00:00:45 03|amethyst * rf218ddaa655b 10/crawl-ref/source/webserver/process_handler.py: WebTiles: correct row/columns ttyrec metadata. 00:00:51 -!- Codrus has quit [Read error: Connection reset by peer] 00:01:55 Several tags do not work with subvaults (https://crawl.develz.org/mantis/view.php?id=6067) by infiniplex 00:01:58 -!- simmarine has quit [Quit: bye] 00:02:10 -!- blackcustard has quit [Quit: leaving] 00:02:24 Unstable branch on crawl.develz.org updated to: 0.12-a0-11-g963d729 (33) 00:05:31 Unstable branch on crawl.s-z.org updated to: 0.12-a0-12-gf218dda (33) 00:05:31 -!- Morphy_ has quit [Quit: Page closed] 00:14:31 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-12-gf218dda 00:22:05 03|amethyst * r0f826e157f98 10/crawl-ref/source/ (dungeon.cc godprayer.cc): Don't grant Okawaru piety for vault-placed corpses. 00:22:16 03|amethyst * ra38f5126928b 10/crawl-ref/source/godprayer.cc: Correctly handle corpse HD for Okawaru sacrifice. 00:25:01 -!- hoody_ has quit [Remote host closed the connection] 00:28:20 -!- Wensley has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 00:30:05 03|amethyst 07stone_soup-0.11 * r5b1728a4c016 10/crawl-ref/source/ (dungeon.cc godprayer.cc): Don't grant Okawaru piety for vault-placed corpses. 00:30:06 03|amethyst 07stone_soup-0.11 * r432a13ea2a2c 10/crawl-ref/source/godprayer.cc: Correctly handle corpse HD for Okawaru sacrifice. 00:38:07 <|amethyst> !tell edlothiol ... and it doesn't appear to actually be transferring the saves even if I press Y :( 00:38:07 |amethyst: OK, I'll let edlothiol know. 00:38:29 Unstable branch on crawl.s-z.org updated to: 0.12-a0-14-g0f826e1 (33) 00:38:31 <|amethyst> !tell edlothiol I think this is the last major thing before cszo is ready for action 00:38:31 |amethyst: OK, I'll let edlothiol know. 00:43:20 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-10-g432a13e 00:46:15 -!- Lightli has quit [Ping timeout: 245 seconds] 00:50:57 -!- tensorpudding has quit [Ping timeout: 276 seconds] 00:53:33 -!- Kalir has quit [Read error: Connection reset by peer] 00:57:06 3 01:00:22 <|amethyst> Napkin: hi 01:00:30 -!- prono has quit [Client Quit] 01:00:47 <|amethyst> Napkin: thanks for the config files; I didn't use them directly but fixed a lot of things after reading them :) 01:00:58 moin moin 01:01:01 oops@3 01:01:18 -!- bmh has joined ##crawl-dev 01:01:49 -cast is a fairly shitty weapon brand 01:03:19 swapping is so cheap it just contributes to tedium. If it always came with recurse, that would be another story 01:03:48 <|amethyst> just have it drain all your MP on wield :P 01:03:55 |amethyst: or that :) 01:04:23 <|amethyst> of course, MP is used for things other than casting :( 01:04:38 baby meet bathwater 01:04:53 would make sword of the doom knight a bit weird 01:04:59 I'm playing a hybrid summoner and found a -cast weapon that appears to be pretty good, so I just empty my mana pool and charge into battle 01:05:31 there's still some cost to it since casting is pretty tactical usually 01:05:45 -!- ophanim has quit [Quit: Leaving.] 01:05:46 it takes a full turn to unwield the weapon and then rewield it 01:05:55 so I think the current status of it is fine 01:06:34 <|amethyst> hm.. maybe I should just force the savegame transfer in webtiles 01:07:22 <|amethyst> declining the transfer has its own issues, since it will use the latest game_data directory regardless 01:07:37 elliptic: I find it tedious. It *really* matters on armour 01:07:40 -!- MarvinPA has joined ##crawl-dev 01:07:48 -!