00:01:17 -!- Grunt has quit [Quit: leaving] 00:42:13 -!- ussdefiant_ has quit [Ping timeout: 248 seconds] 01:02:43 https://www.microsoft.com/security/portal/mrs/default.aspx <- check crawl.develz.org 01:02:44 Napkin: You have 4 messages. Use !messages to read them. 01:11:24 -!- Zaba_ is now known as Zaba 01:14:43 Napkin: <3 01:14:48 crawl is a religious game :) 01:14:56 pfff ;) 01:15:12 bluecoat has just it has game though 01:16:02 i assume every develz.org sub has this religious/ideology tag 01:22:01 -!- MarvinPA has quit [Read error: Connection reset by peer] 01:22:43 maybe it thinks "develz" means "devils"?? 01:25:37 !! 01:25:49 or crawl has gods in it :P 01:42:35 -!- G-Flex has quit [Quit: Time for us to bug out.] 01:48:05 -!- violetj is now known as violet 01:55:17 kilobyte: seen_item set plus on gold to 1 or 2 depending on zin worship. that's what makes it stops on gold pickup, and also probably #5830 01:55:57 couldn't it work with just setting it to 1 when worshipping zin? 01:56:07 fr invisible items 02:00:37 -!- absolutego has joined ##crawl-dev 02:01:03 I once ran into a strange bug where an item was black. Does that count? 02:02:20 -!- Dixie has quit [Ping timeout: 255 seconds] 02:02:26 -!- kek has quit [Quit: Leaving] 02:03:00 -!- Dixie has joined ##crawl-dev 02:05:33 -!- st_ has joined ##crawl-dev 02:10:08 -!- dtsund has quit [Ping timeout: 240 seconds] 02:11:32 03galehar * rd66262a4573e 10/crawl-ref/source/stash.cc: Fix autoexplore stopping when picking up gold. 02:14:27 -!- SkaryMonk1 has joined ##crawl-dev 02:36:42 -!- nonethousand has quit [*.net *.split] 03:24:22 03galehar * r47a8935d7344 10/crawl-ref/source/stash.cc: Fix autoexplore sometimes not visiting stashes. 03:25:35 -!- varmin has quit [Ping timeout: 260 seconds] 03:29:41 -!- varmin has joined ##crawl-dev 03:29:49 -!- omnirizon has joined ##crawl-dev 03:30:45 -!- GreatOrbOfEyes has quit [Ping timeout: 248 seconds] 03:39:56 -!- omnirizon has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 03:44:18 -!- ark____ has joined ##crawl-dev 04:15:14 -!- moxian has joined ##crawl-dev 04:19:05 -!- evilmike has quit [Read error: Connection reset by peer] 04:28:39 -!- moxian has quit [Ping timeout: 255 seconds] 04:40:31 -!- moxian has joined ##crawl-dev 04:52:16 -!- alefury has joined ##crawl-dev 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2445-g7b18f21 05:12:26 -!- syllogism has joined ##crawl-dev 05:36:41 -!- edlothiol has joined ##crawl-dev 05:38:21 -!- hangedman has quit [Ping timeout: 245 seconds] 05:38:21 -!- SkaryMonk has quit [Read error: Connection reset by peer] 05:38:37 -!- SkaryMonk has joined ##crawl-dev 05:47:55 -!- Nomi has quit [Ping timeout: 260 seconds] 05:52:34 03kilobyte * r403d3f9bb497 10/crawl-ref/source/ (8 files): Don't use two misleading schemes for reach ranges. 05:52:35 03kilobyte * r4fd32ac78073 10/crawl-ref/source/ (l_moninf.cc mon-info.cc mon-info.h): A clua function monster:reach_range() 05:52:35 03kilobyte * rdb8ba9312b4e 10/crawl-ref/source/luaterp.cc: Fix a case of clua/dlua confusion. 05:52:35 03kilobyte * r72e43aee88a2 10/crawl-ref/source/dat/dlua/init.lua: Let &^T display non-string values without a need for manual cast. 05:52:48 03kilobyte * r39a7aa86fd5f 10/crawl-ref/source/ (AppHdr.h mon-util.h): Declare get_monster_data() as pure. 06:30:32 what's a pure function? 06:31:41 -!- Thann has joined ##crawl-dev 06:39:48 galehar: "pure" in the functional sense. doesn't depend on state and doesn't cause any side effects, so the result only depends on its input and the compiler can optimize a lot better 06:42:20 in this particular case, it knows it can cast it just once 06:53:22 ok, thanks 07:08:45 -!- Claws has joined ##crawl-dev 07:08:45 -!- Claws is now known as HangedMan 07:10:33 regarding spider difficulty: https://crawl.develz.org/tavern/viewtopic.php?p=65724#p65724 07:10:45 note that this is a new player with lots of rogue experience 07:12:05 s/new/new but very spoiled 07:13:21 hm, i might as well just quote the interesting line: "Gehenna was tough, but not as strong as Spider's Nest." 07:13:27 <3 07:13:37 errrrrrrr 07:13:46 :) 07:13:50 the dumps indicate that he was playing 0.10 and referring to the portal 07:13:58 oh, right 07:14:04 i was wondering about that 07:14:12 need to get moths of vuln in, fast! Or it'll be too easy in 0.11 :p 07:14:13 relatively speaking quite a few maps were rather nasty for lair:1 07:14:48 the spider portal was pretty crazy, yeah 07:14:56 the only portal where i often didnt even consider going in 07:15:08 " I was an experienced Rogue player, having escaped two dozens times or so." 07:15:17 usually crap rewards and almost always extremely risky 07:15:36 the thread is a pretty interesting read :) 07:15:38 I've never played it, but I've heard many games are unwinnable... 07:16:17 https://crawl.develz.org/tavern/viewtopic.php?p=63012#p63012 07:17:04 this guy is freaking paranoid 07:18:11 oh, that link is wrong i think 07:18:45 hm, no its not 07:19:07 going straigth from rogue to DCSS is original. Like a 30 years leap. 07:19:27 :) 07:20:31 In Rogue one can't win only by skill, mind and knowledge. You need a good portion of luck to defeat some monsters [...] and find some items [...] even when you are skilled and mindful. DCSS makes a step forward due to a lot of new possibilities thus giving a fair chance for the most games started. Fine, really. 07:20:33 <3 07:20:34 they only thing that strikes me as odd is doing this for every game 07:21:12 every game? 07:21:56 that's what is sounds like from his posting 07:22:06 "That's why this game is soooo loooooong. I see that players finish off their games in 2-15 hours; that's not my case =)" 07:22:49 i think nethack players being for the first time far into the game with an ascendable character also exhibit this behavior 07:23:16 being ridiculously cautious, you mean? 07:23:57 yes. imo it's going beyond ridiculousness. ofc, in dcss it doesn't help that much, the question is not IF but WHEN you are going to be slaughtered :) 07:25:38 tome has some serious problems with it 07:25:57 worse than nethack could ever be 07:26:28 though, the game is not very scummable, so it's actually worse than nethack in some ways - you have to be 'actively' cautious the entire time instead of being able to scum up insane AC, etc. 07:27:06 from what i've gathered talking to darkgod, it's also must be spoiler nightmare if you want to see every part of it 07:27:27 yes 07:28:10 i've beaten it a few times and there's still stuff i didn't even know existed until i read spoilers 07:28:29 like the backup guardians - which i feel we should really add to crawl btw 07:28:49 whats a backup guardian? 