:37 -!- indspenceable has quit [Client Quit] 06:36:08 -!- Wark- has quit [Quit: Leaving.] 06:45:32 MarvinPA * 0.12-a0-122-gfed9ab1: Add staff of death to the hints mode check for giving a resistance (8 minutes ago, 1 file, 2+ 1-) https://gitorious.org/crawl/crawl/commit/fed9ab14e098 06:45:32 MarvinPA * 0.12-a0-121-g4406aee: Show handedness information on magical staves (29 minutes ago, 1 file, 26+ 17-) https://gitorious.org/crawl/crawl/commit/4406aeede638 06:45:32 MarvinPA * 0.12-a0-120-g257dd33: Remove double-handedness, make quarterstaves/lajatangs/dire flails two-handed (30 minutes ago, 6 files, 10+ 41-) https://gitorious.org/crawl/crawl/commit/257dd331eb63 06:47:53 -!- domi is now known as domi_ 06:50:38 MarvinPA * 0.12-a0-124-gfd9fe11: Upgrade the bow of Krishna to a longbow (6 minutes ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/fd9fe111f1fd 06:50:38 MarvinPA * 0.12-a0-123-g8fbba26: Cap the Sword of Power at +27, linear growth instead of stepped down (8 minutes ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/8fbba2656916 07:02:17 -!- GreatOrbOfEyes has joined ##crawl-dev 07:04:37 -!- HangedMan has quit [Ping timeout: 240 seconds] 07:04:43 -!- GreatOrbOfEyes is now known as HangedMan 07:05:55 Zotdef monster placement is wrong (https://crawl.develz.org/mantis/view.php?id=6095) by atomjack 07:06:20 -!- Pingas has joined ##crawl-dev 07:08:33 -!- alefury has joined ##crawl-dev 07:18:59 -!- guppyfry has quit [Quit: Page closed] 07:22:50 -!- LoremIpsum has quit [Remote host closed the connection] 07:29:23 -!- nooodl_ has joined ##crawl-dev 07:32:51 -!- nooodl has quit [Ping timeout: 276 seconds] 07:37:43 -!- dpeg has joined ##crawl-dev 07:41:37 -!- Ptablet has quit [Read error: Connection reset by peer] 07:43:43 MarvinPA: if you want to upgrade Botono, instead of trashing its theme (of a primitive weapon) and making it a [demon] trident, what about giving it some "curse" gimmick, like random bad enchantments on the victim? 07:43:43 kilobyte: You have 1 message. Use !messages to read it. 07:44:02 something voodoo based 07:44:22 for example, a partial chance to attack one's friends instead 07:45:00 -!- zooko has joined ##crawl-dev 07:47:00 -!- vogonpoet has quit [Quit: Page closed] 07:47:05 -!- VengefulCarrot has quit [Ping timeout: 245 seconds] 07:47:12 scythe of curses 2.0? 07:47:39 -!- jlewis has quit [Changing host] 07:47:50 kilobyte: could be done as a 1-turn confusion? 07:48:45 4.1 had a (ridiculous) spear of Voo-Doo 07:48:58 hm, something like that could be interesting, yeah 07:51:07 What did it do? 07:52:14 elliott: joke's that Botono is Voo-Doo (but completely different) 07:52:45 dpeg: i forget completely... monqy probably knows 07:53:00 all i remember is it was ridiculous 07:53:10 voo-doo was a noisy rN vamp stlth-- +3,+10 spear, or something like that 07:53:14 -!- nooodl_ has quit [Read error: Connection reset by peer] 07:53:29 (for newcomers, this was back when vamp hunger applied over time when wielded rather than on wield) 07:53:37 -!- nooodl_ has joined ##crawl-dev 07:54:28 -!- ainsophyao has quit [Remote host closed the connection] 07:54:51 looks like in 4.1 it's an unrand with nothing special at all 07:55:16 (unrands had no special code above artefact properties) 07:56:22 yeah 07:58:20 -!- ainsophyao has joined ##crawl-dev 07:58:20 -!- ainsophyao has quit [Changing host] 07:58:20 -!- ainsophyao has joined ##crawl-dev 07:58:45 OSX tiles trunk build crashes on launch... known problem? 08:03:29 -!- Rjs has quit [Remote host closed the connection] 08:09:58 -!- ainsophyao has quit [Remote host closed the connection] 08:12:07 -!- syllogism has quit [Ping timeout: 240 seconds] 08:12:24 freefall: you can report it, I don't recall any such recent problems reported. I don't guarantee a timely fix, though. 08:12:46 -!- syllogism has joined ##crawl-dev 08:17:25 galehar * 0.12-a0-126-g379090f: New option: sacrifice_before_explore. (11 minutes ago, 5 files, 24+ 1-) https://gitorious.org/crawl/crawl/commit/379090f1dd21 08:17:25 galehar * 0.12-a0-125-g14d1690: List items on the floor which can be sacrificied. (40 minutes ago, 3 files, 49+ 10-) https://gitorious.org/crawl/crawl/commit/14d169078927 08:17:26 galehar * 0.11-b1-37-gecccd64: New option: sacrifice_before_explore. (11 minutes ago, 5 files, 24+ 1-) https://gitorious.org/crawl/crawl/commit/ecccd640c287 08:17:26 galehar * 0.11-b1-36-g16b01e7: List items on the floor which can be sacrificied. (40 minutes ago, 3 files, 49+ 10-) https://gitorious.org/crawl/crawl/commit/16b01e787d1a 08:28:38 -!- buki has quit [Read error: Connection reset by peer] 08:33:07 -!- anubiscrapfoobis has quit [Ping timeout: 240 seconds] 08:37:51 -!- Nightbeer has quit [Ping timeout: 276 seconds] 08:40:37 -!- Adeon has quit [Ping timeout: 240 seconds] 08:41:39 -!- zooko has quit [Ping timeout: 244 seconds] 08:46:43 -!- alefury has quit [Remote host closed the connection] 08:46:52 -!- white_noise has quit [Quit: Page closed] 08:47:00 -!- alefury has joined ##crawl-dev 08:55:58 -!- zooko has joined ##crawl-dev 08:59:10 hmm, ogen starts with a club but oghu starts with a short sword? 08:59:18 I mean, clubstabbing, but... 09:03:45 -!- nago has quit [Ping timeout: 245 seconds] 09:07:38 -!- Roarke has quit [Ping timeout: 245 seconds] 09:09:11 -!- monqy has quit [Quit: hello] 09:22:21 -!- zooko has quit [Ping timeout: 246 seconds] 09:23:05 -!- andrewhl has quit [Remote host closed the connection] 09:25:37 -!- CIA-68 has quit [Ping timeout: 240 seconds] 09:25:47 -!- CIA-133 has joined ##crawl-dev 09:26:09 -!- zooko has joined ##crawl-dev 09:27:09 -!- BanMido has quit [Quit: Page closed] 09:28:40 -!- Ragdoll has joined ##crawl-dev 09:30:09 -!- Impy has quit [Quit: Page closed] 09:30:47 -!- ainsophyao has joined ##crawl-dev 09:31:18 -!- namad7 has quit [Ping timeout: 265 seconds] 09:31:46 -!- zooko has quit [Ping timeout: 244 seconds] 09:31:48 -!- tJener has quit [Ping timeout: 248 seconds] 09:32:34 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 09:39:29 -!- ttf has quit [Quit: Page closed] 09:39:30 -!- kober has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 09:41:50 -!- psychoDad has quit [Quit: Page closed] 09:42:57 -!- Lightli has joined ##crawl-dev 09:44:28 -!- Dixbert has joined ##crawl-dev 09:44:36 -!- m1nced has quit [Quit: Page closed] 09:44:36 -!- zooko has joined ##crawl-dev 09:47:26 -!- Dixie has quit [Ping timeout: 268 seconds] 09:58:24 is there a way to disable interrupts temporarily? Like interrupt_block, but accessible from another file 10:02:58 -!- hoody has quit [Remote host closed the connection] 10:06:26 -!- ChongLi has quit [Quit: leaving] 10:08:40 -!- chaaar has quit [Quit: leaving] 10:10:00 MarvinPA * 0.12-a0-131-g0eb1b36: Tweak some species descriptions (3 hours ago, 1 file, 10+ 8-) https://gitorious.org/crawl/crawl/commit/0eb1b366bdcc 10:10:00 MarvinPA * 0.12-a0-130-g41bd266: Replace Evaporate in the tutorial (23 hours ago, 1 file, 20+ 33-) https://gitorious.org/crawl/crawl/commit/41bd26601793 10:10:00 MarvinPA * 0.12-a0-129-gfa54870: Replace Fulsome+Evap in the book of Alchemy with Petrify+Intoxication (2 days ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/fa54870f199c 10:10:00 MarvinPA * 0.12-a0-128-g54df5be: Remove Evaporate and Fulsome Distillation, and the book of Stalking (3 hours ago, 26 files, 53+ 598-) https://gitorious.org/crawl/crawl/commit/54df5be6b9d9 10:10:00 MarvinPA * 0.12-a0-127-g19fbaf8: Remove Stalkers (3 hours ago, 9 files, 17+ 61-) https://gitorious.org/crawl/crawl/commit/19fbaf86f4ea 10:12:14 good riddance :) 10:14:32 nerf all the spells 10:15:20 It finally happened 10:15:33 .12 is off to a great start 10:16:13 -!- jklwers has quit [] 10:16:47 RIP 10:16:48 -!- simmarine has quit [Ping timeout: 245 seconds] 10:18:00 -!- SkaryMonk has quit [Quit: Leaving.] 10:19:55 Uh, RIP is supposed to be used respectfully. Stalkers deserve no respect. 10:20:13 |amethyst * 0.12-a0-132-g96a66cb: Fix PROX_NEAR_STAIRS in ZotDef (atomjack; #6095). (20 minutes ago, 1 file, 2+ 1-) https://gitorious.org/crawl/crawl/commit/96a66cb2e87f 10:20:53 <|amethyst> Lightli: it's also asking that they not rise from the dead :) 10:22:24 -!- RollieTG has quit [Ping timeout: 244 seconds] 10:22:40 it seems that ogas also starts with a club... is there a good reason oghu starts with a short sword, or is it just something nobody has thought about much? 10:22:42 -!- blabber has joined ##crawl-dev 10:23:13 <|amethyst> probably the latter, and that they're not really intended to use the weapon the way As and En are 10:23:13 fr: miasma cloud. Level 7 Necromancy/Air/Conjuration 10:23:21 at one point oghu got a mace or something way better than the dagger that everyone else got iirc 10:23:33 so i changed it to be a short sword for everyone 10:23:35 mm, I suppose OgEn and OgAs both have clubstabbing in common :p 10:23:39 <|amethyst> it's a backup for OgHu, the primary damage-dealing method for OgAs/OgEn 10:24:21 OgEn!!! 10:24:23 MarvinPA: well OgHu starting with a club would be worse, so I'm not going to complain too loudly :p 10:24:24 Club stabbing!!! 10:24:30 (although training M&F from turn 0 is nice) 10:25:28 galehar * 0.12-a0-133-gf4535fe: New option: auto_sacrifice. (8 minutes ago, 6 files, 26+ 3-) https://gitorious.org/crawl/crawl/commit/f4535fe2c18b 10:25:28 Cherry-picked 2 commits into stone_soup-0.11 10:25:31 it's unlikely that you don't find one before turn 100 :) 10:26:43 galehar: but, but, oghu starts with 0.5 sbl! wasted exp!! 10:27:13 :) 10:27:34 guess you'll have to go Ash to reskill those xp ;) 10:36:08 -!- Mandevil has quit [Quit: leaving] 10:38:30 -!- smeea has quit [Read error: Connection reset by peer] 10:44:58 Unstable branch on crawl.s-z.org updated to: 0.12-a0-197-g7ed83cf (34) 10:46:02 dolorous * 0.12-a0-134-g5e8d5c4: Add spacing fixes. (11 minutes ago, 1 file, 4+ 4-) https://gitorious.org/crawl/crawl/commit/5e8d5c42d31e 10:47:21 -!- QubeNub has quit [Client Quit] 10:48:13 -!- Sorbius has quit [Ping timeout: 252 seconds] 10:48:27 -!- neoxx has quit [Quit: Page closed] 10:51:07 edlothiol * 0.12-a0-135-g729cd84: Show the player in the chat if they're using Webtiles. (5 minutes ago, 3 files, 23+ 19-) https://gitorious.org/crawl/crawl/commit/729cd84f8eb3 10:52:39 -!- CryptoCactus has quit [Quit: i am ashamed of myself] 10:56:55 -!- kek has joined ##crawl-dev 10:58:15 -!- zooko has left ##crawl-dev 10:59:32 <|amethyst> Napkin: btw, noticed that you can select 0.12 and 0.13 for "fixed in branch" but not for "product branch" 10:59:42 <|amethyst> Napkin: (in Mantis, that is) 10:59:45 -!- Impy has quit [Quit: Page closed] 11:01:02 -!- kek has quit [Ping timeout: 246 seconds] 11:02:32 -!- Daekdroom has quit [Quit: Saindo] 11:07:51 -!- bhaak has joined ##crawl-dev 11:08:47 -!- Cheibrodos has quit [Quit: Page closed] 11:10:34 -!- kek has joined ##crawl-dev 11:12:33 -!- tensorpudding has quit [Ping timeout: 276 seconds] 11:14:45 -!- absolutego has quit [Quit: leaving] 11:15:00 -!- kek has quit [Ping timeout: 268 seconds] 11:17:35 -!- ainsophyao has quit [Remote host closed the connection] 11:19:55 -!- Edgeworthh has quit [Quit: Page closed] 11:23:26 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:23:28 without fulsome/evap to make use of the distinction, could potions of poison and potions of strong poison just be combined? 11:25:55 -!- Vidiny has quit [Quit: ugh i hate girls] 11:26:52 -!- ainsophyao has joined ##crawl-dev 11:28:33 -!- wheals has quit [Ping timeout: 272 seconds] 11:29:10 -!- vogonpoet has quit [Ping timeout: 245 seconds] 11:30:26 I just noticed that we now have 27 backgrounds. 11:30:32 Clearly this must stay as it is. 11:31:36 <|amethyst> and we need 9 more gods and 3 more races 11:31:47 Yes. 11:31:51 -!- DemusSpark has quit [Read error: Connection reset by peer] 11:32:00 add potion throwing (bad potions only) to replace evap, use throwing skill 11:32:15 someone will probably yell at me for that, i'm pretty sure it's on the "won't do" list 11:32:16 -!- domi_ has quit [Quit: さようなら] 11:32:19 What, no throwing potions of experience at your orc knights to turn them into orc warlords? 11:32:22 :b 11:32:52 FR: Mountain Dwarves. 11:32:55 conjurer can be removed if some wonderful new background concept materialises to keep it at 27 :P 11:33:03 (also conjurer could be removed anyway, probably) 11:33:03 Then we only need 2 more races. 11:33:18 <|amethyst> Lava Orcs 11:33:23 conjurers are fun :( 11:33:43 <|amethyst> I do miss magma conjurers 11:34:00 unlike most removed combos they actually play well, the only complaint about Cj I can see is that they have a somewhat weird theme (ice/air) 11:34:01 <|amethyst> not that I was any good with them, but... 11:34:01 !lg * won (( wz || cj || ne || su || fe || ie || ae || ee || vm )) s=role 11:34:02 3138 games for * (won ((wz || cj || ne || su || fe || ie || ae || ee || vm))): 494x Wizard, 449x Fire Elementalist, 366x Necromancer, 364x Earth Elementalist, 363x Ice Elementalist, 301x Conjurer, 254x Venom Mage, 240x Air Elementalist, 200x Summoner, 39x Berserker, 13x Transmuter, 10x Crusader, 10x Monk, 6x Skald, 4x Warper, 3x Stalker, 3x Wanderer, 3x Chaos Knight, 3x Healer, 2x Death Knight, 2x... 11:34:10 !lg * won (( wz || cj || ne || su || role=fe || ie || ae || ee || vm )) s=role 11:34:11 3031 games for * (won wz || cj || ne || su || role=fe || ie || ae || ee || vm): 494x Wizard, 449x Fire Elementalist, 366x Necromancer, 364x Earth Elementalist, 363x Ice Elementalist, 301x Conjurer, 254x Venom Mage, 240x Air Elementalist, 200x Summoner 11:34:27 !lg * cv~~0.1. won (( wz || cj || ne || su || role=fe || ie || ae || ee || vm )) s=role 11:34:34 No games for * (cv~~0.1. won wz || cj || ne || su || role=fe || ie || ae || ee || vm) 11:34:38 <|amethyst> evilmike: give them a huge fire/ice spellbook (with the idea that they pick one, but maybe eventually can use both) 11:34:43 !lg * won cv~~0.1. (( wz || cj || ne || su || role=fe || ie || ae || ee || vm )) s=role 11:34:44 984 games for * (won cv~~0.1. wz || cj || ne || su || role=fe || ie || ae || ee || vm): 189x Fire Elementalist, 150x Earth Elementalist, 149x Wizard, 111x Ice Elementalist, 86x Summoner, 82x Conjurer, 79x Venom Mage, 71x Necromancer, 67x Air Elementalist 11:36:05 <|amethyst> a race or god that removes cross-training penalties could be interesting 11:36:32 i dunno, those are used really sparingly in crawl 11:36:42 i'd just give that effect to an existing race 11:36:51 <|amethyst> that's what I meant 11:36:51 I think the only opposing skills are Fire/Ice magic and Earth/Air magic? 11:36:56 <|amethyst> Sludge Elves 11:37:06 <|amethyst> since they're the best elementalists anyway 11:37:11 I was going to suggest High Elves. <_< 11:37:12 it would have to be a race that's good at all of them (or at least average) 11:37:13 -!- ac13 has quit [Ping timeout: 245 seconds] 11:37:14 <|amethyst> s/best/broadest/ 11:37:38 i wouldn't suggest high elves, they clearly favour certain elements 11:37:55 <|amethyst> even DE disfavours earth 11:38:21 human could be a good choice 11:38:23 <|amethyst> (and DE is one of the last races to need a spell buff anyway) 11:38:27 <|amethyst> ooh 11:38:38 Now that's an interesting thought. 11:38:54 <|amethyst> there would be much complaining about making humans non-vanilla 11:39:02 -!- dtsund has joined ##crawl-dev 11:39:42 the complaining about evap removal will drown it out 11:40:50 DE elemental apts are really weird 11:41:03 !apt de 11:41:04 DE: Air: 1, Armour: -2, Axes: -2, Bows: 1, Charms: 4!, Conj: 1, Xbows: -1, Dodge: 2, Earth: 0, Evo: 1, Exp: 140, Fighting: -2*, Fire: 1, Hexes: 3, HP: -2, Ice: 1, Inv: 0, Long: -1, Maces: -3, MP: 3!, Nec: 2!, Poison: 1, Polearms: -3, Shields: -2, Short: 0, Slings: -2, Splcast: 4!, Stab: 1, Staves: 0, Stealth: 2, Summ: 1, Throw: 1, Tloc: 1, Tmut: 1, Traps: 0, Unarmed: -2* 11:41:16 the manual explicitly mentions them being good at necromancy and earth 11:41:34 but earth is their weakest element 11:41:36 0 isn't strictly bad, but it's weird how it is lower than the others 11:42:12 also de is better than se at necro for some reason 11:42:23 i think the deep elf apts are fine though (decent to above average schools, and insanely good spellcasting). most races take the other approach 11:42:29 that earth thing is in the 4.1 manpage too 11:42:30 maybe they could get +1 earth -1 necro 11:42:37 maybe deep elves used to be good at earth in like 1998 or something 11:43:17 I mean relative to current their current apts 11:44:25 -!