- andrewhl has quit [Remote host closed the connection] 01:08:00 I'd say that -CAST is much less interesting on armour 01:08:14 since it makes it completely unusable for any character for which it does anything at all 01:08:38 Poor Maxwell's 01:08:53 it might be a bit tedious on weapons, yes, but it actually does something there 01:08:56 DracoOmega: Maxwell's is great for winning ZotSprint 01:09:10 fr: zotsprint 01:09:12 That's a fairly narrow form of usefulness 01:09:39 maxwell's is armour with -TELE, which is something completely different altogether :P 01:09:48 the -CAST on it is pretty irrelevant 01:11:00 the point is just that -CAST armour might as well not exist for casting chars, whereas for noncasting chars the -CAST on it might as well not exist 01:11:10 Yeah, I do agree 01:11:30 I like |amethyst's MP drain idea 01:12:02 Why is that even necessary, though? It already has a reasonable downside 01:12:25 Losing all mp on wield would make them basically never useful for spellcasters. Items useful on a swap aren't such a bad thing 01:13:15 I'd be fine with removing -CAST altogether (or maybe leaving it on a couple unrands), but I don't understand why changing it to be even less usable on casty chars is a good idea 01:13:38 Yeah 01:13:56 you are right that swapping it is a bit tedious (though the ' key is your friend... not really any worse than swapping to a staff of wizardry, which many casters do anyway) 01:14:34 on rings it is rather more annoying I guess, I've occasionally run into that 01:16:35 On a different note, do you think it might actually be reasonable for Maxwell's to lose the -TELE? 01:16:58 wouldn't that just make maxwell's more boring? 01:17:16 Well, right now it's mostly just bad, I think. Fun in theory, but kind of bad 01:17:34 true, but it sounds kind of like "how about removing the noise from shield of the gong" to me :P 01:17:52 DracoOmega: it would be incredibly good without the -TELE with no other changes 01:17:52 Somehow that feels like a more interesting kind of bad, to me 01:18:10 There's something satisfying about finding an orc slaying weapon before reaching the mines 01:18:24 What about maybe making it mess up teleport like the orb does? Delays and no tele control or something? 01:18:39 But not just a flat veto 01:18:47 I don't know. I have no strong opinions. Just thinking out loud. 01:20:09 I think maxwell's -TELE is fine... using it requires a lot of care, but it might be worth it if you find it early-ish, since +15 plate armour is rather strong 01:20:41 I suppose. I admit, I'd never really ended up finding on a character for which using it would be at all reasonable, so I don't have much personal experience to go on 01:21:07 having cool unrands that are usually rather bad is okay I think... see hat of pondering for another example 01:21:26 Like I said, no strong objections. Just musing. 01:21:47 Hat of Pondering is amazing in the hands of a Naga of Chei :) 01:21:50 stasis killed me earlier 'cos I forgot :D 01:22:04 I almost wore it for my last orb run 01:22:55 Certainly Maxwell's is fairly low on my list of things I'd like to see get a buff of some sort :P 01:23:36 make Maxwell's crystal plate :D 01:24:10 <|amethyst> !tell edlothiol Also, non-webtiles games show up as "dcss-web-trunk" in the webtiles games list 01:24:10 |amethyst: OK, I'll let edlothiol know. 01:25:32 -!- scwizard has quit [Quit: Page closed] 01:25:37 god, old habit I can't shake from nethack -- I butcher trolls. 01:25:50 -!- elliott has quit [Ping timeout: 248 seconds] 01:31:20 -!- UnknownUser has quit [Ping timeout: 252 seconds] 01:35:43 -!- Codrus has quit [Ping timeout: 244 seconds] 01:36:04 -!- G-Flex has quit [Quit: Time for us to bug out.] 01:40:07 <|amethyst> elliptic: exactly what information does sequell need from me? 01:41:57 -!- tensorpudding has quit [Ping timeout: 240 seconds] 01:41:57 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:46:31 |amethyst: sequell needs access to the logfile and milestone files (for the database) and also needs to know where the morgues and ttyrecs are (for !log and !ttyrec) 01:46:45 |amethyst: see https://github.com/greensnark/dcss_henzell/commit/6eded5b3624e7509da7c07877c856d966e88c7bc 01:47:19 though greensnark recently changed how the scripts handle different servers, I haven't looked at how that works now 01:49:07 <|amethyst> elliptic: I don't see anything about ttyrecs in that commit 01:50:12 <|amethyst> elliptic: oh, because csn doesn't have the disk space for ttyrecs; I see the entry now 01:50:16 |amethyst: that's because CSN doesn't have them, yeah 01:52:03 -!- bmh has quit [Quit: sleep] 01:57:03 I guess it is probably just a matter of updating def.logs, def.stones, and servers.yml now 01:57:06 -!