00:01:24 Unstable branch on crawl.develz.org updated to: 0.11-a0-3019-g2d98612 (33) 00:09:18 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-3019-g2d98612 00:13:48 -!- monqy has joined ##crawl-dev 00:34:09 -!- absolutego_ has quit [Remote host closed the connection] 00:38:58 -!- |amethyst has quit [Ping timeout: 246 seconds] 00:42:05 -!- Stelpa has quit [Quit: Butts] 00:44:58 -!- freefall has quit [Quit: leaving] 00:47:43 -!- DrCrypt has quit [Ping timeout: 246 seconds] 00:52:31 -!- barbs has quit [Ping timeout: 272 seconds] 01:01:29 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 01:04:45 -!- blueDave has joined ##crawl-dev 01:09:32 -!- Mottie has joined ##crawl-dev 01:21:59 -!- UbAh has quit [Remote host closed the connection] 01:22:58 -!- Stelpa has quit [Remote host closed the connection] 01:24:06 -!- Nomi has quit [Ping timeout: 264 seconds] 01:24:16 -!- Stelpa has quit [Changing host] 01:32:39 -!- Sorbius has quit [Ping timeout: 250 seconds] 01:33:10 -!- rkd2 has quit [] 01:34:43 -!- DracoOmega has joined ##crawl-dev 01:36:29 -!- nonethousand has quit [Quit: Leaving] 01:37:21 -!- nooodl has joined ##crawl-dev 01:41:08 okay why is there an ant vault on D:26 01:43:12 currently there seem to be four ant vaults and I think they all can appear way too late 01:47:07 ANT VAULT 01:48:04 -!- DrCrypt has quit [Ping timeout: 240 seconds] 01:53:37 -!- ebarrett has quit [] 02:01:10 -!- DrPraetor has quit [Ping timeout: 252 seconds] 02:16:08 -!- ark____ has joined ##crawl-dev 02:19:20 I see five ant vaults, four of them have weird depths 02:19:38 biggest offender is minivault_29, which can appear almost anywhere 02:20:01 Is that the one that can even show up in Elf? 02:20:05 yes 02:20:12 Yeah, that's really wierd 02:23:19 how about using D:9-15 for all the ant vaults? That's shallower than any of them are set to right now 02:23:32 except for minivault_29, which is D:9-27 02:23:49 D:15 is pretty late IMO 02:24:13 I've never found ant vaults interesting after lair... what about D:8-13 + Lair for them? 02:24:47 that sounds reasonable. They're going to mostly be found in Lair in any case 02:30:19 03evilmike * r5a7c3f20d18d 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Change the depth ranges for anthill vaults. 02:35:29 -!- Nomi has quit [Ping timeout: 250 seconds] 02:35:46 -!- Nomi_ is now known as Nomi 02:36:47 -!- DrCrypt has quit [Ping timeout: 250 seconds] 02:37:03 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:42:11 -!- KaminaSquirtle has quit [Quit: Leaving] 02:48:10 -!- wasd22 has quit [Quit: You slip out of the net!] 02:52:13 -!- tensorpudding has quit [Ping timeout: 272 seconds] 02:57:39 -!- Textmode has quit [Quit: Ex-Chat] 02:58:23 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 03:00:19 -!- alefury has joined ##crawl-dev 03:13:09 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 03:16:03 -!- ajikeshi__ has quit [Ping timeout: 240 seconds] 03:18:00 -!- Sab0t has quit [Quit: Leaving] 03:18:55 -!- barbs has joined ##crawl-dev 03:20:30 -!- st_ has joined ##crawl-dev 03:27:48 -!- smeea has quit [Read error: Connection reset by peer] 03:35:39 -!- smeea has quit [Read error: Connection reset by peer] 03:36:53 -!- bonghitz has quit [Quit: bonghitz] 03:37:06 -!- DrCrypt has quit [Ping timeout: 246 seconds] 03:42:24 -!- FunnyMan3595 has quit [Read error: Operation timed out] 03:44:49 -!- Ragdoll has joined ##crawl-dev 03:51:18 -!- Yen has quit [Ping timeout: 250 seconds] 03:53:36 -!- DracoOmega has quit [] 04:01:14 -!- voker57 has quit [Changing host] 04:07:33 -!- chewymouse has joined ##crawl-dev 04:33:23 -!- Roarke has quit [Client Quit] 04:36:19 03kilobyte * ra2d3e9ce230b 10/crawl-ref/source/dat/descript/quotes.txt: Use consistent spaces in quote attributions. 04:36:20 03kilobyte * r26b0e9db7bbe 10/crawl-ref/source/dat/database/pl/godspeak.txt: A .pl typo fix. 04:36:20 03kilobyte * rbe8ba005985c 10/crawl-ref/source/defines.h: Remove an unused constant. 04:36:21 03kilobyte * r94fb9d10d19a 10/crawl-ref/source/ (defines.h main.cc mon-place.cc zotdef.cc): Prefix ZotDef-only constants. 04:36:42 -!- ac13 has quit [Ping timeout: 264 seconds] 04:37:43 -!- DrCrypt has quit [Ping timeout: 250 seconds] 04:47:06 -!- barbs has quit [Ping timeout: 246 seconds] 04:54:23 -!- ontoclasm has joined ##crawl-dev 05:00:02 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-3020-g5a7c3f2 05:04:10 -!- Dixbert has quit [Read error: Connection reset by peer] 05:05:43 -!- ontoclasm has quit [Quit: Leaving.] 05:06:09 -!- syllogism has joined ##crawl-dev 05:07:19 -!- Mottie has quit [Ping timeout: 244 seconds] 05:10:32 -!- Namey has quit [Read error: Connection reset by peer] 05:11:27 -!- SurpriseTRex has quit [Ping timeout: 244 seconds] 05:12:49 -!- evilmike has quit [Read error: Connection reset by peer] 05:19:54 -!- Nako has quit [Ping timeout: 252 seconds] 05:24:34 -!- stenno_ is now known as stenno 05:24:40 -!- stenno has quit [Changing host] 05:24:40 -!- stenno has joined ##crawl-dev 05:37:20 -!- Vbitz has joined ##crawl-dev 05:38:47 -!- DrCrypt has quit [Ping timeout: 272 seconds] 06:05:27 I'm fixing "lance", "cutlass", "knife", "katana", etc showing as their base types in char dumps. I wonder, what to do with things that are not clear redefines, like Sceptre of Torment. 