- Mumcon has joined ##crawl-dev 11:45:06 -!- link_108 has joined ##crawl-dev 11:45:15 -!- bonglord has quit [Quit: Page closed] 11:51:42 -!- ainsophyao has quit [Remote host closed the connection] 11:54:05 -!- magistern has quit [Quit: This computer has gone to sleep] 11:58:21 -!- Turgor has quit [Quit: Page closed] 12:02:28 -!- Cheibrodos has quit [Quit: Page closed] 12:07:22 -!- Kalir has quit [Changing host] 12:07:49 -!- RushingJaws has quit [Quit: Page closed] 12:09:55 -!- ainsophyao has joined ##crawl-dev 12:11:52 -!- RollieTG has quit [Remote host closed the connection] 12:13:38 <|amethyst> 46 users, 1.47 GiB free. At this rate CSZO can handle around 250 simultaneous users 12:14:56 <|amethyst> s/free/used/ 12:15:16 MarvinPA: do you think it would be reasonable to keep evaporate around, without it being a starting spell? if your reason for removing it motivated by balance, i doubt it would be overpowered without fulsome around 12:15:23 -!- smeea has quit [Quit: leaving] 12:15:33 i dont like how we now have a bunch of potions now which are basically useless 12:15:49 would it even be worth learning without fulsome, though? 12:15:59 -!- Escalator has quit [Ping timeout: 246 seconds] 12:16:11 <|amethyst> what else are you going to do with the potions? 12:16:32 <|amethyst> I guess you could save mut in case you get a set of mutations so bad that lottery is preferable 12:17:19 i think it would be worth learning if you have foudn enough bad potions 12:17:33 -!- ainsophyao has quit [Remote host closed the connection] 12:18:14 right, i mean are there likely to be enough bad potions in a typical game? (i don't know but my guess would be not really) 12:18:23 -!- simmarine has quit [Ping timeout: 246 seconds] 12:18:28 <|amethyst> there are some vaults 12:18:32 -!- andrewhl has quit [Ping timeout: 265 seconds] 12:18:43 <|amethyst> I mean, even a few potions of decay or mutation can be good 12:18:53 perhaps not enough to justify an evaporate spell 12:18:57 <|amethyst> also, steam for LOS blocking 12:19:04 I'd just like to be able to do *something* with those bad potions 12:19:13 which is why I semi-seriously brought up potion throwing 12:19:31 <|amethyst> colour alchemy :) 12:19:32 the potions are there for the id game, surely? 12:19:38 we can pretend that bad potions play a role in the id game, but really, they don't, except for mutation 12:19:41 if you removed bad potions, then quaff-id would become much more viable 12:19:59 i've seen early D deaths from -- was it degeneration? 12:20:05 <|amethyst> elliott: but that means they're pointless pass the mid-game 12:20:20 <|amethyst> or early game depending on how soon you find decay and mut 12:20:22 |amethyst: doesn't that apply to lots of items? :) -- could remove bad potions from later-game floor spawns 12:20:25 well, so are a lot of items 12:20:27 <|amethyst> true 12:20:32 of course then it's spoilery in that you know potions below depth N or so are safe. 12:20:41 but hopefully by that time you shouldn't be worrying about what potions are safe or not 12:20:52 <|amethyst> let monsters but not players throw them 12:21:04 they still shouldn't be items in that case 12:21:16 if something is an item, the player should be able to use it somehow 12:21:55 you can quaff unidentified potions you know are bad to amuse xom 12:22:12 empty ebony casket? 12:22:17 (but, isn't that an argument for removing all bad artefacts?) 12:22:29 dilute the appearance of an already mostly-useless item 12:23:09 even bad artefacts play a bigger role than potions of confusion do right now 12:23:22 HangedMan: empty caskets don't generate 12:23:30 "maybe confuse yourself for a couple of turns, once, in the early game" is even more useless than a box of beasts 12:24:21 -!- hoody has quit [Remote host closed the connection] 12:24:27 oh, right 12:24:54 ...then why keep the empty casket around instead of just making the box destroyed when emptied? 12:25:35 who knows 12:25:35 -!- indspenceable has quit [Quit: Leaving.] 12:25:40 feel free to patch it :P 12:26:18 <|amethyst> or allow recharging to work 12:27:40 evilmike: could just pre-identify all potions :p 12:28:36 -!- xnavy has quit [Killed (asimov.freenode.net (Nickname regained by services))] 12:28:36 -!- xnavy_ is now known as xnavy 12:30:05 spells removed, background removed, a successful day! 12:30:33 -!- syllogism has quit [] 12:31:09 -!- st_ has joined ##crawl-dev 12:31:57 i don't think evaporate alone would be sufficient reason to have a bunch of bad potions exist, under the assumption that there's no point to them without evaporate 12:33:14 clear solution: bottle god 12:33:45 -!- G-Flex has joined ##crawl-dev 12:34:09 about clear bottles... let's send them to their god 12:34:19 no use left for potions of water 12:34:55 kilobyte: agreed 12:34:56 true, i guess they're essentially scrolls of paper in potion form now 12:35:03 MarvinPA: <3 St/Evap removal 12:35:10 they provide a tiny amount of nutrition with no side-effects, right? :) 12:35:19 * dpeg eats a sultana. 12:35:20 yeah 12:35:42 and are somehow "not useless", unlike, say poison 12:35:52 what if bad potions dropped a harmful cloud effect on you when you tried to drink them? You open the flask and a bunch of nasty gas comes out 12:36:06 might be useful if you need to become satiated enough to go berserk, but not so satiated you can't eat a royal jelly afterwards! 12:36:22 so many bad memories of accidentally applying descent 12:37:10 (I'm thinking of something like scrolls of immolation for this cloud). Unfortunately, this doesn't make a lot of sense (you're supposed to drink potions) 12:38:03 you can open the flask in the process of trying to drink it and get stopped by the gas 12:38:14 yeah but then we'd have to explain why mummies can't do that :P 12:38:22 <|amethyst> have any US or Canada users noticed lag bursts on CSZO? 12:38:30 you suck the cork off 12:38:40 bladders aren't strong enough to pull corks 12:38:46 it would be nice though, because the bad potions would still be bad to unexpecting players, but have some limited use still 12:39:59 evilmike: yes, should find some rationalisation 12:40:45 you drink the potion of confusion and burp the meph cloud out 12:40:55 MarvinPA: Sword of Power is broken in 0.11 due to stepdown changes, I'll pick your commit there, ok? 12:41:00 ??sword of power 12:41:01 sword o' power[1/2]: 'Tis chunky great sword's plusses depend on yer current hitpoints. Startin' at -4,-4 it gets +1,+1 fer ev'ry five HP up ta +4,+4 at 40 HP, than +1,+1 fer ev'ry t'n HP up ta +20,+20 at 200 HP. 12:41:27 aha, i wondered if it'd always been unable to reach the max 12:41:36 should've figured it was because of the stepdown stuff, yeah 12:41:40 -!- Alexor has quit [Ping timeout: 248 seconds] 12:41:44 !learn edit sword of power s/Starting.*/Its enchantment is your HP / 10, going from +0,+0 to +27,+27./ 12:41:45 Use: !learn edit sword of power[NUM] s/// 12:41:52 !learn edit sword_of_power[1] s/Starting.*/Its enchantment is your HP / 10, going from +0,+0 to +27,+27./ 12:41:52 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 12:41:55 pah 12:42:34 insert \s at random 12:42:38 -!- Kalir has quit [Ping timeout: 252 seconds] 12:42:42 never fails 12:42:59 Cherry-picked 1 commit into stone_soup-0.11 12:45:17 maybe potions of poison could be kept as poisonous blood? haven't played many vampires but it's weird you can't bottle poisonous blood 12:46:08 when our problem is "there are pointless things in the game", the solution is not "let's add even more pointless things" 12:47:52 -!- Kalir has quit [Changing host] 12:49:26 for what it's worth i never liked stalkers, don't care too much about fulsome/evap either. what bothers me is that we have about 7 potions now that only play a small role in the id game, and only one or two of those has a notable effect outside of combat 12:49:46 -!- elliott has quit [Quit: Leaving] 12:50:11 -!- alefury has joined ##crawl-dev 12:50:23 evilmike: there could also be a misc item (rather than spell) to make those potions useful 12:50:27 -!- pantaril has quit [Ping timeout: 245 seconds] 12:50:58 sure, there's no need for a spell to do this 12:51:00 <|amethyst> alchemy kit 12:51:03 or give it to an existing one 12:51:05 <|amethyst> lets you mix potions 12:51:28 alchemist class for 0.12 12:51:35 why do bad potions have to be useful? 12:51:48 i assume thats what you are talking about? ill check the log... 12:52:15 alefury: Crawl has a tendency to provide use for neglected items (stones, sticks2snake, curse foo) 12:52:18 Could just make bad potions akin to Brogue's 12:52:35 dpeg: and it has a tendency not to add new neglected items 12:52:39 Trying to drink a potion of poison spawns poisonous clouds 12:52:43 erinya's surprising bouquet :I 12:52:48 evilmike: that's good! 12:52:50 already brought up, dtsund 12:53:16 HangedMan: yes, but he's mentioning a game where it works -- that's a good point, imo 12:53:54 -!- One-Eyed has quit [Quit: Page closed] 12:54:03 <|amethyst> how big are these clouds in brogue? 12:54:08 really big 12:54:08 *Huge*. 12:54:13 <|amethyst> oh, because I was thinking 3x3 might be a bit much 12:54:18 Like, crawl-LOS big. 12:54:22 If not bigger. 12:54:22 fr: remove all the pointless potions 12:54:28 fr: remove items 12:54:33 Why do we have potions of water in the game again? 12:54:42 food 12:54:45 Evaporate 12:54:50 <|amethyst> that was also brought up 12:54:50 also that 12:54:50 Which no longer exists 12:55:00 -!- nago has quit [Ping timeout: 245 seconds] 12:55:05 <|amethyst> Zannick: confusion provides just as much nutrition :) 12:55:15 I'd like to be rid of Evaporate in Light myself, but haven't thought of a good way to replace it for backgrounds that like it 12:55:37 clearly dcss needs a thirst clock 12:55:37 Because Evap is the *only* reason the bad potions are still around there 12:55:38 hence removing the background too :P 12:55:43 * dpeg needs to lobby more regularly for Reverse Alchemy. 12:55:53 <|amethyst> I guess light Tms still have evap? 12:55:58 Yeah. 12:56:11 dtsund: i'd argue it was the only reason for those bad potions in crawl too.. really, the main reason people use id scrolls on potions is for mutation potions 12:56:27 once you id those (and maybe cure mutation), no sane player cares if they accidentally quaff poison or slowing or whatever 12:56:46 Yeah... that's a big part of why I killed the ID game 12:56:49 maybe unless they're doing it to please xom. but that's the opposite of sane 12:57:06 <|amethyst> could give small positive effects to them, or make the negative effects worse? 12:57:26 immolation works well, I think 12:57:32 (My full reasoning for this can be found at http://pastebin.com/WeB82Qta if you're curious) 12:57:35 |amethyst: I think the big problem is that even the nastier ones have almost no effect, as long as you trink it outside of combat 12:57:43 degeneration into temporary focus? 12:57:56 drink 12:58:05 <|amethyst> evilmike: you're not even German! 12:58:39 -!- ussdefiant_ has joined ##crawl-dev 12:58:40 -!- Vidiny has quit [Quit: ugh i hate girls] 13:03:03 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:03:33 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 13:03:46 -!- ChanServ has quit [*.net *.split] 13:03:56 -!- ussdefiant_ has joined ##crawl-dev 13:04:46 -!- CannibalFerox has quit [Quit: Page closed] 13:05:49 due: what exactly are fizzing potions supposed to do? (they currently use the tile of water, which I wanted to remove) 13:06:04 dpeg: people have tried to use immolation tactically before, there's a hilarious_death where someone fails spectacularly :P. They're alright vs ice beasts, I suppose 13:07:08 I think immolation is too weak for a self-damaging thing. 13:07:12 <|amethyst> kilobyte: homonculus maybe? 13:07:12 ??immolation 13:07:12 immolation[1/4]: Scroll which creates a 3d10 fireball cent'red on ye an' 'stendin' two spaces. Na generated shallower than D:5. Does na destroy scrolls. 13:07:37 <|amethyst> %git 0ece95b4 13:07:38 due * 0.8.0-a0-4385-g0ece95b: Add the necessary enums, etc, for Homunculus spell. (1 year, 7 months ago, 3 files, 7+ 1-) https://gitorious.org/crawl/crawl/commit/0ece95b4b3bc 13:08:08 <|amethyst> I guess that doesn't answer "exactly" :) 13:08:29 ??sword of power 13:08:29 sword o' power[1/3]: 'Tis chunky great sword's plusses depend on yer current hitpoints. Its enchantmn't be yer HP / 10, goin' from +0,+0 ta +27,+27. 13:08:44 ah, so it did work at some point 13:08:54 the !learn thing i mean 13:09:14 <|amethyst> kilobyte: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:spells:propose:homunculus 13:09:19 also, homunculus yes please 13:09:51 <|amethyst> kilobyte: doesn't explicitly mention "fizzing" but I guess that's supposed to be potions that are currently incubating a homunculus 13:10:02 it will probably suck, though 13:10:03 due to not seeming very spammable 13:10:51 homunculus could also give bad potions a use 13:11:20 its not in the proposal, but could be adapated 13:11:52 -!- Adeon has joined ##crawl-dev 13:11:59 at least i think its not in the proposal, i only read it long ago 13:12:44 <|amethyst> I added a comment 13:13:05 <|amethyst> the proposal on the wiki had bad potions resulting in bad homunculi 13:13:42 can we please get the old halfling description back btw? 13:14:00 it was funny 13:14:01 Will homunculus serve as a safe way to use-ID potions? 13:14:34 a better question is "will homunculus ever actually be implemented" 13:14:34 4thArraOfDagon (L15 OpFE) ASSERT(item.is_valid(iinfo)) in 'tags.cc' at line 2430 failed. (D (Sprint)) 13:14:58 I was asking that question as part of "should it be implemented" 13:15:20 afaik due did the design and some preliminary work, but nothing happened for over a year 13:15:30 I just arrived and only briefly read over the backlog, but I'll join my voice to those who don't see why bad potions need a use so badly 13:15:48 -!- ussdefiant_ has quit [Ping timeout: 248 seconds] 13:15:57 FR: Potion of Death from Angband 13:16:11 no worse than amulet of inaccuracy or ring of hunger 13:16:15 -!- nuthulu has quit [Ping timeout: 245 seconds] 13:16:20 -!- nuthulu_ is now known as nuthulu 13:16:33 that said I wouldn't mind removing some of them 13:16:48 elliptic: Those two serve a purpose, as they can be base types for randarts 13:16:56 FR: potion randarts 13:17:04 oh not this again 13:17:07 -!- adamorjames has quit [Ping timeout: 245 seconds] 13:17:12 someone actually proposed that on the tavern 13:17:20 ill go see if theres a badforum entry for it... 13:17:22 seriously I don't find this purpose very compelling 13:17:51 compared with making the ID game slightly more interesting 13:18:13 -!- erisdiscordia_ has quit [Ping timeout: 246 seconds] 13:18:14 -!- adamor has quit [Client Quit] 13:18:27 <|amethyst> elliptic: there was also the suggestion to instead make the bad potions worse 13:18:39 <|amethyst> elliptic: so they would make the ID game more than slightly more interesting 13:18:50 I wouldn't mind removing bad items in general (or even removing the ID game), but I don't see a reason to be desperate to come up with a new effect to use bd potions 13:18:50 <|amethyst> (mutation already does this) 13:20:20 -!- syllogism has joined ##crawl-dev 13:20:32 |amethyst: currently quaff-IDing everything means wasting one potion of each type... pretty significant even not considering the bad potions 13:22:25 The same goes for read-ID 13:23:03 -!- Drakonis has quit [Ping timeout: 245 seconds] 13:23:19 Also, someone with intimate knowledge of the game's workings could estimate weapon enchantments by beating up plants and recording the number of misses, how long it takes to kill them, etc. 13:24:13 that part of the id game is significant, and so is the risk of mutating yourself. drinking a bad potion in combat is a risk in theory, but I find in those cases, every potion that isn't healing is bad 13:24:24 Healing or speed 13:24:36 -!- dingir has quit [Quit: leaving] 13:24:51 i've never liked potions of poison, slowing, etc, and have always felt that part of the id game was bad. It just seems especially egregious now 13:25:28 I'd be fine with making the bad effects more significant... it's just hard to think of anything that can't be neutralized by "go to a safe area and rest it off" 13:25:30 Oh, wait, I thought elliptic said "insignificant" 13:26:19 he's right, wasting a single potion of heal wounds or speed in the early game can make a huge difference (maybe not to most players, but it matters) 13:26:19 evilmike: strong poison and decay both cause players to use up a potion of curing at least 13:26:24 -!