00:01:08 Unstable branch on crawl.develz.org updated to: 0.11-a0-2583-g6f95826 (33) 00:07:06 -!- jooosa has joined ##crawl-dev 00:07:55 -!- joosa has quit [Remote host closed the connection] 00:07:55 -!- jooosa is now known as joosa 00:08:39 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:08:45 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2583-g6f95826 00:09:10 -!- ussdefiant has joined ##crawl-dev 00:10:08 -!- MarvinPA has quit [Ping timeout: 245 seconds] 00:13:56 -!- Xiberia has quit [Ping timeout: 250 seconds] 00:16:46 -!- Adeon has quit [Ping timeout: 255 seconds] 00:18:31 -!- Adeon has joined ##crawl-dev 00:23:22 -!- dtsund has joined ##crawl-dev 00:33:55 -!- Dixie has joined ##crawl-dev 00:46:11 03evilmike 07swamp * r4b4148ee1e4f 10/crawl-ref/source/mon-pick.cc: Tweak mons_swamp_level() 00:46:22 03evilmike 07swamp * r0cc11ef22110 10/crawl-ref/source/dgn-swamp.cc: Vary the amount of shallow water in Swamp by depth. 00:46:22 03evilmike 07swamp * r53480028fdce 10/crawl-ref/source/ (enum.h terrain.cc): Fix save compat (broken by the swamp tree changes). 00:46:22 03evilmike 07swamp * r4eee91ee2b9e 10/crawl-ref/source/mon-data.h: Buff swamp worm to-hit. 00:46:22 03evilmike 07swamp * rd226098ba9ea 10/crawl-ref/source/mon-data.h: Make swamp dragons hit a bit harder. 00:46:46 -!- ainsophyao has quit [Remote host closed the connection] 00:57:15 thanks edlothiol ill take a look at athat now! 00:57:41 -!- dtsund has quit [Quit: dtsund] 00:59:07 ...? 01:10:26 he comented on one of my tickets 01:10:33 and i assumed he was in here lol 01:10:47 Aha. 01:36:08 03evilmike 07swamp * r8909c21f48fa 10/crawl-ref/source/dat/des/branches/swamp.des: Do not trap the Lernaean Hydra behind a wall. 01:36:18 03evilmike 07swamp * r2d2f9548be3f 10/crawl-ref/source/dat/des/branches/swamp.des: Adjust Swamp ending vault weights. 01:37:45 The 27-headed Lernaean hydra knocks down a wall! 01:38:41 evilmike makes swamp 10x tougher for laffs 01:39:34 in exchange for a couple of harder monsters, you get to use autoexplore 01:39:44 woo 01:43:48 http://www.seramygames.com/ 01:44:06 someone might want to get on a copyright-related takedown 01:44:11 nope 01:44:55 <|amethyst> most of rltiles is public domain 01:45:11 is that what dcss draws from 01:45:13 Dixie: 01:45:15 ??license 01:45:37 licence[1/1]: http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/licence.txt 01:47:17 makes enough sense 01:50:25 i get kinda overzealous on dmca-type excitement 01:52:53 -!- ussdefiant has quit [Ping timeout: 265 seconds] 01:56:06 03evilmike 07swamp * rec0ac7007b43 10/crawl-ref/source/mon-pick.cc: Whitespace fix. 02:03:22 -!- absolutego has joined ##crawl-dev 02:07:26 <|amethyst> since Spider seems to do fine without hellspider... what about making it show up once per rune branch, guarding the upstairs after you get the rune? 02:07:38 <|amethyst> making hellspider show up then, that is 02:07:47 <|amethyst> probably excepting Abyss and Pandemonium 02:08:07 -!- ainsophyao has joined ##crawl-dev 02:09:08 <|amethyst> you wouldn't need to prevent evading it---just put it on the upstairs of Branch:4, maybe with an anti-avoidance boost, if you do 02:09:15 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 02:09:41 hmm. if it shows up after getting the rune, that's going to serve as discouragement for getting runes early 02:09:56 <|amethyst> hrm 02:10:30 <|amethyst> could scale the initial difficulty based on your level (it "pre-adapts"), but I don't think that would cure the perception 02:11:17 <|amethyst> or maybe put it in the "hard" rune branches only 02:11:41 guarding the abyssal rune would probably work better than other runes 02:11:52 with that one, you can choose to put it off... but you're losing out if you do that 02:12:00 with other branches, it's easy to wait until xl 27 02:12:05 -!- ainsophy_ has joined ##crawl-dev 02:12:13 New tree tiles (https://crawl.develz.org/mantis/view.php?id=5869) by roctavian 02:12:13 -!- ainsophyao has quit [Read error: Connection reset by peer] 02:12:27 <|amethyst> how do you do the "repeated fights" thing 02:13:29 I suppose it would just respawn after a while 02:14:31 <|amethyst> hm 02:24:08 03evilmike 07swamp * ree6fe5c0b6df 10/crawl-ref/source/misc.cc: Make Swamp less misty. 02:25:02 evilmike, you seem to be taking away a lot of swamp's mistery. 02:25:16 did you mean to say misery or mystery 02:25:24 I meant to say mistery. 02:25:25 :p 02:25:45 oh 02:25:59 (...though that line of thought makes the joke work on several more levels!) 