07:29:17 you do a bunch of branches that are sort of incidental to the plot, but effectively necessary for advancement 07:29:20 these have bosses 07:29:29 later in the game, after a big plot thing, the bosses get replaced with new super tough ones 07:29:46 and like most bosses, they have unique drops 07:29:47 plot? we don't have that thing 07:30:03 hehe, yes, DCSS is a PWP 07:30:04 galehar: sure we do: enter dungeon -> get orb -> leave dungeon 07:30:13 what would a moth of vulnerability do? bracing myself for the worst 07:30:21 imagine if, when you get the orb, you get a 'quest' to put all the runes back 07:30:31 and each of the branches has a boss monster 07:30:56 need not be anything newbie-friendly or announced to the player - just something people discover after their nth win 07:30:56 does this plot line feature a damsel in distress? 07:31:27 absolutego: can't be. dcss is genderless 07:31:32 absolutego: do you mean moth of suppression (WIP name)? if so, it makes egos useless. 07:31:36 mostly 07:32:25 moth of vulnerability would be everything is vulnerable to everything 07:32:25 it disables magic properties of all items 07:32:36 worn items 07:32:41 excluding enchantment 07:32:53 <|amethyst> ??suppression 07:32:54 |amethyst: You have 1 message. Use !messages to read it. 07:32:54 suppression[1/5]: While under this effect, all of your magical items are reduced to their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide. 07:32:58 <|amethyst> !messages 07:32:58 (1/1) HangedMan said (10h 43m 20s ago): can you implement a basic search for s-z.org/crawl-dev/ pretty pretty please 07:33:21 alefury: uhm... that's... weird. might make for interesting vaults 07:33:32 <|amethyst> aw, I had hoped to keep it free of server-side code 07:33:42 <|amethyst> ??suppresson[2] 07:33:43 I don't have a page labeled suppresson[2] in my learndb. 07:33:46 <|amethyst> ??suppression[2] 07:33:47 suppression[2/5]: Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items. The base properties of weapons and armor (dam, AC, etc.) are unaffected. Effects that occur when items are equipped/unequipped (vampirism, distortion) happen as usual. 07:33:56 <|amethyst> ??suppression[3] 07:33:56 there's no current use for suppresion right? 07:33:57 suppression[3/5]: TODO: suppress\/defer equip messages; handle fixedarts; needs to affect monsters too; whether or not enchant pluses are affected; art-func.h 07:34:18 <|amethyst> absolutego: the moth of vulnerability, which doesn't generate and is flagged as incomplete, has the aura 07:34:48 moth of mistakes 07:34:50 are those meant to go in spider? 07:34:56 yup 07:35:18 <|amethyst> that was the plan, but they're not going in 0.11 07:35:18 admirable 07:36:03 with no casters or elemental damage there, they're moths of -rPois -Clarity 07:36:22 though it gets to screw up uniques! 07:36:23 <|amethyst> kilobyte: -your wands 07:36:41 also yes that works very well when combined with ghost moth 07:38:20 hangedman how many nasty uses for it do you have in mind? 07:39:32 maybe one "screwed over artificers" vault similar to the wizard prison but not much else: this sort of effect should be kept solely in spider, which means sprint, which I've mostly been collecting ideas for rather then working on 07:40:35 could spawn in zot, sparingly 07:40:39 but it's not a D thing, agreed 07:41:05 vaults are fair game though, as far as i'm concerned 07:41:29 there's almost nothing that doesn't spawn in D vaults 07:41:52 greater nagas, silent spectres, silver stars, shadow fiends 07:42:26 I haven't played around with suppression and monster suppression still isn't done yet so conservativism with it sounds safer, though 07:49:23 -!- Thann has quit [Quit: sleep] 07:50:20 |amethyst: a search for the ##crawl-dev logs would be really useful :) 07:51:54 -!- ToBeFree has joined ##crawl-dev 08:00:37 <|amethyst> what if I give a link that cats all the logs together and then you can ctrl-f them? :) 08:03:18 -!- Patashu is now known as Patashu[Zzz] 08:07:09 that would work 08:07:51 i dont often find myself wanting to search the logs, but sometimes i do 08:08:02 that would be fine, sure 08:08:10 <|amethyst> I keep a local copy, so I'm spoiled :) 08:08:25 like three days ago i wanted to reread the original conversation about directional noise, but i had no idea when that was 08:09:39 -!- Patashu has joined ##crawl-dev 08:11:02 -!- Patashu[Zzz] has quit [Ping timeout: 256 seconds] 08:12:17 03kilobyte * rabba6a8cb2b5 10/crawl-ref/source/mon-info.cc: Fix zombified snapping turtles not being reported as having reach. 08:12:18 03kilobyte * r5816c8cc988f 10/crawl-ref/source/ (7 files): Don't use malloced modifiable strings just to immediately .c_str() them. 08:12:18 03kilobyte * r1ca0a42ea668 10/crawl-ref/source/ (dungeon.cc tags.cc): Fix dungeon exits showing as regular upstairs in zotdef, sprint and tutorial. 08:12:18 03kilobyte * r1c8b40e68f1a 10/crawl-ref/source/ (main.cc stairs.cc): Drop old code for ending the game via regular upstairs. 08:12:18 03kilobyte * rc6c7960ec8f5 10/crawl-ref/source/chardump.cc: Don't hard-code hunger thresholds in char dumps. 08:12:29 03kilobyte * rb1fa83a44e71 10/crawl-ref/source/l_you.cc: Have you.hunger provide a numberic value. 08:12:29 03kilobyte * re052af6882a8 10/crawl-ref/source/ (5 files in 3 dirs): Make a database to store hints mode messages. 08:12:30 03kilobyte * r164ab606322e 10/crawl-ref/ (4 files in 3 dirs): Generate cmd-name.h on build time. 08:18:28 -!- alefury has quit [Remote host closed the connection] 08:21:36 -!