- VideoGames has quit [Ping timeout: 254 seconds] 13:26:38 neither of those exist though :P 13:26:46 It matters a little bit in the early game 13:26:54 true... curing is pretty common though 13:26:56 I agree about poison/slowing/paralysis being pretty pointless though 13:27:11 But the game's too long for it to matter beyond that 13:27:31 dtsund: people spend a lot of time in early game 13:27:45 that's why I brought up creating a small (and centred on the player) cloud effect for these potions... it would be harmful but have some niche uses 13:27:54 evilmike: much better to just remove them 13:28:01 probably 13:29:03 "bad items with extremely niche uses" sounds sort of good but doesn't work well in practice IMO... just look at immolation and noise 13:29:24 they have their uses, but they are so niche that practically nobody bothers to carry them around 13:29:34 <|amethyst> speaking of which, can we turn ?noise into projected noise now that the spell is gone? 13:29:44 I was thinking more of scrolls of torment, which are also a niche item, but more useful 13:29:49 |amethyst: no point 13:30:00 potions of mutation too (these are almost always bad, but some people like them) 13:30:07 the spell was pretty bad unless you cast it repeatedly 13:30:19 Almost always bad? 13:30:37 so it would just make a common early game item much more complicated/confusing 13:30:52 dtsund: alright, that was an exaggeration. they're just bad often enough that it's a big risk 13:31:42 evilmike: I basically only ever saw people using ?torment with non-undead chars back when it was good against TRJ (no spawns) 13:31:56 <|amethyst> does anyone use the Kiku ability? 13:31:59 yes 13:32:21 the kiku ability is nice because kiku also gives pretty good rTorment 13:32:40 and zombies to spam to keep stuff away from you while you do it 13:33:30 evilmike: I'm also a little puzzled by how drinking a potion creates a cloud... 13:33:38 -!- VideoGames_ is now known as VideoGames 13:34:08 In Brogue, the "potion" is volatile liquid that evaporates as soon as the bottle is uncorked. 13:34:25 -!- Kalir has quit [Ping timeout: 265 seconds] 13:34:46 <|amethyst> the inconsistency with mummies was mentioned 13:35:00 -!- Lightli has quit [Ping timeout: 245 seconds] 13:35:01 elliptic: easy to explain a liquid becoming a gas when you open the bottle... the big problem is you can't explain how it works for mummies 13:35:51 I also don't particularly like self-cloud as an effect because if you don't notice/understand what happened, it is easy to spend multiple turns in the cloud without meaning to do so 13:36:09 -!- domi is now known as domi_ 13:36:37 -!- Kalir has quit [Changing host] 13:36:50 that's true 13:39:04 -!- ChanServ has quit [*.net *.split] 13:40:33 -!- the_glow_ has quit [Quit: Page closed] 13:40:51 force more 13:41:23 (IIRC, Brogue does the equivalent of force more when you do that) 13:41:47 <|amethyst> background highlighting for monsters/players on clouds (but that probably doesn't interact well with the cursor, especially not fake_cursor) 13:41:51 a status light for clouds, like there's a status light for water/lava? 13:42:05 probably too many cloud types for that to work too well though 13:42:21 <|amethyst> true 13:44:01 -!- indspenceable has quit [Quit: Leaving.] 13:45:35 ??potions 13:45:35 potions[1/3]: agility, berserk rage, blood, brilliance, coagulated blood, confusion, cure mutation, decay, degeneration, 'sperience, gain dexterity, gain intelligence, gain str'ngth, healin', heal wounds, invisibility, levitation, magic, might, mutation, paralysis, poison, porridge, resistance, restore abilities, slowin', speed, strong poison, water 13:46:10 -!- anubiscrapfoobis has quit [Ping timeout: 260 seconds] 13:46:25 confusion, decay, degeneration, paralysis, poison, slowing, strong poison 13:46:48 degeneration maybe has a reason to exist, because the stat loss can persist for a while 13:47:12 and at least makes you want to identify restore abilites 13:47:53 yeah... I'd support removing all of the others though 13:49:47 <|amethyst> btw, are their any objections to make the cloud trap vaults transparent? 13:49:53 potion of water is also pointless 13:49:55 <|amethyst> gah, s/their/there/ 13:50:08 what would making them transparent do? 13:50:16 they'd be more like normal traps 13:50:28 elliptic: that's only a fault of CIA 13:50:28 <|amethyst> elliptic: no escape hatches between them, and they wouldn't cause vetos if they appear at a cut-point 13:50:40 slow-ass bastard 13:51:13 <|amethyst> evilmike: wouldn't decay be just as persistent as degen (if not more so)? 13:51:18 |amethyst: making them transparent sounds good then 13:52:25 right, decay is okay too... the main thing I don't like about decay is that is has the potential to ruin unspoiled players' characters 13:52:54 !learn edit potion_of_water[1] s/^/In old versions (0.11-), / 13:52:54 potion of water[1/1]: In old versions (0.11-), 60 nutrition when quaffed (and nothing else), or a cloud of steam that blocks LOS and does minor damage when evaporated. Appears as "a clear potion" until identified. 13:53:04 decay would be better if it caused an instant effect, instead of something that can be cured trivially 13:53:07 possibly the rot duration should be decreased a bit 13:53:10 or that 13:53:15 we have 4 (I think) potions that can be defeated with curing 13:53:22 ponderinghat (L15 CeSt) ASSERT(item.is_valid(iinfo)) in 'tags.cc' at line 2430 failed. (Orc:1) 13:53:53 potions that can be defeated with curing doesn't bother me that much because curing is pretty nice early on and it isn't that rare to be short of it 13:54:17 kilobyte * 0.12-a0-137-gd34118a: Remove potions of water. (10 minutes ago, 30 files, 49+ 72-) https://gitorious.org/crawl/crawl/commit/d34118a48d77 13:54:17 kilobyte * 0.12-a0-136-gfae69ba: Split Call Imp and Summon Minor Demon, for documentation purposes. (23 hours ago, 5 files, 38+ 9-) https://gitorious.org/crawl/crawl/commit/fae69ba091fc 13:54:23 but decay would probably be better if it instantly rotted ~5 MHP rather than what it currently does 13:54:38 -!- absolutego has joined ##crawl-dev 13:54:41 kilobyte: <3 13:54:49 back 13:54:59 it's not so bad to have potions that can be cured, it's just that they are all pretty similar to each other 13:55:03 evilmike: I have made good use of immolation against bees. 13:55:10 evilmike: yeah 13:55:14 in theory, rot is vastly different from strong poison. in practice I think the strategy is exactly the same 13:56:00 I'd suggest combining potions of poison and strong poison into one potion 13:56:05 with strength between the two 13:56:15 -!- yogidabear has quit [Ping timeout: 245 seconds] 13:57:00 -!- adamorjames has quit [Ping timeout: 276 seconds] 13:59:27 -!- absolutego has quit [Quit: leaving] 14:00:16 for slowing/paralysis, the only purpose they serve is to discourage quaff-IDing in combat, which I think is a bad purpose 14:01:15 <|amethyst> I only fixed up cloud traps and the spider basket 14:01:40 is self-petrification ever justified (for the damage resistance)? I can't think of any good cases but maybe someone has figured out that it can be useful 14:02:07 <|amethyst> there are other traps (and other vaults) that could but don't have transparent---e.g. the boulder traps 14:02:27 -!- adamor has quit [Quit: Linkinus - http://linkinus.com] 14:02:27 elliptic: most players still quaff-id 14:02:49 <|amethyst> I usually quaff-ID only in combat 14:03:01 kilobyte: uh, slowing/paralysis do nothing about quaff-IDing outside of combat 14:03:15 ^^ 14:03:35 evilmike: cast tornado, then self-petrify :P 14:03:50 <|amethyst> ` 14:03:55 kilobyte: well, the point is to encourage quaff-IDing in combat by removing the chance of it instakilling you 14:04:07 if there is ever a use for self-petrify (I'm skeptical), a potion of petrification would probably be alright 14:04:12 I don't understand what the disagreement is 14:04:27 |amethyst * 0.12-a0-138-g6922aab: Make cloud traps and spider basket transparent (#4733). (13 minutes ago, 2 files, 8+ 8-) https://gitorious.org/crawl/crawl/commit/6922aab7d728 14:04:30 evilmike: better than self-paralysis for sure 14:06:22 what do you guys think of that bad forms proposal? That's one possible potion effect. 14:07:06 some of those bad forms have uses right? Like the tree form would presumably give you huge defenses, but wreck a bunch of your other abilities 14:07:13 not all are strictly bad, though: animated tree can be good in quite a bit of cases, but you don't know what you'll get 14:07:28 -!- Twinge_ has joined ##crawl-dev 14:07:31 -!- MPR| has quit [Changing host] 14:07:34 -!- nooodl__ has joined ##crawl-dev 14:07:39 -TELE -MOVE, good AC, good GDR, allows weapon and shield 14:07:47 -!- Kenran has quit [Read error: Connection reset by peer] 14:07:47 -!- jato_ has joined ##crawl-dev 14:07:59 -!- Zero is now known as AlsoZeor 14:08:06 (which can be obviously changed, that's only an initial design) 14:08:08 sounds possibly good for new potions, yes 14:08:20 as long as they aren't all strictly bad 14:08:29 I like the bad forms idea (should split monster polymorph spell into "polymorph" and "mutate", though). It seems like it could work as a potion too, as long as you can get something out of it 14:08:43 a _random_ bad form would make a bad potion 14:08:43 maybe the potion could just transform you into any random form, good or bad 14:08:56 so maybe you'll turn into an ice beast, and maybe you'll turn into a pig :P 14:08:58 or that 14:09:07 * kilobyte oinks! 14:10:30 evilmike: I like that 14:10:39 -!- MPR has quit [Ping timeout: 276 seconds] 14:10:39 -!- Twinge has quit [Ping timeout: 276 seconds] 14:10:40 potion of transformation or whatever 14:11:18 -!- Zeor has quit [Ping timeout: 276 seconds] 14:11:18 -!- Nightbeer has quit [Ping timeout: 276 seconds] 14:11:18 -!- nooodl_ has quit [Ping timeout: 276 seconds] 14:11:18 -!- Jatoskep has quit [Ping timeout: 276 seconds] 14:13:09 -!- AlsoZeor is now known as Zeor 14:14:55 -!- Zeor has quit [Quit: see ya] 14:16:08 -!- Bob_ has quit [Client Quit] 14:20:50 -!- nago_ has quit [Ping timeout: 245 seconds] 14:25:53 -!- Dixbert is now known as Dixie 14:27:00 -!- nooodl__ is now known as nooodl 14:27:50 If I am alone in my assessment that Immolation is worthy of use already now (mostly early on, of course), why not increase the damage a bit? I think the concept of self + mass damage works well. Perhaps it'd be cool if there were several self + other damage consumables, with different strengths. 14:28:38 -!- link_108 has quit [Quit: link_108] 14:29:52 kilobyte * 0.12-a0-140-g241a7c8: Restore score file compat, wrt removal of Stalkers. (5 minutes ago, 1 file, 5+ 0-) https://gitorious.org/crawl/crawl/commit/241a7c800356 14:29:52 kilobyte * 0.12-a0-139-g5267d6a: Give debug info for bad items. (19 minutes ago, 1 file, 11+ 0-) https://gitorious.org/crawl/crawl/commit/5267d6a7651d 14:34:06 -!- domi_ has quit [Quit: さようなら] 14:34:38 dpeg: I've used immolation occasionally myself, and on weak characters I'll carry it around until lair or so... but it still sees extremely little use in general 14:35:00 the issue is the self-damage is just awful unless you have rF+, which isn't very likely that early 14:35:43 increasing damage wouldn't really help except for those few characters who find rF+ so early 14:36:08 speaking of self-damage though, what do people think of letting disc of storms be used with rElec? 14:36:11 elliptic: well, but we have so many parameters on that one 14:36:27 <|amethyst> make it partially ignore relec, too 14:36:36 (amount self damage, amount of damage to others, rF effect) 14:36:46 |amethyst: why? 14:37:12 could reduce the self-damage, yeah 14:37:14 |amethyst: rElec isn't an immunity, I don't see the point of artificially changing the percentage it helps against disc of storms 14:37:25 <|amethyst> elliptic: I guess that's true 14:37:28 or increase damage and keep self-damage the same or whatever, i dunno 14:37:40 <|amethyst> I was thinking "storm" incorporates airstrike-like effects 14:37:46 dpeg: seems strange to me to make it do different damage to self and others 14:37:48 <|amethyst> s/incorporates/might incorporate/ 14:37:48 -!- Codrus has quit [Ping timeout: 250 seconds] 14:38:18 |amethyst: well, I think the effects of disc of storms are fine... it's just that it kills the player :) 14:38:43 <|amethyst> I was forgetting that rElec wasn't immunity 14:39:22 elliptic: could increase damage with distance from user, for example. 14:39:29 elliptic: that proposed disc of storms change would probably mean people would actually use it. so it's fine with me 14:39:42 -!- Tolias has quit [Quit: Page closed] 14:39:58 <|amethyst> what about an effective elemental level boost for the summoning items? 14:40:19 <|amethyst> or would that not help them be used? 14:40:25 what if scrolls of immolation cast mass inner flame? too annoying for melee characters? 14:40:47 evilmike: in addition to the explosion? 14:40:49 <|amethyst> mass inner flame instead of an explosion? 14:40:52 <|amethyst> because both would be... 14:41:01 instead of an explosion 14:41:03 I don't like effects that do nothing with no monsters in view 14:41:22 oh, didn't think of that 14:41:22 <|amethyst> make it sticky flame everything it burns? 14:41:28 -!- hoody has quit [Remote host closed the connection] 14:41:36 <|amethyst> (player included) 14:41:38 evilmike: the current scroll has a nice visual effect. 14:41:46 |amethyst: we want players to use it, don't we? 14:41:47 sticky flame would lead to scroll-dropping (a problem with old immolation) 14:41:52 <|amethyst> hm 14:42:15 <|amethyst> could make it sticky flame the monsters but only damage the player, but that might be too good 14:42:22 -!- blabber has quit [Quit: leaving] 14:42:29 sticky flame is insanely good early on, I would not give it that 14:43:14 also allowing rElec with disc of storms sounds fine to me 14:43:16 <|amethyst> los radius :) 14:43:31 I brought up inner flame mainly because this can be a bad effect if you don't expect it 14:43:31 s/ early on// 14:43:44 and it doesn't encourage you to drop scrolls or anything dumb like that 14:44:05 <|amethyst> it does if it hits a spore or something :) 14:44:13 <|amethyst> or you have summons 14:44:34 evilmike: old Immolation did, remember? 14:44:40 yeah 14:45:10 what about a small-ish chance at a flame cloud on each square in the immolation radius? 14:45:22 <|amethyst> excluding yours? 14:45:26 that would be interesting. shouldn't do self-clouds though, since it's hard to see 14:45:32 yeah, excluding yours 14:45:42 <|amethyst> hard to see and encourages dropping items *then* moving somewhere else 14:46:06 possibly it should exclude all squares with monsters on them, too 14:46:18 <|amethyst> what about trees? :) 14:46:24 -!- nonethousand has quit [Ping timeout: 276 seconds] 14:47:55 if it doesn't go on monster-occupied squares, going on trees doesn't make much sense 14:48:00 (I don't like how conjure flame works on trees) 14:48:22 yes, conjure flame working on trees makes no sense 14:48:28 <|amethyst> I'd be fine with CF not working on trees 14:48:42 <|amethyst> though that means no spells under L5 could do it 14:48:57 if you can't cast it on monsters, why can you cast it on trees? and it is by far the most efficient way of killing trees as is 14:49:01 it makes a lot of sense for a cloud of flame to burn trees, it just doesn't work with the logic that spell uses (can't place clouds in occupied space) 14:49:02 |amethyst: that's a reason against it working 14:49:02 <|amethyst> someonementioned sticky flame 14:49:26 <|amethyst> elliptic: I guess wand of fire isn't that rare 14:49:30 or lightning 14:49:34 or disintegration 14:49:35 <|amethyst> oh, right 14:49:40 <|amethyst> disint works? 14:49:49 <|amethyst> shouldn't shatter work? 14:49:54 doesn't it? 14:50:08 shatter tends to destroy everything that isn't permarock 14:50:14 I doubt anyone has ever cared much whether shatter works :P 14:50:27 <|amethyst> tree is not on the list 14:51:05 shatter ruining trees is pretty reasonable 14:51:07 fire storm doesn't :P 14:51:16 <|amethyst> what about LRD? 14:51:23 you can LRD wood golems, right? 