00:00:10 -!- kek has quit [Quit: Leaving] 00:05:55 -!- PoopBridge has quit [Ping timeout: 246 seconds] 00:06:42 -!- _dd has quit [Ping timeout: 264 seconds] 00:12:38 -!- bmfx has quit [Quit: Lost terminal] 00:13:10 -!- MarvinPA has joined ##crawl-dev 00:19:45 -!- simmarine__ has quit [Quit: bye] 00:21:31 -!- G-Flex has joined ##crawl-dev 00:28:44 -!- smeea has quit [Read error: Connection reset by peer] 00:42:37 -!- maahes has quit [Ping timeout: 240 seconds] 00:42:49 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 00:44:37 -!- omnirizon has quit [Ping timeout: 240 seconds] 00:46:18 -!- Poncheis has quit [Ping timeout: 264 seconds] 00:47:45 -!- magistern has quit [Quit: This computer has gone to sleep] 00:52:39 -!- Bluering has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 00:54:52 -!- Thann has joined ##crawl-dev 01:01:29 -!- Dixie has joined ##crawl-dev 01:01:44 -!- BlackrayJack has quit [Ping timeout: 265 seconds] 01:04:07 -!- kkinch has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 01:14:59 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 01:21:55 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 01:28:09 -!- Codrus has quit [Ping timeout: 244 seconds] 01:29:29 -!- andrewhl has quit [Remote host closed the connection] 01:30:28 -!- edlothiol has joined ##crawl-dev 01:32:20 -!- y2s82 has quit [Ping timeout: 248 seconds] 01:34:53 -!- Codrus|2 has quit [Quit: o/] 01:36:19 -!- Twinge has joined ##crawl-dev 01:43:18 -!- boxo has quit [Ping timeout: 265 seconds] 01:57:34 -!- MarvinPA has quit [Ping timeout: 244 seconds] 01:58:54 -!- Internet has quit [Quit: Page closed] 02:04:32 -!- syraine has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0a2/20120702042008]] 02:05:55 -!- G-Flex has quit [Quit: Time for us to bug out.] 02:11:07 -!- ebarrett has quit [] 02:20:15 03|amethyst * r19157c3804cb 10/crawl-ref/source/spl-damage.cc: Disable self-LRD for now (#5908). 02:32:54 -!- jvj24601 has quit [Quit: Page closed] 02:36:37 -!- squimmy has quit [Ping timeout: 240 seconds] 02:42:46 -!- Codrus has quit [Quit: o/] 02:44:11 -!- edlothiol has quit [Ping timeout: 272 seconds] 02:45:27 -!- Poncheis has quit [Read error: Connection reset by peer] 02:45:37 -!- voker57 has quit [Remote host closed the connection] 02:46:41 https://github.com/dtsund/crawl-light/commit/f0daef18467800c7e3df0ed677ac9a12ad64494e <-- No idea if this is of any interest to you, but figured I'd mention it here anyway 02:46:41 dtsund: You have 2 messages. Use !messages to read them. 02:46:44 !messages 02:46:44 (1/2) evilmike said (5d 49m 53s ago): I see you imported evilmike_wizard_prison into crawl light. I should warn you, this vault relies on a a gimmick with silent spectres (that I don't think works in light) 02:46:49 !messages 02:46:50 (1/1) evilmike said (5d 45m 27s ago): The idea is the wizards are silenced until the spectre is removed, and then they all wake up and blink out / summon crap. I dunno if this is doable in Light, but the spectre should probably be removed at least 02:47:00 evilmike: Aha, thanks. 02:47:18 Yeah, it probably won't work. 02:47:30 -!- jvj24601 has quit [Ping timeout: 245 seconds] 02:48:03 !tell evilmike Aha, thanks; might not have caught that one in a hurry. 02:48:03 dtsund: OK, I'll let evilmike know. 02:48:06 -!- Staplegun has quit [Ping timeout: 264 seconds] 02:48:17 interesting looking spell, there 02:48:22 do people use it? how well does it work? 02:48:29 I *just* wrote it 02:48:36 ah, cool 02:48:37 So I have no idea how well it works 02:49:10 -!- Cfoofoo has quit [Ping timeout: 245 seconds] 02:49:32 -!- PepeRC2 has quit [Remote host closed the connection] 02:51:39 I can envision interesting uses for the spell (illude before escape, illude as a sort of combat buff), but I have no idea whether they actually work, or might be overpowered. 02:54:41 -!- Pacra has joined ##crawl-dev 02:55:39 -!- ark has joined ##crawl-dev 02:56:10 -!- ark is now known as Guest89667 02:59:08 overpowered compared to other level 9 spells? :P 02:59:21 -!- mikee_ has quit [Read error: Connection reset by peer] 02:59:34 -!- adamorjames has quit [Ping timeout: 244 seconds] 03:00:17 -!- dtsund has quit [Ping timeout: 250 seconds] 03:06:06 -!- ketsa has quit [Ping timeout: 264 seconds] 03:11:11 -!- Elynae has quit [Quit: Leaving] 03:15:57 -!- barbs has joined ##crawl-dev 03:19:38 -!- Dixie has quit [Read error: Connection reset by peer] 03:25:44 I'd say, ridiculously underpowered 03:25:56 we're talking about what old sputterflies did 03:26:40 besides the level, it's a good idea IMO, though 03:27:36 -!- ac13 has quit [Quit: Leaving] 03:41:52 -!- Flyne has quit [Quit: Page closed] 03:45:06 -!- Jatoskep has quit [Ping timeout: 264 seconds] 03:47:55 -!- DracoOmega has quit [] 03:50:22 -!- mong has quit [Quit: Leaving] 03:52:54 -!- ToBeFree has joined ##crawl-dev 03:58:44 -!- Nightbeer has quit [Read error: Connection reset by peer] 04:04:16 -!- chewymouse has joined ##crawl-dev 04:07:54 -!- ogsus has quit [Ping timeout: 264 seconds] 04:11:28 -!- ogsus has joined ##crawl-dev 04:13:18 -!- tensorpudding has quit [Ping timeout: 264 seconds] 04:14:04 -!- mikee_ has joined ##crawl-dev 04:24:36 -!- aleksil has joined ##crawl-dev 04:27:55 -!- bonghitz has quit [Ping timeout: 245 seconds] 04:35:37 -!- ogsus has quit [Ping timeout: 240 seconds] 04:38:32 -!- ogsus has joined ##crawl-dev 04:49:03 -!- Thann has quit [Quit: sleeeep] 04:54:24 -!- ChongLi has quit [Read error: Operation timed out] 04:57:07 -!- alefury has joined ##crawl-dev 05:00:01 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2777-g19157c3 05:03:37 -!- boxo has quit [Ping timeout: 240 seconds] 05:08:47 -!- Elynae has quit [Quit: Leaving] 05:11:42 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 05:17:31 -!- ChaoticTabris has quit [Ping timeout: 244 seconds] 05:17:39 -!- boxo has quit [Ping timeout: 250 seconds] 05:21:05 -!- Ragdoll has joined ##crawl-dev 05:25:27 -!- PsyMar has quit [Ping timeout: 250 seconds] 05:35:31 -!- edlothiol has joined ##crawl-dev 05:39:48 GCC vs clang: clang is still slower, although with some really strange points 05:41:13 on test 4 (-arena 'cerebov v test spawner delay:0') it's a good deal slower (2.47 vs 3.15), but on test 5 (-arena 'cerebov, lom lobon, mnoleg, gloorx vloq v ereshkigal, asmodeus, antaeus, dispater delay:0 t:6') it's a good deal faster (6.98 vs 6.00) 05:42:16 I'd understand if these tests would be different (like, screen redraw vs monster AI) but here they're mostly identical... 05:42:17 03kilobyte * r2302989732b3 10/crawl-ref/source/dat/des/ (3 files in 3 dirs): Drop useless uses of _G from vault lua. 05:42:17 03kilobyte * rc07ccef77809 10/crawl-ref/source/ (15 files): Drop a bunch of useless uses of this-> 05:42:18 03kilobyte * r831427b3421b 10/crawl-ref/source/main.cc: Unbreak Windows builds. 05:42:20 03kilobyte * r4a20bb18f0e7 10/crawl-ref/source/ (8 files in 2 dirs): An undocumented command-line option, --no-save. 05:42:20 03kilobyte * rcd63a29a8262 10/crawl-ref/source/test/stress/fireworks.rc: Repair the fireworks stress test. 05:47:30 -!- yogidabear has quit [Ping timeout: 245 seconds] 05:56:41 -!- Grildrak has quit [Quit: Page closed] 05:58:45 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:03:53 -!- Pingas__ has quit [Read error: Connection reset by peer] 06:04:27 -!- DainHome has quit [Quit: Dain's default quit message] 06:04:51 -!- Grildrak has quit [Client Quit] 06:17:59 -!- ainsophyao has quit [Read error: Connection reset by peer] 06:19:43 -!- Wahaha_ has quit [Ping timeout: 245 seconds] 06:31:36 -!- voker57 has quit [Changing host] 06:31:40 -!- Pingas has joined ##crawl-dev 06:37:46 -!- HangedMan has joined ##crawl-dev 06:41:16 -!- PoopBridge has quit [Ping timeout: 250 seconds] 06:45:42 -!- Nomi has quit [Ping timeout: 264 seconds] 06:55:56 -!- barbs has quit [Ping timeout: 252 seconds] 07:07:13 -!- syllogism has joined ##crawl-dev 07:13:57 !seen grunt 07:14:00 I last saw Grunt at Tue Jul 10 04:59:03 2012 UTC (7h 14m 57s ago) quitting with message Quit: leaving. 07:19:34 -!- Guest89667 has quit [Quit: Leaving] 07:19:52 -!- ark____ has joined ##crawl-dev 07:22:35 !tell grunt could you create an account on gitorious? 07:22:36 kilobyte: OK, I'll let grunt know. 07:26:20 03kilobyte * r4c2075603a55 10/crawl-ref/source/mpr.h: Remove an obsolete comment. 07:26:30 03kilobyte * re9529475b9eb 10/crawl-ref/source/ (6 files): Basic infrastructure for de-spamming debug mode. 07:26:48 evilmike: re MR and monster hexes, what about some of the ideas for that? Like guaranteed duration reduction but lower chance to outright resist, or a high chance to downgrade the effect and a lower chance to completely resist? 07:27:46 kilobyte: what about the feature freeze? :P 07:28:01 shouldnt that like, have happened a week ago? 07:29:08 no new features are being added 07:29:23 autoexplore trails are the last one I remember 07:29:41 alefury: I don't think changes that only affect debug mode can be problematic regarding feature freeze and release cycle 07:30:06 well, half the point of feature freeze is to get people to focus on bugfixing instead of making new stuff, right? :P 07:30:36 ie, debugging :p 07:30:46 oh, right :) 07:31:14 in this very case, I'm looking more at performance improvements, but still 07:32:08 Napking is probably happy about those... 07:32:08 03galehar 07shoals_colours * r10472ab95498 10/crawl-ref/source/travel.cc: Make the travel and display shore limit consistent. 07:32:08 03galehar 07shoals_colours * r12b44e960525 10/crawl-ref/source/ (branch-data.h dgn-height.h showsymb.cc travel.cc): Make the Shoals floor brown/yellow depending on height (wet sand). 07:32:16 kilobyte: how about this one? It's not a new feature, it's finishing a recent one (fixing shoals exploration) 07:32:44 kilobyte: I'd like your opinion on it btw 07:32:52 unfinished stuff in release versions sucks 07:33:16 there's still no answer from elliptic about the date of the tourney 07:33:57 I think it only lacks a rename (like shallow water (tidal)) and tiles (which are on mantis) 07:34:37 I'll finish it quickly and if nobody opposes, merge it 07:34:48 -!- DainDwarf has quit [Changing host] 07:35:17 also, can we add tiles during feature freeze? Because there are a bunch of them waiting on mantis 07:39:31 i think tiles were added long after freeze last time (it happened fairly early iirc) 07:40:13 I think as long as it doesn't need new code it's fine 07:42:24 -!- omnirizon has quit [Ping timeout: 265 seconds] 07:43:07 speaking of tiles, there's still the rod tile thing 07:43:44 -!- Jatoskep has joined ##crawl-dev 07:43:52 I see two ways to fix it properly (without a huge refactoring): 1. reserve 100 tile indexes for all combinations of rod image/rod type 07:44:06 or 2. use the mcache for items, too 07:44:52 perhaps they could be changed to the same hack as staves? 07:45:08 -!- aleksil has quit [Quit: Ex-Chat] 07:47:21 staves always have the same unidentified appearance for the same type, don't they? 07:47:33 yes 07:48:28 the problem is, rods don't, so the hack doesn't work there 07:52:43 edlothiol: I'd say use the easiest solution and disregard long term. Rods are likely to be overhauled at some point. 07:53:22 -!- MarvinPA has joined ##crawl-dev 07:53:58 edlothiol: wait, what? rods dont? 07:54:26 i may be misremembering, but i think they do 07:55:10 alefury: nope (try creating a few rods of venom in wizmode) 07:55:14 they do, you just still have to wield them to identify their pluses/maxcharges 07:55:30 oh wait 07:56:17 i guess not, huh 07:56:28 maybe its a wizmode thing? 07:56:37 -!- Lost_Number has quit [Read error: Connection reset by peer] 07:56:57 acquirement also gives rods reliably 07:57:46 oh hrm, using that staff hack would mean no randart rods :( 08:05:09 oh, hey MarvinPA! Could you try the shoals_colours branch and tell me what you think of it? 08:05:26 ah, sure 08:05:36 thanks :) 08:05:45 i spotted it in commit emails but didn't realise it was a separate branch, sounds like a good idea at least 08:06:04 03galehar 07shoals_colours * r1b6856f6d96f 10/crawl-ref/source/directn.cc: Rename tidal waters and wet sands in examine surrounding mode. 08:06:53 as I said, if nobody opposes, it won't stay in a branch for much longer! 08:07:19 i hope it stays in a lair branch 08:08:55 Yeah, we're talking about a git branch there right? 