00:00:58 Unstable branch on crawl.develz.org updated to: 0.11-a0-3035-g888366d (33) 00:02:40 -!- DrCrypt has quit [Ping timeout: 272 seconds] 00:04:02 -!- Nomi has quit [Ping timeout: 240 seconds] 00:07:07 -!- Fhqwhgads has quit [Ping timeout: 272 seconds] 00:07:17 -!- Fhqwhgads_ is now known as Fhqwhgads 00:19:38 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:20:00 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-3035-g888366d 00:23:06 -!- ussdefiant has quit [Ping timeout: 244 seconds] 00:24:18 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 00:24:49 -!- ussdefiant has joined ##crawl-dev 00:25:03 -!- Fhqwhgads has quit [Read error: Connection reset by peer] 00:25:58 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:26:29 -!- ussdefiant has joined ##crawl-dev 00:52:01 -!- Kalir has quit [Read error: Operation timed out] 01:02:46 -!- DrCrypt has quit [Ping timeout: 252 seconds] 01:04:38 -!- ussdefiant_ has joined ##crawl-dev 01:06:02 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:06:04 -!- ussdefiant_ is now known as ussdefiant 01:08:58 -!- bonghitz has quit [Quit: bonghitz] 01:09:47 -!- Kalir has quit [Changing host] 01:21:40 -!- Yxven has quit [Read error: Connection reset by peer] 01:33:35 -!- Textmode has quit [Ping timeout: 255 seconds] 01:39:20 03elliptic * rccb81436bd72 10/crawl-ref/source/godabil.cc: Double the piety cost of evolving a wandering mushroom, remove the fungus discount. 01:39:39 -!- vev has quit [Read error: Operation timed out] 01:43:42 -!- vev_ has quit [Ping timeout: 240 seconds] 01:43:52 -!- ophanim has quit [Read error: Connection reset by peer] 01:48:27 -!- tensorpudding has quit [Ping timeout: 272 seconds] 01:54:18 -!- ark____ has joined ##crawl-dev 01:56:40 -!- rkd2 has quit [] 02:03:44 -!- DrCrypt has quit [Ping timeout: 246 seconds] 02:05:33 -!- Panfork has quit [Ping timeout: 272 seconds] 02:05:39 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:09:21 -!- tensorpudding has quit [Ping timeout: 272 seconds] 02:10:12 -!- KaminaSquirtle has quit [Quit: Leaving] 02:12:55 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 02:13:54 -!- DrPraetor has quit [Ping timeout: 264 seconds] 02:14:38 -!- Mottie is now known as FaMott 02:15:06 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 02:36:16 -!- ussdefiant has quit [Ping timeout: 252 seconds] 02:38:23 -!- Bloax has quit [Quit: Doomseeker End Of Line] 02:55:44 -!- alefury has joined ##crawl-dev 02:58:53 -!- sdurant has quit [Quit: sdurant] 02:59:43 -!- blabber has joined ##crawl-dev 03:00:29 -!- scummos has quit [Ping timeout: 250 seconds] 03:04:27 -!- DrCrypt has quit [Ping timeout: 272 seconds] 03:05:20 -!- chewymouse has joined ##crawl-dev 03:05:33 Crash when using high score list to view morgue file with long lines (https://crawl.develz.org/mantis/view.php?id=5988) by tmhedberg 03:06:57 -!- Sorbius has quit [Quit: There's nothing dirtier then a giant ball of oil] 03:19:10 -!- qwebirc921409 has quit [Ping timeout: 245 seconds] 03:20:47 -!- qwebirc580966 has quit [Client Quit] 03:35:12 -!- smeea has quit [Read error: Connection reset by peer] 03:35:53 -!- bmfx has quit [Quit: Lost terminal] 03:36:33 -!- ussdefiant has joined ##crawl-dev 03:45:29 -!- zak1 has quit [Quit: WeeChat 0.3.8] 03:48:44 -!- st_ has joined ##crawl-dev 03:49:48 -!- ainsophyao has quit [Remote host closed the connection] 03:56:38 -!- sdurant has quit [Quit: sdurant] 03:59:59 -!- bonghitz has quit [Quit: bonghitz] 04:02:00 -!- dtsund has quit [Ping timeout: 250 seconds] 04:02:42 -!- residualshade has quit [Quit: Page closed] 04:04:49 -!- DrCrypt has quit [Ping timeout: 246 seconds] 04:29:57 -!- scummos has quit [Ping timeout: 272 seconds] 04:31:06 -!- Vbitz has joined ##crawl-dev 04:33:07 -!- Vbitz has quit [Client Quit] 04:40:51 -!- Ragdoll has joined ##crawl-dev 04:50:22 -!- DracoOmega has quit [] 05:00:02 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-3036-gccb8143 05:03:16 -!- ontoclasm has joined ##crawl-dev 05:03:31 -!- Vizer_ has quit [Quit: nipaa~] 05:05:43 -!- ussdefiant has quit [Ping timeout: 244 seconds] 05:06:02 -!- DrCrypt has quit [Ping timeout: 272 seconds] 05:08:34 -!- Poncheis has quit [Ping timeout: 272 seconds] 05:12:22 -!- Poncheis_ has quit [Ping timeout: 272 seconds] 05:17:19 -!- Poncheis has quit [Ping timeout: 255 seconds] 05:17:20 -!- Poncheis_ is now known as Poncheis 05:21:21 -!- bmfx has quit [Ping timeout: 240 seconds] 05:27:27 -!- Domiano has quit [Read error: Connection reset by peer] 05:30:42 -!- Poncheis has quit [Ping timeout: 264 seconds] 05:35:06 -!- syllogism has joined ##crawl-dev 05:40:42 -!- bmfx has quit [Ping timeout: 246 seconds] 06:01:25 -!- HangedMan has joined ##crawl-dev 06:03:21 -!- evilmike has quit [] 06:06:11 -!- DrCrypt has quit [Ping timeout: 244 seconds] 06:16:19 03t * rba02e237487c 10/crawl-ref/source/hiscores.cc: Avoid crash when viewing morgue file with long lines 06:16:19 03kilobyte * r24941032378c 10/crawl-ref/source/chardump.cc: Word-wrap the monster list in character dumps. 06:16:19 03kilobyte * r7282fce25d2e 10/crawl-ref/source/ (chardump.cc mutation.cc mutation.h): Don't center the section header for mutation list in character dumps. 06:20:17 -!- CrazyJew has quit [Read error: Connection reset by peer] 06:20:21 -!- QubeNub has quit [Read error: Connection reset by peer] 06:22:30 -!- bmfx has quit [Ping timeout: 252 seconds] 06:41:40 -!- jabberwocky has quit [Ping timeout: 245 seconds] 06:48:22 -!- blabber_ has joined ##crawl-dev 06:48:49 -!