06:06:46 also, "Sceptre of Torment" is a mace, "Sceptre of Asmodeus" a staff -- even the weapon class doesn't match 06:16:28 -!- nooodl has quit [Ping timeout: 250 seconds] 06:26:52 -!- DrCrypt has quit [Ping timeout: 250 seconds] 06:31:16 rod of torment 06:33:23 actually, sceptre of Asmodeus could be a rod 06:34:12 Dispater's effect is even more roddy 06:35:25 ??staff of asmodeus 06:35:25 I don't have a page labeled staff_of_asmodeus in my learndb. 06:35:30 ??staff of dispater 06:35:30 staff of dispater[1/2]: +4,+4 golden staff. E(v)oke for 100 hunger, -23 hp, -6 mp, Hellfire (power = 8 * Evo) 06:35:35 ??sceptre of asmodeus 06:35:35 sceptre of asmodeus[1/1]: +7, +7 staff. Evoke for an evo/30 chance to summon a charmed efreet/sun demon/balrug/hellion/brimstone fiend (which will turn hostile before timing out). 06:37:26 -!- Vizer has quit [Quit: nipaa~] 06:39:28 -!- aleksil has quit [Ping timeout: 252 seconds] 06:40:01 -!- HangedMan has joined ##crawl-dev 06:42:02 kilobyte: D&Dism! 06:42:16 (ruby rod of asmodeus) 06:42:30 ' 06:42:30 +6 unholy greatclub, inflict critical wounds, line of lightning, line of acid, cone of cold, aura of might, reverie of Nessus 06:44:53 what's the last one? 06:45:37 ...hahaha I see where he got teleport self from 06:50:46 @??asmodeus 06:50:47 Asmodeus (13&) | Spd: 10 | HD: 17 | HP: 450 | AC/EV: 30/7 | Dam: 50 | 05demonic, 10weapons, 10items, 10doors, see invisible, fly, !sil | Res: 06magic(272), 05hellfire, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: b.fire (3d26), hellfire (3d20), fire summon | Sz: Large | Int: high. 06:50:54 fire summon? that's new isn't it 06:52:20 %git 4d0c251 06:52:21 MarvinPA * 0.8.0-a0-5731-g4d0c251: Improve some 1s and &s (1 year, 5 months ago, 3 files, 16+ 16-) https://gitorious.org/crawl/crawl/commit/4d0c25140dc7 06:53:05 makes the same things as the sceptre entry 06:59:12 -!- edlothiol has joined ##crawl-dev 07:13:09 -!- Poncheis has quit [Ping timeout: 272 seconds] 07:14:39 -!- nooodl has joined ##crawl-dev 07:15:23 what about improving flamberges, by the way? A +6 great sword of flaming isn't going to be ever used by someone who can kill Cerebov in melee. 07:19:32 triple sword of cerebov <3 07:19:55 * kilobyte didn't take THAT bad drugs :p 07:20:15 the 27-headed Sword of Cerebov 07:23:58 -!- DrCrypt has quit [Read error: Connection reset by peer] 07:25:21 -!- DrCrypt has quit [Read error: Connection reset by peer] 07:26:09 a great sword has dam 16, acc -3, delay 16. A triple sword has dam 19, acc -4, delay 19. What stats would you give to a flamberge? 07:26:13 -!- DrCrypt has quit [Read error: Connection reset by peer] 07:26:59 i think it's ok if nobody ever uses the sword of cerebov 07:27:45 but if we want to make it better, what about making it do an arc of hellfire whenever you swing it? 07:29:17 what do you suggest for that? 07:34:24 03dolorous * r51eb7dd68152 10/crawl-ref/source/dat/descript/monsters.txt: Fix wording in young spriggan druid description. 07:35:13 kilobyte: like shillelagh except hellfire and only hitting 3 squares (the square you hit and the one right/left of it) 07:36:15 the thing is, cerebov doesnt do that 07:37:07 (he could, of course, just currently doesnt) 07:38:47 -!- FunnyMan3595 has quit [Read error: Operation timed out] 07:38:54 cerebov, so power he gets to cleave before everybody else 07:38:59 powerful 07:39:23 alefury: i mean making it a property of the item itself, so he would do it if it were upgraded 07:41:26 it's Asmodeus who's the hellfire guy, Cerebov uses ordinary fire (in copious amounts) 07:42:13 take a look at the monster set: efreet / efreet / orange demon / orange demon / sun demon / sun demon / ynoxinul / ynoxinul / balrug / balrug 07:42:25 doesn't his sword still do the weird fire resistance reduction thing though 07:42:26 no hellions! No fiends! 07:42:46 yeah 07:43:07 -!- FunnyMan3595 has quit [Ping timeout: 246 seconds] 07:45:52 i feel like hellfire would be a better representation of that than a vanilla fire effect 07:47:02 -!- voker57 has quit [Read error: Connection reset by peer] 07:48:15 (couldn't fire resistance reduction be applied to a normal fire effect too?) 07:55:31 yes, but the sword effect is plenty weird already 07:55:35 not sure we want to spread that weirdness 07:57:24 -!- MarvinPA has joined ##crawl-dev 08:00:18 -!- stenno has left ##crawl-dev 08:02:27 -!- Adeon has quit [Read error: Connection reset by peer] 08:02:58 -!- MarvinPA has quit [Read error: Connection reset by peer] 08:08:49 -!- Adeon has joined ##crawl-dev 08:21:29 -!- Nako has quit [Quit: Leaving] 08:36:06 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 08:39:37 -!- DrCrypt has quit [Remote host closed the connection] 08:40:00 -!- magistern has quit [Ping timeout: 245 seconds] 08:58:13 03edlothiol * r42f7cbb3a837 10/crawl-ref/source/rltiles/item/weapon/orcish_glaive.png: Delete an old unused orcish glaive tile. 08:58:23 03edlothiol * r6e090947bf81 10/crawl-ref/source/ (20 files in 3 dirs): dd's polearms (#5724). 09:05:03 -!- Sprort has quit [Ping timeout: 276 seconds] 09:06:08 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 09:06:51 -!- DrCrypt has quit [Remote host closed the connection] 09:08:58 -!