00:01:20 -!- Grunt has quit [Quit: leaving] 00:02:22 Unstable branch on crawl.develz.org updated to: 0.11-a0-2761-gd744141 (33) 00:05:30 -!- varx has quit [Quit: Leaving] 00:12:08 03|amethyst * r26e5162182d5 10/crawl-ref/source/externs.h: Make message filters case-insensitive (#4945). 00:13:03 Patch to allow sacrifice of all corpses in LOS. (https://crawl.develz.org/mantis/view.php?id=5896) by dtsund 00:13:03 -!- simmarine has quit [Quit: bye] 00:13:35 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2761-gd744141 00:15:45 -!- Stelpa has quit [Read error: Connection reset by peer] 00:18:18 -!- raskol has quit [Read error: Connection reset by peer] 00:19:35 -!- yogidabear has quit [Ping timeout: 245 seconds] 00:25:44 -!- andrewhl has quit [Remote host closed the connection] 00:28:48 -!- smeea has quit [Read error: Connection reset by peer] 00:29:33 -!- Daekdroom has quit [Quit: Saindo] 00:39:22 -!- Azzkikr has quit [Remote host closed the connection] 00:40:07 -!- Pacra has quit [Ping timeout: 244 seconds] 00:45:02 -!- Pacra has joined ##crawl-dev 00:46:13 -!- magistern has quit [Quit: This computer has gone to sleep] 00:46:19 -!- mikee_ has joined ##crawl-dev 00:53:09 -!- Dixie has joined ##crawl-dev 00:56:01 -!- MarvinPA has quit [] 00:56:19 -!- MarvinPA has joined ##crawl-dev 01:08:19 -!- ebarrett has quit [] 01:12:05 -!- Cheibriados has joined ##crawl-dev 01:12:05 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:12:05 -!- The topic of ##crawl is: CAO updated to 10.3, hopefully should fix the recent bug | Play Crawl online now: type ??cao, ??cdo or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 01:13:59 -!- Cheibriados has joined ##crawl-dev 01:13:59 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:13:59 -!- The topic of ##crawl is: CAO updated to 10.3, hopefully should fix the recent bug | Play Crawl online now: type ??cao, ??cdo or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 01:18:19 -!- raskol has quit [Read error: Connection reset by peer] 01:26:16 -!- danharaj has quit [Quit: ~ Trillian Astra - www.trillian.im ~] 01:27:55 -!- vulturesrow has quit [Ping timeout: 245 seconds] 01:31:33 -!- Henzell has quit [Ping timeout: 276 seconds] 01:32:21 -!- Henzell has joined ##crawl-dev 01:34:13 -!- Cheibriados has joined ##crawl-dev 01:34:13 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:34:14 -!- The topic of ##crawl is: CAO updated to 10.3, hopefully should fix the recent bug | Play Crawl online now: type ??cao, ??cdo or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 01:53:27 -!- Kalir has quit [Quit: YOU'LL NEVER TAKE ME ALIVE] 01:54:53 -!- hoody has quit [Remote host closed the connection] 01:58:11 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 02:03:07 -!- Dixie has quit [Read error: Operation timed out] 02:04:08 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:06:02 -!- Stelpa_ has quit [Quit: Butts] 02:18:29 -!- raskol has quit [Read error: Connection reset by peer] 02:20:49 -!- Panfork has quit [Read error: Connection reset by peer] 02:20:49 -!- Jatoskep has quit [Read error: Connection reset by peer] 02:21:12 -!- Jatoskep has joined ##crawl-dev 02:23:38 -!- nonethousand has quit [Read error: Connection reset by peer] 02:24:07 -!- nonethousand has joined ##crawl-dev 02:24:42 -!- scummos has quit [Ping timeout: 264 seconds] 02:27:06 -!- MakMorn has quit [Ping timeout: 264 seconds] 02:28:17 -!- MakMorn has joined ##crawl-dev 02:31:55 -!- scummos^^ has quit [Quit: Lost terminal] 02:32:09 -!- Adeon has joined ##crawl-dev 02:34:00 -!- Vizer has quit [Quit: nipaa~] 02:46:56 -!- ac13 has quit [Quit: Leaving] 02:48:45 -!- tensorpudding has quit [Ping timeout: 250 seconds] 02:56:50 -!- PepeRC2 has quit [Remote host closed the connection] 02:57:19 -!- moxian has quit [Read error: Connection reset by peer] 02:57:37 -!- moxian has joined ##crawl-dev 02:59:39 -!- mong has quit [Quit: Leaving] 03:05:08 -!- nonethousand has quit [Read error: Connection reset by peer] 03:05:39 -!- nonethousand has joined ##crawl-dev 03:06:42 -!- Tabris is now known as ChaoticTabris 03:07:47 -!- Ragdoll has joined ##crawl-dev 03:07:53 -!- GuraKKa has quit [Read error: Connection reset by peer] 03:12:31 -!- MarvinPA_ has joined ##crawl-dev 03:13:18 -!- Staplegun has quit [Ping timeout: 264 seconds] 03:15:07 -!- MarvinPA has quit [Ping timeout: 244 seconds] 03:15:07 -!- MarvinPA_ is now known as MarvinPA 03:18:17 -!- MarvinPA has quit [] 03:18:17 -!- raskol has quit [Read error: Connection reset by peer] 03:26:25 -!- moocowmoocow has quit [Quit: Page closed] 03:30:04 -!- Elynae has quit [Quit: Leaving] 03:38:30 -!- tensorpudding has quit [Ping timeout: 264 seconds] 03:43:20 -!- chewymouse has quit [Ping timeout: 250 seconds] 03:44:05 -!- dtsund has quit [Ping timeout: 244 seconds] 03:45:27 -!- blueDave has joined ##crawl-dev 03:48:58 -!- blueDave is now known as DaveShack 04:09:15 -!- alefury has joined ##crawl-dev 04:09:57 -!- GuraKKa has quit [Read error: Connection reset by peer] 04:17:58 -!- MarvinPA has joined ##crawl-dev 04:18:16 -!- raskol has quit [Read error: Connection reset by peer] 04:22:22 -!- Nightdew has quit [Ping timeout: 246 seconds] 04:22:24 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 04:23:28 -!- bakaflockaflame has quit [Ping timeout: 245 seconds] 04:25:20 -!- moxian has left ##crawl-dev 04:45:50 -!- edlothiol has joined ##crawl-dev 04:46:05 -!- ainsophyao has quit [Remote host closed the connection] 04:48:27 -!- SkaryMonk has joined ##crawl-dev 04:48:42 -!- SkaryMonk has quit [Client Quit] 04:52:42 -!- AlphaQ has quit [Ping timeout: 255 seconds] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2743-g80a8acb 05:00:33 03Grunt * re29cc7b17122 10/crawl-ref/source/skills2.cc: Adjust cross-training to operate on a 0.1-point gap. 05:00:43 03galehar * r0c56e2b2b887 10/crawl-ref/source/attack.cc: Revert "Show damage numbers in wizard mode." 05:00:43 03galehar * r67c2ebf3e869 10/crawl-ref/source/skills2.cc: Formatting fixes. 05:00:57 -!- MarvinPA has quit [Read error: Connection reset by peer] 05:01:22 -!- ark_ has joined ##crawl-dev 05:01:42 -!- raskol has quit [Ping timeout: 255 seconds] 05:09:49 -!- ToBeFree has joined ##crawl-dev 05:23:37 -!- PsyMar has quit [Ping timeout: 240 seconds] 05:24:15 -!- syllogism has joined ##crawl-dev 05:34:53 -!- DracoOmega has quit [] 05:35:00 -!- Nomi has quit [Ping timeout: 255 seconds] 05:52:39 -!- Wellincolin has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 06:05:16 -!- scummos has quit [Quit: Lost terminal] 06:11:32 -!- HangedMan has joined ##crawl-dev 06:11:41 -!- evilmike has quit [] 06:14:16 -!- ainsophyao has joined ##crawl-dev 06:14:33 -!- syraine has quit [Ping timeout: 250 seconds] 06:18:40 You hit the rat for 6. You tentacle-slap the rat for 16! You squeeze the rat for 59!!! 06:19:23 clearly show damage numbers in wizmode was reverted because the fact that ridiculous octopode squeeze damage would be obvious in a few minutes of reading them was too embarassing 06:19:33 -!- scummos has quit [Quit: Lost terminal] 06:20:15 mmmm 06:22:28 -!- DainHome has quit [Quit: Dain's default quit message] 06:24:12 %git d744141a 06:24:12 |amethyst * rd744141a0150: Fix ridiculous octopode squeeze damage. (8 hours ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/d744141a0150 06:34:11 -!- Silenzio has quit [Quit: Page closed] 06:36:59 is anything up with cdo (web, not crawl)? the tavern and mantis are super slow. 06:36:59 alefury: You have 1 message. Use !messages to read it. 06:37:03 !messages 06:37:03 (1/1) evilmike said (1d 11h 25m 24s ago): ah, right. I knew I forgot something, thanks 06:39:44 alefury: no idea, at least folks are playing on CAO instead as it hasn't updated yet 06:40:47 huh? are people trying to avoid some trunk change? 06:41:07 or am i misunderstanding you? 06:42:20 definitely 06:42:35 %git d744141 06:42:35 |amethyst * rd744141a0150: Fix ridiculous octopode squeeze damage. (8 hours ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/d744141a0150 07:04:17 -!- adamorjames has quit [Quit: Leaving...] 07:08:43 [14:07] you see psyche has speed 13 despite being a regular human because 07:09:40 wasnt this changed for just about every other human or humanlike unique with speed != 10? 07:15:52 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 07:23:54 -!- pointsofdata has quit [Ping timeout: 252 seconds] 07:30:48 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 07:31:41 @??psyche 07:31:41 Psyche (13@) | Spd: 13 | Int: normal | HD: 5 | HP: 39 | AC/EV: 0/12 | Dam: 7 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(26) | Chunks: 07contam | XP: 371 | Sp: throw frost (3d6), cantrip, haste, throw flame (3d6), magic dart (3d4), invisibility. 07:32:46 @??hog 07:32:46 hog (05h) | Spd: 13 | Int: animal | HD: 6 | HP: 21-45 | AC/EV: 2/9 | Dam: 14 | Res: 06magic(24) | XP: 196. 07:32:52 perhaps to keep up with the band? 07:32:58 youre thinking of kirke 07:32:58 that's kirke 07:33:03 eh, right 07:33:19 generally i think its fine for stuff to be different speed (mutations), it just should be mentioned in the description. 07:33:52 on the other hand, everything else is speed 10 now... 07:38:12 desc should be updated to mention that she looks high on meth 07:49:04 -!