02:26:01 sorry, i wasnt expecting a pun, you caught me off guard 02:27:02 * Grunt catches evilmike momentarily off-guard. Grunt puns evilmike into submission!!! 02:27:50 <|amethyst> do we need to get a groan-up in here? 02:31:42 evilmike: Looking forward to playing the new Swamp! :) 02:32:39 evilmike: Is it intended for 0.11 or 0.12? 02:33:06 I hope it's an improvement, will have to see what people think. It's ultimately the same branch as before, though 02:33:50 Keskitalo: well, I was thinking of going ahead and merging it now. If there are problems, it can be kept out of 0.11 02:39:35 I haven't looked, but it sounds ok. 02:39:41 Grunt: oh great.. puns across multiple levels... can one travel through it.... 02:39:53 * TZer0 forgot the question mark for some reason 02:40:42 -!- SkaryMonk1 has joined ##crawl-dev 02:47:05 -!- Cryp71c has joined ##crawl-dev 02:52:09 03evilmike * rdfb2a98f9ec4 10/crawl-ref/source/ (38 files in 8 dirs): Merge branch 'swamp' 02:53:15 -!- Cryp71c_ has joined ##crawl-dev 02:53:18 -!- Cryp71c_ has quit [Client Quit] 02:53:20 -!- Cryp71c has quit [Quit: Leaving] 03:07:52 -!- joosa has quit [*.net *.split] 03:07:52 -!- Keskitalo has quit [*.net *.split] 03:07:52 -!- ogsus has quit [*.net *.split] 03:07:52 -!- ivan`` has quit [*.net *.split] 03:10:47 -!- joosa has joined ##crawl-dev 03:10:47 -!- Keskitalo has joined ##crawl-dev 03:10:47 -!- ogsus has joined ##crawl-dev 03:10:47 -!- ivan`` has joined ##crawl-dev 03:11:04 -!- ivan`` has quit [Max SendQ exceeded] 03:11:14 -!- ivan`` has joined ##crawl-dev 03:13:00 -!- joosa has quit [*.net *.split] 03:13:00 -!- Keskitalo has quit [*.net *.split] 03:13:00 -!- ogsus has quit [*.net *.split] 03:15:03 -!- joosa has joined ##crawl-dev 03:15:03 -!- Keskitalo has joined ##crawl-dev 03:15:03 -!- ogsus has joined ##crawl-dev 03:15:19 oh merged swamp, nice :) 03:15:39 evilmike: you call it an experiment 2 days ago, then finish it and merge it :) 03:16:07 haha yeah, well, it's still a bit of an expirment. just need test subjects now 03:16:09 -!- edlothiol has joined ##crawl-dev 03:16:15 experiment* 03:20:58 -!- Mottie has quit [Ping timeout: 245 seconds] 03:36:17 Thales (L10 DsFi) ASSERT(smc) in 'mon-util.cc' at line 1403 failed. (Lair:3) 03:37:48 -!- ChrisOelmueller has quit [Ping timeout: 252 seconds] 03:42:48 -!- aleksil has joined ##crawl-dev 04:24:12 -!- ToBeFree has joined ##crawl-dev 04:30:06 03evilmike * rc0de92e00378 10/crawl-ref/source/dgn-swamp.cc: Make Swamp levels smaller. 04:30:30 woo smaller levels! 04:31:28 yeah even with the other changes they still felt too big, and took too long to explore 04:53:20 -!- alefury has joined ##crawl-dev 05:00:01 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2574-g7fd43ee 05:10:33 -!- ainsophy_ has quit [Ping timeout: 260 seconds] 05:36:04 -!- evilmike has quit [Quit: sleep] 05:36:07 03evilmike * r0c1f48e15497 10/crawl-ref/source/ (mon-pick.cc mon-place.cc): Some more tweaks to the Swamp monster set. 05:39:22 -!- nooodl has joined ##crawl-dev 05:39:46 -!- syllogism has joined ##crawl-dev 05:54:54 -!- ChrisOelmueller has joined ##crawl-dev 05:55:05 -!- ChrisOelmueller is now known as Guest49188 05:56:30 -!- Pacra has quit [Quit: This computer has gone to sleep] 06:09:43 -!- Vandal has quit [] 06:09:43 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 06:09:51 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 06:28:30 -!- GreatOrbOfEyes has joined ##crawl-dev 06:28:30 -!- GreatOrbOfEyes is now known as HangedMan 06:30:16 -!- SkaryMonk1 has joined ##crawl-dev 06:53:05 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 06:53:41 -!- SkaryMonk1 has joined ##crawl-dev 06:58:41 -!- Guest49188 is now known as ChrisOelmueller 06:59:27 -!- Dixie has quit [Read error: Connection reset by peer] 07:21:38 -!- ainsophyao has joined ##crawl-dev 07:26:26 -!- ainsophyao has quit [Remote host closed the connection] 07:27:27 -!- buppy has quit [Quit: Page closed] 07:44:38 -!- clouded_ has joined ##crawl-dev 08:11:47 -!- moxian_ has joined ##crawl-dev 08:15:10 where do you define the color for halo effects? 08:16:15 03edlothiol * r771ce7874ca9 10/crawl-ref/source/ (82 files in 5 dirs): roctavian's new Shoals tiles (#5864). 08:26:25 -!- Patashu is now known as Patashu[Zzz] 08:33:31 absolutego: showsymb.cc:97 08:40:10 -!- nooodl has quit [Ping timeout: 246 seconds] 08:49:30 -!