08:09:37 has the unicode-tiles branch been rebased? Is that ok to rebase and force push branches like that? 08:09:51 ChrisOelmueller, ghallberg: yes of course 08:11:18 galehar: I had to drop my commit that added debugging via dumping textures to .PNG, as in the meantime frogbotherer removed those giant textures 08:11:36 and those commits had, obviously, nasty conflicts 08:12:16 since I doubt you had any commits on top of that branch, this should be harmless 08:12:50 ok. but is it ok to rebase such branch just to cleanup, reorder, fixup, etc... even if not necessary? 08:13:10 I think it is, the benefit outweight the drawbacks 08:13:38 I'd rebase only on the final merge, if possible 08:14:04 unless there's some non-minor breakage 08:14:36 alright then 08:15:54 I doubt many people have your branch, though 08:16:13 I was thinking in general 08:16:21 and also more specifically about the veh branch 08:16:38 which is taking dust 08:16:40 you just told MarvinPA to review it for example, so he'd have to force-reset, but he's a big kid so it's not a hard blocker :p 08:17:44 but requiring people to force-reset is a minor inconvenience, isn't it? 08:18:51 -!- DainDwarf has quit [Quit: Dain's default quit message] 08:22:06 on a non really public branch, acceptable, yeah 08:23:53 <|amethyst> hm, crawl.org is only $5175 08:24:04 pffff 08:24:05 <|amethyst> "only" 08:25:20 crawl.com is also for sale :P 08:25:31 -!- ark____ has quit [Read error: Connection reset by peer] 08:25:55 -!- ark____ has joined ##crawl-dev 08:26:06 galehar: looks okay to me, i guess a minor problem would be that yellow overlaps with halos as a floor colour 08:26:09 kilobyte: that's what I meant. Rebasing the veh branch for cleaning up isn't going to upset anyone 08:27:13 MarvinPA: yeah, that's what I feared. Maybe I can drop the wet sand / dry sand. 08:27:22 which was problematic in branches where the entire floor used to be yellow (tiles could spot mennas before he came into view, console you'd have to be xing every square of floor :P) 08:27:45 since this limit has no effect on exploration 08:28:45 possibly, yeah 08:28:48 I feel the wet sand idea makes the tide system more visible 08:29:12 and there's not enough dry sand to really hide an aura 08:29:12 poor console needs more colours :P 08:29:26 256 colours for 0.12! 08:29:27 yeah, there's not a huge amount of it so it might just be fine as-is 08:29:36 -!- hoody_ has quit [Remote host closed the connection] 08:29:44 -!- barbs has joined ##crawl-dev 08:29:56 ok, I'll add tiles and merge it unless someone yells at me 08:30:22 oh, and tidal water and [wet] sand don't have descriptions, that's the only other thing i spotted 08:30:27 Mennas can spawn on Shoals:5 only, if he causes a problem, we can drop him from there (or Lair branches at all) 08:30:45 <|amethyst> there is a status light for external silence now 08:31:08 <|amethyst> oh, out-of-view 08:31:27 -!- Karagy has joined ##crawl-dev 08:31:29 should tidal waters and wet sand have descriptions? 08:31:53 every feature 08:32:18 well at least just the same description as shallow water/regular sand 08:32:28 but it can't hurt to mention the tides in there too 08:32:36 ok, I'll add it 08:32:40 DEPTH: D:20-27, Swamp:5, Snake:5, Shoals:5, Spider:5, Vaults:4-, Crypt, Blade, Tomb 08:33:26 -!- Karagy has left ##crawl-dev 08:33:29 also that halo thing reminds me, autoexplore really ought to stop when a halo or silence aura comes into view 08:34:08 it's one of the few cases where autoexploring (especially with delay -1) really has a big downside 08:34:13 for 256 colours, let's not add them anywhere in the default config. Also, it would break ttyrecs and watching games on DGL 08:38:43 -!- Namey has quit [Quit: Page closed] 08:42:48 -!- tJener has quit [Changing host] 08:49:15 -!- Grunt has joined ##crawl-dev 08:52:27 -!- ainsophyao has joined ##crawl-dev 08:53:04 |amethyst, sorry for letting some self-LRD code slip through :( 08:53:07 -!- Fa has joined ##crawl-dev 08:53:07 -!- Wahaha has quit [Ping timeout: 240 seconds] 08:53:47 hi Grunt! 08:54:21 Grunt: are you interested in joining the dev team? 08:54:37 because we'd like to recruit you :) 08:57:22 Of course! 08:57:29 \o/ 08:57:59 please make an account on gitorious then 08:58:00 kilobyte: You have 1 message. Use !messages to read it. 08:58:08 I already have one, as Henzell will tell you. 08:58:10 "grunt" :) 08:59:06 -!- ussdefiant_ has joined ##crawl-dev 09:01:02 there, you have commit rights 09:01:11 you're officially a memeber of the team :) 09:01:18 who can give him the +v? 09:01:30 <|amethyst> galehar: you have an @ you know :) 09:02:13 <|amethyst> You'll also need to talk to Napkin and rax for upgrades to your accounts 09:02:15 03|amethyst * r315c7ef50eea 10/crawl-ref/ (CREDITS.txt git-hooks/crawl-ref-cia): Cakes and ale for Grunt. Welcome to the devteam! 09:02:30 -!- Wahaha has quit [Ping timeout: 264 seconds] 09:02:31 yeah, I mean don't we have to configure the bots or something so that it gets the +v automatically? 09:02:34 <|amethyst> And add yourself to https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 09:02:43 <|amethyst> oh, I have no idea 09:03:04 Do you normally use ChanServ to do that? 09:03:19 oh yeah, that must be it 09:04:04 probably add Grunt to some kind of 'dev' template 09:04:21 There's a template called "committer", which is probably what you want. 09:04:39 /msg chanserv access ##crawl-dev add Grunt committer 09:04:46 yeah i didn't actually bother to look them up. :) 09:05:28 -!- mhss has quit [Quit: Page closed] 09:05:35 well, I don't have rights for this command 09:06:35 I can do that though :) 09:07:25 :) 09:08:51 ok, you can now push yourself all your patches waiting on Mantis :) 09:08:57 <|amethyst> btw, I haven't pointed it anywhere yet, but I registered dobrazupa.org to point to a potential new server... if someone wants it let me know 09:08:58 -!- Kalir has quit [Changing host] 09:09:00 except tomb. :P 09:09:17 Upgrades to accounts? 09:09:27 Oh right I can set the thingamabobber so you can download saves and such 09:09:32 <|amethyst> rax: Grunt's a dev now, needs wizmode and saves 09:10:15 I think most of my residual uploads at this point that aren't vaults would be considered features, except possibly the attack verbs thing. 09:10:20 yeah, for the most drastic ideas, it's better to discuss them here before committing 09:10:44 and yeah, feature freeze too 09:11:01 the attack verb is quite problematic: it can lead to extremely long messages 09:11:18 kilobyte, at the moment, I have it configured as a disabled-by-default option. 09:13:57 currently, there's "Your spectral deep elf necromancer hits the helpless deep dwarf berserker with a cursed -1,+13 demon trident "Arsekicker" {flame, rElec, rF--, rC++, MUT+} from afar!!!" 09:14:04 already two lines 09:14:37 the weapon doesn't need to be this detailled 09:14:53 weapon type should be enough for fight messages 09:15:30 also, we should have a rule about adding options. If you want to add one, you need to remove an obsolete/useless one! 09:15:44 if you identified a randart previously, you should imo also see that the monster is using exactly that artifact 09:16:01 not sure whether pluses and weapon type would be sufficient for that 09:16:05 Grunt: I think you are updated on user Grunt now 09:16:08 -!- tJener has quit [Quit: Reconnecting] 09:16:09 ChrisOelmueller: you can be examining the monster 09:16:17 Thanks rax! 09:16:55 -!- tJener has quit [Client Quit] 09:17:00 Grunt: No problem, let me know if it didn't work :) 09:17:03 the artefact should definitely be described 09:17:07 this isn't a process I have to do very often ;) 09:17:19 even worse, there are artefacts for which the base type makes no sense 09:17:31 I think Napkin has rights for the chanserv access 09:17:38 -!- tJener has quit [Changing host] 09:17:45 give the name of the artefact and more info in monster info? 09:17:48 there's no "lance", "shillelagh" or "flamberge" 09:18:16 <|amethyst> flamberge? 09:18:21 -!- tJener has quit [Client Quit] 09:18:27 getting hit by "hellfire" sounds cool 09:19:19 Cerebov's sword, although I don't see that word anywhere in the source anymore 09:21:01 Oh, before I forget to ask, who's responsible for Mantis access levels? 09:21:14 ...if I fix a bug, I would like to be able to resolve the issue myself. :) 09:21:17 I think Napkin but am not 100% sure 09:21:19 no, don't highlight me again! 09:21:24 Too late! 09:21:24 too late ;) 09:21:25 <|amethyst> :) 09:21:25 sorrryyyyyyyyyyyyyy ^^;; 09:21:36 -!- st_ has joined ##crawl-dev 09:22:18 -!- barbs has quit [Ping timeout: 264 seconds] 09:22:36 no "grunt" in manits :-O 09:22:42 I'm sgrunt on Mantis. 09:22:43 *mantis 09:22:58 (I'm not exactly sure what caused that dysjunction. <_<) 09:23:09 *disjunction 09:23:13 Napkin: what about /msg chanserv access ##crawl-dev add Grunt committer 09:23:15 can tou? 09:23:21 *you 09:23:40 <|amethyst> kilobyte: oh, I see... I was thinking it didn't look like a flamberge at all, but the player doll tile does 09:24:15 Grunt: you may want to disable "access-level emails" in your mantis profile, if you get too many. 09:24:29 I can handle a bit of access level e-mail spam. :) 09:25:06 done, galehar 09:25:09 hrm, I can't find the word "flamberge" in past commits as well, can't recall where I could think about it being called this way 09:25:18 -!- Jatoskep has quit [Ping timeout: 264 seconds] 09:25:20 do you have an account on CDO's DGL, grunt? 09:25:31 procmail 09:25:34 I'm SGrunt on CDO's DGL. 09:25:46 kilobyte: there's some talk about it in the logs of this channel 09:25:52 around december '11 09:27:00 -!- xnavy has quit [Ping timeout: 248 seconds] 09:28:14 ok, wizard mode enabled, Grunt 09:28:27 anything else to do? 09:28:48 can he download save files too? 09:29:13 mantis account level developer required for that - so yes 09:29:24 then I think he's set 09:29:44 excellent :) 09:30:42 Grunt: have you subscribed to c-r-d? 09:30:48 I will do that now. 09:31:15 -!- Grildrak has quit [Ping timeout: 245 seconds] 09:31:19 https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 09:33:23 Done. 09:33:43 something tells me the list of new dev stuff should be written somewhere 09:34:19 good idea 09:34:39 along with who has rights to do each thing 09:36:38 kilobyte: i see you unbroke windows builds once recently already, but there's a new compile error it seems :P 09:36:42 package.cc: In constructor 'package::package()': 09:36:42 package.cc:135: error: 'mkstemp' was not declared in this scope 09:36:55 MarvinPA: ... 09:37:06 he unbroke, but he forgot to fix ;) 09:37:41 heh, breaking it again a different way the very next commit :p 09:37:50 :D 09:38:08 got to trot though, see you in an hour or so. 09:39:01 righto, cya 09:39:16 also welcome, grunt :) 09:40:04 Thanks MarvinPA! 09:40:47 galehar: could you tell us what transifer option to use to have it pull korean translations? No matter which option I use to get unreviewed stuff, it doesn't create the files. 09:41:23 (just in case you won't be on in the evening, I wanted to copy&paste glyphs into the font for 0.11) 09:43:54 -!- ogsus has quit [Ping timeout: 264 seconds] 09:46:06 -!- scummos has quit [Quit: Lost terminal] 09:47:09 -!- Fa has quit [Ping timeout: 250 seconds] 09:48:41 tx pull -a 09:48:50 should pull everything 09:49:30 -!- ogsus has joined ##crawl-dev 09:50:01 tx pull -l ko --skip 09:50:06 to pull just korean 09:50:30 the --skip is to prevent it from stopping when it can't find a resource file 09:54:18 -!- shiweera has quit [Ping timeout: 245 seconds] 09:55:16 <|amethyst> is there any way monsters can destroy stone currently? 09:56:37 <|amethyst> I wonder if the possibility of monsters with shatter/LRD breaks any vaults 09:57:06 -!- simmarine has quit [Ping timeout: 264 seconds] 09:58:15 03galehar * r55dd3a9192c2 10/crawl-ref/docs/develop/new_dev_checklist.txt: A checklist for all the tasks to do when a new developer joins the team. 09:59:36 -!- omnirizon has quit [Ping timeout: 245 seconds] 10:00:08 -!- ogsus has quit [Ping timeout: 244 seconds] 10:01:41 -!- MarvinPA has quit [Ping timeout: 244 seconds] 10:02:30 -!- ogsus has joined ##crawl-dev 10:04:08 03|amethyst * r4ae42f60e597 10/crawl-ref/docs/develop/new_dev_checklist.txt: Neuter pronouns. 10:04:22 clearly there only ever will be male developers- oh fixed already 10:05:24 <|amethyst> I blame proto-Indo-European 10:07:38 -!- Flyne has quit [Quit: Page closed] 10:07:54 -!