- chewymouse has joined ##crawl-dev 08:12:06 -!- Nightbeer has quit [Ping timeout: 264 seconds] 08:12:16 !tell evilmike autoexplore still acts as if it tried to get behind mangroves 08:12:17 kilobyte: OK, I'll let evilmike know. 08:17:45 -!- edlothiol has quit [Ping timeout: 272 seconds] 08:19:23 kilobyte: you sure? Doesn't seem like it does to me 08:20:35 nor how it could. It uses a los_def object to find if a cell can be seen but not reached 08:21:41 my current CAO game, lemme fetch the save 08:22:03 https://crawl.akrasiac.org/saves/dumps/KiloByte-crawl-git-efb6803bae-120709-0912.tar.bz2 08:32:06 -!- Namey has quit [Quit: Page closed] 08:35:39 autoexplore wants to get past mangroves (https://crawl.develz.org/mantis/view.php?id=5897) by KiloByte 08:52:36 -!- Grunt has joined ##crawl-dev 08:53:04 -!- blackcustard has quit [Quit: = A quit message comes into view. The razor-sharp quit message cuts you in half! It explodes!] 09:20:30 03galehar * ra4536b7a7f59 10/crawl-ref/source/travel.cc: Don't try to explore through mangroves (#5897). 09:20:40 03galehar * r02943c5ad273 10/crawl-ref/source/enum.h: Move the future mangrove enum out of the wall range. 09:26:35 -!- st_ has joined ##crawl-dev 09:26:44 -!- PsyMar has quit [Ping timeout: 252 seconds] 09:28:40 -!- bmfx has quit [Ping timeout: 244 seconds] 09:38:46 -!- y2s82 has quit [Remote host closed the connection] 09:48:18 -!- boxo has quit [Ping timeout: 244 seconds] 09:51:51 -!- tJener has quit [Ping timeout: 245 seconds] 09:56:24 -!- hoody has quit [Remote host closed the connection] 09:59:58 * Grunt feels as though his imminent Mantis entry will be dropping a bombshell... 10:00:07 -!- ainsophyao has quit [Remote host closed the connection] 10:00:30 -!- Elynae has quit [Quit: Leaving] 10:01:13 oh lord 10:02:00 Alternate Tomb layout (https://crawl.develz.org/mantis/view.php?id=5898) by sgrunt 10:03:38 -!- pantaril has quit [Read error: Operation timed out] 10:04:08 -!- GoblinBomb has quit [Quit: leaving] 10:06:31 now this is .. interesting 10:06:31 * ChrisOelmueller wanders off to mantis 10:06:53 I liked tomb:2 being compact and tomb:1 being more open but I can understand the sense of foreboding development 10:08:17 not fond of this tomb:3's corners 10:08:33 -!- andrewhl has quit [Remote host closed the connection] 10:14:57 -!- MarvinPA has joined ##crawl-dev 10:15:27 -!- MarvinPA_ has joined ##crawl-dev 10:18:52 Grunt: I'm not a vault expert, but I certainly like the idea of having alternate tomb maps! 10:19:17 :) 10:19:38 -!- MarvinPA has quit [Ping timeout: 265 seconds] 10:19:40 -!- MarvinPA_ is now known as MarvinPA 10:19:50 I am going to want the vault experts to pick this apart before anything further is done with it. 10:20:09 sure 10:20:33 HangedMan, "large open room onslaught" can only be done so many ways, and most of those are going to have almost exactly the same feeling. 10:20:46 yes, fair enough 10:20:54 I think it's slightly easier in this layout for the player to get hopelessly doomed. 10:21:19 ...suppose they get to one of the first corners when the greater mummy horde turns up. 10:21:39 well, there are potential screwy los/noise tricks 10:21:51 let me ask wizmode if one could just run in a circle 10:22:17 Sabres (https://crawl.develz.org/mantis/view.php?id=5899) by dd 10:26:12 <|amethyst> galehar: sorry about the octopode bug :( 10:26:35 |amethyst, you did let Nomi fulfill a dream of one-shotting a greater mummy :) 10:26:37 <|amethyst> I was testing constriction to make sure it wasn't bugged, and somehow never noticed the huge damage on the first hit 10:27:03 <|amethyst> I think because my "first hit" was usually stabbing 10:29:58 hmmmm 10:31:54 -!- remyroy has quit [Ping timeout: 264 seconds] 10:32:29 * HangedMan shrugs 10:32:31 -!- edlothiol has joined ##crawl-dev 10:43:20 -!- cbus has quit [Remote host closed the connection] 10:46:55 -!- Aryth has quit [Ping timeout: 252 seconds] 10:47:02 <|amethyst> edlothiol: hiya 10:49:17 -!- blabber has joined ##crawl-dev 10:50:06 HangedMan: I think current Tomb is kind of problematic, you're obviously supposed to go from 1 to 2, back to 1, back to 2 and then to 3, but there's no reason not to just go 1 -> 2 -> 3 using the tele traps on 2 10:50:51 well, yes, connectivity is an avoidable thing throughout the arrangement 10:51:36 it's bad for the layout to rely on a gimmick that any character can trivially bypass 10:51:44 thus bypassing half a level 10:52:09 hardly half 10:52:28 sure, not quite, but whatever you'd call the second part of tomb:1 10:52:32 it's still silly, regardless 10:52:34 -!- simmarine has quit [Ping timeout: 246 seconds] 10:53:51 well, there aren't easy solutions to that without throwing out the arrangement entirely 10:54:29 or eliminating that portion of it, or making it harder to teleport yourself around into those areas (can't vaults be made such that they can't be rtele'd into?) 10:55:45 <|amethyst> if you make it no_rtele_into, anyone doing a random teleport in the second half is guaranteed an escape back to the first half (if they live long enough) 10:56:09 <|amethyst> not sure whether that's a problem or not 10:56:12 well, unlike the second half of tomb:1, the second half of tomb:2 is hardly much dangerous 10:56:33 it sounds both like further spoilers and potentially awkward as a solution, yes 10:58:23 true 10:58:53 have to get going though 10:58:54 -!- G-Flex has quit [Quit: Time for us to bug out.] 10:59:39 <|amethyst> edlothiol: do you think it would make sense to have Ctrl-R dismiss the travel trails? 11:02:30 -!- buppy has quit [Ping timeout: 245 seconds] 11:02:56 -!- ussdefiant has joined ##crawl-dev 11:06:07 -!- scummos has quit [Ping timeout: 240 seconds] 11:08:35 |amethyst: hmm... couldn't hurt 11:08:37 edlothiol: You have 2 messages. Use !messages to read them. 11:09:16 thanks for the fixes btw 11:10:29 on the other hand, is there any other case where ^R changes the display? 11:12:52 <|amethyst> no :( 11:13:27 <|amethyst> not sure what other key to put it on 11:13:31 ...hmm 11:13:47 ctrl-c clears the map but not the trail 11:13:52 <|amethyst> Not | because you might want to use that to better see the trail 11:14:10 -!- Silenzio has quit [Ping timeout: 245 seconds] 11:14:11 -!- Grildrak has quit [Ping timeout: 245 seconds] 11:14:15 though of course that is already a silly key because people use it for copy-paste anyway 11:14:40 <|amethyst> not in the terminal :) 11:15:00 -!- OneEyedJack has quit [Ping timeout: 245 seconds] 11:15:02 I think best thing for tomb is keeping the same layout but changing things (eg tomb:1 remains the same big box but the inside is different) 11:15:02 st_: You have 1 message. Use !messages to read it. 11:15:12 ^C should probably clear the trail too, but it would be good to have a key that doesn't also clear the whole map 11:15:15 <|amethyst> ctrl-c has too many other side effects I think 11:15:23 quite 11:15:47 <|amethyst> forget map should also clear it 11:15:57 those maps are far too inconsistant in difficulty, and any other completely different maps probably would be too 11:18:01 <|amethyst> it would be kind of hacky to use, but < and > could clear the trail even if you don't move. On the other hand, you might be standing on a portal that accepts either :( 11:18:08 -!- raskol has quit [Read error: Connection reset by peer] 11:18:14 G-Flex is also super right in the way you have to be very consious of teleport skipping part of tomb 11:18:45 -!- OneEyedJack_ has quit [Ping timeout: 245 seconds] 11:19:10 -!- Grildrak_ has quit [Ping timeout: 245 seconds] 11:20:19 another hacky variant: ^C could clear only the trail, if one exists, and the map if it doesn't 11:21:23 <|amethyst> hm... might annoy people who thought something was a travel trail when it was really a feature with an item on top 11:21:45 very conscious like tracking squares for the chances of where teleporting may place somebody? 11:24:39 -!- SwissStopwatch_ is now known as SwissStopwatch 11:25:03 HangedMan: also how safe areas are to repeatedly land in 11:25:25 mmm, fair points 11:26:45 subvaulting tomb:1 and 2 sounds easy but I'm not sure how'd that work for tomb:3 aside from just changing the shapes of the boxes/wall 11:26:52 (well, relatively easy) 11:31:26 <|amethyst> edlothiol: should maprot clear the trail? 11:31:47 <|amethyst> I guess not 11:32:36 -!- kinch_ has quit [Ping timeout: 250 seconds] 11:34:40 <|amethyst> edlothiol: btw, not sure if it was intentional, but it's nice that you see a full trail after &^O 11:37:02 -!- OneEyedJack has quit [Quit: Page closed] 11:44:17 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2767-g02943c5 (33) 11:48:35 -!- Grildrak has quit [Quit: Page closed] 11:52:35 well, maprot and travel seldom happen at the same time anyway 11:52:42 -!- remyroy1 has quit [Ping timeout: 255 seconds] 11:54:01 the result of &O looks pretty interesting :) 11:54:10 I hadn't thought of testing that before 11:54:43 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:56:30 03|amethyst * r6207113de716 10/crawl-ref/ (docs/options_guide.txt source/main.cc source/player.cc): Ctrl-C first clears the travel trail, if any. 12:02:29 -!