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(https://crawl.develz.org/mantis/view.php?id=6077) by white_noise 02:21:40 -!- g057721 has quit [Ping timeout: 245 seconds] 02:29:11 -!- st_ has quit [Ping timeout: 240 seconds] 02:35:47 -!- belasarius is now known as belr 02:36:45 -!- Textmode has quit [Ping timeout: 255 seconds] 02:36:47 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:40:09 -!- SkaryMonk has joined ##crawl-dev 02:40:56 -!- evilmike has quit [] 02:43:39 -!- hoody has quit [Remote host closed the connection] 02:44:39 -!- MarvinPA has joined ##crawl-dev 02:46:55 -!- Impy_ has quit [Quit: Page closed] 02:48:54 -!- absolutego has quit [Quit: leaving] 02:52:05 -!- Textmode has joined ##crawl-dev 02:54:57 -!- antrees has quit [Read error: Connection reset by peer] 02:56:16 -!- Zeor has quit [Quit: g'night!] 02:56:18 -!- elliptic has quit [Read error: Connection reset by peer] 02:56:33 -!- ophanim has quit [Read error: Connection reset by peer] 02:56:44 -!- Yen has quit [Read error: Connection reset by peer] 02:56:49 -!- elliptic has joined ##crawl-dev 02:56:49 -!- Tally has quit [Read error: Connection reset by peer] 02:57:01 -!- Textmode has quit [Ping timeout: 255 seconds] 02:57:01 -!- Tally_ is now known as Tally 03:04:40 -!- Wolfechu has quit [Quit: Leaving] 03:06:13 -!- Elynae has quit [Quit: Leaving] 03:09:06 -!- voker57__ has quit [Ping timeout: 265 seconds] 03:10:17 -!- Textmode has joined ##crawl-dev 03:12:39 -!- dtsund has quit [Quit: dtsund] 03:17:01 -!- ontoclasm has quit [Read error: Connection reset by peer] 03:39:08 Love the succubus monster, can't we have it in the main game for orb runs? :) 03:39:12 -!- RollieTG has quit [Remote host closed the connection] 03:42:05 -!- gomus has quit [Ping timeout: 245 seconds] 03:43:01 -!- nooodl has joined ##crawl-dev 03:47:20 fr nethack foocubi 03:47:52 -!- nooodl has quit [Ping timeout: 246 seconds] 03:59:09 -!- alefury has joined ##crawl-dev 04:03:39 it's just a redefine, but there should be a tile for it 04:03:45 -!- monqy has quit [Quit: hello] 04:04:03 there _is_ a succubis-like Pan lord, but the parts got split, and it's very unlikely to get the whole set on a single monster 04:04:15 individual parts look ridiculous 04:04:27 s/bis/bus/ 04:12:10 -!- syllogism has joined ##crawl-dev 04:12:39 arent they supposed to? 04:27:23 -!- Silurio has quit [Ping timeout: 245 seconds] 04:36:55 -!- crate_ has quit [Quit: Leaving] 04:38:48 -!- SirVaulterScoff has quit [Remote host closed the connection] 04:39:53 -!- elliott has quit [Quit: Leaving] 04:58:22 -!- wasd22 has quit [Read error: Connection reset by peer] 04:58:32 -!- wasd22_ has quit [Read error: Connection reset by peer] 05:00:05 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-71-ga3b5925 05:13:58 -!- bonghitz has quit [Quit: bonghitz] 05:16:37 -!- voker57 has quit [Remote host closed the connection] 05:17:11 -!- voker57 has quit [Changing host] 05:20:07 -!- edlothiol has joined ##crawl-dev 05:26:28 -!- DracoOmega has quit [] 05:29:10 -!- Textmode has quit [Ping timeout: 255 seconds] 05:33:13 -!- Sab0t has quit [Quit: Leaving] 05:35:04 -!- tw_ has quit [Ping timeout: 265 seconds] 05:47:01 -!- y2s82 has quit [Ping timeout: 272 seconds] 06:07:06 -!- Roarke has quit [Ping timeout: 245 seconds] 06:08:38 -!- Vandal has joined ##crawl-dev 06:20:09 -!- Sombrero_Mott has quit [Read error: Connection reset by peer] 06:24:18 -!- smeea has quit [Ping timeout: 245 seconds] 06:31:38 -!- |amethyst has quit [Ping timeout: 246 seconds] 06:32:19 -!- SkaryMonk has quit [Quit: Leaving.] 06:33:33 -!- TAS_2012v has quit [Ping timeout: 265 seconds] 06:37:19 -!- neuwiz has quit [Quit: WeeChat 0.3.2] 06:39:13 -!- nooodl has quit [Quit: Leaving] 06:50:58 -!- Elynae has quit [Quit: Leaving] 06:51:05 -!- domi is now known as domi_ 07:08:47 -!- Nightbeer has quit [Ping timeout: 240 seconds] 07:10:47 -!- ainsophy_ has quit [Ping timeout: 260 seconds] 07:24:27 -!- Lawman has quit [Quit: Page closed] 07:28:36 -!- Wensley has joined ##crawl-dev 07:29:03 -!- HangedMan has joined ##crawl-dev 07:36:08 -!- Koolguydude has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 07:38:12 -!- antrees has quit [Quit: Leaving] 07:39:36 -!- Pingas has joined ##crawl-dev 07:40:56 -!- Staplegun has quit [Ping timeout: 246 seconds] 07:46:42 -!- freefall has quit [Remote host closed the connection] 07:52:13 -!- freefall has joined ##crawl-dev 08:00:06 -!- bmfx has quit [Quit: Lost terminal] 08:06:07 -!- MarvinPA_ has joined ##crawl-dev 08:08:13 -!- Kenran has quit [Ping timeout: 246 seconds] 08:09:15 -!- MarvinPA has quit [Ping timeout: 265 seconds] 08:09:15 -!- MarvinPA_ is now known as MarvinPA 08:12:22 -!- bmfx has quit [Client Quit] 08:16:35 -!- yogidabear has quit [Quit: Page closed] 08:17:13 -!- Yen has quit [Ping timeout: 256 seconds] 08:31:18 -!- hart_ is now known as hart 08:37:28 -!- Nightbeer has quit [Ping timeout: 268 seconds] 08:39:12 -!- MarvinPA has quit [Ping timeout: 245 seconds] 08:39:28 -!- Ragdoll has joined ##crawl-dev 08:43:42 -!- hoody has quit [Read error: Connection reset by peer] 08:45:44 -!- ussdefiant has joined ##crawl-dev 09:02:39 -!- hoody has quit [Remote host closed the connection] 09:05:20 -!- ainsophyao has joined ##crawl-dev 09:08:22 two new entry vaults (https://crawl.develz.org/mantis/view.php?id=6078) by nagdon 09:08:22 03kilobyte * rfa8cd6bfc4fa 10/crawl-ref/source/mon-util.cc: Art properties shouldn't work for a monster's non-wielded weapon (bow, etc). 09:08:22 03kilobyte * r3fb21a35dc7e 10/crawl-ref/source/monster.cc: Heed -TELE and Clarity on artefacts worn/wielded by monsters. 09:08:22 03kilobyte * re0f5317e6f39 10/crawl-ref/source/ (8 files): Drop some unnecessary braces. 09:08:22 03kilobyte * r8dd3ab07da57 10/crawl-ref/source/mon-data.h: Correct a comment. 09:08:22 03kilobyte * r9bf795afd36e 10/crawl-ref/source/rltiles/UNUSED/worn/shield_old_angel.png: Recover the shield from old angel tile. 09:08:22 03kilobyte * rbab5db84e823 10/crawl-ref/source/rltiles/UNUSED/monsters/ (angel.png giant_leech.png giant_lizard.png human.png): Purge several tiles from UNUSED/ 09:08:22 03kilobyte * r8ee1ef40b2b2 10/crawl-ref/source/main.cc: Abort constriction when you pass out due to berserk. 09:08:22 03kilobyte * r4d2d5795557d 10/crawl-ref/source/artefact.cc: Give the faerie dragon armour a small chance of non-randart properties. 09:08:22 03kilobyte * rc738f57f9f87 10/crawl-ref/source/artefact.cc: Fix the faerie dragon armour being rejected 99 times before being taken as-is. 09:10:28 -!- Dixie has quit [Ping timeout: 248 seconds] 09:10:50 -!- cosmonaut has quit [Ping timeout: 245 seconds] 09:18:09 03edlothiol * rb329e862fcfd 10/crawl-ref/source/main.cc: Fix compilation. 09:19:37 -!- kober has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 09:27:40 -!- Staplegun has quit [Ping timeout: 246 seconds] 09:29:12 -!- IMpy_ has quit [Quit: Page closed] 09:30:26 -!