- boxo has quit [Ping timeout: 264 seconds] 10:09:16 -!- pantaril has quit [Read error: Operation timed out] 10:09:48 I never remember how to properly use genderless pronouns 10:10:09 in french, we just use male by default 10:10:24 <|amethyst> that was the case in English 50 years ago 10:10:52 so now people beat up each other over "themself" vs "themselves" 10:10:56 no progress 10:11:07 <|amethyst> When the person is indefinite, it is safe in all but very formal writing to use plural 10:11:08 although politicians like to ugly and stupid stuff like (s)he 10:11:47 -!- andrewhl has quit [Remote host closed the connection] 10:11:47 ChrisOelmueller: there is a girl in the team 10:11:53 used to be 2 10:12:02 eino and jpeg 10:12:02 i'm aware of that 10:14:06 03|amethyst * r6bf6fde72959 10/crawl-ref/docs/develop/new_dev_checklist.txt: Missed one. 10:14:07 <|amethyst> what doesn't work as well, sadly, is using "they" for a specific person of unspecified gender 10:14:07 -!- maahes has quit [Ping timeout: 240 seconds] 10:14:58 <|amethyst> so you couldn't say "The orc covers their eyes." 10:15:01 -!- dpeg has joined ##crawl-dev 10:15:06 !seen Grunt 10:15:06 I last saw Grunt at Tue Jul 10 14:40:04 2012 UTC (35m 1s ago) saying Thanks MarvinPA! on ##crawl-dev. 10:15:09 dpeg: Hi! 10:15:23 Hey I'm late... Good stuff, Grunt! 10:15:29 Thanks! :) 10:15:33 hey dpeg 10:15:58 Nice to see the whippersnappers in their youthful activity :) 10:18:06 is he? I should have added a birth year column in the devteam wiki page 10:18:32 <|amethyst> I have no idea how old any of the devs are, other than myself and the ones with wikipedia articles 10:19:00 -!- Mottie has joined ##crawl-dev 10:19:03 I'm 34. I think kilobyte is too 10:19:11 <|amethyst> 31 here 10:19:27 I am 66 and was forced to "retire on my own behalf from the devteam". 10:19:39 Ageism, I tell you! 10:20:04 <|amethyst> Hey, at least you get a pension of twice your annual salary! 10:20:50 <|amethyst> s/!// 10:21:03 dpeg: since you're around, you might be interested in this: https://crawl.develz.org/mantis/view.php?id=5902 10:21:03 From the DCSS funds? Nope, they cut saying that "my contributions were mixed, mostly lackluster and in the end strictly detrimental". 10:21:25 galehar: ah, thanks 10:21:36 -!- MarvinPA has joined ##crawl-dev 10:21:37 Okay, okay, I'm 36. 10:21:57 -!- buppy has quit [Quit: Page closed] 10:22:40 <|amethyst> dpeg: Also, I was going to revive https://crawl.develz.org/mantis/view.php?id=2299 and wondered if you had suggestions for the other gods 10:24:05 |amethyst: sure! Should I comment in Mantis, or here? 10:24:48 <|amethyst> hm... mantis might be better, since I'll have to make some changes to the code for that and would rather wait until after release 10:25:13 -!- Wahaha is now known as Wahaha_ 10:25:38 <|amethyst> (namely, ghosts of good god worshippers should get a property storing their original religion) 10:28:53 ah, nice 10:29:05 in other news, nicolas and I have a working proposal for a spider god 10:29:15 neat! 10:29:29 I think it has some interesting twists. You'll see. 10:30:29 -!- ussdefiant_ has quit [Ping timeout: 250 seconds] 10:32:32 wow, those messages in 2299 are pretty cool 10:32:48 dpeg: post it on tavern for fun! 10:33:09 21 pages later... 10:34:22 -!- mong has quit [Quit: Lost terminal] 10:37:09 alefury: yes, just reading through them. Not sure I can really improve on that. Had no idea that minmay can be funny. 10:37:33 heh, you even commented on them in the mantis thing 10:37:41 but forgetting about that after two years is understandable :P 10:39:36 alefury: I have commented on so many things... Sanity demands to forget, just to live in peace :) 10:41:24 erm, I cannot comment -- that voluntary self-degradation to Mantis viewer now proves to be a burden -- anyone can help me out? 10:43:03 -!- ajikeshi__ has quit [Read error: Operation timed out] 10:43:32 looks like we'll have to invoke napkin again :P 10:43:40 What have I done? 10:43:51 * dpeg shakes head in disbelief. 10:44:01 heh 10:44:13 !seen Napkin 10:44:15 I last saw Napkin at Tue Jul 10 14:29:44 2012 UTC (1h 14m 31s ago) saying excellent :) on ##crawl-dev. 10:44:43 poor Napkin gets pinged all day and night 10:44:44 !tell Napkin Hi Marc! Machste mir wieder einen Status auf Mantis, mit dem ich kommentieren kann? Danke! 10:44:44 dpeg: OK, I'll let Napkin know. 10:44:48 now i did it again! 10:45:24 ChrisOelmueller: this makes him feel respected and very VIPpy, don't worry. 10:47:04 dpeg: you're still a dev on mantis 10:47:13 are you sure you're logged on? 10:47:24 also, you can't escape your fate that easily ;) 10:48:03 <|amethyst> galehar: says "viewer" for me 10:49:48 oh, that must be the wiki 10:50:13 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2788-g6bf6fde (33) 10:50:35 maybe I can't manage mantis permissions then. Only wiki. I thought they were the same 10:51:15 galehar: yes, really need Napkin for that one. 10:51:22 dpeg: Napkin has expressed recently a lack of motivation and wanting to hand over the servers 10:55:20 galehar: I am not really surprised. He's been doing this for ages. 10:55:50 well, he did sound a bit serious yesterday :( 10:56:02 I guess Napkin has been mounting card-to-tape converters in his youth. Give an old man a break. 10:56:03 -!- PoopBridge has quit [Ping timeout: 250 seconds] 10:56:09 or do you mean handling the servers, not talking about lack of motivation? 10:56:11 <|amethyst> alefury: I think "doing this" means "running the server" :) 10:56:16 -!- Aryth has quit [Ping timeout: 245 seconds] 10:56:21 I mean handling the servers, not the jammering. 10:57:04 When he decides to go, he should get a present: a permanent CDO account where nothing bad happens. 10:57:53 give him just 1 HP, but indestructible one. 10:58:07 so you just can't start new games? :P 10:58:53 -!- scummos has quit [Ping timeout: 245 seconds] 10:59:32 ok, have to go 10:59:34 He was more easily despaired by OOD encounters or other bad luck than most ##crawl-devers, I would say :) 10:59:36 'later guys 10:59:38 galehar: bye! 11:02:27 One question: is it possible to keep Yiuf's as a normal vault but to *also* make it come up regularly in the foresty serial vault? 11:05:13 i think so, it works for jory in crypt:$ 11:05:23 i think 11:05:40 maybe it was something else... 11:05:49 Oh actually while we are talking about disillusioned server admins, who's running the August tournament? I may not be able to replace hardware in time, I need to talk to them about making things work 11:06:17 -!- maahes_ has quit [Ping timeout: 246 seconds] 11:06:18 elliptic i think? 11:06:54 Ah most likely. I will msg elliptic, thanks! 11:07:35 disillusioned server admins... remember the days when you started with that tiny mit edu thingy, rax? 11:08:10 I do :) 11:08:16 and I am in fact shopping for new CAO hardware 11:08:24 and working on documenting things so I can share the server load more easily 11:08:46 but my colo provider is dropping me in August unexpectedly so we'll see what happens :/ 11:09:43 rax: did you know that someone just recently set up two new servers? (Australia and West Coast, I think) 11:09:58 Wow, awesome 11:10:01 webtiles only, though 11:10:06 i think 11:10:20 i think a lot today :/ 11:10:23 I would like to get webtiles on CAO post-upgrade 11:10:44 but it is a lower priority than making sure CAO exists and making sure there is enough disk space to run the tournament :) 11:10:55 It would be cool if we could have a single "portal-server" and it just distributed the load on the others. 11:11:11 and common authentication 11:11:19 yes, good points 11:11:24 And saves. 11:11:26 -!- MarvinPA_ has joined ##crawl-dev 11:11:27 Somehow. 11:11:35 would need some discussion among server admins... the earlier, the better 11:11:36 Not an easy problem though :) 11:11:38 <|amethyst> I registered a domain for crawl purposes, but haven't looked much into hosting yet 11:12:49 It's not an easy problem at all 11:13:03 It's an interesting one but I don't have much time to put into solving it :( 11:13:28 I have plans for that, but they're far from ready 11:13:43 and it's more complicated for console, I think ;) 11:13:55 edlothiol: it should always be the other way around =) 11:14:13 not in this case :) 11:14:49 with a website, we can for example easily have the client contact another server for authentication 11:14:53 edlothiol: i dont think load balancing is that relevant in console? and shared authenthication shouldnt be that much worse... 11:15:24 just have to distribute the account list to all servers, then you can authenticate to the server directly 11:15:42 -!- MarvinPA has quit [Ping timeout: 264 seconds] 11:15:42 -!- MarvinPA_ is now known as MarvinPA 11:15:49 alternatively the server can ask the other server... 11:15:58 but that seems icky 11:16:01 yes, what should be easy is that all servers share accounts 11:16:25 <|amethyst> dpeg: giving it serial_forest works, but I don't know if it's possible to give it different weights depending on which tag it's being placed with 11:17:46 |amethyst: I guess you are much more familiar with this than I am... I think it'd be cool if serial vaults could also incorporate fitting ordinary vaults. 11:17:52 <|amethyst> well 11:18:00 <|amethyst> It's possible, since it's just some lua code in the vault 11:18:18 alefury: actually, it doesn't seem that icky to me... if we distribute the account list, we have to take care to synchronize it for example 11:18:31 <|amethyst> in the serial vault, that is 11:18:54 mhh, i guess its the standard way to do this kind of stuff 11:19:17 although it would be less problematic if we only have one place where you can register accounts 11:19:24 and it might share more code with the way webtiles would do it 11:19:47 it might 11:21:21 |amethyst: will adding the serial vault TAG to Yiuf's do the trick? 11:21:30 -!- freefall has quit [Ping timeout: 276 seconds] 11:21:56 -!- freefall has joined ##crawl-dev 11:23:11 <|amethyst> dpeg: That's what I was doing at first, but it seems like you'd want to be able to use different weights 11:24:00 -!- Nightbeer has quit [Read error: Connection reset by peer] 11:24:39 <|amethyst> but I guess it's not so bad really 11:24:43 |amethyst: yes, I agree 11:25:07 <|amethyst> what should the chance be of the serial vault placing Yiuf? 11:26:03 more importantly, what crazy stuff will he do in the forest? 11:26:17 the variable size hammer collection is just incredibly awesome 11:26:22 <|amethyst> stay in his hut and philosophise, same as usual 11:26:29 jeez, I get pinged while crawling with "bring back MD" :| 11:26:53 |amethyst: that of a normal serial vault member is fine. 11:26:53 haha 11:27:18 <|amethyst> dpeg: then the tag it is :) 11:27:25 dpeg: thats what you get for taking responsibility for the dwarficide 11:27:35 no good deed goes unpunished! 11:28:07 you may want to check you.uniques["Crazy Yiuf"] to check if the vault should be vetoed 11:28:15 or tag is uniq_yiuf 11:28:26 s/is/it/ 11:28:45 -!- Wahaha_ has quit [Read error: Operation timed out] 11:29:16 alefury: people are still bitter... isn't it more than one year ago? People forget being lied at by their politicians within days, but they remember MD--. 11:29:43 -!- Orionstein has quit [Quit: Leaving.] 11:30:09 -!- dtsund has joined ##crawl-dev 11:30:38 well, this is about dwarves 11:30:44 also, nerdrage 11:30:48 <|amethyst> kilobyte: why isn't it working that way already? 11:31:07 bring back halflings! Back to the way they were in 2.69! 11:31:54 <|amethyst> kilobyte: does dgn.place_maps not respect the lack of allow_dup ? 11:31:58 Heck, this guy is typing whole pamphlets for me to read in _ console 11:32:19 |amethyst: it wasn't ever needed before. Vaults either have no effect if the unique already spawned elsewhere, or have a replacement. 11:32:51 |amethyst: it does... but if you have two vaults that can place Yiuf, you need to make them mutually exclusive 11:33:21 <|amethyst> kilobyte: I was just going to add the "serial_forest" tag to uniq_crazy_yiuf_cottage 11:33:54 that would work too 11:34:09 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:34:10 yes, cannot have Yiuf without his cottage -- where he's gotta do all the thinking else? 11:34:44 <|amethyst> kilobyte: actually, I'm not sure if it does work, or if this is a problem with the way I'm doing it in wizmode 11:35:28 <|amethyst> kilobyte: I give the serial vault PLACE: D:2, start a game, and use &L to generate the cottage on D:1 11:36:09 dpeg: I think MD-- was not quite a year ago. 11:36:17 <|amethyst> kilobyte: I go down to D:2, and &^R a few times, and get yiuf's cottage (devoid of yiuf of course) 11:36:43 -!