00:01:28 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 00:12:25 03evilmike * red9880e06fad 10/crawl-ref/source/dat/des/branches/ (crypt.des vaults.des): Some "arrival vaults" for Vaults and Crypt. (Grunt) 00:24:24 03evilmike * r6ec5fc4d9291 10/crawl-ref/source/dat/des/variable/ (float.des mini_monsters.des): Edits to several of HandedMan's vaults. 00:24:24 03evilmike * r6d064c5a5228 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Two new minivaults. (HangedMan) 00:48:07 -!- ainsophyao has joined ##crawl-dev 01:00:04 -!- ussdefiant_ has joined ##crawl-dev 01:01:14 -!- ussdefiant has quit [Ping timeout: 246 seconds] 01:01:15 -!- ussdefiant_ is now known as ussdefiant 01:03:48 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 01:04:29 -!- moxian has quit [Ping timeout: 250 seconds] 01:13:14 -!- moxian has joined ##crawl-dev 01:27:39 -!- absolute1o has joined ##crawl-dev 01:28:27 -!- absolute1o is now known as absolutego_ 01:29:16 -!- absolutego has quit [Ping timeout: 248 seconds] 01:34:31 03evilmike * raf3df08aa276 10/crawl-ref/source/dat/des/branches/swamp.des: Improve placement of Swamp:5 vaults. 01:38:25 03|amethyst * rdcf1aa1785bd 10/crawl-ref/source/ (invent.h itemname.cc): Display cursor in autopickup menu. 01:38:25 03|amethyst * r91f6aa0b4266 10/crawl-ref/source/invent.cc: Fix some Ctrl-D infelicities in the autopickup menu. 01:38:26 03|amethyst * r3b4bcca7eab0 10/crawl-ref/source/invent.cc: Style fixes. 01:38:36 03|amethyst * r7f88dec5960d 10/crawl-ref/source/itemname.cc: Fix another autopickup menu bug. 01:38:36 03|amethyst * r33a2b7e32a92 10/crawl-ref/source/ (invent.cc invent.h itemname.cc menu.cc menu.h): Don't break autopickup menu with easy_exit_menu = true. 01:38:37 03|amethyst * re6c9c2521947 10/crawl-ref/source/dat/database/help.txt: Update category shortcuts in inventory help. 01:39:44 -!- MarvinPA has quit [Ping timeout: 244 seconds] 01:46:46 -!- ToBeFree has joined ##crawl-dev 02:01:08 -!- ussdefiant has quit [Ping timeout: 248 seconds] 02:11:08 nubinia (L27 DESu) ERROR in 'dungeon.cc' at line 4459: map ziggurat_pillar_centre_j tried to place a wax wall (Zig:16) 02:12:11 that's so much nicer than most vault bugs (usually you don't get the vault name, or even a helpful line number) 02:12:45 <|amethyst> have you got this one? 02:12:49 yeah 02:14:32 03evilmike * r17afac1aa431 10/crawl-ref/source/dat/des/portals/ziggurat.des: De-wax ziggurat_pillar_centre_j. 02:14:47 <|amethyst> wax on 02:14:48 <|amethyst> wax off 02:15:33 -!- dtsund has quit [Ping timeout: 250 seconds] 02:18:25 |amethyst : great call on the easy_exit_menu stuff! 02:18:41 -!- absolutego_ is now known as absoluteg 02:19:01 -!- absoluteg is now known as absolutego 02:19:20 -!- SkaryMonk1 has joined ##crawl-dev 02:21:47 -!- mikee_ has joined ##crawl-dev 02:28:12 <|amethyst> Thann: it's still quite a bit more hackish than I'd like 02:28:48 <|amethyst> Thann: particularly the overloading of quantity and selected_qty 02:28:58 yes, i agree 02:31:02 should i make a new variable in KnownEntry? 02:32:56 but then it will still use selected_qty when the inital value is passed in; but that kind of makes sense 02:35:24 <|amethyst> hm 02:38:39 I can just tinker around and see if I find anything that makes sense 02:39:08 <|amethyst> it would also be nice if we could avoid the hack that re-enters the menu 02:40:48 yeah i could make KnownEntry::select actually change the APtable 02:41:53 that would actaully make the code a lot simpler now that i think about it 02:42:01 and probably faster 02:46:27 03evilmike * r8ca3de4f845b 10/crawl-ref/source/dat/des/portals/wizlab.des: Make it more obvious when/where the door appears in wizlab_zonguldrok. 02:53:54 nubinia (L27 DESu) ERROR in 'dungeon.cc' at line 4459: map ziggurat_pillar_centre_j tried to place a wax wall (Zig:17) 02:54:57 speaking of autopickup menu, recently I accidentally pressed , there and was like "wtf just happened?". Tried to revert it by pressing . (to no avail), tried to get help by pressing ? (to no avail either). It seems that , resets reveryuthing to default. If my guess is right, I think it should be moved to a Shifted key ot prevent accidents like that. 02:56:34 <|amethyst> it does reset everything to default 02:56:37 <|amethyst> help is _ btw 02:56:48 yeah I figgured that might be annoying 02:57:51 <|amethyst> * toggles everything (and makes it non-default), which can be just as annoying, but at least it is usally shifted 02:57:57 reset all could be ^ 02:58:07 probably not going to hit that accidentally 02:58:29 on most keyboards it is a 'shifted' key 02:59:37 <|amethyst> '*' is both (numpad) 02:59:58 crash on descending to ziggurat floor with wax wall. (https://crawl.develz.org/mantis/view.php?id=5874) by nubinia 02:59:58 also Ctrl+d is reset all btw 03:00:12 err Ctrl+d + * i meant 03:19:13 -!- Dixie has quit [Read error: Connection reset by peer] 03:30:35 -!- MarvinPA has joined ##crawl-dev 03:43:45 Thann: also, I think it would be nice if the first action is always a toggle. If you want to disable a default autopickup, you have to default on -> forced on -> forced off 03:44:13 would be much more convenient to be able to default on -> forced off 03:44:34 03|amethyst * r443947183441 10/crawl-ref/source/item_use.cc: Don't unexclude item-mod scrolls when declining to abort. 03:44:45 03|amethyst * r500ded980083 10/crawl-ref/source/item_use.cc: Identify ?Acq before giving the acquirement prompt. 03:47:48 -!- DaneiTWO has quit [Ping timeout: 240 seconds] 03:47:57 so default is to toggle between 'forced on' and default the ndo ctrl+d to make it 'forced off'? 