- chewymouse has joined ##crawl-dev 09:31:19 -!- chewymouse has quit [Client Quit] 09:33:13 -!- Kalir has quit [Quit: HOHOHHOHOH] 09:33:37 -!- hoody has quit [Remote host closed the connection] 09:34:59 !learn mv cso so2 09:35:00 cso -> so2[1/1]: DCSS for rebels and degenerates (coming soon) 09:36:10 !learn add cso Perhaps you meant {cszo} or {csn} or {so2}. 09:36:10 cso[1/1]: Perhaps you meant {cszo} or {csn} or {so2}. 09:37:06 -!- aleksil has quit [Ping timeout: 245 seconds] 09:40:20 03edlothiol * ra096c6ad7974 10/crawl-ref/source/webserver/game_data/templates/game.html: Webtiles: Make sure to load the right version of the client javascript code. 09:46:03 -!- nooodl has joined ##crawl-dev 09:51:07 -!- ussdefiant has quit [Ping timeout: 240 seconds] 09:51:20 !tell amethyst should be fixed now, it was a problem with the corresponding javascript not being reloaded 09:51:21 edlothiol: OK, I'll let amethyst know. 09:53:20 -!- dg_ has quit [Quit: Textual IRC Client: www.textualapp.com] 10:06:05 -!- syraine has quit [Read error: Connection reset by peer] 10:15:51 Unstable branch on crawl.s-z.org updated to: 0.12-a0-82-ga096c6a (33) 10:22:20 -!- GoblinBomb has quit [Quit: Lost terminal] 10:22:52 -!- elliptic has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 10:24:56 -!- elliptic has joined ##crawl-dev 10:26:18 -!- andrewhl has quit [Remote host closed the connection] 10:30:49 -!- st_ has joined ##crawl-dev 10:32:57 -!- Mandevil has quit [Quit: leaving] 10:37:54 -!- smeea has quit [Read error: Connection reset by peer] 10:42:35 -!- domi_ has quit [Ping timeout: 246 seconds] 10:44:07 -!- |amethyst has joined ##crawl-dev 10:45:54 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:51:30 -!- Orionstein has quit [Ping timeout: 244 seconds] 10:57:17 -!- wheals has quit [Quit: Leaving] 10:57:30 Webtiles server restarted. 10:59:28 <|amethyst> edlothiol: thanks 10:59:28 |amethyst: You have 1 message. Use !messages to read it. 10:59:31 <|amethyst> !messages 10:59:31 (1/1) edlothiol said (1h 8m 11s ago): should be fixed now, it was a problem with the corresponding javascript not being reloaded 11:06:41 -!- blabber has joined ##crawl-dev 11:11:43 -!- voker57 has quit [Read error: Connection reset by peer] 11:22:43 -!- hoody has quit [Remote host closed the connection] 11:25:34 -!- MarvinPA has joined ##crawl-dev 11:31:14 -!- Snowclone has quit [Quit: leaving] 11:34:14 -!- Textmode has joined ##crawl-dev 11:43:42 -!- pantaril has quit [Ping timeout: 244 seconds] 11:49:12 Much hullaballo about spiders and mating. I wonder if its American prudishness, or pc appeal or neither. 11:51:36 -!- blabber_ has joined ##crawl-dev 11:51:38 dpeg: where is this hullaballoo 11:53:14 Forum (tavern): spider god entry. 11:53:14 spider god thread I assume. 11:53:21 ah, is it worth reading? 11:53:36 dpeg wrote the proposal so I assume it's good :D 11:53:36 -!- blabber has quit [Read error: Operation timed out] 11:53:42 Haven't gotten further than 11:53:45 killing spiders (not when mating) 11:53:46 yet 11:54:03 I don't know, does this "dpeg" fellow have any experience designing gods? 11:54:13 can never be too careful with these tavern weirdos 11:54:19 true true 11:54:30 And he's got some weird orange colour on his name too. 11:54:34 prbably means something 11:54:39 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5383 11:54:43 probably friends with one of the mods 11:54:49 if you're lazy 11:54:54 I am! 11:54:55 so thanks 11:55:29 I never met a useful programmer who wasn't. 11:56:14 dpeg: So, the altar is timed, you have only two chances of converting? 11:56:29 or well, limited amount anyway 11:57:15 ghallberg: yes, limited 11:57:20 it is a niche god 11:57:20 dpeg: Awesome. 11:57:38 I always wanted to make gods in general less planable 11:57:53 But every time I try to introduce a properly niche god (i.e. one you *cannot* plan for), players grumble and mumble until the gods get guaranteed :| 11:58:10 I'm on your side here. 11:58:28 dpeg: you could have just said "this god's name is Ixhuachatetl" and I would've given you the thumbs up 11:58:34 Originally there was the idea that sometimes Temple gods might be missing. That might have caused more ruckus than the MD accident, might Heimdall bless their bearded little souls. 11:58:52 Wensley: that was nicolae's idea. We really did it together, worked very well. 11:58:57 I still think that's a good idea. 11:59:12 Some games don't contain all gods or whatever. 11:59:31 But you'd have to limit where gods can show up. 11:59:37 I think it would be better if all games didn't contain one god, rather than some games not containing some gods 11:59:56 SO you don't get people hunting through pan or abyss for an altar (altars prob can't spawn there ut you get the idea) 12:00:13 Wensley: I'd say all games don't contain one or more gods bu tyeah 12:00:24 -!- Dixie has joined ##crawl-dev 12:02:21 ghallberg: this problem was a huge stumbling block between Erik (he wanted guaranteed Temple gods) and me. That's why the first god additions were outside of the Temple (Lugonu, Beogh). We finally agreed on the concept of overflow temples -- me with the evil intent to raise the boundaries of the altar interval at some point :) 12:02:51 -!- Tally has quit [Read error: Connection reset by peer] 12:02:58 hmm 12:03:00 yeah 12:03:34 It ust feels so boring that every time I play DDNe I wait until i find Makhleb. 12:03:37 But they weren't raised yet and it was never even discussed. The current setup is not so bad, imo. I still don't think that Beogh and Jiyva altars have to be guaranteed but it not worth fighting for. 12:03:47 But I never know what weapon I will use, if I will have a shield, armour etc 12:03:54 ghallberg: yes, I know 12:04:08 otoh, would you consider Kikubaaqudgha if an altar came up on D:1 or D:2? 12:04:12 If I ever get into the devteam I'll try to raise the issue. 12:04:20 Probably 12:04:38 * dpeg makes a note. 12:04:43 I can't believe you know Kikus name by heart :P 12:04:54 it's pretty easy 12:05:06 That's one of the tests you have to pass before you can become a developer. Start practising today! 12:05:10 Kikubaaqudgha 12:05:13 !lg * won cv=0.10 s=god 12:05:17 1307 games for * (won cv=0.10): 189x Vehumet, 167x The Shining One, 162x Trog, 137x Okawaru, 136x Sif Muna, 74x Makhleb, 71x Ashenzari, 59x Kikubaaqudgha, 52x Cheibriados, 36x Nemelex Xobeh, 36x Zin, 36x Lugonu, 32x Yredelemnul, 31x Jiyva, 29x , 19x Elyvilon, 16x Beogh, 13x Fedhas, 12x Xom 12:05:21 I prolly need to play more. 12:05:28 Wensley: I love those lists. 