- jvj24601 has quit [Quit: Page closed] 11:37:47 dtsund: yes, I agree. But it surely feels like it! 11:38:24 <|amethyst> A year ago is approximately when I started playing 11:38:38 <|amethyst> oh, looks like 13 months 11:39:30 Whippersnapper! 11:39:31 -!- PoopBridge has quit [Read error: Operation timed out] 11:39:32 * dtsund agrees with the reasoning behind the removal, but will probably kill Mi instead of MD in Light 11:39:37 <|amethyst> a year ago was my first win 11:39:51 dtsund: hey, always going for popularity, eh? :) 11:40:00 <|amethyst> beginner's luck I think 11:40:13 Actually, it's because I see commonality with other fantasy games as a virtue, rather than a vice 11:40:53 It's good to have distinguishing elements like the pantheon, but also good to have common base elements; the familiarity is good for new players. 11:40:53 -!- Dixie has joined ##crawl-dev 11:42:09 <|amethyst> I'd better be off... later 11:42:13 bye! 11:42:39 dtsund: sure, but I believe that Crawl is big enough to afford its own twist on the staples. 11:42:47 There's less cognitive overhead involved in seeing "Minotaur" and looking up what it does than in seeing "Mountain Dwarf" and immediately knowing what they do based on experience with other games, is what I mean 11:43:12 It's a small thing, but small things add up 11:44:00 s/less/more/ 11:47:32 when are you finally going to kill humans? they are good for nothing? 11:47:38 As in any religion, there's a question to which extent one should follow the canon. Clearly, new players should realise at once that Crawl sits squarely in the "fantasy" background. But on the other hand, there's no point in the following the sources to the T, imo. 11:48:06 * dpeg makes a note that the Swiss are campaigning for homicide, now that they already have all our money. 11:48:22 the Swiss != this Swiss 11:48:41 otherwise i would fund some roguelike development :) 11:49:22 hehe 11:50:07 -!- y2s82 has quit [Remote host closed the connection] 11:50:07 -!- OneEyedJack has quit [Quit: Page closed] 11:52:23 -!- MarvinPA_ has joined ##crawl-dev 11:52:28 the high fantasy background, infamous for killer klowns, curse toes, death yaks, and triple swords 11:52:37 -!- dtsund has quit [Ping timeout: 240 seconds] 11:52:47 and mad human scientists 11:53:44 death dobs. 11:53:48 cobs. 11:54:02 almost wrotde cods the second time. 11:55:16 -!- MarvinPA has quit [Ping timeout: 248 seconds] 11:55:16 -!- MarvinPA_ is now known as MarvinPA 11:59:16 done, dpeg 11:59:17 Napkin: You have 5 messages. Use !messages to read them. 12:00:31 -!- ac13 has quit [Ping timeout: 244 seconds] 12:01:32 Napkin: you rock, as ever! 12:01:52 :-P @ 1hp! 12:01:59 dpeg :) 12:04:32 well, looks like poor kilobyte will have to do mantis admin soon, too ;> 12:06:05 -!- MarvinPA_ has joined ##crawl-dev 12:09:12 -!- MarvinPA has quit [Ping timeout: 265 seconds] 12:09:13 -!- MarvinPA_ is now known as MarvinPA 12:11:03 Napkin: so it is decided, you pass the buck? 12:11:07 -!- hoody_ has quit [Ping timeout: 240 seconds] 12:12:06 well, i just can't manage to get things done there anymore 12:12:21 have been trying to write automated installs for webtiles for half a year now 12:12:31 no time, or no energy? 12:12:43 i think someone else may be quicker and would proove more useful to the community 12:12:52 dpeg: without a new generation, there won't be Crawl in the future, and he's busy spawning a new one :) 12:13:18 both. little free time, which i'm not motivated to spend in front of the computer, when i did exactly that the whole day already 12:14:08 at least, not motivated to spend them "working" with the computer ;) 12:17:39 Napkin: Braten in der Röhre?? 12:18:22 -!- minqmay has quit [Read error: Connection reset by peer] 12:23:10 da gibbt noch kein offizelles statement drüber ;-P 12:23:20 -!- Blade- has quit [Ping timeout: 245 seconds] 12:23:49 Alles klar! Viel Glück... 12:24:00 so... ich habe noch keinen Feierabend *grummel* weiter geht's! 12:24:03 later o/ 12:24:55 Okay, time to put these privileges of mine to use to something that's not directly trunk-related (not until at least 0.12 rolls around, at least)... 12:26:34 03Grunt 07forest * r02924297d0c0 10/crawl-ref/source/ (10 files in 3 dirs): Forest updates. 12:26:34 03Grunt 07forest * r130fabe1ebdc 10/crawl-ref/source/ (forest.cc terrain.cc): New Forest morphing algorithm and general code cleanup. 12:26:34 03Grunt 07forest * rcb8e68460c21 10/crawl-ref/source/ (10 files in 2 dirs): Allow Forest shifting outside player LOS; update monster set; tweak end vaults. 12:26:35 03Grunt 07forest * r3778f65cfbab 10/crawl-ref/source/ (8 files in 2 dirs): New Forest monsters: dryads and leshies. 12:26:39 03Grunt 07forest * r54abbccb84bc 10/crawl-ref/source/ (12 files in 3 dirs): Enchanted Forest base work. 12:26:57 New branch created: forest (5 commits) 12:30:38 wow, grunt, wow 12:30:46 "look, here's a new branch" 12:30:58 dpeg, I started working on that a while ago. :) 12:31:29 This way it's easier for those people following the work to keep up to speed, and it means rebasing it is less of a hassle. 12:31:58 <|amethyst> rebasing a published branch is a little bit of a hassle 12:32:21 03Grunt 07forest * r8e68875e313a 10/crawl-ref/source/mon-util.cc: Remove a stray + that somehow ended up in mon-util.cc. 12:32:29 Perhaps I should say that keeping it up to date with trunk is less of a hassle. 12:33:14 Grunt: did you pick up from kilobyte? He did some work on forest. 12:33:34 -!- blabber has joined ##crawl-dev 12:35:20 I do remember discussing a few things with him, but I can't remember if I've seen any of the work that he's done (unless there are traces of it present in trunk already). 12:35:53 The forest level generator is partly based on some of his ideas, after all. 12:36:08 -!- _dd has joined ##crawl-dev 12:36:19 shouldn't that branch remove spriggan air mage lightning bolt 12:37:03 -!- ainsophyao has quit [Remote host closed the connection] 12:38:03 -!- zxvk has quit [Quit: Page closed] 12:38:20 -!- elliott is now known as sixfirhy 12:38:28 -!- sixfirhy is now known as elliott 12:38:28 -!- TGWi is now known as sevenfirhy 12:39:01 Grunt: what's Forest's final destination supposed to be? 12:39:19 -!- sevenfirhy is now known as TGWi 12:39:23 -!- scummos is now known as kikubaaqudgha 12:39:59 -!- simmarine_ is now known as sixfirhy 12:40:20 -!- sixfirhy has quit [Disconnected by services] 12:40:47 Well, from the last round of discussion I remember about this, it's a late-D branch with loot (and no rune) at the end, though there's been speculation since then about moving it elsewhere and/or runing it (if room can be made for said rune). 12:41:02 Or did you mean something else by "destination"? 12:41:37 woo new dev! 12:41:51 -!- TGWi is now known as scummos 12:41:54 -!- HangedMan is now known as dyrovepreva 12:42:07 -!- scummos is now known as TGWi 12:42:54 -!- dyrovepreva is now known as GreatOrbOfEyes 12:43:42 -!- kikubaaqudgha is now known as scummos 12:43:58 -!- elliott is now known as Kikubaaqudgha 12:44:03 -!- TGWi is now known as elliott 12:44:05 -!- scummos is now known as yredelemnul 12:44:07 -!- elliott has quit [Disconnected by services] 12:44:10 -!- Kikubaaqudgha is now known as elliott 12:44:25 -!- yredelemnul is now known as Zin 12:44:42 -!- Zin is now known as scummos 12:46:33 Grunt: no, that's what I meant. So no branch swapping for Forest? 12:46:44 It could compete with Vaults... 12:47:18 That could be an interesting idea; I'd have to see what Vaults will end up looking like in the future. 12:52:31 Grunt: the main concern is that adding branches gives more xp, more loot and makes the game longer. That's why all new branches so far have gone into rotation, and there has been lots of cutting. 12:53:19 there could be a crossover branch with forests and vaults 12:53:34 theme it as an earthquake occurred and vaults became overrun with forest 12:53:38 call it "Faults" 12:53:42 * Zannick ducks 12:54:50 -!- urthmover has quit [Quit: leaving] 12:56:34 -!- Vizer0 has quit [Ping timeout: 265 seconds] 12:58:55 -!- wasd22 has quit [Read error: Connection reset by peer] 13:00:55 Grunt: it'd might be more thematic to have Lair-Forest rotation but (a) your monster set may be too hard for that and (b) there is lots of randomisation in Lair, would be good to have that elsewhere too. 13:09:03 forest of zot 13:09:35 -!- s951 has quit [Client Quit] 13:12:27 it has some overlap with elf! (though it'd be weird to know there is no forest in late-d or whatever because orc is empty) 13:12:31 -!- GreatOrbOfEyes is now known as HangedMan 13:13:22 easy solution, don't put elf in orc 13:20:18 -!- G-Flex has joined ##crawl-dev 13:24:22 -!- Stelpa has quit [Remote host closed the connection] 13:24:49 I just had a mimic... it looked like a portal (Ashenzari) but was a "floor mimic". 13:25:18 -!- Pthing has quit [Read error: Connection reset by peer] 13:26:06 weird 13:26:30 -!- Staplegun has quit [Ping timeout: 264 seconds] 13:27:43 dungeon mimic 13:28:37 if that's the bug I'm thinking of... I think what happened is a feature mimic got a portal vault entry vault, and that vault turned the mimic into floor 13:29:02 pick up $item, cast fulsome, press D => drops the new potion and $item 13:29:10 is this intended? 13:30:52 -!- minqmay has quit [Client Quit] 13:31:26 -!- rebthor has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 13:33:45 -!- ebarrett has quit [Ping timeout: 245 seconds] 13:34:02 -!- PepeRC2 has quit [Ping timeout: 244 seconds] 13:34:47 -!- Bluering has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 13:40:58 -!- rkd2 has quit [Ping timeout: 245 seconds] 13:42:37 -!- ebarrett_ is now known as ebarrett 13:49:46 -!- Silenzio has quit [Quit: Page closed] 13:50:43 -!- Kalir has quit [Ping timeout: 255 seconds] 14:01:28 |amethyst: added some lines... if they're okay, I can make more. 14:03:28 -!- tJener has quit [Ping timeout: 252 seconds] 14:04:46 -!- ebarrett is now known as Makhlebuddy 14:05:04 -!- nooodl is now known as vehufriend 14:05:20 -!- elliott is now known as Kikupalqdugha 14:05:29 -!- Kikupalqdugha is now known as Kikupalqudgha 14:05:53 -!- DainHome has quit [Changing host] 14:08:22 -!- Wahaha is now known as Wahaha_ 14:08:25 -!- PsyMar is now known as Chokowaru 14:09:22 -!- scummos is now known as Feedhas 14:09:40 -!- rkd2 has quit [Client Quit] 14:10:16 -!- urthmover has quit [Quit: leaving] 14:10:18 -!- Blade- has quit [Quit: Page closed] 14:11:20 -!- Feedhas is now known as mif 14:11:26 -!- mif is now known as sif 14:11:30 -!- ussdefiant has quit [Ping timeout: 264 seconds] 14:11:37 -!- sif is now known as scummos 14:12:56 -!- Serfuzz has quit [Read error: Connection reset by peer] 14:14:56 -!- Chokowaru is now known as PsyMar 14:21:57 -!- kkinch has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 14:21:58 -!- Serfuzz has quit [Remote host closed the connection] 14:23:45 -!- Makhlebuddy has quit [Ping timeout: 245 seconds] 14:24:03 -!- Kikupalqudgha is now known as elliott 14:31:53 -!- makhlebarrett is now known as ebarrett 14:32:03 -!- Serfuzz has quit [Remote host closed the connection] 14:32:06 -!- jvj24601 has quit [Client Quit] 14:32:54 -!- Gabriellk has quit [Client Quit] 14:34:43 -!- DainHome has quit [Quit: Dain's default quit message] 14:36:49 -!- Deathmic has quit [Read error: Connection reset by peer] 14:39:58 -!- blabber has quit [Quit: leaving] 14:42:42 <|amethyst> dpeg: nice :) 14:42:52 <|amethyst> dpeg: please continue :) 14:43:36 <|amethyst> dpeg: one thing I was considering was using a reversed version of one of the Yred messages for Makhleb, but that might be too plain 14:43:42 <|amethyst> the Yred message: @The_monster@ says @to_foe@, "First you will die, then you will suffer." 14:43:57 <|amethyst> for Makhleb: @The_monster@ says @to_foe@, "First you will suffer, then you will die." 14:44:41 |amethyst: no, that's awesome synergy, seriously. 14:44:45 -!- andrewhl has quit [Read error: Connection reset by peer] 14:44:56 -!- Jatoskep has joined ##crawl-dev 14:46:40 -!- OneEyedJack has quit [Ping timeout: 245 seconds] 14:47:14 |amethyst: also, I am not a native speaker. I rely on you taking care of that =) 14:47:30 -!