14:51:32 wood seems like something that could explode into shrapnel 14:52:07 I've actually seen a tree explode before too (forest fire, pine trees are weird) 14:53:23 -!- WalkerBoh has quit [Quit: Page closed] 14:54:03 pine trees are the worst in fires 14:54:54 <|amethyst> something to do with the terpenes? 14:56:13 i split out the axe cleaving bit of the weapon styles patch on https://crawl.develz.org/mantis/view.php?id=5902 and made it a bit more readable, should i push it to a branch maybe? 14:56:28 or just post up a patch or whatever 14:56:46 and if anyone wants to take a look we could test it in trunk 14:57:18 -!- MPR| has quit [Ping timeout: 252 seconds] 14:57:29 cleaving sounds like a lot of fun, and I've mentioned before, I think it could be balanced if axes had slightly lower base damage than say, maces 14:57:31 <|amethyst> !learn edit is_cdo_down[1] s/games/games, and Gretell,/ 14:57:31 is cdo down[1/1]: Playing games, and Gretell, is; the website other than webtiles is still up. 14:57:45 <|amethyst> oop, wrong channel 14:58:30 <|amethyst> MarvinPA: does it change axe base damage yet? 14:58:38 no 14:58:51 <|amethyst> probably shouldn't go into trunk until then, but a branch sounds good 14:59:18 right now it's maybe a bit overcomplicated and checks stats and skills and weapon weight to decide cleaving chances 14:59:40 anything based on weapon weight is a bad idea IMO :P 14:59:43 I think it should be treated like a normal attack for all the targets 14:59:56 i think dpeg suggested just having it always cleave, i could probably cut it down to that pretty easily and reduce axe damage and push it to trunk 15:00:16 yeah 15:00:25 <|amethyst> also, what about shield blocks? 15:00:45 what about them? :P 15:00:45 what does "adjacent targets in front or to the side but not behind" mean exactly? 15:00:54 same as mottled drac breath? 15:01:02 5 square cleave 15:01:08 yeah 15:01:18 (i think that's the same as mottled drac?) 15:01:23 <|amethyst> they don't have to be adjacent to one another, right? 15:01:32 -!- Orionstein has quit [Read error: Connection reset by peer] 15:01:33 <|amethyst> K.K 15:01:34 <|amethyst> .@. 15:01:40 MarvinPA: what if you attack diagonally? 15:01:47 -!- Danei has quit [Ping timeout: 240 seconds] 15:01:49 I'd avoid any rules about monsters adjacent to each other 15:01:53 iirc mottled drac breath only affects three squares if used diagonally 15:01:54 <|amethyst> elliptic: there are still five squares 15:01:59 <|amethyst> hm 15:02:09 <|amethyst> why? 15:02:11 (though 5 might make more sense) 15:02:13 just treat it like a normal attack over multiple squares. either 3 or 5 is good, since both of these mean cleaving is useless in corridors 15:02:38 if (grid_distance(attacker->pos(), ai->pos()) == 1 && grid_distance(defender->pos(), ai->pos()) == 1) 15:02:39 |amethyst: mottled drac rule is that it splashes on any monster adjacent to both you and the monster hit 15:02:48 this sounds like the same thing then, yeah 15:02:50 yeah 15:02:50 <|amethyst> elliptic: ohh 15:02:51 we might want to change that 15:03:02 since I like it being 5 squares either way also :) 15:03:07 that's alright for mottled drac breath, but for axes we need to think about autofight 15:03:11 exactly 15:03:12 I suggest to be generous with cleaving rules: we want players to use it :) 15:03:34 once people use it, we may restrict 15:03:55 I'd also say that each attack should have a fixed chance of cleave, with no complicated dependence on stats or skills... much easier to balance that way 15:03:59 this chance could be 100% 15:04:02 yes 15:04:05 <|amethyst> let it go up to 7 (or 8) at sufficiently high skill 15:04:09 let's make it simpler: just one adjacent target, chosen randomly 15:04:20 kilobyte: that's not simpler 15:04:20 kilobyte: simpler but weaker 15:04:26 I don't think it should ever attack stuff behind you 15:04:30 -!- chewymouse has joined ##crawl-dev 15:04:36 an area effect doesn't sound right for a weapon attack 15:04:47 The simplest version of them all is "all adjacent enemies, always". 15:04:53 -!- smeea has quit [Read error: Connection reset by peer] 15:04:54 well the whole point is to differentiate it from other weapons... 15:04:58 also, except for bad movies, you're not going to cut so hard to cut through multiple enemies 15:05:15 Crawl is a bad game, so we get away with it :) 15:05:30 <|amethyst> nor are you going to polearm under an elephant to hit a bat on the other side 15:05:32 heck, I'd consider cleaving if the first blow was a hit but didn't kill the monster to be a bug 15:05:44 -!- frogbotherer has joined ##crawl-dev 15:06:00 missing is ok (since the axe continues), but hitting, not really 15:06:08 kilobyte: it is an attempt to make somehow, sometimes the tunnel only second-best. Have to stretch realism a bit to get there. 15:06:14 also, you'd have to thoroughly nerf axes to compensate 15:06:23 kilobyte: a little bit will suffice 15:07:00 even if you can attack multiple enemies at once, fighting 3+ enemies at a time will be a worse strategy than fighting them one at a time in a corridor 15:07:01 (There is some experience with this from Brogue. Main difference: Brogue only has cardinal movement + attack, so it's 8 directional cleave is much stronger than Crawl's will be) 15:07:10 evilmike: perhaps not always 15:07:18 just take a look at the shillelagh: in order to be a balanced area effect, it is terribly weak against a single opponent 15:07:53 Doesn't Shillelagh attack enemies that cannot reach you in melee? 15:07:57 kilobyte: but it can be used in a corridor 15:07:59 dpeg: exactly 15:08:14 it actually gives free attacks against stuff before it can reach you 15:08:16 unlike cleave 15:08:22 so can reaching 15:09:13 perhaps cleave turns out to be a bad idea -- but I'd like to try it in Crawl, and the first attempt should be the strongest; much easier to nerf from there, imo 15:09:40 getting three (or worse, five!) attacks instead of one would throw out the balance unless you nerf axe damage by like a half 15:10:01 it's only 3 attacks against 3 enemies who can all hit you at once 15:10:04 -!- Morphy has quit [Quit: Page closed] 15:10:13 I doubt damage would need to be nerfed that much 15:10:16 I tend to agree that 3 is saner than 5, though 15:10:22 evilmike: a bit, surely 15:10:23 ie, in any fight other than a corridor 15:10:33 elliptic: of course, but ^ 15:10:34 I've won a few games in brogue (which has a stronger effect than we're proposing here). Axes are only a bit lower in base damage than other weapons, but I never use them 15:10:46 because they don't have much of an effect in corridors, so other weapons are better 15:11:04 evilmike: you can use them very effectively at ends of corridors 15:11:33 even though there's a huge offensive boost, the tradeoff (fighting multiple enemies at once) is basically never worth it unless you do what dpeg suggests (a tactic which won't exist in crawl) 15:11:57 -!- scwizard has quit [Quit: Page closed] 15:12:27 My hope for Crawl is that there will be situations where it is more important to kill than to defend (eyes, smite etc.). That's rare but it could create options/choices, I hope. 15:12:34 I doubt that, say, a 50% chance of hitting 3 enemies at once if you are surrounded would require much of a nerf 15:14:21 <|amethyst> kilobyte: btw, should I retitle #6080 now that the corpse tile is the only remaining issue? 15:14:37 -!- Koolguydude has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 15:14:53 -!- monqy has joined ##crawl-dev 15:15:24 btw, balancing weapon types could also come from giving good (i.e. reliable + many targets) cleaving to axes, but to nerf (only!) the top tier axe 15:15:45 -!- Danei has joined ##crawl-dev 15:15:50 -!- Deathmic has quit [Read error: Connection reset by peer] 15:17:21 -!- Wensley has joined ##crawl-dev 15:17:23 ??test 15:17:24 Wensley: You have 2 messages. Use !messages to read them. 15:17:24 summon butterflies[4/5]: 12Ƹ̵̡Ӝ̵̨̄Ʒ 9Ƹ̵̡Ӝ̵̨̄Ʒ 4Ƹ̵̡Ӝ̵̨̄Ʒ 8Ƹ̵̡Ӝ̵̨̄Ʒ 11Ƹ̵̡Ӝ̵̨̄Ʒ7 Ƹ̵̡Ӝ̵̨̄Ʒ 6Ƹ̵̡Ӝ̵̨̄Ʒ6 10Ƹ̵̡Ӝ̵̨̄Ʒ 15:17:27 !messages 15:17:27 (1/2) minqmay said (5h 55m 25s ago): last night i had a dream that i had to do some sort of school project about ducks. i looked at the wikipedia page for duck anatomy, and at one point had to get a dead duck and separate the head, neck, and the rest of it 15:17:34 !messages 15:17:34 (1/1) minqmay said (5h 55m 20s ago): i broke the neck off with my hands like it was asparagus 15:17:47 <|amethyst> !learn edit book_of_alchemy[1] s/$/. In 0.12, Fulsome Distillation and Evaporate are replaced by Petrify and Alistair's Intoxication 15:17:48 book of alchemy[1/1]: Fulsome Distillation, Lethal Infusion, Sublimation of Blood, Evaporate, Condensation Shield. In 0.12, Fulsome Distillation and Evaporate are replaced by Petrify and Alistair's Intoxication 15:18:10 |amethyst: whoa, are we removing fulsome and evap? 15:18:17 <|amethyst> Wensley: already happened 15:18:21 Wensley: long gone, where have you been 15:18:22 <|amethyst> Wensley: as well as Stalker 15:18:27 for 0.11? 15:18:29 no 15:18:32 okay 15:18:48 <|amethyst> (meaning, as Grunt pointed out earlier, we now have 27 backgrounds) 15:19:00 I get an rss feed of all crawl commits, I didn't think I'd miss something like that :P 15:19:00 |amethyst: I can try removing the staff, but there's quite a big part of the image lost 15:19:00 yes, now we just need a couple new races 15:19:12 lava orcs, perhaps djinn 15:19:14 and gods 15:19:39 just need, what, nine more gods? 15:19:40 i mentioned a few days ago, if all the weapons play significantly differently from each other, there'd be room for a new melee-focused race (perhaps lava orc) 15:19:53 Inglip: random nearly nonsensical requests (in tiles, perhaps via recaptcha :p) 15:20:06 Wensley: yes. Many of them could be minor (non-Temple), although there are some Temple-worthy concepts left, imo. 15:20:19 evilmike: lexackson has been working on his weapon-differentiation branch for a while now 15:20:37 <|amethyst> kilobyte: hm, it's lest symmetrical than I was remembering 15:20:39 i think thats where MarvinPA is taking cleaving from, not certain though 15:20:41 Wensley: folks cannot even agree on cleaving :) 15:20:50 that's cool 15:21:00 |amethyst: symmetrical? 15:21:50 to be fair, cleaving is really the only complicated + original effect that's been proposed. naturally it's going to have the most debate 15:21:53 <|amethyst> kilobyte: I was thinking you could mostly remove the staff by mirroring over the other side of the image, but the legs and shading of the body aren't symmetrical so that wouldn't work 15:22:28 evilmike: I've seen his branch, and I'd say all of lexackson's weapon efffects are complicated and rather original :P 15:22:35 <|amethyst> kilobyte: however, that might be acceptible since we're mangling it afterwards 15:22:36 -!- blabber has joined ##crawl-dev 15:22:59 well i've simplified it a bit already, i think it's probably worth at least pushing to try out especially since we're right at the start of 0.12 15:23:21 loads of time to nerf/revert/adjust if it turns out to be overpowered or whatever 15:23:36 -!- nonethousand_ has quit [Ping timeout: 256 seconds] 15:23:44 let loose the moth of suppression 15:24:35 although that reminds me that it'd be good to have 0.11 on servers instead of 0.12 15:24:48 cszo has 0.11 available. 15:24:57 and it's the only server that gets a lot of players right now :P 15:25:13 anyone knows when/if CDO will be back? 15:25:38 cdo or cao :P 15:26:09 <|amethyst> dpeg: Hetzner's status page says the heat problem was fixed *before* Napkin had to shut down the heavy processes 15:26:20 <|amethyst> dpeg: so no clue until Napkin advises 15:29:10 wow, I just thought infiniplex was going to modify aquarium and shrink magic_research, not make two sample serial vaults 15:30:08 I think that LCS-casting statue should just be a "crystal statue". This may have something to do with the fact that I was doing something similar for my take on Lehudib's Crystal Spire. <_< 15:30:18 HangedMan: well, with the way he made it, it's basically necessary 15:30:24 it's awesome that he put in the work to do that though 15:31:04 elliptic * 0.12-a0-141-g90f1348: Make disc of storms usable with rElec. (3 minutes ago, 3 files, 2+ 7-) https://gitorious.org/crawl/crawl/commit/90f1348bf838 15:31:34 -!- vogonpoet has quit [Quit: Page closed] 15:35:59 -!- Nightbeer has quit [Ping timeout: 244 seconds] 15:37:30 -!- Dixie has quit [Ping timeout: 246 seconds] 15:39:26 Grunt: will it be a multi-level wizlab?? 15:39:28 -!- Grunt_ has joined ##crawl-dev 15:39:41 Grunt: will it be a multi-level wizlab?? 15:39:46 -!- Grunt has quit [Disconnected by services] 15:39:49 someone needs to take advantage of that feature eventually :P 15:39:50 -!- Grunt_ is now known as Grunt 15:40:04 Is that possible? 15:41:04 well, that's what zigs are 15:41:17 -!- Yen has quit [Ping timeout: 272 seconds] 15:41:19 if you're making a wizlab, i guess you'd need to add somethign to make sure all levels are the same "vault" 15:41:27 I don't think that portal vaults should be huge extensions of the game world (I'm to blame for Ziggurats, so take from that what you want) 15:41:54 what I have in mind is several small levels, not several big ones 15:42:01 evilmike: yes, was about to write that that's okay 15:42:15 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:42:25 -!- Grunt has quit [Client Quit] 15:42:42 -!- Grunt has joined ##crawl-dev 15:42:58 <|amethyst> Grunt: "crystal statue" is a bit close to "orange crystal statue" though 15:43:30 ...so call it a "green crystal statue" or something similar then. :b 15:43:35 -!- ho has joined ##crawl-dev 15:44:23 lehudib's crystal statue 15:44:43 We already have Wucad Mu... 15:44:44 :b 15:44:53 -!- atrodo has quit [Quit: ChatZilla 0.9.88.2-rdmsoft [XULRunner 12.0/20120420145725]] 15:44:55 liquid crystal statue 15:45:18 Strange patterns dance on the surface of the liquid crystal statue! You are confused. 15:46:16 -!- dptr1988 has quit [Quit: leaving] 15:47:20 -!- chewymouse has quit [Ping timeout: 265 seconds] 15:49:56 -!- Namey has quit [Quit: Leaving] 15:50:59 Grunt: the rogue gallery had just one monster heavily relying on problematic spells (the air mage can cope without tornado; it might be possible to balance Tornado for monsters somehow but I doubt that's a good idea) 15:51:19 <|amethyst> "Your mind feels twisted and nematic." 15:51:25 re: monster tornado... would it be enough to simply give it a large cooldown? 15:51:26 with a change of a single letter, you can use that "magic mushroom" tile from UNUSED/ :p 15:51:31 You're probably thinking of the DrTm, in which case it can just be disabled. 15:51:37 (... the DrTm, that is.) 15:51:41 if I understand correctly, the main concern is that a monster will spam it. A cooldown would address that, right? 15:51:46 That was a last minute addition, in any case. 15:52:31 I'm adding a tracer for Shatter, monsters would just murder their allies 15:52:44 (typically, there's one player and a horde of monsters in range) 15:53:25 Ignite Poison would need one, too 15:53:29 <|amethyst> it should maybe have a non-default ratio or it would never be cast 15:53:32 <|amethyst> shatter that is 15:54:19 <|amethyst> (or make sure it only appears on monsters with an immune entourage) 15:54:22 it will only be given to player ghosts and a new unique, I think 15:55:38 -!- link_108 has joined ##crawl-dev 15:55:59 |amethyst: I'm adding up _shatter_mon_dice 15:56:00 !lg * cv=0.10 / s=place 15:56:02 undefined method `<<' for nil:NilClass 15:56:08 uh oh 15:56:15 -!- wjchen has quit [Ping timeout: 245 seconds] 15:56:36 oop 15:56:38 s 15:56:40 !lg 15:56:41 439. jokeserver the Phalangite (L24 MfDK), worshipper of Yredelemnul, escaped with the Orb and 3 runes on 2012-03-11, with 1397515 points after 79493 turns and 12:25:24. 15:56:51 <|amethyst> kilobyte: I had assumed something similar 15:56:53 well, it still works sometimes 15:57:17 sequell needs to just expose a read-only sql interface 15:57:39 actually, i'm not sure cv=0.10 / s=place makes sense 15:57:46 I'm not sure either 15:57:57 I'm also not sure how else to see what percentage of games end on each floor 15:57:59 heh, place=Bug 15:58:15 !lg * place=bug 15:58:15 1. Mancor the Carver (L11 MuFi), worshipper of Ashenzari, mangled by a redback in Bug on 2012-04-04, with 8805 points after 13793 turns and 1:18:46. 15:58:36 !lg * place=dungeon depth>27 15:58:36 Unknown selector: depth 15:58:40 !lg * place=dungeon lvl>27 15:58:40 No games for * (place=dungeon lvl>27). 