00:00:11 -!- Grunt has quit [Quit: leaving] 00:21:09 -!- ToBeFree has joined ##crawl-dev 00:22:05 -!- mikee_ has joined ##crawl-dev 00:43:50 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 00:51:58 -!- ussdefiant has quit [Ping timeout: 245 seconds] 00:57:14 -!- ToBeFree has quit [Remote host closed the connection] 01:08:15 -!- evilmike has quit [Read error: Connection reset by peer] 01:13:55 -!- blabber has quit [Quit: leaving] 01:36:36 -!- MarvinPA has quit [Read error: Connection reset by peer] 01:53:24 -!- absolutego has joined ##crawl-dev 02:23:57 -!- SkaryMonk has joined ##crawl-dev 02:56:56 -!- omnirizon has joined ##crawl-dev 03:21:59 -!- omnirizon has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 03:51:16 -!- absolutego is now known as absolutego_ 03:51:54 -!- absolutego_ has quit [Quit: leaving] 04:05:40 03kilobyte 07stone_soup-0.10 * rf0cc9df23c56 10/crawl-ref/ (README.txt docs/license/mt19937.txt): Drop two mentions of Mersenne Twister. 04:05:40 03kilobyte 07stone_soup-0.10 * r70ec7dffe04c 10/crawl-ref/source/Makefile: Install README.txt and license.txt in Windows zips. 04:08:17 -!- ark____ has joined ##crawl-dev 04:32:14 -!- GreatOrbOfEyes has quit [Ping timeout: 245 seconds] 04:36:59 -!- dtsund has quit [Quit: dtsund] 04:37:07 -!- alefury has joined ##crawl-dev 04:49:00 -!- Pacra has quit [Quit: This computer has gone to sleep] 04:58:17 03kilobyte * rfe3a93332d92 10/crawl-ref/source/ (mapdef.cc mapdef.h): Axe (unused) scaling of vault weights by depth. 04:58:17 03kilobyte * re59e7d509524 10/crawl-ref/source/ (dungeon.cc dungeon.h files.cc l_dgn.cc mapdef.cc mapdef.h): Remove (unused) support for vault welcome messages. 04:58:17 03kilobyte * r978f43a9532d 10/crawl-ref/source/mon-enum.h: A typo fix. 04:58:27 03kilobyte * rc5a66a46ca06 10/crawl-ref/source/ (24 files): Remove spaces between function identifiers and arguments lists. 04:58:28 03kilobyte * r741146cc2c72 10/crawl-ref/ (6 files in 5 dirs): Hardcode loading of kills.lua; it's now dump_kill_breakdowns (default off). 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2368-g61a277a 05:13:47 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 05:24:16 -!- edlothiol has joined ##crawl-dev 05:48:31 -!- jooosa has joined ##crawl-dev 05:51:41 -!- joosa has quit [Ping timeout: 248 seconds] 05:51:41 -!- jooosa is now known as joosa 06:22:15 -!- nooodl has joined ##crawl-dev 06:22:20 -!- Claws has joined ##crawl-dev 06:22:31 -!- GreatOrbOfEyes has joined ##crawl-dev 06:22:32 -!- GreatOrbOfEyes is now known as HangedMan 06:22:47 -!- HangedMan has quit [Read error: Connection reset by peer] 06:22:50 -!- Claws has quit [Read error: Connection reset by peer] 06:23:08 -!- Claws has joined ##crawl-dev 06:23:08 -!- Claws is now known as HangedMan 06:28:52 -!- ToBeFree has joined ##crawl-dev 06:54:55 -!- SkaryMonk has quit [Read error: Connection reset by peer] 06:56:02 -!- SkaryMonk has joined ##crawl-dev 07:10:05 -!- Nomi has quit [Ping timeout: 260 seconds] 07:55:31 -!- moxian has joined ##crawl-dev 08:14:51 -!- Fa has quit [Ping timeout: 252 seconds] 08:17:17 -!- ussdefiant has joined ##crawl-dev 08:19:19 -!- Mottie has quit [Ping timeout: 245 seconds] 08:26:16 -!- Ragdoll has joined ##crawl-dev 08:35:03 -!- eeviac_ has joined ##crawl-dev 08:45:08 -!- Fa has joined ##crawl-dev 08:49:38 -!- moxian has quit [Read error: Connection reset by peer] 08:49:39 -!- moxian|2 has joined ##crawl-dev 08:53:49 -!- Grunt has joined ##crawl-dev 08:54:32 03kilobyte * r672e3193c309 10/crawl-ref/source/ (stairs.cc stairs.h travel.cc): Refactor the handling of stair destinations, unifying up and down directions. 08:54:40 03kilobyte * ra8417e431d03 10/crawl-ref/source/ (7 files): Store the overview of portal vaults as branches. 08:54:41 03kilobyte * r69e7e4455aac 10/crawl-ref/settings/init.txt: Don't set note_hp_percent from init.txt (redundant) 09:07:02 -!- Wensley has joined ##crawl-dev 09:07:11 hello crawl devs 09:07:16 I think today is a supmoth day 09:08:38 Wensley: how so? 09:10:15 Grunt: I've never told anyone this before, but I live in a house that is perched on a mighty precipice in the heart of the andes mountains, and every once in a while enormous clouds of moths will erupt forth from their underground dwellings and blanket the skies, blocking out the sun and causing all in their path to wither and die 09:10:23 and on those days I write supmoth code 09:15:07 holy crap, my git pull output is dominated by some sort of immense reorganization of tile directories 09:16:38 now what the hell was I doing 09:16:43 ??suppression 09:16:44 suppression[1/5]: While under this effect, all of your magical items are reduced to their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide. 09:16:46 ??suppression[2] 09:16:46 suppression[2/5]: Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items. The base properties of weapons and armor (dam, AC, etc.) are unaffected. Effects that occur when items are equipped/unequipped (vampirism, distortion) happen as usual. 09:16:49 ??suppression[3] 09:16:49 suppression[3/5]: TODO: suppress\/defer equip messages; handle fixedarts; needs to affect monsters too; whether or not enchant pluses are affected; art-func.h 09:16:51 -!- ToBeFree has quit [Ping timeout: 272 seconds] 09:17:04 ??suppression[4] 09:17:04 suppression[4/5]: Done: OLGREB, TROG, DEMON_AXE 09:17:10 ??suppression[5] 09:17:10 suppression[5/5]: Not done: mace of var, scythe of curses, sing sword, sword of power, zonguldruk, wyrmbane, brilliance, robe of clouds, lantern of shadows 09:17:28 fortunately I think that is a comprehensive list 09:18:05 -!- MarvinPA has joined ##crawl-dev 09:19:22 monster suppression sounds like higher priority then unrands list 09:24:13 * kilobyte ponders hurrying with that continuous-fire lightning rod thingy, just to mess the list :p 09:25:00 destroying rod of smiting ruined a vault wip of mine, lightning rod better be good 09:25:23 "lightning rod" 09:25:31 Sounds like it should gives you rElec- or something. 09:25:40 * kilobyte beams and ponders what else to destroy. 09:26:22 Grunt: not sure whether to turn "rod of lightning" around. Sounds nicer, but raises confusion. 09:27:05 I don't think "sounds nicer" is a sufficient reason to risk confusion by defying convention. 09:27:22 "lightning rod of lightning" 09:27:49 conversely, let's define a canonical air mage and name it "foo's lightning rod" 09:27:52 orb guardian serpent 09:28:20 HangedMan, heh. 09:28:41 I was thinking earlier that orb spiders should appear in Zot. 09:28:53 ...you can probably guess why. <_< 09:29:00 HangedMan: rod of smiting already reached the pinnacle of its existence with that rakshasa death 09:29:15 !lg * kaux=~smiting 09:29:18 4. xw the Ducker (L3 FeBe), worshipper of Trog, slain by a goblin (a +1 rod of smiting (9/10)) on D:2 on 2012-04-23, with 69 points after 2409 turns and 0:00:34. 09:29:24 O_o 09:29:25 elliptic, considering it was a demonic rune vault with rakshasas with said rods 09:29:46 !lg * kaux=~smiting ckiller=~rakshaka 09:29:46 No games for * (kaux=~smiting ckiller=~rakshaka). 09:29:47 HangedMan: copying from hilarious_deaths, for shame 09:29:53 !lg * kaux=~smiting vmsg=~rakshaka 09:29:55 No games for * (kaux=~smiting vmsg=~rakshaka). 09:29:59 >_> 09:30:17 this is a category of vaults that includes hellion isle, there is very little room for shame 09:30:27 !lg * vmsg=~divine providence killer=rakshasa 09:30:28 1. WalkerBoh the Champion of Chaos (L14 DDNe), worshipper of Makhleb, blasted by a rakshasa (divine providence) in D:14 (minmay smoke and mirrors) on 2012-06-04, with 61414 points after 31746 turns and 3:51:48. 