00:00:01 -!- Grunt has quit [Quit: leaving] 00:05:02 Unstable branch on crawl.develz.org updated to: 0.11-a0-2355-gd4793b6 (33) 00:12:29 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 00:13:50 anyway im going to sleep for a bit, i will fix this asap 00:14:35 <|amethyst> like I said, the menu thing and not setting force_autopickup automatically are more important than this 00:14:41 <|amethyst> OTOH, this is a much quicker fix 00:14:55 <|amethyst> but perhaps a little tricky to get know_subtype() right 00:16:22 <|amethyst> night 00:16:58 i just need to look at my older code and see what seems logical. we may need to have to add something to the struct =/ 00:17:21 <|amethyst> it shouldn't be necessary to add anything to the struct 00:17:55 <|amethyst> it should be possible to tell now whether the object's subtype is known... it's just that it requires conditionals based on the base type 00:18:51 for what we have tested now 00:18:55 that is true 00:19:11 i was just thinking that there may be some other case 00:19:20 but idk im a crawl novice 00:21:03 anyway thanks for talking me though this! see ya later 00:21:14 -!- Thann has quit [Quit: Leaving] 00:22:05 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 01:12:17 Ahriscada (L6 FeCK) (D:1 (ZotDef)) 01:24:25 moin 01:24:48 mingw non-tiles build failed with: 01:24:57 libw32c.cc: In function 'bool kbhit()': 01:24:59 libw32c.cc:835: error: 'ARRAYSZ' was not declared in this scope 01:25:24 mon-info.h:91: instantiated from here 01:25:25 bitary.h:44: error: 'ARRAYSZ' was not declared in this scope 01:25:26 --- 01:27:13 -!- mikee_ has quit [Ping timeout: 276 seconds] 01:27:50 -!- mikee_ has joined ##crawl-dev 01:32:23 -!- leetdood has quit [Ping timeout: 245 seconds] 01:32:35 -!- leetdood has joined ##crawl-dev 01:35:05 -!- MarvinPA_ has joined ##crawl-dev 01:35:26 -!- G-Flex has quit [Quit: Time for us to bug out.] 01:37:07 -!- leetdood has quit [Ping timeout: 265 seconds] 01:38:38 -!- MarvinPA has quit [Ping timeout: 245 seconds] 01:38:38 -!- MarvinPA_ is now known as MarvinPA 01:46:34 -!- SkaryMonk has quit [Quit: Leaving.] 01:58:05 -!- leetdood has joined ##crawl-dev 01:59:24 -!- SkaryMonk has joined ##crawl-dev 02:02:25 -!- leetdood has quit [Ping timeout: 252 seconds] 02:12:36 -!- leetdood has joined ##crawl-dev 02:12:57 -!- leetdood has quit [Read error: Connection reset by peer] 02:15:57 -!- leetdood has joined ##crawl-dev 02:20:30 -!- leetdood has quit [Ping timeout: 260 seconds] 02:30:49 -!- leetdood has joined ##crawl-dev 02:31:08 -!- leetdood has quit [Read error: Connection reset by peer] 02:38:19 -!- leetdood has joined ##crawl-dev 02:42:01 -!- nonethousand has joined ##crawl-dev 02:42:13 I am getting a 02:42:18 "Lua error: 02:42:25 " message whenever I press tab 02:42:49 sorry for the bizarre carriage returns, I am bad at typing 02:42:57 CDO trunk 02:42:57 what's in the error 02:43:14 oh, empty, I see 02:43:17 bizarre 02:43:18 Well it literally just says "Lua error:" in my message log 02:43:32 do you have anything muted? 02:43:49 dunno if that would mute the error or the whole line including the "Lua error:" but 02:43:52 um I might, let me check 02:44:27 if removing mutes fixes it: the full error would be helpful; if not, now we know to look for code that produces an empty lua error ! 02:44:37 it will be "mute" something in my rc? 02:45:16 something along the lines of message_colour = mute:something but you might have an alias for message_colour or mute or 02:45:19 so 02:45:25 just search for mute I guess? 02:45:28 I don't have anything muted in my trunk rc unfortunately 02:46:38 -!- leetdood has quit [Ping timeout: 240 seconds] 02:46:59 -!- shiweera has joined ##crawl-dev 02:48:44 -!- MarvinPA_ has joined ##crawl-dev 02:51:49 -!- MarvinPA has quit [Ping timeout: 248 seconds] 02:51:50 -!- MarvinPA_ is now known as MarvinPA 02:52:39 oh do you have nightstalker 02:52:44 -!- leetdood has joined ##crawl-dev 02:52:46 I just noticed your los was smaller after remembering 02:53:00 the only other time I've seen lua errors from autofight was with squarelos' los reduction 02:53:21 since it tried to do its iteratey thing out of los bounds 02:53:37 (then I checked your game and it was DS and its los looked a bit tiny then you saved and quit) 02:53:42 nonethousand: ^ 02:55:00 hi, does autofight work for you in trunk? It stopped working for me after the last update. (Tried resetting the options file to no avail). 02:55:19 oh it's broken for you too? nonethousand mentioned it was broken 02:55:27 empty lua error 02:56:07 yep 02:57:21 00:56:26 is there a reason why autofight would stop working? 02:57:21 00:56:43 i get a lua error, on trunk, with ellipticrc 02:57:41 also confirmed empty lua error 02:58:24 -!- zorgl has joined ##crawl-dev 03:01:08 change 4fc838c: Hardcode the loading of {stash,wield,runrest,gearset,trapwalk,autofight}.lua ... ? 03:01:17 hi sorry monqy I'm back 03:01:27 turns out it's not nightstalker 03:01:29 "no worries" 03:10:46 -!- Cheibriados has quit [Ping timeout: 265 seconds] 03:15:08 -!- Cheibriados has joined ##crawl-dev 03:15:08 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:15:08 -!- zorgl is now known as absolutego 03:18:06 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 03:20:21 galehar: the boundary between mimic tiers, especially vanilla/ravenous, needs to be sanitized. I set it to something to be able to test names and tiles. 03:31:26 -!- elliptic has quit [Quit: Leaving] 03:33:35 -!- MarvinPA_ has joined ##crawl-dev 03:36:13 -!- MarvinPA has quit [Ping timeout: 244 seconds] 03:36:13 -!- MarvinPA_ is now known as MarvinPA 03:40:03 -!- nooodl has joined ##crawl-dev 03:48:16 -!- dtsund has left ##crawl-dev 03:48:55 -!