- kinch_ is now known as kinch 12:05:24 -!- Vizer0 has quit [Ping timeout: 248 seconds] 12:08:04 -!- dtsund has joined ##crawl-dev 12:08:29 -!- kinch is now known as kkinch 12:09:52 -!- PoopBridge has quit [Disconnected by services] 12:09:54 -!- PoopBridge|ghost is now known as PoopBridge 12:15:35 -!- PoopBridge has quit [Disconnected by services] 12:15:39 -!- PoopBridge|ghost is now known as PoopBridge 12:16:08 03|amethyst * ra70edf09aa81 10/crawl-ref/ (7 files in 3 dirs): Enfrancinate a number of spaces. 12:17:37 -!- EriktheRed__ has quit [Ping timeout: 246 seconds] 12:18:10 -!- raskol has quit [Read error: Connection reset by peer] 12:22:02 -!- hoody has quit [Remote host closed the connection] 12:28:54 -!- tensorpudding has quit [Ping timeout: 264 seconds] 12:30:07 -!- Elynae has quit [Quit: Leaving] 12:30:41 -!- Kalir has quit [Changing host] 12:34:11 03edlothiol * r9cdc3db85127 10/crawl-ref/source/ (18 files in 3 dirs): ontoclasm's travel trail footstep tiles (#5877). 12:39:23 7 simple entry vault suggestions (https://crawl.develz.org/mantis/view.php?id=5900) by scummos 12:41:38 -!- Poncheis has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 12:47:32 -!- pubby is now known as buppy 12:49:13 -!- BiriBiri has quit [Ping timeout: 246 seconds] 12:50:50 -!- jvj24601 has quit [Ping timeout: 245 seconds] 13:00:00 -!- omnirizon has quit [Ping timeout: 245 seconds] 13:05:50 <|amethyst> "rune lock" badidea: put the Hellspider on D:14, then have it show up at every rune after you encounter it 13:06:22 <|amethyst> might encourage some people to do the abyssal rune and slime before deeper D :) 13:07:31 <|amethyst> (in a stair or encompass vault, with special casing to keep shafts from skipping the level) 13:10:35 speaking of shafts 13:11:00 if the no natural shafting on FOO:$-1 is going to be kept it really should include lair and crypt 13:11:01 "Enfrancinate"? 13:11:12 -!- elliott has quit [Quit: Leaving] 13:11:44 <|amethyst> Zannick: "make French" :) 13:12:16 is there a difference between french spaces and 0x20? 13:13:21 <|amethyst> It refers to having one space after a sentence, where "English spacing" uses two (traditionally) 13:13:44 "traditionally" 13:13:45 :P 13:13:56 <|amethyst> English spacing is kind of old-fashioned, but I am habituated to it 13:13:57 * Zannick hasn't done that in a long time 13:14:08 <|amethyst> and noticed a few more instances while fixing up some of mine 13:15:23 -!- y2s82 has quit [Remote host closed the connection] 13:18:13 -!- raskol has quit [Read error: Connection reset by peer] 13:19:21 i had never even heard about "english spacing", much less seen it 13:19:30 (im german) 13:20:52 <|amethyst> take a look at any of my commit messages :) 13:21:06 a tiny bit more space at the start of a sentence in properly typeset texts, yes. actually typing out those spaces? never seen it 13:22:14 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 13:29:35 -!- jvj24601_ has quit [Ping timeout: 245 seconds] 13:31:57 <|amethyst> I guess it's because I learned to type in the US about 25 years ago 13:34:18 <|amethyst> it's not all that common in the US any more, either, and probably hasn't been since the 90s 13:34:38 i mean, i remember being taught that but they didn't really enforce it after awhile 13:35:05 i still see it sometimes in html where it's ineffective :P 13:35:36 <|amethyst> I think emacs still (be default) uses ". " for sentence navigation 13:35:41 <|amethyst> I mean, that pattern 13:36:11 <|amethyst> s/be de/by de/ 13:36:51 <|amethyst> so you might want it in your source even if it doesn't affect the output 13:37:49 -!- DainHome has quit [Changing host] 13:37:58 if you use emacs 13:40:35 -!- kenzia has quit [Quit: Page closed] 13:41:57 -!- kek has joined ##crawl-dev 13:43:07 <|amethyst> or it might be habit :) 13:44:11 -!- sbanwart has quit [Remote host closed the connection] 13:49:31 -!- wasd22 has quit [Quit: You slip out of the net!] 13:55:18 -!- scummos has quit [Ping timeout: 264 seconds] 14:18:06 -!- raskol has quit [Read error: Connection reset by peer] 14:19:33 -!- alefury has joined ##crawl-dev 14:20:30 -!- Exister has quit [Ping timeout: 264 seconds] 14:27:30 -!- dtsund has quit [Quit: dtsund] 14:28:43 -!- PollyEsther has quit [Remote host closed the connection] 14:32:09 -!- DainHome has quit [Quit: Dain's default quit message] 14:32:37 -!- magistern has quit [Quit: This computer has gone to sleep] 14:33:36 -!- Pthing has quit [Remote host closed the connection] 14:36:34 -!- dtsund has joined ##crawl-dev 14:46:03 -!- DaveShack has left ##crawl-dev 14:49:38 -!- blueDave has joined ##crawl-dev 14:50:45 -!- not_detrius has quit [Quit: ChatZilla 0.9.88.2 [Firefox 7.0.1/20111008085652]] 15:00:59 -!- Lumpy has quit [Quit: Page closed] 15:07:01 -!- simmarine_ has quit [Quit: bye] 15:07:48 -!- magistern has quit [Client Quit] 15:11:52 -!- not_detrius has quit [Read error: Connection reset by peer] 15:13:23 -!- jvj24601 has quit [Quit: Page closed] 15:18:06 -!- raskol has quit [Read error: Connection reset by peer] 15:22:22 -!- rast has joined ##crawl-dev 15:23:01 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 15:23:49 -!- SevenDeadlySins has quit [Client Quit] 15:24:48 -!- not_detrius has quit [Quit: ChatZilla 0.9.88.2 [Firefox 7.0.1/20111008085652]] 15:26:41 -!- Serfuzz has quit [Remote host closed the connection] 15:29:56 -!- Namey has quit [Quit: Leaving] 15:31:18 -!- simmarine has quit [Ping timeout: 264 seconds] 15:31:36 -!- Jatoskep has quit [Read error: Connection reset by peer] 15:38:52 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:44:55 -!- yxhuvud has quit [Ping timeout: 265 seconds] 15:45:50 -!- Deathmic has quit [Read error: Connection reset by peer] 15:47:02 -!- Fa has joined ##crawl-dev 15:47:11 Serial vault: The Rogue's Gallery (https://crawl.develz.org/mantis/view.php?id=5901) by sgrunt 15:55:31 (*) wield one axes, drop all other axes (*) disable all skills, enable axes (*) wield an unknown distortion non-axe (*) the skill menu that pops up will prompt you to select a skill but you can't select the skill of your new best friend 15:55:50 -!- omnirizon has quit [Ping timeout: 245 seconds] 15:56:04 s,axes,axe, 15:56:29 -!- OneEyedJack has quit [Quit: Page closed] 16:02:24 -!- frogbotherer has joined ##crawl-dev 16:07:21 -!- Jatoskep has joined ##crawl-dev 16:16:42 -!- LexAckson has joined ##crawl-dev 16:16:54 Hello 16:17:13 -!- blabber_ has joined ##crawl-dev 16:17:38 Melee Weapon Styles (https://crawl.develz.org/mantis/view.php?id=5902) by LexAckson 16:17:43 Hi LexAckson. 16:17:54 -!- ainsophyao has joined ##crawl-dev 16:18:06 I just submitted that patch! 16:18:07 -!- raskol has quit [Read error: Connection reset by peer] 16:18:12 -!- blabber has quit [Read error: Operation timed out] 16:18:46 Do you know if the feature freeze happened for 0.11? 16:19:05 Reports vary, but I doubt any major new features would be added in at this point. 16:19:07 "any time now" 16:19:35 (I, for one, would love for the monster implementations of LRD, Tornado, and Shatter to land first >:|) 16:19:35 changing melee combat so heavily would need trunk testing before stable 16:19:55 Hmm... well maybe I'm too late for the next version. 16:20:56 If anyone would like to look at it and let me know what they think I'd appriciate it. 16:21:42 I am really excited about the idea of dwarven earth elementalists using lrd 16:22:28 Well, I can envision a deep dwarf geomancer as an enemy for 0.12. 16:23:06 Did dwarven halls make it in yet? 16:23:07 -!- hoody has quit [Remote host closed the connection] 16:23:12 Nope. 16:23:20 ??changelog 16:23:21 changelog[1/3]: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt - probably incomplete and/or out of date, see changelog[3] for an exhaustive list of changes. 16:24:36 -!- buppy has quit [Ping timeout: 245 seconds] 16:25:02 Also, lom lobon with tornado :) 16:29:16 LexAckson: thanks for the patch! We'll look into it, but it's too late for such a big change to be integrated for 0.11 16:30:00 -!- nuthulu has quit [Ping timeout: 245 seconds] 16:30:08 LexAckson: I like cleave and daze 16:30:43 LexAckson: I'm not sure about knockback. Seems complicated and abusable and also very similar to daze 16:31:56 LexAckson: no repel for longblades. rMsl and dMsl are already overused. Would be a conjurer no-brainer. 16:32:23 I'm quite strongly against these: they thoroughly break the KISS principle, and make combat less straightforward 16:32:25 hey, thanks for the feedback galehar 16:32:57 reaching for whips: why not 16:33:18 i tried to keep the powers mostly passive 16:33:31 kilobyte: against what? all of them? 16:33:33 * Grunt envisions more death-by-Pikel with reaching whips. 16:33:37 the dnd cleave is basically you get another attack when you kill a creature 16:34:00 I wasn't sure about which to include for maces. I figured i'd put both in and the best one would be kept. 16:34:23 galehar: yeah. Currently, there is no reason to not use Tab most of the time. 16:34:39 if you have to think during fighting, all that smooth flow is lost 16:35:02 heh 16:35:18 i don't see any reason with these that you wouldn't just hit tab all the time 16:35:27 RMsl/DMsl for reasons you pointed out, free SH because of stepping on shields' toes 16:35:53 kilobyte: maybe m&f could keep the simple gameplay and other weapons some fancy stuff (lie polearms and short blades already do) 16:36:09 -!