- ainsophyao has joined ##crawl-dev 08:50:13 woo that works, thanks edlothiol 08:50:39 did anyone have fancy ideas for a -tele area of effect? because i'm giving it a go 09:02:30 maybe wensley would :) 09:02:57 a monster with a -tele aura has a lot of potential anyway 09:04:53 i've quick-coded a moth 09:04:55 because moth 09:05:45 but i'll think about it for a bit before submitting anything 09:05:46 whats the name? 09:06:04 the placeholder is "of stasis", but that's misleading 09:06:58 moth of stability 09:07:02 i think the field itself could be of stasis (no tele, no haste, berserk), but that's probably a bit too bad 09:07:24 why? proper stasis sounds nice 09:07:26 stability is good but makes me think of mutations stuff 09:07:40 stability sounds too positive imo 09:07:53 if its actually stasis, moth of stasis would be great 09:08:03 i'd go for stasis, yes 09:08:09 both name and effect 09:08:23 doesn't have to be straight -tele or stasis. Could be a bit like abyss and impair translocations (-ctele, increased delay, chance of failure,...) 09:08:41 moth of screw you jumping spiders 09:09:08 why would it have any effect on jumping spiders? 09:09:26 tloc and haste are two great offenders, and it'd be nice to have ways to counter them. but combining the two effects may be too annoying 09:09:46 wouldn't it effect their blinks 09:09:57 it shouldn't, as they shouldn't be blinks 09:10:06 if they're it can be fixed 09:10:27 jumping spiders jump, they don't blink 09:10:29 * HangedMan shrugs 09:10:54 they use the blink code path, but that's an implementation detail 09:11:36 it makes sense. it's not like, i don't know, using the OOD code for monster movement 09:11:42 that'd be insane (wink wink) 09:21:56 -!- Vandal has joined ##crawl-dev 09:45:57 @?? swamp worm 09:45:57 swamp worm (07w) | Spd: 12 | Int: plant | HD: 5 | HP: 26-50 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(20), 12drown | Chunks: 07contam | XP: 145. 09:46:51 swamp worm (07w) | Spd: 12 | Int: plant | HD: 5 | HP: 26-50 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(20), 12drown | Chunks: 07contam | XP: 145. 09:46:51 %?? swamp worm 09:47:20 <|amethyst> guess I should recompile chei 09:48:20 03galehar 07constriction * rb2eecd7b640e 10/crawl-ref/source/melee_attack.cc: Fix constriction attacks dealing damage and some messages. 09:48:20 03galehar * r029872d57b0f 10/crawl-ref/source/dat/des/ (3 files in 3 dirs): Fix vaults broken by the floor_sand_stone rename. 09:48:21 03galehar * rbd865dfecb32 10/crawl-ref/source/misc.cc: Don't consider unreachable sleeping monsters dangerous preventing long rests. 09:48:23 03galehar 07constriction * rc0576b2bb824 10/crawl-ref/source/player.cc: Fix empty lines in constriction description. 09:48:34 03galehar 07constriction * r9ead7998d560 10/crawl-ref/source/ (6 files): Blink isn't guaranteed to work when constricted (2 escape attempts). 09:59:18 swamp worm (07w) | Spd: 12 | Int: plant | HD: 10 | HP: 23-47 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(13), 12drown | Chunks: 07contam | XP: 162. 09:59:18 <|amethyst> %??swamp worm 09:59:27 bog body (09z) | Spd: 8 (swim: 140%) | Int: normal | HD: 6 | HP: 31-48 | AC/EV: 1/9 | Dam: 25, 412(cold:6-17) | 07undead, 10doors, amphibious, evil, spellcaster | Res: 06magic(40), 05fire, 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 273 | Sp: b.cold (3d14), slow, corpse rot. 09:59:27 <|amethyst> %??bog body 10:00:13 Magic Dart missed (https://crawl.develz.org/mantis/view.php?id=5870) by some12fat2move 10:01:52 -!- nooodl has joined ##crawl-dev 10:02:09 <|amethyst> does shooting through a cloud reduce the accuracy of even magic dart? 10:04:08 light green is the best colour 10:07:30 |amethyst: it probably shouldn't. Do you think that's the cause of the bug? 10:08:16 |amethyst: I believe the constriction changes are finished. I just have to balance the changes to the damage formula and I'll merge it 10:08:29 <|amethyst> cool 10:08:54 |amethyst: if you have time to have a look at it, before or after the merge, to test it and look for stupid mistakes... 10:09:07 <|amethyst> haven't tested the bug yet... have to do a full recompile after evilmike changed enum.h :) 10:09:24 <|amethyst> I'll load up the constriction branch while I'm at it 10:09:52 it changes actor.h, player.h and monster.h, so... 10:09:59 <|amethyst> yeah :) 10:12:16 about #4893, I'm really tempted to put implementing a scheduler with an event queue on the 0.12 agenda 10:12:41 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2611-gbd865df (33) 10:13:29 uniformise player/monster speed, give monsters separate movement and action speed, have flexibility for scheduling dungeon events... 