- evilmike has quit [Ping timeout: 276 seconds] 03:57:57 -!- edlothiol has joined ##crawl-dev 04:00:23 -!- evilmike has joined ##crawl-dev 04:13:18 -!- ark____ has joined ##crawl-dev 04:21:43 Gourmand doesn't autoid for mummy, but does show up on % screen. (https://crawl.develz.org/mantis/view.php?id=5806) by nubinia 04:29:16 -!- ToBeFree has joined ##crawl-dev 04:33:03 -!- ussdefiant has quit [Ping timeout: 265 seconds] 04:40:49 -!- absolutego has quit [Quit: leaving] 04:43:53 -!- shiweera has quit [Quit: Leaving] 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2355-gd4793b6 05:16:23 03kilobyte * rdf0890033e7f 10/crawl-ref/source/libw32c.cc: Unbreak Windows console builds. 05:16:33 03kilobyte * rf73fc329e87e 10/crawl-ref/source/Makefile: Fix the wrong version of clua scripts being installed. 05:16:33 03kilobyte * r46bf11a728c2 10/crawl-ref/source/ (20 files): Cut down on transitively including directn.h 05:19:53 -!- alefury has joined ##crawl-dev 05:40:12 03kilobyte * r3df3d3ab11be 10/crawl-ref/source/dgl-message.cc: Unbreak DGL builds. 05:42:54 Unstable branch on crawl.develz.org updated to: 0.11-a0-2359-g3df3d3a (33) 05:49:35 kilobyte: ok, I'll try to give them stats 05:50:34 kilobyte: I think you can use "fix" instead of "unbreak" :) 05:54:51 would you have anything against unadding axe traps? 05:55:11 when describing things, I realized they don't make any sense 05:56:08 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2359-g3df3d3a 05:56:44 a hand axe is made for being thrown by hand, it's damn unwieldy for a spring or a similar mechanism. And for merely dropping it from above, there are better projectiles. 05:58:15 sure, , I don't miond 05:58:59 we have enough mechanical traps 05:59:18 if axe traps get removed, make sure to fix zotdef 06:01:30 DID YOU AXE TRAPS?! 06:05:41 some damage are affected by GDR and AC, some only AC, some none. How about some consistency? Have a reduce_damage function, which applies both GDR and AC 06:06:09 can have a scale parameter for stuff that only apply AC/2 06:18:00 do you mean add GDR for ranged and spell damage? 06:19:39 yes 06:20:34 have to go, but I'll read the backlog 06:32:24 uh. hm. heavy armor feels pretty okay to me i must admit, and gdr is extremely strong against the things it works against 06:33:04 this sounds like a pretty huge buff, but if gdr was reduced a bit to compensate it might work. consistency would be nice. 06:40:33 doesn't GDR work against anything that uses melee and beam code (ie, almost all damage that heeds AC)? 06:41:03 this means, fixing the few cases that do not respect it is not a "huge buff" at all 06:52:09 so what about monster gdr then, import it from 4.1 06:52:22 equal things up a little 06:53:38 do they get it for heavy armour, or just anything? 06:54:36 I think it was anything, that's why syllogism used TSO smite to kill everything 06:56:20 -!- Patashu has quit [Disconnected by services] 06:56:20 -!- PatashuG1LD4 has joined ##crawl-dev 06:59:40 -!- Patashu has joined ##crawl-dev 07:00:17 beh, unscaled blade traps did up to 76 damage to monsters, 38 to players 07:02:48 -!- PatashuG1LD4 has quit [Ping timeout: 245 seconds] 07:03:06 -!- Patashu has quit [Disconnected by services] 07:03:06 -!- PatashuG1LD4 has joined ##crawl-dev 07:08:36 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:08:47 -!- Patashu has joined ##crawl-dev 07:10:58 -!- SkaryMonk has joined ##crawl-dev 07:11:53 -!- PatashuG1LD4 has quit [Ping timeout: 252 seconds] 07:14:03 -!- Patashu has quit [Disconnected by services] 07:14:04 -!- PatashuG1LD4 has joined ##crawl-dev 07:16:56 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:18:18 -!- SkaryMonk has joined ##crawl-dev 07:19:30 -!- Patashu has joined ##crawl-dev 07:22:29 03kilobyte * rf3d870630017 10/crawl-ref/source/ (24 files in 10 dirs): Axe axe traps. 07:22:37 03kilobyte * r074247553534 10/crawl-ref/source/traps.cc: Unscale trap damage. 07:22:53 -!- PatashuG1LD4 has quit [Ping timeout: 252 seconds] 07:24:56 -!- Patashu has quit [Disconnected by services] 07:24:56 -!- PatashuG1LD4 has joined ##crawl-dev 07:28:04 -!- Patashu has joined ##crawl-dev 07:31:31 -!- PatashuG1LD4 has quit [Ping timeout: 272 seconds] 07:33:31 -!- Patashu has quit [Disconnected by services] 07:33:32 -!- PatashuG1LD4 has joined ##crawl-dev 07:36:40 -!- Patashu has joined ##crawl-dev 07:39:55 -!- PatashuG1LD4 has quit [Ping timeout: 255 seconds] 07:42:30 -!- Patashu has quit [Disconnected by services] 07:42:31 -!- PatashuG1LD4 has joined ##crawl-dev 07:44:55 Spectators during combo choice. (https://crawl.develz.org/mantis/view.php?id=5807) by Piu 07:45:50 -!- Patashu has joined ##crawl-dev 07:49:19 -!- PatashuG1LD4 has quit [Ping timeout: 264 seconds] 07:51:13 -!- Patashu has quit [Disconnected by services] 07:51:14 -!- PatashuG1LD4 has joined ##crawl-dev 07:54:34 -!- Patashu has joined ##crawl-dev 07:58:19 -!- PatashuG1LD4 has quit [Ping timeout: 264 seconds] 08:00:43 -!- Patashu has quit [Disconnected by services] 08:00:44 -!- PatashuG1LD4 has joined ##crawl-dev 08:03:54 -!- Patashu has joined ##crawl-dev 08:06:53 -!- PatashuG1LD4 has quit [Ping timeout: 252 seconds] 08:07:16 -!- Patashu has quit [Disconnected by services] 08:07:17 -!- PatashuG1LD4 has joined ##crawl-dev 08:08:50 -!- MarvinPA has quit [Read error: Connection reset by peer] 08:10:28 -!- Patashu has joined ##crawl-dev 08:13:29 -!- PatashuG1LD4 has quit [Ping timeout: 245 seconds] 08:15:50 -!- Patashu has quit [Disconnected by services] 08:15:51 -!- PatashuG1LD4 has joined ##crawl-dev 08:19:00 -!- Patashu has joined ##crawl-dev 08:21:56 -!- PatashuG1LD4 has quit [Ping timeout: 244 seconds] 08:22:08 -!- Patashu has quit [Disconnected by services] 08:22:08 -!- PatashuG1LD4 has joined ##crawl-dev 08:25:26 -!