- Elynae has joined ##crawl-dev 16:36:26 Two-handers, are pretty under-used, because it's not worth giving up a shield. Hence the parry. 16:36:32 some variety woudld be nice 16:36:34 -!- Nomi has joined ##crawl-dev 16:36:46 LexAckson: I don't think that's true 16:36:54 if people underuse two-handers it's because they underestimate them 16:36:57 it'd be nice to be able to apply shield skill without having a shield 16:37:28 Zannick : why? 16:38:12 Skills that you can't use are boring. 16:38:12 i often switch to a two-hander late game in long blades and basically need to invoke tso shield to have that shield skill still come in handy 16:38:12 Though, I guess that's by choice. 16:38:12 Well, maybe it's not ture. I was trying to avoid stepping on shields toes. The bonuses are generally less than a buckler. 16:38:37 now, that might be sunk-cost fallacy, but i like having shields and i like having two-handed weapons 16:39:30 for long blades in particular i could see some sort of block/parry effect if done reasonably 16:39:51 doesn't that reflect more of how shields/large shields are so much less desirable for their cost then bucklers 16:40:06 since real swordplay does include that 16:43:28 -!- ainsophyao has quit [Remote host closed the connection] 16:45:10 both shields and 2handers get used a bunch, i think 1h vs 2h is pretty good they way it is 16:46:11 Well, compare demon blade with a large shield vs a triple sword. 16:46:47 its either no shields, buckler because its almost free, or a real shield with a 1h weapon (this one tends to not be done much because of the exp cost and shields not being useful in extended, but sees a fair bit of use in zigs at least...) 16:46:54 If you have high skills, you are giving up ~50SH for ~+20% damage 16:47:31 -!- Fa has quit [Ping timeout: 245 seconds] 16:48:40 LexAckson: actually the choice is one of exp allocation imo. you can either pump your weapon skill more (to get to min delay for 2h weapons AND increase damage quite a lot) or you increase shield skill instead and leave weapon skill lower (less damage both because the weapon is worse and the skill is lower) 16:49:09 Also, cleave pretty fun with trog :) 16:49:26 -!- locke has joined ##crawl-dev 16:49:30 hm, so much cool stuff on mantis :/ 16:49:50 -!- locke is now known as Guest65505 16:50:34 LexAckson: btw, are you that super awesome romhacking dude? 16:50:39 * Grunt mutters some mystic words. Mantis shatters! 16:50:49 alefury: Haha, nope 16:51:23 oh well, the weapon stuff also seems super awesome :) 16:51:23 alefury: Good observation, but consider later in the game where you could just have both skills. 16:51:40 Tha deep elf blademaster hits ye wit' an elv'n vampiric sabre! 16:51:41 Thanks. 16:51:43 fml 16:51:47 wrong channel 16:51:48 oh, wrong channel 16:51:50 :( 16:51:59 this happens to me all the time 16:52:14 LexAckson: shields tend to get less useful as the game goes on for most chars 16:52:25 they are especially useless in extended 16:52:36 (except zigs) 16:52:48 -!- Nightbeer has quit [Ping timeout: 250 seconds] 16:52:52 zigs are really fun though! 16:52:53 and you have 50AC by that point, more than sufficent by itself 16:54:24 -!- Grildrak has quit [Quit: Page closed] 16:56:14 in a zig ill take anything i can get, and after like 2 i have exp coming out of my ears... 16:58:22 -!- mrwooster has quit [Client Quit] 17:00:05 what about changing daze to just make the enemy lose time? 17:00:26 That would be fine. 17:00:28 confuse is often annoying, this would be less intrusive to tabbing 17:00:39 changing daze to do old daze 17:01:02 changing daze to actually use recite daze? 17:01:07 Yeah, I'll try it out, thanks. 17:01:43 I could do that too. 17:02:09 btw, it would probably be good if this stuff strongly used stats not weapon skill 17:02:27 Why do you say that? 17:02:57 because strength needs a buff :) 17:03:11 Heh 17:03:22 also stats are more static, so the chance to do stuff wouldnt change so much over the course of the game 17:03:43 They almost all use stats to some extent, usually about half as much as skill contribution. 17:03:44 it would be nice for these effects to be relevant both in the early and late game 17:04:02 imo dont use skills at all 17:04:15 <|amethyst> reaching uses Polearms 17:04:17 or cap the effect of skills at a low value 17:04:25 like 10 or so 17:04:57 As, they are now, these would be very strong for a low level character. 17:05:20 Especially if they can just pickup any weapon and use it's specialty. 17:05:27 <|amethyst> I think thematically it makes more sense for "special features" of weapons to depend on skill than abilities 17:05:38 daze works well with strength 17:05:42 however, your point about making them more relavent in the early game. 17:05:42 <|amethyst> s/abilities/stats/ 17:05:49 you hit the enemy so hard that hes stunned or confused 17:05:51 dare I ask what all of these weapon effects would mean for monster-to-player damage 17:05:53 is a good one 17:06:21 they generally don't increace damage 17:06:26 repel i dont like, and cleave also makes sense with strength 17:06:34 just cause things to happen 17:06:58 what if only longblades had parry, and repel was gone? 17:07:24 cleave and stun/knockback work on damage rolls before ac is applied 17:07:28 i could see parry on longswords, but they could also just not have anything special (and retain their damage, while weapons that got special attacks get slightly lower damage) 17:08:02 repel is important currently because of the insane missile formula 17:08:15 *actually cleave uses it's own roll but gets contributions mostly the same as damage 17:08:40 Ant tile tweaks, new drake tiles, and a couple other tweaks (https://crawl.develz.org/mantis/view.php?id=5903) by roctavian 17:08:46 I can't see how you can possibly repel an arrow with a sword, too... 17:08:50 kilobyte: please tell me youre going to do that rewrite for 0.12 :) 17:09:06 <|amethyst> kilobyte: like a Jedi, silly 17:09:07 what's the insane missile formula? 17:09:22 alefury: yeah, I would have done this for 0.11 except for a lack of time 17:09:24 <|amethyst> if we knew it wouldn't be so insane :) 17:09:26 LexAckson: have you ever noticed that a monster with missiles always hits and does super damage? 17:09:36 not quite, but its close 17:10:12 ahh, yes 17:10:36 player missiles are an abomination, too. Take a glance at throw.cc: every missile has a completely separate formula. 17:10:46 even thrown weapons have strange special cases 17:11:07 The ranged formula abomination hits you! 17:11:14 <3 17:12:46 hits you *from afar* 17:12:47 one thing about reaching for whips: this would make dtridents and dwhips very alike, and these are 2 of the 4 onehanded endgame weapons 17:13:06 well, 5 if you count slings 17:13:08 -!- deadrabbit has quit [Ping timeout: 248 seconds] 17:13:30 dblade and enhancer staff are the others, cant really thing of anything else good 17:13:33 the other two being what, katanas and the Captain's Cutlass? =p 17:13:36 -!- Wensley has joined ##crawl-dev 17:14:18 -!- pointsofdata has quit [Remote host closed the connection] 17:14:38 well, why should whips just be worse? 17:14:47 they have delay 5 17:14:54 this is good for non-multiplicative brands 17:15:06 i dont know, maybe they could get tripping 17:15:13 like daze, except it might not work on some enemies 17:15:32 <|amethyst> range-2 apportation 17:15:36 then again, getting your arm entangled also makes you lose time 17:15:40 demon whips have less damage to compensate for being faster 17:16:04 demon whips have balrugs compared to red devils 17:16:09 strangling, constriction damage :P 17:16:11 i didn't give whips the daze power 17:16:35 Elynae: the problem with that is that you cant attack with a whip while also constricting someone with it :( 17:16:57 dual wielding reasons 17:17:02 -!- scummos has quit [Quit: Konversation terminated!] 17:17:30 :) 17:17:56 turned my frown upside down 17:18:07 -!- raskol has quit [Read error: Connection reset by peer] 17:18:22 ettins, now able to horribly stun the player forever alongside some of the strongest melee in the game 17:19:08 mhh, the monster side of things might be very problematic 17:19:37 maybe monsters just suck and dont get special attacks? 17:19:54 they have them now, but that could be changed 17:19:58 -!- Guest65505 has quit [Quit: Guest65505] 17:20:03 how is that working out? 17:20:15 well, the worst thing is getting stunned 17:20:22 heh 17:20:30 isnt it confuse in your patch? 17:20:35 everything else is cool but not as scarry 17:20:41 -!- Elynae has quit [Quit: Leaving] 17:20:57 yes, but i was calling it stun, it uses confuse 17:21:04 ah 17:21:29 <|amethyst> losing ticks like with freeze does sound better 17:21:42 -!- tsohg has quit [Ping timeout: 264 seconds] 17:21:43 <|amethyst> not sure how to do that in the other direction though 17:21:56 <|amethyst> s/ticks/energy/ 17:22:09 wait, what? freeze makes enemies lose energy? 