- QubeNub has quit [Quit: Ik ga weg] 06:49:17 -!- ontoclasm has quit [Quit: Leaving.] 06:49:37 -!- MarvinPA has joined ##crawl-dev 06:51:42 -!- blabber has quit [Ping timeout: 264 seconds] 06:53:37 -!- edlothiol has joined ##crawl-dev 06:55:50 -!- magistern has quit [Ping timeout: 245 seconds] 07:04:28 -!- Poncheis has 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14.0.1/20120713134347]] 08:58:39 -!- Jatoskep has quit [Read error: Connection reset by peer] 08:59:03 -!- Jatoskep has joined ##crawl-dev 09:02:27 -!- Ghworg has quit [Quit: Page closed] 09:05:02 -!- blabber has joined ##crawl-dev 09:06:41 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 09:08:01 -!- DrCrypt has quit [Ping timeout: 240 seconds] 09:08:45 -!- magistern has quit [Ping timeout: 245 seconds] 09:28:46 -!- scummos has quit [Ping timeout: 252 seconds] 09:33:32 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-3039-g7282fce (33) 09:56:01 -!- GuraKKa has quit [Read error: Connection reset by peer] 10:08:29 -!- DrCrypt has quit [Ping timeout: 244 seconds] 10:09:37 -!- Grunt has joined ##crawl-dev 10:10:12 -!- Why has quit [Quit: Page closed] 10:13:21 -!- maahes has quit [Ping timeout: 240 seconds] 10:15:46 -!- Zermako has quit [Ping timeout: 246 seconds] 10:16:03 -!- [1]Zermako is now known as Zermanko 10:27:39 -!- AdeonTwo has quit [Ping 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[Quit: Leaving.] 11:54:45 -!- monqy has quit [Quit: hello] 12:02:30 -!- yogidabear has quit [Ping timeout: 245 seconds] 12:02:47 -!- greensnark has quit [Remote host closed the connection] 12:03:48 -!- voker57 has quit [Read error: Connection reset by peer] 12:07:26 -!- CampinSam has quit [Read error: Connection reset by peer] 12:08:18 -!- monqy has joined ##crawl-dev 12:08:56 -!- bonghitz has quit [Quit: bonghitz] 12:10:01 -!- DrCrypt has quit [Ping timeout: 240 seconds] 12:19:35 -!- Fhqwhgads has quit [Ping timeout: 255 seconds] 12:19:46 -!- Fhqwhgads_ is now known as Fhqwhgads 12:21:47 -!- MakMorn has quit [Ping timeout: 272 seconds] 12:23:50 -!- MakMorn has joined ##crawl-dev 12:26:51 -!- kek has joined ##crawl-dev 12:31:27 -!- domi is now known as domi_ 12:34:49 -!- Alleycat86 has quit [Client Quit] 12:37:31 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:38:15 -!- Poncheis has quit [Ping timeout: 272 seconds] 12:38:22 -!- Poncheis_ is now known as Poncheis 12:40:48 03elliptic * r5c818369f5a0 10/crawl-ref/source/godabil.cc: Reduce wandering mushroom cost from 4 to 3. 12:41:29 -!- MarvinPA has joined ##crawl-dev 12:42:27 -!- scummos has quit [Ping timeout: 244 seconds] 12:54:35 -!- Grildrak has quit [Ping timeout: 245 seconds] 13:02:30 -!- Poncheis has quit [Ping timeout: 264 seconds] 13:02:44 -!- Poncheis_ is now known as Poncheis 13:08:14 -!- ac13 has quit [Quit: Leaving] 13:10:52 -!- DrCrypt has quit [Ping timeout: 244 seconds] 13:13:21 -!- nooodl has joined ##crawl-dev 13:15:37 -!- Poncheis has quit [Ping timeout: 272 seconds] 13:21:59 -!- Ghworg has quit [Quit: Page closed] 13:24:29 -!- dtsund has joined ##crawl-dev 13:24:31 -!- hoody has quit [Remote host closed the connection] 13:28:27 -!- hart has quit [Ping timeout: 255 seconds] 13:29:28 -!- domi_ has quit [Quit: さようなら] 13:38:27 -!- sdurant has quit [Client Quit] 13:40:51 map_knowledge lists invalid items (https://crawl.develz.org/mantis/view.php?id=5989) by KiloByte 13:48:14 -!- ussdefiant has joined ##crawl-dev 13:48:56 -!- domi is now known as domi_ 13:49:25 The likeness of a beatiful elven archer, sculpted in finest marble. It holds a bow aloft, and appears to be magically animated, letting it use the bow to riddle you with arrows. 13:49:29 Here: an archer statue, wielding a runed crossbow 13:50:52 "archer", not "crossbowman" 13:51:16 better go change statue_cache then 13:51:41 alternatively, make it more ambigious so it can just have any ranged weapon? 13:51:54 the former takes 5-10 years to train, the latter gets decent after a week and hardly gets any better with better training. 13:52:14 statue training must get very dull 13:52:27 They are slow learners. 13:53:48 looking at several dictionaries/etc, looks like all of them use "archer" specifically as a bow user, with a wording that doesn't suggest crossbows are ok 13:55:21 poor statue_cache, losing that distinct not-bows bit 14:03:27 fr javelineer statue 14:03:55 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:06:08 crossbows are helluva easier to mechanize 14:06:37 or how about animated crossbow 14:06:52 I personally just want a generic magical ranged statue because I am trying to use a slings statue 14:07:28 https://en.wikipedia.org/wiki/Repeating_crossbow -- China 4th century BC, just repeatedly press the trigger 14:08:37 or something way cooler: https://en.wikipedia.org/wiki/Polybolos, Greece 3th century BC, fully automated chain gun. Too big for a human to wield, but with appropriately larger bolts. 14:11:02 -!- Nightbeer has quit [Read error: Connection reset by peer] 14:20:51 -!- Zermanko has quit [Ping timeout: 272 seconds] 14:26:59 -!- Namey has quit [Quit: Leaving] 14:27:42 -!- DrPraetor has quit [Quit: KVIrc 4.0.2 Insomnia http://www.kvirc.net/] 14:28:45 -!- absolutego has quit [Quit: leaving] 14:30:00 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 14:31:57 -!- chewymouse has quit [Quit: Leaving] 14:34:32 -!- Wahaha_ has quit [] 14:37:08 -!- bonghitz has quit [Quit: bonghitz] 14:39:08 -!- edlothiol has quit [Read error: Operation timed out] 14:40:50 -!