- Patashu has joined ##crawl-dev 08:28:38 -!- PatashuG1LD4 has quit [Ping timeout: 245 seconds] 08:31:45 -!- Patashu has quit [Ping timeout: 244 seconds] 08:45:43 -!- Grunt has joined ##crawl-dev 08:48:15 -!- ussdefiant has joined ##crawl-dev 09:00:22 03edlothiol * rfdd391cc0477 10/crawl-ref/source/ (tileweb.cc tileweb.h): Webtiles: Fix map update with travel_delay=-1 (#5356). 09:03:22 -!- Patashu has joined ##crawl-dev 09:06:18 -!- Patashu has quit [Remote host closed the connection] 09:06:30 -!- Patashu has joined ##crawl-dev 09:08:28 kilobyte: common knowledge is that gdr only works on melee. i dont know if this is true. 09:08:40 i certainly never heard about it working on beams 09:47:18 after checking the source, I confirm it only works on melee attack 09:47:48 so maybe not so close to a freeze 09:48:02 but I'd like to hear whar elliptic, marvinpa and evilmike think of it 09:49:50 another topic: autoexplore can drown you in shoals if lev expires just when the tide rushes under you 09:50:28 would be good to reuse the slime wall logic to make travel/explore avoid the tide edge 09:51:27 copy/paste it seems easy, but it would be better to make it more generic and reuse the same class 09:51:39 but all those unwind are confusing 09:51:45 anyone familiar with it? 09:52:00 -!- joosa has quit [Ping timeout: 260 seconds] 09:53:21 I think making gdr apply to beams would be a big buff to it, and I don't like the sound of that 09:55:37 -!- joosa has joined ##crawl-dev 09:58:31 -!- MarvinPA has joined ##crawl-dev 10:03:09 evilmike: what if we reduce it to compensate? weaker, but works against a wider range of threat 10:04:41 I like the way it works in melee currently. It feels like it hits the right spot, and I don't know if that would be the same after changing it. You should get elliptic's comments, I believe he came up with the current formula 10:06:06 yes he did, I remember discussing it with him and implementing it 10:06:12 I also don't have a problem with gdr being melee-only, really. It should just be documented better 10:07:01 ok 10:07:11 thanks for the feedback :) 10:07:47 what about renaming it from GDR 10:07:51 the manual refers to gdr, but I think that part should make it clear that it's a melee thing 10:08:00 since it certainly isn't guaranteed 10:08:12 we just need to convey "body armour is most effective against melee attacks" 10:11:54 Does GDR reduce ranged damage? 10:12:05 ghallberg: no 10:12:25 Seems reasonable that it should protect against arrows and stuff at least? 10:12:32 But yeah, balance first. 10:13:07 'later 10:13:10 * galehar leaves 10:22:20 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2362-gfdd391c (33) 10:24:45 -!- vivec has joined ##crawl-dev 10:24:50 crawl is a great game, thanks devs 10:25:31 <|amethyst> thank you :) 10:25:52 <|amethyst> btw, http://crawl.develz.org/trunk/changes.txt for the full list of commit messages (at most a day behind), but that's over two thousand since 0.10 10:26:18 yeah I found it with a quick google, do you guys document what you're planning on adding? like more major features? 10:27:19 that would be cool to read about 10:27:21 <|amethyst> bug reports with "Category: Implementables" would be one place 10:27:27 <|amethyst> also the chat logs for this channel 10:27:38 <|amethyst> http://s-z.org/crawl-dev/ 10:27:38 theres a development planning page on the wiki, but its out of date 10:27:56 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:28:34 vivec: if you are unfamiliar with the trunk changes that happened so far, the trunk changelog is fairly up to date 10:28:58 <|amethyst> One big thing planned is redoing the formulas etc for ranged combat 10:29:08 if you mean actual future changes, not just future stable versions, then there is currently no central place to read about planned features 10:29:13 <|amethyst> and more cutting of levels 10:29:32 <|amethyst> and nerfing summoning 10:29:33 like, the blog post on crawl when mountain dwarfs were being removed 10:29:43 also of course more translation stuff 10:29:44 it would be cool to read stuff like that, except about planned future feature stuff 10:29:55 such as nerfing summoning/cutting levels and ranged combat changes 10:30:09 theres a bit about ranged combat on the tavern 10:30:57 vivec: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=4645 10:31:10 thats for 0.12, though, not 0.11 10:31:33 <|amethyst> But if we announce changes beforehand players will try to blackmail us with "I'll quit if you do that" :) 10:31:46 <|amethyst> Not that it's effective 10:31:53 that's true, but people will always be retarded 10:31:56 no matter what you do 10:32:06 what are planned things for 0.11 release? 10:32:21 there used to be "playtesting" posts on the dev blog that summarized some of the changes in trunk 10:32:37 <|amethyst> some constriction and mimic changes, bug fixes, ... I don't think the new vehumet is likely to get in 10:32:48 vivec: http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt 10:33:03 that has most of the stuff that is currently in trunk 10:33:43 i dont think a lot of additional features are planned for 0.11, its pretty close to release, so its mostly bugfix time now 10:34:25 the talk is of release in early august, freeze tends to happen a month before that 10:34:32 so we're not quite into just bugfixes yet 10:34:38 and whats on the table for .12? 10:35:52 theres not much set in stone for 0.12 10:36:03 mostly just "more translation stuff" 10:36:10 the ranged overhaul is also extremely likely to happen 10:36:11 * Monsters who submerge stop fleeing. 56 10:36:12 thank god 10:36:19 whoever did this is a beautiful man 10:36:43 possibly new vehumet (spells gifted directly to memory instead of book gifts) 10:37:04 would they consume spell levels? 