17:22:19 i thought it only slowed cold-blooded monsters 17:22:21 <|amethyst> ??freeze 17:22:52 freeze[1/3]: A level 1 spell found in a book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. There's some sort of semi-stun that paralyses for a fraction of a turn depending on power. 1d13 at max power. 17:23:01 <|amethyst> ??freeze[3] 17:23:02 freeze[3/3]: Non-cold-resistant creatures are stunned for random2(2 + power/5) ticks (tenths of a turn). The duration is doubled for cold-vulnerable creatures. 17:24:09 of course one could ask why cold-blooded things do not include insects/arachnids for crawl 17:24:38 holy shit, freeze is so good. really, every time i learned something new about freeze it was something super awesome. 17:24:47 haha 17:24:54 -!- PsyMar has quit [Disconnected by services] 17:25:13 <|amethyst> !learn edit freeze[3] s/\./; power caps at 25 for a maximum of 0.6 turns./ 17:25:14 freeze[3/3]: Non-cold-resistant creatures are stunned for random2(2 + power/5) ticks (tenths of a turn); power caps at 25 for a maximum of 0.6 turns. The duration is doubled for cold-vulnerable creatures. 17:25:55 so at max power its equivalent to slow if you spam it 17:26:12 <|amethyst> max of 0.6 means an average of 0.3 17:26:14 yes 17:29:23 -!- edlothiol has quit [Ping timeout: 272 seconds] 17:29:23 -!- blabber_ has quit [Quit: leaving] 17:29:25 <|amethyst> it's more effective against slower creatures 17:29:37 <|amethyst> and less against faster ones 17:30:02 I put a windows binary of trunk with my patch up on box.net. https://crawl.develz.org/mantis/view.php?id=5902 17:30:17 I'm working on a linux one. 17:31:35 -!- Ragdoll has quit [Quit: Ik ga weg] 17:38:14 -!- Panfork has quit [Read error: Connection reset by peer] 17:43:49 Napkin: mantis is pretty slow, everything okay with cdo? 17:44:49 -!- PepeRC2 has quit [Read error: Connection reset by peer] 17:45:11 load of 1.3 - nothing too special 17:46:31 bit of paket loss on the first host 17:46:38 *hop 17:47:02 mhh, it takes a while to start loading, but once it starts its fast 17:47:11 not always either 17:47:13 -!- tsohg has quit [Ping timeout: 245 seconds] 17:47:53 <|amethyst> Napkin: btw, the nearly doubled abyss CPU usage is fixed in trunk now 17:48:00 <|amethyst> %git 957b2ec7 17:48:01 |amethyst * r957b2ec75df1: Cut abyss CPU usage greatly. (5 days ago, 3 files, 37+ 11-) https://gitorious.org/crawl/crawl/commit/957b2ec75df1 17:48:39 good job, |amethyst :) 17:48:40 <|amethyst> at the expense of a few dozen K of memory---fair trade I'd say :) 17:49:08 8gb used for cache, |amethyst - i'd trade that in any day ;) 17:49:51 alefury, cdo has been laggy for quite a while now.. and spawning an apache process taking a while is one of the effects 17:50:21 on the bright side, the tremulous servers on CDO have become so laggy, that they are almost always empty now ;> 17:50:28 -!- maahes has quit [Read error: Operation timed out] 17:53:09 -!- ainsophyao has joined ##crawl-dev 17:53:34 -!- ark_ has quit [Quit: Leaving] 17:55:26 -!- kek has quit [Remote host closed the connection] 17:55:43 <|amethyst> Napkin: anything I can do to help with the 0.11 Webtiles install? or is it likely to be more straightforward than last time? 17:56:13 nah, it would be the same amount of work as always 17:56:30 but i would like to test out some new options 17:56:45 it would be nice to get extra servers 17:56:56 actually, i was thinking of asking for someone to take over the servers 17:57:37 i've been wanting to automate webtiles and installs for more than half a year now and haven't had time to do so 17:58:09 RL is just sucking me up.. so much i'm just not motivated to fiddle during my free time 17:58:41 what about this one extra server running webtiles i was told about recently 17:58:43 ? 17:58:56 has it been fully included in the stats etc? 17:59:17 not integrated in any way, and I don't know the guy 18:00:10 phunktion does hang out here, so he'd probably be willing to get things integrated :) 18:00:39 i think greensnark mentioned getting a new server, and mentioned possibly running crawl on it? 18:01:23 -!- eeviac has joined ##crawl-dev 18:01:47 integration is something that should be done right 18:02:10 <|amethyst> I'm not paying for my hosting, and the machine is shared with many paying customers, so I don't think I can run a server :( 18:02:36 especially authentication: having to create accounts on two servers is bad enough (or otherwise anyone can mess with your stats and streaks) 18:02:48 |amethyst: same here 18:03:13 for temporary servers, I thought about renting Amazon/etc instances just for the tourney 18:03:31 how much do they cost, kilobyte? 18:03:36 <|amethyst> yeah, if we could get an easily-deployable VM image 18:04:01 so if, say, there's a post about the tourney on Slashdot, it'd be a matter of a few commands 18:04:01 <|amethyst> s/get/make/ 18:04:40 |amethyst: my idea would be to use .deb packages: more flexible, and can be upgraded rather than merely replaced 18:05:36 well, i'm kinda afraid to mention it again... but can we finally use a central server for accounts, scores, etc? 18:05:43 and making them is no extra work, at least unless you want to have multiple trunk versions with save transfers (the only tricky part) 18:06:11 Napkin: yeah, right what I'm talking about 18:06:13 how expensive are those "Amazon/etc instances", kilobyte? 18:06:20 <|amethyst> Napkin: http://aws.amazon.com/ec2/pricing/ 18:06:27 well, we've been talking about it for years now 18:06:47 <|amethyst> an "extra large" instance is 64 cents an hour 18:06:49 always the same "but if it fails" - hell, then it fails for while 18:07:29 rofl @ the notation "extra large" 18:07:35 is that with fries? 18:07:40 <|amethyst> that can be avoided I think 18:08:05 -!- frogbotherer has quit [Remote host closed the connection] 18:08:49 <|amethyst> you're only ever adding to the DB, not updating, so letting the servers work in offline mode, then reconsolidate results when they're done, wouldn't be that bad 18:08:53 -!- tJener has quit [Ping timeout: 245 seconds] 18:09:34 <|amethyst> you would have to keep copies of the user db on each instance, though 18:09:52 even without that would be completely ok 18:11:01 <|amethyst> is the ssh traffic heavy? 18:11:10 not at all 18:11:17 bandwidth is little 18:11:21 <|amethyst> hm 18:11:26 and webtiles? 18:11:26 cpu cost is the bottleneck 18:11:51 webtiles transfer images once (?), rest is control code 18:12:11 Napkin: there's free 25% just for upgrading the chroot to wheezy and enabling LTO builds 18:12:43 <|amethyst> something like footv for in-progress games would be nice 18:12:47 (a few minutes of extra compilation time, too) 18:12:50 it's not a stand-alone chroot 18:12:53 <|amethyst> that way you don't have to know which server someone is on 18:12:53 -!- Textmode has joined ##crawl-dev 18:13:09 -!- rast has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 18:13:33 |amethyst: one of bigger problems with temporary servers are ttyrecs 18:13:46 they have to be stored _somewhere_, and accessible on demand 18:13:59 ttyrecs are overrated ;> 18:14:18 take gobs of space, too 18:14:45 Napkin: do you have an estimate how much a tourney's worth of ttyrecs takes? 18:14:45 <|amethyst> how much are all the ttyrecs on CDO? 18:15:58 well, darshan is hosting/keeping 130gb, which he took over 2 years ago, i think 18:16:04 since then... 18:16:17 %git cd73ce8651 18:16:17 evilmike * rcd73ce86514a: Fixed Slime entries (minmay) (3 weeks ago, 1 file, 14+ 14-) https://gitorious.org/crawl/crawl/commit/cd73ce86514a 18:16:50 136gb since then 18:16:55 additionally 18:17:25 <|amethyst> so one "small" instance could hold two years of ttyrecs 18:17:26 the change to dpeg_slime_entry_enclosed_altar here runs into a weird display where the colour overlay for squares directly-adjascent to slime walls also effects walls as well as floor, which colours the stone walls the same as the slime walls 18:17:39 (in console) 18:17:54 |amethyst: if kept online, which costs money 18:18:13 -!- raskol has quit [Read error: Connection reset by peer] 18:18:34 someone rent a server from hetzner already 18:18:50 49€ a month, 10tb traffic, 2x3tb harddisks 18:20:53 hell, i'd order a second one.. saved half the cost when i moved from ip-connect to hetzner 18:21:37 but i have an offspring on the way.. and decided to safe some money ;-P 18:23:40 time to start throwing ads at people whenever they log in 18:23:54 <|amethyst> 3 gatorade 18:24:07 some subtle text ads for console players? 18:24:12 enlarge your rod 18:24:18 have elliptic and n78291 endorse brands that increase their playing skills 18:24:20 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:24:24 -1 18:24:25 "we interrupt your messages for some short messages" 18:24:47 most folks here would have adblock anyway, and those without are used to getting pelted with crap 18:24:55 adblock doesn't work on telnet! 18:24:57 Ijyb shouts, "Ovaltine is mine! All mine!" 18:25:04 i think nobody is actually serious about this 18:25:17 Donald says "...a crummy commercial?" 