- alefury has joined ##crawl-dev 08:38:14 galehar: I'd need some kind of markup to put command keys and item glyphs into hints strings. Currently, the former is "%" (replaced by code next to it) and the latter is placed by code outright. 08:38:34 for the db and transifex, they need to be written inline 08:39:04 however, transifex would need to handle them reasonably, that's why I'm asking 08:39:34 it also doesn't know about yet 08:45:57 transifex plays nice with xml tags 08:46:19 actually, the only problem I met with it was " converted to "e; 08:46:41 but it can be converted by the interface script anyway 08:47:08 -!- Grunt has joined ##crawl-dev 08:47:26 |amethyst: suppression isn't supposed to disable wands. They are not worn. 08:47:37 or wielded 08:48:48 <|amethyst> I think it was decided to change that to make it easier for players to understand (rods vs wands vs decks etc) 08:49:04 oh 08:49:09 i missed that 08:49:31 i thought worn/wielded item was a pretty simple rule 08:50:06 i do remember decks and draw one being the edge case 08:50:07 a bit strange why a rod wouldn't work when a spell does 08:50:29 what about: anything with a duration 08:50:42 enchanted weapon? doesn't work 08:50:43 not really. You can evoke a rod when silenced already, can't you? 08:51:12 a weapon with evokable hellfire: no time passes 08:51:41 can, same as demons casting, etc 08:51:55 wait, what? evoking hellfire doesnt take time? 08:53:19 -!- MarvinPA has joined ##crawl-dev 08:58:14 has anyone already though of a moth of apostasy 08:58:17 that disables gods 09:03:51 could be cool 09:04:20 probably at least as annoying to code as suppression, though 09:05:25 <|amethyst> abusable with chei :) 09:05:58 not really :P 09:06:45 the ones least hurt by it would probably be followers of gifting gods 09:06:52 yred mostly 09:07:07 <|amethyst> HangedMan, alefury: okay, you have your search feature 09:07:20 i noticed, already tried the concat log 09:07:27 its freaking huge :/ 09:07:30 there was the idea to do something like this for pan, long ago 09:07:31 thanks :) 09:07:41 or a pan level, can't remember 09:07:42 <|amethyst> argh 09:08:11 it's half a joke (moths, crawl's running gag), but it has some potential 09:08:22 also, "moth of apostasy" 09:08:25 oh, theres a search now 09:08:29 <|amethyst> if your search returns a control character in the first N bytes, you get the same "download rather than display" problem that required the "View log" thing 09:08:48 hahaha, fuck browsers 09:08:51 <|amethyst> which is really a problem with Chrome/Firefox 09:09:29 <|amethyst> there's no way (short of ugly regexps) to do "and", but you can use | for "or" if you turn on regex 09:09:36 danke, |amethyst 09:09:54 <|amethyst> and it's probably DOS-able 09:10:08 <|amethyst> since pathological REs are possible 09:13:09 -!- ussdefiant_ has joined ##crawl-dev 09:16:47 people seem to fight twisters even when they're random miscast effects: even without arguing over a twister vault for abyss that involves not trying to kill it, I think twisters need a description change referring to their invincibility 09:16:52 Some floor tiles randomly change to wrong tiles (https://crawl.develz.org/mantis/view.php?id=5835) by dd 09:18:29 -!- moxian has quit [Ping timeout: 272 seconds] 09:25:31 HangedMan: or make them like IOOD, not targetted by default 09:25:41 or perhaps even not at all 09:25:51 that would also be good 09:28:43 its a twister. wind, basically. so not letting people hit them sounds good. 09:33:25 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 09:52:00 -!- absolutego has quit [Quit: leaving] 09:54:43 -!- moxian has joined ##crawl-dev 10:06:10 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 10:33:08 wisp blink with sound causes crash (https://crawl.develz.org/mantis/view.php?id=5836) by Thurman 10:34:42 sound support still exists?! 10:35:07 -!- ussdefiant_ has quit [Ping timeout: 272 seconds] 10:48:11 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2469-g164ab60 (33) 10:48:45 That doesn't seem particularly sound. 10:49:33 <|amethyst> the timing-dependence does suggest sound may be involved 10:50:13 (I was trying to make a joke, not comment on the bug >_>) 10:50:18 <|amethyst> particularly if a .5-second delay works but, say, a .1-second delay does not (though it's not clear whether that was tested) 10:50:24 <|amethyst> doh 11:03:40 I stopped autopickuping chunks (https://crawl.develz.org/mantis/view.php?id=5837) by moxian 11:23:21 -!- blabber has joined ##crawl-dev 11:31:41 -!- MarvinPA has quit [Ping timeout: 265 seconds] 11:32:44 <|amethyst> galehar: I should be able to get back to the constriction stuff soon and have it done by Friday (maybe not mimics though) 11:34:22 -!- MarvinPA has joined ##crawl-dev 11:34:34 <|amethyst> I'm looking at Thann's patch now 11:37:58 -!- dtsund has joined ##crawl-dev 11:42:55 03MarvinPA * ra6aae95c131f 10/crawl-ref/source/ (14 files in 6 dirs): Remove midges 11:42:55 03MarvinPA * r64fa92e23886 10/crawl-ref/source/lev-pand.cc: (Very slightly) simplify Pan monster picking, reduce chance for some 5s 11:42:55 03dolorous * r635cb17ae705 10/crawl-ref/source/mon-util.h: Fix spacing. 11:54:27 does anyone know how to look up the different serpents of hell on gretell now that they've been made into separate monsters? 11:55:12 and how to generate them in wizmode for that matter 11:55:44 <|amethyst> IIRC, it's not possible with gretell, and in wizmode you have to be in the right place 11:55:52 <|amethyst> s/place/branch/ 11:56:07 hmm ok 12:00:01 fr let gretell accept the MONS_FOO name for monsters 12:00:15 fr foobat 12:16:31 -!- moxian_ has joined ##crawl-dev 12:18:47 -!- MakMorn has quit [Ping timeout: 244 seconds] 12:19:33 -!- moxian has quit [Ping timeout: 265 seconds] 12:20:01 -!- MakMorn has joined ##crawl-dev 12:32:19 03MarvinPA * rfa584fc41f27 10/crawl-ref/source/mon-spll.h: Let the Cocytus Serpent of Hell cast Refrigeration instead of Freezing Cloud 12:32:29 03MarvinPA * rbbd9f04881c7 10/crawl-ref/source/dat/descript/hints.txt: Fix wording in hints mode introduction 12:44:37 -!- MakMorn has quit [Ping timeout: 244 seconds] 12:45:29 What is the point of shock and lightning bolt being able to be cast without monsters in sight? 