10:37:09 of course 10:37:15 why would people want that? 10:37:18 Grunt is working on the forest branch, depending on how far he gets, we might see forest playable in 0.12 trunk 10:37:26 vivec: its not about people :P 10:37:34 people didnt want MD to be removed either 10:37:36 what would the forest branch be? 10:37:38 I don't know if it will make it into 0.12 stable, it's very hard to make long term predictions like that 10:37:48 first thing ive ever heard about a forest branch 10:37:54 vivec: spriggans, weird magical forest animals, shifting trees 10:37:57 <|amethyst> vivec: more spell selection, you get the spells earlier, ... 10:38:01 <|amethyst> vivec: see https://crawl.develz.org/mantis/view.php?id=4504 10:38:02 have you played the spriggan forest vault in late D? 10:38:10 that vault is sort of a prototype 10:38:15 <|amethyst> maybe hellspider? 10:38:19 I mean, where would it be? 10:38:26 a part of lair as an alternate branch to swamp etc 10:38:28 late D 10:38:29 or something like elf? 10:38:37 forest (currently) isn't meant as a lair branch 10:38:53 vivec: its bad that that veh gifts start fairly late and are completely deterministic (while only including a small subset of supported spells) 10:39:09 this is true 10:39:10 I think there's also an unresolved question of what it should replace. I don't want to add more levels to the game without cutting some. Luckily, there's a plan for cutting some levels :P 10:39:20 they do start late, and kind of just all fall on you at once 10:39:27 what are you guys planning no cutting?(swamp swamp swamp) 10:39:30 oN* 10:39:41 swamp isn't going to be cut but I'd like to see it improved 10:39:47 -!- ussdefiant has quit [Ping timeout: 252 seconds] 10:39:48 evilmike: i think it might be cool to sometimes replace a lair branch with a late D branch 10:39:50 * Grunt hears forest discussion. 10:40:02 to break up the standard progression of a 3 rune game 10:40:16 it would cool to have a larger roulette of possible lair branches 10:40:32 but creating balanced and actually fun branches for lair seems like it would be extremely tough 10:40:40 i think lair is pretty much capped out as branches go, i dont think more would be good 10:40:43 especially considering there's already a not fun one (swamp) that has been there forever 10:41:10 <|amethyst> I like swamp 10:41:12 I want swamp to have a layout that places more trees as large solid areas 10:41:17 so the swamp wouldn't just be one big room 10:41:25 <|amethyst> that may the first time those words have been uttered in the history of DCSS 10:41:28 i like the swamp ends, swamp itself is incredibly boring 10:41:36 the swamp ends are actually really good 10:41:44 no question 10:41:45 <|amethyst> granted, I like swamp for diving 10:41:58 but i mean the other 4 levels are literally identical 10:42:33 -!- SkaryMonk has quit [Quit: Leaving.] 10:43:46 also there should be some talk of fullscreen windowed at some point for tiles, fullscreen windowed is the best option 10:46:21 vivec: oh, right, tiles. killing opengl with fire is very much a goal for as soon as possible, the problem is there is nobody around to do it. 10:48:29 ah, also i just saw supmoth in the changelog, that might not make it into 0.11 :( 10:49:19 <|amethyst> It will probably be as it is now 10:49:26 <|amethyst> it exists but is never generated 10:49:39 <|amethyst> but can be made in wizmode 10:53:21 how come my autoexplore isnt going to sacrificable items? 10:53:25 do I have to change an init setting 10:53:39 <|amethyst> what version? 10:53:56 I just downloaded the latest version of trunk 10:55:24 <|amethyst> hrm 10:55:49 <|amethyst> looking at the commit, it seems like it might be (probably unintentionally) dependent on some options 10:56:03 I did copy and paste my version of init from 0.10 into it 10:56:12 what setting would apply to it that I can look at it? 10:56:35 Pluntky 10:57:13 what 10:57:15 <|amethyst> it might need something like explore_stop += greedy_visited_item_stack 10:57:30 <|amethyst> and explore_greedy = true 10:57:33 <|amethyst> but I'm not certain 10:57:39 -!- SkaryMonk has joined ##crawl-dev 10:57:44 should I uncomment greedystop? 10:57:51 err 10:57:52 explorestop 10:58:34 -!- st_ has quit [Ping timeout: 276 seconds] 10:58:57 <|amethyst> oh, hm 10:59:02 <|amethyst> that's in the default 10:59:13 <|amethyst> so you shouldn't need to uncomment it 10:59:39 what's in the default? 11:00:06 <|amethyst> default explore_stop contains greedy_visited_item_stack, and default explore_greedy is true 11:00:24 yes 11:00:30 <|amethyst> hm 11:01:04 <|amethyst> I haven't actually tried that yet... maybe talk to galehar next time he's around 11:01:22 <|amethyst> or file a bug report with more details 11:01:32 <|amethyst> I've gtg how, happy crawling 11:03:23 hm, anyone else know about this autoexplore not stopping on corpses if you worship a blood god? 11:09:57 seems weird 11:22:39 does anyone know why a completely default init file on one game would skip sacrificiable corpses, and another completely default init file would go to them to sacrifice? 11:23:33 same god? 11:24:15 yes 11:24:17 okawaru 11:25:21 * Grunt pokes Cheibriados, and glances over at evilmike for a moment... 11:25:30 hello 11:25:47 I just finished putting together a few vaults which you might be interested in seeing. 11:25:51 sure 11:27:12 * Grunt promptly realises he probably forgot to remove some of the WEIGHT: lines before uploading these >_< 11:27:22 still skipping with a complete reinstall 11:27:23 hm 11:27:40 -!