09:31:00 !lg * vmsg=~divine providence killer=rakshasa -tv 09:31:00 1. WalkerBoh, XL14 DDNe, T:31746 requested for FooTV. 09:32:08 summons cloning rods from the master copy :) 09:34:00 -!- phyphor_ is now known as phyphor 09:34:13 I wonder if it's bad to abuse rakshasa clones dealing damage when given weapons 09:35:04 we need randart rods with custom spells then :p 09:35:28 * Grunt envisions a rod of Fire Storm. 09:35:34 What would it be... 09:35:38 Fire Storm, Ice Storm, Tornado. 09:35:43 * Grunt cackles. 09:35:49 rod of bolts 09:36:01 fire cold lightning venom draining 09:36:20 Grunt: sucks, as rods have a maxmp cap of 17 09:36:40 (of course, assuming that a rod of firestorm can possibly suck :p) 09:36:47 kilobyte, an occasional fire storm or tornado can really tip the balance :p 09:36:55 really? 09:37:05 No, it makes no difference at all. 09:37:12 I don't get why people bother learning those spells. 09:37:28 got to give them away on D:1 09:37:41 of course, if you manage to kill the kobold with that rod... 09:44:24 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 09:51:40 -!- MakMorn has quit [Ping timeout: 260 seconds] 09:52:21 -!- moxian|2 has left ##crawl-dev 09:52:38 -!- moxian has joined ##crawl-dev 09:54:35 -!- MakMorn has joined ##crawl-dev 09:59:40 -!- SkaryMonk has quit [Quit: Leaving.] 10:02:15 -!- elliptic has quit [Read error: Connection reset by peer] 10:03:14 -!- elliptic has joined ##crawl-dev 10:03:23 -!- Fa has quit [Ping timeout: 245 seconds] 10:10:31 -!- Fa has joined ##crawl-dev 10:16:33 -!- ussdefiant has quit [Ping timeout: 265 seconds] 10:21:14 -!- MakMorn has quit [Ping timeout: 246 seconds] 10:22:29 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2376-ga8417e4 (33) 10:23:17 -!- blabber has joined ##crawl-dev 10:34:50 -!- MakMorn has joined ##crawl-dev 10:35:53 -!- Fa has quit [Ping timeout: 245 seconds] 10:42:47 Tenaya the Spry (L14 HaSk) (Lair:8) 10:43:14 Tenaya the Spry (L14 HaSk) (Lair:8) 10:44:24 -!- Mottie has joined ##crawl-dev 10:49:44 -!- joosa has quit [Remote host closed the connection] 10:49:52 -!- joosa has joined ##crawl-dev 10:53:08 -!- evilmike has joined ##crawl-dev 10:56:08 Tenaya the Spry (L14 HaSk) (Lair:8) 10:56:12 -!- ToBeFree has joined ##crawl-dev 10:56:30 Crash in Lair:8 while tab-fighting (https://crawl.develz.org/mantis/view.php?id=5812) by Tenaya 11:05:33 Jeremie the Sorcerer (L26 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 99538. (Slime:6) 11:06:40 grammar in Spider Nest Description (https://crawl.develz.org/mantis/view.php?id=5813) by Tenaya 11:15:05 -!- st_ has quit [Ping timeout: 260 seconds] 11:20:01 hyperevilmike the Cloud Mage (L13 DgAE) (Lair:6) 11:20:36 that looks like the same crash as tenaya. was not autofight, might have been trample 11:24:21 -!- blabber has quit [Quit: leaving] 11:24:31 -!- blabber has joined ##crawl-dev 11:34:24 -!- SkaryMonk has joined ##crawl-dev 11:42:26 Midpoint the Impaler (L10 MiFi) (Lair:1) 11:43:50 -!- blabber has quit [Ping timeout: 246 seconds] 11:44:06 -!- blabber has joined ##crawl-dev 11:46:57 -!- blabber has quit [Client Quit] 11:49:18 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:54:20 -!- Pacra has joined ##crawl-dev 12:00:38 !lm Midpoint type=crash -log 12:00:39 1. Midpoint, XL10 MiFi, T:10486 (milestone): http://crawl.akrasiac.org/rawdata/Midpoint/crash-Midpoint-20120621-164225.txt 12:01:54 if (defender && defender->alive() && !attacker->no_tele(true, false)) 12:01:58 spot the error 12:03:34 Palyth the Gusty (L7 TeAE) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 6445. (D:5) 12:03:41 -!- shockwave has joined ##crawl-dev 12:03:43 OrangeXP the Spear-Bearer (L9 HuFi) (D:7) 12:04:15 !learn edit shockwave[4] s/\(\(1349113\)\)/1349113/ 12:04:15 shockwave[4/6]: Have a means of escape before summoning greater servants of makhleb. 1349113 12:05:06 Pac the Carver (L12 GhVM) (Lair:3) 12:05:18 !learn delete shockwave[1] 12:05:19 Deleted shockwave[1/6]: Don't clear the area around the vault, even if Eith says so. 12:05:21 whoa 12:05:26 I just totally crashed 12:05:27 Midpoint the Impaler (L11 MiFi) (Lair:4) 12:05:32 and I'm not sure why 12:05:49 !lm . type=crash 12:05:49 4. [2012-06-21] Pac the Carver (L12 GhVM) ? (Lair:3) 12:05:51 possibly tab, possibly something about trample 12:05:56 no tab 12:05:58 no trample 12:06:06 just waiting for hp regen on ghoul 12:06:19 quite peculiar, wonder what happened 12:06:25 Midpoint the Impaler (L11 MiFi) (Lair:4) 12:06:28 !learn delete shockwave[1] 12:06:29 looks like there's a problem somewhere ^ 12:06:29 Deleted shockwave[1/5]: Hydras. Put away your stupid sword you half-wit. yours sincerely, "1179089". 12:06:42 !learn delete shockwave[1] 12:06:43 -!- blackflare has quit [Ping timeout: 264 seconds] 12:06:43 Deleted shockwave[1/4]: Don't do branch endings. See 1180193. 12:06:52 03kilobyte * r92d52c9cc9ef 10/crawl-ref/source/fineff.cc: Make crash frogs blink frogs again. 12:07:12 -!- SamB__ has quit [Ping timeout: 252 seconds] 12:07:41 !learn edit shockwave[1] s/113/113\./ 12:07:41 shockwave[1/3]: Have a means of escape before summoning greater servants of makhleb. 1349113\. 12:08:04 !learn edit shockwave[1] s/113\./113./ 12:08:05 No change because the regex failed to match. 12:08:05 The crash frog crashes! 12:08:19 I BROKE IT 12:08:50 !learn edit shockwave[1] s/113\\\./113./ 12:08:51 shockwave[1/3]: Have a means of escape before summoning greater servants of makhleb. 1349113. 12:09:15 Cheers. 12:11:46 -!- blackflare has joined ##crawl-dev 12:13:53 -!- blabber has joined ##crawl-dev 12:14:56 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106785. (Zot:4) 12:16:07 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106370. (Zot:4) 12:16:45 !lm Heremie type=crash -log 12:16:45 No milestones for kilobyte (Heremie type=crash). 12:16:46 derp 12:16:49 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:16:49 !lm Jeremie type=crash -log 12:16:49 16. Jeremie, XL27 DrWz, T:106370 (milestone): http://crawl.akrasiac.org/rawdata/Jeremie/crash-Jeremie-20120621-171606.txt 12:17:00 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:17:08 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:17:20 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:17:25 he keeps doing char dumps 12:17:36 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:18:20 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:18:29 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:18:55 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:19:08 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:19:16 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:19:26 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:20:17 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:20:28 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:20:35 he's scumming 12:20:48 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106341. (Zot:4) 12:21:31 yeah, repeated acquirement then crash 12:21:49 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:21:59 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106338. (Zot:4) 12:22:10 how is he crashing so easily? 