12:45:46 starting forest fires 12:45:55 er? 12:46:27 Have you ever tried hitting a tree with one of those spells? 12:46:33 nope.. 12:46:48 just tried 12:46:51 nothing happens 12:47:05 oh, it works with lightning 12:47:09 <|amethyst> err 12:47:17 <|amethyst> bolt of fire doesn't work that way, though 12:47:45 <|amethyst> I guess it's because you might reasonably be expected to bounce bolts to hit out-of-LOS creatures 12:47:46 |amethyst, what spells set trees on fire seems to be inconsistent. 12:48:17 |amethyst: it's hard enough to do. And even then, why doesn 12:48:30 ..'t fireball/mephitic behave the same? 12:48:31 <|amethyst> I didn't say it was consistent :) 12:48:42 clearly bolt of fire/lightning and fire storm should 12:48:51 chain lightning should be able to hit trees 12:49:07 sticky flame should set a tree on fire, but only one; it doesn't spread 12:49:18 Hey, sticky flame does spread. 12:49:21 ...if the target is a sheep <_< 12:49:34 fr: sheep trees 12:49:56 fireball and meph do act like they have 1 extra square's range for z-casting, or something 12:49:56 <|amethyst> Wooly Elm Master Archer 12:50:57 MarvinPA: but they can be used to hit enemies around the corners, that you don't even see. And I think they are used for this purpose much more often than lightning bolt/shock. 12:51:05 sure, probably 12:51:17 i only ever use Z anyway 12:51:22 z is annoying 12:53:37 I use 'za ' macro and tab-spam it. So when no target is in view I usually get 'No target in view' messages, while with shock/lightningbolt it is 'Really target yourself?'. 12:58:04 03Thann * rf4a2850dd6a1 10/crawl-ref/source/ (invent.cc itemname.cc items.cc): Tri-state autopickup menu. 12:58:04 03|amethyst * rf6f36ec6f323 10/crawl-ref/source/invent.cc: Fix a misplaced if. 12:58:05 03|amethyst * r95b2e50518f2 10/crawl-ref/source/items.cc: Improve _known_subtype(). 12:58:05 03|amethyst * r65644f088933 10/crawl-ref/source/ (tag-version.h tags.cc): Reset old and potentially broken force_autopickups. 13:00:58 -!- Nomi has joined ##crawl-dev 13:04:27 -!- MakMorn has joined ##crawl-dev 13:04:35 -!- blabber has quit [Ping timeout: 272 seconds] 13:06:04 03Grunt * r3f71d2805a2c 10/crawl-ref/source/mon-cast.cc: Add additional spells to _ms_low_hitpoint_cast. 13:07:30 <|amethyst> might want to keep an eye on that one 13:08:54 -!- MakMorn has quit [Ping timeout: 244 seconds] 13:10:26 -!- MakMorn has joined ##crawl-dev 13:10:59 * Grunt nods at |amethyst. 13:11:10 -!- blabber has joined ##crawl-dev 13:12:03 03Grunt * re261779f22eb 10/crawl-ref/source/evoke.cc: Don't waste time on cancelling a reaching attack against a friendly. 13:13:29 <|amethyst> I will leave 5641 for kilobyte to look at. 13:14:03 03Grunt * rccb88dfcbde4 10/crawl-ref/source/item_use.cc: Make Octopode ring replacement prompt behave more consistently. 13:14:10 Yes, please do. 13:14:12 <|amethyst> Changing it to 'feedback' 13:15:09 I really need to know more about how everything surrounding that behaves to be clear if it's an appropriate fix or not. 13:17:28 <|amethyst> hmm 13:18:06 <|amethyst> !tell evilmike did you forget to push grunt's patch for #5826 ? I see that you marked it as resolved, but it's not in trunk yet 13:18:07 |amethyst: OK, I'll let evilmike know. 13:18:21 Right, I meant to bother him about that. Thanks. 13:20:03 <|amethyst> Let me know if I missed anything 13:20:43 It looks like that's everything. 13:34:21 -!- blabber has quit [Ping timeout: 272 seconds] 13:35:44 -!- blabber has joined ##crawl-dev 13:36:50 -!- Dixbert has joined ##crawl-dev 13:39:38 -!- Dixie has quit [Ping timeout: 240 seconds] 13:41:25 |amethyst: <3 wooly elms 13:41:40 Fedhas ballistomycetes never spawn exploding spores (https://crawl.develz.org/mantis/view.php?id=5838) by Andy 13:44:29 -!- blabber has quit [Ping timeout: 272 seconds] 13:51:31 -!- G-Flex has joined ##crawl-dev 14:20:29 -!- blabber has joined ##crawl-dev 14:21:19 -!- MarvinPA has quit [Read error: Connection reset by peer] 14:21:44 -!- alefury has joined ##crawl-dev 14:49:51 m1nced the Grand Master (L27 DDEE) ASSERT(smc) in 'mon-util.cc' at line 1403 failed on turn 107469. (Abyss) 15:08:08 -!- MarvinPA has joined ##crawl-dev 15:22:51 -!- evilmike has joined ##crawl-dev 15:26:49 !lm m1nced type=crash x=v -log 15:26:50 21. m1nced, XL27 DDEE, T:107469 (milestone): http://crawl.akrasiac.org/rawdata/m1nced/crash-m1nced-20120626-194950.txt 15:26:54 |amethyst: I didn't forget to push it, I just meant to do it after I add his nemelex vault (which I still need to take a closer look at) 15:32:27 <|amethyst> evilmike: aha 15:32:32 -!- ToBeFree has quit [Read error: Connection reset by peer] 15:32:42 <|amethyst> evilmike: no worries then 15:32:52 <|amethyst> evilmike: just wanted to make sure it hadn't been overlooked 15:37:24 fixing m1nced's crash, but I wonder: what's the reason hitting someone with distortion can cause instant teleportation? 15:37:51 is the lack of delay intentional there? 15:38:29 I think so. It's supposed to be a violent rip in space that throws the enemy to another location 15:40:04 ok then... that denies an easy way to fix that crash though :p 15:40:17 a delayed teleport strikes me as something more controlled or deliberate. With distortion, it's more unstable (which is why it tends to banish) 15:40:45 (I'll add a fineff: it's a bad idea to possibly remove the _attacker_ during a combat call) 15:40:56 and Abyss shifts can do that 15:42:15 fineffs feel like a big hack :/ 15:43:41 maybe if i have spare cycles after i finally get around to everything else i want to get done for crawl... 15:46:11 are boulder beetles supposed to do more damage than usual while rolling? 15:46:24 do they not? 15:46:48 I didn't think they do extra damage... I thought it was just ignoring EV 15:47:29 they do 15:47:30 i thought it was "disintegrate effect on actor or wall hit" 15:47:31 well 15:47:37 @??boulder beetle 15:47:38 boulder beetle (15B) | Spd: 6 | Int: insect | HD: 9 | HP: 61-93 | AC/EV: 20/2 | Dam: 45 | Res: 06magic(36) | Vul: 09poison | Chunks: 09poison | XP: 159. 