- UnknownUser is now known as Guest74655 01:57:15 yay for greensnark improving the scripts 01:58:39 -!- Guest74655 has quit [Read error: Connection reset by peer] 02:00:10 -!- Porost has quit [Read error: Connection reset by peer] 02:01:06 -!- ontoclasm has quit [Quit: Leaving.] 02:06:25 -!- ho has quit [Quit: Leaving] 02:08:43 !tell Grunt crash-on-wax is needed for automated tests; dumping logs somewhere would be quite hard. Let's think how to do it, as there are secret doors to eradicate... 02:08:44 kilobyte: OK, I'll let Grunt know. 02:10:50 -!- SkaryMonk has joined ##crawl-dev 02:17:22 -!- elliptic has quit [Quit: Leaving] 02:18:47 -!- PollyEsther has quit [Ping timeout: 245 seconds] 02:21:03 -!- elliptic has joined ##crawl-dev 02:34:10 -!- syllogism has joined ##crawl-dev 02:35:55 -!- Cheibrodos has quit [Quit: Page closed] 02:48:31 -!- bonghitz has quit [Quit: bonghitz] 02:52:12 -!- Yen has quit [Ping timeout: 244 seconds] 03:01:20 -!- nooodl has joined ##crawl-dev 03:06:10 -!- nooodl has quit [Ping timeout: 265 seconds] 03:06:37 <|amethyst> elliptic: would you mind looking at https://github.com/neilmoore/dcss_henzell/commit/5024c0a to see if it looks reasonable. There are two spots that have the server-to-hostname mapping; I'm using the hostname for the logfiles etc (dobrazupa.org) in both cases; should one be "crawl.s-z.org" instead? 03:13:28 <|amethyst> I'm out for the time being... hopefully I can get the webtiles save transfer issues worked out tomorrow 03:28:30 -!- Elynae has quit [Quit: Leaving] 03:30:12 -!- Staplefun has quit [Ping timeout: 276 seconds] 03:31:58 -!- absolutego is now known as absolutego_ 03:35:13 Auto-explore left small blank map and then was booted (https://crawl.develz.org/mantis/view.php?id=6068) by codrus 03:36:47 -!- ac13_ has quit [Ping timeout: 268 seconds] 03:37:49 -!- bonghitz has quit [Quit: bonghitz] 03:42:54 -!- rossi has quit [Ping timeout: 248 seconds] 03:55:31 Visible Monsters/Items/Features not updated after Animate Dead (https://crawl.develz.org/mantis/view.php?id=6069) by codrus 03:56:49 -!- SevenDeadlySins has joined ##crawl-dev 03:58:52 -!- Codrus has quit [Ping timeout: 250 seconds] 04:06:24 -!- Napkin has quit [Read error: Connection reset by peer] 04:06:31 -!- Napkin_ has joined ##crawl-dev 04:09:16 -!- ohhaycutie has quit [Ping timeout: 240 seconds] 04:11:25 Anyone around? 04:12:59 |amethyst: looks probably good to me 04:13:03 -!- MarvinPA_ has joined ##crawl-dev 04:16:29 -!- MarvinPA has quit [Ping timeout: 272 seconds] 04:16:29 -!- MarvinPA_ is now known as MarvinPA 04:31:47 -!- alefury has joined ##crawl-dev 04:41:03 |amethyst: I don't think special-casing vault-placed corpses to not grant piety is a good thing: it is spoily that you should eat them and sac something else instead. Perhaps pre-chunking would be better? 04:41:40 but often corpses are more flavorful 04:42:49 pre-chunking only the really ood ones or replacing them with less ood corpses would work i guess 04:44:15 or maybe corpses with reduced HD could be used for the badly ood stuff 04:53:53 -!- dtsund has quit [Ping timeout: 245 seconds] 04:54:30 are there many vaults like this? 04:54:32 there are corpses and chunks in that vault. removing the corpses would be a solution, but it would lose flavour 04:54:55 there's quite a few skeletons, I can't think of any corpses really 04:55:00 what i'd do is make it so the corpses are placed if the vault is deep. otherwise only place chunks 04:55:11 or place chunks and skeletons, that would work too 04:55:46 afaik the one vault where this is a big problem is the minotaur beef jerky vault I made 04:57:25 -!- wasd22 has quit [Read error: Connection reset by peer] 04:58:05 nicolae_underground_beach has a human corpse on D:7-, not a big issue but could be a skeleton just as well 04:59:03 spriggan name:baked n_adj n_spe n_des corpse 04:59:13 that vault also has a spriggan though 04:59:28 the problem with the minotaur vault is that mintotaurs are waaaaay ood for where that vault shows up 04:59:36 those free corpses mean you can max your okawaru piety 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-2-g661b871 05:00:36 can't that vault just not show up so early 05:00:53 D:2 is waay before monster minotaurs 05:01:04 and I don't see a reason to give out free food then anyway... 