03:48:09 |amethyst ^ 03:48:53 sorry that xext was a little bit garbled there 03:49:37 in my defence, it is independence day here in America 03:49:43 lol 03:49:44 Thann: I mean if default is on, then the first selection should be forced off, then toggle between forced on and forced off 03:50:06 oooh 03:50:11 if default is off, then first selection makes it forced on 03:50:13 so it will always toggle 03:50:17 yes 03:50:18 i cee 03:51:26 that sould only require a little bit of tweaking with the KnownEntry::select function 03:51:37 good 03:51:52 <|amethyst> I'll go ahead and make that change 03:52:00 oh ok 03:52:03 thanks! 03:52:37 it's ok |amethyst 03:53:23 galehar: uh oh, what with config file changes? 03:53:23 but if you feel compelled.. 03:53:23 should they be half-done in 0.11, or hurried up? 03:53:23 what's left? 03:53:39 something with all the lists-based options 03:53:57 <|amethyst> Thann: that will make it easier to keep it separate from the more complex changes we talked about earlier 03:54:03 scalar and lua ones are done, lists were talked about but no solution was chosen 03:54:06 ok 03:54:16 (all proposed ones are disruptive) 03:54:29 those changes are actually pretty simple 03:54:40 disruptive is fine :) 03:54:45 it's a major version change! 03:54:47 and i feel dumb for not doing it that way in the first place 03:55:24 kilobyte: I've answered your email, right? 03:55:35 no one gave any real feedback on rods of lightning, which suggests people may think it's meh and just don't want to say so for some reason 03:55:39 on c-r-d, yeah 03:56:03 |amethyst: I just wanted to have menu functions do only menu related things and have the check_item_knowledge function hnadle the logic 03:56:14 kilobyte: I gave some feedback. I thought they were fun, my only big complaint was I think each zap should cost the same MP (for simplicity) 03:56:29 the damage also seemed low 03:57:09 unicode-in-tiles _code_ is straightforward, there is one big point though: font selection (CJK). Doing nothing would mean Korean is useless... at least, no regression. 03:57:53 evilmike: taking the same juice every zap would remove almost any incentive to use sustained bolts 03:58:18 yay for unicode in tiles. We'll see about asian chars later 03:58:29 kilobyte: but the cost starts off at 3, and then increases to 5 03:58:36 I haven't tested the rod of lightning, but I like the general design 03:58:41 Android builds. Hrm. No idea how to test it, and integration without testing is pointless. 03:58:49 evilmike: 2, then any 03:59:04 (any up to 5) 03:59:32 oh, misremembered the initial cost 03:59:49 anyway, another issue with that is I found I could evoke it twice at 1 mp, before it finally reached 0 03:59:57 there's no hurry for merging android port for 0.11. The interface needs too much work anyway 04:00:03 I was testing it with an insanely high enchanted rod and maxed evoc, if that matters 04:00:12 but it would be good to have it soon in the 0.12 cycle 04:01:02 evilmike: would you prefer for the rod of lightning to be not in 0.11, then? 04:01:34 kilobyte: well, marvinpa also had some ideas that I think were good (and should be used). He suggested making the message change as the power ramps up 04:01:53 and also suggested making the colour of the beam change (like, cyan at the start, then lightcyan, then white) 04:02:16 and the last issue: local tiles resizing. It's a big pile of stuff, but Crawl currently can't display properly on Windows 8. 04:02:20 kilobyte: about config change as I said in the email, I really like making = actually cleaning the list. 04:02:42 (the window is partially covered by system stuff, some parts are off screen) 04:02:48 kilobyte: with that, it would mean we could release 0.11 with an empty config file, right? That would be so good. 04:03:12 anyway, I think it would be nice to test the lightning rod in trunk, at least. It won't break anything 04:03:27 updating existing config files should be quite straightforward anyway 04:03:55 I evilmike at least that version does replace rods of smiting, as the number of rods is kind of hard-coded 04:03:59 supporting windows 8 which isn't even released shouldn't be a high priority 04:04:21 kilobyte: rod of smiting is no big loss... it's a weird item (I think smiting should be divine) 04:04:32 I did a bunch of adjustment to avoid taskbar problems but i only tested xp and 7 at the time 04:05:05 the only thing we lose from replacing the rod of smiting is the potential for hilarious rakshasa deaths 04:05:22 Windows 8 releases this month... 04:06:29 evilmike: the problem is, the game would spawn one of these rods unless we special-case them to not spawn in three places 04:07:28 ok, I'll try to test windows 8 and see if I can do a quick fix 04:08:02 I'll also have a look at tiles resize, but it's probably too big for 0.11 anyway 04:08:08 kilobyte: huh, didn't realize it was like that 04:08:25 <|amethyst> so the toggle change works, but it does mean that there's no easy way to e.g. set all scrolls to forced-on 04:08:31 03|amethyst * rfc4a9b88bb84 10/crawl-ref/source/itemname.cc: Autopickup menu: toggle means toggle. 04:08:52 rod generation is unlike most other items :( 04:08:52 <|amethyst> since '?' toggles all scrolls 04:09:46 ok, let's make a decision on rods of lightning: a. 0.11 (with small tweaks), or b. not for 0.11 (rod of smiting stays instead), or c. kludging generation to disable both 04:09:59 since there's no consensus, there's probably no reason to hurry 04:11:02 kilobyte: shouldn't we test them in trunk before considering inclusion in a stable version? 04:11:25 yeah, exactly 04:11:33 <|amethyst> yeah, I'd say put it in trunk and if there are problems go with c. 04:12:16 sounds good 04:12:34 uhm, except we're not forking yet, merely not adding new features that were not already coded 04:13:04 ie, let's merge? 