- omnirizon has quit [Ping timeout: 245 seconds] 14:48:20 -!- bonghitz has quit [Ping timeout: 245 seconds] 14:48:20 -!- Cheibrodos has quit [Ping timeout: 245 seconds] 14:50:26 -!- dtsund has joined ##crawl-dev 14:52:03 -!- tJener has quit [Ping timeout: 244 seconds] 14:53:14 |amethyst: ideally, ghost speech would take the ghost's and the player's gods into account. :) 14:58:53 -!- Yen has quit [Ping timeout: 245 seconds] 15:00:12 -!- ebarrett has quit [Quit: Page closed] 15:02:34 -!- atomicthumbs has quit [Read error: Connection reset by peer] 15:03:25 -!- yxhuvud has quit [Ping timeout: 244 seconds] 15:04:15 |amethyst: made some more. Is there a god missing? 15:04:29 ??gods list 15:04:29 I don't have a page labeled gods_list in my learndb. 15:04:32 ??god list 15:04:33 gods[2/2]: Here's a list anyway: Ashenzari, Beogh, Cheibriados, Elyvilon, Fedhas, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Sif Muna, Trog, Vehumet, Xom, Yredelemnul, Zin, the Shining One. 15:04:46 nemelex 15:05:29 xom 15:06:01 the rest are covered 15:06:10 The cards don't hold a good future for you. 15:06:32 I will deal out your death! 15:08:14 Grunt: shall I add those? 15:08:47 If you like them. :) 15:08:51 sure!# 15:09:22 The spider god will most probably get initial I, should she get implemented. 15:09:51 pff, we should continue the alphabet first 15:11:11 G is reserved for the gold god. 15:11:27 D is missing, though 15:11:31 I've never seen a proposal with D. 15:11:41 dwarf god 15:12:05 what, taking the proposal for beogh to convert any other race into an orc, but for dwarves 15:12:20 mountain dwarves shall rise again 15:12:54 "Dorfudl turns you into a Mountain Dwarf. You feel proud. You realise that your species is gone. You wave and die." 15:13:18 needs beards 15:13:37 -!- hoody_ has quit [Remote host closed the connection] 15:13:38 "Dorfudl gives you a plastic beard at * piety to cover your facial weakness." 15:14:29 would a spider god lend towards the african idea of a spider deity (applied to crawl, probably with focus on transmutations)? e.g. http://en.wikipedia.org/wiki/Anansi 15:14:31 before DCSS, the god names have a strong emphasis for late letters: EKMNOSTVXYZ1 15:14:57 ChrisOelmueller: no idea, let me check. Nicolas dug up some cool Mesoamerican spider god stuff. 15:15:28 -!- Orionstein has quit [Quit: Leaving.] 15:16:23 -!- Serfuzz has quit [Remote host closed the connection] 15:17:59 -!- vehufriend is now known as nooodl 15:18:02 ChrisOelmueller: not really... 15:18:26 dpeg: iktomi, then? 15:19:14 you'll see... it involves mating! 15:19:36 i'll see. :) 15:19:41 "You pray at the altar of the spider god. Are you an adult? (y/n) 15:19:59 (y/N) 15:21:09 -!- ontoclasm has joined ##crawl-dev 15:22:32 -!- MarvinPA_ has joined ##crawl-dev 15:23:37 -!- MarvinPA has quit [Ping timeout: 240 seconds] 15:23:37 -!- MarvinPA_ is now known as MarvinPA 15:28:37 -!- Aryth has quit [Ping timeout: 272 seconds] 15:29:50 <|amethyst> elliott made an interesting find in the save layout for 'you': 15:29:53 -!- Mottie has quit [Read error: Connection reset by peer] 15:30:08 <|amethyst> marshallByte(th, you.hit_points_regeneration); 15:30:08 <|amethyst> marshallByte(th, you.magic_points_regeneration); 15:30:08 <|amethyst> marshallShort(th, you.hit_points_regeneration * 100); 15:30:38 <|amethyst> it apparently has been there since pre-Stone Soup 15:30:57 |amethyst: finished with god lines now :) 15:31:11 why is the third one a short? 15:31:25 <|amethyst> why is it multiplied by 100? 15:31:33 <|amethyst> and then divided when unmarshalling 15:31:44 <|amethyst> why is it there twice in the first place? 15:31:55 hm, gotta call Linley 15:33:31 <|amethyst> elliott says it goes back to 1.1 15:33:39 -!- Rofaner has quit [Ping timeout: 265 seconds] 15:34:05 -!- Spavven is now known as Rofaner 15:36:24 -!- dtsund has quit [Ping timeout: 250 seconds] 15:44:00 -!- MarvinPA_ has joined ##crawl-dev 15:45:02 -!- Exister has quit [Ping timeout: 252 seconds] 15:46:49 -!- MarvinPA has quit [Ping timeout: 244 seconds] 15:46:49 -!- MarvinPA_ is now known as MarvinPA 15:49:12 -!- Nomi has joined ##crawl-dev 15:53:30 -!- Jatoskep has quit [Ping timeout: 264 seconds] 15:53:33 -!- Cheibrodos_ has quit [Quit: Page closed] 15:53:45 -!- CryptoCactus has quit [Ping timeout: 245 seconds] 15:55:51 -!- alefury has joined ##crawl-dev 15:57:37 -!- Nomi has quit [Ping timeout: 240 seconds] 15:57:51 -!- Ragdoll has quit [Quit: Ik ga weg] 15:58:02 -!- Jatoskep has joined ##crawl-dev 15:58:20 -!- Lilli has quit [Ping timeout: 245 seconds] 16:00:50 -!- OneEyedJack has quit [Ping timeout: 245 seconds] 16:05:48 -!- G-Flex has quit [Quit: Time for us to bug out.] 16:06:15 -!- InternetKraken has quit [Ping timeout: 245 seconds] 16:08:48 -!- bonghitz has quit [Quit: Page closed] 16:08:50 -!- seba323 has quit [Quit: Leaving] 16:17:30 -!- Grildrak has quit [Ping timeout: 245 seconds] 16:17:36 -!- Kalir has quit [Changing host] 16:22:55 -!- OneEyedJack has quit [Ping timeout: 245 seconds] 16:22:55 -!- yogidabear has quit [Ping timeout: 245 seconds] 16:25:59 Grand Grimoire description messed up (https://crawl.develz.org/mantis/view.php?id=5909) by ldierk 16:33:37 03Grunt * r15def22fcd31 10/crawl-ref/source/dat/descript/items.txt: Remove duplicate warnings from high-level book descriptions. 16:37:54 -!- urthmover has quit [Quit: leaving] 16:40:59 -!- dtsund has joined ##crawl-dev 16:42:31 rotting hulk flesh is not shown in red colour for Hill Orcs (https://crawl.develz.org/mantis/view.php?id=5910) by ldierk 16:43:07 -!- Orionstein has quit [Read error: Connection reset by peer] 16:43:33 -!- Cheibrodos has quit [Quit: Page closed] 16:44:17 -!- Nightbeer has quit [Quit: Verlassend] 16:44:38 |amethyst and Grunt: an information leak with the new bouncing tracer was recently fixed. i don't know if fixing this one works the same way, but it might: https://crawl.develz.org/mantis/view.php?id=5138 16:45:15 -!- edlothiol has quit [Ping timeout: 272 seconds] 16:45:33 Hm, I'd have to look into how |amethyst fixed it, but if it's how I think it was, that probably also fixes that bug. 16:45:52 i wasnt sure who did the fix, so i just pinged both of you :P 16:46:48 <|amethyst> it does not 16:47:26 <|amethyst> I haven't looked into the cloud targetter much at all... and it's kind of tricky... should you assume unknown squares are walls? floor? 16:47:41 <|amethyst> Re the zotdef problem... what *should* Shadow Creatures give you 16:47:57 oklobs :P 16:48:27 probably something random from a list that is appropriate for the spell level and short duration would be best 16:49:01 could special-case it to use D:20 or something in zotdef? 16:49:20 <|amethyst> D:20 seems a bit deep 16:49:28 <|amethyst> hm 16:49:35 the monsters last for 20 turns or something, the duration is really short 16:49:45 D:x, where x is the character level 16:50:00 <|amethyst> hm... that sounds feasible 16:50:11 <|amethyst> sprint too probably? 16:50:23 sounds reasonable 16:50:24 I'd go with the current ZotDef wave 16:50:31 it has a well-defined list of monsters 16:50:34 I like kilobyte's idea. 16:50:43 <|amethyst> yeah, even better 16:50:44 -!- kek has joined ##crawl-dev 16:50:56 doesn't solve Sprint, though 16:50:57 one problem with it is that it is exactly what shadow creatures does, and its a bit of a problematic effect 16:51:05 in that it scales with your opposition 16:51:12 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 16:51:25 like, say, in normal games in Zot? 16:51:27 it would be the best way of preserving the effect of shadow creatures of course 16:51:37 alefury: That was *hilarious* when I implemented hardmode for Light, because it initially took the hardmode monsters spawns when playing in same 16:52:00 4 orbs of fire, a couple dragons, an electric golem and some draconians... 16:52:30 dtsund: yeah, effects like this are generally problematic. in Diablo 2 for example you could adjust the difficulty of the game by using a command that increased the number of players the monster stats were scaled for. this included your own summons. 16:53:00 kilobyte: Nah, I haven't added those to D just yet. Probably when I come up with the new Zot hardmode monsters. 16:53:26 i think kilobyte is talking about SC in zot 16:53:29 Oh. 16:53:30 -!- Namey has quit [Quit: Leaving] 16:53:58 i think you cant get that from one cast, though 16:54:30 5 mana per cast, can cast many times even unskilled 16:54:59 An actual potentially serious problem with SC is scummability 16:55:08 yes, it is a bit silly. thats why i didnt suggest using the current zotdef wave. 16:55:33 Cast a few times on Zot:4, wait for them to go away if you don't like what you got and cast again before dragging to the next floor 16:55:47 the short duration helps with that 16:56:11 i think it used to be longer 16:56:20 It did. 16:57:01 -!- Wensley has joined ##crawl-dev 16:57:07 <|amethyst> using the same monster set as the current wave seems a bit.. tricky 16:57:36 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 16:59:32 Sprint can explicitely define the random monster list 16:59:42 like it's the case for most portal vaults 17:00:18 -!- CryptoCactus has quit [Quit: Page closed] 17:01:05 basing it on xl might be better, but defining a monster list for sprint would be the easiest way to fix shadow creatures 17:02:17 -!- Daekdroom has quit [Quit: Saindo] 17:03:33 -!- petete has joined ##crawl-dev 17:03:51 hi 17:03:55 at least, it's nowhere close to Summon Horrible Things as brokenness goes 17:03:57 Hi petete. 17:04:04 multiple tentacled monstrosities... 17:04:11 i find it more worrying that shadow creatures still has no spell power, honestly 17:04:16 are the sprites GPL'ed? 17:04:28 look at this: https://play.google.com/store/apps/details?id=com.seramygames.dungeonascendancepaid&feature=also_installed 17:04:42 <|amethyst> petete: most of them are public-domain but I don't think there's a explicit list 17:04:44 speaking about zotdef, the way it can place you by the stairs but generate monsters randomly can kill the player before they even "start" 17:04:58 -!- Exister has quit [Ping timeout: 252 seconds] 17:05:01 <|amethyst> petete: http://rltiles.sourceforge.net/ 17:05:06 some of crawl's tiles are from a public source called rltiles 17:05:28 oh, i see 17:05:32 nvm then 17:05:36 also ghosts are acceptable now? 17:05:46 kilobyte: have you tried summon dragon? 17:05:51 Thanks to the crawl-tiles project (http://code.google.com/p/crawl-tiles/) for the CC Zero tiles used in this game. You guys make these kind of games possible. If you like roguelikes, check out Dungeon Crawl Stone Soup on PC! 17:05:54 possibly because it's no longer on d:1 17:05:54 it's even mentioned there 17:06:13 galehar: you pinged? 17:06:44 I did, but I managed 17:06:48 ahh 17:06:53 okay 17:06:55 -!- ark____ has quit [Quit: Leaving] 17:06:55 was looking for gitorious admin 17:06:59 right 17:07:03 did you manage to add voice in here? 17:07:07 kilobte gave me right 17:07:13 Napkin did 17:07:18 you can too? 17:07:54 that's because we have a new dev in team btw (in case you missed it) 17:07:58 Hi! 17:07:58 :) 17:08:25 petete: i wonder, did you have any reason to not trust the paragraph i pasted above? 17:08:38 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:09:26 i skipped reading the description, haha o_O 17:09:55 due: Hi! 17:10:42 right. 17:10:50 between the early chances for draconian skeletons and the random placement zotdef is pretty much even more unplayable then it ever was 17:10:57 i recommend doing that, then, instead of just assuming something has to be wrong 17:11:02 boo 17:11:34 this is lawyer thinking and i don't like what we become if we follow that path 17:12:48 -!- Mottie has joined ##crawl-dev 17:14:03 !lg . zotdef -tv 17:14:04 15. HangedMan, XL1 TeSu, T:8 requested for FooTV. 17:14:28 (I'll move from soft-reporting to mantis reporting when I actually get a game going) 17:16:20 -!- scummos has quit [Ping timeout: 252 seconds] 17:18:30 petete: I bloody well hope the tiles are free to use, otherwise I'll need to scrap my own tiles builds 17:20:02 rltiles is, and most people who submit tiles are fine with it too it seems 17:20:09 03kilobyte * r079eee6e6365 10/crawl-ref/source/spl-summoning.cc: In ZotDef, let Shadow Creatures summon stuff appropriate for the current wave. 17:20:13 -!