18:25:27 <|amethyst> I can probably spend some money, but not next month. Not sure if I have time to run a server unassisted, though 18:25:35 <|amethyst> could have one with accounts for all the devs 18:25:39 haha, yeah, players paid to advertise e.g. the happy hacking keyboard 18:25:41 seriously, I shoulder surfed someone with no adblock recently... a shocking revelation. Seems like 80% of screen space on most websites is crap. 18:25:57 <|amethyst> s/not next/not until next/ 18:26:06 well, the internet has to keep running somehow... 18:26:29 people cant just throw stuff at us for free, they have to make money somehow :) 18:26:46 prefer throwing.. hate ads! 18:26:56 people who pay this idiot tax won't notice one more website with ads, I guess 18:27:00 well, youre not trying to run a business 18:27:06 -!- s951 has quit [Ping timeout: 264 seconds] 18:27:25 the point of a business is to make money, not to throw stuff 18:27:28 no business has thrown anything at "us" for free yet, alefury 18:27:35 i agree that ads suck, though 18:27:57 unless you meant "us" internet user instead of "us" crawl community ;) 18:28:07 i meant us internet user, yes 18:28:45 <|amethyst> hm... should I be looking into a host in the US or in Europe? 18:28:52 <|amethyst> I'm in the US 18:29:24 for a shocking revelation about how important internet ads are and how much money people can make with them: google makes their money with them 18:29:25 <|amethyst> no promises, but I'll do some research anyway 18:29:35 just for hosting ttyrecs or also for playing? 18:29:40 didn't darshan have a nice US offer recently? or was he going for a second hetzner server? 18:29:53 oh, it was darshan who was getting a new server? 18:30:00 i thought greensnark 18:30:06 <|amethyst> alefury: same 18:30:12 oh 18:30:12 same person ;) 18:30:22 that explains that 18:32:29 bedtime o/ 18:33:42 -!- Exister has quit [Ping timeout: 264 seconds] 18:35:18 -!- evilmike has joined ##crawl-dev 18:36:20 -!- tsohg_ is now known as tsohg 18:37:08 -!- chewymouse has quit [Quit: Leaving] 18:39:13 -!- Pingas_ has joined ##crawl-dev 18:40:49 evilmike: a really silly portal vault idea: a "sinking pirate ship". Really small, a large floating vault worth of xp/loot, but three levels big: entry on Ship:2 (deck), there's Ship:1 (mast) and Ship:3 (hold) as well. 18:41:07 -!- Pingas has quit [Ping timeout: 240 seconds] 18:41:44 would spawn in Shoals only, not granting loads of rewards mean other branches not having an equivalent wouldn't be a big issue 18:41:47 kilobyte: heh. what monsters would it have? zombie pirates? 18:41:48 evilmike: You have 1 message. Use !messages to read it. 18:42:00 zombie merfolk pirates 18:42:09 the kraken attacking the boat 18:42:17 I was thinking about renamed humans for the first iteration 18:43:18 the layout would be vertical: very little on every individual level, smaller than Nethack's Vlad tower 18:43:54 -!- tsohg has quit [Ping timeout: 264 seconds] 18:43:54 -!- tsohg_ is now known as tsohg 18:44:22 is that possible atm? 18:44:27 i don't think having a mast would be interesting 18:44:52 st_: multi-level portal vaults are supported now 18:45:05 Eronarn: I think the mast would just be the entrance vault 18:45:37 or maybe not, since kilobyte said "Ship:1" for that. But it would need an entrance vault, regardless 18:45:56 the ship is not underwater yet, so I'm thinking about entry on the middle level 18:46:10 <|amethyst> supported but not exactly tested yet (pan is close, but nonpersistent levels make it a bit different) 18:46:16 i want to do a circular tower vault where you're constantly going upstairs but not sure how to pull that off 18:46:42 <|amethyst> in particular, I'm not sure if you can interlevel travel within a multilevel portal vault 18:47:16 well, this is a good way to test it! 18:47:17 I have vague ideas for a sprint map where it's a "vertical" series of random vaults picked by depth. overall length similar to a regular sprint map, but much more random. probably would only allow decent 18:47:43 I have a some vague ideas like that too 18:47:45 just ideas though. I don't plan on working on something like that any time soon 18:47:55 deleting remote levels doesn't work yet but is not a big thing to implement (leaving the portal vault needs to delete all three levels) 18:49:07 how about isky's tower? thats a pretty obvious candidate for a multilevel portal vault. also, if you get Grunt to make it, he can take care of making multilevel portals work properly. :P 18:49:21 :p 18:49:37 -!- tJener has quit [Client Quit] 18:49:50 Eronarn: the mast would be mostly like the central spot on dpeg_entry_central 18:50:02 oh wait, i mean lehudibs crystal spire, iskenderun already has a lab 18:50:25 wow, grunt made an alternate tomb layout. first person brave enough to attempt that 18:50:36 yeah, hes making lots of cool stuff! 18:51:06 -!- tsohg has quit [Ping timeout: 264 seconds] 18:51:19 -!- tsohg_ is now known as tsohg 18:53:20 !lg * ckiller=fannar 18:53:21 9. heite the Hoplite (L11 MiDK), worshipper of Yredelemnul, blasted by Fannar (Ozocubu's Refrigeration) in D:12 on 2012-07-09, with 13349 points after 14804 turns and 5:09:03. 18:53:30 !lm * uniq=fannar 18:53:31 311. [2012-07-09] Led the Executioner (L14 MiCK) killed Fannar on turn 24057. (Orc:2) 18:53:48 he still gets more kills than some uniques, even though he's on the weaker end 18:54:00 well, hes new, that helps i guess 18:54:01 I still say the problem is that a lot of uniques just have way too low HP 18:54:10 uniques are fine imo 18:54:21 im usually plenty afraid 18:54:36 also, elliptic suggested that fannar should get shoved by his ice beasts (like geryon is shoved by hell beasts). not a bad idea, and more interesting than making fannar another unique with blink 18:54:48 true 18:55:01 its okay for other monsters to get kills too. and i like that ice beast idea :) 18:56:03 most of us use ckiller in the queries anyway :p 18:56:26 I meant, ikiller 18:56:46 <|amethyst> no, I think most people use ckiller :) 18:57:11 !lg * ikiller=fannar 18:57:12 9. heite the Hoplite (L11 MiDK), worshipper of Yredelemnul, blasted by Fannar (Ozocubu's Refrigeration) in D:12 on 2012-07-09, with 13349 points after 14804 turns and 5:09:03. 18:57:24 Fannar got another kill? 18:57:27 !lg * ikiller=fannar s=killer 18:57:28 9 games for * (ikiller=fannar): 9x Fannar 18:57:28 Or is that one I've seen already? 18:57:41 Oh, wait, I have seen that one. 18:57:53 i think it will take quite some time before he gets an ice beast kill. the design uses them more as a meat shield than an actual attack 18:58:03 yeah 18:58:14 Well, Refrigeration is supposed to be his feature spell. 18:58:18 And, indeed, 18:58:22 !lg * killer=fannar s=kaux 18:58:26 9 games for * (killer=fannar): 6x by Ozocubu's Refrigeration, 3x bolt of cold 18:58:32 very good 18:59:35 I did have an extensive summon duel with Fannar at one point, but that was mainly because I was staying out of sight. :) 18:59:45 <|amethyst> that's more than monster twister res has gotten 19:00:01 <|amethyst> !lg ckiller=~abomination ikiller=~deep elf 19:00:02 No games for |amethyst (ckiller=~abomination ikiller=~deep elf). 19:00:06 <|amethyst> !lg * ckiller=~abomination ikiller=~deep elf 19:00:08 8. Rubinko the Bludgeoner (L14 DsAK), worshipper of Lugonu, mangled by a large abomination (created by a deep elf priest) in Elf:2 on 2012-06-29, with 65026 points after 46851 turns and 5:14:45. 19:00:22 !lg * ckiller=~abomination ikiller=~draconian 19:00:24 No games for * (ckiller=~abomination ikiller=~draconian). 19:00:33 fr let monsters give instructions to allies 19:00:58 fr let monsters attack other monsters 19:01:05 "make a big pile, you silly blobs of meat! make a pile!" 19:01:17 * Grunt envisions a summoner monster whose summons have twister resistance, and then casts Tornado. 19:01:33 it could summon air elementals, I guess? 19:01:33 s/whose summons/who summons monsters that have/ 19:01:42 This sounds like a recipe for a unique. :) 19:01:55 air elementals don't do much at high levels, sadly 19:01:56 twister resistance is not in yet :P 19:02:02 I don't think there are any high level monsters immune to tornado 19:02:05 Neither is monster tornado as a spell. 19:02:06 i think |amethyst meant twisted resurrection 19:02:08 (aside from monsters casting it) 19:02:42 Grunt: oh right, that is still waiting 19:02:45 <|amethyst> Zannick: yes, but misspelling can sometimes lead to good ideas :) 19:02:52 sure can 19:02:59 Zom, God of Mispelling 19:03:10 Zom thinks this is hliarious! 19:03:30 oh, clearly a "misspell" effect should make you cast a spell other than the one you intended to cast 19:03:38 Xom is already a misspelled Zin... 19:03:42 evilmike, I've had several people assume in my presence that it's in already. :| 19:03:50 the other way around 19:03:55 (where "it" is one of the three spells in question) 19:04:11 Grunt: funny, since no one has actually seen a monster cast any of those 19:04:33 too much conjecture and prediction from the indefinite state of freezing, obviously 19:04:40 I think they've heard that I implemented it, and assume that the implementation has landed, or something. 19:04:43 * Grunt shrugs. 