04:13:22 yep 04:14:11 evilmike: I also have a commit from yesterday morning that makes feature renames local to the vault they're in. This solves portal_desc issues, but I'm not sure if there are any immediate problems fixed by this. 04:14:48 kilobyte: there's a vault grunt made on mantis which might be fixed by that 04:14:49 you removed a good part of renames that used portal_desc, as they led to floor described as "foo sacrofagus", etc 04:15:09 his vault has sarcophagi that are destroyed (but of course the floor remains renamed) 04:15:15 which is why it's still on mantis 04:16:11 hmm, there are also a couple of vaults with renamed statues that could use that. And a couple other weird things that could be changed (such as indestructible disco balls in pandemonium) 04:17:06 kilobyte: about shoals exploration, I think it would be better to revert 12d28aa9d 04:17:32 there are a bunch of renamed things that have 04:17:33 "MARKER: D = lua:props_marker { veto_fragmentation="veto", \ 04:17:34 veto_disintegrate="veto", \ 04:17:34 veto_shatter="veto" }" 04:18:15 as said on the mantis issue, other races also don't explore some traverseable cells, because they are too deep. 04:18:36 would be good to make the difference visible of course 04:19:57 galehar: is there any problem with merfolk? I tested the state before and after, and this commit fixes deep water mysteriously not being explored. Am I missing something? 04:20:24 (octopodes, kenku, perma-lev) 04:27:23 -!- ainsophyao has quit [Remote host closed the connection] 04:27:44 (oh, I forgot to vote. I also think the lightning rod branch should be merged) 04:29:10 kilobyte: it's not a big deal. I just find it better to limit them to exploring islands rather than wasting time exploring the sea. And more consistent with how other species explore Shoals. 04:29:30 -!- aleksil has joined ##crawl-dev 04:31:54 i don't see why you'd want to waste time exploring the entire sea either 04:32:29 and autoexplore in shoals for non-merfolk seems pretty sensible now 04:34:23 the only issue is that it's not visible why some cells are explore and some other not. But it's minor (and intuitive that it only explores around islands) 04:35:18 then that's inconsistent with water/lava levels elsewhere 04:35:30 there's no tide elsewhere 04:36:03 <|amethyst> which means deep water elsewhere is essentially always below sea level 04:36:05 yeah, that's why for non-merfolk it makes a difference 04:36:17 maybe we can make water with height > 0 green (sand at the bottom) 04:36:25 or wuold it be too ugly? 04:36:55 hrm, some bastard added unmarshall_long_as() breaking my unpushed code :p 04:37:11 galehar: I think it's a good idea for tiles. I think in console, green water would be pretty ugly 04:37:53 <|amethyst> what did I break? 04:37:55 so for console, we just change the cell name / desc to avoid insignificant difference in available information 04:38:22 maybe could do something with blue, lightblue, cyan and lightcyan? I have no idea how that would look (and suspect it would look bad) 04:38:51 maybe mf should not bother exploring deep water elsewhere. They cross it if needed, just like in shoals. 04:39:03 |amethyst: it's not your fault, it's one of those foul unportable longs 04:39:16 some vaults place stuff at the end of a "river" (for lack of a better word) of deep water 04:39:51 and here, it was not even a long but an int with a bad name 04:39:51 I think autoexplore should explore those, when possible 04:39:54 evilmike: i forgot about cyan. That's worth a try 04:40:00 same for islands 04:40:13 <|amethyst> kilobyte: why does unmarshall_long_as have that name anyway 04:40:27 galehar: yeah, cyan won't cause people to ask how all that sewer water got into the shoals :P 04:40:29 |amethyst: this is exactly what I cleaned up 04:40:30 03|amethyst * r37edaf312012 10/crawl-ref/source/showsymb.cc: Allow console travel trails over water, auras, etc. 04:40:41 <|amethyst> kilobyte: aha :) 04:41:20 how can I !tv this? !lm crate nafe rune=decaying 1 04:41:21 <|amethyst> kilobyte: it was kind of disconcerting to see that the inverse of marshall_as_int was called unmarshall_*long*_as... and that it called unmarshallInt() 04:41:45 (it's #5873 which I can't reproduce) 04:41:51 galehar: !lm crate nafe rune=decaying -tv 04:41:51 <|amethyst> !lm crate nafe rune=decaying 1 -tv 04:41:52 1. crate, XL27 NaFE, T:86664 (milestone) requested for FooTV. 04:45:11 ok, you get a warning when cancelling temporary levitation, but not permanent one from the boots 04:48:11 |amethyst : should I remove the allow_easy_exit() code? 04:48:29 <|amethyst> Thann: why? 04:48:57 the functionality is no longer needed when the menu is persistent 04:49:14 <|amethyst> it is if you want easy exit to work 04:49:26 <|amethyst> i.e. hitting pagedown on the last page 04:50:05 well i was just thinking of reverting the changes not removing the feature 04:50:25 <|amethyst> The issue is: 04:50:42 <|amethyst> the base Menu code will refuse to easy exit if something is selected 04:51:04 <|amethyst> this makes sense for things like the drop menu 04:51:09 ok ok 04:51:39 <|amethyst> but the autopickup/known menu will often (usually, if people are actually using it) have something selected 04:51:40 everything makes sense now, ty 04:52:32 so it would work differently if you haven't selected anything yet? Bad idea IMO. 04:53:23 <|amethyst> kilobyte: I moved the "is anything selected" check into a new method Menu::allow_easy_exit(), which InvMenu overrides 04:53:44 <|amethyst> kilobyte: so the known-items menu will always allow easy exit 04:54:07 -!- edlothiol has joined ##crawl-dev 04:54:09 <|amethyst> (other inventory menus will use the default: (type == MT_KNOW || Menu::allow_easy_exit()) 04:54:31 <|amethyst> edlothiol: just pushed a change to console travel trails 04:54:49 <|amethyst> edlothiol: to allow them to be drawn over everything, not just unauraed floor 04:57:57 <|amethyst> edlothiol: it's still inconsistent in that the console version only works inside LOS 04:58:33 <|amethyst> edlothiol: ... which is needless to say a little limiting 05:00:02 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2657-g4439471 05:00:47 i have a question, why do you guys always have return statements have parentheses? e.g. return (true); 05:01:25 is it some legacy thing, or an aesthetic thing? 