- OneEyedJack_ has quit [Quit: Page closed] 17:20:14 dtsund: at the very least they're GPLed, with all guarantees GPL brings 17:20:15 there is no official license i think. 17:20:33 other than the license all of crawl falls under i guess 17:20:34 nice lying comment 17:21:10 including the freedom for DCSS to take any pieces of your work back 17:21:16 what comment? 17:21:23 It gave D:1 creatures, which were a wee bit useless. 17:21:33 It gave Zot creatures, which were a wee bit riduclous. 17:21:39 oh, haha 17:21:45 HangedMan: heh, right 17:21:48 i guess it used to give D:1 creatures 17:21:56 but then it was changed *g* 17:22:01 forgot about the ZotDef-in-Zot thingy :p 17:22:22 but hey, it was only Zot:1! 17:22:35 zot:1, where the small skeletons include draconian skeletons 17:22:39 as the first boss 17:22:54 (in Zot, due to quirks of mon-pick, shallower levels get nastier random spawns) 17:23:17 <|amethyst> kilobyte: looks much cleaner than what I was struggling with, thanks 17:23:17 even better 17:23:17 -!- SpitfireWP has quit [Disconnected by services] 17:23:38 perhaps Pan should use this code too 17:24:32 Actually, come to that, I thought most of the tiles were Creative Commons 17:24:48 I thought all of the tiles were GPL 17:25:12 dtsund: there was a tiles relicensing project, some guy asked a number of contributors to relicense as CC0 17:26:01 the guy went a paranoid way, and dropped tiles there was a slightest hint of doubt about 17:26:21 since then, no one cared which license a particular tile is under 17:26:59 it might be a good idea to specify 17:27:24 Ah, "Angband licensing" then? 17:30:21 -!- dtsund_ has joined ##crawl-dev 17:30:46 -!- dtsund has quit [Disconnected by services] 17:30:50 -!- dtsund_ is now known as dtsund 17:31:26 Damn licenses, I that them... symptoms of a sick society. But wouldn't it be natural to ask that all contribution fall under the DCSS license? 17:31:46 didn't we do something like that? 17:32:50 ever since the GPL relicensing, it is implied that all contributions that are shipped with the game are themselves GPL 17:33:22 thank you 17:33:37 I'm not quoting anything, I am just stating how GPL works :P 17:33:53 for every year in existence, the license should also hold an additional year in the past ("familiarity rule") 17:33:59 that's why I said thank you :) 17:34:19 <|amethyst> licence.txt explicitly said: 17:34:21 <|amethyst> says 17:34:25 <|amethyst> Certain pieces come with different licenses, all compatible with the GPL. 17:34:25 <|amethyst> These include: 17:34:26 <|amethyst> .. 17:34:30 <|amethyst> * Public Domain|CC0: most of tiles 17:34:52 So we can assume that all of the tiles are fine to use by all good people. 17:34:59 <|amethyst> and then another bit about how that's not true for all tiles :( 17:35:25 Yeah, I remember that 17:36:12 seriously? someone registered as "tom_cruise"? *sigh* 17:36:17 I gave that bit a good, hard look before forking, and decided I'd just do it and hope nobody complained 17:36:19 g'night! 17:36:27 o/ 17:36:52 dtsund: easier to ask forgiveness than permission, and so on 17:36:54 actually 17:37:11 GPL requires the copyright *holder* to levy complaints about infringment 17:37:26 so even if someone *did* infringe on crawl's GPL... who the heck is the copyright holder? 17:37:37 Wensley: any contributor 17:37:42 The person who made the tile, I'd imagine 17:37:58 dtsund: I'm talking about the codebase in general and kilobyte: okay, that's pretty cool 17:38:07 03kilobyte * rdfd7b5621292 10/crawl-ref/licence.txt: Tiles license: s/vast majority/majority/; no new artist said anything about CC0. 17:38:09 <|amethyst> kilobyte: I'd think the particular contributor(s) who wrote that code 17:38:27 tiles tend to not be derived work of the rest of the code, so in this case, just that one person, yeah 17:38:32 for reference, all my stuff is cc0 17:38:36 Napkin: someone registered as Zin :) 17:38:53 ontoclasm: awesome! 17:39:06 all my stuff is wtfpl 17:39:22 hell yes, wtfpl 17:40:04 03|amethyst * ra8bc3b79fc48 10/crawl-ref/source/itemname.cc: Hydrochloric^WRot-inducing overrides contaminated (#5910). 17:40:17 considering webtiles, agpl wouldn't be such a bad idea eiher ;> 17:40:19 "with tanks for po-land"? I don't think that's a very nice license. 17:40:58 wednesday to friday pot luck 17:41:15 dpeg: where? Not in the WTFPL, at least. 17:41:39 sorry, gnuagpl 17:41:46 geez 17:41:47 o/ 17:42:03 Napkin: agpl is always a bad idea 17:42:17 disagreed 17:42:28 anyways, g'night now 17:42:50 Napkin: for example, no one other than you can use monster like Gretell does 17:44:00 Nacht, Napkin! 17:44:10 bie! 17:44:42 -!- SevenDeadlySins has quit [Read error: Connection reset by peer] 17:44:51 everybody could take crawl, modify it and make it even more awesome, make it available for play via webtiles and charge people for it, and we couldn't even ask for the code... with gplv2.. with agpl you have that right. 17:46:27 *everybody could take crawl, modify it and make it even more awesome, make it available for play via webtiles and charge people for it, and we couldn't even ask for the code with gplv2. agpl makes it possible to insist to get that modified code. 17:46:39 did that change with gplv3? 17:48:35 let's start with the inability to take any part of code and use it for something that's not a webpage or something with an ability to send large files 17:49:43 * dpeg points out that this discussion is mostly academic. Roguelikes in general reach out somewhat to the general (paying) public but I am convinced that Crawl stays firmly below the radar. 17:51:11 -!- scummos^ has quit [Ping timeout: 246 seconds] 17:51:38 that's not true, kilobyte 17:51:41 dpeg: even the very installation of monster here is in a breach of AGPL. It's not a problem because Napkin is the copyright holder (and me, greensnark and |amethyst know about this use), and it's not distributed. 17:52:04 that's not true either 17:52:17 "The additional provision requires that the complete source code be made available to any network user of the AGPL-licensed work" 17:52:20 also, AGPL is toothless: as a pure license, it has no way to restrict use, only distribution 17:53:06 -!- Kalir has quit [Changing host] 17:53:09 I'm not sure Crawl is as below the radar as dpeg thinks 17:53:36 Napkin: does @?? "prominently offer" sending you the source? 17:53:48 why would you want to restrict? i just want code-changes to be available to everyone 17:54:07 that's also not a requirement, kilobyte 17:54:27 you don't have to send the code with every network request 17:54:34 dtsund: if it isn't, I blame you! 17:54:38 you have to make it available: http://git.develz.org/?p=gretell.git;a=summary 17:54:42 unless a recipient signed a contract with you, they can modify AGPLed code and publicly run it without distribution, losing only the right to... distribute 17:55:25 Napkin: you need to send the offer, not necessarily with every request, but to every user 17:56:21 well yes, of course you can kill people without going into jail.. you never agreed to the constitution of the state you live in *sigh* 17:57:28 you'd best write your own, kilobyte 17:57:40 i agree and believe in fsf 17:57:49 Will future archeologists try to understand licenses, fail miserably and then conclude: "They were doomed from the start. When 95% of the working population were lawyers, it all went downhill." 17:58:41 dpeg: yeah, copyright is a crime against humanity 17:58:53 Tiles for Slime (https://crawl.develz.org/mantis/view.php?id=5911) by roctavian 17:59:00 GPL >>> BSD in its attempt to emulate a world without copyright 17:59:21 but AGPL is about as bad as GFDL... 18:00:10 dpeg: Anecdotally, 18:00:18 the latter is a prime example not everything that comes from FSF is good. If you read GFDL literally, it does disallow locking the door to a room you have your computer in. 18:00:49 dtsund: I am trying my best to alienate the player base, only to have your branch, sneakily targeting the housewives of all the lawyers, make Crawl get a place on Fox TV. 18:00:51 ("technological measures", a key and lock is 14th century technology, but still technology) 18:01:06 This past weekend I was invited by the MIT Assassin's Guild to observe a NetHack-themed "Society for Interactive Killing" game, with NetHack-based rules 18:01:12 -!- ainsophyao has joined ##crawl-dev 18:01:18 One of the GMs only ever played Crawl, not NetHack 18:01:35 Managed to sneak in the Ecumenical Temple as a replacement for Delphi. 18:01:42 or, the GFDL allows attaching an "Ode to Hitler", marked as immutable, and everyone who wants to use your improvements has to copy that ode over for eternity 18:01:42 awesome :) 18:02:04 dtsund: <3 18:02:04 dtsund: I hope very much (and believe) that Crawl has a good reputation among roguelikers. 18:03:00 -!- ebarrett has quit [Quit: Page closed] 18:03:18 (The high point, as an observer was the Neutral quest; someone picked up an item, read "cockatrice corpse" and turned to stone; the next player over, who was freaking out over that and looking for a cure, picked up the same item.) 18:03:39 -!- ussdefiant has joined ##crawl-dev 18:04:51 I actually argued after the game that Crawl would've been a better base for the rules, because of things like limited healing and mutations instead of polymorphs 18:05:11 dtsund: did you get support? 18:05:19 -!- eeviac has joined ##crawl-dev 18:05:43 Sort of noncomittally; the other two GMs weren't that familiar with Crawl. 18:07:22 dtsund: but not Light, as people would need to carry a compass, and go 1.41 times faster in a direction 45° from a meridian 18:07:24 nethack is a lot better-known 18:07:32 (Light has that LOS bug) 18:07:51 :D 18:08:41 I like Nethack's polymorphs far more to our mutations 18:08:54 harder to balance, but funnier 18:08:57 Actually, there were areas where players needed to obey grid movement, with five seconds between moves 18:09:10 The effect of Haste was to allow diagonal movement 18:09:26 grid bugs :p 18:09:51 Dixie: but it is really unclear for how long. 18:10:30 As was said on the Tavern recently by someone, I'm not really sure it's feasible to really balance NH-style polymorph in a game not designed around NH-style polymorph 18:11:02 But part of the fun of NH, for experienced players, is coming up with new ways to break the game in half, so it's fine there 18:11:03 it might be possible to balance a species around it, but not every one 18:11:13 well, Nethack doesn't even try to balance it :p 18:11:24 The notions of balance... what kilobyte says. 18:11:51 (Shiren's take on it is pretty interesting, but still not really balanced.) 18:12:03 there is one downside: you lose the amulet slot 18:12:27 and also need to scum maxhp again (and lose it if you have to revert to human form) 18:13:25 -!- chewymouse has quit [Quit: Leaving] 18:13:39 that assumes keeping unchanging, which is not that in fashion these days 18:13:56 -!- SevenDeadlySins has quit [Ping timeout: 248 seconds] 18:14:16 Oh, yeah, I'd rather not have unchanging on; that way, you survive if you hit 0 HP 18:14:20 kilobyte: you keep up with NH fashions? 18:14:35 no, not at all 18:14:37 nethack changes? 18:14:42 dpeg: Well, it's just never really a good idea. 18:15:02 Early-game, when it'd be really nice to be permanently in the form of some other monster, you probably haven't identified "unchanging. 18:15:17 Late-game, you're usually at your strongest in your native form anyway. 18:15:34 Might be viable under some unusual midgame conditions, though. 18:15:49 Dixie: it's like new developments in biface technology. A bit stale news. 18:16:15 Sometime soon, I'll be meeting Jeff Lait. We can gobble for hours about the design shortcomings of Nethack, such a cheap target :) 18:16:18 didn't ais stage a NH coup on april 1 or something? 18:16:28 Zannick: yes, that was good 18:16:53 dtsund: my personal conduct was to wear/eat unchanging no later than at the Castle 18:17:10 ...can you get intrinsic unchanging? 18:17:18 No. 18:17:31 I'd think anything that could eat the amulet wouldn't be something you'd want to stay permanently as anyway... 18:17:32 If you eat unchanging, you un-change, i.e. revert to natural form. 18:17:33 (bastards removed that ability after I posted an YAAP :( ) 18:18:08 dpeg: Several of those hours could be spent on Gehennom alone 18:18:39 dtsund: Xorns lose body armour (but not cloaks or weapons), for their great ability 18:18:44 Most NetHack variant developers agree that Gehennom as it stands is terrible. 