- maahes has quit [Read error: Connection reset by peer] 14:41:20 -!- Pthing has quit [Remote host closed the connection] 14:54:03 -!- Deathmic has quit [Read error: Connection reset by peer] 14:56:15 -!- G-Flex has quit [Quit: Time for us to bug out.] 15:04:56 -!- kek has quit [Quit: Leaving] 15:05:40 -!- wasd22 has quit [Read error: Connection reset by peer] 15:06:35 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:13:41 -!- blabber has quit [Quit: leaving] 15:13:57 -!- monqy has quit [Quit: hello] 15:14:38 -!- domi_ has quit [Quit: さようなら] 15:37:33 -!- UbAh has joined ##crawl-dev 15:42:28 -!- blabber has joined ##crawl-dev 15:49:30 -!- Zermanko has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 15:50:21 -!- ontoclasm has joined ##crawl-dev 15:51:33 -!- Souljazz has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120714012003]] 15:54:07 -!- frogbotherer has joined ##crawl-dev 15:54:30 -!- hart has quit [Ping timeout: 252 seconds] 15:55:18 -!- st_ has quit [Ping timeout: 264 seconds] 15:56:12 -!- eeviac has joined ##crawl-dev 15:57:22 -!- yxhuvud has quit [Ping timeout: 250 seconds] 16:07:22 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713224749]] 16:11:13 -!- evilmike has joined ##crawl-dev 16:15:24 -!- syllogism has quit [Ping timeout: 252 seconds] 16:16:48 -!- Chish has quit [Quit: Leaving] 16:18:19 Grunt: you might want to look at this: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5229 16:18:20 -!- Kellhus has quit [Ping timeout: 245 seconds] 16:22:02 -!- DrCrypt has quit [Ping timeout: 244 seconds] 16:26:38 -!- DracoOmega has joined ##crawl-dev 16:37:30 -!- rossi has quit [Quit: WeeChat 0.3.6] 16:38:08 -!- bmh has joined ##crawl-dev 16:38:55 What have we got for invisible monsters with ranged attacks? Orc wizards, some manner of elf? 16:39:23 ilsuiw 16:39:31 ??ilsuiw 16:39:31 ilsuiw[1/2]: A cunning merfolk water-witch in 0.6+. Summons water elementals. Guaranteed to appear somewhere between Shoals:3-5, but only rarely above Shoals:5. 16:39:40 Uniques don't count :) 16:39:44 heh 16:40:14 I was just reflecting on how bothersome an invisible centaur would be. 16:40:47 -!- shrot has quit [Quit: shrot] 16:41:27 well, two of five wizard/deep elf mage/ogre mage spell sets also have invis, alongside boggarts if you count summons 16:42:05 my mind wanders to invisible smiters 16:42:11 ugh 16:42:22 heh 16:42:30 invisible borises should very much count imho 16:42:38 Bori 16:42:45 right, there's a lich set with invis 16:42:45 I had an idea for a trap, but I don't want to write the lua for it... let me type some stuff out... 16:43:00 what's the symbol for lava? 16:43:16 l, i think 16:43:17 l probably 16:43:50 -!- ontoclasm has quit [Ping timeout: 255 seconds] 16:44:40 -!- syraine has joined ##crawl-dev 16:45:16 Has anyone ever noticed that allies tend to try to close in melee even if they're much stronger at range? 16:45:34 that is because monsters in general do that 16:45:39 I mean, that's probably rhetorical. 16:45:40 Yes. 16:45:54 It's just that there's not actually a command to stop them. 16:46:19 https://gist.github.com/3202019 16:46:20 something like this 16:46:21 if you are trying to get more maintain_range into crawl then nothx 16:46:32 ally micromanagement is highly discouraged 16:46:43 -!- ontoclasm has joined ##crawl-dev 16:46:52 (but with more hilbert curve goodness) 16:47:02 and what current versions of it are in (across stairs, equipment) are already much maligned in implementation 16:47:21 Not maintain_range, just 'flee' 16:47:39 Is it intentional that we use 'retreating' and 'fleeing'? 16:47:56 ChrisOelmueller: Why=? 16:48:01 It makes hexes stronger. 16:48:06 Not to manage a subset, just every ally. 16:48:19 So that's the micromanagement thing out, I guess. 16:49:04 ghallberg: i wouldn't notice, and i'm not sure that is sufficient reasoning to annoy everybody not using hexes 16:49:22 bmh: huh? they're distinct things aren't they? 16:49:32 More varied monster tactics would be a good thing imo. 16:49:34 Retreating is when the enemy cannot attack you and has chosen to leave LoS. 16:49:42 let me take a screen shot... 16:49:44 Fleeing is when the Fear effect has been applied. 16:50:12 http://i.imgur.com/fHgkz.png 16:50:18 And that recurring glitch where intelligent enemies are fleeing when you enter a level. 16:50:33 Oh, well, that's a little inconsistent. 16:50:37 oh i guess fleeing is a subset of retreating actually 16:52:45 Bmh, what is the ^? 16:53:04 trap 16:53:06 Nevermind, I suppose that's the trigger. 16:53:22 I am aware of what ^ denotes in a vault... it's just, yeah. 16:53:29 -!- Nightbeer has quit [Ping timeout: 272 seconds] 16:53:55 yeah, the trigger 16:54:12 on its own, it's harmless 16:54:21 Okay, so you enter the center of the vault and suddenly you're surrounded by lava? That's almost beneficial. 16:54:54 What depth is this trap? 16:55:24 syraine: you tell me? The shallower the more dangerous, no? 16:55:54 Well, thinking about it, you'd want to set it after D:4. 16:56:11 Early on, there's only a small chance of strong ranged enemies, so. 16:56:26 03kilobyte 07layout * redd623aa93c4 10/crawl-ref/source/ (dgn-deposit.cc dgn-deposit.h main.cc): A map generator based on an electrode in a solution. 16:56:36 03kilobyte 07layout * r5cdea5a2774c 10/crawl-ref/source/libutil.h: Grab two functions from libutil. 16:57:48 -!- Thann has joined ##crawl-dev 16:58:56 are all the walls gold plated? 17:00:31 bmh: is that screenshot rescaled somehow? The font there is nearly unreadable. 