05:01:35 <|amethyst> aesthetic 05:01:43 ok 05:01:46 <|amethyst> it's not consistently followed 05:02:39 <|amethyst> and isn't directly mentioned in coding_conventions.txt 05:03:05 well i will do my best to follow the de-facto rules 05:03:07 <|amethyst> in fact, there are some examples there with unparenthesised "return foo" 05:04:27 <|amethyst> 7918 occurrences of /return [^(]/ and 9632 of /return (/ 05:04:45 quick question: is there any actual resistance to fedhas-like LOS-corpse sac'ing for the relevant gods? or is it a thing of the past? 05:06:10 03galehar * r6ab343619db8 10/crawl-ref/source/ (abl-show.cc player.cc player.h): Prevent cancelling permanent levitation when it would be fatal (#5873). 05:06:14 |amethyst : are you almost done with the 'always toggle' feature discussed earlier? I'm basically done with removing the 'CONTROL('R')-reopen' hack 05:06:19 some people dislike that idea, yes. i think it would be nice, but i've heard arguments that it would be annoying 05:06:34 (that was directed at absolutego) 05:06:36 <|amethyst> Thann: you missed it :) 05:06:43 gasp 05:06:43 <|amethyst> %git fc4a9b88 05:06:43 |amethyst * rfc4a9b88bb84: Autopickup menu: toggle means toggle. (63 minutes ago, 1 file, 6+ 3-) https://gitorious.org/crawl/crawl/commit/fc4a9b88bb84 05:06:43 ! 05:06:54 my bad 05:07:10 <|amethyst> also 05:07:22 <|amethyst> 05:08:25 <+|amethyst> so the toggle change works, but it does mean that there's no easy way to e.g. set all scrolls to forced-on 05:07:41 <|amethyst> since now ? means "toggle all scrolls" 05:07:45 galehar's improvements to autoexplore make sacrifices a bit better, but it's not perfect yet. For example, it steps on a corpse just once, so if you need to walk during a fight you'll miss them. 05:08:26 i saw you say that, but was apparently blind to the git notice 05:08:44 kilobyte: right. can't see how to improve it further though 05:09:07 |amethyst: saw the commit, thanks 05:09:17 Thann: I really dislike unsing parenthesis for simple return. It makes it look like a function call 05:09:29 galehar: |1 05:09:32 er, + 05:09:51 I brought it up a while ago, and some people prefered it that way. But they aren't around anymore, so I should push again for it 05:10:18 yeah I felt the same way lol 05:10:41 I don't mind parenthesis if there's an expression, but return (true); is ugly, useless and misleading IMHO 05:11:07 would it be wise to have both systems available (fedhas-style or single-pile) and toggable? 05:11:12 * kilobyte 's sed is itching. Anyone against? 05:13:02 <|amethyst> kilobyte: I would like to point out: 05:13:05 <|amethyst> monster.cc: return (paralysed() || petrified() 05:13:22 <|amethyst> so be careful with your sedding :) 05:14:14 <|amethyst> I guess there's no semicolon so that's easy to catch 05:14:30 <|amethyst> also 05:14:36 <|amethyst> place.cc: return (int8_t)(place & 0xFF); 05:15:01 I'm going the paranoid way first. 05:24:21 evilmike: those "experimental stone golems", are they permanently gone? 05:24:32 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 05:24:40 kilobyte: oh right, I forgot about the desc 05:26:13 03kilobyte * r2a4cf8e2d6ef 10/crawl-ref/source/maps.cc: Prefix a bunch of static functions with _. 05:26:13 03kilobyte * r7d59203a5944 10/crawl-ref/source/tags.cc: Rename a stray survivor of longicide. 05:26:14 03kilobyte * r84529d68d19b 10/crawl-ref/source/ (46 files in 7 dirs): Make feature renames local to a vault rather than the whole level. 05:26:14 03kilobyte * rb80adef88821 10/crawl-ref/source/dat/des/ (6 files in 3 dirs): Convert a bunch of portal_desc{}s to feature renames. 05:26:24 03kilobyte * rc41419c4f47b 10/crawl-ref/source/ (244 files): Drop parentheses around scalar values in "return". 05:26:25 03kilobyte * r60ac59f9b5d4 10/crawl-ref/source/dat/descript/monsters.txt: Drop the desc for experimental stone golems. 05:27:36 evilmike, hmm.. with bog mummies (or an equivalent) gone from ossuary_flooded, it loses quite a bit of flavour (and threat) 05:28:46 but stock ones were always too much of a threat one, and so they were hd:3 without any visible distinction, which was never optimal 05:28:56 Zaba: could re-add them. I didn't like that hd:3 though 05:28:56 * Zaba ponders 05:29:19 I think that generally, if a monster has its stats messed with, it should probably be renamed 05:29:28 bog body (09z) | Spd: 8 (swim: 140%) | Int: normal | HD: 3 | HP: 15-24 | AC/EV: 1/9 | Dam: 25, 412(cold:3-8) | 07undead, 10doors, amphibious, evil, spellcaster | Res: 06magic(20), 05fire, 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 51 | Sp: b.cold (3d11), slow, corpse rot. 05:29:28 <|amethyst> %??bog body hd:3 05:29:29 evilmike, could bring them back as 'bog mummies' in that vault only 05:29:38 bog mummy (07M) | Spd: 8 (swim: 140%) | Int: normal | HD: 3 | HP: 15-24 | AC/EV: 1/9 | Dam: 25, 412(cold:3-8) | 07undead, 10doors, amphibious, evil, spellcaster | Res: 06magic(20), 05fire, 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 51 | Sp: throw frost (3d5), slow, corpse rot. 05:29:38 <|amethyst> %?bog mummy hd:3 05:29:38 with the low hd 05:29:40 Zaba: they're on 'n' now, though 05:29:57 hm, and they have a scarier spell 05:30:10 well, spells can be redefined 05:30:55 why can't glyphs be redefined, anyway? :P 05:31:06 it would be pretty easy to make it a bog mummy by just doing something like "mummy spells:throw_frost col:brown etc etc" 05:31:15 can you make it amphibious that way? 05:31:33 nope 05:32:02 hrmm 05:33:06 -!- syllogism has joined ##crawl-dev 05:33:55 what if the vault uses only shallow water? 