- blabber has joined ##crawl-dev 11:28:00 Grunt: haha, no problem. Accidental WEIGHT and PLACE lines are usually the first thing I check for when people put vaults on mantis 11:29:51 this is aggravating 11:33:16 Grunt: your orb chamber has a lot of orb guardians. Different chambers have different numbers... the highest is 16 (which is a new one, and I'm thinking of lowering it), after that it's 12 I think 11:33:39 yours has 18 11:34:45 -!- Mottie has joined ##crawl-dev 11:36:41 I did wonder about that. 11:36:54 Probably what I would do is remove two pairs from the hallway itself. 11:39:03 for the spider maps, something you might want to try is randomizing the web placement more 11:39:26 there are sections of floor which guarantee webs. I think it's better when you define a larger area, and then place a number of webs randomly in it 11:39:45 it's not a big deal though 11:40:15 There are enough randomly generated webs there that I don't think players will notice that webs appear on specific tiles all the time. 11:40:40 yeah, and that sort of thing is more of an issue when a player can know "there will always be a zot trap on this tile" or whatever 11:42:01 I think you should pad the vaults a bit on the edges, with thick walls. spider "web sense" goes through walls, and I've heard of tactics where you can dance on webs to lure enemies out 11:42:16 I don't know how well this works with large vaults like these, though 11:45:32 in both your spider maps, you've left "gaps" in the stone wall along the edge (there's exposed rock, which players can dig into) 11:45:34 is that intentional? 11:45:44 ...no. >:| 11:46:07 I thought I had caught any instances of those. Apparently not. 11:53:33 some of the "J" glyphs in grunt_spider_rune_island can turn into standed islands surrounded by water/stone 11:53:57 in theory, a player could get stuck on one. It's unlikely, but I think you might as well try to avoid those 11:54:00 -!- nfogravity has joined ##crawl-dev 11:55:41 i'm getting massive error spam when i ctrl-f 11:55:43 on cao 11:58:50 is autofight working? 11:58:51 Grunt: these spider maps look really hard, especially grunt_spider_rune_parallel. Four moths at once, no chokepoints to hide in, and more monsters than any of the other endings 11:59:09 me? 11:59:11 there was some broken lua stuff i think, maybe cao lacks that commit 12:00:37 as far as i know it is, i'm a defe 12:00:41 so i don't autoattack ever 12:01:27 probably someone would have complained earlier if autofight was broken on cao 12:01:36 no idea whats happening then :( 12:02:09 trunk or 0.10 btw? 12:02:12 trunk 12:02:27 Grunt: I'd probably reduce the number of monsters in these. I don't mind hard maps, but it seems a bit harsh to use a harder layout *and* a harder set of monsters 12:05:32 like, grunt_spider_rune_circles (which is in trunk) puts 4 moths in the boss room, but it also gives you a chance to duck around a corner while fighting them. In grunt_spider_rune_parallel, it's practically a guaranteed 3 ghost moths at once 12:07:01 ??death[3] 12:07:02 death[3/3]: <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates. 12:08:26 I don't mind the potential to be extremely nasty. I'm mostly worried about players seeing that vault and going "alright, I'll put this off until XL 27" without even attempting to get the rune 12:09:50 so, randomizing the boss rooms more would be a good idea 12:17:56 -!- vivec has quit [Ping timeout: 245 seconds] 12:31:26 also i don't know if this is a bug or easter egg, but i'm getting "level exclusion: roxanne, roxanne" 12:32:05 oh i see, it's "level annotation: (exclusion: roxanne), roxanne 12:32:06 cute 12:32:22 so it places the exclusion and tells you about it, but also tells you about her 12:32:31 you may or may not have to put on the red light 12:33:13 sometimes i make a level warning with ! myself 12:33:33 wouldn't do that for roxanne, but i sometimes get "Sigmund!, Sigmund" etc 12:33:42 %bug 5597 12:33:42 https://crawl.develz.org/mantis/view.php?id=5597 12:33:50 %bug 5593 12:33:50 https://crawl.develz.org/mantis/view.php?id=5593 12:33:52 sorry :) 12:34:11 The "roxanne, roxanne" thing is pretty old 12:34:24 call it a feature 12:35:13 subtle, 100% intended UTFO reference 12:35:54 it's a bug, but it's one of the best bugs because of that 12:36:13 ??epic bugs 12:36:15 epic bugs[1/4]: if (you.religion = GOD_XOM) 12:36:24 haha, that one was the best ever 12:36:46 which one was that 12:37:43 it would convert you to xom instead of checking if you're a follower of xom :P 12:37:48 oh right 12:37:50 so it is 12:38:05 how i read = :c 12:38:24 how often did it check 12:38:48 <|amethyst> every turn 12:38:50 ha 12:38:58 actually i think i remember that day 12:39:01 <|amethyst> %git bfa6a02 12:39:02 elliptic * rbfa6a02d32fe: Fix all characters being forced to worship Xom every turn. (3 months ago, 1 file, 1+ 1-) https://gitorious.org/crawl/crawl/commit/bfa6a02d32fe 12:39:11 iirc it was on april fools day, too 12:39:20 that's RIGHT 12:39:45 <|amethyst> to make up for the fake languages going in a day early :) 12:41:21 <|amethyst> %git 2e00978 12:41:22 HousePet * r2e00978b7039: Changes Xom to be more tension orientated and less cruel. (3 months ago, 3 files, 66+ 53-) https://gitorious.org/crawl/crawl/commit/2e00978b7039 12:41:32 <|amethyst> that was the one (30 Mar) that introduced the bug 12:41:34 yep, i remember that too 12:41:41 so everyone got to test him out for a day 12:41:44 <|amethyst> heh 12:47:05 Xenene the Skirmisher (L1 DsCK) ERROR in 'libutil.cc' at line 931: screen write out of bounds: (22,0) into (80,7) (D:1) 12:49:53 Two Spider endings, an entry, and an Orb chamber (https://crawl.develz.org/mantis/view.php?id=5808) by sgrunt 12:55:39 -!