15:58:59 * Grunt goes to look up the syntax he's thinking of :p 15:59:30 !lg * br=d lvl>27 15:59:43 4. Lemuel the Skirmisher (L6 DSCK), worshipper of Lugonu, blasted by a dragon (glowing shapeshifter) (blast of flame) on D:51 on 2008-12-16, with 491 points after 4642 turns and 0:23:00. 15:59:48 :D 15:59:57 !lg * max=lvl 16:00:03 1762107. Mancor the Carver (L11 MuFi), worshipper of Ashenzari, mangled by a redback in Bug on 2012-04-04, with 8805 points after 13793 turns and 1:18:46. 16:00:08 !lg * max=lvl x=lvl 16:00:09 !lg * place=~D s=-place 16:00:17 1762107. [lvl=255] Mancor the Carver (L11 MuFi), worshipper of Ashenzari, mangled by a redback in Bug on 2012-04-04, with 8805 points after 13793 turns and 1:18:46. 16:00:17 1648330 games for * (place=~D): D:51, D:59, 4x Dis:6, 7x Dis:5, 10x Spider:4, 10x Dis:3, 11x Dis:4, 16x Spider:3, 16x Dis:2, 16x Spider:2, 19x Dis:1, 61x Spider:1, 62x Spider:5, 230x Dis:7, 251x D:26, 270x D:25, 271x D:23, 276x Blade, 279x D:24, 329x D:27, 349x D:22, 548x D:21, 634x D:20, 719x D:19, 881x Spider, 1067x D:18, 1414x D:17, 1722x D:16, 2346x D:15, 3589x D:14, 5283x D:13, 8195x D:12, 12... 16:00:25 Bug:255 16:00:26 !lg * place=D:59 16:00:27 1. sorear the Markself (L12 GEPr), worshipper of Lugonu, blasted by a golden dragon (bolt of cold) on D:59 on 2008-12-15, with 25664 points after 29612 turns and 3:31:26. 16:02:17 -!- Wensley has quit [Quit: leaving] 16:02:20 !lg * br=zot s=-place 16:02:24 2037 games for * (br=zot): 21x Abyss, 120x Zot:4, 142x Zot:3, 201x Zot:2, 213x Zot:1, 1340x Zot:5 16:02:42 !lg * place=~zot s=-place 16:02:46 2016 games for * (place=~zot): 120x Zot:4, 142x Zot:3, 201x Zot:2, 213x Zot:1, 1340x Zot:5 16:02:48 -!- link_108 has quit [Quit: link_108] 16:02:52 aw, i guess not 16:03:14 -!- KKCryptic has quit [Quit: Page closed] 16:03:28 ...no Zot:27 16:03:29 ? 16:03:30 :( 16:03:45 it means no one died there 16:03:52 !lm * s=-place 16:04:20 3908653 milestones for *: Elf:14, Elf:38, Elf:29, Elf:19, 2x D:32, 2x Elf:36, 2x Elf:11, 2x Bug, 3x Spider:254, 4x Port, 7x D, 8x Spider:$, 19x Hive:3, 38x Shrine, 55x Geh:5, 56x Coc:6, 62x Geh:6, 63x Coc:5, 67x Tar:6, 77x Tar:5, 78x Coc:4, 84x Geh:2, 89x Geh:4, 91x Coc:2, 93x Tar:4, 96x Coc:3, 97x Geh:3, 98x Tar:3, 105x Dis:6, 106x Dis:5, 112x Tar:2, 121x Dis:4, 131x Dis:3, 180x Dis:2, 302x Slime... 16:04:24 -!- Nightbeer has quit [Ping timeout: 276 seconds] 16:04:32 ...Port? 16:04:40 ...portal vault, natch. 16:04:44 -!- Oki is now known as rigrig 16:04:53 spider:254 is great 16:05:01 !lm * place=Spider:254 16:05:02 3. [2012-04-04] Mancor the Carver (L11 MuFi) ASSERT(old level.depth != -1) in 'files.cc' at line 1191 failed on turn 12840. (Spider:254) 16:05:07 !lm * place=Spider:254 1 16:05:07 1/3. [2012-04-03] Mancor the Carver (L11 MuFi) ASSERT(old level.depth != -1) in 'files.cc' at line 1191 failed on turn 12742. (Spider:254) 16:05:08 !lm * place=Spider:254 2 16:05:08 2/3. [2012-04-04] Mancor the Carver (L11 MuFi) ASSERT(old level.depth != -1) in 'files.cc' at line 1191 failed on turn 12743. (Spider:254) 16:05:16 -!- lorenz371 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 16:09:55 also, Shatter doesn't tell the player he takes damage 16:10:50 what would a good message be? The code path is also taken for the shillelagh, so "You shudder." would fit for low damage amounts, but doesn't seem enough for more earth-shattering impacts. 16:11:53 hmm... something that alludes to the effect being ground-based would be nice 16:11:56 -!- syllogism has quit [] 16:12:00 (hint for players to quaff levitation or cast flight) 16:12:53 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:13:18 -!- rigrig has quit [Quit: Page closed] 16:14:04 -!- johnny0 has quit [Quit: leaving] 16:14:11 -!- lorenz371 has quit [Remote host closed the connection] 16:17:54 should I capitalize "Earth"? There's no mention the game takes place on our old ball of rock anywhere... 16:18:10 <|amethyst> in what context? 16:18:42 <|amethyst> I think e.g. "the earth shudders beneath you" is fine without captitalisation 16:19:30 <|amethyst> "Earth" would in fact imply not only that you're here, but also that the whole planet is shaking :) 16:20:18 Well, it *is* about to end (if you take too long to find the Orb). :b 16:20:20 with sufficient caster HD... 16:20:58 <|amethyst> FR: shatter affects adjacent dungeon levels 16:21:57 if 1 turn = 1 second, the time cap is 63 years 16:22:08 With a scream of tortured stone, the entire dungeon caves in!!! 16:22:57 <|amethyst> Grunt: you mean "Suddenly, the dungeon collapses." 16:23:06 There's that, too. :b 16:23:21 sounds like a better message than "outside, the world ends" 16:23:33 "Thank Trog your inside." 16:24:00 you're 16:24:08 (I used that wording only to avoid needing a ktyp other than KILLED_BY_QUITTING, which would encourage scummers) 16:24:09 spellist! 16:24:50 -!- Soundlust has quit [Ping timeout: 246 seconds] 16:25:06 <|amethyst> kilobyte: how would that encourage scummers? 16:25:23 <|amethyst> I mean, unless you're talking about "scumming for exotic ktyps" 16:26:15 people going for that ktyp just to show off 16:26:48 well evidently that isn't necessary anyway :P 16:26:51 -!- Lawman0 has quit [Quit: Page closed] 16:27:19 !lg * turns>1999999000 16:27:20 No games for * (turns>1999999000). 16:27:27 <|amethyst> !lg * max=turns 16:27:33 1762132. apocalypserobin the Farming Insei (L3 VpMo), quit the game in the Temple (circular temple 6) on 2011-10-25, with 67 points after 199999999 turns and 36:40:50. 16:27:35 aut not turns 16:27:45 -!- Sorbius has quit [Ping timeout: 252 seconds] 16:27:52 !lg * max=turns -2 16:27:57 1762132/1762133. joy1999 the Farming Cutter (L3 VpWr), slain by a giant ant on D:5 on 2010-12-26, with 154 points after 167116068 turns and 0:22:14. 16:28:17 <|amethyst> !lg * max=turns -2 -log 16:28:22 1762133. joy1999, XL3 VpWr, T:167116068: http://crawl.akrasiac.org/rawdata/joy1999/morgue-joy1999-20101226-111247.txt 16:28:25 <|amethyst> oh, cao 16:28:30 :( 16:29:20 <|amethyst> !lg * max=turns -3 16:29:28 1762132/1762134. Stabwound the Farming Skullcrusher (L27 MuSu), worshipper of Nemelex Xobeh, escaped with the Orb and 111 runes on 2008-03-09, with 9425283 points after 92568259 turns and 128:15:16. 16:30:28 -!- yxhuvud has quit [Ping timeout: 256 seconds] 16:33:26 -!- Cheibrodos has quit [Quit: Page closed] 16:37:47 kilobyte * 0.12-a0-144-ge190019: Notify the player upon taking Shatter damage. (15 minutes ago, 1 file, 4+ 0-) https://gitorious.org/crawl/crawl/commit/e1900198d9c7 16:37:47 kilobyte * 0.12-a0-143-gf52c4c0: Implement a monster tracer for Shatter. (33 minutes ago, 3 files, 79+ 62-) https://gitorious.org/crawl/crawl/commit/f52c4c08b90f 16:37:47 kilobyte * 0.12-a0-142-gf5423df: Nerf Shatter for Fedhas worshippers. (39 minutes ago, 1 file, 8+ 2-) https://gitorious.org/crawl/crawl/commit/f5423dfd3580 16:38:43 <|amethyst> kilobyte: trying to keep your nerf/buff ratio up, huh? :) 16:39:10 it's not exactly a nerf for most chars :p 16:39:12 kilobyte: uh, wouldn't it make more sense for fedhas to protect trees? 16:39:21 since fedhas protects plants from stuff... 16:39:33 <|amethyst> that's what I meant, s@nerf/buff@"nerf"/"buff"@ 16:39:35 -!- larasium has quit [Ping timeout: 245 seconds] 16:39:38 although, if you can cast Shatter, you have enough means of getting rid of trees 16:40:30 I see no reason why fedhas should protect plants from a bolt of fire you cast but not protect trees from anything 16:40:34 elliptic: my understanding of that is Fedhas guiding your arm to let you shoot through empty spaces in a plant 16:40:48 -!- aleksil has quit [Ping timeout: 276 seconds] 16:41:50 there's one problematic point, plants ignoring clouds -- it was added by someone to help Demonspawn who get the facet after taking Fedhas 16:41:59 kilobyte: the message is "Fedhas protects your plant from harm." 16:42:05 which doesn't sound at all like what you are saying 16:42:10 kilobyte: I had exactly that in mind, but other explanations are possible, too. We never care to elaborate in-game, for good reason :) 16:42:16 elliptic: this is true 16:42:43 Ignite Blood + Fedhas is quite same as Demonic Guardian + Okawaru 16:43:18 -!- HellTiger has quit [Read error: Connection reset by peer] 16:43:45 what if we made the god re-roll the facet if you didn't get told you will have it? 16:43:45 -!- Mandevil has quit [Quit: Ukončuji] 16:44:12 re-rolling facets midgame isn't really feasible currently 16:44:50 can be replaced from a fixed list 16:45:01 kilobyte: seriously, the game's description of fedhas's protection does not agree with your understanding of the matter 16:45:08 or, you could get a warning, but that'd be pretty hard to explain 16:45:31 and clearly gameplay would be better with more protection 16:45:53 -!- frogbotherer has quit [Remote host closed the connection] 16:45:53 elliptic: it's a case of "fridge logic": if Fedhas has the power to protect the plants from fire, why wouldn't he use it in other cases where it matters? 16:46:09 kilobyte: I don't know, but he clearly has that power 16:46:19 like, a fire crap one-shotting your oklob farm 16:46:32 maybe you mumble a prayer to fedhas under your breath as you cast the bolt of fire 16:46:38 again, gameplay > realism 16:47:20 ... which again fails to explain why long-lasting clouds fail to harm plants. Especially if you're unconscious. 16:47:28 gameplay > realism 16:47:43 right, but what's the gameplay win here? 16:48:01 "Oh Fedhas Madash, please allow my fireball to kill the enemies, and protect all daffodils along the way." 16:48:01 not having no clue what fedhas protects against and what he does not? 16:48:11 not not being able to use lots of spells/effects? 16:49:20 you can't use area spells with any other allies, too 16:49:21 a random example from my last fedhas game: lightning bolt set a tree on fire when I was expecting protection 16:49:47 -!- Dixie has joined ##crawl-dev 16:49:48 kilobyte: bolt of fire is an area spell. fireball is an area spell 16:49:55 these spells work with fedhas (at least with plants) 16:51:10 kilobyte: if you want to justify things by making up some "realistic" explanation for how Fedhas works, then go write it up somewhere. But the game just says "Fedhas protects your plant from harm." 16:51:16 I'd scale the protection back to beams only, and solve Ignite Blood some other way. Otherwise, we'd have to change every single non-beam spell and effect, and such changes are often hard to explain. 16:51:29 -!- Textmode has joined ##crawl-dev 16:51:33 the protection doesn't even apply to all beams currently 16:51:43 I have no idea what it applies to and what it does not 16:51:47 this is my complaint 16:52:09 and there is no indication in any existing fedhas flavour that it is specific to beams (and it isn't) 16:52:10 I mean, let's define that as "beams that can possibly miss" 16:52:31 so magic dart can't go through plants? 16:52:36 <|amethyst> kilobyte: so a fireball will go through but the explosion will do damage? 16:52:41 (since this is a case that has a viable explanation we can attach to it) 16:54:23 New branch created: new_vaults_layout (2 commits) 16:54:23 evilmike * 0.12-a0-143-g7af4369: Shorten Vaults to 5 levels. (11 minutes ago, 2 files, 8+ 8-) https://gitorious.org/crawl/crawl/commit/7af43697d7e7 16:54:23 evilmike * 0.12-a0-142-g5890d2d: New Vaults layout by infiniplex. (24 minutes ago, 18 files, 637+ 760-) https://gitorious.org/crawl/crawl/commit/5890d2d491ce 16:54:27 seriously, let's keep things simple and just say that fedhas protects plants/trees from all effects caused by the player 16:54:27 <|amethyst> as for trees, you could just make Fedhas disapprove of fire altogether :) 16:54:27 this is consistent with the current flavour, unlike what you seem to want, and it is far simpler to explain 16:54:27 elliptic: magic dart is a missile beam rather than an enchantment one 16:54:28 kilobyte: wtf does that have to do with anything? I am thinking of the poor player, not someone who is reading the code 16:54:28 elliptic: how exactly consistent? Then why won't he protect them from _enemy_ fire? 16:54:28 ... 16:54:28 <|amethyst> elliptic: does that mean no hasting your oklobs? 16:54:46 |amethyst: I meant harmful effects really 16:55:00 which already is inconsistent 16:55:12 those commits were on the new_vaults_layout branch btw 16:55:18 kilobyte: the point is that you seem obsessed with realism here and want to make it impossible for the player to have any clue what is okay and not okay with fedhas 16:55:22 Does anyone think that "Fedhas protects all plants from effects caused by you." is overpowered? 16:55:23 <|amethyst> yeah, I need to fix that message 16:55:54 (I have no clue: I've won with the god and think she's fine. But players seem to rarely take her on.) 16:55:59 kilobyte: if we wanted to be optimally realistic, what about removing all protection 16:56:09 -!- TastyLemonDrops has quit [Read error: Connection reset by peer] 16:56:48 <|amethyst> also, what about ctrl-direction? 16:56:49 IIRC the initial idea was some sort of a ranged god, with the effect being mostly for bows/etc 16:57:12 with magic missiles being added since they don't fundamentally differ from shooting an arrow 16:57:20 s/ranged/ranger/ 16:57:23 kilobyte: no, always for all ranged attacks. I never liked the distinction between styles among gods. They should be broad. 16:57:44 -!- llllllll has quit [Client Quit] 16:57:48 kilobyte: what about fireballs? what about ice storms? where do you draw the line 16:58:13 I guess it *would* be possible to say "Fedhas protect plants from all single-target effects caused by you." 16:58:18 at effects that go in a narrow line that can be directed 16:58:20 dpeg: bolt of fire? 16:58:38 kilobyte: does ice storm go in a narrow line and then explode? 16:58:54 or is it too large to fit between the tiny gaps in the plants? 16:59:03 ... at which point it's not a narrow line anymore 16:59:24 ? 16:59:38 that's the question I'm asking *you* 16:59:48 <|amethyst> i.e. you can ice storm shoot through plants, but get in trouble if the explosion hits them 17:00:00 stuff like "effects that go in a narrow line that can be directed" is completely meaningless 17:00:01 currently, it can go through narrow corners (at certain wall arrangements), so it seems that yes 17:00:09 I have no idea which effects this means 17:00:47 Uh, evilmike, 17:00:58 elliptic: not single target. 17:01:01 maybe I'm missing it, but did you actually add the layout in 5890d2d4? 17:01:08 Grunt: haha 17:01:12 I believe that all-around protection is better, because of KISS. 17:01:16 this isn't the first time I've made that mistake 17:01:49 if Ice Storm required a free cone to the intended area of effect, your argument would have some weight, but currently the beam is narrow. Which could be changed. 17:02:12 Also, that's a slight boost to Fedhas, which probably need not worry us. If oodles of Fedhas wins occur in 0.11, we back pedal a bit. 17:02:17 -!- dptr1988 has quit [Client Quit] 17:02:30 kilobyte: well, I won't continue arguing with someone who has a magical ability to know the precise physical mechanics of every magical effect in crawl 17:02:37 heck, with new targetters, we could make Ice Storm a semi-cone 17:02:42 -!- Kalir has quit [Quit: leaving] 17:02:53 "Cone of Cold" <_< 17:03:04 since clearly you will find fedhas easier to play with if you carefully hand-pick which effects fedhas blocks and which fedhas does not 17:03:13 never mind the rest of us, we'll just not play fedhas 17:03:17 hf 17:03:17 hey folks, calm down 17:03:28 elliptic: I'm trying to make the effects consistent somehow, instead of a random mess like currently 17:03:37 so am I 17:03:44 kilobyte: but you'd agree that full protection is also consistent? 17:04:14 i think kilobyte is also thinking of the poor person that has to code it (and maintain it) 17:04:25 dpeg: consistent with itself yeah, not consistent with Fedhas being unable to protect them against enemies 17:04:30 alefury: that too 17:04:34 evilmike * 0.12-a0-144-g259acfe: Actually add the new Vaults layout. (3 minutes ago, 5 files, 17004+ 0-) https://gitorious.org/crawl/crawl/commit/259acfe3e09f 17:04:39 maybe fedhas is not unable, just unwilling 17:04:45 -!- DracoOmega has joined ##crawl-dev 17:04:54 or needs some warning of the coming attack or something 17:04:57 evilmike: now you have a stray rand_rod.txt in the branch :b 17:05:04 gah 17:05:05 <|amethyst> so fedhas would let monsters shoot arrows at you through plants? 