- SurpriseTRex_ has quit [Read error: Connection reset by peer] 09:10:28 -!- HellTiger has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 09:16:34 -!- maahes has quit [Ping timeout: 246 seconds] 09:16:34 -!- CryptoCactus has quit [Read error: Connection reset by peer] 09:21:48 -!- Grildrak has quit [Quit: Page closed] 09:26:19 -!- Grunt has joined ##crawl-dev 09:35:25 -!- magistern has quit [Ping timeout: 245 seconds] 09:35:31 -!- Tally has quit [Read error: Operation timed out] 09:46:56 -!- ontoclasm has joined ##crawl-dev 09:49:31 -!- Roarke has quit [Quit: ThrashIRC v2.6 sic populo comunicated] 09:51:53 -!- justin_ has quit [Client Quit] 09:52:07 -!- Nightbeer has quit [Ping timeout: 272 seconds] 10:03:38 should the three different versions of iood statues in evilmike_halls_of_destruction, iood_simple, and wizlab_iskenderun all be united in spell-set, strength, name? the two "statue" monsters seemed to miss the big vault-monster descriptionizing, at any rate 10:08:40 IMB+IOOD vs IOOD only 10:09:04 not sure if that distinction is worth keeping 10:11:10 the "conjurer" one is a bit stronger: hd 9 instead of 8 10:11:38 -!- DrCrypt has quit [Ping timeout: 244 seconds] 10:11:56 oh wait, there are two, one with hd 9, the other with hd 13 10:12:08 -!- archl has quit [Quit: Page closed] 10:14:18 ...yes, they're all different, thus the asking if it would be good to unite them or not 10:19:12 -!- Robot2600 has quit [Ping timeout: 246 seconds] 10:21:42 -!- DrCrypt has quit [Ping timeout: 250 seconds] 10:23:06 -!- Vbitz has quit [Quit: Vbitz] 10:31:47 -!- PollyEsther has quit [Remote host closed the connection] 10:33:36 Confused monsters still move randomly while sleeping. (https://crawl.develz.org/mantis/view.php?id=5984) by nobo 10:34:18 -!- Sequell has quit [Ping timeout: 264 seconds] 10:38:59 -!- DrCrypt has quit [Remote host closed the connection] 10:39:23 is that .. a bug? 10:40:37 -!- Sequell has joined ##crawl-dev 10:41:13 ??sleepwalking 10:41:14 sleepwalking[1/3]: What confused sleeping monsters do. Not a bug. 10:42:27 -!- Adeon has quit [Quit: töttöröö] 10:42:57 it's considered a feature 10:43:13 but it is odd that you make life harder for yourself sleeping a confused creature 10:44:49 -!- Chish has quit [Quit: Leaving] 10:44:54 how is that any harder than what they do while confused? 10:45:57 !learn edit sleepwalking[1] s/Not/By some considered to be not/ 10:45:58 sleepwalking[1/3]: What confused sleeping monsters do. By some considered to be not a bug. 10:47:17 there's code to mention it in the monster description 10:47:43 directn.cc:3472 10:48:49 -!- Nomi has quit [Ping timeout: 252 seconds] 10:52:06 -!- UbAh has joined ##crawl-dev 10:52:17 this, however is most definitely a bug: https://crawl.develz.org/mantis/view.php?id=5099 10:52:32 and I'm still puzzled about how it can happen 10:52:51 maybe something weird with energy? 10:52:57 I just got a message from equipping an unID'd randart tele ring 10:53:04 the "you feel jittery" message or whatever it says 10:53:10 but the effect didn't auto-inscribe 11:02:26 %git 6cb8f61 11:02:26 haranp * r6cb8f61061f9: Better message for sleeping confused creatures. (3 years, 10 months ago, 1 file, 3+ 2-) https://gitorious.org/crawl/crawl/commit/6cb8f61061f9 11:07:29 -!- Souljazz has quit [Ping timeout: 272 seconds] 11:12:46 -!- SkaryMonk has quit [Read error: Connection reset by peer] 11:13:03 -!- SkaryMonk has joined ##crawl-dev 11:13:48 fixing sleepwalking would take care of both issues 11:14:05 I mean, if the monster is sleeping, don't let it act 11:14:08 -!- Dixie has joined ##crawl-dev 11:18:53 -!- Poncheis has quit [Ping timeout: 272 seconds] 11:19:05 -!- Poncheis_ is now known as Poncheis 11:20:21 -!- edlothiol has quit [Ping timeout: 244 seconds] 11:23:28 -!- edlothiol has joined ##crawl-dev 11:23:50 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-3027-g6e09094 (33) 11:24:35 -!- Poncheis has quit [Ping timeout: 272 seconds] 11:24:46 -!- Poncheis_ is now known as Poncheis 11:26:03 -!- elliptic has quit [Ping timeout: 240 seconds] 11:26:27 -!- elliptic has joined ##crawl-dev 11:32:11 okay, i've got a bug, i think 11:32:30 changing heap_brand in your rc file also changes the hp box in the monster list 11:33:05 i.e. setting heap_brand = blue makes all the hp boxes blue all the time 11:35:59 using underline for piles also does that to the monster hp box things 11:36:14 yep, just checked that 11:36:16 (they turn into underlines) 11:36:18 (it's very silly) 11:37:16 i guess that also explains why i can't set hp boxes to a bright color 11:37:45 it seems to be displaying hp boxes as black-on-(color) 11:37:53 which then gets reversed by heap_brand 11:38:30 and since my term displays all background colors as dim i get dim hp boxes 11:38:52 how odd 11:40:43 -!- Poncheis has quit [Ping timeout: 240 seconds] 11:41:29 -!- Poncheis has quit [Client Quit] 11:44:02 -!- DrCrypt has quit [Ping timeout: 250 seconds] 11:45:07 textcolor(real_colour(dam_colour(mi) | COLFLAG_ITEM_HEAP)); 11:45:41 so no wonder... 11:45:55 -!- Mottie has joined ##crawl-dev 11:52:38 03edlothiol * rab9b0282765e 10/crawl-ref/source/output.cc: Fix heap_brand influencing the monster list. 11:54:21 -!