12:22:11 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106336. (Zot:4) 12:22:21 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:22:22 new scumming penalty 12:22:34 i think it's some kind of lua glitch he's causing 12:22:34 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:22:41 he's crashing immediately after chardump 12:22:49 qoala the Ruffian (L7 DrTm) (D:5) 12:22:55 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106346. (Zot:4) 12:22:57 * Grunt finds this hilarious! 12:23:15 HangedMan: in some cases, # causes an immediate crash 12:23:27 beautiful 12:23:35 not all characters, but I have one that does locally 12:24:21 Jeremie the Sorcerer (L27 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 106339. (Zot:4) 12:24:32 god damn, jeremie 12:24:49 -!- blabber has quit [Quit: leaving] 12:25:18 at least he's happy with boots of running now 12:25:44 how_to_wand_of_wishing 12:26:27 -!- SamB has joined ##crawl-dev 12:28:01 -!- MakMorn has quit [Ping timeout: 276 seconds] 12:34:10 * kilobyte casts "summon raxvulpine". 12:34:16 03kilobyte * r21566640e2d0 10/crawl-ref/source/kills.cc: Fix a crash on manual char dumps. 12:34:44 yo 12:34:45 rax: could you please trigger a rebuild? There's a crash bug that some bastards are abusing :( 12:34:55 trunk or 10.3 12:35:00 trunk 12:35:07 <3 12:35:20 kicked off 12:35:25 great :) 12:35:48 I tested some change on post-mortem dumps but not on '#' :( 12:35:49 Is this abuse negatively impacting other people's play? 12:36:29 spamming the hell out of this IRC channel (-> scrollback), but otherwise, not really 12:36:32 it was flooding the channel while someone was scumming acquirement 12:37:22 * Grunt cackles madly. 12:38:12 Randart rods (https://crawl.develz.org/mantis/view.php?id=5814) by sgrunt 12:40:16 * Grunt blames kilobyte for inspiring this. <_< 12:40:49 Led the Thaumaturge (L11 DrWz) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 15782. (Lair:2) 12:41:34 where in this patch is the spells list? 12:41:35 for ones not forced by a vault, I have pretty bad news: they'd be utterly unbalanced without giving rods a fail chance or something else that stops people from using top rods on D:1 :( 12:42:07 (which is already a problem if you can scum for a rod -- usually thanks to Xom) 12:42:34 well, the early d levels are already limited in equipment found 12:42:46 also you could place striking on d:1 and I don't think anybody would notice 12:44:17 rod's cumming 12:45:04 <|amethyst> on a downtown train 12:45:15 kilobyte: are you talking about rods of firestorm and such 12:45:41 a rod of firestorm would be broken beyond words 12:46:24 rod of wishing 12:46:28 i don't think rods should go as high as firestorm 12:46:35 i think it'd be fine if they didn't go past, say, L7 spells 12:47:02 lots of spells that don't depend on power would be pretty broken too 12:47:10 rod of summon hostile panlord 12:47:20 rod of catlobe breath 12:47:24 <|amethyst> rod of meph 12:47:29 protip: we shouldn't have spells that don't depend on power 12:47:56 although yes, most of those should be changed anyway at some point 12:47:56 what spells don't depend on power 12:47:59 blink depending on power sounds kind of silly 12:48:14 HangedMan: tome has it, it works well 12:48:24 in that 12:48:27 rod of mnoleg 12:48:38 blink depending on power sounds awesome 12:48:39 why do you think it wouldn't work well in crawl 12:48:57 Pacra: 'mnoleg's severed eyestalk' rod unrand 12:49:25 fr: special anti-teleport A. blink and you're dead. 12:49:33 just turn blink into semi-controlled blink but make it so that it doesn't consistently respect your desired direction until you have high power 12:49:33 well it's pretty silly in tome since blink upgrades to cblink when you level it up like twice or something 12:49:50 but yeah, power -> range for uncontrolled blink, and power -> range and precision for controlled, i guess 12:49:52 MarvinPA: i mean the random blink runes 12:50:01 ah yeah 12:50:03 tome's take on cblink is... interesting 12:50:07 tome is pretty silly in general!!! 12:50:16 cblink, through walls, as a class ability, on a 5 turn cooldown 12:50:17 woohoo 12:50:21 mmmm 12:50:49 it's really such an easy game to beat on normal mode, i had to stop playing it 12:52:14 other spells that don't use power that come to mind: dig, olgreb's?, animate dead/skeleton, fulsome 12:52:31 make dig blow out a wider path with higher power 12:52:34 +1 dig buff forever 12:52:37 Or a longer path. 12:52:50 no more multidigging in slime 12:53:02 recall? 12:53:17 this is also great because wider paths are not always what you want 12:53:19 olgreb's is easy to make use power if it doesn't already 12:53:22 remove recall 12:53:26 screw you, ddee 12:53:43 recall -> recall, mass recall 12:53:44 olgreb's does use power now 12:53:57 simm the Conjurer (L8 HEFE) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 7742. (D:7) 12:53:59 for multiple levels of poison 12:54:05 oh, I thought it just stacked now 12:54:14 portal projectile? 12:54:22 Pac the Conjurer (L13 GhVM) (Lair:3) 12:54:23 make high power fulsome just distill every corpse in sight 12:54:25 NOT AGAIN 12:54:34 make high power fulsome not exist because remove fulsome 12:54:38 Pacra: solution: do not rest 12:54:47 hey you know what we need? tloc/summ spell to summon an evil twin of a monster 12:54:47 i didn't rest that time 12:54:53 I shot and killed a hydra with fireball 12:54:54 hexes/summ 12:54:55 make high power fulsome distill eronarn, even if he is still alive 12:55:03 and then it crashed as soon as it died 12:55:08 vOv 12:55:11 Wensley: potion of bad_ideas 12:55:15 haha 12:55:16 love it 12:55:20 best xom gift 12:55:26 power for animate dead and skeleton is not as easy as the others 12:55:40 Xom ponders, "Wouldn't it be great if..." 12:55:47 potion of xom_ideas 12:55:50 unless you want to make using either a lot more tedious 12:55:50 animate dead could be non-instant at low power 12:56:11 maybe zombies are not infinite duration and collapse into a heap after a while 12:56:19 you already can't see their health, no need to see their remaining duration 12:56:30 what makes monster zombies infinite 12:56:36 ...what makes monster simulacra infinite 12:56:49 they learned to repair each other 12:57:09 !learn edit xom_ideas[2] s/…/.../ 12:57:11 xom ideas[2/2]: ...and then you die. 12:57:31 utf-hate 12:57:58 i hate irc clients that change "..." into "…" for you 12:58:13 utf is okay. that is not. 12:58:19 03dolorous * rc3ed161b0a14 10/crawl-ref/source/dat/descript/branches.txt: Fix Mantis 5813: bad grammar in Spider Nest description (using Tenaya's second suggestion). 12:58:32 <|amethyst> a single-character ellipsis in a monospace font is... bad 12:59:17 does shadow creatures have spell power yet? 12:59:25 can we make shadow creatures not evil yet 12:59:29 just have it be an illusion spell 13:00:08 heck, make it hex/summ and name it Imaginary Friend 13:00:38 shadow creatures is already disparate enough in summons without hexes blah blah blah 13:07:41 Wensley> make dig blow out a wider path with higher power 13:07:47 uh, this would make dig weaker at higher power :P 13:08:05 the best way to use dig is to create corridors to fight in 13:08:34 you make the spell wider at high power, and you'll get people wielding a staff of air to cast dig 13:08:43 or perhaps, it could be changed to always produce a wider path, but of length depending on power 13:09:05 making the spell wider, but keeping the wand narrow would be an interesting way to differentiate them 13:09:40 what about just making it into a new spell at that point 13:09:42 What ever happened to changing wand of healing to wand of regenereation? 