17:05:05 it's also my biggest beef with Beogh on Lava Orcs 17:06:01 <|amethyst> or I guess that's the "guides your hand" thing 17:06:19 an example of a consistent god: TSO. He gives all his charges rN+..rN+++ in a well-made way. 17:06:55 -!- Wensley has joined ##crawl-dev 17:06:58 kilobyte: I think I can explain that thematically... 17:08:17 ...let me have a go: There is no way that Fedhas can protect all plants from all the violence in this world. However, the god will protect plants if followers (who are about to wipe the evil plant-abusing population) have to shoot through plants. The followers utter a prayer, Fedhas watches and protects. 17:08:30 <|amethyst> You could say that Fedhas lets you infuse your magic (even evocations, or that could be avoided) with plant-protective qualities 17:08:43 -!- link_108 has joined ##crawl-dev 17:08:51 <|amethyst> so it's not fedhas protecting the plant from harm, but fedhas allowing you to protect them from harm 17:08:57 That's the alternative: only followers have access to the knowledge of plant protection. 17:09:17 evilmike: are you going to readjust monsters in Vaults next? If so, it might be better to do the mon-pick overhaul first (all of the thinking is done, needs actual code) 17:09:36 kilobyte: agreed on the mon-pick overhaul, I don't want to touch that crap in its current form :P 17:09:39 evilmike * 0.12-a0-145-gd8550ae: Remove a file added by mistake in the last commit. (3 minutes ago, 1 file, 0+ 248-) https://gitorious.org/crawl/crawl/commit/d8550aeb0783 17:10:02 "crap" is a good description :) 17:10:23 Yeah, having it based on an active desire on the part of the shooter to not cause harm to plants makes perfect sense to me, at least 17:10:48 (Not that I would much care if it didn't, in the interest of being mechanically kinder to the player) 17:10:51 the new_vaults_layout branch is just that, though - the layout (the shortening of the branch length is motivated by the increased monster density in the new layout) 17:10:54 -!- blabber has quit [Quit: leaving] 17:12:21 -!- Cheibriados has joined ##crawl-dev 17:12:21 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 17:12:21 Also, nobody replied to my question if Fedhas would be too strong with full plant protection :| 17:12:21 I can't see why, personally 17:12:21 -!- freefall has quit [Remote host closed the connection] 17:12:21 -!- The topic of ##crawl is: CAO is down for major renovations, back by early September, but try CSZO instead! | Play Crawl online now: type ??cao, ??cdo, ??cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 17:12:23 Well, I suppose there are oklobs... but at least in terms of other plants and trees, I'd have a hard time seeing why 17:13:03 And being able to get a ton of penance for a lightning bolt bouncing into trees that are out of sight seems quite bad to me 17:13:12 -!- freefall has joined ##crawl-dev 17:15:13 kilobyte: nice thing about this new layout is it actually *feels* very different from D, even with the same monster set. It's in a branch because I haven't looked at the loot yet (some levels seem to give too much gold), and I've only actually gone through maybe a third of it so far 17:15:48 !lg * won cv~~0.1. s=god 17:15:49 2799 games for * (won cv~~0.1.): 389x Trog, 372x Vehumet, 279x Okawaru, 266x The Shining One, 253x Sif Muna, 179x Makhleb, 162x Ashenzari, 139x Kikubaaqudgha, 100x Lugonu, 97x Nemelex Xobeh, 89x Cheibriados, 85x , 77x Elyvilon, 77x Yredelemnul, 72x Jiyva, 69x Zin, 36x Fedhas, 32x Xom, 26x Beogh 17:15:56 elliptic: :( 17:16:40 -!- omnirizon has quit [Ping timeout: 245 seconds] 17:20:35 honestly fedhas is not weak at all; it's mainly that the abilities are more complicated to use effectively 17:20:35 elliptic: hm, so it comes later, as a player progresses through the game? 17:20:35 straightforward gods tend to be more popular 17:20:35 Well, I think it's also the issue that some of the strongest abilities have a long-term useage limitation that encourages you to avoid using them except on special ocassions 17:20:35 dpeg: you failed to obey |amethyst's request! Shame! 17:20:35 DracoOmega: you can call this "greed" 17:20:35 So that you often go through a lot of the game without using much of what he can do 17:20:35 now, as penance, please help me name my new kitteh 17:20:35 Oh, possibly 17:20:35 I'm just saying 17:20:35 ah, sorry |amethyst 17:20:35 :p 17:20:35 "dog killer" 17:20:35 sikiera 17:20:35 <|amethyst> dpeg's message came through after chei reconnected 17:20:35 <|amethyst> so it was logged 17:20:35 I said stuff on the wiki what I think the problem with fedhas is 17:20:35 with gods like trog or veh or oka, it is pretty clear how/when to use the abilities 17:20:35 (I think fedhas is one of the best gods for bad characters though) 17:20:35 <|amethyst> !lg * fedhas won s=race 17:20:35 92 games for * (fedhas won): 27x Merfolk, 8x Demonspawn, 8x High Elf, 6x Ogre, 5x Kobold, 5x Spriggan, 5x Halfling, 4x Minotaur, 3x Hill Orc, 3x Naga, 2x Mountain Dwarf, 2x Kenku, 2x Troll, 2x Felid, 2x Sludge Elf, 2x Octopode, White Draconian, Grey Draconian, Red Draconian, Black Draconian, Human, Mottled Draconian 17:20:35 kilobyte: you're always advocating KISS -- for really good reasons. Can we ask you to accept elliptic's proposal for Fedhas as well, on KISS grounds? 17:20:37 kilobyte: "pig" (or the equivalent in polish) 17:20:54 dpeg: sure, even though it has theme problems 17:21:14 * kilobyte smacks Wensley. More respect to higher life forms, mere human! 17:22:07 kilobyte: yes, but the simplicity will be worth it, I think 17:22:18 FR: a dog race. INT capped at 0, has shoutitis 3, wakes monsters with its smell, leaves a train of drool 17:22:19 st_: yeah, a more fun midgame ability that doesn't use fruit would be nice 17:22:31 st_: interesting, wasn't aware of it. Another toadstool upgrade could do the trick? 17:22:47 elliptic: right, most people stack fruits for branch ends 17:22:48 (expensive on piety, no fruit) 17:23:07 I tend to agree with that, as well. Particuarly since supply of fruit is inconsistent. If you burn a lot of piety on a piety-based ability for most gods, you know you're going to earn it back. Fedhas worshippers can sometimes go a long time without fruit, from the whims of the RNG, leading to wanting to conserve it more 17:23:14 yeah something like that would be great 17:23:28 my last fedhas game used the ~10 fruit I had to clear part of one of st_'s greater boxes in V and then switched to kiku after that to brand a qblade :P 17:23:41 My last Fedhas worshipper found a whole 3 fruit in the first 20 levels of the game 17:23:41 DracoOmega: that's part of the package. OTOH, if you find 40 strawberries on D:2, you've got a new option. 17:23:45 I realize this 17:23:55 I'm not actually complaining, as such 17:23:55 You can also acquire fruits =) 17:24:21 Just saying that another midgame piety-based ability of some sort might be nice for that reason. Gods are more fun when they're doing stuff, after all 17:24:36 I do actually like Fedhas 17:24:54 evilmike: Lua error: [string "global_prelude"]:6: attempt to concatenate field 'vault_current_stairs_glyph' (a nil value) x100 17:24:54 Lua error: source/dat/des/branches/vaults_rooms.des:5958: Could not fit 'vaults_room_4_dead_end_up1' in (8,8) to (11, 12). in main chunk 17:25:23 bestest penance title, too :p 17:25:24 rain is actually very strong in some situations, but not in a very interesting way... since mainly it just gets used to trap monsters 17:25:28 (should I put this in the mantis issue?) 17:25:29 !lg . win god=Fedhas 17:25:29 1. KiloByte the Walking Fertiliser (L27 DsFi), worshipper of Fedhas, escaped with the Orb and 3 runes on 2012-02-17, with 1403308 points after 100513 turns and 7:25:27. 17:25:40 hehe 17:25:47 edlothiol: is that the current version of the branch? I stupidly forgot to add the actual layout (fixed now) 17:25:54 <|amethyst> seems like you could avoid some of the code complexity for Fedhas-protects-from-everything by handling everything but beams in monster::hurt 17:26:21 -!- ark____ has quit [Quit: Leaving] 17:26:30 <|amethyst> or are there some relevant situations where we don't have the right kill_category there? 17:26:31 |amethyst: that would often give an inappropriate message, but yeah 17:27:03 evilmike: yes, current version (and it looks pretty great) 17:28:06 -!- Jaxy has quit [Quit: Leaving] 17:28:08 players will be drooling 0.12 before 0.11 is online 17:28:22 <|amethyst> 0.11 is online :) 17:28:24 * kilobyte pushes them off to the dogs :p 17:28:28 |amethyst: that's what I was thinking, yeah... I don't know what problems that might cause 17:28:35 how long will the moratorium on additional subvaults be? 17:28:49 speaking of 0.11, how much more work is needed for it before release? 17:29:07 <|amethyst> I think there was some config stuff left (subtracting from lists was it?) 17:29:18 <|amethyst> and windows 8 17:29:33 <|amethyst> but that's not strictly necessary and can go in a point release 17:29:56 yes, config file fixes are quite a must 17:29:57 |amethyst: Crawl has a flaky history with release announcements :) 17:29:59 Windows 8 works 17:30:03 edlothiol: well I'm not sure what's causing that, sorry. The only edits I made to this were to change "vaults_i_foo" to "vaults_foo", I might have screwed something up there but I doubt it 17:30:28 <|amethyst> dpeg: maybe we need wider wordpress permissions? 17:30:52 <|amethyst> e.g. editor (not admin) for all devs 17:30:54 config file fixes -- is this the stuff with trying to make it so that a blank rcfile (or one with everything commented out) is a reasonable default? 17:31:06 the lack of resizing merely looks bad instead of hiding pieces of the message area under the task bar, as in Windows 8 betas 17:31:24 <|amethyst> elliptic: that's already the case, but currently you can't subtract from the defaults 17:31:36 |amethyst: probably. We should tell Nap king. 17:31:37 elliptic: yeah; and a regression that you can't decide to not have default menu_colours 17:31:47 ah, right, people were talking about that with MarvinPA's rc 17:32:21 |amethyst: there's a few options that are not commented out yet 17:32:48 -!- ho has quit [Ping timeout: 276 seconds] 17:32:49 <|amethyst> !tell Napkin once you're less busy fighting fires, would it be reasonable/possible to give wordpress editing priveleges to all devs, so things like release announcements are easier? 17:32:49 |amethyst: OK, I'll let Napkin know. 17:33:08 <|amethyst> kilobyte: ah 17:33:11 also, I think it might be better to have all defaults written as they are, rather than a mixture of reversed and non-reversed lines 17:33:47 -!- edlothiol has quit [Ping timeout: 246 seconds] 17:33:47 currently we do something silly like reverse the boolean options but not the others? 17:33:53 almost all yes/no options are reversed, multi-choice and list ones are not 17:34:00 yeah, changing that sounds good 17:34:17 the stated rationale is that it's enough to just uncomment to flip them 17:34:27 Hey, it was like this when I took over the config file in the 70s, and it looked like a good idea. 17:34:52 I think lists like force_more should be included inline in the config file, commented out 17:35:08 evilmike: "These layouts also require "uniq_lab" to be added as a tag to the labyrinth entrance vault."? 17:35:21 kilobyte: isn't it better to have them in separate files? 17:35:31 oh, yeah, i missed that 17:35:52 -!- chewymouse has joined ##crawl-dev 17:35:58 dpeg: the player doesn't know where, and on servers you don't get to edit other files 17:36:34 <|amethyst> kilobyte: in that case, also the "boolean" ones that had a third value 17:37:43 <|amethyst> Really for those you want to know both the default and the complete list 17:37:46 I cherry-picked a bunch of commits from trunk, but I'm clueless when it comes to webtiles 17:37:54 kilobyte: pity that. It would be easier to use if we could source out stuff. 17:38:23 <|amethyst> we could say "A full list is available at http://.../" 17:39:07 <|amethyst> s/list/description/ 17:39:36 <|amethyst> Really, you'd want to know both the default and the set of possible values 17:39:44 evilmike, for the record, infiniplex incorporated my arrival vaults for Vaults into the sets of rooms. 17:39:47 So no need to worry about those. 17:39:51 ah, good 17:40:26 I keep looking for things he missed, and it's like "nope, he thought of that too..." 17:40:27 <|amethyst> hm 17:40:47 <|amethyst> I guess it probably makes sense to pull most of the webtiles changes into 0.11, yeah 17:40:50 evilmike [new_vaults_layout] * 0.12-a0-146-gdf5f1b9: Add a 'uniq_lab' tag to the labyrinth entrance vault. (2 minutes ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/df5f1b97f818 17:41:00 <|amethyst> since it's likely CDO will use the 0.11 server 17:44:07 -!- Moanerette has quit [Quit: Page closed] 17:44:13 dpeg: at least options with drastic effects like force_more should have documentation handly; hardly anyone reads options_guilde.txt 17:45:48 kilobyte: yes, it's a conundrum between space and clarity 17:45:55 evilmike [new_vaults_layout] * 0.12-a0-147-g254ce47: Remove some commented out vaults. (4 minutes ago, 1 file, 0+ 55-) https://gitorious.org/crawl/crawl/commit/254ce47f5ee1 17:48:30 -!- andrewhl_ has quit [Remote host closed the connection] 17:50:10 -!- fooobaar has quit [Read error: Connection reset by peer] 17:57:52 -!- RollieTG has quit [Read error: Connection reset by peer] 18:01:56 <|amethyst> hm, should note_chat_messages have an option for "only in webtiles"? or I guess that's possible with lua? 18:02:54 -!- blackbrew has quit [Quit: Page closed] 18:03:04 -!- adamorjames has quit [Quit: Linkinus - http://linkinus.com] 18:03:52 <|amethyst> oh 18:04:44 <|amethyst> crawl_is_webtiles only cares about USE_TILE_WEB, not where the game is being controlled 18:05:33 <|amethyst> likewise is_tiles 18:06:49 <|amethyst> I suppose that's a bug? 18:07:38 -!- edlothiol has joined ##crawl-dev 18:08:54 Oh, by the way, about the CBL patch. I read over the logs from the other day, and I figured I ought to mention that the first thing I tried WAS actually making them randomly choose between 'random movement' and 'move towards hostile', and in practice it was actually really hard to notice the difference between just plain random movement 18:09:31 -!- Twinge_ is now known as Twinge 18:09:37 -!- SakuyaIzayoi has quit [Ping timeout: 245 seconds] 18:09:50 |amethyst: CDO has used the trunk webtiles server so far 18:09:54 <|amethyst> oh, never mind, it does work 18:10:00 <|amethyst> edlothiol: oh 18:10:12 <|amethyst> wait, why does it work 18:10:25 DracoOmega: I don't know what chances you were using, but even something like 90% move towards hostile and 10% random would be better than 100% move towards hostile, I think 18:10:44 I suppose that's possible. I think I started with 50%, and then tried 75% 18:10:50 <|amethyst> oh, because I misread an #ifdef 18:11:21 I still found them rather unreliable against anything with ranged attacks, with many of them blowing up before they reached them 18:11:23 <|amethyst> so you can use is crawl.is_tiles() and crawl.is_webtiles() if you want "controlled from webtiles" 18:11:46 (Also, I see where you were coming from with some ball lightnings being more than dangerous than others, but this is currently already true for, say, orbs of destruction) 18:12:00 So I didn't think it would necessarily be a problem 18:12:30 DracoOmega: IMO being less good against things with ranged attacks is okay 18:12:36 I agree 18:13:01 I guess I was just saying that it isn't quite as sure-fire against a lot of enemies, in practice. At least in the testing I did 18:13:19 I never played an actual game with it, but I blew up many many packs of things and compared effective time-to-death versus several other spells 18:13:29 about the HD variation, it isn't a huge deal... I just don't really see the need for it, since the spell already scales fine by number of balls 18:14:02 I guess my idea was that it was more fun to have a larger number of explosions, even starting at lowish power, rather than starting off with only, say, 2 of them 18:14:10 But it could be done the other way around, too 18:14:32 having fewer more powerful explosions makes casting the spell multiple times better, at least in corridors and such 18:14:36 Current code is more inconsistent about the number of balls summoned than I think is intentional, given how it often fails to place them entirely 18:15:05 You not-infrequently only get 1, and that doesn't seem like it was ever meant to happen 18:15:10 I guess the webtiles changes should be ported to 0.11 anyway, for completeness 18:15:29 I mean current live code, not the stuff in the patch 18:15:31 yeah... I didn't look at that very closely, but I think you are right that that was a bug 18:16:03 It would attempt to place the ball lightning on top of the player as a fallback. And, of course, always fail since the player's already there 18:16:11 right 18:16:20 -!