- DrCrypt has quit [Ping timeout: 272 seconds] 12:03:47 -!- stormclouds has quit [Quit: Page closed] 12:03:51 -!- elliptic has quit [Ping timeout: 272 seconds] 12:04:01 -!- ontoclasm has quit [Quit: Leaving.] 12:04:35 -!- Textmode has joined ##crawl-dev 12:15:42 -!- Kellhus has quit [Quit: Page closed] 12:21:16 -!- LoknarGor has quit [Quit: leaving] 12:29:36 -!- elliptic has joined ##crawl-dev 12:34:13 03Grunt * r4f5d508803a4 10/crawl-ref/source/dat/des/branches/snake.des: Beef up grunt_snake_rune_spirals somewhat. 12:40:16 -!- adamorjames has quit [Quit: Leaving...] 12:41:47 -!- monqy has quit [Quit: hello] 12:44:47 -!- ussdefiant has quit [Ping timeout: 246 seconds] 12:49:20 -!- elliott has quit [Ping timeout: 246 seconds] 12:54:40 -!- DrCrypt has quit [Ping timeout: 250 seconds] 12:55:17 -!- Adeon has joined ##crawl-dev 12:58:19 -!- Robot2600 has quit [Ping timeout: 272 seconds] 13:00:54 -!- mikee_ has joined ##crawl-dev 13:03:33 -!- voidn has quit [Quit: leaving] 13:09:35 -!- BanMido has quit [Ping timeout: 245 seconds] 13:12:17 kilobyte: your recent fix to players autoexploring into the obelisk vault is sort of annoying for players using tornado, since sometimes it doesn't let you rest after killing some monsters with your own tornado because "You're standing in a cloud of raging winds!" 13:23:36 -!- ussdefiant has joined ##crawl-dev 13:30:20 -!- xnavy is now known as Guest22551 13:30:20 -!- Guest22551 has quit [Killed (sendak.freenode.net (Nickname regained by services))] 13:30:20 -!- xnavy_ is now known as xnavy 13:32:18 -!- CryptoCactus has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:42:29 elliptic: oif. You mean, the cloud lasts longer than the cooldown, right? 13:44:07 yeah 13:44:13 -!- punpun has quit [Quit: Page closed] 13:44:53 testing it right now, it is easy to reproduce by waiting until the tornado goes into cooldown mode and then stepping onto a raging winds square and trying to rest 13:48:23 -!- Yen has quit [Ping timeout: 240 seconds] 13:55:23 -!- DrCrypt has quit [Ping timeout: 255 seconds] 13:59:24 -!- bmh has quit [Quit: Page closed] 14:00:00 -!- SurpriseTRex_ has quit [Ping timeout: 244 seconds] 14:00:11 -!- cosmonaut has quit [Quit: Page closed] 14:02:05 -!- magistern has quit [Ping timeout: 245 seconds] 14:02:07 kilobyte: by the way, earlier when i was googling stuff at work, i stumbled across a post by you :P 14:02:22 (about git-svn errors) 14:09:16 the tech world isn't as big as it would seem 14:09:44 for example, let's harass SamB about finally getting gcc docs into Debian 14:10:37 !seen SamB 14:10:37 I last saw SamB at Tue Jul 24 17:02:57 2012 UTC (4d 2h 7m 40s ago) quitting with message Ping timeout: 247 seconds. 14:15:17 -!- mtyson has quit [Client Quit] 14:17:43 -!- Abominae has quit [Quit: Page closed] 14:44:38 elliptic: I was unable to reproduce the tornado cloud problem. Was it on a naga^Chei or something with strange turn durations? 14:45:42 kilobyte: it was on a tengu originally, likely with swiftness on most of the times it happened... but I reproduced it with a normal-speed human easily 14:45:43 anyway, it's easy to add a hack to forcibly clean all your clouds when the cooldown expires 14:46:11 did you do what I said earlier? cast tornado, wait until it goes into cooldown mode, then step onto a cloud and press 5 14:48:08 it might take a couple tries because the clouds can disappear first, but if you ever find yourself standing on a post-tornado cloud then you won't be able to rest 14:51:51 kilobyte: the problem is *before* the cooldown expires 14:55:10 tried it like 10 times with 1.0 turns, and another few times with 0.8 (swift), 0.6 (swift+boots) and 0.3 (swift+boots+haste), all clouds always expired before the cooldown 14:55:31 during the cooldown the cloud is not considered to be harmful 14:55:56 -!- DrCrypt has quit [Ping timeout: 252 seconds] 14:56:11 kilobyte: during the cooldown it is stopping 5 14:56:27 with the message I said 14:56:49 so clearly something is considering it to be harmful 14:57:34 or, hm, I guess this could be an old bug and your commit fixed it accidentally? 14:57:42 it starts resting for me, then stops when the cooldown ends (probably shouldn't), letting you continue immediately 14:58:16 I thought that my local trunk had the commit, but maybe it doesn't, and CDO might not either I guess 14:58:24 am recompiling 15:00:50 no, CDO has that commit and I just reproduced it on CDO 15:01:03 it could be remotely possible the cloud fails to expire, lemme blindly fix that 15:01:07 as hyperelliptic 15:01:14 this is while the cooldown is in effect still 15:01:38 er, hrm, wtf 15:01:50 (I am pressing 5) 15:02:23 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 15:02:31 -!- tensorpudding has quit [Ping timeout: 244 seconds] 15:03:09 -!- tensorpudding_ is now known as tensorpudding 15:03:41 perhaps it's something that interacts with your config... 15:04:11 why does cdo accept 20 chars as password if it only matches the first 8? 15:04:13 let's test on CDO after this commit 15:04:25 ChrisOelmueller: er, wut? 15:04:31 03kilobyte * r838f162c9b72 10/crawl-ref/source/melee_attack.cc: Make felid pounce count as a tier 2 stabbing weapon (long blades, spears). 