10:13:41 <|amethyst> +1 10:14:13 <|amethyst> remove the magicalness of "divisible by 20" 10:14:37 having a 0.12 agenda would be nice, since 0.11 didn't 10:14:42 it's a big change, but doable. 10:15:09 HangedMan: 0.11 will stay as "the version when dpeg left". no leadership. 10:15:18 let's see if we can do better for 0.12 10:15:33 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 10:16:12 heh 10:17:27 -!- ussdefiant has joined ##crawl-dev 10:20:06 03dolorous * rbaf6ebbef06f 10/crawl-ref/source/mon-data.h: Give bog bodies their own genus, so they're not called mummies when in groups. 10:20:13 03dolorous * r62975904fe9f 10/crawl-ref/source/mon-data.h: Move bog bodies to the 'z' section of mon-data.h. 10:23:11 <|amethyst> hm... I can't reproduce the thing about magic dart missing, at least in 0.11 10:28:27 <|amethyst> ah, clouds and "inacc did reduce accuracy of magic dart in 0.10 10:29:36 <|amethyst> oh, that was recent 10:29:41 <|amethyst> %git 8ce0e0f 10:29:41 elliptic * r8ce0e0f77d0a: Fix AUTOMATIC_HIT missing sometimes. (9 weeks ago, 1 file, 2+ 2-) https://gitorious.org/crawl/crawl/commit/8ce0e0f77d0a 10:30:20 <|amethyst> i'll cherry-pick that into 0.10 10:30:56 Where can I complain on ants' tiles being hard to see on regular dungeon floor? 10:31:15 -!- ToBeFree has quit [Read error: Connection reset by peer] 10:34:23 03elliptic 07stone_soup-0.10 * r00ab69d54624 10/crawl-ref/source/beam.cc: Fix AUTOMATIC_HIT missing sometimes. 10:37:55 moxian_: try the tavern, game design discussion section. some people who make tiles go there, they might make new ones. 10:38:17 alefury: thanks! 10:38:34 oh, _dd is even in here 10:39:08 i dont think he made any monster tiles though 10:43:05 -!- eeviac has joined ##crawl-dev 10:52:06 03galehar 07constriction * rb6f2406e0166 10/crawl-ref/source/mon-data.h: Adjust the strong constrictors damage to account for the new formula. 10:52:57 the 3 major current tiles contributors (roctavian, ontoclasm and dd) hang in the tavern 10:55:27 -!- MarvinPA has joined ##crawl-dev 11:05:50 alright, here we go 11:06:00 enjoy being crushed by bugs ;) 11:06:19 03|amethyst * r05281031ee42 10/crawl-ref/source/ (11 files): Remove dur_been_constricted, merge some duplicate code. 11:06:19 03|amethyst * rf2c83999a1f7 10/crawl-ref/source/ (actor.cc actor.h monster.cc player.cc): Avoid more logic duplication. 11:06:19 03|amethyst * r62cb7de5ac32 10/crawl-ref/source/mon-act.cc: Monsters lose energy when failing to escape constriction. 11:06:20 03|amethyst * r87c40161cad6 10/crawl-ref/source/ (19 files): Use mid rather than mindex for constriction. 11:06:20 03galehar * r6d6c5ac847e4 10/crawl-ref/source/ (6 files): Move handle_noattack_constrictions to actor.cc 11:06:20 03galehar * rda036df9021e 10/crawl-ref/source/ (actor.cc mon-data.h monster.cc monster.h): Get base constriction damage from the attack damage instead of HD. 11:06:21 03galehar * r7f69dca5324b 10/crawl-ref/source/actor.cc: Change the constriction damage formula. 11:06:21 03galehar * r98838f146079 10/crawl-ref/source/mon-data.h: Adjust the strong constrictors damage to account for the new formula. 11:06:22 03galehar * r1dc3d567b699 10/crawl-ref/source/ (actor.cc actor.h monster.cc monster.h player-act.cc player.h): Move the constriction_damage method from monster to actor. 11:06:22 03galehar * r450cf93b95ab 10/crawl-ref/source/ (actor.cc actor.h melee_attack.cc melee_attack.h): Treat constriction as a normal attack type. 11:06:22 03galehar * ra84c8bbb4aec 10/crawl-ref/source/ (actor.cc mon-data.h mon-info.cc player.cc status.cc): Implement damageless constriction (hold) and give it to mimics. 11:06:38 03galehar * rf803cd96bce6 10/crawl-ref/source/monster.cc: Remove an obsolete comment. 11:06:38 03galehar * r776244b42596 10/crawl-ref/source/ (player.cc player.h): Fix octopode usable tentacle calculation. 11:06:38 03galehar * r67819db2bc60 10/crawl-ref/source/ (6 files): Blink isn't guaranteed to work when constricted (2 escape attempts). 11:06:38 You are being crushed by all of the bugs. 11:06:41 FREEZE! 11:06:50 no more features 11:08:17 what noooooo 11:10:47 this will end in tears 11:13:47 <|amethyst> galehar: okay, having problems with tile builds now 11:14:37 <|amethyst> Error (dc-floor.txt:643): couldn't load image 'black_cobalt01' and likewise for a number of others 11:14:51 lava orcs..... :( 11:15:39 <|amethyst> galehar: and then process_desc.h:10:23: fatal error: lang-fake.h: No such file or directory 11:15:44 haven't tried to build tiles, but I guess it might be caused by edlothiol recent shoals edit 11:15:46 <|amethyst> galehar: which doesn't even make sense to me 11:16:02 that's... strange 11:16:06 have to go though 11:16:16 <|amethyst> I'll try to get it working 11:16:36 <|amethyst> unless "crawl-tiles compiles" is a feature :) 11:17:15 -!