- vivec_ has joined ##crawl-dev 12:55:42 devs, I do not understand 12:55:42 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 12:56:19 my game, no matter what, does not autoexplore to sacrificable corpses 13:04:51 you don't have corpses on autopickup, is probably why 13:13:47 -!- blackflare has quit [Ping timeout: 252 seconds] 13:15:16 Fixed Slime entries (https://crawl.develz.org/mantis/view.php?id=5809) by minmay 13:18:54 -!- blackflare has joined ##crawl-dev 13:25:43 03evilmike * rcd73ce86514a 10/crawl-ref/source/dat/des/branches/slime.des: Fixed Slime entries (minmay) 13:28:11 * Grunt flickers back into visibility. 13:28:41 evilmike, perhaps I could put one of the moths in the middle of each of the passages; that would reduce the chance that you'd be facing them all at once. 13:33:46 -!- vivec_ has quit [Ping timeout: 245 seconds] 13:43:06 Grunt: that sounds good 13:43:21 -!- blabber has quit [Quit: leaving] 13:43:33 I'm working on some tweaks to the vaults based on your feedback, and I'll poke you once they're done. 13:44:14 alright. I have to go for a couple of hours so I might take a while to reply 13:46:09 -!- blabber has joined ##crawl-dev 14:03:44 * Grunt pokes evilmike; the tweaks are done. 14:08:18 -!- MarvinPA has joined ##crawl-dev 14:12:55 -!- alefury has joined ##crawl-dev 14:25:01 -!- elliptic has joined ##crawl-dev 14:29:48 -!- dtsund has joined ##crawl-dev 14:35:49 -!- vivec has joined ##crawl-dev 14:36:07 Zannick, how do you set corpses to autopickup? and shouldn't it be default? someone in ##crawl was talking about how with a default game they were autoexploring to corpses 14:36:36 i'd really not say that corpse autopickup should be anywhere near default 14:36:36 -!- SkaryMonk has quit [Read error: Connection reset by peer] 14:37:01 -!- SkaryMonk has joined ##crawl-dev 14:37:11 i don't know of any reason you would autoexplore to corpses otherwise, unless there were items on the same square 14:38:13 to sacrifice them 14:38:44 i know why someone would want that, yes, but does autoexplore actually ever do that? 14:38:49 i've never seen it do that 14:38:55 in current trunk i am pretty sure it does, yes 14:39:01 it's supposed to at least 14:39:06 mine does not marvin 14:39:13 I don't know if it's a bug with the latest latest version or what 14:39:18 but how do you set it, with this autopickup = $?!:"/% 14:39:19 ? 14:39:33 don't edit autopickup for it, you don't want that 14:39:39 you can't set it with anything, it's just regular behaviour not tied to the config 14:39:54 are you worshipping a blood god? 14:39:59 or nemelex or whatever? 14:40:02 yes 14:40:03 Okawaru 14:40:45 hmm well i'm a bit out of date, i'll compile and see if it works locally 14:47:30 definitely works for me locally with oka 14:47:37 explore travels to and stops on corpses 15:24:54 danharaj the Reanimator (L13 DsNe) ASSERT(smc) in 'mon-util.cc' at line 1409 failed on turn 22962. (Lair:8) 15:29:25 -!- ToBeFree has quit [Read error: Connection reset by peer] 15:30:01 -!- vivec has quit [Ping timeout: 245 seconds] 15:53:34 -!- Thann has joined ##crawl-dev 15:54:34 !messages 15:54:35 No messages for Thann. 15:54:40 (danharaj just fixed) 15:56:31 03kilobyte * r62c3c185bb8b 10/crawl-ref/source/spl-cast.cc: Ensure spell noise strings won't go out of sync. 15:56:32 03kilobyte * r0bba2f647536 10/crawl-ref/source/ (enum.h fineff.cc melee_attack.cc monster.cc): When an attacker blinks due to own melee attack, do it as a final effect. 15:59:23 <|amethyst> Thann: Grunt posted a patch for 5802; I'm going to commit it with some changes unless you have something ready already 15:59:37 yeah i saw it. 15:59:44 it looked like it broke some things 16:00:06 <|amethyst> yeah, I'm moving the AE loop outside of his if() 16:00:53 ok 16:01:28 |amethyst, thanks for looking that over; I figured it would break something, but couldn't think of what. 16:01:56 <|amethyst> I think it would still be better to have a know_subtype() or such, but this will do for now since we're not intending to doing force_autopickup for weapons (where item_type_known() means something different) 16:02:05 yeah im working on that now 16:02:06 <|amethyst> s/weapons/weapons and armour/ 16:03:00 i say go ahead an thrown the patch in 16:03:13 i can easily port my changes over 16:03:35 and i dont want to hold up the show 16:06:02 <|amethyst> Thann: btw, know_subtype() should have the item.base_type < NUM_OBJECT_CLASSES check, as well as item.subtype < get_max_subtype(item.base_type) 16:06:17 <|amethyst> so it works properly on unknown item_infos 16:06:46 ok 16:08:17 03Grunt * r6bb3af02b01c 10/crawl-ref/source/items.cc: Ignore item subtype checks for autopickup for artefacts with unknown base type. 16:08:32 <|amethyst> Grunt: I kept your name on it even though I think I changed every single line :) 16:10:13 <_< 16:10:29 <|amethyst> same logic, I just merged it into the two existing ifs 16:10:42 <|amethyst> instead of surrounding the whole loop 16:12:15 03edlothiol * r03a6cd18151a 10/crawl-ref/source/ (rltiles/dc-feat.txt tileview.cc): Fix the animation of the chei altar tile. 16:12:22 -!- blabber has quit [Quit: n8] 16:17:58 Silly modifications of the moment: 16:18:09 The ogre flattens you like a pancake with a giant spiked club!!! 16:18:52 fr: gsc-wielding pancakes 16:19:58 splorts you like a glot. 16:20:25 The aglet hits you! 16:20:34 fr: alots 16:20:46 they can replae sheep 16:22:25 <|amethyst> can capybaras replace giant rats? 16:22:45 those are some giant rats 16:22:55 <|amethyst> what's an "alot"? 16:23:13 <|amethyst> oh 16:23:13 they take up as much grid space as xtahua 16:23:22 <|amethyst> google image search told me 16:24:59 http://hyperboleandahalf.blogspot.se/2010/04/alot-is-better-than-you-at-everything.html 16:25:03 I guess you found that :) 16:25:12 The orc warlord dices you like an onion with a runed battleaxe!!! 