15:04:31 03kilobyte * rab7c9a4add19 10/crawl-ref/source/ (5 files in 2 dirs): Show custom weapon types in action_counts dumps. 15:04:32 03kilobyte * r44021c291bf9 10/crawl-ref/source/ (cloud.cc cloud.h main.cc): Ensure all tornado clouds are gone when the cooldown expires. 15:04:42 03kilobyte * rec06bc5cf120 10/crawl-ref/settings/runrest_messages.txt: Add a runrest_ignore for Tornado cooldown expiring. 15:05:16 kilobyte: (1) set password to e.g. 1234567890 (2) login with 12345678 15:06:56 niiiiice.... crypt(3) or sumthing? 15:06:57 -!- syraine has joined ##crawl-dev 15:07:15 Can that be a class 2 stab instead as though done with a Short Blade? 15:07:21 Because type 2 stabbing is a heap of junk. 15:07:33 DGL uses crypt to hash passwords, which only considers the first 8 characters 15:07:44 ... 15:08:06 03Grunt * re062c074b129 10/crawl-ref/source/ (4 files in 2 dirs): Allow encompass vaults to designate locations for Abyss/Hell/Pan portals. 15:08:59 Unstable branch on crawl.develz.org updated to: 0.11-a0-3033-gec06bc5 (33) 15:10:25 syraine: that's a huge upgrade already, and with enough stabbing, it can do massive damage 15:10:43 no one-shotting pan lords like with a dagger, but still 15:10:51 also, it uses the password itself as the salt 15:11:16 OMGWTFBBQ 15:11:21 Kilobyte, long ago Felids were a powerful race, the strongest of them all... 15:11:33 Now they have Frail 4 and pawstabbing! 15:11:43 -cheerful- 15:11:59 which means among other things that the first two characters of the hash are the first two characters of the password... 15:12:15 But it's better than them not stabbing at all. Under what conditions do felids pounce? 15:12:17 aieee... 15:12:49 a good reaction as any 15:13:25 it's time for an urgent security update, I'd say 15:14:43 kilobyte: your commits seem to have fixed it, presumably because of tightening the logic in is_damaging_cloud() :) 15:16:07 yeah, that was another thing I considered 15:16:22 shotgun debugging, I'm afraid, but it worked 15:17:13 still a bit puzzling that you weren't able to reproduce it (I checked and was able to reproduce it with the default config file too, btw) 15:17:17 hrm, just slightly drunk, and I already have some trouble thinking 15:17:46 perhaps I shouldn't touch the password thing in DGL tonight 15:19:25 -!- QubeNub has quit [Read error: Connection reset by peer] 15:19:34 I did upgrade password handling on a MUD a bunch of years ago, and making it so both crypt()ed and a_better_hash()ed passwords work led to the upgrade being totally seamless for players 15:20:21 (only newly changed passwords used the better hash, RMD160 in that case. I can't remember why I picked that at the time...) 15:23:21 -!- SurpriseTRex_ has quit [Ping timeout: 250 seconds] 15:25:32 -!- Grunt has quit [Quit: leaving] 15:25:53 -!- Escalator has quit [Ping timeout: 272 seconds] 15:25:57 -!- Escalator_ is now known as Escalator 15:52:18 -!- Grunt has joined ##crawl-dev 15:52:56 -!- DracoOmega has joined ##crawl-dev 15:53:20 -!- ac13 has quit [Read error: Connection reset by peer] 15:54:17 -!- LoknarGor has quit [Quit: leaving] 15:56:43 Portals: Hell: D:21***************************** 15:57:02 -!- DrCrypt has quit [Ping timeout: 272 seconds] 15:57:40 ^o not having a smart refresh with &^ is silly 15:59:10 -!- Cheibriados has joined ##crawl-dev 15:59:10 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 15:59:10 -!- The topic of ##crawl is: CAO likely to have significant August downtime, please stay tuned for details | Play Crawl online now: type ??cao, ??cdo or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 15:59:22 -!- Fhqwhgads has quit [Ping timeout: 252 seconds] 15:59:24 -!- Fhqwhgads_ is now known as Fhqwhgads 16:02:37 -!- HangedMan has quit [Ping timeout: 272 seconds] 16:04:57 -!- frogbotherer has joined ##crawl-dev 16:05:09 -!- HangedMan has joined ##crawl-dev 16:05:29 -!- sk3 is now known as ktgrey 16:07:22 -!- ClawlessVictory has quit [Quit: Page closed] 16:11:14 -!- evilmike has joined ##crawl-dev 16:16:24 -!- Vizer has quit [Ping timeout: 244 seconds] 16:21:22 -!- Stelpa has quit [Ping timeout: 252 seconds] 16:26:30 -!- mikee_ has quit [Read error: Connection reset by peer] 16:28:40 -!- mikee_ has joined ##crawl-dev 16:31:18 evilmike: could you take a look at whether this change sounds reasonable? http://bpaste.net/show/S4v03b41eDY0VH3Sjc82/ 16:31:29 click 'raw' to obtain the formatted git patch 16:31:34 -!- HangedMan has quit [Read error: Connection reset by peer] 16:31:52 -!- HangedMan has joined ##crawl-dev 16:32:16 -!- |amethyst has joined ##crawl-dev 16:34:44 what, you want to make it less spoilerish that the outside rim has the shafts by making some appear on the inside path? 16:35:22 ...it is a vault where one would search for all of the traps anyway 16:35:29 no i just want to get rid of a room filled with ten spiders and three zot traps 16:35:47 that is certainly not how you do it then 16:35:52 well. 16:36:47 ChrisOelmueller: that patch looks good, thanks 16:37:14 the more I think about it, the more I think '^' should be depreciated 16:37:32 I honestly can't think of a legitimate use for it 16:37:42 but it's not using ^ for the general "place any trap" 16:37:56 oh? 16:37:59 it's not? 16:38:01 and it doesn't appear in lair and the zot traps are only for zot 16:38:09 KFEAT: ^ = web / . w:6 16:38:16 we're looking at different vaults it seems 16:38:25 well, I still need to look at the whole vault instead of just the diff 16:38:42 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des#l396 16:39:20 HangedMan: http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des#l133 16:39:49 133 NAME: spider_nest_entry_rubble ? 