- blabber has joined ##crawl-dev 11:17:54 you could try to fix the recently introduced bug that blinking won't always escape constriction 11:17:58 |amethyst, tiles head just built fine for me? 11:18:32 <|amethyst> wait 11:18:34 probably should just swallow my pride and submit two vaults for one issue to get them in rather then trying to get any more done 11:18:42 <|amethyst> I seem to have a problem 11:19:05 <|amethyst> galehar: yeah, ignore me 11:19:37 <|amethyst> galehar: somehow I managed to have 0.10 rltiles/ when I checked out 11:20:02 o_O 11:20:10 <|amethyst> no idea how that even happened 11:20:16 <|amethyst> oh 11:20:27 <|amethyst> I bet I ctrl-c'ed a "git checkout" 11:21:34 <|amethyst> because I ctrl-c'ed my compilation of the branch when I saw that it was in master; but what I ctrl-c'ed was actually something like (make; git checkout stone_soup-0.10; make) 11:21:57 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:22:09 <|amethyst> galehar: yeah, it's working fine now that I unbroke my working tree 11:25:06 So it was really more of a not-working tree. 11:25:28 <|amethyst> it prefers the term "job seeker" 11:26:27 <|amethyst> bog body (z) | Spd: 8 (swim: 140%) | Int: normal | HD: 6 | HP: 31-48 | AC/EV: 1/9 | Dam: 25, 4(cold:6-17) | undead, doors, amphibious, evil, spellcaster | Res: magic(40), fire, cold, poison, drown, rot+++, neg+++, torm | Vul: holy++ | XP: 273 | Sp: b.cold (3d14), slow, corpse rot. 11:26:39 <|amethyst> doh 11:26:50 the colours, where did they go 11:26:59 Two minivaults. (https://crawl.develz.org/mantis/view.php?id=5871) by Claws 11:26:59 oh 11:27:05 bog body (09z) | Spd: 8 (swim: 140%) | Int: normal | HD: 6 | HP: 31-48 | AC/EV: 1/9 | Dam: 25, 412(cold:6-17) | 07undead, 10doors, amphibious, evil, spellcaster | Res: 06magic(40), 05fire, 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 273 | Sp: b.cold (3d14), slow, corpse rot. 11:27:05 %??bog body 11:27:06 <|amethyst> copy-paste doesn't copy those :) 11:27:07 ...happy now? 11:27:10 :p 11:27:13 yes, clearly 11:28:49 worst color in existence, but it works in swamp i guess 11:28:53 -!- ussdefiant has quit [Ping timeout: 246 seconds] 11:31:26 looks like a spectral skeleton 11:34:57 Monster database of master branch on crawl.develz.org updated to: 0.11-a0-2627-g67819db 11:35:06 <|amethyst> @??elephant 11:35:06 elephant (03Y) | Spd: 10 | Int: animal | HD: 9 | HP: 52-84 | AC/EV: 8/2 | Dam: 2007(trample), 5 | Res: 06magic(60), 12drown | XP: 431. 11:35:09 <|amethyst> yay 11:40:31 -!- ussdefiant has joined ##crawl-dev 11:43:55 -!- Xiberia has joined ##crawl-dev 11:49:29 <|amethyst> hmm 11:49:36 <|amethyst> an octopode, wielding a +5,+1 trident of freezing and wearing a cap (lightly wounded, constricting and constricting ) 11:49:47 constricting and constricting? 11:50:02 <|amethyst> yeah, the name is being left out 11:50:48 <|amethyst> got it 11:50:59 ChrisOelmueller: LIGHTGREEN is best colour 11:54:14 03|amethyst * r77ed7bdcd286 10/crawl-ref/source/mon-info.cc: Correctly display "constricting foo" monster info. 12:03:05 -!- Wensley has joined ##crawl-dev 12:03:27 -!- petete has joined ##crawl-dev 12:05:42 Rjs (L3 FeSu) ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 546 failed. (D:3) 12:10:47 -!- aleksil has quit [Ping timeout: 252 seconds] 12:19:04 -!- dtsund has joined ##crawl-dev 12:24:59 -!- Thann has quit [Quit: Leaving] 12:27:43 -!- ainsophyao has quit [Remote host closed the connection] 12:33:58 so, I'm trying out an option to show the path you've taken while exploring/traveling (mainly for use with travel_delay=-1, I think it makes it easier to follow) 12:34:56 it currently looks like this: http://imgur.com/eRjnt (although of course the tiles are programmer art) 12:35:00 any thoughts? 12:35:42 <|amethyst> edlothiol: does it work with ascii? 12:35:48 currently not 12:36:17 <|amethyst> I like it, but galehar just declared a feature freeze :( 12:36:38 i know elliptic mentioned wanting a way to see every tile you've walked on, even 12:37:03 since it's definitely relevant in places like zot:5 12:38:16 -!- Dixie has joined ##crawl-dev 12:38:27 it only shows the path until you move again, then it is cleared 12:39:50 out of curiosity: would it be difficult code-wise to keep the track of all your moves indefinitely? At least until you change levels? 