15:47:40 well, in the implementable that's what it was 15:47:44 they can do well over 45 damage on a hit, I know that 15:48:12 !lg * ckiller=boulder beetle max=dam x=dam 15:48:13 99. [dam=56] HangedMan the Cloud Mage (L10 DrAE), worshipper of Vehumet, hit from afar by a boulder beetle in D:9 (boulder corridor run) on 2012-05-12, with 5154 points after 9878 turns and 0:58:03. 15:48:33 hit from afar? 15:48:41 yeah, not sure why it says that, but it generally does 15:48:59 I just got unexpectedly one-shot by one for 48 damage, and it has that same message 15:49:03 !lg . x=dam 15:49:04 769. [dam=48] swinepaste the Cloud Mage (L9 TeAE), worshipper of Vehumet, hit from afar by a boulder beetle in D:8 (boulder corridor run) on 2012-06-26, with 3613 points after 9464 turns and 1:07:43. 15:49:48 ah, for some reason I thought it was using their melee attack damage 15:49:50 I don't know if they get an undocumented damage boost when rolling, or if that's a bug, or what 15:50:25 this doesn't really count as undocumented, compared to anything else. That "45" is undocumented - you have to look it up with an irc bot or sourcedive 15:51:06 for all intents and purposes I consider the knowledge bots to be the game's documentation, for the most part 15:51:31 but yeah, I should have specified 15:52:06 anyway, it's 3d20 15:52:25 hrm, okay 15:53:12 03kilobyte * r99ce8d3f78aa 10/crawl-ref/source/ (enum.h fineff.cc melee_attack.cc): Use a fineff for melee distortion blinks and teleports. 15:55:36 btw, it's still possible for boulder beetles to roll through lava 15:55:46 (and stop rolling in lava, and survive) 15:56:02 amazing 15:56:08 talent 15:58:17 this will only get fixed if we find an exploit for it though 16:02:36 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:03:47 -!- G-Flex has quit [Quit: Time for us to bug out.] 16:09:01 Boulder beetles can make double-moves after completing a roll (https://crawl.develz.org/mantis/view.php?id=5839) by DracoOmega 16:13:55 -!- MarvinPA has joined ##crawl-dev 16:24:46 could somebody have a look at whether the wand not identifying is intentional? http://bpaste.net/show/32521/ 16:25:21 snrk 16:25:39 the poly other part is probably hardcoded in 16:26:04 probably should only be printed if the player knows already, and otherwise just "Nothing appears to happen." 16:31:02 <|amethyst> else if (get_ident_type(OBJ_WANDS, WAND_POLYMORPH_OTHER) 16:31:02 <|amethyst> == ID_KNOWN_TYPE) 16:31:06 <|amethyst> mpr("This is polymorph other only!"); 16:31:22 <|amethyst> so that shouldn't happen if the wand isn't known 16:35:10 <|amethyst> Doesn't happen for me in latest trunk... what version is this? 16:35:51 the missing bit of information, this was sprint v and for some reason the wand spawned not identified 16:36:02 but from the looks of it still was treated as "known" 16:38:30 huh 16:38:42 -!- blabber has quit [Quit: leaving] 16:38:50 so the bug is actually that its description is showing up as if unidentified, when it really is 16:45:17 so, when are mimics going to be removed? 16:45:50 sometime after we add mountain dwarves 16:54:08 -!- [1]Bluering has joined ##crawl-dev 16:54:27 mimics will be replaced by mimic mimics 16:57:26 The mimic is a mimc! 16:57:29 *mimic 16:59:54 -!- dtsund has quit [Ping timeout: 244 seconds] 17:00:22 -!- dtsund has joined ##crawl-dev 17:02:00 -!- evilmike has quit [Read error: Connection reset by peer] 17:02:27 -!- evilmike_ has joined ##crawl-dev 17:11:16 -!- alefury|2 has joined ##crawl-dev 17:11:17 -!- alefury has quit [Ping timeout: 246 seconds] 17:11:28 -!- headzone has quit [Ping timeout: 276 seconds] 17:14:04 -!- headzone has joined ##crawl-dev 17:16:30 Monster spell implementations: Tornado, Shatter, Lee's Rapid Deconstruction (https://crawl.develz.org/mantis/view.php?id=5840) by sgrunt 17:16:43 * Grunt cackles insanely!!!!! 17:17:30 fr monster inner flame 17:18:04 fr monster mass inner flame 17:20:20 I wonder how powerful self-LRD is if you're in statue form 17:21:06 somehow i don't think letting the player instakill themselves with no prompt 17:21:09 is a good idea 17:21:24 There is a prompt. 17:21:28 "Really target yourself?" 17:21:35 or with a prompt 17:21:35 for that matter 17:21:43 and that is not an appropriate prompt :P 17:21:48 -!- Wensley has joined ##crawl-dev 17:21:51 it should damage you, but it shouldn't instakill 17:21:52 ^q gives a prompt :P 17:22:07 i guess lrd instakills could be removed anyway 17:22:09 instakill? does that mean ee ghosts can instakill statueform players now 17:22:10 monqy: You have 1 message. Use !messages to read it. 17:22:14 think of how few things in crawl are *actual* instakills for the player 17:22:24 now/if that patch is applioed 17:22:25 all I can think of is water and lava. And both of those can be survived in the right condiditons 17:22:30 hellion island 17:22:32 paralysis... 17:22:39 those are just a lot of damage 17:22:39 also the patch implementation is wrong anyway, only skeletal things get instakilled 17:23:57 but yeah, that could just be removed anyway 17:23:57 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/spl-damage.cc#l1842 17:24:07 It's not just skeletal things. 17:24:25 oh right yeah, it used to be 17:25:08 maybe monsters shouldn't cast shatter if you're flying 17:25:54 I don't know, though. It's not like they're smart about other AOE spells 17:29:44 hm, what's the spell name for monster lrd? i can't get it to work 17:30:21 spell_fragmentation? 17:30:47 "&M asdf spells:fragmentation" doesn't work 17:31:01 nor spell_fragmentation 17:31:27 It's spells:lee's_rapid_deconstruction. 17:31:47 ah, i didn't try with the apostrophe 17:31:50 cool 17:32:53 when is that being implemented? 17:32:58 next trunk update? 17:33:02 (please)? 17:33:03 maybe give dispater LRD if it's reasonably powerful 17:33:23 shatter is probably best left as ghost-only, since dispater would destroy his own vault 17:33:23 does dispater have any open spell slots? 17:33:25 @??dispater 17:33:25 Dispater (06&) | Spd: 10 | Int: high | HD: 16 | HP: 450 | AC/EV: 40/3 | Dam: 50 | 05demonic, 10weapons, 10items, 10doors, see invisible, !sil | Res: 06magic(213), 05hellfire, 02cold, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13932 | Sp: greater demon, crystal spear (3d35), iron shot (3d29), hellfire (3d20). 