17:00:31 evilmike: :p 17:00:31 Layout_voltaic_cell 17:00:31 =\ 17:00:31 Maybe it's a glass electrode 17:00:46 kilobyte: that.s how I play crawl....... 17:00:49 layout_faraday_cage 17:01:00 inconsolata 12pt 17:02:49 Maybe it's a cat 17:02:53 syraine: http://sprunge.us/dLTJ with no seed, http://sprunge.us/WVUJ with a radius 13 circular seed 17:03:15 bmh: there is something terribly wrong with antialiasing on your system then 17:04:08 kilobyte: those look pretty cool 17:04:14 kilobyte: can I see a screenshot of what you think it ought to look like? 17:04:19 kilobyte: what's the algorithm you're using? 17:04:23 those should be used for Forest 17:04:40 they look very woodsy 17:04:43 -!- blabber has quit [Quit: gn8] 17:04:46 I use the opposite 17:04:47 kilobyte: I've been experimenting with generating non-grid terrain: http://i.imgur.com/pO26f.png 17:04:50 Consolas 24 point 17:06:13 Looking at those examples, I think more of the orcish mines... although the maps for that branch tend to be smaller 17:06:29 (compared to the first example, anyway) 17:06:37 bmh: take a look at http://en.wikipedia.org/wiki/Subpixel_rendering 17:06:57 nooodl: yes.. it looks fine to me, though 17:06:58 Kilobyte, correct me if I'm wrong, but shouldn't there be some scattered empty squares outside of that 17:07:07 It looks nice, though 17:07:22 I was imagining narrow corridors ending in dead ends occasionally 17:07:43 There is some of it on the seeded screenshot 17:08:10 If it's any consolation, bmh, it's small but readable to me too. 17:08:39 -!- kilobyte has quit [Ping timeout: 248 seconds] 17:11:06 to think that my crawl runs almost full-screen [as 80x24] 17:11:28 ChrisOelmueller: same here 17:11:48 well, it's more like 2/3 of my screen 17:12:12 Mine is about a third of my screen 17:12:14 i like having the bottom of my irc window below it so i can see what people are chatting about 17:12:36 syraine: at 24pt? 17:12:39 Yeah. 17:12:40 do you play crawl on a tv 17:12:45 No. xP 17:12:48 That would be funny, though! 17:13:04 High definition console use. 17:13:10 conduct: crawl with a NES controller 17:14:49 !tell kilobyte For when you come back: the layout looks nice. I imagined that there would be narrow corridors ending in dead ends, and I can see a bit of that at the top. Would that occur currently? 17:14:50 syraine: OK, I'll let kilobyte know. 17:15:01 -!- ark____ has quit [Quit: Leaving] 17:16:04 -!- kilobyte has joined ##crawl-dev 17:16:40 -!- syraine has quit [Read error: Connection reset by peer] 17:19:33 yay connectivity 17:19:33 kilobyte: You have 2 messages. Use !messages to read them. 17:19:43 http://s-z.org/crawl-dev/ is a cool thing for cases like this 17:21:23 about joysticks: I found a 30 years old joystick a few days ago during home repairs, it was almost unused so it's not unlikely it will work :p 17:22:00 no joystick port on this computer, there's a crapload of cards with these lying around though 17:22:51 joystick support in Crawl could have been interesting a few years ago, nowadays you use mostly o and Tab 17:23:21 -!- DrCrypt has quit [Ping timeout: 240 seconds] 17:24:03 yes, tactics don't exist 17:24:41 back to the layout: http://sprunge.us/TfFY shows problems with seeds: the particle starts at the border, and that results in inner areas being woefully uncovered 17:25:14 wasn't NES the thing with two red buttons 17:25:15 that circular seed had that too: only a single particle managed to leak inside the ring 17:25:21 o / tab, done 17:25:56 Golden statue tiles update (https://crawl.develz.org/mantis/view.php?id=5990) by roctavian 17:26:07 NES controllers are bad at precise control of diagonals 17:26:12 ChrisOelmueller: also a dpad and select/start buttons 17:26:26 eliminating Hive was a good move, but Bee vaults still give too much food. I'm swimming in honeycombs. 17:33:43 kilobyte: that layout looks cool 17:36:06 -!- blueDave has quit [Ping timeout: 255 seconds] 17:37:50 -!- domi is now known as domi_ 17:39:57 evilmike, a brief gloss over of an encompass vault? 17:42:53 kilobyte: do you have a description of the algorithm somewhere? 17:48:58 -!- voker57 has quit [Changing host] 17:50:18 -!- hart has quit [Remote host closed the connection] 17:52:05 bmh: a particle enters the map at a random place along the border, then moves randomly one cell at a time, every direction is weighted by the gravitic (electrostatic...) potential of cells in that direction. If the particle tries to enter an already occupied cell, it has a chance of attaching instead; if that roll fails the particle backs off and continues travelling. 17:53:21 kilobyte: hm. Have you thought of imparting momentum to the particle? 17:53:57 updating the gravity map is slow, I tested simpler variants like distance to a shortest deposited place, and they seem to produce very similar results 17:54:03 no momentum currently 17:54:38 not sure how good that would be 17:56:28 -!- frogbotherer has quit [Remote host closed the connection] 17:57:07 -!- syraine has quit [Quit: ChatZilla 0.9.88.2 [Firefox 16.0a2/20120726042008]] 17:57:37 I've read an article somewhere like ~20 years ago; googling shows stuff like 5th page of http://portal.mem.drexel.edu/zhou/Portals/0/PDF/TEXAS-pap1.PDF 17:57:46 -!- nooodl has quit [Quit: Leaving] 17:58:48 -!