05:37:31 well, they'd still have no advantage over the player 05:38:20 bog mummies (and bog bodies) are actually slow in water 05:38:32 or at least, they have a slow move speed 05:39:41 hmmm 05:39:42 so, I'm not sure it makes a huge difference in gameplay (it might though) 05:40:35 well, I like the deep water in that vault 05:42:08 is having a monster on 'n' unflavourful, then? zombies are already placed, so it's not a mummy-only vault 05:42:36 having a 'n' called 'bog mummy' would be weird, I think 05:42:53 I was thinking of something like "decayed bog body", to suggest it's weaker than the swamp enemy 05:42:54 and not renaming it would mean it's weaker with no visible difference (since a stock bog body is overpowered for that depth) 05:43:11 well, that would work 05:43:17 -!- alefury has joined ##crawl-dev 05:43:37 |amethyst : I uploaded a patch to mantis =) 05:45:43 it will requre a bit of manual-merging unfortunately 05:48:26 i can reupload after merging if you would prefer 05:56:11 03evilmike * r1e34f3b36858 10/crawl-ref/source/dat/ (des/portals/ossuary.des descript/monsters.txt): Re-add bog bodies (were bog mummies) to ossuary_zaba_flooded. 06:04:27 -!- Claws has joined ##crawl-dev 06:04:27 -!- Claws is now known as HangedMan 06:04:27 03kilobyte * r53671ccab2db 10/crawl-ref/source/ (35 files): String scalars are scalars, too. 06:04:27 03kilobyte * r9042de61fb4f 10/crawl-ref/source/ (94 files): Remove parentheses around return (simple_function_call). 06:04:27 03kilobyte * r1c3a22372612 10/crawl-ref/source/message.cc: Exempt error and debug messages from fake languages. 06:07:36 kilobyte: what about prompts? 06:07:45 (Hy)ntelligence and the like? 06:08:48 Might be too hard to catch those :/ 06:09:19 and if you find the fake language options you probably know to press 'i' anyway 06:11:41 the pattern for "i" in jäger works only at the end of a word 06:12:12 "word" in this particular case has ")" added to forbidden characters 06:21:08 hm, i saw (Hy)ntelligence quoted somewhere as a bit problematic, maybe it was just made up and was never a problem 06:22:23 it _was_ a problem, with stress on the past tense 06:31:58 -!- petete has joined ##crawl-dev 06:35:27 -!- ogsus has quit [Read error: Connection reset by peer] 06:36:50 -!- ogsus has joined ##crawl-dev 06:44:35 Monster database of master branch on crawl.develz.org updated to: 0.11-a0-2670-g1c3a223 06:54:07 03edlothiol * r15d548d4ba11 10/crawl-ref/source/webserver/ws_handler.py: Enable ancient websockets in newer tornado versions. 07:04:38 prompts will need a more robust implementation for real translations anyway 07:14:15 03kilobyte * r68935e461e64 10/crawl-ref/source/ (122 files): Some more return deparenthesization. 07:14:25 03kilobyte * r0e5e9a83b70b 10/crawl-ref/source/ (23 files in 5 dirs): Merge branch 'lightning_rod' 07:18:44 -!- evilmike has quit [] 07:19:55 -!- petete has quit [Ping timeout: 246 seconds] 07:32:05 03galehar * r78a3373033e4 10/crawl-ref/docs/develop/coding_conventions.txt: Update the coding convention regarding return statement and parenthesis. 08:04:13 galehar: what with statements like "include = XXX" or "bindkey = [C] CMD_EXPERIENCE_CHECK" ? 08:05:06 = or += makes no sense there 08:06:14 crawl should just use quake-style console commands and cvars 08:06:54 about include, you mean how to disable a default include? 08:07:31 Zaba: what are those? 08:07:57 galehar: I mean, what syntax would be best. In this case, I'd go with "include XXX". 08:08:03 not sure what to do with bindkey 08:08:23 or, feature = 08:12:40 kilobyte, cvar is short for console variable 08:17:12 quake's configs are series of commands, and variables can be set by using the variable name as a command (in addition to set/seta commands) 08:17:34 -!- Fa has quit [Read error: Operation timed out] 08:18:19 -!- Mottie has quit [Ping timeout: 246 seconds] 08:21:03 include XXX looks alright to a C++ coder :) 08:21:34 Zaba: and how does it handle lists? 08:21:44 maybe bindkey [!] = CMD_SHOUT 08:21:51 or just get rid of the = 08:22:19 we have both lists and key:value pairs 08:23:43 -!- Patashu is now known as Patashu[Zzz] 08:25:04 kilobyte, it doesn't, there'd need to be separate commands for that 08:33:04 there goes my plan to port crawl to quake engine :( 08:33:36 well, we need to agree on _some_ syntax 08:33:58 about bindkey? 08:34:51 for bindkey, a way to clear everything makes quite little sense, so it can be "bindkey [Tab]" or "bindkey [Tab] nothing", etc. 08:35:02 what with mon_glyph and feature, though? 08:37:08 I'd say either drop the =, or replace it by : or something 08:37:34 although, in general I'm in favour of dropping symbols if they serve no purpose 08:37:50 which seems to be the case for bindkey, mon_glyph and feature 08:38:06 they are just clutter 08:39:28 oh right, there's no point in removing mon_glyph settings too, at most overriding them 08:39:47 haha. I've dumped all the ACL of the AD in a csv: 28GB 08:40:33 let's fire up excel ;) 08:43:39 oy vey... 08:43:58 -!- ToBeFree has quit [Read error: Connection reset by peer] 08:45:37 heh, so much for feature freeze :P 08:46:29 freezing a big code base like crawl's take time 08:46:41 at least a few days in the freezer before it really stops moving 08:47:11 have you updated your directional sound patch? ;) 08:48:09 also, what's a feature and what isn't can be a fuzzy concept sometimes 08:51:49 like, support for subpixel antialiasing is quite obviously a feature, yet I'm going to add it when finishing fontwrapper-ft changes 08:52:01 as it goes together 08:53:19 too bad, I don't have a clue how to ask the operating system for global settings, and it's really something that shouldn't be set in Crawl's config 08:53:43 I guess fontconfig can fetch that for us... so it's some 0.12 material 08:58:10 -!- Fa has joined ##crawl-dev 09:03:12 galehar: maybe its a second order phase change, like the polymer glass transition :P 09:09:27 -!