12:40:14 I think it would be fun 12:40:17 not really, but I think it would get annoying 12:40:21 I'm thinking of making travel_delay=-1 default on CDO webtiles to help with the load, and this might make it more acceptable for players 12:40:30 yeah, travel path is for a somewhat unrelated purpose, it just reminded me of that idea 12:40:59 i don't think travel_delay=-1 is something that many people want, though, and you probably shouldn't force it on them 12:41:07 (and recommendations often go unheeded) 12:41:13 well it wouldn't be forced 12:41:23 I'm not planning to force it, just make it default 12:42:17 an option to show the path definitely sounds like a good idea, anyway 12:42:31 delay -1 is pretty disorienting if you're not used to it 12:46:49 I'll finish it up then, any suggestions for how it should look in console (if at all)? 12:46:55 -!- ontoclasm has joined ##crawl-dev 12:47:03 just highlight the tiles, what else can you do 12:47:19 change color for example 12:47:36 well, that, yes :) 13:03:47 -!- Mottie has joined ##crawl-dev 13:08:05 -!- eeviac has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 13:26:29 -!- nooodl has quit [Ping timeout: 246 seconds] 13:36:08 -!- ToBeFree has joined ##crawl-dev 13:48:35 -!- moxian_ has left ##crawl-dev 14:02:11 03dolorous * rb7d6d954c112 10/crawl-ref/source/ (rltiles/dc-mon.txt tilepick.cc): Resort bog body tile entries to account for their glyph change. 14:06:56 -!- nooodl has joined ##crawl-dev 14:23:51 -!- Thann has joined ##crawl-dev 14:23:58 -!- ontoclasm has quit [Quit: Leaving.] 14:30:42 -!- Thann has quit [Quit: Leaving] 14:33:47 03|amethyst * r957b2ec75df1 10/crawl-ref/source/ (abyss.cc abyss.h tags.cc): Cut abyss CPU usage greatly. 14:37:49 -!- dtsund has quit [Quit: dtsund] 14:42:53 -!- thann has joined ##crawl-dev 14:45:16 -!- thann has quit [Client Quit] 14:51:54 -!- dtsund has joined ##crawl-dev 14:53:26 -!- absolutego has quit [Quit: leaving] 14:55:04 -!- thann has joined ##crawl-dev 14:56:56 -!- thann has quit [Quit: leaving] 15:01:56 -!- moxian has joined ##crawl-dev 15:05:05 -!- Thann has joined ##crawl-dev 15:11:17 -!- Wensley has quit [Quit: Leaving] 15:12:16 -!- blabber has quit [Quit: gn8] 15:17:38 -!- Pacra has joined ##crawl-dev 15:27:19 -!- Dixie has quit [Read error: Connection reset by peer] 15:34:17 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:34:50 -!- kek has joined ##crawl-dev 15:45:14 -!- alefury has joined ##crawl-dev 16:00:18 -!- ToBeFree has quit [Read error: Connection reset by peer] 16:06:55 -!- absolutego has joined ##crawl-dev 16:09:40 -!- moxian has quit [Ping timeout: 248 seconds] 16:18:54 -!- MarvinPA has joined ##crawl-dev 16:22:07 is the feature freeze really in effect? I somehow thought it was going to be at the end of this week at the earliest 16:22:35 otherwise, I'm going to push the travel path option 16:30:43 does it work in local tiles? 16:31:10 also, i think anything that gets commited before the next cdo rebuild is fine 16:31:46 or cao, whichever is earlier 16:31:56 yeah, it works everywhere 16:32:10 i would very much like to see that in 0.11... 16:32:39 from what i saw feature freeze generally means "do not put anything in the game that might create bugs" 16:32:41 I'll just push it 16:32:50 tile submissions and sometimes even vaults were still done after the freeze 16:33:09 i dont think anyone is going to yell at you for that 16:33:24 this does fall into the category that can create bugs though ;) 16:33:29 even though it's unlikely 16:33:49 well, the point is to get all features enough public testing to fix most bugs before release 16:34:22 so the next time stuff ends up on public servers or indownloadable trunk builds is the real deadline IMO 16:35:27 i'm a bit sad about my noise patch not making it into 0.11 :( 16:35:41 the messages probably need some improvement though, so i guess its better that way 16:35:57 03edlothiol * rd4f407ec6519 10/crawl-ref/ (34 files in 6 dirs): New option: show_travel_trail. 16:35:57 -!- moxian has joined ##crawl-dev 16:36:05 I'm sad that webtiles mouse support is not making it into 0.11 16:36:36 but I didn't have enough time :( 16:36:39 i'm sad that lava orcs 16:37:59 they wouldnt have made it into 0.11 anyway 16:37:59 adding a new race so short before a release would just be stupid 16:38:07 edlothiol: easy solution: trunk webtiles :) 16:39:33 for certain values of "easy" ;) 16:41:08 is it really that hard? 16:41:31 how is it different from console? 16:41:43 arent the saves even compatible? 