- Chish has quit [Quit: Leaving] 18:00:31 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:01:02 kilobyte: http://i.imgur.com/ufHav.png -- this is using only perlin noise 18:04:26 bmh: yeah, cool 18:04:44 kilobyte: guess I'm revealing my bias toward simulation based methods :) 18:05:03 the particle stuff looks great, btw 18:05:06 the problem with using perlin for Crawl, though, is that it is good for producing something with many tiers but sucks for binary results 18:07:07 ie, we can get something Shoals-like: http://sprunge.us/eLYV 18:07:07 kilobyte: this would probably work -- lay down some points, generate a minimum-spanning tree (or beta skeleton) connect it with digital lines and then distort the whole thing 18:07:17 you'd get connectivity 18:08:41 a spanning tree, plus some random edges added; pure trees tend to suck in Crawl 18:09:35 (pure trees being bad is one of downsides of that electrode+particle depositing generator, too) 18:13:49 kilobyte: yeah. beta skeleton is where it's at. I don't know how to implement it yet. You could start with a MST and then add in edges say in inverse frequency to their length 18:17:10 an old idea which I didn't get to try yet is starting from a 6-ary regular triangle grid, removing edges at random (making sure to not break connectivity -- on a regular grid any spanning tree is a MST) 18:18:12 and only then moving nodes around: every step, a node is moved to a random place that doesn't make it go through unrelated edges 18:19:22 not sure which approach would be better, I hope the one starting from a regular grid could be more likely to reduce strange cases 18:22:08 also, the graph would be stored in memory. Every time the level is supposed to shift, edges that pass through a vault or are too close to the player are marked as immutable during this shift. Mutable nodes move around, mutable edges can flip between being enabled/disabled. 18:22:47 every edge would be rendered with some sort of a fuzzy algorithm. Nodes would have a chance to produce a bigger "clearing". 18:23:17 -- this is the more complex algorithm for "Enchanted Forest" I had in mind 18:23:26 the simpler idea failed miserably :( 18:23:43 -!- DrCrypt has quit [Read error: Connection reset by peer] 18:23:59 -!- Grildrak has quit [Quit: Page closed] 18:24:33 when i heard of the enchanted forest thing, my idea was that 18:24:43 only the few nodes near you exist at all 18:25:32 when you walk around, new nodes and edges generate in front of you 18:25:53 and every once in while nodes which are far away from you get pruned 18:26:40 on a finite non-scrolling map that's equivalent to what I described, as long as magic mapping is not involved 18:26:41 the problem there is the aimlessness that the abyss has - there's no reason not to just walk back and forth 18:26:57 yeah 18:26:57 yeah 18:27:03 maybe do something like the uhm 18:27:10 oh, damnit 18:27:16 also, a regular branch probably shouldn't have infinite xp and loot 18:27:17 the forest in ocarina of time 18:27:27 where paths are sort of labelled 18:27:40 so if what you want is to get out, you take the "lit" paths 18:27:56 but if what you want is the rune, you take the dark, sinister-looking ones 18:28:27 and then when new nodes get made, you weight what shows up based on which path they took 18:29:35 or, similarly 18:29:43 keep track of a "depth" variable 18:30:00 when they take dark paths, it increases and vice versa 18:30:20 that sounds awesome 18:30:23 as they get deeper, nastier stuff shows up 18:30:25 i'm going to go steal it for my game 18:30:39 ontoclasm: that breaks autoexplore 18:30:44 oh 18:30:45 true 18:30:52 which is a shame :( 18:31:13 probably walking-back-and-forwards-scumming is more relevant than breaking autoexplore 18:31:17 I've been thinking about the abyss. I think I screwed up. It's just too damn boring. 18:31:41 well thinking about the abyss does that to you 18:32:04 Nietzche and so on :p 18:32:19 think too long on the generation algorithm for the Abyss 18:32:30 Wouldn't the abyss be more interesting if it wasn't uniformly random? If there were pockets of normal dungeon? 18:32:55 for the Enchanted Forest, I'm thinking about redistributing items and monsters to nearby places, so there's no new loot 18:33:10 mm 18:33:35 kilobyte: for a while I've wanted a 'side branch' where the it has down stairs that connect with the rest of the dungeon 18:33:41 however, there's one bad thing: map rot would make you keep exploring areas you already cleared 18:34:04 bmh: the Abyss, or...? 18:34:23 kilobyte: for the forest, say. So you could enter it and rejoin the dungeon in another place 18:35:08 when the rune-lock thing was being considered someone suggested letting people bypass it by going through elf 18:35:16 -!- DrCrypt_ has quit [Remote host closed the connection] 18:35:22 i.e. elf:5 would have a portal to like d:15 18:35:23 ontoclasm: rune lock? 18:35:24 ??rune lock 18:35:24 rune lock[1/2]: an idea to lock d:14 unless you have a rune 18:35:28 oh 18:36:07 ontoclasm: as long as it's a on directional portal that sounds fine. You wouldn't want to make escaping with the orb easier 18:36:34 I already thought about breaking the rules, like: every level has different rules: shifting around ("enchanted"), reduced LOS ("dark"), etc. Also, non-linear order, so Forest:2 may have one downstair lead to Forest:3, another to Forest:4. 18:37:06 leading to various places in the Dungeon would fit within those :) 18:37:39 i like the "lost in the darkness" theme 18:37:54 ontoclasm: you're likey to be eaten by a grue. 18:38:38 bmh: having some monster emulate adventurers from Gruesome would be great 18:38:42 !seen grunt 18:38:42 I last saw Grunt at Sun Jul 29 15:16:07 2012 UTC (8h 22m 35s ago) saying Oh, are you testing spincycle still? on ##crawl. 