05:01:14 yeah. but even if its moved to like d:9, the minotaurs would be worth a lot for okawaru 05:01:38 so moving it deeper is fine, but they should still be minotaur skeletons I think 05:02:34 would it really be enough to worry about? we don't worry about lugonu characters getting that vault with 15089 rats and maxing piety on D:4... 05:07:15 I guess it's no big deal yeah 05:09:53 -!- erisdiscordia_ has quit [Ping timeout: 246 seconds] 05:13:09 -!- edlothiol has joined ##crawl-dev 05:14:31 03evilmike * r748f27823f32 10/crawl-ref/source/dat/des/variable/mini_features.des: Move evilmike_butchery deeper in the dungeon. 05:14:41 03evilmike 07stone_soup-0.11 * r32497d76eaf9 10/crawl-ref/source/dat/des/variable/mini_features.des: Move evilmike_butchery deeper in the dungeon. 05:15:20 -!- Fear has quit [Quit: Leaving] 05:19:47 -!- ainsophyao has quit [Ping timeout: 260 seconds] 05:21:48 Who's doing the current survey? it's fucking aewesome 05:22:32 Wow, tiles is 67%? 05:28:32 -!- syraine has joined ##crawl-dev 05:31:14 !lg * win tiles cv=0.11-a 05:31:14 7. pubby the Merry Centaur (L27 CeHu), worshipper of the Shining One, escaped with the Orb and 15 runes on 2012-08-03, with 10366482 points after 161167 turns and 8:31:32. 05:31:17 !lg * win cv=0.11-a 05:31:18 894. partyhat the Slayer (L27 MuCK), worshipper of Xom, escaped with the Orb and 3 runes on 2012-08-13, with 1354791 points after 132610 turns and 15:14:33. 05:31:20 evilmike * r748f27823f32 /crawl-ref/source/dat/des/variable/mini_features.des: Move evilmike_butchery deeper in the dungeon. 05:31:22 nooooooo 05:31:26 Doom 05:31:27 i wanted to get 3 gifts on d:2 05:32:28 Pacra: |amethyst already fixed that part anyway. that talk about changing it to having skeletons is if that commit is reverted 05:33:06 yepp I saw 05:33:18 the only other vault that seems problematic has snapping turtle corpses on D:4 05:33:41 actually, skeletons are bad too: Animate Dead would annihilate the whole level 05:33:52 or Animate Skeleton for that matter 05:33:54 |amethyst: yeah, sadly the script is kind of hard to test for me. Are there any javascript errors? 05:34:22 rax? did the host key of crawl.akrasiac.org change? 05:34:34 |amethyst: also, are you running the newest server version? I think I managed to create a ghost game in a way I just fixed 05:36:57 Napkin_: isn't CAO down for the move? 05:37:23 -!- Napkin_ is now known as Napkin 05:37:53 i don't know anything 05:38:21 check the CAO frontpage 05:38:45 Unstable branch on crawl.s-z.org updated to: 0.12-a0-15-g748f278 (33) 05:39:01 i was about to say, could someone make a news or devblog post about it maybe? 05:40:04 Napkin: what about switching CDO trunk to the pre-release branch? 05:40:12 also, the unix key link on http://crawl.develz.org/wordpress/howto is hosted on cao, could that be changed to a cdo mirror of it maybe? 05:41:20 oh that page still has rhf, even 05:42:22 0.12, woo 05:42:33 \o/ 05:42:39 your email address, MarvinPA? 05:42:39 Oh, I am here for a reason 05:43:00 The SH value is put alongside the other two values but isn't as good as they are point for point. 05:43:27 Can't SH bonuses be halved and the effect doubled? 05:43:36 Stable (0.11) branch on crawl.s-z.org updated to: 0.11-b1-11-g32497d7 05:43:37 I mean, 50 SH is around as good as 25 AC. 05:44:29 I think this is a legacy from a while ago, correct me if I am wrong in this. 05:44:57 The idea that SH has this large number but isn't especially effective. I think before it had a lower number but was way better. 05:45:41 -!