16:39:51 yes 16:39:58 oh, that rubble one should be fixed by adding a "KFEAT: ^ = web" line 16:40:04 -!- DrPraetor has quit [Ping timeout: 252 seconds] 16:40:38 so all of them are supposed to be webs? that would also explain it 16:40:44 evilmike: I suspected that was the case, but I never rememberd to ask. :p 16:40:47 *remembered 16:41:00 please disregard the patch then and instead add the web kfeat 16:41:15 -!- aleksil has quit [Ping timeout: 272 seconds] 16:41:38 aah. 16:41:52 i missed this the entire time, gah 16:42:01 yeah i edited the wrong line. shame on me 16:45:47 sorry for the confusion caused, i still would like to have entry_rubble replaced with webs though because that's the most reasonable thing to do with traps there :-) 16:45:57 no problem, it's fixed now 16:46:23 03evilmike * r888366d8b4f1 10/crawl-ref/source/dat/des/branches/spider.des: Fix spider_nest_entry_rubble. 16:51:12 evilmike, while you're around: 16:51:15 http://pastebin.com/xWuipxD6 16:52:02 -!- nooodl has quit [Ping timeout: 240 seconds] 16:52:06 Grunt: the number of monsters isn't the main factor that makes that ending difficult 16:52:54 I realise that, which is why I'm being particular in what I'm targetting there. 16:53:10 @??salamander 16:53:10 salamander (04N) | Spd: 10 | HD: 14 | HP: 57-98 | AC/EV: 5/5 | Dam: 2304(fire:14-27) | 10weapons, 10items, 10doors | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1403 | Sz: Medium | Int: high. 16:53:13 @??greater naga 16:53:13 greater naga (13N) | Spd: 8 (act: 80%) | HD: 15 | HP: 65-102 | AC/EV: 6/10 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poison | XP: 1687 | Sp: b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other, teleport self | Sz: Large | Int: high. 16:53:17 -!- Nightbeer has quit [Ping timeout: 272 seconds] 16:54:06 !lg * map=snake_pit_salamanders_mu s=killer 16:54:06 95 games for * (map=snake pit salamanders mu): 38x a greater naga, 27x a salamander, 11x a naga warrior, 9x an anaconda, 4x a naga mage, a guardian serpent, Margery, , Frances, a black mamba, a water moccasin 16:54:10 I hate playing that ending 16:54:28 st_, exactly. 16:54:29 It's pretty hard, but I've largely enjoyed it the times I've had it 16:55:02 I certainly think it's the most interesting of the Snake endings I've encountered. The common ones are fairly boring 16:55:58 The problem that I have with it is that it's too much of an onslaught for the terrain you're facing it in. 16:56:27 -!- Chish has quit [Ping timeout: 272 seconds] 16:56:45 what I'd do is seriously cut the number of salamanders in the lower part 16:56:48 also salamanders destroy your escape options and then proceed to destroy you 16:57:02 Well, the salamanders are part of the reason that one is interesting, in my mind 16:57:03 I think I'd also give the lava no_monster_gen 16:57:10 my problem is "big pack of ranged monsters behind lava" and "five salamanders camping a doorway" 16:57:15 yeah. 16:57:19 -!- DrCrypt has quit [Ping timeout: 250 seconds] 16:57:34 Okay, the doorway camping can be a bit problematic sometimes 16:57:35 evilmike: cutting salamanders in the lower part sounds good to me 16:58:19 also cutting lava's ability to produce smoke everywhere would be nice :P 16:58:28 I find that the most annoying thing 16:59:05 you can use smokeless lava in vaults, although I agree that all lava could produce less smoke 17:02:39 -!- Pthing has quit [Remote host closed the connection] 17:03:18 -!- jbenedetto has quit [Read error: Connection reset by peer] 17:07:18 -!- Deathmic has quit [Read error: Connection reset by peer] 17:10:17 -!- ontoclasm has joined ##crawl-dev 17:20:53 -!- capablanca has joined ##crawl-dev 17:22:55 -!- mikee_ has quit [Ping timeout: 255 seconds] 17:22:55 -!- capablanca is now known as mikee_ 17:23:43 -!- ark____ has quit [Quit: Leaving] 17:28:18 -!- DrPraetor has quit [Ping timeout: 255 seconds] 17:28:28 make one of the lava foos be surrounded in smoke or something instead 17:31:59 it'd be good to actually have some mist in the Swamp again 17:32:31 with opaque trees, no mist and no shallow water, it's no different from most branches 17:32:52 -!- ac13 has quit [Ping timeout: 252 seconds] 17:33:07 -!- ac13_ is now known as ac13 17:33:13 just monster set, layout, giant chunk of fire attacks, depth-adjustment 17:33:20 the mist should spawn in big blocks 17:35:29 I cut the amount of mist mainly because it obscures floor items. Another solution would be to have more mist, but only generate it over deep water 17:36:04 couldn't that possibly obscure disturbances? 17:36:11 I think swamp is great right now, I did it fairly early on a melee Dg last game it was a lot of fun 17:36:18 HangedMan: yes 17:36:28 obscures floor items? I never noticed this to be any bit of a problem, personally. 