17:33:26 Have patience, Nomi. The particulars need to be worked out first. 17:33:34 monqy: he can easily lose one of those 17:33:39 i think 2 hell lords should get shatter and tornado 17:33:46 there's 2 pan lords with storms 17:33:48 He does have an open spell slot, actually. 17:34:00 oh heh 17:34:02 i'd still take away one of his existing spells (probably iron shot) 17:34:12 monsters can put beogh wrath on you by LRDing orcish idols 17:34:32 earth storm 17:34:44 Nomi: clearly give lom tornado instead of blink 17:35:18 tornado+icestorm and maybe he'll be a bit more respected 17:35:38 i think lom is scary enough, antimagic melee and ice storm 17:35:41 and cbl 17:35:46 : ( 17:35:57 tornado doesn't fit any of the hell lords does it? 17:35:59 lom lobon is the only unique that tornado would really work on 17:36:22 yeah 17:36:23 he spawns (mostly) alone, and doesn't summon anything he'd kill with tornado 17:37:18 will antaeus become an & and receive ice storm 17:37:24 tune in next friday to find out 17:37:58 antaeus' ice fiend bodyguards become wind-resistant air fiends, antaeus gets tornado, drownado deaths roll in 17:38:19 lom lobon would get drownado deaths too :P 17:38:31 oh right he has water too 17:38:44 actually lom's water is cooler than antaeus' 17:39:01 having that in cocytus actually seems very unlikely to me... pretty much everyone who can't swim is going to be flying in coc:7 17:39:19 Ooh, drownado deaths. 17:39:26 Now I'm looking forward to seeing this in proper action. >:) 17:39:30 flying isn't exactly a great defense against tornado though 17:39:39 Grunt: should make some drownado vaults 17:39:40 i've said before, if making antaeus more dangerous is desired, he should get airstrike 17:39:55 but no one (myself included) seems to think that's necessary 17:39:57 -!- edlothiol has quit [Ping timeout: 248 seconds] 17:41:34 going to note that one of the few places shatter could work in is abyss 17:41:34 ...somewhat 17:41:38 giving lom more air flavour can't be wrong 17:41:43 Earthquake statues. 17:41:54 earthquake statue rune vault 17:42:00 oh, random pan lords should be special cased not to cast tornado, imo 17:42:18 that sounds like a good idea 17:42:19 they almost always spawn in the middle of a horde of demons... and unlike shatter, nothing resists tornado 17:42:50 also, the player can just teleport/blink away and let the tornado kill everything 17:43:45 -!- Wensley has quit [Quit: Leaving] 17:44:25 -!- Wensley has joined ##crawl-dev 17:46:32 -!- ark____ has quit [Quit: Leaving] 17:54:25 -!- Sombrero_Mott has joined ##crawl-dev 17:56:27 -!- SkaryMonk has quit [Read error: Connection reset by peer] 17:57:17 -!- SkaryMonk has joined ##crawl-dev 17:58:46 <|amethyst> you don't have to demonstrate every single elemental colour :) 17:58:50 <|amethyst> doh 18:01:49 -!- Danei has quit [Ping timeout: 246 seconds] 18:03:07 -!- HangedMan has quit [Ping timeout: 264 seconds] 18:04:29 -!- Claws has joined ##crawl-dev 18:04:29 -!- Claws is now known as HangedMan 18:10:09 evilmike_: air elementals, twisters and anyone who's casting Tornado himself is immune 18:10:48 kilobyte: yeah, but a random pan lord's posse won't be immune 18:11:08 most of those pan minivaults put the pan lord in very close proximity to a ton of other demons 18:12:04 they don't cast conjure ball lightning or refrigeration either 18:13:08 very low power Shatter could work on Roxanne 18:13:37 hmm.. does low power mean low radius in this case? 18:13:54 or LRD, which has the benefit of smite and thus dealing with the whole range issues she has 18:14:13 -!- moxian_ has quit [Quit: quit] 18:14:52 currently radius depends on skill 18:14:59 @??roxanne 18:14:59 Roxanne (028) | Spd: 10 | Int: high | HD: 14 | HP: 180 | AC/EV: 20/0 | 11non-living, 10items, 10doors, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19). 18:15:12 only HD 14... 18:19:24 blink_other_close might be better if it was less easy to resist 18:19:39 grappling_hook 18:19:50 also, I've been thinking that players might be more willing to fight (aka die to) roxanne if she was sitting on a bigger pile of loot 18:20:03 how would you see more than one item? 18:20:25 you would only see the top item. you'd still see that it's multiple items though 18:20:26 equip her with it, obviously 18:20:57 mmmm 18:23:50 "Roxanne, wielding a vampiric executioner's axe and wearing a brightly glowing crystal plate mail" 18:24:03 haha 18:24:25 carrying a wand of hasting and wearing a ring of slaying 18:24:26 2000 gold pieces 18:24:39 Roxanne seems to speed up. 18:24:40 <____< 18:25:06 @?roxanne 18:25:06 Roxanne (028) | Speed: 10 | HD: 14 | Health: 180 | AC/EV: 20/0 | Flags: 11non-living, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19). 18:25:20 @??roxanne spells:stone arrow 18:25:20 Unknown spell name: 'stone' in 'stone' 18:25:23 @??roxanne spells:stone_arrow 18:25:24 Roxanne (028) | Spd: 10 | Int: high | HD: 14 | HP: 180 | AC/EV: 20/0 | 11non-living, 10items, 10doors, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2384 | Sp: stone arrow (3d21). 18:25:37 she should get stone arrow instead of imb 18:25:41 more flavour 18:26:58 IMB is for range; stone arrow will only have iron shot's range 18:27:16 oh 18:27:47 with LCS being nearly unused, I'd make it the only beam spell > magic dart with LOS range, perhaps rebalancing it somehow 18:28:15 it would need rebalancing, yeah 18:28:22 for consistency with throw spears (including one particular fixedart...) 18:28:55 why are javelinsnot merged with spears by the way? 18:28:57 then Roxanne could drop transloc 18:29:01 from what I've seen, full range LCS was extremely popular (and probably overpowered) back when it existed 18:29:22 all spells had full range then 18:29:33 it was extremely popular, yeah 18:30:00 I figure that now, since few spells are full-range, it would be even more popular if it were made that way 18:30:07 ??SHT 18:30:08 summon horrible things[1/3]: Level 8 summoning spell, produces large abominations and tentacled monstrosities and (1/3) drains INT (like being sick would). Regarded by one of the few people who has the patience to play summoners as the crystal spear of summonings. Affectionately known as XXX. 18:31:09 SHT is ridiculous, but so is most summoning magic 18:31:43 how about eronarn's idea of a spell that pins monsters to walls? 