- Ragdoll has joined ##crawl-dev 05:46:15 in like 0.6 or something the numbers were lower but that's all that was changed iirc 05:46:34 so i was just thinking 05:46:54 Yeah, that was it. 05:46:57 is there any specific reason that regular trolls are the only trolls that produce hides and can be turned into armor 05:47:09 ...That's not true? 05:47:28 there's no rock/deep/iron troll hide and armor 05:47:39 Yes. 05:48:14 always seemed odd to me, and i think that it would actually be interesting to have heavier troll armors than just regular old troll leather 05:48:31 There's no reason for that whatsoever, no. There's a general resistance to crafting because there's argument over whether it's great or horrid. 05:49:18 In addition, there is resistance to adding armour types. 05:49:31 for what reason 05:49:35 ??splint mail 05:49:36 splint mail[1/1]: +8 ac -5 ev. 05:49:37 ??ring mail 05:49:37 ring mail[1/1]: +5 ac -2 ev. 05:49:44 well yeah 05:49:56 That's basically it. 05:50:06 but that's only because they provide no real benefit 05:50:14 and are outclassed hard by dragon armor in the mid-lategame 05:50:23 and outclassed by just using plate early on 05:50:36 -!- Miron has quit [Ping timeout: 276 seconds] 05:50:50 What benefit does a heavy armour that speeds hunger and gives you 1 HP every 5 turns give over the same heavy armour without that? 05:50:55 basic armor stepping has the problem that basic armor doesn't really step in terms of accessibility 05:51:04 Mainly because of AEVP, yes. 05:51:17 Even Ring Mail cripples you. 05:51:34 if troll leather is underpowered it could always be buffed 05:51:42 it's not that troll leather is underpowered 05:51:46 it's good for where it is right now 05:51:50 Er. 05:51:55 an earlygame armor with low evp that gives regeneration 05:52:21 To summarize my points, medium armour is not especially useful. 05:52:23 -!- Video_Games has quit [Quit: Page closed] 05:52:33 i personally disagree 05:52:41 Mundane medium armour. 05:52:45 armorcasting 4eva 05:52:45 well yeah 05:52:46 That isn't an artefact. 05:52:58 but this wouldn't be necessarily mundane 05:53:02 Without mitigatory Armour skill. 05:53:07 Okay. 05:53:09 Second point. 05:53:18 Lots of medium armours with two extrinsics are very similar to having lots of medium armours. 05:53:24 You are creating mundane armours with two extrinsics. 05:53:38 i'm... not exactly sure where you're going with that 05:54:51 as it stands dragon armor is effective because each one grants its own specific benefit in addition to the general "being armor" thing 05:54:52 Um, well, you see, if you make a 'deep troll leather armour' and your idea is to make it a mundane armour with two special powers already on an item... 05:55:07 -trail off- 05:55:34 If you have an idea of making craftable armours that each have their own unique properties, you have to justify adding so many new armours to the ecosystem. 05:55:52 What does it serve to have these? What niche do they fulfil? 05:56:28 body slot regeneration for the mid-lategame for characters that don't need/want the resistances provided by dragon armor 05:56:49 troll leather armor is only good for light characters and terrible outside of early game 05:57:07 So you're providing HP gain? 05:57:43 plus the fact that it just generally doesn't make sense that only one type of troll creates enchantable hide 05:58:10 consistency has at least some value 05:58:13 I see. 05:58:24 That's an interesting argument you have presented. 05:58:37 i know i've had characters where they end up getting all their resists on good gloves / rings / what have you 05:58:42 and i'd love to be able to chop up an iron troll 05:58:56 Do you propose, under the logic you have raised, that other creatures possessing tough hides should also be able to be stripped of these? 05:58:58 you can, it gives troll hides 05:59:14 Yep, I think I said this. 05:59:19 troll leather certainly isn't terrible outside of the early game, also 05:59:33 I think a stone giant has a tough hide. 05:59:35 it's not necessarily bad 05:59:46 -!- absolutego_ is now known as absolutego 06:00:18 it's a +2 robe {+4 AC, some GDR, -1EV, Regen} 06:00:27 8/-1 compared to a 4/0 robe if you fully enchant both 06:00:30 that it is 06:00:34 +2 artefact robe 06:00:43 If you enchant it a bit 06:00:48 It can be enchanted to +4, so 06:01:01 +6* 06:01:11 Hmm. 06:01:14 So it's not terrible. 