13:10:36 Eronarn: if the spell was changed in that way, it should be renamed, yeah 13:10:37 wand of not enough to prevent you from dying 13:10:51 <|amethyst> Excavate 13:11:15 i mean, i think a spell that just dug would be boring, even if it dug a wider area 13:11:21 make it do something else, like how you can use lrd to dig 13:11:33 turn the rock into leda-style mud? 13:11:40 for example: it digs a few squares out and fires catoblepas breath from those squares 13:11:49 'calcifying plume' 13:12:04 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2378-g2156664 (33) 13:12:28 -!- dtsund has joined ##crawl-dev 13:12:37 "Riot bomb" in Scorched Earth. A regular projectile, when it hits something, it digs a circular area; with greater power (there: cost), it can be pretty big. 13:12:46 or for a while i've wanted a spell that makes stony spikes on the floor 13:13:37 Eronarn: what would they do? 13:15:52 kilobyte: probably some kind of damaging area of effect, or perhaps trap-like 13:16:04 (that reminds me, someone go do the zombie arms spell) 13:19:16 bear arms spell 13:20:15 You ask Xom if he has any bear claws. He says, "Wait a minute, I'll go check." 13:20:27 someone go make beastly appendage not give claws 13:20:47 HangedMan: +1 13:20:55 it was never supposed to give them 13:21:03 "No, we're out of bear claws!" 13:21:19 fr: remove pizza, add donuts 13:21:20 Xom gives you a box full of weasels. 13:21:27 but then tentacles were also said to not be used in general 13:21:40 need another hand slot mutation 13:21:46 tentacles could be used, but they should really be redone somewhat before doing so 13:21:58 lobster claws 13:22:21 hooks 13:27:32 -!- alefury has joined ##crawl-dev 13:32:55 evilmike, did you see the tweaks I made to those vaults? 13:33:20 yeah. They seem better 13:34:06 Good to hear. :) 13:34:28 -!- blackflare has quit [Ping timeout: 244 seconds] 13:36:37 HangedMan the Aerator (L22 KoAE) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 53324. (Lair:1) 13:36:44 ...oh right yeah 13:37:09 HangedMan the Aerator (L22 KoAE) ASSERT(lua_gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 53317. (Lair:1) 13:37:27 need to unmacro dumping ontop of saving, bleh 13:39:57 -!- blackflare has joined ##crawl-dev 13:40:14 wasn't CAO updated? 13:40:22 or let your save be updated 13:40:33 HangedMan: did you decline to upgrade? 13:40:41 well yes, for that to happen one has to save and transfer 13:40:44 !lm HangedMan -v 13:40:44 Malformed argument: -v 13:40:48 !lm HangedMan crash -v 13:40:48 Malformed argument: -v 13:40:52 which, if save is mapped to #save, doesn't work 13:40:53 !lm HangedMan x=v 13:40:54 3068. [2012-06-21] [v=0.11-a0] HangedMan the Aerator (L22 KoAE) ASSERT(lua gettop(clua.state()) == 0) in 'main.cc' at line 1234 failed on turn 53317. (Lair:1) 13:41:02 transfered, still had a crash, transfered again, didn't crash 13:41:24 "transferred again"? ook...? 13:41:29 <|amethyst> !lm HangedMan crash -log 13:41:29 8. HangedMan, XL22 KoAE, T:53317 (milestone): http://crawl.akrasiac.org/rawdata/HangedMan/crash-HangedMan-20120621-183707.txt 13:41:54 <|amethyst> That wwas a8417e4 so two updates behind 13:41:57 2376 didn't have the fix, yeah 13:46:47 Grunt: some comments on the randrod patch. first, i dont think it should be possible to get spells above level 6. second, I think the rods shouldn't have more than 4 spells (and 4 should be fairly uncommon). and third, I think a lot of spells should be forbidden. I just got a rod with fire brand on it 13:47:55 even then there are balance issues, but that might address the most serious ones 13:48:30 oh god, a rod with sticks to snakes on it 13:48:48 rod with tukima's 13:49:23 wait what is this about randrods? can we please not have even more normal spells available in rod form 13:49:27 _The rat bites your Nikola's Sceptre of Lethal Feathers for 2 13:49:27 _Your Nikola's Sceptre of Lethal Feathers falls from the air. 13:50:16 rods are not really that exciting imo 13:51:42 there aren't many spells that I only want to cast once in a while, and of those spells I don't think any would be eligible for rod form 13:51:47 -!- Nomi has joined ##crawl-dev 13:51:55 danharaj the Covert (L12 SpAs) (Lair:3) 13:52:02 -!- danharaj has joined ##crawl-dev 13:52:07 blink frogs crashed me again :3 13:52:16 !lm danharaj crash -log 13:52:16 !lm crash 13:52:17 5. danharaj, XL12 SpAs, T:16050 (milestone): http://crawl.akrasiac.org/rawdata/danharaj/crash-danharaj-20120621-185154.txt 13:52:17 No milestones for crash. 13:52:47 well, uh. 13:53:04 aha. s/185154/185152/ 13:53:21 that sequell bug is really annoying at times 13:53:23 segfault, even better 13:53:44 bug frogs 13:53:56 i think the final effect blink is bugged 13:54:07 that appears to be where it crashed 13:54:19 Now I have to fight a hydra again ._. 13:54:33 -!- elliptic has quit [Ping timeout: 265 seconds] 13:55:43 wait, defender blinks? 13:56:01 I don't think so. 13:56:38 kilobyte: did you mean attacker for FINEFF_BLINK? 13:57:10 would it be considered a feature that tab currently moves you over known shafts without any kind of prompt? 13:57:21 autoshaft 13:57:22 you can't fall through a known shaft 13:57:22 because i'm not sure that's what it should do by default 13:57:30 i'm not actually sure which line caused the segfault 13:57:38 auto-web is worse 13:57:39 !learn edit wcrawl[5] s/$/; autoshaft 13:57:39 wcrawl[5/8]: magenta orb guardian yolk; god names are five letters long, max; executioner form; basic blobs; summon door mimic; gardening; nothing that minqmay likes; procs; superdiesel permaberserk; mist orcs; iguanominy; multiply all numbers in mon-data.h by 100,000; cameo role from the person with the most catlobe deaths; autoshaft 13:57:40 I should mention that I don't think randrods would work well in game, I was just trying to give suggestions that would make the patch "merely insane" rather than utterly psychotic 13:57:55 i suppose i could wait for my own build then try it out 13:58:03 autoselfensnare 13:58:22 they might work better if rod mechanics were changed, but I don't know how that would work 13:59:10 <|amethyst> aha 13:59:14 <|amethyst> attacker is NULL 14:00:51 <|amethyst> hm 14:00:52 <|amethyst> wait 14:01:46 <|amethyst> the attacker is passed in the defender slot 14:01:52 <|amethyst> but that shouldn't break it by itself 14:02:22 and it doesn't... anymore 14:02:38 -!- MakMorn has joined ##crawl-dev 14:03:16 92d52c9cc 14:03:42 <|amethyst> Oh, I missed the version on the crash again 14:03:54 <|amethyst> and was looking at an old version 14:03:58 <|amethyst> all at the same time :P 14:04:19 i'm looking at a new version :P 14:04:23 why do I keep crashing after the crash is fixed ._. 14:04:33 * kilobyte wishes Gretell would mention the version on crash announcements. 14:04:38 -!- elliptic has joined ##crawl-dev 14:04:45 danharaj: did you refuse to upgrade? 14:04:56 he could have been playing when the crash was fixed 14:04:58 no, I started this game today. 14:05:13 I just transferred after restarting. 14:05:14 <|amethyst> 14:12:04 < Henzell> Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2378-g2156664 (33) 14:05:19 <|amethyst> that was less than an hour ago 14:05:52 I started this game 1:13 ago. 14:06:00 best timing :P 14:11:33 -!- MakMorn has quit [Ping timeout: 260 seconds] 14:20:08 -!- Mottie has quit [Ping timeout: 240 seconds] 14:22:01 Debian builds of 0.10 branch on crawl.develz.org updated to: 0.10.3-5-gf0cc9df 14:30:53 -!- Fa has joined ##crawl-dev 14:36:29 -!- SkaryMonk has quit [Read error: Connection reset by peer] 14:37:09 -!