18:19:05 Grunt: welcome to Crawl. Here's where progress takes place. Onwards to a better world! 18:19:11 The most popular approach has been to remodel it as a series of caverns of various sorts (which is a trend I'm fairly sure I started). 18:19:11 <_< 18:19:21 hehe, sorry :) 18:19:40 NetHack still makes progress... through its variants. >_> 18:19:57 yes, it's good there are alive variants 18:20:15 I always mention those I know when people mention Nethack. 18:20:27 grunt were you invovled with the lethe patch>? 18:20:56 wasn't that the first to replace gehenna with something else? 18:20:57 No. 18:21:07 The Lethe patch predates my knowing what NetHack was. 18:21:20 Hey, Grunt must be young. 18:21:29 25, if you must know. <_< 18:21:33 I think Grunt's biggest patch is Intelligent Pets 18:21:48 GruntHack spun out of the Intelligent Pet patch. 18:21:51 ah nethack pets 18:21:55 -!- Pepito has quit [Client Quit] 18:22:08 AceHack/NetHack 4 uses it too 18:22:37 Grunt: but you will admit that the philosophies behind the two games are very much incompatible. I guess it is possible to enjoy (or even, behold, code for) both :) 18:22:42 I remember fondly my fire dog pets who would instantly whip around and scorch me if they went feral 18:22:52 s/fire hog/hell hound/ 18:22:57 s/fire hog/fire dog/ 18:22:57 <_< 18:22:58 whatever they were called 18:23:13 Grunt: Did you incorporate Ace's bugfixes to the Intelligent Pet Patch? 18:23:26 I only kept them until they would kill the minetown guards for their silver saber/long swords 18:23:29 dtsund: I eventually fixed those bugs on my own without realising that someone else had already fixed them. 18:27:35 -!- andrewhl has quit [Remote host closed the connection] 18:32:17 -!- ainsophyao has quit [Remote host closed the connection] 18:34:15 -!- dtsund has quit [Ping timeout: 244 seconds] 18:34:32 -!- Thann has joined ##crawl-dev 18:36:09 -!- ontoclasm has quit [Quit: Leaving.] 18:39:15 Grunt : congrats! 18:39:20 Thanks Thann :) 18:39:44 i hope you dont forget about us little people now that your famous 18:40:01 haha 18:40:05 You're hardly one of the little people, Mr. Autopickup Menu. :) 18:40:53 lol unfortunately i dont know any emoji for blushing 18:45:35 Thann: if it makes you feel better: Haran (third developer for DCSS) always wanted to write the autopickup menu, but never managed to. That should make you a celebrity. If you need tips how to fend off the hordes of groupies, you can ask me. 18:46:01 dpeg: except your groupies want to kill you for what you did to the poor dwarves! 18:47:02 don't worry, my neck-beard is more than effective at dispatching mobs 18:47:11 alefury: well, I cannot recommend dwarven groupies anyway 18:47:21 haahha 18:47:33 so racist. 18:47:39 you should be ashamed. 18:47:47 its not racist if it's true =/ 18:47:57 -!- SevenDeadlySins has joined ##crawl-dev 18:47:59 * dpeg is proud that those lousy mountain dwarves got what they deserved. 18:48:13 -!- owen has quit [Remote host closed the connection] 18:48:22 i still like to look at that series of pictures on the tavern, so funny 18:48:38 https://crawl.develz.org/tavern/viewtopic.php?p=36941#p36941 18:50:00 that is pretty amazing 18:50:21 possibly even more funny than mountain bats 18:50:59 (these make fun both of mountain dwarf removal and the megabat debacle, which makes them double awesome) 18:52:15 absolutely 18:53:02 The guy who bugged me today about MD finally resorted to "three elves, one dwarf, how could you". He gave in when I said that there used to be five elves. 18:53:16 -!- Rofaner has quit [Ping timeout: 265 seconds] 18:53:38 ??badwordpress 18:53:38 badwordpress[1/1]: The amount of vanilla races is already very low, unless you count elves. 18:54:23 -!- dtsund has joined ##crawl-dev 18:54:50 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 18:58:47 wait, didn't Grimm use the halfling tile for devs in that image? 18:59:17 now that's an unforgivenable insult... got to prepare a vault that'll kill him dead 18:59:48 ZotDef: Zot placement, random monster placement results in extreme unbalancing (https://crawl.develz.org/mantis/view.php?id=5912) by Claws 18:59:48 -!- ontoclasm has joined ##crawl-dev 18:59:54 I find the halfling quite good-looking, if I may say so. 19:00:42 -!- pointsofdata has quit [Ping timeout: 264 seconds] 19:02:53 now you're lying. It's a poor modification of one of human tiles, done by someone who can't draw his way out of a wet paper bag. 19:03:41 it has nice hair 19:03:49 elf power 19:04:00 good night 19:04:13 -!- alefury has quit [] 19:04:35 -!- Silenzio has quit [Ping timeout: 245 seconds] 19:07:26 kilobyte: I can't draw my way out of a brown paper bag. 19:07:28 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 19:08:13 you need a sharper crayon 19:08:50 -!- Wahaha_ has quit [Ping timeout: 244 seconds] 19:10:14 03kilobyte * r094799120105 10/crawl-ref/source/ (syscalls.cc syscalls.h): Implement mkstemp() for Windows. 19:11:42 ontoclasm: speaking of tiles, what about one for Ariadne? Nicolae submitted one, but it's one of old Kirke tiles combined with a part of my (ie, abysmal) plain spider tile, with a result that's, well, not exactly the best. 19:12:02 hm 19:12:07 i could try that 19:12:19 when is 0.11 coming out, by the way 19:12:47 so you kill ariadne to get a lab auto-solver? 19:13:29 i'm hoping to do all the statues, and the vertical gate tiles HangedMan asked for 19:13:52 of course that means at some point i have to draw a felid 19:14:05 er, Arachne! 19:14:28 -!- Wahaha is now known as Wahaha_ 19:14:39 -!- Pingas_ has joined ##crawl-dev 19:15:45 a possible inspiration: http://angband.pl/tmp/marsspider.png (this one lacks most of legs) 19:16:18 -!- GuraKKa has quit [Ping timeout: 264 seconds] 19:16:40 hah, it's anna anthropy 19:16:42 mmm, mistress 19:16:50 -!- santiago has joined ##crawl-dev 19:17:30 -!- petete has quit [Ping timeout: 264 seconds] 19:17:46 guess what game I played shortly before coming up with the idea for Arachne :p 19:17:58 -!- blackflare has quit [Ping timeout: 246 seconds] 19:18:06 hah, awesome 19:18:24 does arachne have speech yet? 19:18:25 -!- Pingas has quit [Ping timeout: 265 seconds] 19:19:16 minimal and bad 19:22:41 -!- blackflare has joined ##crawl-dev 19:25:58 ...should we disable ghost spawning in ZD? 19:27:26 minimum wave depth at minimum 19:27:38 -!- Oddtwang has quit [Ping timeout: 245 seconds] 19:27:44 either made dynamic, or not at all 19:28:08 03dpeg * rd2ad5edba5b7 10/crawl-ref/source/ (contrib/sqlite dat/database/rand_wpn.txt): Randart weapon names. 19:29:40 dpeg: removing "${weapon} of Holocaust" is good, but why did you add one of the Poles? How dare you to insult the Poles! 19:29:46 jk :p 19:29:51 oh my god 19:30:01 I was in a geographical mood :) 19:30:17 Dynamic ghost loading for ZD sounds like it could be tricky to implement. 19:30:41 Only one people would call themselves after (a) north pole, (b) tadpole, (c) electric pole. 19:30:45 with all of this testing I would be happy if I never see a zotdef ghost again 19:31:31 beh, there's a country named after a fowl, and another after an US state 19:31:39 fowl? 19:31:50 Turkey, Georgia 19:31:54 hey! 19:32:28 I am off for three weeks, not that I'm a regular these days. See you later! 19:32:40 c ya! 19:32:43 bye! 19:32:45 -!- dpeg has quit [Quit: Hark] 19:34:03 -!- Dole_ has quit [Quit: Page closed] 19:34:40 Well, unless there are strong objections, I am going to disable ghost spawning in ZD for now. 19:35:02 yessssssssss 19:35:04 ...if and when we get the particularls of a dynamic spawning technique worked out, we can look back into it. 19:36:02 03kilobyte * rec46f0145cdd 10/crawl-ref/source/contrib/sqlite: Revert accidential revertion of some contrib/sqlite changes. 19:36:32 by the way, what's the noun for "revert"? 19:36:40 Reversion? 19:36:47 Reversion, I'd think. 19:38:16 -!- syraine has quit [Ping timeout: 246 seconds] 19:38:58 then it is agreed! 19:39:32 -!- elliott has quit [Read error: Connection reset by peer] 19:40:28 03Grunt * rda90b54d422e 10/crawl-ref/source/files.cc: Disable ghost spawning in ZotDef. 19:40:52 -!- pelotron has quit [Ping timeout: 248 seconds] 19:44:12 -!- pelotr0n is now known as pelotron 19:44:54 -!- eeviac has joined ##crawl-dev 19:45:37 -!- BurningLed has quit [Quit: hat-tu.] 19:45:55 -!- Pingas_ has quit [Read error: Connection reset by peer] 19:50:42 kilobyte: Since you seemed to think Illude was a decent idea, would you mind if I bounced an idea or two off you? I'd like the spell to be good enough for L8-9, since one of my primary motivations behind it was the relative lack of good high-end Sorcery/Hexes stuff. 19:52:32 HalloeS (L13 HOPr) ASSERT(smc) in 'mon-util.cc' at line 1403 failed. (Lair:8) 19:53:09 -!- y2s82 has quit [Remote host closed the connection] 19:53:21 -!- Kane is now known as Guest51372 19:54:08 -!- Guest51372 has quit [Client Quit] 20:08:46 -!- magistern has quit [Quit: This computer has gone to sleep] 20:09:32 -!- ToBeFree has quit [Read error: Connection reset by peer] 20:11:19 -!- syllogism has quit [] 20:12:05 -!- ontoclasm1 has joined ##crawl-dev 20:12:55 -!- ontoclasm has quit [Ping timeout: 246 seconds] 20:13:01 -!- MarvinPA has quit [Ping timeout: 265 seconds] 20:13:45 -!- bonghitz has quit [Ping timeout: 245 seconds] 20:15:38 -!- Camicio1000 has quit [] 20:18:15 Does staff acquirement respect Trog now? Wizmode testing says yes, but I can't find the specific code in acquire.cc 20:18:37 I'm trying to figure out which acquirements respect which gods, and why 20:21:48 -!- Alleycat86 has quit [Read error: Connection reset by peer] 20:21:51 -!- Alleycat86_ is now known as Alleycat86 20:22:55 <|amethyst> it does not respect Trog, but does look at skills 20:23:55 <|amethyst> hm 20:24:01 <|amethyst> actually, now I'm not so sure 20:24:11 are you sure? having magic at 27 and evo at 0, I got 100% rods under trog 20:24:55 I wouldnt be surprised if it never gives you greyed out items 20:25:03 and enhancer staffs are greyed out for trog even though they are usable 20:25:16 can we grey out invis wands for tso worshippers then 20:25:27 that's what put me on this quest 20:25:41 that sounds like a decent idea regardless of how acquirement works, yes 20:25:59 <|amethyst> aha, you're right 20:26:14 what's the general goal of acquirement anyways 20:26:16 <|amethyst> it's because they're marked as useless for Troglodytes 20:26:24 nothing useless, respecting religion? 20:26:28 ??staff acquirement 20:26:29 staff acquirement[1/4]: Gives a rod or a staff, weighted towards something new and useful given your skills, but nothing is guaranteed. 20:26:47 so there is some guaranteed aspect? 20:26:51 <|amethyst> I guess so :) 20:27:03 badlearndb 20:27:03 eeviac: nothing useless is the idea of it. acquirement guarantees a usable item, and it tries to roll for a good one. but the rng can still screw you over 20:27:19 well yeah, you can get terrible randarts 20:27:33 but I'm talking more like enhancer staves for trog and invis for tso 20:27:51 straight up can't be used without ditching your god 20:27:55 it might be possible to get a wand of invis with tso (i'd consider that a bug) 20:28:11 I got one a few days ago, and just now in wizmode tests 20:28:29 but like, you'll never get a weapon too big for you to use, or an armour you can't wear 20:29:14 <|amethyst> !learn add staff_acquirement[1] s/, but.*/. The only guarantee is that you won't get a useless item: this includes staves for Trog worshippers and staves of energy for mummies./ 20:29:14 staff acquirement[1/5]: s/, but.*/. The only guarantee is that you won't get a useless item: this includes staves for Trog worshippers and staves of energy for mummies./ 20:29:21 <|amethyst> doh 20:29:27 I remember a tavern thread a few months back about getting evil weapons under good gods too 20:29:29 <|amethyst> !learn del staff_acquirement[1] 20:29:30 Deleted staff acquirement[1/5]: s/, but.*/. The only guarantee is that you won't get a useless item: this includes staves for Trog worshippers and staves of energy for mummies./ 20:29:30 you dun goofed 20:29:34 <|amethyst> !learn edit staff_acquirement[1] s/, but.