12:05:36 oh xom 12:05:38 Trog > Okawaru, yay 12:05:40 !lg * cv=0.10 s=god 12:05:41 221225 games for * (cv=0.10): 138083x , 18167x Trog, 10999x Okawaru, 8089x Vehumet, 7283x Lugonu, 5781x Sif Muna, 4162x Yredelemnul, 3805x Xom, 3405x Kikubaaqudgha, 3280x Cheibriados, 3241x Makhleb, 3164x Nemelex Xobeh, 3097x Ashenzari, 2834x Beogh, 1993x Zin, 1604x Elyvilon, 1248x The Shining One, 823x Fedhas, 167x Jiyva 12:05:53 No idea why Elyvilon and Fedhas are so far down. Both work well. 12:06:02 <|amethyst> !lg * cv=0.10 s=god / won 12:06:03 1307/221225 games for * (cv=0.10): 31/167x Jiyva [18.56%], 167/1248x The Shining One [13.38%], 136/5781x Sif Muna [2.35%], 189/8089x Vehumet [2.34%], 71/3097x Ashenzari [2.29%], 74/3241x Makhleb [2.28%], 36/1993x Zin [1.81%], 59/3405x Kikubaaqudgha [1.73%], 52/3280x Cheibriados [1.59%], 13/823x Fedhas [1.58%], 137/10999x Okawaru [1.25%], 19/1604x Elyvilon [1.18%], 36/3164x Nemelex Xobeh [1.14%], 1... 12:06:58 dpeg: but '' > Trog 12:07:02 ;) 12:07:02 !lg * cv=0.9 s=god 12:07:03 189544 games for * (cv=0.9): 124979x , 15826x Trog, 8287x Okawaru, 5238x Vehumet, 5170x Sif Muna, 3650x Lugonu, 3568x Kikubaaqudgha, 3302x Yredelemnul, 3068x Makhleb, 3033x Nemelex Xobeh, 2904x Xom, 2637x Beogh, 1932x Elyvilon, 1914x Ashenzari, 1251x Zin, 1113x Cheibriados, 1054x The Shining One, 522x Fedhas, 96x Jiyva 12:07:52 I like how chei is more popular than makhleb in 0.10 12:08:32 wait what? 12:08:47 3280x Cheibriados, 3241x Makhleb 12:08:48 oh wow 12:08:58 yeah 12:09:18 dpeg: because they take more finesse to play, instead of "run up and kill everything" 12:09:19 lugonu being so popular also surprises me 12:09:19 nice 12:09:24 <|amethyst> hm... 0.10 did have some altar bugs 12:09:26 BlastHardcheese: yes, probably 12:09:32 <|amethyst> s/altar/temple/ 12:09:38 (which leads to newbies thinking they're bad gods) 12:10:08 <|amethyst> oh, sorry, that was 0.9 12:10:15 <|amethyst> %git ddaf7fc 12:10:15 |amethyst * 0.10-a0-3048-gddaf7fc: Actually seed the libc RNG. (8 months ago, 1 file, 7+ 3-) https://gitorious.org/crawl/crawl/commit/ddaf7fc28f4a 12:10:31 haha 12:11:27 <|amethyst> I think Ragdoll reported the problem (sif was always going into overflow or something)---and I tried to reproduce it but couldn't, because I use restart_after_game... 12:12:01 -!- bonghitz has quit [Quit: bonghitz] 12:12:18 are you telling me i wasnt dreaming it after all? 12:12:26 imagining it* 12:12:51 -!- Daekdroom has quit [Quit: Saindo] 12:26:55 dpeg: I'm not sure I buy the idea that an octopode in spider form ought to lose all their ring slots :P 12:27:48 -!- erisdiscordia_ has quit [Read error: Connection reset by peer] 12:29:13 <|amethyst> I tried making spiderform octopodes have only two ring slots 12:29:18 <|amethyst> %git 070343e 12:29:18 |amethyst * 0.11-a0-1075-g070343e: Allow only two rings for spiderform octopodes. (4 months ago, 3 files, 5+ 9-) https://gitorious.org/crawl/crawl/commit/070343e0fd40 12:29:24 <|amethyst> %git a141c79 12:29:24 kilobyte * 0.11-a0-1082-ga141c79: Revert "Allow only two rings for spiderform octopodes." (4 months ago, 3 files, 9+ 5-) https://gitorious.org/crawl/crawl/commit/a141c790f173 12:29:35 -!- Roderic has quit [Ping timeout: 245 seconds] 12:29:35 -!- Morphy has quit [Ping timeout: 245 seconds] 12:29:35 -!- yogidabear has quit [Ping timeout: 245 seconds] 12:29:35 -!- Turgor has quit [Ping timeout: 245 seconds] 12:29:36 <|amethyst> there was resistance :) 12:29:44 octopodes are basically already spiders! 12:30:05 octopodes ought to have an arachnophobia effect against humanoids with poor eyesight 12:30:25 -!- Kellhus has quit [Ping timeout: 245 seconds] 12:30:25 -!- CptPickles has quit [Ping timeout: 245 seconds] 12:30:25 -!- djoor has quit [Ping timeout: 245 seconds] 12:30:50 -!- Lightli has quit [Ping timeout: 245 seconds] 12:31:15 -!- kingbuddyboy has quit [Ping timeout: 245 seconds] 12:31:15 -!- Lawman has quit [Ping timeout: 245 seconds] 12:35:51 -!- baba__ has quit [Client Quit] 12:43:51 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 12:47:00 -!- Deathmic has quit [Read error: Connection reset by peer] 12:47:03 -!- Codrus has quit [Ping timeout: 250 seconds] 12:49:11 -!- Orionstein has quit [Ping timeout: 240 seconds] 12:49:34 -!- ainsophyao has quit [Remote host closed the connection] 12:50:49 dpeg: insta-killing 1/3 of all demons is a pretty hilarious god ability 12:55:04 -!- elliott has joined ##crawl-dev 12:58:48 dpeg: could you use that god power to escape hatch into branch ends? 13:01:15 -!- ontoclasm has joined ##crawl-dev 13:01:48 -!- hoody has quit [Remote host closed the connection] 13:01:52 -!- monqy has joined ##crawl-dev 13:03:11 dpeg: can mummies worship the spider god, even though they can't normally transform? 13:03:23 and if so, do they have to start eating? 13:06:06 <|amethyst> dpeg: how should Ixhuachatetl interact with a theoretical hellspider, particularly one of the transdimensional type? 13:07:14 !learn add ix see {Ixhuachatetl} 13:07:14 ix[1/1]: see {Ixhuachatetl} 13:09:16 people who abbreviate tso as 1 will be thrilled to abbreviate ix as 9 13:09:27 <|amethyst> !learn add itsy see {Ixhuachatetl} 13:09:27 itsy[1/1]: see {Ixhuachatetl} 13:09:34 <|amethyst> I prefer that shorthand :) 13:09:38 Wensley: does anyone actually do that 13:09:52 some entries, I think 13:09:58 -!- Codrus|2 has quit [Ping timeout: 244 seconds] 13:09:59 elliott: in contexts like HoHE^E1 13:10:06 <|amethyst> I suspect Itsy will be I 13:10:31 Wensley: "HoHE" eh 13:10:47 elliott: Hobold Hair Elementalists 13:11:01 Hillorc High Elf 13:11:12 <|amethyst> we need letters, anyway, so eventually we'll have 27 gods (counting TSO = '1') 13:11:25 ix as 9 is more natural than tso as 1 13:12:10 we're gonna need a bigger temple 13:12:15 (\jaws) 13:12:45 <|amethyst> nah, just make them all non-temple 13:12:51 no altar to ix in the temple, only overflow and spider's nest 13:12:52 speaking of jaws 13:12:57 we ought to have a god of the sea 13:12:59 <|amethyst> if there are enough of them, people might not complain so much about trying to make some non-guaranteed 13:13:09 overflow altars are more fun anyway 13:13:22 reduce the branch length of the temple from 1 to 0 13:13:28 |amethyst: there was once talk about procedurally generated gods 13:13:38 Zannick: see {xom} 13:14:34 -!- alefury has joined ##crawl-dev 13:15:26 in any case, procedural generation is reserved for unimportant things 13:15:53 people like to be able to have absolute concepts which they can use to compare across games 13:16:07 i did preface that comment with "there was once" 13:16:18 too late to stop me now 13:16:56 <|amethyst> make gods unlockable content 13:17:07 <|amethyst> "unlockable" by paying the server admins of course :P 13:17:25 unimportant things like items? :D 13:17:29 The quality of |amethyst's ideas has gone up significantly since CSZO. :D 13:17:35 you can tell your friend "hey I allruned with fedhas" and your friend will be like oh man that's rad, but if you're like "hey I allruned with chungruk, the god of eggplant and septagons" they will be like oh that's nice 13:17:59 -!