- SkaryMonk has joined ##crawl-dev 14:45:41 kilobyte: The minotaur room is AMAZING when you get it at D:2-5 as an Oka follower, instant ****.. 14:45:52 guess that's intended? 14:46:00 it probably shouldn't happen 14:46:16 I mean, getting that much piety for sacrificing a corpse you didn't make :P 14:46:46 nice bug 14:50:10 <|amethyst> would it work to check corpse.props[MONSTER_MID] ? 14:53:31 does anyone have any ideas for a better name for big fish? i removed giant goldfish locally also, i don't recall anyone opposing that when it was discussed a while ago 14:53:33 -!- eeviac_ has joined ##crawl-dev 14:53:35 <|amethyst> and should a fix affect other gods? Presumably not Nemelex, but what about blood gods? 14:53:51 MarvinPA: carp 14:53:56 <|amethyst> haha 14:54:00 name them lion fish and give them spines 14:54:19 yes 14:54:23 <|amethyst> "carp" would be better for giant goldfish, though 14:55:27 !lg . killer=big fish 14:55:27 2. Wensley the Cutter (L4 HEAM), slain by a big fish on D:3 (portal sewer entry d) on 2010-08-23, with 308 points after 3875 turns and 0:13:40. 14:55:29 well stats-wise giant goldfish are only a little bit weaker than sharks, that was the reasoning for removing them 14:55:49 sounds more like sharks are too weak 14:56:09 <|amethyst> um 14:56:11 @??shark 14:56:11 shark (16;) | Spd: 10 | Int: insect | HD: 7 | HP: 25-51 | AC/EV: 9/5 | Dam: 18, 9 | cold-blooded | Res: 06magic(28), 12drown | Chunks: 07contam | XP: 205. 14:56:13 <|amethyst> I don't understand this comment 14:56:21 @??alligator 14:56:21 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | Int: insect | HD: 12 | HP: 53-93 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded, !sil | Res: 06magic(48), 12drown | XP: 1093 | Sp: swiftness. 14:56:23 <|amethyst> // Technically they have skeletons, but Crawl needs skeletons made 14:56:24 goldfish do a fair amount less damage but pure melee, pure aquatic monster is a pretty narrow niche 14:56:29 @??shark snapping turtle 14:56:29 unknown monster: "shark snapping turtle" 14:56:30 <|amethyst> // of bone or similar materials (e.g. chitin) 14:56:32 :( 14:56:49 <|amethyst> 1. How is chitin more similar to bone than cartilage is? 14:57:03 <|amethyst> 2. we don't count chitin as a skeleton 14:57:05 |amethyst: chitin shards! 14:57:19 how do shark bites hurt less then spiders and moths 14:57:22 Barracudas are pretty large aggressive fish. 14:57:54 barracuda efb 14:57:59 well big fish are the crappy weak ones, those are what could do with a new name 14:57:59 ??how do 14:57:59 I don't have a page labeled how_do in my learndb. 14:58:54 i guess barracuda -> shark is fine for fish progression, maybe 14:59:07 barracuda -> shark -> carp 14:59:27 giant goldfish were also prettty crappy weak ones 14:59:32 then we can make carp randomly spawn in the dwarven halls 14:59:35 s/ttt/tt/ 14:59:39 I personally think most mundane critters make silly crawl creatures. 15:00:34 But I'm sure that's a debate on the level of pizza. 15:00:50 The pizza is a mimic! 15:01:09 Has anyone else noticed this weird thing where if you make a monster go to sleep with EH it will sometimes still take an action? 15:01:13 ravenous food mimics 15:01:15 I have observed it with orb spiders. 15:01:34 The harpy eats the food mimic! 15:01:44 i think that was reported a while ago, yeah 15:01:46 orb spiders are not exactly fair things to work with considering what insane things they do to maintain range 15:01:49 no idea how/why it happens though 15:02:01 <|amethyst> it's not that insane at all 15:03:04 Also I am not sure if slime creatures should be able to split merge when affected by EH 15:03:20 <|amethyst> it just changes its "firing position" in a few more places in the behaviour code 15:03:58 <|amethyst> exactly what all ranged monsters do, just more often 15:04:16 enslaved orb spiders constantly running from the player 15:04:33 that's... probably a bug :P 15:04:52 <|amethyst> yeah, that could be fixed 15:04:54 that's not really insane, just something no one really thought of 15:05:14 <|amethyst> especially now that they don't take stairs 15:05:28 <|amethyst> if you tell them to "wait here" they'll get closer 15:05:36 <|amethyst> since you're not their target anymore 15:08:43 -!- ussdefiant has joined ##crawl-dev 15:18:57 big fish could be renamed pirhana 15:19:39 the ranged AI code is a bit ugly. I should have used waypoints instead of firing_pos 15:19:55 <|amethyst> something names "pirhana" should come in packs IMO 15:20:01 <|amethyst> s/pack/band/ 15:20:08 yeah, right 15:20:21 <|amethyst> killer bees of the water 15:20:28 well, we could replace big fish by bands of pirhanas 15:20:59 I don't think it would be fun to increase the number of water enemies 15:21:02 sewers become extremely lethal 15:21:07 as MarvinPA said, melee water monster is a narrow niche, could use some variation and we don't have that kind of bands 15:21:54 ...someone shoot me for taking XuaXua suggestions seriously >_< 15:21:57 Is crawl against having monsters that are abstract swarms? Piranhas are pretty small. 15:22:06 |amethyst: are you working on the constriction changes we discussed the other day, or should I? 15:22:39 Grunt: the awaken forest thing isn't really a XuaXua suggestion, he just posted it to mantis for some reason 15:23:16 btw, has the forest always been shifting? I missed that 15:25:07 <|amethyst> galehar: I am, but it will be a little while before I have anything 15:25:25 The changes constrict you. 15:25:27 <|amethyst> I think I've figured out how to do save compat 15:25:38 ok 15:25:43 galehar: the shifting thing is part of Grunt's patch... the Forest in trunk doesn't even have trees 15:26:08 |amethyst: ok, cool 15:27:08 evilmike: that's what I figured. I was surprised when reading about it out from nowhere. I haven't tested the patch, but I don't like the idea much. I think morphing should stay something exclusive to the abyss 15:27:37 It's a pretty old idea, afaik 15:27:46 yes, remove lab morphs 15:27:48 I'm not sure if the original one was to have it for one level, or for the whole branch 15:27:52 and labs while on the way 15:28:51 Has XuaXua ever been reprimanded for his non-bug reports? 15:28:59 ChrisOelmueller: why? they are hardly noticeable, I was thinking of allowing them to happen closer instead 15:29:00 like that'd help 15:29:15 [...] I think morphing should stay something exclusive to the abyss 15:29:33 hehe 15:30:08 lab shifts predates the new abyss morphing, and they are also quite different (as I said, hardly noticeable) 15:30:52 I thought the point was for them to be hard to notice 15:31:06 I think they're some attempt to make it so you can't solve labs via the "right hand rule" 15:31:12 doesn't it makes them pointless? 15:31:34 yeah, I've read that too 15:31:41 if they actually succeed in making the "right hand rule" ineffective, then lab shifting isn't pointless (even if the player doesn't notice it much) 15:31:51 I have no idea if they actually succeed in that, though 15:31:53 <|amethyst> if you want to make them unsolvable via right hand rule, just allow a limited number of cycles 15:32:09 I just find it stupid to read those messages about something changing, and never noticing any passage opening or closing 15:32:11 <|amethyst> (limited number so as not to shorten the path too much) 15:33:47 -!- ToBeFree has quit [Read error: Connection reset by peer] 15:34:43 speakin of labs, does maprot really enhance their fun-factor? 