- scshunt has left ##crawl-dev 18:17:16 DracoOmega: I guess part of my concern about the reliability of the spell is that I can see people kiting something around just beyond the edge of LoS and casting CBL 18:17:39 Hmmm... maybe make them fizzle if they get too far from the player? 18:18:09 I don't think there's anything wrong with kiting something that's just INSIDE LoS, do you? 18:18:37 fizzling (or exploding) if they leave the player's sight is one option, yes... this is how IOOD addresses things 18:19:18 kiting things around at edge of LoS is something that can be done with many conjurations, so less worrying... though still a very strong strategy with monsters with limited range spells (e.g. Xtahua) 18:19:51 But probably not problematic enough to need to squelch right off the bat, no? Especially if it's just experimental? 18:20:22 yeah 18:21:07 at some point I'll try playing with the patch you have and adding in a little randomness... just haven't had much time recently 18:21:36 -!- Crayth has quit [Quit: Page closed] 18:21:52 Well, I could try making a few tweaks to it, if you think those are things that probably should be done anyway 18:24:05 if you want to experiment with irregular movement, that would be cool... partly I just would find it more flavourful for them to occasionally move in the wrong direction and not just behave like other summons 18:25:31 also fits the air theme 18:26:25 Yeah, I do agree, which is why I tested it that way first. I just felt that it wasn't quite noticable enough. But I could try with a much smaller chance of random movement, maybe 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-47-ge7ee954: Show the player in the chat if they're using Webtiles. (8 hours ago, 3 files, 23+ 19-) https://gitorious.org/crawl/crawl/commit/e7ee9544a0a3 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-46-gdc34832: Webtiles: Fix the server socket not getting closed for games found via watch_socket_dirs. (2 days ago, 1 file, 5+ 1-) https://gitorious.org/crawl/crawl/commit/dc348320a12b 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-45-g3826128: Webtiles: Make sure to load the right version of the client javascript code. (4 days ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/38261280c196 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-44-g43574c0: Webtiles: Fix ghost games, add some more logging. (5 days ago, 2 files, 10+ 3-) https://gitorious.org/crawl/crawl/commit/43574c0da817 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-43-g0acc9fa: Webtiles: Log ProcessHandler id. (6 days ago, 1 file, 5+ 1-) https://gitorious.org/crawl/crawl/commit/0acc9faf8b97 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-42-g4ce0455: Webtiles: Fix idle times for games started from DGL. (6 days ago, 1 file, 9+ 0-) https://gitorious.org/crawl/crawl/commit/4ce045509fb2 18:26:34 edlothiol [stone_soup-0.11] * 0.11-b1-41-ge80941d: Webtiles: For games started from DGL, use the token in the socket filename to determine the version. (7 days ago, 1 file, 17+ 7-) https://gitorious.org/crawl/crawl/commit/e80941dd8968 18:26:37 DracoOmega: also, keep in mind that making the spell L6 is an option 18:27:00 Hmmm... at least PERSONALLY, I think I'd rather it be level 7 and stronger, than just level 6 18:27:06 ...sorry 18:27:24 Since there's a lot of level 6 conjurations, and basically no level 7 ones at all, other than this 18:27:25 I'd actually prefer to have the spell be L6 than L7, since lower level spells are likely to be used more and it competes less with chain lightning/tornado there 18:27:33 air has no L6 conjuration 18:27:35 Well, that's a point, too 18:27:43 well there are clouds I guess :/ 18:28:38 <|amethyst> edlothiol: if you use cherry-pick -x Chei will say "N commits cherry-picked into branch foo" rather than dumping the log messages 18:28:52 -!- _dd has quit [Ping timeout: 252 seconds] 18:29:01 ah, I had wondered under what conditions it does that 18:29:16 <|amethyst> I believe, let me double-check 18:29:22 it's better to not use that for commits meant for trunk, though 18:29:36 I was actually fooling around with a revamp of Cigotuvi's Degeneration the other day, too. Though that one's a lot more prototype-y. Or rather, just a wild experiment 18:29:58 unless there's some way to ensure anyone with a git clone has commits you're referring to 18:30:20 Given that the current version is... rather unpopular 18:30:22 well, cigotuvi's is generally agreed to be one of the worst spells currently in crawl, so changes would be cool :) 18:30:31 (Not that I know this is any better) 18:30:50 evilmike: "No vault found for tag 'chance_trove'" 18:31:07 (getting that on occasion in the vaults layout) 18:31:08 my current proposal for cigotuvi's is to give it the stalker treatment 18:31:09 Grunt: did you by any chance generate like 50 levels? 18:31:14 But it turns the target into a putrefying mass, which is neutral and confused, and rapidly loses hp over the next few turns. When it dies, it leaves a few miasma clouds around itself 18:31:18 so if you have any other ideas that'd be good :P 18:31:28 MarvinPA: <3 stalker treatment 18:31:29 Grunt: that error tends to pop up when it runs out of subvaults... which shouldn't happen unless you are generating an extreme number of levels 18:31:29 I'm just doing some tinkering on my own, and that's come up about twice in 50 levels or so. 18:32:09 I'm pretty sure no vault is found for chance_trove because it used up all the vaults with that tag 18:32:09 DracoOmega: sounds like an improvement for sure, though I'm not sure how much more use it would see 18:32:23 Yeah, I agree it still feels a bit iffy 18:32:23 Grunt: but that shouldn't be possible in a real game 18:32:35 . 18:32:36 evilmike: this is with the vaults layout. 18:32:41 But I wasn't quite sure what to do with it to make it useful while keeping the same theme intact 18:32:42 elliptic: is the special casing of mutagenic corpses still needed, now that we have no Fulsome? 18:32:49 Some of the trove vaults are trying to subvault on chance_trove. 18:33:01 +1 to stalkering Cigotuvi's 18:33:26 kilobyte: I think it is still a good idea until the number of ugly thing packs midgame is reduced 18:34:21 kilobyte: before the reduction, I often ate purple chunks for a few levels midgame for mutation lottery... you have to wait a little bit in between packs, but they are so common that the wait usualy isn't very long 18:34:53 other potential stalkerification targets, incidentally: cure poison, see invisible, insulation (does anyone really cast any of these?) 18:35:03 Insulation, definitely yes 18:35:12 MarvinPA: I cast all of those sometimes 18:35:22 Cure Poison is a great spell 18:35:24 Cure poison is at least somewhat useful in its starting book 18:35:27 especially in sprint I think see invisible spell is sort of important 18:35:32 I forget exactly why but I remember using it there 18:35:33 i think i have cast each of them like once ever 18:35:44 I've certainly used insulation a fair bit on quite a few characters 18:35:51 -!- MPR has quit [Changing host] 18:36:01 insulation is sort of boring, but I certainly use it 18:36:19 MarvinPA: uhm, Spider? With all the heaps of rPois-ignoring monsters, it's a good thing to have. 18:36:23 I wouldn't mind axing it on general principles 18:36:26 sinv and ins are monumentally boring, yeah 18:36:34 kilobyte: you'll have 15 potions of curing by then 18:36:46 cure poison at least is better than just giving you a resist 18:36:46 also having it around golden dragons and/or green deaths can be good 18:37:08 cure poison is fine I think, though I've never even considered using it after early game 18:37:10 I wouldn't miss See Invis, though 18:37:36 SInv is better than Insulation as a spell because the monster gets the change to use its invis first 18:37:42 I use cure poison and insulation 18:37:44 and surprise you by hitting you or getting close 18:37:55 whereas insulation gets cast *before* the storm dragon breathes 18:37:59 insulation is pretty rare for me to use, but I sometimes don't find a good source of rElec 18:39:18 Well, SInv as a spell is fairly mediocre given that it seems rare that you'd ever want to tie 4 spell levels up for that. In most cases, invisible things are not all that scary, even without see invis (except at points too early in the game for you to have the spell, either) 18:39:28 insulation is just a free resist, nothing interesting about it... I say remove it even if it gets used 18:39:37 a spell more interesting than sInv would be a temporary halo spell... like some kind of uber-corona 18:39:38 anyway yeah, even if see invis and insulation do get used occasionally i don't feel like they have much merit 18:39:41 Well, insulation feels sort of valuable to me, given that rElec can be harder to come by in general 18:39:45 since what elliptic said 18:39:46 there's no guaranteed source of rElec (storm dragon armour, perhaps, for non-casters who don't need AC...), so it's kind of a safety net against bad luck 18:39:48 for see invis, I wouldn't mind removing it but I feel like it has more merit 18:40:06 kilobyte: last I checked, finding a spellbook with insulation wasn't guaranteed either :P 18:40:08 you can deal with invis enemies fine without sInv 18:40:09 and staves of air exist 18:40:16 also !oResistance 18:40:17 elliptic: good point :p 18:40:25 pretty guaranteed 18:40:26 Staves of air aren't much use as a resist if you're trying to melee things 18:40:32 potions of res tend to be sufficient for all the elec damage you'll actually need to resist, yeah 18:40:35 (With some other kind of weapon) 18:40:35 staves are not guaranteed and conflict with a weapon 18:40:56 -!- joyx has quit [Quit: Page closed] 18:41:11 evilmike: have you seen the new Sunlight? 18:41:14 well, characters casting insulation are likely to have non-melee sources of damage 18:41:23 -!- Oddtwang has quit [Read error: Connection reset by peer] 18:41:23 kilobyte: that isn't centred on you though, is it? 18:41:27 or can you use it on yourself? 18:41:40 can, it won't follow you though 18:41:53 It basically just makes a stationary halo 18:41:53 anyway I won't try to defend sInv spell, since invis stuff is pretty harmless aside from ghost moths 18:42:10 self-ice-storms with loros are also good 18:42:15 so let's stalkerify both sInv and Ins 18:42:18 HangedMan: <3 18:42:58 I miss evaporate already T.T 18:42:59 (Sometimes I wonder if I was the only person who liked that spell) 18:43:19 -!- Dixie has quit [Ping timeout: 268 seconds] 18:43:25 MarvinPA needs to make a blog post about evap removal so that you'll feel less alone 18:43:41 if only there was a suiting elec spell for vapours so they could appear in wisp bands and thus ever again 18:43:42 I don't want some of those people for company, either, frankly :P 18:43:47 the game gives you enough sources of rElec that losing insulation hardly matters. I worry that people might use them exclusively for rElec though 18:44:18 But I liked the concept, and always found it a rather fun spell. And fun is good. 18:44:37 (I know a lot of people felt quite strongly otherwise, though....) 18:44:50 Players regularly complain about lack of access to rElec. The typical replies are "staff of air", "potion of resistance", "Insulation spell". 18:44:57 -!- jato_ has quit [Read error: Connection reset by peer] 18:45:28 another typical reply is "you don't need rElec" 18:45:39 I see you already covered all of that (done with backlog). 18:46:08 Maybe there should be some sort of air/tmut spell that can make steam, now that evporate is gone >.> 18:46:27 <|amethyst> DracoOmega: make it ice/fire 18:46:40 I don't think that Evaporate fans will be as outspoken as Mountain Dwarf lovers, though. 18:46:45 DracoOmega: have you ever heard of Air Walk? 18:46:46 <|amethyst> (along with making humans not suffer cross-training penalties) 18:46:54 i say don't make a blog post defending the stalker removal 18:47:04 st_: Wasn't that some ancient form spell that made you drop your whole inventory? 18:47:08 it would just be mountain dwarf shit all over again. if players want to read about the change, they can read the changelog 18:47:13 evilmike: i don't think that was a serious suggestion :P 18:47:18 alright, good 18:47:22 -!- Kenran_ has quit [Quit: Quitting] 18:47:34 DracoOmega: ah I thought you said "can make *you* steam" 18:47:40 Oh, haha 18:47:49 No, not quite 18:48:00 evilmike: yes, forcing people to wait for the release post to complain is good 18:48:29 especially if that release post will be next year :p 18:48:30 they get a pleasant surprise with a whole range of things to complain about, that way! 18:48:57 I sort of don't think people will care that much about St 18:49:16 I liked stalker, too! (Though probably moreso for evap) 18:49:33 But I honestly would kind of like to see a transmute-based stabber, if there were new spells for it. The concept sounds interesting 18:50:09 * dpeg remembers to say Reverse Alchemy every few hours. 18:50:09 we already have the spells for it and St and EE had/have them 18:50:47 Well, with fulsome/evap gone from the game, passwall and petrify don't exactly fill the build out 18:51:39 passwall stabbing is the only kind of tmut stab that ever really worked anyway, and that's viable as it's ever been on EE :P 18:52:00 Grunt [new_vaults_layout] * 0.12-a0-151-ga1c24d2: Fix Trove-related Lua errors in the Vaults layout. (4 minutes ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/a1c24d2c3416 18:52:00 Grunt [new_vaults_layout] * 0.12-a0-150-g55161ef: Rejig wall types in Vaults to account for new depth. (18 minutes ago, 1 file, 3+ 3-) https://gitorious.org/crawl/crawl/commit/55161ef37148 18:52:00 Grunt [new_vaults_layout] * 0.12-a0-149-gfcc6ade: Re-tag/adapt some minivaults removed from Vaults for new vaults layout. (27 minutes ago, 4 files, 64+ 20-) https://gitorious.org/crawl/crawl/commit/fcc6ade7dd92 18:52:00 Grunt [new_vaults_layout] * 0.12-a0-148-ge7b8ffc: Adapt serial_hangedman_research to be placeable in new Vaults layout. (71 minutes ago, 2 files, 179+ 124-) https://gitorious.org/crawl/crawl/commit/e7b8ffca286f 18:52:06 (sort of viable!) 18:52:08 Stabbing confused stuff wasn't SO bad. But I probably meant something a little more specifically directed 18:53:45 -!- Silurio has quit [Ping timeout: 245 seconds] 18:56:41 I guess I've always liked the idea of transmutation having more generally useful spells outside of forms. I know there are still a couple with some niche uses, but I personally think it would be nice if there were more. Maybe it's just me. 18:57:51 -!- Kellhus has quit [Quit: Page closed] 18:58:44 DracoOmega: no, not just you. But it is difficult to come up with a concept. If you can, do! 18:59:50 I'm not really sure how to go about new spell concepts. Well, not in terms of coming up with the concept, but in terms of procedure for it maybe eventually actually existing. I can code (and even have prototypes of a few random spell ideas done up), but I'm not sure the best way to approach something actually ending up in the game 18:59:53 <|amethyst> especially since there is talk of taking leda's out of the school too 19:00:04 how about something like stoneshape 19:00:06 or rockshape 19:00:10 ie. un-dig 19:00:22 <|amethyst> broken I think 19:00:24 add a wall 19:00:30 Instant 100% LoS obstruction would be incredibly strong 19:00:30 <|amethyst> unless it's temporary 19:00:35 There's a reason Tomb was taken out as a spell 19:00:36 <|amethyst> even then it's powerful 19:00:53 <|amethyst> what if you make it take say 3 turns? 19:01:02 to create it? or it lasts 3 turns? 19:01:12 oooh, spell casting duration 19:01:32 -!