- Sorbius has quit [Ping timeout: 246 seconds] 13:17:59 because they have no comparative frame of reference 13:18:07 oh man, i once got 10 runes with the god of hexagons 13:18:12 <|amethyst> "Man, those septagons are OP!" 13:18:25 it was mostly cool, but the hexa-los thing was awful 13:18:38 <|amethyst> hexagons? bah, you can construct those with compass and straightedge! 13:18:42 Wensley: eggplant is extremely useful in pan 13:18:50 elliott: learn add badirc 13:18:57 i don't know how, i just know it must be 13:19:00 <|amethyst> eggplant exists 13:19:03 <|amethyst> well, kind of 13:19:09 !tell mikee what is your opinion on eggplant in pan. op? 13:19:10 Wensley: OK, I'll let mikee know. 13:19:15 he will never get that 13:19:15 <|amethyst> ??eggplant 13:19:15 eggplant[1/1]: A rotten eggplant which you can throw at the Crawl developers. (It's a bug if you ever see this message in Crawl.) 13:20:22 well it probably crashes the game somehow 13:20:26 so that's quite useful everywhere 13:22:25 -!- tensorpudding has quit [Quit: tensorpudding] 13:23:49 -!- pelotron has quit [Quit: ~Internet()] 13:27:32 fr eggplant wizard 13:28:30 -!- Namey has quit [Quit: Leaving] 13:37:18 -!- s951 has quit [Remote host closed the connection] 13:37:56 -!- LexAckson has joined ##crawl-dev 13:38:08 Hello 13:38:24 has anyone tried arena in trunk? 13:38:44 why, have you? 13:38:47 a bunch of people tried it, yes 13:38:50 Yeah, last night. 13:38:57 It crashes immediately every time 13:40:01 I'll pull and comiple again just to make sure it wasn't fixed. 13:40:41 ASSERT(!crawl_state.game_is_arena()) in 'misc.cc' at line 1595 failed. 13:47:26 <|amethyst> LexAckson: do you have a stack trace for that crash? 13:48:17 no, I'm using msysgit and it says: Unable to get stack trace on this platform. 13:49:01 <|amethyst> LexAckson: tiles or console? 13:49:17 console 13:49:37 i'm still making the most recent version again 13:49:49 i did a make clean just in case something was bugging it up 13:50:08 <|amethyst> what monsters are you using in arena? 13:50:26 <|amethyst> and are you using restart_after_game ? 13:50:26 i tried a few 13:50:33 the las set was rat v worm 13:50:51 -!- hoody has quit [Remote host closed the connection] 13:50:55 no restart after game 13:51:27 <|amethyst> hm, not crashing for me in trunk on cszo 13:51:50 <|amethyst> rebuilding locally 13:52:26 okay, it might have been fixed or a bug from local old files 13:54:04 <|amethyst> hm, not sure what would have fixed it 13:55:04 !abyss LexAckson 13:55:04 Wensley casts a spell. LexAckson is devoured by a tear in reality! 13:55:05 -!- nooodl has quit [Ping timeout: 246 seconds] 13:55:48 Noo! 13:56:00 !abyss !abyss 13:56:01 Grunt casts a spell. abyss is devoured by a tear in reality! 13:56:49 -!- Daekdroom has quit [Read error: Connection reset by peer] 13:58:02 Okay, It happened just as before. 13:58:17 Arena seems to be working just fine for me. 13:59:14 Weird. Is there something else that could cause this problem? 13:59:26 hm, my build crashed 13:59:30 * Zannick makes clean and tries again 14:00:20 <|amethyst> Zannick: do you have stack traces? 14:00:42 make: *** No rule to make target `mon_resist_def.h', needed by `dgn-delve.o'. Stop. 14:01:18 <|amethyst> that sounds like out-of-date .d files 14:01:21 Yeah. 14:01:35 mon_resist_def.h hasn't existed for three weeks or so. 14:01:46 hm, and make clean didn't remove the .d file 14:01:53 the .o file is still there, too 14:02:05 * Zannick manually kills it 14:02:10 <|amethyst> Zannick: dgn-delve.d is the problem 14:03:44 well, that one doesn't exist at the moment 14:04:02 i'm guessing make clean cleared it and it'll be regenerated soon 14:04:17 yep, make just passed dgn-delve.o 14:04:44 * Zannick will check back in ~20 minutes to see if arena crashes 14:17:36 -!- Daekdroom has quit [Quit: Saindo] 14:20:21 -!- tensorpudding has quit [Ping timeout: 248 seconds] 14:21:17 Hoo boy - I just got that crash. 14:22:14 Alright, I'm going to report it. 14:23:03 or, actually, Grunt, did you get a stack trace in your crash log? 14:23:08 I did. 14:23:24 okay, maybe you should report then, I don't have stack trace. 14:24:23 -!- nooodl has joined ##crawl-dev 14:25:49 Hmm, very strange. 14:26:06 Some combinations seem to be working, but not all. 14:26:17 Sigmund v Jessica : works 14:26:17 LexAcksonLexAckson, confirm something for me, if you please: 14:26:24 rat v worm : works 14:26:27 placing *one* enemy works. 14:26:31 10 rat v 10 worm : instant crash 14:26:34 *one* enemy on *both* sides. 14:26:41 <|amethyst> indeed 14:26:43 (How did I get your name in there twice?) 14:26:50 yes, "rat v worm" works 14:27:01 heh 14:28:19 Seems any time more than one enemy per side it crashes. 14:31:05 <|amethyst> Grunt: I think a new RMODE_ enum 14:31:36 <|amethyst> Grunt: then autopickup should be ignored for that runmode (and for RMODE_CONNECTIVITY) 14:32:00 <|amethyst> Grunt: actually, maybe just RMODE_CONNECTIVITY would work 14:32:51 LexAckson: perhaps try the new sprint map while you're waiting 14:33:07 %git 03db3e26 14:33:08 galehar * 0.11-a0-3177-g03db3e2: Some optimizations to the greedy_sacrificiable. (7 days ago, 6 files, 49+ 29-) https://gitorious.org/crawl/crawl/commit/03db3e267a8f 14:33:14 oh man, I didn't even notice it was ready 14:33:27 still needs testing 14:33:44 <|amethyst> Grunt: oh, that's even easier to fix then 14:33:53 I was working on my weapon-styles. 14:34:25 hm 14:34:37 is that monster trying to use autoexplore? 14:34:40 |amethyst, I'm thinking of only setting autopickup, sacrifice, and need_for_greed if run_mode == RMODE_EXPLORE_GREEDY. 14:35:00 back 14:35:07 <|amethyst> Grunt: yeah 14:35:16 Just going to confirm that that works as expected... 14:35:38 LexAckson: also read dpeg's spider god proposal: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5383 14:35:45 Wensley: the 1/3 is just an arbitrary seed :) 14:36:17 |amethyst: unfortunately, there's no reason to think about the TD:HS <--> permaspider interaction 14:36:23 dpeg: it's still funny to think of a tiny spider entering hell and suddenly a large proportion of all demons start running towards D:$ 14:36:54 by entering hell, you have inadvertently doomed the surface world 14:37:11 Zannick: next on my plate is random gods (what you call procedurally generated), and nicolae is interesting in doing it together 14:38:10 Wensley: yes, I agree. That's the power of arachnophobia! 14:38:31 * Grunt ponders how many forum viewers have arachnophobiaphobia <_< 14:39:23 dpeg: cool 14:39:23 oh, and it was planned that Oc permaspider keeps the 8 rings 14:39:23 dpeg: what about mummies? 14:39:23 03Grunt * r89c3a5dfcc4f 10/crawl-ref/source/travel.cc: In travel code, only check for autopickup etc. if it's the player. 14:39:36 LexAckson, Zannick: that's the bug getting fixed :) 14:41:14 Zannick: random gods would be non-Temple, and the main appeal is (a) make the early game more intriguing (even if you never win, this is cool, new content) and (b) provide motivation for really good players to do insane things, as that may produce random gods made after their winning characters. 