16:25:15 <|amethyst> yeah, I was going to say "that's difficult to search for", but it wasn't when I did "alot animal" 16:25:30 I just google "alot" :) 16:25:44 <|amethyst> yeah, I see it's the first result 16:25:46 But I knew what I was looking for. And google probably knows too :( 16:26:20 <|amethyst> Now I should try to get the first google spot for "irregardless" 16:27:49 <|amethyst> Is s-z.org the first result for moose husk oil there? 16:28:27 <|amethyst> even if I used incognito mode, google knows my IP address I'm sure 16:30:20 uhm yeah 16:30:24 moose husk oil? 16:30:36 <|amethyst> yup 16:30:44 incognito mode only affects client side data 16:30:48 I like that the page actually said the same thing... 16:30:49 <|amethyst> not sure what it is, but I've got the market cornered 16:31:06 moose don't have husks. 16:31:09 meese? 16:31:11 mooses? 16:31:19 musks 16:31:47 (plural moose, (chiefly humorous) meese, (dated, rare) mooses) 16:32:08 english and it's silly plurals 16:32:16 Now I need to sleep. 16:32:20 <|amethyst> well, after you juice a moose you're left with moose husk, right? 16:32:28 I wonder what I should do with this melee attack verb patch. 16:32:35 It feels just a bit too silly to treat seriously. 16:32:51 <|amethyst> the current messages are silly, so I don't see the problem :) 16:32:54 <|amethyst> post it on mantis 16:33:06 <|amethyst> anyway, I'm out for the evening 16:33:14 <|amethyst> Thann, Grunt: keep up the good work 16:33:27 see ya later 16:33:36 be ready for patches when you login next! 16:34:49 https://crawl.develz.org/mantis/view.php?id=5810 16:35:20 ...and I'm off for a bit. 16:35:33 Oh, I forgot to put the word 'melee' in the title <_< 16:36:22 < ghallberg> english and it is silly plurals 16:36:52 Zannick: So shoot me. 16:37:00 * Zannick shoots ghallberg 16:37:06 * ghallberg dies. 16:37:17 Thanks *cough* *spit blood* 16:37:24 gnite 16:38:16 -!- neunon has joined ##crawl-dev 16:38:46 Merger of player and monster attack verb handling (https://crawl.develz.org/mantis/view.php?id=5810) by sgrunt 16:47:35 -!- edlothiol has quit [Ping timeout: 272 seconds] 16:51:13 any idea how to solve the fdatasync() issue? Our current way of detection is woefully wrong, and getting it wrong is now fatal on gcc-4.7 16:51:56 -!- SkaryMonk has quit [Quit: Leaving.] 16:52:26 a compile check would handle that well and be always correct, but that'd add a compilation attempt to every single make invocation 16:54:16 kilobyte, what's the issue, exactly? 16:54:56 * Grunt reads 0005799... 16:55:38 Grunt: on kfreebsd, hurd, and also I guess new FreeBSD, it assumes there's no fdatasync() 16:55:54 the check is: 16:55:55 #if !defined(TARGET_OS_LINUX) && !defined(TARGET_OS_WINDOWS) && !defined(TARGET_OS_NETBSD) && !defined(TARGET_OS_SOLARIS) 16:59:06 old FreeBSD headers don't have fdatasync() (even through it's mandated by POSIX-2001), new ones do, and so does GNU/FreeBSD 17:14:32 -!- Mottie has quit [Ping timeout: 246 seconds] 17:18:35 -!- danharaj has joined ##crawl-dev 17:21:42 Grunt: what's the point in looking at an artefact base type for autopickup? 17:22:43 hey, I got a crash earlier today and I'm trying to reproduce it. I wasn't in the channel at the time, does anyone know what the crash message was? 17:22:55 Well, if there are players who don't care about artefact-ness or not and want to autopickup all jewellery and no weapons/armour, etc... 17:23:14 danharaj, < Henzell> danharaj the Reanimator (L13 DsNe) ASSERT(smc) in 'mon-util.cc' at line 1409 failed on turn 22962. (Lair:8) 17:23:39 kilobyte, perhaps I'm misunderstanding the autopickup logic, but that was the idea. 17:24:46 I mean, for artefact jewels, I'd either make them a category on their own, or use the "unidentified" autopickup class 17:25:14 since the base type is not any more important than any other property 17:26:11 like: a ring of life protection with Dam+5 is exactly same as a +0,+5 ring of slaying with rN+ 17:26:47 !lm danharaj crash -log 17:26:48 4. danharaj, XL13 DsNe, T:22962 (milestone): http://crawl.akrasiac.org/rawdata/danharaj/crash-danharaj-20120620-202453.txt 17:26:59 oh I didn't know crashes were milestones :) 17:27:02 thanks. 17:27:03 and also, autopickup settings for rings of life prot don't make much sense for artefact rings that happen to have life protection as the base type 17:27:08 no problem 17:27:44 ah, this crash 17:28:23 monster killed on its turn before it attacks 17:28:40 ah ok, sounds unlikely for me to repro :) 17:28:57 not actually a constriction bug like that one time a confused kraken killed itself by attacking its tentacles in my game 17:29:04 like someone suggested 17:29:35 ah, so a blink frog blinked and killed itself on a bolt trap. 17:29:35 yeah, probably tricky to repro 17:29:37 -!- Patashu has quit [Quit: MSN: Patashu@hotmail.com , Gmail: Patashu0@gmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 17:29:51 or am I reading this backwards? 17:29:57 -!- Mottie has joined ##crawl-dev 17:30:50 yes 17:30:57 and then it attacked 17:31:20 if i understand this one right 17:31:46 yeah, you're standing next to the trap it died on 17:31:52 eh, this one is already fixed 17:31:52 or your ally is 17:32:06 aha 17:32:11 !lm danharaj crash x=v 17:32:11 4. [2012-06-20] [v=0.11-a0] danharaj the Reanimator (L13 DsNe) ASSERT(smc) in 'mon-util.cc' at line 1409 failed on turn 22962. (Lair:8) 17:32:12 (as of 0bba2f64) 17:32:28 %git 0bba2f64 17:32:28 kilobyte * r0bba2f647536: When an attacker blinks due to own melee attack, do it as a final effect. (2 hours ago, 4 files, 13+ 3-) https://gitorious.org/crawl/crawl/commit/0bba2f647536 17:32:38 quick :P 17:33:11 that doesn't solve the underlying issue that a monster can die during its set of attacks :P 17:34:17 Zannick: it does exactly that, but a different way 17:34:33 what about kraken? 