- ainsophyao has joined ##crawl-dev 09:11:57 some options are really strange. Are there people using mlist_allow_alternate_layout or disabling view_lock? 09:22:55 If disabled view_lock is the thing where your character is not in the center of the view if you're close to the map edge, I've seen Napkin use that. 09:23:32 aha, it's not I guess? 09:23:34 yes, i have view_lock disabled 09:23:40 :) 09:23:40 ah it is I guess! 09:23:52 oh, it's only on map edge, I misunderstood the option then 09:23:58 ahh, no I guess it's not 09:24:02 why should it repaint the whole playfield :) 09:24:03 argh I'm confusing myself 09:24:07 not crazy as I thought it would be 09:24:24 galehar: No, I misunderstood.. it's not only map edge 09:24:40 I think I'll shut up now. 09:24:40 then it's crazy :) 09:24:47 It looks cool though! 09:25:47 Napkin: since you're around, we should think about getting ready to update webtiles to 0.11. Or trunk. Or both. 09:25:57 haha 09:26:27 0.11 release close? 09:26:54 before the end of the month I think 09:27:51 cool :) 09:28:02 haha, because I'm totally not motivated 09:28:15 and i'll have family visiting at the end of the month 09:28:31 and part of parents in hospital 09:28:40 aw :/ 09:28:43 but i'd like to get webtiles installed properly 09:29:33 maybe script some tasks so it's not such a big work each time 09:42:23 Napkin: btw, phunktion has set up a trunk webtiles. Maybe you can reuse some of the stuff he has done 09:42:38 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=4991 09:44:07 -!- Grunt has joined ##crawl-dev 09:45:38 git checkout trunk, install webtiles scripts, git checkout release, install webtiles games, modify config files pointing to new version, copying saves from all old versions 09:46:00 and more 09:50:26 -!- clouded_ has joined ##crawl-dev 09:52:28 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:07:39 -!- ToBeFree has joined ##crawl-dev 10:12:00 Is it not possible to use rock walls in crypt vaults? 10:12:15 even with kfeat it gets turned to stone 10:13:52 really? one of my vaults had to have header settings shifted around to make rock not appear in crypt 10:14:08 galehar: re tavern: wut? 10:15:05 <|amethyst> clouded_: you need no_wall_fixup as either a tag on the vault or a KMASK on the cells 10:15:18 |amethyst: ah, thanks 10:18:06 <|amethyst> kilobyte: any reason you implemented swapv() rather than using std::swap() ? 10:19:42 -!- ussdefiant has joined ##crawl-dev 10:20:52 alefury: don't bother, I'm in a silly mood :) 10:26:05 -!- MarvinPA_ has joined ##crawl-dev 10:29:06 -!- MarvinPA has quit [Ping timeout: 252 seconds] 10:29:06 -!- MarvinPA_ is now known as MarvinPA 10:31:51 -!- Fa has quit [Ping timeout: 272 seconds] 10:39:07 -!- Mottie has joined ##crawl-dev 10:41:40 03dolorous * r8c74ad2ccdba 10/crawl-ref/source/dat/descript/items.txt: Fix wording of lightning rod description. 10:52:37 -!- aleksil has quit [Ping timeout: 240 seconds] 10:55:17 -!- Ragdoll has joined ##crawl-dev 10:56:49 -!- blabber has joined ##crawl-dev 11:00:54 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2682-g78a3373 (33) 11:09:07 -!- alefury has quit [Remote host closed the connection] 11:18:49 Lava tiles (https://crawl.develz.org/mantis/view.php?id=5875) by dd 11:23:01 -!- Dixie has joined ##crawl-dev 11:41:26 -!- ussdefiant has quit [Ping timeout: 250 seconds] 11:56:33 -!- Danei has joined ##crawl-dev 12:00:46 -!- Adeon has quit [Ping timeout: 252 seconds] 12:14:45 -!- freefall has quit [Ping timeout: 276 seconds] 12:18:53 -!- alefury has joined ##crawl-dev 12:24:10 -!- freefall has joined ##crawl-dev 12:26:27 -!- dtsund has joined ##crawl-dev 12:33:45 -!- moxian_ has joined ##crawl-dev 12:36:07 -!- moxian has quit [Ping timeout: 240 seconds] 12:37:52 -!- casmith789 has joined ##crawl-dev 12:48:18 -!- dtsund has quit [Ping timeout: 244 seconds] 12:57:04 chessplaya (L25 MfGl) ASSERT(branch != NUM_BRANCHES && depth != -1) in 'travel.cc' at line 2983 failed. (D:17) 13:05:34 -!- ainsophyao has quit [Remote host closed the connection] 13:13:28 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:15:50 -!- MarvinPA has joined ##crawl-dev 13:23:08 -!- dtsund has joined ##crawl-dev 13:45:10 -!- dtsund has quit [Ping timeout: 244 seconds] 13:55:09 -!- moxian_ has left ##crawl-dev 14:23:16 -!- dtsund has joined ##crawl-dev 14:38:10 -!- Pacra has quit [Quit: This computer has gone to sleep] 14:43:33 -!- dtsund has quit [Ping timeout: 244 seconds] 14:46:24 -!- HangedMan has quit [Read error: Connection reset by peer] 14:46:43 -!- GreatOrbOfEyes has joined ##crawl-dev 14:46:43 -!- GreatOrbOfEyes is now known as HangedMan 14:47:18 -!- dtsund has joined ##crawl-dev 14:49:43 -!- ainsophyao has joined ##crawl-dev 14:54:29 -!- ainsophyao has quit [Ping timeout: 260 seconds] 14:56:21 -!- ToBeFree has quit [Read error: Connection reset by peer] 15:02:23 Ballistomycete description is inaccurate (https://crawl.develz.org/mantis/view.php?id=5876) by Andy 15:03:48 03|amethyst * r8e85f3db8436 10/crawl-ref/source/itemname.cc: Minor cleanup and indentation fix. 15:03:54 03Thann * r4197758ce969 10/crawl-ref/source/ (dat/database/help.txt invent.cc invent.h itemname.cc): Make the autopickup menu less hackish. 15:06:17 -!- dtsund has quit [Ping timeout: 244 seconds] 15:10:32 -!- SevenDeadlySins has joined ##crawl-dev 15:10:59 -!- Mottie has quit [Read error: Connection reset by peer] 15:13:23 -!- MarvinPA_ has joined ##crawl-dev 15:15:49 -!- MarvinPA has quit [Ping timeout: 246 seconds] 15:15:49 -!- MarvinPA_ is now known as MarvinPA 15:18:04 03|amethyst * r30bfcb6dd97b 10/crawl-ref/source/dat/descript/monsters.txt: Mention nonsporulation of ballistomycetes for Fedhasites. 15:23:05 -!- Jatoskep has joined ##crawl-dev 15:29:39 -!- ussdefiant has joined ##crawl-dev 15:36:08 03edlothiol * r7f7cf7088687 10/crawl-ref/source/tilereg-dgn.cc: Add some more info to the wizard mode tiles tooltip. 15:36:23 thanks for the ^ idea instead of , 15:45:19 -!