15:34:50 no 15:35:13 does it increase their difficulty? I feel like it doesn't really. 15:35:20 even if it'd multiply their fun factor by 100 15:35:21 nope 15:35:22 it'd still be 0 15:35:29 I think the map rot is there so you can't see the shifting 15:35:45 I feel like the shifting would be more notable if your map lied. 15:36:15 <|amethyst> map rot does make it so it's harder to tell whether you're backtracking 15:37:21 I don't like that aspect of it. You can track your coordinates (relative to where you entered) if you are meticulous enough, and figure out if you're backtracking 15:37:32 (not that anyone does this, or would ever need to) 15:37:35 you usually just know anyways 15:37:40 yeah 15:37:41 <|amethyst> you can simulate autoexplore if you are meticulous enough 15:37:49 -!- _wh1te has joined ##crawl-dev 15:38:13 <|amethyst> I don't think it would hurt too much to turn on autoexplore in labs 15:38:20 -!- _wh1te_ has joined ##crawl-dev 15:38:21 I think shifts specifically happen in unmapped areas, but I can't see what's good about this restriction 15:38:40 -!- leetdood has quit [] 15:39:23 -!- _wh1te_ has quit [Client Quit] 15:39:27 -!- _wh1te has quit [Client Quit] 15:39:46 I haven't found much difficulty in doing labs even with maprot. I also feel like the game shouldn't make an area more difficult by obfuscating your interface. 15:40:16 If you enable autoexplore in labs and change nothing else, how well does it work? 15:40:27 If it actually works, it should be enabled, imo 15:40:29 <|amethyst> you'd probably have to disable maprot too 15:40:37 <|amethyst> not sure, let me see 15:40:48 I always assumed it won't work with maprot 15:41:18 yeah, it won't work with maprot. autoexplore search for unmapped cells 15:41:38 if shifts were made more common, autoexplore could be made to fail without maprot. That would probably feel better the the player. 15:41:46 to the* 15:42:17 -!- Ragdoll has quit [Quit: Ragdoll] 15:42:22 if labs shift too much for autoexplore to solve them, they are going to be very frustating to solve manually 15:42:26 does autoexplore assume that no celles ever change 15:42:36 something about boring beetles 15:42:42 that's how it fails in shoals, no? 15:42:45 I think the best thing would be to go with the idea of overhauling labyrinths (make them smaller, spawn enemies, perhaps shift more) 15:43:20 I don't think the current labyrinths fit well in crawl. The minotaur fight can be interesting, the rest feels like a puzzle game 15:43:20 galehar: not sure they would be any more or less frustrating than normal. random wandering is basically all it amounts to in either case 15:43:24 <|amethyst> well, first try I pressed o and was next to the minotaur within 100 turns 15:43:42 random walk autoexplore! 15:43:48 ChrisOelmueller: surprise! 15:44:43 03galehar * r3e8745c120ea 10/crawl-ref/source/travel.cc: Sort includes. 15:44:53 03galehar * r35eb27d2ba50 10/crawl-ref/source/travel.cc: In Shoals, don't try to autoexplore below see level. 15:45:01 heh 15:45:16 <|amethyst> second time it wandered around the starting area for a bit, found metal, then wandered away 15:45:30 <|amethyst> had to press o a number of times 15:45:46 |amethyst: we can make it so that entering a labyrinth automatically sends you to starving 15:45:59 and spawns harpies around you in every direction 15:46:06 and hungry ghosts 15:46:09 if the point of a labyrinth other than the challenge of the minotaur is to make you spend food, that would accomplish it more directly :P 15:46:28 evilmike: I agree with all those ideas (smaller, enemies and more shifts). What about autoexplore and maprot? 15:46:33 Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves 15:46:48 i'd be in favor of agreeing on a point labs should have, then trash lab and design something that fulfills the purpose 15:47:02 galehar: if it's combat oriented, I don't think maprot is needed. And so, I think autoexplore would be fine as well 15:47:25 !learn add game_design <+evilmike> Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves 15:47:25 game design[2/2]: <+evilmike> Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves 15:47:44 ??game design 15:47:45 game design[1/2]: < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P 15:47:53 <|amethyst> third try, 4000 turns 15:47:57 yikes 15:48:01 what's the average lab run 15:48:05 in turn length 15:48:14 way less than 4000 :P 15:48:26 <|amethyst> it has a tendency to repeat itself 15:48:34 <|amethyst> because of maprot 15:48:49 have to implement a left-hand-rule autoexplore, just for labs 15:49:15 <|amethyst> You have lost your religion! 15:49:15 <|amethyst> _Trog does not appreciate desertion! 15:49:43 |amethyst: nice 15:49:54 <|amethyst> yeah, this is slightly more annoying than doing it by hand 15:49:55 that doesn't sound like something you should be able to trigger by pressing o :P 15:50:00 <|amethyst> still probably quicker in time 15:50:05 <|amethyst> ChrisOelmueller: you have to press o a bunch 15:50:06 that's me there on the outside 15:50:07 yesterday i waited out trog wrath succesfully 15:50:10 oooo 15:50:26 <|amethyst> more like ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 15:50:38 Nomi: lots of people do that, it's just tedious 15:50:44 oooooooeeoooooooeeeoooooooee 15:50:45 <|amethyst> actually, ooooooooooooooooooooo&^Heooooooooooooooooo 15:50:48 it's kind of like that 15:50:50 heh 15:50:50 <|amethyst> yeah :) 15:50:57 this is why god wrath needs to use xp instead of turns 15:51:05 it works so well with evolution 15:51:11 and of course ash! 15:51:26 ChrisOelmueller: please submit your patch to the mantis 15:51:36 using xp would be a start, but it would need to have something more than that 15:51:39 shouldn't it be exploration instead of xp 15:51:48 it would be silly if you could expect wrath after high xp kills 15:52:04 exploration seems like it would work a lot better 15:52:14 <|amethyst> so: monster spawning (from a fixed set, maybe all never_corpse), more frequent shifts, no maprot, and enable autoexplore... does that sound reasonable for 0.12 lab? 15:52:39 |amethyst: autoexplore is laaaame 15:52:46 |amethyst: i'd first try no maprot, but no autoexplore either 15:52:48 but removing maprot would be great 15:52:58 |amethyst: that would be interesting. I wonder if it would need a fixed set. What if you used monsters from the level the lab spawned on? 15:53:10 plus hungry ghosts, definitely 15:53:29 <|amethyst> evilmike: that could work, but I think some kind of theme would be good 15:53:37 what about troll "player ghosts" 15:53:40 <|amethyst> evilmike: I guess "Greek mythology" already has Shoals 15:53:44 the only thing with a theme is that labs have a very wide range of levels they can appear on 15:54:07 the spirit of a deceased troll, starved in the walls of this hellish construction 15:54:17 <|amethyst> evilmike: could have its own pick functions 15:54:32 true 15:54:57 it would be nice if those were redone for 0.12 too 15:55:04 <|amethyst> ChrisOelmueller: I'd rather not have something that could be solved easily with autoexplore, then disable it just to be spiteful 15:55:26 <|amethyst> ChrisOelmueller: the monsters would make it so that you can't autoexplore for very long, anyway 15:55:36 -!