18:39:29 I mean, those cones of light that screw you up if you if the adventurer turns around 18:39:32 i'm always sad SInv is so easy to get, a horrible invisible thing stalking you through the forest would be amazing 18:39:55 ontoclasm: two rows of trees block LOS :) 18:39:58 somebody even made directional sound 18:39:59 Just hide it in the trees! 18:40:03 so you can hear it coming for you 18:40:06 @??spriggan assassin 18:40:07 unknown monster: "spriggan assassin" 18:42:38 -!- ainsophyao has quit [Remote host closed the connection] 18:42:57 there are two proposed designs for assassins: 1. moving normally but not being on mgrd() (ie, not affected by anything), if there's another monster or a damaging cloud, the assassin doesn't move (assuming he's not there). Every turn in your LOS there's a stealth roll, if the assassin fails he gets revealed. Otherwise, he's revealed when he tries to enter your position, with a dagger entering under your 5th rib. 18:43:30 he'd need to ignore summons, otherwise there's obvious abuse of always travelling in a swarm of butterflies 18:44:03 isn't there already 18:45:45 proposal 2: no position or random stealth rolls, when you get below a certain hp level, the assassin appears from nowhere at a distance depending on your awareness roll 18:45:59 -!- Daekdroom has quit [Quit: Saindo] 18:45:59 hell-effect-ssassin 18:46:49 design 2 suffers from abuse of intentionally reducing your hp when you're safe 18:47:01 yeah 18:47:16 could do something with tension but it's still scummable 18:47:27 and if you're tough you'll never see them 18:48:02 ie, you'd need to lower your hp or you lose xp 18:49:09 i was thinking less "assassins" and more "giant beast that hunts you down" 18:49:42 that's why I prefer variant 1: to clear the level you need to just explore it the normal way 18:49:44 in order not to break autoexplore, it could howl or something when you're nearby, showing you vaguely where it is 18:50:07 so it's a grue basically 18:50:15 wait... wrong game 18:50:20 wampus, that's what it is 18:50:26 wumpus 18:50:33 yeah 18:50:58 it'd have to be hellaciously nasty to scare extended guys though 18:51:13 bats with AF_TELEPORT, shafts :p 18:51:40 only bows allowed 18:51:52 , laser falcons 18:52:21 Grey Draconians in Dragon Form Lack See Invis (https://crawl.develz.org/mantis/view.php?id=5991) by CursedNobleman 18:53:18 such thoroughly testing 18:53:29 -!- DrCrypt has quit [Remote host closed the connection] 18:57:09 -!- Kellhus has quit [Quit: Page closed] 18:57:48 -!- alefury has quit [] 18:59:01 -!- bonghitz has quit [Quit: bonghitz] 18:59:07 i don't understand that at all 19:05:36 -!- deadrabbit has quit [Ping timeout: 246 seconds] 19:05:48 does freezing cloud targeting leak information about unseen parts of the dungeon? 19:05:57 yes 19:06:16 this is known but I think people decided not to care about it for some reason 19:12:08 not sure how you'd fix it without running the risk of freezing yourself 19:13:27 -!- Zermako has quit [Ping timeout: 272 seconds] 19:13:48 bmh: there's a "maybe" part: you don't know whether the cloud will be size 8 or 10 19:14:24 so if you don't know what is behind the corner, the "maybe" part can be bigger 19:15:51 accounting both for the possibility there's a large open room, or that there's no passage 19:32:51 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:34:44 -!- Vbitz has joined ##crawl-dev 19:36:15 -!- PollyEsther has quit [Ping timeout: 272 seconds] 19:38:20 -!- Umbra has quit [Ping timeout: 245 seconds] 19:40:02 -!- saposcat is now known as gendercop 19:40:53 <|amethyst> tracers can leak information too 19:43:37 -!- ontoclasm has quit [Quit: Leaving.] 19:45:01 -!- magistern has quit [Quit: This computer has gone to sleep] 19:45:51 elliptic: i think it's that it was particularly hard to fix, or something 19:46:00 compared to lightning bolt bouncing 19:47:02 <|amethyst> %git f60279a5 19:47:02 |amethyst * 0.11-a0-2729-gf60279a: Fix info leak about unseen wall when targetting bounces. (3 weeks ago, 1 file, 14+ 0-) https://gitorious.org/crawl/crawl/commit/f60279a51c9d 19:47:23 <|amethyst> ^^ the commit message for that one describes the leak with tracers 19:47:42 <|amethyst> basically, they should use map_knowledge rather than grd 19:47:56 <|amethyst> ("they" being player tracers) 19:52:20 -!- mikee_ has joined ##crawl-dev 19:58:05 I thought it auto-price-id'd 19:58:07 oops 19:58:08 wrong channel 19:58:20 -!- DrCrypt has quit [Ping timeout: 264 seconds] 20:01:05 -!- HellTiger has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20:01:18 -!- Yen has quit [Ping timeout: 264 seconds] 20:02:31 so I've been looking at https://crawl.develz.org/mantis/view.php?id=5748 and trying to decide what the best fix is 20:03:38 it happens because you can go berserk at the bottom of "Hungry" (2067), and the trog ability costs 200-400 nutrition so that could take you to 1667 20:04:20 I can immediately think of two plausible solutions, one of which would be marginally trickier to implement than the other. 20:04:25 a) remove the hunger cost from the ability; 20:04:26 but berserk ends whenever you get below 1700, because there is a 700 satiation decrease at the end of berserk and <1000 is starving 20:04:42 b) factor the extra cost in when determining if the player can go berserk or not when using the ability. 