16:41:55 no, but not easy either 16:42:20 well, there is the problem of associating the right client files to the version that is actually running, but that is mostly solved 16:43:18 you're right, there's nothing hard about it, just some work that needs to be done 16:44:09 03edlothiol * r9f2ceb05b0a1 10/crawl-ref/source/ (3 files in 3 dirs): A tile for gas traps (courtesy of ontoclasm, #5385). 16:44:32 oh right 16:44:34 ontoclasm! 16:45:13 ...is not here, bah. 16:58:05 I'm glad to see that yelling FREEZE had such a strong psychological impact 16:58:08 :) 16:58:40 edlothiol: you did good to push the new option. As long as you fix the bugs before release :) 16:59:26 alefury: I haven't had the time to look at your patch. It's directional sound right? 16:59:33 yes 16:59:51 it works, but i think the messages sound a bit clumsy 17:00:06 I really like the feature, but I'm not too confident about adding it to 0.11 17:00:38 i dont mind, i know it was a bit short-term 17:01:15 -!- roctavian has joined ##crawl-dev 17:01:21 be sure to yell if we forgot it after the 0.11 branch is split 17:01:25 i might have to work a bit more on it anyway to accomodate people who improve the message 17:02:04 will have to see what is needed for that though, maybe adding an optional a/an to the distance or something 17:02:10 again, I haven't looked at it, but note that the directional part might be used for some other stuff, so try to isolate it 17:02:31 yeah, currently it just gives the bare minimum string 17:02:51 I mean a function that returns a "north-weast" when you give it 2 coords 17:02:55 but i have run into the issue of all distance indicators having to start with a consonant for example, because i use them after a/an in messages 17:03:22 hey i had a tiles thing that doesn't seem big enough to post on mantis, but thought i'd mention here 17:03:57 currently splint mail is using my scale mail tile, and scale mail is using an older version of the tile that i submitted and don't think looks good 17:04:11 I was thinking of using it to indicate when a monster stops explore then move out of sight. "You spot an orc at the east!" 17:04:24 this is all junk in issue 5575 17:04:49 should i address this to someone specific? edlothiol? 17:06:25 roctavian: I'll take a look, I probably took the wrong tiles when I integrated them 17:06:59 edlothiol: thanks! 17:09:58 roctavian: the fifth row should be the splint mail, right? 17:10:54 yeah, the one just above plate 17:16:12 03edlothiol * r987f7dfb3a0c 10/crawl-ref/source/rltiles/ (7 files in 2 dirs): Fix armour tile associations. 17:17:36 awesome! thanks again 17:17:36 galehar: the funny thing is, a direction function was already in crawl. it was used only to give the direction of alarm traps going off. i found it after replacing half the sound messages... 17:18:56 roctavian: no problem, sorry for mixing them up ;) 17:39:55 -!- roctavian has quit [Quit: Page closed] 17:42:17 -!- Wensley has joined ##crawl-dev 17:42:52 edlothiol: i can't get the travel trail to show up in console 17:43:12 works fine when i compiled tiles instead, though 17:44:37 hm, looks sort of odd when you end up backtracking during autoexplore 17:45:08 i guess it needs more complicated tiles to cover that :P 17:47:00 yeah 17:49:44 I'll take a look at it in console tomorrow, need to go to bed ;) 17:50:44 -!- edlothiol has quit [Quit: rcirc on GNU Emacs 23.3.1] 17:50:48 -!- kek has quit [Remote host closed the connection] 17:52:21 -!- kek has joined ##crawl-dev 17:54:16 the failed escape constriction message is really clumsy. Idea and on how to convey that you're starting to escape but not quite? 17:54:42 also, I think monsters should have one too 18:03:35 -!- evilmike has joined ##crawl-dev 18:05:06 -!- kek has quit [Remote host closed the connection] 18:25:26 regarding the lightgreen 'z' for bog bodies, it's used becuase brown and green are already taken, and i dont like having water monsters on blue. lightred is also available, maybe this would be better? 18:27:25 yellow? 18:27:32 taken by curse toes 18:27:45 remove curse toes 18:31:10 [strin' "global_prelude"]:111: attempt ta index local 'vault' (a nil value) x4 18:31:21 nomi's current game, anthill vault in vaults 18:34:11 it would help a bit if the fake translations didn't screw up error messages 18:34:11 evilmike: You have 2 messages. Use !messages to read them. 18:39:00 -!- ainsophyao has joined ##crawl-dev 18:44:47 curse toes are great, we need more summon mushrooms 18:46:00 -!