06:01:17 that's all well and good until you start finding steam / swamp / mottled dragon armor 06:01:23 it's not terrible but it certainly hits a wall 06:01:30 and it's only available for light armor characters 06:01:40 or rather only useful for said characters 06:01:42 Anyway. 06:01:49 I notice you did not answer my question. 06:01:54 Would you say a stone giant has a tough hide? 06:02:08 i would say that a stone giant isn't a troll 06:02:12 mottled is quite pointless: no resistance or another useful property. Regen is a great thing to have. 06:02:22 Yes, and? 06:02:22 and the only reason this comes up is because trolls give troll hide 06:02:37 but "advanced" trolls don't give a different hide 06:02:48 which seems counter-intuitive 06:02:48 Well, you raised a fascinating point that it is inconsistent for just one troll to give you a hide, not all trolls. 06:03:10 an orc warlord still drops orc corpses, what's the problem there? 06:03:25 Since all trolls do give you hides (the same sort), your position must be that it is inconsistent for monsters in general. 06:03:40 no, no it isn't 06:03:52 Then your question is resolved. 06:04:00 All trolls give hides. Perfect consistency. 06:04:10 -!- imantor has quit [Ping timeout: 268 seconds] 06:04:18 uh 06:04:19 what 06:04:47 Well, it was put forward above that if you butcher a troll corpse of any sort, it will give you a hide. 06:05:11 i don't actually think that's the case, nor would i expect all of them to give the same hide 06:05:34 you can, it gives troll hides 06:05:43 I think this was in reference to iron trolls. 06:06:06 this is not the case 06:06:07 especially since in their descriptions their hides are referred to 06:06:09 yeah 06:06:18 you can't actually get troll hides from anything other than regular trolls 06:06:20 Well, it lay unquestioned for I think a page or so. 06:06:45 rock and iron trolls are separate species to normal trolls, and drop rock and iron troll corpses respectively 06:06:52 neither of which can be turned into hides 06:07:26 -!- Elynae has quit [Quit: Leaving] 06:07:30 same with deep trolls 06:07:44 (i am fine with this but it's probably helpful to actually know how things work currently before arguing about it for ages) 06:07:54 -shrug- It is only that I will follow the discussion. 06:07:55 oh hrm, they indeed have a different species set 06:08:00 anyway 06:08:17 It was put forward that this was functionality, so I included the idea. 06:08:27 If it's wrong, maybe that's an issue there. 06:08:45 i still think that body slot regeneration is at least an interesting enough bonus that it shouldn't be limited to a single light armor 06:10:02 making deep/rock/iron troll armor give 8/-3, 10/-5, and 12/-7 with body slot regen would put it on par with dragon armor, providing regeneration instead of resistances 06:10:08 for characters that are interested in such a thing 06:11:08 0.3 HP/turn is not as good as rElec 06:11:15 Nor is it as good as rF++, rC-. 06:11:17 you could use these for tiles: http://img443.imageshack.us/img443/6234/newtrollarmors.png (just a quick recolor of existing troll hide/armor with the deep/rock/iron troll color schemes 06:11:24 no, but not every character needs rElec 06:11:26 or rF++ 06:11:29 or wants rC- 06:11:43 I doubt many characters want rC-, no. 06:12:27 the point is that resists are only so good, and having an alternative to resists for characters that aren't so much in need makes sense 06:12:37 It's just that your alternative is 0.3 HP/turn. 06:12:43 especially if you've already got an existing troll leather armor, as well as various "tougher" troll variants 06:13:03 i'm not saying turn every monster into a hide factory or implement some kind of complicated crafting system 06:13:11 -!- DracoOmega has quit [] 06:13:24 I see. 06:13:28 You seem to feel strongly about this. 06:13:34 Why not write a proposal on the development wiki? 06:13:56 https://crawl.develz.org/wiki/doku.php?id=dcss:start 06:14:03 yes, i'm well aware of the dev wiki 06:14:08 I see. 06:14:11 Have you written a proposal? 