- pelotron has quit [Ping timeout: 246 seconds] 19:01:40 <|amethyst> to create 19:01:43 <|amethyst> kind of like passwall 19:01:44 or do you mean, like, turn 1 the floor rumbles, turn 2 spikes, turn 3 wall appears 19:01:58 <|amethyst> I mean you're spending 3 turns casting 19:02:07 <|amethyst> so doing it in combat is quite risky 19:02:12 okay, yeah that does make it interesting 19:02:21 obviously still strong 19:02:33 yea, would have to be a higher level spell 19:02:41 (make it extremely noisy) 19:02:48 <|amethyst> more non-earth tmut would be good too :) 19:02:50 I assume re-casting wouldn't refresh the duration 19:02:51 -!- BlackSheep-taver has joined ##crawl-dev 19:03:03 <|amethyst> evilmike: well, you couldn't target a wall, so yeah :) 19:03:28 <|amethyst> evilmike: assuming it targets kind of like Conjure Flame (but no trees and maybe no doors) 19:03:45 -!- darksquall has quit [Ping timeout: 245 seconds] 19:03:51 <|amethyst> and no stairs altars etc 19:04:07 would it destroy items? (I forget if tomb cards do that) 19:04:19 <|amethyst> hm 19:04:28 I think it should 19:04:33 <|amethyst> my guess would be push 19:04:45 not destroy items, but 'encase' them 19:05:31 well, depends if the wall is invulnerable or not, but if the wall is destroyable, the items can reappear when the wall is destroyed 19:05:52 higher earth level -> more hp, larger wall? 19:05:55 <|amethyst> there are numerous asserts, warnings, and fixups that would need to be changed to accomodate that 19:06:02 <|amethyst> link_108: duration 19:06:03 walls don't have hp 19:06:08 yea, not familiar with those (yet) 19:06:10 i think tomb pushes things 19:06:10 well, would it kill monsters or push them? 19:06:17 items that is 19:06:19 <|amethyst> duration for spellpower that is 19:06:30 <|amethyst> I don't see the need to add an earth dependency 19:06:50 |amethyst: I like that idea, and right 19:06:52 who says the thing needs to be made out of rock, anyway? 19:07:00 evilmike: true 19:07:01 it could be pandemonoum-style "weird stuff" 19:07:04 wall of glass :> 19:07:08 evilmike: true! its magic :) 19:07:34 <|amethyst> a weaker version could make lava instead :) 19:07:34 Transmute the air to make it solid, maybe? 19:07:45 Zannick: or ice 19:07:52 |amethyst: lava sounds more powerful, to me 19:07:57 Mime shape 19:08:18 if it was lava, wouldn't it be similar to conjure flame? 19:08:18 <|amethyst> evilmike: true, since you'd use it when you have ranged and they don't 19:08:28 and you can use it to incinerate things 19:08:30 <|amethyst> that too 19:08:36 and can you conjure it ranged or just adjacent to you? 19:09:00 just my 2 cents, g2g, good luck coming up with spell ideas! 19:09:10 another idea: make shaft 19:09:12 -!- link_108 has quit [Quit: link_108] 19:09:15 <|amethyst> acid cloud 19:09:19 lode runner in crawl! 19:09:48 Zannick: not worth a spell, much better with an item 19:09:49 <|amethyst> (conj/tmut presumably, maybe conj/tmut/air) 19:10:00 dpeg: hm, perhaps 19:10:13 i was about to say "not make shaft, but make hole" since making shafts is a bit good 19:10:31 (also worthless on the last level of a branch, but that could be a good thing) 19:10:50 |amethyst: if you wanted a really nasty version of the wall spell, it could be a slimy spell. i think monsters would be too stupid to not die to it though 19:10:59 i mean slimy wall spell 19:11:06 its a bad idea anyway 19:11:13 it would work great against dissolution ;) 19:11:14 Now, "make holes around you" (but not on you) could be interesting -- a bit like mini-banishment. Get rid of them now, meet them a level later. 19:12:04 aka the swiss cheese spell 19:12:18 Grunt * 0.12-a0-145-gffad45a: Allow no_hmirror, no_vmirror, and no_rotate tags to be used in subvaults. (7 minutes ago, 1 file, 18+ 5-) https://gitorious.org/crawl/crawl/commit/ffad45ada6e5 19:12:18 Grunt [new_vaults_layout] * 0.12-a0-152-g32b8452: Tag magic_research subvaults with no_rotate and no_{h,v}mirror. (3 minutes ago, 1 file, 1+ 0-) https://gitorious.org/crawl/crawl/commit/32b84523d10a 19:12:25 -!- dpeg has quit [Quit: Le Gruyere for life!] 19:12:50 I also thought of a transmutation spell that could essentially create a 'mirror' next to you, which was sort of functionally similar to a weak stationary creature with a large shield of reflection. You could place it to, say, absorb some fire from a particular direction, or as a defensive reaction against ranged attackers on open ground. Though I also wondered if something similar (some sort of mild stationary barrier) might be more interesting as a rod 19:12:52 mmm 19:15:03 -!- ereinion has quit [] 19:16:24 -!- ainsophyao has joined ##crawl-dev 19:17:12 <|amethyst> Grunt: err, doesn't that mean the branch doesn't compile because it doesn't have ffad45a yet? 19:17:30 <|amethyst> Grunt: s/doesn't compile/is buggy/ 19:17:36 Yes. 19:17:53 <|amethyst> I guess if it compiles that's fine, since it won't break bisections 19:17:56 I'm trying to decide how best to handle it without resulting in duplicate commits and/or messiness later. :| 19:20:28 <|amethyst> Grunt: you could either merge master into your branch if you are going to end with a merge anyway; or you could cherry-pick now, and rebase -i master a clone of the branch before pushing (removing that cherry-pick)... there will be duplicate commits, but not in anyone's history. 19:20:47 -!- MarvinPA has quit [Ping timeout: 240 seconds] 19:20:59 <|amethyst> or for that matter you can merge with master now, then clone and rebase before pushing 19:21:08 It's not my branch per se. :b 19:21:26 -!- Lightli has joined ##crawl-dev 19:21:32 Just found a bug 19:22:05 -!- ussdefiant_ has joined ##crawl-dev 19:22:06 brb, reporting 19:22:20 <|amethyst> Grunt: probably merging in master is best then; evilmike can then do it either way (merge or rebase a clone) 19:22:32 <|amethyst> and s/clone/copy of the branch/g 19:22:45 so am I misunderstanding the way these vaults are placed, or is it doing an incomplete version of the wall substitution in the initial serial_research_ vault, then doing the full substituion again only inside the subvault room maps as per the function? 19:23:18 !dump 19:23:18 Lightli doesn't even exist! 19:23:22 &dump 19:23:26 %dump 19:23:26 http://dobrazupa.org/morgue/Lightli/Lightli.txt 19:23:32 also it kept elf:1-4 :P 19:24:12 Uh, there is a problem here 19:24:14 <|amethyst> !learn edit sizzell[1] s/$/ Uses "%" for its commands ("%dump" etc), but does not do nick mapping./ 19:24:14 sizzell[1/1]: Like Gretell, except that |amethyst is typing everything himself. Announces games and upgrades on crawl.s-z.org ({CSZO}). Uses "%" for its commands ("%dump" etc), but does not do nick mapping. 19:24:59 Lightli: found the problem... 19:25:07 -!- pelotr0n is now known as pelotron 19:25:07 kilobyte: Fizzing potions are the pre-cursor to the homunculus spell; you cast the spell on the potion, and it fizzes for a turn or so, and then it explodes and forms your homunculus ally. 19:25:11 Should I report it or not bother? 19:25:31 For reference, it's not much of an issue; I have a tele ring and can just let that land me in the vaults 19:26:28 -!- _Jordan_ has quit [Remote host closed the connection] 19:27:32 Grunt * 0.12-a0-146-g60aaac4: Fix order of terrain feature name strings. (3 minutes ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/60aaac4f3bbf 19:27:43 Lightli: that's your bug getting fixed. 19:28:15 Well, time to c-tele in 19:28:29 -!- fooobaar has quit [Quit: leaving] 19:31:04 <|amethyst> Grunt: oh, and that's not in 0.11 because it still have the #ifdefs ? 19:31:11 |amethyst: correct. 19:31:34 kilobyte: But that kind of fell by the way-side. I still think the concept is workable: sacrifice a potion for a similarly-themed ally, with a turn or so delay. 19:32:40 Mouse command to butcher doesn't work (https://crawl.develz.org/mantis/view.php?id=6096) by BlackSheep 19:36:38 -!- edlothiol has quit [Ping timeout: 246 seconds] 19:40:16 -!- G-Flex has quit [Quit: Time for us to bug out.] 19:40:52 -!- morduin has quit [Quit: Leaving] 19:42:49 -!- Daekdroom has quit [Quit: Saindo] 19:44:18 -!- Roarke has quit [Ping timeout: 245 seconds] 19:44:49 -!- wasd22 has quit [Read error: Connection reset by peer] 19:50:11 huh. i typed something weird and have a wizmode character named ӵ 19:51:09 o_O 19:51:36 -!- ainsophyao has quit [Remote host closed the connection] 19:51:47 it was shift+enter (windows, tiles) 19:52:11 -!- Vidiny has quit [Quit: ugh i hate girls] 19:53:07 -!- RollieTG has quit [Ping timeout: 240 seconds] 19:53:51 works in linux too 19:59:22 -!- BlackSheep-taver has quit [Quit: Leaving] 19:59:42 -!- BlackSheep-taver has joined ##crawl-dev 19:59:47 -!- tJener has quit [Ping timeout: 268 seconds] 20:01:41 -!- VideoGames has quit [Quit: Page closed] 20:03:06 auto_sacrifice gets stuck in silence (https://crawl.develz.org/mantis/view.php?id=6097) by minmay 20:11:52 -!- Adeon has quit [Ping timeout: 246 seconds] 20:13:53 -!- Roarke has quit [Ping timeout: 245 seconds] 20:16:27 -!- alefury has quit [] 20:18:04 -!- rossi has quit [Ping timeout: 240 seconds] 20:19:41 -!- BlackSheep-taver has quit [Quit: Leaving] 20:21:13 -!- Cheibrodos has quit [Quit: Page closed] 20:25:53 -!- KKCryptic has quit [Quit: Page closed] 20:33:00 -!- Fear has quit [Client Quit] 20:35:17 -!- andrewhl has quit [Remote host closed the connection] 20:37:55 -!- kingbuddyboy has quit [Ping timeout: 245 seconds] 20:37:56 -!- Fear has quit [Client Quit] 20:43:09 -!- rast has joined ##crawl-dev 20:50:47 -!- ajikeshi__ has quit [Ping timeout: 240 seconds] 20:51:50 -!- Turgor has quit [] 20:52:34 -!- Roarke has quit [Read error: Connection reset by peer] 20:54:07 -!- ussdefiant_ has quit [Ping timeout: 272 seconds] 20:57:57 -!- bh has joined ##crawl-dev 20:58:20 -!- Svankensen has quit [Ping timeout: 245 seconds] 21:04:05 -!- minqmay has quit [Quit: Leaving] 21:08:16 -!- CampinSam has quit [Remote host closed the connection] 21:12:10 pyroclasm (L15 OpWz) ERROR: range check error (-16 / 17) (D:15) 21:12:50 "The three Tomb levels: these should generally be of a confusing layout." -- sometimes the meaning of comments escapes me 21:13:06 !lm pyroclasm -crash 21:13:07 Malformed argument: -crash 21:13:10 !lm pyroclasm crash -log 21:13:10 2. pyroclasm, XL15 OpWz, T:38446 (milestone): http://dobrazupa.org/morgue/pyroclasm/crash-pyroclasm-20120821-021045.txt 21:14:08 Grunt * 0.12-a0-147-g0efe6ce: Have deaths by monster Shatter indicate that Shatter was used. (3 minutes ago, 2 files, 7+ 4-) https://gitorious.org/crawl/crawl/commit/0efe6cec5fb6 21:14:47 -!- TastyLemonDrops has quit [Ping timeout: 240 seconds] 21:14:47 -!- Palladion is now known as TastyLemonDrops 21:16:13 -!- the_glow has quit [Read error: Connection reset by peer] 21:17:15 -!- Fear has quit [Read error: Connection reset by peer] 21:20:50 -!- Fhqwhgads has quit [Ping timeout: 252 seconds] 21:20:51 -!- Fhqwhgads_ is now known as Fhqwhgads 21:21:15 monster shatter!!! <3 21:21:21 Grunt for president of killing players 21:21:54 i really dont expect a whole lot of people to die to it. LRD will be more dangerous 21:22:08 Monster LRD will also presumably be much more common. 21:22:18 Ghost LRD will be, at least. :b 21:22:21 can we please get a monster lava orc with lrd -> magma bolt -> dragon form 21:23:02 I expect eventually there will be a good tv of somebody luring around a shatter ghost to get a rune or something 21:23:15 oh 21:23:22 remember to make the jiyva gelatinous body mutation give shatter resistance 21:23:53 should list 'rShatter' too really 21:24:14 it's not really a specific resistance though 21:24:20 half-implied with insubstantial/flying/gooeyness 21:24:38 although I think the @?? and %?? stuff only lists flying 21:24:40 HangedMan: it's fine to not explicitly list it for monsters, though i feel it'd be good to 21:24:45 -!- Fhqwhgads has quit [Remote host closed the connection] 21:24:47 but for players, it's not at all obvious the mut would do that 21:25:16 (ps: brittle glass scales mut) 21:25:29 wouldn't it be easier to just fly if you want to resist enemy shatter 21:27:50 they stack 21:28:18 for all those times you hit something with a chaos weapon and polymorph it into a jelly and then levitate it and then you switch to shillelagh and hit it 21:29:31 i guess you're probably levitating it by casting tornado, too 21:29:38 -!- Cheibrodos has quit [Client Quit] 21:29:53 shillelaghnado 21:31:39 -!- Sacred has quit [Read error: Connection reset by peer] 21:34:08 -!- nooodl has quit [Quit: Leaving] 21:40:56 -!- bonghitz has quit [Quit: bonghitz] 21:46:15 -!- bh has quit [Ping timeout: 245 seconds] 21:53:15 -!- RollieTG has quit [Ping timeout: 268 seconds] 21:54:18 -!- pelotron has quit [Quit: ~Internet()] 21:54:44 Grunt * 0.12-a0-148-g42c402b: Restrict layout_basic to depth 2 and above. (88 seconds ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/42c402b140dd 21:55:09 -!- Chozo has quit [Remote host closed the connection] 21:58:10 -!- hoody has quit [Remote host closed the connection] 21:58:37 <|amethyst> same rarity, but monsters are more likely to have unspiked clubs 21:58:39 <|amethyst> doh 21:59:56 -!- HangedMan has quit [Read error: Connection reset by peer] 22:01:16 -!- Sose has quit [Ping timeout: 268 seconds] 22:02:35 -!- Nightbeer has quit [Read error: Connection reset by peer] 22:03:22 -!- Crayth has quit [Quit: Page closed] 22:07:38 -!- rkd2 has quit [] 22:10:13 -!- Sorbius has quit [Ping timeout: 252 seconds] 22:12:41 -!- shirish has joined ##crawl-dev 22:13:43 -!- ussdefiant_ has joined ##crawl-dev 22:16:37 -!- Codrus has quit [Ping timeout: 240 seconds] 22:18:59 -!- rast has quit [Ping timeout: 272 seconds] 22:20:26 -!- SirVaulterScoff has quit [Ping timeout: 246 seconds] 22:24:59 -!- Pip__ has quit [Quit: Page closed] 22:25:31 -!- bh has joined ##crawl-dev 22:26:58 -!- elliptic has quit [Quit: Leaving] 22:29:19 -!- elliptic has joined ##crawl-dev 22:30:20 -!- shirish has quit [Remote host closed the connection] 22:32:07 -!- ToastyP has quit [] 22:34:33 -!- crawlnonbot2000 has quit [Client Quit] 22:40:00 -!- Silurio has quit [Ping timeout: 245 seconds] 22:42:10 -!- G-Flex has joined ##crawl-dev 22:44:51 -!- Fear has quit [Quit: Leaving] 22:48:05 -!- _dd has joined ##crawl-dev 22:48:13 What parts of the dungeon are vault poor? 22:48:34 The hells could use vaults, especially stair vaults. 22:48:45 Grunt: I would, but I've never been there 22:54:09 Stair vaults in the Hells? 22:54:22 Mental note: Never do extended ever again 22:56:11 ??giant leech 22:56:11 giant leech[1/1]: A swamp monster with a vampiric attack. Can rot you slightly upon a vampiric hit. 22:56:17 Didn't know we had those 22:56:38 They're fairly rare, though I think they were made more common in new swamp? 22:56:46 Vampiric attacks don't rot anymore, and haven't for a while 22:56:48 That should be edited 22:56:48 They were also buffed at some point relatively recently. 22:59:23 -!- ZRN_ is now known as ZRN 23:01:20 -!- ac13 has quit [Read error: Connection reset by peer] 23:01:47 -!- Wensley has quit [Quit: Leaving] 23:04:12 -!- myp has quit [Read error: Connection reset by peer] 23:08:21 -!- Cheibrodos has quit [Quit: Page closed] 23:09:27 -!- chewymouse has quit [Quit: Leaving] 23:09:37 giant leeches were buffed, but their numbers haven't changed that significantly 23:09:51 its just that the old ones used to be so easy, you didn't even notice they were there 23:18:02 -!- crate has quit [Quit: Leaving] 23:21:43 -!- ussdefiant__ has joined ##crawl-dev 23:23:39 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 23:24:39 -!- indspenceable has quit [Quit: Leaving.] 23:30:34 -!- Roarke has quit [Quit: ThrashIRC v2.6 sic populo comunicated] 23:31:14 -!- remyroy has quit [Read error: Connection reset by peer] 23:33:47 -!- Dixie has joined ##crawl-dev 23:34:12 -!- tensorpudding_ has quit [Ping timeout: 276 seconds] 23:39:47 -!- magistern has quit [Quit: This computer has gone to sleep] 23:40:36 -!- blackcustard has quit [Quit: leaving] 23:43:36 -!- chewymouse has joined ##crawl-dev 23:48:07 -!- Bloax has quit [Quit: Doomseeker End Of Line] 23:48:14 -!- hoody has quit [Remote host closed the connection] 23:49:45 -!- Deathmic has quit [Read error: Connection reset by peer] 23:51:37 -!- ainsophyao has joined ##crawl-dev 23:54:43 -!- dtsund has quit [Ping timeout: 245 seconds] 23:55:11 -!- dtsund has joined ##crawl-dev 23:55:21 -!- simmarine has quit [Quit: bye] 23:57:37 -!- chewymouse has quit [Quit: Leaving] 23:57:51 -!- Silurio_ has quit [Quit: Page closed]