20:04:54 I don't like b 20:05:01 Grunt: whether or not you can go berserk should just depend on the visible status "Hungry" 20:05:04 Yeah 20:05:19 and (a) would be a large buff to trog, which is not a good idea 20:05:23 Maybe decrease the cost of it in the edge case where it would take you out right away? 20:05:34 A little grace period, as it were? 20:05:47 Since the player can't tell when that is, anyway 20:05:51 my inclination is actually to not kick people out of berserk so early 20:06:07 they aren't actually going to die at 967 satiation for quite a while 20:06:21 can kick them out at 1600, say 20:06:59 What's the point at which the random chance to die kicks in? Because it isn't actually 0, is it? 20:07:18 100 is the cutoff. 20:07:28 ...if you drop below 100 at any point, you die. 20:08:00 But don't you have a small, but existing, chance to die from hunger above that? 20:08:07 I've never actually looked at the relevant code 20:08:07 at 100-500 you have a 1/40 chance of fainting 20:08:22 You *faint* if you're below 500 hunger, but you're not at immediate risk of dying. 20:08:30 -!- DrCrypt has quit [Ping timeout: 264 seconds] 20:08:43 Oh, hmmm... I could have sworn I'd heard someone say that you could die above the certain death threshold 20:09:25 But if nothing at all bad can happen until 500, then dropping the threshold for berserk ending a little below 1000 doesn't sound bad 20:10:03 todo: remove berserk hunger restrictions so that we can get back into the "die immediately on ending berserk" spirit <______< 20:10:29 something related about berserk: when looking at the code, I noticed that amulet of rage is actually very useful for trogites 20:10:47 because it doesn't have the 200-400 hunger cost when you use it for berserk 20:11:00 I actually didn't know that the ability incurred an additional cost 20:11:04 Until this discussion 20:11:21 I knew it did but I assumed the amulet did also... 20:11:35 i actually knew of the distinction but i didn't care much 20:11:40 I just thought it was all part of the berserk status itself 20:12:19 the amulet does have a failure chance unless evoc is fairly high, so it isn't strictly better 20:12:39 as an unspoiled player, i'd assume a god-given ability is superior to some mundane amulet 20:12:40 I'd say that probably makes it generally worse, on average 20:12:45 it's automatically set to like 95% success for troll or ogre though, i think 20:12:48 but it still seems weird to me, and I'd sort of like to give it the same hunger cost 20:12:53 ChrisOelmueller: yes 20:13:21 Well, in most cases I would rather the higher success rate over conserving a little hunger 20:13:25 In terms of superiority 20:14:19 the amulet is already strangely useful for trogites anyway because of its passive effects 20:14:27 yes, possibly I was exaggerating about "very useful"... but it still seems strange how useful it is for SpBe 20:14:35 -!- opiate has quit [Ping timeout: 245 seconds] 20:14:40 What passive effects? 20:14:46 berserk extension 20:14:54 That was taken away ages ago, no? 20:14:59 no? 20:14:59 I specifically remember that 20:16:06 Is my mind playing tricks on me? 20:16:59 <|amethyst> DracoOmega: you're thinking of the bonus against passing out 20:17:29 It's possible. Though I can't find even that commit now >.> 20:17:39 <|amethyst> %git d39ed37 20:17:39 MarvinPA * 0.9.0-a0-2-gd39ed37: Remove some special-cased bonuses for passing out after berserking (1 year, 4 months ago, 1 file, 1+ 9-) https://gitorious.org/crawl/crawl/commit/d39ed3739412 20:18:04 oh was that around the 'extend' removal 20:18:09 <|amethyst> the code for rage extension is in mon-stuff.cc, function monster_die() 20:18:57 Huh. For some reason I thought that all benefit the amulet could provide for Trog berserk went away at the same time 20:19:01 I guess not? 20:19:11 the amulet can also be used while silenced, btw 20:19:15 unlike trog berserk 20:20:30 -!- ajikeshi__ has quit [Ping timeout: 264 seconds] 20:20:36 the amulet's extension boost is really tiny btw 20:20:52 1.5 turns on 1/30 kills 20:21:09 Well, that bit I knew (the silence thing) 20:21:20 But that is more self-evident 20:21:54 does it just have to be a kill and not specifically a melee kill? 20:22:37 compare with trog's extension: 3.5ish turns on piety/1000 kills 20:22:59 mikee_: I think it just has to be a kill attributed to you 20:23:11 Yeah, that's like 10 times as strong or something 20:23:12 that's pretty interesting 20:23:28 Well, how do you kill things in other ways while berserking? 20:23:35 i can think of 5 20:23:42 5? 20:23:42 clouds, poison 20:23:43 inner flame them before killing the bomb 20:23:45 5 20:23:47 five 20:23:52 Oh, I suppose 20:23:56 Stuff already in effect 20:24:07 devastator, summons, pain mirror 20:24:14 summons don't work 20:24:16 <|amethyst> DracoOmega: both of those can come into effect while you are already poisoned 20:24:19 oh good 20:24:25 I'm pretty sure 20:25:05 How would you create damaging clouds while berserk? Well, I suppose if you were a demonspawn. I guess there may be other ways? 20:25:17 <|amethyst> demonspawn was what I was thinking 20:25:30 <|amethyst> but also inner flame as ChrisOelmueller said 20:25:56 you can also passively confuse them with the jiyva special mutation 20:26:10 maybe extend berserk with a drowning kill! 20:26:15 Haha, perhaps! 