06:14:19 but i'd rather come here and have discussion beforehand 06:14:25 it makes sense to me 06:14:36 You have come here. 06:14:47 i like real-time discussion more than leaving something somewhere and waiting for feedback 06:15:12 Some successful ideas do both. 06:21:17 i'm also a little worried that things on the wiki either don't get looked at or stagnate, though i'm not sure how founded that fear is 06:22:22 Silly. 06:22:40 that is absolutely true 06:22:43 we have tons of dead pages on the wiki 06:25:22 yup 06:25:48 i have looked through the wiki and seen a lot of things that either never get touched or never get implemented without an actual note 06:25:52 -!- Aryth has quit [Ping timeout: 245 seconds] 06:27:05 -!- Elynae has quit [Quit: Leaving] 06:29:45 They got read. 06:30:15 -!- scummos has quit [Remote host closed the connection] 06:37:49 -!- evilmike has quit [] 06:44:38 -!- Pingas has joined ##crawl-dev 06:46:39 -!- SkaryMonk1 has joined ##crawl-dev 06:49:27 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 06:49:37 |amethyst: also, could I get access to your webtiles server logs? 06:51:38 hm, http://crawl.develz.org/wordpress/player-status seems to have stopped working 06:52:14 was it Wensley who was running the thingy on that page? 06:54:21 -!- scummos has quit [Read error: Connection reset by peer] 06:56:26 also i made a news post about cao downtime, i can't update the unix key on http://crawl.develz.org/wordpress/howto though 06:56:39 also even if i could i would have no idea what to update it to :P 06:57:24 -!- absolutego has quit [Quit: leaving] 06:59:36 the player status is broken because cao is down, Wensley will need to fix that 07:00:28 !tell Wensley <+MarvinPA> hm, http://crawl.develz.org/wordpress/player-status seems to have stopped working <+edlothiol> the player status is broken because cao is down, Wensley will need to fix that 07:00:28 MarvinPA: OK, I'll let Wensley know. 07:02:46 -!- ainsophyao has joined ##crawl-dev 07:04:56 -!- MarvinPA_ has joined ##crawl-dev 07:05:43 -!- Elynae has quit [Quit: Leaving] 07:08:16 -!- MarvinPA has quit [Ping timeout: 240 seconds] 07:08:17 -!- MarvinPA_ is now known as MarvinPA 07:09:38 -!- SkaryMonk1 is now known as SkaryMonk 07:11:51 -!- Roarke has quit [Quit: ThrashIRC v2.6 sic populo comunicated] 07:13:00 -!- Wensley has joined ##crawl-dev 07:13:19 MarvinPA / edlothiol: I see 07:13:51 it should be as simple as removing the "CAO/DGL" entry from the URLs object in playerstatus.js 07:14:08 not sure who has access to cdo 07:14:15 Napkin: ping 07:15:02 pong 07:15:47 Napkin: hello! :) cao going down seems to have broken the playerstatus page, there's an easy fix though if you have a moment 07:16:26 Napkin: in playerstatus.js, line 3, there's a URLS object 07:16:47 or rather it's a URLS array, but whatever, it's javascript, it's all the same 07:17:01 if you just remove the last of the three entries in this array, it will work 07:17:43 |amethyst: what's the status of s-z? 07:18:32 galehar: Looking forward to playing summoners in 0.12! :) 07:22:02 Napkin: or if you prefer I can push the change to the git repo and you can pull it from there 07:23:57 yes please, Wensley 07:24:05 incredibly busy recently 07:24:12 no prob, I think we all are :) 07:26:33 can use this as an opportunity to clean up the code a bit 07:29:52 Wensley: if the URL list is on the client side, what's the PHP script even for? 07:30:02 edlothiol: cross-domain request 07:31:43 -!- HangedMan has joined ##crawl-dev 07:32:14 edlothiol: back when I first made this page I didn't know any other way to get around the same origin policy other than calling out to a php script, I hear that jsonp can do that but I'm not really sure how 07:33:00 I think there's also some other newfangled way 07:33:07 I think jquery can handle that? 07:34:27 I guess the newfangled way is CORS, but that requires setting http headers like ew 07:34:44 jquery <3 07:36:54 ok, it would still require a change to the server side 07:37:08 jsonp would? 07:37:12 yes 07:37:59 cors would of course also 07:38:57 I really don't understand how jsonp gets around the same origin policy 07:39:23 it doesn't use XHR, but a