18:31:58 buff LCS range, make it nail monsters to things, nerf its damage 18:33:08 nails? We need Maxwell's Silver Hammer back then :p 18:35:09 maybe lcs could get penetration, like bolts 18:35:22 while also nerfing its damage, obviously 18:35:54 that sounds boring to me 18:36:01 too similar to bolt of inacc 18:37:25 just with good accuracy? 18:40:07 speaking of bolty stuff, I still couldn't get anyone to take a look at lightning rods 18:40:52 so I don't know whether they need some tweaks at most, or whether the design itself sucks 18:43:30 I'll take a look later. I'm bad at suggesting numbers for damage, but I'll comment on how fun I think it is to use 18:47:54 if it ends up too good, we'll have folks complain but the game won't be ruined 18:48:21 -!- HangedMan has quit [Ping timeout: 244 seconds] 18:48:43 on the other hand, removing a semi-cool item is always contentious, so it's better to get the design right 18:48:57 * Grunt nods in evilmike's general direction in acknowledgement of the vault additions. 18:50:53 kilobyte: well, without having tried it yet, I like the idea. I like rod-unique spells, and also single-spell rods 18:51:33 so much nicer to just press "v" and cast the spell, rather than "v" and then try to remember which letters the rod spells are on 18:51:48 -!- Danei has joined ##crawl-dev 18:53:28 the main gimmick is having it work differently if you evoke it in multiple turns in a row 18:56:26 -!- Patashu has quit [Disconnected by services] 18:56:27 -!- Patashu[Zzz] has joined ##crawl-dev 19:00:19 03Grunt * r14f2c267c05e 10/crawl-ref/source/dat/dlua/lm_trig.lua: Allow dlua "turn" triggers to be used without countdowns. 19:00:19 03evilmike * r441dceecb8f0 10/crawl-ref/source/tilepick.cc: Define a tile for teleporters. 19:00:19 03evilmike * r95024b01b622 10/crawl-ref/source/dat/des/portals/wizlab.des: Remove a redundant tile definition in wizlab_golubria. 19:00:19 03evilmike * rfee891098614 10/crawl-ref/source/ (4 files in 4 dirs): Chei altar vault. (Grunt) 19:00:20 03evilmike * r30d883ac601d 10/crawl-ref/source/dat/des/altar/grunt_ashenzari_visionary.des: Ashenzari altar vault. (Grunt) 19:01:11 evilmike, thanks for doing the tile fixup for the Chei statue, by the way. 19:01:30 it's just using the regular snail statue tile (which exists for some reason) 19:01:52 I meant to do that myself, but I ended up futzing around with trying to get it to use the pre-existing file and failing, and then forgetting about it. 19:02:44 I also simplified the ash vault a bit 19:04:09 Aim: an ogre mage, wieldin' a halberd, wearin' a robe an' wearin' tha rin' o' 19:04:13 Robustness {AC+8} 19:04:16 err wrong channel 19:04:31 rin' o' Robustness 19:04:38 sounds like a translation issue ;) 19:08:02 03kilobyte * rf637b01858d5 10/crawl-ref/source/ (dat/descript/hints.txt hints.cc): Write commands in hint messages as $cmd[CMD_MURDER] 19:08:02 03kilobyte * rf006aa0b9958 10/crawl-ref/source/ (dat/descript/hints.txt hints.cc): Put messages for ending hints mode into the db. 19:08:03 03kilobyte * ra8ad841956c7 10/crawl-ref/source/item_use.cc: Fix whitespace. 19:08:04 03kilobyte * r7b3a03ec9f0c 10/crawl-ref/source/ (dat/descript/hints.txt hints.cc): Place runtime arguments for hints as $1, $2. 19:08:04 03kilobyte * rf89664063fec 10/crawl-ref/source/libutil.cc: Fix logic being reversed. 19:10:45 -!- st_ has quit [Ping timeout: 246 seconds] 19:14:18 kilobyte: hmm, so by "it has troubles shooting through charged air", I take it that the rod does less damage if I just shoot the same thing over and over? 19:14:52 i was going to ask about that, yeah 19:14:54 it confused me a little 19:14:59 this part makes it seem a bit harder (interface-wise) to use. It would be nice if there was no penalty for zapping one thing over and over 19:15:03 because then you can use repeat command 19:15:31 i thought repeat command had been removed already 19:15:32 -!- kek has joined ##crawl-dev 19:16:04 nope, it still exists. I use it a lot, even though it can sometimes explode in weird ways 19:16:12 oh ok 19:16:22 the problem is, even though it's buggy, it's also convenient 19:16:28 i unbound it, because it can sometimes explode in weird ways :P 19:16:36 Never use it with macros, that's all I can suggest 19:19:57 kilobyte: the other thing is, zapping in a 180 degree arc is a bit awkward since you can't fully choose which way it goes. I don't have suggestions on how to make this better, though 19:21:11 maybe the hit messages could change to indicate its power 19:21:15 frying a group of monsters with a cone of electricity does seem pretty fun here 19:21:16 also 19:21:44 damage is maybe a bit low... I tried to kill a yaktaur band with it's AOE, and most of them are still alive 19:21:52 (I did this with maxed evoc) 19:22:15 so like, "the weak bolt of lightning hits the foo" -> "the focused bolt of lightning hits the foo" or something 19:22:38 maybe the colour of the beam could change too 19:22:50 like, start off as cyan, and then become lightcyan when it's stronger 19:23:04 yeah, through our huge range of available colours :P 19:23:19 but yeah that'd be a good indicator too 19:23:37 could go cyan -> lightcyan -> white 19:24:56 how exactly is this spending rod mp? 19:25:08 sometimes it takes 2 mp, sometimes it seems like more, other times it's letting me evoke it at 1 mp... 19:27:19 at 17 charges, zapping in a straight line, my rod mp goes like this: 17 -> 15 -> 10 -> 6 -> 1 -> 1 -> 0 19:27:27 that's 27 evocations, +8 rod 19:30:55 -!- _dd has quit [Ping timeout: 272 seconds] 19:31:49 Ok, I understand it now (after reading the commit messages). I think it would be better if each zap has the same cost 19:40:52 -!- Pacra has joined ##crawl-dev 19:42:30 -!- Patashu[Zzz] is now known as Patashu 19:48:09 -!- syllogism has quit [] 19:56:31 -!