17:38:57 also, no shallow water, what? 17:39:19 well, there's a lot less shallow water on the first two levels now 17:39:20 I haven't ever found mist/smoke interesting, I see no reason to add it back in 17:39:30 swamp:4 and swamp:5 actually have more shallow water than it used to 17:39:57 huh, I didn't actually notice that progression 17:40:12 it's pretty gradual. If you compare swamp:1 to swamp:5 you'll see it though 17:40:58 at the very least if it is added back in then it should change/move more gradually if at all, rather than changing completely every time you take a step 17:43:30 -!- edlothiol has quit [Ping timeout: 252 seconds] 17:44:15 for smoke I do think it's interesting in gehenna sometimes, due to blocking LOS being quite relevant there 17:44:26 some other hell type vaults also 17:50:10 it makes you do things like sit and wait at edge of LoS from the hellion on the other side of the lava for the smoke to clear and let you wand of cold it 17:50:39 or line things up properly so that you can shift-fire through the smoke 17:51:22 Well, the fact that LoS is intermitantly broken does make hellion island considerably less dangerous than it would otherwise be 17:51:39 Recoloring monsters via rcfile can give extra information about Pan levels. (https://crawl.develz.org/mantis/view.php?id=5985) by elliptic 17:51:50 DracoOmega: more dangerous, not less; you aren't guaranteed to be able to blink scroll out of it because of the smoke 17:52:23 Hmmm... well, that's only if you're ON the island, no? As opposed to shooting at it from a safe range 17:52:37 if you are off the island then it isn't dangerous :) 17:52:46 classic hellion island deaths usually involve the player getting dumped in the middle of it :P 17:53:13 -!- Isvaffel has quit [Ping timeout: 250 seconds] 17:53:17 it also kills people when they don't know about the vault and can't see the hellions because of the smoke until they are right on top of them 17:53:22 -!- Fhqwhgads has quit [Ping timeout: 240 seconds] 17:53:22 -!- PollyEsther has quit [Ping timeout: 240 seconds] 17:53:26 -!- Fhqwhgads_ is now known as Fhqwhgads 17:53:31 and then the smoke clears enough for 10 hellions to hit them 17:53:53 I suppose this is a fair point 17:56:04 though for annoyances with clouds nothing comes close to "are you really really sure you want to step into that steam????" 17:57:10 Agreed 17:57:38 Maybe that should be handled like traps? Only warn you if the hp you have left is too close to the damage potential for comfort, and otherwise not warn? 17:57:42 -!- DrCrypt has quit [Ping timeout: 240 seconds] 17:57:52 (Which, for steam, would be almost never, of course) 17:58:06 -!- Aryth has quit [Read error: Connection reset by peer] 17:58:56 steam clouds really should never prompt you unless your HP is extremely low 17:59:04 it should be treated like stepping onto a dart trap or something like that 17:59:39 Yeah, that's what I meant 18:00:56 -!- ainsophyao has quit [Remote host closed the connection] 18:13:29 -!- Lasse- has quit [Read error: Connection reset by peer] 18:16:08 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 18:18:13 -!- Souljazz has quit [Remote host closed the connection] 18:22:29 -!- MarvinPA has joined ##crawl-dev 18:26:12 -!- LoremIpsum has quit [Remote host closed the connection] 18:27:43 evilmike: here is a solution: no floor items in swamp please 18:30:11 -!- Ragdoll has quit [Read error: Connection reset by peer] 18:35:22 what, and not say that should happen to spider too? 18:35:28 I would have agreed with that a few months ago. I don't think that suggestion makes sense with the current layout, though. exploring levels isn't a chore like it used to be (easier to manually explore, and autoexplore doesn't get interrupted all the time) 18:38:25 -!- Chish has quit [Ping timeout: 272 seconds] 18:42:09 -!- syllogism has quit [] 18:42:11 ah, i haven't done new swamp 18:43:12 -!- barbs has joined ##crawl-dev 18:47:05 -!- Sab0t has quit [Ping timeout: 255 seconds] 18:49:03 -!- buppy has quit [Quit: Page closed] 18:53:02 -!- st_ has quit [] 18:56:22 -!- Sab0t_ is now known as sab0t 18:56:28 -!- Fhqwhgads has quit [Ping timeout: 250 seconds] 18:56:36 -!- Fhqwhgads_ is now known as Fhqwhgads 18:58:53 -!- Namey has quit [Quit: Leaving] 18:58:54 -!- DrCrypt has quit [Ping timeout: 264 seconds] 18:59:11 -!- sdurant has quit [Quit: Leaving] 19:00:06 -!- sab0t has quit [Quit: Leaving] 19:11:45 -!- frogbotherer has quit [Remote host closed the connection] 19:11:59 -!- sdurant has quit [Quit: sdurant] 19:12:58 -!- voker57 has quit [Changing host] 19:14:59 -!- xnavy has quit [Read error: Operation timed out] 19:15:47 -!- chewymouse has quit [Quit: Leaving] 19:17:11 -!- eeviac has joined ##crawl-dev 19:20:13 in art-data.txt, what's the bool for warding? I want to give a weapon ward 19:20:40 -!- PollyEsther has quit [Read error: Operation timed out] 19:29:50 -!- yxhuvud has quit [Ping timeout: 250 seconds] 19:36:09 -!- fungee has quit [Read error: Operation timed out] 19:36:18 -!- Kellhus has quit [Quit: Page closed] 19:46:58 -!- MarvinPA has quit [Ping timeout: 255 seconds] 19:48:08 -!- xnavy has quit [Read error: Operation timed out] 19:50:15 -!