19:04:47 <|amethyst> they all assume it's a unique they didn't see recently :) 19:04:50 I think monster LRD has the most potential (assuming it doesn't get too bad for friendly fire) 19:05:12 ddee monsterssssssssss 19:05:23 <|amethyst> I haven't tested it, but I'd also be worried about the other problem 19:05:23 ddee kiting 19:05:34 i would not make a monster ddee with LRD 19:05:37 <|amethyst> that they almost never cast it if a monster is within two squares of the target 19:05:41 I was thinking of deep troll earth elementalists, actually 19:05:46 |amethyst, that's already been fixed :) 19:05:48 ...also suiting 19:05:56 (I want a way to make deep troll bands more than deep yak bands) 19:06:11 alongside a healer, right? 19:06:18 nah 19:06:20 goes against the idea of representing primary player combos 19:06:28 I posted that on the wiki. tried it locally, wasn't fun, dropped the idea 19:06:31 <|amethyst> Grunt: tweaking foe_ratio ? 19:06:32 it's still on the wiki though :P 19:06:36 deep trolls with classes sound good, though 19:06:42 <|amethyst> Grunt: or only looking at radius 1 ? 19:06:50 -!- syllogism has quit [] 19:06:58 kilobyte: why's spen a unique then 19:07:03 |amethyst, right now, the check is basically "will I damage enemies more than friendlies"? 19:07:18 so my ideas for deep troll classes are now: 1. shaman (band leader, casts haste other). 2. berserker (quite rare). 3. earth elementalist 19:07:20 (Whereas it used to be what you describe, yes.) 19:07:25 also i'd replace rock trolls with singleton deep trolls 19:07:29 (classless) 19:07:39 <|amethyst> Grunt: is that "more than" affected by changing foe_ratio ? 19:07:49 sounds good and usable 19:08:24 |amethyst, the implementation is still using the pseudo-tracer instead of an actual tracer <_< 19:08:28 earth spells don't seem to be trolly to me 19:08:32 !apt tr 19:08:33 Tr: Air: -4*, Armour: -2, Axes: -2, Bows: -4, Charms: -4*, Conj: -3*, Xbows: -4, Dodge: -2, Earth: -1, Evo: -3*, Exp: 150, Fighting: -2*, Fire: -3*, Hexes: -4*, Ice: -3*, Inv: -2, Long: -2, Maces: -1, Nec: -2, Poison: -3*, Polearms: -2, Shields: -2, Short: -2, Slings: -4, Splcast: -4*, Stab: -2, Staves: -2, Stealth: -5*, Summ: -3*, Throw: -1, Tloc: -3*, Tmut: -3, Traps: -4*, Unarmed: 0 19:08:43 -!- kek has joined ##crawl-dev 19:08:55 thats not a deep troll, though :) 19:08:55 earth is the only magic they are actually "good" at 19:09:06 -!- Exister has quit [Ping timeout: 264 seconds] 19:09:27 -!- kkinch has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 19:09:39 -1 apt, -4 spellcasting, -5687249647247 maxmp... 19:09:47 Actually, just thinking about it, it would be extremely easy to do away with the pseudo-tracer. 19:09:54 there's also lots of folklore about trolls turning to stone 19:10:04 all the better to statue form with 19:10:27 boulder_generate in dat/des/traps/boulders.des should does not check if it can place the boulder beetle. (https://crawl.develz.org/mantis/view.php?id=5904) by CommanderC 19:10:39 there are also the rock/iron trolls currently in 19:11:52 -!- RofL_B has quit [Quit: Page closed] 19:16:09 -!- ussdefiant has joined ##crawl-dev 19:16:56 -!- alefury has quit [] 19:17:56 -!- TZer0 has quit [Read error: Operation timed out] 19:18:03 -!- TZer0 has joined ##crawl-dev 19:18:04 -!- raskol has quit [Read error: Connection reset by peer] 19:18:42 -!- Zaba has quit [Ping timeout: 244 seconds] 19:20:36 dpeg_slime_entry_enclosed_altar has stone coloured the same as adjacent slimy walls (https://crawl.develz.org/mantis/view.php?id=5905) by Claws 19:20:39 -!- nonethousand has quit [Read error: Connection reset by peer] 19:20:39 -!- johnthebear has quit [Read error: Connection reset by peer] 19:21:08 -!- nonethousand has joined ##crawl-dev 19:21:15 -!- magistern has quit [Quit: This computer has gone to sleep] 19:23:20 -!- Blade- has quit [Ping timeout: 245 seconds] 19:23:53 -!- Lost_Number has quit [Ping timeout: 265 seconds] 19:25:54 -!- Oddtwang has quit [Read error: Connection reset by peer] 19:27:30 -!- LexAckson has quit [Ping timeout: 245 seconds] 19:28:43 -!- Eji has quit [Ping timeout: 255 seconds] 19:33:01 -!- andrewhl has quit [Remote host closed the connection] 19:33:29 <|amethyst> so for 5905, what should the check be for recolouring? 19:33:48 <|amethyst> not wall? traversible by the player? 19:36:17 <|amethyst> I guess traversible by the player works, but it means deep water/lava next to the wall will change colour from blue/red to lightgreen when you evoke boots of levitation 19:36:49 <|amethyst> and closed doors will go from green to brown when you go into bat form 19:36:51 that seems bad, since it would go the same colour as shallow water, right? 19:37:06 <|amethyst> doesn't matter if you have perm-levitate, right? 19:37:15 <|amethyst> I guess it does for knowing whether you can land 19:37:16 could matter for monsters, allies 19:37:30 <|amethyst> right now it's always green 19:37:49 |amethyst: yeah. of course its not like we have any water next to acid walls, but still. I think it's a basic principle that deep water should always be a different colour from shallow 19:37:58 and same goes with lava 19:38:31 -!- PepeRC2 has quit [Remote host closed the connection] 19:38:50 <|amethyst> what about fountains? 19:38:55 <|amethyst> and shops 19:39:18 -!- ToBeFree has quit [Remote host closed the connection] 19:39:57 I'm not sure what it applies to currently (since Slime is pretty limited in terms of features that can be seen there). But I don't mind recolouring most stuff next to acid walls 19:40:23 just lava/deep water bother me, since being misled there could kill you, in theory 19:40:33 <|amethyst> statues could be a problem if we introduce a lightgreen golem 19:40:58 we already have too many golems, I doubt any more will get added :P 19:41:22 could see some rare weird results with trowel and minefield, I guess 19:41:55 <|amethyst> right now traps and critical features (altars, portals, and stairs) are excluded 19:41:55 which... uh, comes up with people use deck of dungeons to try and drown trj? 19:42:02 oh 19:42:13 that reminds me, recoloured traps sometimes happen in vaults. If you use COLOUR to change floor colour, it can recolour traps 19:42:36 unlike floor, dungeon features, etc, there is never a legit reason to recolour traps, in my opinion 19:42:39 <|amethyst> should have FCOLOUR and COLOUR like FTILE and TILE 19:42:46 yesssssssssss 19:43:10 might be nice, although I think it would be ok to just have traps ignore recolouring 19:43:31 <|amethyst> well, it would be nice to be able to deliberately recolour pressure plates 19:43:39 The ancient lich casts a spell. The wall shatters! The blast of rock fragments hits you! The blast of rock fragments hits the rat. The rat dies! The blast of rock fragments hits the rat. The rat dies! The blast of rock fragments hits the rat. The rat dies! 19:43:50 <|amethyst> Grunt: sounds acceptible 19:44:17 <|amethyst> Grunt: and if those rats are bigger monsters instead? 19:44:47 reminds me of how my request to change the tracer so flesh_and_stone's catlobe would breathe through the golem ended up making catoblepae petrify almost anything inbetween the player and them 19:45:28 if an LRD casting monster has a choice between rock wall and green crystal, will it choose the crystal? 19:45:31 Well, the checks are using mons_should_fire() now, so it would probably be willing to cast at up to a certain strength of friendly monsters. 19:45:38 <|amethyst> nice 19:46:13 <|amethyst> so, for the slime recolouring, exclude just walls and water in addition to what is already excluded? 19:47:19 <|amethyst> grates too I guess 19:47:51 -!- PepeRC2 has quit [Remote host closed the connection] 19:48:48 -!- ainsophyao has quit [Remote host closed the connection] 19:50:01 <|amethyst> I guess mangroves can avoid recolouring for simplicitly, since you'll never see them together 19:50:18 oh no, my lair mashup vault for abyss 19:50:38 HangedMan: i've told you before, no slimy walls outside of slime :P 19:50:46 they are too hard to see 19:50:51 The vault idea burns you! 19:51:03 my reputation is so horrible 19:51:24 knew I would have to make the sarcasm thicker 19:51:27 That reminds me; I was going to look into that slime vault/stair bug you were telling me about, HangedMan. 19:51:33 hooray 19:57:05 -!- BlackrayJack has quit [Ping timeout: 256 seconds] 19:59:25 -!- Zaba has joined ##crawl-dev 19:59:37 03|amethyst * r40540b47a03e 10/crawl-ref/source/showsymb.cc: Don't recolour walls, water, or lava next to slimy walls. 19:59:47 03CommanderC * raba218ca0f6c 10/crawl-ref/source/dat/des/traps/boulders.des: Fix boulder_generate in traps/boulders.des 19:59:48 03|amethyst * rd3bd2fe6cb96 10/crawl-ref/source/dat/des/traps/boulders.des: Whitespace fix. 19:59:54 hooray 20:00:22 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 20:01:40 -!- Blade- has quit [Ping timeout: 245 seconds] 20:11:03 -!- bonghitz has quit [Quit: Page closed] 20:14:35 -!- jvj24601 has quit [Ping timeout: 245 seconds] 20:15:50 -!- yogidabear has quit [Ping timeout: 245 seconds] 20:16:40 -!- Internet has quit [Ping timeout: 245 seconds] 20:17:32 -!- Pingas_ has quit [Read error: Connection reset by peer] 20:18:25 -!- HellTiger has quit [Read error: Connection reset by peer] 20:18:58 -!- Hosg has quit [Read error: Connection reset by peer] 20:21:53 -!- simmarine_ has quit [Ping timeout: 265 seconds] 20:22:05 -!