14:41:25 Grunt: That's great. 14:41:49 * Grunt goes back to his current round of tinkering... 14:41:52 -!- Codrus has quit [Ping timeout: 250 seconds] 14:41:58 I'm working on implementing more monster spells. 14:42:34 ...everything in the book of War Chants (and the other related spells) can now be cast by monsters <_< 14:42:40 Grunt: is the goal to reach monster/player spell parity 14:42:42 (... in my own local code, at least.) 14:42:48 -!- diazepan has quit [Remote host closed the connection] 14:42:54 Wensley, there are some spells that make little sense for monsters to cast. 14:42:58 Recall is the major one I can think of. 14:43:21 dpeg: I like the spider god a lot. Grinner and I were just talking about spider form fangs working with stabbing. 14:44:08 LexAckson: thank you. We actually put some effort into this on (in part to show new forum users how a god proposal can look like, although ours is a bit massive). 14:46:15 dpeg: I think the complexity level is good. Also, details are really important for design documents! Good work. Is Nicolae a coder? 14:47:17 -!- ussdefiant has joined ##crawl-dev 14:48:29 It's good to see more content and mechanics geared toward stealth play. 14:51:50 LexAckson: no, I don't think so. He made some levels. But I am quite happy to have someone to toss design mails with. 14:52:25 -!- s951 has quit [Client Quit] 14:53:51 todo: implement monster Apportation and give it to Maurice. 14:53:51 :D 14:55:10 -!- link_108 has quit [Quit: link_108] 14:55:16 I hope one of the experienced coders can get some time to work on the spider god. 14:55:41 technically speaking monsters already have apport 14:56:01 Lightli (L11 DgTm) ASSERT(item.is_valid(iinfo)) in 'tags.cc' at line 2682 failed. (D:10) 14:56:28 (simulacrum!) 14:56:54 -!- Adeon has quit [Remote host closed the connection] 14:57:16 LexAckson: I fondly recall when I put the slime god as \o/ on the SF tracker (that meant "player input welcome"), and zipcode delivered a patch within days. And he feels responsible for Jiyva to this day. 14:57:25 -!- Lightli has joined ##crawl-dev 14:59:43 dpeg: That's the power of good ideas. 15:00:50 -!- Silurio has quit [Ping timeout: 245 seconds] 15:01:14 who's zipcode? someone outside the devteam? 15:01:20 ??zipcode 15:01:20 I don't have a page labeled zipcode in my learndb. 15:01:23 78291 15:01:28 oh, haha 15:03:03 i didn't know he's helped develop crawl. huh 15:03:04 nooodl: was one of best players, and probably still is 15:03:10 yeah, i know 78291 15:03:21 He also did something for draconians (both concept and code). 15:06:40 -!- Orionstein has quit [Quit: Leaving.] 15:11:29 -!- Serfuzz has quit [Remote host closed the connection] 15:12:40 -!- kkcryptic has quit [Quit: Page closed] 15:15:26 -!- ctair has quit [Client Quit] 15:15:29 -!- ctair_ has joined ##crawl-dev 15:15:30 -!- ctair_ is now known as ctair 15:16:40 -!- LexAckson has quit [Ping timeout: 245 seconds] 15:16:53 <|amethyst> and obsidian axe, monster ddoor and regen, and the augmentation ds mut 15:20:42 -!- erikp is now known as erisdiscordia 15:23:50 -!- RollieTG has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 15:25:16 -!- dg_ has quit [Quit: Textual IRC Client: www.textualapp.com] 15:29:06 pyroclasm (L11 OpWz) ASSERT(book_pos > 0 && max_levels >= 0) in 'spl-book.cc' at line 2046 failed. (Lair:1) 15:36:13 -!- HangedMan is now known as GreatOrbOfEyes 15:40:56 -!- Orionstein has quit [Quit: Leaving.] 15:42:22 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:43:59 -!- belr is now known as ber 15:44:05 -!- ber is now known as belr 15:44:16 -!- belr is now known as berr 15:45:37 -!- yxhuvud has quit [Ping timeout: 240 seconds] 15:49:10 -!- Kellhus has quit [Ping timeout: 245 seconds] 15:55:44 -!- wheals has quit [Read error: Connection reset by peer] 16:00:13 -!- Wensley has quit [Quit: leaving] 16:00:43 -!- frogbotherer has joined ##crawl-dev 16:04:40 -!- tensorpudding_ has quit [Read error: Connection reset by peer] 16:09:54 -!- Deathmic has quit [Read error: Connection reset by peer] 16:10:52 -!- Roarke has quit [Ping timeout: 245 seconds] 16:15:29 -!- Orionstein has quit [Read error: Connection reset by peer] 16:15:57 Unstable branch on crawl.s-z.org updated to: 0.12-a0-83-g89c3a5d (33) 16:17:57 -!- galehar has quit [Read error: Operation timed out] 16:19:37 -!- syllogism has quit [] 16:21:13 -!- galehar has joined ##crawl-dev 16:24:36 -!- Chozo has quit [Read error: Connection reset by peer] 16:27:18 -!- Pthing has quit [Remote host closed the connection] 16:30:07 -!- tensorpudding has quit [Ping timeout: 246 seconds] 16:31:20 -!- Chozo has quit [Client Quit] 16:33:53 -!- Lawman_ has quit [Quit: Page closed] 16:34:05 -!- Morphy has quit [Quit: Page closed] 16:35:50 -!- FoximusPrime has quit [Ping timeout: 245 seconds] 16:43:16 -!- scummos has quit [Ping timeout: 248 seconds] 16:44:08 -!- MrScorpius has quit [Quit: Page closed] 16:47:33 -!- ainsophyao has joined ##crawl-dev 16:47:59 galehar: ignore my !tell that didn't fire yet, Grunt already fixed that 16:50:07 -!- blabber_ has quit [Quit: gn8] 16:50:37 -!- RollieTG has quit [Read error: Connection reset by peer] 16:54:35 -!- CPickles has quit [Ping timeout: 245 seconds] 16:55:43 -!- naaaalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 16:57:33 New branch created: crypt-tiles (2 commits) 16:57:57 -!- Yen has quit [Ping timeout: 245 seconds] 16:59:56 -!- Wensley has joined ##crawl-dev 17:00:03 -!- tJener has quit [Ping timeout: 268 seconds] 17:00:56 -!- domi_ has quit [Ping timeout: 246 seconds] 17:01:24 -!- namad7 has quit [Ping timeout: 248 seconds] 17:02:27 -!- Ragdoll has quit [Quit: Ik ga weg] 17:04:04 -!- Sorbius has quit [Ping timeout: 246 seconds] 17:05:02 -!- ainsophyao has quit [Remote host closed the connection] 17:05:07 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:08:34 -!- Elynae has quit [Quit: Leaving] 17:11:50 -!- absolutego has quit [Quit: leaving] 17:13:05 -!- GreatOrbOfEyes is now known as HangedMan 17:26:43 -!- ontoclasm has quit [Quit: Leaving.] 17:32:49 -!- ontoclasm has joined ##crawl-dev 17:34:27 -!- ctair has quit [Read error: Connection reset by peer] 17:34:31 -!- Oddtwang has quit [Read error: Connection reset by peer] 17:35:09 -!- ctair has joined ##crawl-dev 17:37:19 -!- tw_ has quit [Ping timeout: 260 seconds] 17:37:54 -!- Zeor has quit [Ping timeout: 260 seconds] 17:37:55 -!- Zero72 is now known as Zeor 17:41:43 can anyone provide a short, succinct explanation for what CMD_MAP_FIND_F is actually supposed to do, cos i'll be buggered if i can figure it out :( 17:42:10 -!- Kenran has quit [Quit: Quitting] 17:42:16 perhaps i'll just pretend it doesn't exist in map mode 17:43:32 -!- Sombrero_Mott has joined ##crawl-dev 17:46:54 apparently, it jumps to waypoints on the overmap 17:47:04 (I didn't know about it until now) 17:47:33 and it isn't even mentioned in the overmap key help 17:50:22 ahh - is that any different from CMD_MAP_FIND_WAYPOINT (W)? 