- evilmike_ is now known as evilmike 20:02:29 MarvinPA: i like lrd instakills, they are very fun 20:02:46 MarvinPA: it feels great to kill bone dragons with it 20:02:49 -!- alefury|2 is now known as alefury 20:05:37 -!- Patashu has quit [Disconnected by services] 20:05:37 -!- Patashu[Zzz] has joined ##crawl-dev 20:10:16 alefury: yes but instakills on the player sound like not such a good idea 20:11:41 can pan lords have hunger melee? 20:14:42 MarvinPA: well yes, maybe just not implement them? 20:14:49 seems like an easy fix 20:15:18 anyway, good night 20:15:27 -!- alefury has quit [] 20:21:07 -!- Claws has joined ##crawl-dev 20:21:08 -!- Claws is now known as HangedMan 20:30:36 -!- Pacra has quit [Ping timeout: 265 seconds] 20:38:13 -!- G-Flex has joined ##crawl-dev 20:40:45 -!- Pacra has joined ##crawl-dev 20:41:46 -!- Sequell has quit [Remote host closed the connection] 20:42:19 -!- Sequell has joined ##crawl-dev 20:58:59 -!- HangedMan is now known as GreatOrbOfEyes 21:16:02 -!- [1]Bluering has quit [Ping timeout: 265 seconds] 21:18:23 -!- GreatOrbOfEyes has quit [Ping timeout: 246 seconds] 21:19:47 -!- [1]Bluering has joined ##crawl-dev 21:36:39 -!- ussdefiant has quit [Read error: Connection reset by peer] 21:53:10 fwiw, i don't like LCS getting the pin to wall effect - it makes way more sense, flavor-wise, for BOI or icicle 21:55:22 LCS feels like it should just totally pass through them 21:55:29 leaving a big gaping hole 21:55:53 pin to wall effect? that something new? 21:55:58 maybe it could be a really powerful bolt spell, but still able to be reflected? 21:56:14 more like penetration ammo 21:56:56 I would see that less as a bolt and more as a chance to penetrate based on whatever factors (damage dealt, AC, creature size, whatever) 22:02:47 -!- jooosa has joined ##crawl-dev 22:05:01 -!- joosa has quit [Ping timeout: 248 seconds] 22:05:01 -!- jooosa is now known as joosa 22:10:03 -!- chukamok has joined ##crawl-dev 22:44:56 -!- [1]Bluering has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 22:56:57 -!- ussdefiant has joined ##crawl-dev 23:03:57 simm the Infernalist (L19 DEFE) ERROR in 'stairs.cc' at line 503: upstairs from top of a branch (D) 23:09:14 <|amethyst> !log simm crash 23:09:14 Unknown selector: verb 23:09:20 <|amethyst> !lm simm crash -log 23:09:20 2. simm, XL8 HEFE, T:7742 (milestone): http://crawl.akrasiac.org/rawdata/simm/crash-simm-20120621-175357.txt 23:09:56 <|amethyst> !lm simm crash zotdef -log 23:09:57 No milestones for simm (crash). 23:10:00 <|amethyst> !lm simm crash sprint -log 23:10:01 1. simm, XL19 DEFE, T:7558 (milestone): http://crawl.akrasiac.org/rawdata/simm/crash-simm-20120627-040356.txt 23:12:14 -!- Thann has joined ##crawl-dev 23:28:29 03|amethyst * r0963f1af1fc1 10/crawl-ref/source/dat/des/sprint/zigsprint.des: Don't generate an escape hatch in zigsprint. 23:29:24 <|amethyst> kilobyte: Just pushed 0963f1a, which prevents simm's sprint crash from happening in future games... but his game is probably stuck, since the marker is already set. I don't see a way to unstick it that isn't essentially a revert of 1c8b40e 23:31:48 <|amethyst> kilobyte: actually, I guess it works as long as he didn't save after taking the last teleporter (since the function that creates the hatch will be redefined) 23:32:06 <|amethyst> kilobyte: so nothing to worry about, I guess 23:47:37 |amethyst : do you think crawl should have a way to edit the autopickup exceptions ingame? 23:47:38 Thann: You have 1 message. Use !messages to read it. 23:47:45 !messages 23:47:45 (1/1) evilmike said (3d 8h 42m 49s ago): hello [this is a pity message] 23:48:04 you were saying that it was sad you got no messages 23:48:09 haha 23:48:17 well thanks man 23:48:25 i feel so included 23:49:12 <|amethyst> Thann: I don't know... you'd have to have some way of saving them, and then what happens on load if the user's config has changed so as to be different from the saved values? 23:49:46 !tell Thann Hi! 23:49:46 Grunt: OK, I'll let Thann know. 23:49:50 <_< 23:50:08 well i was thinking about just having some way to temporarily edit the values 23:50:08 Thann: You have 1 message. Use !messages to read it. 23:50:10 <|amethyst> Thann: I think that's probably something that's best left for a general option editor 23:50:17 ok 23:50:28 <|amethyst> (which is even more nontrivial, but would be nice eventually) 23:50:38 is this some sort of nerd hazing =P 23:51:06 <|amethyst> I didn't say you had to write a general option editor :) 23:51:26 Grunt: I don't like this "Care to make a wager?" message in the nemelex vault.. it implies (to me, anyway) that you're betting against nemelex 23:51:27 yeah i know. 23:51:38 Grunt: whereas, I think this is more of a game he's playing. Do you have an idea for a different message? 23:51:58 I didn't really like that message either, but it was one of the first things I thought of. 23:52:07 Let me think... 23:52:48 Actually, I originally intended for it to be one of a random selection of messages, but I just couldn't think of anything at the time. <_< 23:53:31 "Care to put it all on the line for some fabulous prizes, mortal?" 23:53:32 |amethyst : should kilobytes suggestion be an entirely separate menu or should i add the functionality to the unknown menu? 23:53:39 (That might be too long.) 23:53:51 s/put it all on the line/risk it all/ 23:54:28 step right up for a fabulous prize! 23:54:38 ussdefiant, with the ante being your life. >:) 23:54:46 (Have you seen this altar vault in action?) 23:55:11 Exclusive Chance For a *foo*, just bet yer soul 23:55:13 nope 23:55:19 he probably hasn't, given that it's not in the game yet... 23:55:38 Well, he might be the sort to try out new vaults he spots on Mantis, but probably not. :p 23:56:50 "Through this portal lies a prize... or peril! Feeling lucky, mortal?" 23:57:19 (That's also a little long...) 23:57:42 I need to disappear momentarily, but I'll keep thinking about this. 23:57:51 -!- _dd has joined ##crawl-dev 23:57:57 (I'm also open to other suggestions.) 23:57:58 Hi dd! 23:59:41 "This fabulous prize could be yours... at the risk of your life!" 23:59:52 I like that one, but not by itself.