- omnirizon has quit [Read error: Operation timed out] 20:22:45 -!- Pingas__ has joined ##crawl-dev 20:22:45 -!- raskol has quit [Read error: Connection reset by peer] 20:22:46 -!- Exister has quit [Remote host closed the connection] 20:23:04 -!- omnirizo1 has quit [Ping timeout: 252 seconds] 20:25:16 -!- Stelpa has quit [Quit: Butts] 20:27:00 -!- ainsophyao has joined ##crawl-dev 20:30:07 -!- Zaba has quit [Read error: Operation timed out] 20:32:15 -!- Zaba has joined ##crawl-dev 20:37:07 -!- ebarrett has quit [] 20:37:43 -!- Stelpa has quit [Changing host] 20:41:38 -!- LoremIpsum has quit [Read error: Connection reset by peer] 20:43:00 * Grunt pokes HangedMan with a patch. 20:43:19 -!- LexAckson has joined ##crawl-dev 20:43:54 danke 20:46:37 -!- Stelpa has quit [Ping timeout: 240 seconds] 20:47:11 -!- rossi has quit [Read error: Operation timed out] 20:47:21 -!- Stelpa has quit [Changing host] 20:48:20 -!- mikee_ has joined ##crawl-dev 20:50:51 -!- Vizer has quit [Read error: Connection reset by peer] 20:56:35 -!- rubixes has quit [Quit: Leaving.] 20:57:55 -!- LexAckson has quit [Ping timeout: 245 seconds] 20:58:20 -!- jvj24601 has quit [Ping timeout: 245 seconds] 20:59:24 -!- ajikeshi_ has quit [Ping timeout: 246 seconds] 20:59:35 -!- InternetKraken has quit [Ping timeout: 245 seconds] 21:01:54 -!- Textmode has quit [Ping timeout: 255 seconds] 21:03:20 -!- LexAckson has joined ##crawl-dev 21:05:07 -!- andrewhl has quit [Remote host closed the connection] 21:06:52 -!- tsohg has quit [Read error: Connection reset by peer] 21:09:18 <|amethyst> Grunt: not sure how I feel about basing that on glyph 21:09:42 Well, the minivault part could be split off from everything else. 21:09:48 ..or not added at all. 21:11:35 <|amethyst> I think something is necessary there 21:11:51 <|amethyst> I just don't know how I feel about special-casing 'x' 21:12:14 <|amethyst> unfortunately it's too early to know what the resolved feature is 21:12:19 <|amethyst> s/is/would be/ 21:14:02 -!- hoody has quit [Remote host closed the connection] 21:14:05 -!- rubixes1 has quit [Ping timeout: 250 seconds] 21:14:57 -!- kek has quit [Ping timeout: 250 seconds] 21:15:27 Here's a strange thought: 21:15:47 remove the specific feature check entirely, i.e. minivaults can't be placed directly next to stairs in Slime. 21:16:52 -!- tsohg has quit [Ping timeout: 248 seconds] 21:16:57 -!- tsohg_ is now known as tsohg 21:17:19 <|amethyst> that works 21:18:03 -!- raskol_ has quit [Read error: Connection reset by peer] 21:18:25 -!- rkd2 has quit [] 21:18:57 -!- kek has joined ##crawl-dev 21:20:22 -!- wolverian has quit [Read error: Operation timed out] 21:21:09 -!- Daekdroom has quit [Quit: Saindo] 21:23:30 |amethyst: patch to that effect added. 21:23:39 ... 21:23:43 I let a tab escape my notice ;_; 21:24:06 -!- PsyMar2 is now known as PsyMar 21:24:11 hooray for fixes 21:24:18 in general I guess 21:25:20 -!- remyroy has quit [Read error: Connection reset by peer] 21:27:43 New floor, mist, and wisp tiles for Swamp (https://crawl.develz.org/mantis/view.php?id=5906) by roctavian 21:27:54 -!- eeviac has joined ##crawl-dev 21:28:36 but still no unique wallsssssssss 21:28:45 (should ask for those) 21:29:09 why 21:29:15 swamp only has walls in like 2 vaults 21:29:23 all of the branch ends! 21:29:29 ...oh wait rock 21:29:31 fr: wall unique, wallace 21:29:43 they are some nice mossy wall tiles, try using those 21:30:07 -!- maahes has quit [Ping timeout: 240 seconds] 21:30:32 fine 21:32:59 -!- BurningLed has quit [Ping timeout: 246 seconds] 21:33:54 -!- Ifxv has quit [Quit: Leaving] 21:42:30 -!- Kyrris has quit [Remote host closed the connection] 21:42:56 -!- LexAckson has quit [Ping timeout: 245 seconds] 21:53:40 -!- notthepope has quit [Quit: Lost terminal] 21:57:55 -!- orleans has quit [Ping timeout: 245 seconds] 21:59:23 -!- HangedMan is now known as GreatOrbOfEyes 21:59:57 -!- nooodl has quit [Read error: Connection reset by peer] 22:00:07 -!- Wensley has quit [Ping timeout: 240 seconds] 22:03:52 -!- Vizer_ has quit [Quit: nipaa~] 22:04:34 -!- PepeRC2 has quit [Remote host closed the connection] 22:08:20 -!- Blade- has quit [Ping timeout: 245 seconds] 22:09:06 -!- tsohg has quit [Ping timeout: 264 seconds] 22:09:06 -!- tsohg_ is now known as tsohg 22:09:16 -!- PepeRC2 has quit [Remote host closed the connection] 22:11:33 -!- PepeRC2 has quit [Remote host closed the connection] 22:11:52 -!- nooodl has quit [Read error: Connection reset by peer] 22:12:03 -!- ainsophyao has quit [Remote host closed the connection] 22:14:31 -!- PepeRC2 has quit [Remote host closed the connection] 22:14:36 -!- MarvinPA has quit [Read error: Connection reset by peer] 22:15:42 -!- tsohg has quit [Ping timeout: 264 seconds] 22:16:15 -!- nooodl has quit [Client Quit] 22:16:18 03Grunt * re7cf5095adc3 10/crawl-ref/source/ (dungeon.cc maps.cc): Try harder not to place stairs next to walls in Slime. 22:16:29 03|amethyst * rb61c86c5fbf6 10/crawl-ref/source/ (dungeon.cc maps.cc): Be even more careful about placing stairs next to Slime walls. 22:16:29 03Grunt * rd75018597aae 10/crawl-ref/source/maps.cc: Remove the specific feature check for Slime minivault placement. 22:16:35 -!- hoody has quit [Remote host closed the connection] 22:16:36 -!- MarvinPA has joined ##crawl-dev 22:17:42 -!- ussdefiant_ has joined ##crawl-dev 22:17:51 * Grunt gestures at GreatOrbOfEyes. GreatOrbOfEyes evaporates and reforms as HangedMan! 22:18:51 -!- GreatOrbOfEyes has quit [Ping timeout: 265 seconds] 22:19:00 <|amethyst> hm 22:19:04 <|amethyst> it half worked 22:19:07 ? 22:19:13 -!- hoody_ has quit [Remote host closed the connection] 22:19:40 -!- raskol has quit [Ping timeout: 252 seconds] 22:21:01 <|amethyst> Grunt: 22:21:08 <|amethyst> 23:17:51 * Grunt gestures at GreatOrbOfEyes. GreatOrbOfEyes evaporates and reforms as HangedMan! 22:21:11 <|amethyst> 23:18:50 ۰۰-- GreatOrbOfEyes [~Jason@CPE001cf0f149f3-CM001868e7c474.cpe.net.cable.rogers.com] has quit [Ping timeout: 265 seconds] 22:21:14 <|amethyst> no HangedMan though 22:21:21 <|amethyst> hopefully you didn't disintegrate him 22:21:23 -!- hoody has quit [Ping timeout: 245 seconds] 22:21:24 ...must have been the wrong spell :; 22:21:25 :p 22:22:03 great orbs of eyes are magic immune 22:22:21 <|amethyst> must have been banishment I guess 22:22:31 <|amethyst> fortunately he knows all the exit vaults, he'll be back shortly 22:22:34 GreatOrbOfEyes is devoured by a tear in reality. 22:22:44 ...of course he does; he designed a few himself :) 22:22:53 <|amethyst> exactly :) 22:23:00 I really should do up that abyssal / grotesque statue vault at some point. 22:23:11 ...need to figure out the exact spell set first. 22:23:21 I haven't heard this idea before 22:23:34 Well, the idea originated as just the statue itself. 22:23:43 ...a statue that drives all that gaze upon it insane!!! 22:23:53 so it casts confusion? 22:23:55 The spells I know for certain that it will have are Cause Fear and Confusion. 22:24:13 "Your mind rebels against the terrible images of the statue! You are terrified of the statue!" 22:24:29 (Well, flavour text TBD, but that's the general idea.) 22:25:40 sadly, a lot of monster hexes are pretty easy to resist unless you have terrible MR. I think there's a good case to be made for buffing the less crippling ones (i.e. keep paralysis, banishment, maybe conf as they are now, but buff slowing, cause fear, blink other...) 22:26:16 Paralysis would be another good one for that spell set. 22:26:25 "Your mind shuts down as it fails to grasp the form of the statue." 22:26:46 another thing: a statue that casts confusion is just going to be a crappy OCS 22:26:53 -!- andrewhl has quit [Remote host closed the connection] 22:26:55 (since an OCS bypasses MR) 22:27:14 Well, I think the main focus is going to be Cause Fear. 22:27:33 ...place a few of them around, say, an exit or a rune to give the player a hard time. >:) 22:27:52 -!- MarvinPA has quit [Read error: Connection reset by peer] 22:30:11 -!- orleans_ has quit [Quit: Page closed] 22:37:19 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 22:44:48 -!- Rewans has quit [] 22:46:34 -!- jvj24601 has quit [Quit: Page closed] 22:48:20 -!- PepeRC2 has quit [Read error: Connection reset by peer] 22:50:30 -!- Twinge has quit [Ping timeout: 264 seconds] 23:08:21 -!- ainsophyao has joined ##crawl-dev 23:13:38 -!- Alleycat86 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120704090211]] 23:14:07 -!- rossi has quit [Ping timeout: 240 seconds] 23:14:19 Crystal plate mail (https://crawl.develz.org/mantis/view.php?id=5907) by dd 23:14:27 -!- tJener has quit [Quit: Lost terminal] 23:16:47 -!- Rebthor has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 23:23:53 -!- PsyMar has quit [Ping timeout: 245 seconds] 23:36:06 -!- st_ has quit [] 23:42:44 -!- morduin has quit [Quit: Leaving] 23:47:26 -!- Pacra has quit [Quit: This computer has gone to sleep] 23:51:50 -!- Daekdroom has quit [Quit: Saindo] 23:53:03 -!- Deathmic has quit [Read error: Connection reset by peer] 23:59:03 -!- Grunt has quit [Quit: leaving] 23:59:58 Crash when casting LRD while becoming petrified (https://crawl.develz.org/mantis/view.php?id=5908) by dalisclock