17:50:32 nope 17:50:52 oh good, one less terrible placeholder to concoct in gimp then :) 17:50:53 at least as far as I can see 17:53:11 -!- artnam has quit [Quit: Leaving] 17:57:52 -!- fooobaar has quit [Read error: Connection reset by peer] 17:59:30 <|amethyst> yeah, it looks like they end up doing the same thing (viewmap.cc:152-153) 17:59:48 <|amethyst> I guess they used to be different? 18:04:13 -!- tJener has quit [Ping timeout: 272 seconds] 18:04:19 i thought maybe (F) would take you to the last thing you ctrl-f'd for (if you got interrupted or what-have-you) 18:04:35 i'm going to leave it off the menu for now, anyway 18:05:35 -!- adamorjames has quit [Quit: Leaving...] 18:06:42 -!- evilmike has joined ##crawl-dev 18:06:48 -!- Dixie has quit [Ping timeout: 245 seconds] 18:07:16 |amethyst: my guess too, but is_feature was apparently already this way when the travel patch was first introduced... maybe the difference was elsewhere 18:16:23 -!- Kalir has quit [Changing host] 18:16:38 |amethyst: I don't think they were ever different... I think it's just that at first, the overmap commands didn't use CMD_* constants or go through cmd-keys.h, and for some reason when that got introduced the two keys that did the same thing got different command names 18:18:59 -!- frogbotherer has quit [Remote host closed the connection] 18:27:46 -!- ainsophyao has joined ##crawl-dev 18:27:55 -!- RollieTG has quit [Ping timeout: 265 seconds] 18:29:19 New branch created: sewer-water-tiles (1 commit) 18:30:51 -!- CedorDark has quit [Quit: Quitte] 18:34:01 -!- dpeg has quit [Quit: leaving] 18:35:52 -!- Chish has quit [Ping timeout: 252 seconds] 18:38:12 -!- Vidiny has quit [Quit: ugh i hate girls] 18:38:20 -!- Plckles has quit [Ping timeout: 245 seconds] 18:39:00 -!- tsn has quit [Client Quit] 18:50:49 -!- chewymouse has joined ##crawl-dev 18:53:38 -!- casmith_789 has joined ##crawl-dev 18:56:47 -!- casmith790 has quit [Ping timeout: 272 seconds] 18:56:59 -!- ctair has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 19:03:28 -!- tJener has quit [Ping timeout: 245 seconds] 19:03:56 -!- tsn has quit [Quit: leaving] 19:07:11 -!- erisdiscordia has quit [Quit: leaving] 19:09:50 -!- scummos has quit [Ping timeout: 240 seconds] 19:13:00 -!- alefury has quit [] 19:17:20 -!- atrodo has quit [Ping timeout: 244 seconds] 19:17:37 -!- chewymouse has quit [Read error: Connection reset by peer] 19:17:54 -!- chewymouse has joined ##crawl-dev 19:18:18 -!- andrewhl has quit [Remote host closed the connection] 19:19:37 -!- link_108 has quit [Quit: link_108] 19:21:09 -!- Rewans has quit [Ping timeout: 260 seconds] 19:22:37 -!- Medra has quit [Remote host closed the connection] 19:22:54 -!- bmfx has quit [Ping timeout: 260 seconds] 19:22:55 -!- Silurio has quit [Ping timeout: 245 seconds] 19:23:14 -!- Moanerette has quit [Quit: Page closed] 19:26:59 -!- y2s82 has quit [Ping timeout: 260 seconds] 19:27:18 -!- rkd2 has quit [] 19:27:29 -!- RollieTG has quit [Ping timeout: 246 seconds] 19:30:27 -!- jooosa has joined ##crawl-dev 19:30:30 -!- wasd22 has quit [Read error: Connection reset by peer] 19:31:39 -!- Rjs has quit [Read error: Connection reset by peer] 19:31:42 -!- CIA-54 has quit [Ping timeout: 245 seconds] 19:31:43 -!- CIA-61 has joined ##crawl-dev 19:37:18 -!- blackcustard has quit [Ping timeout: 245 seconds] 19:39:18 -!- joosa has quit [Ping timeout: 245 seconds] 19:39:18 -!- jon_bristow has joined ##crawl-dev 19:39:18 -!- jooosa is now known as joosa 19:39:18 -!- fooobaar has quit [Ping timeout: 245 seconds] 19:39:37 -!- Roarke has quit [Ping timeout: 245 seconds] 19:40:01 -!- jonthegm has joined ##crawl-dev 19:42:22 -!- jon_bristow has left ##crawl-dev 19:43:20 -!- BlackSheep-taver has joined ##crawl-dev 19:44:22 Here's my latest vault idea: http://pastebin.com/EcztEDu7 19:44:38 (not that anyone other than me can run it right now, as it depends on some monster spell implementations that aren't in trunk yet <_<) 19:44:42 -!- aleksil has quit [Ping timeout: 244 seconds] 19:45:07 -!- tsn has quit [Quit: leaving] 19:45:34 ...good going :P 19:45:54 depth:14-16 is pretty narrow 19:45:54 evilmike: You have 1 message. Use !messages to read it. 19:45:59 !messages 19:45:59 (1/1) belr said (4h 13m 37s ago): got lynched trying to clean up reflection. :( 19:46:14 I could probably expand it a bit downwards. 19:46:14 -!- Bluemillion_ has quit [Quit: Page closed] 19:46:26 I'm just trying to balance the horde of apprentices with the two headmasters somehow. 19:46:29 :p 19:47:06 I wonder if this was inspired by something else 19:47:24 There are two things that motivated me to do this, so you can only claim partial credit. :D 19:47:30 heh 19:47:58 Mainly, I wanted to collect a lot of my spell implementations in one place, and this seemed like a great way to do it. 19:48:07 one minor point, is you probably should rotate the vault. its a bit more readable when the map takes up fewer lines 19:48:18 a while ago someone wrote a perl script for doing that, i cant find it though 19:49:26 hmm, I wanted matching ammo and launcher randomization with xom_zot-hilarity, interesting to see it done here but with lua 19:49:32 -!- Eji has quit [Ping timeout: 246 seconds] 19:50:48 That was the easiest way I could think of to pull that off. 19:56:17 -!- domi_ has quit [Ping timeout: 246 seconds] 19:57:18 how does monster evaporate work? 19:57:24 -!- bonghitz has quit [Quit: bonghitz] 19:57:42 They magically pull a random appropriate potion type out of nowhere and use it. 19:57:58 appropiate being 19:58:32 Well, you get an end result of one of steam, flame, poison, miasma, or mephitic clouds. 19:58:38 (No, this wasn't my design.) 19:58:45 parceleus? 19:58:58 sus 20:00:26 dhfh? 20:00:46 -!- andrewhl has quit [Remote host closed the connection] 20:00:59 not sure of how hard the monsters are in practice but there's the chance for quite a lot of loot 20:01:04 dptr1988 (L27 MuWz) ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1724 failed. (Slime:6) 20:01:56 It's very easy for someone to cast a loud spell and wake up everyone at once, in my testing experience. 20:01:58 -!- MarvinPA has quit [Ping timeout: 268 seconds] 20:02:04 That gets very messy very quickly. 20:02:08 hmm 20:03:42 elemental hall of magic heros 20:03:54 -!- MarvinPA has joined ##crawl-dev 20:04:08 I think I am going to tone down the amount of loot. 20:06:25 if most of the monster spells work out I'd half suggest these as monsters for V 20:07:00 I'm contemplating cycling the headmasters as well. 20:07:35 -!- jonthegm has quit [] 20:08:56 if getting swarmed is an issue, make it bigger, and put the enemies farther apart from each other 20:09:04 which is to say, give them longer distances to travel 20:15:10 -!- Oddtwang has quit [Ping timeout: 256 seconds] 20:19:19 -!