- kek has joined ##crawl-dev 16:07:10 <|amethyst> !tell edlothiol I made a couple more fixes for console travel trails; they are now shown out of LOS and on the map 16:07:11 |amethyst: OK, I'll let edlothiol know. 16:08:10 |amethyst: i made a bunch of footprint trails for that 16:08:10 03|amethyst * r251f5b048ebe 10/crawl-ref/source/showsymb.cc: Show trails even out of LOS in console. 16:08:14 03|amethyst * r287c2d400694 10/crawl-ref/source/viewmap.cc: Show travel trail in the (console) map, too. 16:08:26 Footprint TIles (https://crawl.develz.org/mantis/view.php?id=5877) by ontoclasm 16:08:28 <|amethyst> !tell edlothiol They are still hidden by lantern of shadows, though. And clouds/items/monsters, but you can use the '|' command in that case. 16:08:29 |amethyst: OK, I'll let edlothiol know. 16:08:31 <|amethyst> ontoclasm: cool 16:08:48 <|amethyst> ontoclasm: I'll let edlothiol deal with that, since I haven't touched the tiles side of it at all 16:08:55 ah 16:09:50 <|amethyst> what about centaurs, octopodes, felids, etc? 16:10:03 :U 16:10:24 <|amethyst> (not being serious; it would be neat if they did get their own trails, but the shod footprint is fine) 16:10:35 it wouldn't actually be all that hard 16:10:42 just tedious 16:10:55 <|amethyst> not even sure what octopode trails should look like :) 16:11:42 <|amethyst> anyway, you get trails on water etc, so I don't think we are at risk of anyone thinking that those are supposed to be your actual footprints :) 16:11:48 yeah 16:17:42 |amethyst: http://blogs.scientificamerican.com/octopus-chronicles/2011/11/24/land-walking-octopus-explained-video/ 16:22:58 <|amethyst> ontoclasm: I'm going to retitle your bug a bit 16:35:19 go right ahead 16:44:46 -!- kek has quit [Remote host closed the connection] 16:45:35 -!- kek has joined ##crawl-dev 16:49:10 "Assert (save) in 'tags.h' at line 96 failed." when closing game window after finishing tutorial (https://crawl.develz.org/mantis/view.php?id=5878) by moxian 16:49:44 -!- moxian has joined ##crawl-dev 16:51:13 -!- edlothiol has quit [Ping timeout: 272 seconds] 16:52:08 03|amethyst * rc98f4e277805 10/crawl-ref/source/dat/des/altar/trog_burn_book.des: Rename the Trog altar book. 16:54:22 Vaults for vaults and crypt (https://crawl.develz.org/mantis/view.php?id=5879) by st 16:57:40 -!- Ragdoll has quit [Read error: Connection reset by peer] 17:00:09 yay! 17:00:23 pretty good vaults 17:00:55 -!- Adeon has joined ##crawl-dev 17:04:26 -!- SevenDeadlySins has quit [Remote host closed the connection] 17:06:41 I've pushed a branch with changes to the shoals water colours 17:06:43 console 17:06:50 I'd like feedback on it 17:07:28 What's the branch? 17:07:30 forgot to put in the commit message that it replaces the wave visual effect 17:07:46 shoals_colours 17:08:23 I also changed the limit so that it explores a bit more 17:09:46 New branch created: shoals_colours (1 commit) 17:16:13 -!- Patashu[Zzz] is now known as Patashu 17:22:55 <|amethyst> I like it; I wonder if it would be good to change the feature name and/or description to make explicit what the colours mean 17:24:34 <|amethyst> e.g "shallow tidal water" and "deep tidal water" if they're above shore level 17:31:09 -!- blabber has quit [Quit: gn8] 17:58:13 -!- dtsund has joined ##crawl-dev 17:59:07 -!- eeviac has joined ##crawl-dev 17:59:17 -!- evilmike has joined ##crawl-dev 18:03:06 -!- _dd has quit [Ping timeout: 264 seconds] 18:27:41 -!- MarvinPA has quit [Read error: Connection reset by peer] 18:28:35 -!- MarvinPA has joined ##crawl-dev 18:40:42 -!- ontoclasm has quit [Quit: Leaving.] 18:42:43 -!- alefury has quit [] 18:47:54 -!- moxian has quit [Ping timeout: 244 seconds] 18:50:48 -!- MarvinPA has quit [Read error: Connection reset by peer] 18:51:36 -!- MarvinPA has joined ##crawl-dev 18:54:20 -!- moxian_ has joined ##crawl-dev 19:06:36 -!- Patashu has quit [Disconnected by services] 19:06:36 -!- Patashu[Zzz] has joined ##crawl-dev 19:08:38 -!- SevenDeadlySins has joined ##crawl-dev 19:12:55 -!- Pingas has quit [Read error: Connection reset by peer] 19:22:04 -!- syllogism has quit [] 19:30:27 -!- nonethousand_ has joined ##crawl-dev 19:32:07 -!- nonethousand has quit [Ping timeout: 240 seconds] 19:32:21 -!- nonethousand_ is now known as nonethousand 19:44:17 03evilmike * re248daea078e 10/crawl-ref/source/dat/des/branches/vaults.des: "Greater box" vaults for Vaults. (st) 19:44:27 03evilmike * r52ec0cf95f48 10/crawl-ref/source/dat/des/branches/crypt.des: Five Crypt minivaults. (st) 19:44:27 03evilmike * r065decd75877 10/crawl-ref/source/dat/des/builder/dummy.des: Increase the chance of minivaults being placed in Vaults. 19:44:50 -!- Wensley has joined ##crawl-dev 19:46:12 with a serial vault, four crypt vaults, a tomb entrance, and an overflow vault, I think withered plants should be actual monsters 19:52:30 I was thinking of saying that yesterday 19:52:54 sounds reasonable to me 19:53:14 thanks for adding/changing the vaults, by the ay 19:54:33 no problem. I wanted to get to them quickly, because I don't know what the plan is for when 0.11 will be branched 19:54:42 -!- clouded_ is now known as st_ 19:54:48 -!- bmh has joined ##crawl-dev 19:54:56 I got banished in Sprint, is that a bug? 19:55:06 definitely not 19:55:13 no, it's a new level; Sprint Abyss 19:55:27 Zannick: :-P 19:55:34 i mean, no, it's not a bug until you emerge on Lair:14 19:55:44 the way that sprint abyss is completely not worthwhile with no floor loot, rune, or experience should probably be said somewhere if it isn't already 19:56:21 !lm * br=lair max=depth x=depth 19:56:21 Unknown selector depth 19:56:30 whatever 19:57:14 !lg * sprint br=lair 19:57:14 2. xomscumming the Skirmisher (L1 MuCK), worshipper of Xom, slain by a wandering mushroom on Lair:9 on 2011-12-04, with 20 points after 12022 turns and 0:15:59. 19:59:07 -!- kek has quit [Remote host closed the connection] 20:11:35 -!- ontoclasm has joined ##crawl-dev 20:28:06 -!- ainsophyao has joined ##crawl-dev 20:46:15 -!