- shockwave has quit [] 15:55:47 every time you kill a monster, the lab shifts 15:57:22 hm. yeah i guess i'd have to play with it a bit before suggesting what works and what does not 15:58:05 |amethyst: from your tests, it seems autoexplore might be sometimes worse than the manual way 15:58:19 <|amethyst> galehar: with maprot 15:58:25 <|amethyst> galehar: it seems like it usually is 15:58:32 oh, you didn't disable maprot 15:58:35 <|amethyst> galehar: without maprot, it would probably be pretty similar 15:58:57 <|amethyst> similar to player exploration in-game time 15:59:01 <|amethyst> but much faster 15:59:47 <|amethyst> which is boring with an empty lab, but so is manual exploration, and autoexplore at least goes by more quickly 16:01:45 hey, what about adapting hell effects to the labyrinth? 16:02:10 when you do that to things, they lose their uniqueness 16:02:43 That's true. Hell effects are like the best idea ever for discouraging wasting time exploring. 16:08:21 change hell effects to dungeon effects 16:16:55 Perhaps piles of item mimics could be used for flavour in labs? Make them weak packs, perhaps as strong as a mix of green and orange rats. 16:17:32 -!- Fa has quit [Ping timeout: 245 seconds] 16:22:24 -!- Fa has joined ##crawl-dev 16:25:38 -!- MakMorn has joined ##crawl-dev 16:29:29 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 16:35:53 -!- Fa has quit [Ping timeout: 245 seconds] 16:43:23 -!- Pacra has quit [Quit: Leaving] 16:44:28 -!- Mottie has joined ##crawl-dev 16:52:20 identifying a +4 rod of striking (7/7) did not pre-identify the rod spells of a +5 rod of striking (9/9) found a bit later 16:52:30 are rods still broken back and forth 16:55:55 idea: add a column to spellbook description which tells you how many number of (owned) spellbooks have the spell. Easier amnesia. Quicker to evaluate book value in shops. Nice to immediately know what you spells you've gained from a finding a book. 16:56:10 not sure about the column name 16:57:14 Maybe just "Books". Can hide it if they are all 1 17:06:50 -!- SkaryMonk has quit [Read error: Connection reset by peer] 17:14:29 galehar: sounds awesome 17:18:01 -!- eeviac_ has joined ##crawl-dev 17:18:09 nice, you.seen_spell is already saved as an array of bytes, I don't even have to touch minor version 17:19:19 I just pulled crawl tiles from git and tiles_options.txt says it's obsolete - where can I set tiles' window size? 17:19:56 in init.txt 17:20:12 <|amethyst> %git 20aeacb 17:20:13 kilobyte * r20aeacb5663d: Move tile options to the main .rc file. (3 days ago, 3 files, 69+ 74-) https://gitorious.org/crawl/crawl/commit/20aeacb5663d 17:20:28 hmm now to remember the comman 17:20:29 d 17:20:44 isn't it window_size_x or something? 17:20:59 there is a commented line in init.txt 17:21:33 it's tile_window_width and tile_window_height 17:22:02 thanks, I'd already replaced init with my own 17:31:39 -!- ark____ has quit [Quit: Leaving] 17:32:21 03galehar * r67a254dc8b56 10/crawl-ref/source/tags.cc: Reinit the end of had_book instead of seen_spell when loading seen books. 17:33:23 -!- _dd has quit [Ping timeout: 272 seconds] 17:40:25 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0/20120601175215]] 17:43:42 -!- nooodl has quit [Quit: Leaving] 17:49:04 -!- MarvinPA has quit [Read error: Connection reset by peer] 17:49:27 -!- MarvinPA has joined ##crawl-dev 17:53:30 crash after returning from abyss (https://crawl.develz.org/mantis/view.php?id=5815) by ldierk 18:02:29 ike the Shatterer (L22 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 18:02:47 -!- Pingas_ has joined ##crawl-dev 18:03:47 <|amethyst> !lm ike crash -log 18:03:47 1. ike, XL22 TeFi, T:86960 (milestone): http://crawl.akrasiac.org/rawdata/ike/crash-ike-20120621-230228.txt 18:04:02 <|amethyst> s/8/7/ 18:05:55 <|amethyst> didn't crash for me 18:06:21 -!- Pingas has quit [Ping timeout: 265 seconds] 18:07:22 <|amethyst> oh hm 18:07:38 <|amethyst> did take me to D:1 when I left though 18:07:50 <|amethyst> oh, right, wizmode 18:11:22 -!- petete has joined ##crawl-dev 18:13:47 <|amethyst> for_real is never true 18:16:52 ike the Shatterer (L22 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 18:18:06 ike the Shatterer (L22 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 18:19:42 |amethyst: While you are at it, could you please add a short comment on what stair_destination does and what arguments does it want? Of course I'm not part of devteam, but I feel that not having comments for public functions is... well.. bad. And the fact that I couldn't figure what it does from a short glance, means that it is complicated enough to have a commentary. Right? 18:20:59 "8. one day we will write tests" [http://bash.org/?950581] 18:22:19 \iraqiinformationminister 18:25:39 <|amethyst> hrm 18:26:02 <|amethyst> actually, it looks like it is called; I was breakpointing on too deep a function 18:26:13 <|amethyst> oh 18:26:18 <|amethyst> no, on the wrong stair_destination 18:26:42 <|amethyst> so you.hell_branch and you.hell_exit are fine 18:27:37 <|amethyst> oh 18:27:46 <|amethyst> // silly Labyrinths 18:27:49 <|amethyst> silly Hell 18:27:51 -!- edlothiol has quit [Ping timeout: 272 seconds] 18:30:16 <|amethyst> I bet AKs are broken too 18:30:35 <|amethyst> yes they are 18:34:51 -!- alefury has quit [] 18:50:23 03|amethyst * r4f27c868b702 10/crawl-ref/source/stairs.cc: Fix exiting Hell, AK starting abyss. 18:50:34 <|amethyst> This is not the cause of #5815 18:50:43 <|amethyst> haven't looked into that one 18:52:13 <|amethyst> except to see that it doesn't appear to involve the stairs code directly 18:54:13 -!- Fa has joined ##crawl-dev 18:57:37 -!- Wensley_ has joined ##crawl-dev 19:02:59 <|amethyst> moxian: done 19:03:11 ^_^ 19:04:19 03|amethyst * r00e6c84ba6fe 10/crawl-ref/source/stairs.cc: Document stair_destination(). 19:04:59 ike the Shatterer (L22 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 19:05:05 ike the Shatterer (L22 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 19:05:35 <|amethyst> It's kind of ugly that the hell_branch/hell_exit stuff is set there, but I don't know what would be better 19:07:39 -!- kek has joined ##crawl-dev 19:07:50 <|amethyst> other than that and whether to die or return an invalid level-id on a portal without a destination, for_real would only affect wizmode messages 19:13:47 The crystal golem glitters, brittle, in the dim dungeon light. its facets 19:13:47 _promise deadly secrets. 19:14:43 It is almost amusing how much that message gets spammed in the sif muna vault with all the crystal golems. 19:14:50 i have nothing to add, but "The sink golem glitters, clean, in the dim dungeon light. its faucets promise deadly secrets." 19:15:11 the missing capitalization of "its" was probably what HangedMan tried to report 19:15:15 yes 19:21:17 -!- GreatOrbOfEyes has joined ##crawl-dev 19:21:31 -!- HangedMan has quit [Disconnected by services] 19:21:33 -!- GreatOrbOfEyes is now known as HangedMan 19:22:49 -!- Pacra has joined ##crawl-dev 19:30:17 evilmike: now do a character with almost no ac 19:59:21 |amethyst: sorry for the Abyss/Hell exit bug :( I tested these cases (including a cool bug that made you return to Tartarus/etc), then didn't retest after handling Labs :/ 20:00:57 Zannick: MONEAT_RINGS 20:01:05 :D 20:10:17 monrust_amulets 20:17:05 -!- Dixie has quit [Read error: Connection reset by peer] 20:17:24 -!- Dixie has joined ##crawl-dev 20:20:41 Stairs for Cocytus, Dis, and Tartarus (https://crawl.develz.org/mantis/view.php?id=5816) by sgrunt 20:23:22 probably should rename the modified ice statues if they're going to have other spells 20:25:23 need a fridge on a pedestal tile (to match other statue tiles) :p 20:25:31 Heh. 20:25:54 The refrigerator's door opens! The refrigerator drains the heat from the surrounding environment! 