- andrewhl_ has quit [Ping timeout: 244 seconds] 20:21:00 -!- andrewhl has quit [Remote host closed the connection] 20:34:00 could blade as a serial vault instead of a secluded ignored branch work if dancing weapons weren't altogether omni-resistant fast monsters with good ac and ev? 20:34:18 make blade a portal vault 20:34:29 hall of blades, hall of statues, hall of mirrors, hall of heroes (ghosts) 20:34:31 secluded ignored portal vault 20:34:35 maybe they could have resists etc. based on their brand 20:34:48 give them all some shared gimmick 20:34:49 flaming weapons have rF+++ but rC- etc. 20:34:54 something to make them not just monster boxes 20:35:09 indeed, a portal vault (perhaps not timed) could allow more interesting concepts than current blade 20:35:45 i dont think it would make a good serial vault 20:35:56 a portal vault might be better but i think players would still ignore it 20:36:00 it doesn't make a good branch either in its current state, so there's that 20:36:08 so it would be better just to delete the branch and forget it ever existed 20:36:10 just like now, then? 20:36:19 maybe we could play a fun game: remove blade, and see how long it takes for players to notice 20:36:38 evilmike: people would ignore a portal vault, unless it had something cool to make you want to go in 20:36:43 which i think is totally doable 20:37:15 for example, what about a layout where you have to double back a lot to get all the loot, and the more of it you explore, the stronger/more enemies show up? 20:37:29 we don't have many levels where the difficulty radically changes as you go through it 20:37:59 as long as you can convey it to the player effectively 20:38:22 if something adds new gameplay rules, they should be simple enough that it can be explained in one sentence, imo 20:38:37 03edlothiol 07stone_soup-0.10 * r6f05415f1621 10/crawl-ref/source/crash.cc: Clean up the webtiles socket when crashing. 20:38:48 you could do that with the proposed demon portal vault 20:39:05 as you eplore, the cultists ummon nastier and nastier demons to stop you 20:39:07 nah that one is supposed to be straightforward early game stuff 20:39:08 summon* 20:39:13 hm 20:39:19 st_ suggested importing the 4.1 imps for it 20:39:31 but in any case it's meant to be pre-lair. so no crazy stuff 20:39:37 ah 20:40:50 -!- Turgor has quit [] 20:40:53 for an area where it gets harder over time, I'd suggest just having it use one simple rule. Like, the spawn rate increases the longer you are there 20:41:11 i like the idea of a cultist dungeon where they summon demons 20:41:16 that'd be a good way to get more demons early game 20:41:18 http://pastebin.com/U8JQUVhT 20:41:27 some of my plans for the demon portal involve kobold demonologists 20:41:46 there are ideas of putting those in early-mid D too, but it would be nice if mon-pick.cc was easier to work with 20:41:54 what about replacing elf with that, replacing blade with elf, and making blade a portal vault? 20:42:17 difficulty level of 'you can do this right after orc' 20:42:32 -!- BlackSheep-taver has quit [Quit: Leaving] 20:45:20 it'd be kinda neat to have cultists who run from you and try to summon demons before you can hunt them down 20:45:27 kilobyte had a revamp for mon-pick.cc a while back but all I can find is http://sprunge.us/geRj 20:45:47 because running down and murdering evil cultists is like 20:45:49 the national passtime 20:46:28 not sure fleeing summoners add much fun in terms of gameplay 20:47:02 well, they don't just spam summon demon, they have to... do a ritual or something 20:47:29 so you have to choose between killing the dudes near you or running over to take out that guy before he can finish his chant 20:47:44 yay, recite 20:47:55 shedu except actually appear? 20:49:28 Stable (0.10) branch on crawl.s-z.org updated to: 0.10.3-19-g6f05415 20:54:38 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:55:00 -!- ajikeshi__ has quit [Ping timeout: 244 seconds] 20:56:14 -!- MarvinPA has quit [Ping timeout: 268 seconds] 20:58:29 -!- edlothiol has quit [Ping timeout: 246 seconds] 20:58:59 could the boulder beetle weight in D be lowered from 34 to 30? they're somewhat common for a gimmick monster right now 20:59:38 -!- omnirizon has quit [Ping timeout: 244 seconds] 21:01:06 -!- fooobaar has quit [Quit: leaving] 21:01:28 idea: give that gimmick to an actually threatening monster 21:02:11 boulder beetles are crazy dangerous when they show up early on 21:02:37 the trap vaults are somewhat mean in placement 21:02:58 oh, oops 21:03:05 I thought you said boring beetle 21:03:22 yeah boulders are quite dangeros now 21:04:12 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-14-g66f1d8c 21:04:28 give boring beetle gimmick to cacodemons 21:04:45 <|amethyst> umber hulks! greater hell-beasts! 21:04:55 monqy: I suggested it for infinte pan slime creatures 21:05:04 mmmmmmmm 21:06:10 -!- voker57 has quit [Changing host] 21:07:30 -!- minqmay has quit [Quit: Leaving] 21:12:44 -!- KKCryptic has quit [Quit: Page closed] 21:13:38 -!- Sorbius has quit [Ping timeout: 246 seconds] 21:16:46 -!- wheals has quit [Quit: Leaving] 21:17:50 -!- punpun has quit [Quit: Page closed] 21:18:17 -!- dptr1988 has quit [Quit: leaving] 21:20:57 -!- G-Flex has quit [Ping timeout: 265 seconds] 21:29:39 monqy, it was suggested to give dig back to cacodemons :p 21:29:59 they can have both can't they! 21:30:19 boring beetles are one of those monsters that could be given a wider depth range. make them common early (for actual threats) and rare later for digging the occasional tunnel 21:30:30 can't really do that with the current way it works though 21:31:10 -!- Daekdroom has quit [Quit: Saindo] 21:34:36 -!- hoody has quit [Remote host closed the connection] 21:35:35 I think them being slow defeats the purpose a bit. To make it really effective the monster needs to be at least normal or fast speed, or in a pack 21:36:37 -!- Lawman has quit [Quit: Page closed] 21:40:11 -!- Osteoclave has quit [] 21:41:32 -!- CptPickles has quit [Quit: Page closed] 21:43:44 -!- Staplegun has quit [Ping timeout: 246 seconds] 21:54:10 -!- bmh has quit [Ping timeout: 245 seconds] 22:00:13 -!- HangedMan has quit [Read error: Connection reset by peer] 22:10:00 -!- nooodl has quit [Quit: Leaving] 22:11:42 -!- Sombrero_Mott has quit [Ping timeout: 265 seconds] 22:25:43 -!- Staplegun has quit [Ping timeout: 246 seconds] 22:29:31 -!- ZombieChicken has quit [Ping timeout: 244 seconds] 22:31:04 -!- magistern has quit [Quit: This computer has gone to sleep] 22:32:05 -!- Silurio has quit [Ping timeout: 245 seconds] 22:33:19 -!- Dingo has quit [Quit: World in peril] 22:35:17 -!- Pingas has quit [Read error: Connection reset by peer] 22:38:27 -!- DracoOmega has joined ##crawl-dev 22:40:35 -!- hoody has quit [Remote host closed the connection] 22:41:07 -!- Rewans has quit [] 22:42:37 -!- st_ has quit [] 22:45:07 -!- Mottie has joined ##crawl-dev 22:47:19 -!