- bmh has quit [Ping timeout: 245 seconds] 20:54:16 -!- ainsophyao has quit [Remote host closed the connection] 20:55:50 -!- mikee_ has joined ##crawl-dev 20:59:13 -!- HangedMan is now known as GreatOrbOfEyes 21:08:13 -!- GreatOrbOfEyes has quit [Read error: Connection reset by peer] 21:24:11 -!- Zaba has quit [Read error: Operation timed out] 21:30:40 -!- Zaba has joined ##crawl-dev 21:32:21 -!- MarvinPA has quit [Read error: Connection reset by peer] 21:48:26 have any recent commits changed search at all? ctrl+f doesn't find any altars in my game, yet I can find other things 21:48:53 Come to think of it, a recent game of mine wasn't finding staircases properly. 21:52:45 I think I see the problem... let me see if tweaking it fixes it... 21:57:19 ...nevermind, I can't even reproduce the problem locally. 21:57:38 Maybe there was a bug fixed between when the servers were last updated and now? 21:58:30 simmarine says he can find altars though 21:59:33 <|amethyst> eeviac: this is online? 21:59:38 yes 22:01:24 <|amethyst> eeviac: could you back up your save? 22:03:39 how do I do that 22:04:09 nevermind, I did it 22:04:12 <|amethyst> eeviac: (A)dvanced and (B)ackup 22:04:13 <|amethyst> yeah 22:04:14 I think 22:04:25 it's just sitting there 22:04:25 <|amethyst> it should have given you a URL 22:04:29 black screen 22:04:47 https://crawl.akrasiac.org/saves/dumps/eeviac-crawl-git-78a3373033-120705-2304.tar.bz2 22:07:10 <|amethyst> weird 22:07:24 <|amethyst> ctrl-f wall sure returns a lot of stuff 22:07:38 <|amethyst> oh 22:07:58 <|amethyst> haha 22:08:02 -!- _dd has joined ##crawl-dev 22:08:14 <|amethyst> ctrl-f wall shows a bunch of "a rock wall" that are all traps 22:08:26 -!- _dd is now known as Guest19641 22:08:27 you can find traps this way? 22:08:29 <|amethyst> oh, no, some of them are altars 22:08:40 <|amethyst> yeah, ctrl-f trap would usually do it 22:09:30 which wall is kiku's wall 22:10:11 <|amethyst> it's on D:5 22:10:41 nothing closer huh, bummer 22:11:02 when you're trying to defeat mikee, every turn counts 22:11:47 <|amethyst> well 22:11:55 <|amethyst> that's the one that was in the overflow list 22:12:05 <|amethyst> no easy way for me to tell if there's anything closer 22:14:39 -!- Guest19641 is now known as ddee 22:17:37 -!- Pacra has joined ##crawl-dev 22:18:46 <|amethyst> oh, I think I see what caused the bug 22:19:03 <|amethyst> maybe 22:19:08 |amethyst: do tell? 22:20:53 -!- ussdefiant_ has joined ##crawl-dev 22:24:35 <|amethyst> %git 84529d68 22:24:35 kilobyte * r84529d68d19b: Make feature renames local to a vault rather than the whole level. (2 days ago, 46 files, 168+ 239-) https://gitorious.org/crawl/crawl/commit/84529d68d19b 22:25:02 <|amethyst> It is now looking for the feature at the stash's (x,y) position... on the current level 22:29:42 -!- moxian_ has quit [Read error: Connection reset by peer] 22:30:03 -!- moxian_ has joined ##crawl-dev 22:31:59 <|amethyst> hrm... not trivial to fix... one way would be to store the feature description in the stash, I guess 22:32:18 <|amethyst> but handling that on existing saves could be a problem 22:33:33 <|amethyst> I guess you could just use the plain feature description in that case 22:33:57 <|amethyst> which isn't even a regression for portals, because it looks like before the change portals had the same bug that all features now have 22:34:52 -!- MarvinPA has joined ##crawl-dev 22:36:52 -!- Patashu[Zzz] is now known as Patashu 22:40:39 <|amethyst> hrm 22:41:03 <|amethyst> it would be better to only store the description if it differs from the normal one for that (feat, trap) pair 22:42:07 <|amethyst> but that would require an API for discovering that 22:46:23 <|amethyst> for that matter, there doesn't seem to be a good way to get the complete description for a given (feat, trap) pair... _base_feature_desc() is not quite the same 22:56:08 -!- ontoclasm has quit [Quit: Leaving.] 23:05:10 uh 23:05:14 I can find altars now 23:05:20 Ctrl-F doesn't find features on other levels (https://crawl.develz.org/mantis/view.php?id=5880) by neil 23:05:20 ? 23:05:27 oh 23:05:31 that's cuz I'm on the same floor 23:09:01 -!- ontoclasm has joined ##crawl-dev 23:31:56 eeviac the Draconian Blade (L25 DrVM) ERROR: range check error (-1 / 80) (Spider:4) 23:32:05 lightnign rod bug woo 23:32:16 <|amethyst> what did you do? 23:32:32 I was just trying to aim it 23:32:53 eeviac the Draconian Blade (L25 DrVM) ERROR: range check error (-1 / 80) (Spider:4) 23:33:00 hm 23:33:44 eeviac the Draconian Blade (L25 DrVM) ERROR: range check error (-1 / 80) (Spider:4) 23:33:47 ok 23:33:53 I think I got it 23:33:58 once more 23:34:11 eeviac the Draconian Blade (L25 DrVM) ERROR: range check error (-1 / 80) (Spider:4) 23:34:16 yeah 23:34:32 So I aim and fire at this dude 23:35:07 then try and aim away, specifically he's to my 6 and I try and move immediately to my 9, and instant crash 23:35:17 aim, not move 23:35:36 <|amethyst> hm 23:35:47 you can watch me do it if you want 23:35:49 or I can backup 23:36:52 eeviac the Draconian Blade (L25 DrVM) ERROR: range check error (-1 / 80) (Spider:4) 23:36:56 <|amethyst> I watched twice, but it's not just that 23:37:09 <|amethyst> it's something to do with some feature there 23:38:44 <|amethyst> (well, feature or trap anyway) 23:39:10 well this thing seems to have a pretty complicated range calculator 23:42:43 <|amethyst> the crash is inside opacity_solid_see 23:47:12 yay obscure crashes? 23:47:27 <|amethyst> obscure crashes that I can't seem to reproduce 23:49:12 <|amethyst> aha 23:49:24 -!- Wensley has quit [Ping timeout: 248 seconds] 23:49:28 <|amethyst> you were targetting the edge of the world I bet 23:49:33 um not that I want it waking up whole floors, but lightning rod doesn't seem to make noise 23:50:00 seeing as lightning bolt will wake up all of lair and vaults, this isn't really consistent 23:59:10 -!- Grunt has quit [Quit: leaving]