20:26:48 "with a bit of a nasty surprise for the unaware " 20:26:52 unaware == unspoiled? 20:26:59 yeah, the custom statues should be renamed 20:27:47 I'm going to assume that "refrigerator" isn't a good name for them. 20:27:55 unfortunately :P 20:28:24 Grunt: I looked at your Awaken Forest patch to respect EV and AC. It seems to do nearly no damage to typical players at the expected depth (ie, tentatively an equivalent of ~D:24) 20:28:26 The refrigerator snaps closed at you. The refrigerator constricts you! 20:28:47 If that's the expected depth, why is there a lair end with it? 20:29:19 Even the end with the dragon isn't as out of depth as that. 20:29:26 merely tweaking the damage doesn't help as EV chars avoid almost any attacks. 20:29:30 what if evasion is made less effective against awaken forest? 20:29:53 danharaj: eh? Dragons kill you dead, the druid merely hits you a bit. 20:29:56 I've thought that the way that patch approaches EV could be done better. 20:30:03 I think AC should have a full effect (nothing else makes sense, imo) but I can see EV being less effective (you're being hit by multiple branches, hard to dodge) 20:30:19 The idea I've had floating around for a while is to halve the effective EV. 20:31:02 the problem is, EV is balanced by big-damage spells missing you 90% of the time but then doing that 50 or more damage out of a sudden. This doesn't work for damage over time. 20:31:17 Perhaps the effect should perform one large attack and many smaller attacks? The large attack threatens AC, the small attacks beat EV by chance. 20:31:57 (Reducing effective EV would be a lot simpler though) 20:34:45 -!- buppy has joined ##crawl-dev 20:35:09 even ignoring EV entirely might make sense, if it comes to that 20:39:46 -!- Pacra has quit [Read error: Connection reset by peer] 20:41:33 -!- Pacra has joined ##crawl-dev 20:52:41 -!- monqy_ has joined ##crawl-dev 20:55:31 -!- monqy has quit [Ping timeout: 265 seconds] 20:56:17 Exploration Never Visits Piles (https://crawl.develz.org/mantis/view.php?id=5817) by snow 20:56:49 * Grunt senses a badmantis. 20:59:49 -!- monqy_ has quit [Ping timeout: 248 seconds] 21:04:54 what tipped you off 21:04:57 the submitter maybe? 21:08:35 kilobyte: opinions on the minotaur vault thingy i pasted earlier? 21:09:23 it could suffice to not place it in early levels, but similar issues will come up with all vaults featuring corpses 21:09:44 would rotting corpses do the job here, too, since they cannot be sacrificed? 21:10:39 What determines sacrifice piety gain, HD? Can you set the HD of a corpse? 21:11:56 -!- monqy has joined ##crawl-dev 21:13:12 Okawaru is looking for tokens of victory, not for meat... so perhaps those could be excluded? 21:13:20 danharaj: or HD, yeah 21:13:49 more tags needed for items in vaults 21:14:03 @??minotaur 21:14:03 minotaur (04H) | Spd: 10 | Int: normal | HD: 13 | HP: 52-90 | AC/EV: 5/7 | Dam: 35, 20 | 10weapons, 10items, 10doors | Res: 06magic(52) | Chunks: 07contam | XP: 1385. 21:14:08 @??minotaur hd:1 21:14:08 minotaur (04H) | Spd: 10 | Int: normal | HD: 1 | HP: 3-8 | AC/EV: 5/7 | Dam: 35, 20 | 10weapons, 10items, 10doors | Res: 06magic(4) | Chunks: 07contam | XP: 2. 21:14:28 2 xp sounds good :p 21:14:55 aside from the question of whether item spec can even include monster spec, wouldn't that be a weird spoiler thing for anybody who raises the dead 21:15:54 Extreme alternative: remove sacrifices :P 21:16:14 HangedMan: hrm, good point 21:18:21 tag to ignore monsters in notes/exp evaluations (entry vault zoos, aquarium.des), tag to not pick up loot (elf and tomb loot piles), tag for "devalue this somehow but not really" (said minotaur vault) 21:18:31 then again... 21:19:11 should oka only accept sacrifices of corpses you or your allies or indirectly made by you (confusion and stuff) rather then corpses already there or from neutrals fighting enemies, if the flavour is "tokens of battle" 21:29:29 -!- eeviac_ has joined ##crawl-dev 21:29:59 that could work 21:31:27 danharaj's idea is not that bad either, but would remove the decision whether to get piety or prepare food 21:32:03 I'm not sure how significant that decision. 21:33:08 Also, it is so tedious to sac corpses that by late game I don't do it very much. 21:33:20 wasn't that *just* improved on 21:33:28 How? 21:33:46 autoexplore goes to anything sacrificable to your current god 21:34:07 except when it's broken 21:34:23 which it often is, judging from mantis and ##crawl 21:34:33 Well, sacrificing takes at least two keypresses per square to do regardless, and with corpse sacrifices it doesn't really get much higher than that burden without autoexplore. 21:34:35 well yes unfortunately things seem to be tripping overthemselves with current autopickup/item statues/stuff 21:34:49 Since corpses tend to bunch up anyway. 21:35:23 The problem is that late game sacrifices are absolutely trivial, and if something is trivial, the smallest interface burden gets magnified. 21:36:37 do not feel very receptive about continuing one of the oldest arguments in crawl 21:36:42 :3 21:37:34 Early game, you need to sacrifice to gain god benefits, and food tends to be more important so the decision is less trivial. The fact that piety gain is important early game makes sacrifices actually feel good early on, because you see a tangible benefit to doing it. Later on, you're just maintaining *, so it feels less rewarding. 21:38:55 New Okawaru actually preserves this rewarding feeling in certain circumstances. If you kill a monster that is significantly above your level, you have a good chance of receiving a gift when you sacrifice its corpse. I've had this happen with dire elephants in the lair end and it feels really good :) 21:39:52 yeah i also liked new oka when testing, it's really a few details that you can use to game the system 21:40:32 diving is fine, since you also get the XP that way and this influences things. just finding minotaur corpses on the floor is bad if you can abuse it 21:43:06 -!- st_ has joined ##crawl-dev 21:44:09 -!- mikee_ has joined ##crawl-dev 21:46:27 Generally I think the principle ought to be that if the player does an action on a regular basis, it should feel rewarding. 21:47:17 learn add game_design 21:51:08 -!- Pacra has quit [Quit: This computer has gone to sleep] 21:53:29 -!- dtsund has left ##crawl-dev 22:00:12 -!- HangedMan has quit [Read error: Connection reset by peer] 22:03:37 -!- dtsund has joined ##crawl-dev 22:05:08 -!- kek has quit [Quit: Leaving] 22:09:48 -!- chukamok has joined ##crawl-dev 22:27:42 ike the Shatterer (L23 TeFi) ERROR in 'stairs.cc' at line 573: no return path from a portal (Hell) (Hell) 22:32:23 that's different 22:34:16 -!- chukamok has quit [Quit: ChatZilla 0.9.88.2 [Firefox 8.0/20111104165243]] 22:43:45 -!- Patashu has joined ##crawl-dev 22:56:48 -!- ussdefiant_ has joined ##crawl-dev 23:12:53 -!- petete has quit [Remote host closed the connection] 23:15:44 -!- varmin has quit [Remote host closed the connection] 23:18:31 -!- varmin has joined ##crawl-dev 23:24:11 why is imb not on the conjurer book? 23:25:44 -!- _dd has joined ##crawl-dev 23:26:08 -!- _dd is now known as Guest76990 23:26:26 -!- Guest76990 is now known as ddee 23:32:58 -!- Wensley_ has quit [Ping timeout: 276 seconds] 23:44:23 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 23:55:05 -!- Pingas_ has quit [Read error: Connection reset by peer] 23:59:11 -!- Grunt has quit [Quit: leaving]