- wasd22 has quit [Ping timeout: 272 seconds] 22:47:28 Trog is OP 22:47:43 Wait, cacodemons could dig? 22:47:50 I thought they went out of fashion years ago 22:53:45 -!- andrewhl has quit [Remote host closed the connection] 22:55:52 -!- bmh has quit [Quit: Page closed] 22:58:45 -!- ussdefiant_ has joined ##crawl-dev 23:06:52 <|amethyst> Grunt: you were talking about making branding spells work for monsters... how would that interact with player ghosts? 23:10:48 Simple: the player ghosts don't get them at all. 23:11:01 They do not, strictly speaking, have weapons. 23:11:58 Yeah, otherwise we'd get into Nethack territory wherein they would leave their loot behind after death 23:12:51 Not necessarily. Shadow creatures have fake inventory, but it vanishes with them. 23:12:53 <|amethyst> does that mean ghosts don't get the spell? in order to avoid filling their slots with useless crap? 23:13:08 Correct. 23:13:20 <|amethyst> good enough :) 23:23:29 -!- tensorpudding_ has quit [Ping timeout: 246 seconds] 23:27:55 True 23:29:53 I ice beast shaped apprentice transmuter 23:30:07 I'm having a lot of fun working on this batch of spells. >:) 23:30:39 The apprentice transmuter casts a spell. The apprentice transmuter's hands morph into blades! 23:30:59 The apprentice transmuter mumbles some strange words. The apprentice transmuter's feet grow sharp talons! 23:31:09 adding monster forms, eh? 23:31:31 now we need a unique that casts dragon form 23:31:49 (After that, add negative forms and revamp poly other to match :P) 23:31:58 a transmuter unique would be pretty cool 23:32:06 -!- blackcus1ard has quit [Quit: leaving] 23:32:14 i dunno how different it would be from a shapeshifter, but whatever 23:32:30 <|amethyst> give it executionerform 23:32:54 Well, they wouldn't get a shapeshifter's healing, or its tendancy to end up in really weak forms ocassionally 23:32:57 8 statue shaped naga transmuter 23:33:16 tasonir unique 23:33:19 <|amethyst> I don't know about "shaped" there 23:34:10 <|amethyst> since statue form keeps your shape 23:34:35 -!- tsn has quit [Quit: leaving] 23:34:37 "statue form" in that case, perhaps? 23:34:55 statuesque 23:35:07 <|amethyst> "naga transmuter statue" 23:36:37 -!- simmarine has quit [Quit: bye] 23:37:07 what does blade hands show as? 23:37:43 * elliott suggests maybe something like "naga transmuter (statue)", "naga transmuter (ice beast)", "naga transmuter (blade hands)", just to avoid it getting unwieldy... 23:38:32 That's honestly close to what I would have said 23:39:59 ...Wait, you guys are adding forms to monsters now? 23:40:29 ...oh god 23:40:39 yeah, it would not be like a shapeshifter at all 23:40:52 a shapeshifter is just a normal monster with an ENCH_SHAPESHIFTER flag 23:41:15 Funnily enough, at the moment, this isn't implemented too differently from that. 23:41:28 or rather, you wouldn't realistically want to implement it exactly the same way 23:41:57 Wait, what monster has the highest melee damage? 23:42:11 (outside of hydra) 23:42:22 ...oh god 23:42:32 fr: unique Ettin with Blade Hands 23:42:37 @?ettin 23:42:37 ettin (07C) | Speed: 10 | HD: 12 | Health: 45-83 | AC/EV: 9/4 | Damage: 45, 45 | Res: 06magic(48), 12drown | Chunks: 07contaminated | XP: 1442. 23:42:45 @? antaeus 23:42:46 Antaeus (11C) | Speed: 10 | HD: 22 | Health: 700 | AC/EV: 28/4 | Damage: 7512(cold:22-65), 3012(cold:22-65) | Flags: 05demonic, amphibious, sense invisible, !sil | Res: 06magic(264), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25). 23:43:02 fr: unique antaeus 23:43:03 oh wait 23:44:00 <|amethyst> of non-uniques, titans 23:44:28 Well, per-blow. I'd still say ettins have higher 23:44:45 hydra with blade heads 23:44:48 <|amethyst> yeah 23:44:56 <|amethyst> kraken form 23:45:22 <|amethyst> I'm sure that wouldn't be likely to cause crashes or anything 23:45:41 @?titan 23:45:41 titan (06C) | Speed: 10 | HD: 20 | Health: 86-133 | AC/EV: 10/3 | Damage: 55 | Flags: spellcaster, sense invisible | Res: 06magic(186), 10elec++, 12drown | XP: 3634 | Sp: b.lightning (3d24), minor healing, airstrike (0-50). 23:45:47 Yeah. 23:45:48 <|amethyst> it's not like we've had bugs out of krakens before or anything 23:45:59 I remember back when krakens were common in Shoals 23:46:11 kraken ; spells: blade hands 23:46:19 it's actually totally possible to get krakens on land, if you evaporate the water 23:46:22 I know 23:46:35 -!- Wensley has quit [Ping timeout: 246 seconds] 23:46:37 it flops around and dies. in tiles it looks like it is embedded inthe floor 23:46:37 Trying to remember if they remain dangerous or not 23:46:40 ??fedhas madash reasons[8] 23:46:40 fedhas madash reasons[8/8]: The kraken flops around on dry land! 23:46:43 oh 23:47:03 Do the tentacles all stop doing things, too? Or just plain disappear immediately? 23:47:06 <|amethyst> they won't even release they're tentacles if they're in a 1x1 water square 23:47:15 <|amethyst> s/they're/their/ # gah 23:47:50 Oh 23:48:02 Wait, how would monster blade hands even work? 23:48:08 ??blade hands 23:48:08 blade hands[1/3]: A potent level 5 transmutation spell that grants a large increase to unarmed damage but impedes spellcasting while active. Base damage is 8 + str/3 + dex/3 + UC. Also adds +6 to offhand punch damage. Does not stack with claws. 23:48:19 Probably just a slaying bonus, basically 23:48:28 (And wand prevention, I guess?) 23:48:49 Increase base damage by 8 + HD/3? 23:48:50 and higher spell failure rates! oh wait 23:49:05 Yeah, exactly 23:49:08 ^Anti Magic is one of the best brands for that reason 23:49:25 <|amethyst> could make them less likely to cast, without losing actions 23:49:41 Even stuff that's immune to silence loses their casting abilities 23:49:43 it would be 8 + 5*HD/3, if you're going directly from the player formula 23:49:54 if you take hd to be monster stats and skills 23:50:19 HD is the catchall monster stat, so you can think of it as including stats and skills 23:50:36 there are a couple of flags that also cover that, though 23:52:21 -!- Deathmic has quit [Read error: Connection reset by peer] 23:53:06 -!- anubiscrapfoobis has quit [Ping timeout: 246 seconds] 23:53:29 @?ettin 23:53:29 ettin (07C) | Speed: 10 | HD: 12 | Health: 45-83 | AC/EV: 9/4 | Damage: 45, 45 | Res: 06magic(48), 12drown | Chunks: 07contaminated | XP: 1442. 23:53:42 That would make the ettin WEAKER in melee 23:56:47 I have nothing to do. 23:56:57 -!- Jordan7hm has quit [Client Quit] 23:57:26 no one is giving ettins blade hands :P 23:57:47 True. 23:58:02 What's the fastest monster in the game that still has hands? 23:58:12 i dont know or care 23:58:13 Ignacio? 23:58:20 Oh. 23:58:25 spriggans? 23:58:51 ignacio is faster but surely his hands are already blades 23:58:57 Well, he wields a weapon 23:59:00 And he's already using an exec axe to boot 23:59:00 Somehow 23:59:07 it's taped to his foot 23:59:14 ...which is also a blade