17:35:00 instead of checking after every single line whether the attacker is still alive (like it's done with the defender), it postpones the action that can kill the attacker until a safe moment 17:35:45 t a is blocked by trees, is that also a bug? :P 17:37:58 kilobyte: i'm calling out an instance where the attacker can attack in such a way that it dies as a result. namely, a multi-square creature like kraken confusedly attacking part of itself 17:38:50 i feel like checking whether the attacker is still alive before each attack is within reason without it being "after every single line" 17:39:33 i mean, that's somewhat like what assert(smc) is doing, except the assert is "we're so broken, crash instead of silently failing to attack" 17:39:47 danharaj: for some reason nobody is even acknowledging that 17:39:57 every time i brought it up there was only silence 17:40:16 no wait, one time there was some actual talk about it 17:40:17 -!- Claws has joined ##crawl-dev 17:40:27 that's because the people who want to talk about it are blocked by trees 17:40:46 but it just devolved into discussion about how to do it properly, without anything that would be good for an immediate fix 17:40:57 it's not important enough to need an immediate fix 17:41:10 -!- Claws is now known as HangedMan 17:41:22 i find it incredibly jarring that t a doesnt work through a single lone pillar of glass or tree 17:41:53 its good that i pretty much stopped using t a :) 17:42:13 now i just dont care what it does and whether it works 17:42:16 sound travels through walls but one can't communicate what thing to attack 17:42:22 through a tree 17:42:31 i mean, you can't t a while silenced, you know 17:42:39 cause pointing is rude 17:42:41 HangedMan: its not really about transparent walls, its about transparent pillars 17:42:57 in general it is stupid 17:43:15 that too, yes... 17:44:49 Zannick: also, current checks are not enough. attacker->alive() will be a false positive after a shafting, teleporting into a shaft, etc. 17:45:00 (I mean, shafting the player, not the monster) 17:45:55 it checks the pointer, which at that point will be invalid, referring hopefully to some random monster on the other level, and potentially to something that will segfault 17:46:24 (or even worse, to an arbitrary place of memory that the system won't catch as illegal) 17:46:57 or simply an indication mid-turn that the rest of their turn is done 17:53:12 -!- alefury has quit [] 18:00:08 -!- ark____ has quit [Quit: Leaving] 18:05:30 -!- eeviac_ has joined ##crawl-dev 18:18:52 -!- Wensley has joined ##crawl-dev 18:20:28 03kilobyte * r61a277ac1a15 10/crawl-ref/source/ (trap_def.h traps.cc): Unscale trap to-hit and disarm chance. 18:30:59 -!- nooodl has quit [Ping timeout: 246 seconds] 18:44:18 Your orc warlord opens the goblin like a pillowcase from afar with an orcish halberd!!! 18:44:35 * Grunt finds this hilarious! 18:45:00 that is some sentence 18:46:22 * kilobyte is not sure if having a wrapped string for a single hit would be sane. 18:48:37 -!- st_ has joined ##crawl-dev 18:48:56 -!- Nomi has joined ##crawl-dev 18:49:07 is ^f broken? 18:51:46 -!- headzone has quit [Ping timeout: 276 seconds] 18:52:58 used ^f, "Oh dear. Thar appears ta be a bug in tha program. 18:53:06 I suggest ye leave 'tis level than save as soon as possible." 18:54:34 Grunt: those messages seem overcomplex to me... 18:54:43 maybe drop the preposition? "Your orc warlord opens the goblin like a pillowcase!!!" 18:55:25 :O 18:55:33 monsters get those messages now? 18:55:37 that's great 18:55:39 patch being made to do it 18:55:48 patch being discussed on how to do it 18:55:49 or separate out the flavor part? "You orc warlord hits the goblin from afar with an orcish halberd, opening it like a pillowcase!!!" 18:55:55 The patch already exists; it just needs to be polished somewhat. 18:56:08 can you "Be crushed like a grape!!!" 18:56:10 I didn't seriously intend to put this on mantis until |amethyst encouraged me to do so <_< 18:56:21 I don't think it's that important to have the weapon in the message 18:56:23 Nomi: The ogre crushes you like a grape with a giant club!!! 18:56:28 and as kilobyte says, it's better to keep it to a single line 18:57:02 awesome 18:57:14 that grape must be pretty large if it's wielding a giant club 18:57:51 death grapes 18:58:13 galehar: i dont know if you heard but im still working on the tri-menu thing 18:59:48 The death grape hits you! 19:01:27 The death grape grapes you! 19:01:32 evilmike: the weapon tends to be important, especially if it's distortion or draining 19:03:24 -!- headzone has joined ##crawl-dev 19:11:02 -!- phyphor_ has joined ##crawl-dev 19:13:00 -!- phyphor has quit [Ping timeout: 252 seconds] 19:57:17 -!- nfogravity has quit [Quit: Leaving] 20:24:54 -!- Fa has joined ##crawl-dev 20:37:34 Some monster emergency spells are not used (https://crawl.develz.org/mantis/view.php?id=5811) by 78291 20:56:33 -!- mikee_ has joined ##crawl-dev 21:08:31 -!- _dd has quit [Ping timeout: 272 seconds] 21:30:42 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 21:31:13 -!- danharaj has left ##crawl-dev 21:49:47 -!- Wensley has quit [Ping timeout: 246 seconds] 21:59:36 -!- HangedMan is now known as GreatOrbOfEyes 22:10:40 -!- elliptic has quit [Ping timeout: 276 seconds] 22:14:06 -!- elliptic has joined ##crawl-dev 22:37:26 -!- ussdefiant has joined ##crawl-dev 22:52:08 -!- Thann has quit [Quit: sleep] 23:09:42 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-2368-g61a277a 23:31:48 -!- _dd has joined ##crawl-dev 23:53:25 -!- blabber has joined ##crawl-dev