*/. The only guarantee is that you won't get a useless item: this includes staves for Trog worshippers and staves of energy for mummies./ 20:29:35 staff acquirement[1/4]: Gives a rod or a staff, weighted towards something new and useful given your skills. The only guarantee is that you won't get a useless item: this includes staves for Trog worshippers and staves of energy for mummies. 20:29:54 IMO acquirement should either respect religion, or it shouldn't. Right now it seems selective about this. 20:30:01 there should be a learndb undo command 20:30:09 -!- Alleycat86 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120704090211]] 20:30:32 sometimes people make that mistake, but when they try to fix it you'll get an entry that ends in \//\\\ or something looking like that 20:31:33 <|amethyst> hm 20:31:45 <|amethyst> potions of invis are marked as useless for TSOites 20:31:58 <|amethyst> I guess the difference is you can shoot a wand at an ally 20:32:14 <|amethyst> (not useful on the angels obviously, but you could have others) 20:32:14 true, you can do that. it's questionable though 20:32:22 and your own halo will screw it up 20:32:43 <|amethyst> /haste for Cheibriadites is more clear-cut 20:32:53 <|amethyst> but still isn't considered useless 20:33:14 but how is getting evil weapons under good gods any different from invis under tso or enhancers under trog? 20:33:16 well, in that case you can always do the "abandon chei and haste yourself" thing :P 20:33:20 I bet you can't acquire a rod of demonology as a TSO follower, right? you can use those with TSO, they are just almost-useless 20:33:36 I'll try to get one right now 20:33:46 <|amethyst> evilmike: you probably can 20:33:59 <|amethyst> evilmike: there are no checks for specific rods afaict 20:34:07 oh, that's interesting 20:34:13 <|amethyst> is_useless_item in itemname.cc 20:34:21 I thought "red" items fell under that, I guess not though 20:34:55 -!- adamor has quit [Read error: Connection reset by peer] 20:35:15 -!- HellTiger has quit [Read error: Connection reset by peer] 20:35:24 yeah just got demonology under tso 20:35:51 but it's partially usable like you said 20:36:14 <|amethyst> yeah, the only guarantee for non-divine acquirement seems to be "you won't get something that's greyed-out" 20:36:32 -!- voker57 has quit [Read error: Operation timed out] 20:36:43 <|amethyst> hm... how to do testing with player ghosts? 20:36:56 <|amethyst> &Mplayer ghost isn't useful to me, because they have no god and no skills 20:36:58 if you wanted to start excluding red items from acquirement, it would not be much of a loss if TSO'ites couldn't get venom or demon rods 20:37:47 <|amethyst> note that red means two different things 20:37:59 <|amethyst> you won't get bad_item jewellery because those are also considered useless 20:38:15 <|amethyst> but you could get evil_item stuff all day long 20:38:22 -!- voker57 has quit [Changing host] 20:39:46 -!- nonethousand has quit [Ping timeout: 244 seconds] 20:44:22 -!- nonethousand has joined ##crawl-dev 20:50:06 -!- ajikeshi__ has quit [Ping timeout: 252 seconds] 20:56:07 -!- Thann has quit [Quit: Leaving] 20:56:19 -!- Wensley has quit [Ping timeout: 246 seconds] 20:56:22 dtsund: while the illusions sound like an effect I've wanted for forever I'm not sure how it'd be over-powered in said implementation, considering how weak distraction stabs are 20:58:30 That's actually related to one of my ideas: an enemy who melees one of the illusions gets thrown off-balance and ripe for better-than-distraction stabbing 20:59:23 (Another idea I'm pondering is for Illude to have it grant a temporary status in which you spawn illusions around you each turn for a short while.) 20:59:49 ring of illusions 20:59:51 RoI 21:00:01 and then you get firestormed 21:00:24 or even fireballed 21:00:32 or hellfired 21:00:43 I'm fine with AoE countering it 21:00:56 it is already a very interesting anti-bolt tactic 21:01:02 but lvl 9 spells should be silly strong 21:01:33 I already hear of monqy's complaints about how long it'll take to test a level 9 sorcery spell 21:02:17 That is a good point, and I should maybe lower it to facilitate testing. 21:03:12 could temporarily raise one of the races apts to 5 :p 21:03:35 I dunno how high level magic works in light but that will get more people casting it, probably 21:03:56 -!- nooodl has quit [Quit: zzzzzzzz] 21:06:40 -!- KaneDatKid has quit [Ping timeout: 245 seconds] 21:07:27 evilmike should I report the invis wand tso acquirement thing 21:10:10 -!- minqmay has quit [Quit: Leaving] 21:10:15 i would say yes, the item is pretty useless with tso 21:12:42 -!- Jatoskep has quit [Ping timeout: 264 seconds] 21:15:02 I could use some feedback on what to do with ZotDef undead spawns (0005912). 21:16:47 I'd lean towards 1 21:17:15 I think 1 is the best short term solution, at least, though I'd love to move in the direction of 3 eventually. 21:17:25 (I'm having fun with an implementation of 2 right now >_>) 21:17:58 are you getting to see wonderful hd messiness like how hd: 15 includes sirens and catoblepae amongst giants 21:18:30 I had a felid skeleton spawn in the first 300 turns. 21:18:35 How often do you see those in Crawl? :D 21:18:55 fene can do it almost immeadiately! 21:19:03 ...outside of that. >:P 21:19:11 didn't crypt used to have demigod skeletons and gnome skeletons and such 21:19:23 Probably. 21:19:33 it does have demigod skeletons 21:19:48 I don't think I've ever seen gnome skeletons 21:19:52 oh was thinking of a different hd 21:19:58 fr demigod branch 21:20:16 or not 21:22:41 oh, gnom zombies were just blocked by z_nozombie, bah 21:23:28 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 21:27:06 Acquiring invis wand under TSO (https://crawl.develz.org/mantis/view.php?id=5913) by eeviac 21:27:27 -!- tsohg has quit [Ping timeout: 265 seconds] 21:33:42 -!- imantor has quit [Ping timeout: 264 seconds] 21:33:57 -!- Nomi has joined ##crawl-dev 21:35:04 -!- Jatoskep has joined ##crawl-dev 21:38:44 03Grunt * r0bba7d7700f2 10/crawl-ref/source/mon-place.cc: Have undead base monster selection assume player is in Dungeon in ZotDef. 21:39:00 hooray, only one commit left to make zotdef playable 21:43:04 -!- QubeNub has quit [Quit: Page closed] 21:43:16 -!- mikee_ has joined ##crawl-dev 21:43:28 <|amethyst> btw, did it really take two months for anyone to notice? 21:44:10 believable; nobody plays zotdef 21:44:34 <|amethyst> I'm sure I'm not helping by introducing bugs to it :) 21:45:02 -!- kek has quit [Quit: Leaving] 21:45:16 zotdef is a fun distraction sometimes, but no one takes it seriously :P 21:45:38 I made a vault for zot themed on zotdef (kilobyte's idea), I think a grand total of 3 people have gotten the joke 21:46:40 ...that's hilarious. 21:46:47 Maybe nobody's really seen the vault in action? 21:47:27 Speaking of vaults, something I need to do... 21:48:07 speaking of sub games, I was bored and spent the last couple hours throwing together a bizarre sprint map. Will likely be playable tomorrow 21:48:17 what's it about? 21:48:26 ...and speaking of Sprint, I need to work more on The Dragon's Lair :) 21:48:27 dispite being hastily written and mostly lua, it doesn't seem to be buggy at all (which is nice, because debugging vault lua is annoying) 21:48:31 mnoleg sprint augh 21:49:22 it's an arena of sorts. each round, monsters spawn on the stairs. kill them all for a reward, otherwise wait until the time runs out and they despawn 21:49:25 because debugging vault lua is annoying 21:49:30 Gog, yes. 21:49:57 I love it when it gives you an error about something in the global prelude, and gives you a completely meaningless line number 21:50:22 Did you know that all the functions are global across all files 21:50:40 that sounds like a nightmare 21:50:49 So if you name a new function, you'd better pray that none of the functions in any of the other des files are named the same thing 21:50:57 That was a *fun* discovery. 21:50:58 yeah 21:51:10 dtsund, what were you doing at the time to discover that? 21:51:15 hmm 21:51:15 I try to make sure new vaults never use boring sounding function names 21:51:25 good practice is to name them stuff like "vault_name_whatever()" 21:51:26 I tend to name my vault functions after the vault. 21:51:31 I may take some lua from that arena alongside volcano_overflow for something 21:51:34 ...which, as evilmike says, is good practice. 21:51:53 Grunt: It was related to the rather delicate setups involved in difficulty-switching 21:51:55 HangedMan: probably a bad idea. what I've written here works, but it's really messy 21:52:03 03Grunt * r21a67114c697 10/crawl-ref/source/dat/des/branches/zot.des: Don't generate traps on chokepoints in orb_chamber_grunt_hallway. 21:52:33 s|take|stare at forever| 21:54:33 You increase the difficulty by opening a "Pandoora" door (and I will not apologize for that name). There's one early on, and a second in Hive if you opened the first; the functions involved in their opening are nearly identical, and originally had the same name. Only noticed there was a problem because I tied milestones to them, and was getting the second milestone on opening the first door. 21:55:51 -!- yogidabear has quit [Quit: Page closed] 21:59:06 -!- HangedMan is now known as GreatOrbOfEyes 22:00:25 -!- archl has quit [Ping timeout: 245 seconds] 22:02:14 -!- SevenDeadlySins has quit [Read error: Connection reset by peer] 22:03:45 -!- SevenDeadlySins has joined ##crawl-dev 22:05:57 -!- Rofaner has quit [Ping timeout: 246 seconds] 22:08:39 -!- ontoclasm1 has quit [Quit: Leaving.] 22:10:25 -!- bonghitz has quit [Ping timeout: 245 seconds] 22:12:36 -!- deadrabbit has quit [Ping timeout: 252 seconds] 22:14:14 -!- SevenDeadlySins has quit [Read error: Connection reset by peer] 22:15:12 -!- SevenDeadlySins has joined ##crawl-dev 22:16:25 -!- rossi has quit [Read error: Operation timed out] 22:18:12 -!- GreatOrbOfEyes has quit [Ping timeout: 246 seconds] 22:20:38 -!- SevenDeadlySins has quit [Read error: Connection reset by peer] 22:21:18 -!- SevenDeadlySins has joined ##crawl-dev 22:21:49 -!- ainsophyao has joined ##crawl-dev 22:23:27 -!- pelotron has quit [Quit: ~Internet()] 22:31:41 -!- TAS_2012v has quit [Ping timeout: 245 seconds] 22:32:17 -!- ainsophyao has quit [Remote host closed the connection] 22:32:38 -!- Alleycat86 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120704090211]] 22:32:56 -!- Vandal has quit [Read error: Operation timed out] 22:33:36 -!- freefall has quit [Ping timeout: 276 seconds] 22:33:44 -!- Vandal has joined ##crawl-dev 22:34:22 -!- G-Flex has joined ##crawl-dev 22:36:35 -!- freefall has joined ##crawl-dev 22:36:52 -!- Rofaner has quit [Ping timeout: 248 seconds] 22:46:27 -!- Rewans has quit [] 22:47:58 -!- Serfuzz has quit [Remote host closed the connection] 22:49:38 -!- Stelpa has quit [Remote host closed the connection] 22:50:28 -!- GuraKKa has quit [Read error: Connection reset by peer] 22:52:48 -!- ussdefiant_ has joined ##crawl-dev 22:53:03 -!- GuraKKa has quit [Client Quit] 22:53:28 Octopodes and Confuse Touch (https://crawl.develz.org/mantis/view.php?id=5914) by codrus 22:57:43 -!- Stelpa has quit [Ping timeout: 244 seconds] 23:02:41 -!- Codrus has quit [Quit: o/] 23:06:30 -!- simmarine has quit [Ping timeout: 246 seconds] 23:06:33 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 23:12:31 -!- CrazyJew has quit [Read error: Connection reset by peer] 23:14:48 -!- ainsophyao has joined ##crawl-dev 23:21:06 -!- [Scootaloo] has quit [Client Quit] 23:23:55 -!- kkinch has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 23:27:10 -!- PsyMar has quit [Ping timeout: 244 seconds] 23:29:16 -!- antrees has quit [Ping timeout: 246 seconds] 23:35:25 -!- Hereti has quit [Ping timeout: 245 seconds] 23:37:58 -!- Daekdroom has quit [Quit: Saindo] 23:41:12 atrodo (L21 OpFE) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,17) (the Orb) (D:1 (ZotDef)) 23:41:18 -!- hoody has quit [Remote host closed the connection] 23:41:58 -!- ac13 has quit [Disconnected by services] 23:42:02 -!- ac13_ is now known as ac13 23:42:28 todo: fix that message <_< 23:42:51 (as in, fix that it consistently says "it") 23:45:03 atrodo (L21 OpFE) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,17) (the Orb) (D:1 (ZotDef)) 23:51:21 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 23:53:11 -!- Dole_ has quit [Quit: Page closed] 23:53:21 -!- Deathmic has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:54:01 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120615112143]] 23:59:28 -!- Grunt has quit [Quit: leaving]