- petete has quit [Remote host closed the connection] 18:47:08 I think more gods could be represented by uniques, and that could work for fedhas. although a fedhas unique shouldn't by allowed to instakill ghouls 18:49:02 oh, maybe green 'n' would be a better glyph for bog bodies 18:50:18 HangedMan: i like the dwarven error message 18:51:43 heh 18:59:27 speaking of undead, we have a bunch of them that spawn so late for their threat 18:59:53 all of the W glyph, rotting hulks, flaming corpses, flayed ghosts 19:00:01 eidola appear almost never 19:00:09 eidolons are only in the abyss and as vault monsters 19:00:14 I don't even consider them real monsters 19:00:20 -!- syllogism has quit [] 19:01:34 but yes, these monsters are pretty weak 19:02:11 if/when the monster picking functions get overhauled, that would be a good time to fix a lot of stuff like that 19:02:22 yes, exactly what I was just going to 19:02:24 say 19:04:54 I guess alternately we could change them in an attempt to make crypt more interesting 19:05:25 [strin' "global_prelude"]:111: attempt ta index local 'vault' (a nil value) (https://crawl.develz.org/mantis/view.php?id=5872) by Nomi 19:09:33 -!- Patashu[Zzz] is now known as Patashu 19:11:08 ah the hydra + swamp dragon swamp ends are all more common now? <3 19:11:15 I missed those 19:11:50 they were actually more common before, I just skewed the weights more 19:17:27 -!- kek has joined ##crawl-dev 19:17:59 03Thann * r5445f18af3d8 10/crawl-ref/source/itemname.cc: Fix colouring of autopickup menu in webtiles. 19:18:01 03|amethyst * rd664f9f5b257 10/crawl-ref/source/itemname.cc: Avoid a memory leak. 19:18:02 03|amethyst * ra6d900ee628a 10/crawl-ref/source/invent.cc: Separate inventory hotkeys for all rods vs all staves. 19:20:28 03evilmike * r5b332f2121b1 10/crawl-ref/source/ (4 files in 2 dirs): Move bog bodies to green 'n', allow Fedhas prayer to work on them. 19:45:34 -!- mikee_ has joined ##crawl-dev 19:50:50 03evilmike * r6f93c42ee259 10/crawl-ref/source/dat/des/variable/mini_monsters.des: Remove evilmike_dwarf_pyromaniacs. 19:53:18 -!- ainsophyao has quit [Remote host closed the connection] 20:01:02 -!- alefury has quit [] 20:01:16 -!- Wensley has quit [Ping timeout: 246 seconds] 20:03:20 -!- eeviac has joined ##crawl-dev 20:14:30 -!- _dd has quit [Ping timeout: 264 seconds] 20:17:16 -!- Xiberia has quit [Remote host closed the connection] 20:33:40 -!- mikee_ has quit [Read error: Connection reset by peer] 20:39:02 -!- mikee_ has joined ##crawl-dev 20:59:15 -!- HangedMan is now known as GreatOrbOfEyes 21:02:47 -!- dtsund has quit [Read error: Operation timed out] 21:11:04 howdy 21:19:54 -!- GreatOrbOfEyes has quit [Ping timeout: 264 seconds] 22:02:54 -!- clouded_ has quit [] 22:03:57 03dolorous * r9d51243ed1c5 10/crawl-ref/source/mon-data.h: Fix spacing. 22:17:27 -!- ussdefiant has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 22:18:28 Canceling levitation over deep water does not prompt (https://crawl.develz.org/mantis/view.php?id=5873) by crate 22:19:50 -!- ussdefiant has joined ##crawl-dev 22:20:27 03evilmike * rfddb39f9e1df 10/crawl-ref/source/mon-data.h: Make bog bodies speed 10 (they still move slowly in water, though). 22:20:37 03evilmike * r33f70b0eee82 10/crawl-ref/source/mon-data.h: Decrease bog body exp_mod. 22:21:32 my body is ready 22:25:27 -!- dtsund has joined ##crawl-dev 22:29:34 -!- nooodl has quit [Quit: Leaving] 22:39:22 -!- ontoclasm has joined ##crawl-dev 22:46:04 -!- Pacra has quit [Read error: Connection reset by peer] 22:47:39 -!- Pacra has joined ##crawl-dev 23:08:28 -!- _dd has joined ##crawl-dev 23:09:18 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-2641-g33f70b0 23:17:34 think I found a bug, I got TrAM from random character, hit enter to start it, and got "Invalid weapon specified in config file" 23:17:54 I can start TrAM if I pick it manually from the starting screen 23:19:34 -!- MarvinPA has quit [Ping timeout: 252 seconds] 23:19:51 -!- Dixie has joined ##crawl-dev 23:27:29 -!- kek has quit [Remote host closed the connection] 23:28:14 -!- dtsund has quit [Quit: dtsund] 23:41:59 * Grunt nods in evilmike's general direction. 23:42:11 do you get these on your phone or something 23:42:19 you're faster than the CIA bot :P 23:42:20 I do, actually. :p 23:42:34 03evilmike * r603c53d006f0 10/crawl-ref/source/dat/des/variable/float.des: Death spiral vaults. (Grunt) 23:43:55 -!- MarvinPA has joined ##crawl-dev 23:44:11 -!- dtsund has joined ##crawl-dev 23:46:23 03evilmike * r09a5fe587111 10/crawl-ref/source/dat/des/entry/small.des: Statue garden entry vault. (Lightli) 23:59:43 -!- Grunt has quit [Quit: leaving]