- MarvinPA has joined ##crawl-dev 19:55:27 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:55:35 -!- MarvinPA has quit [Ping timeout: 246 seconds] 19:57:11 does this bool even exist 19:58:39 doesn't seem to, player_warding() just checks for AMU_WARDING ad STAFF_SUMMONING 19:58:56 s/ad/and/ 19:59:14 how does autumn katana work then 19:59:29 special-cased just for clarity 19:59:30 -!- DrCrypt has quit [Ping timeout: 264 seconds] 19:59:51 where's this code, maybe I could copy paste and change clarity to ward 20:00:54 unknown monster: "git f2238d0e" 20:00:54 %?git f2238d0e 20:00:59 %git f2238d0e 20:01:00 kilobyte * 0.10-a0-685-gf2238d0: Bring a katana back, as a fixedart. (11 months ago, 8 files, 28+ 4-) https://gitorious.org/crawl/crawl/commit/f2238d0e6d93 20:01:09 could just do what this does 20:01:43 -!- MarvinPA has joined ##crawl-dev 20:01:48 this looks complicated 20:08:08 -!- alefury has quit [] 20:09:14 I assume I won't have to mess with player.cc as there is no warding mut 20:10:21 -!- mikee_ has joined ##crawl-dev 20:18:41 -!- ajikeshi_ has quit [Read error: Operation timed out] 20:19:32 looks like I assumed wrong 20:25:23 -!- syraine has quit [Read error: Connection reset by peer] 20:26:17 -!- barbs has quit [Remote host closed the connection] 20:27:35 -!- PollyEsther has quit [Read error: Operation timed out] 20:29:12 Tornado can free monsters from cages. (https://crawl.develz.org/mantis/view.php?id=5986) by elliptic 20:29:14 -!- ac13 has quit [Ping timeout: 252 seconds] 20:29:26 haha 20:31:21 it worked 20:31:24 I am dev pro 20:31:50 g - the +6,+8 sacred scourge "Slayer" (weapon) {holy, +Rage SInv Ward} 20:31:59 because we needed more warding 20:33:24 that sounds kinda boring 20:33:27 -!- Danei has quit [Ping timeout: 248 seconds] 20:33:43 warding is boring 20:34:40 eeviac: super bright pearl dragon armor that is warding + it passively cleansing flames demons in LOS 20:35:01 but that doesn't reference castlevania at all 20:35:20 how would it reference castlevania more 20:35:33 it would need reaching, but lose it if you get hit 20:35:42 wait I'm thinking of mario powerups 20:35:50 you have to pick up *two* of them to get reaching 20:35:57 I would call my super whip vampire slayer but then it'd be too obvious 20:36:35 it has sinv because vp go invis, warding because they're idiot summon spammers, and rage because idiot summon spammers make me mad 20:36:48 oh so in other words it has no coherent theme? gotcha 20:37:09 coherency is trumped by subjective flavor 20:37:53 it needs MR too because idiot vp knights have paralysis 20:39:04 we should have a weapon that fires arrows of light 20:39:11 extra to vampires, no damage to invisibles 20:39:27 laserbow 20:39:36 -!- _dd has quit [Ping timeout: 245 seconds] 20:39:40 fr vampire slaying brand 20:39:51 i still want an arrow type that reflects off walls 20:39:52 or better yet summoner slaying brand 20:40:07 ontoclasm: chaos missiles have an effect kind of like that iirc 20:40:18 hm 20:40:20 damage increases with every summon on screen 20:40:46 old berserk activates if they summon a neqoxec 20:40:49 HangedMan: damage a summon and it hurts the caster 20:40:56 even better 20:41:02 or maybe the caster AND all the summons 20:41:05 that would be cool 20:41:17 -!- Fa has joined ##crawl-dev 20:41:57 fr ghouls n goblins references 20:42:12 first hit on the player destroys all their armor 20:42:14 second kills them 20:42:32 new unrand armour teleports away when hit 20:42:46 eeviac: tome actually has a 'immune to teleport' randart property 20:42:52 it means the *item* is immune to being teleported 20:42:55 if you teleport it stays behind 20:43:09 :| 20:43:31 it's pretty funny tbh 20:44:15 now that I know how easy it is to make artefacts, I can fix some of the stupid unrands 20:44:20 like 20:44:27 like jihad 20:44:30 remove hunger from crown of dypoerearad 20:44:31 what a dumb artifact 20:44:57 and give rat king cloak rRot 20:45:00 eeviac: add a greed unrand property 20:45:11 mesmerized by gold 20:45:30 sword of midas 20:45:49 not gauntlets? :P 20:46:05 that works better 20:46:09 no sense of current events 20:46:28 the important unrand thing to do is make sceptres of asmodeus, torment, and dispater not seperate weapon types 20:46:59 also buff sword of cerebov's base damage and refer to it as a flamberge 20:47:07 staff of dispater (staff), rod of asmodeus (club(?), like other rods), sceptre of torment (mace) 20:48:20 are we getting double swords renamed as katanas 20:48:27 I might use them then 20:48:43 horrible anti-crawl sentiments 20:49:14 let's rename double swords to mountain dwarfs 20:49:14 -!- ontoclasm has quit [Quit: Leaving.] 20:51:44 -!- __jpmorgan has quit [Read error: Operation timed out] 20:51:49 wiglaf needs spells and new dialogue about heavy armour casting 20:51:58 -!- __jpmorgan has joined ##crawl-dev 20:52:05 eeviac: then we can add a triple katana unrand 20:52:15 yes 20:52:19 triple swords have to stay 20:52:26 because of that youtube clip 20:52:31 nothing else will ever work 20:52:47 double swords are expendable 20:52:56 ' Golden Three-Edged Sword 'The Truth'' 20:53:00 -an actual tome item 20:54:45 does it give you messages about being unable to wield it? 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