20:26:17 <|amethyst> KILL_YOU_CONF doesn't count 20:26:21 <|amethyst> only KILL_YOU 20:26:22 oh :/ 20:26:38 <|amethyst> hm 20:26:56 <|amethyst> wait, are clouds KILL_YOU? 20:27:06 <|amethyst> your clouds, that is 20:28:34 <|amethyst> ah, if I'm reading correctly, your clouds are KILL_YOU_MISSILE 20:29:02 kill code sounds delightful 20:29:23 <|amethyst> Gods still ignore cloud kills, don't they? 20:30:29 <|amethyst> oh, no 20:30:35 <|amethyst> I was thinking of something else 20:42:33 03elliptic * r87e4f79d6bde 10/crawl-ref/source/ (main.cc player-act.cc): Allow berserk to lower you.hunger to HUNGER_STARVING - 100. 20:48:10 -!- ac13 has joined ##crawl-dev 20:54:59 -!- Vbitz has quit [Quit: Vbitz] 21:04:21 -!- Vbitz has joined ##crawl-dev 21:05:25 -!- minqmay has quit [Quit: Leaving] 21:09:00 -!- DrCrypt has quit [Ping timeout: 240 seconds] 21:13:53 -!- wheals has quit [Quit: Leaving] 21:14:59 -!- Chish has quit [Quit: Leaving] 21:29:27 -!- UbAh has quit [Remote host closed the connection] 21:31:00 -!- jbud has quit [Ping timeout: 244 seconds] 21:35:38 HangedMan: perhaps we should take the party here? 21:36:13 no chance in the slightest to help you with OSX build issues on my part, so 21:36:25 guess I can work on my vm 21:37:24 ??crypt 21:37:24 crypt[1/5]: Accessed from the Vaults somewhere between levels 2 and 4. Five levels deep. No rune, but there is some swag to be found. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Watch out for curse skulls, and the aforementioned vaults. Also be prepared to deal with an endless supply of skeletal warriors. 21:37:40 Would it be wrong to put a crypt entrance in shoals? 21:37:57 I would say yes 21:38:22 because people wouldn't expect it? Or is there a deeper balance reason? 21:38:41 Well, because there's only a single entrance (unlike say that Lair Hell portal) 21:38:50 So it would be a first of its kind 21:38:58 -!- hda_ has quit [Quit: Page closed] 21:39:59 it would be a ridiculously idiosyncratic effect and I can't even begin to imagine of the weird things it might produce 21:40:08 and this is coming from mister abyss twister 21:40:22 It seemed like a good idea! 21:40:54 if you want to check every thing that happens because of it and make sure none of it breaks go ahead 21:41:29 I'll settle for an undead pirates island in Shoals 21:42:50 -!- MarvinPA has quit [Ping timeout: 252 seconds] 21:46:09 C++ y u build so slow 21:47:10 use scala then complain =P 21:51:38 -!- aleksil has quit [Ping timeout: 252 seconds] 21:54:46 -!- fungee has quit [Ping timeout: 244 seconds] 21:59:55 -!- HangedMan has quit [Read error: Connection reset by peer] 22:02:47 -!- syraine has quit [Read error: Connection reset by peer] 22:04:49 -!- mikee_ is now known as michel_dupont 22:08:59 -!- michel_dupont is now known as mikee_ 22:09:41 -!- DrCrypt has quit [Ping timeout: 246 seconds] 22:14:40 -!- Fhqwhgads has quit [Remote host closed the connection] 22:18:34 -!- pelotron has quit [Quit: ~Internet()] 22:25:16 -!- Moredread has quit [Quit: leaving] 22:30:48 -!- ussdefiant_ has joined ##crawl-dev 22:31:03 -!- Moredread has quit [Client Quit] 22:35:31 -!- syraine has quit [Read error: Connection reset by peer] 22:35:42 Tornado removes stop levitating ability (https://crawl.develz.org/mantis/view.php?id=5992) by pubby 22:41:49 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:53:58 -!- MarvinPA has joined ##crawl-dev 22:57:47 -!- Vbitz has quit [Quit: Vbitz] 23:03:19 -!- monqy has joined ##crawl-dev 23:06:08 Visions of slaying the orb of destruction flood into your mind (https://crawl.develz.org/mantis/view.php?id=5993) by heftig 23:07:54 -!- syraine has quit [Read error: Connection reset by peer] 23:09:33 -!- ainsophyao has joined ##crawl-dev 23:10:28 -!- DrCrypt has quit [Ping timeout: 252 seconds] 23:11:57 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-3041-g87e4f79 23:13:54 -!- syraine has quit [Ping timeout: 264 seconds] 23:30:52 -!- Nomi has quit [Ping timeout: 244 seconds] 23:33:14 -!- syraine has quit [Read error: Connection reset by peer] 23:33:25 -!- syraine has quit [Client Quit] 23:35:28 |amethyst : do you have any thoughts on the latest AP menu patch? 23:39:34 -!- Vbitz has joined ##crawl-dev 23:39:35 -!- scwizard has quit [Quit: Page closed] 23:40:18 <|amethyst> Thann: I get "Bad food type x6" whenever I toggle permafoods 23:40:35 hmmm 23:41:05 imma make clean gimme a min 23:41:29 <|amethyst> also, the name of _known_subtype() should still be changed 23:41:49 ok 23:41:52 <|amethyst> and I think I'd prefer something less jargony than "permafoods", but not sure what 23:42:04 i fee the same way 23:42:31 <|amethyst> "other food" maybe, or even just "food" (assuming it comes after "chunks") 23:42:36 nonperishable? 23:43:14 <|amethyst> hm... still not ideal IMO, but better than "other food" 23:44:00 -!- MarvinPA has quit [Ping timeout: 240 seconds] 23:44:58 <|amethyst> I think I'd prefer "imperishable" to "nonperishable" 23:45:23 <|amethyst> but that still might be too sesquipedalian 23:45:30 I've never heard non-perishables called imperishables. 23:45:58 lol 23:46:14 well said |amythyst 23:46:23 <|amethyst> hm... I guess "nonperishable" or "non-perishable" is more common according to google 23:48:33 -!- buppy has joined ##crawl-dev 23:48:47 <|amethyst> though whoever decided fruit is permafood has clearly never kept strawberries in the fridge for more than a few days 23:48:50 <|amethyst> :P 23:49:17 maybe an ice mage could keep them around for a while 23:50:24 the ozo wizlab should definitely have fruit around yeah 23:51:51 -!- GuraKKa has quit [Quit: Leaving.] 23:52:36 -!- Deathmic has quit [Read error: Connection reset by peer] 23:57:28 -!- rkd2 has quit []